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Flash Tutor - 4.swf

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Flash #58802

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Text
Session 4: Basic Movement

Copyright © 2006 Gamer Disclaimer

Begin

Begin

NEXT

NEXT

BACK

BACK

Welcome to Macromedia Flash
Tutor!  I'm your personal tutor,
the Professor!

Today, I will teach you the art
of Basic Movement.

Let's start out by drawing
your character.

In this example, I'll be using sprites of
our favorite little Murloc, Murky!

Go to Insert, and select New Symbol...

run-side

Name the Symbol run-side and
choose Movie Clip for the Type.

Within this Movie Clip, animate your
character running while facing to
the left. You can use sprites as well.

run-front

Create a new Symbol with the
name run-front. Select Movie Clip
for the Type.

Within this Movie Clip, animate
your character running while facing
downwards.

run-back

Create a new Symbol with the
name run-back. Select Movie Clip
for the Type.

Within this Movie Clip, animate
your character running while facing
upwards.

Murky

Create a new Symbol with the name
Murky. Select Movie Clip for the Type.

Place all the Movie Clips you created
one frame after another.

Add the run-side Movie Clip to the third frame,
only flip it to make him face to the right.

How can I flip it?

How can I flip it?

Okay

Okay

Select the Free Transform Tool and
scale the Movie Clip horizontally.

<p align="left"><font face="Lucida Sans Typewriter" size="14" color="#3333ff" letterSpacing="-0.500000" kerning="0">stop<font color="#000000">();</font></font></p>

/*
This tells the Movie Clip to stop
unless prompted otherwise.
*/

// Highlight, copy, paste.

Now click on each frame and select the
Actions tab. Add these actions to
every frame in the Murky Movie Clip.

left

Select each frame in the Murky Movie Clip
again and open the Properties tab. Label
the frames left, down, right, up.

down

right

up

This is what you should end up with.

Now drag the Murky Movie Clip into
the first frame of your Scene.
Select the Movie Clip and click on
the Actions tab.

<p align="left"><font face="Lucida Sans Typewriter" size="11" color="#3300ff" letterSpacing="-0.500000" kerning="0">onClipEvent<font color="#000000"> (</font>load<font color="#000000">) {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;speed = 20;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0">}</font></p><p align="left"></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#3300ff" letterSpacing="-0.500000" kerning="0">onClipEvent<font color="#000000"> (</font>enterFrame<font color="#000000">) {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;<font color="#3300ff">if</font> (<font color="#3300ff">Key.isDown</font>(37)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">&quot;left&quot;</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">_x</font> = <font color="#3300ff">_x</font>-speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;} <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(38)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">&quot;up&quot;</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">_y</font> = <font color="#3300ff">_y</font>-speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;} <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(39)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">&quot;right&quot;</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">_x</font> = <font color="#3300ff">_x</font>+speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;} <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(40)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">&quot;down&quot;</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">_y</font> = <font color="#3300ff">_y</font>+speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;}</font></p><p align="left"><font face="Lucida Sans Typewriter" size="11" color="#000000" letterSpacing="-0.500000" kerning="0">}</font></p><p align="left"></p>

// Sets the movement speed.

/*
When the arrow keys
are pushed, the
character is moved and
the Movie Clip stops
at the appropriate
animation
*/

Paste this in the Murky Movie
Clip's Actions tab.

Now take a break and
test your game.

You should get
something like this.

Use the arrow keys to move.

Wait a minute... Something's
wrong isn't it? Little Murky won't
stop moving his legs!

Just like the running animations,
create three Movie Clips with your
character's standing animation
facing to the left, up and down.

Place these Movie Clips in your main
Murky Movie Clip with the labels s-left,
s-down, s-right, s-up.

Note: You can use still frames instead of animations.

s-left

s-down

s-right

s-up

This is what you should end up with.

Remember to add the stop(); action to all frames.

We'll need to change the Actions
on the Murky Movie Clip.

<p align="left"><font face="Lucida Sans Typewriter" size="10" color="#3300ff" letterSpacing="-0.500000" kerning="0">onClipEvent<font color="#000000"> (</font>load<font color="#000000">) {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;<font color="#ff0000">dir = &quot;<font color="#ff9900">s-left</font>&quot;;</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;speed = 20;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0">}</font></p><p align="left"></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#3300ff" letterSpacing="-0.500000" kerning="0">onClipEvent<font color="#000000"> (</font>enterFrame<font color="#000000">) {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;<font color="#3300ff">if</font> (<font color="#3300ff">Key.isDown</font>(37)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#ff0000">dir = &quot;<font color="#ff9900">s-left</font>&quot;;</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">&quot;left&quot;</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">_x</font> = <font color="#3300ff">_x</font>-speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;} <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(38)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#ff0000">dir = &quot;<font color="#ff9900">s-up</font>&quot;;</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">&quot;up&quot;</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">_y</font> = <font color="#3300ff">_y</font>-speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;} <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(39)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#ff0000">dir = &quot;<font color="#ff9900">s-right</font>&quot;;</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">&quot;right&quot;</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">_x</font> = <font color="#3300ff">_x</font>+speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;} <font color="#3300ff">else if</font> (<font color="#3300ff">Key.isDown</font>(40)) {</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#ff0000">dir = &quot;<font color="#ff9900">s-down</font>&quot;;</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">this.gotoAndStop</font>(<font color="#009900">&quot;down&quot;</font>);</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#3300ff">_y</font> = <font color="#3300ff">_y</font>+speed;</font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;} <font color="#ff0000">else {</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<font color="#ff9900">&nbsp;this.gotoAndStop<font color="#ff0000">(dir);</font></font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0"> &nbsp;&nbsp;&nbsp;<font color="#ff0000">}</font></font></p><p align="left"><font face="Lucida Sans Typewriter" size="10" color="#000000" letterSpacing="-0.500000" kerning="0">}</font></p><p align="left"></p>

