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The Grand Planet Tutorial.swf

This is the info page for
Flash #58923

(Click the ID number above for more basic data on this flash file.)


Text
loaded

theGrand Planet
tutorial

In association with

skip intro

Attrius

written by

DemosthenesVoice

presented by

Crosseout

About

Texture

Coloring

Shadow

Atmosphere

City & Lighting

Rings

Manual
- Use the arrows below to scroll through each section,
some may have more than one page.
- You can use the top navigation to skip these pages
and go right to the topic.
- The slideshow in the box above contains some of
the images used for illustration, but to see each of
the illustrations in the context of which they are
supposed to be in, click these boxes here:

The grand planet tutorial takes you through the process of starting the
creation of a planet all the way to the end. It has been sectioned up so that
you can easylier find the  information that you may need and organizes the
process in the chronological order best suited for maintaining maximum
workflow.
This tutorial was written by Demosthenesvoice and presented by crosseout
Enjoy!

<p align="justify"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">http://www.attrius.deviantart.com</font></p>

Grand Planet

The

Tutorial

About

Texture

Lets

Get Started!

The foundation of every planet is the texture. It’s what
makes it a planet and not just a ball. It’s what will trick
the viewer into believing and seeing a planet and not a
distorted sphere. The key to good texture is quality, so in
digital art, size. All of the textures that I use for my
planets are all at least 5000 x 5000 pixels. Since you have
to distort your texture to exponential sizes, by scaling it
down you can regain the quality and detail of the original
texture. There are a few methods of creating a texture,
however in this tutorial I will explain my method. You will
learn how to find textures and combine them into one
giant texture.
To create a large enough base texture you must find many
smaller textures and blend them to make them one. There
are a few places to find these. The first and most obvious
is Deviant Art. There is a vast and amazing array of
different kinds of textures offered here on dA.

Other places include using Google earth or
other satellite image sites like MODIS.
There is no set limit to how many you
collect, or what they look like, but it is
necessary that they all slightly resemble
the others (i.e. If you want a dessert
planet, collect desert satellite images or
sand like textures, if you are using Google
Earth, take multiple screen shots from the
same region or continent.) Just keep in
mind you will be blending them all
together at the end, and also remember
you will have to cover at least a 5000 x
5000 image including overlapping the
textures (so think 7000 x 7000 for a 5000 x
5000 texture)

Once you have all your textures ready it is time to create
you texture document and place your small textures.
Create a new document at the size you want (You can go
all the way up to 9999x9999 but photoshop will not be
able to spherize any larger.) Since you will be working with
giant textures and documents, it will be hard on your
computer and most likely will lag, so be warned it gets
worse the larger you go, but be patient. Drag all of the
small textures you collected over to the new doc. The next
step will define how your planet will look and how easy it
will be to blend. Arrange your textures to cover the entire
document and overlap all surrounding textures. The
overlap is the key to blending, so you can’t have any gaps.
Remember when arranging that about 50% of your texture
won’t even be visible in the end effect and that only the
centre will be seen. So focus on the centre. Arrange by
region, color (you can use ctrl+U to adjust colors), similar
land masses and etc. Now the next step is easy if you have
CS3. All you have to do is to select all the layers and go to
edit -->  auto blend and then layer --> flatten image. This
action works wonders for textures, and will blend it all for
you.

There will usually be small mistakes scattered
around usually at gaps in the overlap or on the
edge of the texture but they are all small and
easy to fix with the healing brush or clone tool.
If you are using anything below CS3 you will have
to blend by hand. Flatten your image. Use a very,
very soft healing brush to slowly blend out the
edges. The Patch tool and spot healing brush will
also work wonders, but it is a very slow, delicate
process.
Now you have your planet texture. Using the
circular marquee tool, select the biggest circle
you can, inverse the selection, delete the excess
texture, re-select your circle, and spherize twice
at 100% (make sure your circle of texture is
selected, if it is not it will distort the shape as
well). It won’t look to great at such a big size,
but the next step is to save and resize it to fit
the piece you are working on.

The next step is to create the lighting or shadow of the
planet. I will teach the two methods I use, based on where
the light source is. There are two kinds of planet shadows,
concave and convex. Always remember, no matter how 3D
your picture looks, it is in reality only 2D, which means you
have to fake it. Also, since we are creating art, we can bend
the laws of nature for a more artistic look; a nicer look. For
instance, in reality the shadow of a planet is very sharp,
the transition from light to dark is not very faded and from
the human eye looks almost like a straight line instead of a
smooth blurry fade. Since we are artists, I choose to bend
nature and make my transitions a much smoother fade.

Convex
The first shadow is convex. This is the shadowing that
makes the light look much like a crescent, covering most of
the planet in darkness. This method is very simple, but
needs a lot of experimenting and fooling around to get just
right. Duplicate your planet layer, select the new layer and
fill it with black. You should now have just a black circle
with the new black layer covering the texture layer below.
that reaches outside of your planet. Then, Gaussian blur
the shadow. How much you do it depends on the size of
your planet, but do not over due it. Keep the transition
short, but smooth.

You should have some of the textured layer
showing at the bottom where the shadow
was blurred, so stretch the shadow layer to
cover this up. Repeat the process of
erasing the shadow outside of the planet.
You should now have your planet mostly
covered with black with a small crescent of
planet showing. Drop the opacity of the
shadow layer down (again, depending on
how dark you want it and what you want it
to look like, experiment) I dropped mine to
80%. You now have a planet shadowed
using a convex method. This method is
used when the light source is far away
and/or behind the planet.

