STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #58802 |
Session 4: Basic Movement |
Copyright © 2006 Gamer Disclaimer |
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Welcome to Macromedia Flash Tutor! I'm your personal tutor, the Professor! |
Today, I will teach you the art of Basic Movement. |
Let's start out by drawing your character. |
In this example, I'll be using sprites of our favorite little Murloc, Murky! |
Go to Insert, and select New Symbol... |
run-side |
Name the Symbol run-side and choose Movie Clip for the Type. |
Within this Movie Clip, animate your character running while facing to the left. You can use sprites as well. |
run-front |
Create a new Symbol with the name run-front. Select Movie Clip for the Type. |
Within this Movie Clip, animate your character running while facing downwards. |
run-back |
Create a new Symbol with the name run-back. Select Movie Clip for the Type. |
Within this Movie Clip, animate your character running while facing upwards. |
Murky |
Create a new Symbol with the name Murky. Select Movie Clip for the Type. |
Place all the Movie Clips you created one frame after another. |
Add the run-side Movie Clip to the third frame, only flip it to make him face to the right. |
How can I flip it? |
How can I flip it? |
Okay |
Okay |
Select the Free Transform Tool and scale the Movie Clip horizontally. |
<p align="left"><font face="Lucida Sans Typewriter" size="14" color="#3333ff" letterSpacing="-0.500000" kerning="0">stop<font color="#000000">();</font></font></p> |
/* This tells the Movie Clip to stop unless prompted otherwise. */ |
// Highlight, copy, paste. |
Now click on each frame and select the Actions tab. Add these actions to every frame in the Murky Movie Clip. |
left |
Select each frame in the Murky Movie Clip again and open the Properties tab. Label the frames left, down, right, up. |
down |
right |
up |
This is what you should end up with. |
Now drag the Murky Movie Clip into the first frame of your Scene. Select the Movie Clip and click on the Actions tab. |
<p align="left"><font face="Lucida Sans Typewriter" size="11" color="#3300ff" letterSpacing="-0.500000" kerning="0">onClipEvent<font color="#000000"> (</font>load<font color="#000000">) {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> speed = 20;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0">}</font></p><p align="left"></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#3300ff" letterSpacing="-0.500000" kerning="0">onClipEvent<font color="#000000"> (</font>enterFrame<font color="#000000">) {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">if</font> (<font color="#3300ff">Key.isDown</font>(37)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">"left"</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">_x</font> = <font color="#3300ff">_x</font>-speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> } <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(38)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">"up"</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">_y</font> = <font color="#3300ff">_y</font>-speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> } <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(39)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">"right"</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">_x</font> = <font color="#3300ff">_x</font>+speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> } <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(40)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">"down"</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">_y</font> = <font color="#3300ff">_y</font>+speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> }</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0">}</font></p><p align="left"></p> |
// Sets the movement speed. |
/* When the arrow keys are pushed, the character is moved and the Movie Clip stops at the appropriate animation */ |
