Frame 1
fscommand ("allowscale", false);
fscommand ("showmenu", false);
fscommand ("fullscreen", true);
_root.attachMovie("wire", "wire", 5000000000);
wire._x = 200;
wire._y = 350;
i = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
percent.text = int(i) + "%";
bar._width = i * 4;
if (i == 100) {
gotoAndPlay (3);
}
Frame 2
gotoAndPlay (1);
Frame 34
_root.attachMovie("trans", "trans", 49999999);
trans._x = 200;
trans._y = 350;
starreload = 0;
layer = 1;
_global.speed = 10;
Frame 35
if (starreload <= 0) {
_root.attachMovie("star", "star" + layer, layer);
_root["star" + layer]._x = random(400);
starreload = 2;
layer++;
}
Frame 36
starreload--;
gotoAndPlay (35);
Frame 104
gotoAndPlay (105);
function init() {
fscommand ("allowscale", false);
fscommand ("showmenu", false);
fscommand ("fullscreen", true);
_root.attachMovie("trans", "trans", 49999999);
trans._x = 200;
trans._y = 350;
_root.attachMovie("player", "player", 500);
player._x = 200;
player._y = 660;
layer = 0;
starreload = 0;
canmove = false;
speed = 5;
bullet = 400;
reloadspeed = 10;
reload = 0;
bulletspeed = 15;
_quality = "low";
enemieslayer = 0;
lvl = 0;
enemyshoot = 1000;
maxhp = 100;
hp = maxhp;
maxenergy = 100;
energy = maxenergy;
lives = 3;
deathcount = 50;
invincible = false;
invincibletimes = 10;
invincibletime = 10;
invisbletime = 3;
points = 0;
mega._visible = false;
levelgo = true;
_global.speed = 1;
emp = 0;
fired = 0;
hits = 0;
kills = 0;
}
function game() {
info();
effects();
variables();
playeraction();
bullets();
level();
blinkin();
}
function blinkin() {
if (invincible == true) {
invincibletime--;
if (invincibletime <= 0) {
player._visible = false;
invisbletime--;
if (invisbletime == 0) {
invisbletime = 3;
invincibletime = 10;
invincibletimes--;
player._visible = true;
}
}
hp = 100;
if (invincibletimes == 0) {
invincible = false;
invincibletimes = 10;
invincibletime = 10;
invisbletime = 3;
}
}
}
function info() {
hpbar._width = (hp / maxhp) * 100;
energybar._width = (energy / maxenergy) * 100;
showlife.text = lives;
}
function effects() {
shield._x = player._x;
shield._y = player._y;
mega._x = player._x;
mega._y = player._y;
if (layer >= 400) {
layer = 0;
}
if (starreload <= 0) {
_root.attachMovie("star", "star" + layer, layer);
_root["star" + layer]._x = random(400);
starreload = 5;
layer++;
}
if (emp > 0) {
emps._visible = true;
} else {
emps._visible = false;
}
}
function variables() {
score.text = points;
if (_global.speed > 1) {
_global.speed = _global.speed - 0.5;
}
if (levelgo == true) {
lvl++;
}
emps._x = player._x;
emps._y = player._y;
starreload--;
emp--;
reload--;
if (hp <= 0) {
hp = 0;
death();
}
if (bullet >= 409) {
bullet = 400;
}
if (enemieslayer >= 100) {
enemieslayer = 0;
}
if (enemyshoot >= 1500) {
enemyshoot = 1000;
}
}
function playeraction() {
if (canmove == true) {
if (emp < 0) {
if (Key.isDown(37)) {
if (player._x >= 15) {
player._x = player._x - speed;
}
} else if (Key.isDown(39)) {
if (player._x <= 385) {
player._x = player._x + speed;
}
}
if (Key.isDown(38)) {
if (player._y >= 0) {
player._y = player._y - speed;
}
} else if (Key.isDown(40)) {
if (player._y <= 680) {
player._y = player._y + speed;
}
}
if (Key.isDown(32)) {
if (reload <= 0) {
fired++;
_root.attachMovie("laser", "laser" + bullet, bullet);
_root["laser" + bullet]._x = player._x;
_root["laser" + bullet]._y = player._y;
bullet++;
reload = reloadspeed;
}
}
if (Key.isDown(17)) {
if (energy > 0) {
mega._visible = true;
energy--;
} else {
mega._visible = false;
}
} else {
mega._visible = false;
}
}
if (bossmega.hitTest(player)) {
if ((bossmega.mega = true)) {
hp = hp - 5;
}
}
}
}
function bullets() {
i = 400;
while (i <= 409) {
_root["laser" + i]._y = _root["laser" + i]._y - bulletspeed;
i++;
}
}
