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A
Very
Merry Christmas!


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Project Inthri 3.swf

This is the info page for
Flash #58666

(Click the ID number above for more basic data on this flash file.)


Text
Loading

.

..

...

i

Stage Select

Credits

Tutorial

Loading

% Loaded

Start Game

Ether

FX

Astra

Music

General

Trinoka

Seven

Nemor

Back

XS

This game was made by Rhete
Beta tested by Sarah
Visit my website at
inconsequentialexistence.com

Menu - Silhouette Mirage: RESOLUTION
Stage 1 - PSO Episode 4: ''IDOLA'' The Fanatic Viper
Boss 1 -  PSO Episode 2: Growl, from the Digital Haze
Stage 2 - E.S. Posthumus: Menouthis
Boss 2 - E.S. Posthumus: Pompeii
Stage 3 - PSO Episode 4: Entry into The Crater
Boss 3 -  PSO Episode 4: The shell's desert
Stage 4 - PSO Episode 3: Tower of 'Caelum'
Boss 4 -  PSU: Madness the Machine Sparx
Stage 5 - PSU: The Last Story
Boss 5 - PSU: The Hunt -The End of Planets-
Stage 6 - PSU: The Vibe -The End of Planets-
Extra - Imperishable Night: Lunatic Princess
Arranged by dBu Music

Vontrin.
Voiced by: "D-Mac" Deven Mack

FX
An ace pilot, FX works
as a bounty hunter for
Condroth.  He has once
again been hired to
help defend against
invading forces from

relexes and accuracy. She has a
very strong sense of justice and
hates to see anyone get hurt.
Voiced by: Candi Santora

Ether
An Indethi from planet
Eviak, Ether works
alongside FX as a
bounty hunter.  She is
an excellent pilot due
to her super human

honest opinions, and carefree
attitude.  She is also a powerful
psychic and can read peoples fates
and emotions with great accuracy.
Voiced by: Sasuya

Astra
A princess from
Ingnoid, Astra fights
for fun rather than
any personal gain. She
tends to be unliked
because of her overly

still hold her own in a fight.
She is normally very shy, but is
good friends with FX and Ether.
Voiced by: Althea Aseoche

Trinoka
The newest member of
the team, Trinoka
supports by acting as
the team's navigator.
Although inexperienced
as a pilot, she can

unstable. Use extreme caution
when approaching her.
Voiced by: Rina-Chan

Seven
Ether's younger sister.
Seven's creator died
before finishing her,
leaving her incomplete.
She angers very easily
and is emotionally

Voiced by: CarlHyperweevil
carlhyperweevil.newgrounds.com

Nemor
Leader of the Vontrin
empire.  He wishes for
nothing else than to
destroy all human life.

get along well with Astra or
FX, she is willing to help out
for the greater good.
Voiced by: Althea Aseoche

XS
The president of Eviak.
She is very popular
with the people for
revitalizing the
planets economy.
Although she does not

Stage 6

Stage 5

Stage 4

Stage 3

Stage 2

Stage 1

Final

Extra

Mouse to Move
Left Click to Shoot

Arrows or WASD to Move
CTRL, Z, or Space to Shoot

W

A

S

D

ctrl

Z

Control Select

Two Player Mode

FX

Ether

Character Select

Lunatic

Hard

Normal

Easy

Difficulty Select

STAGE ONE

gET READY gET READY gET READY gET READY gET READY gET READY gET READY gET READY gET

INCOMING ENEMY

Warning Warning Warning Warning Warning Warning Warning Warning Warning Warning wa

CR.A.3

Score:

STAGE fIVE

???

STAGE two

SEVEN

STAGE three

GIGA DRILL

STAGE four

THE CLAW

EXTRA

STAGE SIX

NEMOR

FINAL STAGE

0

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

FINAL RESULT

Continue

Welcome to the Project Inthri 3 tutorial!

In this game you have two characters you
can play as, the first being FX, the green
ship.

FX moves by following your mouse around,
and fires when you left click.  A very simple
character recommended for beginners.

The second character is Ether, the blue
ship.  She is moved with the keyboard,
either using the arrow keys or WASD.

You can press CTRL, Enter, Z, or Spacebar
to attack with her.  Spacebar will toggle her
attack on and off, the others must be held.

When playing as Ether, you can also hold
down X to move slower, use this to dodge
attacks in tight situations.

Here are some sample enemies, shoot
them a few times and they die.

Enemies will also shoot back at you, get hit
five times and you'll die.  You can see your
lifebars in the two upper corners.

After defeating a mini-boss, or before a
major boss, you'll reach a checkpoint.  If
you die, the game will resume from here.

Checkpoints will also heal both players to
max, even if one of them has been
defeated.

If the game runs slowly, you can press L at
any time to lower the visual quality.

To pause, you can right click the game and
uncheck play.  To quit the game, right click
and press rewind.

That concludes the tutorial,
enjoy the game!

Next

Previous

Main Menu

Skip

two hours earlier

95

90

85

80

75

Coding, Art, Animation, Storyline, Character Design
Level Design, Boss Design, Debugging
Rhete
Beta Testing, Secretary
Sarah
VOICES
FX - "D-Mac" Deven Mack
Ether - Candi Santora
Astra - Sasuya
Trinoka - Althea Aseoche
Seven - Rina-Chan
XS - Althea Aseoche
Nemor - CarlHyperweevil
MUSIC
Menu
Silhouette Mirage: RESOLUTION
Stage 1
Phantasy Star Online Episode 4: ''IDOLA'' The Fanatic Viper
CR.A.3
Phantasy Star Online Episode 2: Growl from the Digital Haze
Stage 2
E.S. Posthumus: Menouthis
Seven
E.S. Posthumus: Pompeii
Stage 3
Phantasy Star Online Episode 4: Entry into The Crater
Giga Drill
Phantasy Star Online Episode 4: The shell's desert last boss

Project
INTHRI 3

Stage 4
Phantasy Star Online Episode 3: Tower of 'Caelum'
The Claw
Phantasy Star Universe: Madness the Machine Sparx
Stage 5
Phantasy Star Universe: The Last Story
Trinoka
Phantasy Star Universe:  The Hunt -The End of Planets-
Nemor
Phantasy Star Universe:  The Vibe -The End of Planets-
Extra
Imperishable Night: Lunatic Princess
SPECIAL THANKS
voiceactingclub.com
voiceactingalliance.com
findsounds.com
flashkit.com
newgrounds.com
socksmakepeoplesexy.net
THANKS FOR PLAYING!

Maybe Later...

I'm ready, let's go!

ONE MORE CHALLENGE REMAINS
TEST YOUR ENDURANCE IN THE
EXTRA STAGE!

