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NG Museum - Tutorial.swf

This is the info page for
Flash #58860

(Click the ID number above for more basic data on this flash file.)


Text
Start

Start

Explanation

Explanation

Credits

Credits

egg checklist

egg checklist

NG museum

NG museum

back

more

The basics

The ink

The colors

Super colors!

"painting"

1

2

3

First off, you'll need a scanner if you wish to work with Photoshop

This is the "file" menu, which contains most of the basic commands like new, open, save and
print

This is the edit menu. It contains vital commands such as "undo", "copy", "paste" as well as
the "transformations" which you can apply to your images.

This is the “windows” menu, where you can make appear and disappear menus on the screen

This is the vital “layers” menu. It shows you which layer you are currently working on and lets
you move them around. The lower layers are hidden under the upper ones on the screen.

This is your toolbar. It contains all the vital tools which you will be using to modify your
images.

Back to
Menu

This is the all-powerful “history” menu, a very good friend to all serious photoshopers!

Well, here’s what we’ll create in this lesson!

Alright, just to show you how I work… the basic sketch

So, now we have our penciled sketch, ready to be inked…

Alright, now that you have your image, scan it in! Okay, now find it and open that bastard.
You’ll notice if you’re using crappy pens like I am, that your ink is pale and that there are still
some pencil marks in the background. Fear not! That’s what we’re here for! O.K, now you
have your image, have Photoshop show you the “ toolbar” and the “layers”. Now, select “color
range” from the menu.

Now, from the drop-down menu, select “highlights” and also check the “invert” box.

See how a doted line now appears around the inked lines.

Now, create a new layer on top of the background layer.

Now, select the background and “cut” your selection. Then, paste it on the layer above

Do yourself a favor and delete that damn background layer!

Replace it with a brand new white background!

So, now that’s what we have!

Select “filters” and then “blur more” and apply it to your “ink” layer.

Select the “layer transparency”…

Now, get yourself a 999 pixel 100% hardness brush at 100% opacity and select the color
black. No, go over all your selected drawing!

Now, deselect and apply the “blur more” filter again.

See the difference?

You can always crop your image if you feel there is too much unused space.

Erase all remaining crap.

And voilà!

Here’s what our dear friend A-bot will look like once we’re done with him!

I trust you still have that PSD file handy, no? Well, first off, if we’re going to color him, we’re
going to color him right! Go to the audio portal for starters.

Well, now we have our dear friend A-Bot. Press “print screen”. Now, go back to shop, create a
new file, and select “paste”. Now, click on the toolbar’s color box. You’ll notice that anywhere
out of the color selection window, you pointer is a little eyedropper. This is the “color picker”
tool, and it will select the color you click on with it. I think you know what to do now.

Now, create another layer between your background and your ink layer.

Now, it’s time to get our lasso… polygonal lasso that is!

Now, select and fill all the appropriate areas of your drawing.

Wow, look at our progress!

It’s time for a new layer!

Select the brush tool and change it’s opacity to… hum…. 20%. Then select white and black
for your two color boxes on the toolbar.

Now, you’ll want to keep that large brush handy… or just use the paint bucket already!

Using the same technique as before, apply shading and highlights to areas of your artwork!

See, much better now! But still…

Add some more of em shadings and highlights!

Now, using a 100% opacity soft brush with “white” as your color, make some shiny highlights
on your metallic surfaces. And do that on a new layer, above the ink layer.

And some time after…. the end! The fruit of your labor!

Alright, now I’ll teach ya (what I know) about coloring comic book style! The subject of our
little study today will be Picklewoman! Here’s what she’ll look like when we’re done

Well, the process is the same as the other lessons, up to the point where you have filled you
character with every basic color.

Now, create a layer above your color layer. This should be your fourth layer (in total). Select
the brush tool, and opacity of around 15-20% and change your colors to black and white. Now,
use the brush tool to lay out your basic shadows and highlights. This takes some practice, of
course, but it’s not that complicated.

See the difference? Try to base yourself on what I’ve done if you don’t fully grasp the concept.

Now, get the polygonal lasso again, with the same brush. Now, the idea is to go make some
more shadows and highlights, but like we would do them if it were a manga-style drawing.
Only, with the brush being as soft as it is, it won’t look as “rough”.

That’s what it looks like folks! No, do it all over her body!

Here, not much of a difference, but that’s because it’s a poor quality image. You’ll see the
difference once you do it yourself.

Oupsl, I had forgotten to draw that belt buckle in yellow! Silly me! Well, since we kept our
layer separate, it’s not a problem.

Now, get your lasso again with a big soft brush, still set at 15-20% opacity. Select areas to
highlight....

With your brush, fill in your pattern, but make more strokes in the places were the highlights
should be stringer, and less where the highlights “fade in” with the rest of the costume.

That’s what we have so far! Now she looks really cool, no?

Now, create another layer, above all the others. Use a soft brush to accentuate the highlights by
going over them. Make sure you also cover a bit of the black lights!

See, that’s where we are now! I also added a dark background to better see the effect my
highlights would have.

OMG GEdney!!!!!!

Oh! Don’t forget that ever-popular Gedney logo on her hat!

Now, add a spiffy background, and you’re done with your masterpiece!

Alright, let’s take it up a notch. In this lesson, we’ll see the different steps of how I made my
preloader screen for this Flash.

So, I only did a very basic sketch with a pencil and scanned it in.

Fill in every part of the picture with a basic color of your choosing

Now, grab your lasso again (polygonal, of course) and use it and the bucket to fill every area
of you drawing, but on a new layer above you background. Then, deleted your background
layer, and replace it with a black background.

Now, take a soft brush. Now, set it to “color dodge” or to “color burn” and start making some
shading effects with em. Use the lasso to keep the action in a specific area of your drawing.

Well, keep going till you’ve done every part. That’s what it looked like for me at that stage.

Now, I decided at that point that it looked too flashy, so I added a lot more shadows

Now the fun begins! Select some areas of your work with the lasso and start applying some
filters (optional, of course).

Sometimes, the filters have a way too powerful effect, so feel free to fade them!

Well, there we are, after the filters. I also used the paintbrush to add some textures of my own,
and some highlights.

Now, to add some text! Use the text tool to add text in the desired place.

Photoshop won’t let you edit your text until you “rasterize” it. To do so, select the text layer,
then a tool (like, the brush for example) and try painting in the layer. Shop will then present
you the option of rasterizing your type layer. Now, you can do many crazy things with your
text!

Transform away!

OMG pretty brushes!!!!

Now that it’s almost complete, maybe it would be time to try out those fancy brushes that they
included! I used them to add some “rust” spots to my loader.

Well, it’s almost done now! Only the loadbar is left.

Ok, I wanted the loadbar to be an ark of energy. It’s a pretty simple technique, really. Take a
small, hard brush, at 100% opacity. Select some kind of pale blue as your color. Then, make
some squiggly lines. I made 2 different sizes of lines here.

And then, simply select a smaller soft brush, but white this time. Now, fill the inside of your
lines with some white. Cool, eh?

The end result, stunning, as always.

Click your good friend
the "more" button for
an explanation

Pickle Jar Fury

Pickle Jar Fury

OMG...prepare for the
ultimate challenge into
the realm of the bizarre!!!

BACK

YOU WIN!!!

YOU WIN!!!

Now, claim your prize!

YOU LOSE!!

Secret 1

Admin. Blank card

Secret 2

mod. Blank card

Secret 3

club Blank card

Secret 4

user Blank card

Secret 5

affiliate Blank card

Secret 6

Haq card

Secret 7

poxpower card

Secret 8

bedn card

Secret 9

wade card

Secret 10

I’m currently working
on the second NG
Museum. Here a small
small sample of one of
over 30 pictures that it
will include

assassin

Secret 11

kerrigan

Secret 12

monster!

Secret 13

Pickleman

Secret 14

gedney logo

Secret 15

LIttle animated gif!

Secret 16

the new levels!

Secret 17

goat sound!!!

