STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229457 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #59249 |
clean build 0.35 |
loading game |
Contacting HQ |
HQ loud and clear |
Arty run Chopper support Gunship support Air Strike Supply run |
Select Spec |
Infantry Medic RTO Engineer Ranger Sniper Spec Ops |
Processing your request |
<P ALIGN="CENTER"></P> |
You don't have any Radio man!! |
none |
weaponmc |
priv |
radioman |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#FFFF00">radioman</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#CC0000">close</FONT></P> |
Mission objective: You just been dropped to LZ charlie, and your orders are to secure the nearby firebase and hold it as long as you can. click on a soldier and Double click where you want him to move. He will engae all VCs he can see. You can call for support, ammo and artillery by pressing the R key. If your radio man dies, you won't be able to use that radio anymore so keep him alive. Note: The game can be slow on crappy rigs. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#000000">field guide:</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Soldiers</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Terrain</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Weapons</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">The enemy</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Tactics</FONT></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">Info</FONT></P> |
Soldiers: You have just been catapulted at the command of this platoon. All soldiers are unique. It is your duty to know your squad and your men as an officer. When you click a soldier, his information is loaded into the status bar at the lower left corner. You can put you cursor over the icons to learn their signification. Each time you play you will have a different squad. |
If you are lucky you may have special units in your squad such has green beret, rangers, navy seal or snipers. They have augmented stats. When selected soldier's specializationis displayed when you put your cursor over the blue box with a star. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">back to menu</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">continue</FONT></P> |
Terrain: Landscape plays an important role in the battlefield. As a squad commander you will have to compose with various elements of this area. Land features that offer cover to your troops in increasing order of protection value are the followings: Trees offer minimal protection but its better than nothing, Trenches and craters offer |
acceptable protection, the central bunker offers maximum protection against direct fire. The enemy will surely aim to control these strategic positions. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu</FONT></P> |
<P ALIGN="RIGHT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">continue</FONT></P> |
weapons: Pistol: .45 m911 colt pistol, any soldier only equiped with this is minimaly fit to battle. Grease Gun: the m4a3 has a small range but it is quite deadly at close range. Ideal to clean an occupied bunker. M16: relatively new weapon at this time, poorly reliable, shorter range compared to m14 but large payload. M14: Long range assault rifle, nice stoping power but small payload compared to m16. |
Shotgun: Mossberg 500 , kickass stopping power, but limited payload and range. Used mostly by rangers. Sniper Rifle: m40, Extreme range, minimal payload, deadly in the hands of a sharpshooter . M60: heavy machine gun, can make the difference in tough situations. Long range and nice payload. Thumper: single shot grenade launcher. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu</FONT></P> |
<P ALIGN="RIGHT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">the enemy</FONT></P> |
The intel reports that the enemy will attack you mostly in waves of 10 to 40 men. Their training level will range from complete draftee to elite soldiers. In order to secure the area you will have to neutralize the entire wave and then prepare to defend the bunker against the next offencive. To know how much enemies remain in the area simply look at the number under the little yellow triangle at the bottom right of your screen. |
<P ALIGN="LEFT"><FONT FACE="Impact" SIZE="17" COLOR="#006600">menu tactics</FONT></P> |
Tactics: - Stay aware fo your platoon's condition. Who's hurt, who will need ammo soon, where is your radio man. - Use terrain and movement. Move your men grouped to combine the most fire power possible to one strong front. Stay out of the open. - Deploy recons, use high observation soldiers to detect the enemy while the platoon covers him . |
- Listen to the jungle. Between offencives listen to know from where the enemy is sneaking. - Don't abuse the radio, the more you use the radio the more your merit decrease at the HQ and you might see your request getting refused when you need it most. - If nothing happens, try to look for the remaining vietcongs in the map and kill them. It will trigger the next wave shortly |
decoy |
Guide |
urbanprophet.com |
check your guide for help |
dud |
mud and blood |
SUBMIT |
ActionScript [AS1/AS2]
Frame 2if (_root._framesloaded < 4) { gotoAndPlay (1); }Instance of Symbol 24 MovieClip "loadlinemc" in Frame 3onClipEvent (enterFrame) { gotoAndStop(Math.round((_root.getBytesLoaded() * 100) / _root.getBytesTotal())); }Frame 5if (_framesloaded < _totalframes) { gotoAndPlay (4); }Frame 6stop();Frame 7function batiseur() { namev = ["Smith", "Jhonson", "Clark", "Backster", "Turner", "Jackson", "Woo", "Terence", "Willis", "Wilson", "Radjack", "McCoy", "Fidler", "White", "Sergey", "Sergio", "Sanchez", "Burton", "Winston", "Peter", "Leblanc", "Ramirez", "Ryker", "Adams", "Akins", "Anderson", "Alvarez", "Braun", "Brown", "Bullok", "Childers", "Cook", "Cutter", "Connor", "Cox", "Duncan", "Elliot", "Ferry", "Grifin", "Gullisken", "Harmon", "Hoke", "Horn", "Hook", "Hooker", "Kilbuck", "Oligny", "Valiquette", "Jacques"]; o = random(_root.namev.length); alphabet = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"]; v = Math.round(Math.random() * 25); daname = new String((alphabet[v] + ".") + namev[o]); return(daname); } duplicateMovieClip ("_root.fieldguidemc", "fieldguidez", 40000); tellTarget ("_root.fieldguidez") { gotoAndPlay (2); }; setProperty("_root.fieldguidez", _x , 385); setProperty("_root.fieldguidez", _y , 300); _root.end = 0; _root.choppercpt = 0; _root.killtotal = 0; _root.focus = -1; _root.merit = random(100); _root.usaarray = new Array(); _root.vietarray = new Array(); _root.soldiercpt = 0; while (_root.soldiercpt < 21) { duplicateMovieClip ("_root.soldiermc", "soldiermc" + _root.soldiercpt, 1000 + _root.soldiercpt); setProperty("_root.soldiermc" + _root.soldiercpt, _x , random(130)); setProperty("_root.soldiermc" + _root.soldiercpt, _y , 170 + random(100)); _root["soldiermc" + _root.soldiercpt].id = _root.soldiercpt; _root.usaarray[_root.soldiercpt] = _root.soldiercpt; _root.soldiercpt++; _root.universal++; } _root.vccpt = 0; _root.vclimit = 20; while (_root.vccpt < vclimit) { duplicateMovieClip ("_root.vcmc", "vcmc" + _root.vccpt, 2000 + _root.vccpt); setProperty("_root.vcmc" + _root.vccpt, _x , 385 + random(200)); setProperty("_root.vcmc" + _root.vccpt, _y , 312 + random(100)); _root.vietarray[_root.vccpt] = _root.vccpt; _root.vccpt++; } stop();Instance of Symbol 48 MovieClip "mapmc" in Frame 7onClipEvent (mouseUp) { if (_root.pushed < 1) { if (_root.focus > -1) { roger = new Sound(_root["soldiermc" + _root.focus]); n = random(6) + 1; roger.attachSound("roger" add n); roger.setPan((_root["soldiermc" + _root.focus]._x / 4) - 100); roger.start(); _root["soldiermc" + _root.focus].targetx = _root._xmouse; _root["soldiermc" + _root.focus].targety = _root._ymouse; _root["soldiermc" + _root.focus].once = 1; x = _root._xmouse - _root["soldiermc" + _root.focus]._x; y = _root._ymouse - _root["soldiermc" + _root.focus]._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } _root["soldiermc" + _root.focus]._rotation = deg; _root.focus = -1; } } else { _root.pushed = 0; } if (_root.prompt == 1) { tellTarget (_root.prcmc) { gotoAndPlay (1); }; _root.prompt = 0; pc = new Sound(this); n = random(2) + 1; pc.attachSound("pc" add n); pc.start(); if (_root.request == 1) { _root.artyx = _xmouse + 400; _root.artyy = _ymouse + 300; _root.artyshot = random(20) + 5; _root.artytick = random(200) + 100; } else if (_root.request == 2) { _root.choppercheck = 1; duplicateMovieClip (_root.chopper1mc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 3) { _root.choppercheck = 1; duplicateMovieClip (_root.cobramc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 4) { _root.choppercheck = 1; duplicateMovieClip (_root.phantommc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } else if (_root.request == 6) { _root.choppercheck = 1; duplicateMovieClip (_root.supplychoppermc, "chop" + _root.choppercpt, 15000 + _root.choppercpt); _root["chop" + _root.choppercpt]._rotation = random(360); _root["chop" + _root.choppercpt]._x = _xmouse + 400; _root["chop" + _root.choppercpt]._y = _ymouse + 300; _root["chop" + _root.choppercpt].gotoAndPlay(1); _root.choppercpt++; } } } onClipEvent (enterFrame) { if (_root.corpsecpt > 998) { _root.corpsecpt = 1; } if (_root.soldiercpt < 1) { stopAllSounds(); cpt = 0; while (cpt < _root.soldiercpt) { removeMovieClip(_root["soldiermc" + _root.usaarray[cpt]]); cpt++; } cpt = 0; while (cpt < _root.vccpt) { removeMovieClip(_root["vcmc" + _root.vietarray[cpt]]); cpt++; } cpt = 0; while (cpt < 1000) { removeMovieClip(_root["corpse" + cpt]); cpt++; } cpt = 0; while (cpt < _root.choppercpt) { removeMovieClip(_root["chop" + _root.choppercpt]); cpt++; } tellTarget (_root) { gotoAndStop (8); }; } if (_root.choppergreen == 1) { if (_root.chopperstay > 0) { _root.chopperstay = _root.chopperstay - random(5); } else { _root.choppergreen = 0; _root["chop" + (_root.choppercpt - 1)].gotoAndPlay(82); } } if (_root.artyshot > 0) { if (_root.artytick < 1) { _root.artytick = random(30) + 10; _root.artyshot--; trace("boom!!"); _root.artycpt++; if (_root.artycpt > 100) { _root.artycpt = 1; } duplicateMovieClip ("_root.artymc", "artymc" + _root.artycpt, 4000 + _root.artycpt); setProperty("_root.artymc" + _root.artycpt, _x , (_root.artyx = _root.artyx + (random(101) - 50))); setProperty("_root.artymc" + _root.artycpt, _y , (_root.artyy = _root.artyy + (random(101) - 50))); tellTarget ("_root.artymc" + _root.artycpt) { gotoAndPlay (2); }; } else { _root.artytick--; } } if (_root.clearz == 1) { if (_root.clearticks > 10000) { if (random(500) < _root.killtotal) { _root.artyshot = random(_root.killtotal) / 10; _root.artyx = 485; _root.artyy = 325; } comingfrom = random(5); vietamount = random(25) + 5; _root.merit = _root.merit + random(vietamount); _root.clearticks = 0; while (vietamount > 0) { duplicateMovieClip ("_root.vcmc", "vcmc" + _root.vccpt, 2000 + _root.vccpt); if (comingfrom == 0) { from = random(4) + 1; if (from == 1) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 0); } else if (from == 2) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 0); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } else if (from == 3) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 600); } else if (from == 4) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 800); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } } else if (comingfrom == 1) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 0); } else if (comingfrom == 2) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 0); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } else if (comingfrom == 3) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , random(800)); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , 600); } else if (from == 4) { setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _x , 800); setProperty("_root.vcmc" + _root.vietarray[_root.vccpt], _y , random(600)); } _root.vietarray[_root.vccpt] = _root.vccpt; _root.vccpt++; if (_root.vccpt > 1999) { _root.vccpt = 0; } vietamount--; } _root.clearz = 0; } else { _root.clearticks = _root.clearticks + random(400); } } if (_root.tick > 36) { i = 0; while (i < _root.soldiercpt) { j = 0; while (j < _root.vccpt) { usx = _root["soldiermc" + i]._x; vcx = _root["vcmc" + _root.vietarray[j]]._x; usy = _root["soldiermc" + i]._y; vcy = _root["vcmc" + _root.vietarray[j]]._y; absx = Math.abs(vcx - usx); absy = Math.abs(vcy - usy); viewdistance = Math.sqrt((absx * absx) + (absy * absy)); if (viewdistance < (_root["soldiermc" + i].observation * 30)) { if (_root["soldiermc" + i].observation > (random(10) + 1)) { if (_root["vcmc" + _root.vietarray[j]].spoted < 1) { _root["vcmc" + _root.vietarray[j]].spoted = 1; tellTarget (_root["vcmc" + _root.vietarray[j]]) { gotoAndStop (2); }; alarm = new Sound(_root["soldiermc" + i]); n = random(13) + 1; alarm.attachSound("alarm" + n); alarm.setPan((_root["soldiermc" + i]._x / 4) - 100); alarm.start(); tellTarget (_root["soldiermc" + i].dialogmc) { gotoAndPlay (2); }; } } } j++; } i++; } } else { _root.tick = _root.tick + random(5); } } onClipEvent (keyDown) { if (Key.isDown(82)) { ok = 0; okcpt = 0; while (okcpt < _root.soldiercpt) { if (_root["soldiermc" + okcpt].spec == "RTO") { ok = 1; okcpt = _root.soldiercpt; } else { okcpt++; } } if (ok == 1) { tellTarget (_root.prcmc) { gotoAndPlay (2); }; } else { tellTarget (_root.prcmc) { gotoAndPlay (83); }; } } trace(Key.getCode()); }Instance of Symbol 83 MovieClip "chopper1mc" in Frame 7onClipEvent (enterFrame) { if (this._name != "chopper1mc") { if (_root.choppergreen == 1) { if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < 100) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < 300) { trace("chopper suposer faire feu la sti"); x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this.fired = 1; if (random(200) < 50) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(10); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); n = random(3) + 1; gunfire.attachSound("m60chop" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - random(30); } else { this.tick++; } } } }Instance of Symbol 86 MovieClip "ammomc" in Frame 7onClipEvent (load) { this.ammo = random(20000) + 5000; } onClipEvent (enterFrame) { if (this.done < 1) { if (this.ammo < 0) { crateblast = new Sound(this); crateblast.attachSound("crateblast"); crateblast.setPan((this._x / 400) - 100); this.done = 1; gotoAndStop (8); } } }Instance of Symbol 276 MovieClip "soldiermc" in Frame 7onClipEvent (load) { this.targetx = this._x; this.targety = this._y; this.us = 1; this.state = 1; this.facez = random(6) + 1; this.name = _root.batiseur(); this.health = 10; this.rifle = random(6) + 1; this.observation = random(6) + 1; this.experience = random(6) + 1; this.rank = 1; while (random(10) < this.experience) { this.rank++; } this.kills = 0; this.moral = random(5) + 6; this.leadership = this.rank; while (random(true)) { this.leadership++; } if (this.leadership > 10) { this.leadership = 10; } if (random(100) > 90) { this.weapon = random(8) + 2; } else { this.weapon = random(2) + 5; } if (random(100) > 90) { job = random(6); if (job == 0) { this.spec = "Medic"; } else if (job == 1) { this.spec = "RTO"; } else if (job == 2) { this.spec = "Sniper"; this.rifle = this.rifle + random(5); this.weapon = 7; } else if (job == 3) { this.spec = "Ranger"; this.observation = this.observation + random(5); this.weapon = 4; } else if (job == 4) { this.observation = this.observation + 2; this.rifle = this.rifle + 2; this.experience = this.experience + 2; this.leadership = this.leadership + 2; this.weapon = 3; this.spec = "Green Beret"; } else if (job == 5) { this.observation = this.observation + random(5); this.rifle = this.rifle + random(5); this.experience = this.experience + random(5); this.leadership = this.leadership + random(5); this.spec = "Navy Seal"; } } else { this.spec = "Infantry"; } if (_root.rtocheck < 2) { this.spec = "RTO"; _root.rtocheck++; } if (this.spec == "RTO") { tellTarget (this.radiomanmc) { gotoAndPlay (2); }; } this.ammo = 1000; } onClipEvent (enterFrame) { if (random(100) > 90) { this._rotation = this._rotation + (random(11) - 5); } if (this.hittesttick > 20) { this.hittesttick = 0; if (_root.forestmc.hitTest(this._x, this._y, true) == true) { this.temoin = "forest"; this.cover = 2; } else if (_root.trenchmc.hitTest(this._x, this._y, true) == true) { this.temoin = "trench"; this.cover = 5; } else if (_root.opmc.hitTest(this._x, this._y, true) == true) { this.temoin = "OP"; this.cover = 7; } else if (_root.bunkermc.hitTest(this._x, this._y, true) == true) { this.temoin = "Bunker"; this.cover = 9; } else if (_root.rivermc.hitTest(this._x, this._y, true) == true) { this.temoin = "river"; this.cover = 9; } else if (_root.basemc.hitTest(this._x, this._y, true) == true) { this.temoin = "base"; this.cover = 1; } else { this.temoin = "open"; this.cover = 0; } if (_root.ammocpt > 0) { if (this.ammo < 1000) { ammocptz = 0; while (ammocptz < _root.ammocpt) { if (_root["ammo" + _root.ammocptz].hitTest(this._x, this._y, true) == true) { if (_root["ammo" + _root.ammocptz].ammo > 0) { if (this.ammo < 10000) { ammotake = new Sound(this); n = random(5) + 1; ammotake.attachSound("ammotake" add n); ammotake.setPan((this._x / 4) - 100); ammotake.start(); resuplied = new Sound(this); n = random(4) + 1; resuplied.attachSound("resuplied" add n); resuplied.setPan((this._x / 4) - 100); resuplied.start(); _root["ammo" + _root.ammocptz].ammo = _root["ammo" + _root.ammocptz].ammo - (1000 - this.ammo); this.ammo = 1000; this.ammotell = 0; } } } ammocptz++; } } } } else { this.hittesttick++; } if ((Math.abs(this.targetx - this._x) > 3) || (Math.abs(this.targety - this._y) > 3)) { this.moving = 1; } else { this.moving = 0; } if (this.once > 0) { this._rotation = _root.deg; } if (this.moving > 0) { if ((random(10) + 1) < 4) { if (this._x < this.targetx) { this._x++; } if (this._y < this.targety) { this._y++; } if (this._x > this.targetx) { this._x--; } if (this._y > this.targety) { this._y--; } } if (this.stepdue < 1) { this.stepdue = random(10) + 10; step = new Sound(this); if (this.temoin == "open") { n = random(5) + 1; step.attachSound("grass" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "base") { n = random(10) + 1; step.attachSound("dirt" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "forest") { n = random(10) + 1; step.attachSound("jungle" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "trench") { n = random(5) + 1; step.attachSound("trench" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "river") { n = random(5) + 1; step.attachSound("river" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "Bunker") { n = random(4) + 1; step.attachSound("bunker" add n); step.setPan((this._x / 4) - 100); step.start(); } } else { this.stepdue--; } } if (this.temoin == "Bunker") { this._alpha = 60; } else if (this._alpha < 100) { this._alpha = 100; } if (this.ammo < 1) { if (this.ammotell < 1) { bingoammo = new Sound(this); n = random(6) + 1; bingoammo.attachSound("bingoammo" add n); bingoammo.setPan((this._x / 4) - 100); bingoammo.start(); this.ammotell = 1; tellTarget (this.dialogmc) { gotoAndPlay (2); }; } } if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < (this.observation * 10)) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); daweap = this.weapon * 50; if (daweap < 30) { daweap = 30; } if ((this.ammo < 1) && (shotdistance < 30)) { this.fireflag = 1; } else if (this.ammo > 0) { this.fireflag = 1; } else { this.fireflag = 0; } if (shotdistance < daweap) { x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg; if ((shotdistance > 30) && (this.ammo > 0)) { tellTarget (this.firemc) { gotoAndPlay (2); }; } if (this.fireflag == 1) { this.fired = 1; if (random(200) < (this.rifle * 10)) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(this.weapon); if (_root["vcmc" + _root.vietarray[o]].health < 0) { this.kill++; _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); if (shotdistance > 30) { if (this.weapon == 2) { gunfire.attachSound("pistol"); this.ammo = this.ammo - 10; } else if (this.weapon == 3) { n = random(3) + 1; gunfire.attachSound("smg" add n); this.ammo = this.ammo - 5; } else if (this.weapon == 4) { gunfire.attachSound("shotgun"); this.ammo = this.ammo - 20; } else if (this.weapon == 5) { n = random(9) + 1; gunfire.attachSound("m16" add n); this.ammo = this.ammo - 10; } else if (this.weapon == 6) { n = random(5) + 1; gunfire.attachSound("m14" add n); this.ammo = this.ammo - 16; } else if (this.weapon == 7) { n = random(3) + 1; gunfire.attachSound("sniper" add n); this.ammo = this.ammo - 50; } else if (this.weapon == 8) { n = random(2) + 1; gunfire.attachSound("mg" add n); this.ammo = this.ammo - 25; } } else { n = random(11) + 1; gunfire.attachSound("bash" add n); } gunfire.setPan((this._x / 4) - 100); gunfire.start(); if (shotdistance > 30) { duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } } } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - ((random(50) + 10) - this.experience); } else { this.tick++; } }Instance of Symbol 327 MovieClip "vcmc" in Frame 7onClipEvent (load) { this.observation = random(10) + 1; this.rifle = random(10) + 1; this.experience = random(10) + 1; vietgoal = random(53) + 1; if (this._name != "vcmc") { if (_root.clearz == 1) { this.targetx = 484; this.targety = 329; } else if (vietgoal == 1) { this.targetx = 321; this.targety = 280; } else if (vietgoal == 2) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 3) { this.targetx = 589; this.targety = 430; } else if (vietgoal == 4) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 5) { this.targetx = 485; this.targety = 329; } else if (vietgoal == 6) { this.targetx = 449; this.targety = 328; } else if (vietgoal == 7) { this.targetx = 496; this.targety = 359; } else if (vietgoal == 8) { this.targetx = 497; this.targety = 300; } else if (vietgoal == 9) { this.targetx = 355; this.targety = 228; } else if (vietgoal == 10) { this.targetx = 374; this.targety = 210; } else if (vietgoal == 11) { this.targetx = 353; this.targety = 231; } else if (vietgoal == 12) { this.targetx = 333; this.targety = 245; } else if (vietgoal == 13) { this.targetx = 316; this.targety = 247; } else if (vietgoal == 14) { this.targetx = 278; this.targety = 249; } else if (vietgoal == 15) { this.targetx = 259; this.targety = 274; } else if (vietgoal == 16) { this.targetx = 277; this.targety = 293; } else if (vietgoal == 17) { this.targetx = 292; this.targety = 318; } else if (vietgoal == 18) { this.targetx = 287; this.targety = 336; } else if (vietgoal == 19) { this.targetx = 308; this.targety = 341; } else if (vietgoal == 20) { this.targetx = 325; this.targety = 352; } else if (vietgoal == 21) { this.targetx = 355; this.targety = 393; } else if (vietgoal == 22) { this.targetx = 378; this.targety = 397; } else if (vietgoal == 