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Wonderful RPG Tutorial.swf

This is the info page for
Flash #59202

(Click the ID number above for more basic data on this flash file.)


Text
Begin!

The Wonderful RPG Tutorial

First, start out with
a new flash
document.

Next

Then draw a character. Or
you can use sprites which
ever you want. If you don't
know what sprites are I
suggest you check out
sprite tutorial under
Newgrounds.com/flash
collection.

Back

Now after you have drawn
your character select the
tool, and highlight your
whole character and press
f8, or right click and go to
convert to symbol and
make it a movie clip.

Now give it an instance
name "player" ( without
the "") Dont know nothing
about instances? Well look
below at the pictures =D

ok now this is kinda
complicating, so listen
carfully! Right click your
character and go to edit, or
edit in place. Now once
inside your character make
4 keyframes with a
Action in each keyframe.
Now on each key frame
make your character face in
this order by frame, so first
frame have your character
facing down, second up,
third left, fourth right.

<p align="left"><font face="Franklin Gothic Medium Cond" size="30" color="#000000" letterSpacing="0.000000" kerning="1">stop();</font></p>

Next, make the different
facings of your character a
movie clip, everyone one of
them. So in other words
make the one facing down
a movie clip, then the one
facing up, then left, then
right. Now once you got
that continue.

Now are you sure you got
that now?

ok if you diddnt get it go
back a few steps. and if
your ready to proceed click
next.

Now go to your character
thats facing down and
right-click it and go to edit,
or edit in place. Now once
you've done that animate
your character walking
down, if you need help
animating walking cycle
theres plenty tutorials on
newgrounds about it.

Do the same for the
character facing up, left,
and right. But of course
animate them walking
there correct way. Now
what you want to do is get
out of all the movie clips
and get back to the main
timeline. Now right click
your character and go to
actions.

Put this code in the actions
panel.

<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(load){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">speed=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){ </font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.UP)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(2);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.DOWN)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y+=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._x+=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(4);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(Key.isDown(Key.LEFT)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._x-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(3);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p>

Now right click your
character once more and
go to edit, or edit in place.
Now right click the
character facing down and
go to actions and copy and
paste this code there.

<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.DOWN)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.play();</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p>

Now Now right click the
character facing up and go
to actions and copy and
paste this code there.

<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.UP)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.play();</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p>

Now Now right click the
character facing left and go
to actions and copy and
paste this code there.

<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.LEFT)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.play();</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p>

Now Now right click the
character facing right and
go to actions and copy and
paste this code there.

<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent(enterFrame){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(!Key.isDown(Key.RIGHT)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this._y-=speed;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.gotoAndStop(1);</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">else{</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">this.play();</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p>

ok now that you've got all
that test it out. Hold ctrl +
enter to test your character.
And.. is it working?? If so
GOOD Job! If not sorry and
try to redo some stuff you
know, take a few steps
back. Now thats just the
character theres way more
to this rpg tutorial. Next I
will teach you gold/items

Ok we will start off with
gold/money/dough/da
green/ or what ever you
want to call it. Ok lets start
out by click the A tool. (the
text tool) And click on
properties. If you have flash
8 it should be right below
the screen there. If
anything else go to
window> properties.

ok click the arrow beside
where it says static text and
change it to dynamic text.

Now click beside where it
says Var:
It should be just right of the
dynamic text box. Now in
the Var: space put "gold"
without the "". Now stretch
the text box out some but
do not put any text into it.
Now drag the text box up to
the top of the screen or
where ever you want it.

Next, right-click the main
first keyframe of your
timeline and go to actions.
Put this code there.

<p align="left"><font face="Franklin Gothic Medium Cond" size="18" color="#000000" letterSpacing="0.000000" kerning="1">_root.gold = 1000;</font></p>

Now click the A tool (text
tool) and make a new text
box and change the
dynamic text back to static
text. Now type in the word
gold and move it beside of
the dynamic text box. Click
next to see a little
something like it should be
like.

Gold:

<p align="left"></p>

Now if you remember I have
told you to put a action
script in to the first
keyframe of the timeline.
The action was this
_root.gold = 1000;
you can change the 1000
to what ever you want and
thats the amount of gold
that will be shown.

Ok so now I will teach you
how to make this where you
can buy things from stores,
people, etc. in your game.
Ok draw a man, He will be
the shop keeper. Like
below.

ok now choose the A tool.
(text tool) and make a
static text box and type
what ever you want and
item to be called. I will be
using potion. Now make
the word potion a button
and right click it and go to
actions, copy and paste
this code>>>>> inside the
actions panel.

