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StrykerWarrior-Tech Demo.swf

This is the info page for
Flash #58446

(Click the ID number above for more basic data on this flash file.)


Text
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WARNING!!!
This game contains
scenes of blood and
violence,however you
may continue at your
own risk.
Recomended play age
is 13+ and up.

GET YOUR
ADVERTISMENT HERE!

V1.0

stryker-warrior

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
function rifleAI() { this.xspeed = 0; this.yspeed = 0; if (this.spotted == true) { if (this.visual == true) { this.targetseenx = this.targetenemy._x; this.targetseeny = this.targetenemy._y; if (this.targetdist < 300) { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; if ((this.reload <= 0) || (this.reload == undefined)) { this.reload = 6; fire(this, 16, 10); } else { this.reload--; } } else { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.targetangle); this.yspeed = -3 * Math.sin(this.targetangle); } } else { this.gotodist = Math.sqrt(((this._x - this.targetseenx) * (this._x - this.targetseenx)) + ((this._y - this.targetseeny) * (this._y - this.targetseeny))); this.gotoangle = Math.atan2(this._y - this.targetseeny, this._x - this.targetseenx); if (this.gotodist > 10) { this._rotation = ((this.gotoangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.gotoangle); this.yspeed = -3 * Math.sin(this.gotoangle); } else { this.spotted = false; } } } else { if (this.patrol <= 0) { this.rotator = (Math.random() * 4) - 2; this.patrol = 120; } else { this.patrol--; } this._rotation = this._rotation + this.rotator; if (this.visual == true) { if (this.rotationdiff < 60) { this.spotted = true; } if (this.targetdist < 100) { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; this.spotted = true; } } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.targets = new Array(); this.targets.push(_root.cam.level.char); i = 0; while (i < team.length) { if (team[i] != undefined) { this.targets.push(team[i]); } i++; } this.visual = false; this.targetdist = undefined; this.targetangle = undefined; this.targetenemy = undefined; t = 0; while (t < this.targets.length) { targetdist = Math.sqrt(((this._x - this.targets[t]._x) * (this._x - this.targets[t]._x)) + ((this._y - this.targets[t]._y) * (this._y - this.targets[t]._y))); visual = false; if (targetdist < 800) { targetangle = Math.atan2(this._y - this.targets[t]._y, this._x - this.targets[t]._x); this.angle2 = ((targetangle * 180) / Math.PI) - 180; this.rotation = this._rotation; if (this.angle2 < 0) { this.angle2 = this.angle2 + 360; } if (this.rotation < 0) { this.rotation = this.rotation + 360; } this.rotationdiff = Math.abs(this.rotation - this.angle2); visual = false; if (this.rotationdiff < 60) { visual = true; i = 1; while (i <= Math.floor(targetdist / 10)) { this.testX = this._x - ((i * 10) * Math.cos(targetangle)); this.testY = this._y - ((i * 10) * Math.sin(targetangle)); if (_root.cam.level.objects.hitTest(formulaX(this.testX), formulaY(this.testY), 2)) { visual = false; break; } i++; } } } if (visual == true) { this.visual = true; if ((targetdist < this.targetdist) || (this.targetdist == undefined)) { this.targetdist = targetdist; this.targetangle = targetangle; this.targetenemy = this.targets[t]; } } t++; } if (this.health <= 0) { i = 0; while (i < team.length) { team[i].attacktarget = undefined; i++; } i = 0; while (i < enemies.length) { if (enemies[i] == this) { enemies.splice(i, 1); break; } i++; } if (enemies.length == 0) { trace("DEMO COMPLETE"); } splat = _root.cam.level.attachMovie("bloodsplat", "bloodsplat" + this.getDepth(), _root.cam.level.getNextHighestDepth()); this.swapDepths(splat); splat._x = this._x; splat._y = this._y; splat._rotation = this._rotation; this.removeMovieClip(); } } function uziAI() { this.xspeed = 0; this.yspeed = 0; if (this.spotted == true) { if (this.visual == true) { this.targetseenx = this.targetenemy._x; this.targetseeny = this.targetenemy._y; if (this.targetdist < 300) { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; if ((this.reload <= 0) || (this.reload == undefined)) { this.reload = 4; fire(this, 10, 10); } else { this.reload--; } } else { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.targetangle); this.yspeed = -3 * Math.sin(this.targetangle); } } else { this.gotodist = Math.sqrt(((this._x - this.targetseenx) * (this._x - this.targetseenx)) + ((this._y - this.targetseeny) * (this._y - this.targetseeny))); this.gotoangle = Math.atan2(this._y - this.targetseeny, this._x - this.targetseenx); if (this.gotodist > 10) { this._rotation = ((this.gotoangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.gotoangle); this.yspeed = -3 * Math.sin(this.gotoangle); } else { this.spotted = false; } } } else { if (this.patrol <= 0) { this.rotator = (Math.random() * 4) - 2; this.patrol = 120; } else { this.patrol--; } this._rotation = this._rotation + this.rotator; if (this.visual == true) { if (this.rotationdiff < 60) { this.spotted = true; } if (this.targetdist < 100) { this._rotation = ((this.targetangle * 180) / Math.PI) - 180; this.spotted = true; } } } this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.targets = new Array(); this.targets.push(_root.cam.level.char); i = 0; while (i < team.length) { if (team[i] != undefined) { this.targets.push(team[i]); } i++; } this.visual = false; this.targetdist = undefined; this.targetangle = undefined; this.targetenemy = undefined; t = 0; while (t < this.targets.length) { targetdist = Math.sqrt(((this._x - this.targets[t]._x) * (this._x - this.targets[t]._x)) + ((this._y - this.targets[t]._y) * (this._y - this.targets[t]._y))); visual = false; if (targetdist < 800) { targetangle = Math.atan2(this._y - this.targets[t]._y, this._x - this.targets[t]._x); this.angle2 = ((targetangle * 180) / Math.PI) - 180; this.rotation = this._rotation; if (this.angle2 < 0) { this.angle2 = this.angle2 + 360; } if (this.rotation < 0) { this.rotation = this.rotation + 360; } this.rotationdiff = Math.abs(this.rotation - this.angle2); visual = false; if (this.rotationdiff < 60) { visual = true; i = 1; while (i <= Math.floor(targetdist / 10)) { this.testX = this._x - ((i * 10) * Math.cos(targetangle)); this.testY = this._y - ((i * 10) * Math.sin(targetangle)); if (_root.cam.level.objects.hitTest(formulaX(this.testX), formulaY(this.testY), 2)) { visual = false; break; } i++; } } } if (visual == true) { this.visual = true; if ((targetdist < this.targetdist) || (this.targetdist == undefined)) { this.targetdist = targetdist; this.targetangle = targetangle; this.targetenemy = this.targets[t]; } } t++; } if (this.health <= 0) { i = 0; while (i < team.length) { team[i].attacktarget = undefined; i++; } i = 0; while (i < enemies.length) { if (enemies[i] == this) { enemies.splice(i, 1); break; } i++; } if (enemies.length == 0) { trace("VICTORY"); } splat = _root.cam.level.attachMovie("bloodsplat", "bloodsplat" + this.getDepth(), _root.cam.level.getNextHighestDepth()); this.swapDepths(splat); splat._x = this._x; splat._y = this._y; splat._rotation = this._rotation; this.removeMovieClip(); } } function teamAI() { this.gotoangle = Math.atan2(this._y - this.gotoy, this._x - this.gotox); this.gotodist = Math.sqrt(((this._x - this.gotox) * (this._x - this.gotox)) + ((this._y - this.gotoy) * (this._y - this.gotoy))); this.mouseangle = Math.atan2(_ymouse - formulaY(this._y), _xmouse - formulaX(this._x)); this.xspeed = 0; this.yspeed = 0; this.targetdist = undefined; this.targetangle = undefined; this.attack = undefined; if (this.attacktarget != undefined) { this.targetangle = Math.atan2(this._y - this.attacktarget._y, this._x - this.attacktarget._x); this.targetdist = Math.sqrt(((this._x - this.attacktarget._x) * (this._x - this.attacktarget._x)) + ((this._y - this.attacktarget._y) * (this._y - this.attacktarget._y))); this.visual = true; r = 1; while (r <= Math.floor(this.targetdist / 10)) { this.testX = this._x - ((r * 10) * Math.cos(this.targetangle)); this.testY = this._y - ((r * 10) * Math.sin(this.targetangle)); if (_root.cam.level.objects.hitTest(formulaX(this.testX), formulaY(this.testY), 2)) { this.visual = false; break; } r++; } if (this.visual == true) { this.angle2 = ((this.targetangle * 180) / Math.PI) - 180; this.rotation = this._rotation; if (this.angle2 < 0) { this.angle2 = this.angle2 + 360; } if (this.rotation < 0) { this.rotation = this.rotation + 360; } this.rotationdiff = Math.abs(this.rotation - this.angle2); if (this.rotationdiff < 60) { this.attack = this.attacktarget; } else { this.attack = undefined; } } } if (this.gotodist > 3) { this._rotation = ((this.gotoangle * 180) / Math.PI) - 180; this.xspeed = -3 * Math.cos(this.gotoangle); this.yspeed = -3 * Math.sin(this.gotoangle); } else if (this.attack == undefined) { this._rotation = (this.mouseangle * 180) / Math.PI; } else { this._rotation = this.angle2; if ((this.reload <= 0) || (this.reload == undefined)) { this.reload = 6; fire(this, 10, 10); } else { this.reload--; } } if (!_root.cam.level.objects.hitTest(formulaX(this._x + this.xspeed), formulaY(this._y), 2)) { this._x = this._x + this.xspeed; this.collisioncounterx = 0; } else { this.collisioncounterx++; } if (!_root.cam.level.objects.hitTest(formulaX(this._x), formulaY(this._y + this.yspeed), 2)) { this._y = this._y + this.yspeed; this.collisioncountery = 0; } else { this.collisioncountery++; } if ((this.collisioncounterx + this.collisioncountery) > 30) { this.gotox = this._x; this.gotoy = this._y; } } function formulaX(input) { return((input * (_root.cam._xscale / 100)) + (_root.cam._x + (_root.cam.level._x * (_root.cam._xscale / 100)))); } function formulaY(input) { return((input * (_root.cam._yscale / 100)) + (_root.cam._y + (_root.cam.level._y * (_root.cam._yscale / 100)))); } function testSpot(placex, placey, tr) { if (_root.spot == undefined) { _root.attachMovie("testspot", "spot", 145); } _root.spot._x = placex; _root.spot._y = placey; _root.spot.kill = false; _root.spot._visible = true; _root.spot.onEnterFrame = function () { if (this.kill == true) { this._visible = false; } else { this.kill = true; } }; if (tr == true) { trace((placex + ", ") + placey); } } function fire(from, distortion, damage) { shot = _root.cam.level.createEmptyMovieClip("shot" + _root.shotpres, _root.shotpres); if (_root.shotpres < 33) { _root.shotpres++; } else { _root.shotpres = 3; } shot.t = 0; shot.sourcex = (from._x + (from.gun._x * Math.cos(from._rotation * (Math.PI/180)))) + (from.gun._y * Math.cos((from._rotation + 90) * (Math.PI/180))); shot.sourcey = (from._y + (from.gun._y * Math.sin((from._rotation + 90) * (Math.PI/180)))) + (from.gun._x * Math.sin(from._rotation * (Math.PI/180))); shot._x = 0; shot._y = 0; if (from == _root.cam.level.char) { tempdist = Math.sqrt(((_root.mousex - from._x) * (_root.mousex - from._x)) + ((_root.mousey - from._y) * (_root.mousey - from._y))); if (tempdist > 100) { shot.angle = Math.atan2(shot.sourcey - _root.mousey, shot.sourcex - _root.mousex); } else { shot.angle = Math.atan2(from._y - _root.mousey, from._x - _root.mousex); } } else { shot.angle = (from._rotation - 180) * (Math.PI/180); } distangle = (Math.random() * distortion) - (distortion / 2); shot.angle = shot.angle + (distangle * (Math.PI/180)); shot.range = 100; shot.onEnterFrame = function () { this.line.removeMovieClip(); this.createEmptyMovieClip("line", this.getNextHighestDepth()); this.line._x = 0; this.line._y = 0; this.line.lineStyle(1, 16711680, 100); this.startX = this.sourcex + (((-this.range) * Math.cos(this.angle)) * this.t); this.startY = this.sourcey + (((-this.range) * Math.sin(this.angle)) * this.t); this.line.moveTo(this.startX, this.startY); i = 1; while (i <= 20) { if (this.removeNext == true) { this.removeMovieClip(); } this.toX = this.sourcex + (((-this.range) * Math.cos(this.angle)) * (this.t + (i / 20))); this.toY = this.sourcey + (((-this.range) * Math.sin(this.angle)) * (this.t + (i / 20))); this.temptoX = formulaX(this.toX); this.temptoY = formulaY(this.toY); this.breaknext = false; if (_root.cam.level.objects.hitTest(this.temptoX, this.temptoY, 2)) { this.breaknext = true; } if ((((from == _root.cam.level.char) || (from == team[0])) || (from == team[1])) || (from == team[2])) { e = 0; while (e < enemies.length) { if (_root.enemies[e].hitTest(this.temptoX, this.temptoY, 2)) { _root.enemies[e].health = _root.enemies[e].health - damage; this.breaknext = true; } e++; } } else { if (_root.cam.level.char.hitTest(this.temptoX, this.temptoY, 2)) { this.breaknext = true; } t = 0; while (t < team.length) { if (_root.cam.level["team" + t].hitTest(this.temptoX, this.temptoY, 2)) { this.breaknext = true; break; } t++; } } if (this.breaknext == true) { this.t = 12; break; } i++; } this.line.lineTo(this.toX, this.toY); if (this.t < 12) { this.t++; } else { this.removeNext = true; } }; } stop(); var controls = new Array(87, 83, 65, 68, 90, 88, 67); var movementspeed = 2; var clip = 500; var orderpres = 0; var shotpres = 3; var enemypres = 34; var team = new Array(cam.level.team0, cam.level.team1, cam.level.team2); var selteam = new Array(0, 1, 2); var enemies = new Array(); var orderangles = new Array(180, 135, 225); var revorderangles = new Array(180, 225, 135); _root.cam.level.objects.swapDepths(1000); _root.cam.level.char.swapDepths(900); i = 0; while (i < team.length) { team[i].swapDepths(901 + i); i++; } onMouseDown = function () { mousedown = true; }; onMouseUp = function () { mousedown = false; }; onEnterFrame = function () { cam.level.char.xpos = formulaX(cam.level.char._x); cam.level.char.ypos = formulaY(cam.level.char._y); charangle = (Math.atan2(_ymouse - cam.level.char.ypos, _xmouse - cam.level.char.xpos) * 180) / Math.PI; cam.level.char._rotation = charangle; mousex = (-cam.level._x) + ((_xmouse - cam._x) / (cam._xscale / 100)); mousey = (-cam.level._y) + ((_ymouse - cam._y) / (cam._xscale / 100)); if (Key.isDown(controls[0])) { if (!cam.level.objects.hitTest(formulaX(cam.level.char._x), formulaY(cam.level.char._y - movementspeed), 2)) { cam.level.char._y = cam.level.char._y - movementspeed; } } if (Key.isDown(controls[2])) { if (!cam.level.objects.hitTest(formulaX(cam.level.char._x - movementspeed), formulaY(cam.level.char._y), 2)) { cam.level.char._x = cam.level.char._x - movementspeed; } } if (Key.isDown(controls[1])) { if (!cam.level.objects.hitTest(formulaX(cam.level.char._x), formulaY(cam.level.char._y + movementspeed), 2)) { cam.level.char._y = cam.level.char._y + movementspeed; } } if (Key.isDown(controls[3])) { if (!cam.level.objects.hitTest(formulaX(cam.level.char._x + movementspeed), formulaY(cam.level.char._y), 2)) { cam.level.char._x = cam.level.char._x + movementspeed; } } mchardist = Math.sqrt(((cam.level.char.xpos - _xmouse) * (cam.level.char.xpos - _xmouse)) + ((cam.level.char.ypos - _ymouse) * (cam.level.char.ypos - _ymouse))); scale = 90 - (mchardist / 26); cam._xscale = (cam._yscale = scale); cam.level._x = (-cam.level.char._x) - ((mchardist / 