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Yan Loong Legend 1.0.swf

This is the info page for
Flash #59389

(Click the ID number above for more basic data on this flash file.)


Text
ORIGINAL FLASH GAMES

ORIGINAL FLASH GAMES

LOADING...

100%

YOU GOT A COMBO BOOK!

EXP:

LV.

0042000

99

QIGONG SKILLS

COMBO BOOKS

SE:

BGM:

ON

OFF

ENEMY

ENEMY

Your Score

Please Enter Your Name:

OK

Cancel

Load High Scores Failed

Loading High Scores......

Save Score Failed

Saving Score......

50 Highest Scores for All Times

Highest Scores for the Past Day

Highest Scores for the Past Week

Highest Scores for the Past Month

Highest Scores for the Past Year

Highest Scores for this Day

Highest Scores for this Week

Highest Scores for this Month

Highest Scores for this Year

High Scores
Module

HTTP://YLL.CREETOR.COM

HTTP://YLL.CREETOR.COM

BACK TO MAIN MENU

VIEW HIGHSCORES

VIEW HIGHSCORES

Yan Loong had finished the last mission of
wushu  studies. But the reason that lead the
world became unpeaceful was not completely
clear.
However, from the battles just now it could be
certain that a darkness power was changing the
world.
Yan Loong decided to continue his way to find
out what the darkness power is.

TO BE CONTINUED

FOR GET GAME PASSWORD PLEASE VISIT:

100%

VLUX PRESENTS

BACK

BACK

BACK

GAME DESIGN

VLUX

CHARACTER DESIGN

GAME STAGE DESIGN

PROGRAMMING

BGMS

FROM SNES GAME CHAOS SEED
CORYRIGHT BY TAITO

ALL ANIMATIONS ,GRAPHICS,
program codes and GAME IDEAS

COPYRIGHT BY VLUX

SKIP

SKIP

SKIP

UP

LEFT

DOWN

RIGHT

ATTACK

JUMP

EXTRA ATTACK

SKILL PANEL

W

S

A

D

J

K

L

I

V

C

B

SELECT YOUR CONTROL STYLE

L-STYLE

R-STYLE

ENTER PASSWORD:

www.creetor.com

O K

O K

ENTER A CORRECT PASSWORD YOU
CAN UNLOCK ALL COMBO SKILLS. VISIT
TO FIND THE LATEST PASSWORD.

HTTP://YLL.CREETOR.COM

HTTP://YLL.CREETOR.COM

PASSWORD INPUT ERROR! IT MAYBE
HAS EXPIRED. PLEASE VISIT
TO FIND LATEST PASSWORD.

NET CONNECTION ERROR!
CAN'T LOAD DATA FROM SERVER!

PASSWORD ACCEPTED! NOW YOU CAN
USE ALL COMBO SKILLS FROM
BEGINNING OF THE GAME!!!

PASSWORD LOADING AND CHECKING...
PLEASE WAIT!

CONTINUE

CONTINUE

CONTINUE

BACK TO MAIN MENU

PLAY MORE GAMES

PLAY MORE GAMES

PLAY MORE GAMES

GAME OVER

STORY

STORY

STORY

STORY

OPTION

OPTION

OPTION

CREDITS

CREDITS

CREDITS

HOW TO PLAY

HOW TO PLAY

HOW TO PLAY

EASY

EASY

EASY

NORMAL

NORMAL

NORMAL

HARD

HARD

HARD

BACK

BACK

BACK

NEW GAME

NEW GAME

NEW GAME

V 1.0

CONTROLLER

NOTICE: YOU CAN CHANGE YOUR CONTROL STYLE ON OPTION SCREEN.

WHEN YOU BEAT OR ATTACK ENEMY YOU WILL GET SOME EXPERIENCE
POINTS(EXP), IF YOU GET ENOUGH EXP YOUR LEVEL WILL INCREASE!
THIS MEANS YOU WILL HAVE MORE MAX HEALTH, MORE MAX QIGONG
POWER, AND LEARN A NEW SKILL OR GET YOUR SKILLS POWER UP!
FOR MORE GAME STRATEGY GUIDE AND INFORMATIONS PLEASE VISIT
YANLOONG LEGEND OFFICIAL SITE:

INSTRUCTION

PREV

NEXT

HOW TO PLAY

ActionScript [AS3]

