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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Firewall WXP.swf

This is the info page for
Flash #58669

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Spaceboy" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>G</b></font></p>

<p align="left"><font face="Spaceboy" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>N</b></font></p>

<p align="left"><font face="Spaceboy" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>I</b></font></p>

<p align="left"><font face="Spaceboy" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>D</b></font></p>

<p align="left"><font face="Spaceboy" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>A</b></font></p>

<p align="left"><font face="Spaceboy" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>O</b></font></p>

<p align="left"><font face="Spaceboy" size="15" color="#666666" letterSpacing="0.000000" kerning="0"><b>L</b></font></p>

E

M

A

G

Master Downloader is about
launch. Would you like to
open the Firewall?

POP UP WINDOW!!!!

0

!

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M

O

C

d

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w

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h

S

p

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h

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h

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This is the Blaster.

Press the arrow keys to move the Blaster to one of the four Channels. When you enter a Channel, you will be placed in it's center.

Press the arrow keys to move the Blaster to one of the four Channels. When you enter a Channel, you will be placed in it's center.

Move the Blaster by moving the mouse. You can only move along a Channel.
(I.E. You  can only move left and right on top and bottom Channels, and up and down on the right and left Channels.)

Clicking the mouse will fire the Blaster.

Try to shoot oncoming viruses.

65

Destroying a virus gives you more Credits which can be spent at the Shop.

This is the Download Completion Monitor. Every level, you must download a file. The files get larger each level.

As time goes on, the gauge on the monitor will fill up.

65

As time goes on, the gauge on the monitor will fill up.

Once the gauge is full, you are jacked out of the network. This brings up the Directory Screen.

Here, you can either proceed to the next level, or enter the Shop.

update
definitions

Upgrade
integrety

repair
damages

upgrade
hardrive

upgrade
AUTOBOT

SAVE

load

S

T

A

viruses
destroyed

WEapon
power

Integrity

Integrity
MAX

Autobot
power

next
level

accuracy

credits

1

1

100%

65

5

5

1

0

This is the Shop.

Clicking on the plus signs next to an upgrade will purchase that upgrade; should you have enough credits to do so.

Each Upgrade is different. Updating your definitions file will give your Blaster more power.

Upgrading your Integrity will allow your harddrive to be able to take more damage before crashing.

You may also restore your harddrive's Integrity from the Shop window.

Upgrading your harddrive will decrease the harddrive's size, making it harder to hit.

You can also purchase Autobot upgrades. The Autobot is a machine that ships with your computer, but is not activated as a default.

The Autobot automatically restores your harddrive's Integrity over time, but it is also fairly expensive.

The Stats Screen displays a plethora of useful information.

It displays your current and max Integrity (health) as well as your current defintions' strength and the number of viruses you've destroyed.

It also shows your current overall accuracy. Being highly accurate will grant you extra Credits upon the completion of each download.

You may also Save and Load your game from the Shop window.

Clicking the JACK IN! button will place your computer back online within the network. From there you will proceed with your next download.

If a Virus reaches your harddrive it will instantly cause damage to the harddrive's integrity.

When your harddrive's Integrity reaches 0, your computer is too damaged to run, and will crash.

Thank you for viewing the help movie. You will now be taken back to the Menu Screen. Remember, have fun!
P.S. Keep an eye out for power ups and power downs!

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>.</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>.</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>.</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>t</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>i</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>a</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>w</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>e</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>s</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>a</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>e</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>l</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>p</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>!</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>e</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>t</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>e</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>l</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>p</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>m</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>o</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>c</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>s</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>D</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>A</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>O</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>L</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>n</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>w</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>o</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>D</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>l</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>l</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>A</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>.</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>.</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>.</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>t</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>i</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>a</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>w</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>e</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>s</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>a</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>e</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>l</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>p</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>r</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>o</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>r</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>r</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>e</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>m</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>e</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>t</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>s</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>y</b></font></p>

<p align="left"><font face="Spaceboy" size="20" color="#ff00ff" letterSpacing="0.000000" kerning="0"><b>s</b></font></p>

Your computer is no longer
stable. Commencing reboot
processes. All unsaved data
WILL be lost.

RESET

LOAD

All downloads have
completed successfully.
Shutting down Master
Downloader.

Shut down the computer?

