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The AD&D Simulator.swf

This is the info page for
Flash #59024

(Click the ID number above for more basic data on this flash file.)


Text
1

1

Loading

I made this game coz I really like AD&D, Flash, Newgrounds,
And computer games - combine them all together and you will
have more games such as this one.
My code is ok (I think) But my design and Art abilities sucks.
If you have a better Skill in Graphics or design and want
to help this game, Contact me and we will combine our
skills into a great masterpiece.
I think a good animator can do wonders to this lame silly game.
The Game is a totally ready engine; I can add more levels
and enemies at the speed of a dice roll :)
Cheers.
RobSuperSonic

Hi.

Shop and go adventuring

Basic ADND Instructions

Q: WTF is 1d20?
A: 1d20 means a single throw on the 20 sides dice 1d6
means 1 throw on the 6 sides dice and so on.
Q: WTF is THAC0?
A: To Hit Armor Class 0 - The number you need on your 20 dice to
hit a target with full plate armor,
if target has Armor Class 6 and your THAC0 is 20,
then you need to roll 14 or higher on the d20 (20-6).
Q: how to use healing potions.
A: click on them at any time.

Instructions:

Back to main manu

Armor test

Sorry You have an Armor

Sword test

Sorry You have a sword

5gp
8gp
10gp

5gp
10gp
15gp

10gp

Swords:
Short Sword
Long Sword
Two Handed
Armor:
Padded Armor
Scale Mail
Chain Mail
potion of healing

Finish

ADnD Simulator

ADnD Simulator

Armor

Hit Points

Dammge  1D

1

10

GOLD

00

1

THAC0

The legend of Kaza-hadin tells the story
of a long forgotten treasure.
Gems and diamonds, Swords of power
and methril Armors lays at the Bottom of
a dark cave, Ruled by an ancient Dragon.
A Small and old path guide your
way to the valley bellow.

The legend

Go to the vally below

A bed looking goblin stand in your path.
Give me all your gold and potions And I
Will spear your life, har har har
1. Ok, Ok take it all
2. Come and take it, fool.

00

1

10

1

Hit - Takes        Dammge

1

Your turn

1

1     potion of healing

GP

Searching the Slain body
of the goblin reviles:

Treasure

Look around

The Cave Entrance

A large rock blocks the way to what seem
to look like a cave.
The Rock is too heavy to move,
but a closer examination reviles three
buttons market by unknown runes.

Watch out!

Woooshhh.
A sword fly's an inch from your head.
Another goblin was hiding in the trees

Attack!!!

Sword

The rock crumble into dust and a large
bastard sword falls on the ground.
The sword looks sharpen and strong
with snake figure on handle made
out of pure white silver.

Use this sword (drop old)

The Cave

The rock slides to the side with a chilling
sound, You hold your sword in your
hands - waiting for terrible monsters
and evil ghosts.

Walk inside slowley

The Stench of Death surrounds you.
In the corner of your eye you can
see a skeleton waving his Sword at you.
Prepare to fight!

Caves Gate Keeper

I'm Ready

Go deeper in the cave

In the rebbles you find

You see a large temple made out of stone,
it seem to have a large metal lever on the
side of the cube, Ending with a large
red crystal shaped like a skull.
A large metal door blocks the path to the
North.

The Cube

1. Pull The lever
2. Try The doors
3. Search the room

You Set of a trap
An Arrow hit you for
hp

Arrow Trap

Ouch

4

The door start to open slowly

Open Door

ok

Found:
1 Potion of healing

Cool

They are locked

ok

Nothing......

From the Door you can see a large study.
A candle draws an evil shadow of a
female HalfOrc
The female speaks:
"How dare you enter my study when
I read porn?   You ruined my fun
and there for you will die - Arrrggg...."

Arrrrggg your self.

The Study

The dead HalfOrc body stands at your feet,
A door with fire like letters shows a
Riddle curved inside the stone.

Read

Riddle

Black I am and much admired,
Men seek me until theyre tired;
When they find me, break my head,
And take me from my resting bed.

Black I am and much admired,
Men seek me until theyre tired;
When they find me, break my head,
And take me from my resting bed.

Ã

Ã

Don't use capital letters

No.

Correct.
You have finished level 1 of this quest,
Vote high if you like to see
more levels.
Thanks for playing :)

Correct.
You have finished level 1 of this quest,
Vote high if you like to see
more levels.
Thanks for playing :)

You have Died!

Thanks for playing.
Better luck next time.