Section 1
//AssetFactory (cn.vlux.sharedLib.asset.AssetFactory) package cn.vlux.sharedLib.asset { import flash.display.*; import flash.utils.*; public class AssetFactory { public function AssetFactory(){ super(); } public static function swapDepths(pTarget:Sprite, pChild:DisplayObject, pDepth:int):void{ var pTarget = pTarget; var pChild = pChild; var pDepth = pDepth; pTarget.addChildAt(pTarget.removeChild(pChild), pDepth); //unresolved jump var _slot1 = e; pTarget.swapChildren(pChild, pTarget.getChildAt(pDepth)); } public static function attachBitmap(pLinkage:String, pWidth:Number, pHeight:Number):Bitmap{ var assetClass:Class = (getDefinitionByName(pLinkage) as Class); var asset:BitmapData = new assetClass(pWidth, pHeight); var bitmap:Bitmap = new Bitmap(asset); trace(bitmap); return (bitmap); } public static function attachClip(pLinkage:String):DisplayObject{ var assetClass:Class = (getDefinitionByName(pLinkage) as Class); var asset:DisplayObject = new (assetClass); trace(asset); return (asset); } public static function attachInLoader(pLoader:Loader, pLinkage:String, pNewName:String=null, pInitObject:Object=null):DisplayObject{ var assetClass:Class = (pLoader.contentLoaderInfo.applicationDomain.getDefinition(pLinkage) as Class); var asset:DisplayObject = new (assetClass); if (pNewName != null){ asset.name = pNewName; }; if (pInitObject != null){ if (pInitObject.x != undefined){ asset.x = pInitObject.x; }; if (pInitObject.y != undefined){ asset.y = pInitObject.y; }; if (pInitObject.visible != undefined){ asset.visible = pInitObject.visible; }; if (pInitObject.alpha != undefined){ asset.alpha = pInitObject.alpha; }; }; return (asset); } public static function attachBitmapInLoader(pLoader:Loader, pLinkage:String, pWidth:Number, pHeight:Number):Bitmap{ var assetClass:Class = (pLoader.contentLoaderInfo.applicationDomain.getDefinition(pLinkage) as Class); var asset:BitmapData = new assetClass(pWidth, pHeight); var bitmap:Bitmap = new Bitmap(asset); trace(bitmap); return (bitmap); } } }//package cn.vlux.sharedLib.asset
Section 2
//ErrorLog (cn.vlux.sharedLib.debug.ErrorLog) package cn.vlux.sharedLib.debug { public class ErrorLog { private static var log:String = "1.检查本地变量是否错误;"; public function ErrorLog(){ super(); } public static function print():void{ trace(log); } public static function getLog():String{ return (log); } } }//package cn.vlux.sharedLib.debug
Section 3
//Digit (cn.vlux.sharedLib.game.Digit) package cn.vlux.sharedLib.game { import flash.display.*; public class Digit extends MovieClip { public function Digit(){ super(); } public function get number(){ return ((currentFrame - 1)); } public function set number(n){ this.gotoAndStop((n + 1)); } public function before(dg){ return ((x < dg.x)); } } }//package cn.vlux.sharedLib.game
Section 4
//DigitSet (cn.vlux.sharedLib.game.DigitSet) package cn.vlux.sharedLib.game { public dynamic class DigitSet { private var digits_array; private var figure; private var align; private var width; private var base_mc; private var left; private var arranged; private var right; public static var digitsets = new Object(); public function DigitSet(mc){ super(); base_mc = mc; arranged = false; figure = "0"; digits_array = new Array(); } public function numberAt(i){ return (Number(figure.charAt(((figure.length - i) - 1)))); } public function get number(){ return (Number(figure)); } public function registerDigit(dg){ digits_array.push(dg); arranged = false; } public function set number(v){ if (!arranged){ arrange(); }; figure = String(v); var _local3:* = digits_array.length; var _local2:* = 0; while (_local2 < _local3) { if (_local2 < figure.length){ digits_array[_local2]["number"] = numberAt(_local2); digits_array[_local2].visible = true; } else { digits_array[_local2]["number"] = 0; digits_array[_local2].visible = false; }; _local2++; }; applyAlign(figure.length); } public function applyAlign(length){ var _local3:*; var _local4:*; var _local2:*; if (align == "center"){ _local3 = (width / (digits_array.length - 1)); _local4 = (((left + right) / 2) - (((length - 1) * _local3) / 2)); _local2 = 0; while (_local2 < length) { digits_array[_local2]._x = (_local4 + (_local2 * _local3)); _local2++; }; }; } public function arrange(){ var _local5:*; var _local6:*; var _local8:*; var _local2:*; var _local4:* = digits_array; var _local7:* = _local4.length; var _local3:* = 0; while (_local3 < _local7) { _local2 = _local3; while (_local2 < _local7) { _local5 = _local4[_local3]; _local6 = _local4[_local2]; if (_local5.before(_local6)){ _local8 = _local5; _local4[_local3] = _local6; _local4[_local2] = _local5; }; _local2++; }; _local3++; }; right = _local4[(_local4.length - 1)]._x; left = _local4[0]._x; width = (right - left); arranged = true; } } }//package cn.vlux.sharedLib.game
Section 5
//JSON (cn.vlux.sharedLib.json.JSON) package cn.vlux.sharedLib.json { public class JSON { public function JSON(){ super(); } public static function decode(s:String){ var decoder:JSONDecoder = new JSONDecoder(s); return (decoder.getValue()); } public static function encode(o:Object):String{ var encoder:JSONEncoder = new JSONEncoder(o); return (encoder.getString()); } } }//package cn.vlux.sharedLib.json