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded); shootSnd = new Sound(_root); shootSnd.attachSound("FireNoise"); EnemyDeadSnd = new Sound(_root); EnemyDeadSnd.attachSound("EnemyDeadNoise"); EnemyHitsHardDriveSnd = new Sound(_root); EnemyHitsHardDriveSnd.attachSound("EnemyHitsHardDrive"); PowerupMissedSnd = new Sound(_root); PowerupMissedSnd.attachSound("PowerupMissed"); PickupGottenSnd = new Sound(_root); PickupGottenSnd.attachSound("PickupGotten"); BigBulletsSnd = new Sound(_root); BigBulletsSnd.attachSound("BigBullets"); BonusCreditsSnd = new Sound(_root); BonusCreditsSnd.attachSound("BonusCredits"); DamageIntegritySnd = new Sound(_root); DamageIntegritySnd.attachSound("DamageIntegrity"); FastBulletsSnd = new Sound(_root); FastBulletsSnd.attachSound("FastBullets"); LoseCreditsSnd = new Sound(_root); LoseCreditsSnd.attachSound("LoseCredits"); RepairIntegritySnd = new Sound(_root); RepairIntegritySnd.attachSound("RepairIntegrity"); SlowBulletsSnd = new Sound(_root); SlowBulletsSnd.attachSound("SlowBullets"); SmallBulletsSnd = new Sound(_root); SmallBulletsSnd.attachSound("SmallBullets"); myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 2
if (_root.percentLoaded == 100) { gotoAndPlay (3); } else { gotoAndPlay (1); } myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 3
stop(); myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 4
_root.crntside = 1; _root.lcnt = 0; _root.spdd = 10; _root.lspd = 15; _root.ecnt = 0; _root.enext = _root.ecnt + 1; _root.emax = 21; _root.score = 0; _root.cecnt = 1; _root.emcnt = 1; _root.htdet = 0; _root.htcnt = 1; _root.level = 1; _root.levelup = false; _root.weaponlvl = 1; _root.money = 0; _root.HPmax = 5; _root.HP = 5; _root.weapontype = 1; _root.ltcnt = -25; _root.eht = 1; _root.shopping = false; _root.scalemod = 35; _root.hdlvl = 1; _root.lvlup = false; _root.enemydead = 0; _root.sltxt = ""; _root.regenon = false; _root.regenamount = 0; _root.enemieshit = 0; _root.shotsfired = 0; _root.wavesize = 0; _root.accuracypaid = false; _root.delmccnt = 1000; _root.weaponpup = false; _root.weaponpdn = false; _root.pdncnt = 10000; _root.pupcnt = 20000; _root.pickuptype = 0; _root.weaponslow = false; _root.weaponfast = false; _root.weapsizereset = 0; _root.weapspdreset = 0; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; _root._focusrect = false; myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 5
function spelltext() { showtext = text.substring(0, p); p++; if (p == (l + 1)) { clearInterval(write); } } stop(); text = ".............."; l = text.length; p = 1; write = setInterval(spelltext, 5); myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 6
function onEnterFrame() { if (_root.sltxt != "") { clearsl++; } if (clearsl >= 50) { _root.sltxt = ""; clearsl = 0; } } stop(); clearsl = 0; myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 7
stop(); myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 8
myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 9
myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 10
myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 11
function LoadEnemy() { if (shopping == false) { _root.ecnt = 1; while (_root.ecnt < _root.emax) { duplicateMovieClip (_root.enemy_, "enemy_" + _root.ecnt, _root.ecnt); if (_root.ecnt >= _root.emax) { _root.ecnt = 1; } _root.ecnt++; } updateAfterEvent(); } } function CallEnemy() { with (_root["enemy_" + _root.cecnt]) { enumid = random(_root.level) + 1; gotoAndStop(enumid); hpmax = enumid; hpcur = hpmax; movedir = random(4) + 1; spd = random(5) + Math.round(enumid / 2); if (spd > 10) { spd = 10; } if (movedir == 1) { _x = random(50) - 100; _y = random(Stage.height); } if (movedir == 3) { _y = random(Stage.height); _x = 100 + Stage.width; } if (movedir == 2) { _y = random(50) - 100; _x = random(Stage.height); } if (movedir == 4) { _x = random(Stage.width); _y = random(100) + Stage.width; } } if (_root.cecnt <= (_root.emax - 1)) { _root.cecnt++; } if (_root.cecnt > (_root.emax - 1)) { _root.cecnt = 1; } updateAfterEvent(); firstenemycalled = true; } function onMouseDown() { if (_root.shopping == false) { _root.shootSnd.start(0, 0); duplicateMovieClip (_root.launcher, "launcher_" + _root.lcnt, _root.lcnt); if (_root.lcnt < 0) { _root.lcnt++; } if (_root.lcnt >= 0) { _root.lcnt = -25; } } } function RegenActivation() { if (_root.shopping == false) { if (_root.regenon == true) { if (_root.HP < _root.HPmax) { _root.HP = _root.HP + _root.regenamount; } if (_root.HP >= _root.HPmax) { _root.HP = _root.HPmax; } } } } function CallPickup() { if (_root.shopping == false) { _root.pickuptype = random(2) + 1; _root.pupcnt++; _root.pdncnt++; if (_root.pickuptype == 1) { duplicateMovieClip (_root.powerup, "pup_" + _root.pupcnt, _root.pupcnt); _root.pickuptype = 0; } if (_root.pickuptype == 2) { duplicateMovieClip (_root.powerdown, "pdn_" + _root.pdncnt, _root.pdncnt); _root.pickuptype = 0; } } } function ResetWeapon() { if (_root.shopping == false) { if (_root.weaponpdn == true) { _root.weapsizereset++; } if (_root.weaponpup == true) { _root.weapsizereset++; } if (_root.weapsizereset >= 10) { _root.weaponpdn = false; _root.weaponpup = false; _root.weapsizereset = 0; } if (_root.weaponslow == true) { _root.weapspdreset++; } if (_root.weaponfast == true) { _root.weapspdreset++; } if (_root.weapspdreset >= 10) { _root.weaponslow = false; _root.weaponfast = false; _root.weapspdreset = 0; } } } function LevelTimerPlus() { if (_root.shopping == false) { _root.enemyloop++; } if (_root.shopping == true) { clearInterval(RegenTimer); clearInterval(CETimer); clearInterval(PickupTimer); clearInterval(PupWeapSizeReset); clearInterval(LTPTimer); } updateAfterEvent(); } stop(); _root.accuracypaid = false; _root.enemyloop = 0; _root.shopping = false; LoadEnemy(); CETimer = setInterval(CallEnemy, 2000); RegenTimer = setInterval(RegenActivation, 4000); PickupTimer = setInterval(CallPickup, 13000); PupWeapSizeReset = setInterval(ResetWeapon, 1000); LTPTimer = setInterval(LevelTimerPlus, 2000); myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Instance of Symbol 195 MovieClip "enemy_" in Frame 11