<p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">on(press){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">if(_root.gold&gt; 99){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">_root.health-= 1;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">_root.health+= 26;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">_root.gold-= 100;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

Ok now use the same steps
to make health, do the
exact same thing as you did
for gold. but this time put
this action script below the
gold action script in the
first frame of the timeline.
Make sure to give the
dynamic text the var: name
"health" without the ""

<p align="left"><font face="Franklin Gothic Medium Cond" size="10" color="#000000" letterSpacing="0.000000" kerning="1">_root.health = 100;</font></p>

Now click the A tool (text
tool) once more and make
a static text saying Health:
and place it beside the
health dynamic text box.
Now click next and see
what this should look like.

Potion

<p align="left"></p>

health:

<p align="left"></p>

How can I help you?

And there you go! A good
idea for making a good
shop on your game. Now I
am going to teach you
about a little thing I like to
call boundarys. Well
boundarys are pretty much
objects that your character
can not pass, like a wall
other words.

First lets draw 4 rectangles all in the
positions like below. Seperatly make
each one of these a movie clip.Now drag
your character in the middle of that.

Now put the scripts in the action panels
of the correct retangle. See below for the
correct way to do it.

<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">_root.player._y+=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">_root.player._x-=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">_root.player._y-=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">_root.player._x+=5;</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="8" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p>

Now make sure your
character is directly in the
middle of the rectangles.
You can switch these
around and put boundarys
at different places but this
is just the easiest way of
showing you how. Click next
to see and example of this.

Move the ball with the
arrow keys. What happens
to the ball will happen to
your character.

there you have it!
Boundarys! See it wasnt
that hard was it??

Ok now Its time to learn
how to make a character
able to walk in houses,
walk in new area, etc.
First lets start out drawing
a little house. Mine is
below, dont get too fancy
on me now . =D

Ok the best way to do this is
draw a rectangle on your house
door, like below. Convert it into
a movie clip  and click on
window>properties and find
where it says color: click the
arrow and choose alpha and set
alpha to 0%

Theres my rectangle

Now the Rectangle will pretty much be invisible
but you can still see the blue square outline
around it. Right click the rectangle and go to
actions and put this script in the actions panel.
Erase where it says PUT FRAME NUMBER HERE
and put the number of the frame you want the
house frame to be.

<p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">onClipEvent (enterFrame) {</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">if(this.hitTest(_root.player)){_root.gotoAndStop(PUT THE FRAME NUMBER HERE)</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

It should look something like this. Move the
circle to to the door.

Your inside the house. =o

yes, that would be the end of my tutorial. If this
helped you click next =D
If it diddnt you should click next anyway =(

Nuclearstickman5 has done it again! woot!

<p align="left"><font face="Franklin Gothic Medium Cond" size="12" color="#000000" letterSpacing="0.000000" kerning="1">I sure wish this would make it in a collection =) aint that lucky I guess.</font></p>

Start
over?

Hope you
learned
lotz.

ActionScript [AS1/AS2]