Section 6
//JSONDecoder (cn.vlux.sharedLib.json.JSONDecoder) package cn.vlux.sharedLib.json { public class JSONDecoder { private var value; private var tokenizer:JSONTokenizer; private var token:JSONToken; public function JSONDecoder(s:String){ super(); tokenizer = new JSONTokenizer(s); nextToken(); value = parseValue(); } private function parseObject():Object{ var key:String; var o:Object = new Object(); nextToken(); if (token.type == JSONTokenType.RIGHT_BRACE){ return (o); }; while (true) { if (token.type == JSONTokenType.STRING){ key = String(token.value); nextToken(); if (token.type == JSONTokenType.COLON){ nextToken(); o[key] = parseValue(); nextToken(); if (token.type == JSONTokenType.RIGHT_BRACE){ return (o); }; if (token.type == JSONTokenType.COMMA){ nextToken(); } else { tokenizer.parseError(("Expecting } or , but found " + token.value)); }; } else { tokenizer.parseError(("Expecting : but found " + token.value)); }; } else { tokenizer.parseError(("Expecting string but found " + token.value)); }; }; return (null); } private function parseValue():Object{ switch (token.type){ case JSONTokenType.LEFT_BRACE: return (parseObject()); case JSONTokenType.LEFT_BRACKET: return (parseArray()); case JSONTokenType.STRING: case JSONTokenType.NUMBER: case JSONTokenType.TRUE: case JSONTokenType.FALSE: case JSONTokenType.NULL: return (token.value); default: tokenizer.parseError(("Unexpected " + token.value)); }; return (null); } private function nextToken():JSONToken{ return ((token = tokenizer.getNextToken())); } public function getValue(){ return (value); } private function parseArray():Array{ var a:Array = new Array(); nextToken(); if (token.type == JSONTokenType.RIGHT_BRACKET){ return (a); }; while (true) { a.push(parseValue()); nextToken(); if (token.type == JSONTokenType.RIGHT_BRACKET){ return (a); }; if (token.type == JSONTokenType.COMMA){ nextToken(); } else { tokenizer.parseError(("Expecting ] or , but found " + token.value)); }; }; return (null); } } }//package cn.vlux.sharedLib.json
Section 7
//JSONEncoder (cn.vlux.sharedLib.json.JSONEncoder) package cn.vlux.sharedLib.json { import flash.utils.*; public class JSONEncoder { private var jsonString:String; public function JSONEncoder(value){ super(); jsonString = convertToString(value); } private function escapeString(str:String):String{ var ch:String; var hexCode:String; var zeroPad:String; var s:String = ""; var len:Number = str.length; var i:int; while (i < len) { ch = str.charAt(i); switch (ch){ case "\"": s = (s + "\\\""); break; case "\\": s = (s + "\\\\"); break; case "\b": s = (s + "\\b"); break; case "\f": s = (s + "\\f"); break; case "\n": s = (s + "\\n"); break; case "\r": s = (s + "\\r"); break; case "\t": s = (s + "\\t"); break; default: if (ch < " "){ hexCode = ch.charCodeAt(0).toString(16); zeroPad = ((hexCode.length == 2)) ? "00" : "000"; s = (s + (("\\u" + zeroPad) + hexCode)); } else { s = (s + ch); }; }; i++; }; return ((("\"" + s) + "\"")); } private function arrayToString(a:Array):String{ var s:String = ""; var i:int; while (i < a.length) { if (s.length > 0){ s = (s + ","); }; s = (s + convertToString(a[i])); i++; }; return ((("[" + s) + "]")); } public function getString():String{ return (jsonString); } private function objectToString(o:Object):String{ var value:Object; var key:String; var v:XML; var o = o; var s = ""; var classInfo:XML = describeType(o); if (classInfo.@name.toString() == "Object"){ for (key in o) { value = o[key]; if ((value is Function)){ } else { if (s.length > 0){ s = (s + ","); }; s = (s + ((escapeString(key) + ":") + convertToString(value))); }; }; } else { for each (v in classInfo..*.(((name() == "variable")) || ((name() == "accessor")))) { if (s.length > 0){ s = (s + ","); }; s = (s + ((escapeString(v.@name.toString()) + ":") + convertToString(o[v.@name]))); }; }; return ((("{" + s) + "}")); } private function convertToString(value):String{ if ((value is String)){ return (escapeString((value as String))); }; if ((value is Number)){ return ((isFinite((value as Number))) ? value.toString() : "null"); } else { if ((value is Boolean)){ return ((value) ? "true" : "false"); } else { if ((value is Array)){ return (arrayToString((value as Array))); }; if ((((value is Object)) && (!((value == null))))){ return (objectToString(value)); }; }; }; return ("null"); } } }//package cn.vlux.sharedLib.json
Section 8
//JSONParseError (cn.vlux.sharedLib.json.JSONParseError) package cn.vlux.sharedLib.json { public class JSONParseError extends Error { private var _location:int; private var _text:String; public function JSONParseError(message:String="", location:int=0, text:String=""){ super(message); _location = location; _text = text; } public function get location():int{ return (_location); } public function get text():String{ return (_text); } } }//package cn.vlux.sharedLib.json
Section 9