onClipEvent (load) { hpcur = _root.level; hpmax = _root.level; movedir = 0; spd = 0; startx = 10000; starty = 10000; if (_root.shopping == true) { _alpha = 0; } if (_root.shopping == false) { _alpha = 100; } } onClipEvent (enterFrame) { if (_root.shopping == true) { _alpha = 0; _x = startx; _y = starty; } if (_root.shopping == false) { _alpha = 100; } if (_name == "enemy_") { _x = 4000; } if (_name != "enemy_") { if (hpcur <= 0) { _root.EnemyDeadSnd.start(0, 0); _root.delmccnt++; duplicateMovieClip (_root.delmc, "delmc_" + _root.delmccnt, _root.delmccnt); _root["delmc_" + _root.delmccnt]._x = this._x; _root["delmc_" + _root.delmccnt]._y = this._y; _root.enemydead++; _root.score = _root.score + ((hpmax * 10) + 55); _x = -10000; hpcur = 1; } if (movedir == 1) { _x = (_x + spd); if (_x > (Stage.width + 100)) { with (this) { gotoAndStop(1); } _x = -4000; } } if (movedir == 2) { _y = (_y + spd); if (_y > (Stage.height + 100)) { with (this) { gotoAndStop(1); } _y = -4000; } } if (movedir == 3) { _x = (_x - spd); if (_x < -100) { with (this) { gotoAndStop(1); } _x = -4000; } } if (movedir == 4) { _y = (_y - spd); if (_y < -100) { with (this) { gotoAndStop(1); } _y - -4000; } } } }
Instance of Symbol 118 MovieClip "harddrive" in Frame 11
onClipEvent (load) { _yscale = _root.scalemod; _xscale = _yscale; } onClipEvent (enterFrame) { _yscale = _root.scalemod; _xscale = _yscale; if (_root.regenon == true) { with (this) { play(); } } else { with (this) { gotoAndStop(1); } } }
Instance of Symbol 25 MovieClip [launcher] "launcher" in Frame 11
onClipEvent (load) { if (_root.weaponpup == true) { _xscale = 150; _yscale = 150; } if (_root.weaponpdn == true) { _xscale = 50; _yscale = 50; } if ((_root.weaponpup == false) && (_root.weaponpdn == false)) { _xscale = 100; _yscale = 100; } if ((_root.weaponpup == true) && (_root.weaponpdn == true)) { _xscale = 100; _yscale = 100; } if ((_root.weaponfast == false) && (_root.weaponslow == false)) { _root.lspd = 15; } if ((_root.weaponfast == true) && (_root.weaponslow == true)) { _root.lspd = 15; } if (_root.weaponslow == true) { _root.lspd = 5; } if (_root.weaponfast == true) { _root.lspd = 25; } dcnt = 1; _root.weaponsize = Math.ceil(_root.weapontype / 10); _x = _root.slider._x; _y = _root.slider._y; with (this) { gotoAndStop(_root.weaponsize); } if (_name == "launcher") { this._x = -2000; } if (name != "launcher") { if (_root.crntside == 1) { movedir = 1; _rotation = 0; } if (_root.crntside == 2) { movedir = 2; _rotation = 90; } if (_root.crntside == 3) { movedir = 3; _rotation = 180; } if (_root.crntside == 4) { movedir = 4; _rotation = 270; } } if (_root.shopping == true) { _x = -10000; _y = -10000; } } onClipEvent (enterFrame) { if (_root.shopping == true) { _x = -10000; _y = -10000; } if (_name != "launcher") { if (movedir == 1) { _y = (_y + _root.lspd); } if (movedir == 2) { _x = (_x - _root.lspd); } if (movedir == 3) { _y = (_y - _root.lspd); } if (movedir == 4) { _x = (_x + _root.lspd); } if (_root.shopping == false) { _root.ecnt = 1; while (_root.ecnt < _root.emax) { if (this.hitTest(_root["enemy_" + _root.ecnt])) { _x = -8000; _root.shotsfired++; _root.enemieshit++; with (_root["enemy_" + _root.ecnt]) { hpcur = hpcur - _root.weapontype; } } _root.ecnt++; } } if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) { if (_x != -8000) { if (_root.shopping == false) { _root.shotsfired++; } _x = -8000; } } } }
Instance of Symbol 296 MovieClip "delmc" in Frame 11
onClipEvent (load) { delcnt = 0; } onClipEvent (enterFrame) { if (name != "delmc") { delcnt++; } if (delcnt > 7) { this.removeMovieClip(); } }
Instance of Symbol 401 MovieClip "powerdown" in Frame 11
onClipEvent (load) { loc = random(4) + 1; if (loc == 1) { _x = _root.br._x; _y = (Stage.height / 2); } if (loc == 2) { _x = (Stage.width / 2); _y = _root.bb._y; } if (loc == 3) { _x = _root.bl._x; _y = (Stage.height / 2); } if (loc == 4) { _x = (Stage.width / 2); _y = _root.bt._y; } if (_name == "powerdown") { _x = -100000; _y = -100000; } delcnt = 0; type = random(4) + 1; } onClipEvent (enterFrame) { if (_name != "powerdown") { if (_root.shopping == true) { this.removeMovieClip(); } delcnt++; if (delcnt >= 100) { _root.PowerupMissedSnd.start(0, 0); this.removeMovieClip(); } with (this) { gotoAndStop(delcnt); } if (type == 1) { if (this.hitTest(_root.slider)) { _root.SmallBulletsSnd.start(0, 0); _root.weaponpdn = true; this.removeMovieClip(); } } if (type == 2) { if (this.hitTest(_root.slider)) { _root.LoseCreditsSnd.start(0, 0); _root.score = _root.score - (_root.level * 200); if (_root.score < 0) { _root.score = 0; } this.removeMovieClip(); } } if (type == 3) { if (this.hitTest(_root.slider)) { _root.DamageIntegritySnd.start(0, 0); _root.HP = _root.HP - (Math.round(_root.level / 5) + 1); this.removeMovieClip(); } } if (type == 4) { if (this.hitTest(_root.slider)) { _root.SlowBulletsSnd.start(0, 0); _root.weaponslow = true; this.removeMovieClip(); } } } }
Instance of Symbol 405 MovieClip "powerup" in Frame 11
onClipEvent (load) { loc = random(4) + 1; if (loc == 1) { _x = _root.br._x; _y = (Stage.height / 2); } if (loc == 2) { _x = (Stage.width / 2); _y = _root.bb._y; } if (loc == 3) { _x = _root.bl._x; _y = (Stage.height / 2); } if (loc == 4) { _x = (Stage.width / 2); _y = _root.bt._y; } if (_name == "powerup") { _x = -100000; _y = -100000; } delcnt = 0; type = random(4) + 1; } onClipEvent (enterFrame) { if (_name != "powerup") { if (_root.shopping == true) { this.removeMovieClip(); } delcnt++; if (delcnt >= 100) { _root.PowerupMissedSnd.start(0, 0); this.removeMovieClip(); } with (this) { gotoAndStop(delcnt); } if (type == 1) { if (this.hitTest(_root.slider)) { _root.BigBulletsSnd.start(0, 0); _root.weaponpup = true; this.removeMovieClip(); } } if (type == 2) { if (this.hitTest(_root.slider)) { _root.BonusCreditsSnd.start(0, 0); _root.score = _root.score + (_root.level * 200); this.removeMovieClip(); } } if (type == 3) { if (this.hitTest(_root.slider)) { _root.RepairIntegritySnd.start(0, 0); _root.HP = _root.HP + (Math.round(_root.level / 5) + 1); this.removeMovieClip(); } } if (type == 4) { if (this.hitTest(_root.slider)) { _root.FastBulletsSnd.start(0, 0); _root.weaponfast = true; this.removeMovieClip(); } } } }