// Sets the default direction

/*
When the arrow keys are
pushed, the direction of
the character's movement
is stored in the variable
dir.
When no arrow keys are
being pushed, the Movie
Clip will stop at the
appropriate stand
animation based on that
direction.
*/

And there you have it,
Basic Movement!

Watch out! Haha!

Try out different speeds.
and sprites.

Experiment.

Thank you for viewing
Macromedia Flash Tutor! I
hope you learned something!

Too Stupid To Understand?
Download this: session4.fla

Too Stupid To Understand?
Download this: session4.fla

Replay

Replay

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Instance of Symbol 328 MovieClip in Frame 22
onClipEvent (load) { speed = 20; } onClipEvent (enterFrame) { if (Key.isDown(37)) { this.gotoAndStop("left"); _x = (_x - speed); } else if (Key.isDown(38)) { this.gotoAndStop("up"); _y = (_y - speed); } else if (Key.isDown(39)) { this.gotoAndStop("right"); _x = (_x + speed); } else if (Key.isDown(40)) { this.gotoAndStop("down"); _y = (_y + speed); } }
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Instance of Symbol 328 MovieClip "murky" in Frame 29
onClipEvent (load) { dir = "s-left"; speed = 20; } onClipEvent (enterFrame) { if (Key.isDown(37)) { dir = "s-left"; this.gotoAndStop("left"); _x = (_x - speed); } else if (Key.isDown(38)) { dir = "s-up"; this.gotoAndStop("up"); _y = (_y - speed); } else if (Key.isDown(39)) { dir = "s-right"; this.gotoAndStop("right"); _x = (_x + speed); } else if (Key.isDown(40)) { dir = "s-down"; this.gotoAndStop("down"); _y = (_y + speed); } else { this.gotoAndStop(dir); } }
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Symbol 14 Button
on (release) { _root.play(); }
Symbol 15 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 15 MovieClip Frame 2
gotoAndPlay (1);
Symbol 32 Button
on (release) { nextFrame(); }
Symbol 36 Button
on (release) { prevFrame(); }
Symbol 146 Button
on (release) { play(); }
Symbol 153 Button
on (release) { play(); }
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 2
stop();
Symbol 184 MovieClip Frame 1
stop();
Symbol 184 MovieClip Frame 2
stop();
Symbol 184 MovieClip Frame 3
stop();
Symbol 184 MovieClip Frame 4
stop();
Symbol 186 MovieClip Frame 20
_root.pointer.play();
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
stop();
Symbol 328 MovieClip Frame 3
stop();
Symbol 328 MovieClip Frame 4
stop();
Symbol 328 MovieClip Frame 5
stop();
Symbol 328 MovieClip Frame 6
stop();
Symbol 328 MovieClip Frame 7
stop();
Symbol 328 MovieClip Frame 8
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 2
stop();
Symbol 352 MovieClip Frame 3
stop();
Symbol 352 MovieClip Frame 4
stop();
Symbol 353 MovieClip Frame 20
_root.pointer2.play();
Symbol 368 MovieClip Frame 1
stop();
Instance of Symbol 365 MovieClip in Symbol 368 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.murky)) { _parent.play(); } }
Symbol 377 Button
on (release) { getURL ("http://gamerdisclaimer.com/flash/session4.fla", "_blank"); }
Symbol 382 Button
on (release) { gotoAndPlay (2); }

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Instance Names

"pointer"Frame 18Symbol 184 MovieClip
"pointer2"Frame 26Symbol 352 MovieClip
"murky"Frame 29Symbol 328 MovieClip
"bar"Symbol 15 MovieClip Frame 1Symbol 7 MovieClip

Labels

"loaded"Symbol 15 MovieClip Frame 3
"left"Symbol 328 MovieClip Frame 1
"down"Symbol 328 MovieClip Frame 2
"right"Symbol 328 MovieClip Frame 3
"up"Symbol 328 MovieClip Frame 4
"s-left"Symbol 328 MovieClip Frame 5
"s-down"Symbol 328 MovieClip Frame 6
"s-right"Symbol 328 MovieClip Frame 7
"s-up"Symbol 328 MovieClip Frame 8




http://swfchan.com/12/58802/info.shtml
Created: 17/4 -2019 01:05:07 Last modified: 17/4 -2019 01:05:07 Server time: 17/05 -2024 23:21:36