Lets

Darken

Shadow

Concave
The second method is concave. This method is used when
the light source is in front of the planet or very close.
This method bends realism much more, but in my opinion
has a much better looking effect. Instead of using a new
shadow layer, we will be working of the textured layer
only using the lighting effects filter. The only downfall to
this method is that it is hard to get it just right. So it is
my strong recommendation that instead of trying to get
the setting right and using the filter only once, you take
very subtle steps and try to use the filter 2 or 3 times on
the layer. It is pretty straight forward. Filter--> Render
--> Lighting effects. Play around with it. Every time I use
it i still have to play around with the settings to get it
just right. Again, the brightness and darkness depends on
your specific piece and how you want it to look.
Experiment.

Coloring is essential for a planet. If you slack on coloring you
may end up with a green desert planet or a red ice planet, or
maybe even pink oceans. The cool part is that sometime you
don't even have to worry about it. If you are using satellite
images, obviously the coloring is perfect and so you don't
have to color anything. However, if you are using
miscellaneous textures like concrete or grunge, the colors
may be off. One killer mistake people make in space art is
trying to contrast the colors too much or too little. You don't
want a solid blue planet but you also don't want very
saturated red and green planet. It is key to find a middle
ground. If you are using pre-colored textures, desaturate a
little but and use a photo filter (image-adjustments-photo
filter) to even the color scheme out. Don't over do it,
remember, you want the middle ground, but try and even it
out. If it is a cool colored piece use around 20% cooling photo
filter, and the same for a warm piece. If you are using misc.
textures, you May have to color them by hand. Create a new
layer and set the blending mode to "Color." I like to use a
cloud brush or a grunge brush, but no matter what kind you
use it needs to be abstract and no hard lines. You are trying
to color regions and blend it nicely according tot he texture.
Select mid level saturated colors and mid level brightness.

Brush according to region of the texture
at around 50% opacity. Use small brush
strokes and big brushes. Experiment,
there is no set way to brush it. Once you
are done, erase the excess colors outside
of the planet using the same technique as
the shadow. You can also create a base
color layer under the first color layer and
above the planet. Select the perimeter of
the planet and on a new layer fill it with
the color that you want the base of your
planet to be and set it to the blending
mode "Color". Drop to opacity to around
20 - 30%.

Coloring

Lets

Saturate

Brighten

Atmosphere

The atmosphere of the planet is key to really bring out the brightness
and roundness of a planet. Since there are so many variations you can
really customize your planet and find a good atmosphere for you. For
example, if you have a green luscious earth like planet you will have a
very strong blue atmosphere. But if you have a dead desert planet you
may not have any atmosphere at all, or a very light red one. The first
step is to duplicate you planet layer, select it, and fill it with black.
Like the shadow step you should have a black circle completely
covering your planet. Set the blend mode to screen, and it should
disappear. Now go to the blending options menu (double click on the
layer or right click — blending options) Here is where you can play
around with it. I will explain the most basic and you can make your
own customizations yourself. Go to outer glow. Select a nice blue
color (I don't like to change the saturation or brightens and just move
it to a blue hue) and bump the opacity all the way up to 100%. The
size of the glow will always depend on the size of the planet. The
example I am using is 1000 x 1000, so I set the spread to 0 and the
size to 35 and dropped the range down by 5. This will give your planet
a nice outer haze. You don't want it to big, so be careful. Next step is
inner glow. Try and use the same color of blue and set the size to 250
px.  You now have your atmosphere, but it encircles the entire planet,
so now you need to erase it on the dark side of the planet. you will
notice that if you just erase the layer now the glow will reposition to
the edge of the black. what you need to do is create a new
transparent layer, select both of the layers (new layer and atmosphere
layer), right click, and merge layers.

If you just merge down it will just add the
blending options to the newly added layer as
well, so you have to make sure you select both
and right click. Then reset the blending mode
to screen. You can now erase. Use a big BG soft
brush for a smooth erase (sorry for the new
planet in the example images, PS crashed on
me). You can create al sorts of atmospheres,
one thing you can to is to duplicate the
atmosphere layer to make a much brighter full
bodied atmosphere. Or if you make a small
atmosphere (a very small inner glow with a
fairly high range) you can duplicate it and set
the top layer to color dodge. If there are two
light sources in your piece, the best way I have
found is to create the atmosphere for just one,
then duplicate the layer and rotate it around
the planet.

Lighten

Lets

This next section will explain how to put a city on your planet and give it lights. I will
explain two different techniques which can be used separately or combined. Since these
techniques happen all through out the planet creating process, I will be making a new
planet from the beginning and skip the steps you have already learned. The first is by
using satellite images of a city. You don't need a lot of this type of texture, only
1000x1000 will work. If you are using google earth, try and find a city that is spread out
and remember to try and find one in the region and climate of your planet. What you will
be doing is actually adding the city directly into your base texture. This way it fits the
planet perfectly. You can either use it as one of your many small textures in the original
create of the texture, or you can add it in on top. Either way, keep in mind that a lot of
the texture is pushed to the side when you sphereize, so keep the city close to the center.
Positioning is actually quite hard because You want the city to end up on the dark side of
the planet (so you can see the lights) and not be overwhelming. If you are adding it in on
top, position it first where you want it to go. Merge down and use the healing brush to
blend it together. Depending on the texture you can try to use the blending modes as
well (soft light, multiply, overlay) Now finish your planet, the next step is after the planet
it made (and remember, you want the city to be in the dark side, so shade accordingly).
Once you are done, create a new layer and fill it with black. Go to filter — render — lens
flare — 105mm Prime - 100% brightness. Center it as much as possible, you don't want it
angled to get ride of the excess crap you don't need. Go to image — adjustments —
brights/contrast and set the brightness to -150. Set the blend mode to color dodge and
resize it to be very very tiny.  This is your city light. Move it over your city. Remember, it
needs to be SMALL! Duplicate the layer over and over and over for more lights. Every 10
or so, resize it. Use more small lights and less larger ones. Start larger and slowly get
smaller.