Click me

Secret 18

secrets checklist

See if you can find them all!
1-9: Newgrounds trading cards
10-13: Newgrounds Museum 2 cameos
14. Gedney logo
15. Best animated .gif ever!!!
16. Fictional NG levels
17. Infamous Goat sound
18 This checklist
The coolest game EVER!!! (you must find this one)

Move The  mouse over any part
of the screen to see what it does

These are music loops to make your
learning experience more enjoyable. As
you might have noticedif you are
extremely intelligent, there are 3 of
them.

Press me to navigate throughout the movie! when i point
right, i take you to the  next frame; when i point left, i
take you to the previous frame. try me out now!

This button will take you back to the main
menu. try it out right now!

the Tutorials are explained very quickly,
but you can access more information by
pressing this button if there is something
you do not understand, or for a more in-
depth explanation

Press any of these buttons and the corresponding lesson
will begin

this screen is where all of the screenshots will be
displayed throughout the lessons. flashing red arrows
and circles will direct your attention exactly where it
is needed.

This is where the main explanations will be
displayed. Press the "more" button for more
explanations.

Art, concept, and text by:

Poxpower

scripting and Arrangement by:

Star_Cleaver

Music

"soul Remains"
by:

Rooster 349

"in My room"
by:

Arbee

"The VG pride"
by:

Paragonx9

t14revolutions

"goat"
by:

HaqNspitt

(bet you didn't even find that one!)

Also thanks to:

Newgrounds.com

For making me insane

i-mockery.com

For creating pickleman and letting us use him!

google.com

for providing quality web search services

Hasbro

For all those years of Transformers

Myself
whoever he is, i owe him big time

this has been a

"production"

!

m

a

r

c

s

W

O

N

g

e

o

d

n

u

f

i

h

t

l

y

p

Credits

BACK

BACK

It’s a collection of art I did to “immortalize”
certain key characters from NG. It also holds a
lot of information regarding numerous NG
facts, key moments and also a vast selection
of movie links so you can live a better fuller
NG experience! It was very well received when
it came out, and I urge you to check it out
immediately, not only cause it’s my own, but
also because it’s an “incontournable”.
Enjoy!

<P ALIGN="CENTER"><FONT FACE="Transistor" SIZE="36" COLOR="#0000FF"><A HREF="http://www.newgrounds.com/portal/view.php?id=84736" target = "_blank">NG museum</A></FONT></P>