Instance of Symbol 199 MovieClip "slider" in Frame 11
onClipEvent (load) { _root.crntside = 1; _root.slider._y = _root.bt._y; slider = _root.slider; xspd = 5; _root.shopping = false; } onClipEvent (enterFrame) { _root.wavesize = (_root.level * 2) + 10; if (_root.enemyloop > _root.wavesize) { _root.shopping = true; _root.lvlup = true; } xdist = Math.abs(_root._xmouse - slider._x); ydist = Math.abs(_root._ymouse - slider._y); sxs = xdist / _root.spdd; sys = ydist / _root.spdd; if (Key.isDown(38)) { _root.crntside = 1; slider._x = Stage.width / 2; slider._rotation = 0; slider._y = _root.bt._y; } if (Key.isDown(40)) { _root.crntside = 3; slider._x = Stage.width / 2; slider._rotation = 180; slider._y = _root.bb._y; } if (Key.isDown(39)) { _root.crntside = 2; slider._y = Stage.height / 2; slider._rotation = 90; slider._x = _root.br._x; } if (Key.isDown(37)) { _root.crntside = 4; slider._y = Stage.height / 2; slider._rotation = 270; slider._x = _root.bl._x; } if ((_root.crntside == 1) || (_root.crntside == 3)) { if (_root._xmouse > slider._x) { if (slider._x < _root.br._x) { slider._x = slider._x + sxs; } } if (_root._xmouse < slider._x) { if (slider._x > _root.bl._x) { slider._x = slider._x - sxs; } } if (slider._x > _root.br) { slider._x = _root.br; } if (slider._x < _root.bl) { slider._x = _root.bl; } } if ((_root.crntside == 2) || (_root.crntside == 4)) { if (_root._ymouse > slider._y) { if (slider._y < _root.bb._y) { slider._y = slider._y + sys; } } if (_root._ymouse < slider._y) { if (slider._y > _root.bt._y) { slider._y = slider._y - sys; } } } }
Instance of Symbol 123 MovieClip "hpbar" in Frame 11
onClipEvent (load) { } onClipEvent (enterFrame) { hppercent = Math.round((_root.HP / _root.HPmax) * 100) + 1; with (_root.hpbar) { gotoAndStop(hppercent); } }
Instance of Symbol 127 MovieClip "timebar" in Frame 11
onClipEvent (load) { } onClipEvent (enterFrame) { timeleft = Math.round((_root.enemyloop / ((_root.level * 2) + 10)) * 100); with (this) { gotoAndStop(timeleft); } }
Instance of Symbol 260 MovieClip in Frame 11
onClipEvent (load) { _root.lvlup = false; _alpha = 0; } onClipEvent (enterFrame) { if (_root.lvlup == true) { if (_root.level < 100) { _x = (Stage.width / 2); _y = (Stage.height / 2); _alpha = 80; } } if (_root.lvlup == false) { _x = -10000; _y = -10000; _alpha = 0; } }
Instance of Symbol 469 MovieClip in Frame 11
onClipEvent (load) { movecnt = 0; } onClipEvent (enterFrame) { if (_root.HP <= 0) { _root.shopping = true; with (this) { gotoAndStop(2); } _x = (Stage.width / 2); _y = (Stage.height / 2); _alpha = 80; movecnt++; } if (_root.lvlup == true) { _root.shopping = true; if (_root.level == 100) { with (this) { gotoAndStop(1); } _x = (Stage.width / 2); _y = (Stage.height / 2); _alpha = 80; movecnt++; } } if (movecnt >= 100) { if ((_root.level == 100) && (_root.lvlup == true)) { with (_root) { gotoAndStop("gamewon"); } } if (_root.HP <= 0) { with (_root) { gotoAndStop("gamelost"); } } } }
Frame 12
function onEnterFrame() { if (_root.weapontype < 100) { _root.weaponcost = 1000 * _root.weapontype; } else { _root.weaponcost = "MAX"; } if (_root.HPmax < 1000) { _root.HPupgradecost = 75 * _root.HPmax; } else { _root.HPupgradecost = "MAX"; } if (_root.HP < _root.HPmax) { hpgone = Math.abs(_root.HPmax - _root.HP); _root.HPhealcost = 50 * hpgone; } else { _root.HPhealcost = "MAX"; } if (_root.scalemod > 5) { _root.hdupgradecost = Math.round(3000 * _root.hdlvl); } else { _root.hdupgradecost = "MAX"; } if (_root.regenamount < _root.level) { _root.regencost = (_root.regenamount + 1) * 2500; } else { _root.regencost = "MAX"; } _root.accuracy = Math.floor((_root.enemieshit / _root.shotsfired) * 100); if (_root.accuracy > 100) { _root.accuracy = 100; } _root.shopaccuracy = _root.accuracy + "%"; if (_root.accuracy > 95) { if ((_root.accuracypaid == false) && (_root.shopping == true)) { _root.score = _root.score + ((_root.level - 1) * 250); _root.accuracypaid = true; } } if (_root.sltxt != "") { clearsl++; } if (clearsl >= 50) { _root.sltxt = ""; clearsl = 0; } } stop(); _root.shopping = true; clearsl = 0; myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 13
stop(); myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Frame 14
stop(); myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 81) { if ((i++) >= 3) { i = 0; } _root._quality = ["BEST", "HIGH", "MEDIUM", "LOW"][i]; } }; Key.addListener(myListener);
Symbol 25 MovieClip [launcher] Frame 1
stop();
Instance of Symbol 16 MovieClip in Symbol 25 MovieClip [launcher] Frame 2
onClipEvent (enterFrame) { _rotation = (_rotation + 10); }
Symbol 58 MovieClip Frame 54
stop(); with (_root) { play(); }
Symbol 77 MovieClip Frame 179
stop(); with (_root) { gotoAndStop("TitleScrn"); }
Symbol 82 Button
on (release) { with (_root) { gotoAndPlay("init"); } }
Symbol 83 Button
on (press) { var savefile = SharedObject.getLocal("HG1"); if (savefile.data.score == undefined) { _root.sltxt = "No save file detected."; } else { _root.sltxt = ""; _root.lspd = savefile.data.lspd; _root.score = savefile.data.score; _root.level = savefile.data.level; _root.weapontype = savefile.data.weapontype; _root.money = savefile.data.money; _root.HPmax = savefile.data.HPmax; _root.HP = savefile.data.HP; _root.shopping = savefile.data.shopping; _root.scalemod = savefile.data.scalemod; _root.hdlvl = savefile.data.hdlvl; _root.lvlup = savefile.data.lvlup; _root.enemydead = savefile.data.enemydead; _root.regenon = savefile.data.regenon; _root.regenamount = savefile.data.regenamount; _root.shotsfired = savefile.data.shotsfired; _root.enemieshit = savefile.data.enemieshit; _root.accuracy = savefile.data.accuracy; with (_root) { gotoAndStop("Shop"); } } }
Symbol 86 Button
on (release) { with (_root) { gotoAndStop("HelpScrn"); } }
Symbol 99 MovieClip Frame 2
stop();
Instance of Symbol 116 MovieClip "ht3" in Symbol 117 MovieClip Frame 1
onClipEvent (enterFrame) { _root.htcnt = 1; while (_root.htcnt < _root.emax) { if (this.hitTest(_root["enemy_" + _root.htcnt])) { _root.EnemyHitsHardDriveSnd.start(0, 0); _root["enemy_" + _root.htcnt]._x = -4000; _root.HP--; } _root.htcnt++; } }