Frame 2
stopAllSounds(); _root.gold = 1000; _root.health = 10;
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Instance of Symbol 184 MovieClip in Frame 37
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x + 5; } }
Instance of Symbol 182 MovieClip in Frame 37
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y + 5; } }
Instance of Symbol 188 MovieClip in Frame 37
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 5; } }
Instance of Symbol 186 MovieClip in Frame 37
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._y = _root.player._y - 5; } }
Instance of Symbol 205 MovieClip "player" in Frame 37
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Frame 38
stop();
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Instance of Symbol 219 MovieClip in Frame 41
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.gotoAndStop(1); } }
Frame 42
stop();
Instance of Symbol 205 MovieClip "player" in Frame 42
onClipEvent (load) { speed = 5; } onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - speed; this.gotoAndStop(2); } if (Key.isDown(40)) { this._y = this._y + speed; this.gotoAndStop(1); } if (Key.isDown(39)) { this._x = this._x + speed; this.gotoAndStop(4); } if (Key.isDown(37)) { this._x = this._x - speed; this.gotoAndStop(3); } }
Instance of Symbol 219 MovieClip in Frame 42
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.gotoAndStop(43); } }
Frame 43
stop();
Frame 44
stop();
Frame 45
stop();
Symbol 38 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 47 Button
on (release) { _root.play(); }
Symbol 49 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 49 MovieClip Frame 2
gotoAndPlay (1);
Symbol 53 Button
on (release) { gotoAndPlay (5); }
Symbol 59 Button
on (release) { gotoAndPlay (6); }
Symbol 63 Button
on (release) { gotoAndPlay (7); }
Symbol 65 Button
on (release) { gotoAndPlay (5); }
Symbol 67 Button
on (release) { gotoAndPlay (8); }
Symbol 68 Button
on (release) { gotoAndPlay (6); }
Symbol 73 Button
on (release) { gotoAndPlay (9); }
Symbol 74 Button
on (release) { gotoAndPlay (7); }
Symbol 79 Button
on (release) { gotoAndPlay (10); }
Symbol 80 Button
on (release) { gotoAndPlay (8); }
Symbol 83 Button
on (release) { gotoAndPlay (11); }
Symbol 84 Button
on (release) { gotoAndPlay (9); }
Symbol 86 Button
on (release) { gotoAndPlay (12); }
Symbol 87 Button
on (release) { gotoAndPlay (10); }
Symbol 89 Button
on (release) { gotoAndPlay (13); }
Symbol 90 Button
on (release) { gotoAndPlay (11); }
Symbol 92 Button
on (release) { gotoAndPlay (14); }
Symbol 93 Button
on (release) { gotoAndPlay (12); }
Symbol 95 Button
on (release) { gotoAndPlay (15); }
Symbol 96 Button
on (release) { gotoAndPlay (13); }
Symbol 98 Button
on (release) { gotoAndPlay (16); }
Symbol 99 Button
on (release) { gotoAndPlay (14); }
Symbol 102 Button
on (release) { gotoAndPlay (17); }
Symbol 103 Button
on (release) { gotoAndPlay (15); }
Symbol 106 Button
on (release) { gotoAndPlay (18); }
Symbol 107 Button
on (release) { gotoAndPlay (16); }
Symbol 110 Button
on (release) { gotoAndPlay (19); }
Symbol 111 Button
on (release) { gotoAndPlay (17); }
Symbol 114 Button
on (release) { gotoAndPlay (20); }
Symbol 115 Button
on (release) { gotoAndPlay (18); }
Symbol 118 Button
on (release) { gotoAndPlay (21); }
Symbol 119 Button
on (release) { gotoAndPlay (19); }
Symbol 121 Button
on (release) { gotoAndPlay (22); }
Symbol 122 Button
on (release) { gotoAndPlay (20); }
Symbol 124 Button
on (release) { gotoAndPlay (23); }
Symbol 125 Button
on (release) { gotoAndPlay (21); }
Symbol 130 Button
on (release) { gotoAndPlay (24); }
Symbol 131 Button
on (release) { gotoAndPlay (22); }
Symbol 133 Button
on (release) { gotoAndPlay (25); }
Symbol 134 Button
on (release) { gotoAndPlay (23); }
Symbol 137 Button
on (release) { gotoAndPlay (26); }
Symbol 138 Button
on (release) { gotoAndPlay (24); }
Symbol 139 Button
on (release) { gotoAndPlay (27); }
Symbol 140 Button
on (release) { gotoAndPlay (25); }
Symbol 143 Button
on (release) { gotoAndPlay (28); }
Symbol 144 Button
on (release) { gotoAndPlay (26); }
Symbol 147 Button
on (release) { gotoAndPlay (29); }
Symbol 148 Button
on (release) { gotoAndPlay (27); }
Symbol 153 Button
on (release) { gotoAndPlay (30); }
Symbol 154 Button
on (release) { gotoAndPlay (28); }
Symbol 157 Button
on (release) { gotoAndPlay (31); }
Symbol 158 Button
on (release) { gotoAndPlay (29); }
Symbol 161 Button
on (release) { gotoAndPlay (32); }
Symbol 162 Button
on (release) { gotoAndPlay (30); }
Symbol 164 Button
on (release) { gotoAndPlay (33); }
Symbol 165 Button
on (release) { gotoAndPlay (31); }
Symbol 170 Button
on (press) { if (_root.gold > 99) { _root.health = _root.health - 1; _root.health = _root.health + 26; _root.gold = _root.gold - 100; } }
Symbol 176 Button
on (release) { gotoAndPlay (34); }
Symbol 177 Button
on (release) { gotoAndPlay (32); }
Symbol 179 Button
on (release) { gotoAndPlay (35); }
Symbol 180 Button
on (release) { gotoAndPlay (33); }
Symbol 191 Button
on (release) { gotoAndPlay (36); }
Symbol 192 Button
on (release) { gotoAndPlay (34); }
Symbol 199 Button
on (release) { gotoAndPlay (37); }
Symbol 200 Button
on (release) { gotoAndPlay (35); }
Symbol 202 Button
on (release) { gotoAndPlay (38); }
Symbol 203 Button
on (release) { gotoAndPlay (36); }
Symbol 207 Button
on (release) { gotoAndPlay (39); }
Symbol 208 Button
on (release) { gotoAndPlay (37); }
Symbol 210 Button
on (release) { gotoAndPlay (40); }
Symbol 211 Button
on (release) { gotoAndPlay (38); }
Symbol 215 Button
on (release) { gotoAndPlay (41); }
Symbol 216 Button
on (release) { gotoAndPlay (39); }
Symbol 222 Button
on (release) { gotoAndPlay (42); }
Symbol 223 Button
on (release) { gotoAndPlay (40); }
Symbol 226 Button
on (release) { gotoAndPlay (41); }
Symbol 227 Button
on (release) { gotoAndPlay (44); }
Symbol 230 Button
on (release) { gotoAndPlay (42); }
Symbol 232 Button
on (release) { gotoAndPlay (45); }
Symbol 234 Button
on (release) { gotoAndPlay (44); }
Symbol 237 Button
on (release) { gotoAndPlay (2); }

