STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #59202 |
Begin! |
The Wonderful RPG Tutorial |
First, start out with a new flash document. |
Next |
Then draw a character. Or you can use sprites which ever you want. If you don't know what sprites are I suggest you check out sprite tutorial under Newgrounds.com/flash collection. |
Back |
Now after you have drawn your character select the tool, and highlight your whole character and press f8, or right click and go to convert to symbol and make it a movie clip. |
Now give it an instance name "player" ( without the "") Dont know nothing about instances? Well look below at the pictures =D |
ok now this is kinda complicating, so listen carfully! Right click your character and go to edit, or edit in place. Now once inside your character make 4 keyframes with a Action in each keyframe. Now on each key frame make your character face in this order by frame, so first frame have your character facing down, second up, third left, fourth right. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="30" color="#000000" letterSpacing="0.000000" kerning="1">stop();</font></p> |
Next, make the different facings of your character a movie clip, everyone one of them. So in other words make the one facing down a movie clip, then the one facing up, then left, then right. Now once you got that continue. |
Now are you sure you got that now? |
ok if you diddnt get it go back a few steps. and if your ready to proceed click next. |
Now go to your character thats facing down and right-click it and go to edit, or edit in place. Now once you've done that animate your character walking down, if you need help animating walking cycle theres plenty tutorials on newgrounds about it. |
Do the same for the character facing up, left, and right. But of course animate them walking there correct way. Now what you want to do is get out of all the movie clips and get back to the main timeline. Now right click your character and go to actions. |
Put this code in the actions panel. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(load){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">speed=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){ </font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.UP)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(2);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.DOWN)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y+=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._x+=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(4);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.LEFT)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._x-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(3);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p> |
Now right click your character once more and go to edit, or edit in place. Now right click the character facing down and go to actions and copy and paste this code there. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.DOWN)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.play();</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p> |
Now Now right click the character facing up and go to actions and copy and paste this code there. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.UP)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.play();</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p> |
Now Now right click the character facing left and go to actions and copy and paste this code there. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.LEFT)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.play();</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p> |
Now Now right click the character facing right and go to actions and copy and paste this code there. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.play();</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p> |