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; stopAllSounds(); lBytes = getBytesLoaded(); tBytes = getBytesTotal(); percentLoaded = 100 - ((lBytes / tBytes) * 100); if ((lBytes >= tBytes) && (tBytes > 0)) { gotoAndPlay (3); } this.onEnterFrame = function () { _root.loader.box._xscale = percentLoaded; };
Frame 2
gotoAndPlay (1);
Frame 222
stop(); stopAllSounds(); z = 0;
Frame 223
stop();
Instance of Symbol 111 MovieClip "moretext" in Frame 223
onClipEvent (load) { _global.soundPlay = false; _global.mySound1 = new Sound(); _global.mySound1.attachSound("NG574"); _global.mySound2 = new Sound(); _global.mySound2.attachSound("NG1094"); _global.mySound3 = new Sound(); _global.mySound3.attachSound("NG1484"); _global.mySound2.setVolume(50); }
Frame 224
_root.moretext.moretext.text = "A scanner is plugged into your computer and is used to \u201Ctransforms\u201D pictures you place on its glass surface into a file that your computer can read. You can get a good one for under 100$. Without a scanner, you\u2019d be stuck working only with pictures from the net, and God knows they suck! Always crap quality, and not much choice. With your trusty scanner at your side, you can scan high-quality pics from magazines, photos, drawings, whatever!";
Frame 225
_root.moretext.moretext.text = "New: Let\u2019s you create a brand new document. A menu pops up asking you specifications for you new file. Most important of all is the size, of course. It\u2019s not that hard to figure out what everything does, so you\u2019re on your own for this one! Open: Let\u2019s you browse through your computer to find a file of any kind you would like Photoshop to open for you! Usually, the scanner saves images as \u201CBMP\u201D files in the \u201Cmy images\u201D folder in the C drive. If all this sounds like chinese to you, then yo need to open \u201CWindows explorer\u201D and familiarize yourself with your computer! Save: At some point, you\u2019ll want to save your file so you can access it later without having to redo all the work. The first time you save, you\u2019ll have to name your file and specify where Photoshop has to save it on your computer. Save often, cause you never know what kind of dirty tricks your computer will pull on you, and you don\u2019t want to start over, don\u2019t you? Every 10-20 minutes is reasonable. Print: Prints your file on a sheet or paper, granted you have a printer. A frequent \u201Cerror\u201D that occurs is that the \u201Cprintable area\u201D is too small and \u201Csome clipings\u201D will occur. To correct this, go into \u201Cprint options\u201D and check the little \u201C scale to fit media\u201D box. Now you can safely print you file!"; scrollObj = filemenu;
Instance of Symbol 133 MovieClip "filemenu" in Frame 225
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 226
_root.moretext.moretext.text = "Undo Let\u2019s you undo the last command you did. Then, it turns into \u201Credo\u201D, just in case you\u2019ve changed your mind. Copy: This will save a copy of whatever you currently have selected unto the \u201Cshelf\u201D, where only one picture at a time may be saved. Afterwards, you can \u201Cpaste\u201D that picture wherever. Great for creating duplicates and moving things. Transformations. These commands are pretty much self-explanatory. You\u2019ll have to experiment with \u201Cskew\u201D and \u201Cdistort\u201D a bit though."; scrollObj = editmenu;
Instance of Symbol 137 MovieClip "editmenu" in Frame 226
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 227
_root.moretext.moretext.text = "\u201CShowing\u201D an item will display a menu onto the screen from which you can select new options. It\u2019s up to you to customize your \u201Cworkspace\u201D however you want it.";
Frame 228
_root.moretext.moretext.text = "The little sheet button lets you create a new layer on which to work. New layers are created above the currently selected layer. The little trashcan lets you delete the currently selected layer. The little eye boxes hide/ reveal the content of a layer when checked. Sometimes very useful to see what you are doing, or to work on lower-level layers without being hindered by the ones on top. The box with a lock well\u2026 \u201Clocks\u201D the selected layer. That mean you can\u2019t change it in any way at all. To move the layer\u2019s order, just click anywhere around the name and drag it to the desired space."; scrollObj = layersmenu;
Instance of Symbol 149 MovieClip "layersmenu" in Frame 228
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 229
_root.moretext.moretext.text = "You can reveal more functions of each tool by right-clicking on the box. Marquee: Let\u2019s you select areas of your image. Useful to copy/paste or to apply a filter to only the desired areas. Move tool: Will move what is selected, or the whole layer if no element in particular is selected. Lasso tool: The most useful mode is the \u201Cpolygonal lasso\u201D, which let\u2019s you select specific areas of your image. Try both the polygonal and regular lasso tools to see the difference. Crop tool: This is basically like the rectangular marquee tool, but instead, it lets you keep only what\u2019s inside if the selection by right-clicking your selection and choosing \u201Ccrop\u201D. Paintbrush tool: It let\u2019s you apply some color to your image! Right-click anywhere on the screen when you use the brush to reveal more options. You can also change the size and shape of your brush as well as its opacity. Eraser: Like the brush, only it removes all color. Paint bucket: Fill the selected area with a color. Also has \u201Cgradient\u201D mode. Try the different things you can do with the \u201Cgradient\u201D. Smudge tool: Will... well\u2026 smudge\u2026 I guess. You can always look up in the dictionary and see what it means there, or you can try it out by yoursel Text: Let\u2019s you write some text. This will also create a whole new layer only for the text. You can select a multitude of fonts, colors and sizes for your text. Colors: By clicking on these, you open up a menu which let\u2019s you pick the color you want to use. You\u2019ll notice you have two boxes, so you can select 2 colors at once. The gradient tool uses both the colors you selected there."; scrollObj = toolbar;
Instance of Symbol 153 MovieClip "toolbar" in Frame 229
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 230
_root.moretext.moretext.text = "Well, as you might have noticed, the Undo let\u2019s you only undo the very last thing you did, while this trusty friend let\u2019s you go back into the last 20 or so things you did and undo what you have done earlier. Explore this whole history menu if you feel you are a very undecided person, as it let\u2019s you create duplicates of your image which you can always go back to in case you can\u2019t go far back enough in your history.";
Frame 232
_root.moretext.moretext.text = "Nothing more here\u2026 or is there\u2026.. :)"; stop();
Frame 233
_root.moretext.moretext.text = "uh\u2026 get a book or something if you want to know how to draw, I\u2019m only teaching you how to use shop dammit!";
Frame 234
_root.moretext.moretext.text = "That\u2019s how the pros do it, I swear!";
Frame 235
_root.moretext.moretext.text = "I don\u2019t have a screenshot of my first inked pic cause it would take to much space. So anyways, not much \u201Cmore\u201D to tell ya yet."; scrollObj = colorrange;
Instance of Symbol 172 MovieClip "colorrange" in Frame 235
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 236
_root.moretext.moretext.text = "granted you inked your drawing and then erased the pencil lines, this will do two things. First, it will select all the highlights, namely the \u201Cwhite\u201D areas on your picture, so the inked drawing shouldn\u2019t be selected. Now, by \u201Cinverting\u201D your selection, you select only your ink lines! Wow!";
Frame 237
_root.moretext.moretext.text = "See! I told you it would do that!!!";
Frame 238
_root.moretext.moretext.text = "This will not deselect your lines. We\u2019re making a new layer to transport our nice ink lines to!";
Frame 239
_root.moretext.moretext.text = "Yep, you guessed it, we just transported all our ink to the layer above. We\u2019ll see why\u2026..";
Frame 240
_root.moretext.moretext.text = "You see, when we selected \u201Chighlights\u201D, it didn\u2019t select any of the remaining pencil lines or smudged areas because they are too dark to get considered \u201Chighlights\u201D. So now, we basically clean up any remaining stains and pencil lines.";
Frame 241
_root.moretext.moretext.text = "Create a new layer, then, move it under the current \u201Cink\u201D layer. Then, select the color white from your toolbar and, using the paint bucket, fill the new layer with white. See how much cleaner your drawing looks now? ";
Frame 242
_root.moretext.moretext.text = " It\u2019s still a bit dirty and pale, don\u2019t you think? Let\u2019s fix this!";
Frame 243
_root.moretext.moretext.text = "This will make your lines smoother and make the next step more effective";
Frame 244
_root.moretext.moretext.text = "What happens here is that Photoshop is selecting only the black lines, so that only they can be modified.";
Frame 245
_root.moretext.moretext.text = "Right-Click when using the brush and select \u201Cedit brush\u201D and set it like I told you to. By going over the selection with this brush, we are actually \u201Cinking\u201D our ink. You\u2019ll noticed that all of the lines are now 100% black and not some combination of grey and blue and whatever other color your pen had."; scrollObj = nowget;
Instance of Symbol 208 MovieClip "nowget" in Frame 245
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 246
_root.moretext.moretext.text = "To deselect, choose \u201Cdeselect\u201D from the \u201Cselect\u201D menu. Why did we have to apply blur more in the first place if we have to do it again? Well, the first time around, it made all your lines smoother so that when you\u2019d go over with the black brush, it would fill all the areas in black and leave as few little white spots as possible.";