Symbol 123 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 1
stop();
Symbol 237 Button
on (release) { _root.shopping = false; _root.lvlup = false; _root.level++; with (_root) { gotoAndStop("Shop"); } }
Symbol 259 Button
on (release) { _root.shopping = false; _root.lvlup = false; _root.level++; with (_root) { gotoAndPlay("Reload"); } }
Symbol 266 MovieClip Frame 1
stop();
Symbol 271 Button
on (release) { with (_root) { gotoAndStop("TitleScrn"); } }
Symbol 401 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 1
stop();
Instance of Symbol 118 MovieClip in Symbol 406 MovieClip Frame 1
onClipEvent (enterFrame) { with (this) { stop(); } }
Instance of Symbol 123 MovieClip in Symbol 406 MovieClip Frame 1
onClipEvent (enterFrame) { gotoAndStop (101); }
Instance of Symbol 266 MovieClip in Symbol 406 MovieClip Frame 453
onClipEvent (enterFrame) { with (this) { gotoAndStop(2); } }
Instance of Symbol 266 MovieClip in Symbol 406 MovieClip Frame 470
onClipEvent (enterFrame) { with (this) { gotoAndStop(1); } }
Instance of Symbol 266 MovieClip in Symbol 406 MovieClip Frame 536
onClipEvent (enterFrame) { with (this) { gotoAndStop(2); } }
Instance of Symbol 266 MovieClip in Symbol 406 MovieClip Frame 553
onClipEvent (enterFrame) { with (this) { gotoAndStop(1); } }
Instance of Symbol 296 MovieClip "tutdel" in Symbol 406 MovieClip Frame 555
onClipEvent (load) { delcnt = 0; } onClipEvent (enterFrame) { delcnt++; if (delcnt > 7) { this._x = -1000; } }
Instance of Symbol 127 MovieClip in Symbol 406 MovieClip Frame 754
onClipEvent (load) { dlcompletion = 0; } onClipEvent (enterFrame) { dlcompletion = dlcompletion + 1; if (dlcompletion >= 100) { dlcompletion = 100; } with (this) { gotoAndStop(dlcompletion); } }
Instance of Symbol 266 MovieClip in Symbol 406 MovieClip Frame 2570
onClipEvent (enterFrame) { with (this) { gotoAndStop(1); } }
Instance of Symbol 123 MovieClip in Symbol 406 MovieClip Frame 2624
onClipEvent (enterFrame) { with (this) { gotoAndStop(90); } }
Instance of Symbol 123 MovieClip in Symbol 406 MovieClip Frame 2648
onClipEvent (enterFrame) { with (this) { gotoAndStop(0); } }
Symbol 406 MovieClip Frame 2868
with (_root) { gotoAndStop("TitleScrn"); }
Symbol 469 MovieClip Frame 1
stop();
Symbol 470 Button
on (release) { if (_root.HP <= _root.HPmax) { if (_root.score >= _root.HPhealcost) { hpgone = Math.abs(_root.HPmax - _root.HP); _root.score = _root.score - hpgone; _root.HP = _root.HP + hpgone; } } }
Symbol 471 Button
on (release) { if (_root.weapontype <= 100) { if (_root.score >= _root.weaponcost) { _root.weapontype++; _root.score = _root.score - _root.weaponcost; } } }
Symbol 472 Button
on (release) { if (_root.HPmax <= 1000) { if (_root.score >= _root.HPupgradecost) { _root.HPmax = _root.HPmax + 1; _root.HP = _root.HP + 1; _root.score = _root.score - _root.HPupgradecost; } } }
Symbol 473 Button
on (release) { with (_root) { gotoAndPlay("init"); } }
Symbol 474 Button
on (release) { if (_root.scalemod > 5) { if (_root.score >= _root.hdupgradecost) { _root.scalemod = _root.scalemod - 2.5; _root.score = _root.score - _root.hdupgradecost; _root.hdlvl++; } } }
Symbol 475 Button
on (release) { if (_root.score > _root.regencost) { if (_root.regenamount < _root.level) { _root.regenon = true; _root.regenamount++; _root.score = _root.score - _root.regencost; } } }
Symbol 476 Button
on (press) { var savefile = SharedObject.getLocal("HG1"); savefile.data.lspd = _root.lspd; savefile.data.score = _root.score; savefile.data.level = _root.level; savefile.data.weapontype = _root.weapontype; savefile.data.money = _root.money; savefile.data.HPmax = _root.HPmax; savefile.data.HP = _root.HP; savefile.data.shopping = _root.shopping; savefile.data.scalemod = _root.scalemod; savefile.data.hdlvl = _root.hdlvl; savefile.data.lvlup = _root.lvlup; savefile.data.enemydead = _root.enemydead; savefile.data.regenon = _root.regenon; savefile.data.regenamount = _root.regenamount; savefile.data.shotsfired = _root.shotsfired; savefile.data.enemieshit = _root.enemieshit; savefile.data.accuracy = _root.accuracy; savefile.flush(); }
Symbol 477 Button
on (press) { var savefile = SharedObject.getLocal("HG1"); if (savefile.data.score == undefined) { _root.sltxt = "No save file detected."; } else { _root.sltxt = ""; _root.lspd = savefile.data.lspd; _root.score = savefile.data.score; _root.level = savefile.data.level; _root.weapontype = savefile.data.weapontype; _root.money = savefile.data.money; _root.HPmax = savefile.data.HPmax; _root.HP = savefile.data.HP; _root.shopping = savefile.data.shopping; _root.scalemod = savefile.data.scalemod; _root.hdlvl = savefile.data.hdlvl; _root.lvlup = savefile.data.lvlup; _root.enemydead = savefile.data.enemydead; _root.regenon = savefile.data.regenon; _root.regenamount = savefile.data.regenamount; _root.shotsfired = savefile.data.shotsfired; _root.enemieshit = savefile.data.enemieshit; _root.accuracy = savefile.data.accuracy; } }
Symbol 505 Button
on (release) { stopAllSounds(); with (_root) { gotoAndPlay(1); } }
Symbol 507 Button
on (press) { var savefile = SharedObject.getLocal("HG1"); if (savefile.data.score == undefined) { _root.sltxt = "No save file detected."; } else { _root.sltxt = ""; _root.lspd = savefile.data.lspd; _root.score = savefile.data.score; _root.level = savefile.data.level; _root.weapontype = savefile.data.weapontype; _root.money = savefile.data.money; _root.HPmax = savefile.data.HPmax; _root.HP = savefile.data.HP; _root.shopping = savefile.data.shopping; _root.scalemod = savefile.data.scalemod; _root.hdlvl = savefile.data.hdlvl; _root.lvlup = savefile.data.lvlup; _root.enemydead = savefile.data.enemydead; _root.regenon = savefile.data.regenon; _root.regenamount = savefile.data.regenamount; _root.shotsfired = savefile.data.shotsfired; _root.enemieshit = savefile.data.enemieshit; _root.accuracy = savefile.data.accuracy; stopAllSounds(); with (_root) { gotoAndStop("Shop"); } } }
Symbol 508 MovieClip Frame 41
stop();
Symbol 518 MovieClip Frame 88
stop();
Symbol 523 MovieClip Frame 166
stop();

