STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #59191 |
Or at least try... |
Pick a Character to Draw |
Cloud Strife |
Sepiroth |
Link |
zero (mmz) |
tidus |
sub-zero (da) |
By: |
e |
t |
r |
o |
k |
x |
Ok here we go, use your paintbrush. lets start with the head, such as this one. Now the reason you put a cross on it is becasue that will be your guide to draw the eyes, nose and mouth on. |
BACK |
Then add in his abdomin and shoulders. |
Now we will add in his arms and gloves. Cloud has some big gloves. |
Add in the length of his legs. There pretty long. But hey, thats anime for ya. |
Ok here we go, use your paintbrush. lets start with the head, such as this one. Now the reason you put a cross on it is becasue that will be your guide to draw the eyes, nose and mouth on. |
Now add a new layer and make your brush blue And start with the detail. Here ive started with his hair. |
We now move on to the face. big eyes, little nose and little mouth. |
Now we will draw in his armor. Leather belt and giant shoulder pad. |
Now to his gauntlet. A long glove with metla bracers, and studded nuckles. |
Now we will scetch in his boots. |
And then we'll add in the folds of his pants so it dosent look like hes wearing spandex. |
And finaly, the enormous sword. |
Now were on to the Final scetch. All you have to do now is trace over everything real nice and clean. |
Make sure it is all nice and smooth. |
As some pads on the palm of his glove. |
Fill in his left gauntlet. |
And then the sword. Use a line to so it is nice and straight. |
Simply trace in the folds of his pants. |
And then his boots. |
Now, Delete the other two layers and lets get coloring. start with a manilla color for the hair. |
And then a tan flesh color for his skin. |
Add some brown in the leather, and grey for all the metals. |
A pale blue for his pants and shirt. and a dark red for the handel. A light blue for his eyes and add in the whites. |
Now heres the cool part. Copy your entire picture. paste it on top of the originaland then convert it to a MC. double clickit to edit it. erase everything in it.take your paintbrush and make it black. then draw in your shadows. Draw them as if thelight source was these words.Then when your back at the main timeline change the alpha to about 25. |
Add a little shine on the sword and you are done! |
Ok here we go, use your paintbrush. lets start with the head, such as this one. Now the reason you put a cross on it is becasue that will be your guide to draw the eyes, nose and mouth on. |
Now add in his shoulders and circles where the joints will go. |
Then his abdomin and pectoral muscles. |
And then his arms. Wide at the top and short at the bottoms. |
Then his hands and metal bracers. |
The the bottom of his trench coat. |
Now on a seperate layer. Make your brush blue. Add in his long wavy hair, and his ear. |
Now draw his eyes, nose and mouth.Note he has a fairly long chin. Although in "Advent Children" he has a small chin. |
Then his collar and chest straps. |
And now to his big shoulder padsm, erm armor. |
Then his bracers. |
Now were on to the Final scetch. All you have to do now is trace over everything real nice and clean. |
Now draw in his facial features, |
Then his shoulder pads and collar. |
Then on to his chest straps. |
Then arms and bottom of his trench coat. |
Now delete the other layers leaving only the black final layar. Then we will begin colorizing, make his hair white. |
Skin is sorta pale. |
Then grey for all the metals. |
And then his black trench coat. Dont make it dark black tho because we need to have the shading be able to show later. |