function output(msg) {
_root.attachMovie("msgs", "msgs", 50000);
msgs.mas.text = msg;
}
function death() {
mega._visible = false;
canmove = false;
player.removeMovieClip();
deathcount--;
if (deathcount == 0) {
lives--;
_root.attachMovie("player", "player", 500);
energy = 100;
player._x = 200;
player._y = 660;
hp = 100;
deathcount = 50;
canmove = true;
invincible = true;
}
}
function enemy1(myx) {
_root.attachMovie("type1", "enemy" + enemieslayer, enemieslayer + 520);
_root["enemy" + enemieslayer]._x = myx;
enemieslayer++;
}
function enemy2(myx) {
_root.attachMovie("type2", "enemy" + enemieslayer, enemieslayer + 520);
_root["enemy" + enemieslayer]._x = myx;
enemieslayer++;
}
function enemy3left(myy) {
_root.attachMovie("type3left", "enemy" + enemieslayer, enemieslayer + 520);
_root["enemy" + enemieslayer]._y = myy;
_root["enemy" + enemieslayer]._x = -10;
enemieslayer++;
}
function enemy3right(myy) {
_root.attachMovie("type3right", "enemy" + enemieslayer, enemieslayer + 520);
_root["enemy" + enemieslayer]._y = myy;
_root["enemy" + enemieslayer]._x = 410;
enemieslayer++;
}
function enemy4() {
_root.attachMovie("type4", "enemy" + enemieslayer, enemieslayer + 520);
enemieslayer++;
}
function enemy5() {
_root.attachMovie("type5", "enemy" + enemieslayer, enemieslayer + 520);
enemieslayer++;
}
function enemy6() {
_root.attachMovie("type6", "enemy" + enemieslayer, enemieslayer + 520);
enemieslayer++;
}
function level() {
if (lvl == 10) {
output("Mission 1");
}
if (lvl == 60) {
output("Destroy Enemy Fleet");
}
if (lvl == 100) {
output("3");
}
if (lvl == 110) {
output("2");
}
if (lvl == 120) {
output("1");
}
if (lvl == 130) {
output("GO!");
canmove = true;
}
if (lvl == 150) {
output("");
}
if (lvl == 160) {
output("GO!");
canmove = true;
}
if (lvl == 170) {
output("");
}
if (lvl == 180) {
output("GO!");
canmove = true;
}
if (lvl == 200) {
output("");
enemy1(20);
enemy1(0);
enemy1(40);
enemy1(60);
enemy1(80);
enemy1(100);
}
if (lvl == 250) {
enemy1(300);
enemy1(320);
enemy1(340);
enemy1(360);
enemy1(380);
enemy1(400);
}
if (lvl == 300) {
enemy1(150);
enemy1(170);
enemy1(190);
enemy1(210);
enemy1(230);
enemy1(250);
}
if (lvl == 400) {
enemy1(200);
}
if (lvl == 420) {
enemy1(240);
enemy1(160);
}
if (lvl == 440) {
enemy1(280);
enemy1(120);
}
if (lvl == 460) {
enemy1(320);
enemy1(80);
}
if (lvl == 480) {
enemy1(360);
enemy1(40);
}
if (lvl == 500) {
enemy1(400);
enemy1(0);
}
if (lvl == 600) {
enemy2(200);
}
if (lvl == 650) {
enemy2(50);
}
if (lvl == 700) {
enemy2(350);
}
if (lvl == 900) {
output("*Bzzzzt*");
}
if (lvl == 950) {
output("First Level Breached");
}
if (lvl == 1000) {
output("Requesting Backup");
}
if (lvl == 1050) {
output("*Bzzzzt*");
}
if (lvl == 1100) {
output("");
}
if (lvl == 1100) {
enemy3right(200);
enemy3left(300);
}
if (lvl == 1150) {
enemy3right(200);
enemy3left(300);
enemy2(200);
enemy1(100);
enemy1(300);
}
if (lvl == 1200) {
enemy3right(200);
enemy3left(300);
enemy1(50);
enemy1(350);
}
if (lvl == 1250) {
enemy3right(200);
enemy3left(300);
}
if (lvl == 1500) {
output("*Bzzzzt*");
}
if (lvl == 1550) {
output("Second Level Breached");
}
if (lvl == 1600) {
output("Locking Target");
}
if (lvl == 1650) {
output(".");
}
if (lvl == 1670) {
output("..");
}
if (lvl == 1700) {
output("...");
}
if (lvl == 1750) {
output("Target Locked");
}
if (lvl == 1800) {
output("Deploying Missiles");
}
if (lvl == 1850) {
output("*Bzzzzt*");
}
if (lvl == 1900) {
output("");
}
if (lvl == 1920) {
enemy4();
}
if (lvl == 1950) {
enemy4();
}
if (lvl == 1970) {
enemy4();
}
if (lvl == 1980) {
enemy4();
}
if (lvl == 2000) {
enemy4();
}
if (lvl == 2010) {
enemy4();
}
if (lvl == 2020) {
enemy4();
}
if (lvl == 2030) {
enemy4();
}
if (lvl == 2040) {
enemy4();
}
if (lvl == 2050) {
enemy4();
}
if (lvl == 2090) {