ok now that you've got all that test it out. Hold ctrl + enter to test your character. And.. is it working?? If so GOOD Job! If not sorry and try to redo some stuff you know, take a few steps back. Now thats just the character theres way more to this rpg tutorial. Next I will teach you gold/items |
Ok we will start off with gold/money/dough/da green/ or what ever you want to call it. Ok lets start out by click the A tool. (the text tool) And click on properties. If you have flash 8 it should be right below the screen there. If anything else go to window> properties. |
ok click the arrow beside where it says static text and change it to dynamic text. |
Now click beside where it says Var: It should be just right of the dynamic text box. Now in the Var: space put "gold" without the "". Now stretch the text box out some but do not put any text into it. Now drag the text box up to the top of the screen or where ever you want it. |
Next, right-click the main first keyframe of your timeline and go to actions. Put this code there. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.gold = 1000;</font></p> |
Now click the A tool (text tool) and make a new text box and change the dynamic text back to static text. Now type in the word gold and move it beside of the dynamic text box. Click next to see a little something like it should be like. |
Gold: |
<p align="left"></p> |
Now if you remember I have told you to put a action script in to the first keyframe of the timeline. The action was this _root.gold = 1000; you can change the 1000 to what ever you want and thats the amount of gold that will be shown. |
Ok so now I will teach you how to make this where you can buy things from stores, people, etc. in your game. Ok draw a man, He will be the shop keeper. Like below. |
ok now choose the A tool. (text tool) and make a static text box and type what ever you want and item to be called. I will be using potion. Now make the word potion a button and right click it and go to actions, copy and paste this code>>>>> inside the actions panel. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">on(press){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">if(_root.gold> 99){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">_root.health-= 1;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">_root.health+= 26;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">_root.gold-= 100;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
Ok now use the same steps to make health, do the exact same thing as you did for gold. but this time put this action script below the gold action script in the first frame of the timeline. Make sure to give the dynamic text the var: name "health" without the "" |
<p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">_root.health = 100;</font></p> |
Now click the A tool (text tool) once more and make a static text saying Health: and place it beside the health dynamic text box. Now click next and see what this should look like. |
Potion |
<p align="left"></p> |
health: |
<p align="left"></p> |
How can I help you? |
And there you go! A good idea for making a good shop on your game. Now I am going to teach you about a little thing I like to call boundarys. Well boundarys are pretty much objects that your character can not pass, like a wall other words. |
First lets draw 4 rectangles all in the positions like below. Seperatly make each one of these a movie clip.Now drag your character in the middle of that. |
Now put the scripts in the action panels of the correct retangle. See below for the correct way to do it. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">_root.player._y+=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">_root.player._x-=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p><p align="left"></p> |