Play Again ?

death

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", "false"); markposition = getProperty(mark, _x);
Frame 2
ifFrameLoaded (54) { gotoAndStop (3); }
Frame 3
stop();
Frame 4
stop();
Frame 5
p_gp = random(20) + 30; p_ac = 9; p_tac = 19; p_hp = 10; p_wepon = "fist"; p_armor = "nothing"; stop();
Frame 6
stop();
Frame 7
stop(); _root.enemyface = 1; t_gp = random(10) + 1; t_ac = 7; t_tac = 20; t_hp = 6; t_wepon = "Short sword"; t_dammge = 6; p_armor = "nothing"; stop();
Frame 8
tellTarget ("fight") { play(); }; stop();
Frame 9
tellTarget ("potion of heaing") { nextFrame(); }; stop(); _root.enemyface = 2; t_ac = 5; t_tac = 17; t_hp = 10; t_wepon = "long Sword"; t_dammge = 8; p_armor = "nothing"; stop();
Frame 11
stop(); _root.enemyface = 2; t_gp = random(30) + 1; t_ac = 7; t_tac = 19; t_hp = 6; t_wepon = "Short sword"; t_dammge = 6; p_armor = "nothing"; stop();
Frame 12
tellTarget ("fight") { play(); }; stop();
Frame 13
_root.room = 0;
Frame 15
stop(); _root.enemyface = 3; t_gp = random(100) + 1; t_ac = 5; t_tac = 18; t_hp = 21; t_wepon = "Spear"; t_dammge = 10; p_armor = "nothing"; stop();
Frame 16
tellTarget ("fight") { play(); }; stop();
Frame 17
stop();
Frame 18
stop();
Frame 28
gotoAndStop (18);
Frame 45
gotoAndStop (63);
Frame 52
stop();
Frame 63
stop();
Frame 82
stop();
Symbol 1 MovieClip Frame 1
Set("/:loaded", _root.getBytesLoaded()); Set("/:total", _root.getBytesTotal()); if (Number(/:loaded) == Number(/:total)) { tellTarget ("_root") { nextFrame(); }; } else { Set("/:result", (Number(/:loaded) * 100) / /:total); Set("/:percentage", Math.ceil(/:result) + "%"); }
Symbol 12 Button
on (release) { getURL ("mailto:robot@theplaystation.org", "_self"); }
Symbol 17 Button
on (release) { gotoAndPlay (5); }
Symbol 19 Button
on (release) { gotoAndStop (4); }
Symbol 27 MovieClip Frame 1
count = 1;
Symbol 27 MovieClip Frame 19
if (3 < count) { gotoAndStop (35); }
Symbol 27 MovieClip Frame 20
count = count + 1; gotoAndPlay (2);
Symbol 27 MovieClip Frame 35
stop();
Symbol 28 MovieClip Frame 1
stop();
Symbol 28 MovieClip Frame 10
play();
Symbol 28 MovieClip Frame 11
if (_root.p_armor eq "nothing") { gotoAndPlay (20); }
Symbol 28 MovieClip Frame 12
stop();
Symbol 28 MovieClip Frame 19
gotoAndPlay (1);
Symbol 28 MovieClip Frame 20
_root.p_gp = _root.p_gp - _root.buyworth; _root.p_ac = _root.buy; _root.p_armor = "somthing"; gotoAndStop (1);
Symbol 31 MovieClip Frame 1
count = 1;
Symbol 31 MovieClip Frame 19
if (3 < count) { gotoAndStop (35); }
Symbol 31 MovieClip Frame 20
count = count + 1; gotoAndPlay (2);
Symbol 31 MovieClip Frame 35
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 10
play();
Symbol 32 MovieClip Frame 11
if (_root.p_wepon eq "fist") { gotoAndPlay (20); }
Symbol 32 MovieClip Frame 12
stop();
Symbol 32 MovieClip Frame 19
gotoAndPlay (1);
Symbol 32 MovieClip Frame 20
_root.p_wepon = _root.buy; _root.p_gp = _root.p_gp - _root.buyworth; _root.p_dammge = _root.buy_dammge; gotoAndStop (1);
Symbol 39 Button
on (release) { buy = "Short sword"; buy_dammge = 6; buyworth = 5; if (p_gp >= buyworth) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }
Symbol 40 Button
on (release) { buy = "Long sword"; buy_dammge = 8; buyworth = 8; if (p_gp >= 8) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }
Symbol 41 Button
on (release) { buy = "Two Handed"; buy_dammge = 10; buyworth = 10; if (p_gp >= buyworth) { tellTarget ("swordtest") { gotoAndPlay (10); }; } }
Symbol 42 Button
on (release) { buy = 8; buyworth = 5; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }
Symbol 43 Button
on (release) { buy = 6; buyworth = 10; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }
Symbol 44 Button
on (release) { buy = 5; buyworth = 15; if (p_gp >= buyworth) { tellTarget ("armortest") { gotoAndPlay (10); }; } }
Symbol 45 Button
on (release) { buyworth = 10; if (p_gp >= buyworth) { p_gp = p_gp - buyworth; tellTarget ("potion of heaing") { nextFrame(); }; } }
Symbol 48 Button
on (release) { nextFrame(); }
Symbol 49 Button
on (release) { gotoAndStop (18); }
Symbol 70 Button
on (release) { play(); }
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
healrnd = random(7) + 1; _root.p_hp = _root.p_hp + healrnd; if (10 < _root.p_hp) { _root.p_hp = 10; }
Symbol 72 MovieClip Frame 3
tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };
Symbol 72 MovieClip Frame 15
tellTarget ("../") { prevFrame(); };
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
healrnd = random(7) + 1; _root.p_hp = _root.p_hp + healrnd; if (10 < _root.p_hp) { _root.p_hp = 10; }
