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Lipsynch Tutorial.swf

This is the info page for
Flash #58851

(Click the ID number above for more basic data on this flash file.)


Text
The Dan Brown Method for

The purpose of this tutorial is to teach beginning animators
how to make their characters speak, using quick and easy
techniques and with easy-to-understand visuals.  With this
tutorial, there is little or no need to learn any complicated
coding techniques.

Step 1:  First, draw the head of the
character who is about to speak.  Do
not draw a mouth yet.

Step 1:  First, draw the head of the
character who is about to speak.  Do
not draw a mouth yet.
Step 2:  With arrow tool, select the
head.  When it is selected, click
"insert," and then drag the mouse
arrow down to "convert to symbol."
A new box will appear.  Select
"movie clip."

Step 1:  First, draw the head of the
character who is about to speak.  Do
not draw a mouth yet.
Step 2:  With arrow tool, select the
head.  When it is selected, click
"insert," and then drag the mouse
arrow down to "convert to symbol."
A new box will appear.  Select
"movie clip."
Step 3:  Right click your character's
head and drag the mouse arrow down
to "edit."  You can also double click
the head, getting the same effect.
This will bring you "inside" the
movie clip.

Head

Step 4:  Find the layer marked by the
gray box in the timeline.  Rename it to
"Head."

Step 4:  Find the layer marked by the
gray box in the timeline.  Rename it to
"Head."
Step 5:  Click the second dot next to
the label to lock it.  This will allow you
to draw on top on the head, without
messing up the original image.

Step 4:  Find the layer marked by the
gray box in the timeline.  Rename it to
"Head."
Step 5:  Click the second dot next to
the label to lock it.  This will allow you
to draw on top on the head, without
messing up the original image.
Step 6:  Create a new layer, and call it
"MM PP."  In the new layer, you can
draw your first mouth position --the
closed mouth.  This is useful for
making "M" and "P" consonant
sounds.

MM PP

Step 7:  When you've finished drawing
the first mouth position, click the box
next to the one on the "MM PP" layer
of the stage.

Step 7:  When you've finished drawing
the first mouth position, click the box
next to the one on the "MM PP" layer
of the stage.
Step 8:  Hold down the "F6" key --the
"insert keyframe" key.  This will make
several copies of the mouth drawing
for you to use later.

Step 7:  When you've finished drawing
the first mouth position, click the box
next to the one on the "MM PP" layer
of the stage.
Step 8:  Hold down the "F6" key --the
"insert keyframe" key.  This will make
several copies of the mouth drawing
for you to use later.
Step 9:  Lock this frame, and click the
dot next to the "lock" icon in order to
hide that layer from view.

MM PP

Step 10:  Now it's time to draw your
next mouth position --"the large
vowel."  Create a new layer as you did
before.  You'll need to create a new
layer for each new mouth position.

Large Vowel

Step 10:  Now it's time to draw your
next mouth position --"the large
vowel."  Create a new layer as you did
before.  You'll need to create a new
layer for each new mouth position.
Step 11:  Again, use the "F6" key to
duplicate the mouth drawing.  Then
lock and hide the layer.  You'll need to
repeat this every time you finish a new
mouth drawing.

"The Short Vowel" --This is usually used
immediately after the "Large Vowel"
position.  It creates the effect of a mouth
closing, rather than snapping shut.  Also,
if you were animating someone who was
saying "No way," the large vowel would
be synched with the "A" sound, and the
short vowel would be synched with the
"Y" sound.

Step 12:  There are quite a few
standard mouth positions you will end
up using.  You may not need to use all
of them.   Look through the different
mouth positions and decide which ones
you'll need.  Create new layers for each
one and duplicate them as before.

"Teeth" --This position is generally used
for "S" and "CH" sounds.

"VV FF" --This position is pretty self-
explanatory --"V" and "F" sounds.
It's also a good "default" mouth position
to use when the character stops talking.
That is, if you're trying to portray a very
unintelligent character.

"Tongue" --This position is used for
"TH," "D," and "N" sounds.

