STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #59024 |
1 |
1 |
Loading |
I made this game coz I really like AD&D, Flash, Newgrounds, And computer games - combine them all together and you will have more games such as this one. My code is ok (I think) But my design and Art abilities sucks. If you have a better Skill in Graphics or design and want to help this game, Contact me and we will combine our skills into a great masterpiece. I think a good animator can do wonders to this lame silly game. The Game is a totally ready engine; I can add more levels and enemies at the speed of a dice roll :) Cheers. RobSuperSonic |
Hi. |
Shop and go adventuring |
Basic ADND Instructions |
Q: WTF is 1d20? A: 1d20 means a single throw on the 20 sides dice 1d6 means 1 throw on the 6 sides dice and so on. Q: WTF is THAC0? A: To Hit Armor Class 0 - The number you need on your 20 dice to hit a target with full plate armor, if target has Armor Class 6 and your THAC0 is 20, then you need to roll 14 or higher on the d20 (20-6). Q: how to use healing potions. A: click on them at any time. |
Instructions: |
Back to main manu |
Armor test |
Sorry You have an Armor |
Sword test |
Sorry You have a sword |
5gp 8gp 10gp |
5gp 10gp 15gp |
10gp |
Swords: Short Sword Long Sword Two Handed Armor: Padded Armor Scale Mail Chain Mail potion of healing |
Finish |
ADnD Simulator |
ADnD Simulator |
Armor |
Hit Points |
Dammge 1D |
1 |
10 |
GOLD |
00 |
1 |
THAC0 |
The legend of Kaza-hadin tells the story of a long forgotten treasure. Gems and diamonds, Swords of power and methril Armors lays at the Bottom of a dark cave, Ruled by an ancient Dragon. A Small and old path guide your way to the valley bellow. |
The legend |
Go to the vally below |
A bed looking goblin stand in your path. Give me all your gold and potions And I Will spear your life, har har har 1. Ok, Ok take it all 2. Come and take it, fool. |
00 |
1 |
10 |
1 |
Hit - Takes Dammge |
1 |
Your turn |
1 |
1 potion of healing |
GP |
Searching the Slain body of the goblin reviles: |
Treasure |
Look around |
The Cave Entrance |
A large rock blocks the way to what seem to look like a cave. The Rock is too heavy to move, but a closer examination reviles three buttons market by unknown runes. |
Watch out! |
Woooshhh. A sword fly's an inch from your head. Another goblin was hiding in the trees |
Attack!!! |
Sword |
The rock crumble into dust and a large bastard sword falls on the ground. The sword looks sharpen and strong with snake figure on handle made out of pure white silver. |
Use this sword (drop old) |
The Cave |
The rock slides to the side with a chilling sound, You hold your sword in your hands - waiting for terrible monsters and evil ghosts. |
Walk inside slowley |
The Stench of Death surrounds you. In the corner of your eye you can see a skeleton waving his Sword at you. Prepare to fight! |
Caves Gate Keeper |
I'm Ready |
Go deeper in the cave |
In the rebbles you find |
You see a large temple made out of stone, it seem to have a large metal lever on the side of the cube, Ending with a large red crystal shaped like a skull. A large metal door blocks the path to the North. |
The Cube |
1. Pull The lever 2. Try The doors 3. Search the room |
You Set of a trap An Arrow hit you for hp |