Symbol 73 MovieClip Frame 3
tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };
Symbol 73 MovieClip Frame 15
tellTarget ("../") { prevFrame(); };
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
stop(); _root.p_poh = 1;
Symbol 74 MovieClip Frame 3
p_poh = 2; stop();
Symbol 74 MovieClip Frame 4
p_poh = 3; stop();
Symbol 74 MovieClip Frame 5
p_poh = 4; stop();
Symbol 80 Button
on (release) { nextFrame(); }
Symbol 85 Button
on (release) { p_gp = 0; } on (release) { tellTarget ("potion of heaing") { gotoAndStop (1); }; gotoAndStop (10); }
Symbol 86 Button
on (release) { nextFrame(); }
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 2
stop();
Symbol 99 MovieClip Frame 3
stop();
Symbol 99 MovieClip Frame 4
stop();
Symbol 99 MovieClip Frame 5
stop();
Symbol 99 MovieClip Frame 6
stop();
Symbol 99 MovieClip Frame 7
stop();
Symbol 99 MovieClip Frame 8
stop();
Symbol 99 MovieClip Frame 9
stop();
Symbol 99 MovieClip Frame 10
stop();
Symbol 99 MovieClip Frame 11
prevFrame();
Symbol 114 MovieClip Frame 1
gotoAndStop(_root.enemyface);
Symbol 114 MovieClip Frame 2
stop();
Symbol 114 MovieClip Frame 3
stop();
Symbol 123 Button
on (release) { play(); }
Symbol 126 Button
on (release) { play(); }
Symbol 128 MovieClip Frame 1
_root.e_attackroll = random(19) + 1; tellTarget ("dice") { gotoAndPlay (1); };
Symbol 128 MovieClip Frame 50
tellTarget ("dice") { stop(); }; if ((_root.t_tac - _root.p_ac) < _root.e_attackroll) { gotoAndPlay (52); }
Symbol 128 MovieClip Frame 51
gotoAndStop (66);
Symbol 128 MovieClip Frame 52
hitrnd = random(_root.t_dammge) + 1; _root.p_hp = _root.p_hp - hitrnd; tellTarget ("_root.p_blood") { gotoAndStop(11 - _root.p_hp); };
Symbol 128 MovieClip Frame 64
if (_root.p_hp < 1) { tellTarget (_root) { gotoAndPlay ("death"); }; }
Symbol 128 MovieClip Frame 65
gotoAndStop (66);
Symbol 128 MovieClip Frame 66
stop();
Symbol 128 MovieClip Frame 67
tellTarget ("dice") { gotoAndPlay (1); }; _root.attackroll = random(19) + 1; _root.e_attackroll = _root.attackroll; tellTarget ("dice") { play(); };
Symbol 128 MovieClip Frame 115
tellTarget ("dice") { stop(); }; if ((_root.p_tac - _root.t_ac) < _root.attackroll) { gotoAndPlay (120); }
Symbol 128 MovieClip Frame 116
gotoAndPlay (1);
Symbol 128 MovieClip Frame 120
hitrnd = random(_root.p_dammge) + 1; play(); _root.t_hp = _root.t_hp - hitrnd;
Symbol 128 MovieClip Frame 154
if (_root.t_hp < 1) { tellTarget ("../") { nextFrame(); }; }
Symbol 128 MovieClip Frame 155
gotoAndPlay (1);
Symbol 137 Button
on (release) { gotoAndPlay((random(3) + 1) + 1); }
Symbol 148 Button
on (release) { _root.t_hp = 5; _root.enemyface = 1; tellTarget ("../") { gotoAndStop ("goblin"); }; }
Symbol 152 Button
on (release) { _root.p_tac = _root.p_tac - 1; _root.p_dammge = 12; _root.p_wepon = "Silver Bastard"; tellTarget ("../") { nextFrame(); }; }
Symbol 156 Button
on (release) { tellTarget ("../") { nextFrame(); }; }
Symbol 158 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 2
stop();
Symbol 158 MovieClip Frame 3
stop();
Symbol 158 MovieClip Frame 4
stop();
Symbol 162 Button
on (release) { tellTarget ("_root.potion of heaing") { nextFrame(); }; _root.p_gp = _root.p_gp + _root.t_gp; nextFrame(); }
Symbol 169 Button
on (release) { gotoAndStop(random(4) + 2); }
Symbol 170 Button
on (release) { gotoAndPlay (36); }
Symbol 172 Button
on (release) { if (_root.p_hp < 1) { tellTarget ("../") { gotoAndPlay ("death"); }; } gotoAndStop (1); }
Symbol 180 Button
on (release) { tellTarget ("_root.potion of heaing") { nextFrame(); }; gotoAndStop (1); }
Symbol 182 Button
on (release) { gotoAndStop (1); }
Symbol 185 Button
on (release) { _root.room = 1; tellTarget ("_root.potion of heaing") { nextFrame(); }; gotoAndStop (1); }
Symbol 186 Button
on (release) { _root.room = 1; tellTarget ("_root.potion of heaing") { nextFrame(); }; }
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 2
arrowd = random(4) + 1; _root.p_hp = _root.p_hp - arrowd; stop();
Symbol 188 MovieClip Frame 3
stop();
Symbol 188 MovieClip Frame 4
stop();
Symbol 188 MovieClip Frame 5
stop();
Symbol 188 MovieClip Frame 6
stop();
Symbol 188 MovieClip Frame 36
if (0 < _root.room) { gotoAndPlay (45); }
Symbol 188 MovieClip Frame 37
stop();
Symbol 188 MovieClip Frame 38
prevFrame();
Symbol 188 MovieClip Frame 45
play();
Symbol 188 MovieClip Frame 67
gotoAndStop (1);
Symbol 203 Button
on (release) { if (_root.answer eq "coal") { gotoAndStop (52); } play(); }
Symbol 210 Button
on (release) { gotoAndStop (3); }