enemy4();
}
if (lvl == 2120) {
enemy4();
}
if (lvl == 2200) {
output("*Bzzzzt*");
}
if (lvl == 2250) {
output("Third Level Breached");
}
if (lvl == 2300) {
output("Deploy Special Defence");
}
if (lvl == 2350) {
output("*Bzzzzt*");
}
if (lvl == 2400) {
output("");
}
if (lvl == 2500) {
levelgo = false;
_root.attachMovie("boss1", "boss", enemieslayer + 521);
_root.attachMovie("Boss1Mega", "bossmega", enemieslayer + 520);
boss._x = 200;
_boss._y = -20;
lvl++;
}
if (lvl == 2550) {
output("Initiating Warp");
}
if (lvl == 2600) {
output(".");
}
if (lvl == 2610) {
output("..");
}
if (lvl == 2620) {
output("...");
}
if (lvl == 2630) {
output("Warp initiated");
_global.speed = 100;
canmove = false;
}
if (lvl == 2830) {
output("Warp Completed");
canmove = true;
}
if (lvl == 2880) {
output("Warning!");
}
if (lvl == 2950) {
output("Enemy Ships Inbound");
}
if (lvl == 3000) {
output("*Bzzzt*");
}
if (lvl == 3050) {
output("There she is!");
}
if (lvl == 3100) {
output("Dont let her trough");
}
if (lvl == 3150) {
output("*Bzzzt*");
}
if (lvl == 3200) {
output("");
}
if (lvl == 3300) {
enemy3right(300);
enemy3left(200);
}
if (lvl == 3350) {
enemy3right(300);
enemy3left(200);
}
if (lvl == 3400) {
enemy3right(300);
enemy3left(200);
}
if (lvl == 3450) {
enemy4();
}
if (lvl == 3460) {
enemy4();
enemy2(player._x);
}
if (lvl == 3470) {
enemy4();
}
if (lvl == 3500) {
enemy1(50);
enemy1(100);
enemy1(150);
enemy1(200);
enemy1(250);
enemy1(300);
enemy1(350);
}
if (lvl == 3650) {
enemy2(100);
enemy2(300);
}
if (lvl == 3700) {
enemy3right(200);
enemy3left(300);
}
if (lvl == 3720) {
enemy3right(200);
enemy3left(300);
}
if (lvl == 3740) {
enemy3right(200);
enemy3left(300);
}
if (lvl == 3760) {
enemy3right(200);
enemy3left(300);
}
if (lvl == 3780) {
enemy3right(200);
enemy3left(300);
}
if (lvl == 3850) {
enemy4();
}
if (lvl == 3860) {
enemy4();
}
if (lvl == 3870) {
enemy4();
}
if (lvl == 3880) {
enemy4();
}
if (lvl == 3890) {
enemy4();
}
if (lvl == 3900) {
enemy4();
}
if (lvl == 3930) {
enemy1(100);
enemy1(200);
enemy1(300);
}
if (lvl == 3980) {
enemy2(200);
}
if (lvl == 4050) {
enemy2(100);
enemy2(300);
}
if (lvl == 4400) {
output("Warp Initiated");
_global.speed = 100;
canmove = false;
}
if (lvl == 4600) {
output("New Course Input");
}
if (lvl == 4650) {
output("Heading For Fleet Command");
}
if (lvl == 4700) {
output("Warning!");
canmove = true;
}
if (lvl == 4750) {
output("Astroids Incomming!");
}
if (lvl == 4800) {
output("");
enemy5();
enemy5();
enemy5();
}
if (lvl == 4820) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 4830) {
enemy5();
enemy5();
}
if (lvl == 4833) {
enemy5();
}
if (lvl == 4850) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 4900) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 4920) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 4980) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5000) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5030) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5050) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5100) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5120) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5180) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5220) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5300) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5350) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5400) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5410) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5430) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5480) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5500) {
enemy5();
enemy5();
enemy5();
}
if (lvl == 5600) {
output("Warning!");
}
if (lvl == 5650) {
output("Electrical Disturbance Detected");