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (1008) { gotoAndPlay (1008); } Mouse.show(); play();
Frame 2
prevFrame();
Frame 10
gotoAndPlay (1000);
Frame 20
gotoAndPlay (1000);
Frame 30
gotoAndPlay (1000);
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gotoAndPlay (1000);
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gotoAndPlay (1000);
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Frame 990
gotoAndPlay (1000);
Frame 1007
if (Number(Stage) == 1) { gotoAndPlay (1520); } if (Number(Stage) == 2) { gotoAndPlay (1587); } if (Number(Stage) == 3) { gotoAndPlay (1616); } if (Number(Stage) == 4) { gotoAndPlay (1654); } if (Number(Stage) == 5) { gotoAndPlay (1553); } if (Number(Stage) == 6) { gotoAndPlay (1800); } if (Number(Stage) == 7) { gotoAndPlay (1827); } if (Number(Stage) == 8) { gotoAndPlay (1769); }
Frame 1008
play(); stopAllSounds(); Mouse.show();
Frame 1015
ifFrameLoaded (1324) { gotoAndPlay (1056); }
Frame 1031
ifFrameLoaded (2022) { gotoAndPlay (1033); } play(); FrameLoad = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; tellTarget ("/Bar") { gotoAndStop(int(/:FrameLoad)); };
Frame 1032
prevFrame();
Frame 1063
Checkpoint = 0; Died = 0; Score = 1; Saved = 0; Prog = 0; Saved1 = 0; Saved2 = 0; if (Newgrounds == 1) { gotoAndPlay (1187); } Newgrounds = 1; stopAllSounds();
Frame 1184
stopAllSounds();
Frame 1185
Mouse.show(); Mouse.show();
Frame 1204
View = 1; Playermode = 0; Difficulty = 0; Correct = 0; Stage = 0; MaxStage = 8;
Frame 1231
FrameLoad = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
Frame 1232
Go = 0; Done = 0; Stage = 1; ifFrameLoaded (2023) { tellTarget ("/Menu") { gotoAndStop (2); }; Done = 1; } ifFrameLoaded (2019) { tellTarget ("/Menu") { gotoAndPlay (3); }; } FrameLoad = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
Frame 1250
FrameLoad = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); ifFrameLoaded (2023) { if (Number(Done) == 0) { tellTarget ("/Menu") { gotoAndStop (2); }; } Done = 1; } ifFrameLoaded (2019) { tellTarget ("/Menu") { gotoAndStop (3); }; } if (0 < Number(Go)) { gotoAndPlay (1252); } play();
Frame 1251
prevFrame();
Frame 1271
if (Number(Go) == 1) { gotoAndPlay (1443); } if (Number(Go) == 2) { gotoAndPlay (1326); } if (Number(Go) == 4) { gotoAndPlay (1483); }
Frame 1272
View = 1;
Frame 1292
if (Number(View) == 0) { gotoAndPlay (1294); } play();
Frame 1293
prevFrame();
Frame 1325
gotoAndPlay (1203);
Frame 1326
Stage = 0; if (Number(MaxStage) == 2) { tellTarget ("/Stage") { gotoAndStop (2); }; } if (Number(MaxStage) == 3) { tellTarget ("/Stage") { gotoAndStop (3); }; } if (Number(MaxStage) == 4) { tellTarget ("/Stage") { gotoAndStop (4); }; } if (Number(MaxStage) == 5) { tellTarget ("/Stage") { gotoAndStop (5); }; } if (Number(MaxStage) == 6) { tellTarget ("/Stage") { gotoAndStop (6); }; } if (Number(MaxStage) == 7) { tellTarget ("/Stage") { gotoAndStop (7); }; } if (Number(MaxStage) == 8) { tellTarget ("/Stage") { gotoAndStop (8); }; }
Frame 1344
if (0 < Number(Stage)) { gotoAndPlay (1346); } play();
Frame 1345
prevFrame();
Frame 1364
if (7 >= Number(Stage)) { gotoAndPlay (1443); } if (Number(Stage) == 9) { gotoAndPlay (1203); }
Frame 1365
PlayerMode = 0;
Frame 1383
if (0 < Number(PlayerMode)) { gotoAndPlay (1385); } play();
Frame 1384
prevFrame();
Frame 1403
if (Number(PlayerMode) == 4) { gotoAndPlay (1203); } else { gotoAndPlay (1483); }
Frame 1404
PlayerMode = 0;
Frame 1422
if (0 < Number(PlayerMode)) { gotoAndPlay (1424); } play();
Frame 1423
prevFrame();
Frame 1442
if (Number(PlayerMode) == 4) { gotoAndPlay (1203); } else { gotoAndPlay (1483); }
Frame 1443
Difficulty = 0;
Frame 1461
if (0 < Number(Difficulty)) { gotoAndPlay (1463); } play();
Frame 1462
prevFrame();
Frame 1482
if (Number(Difficulty) == 5) { gotoAndPlay (1203); } else { gotoAndPlay (1404); }
Frame 1500
if (Number(Stage) == 9) { Score1 = 0; Score2 = 0; gotoAndPlay (2020); }
Frame 1502
stopAllSounds();
Frame 1519
stopAllSounds(); Saved1 = 0; Saved2 = 0; Checkpoint = 0; Score1 = 0; Score2 = 0; if (Number(Stage) == 1) { gotoAndPlay (1520); } if (Number(Stage) == 2) { gotoAndPlay (1587); } if (Number(Stage) == 3) { gotoAndPlay (1616); } if (Number(Stage) == 4) { gotoAndPlay (1654); } if (Number(Stage) == 5) { gotoAndPlay (1553); } if (Number(Stage) == 6) { gotoAndPlay (1800); } if (Number(Stage) == 7) { gotoAndPlay (1827); } if (Number(Stage) == 8) { gotoAndPlay (1769); }
Frame 1520
stopAllSounds(); Mouse.hide(); Stage = 1; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } if (Number(Difficulty) == 1) { Speed = 20; Constant = 13; } if (Number(Difficulty) == 2) { Speed = 15; Constant = 15; } if (Number(Difficulty) == 3) { Speed = 12; Constant = 17; } if (Number(Difficulty) == 4) { Speed = 10; Constant = 20; } BX1 = 5500; BY1 = 1000; BL1 = -200; BX2 = 5500; BY2 = 1000; BL2 = -200; BL3 = -200; BL4 = -200; BL5 = -200; BL6 = -200; BL7 = -200; BL8 = -200; BL9 = -200; BL10 = -200; Next1 = 0; Thud = 1; Launch1 = 0; Delay1 = 99999 /* 0x01869F */; Next2 = 0; Launch2 = 0; Delay2 = 99999 /* 0x01869F */; EnemyMax = 1; N = 1; while (Number(N) < 14) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; } else { Life1 = -100; } if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 200; } else { Life2 = -100; FX2 = -100; FY2 = -100; } N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) == 1) { ShotStart = 1; ShotLast = 8; } if (Number(PlayerMode) == 2) { ShotStart = 8; ShotLast = 15; } if (Number(PlayerMode) == 3) { ShotStart = 1; ShotLast = 15; } N = 1; while (Number(N) < 11) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KType" add n, 0); Set("KTimer" add n, 0); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); Set("KT" add N, 0); N = Number(N) + 1; } Delay = 0; Shot = 100; tellTarget ("/Intro") { gotoAndPlay (1); }; Prog = 0;
Frame 1539
if (Number(Checkpoint) == 1) { Prog = 2060; tellTarget ("/BG") { gotoAndPlay ("City"); }; } if (Number(Checkpoint) == 2) { Prog = 3701; tellTarget ("/BG") { gotoAndPlay ("City"); }; }
Frame 1540
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1520); } if ((1200 < Number(Prog)) and (Number(Prog) < 2500)) { if (Number(Prog) == 1270) { BX1 = 700; BossTimer = -40; BY1 = 200; BV1 = 1; BL1 = 60 + Number(Difficulty * 10); BW1 = 35; BH1 = 50; tellTarget ("/B1") { gotoAndStop (1); }; } BossTimer = Number(BossTimer) + 1; if (Number(BL1) < 0) { BX1 = BX1 - 2; } if (0 < Number(BL1)) { if (500 < Number(BX1)) { BX1 = BX1 - 5; } if ((Number(BossTimer) >= 0) and (Number(BossTimer) < 40)) { if (Number(BV1) == 1) { BY1 = BY1 - 5; } if (Number(BV1) == 2) { BY1 = Number(BY1) + 5; } } if (Number(BY1) < 50) { BV1 = 2; } if (350 < Number(BY1)) { BV1 = 1; } BDelay = BDelay - 1; if (((0 < Number(BL1)) and (0 >= Number(BDelay))) and (((((Number(BossTimer) == 41) or (Number(BossTimer) == 46)) or (Number(BossTimer) == 51)) or (Number(BossTimer) == 56)) or (Number(BossTimer) == 61))) { EnemyAttack = 1; Q2 = 1; AttackType = 1; } if (((0 < Number(BL1)) and (0 >= Number(BDelay))) and (Number(BossTimer) == 20)) { EnemyAttack = 1; Q2 = 1; AttackType = 4; } } if ((Number(BossTimer) == 70) and (Number(Prog) < 1900)) { BossTimer = 0; } N = 1; while (Number(N) < 2) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) != 11) { Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) != 11) { Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("B" add N) { gotoAndPlay (4); }; if (Number(N) == 1) { Prog = 1900; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if (Number(Prog) == 50) { Next1 = 1; Launch1 = Speed * 2; Delay1 = 0; } if (Number(Prog) == 300) { Next1 = 1; Launch1 = Number(Speed) + 5; } if (Number(Prog) == 400) { Next1 = 7; Launch1 = Number(Speed) + 4; } if (Number(Prog) == 450) { Next1 = 8; Launch1 = Number(Speed) + 4; } if (Number(Prog) == 500) { Next1 = 107; Launch1 = Number(Speed) + 4; } if (Number(Prog) == 600) { Next1 = 2; Launch1 = Speed - 1; } if (Number(Prog) == 700) { Next1 = 1; Launch1 = Speed; } if (Number(Prog) == 790) { Delay1 = 9999; } if (Number(Prog) == 800) { Next1 = 1; Launch1 = Number(Speed) + 5; Next2 = 107; Launch2 = Number(Speed) + 25; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 1000) { Next1 = 101; Launch1 = Speed; Delay2 = 9999; } if (Number(Prog) == 1200) { Next1 = 16; Launch1 = Number(Speed) + 1; } if (Number(Prog) == 1250) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 2150) { Next1 = 1; Launch1 = Speed; Delay1 = 0; } if (Number(Prog) == 2250) { Next1 = 12; Launch1 = Number(Speed) + 5; } if (Number(Prog) == 2300) { Next1 = 13; Launch1 = Number(Speed) + 5; } if (Number(Prog) == 2350) { Next1 = 112; Launch1 = Number(Speed) + 10; } if (Number(Prog) == 2450) { Next2 = 1; Launch2 = Number(Speed) + 10; Delay2 = 0; } if (Number(Prog) == 2600) { Next1 = 105; Launch1 = Speed; Delay2 = 9999; } if (Number(Prog) == 2700) { Next1 = 20; Launch1 = Number(Speed) + 20; } if (Number(Prog) == 2800) { Next1 = 2; Launch1 = Number(Speed) + 10; Next2 = 7; Launch2 = Number(Speed) + 10; Delay2 = 0; } if (Number(Prog) == 2900) { Next2 = 8; Launch2 = Number(Speed) + 10; } if (Number(Prog) == 3000) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3050) { Next1 = 1; Launch1 = Number(Speed) + 5; Next2 = 20; Launch2 = Number(Speed) + 30; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 3200) { Next1 = 12; Launch1 = Number(Speed) + 5; Delay2 = 9999; } if (Number(Prog) == 3250) { Next1 = 13; Launch1 = Number(Speed) + 5; } if (Number(Prog) == 3300) { Next1 = 14; Launch1 = Number(Speed) + 10; } if (Number(Prog) == 3350) { Next1 = 15; Launch1 = Number(Speed) + 10; } if (Number(Prog) == 3400) { Next1 = 20; Launch1 = Number(Speed) + 30; Next2 = 14; Launch2 = Number(Speed) + 10; Delay2 = 0; } if (Number(Prog) == 3500) { Next2 = 15; } if (Number(Prog) == 3600) { Delay1 = 9999; Delay2 = 9999; } L = 1; while (Number(L) < 3) { if (0 >= eval ("Delay" add L)) { N = 1; while (Number(N) < 11) { if (((0 >= eval ("KT" add N)) and (eval ("KL" add N) == -100)) and (0 >= eval ("Delay" add L))) { if (Number(N) == Number(EnemyMax)) { EnemyMax = Number(N) + 1; } Set("KType" add N, eval ("Next" add L)); if (eval ("Next" add L) == Chaos) { Set("KType" add N, Number(random(15)) + 1); } if (eval ("Next" add L) == 101) { Set("KType" add N, 1); Set("Next" add L, 102); } else if (eval ("Next" add L) == 102) { Set("KType" add N, 2); Set("Next" add L, 101); } if (eval ("Next" add L) == 103) { Set("KType" add N, 3); Set("Next" add L, 104); } else if (eval ("Next" add L) == 104) { Set("KType" add N, 4); Set("Next" add L, 103); } if (eval ("Next" add L) == 105) { Set("KType" add N, 5); Set("Next" add L, 106); } else if (eval ("Next" add L) == 106) { Set("KType" add N, 6); Set("Next" add L, 105); } if (eval ("Next" add L) == 107) { Set("KType" add N, 7); Set("Next" add L, 108); } else if (eval ("Next" add L) == 108) { Set("KType" add N, 8); Set("Next" add L, 107); } if (eval ("Next" add L) == 110) { Set("KType" add N, 10); Set("Next" add L, 111); } else if (eval ("Next" add L) == 111) { Set("KType" add N, 11); Set("Next" add L, 110); } if (eval ("Next" add L) == 112) { Set("KType" add N, 12); Set("Next" add L, 113); } else if (eval ("Next" add L) == 113) { Set("KType" add N, 13); Set("Next" add L, 112); } if (eval ("Next" add L) == 114) { Set("KType" add N, 14); Set("Next" add L, 115); } else if (eval ("Next" add L) == 115) { Set("KType" add N, 15); Set("Next" add L, 114); } if (eval ("Next" add L) == 116) { Set("KType" add N, 16); Set("Next" add L, 117); } else if (eval ("Next" add L) == 117) { Set("KType" add N, 17); Set("Next" add L, 116); } if (eval ("Next" add L) == 118) { Set("KType" add N, 18); Set("Next" add L, 119); } else if (eval ("Next" add L) == 119) { Set("KType" add N, 19); Set("Next" add L, 118); } if (eval ("Next" add L) == 121) { Set("KType" add N, 21); Set("Next" add L, 122); } else if (eval ("Next" add L) == 122) { Set("KType" add N, 22); Set("Next" add L, 121); } if (eval ("Next" add L) == 220) { Set("KType" add N, 2); Set("Next" add L, 221); } else if (eval ("Next" add L) == 221) { Set("KType" add N, 20); Set("Next" add L, 220); } if (eval ("Next" add L) == 226) { Set("KType" add N, 2); Set("Next" add L, 227); } else if (eval ("Next" add L) == 227) { Set("KType" add N, 26); Set("Next" add L, 226); } Set("Delay" add L, eval ("Launch" add L)); if (eval ("KType" add N) == 1) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 2) { Set("KX" add N, 650); Set("KY" add N, Number(random(325)) + 70); Set("KVY" add N, 0); Set("KV" add N, 1); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (8); }; Set("KW" add N, 13); Set("KH" add N, 29); } if (eval ("KType" add N) == 3) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 100); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 4) { Set("KX" add N, 650); Set("KY" add N, random(300)); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 5) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, -50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 6) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, 450); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 7) { Set("KX" add N, 650); Set("KY" add N, 56); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 8) { Set("KX" add N, 650); Set("KY" add N, 344); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 9) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KV" add N, 1); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (14); }; Set("KW" add N, 30); Set("KH" add N, 27); } if (eval ("KType" add N) == 10) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 11) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 12) { Set("KX" add N, 650); Set("KY" add N, 0); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 13) { Set("KX" add N, 650); Set("KY" add N, 400); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 14) { Set("KX" add N, -50); Set("KY" add N, 0); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 15) { Set("KX" add N, -50); Set("KY" add N, 400); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 16) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 17) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 18) { Set("KX" add N, 650); Set("KY" add N, 350); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (4); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 19) { Set("KX" add N, 650); Set("KY" add N, 50); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (22); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 20) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 9); tellTarget (("K" add N) add "/Q") { gotoAndStop (6); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 21) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 22) { Set("KX" add N, 650); Set("KY" add N, random(350)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 23) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (5); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 24) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (17); }; Set("KW" add N, 20); Set("KH" add N, 35); } if (eval ("KType" add N) == 25) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 15); tellTarget (("K" add N) add "/Q") { gotoAndStop (10); }; Set("KW" add N, 36); Set("KH" add N, 38); } if (eval ("KType" add N) == 26) { Set("KX" add N, 650); Set("KY" add N, random(400)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (20); }; Set("KW" add N, 28); Set("KH" add N, 28); } if (eval ("KType" add N) == 27) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (16); }; Set("KW" add N, 32); Set("KH" add N, 34); } if (eval ("KType" add N) == 28) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KVY" add N, random(7) - 3); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (15); }; Set("KW" add N, 29); Set("KH" add N, 23); } if (eval ("KType" add N) == 29) { Set("KX" add N, 660); Set("KY" add N, Special); Special = Number(Special) + 25; if (Number(Special) == 375) { Special = 50; } Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 30) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (18); }; Set("KW" add N, 31); Set("KH" add N, 26); } if (eval ("KType" add N) == 32) { Set("KX" add N, 550); Set("KY" add N, 100); Set("KShoot" add N, 50); Set("KL" add N, 200); Set("KV" add N, 0); Set("KW" add N, 13); Set("KH" add N, 29); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; } if (eval ("KType" add N) == 33) { Set("KX" add N, 350); Set("KY" add N, 100); Set("KShoot" add N, 50); Set("KL" add N, 2000); Set("KV" add N, 0); Set("KW" add N, 13); Set("KH" add N, 29); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; } tellTarget ("K" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Q/Z") { gotoAndStop (1); }; } N = Number(N) + 1; } } L = Number(L) + 1; } N = 1; while (Number(N) < Number(EnemyMax)) { if (((450 < eval ("KY" add N)) or (eval ("KY" add N) < -51)) or (eval ("KX" add N) < -51)) { Set("KL" add N, -100); Set("KT" add N, 1); if (Number(Number(N) + 1) == Number(EnemyMax)) { EnemyMax = EnemyMax - 1; } } else { if (eval ("KType" add N) == 1) { Set("KX" add N, eval ("KX" add N) - 8); if (((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) and (200 < Prog)) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 2) { Set("KX" add N, eval ("KX" add N) - 5); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KVY" add N, eval ("KVY" add N) - 0.5); } if (eval ("KV" add N) == 2) { Set("KVY" add N, eval ("KVY" add N) + 0.5); } if (eval ("KVY" add N) == 5) { Set("KV" add N, 1); } if (eval ("KVY" add N) == -5) { Set("KV" add N, 2); } } if (eval ("KType" add N) == 3) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 4) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 5) { Set("KY" add N, eval ("KY" add N) + 9); if ((eval ("KY" add N) == 184) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 6) { Set("KY" add N, eval ("KY" add N) - 9); if ((eval ("KY" add N) == 216) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 7) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) + 9); } } if (eval ("KType" add N) == 8) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) - 9); } } if (eval ("KType" add N) == 9) { Set("KX" add N, eval ("KX" add N) - 6); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 12); } if (eval ("KV" add N) == 2) { Set("KY" add N, eval ("KY" add N) + 12); } if (eval ("KY" add N) < 10) { Set("KV" add N, 2); } if (390 < eval ("KY" add N)) { Set("KV" add N, 1); } } if (eval ("KType" add N) == 10) { if ((eval ("KY" add N) == 50) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) - 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 190) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) + 10); } } if (eval ("KType" add N) == 11) { if ((eval ("KY" add N) == 350) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) + 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 210) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) - 10); } } if (eval ("KType" add N) == 12) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 13) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 14) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 15) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 16) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 17) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 18) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); } if ((99 < eval ("KTimer" add N)) and (eval ("KT" add N) < -5)) { if (0 < eval ("KL" add N)) { } Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((eval ("KY" add N) < 350) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 2); if (350 < eval ("KY" add N)) { Set("KVY" add N, 0); Set("KY" add N, 350); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 19) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); } if (99 < eval ("KTimer" add N)) { if (0 < eval ("KL" add N)) { } Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((50 < eval ("KY" add N)) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 2); if (eval ("KY" add N) < 50) { Set("KVY" add N, 0); Set("KY" add N, 50); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 20) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 475)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 21) { Set("KX" add N, eval ("KX" add N) - 8); Set("KY" add N, eval ("KY" add N) - 1); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 22) { Set("KX" add N, eval ("KX" add N) - 8); Set("KY" add N, eval ("KY" add N) + 1); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 23) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 4; Q = N; } } if (eval ("KType" add N) == 24) { Set("KX" add N, eval ("KX" add N) - 2.5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 6; Q = N; } } if (eval ("KType" add N) == 25) { Set("KX" add N, eval ("KX" add N) - 5); if (((eval ("KX" add N) == 550) or (eval ("KX" add N) == 350)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 11; Q = N; } } if (eval ("KType" add N) == 26) { Set("KX" add N, eval ("KX" add N) - 8); if (0 < Number(Life1)) { if (FY1 < eval ("KY" add N)) { Set("KY" add N, eval ("KY" add N) - 1.5); } if (eval ("KY" add N) < FY1) { Set("KY" add N, eval ("KY" add N) + 1.5); } } else if (0 < Number(Life2)) { if (FY2 < eval ("KY" add N)) { Set("KY" add N, eval ("KY" add N) - 1.5); } if (eval ("KY" add N) < FY2) { Set("KY" add N, eval ("KY" add N) + 1.5); } } if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 27) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 10; Q = N; } } if (eval ("KType" add N) == 28) { Set("KX" add N, eval ("KX" add N) - 20); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); } if (eval ("KType" add N) == 29) { if ((500 < eval ("KX" add N)) or (eval ("KX" add N) < 480)) { Set("KX" add N, eval ("KX" add N) - 20); } else { Set("KX" add N, eval ("KX" add N) - 2); } if ((((((eval ("KX" add N) == 498) or (eval ("KX" add N) == 494)) or (eval ("KX" add N) == 490)) or (eval ("KX" add N) == 486)) or (eval ("KX" add N) == 482)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 30) { Set("KX" add N, eval ("KX" add N) - 6); } if (eval ("KType" add N) == 32) { Set("KShoot" add N, eval ("KShoot" add N) - 1); if (eval ("KV" add N) == 0) { Set("KY" add N, eval ("KY" add N) + 5); } if (eval ("KY" add N) == 50) { Set("KV" add N, 0); } if (eval ("KY" add N) == 350) { Set("KV" add N, 1); } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 5); } if ((eval ("KShoot" add N) == 0) and (0 < eval ("KL" add N))) { Set("KShoot" add N, 10); EnemyAttack = 1; AttackType = 4; Q = N; } } if ((((((FX1 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX1)) and ((FY1 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY1))) and (0 < eval ("KL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX2)) and ((FY2 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY2))) and (0 < eval ("KL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 30) - eval ("KW" add N))) and (((eval ("KX" add N) + 12) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 9) - eval ("KH" add N))) and (((eval ("KY" add N) + 9) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (L < 8)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (7 < L)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-90 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 20); tellTarget (("K" add N) add "/Q/Z") { gotoAndPlay (2); }; if (eval ("KType" add N) == 30) { EnemyAttack = 1; AttackType = 11; Q = N; } } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); } Set("KT" add N, eval ("KT" add N) - 1); Set("KB" add N, eval ("KB" add N) - 1); N = Number(N) + 1; } Delay1 = Delay1 - 1; Delay2 = Delay2 - 1; N = 1; if ((Number(EnemyAttack) == 1) and (((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 16))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 16) { Set("IY" add N, eval ("BY" add Q2) - 50); } if (Number(AttackType) == 17) { Set("IY" add N, eval ("BY" add Q2) + 50); } if ((Number(AttackType) == 1) or (15 < Number(AttackType))) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); if (Number(AttackType) == 16) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - 50; } if (Number(AttackType) == 17) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + 50; } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 16) { AttackType = 17; EnemyAttack = 1; } } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 55) { tellTarget ("/Talk") { gotoAndPlay (2); }; } if (Number(Prog) == 1300) { tellTarget ("/BG") { gotoAndPlay (2); }; } if (Number(Prog) == 1800) { Prog = 1500; } if (Number(Prog) == 2000) { Checkpoint = 1; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; Saved1 = Score1; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; Saved2 = Score2; } } if (Number(Prog) == 2100) { tellTarget ("/Talk") { gotoAndPlay ("Midpoint"); }; } if (Number(Prog) == 3700) { if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; Saved1 = Score1; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; Saved2 = Score2; } } if (Number(Prog) == 3750) { Checkpoint = 2; Saved1 = Score1; Saved2 = Score2; tellTarget ("/Intro") { gotoAndPlay ("Boss"); }; tellTarget ("/BG") { gotoAndPlay ("City2"); }; } if (Number(Prog) == 3751) { gotoAndPlay (1520); } play();
Instance of Symbol 478 MovieClip "ship2" in Frame 1540
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1541
if (Number(Prog) < 3750) { prevFrame(); }
Frame 1542
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1520); } if (Number(Prog) == 3900) { if (Number(Difficulty) == 1) { ReloadMax = 90; } if (Number(Difficulty) == 2) { ReloadMax = 80; } if (Number(Difficulty) == 3) { ReloadMax = 70; } if (Number(Difficulty) == 4) { ReloadMax = 60; } BL2 = 150; BL3 = 75; BL4 = 75; BD = 1; BV2 = 2; BossTimer = -80; BX2 = 800; BY2 = 200; BW2 = 20; BH2 = 48; BW3 = 33; BH3 = 31; BW4 = 33; BH4 = 31; BW5 = 15; BH5 = 12; BL5 = 20 + Number(5 * Difficulty); BW6 = 15; BH6 = 12; BL6 = 20 + Number(5 * Difficulty); BW7 = 12; BH7 = 11; BL7 = 20 + Number(5 * Difficulty); BW8 = 12; BH8 = 11; BL8 = 20 + Number(5 * Difficulty); BW9 = 16; BH9 = 11; BL9 = 20 + Number(5 * Difficulty); BW10 = 16; BH10 = 9; BL10 = 20 + Number(5 * Difficulty); BW11 = 10; BH11 = 70; BL11 = 1; } BossTimer = Number(BossTimer) + 1; Reload = Number(Reload) + 1; Reload2 = Number(Reload2) + 1; if (0 < Number(BL2)) { if (470 < Number(BX2)) { BX2 = BX2 - 4; } if (((Number(BL3) == Number(-100)) and (Number(BL4) == Number(-100))) and (Number(BL11) == 1)) { BL11 = "-100"; tellTarget ("/B11") { gotoAndPlay (2); }; } if (Number(BD) == 1) { BV2 = BV2 - 0.1; } if (Number(BD) == 2) { BV2 = Number(BV2) + 0.1; } BY2 = BY2 - BV2; if (Number(BV2) >= 2) { BD = 1; } if (Number(-2) >= Number(BV2)) { BD = 2; } if ((0 < Number(BL5)) and (Number(BossTimer) == 10)) { EnemyAttack = 1; Q2 = 5; AttackType = 1; } if ((0 < Number(BL7)) and (Number(BossTimer) == 20)) { EnemyAttack = 1; Q2 = 7; AttackType = 1; } if ((0 < Number(BL9)) and (Number(BossTimer) == 30)) { EnemyAttack = 1; Q2 = 9; AttackType = 1; } if ((0 < Number(BL6)) and (Number(BossTimer) == 60)) { EnemyAttack = 1; Q2 = 6; AttackType = 1; } if ((0 < Number(BL8)) and (Number(BossTimer) == 70)) { EnemyAttack = 1; Q2 = 8; AttackType = 1; } if ((0 < Number(BL10)) and (Number(BossTimer) == 80)) { EnemyAttack = 1; Q2 = 10; AttackType = 1; } if (((0 < Number(BL2)) and (Number(Reload) >= Number(ReloadMax))) and (0 < Number(BossTimer))) { EnemyAttack = 1; Q2 = 2; AttackType = 11; Reload = 0; } } if (Number(BossTimer) == 101) { BossTimer = 1; } N = 2; while (Number(N) < 12) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) != 11) { Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) != 11) { Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { if (Number(N) == 2) { BossTimer = -10000; Prog = 5000; if (0 < Number(BL5)) { tellTarget ("/B5") { gotoAndPlay (4); }; } if (0 < Number(BL6)) { tellTarget ("/B6") { gotoAndPlay (4); }; } if (0 < Number(BL7)) { tellTarget ("/B7") { gotoAndPlay (4); }; } if (0 < Number(BL8)) { tellTarget ("/B8") { gotoAndPlay (4); }; } if (0 < Number(BL9)) { tellTarget ("/B9") { gotoAndPlay (4); }; } if (0 < Number(BL10)) { tellTarget ("/B10") { gotoAndPlay (4); }; } } Set("BL" add N, -100); tellTarget ("B" add N) { gotoAndPlay (4); }; } if (Number(N) == 2) { BX3 = BX2 - 70; BY3 = BY2 - 53; BX4 = BX2 - 70; BY4 = Number(BY2) + 53; BX5 = Number(BX2) + 7; BY5 = BY2 - 144; BX7 = Number(BX2) + 38; BY7 = BY2 - 164; BX9 = Number(BX2) + 74; BY9 = BY2 - 164; BX6 = Number(BX2) + 7; BY6 = Number(BY2) + 144; BX8 = Number(BX2) + 38; BY8 = Number(BY2) + 164; BX10 = Number(BX2) + 74; BY10 = Number(BY2) + 164; BX11 = BX2 - 78; BY11 = BY2; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } if (4999 < Number(Prog)) { if (Number(Prog) == 5030) { tellTarget ("/B5") { gotoAndPlay (26); }; } if (Number(Prog) == 5040) { tellTarget ("/B7") { gotoAndPlay (26); }; } if (Number(Prog) == 5050) { tellTarget ("/B9") { gotoAndPlay (26); }; } if (Number(Prog) == 5060) { tellTarget ("/B6") { gotoAndPlay (26); }; } if (Number(Prog) == 5070) { tellTarget ("/B8") { gotoAndPlay (26); }; } if (Number(Prog) == 5080) { tellTarget ("/B10") { gotoAndPlay (26); }; } if (Number(Prog) == 5100) { tellTarget ("/B4") { gotoAndPlay (26); }; } if (Number(Prog) == 5100) { tellTarget ("/B3") { gotoAndPlay (26); }; } if (Number(Prog) == 5150) { tellTarget ("/B2") { gotoAndPlay (26); }; } if (Number(Prog) == 5225) { tellTarget ("/Intro") { gotoAndPlay ("Fade"); }; } if (Number(Prog) == 5246) { gotoAndPlay (2023); } } N = 1; if ((Number(EnemyAttack) == 1) and (((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 16))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 16) { Set("IY" add N, eval ("BY" add Q2) - 50); } if (Number(AttackType) == 17) { Set("IY" add N, eval ("BY" add Q2) + 50); } if ((Number(AttackType) == 1) or (15 < Number(AttackType))) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); if (Number(AttackType) == 16) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - 50; } if (Number(AttackType) == 17) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + 50; } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 16) { AttackType = 17; EnemyAttack = 1; } } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Score1 = Score1 - 5000; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Score2 = Score2 - 5000; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 3900) { tellTarget ("/Music") { gotoAndPlay ("Boss1"); }; } if (Number(Prog) == 4900) { Prog = 4000; } if (Number(Prog) == 5001) { if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } Saved1 = Score1; Saved2 = Score2; if (0 < Number(Life1)) { Life1 = 100; } if (0 < Number(Life2)) { Life2 = 100; } } play();
Frame 1543
prevFrame();
Frame 1553
stopAllSounds(); Mouse.hide(); Stage = 5; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } tellTarget ("/Intro") { gotoAndPlay (1); }; if (Number(Difficulty) == 1) { Speed = 20; Constant = 13; } if (Number(Difficulty) == 2) { Speed = 15; Constant = 15; } if (Number(Difficulty) == 3) { Speed = 12; Constant = 17; } if (Number(Difficulty) == 4) { Speed = 10; Constant = 20; } BX1 = 5500; BY1 = 1000; BX2 = 5500; BY2 = 1000; BX3 = 5500; BY3 = 1000; BL1 = -200; BL2 = 200; BL3 = 200; BAttack = 0; EnemyMax = 1; Next1 = 0; Thud = 1; Launch1 = 0; Delay1 = 99999 /* 0x01869F */; Next2 = 0; Launch2 = 0; Delay2 = 99999 /* 0x01869F */; EnemyMax = 1; BX4 = -4000; BY4 = 1000; BL4 = -200; HeightTest = 200; BX6 = -39; Alt = 1; BY6 = 200; BL6 = -1000; TrinForm = 0; N = 1; while (Number(N) < 15) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; FY1 = 200; FX1 = 100; } else { Life1 = -100; FY1 = -100; FX1 = -100; } if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 200; } else { Life2 = -100; FX2 = -100; FY2 = -100; } N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) == 1) { ShotStart = 1; ShotLast = 8; } if (Number(PlayerMode) == 2) { ShotStart = 8; ShotLast = 15; } if (Number(PlayerMode) == 3) { ShotStart = 1; ShotLast = 15; } N = 1; while (Number(N) < 11) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KType" add n, 0); Set("KTimer" add n, 0); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); Set("KT" add N, 0); N = Number(N) + 1; } Delay = 0; Shot = 100; tellTarget ("/Intro") { gotoAndPlay (1); }; Prog = 0;
Frame 1572
if (Number(Checkpoint) == 1) { Prog = 1900; tellTarget ("/BG") { gotoAndPlay (1320); }; } if (Number(Checkpoint) == 2) { Prog = 3649; tellTarget ("/BG") { gotoAndPlay (1425); }; } if (Number(Checkpoint) == 3) { Prog = 5399; tellTarget ("/BG") { gotoAndPlay (1699); }; } if (Number(Checkpoint) == 4) { Prog = 6750; tellTarget ("/BG") { gotoAndPlay (1758); }; }
Frame 1573
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1553); } if ((2648 < Number(Prog)) and (Number(Prog) < 3601)) { if (3510 < Number(Prog)) { BY1 = Number(BY1) + 10; } if (Number(Prog) == 2670) { tellTarget ("/Sound") { gotoAndPlay (120); }; } if (Number(Prog) == 2649) { Form = 1; BX1 = -533; BY1 = -246; Attacker = -80; BossTimer = -50; BL1 = 225; BW1 = 94; BH1 = 75; tellTarget ("/B1") { gotoAndStop (1); }; } if (Number(Prog) == 3130) { Form = 2; BX1 = 508; BX2 = 414; BX3 = 414; BY1 = -100; BossTimer = -31; BL1 = 350 + Number(25 * Difficulty); BW1 = 94; BH1 = 75; BW2 = 600; BH2 = 10; BW3 = 600; BH3 = 10; BL2 = 200; BL3 = 200; BAttack = 0; tellTarget ("/B1") { gotoAndStop (101); }; tellTarget ("/B2") { gotoAndStop (1); }; tellTarget ("/B3") { gotoAndStop (1); }; } BossTimer = Number(BossTimer) + 1; if ((Number(Form) == 1) and (Number(BL1) < 0)) { BX1 = BX1 - 10; BY1 = BY1 - 5; } if ((Number(Form) == 1) and (0 < Number(BL1))) { if ((2650 < Number(Prog)) and (Number(Prog) < 2696)) { BX1 = Number(BX1) + 30; BY1 = Number(BY1) + 15; } if (0 < Number(Life1)) { if ((2696 < Number(Prog)) and (Number(BY1) < Number(FY1))) { BX1 = Number(BX1) + 6; BY1 = Number(BY1) + 3; } if ((2696 < Number(Prog)) and (Number(FY1) < Number(BY1))) { BX1 = BX1 - 6; BY1 = BY1 - 3; } } else { if ((2696 < Number(Prog)) and (Number(BY1) < Number(FY2))) { BX1 = Number(BX1) + 6; BY1 = Number(BY1) + 3; } if ((2696 < Number(Prog)) and (Number(FY2) < Number(BY1))) { BX1 = BX1 - 6; BY1 = BY1 - 3; } } Attacker = Number(Attacker) + 1; if (Number(Attacker) == 0) { EnemyAttack = 1; AttackType = 6; Q2 = 1; if (Number(Difficulty) == 1) { Attacker = -25; } if (Number(Difficulty) == 2) { Attacker = -20; } if (Number(Difficulty) == 3) { Attacker = -15; } if (Number(Difficulty) == 4) { Attacker = -10; } } } if ((0 < Number(BL1)) and (Number(Form) == 2)) { if (Number(BossTimer) < 0) { BY1 = Number(BY1) + 10; } if (Number(BossTimer) == 20) { tellTarget ("/Sound") { gotoAndPlay (70); }; } if (Number(BossTimer) == 50) { BAttack = 1; tellTarget ("/B2") { gotoAndPlay (2); }; tellTarget ("/B3") { gotoAndPlay (2); }; } if (Number(BossTimer) == 80) { BAttack = 0; tellTarget ("/B2") { gotoAndPlay (10); }; tellTarget ("/B3") { gotoAndPlay (10); }; } if (Number(BossTimer) == 110) { tellTarget ("/Sound") { gotoAndPlay (70); }; } if (Number(BossTimer) == 140) { BAttack = 1; tellTarget ("/B2") { gotoAndPlay (2); }; tellTarget ("/B3") { gotoAndPlay (2); }; } if ((Number(BossTimer) >= 150) and (Number(BossTimer) < 210)) { BY1 = BY1 - 2.5; } if (Number(BossTimer) == 210) { BAttack = 0; tellTarget ("/B2") { gotoAndPlay (10); }; tellTarget ("/B3") { gotoAndPlay (10); }; } if (Number(BossTimer) == 240) { tellTarget ("/Sound") { gotoAndPlay (70); }; } if (Number(BossTimer) == 270) { BAttack = 1; tellTarget ("/B2") { gotoAndPlay (2); }; tellTarget ("/B3") { gotoAndPlay (2); }; } if ((Number(BossTimer) >= 280) and (Number(BossTimer) < 340)) { BY1 = Number(BY1) + 5; } if (Number(BossTimer) == 340) { BAttack = 0; tellTarget ("/B2") { gotoAndPlay (10); }; tellTarget ("/B3") { gotoAndPlay (10); }; } if (Number(BossTimer) == 370) { tellTarget ("/Sound") { gotoAndPlay (70); }; } if (Number(BossTimer) == 400) { BAttack = 1; tellTarget ("/B2") { gotoAndPlay (2); }; tellTarget ("/B3") { gotoAndPlay (2); }; } if ((Number(BossTimer) >= 410) and (Number(BossTimer) < 430)) { BY1 = BY1 - 7.5; } if (Number(BossTimer) == 430) { BAttack = 0; tellTarget ("/B2") { gotoAndPlay (10); }; tellTarget ("/B3") { gotoAndPlay (10); }; } if (Number(BossTimer) == 470) { tellTarget ("/Sound") { gotoAndPlay (70); }; } if (Number(BossTimer) == 500) { BAttack = 1; Destination = 200; tellTarget ("/B2") { gotoAndPlay (2); }; tellTarget ("/B3") { gotoAndPlay (2); }; } if (510 < Number(BossTimer)) { if (Number(BY1) == Number(Destination)) { Destination = (Number(random(151)) + 25) * 2; } if (Number(BY1) < Number(Destination)) { BY1 = Number(BY1) + 2; } if (Number(Destination) < Number(BY1)) { BY1 = BY1 - 2; } } if (Number(BossTimer) == 900) { BossTimer = 600; } if (0 < Number(BAttack)) { BAttack = Number(BAttack) + 1; } } N = 1; while (Number(N) < 4) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { if ((Number(N) == 1) or ((1 < Number(N)) and (5 < Number(BAttack)))) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { if ((Number(N) == 1) or ((1 < Number(N)) and (5 < Number(BAttack)))) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } } L = ShotStart; while ((Number(L) < Number(ShotLast)) and (Number(N) == 1)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) == 1) { Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if ((0 < eval ("BL" add N)) and (Form == 1)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } if ((0 < eval ("BL" add N)) and (Form == 2)) { tellTarget ("B" add N) { gotoAndPlay (102); }; } } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) == 1) { Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if ((0 < eval ("BL" add N)) and (Form == 1)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } if ((0 < eval ("BL" add N)) and (Form == 2)) { tellTarget ("B" add N) { gotoAndPlay (102); }; } } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); if ((Number(N) == 1) and (Number(Form) == 1)) { tellTarget ("B" add N) { gotoAndPlay (4); }; Prog = 3000; } if ((Number(N) == 1) and (Number(Form) == 2)) { tellTarget ("B" add N) { gotoAndPlay (104); }; if (510 < Number(BossTimer)) { BAttack = 0; tellTarget ("/B2") { gotoAndPlay (10); }; tellTarget ("/B3") { gotoAndPlay (10); }; } Prog = 3500; Checkpoint = 2; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } } } if (0 < Number(BAttack)) { BY2 = BY1 - 67; BY3 = Number(BY1) + 68; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if ((Number(Prog) < 2700) or (3890 < Number(Prog))) { if (Number(Prog) == 50) { Next1 = 29; Launch1 = Number(Speed) + 10; Delay1 = 0; } if (Number(Prog) == 250) { Next1 = 27; Launch1 = Speed * 2; } if (Number(Prog) == 450) { Next2 = 1; Launch2 = Number(Speed) + 10; Delay2 = 0; } if (Number(Prog) == 650) { Next1 = 107; Launch1 = Number(Speed) + 5; Delay2 = 9999; } if (Number(Prog) == 750) { Next2 = 26; Launch2 = Number(Speed) + 20; Delay2 = 0; } if (Number(Prog) == 850) { Next1 = 29; Launch1 = Number(Speed) + 12; } if (Number(Prog) == 1050) { Next2 = 107; Launch2 = Number(Speed) + 1; } if (Number(Prog) == 1250) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 1299) { Next1 = 33; Launch1 = 21; Delay1 = 0; } if (Number(Prog) == 1720) { Prog = 1320; } if (Number(Prog) == 1320) { Next1 = 110; Launch1 = Speed; } if (Number(Prog) == 1520) { Next1 = 105; Launch1 = Speed - 5; } if (Number(Prog) == 1800) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 2000) { Next1 = 8; Launch1 = Speed; Delay1 = 0; } if (Number(Prog) == 2100) { Launch1 = Number(Speed) + 5; Next2 = 21; Launch2 = Number(Speed) + 5; Delay2 = 0; } if (Number(Prog) == 2300) { Next1 = 28; Launch1 = Speed - 5; Delay1 = 0; Delay2 = 9999; } if (Number(Prog) == 2450) { Next2 = 21; Launch2 = Number(Speed) + 5; Delay2 = 0; } if (Number(Prog) == 2600) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3900) { Next1 = 1; Launch1 = Number(Speed) + 5; Delay1 = 0; } if (Number(Prog) == 4100) { Next1 = 2; Launch1 = Number(Speed) + 13; Delay1 = 1; } if ((Number(Prog) == 4300) or (Number(Prog) == 4900)) { Delay1 = 9999; tellTarget ("/B4/Missile") { gotoAndPlay (2); }; } if ((Number(Prog) == 4350) or (Number(Prog) == 4950)) { BossTimer = 100; Next1 = 34; Launch1 = int(Speed / 2); Delay1 = 0; } if (Number(Prog) == 4500) { BossTimer = 0; Next1 = 22; Launch1 = Number(Speed) + 5; Delay1 = 0; } if (Number(Prog) == 4700) { Next1 = 19; Launch1 = Number(Speed) + 50; Delay1 = 0; } if (Number(Prog) == 5099) { BossTimer = 0; Prog = 3899; } if (Number(Prog) == 5201) { Delay1 = 9999; Delay1 = 9999; } if (Number(Prog) == 5450) { Next2 = 29; Launch2 = Number(Speed) + 12; Delay2 = 0; } if (Number(Prog) == 5600) { Next1 = 20; Launch1 = Number(Speed) + 30; Delay1 = 0; } if (Number(Prog) == 5750) { Next1 = 25; Launch1 = Number(Speed) + 30; Launch2 = Number(Speed) + 20; } if (Number(Prog) == 5900) { Next1 = 24; Launch1 = Number(Speed) + 25; Launch2 = Number(Speed) + 15; } if (Number(Prog) == 6050) { Next1 = 23; Launch1 = Number(Speed) + 25; } if (Number(Prog) == 6200) { Next1 = 27; Launch1 = Number(Speed) + 30; } if (Number(Prog) == 6350) { Delay1 = 9999; Next2 = 29; Launch2 = Number(Speed) + 10; Delay2 = 0; } if (Number(Prog) == 6450) { Next1 = 114; Launch1 = Number(Speed) + 5; Delay1 = 0; } if (Number(Prog) == 6650) { Delay1 = 9999; Delay2 = 9999; } L = 1; while (Number(L) < 3) { if (0 >= eval ("Delay" add L)) { N = 1; while (Number(N) < 11) { if (((0 >= eval ("KT" add N)) and (eval ("KL" add N) == -100)) and (0 >= eval ("Delay" add L))) { if (Number(N) == Number(EnemyMax)) { EnemyMax = Number(N) + 1; } Set("KType" add N, eval ("Next" add L)); if (eval ("Next" add L) == Chaos) { Set("KType" add N, Number(random(15)) + 1); } if (eval ("Next" add L) == 101) { Set("KType" add N, 1); Set("Next" add L, 102); } else if (eval ("Next" add L) == 102) { Set("KType" add N, 2); Set("Next" add L, 101); } if (eval ("Next" add L) == 103) { Set("KType" add N, 3); Set("Next" add L, 104); } else if (eval ("Next" add L) == 104) { Set("KType" add N, 4); Set("Next" add L, 103); } if (eval ("Next" add L) == 105) { Set("KType" add N, 5); Set("Next" add L, 106); } else if (eval ("Next" add L) == 106) { Set("KType" add N, 6); Set("Next" add L, 105); } if (eval ("Next" add L) == 107) { Set("KType" add N, 7); Set("Next" add L, 108); } else if (eval ("Next" add L) == 108) { Set("KType" add N, 8); Set("Next" add L, 107); } if (eval ("Next" add L) == 110) { Set("KType" add N, 10); Set("Next" add L, 111); } else if (eval ("Next" add L) == 111) { Set("KType" add N, 11); Set("Next" add L, 110); } if (eval ("Next" add L) == 112) { Set("KType" add N, 12); Set("Next" add L, 113); } else if (eval ("Next" add L) == 113) { Set("KType" add N, 13); Set("Next" add L, 112); } if (eval ("Next" add L) == 114) { Set("KType" add N, 14); Set("Next" add L, 115); } else if (eval ("Next" add L) == 115) { Set("KType" add N, 15); Set("Next" add L, 114); } if (eval ("Next" add L) == 116) { Set("KType" add N, 16); Set("Next" add L, 117); } else if (eval ("Next" add L) == 117) { Set("KType" add N, 17); Set("Next" add L, 116); } if (eval ("Next" add L) == 118) { Set("KType" add N, 18); Set("Next" add L, 119); } else if (eval ("Next" add L) == 119) { Set("KType" add N, 19); Set("Next" add L, 118); } if (eval ("Next" add L) == 121) { Set("KType" add N, 21); Set("Next" add L, 122); } else if (eval ("Next" add L) == 122) { Set("KType" add N, 22); Set("Next" add L, 121); } if (eval ("Next" add L) == 131) { Set("KType" add N, 31); Set("Next" add L, 132); } else if (eval ("Next" add L) == 132) { Set("KType" add N, 32); Set("Next" add L, 131); } if (eval ("Next" add L) == 220) { Set("KType" add N, 2); Set("Next" add L, 221); } else if (eval ("Next" add L) == 221) { Set("KType" add N, 20); Set("Next" add L, 220); } if (eval ("Next" add L) == 226) { Set("KType" add N, 2); Set("Next" add L, 227); } else if (eval ("Next" add L) == 227) { Set("KType" add N, 26); Set("Next" add L, 226); } if (eval ("Next" add L) == 126) { Set("KType" add N, 1); Set("Next" add L, 127); } else if (eval ("Next" add L) == 127) { Set("KType" add N, 26); Set("Next" add L, 126); } if (eval ("Next" add L) == 326) { Set("KType" add N, 28); Set("Next" add L, 327); } else if (eval ("Next" add L) == 327) { Set("KType" add N, 26); Set("Next" add L, 326); } Set("Delay" add L, eval ("Launch" add L)); if (eval ("KType" add N) == 1) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); if (3800 < Number(Prog)) { Set("KY" add N, Number(random(150)) + 25); } Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 2) { Set("KX" add N, 670); Set("KY" add N, Number(random(100)) + 70); Set("KVY" add N, 0); Set("KV" add N, 1); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (8); }; Set("KW" add N, 13); Set("KH" add N, 29); } if (eval ("KType" add N) == 3) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 200); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 4) { Set("KX" add N, 650); Set("KY" add N, random(200)); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 5) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, -50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); Set("OneShot" add N, 1); } if (eval ("KType" add N) == 6) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, 450); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); Set("OneShot" add N, 1); } if (eval ("KType" add N) == 7) { Set("KX" add N, 650); Set("KY" add N, 56); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 8) { Set("KX" add N, 650); Set("KY" add N, 344); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 9) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KV" add N, 1); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (14); }; Set("KW" add N, 30); Set("KH" add N, 27); } if (eval ("KType" add N) == 10) { Set("KX" add N, 500); Set("KY" add N, -50); Set("KL" add N, 6); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 11) { Set("KX" add N, 500); Set("KY" add N, 450); Set("KL" add N, 6); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 12) { Set("KX" add N, 650); Set("KY" add N, 0); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 13) { Set("KX" add N, 650); Set("KY" add N, 400); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 14) { Set("KX" add N, -50); Set("KY" add N, 0); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 15) { Set("KX" add N, -50); Set("KY" add N, 400); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 16) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 17) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 18) { Set("KX" add N, 650); Set("KY" add N, 350); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (4); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 19) { Set("KX" add N, 650); Set("KY" add N, 50); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (22); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 20) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 8); tellTarget (("K" add N) add "/Q") { gotoAndStop (6); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 21) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 250); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 22) { Set("KX" add N, 650); Set("KY" add N, random(200)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 23) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 8); tellTarget (("K" add N) add "/Q") { gotoAndStop (5); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 24) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 8); tellTarget (("K" add N) add "/Q") { gotoAndStop (17); }; Set("KW" add N, 20); Set("KH" add N, 35); } if (eval ("KType" add N) == 25) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 12); tellTarget (("K" add N) add "/Q") { gotoAndStop (10); }; Set("KW" add N, 36); Set("KH" add N, 38); } if (eval ("KType" add N) == 26) { Set("KX" add N, 650); Set("KY" add N, (Number(random(3)) + 1) * 100); Set("KL" add N, 5); tellTarget (("K" add N) add "/Q") { gotoAndStop (20); }; Set("KW" add N, 28); Set("KH" add N, 28); } if (eval ("KType" add N) == 27) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 8); tellTarget (("K" add N) add "/Q") { gotoAndStop (16); }; Set("KW" add N, 32); Set("KH" add N, 34); } if (eval ("KType" add N) == 28) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 200); Set("KVY" add N, Number(random(6)) + 4); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (15); }; Set("KW" add N, 29); Set("KH" add N, 23); } if (eval ("KType" add N) == 29) { Set("KX" add N, 660); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 30) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (18); }; Set("KW" add N, 31); Set("KH" add N, 26); } if (eval ("KType" add N) == 31) { Set("KL" add N, 1); Set("KX" add N, 750); Set("KY" add N, Number(random(350)) + 25); tellTarget (("K" add N) add "/Q") { gotoAndStop (23); }; Set("KW" add N, 50); Set("KH" add N, 50); } if (eval ("KType" add N) == 32) { Set("KL" add N, 3); Set("KX" add N, 750); if (Number(Life2) < 0) { Set("KY" add N, FY1); } else if (Number(Life1) < 0) { Set("KY" add N, FY2); } else { Set("KY" add N, (Number(FY1) + Number(FY2)) / 2); } tellTarget (("K" add N) add "/Q") { gotoAndStop (23); }; Set("KW" add N, 50); Set("KH" add N, 50); } if (eval ("KType" add N) == 33) { Set("KX" add N, 660); Set("KY" add N, 200); Set("KL" add N, 150); tellTarget (("K" add N) add "/Q") { gotoAndStop (24); }; Set("KW" add N, 25); Set("KH" add N, 200); } if (eval ("KType" add N) == 34) { Set("KL" add N, 3); Set("KX" add N, 650); Set("KY" add N, Number(random(301)) + 50); tellTarget (("K" add N) add "/Q") { gotoAndStop (26); }; Set("KW" add N, 27); Set("KH" add N, 10); } tellTarget ("K" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Q/Z") { gotoAndStop (1); }; } N = Number(N) + 1; } } L = Number(L) + 1; } N = 1; while (Number(N) < Number(EnemyMax)) { if (((450 < eval ("KY" add N)) or (eval ("KY" add N) < -51)) or (eval ("KX" add N) < -51)) { Set("KL" add N, -100); Set("KT" add N, 1); if (Number(Number(N) + 1) == Number(EnemyMax)) { EnemyMax = EnemyMax - 1; } } else { if (eval ("KType" add N) == 1) { Set("KX" add N, eval ("KX" add N) - 12); if ((eval ("KX" add N) == 482) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 2) { Set("KX" add N, eval ("KX" add N) - 5); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KVY" add N, eval ("KVY" add N) - 0.5); } if (eval ("KV" add N) == 2) { Set("KVY" add N, eval ("KVY" add N) + 0.5); } if (eval ("KVY" add N) == 5) { Set("KV" add N, 1); } if (eval ("KVY" add N) == -5) { Set("KV" add N, 2); } } if (eval ("KType" add N) == 3) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 4) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 5) { Set("KY" add N, eval ("KY" add N) + 9); if (((((FY1 < (eval ("KY" add N) + 15)) and (0 < Life1)) or ((FY2 < (eval ("KY" add N) + 15)) and (0 < Life2))) and (0 < eval ("KL" add N))) and (eval ("OneShot" add N) == 1)) { Set("OneShot" add N, 0); EnemyAttack = 1; AttackType = 2; Q = N; } } if (eval ("KType" add N) == 6) { Set("KY" add N, eval ("KY" add N) - 9); if ((((((eval ("KY" add N) - 15) < FY1) and (0 < Life1)) or (((eval ("KY" add N) - 15) < FY2) and (0 < Life2))) and (0 < eval ("KL" add N))) and (eval ("OneShot" add N) == 1)) { Set("OneShot" add N, 0); EnemyAttack = 1; AttackType = 2; Q = N; } } if (eval ("KType" add N) == 7) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) + 9); } } if (eval ("KType" add N) == 8) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) - 9); } } if (eval ("KType" add N) == 9) { Set("KX" add N, eval ("KX" add N) - 6); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 12); } if (eval ("KV" add N) == 2) { Set("KY" add N, eval ("KY" add N) + 12); } if (eval ("KY" add N) < 10) { Set("KV" add N, 2); } if (390 < eval ("KY" add N)) { Set("KV" add N, 1); } } if (eval ("KType" add N) == 10) { if ((eval ("KY" add N) == 50) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) - 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 500) { if ((eval ("KY" add N) == 190) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) + 10); } } if (eval ("KType" add N) == 11) { if ((eval ("KY" add N) == 350) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) + 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 500) { if ((eval ("KY" add N) == 210) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) - 10); } } if (eval ("KType" add N) == 12) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 13) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 14) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 15) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 16) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 17) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 18) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); if (0 < eval ("KL" add N)) { tellTarget ("/Sound") { gotoAndPlay (140); }; } } if ((99 < eval ("KTimer" add N)) and (eval ("KT" add N) < -5)) { Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((eval ("KY" add N) < 350) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 3.7); if (350 < eval ("KY" add N)) { Set("KVY" add N, 0); Set("KY" add N, 350); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 19) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(5)) + 5); Set("KTimer" add N, 2000); if (0 < eval ("KL" add N)) { tellTarget ("/Sound") { gotoAndPlay (140); }; } } if (99 < eval ("KTimer" add N)) { Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((50 < eval ("KY" add N)) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 3.7); if (eval ("KY" add N) < 50) { Set("KVY" add N, 0); Set("KY" add N, 50); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 20) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 475)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 21) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - 4); if ((eval ("KX" add N) == 490) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 22) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + 1); if ((eval ("KX" add N) == 490) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 23) { Set("KX" add N, eval ("KX" add N) - 5); if (((eval ("KX" add N) == 500) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 4; Q = N; } } if (eval ("KType" add N) == 24) { Set("KX" add N, eval ("KX" add N) - 10); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 26; Q = N; } } if (eval ("KType" add N) == 25) { Set("KX" add N, eval ("KX" add N) - 5); if ((eval ("KX" add N) == 550) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 11; Q = N; } } if (eval ("KType" add N) == 26) { Set("KX" add N, eval ("KX" add N) - 8); if (((eval ("KX" add N) == 554) or (eval ("KX" add N) == 394)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 16; Q = N; } if ((eval ("KX" add N) == 474) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } } if (eval ("KType" add N) == 27) { Set("KX" add N, eval ("KX" add N) - 5); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 10; Q = N; } } if (eval ("KType" add N) == 28) { Set("KX" add N, eval ("KX" add N) - 20); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); } if (eval ("KType" add N) == 29) { if ((500 < eval ("KX" add N)) or (eval ("KX" add N) < 480)) { Set("KX" add N, eval ("KX" add N) - 20); } else { Set("KX" add N, eval ("KX" add N) - 2); } if ((((eval ("KX" add N) == 498) or (eval ("KX" add N) == 490)) or (eval ("KX" add N) == 482)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 30) { Set("KX" add N, eval ("KX" add N) - 6); } if (eval ("KType" add N) == 31) { Set("KX" add N, eval ("KX" add N) - 20); } if (eval ("KType" add N) == 32) { Set("KX" add N, eval ("KX" add N) - 20); } if (eval ("KType" add N) == 33) { if (590 < eval ("KX" add N)) { Set("KX" add N, eval ("KX" add N) - 20); } if (1850 < Number(Prog)) { Set("KX" add N, eval ("KX" add N) - 5); } } if (eval ("KType" add N) == 34) { Set("KX" add N, eval ("KX" add N) - 25); } if ((((((FX1 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX1)) and ((FY1 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY1))) and (0 < eval ("KL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX2)) and ((FY2 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY2))) and (0 < eval ("KL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 30) - eval ("KW" add N))) and (((eval ("KX" add N) + 12) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 9) - eval ("KH" add N))) and (((eval ("KY" add N) + 9) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (L < 8)) { Set("SY" add L, -100); if ((((Prog < 1300) or ((2000 < Prog) and (Prog < 3699))) or (5450 < Prog)) or (eval ("KType" add N) == 33)) { Score1 = Number(Score1) + 50; } if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (7 < L)) { Set("SY" add L, -100); if ((((Prog < 1300) or ((2000 < Prog) and (Prog < 3699))) or (5450 < Prog)) or (eval ("KType" add N) == 33)) { Score2 = Number(Score2) + 50; } if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-90 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 20); tellTarget (("K" add N) add "/Q/Z") { gotoAndPlay (2); }; if (eval ("KType" add N) == 33) { Prog = 1799; } } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); } Set("KT" add N, eval ("KT" add N) - 1); Set("KB" add N, eval ("KB" add N) - 1); N = Number(N) + 1; } Delay1 = Delay1 - 1; Delay2 = Delay2 - 1; } if ((((1950 < Number(Prog)) and (Number(Prog) < 3110)) and (Number(FX1) >= 270)) and (150 >= Number(FY1))) { Test1 = (FX1 / 2) * 1.1; Test2 = FY1 * -1; if (((Number(Number(Test1) + Number(Test2)) >= 150) and (Number(HitDelay1) == 30)) and (0 < Number(Life1))) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } } if ((((1950 < Number(Prog)) and (Number(Prog) < 3110)) and (Number(FX2) >= 270)) and (150 >= Number(FY2))) { Test1 = (FX2 / 2) * 1.1; Test2 = FY2 * -1; if (((Number(Number(Test1) + Number(Test2)) >= 150) and (Number(HitDelay2) == 30)) and (0 < Number(Life2))) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } } if ((3699 < Number(Prog)) and (Number(Prog) < 5450)) { if (Number(Prog) >= 5400) { BX4 = BX4 - 37; } if (Number(Life2) < 0) { HeightTest = FY1; } if (Number(Life1) < 0) { HeightTest = FY2; } if ((0 < Number(Life1)) and (0 < Number(Life2))) { HeightTest = (Number(FY1) + Number(FY2)) / 2; } if ((0 < Number(BL4)) and ((0 < Number(Life1)) or (0 < Number(Life2)))) { tellTarget ("/B4/Head") { gotoAndStop(int(/:HeightTest)); }; } if ((0 < Number(Life1)) or (0 < Number(Life2))) { tellTarget ("/B5") { gotoAndStop(int(/:HeightTest)); }; } BX5 = Number(getProperty("/B5/dot", _x) / 4) + 370; BY5 = Number(getProperty("/B5/dot", _y) / 2.6) + 212; if (Number(Prog) == 3700) { tellTarget ("/B4") { gotoAndPlay (1); }; BX4 = 400; BY4 = 201; BossTimer = -100; BL4 = 400; BW4 = 80; BH4 = 60; } BossTimer = Number(BossTimer) + 1; if (0 < Number(BL4)) { Attacker = Number(Attacker) + 1; if (((Number(Attacker) >= 0) and (0 < Number(BossTimer))) and (Number(BossTimer) < 10)) { EnemyAttack = 1; AttackType = 1; Q2 = 5; Attacker = -3; } if (Number(BossTimer) == 30) { BossTimer = 0; } } N = 4; while (Number(N) < 5) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (101); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (101); }; } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("/B4") { gotoAndPlay (103); }; Prog = 5200; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if (6750 < Number(Prog)) { BX6 = Number(BX6) + 3; setProperty("/B6", _x , BX6); setProperty("/B6", _y , BY6); } N = 1; if ((Number(EnemyAttack) == 1) and ((((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 10)) or (Number(AttackType) == 6))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IY" add N, 999); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q2)) { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } else { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q2)) { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); } else { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("ISX" add N, 15); Set("ISY" add N, 5); } if (Number(AttackType) == 16) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } if (Number(AttackType) == 25) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 2); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 26) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -2); AttackType = 25; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 2900) { Prog = 2700; } if (Number(Prog) == 5400) { tellTarget ("/BG") { gotoAndPlay (1700); }; } if (Number(Prog) == 3499) { Prog = 3400; } if (Number(Prog) == 3100) { tellTarget ("/BG") { gotoAndPlay (1400); }; } if (Number(Prog) == 3650) { tellTarget ("/BG") { gotoAndPlay (1425); }; } if (Number(Prog) == 3800) { tellTarget ("/BG") { gotoAndPlay (1550); }; } if (Number(Prog) == 1900) { tellTarget ("/BG") { gotoAndPlay (1320); }; Checkpoint = 1; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 3600) { Checkpoint = 2; if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 5350) { Checkpoint = 3; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 6750) { Checkpoint = 4; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 6800) { tellTarget ("/Intro") { gotoAndPlay ("Boss"); }; } play();