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Instance Names

"loader"Frame 1Symbol 1 MovieClip
"mark"Frame 1Symbol 5 MovieClip
"armortest"Frame 5Symbol 28 MovieClip
"swordtest"Frame 5Symbol 32 MovieClip
"potion of heaing"Frame 5Symbol 74 MovieClip
"p_blood"Frame 7Symbol 99 MovieClip
"fight"Frame 8Symbol 128 MovieClip
"fight"Frame 12Symbol 128 MovieClip
"fight"Frame 16Symbol 128 MovieClip
"dice"Symbol 128 MovieClip Frame 1Symbol 107 MovieClip

Labels

"goblin"Frame 8
"enemy2"Frame 9
"level2"Frame 10
"cube"Frame 14
"riddel"Frame 18
"death"Frame 45
"finish"Frame 52
"stop"Symbol 27 MovieClip Frame 35
"ok"Symbol 28 MovieClip Frame 20
"stop"Symbol 31 MovieClip Frame 35
"ok"Symbol 32 MovieClip Frame 20
"enemy hit"Symbol 128 MovieClip Frame 52
"player tune"Symbol 128 MovieClip Frame 66
"player hit"Symbol 128 MovieClip Frame 120
"locked"Symbol 188 MovieClip Frame 25
"room"Symbol 188 MovieClip Frame 36
"nothing"Symbol 188 MovieClip Frame 45

Dynamic Text Variables

/:percentageSymbol 3 EditableText"1"
/:percentageSymbol 4 EditableText"1"
TextField4Symbol 26 EditableText"Sorry You have an Armor"
TextField3Symbol 29 EditableText"Sword test"
TextField4Symbol 30 EditableText"Sorry You have a sword"
p_weponSymbol 62 EditableText""
p_dammgeSymbol 63 EditableText"1 "
p_hpSymbol 64 EditableText"10 "
p_acSymbol 65 EditableText""
p_gpSymbol 66 EditableText""
healrndSymbol 71 EditableText"00"
p_tacSymbol 75 EditableText"1 "
_root.e_attackrollSymbol 106 EditableText"00"
_root.t_weponSymbol 108 EditableText""
_root.t_dammgeSymbol 109 EditableText"1 "
_root.t_hpSymbol 110 EditableText"10 "
_root.t_acSymbol 111 EditableText""
_root.t_tacSymbol 115 EditableText"1 "
hitrndSymbol 118 EditableText"1 "
hitrndSymbol 127 EditableText"1 "
t_gpSymbol 132 EditableText""
t_gpSymbol 163 EditableText""
arrowdSymbol 175 EditableText"4"
answerSymbol 198 EditableText""
TextField18Symbol 202 EditableText"Ã"
TextField11Symbol 208 EditableText"You have Died!"
TextField11Symbol 212 EditableText"death"




http://swfchan.com/12/59024/info.shtml
Created: 16/4 -2019 23:19:16 Last modified: 16/4 -2019 23:19:16 Server time: 01/05 -2024 16:05:21