Arrow Trap |
Ouch |
4 |
The door start to open slowly |
Open Door |
ok |
Found: 1 Potion of healing |
Cool |
They are locked |
ok |
Nothing...... |
From the Door you can see a large study. A candle draws an evil shadow of a female HalfOrc The female speaks: "How dare you enter my study when I read porn? You ruined my fun and there for you will die - Arrrggg...." |
Arrrrggg your self. |
The Study |
The dead HalfOrc body stands at your feet, A door with fire like letters shows a Riddle curved inside the stone. |
Read |
Riddle |
Black I am and much admired, Men seek me until theyre tired; When they find me, break my head, And take me from my resting bed. |
Black I am and much admired, Men seek me until theyre tired; When they find me, break my head, And take me from my resting bed. |
à |
à |
Don't use capital letters |
No. |
Correct. You have finished level 1 of this quest, Vote high if you like to see more levels. Thanks for playing :) |
Correct. You have finished level 1 of this quest, Vote high if you like to see more levels. Thanks for playing :) |
You have Died! |
Thanks for playing. Better luck next time. |
Play Again ? |
death |
ActionScript [AS1/AS2]
Frame 1fscommand ("allowscale", "false"); markposition = getProperty(mark, _x);Frame 2ifFrameLoaded (54) { gotoAndStop (3); }Frame 3stop();Frame 4stop();Frame 5p_gp = random(20) + 30; p_ac = 9; p_tac = 19; p_hp = 10; p_wepon = "fist"; p_armor = "nothing"; stop();Frame 6stop();Frame 7stop(); _root.enemyface = 1; t_gp = random(10) + 1; t_ac = 7; t_tac = 20; t_hp = 6; t_wepon = "Short sword"; t_dammge = 6; p_armor = "nothing"; stop();Frame 8tellTarget ("fight") { play(); }; stop();Frame 9tellTarget ("potion of heaing") { nextFrame(); }; stop(); _root.enemyface = 2; t_ac = 5; t_tac = 17; t_hp = 10; t_wepon = "long Sword"; t_dammge = 8; p_armor = "nothing"; stop();Frame 11stop(); _root.enemyface = 2; t_gp = random(30) + 1; t_ac = 7; t_tac = 19; t_hp = 6; t_wepon = "Short sword"; t_dammge = 6; p_armor = "nothing"; stop();Frame 12tellTarget ("fight") { play(); }; stop();Frame 13_root.room = 0;Frame 15stop(); _root.enemyface = 3; t_gp = random(100) + 1; t_ac = 5; t_tac = 18; t_hp = 21; t_wepon = "Spear"; t_dammge = 10; p_armor = "nothing"; stop();Frame 16tellTarget ("fight") { play(); }; stop();Frame 17stop();Frame 18stop();Frame 28gotoAndStop (18);Frame 45gotoAndStop (63);Frame 52stop();Frame 63stop();Frame 82stop();Symbol 1 MovieClip Frame 1Set("/:loaded", _root.getBytesLoaded()); Set("/:total", _root.getBytesTotal()); if (Number(/:loaded) == Number(/:total)) { tellTarget ("_root") { nextFrame(); }; } else { Set("/:result", (Number(/:loaded) * 100) / /:total); Set("/:percentage", Math.ceil(/:result) + "%"); }Symbol 12 Buttonon (release) { getURL ("mailto:robot@theplaystation.org", "_self"); }Symbol 17 Buttonon (release) { gotoAndPlay (5); }Symbol 19 Buttonon (release) { gotoAndStop (4); }Symbol 27 MovieClip Frame 1count = 1;Symbol 27 MovieClip Frame 19if (3 < count) { gotoAndStop (35); }Symbol 27 MovieClip Frame 20count = count + 1; gotoAndPlay (2);Symbol 27 MovieClip Frame 35stop();Symbol 28 MovieClip Frame 1stop();Symbol 28 MovieClip Frame 10play();Symbol 28 MovieClip Frame 11if (_root.p_armor eq "nothing") { gotoAndPlay (20); }Symbol 28 MovieClip Frame 12stop();Symbol 28 