Instance of Symbol 478 MovieClip "ship2" in Frame 1573
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1574
if (Number(Prog) < 6801) { prevFrame(); }
Frame 1575
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1553); } BossTimer = Number(BossTimer) + 1; BossTimer2 = Number(BossTimer2) + 1; if ((Number(BX6) < 500) and (Number(TrinForm) == 0)) { BX6 = Number(BX6) + 3; } if ((((Number(BX6) == 501) and (Number(Trinoka) == 1)) and (Number(Trinform) == 0)) and (8000 < Number(Prog))) { Constant = 16 + Number(Difficulty); BossTimer = -30; TrinForm = 1; BL6 = 200; BW6 = 18; BH6 = 22; tellTarget ("/B6/Trin") { gotoAndPlay ("Form1"); }; tellTarget ("/Music") { gotoAndPlay ("Boss52"); }; } if ((((11001 < Number(Prog)) and (Number(Trinform) == 4)) and (Number(Prog) < 11100)) and (Number(BX6) < 500)) { BX6 = Number(BX6) + 5; } if ((((11001 < Number(Prog)) and (Number(Trinform) == 4)) and (Number(Prog) < 11100)) and (500 < Number(BX6))) { BX6 = int(BX6); BX6 = BX6 - 1; } if (Number(Prog) == 11100) { BL6 = 200; BossTimer = -10; BossTimer2 = -10; if (Number(Difficulty) == 1) { TrinSpeed = 5; } if (Number(Difficulty) == 2) { TrinSpeed = 4; } if (Number(Difficulty) == 3) { TrinSpeed = 3; } if (Number(Difficulty) == 4) { TrinSpeed = 2; } } if (((Number(Trinform) == 4) and (11100 < Number(Prog))) and (0 < Number(BL6))) { if ((((((Number(BossTimer2) == 100) or (Number(BossTimer2) == 102)) or (Number(BossTimer2) == 104)) or (Number(BossTimer2) == 106)) or (Number(BossTimer2) == 108)) or (Number(BossTimer2) == 110)) { BossTimer = 2000; EnemyAttack = 1; Q2 = 6; AttackType = 1; } if (Number(BossTimer2) == 140) { BossTimer2 = 0; BossTimer = 0; } if ((Number(BossTimer) == 10) and (0 < Number(BL6))) { if (Number(BY6) >= 200) { Destination = Number(random(150)) + 50; } if (Number(BY6) < 200) { Destination = Number(random(150)) + 201; } Destination2 = Number(random(101)) + 400; } if ((Number(BossTimer) >= 10) and (Number(BossTimer) < 999)) { BY6 = Number(BY6) + Number((Destination - BY6) / TrinSpeed); BX6 = Number(BX6) + Number((Destination2 - BX6) / TrinSpeed); if ((Number(Destination) < Number(Number(BY6) + 5)) and (Number(BY6 - 5) < Number(Destination))) { BossTimer = 1000; } } if (Number(BossTimer) == 1000) { EnemyAttack = 1; Q2 = 6; AttackType = 1; BossTimer = 9; } } if (((10001 < Number(Prog)) and (Number(Trinform) == 3)) and (Number(Prog) < 10100)) { BY6 = Number(BY6) + 10; } if ((((10100 < Number(Prog)) and (Number(Trinform) == 3)) and (Number(BossTimer) < 0)) and (202 < Number(BY6))) { BY6 = BY6 - 5; } if (Number(Prog) == 10100) { ShotReload = -10; BY6 = 450; BX6 = 550; BL6 = 200; BossTimer = -50; tellTarget ("/B6/Trin") { gotoAndPlay ("Form3"); }; } if ((Number(Trinform) == 3) and (10100 < Number(Prog))) { if ((Number(BossTimer) == 10) and (0 < Number(BL6))) { if (Number(BY6) >= 200) { Destination = Number(random(150)) + 50; } if (Number(BY6) < 200) { Destination = Number(random(150)) + 201; } Destination2 = Number(random(290)) + 300; } if ((Number(BossTimer) >= 10) and (Number(BossTimer) < 999)) { BY6 = Number(BY6) + Number((Destination - BY6) / 5); BX6 = Number(BX6) + Number((Destination2 - BX6) / 5); if ((Number(Destination) < Number(Number(BY6) + 5)) and (Number(BY6 - 5) < Number(Destination))) { BossTimer = 1000; } } if (100 < Number(BL6)) { if (((Number(BossTimer) == 1000) and (Number(Alt) == Number(-1))) or ((Number(Alt) == 1) and (Number(BossTimer) == 1012))) { EnemyAttack = 1; Q2 = 6; AttackType = 28; } if (((Number(BossTimer) == 1009) and (Number(Alt) == Number(-1))) or ((Number(Alt) == 1) and (Number(BossTimer) == 1003))) { EnemyAttack = 1; Q2 = 6; AttackType = 29; } if (Number(BossTimer) == 1006) { EnemyAttack = 1; Q2 = 6; AttackType = 2; } if (((Number(BossTimer) == 1003) and (Number(Alt) == Number(-1))) or ((Number(Alt) == 1) and (Number(BossTimer) == 1009))) { EnemyAttack = 1; Q2 = 6; AttackType = 30; } if (((Number(BossTimer) == 1012) and (Number(Alt) == Number(-1))) or ((Number(Alt) == 1) and (Number(BossTimer) == 1000))) { EnemyAttack = 1; Q2 = 6; AttackType = 31; } } if (100 >= Number(BL6)) { if ((Number(BossTimer) == 1000) or (Number(BossTimer) == 1012)) { EnemyAttack = 1; Q2 = 6; AttackType = 32; } if (((Number(BossTimer) == 1003) or (Number(BossTimer) == 1006)) or (Number(BossTimer) == 1009)) { EnemyAttack = 1; Q2 = 6; AttackType = 2; } } if (Number(BossTimer) == 1015) { BossTimer = 2 * Difficulty; } Alt = Alt * -1; } if (((Number(Trinform) == 2) and (9030 < Number(Prog))) and (Number(Prog) < 9100)) { BY6 = BY6 - 9; } if (Number(Prog) == 9030) { tellTarget ("/B6/Trin") { gotoAndPlay ("Form2"); }; } if (Number(Prog) == 9100) { ShotReload = -10; BY6 = -50; BX6 = 300; BossTimer = -20; tellTarget ("/B6/Trin") { gotoAndPlay ("Form21"); }; } if (Number(Prog) == 9100) { if (Number(Playermode) == 1) { tellTarget ("/Talk") { gotoAndPlay ("FX3"); }; } if ((Number(Playermode) == 3) or (Number(Playermode) == 2)) { tellTarget ("/Talk") { gotoAndPlay ("Ether3"); }; } } if (((9100 < Number(Prog)) and (Number(BY6) < 30)) and (Number(Trinform) == 2)) { BY6 = Number(BY6) + 5; } if (((Number(Trinform) == 2) and (Number(Prog) < 10000)) and (9100 < Number(Prog))) { ShotReload = Number(ShotReload) + 1; if (Number(ShotReload) >= 11) { ShotReload = Difficulty * 2; EnemyAttack = 1; Q2 = 6; AttackType = 27; } if (Number(BossTimer) == 10) { if ((Number(PlayerMode) == 1) or ((Number(PlayerMode) == 3) and (Number(Life2) < 0))) { Destination = FX1; } if ((Number(PlayerMode) == 2) or ((Number(PlayerMode) == 3) and (Number(Life1) < 0))) { Destination = FX2; } if (((Number(PlayerMode) == 3) and (0 < Number(Life1))) and (0 < Number(Life2))) { Destination = random(2); if (Number(Destination) == 1) { Destination = FX1; } if (Number(Destination) == 0) { Destination = FX2; } } } if ((Number(BossTimer) >= 10) and (Number(BossTimer) < 999)) { BX6 = Number(BX6) + Number((Destination - BX6) / 7); if ((Number(Destination) < Number(Number(BX6) + 5)) and (Number(BX6 - 5) < Number(Destination))) { BossTimer = 2 * Difficulty; } } } if (Number(Prog) == 10001) { Trinform = 3; } if (((Number(Trinform) == 1) and (0 < Number(BL6))) and (0 < Number(BossTimer))) { if ((Number(BossTimer) == 10) and (0 < Number(BL6))) { if (Number(BY6) >= 200) { Destination = Number(random(150)) + 50; } if (Number(BY6) < 200) { Destination = Number(random(150)) + 201; } } if ((Number(BossTimer) >= 10) and (Number(BossTimer) < 999)) { BY6 = Number(BY6) + Number((Destination - BY6) / 5); if ((Number(Destination) < Number(Number(BY6) + 5)) and (Number(BY6 - 5) < Number(Destination))) { BossTimer = 1000; } } if ((((((Number(BossTimer) == 1000) or (Number(BossTimer) == 1003)) or (Number(BossTimer) == 1006)) or (Number(BossTimer) == 1009)) or (Number(BossTimer) == 1012)) and (100 < Number(BL6))) { EnemyAttack = 1; Q2 = 6; AttackType = 1; } if ((((Number(BossTimer) == 1000) or (Number(BossTimer) == 1006)) or (Number(BossTimer) == 1012)) and (100 >= Number(BL6))) { EnemyAttack = 1; Q2 = 6; AttackType = 1; } if (((Number(BossTimer) == 1009) or (Number(BossTimer) == 1003)) and (100 >= Number(BL6))) { EnemyAttack = 1; Q2 = 6; AttackType = 2; } if (Number(BossTimer) == 1015) { BossTimer = 2 * Difficulty; } } N = 6; if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and ((0 < eval ("BL" add N)) or (TrinForm == 2))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and ((0 < eval ("BL" add N)) or (TrinForm == 2))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); if (Number(Trinform) == 1) { Trinform = 2; Prog = 9000; tellTarget ("/BG") { gotoAndPlay (1842); }; } if (Number(Trinform) == 4) { tellTarget ("/Talk") { gotoAndPlay ("Trin5"); }; tellTarget ("/B6/Trin") { gotoAndPlay ("Final"); }; } if (Number(Trinform) == 3) { Trinform = 4; Prog = 10999; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = 1; if ((Number(EnemyAttack) == 1) and ((((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 10)) or (Number(AttackTyple) == 32))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if ((Number(AttackType) == 27) and (Number(EnemyAttack) == 1)) { tellTarget ("/Sound") { gotoAndPlay (100); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IY" add N, 999); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q2)) { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } else { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } if ((Number(AttackType) == 1) or (Number(AttackType) == 35)) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q2)) { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); } else { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 35) { Set("ISY" add N, eval ("ISY" add N) * -1); AttackType = 1; EnemyAttack = 1; } } if (Number(AttackType) == 2) { Set("ISX" add N, Constant); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, Constant); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, Constant); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("ISX" add N, 15); Set("ISY" add N, 5); } if (Number(AttackType) == 16) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } if (Number(AttackType) == 25) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 2); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 26) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -2); AttackType = 25; EnemyAttack = 1; } if (Number(AttackType) == 27) { Set("IY" add N, eval ("IY" add N) + 11); Set("IX" add N, eval ("IX" add N) + 18); Set("ISY" add N, -15); } if (Number(AttackType) == 28) { Set("ISX" add N, Constant - 2); Set("ISY" add N, -4); } if (Number(AttackType) == 29) { Set("ISX" add N, Constant - 0.5); Set("ISY" add N, -2); } if (Number(AttackType) == 30) { Set("ISX" add N, Constant - 0.5); Set("ISY" add N, 2); } if (Number(AttackType) == 31) { Set("ISX" add N, Constant - 2); Set("ISY" add N, 4); } if (Number(AttackType) == 33) { Set("ISX" add N, 10); Set("ISY" add N, -4); } if (Number(AttackType) == 32) { Set("ISX" add N, 10); Set("ISY" add N, 4); AttackType = 33; EnemyAttack = 1; } if (Number(AttackType) == 34) { Set("ISX" add N, Constant); Set("ISY" add N, 0); AttackType = 1; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 8500) { Prog = 8000; } if (Number(Prog) == 10900) { Prog = 10600; } if (Number(Prog) == 10100) { tellTarget ("/BG") { gotoAndPlay (1885); }; } if (Number(Prog) == 11100) { tellTarget ("/BG") { gotoAndPlay (1925); }; } if (Number(Prog) == 6930) { tellTarget ("/BG") { gotoAndPlay (1777); }; } if ((Number(Trinoka) == 0) and (Number(Prog) == 7000)) { if (Number(Playermode) == 1) { tellTarget ("/Talk") { gotoAndPlay ("FX1"); }; } if ((Number(Playermode) == 2) or (Number(Playermode) == 3)) { tellTarget ("/Talk") { gotoAndPlay ("Ether1"); }; } } if (Number(Prog) == 11900) { Prog = 11600; } if (Number(Prog) == 15001) { if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); Life1 = 100; } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); Life2 = 100; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 15130) { tellTarget ("/Intro") { gotoAndPlay ("Fade"); }; } if (Number(Prog) == 15151) { Nemor = 0; Checkpoint = 0; gotoAndPlay (4861); } if (Number(Prog) == 15010) { tellTarget ("/B6") { gotoAndPlay (4); }; } if (Number(Prog) == 10500) { if ((Number(Playermode) == 1) or (Number(Playermode) == 3)) { tellTarget ("/Talk") { gotoAndPlay ("FX4"); }; } if (Number(Playermode) == 2) { tellTarget ("/Talk") { gotoAndPlay ("Ether4"); }; } } if (Number(Prog) == 7900) { Prog = 7700; } if ((Number(Trinoka) == 1) and (Number(Prog) == 7000)) { Prog = 8000; } play();
Frame 1576
if (Number(Prog) < 99999999) { prevFrame(); }
Frame 1587
stopAllSounds(); Mouse.hide(); Stage = 2; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } if (Number(Difficulty) == 1) { Speed = 20; Constant = 13; } if (Number(Difficulty) == 2) { Speed = 15; Constant = 15; } if (Number(Difficulty) == 3) { Speed = 12; Constant = 17; } if (Number(Difficulty) == 4) { Speed = 10; Constant = 20; } BossTimer = -10000; BX1 = 5500; BY1 = 1000; BL1 = -200; BL2 = -200; BY3 = 1000; BY4 = 1000; BY5 = 1000; BY6 = 1000; BY7 = 1000; BY8 = 1000; SevenLife1 = -200; SevenLife2 = -200; SevenLife3 = -200; SevenLife4 = -200; BSY4 = 0; BSX4 = 0; BT4 = 0; BT5 = 0; BT6 = 0; BT8 = 0; Seven = 0; Next1 = 0; Thud = 1; Launch1 = 0; Delay1 = 99999 /* 0x01869F */; Next2 = 0; Launch2 = 0; Delay2 = 99999 /* 0x01869F */; EnemyMax = 1; N = 1; while (Number(N) < 14) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; } else { Life1 = -100; } if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 200; } else { Life2 = -100; FX2 = -100; FY2 = -100; } N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) == 1) { ShotStart = 1; ShotLast = 8; } if (Number(PlayerMode) == 2) { ShotStart = 8; ShotLast = 15; } if (Number(PlayerMode) == 3) { ShotStart = 1; ShotLast = 15; } N = 1; while (Number(N) < 11) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KType" add n, 0); Set("KTimer" add n, 0); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); Set("KT" add N, 0); N = Number(N) + 1; } Delay = 0; Shot = 100; tellTarget ("/Intro") { gotoAndPlay (1); }; Prog = 0;
Frame 1606
if (Number(Checkpoint) == 1) { Prog = 3051; tellTarget ("/BG") { gotoAndPlay (2); }; } if (Number(Checkpoint) == 2) { Prog = 4501; tellTarget ("/BG") { gotoAndPlay (1452); }; }
Frame 1607
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1587); } if ((1599 < Number(Prog)) and (Number(Prog) < 3200)) { if (Number(Prog) == 1600) { BX1 = 800; BY1 = 200; BW1 = 24; BH1 = 15; BossTimer = -80; BL1 = 80 + Number(Difficulty * 10); BL2 = 999; tellTarget ("/B1") { gotoAndStop (1); }; BW2 = 48; BH2 = 41; } BossTimer = Number(BossTimer) + 1; if (Number(BL1) < 0) { BY1 = Number(BY1) + 5; } if (0 < Number(BL1)) { if (450 < Number(BX1)) { BX1 = BX1 - 5; } BDelay = BDelay - 1; if (((Number(BossTimer) == 0) or (Number(BossTimer) == 65)) or (Number(BossTimer) == 130)) { tellTarget ("/B1/Head") { gotoAndPlay (2); }; } if ((0 < Number(BossTimer)) and (Number(BossTimer) < 50)) { BY1 = BY1 - 3.1; if ((0 < Number(BL1)) and (0 >= Number(BDelay))) { EnemyAttacK = 1; Q2 = 1; AttackType = 16; BDelay = 5; } } if ((65 < Number(BossTimer)) and (Number(BossTimer) < 115)) { BY1 = Number(BY1) + 6; if ((0 < Number(BL1)) and (0 >= Number(BDelay))) { EnemyAttack = 1; Q2 = 1; AttackType = 16; BDelay = 5; } } if ((130 < Number(BossTimer)) and (Number(BossTimer) < 180)) { BY1 = BY1 - 6; if ((0 < Number(BL1)) and (0 >= Number(BDelay))) { EnemyAttacK = 1; Q2 = 1; AttackType = 16; BDelay = 5; } } } if (Number(BossTimer) == 193) { BossTimer = 63; } N = 1; while (Number(N) < 3) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) == 1) { Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) == 1) { Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("B" add N) { gotoAndPlay (4); }; if (Number(N) == 1) { Prog = 3000; } } BX2 = Number(BX1) + 45; BY2 = Number(BY1) + 68; setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if ((Number(Prog) < 1650) or (3050 < Number(Prog))) { if (Number(Prog) == 50) { Next1 = 3; Launch1 = Speed; Delay1 = 0; } if (Number(Prog) == 150) { Next1 = 4; Launch1 = Speed; } if (Number(Prog) == 250) { Next1 = 16; Launch1 = Number(Speed) + 1; } if (Number(Prog) == 300) { Next1 = 17; Launch1 = Number(Speed) + 1; } if (Number(Prog) == 350) { Next1 = 103; Launch1 = Speed; } if (Number(Prog) == 550) { Next1 = 2; Launch1 = Number(Speed) + 10; Next2 = 114; Launch2 = Number(Speed) + 10; Delay2 = 20; } if (Number(Prog) == 780) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 800) { Next1 = 116; Launch1 = Number(Speed) + 10; Next2 = 103; Launch2 = Speed; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 1050) { Next1 = 2; Launch1 = Number(Speed) + 7; } if (Number(Prog) == 1350) { Next1 = 17; Launch1 = Number(Speed) + 7; Next2 = 12; Launch2 = Number(Speed) + 7; Delay2 = 0; } if (Number(Prog) == 1450) { Next1 = 16; Launch1 = Number(Speed) + 7; Next2 = 13; Launch2 = Number(Speed) + 7; } if (Number(Prog) == 1550) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3100) { Next1 = 103; Launch1 = Speed; Delay1 = 0; } if (Number(Prog) == 3300) { Next1 = 2; Launch1 = Number(Speed) + 5; Next2 = 116; Launch2 = Speed; Delay2 = 0; } if (Number(Prog) == 3500) { Next1 = 112; Launch1 = Speed; Next2 = 103; Launch2 = Speed * 2; } if (Number(Prog) == 3700) { Next1 = 28; Launch1 = Speed - 5; Next2 = 25; Launch2 = Speed * 4; } if (Number(Prog) == 4050) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 4100) { Next1 = 3; Launch1 = Speed - 9; Delay1 = 0; } if (Number(Prog) == 4200) { Next1 = 4; } if (Number(Prog) == 4300) { Next1 = 103; } if (Number(Prog) == 4400) { Delay1 = 9999; Delay2 = 9999; } L = 1; while (Number(L) < 3) { if (0 >= eval ("Delay" add L)) { N = 1; while (Number(N) < 11) { if (((0 >= eval ("KT" add N)) and (eval ("KL" add N) == -100)) and (0 >= eval ("Delay" add L))) { if (Number(N) == Number(EnemyMax)) { EnemyMax = Number(N) + 1; } Set("KType" add N, eval ("Next" add L)); if (eval ("Next" add L) == Chaos) { Set("KType" add N, Number(random(15)) + 1); } if (eval ("Next" add L) == 101) { Set("KType" add N, 1); Set("Next" add L, 102); } else if (eval ("Next" add L) == 102) { Set("KType" add N, 2); Set("Next" add L, 101); } if (eval ("Next" add L) == 103) { Set("KType" add N, 3); Set("Next" add L, 104); } else if (eval ("Next" add L) == 104) { Set("KType" add N, 4); Set("Next" add L, 103); } if (eval ("Next" add L) == 105) { Set("KType" add N, 5); Set("Next" add L, 106); } else if (eval ("Next" add L) == 106) { Set("KType" add N, 6); Set("Next" add L, 105); } if (eval ("Next" add L) == 107) { Set("KType" add N, 7); Set("Next" add L, 108); } else if (eval ("Next" add L) == 108) { Set("KType" add N, 8); Set("Next" add L, 107); } if (eval ("Next" add L) == 110) { Set("KType" add N, 10); Set("Next" add L, 111); } else if (eval ("Next" add L) == 111) { Set("KType" add N, 11); Set("Next" add L, 110); } if (eval ("Next" add L) == 112) { Set("KType" add N, 12); Set("Next" add L, 113); } else if (eval ("Next" add L) == 113) { Set("KType" add N, 13); Set("Next" add L, 112); } if (eval ("Next" add L) == 114) { Set("KType" add N, 14); Set("Next" add L, 115); } else if (eval ("Next" add L) == 115) { Set("KType" add N, 15); Set("Next" add L, 114); } if (eval ("Next" add L) == 116) { Set("KType" add N, 16); Set("Next" add L, 117); } else if (eval ("Next" add L) == 117) { Set("KType" add N, 17); Set("Next" add L, 116); } if (eval ("Next" add L) == 118) { Set("KType" add N, 18); Set("Next" add L, 119); } else if (eval ("Next" add L) == 119) { Set("KType" add N, 19); Set("Next" add L, 118); } if (eval ("Next" add L) == 121) { Set("KType" add N, 21); Set("Next" add L, 122); } else if (eval ("Next" add L) == 122) { Set("KType" add N, 22); Set("Next" add L, 121); } if (eval ("Next" add L) == 220) { Set("KType" add N, 2); Set("Next" add L, 221); } else if (eval ("Next" add L) == 221) { Set("KType" add N, 20); Set("Next" add L, 220); } if (eval ("Next" add L) == 226) { Set("KType" add N, 2); Set("Next" add L, 227); } else if (eval ("Next" add L) == 227) { Set("KType" add N, 26); Set("Next" add L, 226); } Set("Delay" add L, eval ("Launch" add L)); if (eval ("KType" add N) == 1) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 2) { Set("KX" add N, 650); Set("KY" add N, Number(random(325)) + 70); Set("KVY" add N, 0); Set("KV" add N, 1); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (8); }; Set("KW" add N, 13); Set("KH" add N, 29); } if (eval ("KType" add N) == 3) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 200); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 4) { Set("KX" add N, 650); Set("KY" add N, random(200)); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 5) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, -50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 6) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, 450); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 7) { Set("KX" add N, 650); Set("KY" add N, 56); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 8) { Set("KX" add N, 650); Set("KY" add N, 344); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 9) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KV" add N, 1); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (14); }; Set("KW" add N, 30); Set("KH" add N, 27); } if (eval ("KType" add N) == 10) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 11) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 12) { Set("KX" add N, 650); Set("KY" add N, 0); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 13) { Set("KX" add N, 650); Set("KY" add N, 400); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 14) { Set("KX" add N, -50); Set("KY" add N, 0); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 15) { Set("KX" add N, -50); Set("KY" add N, 400); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 16) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 17) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 18) { Set("KX" add N, 650); Set("KY" add N, 350); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (4); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 19) { Set("KX" add N, 650); Set("KY" add N, 50); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (22); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 20) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 8); tellTarget (("K" add N) add "/Q") { gotoAndStop (6); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 21) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 22) { Set("KX" add N, 650); Set("KY" add N, random(350)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 23) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (5); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 24) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (17); }; Set("KW" add N, 20); Set("KH" add N, 35); } if (eval ("KType" add N) == 25) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 15); tellTarget (("K" add N) add "/Q") { gotoAndStop (10); }; Set("KW" add N, 36); Set("KH" add N, 38); } if (eval ("KType" add N) == 26) { Set("KX" add N, 650); Set("KY" add N, random(400)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (20); }; Set("KW" add N, 28); Set("KH" add N, 28); } if (eval ("KType" add N) == 27) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (16); }; Set("KW" add N, 32); Set("KH" add N, 34); } if (eval ("KType" add N) == 28) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KVY" add N, random(7) - 3); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (15); }; Set("KW" add N, 29); Set("KH" add N, 23); } if (eval ("KType" add N) == 29) { Set("KX" add N, 660); Set("KY" add N, Special); Special = Number(Special) + 25; if (Number(Special) == 375) { Special = 50; } Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 30) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (18); }; Set("KW" add N, 31); Set("KH" add N, 26); } if (eval ("KType" add N) == 32) { Set("KX" add N, 550); Set("KY" add N, 100); Set("KShoot" add N, 50); Set("KL" add N, 200); Set("KV" add N, 0); Set("KW" add N, 13); Set("KH" add N, 29); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; } if (eval ("KType" add N) == 33) { Set("KX" add N, 350); Set("KY" add N, 100); Set("KShoot" add N, 50); Set("KL" add N, 2000); Set("KV" add N, 0); Set("KW" add N, 13); Set("KH" add N, 29); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; } tellTarget ("K" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Q/Z") { gotoAndStop (1); }; } N = Number(N) + 1; } } L = Number(L) + 1; } N = 1; while (Number(N) < Number(EnemyMax)) { if (((450 < eval ("KY" add N)) or (eval ("KY" add N) < -51)) or (eval ("KX" add N) < -51)) { Set("KL" add N, -100); Set("KT" add N, 1); if (Number(Number(N) + 1) == Number(EnemyMax)) { EnemyMax = EnemyMax - 1; } } else { if (eval ("KType" add N) == 1) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 2) { Set("KX" add N, eval ("KX" add N) - 5); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KVY" add N, eval ("KVY" add N) - 0.5); } if (eval ("KV" add N) == 2) { Set("KVY" add N, eval ("KVY" add N) + 0.5); } if (eval ("KVY" add N) == 5) { Set("KV" add N, 1); } if (eval ("KVY" add N) == -5) { Set("KV" add N, 2); } } if (eval ("KType" add N) == 3) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 4) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 5) { Set("KY" add N, eval ("KY" add N) + 9); if ((eval ("KY" add N) == 184) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 6) { Set("KY" add N, eval ("KY" add N) - 9); if ((eval ("KY" add N) == 216) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 7) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) + 9); } } if (eval ("KType" add N) == 8) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) - 9); } } if (eval ("KType" add N) == 9) { Set("KX" add N, eval ("KX" add N) - 6); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 12); } if (eval ("KV" add N) == 2) { Set("KY" add N, eval ("KY" add N) + 12); } if (eval ("KY" add N) < 10) { Set("KV" add N, 2); } if (390 < eval ("KY" add N)) { Set("KV" add N, 1); } } if (eval ("KType" add N) == 10) { if ((eval ("KY" add N) == 50) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) - 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 190) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) + 10); } } if (eval ("KType" add N) == 11) { if ((eval ("KY" add N) == 350) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) + 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 210) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) - 10); } } if (eval ("KType" add N) == 12) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 13) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 14) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 15) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 16) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 17) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 18) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); } if ((99 < eval ("KTimer" add N)) and (eval ("KT" add N) < -5)) { if (0 < eval ("KL" add N)) { } Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((eval ("KY" add N) < 350) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 2); if (350 < eval ("KY" add N)) { Set("KVY" add N, 0); Set("KY" add N, 350); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 19) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); } if (99 < eval ("KTimer" add N)) { if (0 < eval ("KL" add N)) { } Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((50 < eval ("KY" add N)) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 2); if (eval ("KY" add N) < 50) { Set("KVY" add N, 0); Set("KY" add N, 50); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 20) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 475)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 21) { Set("KX" add N, eval ("KX" add N) - 8); Set("KY" add N, eval ("KY" add N) - 1); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 22) { Set("KX" add N, eval ("KX" add N) - 8); Set("KY" add N, eval ("KY" add N) + 1); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 23) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 4; Q = N; } } if (eval ("KType" add N) == 24) { Set("KX" add N, eval ("KX" add N) - 2.5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 6; Q = N; } } if (eval ("KType" add N) == 25) { Set("KX" add N, eval ("KX" add N) - 5); if ((eval ("KX" add N) == 550) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 11; Q = N; } } if (eval ("KType" add N) == 26) { Set("KX" add N, eval ("KX" add N) - 8); if (0 < Number(Life1)) { if (FY1 < eval ("KY" add N)) { Set("KY" add N, eval ("KY" add N) - 1.5); } if (eval ("KY" add N) < FY1) { Set("KY" add N, eval ("KY" add N) + 1.5); } } else if (0 < Number(Life2)) { if (FY2 < eval ("KY" add N)) { Set("KY" add N, eval ("KY" add N) - 1.5); } if (eval ("KY" add N) < FY2) { Set("KY" add N, eval ("KY" add N) + 1.5); } } if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 27) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 10; Q = N; } } if (eval ("KType" add N) == 28) { Set("KX" add N, eval ("KX" add N) - 20); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); } if (eval ("KType" add N) == 29) { if ((500 < eval ("KX" add N)) or (eval ("KX" add N) < 480)) { Set("KX" add N, eval ("KX" add N) - 20); } else { Set("KX" add N, eval ("KX" add N) - 2); } if ((((((eval ("KX" add N) == 498) or (eval ("KX" add N) == 494)) or (eval ("KX" add N) == 490)) or (eval ("KX" add N) == 486)) or (eval ("KX" add N) == 482)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 30) { Set("KX" add N, eval ("KX" add N) - 6); } if (eval ("KType" add N) == 32) { Set("KShoot" add N, eval ("KShoot" add N) - 1); if (eval ("KV" add N) == 0) { Set("KY" add N, eval ("KY" add N) + 5); } if (eval ("KY" add N) == 50) { Set("KV" add N, 0); } if (eval ("KY" add N) == 350) { Set("KV" add N, 1); } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 5); } if ((eval ("KShoot" add N) == 0) and (0 < eval ("KL" add N))) { Set("KShoot" add N, 10); EnemyAttack = 1; AttackType = 4; Q = N; } } if ((((((FX1 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX1)) and ((FY1 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY1))) and (0 < eval ("KL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX2)) and ((FY2 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY2))) and (0 < eval ("KL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 30) - eval ("KW" add N))) and (((eval ("KX" add N) + 12) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 9) - eval ("KH" add N))) and (((eval ("KY" add N) + 9) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (L < 8)) { Set("SY" add L, -100); Set("SX" add L, 10000); Score1 = Number(Score1) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (7 < L)) { Set("SY" add L, -100); Set("SX" add L, 10000); Score2 = Number(Score2) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-90 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 20); tellTarget (("K" add N) add "/Q/Z") { gotoAndPlay (2); }; if (eval ("KType" add N) == 30) { EnemyAttack = 1; AttackType = 11; Q = N; } } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); } Set("KT" add N, eval ("KT" add N) - 1); Set("KB" add N, eval ("KB" add N) - 1); N = Number(N) + 1; } Delay1 = Delay1 - 1; Delay2 = Delay2 - 1; } N = 1; if ((Number(EnemyAttack) == 1) and (((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 16))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); if (Number(AttackType) == 16) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - 50; } if (Number(AttackType) == 17) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + 50; } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 16) { AttackType = 17; EnemyAttack = 1; } } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 16) { Set("IX" add N, eval ("IX" add N)); Set("IY" add N, eval ("IY" add N) + 11); Set("ISX" add N, 11 + Number(Difficulty * 2)); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (Number(Prog) == 1640) { tellTarget ("/I1") { gotoAndStop (2); }; tellTarget ("/I2") { gotoAndStop (2); }; tellTarget ("/I3") { gotoAndStop (2); }; tellTarget ("/I4") { gotoAndStop (2); }; tellTarget ("/I5") { gotoAndStop (2); }; tellTarget ("/I6") { gotoAndStop (2); }; tellTarget ("/I7") { gotoAndStop (2); }; tellTarget ("/I8") { gotoAndStop (2); }; tellTarget ("/I9") { gotoAndStop (2); }; tellTarget ("/I10") { gotoAndStop (2); }; tellTarget ("/I11") { gotoAndStop (2); }; tellTarget ("/I12") { gotoAndStop (2); }; tellTarget ("/I13") { gotoAndStop (2); }; } if (Number(Prog) == 3040) { tellTarget ("/I1") { gotoAndStop (1); }; tellTarget ("/I2") { gotoAndStop (1); }; tellTarget ("/I3") { gotoAndStop (1); }; tellTarget ("/I4") { gotoAndStop (1); }; tellTarget ("/I5") { gotoAndStop (1); }; tellTarget ("/I6") { gotoAndStop (1); }; tellTarget ("/I7") { gotoAndStop (1); }; tellTarget ("/I8") { gotoAndStop (1); }; tellTarget ("/I9") { gotoAndStop (1); }; tellTarget ("/I10") { gotoAndStop (1); }; tellTarget ("/I11") { gotoAndStop (1); }; tellTarget ("/I12") { gotoAndStop (1); }; tellTarget ("/I13") { gotoAndStop (1); }; } if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } if (Number(PlayerMode) == 1) { if (Number(Prog) == 3060) { ShotLast = 11; FX2 = 700; FY2 = 200; Life2 = -200; EtherTimer = -30; } if (100 < Number(FX2)) { FX2 = FX2 - 10; } if ((3059 < Number(Prog)) and (Number(Prog) < 4400)) { if ((Number(Number(KY1) + 5) < Number(FY2)) and (Number(FX2) == 100)) { FY2 = FY2 - 5; } if ((Number(FY2) < Number(KY1 - 5)) and (Number(FX2) == 100)) { FY2 = Number(FY2) + 5; } EtherTimer = Number(EtherTimer) + 1; if ((Number(EtherTimer) == 40) and (Number(FX2) == 100)) { Attack2 = 1; } } if (4400 < Number(Prog)) { Attack2 = 0; if (200 < Number(FY2)) { FY2 = FY2 - 5; } if (Number(FY2) < 200) { FY2 = Number(FY2) + 5; } FX2 = FX2 - 1; } if (Number(Prog) == 4500) { ShotLast = 8; } } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; if (Number(Playermode) == 1) { Dlay2 = 3; } Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or ((Number(Attack2) == 1) and (Number(Playermode) != 1))) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and ((Number(Attack2) == 0) or (Number(Playermode) == 1))) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 3050) { Checkpoint = 1; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 3002) { tellTarget ("/BG") { gotoAndPlay (2); }; } if ((Number(Prog) == 3100) and (Number(PlayerMode) == 1)) { tellTarget ("/Talk") { gotoAndPlay (2); }; } if (Number(Prog) == 4500) { Checkpoint = 2; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 4550) { Checkpoint = 2; tellTarget ("/Intro") { gotoAndPlay ("Boss"); }; } play();
Instance of Symbol 478 MovieClip "ship2" in Frame 1607
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1608
if (Number(Prog) < 4551) { prevFrame(); }
Frame 1609
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1587); } if (Number(Prog) == 4700) { Seven = 2; SevenLife1 = 100; SevenLife2 = 80; SevenLife3 = 100; SevenLife4 = 60; BD7 = -1; BossTimer = -10; BW3 = 83; BH3 = 14; BW4 = 0; BH4 = 0; BW5 = 0; BH5 = 0; BW6 = 0; BH6 = 0; BW8 = 0; BH8 = 0; BW7 = 63; BH7 = 81; BX7 = 500; BY7 = -200; } Reload1 = Reload1 - 1; Reload3 = Reload3 - 1; if (((((Number(SevenLife1) < 1) and (Number(SevenLife2) < 1)) and (Number(SevenLife3) < 1)) and (Number(SevenLife4) < 1)) and (Number(Seven) == 1)) { Prog = 7000; Seven = 0; } if (Number(Seven) == 2) { if (Number(BY7) < 200) { BY7 = Number(BY7) + 5; } else if (Number(Cinema) == 1) { Seven = 1; } } if (Number(Seven) == 1) { BossTimer = Number(BossTimer) + 1; if (Number(BY7) < 100) { BD7 = 1; } if (300 < Number(BY7)) { BD7 = -1; } BX3 = BX7; BY3 = BY7; if ((Number(BossTimer) == 1) and (Number(SevenLife1) < 1)) { BossTimer = 90; } if (Number(BossTimer) == 1) { Valid = 1; } if (((0 < Number(BossTimer)) and (Number(BossTimer) < 91)) and (0 < Number(SevenLife1))) { if (Number(Reload1) < 0) { Reload1 = Speed; EnemyAttack = 1; Q2 = 3; AttackType = 4; } BY7 = Number(BY7) + Number((Number(Difficulty) + 1) * BD7); } if ((((Number(BossTimer) == 90) and (Number(SevenLife2) == Number(-100))) and (Number(SevenLife3) == Number(-100))) and (Number(SevenLife4) == Number(-100))) { BossTimer = 0; } if (Number(BossTimer) == 90) { Valid = 0; tellTarget ("/B7") { gotoAndPlay ("Rotate1"); }; } if ((Number(BossTimer) == 101) and (Number(SevenLife2) < 1)) { BossTimer = 190; } if (Number(BossTimer) == 101) { Valid = 2; } if (((Number(BossTimer) == 110) or (Number(BossTimer) == 155)) and (0 < Number(SevenLife2))) { BX4 = Number(BX3 - BW3) + 5; BY4 = BY3; BW4 = 7; BSY4 = random(15) - 7; BSX4 = Number(random(10)) + 10; BT4 = 10; tellTarget ("/B4") { gotoAndPlay (12); }; } if (((Number(BossTimer) == 125) or (Number(BossTimer) == 170)) and (0 < Number(SevenLife2))) { BX5 = Number(BX3 - BW3) + 5; BY5 = BY3; BW5 = 7; BSY5 = random(15) - 7; BSX5 = Number(random(10)) + 10; BT5 = 10; tellTarget ("/B5") { gotoAndPlay (12); }; } if ((Number(BossTimer) == 140) and (0 < Number(SevenLife2))) { BX6 = Number(BX3 - BW3) + 5; BY6 = BY3; BW6 = 7; BSY6 = random(15) - 7; BSX6 = Number(random(10)) + 10; BT6 = 10; tellTarget ("/B6") { gotoAndPlay (12); }; } if ((((Number(BossTimer) == 190) and (Number(SevenLife1) == Number(-100))) and (Number(SevenLife3) == Number(-100))) and (Number(SevenLife4) == Number(-100))) { BossTimer = 100; } if (Number(BossTimer) == 190) { Valid = 0; tellTarget ("/B7") { gotoAndPlay ("Rotate2"); }; } if ((Number(BossTimer) == 201) and (Number(SevenLife3) < 1)) { BossTimer = 290; } if (Number(BossTimer) == 201) { Valid = 3; } if (((200 < Number(BossTimer)) and (Number(BossTimer) < 291)) and (0 < Number(SevenLife3))) { if ((Number(Reload3) < 0) and ((Number(BossTimer) < 240) or (250 < Number(BossTimer)))) { Reload3 = 10 / Difficulty; EnemyAttack = 1; Q2 = 3; AttackType = 1; } BY7 = Number(BY7) + Number(Difficulty * BD7); } if ((((Number(BossTimer) == 290) and (Number(SevenLife1) == Number(-100))) and (Number(SevenLife2) == Number(-100))) and (Number(SevenLife4) == Number(-100))) { BossTimer = 200; } if (Number(BossTimer) == 290) { Valid = 0; tellTarget ("/B7") { gotoAndPlay ("Rotate3"); }; } if ((Number(BossTimer) == 301) and (Number(SevenLife4) < 1)) { BossTimer = 390; } if (Number(BossTimer) == 301) { Valid = 4; } if ((Number(BossTimer) == 310) and (0 < Number(SevenLife4))) { BT8 = 1; tellTarget ("/B8") { gotoAndPlay (2); }; } if (((300 < Number(BossTimer)) and (Number(BossTimer) < 391)) and (0 < Number(SevenLife4))) { BY7 = Number(BY7) + Number((Difficulty - 1) * BD7); BY8 = BY7; } if ((((Number(BossTimer) == 390) and (Number(SevenLife1) == Number(-100))) and (Number(SevenLife2) == Number(-100))) and (Number(SevenLife3) == Number(-100))) { BossTimer = 300; } if (Number(BossTimer) == 390) { Valid = 0; tellTarget ("/B7") { gotoAndPlay ("Rotate4"); }; } } if (Number(BossTimer) == 400) { BossTimer = 0; } BX3 = BX7; BY3 = BY7; N = 4; while (Number(N) < 9) { if (Number(N) < 7) { Set("BX" add N, eval ("BX" add N) - eval ("BSX" add N)); Set("BY" add N, eval ("BY" add N) - eval ("BSY" add N)); Set("BT" add N, eval ("BT" add N) + 1); if (eval ("BT" add N) == 30) { Set("BSX" add N, 0); Set("BSY" add N, 0); Set("BW" add N, 10); } if (eval ("BT" add N) == 31) { Set("BW" add N, 22); } if (eval ("BT" add N) == 32) { Set("BW" add N, 36); } if (eval ("BT" add N) == 33) { Set("BW" add N, 45); } if (eval ("BT" add N) == 34) { Set("BW" add N, 56); } if (eval ("BT" add N) == 35) { Set("BW" add N, 59); } if (eval ("BT" add N) == 38) { Set("BX" add N, -1000); Set("BY" add N, -1000); Set("BW" add N, 0); } Set("BH" add N, eval ("BW" add N)); } if (Number(N) == 8) { BT8 = Number(BT8) + 1; if (20 < Number(BT8)) { BX8 = BX7 - 418; BY8 = BY7; } if (Number(BT8) == 25) { BW8 = 340; BH8 = 14; } if (Number(BT8) == 61) { BW8 = 0; BH8 = 0; } if (Number(BT8) == 71) { BY8 = -2000; BX8 = -2000; } } if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (Seven == 1)) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { if ((Number(N) < 8) or (((Number(N) == 8) and (Number(BT8) < 61)) and (24 < Number(BT8)))) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (Seven == 1)) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { if ((Number(N) < 8) or (((Number(N) == 8) and (Number(BT8) < 61)) and (24 < Number(BT8)))) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } } if (((N < 7) and (eval ("BT" add N) < 38)) or (6 < N)) { setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); } N = Number(N) + 1; } L = ShotStart; N = 3; while (Number(L) < Number(ShotLast)) { if (((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (Seven == 1)) and (L < 8)) and (BossTimer >= 0)) and (0 < Valid)) { Set("SY" add L, -100); if (0 >= eval ("BB" add N)) { Score1 = Number(Score1) + 50; Set("BB" add N, 2); if ((Number(Valid) == 1) and (0 < Number(SevenLife1))) { SevenLife1 = SevenLife1 - 1; tellTarget ("/B7/1") { gotoAndPlay (2); }; } if ((Number(Valid) == 2) and (0 < Number(SevenLife2))) { SevenLife2 = SevenLife2 - 1; tellTarget ("/B7/2") { gotoAndPlay (2); }; } if ((Number(Valid) == 3) and (0 < Number(SevenLife3))) { SevenLife3 = SevenLife3 - 1; tellTarget ("/B7/3") { gotoAndPlay (2); }; } if ((Number(Valid) == 4) and (0 < Number(SevenLife4))) { SevenLife4 = SevenLife4 - 1; tellTarget ("/B7/4") { gotoAndPlay (2); }; } tellTarget ("/Sound") { gotoAndPlay (10); }; } } else if (((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (Seven == 1)) and (7 < L)) and (BossTimer >= 0)) and (0 < Valid)) { Set("SY" add L, -100); if (0 >= eval ("BB" add N)) { Score2 = Number(Score2) + 50; Set("BB" add N, 2); if ((Number(Valid) == 1) and (0 < Number(SevenLife1))) { SevenLife1 = SevenLife1 - 1; tellTarget ("/B7/1") { gotoAndPlay (2); }; } if ((Number(Valid) == 2) and (0 < Number(SevenLife2))) { SevenLife2 = SevenLife2 - 1; tellTarget ("/B7/2") { gotoAndPlay (2); }; } if ((Number(Valid) == 3) and (0 < Number(SevenLife3))) { SevenLife3 = SevenLife3 - 1; tellTarget ("/B7/3") { gotoAndPlay (2); }; } if ((Number(Valid) == 4) and (0 < Number(SevenLife4))) { SevenLife4 = SevenLife4 - 1; tellTarget ("/B7/4") { gotoAndPlay (2); }; } tellTarget ("/Sound") { gotoAndPlay (10); }; } } L = Number(L) + 1; } Set("BB" add N, eval ("BB" add N) - 1); if (Number(SevenLife1) == 0) { Valid = 0; SevenLife1 = -100; tellTarget ("/B7/1") { gotoAndPlay (4); }; tellTarget ("/B7/B1") { gotoAndPlay (4); }; } if (Number(SevenLife2) == 0) { Valid = 0; SevenLife2 = -100; tellTarget ("/B7/2") { gotoAndPlay (4); }; tellTarget ("/B7/B2") { gotoAndPlay (4); }; } if (Number(SevenLife3) == 0) { Valid = 0; SevenLife3 = -100; tellTarget ("/B7/3") { gotoAndPlay (4); }; tellTarget ("/B7/B3") { gotoAndPlay (4); }; } if (Number(SevenLife4) == 0) { BT8 = 100; tellTarget ("/B8") { gotoAndStop (1); }; Valid = 0; SevenLife4 = -100; tellTarget ("/B7/4") { gotoAndPlay (4); }; tellTarget ("/B7/B4") { gotoAndPlay (4); }; } N = 1; if ((Number(EnemyAttack) == 1) and (((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 16))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); if (Number(AttackType) == 16) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - 50; } if (Number(AttackType) == 17) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + 50; } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 16) { AttackType = 17; EnemyAttack = 1; } } if (Number(AttackType) == 16) { Set("IX" add N, eval ("IX" add N) - 23); Set("IY" add N, eval ("IY" add N) + 11); Set("ISX" add N, 11 + Number(Difficulty * 2)); Set("ISY" add N, 0); } if (Number(AttackType) == 2) { Set("ISX" add N, 8 + Number(Difficulty)); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 8 + Number(Difficulty)); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 8 + Number(Difficulty)); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (Number(Prog) == 1640) { tellTarget ("/I1") { gotoAndStop (2); }; tellTarget ("/I2") { gotoAndStop (2); }; tellTarget ("/I3") { gotoAndStop (2); }; tellTarget ("/I4") { gotoAndStop (2); }; tellTarget ("/I5") { gotoAndStop (2); }; tellTarget ("/I6") { gotoAndStop (2); }; tellTarget ("/I7") { gotoAndStop (2); }; tellTarget ("/I8") { gotoAndStop (2); }; tellTarget ("/I9") { gotoAndStop (2); }; tellTarget ("/I10") { gotoAndStop (2); }; tellTarget ("/I11") { gotoAndStop (2); }; tellTarget ("/I12") { gotoAndStop (2); }; tellTarget ("/I13") { gotoAndStop (2); }; } if (Number(Prog) == 3040) { tellTarget ("/I1") { gotoAndStop (1); }; tellTarget ("/I2") { gotoAndStop (1); }; tellTarget ("/I3") { gotoAndStop (1); }; tellTarget ("/I4") { gotoAndStop (1); }; tellTarget ("/I5") { gotoAndStop (1); }; tellTarget ("/I6") { gotoAndStop (1); }; tellTarget ("/I7") { gotoAndStop (1); }; tellTarget ("/I8") { gotoAndStop (1); }; tellTarget ("/I9") { gotoAndStop (1); }; tellTarget ("/I10") { gotoAndStop (1); }; tellTarget ("/I11") { gotoAndStop (1); }; tellTarget ("/I12") { gotoAndStop (1); }; tellTarget ("/I13") { gotoAndStop (1); }; } if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } if (Number(PlayerMode) == 1) { if (Number(Prog) == 3060) { FX2 = 700; FY2 = 200; Life2 = -200; EtherTimer = -100; } if (100 < Number(FX2)) { FX2 = FX2 - 10; } if ((3059 < Number(Prog)) and (Number(Prog) < 4400)) { if ((Number(Number(KY1) + 5) < Number(FY2)) and (Number(FX2) == 100)) { FY2 = FY2 - 5; } if ((Number(FY2) < Number(KY1 - 5)) and (Number(FX2) == 100)) { FY2 = Number(FY2) + 5; } EtherTimer = Number(EtherTimer) + 1; if (Number(EtherTimer) == 70) { EtherTimer = 10; } if ((Number(EtherTimer) >= 40) and (60 >= Number(EtherTimer))) { Attack2 = 1; } if (Number(EtherTimer) == 61) { Attack2 = 0; } } if (4400 < Number(Prog)) { Attack2 = 0; if (200 < Number(FY2)) { FY2 = FY2 - 5; } if (Number(FY2) < 200) { FY2 = Number(FY2) + 5; } } } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 4700) { tellTarget ("/Music") { gotoAndPlay ("Boss2"); }; } if (((Number(Prog) == 4750) and (Number(PlayerMode) == 1)) and (Number(Cinema) == 0)) { tellTarget ("/Talk") { gotoAndPlay ("Boss1"); }; } if (((Number(Prog) == 4750) and (Number(PlayerMode) == 2)) and (Number(Cinema) == 0)) { tellTarget ("/Talk") { gotoAndPlay ("Boss2"); }; } if (((Number(Prog) == 4750) and (Number(PlayerMode) == 3)) and (Number(Cinema) == 0)) { tellTarget ("/Talk") { gotoAndPlay ("Boss3"); }; } if (Number(Prog) == 5499) { Prog = 5000; } if (Number(Prog) == 7001) { if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); Life1 = 100; } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); Life2 = 100; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 7030) { tellTarget ("/B7") { gotoAndPlay ("Death"); }; tellTarget ("/Intro") { gotoAndPlay ("End"); }; tellTarget ("/Talk") { gotoAndPlay ("End"); }; } if (Number(Prog) == 7300) { tellTarget ("/Intro") { gotoAndPlay ("Fade"); }; } if (Number(Prog) == 7321) { gotoAndPlay (3412); } play();
Frame 1610
prevFrame();
Frame 1616
stopAllSounds(); Mouse.hide(); Stage = 3; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } if (Number(Difficulty) == 1) { Speed = 20; Constant = 13; } if (Number(Difficulty) == 2) { Speed = 15; Constant = 15; } if (Number(Difficulty) == 3) { Speed = 12; Constant = 17; } if (Number(Difficulty) == 4) { Speed = 10; Constant = 20; } BX1 = 5500; WalkMode = 1; Reload = 0; BY1 = 1000; BL1 = -200; BX2 = 5500; BY2 = 1000; BL2 = -200; BX3 = 5500; BY3 = 1000; BL3 = -200; BLast = 4; Next1 = 0; Thud = 1; Launch1 = 0; Delay1 = 99999 /* 0x01869F */; Next2 = 0; Launch2 = 0; Delay2 = 99999 /* 0x01869F */; EnemyMax = 1; N = 1; while (Number(N) < 15) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; } else { Life1 = -100; } FX1 = 10000; if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 200; } else { Life2 = -100; FX2 = -100; FY2 = -100; } N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) == 1) { ShotStart = 1; ShotLast = 8; } if (Number(PlayerMode) == 2) { ShotStart = 8; ShotLast = 15; } if (Number(PlayerMode) == 3) { ShotStart = 1; ShotLast = 15; } N = 1; while (Number(N) < 11) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KType" add n, 0); Set("KTimer" add n, 0); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); Set("KT" add N, 0); N = Number(N) + 1; } Delay = 0; Shot = 100; tellTarget ("/Intro") { gotoAndPlay (1); }; Prog = 0;
Frame 1635
if (Number(Checkpoint) == 1) { Prog = 1700; tellTarget ("/BG") { gotoAndStop ("Stop"); }; } if (Number(Checkpoint) == 2) { Prog = 2650; tellTarget ("/BG") { gotoAndStop ("End"); }; } if (Number(Checkpoint) == 3) { Prog = 4400; tellTarget ("/BG") { gotoAndStop ("End"); }; }
Frame 1636