Paste this in the Murky Movie Clip's Actions tab. |
Now take a break and test your game. |
You should get something like this. |
Use the arrow keys to move. |
Wait a minute... Something's wrong isn't it? Little Murky won't stop moving his legs! |
Just like the running animations, create three Movie Clips with your character's standing animation facing to the left, up and down. |
Place these Movie Clips in your main Murky Movie Clip with the labels s-left, s-down, s-right, s-up. |
Note: You can use still frames instead of animations. |
s-left |
s-down |
s-right |
s-up |
This is what you should end up with. |
Remember to add the stop(); action to all frames. |
We'll need to change the Actions on the Murky Movie Clip. |
<p align="left"><font face="Lucida Sans Typewriter" size="10" color="#3300ff" letterSpacing="-0.500000" kerning="0">onClipEvent<font color="#000000"> (</font>load<font color="#000000">) {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#ff0000">dir = "<font color="#ff9900">s-left</font>";</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> speed = 20;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0">}</font></p><p align="left"></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#3300ff" letterSpacing="-0.500000" kerning="0">onClipEvent<font color="#000000"> (</font>enterFrame<font color="#000000">) {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">if</font> (<font color="#3300ff">Key.isDown</font>(37)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#ff0000">dir = "<font color="#ff9900">s-left</font>";</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">"left"</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">_x</font> = <font color="#3300ff">_x</font>-speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> } <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(38)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#ff0000">dir = "<font color="#ff9900">s-up</font>";</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">"up"</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">_y</font> = <font color="#3300ff">_y</font>-speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> } <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(39)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#ff0000">dir = "<font color="#ff9900">s-right</font>";</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">"right"</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">_x</font> = <font color="#3300ff">_x</font>+speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> } <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(40)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#ff0000">dir = "<font color="#ff9900">s-down</font>";</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">"down"</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#3300ff">_y</font> = <font color="#3300ff">_y</font>+speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> } <font color="#ff0000">else {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#ff9900"> this.gotoAndStop<font color="#ff0000">(dir);</font></font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> <font color="#ff0000">}</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0">}</font></p><p align="left"></p> |
// Sets the default direction |
/* When the arrow keys are pushed, the direction of the character's movement is stored in the variable dir. When no arrow keys are being pushed, the Movie Clip will stop at the appropriate stand animation based on that direction. */ |
And there you have it, Basic Movement! |
Watch out! Haha! |
Try out different speeds. and sprites. |
Experiment. |
Thank you for viewing Macromedia Flash Tutor! I hope you learned something! |
Too Stupid To Understand? Download this: session4.fla |
Too Stupid To Understand? Download this: session4.fla |
Replay |