MovieClip Frame 19gotoAndPlay (1);Symbol 28 MovieClip Frame 20_root.p_gp = _root.p_gp - _root.buyworth; _root.p_ac = _root.buy; _root.p_armor = "somthing"; gotoAndStop (1);Symbol 31 MovieClip Frame 1count = 1;Symbol 31 MovieClip Frame 19if (3 < count) { gotoAndStop (35); }Symbol 31 MovieClip Frame 20count = count + 1; gotoAndPlay (2);Symbol 31 MovieClip Frame 35stop();Symbol 32 MovieClip Frame 1stop();Symbol 32 MovieClip Frame 10play();Symbol 32 MovieClip Frame 11if (_root.p_wepon eq "fist") { gotoAndPlay (20); }Symbol 32 MovieClip Frame 12stop();Symbol 32 MovieClip Frame 19gotoAndPlay (1);Symbol 32 MovieClip Frame 20_root.p_wepon = _root.buy; _root.p_gp = _root.p_gp - _root.buyworth; _root.p_dammge = _root.buy_dammge; gotoAndStop (1);Symbol 39 Buttonon (release) { buy = "Short sword"; buy_dammge = 6; buyworth = 5; if (p_gp >= buyworth) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }Symbol 40 Buttonon (release) { buy = "Long sword"; buy_dammge = 8; buyworth = 8; if (p_gp >= 8) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }Symbol 41 Buttonon (release) { buy = "Two Handed"; buy_dammge = 10; buyworth = 10; if (p_gp >= buyworth) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }Symbol 42 Buttonon (release) { buy = 8; buyworth = 5; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }Symbol 43 Buttonon (release) { buy = 6; buyworth = 10; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }Symbol 44 Buttonon (release) { buy = 5; buyworth = 15; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }Symbol 45 Buttonon (release) { buyworth = 10; if (p_gp >= buyworth) { p_gp = p_gp - buyworth; tellTarget ("potion of heaing") { nextFrame(); }; } }Symbol 48 Buttonon (release) { nextFrame(); }Symbol 49 Buttonon (release) { gotoAndStop (18); }Symbol 70 Buttonon (release) { play(); }Symbol 72 MovieClip Frame 1stop();Symbol 72 MovieClip Frame 2healrnd = random(7) + 1; _root.p_hp = _root.p_hp + healrnd; if (10 < _root.p_hp) { _root.p_hp = 10; }Symbol 72 MovieClip Frame 3tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };Symbol 72 MovieClip Frame 15tellTarget ("../") { prevFrame(); };Symbol 73 MovieClip Frame 1stop();Symbol 73 MovieClip Frame 2healrnd = random(7) + 1; _root.p_hp = _root.p_hp + healrnd; if (10 < _root.p_hp) { _root.p_hp = 10; }Symbol 73 MovieClip Frame 3tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };Symbol 73 MovieClip Frame 15tellTarget ("../") { prevFrame(); };Symbol 74 MovieClip Frame 1stop();Symbol 74 MovieClip Frame 2stop(); _root.p_poh = 1;Symbol 74 MovieClip Frame 3p_poh = 2; stop();Symbol 74 MovieClip Frame 4p_poh = 3; stop();Symbol 74 MovieClip Frame 5p_poh = 4; stop();Symbol 80 Buttonon (release) { nextFrame(); }Symbol 85 Buttonon (release) { p_gp = 0; } on (release) { tellTarget ("potion of heaing") { gotoAndStop (1); }; gotoAndStop (10); }Symbol 86 Buttonon (release) { nextFrame(); }Symbol 99 MovieClip Frame 1stop();Symbol 99 MovieClip Frame 2stop();Symbol 99 MovieClip Frame 3stop();Symbol 99 MovieClip Frame 4stop();Symbol 99 MovieClip Frame 5stop();Symbol 99 MovieClip Frame 6stop();Symbol 99 MovieClip Frame 7stop();Symbol 99 MovieClip Frame 8stop();Symbol 99 MovieClip Frame 9stop();Symbol 99 MovieClip Frame 10stop();Symbol 99 MovieClip Frame 11prevFrame();Symbol 114 MovieClip Frame 