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1616); } if ((1940 < Number(Prog)) and (Number(Prog) < 2640)) { if (Number(Prog) == 1950) { BX1 = 300; BY1 = 500; BX2 = 50; BY2 = 500; BX3 = 550; BY3 = 500; BV1 = 0; BV2 = 0; BV3 = 0; BossTimer = -40; BL1 = 170; BL2 = 110; BL3 = 110; BW1 = 33; BH1 = 33; BW2 = 25; BH2 = 20; BW3 = 25; BH3 = 20; tellTarget ("/B1") { gotoAndStop (1); }; tellTarget ("/B2") { gotoAndStop (1); }; tellTarget ("/B3") { gotoAndStop (1); }; } BossTimer = Number(BossTimer) + 1; if ((0 < Number(BL2)) and (0 < Number(BL3))) { if (550 < Number(BX1)) { BV1 = BV1 * -1; BX1 = 550; } if (Number(BX1) < 50) { BV1 = BV1 * -1; BX1 = 50; } if (Number(BV1) == 1) { BV1 = 0; } if (((Number(BV1) == Number(-2)) and (298 < Number(BX1))) and (Number(BX1) < 301)) { BV1 = 0; BX1 = 300; } if (301 < Number(BX1)) { BV1 = BV1 - 2; BX1 = BX1 - 1; } if (Number(BX1) < 299) { BV1 = Number(BV1) + 2; BX1 = Number(BX1) + 1; } if (0 < Number(BL1)) { BX1 = Number(BX1) + Number(BV1); } else if (301 < Number(BX1)) { BX1 = BX1 - 1; } Reload = Reload - 1; if (((((Number(WalkMode) == 1) and (0 >= Number(Reload))) and (0 < Number(BossTimer))) and (Number(BY3) == Number(BY1))) and (0 < Number(BL1))) { Reload = 20; EnemyAttack = 1; AttackType = 16; Q2 = 1; } if ((Number(BossTimer) == 10) and (Number(WalkMode) == 2)) { BV2 = 24; BX2 = 51; } if ((Number(BossTimer) == 40) and (Number(WalkMode) == 2)) { BV3 = 24; BX3 = 549; } if ((Number(BY1) < 100) and (Number(WalkMode) == 1)) { WalkMode = 2; BossTimer = 9; } if (((40 < Number(BossTimer)) and (300 < Number(BY1))) and (Number(WalkMode) == 2)) { WalkMode = 1; } if (Number(BossTimer) == 69) { BossTimer = 9; } if (Number(BV2) == Number(-26)) { if (Number(BL1) < 0) { EnemyAttack = 1; AttackType = 24; Q2 = 2; } tellTarget ("/Sound") { gotoAndPlay (60); }; } if (Number(BV3) == Number(-26)) { if (Number(BL1) < 0) { EnemyAttack = 1; AttackType = 4; Q2 = 3; } tellTarget ("/Sound") { gotoAndPlay (60); }; } if ((50 < Number(BX2)) and (Number(-26) < Number(BV2))) { BX2 = Number(BX2) + Number(BV2); BY2 = Number(BY2) + 8; BV2 = BV2 - 2; } else { BY2 = BY2 - 3; BX2 = 50; BV2 = 0; } if ((Number(BX3) < 550) and (Number(-26) < Number(BV3))) { BX3 = BX3 - BV3; BY3 = Number(BY3) + 8; BV3 = BV3 - 2; } else { BY3 = BY3 - 3; BX3 = 550; BV3 = 0; } BY1 = (Number(BY2) + Number(BY3)) / 2; } else { BY1 = Number(BY1) + 8; BX2 = Number(BX2) + 5; BX3 = BX3 - 5; if (Number(BL2) == Number(-100)) { BY2 = Number(BY2) + 15; } else { BY2 = Number(BY2) + 8; } if (Number(BL3) == Number(-100)) { BY3 = Number(BY3) + 15; } else { BY3 = Number(BY3) + 8; } } N = 1; while (Number(N) < 4) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while ((Number(L) < Number(ShotLast)) and (Number(Prog) < 2500)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if ((Number(N) == 1) and (Number(BV1) < 6)) { BV1 = Number(BV1) + 5; } if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if ((Number(N) == 1) and (Number(BV1) < 6)) { BV1 = Number(BV1) + 5; } if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("B" add N) { gotoAndPlay (4); }; if ((Number(N) == 2) or (Number(N) == 3)) { Prog = 2500; BossTimer = -1000; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } setProperty("/B4", _x , Number(BX1 * 0.75) + Number(BX2 / 4)); setProperty("/B4", _y , Number(BY1 * 0.75) + Number(BY2 / 4)); setProperty("/B7", _x , Number(BX1 * 0.75) + Number(BX3 / 4)); setProperty("/B7", _y , Number(BY1 * 0.75) + Number(BY3 / 4)); setProperty("/B5", _x , (Number(BX2) + Number(BX1)) / 2); setProperty("/B5", _y , (Number(BY2) + Number(BY1)) / 2); setProperty("/B8", _x , (Number(BX3) + Number(BX1)) / 2); setProperty("/B8", _y , (Number(BY3) + Number(BY1)) / 2); setProperty("/B6", _x , Number(BX2 * 0.75) + Number(BX1 / 4)); setProperty("/B6", _y , Number(BY2 * 0.75) + Number(BY1 / 4)); setProperty("/B9", _x , Number(BX3 * 0.75) + Number(BX1 / 4)); setProperty("/B9", _y , Number(BY3 * 0.75) + Number(BY1 / 4)); } if ((Number(Prog) < 1950) or (2699 < Number(Prog))) { if (Number(Prog) == 50) { Next1 = 121; Launch1 = Number(Speed) + 5; Delay1 = 0; } if (Number(Prog) == 150) { Launch1 = Speed; } if (Number(Prog) == 300) { Next1 = 24; Launch1 = Speed * 2; } if (Number(Prog) == 500) { Next2 = 1; Launch2 = Number(Speed) + 5; Delay2 = 0; } if (Number(Prog) == 700) { Next1 = 9; Launch1 = Number(Speed) + 5; Delay2 = 9999; } if (Number(Prog) == 850) { Delay1 = 9999; } if (Number(Prog) == 900) { Next1 = 24; Launch1 = Speed * 2; Next2 = 121; Launch2 = Number(Speed) + 5; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 1100) { Next1 = 1; Launch1 = Speed; } if (Number(Prog) == 1300) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 1400) { Next1 = 6; Launch1 = Speed - 3; Delay1 = 0; } if (Number(Prog) == 1600) { Delay1 = 9999; } if (Number(Prog) == 1750) { Next1 = 6; Launch1 = Speed - 2; Delay1 = 0; } if (Number(Prog) == 1900) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 2700) { Next1 = 121; Launch1 = Number(Speed) + 10; Delay1 = 0; } if (Number(Prog) == 2750) { Next2 = 18; Launch2 = Speed * 3; Delay2 = 0; } if (Number(Prog) == 2950) { Next1 = 24; Launch1 = Number(Speed * 2) + 5; Delay1 = 0; } if (Number(Prog) == 3100) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3150) { Next1 = 30; Launch1 = 30; Delay1 = 0; } if (Number(Prog) == 3250) { Next2 = 9; Launch2 = Number(Speed) + 10; Delay2 = 0; } if (Number(Prog) == 3450) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3500) { Next1 = 118; Launch1 = Speed * 3; Delay1 = 0; } if (Number(Prog) == 3700) { Next2 = 1; Launch1 = Number(Speed) + 15; Launch2 = Number(Speed) + 10; Delay2 = 0; } if (Number(Prog) == 3900) { Next2 = 121; } if (Number(Prog) == 4100) { Next2 = 30; Launch2 = 30; Delay2 = 0; } if (Number(Prog) == 4300) { Delay1 = 9999; Delay2 = 9999; } L = 1; while (Number(L) < 3) { if (0 >= eval ("Delay" add L)) { N = 1; while (Number(N) < 11) { if (((0 >= eval ("KT" add N)) and (eval ("KL" add N) == -100)) and (0 >= eval ("Delay" add L))) { if (Number(N) == Number(EnemyMax)) { EnemyMax = Number(N) + 1; } Set("KType" add N, eval ("Next" add L)); if (eval ("Next" add L) == Chaos) { Set("KType" add N, Number(random(15)) + 1); } if (eval ("Next" add L) == 101) { Set("KType" add N, 1); Set("Next" add L, 102); } else if (eval ("Next" add L) == 102) { Set("KType" add N, 2); Set("Next" add L, 101); } if (eval ("Next" add L) == 103) { Set("KType" add N, 3); Set("Next" add L, 104); } else if (eval ("Next" add L) == 104) { Set("KType" add N, 4); Set("Next" add L, 103); } if (eval ("Next" add L) == 105) { Set("KType" add N, 5); Set("Next" add L, 106); } else if (eval ("Next" add L) == 106) { Set("KType" add N, 6); Set("Next" add L, 105); } if (eval ("Next" add L) == 107) { Set("KType" add N, 7); Set("Next" add L, 108); } else if (eval ("Next" add L) == 108) { Set("KType" add N, 8); Set("Next" add L, 107); } if (eval ("Next" add L) == 110) { Set("KType" add N, 10); Set("Next" add L, 111); } else if (eval ("Next" add L) == 111) { Set("KType" add N, 11); Set("Next" add L, 110); } if (eval ("Next" add L) == 112) { Set("KType" add N, 12); Set("Next" add L, 113); } else if (eval ("Next" add L) == 113) { Set("KType" add N, 13); Set("Next" add L, 112); } if (eval ("Next" add L) == 114) { Set("KType" add N, 14); Set("Next" add L, 115); } else if (eval ("Next" add L) == 115) { Set("KType" add N, 15); Set("Next" add L, 114); } if (eval ("Next" add L) == 116) { Set("KType" add N, 16); Set("Next" add L, 117); } else if (eval ("Next" add L) == 117) { Set("KType" add N, 17); Set("Next" add L, 116); } if (eval ("Next" add L) == 118) { Set("KType" add N, 18); Set("Next" add L, 119); } else if (eval ("Next" add L) == 119) { Set("KType" add N, 19); Set("Next" add L, 118); } if (eval ("Next" add L) == 121) { Set("KType" add N, 21); Set("Next" add L, 122); } else if (eval ("Next" add L) == 122) { Set("KType" add N, 22); Set("Next" add L, 121); } if (eval ("Next" add L) == 220) { Set("KType" add N, 2); Set("Next" add L, 221); } else if (eval ("Next" add L) == 221) { Set("KType" add N, 20); Set("Next" add L, 220); } if (eval ("Next" add L) == 226) { Set("KType" add N, 2); Set("Next" add L, 227); } else if (eval ("Next" add L) == 227) { Set("KType" add N, 26); Set("Next" add L, 226); } Set("Delay" add L, eval ("Launch" add L)); if (eval ("KType" add N) == 1) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 2) { Set("KX" add N, 650); Set("KY" add N, Number(random(325)) + 70); Set("KVY" add N, 0); Set("KV" add N, 1); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (8); }; Set("KW" add N, 13); Set("KH" add N, 29); } if (eval ("KType" add N) == 3) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 200); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 4) { Set("KX" add N, 650); Set("KY" add N, random(200)); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 5) { Set("KX" add N, Number(random(300)) + 250); Set("KY" add N, -50); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 6) { Set("KX" add N, Number(random(300)) + 250); Set("KY" add N, 450); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 7) { Set("KX" add N, 650); Set("KY" add N, 56); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 8) { Set("KX" add N, 650); Set("KY" add N, 344); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 9) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KV" add N, Number(random(2)) + 1); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (9); }; Set("KW" add N, 30); Set("KH" add N, 27); } if (eval ("KType" add N) == 10) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 11) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 12) { Set("KX" add N, 650); Set("KY" add N, 0); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 13) { Set("KX" add N, 650); Set("KY" add N, 400); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 14) { Set("KX" add N, -50); Set("KY" add N, 0); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 15) { Set("KX" add N, -50); Set("KY" add N, 400); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 16) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 17) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 18) { Set("KX" add N, 650); Set("KY" add N, 360); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (4); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 19) { Set("KX" add N, 650); Set("KY" add N, 40); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (22); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 20) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 8); tellTarget (("K" add N) add "/Q") { gotoAndStop (6); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 21) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 50); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 22) { Set("KX" add N, 650); Set("KY" add N, random(350)); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 23) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (5); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 24) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 5); tellTarget (("K" add N) add "/Q") { gotoAndStop (17); }; Set("KW" add N, 20); Set("KH" add N, 35); } if (eval ("KType" add N) == 25) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 15); tellTarget (("K" add N) add "/Q") { gotoAndStop (10); }; Set("KW" add N, 36); Set("KH" add N, 38); } if (eval ("KType" add N) == 26) { Set("KX" add N, 650); Set("KY" add N, random(400)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (20); }; Set("KW" add N, 28); Set("KH" add N, 28); } if (eval ("KType" add N) == 27) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (16); }; Set("KW" add N, 32); Set("KH" add N, 34); } if (eval ("KType" add N) == 28) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KVY" add N, random(7) - 3); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (15); }; Set("KW" add N, 29); Set("KH" add N, 23); } if (eval ("KType" add N) == 29) { Set("KX" add N, 660); Set("KY" add N, Special); Special = Number(Special) + 25; if (Number(Special) == 375) { Special = 50; } Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 30) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (18); }; Set("KW" add N, 31); Set("KH" add N, 26); } if (eval ("KType" add N) == 32) { Set("KX" add N, 550); Set("KY" add N, 100); Set("KShoot" add N, 50); Set("KL" add N, 200); Set("KV" add N, 0); Set("KW" add N, 13); Set("KH" add N, 29); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; } if (eval ("KType" add N) == 33) { Set("KX" add N, 350); Set("KY" add N, 100); Set("KShoot" add N, 50); Set("KL" add N, 2000); Set("KV" add N, 0); Set("KW" add N, 13); Set("KH" add N, 29); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; } tellTarget ("K" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Q/Z") { gotoAndStop (1); }; } N = Number(N) + 1; } } L = Number(L) + 1; } N = 1; while (Number(N) < Number(EnemyMax)) { if (((450 < eval ("KY" add N)) or (eval ("KY" add N) < -51)) or (eval ("KX" add N) < -51)) { Set("KL" add N, -100); Set("KT" add N, 1); if (Number(Number(N) + 1) == Number(EnemyMax)) { EnemyMax = EnemyMax - 1; } } else { if (eval ("KType" add N) == 1) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 2) { Set("KX" add N, eval ("KX" add N) - 5); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KVY" add N, eval ("KVY" add N) - 0.5); } if (eval ("KV" add N) == 2) { Set("KVY" add N, eval ("KVY" add N) + 0.5); } if (eval ("KVY" add N) == 5) { Set("KV" add N, 1); } if (eval ("KVY" add N) == -5) { Set("KV" add N, 2); } } if (eval ("KType" add N) == 3) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 4) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 5) { Set("KY" add N, eval ("KY" add N) + 9); if ((eval ("KY" add N) == 130) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 6) { Set("KY" add N, eval ("KY" add N) - 9); if ((eval ("KY" add N) == 270) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 7) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) + 9); } } if (eval ("KType" add N) == 8) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) - 9); } } if (eval ("KType" add N) == 9) { Set("KX" add N, eval ("KX" add N) - 6); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 12); } if (eval ("KV" add N) == 2) { Set("KY" add N, eval ("KY" add N) + 12); } if (eval ("KY" add N) < 50) { Set("KV" add N, 2); } if (350 < eval ("KY" add N)) { Set("KV" add N, 1); } } if (eval ("KType" add N) == 10) { if ((eval ("KY" add N) == 50) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) - 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 190) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) + 10); } } if (eval ("KType" add N) == 11) { if ((eval ("KY" add N) == 350) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) + 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 210) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) - 10); } } if (eval ("KType" add N) == 12) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 13) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 14) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 15) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 16) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 17) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 18) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); if (0 < eval ("KL" add N)) { tellTarget ("/Sound") { gotoAndPlay (140); }; } } if ((99 < eval ("KTimer" add N)) and (eval ("KT" add N) < -5)) { Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((eval ("KY" add N) < 360) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 5.5); if (360 < eval ("KY" add N)) { Set("KVY" add N, 0); Set("KY" add N, 360); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 19) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); if (0 < eval ("KL" add N)) { tellTarget ("/Sound") { gotoAndPlay (140); }; } } if (99 < eval ("KTimer" add N)) { Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((40 < eval ("KY" add N)) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 5.5); if (eval ("KY" add N) < 40) { Set("KVY" add N, 0); Set("KY" add N, 40); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 20) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 475)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 21) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - 1); if ((eval ("KX" add N) == 490) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 22) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + 1); if ((eval ("KX" add N) == 490) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 23) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 4; Q = N; } } if (eval ("KType" add N) == 24) { Set("KX" add N, eval ("KX" add N) - 10); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 6; Q = N; } } if (eval ("KType" add N) == 25) { Set("KX" add N, eval ("KX" add N) - 5); if ((eval ("KX" add N) == 550) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 11; Q = N; } } if (eval ("KType" add N) == 26) { Set("KX" add N, eval ("KX" add N) - 8); if (0 < Number(Life1)) { if (FY1 < eval ("KY" add N)) { Set("KY" add N, eval ("KY" add N) - 1.5); } if (eval ("KY" add N) < FY1) { Set("KY" add N, eval ("KY" add N) + 1.5); } } else if (0 < Number(Life2)) { if (FY2 < eval ("KY" add N)) { Set("KY" add N, eval ("KY" add N) - 1.5); } if (eval ("KY" add N) < FY2) { Set("KY" add N, eval ("KY" add N) + 1.5); } } if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 27) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 10; Q = N; } } if (eval ("KType" add N) == 28) { Set("KX" add N, eval ("KX" add N) - 20); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); } if (eval ("KType" add N) == 29) { if ((500 < eval ("KX" add N)) or (eval ("KX" add N) < 480)) { Set("KX" add N, eval ("KX" add N) - 20); } else { Set("KX" add N, eval ("KX" add N) - 2); } if ((((((eval ("KX" add N) == 498) or (eval ("KX" add N) == 494)) or (eval ("KX" add N) == 490)) or (eval ("KX" add N) == 486)) or (eval ("KX" add N) == 482)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 30) { Set("KX" add N, eval ("KX" add N) - 6); } if (eval ("KType" add N) == 32) { Set("KShoot" add N, eval ("KShoot" add N) - 1); if (eval ("KV" add N) == 0) { Set("KY" add N, eval ("KY" add N) + 5); } if (eval ("KY" add N) == 50) { Set("KV" add N, 0); } if (eval ("KY" add N) == 350) { Set("KV" add N, 1); } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 5); } if ((eval ("KShoot" add N) == 0) and (0 < eval ("KL" add N))) { Set("KShoot" add N, 10); EnemyAttack = 1; AttackType = 4; Q = N; } } if ((((((FX1 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX1)) and ((FY1 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY1))) and (0 < eval ("KL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX2)) and ((FY2 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY2))) and (0 < eval ("KL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 30) - eval ("KW" add N))) and (((eval ("KX" add N) + 12) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 9) - eval ("KH" add N))) and (((eval ("KY" add N) + 9) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (L < 8)) { Set("SY" add L, -100); Set("SX" add L, 10000); Score1 = Number(Score1) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (7 < L)) { Set("SX" add L, 10000); Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-90 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 20); tellTarget (("K" add N) add "/Q/Z") { gotoAndPlay (2); }; if (eval ("KType" add N) == 30) { EnemyAttack = 1; AttackType = 11; Q = N; } } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); } Set("KT" add N, eval ("KT" add N) - 1); Set("KB" add N, eval ("KB" add N) - 1); N = Number(N) + 1; } Delay1 = Delay1 - 1; Delay2 = Delay2 - 1; } N = 1; if ((Number(EnemyAttack) == 1) and (((((Number(AttackType) == 4) or (Number(AttackType) == 6)) or (Number(AttackType) == 11)) or (Number(AttackType) == 16)) or (Number(AttackType) == 24))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if ((0 < Number(Q)) and (Number(EnemyAttack) != 30)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else if ((0 < Number(Q)) and (Number(EnemyAttack) == 30)) { Set("IX" add N, eval ("KX" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 2); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, -2); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 18.8); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 17.6); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 19.3); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 17.6); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 18.8); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 20) { Set("IX" add N, eval ("IX" add N) + 33); Set("ISX" add N, 12); Set("ISY" add N, 4.5); } if (Number(AttackType) == 19) { Set("IX" add N, eval ("IX" add N) + 33); Set("ISX" add N, 7.5); Set("ISY" add N, 10.75); AttackType = 20; EnemyAttack = 1; } if (Number(AttackType) == 18) { Set("IX" add N, eval ("IX" add N) + 33); Set("ISY" add N, 13.25); AttackType = 19; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("IX" add N, eval ("IX" add N) + 33); Set("ISX" add N, -7.5); Set("ISY" add N, 10.75); AttackType = 18; EnemyAttack = 1; } if (Number(AttackType) == 16) { Set("IX" add N, eval ("IX" add N) + 33); Set("ISX" add N, -12); Set("ISY" add N, 4.5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; AttackType = 0; Q = 0; Q2 = 0; if ((0 < Number(Life1)) and (Number(Prog) < 1700)) { startDrag ("/ship1", true, 0, 0, 600, 400); } if (((0 < Number(Life1)) and (Number(Prog) >= 1700)) and (Number(Prog) < 2600)) { startDrag ("/ship1", true, 45, 0, 555, 400); } if ((0 < Number(Life1)) and (Number(Prog) >= 2600)) { startDrag ("/ship1", true, 0, 40, 600, 360); } if (Number(PlayerMode) != 2) { FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); } else { setProperty("/ship1", _x , FX1); setProperty("/ship1", _y , FY1); } if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } if (Number(PlayerMode) == 2) { if (Number(Prog) == 100) { ShotStart = 5; ShotLast = 15; FX1 = -100; FY1 = 200; Life1 = -200; EtherTimer = -80; } if ((Number(FX1) < 100) and (Number(Prog) < 1600)) { FX1 = Number(FX1) + 5; } if ((Number(Prog) < 1600) or ((1750 < Number(Prog)) and (Number(Prog) < 1900))) { if ((Number(Number(KY1) + 16) < Number(FY1)) and (Number(FX1) == 100)) { FY1 = FY1 - 6; } if ((Number(FY1) < Number(KY1 - 16)) and (Number(FX1) == 100)) { FY1 = Number(FY1) + 6; } EtherTimer = Number(EtherTimer) + 1; if (Number(EtherTimer) == 20) { Attack1 = 1; } } if (Number(Prog) == 1600) { Attack1 = 0; } if (Number(Prog) == 1750) { Attack1 = 1; } if (Number(Prog) == 1900) { EtherTimer = 19; } if (1900 < Number(Prog)) { Attack1 = 0; FY1 = FY1 - 8; } } if (1 < Number(PlayerMode)) { if ((Number(Prog) >= 1700) and (Number(Prog) < 2600)) { if (Number(FX2) < 45) { FX2 = 45; } if (555 < Number(FX2)) { FX2 = 555; } } if (Number(Prog) >= 2600) { if (Number(FY2) < 40) { FY2 = 40; } if (360 < Number(FY2)) { FY2 = 360; } } } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; if (Number(Playermode) == 2) { Dlay1 = 3; } Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if ((((Number(Attack1) == 1) and (Number(Playermode) != 2)) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if ((((Number(Attack1) == 0) or (Number(Playermode) == 2)) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if ((Number(PlayerMode) == 2) and (Number(Prog) == 1951)) { ShotStart = 8; ShotLast = 15; } if (Number(Prog) == 20) { tellTarget ("/Talk") { gotoAndPlay (10); }; } if (Number(Prog) == 1300) { tellTarget ("/BG") { gotoAndPlay (2); }; } if (Number(Prog) == 1620) { tellTarget ("/Talk") { gotoAndPlay ("Mid"); }; } if (Number(Prog) == 1750) { tellTarget ("/BG") { gotoAndPlay ("Mid"); }; } if (Number(Prog) == 2400) { Prog = 2000; } if (Number(Prog) == 2630) { tellTarget ("/Talk") { gotoAndPlay ("Tunnel"); }; } if (Number(Prog) == 1650) { Checkpoint = 1; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 2560) { tellTarget ("/Intro") { gotoAndPlay ("Kaboom"); }; } if (Number(Prog) == 2570) { tellTarget ("/BG") { gotoAndPlay ("Kaboom"); }; } if (Number(Prog) == 2650) { Checkpoint = 2; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 4400) { Checkpoint = 3; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 4450) { Checkpoint = 3; tellTarget ("/Intro") { gotoAndPlay ("Boss"); }; } play();
Instance of Symbol 811 MovieClip "ship2" in Frame 1636
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1637
if (Number(Prog) < 4451) { prevFrame(); } else { BX1 = 5500; BY1 = 1000; BL1 = -200; }
Frame 1638
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1616); } Reload = Reload - 1; if (4599 < Number(Prog)) { if (Number(Prog) == 4600) { BMove = 0; BX1 = 700; BossTimer = -30; BY1 = 200; BV1 = 0; BL1 = 500; BW1 = 45; BH1 = 45; tellTarget ("/B1") { gotoAndStop (1); }; } BossTimer = Number(BossTimer) + 1; if (0 < Number(BL1)) { if (Number(BMove) == 0) { tellTarget ("/B1/D") { gotoAndStop (1); }; if (500 < Number(BX1)) { BX1 = BX1 - 5; } if (200 < Number(BY1)) { BY1 = BY1 - 5; } if (Number(BY1) < 200) { BY1 = Number(BY1) + 5; } if (((500 >= Number(BX1)) and (Number(BY1) == 200)) and (60 < Number(BossTimer))) { BMove = Number(random(3)) + 2; if (Number(BMove) == Number(BLast)) { BMove = Number(random(2)) + 4; } BLast = BMove; } if (Number(BMove) == 2) { BV1 = -20; } if (Number(BMove) == 3) { BV1 = 20; } if (Number(BMove) == 4) { BV1 = -18; } if (Number(BMove) == 5) { BV1 = -18; } } if (Number(BMove) == 1) { if (Number(Reload) < 0) { EnemyAttack = 1; Q2 = 1; AttackType = 1; Reload = Number(Difficulty * -1) + 6; } if (Number(BossTimer) == 150) { BMove = 0; BossTimer = 20; } } if (Number(BMove) == 2) { BY1 = BY1 - BV1; BV1 = Number(BV1) + 2; if (70 >= Number(BY1)) { BossTimer = 100; BMove = 1; BY1 = 70; } } if (Number(BMove) == 3) { BY1 = BY1 - BV1; BV1 = BV1 - 2; if (Number(BY1) >= 330) { BossTimer = 100; BMove = 1; BY1 = 330; } } if (Number(BMove) == 4) { BX1 = BX1 - BV1; BV1 = Number(BV1) + 2; if (Number(BX1) < Number(-100)) { BMove = Number(random(2)) + 6; } if (Number(BV1) == 0) { tellTarget ("/B1/D") { gotoAndPlay (2); }; } } if (Number(BMove) == 5) { BX1 = BX1 - BV1; BV1 = Number(BV1) + 2; if (Number(BX1) < Number(-100)) { BMove = Number(random(2)) + 11; tellTarget ("/B1/D") { gotoAndStop (20); }; } } if (Number(BMove) == 7) { BX1 = Number(BX1) + 3; BY1 = (BY1 - 10) - Difficulty; if (Number(BY1) < 70) { BMove = 9; EnemyAttack = 1; Q2 = 1; AttackType = 26; } if (700 < Number(BX1)) { BY1 = 200; BMove = 0; } } else if (Number(BMove) == 9) { BX1 = Number(BX1) + 3; BY1 = Number(Number(BY1) + 10) + Number(Difficulty); if (330 < Number(BY1)) { BMove = 7; EnemyAttack = 1; Q2 = 1; AttackType = 16; } if (700 < Number(BX1)) { BY1 = 200; BMove = 0; BossTimer = 70; } } if (Number(BMove) == 6) { BX1 = Number(BX1) + 6; BY1 = (BY1 - 10) - Difficulty; if (Number(BY1) < 70) { BMove = 10; EnemyAttack = 1; Q2 = 1; AttackType = 26; } if (700 < Number(BX1)) { BY1 = 200; BMove = 0; } } else if (Number(BMove) == 10) { BY1 = Number(Number(BY1) + 15) + Number(Difficulty); if (330 < Number(BY1)) { BMove = 6; EnemyAttack = 1; Q2 = 1; AttackType = 16; } if (700 < Number(BX1)) { BY1 = 200; BMove = 0; BossTimer = 70; } } if (Number(BMove) == 11) { BY1 = 70; BX1 = Number(BX1) + 5; if (700 < Number(BX1)) { BY1 = 200; BMove = 0; } if (Number(Reload) < 0) { EnemyAttack = 1; Q2 = 1; AttackType = 32; Reload = Number(Difficulty * -1) + 6; } } if (Number(BMove) == 12) { BY1 = 330; BX1 = Number(BX1) + 5; if (700 < Number(BX1)) { BY1 = 200; BMove = 0; } if (Number(Reload) < 0) { EnemyAttack = 1; Q2 = 1; AttackType = 31; Reload = Number(Difficulty * -1) + 6; } } } if (Number(BossTimer) == 99) { BossTimer = 70; } if (Number(BL1) < 0) { BX1 = BX1 - 5; } N = 1; while (Number(N) < 2) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) != 11) { Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) != 11) { Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("B" add N) { gotoAndPlay (4); }; if (Number(N) == 1) { Prog = 9000; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } N = 1; if ((Number(EnemyAttack) == 1) and (((((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 16)) or (Number(AttackType) == 26)) or (Number(AttackType) == 24))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (160); }; } while (Number(N) < 15) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if ((0 < Number(Q)) and (Number(EnemyAttack) != 30)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else if ((0 < Number(Q)) and (Number(EnemyAttack) == 30)) { Set("IX" add N, eval ("KX" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = ((eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2)) + (random(101) - 50); if (200 < Number(BY1)) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + random(200); Set("IX" add N, eval ("IX" add N) - 17); Set("IY" add N, eval ("IY" add N) + 50); } else { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - random(200); Set("IX" add N, eval ("IX" add N) - 17); Set("IY" add N, eval ("IY" add N) - 50); } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 2); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, -2); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 18.8); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 17.6); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 19.3); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 17.6); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 18.8); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 20) { Set("IY" add N, eval ("IY" add N) + 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISX" add N, 12); Set("ISY" add N, 4.5); } if (Number(AttackType) == 19) { Set("IY" add N, eval ("IY" add N) + 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISX" add N, 7.5); Set("ISY" add N, 10.75); AttackType = 20; EnemyAttack = 1; } if (Number(AttackType) == 18) { Set("IY" add N, eval ("IY" add N) + 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISY" add N, 13.25); AttackType = 19; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("IY" add N, eval ("IY" add N) + 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISX" add N, -7.5); Set("ISY" add N, 10.75); AttackType = 18; EnemyAttack = 1; } if (Number(AttackType) == 16) { Set("IY" add N, eval ("IY" add N) + 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISX" add N, -12); Set("ISY" add N, 4.5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } if (Number(AttackType) == 30) { Set("IY" add N, eval ("IY" add N) - 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISX" add N, 12); Set("ISY" add N, -4.5); } if (Number(AttackType) == 29) { Set("IY" add N, eval ("IY" add N) - 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISX" add N, 7.5); Set("ISY" add N, -10.75); AttackType = 30; EnemyAttack = 1; } if (Number(AttackType) == 28) { Set("IY" add N, eval ("IY" add N) - 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISY" add N, -13.25); AttackType = 29; EnemyAttack = 1; } if (Number(AttackType) == 27) { Set("IY" add N, eval ("IY" add N) - 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISX" add N, -7.5); Set("ISY" add N, -10.75); AttackType = 28; EnemyAttack = 1; } if (Number(AttackType) == 26) { Set("IY" add N, eval ("IY" add N) - 45); Set("IX" add N, eval ("IX" add N) + 37); Set("ISX" add N, -12); Set("ISY" add N, -4.5); AttackType = 27; EnemyAttack = 1; } if (Number(AttackType) == 31) { Set("ISX" add N, 0); Set("ISY" add N, (Number(random(5)) + 5) * 2); Set("IY" add N, eval ("IY" add N) + 45); Set("IX" add N, eval ("IX" add N) + 100); } if (Number(AttackType) == 32) { Set("ISX" add N, 0); Set("ISY" add N, (Number(random(5)) + 5) * -2); Set("IY" add N, eval ("IY" add N) - 45); Set("IX" add N, eval ("IX" add N) + 100); } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; AttackType = 0; Q = 0; Q2 = 0; if ((0 < Number(Life1)) and (Number(Prog) >= 2600)) { startDrag ("/ship1", true, 0, 40, 600, 360); } if (Number(PlayerMode) != 2) { FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); } else { setProperty("/ship1", _x , FX1); setProperty("/ship1", _y , FY1); } if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } if (0 < Number(Life2)) { if ((Number(Prog) >= 1700) and (Number(Prog) < 2600)) { if (Number(FX2) < 45) { FX2 = 45; } if (555 < Number(FX2)) { FX2 = 555; } } if (Number(Prog) >= 2600) { if (Number(FY2) < 40) { FY2 = 40; } if (360 < Number(FY2)) { FY2 = 360; } } } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 4600) { tellTarget ("/Music") { gotoAndPlay ("Boss3"); }; } if (Number(Prog) == 8000) { Prog = 5000; } if (Number(Prog) == 9001) { if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); Life1 = 100; } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); Life2 = 100; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 9160) { tellTarget ("/Intro") { gotoAndPlay ("Fade"); }; } if (Number(Prog) == 9181) { gotoAndPlay (3519); } play();
Frame 1639
prevFrame();
Frame 1654
stopAllSounds(); Mouse.hide(); Stage = 4; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } if (Number(Difficulty) == 1) { Speed = 20; Constant = 13; } if (Number(Difficulty) == 2) { Speed = 15; Constant = 15; } if (Number(Difficulty) == 3) { Speed = 12; Constant = 17; } if (Number(Difficulty) == 4) { Speed = 10; Constant = 20; } BX1 = 5500; BY1 = 1000; BL1 = -200; BX2 = 5500; BY2 = 1000; BL2 = -200; BX3 = 5500; BY3 = 1000; BL3 = -200; BX4 = 5500; BY4 = 1000; BL4 = -200; BX5 = 5500; BY5 = 1000; BL5 = -200; BX6 = 5500; BY6 = 1000; BL6 = -200; Claw2 = 0; Claw = 0; BX2 = 5500; BY2 = 1000; BX3 = 5500; BY3 = 1000; BL2 = -200; Aim = 0; Target = 0; Next1 = 0; Thud = 1; Launch1 = 0; Delay1 = 99999 /* 0x01869F */; Next2 = 0; Launch2 = 0; Delay2 = 99999 /* 0x01869F */; EnemyMax = 1; N = 1; while (Number(N) < 15) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; } else { Life1 = -100; } if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 200; } else { Life2 = -100; FX2 = -100; FY2 = -100; } N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) == 1) { ShotStart = 1; ShotLast = 8; } if (Number(PlayerMode) == 2) { ShotStart = 8; ShotLast = 15; } if (Number(PlayerMode) == 3) { ShotStart = 1; ShotLast = 15; } N = 1; while (Number(N) < 11) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KType" add n, 0); Set("KTimer" add n, 0); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); Set("KT" add N, 0); N = Number(N) + 1; } Delay = 0; Shot = 100; tellTarget ("/Intro") { gotoAndPlay (1); }; Prog = 0;
Frame 1673
if (Number(Checkpoint) == 1) { Prog = 2150; tellTarget ("/BG") { gotoAndPlay (52); }; } if (Number(Checkpoint) == 2) { Prog = 5000; tellTarget ("/BG") { gotoAndPlay (1800); }; } if (Number(Checkpoint) == 3) { Prog = 6300; tellTarget ("/BG") { gotoAndPlay (2900); }; }
Frame 1674
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1654); } if ((1499 < Number(Prog)) and (Number(Prog) < 2200)) { if (Number(Prog) == 1550) { BX1 = -100; BY1 = 200; BossTimer = -50; BL1 = 4 + Number(Difficulty); BW1 = 35; BH1 = 50; tellTarget ("/B1") { gotoAndStop (1); }; } BossTimer = Number(BossTimer) + 1; if (Number(BL1) < 0) { BX1 = BX1 - 2; } if (0 < Number(BL1)) { if ((Number(BossTimer) >= 20) and (80 >= Number(BossTimer))) { if ((0 < Number(Life1)) and (0 < Number(Life2))) { if (Number(BY1) < Number((Number(FY1) + Number(FY2)) / 2)) { BY1 = Number(BY1) + 5; } if (Number((Number(FY1) + Number(FY2)) / 2) < Number(BY1)) { BY1 = BY1 - 5; } } else if (0 < Number(Life1)) { if (Number(BY1) < Number(FY1)) { BY1 = Number(BY1) + 5; } if (Number(FY1) < Number(BY1)) { BY1 = BY1 - 5; } } else { if (Number(BY1) < Number(FY2)) { BY1 = Number(BY1) + 5; } if (Number(FY2) < Number(BY1)) { BY1 = BY1 - 5; } } } if (Number(BX1) < 50) { BX1 = Number(BX1) + 2.5; } BDelay = BDelay - 1; if ((((0 < Number(BL1)) and (0 >= Number(BDelay))) and (1 < Number(BossTimer))) and (Number(BossTimer) < 20)) { EnemyAttack = 1; Q2 = 1; AttackType = 22; if (Number(Difficulty) == 1) { BDelay = 5; } if (Number(Difficulty) == 2) { BDelay = 5; } if (Number(Difficulty) == 3) { BDelay = 4; } if (Number(Difficulty) == 4) { BDelay = 3; } } } if ((Number(BossTimer) == 80) and (Number(Prog) < 2000)) { BossTimer = 0; } N = 1; while (Number(N) < 2) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = 1; while (Number(L) < 5) { if ((((((eval ("KX" add L) >= ((eval ("BX" add N) - 50) - eval ("BW" add N))) and (((eval ("BX" add N) + 50) + eval ("BW" add N)) >= eval ("KX" add L))) and ((eval ("KY" add L) >= ((eval ("BY" add N) - 50) - eval ("BH" add N))) and (((eval ("BY" add N) + 50) + eval ("BH" add N)) >= eval ("KY" add L)))) and (0 < eval ("BL" add N))) and (BossTimer >= 0)) and (0 < eval ("KL" add L))) { tellTarget ("/Sound") { gotoAndPlay (40); }; BL1 = BL1 - 1; Set("KL" add L, 0); tellTarget ("B" add N) { gotoAndPlay (2); }; BossTimer = -5; } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("/B1") { gotoAndPlay ("Death"); }; Prog = 2000; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if ((3250 < Number(Prog)) and (Number(Prog) < 5000)) { if (Number(Prog) == 3251) { Alt = 1; BX2 = 900; BossTimer = 30; BY2 = 200; BL2 = 100; BW2 = 40; BH2 = 75; BW3 = 163; BH3 = 18; BW4 = 163; BH4 = 18; tellTarget ("/B2") { gotoAndStop (1); }; } BossTimer = Number(BossTimer) + 1; BX3 = BX3 - 50; BX4 = BX4 - 50; if (Number(BL2) < 0) { BX2 = BX2 - 4; } if (0 < Number(BL2)) { if ((530 < Number(BX2)) and (3450 < Number(Prog))) { BX2 = BX2 - 4; } if (Number(PlayerMode) == 1) { Target = 1; } if (Number(PlayerMode) == 2) { Target = 2; } if (Number(PlayerMode) == 3) { if (Number(Life1) < 0) { Target = 2; } else if (Number(Life2) < 0) { Target = 1; } else { Target = Alt; } } if (((Number(Target) == 1) and (Number(Aim) == 0)) and (20 < Number(BossTimer))) { if (Number(BY2) < Number(FY1)) { Aim = 1; } if (Number(FY1) < Number(BY2)) { Aim = 2; } } if (((Number(Target) == 2) and (Number(Aim) == 0)) and (20 < Number(BossTimer))) { if (Number(BY2) < Number(FY2)) { Aim = 1; } if (Number(FY2) < Number(BY2)) { Aim = 2; } } if (Number(Aim) == 1) { BY2 = Number(BY2) + 15; } if (Number(Aim) == 2) { BY2 = BY2 - 15; } if (((Number(Target) == 1) and (Number(Aim) == 1)) and (Number(FY1) < Number(BY2))) { Aim = 4; } if (((Number(Target) == 1) and (Number(Aim) == 2)) and (Number(BY2) < Number(FY1))) { Aim = 4; } if (((Number(Target) == 2) and (Number(Aim) == 1)) and (Number(FY2) < Number(BY2))) { Aim = 4; } if (((Number(Target) == 2) and (Number(Aim) == 2)) and (Number(BY2) < Number(FY2))) { Aim = 4; } if (Number(Aim) == 4) { Aim = 0; BossTimer = 2 * Difficulty; if (Number(Alt) == 1) { BY3 = BY2; BX3 = Number(BX2) + 150; tellTarget ("/Sound") { gotoAndPlay (50); }; Alt = 2; } else { BY4 = BY2; BX4 = Number(BX2) + 150; tellTarget ("/Sound") { gotoAndPlay (90); }; Alt = 1; } } if (Number(BossTimer) == 60) { BossTimer = 30; } } N = 2; while (Number(N) < 3) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) != 11) { Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) != 11) { Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("B" add N) { gotoAndPlay (4); }; Prog = 4000; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } N = 3; while (Number(N) < 5) { if (((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if ((Number(Prog) < 3350) or (4999 < Number(Prog))) { if (Number(Prog) == 50) { EnemyMax = 8; Next1 = 28; Launch1 = Speed - 5; Delay1 = 0; } if (Number(Prog) == 250) { Next2 = 121; Launch2 = Number(Speed) + 5; Delay2 = 0; } if (Number(Prog) == 450) { Next2 = 26; Launch2 = Number(Speed) + 15; Delay1 = 9999; } if (Number(Prog) == 650) { Next1 = 2; Launch1 = Number(Speed) + 13; Delay1 = 0; } if (Number(Prog) == 850) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 900) { Next1 = 28; Launch1 = Speed - 3; Next2 = 101; Launch2 = Number(Speed) + 2; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 1100) { Launch1 = Speed - 7; Delay1 = 0; Delay2 = 9999; } if (Number(Prog) == 1200) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 1240) { Next1 = 131; Launch1 = 23 - (Difficulty * 3); Delay1 = 0; } if (Number(Prog) == 1500) { EnemyMax = 5; BulletMax = 7; Next1 = 31; Launch1 = 20; } if (Number(Prog) == 2001) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 2200) { EnemyMax = 9; BulletMax = 14; Next1 = 1; Launch1 = Number(Speed) + 5; Delay1 = 0; } if (Number(Prog) == 2400) { Next2 = 12; Launch2 = Number(Speed) + 6; Delay2 = 0; } if (Number(Prog) == 2500) { Next2 = 13; Launch2 = Number(Speed) + 6; } if (Number(Prog) == 2600) { Next1 = 121; Launch1 = Number(Speed) + 6; Next2 = 101; Launch2 = Number(Speed) + 7; } if (Number(Prog) == 2850) { Delay1 = 9999; Next2 = 28; Launch2 = Speed - 6; } if (Number(Prog) == 3000) { Next1 = 23; Launch1 = Number(Speed) + 40; Delay1 = 0; Next2 = 121; Launch2 = Number(Speed) + 5; } if (Number(Prog) == 3200) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 5050) { Next1 = 121; Launch1 = Number(Speed) + 4; Next2 = 1; Launch2 = Number(Speed) + 7; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 5300) { Next1 = 2; Launch1 = Speed; Next2 = 26; Launch2 = Number(Speed) + 15; } if (Number(Prog) == 5500) { Next1 = 112; Launch1 = Number(Speed) + 10; Next2 = 1; Launch2 = Speed; } if (Number(Prog) == 5700) { Next1 = 28; Launch1 = Speed; Next2 = 1; Launch2 = Number(Speed) + 3; } if (Number(Prog) == 5900) { Next2 = 121; Launch2 = Speed; } if (Number(Prog) == 6100) { Delay1 = 9999; Delay2 = 9999; } if ((((((((((Number(Prog) == 5100) or (Number(Prog) == 5200)) or (Number(Prog) == 5300)) or (Number(Prog) == 5400)) or (Number(Prog) == 5500)) or (Number(Prog) == 5600)) or (Number(Prog) == 5700)) or (Number(Prog) == 5800)) or (Number(Prog) == 5900)) or (Number(Prog) == 6000)) { IY14 = Number(random(2) * 200) + 100; if (Number(IY14) == 100) { tellTarget ("/Talk") { gotoAndPlay ("down"); }; } if (Number(IY14) == 300) { tellTarget ("/Talk") { gotoAndPlay ("up"); }; } } if ((((((((((Number(Prog) == 5150) or (Number(Prog) == 5250)) or (Number(Prog) == 5350)) or (Number(Prog) == 5450)) or (Number(Prog) == 5550)) or (Number(Prog) == 5650)) or (Number(Prog) == 5750)) or (Number(Prog) == 5850)) or (Number(Prog) == 5950)) or (Number(Prog) == 6050)) { IX14 = 300; tellTarget ("/I14") { gotoAndPlay (2); }; LaserTimer = 15; } L = 1; while (Number(L) < 3) { if (0 >= eval ("Delay" add L)) { N = 1; while (Number(N) < 11) { if (((0 >= eval ("KT" add N)) and (eval ("KL" add N) == -100)) and (0 >= eval ("Delay" add L))) { if (Number(N) == Number(EnemyMax)) { EnemyMax = Number(N) + 1; } Set("KType" add N, eval ("Next" add L)); if (eval ("Next" add L) == Chaos) { Set("KType" add N, Number(random(15)) + 1); } if (eval ("Next" add L) == 101) { Set("KType" add N, 1); Set("Next" add L, 102); } else if (eval ("Next" add L) == 102) { Set("KType" add N, 2); Set("Next" add L, 101); } if (eval ("Next" add L) == 103) { Set("KType" add N, 3); Set("Next" add L, 104); } else if (eval ("Next" add L) == 104) { Set("KType" add N, 4); Set("Next" add L, 103); } if (eval ("Next" add L) == 105) { Set("KType" add N, 5); Set("Next" add L, 106); } else if (eval ("Next" add L) == 106) { Set("KType" add N, 6); Set("Next" add L, 105); } if (eval ("Next" add L) == 107) { Set("KType" add N, 7); Set("Next" add L, 108); } else if (eval ("Next" add L) == 108) { Set("KType" add N, 8); Set("Next" add L, 107); } if (eval ("Next" add L) == 110) { Set("KType" add N, 10); Set("Next" add L, 111); } else if (eval ("Next" add L) == 111) { Set("KType" add N, 11); Set("Next" add L, 110); } if (eval ("Next" add L) == 112) { Set("KType" add N, 12); Set("Next" add L, 113); } else if (eval ("Next" add L) == 113) { Set("KType" add N, 13); Set("Next" add L, 112); } if (eval ("Next" add L) == 114) { Set("KType" add N, 14); Set("Next" add L, 115); } else if (eval ("Next" add L) == 115) { Set("KType" add N, 15); Set("Next" add L, 114); } if (eval ("Next" add L) == 116) { Set("KType" add N, 16); Set("Next" add L, 117); } else if (eval ("Next" add L) == 117) { Set("KType" add N, 17); Set("Next" add L, 116); } if (eval ("Next" add L) == 118) { Set("KType" add N, 18); Set("Next" add L, 119); } else if (eval ("Next" add L) == 119) { Set("KType" add N, 19); Set("Next" add L, 118); } if (eval ("Next" add L) == 121) { Set("KType" add N, 21); Set("Next" add L, 122); } else if (eval ("Next" add L) == 122) { Set("KType" add N, 22); Set("Next" add L, 121); } if (eval ("Next" add L) == 131) { Set("KType" add N, 31); Set("Next" add L, 132); } else if (eval ("Next" add L) == 132) { Set("KType" add N, 32); Set("Next" add L, 131); } if (eval ("Next" add L) == 220) { Set("KType" add N, 2); Set("Next" add L, 221); } else if (eval ("Next" add L) == 221) { Set("KType" add N, 20); Set("Next" add L, 220); } if (eval ("Next" add L) == 226) { Set("KType" add N, 2); Set("Next" add L, 227); } else if (eval ("Next" add L) == 227) { Set("KType" add N, 26); Set("Next" add L, 226); } if (eval ("Next" add L) == 126) { Set("KType" add N, 1); Set("Next" add L, 127); } else if (eval ("Next" add L) == 127) { Set("KType" add N, 26); Set("Next" add L, 126); } if (eval ("Next" add L) == 326) { Set("KType" add N, 28); Set("Next" add L, 327); } else if (eval ("Next" add L) == 327) { Set("KType" add N, 26); Set("Next" add L, 326); } Set("Delay" add L, eval ("Launch" add L)); if (eval ("KType" add N) == 1) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 2) { Set("KX" add N, 670); Set("KY" add N, Number(random(325)) + 70); Set("KVY" add N, 0); Set("KV" add N, 1); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (8); }; Set("KW" add N, 13); Set("KH" add N, 29); } if (eval ("KType" add N) == 3) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 200); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 4) { Set("KX" add N, 650); Set("KY" add N, random(200)); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 5) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, -50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 6) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, 450); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 7) { Set("KX" add N, 650); Set("KY" add N, 56); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 8) { Set("KX" add N, 650); Set("KY" add N, 344); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 9) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KV" add N, 1); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (14); }; Set("KW" add N, 30); Set("KH" add N, 27); } if (eval ("KType" add N) == 10) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 11) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 12) { Set("KX" add N, 650); Set("KY" add N, 0); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 13) { Set("KX" add N, 650); Set("KY" add N, 400); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 14) { Set("KX" add N, -50); Set("KY" add N, 0); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 15) { Set("KX" add N, -50); Set("KY" add N, 400); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 16) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 17) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 18) { Set("KX" add N, 650); Set("KY" add N, 350); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (4); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 19) { Set("KX" add N, 650); Set("KY" add N, 50); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (22); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 20) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 8); tellTarget (("K" add N) add "/Q") { gotoAndStop (6); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 21) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 22) { Set("KX" add N, 650); Set("KY" add N, random(350)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 23) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (5); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 24) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (17); }; Set("KW" add N, 20); Set("KH" add N, 35); } if (eval ("KType" add N) == 25) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 15); tellTarget (("K" add N) add "/Q") { gotoAndStop (10); }; Set("KW" add N, 36); Set("KH" add N, 38); } if (eval ("KType" add N) == 26) { Set("KX" add N, 650); Set("KY" add N, (Number(random(3)) + 1) * 100); if (1000 < Number(Prog)) { Set("KY" add N, Number(random(300)) + 50); } Set("KL" add N, 5); tellTarget (("K" add N) add "/Q") { gotoAndStop (20); }; Set("KW" add N, 28); Set("KH" add N, 28); } if (eval ("KType" add N) == 27) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (16); }; Set("KW" add N, 32); Set("KH" add N, 34); } if (eval ("KType" add N) == 28) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KVY" add N, random(9) - 4); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (15); }; Set("KW" add N, 29); Set("KH" add N, 23); } if (eval ("KType" add N) == 29) { Set("KX" add N, 660); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 30) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (18); }; Set("KW" add N, 31); Set("KH" add N, 26); } if (eval ("KType" add N) == 31) { Set("KL" add N, 1); Set("KX" add N, 750); Set("KY" add N, Number(random(350)) + 25); tellTarget (("K" add N) add "/Q") { gotoAndStop (23); }; Set("KW" add N, 50); Set("KH" add N, 50); } if (eval ("KType" add N) == 32) { Set("KL" add N, 3); Set("KX" add N, 750); if (Number(Life2) < 0) { Set("KY" add N, FY1); } else if (Number(Life1) < 0) { Set("KY" add N, FY2); } else { Set("KY" add N, (Number(FY1) + Number(FY2)) / 2); } tellTarget (("K" add N) add "/Q") { gotoAndStop (23); }; Set("KW" add N, 50); Set("KH" add N, 50); } tellTarget ("K" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Q/Z") { gotoAndStop (1); }; } N = Number(N) + 1; } } L = Number(L) + 1; } N = 1; while (Number(N) < Number(EnemyMax)) { if (((450 < eval ("KY" add N)) or (eval ("KY" add N) < -51)) or (eval ("KX" add N) < -81)) { Set("KL" add N, -100); Set("KT" add N, 1); if (Number(Number(N) + 1) == Number(EnemyMax)) { EnemyMax = EnemyMax - 1; } } else { if (eval ("KType" add N) == 1) { Set("KX" add N, eval ("KX" add N) - 12); if ((eval ("KX" add N) == 482) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 2) { Set("KX" add N, eval ("KX" add N) - 5); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KVY" add N, eval ("KVY" add N) - 0.5); } if (eval ("KV" add N) == 2) { Set("KVY" add N, eval ("KVY" add N) + 0.5); } if (eval ("KVY" add N) == 5) { Set("KV" add N, 1); } if (eval ("KVY" add N) == -5) { Set("KV" add N, 2); } } if (eval ("KType" add N) == 3) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 4) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 5) { Set("KY" add N, eval ("KY" add N) + 9); if ((eval ("KY" add N) == 184) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 6) { Set("KY" add N, eval ("KY" add N) - 9); if ((eval ("KY" add N) == 216) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 7) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) + 9); } } if (eval ("KType" add N) == 8) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) - 9); } } if (eval ("KType" add N) == 9) { Set("KX" add N, eval ("KX" add N) - 6); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 12); } if (eval ("KV" add N) == 2) { Set("KY" add N, eval ("KY" add N) + 12); } if (eval ("KY" add N) < 10) { Set("KV" add N, 2); } if (390 < eval ("KY" add N)) { Set("KV" add N, 1); } } if (eval ("KType" add N) == 10) { if ((eval ("KY" add N) == 50) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) - 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 190) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) + 10); } } if (eval ("KType" add N) == 11) { if ((eval ("KY" add N) == 350) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) + 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 210) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) - 10); } } if (eval ("KType" add N) == 12) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 13) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 14) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 15) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 16) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 17) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 18) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); } if ((99 < eval ("KTimer" add N)) and (eval ("KT" add N) < -5)) { if (0 < eval ("KL" add N)) { } Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((eval ("KY" add N) < 350) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 2); if (350 < eval ("KY" add N)) { Set("KVY" add N, 0); Set("KY" add N, 350); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 19) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); } if (99 < eval ("KTimer" add N)) { if (0 < eval ("KL" add N)) { } Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((50 < eval ("KY" add N)) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 2); if (eval ("KY" add N) < 50) { Set("KVY" add N, 0); Set("KY" add N, 50); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 20) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 475)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 21) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - 1); if ((eval ("KX" add N) == 490) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 22) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + 1); if ((eval ("KX" add N) == 490) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 23) { Set("KX" add N, eval ("KX" add N) - 5); if (((eval ("KX" add N) == 500) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 4; Q = N; } } if (eval ("KType" add N) == 24) { Set("KX" add N, eval ("KX" add N) - 2.5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 6; Q = N; } } if (eval ("KType" add N) == 25) { Set("KX" add N, eval ("KX" add N) - 5); if ((eval ("KX" add N) == 550) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 11; Q = N; } } if (eval ("KType" add N) == 26) { Set("KX" add N, eval ("KX" add N) - 8); if (((eval ("KX" add N) == 554) or (eval ("KX" add N) == 394)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 16; Q = N; } if ((eval ("KX" add N) == 474) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } } if (eval ("KType" add N) == 27) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 10; Q = N; } } if (eval ("KType" add N) == 28) { Set("KX" add N, eval ("KX" add N) - 20); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); } if (eval ("KType" add N) == 29) { if ((500 < eval ("KX" add N)) or (eval ("KX" add N) < 480)) { Set("KX" add N, eval ("KX" add N) - 20); } else { Set("KX" add N, eval ("KX" add N) - 2); } if ((((eval ("KX" add N) == 498) or (eval ("KX" add N) == 490)) or (eval ("KX" add N) == 482)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 30) { Set("KX" add N, eval ("KX" add N) - 6); } if (eval ("KType" add N) == 31) { Set("KX" add N, eval ("KX" add N) - 20); } if (eval ("KType" add N) == 32) { Set("KX" add N, eval ("KX" add N) - 20); } if ((((((FX1 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX1)) and ((FY1 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY1))) and (0 < eval ("KL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX2)) and ((FY2 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY2))) and (0 < eval ("KL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while ((Number(L) < Number(ShotLast)) and ((Number(Prog) < 1240) or (2000 < Number(Prog)))) { if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 30) - eval ("KW" add N))) and (((eval ("KX" add N) + 12) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 9) - eval ("KH" add N))) and (((eval ("KY" add N) + 9) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (L < 8)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (7 < L)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); if (Number(Thud) == 1) { tellTarget ("/Sound") { gotoAndPlay (10); }; } if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } L = 1; while (((Number(L) < 14) and (1240 < Number(Prog))) and (Number(Prog) < 2000)) { if ((((eval ("IX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 10) + eval ("KW" add N)) >= eval ("IX" add L))) and ((eval ("IY" add L) >= ((eval ("KY" add N) - 10) - eval ("KH" add N))) and (((eval ("KY" add N) + 10) + eval ("KH" add N)) >= eval ("IY" add L)))) and (0 < eval ("KL" add N))) { Set("KL" add N, eval ("KL" add N) - 1); Set("IY" add L, -100); } L = Number(L) + 1; } L = 14; while (((Number(L) == 14) and (4000 < Number(Prog))) and (0 < Number(LaserTimer))) { if ((((eval ("IX" add L) >= ((eval ("KX" add N) - 350) - eval ("KW" add N))) and (((eval ("KX" add N) + 350) + eval ("KW" add N)) >= eval ("IX" add L))) and ((eval ("IY" add L) >= ((eval ("KY" add N) - 100) - eval ("KH" add N))) and (((eval ("KY" add N) + 100) + eval ("KH" add N)) >= eval ("IY" add L)))) and (0 < eval ("KL" add N))) { Set("KL" add N, eval ("KL" add N) - 1); } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-90 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 20); tellTarget (("K" add N) add "/Q/Z") { gotoAndPlay (2); }; } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); } Set("KT" add N, eval ("KT" add N) - 1); Set("KB" add N, eval ("KB" add N) - 1); N = Number(N) + 1; } Delay1 = Delay1 - 1; Delay2 = Delay2 - 1; if (Number(Prog) == 1239) { IY1 = 9999; IY2 = 9999; IY3 = 9999; IY4 = 9999; IY5 = 9999; IY6 = 9999; IY7 = 9999; IY8 = 9999; IY9 = 9999; IY10 = 9999; IY11 = 9999; IY12 = 9999; IY13 = 9999; } } N = 1; if ((Number(EnemyAttack) == 1) and ((Number(AttackType) == 4) or (Number(AttackType) == 11))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IY" add N, 999); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); if ((Number(AttackType) == 41) or (Number(AttackType) == 22)) { Set("IX" add N, eval ("BX" add Q2) + eval ("BW" add Q2)); } } if ((Number(AttackType) == 1) or (Number(AttackType) == 41)) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); if (Number(AttackType) == 41) { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) + eval ("BW" add Q2); } SDY = eval ("BY" add Q2) - eval ("FY" add AT); if (Number(AttackType) == 16) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - 50; } if (Number(AttackType) == 17) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + 50; } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 16) { AttackType = 17; EnemyAttack = 1; } } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("ISX" add N, 15); Set("ISY" add N, 5); } if (Number(AttackType) == 16) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; N = 14; if (4000 < Number(Prog)) { if ((((((FX1 >= ((eval ("IX" add N) - 11) - 350)) and (((eval ("IX" add N) + 11) + 350) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 100)) and (((eval ("IY" add N) + 16) + 100) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) and (0 < LaserTimer)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("IX" add N) - 11) - 350)) and (((eval ("IX" add N) + 11) + 350) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 100)) and (((eval ("IY" add N) + 16) + 100) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) and (0 < LaserTimer)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); LaserTimer = LaserTimer - 1; } if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 6200) { Prog = 6299; } if (Number(Prog) == 1500) { if (Number(PlayerMode) == 1) { tellTarget ("/Talk") { gotoAndPlay ("1"); }; } if (Number(PlayerMode) == 2) { tellTarget ("/Talk") { gotoAndPlay ("2"); }; } if (Number(PlayerMode) == 3) { tellTarget ("/Talk") { gotoAndPlay ("3"); }; } } if (Number(Prog) == 1999) { Prog = 1600; } if (Number(Prog) == 3999) { Prog = 3600; } if (Number(Prog) == 2200) { tellTarget ("/Talk") { gotoAndPlay ("Mid"); }; } if (Number(Prog) == 2100) { tellTarget ("/Intro") { gotoAndPlay ("Mid"); }; tellTarget ("/BG") { gotoAndPlay ("Mid"); }; Checkpoint = 1; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 4100) { Checkpoint = 2; BX4 = 5500; BY4 = 1000; BL4 = -200; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 4150) { tellTarget ("/Talk") { gotoAndPlay ("XS"); }; } if (Number(Prog) == 6300) { Checkpoint = 3; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 6350) { Checkpoint = 3; tellTarget ("/Intro") { gotoAndPlay ("Boss"); }; } play();
Instance of Symbol 478 MovieClip "ship2" in Frame 1674
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1675
if (Number(Prog) < 6351) { prevFrame(); }
Frame 1676