The next method is creating glowing lines, like crop circles, on
your planets. I don't know why these are scientifically accurate,
but they look cool. Create a new layer. Use small white lines and
circles, randomly. Have the end points connect. How they turn
out is obviously up to you, you don't have to use just lines and
circles, experiment, go wild. But keep in mind you will be
sphereizing these, so make them way small, a lot smaller than
you actually want them. With the crop circle lights layer still
selected, control click on the planet layer (so you select the
perimeter of the planet while the lights layer is still active) and
sphereize twice at 100%. This will sphereize your lights to fit the
planet perfectly. Set the blend mode to multiply. They should
have disappeared. Now go to the blending options menu and use
an inner glow set to color dodge. Play around with the numbers
until you find something you like. If it work well, do the same
with outer glow. Once its all done, blur the lights layer once or
twice to smooth it out. The final step is to lower the opacity to around
75%. You now have two different methods of creating city lights.

City & Lighting

Lets

This up

Round

Rings

The final stage is planet rings. The rings of a planet are thousands of small asteroids
and debris caught in the gravitational pull of the planet. The first method to create
rings is very easy and simple. create a new layer and go to filter - render - clouds
(make sure your colors are blank and white). Using the circle marque tool, select as
much of the cloud layer that you can. Go to filter - distort - twirl at 999. depending
on your preference you can do this more than once, or less than me, but i only did it
once. Feather the selection (again, the amount depends on the size of your planet
and piece, for mine since im working on a 1000x1000 i feathered it by 50), inverse
your selection and delete. You should now have a feathered swirl of clouds. Next,
select a small circle in the center and feather it again (not as much since its a smaller
circle) and instead of inverting the selection just delete as is. You should now have a
doughnut. Resize and warp the ring layer to fit to the planet. In free transform, use
options like perspective and flatten it quite a bit. Place it over your planet where you
want it to go. Control click the planet and erase the rings that are behind the planet.
I like to bump up the contrast to really bring out the rings. Set the ring layer to
screen. Erase any hard lines or edges and sharpen it once. Finally, you have to
darken the side that is in the shadow of the planet. Using a big soft brush, burn at a
low setting the dark side.  Some people like to add noise, but i dont like that effect.
You now have a fairly simple planet ring.

The other method is to use actual asteroid renders to create a
much more realistic ring. For this example i will be using
hameeds asteroid field. The thing to keep in mind here is that
rings are thousands of small rocks, they can barely be
noticeable. I create a line of the asteroid field, just resize it,
duplicate it, place it, duplicate it again, etc. Merge all the
segments together and duplicate that layer. Flip it 180 degrees
and overlap it on the first one to start getting rid of any
noticeable patters and bulk-en up the ring. Then repeat the irst
process, resize, duplicate and place. Now for the tricky part,
right now you only have a straight line, and you need to make a
line. I use the warp option in the transform menu and try to
make a half oval. Dont over due it. Reposition the segment so
the top end is pointing straight up, duplicate it, and place the
new segment on-top. this will create even more of a curve.
merge down. Duplicate that layer and flip it horizontally. You now
have a planet ring. follow the same post steps as stated above.