Library Items

Symbol 1 GraphicUsed by:49
Symbol 2 GraphicUsed by:3 38
Symbol 3 MovieClipUses:2Used by:49
Symbol 4 GraphicUsed by:49
Symbol 5 GraphicUsed by:49
Symbol 6 GraphicUsed by:49
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:37
Symbol 10 GraphicUsed by:37
Symbol 11 GraphicUsed by:12 13
Symbol 12 MovieClipUses:11Used by:37
Symbol 13 MovieClipUses:11Used by:37
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:35
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20 23
Symbol 20 MovieClipUses:16 17 19Used by:34
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:21 22 19Used by:34
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27 30
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:24 25 26Used by:31
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:28 25 29Used by:31
Symbol 31 MovieClipUses:27 30Used by:34
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClipUses:20 23 31 33Used by:35
Symbol 35 MovieClipUses:15 34Used by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:9 10 12 13 35 36Used by:49
Symbol 38 ButtonUses:2Used by:49
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:39 40Used by:49
Symbol 42 GraphicUsed by:47
Symbol 43 GraphicUsed by:47
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 ButtonUses:42 43 44 45 46Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:1 3 4 5 6 37 38 41 47 48Used by:Timeline
Symbol 50 SoundUsed by:Timeline
Symbol 51 FontUsed by:52 54 57 58 62 64 66 72 78 81 82 85 88 91 94 97 100 101 104 105 108 109 112 113 116 117 120 123 129 132 135 136 141 142 145 149 155 156 159 160 163 169 171 172 173 174 175 178 190 194 195 196 197 198 201 206 209 214 220 221 224 225 229 231 233 235 236 244
Symbol 52 TextUses:51Used by:53
Symbol 53 ButtonUses:52Used by:Timeline
Symbol 54 TextUses:51Used by:55
Symbol 55 MovieClipUses:54Used by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 TextUses:51Used by:Timeline
Symbol 58 TextUses:51Used by:59 63 67 73 79 83 86 89 92 95 98 102 106 110 114 118 121 124 130 133 137 139 143 147 153 157 161 164 176 179 191 199 202 207 210 215 222 227 232
Symbol 59 ButtonUses:58Used by:Timeline
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:Timeline
Symbol 62 TextUses:51Used by:Timeline
Symbol 63 ButtonUses:58Used by:Timeline
Symbol 64 TextUses:51Used by:65 68 74 80 84 87 90 93 96 99 103 107 111 115 119 122 125 131 134 138 140 144 148 154 158 162 165 177 180 192 200 203 208 211 216 223 226 230 234
Symbol 65 ButtonUses:64Used by:Timeline
Symbol 66 TextUses:51Used by:Timeline
Symbol 67 ButtonUses:58Used by:Timeline
Symbol 68 ButtonUses:64Used by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 TextUses:51Used by:Timeline
Symbol 73 ButtonUses:58Used by:Timeline
Symbol 74 ButtonUses:64Used by:Timeline
Symbol 75 BitmapUsed by:77
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:75 76Used by:Timeline
Symbol 78 TextUses:51Used by:Timeline
Symbol 79 ButtonUses:58Used by:Timeline
Symbol 80 ButtonUses:64Used by:Timeline
Symbol 81 EditableTextUses:51Used by:Timeline
Symbol 82 TextUses:51Used by:Timeline
Symbol 83 ButtonUses:58Used by:Timeline
Symbol 84 ButtonUses:64Used by:Timeline
Symbol 85 TextUses:51Used by:Timeline