}
if (lvl == 5750) {
output("Abnormal Enemy Readings Detected");
}
if (lvl == 5800) {
output("*Bzzzt*");
}
if (lvl == 5850) {
output("You Have No Chance");
}
if (lvl == 5950) {
output("*Bzzzt*");
}
if (lvl == 6000) {
output("");
}
if (lvl == 6050) {
_root.attachMovie("boss2", "boss", enemieslayer + 700);
boss._x = 200;
levelgo = false;
lvl++;
}
if (lvl == 6100) {
output("Mission Succesfull");
canmove = false;
_global.speed = 100;
}
if (lvl == 6150) {
_root.attachMovie("upgrade", "trans", 49999999);
trans._x = 200;
trans._y = 350;
levelgo = false;
lvl++;
}
if (lvl == 6151) {
_global.speed = 100;
output("");
}
if (lvl == 6200) {
canmove = true;
}
if (lvl == 6300) {
output("Demo Completed");
}
if (lvl == 6400) {
output("Please write a review");
}
}
Instance of Symbol 130 MovieClip in Frame 104
onClipEvent (enterFrame) {
_root.game();
}
onClipEvent (load) {
this._visible = false;
_root.init();
}
Frame 106
if (lives == 0) {
output("");
player.removeMovieClip();
} else {
gotoAndPlay (105);
}
Symbol 8 MovieClip [star] Frame 1
speed = random(7);
this._width = speed;
this._height = speed * _global.speed;
Symbol 8 MovieClip [star] Frame 2
_y = (_y + (speed * _global.speed));
this._width = speed;
this._height = speed * _global.speed;
if (this._y >= 715) {
this.removeMovieClip();
}
Symbol 8 MovieClip [star] Frame 3
gotoAndPlay (2);
Symbol 10 MovieClip [enemylaser2] Frame 1
xval = random(10) - random(10);
this._rotation = (-xval) * 2;
Symbol 10 MovieClip [enemylaser2] Frame 2
this._y = this._y + 10;
this._x = this._x + xval;
if (this.hitTest(_root.player)) {
_root.shield.gotoAndPlay(2);
_root.hp = _root.hp - 5;
this.removeMovieClip();
}
if (this._y >= 750) {
this.removeMovieClip();
}
Symbol 10 MovieClip [enemylaser2] Frame 3
gotoAndPlay (2);
Symbol 11 MovieClip [enemylaser] Frame 1
this._y = this._y + 10;
if (this.hitTest(_root.player)) {
_root.shield.gotoAndPlay(2);
_root.hp = _root.hp - 5;
this.removeMovieClip();
}
if (this._y >= 750) {
this.removeMovieClip();
}
Symbol 11 MovieClip [enemylaser] Frame 2
gotoAndPlay (1);
Symbol 17 MovieClip [type3right] Frame 1
hp = 2;
Symbol 17 MovieClip [type3right] Frame 2
_x = (_x - 2);
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
if (hp <= 0) {
_root.points = _root.points + 100;
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
}
i++;
}
i = random(100);
if (i >= 95) {
_root.attachMovie("enemylaser", "enemylaser" + _root.enemyshoot, _root.enemyshoot);
_root["enemylaser" + _root.enemyshoot]._x = this._x;
_root["enemylaser" + _root.enemyshoot]._y = this._y;
_root.enemyshoot++;
}
if (this.hitTest(_root.player)) {
_root.hp = _root.hp - 20;
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
if (this._x <= -20) {
this.removeMovieClip();
}
if (_root.mega._visible == true) {
if (this.hitTest(_root.mega)) {
_root.points = _root.points + 100;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
if (hp <= 0) {
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
}
}
Symbol 17 MovieClip [type3right] Frame 3
gotoAndPlay (2);
Symbol 18 MovieClip [type3left] Frame 1
hp = 2;
Symbol 18 MovieClip [type3left] Frame 2
_x = (_x + 2);
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
if (hp <= 0) {
_root.points = _root.points + 100;
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
}
i++;
}
i = random(100);
if (i >= 95) {
_root.attachMovie("enemylaser", "enemylaser" + _root.enemyshoot, _root.enemyshoot);
_root["enemylaser" + _root.enemyshoot]._x = this._x;
_root["enemylaser" + _root.enemyshoot]._y = this._y;
_root.enemyshoot++;
}
if (this.hitTest(_root.player)) {
_root.hp = _root.hp - 20;
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
if (this._x >= 420) {
this.removeMovieClip();
}
if (_root.mega._visible == true) {