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left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("2"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("4"); };
Symbol 277 MovieClip Frame 360
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("3"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("1"); };
Symbol 290 MovieClip Frame 1
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("4"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("2"); };
Symbol 290 MovieClip Frame 115
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("1"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("3"); };
Symbol 290 MovieClip Frame 245
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("2"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("4"); };
Symbol 316 MovieClip Frame 1
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("4"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("2"); };
Symbol 316 MovieClip Frame 115
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("1"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("3"); };
Symbol 316 MovieClip Frame 245
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("2"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("4"); };
Symbol 316 MovieClip Frame 360
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("3"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("1"); };
Symbol 333 MovieClip Frame 1
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("4"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("2"); };
Symbol 333 MovieClip Frame 115
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("1"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("3"); };
Symbol 333 MovieClip Frame 245
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("2"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("4"); };
Symbol 333 MovieClip Frame 360
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("3"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("1"); };
Symbol 343 MovieClip Frame 1
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("4"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("2"); };
Symbol 343 MovieClip Frame 115
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("1"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("3"); };
Symbol 343 MovieClip Frame 245
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("2"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("4"); };
Symbol 343 MovieClip Frame 360
left.onRollOver = function () { left.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; left.onRollOut = function () { left.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; right.onRollOver = function () { right.gotoAndPlay("_play"); intranavbar.gotoAndPlay("_play"); }; right.onRollOut = function () { right.gotoAndPlay("_stop"); intranavbar.gotoAndPlay("_stop"); }; left.onRelease = function () { left.gotoAndPlay("_click"); gotoAndPlay ("3"); }; right.onRelease = function () { right.gotoAndPlay("_click"); gotoAndPlay ("1"); };
Symbol 351 MovieClip Frame 1
tgpt_box.onRollOver = function () { tgpt_box.gotoAndPlay("_play"); }; tgpt_box.onRollOut = function () { tgpt_box.gotoAndPlay("_stop"); }; _left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("texture"); };
Symbol 351 MovieClip Frame 18
about.attrius.onRelease = function () { getURL ("http://www.attrius.deviantart.com", "_top"); }; about.demos.onRelease = function () { getURL ("http://www.demosthenesvoice.deviantart.com", "_top"); }; about.crosseout.onRelease = function () { getURL ("http://www.crosseout.deviantart.com", "_top"); };
Symbol 351 MovieClip Frame 20
stop();
Symbol 351 MovieClip Frame 21
texture1_btn.onRelease = function () { extra.texture1.gotoAndPlay("_start"); }; texture2_btn.onRelease = function () { extra.texture2.gotoAndPlay("_start"); }; texture3_btn.onRelease = function () { extra.texture3.gotoAndPlay("_start"); }; texture4_btn.onRelease = function () { extra.texture4.gotoAndPlay("_start"); }; texture5_btn.onRelease = function () { extra.texture5.gotoAndPlay("_start"); }; _left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); gotoAndPlay ("about"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("texture2"); };
Symbol 351 MovieClip Frame 38
stop();
Symbol 351 MovieClip Frame 39
texture1_btn.onRelease = function () { extra.texture1.gotoAndPlay("_start"); }; texture2_btn.onRelease = function () { extra.texture2.gotoAndPlay("_start"); }; texture3_btn.onRelease = function () { extra.texture3.gotoAndPlay("_start"); }; texture4_btn.onRelease = function () { extra.texture4.gotoAndPlay("_start"); }; texture5_btn.onRelease = function () { extra.texture5.gotoAndPlay("_start"); }; _left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); gotoAndPlay ("texture"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("sjadow"); };
Symbol 351 MovieClip Frame 58
stop();
Symbol 351 MovieClip Frame 59
shadow1_btn.onRelease = function () { extra.shadow1.gotoAndPlay("_start"); }; shadow2_btn.onRelease = function () { extra.shadow2.gotoAndPlay("_start"); }; _left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); gotoAndPlay ("texture2"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("shadow2"); };
Symbol 351 MovieClip Frame 76
stop();
Symbol 351 MovieClip Frame 77
shadow3_btn.onRelease = function () { extra.shadow3.gotoAndPlay("_start"); }; _left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); gotoAndPlay ("sjadow"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("coloring"); };
Symbol 351 MovieClip Frame 92
stop();
Symbol 351 MovieClip Frame 93
coloring1_btn.onRelease = function () { extra.coloring1.gotoAndPlay("_start"); };
Symbol 351 MovieClip Frame 94
_left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); gotoAndPlay ("shadow2"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("atmo"); };
Symbol 351 MovieClip Frame 113
stop();
Symbol 351 MovieClip Frame 114
atmo1_btn.onRelease = function () { extra.atmo1.gotoAndPlay("_start"); }; atmo2_btn.onRelease = function () { extra.atmo2.gotoAndPlay("_start"); }; atmo3_btn.onRelease = function () { extra.atmo3.gotoAndPlay("_start"); }; atmo4_btn.onRelease = function () { extra.atmo4.gotoAndPlay("_start"); }; atmo5_btn.onRelease = function () { extra.atmo5.gotoAndPlay("_start"); }; _left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); gotoAndPlay ("coloring"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("city"); };
Symbol 351 MovieClip Frame 133
stop();
Symbol 351 MovieClip Frame 134
city1_btn.onRelease = function () { extra.city1.gotoAndPlay("_start"); }; city2_btn.onRelease = function () { extra.city2.gotoAndPlay("_start"); }; city3_btn.onRelease = function () { extra.city3.gotoAndPlay("_start"); }; city4_btn.onRelease = function () { extra.city4.gotoAndPlay("_start"); }; city5_btn.onRelease = function () { extra.city5.gotoAndPlay("_start"); }; _left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); gotoAndPlay ("atmo"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("rings"); };
Symbol 351 MovieClip Frame 153
stop();
Symbol 351 MovieClip Frame 154
rings1_btn.onRelease = function () { extra.rings1.gotoAndPlay("_start"); }; rings2_btn.onRelease = function () { extra.rings2.gotoAndPlay("_start"); }; rings3_btn.onRelease = function () { extra.rings3.gotoAndPlay("_start"); }; rings4_btn.onRelease = function () { extra.rings4.gotoAndPlay("_start"); }; rings5_btn.onRelease = function () { extra.rings5.gotoAndPlay("_start"); }; rings6_btn.onRelease = function () { extra.rings6.gotoAndPlay("_start"); }; _left.onRollOver = function () { _left.gotoAndPlay("_play"); }; _left.onRollOut = function () { _left.gotoAndPlay("_stop"); }; _left.onRelease = function () { _left.gotoAndPlay("_click"); gotoAndPlay ("city"); }; _right.onRollOver = function () { _right.gotoAndPlay("_play"); }; _right.onRollOut = function () { _right.gotoAndPlay("_stop"); }; _right.onRelease = function () { _right.gotoAndPlay("_click"); gotoAndPlay ("about"); };
Symbol 351 MovieClip Frame 174
stop();