Symbol 86 ButtonUses:58Used by:Timeline
Symbol 87 ButtonUses:64Used by:Timeline
Symbol 88 TextUses:51Used by:Timeline
Symbol 89 ButtonUses:58Used by:Timeline
Symbol 90 ButtonUses:64Used by:Timeline
Symbol 91 TextUses:51Used by:Timeline
Symbol 92 ButtonUses:58Used by:Timeline
Symbol 93 ButtonUses:64Used by:Timeline
Symbol 94 TextUses:51Used by:Timeline
Symbol 95 ButtonUses:58Used by:Timeline
Symbol 96 ButtonUses:64Used by:Timeline
Symbol 97 TextUses:51Used by:Timeline
Symbol 98 ButtonUses:58Used by:Timeline
Symbol 99 ButtonUses:64Used by:Timeline
Symbol 100 EditableTextUses:51Used by:Timeline
Symbol 101 TextUses:51Used by:Timeline
Symbol 102 ButtonUses:58Used by:Timeline
Symbol 103 ButtonUses:64Used by:Timeline
Symbol 104 EditableTextUses:51Used by:Timeline
Symbol 105 TextUses:51Used by:Timeline
Symbol 106 ButtonUses:58Used by:Timeline
Symbol 107 ButtonUses:64Used by:Timeline
Symbol 108 EditableTextUses:51Used by:Timeline
Symbol 109 TextUses:51Used by:Timeline
Symbol 110 ButtonUses:58Used by:Timeline
Symbol 111 ButtonUses:64Used by:Timeline
Symbol 112 EditableTextUses:51Used by:Timeline
Symbol 113 TextUses:51Used by:Timeline
Symbol 114 ButtonUses:58Used by:Timeline
Symbol 115 ButtonUses:64Used by:Timeline
Symbol 116 EditableTextUses:51Used by:Timeline
Symbol 117 TextUses:51Used by:Timeline
Symbol 118 ButtonUses:58Used by:Timeline
Symbol 119 ButtonUses:64Used by:Timeline
Symbol 120 TextUses:51Used by:Timeline
Symbol 121 ButtonUses:58Used by:Timeline
Symbol 122 ButtonUses:64Used by:Timeline
Symbol 123 TextUses:51Used by:Timeline
Symbol 124 ButtonUses:58Used by:Timeline
Symbol 125 ButtonUses:64Used by:Timeline
Symbol 126 BitmapUsed by:128
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:126 127Used by:Timeline
Symbol 129 TextUses:51Used by:Timeline
Symbol 130 ButtonUses:58Used by:Timeline
Symbol 131 ButtonUses:64Used by:Timeline
Symbol 132 TextUses:51Used by:Timeline
Symbol 133 ButtonUses:58Used by:Timeline
Symbol 134 ButtonUses:64Used by:Timeline
Symbol 135 EditableTextUses:51Used by:Timeline
Symbol 136 TextUses:51Used by:Timeline
Symbol 137 ButtonUses:58Used by:Timeline
Symbol 138 ButtonUses:64Used by:Timeline
Symbol 139 ButtonUses:58Used by:Timeline
Symbol 140 ButtonUses:64Used by:Timeline
Symbol 141 TextUses:51Used by:Timeline
Symbol 142 EditableTextUses:51Used by:Timeline
Symbol 143 ButtonUses:58Used by:Timeline
Symbol 144 ButtonUses:64Used by:Timeline
Symbol 145 TextUses:51Used by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 ButtonUses:58Used by:Timeline
Symbol 148 ButtonUses:64Used by:Timeline
Symbol 149 TextUses:51Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 ButtonUses:58Used by:Timeline
Symbol 154 ButtonUses:64Used by:Timeline
Symbol 155 TextUses:51Used by:Timeline
Symbol 156 EditableTextUses:51Used by:Timeline
Symbol 157 ButtonUses:58Used by:Timeline
Symbol 158 ButtonUses:64Used by:Timeline
Symbol 159 TextUses:51Used by:Timeline
Symbol 160 EditableTextUses:51Used by:Timeline
Symbol 161 ButtonUses:58Used by:Timeline
Symbol 162 ButtonUses:64Used by:Timeline
Symbol 163 TextUses:51Used by:Timeline
Symbol 164 ButtonUses:58Used by:Timeline
Symbol 165 ButtonUses:64Used by:Timeline