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1654); } if (Number(Prog) >= 6450) { if (Number(Prog) == 6450) { Claw = 0; BossTimer = -140; BX4 = 1200; BY4 = 200; BL4 = 550; BW4 = 115; BH4 = 85; tellTarget ("/B4") { gotoAndStop (1); }; BX5 = 950; BY5 = 0; BL5 = 700; BW5 = 10; BH5 = 120; tellTarget ("/B5") { gotoAndStop (1); }; BX6 = 950; BY6 = 400; BL6 = 700; BW6 = 10; BH6 = 120; tellTarget ("/B6") { gotoAndStop (1); }; } BossTimer = Number(BossTimer) + 1; if (0 < Number(BL4)) { if (550 < Number(BX4)) { BX4 = BX4 - 5; BX5 = BX5 - 5; BX6 = BX6 - 5; } if ((0 < Number(BossTimer)) and (Number(BossTimer) < 15)) { BX5 = BX5 - 20; BX6 = BX6 - 20; } if (Number(BossTimer) == 0) { tellTarget ("/B4/C4") { gotoAndPlay (2); }; tellTarget ("/B4/C5") { gotoAndPlay (2); }; } if (Number(BossTimer) == 20) { Claw = 1; } if (((Number(BossTimer) == 70) or (Number(BossTimer) == 170)) or (Number(BossTimer) == 270)) { Claw = 2; tellTarget ("/B4/C1/C3") { play(); }; tellTarget ("/B4/C2/C8") { play(); }; } if (((Number(BossTimer) == 85) or (Number(BossTimer) == 185)) or (Number(BossTimer) == 285)) { Claw = 3; } if ((Number(BossTimer) == 100) or (Number(BossTimer) == 200)) { Claw = 1; } if (Number(BossTimer) == 300) { Claw = 4; } if (Number(BossTimer) == 350) { Claw = 2; } if (Number(BossTimer) == 360) { Claw = 5; ClawT = 1; ClawB = 0; } if (Number(BossTimer) == 600) { Claw = 3; } if (Number(BossTimer) == 610) { Claw = 6; } if (Number(BossTimer) == 650) { Claw = 2; } if (Number(BossTimer) == 660) { Claw = 7; } if (Number(BossTimer) == 690) { Claw = 8; } if (Number(BossTimer) == 720) { Claw = 9; } if (Number(BossTimer) == 750) { Claw = 10; } if (Number(BossTimer) == 780) { Claw = 7; } if (Number(BossTimer) == 810) { Claw = 8; } if (Number(BossTimer) == 840) { Claw = 9; } if (Number(BossTimer) == 870) { Claw = 10; } if ((((((Number(BossTimer) == 900) or (Number(BossTimer) == 920)) or (Number(BossTimer) == 940)) or (Number(BossTimer) == 960)) or (Number(BossTimer) == 980)) or (Number(BossTimer) == 1000)) { Claw = 3; Claw2 = 1; } if (((((Number(BossTimer) == 910) or (Number(BossTimer) == 930)) or (Number(BossTimer) == 950)) or (Number(BossTimer) == 970)) or (Number(BossTimer) == 990)) { Claw = 2; } if (Number(BossTimer) == 1010) { Claw2 = 0; Claw = 1; BossTimer = 30; } if (Number(Claw) == 1) { if (0 < Number(Life1)) { if (Number(FX1) < Number(BX5)) { BX5 = (BX5 - 5) - (Difficulty * 2); } if (Number(BX5) < Number(FX1)) { BX5 = Number(Number(BX5) + 5) + Number(Difficulty * 2); } } if (Number(Life1) < 0) { if (Number(FX2) < Number(BX5)) { BX5 = (BX5 - 5) - (Difficulty * 2); } if (Number(BX5) < Number(FX2)) { BX5 = Number(Number(BX5) + 5) + Number(Difficulty * 2); } } if (0 < Number(Life2)) { if (Number(FX2) < Number(BX6)) { BX6 = (BX6 - 5) - (Difficulty * 1); } if (Number(BX6) < Number(FX2)) { BX6 = Number(Number(BX6) + 5) + Number(Difficulty * 1); } } if (Number(Life2) < 0) { if (Number(FX1) < Number(BX6)) { BX6 = (BX6 - 5) - (Difficulty * 1); } if (Number(BX6) < Number(FX1)) { BX6 = Number(Number(BX6) + 5) + Number(Difficulty * 1); } } } if (Number(Claw2) == 1) { BX5 = BX5 - 5; BX6 = BX6 - 5; } if (Number(Claw) == 2) { BY5 = Number(BY5) + 10; BY6 = BY6 - 10; } if (Number(Claw) == 3) { BY5 = BY5 - 10; BY6 = Number(BY6) + 10; } if (Number(Claw) == 4) { if (Number(BX5) < 400) { BX5 = Number(BX5) + 10; } if (0 < Number(BX6)) { BX6 = BX6 - 10; } } if (Number(Claw) == 5) { if (400 < Number(BX5)) { ClawT = 1; } if (Number(BX5) < 0) { ClawT = 0; } if (Number(ClawT) == 1) { BX5 = BX5 - (Difficulty * 5); } if (Number(ClawT) == 0) { BX5 = Number(BX5) + Number(Difficulty * 5); } if (400 < Number(BX6)) { ClawB = 1; } if (Number(BX6) < 0) { ClawB = 0; } if (Number(ClawB) == 1) { BX6 = BX6 - (Difficulty * 5); } if (Number(ClawB) == 0) { BX6 = Number(BX6) + Number(Difficulty * 5); } } if (Number(Claw) == 6) { if (Number(BX5) < 400) { BX5 = Number(BX5) + 10; } else { BX5 = 400; } if (Number(BX6) < 400) { BX6 = Number(BX6) + 10; } else { BX6 = 400; } } if (Number(Claw) == 7) { BX5 = BX5 - 13; } if (Number(Claw) == 8) { BX5 = Number(BX5) + 13; } if (Number(Claw) == 9) { BX6 = BX6 - 13; } if (Number(Claw) == 10) { BX6 = Number(BX6) + 13; } } N = 4; while (Number(N) < 7) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = 1; while (Number(L) < 15) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) == 4) { Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (Number(N) == 4) { Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } L = Number(L) + 1; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } if ((0 >= Number(BL4)) and (Number(-50) < Number(BL4))) { BL4 = -100; BL5 = -100; BL6 = -100; Prog = 7000; tellTarget ("/B4") { gotoAndPlay (4); }; } if (Number(BL4) == Number(-100)) { BX4 = Number(BX4) + 8; BX5 = Number(BX5) + 8; BX6 = Number(BX6) + 8; } } if ((0 < Number(Life1)) and (Number(Prog) < 6610)) { startDrag ("/ship1", true, 0, 0, 600, 400); } if ((0 < Number(Life1)) and (Number(Prog) >= 6610)) { startDrag ("/ship1", true, 0, 130, 600, 270); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } if ((Number(Prog) >= 6610) and (0 < Number(Life2))) { if (Number(FY2) < 130) { FY2 = 130; } if (270 < Number(FY2)) { FY2 = 270; } } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 6500) { tellTarget ("/Music") { gotoAndPlay ("Boss4"); }; } if (Number(Prog) == 6900) { Prog = 6700; } if ((0 < Number(Life1)) or (0 < Number(Life2))) { tellTarget ("/B4/C1") { gotoAndStop(int(Number(/:BX5) + 30)); }; tellTarget ("/B4/C2") { gotoAndStop(int(Number(/:BX6) + 30)); }; } play();
Frame 1677
if (Number(Prog) < 7100) { prevFrame(); }
Frame 1678
tellTarget ("/Sound3") { gotoAndPlay (20); }; Attack1 = 0; Attack2 = 0; tellTarget ("/BG") { gotoAndPlay (4000); }; stopDrag();
Frame 1751
N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (0 < Number(Life1)) { NewFX1 = 600; NewFY1 = 200; FX1 = -50; } if (0 < Number(Life2)) { NewFX2 = 100; FX2 = -50; } if (Number(Life1) < 0) { FX1 = -500; FY1 = -500; } if (Number(Life2) < 0) { FX2 = -500; FY2 = -500; } Confirm1 = 0; Confirm2 = 0;
Frame 1752
setProperty("/ship1", _x , FX1); setProperty("/ship1", _y , FY1); setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if (0 < Number(Life1)) { startDrag ("/Me", true, 0, 0, 600, 400); NewFX1 = getProperty("/Me", _x); NewFY1 = getProperty("/Me", _y); } if (0 < Number(Life1)) { if (Number(FY1) < Number(NewFY1)) { FY1 = Number(FY1) + 10; } if (Number(NewFY1) < Number(FY1)) { FY1 = FY1 - 10; } if (Number(FX1) < Number(NewFX1)) { FX1 = Number(FX1) + 15; } else { Confirm1 = 1; } } else { Confirm1 = 1; } if (0 < Number(Life2)) { if (Number(FX2) < Number(NewFX2)) { FX2 = Number(FX2) + 20; } else { Confirm2 = 1; } } else { Confirm2 = 1; } play();
Frame 1753
BX7 = 800; BY7 = 200; BW7 = 110; BH7 = 85; BX8 = 873; BY8 = 87; BW8 = 280; BH8 = 17; BX9 = 873; BY9 = 313; BW9 = 280; BH9 = 17; BX10 = 868; BY10 = 34; BW10 = 240; BH10 = 16; BX11 = 868; BY11 = 366; BW11 = 240; BH11 = 16; BossFour = 1; BossTimer = -100; AttackTimer = -10; BL7 = 150; BL8 = 70; BL9 = 70; BL10 = 50; BL11 = 50; if ((Number(Confirm1) == 0) or (Number(Confirm2) == 0)) { prevFrame(); }
Frame 1754
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1654); } BossTimer = Number(BossTimer) + 1; if (Number(BossFour) == 1) { AttackTimer = Number(AttackTimer) + 1; if (600 < Number(BX7)) { BX7 = BX7 - 5; BX8 = BX8 - 5; BX9 = BX9 - 5; } if ((Number(BossTimer) >= Number(-60)) and (Number(BossTimer) < Number(-40))) { BX10 = BX10 - 25; } if ((Number(BossTimer) >= Number(-40)) and (Number(BossTimer) < Number(-30))) { BX10 = Number(BX10) + 25; } if (Number(BossTimer) == Number(-54)) { tellTarget ("/Wall1") { gotoAndStop (2); }; tellTarget ("/Wall3") { gotoAndStop (2); }; } if ((Number(BossTimer) >= Number(-30)) and (Number(BossTimer) < Number(-10))) { BX11 = BX11 - 25; } if ((Number(BossTimer) >= Number(-10)) and (Number(BossTimer) < 0)) { BX11 = Number(BX11) + 25; } if (Number(BossTimer) == Number(-24)) { tellTarget ("/Wall2") { gotoAndStop (2); }; tellTarget ("/Wall4") { gotoAndStop (2); }; } if ((Number(BossTimer) >= 0) and (200 >= Number(BossTimer))) { if (((Number(AttackTimer) == 0) or ((Number(AttackTimer) == 20) and (2 < Number(Difficulty)))) and (0 < Number(BL8))) { EnemyAttack = 1; Q2 = 8; AttackType = 1; } if ((((Number(AttackTimer) == 10) and (Number(Difficulty) < 3)) or (((Number(AttackTimer) == 5) or (Number(AttackTimer) == 25)) and (2 < Number(Difficulty)))) and (0 < Number(BL9))) { EnemyAttack = 1; Q2 = 9; AttackType = 1; } if ((((Number(AttackTimer) == 20) and (Number(Difficulty) < 3)) or (((Number(AttackTimer) == 10) or (Number(AttackTimer) == 30)) and (2 < Number(Difficulty)))) and (0 < Number(BL10))) { EnemyAttack = 1; Q2 = 10; AttackType = 1; } if ((((Number(AttackTimer) == 30) and (Number(Difficulty) < 3)) or (((Number(AttackTimer) == 15) or (Number(AttackTimer) == 35)) and (2 < Number(Difficulty)))) and (0 < Number(BL11))) { EnemyAttack = 1; Q2 = 11; AttackType = 1; } } if (Number(AttackTimer) == 39) { AttackTimer = -1; } if ((Number(BossTimer) >= 230) and (242 >= Number(BossTimer))) { if (0 < Number(BL8)) { BX8 = BX8 - 30; } if (0 < Number(BL9)) { BX9 = BX9 - 30; } if (0 < Number(BL10)) { BX10 = BX10 - 30; } if (0 < Number(BL11)) { BX11 = BX11 - 30; } } if (Number(BossTimer) == 250) { EnemyAttack = 1; Q2 = 7; AttackType = 10; } if (Number(BossTimer) == 260) { EnemyAttack = 1; Q2 = 7; AttackType = 11; } if (Number(BossTimer) == 270) { EnemyAttack = 1; Q2 = 7; AttackType = 4; } if ((Number(BossTimer) >= 300) and (312 >= Number(BossTimer))) { if (0 < Number(BL8)) { BX8 = Number(BX8) + 30; } if (0 < Number(BL9)) { BX9 = Number(BX9) + 30; } if (0 < Number(BL10)) { BX10 = Number(BX10) + 30; } if (0 < Number(BL11)) { BX11 = Number(BX11) + 30; } } if (Number(BossTimer) == 350) { BossTimer = 0; } } if ((Number(BossFour) == 2) and (0 < Number(BL7))) { if (Number(BossTimer) == 1) { EnemyAttack = 1; Q2 = 7; AttackType = 4; } if (Number(BossTimer) == 21) { EnemyAttack = 1; Q2 = 7; AttackType = 11; } if (Number(BossTimer) == 41) { EnemyAttack = 1; Q2 = 7; AttackType = 10; } if (Number(BossTimer) == 60) { BossTimer = 0; } } N = 7; while (Number(N) < 12) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); if ((Number(N) != 7) or (Number(BossFour) == 2)) { Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); if ((Number(N) != 7) or (Number(BossFour) == 2)) { Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } } L = Number(L) + 1; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } if ((0 >= Number(BL7)) and (Number(-50) < Number(BL7))) { setProperty("/EX", _x , BX7); setProperty("/EX", _y , BY7); tellTarget ("/EX") { gotoAndPlay (4); }; tellTarget ("/B7") { gotoAndPlay (4); }; tellTarget ("/B8") { gotoAndPlay (40); }; tellTarget ("/B9") { gotoAndPlay (40); }; tellTarget ("/B10") { gotoAndPlay (40); }; tellTarget ("/B11") { gotoAndPlay (40); }; Prog = 15000; BL7 = -100; } if ((0 >= Number(BL8)) and (Number(-50) < Number(BL8))) { tellTarget ("/B8") { gotoAndPlay (4); }; BL8 = -100; } if ((0 >= Number(BL9)) and (Number(-50) < Number(BL9))) { tellTarget ("/B9") { gotoAndPlay (4); }; BL9 = -100; } if ((0 >= Number(BL10)) and (Number(-50) < Number(BL10))) { tellTarget ("/B10") { gotoAndPlay (4); }; BL10 = -100; } if ((0 >= Number(BL11)) and (Number(-50) < Number(BL11))) { tellTarget ("/B11") { gotoAndPlay (4); }; BL11 = -100; } if (((((Number(BL8) == Number(-100)) and (Number(BL9) == Number(-100))) and (Number(BL10) == Number(-100))) and (Number(BL11) == Number(-100))) and (Number(BossFour) == 1)) { BossFour = 2; BossTimer = 0; } if ((Number(BL8) < 0) and (Number(BX8) < 673)) { BX8 = Number(BX8) + 10; } if ((Number(BL9) < 0) and (Number(BX9) < 673)) { BX9 = Number(BX9) + 10; } if ((Number(BL10) < 0) and (Number(BX10) < 618)) { BX10 = Number(BX10) + 10; } if ((Number(BL11) < 0) and (Number(BX11) < 618)) { BX11 = Number(BX11) + 10; } N = 1; if ((Number(EnemyAttack) == 1) and (((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 10))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); if (Number(AttackType) == 16) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - 50; } if (Number(AttackType) == 17) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + 50; } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 16) { AttackType = 17; EnemyAttack = 1; } } if (Number(AttackType) == 16) { Set("IX" add N, eval ("IX" add N) - 23); Set("IY" add N, eval ("IY" add N) + 11); Set("ISX" add N, 11 + Number(Difficulty * 2)); Set("ISY" add N, 0); } if (Number(AttackType) == 2) { Set("ISX" add N, 8 + Number(Difficulty * 2)); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 8 + Number(Difficulty * 2)); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 8 + Number(Difficulty * 2)); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (Number(Prog) == 1640) { tellTarget ("/I1") { gotoAndStop (2); }; tellTarget ("/I2") { gotoAndStop (2); }; tellTarget ("/I3") { gotoAndStop (2); }; tellTarget ("/I4") { gotoAndStop (2); }; tellTarget ("/I5") { gotoAndStop (2); }; tellTarget ("/I6") { gotoAndStop (2); }; tellTarget ("/I7") { gotoAndStop (2); }; tellTarget ("/I8") { gotoAndStop (2); }; tellTarget ("/I9") { gotoAndStop (2); }; tellTarget ("/I10") { gotoAndStop (2); }; tellTarget ("/I11") { gotoAndStop (2); }; tellTarget ("/I12") { gotoAndStop (2); }; tellTarget ("/I13") { gotoAndStop (2); }; } if (Number(Prog) == 3040) { tellTarget ("/I1") { gotoAndStop (1); }; tellTarget ("/I2") { gotoAndStop (1); }; tellTarget ("/I3") { gotoAndStop (1); }; tellTarget ("/I4") { gotoAndStop (1); }; tellTarget ("/I5") { gotoAndStop (1); }; tellTarget ("/I6") { gotoAndStop (1); }; tellTarget ("/I7") { gotoAndStop (1); }; tellTarget ("/I8") { gotoAndStop (1); }; tellTarget ("/I9") { gotoAndStop (1); }; tellTarget ("/I10") { gotoAndStop (1); }; tellTarget ("/I11") { gotoAndStop (1); }; tellTarget ("/I12") { gotoAndStop (1); }; tellTarget ("/I13") { gotoAndStop (1); }; } if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 11000) { Prog = 10000; } if (Number(Prog) == 15001) { if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); Life1 = 100; } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); Life2 = 100; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 15160) { tellTarget ("/Intro") { gotoAndPlay ("Fade"); }; } if (Number(Prog) == 15181) { gotoAndPlay (4404); } play();
Instance of Symbol 478 MovieClip "ship2" in Frame 1754
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1755
prevFrame();
Frame 1769
stopAllSounds(); Mouse.hide(); Stage = 8; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } tellTarget ("/Intro") { gotoAndPlay (1); }; Speed = 10; Prog = 0; Constant = 15; Next1 = 0; Launch1 = 0; Delay1 = 99999 /* 0x01869F */; Next2 = 0; Launch2 = 0; Delay2 = 99999 /* 0x01869F */; EnemyMax = 1; BX3 = 900; BX4 = -900; BX5 = -900; BX6 = -900; BX7 = -900; BX8 = -900; BX9 = -900; BX10 = -900; BX11 = -900; BX12 = -900; BX13 = -900; BX14 = -900; BY3 = 200; BY4 = 900; BY5 = 900; BY6 = 900; BY7 = 900; BY8 = 900; BY9 = 900; BY10 = 900; BY11 = 900; BY12 = 900; BY13 = 900; BY14 = 900; BL3 = -200; BL4 = 200; BL5 = 200; BL6 = 200; BL7 = 200; BL8 = 200; BL9 = 200; BL10 = 200; BL11 = 200; BL12 = 200; BL13 = 200; BL14 = 200; BW4 = 15; BH4 = 15; BW5 = 15; BH5 = 15; BW6 = 15; BH6 = 15; BW7 = 15; BH7 = 15; BW8 = 15; BH8 = 15; BW9 = 15; BH9 = 15; BW10 = 15; BH10 = 15; BW11 = 15; BH11 = 15; BW12 = 15; BH12 = 15; BW13 = 15; BH13 = 15; BW14 = 15; BH14 = 15; Form = 1; N = 1; while (Number(N) < 17) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; FY1 = 200; FX1 = 100; } else { Life1 = -100; FY1 = -100; FX1 = -100; } if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 200; } else { Life2 = -100; FX2 = -100; FY2 = -100; } N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) == 1) { ShotStart = 1; ShotLast = 8; } if (Number(PlayerMode) == 2) { ShotStart = 8; ShotLast = 15; } if (Number(PlayerMode) == 3) { ShotStart = 1; ShotLast = 15; } N = 1; while (Number(N) < 11) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KType" add n, 0); Set("KTimer" add n, 0); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); Set("KT" add N, 0); N = Number(N) + 1; } Delay = 0; Shot = 100; tellTarget ("/Intro") { gotoAndPlay (1); };
Frame 1788
if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(Checkpoint) == 1) { tellTarget ("/Music") { gotoAndPlay ("Stage8"); }; Prog = 3125; tellTarget ("/BG") { gotoAndStop (708); }; } if (Number(Checkpoint) == 2) { tellTarget ("/Music") { gotoAndPlay ("Stage8"); }; Prog = 4570; tellTarget ("/BG") { gotoAndStop (708); }; }
Frame 1789
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1769); } if ((Number(Prog) < 2700) or (3150 < Number(Prog))) { if (Number(Prog) == 150) { Next1 = 130; Launch1 = Number(Speed) + 1; Delay1 = 0; } if (Number(Prog) == 400) { Next1 = 20; Launch1 = 50; Next2 = 23; Launch2 = 999; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 450) { Next1 = 1; Launch1 = Number(Speed) + 10; Launch2 = 9999; Delay1 = 0; Delay2 = 9999; } if (Number(Prog) == 600) { Next1 = 26; Launch1 = Number(Speed) + 5; Delay1 = 0; } if (Number(Prog) == 850) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 900) { Next1 = 25; Launch1 = 9999; Delay1 = 0; } if (Number(Prog) == 910) { Next1 = 130; Launch1 = Number(Speed) + 20; Delay1 = 0; } if (Number(Prog) == 970) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3175) { Next1 = 3; Launch1 = 10; Next2 = 23; Launch2 = 200; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 3375) { Next1 = 4; Launch1 = 10; Next2 = 20; Launch2 = 200; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 3575) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3600) { Next1 = 128; Launch1 = Speed; Delay1 = 0; } if (Number(Prog) == 3700) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3720) { Next1 = 24; Launch1 = 80; Delay1 = 0; Delay2 = 999; } if (Number(Prog) == 3721) { Next2 = 23; Launch2 = 300; Delay2 = 0; } if (Number(Prog) == 3800) { Next1 = 107; Launch1 = 30; Delay1 = 0; } if (Number(Prog) == 3900) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 3930) { Next1 = 25; Launch1 = 9999; Delay1 = 0; } if (Number(Prog) == 3940) { Next1 = 103; Launch1 = Speed; Delay1 = 0; } if (Number(Prog) == 4000) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 4030) { Next1 = 10; Launch1 = Number(Speed) + 15; Next2 = 24; Launch2 = 200; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 4180) { Next1 = 11; Launch1 = Number(Speed) + 15; Next2 = 23; Launch2 = 200; Delay1 = 0; Delay2 = 0; } if (Number(Prog) == 4330) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 4350) { Next1 = 27; Launch1 = 9999; Delay1 = 0; } if (Number(Prog) == 4379) { Next1 = 130; Launch1 = Number(Speed) + 5; Delay1 = 0; } if (Number(Prog) == 4500) { Delay1 = 9999; Delay2 = 9999; } L = 1; while (Number(L) < 3) { if (0 >= eval ("Delay" add L)) { N = 1; while (Number(N) < 11) { if (((0 >= eval ("KT" add N)) and (eval ("KL" add N) == -100)) and (0 >= eval ("Delay" add L))) { if (Number(N) == Number(EnemyMax)) { EnemyMax = Number(N) + 1; } Set("KType" add N, eval ("Next" add L)); if (eval ("Next" add L) == Chaos) { Set("KType" add N, Number(random(15)) + 1); } if (eval ("Next" add L) == 101) { Set("KType" add N, 1); Set("Next" add L, 102); } else if (eval ("Next" add L) == 102) { Set("KType" add N, 2); Set("Next" add L, 101); } if (eval ("Next" add L) == 103) { Set("KType" add N, 3); Set("Next" add L, 104); } else if (eval ("Next" add L) == 104) { Set("KType" add N, 4); Set("Next" add L, 103); } if (eval ("Next" add L) == 105) { Set("KType" add N, 5); Set("Next" add L, 106); } else if (eval ("Next" add L) == 106) { Set("KType" add N, 6); Set("Next" add L, 105); } if (eval ("Next" add L) == 107) { Set("KType" add N, 7); Set("Next" add L, 108); } else if (eval ("Next" add L) == 108) { Set("KType" add N, 8); Set("Next" add L, 107); } if (eval ("Next" add L) == 110) { Set("KType" add N, 10); Set("Next" add L, 111); } else if (eval ("Next" add L) == 111) { Set("KType" add N, 11); Set("Next" add L, 110); } if (eval ("Next" add L) == 112) { Set("KType" add N, 12); Set("Next" add L, 113); } else if (eval ("Next" add L) == 113) { Set("KType" add N, 13); Set("Next" add L, 112); } if (eval ("Next" add L) == 114) { Set("KType" add N, 14); Set("Next" add L, 115); } else if (eval ("Next" add L) == 115) { Set("KType" add N, 15); Set("Next" add L, 114); } if (eval ("Next" add L) == 116) { Set("KType" add N, 16); Set("Next" add L, 117); } else if (eval ("Next" add L) == 117) { Set("KType" add N, 17); Set("Next" add L, 116); } if (eval ("Next" add L) == 121) { Set("KType" add N, 21); Set("Next" add L, 122); } else if (eval ("Next" add L) == 122) { Set("KType" add N, 22); Set("Next" add L, 121); } if (eval ("Next" add L) == 128) { Set("KType" add N, 28); Set("Next" add L, 129); } else if (eval ("Next" add L) == 129) { Set("KType" add N, 29); Set("Next" add L, 128); } if (eval ("Next" add L) == 130) { Set("KType" add N, 30); Set("Next" add L, 131); } else if (eval ("Next" add L) == 131) { Set("KType" add N, 31); Set("Next" add L, 130); } if (eval ("Next" add L) == 220) { Set("KType" add N, 2); Set("Next" add L, 221); } else if (eval ("Next" add L) == 221) { Set("KType" add N, 20); Set("Next" add L, 220); } Set("Delay" add L, eval ("Launch" add L)); if (eval ("KType" add N) == 1) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); if (3800 < Number(Prog)) { Set("KY" add N, Number(random(150)) + 25); } Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 2) { Set("KX" add N, 670); Set("KY" add N, Number(random(100)) + 70); Set("KVY" add N, 0); Set("KV" add N, 1); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (8); }; Set("KW" add N, 13); Set("KH" add N, 29); } if (eval ("KType" add N) == 3) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 200); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 4) { Set("KX" add N, 650); Set("KY" add N, random(200)); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 5) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, -50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); Set("OneShot" add N, 1); } if (eval ("KType" add N) == 6) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, 450); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); Set("OneShot" add N, 1); } if (eval ("KType" add N) == 7) { Set("KX" add N, 650); Set("KY" add N, 56); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 8) { Set("KX" add N, 650); Set("KY" add N, 344); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 9) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KV" add N, 1); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (14); }; Set("KW" add N, 30); Set("KH" add N, 27); } if (eval ("KType" add N) == 10) { Set("KX" add N, 500); Set("KY" add N, -50); Set("KL" add N, 6); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 11) { Set("KX" add N, 500); Set("KY" add N, 450); Set("KL" add N, 6); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 12) { Set("KX" add N, 650); Set("KY" add N, 0); Set("KV" add N, 20); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 13) { Set("KX" add N, 650); Set("KY" add N, 400); Set("KV" add N, 20); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 14) { Set("KX" add N, -50); Set("KY" add N, 0); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 15) { Set("KX" add N, -50); Set("KY" add N, 400); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 16) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 17) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 18) { Set("KX" add N, 650); Set("KY" add N, 350); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (4); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 19) { Set("KX" add N, 650); Set("KY" add N, 50); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (22); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 20) { Set("KX" add N, 660); Set("KY" add N, 100); Set("KL" add N, 20); tellTarget (("K" add N) add "/Q") { gotoAndStop (6); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 21) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 250); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 22) { Set("KX" add N, 650); Set("KY" add N, random(200)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 23) { Set("KX" add N, 660); Set("KY" add N, 300); Set("KL" add N, 20); tellTarget (("K" add N) add "/Q") { gotoAndStop (5); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 24) { Set("KX" add N, 650); Set("KY" add N, 100); Set("KL" add N, 20); tellTarget (("K" add N) add "/Q") { gotoAndStop (17); }; Set("KW" add N, 20); Set("KH" add N, 35); } if (eval ("KType" add N) == 25) { Set("KX" add N, 650); Set("KY" add N, 200); Set("KL" add N, 25); tellTarget (("K" add N) add "/Q") { gotoAndStop (10); }; Set("KW" add N, 36); Set("KH" add N, 38); } if (eval ("KType" add N) == 26) { Set("KX" add N, 650); Set("KY" add N, Number(random(3) * 100) + 100); Set("KL" add N, 5); tellTarget (("K" add N) add "/Q") { gotoAndStop (20); }; Set("KW" add N, 28); Set("KH" add N, 28); } if (eval ("KType" add N) == 27) { Set("KX" add N, 650); Set("KY" add N, 200); Set("KL" add N, 30); tellTarget (("K" add N) add "/Q") { gotoAndStop (16); }; Set("KW" add N, 32); Set("KH" add N, 34); } if (eval ("KType" add N) == 28) { Set("KX" add N, 650); Set("KY" add N, 0); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (15); }; Set("KW" add N, 29); Set("KH" add N, 23); } if (eval ("KType" add N) == 29) { Set("KX" add N, 650); Set("KY" add N, 400); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (15); }; Set("KW" add N, 29); Set("KH" add N, 23); } if (eval ("KType" add N) == 30) { Set("KX" add N, 660); Set("KY" add N, 50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 31) { Set("KX" add N, 660); Set("KY" add N, 350); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 32) { Set("KX" add N, 660); Set("KY" add N, 200); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } tellTarget ("K" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Q/Z") { gotoAndStop (1); }; } N = Number(N) + 1; } } L = Number(L) + 1; } N = 1; while (Number(N) < Number(EnemyMax)) { if (((450 < eval ("KY" add N)) or (eval ("KY" add N) < -51)) or (eval ("KX" add N) < -51)) { Set("KL" add N, -100); Set("KT" add N, 1); if (Number(Number(N) + 1) == Number(EnemyMax)) { EnemyMax = EnemyMax - 1; } } else { if (eval ("KType" add N) == 1) { Set("KX" add N, eval ("KX" add N) - 12); if ((eval ("KX" add N) == 482) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 2) { Set("KX" add N, eval ("KX" add N) - 5); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KVY" add N, eval ("KVY" add N) - 0.5); } if (eval ("KV" add N) == 2) { Set("KVY" add N, eval ("KVY" add N) + 0.5); } if (eval ("KVY" add N) == 5) { Set("KV" add N, 1); } if (eval ("KVY" add N) == -5) { Set("KV" add N, 2); } } if (eval ("KType" add N) == 3) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 4) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 5) { Set("KY" add N, eval ("KY" add N) + 9); if (((((FY1 < (eval ("KY" add N) + 15)) and (0 < Life1)) or ((FY2 < (eval ("KY" add N) + 15)) and (0 < Life2))) and (0 < eval ("KL" add N))) and (eval ("OneShot" add N) == 1)) { Set("OneShot" add N, 0); EnemyAttack = 1; AttackType = 2; Q = N; } } if (eval ("KType" add N) == 6) { Set("KY" add N, eval ("KY" add N) - 9); if ((((((eval ("KY" add N) - 15) < FY1) and (0 < Life1)) or (((eval ("KY" add N) - 15) < FY2) and (0 < Life2))) and (0 < eval ("KL" add N))) and (eval ("OneShot" add N) == 1)) { Set("OneShot" add N, 0); EnemyAttack = 1; AttackType = 2; Q = N; } } if (eval ("KType" add N) == 7) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) + 9); } } if (eval ("KType" add N) == 8) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) - 9); } } if (eval ("KType" add N) == 9) { Set("KX" add N, eval ("KX" add N) - 6); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 12); } if (eval ("KV" add N) == 2) { Set("KY" add N, eval ("KY" add N) + 12); } if (eval ("KY" add N) < 10) { Set("KV" add N, 2); } if (390 < eval ("KY" add N)) { Set("KV" add N, 1); } } if (eval ("KType" add N) == 10) { if ((eval ("KY" add N) == 50) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) - 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 500) { if ((eval ("KY" add N) == 190) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) + 10); } } if (eval ("KType" add N) == 11) { if ((eval ("KY" add N) == 350) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) + 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 500) { if ((eval ("KY" add N) == 210) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) - 10); } } if (eval ("KType" add N) == 12) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 13) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 14) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 15) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 16) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 17) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 18) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); if (0 < eval ("KL" add N)) { tellTarget ("/Sound") { gotoAndPlay (140); }; } } if ((99 < eval ("KTimer" add N)) and (eval ("KT" add N) < -5)) { Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((eval ("KY" add N) < 350) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 3.7); if (350 < eval ("KY" add N)) { Set("KVY" add N, 0); Set("KY" add N, 350); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 19) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(5)) + 5); Set("KTimer" add N, 2000); if (0 < eval ("KL" add N)) { tellTarget ("/Sound") { gotoAndPlay (140); }; } } if (99 < eval ("KTimer" add N)) { Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((50 < eval ("KY" add N)) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 3.7); if (eval ("KY" add N) < 50) { Set("KVY" add N, 0); Set("KY" add N, 50); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 21) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) - 4); if ((eval ("KX" add N) == 490) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 22) { Set("KX" add N, eval ("KX" add N) - 10); Set("KY" add N, eval ("KY" add N) + 1); if ((eval ("KX" add N) == 490) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 26) { Set("KX" add N, eval ("KX" add N) - 8); if ((((eval ("KX" add N) == 554) or (eval ("KX" add N) == 394)) or (eval ("KX" add N) == 474)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 16; Q = N; } } if (eval ("KType" add N) == 28) { Set("KX" add N, eval ("KX" add N) - 25); Set("KY" add N, eval ("KY" add N) + 8); } if (eval ("KType" add N) == 29) { Set("KX" add N, eval ("KX" add N) - 25); Set("KY" add N, eval ("KY" add N) - 8); } if (29 < eval ("KType" add N)) { if ((500 < eval ("KX" add N)) or (eval ("KX" add N) < 480)) { Set("KX" add N, eval ("KX" add N) - 20); } else { Set("KX" add N, eval ("KX" add N) - 2); } if ((((eval ("KX" add N) == 498) or (eval ("KX" add N) == 490)) or (eval ("KX" add N) == 482)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 20) { if ((500 >= eval ("KX" add N)) and (eval ("KX" add N) >= 350)) { Set("KX" add N, eval ("KX" add N) - 1); if (((eval ("KX" add N) / 7) == int(eval ("KX" add N) / 7)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } else { Set("KX" add N, eval ("KX" add N) - 20); } } if (eval ("KType" add N) == 23) { if ((500 >= eval ("KX" add N)) and (eval ("KX" add N) >= 350)) { Set("KX" add N, eval ("KX" add N) - 1); if (((eval ("KX" add N) / 20) == int(eval ("KX" add N) / 20)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 4; Q = N; } } else { Set("KX" add N, eval ("KX" add N) - 20); } } if (eval ("KType" add N) == 24) { if ((500 >= eval ("KX" add N)) and (eval ("KX" add N) >= 350)) { Set("KX" add N, eval ("KX" add N) - 1); if (((eval ("KX" add N) / 20) == int(eval ("KX" add N) / 20)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 4; Q = N; } } else { Set("KX" add N, eval ("KX" add N) - 20); } } if (eval ("KType" add N) == 25) { if ((500 >= eval ("KX" add N)) and (eval ("KX" add N) >= 390)) { Set("KX" add N, eval ("KX" add N) - 1); if (((eval ("KX" add N) / 40) == int(eval ("KX" add N) / 40)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 11; Q = N; } } else { Set("KX" add N, eval ("KX" add N) - 20); } } if (eval ("KType" add N) == 27) { if ((500 >= eval ("KX" add N)) and (eval ("KX" add N) >= 390)) { Set("KX" add N, eval ("KX" add N) - 1); if (((eval ("KX" add N) / 40) == int(eval ("KX" add N) / 40)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 10; Q = N; } } else { Set("KX" add N, eval ("KX" add N) - 20); } } if ((((((FX1 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX1)) and ((FY1 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY1))) and (0 < eval ("KL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 19; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX2)) and ((FY2 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY2))) and (0 < eval ("KL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 19; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 30) - eval ("KW" add N))) and (((eval ("KX" add N) + 12) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 9) - eval ("KH" add N))) and (((eval ("KY" add N) + 9) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (L < 8)) { Set("SY" add L, -100); if ((((Prog < 1300) or ((2000 < Prog) and (Prog < 3699))) or (5450 < Prog)) or (eval ("KType" add N) == 33)) { Score1 = Number(Score1) + 50; } if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (7 < L)) { Set("SY" add L, -100); if ((((Prog < 1300) or ((2000 < Prog) and (Prog < 3699))) or (5450 < Prog)) or (eval ("KType" add N) == 33)) { Score2 = Number(Score2) + 50; } if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-90 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 20); tellTarget (("K" add N) add "/Q/Z") { gotoAndPlay (2); }; if (eval ("KType" add N) == 33) { Prog = 1799; } } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); } Set("KT" add N, eval ("KT" add N) - 1); Set("KB" add N, eval ("KB" add N) - 1); N = Number(N) + 1; } Delay1 = Delay1 - 1; Delay2 = Delay2 - 1; } if ((1050 < Number(Prog)) and (Number(Prog) < 2000)) { if (500 < Number(BX3)) { BX3 = BX3 - 5; } N = 3; setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); } if ((2000 < Number(Prog)) and (Number(Prog) < 3125)) { BX4 = BX4 - 5; BX5 = BX5 - 5; BX6 = BX6 - 5; if ((Number(Form) == 0) and (3050 < Number(Prog))) { BX3 = BX3 - 20; BY3 = BY3 - 5; } if (Number(Prog) == 2001) { BL3 = 175; BW1 = 1; BH1 = 15; BW2 = 1; BH2 = 15; BW3 = 75; BH3 = 100; BL1 = 200; BL2 = 200; BV3 = 0; BossTimer = 0; Form = 1; } BossTimer = Number(BossTimer) + 1; if ((Number(Form) == 3) and (Number(BossTimer) < 0)) { if (195 < Number(BY3)) { BY3 = BY3 - 5; } else if (Number(BY3) < 195) { BY3 = Number(BY3) + 5; } else { BY3 = 200; } if (Number(BY3) == 200) { BossTimer = 0; BL3 = 200; } } if ((Number(Form) == 3) and (0 < Number(BossTimer))) { if (Number(BossTimer) == 120) { BW1 = 1; tellTarget ("/B3/B1") { gotoAndPlay (25); }; BW2 = 1; tellTarget ("/B3/B2") { gotoAndPlay (25); }; } if (Number(BossTimer) == 130) { Target = Number(random(41) * 5) + 100; } if (130 < Number(BossTimer)) { if (Number(BY3) < Number(Target)) { BY3 = Number(BY3) + 5; } if (Number(Target) < Number(BY3)) { BY3 = BY3 - 5; } if (Number(Target) == Number(BY3)) { BossTimer = 0; } } if (Number(BossTimer) == 10) { tellTarget ("/B3/B1") { gotoAndPlay (2); }; tellTarget ("/B3/B2") { gotoAndPlay (50); }; BW1 = 600; BW2 = 600; } if (Number(BossTimer) == 40) { tellTarget ("/Sound") { gotoAndPlay (170); }; BX4 = BX3 - 75; BY4 = BY3; BV4 = -9; BVD4 = 1; BX5 = BX3 - 75; BY5 = BY3; BV5 = 9; BVD5 = 0; } } N = 4; while (Number(N) < 7) { Set("BY" add N, eval ("BY" add N) + eval ("BV" add N)); if (eval ("BVD" add N) == 1) { Set("BV" add N, eval ("BV" add N) + 0.5); } if (eval ("BVD" add N) == 0) { Set("BV" add N, eval ("BV" add N) - 0.5); } if (eval ("BV" add N) == 9) { Set("BVD" add N, 0); } if (eval ("BV" add N) == -9) { Set("BVD" add N, 1); } N = Number(N) + 1; } if ((Number(Form) == 2) and (Number(BossTimer) < 0)) { if (90 < Number(BY3)) { BY3 = BY3 - 5; } if (Number(BY3) < 90) { BY3 = Number(BY3) + 1; } if (Number(BY3) == 90) { BossTimer = 0; BL3 = 150; } } if ((Number(Form) == 2) and (0 < Number(BossTimer))) { if (Number(BossTimer) == 10) { tellTarget ("/B3/B1") { gotoAndPlay (2); }; } if (Number(BossTimer) == 17) { BW1 = 600; } if ((30 < Number(BossTimer)) and (Number(BossTimer) < 200)) { BY3 = Number(BY3) + 20; if (Number(BY3) == 310) { BossTimer = 500; } } if (Number(BossTimer) == 500) { BW1 = 1; tellTarget ("/B3/B1") { gotoAndPlay (25); }; } if (Number(BossTimer) == 510) { tellTarget ("/B3/B2") { gotoAndPlay (2); }; } if (Number(BossTimer) == 517) { BW2 = 600; } if ((530 < Number(BossTimer)) and (Number(BossTimer) < 900)) { BY3 = BY3 - 20; if (Number(BY3) == 90) { BossTimer = 980; } } if (Number(BossTimer) == 980) { BW2 = 1; tellTarget ("/B3/B2") { gotoAndPlay (25); }; } if (Number(BossTimer) == 989) { BossTimer = 9; } } if (Number(Form) == 1) { if (Number(BossTimer) == 10) { Laser = Number(random(2)) + 1; if (Number(Laser) == 1) { tellTarget ("/B3/B1") { gotoAndPlay (2); }; } if (Number(Laser) == 2) { tellTarget ("/B3/B2") { gotoAndPlay (2); }; } } if (Number(BossTimer) == 17) { if (Number(Laser) == 1) { BW1 = 600; } if (Number(Laser) == 2) { BW2 = 600; } } if (Number(BossTimer) == 40) { if (Number(Laser) == 1) { BV3 = 14; } if (Number(Laser) == 2) { BV3 = -14; } } if (39 < Number(BossTimer)) { BY3 = Number(BY3) + Number(BV3); if (Number(Laser) == 1) { BV3 = BV3 - 0.5; } if (Number(Laser) == 2) { BV3 = Number(BV3) + 0.5; } } if (((Number(Laser) == 1) and (200 >= Number(BY3))) and (50 < Number(BossTimer))) { BV3 = 0; BY3 = 200; BossTimer = 0; BW1 = 1; tellTarget ("/B3/B1") { gotoAndPlay (25); }; } if (((Number(Laser) == 2) and (Number(BY3) >= 200)) and (50 < Number(BossTimer))) { BV3 = 0; BY3 = 200; BossTimer = 0; BW2 = 1; tellTarget ("/B3/B2") { gotoAndPlay (25); }; } } BX1 = BX3 - 75; BX2 = BX3 - 75; BY1 = BY3 - 90; BY2 = Number(BY3) + 90; N = 3; L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } N = 1; while (Number(N) < 6) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 19; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 19; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("/B3") { gotoAndPlay (4); }; if (Number(Form) == 3) { Prog = 3000; BW1 = 1; BW2 = 1; BL1 = -100; BL2 = -100; BL3 = -100; BL4 = -100; BL5 = -100; Form = 0; if ((10 < Number(BossTimer)) and (Number(BossTimer) < 120)) { tellTarget ("/B3/B1") { gotoAndPlay (25); }; tellTarget ("/B3/B2") { gotoAndPlay (25); }; } } if (Number(Form) == 2) { BW1 = 1; BW2 = 1; if ((10 < Number(BossTimer)) and (Number(BossTimer) < 500)) { tellTarget ("/B3/B1") { gotoAndPlay (25); }; } if ((510 < Number(BossTimer)) and (Number(BossTimer) < 980)) { tellTarget ("/B3/B2") { gotoAndPlay (25); }; } Form = 3; BossTimer = -500; } if (Number(Form) == 1) { BW1 = 1; BW2 = 1; if (((Number(Laser) == 1) and (9 < Number(BossTimer))) and (Number(BossTimer) < 90)) { tellTarget ("/B3/B1") { gotoAndPlay (25); }; } if (((Number(Laser) == 2) and (9 < Number(BossTimer))) and (Number(BossTimer) < 90)) { tellTarget ("/B3/B2") { gotoAndPlay (25); }; } Form = 2; BossTimer = -500; BY3 = int(BY3); } } Set("BB" add N, eval ("BB" add N) - 1); if (2 < Number(N)) { setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); } N = Number(N) + 1; } } if ((Number(Prog) < 1100) or (2000 < Number(Prog))) { N = 1; if ((Number(EnemyAttack) == 1) and ((((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 10)) or (Number(AttackType) == 6))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 16) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IY" add N, 999); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q2)) { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } else { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q2)) { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); } else { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("ISX" add N, 15); Set("ISY" add N, 5); } if (Number(AttackType) == 16) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } if (Number(AttackType) == 25) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 12); Set("ISY" add N, 3); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 26) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 12); Set("ISY" add N, -3); AttackType = 25; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 19; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 19; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; } if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 100) { tellTarget ("/Music") { gotoAndPlay ("Stage8"); }; } if (Number(Prog) == 4610) { tellTarget ("/Intro") { gotoAndPlay ("Boss"); }; } if (Number(Prog) == 1000) { tellTarget ("/BG") { gotoAndPlay ("1"); }; } if (Number(Prog) == 1060) { tellTarget ("/Talk") { gotoAndPlay ("1"); }; } if (Number(Prog) == 2900) { Prog = 2400; } if (Number(Prog) == 3100) { Checkpoint = 1; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 4560) { Checkpoint = 2; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } play();
Instance of Symbol 811 MovieClip "ship2" in Frame 1789
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1790
if (Number(Prog) < 4660) { prevFrame(); } else { BX3 = 900; BY3 = 200; }
Frame 1791
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; tellTarget ("/Talk") { gotoAndPlay ("4"); }; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1769); } if (Number(Prog) < 4770) { if (500 < Number(BX3)) { BX3 = BX3 - 5; } } if (4770 < Number(Prog)) { BossTimer = Number(BossTimer) + 1; Shoot = Shoot - 1; if (Number(Prog) == 4771) { BL3 = 150; BW3 = 75; BH3 = 100; BD3 = 1; BossTimer = 0; Form = 1; Next = 1; Phase = 1; Shoot = 0; } if (Number(BossTimer) < 0) { if (Number(Form) == 12) { if (205 < Number(BY3)) { BY3 = BY3 - 5; } else if (Number(BY3) < 195) { BY3 = Number(BY3) + 5; } else { BY3 = 200; } } if (Number(Form) == 11) { if (Number(BossTimer) == Number(-20)) { tellTarget ("/Talk") { gotoAndPlay ("2"); }; } BX13 = BX13 - 2; BX14 = BX14 - 2; BL3 = 300; if (Number(BX3) < 495) { BX3 = Number(BX3) + 5; } else if (505 < Number(BX3)) { BX3 = BX3 - 5; } else { BX3 = 500; } if (205 < Number(BY3)) { BY3 = BY3 - 5; } else if (Number(BY3) < 195) { BY3 = Number(BY3) + 5; } else { BY3 = 200; } } if (Number(Form) == 9) { BL3 = 150; if (Number(BX13) < Number(BX3 - 60)) { BX13 = Number(BX13) + 10; } else { BX13 = BX3 - 60; } if (Number(BY13) < Number(BY3 - 130)) { BY13 = Number(BY13) + 5; } else { BY13 = BY3 - 130; } if (Number(BX14) < Number(BX3 - 60)) { BX14 = Number(BX14) + 10; } else { BX14 = BX3 - 60; } if (Number(Number(BY3) + 130) < Number(BY14)) { BY14 = BY14 - 5; } else { BY14 = Number(BY3) + 130; } if (Number(BX3) < 490) { BX3 = Number(BX3) + 10; } else if (510 < Number(BX3)) { BX3 = BX3 - 10; } else { BX3 = 500; } if (205 < Number(BY3)) { BY3 = BY3 - 5; } else if (Number(BY3) < 195) { BY3 = Number(BY3) + 5; } else { BY3 = 200; } } if ((Number(Form) == 8) or (Number(Form) == 10)) { N = 4; while (Number(N) < 13) { Set("BY" add N, -500); Set("BL" add N, 200); tellTarget ("B" add N) { gotoAndStop (1); }; N = Number(N) + 1; } BL3 = 200; if (205 < Number(BY3)) { BY3 = BY3 - 5; } else if (Number(BY3) < 195) { BY3 = Number(BY3) + 5; } else { BY3 = 200; } if (Number(BX3) < 495) { BX3 = Number(BX3) + 5; } else if (505 < Number(BX3)) { BX3 = BX3 - 5; } else { BX3 = 500; } BY13 = BY3 - 130; BY14 = Number(BY3) + 130; } if ((Number(Form) == 4) or (Number(Form) == 6)) { BL3 = 200; Phase = 1; if (205 < Number(BY3)) { BY3 = BY3 - 5; } else if (Number(BY3) < 195) { BY3 = Number(BY3) + 5; } else { BY3 = 200; } } if (Number(Form) == 7) { if (Number(BossTimer) == Number(-50)) { BX13 = BX3 - 60; BY13 = 200; BX14 = BX3 - 60; BY14 = 200; BL3 = 150; BD3 = 1; Shoot = 0; } if (205 < Number(BY3)) { BY3 = BY3 - 5; } else if (Number(BY3) < 195) { BY3 = Number(BY3) + 5; } else { BY3 = 200; } if (Number(BY14) < Number(Number(BY3) + 130)) { BY14 = Number(BY14) + 5; } if (Number(BY3 - 130) < Number(BY13)) { BY13 = BY13 - 5; } } if ((Number(Form) == 3) or (Number(Form) == 5)) { BL3 = 150; BD3 = 1; Shoot = 0; if (205 < Number(BY3)) { BY3 = BY3 - 5; } else if (Number(BY3) < 195) { BY3 = Number(BY3) + 5; } else { BY3 = 200; } } if (Number(Form) == 2) { BL3 = 200; if (Number(BY3 / 15) != Number(int(BY3 / 15))) { BY3 = Number(BY3) + 1; } } } if (0 < Number(BossTimer)) { if (Number(Form) == 12) { if (Number(BossTimer) == 45) { tellTarget ("/Talk") { gotoAndPlay ("3"); }; } BY3 = Number(BY3) + 3; BX3 = BX3 - 5; if (Number(BossTimer) == 300) { tellTarget ("/Intro") { gotoAndPlay ("Fade"); }; } if (Number(BossTimer) == 321) { gotoAndPlay (1856); } } if (Number(Form) == 11) { if (Number(BossTimer) == 1) { N = 4; while (Number(N) < 13) { Set("BY" add N, -500); Set("BL" add N, 200); tellTarget ("B" add N) { gotoAndStop (1); }; N = Number(N) + 1; } } if (Number(BossTimer) == 25) { tellTarget ("/Sound") { gotoAndPlay (170); }; BV4 = -8; BV5 = 8; BX4 = BX3 - 75; BY4 = BY3; BVD4 = 1; BX5 = BX3 - 75; BY5 = BY3; BVD5 = 0; } if (Number(BossTimer) == 50) { tellTarget ("/Sound") { gotoAndPlay (170); }; BV6 = -8; BV7 = 8; BX6 = BX3 - 75; BY6 = BY3; BVD6 = 1; BX7 = BX3 - 75; BY7 = BY3; BVD7 = 0; } if (Number(BossTimer) == 75) { tellTarget ("/Sound") { gotoAndPlay (170); }; BX8 = BX3 - 75; BY8 = BY3; BV8 = -8; BVD8 = 1; BX9 = BX3 - 75; BY9 = BY3; BV9 = 8; BVD9 = 0; } if (Number(BossTimer) == 100) { tellTarget ("/Sound") { gotoAndPlay (170); }; BX10 = BX3 - 75; BY10 = BY3; BV10 = -8; BVD10 = 1; BX11 = BX3 - 75; BY11 = BY3; BV11 = 8; BVD11 = 0; } if (Number(BossTimer) == 120) { BossTimer = 20; } if (29 < Number(BossTimer)) { if (Number(BY3) < Number(Target)) { BY3 = Number(BY3) + 5; } if (Number(Target) < Number(BY3)) { BY3 = BY3 - 5; } if (Number(Target) == Number(BY3)) { Target = Number(random(3) * 75) + 125; } } N = 4; while (Number(N) < 13) { Set("BX" add N, eval ("BX" add N) - 5); Set("BY" add N, eval ("BY" add N) + eval ("BV" add N)); if (eval ("BVD" add N) == 1) { Set("BV" add N, eval ("BV" add N) + 0.5); } if (eval ("BVD" add N) == 0) { Set("BV" add N, eval ("BV" add N) - 0.5); } if (eval ("BV" add N) == 8) { Set("BVD" add N, 0); } if (eval ("BV" add N) == -8) { Set("BVD" add N, 1); } N = Number(N) + 1; } } if (Number(Form) == 10) { if (Number(BossTimer) < 45) { BX13 = BX13 - 10; BX14 = BX14 - 10; } if (Number(BossTimer) == 50) { BossTimer = 90; } if ((100 < Number(BossTimer)) and (0 >= Number(Shoot))) { EnemyAttack = 1; AttackType = 4; Q2 = 3; Shoot = 14; } if (100 < Number(BossTimer)) { if (Number(BY3) < Number(Target)) { BY3 = Number(BY3) + 5; } if (Number(Target) < Number(BY3)) { BY3 = BY3 - 5; } if (Number(Target) == Number(BY3)) { Target = (Number(random(23)) + 2) * 15; } } if ((150 < Number(BossTimer)) and (Number(BossTimer) < 250)) { BX3 = BX3 - 1; } if ((250 < Number(BossTimer)) and (Number(BossTimer) < 350)) { BX3 = Number(BX3) + 1; } if (Number(BossTimer) == 350) { BossTimer = 150; } BX4 = BX3 - 70; BY4 = BY3 - 90; BX5 = Number(BX13 * 0.75) + Number(BX4 / 4); BY5 = Number(BY13 * 0.75) + Number(BY4 / 4); BX6 = Number(BX13 * 0.5) + Number(BX4 * 0.5); BY6 = Number(BY13 * 0.5) + Number(BY4 * 0.5); BX7 = Number(BX13 / 4) + Number(BX4 * 0.75); BY7 = Number(BY13 / 4) + Number(BY4 * 0.75); BX8 = BX3 - 70; BY8 = Number(BY3) + 90; BX9 = Number(BX14 * 0.75) + Number(BX8 / 4); BY9 = Number(BY14 * 0.75) + Number(BY8 / 4); BX10 = Number(BX14 * 0.5) + Number(BX8 * 0.5); BY10 = Number(BY14 * 0.5) + Number(BY8 * 0.5); BX11 = Number(BX14 / 4) + Number(BX8 * 0.75); BY11 = Number(BY14 / 4) + Number(BY8 * 0.75); } if (Number(Form) == 9) { if (Number(BD3) == 1) { BY3 = BY3 - 5; } if (Number(BD3) == 2) { BY3 = Number(BY3) + 5; } if (Number(BY3) < 130) { BD3 = 2; } if (270 < Number(BY3)) { BD3 = 1; } BY13 = BY3 - 130; BY14 = Number(BY3) + 130; if (0 >= Number(Shoot)) { if (Number(Next) == 1) { Next = 3; } else if (Number(Next) == 2) { Next = 14; } else if (Number(Next) == 13) { Next = 1; } else if (Number(Next) == 3) { Next = 2; } else { Next = 13; } EnemyAttack = 1; AttackType = 4; Q2 = Next; Shoot = 9; } } if (Number(Form) == 8) { if (Number(BossTimer) < 30) { BX13 = BX13 - 10; BX14 = BX14 - 10; BY13 = BY13 - 2; BY14 = Number(BY14) + 2; } if (Number(BossTimer) == 50) { BossTimer = 90; } if (((((Number(BossTimer) == 100) or (Number(BossTimer) == 120)) or (Number(BossTimer) == 140)) or (Number(BossTimer) == 160)) or (Number(BossTimer) == 180)) { EnemyAttack = 1; AttackType = 1; Q2 = 13; } if (((((Number(BossTimer) == 110) or (Number(BossTimer) == 130)) or (Number(BossTimer) == 150)) or (Number(BossTimer) == 170)) or (Number(BossTimer) == 190)) { EnemyAttack = 1; AttackType = 1; Q2 = 14; } if (Number(BossTimer) == 220) { BV3 = 22; } if (220 < Number(BossTimer)) { BX3 = BX3 - BV3; BV3 = BV3 - 0.5; } if (Number(BV3) == Number(-22)) { BX3 = 500; BV3 = 0; BossTimer = 90; } BX4 = BX3 - 70; BY4 = BY3 - 90; BX5 = Number(BX13 * 0.75) + Number(BX4 / 4); BY5 = Number(BY13 * 0.75) + Number(BY4 / 4); BX6 = Number(BX13 * 0.5) + Number(BX4 * 0.5); BY6 = Number(BY13 * 0.5) + Number(BY4 * 0.5); BX7 = Number(BX13 / 4) + Number(BX4 * 0.75); BY7 = Number(BY13 / 4) + Number(BY4 * 0.75); BX8 = BX3 - 70; BY8 = Number(BY3) + 90; BX9 = Number(BX14 * 0.75) + Number(BX8 / 4); BY9 = Number(BY14 * 0.75) + Number(BY8 / 4); BX10 = Number(BX14 * 0.5) + Number(BX8 * 0.5); BY10 = Number(BY14 * 0.5) + Number(BY8 * 0.5); BX11 = Number(BX14 / 4) + Number(BX8 * 0.75); BY11 = Number(BY14 / 4) + Number(BY8 * 0.75); } if (Number(Form) == 7) { if (Number(BD3) == 1) { BY3 = BY3 - 4; } if (Number(BD3) == 2) { BY3 = Number(BY3) + 4; } if (Number(BY3) < 130) { BD3 = 2; } if (270 < Number(BY3)) { BD3 = 1; } BY13 = BY3 - 130; BY14 = Number(BY3) + 130; if (0 >= Number(Shoot)) { if (Number(Next) == 1) { Next = 2; } else if (Number(Next) == 2) { Next = 14; } else if (Number(Next) == 13) { Next = 1; } else { Next = 13; } EnemyAttack = 1; AttackType = 4; Q2 = Next; Shoot = 9; } } if (Number(Form) == 6) { if (Number(BossTimer) == 10) { N = 4; while (Number(N) < 13) { tellTarget ("B" add N) { gotoAndStop (1); }; Set("BX" add N, 450); Set("BV" add N, 0); Set("BVX" add N, 0); Set("BY" add N, 200); Set("BL" add N, 200); N = Number(N) + 1; } } if ((10 < Number(BossTimer)) and (Number(BossTimer) < 50)) { if (25 < Number(BX4)) { BX4 = BX4 - 12.5; } if (75 < Number(BX5)) { BX5 = BX5 - 12.5; } if (125 < Number(BX6)) { BX6 = BX6 - 12.5; } if (175 < Number(BX7)) { BX7 = BX7 - 12.5; } if (225 < Number(BX8)) { BX8 = BX8 - 12.5; } if (275 < Number(BX9)) { BX9 = BX9 - 12.5; } if (325 < Number(BX10)) { BX10 = BX10 - 12.5; } if (375 < Number(BX11)) { BX11 = BX11 - 12.5; } if (425 < Number(BX12)) { BX12 = BX12 - 12.5; } } if (50 < Number(BossTimer)) { if (Number(Phase) == 1) { BY4 = BY4 - 9; BY6 = BY4; BY8 = BY4; BY10 = BY4; BY12 = BY4; BY5 = Number(BY5) + 9; BY7 = BY5; BY9 = BY5; BY11 = BY5; } else { BY4 = Number(BY4) + 9; BY6 = BY4; BY8 = BY4; BY10 = BY4; BY12 = BY4; BY5 = BY5 - 9; BY7 = BY5; BY9 = BY5; BY11 = BY5; } if (Number(BY4) < 20) { Phase = 2; } if (380 < Number(BY4)) { Phase = 1; } } } if (Number(Form) == 5) { if (Number(BD3) == 1) { BY3 = BY3 - 3; } if (Number(BD3) == 2) { BY3 = Number(BY3) + 3; } if (Number(BY3) < 90) { BD3 = 2; } if (310 < Number(BY3)) { BD3 = 1; } if (0 >= Number(Shoot)) { EnemyAttack = 1; AttackType = 4; Q2 = Next; Shoot = 9; if (Number(Next) == 1) { Next = 3; } else if (Number(Next) == 3) { Next = 2; } else { Next = 1; } } } if (Number(Form) == 4) { if (Number(BossTimer) == 29) { Target = Number(random(41) * 5) + 100; } if (29 < Number(BossTimer)) { if (Number(BY3) < Number(Target)) { BY3 = Number(BY3) + 1; } if (Number(Target) < Number(BY3)) { BY3 = BY3 - 1; } if (Number(Target) == Number(BY3)) { Target = Number(random(41) * 5) + 100; } } if ((Number(BossTimer) == 20) or (Number(BossTimer) == 80)) { tellTarget ("/Sound") { gotoAndPlay (170); }; BV4 = random(9) - 5; BVX4 = Number(random(5)) + 1; BX4 = BX3 - 75; BY4 = BY3; BL4 = 200; tellTarget ("/B4") { gotoAndStop (1); }; } if (Number(BossTimer) == 40) { tellTarget ("/Sound") { gotoAndPlay (170); }; BV5 = random(9) - 5; BVX5 = Number(random(5)) + 1; BX5 = BX3 - 75; BY5 = BY3; BL5 = 200; tellTarget ("/B5") { gotoAndStop (1); }; } if (Number(BossTimer) == 60) { tellTarget ("/Sound") { gotoAndPlay (170); }; BV6 = random(9) - 5; BVX6 = Number(random(5)) + 1; BX6 = BX3 - 75; BY6 = BY3; BL6 = 200; tellTarget ("/B6") { gotoAndStop (1); }; } if (Number(BossTimer) == 50) { tellTarget ("/B4") { gotoAndPlay (2); }; BL4 = -100; EnemyAttack = 1; AttackType = 11; Q2 = 4; } if (Number(BossTimer) == 70) { tellTarget ("/B5") { gotoAndPlay (2); }; BL5 = -100; EnemyAttack = 1; AttackType = 11; Q2 = 5; } if (Number(BossTimer) == 90) { tellTarget ("/B6") { gotoAndPlay (2); }; BL6 = -100; EnemyAttack = 1; AttackType = 11; Q2 = 6; } if (Number(BossTimer) == 90) { BossTimer = 30; } } if (Number(Form) == 3) { if (Number(BD3) == 1) { BY3 = BY3 - 2; } if (Number(BD3) == 2) { BY3 = Number(BY3) + 2; } if (Number(BY3) < 90) { BD3 = 2; } if (310 < Number(BY3)) { BD3 = 1; } if (0 >= Number(Shoot)) { EnemyAttack = 1; AttackType = 4; Q2 = Next; Shoot = 9; if (Number(Next) == 1) { Next = 2; } else { Next = 1; } } } if (Number(Form) == 2) { if (Number(BossTimer) == 10) { Target = (Number(random(23)) + 2) * 15; } if ((10 < Number(BossTimer)) and (Number(BossTimer) < 500)) { if (Number(BY3) < Number(Target)) { BY3 = Number(BY3) + 15; } if (Number(Target) < Number(BY3)) { BY3 = BY3 - 15; } if (Number(Target) == Number(BY3)) { BossTimer = 500; } } if (Number(BossTimer) == 505) { EnemyAttack = 1; AttackType = 29; Q2 = 3; BossTimer = 0; } } if (Number(Form) == 1) { if (Number(BD3) == 1) { BY3 = BY3 - 1; } if (Number(BD3) == 2) { BY3 = Number(BY3) + 1; } if (Number(BY3) < 90) { BD3 = 2; } if (310 < Number(BY3)) { BD3 = 1; } if (0 >= Number(Shoot)) { EnemyAttack = 1; AttackType = 4; Q2 = 3; Shoot = 7; } } BX1 = BX3 - 75; BX2 = BX3 - 75; BY1 = BY3 - 90; BY2 = Number(BY3) + 90; N = 3; L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } N = 3; while (Number(N) < 15) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 19; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 19; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("/B3") { gotoAndPlay (4); }; if ((((Number(Form) == 6) or (Number(Form) == 8)) or (Number(Form) == 10)) or (Number(Form) == 11)) { N = 4; while (Number(N) < 13) { Set("BL" add N, -200); tellTarget ("B" add N) { gotoAndPlay (2); }; N = Number(N) + 1; } } if (Number(Form) == 4) { if (0 < Number(BL4)) { tellTarget ("/B4") { gotoAndPlay (2); }; BL4 = -100; } if (0 < Number(BL5)) { tellTarget ("/B5") { gotoAndPlay (2); }; BL5 = -100; } if (0 < Number(BL6)) { tellTarget ("/B6") { gotoAndPlay (2); }; BL6 = -100; } } Form = Number(Form) + 1; if (Number(Form) == 12) { Prog = 10000; tellTarget ("/B3") { gotoAndPlay (50); }; tellTarget ("/BG") { gotoAndPlay (720); }; } BossTimer = -60; } Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } } N = 3; while (Number(N) < 15) { if (Number(N) != 3) { Set("BX" add N, eval ("BX" add N) - eval ("BVX" add N)); Set("BY" add N, eval ("BY" add N) + eval ("BV" add N)); } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); N = Number(N) + 1; } N = 1; if ((Number(EnemyAttack) == 1) and ((((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 10)) or (Number(AttackType) == 6))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 16) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IY" add N, 999); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q2)) { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } else { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q2)) { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); } else { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("ISX" add N, 15); Set("ISY" add N, 5); } if (Number(AttackType) == 16) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } if (Number(AttackType) == 25) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 12); Set("ISY" add N, 3); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 26) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 12); Set("ISY" add N, -3); AttackType = 25; EnemyAttack = 1; } if (Number(AttackType) == 27) { Set("ISX" add N, 20); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 28) { Set("ISX" add N, 10); Set("ISY" add N, 0); AttackType = 27; EnemyAttack = 1; } if (Number(AttackType) == 29) { Set("ISX" add N, 5); Set("ISY" add N, 0); AttackType = 28; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 19; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 19; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 9000) { Prog = 5000; } if (Number(Prog) == 10001) { if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); Life1 = 100; } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); Life2 = 100; } Saved1 = Score1; Saved2 = Score2; } play();
Frame 1792
prevFrame();
Frame 1800
stopAllSounds(); Mouse.hide(); Stage = 6; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } tellTarget ("/Intro") { gotoAndPlay (1); }; if (Number(Difficulty) == 1) { Speed = 20; Constant = 13; } if (Number(Difficulty) == 2) { Speed = 15; Constant = 15; } if (Number(Difficulty) == 3) { Speed = 12; Constant = 17; } if (Number(Difficulty) == 4) { Speed = 10; Constant = 20; } BX1 = 770; BY2 = 770; BY3 = 770; BX4 = 770; BX8 = 770; BX9 = 770; BossTimer = -999; BY1 = 200; BL1 = -200; if (Number(Difficulty) == 1) { Wave = 24; Wave3 = 19; Wave2 = 45; Wave4 = 5; } if (Number(Difficulty) == 2) { Wave = 25; Wave3 = 21; Wave2 = 50; Wave4 = 4; } if (Number(Difficulty) == 3) { Wave = 26; Wave3 = 23; Wave2 = 60; Wave4 = 3; } if (Number(Difficulty) == 4) { Wave = 27; Wave3 = 25; Wave2 = 70; Wave4 = 2; } NextA = 0; NextA = 0; Floip = (Number(Difficulty) + 1) * 6; BL16 = -200; BL15 = -200; BY16 = 2000; BY17 = 2000; BL23 = -200; N = 1; while (Number(N) < 15) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; } else { Life1 = -100; } if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 200; } else { Life2 = -100; FX2 = -100; FY2 = -100; } N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) == 1) { ShotStart = 1; ShotLast = 8; } if (Number(PlayerMode) == 2) { ShotStart = 8; ShotLast = 15; } if (Number(PlayerMode) == 3) { ShotStart = 1; ShotLast = 15; } tellTarget ("/Intro") { gotoAndPlay (1); }; Prog = 0;