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Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:188
Symbol 188 MovieClipUses:187Used by:190
Symbol 189 ShapeTweeningUsed by:190
Symbol 190 MovieClipUses:185 188 86 189 85Used by:233
Symbol 191 ShapeTweeningUsed by:196
Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:194
Symbol 194 MovieClipUses:193Used by:196
Symbol 195 ShapeTweeningUsed by:196
Symbol 196 MovieClipUses:191 194 86 195 85Used by:233
Symbol 197 ShapeTweeningUsed by:202
Symbol 198 BitmapUsed by:199 338
Symbol 199 GraphicUses:198Used by:200
Symbol 200 MovieClipUses:199Used by:202
Symbol 201 ShapeTweeningUsed by:202
Symbol 202 MovieClipUses:197 200 86 201 85Used by:233
Symbol 203 ShapeTweeningUsed by:208
Symbol 204 BitmapUsed by:205 340
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClipUses:205Used by:208
Symbol 207 ShapeTweeningUsed by:208
Symbol 208 MovieClipUses:203 206 86 207 85Used by:233
Symbol 209 ShapeTweeningUsed by:214
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:212 342
Symbol 212 MovieClipUses:211Used by:214
Symbol 213 ShapeTweeningUsed by:214
Symbol 214 MovieClipUses:209 212 86 213 85Used by:233
Symbol 215 ShapeTweeningUsed by:220
Symbol 216 BitmapUsed by:217 249
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClipUses:217Used by:220
Symbol 219 ShapeTweeningUsed by:220
Symbol 220 MovieClipUses:215 218 86 219 85Used by:233
Symbol 221 ShapeTweeningUsed by:226
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:226
Symbol 225 ShapeTweeningUsed by:226
Symbol 226 MovieClipUses:221 224 86 225 85Used by:233
Symbol 227 ShapeTweeningUsed by:232
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClipUses:229Used by:232
Symbol 231 ShapeTweeningUsed by:232
Symbol 232 MovieClipUses:227 230 86 231 85Used by:233
Symbol 233 MovieClipUses:88 94 100 106 112 118 124 130 136 142 148 154 160 166 172 178 184 190 196 202 208 214 220 226 232Used by:351
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClipUses:235Used by:254 333
Symbol 237 ShapeTweeningUsed by:240
Symbol 238 ShapeTweeningUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:237 238 239Used by:254 277 290 316 333 343
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243 245
Symbol 243 ButtonUses:241 242Used by:254 277 290 316 333 343
Symbol 244 GraphicUsed by:245
Symbol 245 ButtonUses:244 242Used by:254 277 290 316 333 343
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:247Used by:254 277
Symbol 249 GraphicUses:216Used by:250
Symbol 250 MovieClipUses:249Used by:254 343
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:252Used by:254 316
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Symbol 255 FontUsed by:256 260 281 282 283 284 291 292 293 300 304 305 319 320 334 335 348 349
Symbol 256 TextUses:255Used by:262
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:259
Symbol 259 MovieClipUses:258Used by:262 351
Symbol 260 TextUses:255Used by:262
Symbol 261 EditableTextUses:3Used by:262
Symbol 262 MovieClipUses:9 256 259 260 14 16 18 20 22 261Used by:351
Symbol 263 TextUses:40Used by:266
Symbol 264 TextUses:40Used by:266
Symbol 265 TextUses:40Used by:266
Symbol 266 MovieClipUses:263 264 265Used by:351
Symbol 267 TextUses:40Used by:351
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:277
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
Symbol 273 MovieClipUses:272Used by:277
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:276
Symbol 276 MovieClipUses:275Used by:277
Symbol 277 MovieClipUses:25 270 240 72 73 243 245 248 273 276Used by:351
Symbol 278 TextUses:40Used by:351
Symbol 279 TextUses:40Used by:351
Symbol 280 TextUses:40Used by:351
Symbol 281 TextUses:255Used by:351
Symbol 282 TextUses:255Used by:351
Symbol 283 TextUses:255Used by:351
Symbol 284 TextUses:255Used by:351
Symbol 285 GraphicUses:114Used by:286
Symbol 286 MovieClipUses:285Used by:290
Symbol 287 MovieClipUses:121Used by:290
Symbol 288 GraphicUses:126Used by:289
Symbol 289 MovieClipUses:288Used by:290
Symbol 290 MovieClipUses:25 286 240 72 73 243 245 287 289Used by:351
Symbol 291 TextUses:255Used by:294
Symbol 292 TextUses:255Used by:294
Symbol 293 TextUses:255Used by:294
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Symbol 295 TextUses:40Used by:297 299
Symbol 296 TextUses:40Used by:297 299
Symbol 297 MovieClipUses:295 296Used by:351
Symbol 298 TextUses:40Used by:351
Symbol 299 MovieClipUses:295 296Used by:351
Symbol 300 TextUses:255Used by:301
Symbol 301 MovieClipUses:300Used by:351
Symbol 302 MovieClipUses:25Used by:303
Symbol 303 MovieClipUses:302 133Used by:351
Symbol 304 TextUses:255Used by:306
Symbol 305 TextUses:255Used by:306
Symbol 306 MovieClipUses:304 305Used by:351
Symbol 307 TextUses:40Used by:351
Symbol 308 TextUses:40Used by:351
Symbol 309 TextUses:40Used by:351
Symbol 310 MovieClipUses:139Used by:316
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClipUses:312Used by:316
Symbol 314 GraphicUses:144Used by:315
Symbol 315 MovieClipUses:314Used by:316
Symbol 316 MovieClipUses:25 310 240 72 73 243 245 313 253 315Used by:351
Symbol 317 TextUses:40Used by:351
Symbol 318 TextUses:40Used by:351
Symbol 319 TextUses:255Used by:321
Symbol 320 TextUses:255Used by:321
Symbol 321 MovieClipUses:319 320Used by:351
Symbol 322 TextUses:40Used by:351
Symbol 323 TextUses:40Used by:351
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:326
Symbol 326 MovieClipUses:325Used by:333
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329
Symbol 329 MovieClipUses:328Used by:333
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:332
Symbol 332 MovieClipUses:331Used by:333
Symbol 333 MovieClipUses:25 236 240 72 73 243 245 326 329 332Used by:351
Symbol 334 TextUses:255Used by:336
Symbol 335 TextUses:255Used by:336
Symbol 336 MovieClipUses:334 335Used by:351
Symbol 337 TextUses:40Used by:351
Symbol 338 GraphicUses:198Used by:339
Symbol 339 MovieClipUses:338Used by:343
Symbol 340 GraphicUses:204Used by:341
Symbol 341 MovieClipUses:340Used by:343
Symbol 342 MovieClipUses:211Used by:343
Symbol 343 MovieClipUses:25 339 240 72 73 243 245 341 342 250Used by:351
Symbol 344 TextUses:40Used by:351
Symbol 345 TextUses:40Used by:351
Symbol 346 TextUses:40Used by:351
Symbol 347 TextUses:40Used by:351
Symbol 348 TextUses:255Used by:350
Symbol 349 TextUses:255Used by:350
Symbol 350 MovieClipUses:348 349Used by:351
Symbol 351 MovieClipUses:64 72 73 80 233 254 262 266 267 277 278 279 280 259 281 282 283 284 290 294 297 298 299 301 303 306 307 308 309 316 317 318 321 322 323 333 336 337 343 344 345 346 347 350Used by:Timeline