23) { this.targetx = 407; this.targety = 429; } else if (vietgoal == 24) { this.targetx = 440; this.targety = 430; } else if (vietgoal == 25) { this.targetx = 458; this.targety = 426; } else if (vietgoal == 26) { this.targetx = 474; this.targety = 447; } else if (vietgoal == 27) { this.targetx = 488; this.targety = 459; } else if (vietgoal == 28) { this.targetx = 513; this.targety = 451; } else if (vietgoal == 29) { this.targetx = 535; this.targety = 445; } else if (vietgoal == 30) { this.targetx = 588; this.targety = 469; } else if (vietgoal == 31) { this.targetx = 604; this.targety = 464; } else if (vietgoal == 32) { this.targetx = 626; this.targety = 475; } else if (vietgoal == 33) { this.targetx = 652; this.targety = 453; } else if (vietgoal == 34) { this.targetx = 652; this.targety = 433; } else if (vietgoal == 35) { this.targetx = 636; this.targety = 418; } else if (vietgoal == 36) { this.targetx = 622; this.targety = 406; } else if (vietgoal == 37) { this.targetx = 627; this.targety = 308; } else if (vietgoal == 38) { this.targetx = 635; this.targety = 352; } else if (vietgoal == 39) { this.targetx = 621; this.targety = 335; } else if (vietgoal == 40) { this.targetx = 610; this.targety = 334; } else if (vietgoal == 41) { this.targetx = 594; this.targety = 318; } else if (vietgoal == 42) { this.targetx = 605; this.targety = 291; } else if (vietgoal == 43) { this.targetx = 614; this.targety = 267; } else if (vietgoal == 45) { this.targetx = 595; this.targety = 250; } else if (vietgoal == 46) { this.targetx = 579; this.targety = 234; } else if (vietgoal == 47) { this.targetx = 580; this.targety = 236; } else if (vietgoal == 48) { this.targetx = 581; this.targety = 207; } else if (vietgoal == 49) { this.targetx = 581; this.targety = 187; } else if (vietgoal == 50) { this.targetx = 554; this.targety = 190; } else if (vietgoal == 51) { this.targetx = 533; this.targety = 237; } else if (vietgoal == 52) { this.targetx = 527; this.targety = 196; } else if (vietgoal == 53) { this.targetx = 533; this.targety = 237; } else { this.targetx = 484; this.targety = 329; } } } onClipEvent (enterFrame) { if (this._name != "vcmc") { if (random(100) > 90) { this._rotation = this._rotation + (random(11) - 5); } if (this.movetick > 50) { this.movetick = 0; if (_root.forestmc.hitTest(this._x, this._y, true) == true) { this.temoin = "forest"; this.cover = 2; } else if (_root.trenchmc.hitTest(this._x, this._y, true) == true) { this.temoin = "trench"; this.cover = 5; } else if (_root.opmc.hitTest(this._x, this._y, true) == true) { this.temoin = "OP"; this.cover = 7; } else if (_root.bunkermc.hitTest(this._x, this._y, true) == true) { this.temoin = "Bunker"; this.cover = 9; } else if (_root.rivermc.hitTest(this._x, this._y, true) == true) { this.temoin = "river"; this.cover = 9; } else if (_root.basemc.hitTest(this._x, this._y, true) == true) { this.temoin = "base"; this.cover = 1; } else { this.temoin = "open"; this.cover = 0; } } else { this.movetick++; } if ((Math.abs(this.targetx - this._x) < 3) && (Math.abs(this.targety - this._y) < 3)) { trace(this._name + "est suposer etre rendu"); this.moving = 0; } else if (this._name != "vcmc") { this.moving = 1; } if (this.moving > 0) { if ((random(10) + 1) < 4) { if (this._x < this.targetx) { this._x++; } if (this._y < this.targety) { this._y++; } if (this._x > this.targetx) { this._x--; } if (this._y > this.targety) { this._y--; } } if (this.stepdue < 1) { this.stepdue = random(10) + 10; step = new Sound(this); if (this.temoin == "open") { n = random(5) + 1; step.attachSound("grass" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "base") { n = random(10) + 1; step.attachSound("dirt" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "forest") { n = random(10) + 1; step.attachSound("jungle" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "trench") { n = random(5) + 1; step.attachSound("trench" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "river") { n = random(5) + 1; step.attachSound("river" add n); step.setPan((this._x / 4) - 100); step.start(); } else if (this.temoin == "Bunker") { n = random(4) + 1; step.attachSound("bunker" add n); step.setPan((this._x / 4) - 100); step.start(); } } else { this.stepdue--; } } if (this.temoin == "Bunker") { this._alpha = 60; } else if (this._alpha < 100) { this._alpha = 100; } if (this.tick > 10) { o = 0; while (o < _root.soldiercpt) { if (this.fired < 1) { if (random(200) < (this.observation * 10)) { shotx = this._x; shoty = this._y; stargetx = _root["soldiermc" + _root.usaarray[o]]._x; stargety = _root["soldiermc" + _root.usaarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < (this.observation * 30)) { x = _root["soldiermc" + _root.usaarray[o]]._x - this._x; y = _root["soldiermc" + _root.usaarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg; tellTarget (this.firemc) { gotoAndPlay (2); }; this.fired = 1; if (random(200) < (this.rifle * 10)) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(10); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(12) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("usdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } if (this.spoted < 1) { this.spoted = 1; this.gotoAndStop(2); } gunfire = new Sound(this); n = random(15) + 1; gunfire.attachSound("ak" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); } } } else { o = _root.soldiercpt; this.fired = 0; } o++; } this.tick = this.tick - ((random(50) + 10) - this.experience); } else { this.tick++; } } }Instance of Symbol 560 MovieClip "cobramc" in Frame 7onClipEvent (enterFrame) { if (this._name != "cobramc") { if (_root.choppergreen == 1) { if (this.tick > 10) { o = 0; while (o < _root.vccpt) { if (this.fired < 1) { if (_root["vcmc" + _root.vietarray[o]].spoted == 1) { if (random(200) < 100) { shotx = this._x; shoty = this._y; stargetx = _root["vcmc" + _root.vietarray[o]]._x; stargety = _root["vcmc" + _root.vietarray[o]]._y; shotabsx = Math.abs(stargetx - shotx); shotabsy = Math.abs(stargety - shoty); shotdistance = Math.sqrt((shotabsx * shotabsx) + (shotabsy * shotabsy)); if (shotdistance < 400) { trace("cobra suposer faire feu la sti"); x = _root["vcmc" + _root.vietarray[o]]._x - this._x; y = _root["vcmc" + _root.vietarray[o]]._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (Math.PI / rad)); if (y < 0) { deg = -deg; } else if ((Math.floor(y) == 0) && (x < 0)) { deg = 180; } this._rotation = deg + 90; this.fired = 1; if (random(100) < 20) { trace("missile"); duplicateMovieClip ("_root.missilmc", "missilmc" + _root.artycpt, 4000 + _root.artycpt); setProperty("_root.missilmc" + _root.artycpt, _x , _root["vcmc" + _root.vietarray[o]]._x + (random(101) - 50)); setProperty("_root.missilmc" + _root.artycpt, _y , _root["vcmc" + _root.vietarray[o]]._y + (random(101) - 50)); tellTarget ("_root.missilmc" + _root.artycpt) { gotoAndPlay (2); }; _root.artycpt++; } if (random(200) < 50) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(10); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); n = random(6) + 1; duplicateMovieClip ("_root.blood" add n, "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y + (random(31) - 15)); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } gunfire = new Sound(this); n = random(3) + 1; gunfire.attachSound("cobra" add n); gunfire.setPan((this._x / 4) - 100); gunfire.start(); duplicateMovieClip ("_root.douillemc", "corpse" + _root.corpsecpt, _root.corpsecpt); tempx = (this._x + random(30)) - 15; tempy = (this._y + random(30)) - 15; setProperty(_root["corpse" + _root.corpsecpt], _x , tempx); setProperty(_root["corpse" + _root.corpsecpt], _y , tempy); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; } } } else if (random(100) < 10) { _root["vcmc" + _root.vietarray[o]].spoted = 1; tellTarget (_root["vcmc" + _root.vietarray[o]]) { gotoAndStop (2); }; } } else { o = _root.vccpt; this.fired = 0; } o++; } this.tick = this.tick - random(30); } else { this.tick++; } } } }Frame 8_root.rtocheck = 0; scoretable.filename = "scores/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = ""; scoretable.winscore = 0; scoretable.loadVariables("http://www.urbanprophet.com/scores.php", "GET"); stop();Instance of Symbol 571 MovieClip "scoremc" in Frame 8/* no clip actions */Symbol 17 MovieClip Frame 1if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 17 MovieClip Frame 2if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 17 MovieClip Frame 3if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 17 MovieClip Frame 4if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 17 MovieClip Frame 5if (random(10) < 5) { this._x = this._x + (random(3) - 1); } if (random(10) < 5) { this._y = this._y + (random(3) - 1); }Symbol 20 MovieClip Frame 360gotoAndPlay (37);Symbol 21 MovieClip Frame 80gotoAndPlay (4);Instance of Symbol 17 MovieClip "helo3" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo2" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Instance of Symbol 17 MovieClip "helo1" in Symbol 22 MovieClip Frame 1onClipEvent (load) { gotoAndPlay(random(5) + 1); }Symbol 27 Buttonon (release) { getURL ("http://www.urbanprophet.com", "_blank"); }Symbol 39 Buttonon (release) { stopAllSounds(); nextFrame(); gotoAndPlay; }Symbol 60 Buttonon (press) { startDrag (this); } on (release) { stopDrag(); }Symbol 67 Buttonon (release) { gotoAndPlay (58); _root.request = 1; }Symbol 68 Buttonon (release) { gotoAndPlay (58); _root.request = 2; }Symbol 69 Buttonon (release) { gotoAndPlay (58); _root.request = 3; }Symbol 70 Buttonon (release) { gotoAndPlay (58); _root.request = 4; }Symbol 71 Buttonon (release) { gotoAndPlay (58); _root.request = 6; }Symbol 79 Buttonon (release) { gotoAndStop (1); _root.closer = 1; }Symbol 82 MovieClip Frame 1stop();Symbol 82 MovieClip Frame 25if (random(100) < 25) { pc = new Sound(this); n = random(2) + 1; pc.attachSound("pc" add n); pc.start(); }Symbol 82 MovieClip Frame 55if (random(100) < 80) { gotoAndPlay (2); }Symbol 82 MovieClip Frame 56npc = new Sound(this); n = random(11) + 1; npc.attachSound("npc" add n); npc.start(); stop();Symbol 82 MovieClip Frame 57stop();Symbol 82 MovieClip Frame 68if (random(100) > 70) { npc = new Sound(this); n = random(11) + 1; npc.attachSound("npc" add n); npc.start(); }Symbol 82 MovieClip Frame 81if (random(100) < 80) { gotoAndPlay (58); }Symbol 82 MovieClip Frame 82if ((random(100) + 1) < _root.merit) { _root.merit = _root.merit / 2; this.radioanswer = "Request accepted waiting for coodinates -over"; _root.prompt = 1; } else { n = random(10); this.radioanswer = "Request denied, "; if (n == 0) { this.radioanswer = this.radioanswer + " your sector is temporary out of bound, sorry guys."; } else if (n == 1) { this.radioanswer = this.radioanswer + " the weather is too bad over here cannot comply."; } else if (n == 2) { this.radioanswer = this.radioanswer + " the ressources you are requesting are not available at the moment."; } else if (n == 3) { this.radioanswer = this.radioanswer + " there too many other requests queued in, you'll have to wait for things calm down over here."; } else if (n == 4) { this.radioanswer = this.radioanswer + " your operation is not a priority at the moment sorry."; } else if (n == 5) { this.radioanswer = this.radioanswer + " we cannot provide this at the moment, hang thight guys."; } else if (n == 6) { this.radioanswer = this.radioanswer + " all of these ressources are currently tasked."; } else if (n == 7) { this.radioanswer = this.radioanswer + "looks