<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">_root.player._y-=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p><p align="left"></p> |
<p align="left"></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">_root.player._x+=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p> |
Now make sure your character is directly in the middle of the rectangles. You can switch these around and put boundarys at different places but this is just the easiest way of showing you how. Click next to see and example of this. |
Move the ball with the arrow keys. What happens to the ball will happen to your character. |
there you have it! Boundarys! See it wasnt that hard was it?? |
Ok now Its time to learn how to make a character able to walk in houses, walk in new area, etc. First lets start out drawing a little house. Mine is below, dont get too fancy on me now . =D |
Ok the best way to do this is draw a rectangle on your house door, like below. Convert it into a movie clip and click on window>properties and find where it says color: click the arrow and choose alpha and set alpha to 0% |
Theres my rectangle |
Now the Rectangle will pretty much be invisible but you can still see the blue square outline around it. Right click the rectangle and go to actions and put this script in the actions panel. Erase where it says PUT FRAME NUMBER HERE and put the number of the frame you want the house frame to be. |
<p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){_root.gotoAndStop(PUT THE FRAME NUMBER HERE)</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
It should look something like this. Move the circle to to the door. |
Your inside the house. =o |
yes, that would be the end of my tutorial. If this helped you click next =D If it diddnt you should click next anyway =( |
Nuclearstickman5 has done it again! woot! |
<p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">I sure wish this would make it in a collection =) aint that lucky I guess.</font></p> |
Start over? |
Hope you learned lotz. |
ActionScript [AS1/AS2]
Frame 2stopAllSounds(); _root.gold = 1000; _root.health = 10;Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Frame 22stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Instance of Symbol 184 MovieClip in Frame 37onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }Instance of Symbol 182 MovieClip in Frame 37onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }Instance of Symbol 188 MovieClip in Frame 37onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }Instance of Symbol 186 MovieClip in Frame 37onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }Instance of Symbol 205 MovieClip "player" in Frame 37onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Frame 38stop();Frame 39stop();Frame 40stop();Frame 41stop();Instance of Symbol 219 MovieClip in Frame 41onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.gotoAndStop(1); } }Frame 42stop();Instance of Symbol 205 MovieClip "player" in Frame 42onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }Instance of Symbol 219 MovieClip in Frame 42onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.gotoAndStop(43); } }Frame 43stop();Frame 44stop();Frame 45stop();Symbol 38 Buttonon (release) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 47 Buttonon (release) { _root.play(); }Symbol 49 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 49 MovieClip Frame 2gotoAndPlay (1);Symbol 53 Buttonon (release) { gotoAndPlay (5); }Symbol 59 Buttonon (release) { gotoAndPlay (6); }Symbol 63 Buttonon (release) { gotoAndPlay (7); }Symbol 65 Buttonon (release) { gotoAndPlay (5); }Symbol 67 Buttonon (release) { gotoAndPlay (8); }Symbol 68 Buttonon (release) { gotoAndPlay (6); }Symbol 73 Buttonon (release) { gotoAndPlay (9); }Symbol 74 Buttonon (release) { gotoAndPlay (7); }Symbol 79 Buttonon (release) { gotoAndPlay (10); }Symbol 80 Buttonon (release) { gotoAndPlay (8); }Symbol 83 Buttonon (release) { gotoAndPlay (11); }Symbol 84 Buttonon (release) { gotoAndPlay (9); }Symbol 86 Buttonon (release) { gotoAndPlay (12); }Symbol 87 Buttonon (release) { gotoAndPlay (10); }Symbol 89 Buttonon (release) { gotoAndPlay (13); }Symbol 90 Buttonon (release) { gotoAndPlay (11); }Symbol 92 Buttonon (release) { gotoAndPlay (14); }Symbol 93 Buttonon (release) { gotoAndPlay (12); }Symbol 95 Buttonon (release) { gotoAndPlay (15); }Symbol 96 Buttonon (release) { gotoAndPlay (13); }Symbol 98 Buttonon (release) { gotoAndPlay (16); }Symbol 99 Buttonon (release) { gotoAndPlay (14); }Symbol 102 Buttonon (release) { gotoAndPlay (17); }Symbol 103 Buttonon (release) { gotoAndPlay (15); }Symbol 106 Buttonon (release) { gotoAndPlay (18); }Symbol 107 Buttonon (release) { gotoAndPlay (16); }Symbol 110 Buttonon (release) { gotoAndPlay (19); }Symbol 111 Buttonon (release) { gotoAndPlay (17); }Symbol 114 Buttonon (release) { gotoAndPlay (20); }Symbol 115 Buttonon (release) { gotoAndPlay (18); }Symbol 118 Buttonon (release) { gotoAndPlay (21); }Symbol 119 Buttonon (release) { gotoAndPlay (19); }Symbol 121 Buttonon (release) { gotoAndPlay (22); }Symbol 122 Buttonon (release) { gotoAndPlay (20); }Symbol 124 Buttonon (release) { gotoAndPlay (23); }Symbol 125 Buttonon (release) { gotoAndPlay (21); }Symbol 130 Buttonon (release) { gotoAndPlay (24); }Symbol 131 Buttonon (release) { gotoAndPlay (22); }Symbol 133 Buttonon (release) { gotoAndPlay (25); }Symbol 134 Buttonon (release) { gotoAndPlay (23); }Symbol 137 Buttonon (release) { gotoAndPlay (26); }Symbol 138 Buttonon (release) { gotoAndPlay (24); }Symbol 139 Buttonon (release) { gotoAndPlay (27); }Symbol 140 Buttonon (release) { gotoAndPlay (25); }Symbol 143 Buttonon (release) { gotoAndPlay (28); }Symbol 144 Buttonon (release) { gotoAndPlay (26); }Symbol 147 Buttonon (release) { gotoAndPlay (29); }Symbol 148 Buttonon (release) { gotoAndPlay (27); }Symbol 153 Buttonon (release) { gotoAndPlay (30); }Symbol 154 Buttonon (release) { gotoAndPlay (28); }Symbol 157 Buttonon (release) { gotoAndPlay (31); }Symbol 158 Buttonon (release) { gotoAndPlay (29); }Symbol 161 Buttonon (release) { gotoAndPlay (32); }Symbol 162 Buttonon (release) { gotoAndPlay (30); }Symbol 164 Buttonon (release) { gotoAndPlay (33); }Symbol 165 Buttonon (release) { gotoAndPlay (31); }Symbol 170 Buttonon (press) { if (_root.gold > 99) { _root.health = _root.health - 1; _root.health = _root.health + 26; _root.gold = _root.gold - 100; } }Symbol 176 Buttonon (release) { gotoAndPlay (34); }Symbol 177 Buttonon (release) { gotoAndPlay (32); }Symbol 179 Buttonon (release) { gotoAndPlay (35); }Symbol 180 Buttonon (release) { gotoAndPlay (33); }Symbol 191 Buttonon (release) { gotoAndPlay (36); }Symbol 192 Buttonon (release) { gotoAndPlay (34); }Symbol 199 Buttonon (release) { gotoAndPlay (37); }Symbol 200 Buttonon (release) { gotoAndPlay (35); }Symbol 202 Buttonon (release) { gotoAndPlay (38); }Symbol 203 Buttonon (release) { gotoAndPlay (36); }Symbol 207 Buttonon (release) { gotoAndPlay (39); }Symbol 208 Buttonon (release) { gotoAndPlay (37); }Symbol 210 Buttonon (release) { gotoAndPlay (40); }Symbol 211 Buttonon (release) { gotoAndPlay (38); }Symbol 215 Buttonon (release) { gotoAndPlay (41); }Symbol 216 Buttonon (release) { gotoAndPlay (39); }Symbol 222 Buttonon (release) { gotoAndPlay (42); }Symbol 223 Buttonon (release) { gotoAndPlay (40); }Symbol 226 Buttonon (release) { gotoAndPlay (41); }Symbol 227 Buttonon (release) { gotoAndPlay (44); }Symbol 230 Buttonon (release) { gotoAndPlay (42); }Symbol 232 Buttonon (release) { gotoAndPlay (45); }Symbol 234 Buttonon (release) { gotoAndPlay (44); }Symbol 237 Buttonon (release) { gotoAndPlay (2); }
Library Items
Symbol 1 Graphic | Used by:49 | |
Symbol 2 Graphic | Used by:3 38 | |