if (this.hitTest(_root.mega)) {
_root.points = _root.points + 100;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
if (hp <= 0) {
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
}
}
Symbol 18 MovieClip [type3left] Frame 3
gotoAndPlay (2);
Symbol 21 MovieClip [type5] Frame 1
_x = (random(800) / 2);
i = random(50);
_width = (i + 5);
_height = (i + 5);
Instance of Symbol 20 MovieClip in Symbol 21 MovieClip [type5] Frame 1
onClipEvent (load) {
_rotation = random(360);
}
Symbol 21 MovieClip [type5] Frame 2
_y = (_y + 5);
if (this.hitTest(_root.player)) {
_root.hp = _root.hp - (_width / 5);
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
}
if (this._y >= 750) {
this.removeMovieClip();
}
Symbol 21 MovieClip [type5] Frame 3
gotoAndPlay (2);
Symbol 31 MovieClip [type6] Frame 1
_y = _root.player._y;
i = int(random(10) + 1);
if (i < 5) {
_x = -10;
} else {
_x = 410;
}
Symbol 31 MovieClip [type6] Frame 2
if (i < 5) {
_x = (_x + 2);
} else {
_x = (_x - 2);
}
if (this.hitTest(_root.player)) {
_root.hp = _root.hp - 5;
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
_root.emp = 100;
this.removeMovieClip();
}
if (this._x >= 420) {
this.removeMovieClip();
}
if (this._x <= -50) {
this.removeMovieClip();
}
Symbol 31 MovieClip [type6] Frame 3
gotoAndPlay (2);
Symbol 34 MovieClip [type4] Frame 1
_x = _root.player._x;
Symbol 34 MovieClip [type4] Frame 2
_y = (_y + 20);
if (this.hitTest(_root.player)) {
_root.hp = _root.hp - 25;
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
if (this._y >= 750) {
this.removeMovieClip();
}
Symbol 34 MovieClip [type4] Frame 3
gotoAndPlay (2);
Symbol 37 MovieClip [type1] Frame 1
hp = 2;
Symbol 37 MovieClip [type1] Frame 2
_y = (_y + 2);
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
if (hp <= 0) {
_root.points = _root.points + 100;
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
}
i++;
}
i = random(100);
if (i >= 99) {
_root.attachMovie("enemylaser", "enemylaser" + _root.enemyshoot, _root.enemyshoot);
_root["enemylaser" + _root.enemyshoot]._x = this._x;
_root["enemylaser" + _root.enemyshoot]._y = this._y;
_root.enemyshoot++;
}
if (this.hitTest(_root.player)) {
_root.hp = _root.hp - 20;
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
if (this._y >= 750) {
this.removeMovieClip();
}
if (_root.mega._visible == true) {
if (this.hitTest(_root.mega)) {
_root.points = _root.points + 100;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
if (hp <= 0) {
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
}
}
Symbol 37 MovieClip [type1] Frame 3
gotoAndPlay (2);
Symbol 42 MovieClip [largeexplo] Frame 25
this.removeMovieClip();
Symbol 45 MovieClip [smalexplo] Frame 25
this.removeMovieClip();
Symbol 48 MovieClip [msgs] Frame 1
this._x = 200;
this._y = 200;
Symbol 48 MovieClip [msgs] Frame 7
gotoAndPlay (1);
Symbol 52 MovieClip [type2] Frame 1
hp = 10;
Symbol 52 MovieClip [type2] Frame 2
_y = (_y + 2);
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
if (hp <= 0) {
_root.points = _root.points + 1500;
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
if (_root.energy < _root.maxenergy) {
_root.energy = _root.energy + 1;
}
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
}
i++;
}
i = random(100);
if (i >= 95) {
_root.attachMovie("enemylaser2", "enemylaser" + _root.enemyshoot, _root.enemyshoot);
_root["enemylaser" + _root.enemyshoot]._x = this._x;
_root["enemylaser" + _root.enemyshoot]._y = this._y;
_root.enemyshoot++;
}
if (this.hitTest(_root.player)) {
_root.hp = _root.hp - 50;
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
if (this._y >= 750) {
this.removeMovieClip();
}
if (_root.mega._visible == true) {
if (this.hitTest(_root.mega)) {
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = this._x;