Instance Names

"preloader_bg"Frame 1Symbol 2 MovieClip
"preloader"Frame 1Symbol 2 MovieClip
"skipthis"Frame 31Symbol 12 MovieClip
"about"Frame 552Symbol 43 MovieClip
"texture"Frame 552Symbol 46 MovieClip
"coloring"Frame 552Symbol 51 MovieClip
"sjadow"Frame 552Symbol 52 MovieClip
"atmo"Frame 552Symbol 55 MovieClip
"city"Frame 552Symbol 58 MovieClip
"rings"Frame 552Symbol 61 MovieClip
"_internav"Frame 552Symbol 351 MovieClip
"inv"Symbol 88 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 94 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 100 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 106 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 112 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 118 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 124 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 130 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 136 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 142 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 148 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 154 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 160 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 166 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 172 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 178 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 184 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 190 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 196 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 202 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 208 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 214 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 220 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 226 MovieClip Frame 2Symbol 86 MovieClip
"inv"Symbol 232 MovieClip Frame 2Symbol 86 MovieClip
"texture1"Symbol 233 MovieClip Frame 1Symbol 88 MovieClip
"texture2"Symbol 233 MovieClip Frame 1Symbol 94 MovieClip
"texture3"Symbol 233 MovieClip Frame 1Symbol 100 MovieClip
"texture4"Symbol 233 MovieClip Frame 1Symbol 106 MovieClip
"texture5"Symbol 233 MovieClip Frame 1Symbol 112 MovieClip
"shadow1"Symbol 233 MovieClip Frame 1Symbol 118 MovieClip
"shadow2"Symbol 233 MovieClip Frame 1Symbol 124 MovieClip
"shadow3"Symbol 233 MovieClip Frame 1Symbol 130 MovieClip
"coloring1"Symbol 233 MovieClip Frame 1Symbol 136 MovieClip
"atmo1"Symbol 233 MovieClip Frame 1Symbol 142 MovieClip
"atmo2"Symbol 233 MovieClip Frame 1Symbol 148 MovieClip
"atmo3"Symbol 233 MovieClip Frame 1Symbol 154 MovieClip
"atmo4"Symbol 233 MovieClip Frame 1Symbol 160 MovieClip
"atmo5"Symbol 233 MovieClip Frame 1Symbol 166 MovieClip
"city1"Symbol 233 MovieClip Frame 1Symbol 172 MovieClip
"city2"Symbol 233 MovieClip Frame 1Symbol 178 MovieClip
"city3"Symbol 233 MovieClip Frame 1Symbol 184 MovieClip
"city4"Symbol 233 MovieClip Frame 1Symbol 190 MovieClip
"city5"Symbol 233 MovieClip Frame 1Symbol 196 MovieClip
"rings1"Symbol 233 MovieClip Frame 1Symbol 202 MovieClip
"rings2"Symbol 233 MovieClip Frame 1Symbol 208 MovieClip
"rings3"Symbol 233 MovieClip Frame 1Symbol 214 MovieClip
"rings4"Symbol 233 MovieClip Frame 1Symbol 220 MovieClip
"rings5"Symbol 233 MovieClip Frame 1Symbol 226 MovieClip
"rings6"Symbol 233 MovieClip Frame 1Symbol 232 MovieClip
"intranavbar"Symbol 254 MovieClip Frame 1Symbol 240 MovieClip
"right"Symbol 254 MovieClip Frame 1Symbol 72 MovieClip
"left"Symbol 254 MovieClip Frame 1Symbol 73 MovieClip
"attrius"Symbol 262 MovieClip Frame 1Symbol 14 MovieClip
"demos"Symbol 262 MovieClip Frame 1Symbol 18 MovieClip