Symbol 166 GraphicUsed by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:Timeline
Symbol 169 TextUses:51Used by:170
Symbol 170 ButtonUses:169Used by:Timeline
Symbol 171 EditableTextUses:51Used by:Timeline
Symbol 172 TextUses:51Used by:Timeline
Symbol 173 EditableTextUses:51Used by:Timeline
Symbol 174 TextUses:51Used by:Timeline
Symbol 175 TextUses:51Used by:Timeline
Symbol 176 ButtonUses:58Used by:Timeline
Symbol 177 ButtonUses:64Used by:Timeline
Symbol 178 TextUses:51Used by:Timeline
Symbol 179 ButtonUses:58Used by:Timeline
Symbol 180 ButtonUses:64Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Symbol 189 GraphicUsed by:Timeline
Symbol 190 TextUses:51Used by:Timeline
Symbol 191 ButtonUses:58Used by:Timeline
Symbol 192 ButtonUses:64Used by:Timeline
Symbol 193 GraphicUsed by:Timeline
Symbol 194 EditableTextUses:51Used by:Timeline
Symbol 195 EditableTextUses:51Used by:Timeline
Symbol 196 EditableTextUses:51Used by:Timeline
Symbol 197 EditableTextUses:51Used by:Timeline
Symbol 198 TextUses:51Used by:Timeline
Symbol 199 ButtonUses:58Used by:Timeline
Symbol 200 ButtonUses:64Used by:Timeline
Symbol 201 TextUses:51Used by:Timeline
Symbol 202 ButtonUses:58Used by:Timeline
Symbol 203 ButtonUses:64Used by:Timeline
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:Timeline
Symbol 206 TextUses:51Used by:Timeline
Symbol 207 ButtonUses:58Used by:Timeline
Symbol 208 ButtonUses:64Used by:Timeline
Symbol 209 TextUses:51Used by:Timeline
Symbol 210 ButtonUses:58Used by:Timeline
Symbol 211 ButtonUses:64Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:Timeline
Symbol 214 TextUses:51Used by:Timeline
Symbol 215 ButtonUses:58Used by:Timeline
Symbol 216 ButtonUses:64Used by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:Timeline
Symbol 220 TextUses:51Used by:Timeline
Symbol 221 TextUses:51Used by:Timeline
Symbol 222 ButtonUses:58Used by:Timeline
Symbol 223 ButtonUses:64Used by:Timeline
Symbol 224 EditableTextUses:51Used by:Timeline
Symbol 225 TextUses:51Used by:Timeline
Symbol 226 ButtonUses:64Used by:Timeline
Symbol 227 ButtonUses:58Used by:Timeline
Symbol 228 GraphicUsed by:Timeline
Symbol 229 TextUses:51Used by:Timeline
Symbol 230 ButtonUses:64Used by:Timeline
Symbol 231 TextUses:51Used by:Timeline
Symbol 232 ButtonUses:58Used by:Timeline
Symbol 233 TextUses:51Used by:Timeline
Symbol 234 ButtonUses:64Used by:Timeline
Symbol 235 EditableTextUses:51Used by:Timeline
Symbol 236 TextUses:51Used by:237
Symbol 237 ButtonUses:236Used by:Timeline
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:238 239Used by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:Timeline
Symbol 243 GraphicUsed by:Timeline
Symbol 244 TextUses:51Used by:Timeline

Instance Names

"player"Frame 37Symbol 205 MovieClip
"player"Frame 42Symbol 205 MovieClip
"bar"Symbol 49 MovieClip Frame 1Symbol 3 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"loaded"Symbol 49 MovieClip Frame 3

Dynamic Text Variables

goldSymbol 142 EditableText"<p align="left"></p>"
goldSymbol 171 EditableText"<p align="left"></p>"
healthSymbol 173 EditableText"<p align="left"></p>"




http://swfchan.com/12/59202/info.shtml
Created: 16/4 -2019 21:02:25 Last modified: 16/4 -2019 21:02:25 Server time: 19/05 -2024 07:39:52