_root["smalexplo" + _root.layer]._y = this._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
if (hp <= 0) {
_root.points = _root.points + 1500;
_root.attachMovie("largeexplo", "largeexplo" + _root.layer, _root.layer + 800);
_root["largeexplo" + _root.layer]._x = this._x;
_root["largeexplo" + _root.layer]._y = this._y;
_root["largeexplo" + _root.layer]._rotation = random(360);
_root.layer++;
_root.enemies--;
this.removeMovieClip();
}
}
}
Symbol 52 MovieClip [type2] Frame 3
gotoAndPlay (2);
Symbol 59 MovieClip [Boss1Mega] Frame 44
_global.bossmega = true;
Symbol 59 MovieClip [Boss1Mega] Frame 121
_global.bossmega = false;
Symbol 59 MovieClip [Boss1Mega] Frame 260
gotoAndPlay (1);
Symbol 66 MovieClip [boss1] Frame 1
_global.bossdead = false;
movedown = true;
moveleft = false;
moveright = false;
invince = true;
_y = 0;
go = 100;
Instance of Symbol 61 MovieClip in Symbol 66 MovieClip [boss1] Frame 1
onClipEvent (load) {
hp = 50;
dead = false;
}
onClipEvent (enterFrame) {
if (_parent.invince == false) {
if (dead == false) {
if (hp <= 0) {
_x = 5000;
_y = 5000;
dead = true;
}
i = random(100);
if (i >= 90) {
_root.attachMovie("enemylaser", "enemylaser" + _root.enemyshoot, _root._root.enemyshoot);
_root["enemylaser" + _root.enemyshoot]._x = _parent._x - 45;
_root["enemylaser" + _root.enemyshoot]._y = _parent._y - 15;
_root.enemyshoot++;
}
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x - 45;
_root["smalexplo" + _root.layer]._y = _parent._y - 15;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
}
i++;
}
if (this.hitTest(_root.mega)) {
if (_root.mega._visible == true) {
hp--;
}
}
} else {
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x - 45;
_root["smalexplo" + _root.layer]._y = _parent._y - 15;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
}
}
}
Instance of Symbol 61 MovieClip in Symbol 66 MovieClip [boss1] Frame 1
onClipEvent (load) {
hp = 50;
dead = false;
}
onClipEvent (enterFrame) {
if (_parent.invince == false) {
if (dead == false) {
if (hp <= 0) {
_x = 5000;
_y = 5000;
dead = true;
}
i = random(100);
if (i >= 90) {
_root.attachMovie("enemylaser", "enemylaser" + _root.enemyshoot, _root._root.enemyshoot);
_root["enemylaser" + _root.enemyshoot]._x = _parent._x + 45;
_root["enemylaser" + _root.enemyshoot]._y = _parent._y - 15;
_root.enemyshoot++;
}
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x + 45;
_root["smalexplo" + _root.layer]._y = _parent._y - 15;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
}
i++;
}
if (this.hitTest(_root.mega)) {
if (_root.mega._visible == true) {
hp--;
}
}
} else {
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x + 45;
_root["smalexplo" + _root.layer]._y = _parent._y - 15;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
}
}
}
Instance of Symbol 63 MovieClip in Symbol 66 MovieClip [boss1] Frame 1
onClipEvent (load) {
hp = 100;
dead = false;
}
onClipEvent (enterFrame) {
if (_parent.invince == false) {
if (dead == false) {
if (hp <= 0) {
dead = true;
_global.bossdead = true;
}
i = random(100);
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x;
_root["smalexplo" + _root.layer]._y = _parent._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
}
i++;
}
if (this.hitTest(_root.mega)) {
if (_root.mega._visible == true) {
hp--;
}
}
} else {
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x;
_root["smalexplo" + _root.layer]._y = _parent._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
}
}
}
Symbol 66 MovieClip [boss1] Frame 2
if (_global.bossdead == true) {
gotoAndPlay (4);
}
if (movedown == true) {
_y = (_y + 0.5);
}
if (_y == 90) {
movedown = false;
invince = false;
moveleft = true;
_y = (_y + 0.5);
}
if (moveleft == true) {
_x = (_x-1);
go--;
if (go == 0) {
moveright = true;