Replay |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Frame 22stop();Instance of Symbol 328 MovieClip in Frame 22onClipEvent (load) { speed = 20; } onClipEvent (enterFrame) { if (Key.isDown(37)) { this.gotoAndStop("left"); _x = (_x - speed); } else if (Key.isDown(38)) { this.gotoAndStop("up"); _y = (_y - speed); } else if (Key.isDown(39)) { this.gotoAndStop("right"); _x = (_x + speed); } else if (Key.isDown(40)) { this.gotoAndStop("down"); _y = (_y + speed); } }Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Instance of Symbol 328 MovieClip "murky" in Frame 29onClipEvent (load) { dir = "s-left"; speed = 20; } onClipEvent (enterFrame) { if (Key.isDown(37)) { dir = "s-left"; this.gotoAndStop("left"); _x = (_x - speed); } else if (Key.isDown(38)) { dir = "s-up"; this.gotoAndStop("up"); _y = (_y - speed); } else if (Key.isDown(39)) { dir = "s-right"; this.gotoAndStop("right"); _x = (_x + speed); } else if (Key.isDown(40)) { dir = "s-down"; this.gotoAndStop("down"); _y = (_y + speed); } else { this.gotoAndStop(dir); } }Frame 30stop();Frame 31stop();Frame 32stop();Symbol 14 Buttonon (release) { _root.play(); }Symbol 15 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 15 MovieClip Frame 2gotoAndPlay (1);Symbol 32 Buttonon (release) { nextFrame(); }Symbol 36 Buttonon (release) { prevFrame(); }Symbol 146 Buttonon (release) { play(); }Symbol 153 Buttonon (release) { play(); }Symbol 160 MovieClip Frame 1stop();Symbol 160 MovieClip Frame 2stop();Symbol 184 MovieClip Frame 1stop();Symbol 184 MovieClip Frame 2stop();Symbol 184 MovieClip Frame 3stop();Symbol 184 MovieClip Frame 4stop();Symbol 186 MovieClip Frame 20_root.pointer.play();Symbol 328 MovieClip Frame 1stop();Symbol 328 MovieClip Frame 2stop();Symbol 328 MovieClip Frame 3stop();Symbol 328 MovieClip Frame 4stop();Symbol 328 MovieClip Frame 5stop();Symbol 328 MovieClip Frame 6stop();Symbol 328 MovieClip Frame 7stop();Symbol 328 MovieClip Frame 8stop();Symbol 352 MovieClip Frame 1stop();Symbol 352 MovieClip Frame 2stop();Symbol 352 MovieClip Frame 3stop();Symbol 352 MovieClip Frame 4stop();Symbol 353 MovieClip Frame 20_root.pointer2.play();Symbol 368 MovieClip Frame 1stop();Instance of Symbol 365 MovieClip in Symbol 368 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.murky)) { _parent.play(); } }Symbol 377 Buttonon (release) { getURL ("http://gamerdisclaimer.com/flash/session4.fla", "_blank"); }Symbol 382 Buttonon (release) { gotoAndPlay (2); }
Library Items
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Symbol 201 Text | Uses:37 38 11 | Used by:Timeline | |
Symbol 202 Graphic | Used by:328 | ||
Symbol 203 MovieClip | Uses:60 62 64 66 68 70 72 74 76 78 | Used by:328 | |
Symbol 204 MovieClip | Uses:86 88 90 92 94 96 98 100 102 104 | Used by:328 | |
Symbol 205 MovieClip | Uses:111 113 115 117 119 121 123 125 127 129 | Used by:328 | |
Symbol 206 Bitmap | Used by:207 345 349 | ||
Symbol 207 Graphic | Uses:206 | Used by:246 334 | |
Symbol 208 Bitmap | Used by:209 | ||
Symbol 209 Graphic | Uses:208 | Used by:246 334 | |
Symbol 210 Bitmap | Used by:211 | ||
Symbol 211 Graphic | Uses:210 | Used by:246 334 | |
Symbol 212 Bitmap | Used by:213 | ||
Symbol 213 Graphic | Uses:212 | Used by:246 334 | |
Symbol 214 Bitmap | Used by:215 | ||
Symbol 215 Graphic | Uses:214 | Used by:246 334 | |
Symbol 216 Bitmap | Used by:217 | ||
Symbol 217 Graphic | Uses:216 | Used by:246 334 | |
Symbol 218 Bitmap | Used by:219 | ||
Symbol 219 Graphic | Uses:218 | Used by:246 334 | |
Symbol 220 Bitmap | Used by:221 | ||
Symbol 221 Graphic | Uses:220 | Used by:246 334 | |
Symbol 222 Bitmap | Used by:223 | ||
Symbol 223 Graphic | Uses:222 | Used by:246 334 | |
Symbol 224 Bitmap | Used by:225 | ||
Symbol 225 Graphic | Uses:224 | Used by:246 334 | |
Symbol 226 Bitmap | Used by:227 | ||
Symbol 227 Graphic | Uses:226 | Used by:246 334 | |
Symbol 228 Bitmap | Used by:229 | ||
Symbol 229 Graphic | Uses:228 | Used by:246 334 | |
Symbol 230 Bitmap | Used by:231 | ||
Symbol 231 Graphic | Uses:230 | Used by:246 334 | |
Symbol 232 Bitmap | Used by:233 | ||
Symbol 233 Graphic | Uses:232 | Used by:246 334 | |