like you are currently on your own right now."; } else if (n == 8) { this.radioanswer = this.radioanswer + " there's other sectors in greater needs."; } else if (n == 9) { this.radioanswer = this.radioanswer + " the HQ assess that you can still operate without support."; } else if (n == 9) { this.radioanswer = this.radioanswer + " you will have to hang on what you have at the moment."; } } stop();Symbol 82 MovieClip Frame 83stop();Symbol 83 MovieClip Frame 1if (_root.request != 2) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }Symbol 83 MovieClip Frame 2chopfar.setVolume(_root.chopdistance / 100); _root.choppercheck = 1;Symbol 83 MovieClip Frame 3if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }Symbol 83 MovieClip Frame 4choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);Symbol 83 MovieClip Frame 81_root.choppergreen = 1; _root.chopperstay = random(5000) + 1000; stop();Symbol 83 MovieClip Frame 82_root.choppergreen = 0;Symbol 83 MovieClip Frame 90choppersound.setVolume(70);Symbol 83 MovieClip Frame 100choppersound.setVolume(60);Symbol 83 MovieClip Frame 110choppersound.setVolume(50);Symbol 83 MovieClip Frame 120choppersound.setVolume(40);Symbol 83 MovieClip Frame 130choppersound.setVolume(30);Symbol 83 MovieClip Frame 140choppersound.setVolume(20);Symbol 83 MovieClip Frame 150_root.choppergreen == 0; choppersound.setVolume(10);Symbol 83 MovieClip Frame 160choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);Symbol 87 MovieClip Frame 1if (_root.request != 6) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }Symbol 87 MovieClip Frame 2chopfar.setVolume(_root.chopdistance / 100); _root.choppercheck = 1;Symbol 87 MovieClip Frame 3if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }Symbol 87 MovieClip Frame 4choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);Symbol 87 MovieClip Frame 81_root.choppergreen = 1; _root.chopperstay = 250; duplicateMovieClip (_root.ammomc, "ammo" + _root.ammocpt, _root.ammocpt + 4200); setProperty(_root["ammo" + _root.ammocpt], _x , this._x); setProperty(_root["ammo" + _root.ammocpt], _y , this._y); setProperty(_root["ammo" + _root.ammocpt], _rotation , random(360)); _root.ammocpt++; if (_root.ammocpt > 500) { _root.ammocpt = 0; } stop();Symbol 87 MovieClip Frame 82_root.choppergreen = 0;Symbol 87 MovieClip Frame 90choppersound.setVolume(70);Symbol 87 MovieClip Frame 100choppersound.setVolume(60);Symbol 87 MovieClip Frame 110choppersound.setVolume(50);Symbol 87 MovieClip Frame 120choppersound.setVolume(40);Symbol 87 MovieClip Frame 130choppersound.setVolume(30);Symbol 87 MovieClip Frame 140choppersound.setVolume(20);Symbol 87 MovieClip Frame 150_root.choppergreen == 0; choppersound.setVolume(10);Symbol 87 MovieClip Frame 160choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);Symbol 135 MovieClip Frame 1artyblast = new Sound(this); n = random(6) + 1; artyblast.attachSound("napalmblast" add n);Symbol 135 MovieClip Frame 13artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }Symbol 135 MovieClip Frame 30stop();Symbol 136 MovieClip Frame 1if (_root.request != 4) { stop(); } else { chopfar = new Sound(this); n = random(6) + 1; chopfar.attachSound("jet" add n); _root.request = 0; }Symbol 136 MovieClip Frame 3if (random(100) < 98) { gotoAndPlay (2); } else { chopfar.start(); }Symbol 136 MovieClip Frame 158removeMovieClip(this); _root.choppercheck = 0;Symbol 150 MovieClip Frame 1stop();Symbol 171 MovieClip Frame 1stop();Symbol 213 MovieClip Frame 1stop();Symbol 224 MovieClip Frame 1stop();Symbol 226 Buttonon (rollOver) { _root.helper = "health"; }Symbol 228 Buttonon (rollOver) { _root.helper = "Accuracy"; }Symbol 230 Buttonon (rollOver) { _root.helper = "Observation"; }Symbol 232 Buttonon (rollOver) { _root.helper = "Combat experience"; }Symbol 234 Buttonon (rollOver) { _root.helper = "Leadership"; }Symbol 236 Buttonon (rollOver) { _root.helper = "Mood"; }Symbol 238 Buttonon (rollOver) { _root.helper = "Ammo"; }Symbol 240 Buttonon (rollOver) { _root.helper = "Kills: " + _root["soldiermc" + _root.focus].kill; } on (rollOut) { _root.helper = ""; }Symbol 243 Buttonon (rollOver) { _root.helper = "Spec: " + _root["soldiermc" + _root.focus].spec; } on (rollOut) { _root.helper = ""; }Symbol 264 Buttonon (release) { _root.helper = ""; _root.pushed = 1; _root.ammopointer = Math.round(this.ammo / 100); if (_root.ammopointer < 1) { _root.ammopointer = 1; } tellTarget ("_root.panelmc.panelzmc.ammomc") { gotoAndStop(_root.ammopointer); }; tellTarget ("_root.panelmc.panelzmc.facemc") { gotoAndStop(this.facez); }; tellTarget ("_root.panelmc.panelzmc.healthgage") { gotoAndStop(this.health); }; tellTarget ("_root.panelmc.panelzmc.leadershipmc") { gotoAndStop(this.leadership); }; tellTarget ("_root.panelmc.panelzmc.weaponmc") { gotoAndStop(this.weapon); }; tellTarget ("_root.panelmc.panelzmc.rankmc") { gotoAndStop(this.rank); }; tellTarget ("_root.panelmc.panelzmc.shootingmc") { gotoAndStop(this.rifle); }; tellTarget ("_root.panelmc.panelzmc.spotmc") { gotoAndStop(this.observation); }; tellTarget ("_root.panelmc.panelzmc.xpmc") { gotoAndStop(this.experience); }; tellTarget ("_root.panelmc.panelzmc.moralmc") { gotoAndStop(this.moral); }; _root.panelmc.panelzmc.soldiername = this.name; _root.focus = this.id; } on (rollOut) { _root.helper = ""; }Symbol 266 MovieClip Frame 1stop();Symbol 271 MovieClip Frame 1stop();Symbol 275 MovieClip Frame 1stop();Symbol 275 MovieClip Frame 2gotoAndPlay (3);Symbol 275 MovieClip Frame 81stop();Symbol 281 Buttonon (release) { gotoAndPlay (1); }Symbol 287 Buttonon (release) { gotoAndPlay (3); }Symbol 288 Buttonon (release) { gotoAndPlay (4); }Symbol 289 Buttonon (release) { gotoAndPlay (5); }Symbol 290 Buttonon (release) { gotoAndPlay (6); }Symbol 291 Buttonon (release) { gotoAndPlay (7); }Symbol 297 Buttonon (release) { gotoAndPlay (2); }Symbol 298 Buttonon (release) { nextFrame(); }Symbol 315 MovieClip Frame 1stop();Symbol 315 MovieClip Frame 2stop();Symbol 315 MovieClip Frame 3stop();Symbol 315 MovieClip Frame 4stop();Symbol 315 MovieClip Frame 5stop();Symbol 315 MovieClip Frame 6stop();Symbol 315 MovieClip Frame 7stop();Symbol 322 MovieClip Frame 1stop();Symbol 327 MovieClip Frame 1stop();Symbol 327 MovieClip Frame 3stop();Symbol 333 MovieClip Frame 1artyinc = new Sound(this); n = random(8) + 1; artyinc.attachSound("artilinc" add n); artyblast = new Sound(this); n = random(4) + 1; artyblast.attachSound("artilblast" add n); stop();Symbol 333 MovieClip Frame 2artyinc.start(); gotoAndPlay (3);Symbol 333 MovieClip Frame 14artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }Symbol 339 MovieClip Frame 1artyinc = new Sound(this); artyinc.attachSound("missil"); artyblast = new Sound(this); n = random(3) + 1; artyblast.attachSound("missilblast" add n); stop();Symbol 339 MovieClip Frame 2artyinc.start(); gotoAndPlay (3);Symbol 339 MovieClip Frame 14artyblast.start(); o = 0; while (o < _root.soldiercpt) { if (this.hitTest(_root["soldiermc" + _root.usaarray[o]]._x, _root["soldiermc" + _root.usaarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["soldiermc" + _root.usaarray[o]].cover) { _root["soldiermc" + _root.usaarray[o]].health = _root["soldiermc" + _root.usaarray[o]].health - random(20); if (_root["soldiermc" + _root.usaarray[o]].health < 1) { trace(_root["soldiermc" + _root.usaarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpseusamc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["soldiermc" + _root.usaarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["soldiermc" + _root.usaarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.soldiercpt) { if (_root["soldiermc" + _root.usaarray[o]]._name == ("soldiermc" + _root.usaarray[k])) { trace(("soldiermc " + _root.usaarray[k]) + " enlever"); removeMovieClip(_root["soldiermc" + _root.usaarray[o]]); p = k; while (p < (_root.soldiercpt - 1)) { _root.usaarray[p] = _root.usaarray[p + 1]; p++; } _root.soldiercpt--; delete _root.usaarray[_root.soldiercpt]; k = _root.soldiercpt; } k++; } } else { n = random(10) + 1; cry = new Sound(_root["soldiermc" + _root.usaarray[o]]); cry.attachSound("uscry" add n); cry.setPan((_root["soldiermc" + _root.usaarray[o]]._x / 4) - 100); cry.start(); tellTarget (_root["soldiermc" + _root.usaarray[o]].dialogmc) { gotoAndPlay (2); }; } } } o++; } o = 0; while (o < _root.vccpt) { if (this.hitTest(_root["vcmc" + _root.vietarray[o]]._x, _root["vcmc" + _root.vietarray[o]]._y, true) == true) { if ((random(10) + 1) > _root["vcmc" + _root.vietarray[o]].cover) { _root["vcmc" + _root.vietarray[o]].health = _root["vcmc" + _root.vietarray[o]].health - random(20); if (_root["vcmc" + _root.vietarray[o]].health < 0) { _root.killtotal++; trace(_root["vcmc" + _root.vietarray[o]]._name + " est mort"); n = random(5) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vcdead" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); duplicateMovieClip ("_root.corpsevcmc", "corpse" + _root.corpsecpt, _root.corpsecpt); setProperty(_root["corpse" + _root.corpsecpt], _x , _root["vcmc" + _root.vietarray[o]]._x); setProperty(_root["corpse" + _root.corpsecpt], _y , _root["vcmc" + _root.vietarray[o]]._y); setProperty(_root["corpse" + _root.corpsecpt], _rotation , random(360)); _root.corpsecpt++; k = 0; while (k < _root.vccpt) { if (_root["vcmc" + _root.vietarray[o]]._name == ("vcmc" + _root.vietarray[k])) { trace(("vcmc " + _root.vietarray[k]) + " enlever"); removeMovieClip(_root["vcmc" + _root.vietarray[k]]); p = k; while (p < (_root.vccpt - 1)) { _root.vietarray[p] = _root.vietarray[p + 1]; p++; } _root.vccpt--; if (_root.vccpt < 1) { n = random(4) + 1; clear = new Sound(this); clear.attachSound("clear" add n); clear.setPan((this._x / 4) - 100); clear.start(); _root.clearz = 1; } delete _root.vietarray[_root.vccpt]; k = _root.vccpt; } k++; } } else { n = random(11) + 1; cry = new Sound(_root["vcmc" + _root.vietarray[o]]); cry.attachSound("vchurt" add n); cry.setPan((_root["vcmc" + _root.vietarray[o]]._x / 4) - 100); cry.start(); } } } o++; }Symbol 342 Buttonon (rollOver) { lilbutton = "Enemies remaining in our sector."; } on (rollOut) { lilbutton = ""; }Symbol 344 Buttonon (rollOver) { lilbutton = "Your platoon's kills"; } on (rollOut) { lilbutton = ""; }Symbol 555 MovieClip Frame 1stop();Symbol 557 Buttonon (release) { stopAllSounds(); cpt = 0; while (cpt < _root.soldiercpt) { removeMovieClip(_root["soldiermc" + _root.usaarray[cpt]]); cpt++; } cpt = 0; while (cpt < _root.vccpt) { removeMovieClip(_root["vcmc" + _root.vietarray[cpt]]); cpt++; } cpt = 0; while (cpt < 1000) { removeMovieClip(_root["corpse" + cpt]); cpt++; } cpt = 0; while (cpt < _root.choppercpt) { removeMovieClip(_root["chop" + _root.choppercpt]); cpt++; } gotoAndStop (8); }Symbol 560 MovieClip Frame 1if (_root.request != 3) { stop(); } else { chopfar = new Sound(this); chopfar.attachSound("chopfar"); _root.chopdistance = 1; _root.request = 0; chopfar.setVolume(_root.chopdistance / 100); chopfar.start(0, 999); }Symbol 560 MovieClip Frame 2chopfar.setVolume(_root.chopdistance / 100);Symbol 560 MovieClip Frame 3if (_root.chopdistance < 1000) { _root.chopdistance = _root.chopdistance + random(3); } else if (_root.chopdistance < 2000) { _root.chopdistance = _root.chopdistance + random(10); } else if (_root.chopdistance < 5000) { _root.chopdistance = _root.chopdistance + random(50); } else { _root.chopdistance = _root.chopdistance + random(100); } if (_root.chopdistance < 10000) { gotoAndPlay (2); }Symbol 560 MovieClip Frame 4choppersound = new Sound(this); choppersound.attachSound("heliconear"); choppersound.start(0, 999);Symbol 560 MovieClip Frame 80_root.choppergreen = 1; _root.chopperstay = random(3000) + 1000; stop();Symbol 560 MovieClip Frame 81_root.choppergreen = 0;Symbol 560 MovieClip Frame 90choppersound.setVolume(70);Symbol 560 MovieClip Frame 100choppersound.setVolume(60);Symbol 560 MovieClip Frame 110choppersound.setVolume(70);Symbol 560 MovieClip Frame 120choppersound.setVolume(50);Symbol 560 MovieClip Frame 130choppersound.setVolume(40);Symbol 560 MovieClip Frame 140choppersound.setVolume(30);Symbol 560 MovieClip Frame 150choppersound.setVolume(20);Symbol 560 MovieClip Frame 160choppersound.stop(); _root.choppercheck = 0; removeMovieClip(this);Symbol 564 Buttonon (release) { tellTarget (_root.fieldguidez) { gotoAndPlay (2); }; }Symbol 605 Buttonon (release) { if (_root.once < 1) { if (((_root.name != "") || (_root.name != " ")) || (_root.name != " ")) { scoretable.filename = "scores/demo.sco"; scoretable.scoresize = 10; scoretable.action = "INSERT"; scoretable.viewtype = "FLASH"; scoretable.winname = _root.name; scoretable.winscore = _root.killtotal; scoretable.loadVariables("http://www.urbanprophet.com/scores.php", "GET"); _root.once = 1; } } }Symbol 607 Buttonon (release) { _root.once = 0; gotoAndPlay (7); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:Timeline |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Graphic | Used by:22 | |