moveleft = false;
}
}
if (moveright == true) {
_x = (_x+1);
go++;
if (go == 200) {
moveright = false;
moveleft = true;
}
}
_root.bossmega._x = _x;
_root.bossmega._y = _y;
Symbol 66 MovieClip [boss1] Frame 3
gotoAndPlay (2);
Symbol 66 MovieClip [boss1] Frame 12
_root.bossmega.removeMovieClip();
Symbol 66 MovieClip [boss1] Frame 31
_root.levelgo = true;
this.removeMovieClip();
Symbol 98 MovieClip Frame 1
go = 0;
Symbol 98 MovieClip Frame 2
cost.text = "";
if (Key.isDown(38)) {
if (go <= 0) {
go = 10;
gotoAndPlay (4);
}
}
if (Key.isDown(40)) {
if (go <= 0) {
go = 10;
gotoAndPlay (10);
}
}
if (Key.isDown(13)) {
if (go <= 0) {
go = 5;
_parent._parent.play();
}
}
Symbol 98 MovieClip Frame 3
go--;
gotoAndPlay (2);
Symbol 98 MovieClip Frame 4
cost.text = _root.maxenergy * 100;
if (Key.isDown(38)) {
if (go <= 0) {
go = 10;
gotoAndPlay (6);
}
}
if (Key.isDown(40)) {
if (go <= 0) {
go = 10;
gotoAndPlay (2);
}
}
if (Key.isDown(13)) {
if (go <= 0) {
if (_root.points >= (_root.maxenergy * 100)) {
_root.points = _root.points - (_root.maxenergy * 100);
_root.maxenergy = _root.maxenergy + 20;
go = 10;
}
}
}
Symbol 98 MovieClip Frame 5
go--;
gotoAndPlay (4);
Symbol 98 MovieClip Frame 6
cost.text = int(50000 / _root.reloadspeed);
if (Key.isDown(38)) {
if (go <= 0) {
go = 10;
gotoAndPlay (8);
}
}
if (Key.isDown(40)) {
if (go <= 0) {
go = 10;
gotoAndPlay (4);
}
}
if (Key.isDown(13)) {
if (go <= 0) {
if (_root.reloadspeed > 5) {
if (_root.points >= int(50000 / _root.reloadspeed)) {
_root.points = _root.points - int(50000 / _root.reloadspeed);
_root.reloadspeed--;
go = 10;
}
}
}
}
Symbol 98 MovieClip Frame 7
go--;
gotoAndPlay (6);
Symbol 98 MovieClip Frame 8
cost.text = _root.maxhp * 100;
if (Key.isDown(38)) {
if (go <= 0) {
go = 10;
gotoAndPlay (10);
}
}
if (Key.isDown(40)) {
if (go <= 0) {
go = 10;
gotoAndPlay (6);
}
}
if (Key.isDown(13)) {
if (go <= 0) {
if (_root.points >= (_root.maxhp * 100)) {
_root.points = _root.points - (_root.maxhp * 100);
_root.maxhp = _root.maxhp + 20;
go = 10;
}
}
}
Symbol 98 MovieClip Frame 9
go--;
gotoAndPlay (8);
Symbol 98 MovieClip Frame 10
cost.text = _root.speed * 1000;
if (Key.isDown(38)) {
if (go <= 0) {
go = 10;
gotoAndPlay (2);
}
}
if (Key.isDown(40)) {
if (go <= 0) {
go = 10;
gotoAndPlay (8);
}
}
if (Key.isDown(13)) {
if (go <= 0) {
if (_root.speed < 10) {
if (_root.points >= (_root.speed * 1000)) {
_root.points = _root.points - (_root.speed * 1000);
_root.speed = _root.speed + 0.5;
go = 10;
}
}
}
}
Symbol 98 MovieClip Frame 11
go--;
gotoAndPlay (10);
Symbol 99 MovieClip Frame 1
pnt.text = _root.points;
fired.text = _root.fired;
missed.text = _root.fired - _root.hits;
acc.text = int((1 - (_root.hits / _root.fired)) * 100) + "%";
Symbol 99 MovieClip Frame 2
gotoAndPlay (2);
Symbol 102 MovieClip [upgrade] Frame 58
stop();
Symbol 102 MovieClip [upgrade] Frame 108
_root.levelgo = true;
_root.lives = 3;
_root.energy = _root.maxenergy;
_root.hp = _root.maxhp;
this.removeMovieClip();
Symbol 102 MovieClip [upgrade] Frame 109
stop();
Symbol 105 MovieClip [trans] Frame 11
this.removeMovieClip();
Symbol 105 MovieClip [trans] Frame 12
stop();
Symbol 110 MovieClip [boss2] Frame 1
_global.bossdead = false;
movedown = true;
moveleft = false;
moveright = false;
invince = true;
_y = -20;
go = 100;
emp = 10;
miss = 5;
shield = 50;
Instance of Symbol 107 MovieClip in Symbol 110 MovieClip [boss2] Frame 1
onClipEvent (load) {
hp = 100;
dead = false;
}
onClipEvent (enterFrame) {
if (_parent.invince == false) {
if (dead == false) {
if (hp <= 0) {
dead = true;
_global.bossdead = true;
}
i = random(100);
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x;
_root["smalexplo" + _root.layer]._y = _parent._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
}
i++;
}