Then the brown chest straps. |
Finaly the eyes. |
Now heres the cool part. Copy your entire picture. paste it on top of the originaland then convert it to a MC. double clickit to edit it. erase everything in it.take your paintbrush and make it black. then draw in your shadows. Draw them as if thelight source was these words.Then when your back at the main timeline change the alpha to about 25. |
Ok here we go, use your paintbrush. lets start with the head, such as this one. Now the reason you put a cross on it is becasue that will be your guide to draw the eyes, nose and mouth on. |
Lets add in his neck and circles for where the shoulders will be. |
Add in his arms and hand, we dont need to draw the full left arm Becasue he will be holding his sheild. |
And then his thighs. |
Now draw in his Sword. |
Make his sheild now. It is in the shape of a kite with rounded sides. |
Now add in a new layer and make your brush blue. Now we will draw in the details. lets start with his hair, ear and elvish hat. |
Now we will draw in his facial features. link has medium sized eyes with a medium nose and small lips. |
Add in his collar and strap accross his chest. |
Add the belt, with a big buckle. his skirt-looking bottom (i guess it was hip in his time) and his baggy boots. |
Now lets add in his sheild, its got a buncha designs but dont forget the Tri Star, its the main part. |
Put in his glove and lines on the hilt of the sword. |
OK here's where we start our final scetch. Start by drawing in his hair. note the thikness.And then his ear and hat. |
Now trace in his facial features. |
From here on in this is mostly what you do. Just trace in all the parts youve drawn in. |
His skirt and arm. |
And then his legs and boots. |
And now his sword. make the blade with line tool so it is straight. |
Now trace int he designs on the sheild. use the line to to draw the out side. |
OK now delete the other two layers leaving the black layer, color in all the green parts a dull green. |
Now a dull manilla for his hair. |
And then the whites of his eyes and is undergarmet or "long johns" lol. |
And then all the brown belts and the dark brown of the insides of his boots turend out |
Now the gold of his buckles and the Tri star. |
And then his skin color. |
A light blueish/purple for the sheild and sword hilt. |
Then the silver of the sword and sheild. |
The maroon of the sheild design. |
And finally his blue eyes. |
Now heres the cool part. Copy your entire picture. paste it on top of the original and then convert it to a MC. double click it to edit it. erase everything in it. take your paintbrush and make it black. then draw in your shadows. Draw them as if the light source was these words.Then when your back at the main timeline change the alpha to about 25. |
Dont forget Navi! |
Ok here we go, use your paintbrush. lets start with the head, such as this one. Now the reason you put a cross on it is becasue that will be your guide to draw the eyes, nose and mouth on. |
Lets add in his neck and circles for where the shoulders will be. |
Draw in his pectorol muscles and body. Dont make him to muscular, Tidus may be strong but hes not a Vin Deisel. |
Now were onto the arms. Again nothing to big we dont want him to be muscular. |
Simple hands curled up as if he was standing after a victorious battle. Avery simple feature but can be a pain if your not a skilled artist. |
Draw his basic pant form and belt. |