Symbol 6 Graphic | Used by:22 | |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:17 |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:17 |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:17 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:17 |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:17 |
Symbol 17 MovieClip | Uses:8 10 12 14 16 | Used by:22 |
Symbol 18 Graphic | Used by:20 21 | |
Symbol 19 Graphic | Used by:20 21 | |
Symbol 20 MovieClip | Uses:18 19 | Used by:22 |
Symbol 21 MovieClip | Uses:18 19 | Used by:22 |
Symbol 22 MovieClip | Uses:5 6 17 20 21 | Used by:Timeline |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:Timeline |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 |
Symbol 27 Button | Uses:26 | Used by:Timeline |
Symbol 28 Sound [heliconear] | Used by:555 Timeline | |
Symbol 29 Bitmap | Used by:30 293 | |
Symbol 30 Graphic | Uses:29 | Used by:Timeline |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:39 605 607 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:39 605 607 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:39 605 607 |
Symbol 37 Graphic | Used by:39 605 607 | |
Symbol 38 Sound | Used by:39 605 607 | |
Symbol 39 Button | Uses:32 34 36 37 38 | Used by:Timeline |
Symbol 40 Font | Used by:41 49 55 62 63 72 73 76 77 81 151 152 153 172 273 274 279 282 283 284 294 295 296 299 300 303 304 305 306 307 308 311 312 313 314 336 337 340 565 566 | |
Symbol 41 Text | Uses:40 | Used by:Timeline |
Symbol 42 Graphic | Used by:Timeline | |
Symbol 43 Sound | Used by:Timeline | |
Symbol 44 Font | Used by:45 345 | |
Symbol 45 Text | Uses:44 | Used by:Timeline |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip | Uses:47 | Used by:Timeline |
Symbol 49 EditableText | Uses:40 | Used by:Timeline |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:54 |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:54 560 |
Symbol 54 MovieClip | Uses:51 53 | Used by:83 87 Timeline |
Symbol 55 Text | Uses:40 | Used by:82 |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:82 |
Symbol 58 Text | Used by:82 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 Button | Uses:59 | Used by:82 315 |
Symbol 61 Sound | Used by:82 | |
Symbol 62 Text | Uses:40 | Used by:82 |
Symbol 63 Text | Uses:40 | Used by:82 |
Symbol 64 Graphic | Used by:67 68 69 70 71 74 79 | |
Symbol 65 Sound | Used by:67 68 69 70 71 74 79 | |
Symbol 66 Sound | Used by:67 68 69 70 71 74 79 82 | |
Symbol 67 Button | Uses:64 65 66 | Used by:82 |
Symbol 68 Button | Uses:64 65 66 | Used by:82 |
Symbol 69 Button | Uses:64 65 66 | Used by:82 |
Symbol 70 Button | Uses:64 65 66 | Used by:82 |
Symbol 71 Button | Uses:64 65 66 | Used by:82 |
Symbol 72 Text | Uses:40 | Used by:82 |
Symbol 73 Text | Uses:40 | Used by:82 |
Symbol 74 Button | Uses:64 65 66 | Used by:82 |
Symbol 75 Sound | Used by:82 | |
Symbol 76 Text | Uses:40 | Used by:82 |
Symbol 77 EditableText | Uses:40 | Used by:82 |
Symbol 78 Graphic | Used by:82 | |
Symbol 79 Button | Uses:64 65 66 | Used by:82 |
Symbol 80 Graphic | Used by:82 | |
Symbol 81 Text | Uses:40 | Used by:82 |
Symbol 82 MovieClip | Uses:55 57 58 60 61 62 63 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 66 | Used by:Timeline |
Symbol 83 MovieClip | Uses:54 | Used by:Timeline |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:86 |
Symbol 86 MovieClip | Uses:85 | Used by:Timeline |
Symbol 87 MovieClip | Uses:54 | Used by:Timeline |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:88 | Used by:Timeline |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:90 | Used by:Timeline |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 MovieClip | Uses:92 | Used by:Timeline |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:94 | Used by:Timeline |
Symbol 96 Bitmap | Used by:98 | |
Symbol 97 Bitmap | Used by:98 241 242 | |
Symbol 98 Graphic | Uses:97 96 | Used by:136 |
Symbol 99 Graphic | Used by:136 | |
Symbol 100 Graphic | Used by:135 | |
Symbol 101 Bitmap | Used by:102 338 | |
Symbol 102 Graphic | Uses:101 | Used by:135 333 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:135 333 339 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:135 333 339 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:135 333 339 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:135 333 339 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:135 333 339 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:135 333 339 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:135 333 339 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:135 333 339 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:135 333 339 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:135 333 339 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:135 333 339 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:135 333 339 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:135 333 339 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:135 333 339 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:135 333 339 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:135 333 339 |
Symbol 135 MovieClip | Uses:100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 | Used by:136 |
Symbol 136 MovieClip | Uses:98 99 135 | Used by:Timeline |
Symbol 137 Graphic | Used by:244 | |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:150 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:150 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:150 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:150 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:150 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:139 141 143 145 147 149 | Used by:244 |
Symbol 151 EditableText | Uses:40 | Used by:244 |
Symbol 152 Text | Uses:40 | Used by:171 |
Symbol 153 Text | Uses:40 | Used by:171 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:171 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:171 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:171 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:171 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:171 |
Symbol 164 Bitmap | Used by:166 | |
Symbol 165 Bitmap | Used by:166 168 | |
Symbol 166 Graphic | Uses:164 165 | Used by:171 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:165 167 | Used by:171 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:171 |
Symbol 171 MovieClip | Uses:152 153 155 157 159 161 163 166 168 170 | Used by:244 |
Symbol 172 Text | Uses:40 | Used by:213 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:213 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:213 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:213 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:213 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:213 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:213 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:213 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:213 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:213 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:213 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:213 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:213 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:213 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:213 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:213 |
Symbol 203 Bitmap | Used by:204 | |
Symbol 204 Graphic | Uses:203 | Used by:213 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:213 |
Symbol 207 Bitmap | Used by:208 | |
Symbol 208 Graphic | Uses:207 | Used by:213 |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:213 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:213 |
Symbol 213 MovieClip | Uses:172 174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204 206 208 210 212 | Used by:244 |
Symbol 214 Graphic | Used by:224 | |
Symbol 215 Graphic | Used by:224 | |
Symbol 216 Graphic | Used by:224 | |
Symbol 217 Graphic | Used by:224 | |
Symbol 218 Graphic | Used by:224 | |
Symbol 219 Graphic | Used by:224 | |
Symbol 220 Graphic | Used by:224 | |
Symbol 221 Graphic | Used by:224 | |
Symbol 222 Graphic | Used by:224 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:214 215 216 217 218 219 220 221 222 223 | Used by:244 |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 Button | Uses:225 | Used by:244 |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 Button | Uses:227 | Used by:244 |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 Button | Uses:229 | Used by:244 |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 Button | Uses:231 | Used by:244 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 Button | Uses:233 | Used by:244 |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 Button | Uses:235 | Used by:244 |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 Button | Uses:237 | Used by:244 |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 Button | Uses:239 | Used by:244 |
Symbol 241 Graphic | Uses:97 | Used by:244 |
Symbol 242 Graphic | Uses:97 | Used by:243 |
Symbol 243 Button | Uses:242 | Used by:244 |
Symbol 244 MovieClip | Uses:137 150 151 171 213 224 226 228 230 232 234 236 238 240 241 243 | Used by:245 |
Symbol 245 MovieClip | Uses:244 | Used by:Timeline |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:Timeline |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:Timeline |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 | Used by:Timeline |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:Timeline |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:276 |
Symbol 260 Graphic | Used by:264 | |
Symbol 261 Graphic | Used by:264 | |
Symbol 262 Graphic | Used by:264 | |
Symbol 263 Sound | Used by:264 | |
Symbol 264 Button | Uses:260 261 262 263 | Used by:276 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 MovieClip | Uses:265 | Used by:276 |
Symbol 267 Bitmap | Used by:268 269 270 321 | |
Symbol 268 Graphic | Uses:267 | Used by:271 322 |