1gotoAndStop(_root.enemyface);Symbol 114 MovieClip Frame 2stop();Symbol 114 MovieClip Frame 3stop();Symbol 123 Buttonon (release) { play(); }Symbol 126 Buttonon (release) { play(); }Symbol 128 MovieClip Frame 1_root.e_attackroll = random(19) + 1; tellTarget ("dice") { gotoAndPlay (1); };Symbol 128 MovieClip Frame 50tellTarget ("dice") { stop(); }; if ((_root.t_tac - _root.p_ac) < _root.e_attackroll) { gotoAndPlay (52); }Symbol 128 MovieClip Frame 51gotoAndStop (66);Symbol 128 MovieClip Frame 52hitrnd = random(_root.t_dammge) + 1; _root.p_hp = _root.p_hp - hitrnd; tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };Symbol 128 MovieClip Frame 64if (_root.p_hp < 1) { tellTarget (_root) { gotoAndPlay ("death"); }; }Symbol 128 MovieClip Frame 65gotoAndStop (66);Symbol 128 MovieClip Frame 66stop();Symbol 128 MovieClip Frame 67tellTarget ("dice") { gotoAndPlay (1); }; _root.attackroll = random(19) + 1; _root.e_attackroll = _root.attackroll; tellTarget ("dice") { play(); };Symbol 128 MovieClip Frame 115tellTarget ("dice") { stop(); }; if ((_root.p_tac - _root.t_ac) < _root.attackroll) { gotoAndPlay (120); }Symbol 128 MovieClip Frame 116gotoAndPlay (1);Symbol 128 MovieClip Frame 120hitrnd = random(_root.p_dammge) + 1; play(); _root.t_hp = _root.t_hp - hitrnd;Symbol 128 MovieClip Frame 154if (_root.t_hp < 1) { tellTarget ("../") { nextFrame(); }; }Symbol 128 MovieClip Frame 155gotoAndPlay (1);Symbol 137 Buttonon (release) { gotoAndPlay((random(3) + 1) + 1); }Symbol 148 Buttonon (release) { _root.t_hp = 5; _root.enemyface = 1; tellTarget ("../") { gotoAndStop ("goblin"); }; }Symbol 152 Buttonon (release) { _root.p_tac = _root.p_tac - 1; _root.p_dammge = 12; _root.p_wepon = "Silver Bastard"; tellTarget ("../") { nextFrame(); }; }Symbol 156 Buttonon (release) { tellTarget ("../") { nextFrame(); }; }Symbol 158 MovieClip Frame 1stop();Symbol 158 MovieClip Frame 2stop();Symbol 158 MovieClip Frame 3stop();Symbol 158 MovieClip Frame 4stop();Symbol 162 Buttonon (release) { tellTarget ("_root.potion of heaing") { nextFrame(); }; _root.p_gp = _root.p_gp + _root.t_gp; nextFrame(); }Symbol 169 Buttonon (release) { gotoAndStop(random(4) + 2); }Symbol 170 Buttonon (release) { gotoAndPlay (36); }Symbol 172 Buttonon (release) { if (_root.p_hp < 1) { tellTarget ("../") { gotoAndPlay ("death"); }; } gotoAndStop (1); }Symbol 180 Buttonon (release) { tellTarget ("_root.potion of heaing") { nextFrame(); }; gotoAndStop (1); }Symbol 182 Buttonon (release) { gotoAndStop (1); }Symbol 185 Buttonon (release) { _root.room = 1; tellTarget ("_root.potion of heaing") { nextFrame(); }; gotoAndStop (1); }Symbol 186 Buttonon (release) { _root.room = 1; tellTarget ("_root.potion of heaing") { nextFrame(); }; }Symbol 188 MovieClip Frame 1stop();Symbol 188 MovieClip Frame 2arrowd = random(4) + 1; _root.p_hp = _root.p_hp - arrowd; stop();Symbol 188 MovieClip Frame 3stop();Symbol 188 MovieClip Frame 4stop();Symbol 188 MovieClip Frame 5stop();Symbol 188 MovieClip Frame 6stop();Symbol 188 MovieClip Frame 36if (0 < _root.room) { gotoAndPlay (45); }Symbol 188 MovieClip Frame 37stop();Symbol 188 MovieClip Frame 38prevFrame();Symbol 188 MovieClip Frame 45play();Symbol 188 MovieClip Frame 67gotoAndStop (1);Symbol 203 Buttonon (release) { if (_root.answer eq "coal") { gotoAndStop (52); } play(); }Symbol 210 Buttonon (release) { gotoAndStop (3); }