Now on a seperate layer, make your paintbrush blue. And we will draw in his hair. I comes out of the top of his head and as it goies downword it tilts upword a bit. His bangs flow freely down his face. |
Ok heres the hard part for most. Scetch in where his features go. This isnt the final so its ok if it dosent look right, its just to show where they go. |
Scetch in his neclace and his left arm gauntlet and shoulder pad. |
Now its time to put in his jacket and top of his overalls. His chest and ribs are exposed. |
Draw in the top of his right glove and the bottom of his overalls. Allong with his belt and chain. |
OK here's where we start our final scetch. Start by drawing in his hair. note the wavyness and thikness. |
And draw in the hardest part. The facial features. Fairly small all arround. |
Draw in all the features of his jacket top of his overalls. |
This is the most detailed part of his outfit, the left arm gauntlet( or whatever the hell that thing is) theres all sorts of things in there. Looks like Tidus went on a ravaging fad in the junk drawer. |
Add in the right arm. |
Fill in the bottom of the overalls and belt and chan. |
Bottoms of the shorts. wow it looks like Tidus now. |
Now delete the red and blue layers and Start a colorin'. He has dark skin, |
On to his hair. slightly tan lookin. |
And now the white on his jacket. |
Add in some yellow for the jacket and braclette. |
Add in the black and the silver. Make the black slightly lighter then black so we can add shades later. |
He has a brass looking color to his arm armor. |
Little Dark red on his arm almost net looking thing. |
And add in his blue Shoulder pad. |
Now heres the cool part. Copy your entire picture. paste it on top of the original and then convert it to a MC. double click it to edit it. erase everything in it. take your paintbrush and make it black. then draw in your shadows. Draw them as if the light source was these words.Then when your back at the main timeline change the alpha to about 25. |
Now do the same thing but with white for the tints. And We are done! |
lets start with Zero's head. add some lines for the eyes |
Make his shoulders and chest. |
Make his tiny arms, and big gauntlets. |
And his Energy blade. |
Put in his hips and belt. |
And then his thighs. |
Gotta make the Super long anime hair. |
Add in another layer and make your brush another color. add in his helmet and facial features. |
Onto his chest armor and shoulder armor. |
And then some curves in his hair. |
Now add yet another layer and make it black. this is the beginning of the final scetch. Put in the little details. |
Simple tracing of the blue and red layers. |
Onto his hands and forearms. |
Abdomin, belt and thighs. |
And then outline the blade/ |
And then his hair. dont worry if its not the same as the other layers. hair is best wavy. |
Now delete the other layers and get ready to color. |
Fill in all the red parts. A bright red is best. |
His face. |
and all the black. dont make it black, we want to make it a step down from black so we can shade later. |
Fill in all the yellows and silvers. |
Then his eyes. give him a little shine. |
And finally the blade and green part of his helm. |
Color in the tints from the blade. |
Now heres the cool part. Copy your entire picture. paste it on top of the original and then convert it to a MC. double click it to edit it. erase everything in it. take your paintbrush and make it black. then draw in your shadows. Draw them as if the light source was these words.Then when your back at the main timeline change the alpha to about 25.Sonften the blades fill edges to give it the glow look. |
.. |