Symbol 269 Graphic | Uses:267 | Used by:271 |
Symbol 270 Graphic | Uses:267 | Used by:271 322 |
Symbol 271 MovieClip | Uses:268 269 270 | Used by:276 |
Symbol 272 Graphic | Used by:275 | |
Symbol 273 Text | Uses:40 | Used by:275 |
Symbol 274 EditableText | Uses:40 | Used by:275 |
Symbol 275 MovieClip | Uses:272 273 274 | Used by:276 |
Symbol 276 MovieClip | Uses:259 264 266 271 275 | Used by:Timeline |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:315 |
Symbol 279 EditableText | Uses:40 | Used by:315 |
Symbol 280 Graphic | Used by:281 287 288 289 290 291 292 297 298 | |
Symbol 281 Button | Uses:280 | Used by:315 |
Symbol 282 Text | Uses:40 | Used by:315 |
Symbol 283 EditableText | Uses:40 | Used by:315 |
Symbol 284 EditableText | Uses:40 | Used by:315 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:315 |
Symbol 287 Button | Uses:280 | Used by:315 |
Symbol 288 Button | Uses:280 | Used by:315 |
Symbol 289 Button | Uses:280 | Used by:315 |
Symbol 290 Button | Uses:280 | Used by:315 |
Symbol 291 Button | Uses:280 | Used by:315 |
Symbol 292 Button | Uses:280 | Used by:315 |
Symbol 293 Graphic | Uses:29 | Used by:315 |
Symbol 294 Text | Uses:40 | Used by:315 |
Symbol 295 Text | Uses:40 | Used by:315 |
Symbol 296 EditableText | Uses:40 | Used by:315 |
Symbol 297 Button | Uses:280 | Used by:315 |
Symbol 298 Button | Uses:280 | Used by:315 |
Symbol 299 Text | Uses:40 | Used by:315 |
Symbol 300 Text | Uses:40 | Used by:315 |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:315 |
Symbol 303 EditableText | Uses:40 | Used by:315 |
Symbol 304 EditableText | Uses:40 | Used by:315 |
Symbol 305 Text | Uses:40 | Used by:315 |
Symbol 306 Text | Uses:40 | Used by:315 |
Symbol 307 EditableText | Uses:40 | Used by:315 |
Symbol 308 EditableText | Uses:40 | Used by:315 |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:315 |
Symbol 311 Text | Uses:40 | Used by:315 |
Symbol 312 EditableText | Uses:40 | Used by:315 |
Symbol 313 Text | Uses:40 | Used by:315 |
Symbol 314 Text | Uses:40 | Used by:315 |
Symbol 315 MovieClip | Uses:278 279 281 282 283 284 286 287 288 289 290 291 292 60 293 294 295 296 297 298 299 300 302 303 304 305 306 307 308 310 311 312 313 314 | Used by:Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:Timeline |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:Timeline |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 Graphic | Uses:267 | Used by:322 |
Symbol 322 MovieClip | Uses:268 321 270 | Used by:327 |
Symbol 323 Graphic | Used by:327 | |
Symbol 324 Bitmap | Used by:325 328 | |
Symbol 325 Graphic | Uses:324 | Used by:327 |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:322 323 325 326 | Used by:Timeline |
Symbol 328 Graphic | Uses:324 | Used by:329 |
Symbol 329 MovieClip | Uses:328 | Used by:Timeline |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:332 |
Symbol 332 MovieClip | Uses:331 | Used by:Timeline |
Symbol 333 MovieClip | Uses:102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 | Used by:Timeline |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip | Uses:334 | Used by:Timeline |
Symbol 336 EditableText | Uses:40 | Used by:Timeline |
Symbol 337 EditableText | Uses:40 | Used by:Timeline |
Symbol 338 Graphic | Uses:101 | Used by:339 |
Symbol 339 MovieClip | Uses:338 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 | Used by:Timeline |
Symbol 340 EditableText | Uses:40 | Used by:Timeline |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 Button | Uses:341 | Used by:Timeline |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 Button | Uses:343 | Used by:Timeline |
Symbol 345 Text | Uses:44 | Used by:555 |
Symbol 346 Sound [ak1] | Used by:555 | |
Symbol 347 Sound [ak2] | Used by:555 | |
Symbol 348 Sound [ak3] | Used by:555 | |
Symbol 349 Sound [ak4] | Used by:555 | |
Symbol 350 Sound [ak5] | Used by:555 | |
Symbol 351 Sound [ak6] | Used by:555 | |
Symbol 352 Sound [ak7] | Used by:555 | |
Symbol 353 Sound [ak8] | Used by:555 | |
Symbol 354 Sound [ak9] | Used by:555 | |
Symbol 355 Sound [ak10] | Used by:555 | |
Symbol 356 Sound [ak11] | Used by:555 | |
Symbol 357 Sound [ak12] | Used by:555 | |
Symbol 358 Sound [ak13] | Used by:555 | |
Symbol 359 Sound [ak14] | Used by:555 | |
Symbol 360 Sound [ak15] | Used by:555 | |
Symbol 361 Sound [crateblast] | Used by:555 | |
Symbol 362 Sound [ammotake1] | Used by:555 | |
Symbol 363 Sound [clear1] | Used by:555 | |
Symbol 364 Sound [clear2] | Used by:555 | |
Symbol 365 Sound [cobra1] | Used by:555 | |
Symbol 366 Sound [cobra2] | Used by:555 | |
Symbol 367 Sound [cobra3] | Used by:555 | |
Symbol 368 Sound [bash10] | Used by:555 | |
Symbol 369 Sound [bash11] | Used by:555 | |
Symbol 370 Sound [alarm1] | Used by:555 | |
Symbol 371 Sound [alarm2] | Used by:555 | |
Symbol 372 Sound [alarm3] | Used by:555 | |
Symbol 373 Sound [alarm4] | Used by:555 | |
Symbol 374 Sound [artilblast1] | Used by:555 | |
Symbol 375 Sound [artilblast2] | Used by:555 | |
Symbol 376 Sound [artilblast3] | Used by:555 | |
Symbol 377 Sound [artilblast4] | Used by:555 | |
Symbol 378 Sound [artilinc1] | Used by:555 | |
Symbol 379 Sound [artilinc2] | Used by:555 | |
Symbol 380 Sound [artilinc3] | Used by:555 | |
Symbol 381 Sound [artilinc4] | Used by:555 | |
Symbol 382 Sound [artilinc5] | Used by:555 | |
Symbol 383 Sound [artilinc6] | Used by:555 | |
Symbol 384 Sound [artilinc7] | Used by:555 | |
Symbol 385 Sound [artilinc8] | Used by:555 | |
Symbol 386 Sound [missilblast3] | Used by:555 | |
Symbol 387 Sound [missilblast1] | Used by:555 | |
Symbol 388 Sound [missilblast2] | Used by:555 | |
Symbol 389 Sound [napalmblast1] | Used by:555 | |
Symbol 390 Sound [napalmblast2] | Used by:555 | |
Symbol 391 Sound [napalmblast3] | Used by:555 | |
Symbol 392 Sound [napalmblast4] | Used by:555 | |
Symbol 393 Sound [napalmblast5] | Used by:555 | |
Symbol 394 Sound [napalmblast6] | Used by:555 | |
Symbol 395 Sound [jet5] | Used by:555 | |
Symbol 396 Sound [jet6] | Used by:555 | |
Symbol 397 Sound [smg2] | Used by:555 | |
Symbol 398 Sound [smg1] | Used by:555 | |
Symbol 399 Sound [smg3] | Used by:555 | |
Symbol 400 Sound [chopfar] | Used by:555 | |
Symbol 401 Sound [alarm5] | Used by:555 | |
Symbol 402 Sound [alarm6] | Used by:555 | |
Symbol 403 Sound [alarm7] | Used by:555 | |
Symbol 404 Sound [alarm8] | Used by:555 | |
Symbol 405 Sound [uscry] | Used by:555 | |
Symbol 406 Sound [uscry2] | Used by:555 | |
Symbol 407 Sound [uscry3] | Used by:555 | |
Symbol 408 Sound [uscry5] | Used by:555 | |
Symbol 409 Sound [uscry6] | Used by:555 | |
Symbol 410 Sound [uscry7] | Used by:555 | |
Symbol 411 Sound [uscry8] | Used by:555 | |
Symbol 412 Sound [uscry9] | Used by:555 | |
Symbol 413 Sound [uscry10] | Used by:555 | |
Symbol 414 Sound [jet3] | Used by:555 | |
Symbol 415 Sound [jet2] | Used by:555 | |
Symbol 416 Sound [jet1] | Used by:555 | |
Symbol 417 Sound [jet4] | Used by:555 | |
Symbol 418 Sound [ammotake5] | Used by:555 | |
Symbol 419 Sound [bash1] | Used by:555 | |
Symbol 420 Sound [bash2] | Used by:555 | |
Symbol 421 Sound [vcdead1] | Used by:555 | |
Symbol 422 Sound [vcdead2] | Used by:555 | |
Symbol 423 Sound [vcdead3] | Used by:555 | |
Symbol 424 Sound [vcdead4] | Used by:555 | |
Symbol 425 Sound [vcdead5] | Used by:555 | |
Symbol 426 Sound [ammotake2] | Used by:555 | |
Symbol 427 Sound [m141] | Used by:555 | |
Symbol 428 Sound [m142] | Used by:555 | |
Symbol 429 Sound [m143] | Used by:555 | |
Symbol 430 Sound [m144] | Used by:555 | |
Symbol 431 Sound [m145] | Used by:555 | |
Symbol 432 Sound [m146] | Used by:555 | |
Symbol 433 Sound [m161] | Used by:555 | |
Symbol 434 Sound [m162] | Used by:555 | |
Symbol 435 Sound [m163] | Used by:555 | |
Symbol 436 Sound [m164] | Used by:555 | |
Symbol 437 Sound [m165] | Used by:555 | |
Symbol 438 Sound [m166] | Used by:555 | |
Symbol 439 Sound [m167] | Used by:555 | |
Symbol 440 Sound [m168] | Used by:555 | |
Symbol 441 Sound [m169] | Used by:555 | |
Symbol 442 Sound [mg1] | Used by:555 | |
Symbol 443 Sound [mg2] | Used by:555 | |
Symbol 444 Sound [m60chop1] | Used by:555 | |
Symbol 445 Sound [m60chop2] | Used by:555 | |
Symbol 446 Sound [m60chop3] | Used by:555 | |
Symbol 447 Sound [ammotake3] | Used by:555 | |
Symbol 448 Sound [missil] | Used by:555 | |
Symbol 449 Sound [clear3] | Used by:555 | |
Symbol 450 Sound [clear4] | Used by:555 | |
Symbol 451 Sound [ammotake4] | Used by:555 | |
Symbol 452 Sound [bingoammo1] | Used by:555 | |
Symbol 453 Sound [bingoammo2] | Used by:555 | |
Symbol 454 Sound [bingoammo3] | Used by:555 | |
Symbol 455 Sound [bingoammo4] | Used by:555 | |
Symbol 456 Sound [bingoammo5] | Used by:555 | |
Symbol 457 Sound [bingoammo6] | Used by:555 | |
Symbol 458 Sound [pistol] | Used by:555 | |
Symbol 459 Sound [bash3] | Used by:555 | |
Symbol 460 Sound [bash4] | Used by:555 | |
Symbol 461 Sound [bash5] | Used by:555 | |
Symbol 462 Sound [bash6] | Used by:555 | |
Symbol 463 Sound [pc1] | Used by:555 | |
Symbol 464 Sound [pc2] | Used by:555 | |
Symbol 465 Sound [resuplied1] | Used by:555 | |
Symbol 466 Sound [resuplied2] | Used by:555 | |
Symbol 467 Sound [resuplied3] | Used by:555 | |
Symbol 468 Sound [resuplied4] | Used by:555 | |
Symbol 469 Sound [roger1] | Used by:555 | |
Symbol 470 Sound [roger2] | Used by:555 | |
Symbol 471 Sound [roger3] | Used by:555 | |
Symbol 472 Sound [roger4] | Used by:555 | |
Symbol 473 Sound [roger5] | Used by:555 | |
Symbol 474 Sound [shotgun] | Used by:555 | |
Symbol 475 Sound [sniper1] | Used by:555 | |
Symbol 476 Sound [sniper2] | Used by:555 | |
Symbol 477 Sound [sniper3] | Used by:555 | |
Symbol 478 Sound [dirt1] | Used by:555 | |
Symbol 479 Sound [dirt2] | Used by:555 | |
Symbol 480 Sound [dirt3] | Used by:555 | |
Symbol 481 Sound [dirt4] | Used by:555 | |
Symbol 482 Sound [dirt5] | Used by:555 | |
Symbol 483 Sound [dirt6] | Used by:555 | |
Symbol 484 Sound [grass1] | Used by:555 | |
Symbol 485 Sound [grass2] | Used by:555 | |
Symbol 486 Sound [grass3] | Used by:555 | |
Symbol 487 Sound [grass4] | Used by:555 | |
Symbol 488 Sound [grass5] | Used by:555 | |
Symbol 489 Sound [dirt7] | Used by:555 | |
Symbol 490 Sound [dirt8] | Used by:555 | |
Symbol 491 Sound [dirt9] | Used by:555 | |
Symbol 492 Sound [dirt10] | Used by:555 | |
Symbol 493 Sound [jungle1] | Used by:555 | |
Symbol 494 Sound [jungle2] | Used by:555 | |
Symbol 495 Sound [jungle3] | Used by:555 | |
Symbol 496 Sound [jungle4] | Used by:555 | |
Symbol 497 Sound [jungle5] | Used by:555 | |
Symbol 498 Sound [jungle6] | Used by:555 | |
Symbol 499 Sound [jungle7] | Used by:555 | |
Symbol 500 Sound [jungle8] | Used by:555 | |
Symbol 501 Sound [jungle9] | Used by:555 | |
Symbol 502 Sound [jungle10] | Used by:555 | |
Symbol 503 Sound [bunker1] | Used by:555 | |
Symbol 504 Sound [bunker2] | Used by:555 | |
Symbol 505 Sound [bunker3] | Used by:555 | |
Symbol 506 Sound [bunker4] | Used by:555 | |
Symbol 507 Sound [trench1] | Used by:555 | |
Symbol 508 Sound [trench2] | Used by:555 | |
Symbol 509 Sound [trench3] | Used by:555 | |
Symbol 510 Sound [trench4] | Used by:555 | |
Symbol 511 Sound [trench5] | Used by:555 | |
Symbol 512 Sound [river1] | Used by:555 | |
Symbol 513 Sound [river2] | Used by:555 | |
Symbol 514 Sound [river3] | Used by:555 | |
Symbol 515 Sound [river4] | Used by:555 | |
Symbol 516 Sound [river5] | Used by:555 | |
Symbol 517 Sound [alarm9] | Used by:555 | |
Symbol 518 Sound [alarm10] | Used by:555 | |
Symbol 519 Sound [vchurt1] | Used by:555 | |
Symbol 520 Sound [vchurt2] | Used by:555 | |
Symbol 521 Sound [vchurt3] | Used by:555 | |