Frame 1819
if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(Checkpoint) == 1) { tellTarget ("/Music") { gotoAndPlay ("Boss6"); }; Prog = 2125; tellTarget ("/BG") { gotoAndStop (219); }; } if (Number(Checkpoint) == 2) { tellTarget ("/Music") { gotoAndPlay ("Boss6"); }; Prog = 3100; tellTarget ("/BG") { gotoAndStop (344); }; } if (Number(Checkpoint) == 3) { tellTarget ("/Music") { gotoAndPlay ("Boss6"); }; Prog = 5450; tellTarget ("/BG") { gotoAndStop (426); }; }
Frame 1820
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; BL15 = -200; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1800); } if (Number(Prog) < 2100) { if ((Number(PlayerMode) == 1) or ((Number(PlayerMode) == 3) and (Number(Life2) < 0))) { Pointed = FX1; } if ((Number(PlayerMode) == 2) or ((Number(PlayerMode) == 3) and (Number(Life1) < 0))) { Pointed = FX2; } if (((Number(PlayerMode) == 3) and (0 < Number(Life1))) and (0 < Number(Life2))) { P = Number(random(2)) + 1; Pointed = eval ("FX" add P); } BossTimer = Number(BossTimer) + 1; BX2 = BX2 - Wave; BX3 = BX3 - Wave; BY4 = Number(BY4) + 40; if (Number(Prog) < 191) { BX1 = BX1 - 1.5; } if (Number(Prog) == 1000) { BossTimer = -70; BL1 = 600; BL2 = 500; BL3 = 500; BL4 = 500; BW1 = 20; BW2 = 23; BW3 = 23; BW4 = 65; BH1 = 175; BH2 = 100; BH3 = 100; BH4 = 85; BX5 = 463; BY5 = 68; } if (Number(BossTimer) == 20) { BossTimer = 90; } if (Number(BossTimer) == 90) { Move = random(5); if (Number(Move) == 1) { BossTimer = 100; tellTarget ("/B1/Nemor") { gotoAndPlay ("WaveMid"); }; BX2 = 470; BY2 = 200; } if (Number(Move) == 2) { BossTimer = 200; tellTarget ("/B1/Nemor") { gotoAndPlay ("WaveHigh"); }; } if (Number(Move) == 3) { BossTimer = 300; tellTarget ("/B1/Nemor") { gotoAndPlay ("WaveLow"); }; } if (Number(Move) == 4) { BossTimer = 400; tellTarget ("/B1/Nemor") { gotoAndPlay ("Charge"); }; } if (Number(Move) == 0) { BossTimer = 600; tellTarget ("/B1/Nemor") { gotoAndPlay (600); }; } } if (Number(BossTimer) == 208) { BX3 = 470; BY3 = 100; } if (Number(BossTimer) == 308) { BX3 = 470; BY3 = 300; } if (Number(BossTimer) == 460) { BX4 = Pointed; BY4 = -200; } if (((((Number(BossTimer) == 600) or (Number(BossTimer) == 602)) or (Number(BossTimer) == 604)) or (Number(BossTimer) == 606)) or (Number(BossTimer) == 608)) { EnemyAttack = 1; Q2 = 5; AttackType = 1; } N = 1; L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } while (Number(N) < 5) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); if (Number(N) == 1) { Prog = 2000; BossTimer = 2000; tellTarget ("/B1/Nemor") { gotoAndPlay ("Die"); }; BossTimer = 2000; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if ((Number(Prog) >= 2250) and (3150 >= Number(Prog))) { BossTimer = Number(BossTimer) + 1; BY9 = Number(BY9) + Number(Wave3); BY8 = Number(BY8) + Number(Wave2); if (Number(Prog) == 2250) { BL10 = 200; BL11 = 250; BL12 = 150; BL13 = 500; BossTimer = -120; BL8 = 50; BW8 = 21; BH8 = 215; BL9 = 50; BW9 = 63; BH9 = 22; BX1 = -2000; BX13 = 820; BY13 = 307; BW13 = 64; BH13 = 101; BX12 = BX13 - 35; BY12 = BY13 - 265; BW12 = 10; BH12 = 31; BX11 = Number(BX13) + 1; BY11 = BY13 - 161; BX14 = BX11 - 48; BY14 = BY11 - 23; BW11 = 41; BH11 = 62; BX10 = BX13 - 38; BY10 = Number(BY13) + 70; BW10 = 149; BH10 = 34; } if (Number(Prog) < 2350) { BX14 = BX14 - 3; BX13 = BX13 - 3; BX12 = BX12 - 3; BX11 = BX11 - 3; BX10 = BX10 - 3; } if (3050 < Number(Prog)) { BX13 = Number(BX13) + 5; BX12 = Number(BX12) + 5; BX11 = Number(BX11) + 5; BX10 = Number(BX10) + 5; } if (Number(BossTimer) == 20) { BossTimer = 90; } if (Number(BossTimer) == 91) { BossTimer = 90; } if (Number(BossTimer) == 90) { if (Number(NextA) < 4) { Move = random(2); } else { Move = random(4); } if ((Number(Move) == 0) and (0 < Number(BL11))) { NextA = Number(NextA) + 1; BossTimer = 100; tellTarget ("/B11/Dynamite") { gotoAndPlay ("Shot2"); }; } if ((Number(Move) == 1) and (0 < Number(BL11))) { NextA = Number(NextA) + 1; BossTimer = 200; tellTarget ("/B11/Dynamite") { gotoAndPlay ("Shot1"); }; } if ((Number(Move) == 2) and (0 < Number(BL10))) { NextA = 0; BossTimer = 300; tellTarget ("/B10/Smashy") { gotoAndPlay ("Smash"); }; } if ((Number(Move) == 3) and (0 < Number(BL12))) { NextA = 0; BossTimer = 400; tellTarget ("/B12/Horny") { gotoAndPlay (2); }; } } if (((((Number(BossTimer) == 100) or (Number(BossTimer) == 102)) or (Number(BossTimer) == 104)) or (Number(BossTimer) == 106)) or (Number(BossTimer) == 108)) { EnemyAttack = 1; Q2 = 14; AttackType = 27; } if (Number(BossTimer) == 199) { BossTimer = 89; } if (Number(BossTimer) == 299) { BossTimer = 89; } if (Number(BossTimer) == 399) { BossTimer = 89; } if (Number(BossTimer) == 499) { BossTimer = 89; } if (Number(BossTimer) == 200) { EnemyAttack = 1; Q2 = 14; AttackType = 4; } if (Number(BossTimer) == 300) { BH10 = 100; BW10 = 100; } if (Number(BossTimer) == 320) { BW10 = 149; BH10 = 34; } if (Number(BossTimer) == 325) { BX9 = Number(random(300)) + 50; BY9 = -25; } if (Number(BossTimer) == 425) { BX8 = 30; BY8 = -200; tellTarget ("/Sound") { gotoAndPlay (80); }; } if (Number(BossTimer) == 445) { BX8 = 180; BY8 = -200; tellTarget ("/Sound") { gotoAndPlay (80); }; } if (Number(BossTimer) == 465) { BX8 = 330; BY8 = -200; tellTarget ("/Sound") { gotoAndPlay (80); }; } N = 10; while (Number(N) < 14) { L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } N = Number(N) + 1; } N = 8; while (Number(N) < 14) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and ((0 < eval ("BL" add N)) or (TrinForm == 2))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); if (Number(N) == 11) { tellTarget ("/B11") { gotoAndPlay (4); }; tellTarget ("/B11/Dynamite") { gotoAndStop (1); }; } if (Number(N) == 10) { tellTarget ("/B10/Smashy") { gotoAndPlay ("Die"); }; BossTimer = 30; } if (Number(N) == 12) { tellTarget ("/B12") { gotoAndPlay (4); }; } if ((((Number(BL10) == Number(-100)) and (Number(BL11) == Number(-100))) and (Number(BL12) == Number(-100))) or (Number(BL13) == Number(-100))) { BossTimer = -3000; Prog = 3000; BL8 = -100; BL9 = -100; BL10 = -100; BL11 = -100; BL12 = -100; BL13 = -100; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if (Number(BL11) < 0) { NextA = 11; } if ((Number(Prog) >= 3120) and (4150 >= Number(Prog))) { BossTimer = Number(BossTimer) + 1; if (Number(Prog) == 3120) { BossTimer = -150; BL15 = 400; BW15 = 15; BH15 = 40; BX15 = 300; BY15 = 900; BL17 = 500; BW17 = 240; BH17 = 40; BX17 = -200; BY17 = 905; BL16 = 500; BW16 = 240; BH16 = 40; BX16 = 800; BY16 = 905; Dir = 0; } if (Number(Prog) < 3230) { BY15 = BY15 - 5; BY16 = BY16 - 5; BY17 = BY17 - 5; } if (Number(BossTimer) == 10) { BossTimer = 100; } if (Number(BossTimer) == 100) { NVel = Floip; Dir = 1; } if ((Number(BX17) >= 55) and (Number(Dir) == 1)) { NVel = NVel * -1; tellTarget ("/Sound") { gotoAndPlay (110); }; } if (Number(Dir) == 1) { BX16 = BX16 - NVel; BX17 = Number(BX17) + Number(NVel); BY16 = BY16 - 2; BY17 = BY17 - 2; } if ((Number(Dir) == 2) and (Number(BX17) < 55)) { BX16 = BX16 - 2.5; BX17 = Number(BX17) + 2.5; } if (Number(NVel) < Number(Floip)) { NVel = Number(NVel) + Number(Difficulty); } if ((Number(BY16) == 39) and (Number(Dir) == 1)) { Dir = 2; BossTimer = 1000; } if (Number(BossTimer) == 1050) { Dir = 3; } if (Number(Dir) == 3) { BY17 = Number(BY17) + Number(Floip); } if (Number(Dir) == 4) { BY17 = BY17 - Floip; } if (Number(Dir) == 5) { BY16 = Number(BY16) + Number(Floip); } if (Number(Dir) == 6) { BY16 = BY16 - Floip; } if (Number(Dir) == 7) { BY16 = Number(BY16) + 20; BY17 = Number(BY17) + 20; BX16 = Number(BX16) + 4; BX17 = BX17 - 4; } if ((Number(Dir) == 3) and (360 < Number(BY17))) { Dir = 4; tellTarget ("/Sound") { gotoAndPlay (110); }; } if ((Number(Dir) == 4) and (Number(BY17) < 40)) { Dir = 5; } if ((Number(Dir) == 5) and (360 < Number(BY16))) { Dir = 6; tellTarget ("/Sound") { gotoAndPlay (110); }; } if ((Number(Dir) == 6) and (Number(BY16) < 40)) { Dir = ((Number(random(2)) + 1) * 4) - 1; } if ((Number(Dir) == 7) and (360 < Number(BY16))) { tellTarget ("/Sound") { gotoAndPlay (110); }; BossTimer = 70; Dir = 0; } N = 15; while (Number(N) < 16) { L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } N = Number(N) + 1; } N = 15; while (Number(N) < 18) { if ((((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and ((0 < eval ("BL" add N)) or (TrinForm == 2))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) and (15 < N)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) and (15 < N)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); if (Number(N) == 15) { tellTarget ("/B15") { gotoAndPlay (4); }; BL15 = -100; BL16 = -100; BL17 = -100; Dir = -100; BossTimer = -3000; Prog = 4000; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } if ((0 < Number(Life1)) or (0 < Number(Life2))) { tellTarget ("/B15/L") { gotoAndStop(int(/:BY17)); }; tellTarget ("/B15/R") { gotoAndStop(int(/:BY16)); }; } } if ((Number(Prog) >= 4050) and (Number(Prog) < 4155)) { BY15 = Number(BY15) + 1.2; if (Number(BY16) < 500) { BY16 = Number(BY16) + 5; } if (Number(BY17) < 500) { BY17 = Number(BY17) + 5; } if ((0 < Number(Life1)) or (0 < Number(Life2))) { tellTarget ("/B15/L") { gotoAndStop(int(/:BY17)); }; tellTarget ("/B15/R") { gotoAndStop(int(/:BY16)); }; } } if ((Number(Prog) >= 4150) and (5100 >= Number(Prog))) { BossTimer = Number(BossTimer) + 1; BY8 = Number(BY8) + Number(Wave2); Teload = Teload - 1; if (Number(Prog) == 4150) { Teload = 0; Alt = 20; BossTimer = -5; BL18 = 250; BX18 = BX15; BY18 = BY15 - 321; BW18 = 50; BH18 = 30; BL19 = 100; BX19 = BX15; BY19 = BY15 - 400; BW19 = 10; BH19 = 40; BX20 = BX15 - 13; BY20 = BY15 - 297; BX21 = Number(BX15) + 13; BY21 = BY15 - 297; BL8 = 50; BW8 = 21; BH8 = 215; } if ((((Number(BossTimer) >= 0) and (Number(BossTimer) < 30)) and (0 >= Number(Teload))) and (Number(Alt) == 20)) { Teload = Wave4; Alt = 21; EnemyAttack = 1; Q2 = 20; AttackType = 1; } if ((((Number(BossTimer) >= 0) and (Number(BossTimer) < 30)) and (0 >= Number(Teload))) and (Number(Alt) == 21)) { Teload = Wave4; Alt = 20; EnemyAttack = 1; Q2 = 21; AttackType = 1; } if (Number(BossTimer) == 30) { BossTimer = random(2) * 31; } if ((Number(BossTimer) == 31) and (0 < Number(BL19))) { tellTarget ("/B15") { gotoAndPlay (23); }; } if ((Number(BossTimer) == 31) and (Number(BL19) < 0)) { BossTimer = 71; } if ((Number(BossTimer) == 61) and (0 < Number(BL19))) { BX8 = Number(random(150)) + 20; BY8 = -200; tellTarget ("/Sound") { gotoAndPlay (80); }; } if (Number(BossTimer) == 111) { BossTimer = 0; } N = 18; while (Number(N) < 20) { L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if ((0 < eval ("BL" add N)) and (N == 18)) { tellTarget ("/B15/E") { gotoAndPlay (2); }; } if ((0 < eval ("BL" add N)) and (N == 19)) { tellTarget ("/B15/H") { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if ((0 < eval ("BL" add N)) and (N == 18)) { tellTarget ("/B15/E") { gotoAndPlay (2); }; } if ((0 < eval ("BL" add N)) and (N == 19)) { tellTarget ("/B15/H") { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); if (Number(N) == 18) { tellTarget ("/B15") { gotoAndPlay (50); }; BL19 = -100; Prog = 5000; BossTimer = -1000; } if (Number(N) == 19) { tellTarget ("/B15/H") { gotoAndPlay (4); }; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } N = 8; while (Number(N) < 9) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); N = Number(N) + 1; } } N = 1; if ((Number(EnemyAttack) == 1) and (((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 10))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IY" add N, 999); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q2)) { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } else { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } if ((Number(AttackType) == 1) or (Number(AttackType) == 27)) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q2)) { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); } else { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 27) { Set("ISX" add N, eval ("ISX" add N) + (random(5) - 2)); Set("ISY" add N, eval ("ISY" add N) + (random(5) - 2)); } } if (Number(AttackType) == 2) { Set("ISX" add N, Constant); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, Constant); Set("ISY" add N, 4); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, Constant); Set("ISY" add N, -4); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("ISX" add N, 15); Set("ISY" add N, 5); } if (Number(AttackType) == 16) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, -15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } if (Number(AttackType) == 25) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 2); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 26) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -2); AttackType = 25; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if ((Number(Prog) == 200) and (Number(Nemor) == 1)) { Prog = 1000; tellTarget ("/Music") { gotoAndPlay ("Boss6"); }; tellTarget ("/B1/Nemor") { gotoAndPlay ("Start"); }; tellTarget ("/BG") { gotoAndPlay ("Start"); }; } if (Number(Prog) == 3150) { tellTarget ("/BG") { gotoAndPlay ("Break2"); }; } if (Number(Prog) == 50) { tellTarget ("/Intro") { gotoAndPlay ("Boss"); }; } if ((Number(Prog) == 200) and (Number(Nemor) == 0)) { tellTarget ("/Talk") { gotoAndPlay ("Nemor"); }; } if (Number(Prog) == 5290) { tellTarget ("/Talk") { gotoAndPlay ("Nemor3"); }; } if (Number(Prog) == 2175) { tellTarget ("/Intro") { gotoAndPlay ("Panch"); }; tellTarget ("/BG") { gotoAndPlay ("Panch"); }; tellTarget ("/B1/Nemor") { gotoAndPlay ("Panch"); }; } if (Number(Prog) == 2100) { tellTarget ("/BG") { gotoAndPlay ("Stomp"); }; tellTarget ("/B1/Nemor") { gotoAndPlay ("Stomp"); }; } if (Number(Prog) == 1900) { Prog = 1100; } if (Number(Prog) == 2900) { Prog = 2400; } if (Number(Prog) == 3900) { Prog = 3400; } if (Number(Prog) == 4900) { Prog = 4400; } if (Number(Prog) == 2050) { Checkpoint = 1; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 4100) { Checkpoint = 2; Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 5400) { Checkpoint = 3; if (Number(PlayerMode) != 2) { Life1 = 100; if (Number(Prog) == 50) { tellTarget ("/Intro") { gotoAndPlay ("Boss"); }; } tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; } Saved1 = Score1; Saved2 = Score2; } play();
Instance of Symbol 478 MovieClip "ship2" in Frame 1820
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1821
if (Number(Prog) < 5401) { prevFrame(); }
Frame 1822
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1800); } if ((Number(Prog) >= 5530) and (6000 >= Number(Prog))) { BossTimer = Number(BossTimer) + 1; Teload = Teload - 1; if (Number(Prog) == 5530) { BL23 = 140; BL24 = 140; BL25 = 500; BL26 = 140; BL27 = 140; BossTimer = -140; BV22 = 2.5; Wave4 = Number(Wave4) + 2; BL22 = 10; BX22 = 525; BY22 = 700; BQ22 = 73; BH22 = 168; BW23 = 46; BQ23 = 46; BH23 = 8; BW24 = 46; BQ24 = 46; BH24 = 8; BW25 = 46; BQ25 = 46; BH25 = 8; BW26 = 46; BQ26 = 46; BH26 = 8; BW27 = 46; BQ27 = 46; BH27 = 8; } BX23 = BX22 - 48; BY23 = BY22 - 153; BX24 = BX22 - 81; BY24 = BY22 - 101; BX25 = BX22 - 170; BY25 = BY22; BX26 = BX22 - 81; BY26 = Number(BY22) + 101; BX27 = BX22 - 48; BY27 = Number(BY22) + 153; if ((Number(BossTimer) < 0) and (200 < Number(BY22))) { BY22 = BY22 - 5; } if (Number(BossTimer) == Number(-30)) { tellTarget ("/B22") { gotoAndPlay (2); }; } if (0 < Number(BossTimer)) { BY22 = Number(BY22) + Number(BV22); if (200 < Number(BY22)) { BV22 = BV22 - 0.1; } if (Number(BY22) < 200) { BV22 = Number(BV22) + 0.1; } } if ((((Number(BossTimer) >= 0) and (120 >= Number(BossTimer))) or ((Number(BossTimer) >= 330) and (450 >= Number(BossTimer)))) and (0 >= Number(Teload))) { if ((0 < Number(BL23)) and (Number(BL24) < 0)) { Teload = Number(Wave4) + 2; EnemyAttack = 1; Q2 = 23; AttackType = Number(random(2)) + 1; } if ((0 < Number(BL24)) and (Number(BL23) < 0)) { Teload = Number(Wave4) + 2; EnemyAttack = 1; Q2 = 24; AttackType = Number(random(2)) + 1; } if ((0 < Number(BL24)) and (0 < Number(BL23))) { Teload = Wave4; EnemyAttack = 1; Q2 = Number(random(2)) + 23; AttackType = Number(random(3)) + 2; } if ((Number(BL24) < 0) and (Number(BL23) < 0)) { Teload = Wave4 * 3; EnemyAttack = 1; Q2 = 25; AttackType = 26; } } if ((((Number(BossTimer) >= 150) and (270 >= Number(BossTimer))) or ((Number(BossTimer) >= 480) and (600 >= Number(BossTimer)))) and (0 >= Number(Teload))) { if ((0 < Number(BL26)) and (Number(BL27) < 0)) { Teload = Number(Wave4) + 2; EnemyAttack = 1; Q2 = 26; AttackType = Number(random(2)) + 1; } if ((Number(BL26) < 0) and (0 < Number(BL27))) { Teload = Number(Wave4) + 2; EnemyAttack = 1; Q2 = 27; AttackType = Number(random(2)) + 1; } if ((0 < Number(BL26)) and (0 < Number(BL27))) { Teload = Wave4; EnemyAttack = 1; Q2 = Number(random(2)) + 26; AttackType = Number(random(3)) + 2; } if ((Number(BL26) < 0) and (Number(BL27) < 0)) { Teload = Wave4 * 3; EnemyAttack = 1; Q2 = 25; AttackType = 24; } } if (Number(BossTimer) == 300) { tellTarget ("/B22/B25/Claw") { gotoAndPlay (2); }; } if (Number(BossTimer) == 325) { BQ25 = 600; } if ((((325 < Number(BossTimer)) and (Number(BossTimer) < 450)) and (Number(BL23) < 0)) and (Number(BL24) < 0)) { BossTimer = 460; } if ((((470 < Number(BossTimer)) and (Number(BossTimer) < 600)) and (Number(BL26) < 0)) and (Number(BL27) < 0)) { BossTimer = 600; } if (Number(BossTimer) == 630) { tellTarget ("/B22/B25/Claw") { gotoAndPlay (30); }; BQ25 = 46; } if (((Number(BossTimer) == 650) and (Number(BL23) < 0)) and (Number(BL27) < 0)) { BossTimer = 676; } if (Number(BossTimer) == 650) { if (0 < Number(BL23)) { tellTarget ("/B22/B23/Claw") { gotoAndPlay (2); }; } if (0 < Number(BL27)) { tellTarget ("/B22/B27/Claw") { gotoAndPlay (2); }; } } if (Number(BossTimer) == 675) { if (0 < Number(BL23)) { BQ23 = 600; } if (0 < Number(BL27)) { BQ27 = 600; } } if (((Number(BossTimer) >= 680) and (800 >= Number(BossTimer))) and (0 >= Number(Teload))) { if ((0 < Number(BL24)) and (0 < Number(BL26))) { Teload = Wave4; EnemyAttack = 1; Q2 = Number(random(3)) + 24; AttackType = 2; } else if ((0 < Number(BL24)) and (Number(BL26) < 0)) { Teload = Wave4; EnemyAttack = 1; Q2 = Number(random(2)) + 24; AttackType = 2; } else if ((Number(BL24) < 0) and (0 < Number(BL26))) { Teload = Wave4; EnemyAttack = 1; Q2 = Number(random(2)) + 25; AttackType = 2; } else { Teload = Wave4; EnemyAttack = 1; Q2 = 25; AttackType = 2; } } if (Number(BossTimer) == 800) { if (0 < Number(BL23)) { tellTarget ("/B22/B23/Claw") { gotoAndPlay (30); }; BQ23 = 46; } if (0 < Number(BL27)) { tellTarget ("/B22/B27/Claw") { gotoAndPlay (30); }; BQ27 = 46; } } if (((Number(BossTimer) == 824) and (Number(BL26) < 0)) and (Number(BL24) < 0)) { BossTimer = 851; } if (Number(BossTimer) == 825) { if (0 < Number(BL24)) { tellTarget ("/B22/B24/Claw") { gotoAndPlay (2); }; } if (0 < Number(BL26)) { tellTarget ("/B22/B26/Claw") { gotoAndPlay (2); }; } } if (Number(BossTimer) == 850) { if (0 < Number(BL24)) { BQ24 = 600; } if (0 < Number(BL26)) { BQ26 = 600; } } if (((Number(BossTimer) >= 850) and (970 >= Number(BossTimer))) and (0 >= Number(Teload))) { if ((0 < Number(BL23)) and (0 < Number(BL27))) { Teload = Wave4; EnemyAttack = 1; Q2 = Number(random(2) * 4) + 23; if (Number(Q2) == 23) { AttackType = 30; } else { AttackType = 31; } } else if ((0 < Number(BL23)) and (Number(BL27) < 0)) { Teload = Wave4; EnemyAttack = 1; Q2 = 23; AttackType = 30; } else if ((Number(BL23) < 0) and (0 < Number(BL27))) { Teload = Wave4; EnemyAttack = 1; Q2 = 27; AttackType = 31; } else { Teload = Number(Wave4) + 2; EnemyAttack = 1; Q2 = 25; AttackType = 1; } } if (Number(BossTimer) == 970) { if (0 < Number(BL24)) { tellTarget ("/B22/B24/Claw") { gotoAndPlay (30); }; BQ24 = 46; } if (0 < Number(BL26)) { tellTarget ("/B22/B26/Claw") { gotoAndPlay (30); }; BQ26 = 46; } } if (((Number(BossTimer) == 1000) and (Number(BL23) < 0)) and (Number(BL27) < 0)) { BossTimer = 1025; } if (Number(BossTimer) == 1000) { if (0 < Number(BL23)) { tellTarget ("/B22/B23/Claw") { gotoAndPlay (2); }; } if (0 < Number(BL27)) { tellTarget ("/B22/B27/Claw") { gotoAndPlay (2); }; } } if (Number(BossTimer) == 1025) { if (0 < Number(BL23)) { BQ23 = 600; } if (0 < Number(BL27)) { BQ27 = 600; } } if (Number(BossTimer) == 1200) { if (0 < Number(BL23)) { tellTarget ("/B22/B23/Claw") { gotoAndPlay (30); }; BQ23 = 46; } if (0 < Number(BL27)) { tellTarget ("/B22/B27/Claw") { gotoAndPlay (30); }; BQ27 = 46; } } if (((Number(BossTimer) == 1025) and (Number(BL24) < 0)) and (Number(BL26) < 0)) { BossTimer = 1025; } if (Number(BossTimer) == 1025) { if (0 < Number(BL24)) { tellTarget ("/B22/B24/Claw") { gotoAndPlay (2); }; } if (0 < Number(BL26)) { tellTarget ("/B22/B26/Claw") { gotoAndPlay (2); }; } } if (Number(BossTimer) == 1050) { if (0 < Number(BL24)) { BQ24 = 600; } if (0 < Number(BL26)) { BQ26 = 600; } } if (Number(BossTimer) == 1200) { if (0 < Number(BL24)) { tellTarget ("/B22/B24/Claw") { gotoAndPlay (30); }; BQ24 = 46; } if (0 < Number(BL26)) { tellTarget ("/B22/B26/Claw") { gotoAndPlay (30); }; BQ26 = 46; } } if (Number(BossTimer) == 1050) { tellTarget ("/B22/B25/Claw") { gotoAndPlay (2); }; } if (Number(BossTimer) == 1075) { BQ25 = 600; } if (Number(BossTimer) == 1200) { tellTarget ("/B22/B25/Claw") { gotoAndPlay (30); }; BQ25 = 46; } if (Number(BossTimer) == 1250) { BossTimer = 0; } N = 23; while (Number(N) < 28) { L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B22/B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B22/B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("B22/B" add N) { gotoAndPlay (4); }; if (Number(N) == 25) { Prog = 9000; BossTimer = -9000; tellTarget ("/B22") { gotoAndPlay (23); }; if (0 < Number(BL23)) { BL23 = -100; tellTarget ("/B22/B23") { gotoAndPlay (4); }; } if (0 < Number(BL24)) { BL24 = -100; tellTarget ("/B22/B24") { gotoAndPlay (4); }; } if (0 < Number(BL26)) { BL26 = -100; tellTarget ("/B22/B26") { gotoAndPlay (4); }; } if (0 < Number(BL27)) { BL27 = -100; tellTarget ("/B22/B27") { gotoAndPlay (4); }; } } else if (50 < Number(BL25)) { BL25 = BL25 - 50; } } Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } N = 22; while (Number(N) < 28) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BQ" add N))) and (((eval ("BX" add N) + 11) + eval ("BQ" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BQ" add N))) and (((eval ("BX" add N) + 11) + eval ("BQ" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } setProperty("/B22", _x , BX22); setProperty("/B22", _y , BY22); } N = 1; if ((Number(EnemyAttack) == 1) and ((Number(AttackType) == 11) or (Number(AttackType) == 10))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); Set("IY" add N, 999); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q2)) { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } else { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } if ((Number(AttackType) == 1) or (Number(AttackType) == 27)) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q2)) { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); } else { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 27) { Set("ISX" add N, eval ("ISX" add N) + (random(5) - 2)); Set("ISY" add N, eval ("ISY" add N) + (random(5) - 2)); } } if (Number(AttackType) == 2) { Set("ISX" add N, Constant); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, Constant); Set("ISY" add N, 4); } if (Number(AttackType) == 4) { Set("ISX" add N, Constant); Set("ISY" add N, -4); } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } if (Number(AttackType) == 17) { Set("ISX" add N, 15); Set("ISY" add N, 5); } if (Number(AttackType) == 16) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 17; EnemyAttack = 1; } if (Number(AttackType) == 22) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 23) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 22; EnemyAttack = 1; } if (Number(AttackType) == 24) { Set("IX" add N, eval ("IX" add N) + 25); Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 23; EnemyAttack = 1; } if (Number(AttackType) == 25) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, Number(random(10)) + 5); Set("ISY" add N, 3); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 26) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, Number(random(10)) + 5); Set("ISY" add N, -3); AttackType = 25; EnemyAttack = 1; } if (Number(AttackType) == 30) { Set("ISX" add N, Number(Constant - 5) + Number(random(5))); Set("ISY" add N, (Number(random(10)) + Number(Constant / 2)) * -1); } if (Number(AttackType) == 31) { Set("ISX" add N, Number(Constant - 5) + Number(random(5))); Set("ISY" add N, Number(random(10)) + Number(Constant / 2)); } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(GameOver) == 0) { Prog = Number(Prog) + 1; } if (Number(Prog) == 5900) { Prog = 5705; } if (Number(Prog) == 5500) { tellTarget ("/Intro") { gotoAndPlay ("Flash"); }; tellTarget ("/BG") { gotoAndPlay ("Flash"); }; } if (Number(Prog) == 9001) { if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); Life1 = 100; } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); Life2 = 100; } Saved1 = Score1; Saved2 = Score2; } if (Number(Prog) == 9300) { tellTarget ("/Intro") { gotoAndPlay ("Fade"); }; } if (Number(Prog) == 9321) { gotoAndPlay (5025); } play();
Frame 1823
prevFrame();
Frame 1827
stopAllSounds(); Mouse.hide(); Stage = 7; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } if (Number(Difficulty) == 1) { Speed = 13; Constant = 13; } if (Number(Difficulty) == 2) { Speed = 12; Constant = 15; } if (Number(Difficulty) == 3) { Speed = 11; Constant = 17; } if (Number(Difficulty) == 4) { Speed = 10; Constant = 20; } BossTimer = -10000; BX1 = 5500; BY1 = 1000; BL1 = -200; if (Number(Difficulty) == 1) { Wave4 = 6; } if (Number(Difficulty) == 2) { Wave4 = 5; } if (Number(Difficulty) == 3) { Wave4 = 4; } if (Number(Difficulty) == 4) { Wave4 = 3; } Dest = 200; Goal = 200; Next1 = 0; Launch1 = 0; Delay1 = 99999 /* 0x01869F */; Next2 = 0; Launch2 = 0; Delay2 = 99999 /* 0x01869F */; EtherDest = 200; EnemyMax = 1; Potential = 9; N = 1; while (Number(N) < 14) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; } else { Life1 = -100; } if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 200; } else { Life2 = -100; FX2 = 100; FY2 = 100; } Life3 = -100; FX3 = 100; FY3 = 300; Target = Number(random(301)) + 50; if (Number(PlayerMode) == 1) { ShotStart = 2; ShotLast = 14; } if (Number(PlayerMode) == 2) { ShotStart = 5; ShotLast = 17; } if (Number(PlayerMode) == 3) { ShotStart = 2; ShotLast = 17; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } N = 1; while (Number(N) < 11) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KType" add n, 0); Set("KTimer" add n, 0); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); Set("KT" add N, 0); N = Number(N) + 1; } Delay = 0; Shot = 100; tellTarget ("/Intro") { gotoAndPlay (1); }; Prog = 0;
Frame 1847
if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (((Number(-100) >= Number(Life1)) and (Number(-100) >= Number(Life2))) and (Number(GameOver) == 0)) { GameOver = 1; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Death"); }; } if (Number(GameOver) == 65) { gotoAndPlay (1827); } if ((Number(Prog) >= 1000) and (Number(Prog) < 2200)) { if (Number(Prog) == 1000) { BX1 = 800; BY1 = 200; BW1 = 40; BH1 = 200; BossTimer = -80; BL1 = 200; } BossTimer = Number(BossTimer) + 1; Teload = Teload - 1; if ((500 < Number(BX1)) and (Number(Prog) < 2000)) { BX1 = BX1 - 25; } if (Number(Prog) >= 2100) { BX1 = BX1 - 40; } if ((0 < Number(BossTimer)) and (0 >= Number(Teload))) { Teload = Wave4; EnemyAttack = 1; Q2 = 1; AttackType = Number(random(4)) + 1; } N = 1; while (Number(N) < 3) { if (((((((FX1 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX1)) and ((FY1 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY1))) and (0 < eval ("BL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) and (BossTimer >= 0)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((((FX2 >= ((eval ("BX" add N) - 11) - eval ("BW" add N))) and (((eval ("BX" add N) + 11) + eval ("BW" add N)) >= FX2)) and ((FY2 >= ((eval ("BY" add N) - 16) - eval ("BH" add N))) and (((eval ("BY" add N) + 16) + eval ("BH" add N)) >= FY2))) and (0 < eval ("BL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) and (BossTimer >= 0)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 30) - eval ("BW" add N))) and (((eval ("BX" add N) + 12) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 9) - eval ("BH" add N))) and (((eval ("BY" add N) + 9) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (L < 8)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (BossTimer >= 0)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } else if (((((((eval ("SX" add L) >= ((eval ("BX" add N) - 10) - eval ("BW" add N))) and (((eval ("BX" add N) + 15) + eval ("BW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("BY" add N) - 24) - eval ("BH" add N))) and (((eval ("BY" add N) + 24) + eval ("BH" add N)) >= eval ("SY" add L)))) and (0 < eval ("BL" add N))) and (7 < L)) and (L < 11)) and (BossTimer >= 0)) { Set("SY" add L, -100); if (0 >= eval ("BB" add N)) { Set("BB" add N, 2); Set("BL" add N, eval ("BL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("BL" add N)) { tellTarget ("B" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("BL" add N)) and (-90 < eval ("BL" add N))) { Set("BL" add N, -100); tellTarget ("B" add N) { gotoAndPlay (4); }; if (Number(N) == 1) { Prog = 2000; Potential = 11; BossTimer = -2000; Attack3 = 0; } } setProperty("B" add N, _x , eval ("BX" add N)); setProperty("B" add N, _y , eval ("BY" add N)); Set("BB" add N, eval ("BB" add N) - 1); N = Number(N) + 1; } } if (2000 < Number(Prog)) { if (Number(Dest) == Number(Goal)) { Goal = (Number(random(61)) + 10) * 5; } if (Number(Dest) < Number(Goal)) { Dest = Number(Dest) + 2.5; } if (Number(Goal) < Number(Dest)) { Dest = Dest - 2.5; } } if ((Number(Prog) < 1000) or (2099 < Number(Prog))) { if (Number(Prog) == 50) { Next1 = 28; Launch1 = Speed; Delay1 = 0; } if (Number(Prog) == 150) { Next2 = 1; Launch2 = Speed; Delay2 = 0; } if (Number(Prog) == 250) { Next2 = 121; Launch2 = Speed; } if (Number(Prog) == 350) { Next2 = 112; Launch2 = Speed; } if (Number(Prog) == 450) { Prog = 550; } if (Number(Prog) == 550) { Next2 = 2; Launch2 = Speed; } if (Number(Prog) == 650) { Next2 = 103; Launch2 = Speed; } if (Number(Prog) == 750) { Next2 = 101; Launch2 = Speed; } if (Number(Prog) == 825) { Prog = 950; Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 2000) { Delay1 = 9999; Delay2 = 9999; } if (Number(Prog) == 2200) { Next1 = 34; Launch1 = Speed; Delay1 = 0; Next2 = 35; Launch2 = Speed; Delay2 = 0; } if (Number(Prog) == 2600) { Delay1 = 9999; Delay2 = 9999; } L = 1; while (Number(L) < 3) { if (0 >= eval ("Delay" add L)) { N = 1; while (Number(N) < Number(Potential)) { if (((0 >= eval ("KT" add N)) and (eval ("KL" add N) == -100)) and (0 >= eval ("Delay" add L))) { if (Number(N) == Number(EnemyMax)) { EnemyMax = Number(N) + 1; } Set("KType" add N, eval ("Next" add L)); if (eval ("Next" add L) == Chaos) { Set("KType" add N, Number(random(15)) + 1); } if (eval ("Next" add L) == 101) { Set("KType" add N, 1); Set("Next" add L, 102); } else if (eval ("Next" add L) == 102) { Set("KType" add N, 2); Set("Next" add L, 101); } if (eval ("Next" add L) == 103) { Set("KType" add N, 3); Set("Next" add L, 104); } else if (eval ("Next" add L) == 104) { Set("KType" add N, 4); Set("Next" add L, 103); } if (eval ("Next" add L) == 105) { Set("KType" add N, 5); Set("Next" add L, 106); } else if (eval ("Next" add L) == 106) { Set("KType" add N, 6); Set("Next" add L, 105); } if (eval ("Next" add L) == 107) { Set("KType" add N, 7); Set("Next" add L, 108); } else if (eval ("Next" add L) == 108) { Set("KType" add N, 8); Set("Next" add L, 107); } if (eval ("Next" add L) == 110) { Set("KType" add N, 10); Set("Next" add L, 111); } else if (eval ("Next" add L) == 111) { Set("KType" add N, 11); Set("Next" add L, 110); } if (eval ("Next" add L) == 112) { Set("KType" add N, 12); Set("Next" add L, 113); } else if (eval ("Next" add L) == 113) { Set("KType" add N, 13); Set("Next" add L, 112); } if (eval ("Next" add L) == 114) { Set("KType" add N, 14); Set("Next" add L, 115); } else if (eval ("Next" add L) == 115) { Set("KType" add N, 15); Set("Next" add L, 114); } if (eval ("Next" add L) == 116) { Set("KType" add N, 16); Set("Next" add L, 117); } else if (eval ("Next" add L) == 117) { Set("KType" add N, 17); Set("Next" add L, 116); } if (eval ("Next" add L) == 118) { Set("KType" add N, 18); Set("Next" add L, 119); } else if (eval ("Next" add L) == 119) { Set("KType" add N, 19); Set("Next" add L, 118); } if (eval ("Next" add L) == 121) { Set("KType" add N, 21); Set("Next" add L, 122); } else if (eval ("Next" add L) == 122) { Set("KType" add N, 22); Set("Next" add L, 121); } if (eval ("Next" add L) == 220) { Set("KType" add N, 2); Set("Next" add L, 221); } else if (eval ("Next" add L) == 221) { Set("KType" add N, 20); Set("Next" add L, 220); } if (eval ("Next" add L) == 226) { Set("KType" add N, 2); Set("Next" add L, 227); } else if (eval ("Next" add L) == 227) { Set("KType" add N, 26); Set("Next" add L, 226); } Set("Delay" add L, eval ("Launch" add L)); if (eval ("KType" add N) == 1) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 2) { Set("KX" add N, 650); Set("KY" add N, Number(random(325)) + 70); Set("KVY" add N, 0); Set("KV" add N, 1); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (8); }; Set("KW" add N, 13); Set("KH" add N, 29); } if (eval ("KType" add N) == 3) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 200); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 4) { Set("KX" add N, 650); Set("KY" add N, random(200)); Set("KVY" add N, -9); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (19); }; Set("KW" add N, 20); Set("KH" add N, 28); } if (eval ("KType" add N) == 5) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, -50); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 6) { Set("KX" add N, Number(random(200)) + 350); Set("KY" add N, 450); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (3); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 7) { Set("KX" add N, 650); Set("KY" add N, 56); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 8) { Set("KX" add N, 650); Set("KY" add N, 344); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (11); }; Set("KW" add N, 22); Set("KH" add N, 28); } if (eval ("KType" add N) == 9) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KV" add N, 1); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (14); }; Set("KW" add N, 30); Set("KH" add N, 27); } if (eval ("KType" add N) == 10) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 11) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (13); }; Set("KW" add N, 14); Set("KH" add N, 26); } if (eval ("KType" add N) == 12) { Set("KX" add N, 650); Set("KY" add N, 0); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 13) { Set("KX" add N, 650); Set("KY" add N, 400); Set("KV" add N, 15); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 14) { Set("KX" add N, -50); Set("KY" add N, 0); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 15) { Set("KX" add N, -50); Set("KY" add N, 400); Set("KV" add N, 30); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (7); }; Set("KW" add N, 27); Set("KH" add N, 28); } if (eval ("KType" add N) == 16) { Set("KX" add N, 550); Set("KY" add N, 450); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 17) { Set("KX" add N, 550); Set("KY" add N, -50); Set("KV" add N, 25); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; Set("KW" add N, 18); Set("KH" add N, 28); } if (eval ("KType" add N) == 18) { Set("KX" add N, 650); Set("KY" add N, 350); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (4); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 19) { Set("KX" add N, 650); Set("KY" add N, 50); Set("KVY" add N, 0); Set("KTimer" add N, 20); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (22); }; Set("KW" add N, 30); Set("KH" add N, 26); } if (eval ("KType" add N) == 20) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 8); tellTarget (("K" add N) add "/Q") { gotoAndStop (6); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 21) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 50); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 22) { Set("KX" add N, 650); Set("KY" add N, random(350)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (2); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 23) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (5); }; Set("KW" add N, 35); Set("KH" add N, 35); } if (eval ("KType" add N) == 24) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (17); }; Set("KW" add N, 20); Set("KH" add N, 35); } if (eval ("KType" add N) == 25) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 15); tellTarget (("K" add N) add "/Q") { gotoAndStop (10); }; Set("KW" add N, 36); Set("KH" add N, 38); } if (eval ("KType" add N) == 26) { Set("KX" add N, 650); Set("KY" add N, random(400)); Set("KL" add N, 4); tellTarget (("K" add N) add "/Q") { gotoAndStop (20); }; Set("KW" add N, 28); Set("KH" add N, 28); } if (eval ("KType" add N) == 27) { Set("KX" add N, 650); Set("KY" add N, Number(random(300)) + 50); Set("KL" add N, 10); tellTarget (("K" add N) add "/Q") { gotoAndStop (16); }; Set("KW" add N, 32); Set("KH" add N, 34); } if (eval ("KType" add N) == 28) { Set("KX" add N, 650); Set("KY" add N, Number(random(200)) + 100); Set("KVY" add N, random(7) - 3); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (15); }; Set("KW" add N, 29); Set("KH" add N, 23); } if (eval ("KType" add N) == 29) { Set("KX" add N, 660); Set("KY" add N, Special); Special = Number(Special) + 25; if (Number(Special) == 375) { Special = 50; } Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } if (eval ("KType" add N) == 30) { Set("KX" add N, 650); Set("KY" add N, Number(random(350)) + 25); Set("KL" add N, 2); tellTarget (("K" add N) add "/Q") { gotoAndStop (18); }; Set("KW" add N, 31); Set("KH" add N, 26); } if (eval ("KType" add N) == 32) { Set("KX" add N, 550); Set("KY" add N, 100); Set("KShoot" add N, 50); Set("KL" add N, 200); Set("KV" add N, 0); Set("KW" add N, 13); Set("KH" add N, 29); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; } if (eval ("KType" add N) == 33) { Set("KX" add N, 350); Set("KY" add N, 100); Set("KShoot" add N, 50); Set("KL" add N, 2000); Set("KV" add N, 0); Set("KW" add N, 13); Set("KH" add N, 29); tellTarget (("K" add N) add "/Q") { gotoAndStop (12); }; } if (eval ("KType" add N) == 34) { Set("KX" add N, 630); Set("KY" add N, Number(Dest) + 290); Set("KShoot" add N, 50); Set("KL" add N, 2000); Set("KDest" add N, Dest); Set("KW" add N, 17); Set("KH" add N, 220); tellTarget (("K" add N) add "/Q") { gotoAndStop (27); }; } if (eval ("KType" add N) == 35) { Set("KX" add N, 630); Set("KY" add N, Dest - 290); Set("KShoot" add N, 50); Set("KL" add N, 2000); Set("KDest" add N, Dest); Set("KW" add N, 17); Set("KH" add N, 220); tellTarget (("K" add N) add "/Q") { gotoAndStop (27); }; } tellTarget ("K" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Q/Z") { gotoAndStop (1); }; } N = Number(N) + 1; } } L = Number(L) + 1; } N = 1; while (Number(N) < Number(EnemyMax)) { if (eval ("KX" add N) < -51) { Set("KL" add N, -100); Set("KT" add N, 1); if (Number(Number(N) + 1) == Number(EnemyMax)) { EnemyMax = EnemyMax - 1; } } else { if (eval ("KType" add N) == 1) { Set("KX" add N, eval ("KX" add N) - 15); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 2) { Set("KX" add N, eval ("KX" add N) - 12); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KVY" add N, eval ("KVY" add N) - 0.5); } if (eval ("KV" add N) == 2) { Set("KVY" add N, eval ("KVY" add N) + 0.5); } if (eval ("KVY" add N) == 5) { Set("KV" add N, 1); } if (eval ("KVY" add N) == -5) { Set("KV" add N, 2); } } if (eval ("KType" add N) == 3) { Set("KX" add N, eval ("KX" add N) - 12); Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 4) { Set("KX" add N, eval ("KX" add N) - 12); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) + 0.3); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 5) { Set("KY" add N, eval ("KY" add N) + 9); if ((eval ("KY" add N) == 184) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 6) { Set("KY" add N, eval ("KY" add N) - 9); if ((eval ("KY" add N) == 216) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 7) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) + 9); } } if (eval ("KType" add N) == 8) { Set("KX" add N, eval ("KX" add N) - 8); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } if (((100 < eval ("KX" add N)) and (eval ("KX" add N) < 225)) or ((375 < eval ("KX" add N)) and (eval ("KX" add N) < 500))) { Set("KY" add N, eval ("KY" add N) - 9); } } if (eval ("KType" add N) == 9) { Set("KX" add N, eval ("KX" add N) - 6); if ((eval ("KX" add N) == 500) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 2; Q = N; } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 12); } if (eval ("KV" add N) == 2) { Set("KY" add N, eval ("KY" add N) + 12); } if (eval ("KY" add N) < 10) { Set("KV" add N, 2); } if (390 < eval ("KY" add N)) { Set("KV" add N, 1); } } if (eval ("KType" add N) == 10) { if ((eval ("KY" add N) == 50) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) - 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 190) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) + 10); } } if (eval ("KType" add N) == 11) { if ((eval ("KY" add N) == 350) and (250 >= eval ("KX" add N))) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 250) { Set("KY" add N, eval ("KY" add N) + 10); } if (eval ("KY" add N) == 200) { Set("KX" add N, eval ("KX" add N) - 10); } if (eval ("KX" add N) == 550) { if ((eval ("KY" add N) == 210) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } Set("KY" add N, eval ("KY" add N) - 10); } } if (eval ("KType" add N) == 12) { Set("KY" add N, eval ("KY" add N) + 8.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 13) { Set("KY" add N, eval ("KY" add N) - 8.5); Set("KX" add N, eval ("KX" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 0.5); if ((eval ("KX" add N) == 445) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 14) { Set("KY" add N, eval ("KY" add N) + 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 15) { Set("KY" add N, eval ("KY" add N) - 6.5); Set("KX" add N, eval ("KX" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KX" add N) == 412) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 16) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) - eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 17) { Set("KX" add N, eval ("KX" add N) - 3); Set("KY" add N, eval ("KY" add N) + eval ("KV" add N)); Set("KV" add N, eval ("KV" add N) - 1); if ((eval ("KV" add N) == 0) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 18) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); } if ((99 < eval ("KTimer" add N)) and (eval ("KT" add N) < -5)) { if (0 < eval ("KL" add N)) { } Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((eval ("KY" add N) < 350) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 2); if (350 < eval ("KY" add N)) { Set("KVY" add N, 0); Set("KY" add N, 350); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 19) { Set("KTimer" add N, eval ("KTimer" add N) - 1); if ((eval ("KTimer" add N) == 0) and (0 < eval ("KL" add N))) { Set("KVY" add N, Number(random(15)) + 10); Set("KTimer" add N, 2000); } if (99 < eval ("KTimer" add N)) { if (0 < eval ("KL" add N)) { } Set("KY" add N, eval ("KY" add N) + eval ("KVY" add N)); Set("KVY" add N, eval ("KVY" add N) - 1); if (((50 < eval ("KY" add N)) and (0 < eval ("KL" add N))) and (eval ("KVY" add N) == 0)) { EnemyAttack = 1; AttackType = 1; Q = N; } } Set("KX" add N, eval ("KX" add N) - 2); if (eval ("KY" add N) < 50) { Set("KVY" add N, 0); Set("KY" add N, 50); Set("KTimer" add N, 20); } } if (eval ("KType" add N) == 20) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 475)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 21) { Set("KX" add N, eval ("KX" add N) - 15); Set("KY" add N, eval ("KY" add N) - 1); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 22) { Set("KX" add N, eval ("KX" add N) - 15); Set("KY" add N, eval ("KY" add N) + 1); if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 23) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 450)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 4; Q = N; } } if (eval ("KType" add N) == 24) { Set("KX" add N, eval ("KX" add N) - 2.5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 6; Q = N; } } if (eval ("KType" add N) == 25) { Set("KX" add N, eval ("KX" add N) - 5); if ((eval ("KX" add N) == 550) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 11; Q = N; } } if (eval ("KType" add N) == 26) { Set("KX" add N, eval ("KX" add N) - 8); if (0 < Number(Life1)) { if (FY1 < eval ("KY" add N)) { Set("KY" add N, eval ("KY" add N) - 1.5); } if (eval ("KY" add N) < FY1) { Set("KY" add N, eval ("KY" add N) + 1.5); } } else if (0 < Number(Life2)) { if (FY2 < eval ("KY" add N)) { Set("KY" add N, eval ("KY" add N) - 1.5); } if (eval ("KY" add N) < FY2) { Set("KY" add N, eval ("KY" add N) + 1.5); } } if ((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 27) { Set("KX" add N, eval ("KX" add N) - 5); if ((((eval ("KX" add N) == 500) or (eval ("KX" add N) == 300)) or (eval ("KX" add N) == 400)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 10; Q = N; } } if (eval ("KType" add N) == 28) { Set("KX" add N, eval ("KX" add N) - 20); Set("KY" add N, eval ("KY" add N) - eval ("KVY" add N)); } if (33 < eval ("KType" add N)) { Set("KX" add N, eval ("KX" add N) - 30); } if (eval ("KType" add N) == 29) { if ((500 < eval ("KX" add N)) or (eval ("KX" add N) < 480)) { Set("KX" add N, eval ("KX" add N) - 20); } else { Set("KX" add N, eval ("KX" add N) - 2); } if ((((((eval ("KX" add N) == 498) or (eval ("KX" add N) == 494)) or (eval ("KX" add N) == 490)) or (eval ("KX" add N) == 486)) or (eval ("KX" add N) == 482)) and (0 < eval ("KL" add N))) { EnemyAttack = 1; AttackType = 1; Q = N; } } if (eval ("KType" add N) == 30) { Set("KX" add N, eval ("KX" add N) - 6); } if (eval ("KType" add N) == 32) { Set("KShoot" add N, eval ("KShoot" add N) - 1); if (eval ("KV" add N) == 0) { Set("KY" add N, eval ("KY" add N) + 5); } if (eval ("KY" add N) == 50) { Set("KV" add N, 0); } if (eval ("KY" add N) == 350) { Set("KV" add N, 1); } if (eval ("KV" add N) == 1) { Set("KY" add N, eval ("KY" add N) - 5); } if ((eval ("KShoot" add N) == 0) and (0 < eval ("KL" add N))) { Set("KShoot" add N, 10); EnemyAttack = 1; AttackType = 4; Q = N; } } if (eval ("KX" add N) == 300) { EtherDest = eval ("KDest" add N); } if ((((((FX1 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX1)) and ((FY1 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY1))) and (0 < eval ("KL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX2)) and ((FY2 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY2))) and (0 < eval ("KL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 30) - eval ("KW" add N))) and (((eval ("KX" add N) + 12) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 9) - eval ("KH" add N))) and (((eval ("KY" add N) + 9) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (L < 8)) { Set("SY" add L, -100); Set("SX" add L, 10000); if (Number(Prog) < 2000) { Score1 = Number(Score1) + 50; } if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if ((0 < eval ("KL" add N)) and (Prog < 2000)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (10 < L)) { Set("SY" add L, -100); Set("SX" add L, 10000); if (Number(Prog) < 2000) { Score2 = Number(Score2) + 50; } if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if ((0 < eval ("KL" add N)) and (Prog < 2000)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if ((((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (7 < L)) and (L < 11)) { Set("SY" add L, -100); Set("SX" add L, 10000); if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-90 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 20); tellTarget (("K" add N) add "/Q/Z") { gotoAndPlay (2); }; if (eval ("KType" add N) == 30) { EnemyAttack = 1; AttackType = 11; Q = N; } } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); } Set("KT" add N, eval ("KT" add N) - 1); Set("KB" add N, eval ("KB" add N) - 1); N = Number(N) + 1; } Delay1 = Delay1 - 1; Delay2 = Delay2 - 1; } if ((1100 < Number(Prog)) and (Number(Prog) < 2100)) { N = 1; if ((Number(EnemyAttack) == 1) and ((Number(AttackType) == 11) or (Number(AttackType) == 16))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 14) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 1) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); if (Number(AttackType) == 16) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - 50; } if (Number(AttackType) == 17) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + 50; } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 16) { AttackType = 17; EnemyAttack = 1; } } if (Number(AttackType) == 2) { Cont = random(6); Set("ISX" add N, Constant - Cont); Set("ISY" add N, Cont * (random(2) * -1)); } if (Number(AttackType) == 16) { Set("IX" add N, eval ("IX" add N)); Set("IY" add N, eval ("IY" add N) + 11); Set("ISX" add N, 11 + Number(Difficulty * 2)); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, (Number(random(5)) + 2) * -1); } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, Number(random(5)) + 2); } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; } if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 600, 400); } if (Number(PlayerMode) != 2) { FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); } else { setProperty("/ship1", _x , FX1); setProperty("/ship1", _y , FY1); } if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } if (Number(PlayerMode) == 2) { if (Number(Prog) == 0) { FX1 = -100; FY1 = 200; Life1 = -200; EtherTimer = -30; } if (Number(Prog) < 1000) { if (Number(FX1) < 100) { FX1 = Number(FX1) + 5; } if ((Number(Number(KY1) + 5) < Number(FY1)) and (Number(FX1) == 100)) { FY1 = FY1 - 5; } if ((Number(FY1) < Number(KY1 - 5)) and (Number(FX1) == 100)) { FY1 = Number(FY1) + 5; } EtherTimer = Number(EtherTimer) + 1; if (Number(EtherTimer) == 20) { Attack1 = 1; } } if (Number(Prog) == 2000) { Attack1 = 0; } if (2000 < Number(Prog)) { if (Number(FY1) < Number(EtherDest)) { FY1 = Number(FY1) + 5; } if (Number(EtherDest) < Number(FY1)) { FY1 = FY1 - 5; } } } if (2000 < Number(Prog)) { Attack1 = 0; Attack2 = 0; } if (Number(Prog) == 2100) { ShotStart = 1; ShotLast = 1; } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } if (Number(PlayerMode) == 1) { if (Number(Prog) == 0) { ShotLast = 14; FX2 = -100; FY2 = 100; Life2 = -200; EtherTimer = -30; } if ((0 < Number(Prog)) and (Number(Prog) < 950)) { if (Number(FX2) < 100) { FX2 = Number(FX2) + 5; } if ((Number(Number(KY1) + 5) < Number(FY2)) and (Number(FX2) == 100)) { FY2 = FY2 - 5; } if ((Number(FY2) < Number(KY1 - 5)) and (Number(FX2) == 100)) { FY2 = Number(FY2) + 5; } EtherTimer = Number(EtherTimer) + 1; if ((Number(EtherTimer) == 40) and (Number(FX2) == 100)) { Attack2 = 1; } } if (2000 < Number(Prog)) { Attack2 = 0; if (Number(FY2) < Number(EtherDest)) { FY2 = Number(FY2) + 5; } if (Number(EtherDest) < Number(FY2)) { FY2 = FY2 - 5; } } } setProperty("/ship3", _x , FX3); setProperty("/ship3", _y , FY3); if (Number(Prog) == 0) { FX3 = -100; FY3 = 300; Life3 = -200; AstraTimer = -30; } if ((0 < Number(Prog)) and (Number(Prog) < 2000)) { if (Number(FX3) < 100) { FX3 = Number(FX3) + 5; } if (Number(Prog / 100) == Number(int(Prog / 100))) { Target = Number(random(301)) + 50; } if ((Number(Target) < Number(FY3)) and (Number(FX3) == 100)) { FY3 = FY3 - 5; } if ((Number(FY3) < Number(Target)) and (Number(FX3) == 100)) { FY3 = Number(FY3) + 5; } AstraTimer = Number(AstraTimer) + 1; if ((Number(AstraTimer) == 20) and (Number(FX3) == 100)) { Attack3 = 1; } } if ((2000 < Number(Prog)) and (Number(Prog) < 2100)) { if (Number(Dest) < Number(FY3)) { FY3 = FY3 - 2.5; } if (Number(FY3) < Number(Dest)) { FY3 = Number(FY3) + 2.5; } } if ((2100 < Number(Prog)) and (Number(Prog) < 2610)) { Attack3 = 0; if (Number(FX3) < 500) { FX3 = Number(FX3) + 5; } FY3 = Dest; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; if (Number(PlayerMode) == 2) { Dlay1 = 3; } Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if (((((Attack3 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay3)) and (7 < N)) and (N < 11)) { Dlay3 = 3; Set("SX" add n, Number(FX3) + 20); Set("SY" add n, FY3); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (10 < N)) { Dlay2 = 2; if (Number(Playermode) == 1) { Dlay2 = 3; } Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; Dlay3 = Dlay3 - 1; if ((((Number(Attack1) == 1) and (Number(Playermode) != 2)) or ((Number(Attack2) == 1) and (Number(Playermode) != 1))) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if ((((Number(Attack1) == 0) or (Number(Playermode) == 2)) and ((Number(Attack2) == 0) or (Number(Playermode) == 1))) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } Prog = Number(Prog) + 1; if (Number(Prog) == 1010) { tellTarget ("/BG") { stop(); }; } if (Number(Prog) == 1901) { Prog = 1101; } if (Number(Prog) == 1020) { tellTarget ("/Talk") { gotoAndPlay ("1"); }; } if (Number(Prog) == 2001) { tellTarget ("/Intro") { gotoAndPlay ("Finale"); }; } if (Number(Prog) == 2600) { tellTarget ("/Intro") { gotoAndPlay ("White"); }; } if (Number(Prog) == 2050) { tellTarget ("/Talk") { gotoAndPlay ("2"); }; } if (Number(Prog) == 2100) { tellTarget ("/BG") { play(); }; } play();
Instance of Symbol 478 MovieClip "ship2" in Frame 1847
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 1848
if (Number(Prog) < 2710) { prevFrame(); } else { stopAllSounds(); if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } gotoAndPlay (5949); }
Frame 1856
Mouse.show(); stopAllSounds(); Newgrounds = 1;
Frame 1889
if (Number(PlayerMode) == 1) { gotoAndPlay (1890); } else if (Number(PlayerMode) == 2) { gotoAndPlay (1911); } else if (Number(Score2) < Number(Score1)) { gotoAndPlay (1932); } else { gotoAndPlay (1953); }
Frame 1900
stop();
Frame 1910
gotoAndPlay (1974);
Frame 1921
stop();
Frame 1931
gotoAndPlay (1974);
Frame 1942
stop();
Frame 1952
gotoAndPlay (1974);
Frame 1963
stop();
Frame 1973
gotoAndPlay (1974);
Frame 2007
stop();
Frame 2019
gotoAndPlay (1008);
Frame 2020
Score1 = 0; Score2 = 0; Prog = 10; Mouse.show(); Stage = 9; HitDelay1 = 30; HitDelay2 = 30; GameOver = 0; Score1 = 0; Score2 = 0; Score1 = Saved1; Score2 = Saved2; if (Number(Score1) < 0) { Score1 = 0; } if (Number(Score2) < 0) { Score2 = 0; } PlayerMode = 3; Difficulty = 1; if (Number(Difficulty) == 1) { Speed = 20; Constant = 13; } if (Number(Difficulty) == 2) { Speed = 15; Constant = 15; } if (Number(Difficulty) == 3) { Speed = 12; Constant = 17; } if (Number(Difficulty) == 4) { Speed = 10; Constant = 20; } Next1 = 0; Launch1 = 0; Delay1 = 99999 /* 0x01869F */; Next2 = 0; Launch2 = 0; Delay2 = 99999 /* 0x01869F */; EnemyMax = 1; N = 1; while (Number(N) < 3) { Set("IX" add n, -1000); Set("IY" add n, -1000); Set("ISX" add n, 0); Set("ISY" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) != 2) { Life1 = 100; } else { Life1 = -100; } if (1 < Number(PlayerMode)) { Life2 = 100; FX2 = 100; FY2 = 140; } else { Life2 = -100; FX2 = -100; FY2 = -100; } N = 1; while (Number(N) < 15) { Set("SX" add n, -1000); Set("SY" add n, -1000); Set("S" add n, 0); N = Number(N) + 1; } if (Number(PlayerMode) == 1) { ShotStart = 1; ShotLast = 8; } if (Number(PlayerMode) == 2) { ShotStart = 8; ShotLast = 15; } if (Number(PlayerMode) == 3) { ShotStart = 1; ShotLast = 15; } N = 1; while (Number(N) < 3) { Set("KX" add n, -1000); Set("KY" add n, -1000); Set("KType" add n, 0); Set("KTimer" add n, 0); Set("KVX" add n, 0); Set("KVY" add n, 0); Set("KL" add n, -100); Set("KT" add N, 0); N = Number(N) + 1; } Delay = 0; Shot = 100; tellTarget ("/Intro") { gotoAndPlay (1); };
Frame 2021
