STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #58851 |
The Dan Brown Method for |
The purpose of this tutorial is to teach beginning animators how to make their characters speak, using quick and easy techniques and with easy-to-understand visuals. With this tutorial, there is little or no need to learn any complicated coding techniques. |
Step 1: First, draw the head of the character who is about to speak. Do not draw a mouth yet. |
Step 1: First, draw the head of the character who is about to speak. Do not draw a mouth yet. Step 2: With arrow tool, select the head. When it is selected, click "insert," and then drag the mouse arrow down to "convert to symbol." A new box will appear. Select "movie clip." |
Step 1: First, draw the head of the character who is about to speak. Do not draw a mouth yet. Step 2: With arrow tool, select the head. When it is selected, click "insert," and then drag the mouse arrow down to "convert to symbol." A new box will appear. Select "movie clip." Step 3: Right click your character's head and drag the mouse arrow down to "edit." You can also double click the head, getting the same effect. This will bring you "inside" the movie clip. |
Head |
Step 4: Find the layer marked by the gray box in the timeline. Rename it to "Head." |
Step 4: Find the layer marked by the gray box in the timeline. Rename it to "Head." Step 5: Click the second dot next to the label to lock it. This will allow you to draw on top on the head, without messing up the original image. |
Step 4: Find the layer marked by the gray box in the timeline. Rename it to "Head." Step 5: Click the second dot next to the label to lock it. This will allow you to draw on top on the head, without messing up the original image. Step 6: Create a new layer, and call it "MM PP." In the new layer, you can draw your first mouth position --the closed mouth. This is useful for making "M" and "P" consonant sounds. |
MM PP |
Step 7: When you've finished drawing the first mouth position, click the box next to the one on the "MM PP" layer of the stage. |
Step 7: When you've finished drawing the first mouth position, click the box next to the one on the "MM PP" layer of the stage. Step 8: Hold down the "F6" key --the "insert keyframe" key. This will make several copies of the mouth drawing for you to use later. |
Step 7: When you've finished drawing the first mouth position, click the box next to the one on the "MM PP" layer of the stage. Step 8: Hold down the "F6" key --the "insert keyframe" key. This will make several copies of the mouth drawing for you to use later. Step 9: Lock this frame, and click the dot next to the "lock" icon in order to hide that layer from view. |
MM PP |
Step 10: Now it's time to draw your next mouth position --"the large vowel." Create a new layer as you did before. You'll need to create a new layer for each new mouth position. |
Large Vowel |
Step 10: Now it's time to draw your next mouth position --"the large vowel." Create a new layer as you did before. You'll need to create a new layer for each new mouth position. Step 11: Again, use the "F6" key to duplicate the mouth drawing. Then lock and hide the layer. You'll need to repeat this every time you finish a new mouth drawing. |
"The Short Vowel" --This is usually used immediately after the "Large Vowel" position. It creates the effect of a mouth closing, rather than snapping shut. Also, if you were animating someone who was saying "No way," the large vowel would be synched with the "A" sound, and the short vowel would be synched with the "Y" sound. |
Step 12: There are quite a few standard mouth positions you will end up using. You may not need to use all of them. Look through the different mouth positions and decide which ones you'll need. Create new layers for each one and duplicate them as before. |
"Teeth" --This position is generally used for "S" and "CH" sounds. |
"VV FF" --This position is pretty self- explanatory --"V" and "F" sounds. It's also a good "default" mouth position to use when the character stops talking. That is, if you're trying to portray a very unintelligent character. |
"Tongue" --This position is used for "TH," "D," and "N" sounds. |
"Ohhh" --This position is used for "OOH" sounds, or after the "Large or Short Vowel" positions for "OH" sounds. |
"ER" --This position is used for "R" sounds. |
Step 13: Now it's time to import your sound effect. Choose a recording that you'd like your character to say. I usually use wav files. Create a new layer, and call it "Voice." |
Voice |
Step 13: Now it's time to import your sound effect. Choose a recording that you'd like your character to say. I usually use wav files. Create a new layer, and call it "Voice." Step 14: Estimate how long the sound effect is, and choose a square, by left clicking, on the "Voice" layer that reflects that length of time. There should be a box beneath the time line that will tell you how much time (usually in seconds) has passed when that frame appears. |
2.5s |
Step 15: When you've located your box, press the "F7" key --the insert frame. |
Step 15: When you've located your box, press the "F7" key --the insert frame. Step 16: Select the first box of the "Voice" layer. Click "file" and then drag the mouse to "import." Find your file and click it. |
Step 15: When you've located your box, press the "F7" key --the insert frame. Step 16: Select the first box of the "Voice" layer. Click "file" and then drag the mouse to "import." Find your file and click it. Step 17: If the "Library" window is not currently on the screen, click "Window," and drag the mouse down to "Library." |
Library |
Name |
Sound file |
Step 18: With the first box of the "Voice" layer still selected, click the name of the sound file and drag it out of the "Library" and onto the stage. An image of the sound will appear on the timeline. |
Step 18: With the first box of the "Voice" layer still selected, click the name of the sound file and drag it out of the "Library" and onto the stage. An image of the sound will appear on the timeline. Step 19: Right click the sound image in the "Voice" layer. This will cause the sound panel to come up. Under the "Sync" field, select "Stream." |
Step 20: Now when you click parts of the sound image in the "Voice" layer, Flash will play back the sound that you'd be hearing at that exact instant during the movie. Experiment by clicking different parts of the image. This will give you a precise feel for where the different sounds and syllables are. |
Step 21: Extend the gray box in the "Head" layer so that it matches the length of the sound image. |
Step 21: Extend the gray box in the "Head" layer so that it matches the length of the sound image. Step 22: Create a new layer called "Mouth." |
Mouth |
Step 21: Extend the gray box in the "Head" layer so that it matches the length of the sound image. Step 22: Create a new layer called "Mouth." Step 23: Drag the mouth positions from the layers you created before and match them with the sounds from the "Voice" layer. |
Step 21: Extend the gray box in the "Head" layer so that it matches the length of the sound image. Step 22: Create a new layer called "Mouth." Step 23: Drag the mouth positions from the layers you created before and match them with the sounds from the "Voice" layer. Step 24: When you're finished, delete the layers with the leftover mouth positions. |
Step 25: Create a new layer, and call it "Stop." |
Stop |
Step 25: Create a new layer, and call it "Stop." Step 26: In the "Stop" layer, select the frame above the end of the block. |
Step 25: Create a new layer, and call it "Stop." Step 26: In the "Stop" layer, select the frame above the end of the block. Step 27: Double click the last box in the "Stop" layer. This will bring up the "Object Actions" Panel. On the left hand side of the "Object Actions Panel," under "Basic Actions," click "Stop." This will prevent your character from repeating his lines over and over again. |
Step 28: Lock everything up, and you're done. Click "Scene 1" in the upper lefthand corner, and that will take you back to the main stage. |
ActionScript [AS1/AS2]
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Library Items
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