Symbol 522 Sound [vchurt4] | Used by:555 | |
Symbol 523 Sound [vchurt5] | Used by:555 | |
Symbol 524 Sound [vchurt6] | Used by:555 | |
Symbol 525 Sound [vchurt7] | Used by:555 | |
Symbol 526 Sound [vchurt8] | Used by:555 | |
Symbol 527 Sound [vchurt9] | Used by:555 | |
Symbol 528 Sound [vchurt10] | Used by:555 | |
Symbol 529 Sound [vchurt11] | Used by:555 | |
Symbol 530 Sound [npc1] | Used by:555 | |
Symbol 531 Sound [npc2] | Used by:555 | |
Symbol 532 Sound [npc3] | Used by:555 | |
Symbol 533 Sound [npc4] | Used by:555 | |
Symbol 534 Sound [npc6] | Used by:555 | |
Symbol 535 Sound [npc7] | Used by:555 | |
Symbol 536 Sound [npc8] | Used by:555 | |
Symbol 537 Sound [npc9] | Used by:555 | |
Symbol 538 Sound [npc10] | Used by:555 | |
Symbol 539 Sound [npc11] | Used by:555 | |
Symbol 540 Sound [alarm11] | Used by:555 | |
Symbol 541 Sound [alarm12] | Used by:555 | |
Symbol 542 Sound [alarm13] | Used by:555 | |
Symbol 543 Sound [roger6] | Used by:555 | |
Symbol 544 Sound [usdead12] | Used by:555 | |
Symbol 545 Sound [usdead11] | Used by:555 | |
Symbol 546 Sound [usdead10] | Used by:555 | |
Symbol 547 Sound [usdead9] | Used by:555 | |
Symbol 548 Sound [usdead8] | Used by:555 | |
Symbol 549 Sound [usdead6] | Used by:555 | |
Symbol 550 Sound [usdead5] | Used by:555 | |
Symbol 551 Sound [usdead4] | Used by:555 | |
Symbol 552 Sound [usdead3] | Used by:555 | |
Symbol 553 Sound [usdead2] | Used by:555 | |
Symbol 554 Sound [usdead1] | Used by:555 | |
Symbol 555 MovieClip | Uses:345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 28 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 | Used by:Timeline |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 Button | Uses:556 | Used by:Timeline |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:560 |
Symbol 560 MovieClip | Uses:559 53 | Used by:Timeline |
Symbol 561 Graphic | Used by:564 | |
Symbol 562 Font | Used by:563 | |
Symbol 563 Text | Uses:562 | Used by:564 |
Symbol 564 Button | Uses:561 563 | Used by:Timeline |
Symbol 565 Text | Uses:40 | Used by:Timeline |
Symbol 566 Text | Uses:40 | Used by:Timeline |
Symbol 567 Sound | Used by:Timeline | |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:571 |
Symbol 570 Graphic | Used by:571 | |
Symbol 571 MovieClip | Uses:569 570 | Used by:Timeline |
Symbol 572 Font | Used by:573 604 | |
Symbol 573 Text | Uses:572 | Used by:Timeline |
Symbol 574 Graphic | Used by:Timeline | |
Symbol 575 Graphic | Used by:598 | |
Symbol 576 Font | Used by:577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 | |
Symbol 577 EditableText | Uses:576 | Used by:598 |
Symbol 578 EditableText | Uses:576 | Used by:598 |
Symbol 579 EditableText | Uses:576 | Used by:598 |
Symbol 580 EditableText | Uses:576 | Used by:598 |
Symbol 581 EditableText | Uses:576 | Used by:598 |
Symbol 582 EditableText | Uses:576 | Used by:598 |
Symbol 583 EditableText | Uses:576 | Used by:598 |
Symbol 584 EditableText | Uses:576 | Used by:598 |
Symbol 585 EditableText | Uses:576 | Used by:598 |
Symbol 586 EditableText | Uses:576 | Used by:598 |
Symbol 587 EditableText | Uses:576 | Used by:598 |
Symbol 588 EditableText | Uses:576 | Used by:598 |
Symbol 589 EditableText | Uses:576 | Used by:598 |
Symbol 590 EditableText | Uses:576 | Used by:598 |
Symbol 591 EditableText | Uses:576 | Used by:598 |
Symbol 592 EditableText | Uses:576 | Used by:598 |
Symbol 593 EditableText | Uses:576 | Used by:598 |
Symbol 594 EditableText | Uses:576 | Used by:598 |
Symbol 595 EditableText | Uses:576 | Used by:598 |
Symbol 596 EditableText | Uses:576 | Used by:598 |
Symbol 597 Graphic | Used by:598 | |
Symbol 598 MovieClip | Uses:575 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 | Used by:Timeline |
Symbol 599 Font | Used by:600 601 | |
Symbol 600 EditableText | Uses:599 | Used by:Timeline |
Symbol 601 EditableText | Uses:599 | Used by:Timeline |
Symbol 602 Font | Used by:603 | |
Symbol 603 Text | Uses:602 | Used by:Timeline |
Symbol 604 Text | Uses:572 | Used by:Timeline |
Symbol 605 Button | Uses:32 34 36 37 38 | Used by:Timeline |
Symbol 606 Graphic | Used by:Timeline | |
Symbol 607 Button | Uses:32 34 36 37 38 | Used by:Timeline |
Instance Names
"loadlinemc" | Frame 3 | Symbol 24 MovieClip |
"mapmc" | Frame 7 | Symbol 48 MovieClip |
"prcmc" | Frame 7 | Symbol 82 MovieClip |
"chopper1mc" | Frame 7 | Symbol 83 MovieClip |
"ammomc" | Frame 7 | Symbol 86 MovieClip |
"supplychoppermc" | Frame 7 | Symbol 87 MovieClip |
"basemc" | Frame 7 | Symbol 89 MovieClip |
"forestmc" | Frame 7 | Symbol 91 MovieClip |
"opmc" | Frame 7 | Symbol 93 MovieClip |
"trenchmc" | Frame 7 | Symbol 95 MovieClip |
"phantommc" | Frame 7 | Symbol 136 MovieClip |
"panelmc" | Frame 7 | Symbol 245 MovieClip |
"blood5" | Frame 7 | Symbol 247 MovieClip |
"blood1" | Frame 7 | Symbol 249 MovieClip |
"blood2" | Frame 7 | Symbol 251 MovieClip |
"blood4" | Frame 7 | Symbol 253 MovieClip |
"blood3" | Frame 7 | Symbol 255 MovieClip |
"blood6" | Frame 7 | Symbol 257 MovieClip |
"soldiermc" | Frame 7 | Symbol 276 MovieClip |
"fieldguidemc" | Frame 7 | Symbol 315 MovieClip |
"bunkermc" | Frame 7 | Symbol 317 MovieClip |
"rivermc" | Frame 7 | Symbol 319 MovieClip |
"vcmc" | Frame 7 | Symbol 327 MovieClip |
"corpsevcmc" | Frame 7 | Symbol 329 MovieClip |
"corpseusamc" | Frame 7 | Symbol 332 MovieClip |
"artymc" | Frame 7 | Symbol 333 MovieClip |
"douillemc" | Frame 7 | Symbol 335 MovieClip |
"missilmc" | Frame 7 | Symbol 339 MovieClip |
"cobramc" | Frame 7 | Symbol 560 MovieClip |
"scoremc" | Frame 8 | Symbol 571 MovieClip |
"scoretable" | Frame 8 | Symbol 598 MovieClip |
"helo3" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo1" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo2" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo1" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo1" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"helo1" | Symbol 22 MovieClip Frame 1 | Symbol 17 MovieClip |
"facemc" | Symbol 244 MovieClip Frame 1 | Symbol 150 MovieClip |
"weaponmc" | Symbol 244 MovieClip Frame 1 | Symbol 171 MovieClip |
"rankmc" | Symbol 244 MovieClip Frame 1 | Symbol 213 MovieClip |
"healthgage" | Symbol 244 MovieClip Frame 1 | Symbol 224 MovieClip |
"shootingmc" | Symbol 244 MovieClip Frame 1 | Symbol 224 MovieClip |
"spotmc" | Symbol 244 MovieClip Frame 1 | Symbol 224 MovieClip |
"xpmc" | Symbol 244 MovieClip Frame 1 | Symbol 224 MovieClip |
"leadershipmc" | Symbol 244 MovieClip Frame 1 | Symbol 224 MovieClip |
"moralmc" | Symbol 244 MovieClip Frame 1 | Symbol 224 MovieClip |
"ammomc" | Symbol 244 MovieClip Frame 1 | Symbol 224 MovieClip |
"panelzmc" | Symbol 245 MovieClip Frame 1 | Symbol 244 MovieClip |
"dialogmc" | Symbol 276 MovieClip Frame 1 | Symbol 266 MovieClip |
"firemc" | Symbol 276 MovieClip Frame 1 | Symbol 271 MovieClip |
"radiomanmc" | Symbol 276 MovieClip Frame 1 | Symbol 275 MovieClip |
"firemc" | Symbol 327 MovieClip Frame 1 | Symbol 322 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 3 | Symbol 28 as "heliconear" |
ExportAssets (56) | Timeline Frame 7 | Symbol 346 as "ak1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 347 as "ak2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 348 as "ak3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 349 as "ak4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 350 as "ak5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 351 as "ak6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 352 as "ak7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 353 as "ak8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 354 as "ak9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 355 as "ak10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 356 as "ak11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 357 as "ak12" |
ExportAssets (56) | Timeline Frame 7 | Symbol 358 as "ak13" |
ExportAssets (56) | Timeline Frame 7 | Symbol 359 as "ak14" |
ExportAssets (56) | Timeline Frame 7 | Symbol 360 as "ak15" |
ExportAssets (56) | Timeline Frame 7 | Symbol 361 as "crateblast" |
ExportAssets (56) | Timeline Frame 7 | Symbol 362 as "ammotake1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 363 as "clear1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 364 as "clear2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 365 as "cobra1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 366 as "cobra2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 365 as "cobra1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 367 as "cobra3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 368 as "bash10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 369 as "bash11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 370 as "alarm1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 371 as "alarm2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 372 as "alarm3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 371 as "alarm2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 373 as "alarm4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 374 as "artilblast1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 375 as "artilblast2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 376 as "artilblast3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 377 as "artilblast4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 378 as "artilinc1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 379 as "artilinc2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 380 as "artilinc3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 381 as "artilinc4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 382 as "artilinc5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 383 as "artilinc6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 384 as "artilinc7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 385 as "artilinc8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 386 as "missilblast3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 387 as "missilblast1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 388 as "missilblast2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 389 as "napalmblast1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 390 as "napalmblast2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 391 as "napalmblast3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 392 as "napalmblast4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 393 as "napalmblast5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 394 as "napalmblast6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 395 as "jet5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 396 as "jet6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 397 as "smg2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 398 as "smg1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 399 as "smg3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 400 as "chopfar" |
ExportAssets (56) | Timeline Frame 7 | Symbol 28 as "heliconear" |
ExportAssets (56) | Timeline Frame 7 | Symbol 401 as "alarm5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 401 as "alarm5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 402 as "alarm6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 403 as "alarm7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 404 as "alarm8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 405 as "uscry" |