if (Number(Prog) == 0) { Prog = 10; } if (Number(Prog) == 10) { tellTarget ("/Info") { gotoAndStop (1); }; } if (Number(Prog) == 140) { GameOver = 1; Prog = 200; } if (Number(Prog) == 20) { tellTarget ("/Info") { gotoAndStop (2); }; } if (Number(Prog) == 30) { tellTarget ("/Info") { gotoAndStop (3); }; } if (Number(Prog) == 40) { tellTarget ("/Info") { gotoAndStop (4); }; } if (Number(Prog) == 50) { tellTarget ("/Info") { gotoAndStop (5); }; } if (Number(Prog) == 60) { tellTarget ("/Info") { gotoAndStop (6); }; } if (Number(Prog) == 70) { tellTarget ("/Info") { gotoAndStop (7); }; } if (Number(Prog) == 80) { tellTarget ("/Info") { gotoAndStop (8); }; } if (Number(Prog) == 90) { tellTarget ("/Info") { gotoAndStop (9); }; } if (Number(Prog) == 100) { tellTarget ("/Info") { gotoAndStop (10); }; } if (Number(Prog) == 110) { tellTarget ("/Info") { gotoAndStop (11); }; } if (Number(Prog) == 120) { tellTarget ("/Info") { gotoAndStop (12); }; } if (Number(Prog) == 130) { tellTarget ("/Info") { gotoAndStop (13); }; } if (0 < Number(Life1)) { tellTarget ("/Life1") { gotoAndStop(int(/:Life1)); }; } else { tellTarget ("/Life1") { gotoAndStop (101); }; } if (0 < Number(Life2)) { tellTarget ("/Life2") { gotoAndStop(int(/:Life2)); }; } else { tellTarget ("/Life2") { gotoAndStop (101); }; } if (Number(HitDelay1) < 30) { HitDelay1 = Number(HitDelay1) + 1; } if (Number(HitDelay2) < 30) { HitDelay2 = Number(HitDelay2) + 1; } if (0 < Number(GameOver)) { GameOver = Number(GameOver) + 1; } if (Number(GameOver) == 2) { tellTarget ("/Intro") { gotoAndPlay ("Fade"); }; } if (Number(GameOver) == 33) { gotoAndPlay (1186); } if (Number(Prog) == 59) { Prog = 60; } if (Number(Prog) == 79) { Prog = 80; } if (Number(Prog) == 70) { Next1 = 1; Launch1 = Speed * 3; Delay1 = 10; Prog = 69; } if ((Number(Prog) == 90) or (Number(Prog) == 60)) { Delay1 = 9999; } L = 1; while (Number(L) < 2) { if (0 >= eval ("Delay" add L)) { N = 1; while (Number(N) < 3) { if (((0 >= eval ("KT" add N)) and (eval ("KL" add N) == -100)) and (0 >= eval ("Delay" add L))) { if (Number(N) == Number(EnemyMax)) { EnemyMax = Number(N) + 1; } Set("KType" add N, eval ("Next" add L)); if (eval ("Next" add L) == Chaos) { Set("KType" add N, Number(random(15)) + 1); } Set("Delay" add L, eval ("Launch" add L)); if (eval ("KType" add N) == 1) { Set("KX" add N, 650); Set("KY" add N, 125); Set("KL" add N, 3); tellTarget (("K" add N) add "/Q") { gotoAndStop (1); }; Set("KW" add N, 16); Set("KH" add N, 28); } tellTarget ("K" add N) { gotoAndStop (1); }; tellTarget (("K" add N) add "/Q/Z") { gotoAndStop (1); }; } N = Number(N) + 1; } } L = Number(L) + 1; } N = 1; while (Number(N) < Number(EnemyMax)) { if (((450 < eval ("KY" add N)) or (eval ("KY" add N) < -51)) or (eval ("KX" add N) < -51)) { Set("KL" add N, -100); Set("KT" add N, 1); if (Number(Number(N) + 1) == Number(EnemyMax)) { EnemyMax = EnemyMax - 1; } } else { if (eval ("KType" add N) == 1) { Set("KX" add N, eval ("KX" add N) - 8); if (((eval ("KX" add N) == 498) and (0 < eval ("KL" add N))) and (Prog == 80)) { EnemyAttack = 1; AttackType = 1; Q = N; } } if ((((((FX1 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX1)) and ((FY1 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY1))) and (0 < eval ("KL" add N))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if ((((((FX2 >= ((eval ("KX" add N) - 11) - eval ("KW" add N))) and (((eval ("KX" add N) + 11) + eval ("KW" add N)) >= FX2)) and ((FY2 >= ((eval ("KY" add N) - 16) - eval ("KH" add N))) and (((eval ("KY" add N) + 16) + eval ("KH" add N)) >= FY2))) and (0 < eval ("KL" add N))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } L = ShotStart; while (Number(L) < Number(ShotLast)) { if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 30) - eval ("KW" add N))) and (((eval ("KX" add N) + 12) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 9) - eval ("KH" add N))) and (((eval ("KY" add N) + 9) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (L < 8)) { Set("SY" add L, -100); Score1 = Number(Score1) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } else if (((((eval ("SX" add L) >= ((eval ("KX" add N) - 10) - eval ("KW" add N))) and (((eval ("KX" add N) + 15) + eval ("KW" add N)) >= eval ("SX" add L))) and ((eval ("SY" add L) >= ((eval ("KY" add N) - 24) - eval ("KH" add N))) and (((eval ("KY" add N) + 24) + eval ("KH" add N)) >= eval ("SY" add L)))) and (0 < eval ("KL" add N))) and (7 < L)) { Set("SY" add L, -100); Score2 = Number(Score2) + 50; if (0 >= eval ("KB" add N)) { Set("KB" add N, 2); Set("KL" add N, eval ("KL" add N) - 1); tellTarget ("/Sound") { gotoAndPlay (10); }; if (0 < eval ("KL" add N)) { tellTarget ("K" add N) { gotoAndPlay (2); }; } } } L = Number(L) + 1; } if ((0 >= eval ("KL" add N)) and (-90 < eval ("KL" add N))) { Set("KL" add N, -100); Set("KT" add N, 20); tellTarget (("K" add N) add "/Q/Z") { gotoAndPlay (2); }; if (eval ("KType" add N) == 30) { EnemyAttack = 1; AttackType = 11; Q = N; } } setProperty("K" add N, _x , eval ("KX" add N)); setProperty("K" add N, _y , eval ("KY" add N)); } Set("KT" add N, eval ("KT" add N) - 1); Set("KB" add N, eval ("KB" add N) - 1); N = Number(N) + 1; } Delay1 = Delay1 - 1; Delay2 = Delay2 - 1; N = 1; if ((Number(EnemyAttack) == 1) and (((Number(AttackType) == 4) or (Number(AttackType) == 11)) or (Number(AttackType) == 16))) { tellTarget ("/Sound") { gotoAndPlay (40); }; } else if (Number(EnemyAttack) == 1) { tellTarget ("/Sound") { gotoAndPlay (20); }; } while (Number(N) < 3) { Set("IX" add N, eval ("IX" add N) - eval ("ISX" add N)); Set("IY" add N, eval ("IY" add N) - eval ("ISY" add N)); if ((((650 < eval ("IX" add N)) or (eval ("IX" add N) < -50)) or (450 < eval ("IY" add N))) or (eval ("IY" add N) < -50)) { Set("ISX" add N, 0); Set("ISY" add N, 0); } if (((EnemyAttack == 1) and (eval ("ISX" add N) == 0)) and (eval ("ISY" add N) == 0)) { EnemyAttack = 0; if (0 < Number(Q)) { Set("IX" add N, eval ("KX" add Q) - eval ("KW" add Q)); Set("IY" add N, eval ("KY" add Q)); } else { Set("IX" add N, eval ("BX" add Q2) - eval ("BW" add Q2)); Set("IY" add N, eval ("BY" add Q2)); } if (Number(AttackType) == 16) { Set("IY" add N, eval ("BY" add Q2) - 50); } if (Number(AttackType) == 17) { Set("IY" add N, eval ("BY" add Q2) + 50); } if ((Number(AttackType) == 1) or (15 < Number(AttackType))) { if (1 < Number(Life1)) { if (1 < Number(Life2)) { AT = Number(random(2)) + 1; } else { AT = 1; } } else if (1 < Number(Life2)) { AT = 2; } if (0 < Number(Q)) { SDX = (eval ("KX" add Q) - eval ("FX" add AT)) - eval ("KW" add Q); SDY = eval ("KY" add Q) - eval ("FY" add AT); } else { SDX = (eval ("BX" add Q2) - eval ("FX" add AT)) - eval ("BW" add Q2); SDY = eval ("BY" add Q2) - eval ("FY" add AT); if (Number(AttackType) == 16) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) - 50; } if (Number(AttackType) == 17) { SDY = (eval ("BY" add Q2) - eval ("FY" add AT)) + 50; } } Root = Number(SDX * SDX) + Number(SDY * SDY); N2 = 1; counter = 0; while (Number(counter) < 11) { N2 = N2 - (((N2 * N2) - Root) / (2 * N2)); counter = Number(counter) + 1; } Set("ISX" add N, (Constant * SDX) / N2); Set("ISY" add N, (Constant * SDY) / N2); if (Number(AttackType) == 16) { AttackType = 17; EnemyAttack = 1; } } if (Number(AttackType) == 2) { Set("ISX" add N, 15); Set("ISY" add N, 0); } if (Number(AttackType) == 3) { Set("ISX" add N, 15); Set("ISY" add N, -5); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 4) { Set("ISX" add N, 15); Set("ISY" add N, 5); AttackType = 3; EnemyAttack = 1; } if (Number(AttackType) == 5) { Set("IY" add N, eval ("IY" add N) - 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 2; EnemyAttack = 1; } if (Number(AttackType) == 6) { Set("IY" add N, eval ("IY" add N) + 30); Set("ISX" add N, 15); Set("ISY" add N, 0); AttackType = 5; EnemyAttack = 1; } if (Number(AttackType) == 7) { Set("IY" add N, eval ("IY" add N) + 10); Set("ISX" add N, 10); Set("ISY" add N, 4); } if (Number(AttackType) == 8) { Set("IY" add N, eval ("IY" add N) + 20); Set("ISX" add N, 10); Set("ISY" add N, 2); AttackType = 7; EnemyAttack = 1; } if (Number(AttackType) == 9) { Set("IY" add N, eval ("IY" add N) - 20); Set("ISX" add N, 10); Set("ISY" add N, -2); AttackType = 8; EnemyAttack = 1; } if (Number(AttackType) == 10) { Set("IY" add N, eval ("IY" add N) - 10); Set("ISX" add N, 10); Set("ISY" add N, -4); AttackType = 9; EnemyAttack = 1; } if (Number(AttackType) == 15) { Set("ISY" add N, 2.7); Set("ISX" add N, 9.4); } if (Number(AttackType) == 14) { Set("ISY" add N, 5); Set("ISX" add N, 8.3); AttackType = 15; EnemyAttack = 1; } if (Number(AttackType) == 13) { Set("ISX" add N, 10); AttackType = 14; EnemyAttack = 1; } if (Number(AttackType) == 12) { Set("ISY" add N, -5); Set("ISX" add N, 8.3); AttackType = 13; EnemyAttack = 1; } if (Number(AttackType) == 11) { Set("ISY" add N, -2.7); Set("ISX" add N, 9.4); AttackType = 12; EnemyAttack = 1; } } setProperty("I" add N, _x , eval ("IX" add N)); setProperty("I" add N, _y , eval ("IY" add N)); if (((((FX1 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX1)) and ((FY1 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY1))) and (HitDelay1 == 30)) and (0 < Life1)) { Life1 = Life1 - 20; HitDelay1 = 0; tellTarget ("/ship1") { gotoAndPlay (2); }; } if (((((FX2 >= ((eval ("IX" add N) - 11) - 7)) and (((eval ("IX" add N) + 11) + 7) >= FX2)) and ((FY2 >= ((eval ("IY" add N) - 16) - 7)) and (((eval ("IY" add N) + 16) + 7) >= FY2))) and (HitDelay2 == 30)) and (0 < Life2)) { Life2 = Life2 - 20; HitDelay2 = 0; tellTarget ("/ship2") { gotoAndPlay (2); }; } N = Number(N) + 1; } EnemyAttack = 0; Q = 0; Q2 = 0; if (0 < Number(Life1)) { startDrag ("/ship1", true, 0, 0, 550, 400); } FX1 = getProperty("/ship1", _x); FY1 = getProperty("/ship1", _y); if ((0 >= Number(Life1)) and (Number(-100) < Number(Life1))) { Life1 = -100; Attack1 = 0; Saved1 = Saved1 - 5000; stopDrag(); } setProperty("/ship2", _x , FX2); setProperty("/ship2", _y , FY2); if ((0 >= Number(Life2)) and (Number(-100) < Number(Life2))) { Life2 = -100; Attack2 = 0; Saved2 = Saved2 - 5000; } N = ShotStart; while (Number(N) < Number(ShotLast)) { Set("SX" add n, eval ("SX" add N) + 45); if (640 < eval ("SX" add N)) { Set("S" add n, 0); Set("SY" add n, 1000); } if ((((Attack1 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay1)) and (N < 8)) { Dlay1 = 2; Set("SX" add n, Number(FX1) + 20); Set("SY" add n, FY1); Set("S" add n, 1); } if ((((Attack2 == 1) and (eval ("S" add N) == 0)) and (0 >= Dlay2)) and (7 < N)) { Dlay2 = 2; Set("SX" add n, Number(FX2) + 20); Set("SY" add n, FY2); Set("S" add n, 1); } setProperty("S" add N, _x , eval ("SX" add N)); setProperty("S" add N, _y , eval ("SY" add N)); N = Number(N) + 1; } Dlay1 = Dlay1 - 1; Dlay2 = Dlay2 - 1; if (((Number(Attack1) == 1) or (Number(Attack2) == 1)) and (Number(SoundDelay) == 0)) { SoundDelay = 1; tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (((Number(Attack1) == 0) and (Number(Attack2) == 0)) and (Number(SoundDelay) == 1)) { SoundDelay = 0; tellTarget ("/Sound3") { gotoAndPlay (20); }; } if (Number(Prog) == 100) { Prog = 99; if (0 < Number(Life1)) { Score1 = Number(Score1) + Number(Life1 * 50); } if (0 < Number(Life2)) { Score2 = Number(Score2) + Number(Life2 * 50); } if (Number(PlayerMode) != 2) { Life1 = 100; tellTarget ("/ship1") { gotoAndPlay ("Restore"); }; Saved1 = Score1; } if (1 < Number(PlayerMode)) { Life2 = 100; tellTarget ("/ship2") { gotoAndPlay ("Restore"); }; Saved2 = Score2; } } if (Number(Prog) == 89) { Prog = 90; } if (Number(Prog) == 109) { Prog = 110; } play();
Instance of Symbol 478 MovieClip "ship2" in Frame 2021
onClipEvent (enterFrame) { if (0 < _root.Life2) { if (Key.isDown(Key.RIGHT) or Key.isDown(68)) { if (Number(_root.FX2) < 600) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 + 5; } else { _root.FX2 = _root.FX2 + 12.5; } } } if (Key.isDown(Key.LEFT) or Key.isDown(65)) { if (0 < Number(_root.FX2)) { if (Number(_root.Focus) == 1) { _root.FX2 = _root.FX2 - 5; } else { _root.FX2 = _root.FX2 - 12.5; } } } if (Key.isDown(Key.UP) or Key.isDown(87)) { if (0 < Number(_root.FY2)) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 - 5; } else { _root.FY2 = _root.FY2 - 12.5; } } } if (Key.isDown(Key.DOWN) or Key.isDown(83)) { if (Number(_root.FY2) < 400) { if (Number(_root.Focus) == 1) { _root.FY2 = _root.FY2 + 5; } else { _root.FY2 = _root.FY2 + 12.5; } } } if (Key.isDown(88)) { _root.Focus = 1; } else { _root.Focus = 0; } if (((Key.isDown(90) or Key.isDown(13)) or Key.isDown(Key.CONTROL)) or (Number(_root.Toggle) >= 1)) { _root.Attack2 = 1; } else { _root.Attack2 = 0; } if (Key.isDown(Key.SPACE)) { if ((Number(_root.Attack2) == 0) and (Number(_root.Toggle) == -1)) { _root.Attack2 = 1; _root.Toggle = 1; } else if (Number(_root.Toggle) == 2) { _root.Attack2 = 0; _root.Toggle = 0; } } else if (Number(_root.Toggle) == 1) { _root.Toggle = 2; } else if (Number(_root.Toggle) == 0) { _root.Toggle = -1; } } }
Frame 2022
prevFrame();
Frame 2023
Checkpoint = 0; Prog = 0; Mouse.show(); stopAllSounds(); if (MaxStage < 2) { MaxStage = 2; } tellTarget ("/BG") { gotoAndStop (199); };
Frame 2364
if (Number(PlayerMode) == 1) { gotoAndPlay (2621); }
Frame 3080
if (Number(PlayerMode) == 3) { gotoAndPlay (3398); }
Frame 3398
stopAllSounds();
Frame 3411
gotoAndPlay (1587);
Frame 3412
Checkpoint = 0; Prog = 0; Mouse.show(); if (MaxStage < 3) { MaxStage = 3; } stopAllSounds();
Frame 3518
gotoAndPlay (1616);
Frame 3519
Checkpoint = 0; Prog = 0; Mouse.show(); stopAllSounds(); if (MaxStage < 4) { MaxStage = 4; } tellTarget ("C4") { stop(); }; tellTarget ("C3") { stop(); }; tellTarget ("/C2") { stop(); }; tellTarget ("/C1") { stop(); };
Frame 4390
stopAllSounds();
Frame 4403
gotoAndPlay (1654);
Frame 4404
if (MaxStage < 5) { MaxStage = 5; } Checkpoint = 0; Trinoka = 0; Prog = 0; stopAllSounds(); Mouse.show();
Frame 4405
tellTarget ("/BG") { gotoAndStop (4108); };
Frame 4847
stopAllSounds();
Frame 4860
gotoAndPlay (1553);
Frame 4861
Mouse.show(); Checkpoint = 0; Nemor = 0; Prog = 0; stopAllSounds(); if (MaxStage < 6) { MaxStage = 6; }
Frame 5011
stopAllSounds();
Frame 5024
gotoAndPlay (1800);
Frame 5025
Checkpoint = 0; Prog = 0; Mouse.show(); stopAllSounds(); if (MaxStage < 7) { MaxStage = 7; }
Frame 5935
stopAllSounds();
Frame 5948
gotoAndPlay (1827);
Frame 5949
Mouse.show(); stopAllSounds(); if (MaxStage < 8) { MaxStage = 8; }
Frame 8293
Life1 = 100; Life2 = 100;
Frame 8315
if (Number(PlayerMode) == 1) { gotoAndPlay (8316); } else if (Number(PlayerMode) == 2) { gotoAndPlay (8337); } else if (Number(Score2) < Number(Score1)) { gotoAndPlay (8358); } else { gotoAndPlay (8379); }
Frame 8326
stop();
Frame 8336
gotoAndPlay (8409);
Frame 8347
stop();
Frame 8357
gotoAndPlay (8409);
Frame 8368
stop();
Frame 8378
gotoAndPlay (8409);
Frame 8389
stop();
Frame 8399
gotoAndPlay (8409);
Frame 8410
stopAllSounds();
Frame 8426
stop();
Frame 8453
Score1 = 0; Score2 = 0; Saved1 = 0; Saved2 = 0; Checkpoint = 0; if (Number(Return) == 0) { gotoAndPlay (1769); } if (Number(Return) == 1) { gotoAndPlay (1185); }
Symbol 2 Button
on (rollOver) { play(); }
Symbol 5 Button
on (keyPress "l") { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } } on (keyPress "L") { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }
Symbol 16 MovieClip Frame 1
stop();
Symbol 20 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/", "_new"); }
Symbol 22 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/", "_blank"); }
Symbol 24 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/newgrounds.php", "_blank"); }
Symbol 34 MovieClip Frame 5
stop();
Symbol 39 MovieClip Frame 5
stop();
Symbol 40 Button
on (release) { Set("_level0:Go", 2); }
Symbol 42 Button
on (release) { Set("_level0:Go", 3); }
Symbol 44 Button
on (release) { Set("_level0:Go", 4); Set("_level0:Stage", 9); }
Symbol 46 MovieClip Frame 1
stop();
Symbol 53 Button
on (release) { Set("_level0:Go", 1); Set("_level0:Stage", 1); }
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 2
stop();
Symbol 54 MovieClip Frame 3
stop();
Symbol 57 Button
on (release) { Set("_level0:View", 4); }
Symbol 59 Button
on (release) { Set("_level0:View", 3); }
Symbol 61 Button
on (release) { Set("_level0:View", 5); }
Symbol 63 Button
on (release) { Set("_level0:View", 2); }
Symbol 65 Button
on (release) { Set("_level0:View", 1); }
Symbol 67 Button
on (release) { Set("_level0:View", 6); }
Symbol 69 Button
on (release) { Set("_level0:View", 7); }
Symbol 71 Button
on (release) { Set("_level0:View", 8); }
Symbol 73 Button
on (release) { Set("_level0:View", 0); }
Symbol 75 Button
on (release) { Set("_level0:View", 9); }
Symbol 81 Button
on (release) { getURL ("http://www.inconsequentialexistence.com/", "_blank"); }
Symbol 113 Button
on (release) { getURL ("http://carlhyperweevil.newgrounds.com/", "_blank"); }
Symbol 119 MovieClip Frame 20
if (Number(_level0:View) == 2) { gotoAndPlay (43); } if (Number(_level0:View) == 3) { gotoAndPlay (65); } if (Number(_level0:View) == 4) { gotoAndPlay (87); } if (Number(_level0:View) == 5) { gotoAndPlay (109); } if (Number(_level0:View) == 6) { gotoAndPlay (131); } if (Number(_level0:View) == 7) { gotoAndPlay (153); } if (Number(_level0:View) == 8) { gotoAndPlay (175); } if (Number(_level0:View) == 9) { gotoAndPlay (197); } if (Number(_level0:View) == 0) { stop(); }
Symbol 119 MovieClip Frame 31
play();
Symbol 119 MovieClip Frame 32
if (Number(_level0:View) == 1) { prevFrame(); }
Symbol 119 MovieClip Frame 42
gotoAndPlay (19);
Symbol 119 MovieClip Frame 53
play();
Symbol 119 MovieClip Frame 54
if (Number(_level0:View) == 2) { prevFrame(); }
Symbol 119 MovieClip Frame 64
gotoAndPlay (19);
Symbol 119 MovieClip Frame 75
play();
Symbol 119 MovieClip Frame 76
if (Number(_level0:View) == 3) { prevFrame(); }
Symbol 119 MovieClip Frame 86
gotoAndPlay (19);
Symbol 119 MovieClip Frame 97
play();
Symbol 119 MovieClip Frame 98
if (Number(_level0:View) == 4) { prevFrame(); }
Symbol 119 MovieClip Frame 108
gotoAndPlay (19);
Symbol 119 MovieClip Frame 119
play();
Symbol 119 MovieClip Frame 120
if (Number(_level0:View) == 5) { prevFrame(); }
Symbol 119 MovieClip Frame 130
gotoAndPlay (19);
Symbol 119 MovieClip Frame 141
play();
Symbol 119 MovieClip Frame 142
if (Number(_level0:View) == 6) { prevFrame(); }
Symbol 119 MovieClip Frame 152
gotoAndPlay (19);
Symbol 119 MovieClip Frame 163
play();
Symbol 119 MovieClip Frame 164
if (Number(_level0:View) == 7) { prevFrame(); }
Symbol 119 MovieClip Frame 174
gotoAndPlay (19);
Symbol 119 MovieClip Frame 185
play();
Symbol 119 MovieClip Frame 186
if (Number(_level0:View) == 8) { prevFrame(); }
Symbol 119 MovieClip Frame 196
gotoAndPlay (19);
Symbol 119 MovieClip Frame 207
play();
Symbol 119 MovieClip Frame 208
if (Number(_level0:View) == 9) { prevFrame(); }
Symbol 119 MovieClip Frame 218
gotoAndPlay (19);
Symbol 132 Button
on (release) { Set("_level0:Stage", 1); }
Symbol 134 Button
on (release) { Set("_level0:Stage", 2); }
Symbol 135 Button
on (release) { Set("_level0:Stage", 3); }
Symbol 136 Button
on (release) { Set("_level0:Stage", 4); }
Symbol 137 Button
on (release) { Set("_level0:Stage", 5); }
Symbol 138 Button
on (release) { Set("_level0:Stage", 6); }
Symbol 140 Button
on (release) { Set("_level0:Stage", 7); }
Symbol 142 Button
on (release) { Set("_level0:Stage", 8); }
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 2
stop();
Symbol 143 MovieClip Frame 3
stop();
Symbol 143 MovieClip Frame 4
stop();
Symbol 143 MovieClip Frame 5
stop();
Symbol 143 MovieClip Frame 6
stop();
Symbol 143 MovieClip Frame 7
stop();
Symbol 143 MovieClip Frame 8
stop();
Symbol 144 Button
on (release) { Set("_level0:View", 0); Set("_level0:Playermode", 4); Set("_level0:Difficulty", 5); Set("_level0:Correct", 3); Set("_level0:Stage", 9); }
Symbol 145 MovieClip Frame 1
play();
Symbol 145 MovieClip Frame 18
if (((((Number(_level0:View) == 0) or (Number(_level0:Playermode) == 4)) or (Number(_level0:Difficulty) == 5)) or (Number(_level0:Correct) == 3)) or (Number(_level0:Stage) == 9)) { gotoAndPlay (20); } play();
Symbol 145 MovieClip Frame 19
prevFrame();
Symbol 145 MovieClip Frame 20
play();
Symbol 145 MovieClip Frame 38
stop();
Symbol 148 MovieClip Frame 8
stop();
Symbol 153 MovieClip Frame 8
stop();
Symbol 154 Button
on (release) { Set("_level0:PlayerMode", 1); }
Symbol 174 Button
on (release) { Set("_level0:PlayerMode", 2); }
Symbol 177 MovieClip Frame 8
stop();
Symbol 182 MovieClip Frame 8
stop();
Symbol 183 Button
on (release) { Set("_level0:PlayerMode", 3); }
Symbol 187 MovieClip Frame 8
stop();
Symbol 193 MovieClip Frame 8
stop();
Symbol 194 Button
on (release) { Set("_level0:PlayerMode", 1); }
Symbol 198 Button
on (release) { Set("_level0:PlayerMode", 2); }
Symbol 203 MovieClip Frame 5
stop();
Symbol 207 MovieClip Frame 5
stop();
Symbol 208 Button
on (release) { Set("_level0:Difficulty", 4); }
Symbol 210 Button
on (release) { Set("_level0:Difficulty", 3); }
Symbol 212 Button
on (release) { Set("_level0:Difficulty", 2); }
Symbol 214 Button
on (release) { Set("_level0:Difficulty", 1); }
Symbol 227 MovieClip Frame 100
gotoAndPlay (81);
Symbol 231 MovieClip Frame 40
stop();
Symbol 231 MovieClip Frame 183
stop();
Symbol 231 MovieClip Frame 246
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 19
play();
Symbol 251 MovieClip Frame 27
if (2050 < Number(_level0:Prog)) { gotoAndPlay (28); } else { gotoAndPlay (19); }
Symbol 251 MovieClip Frame 53
stop();
Symbol 251 MovieClip Frame 199
stop();
Symbol 265 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 10
play();
Symbol 265 MovieClip Frame 11
stop();
Symbol 265 MovieClip Frame 21
stop();
Symbol 265 MovieClip Frame 31
stop();
Symbol 265 MovieClip Frame 41
stop();
Symbol 265 MovieClip Frame 50
stop();
Symbol 265 MovieClip Frame 51
stop();
Symbol 265 MovieClip Frame 61
stop();
Symbol 265 MovieClip Frame 71
stop();
Symbol 265 MovieClip Frame 81
stop();
Symbol 265 MovieClip Frame 90
stop();
Symbol 265 MovieClip Frame 91
stop();
Symbol 265 MovieClip Frame 101
stop();
Symbol 265 MovieClip Frame 111
stop();
Symbol 265 MovieClip Frame 121
stop();
Symbol 265 MovieClip Frame 131
stop();
Symbol 265 MovieClip Frame 141
stop();
Symbol 265 MovieClip Frame 151
stop();
Symbol 265 MovieClip Frame 161
stop();
Symbol 265 MovieClip Frame 171
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 11
stop();
Symbol 266 MovieClip Frame 51
stop();
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 10
play();
Symbol 268 MovieClip Frame 11
stop();
Symbol 268 MovieClip Frame 20
play();
Symbol 268 MovieClip Frame 21
play();
Symbol 268 MovieClip Frame 22
play();
Symbol 268 MovieClip Frame 23
stop();
Symbol 269 Button
on (press) { if (0 < Number(Life1)) { Attack1 = 1; } } on (release) { Attack1 = 0; } on (keyPress "l") { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } } on (keyPress "L") { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }
Symbol 280 MovieClip Frame 1
if (Number(_level0:PlayerMode) == 1) { stop(); }
Symbol 280 MovieClip Frame 2
stop();
Symbol 292 MovieClip Frame 1
if (Number(_level0:PlayerMode) == 2) { stop(); }
Symbol 292 MovieClip Frame 2
stop();
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 34
Set("_level0:Thud", 0);
Symbol 314 MovieClip Frame 469
Set("_level0:Thud", 1);
Symbol 314 MovieClip Frame 474
stop();
Symbol 314 MovieClip Frame 643
Set("_level0:Thud", 0);
Symbol 314 MovieClip Frame 727
if (Number(_level0:PlayerMode) == 2) { gotoAndPlay (744); }
Symbol 314 MovieClip Frame 743
if (Number(_level0:PlayerMode) == 1) { gotoAndPlay (758); }
Symbol 314 MovieClip Frame 788
if (Number(_level0:PlayerMode) == 2) { gotoAndPlay (813); }
Symbol 314 MovieClip Frame 804
Set("_level0:Thud", 1);
Symbol 314 MovieClip Frame 809
stop();
Symbol 314 MovieClip Frame 837
Set("_level0:Thud", 1);
Symbol 314 MovieClip Frame 842
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 325 MovieClip Frame 23
stop();
Symbol 325 MovieClip Frame 44
stop();
Symbol 325 MovieClip Frame 65
stop();
Symbol 331 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 331 MovieClip Frame 23
stop();
Symbol 331 MovieClip Frame 44
stop();
Symbol 331 MovieClip Frame 65
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 337 MovieClip Frame 23
stop();
Symbol 337 MovieClip Frame 44
stop();
Symbol 337 MovieClip Frame 65
stop();
Symbol 343 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 343 MovieClip Frame 23
stop();
Symbol 343 MovieClip Frame 44
stop();
Symbol 343 MovieClip Frame 65
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 349 MovieClip Frame 23
stop();
Symbol 349 MovieClip Frame 44
stop();
Symbol 349 MovieClip Frame 65
stop();
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 355 MovieClip Frame 23
stop();
Symbol 355 MovieClip Frame 44
stop();
Symbol 355 MovieClip Frame 65
stop();
Symbol 361 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 361 MovieClip Frame 23
stop();
Symbol 361 MovieClip Frame 44
stop();
Symbol 361 MovieClip Frame 65
stop();
Symbol 367 MovieClip Frame 1
stop();
Symbol 367 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 367 MovieClip Frame 23
stop();
Symbol 367 MovieClip Frame 44
stop();
Symbol 367 MovieClip Frame 65
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 373 MovieClip Frame 23
stop();
Symbol 373 MovieClip Frame 44
stop();
Symbol 373 MovieClip Frame 65
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 379 MovieClip Frame 23
stop();
Symbol 379 MovieClip Frame 44
stop();
Symbol 379 MovieClip Frame 65
stop();
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 385 MovieClip Frame 23
stop();
Symbol 385 MovieClip Frame 44
stop();
Symbol 385 MovieClip Frame 65
stop();
Symbol 391 MovieClip Frame 1
stop();
Symbol 391 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 391 MovieClip Frame 23
stop();
Symbol 391 MovieClip Frame 44
stop();
Symbol 391 MovieClip Frame 65
stop();
Symbol 397 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 397 MovieClip Frame 23
stop();
Symbol 397 MovieClip Frame 44
stop();
Symbol 397 MovieClip Frame 65
stop();
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 3
gotoAndStop (1);
Symbol 405 MovieClip Frame 24
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 411 MovieClip Frame 23
stop();
Symbol 411 MovieClip Frame 44
stop();
Symbol 411 MovieClip Frame 65
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 417 MovieClip Frame 23
stop();
Symbol 417 MovieClip Frame 44
stop();
Symbol 417 MovieClip Frame 65
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 423 MovieClip Frame 23
stop();
Symbol 423 MovieClip Frame 44
stop();
Symbol 423 MovieClip Frame 65
stop();
Symbol 429 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 429 MovieClip Frame 23
stop();
Symbol 429 MovieClip Frame 44
stop();
Symbol 429 MovieClip Frame 65
stop();
Symbol 435 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 435 MovieClip Frame 23
stop();
Symbol 435 MovieClip Frame 44
stop();
Symbol 435 MovieClip Frame 65
stop();
Symbol 441 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 2
Random = random(3); if (Number(Random) == 0) { gotoAndPlay (3); } if (Number(Random) == 1) { gotoAndPlay (24); } if (Number(Random) == 2) { gotoAndPlay (45); }
Symbol 441 MovieClip Frame 23
stop();
Symbol 441 MovieClip Frame 44
stop();
Symbol 441 MovieClip Frame 65
stop();
Symbol 443 MovieClip Frame 1
stop();
Symbol 443 MovieClip Frame 3
gotoAndStop (1);
Symbol 443 MovieClip Frame 24
stop();
Symbol 445 MovieClip Frame 31
gotoAndPlay (1);
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 22
stop();
Symbol 459 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 57
stop();
Symbol 461 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 22
stop();
Symbol 463 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 26
stop();
Symbol 464 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 2
play();
Symbol 464 MovieClip Frame 3
gotoAndStop (1);
Symbol 471 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 3
gotoAndStop (1);
Symbol 471 MovieClip Frame 68
stop();
Symbol 478 MovieClip Frame 1
stop();
Symbol 478 MovieClip Frame 2
if (Number(_level0:Life2) < 1) { gotoAndPlay (32); }
Symbol 478 MovieClip Frame 31
gotoAndStop (1);
Symbol 478 MovieClip Frame 52
stop();
Symbol 478 MovieClip Frame 68
gotoAndStop (1);
Symbol 478 MovieClip Frame 90
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 2
if (Number(_level0:Life1) < 1) { gotoAndPlay (32); }
Symbol 480 MovieClip Frame 31
gotoAndStop (1);
Symbol 480 MovieClip Frame 52
stop();
Symbol 497 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 12
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 3
gotoAndStop (1);
Symbol 504 MovieClip Frame 25
stop();
Symbol 504 MovieClip Frame 46
stop();
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 3
gotoAndStop (1);
Symbol 511 MovieClip Frame 25
stop();
Symbol 511 MovieClip Frame 46
stop();
Symbol 518 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 3
gotoAndStop (1);
Symbol 518 MovieClip Frame 25
stop();
Symbol 518 MovieClip Frame 46
stop();
Symbol 527 MovieClip Frame 1
stop();
Symbol 527 MovieClip Frame 3
gotoAndStop (1);
Symbol 527 MovieClip Frame 25
stop();
Symbol 527 MovieClip Frame 51
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 3
gotoAndStop (1);
Symbol 533 MovieClip Frame 25
stop();
Symbol 533 MovieClip Frame 56
stop();
Symbol 535 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 100
gotoAndPlay (81);
Symbol 542 MovieClip Frame 40
stop();
Symbol 542 MovieClip Frame 181
stop();
Symbol 542 MovieClip Frame 244
stop();
Symbol 555 MovieClip Frame 12
if (3090 < Number(_level0:Prog)) { stop(); }
Symbol 560 MovieClip Frame 14
if (3635 < Number(_level0:Prog)) { stop(); }
Symbol 575 MovieClip Frame 16
gotoAndPlay (1);
Symbol 581 MovieClip Frame 6
if (10080 < Number(_level0:Prog)) { gotoAndPlay (50); }
Symbol 581 MovieClip Frame 14
gotoAndPlay (1);
Symbol 581 MovieClip Frame 68
stop();
Symbol 583 MovieClip Frame 19
gotoAndPlay (1);
Symbol 584 MovieClip Frame 1304
stop();
Symbol 584 MovieClip Frame 1320
play();
Symbol 584 MovieClip Frame 1367
stop();
Symbol 584 MovieClip Frame 1400
play();
Symbol 584 MovieClip Frame 1413
stop();
Symbol 584 MovieClip Frame 1425
play();
Symbol 584 MovieClip Frame 1511
stop();
Symbol 584 MovieClip Frame 1550
play();
Symbol 584 MovieClip Frame 1692
stop();
Symbol 584 MovieClip Frame 1700
play(); tellTarget ("BG") { stop(); };
Symbol 584 MovieClip Frame 1758
stop();
Symbol 584 MovieClip Frame 1777
play();
Symbol 584 MovieClip Frame 1832
stop();
Symbol 584 MovieClip Frame 1842
play();
Symbol 584 MovieClip Frame 1863
stop();
Symbol 584 MovieClip Frame 1885
play();
Symbol 584 MovieClip Frame 1917
stop();
Symbol 584 MovieClip Frame 1925
play();
Symbol 584 MovieClip Frame 1944
stop();
Symbol 585 MovieClip Frame 1
stop();
Symbol 585 MovieClip Frame 11
stop();
Symbol 585 MovieClip Frame 31
stop();
Symbol 585 MovieClip Frame 51
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 71
gotoAndPlay (139);
Symbol 617 MovieClip Frame 223
if (Number(_level0:PlayerMode) == 2) { gotoAndPlay (286); }
Symbol 617 MovieClip Frame 285
gotoAndPlay (322);
Symbol 617 MovieClip Frame 370
Set("_level0:Trinoka", 1); Set("_level0:Prog", 7990);
Symbol 617 MovieClip Frame 383
stop();
Symbol 617 MovieClip Frame 445
gotoAndPlay (494);
Symbol 617 MovieClip Frame 846
Set("_level0:Trinoka", 1); Set("_level0:Prog", 9999);
Symbol 617 MovieClip Frame 868
stop();
Symbol 617 MovieClip Frame 887
Set("_level0:Thud", 0);
Symbol 617 MovieClip Frame 986
gotoAndPlay (1045);
Symbol 617 MovieClip Frame 987
Set("_level0:Thud", 0);
Symbol 617 MovieClip Frame 1096
Set("_level0:Thud", 1);
Symbol 617 MovieClip Frame 1101
stop();
Symbol 617 MovieClip Frame 1377
if (Number(_level0:PlayerMode) == 2) { gotoAndPlay (1461); }
Symbol 617 MovieClip Frame 1460
if (Number(_level0:PlayerMode) == 1) { gotoAndPlay (1526); }
Symbol 617 MovieClip Frame 1527
Set("_level0:Prog", 15000);
Symbol 617 MovieClip Frame 1531
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 110
stop();
Symbol 624 MovieClip Frame 400
stop();
Symbol 628 MovieClip Frame 100
stop();
Symbol 628 MovieClip Frame 101
play();
Symbol 628 MovieClip Frame 102
gotoAndStop (100);
Symbol 628 MovieClip Frame 103
tellTarget ("Head") { play(); };
Symbol 628 MovieClip Frame 179
stop();
Symbol 629 MovieClip Frame 1
X = _x; Y = _y;
Symbol 630 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 400
stop();
Symbol 636 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 17
stop();
Symbol 636 MovieClip Frame 43
stop();
Symbol 636 MovieClip Frame 44
stop();
Symbol 636 MovieClip Frame 61
stop();
Symbol 636 MovieClip Frame 76
stop();
Symbol 636 MovieClip Frame 93
stop();
Symbol 636 MovieClip Frame 120
stop();
Symbol 637 MovieClip Frame 1
stop();
Symbol 637 MovieClip Frame 2
play();
Symbol 637 MovieClip Frame 3
gotoAndStop (1);
Symbol 637 MovieClip Frame 4
play();
Symbol 637 MovieClip Frame 25
stop();
Symbol 640 MovieClip Frame 1
stop();
Symbol 640 MovieClip Frame 7
stop();
Symbol 640 MovieClip Frame 18
stop();
Symbol 641 MovieClip Frame 1
stop();
Symbol 641 MovieClip Frame 7
stop();
Symbol 641 MovieClip Frame 18
stop();
Symbol 643 MovieClip Frame 1
stop();
Symbol 643 MovieClip Frame 2
play();
Symbol 643 MovieClip Frame 3
gotoAndStop (1);
Symbol 643 MovieClip Frame 4
play();
Symbol 643 MovieClip Frame 71
stop();
Symbol 643 MovieClip Frame 101
stop();
Symbol 643 MovieClip Frame 102
play();
Symbol 643 MovieClip Frame 103
gotoAndStop (101);
Symbol 643 MovieClip Frame 104
play();
Symbol 643 MovieClip Frame 166
stop();
Symbol 645 MovieClip Frame 1
stop();
Symbol 649 MovieClip Frame 100
gotoAndPlay (81);
Symbol 659 MovieClip Frame 40
stop();
Symbol 659 MovieClip Frame 183
stop();
Symbol 659 MovieClip Frame 450
stop();
Symbol 659 MovieClip Frame 548
stop();
Symbol 684 MovieClip Frame 1
stop();
Symbol 684 MovieClip Frame 2
play();
Symbol 684 MovieClip Frame 1452
play();
Symbol 684 MovieClip Frame 1637
play();
Symbol 684 MovieClip Frame 1638
if (Number(_level0:Seven) != 1) { prevFrame(); }
Symbol 684 MovieClip Frame 3082
stop();
Symbol 685 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 11
stop();
Symbol 685 MovieClip Frame 51
stop();
Symbol 706 MovieClip Frame 1
stop();
Symbol 706 MovieClip Frame 6
Set("_level0:Thud", 0);
Symbol 706 MovieClip Frame 231
Set("_level0:Thud", 1);
Symbol 706 MovieClip Frame 236
stop();
Symbol 706 MovieClip Frame 538
Set("_level0:Cinema", 1); stop();
Symbol 706 MovieClip Frame 828
Set("_level0:Cinema", 1); stop();
Symbol 706 MovieClip Frame 1222
Set("_level0:Cinema", 1); stop();
Symbol 706 MovieClip Frame 1293
stop();
Symbol 715 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 2
play();
Symbol 716 MovieClip Frame 3
gotoAndStop (1);
Symbol 716 MovieClip Frame 34
stop();
Symbol 722 MovieClip Frame 12
if (Number(_level0:BL1) == Number(-100)) { stop(); }
Symbol 726 MovieClip Frame 1
stop();
Symbol 726 MovieClip Frame 2
stop();
Symbol 739 MovieClip Frame 1
stop();
Symbol 739 MovieClip Frame 2
play();
Symbol 739 MovieClip Frame 3
gotoAndStop (1);
Symbol 739 MovieClip Frame 24
stop();
Symbol 743 MovieClip Frame 1
stop();
Symbol 743 MovieClip Frame 21
stop();
Symbol 743 MovieClip Frame 41
stop();
Symbol 743 MovieClip Frame 61
stop();
Symbol 743 MovieClip Frame 81
gotoAndStop (1);
Symbol 743 MovieClip Frame 349
stop();
Symbol 746 MovieClip Frame 1
stop();
Symbol 746 MovieClip Frame 68
stop();
Symbol 751 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 43
stop();
Symbol 754 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 9
stop();
Symbol 759 MovieClip Frame 100
gotoAndPlay (81);
Symbol 762 MovieClip Frame 40
stop();
Symbol 762 MovieClip Frame 69
stop();
Symbol 762 MovieClip Frame 218
stop();
Symbol 762 MovieClip Frame 281
stop();
Symbol 788 MovieClip Frame 1
stop();
Symbol 788 MovieClip Frame 2
play();
Symbol 788 MovieClip Frame 102
tellTarget ("C4") { stop(); }; tellTarget ("C3") { stop(); }; stop();
Symbol 788 MovieClip Frame 375
gotoAndPlay (201);
Symbol 788 MovieClip Frame 510
stop();
Symbol 789 MovieClip Frame 1
stop();
Symbol 789 MovieClip Frame 11
stop();
Symbol 789 MovieClip Frame 51
stop();
Symbol 790 MovieClip Frame 1
if (Number(_level0:PlayerMode) == 1) { stop(); }
Symbol 790 MovieClip Frame 2
stop();
Symbol 797 MovieClip Frame 1
if (Number(_level0:PlayerMode) == 2) { stop(); }
Symbol 797 MovieClip Frame 2
stop();
Symbol 798 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 12
Set("_level0:Thud", 0);
Symbol 798 MovieClip Frame 251
Set("_level0:Thud", 1);
Symbol 798 MovieClip Frame 285
stop();
Symbol 798 MovieClip Frame 342
Set("_level0:Thud", 0);
Symbol 798 MovieClip Frame 436
Set("_level0:Thud", 1);
Symbol 798 MovieClip Frame 462
stop();
Symbol 798 MovieClip Frame 588
stop();
Symbol 803 MovieClip Frame 1
stop();
Symbol 803 MovieClip Frame 3
gotoAndStop (1);
Symbol 803 MovieClip Frame 24
stop();
Symbol 811 MovieClip Frame 1
stop();
Symbol 811 MovieClip Frame 2
if (Number(_level0:Life2) < 1) { gotoAndPlay (32); }
Symbol 811 MovieClip Frame 31
gotoAndStop (1);
Symbol 811 MovieClip Frame 52
stop();
Symbol 811 MovieClip Frame 68
gotoAndStop (1);
Symbol 813 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 2
if (Number(_level0:Life1) < 1) { gotoAndPlay (32); }
Symbol 813 MovieClip Frame 31
gotoAndStop (1);
Symbol 813 MovieClip Frame 52
stop();
Symbol 831 MovieClip Frame 1
stop();
Symbol 831 MovieClip Frame 2
play();
Symbol 831 MovieClip Frame 17
gotoAndPlay (2);
Symbol 832 MovieClip Frame 1
stop();
Symbol 832 MovieClip Frame 3
gotoAndStop (1);
Symbol 832 MovieClip Frame 88
stop();
Symbol 833 MovieClip Frame 1
stop();
Symbol 833 MovieClip Frame 2
if (Number(_level0:Life1) < 1) { gotoAndPlay (32); }
Symbol 833 MovieClip Frame 31
gotoAndStop (1);
Symbol 833 MovieClip Frame 52
stop();
Symbol 835 MovieClip Frame 25
gotoAndPlay (1);
Symbol 837 MovieClip Frame 25
gotoAndPlay (1);
Symbol 839 MovieClip Frame 25
gotoAndPlay (1);
Symbol 846 MovieClip Frame 100
gotoAndPlay (81);
Symbol 849 MovieClip Frame 1
play();
Symbol 849 MovieClip Frame 40
stop();
Symbol 849 MovieClip Frame 95
stop();
Symbol 849 MovieClip Frame 232
stop();
Symbol 849 MovieClip Frame 295
stop();
Symbol 854 MovieClip Frame 26
gotoAndPlay (1);
Symbol 934 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 2
play();
Symbol 934 MovieClip Frame 52
play();
Symbol 934 MovieClip Frame 1800
play();
Symbol 934 MovieClip Frame 2900
play();
Symbol 934 MovieClip Frame 3161
gotoAndPlay (1412);
Symbol 934 MovieClip Frame 3940
stop();
Symbol 934 MovieClip Frame 4108
stop();
Symbol 935 MovieClip Frame 1
stop();
Symbol 935 MovieClip Frame 11
stop();
Symbol 935 MovieClip Frame 51
stop();
Symbol 960 MovieClip Frame 1
stop();
Symbol 960 MovieClip Frame 12
stop();
Symbol 960 MovieClip Frame 13
play(); Set("_level0:Thud", 0);
Symbol 960 MovieClip Frame 85
Set("_level0:Thud", 1);
Symbol 960 MovieClip Frame 93
stop();
Symbol 960 MovieClip Frame 94
play(); Set("_level0:Thud", 0);
Symbol 960 MovieClip Frame 155
Set("_level0:Thud", 1);
Symbol 960 MovieClip Frame 163
stop();
Symbol 960 MovieClip Frame 164
play(); Set("_level0:Thud", 0);
Symbol 960 MovieClip Frame 210
Set("_level0:Thud", 1);
Symbol 960 MovieClip Frame 215
stop();
Symbol 960 MovieClip Frame 218
Set("_level0:Thud", 0);
Symbol 960 MovieClip Frame 558
Set("_level0:Thud", 1);
Symbol 960 MovieClip Frame 563
stop();
Symbol 960 MovieClip Frame 705
Set("_level0:Prog", 5000);
Symbol 960 MovieClip Frame 706
stop();
Symbol 960 MovieClip Frame 712
Random = random(3); Set("_level0:Thud", 0); if (Number(Random) == 1) { gotoAndPlay (742); } if (Number(Random) == 2) { gotoAndPlay (769); }
Symbol 960 MovieClip Frame 740
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 741
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 767
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 768
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 792
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 793
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 794
Random = random(3); Set("_level0:Thud", 0); if (Number(Random) == 1) { gotoAndPlay (824); } if (Number(Random) == 2) { gotoAndPlay (855); }
Symbol 960 MovieClip Frame 822
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 823
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 853
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 854
Set("_level0:Thud", 1); stop();
Symbol 960 MovieClip Frame 883
Set("_level0:Thud", 1); stop();
Symbol 980 MovieClip Frame 1
stop();
Symbol 980 MovieClip Frame 3
gotoAndStop (1);
Symbol 980 MovieClip Frame 56
stop();
Symbol 981 MovieClip Frame 1
stop();
Symbol 981 MovieClip Frame 12
gotoAndStop (1);
Symbol 981 MovieClip Frame 77
stop();
Symbol 982 MovieClip Frame 1
stop();
Symbol 982 MovieClip Frame 2
if (Number(_level0:Life1) < 1) { gotoAndPlay (32); }
Symbol 982 MovieClip Frame 31
gotoAndStop (1);
Symbol 982 MovieClip Frame 52
stop();
Symbol 983 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 23
stop();
Symbol 985 MovieClip Frame 1
stop();
Symbol 989 MovieClip Frame 1
stop();
Symbol 989 MovieClip Frame 17
stop();
Symbol 993 MovieClip Frame 1
stop();
Symbol 993 MovieClip Frame 3
gotoAndStop (1);
Symbol 993 MovieClip Frame 21
stop();
Symbol 995 MovieClip Frame 1
stop();
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1015 MovieClip Frame 2
if (Number(_level0:Life2) < 1) { gotoAndPlay (32); }
Symbol 1015 MovieClip Frame 31
gotoAndStop (1);
Symbol 1015 MovieClip Frame 52
stop();
Symbol 1015 MovieClip Frame 68
gotoAndStop (1);
Symbol 1015 MovieClip Frame 90
stop();
Symbol 1018 MovieClip Frame 1
stop();
Symbol 1018 MovieClip Frame 2
stop();
Symbol 1021 MovieClip Frame 1
stop();
Symbol 1021 MovieClip Frame 2
stop();
Symbol 1024 MovieClip Frame 1
stop();
Symbol 1024 MovieClip Frame 3
gotoAndStop (1);
Symbol 1024 MovieClip Frame 24
stop();
Symbol 1024 MovieClip Frame 86
stop();
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1028 MovieClip Frame 2
play();
Symbol 1028 MovieClip Frame 12
stop();
Symbol 1031 MovieClip Frame 1
stop();
Symbol 1031 MovieClip Frame 2
play();
Symbol 1031 MovieClip Frame 12
stop();
Symbol 1034 MovieClip Frame 1
stop();
Symbol 1034 MovieClip Frame 3
gotoAndStop (1);
Symbol 1034 MovieClip Frame 24
stop();
Symbol 1034 MovieClip Frame 86
stop();
Symbol 1039 MovieClip Frame 1
stop();
Symbol 1039 MovieClip Frame 3
gotoAndStop (1);
Symbol 1039 MovieClip Frame 50
stop();
Symbol 1041 MovieClip Frame 1
stop();
Symbol 1041 MovieClip Frame 3
gotoAndStop (1);
Symbol 1041 MovieClip Frame 105
stop();
Symbol 1043 MovieClip Frame 1
stop();
Symbol 1047 MovieClip Frame 40
stop();
Symbol 1047 MovieClip Frame 181
stop();
Symbol 1047 MovieClip Frame 244
stop();
Symbol 1048 MovieClip Frame 1
stop();
Symbol 1048 MovieClip Frame 11
stop();
Symbol 1052 MovieClip Frame 1
if (Number(_level0:PlayerMode) == 1) { stop(); }
Symbol 1052 MovieClip Frame 2
stop();
Symbol 1053 MovieClip Frame 1
if (Number(_level0:PlayerMode) == 2) { stop(); }
Symbol 1053 MovieClip Frame 2
stop();
Symbol 1057 MovieClip Frame 22
gotoAndPlay (1);
Symbol 1059 MovieClip Frame 1
stop();
Symbol 1059 MovieClip Frame 9
stop();
Symbol 1059 MovieClip Frame 33
stop();
Symbol 1059 MovieClip Frame 57
stop();
Symbol 1059 MovieClip Frame 82
stop();
Symbol 1060 MovieClip Frame 1
stop();
Symbol 1060 MovieClip Frame 2
play();
Symbol 1060 MovieClip Frame 3
gotoAndStop (1);
Symbol 1060 MovieClip Frame 4
play();
Symbol 1060 MovieClip Frame 20
gotoAndStop (1);
Symbol 1060 MovieClip Frame 149
stop();
Symbol 1062 MovieClip Frame 646
stop();
Symbol 1062 MovieClip Frame 708
stop();
Symbol 1062 MovieClip Frame 1038
stop();
Symbol 1066 MovieClip Frame 1
stop();
Symbol 1066 MovieClip Frame 9
stop();
Symbol 1078 MovieClip Frame 1
stop();
Symbol 1078 MovieClip Frame 330
Set("_level0:Prog", 2000);
Symbol 1078 MovieClip Frame 331
stop();
Symbol 1078 MovieClip Frame 454
stop();
Symbol 1078 MovieClip Frame 540
stop();
Symbol 1078 MovieClip Frame 616
stop();
Symbol 1080 MovieClip Frame 1
if (Number(_level0:PlayerMode) < 3) { stop(); }
Symbol 1080 MovieClip Frame 2
stop();
Symbol 1082 MovieClip Frame 1
stop();
Symbol 1082 MovieClip Frame 2
if (Number(_level0:Life1) < 1) { gotoAndPlay (48); }
Symbol 1082 MovieClip Frame 31
gotoAndStop (1);
Symbol 1082 MovieClip Frame 47
gotoAndStop (1);
Symbol 1082 MovieClip Frame 68
stop();
Symbol 1086 MovieClip Frame 13
gotoAndPlay (1);
Symbol 1090 MovieClip Frame 100
gotoAndPlay (81);
Symbol 1097 MovieClip Frame 1
play();
Symbol 1097 MovieClip Frame 40
stop(); stop();
Symbol 1097 MovieClip Frame 183
stop();
Symbol 1097 MovieClip Frame 244
stop();
Symbol 1097 MovieClip Frame 259
play();
Symbol 1097 MovieClip Frame 300
stop();
Symbol 1097 MovieClip Frame 385
stop();
Symbol 1098 MovieClip Frame 1
stop();
Symbol 1098 MovieClip Frame 22
stop();
Symbol 1098 MovieClip Frame 36
stop();
Symbol 1166 MovieClip Frame 190
stop();
Symbol 1166 MovieClip Frame 219
stop();
Symbol 1166 MovieClip Frame 265
stop();
Symbol 1166 MovieClip Frame 344
stop();
Symbol 1166 MovieClip Frame 358
play();
Symbol 1166 MovieClip Frame 426
stop();
Symbol 1166 MovieClip Frame 450
play();
Symbol 1166 MovieClip Frame 491
stop();
Symbol 1178 MovieClip Frame 1
stop();
Symbol 1178 MovieClip Frame 99
stop();
Symbol 1178 MovieClip Frame 121
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 124
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 127
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 130
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 131
stop();
Symbol 1178 MovieClip Frame 218
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 221
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 224
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 227
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 228
stop();
Symbol 1178 MovieClip Frame 319
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 322
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 325
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 328
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 329
stop();
Symbol 1178 MovieClip Frame 461
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 471
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 481
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 491
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 492
stop();
Symbol 1178 MovieClip Frame 615
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 618
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 621
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 624
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1178 MovieClip Frame 625
stop();
Symbol 1178 MovieClip Frame 649
stop();
Symbol 1178 MovieClip Frame 671
stop();
Symbol 1178 MovieClip Frame 728
stop();
Symbol 1178 MovieClip Frame 852
stop();
Symbol 1179 MovieClip Frame 1
stop();
Symbol 1179 MovieClip Frame 2
play();
Symbol 1179 MovieClip Frame 3
gotoAndStop (1);
Symbol 1179 MovieClip Frame 4
play();
Symbol 1182 MovieClip Frame 1
stop();
Symbol 1182 MovieClip Frame 2
play();
Symbol 1182 MovieClip Frame 3
gotoAndStop (1);
Symbol 1182 MovieClip Frame 4
play();
Symbol 1182 MovieClip Frame 13
stop();
Symbol 1198 MovieClip Frame 1
stop();
Symbol 1198 MovieClip Frame 70
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1198 MovieClip Frame 80
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1198 MovieClip Frame 90
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1198 MovieClip Frame 100
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1199 MovieClip Frame 1
stop();
Symbol 1199 MovieClip Frame 2
play();
Symbol 1199 MovieClip Frame 3
gotoAndStop (1);
Symbol 1199 MovieClip Frame 4
play();
Symbol 1199 MovieClip Frame 21
stop();
Symbol 1201 MovieClip Frame 1
stop();
Symbol 1201 MovieClip Frame 20
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1201 MovieClip Frame 25
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1201 MovieClip Frame 30
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1201 MovieClip Frame 35
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1201 MovieClip Frame 36
stop();
Symbol 1201 MovieClip Frame 58
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1201 MovieClip Frame 63
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1201 MovieClip Frame 68
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1201 MovieClip Frame 73
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1203 MovieClip Frame 1
stop();
Symbol 1203 MovieClip Frame 2
play();
Symbol 1203 MovieClip Frame 3
gotoAndStop (1);
Symbol 1203 MovieClip Frame 4
play();
Symbol 1203 MovieClip Frame 13
stop();
Symbol 1204 MovieClip Frame 1
stop();
Symbol 1204 MovieClip Frame 2
play();
Symbol 1204 MovieClip Frame 32
if (Number(_level0:Difficulty) == 4) { Set("_level0:BossTimer", 89); }
Symbol 1204 MovieClip Frame 40
if (Number(_level0:Difficulty) == 3) { Set("_level0:BossTimer", 89); }
Symbol 1204 MovieClip Frame 48
if (Number(_level0:Difficulty) == 2) { Set("_level0:BossTimer", 89); }
Symbol 1204 MovieClip Frame 56
if (Number(_level0:Difficulty) == 1) { Set("_level0:BossTimer", 89); }
Symbol 1204 MovieClip Frame 57
stop();
Symbol 1204 MovieClip Frame 86
if ((300 < Number(_level0:BossTimer)) and (Number(_level0:BossTimer) < 400)) { Set("_level0:BossTimer", 89); }
Symbol 1204 MovieClip Frame 87
stop();
Symbol 1205 MovieClip Frame 1
stop();
Symbol 1205 MovieClip Frame 2
play();
Symbol 1205 MovieClip Frame 3
gotoAndStop (1);
Symbol 1205 MovieClip Frame 4
play();
Symbol 1205 MovieClip Frame 23
stop();
Symbol 1209 MovieClip Frame 1
stop();
Symbol 1216 MovieClip Frame 1
stop();
Symbol 1216 MovieClip Frame 2
play();
Symbol 1216 MovieClip Frame 3
gotoAndStop (1);
Symbol 1220 MovieClip Frame 1
stop();
Symbol 1220 MovieClip Frame 2
play();
Symbol 1220 MovieClip Frame 3
gotoAndStop (1);
Symbol 1220 MovieClip Frame 24
stop();
Symbol 1233 MovieClip Frame 1
stop();
Symbol 1233 MovieClip Frame 2
play();
Symbol 1233 MovieClip Frame 3
gotoAndStop (1);
Symbol 1233 MovieClip Frame 14
stop();
Symbol 1233 MovieClip Frame 46
stop();
Symbol 1233 MovieClip Frame 249
stop();
Symbol 1252 MovieClip Frame 1
stop();
Symbol 1252 MovieClip Frame 248
if ((Number(_level0:PlayerMode) == 2) or (Number(_level0:PlayerMode) == 3)) { gotoAndPlay (362); }
Symbol 1252 MovieClip Frame 361
gotoAndPlay (500);
Symbol 1252 MovieClip Frame 441
if (Number(_level0:PlayerMode) == 2) { gotoAndPlay (500); }
Symbol 1252 MovieClip Frame 617
Set("_level0:Nemor", 1); Set("_level0:Prog", 199);
Symbol 1252 MovieClip Frame 646
stop();
Symbol 1252 MovieClip Frame 886
stop();
Symbol 1254 MovieClip Frame 32
if (470 < Number(_level0:BL25)) { gotoAndPlay (1); }
Symbol 1254 MovieClip Frame 62
if (440 < Number(_level0:BL25)) { gotoAndPlay (33); }
Symbol 1254 MovieClip Frame 90
if (410 < Number(_level0:BL25)) { gotoAndPlay (63); }
Symbol 1254 MovieClip Frame 116
if (380 < Number(_level0:BL25)) { gotoAndPlay (91); }
Symbol 1254 MovieClip Frame 140
if (350 < Number(_level0:BL25)) { gotoAndPlay (117); }
Symbol 1254 MovieClip Frame 162
if (320 < Number(_level0:BL25)) { gotoAndPlay (141); }
Symbol 1254 MovieClip Frame 182
if (290 < Number(_level0:BL25)) { gotoAndPlay (163); }
Symbol 1254 MovieClip Frame 200
if (260 < Number(_level0:BL25)) { gotoAndPlay (183); }
Symbol 1254 MovieClip Frame 216
if (230 < Number(_level0:BL25)) { gotoAndPlay (201); }
Symbol 1254 MovieClip Frame 231
if (200 < Number(_level0:BL25)) { gotoAndPlay (217); }
Symbol 1254 MovieClip Frame 245
if (170 < Number(_level0:BL25)) { gotoAndPlay (232); }
Symbol 1254 MovieClip Frame 258
if (140 < Number(_level0:BL25)) { gotoAndPlay (246); }
Symbol 1254 MovieClip Frame 270
if (110 < Number(_level0:BL25)) { gotoAndPlay (259); }
Symbol 1254 MovieClip Frame 281
if (80 < Number(_level0:BL25)) { gotoAndPlay (271); }
Symbol 1254 MovieClip Frame 291
if (50 < Number(_level0:BL25)) { gotoAndPlay (282); }
Symbol 1254 MovieClip Frame 300
if (25 < Number(_level0:BL25)) { gotoAndPlay (292); }
Symbol 1254 MovieClip Frame 307
if (0 < Number(_level0:BL25)) { gotoAndPlay (301); } else { stop(); }
Symbol 1264 MovieClip Frame 1
stop();
Symbol 1264 MovieClip Frame 2
play();
Symbol 1264 MovieClip Frame 29
stop();
Symbol 1264 MovieClip Frame 30
play();
Symbol 1264 MovieClip Frame 45
stop();
Symbol 1265 MovieClip Frame 1
stop();
Symbol 1265 MovieClip Frame 2
play();
Symbol 1265 MovieClip Frame 3
gotoAndStop (1);
Symbol 1265 MovieClip Frame 24
stop();
Symbol 1268 MovieClip Frame 1
stop();
Symbol 1268 MovieClip Frame 2
play();
Symbol 1268 MovieClip Frame 3
gotoAndStop (1);
Symbol 1268 MovieClip Frame 24
stop();
Symbol 1270 MovieClip Frame 1
stop();
Symbol 1270 MovieClip Frame 2
play();
Symbol 1270 MovieClip Frame 3
gotoAndStop (1);
Symbol 1270 MovieClip Frame 24
stop();
Symbol 1272 MovieClip Frame 1
stop();
Symbol 1272 MovieClip Frame 2
play();
Symbol 1272 MovieClip Frame 22
stop();
Symbol 1272 MovieClip Frame 23
play();
Symbol 1272 MovieClip Frame 289
stop();
Symbol 1274 MovieClip Frame 1
stop();
Symbol 1280 MovieClip Frame 1
stopAllSounds();
Symbol 1280 MovieClip Frame 2
stop();
Symbol 1302 MovieClip Frame 1
stopAllSounds();
Symbol 1302 MovieClip Frame 21
stop();
Symbol 1303 MovieClip Frame 1
play();
Symbol 1303 MovieClip Frame 40
stop(); stop();
Symbol 1303 MovieClip Frame 128
if (2550 < Number(_level0:Prog)) { stop(); }
Symbol 1303 MovieClip Frame 149
if (2650 < Number(_level0:Prog)) { stop(); }
Symbol 1303 MovieClip Frame 191
if (2650 < Number(_level0:Prog)) { stop(); }
Symbol 1303 MovieClip Frame 233
if (2650 < Number(_level0:Prog)) { stop(); }
Symbol 1303 MovieClip Frame 275
if (2650 < Number(_level0:Prog)) { stop(); } gotoAndPlay (107);
Symbol 1303 MovieClip Frame 300
play();
Symbol 1303 MovieClip Frame 399
stop();
Symbol 1303 MovieClip Frame 410
if (Number(_Level0:Prog) < 2000) { setProperty("me", _alpha , 0); }
Symbol 1303 MovieClip Frame 460
stop();
Symbol 1305 MovieClip Frame 9
gotoAndPlay (1);
Symbol 1309 MovieClip Frame 1
stop();
Symbol 1309 MovieClip Frame 5
stop();
Symbol 1309 MovieClip Frame 8
play();
Symbol 1309 MovieClip Frame 87
stop();
Symbol 1309 MovieClip Frame 99
stop();
Symbol 1309 MovieClip Frame 100
play();
Symbol 1309 MovieClip Frame 159
stop();
Symbol 1316 MovieClip Frame 1
stop();
Symbol 1316 MovieClip Frame 2
play();
Symbol 1316 MovieClip Frame 3
gotoAndStop (1);
Symbol 1316 MovieClip Frame 44
stop();
Symbol 1317 MovieClip Frame 1
stop();
Symbol 1317 MovieClip Frame 2
if (Number(_level0:Life2) < 1) { gotoAndPlay (32); }
Symbol 1317 MovieClip Frame 31
gotoAndStop (1);
Symbol 1317 MovieClip Frame 52
stop();
Symbol 1317 MovieClip Frame 68
gotoAndStop (1);
Symbol 1340 Button
on (release) { play(); }
Symbol 1375 MovieClip Frame 15
stop();
Symbol 1375 MovieClip Frame 51
stop();
Symbol 1378 MovieClip Frame 83
gotoAndPlay (1);
Symbol 1396 Button
on (release) { Prog = Number(Prog) + 10; } on (rollOver) { Attack1 = 0; }
Symbol 1398 Button
on (press) { Prog = Prog - 10; } on (rollOver) { Attack1 = 0; }
Symbol 1400 Button
on (release) { GameOver = 1; } on (rollOver) { Attack1 = 0; }
Symbol 1402 Button
on (release) { gotoAndPlay (3398); }
Symbol 1418 MovieClip Frame 1
stop();
Symbol 1418 MovieClip Frame 2
play();
Symbol 1418 MovieClip Frame 1452
play();
Symbol 1418 MovieClip Frame 1637
play();
Symbol 1418 MovieClip Frame 1638
if (Number(_level0:Seven) != 1) { prevFrame(); }
Symbol 1418 MovieClip Frame 3082
stop();
Symbol 1426 Button
on (release) { gotoAndPlay (4390); }
Symbol 1441 MovieClip Frame 1
stop();
Symbol 1441 MovieClip Frame 2
play();
Symbol 1441 MovieClip Frame 52
play();
Symbol 1441 MovieClip Frame 1800
play();
Symbol 1441 MovieClip Frame 2900
play();
Symbol 1441 MovieClip Frame 3161
gotoAndPlay (1412);
Symbol 1441 MovieClip Frame 3940
stop();
Symbol 1441 MovieClip Frame 4108
stop();
Symbol 1443 Button
on (release) { gotoAndPlay (4847); stopAllSounds(); }
Symbol 1450 Button
on (release) { gotoAndPlay (5011); stopAllSounds(); }
Symbol 1452 Button
on (release) { gotoAndPlay (5935); }
Symbol 1464 MovieClip Frame 6
stop();
Symbol 1478 Button
on (release) { getURL ("http://www.voiceactingclub.com", "_blank"); }
Symbol 1479 Button
on (release) { getURL ("http://www.voiceactingalliance.com", "_blank"); }
Symbol 1480 Button
on (release) { getURL ("http://www.findsounds.com", "_blank"); }
Symbol 1481 Button
on (release) { getURL ("http://www.flashkit.com", "_blank"); }
Symbol 1482 Button
on (release) { getURL ("http://newgrounds.com/refer/rhete", "_blank"); }
Symbol 1483 Button
on (release) { getURL ("http://socksmakepeoplesexy.net", "_blank"); }
Symbol 1484 Button
on (release) { getURL ("http://www.socksmakepeoplesexy.net", "_blank"); }
Symbol 1485 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 1486 Button
on (release) { getURL ("http://www.flashkit.com", "_blank"); }
Symbol 1487 Button
on (release) { getURL ("http://www.findsounds.com", "_blank"); }
Symbol 1488 Button
on (release) { getURL ("http://www.voiceactingclub.com", "_blank"); }
Symbol 1489 Button
on (release) { getURL ("http://www.voiceactingalliance.com", "_blank"); }
Symbol 1505 Button
on (release) { play(); }
Symbol 1507 Button
on (release) { play(); }
Symbol 1509 Button
on (release) { Return = 1; play(); }
Symbol 1510 Button
on (release) { Return = 0; play(); }