Library Items

Symbol 1 Sound [SmallBullets]
Symbol 2 Sound [SlowBullets]
Symbol 3 Sound [RepairIntegrity]
Symbol 4 Sound [PowerupMissed]
Symbol 5 Sound [PickupGotten]
Symbol 6 Sound [LoseCredits]
Symbol 7 Sound [FireNoise]
Symbol 8 Sound [FastBullets]
Symbol 9 Sound [EnemyHitsHardDrive]
Symbol 10 Sound [EnemyDeadNoise]
Symbol 11 Sound [DamageIntegrity]
Symbol 12 Sound [BonusCredits]
Symbol 13 Sound [BigBullets]
Symbol 14 GraphicUsed by:25
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:25
Symbol 17 GraphicUsed by:25
Symbol 18 GraphicUsed by:25
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [launcher]Uses:14 16 17 18 19 20 21 22 23 24Used by:406  Timeline
Symbol 26 GraphicUsed by:41
Symbol 27 ShapeTweeningUsed by:41
Symbol 28 MovieClipUsed by:41
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:41
Symbol 31 FontUsed by:32 33 34 35 36 37 38 208 209 210 211 212 213 214 215 216 217 218 219 220 221 225 226 227 228 229 230 231 232 233 234 235 236 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 340 344 347 348 349 350 351 352 353 354 355 356 357 407 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468
Symbol 32 EditableTextUses:31Used by:39
Symbol 33 EditableTextUses:31Used by:39
Symbol 34 EditableTextUses:31Used by:39
Symbol 35 EditableTextUses:31Used by:39
Symbol 36 EditableTextUses:31Used by:39
Symbol 37 EditableTextUses:31Used by:39
Symbol 38 EditableTextUses:31Used by:39
Symbol 39 MovieClipUses:32 33 34 35 36 37 38Used by:41
Symbol 40 GraphicUsed by:41 116 296
Symbol 41 MovieClipUses:26 27 28 30 39 40Used by:Timeline
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:49
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:49
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClipUses:42 44 46 48Used by:50
Symbol 50 MovieClipUses:49Used by:58 99 508 523  Timeline
Symbol 51 FontUsed by:52 53 54 55
Symbol 52 TextUses:51Used by:58 99 508 523  Timeline
Symbol 53 TextUses:51Used by:58 99 508 523  Timeline
Symbol 54 TextUses:51Used by:58 99 508 523  Timeline
Symbol 55 TextUses:51Used by:58 99 508 523  Timeline
Symbol 56 FontUsed by:57 501 506
Symbol 57 EditableTextUses:56Used by:Timeline
Symbol 58 MovieClipUses:50 52 53 54 55Used by:Timeline
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClipUses:59 62Used by:77 99 508 523
Symbol 64 GraphicUsed by:77 99 508 523
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:77 99 508 523
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:77 523
Symbol 69 GraphicUsed by:77
Symbol 70 FontUsed by:71 129 494 509 510
Symbol 71 TextUses:70Used by:77
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:77 523
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:63 64 66 68 69 71 73 74 75 76 SS1Used by:Timeline
Symbol 78 GraphicUsed by:82 83 86
Symbol 79 GraphicUsed by:82 83 86
Symbol 80 GraphicUsed by:82 83 86
Symbol 81 GraphicUsed by:82 83 86
Symbol 82 ButtonUses:78 79 80 81Used by:99
Symbol 83 ButtonUses:78 79 80 81Used by:99
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:99
Symbol 86 ButtonUses:78 79 80 81Used by:99
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:99
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:99
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:99
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:99
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:99
Symbol 97 SoundUsed by:99 508 523  Timeline
Symbol 98 SoundUsed by:99  Timeline
Symbol 99 MovieClipUses:63 64 66 82 83 85 86 88 90 92 94 50 52 53 54 55 96 97 98Used by:Timeline
Symbol 100 FontUsed by:101
Symbol 101 EditableTextUses:100Used by:Timeline
Symbol 102 GraphicUsed by:406  Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:406  Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:406  Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:406  Timeline
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:406  Timeline
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:111 113 114Used by:118
Symbol 116 MovieClipUses:40Used by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:115 117Used by:406  Timeline
Symbol 119 GraphicUsed by:123
Symbol 120 ShapeTweeningUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123 401 405
Symbol 123 MovieClipUses:119 120 121 122Used by:406  Timeline
Symbol 124 ShapeTweeningUsed by:127
Symbol 125 GraphicUsed by:127
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Symbol 127 MovieClipUses:124 125 126Used by:406  Timeline
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Symbol 129 TextUses:70Used by:131 159
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:128 129 130Used by:195
Symbol 132 GraphicUsed by:133
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Symbol 138 GraphicUsed by:153
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Symbol 140 GraphicUsed by:153
Symbol 141 GraphicUsed by:153
Symbol 142 GraphicUsed by:153
Symbol 143 GraphicUsed by:153
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Symbol 150 GraphicUsed by:153
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Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:138 139 140 141 142 143 144 145 146 147 148 149 150 151 152Used by:154
Symbol 154 MovieClipUses:153Used by:195
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:195
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:128 129 158Used by:195
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClipUses:161Used by:195
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClipUses:164Used by:195
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:195
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClipUses:170Used by:195
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClipUses:173Used by:195
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:177
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Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClipUses:178 180Used by:182
Symbol 182 MovieClipUses:181Used by:195
Symbol 183 GraphicUsed by:184
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Symbol 185 MovieClipUses:184Used by:195
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Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:190Used by:195
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194
Symbol 194 MovieClipUses:193Used by:195
Symbol 195 MovieClipUses:131 134 137 154 157 159 162 165 168 171 174 177 182 185 188 191 194Used by:406  Timeline
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClipUses:196 198Used by:406  Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:406  Timeline
Symbol 202 FontUsed by:203 262 272 277 279 281 282 297 299 301 302 303 304 309 311 370 371 373 375 377 379 380 382 383 385 387 389 391 393 395 396 410
Symbol 203 EditableTextUses:202Used by:406
Symbol 204 GraphicUsed by:260
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:260 308 469
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Symbol 218 TextUses:31Used by:222
Symbol 219 TextUses:31Used by:222
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Symbol 222 MovieClipUses:208 209 210 211 212 213 214 215 216 217 218 219 220 221Used by:223
Symbol 223 MovieClipUses:222Used by:260 308
Symbol 224 GraphicUsed by:237 259 306 307
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Symbol 226 TextUses:31Used by:237 306
Symbol 227 TextUses:31Used by:237 306
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Symbol 233 TextUses:31Used by:237 306
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Symbol 236 TextUses:31Used by:237 306
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Symbol 240 TextUses:31Used by:259 307
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Symbol 242 TextUses:31Used by:259 307
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Symbol 259 ButtonUses:224 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258Used by:260
Symbol 260 MovieClipUses:204 207 223 237 259Used by:406  Timeline
Symbol 261 GraphicUsed by:406
Symbol 262 EditableTextUses:202Used by:406
Symbol 263 GraphicUsed by:406
Symbol 264 GraphicUsed by:266
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:264 265Used by:406
Symbol 267 GraphicUsed by:271
Symbol 268 GraphicUsed by:271
Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 ButtonUses:267 268 269 270Used by:406
Symbol 272 EditableTextUses:202Used by:406
Symbol 273 GraphicUsed by:406
Symbol 274 GraphicUsed by:406
Symbol 275 GraphicUsed by:406
Symbol 276 GraphicUsed by:406
Symbol 277 EditableTextUses:202Used by:406
Symbol 278 GraphicUsed by:406
Symbol 279 EditableTextUses:202Used by:406
Symbol 280 GraphicUsed by:406
Symbol 281 EditableTextUses:202Used by:406
Symbol 282 EditableTextUses:202Used by:406