//JSONToken (cn.vlux.sharedLib.json.JSONToken) package cn.vlux.sharedLib.json { public class JSONToken { private var _value:Object; private var  :int; public function JSONToken(type:int=-1, value:Object=null){ super();   = type; _value = value; } public function get value():Object{ return (_value); } public function get type():int{ return ( ); } public function set type(value:int):void{   = value; } public function set value(v:Object):void{ _value = v; } } }//package cn.vlux.sharedLib.json
Section 10
//JSONTokenizer (cn.vlux.sharedLib.json.JSONTokenizer) package cn.vlux.sharedLib.json { public class JSONTokenizer { private var loc:int; private var ch:String; private var obj:Object; private var jsonString:String; public function JSONTokenizer(s:String){ super(); jsonString = s; loc = 0; nextChar(); } private function skipComments():void{ if (ch == "/"){ nextChar(); switch (ch){ case "/": do { nextChar(); } while (((!((ch == "\n"))) && (!((ch == ""))))); nextChar(); break; case "*": nextChar(); while (true) { if (ch == "*"){ nextChar(); if (ch == "/"){ nextChar(); break; }; } else { nextChar(); }; if (ch == ""){ parseError("Multi-line comment not closed"); }; }; break; default: parseError((("Unexpected " + ch) + " encountered (expecting '/' or '*' )")); }; }; } private function isDigit(ch:String):Boolean{ return ((((ch >= "0")) && ((ch <= "9")))); } private function readString():JSONToken{ var _local5:String; var i:int; var token:JSONToken = new JSONToken(); token.type = JSONTokenType.STRING; var string:String = ""; nextChar(); while (((!((ch == "\""))) && (!((ch == ""))))) { if (ch == "\\"){ nextChar(); switch (ch){ case "\"": string = (string + "\""); break; case "/": string = (string + "/"); break; case "\\": string = (string + "\\"); break; case "b": string = (string + "\b"); break; case "f": string = (string + "\f"); break; case "n": string = (string + "\n"); break; case "r": string = (string + "\r"); break; case "t": string = (string + "\t"); break; case "u": _local5 = ""; i = 0; while (i < 4) { if (!isHexDigit(nextChar())){ parseError((" Excepted a hex digit, but found: " + ch)); }; _local5 = (_local5 + ch); i++; }; string = (string + String.fromCharCode(parseInt(_local5, 16))); break; default: string = (string + ("\\" + ch)); }; } else { string = (string + ch); }; nextChar(); }; if (ch == ""){ parseError("Unterminated string literal"); }; nextChar(); token.value = string; return (token); } private function nextChar():String{ return ((ch = jsonString.charAt(loc++))); } public function getNextToken():JSONToken{ var _local2:String; var _local3:String; var _local4:String; var token:JSONToken = new JSONToken(); skipIgnored(); switch (ch){ case "{": token.type = JSONTokenType.LEFT_BRACE; token.value = "{"; nextChar(); break; case "}": token.type = JSONTokenType.RIGHT_BRACE; token.value = "}"; nextChar(); break; case "[": token.type = JSONTokenType.LEFT_BRACKET; token.value = "["; nextChar(); break; case "]": token.type = JSONTokenType.RIGHT_BRACKET; token.value = "]"; nextChar(); break; case ",": token.type = JSONTokenType.COMMA; token.value = ","; nextChar(); break; case ":": token.type = JSONTokenType.COLON; token.value = ":"; nextChar(); break; case "t": _local2 = ((("t" + nextChar()) + nextChar()) + nextChar()); if (_local2 == "true"){ token.type = JSONTokenType.TRUE; token.value = true; nextChar(); } else { parseError(("Expecting 'true' but found " + _local2)); }; break; case "f": _local3 = (((("f" + nextChar()) + nextChar()) + nextChar()) + nextChar()); if (_local3 == "false"){ token.type = JSONTokenType.FALSE; token.value = false; nextChar(); } else { parseError(("Expecting 'false' but found " + _local3)); }; break; case "n": _local4 = ((("n" + nextChar()) + nextChar()) + nextChar()); if (_local4 == "null"){ token.type = JSONTokenType.NULL; token.value = null; nextChar(); } else { parseError(("Expecting 'null' but found " + _local4)); }; break; case "\"": token = readString(); break; default: if (((isDigit(ch)) || ((ch == "-")))){ token = readNumber(); } else { if (ch == ""){ return (null); }; parseError((("Unexpected " + ch) + " encountered")); }; }; return (token); } private function skipWhite():void{ while (isWhiteSpace(ch)) { nextChar(); }; } public function parseError(message:String):void{ throw (new JSONParseError(message, loc, jsonString)); } private function isWhiteSpace(ch:String):Boolean{ return ((((((ch == " ")) || ((ch == "\t")))) || ((ch == "\n")))); } private function skipIgnored():void{ skipWhite(); skipComments(); skipWhite(); } private function isHexDigit(ch:String):Boolean{ var uc:String = ch.toUpperCase(); return (((isDigit(ch)) || ((((uc >= "A")) && ((uc <= "F")))))); } private function readNumber():JSONToken{ var token:JSONToken = new JSONToken(); token.type = JSONTokenType.NUMBER; var input:String = ""; if (ch == "-"){ input = (input + "-"); nextChar(); }; if (!isDigit(ch)){ parseError("Expecting a digit"); }; if (ch == "0"){ input = (input + ch); nextChar(); if (isDigit(ch)){ parseError("A digit cannot immediately follow 0"); }; } else { while (isDigit(ch)) { input = (input + ch); nextChar(); }; }; if (ch == "."){ input = (input + "."); nextChar(); if (!isDigit(ch)){ parseError("Expecting a digit"); }; while (isDigit(ch)) { input = (input + ch); nextChar(); }; }; if ((((ch == "e")) || ((ch == "E")))){ input = (input + "e"); nextChar(); if ((((ch == "+")) || ((ch == "-")))){ input = (input + ch); nextChar(); }; if (!isDigit(ch)){ parseError("Scientific notation number needs exponent value"); }; while (isDigit(ch)) { input = (input + ch); nextChar(); }; }; var num:Number = Number(input); if (((isFinite(num)) && (!(isNaN(num))))){ token.value = num; return (token); }; parseError((("Number " + num) + " is not valid!")); return (null); } } }//package cn.vlux.sharedLib.json