Symbol 3 MovieClip | Uses:2 | Used by:49 |
Symbol 4 Graphic | Used by:49 | |
Symbol 5 Graphic | Used by:49 | |
Symbol 6 Graphic | Used by:49 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:9 |
Symbol 9 MovieClip | Uses:8 | Used by:37 |
Symbol 10 Graphic | Used by:37 | |
Symbol 11 Graphic | Used by:12 13 | |
Symbol 12 MovieClip | Uses:11 | Used by:37 |
Symbol 13 MovieClip | Uses:11 | Used by:37 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:35 |
Symbol 16 Graphic | Used by:20 | |
Symbol 17 Graphic | Used by:20 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:20 23 |
Symbol 20 MovieClip | Uses:16 17 19 | Used by:34 |
Symbol 21 Graphic | Used by:23 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:21 22 19 | Used by:34 |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:27 30 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:24 25 26 | Used by:31 |
Symbol 28 Graphic | Used by:30 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:28 25 29 | Used by:31 |
Symbol 31 MovieClip | Uses:27 30 | Used by:34 |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:34 |
Symbol 34 MovieClip | Uses:20 23 31 33 | Used by:35 |
Symbol 35 MovieClip | Uses:15 34 | Used by:37 |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:9 10 12 13 35 36 | Used by:49 |
Symbol 38 Button | Uses:2 | Used by:49 |
Symbol 39 Graphic | Used by:41 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:39 40 | Used by:49 |
Symbol 42 Graphic | Used by:47 | |
Symbol 43 Graphic | Used by:47 | |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 Button | Uses:42 43 44 45 46 | Used by:49 |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:1 3 4 5 6 37 38 41 47 48 | Used by:Timeline |
Symbol 50 Sound | Used by:Timeline | |
Symbol 51 Font | Used by:52 54 57 58 62 64 66 72 78 81 82 85 88 91 94 97 100 101 104 105 108 109 112 113 116 117 120 123 129 132 135 136 141 142 145 149 155 156 159 160 163 169 171 172 173 174 175 178 190 194 195 196 197 198 201 206 209 214 220 221 224 225 229 231 233 235 236 244 | |
Symbol 52 Text | Uses:51 | Used by:53 |
Symbol 53 Button | Uses:52 | Used by:Timeline |
Symbol 54 Text | Uses:51 | Used by:55 |
Symbol 55 MovieClip | Uses:54 | Used by:Timeline |
Symbol 56 Graphic | Used by:Timeline | |
Symbol 57 Text | Uses:51 | Used by:Timeline |
Symbol 58 Text | Uses:51 | Used by:59 63 67 73 79 83 86 89 92 95 98 102 106 110 114 118 121 124 130 133 137 139 143 147 153 157 161 164 176 179 191 199 202 207 210 215 222 227 232 |
Symbol 59 Button | Uses:58 | Used by:Timeline |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:Timeline |
Symbol 62 Text | Uses:51 | Used by:Timeline |
Symbol 63 Button | Uses:58 | Used by:Timeline |
Symbol 64 Text | Uses:51 | Used by:65 68 74 80 84 87 90 93 96 99 103 107 111 115 119 122 125 131 134 138 140 144 148 154 158 162 165 177 180 192 200 203 208 211 216 223 226 230 234 |
Symbol 65 Button | Uses:64 | Used by:Timeline |
Symbol 66 Text | Uses:51 | Used by:Timeline |
Symbol 67 Button | Uses:58 | Used by:Timeline |
Symbol 68 Button | Uses:64 | Used by:Timeline |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:Timeline |
Symbol 71 Graphic | Used by:Timeline | |
Symbol 72 Text | Uses:51 | Used by:Timeline |
Symbol 73 Button | Uses:58 | Used by:Timeline |
Symbol 74 Button | Uses:64 | Used by:Timeline |
Symbol 75 Bitmap | Used by:77 | |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:75 76 | Used by:Timeline |
Symbol 78 Text | Uses:51 | Used by:Timeline |
Symbol 79 Button | Uses:58 | Used by:Timeline |
Symbol 80 Button | Uses:64 | Used by:Timeline |
Symbol 81 EditableText | Uses:51 | Used by:Timeline |
Symbol 82 Text | Uses:51 | Used by:Timeline |
Symbol 83 Button | Uses:58 | Used by:Timeline |
Symbol 84 Button | Uses:64 | Used by:Timeline |
Symbol 85 Text | Uses:51 | Used by:Timeline |
Symbol 86 Button | Uses:58 | Used by:Timeline |