Library Items
Symbol 1 MovieClip | Used by:Timeline | ||
Symbol 2 Font | Used by:3 4 8 18 20 21 23 25 26 29 30 34 35 36 37 56 58 60 62 63 64 65 66 67 71 75 76 78 81 83 108 109 110 111 115 118 121 127 129 130 131 132 134 139 147 149 151 153 155 157 159 161 163 164 165 166 168 171 174 175 176 178 179 181 184 187 189 190 192 193 204 206 207 209 211 212 | ||
Symbol 3 EditableText | Uses:2 | Used by:5 | |
Symbol 4 EditableText | Uses:2 | Used by:5 | |
Symbol 5 MovieClip | Uses:3 4 | Used by:Timeline | |
Symbol 6 Font | Used by:7 9 22 46 51 52 79 117 133 138 146 150 154 160 167 173 177 183 191 194 196 197 198 205 206 207 208 | ||
Symbol 7 Text | Uses:6 | Used by:Timeline | |
Symbol 8 Text | Uses:2 | Used by:Timeline | |
Symbol 9 Text | Uses:6 | Used by:Timeline | |
Symbol 10 Graphic | Used by:12 | ||
Symbol 11 Graphic | Used by:12 | ||
Symbol 12 Button | Uses:10 11 | Used by:Timeline | |
Symbol 13 Graphic | Used by:14 | ||
Symbol 14 MovieClip | Uses:13 | Used by:Timeline | |
Symbol 15 Graphic | Used by:17 19 39 40 41 42 43 44 45 49 80 85 86 148 152 156 162 169 170 172 180 182 185 186 210 | ||
Symbol 16 Graphic | Used by:17 19 39 40 41 42 43 44 45 49 80 85 86 148 152 156 162 169 170 172 180 182 185 186 210 | ||
Symbol 17 Button | Uses:15 16 | Used by:Timeline | |
Symbol 18 Text | Uses:2 | Used by:Timeline | |
Symbol 19 Button | Uses:15 16 | Used by:Timeline | |
Symbol 20 Text | Uses:2 | Used by:Timeline | |
Symbol 21 Text | Uses:2 | Used by:Timeline | |
Symbol 22 Text | Uses:6 | Used by:Timeline | |
Symbol 23 Text | Uses:2 | Used by:Timeline | |
Symbol 24 Graphic | Used by:28 32 | ||
Symbol 25 Text | Uses:2 | Used by:28 | |
Symbol 26 EditableText | Uses:2 | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:28 | |
Symbol 28 MovieClip | Uses:24 25 27 | Used by:Timeline | |
Symbol 29 EditableText | Uses:2 | Used by:32 | |
Symbol 30 EditableText | Uses:2 | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:32 | |
Symbol 32 MovieClip | Uses:24 29 31 | Used by:Timeline | |
Symbol 33 Graphic | Used by:Timeline | ||
Symbol 34 Text | Uses:2 | Used by:Timeline | |
Symbol 35 Text | Uses:2 | Used by:Timeline | |
Symbol 36 Text | Uses:2 | Used by:Timeline | |
Symbol 37 Text | Uses:2 | Used by:Timeline | |
Symbol 38 Graphic | Used by:Timeline | ||
Symbol 39 Button | Uses:15 16 | Used by:Timeline | |
Symbol 40 Button | Uses:15 16 | Used by:Timeline | |
Symbol 41 Button | Uses:15 16 | Used by:Timeline | |
Symbol 42 Button | Uses:15 16 | Used by:Timeline | |
Symbol 43 Button | Uses:15 16 | Used by:Timeline | |
Symbol 44 Button | Uses:15 16 | Used by:Timeline | |
Symbol 45 Button | Uses:15 16 | Used by:Timeline | |
Symbol 46 Text | Uses:6 | Used by:48 | |
Symbol 47 Graphic | Used by:48 | ||
Symbol 48 Button | Uses:46 47 | Used by:Timeline | |
Symbol 49 Button | Uses:15 16 | Used by:Timeline | |
Symbol 50 Graphic | Used by:Timeline | ||
Symbol 51 Text | Uses:6 | Used by:Timeline | |
Symbol 52 Text | Uses:6 | Used by:Timeline | |
Symbol 53 Graphic | Used by:Timeline | ||
Symbol 54 Graphic | Used by:55 | ||
Symbol 55 MovieClip | Uses:54 | Used by:128 Timeline | |
Symbol 56 Text | Uses:2 | Used by:128 Timeline | |
Symbol 57 Graphic | Used by:128 Timeline | ||