Section 11
//JSONTokenType (cn.vlux.sharedLib.json.JSONTokenType) package cn.vlux.sharedLib.json { public class JSONTokenType { public static const NUMBER:int = 11; public static const FALSE:int = 8; public static const RIGHT_BRACKET:int = 4; public static const NULL:int = 9; public static const TRUE:int = 7; public static const RIGHT_BRACE:int = 2; public static const UNKNOWN:int = -1; public static const COMMA:int = 0; public static const LEFT_BRACKET:int = 3; public static const STRING:int = 10; public static const LEFT_BRACE:int = 1; public static const COLON:int = 6; public function JSONTokenType(){ super(); } } }//package cn.vlux.sharedLib.json
Section 12
//SoundGroup (cn.vlux.sharedLib.media.SoundGroup) package cn.vlux.sharedLib.media { import flash.media.*; import flash.utils.*; public class SoundGroup { private var  :Dictionary; private var  :String; private var :Boolean; private var   :Number; private var  :SoundPlayer; public function SoundGroup():void{ super();   = 1;  = false;   = new Dictionary(); } public function  ():void{ var sndStr:String; for (sndStr in  ) {  [sndStr].stop(); }; } public function   (_key:String):SoundPlayer{ return ( [_key]); } public function clear():void{   = new Dictionary(); } public function get curSndPlayer():SoundPlayer{ return ( ); } public function stopSound(_key:String):void{ var sndPlayer:SoundPlayer; sndPlayer =   (_key); sndPlayer.stop(); } public function put(_key:String, _soundPlayer:SoundPlayer):void{ if (((!((_key == null))) && (!((_soundPlayer == null))))){  [_key] = _soundPlayer; }; } public function set mute(_mute:Boolean):void{ var soundChannel:SoundChannel; var soundTransform:SoundTransform = new SoundTransform(); if (  != null){ soundChannel =  .soundChannel; }; if (soundChannel != null){ if (_mute){ soundTransform.volume = 0; } else { soundTransform.volume =   ; }; soundChannel.soundTransform = soundTransform; };  = _mute; } public function set volume(_volume:Number):void{ var soundChannel:SoundChannel; var soundTransform:SoundTransform = new SoundTransform(); soundTransform.volume = _volume; if (  != null){ soundChannel =  .soundChannel; }; if (soundChannel != null){ soundChannel.soundTransform = soundTransform; };   = _volume; } public function get mute():Boolean{ return (); } public function get volume():Number{ return (  ); } public function playSound(_key:String, _startTime:Number=0, _loops:int=0):void{ var sndPlayer:SoundPlayer; var sndTransform:SoundTransform = new SoundTransform(); if (){ sndTransform.volume = 0; } else { sndTransform.volume =   ; }; sndPlayer =   (_key); sndPlayer.play(_startTime, _loops, sndTransform);   = sndPlayer;   = _key; } public function get curSndKey():String{ return ( ); } } }//package cn.vlux.sharedLib.media
Section 13
//SoundPlayer (cn.vlux.sharedLib.media.SoundPlayer) package cn.vlux.sharedLib.media { import flash.events.*; import flash.media.*; import flash.utils.*; import flash.net.*; public class SoundPlayer extends EventDispatcher { private var  :Boolean;// = true private var  :SoundChannel; private var  :Boolean;// = false private var  :Sound; public static const SOUND_COMPLETE:String = "soundComplete"; public static var isPlay:Boolean = true; public function SoundPlayer(isbk:Boolean=false, liburl:String=""):void{ super();   = isbk; if (liburl != ""){  (liburl); }; } public function stop():void{ if ((((  == null)) || ((  == null)))){ return; };  .stop(); } private function  (event:ProgressEvent):void{ } private function  (event:IOErrorEvent):void{ trace(event); } private function  (event:Event):void{ dispatchEvent(new Event(SOUND_COMPLETE)); } public function  (_str:String):Boolean{   = false;   = new Sound();  .addEventListener(Event.COMPLETE,  );  .addEventListener(Event.ID3,  );  .addEventListener(IOErrorEvent.IO_ERROR,  );  .addEventListener(ProgressEvent.PROGRESS,  );  .load(new URLRequest(_str)); return (true); } public function  (_str:String):Boolean{   = true; var soundclass:Class = Class(getDefinitionByName(_str)); if (soundclass == null){ return (false); };   = new (soundclass); return (true); } private function  (event:Event):void{   = true; } private function  (event:Event):void{ trace(event); } public function get soundChannel():SoundChannel{ return ( ); } public function pause():void{ if ((((  == null)) || ((  == null)))){ return; };  .stop(); } public function play(_startTime:Number=0, _loops:int=0, _sndTransform:SoundTransform=null):Boolean{ if ((((((((  == null)) || (( .length == 0)))) || (!( )))) || (!((( ) || (isPlay)))))){ return (false); };   =  .play(_startTime, _loops, _sndTransform);  .addEventListener(Event.SOUND_COMPLETE,  ); return (true); } public function  ():void{   = null;   = null; } } }//package cn.vlux.sharedLib.media