Frame 247
_root.moretext.moretext.text = "See? SEE? We\u2019re almost done for the lesson";
Frame 248
_root.moretext.moretext.text = "Actually, you might want to do that before you do anything, as you\u2019ll find that your scanner scans more than only your sheet of paper, so you have large areas of white. Remember: the smaller the picture, the smaller the size and the faster you computer will be able to apply different commands to it.";
Frame 249
_root.moretext.moretext.text = "Well, there are going to be many blacks dots and some lines. These are either darker pencil line that were not erased enough, little crumbs of cookie on your scanner\u2019s window or little pieces or eraser. Well, take care of it. And while you\u2019re at it, correct any mistakes you feel you have to. Now, save your file as a \u201CPSD\u201D so you keep your layer separate.";
Frame 250
_root.moretext.moretext.text = "I can\u2019t believe you want more! Alright, here\u2019s a little \u201Csecret\u201D for you to click on! :)";
Frame 252
_root.moretext.moretext.text = "Pretty cool eh? That\u2019s how they color the transformers in the TF comics you know!"; stop();
Frame 253
_root.moretext.moretext.text = "It\u2019s right here: www.newgrounds.com/audio"; scrollObj = getcolors;
Instance of Symbol 233 MovieClip "getcolors" in Frame 253
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 254
_root.moretext.moretext.text = "When you print the screen, it\u2019s like when you \u201Ccopy\u201D something. You computer creates a copy of the screen as it was when you pressed the button. Now, as long as you have something that is \u201Ccopied\u201D (on the shelf), whenever you create a new document with shop, it will automatically match the size with that of what you copied. Now, just paste the screen you copied on your perfectly sized new document! Wow! Use the color picker at will now!"; scrollObj = printscreen;
Instance of Symbol 237 MovieClip "printscreen" in Frame 254
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 255
_root.moretext.moretext.text = "Well, you want your ink above your colors, but you still want to be able to edit your background after, right? Of course you do! ";
Frame 256
_root.moretext.moretext.text = "Yeah, just right-click on the lasso icon to reveal the \u201Chidden\u201D feature. This lasso will let you select a very precise area of your \u201Ccanvas\u201D so you can fill it with the bucket.";
Frame 257
_root.moretext.moretext.text = "Yeah, not hard to figure out! Just use the lasso to select the parts of your drawing, and then fill em!";
Frame 259
_root.moretext.moretext.text = "Wow, look at how crappy that color looks! We need to remedy to that!";
Frame 260
_root.moretext.moretext.text = "This is our \u201C shadows and highlights layer\u201D. We can use it for the\u2026 well\u2026you know. This will allow us to change the color under later, if we want to. So that way, you can have \u201Cfun\u201D changing A-Bot\u2019s colors as much as you want without having to re-do all the shadows and highlights again.";
Frame 261
_root.moretext.moretext.text = "Well, you want highlights don\u2019t you, you don\u2019t want to completely blacken or \u2026 whiten the areas you\u2019re going to color with your brush. That\u2019s why we use only a fraction of the \u201Cpressure\u201D with our brush. You know what I mean, don\u2019t you?"; scrollObj = opacity;
Instance of Symbol 258 MovieClip "opacity" in Frame 261
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 262
_root.moretext.moretext.text = " Hihihi\u2026 yeah, you were probably wondering why I made you do this with the brush instead of with the bucket\u2026 Well, that\u2019s because I\u2019m used to coloring the \u201Csuper heroes\u201D way (yes, just a ploy to keep you till you get there!). You can also set the opacity of the paint bucket, so use that instead of a brush. Hihi. Bet you\u2019re happy you\u2019re reading those darned \u201Cmore\u201D boxes now, eh?";
Frame 263
_root.moretext.moretext.text = "Yeah, It does take a bit of practice to get it right.";
Frame 264
_root.moretext.moretext.text = "yeah\u2026\u2026...but still\u2026....";
Frame 265
_root.moretext.moretext.text = "See, another added benefit of using low opacity filling! This also takes some practice though.";
Frame 266
_root.moretext.moretext.text = "Well, metal is usually shiny. Using a soft brush (the ones who are blurry) you can render pretty cool effects. Just match the size appropriately. Why a new layer? Cause highlights look more realistic when they go over the black lines. That\u2019s why. No trick there."; scrollObj = shine;
Instance of Symbol 274 MovieClip "shine" in Frame 266
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 267
_root.moretext.moretext.text = "I made his eyes little red blurs cause he\u2019s evil or something\u2026 And I changed the background color to black, so he would standout more!";
Frame 269
_root.moretext.moretext.text = "Sexy, eh? I created Picklewoman specifically for this Flash! Aren\u2019t you happy? Don\u2019t forget to follow the adventures of Pickleman (drawn by me!!!!) on I-Mockery.com. It\u2019s great stuff, trust me."; scrollObj = woman; stop();
Instance of Symbol 280 MovieClip "woman" in Frame 269
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 270
_root.moretext.moretext.text = "Yeah, you figured, didn\u2019t you? See, from that point, I could also draw her manga style, like A-Bot. The main difference between comic and mangas coloring style is that in comic, we want a smooth gradient of colors, and in manga, we want strong and well cut-out shadows and highlights. Let\u2019s keep going, shall we?"; scrollObj = startingpoint;
Instance of Symbol 284 MovieClip "startingpoint" in Frame 270
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 271
_root.moretext.moretext.text = "See, we want smooth shadows and highlights, so that\u2019s why we use a very soft brush."; scrollObj = pwnewlayer;
Instance of Symbol 288 MovieClip "pwnewlayer" in Frame 271
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 272
_root.moretext.moretext.text = "Wow, sure is an improvement. We could almost leave it as it is and it would look just fine, right? Right. But we\u2019ll add more anyways! ";
Frame 273
_root.moretext.moretext.text = "I know this is hard to fully understand, as much of it is based on intuition and practice, but maybe if you bough some comics or something and checked that out..."; scrollObj = lassoagain;
Instance of Symbol 295 MovieClip "lassoagain" in Frame 273
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 274
_root.moretext.moretext.text = "This kind of highlight is so stylish! Don\u2019t you think?";
Frame 275
_root.moretext.moretext.text = "Yeah, what I said!"; scrollObj = difference;
Instance of Symbol 302 MovieClip "difference" in Frame 275
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 276
_root.moretext.moretext.text = "See, you should always listen to me!"; scrollObj = beltbuckle;
Instance of Symbol 308 MovieClip "beltbuckle" in Frame 276
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 277
_root.moretext.moretext.text = "That\u2019s were the magic happens folks! Follow this carefully."; scrollObj = pwhigh;
Instance of Symbol 314 MovieClip "pwhigh" in Frame 277
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 278
_root.moretext.moretext.text = "See, that makes your hero shiny! It\u2019s great for leather-wearing chicks too. I did very strong highlights because I was coloring leather, but if you have to color a simple non-leather surface, try to adjust. Well, do that all over and\u2026.."; scrollObj = highblend;
Instance of Symbol 318 MovieClip "highblend" in Frame 278
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 279
_root.moretext.moretext.text = "Only a few more steps, and she can be printed in a comic!";
Frame 280
_root.moretext.moretext.text = "This step will make your highlight pop out more. Like if sun reflected on them or something."; scrollObj = accentuate;
Instance of Symbol 325 MovieClip "accentuate" in Frame 280
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 281
_root.moretext.moretext.text = "K... really? You don\u2019t get something here? You need a witty joke? Fine\u2026. Just click here and go away!"; scrollObj = darkbg;
Instance of Symbol 329 MovieClip "darkbg" in Frame 281
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 282
_root.moretext.moretext.text = "I\u2019m not telling you how I did! Use the power of the layers!";
Frame 283
_root.moretext.moretext.text = "Yeah, for the background, I used some filters! Can\u2019t wait to learn what those are? Then, please don\u2019t leave and go through lesson 5!";
Frame 285
_root.moretext.moretext.text = "Now, what we\u2019ll do is basically \u201Cpainting\u201D, but with Photoshop instead of real paint. If you ever painted before, you\u2019ll find Photoshop has way more tools for you to work with, but unfortunately, it\u2019s less intuitive than a brush -but more precise! You might get frustrated and whatnot trying to get the effects you want. Well, in any case, remember that \u201Chistory\u201D is there to back you up in case of mistakes!"; scrollObj = plsteps; stop();
Instance of Symbol 341 MovieClip "plsteps" in Frame 285
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 286
_root.moretext.moretext.text = " Basic sketch! I mean, you can\u2019t get more basic than that, can you?";
Frame 287
_root.moretext.moretext.text = "Star_Cleaver here...just had to get my words in...don't tell pox!";
Frame 288
_root.moretext.moretext.text = "Always try to keep a layer for you back ground only! Lock it if need be so you\u2019re sure you don\u2019t make a stupid mistake that will be tedious to fix later."; scrollObj = loaderlasso;