Now add some kool affects and your done. |
Ok here we go, use your paintbrush. lets start with the head, such as this one. Now the reason you put a cross on it is becasue that will be your guide to draw the eyes, nose and mouth on. |
Lets draw some circles where the shoulder joints will be. |
Add the pectoral muscles and shoulder Muscles. |
Now we want to add the abdomin. The waist is the same size as the pecks. I drew the ribs and abs to show you where they go. |
Add the belt and hips, pretty simple. |
Dont forget his crotch cover! |
Lets give him some muscle, some good beefy bicepts will do. they are about the same size as the shoulders. |
Give him some forearms. the forearm muscle is as big as the bicept, with the wrists coming out. |
And the hands are also as big as the bicepts. |
Now its time for detail, sub-zero has a mask just like a ninja. Make this on another layer and another color. |
Add in his cloak wrap, with the big medal or whatever that is. Make sure that the shoulders of it arent on his shoulders, that gives it that loose look. |
Put in his armbands and detail on his belt. |
Dont Forget the eyes and mask detail. |
And now were on to the final Sketch. add his eyebrows, and detail on the sides of his mask.Also make this on another layer. |
Make some folds and ripples in his cloak.dont forget his black undershirt that hangs over the shoulders. |
Can you say BEEFY muscles. |
Make his forarms and hands, |
Then his belt and hips. |
Almost forgot the armbands. |
Now delete the blue and red layers. We dont need them anymore. |
Pick an icy blue for his outfit. not too blue Becasue then it wont look ICY. |
Color in his metal, skin and black parts. Dont make his black parts black, make them the color below black on the color pallette. this is so the shadows will show up. |
Add some highlights. |
Now heres the cool part. Copy your entire picture. paste it on top of the original and then convert it to a MC. double click it to edit it. erase everything in it. take your paintbrush and make it black. then draw in your shadows. Draw them as if the light source was these words.Then when your back at the main timeline change the alpha to about 25. |
Add some Special effects and we are DONE! |
ActionScript [AS1/AS2]
Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Frame 22stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Frame 38stop();Frame 39stop();Frame 40stop();Frame 41stop();Frame 42stop();Frame 43stop();Frame 44stop();Frame 45stop();Frame 46stop();Frame 47stop();Frame 48stop();Frame 49stop();Frame 50stop();Frame 51stop();Frame 52stop();Frame 53stop();Frame 54stop();Frame 55stop();Frame 56stop();Frame 57stop();Frame 58stop();Frame 59stop();Frame 60stop();Frame 61stop();Frame 62stop();Frame 63stop();Frame 64stop();Frame 65stop();Frame 66stop();Frame 67stop();Frame 68stop();Frame 69stop();Frame 70stop();Frame 71stop();Frame 72stop();Frame 73stop();Frame 74stop();Frame 75stop();Frame 76stop();Frame 77stop();Frame 78stop();Frame 79stop();Frame 80stop();Frame 81stop();Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop();Frame 86stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92stop();Frame 93stop();Frame 94stop();Frame 95stop();Frame 96stop();Frame 97stop();Frame 98stop();Frame 99stop();Frame 100stop();Frame 101stop();Frame 102stop();Frame 103stop();Frame 104stop();Frame 105stop();Frame 106stop();Frame 107stop();Frame 108stop();Frame 109stop();Frame 110stop();Frame 111stop();Frame 112stop();Frame 113stop();Frame 114stop();Frame 115stop();Frame 116stop();Frame 117stop();Frame 118stop();Frame 119stop();Frame 120stop();Frame 