Section 14
//ArrayKeeper (cn.vlux.sharedLib.utils.ArrayKeeper) package cn.vlux.sharedLib.utils { import flash.utils.*; public class ArrayKeeper { private var  :Dictionary; private var  :Class; private var array:TypedArray; public function ArrayKeeper(pArray:TypedArray=null){ super(); if (pArray == null){  (new TypedArray(Object)); } else {  (pArray); }; } public function push(pItem):void{ array.push(pItem);   = null; } public function remove(pItem):void{ array.removeItem(pItem);   = null; } public function  ():String{ var item:*; var str:String = "ArrayKeeper::printMap: \n"; for each (item in  ) { str = (str + (("item array: " + item) + "\n")); }; return (str); } public function getArray(pClass:Class=null):TypedArray{ if (pClass == null){ return (array); }; if (  === pClass){ return (array); }; NullArgumentError.check(pClass); if (  == null){   = new Dictionary(); }; var cArray:TypedArray =  [pClass]; if (cArray != null){ return (cArray); }; cArray = new TypedArray(pClass); var i:uint; while (i < array.length) { if ((array.getItem(i) is pClass)){ cArray.push(array.getItem(i)); }; i++; };  [pClass] = cArray; return (cArray); } public function  (array:TypedArray):void{ NullArgumentError.check((this.array = array));   = array.getClass();   = null; } } }//package cn.vlux.sharedLib.utils
Section 15
//ArrayUtil (cn.vlux.sharedLib.utils.ArrayUtil) package cn.vlux.sharedLib.utils { public class ArrayUtil { public function ArrayUtil(){ super(); } public static function removeValueFromArray(arr:Array, value:Object):void{ var len:uint = arr.length; var i:Number = len; while (i > -1) { if (arr[i] === value){ arr.splice(i, 1); }; i--; }; } public static function copyArray(arr:Array):Array{ return (arr.slice()); } public static function removeElement(pArray:Array, pIndex:uint):void{ var j:uint; var i:uint; while (i < pArray.length) { if (i == pIndex){ j = i; while (j < pArray.length) { if (pArray[(j + 1)] != undefined){ pArray[j] = pArray[(j + 1)]; (pArray[j] as IArrayUtilElement).instanceID--; } else { pArray.pop(); }; j++; }; }; i++; }; } public static function arrayContainsValue(arr:Array, value:Object):Boolean{ return (!((arr.indexOf(value) == -1))); } public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean{ if (arr1.length != arr2.length){ return (false); }; var len:Number = arr1.length; var i:Number = 0; while (i < len) { if (arr1[i] !== arr2[i]){ return (false); }; i++; }; return (true); } public static function sort(pArray:Array, pIncrease:Boolean=true):void{ var i:int; var j:int; var temp:int; i = 1; while (i < pArray.length) { j = 0; while (j < (pArray.length - 1)) { if (pIncrease){ if (pArray[i] < pArray[j]){ temp = pArray[i]; pArray[i] = pArray[j]; pArray[j] = temp; }; } else { if (pArray[i] > pArray[j]){ temp = pArray[i]; pArray[i] = pArray[j]; pArray[j] = temp; }; }; j++; }; i++; }; } public static function createUniqueCopy(a:Array):Array{ var item:Object; var newArray:Array = new Array(); var len:Number = a.length; var i:uint; while (i < len) { item = a[i]; if (ArrayUtil.arrayContainsValue(newArray, item)){ } else { newArray.push(item); }; i++; }; return (newArray); } } }//package cn.vlux.sharedLib.utils
Section 16
//ClassUtil (cn.vlux.sharedLib.utils.ClassUtil) package cn.vlux.sharedLib.utils { import flash.utils.*; public class ClassUtil { public function ClassUtil(){ super(); } public static function getClassFromInstance(pInstance):Class{ var insname:String = getQualifiedClassName(pInstance); return ((getDefinitionByName(insname) as Class)); } public static function classToName(pClass):String{ var s:String; var name:String; var s2:String; if ((pClass is Class)){ s = String(pClass); s = s.slice(1, (s.length - 1)); name = s.split(" ")[1]; return (name); }; s2 = getQualifiedClassName(pClass); if (s2.indexOf("::") != -1){ s2 = s2.split("::")[1]; }; return (s2); } } }//package cn.vlux.sharedLib.utils
Section 17
//IArrayUtilElement (cn.vlux.sharedLib.utils.IArrayUtilElement) package cn.vlux.sharedLib.utils { public interface IArrayUtilElement { function get instanceID():uint; function set instanceID(D:\Works\Flash\FDTWorkspace\SharedLib\src;cn\vlux\sharedLib\utils;IArrayUtilElement.as:uint):void; } }//package cn.vlux.sharedLib.utils
Section 18
//NaNArgumentError (cn.vlux.sharedLib.utils.NaNArgumentError) package cn.vlux.sharedLib.utils { import cn.vlux.sharedLib.debug.*; public class NaNArgumentError extends TypeError { public function NaNArgumentError(arguName:String=null){ super(((("can't pass a NaN to " + arguName) + "; ") + ErrorLog.getLog())); } public static function check(argument:Number, arguName:String=null):void{ if (isNaN(argument)){ throw (new NaNArgumentError(arguName)); }; } } }//package cn.vlux.sharedLib.utils
Section 19
//NullArgumentError (cn.vlux.sharedLib.utils.NullArgumentError) package cn.vlux.sharedLib.utils { public class NullArgumentError extends TypeError { public function NullArgumentError(arguName:String="this argument"){ super((("can't pass a null to " + arguName) + "! ")); } public static function check(argument:Object, arguName:String=null):void{ if (argument == null){ throw (new NaNArgumentError(arguName)); }; } } }//package cn.vlux.sharedLib.utils