"crosseout"Symbol 262 MovieClip Frame 1Symbol 22 MovieClip
"intranavbar"Symbol 277 MovieClip Frame 1Symbol 240 MovieClip
"right"Symbol 277 MovieClip Frame 1Symbol 72 MovieClip
"left"Symbol 277 MovieClip Frame 1Symbol 73 MovieClip
"intranavbar"Symbol 290 MovieClip Frame 1Symbol 240 MovieClip
"right"Symbol 290 MovieClip Frame 1Symbol 72 MovieClip
"left"Symbol 290 MovieClip Frame 1Symbol 73 MovieClip
"intranavbar"Symbol 316 MovieClip Frame 1Symbol 240 MovieClip
"right"Symbol 316 MovieClip Frame 1Symbol 72 MovieClip
"left"Symbol 316 MovieClip Frame 1Symbol 73 MovieClip
"intranavbar"Symbol 333 MovieClip Frame 1Symbol 240 MovieClip
"right"Symbol 333 MovieClip Frame 1Symbol 72 MovieClip
"left"Symbol 333 MovieClip Frame 1Symbol 73 MovieClip
"intranavbar"Symbol 343 MovieClip Frame 1Symbol 240 MovieClip
"right"Symbol 343 MovieClip Frame 1Symbol 72 MovieClip
"left"Symbol 343 MovieClip Frame 1Symbol 73 MovieClip
"_right"Symbol 351 MovieClip Frame 1Symbol 72 MovieClip
"_left"Symbol 351 MovieClip Frame 1Symbol 73 MovieClip
"tgpt_box"Symbol 351 MovieClip Frame 1Symbol 80 MovieClip
"extra"Symbol 351 MovieClip Frame 1Symbol 233 MovieClip
"texture1_btn"Symbol 351 MovieClip Frame 21Symbol 259 MovieClip
"texture2_btn"Symbol 351 MovieClip Frame 21Symbol 259 MovieClip
"texture3_btn"Symbol 351 MovieClip Frame 39Symbol 259 MovieClip
"texture4_btn"Symbol 351 MovieClip Frame 39Symbol 259 MovieClip
"texture5_btn"Symbol 351 MovieClip Frame 39Symbol 259 MovieClip
"shadow1_btn"Symbol 351 MovieClip Frame 59Symbol 259 MovieClip
"shadow2_btn"Symbol 351 MovieClip Frame 59Symbol 259 MovieClip
"shadow3_btn"Symbol 351 MovieClip Frame 77Symbol 259 MovieClip
"coloring1_btn"Symbol 351 MovieClip Frame 93Symbol 259 MovieClip
"atmo1_btn"Symbol 351 MovieClip Frame 114Symbol 259 MovieClip
"atmo2_btn"Symbol 351 MovieClip Frame 114Symbol 259 MovieClip
"atmo3_btn"Symbol 351 MovieClip Frame 114Symbol 259 MovieClip
"atmo4_btn"Symbol 351 MovieClip Frame 114Symbol 259 MovieClip
"atmo5_btn"Symbol 351 MovieClip Frame 114Symbol 259 MovieClip
"city1_btn"Symbol 351 MovieClip Frame 134Symbol 259 MovieClip
"city2_btn"Symbol 351 MovieClip Frame 134Symbol 259 MovieClip
"city3_btn"Symbol 351 MovieClip Frame 134Symbol 259 MovieClip
"city4_btn"Symbol 351 MovieClip Frame 134Symbol 259 MovieClip
"city5_btn"Symbol 351 MovieClip Frame 134Symbol 259 MovieClip
"rings1_btn"Symbol 351 MovieClip Frame 154Symbol 259 MovieClip
"rings2_btn"Symbol 351 MovieClip Frame 154Symbol 259 MovieClip
"rings3_btn"Symbol 351 MovieClip Frame 154Symbol 259 MovieClip
"rings4_btn"Symbol 351 MovieClip Frame 154Symbol 259 MovieClip
"rings5_btn"Symbol 351 MovieClip Frame 154Symbol 259 MovieClip
"rings6_btn"Symbol 351 MovieClip Frame 154Symbol 259 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"nada"Symbol 43 MovieClip Frame 1
"_play"Symbol 43 MovieClip Frame 6
"_stop"Symbol 43 MovieClip Frame 18
"nada"Symbol 46 MovieClip Frame 1
"_play"Symbol 46 MovieClip Frame 6
"_stop"Symbol 46 MovieClip Frame 18
"nada"Symbol 51 MovieClip Frame 1
"_play"Symbol 51 MovieClip Frame 6
"_stop"Symbol 51 MovieClip Frame 18
"nada"Symbol 52 MovieClip Frame 1
"_play"Symbol 52 MovieClip Frame 6
"_stop"Symbol 52 MovieClip Frame 18
"nada"Symbol 55 MovieClip Frame 1
"_play"Symbol 55 MovieClip Frame 6
"_stop"Symbol 55 MovieClip Frame 18
"nada"Symbol 58 MovieClip Frame 1
"_play"Symbol 58 MovieClip Frame 6
"_stop"Symbol 58 MovieClip Frame 18
"nada"Symbol 61 MovieClip Frame 1
"_play"Symbol 61 MovieClip Frame 6
"_stop"Symbol 61 MovieClip Frame 18
"nada"Symbol 72 MovieClip Frame 1
"_play"Symbol 72 MovieClip Frame 10