3) * Math.cos(Math.atan2(_ymouse - ((cam.level.char._y + cam.level._y) + 300), _xmouse - ((cam.level.char._x + cam.level._x) + 450)))); cam.level._y = (-cam.level.char._y) - ((mchardist / 3) * Math.sin(Math.atan2(_ymouse - ((cam.level.char._y + cam.level._y) + 300), _xmouse - ((cam.level.char._x + cam.level._x) + 450)))); onEnemy = false; cmouse.gotoAndStop(1); i = 0; while (i < enemies.length) { dist = Math.sqrt(((mousex - enemies[i]._x) * (mousex - enemies[i]._x)) + ((mousey - enemies[i]._y) * (mousey - enemies[i]._y))); if (dist < (enemies[i]._width / 2)) { onEnemy = true; cmouse.gotoAndStop(2); attacktarget = i; } i++; } if (Key.isDown(controls[5])) { i = 0; while (i < selteam.length) { if (onEnemy == false) { cam.level.attachMovie("order", "order" + i, orderpres + i); _root.cam.level["order" + i]._x = (mousex - (50 * Math.cos((orderangles[i] + charangle) * (Math.PI/180)))) - (50 * Math.cos(charangle * (Math.PI/180))); _root.cam.level["order" + i]._y = (mousey - (50 * Math.sin((orderangles[i] + charangle) * (Math.PI/180)))) - (50 * Math.sin(charangle * (Math.PI/180))); team[selteam[i]].gotox = (mousex - (50 * Math.cos((orderangles[i] + charangle) * (Math.PI/180)))) - (50 * Math.cos(charangle * (Math.PI/180))); team[selteam[i]].gotoy = (mousey - (50 * Math.sin((orderangles[i] + charangle) * (Math.PI/180)))) - (50 * Math.sin(charangle * (Math.PI/180))); } else { team[selteam[i]].attacktarget = enemies[attacktarget]; team[selteam[i]].gotox = undefined; team[selteam[i]].gotoy = undefined; } i++; } if (onEnemy == true) { cam.level.attachMovie("order", "order", orderpres); _root.cam.level.order.gotoAndStop(2); _root.cam.level.order._x = mousex; _root.cam.level.order._y = mousey; } } if (Key.isDown(controls[6])) { i = 0; while (i < selteam.length) { cam.level.attachMovie("order", "order" + i, orderpres + i); _root.cam.level["order" + i]._x = _root.cam.level.char._x + (50 * Math.cos((revorderangles[i] + charangle) * (Math.PI/180))); _root.cam.level["order" + i]._y = _root.cam.level.char._y + (50 * Math.sin((revorderangles[i] + charangle) * (Math.PI/180))); team[selteam[i]].gotox = _root.cam.level.char._x + (50 * Math.cos((revorderangles[i] + charangle) * (Math.PI/180))); team[selteam[i]].gotoy = _root.cam.level.char._y + (50 * Math.sin((revorderangles[i] + charangle) * (Math.PI/180))); i++; } } reloaded--; if (mousedown == true) { if ((clip > 0) && (reloaded <= 0)) { reloaded = 4; clip--; fire(_root.cam.level.char, 3, 10); } } }; i = 0; while (i < team.length) { team[i].onEnterFrame = teamAI; i++; } Key.addListener(this);
Symbol 8 MovieClip [eUzi] Frame 1
stop(); this.health = 100; _root.enemies.push(this); this.spotted = false; this.onEnterFrame = _root.uziAI; this.swapDepths(_root.enemypres); _root.enemypres++;
Symbol 12 MovieClip Frame 1
stop();
Symbol 16 MovieClip [eRifle] Frame 1
stop(); this.health = 100; _root.enemies.push(this); this.spotted = false; this.onEnterFrame = _root.rifleAI; this.swapDepths(_root.enemypres); _root.enemypres++; gun.gotoAndStop(2);
Symbol 27 MovieClip Frame 1
_root.stop(); var pc = 0; this.onEnterFrame = function () { pc = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); this.pc_txt.text = pc + "%"; this.bar._xscale = pc; if ((pc == 100) && (!isNAN(pc))) { delete this.onEnterFrame; _root.play(); } };
Symbol 47 MovieClip Frame 8
stop();
Symbol 49 Button
on (release) { this.gotoAndStop("3"); }
Symbol 65 MovieClip Frame 34
stop();
Symbol 76 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:8 16
Symbol 2 GraphicUsed by:8 16
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:8 16
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClip [eUzi]Uses:1 2 4 5 7Used by:83
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:16 76