Section 20
//TypedArray (cn.vlux.sharedLib.utils.TypedArray) package cn.vlux.sharedLib.utils { import flash.utils.*; public class TypedArray { private var  :Class; private var array:Array; public function TypedArray(typeParam:Class, ... _args){ var dlen:Number; var ulen:uint; var i:int; super(); if (typeParam == null){ throw (new TypeError("typeParam can not be null!")); };   = typeParam; array = new Array(); var n:uint = _args.length; if ((((n == 1)) && ((_args[0] is Number)))){ dlen = _args[0]; ulen = dlen; if (ulen != dlen){ throw (new RangeError((("Array index is not a 32-bit unsigned integer (" + dlen) + ")"))); }; array.length = ulen; } else { i = 0; while (i < n) { this.push(_args[i]); i++; }; array.length = this.length; }; } private function  (pItem):Boolean{ if ((pItem is  )){ return (true); }; throw (new TypeError((((("Wrong Type!The items of this TypedArray can only assign '" + ClassUtil.classToName( )) + "' type, but now the argument is '") + getQualifiedClassName(pItem)) + "' type!"))); } public function get length():uint{ return (array.length); } public function unshift(... _args):uint{ var i:*; for (i in _args) {  (_args[i]); }; return (array.unshift.apply(this, _args)); } public function toString():String{ return (array.toString()); } public function getItem(pIndex:uint){ return (array[pIndex]); } public function getClass():Class{ return ( ); } public function concat(... _args):Array{ var i:*; var passArgs:TypedArray = new TypedArray( ); for (i in _args) { passArgs.push(_args[i]); }; return (super.concat.apply(this, passArgs)); } public function   (pItem, pIndex:uint):void{  (pItem); array[pIndex] = pItem; } public function removeItem(pItem):void{  (pItem); ArrayUtil.removeValueFromArray(array, pItem); } public function push(... _args):uint{ var i:*; for (i in _args) {  (_args[i]); }; return (array.push.apply(this, _args)); } public function splice(... _args):Array{ var i:int; if (_args.length > 2){ i = 2; while (i < _args.length) {  (_args[i]); i++; }; }; return (array.splice.apply(this, _args)); } public function dispose():void{   = null; array = null; } } }//package cn.vlux.sharedLib.utils
Section 21
//HitsCounterAnimateCtlr (com.creetor.game.YLLegend.action.animateUI.HitsCounterAnimateCtlr) package com.creetor.game.YLLegend.action.animateUI { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.action.*; public class HitsCounterAnimateCtlr extends AnimateController { private var  :int; public function HitsCounterAnimateCtlr(pModel:IAnimatable){ super(AnimState.DEFAULT, pModel, 1); } override protected function init():void{ super.init(); reset(); } override public function update():void{ if (actionClip.currentFrame >= 6){ if (  < 20){  ++; return; }; }; super.update(); } override public function reset():void{   = 0; } } }//package com.creetor.game.YLLegend.action.animateUI
Section 22
//YanLoong_attack1_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_attack1_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class YanLoong_attack1_ctlr extends AttackActionCtlr { private var :YanLoong; public function YanLoong_attack1_ctlr(pModel:YanLoong){ super(CharAnimState.ATTACK1, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(2, 11, -24, 26, 26), new HitAreaInfo(3, 45, -33, 38, 26), new HitAreaInfo(5, 44, -40, 26, 26, false)], 1); } override protected function init():void{ super.init();  = (model as YanLoong); _attackActionInfo = new AttackActionInfo(1, 1, 0.2, .direction, HurtType.UP_HURT, 0); } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 23
//YanLoong_attack2_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_attack2_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class YanLoong_attack2_ctlr extends AttackActionCtlr { private var :YanLoong; public function YanLoong_attack2_ctlr(pModel:YanLoong){ super(CharAnimState.ATTACK2, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(2, 48, -42, 37, 26), new HitAreaInfo(3, 29, -16, 47, 26), new HitAreaInfo(5, -37, -14, 40, 26), new HitAreaInfo(6, -39, -21, 26, 26, false)], 1); } override protected function init():void{ super.init();  = (model as YanLoong); _attackActionInfo = new AttackActionInfo(1, 1, 0.2, .direction, HurtType.MID_HURT, 0); } override public function dispose():void{ super.dispose();  = null; } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 24
//YanLoong_dashAttack_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_dashAttack_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.utils.*; public class YanLoong_dashAttack_ctlr extends AttackActionCtlr { private var _initMoveSpeed:Number; private var  :Number; private var :YanLoong; public function YanLoong_dashAttack_ctlr(pModel:YanLoong, pSpeed:Number){ super(CharAnimState.DASHATTACK, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(4, 62, -44, 46, 26), new HitAreaInfo(7, 76, -44, 46, 26), new HitAreaInfo(13, 62, -44, 46, 26), new HitAreaInfo(13, 62, -44, 46, 26, false)], 1); _initMoveSpeed = pSpeed; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame >= 7){   = (  - Game.FRICTION); if (  < 0){   = 0; }; }; .moveX(TimeDiff.getDiff(),  ); }; } override public function dispose():void{ super.dispose();  = null; } override protected function init():void{ super.init();  = (model as YanLoong);   = _initMoveSpeed; _attackActionInfo = new AttackActionInfo(2, 1, 0.3, .direction, HurtType.AIR_HURT, 0.7); } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 25