Instance of Symbol 352 MovieClip "loaderlasso" in Frame 288
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 289
_root.moretext.moretext.text = "To get the color dodge or burn tools, simply right-click anywhere on the screen when in brush mode. Now, here\u2019s how those tools work: They either darken or lighten the color you are painting on. Note that it doesn\u2019t put black or white, but instead takes the color hues above or under the color you are working on. The higher the brush opacity, the faster it burns/dodge, which you don\u2019t really want cause it doesn\u2019t get you smooth shading effects. So, keep the brush opacity low, and experiment with the burn/dodge commands, as they can be tricky, but they are some of the most useful tools in shop. Also, try to create some effects using both soft and hard (complete black circles) brushes when burning/dodging to create some effects. If you can\u2019t get the right shading with those tools, feel free to change back to the normal mode and add shading and highlights using soft brushes and the black/white colors"; scrollObj = loadersoftb;
Instance of Symbol 356 MovieClip "loadersoftb" in Frame 289
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 290
_root.moretext.moretext.text = "This is the longest and most boring part of the process. The fun starts soon!";
Frame 291
_root.moretext.moretext.text = "You see how it now blends with the background? Always keep the background in mind when drawing! By the way, I was still using a simple soft brush set at low opacity.";
Frame 292
_root.moretext.moretext.text = "There is an infinite amount of combinations you can do with filters in shop. I use mainly the distort, texture and render menus. You\u2019ll have to do a lot of experimentations with your filters before you know which ones you like and dislike."; scrollObj = filters;
Instance of Symbol 366 MovieClip "filters" in Frame 292
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 293
_root.moretext.moretext.text = "This command work only RIGHT AFTER you applied your filter. I like it a lot, as it creates even more variety and possibilities for your filters";
Frame 294
_root.moretext.moretext.text = "Sometimes, you\u2019ll have to use the brushes in tandem with the filters to create the desired effect. Again, you\u2019ll have to experiment to find what works and what doesn\u2019t. I mean, what am I, an art class?"; scrollObj = afterfilters;
Instance of Symbol 374 MovieClip "afterfilters" in Frame 294
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 295
_root.moretext.moretext.text = "Text is cool. Try the many weird fonts that are available.";
Frame 296
_root.moretext.moretext.text = "You see, you can rotate and scale your text even if you don\u2019t rasterize, but those transformations are not always enough to achieve your goals. Be warned, though, after you rasterize, you can\u2019t type any more letters in there!"; scrollObj = rasterize;
Instance of Symbol 382 MovieClip "rasterize" in Frame 296
onClipEvent (load) { maskHeight = 21; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 297
_root.moretext.moretext.text = "See, now you can put that text where you want it, and also make those cool computer lines in it. I used the \u201Cmarquee\u201D tool for this. I\u2019m not telling more.";
Frame 298
_root.moretext.moretext.text = " Those brushes are useful when making some dust or stars and stuff like that. But their use is pretty limited actually."; scrollObj = fancyb;
Instance of Symbol 391 MovieClip "fancyb" in Frame 298
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 299
_root.moretext.moretext.text = "See, I used our good ol\u2019 comic highlights to make the computer screen look more realistic. I also used a filter to make the screen \u201Cgrainy\u201D.";
Frame 300
_root.moretext.moretext.text = "Man, I love drawing lighting in shop! Quick, easy and cool!"; scrollObj = loaderloadbar;
Instance of Symbol 399 MovieClip "loaderloadbar" in Frame 300
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 301
_root.moretext.moretext.text = "Really cool\u2026 yep\u2026 I added some more bolts afterwards"; scrollObj = loaderloadbarw;
Instance of Symbol 403 MovieClip "loaderloadbarw" in Frame 301
onClipEvent (load) { maskHeight = 25; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; }
Frame 302
_root.moretext.moretext.text = "Well, I must admit I\u2019m not too fond of this technique, because it\u2019s long and boring, and it kind of makes you drawing look weird as long as it\u2019s not finished. I sincerely prefer the comic drawing technique. So, you\u2019ve made dude! You passed! Now, get on it! Paint like the wind! And if shop\u2019s not your thing, and if you don\u2019t give a damn at all about art, then you must still admit I did a pretty good job of putting all this together!";
Frame 305
_global.mySound2.stop(); _global.mySound2.start(0, 999); _root.moretext.moretext.text = "You control the pickle jar with the arrow keys! Press \u201Cspace\u201D to fire away. DON\u2019T TOUCH ANYTHING, as it will kill you. If you emerge victor, you shall win NAKED PICS OF TOM!!!";
Frame 306
r = 0; g = 0; h = 0; p = 0; q = 0; d = 0; a = 0; l = 0; m = 0; stop();
Instance of Symbol 426 MovieClip "monster" in Frame 306
onClipEvent (enterFrame) { h = h + 1; if (h == 75) { _root.midball.play(); _root.midball._alpha = 100; } if (h == 10) { _root.lowball.play(); _root.lowball._alpha = 100; } if (h == 45) { _root.highball.play(); _root.highball._alpha = 100; } if (h > 110) { h = 0; } } onClipEvent (enterFrame) { g = g + 1; if (g == 90) { _root.guy.play(); _root.guy._alpha = 100; g = 0; } } onClipEvent (enterFrame) { m = m + 1; if (m == 120) { _root.center.play(); _root.center._alpha = 100; m = 0; } }
Instance of Symbol 439 MovieClip "weakspot" in Frame 306
onClipEvent (enterFrame) { if (this.hitTest(_root.laser_)) { a = a + 1; _root.laser_._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_0)) { a = a + 1; _root.laser_0._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_1)) { a = a + 1; _root.laser_1._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_2)) { a = a + 1; _root.laser_2._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_3)) { a = a + 1; _root.laser_3._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_4)) { a = a + 1; _root.laser_4._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_5)) { a = a + 1; _root.laser_5._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_6)) { a = a + 1; _root.laser_6._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_7)) { a = a + 1; _root.laser_7._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_8)) { a = a + 1; _root.laser_8._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_9)) { a = a + 1; _root.laser_9._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_10)) { a = a + 1; _root.laser_10._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_11)) { a = a + 1; _root.laser_11._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_12)) { a = a + 1; _root.monster.monsterhit.play(); _root.laser_12._alpha = 0; } if (this.hitTest(_root.laser_13)) { a = a + 1; _root.laser_13._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_14)) { a = a + 1; _root.laser_14._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_15)) { a = a + 1; _root.laser_15._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_16)) { a = a + 1; _root.laser_16._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_17)) { a = a + 1; _root.laser_17._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_18)) { a = a + 1; _root.laser_18._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_19)) { a = a + 1; _root.laser_19._alpha = 0; _root.monster.monsterhit.play(); } if (this.hitTest(_root.laser_20)) { a = a + 1; _root.laser_20._alpha = 0; _root.monster.monsterhit.play(); } if (a >= 600) { _root.monster.gotoAndStop(2); _root.monster.monsterdeath.play(); _root.weakspot._alpha = 0; _root.weakspot._x = -250; _root.cone._alpha = 0; _root.ctwo._alpha = 0; _root.lowball._x = -250; _root.highball._x = -250; _root.midball._x = -250; _root.guy._x = -250; _root.center._x = -250; } } onClipEvent (enterFrame) { _root.healthbar.health._xscale = 100 - (a / 6); }
Instance of Symbol 452 MovieClip "thing" in Frame 306
onClipEvent (enterFrame) { if (Key.isDown(37) && (this._x > 170)) { _x = (_x - 7); } if (Key.isDown(39) && (this._x < 640)) { _x = (_x + 7); } if (Key.isDown(40) && (this._y < 375)) { _y = (_y + 7); } if (Key.isDown(38) && (this._y > 45)) { _y = (_y - 7); } } onClipEvent (enterFrame) { if (Key.isDown(32) && (d == 5)) { _root.laser.duplicateMovieClip("laser_" + r, r, {_y:_root.thing._y, _x:_root.thing._x}); r = r + 1; } if (r > 20) { r = 0; removeMovieClip("laser_" + i); } if (d == 5) { d = 0; } } onClipEvent (enterFrame) { if (Key.isDown(32)) { d = d + 1; _root.fire.play(); } } onClipEvent (enterFrame) { if (_root.thing.hitTest(_root.guy)) { this.play(); d = 7; } if (_root.thing.hitTest(_root.midball)) { this.play(); d = 7; } if (_root.thing.hitTest(_root.highball)) { this.play(); d = 7; } if (_root.thing.hitTest(_root.lowball)) { this.play(); } if (_root.thing.hitTest(_root.monster)) { this.play(); d = 7; } if (_root.thing.hitTest(_root.center)) { this.play(); d = 7; } } onClipEvent (enterFrame) { if (l >= 3) { _root.gotoAndStop(308); stopAllSounds(); } } onClipEvent (enterFrame) { _root.lifec.life.text = "Your Life = " + (3 - l); }
Frame 308
_global.mySound2.stop(); _root.laugh.nextFrame();
Frame 310
nextFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 311
_root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 312
prevFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 313
nextFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 314
_root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 315
prevFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 316
nextFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 317