Symbol 87 Button | Uses:64 | Used by:Timeline |
Symbol 88 Text | Uses:51 | Used by:Timeline |
Symbol 89 Button | Uses:58 | Used by:Timeline |
Symbol 90 Button | Uses:64 | Used by:Timeline |
Symbol 91 Text | Uses:51 | Used by:Timeline |
Symbol 92 Button | Uses:58 | Used by:Timeline |
Symbol 93 Button | Uses:64 | Used by:Timeline |
Symbol 94 Text | Uses:51 | Used by:Timeline |
Symbol 95 Button | Uses:58 | Used by:Timeline |
Symbol 96 Button | Uses:64 | Used by:Timeline |
Symbol 97 Text | Uses:51 | Used by:Timeline |
Symbol 98 Button | Uses:58 | Used by:Timeline |
Symbol 99 Button | Uses:64 | Used by:Timeline |
Symbol 100 EditableText | Uses:51 | Used by:Timeline |
Symbol 101 Text | Uses:51 | Used by:Timeline |
Symbol 102 Button | Uses:58 | Used by:Timeline |
Symbol 103 Button | Uses:64 | Used by:Timeline |
Symbol 104 EditableText | Uses:51 | Used by:Timeline |
Symbol 105 Text | Uses:51 | Used by:Timeline |
Symbol 106 Button | Uses:58 | Used by:Timeline |
Symbol 107 Button | Uses:64 | Used by:Timeline |
Symbol 108 EditableText | Uses:51 | Used by:Timeline |
Symbol 109 Text | Uses:51 | Used by:Timeline |
Symbol 110 Button | Uses:58 | Used by:Timeline |
Symbol 111 Button | Uses:64 | Used by:Timeline |
Symbol 112 EditableText | Uses:51 | Used by:Timeline |
Symbol 113 Text | Uses:51 | Used by:Timeline |
Symbol 114 Button | Uses:58 | Used by:Timeline |
Symbol 115 Button | Uses:64 | Used by:Timeline |
Symbol 116 EditableText | Uses:51 | Used by:Timeline |
Symbol 117 Text | Uses:51 | Used by:Timeline |
Symbol 118 Button | Uses:58 | Used by:Timeline |
Symbol 119 Button | Uses:64 | Used by:Timeline |
Symbol 120 Text | Uses:51 | Used by:Timeline |
Symbol 121 Button | Uses:58 | Used by:Timeline |
Symbol 122 Button | Uses:64 | Used by:Timeline |
Symbol 123 Text | Uses:51 | Used by:Timeline |
Symbol 124 Button | Uses:58 | Used by:Timeline |
Symbol 125 Button | Uses:64 | Used by:Timeline |
Symbol 126 Bitmap | Used by:128 | |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:126 127 | Used by:Timeline |
Symbol 129 Text | Uses:51 | Used by:Timeline |
Symbol 130 Button | Uses:58 | Used by:Timeline |
Symbol 131 Button | Uses:64 | Used by:Timeline |
Symbol 132 Text | Uses:51 | Used by:Timeline |
Symbol 133 Button | Uses:58 | Used by:Timeline |
Symbol 134 Button | Uses:64 | Used by:Timeline |
Symbol 135 EditableText | Uses:51 | Used by:Timeline |
Symbol 136 Text | Uses:51 | Used by:Timeline |
Symbol 137 Button | Uses:58 | Used by:Timeline |
Symbol 138 Button | Uses:64 | Used by:Timeline |
Symbol 139 Button | Uses:58 | Used by:Timeline |
Symbol 140 Button | Uses:64 | Used by:Timeline |
Symbol 141 Text | Uses:51 | Used by:Timeline |
Symbol 142 EditableText | Uses:51 | Used by:Timeline |
Symbol 143 Button | Uses:58 | Used by:Timeline |
Symbol 144 Button | Uses:64 | Used by:Timeline |
Symbol 145 Text | Uses:51 | Used by:Timeline |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Button | Uses:58 | Used by:Timeline |
Symbol 148 Button | Uses:64 | Used by:Timeline |
Symbol 149 Text | Uses:51 | Used by:Timeline |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:Timeline |
Symbol 152 Graphic | Used by:Timeline | |
Symbol 153 Button | Uses:58 | Used by:Timeline |
Symbol 154 Button | Uses:64 | Used by:Timeline |
Symbol 155 Text | Uses:51 | Used by:Timeline |
Symbol 156 EditableText | Uses:51 | Used by:Timeline |
Symbol 157 Button | Uses:58 | Used by:Timeline |
Symbol 158 Button | Uses:64 | Used by:Timeline |
Symbol 159 Text | Uses:51 | Used by:Timeline |
Symbol 160 EditableText | Uses:51 | Used by:Timeline |
Symbol 161 Button | Uses:58 | Used by:Timeline |
Symbol 162 Button | Uses:64 | Used by:Timeline |
Symbol 163 Text | Uses:51 | Used by:Timeline |
Symbol 164 Button | Uses:58 | Used by:Timeline |
Symbol 165 Button | Uses:64 | Used by:Timeline |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:Timeline |
Symbol 169 Text | Uses:51 | Used by:170 |