Symbol 234 Bitmap | Used by:235 | ||
Symbol 235 Graphic | Uses:234 | Used by:246 334 | |
Symbol 236 Bitmap | Used by:237 | ||
Symbol 237 Graphic | Uses:236 | Used by:246 334 | |
Symbol 238 Bitmap | Used by:239 | ||
Symbol 239 Graphic | Uses:238 | Used by:246 334 | |
Symbol 240 Bitmap | Used by:241 | ||
Symbol 241 Graphic | Uses:240 | Used by:246 334 | |
Symbol 242 Bitmap | Used by:243 | ||
Symbol 243 Graphic | Uses:242 | Used by:246 334 | |
Symbol 244 Bitmap | Used by:245 | ||
Symbol 245 Graphic | Uses:244 | Used by:246 334 | |
Symbol 246 MovieClip | Uses:207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 | Used by:328 | |
Symbol 247 Bitmap | Used by:248 347 | ||
Symbol 248 Graphic | Uses:247 | Used by:287 335 | |
Symbol 249 Bitmap | Used by:250 | ||
Symbol 250 Graphic | Uses:249 | Used by:287 335 | |
Symbol 251 Bitmap | Used by:252 | ||
Symbol 252 Graphic | Uses:251 | Used by:287 335 | |
Symbol 253 Bitmap | Used by:254 | ||
Symbol 254 Graphic | Uses:253 | Used by:287 335 | |
Symbol 255 Bitmap | Used by:256 | ||
Symbol 256 Graphic | Uses:255 | Used by:287 335 | |
Symbol 257 Bitmap | Used by:258 | ||
Symbol 258 Graphic | Uses:257 | Used by:287 335 | |
Symbol 259 Bitmap | Used by:260 | ||
Symbol 260 Graphic | Uses:259 | Used by:287 335 | |
Symbol 261 Bitmap | Used by:262 | ||
Symbol 262 Graphic | Uses:261 | Used by:287 335 | |
Symbol 263 Bitmap | Used by:264 | ||
Symbol 264 Graphic | Uses:263 | Used by:287 335 | |
Symbol 265 Bitmap | Used by:266 | ||
Symbol 266 Graphic | Uses:265 | Used by:287 335 | |
Symbol 267 Bitmap | Used by:268 | ||
Symbol 268 Graphic | Uses:267 | Used by:287 335 | |
Symbol 269 Bitmap | Used by:270 | ||
Symbol 270 Graphic | Uses:269 | Used by:287 335 | |
Symbol 271 Bitmap | Used by:272 | ||
Symbol 272 Graphic | Uses:271 | Used by:287 335 | |
Symbol 273 Bitmap | Used by:274 | ||
Symbol 274 Graphic | Uses:273 | Used by:287 335 | |
Symbol 275 Bitmap | Used by:276 | ||
Symbol 276 Graphic | Uses:275 | Used by:287 335 | |
Symbol 277 Bitmap | Used by:278 | ||
Symbol 278 Graphic | Uses:277 | Used by:287 335 | |
Symbol 279 Bitmap | Used by:280 | ||
Symbol 280 Graphic | Uses:279 | Used by:287 335 | |
Symbol 281 Bitmap | Used by:282 | ||
Symbol 282 Graphic | Uses:281 | Used by:287 335 | |
Symbol 283 Bitmap | Used by:284 | ||
Symbol 284 Graphic | Uses:283 | Used by:287 335 | |
Symbol 285 Bitmap | Used by:286 | ||
Symbol 286 Graphic | Uses:285 | Used by:287 335 | |
Symbol 287 MovieClip | Uses:248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 278 280 282 284 286 | Used by:328 | |
Symbol 288 Graphic | Uses:182 | Used by:327 336 | |
Symbol 289 Bitmap | Used by:290 | ||
Symbol 290 Graphic | Uses:289 | Used by:327 336 | |
Symbol 291 Bitmap | Used by:292 | ||
Symbol 292 Graphic | Uses:291 | Used by:327 336 | |
Symbol 293 Bitmap | Used by:294 | ||
Symbol 294 Graphic | Uses:293 | Used by:327 336 | |
Symbol 295 Bitmap | Used by:296 | ||
Symbol 296 Graphic | Uses:295 | Used by:327 336 | |
Symbol 297 Bitmap | Used by:298 | ||
Symbol 298 Graphic | Uses:297 | Used by:327 336 | |
Symbol 299 Bitmap | Used by:300 | ||
Symbol 300 Graphic | Uses:299 | Used by:327 336 | |
Symbol 301 Bitmap | Used by:302 | ||
Symbol 302 Graphic | Uses:301 | Used by:327 336 | |
Symbol 303 Bitmap | Used by:304 | ||
Symbol 304 Graphic | Uses:303 | Used by:327 336 | |
Symbol 305 Bitmap | Used by:306 | ||
Symbol 306 Graphic | Uses:305 | Used by:327 336 | |
Symbol 307 Bitmap | Used by:308 | ||
Symbol 308 Graphic | Uses:307 | Used by:327 336 | |
Symbol 309 Bitmap | Used by:310 | ||
Symbol 310 Graphic | Uses:309 | Used by:327 336 | |
Symbol 311 Bitmap | Used by:312 | ||
Symbol 312 Graphic | Uses:311 | Used by:327 336 | |
Symbol 313 Bitmap | Used by:314 | ||
Symbol 314 Graphic | Uses:313 | Used by:327 336 | |
Symbol 315 Bitmap | Used by:316 | ||
Symbol 316 Graphic | Uses:315 | Used by:327 336 | |
Symbol 317 Bitmap | Used by:318 | ||
Symbol 318 Graphic | Uses:317 | Used by:327 336 | |
Symbol 319 Bitmap | Used by:320 | ||