_root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 318
prevFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 319
nextFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 320
_root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 321
prevFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 322
nextFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 323
_root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 324
prevFrame(); _root.moretext.moretext.text = "This is a blank card from the ones I created for fun. Fill in the blank spaces to create your own card! Show us the results of your labor in this thread: http://www.newgrounds.com/bbs/topic.php?id=61739";
Frame 325
nextFrame(); _root.moretext.moretext.text = "Haq has got the brains and would most certainly win in a fight in between mods. She\u2019s got the power supreme\u2026 yes. She has a weird connection with a goat sound of sorts, and she just doesn\u2019t know what chopsticks you\u2019re talking about. Like. Really. What chopsticks?";
Frame 326
_root.moretext.moretext.text = "Haq has got the brains and would most certainly win in a fight in between mods. She\u2019s got the power supreme\u2026 yes. She has a weird connection with a goat sound of sorts, and she just doesn\u2019t know what chopsticks you\u2019re talking about. Like. Really. What chopsticks?";
Frame 327
prevFrame(); _root.moretext.moretext.text = "Haq has got the brains and would most certainly win in a fight in between mods. She\u2019s got the power supreme\u2026 yes. She has a weird connection with a goat sound of sorts, and she just doesn\u2019t know what chopsticks you\u2019re talking about. Like. Really. What chopsticks?";
Frame 328
nextFrame(); _root.moretext.moretext.text = "Yeah. That\u2019s me, poxpower. What I\u2019d say about myself? Well, I\u2019m nice, intelligent, talented, know everything, I\u2019m humble too. Basically, I\u2019m perfect in every single way, I have no defect whatsoever, in fact, even god himself pales in comparison of my perfectness.";
Frame 329
_root.moretext.moretext.text = "Yeah. That\u2019s me, poxpower. What I\u2019d say about myself? Well, I\u2019m nice, intelligent, talented, know everything, I\u2019m humble too. Basically, I\u2019m perfect in every single way, I have no defect whatsoever, in fact, even god himself pales in comparison of my perfectness.";
Frame 330
prevFrame(); _root.moretext.moretext.text = "Yeah. That\u2019s me, poxpower. What I\u2019d say about myself? Well, I\u2019m nice, intelligent, talented, know everything, I\u2019m humble too. Basically, I\u2019m perfect in every single way, I have no defect whatsoever, in fact, even god himself pales in comparison of my perfectness.";
Frame 331
nextFrame(); _root.moretext.moretext.text = "He\u2019s kind of the little gremlin of Ng. He\u2019s done many evil thing in his past ( hence his awfull appearance, since god punished him for his deeds) but seems to have settled down. Feel free to visit TheZone networks (http://www.tzonenet.com/ ), his fansite of NG. It\u2019s pretty swell.";
Frame 332
_root.moretext.moretext.text = "He\u2019s kind of the little gremlin of Ng. He\u2019s done many evil thing in his past ( hence his awfull appearance, since god punished him for his deeds) but seems to have settled down. Feel free to visit TheZone networks (http://www.tzonenet.com/ ), his fansite of NG. It\u2019s pretty swell.";
Frame 333
prevFrame(); _root.moretext.moretext.text = "He\u2019s kind of the little gremlin of Ng. He\u2019s done many evil thing in his past ( hence his awfull appearance, since god punished him for his deeds) but seems to have settled down. Feel free to visit TheZone networks (http://www.tzonenet.com/ ), his fansite of NG. It\u2019s pretty swell.";
Frame 334
nextFrame(); _root.moretext.moretext.text = "Elder brother of NG creator Tom Fulp. He works for NG and he is in charge of most of the relations with the users, as Tom is very busy administrating the site and making some Flashes. Wade has been know to\u2026 er.. be\u2026 direct in his aproach. Feared but loved, Wade is a great part of NG and let\u2019s hope he stays one for years to come.";
Frame 335
_root.moretext.moretext.text = "Elder brother of NG creator Tom Fulp. He works for NG and he is in charge of most of the relations with the users, as Tom is very busy administrating the site and making some Flashes. Wade has been know to\u2026 er.. be\u2026 direct in his aproach. Feared but loved, Wade is a great part of NG and let\u2019s hope he stays one for years to come.";
Frame 336
prevFrame(); _root.moretext.moretext.text = "Elder brother of NG creator Tom Fulp. He works for NG and he is in charge of most of the relations with the users, as Tom is very busy administrating the site and making some Flashes. Wade has been know to\u2026 er.. be\u2026 direct in his aproach. Feared but loved, Wade is a great part of NG and let\u2019s hope he stays one for years to come.";
Frame 337
nextFrame(); _root.moretext.moretext.text = "What is the hero from Assassin (http://www.newgrounds.com/assassin/index.html ) up to?";
Frame 338
_root.moretext.moretext.text = "What is the hero from Assassin (http://www.newgrounds.com/assassin/index.html ) up to?";
Frame 339
prevFrame(); _root.moretext.moretext.text = "What is the hero from Assassin (http://www.newgrounds.com/assassin/index.html ) up to?";
Frame 340
nextFrame(); _root.moretext.moretext.text = "It seems like this caracter of LegendaryFrog (http://www.newgrounds.com/gold/profile/template.php3?id=318335 )made it\u2019s way into the Museum";
Frame 341
_root.moretext.moretext.text = "It seems like this caracter of LegendaryFrog (http://www.newgrounds.com/gold/profile/template.php3?id=318335 )made it\u2019s way into the Museum";
Frame 342
prevFrame(); _root.moretext.moretext.text = "It seems like this caracter of LegendaryFrog (http://www.newgrounds.com/gold/profile/template.php3?id=318335 )made it\u2019s way into the Museum";
Frame 343
nextFrame(); _root.moretext.moretext.text = "What is that? Is the museum infested with monsters?";
Frame 344
_root.moretext.moretext.text = "What is that? Is the museum infested with monsters?";
Frame 345
prevFrame(); _root.moretext.moretext.text = "What is that? Is the museum infested with monsters?";
Frame 346
nextFrame(); _root.moretext.moretext.text = "What\u2026 this guy isn\u2019t (http://www.i-mockery.com/minimocks/PickleMan/default.asp ) from newgrounds!";
Frame 347
_root.moretext.moretext.text = "What\u2026 this guy isn\u2019t (http://www.i-mockery.com/minimocks/PickleMan/default.asp ) from newgrounds!";
Frame 348
prevFrame(); _root.moretext.moretext.text = "What\u2026 this guy isn\u2019t (http://www.i-mockery.com/minimocks/PickleMan/default.asp ) from newgrounds!";
Frame 349
nextFrame(); _root.moretext.moretext.text = "";
Frame 350
_root.moretext.moretext.text = "";
Frame 351
prevFrame(); _root.moretext.moretext.text = "";
Frame 352
nextFrame(); _root.moretext.moretext.text = "";
Frame 353
_root.moretext.moretext.text = "";
Frame 354
prevFrame(); _root.moretext.moretext.text = "";
Frame 355
nextFrame(); _root.moretext.moretext.text = "Some people like to design their own NG levels. Well, I like that too =)";
Frame 356
_root.moretext.moretext.text = "Some people like to design their own NG levels. Well, I like that too =)";
Frame 357
prevFrame(); _root.moretext.moretext.text = "Some people like to design their own NG levels. Well, I like that too =)";
Frame 358
nextFrame(); _root.moretext.moretext.text = "";
Frame 359
_root.moretext.moretext.text = "";
Frame 360
prevFrame(); _root.moretext.moretext.text = "";
Frame 361
nextFrame();
Frame 363
prevFrame();
Frame 364
stopAllSounds();
Frame 431
stop(); stopAllSounds();
Frame 432
stopAllSounds();
Frame 433
stopAllSounds();
Frame 434
stop();
Instance of Symbol 724 MovieClip "content" in Frame 434
onClipEvent (load) { maskHeight = 75; startLimit = this._y; endLimit = (this._y - this._height) + maskHeight; } onClipEvent (enterFrame) { _root.content._y = _root.content._y - 2; if (_root.content._y < -723) { _root.nextFrame(); trace("i did it"); } }
Frame 435
stop();
Instance of Symbol 724 MovieClip "content" in Frame 435
onClipEvent (load) { startLimit = 913; endLimit = -723; }
Instance of Symbol 730 MovieClip in Frame 435
onClipEvent (load) { scrollObj = _parent.content; upScroll = false; downScroll = false; } onClipEvent (enterFrame) { if (upScroll && (scrollObj._y < scrollObj.startLimit)) { scrollObj._y = scrollObj._y + 10; } else if (downScroll && (scrollObj._y > scrollObj.endLimit)) { scrollObj._y = scrollObj._y - 10; } }
Frame 436
stop();
Symbol 18 MovieClip Frame 20
gotoAndPlay (1);
Symbol 43 Button
on (press) { _root.egg._alpha = 100; if (z == 1) { _root.gotoAndStop(361); } z++; }
Symbol 47 Button
on (release) { gotoAndPlay (436); }
Symbol 48 Button
on (release) { gotoAndPlay (433); }
Symbol 49 Button
on (release) { gotoAndPlay (364); }
Symbol 50 Button
on (release) { gotoAndPlay (223); }
Symbol 61 Button
on (release) { gotoAndPlay (222); }
Symbol 73 Button
on (press) { nextFrame(); }
Symbol 77 Button
on (release) { gotoAndPlay (232); }
Symbol 81 Button
on (release) { gotoAndPlay (252); }
Symbol 85 Button
on (release) { gotoAndPlay (269); }
Symbol 89 Button
on (release) { gotoAndPlay (285); }
Symbol 92 Button
on (press) { if (soundPlay == true) { mySound1.stop(); _global.soundPlay = false; } else if (_global.soundPlay == false) { _global.mySound1.start(0, 999); _global.soundPlay = true; } }
Symbol 94 Button
on (press) { if (soundPlay == true) { mySound2.stop(); _global.soundPlay = false; } else if (_global.soundPlay == false) { _global.mySound2.start(0, 999); _global.soundPlay = true; } }
Symbol 96 Button
on (press) { if (soundPlay == true) { mySound3.stop(); _global.soundPlay = false; } else if (_global.soundPlay == false) { _global.mySound3.start(0, 999); _global.soundPlay = true; } }
Symbol 97 Button
on (press) { _root.moretext._x = 250; }
Symbol 103 Button