121stop();Frame 122stop();Frame 123stop();Frame 124stop();Frame 125stop();Frame 126stop();Frame 127stop();Frame 128stop();Frame 129stop();Frame 130stop();Frame 131stop();Frame 132stop();Frame 133stop();Frame 134stop();Frame 135stop();Frame 136stop();Frame 137stop();Frame 138stop();Frame 139stop();Frame 140stop();Frame 141stop();Frame 142stop();Frame 143stop();Frame 144stop();Frame 145stop();Frame 146stop();Frame 147stop();Frame 148stop();Frame 149stop();Frame 150stop();Frame 151stop();Frame 152stop();Frame 153stop();Frame 154stop();Frame 155stop();Frame 156stop();Frame 157stop();Frame 158stop();Frame 159stop();Frame 160stop();Frame 161stop();Symbol 12 Buttonon (release) { _root.play(); }Symbol 13 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 13 MovieClip Frame 2gotoAndPlay (1);Symbol 24 Buttonon (release) { gotoAndPlay (4); }Symbol 27 Buttonon (release) { gotoAndPlay (29); }Symbol 30 Buttonon (release) { gotoAndPlay (52); }Symbol 32 Buttonon (release) { gotoAndPlay (111); }Symbol 34 Buttonon (release) { gotoAndPlay (83); }Symbol 36 Buttonon (release) { gotoAndPlay (137); }Symbol 51 Buttonon (release) { nextFrame(); }Symbol 54 Buttonon (release) { gotoAndPlay (3); }Symbol 58 Buttonon (release) { prevFrame(); }
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Symbol 204 EditableText | Uses:48 | Used by:Timeline | |
Symbol 205 Graphic | Used by:Timeline | ||
Symbol 206 EditableText | Uses:48 | Used by:Timeline | |
Symbol 207 Graphic | Used by:Timeline | ||
Symbol 208 EditableText | Uses:48 | Used by:Timeline | |
Symbol 209 Graphic | Used by:Timeline | ||
Symbol 210 EditableText | Uses:48 | Used by:Timeline | |
Symbol 211 Graphic | Used by:Timeline | ||
Symbol 212 EditableText | Uses:48 | Used by:Timeline | |
Symbol 213 Graphic | Used by:Timeline | ||
Symbol 214 Graphic | Used by:215 | ||
Symbol 215 MovieClip | Uses:214 | Used by:Timeline | |
Symbol 216 EditableText | Uses:48 | Used by:Timeline | |
Symbol 217 Graphic | Used by:Timeline | ||
Symbol 218 Graphic | Used by:219 | ||
Symbol 219 MovieClip | Uses:218 | Used by:Timeline | |
Symbol 220 EditableText | Uses:48 | Used by:Timeline | |
Symbol 221 Graphic | Used by:Timeline | ||
Symbol 222 EditableText | Uses:48 | Used by:Timeline | |
Symbol 223 Graphic | Used by:Timeline | ||
Symbol 224 EditableText | Uses:48 | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | ||
Symbol 226 EditableText | Uses:48 | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | ||
Symbol 228 EditableText | Uses:48 | Used by:Timeline | |
Symbol 229 Graphic | Used by:Timeline | ||
Symbol 230 EditableText | Uses:48 | Used by:Timeline | |
Symbol 231 Graphic | Used by:Timeline | ||
Symbol 232 EditableText | Uses:48 | Used by:Timeline | |
Symbol 233 Graphic | Used by:Timeline | ||
Symbol 234 EditableText | Uses:48 | Used by:Timeline | |
Symbol 235 Graphic | Used by:Timeline | ||
Symbol 236 EditableText | Uses:48 | Used by:Timeline | |
Symbol 237 Graphic | Used by:Timeline | ||
Symbol 238 EditableText | Uses:48 | Used by:Timeline | |
Symbol 239 Graphic | Used by:Timeline | ||
Symbol 240 EditableText | Uses:48 | Used by:Timeline | |
Symbol 241 Graphic | Used by:Timeline | ||
Symbol 242 EditableText | Uses:48 | Used by:Timeline | |
Symbol 243 Graphic | Used by:Timeline | ||
Symbol 244 EditableText | Uses:48 | Used by:Timeline | |
Symbol 245 Graphic | Used by:Timeline | ||
Symbol 246 EditableText | Uses:48 | Used by:Timeline | |
Symbol 247 Graphic | Used by:Timeline | ||
Symbol 248 EditableText | Uses:48 | Used by:Timeline | |
Symbol 249 Graphic | Used by:Timeline | ||