Library Items

Symbol 1 GraphicUsed by:2 5 269
Symbol 2 ButtonUses:1Used by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:231 542 659 762 788 849 1047 1097 1303 1375  Timeline
Symbol 5 ButtonUses:1Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 FontUsed by:8 9 10 11
Symbol 8 TextUses:7Used by:12
Symbol 9 TextUses:7Used by:12
Symbol 10 TextUses:7Used by:12
Symbol 11 TextUses:7Used by:12
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Symbol 13 GraphicUsed by:Timeline
Symbol 14 ShapeTweeningUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:14 15Used by:Timeline
Symbol 17 GraphicUsed by:20 22
Symbol 18 FontUsed by:19
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Symbol 20 ButtonUses:17 19Used by:Timeline
Symbol 21 SoundUsed by:Timeline
Symbol 22 ButtonUses:17 19Used by:Timeline
Symbol 23 GraphicUsed by:24  Timeline
Symbol 24 ButtonUses:23Used by:Timeline
Symbol 25 GraphicUsed by:30 488 492 819 822 1084  Timeline
Symbol 26 GraphicUsed by:27 29
Symbol 27 MovieClipUses:26Used by:30 934 1062 1441
Symbol 28 GraphicUsed by:29
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Symbol 30 MovieClipUses:25 27 29Used by:Timeline
Symbol 31 SoundUsed by:Timeline
Symbol 32 ShapeTweeningUsed by:34
Symbol 33 GraphicUsed by:34
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Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:37 38Used by:40 42 44 53 57 59 61 63 65 67 69 71 73 75 122 124 126 128 130 132 134 135 136 137 138 140 142 144 1340 1396 1398 1400 1402 1426 1443 1450 1452 1505 1507 1509 1510 1511 1512
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Symbol 102 GraphicUsed by:119 314 617 798  Timeline
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Symbol 108 GraphicUsed by:119 1078
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Symbol 112 GraphicUsed by:119 1252  Timeline
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Symbol 229 SoundUsed by:231 266 1303  Timeline
Symbol 230 SoundUsed by:231 266
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Symbol 257 SoundUsed by:265 746 1178  Timeline
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Instance Names

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http://swfchan.com/12/58666/info.shtml
Created: 17/4 -2019 02:16:09 Last modified: 17/4 -2019 02:16:09 Server time: 23/12 -2024 01:55:17