Symbol 170 Button | Uses:169 | Used by:Timeline |
Symbol 171 EditableText | Uses:51 | Used by:Timeline |
Symbol 172 Text | Uses:51 | Used by:Timeline |
Symbol 173 EditableText | Uses:51 | Used by:Timeline |
Symbol 174 Text | Uses:51 | Used by:Timeline |
Symbol 175 Text | Uses:51 | Used by:Timeline |
Symbol 176 Button | Uses:58 | Used by:Timeline |
Symbol 177 Button | Uses:64 | Used by:Timeline |
Symbol 178 Text | Uses:51 | Used by:Timeline |
Symbol 179 Button | Uses:58 | Used by:Timeline |
Symbol 180 Button | Uses:64 | Used by:Timeline |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:Timeline |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:183 | Used by:Timeline |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:Timeline |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:187 | Used by:Timeline |
Symbol 189 Graphic | Used by:Timeline | |
Symbol 190 Text | Uses:51 | Used by:Timeline |
Symbol 191 Button | Uses:58 | Used by:Timeline |
Symbol 192 Button | Uses:64 | Used by:Timeline |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 EditableText | Uses:51 | Used by:Timeline |
Symbol 195 EditableText | Uses:51 | Used by:Timeline |
Symbol 196 EditableText | Uses:51 | Used by:Timeline |
Symbol 197 EditableText | Uses:51 | Used by:Timeline |
Symbol 198 Text | Uses:51 | Used by:Timeline |
Symbol 199 Button | Uses:58 | Used by:Timeline |
Symbol 200 Button | Uses:64 | Used by:Timeline |
Symbol 201 Text | Uses:51 | Used by:Timeline |
Symbol 202 Button | Uses:58 | Used by:Timeline |
Symbol 203 Button | Uses:64 | Used by:Timeline |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:204 | Used by:Timeline |
Symbol 206 Text | Uses:51 | Used by:Timeline |
Symbol 207 Button | Uses:58 | Used by:Timeline |
Symbol 208 Button | Uses:64 | Used by:Timeline |
Symbol 209 Text | Uses:51 | Used by:Timeline |
Symbol 210 Button | Uses:58 | Used by:Timeline |
Symbol 211 Button | Uses:64 | Used by:Timeline |
Symbol 212 Graphic | Used by:213 | |
Symbol 213 MovieClip | Uses:212 | Used by:Timeline |
Symbol 214 Text | Uses:51 | Used by:Timeline |
Symbol 215 Button | Uses:58 | Used by:Timeline |
Symbol 216 Button | Uses:64 | Used by:Timeline |
Symbol 217 Graphic | Used by:Timeline | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:Timeline |
Symbol 220 Text | Uses:51 | Used by:Timeline |
Symbol 221 Text | Uses:51 | Used by:Timeline |
Symbol 222 Button | Uses:58 | Used by:Timeline |
Symbol 223 Button | Uses:64 | Used by:Timeline |
Symbol 224 EditableText | Uses:51 | Used by:Timeline |
Symbol 225 Text | Uses:51 | Used by:Timeline |
Symbol 226 Button | Uses:64 | Used by:Timeline |
Symbol 227 Button | Uses:58 | Used by:Timeline |
Symbol 228 Graphic | Used by:Timeline | |
Symbol 229 Text | Uses:51 | Used by:Timeline |
Symbol 230 Button | Uses:64 | Used by:Timeline |
Symbol 231 Text | Uses:51 | Used by:Timeline |
Symbol 232 Button | Uses:58 | Used by:Timeline |
Symbol 233 Text | Uses:51 | Used by:Timeline |
Symbol 234 Button | Uses:64 | Used by:Timeline |
Symbol 235 EditableText | Uses:51 | Used by:Timeline |
Symbol 236 Text | Uses:51 | Used by:237 |
Symbol 237 Button | Uses:236 | Used by:Timeline |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:238 239 | Used by:Timeline |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:241 | Used by:Timeline |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Text | Uses:51 | Used by:Timeline |
Instance Names
"player" | Frame 37 | Symbol 205 MovieClip |
"player" | Frame 42 | Symbol 205 MovieClip |
"bar" | Symbol 49 MovieClip Frame 1 | Symbol 3 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Labels
"loaded" | Symbol 49 MovieClip Frame 3 |
Dynamic Text Variables
gold | Symbol 142 EditableText | "<p align="left"></p>" |
gold | Symbol 171 EditableText | "<p align="left"></p>" |
health | Symbol 173 EditableText | "<p align="left"></p>" |
|