Symbol 58 Text | Uses:2 | Used by:128 Timeline | |
Symbol 59 Graphic | Used by:128 Timeline | ||
Symbol 60 Text | Uses:2 | Used by:128 Timeline | |
Symbol 61 Graphic | Used by:Timeline | ||
Symbol 62 EditableText | Uses:2 | Used by:Timeline | |
Symbol 63 EditableText | Uses:2 | Used by:Timeline | |
Symbol 64 EditableText | Uses:2 | Used by:Timeline | |
Symbol 65 EditableText | Uses:2 | Used by:Timeline | |
Symbol 66 EditableText | Uses:2 | Used by:Timeline | |
Symbol 67 Text | Uses:2 | Used by:Timeline | |
Symbol 68 Graphic | Used by:72 73 | ||
Symbol 69 Graphic | Used by:70 | ||
Symbol 70 Button | Uses:69 | Used by:72 73 | |
Symbol 71 EditableText | Uses:2 | Used by:72 73 | |
Symbol 72 MovieClip | Uses:68 70 71 | Used by:74 | |
Symbol 73 MovieClip | Uses:68 70 71 | Used by:74 | |
Symbol 74 MovieClip | Uses:72 73 | Used by:Timeline | |
Symbol 75 EditableText | Uses:2 | Used by:Timeline | |
Symbol 76 Text | Uses:2 | Used by:128 Timeline | |
Symbol 77 Graphic | Used by:Timeline | ||
Symbol 78 Text | Uses:2 | Used by:Timeline | |
Symbol 79 Text | Uses:6 | Used by:Timeline | |
Symbol 80 Button | Uses:15 16 | Used by:188 Timeline | |
Symbol 81 Text | Uses:2 | Used by:Timeline | |
Symbol 82 Graphic | Used by:Timeline | ||
Symbol 83 Text | Uses:2 | Used by:Timeline | |
Symbol 84 Graphic | Used by:114 Timeline | ||
Symbol 85 Button | Uses:15 16 | Used by:Timeline | |
Symbol 86 Button | Uses:15 16 | Used by:Timeline | |
Symbol 87 Graphic | Used by:99 | ||
Symbol 88 Graphic | Used by:99 | ||
Symbol 89 Graphic | Used by:99 | ||
Symbol 90 Graphic | Used by:99 | ||
Symbol 91 Graphic | Used by:99 | ||
Symbol 92 Graphic | Used by:99 | ||
Symbol 93 Graphic | Used by:99 | ||
Symbol 94 Graphic | Used by:99 | ||
Symbol 95 Graphic | Used by:96 | ||
Symbol 96 MovieClip | Uses:95 | Used by:99 | |
Symbol 97 Graphic | Used by:98 | ||
Symbol 98 MovieClip | Uses:97 | Used by:99 | |
Symbol 99 MovieClip | Uses:87 88 89 90 91 92 93 94 96 98 | Used by:Timeline | |
Symbol 100 Graphic | Used by:107 | ||
Symbol 101 Graphic | Used by:107 | ||
Symbol 102 Bitmap | Used by:103 | ||
Symbol 103 Graphic | Uses:102 | Used by:107 | |
Symbol 104 Graphic | Used by:107 | ||
Symbol 105 Font | Used by:106 | ||
Symbol 106 EditableText | Uses:105 | Used by:107 | |
Symbol 107 MovieClip | Uses:100 101 103 104 106 | Used by:128 | |
Symbol 108 EditableText | Uses:2 | Used by:128 | |
Symbol 109 EditableText | Uses:2 | Used by:128 | |
Symbol 110 EditableText | Uses:2 | Used by:128 | |
Symbol 111 EditableText | Uses:2 | Used by:128 | |
Symbol 112 Graphic | Used by:114 | ||
Symbol 113 Graphic | Used by:114 | ||
Symbol 114 MovieClip | Uses:84 112 113 | Used by:128 | |
Symbol 115 EditableText | Uses:2 | Used by:128 | |
Symbol 116 Sound | Used by:128 | ||
Symbol 117 Text | Uses:6 | Used by:128 | |
Symbol 118 EditableText | Uses:2 | Used by:128 | |
Symbol 119 Sound | Used by:128 | ||
Symbol 120 Sound | Used by:128 | ||
Symbol 121 Text | Uses:2 | Used by:123 | |
Symbol 122 Graphic | Used by:123 | ||
Symbol 123 Button | Uses:121 122 | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:128 | |
Symbol 125 Graphic | Used by:126 | ||
Symbol 126 Button | Uses:125 | Used by:128 | |
Symbol 127 EditableText | Uses:2 | Used by:128 | |