Symbol 250 EditableText | Uses:48 | Used by:Timeline | |
Symbol 251 Graphic | Used by:Timeline | ||
Symbol 252 EditableText | Uses:48 | Used by:Timeline | |
Symbol 253 Graphic | Used by:Timeline | ||
Symbol 254 EditableText | Uses:48 | Used by:Timeline | |
Symbol 255 Graphic | Used by:Timeline | ||
Symbol 256 EditableText | Uses:48 | Used by:Timeline | |
Symbol 257 Graphic | Used by:Timeline | ||
Symbol 258 EditableText | Uses:48 | Used by:Timeline | |
Symbol 259 Graphic | Used by:Timeline | ||
Symbol 260 EditableText | Uses:48 | Used by:Timeline | |
Symbol 261 Graphic | Used by:Timeline | ||
Symbol 262 EditableText | Uses:48 | Used by:Timeline | |
Symbol 263 Graphic | Used by:Timeline | ||
Symbol 264 EditableText | Uses:48 | Used by:Timeline | |
Symbol 265 Graphic | Used by:Timeline | ||
Symbol 266 EditableText | Uses:48 | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | ||
Symbol 268 EditableText | Uses:48 | Used by:Timeline | |
Symbol 269 Graphic | Used by:Timeline | ||
Symbol 270 EditableText | Uses:48 | Used by:Timeline | |
Symbol 271 Graphic | Used by:Timeline | ||
Symbol 272 EditableText | Uses:48 | Used by:Timeline | |
Symbol 273 Graphic | Used by:Timeline | ||
Symbol 274 Graphic | Used by:275 | ||
Symbol 275 Button | Uses:274 | Used by:Timeline | |
Symbol 276 EditableText | Uses:48 | Used by:Timeline | |
Symbol 277 Graphic | Used by:Timeline | ||
Symbol 278 Graphic | Used by:279 | ||
Symbol 279 Button | Uses:278 | Used by:Timeline | |
Symbol 280 EditableText | Uses:48 | Used by:Timeline | |
Symbol 281 Graphic | Used by:Timeline | ||
Symbol 282 EditableText | Uses:48 | Used by:Timeline | |
Symbol 283 Graphic | Used by:Timeline | ||
Symbol 284 EditableText | Uses:48 | Used by:Timeline | |
Symbol 285 Graphic | Used by:Timeline | ||
Symbol 286 EditableText | Uses:48 | Used by:Timeline | |
Symbol 287 Graphic | Used by:Timeline | ||
Symbol 288 EditableText | Uses:48 | Used by:Timeline | |
Symbol 289 Graphic | Used by:Timeline | ||
Symbol 290 EditableText | Uses:48 | Used by:Timeline | |
Symbol 291 Graphic | Used by:Timeline | ||
Symbol 292 EditableText | Uses:48 | Used by:Timeline | |
Symbol 293 Graphic | Used by:Timeline | ||
Symbol 294 EditableText | Uses:48 | Used by:Timeline | |
Symbol 295 Graphic | Used by:Timeline | ||
Symbol 296 EditableText | Uses:48 | Used by:Timeline | |
Symbol 297 Graphic | Used by:Timeline | ||
Symbol 298 EditableText | Uses:48 | Used by:Timeline | |
Symbol 299 Graphic | Used by:Timeline | ||
Symbol 300 EditableText | Uses:48 | Used by:Timeline | |
Symbol 301 Graphic | Used by:Timeline | ||
Symbol 302 EditableText | Uses:48 | Used by:Timeline | |
Symbol 303 Graphic | Used by:Timeline | ||
Symbol 304 EditableText | Uses:48 | Used by:Timeline | |
Symbol 305 Graphic | Used by:Timeline | ||
Symbol 306 EditableText | Uses:48 | Used by:Timeline | |
Symbol 307 Graphic | Used by:Timeline | ||
Symbol 308 EditableText | Uses:48 | Used by:Timeline | |
Symbol 309 Graphic | Used by:Timeline | ||
Symbol 310 EditableText | Uses:48 | Used by:Timeline | |
Symbol 311 Graphic | Used by:Timeline | ||
Symbol 312 EditableText | Uses:48 | Used by:Timeline | |
Symbol 313 Graphic | Used by:Timeline | ||
Symbol 314 EditableText | Uses:48 | Used by:Timeline | |
Symbol 315 Graphic | Used by:Timeline | ||
Symbol 316 EditableText | Uses:48 | Used by:Timeline | |
Symbol 317 Graphic | Used by:Timeline | ||
Symbol 318 EditableText | Uses:48 | Used by:Timeline | |
Symbol 319 Graphic | Used by:Timeline | ||
Symbol 320 EditableText | Uses:48 | Used by:Timeline | |
Symbol 321 Graphic | Used by:Timeline | ||