Symbol 320 Graphic | Uses:319 | Used by:327 336 | |
Symbol 321 Bitmap | Used by:322 | ||
Symbol 322 Graphic | Uses:321 | Used by:327 336 | |
Symbol 323 Bitmap | Used by:324 | ||
Symbol 324 Graphic | Uses:323 | Used by:327 336 | |
Symbol 325 Bitmap | Used by:326 | ||
Symbol 326 Graphic | Uses:325 | Used by:327 336 | |
Symbol 327 MovieClip | Uses:288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 | Used by:328 | |
Symbol 328 MovieClip | Uses:202 203 204 205 246 287 327 | Used by:Timeline | |
Symbol 329 Graphic | Used by:Timeline | ||
Symbol 330 Text | Uses:37 11 38 | Used by:Timeline | |
Symbol 331 Text | Uses:2 | Used by:Timeline | |
Symbol 332 Graphic | Used by:Timeline | ||
Symbol 333 Text | Uses:38 37 11 | Used by:Timeline | |
Symbol 334 MovieClip | Uses:207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 | Used by:Timeline | |
Symbol 335 MovieClip | Uses:248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 278 280 282 284 286 | Used by:Timeline | |
Symbol 336 MovieClip | Uses:288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 324 326 | Used by:Timeline | |
Symbol 337 Graphic | Used by:Timeline | ||
Symbol 338 Text | Uses:37 38 11 | Used by:Timeline | |
Symbol 339 Graphic | Used by:Timeline | ||
Symbol 340 Text | Uses:37 38 11 | Used by:Timeline | |
Symbol 341 Text | Uses:2 | Used by:Timeline | |
Symbol 342 Bitmap | Used by:343 | ||
Symbol 343 Graphic | Uses:168 342 | Used by:Timeline | |
Symbol 344 Text | Uses:54 | Used by:352 | |
Symbol 345 Graphic | Uses:206 | Used by:352 | |
Symbol 346 Text | Uses:54 | Used by:352 | |
Symbol 347 Graphic | Uses:247 | Used by:352 | |
Symbol 348 Text | Uses:54 | Used by:352 | |
Symbol 349 Graphic | Uses:206 | Used by:352 | |
Symbol 350 Text | Uses:54 | Used by:352 | |
Symbol 351 Graphic | Uses:182 | Used by:352 | |
Symbol 352 MovieClip | Uses:344 345 346 347 348 349 350 351 | Used by:Timeline | |
Symbol 353 MovieClip | Uses:185 | Used by:Timeline | |
Symbol 354 Graphic | Used by:Timeline | ||
Symbol 355 Text | Uses:37 | Used by:Timeline | |
Symbol 356 Text | Uses:2 | Used by:Timeline | |
Symbol 357 Graphic | Used by:Timeline | ||
Symbol 358 Text | Uses:37 11 38 | Used by:Timeline | |
Symbol 359 Graphic | Uses:193 | Used by:Timeline | |
Symbol 360 EditableText | Uses:156 157 158 | Used by:Timeline | |
Symbol 361 Text | Uses:158 | Used by:Timeline | |
Symbol 362 Text | Uses:156 158 | Used by:Timeline | |
Symbol 363 Graphic | Used by:Timeline | ||
Symbol 364 Graphic | Used by:365 | ||
Symbol 365 MovieClip | Uses:364 | Used by:368 | |
Symbol 366 Text | Uses:37 11 | Used by:368 | |
Symbol 367 Text | Uses:11 | Used by:368 | |
Symbol 368 MovieClip | Uses:365 366 367 | Used by:Timeline | |
Symbol 369 Graphic | Used by:Timeline | ||
Symbol 370 Text | Uses:37 11 38 | Used by:Timeline | |
Symbol 371 Graphic | Used by:Timeline | ||
Symbol 372 Text | Uses:37 | Used by:Timeline | |
Symbol 373 Graphic | Used by:Timeline | ||
Symbol 374 Text | Uses:37 38 | Used by:Timeline | |
Symbol 375 Text | Uses:11 38 | Used by:377 | |
Symbol 376 Text | Uses:11 38 | Used by:377 | |
Symbol 377 Button | Uses:33 375 376 | Used by:Timeline | |
Symbol 378 Graphic | Used by:382 | ||
Symbol 379 Font | Used by:380 381 | ||
Symbol 380 Text | Uses:379 | Used by:382 | |
Symbol 381 Text | Uses:379 | Used by:382 | |
Symbol 382 Button | Uses:378 380 381 | Used by:Timeline |
Instance Names
"pointer" | Frame 18 | Symbol 184 MovieClip |
"pointer2" | Frame 26 | Symbol 352 MovieClip |
"murky" | Frame 29 | Symbol 328 MovieClip |
"bar" | Symbol 15 MovieClip Frame 1 | Symbol 7 MovieClip |
Labels
"loaded" | Symbol 15 MovieClip Frame 3 |
"left" | Symbol 328 MovieClip Frame 1 |
"down" | Symbol 328 MovieClip Frame 2 |
"right" | Symbol 328 MovieClip Frame 3 |
"up" | Symbol 328 MovieClip Frame 4 |
"s-left" | Symbol 328 MovieClip Frame 5 |
"s-down" | Symbol 328 MovieClip Frame 6 |
"s-right" | Symbol 328 MovieClip Frame 7 |
"s-up" | Symbol 328 MovieClip Frame 8 |
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