Symbol 128 MovieClip | Uses:107 55 56 57 58 59 60 108 109 110 111 114 115 76 116 117 118 119 120 124 126 127 | Used by:Timeline | |
Symbol 129 Text | Uses:2 | Used by:Timeline | |
Symbol 130 Text | Uses:2 | Used by:Timeline | |
Symbol 131 Text | Uses:2 | Used by:Timeline | |
Symbol 132 EditableText | Uses:2 | Used by:Timeline | |
Symbol 133 Text | Uses:6 | Used by:188 Timeline | |
Symbol 134 Text | Uses:2 | Used by:Timeline | |
Symbol 135 Graphic | Used by:137 | ||
Symbol 136 Graphic | Used by:137 | ||
Symbol 137 Button | Uses:135 136 | Used by:158 | |
Symbol 138 Text | Uses:6 | Used by:158 | |
Symbol 139 Text | Uses:2 | Used by:158 | |
Symbol 140 Graphic | Used by:141 | ||
Symbol 141 MovieClip | Uses:140 | Used by:158 | |
Symbol 142 Graphic | Used by:143 | ||
Symbol 143 MovieClip | Uses:142 | Used by:158 | |
Symbol 144 Graphic | Used by:145 | ||
Symbol 145 MovieClip | Uses:144 | Used by:158 | |
Symbol 146 Text | Uses:6 | Used by:158 | |
Symbol 147 Text | Uses:2 | Used by:158 | |
Symbol 148 Button | Uses:15 16 | Used by:158 | |
Symbol 149 Text | Uses:2 | Used by:158 | |
Symbol 150 Text | Uses:6 | Used by:158 | |
Symbol 151 Text | Uses:2 | Used by:158 | |
Symbol 152 Button | Uses:15 16 | Used by:158 | |
Symbol 153 Text | Uses:2 | Used by:158 | |
Symbol 154 Text | Uses:6 | Used by:158 | |
Symbol 155 Text | Uses:2 | Used by:158 | |
Symbol 156 Button | Uses:15 16 | Used by:158 188 | |
Symbol 157 Text | Uses:2 | Used by:158 | |
Symbol 158 MovieClip | Uses:137 138 139 141 143 145 146 147 148 149 150 151 152 153 154 155 156 157 | Used by:Timeline | |
Symbol 159 Text | Uses:2 | Used by:Timeline | |
Symbol 160 Text | Uses:6 | Used by:Timeline | |
Symbol 161 Text | Uses:2 | Used by:Timeline | |
Symbol 162 Button | Uses:15 16 | Used by:Timeline | |
Symbol 163 EditableText | Uses:2 | Used by:Timeline | |
Symbol 164 Text | Uses:2 | Used by:Timeline | |
Symbol 165 Text | Uses:2 | Used by:Timeline | |
Symbol 166 Text | Uses:2 | Used by:188 | |
Symbol 167 Text | Uses:6 | Used by:188 | |
Symbol 168 Text | Uses:2 | Used by:188 | |
Symbol 169 Button | Uses:15 16 | Used by:188 | |
Symbol 170 Button | Uses:15 16 | Used by:188 | |
Symbol 171 Text | Uses:2 | Used by:188 | |
Symbol 172 Button | Uses:15 16 | Used by:188 | |
Symbol 173 Text | Uses:6 | Used by:188 | |
Symbol 174 Text | Uses:2 | Used by:188 | |
Symbol 175 EditableText | Uses:2 | Used by:188 | |
Symbol 176 Text | Uses:2 | Used by:188 | |
Symbol 177 Text | Uses:6 | Used by:188 | |
Symbol 178 Text | Uses:2 | Used by:188 | |
Symbol 179 Text | Uses:2 | Used by:188 | |
Symbol 180 Button | Uses:15 16 | Used by:188 | |
Symbol 181 Text | Uses:2 | Used by:188 | |
Symbol 182 Button | Uses:15 16 | Used by:188 | |
Symbol 183 Text | Uses:6 | Used by:188 | |
Symbol 184 Text | Uses:2 | Used by:188 | |
Symbol 185 Button | Uses:15 16 | Used by:188 | |
Symbol 186 Button | Uses:15 16 | Used by:188 | |
Symbol 187 Text | Uses:2 | Used by:188 | |
Symbol 188 MovieClip | Uses:166 167 168 169 80 170 171 172 173 174 175 176 156 177 178 179 180 133 181 182 183 184 185 186 187 | Used by:Timeline | |
Symbol 189 Text | Uses:2 | Used by:Timeline | |
Symbol 190 Text | Uses:2 | Used by:Timeline | |
Symbol 191 Text | Uses:6 | Used by:Timeline | |
Symbol 192 Text | Uses:2 | Used by:Timeline | |
Symbol 193 Text | Uses:2 | Used by:Timeline | |