Symbol 322 EditableText | Uses:48 | Used by:Timeline | |
Symbol 323 Graphic | Used by:Timeline | ||
Symbol 324 EditableText | Uses:48 | Used by:Timeline | |
Symbol 325 Graphic | Used by:Timeline | ||
Symbol 326 EditableText | Uses:48 | Used by:Timeline | |
Symbol 327 Graphic | Used by:Timeline | ||
Symbol 328 EditableText | Uses:48 | Used by:Timeline | |
Symbol 329 Graphic | Used by:Timeline | ||
Symbol 330 Graphic | Used by:331 | ||
Symbol 331 Button | Uses:330 | Used by:Timeline | |
Symbol 332 EditableText | Uses:48 | Used by:Timeline | |
Symbol 333 EditableText | Uses:48 | Used by:Timeline | |
Symbol 334 Graphic | Used by:Timeline | ||
Symbol 335 Graphic | Used by:336 | ||
Symbol 336 MovieClip | Uses:335 | Used by:Timeline | |
Symbol 337 EditableText | Uses:48 | Used by:Timeline | |
Symbol 338 Graphic | Used by:Timeline | ||
Symbol 339 EditableText | Uses:48 | Used by:Timeline | |
Symbol 340 Graphic | Used by:Timeline | ||
Symbol 341 EditableText | Uses:48 | Used by:Timeline | |
Symbol 342 Graphic | Used by:Timeline | ||
Symbol 343 EditableText | Uses:48 | Used by:Timeline | |
Symbol 344 Graphic | Used by:Timeline | ||
Symbol 345 EditableText | Uses:48 | Used by:Timeline | |
Symbol 346 Graphic | Used by:Timeline | ||
Symbol 347 EditableText | Uses:48 | Used by:Timeline | |
Symbol 348 Graphic | Used by:Timeline | ||
Symbol 349 EditableText | Uses:48 | Used by:Timeline | |
Symbol 350 Graphic | Used by:Timeline | ||
Symbol 351 EditableText | Uses:48 | Used by:Timeline | |
Symbol 352 Graphic | Used by:Timeline | ||
Symbol 353 EditableText | Uses:48 | Used by:Timeline | |
Symbol 354 Graphic | Used by:Timeline | ||
Symbol 355 EditableText | Uses:48 | Used by:Timeline | |
Symbol 356 Graphic | Used by:Timeline | ||
Symbol 357 EditableText | Uses:48 | Used by:Timeline | |
Symbol 358 Graphic | Used by:Timeline | ||
Symbol 359 EditableText | Uses:48 | Used by:Timeline | |
Symbol 360 Graphic | Used by:Timeline | ||
Symbol 361 EditableText | Uses:48 | Used by:Timeline | |
Symbol 362 Graphic | Used by:Timeline | ||
Symbol 363 EditableText | Uses:48 | Used by:Timeline | |
Symbol 364 Graphic | Used by:Timeline | ||
Symbol 365 Graphic | Used by:Timeline | ||
Symbol 366 EditableText | Uses:48 | Used by:Timeline | |
Symbol 367 Graphic | Used by:Timeline | ||
Symbol 368 EditableText | Uses:48 | Used by:Timeline | |
Symbol 369 Graphic | Used by:Timeline | ||
Symbol 370 EditableText | Uses:48 | Used by:Timeline | |
Symbol 371 Graphic | Used by:Timeline | ||
Symbol 372 EditableText | Uses:48 | Used by:Timeline | |
Symbol 373 Graphic | Used by:Timeline | ||
Symbol 374 EditableText | Uses:48 | Used by:Timeline | |
Symbol 375 Graphic | Used by:Timeline | ||
Symbol 376 EditableText | Uses:48 | Used by:Timeline | |
Symbol 377 Graphic | Used by:Timeline | ||
Symbol 378 EditableText | Uses:48 | Used by:Timeline | |
Symbol 379 Graphic | Used by:Timeline | ||
Symbol 380 EditableText | Uses:48 | Used by:Timeline | |
Symbol 381 Graphic | Used by:Timeline | ||
Symbol 382 EditableText | Uses:48 | Used by:Timeline | |
Symbol 383 Graphic | Used by:Timeline | ||
Symbol 384 EditableText | Uses:48 | Used by:Timeline | |
Symbol 385 Graphic | Used by:Timeline | ||
Symbol 386 Graphic | Used by:387 | ||
Symbol 387 Button | Uses:386 | Used by:Timeline | |
Symbol 388 EditableText | Uses:48 | Used by:Timeline | |
Symbol 389 Graphic | Used by:Timeline | ||
Symbol 390 Graphic | Used by:Timeline | ||
Symbol 391 EditableText | Uses:48 | Used by:Timeline |
Instance Names
"bar" | Symbol 13 MovieClip Frame 1 | Symbol 4 MovieClip |
Labels
"loaded" | Symbol 13 MovieClip Frame 3 |
|