"_wada"Symbol 72 MovieClip Frame 22
"_stop"Symbol 72 MovieClip Frame 23
"_click"Symbol 72 MovieClip Frame 56
"nada"Symbol 73 MovieClip Frame 1
"_play"Symbol 73 MovieClip Frame 10
"_wada"Symbol 73 MovieClip Frame 22
"_stop"Symbol 73 MovieClip Frame 23
"_click"Symbol 73 MovieClip Frame 56
"_play"Symbol 80 MovieClip Frame 3
"_stop"Symbol 80 MovieClip Frame 16
"_start"Symbol 88 MovieClip Frame 2
"_stop"Symbol 88 MovieClip Frame 16
"_start"Symbol 94 MovieClip Frame 2
"_stop"Symbol 94 MovieClip Frame 16
"_start"Symbol 100 MovieClip Frame 2
"_stop"Symbol 100 MovieClip Frame 16
"_start"Symbol 106 MovieClip Frame 2
"_stop"Symbol 106 MovieClip Frame 16
"_start"Symbol 112 MovieClip Frame 2
"_stop"Symbol 112 MovieClip Frame 16
"_start"Symbol 118 MovieClip Frame 2
"_stop"Symbol 118 MovieClip Frame 16
"_start"Symbol 124 MovieClip Frame 2
"_stop"Symbol 124 MovieClip Frame 16
"_start"Symbol 130 MovieClip Frame 2
"_stop"Symbol 130 MovieClip Frame 16
"_start"Symbol 136 MovieClip Frame 2
"_stop"Symbol 136 MovieClip Frame 16
"_start"Symbol 142 MovieClip Frame 2
"_stop"Symbol 142 MovieClip Frame 16
"_start"Symbol 148 MovieClip Frame 2
"_stop"Symbol 148 MovieClip Frame 16
"_start"Symbol 154 MovieClip Frame 2
"_stop"Symbol 154 MovieClip Frame 16
"_start"Symbol 160 MovieClip Frame 2
"_stop"Symbol 160 MovieClip Frame 16
"_start"Symbol 166 MovieClip Frame 2
"_stop"Symbol 166 MovieClip Frame 16
"_start"Symbol 172 MovieClip Frame 2
"_stop"Symbol 172 MovieClip Frame 16
"_start"Symbol 178 MovieClip Frame 2
"_stop"Symbol 178 MovieClip Frame 16
"_start"Symbol 184 MovieClip Frame 2
"_stop"Symbol 184 MovieClip Frame 16
"_start"Symbol 190 MovieClip Frame 2
"_stop"Symbol 190 MovieClip Frame 16
"_start"Symbol 196 MovieClip Frame 2
"_stop"Symbol 196 MovieClip Frame 16
"_start"Symbol 202 MovieClip Frame 2
"_stop"Symbol 202 MovieClip Frame 16
"_start"Symbol 208 MovieClip Frame 2
"_stop"Symbol 208 MovieClip Frame 16
"_start"Symbol 214 MovieClip Frame 2
"_stop"Symbol 214 MovieClip Frame 16
"_start"Symbol 220 MovieClip Frame 2
"_stop"Symbol 220 MovieClip Frame 16
"_start"Symbol 226 MovieClip Frame 2
"_stop"Symbol 226 MovieClip Frame 16
"_start"Symbol 232 MovieClip Frame 2
"_stop"Symbol 232 MovieClip Frame 16
"_play"Symbol 240 MovieClip Frame 2
"_stop"Symbol 240 MovieClip Frame 11
"1"Symbol 254 MovieClip Frame 1
"2"Symbol 254 MovieClip Frame 115
"3"Symbol 254 MovieClip Frame 245
"4"Symbol 254 MovieClip Frame 360
"1"Symbol 277 MovieClip Frame 1
"2"Symbol 277 MovieClip Frame 115
"3"Symbol 277 MovieClip Frame 245
"4"Symbol 277 MovieClip Frame 360
"1"Symbol 290 MovieClip Frame 1
"2"Symbol 290 MovieClip Frame 115
"3"Symbol 290 MovieClip Frame 245
"1"Symbol 316 MovieClip Frame 1
"2"Symbol 316 MovieClip Frame 115
"3"Symbol 316 MovieClip Frame 245
"4"Symbol 316 MovieClip Frame 360
"1"Symbol 333 MovieClip Frame 1
"2"Symbol 333 MovieClip Frame 115
"3"Symbol 333 MovieClip Frame 245
"4"Symbol 333 MovieClip Frame 360
"1"Symbol 343 MovieClip Frame 1
"2"Symbol 343 MovieClip Frame 115
"3"Symbol 343 MovieClip Frame 245
"4"Symbol 343 MovieClip Frame 360
"about"Symbol 351 MovieClip Frame 1
"texture"Symbol 351 MovieClip Frame 21
"texture2"Symbol 351 MovieClip Frame 39
"sjadow"Symbol 351 MovieClip Frame 59
"shadow2"Symbol 351 MovieClip Frame 77
"coloring"Symbol 351 MovieClip Frame 93
"atmo"Symbol 351 MovieClip Frame 114
"city"Symbol 351 MovieClip Frame 134
"rings"Symbol 351 MovieClip Frame 154

Dynamic Text Variables

txtSymbol 4 EditableText"loaded"




http://swfchan.com/12/58923/info.shtml
Created: 17/4 -2019 00:05:43 Last modified: 17/4 -2019 00:05:43 Server time: 15/05 -2024 16:24:53