ExportAssets (56) | Timeline Frame 7 | Symbol 406 as "uscry2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 407 as "uscry3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 408 as "uscry5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 409 as "uscry6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 410 as "uscry7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 411 as "uscry8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 412 as "uscry9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 413 as "uscry10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 414 as "jet3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 415 as "jet2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 416 as "jet1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 417 as "jet4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 418 as "ammotake5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 419 as "bash1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 420 as "bash2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 421 as "vcdead1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 422 as "vcdead2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 423 as "vcdead3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 424 as "vcdead4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 425 as "vcdead5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 426 as "ammotake2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 427 as "m141" |
ExportAssets (56) | Timeline Frame 7 | Symbol 428 as "m142" |
ExportAssets (56) | Timeline Frame 7 | Symbol 429 as "m143" |
ExportAssets (56) | Timeline Frame 7 | Symbol 430 as "m144" |
ExportAssets (56) | Timeline Frame 7 | Symbol 431 as "m145" |
ExportAssets (56) | Timeline Frame 7 | Symbol 432 as "m146" |
ExportAssets (56) | Timeline Frame 7 | Symbol 433 as "m161" |
ExportAssets (56) | Timeline Frame 7 | Symbol 434 as "m162" |
ExportAssets (56) | Timeline Frame 7 | Symbol 435 as "m163" |
ExportAssets (56) | Timeline Frame 7 | Symbol 436 as "m164" |
ExportAssets (56) | Timeline Frame 7 | Symbol 437 as "m165" |
ExportAssets (56) | Timeline Frame 7 | Symbol 438 as "m166" |
ExportAssets (56) | Timeline Frame 7 | Symbol 439 as "m167" |
ExportAssets (56) | Timeline Frame 7 | Symbol 440 as "m168" |
ExportAssets (56) | Timeline Frame 7 | Symbol 441 as "m169" |
ExportAssets (56) | Timeline Frame 7 | Symbol 442 as "mg1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 443 as "mg2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 444 as "m60chop1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 445 as "m60chop2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 446 as "m60chop3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 447 as "ammotake3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 448 as "missil" |
ExportAssets (56) | Timeline Frame 7 | Symbol 449 as "clear3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 450 as "clear4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 451 as "ammotake4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 452 as "bingoammo1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 453 as "bingoammo2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 454 as "bingoammo3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 455 as "bingoammo4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 456 as "bingoammo5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 457 as "bingoammo6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 458 as "pistol" |
ExportAssets (56) | Timeline Frame 7 | Symbol 459 as "bash3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 460 as "bash4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 461 as "bash5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 462 as "bash6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 463 as "pc1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 464 as "pc2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 465 as "resuplied1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 466 as "resuplied2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 467 as "resuplied3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 468 as "resuplied4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 469 as "roger1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 470 as "roger2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 471 as "roger3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 472 as "roger4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 473 as "roger5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 474 as "shotgun" |
ExportAssets (56) | Timeline Frame 7 | Symbol 475 as "sniper1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 476 as "sniper2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 477 as "sniper3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 478 as "dirt1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 479 as "dirt2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 480 as "dirt3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 481 as "dirt4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 482 as "dirt5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 483 as "dirt6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 484 as "grass1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 485 as "grass2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 486 as "grass3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 487 as "grass4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 488 as "grass5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 489 as "dirt7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 490 as "dirt8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 491 as "dirt9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 492 as "dirt10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 493 as "jungle1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 494 as "jungle2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 495 as "jungle3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 496 as "jungle4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 497 as "jungle5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 498 as "jungle6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 499 as "jungle7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 500 as "jungle8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 501 as "jungle9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 502 as "jungle10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 503 as "bunker1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 504 as "bunker2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 505 as "bunker3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 506 as "bunker4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 507 as "trench1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 508 as "trench2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 509 as "trench3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 510 as "trench4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 511 as "trench5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 512 as "river1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 513 as "river2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 514 as "river3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 515 as "river4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 516 as "river5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 517 as "alarm9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 518 as "alarm10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 519 as "vchurt1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 520 as "vchurt2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 521 as "vchurt3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 522 as "vchurt4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 523 as "vchurt5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 524 as "vchurt6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 525 as "vchurt7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 526 as "vchurt8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 527 as "vchurt9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 528 as "vchurt10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 529 as "vchurt11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 530 as "npc1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 531 as "npc2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 532 as "npc3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 533 as "npc4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 534 as "npc6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 535 as "npc7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 536 as "npc8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 537 as "npc9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 538 as "npc10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 539 as "npc11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 540 as "alarm11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 541 as "alarm12" |
ExportAssets (56) | Timeline Frame 7 | Symbol 542 as "alarm13" |
ExportAssets (56) | Timeline Frame 7 | Symbol 542 as "alarm13" |
ExportAssets (56) | Timeline Frame 7 | Symbol 543 as "roger6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 544 as "usdead12" |
ExportAssets (56) | Timeline Frame 7 | Symbol 545 as "usdead11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 546 as "usdead10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 547 as "usdead9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 548 as "usdead8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 549 as "usdead6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 550 as "usdead5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 551 as "usdead4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 552 as "usdead3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 553 as "usdead2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 554 as "usdead1" |
EnableDebugger2 (64) | Timeline Frame 1 | 31 bytes "..$1$eW$S6IjhDAsbife3nT1oV3rp/." |
DebugMX1 (63) | Timeline Frame 1 |
Labels
"dudmc" | Frame 7 |
Dynamic Text Variables
helper | Symbol 49 EditableText | "" |
radioanswer | Symbol 77 EditableText | "<P ALIGN="CENTER"></P>" |
soldiername | Symbol 151 EditableText | "" |
vccpt | Symbol 336 EditableText | "" |
killtotal | Symbol 337 EditableText | "" |
lilbutton | Symbol 340 EditableText | "" |
NAME0 | Symbol 577 EditableText | "" |
SCORE0 | Symbol 578 EditableText | "" |
NAME1 | Symbol 579 EditableText | "" |
SCORE1 | Symbol 580 EditableText | "" |
NAME2 | Symbol 581 EditableText | "" |
SCORE2 | Symbol 582 EditableText | "" |
NAME3 | Symbol 583 EditableText | "" |
SCORE3 | Symbol 584 EditableText | "" |
NAME4 | Symbol 585 EditableText | "" |
SCORE4 | Symbol 586 EditableText | "" |
NAME5 | Symbol 587 EditableText | "" |
SCORE5 | Symbol 588 EditableText | "" |
NAME6 | Symbol 589 EditableText | "" |
SCORE6 | Symbol 590 EditableText | "" |
NAME7 | Symbol 591 EditableText | "" |
SCORE7 | Symbol 592 EditableText | "" |
NAME8 | Symbol 593 EditableText | "" |
SCORE8 | Symbol 594 EditableText | "" |
NAME9 | Symbol 595 EditableText | "" |
SCORE9 | Symbol 596 EditableText | "" |
name | Symbol 600 EditableText | "" |
killtotal | Symbol 601 EditableText | "" |
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