Symbol 283 GraphicUsed by:296
Symbol 284 GraphicUsed by:296
Symbol 285 GraphicUsed by:296
Symbol 286 GraphicUsed by:296
Symbol 287 GraphicUsed by:296
Symbol 288 GraphicUsed by:296
Symbol 289 GraphicUsed by:296
Symbol 290 GraphicUsed by:296
Symbol 291 GraphicUsed by:296
Symbol 292 GraphicUsed by:296
Symbol 293 GraphicUsed by:296
Symbol 294 GraphicUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:40 283 284 285 286 287 288 289 290 291 292 293 294 295Used by:406  Timeline
Symbol 297 EditableTextUses:202Used by:406
Symbol 298 GraphicUsed by:406
Symbol 299 EditableTextUses:202Used by:406
Symbol 300 GraphicUsed by:406
Symbol 301 EditableTextUses:202Used by:406
Symbol 302 EditableTextUses:202Used by:406
Symbol 303 EditableTextUses:202Used by:406
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Symbol 305 GraphicUsed by:308 469
Symbol 306 ButtonUses:224 225 226 227 228 229 230 231 232 233 234 235 236Used by:308
Symbol 307 ButtonUses:224 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258Used by:308
Symbol 308 MovieClipUses:305 207 223 306 307Used by:406
Symbol 309 EditableTextUses:202Used by:406
Symbol 310 GraphicUsed by:406
Symbol 311 EditableTextUses:202Used by:406
Symbol 312 GraphicUsed by:321
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:321
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:321
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:321
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:321
Symbol 321 MovieClipUses:312 314 316 318 320Used by:369 478
Symbol 322 GraphicUsed by:323 324 470 471 472 474 475
Symbol 323 MovieClipUses:322Used by:324 470 471 472 474 475
Symbol 324 ButtonUses:323 322Used by:369
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:369 478
Symbol 327 GraphicUsed by:332 473
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:332 473
Symbol 330 GraphicUsed by:332 473
Symbol 331 GraphicUsed by:332 473
Symbol 332 ButtonUses:327 329 330 331Used by:369
Symbol 333 FontUsed by:334 335 336 337 338
Symbol 334 TextUses:333Used by:369 478
Symbol 335 TextUses:333Used by:369 478
Symbol 336 TextUses:333Used by:369 478
Symbol 337 TextUses:333Used by:369 478
Symbol 338 TextUses:333Used by:369 478
Symbol 339 GraphicUsed by:343 345 476 477
Symbol 340 TextUses:31Used by:343 476
Symbol 341 GraphicUsed by:343 345 476 477
Symbol 342 GraphicUsed by:343 345 476 477
Symbol 343 ButtonUses:339 340 341 342Used by:369
Symbol 344 TextUses:31Used by:345 477
Symbol 345 ButtonUses:339 344 341 342Used by:369
Symbol 346 GraphicUsed by:358
Symbol 347 TextUses:31Used by:358
Symbol 348 TextUses:31Used by:358
Symbol 349 TextUses:31Used by:358
Symbol 350 TextUses:31Used by:358
Symbol 351 TextUses:31Used by:358
Symbol 352 TextUses:31Used by:358
Symbol 353 TextUses:31Used by:358
Symbol 354 TextUses:31Used by:358
Symbol 355 TextUses:31Used by:358
Symbol 356 TextUses:31Used by:358
Symbol 357 TextUses:31Used by:358
Symbol 358 MovieClipUses:346 347 348 349 350 351 352 353 354 355 356 357Used by:359  Timeline
Symbol 359 MovieClipUses:358Used by:369
Symbol 360 FontUsed by:361 362 363 364 365 366 367 368 479 480 481 482 483 484 485 486 487 488 489 490 491 492
Symbol 361 EditableTextUses:360Used by:369
Symbol 362 EditableTextUses:360Used by:369
Symbol 363 EditableTextUses:360Used by:369
Symbol 364 EditableTextUses:360Used by:369
Symbol 365 EditableTextUses:360Used by:369
Symbol 366 EditableTextUses:360Used by:369
Symbol 367 EditableTextUses:360Used by:369
Symbol 368 EditableTextUses:360Used by:369
Symbol 369 MovieClipUses:321 324 326 332 334 335 336 337 338 343 345 359 361 362 363 364 365 366 367 368Used by:406
Symbol 370 EditableTextUses:202Used by:406
Symbol 371 EditableTextUses:202Used by:406
Symbol 372 GraphicUsed by:406
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Symbol 374 GraphicUsed by:406
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Symbol 376 GraphicUsed by:406
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Symbol 388 GraphicUsed by:406
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Symbol 390 GraphicUsed by:406
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Symbol 392 GraphicUsed by:406
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Symbol 394 GraphicUsed by:406
Symbol 395 EditableTextUses:202Used by:406
Symbol 396 EditableTextUses:202Used by:406
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:401
Symbol 399 ShapeTweeningUsed by:401
Symbol 400 GraphicUsed by:401 405
Symbol 401 MovieClipUses:398 399 400 122Used by:406  Timeline
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:405
Symbol 404 ShapeTweeningUsed by:405
Symbol 405 MovieClipUses:403 404 400 122Used by:406  Timeline
Symbol 406 MovieClipUses:102 104 106 108 110 118 123 127 195 25 199 201 203 260 261 262 263 266 271 272 273 274 275 276 277 278 279 280 281 282 296 297 298 299 300 301 302 303 304 308 309 310 311 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 401 405Used by:Timeline
Symbol 407 EditableTextUses:31Used by:Timeline
Symbol 408 FontUsed by:409
Symbol 409 EditableTextUses:408Used by:Timeline
Symbol 410 EditableTextUses:202Used by:Timeline
Symbol 411 EditableTextUses:31Used by:469
Symbol 412 EditableTextUses:31Used by:469
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Symbol 442 EditableTextUses:31Used by:469
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Symbol 444 EditableTextUses:31Used by:469
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Symbol 446 EditableTextUses:31Used by:469
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Symbol 459 EditableTextUses:31Used by:469
Symbol 460 EditableTextUses:31Used by:469
Symbol 461 EditableTextUses:31Used by:469
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Symbol 463 EditableTextUses:31Used by:469
Symbol 464 EditableTextUses:31Used by:469
Symbol 465 EditableTextUses:31Used by:469
Symbol 466 EditableTextUses:31Used by:469
Symbol 467 EditableTextUses:31Used by:469
Symbol 468 EditableTextUses:31Used by:469
Symbol 469 MovieClipUses:305 207 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468Used by:Timeline
Symbol 470 ButtonUses:323 322Used by:478
Symbol 471 ButtonUses:323 322Used by:478
Symbol 472 ButtonUses:323 322Used by:478
Symbol 473 ButtonUses:327 329 330 331Used by:478
Symbol 474 ButtonUses:323 322Used by:478
Symbol 475 ButtonUses:323 322Used by:478
Symbol 476 ButtonUses:339 340 341 342Used by:478
Symbol 477 ButtonUses:339 344 341 342Used by:478
Symbol 478 MovieClipUses:321 470 326 471 472 473 474 334 335 336 337 475 338 476 477Used by:Timeline
Symbol 479 EditableTextUses:360Used by:Timeline
Symbol 480 EditableTextUses:360Used by:Timeline
Symbol 481 EditableTextUses:360Used by:Timeline
Symbol 482 EditableTextUses:360Used by:Timeline
Symbol 483 EditableTextUses:360Used by:Timeline
Symbol 484 EditableTextUses:360Used by:Timeline
Symbol 485 EditableTextUses:360Used by:Timeline
Symbol 486 EditableTextUses:360Used by:Timeline
Symbol 487 EditableTextUses:360Used by:Timeline
Symbol 488 EditableTextUses:360Used by:Timeline
Symbol 489 EditableTextUses:360Used by:Timeline
Symbol 490 EditableTextUses:360Used by:Timeline
Symbol 491 EditableTextUses:360Used by:Timeline
Symbol 492 EditableTextUses:360Used by:Timeline
Symbol 493 GraphicUsed by:508 523
Symbol 494 TextUses:70Used by:508
Symbol 495 GraphicUsed by:508 523
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:496Used by:498
Symbol 498 MovieClipUses:497Used by:508 523
Symbol 499 SoundUsed by:508
Symbol 500 GraphicUsed by:505 507
Symbol 501 TextUses:56Used by:505
Symbol 502 GraphicUsed by:505 507
Symbol 503 GraphicUsed by:505 507
Symbol 504 SoundUsed by:505 507 523
Symbol 505 ButtonUses:500 501 502 503 504Used by:508 523
Symbol 506 TextUses:56Used by:507
Symbol 507 ButtonUses:500 506 502 503 504Used by:508
Symbol 508 MovieClipUses:63 64 66 493 494 495 498 97 499 505 507 50 52 53 54 55Used by:Timeline
Symbol 509 TextUses:70Used by:523
Symbol 510 TextUses:70Used by:523
Symbol 511 GraphicUsed by:523
Symbol 512 GraphicUsed by:513
Symbol 513 MovieClipUses:512Used by:518
Symbol 514 GraphicUsed by:518
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:515Used by:517 518
Symbol 517 MovieClipUses:516Used by:518
Symbol 518 MovieClipUses:513 514 516 517 SS2Used by:523
Symbol 519 GraphicUsed by:520
Symbol 520 MovieClipUses:519Used by:523
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:521Used by:523
Symbol 523 MovieClipUses:63 64 66 493 509 495 498 68 97 510 73 511 518 504 520 522 505 50 52 53 54 55 SS3Used by:Timeline
Streaming Sound 1Used by:Symbol 77 MovieClip
Streaming Sound 2Used by:Symbol 518 MovieClip
Streaming Sound 3Used by:Symbol 523 MovieClip