on (press) { _root.moretext._x = -250; _root.moretext._y = 165; }
Symbol 108 Button
on (press) { startScroll(true, "down"); } on (release, releaseOutside) { startScroll(false); }
Symbol 109 Button
on (press) { startScroll(true, "up"); } on (release, releaseOutside) { startScroll(false); }
Symbol 110 MovieClip Frame 1
this.startScroll = function (active, type) { if (active) { this.type = type; this.onEnterFrame = function () { if (type == "up") { _root.moretext.moretext.scroll--; } else if (type == "down") { _root.moretext.moretext.scroll++; } }; } else { this.onEnterFrame = null; } };
Symbol 112 Button
on (release) { gotoAndPlay (223); }
Symbol 113 Button
on (press) { _root.moretext._x = _root.moretext._x + 500; }
Symbol 121 Button
on (press) { nextFrame(); }
Symbol 124 Button
on (press) { gotoAndPlay (314); }
Symbol 126 Button
on (release) { if (scrollObj._y > scrollObj.endLimit) { scrollObj._y = scrollObj._y - 10; } }
Symbol 127 Button
on (release) { if (scrollObj._y < scrollObj.startLimit) { scrollObj._y = scrollObj._y + 10; } }
Symbol 129 Button
on (release) { gotoAndPlay (223); }
Symbol 140 Button
on (press) { _root.moretext._x = 250; _root.button._x = 236; }
Symbol 143 Button
on (press) { gotoAndPlay (332); }
Symbol 147 Button
on (press) { gotoAndPlay (338); }
Symbol 157 Button
on (release) { gotoAndPlay (223); }
Symbol 162 Button
on (press) { gotoAndPlay (326); }
Symbol 179 Button
on (press) { gotoAndPlay (317); }
Symbol 221 Button
on (press) { _root.moretext._x = 250; _root.moreb._x = 340; }
Symbol 224 Button
on (press) { gotoAndPlay (347); }
Symbol 231 Button
on (press) { gotoAndPlay (359); }
Symbol 275 Button
on (press) { gotoAndPlay (320); }
Symbol 303 Button
on (press) { gotoAndPlay (329); }
Symbol 306 Button
on (press) { gotoAndPlay (341); }
Symbol 312 Button
on (press) { gotoAndPlay (353); }
Symbol 334 Button
on (press) { gotoAndPlay (350); }
Symbol 336 Button
on (press) { stopAllSounds(); gotoAndStop (305); }
Symbol 347 Button
on (press) { gotoAndPlay (323); }
Symbol 377 Button
on (press) { gotoAndPlay (356); }
Symbol 397 Button
on (press) { gotoAndPlay (344); }
Symbol 406 Button
on (release) { gotoAndPlay (223); stopAllSounds(); }
Symbol 408 Button
on (release) { nextFrame(); }
Symbol 414 MovieClip Frame 100
stop();
Symbol 423 MovieClip Frame 1
stop();
Instance of Symbol 421 MovieClip "monster" in Symbol 423 MovieClip Frame 1
onClipEvent (enterFrame) { if (p > 60) { _root.guy.duplicateMovieClip("guy_" + n, n, {_y:_root.gun._y, _x:_root.gun._x}); n = n + 1; } if (n > 3) { n = 0; removeMovieClip("guy_" + n); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _root.ball.duplicateMovieClip("ball_" + s, s, {_y:_root.gun2._y, _x:_root.gun2._x}); s = s + 1; } if (s > 3) { s = 0; removeMovieClip("ball_" + s); } }
Symbol 423 MovieClip Frame 4
gotoAndPlay (1);
Instance of Symbol 421 MovieClip "monster" in Symbol 425 MovieClip Frame 1
onClipEvent (enterFrame) { if (p > 60) { _root.guy.duplicateMovieClip("guy_" + n, n, {_y:_root.gun._y, _x:_root.gun._x}); n = n + 1; } if (n > 3) { n = 0; removeMovieClip("guy_" + n); } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _root.ball.duplicateMovieClip("ball_" + s, s, {_y:_root.gun2._y, _x:_root.gun2._x}); s = s + 1; } if (s > 3) { s = 0; removeMovieClip("ball_" + s); } }
Symbol 425 MovieClip Frame 80
stop(); _root.monster._x = _root.monster._x + 1000; _root.nextFrame();
Symbol 426 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 2
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 45
_root.lowball._alpha = 0;
Symbol 429 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 45
_root.midball._alpha = 0;
Symbol 430 MovieClip Frame 1
stop();
Symbol 430 MovieClip Frame 45
_root.highball._alpha = 0;
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 45
_root.guy._alpha = 0;
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 40
_root.center._alpha = 0;
Symbol 447 MovieClip Frame 45
stop();
Symbol 452 MovieClip Frame 1
stop(); d = 0;
Symbol 452 MovieClip Frame 35
l = l + 1;
Symbol 454 MovieClip Frame 1
stop();
Symbol 465 Button
on (release) { gotoAndStop (305); }
Symbol 471 MovieClip Frame 105
stop();
Symbol 473 Button
on (press) { stopAllSounds(); gotoAndStop (305); }
Symbol 475 MovieClip Frame 2
stop();
Symbol 477 Button
on (release) { gotoAndStop (431); }
Symbol 482 MovieClip Frame 31
stop();
Symbol 483 Button
on (release) { gotoAndStop (224); }
Symbol 488 MovieClip Frame 31
stop();
Symbol 489 Button
on (release) { gotoAndStop (236); }
Symbol 494 MovieClip Frame 31
stop();
Symbol 495 Button
on (release) { gotoAndStop (267); }
Symbol 500 MovieClip Frame 31
stop();
Symbol 501 Button
on (release) { gotoAndStop (287); }
Symbol 506 MovieClip Frame 31
stop();
Symbol 507 Button
on (release) { gotoAndStop (232); }
Symbol 512 MovieClip Frame 31
stop();
Symbol 513 Button
on (release) { gotoAndStop (275); }
Symbol 518 MovieClip Frame 31
stop();
Symbol 519 Button
on (release) { gotoAndStop (227); }
Symbol 524 MovieClip Frame 31
stop();
Symbol 525 Button
on (release) { gotoAndPlay (433); }
Symbol 530 MovieClip Frame 31
stop();
Symbol 531 Button
on (release) { gotoAndStop (228); }
Symbol 537 MovieClip Frame 91
stop();
Symbol 538 Button
on (release) { gotoAndStop (276); }
Symbol 543 MovieClip Frame 91
stop();
Symbol 544 Button
on (release) { gotoAndStop (300); }
Symbol 549 MovieClip Frame 91
stop();
Symbol 550 Button
on (release) { gotoAndStop (250); }
Symbol 555 MovieClip Frame 91
stop();
Symbol 556 Button
on (release) { gotoAndStop (282); }
Symbol 561 MovieClip Frame 31
stop();
Symbol 562 Button
on (release) { gotoAndStop (277); }
Symbol 598 MovieClip Frame 31
stop();
Symbol 599 Button
on (release) { gotoAndStop (295); }
Symbol 604 MovieClip Frame 31
stop();
Symbol 605 Button
on (release) { gotoAndStop (253); }
Symbol 612 MovieClip Frame 31
stop();
Symbol 613 Button
on (release) { gotoAndPlay (222); }
Symbol 617 MovieClip Frame 31
stop();
Symbol 619 Button
on (rollOver) { _root.arrow._x = _root.arrow._x + 550; } on (rollOut) { _root.arrow._x = _root.arrow._x - 550; } on (release, releaseOutside) { _root.arrow._x = _root.arrow._x - 550; nextFrame(); }
Symbol 620 Button
on (rollOver) { _root.back._x = _root.back._x + 550; } on (rollOut) { _root.back._x = _root.back._x - 550; } on (release, releaseOutside) { gotoAndPlay (222); }
Symbol 621 Button
on (rollOver) { _root.more._x = _root.more._x + 550; } on (rollOut, releaseOutside) { _root.more._x = _root.more._x - 550; }
Symbol 622 Button
on (rollOver) { _root.loop._x = _root.loop._x + 550; } on (rollOut, releaseOutside) { _root.loop._x = _root.loop._x - 550; }
Symbol 623 Button
on (rollOver) { _root.loop._x = _root.loop._x + 550; } on (rollOut, releaseOutside) { _root.loop._x = _root.loop._x - 550; }
Symbol 624 Button
on (rollOver) { _root.loop._x = _root.loop._x + 550; } on (rollOut, releaseOutside) { _root.loop._x = _root.loop._x - 550; } on (press) { gotoAndPlay (311); }
Symbol 625 Button
on (rollOver) { _root.orange._x = _root.orange._x + 550; } on (rollOut, releaseOutside) { _root.orange._x = _root.orange._x - 550; }
Symbol 626 Button
on (rollOver) { _root.orange._x = _root.orange._x + 550; } on (rollOut, releaseOutside) { _root.orange._x = _root.orange._x - 550; }
Symbol 627 Button
on (rollOver) { _root.orange._x = _root.orange._x + 550; } on (rollOut, releaseOutside) { _root.orange._x = _root.orange._x - 550; }
Symbol 628 Button
on (rollOver) { _root.orange._x = _root.orange._x + 550; } on (rollOut, releaseOutside) { _root.orange._x = _root.orange._x - 550; }
Symbol 629 Button
on (rollOver) { _root.orange._x = _root.orange._x + 550; } on (rollOut, releaseOutside) { _root.orange._x = _root.orange._x - 550; }
Symbol 630 Button
on (rollOver) { _root.box._x = _root.box._x + 550; } on (rollOut, releaseOutside) { _root.box._x = _root.box._x - 550; }
Symbol 645 Button
on (rollOver) { _root.arrow._x = _root.arrow._x + 550; } on (rollOut) { _root.arrow._x = _root.arrow._x - 550; } on (release, releaseOutside) { _root.arrow._x = _root.arrow._x - 550; prevFrame(); }
Symbol 646 Button
on (rollOver) { _root.more._x = _root.more._x + 550; } on (rollOut, releaseOutside) { _root.more._x = _root.more._x - 550; }
Symbol 647 Button
on (rollOver) { _root.loop._x = _root.loop._x + 550; } on (rollOut, releaseOutside) { _root.loop._x = _root.loop._x - 550; }
Symbol 650 Button
on (rollOver) { _root.big._x = _root.big._x + 550; } on (rollOut, releaseOutside) { _root.big._x = _root.big._x - 550; }
Symbol 654 Button
on (release) { getURL ("http://www.newgrounds.com/gold/profile/template.php3?id=104045", "_blank"); }
Symbol 658 Button
on (release) { getURL ("http://www.newgrounds.com/gold/profile/template.php3?id=425313", "_blank"); }
Symbol 663 Button
on (release) { getURL ("http://www.newgrounds.com/gold/profile/template.php3?id=436977", "_blank"); }
Symbol 667 Button
on (release) { getURL ("http://www.newgrounds.com/gold/profile/template.php3?id=332097", "_blank"); }
Symbol 672 Button
on (release) { getURL ("http://www.newgrounds.com/gold/profile/template.php3?id=198486", "_blank"); }
Symbol 676 Button
on (release) { getURL ("http://www.newgrounds.com/gold/profile/template.php3?id=135136", "_blank"); }
Symbol 681 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 685 Button
on (release) { getURL ("http://www.i-mockery.com", "_blank"); }
Symbol 689 Button
on (release) { getURL ("http://www.google.com", "_blank"); }
Symbol 693 Button
on (release) { getURL ("http://www.hasbro.com", "_blank"); }
Symbol 723 Button
on (press) { _root.gotoAndPlay(333); }
Symbol 727 Button
on (release) { gotoAndPlay (222); } on (release) { stopAllSounds(); }
Symbol 728 Button
on (press) { downScroll = true; } on (release, releaseOutside) { downScroll = false; }
Symbol 729 Button
on (press) { upScroll = true; } on (release, releaseOutside) { upScroll = false; }
Symbol 731 Button
on (release) { gotoAndPlay (222); } on (release) { stopAllSounds(); }
Symbol 732 Button
on (release) { gotoAndPlay (222); }