"Ohhh" --This position is used for
"OOH" sounds, or after the "Large or
Short Vowel" positions for "OH" sounds.

"ER" --This position is used for "R"
sounds.

Step 13:  Now it's time to import your
sound effect.  Choose a recording that
you'd like your character to say.  I
usually use wav files.
Create a new layer, and call it "Voice."

Voice

Step 13:  Now it's time to import your
sound effect.  Choose a recording that
you'd like your character to say.  I
usually use wav files.
Create a new layer, and call it "Voice."
Step 14:  Estimate how long the sound
effect is, and choose a square, by left
clicking, on the "Voice" layer that
reflects that length of time.  There
should  be a box beneath the time line
that will tell you how much time
(usually in seconds) has passed when
that frame appears.

2.5s

Step 15:  When you've located your
box, press the "F7" key --the insert
frame.

Step 15:  When you've located your
box, press the "F7" key --the insert
frame.
Step 16:  Select the first box of the
"Voice" layer.  Click "file" and then
drag the mouse to "import."  Find your
file and click it.

Step 15:  When you've located your
box, press the "F7" key --the insert
frame.
Step 16:  Select the first box of the
"Voice" layer.  Click "file" and then
drag the mouse to "import."  Find your
file and click it.
Step 17:  If the "Library" window is
not currently on the screen, click
"Window," and drag the mouse down
to "Library."

Library

Name

Sound file

Step 18:  With the first box of the
"Voice" layer still selected, click the
name of the sound file and drag it out
of the "Library" and onto the stage.
An image of the sound will appear on
the timeline.

Step 18:  With the first box of the
"Voice" layer still selected, click the
name of the sound file and drag it out
of the "Library" and onto the stage.
An image of the sound will appear on
the timeline.
Step 19:  Right click the sound image
in the "Voice" layer.  This will cause
the sound panel to come up.  Under the
"Sync" field, select "Stream."

Step 20:  Now when you click parts of
the sound image in the "Voice" layer,
Flash will play back the sound that
you'd be hearing at that exact instant
during the movie.  Experiment by
clicking different parts of the image.
This will give you a precise feel for
where the different sounds and
syllables are.

Step 21:  Extend the gray box in the
"Head" layer so that it matches the
length of the sound image.

Step 21:  Extend the gray box in the
"Head" layer so that it matches the
length of the sound image.
Step 22:  Create a new layer called
"Mouth."

Mouth

Step 21:  Extend the gray box in the
"Head" layer so that it matches the
length of the sound image.
Step 22:  Create a new layer called
"Mouth."
Step 23:  Drag the mouth positions
from the layers you created before and
match them with the sounds from the
"Voice" layer.

Step 21:  Extend the gray box in the
"Head" layer so that it matches the
length of the sound image.
Step 22:  Create a new layer called
"Mouth."
Step 23:  Drag the mouth positions
from the layers you created before and
match them with the sounds from the
"Voice" layer.
Step 24:  When you're finished, delete
the layers with the leftover mouth
positions.

Step 25:  Create a new layer, and call it
"Stop."

Stop

Step 25:  Create a new layer, and call it
"Stop."
Step 26:  In the "Stop" layer, select the
frame above the end of the block.

Step 25:  Create a new layer, and call it
"Stop."
Step 26:  In the "Stop" layer, select the
frame above the end of the block.
Step 27:  Double click the last box in
the "Stop" layer.  This will bring up the
"Object Actions" Panel.  On the left
hand side of the "Object Actions
Panel," under "Basic Actions," click
"Stop."
This will prevent your character from
repeating his lines over and over again.

Step 28:  Lock everything up, and
you're done.  Click "Scene 1" in the
upper lefthand corner, and that will
take you back to the main stage.

ActionScript [AS1/AS2]

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http://swfchan.com/12/58851/info.shtml
Created: 17/4 -2019 00:40:09 Last modified: 17/4 -2019 00:40:09 Server time: 22/12 -2024 14:17:40