if (this.hitTest(_root.mega)) {
if (_root.mega._visible == true) {
hp--;
}
}
} else {
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x;
_root["smalexplo" + _root.layer]._y = _parent._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
}
}
}
Instance of Symbol 109 MovieClip in Symbol 110 MovieClip [boss2] Frame 1
onClipEvent (load) {
timer = 70;
}
onClipEvent (enterFrame) {
timer--;
if (timer == 0) {
if (_visible == true) {
timer = 100;
_visible = false;
} else {
_visible = true;
timer = 70;
}
}
if (_visible == true) {
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root.hits++;
_root["laser" + i].removeMovieClip();
}
i++;
}
}
}
Symbol 110 MovieClip [boss2] Frame 2
emp--;
miss--;
shield--;
if (emp == 0) {
emp = 120;
_root.enemy6();
}
if (miss == 0) {
miss = 50;
_root.enemy4();
}
if (_global.bossdead == true) {
gotoAndPlay (4);
}
if (movedown == true) {
_y = (_y + 0.5);
}
if (_y == 90) {
movedown = false;
invince = false;
moveleft = true;
_y = (_y + 0.5);
}
if (moveleft == true) {
_x = (_x-1);
go--;
if (go == 0) {
moveright = true;
moveleft = false;
}
}
if (moveright == true) {
_x = (_x+1);
go++;
if (go == 200) {
moveright = false;
moveleft = true;
}
}
_root.bossmega._x = _x;
_root.bossmega._y = _y;
Symbol 110 MovieClip [boss2] Frame 3
gotoAndPlay (2);
Instance of Symbol 107 MovieClip in Symbol 110 MovieClip [boss2] Frame 4
onClipEvent (load) {
hp = 100;
dead = false;
}
onClipEvent (enterFrame) {
if (_parent.invince == false) {
if (dead == false) {
if (hp <= 0) {
dead = true;
_global.bossdead = true;
}
i = random(100);
i = 400;
while (i <= 409) {
if (this.hitTest(_root["laser" + i])) {
_root["laser" + i].removeMovieClip();
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x;
_root["smalexplo" + _root.layer]._y = _parent._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
hp--;
}
i++;
}
if (this.hitTest(_root.mega)) {
if (_root.mega._visible == true) {
hp--;
}
}
} else {
_root.attachMovie("smalexplo", "smalexplo" + _root.layer, _root.layer + 800);
_root["smalexplo" + _root.layer]._x = _parent._x;
_root["smalexplo" + _root.layer]._y = _parent._y;
_root["smalexplo" + _root.layer]._rotation = random(360);
_root.layer++;
}
}
}
Symbol 110 MovieClip [boss2] Frame 50
_root.levelgo = true;
this.removeMovieClip();
Symbol 118 Button
on (press) {
getURL ("http://www.ulhagen.tk");
}
Symbol 123 MovieClip Frame 1
able = 0;
Symbol 123 MovieClip Frame 2
if (able <= 0) {
if (Key.isDown(40)) {
var my_sound = new Sound();
my_sound.attachSound("upgrade.mp3");
my_sound.start();
gotoAndPlay (4);
able = 10;
}
}
if (able <= 0) {
if (Key.isDown(38)) {
var my_sound = new Sound();
my_sound.attachSound("upgrade.mp3");
my_sound.start();
gotoAndPlay (6);
able = 10;
}
}
if (Key.isDown(13)) {
_root.gotoAndPlay(60);
}
Symbol 123 MovieClip Frame 3
able--;
gotoAndPlay (2);
Symbol 123 MovieClip Frame 4
if (able <= 0) {
if (Key.isDown(40)) {
var my_sound = new Sound();
my_sound.attachSound("upgrade.mp3");
my_sound.start();
gotoAndPlay (6);
able = 10;
}
}
if (able <= 0) {
if (Key.isDown(38)) {
var my_sound = new Sound();
my_sound.attachSound("upgrade.mp3");
my_sound.start();
gotoAndPlay (2);
able = 10;
}
}
Symbol 123 MovieClip Frame 5
able--;
gotoAndPlay (4);
Symbol 123 MovieClip Frame 6
if (able <= 0) {
if (Key.isDown(40)) {
var my_sound = new Sound();
my_sound.attachSound("upgrade.mp3");
my_sound.start();
gotoAndPlay (2);
able = 10;
}
}
if (able <= 0) {
if (Key.isDown(38)) {
var my_sound = new Sound();
my_sound.attachSound("upgrade.mp3");
my_sound.start();
gotoAndPlay (4);
able = 10;
}
}
Symbol 123 MovieClip Frame 7
able--;
gotoAndPlay (6);
Symbol 131 Button
on (press) {
getURL ("http://www.ulhagen.tk", _blank);
}
Symbol 136 MovieClip Frame 1
gotoAndStop (15);
Symbol 136 MovieClip Frame 15
stop();