Instance Names

"bar"Frame 1Symbol 41 MovieClip
"titletxt"Frame 6Symbol 101 EditableText
"bt"Frame 11Symbol 104 MovieClip
"br"Frame 11Symbol 106 MovieClip
"bl"Frame 11Symbol 108 MovieClip
"bb"Frame 11Symbol 110 MovieClip
"enemy_"Frame 11Symbol 195 MovieClip
"harddrive"Frame 11Symbol 118 MovieClip
"launcher"Frame 11Symbol 25 MovieClip [launcher]
"delmc"Frame 11Symbol 296 MovieClip
"powerdown"Frame 11Symbol 401 MovieClip
"powerup"Frame 11Symbol 405 MovieClip
"slider"Frame 11Symbol 199 MovieClip
"hpbar"Frame 11Symbol 123 MovieClip
"enemyloop"Frame 11Symbol 409 EditableText
"timebar"Frame 11Symbol 127 MovieClip
"maingamescore"Frame 11Symbol 410 EditableText
"shop"Frame 12Symbol 478 MovieClip
"shoptxt"Frame 12Symbol 479 EditableText
"statslvl"Frame 12Symbol 480 EditableText
"statsenemydead"Frame 12Symbol 481 EditableText
"stasaccuracy"Frame 12Symbol 482 EditableText
"statsscore"Frame 12Symbol 483 EditableText
"statsHP"Frame 12Symbol 489 EditableText
"statsHPmax"Frame 12Symbol 490 EditableText
"statsweaponpower"Frame 12Symbol 491 EditableText
"statsregenamount"Frame 12Symbol 492 EditableText
"ht3"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"sht"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"enemy_"Symbol 406 MovieClip Frame 1Symbol 195 MovieClip
"launcher"Symbol 406 MovieClip Frame 1Symbol 25 MovieClip [launcher]
"tutdel"Symbol 406 MovieClip Frame 555Symbol 296 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "SmallBullets"
ExportAssets (56)Timeline Frame 1Symbol 2 as "SlowBullets"
ExportAssets (56)Timeline Frame 1Symbol 3 as "RepairIntegrity"
ExportAssets (56)Timeline Frame 1Symbol 4 as "PowerupMissed"
ExportAssets (56)Timeline Frame 1Symbol 5 as "PickupGotten"
ExportAssets (56)Timeline Frame 1Symbol 6 as "LoseCredits"
ExportAssets (56)Timeline Frame 1Symbol 7 as "FireNoise"
ExportAssets (56)Timeline Frame 1Symbol 8 as "FastBullets"
ExportAssets (56)Timeline Frame 1Symbol 9 as "EnemyHitsHardDrive"
ExportAssets (56)Timeline Frame 1Symbol 10 as "EnemyDeadNoise"
ExportAssets (56)Timeline Frame 1Symbol 11 as "DamageIntegrity"
ExportAssets (56)Timeline Frame 1Symbol 12 as "BonusCredits"
ExportAssets (56)Timeline Frame 1Symbol 13 as "BigBullets"
ExportAssets (56)Timeline Frame 1Symbol 25 as "launcher"

Labels

"PreLoader"Frame 1
"prelaoderp2"Frame 2
"Plug"Frame 3
"CMGIntro"Frame 4
"GameIntro"Frame 5
"TitleScrn"Frame 6
"HelpScrn"Frame 7
"init"Frame 9
"Reload"Frame 10
"MainGame"Frame 11
"Shop"Frame 12
"gamelost"Frame 13
"gamewon"Frame 14

Dynamic Text Variables

percentLoadedTextSymbol 57 EditableText""
sltxtSymbol 101 EditableText""
enemydeadSymbol 407 EditableText""
enemyloopSymbol 409 EditableText""
scoreSymbol 410 EditableText""
sltxtSymbol 479 EditableText""
levelSymbol 480 EditableText""
enemydeadSymbol 481 EditableText""
shopaccuracySymbol 482 EditableText""
scoreSymbol 483 EditableText""
HPhealcostSymbol 484 EditableText""
hdupgradecostSymbol 485 EditableText""
weaponcostSymbol 486 EditableText""
HPupgradecostSymbol 487 EditableText""
regencostSymbol 488 EditableText""
HPSymbol 489 EditableText""
HPmaxSymbol 490 EditableText""
weapontypeSymbol 491 EditableText""
regenamountSymbol 492 EditableText""




http://swfchan.com/12/58669/info.shtml
Created: 17/4 -2019 02:15:00 Last modified: 17/4 -2019 02:15:00 Server time: 23/12 -2024 01:40:38