Symbol 194 Text | Uses:6 | Used by:Timeline | |
Symbol 195 Graphic | Used by:Timeline | ||
Symbol 196 Text | Uses:6 | Used by:Timeline | |
Symbol 197 Text | Uses:6 | Used by:Timeline | |
Symbol 198 EditableText | Uses:6 | Used by:Timeline | |
Symbol 199 Font | Used by:200 202 | ||
Symbol 200 Text | Uses:199 | Used by:203 | |
Symbol 201 Graphic | Used by:203 | ||
Symbol 202 EditableText | Uses:199 | Used by:203 | |
Symbol 203 Button | Uses:200 201 202 | Used by:Timeline | |
Symbol 204 Text | Uses:2 | Used by:Timeline | |
Symbol 205 Text | Uses:6 | Used by:Timeline | |
Symbol 206 Text | Uses:6 2 | Used by:Timeline | |
Symbol 207 Text | Uses:6 2 | Used by:Timeline | |
Symbol 208 EditableText | Uses:6 | Used by:Timeline | |
Symbol 209 Text | Uses:2 | Used by:Timeline | |
Symbol 210 Button | Uses:15 16 | Used by:Timeline | |
Symbol 211 Text | Uses:2 | Used by:Timeline | |
Symbol 212 EditableText | Uses:2 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 1 MovieClip |
"mark" | Frame 1 | Symbol 5 MovieClip |
"armortest" | Frame 5 | Symbol 28 MovieClip |
"swordtest" | Frame 5 | Symbol 32 MovieClip |
"potion of heaing" | Frame 5 | Symbol 74 MovieClip |
"p_blood" | Frame 7 | Symbol 99 MovieClip |
"fight" | Frame 8 | Symbol 128 MovieClip |
"fight" | Frame 12 | Symbol 128 MovieClip |
"fight" | Frame 16 | Symbol 128 MovieClip |
"dice" | Symbol 128 MovieClip Frame 1 | Symbol 107 MovieClip |
Labels
"goblin" | Frame 8 |
"enemy2" | Frame 9 |
"level2" | Frame 10 |
"cube" | Frame 14 |
"riddel" | Frame 18 |
"death" | Frame 45 |
"finish" | Frame 52 |
"stop" | Symbol 27 MovieClip Frame 35 |
"ok" | Symbol 28 MovieClip Frame 20 |
"stop" | Symbol 31 MovieClip Frame 35 |
"ok" | Symbol 32 MovieClip Frame 20 |
"enemy hit" | Symbol 128 MovieClip Frame 52 |
"player tune" | Symbol 128 MovieClip Frame 66 |
"player hit" | Symbol 128 MovieClip Frame 120 |
"locked" | Symbol 188 MovieClip Frame 25 |
"room" | Symbol 188 MovieClip Frame 36 |
"nothing" | Symbol 188 MovieClip Frame 45 |
Dynamic Text Variables
/:percentage | Symbol 3 EditableText | "1" |
/:percentage | Symbol 4 EditableText | "1" |
TextField4 | Symbol 26 EditableText | "Sorry You have an Armor" |
TextField3 | Symbol 29 EditableText | "Sword test" |
TextField4 | Symbol 30 EditableText | "Sorry You have a sword" |
p_wepon | Symbol 62 EditableText | "" |
p_dammge | Symbol 63 EditableText | "1 " |
p_hp | Symbol 64 EditableText | "10 " |
p_ac | Symbol 65 EditableText | "" |
p_gp | Symbol 66 EditableText | "" |
healrnd | Symbol 71 EditableText | "00" |
p_tac | Symbol 75 EditableText | "1 " |
_root.e_attackroll | Symbol 106 EditableText | "00" |
_root.t_wepon | Symbol 108 EditableText | "" |
_root.t_dammge | Symbol 109 EditableText | "1 " |
_root.t_hp | Symbol 110 EditableText | "10 " |
_root.t_ac | Symbol 111 EditableText | "" |
_root.t_tac | Symbol 115 EditableText | "1 " |
hitrnd | Symbol 118 EditableText | "1 " |
hitrnd | Symbol 127 EditableText | "1 " |
t_gp | Symbol 132 EditableText | "" |
t_gp | Symbol 163 EditableText | "" |
arrowd | Symbol 175 EditableText | "4" |
answer | Symbol 198 EditableText | "" |
TextField18 | Symbol 202 EditableText | "Ã" |
TextField11 | Symbol 208 EditableText | "You have Died!" |
TextField11 | Symbol 212 EditableText | "death" |
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