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16 76
Symbol 16 MovieClip [eRifle]Uses:1 2 4 12 13 15Used by:83
Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:28
Symbol 22 GraphicUsed by:27
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:27
Symbol 25 FontUsed by:26
Symbol 26 EditableTextUses:25Used by:27
Symbol 27 MovieClipUses:22 24 26Used by:28
Symbol 28 MovieClipUses:21 27Used by:Timeline
Symbol 29 FontUsed by:30 31
Symbol 30 TextUses:29Used by:Timeline
Symbol 31 TextUses:29Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41 49 61
Symbol 40 SoundUsed by:41 49 61
Symbol 41 ButtonUses:36 37 38 39 40Used by:Timeline
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:44 45 46Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:42 43 47 48 39 40Used by:Timeline
Symbol 50 FontUsed by:51
Symbol 51 TextUses:50Used by:Timeline
Symbol 52 FontUsed by:53
Symbol 53 TextUses:52Used by:Timeline
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClipUses:54 56Used by:Timeline
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:58 59 60 39 40Used by:Timeline
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:65
Symbol 64 SoundUsed by:65
Symbol 65 MovieClipUses:63 64Used by:Timeline
Symbol 66 SoundUsed by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:76
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Symbol 70 MovieClipUses:69Used by:76
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:76
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Symbol 74 MovieClipUses:73Used by:76
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Symbol 76 MovieClipUses:68 70 72 12 74 15 75Used by:83
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:83
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Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:79 81Used by:83
Symbol 83 MovieClipUses:76 78 82 16 8Used by:84
Symbol 84 MovieClipUses:83Used by:Timeline

Instance Names

"cam"Frame 3Symbol 84 MovieClip
"body"Symbol 8 MovieClip [eUzi] Frame 1Symbol 4 MovieClip
"gun"Symbol 8 MovieClip [eUzi] Frame 1Symbol 7 MovieClip
"body"Symbol 16 MovieClip [eRifle] Frame 1Symbol 4 MovieClip
"gun"Symbol 16 MovieClip [eRifle] Frame 1Symbol 12 MovieClip
"bar"Symbol 27 MovieClip Frame 1Symbol 24 MovieClip
"pc_txt"Symbol 27 MovieClip Frame 1Symbol 26 EditableText
"r_arm"Symbol 76 MovieClip Frame 1Symbol 68 MovieClip
"l_arm"Symbol 76 MovieClip Frame 1Symbol 70 MovieClip
"body"Symbol 76 MovieClip Frame 1Symbol 72 MovieClip
"gun"Symbol 76 MovieClip Frame 1Symbol 12 MovieClip
"team2"Symbol 83 MovieClip Frame 1Symbol 76 MovieClip
"team1"Symbol 83 MovieClip Frame 1Symbol 76 MovieClip
"team0"Symbol 83 MovieClip Frame 1Symbol 76 MovieClip
"char"Symbol 83 MovieClip Frame 1Symbol 76 MovieClip
"objects"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"enemy0"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemy1"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemy2"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemy3"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemy4"Symbol 83 MovieClip Frame 1Symbol 8 MovieClip [eUzi]
"enemy5"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemy6"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemy7"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemyb"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemy9"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"enemy10"Symbol 83 MovieClip Frame 1Symbol 16 MovieClip [eRifle]
"level"Symbol 84 MovieClip Frame 1Symbol 83 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 8 as "eUzi"
ExportAssets (56)Timeline Frame 1Symbol 16 as "eRifle"




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Created: 17/4 -2019 04:31:47 Last modified: 17/4 -2019 04:31:47 Server time: 20/05 -2024 19:40:37