Library Items

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Symbol 2 Sound [NG1094]
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Symbol 4 GraphicUsed by:18
Symbol 5 BitmapUsed by:6
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Instance Names

"loader"Frame 1Symbol 18 MovieClip
"egg"Frame 222Symbol 41 MovieClip
"moretext"Frame 223Symbol 111 MovieClip
"filemenu"Frame 225Symbol 133 MovieClip
"editmenu"Frame 226Symbol 137 MovieClip
"button"Frame 227Symbol 143 Button
"layersmenu"Frame 228Symbol 149 MovieClip
"toolbar"Frame 229Symbol 153 MovieClip
"button"Frame 232Symbol 162 Button
"colorrange"Frame 235Symbol 172 MovieClip
"nowget"Frame 245Symbol 208 MovieClip
"moreb"Frame 250Symbol 224 Button
"getcolors"Frame 253Symbol 233 MovieClip
"printscreen"Frame 254Symbol 237 MovieClip
"opacity"Frame 261Symbol 258 MovieClip
"shine"Frame 266Symbol 274 MovieClip
"woman"Frame 269Symbol 280 MovieClip
"startingpoint"Frame 270Symbol 284 MovieClip
"pwnewlayer"Frame 271Symbol 288 MovieClip
"lassoagain"Frame 273Symbol 295 MovieClip
"difference"Frame 275Symbol 302 MovieClip
"button"Frame 275Symbol 303 Button
"beltbuckle"Frame 276Symbol 308 MovieClip
"pwhigh"Frame 277Symbol 314 MovieClip
"highblend"Frame 278Symbol 318 MovieClip
"accentuate"Frame 280Symbol 325 MovieClip
"darkbg"Frame 281Symbol 329 MovieClip
"plsteps"Frame 285Symbol 341 MovieClip
"loaderlasso"Frame 288Symbol 352 MovieClip
"loadersoftb"Frame 289Symbol 356 MovieClip
"filters"Frame 292Symbol 366 MovieClip
"afterfilters"Frame 294Symbol 374 MovieClip
"rasterize"Frame 296Symbol 382 MovieClip
"fancyb"Frame 298Symbol 391 MovieClip
"loaderloadbar"Frame 300Symbol 399 MovieClip
"loaderloadbarw"Frame 301Symbol 403 MovieClip
"monster"Frame 306Symbol 426 MovieClip
"lowball"Frame 306Symbol 428 MovieClip
"midball"Frame 306Symbol 429 MovieClip
"highball"Frame 306Symbol 430 MovieClip
"guy"Frame 306Symbol 433 MovieClip
"center"Frame 306Symbol 436 MovieClip
"weakspot"Frame 306Symbol 439 MovieClip
"ctwo"Frame 306Symbol 442 MovieClip
"cone"Frame 306Symbol 443 MovieClip
"laser"Frame 306Symbol 447 MovieClip
"thing"Frame 306Symbol 452 MovieClip
"fire"Frame 306Symbol 454 MovieClip
"healthbar"Frame 306Symbol 458 MovieClip
"lifec"Frame 306Symbol 461 MovieClip
"laugh"Frame 308Symbol 475 MovieClip
"moretext"Frame 310Symbol 111 MovieClip
"loop"Frame 431Symbol 632 MovieClip
"arrow"Frame 431Symbol 634 MovieClip
"back"Frame 431Symbol 636 MovieClip
"more"Frame 431Symbol 638 MovieClip
"orange"Frame 431Symbol 640 MovieClip
"big"Frame 431Symbol 642 MovieClip
"box"Frame 431Symbol 644 MovieClip
"content"Frame 434Symbol 724 MovieClip
"back"Frame 434Symbol 727 Button
"content"Frame 435Symbol 724 MovieClip
"back"Frame 435Symbol 731 Button
"box"Symbol 18 MovieClip Frame 1Symbol 10 MovieClip
"moretext"Symbol 111 MovieClip Frame 1Symbol 105 EditableText
"monster"Symbol 423 MovieClip Frame 1Symbol 421 MovieClip
"monster"Symbol 425 MovieClip Frame 1Symbol 421 MovieClip
"monsterhit"Symbol 426 MovieClip Frame 1Symbol 423 MovieClip
"laser"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"health"Symbol 458 MovieClip Frame 1Symbol 457 MovieClip
"life"Symbol 461 MovieClip Frame 1Symbol 460 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "NG574"
ExportAssets (56)Timeline Frame 1Symbol 2 as "NG1094"
ExportAssets (56)Timeline Frame 1Symbol 3 as "NG1484"
ExportAssets (56)Timeline Frame 434Symbol 3 as "NG1484"

Labels

"start"Frame 1
"fade"Frame 3
"menu"Frame 222
"basics"Frame 224
"the ink"Frame 232
"the color"Frame 252
"supercolors"Frame 269
""painting""Frame 285
"expstart"Frame 364
"credstart"Frame 433
"MCstart"Symbol 18 MovieClip Frame 1

Dynamic Text Variables

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Created: 17/4 -2019 00:33:32 Last modified: 17/4 -2019 00:33:32 Server time: 17/06 -2024 11:47:13