//YanLoong_dragonUpCut_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_dragonUpCut_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.model.shot.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public class YanLoong_dragonUpCut_ctlr extends AttackActionCtlr { private var  :Number; private var _hasLaunched:Boolean; private var _isAirLaunched:Boolean; private var :YanLoong; public function YanLoong_dragonUpCut_ctlr(pModel:YanLoong){ var bodyAreaInfo:HitAreaInfo = pModel.defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; super(CharAnimState.DRAGON_UPCUT, pModel, [bodyAreaInfo, new HitAreaInfo(23, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)], [new HitAreaInfo(4, 8, -14, 35, 26), new HitAreaInfo(7, 47, -34, 40, 39), new HitAreaInfo(10, 39, -75, 43, 77), new HitAreaInfo(13, -42, -85, 32, 29), new HitAreaInfo(15, -29, -34, 37, 47), new HitAreaInfo(17, -25, -25, 27, 29), new HitAreaInfo(19, 6, -8, 27, 29), new HitAreaInfo(21, 8, -14, 35, 26), new HitAreaInfo(24, 47, -34, 40, 39), new HitAreaInfo(27, 39, -75, 43, 77), new HitAreaInfo(32, -42, -85, 32, 29), new HitAreaInfo(35, -29, -34, 37, 47), new HitAreaInfo(39, -25, -25, 27, 29)], 1); } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 6){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.MID_HURT, 0.9, true, HittedEffectType.FIRE_A); } else { if (actionClip.currentFrame == 9){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.UP_HURT, 0.7, true, HittedEffectType.FIRE_A); } else { if (actionClip.currentFrame == 12){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.UP_HURT, 0.2, true, HittedEffectType.FIRE_A); } else { if (actionClip.currentFrame == 18){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.4, .direction, HurtType.MID_HURT, 7, true, HittedEffectType.FIRE_A); } else { if (actionClip.currentFrame == 23){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.9, true, HittedEffectType.FIRE_A); } else { if (actionClip.currentFrame == 26){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.7, true, HittedEffectType.FIRE_A); } else { if (actionClip.currentFrame == 31){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.2, true, HittedEffectType.FIRE_A); }; }; }; }; }; }; }; if (actionClip.currentFrame == 10){ if (!_isAirLaunched){ .inAir(0.5); trace("inAir"); _isAirLaunched = true; }; } else { if (actionClip.currentFrame == 24){ if (!_hasLaunched){ .launchShot(60, 0, ShotType.FIRE_DRAGON_SHOT); _hasLaunched = true; }; _isAirLaunched = false; } else { if ((((actionClip.currentFrame < 27)) && ((actionClip.currentFrame >= 20)))){ if (.isInAir()){ endAction(); return; }; } else { if (actionClip.currentFrame == 27){ if (!_isAirLaunched){ .inAir(1.1); trace("inAir"); _isAirLaunched = true; }; } else { if (actionClip.currentFrame >= 32){   = (  - Game.FRICTION); if (  < 0){   = 0; }; if (((!(.isInAir())) && (!(.isHitted())))){ resetFreeze(); endAction(); .resetHitChecker(); }; }; }; }; }; }; .moveX(TimeDiff.getDiff(),  ); }; } override public function endAction():void{ super.endAction(); _isAirLaunched = false; } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.BURNING1); _isActionSndPlayed = true; } override protected function init():void{ super.init();  = (model as YanLoong);   = .upCutSpeed; _attackActionInfo = new AttackActionInfo(1, 1, 0.2, .direction, HurtType.MID_HURT, 7, true, HittedEffectType.FIRE_A); _isAirLaunched = false; _hasLaunched = false; } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 26
//YanLoong_finalAttack_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_finalAttack_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.utils.*; public class YanLoong_finalAttack_ctlr extends AttackActionCtlr { private var _initMoveSpeed:Number; private var  ; private var :YanLoong; public function YanLoong_finalAttack_ctlr(pModel:YanLoong, pInitMoveSpeed:Number){ super(CharAnimState.FINALATTACK, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(3, 35, -77, 37, 57), new HitAreaInfo(4, 56, -45, 39, 29), new HitAreaInfo(5, 55, -11, 39, 29), new HitAreaInfo(6, 52, -2, 39, 17), new HitAreaInfo(6, 52, -2, 39, 17, false)], 1); _initMoveSpeed = pInitMoveSpeed; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame >= 5){   = (  - Game.FRICTION); if (  < 0){   = 0; }; }; .moveX(TimeDiff.getDiff(),  ); }; } override public function dispose():void{ super.dispose();  = null; } override protected function init():void{ super.init();  = (model as YanLoong);   = _initMoveSpeed; _attackActionInfo = new AttackActionInfo(1, 1, 0.3, .direction, HurtType.AIR_HURT, 0.7); } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 27
//YanLoong_heavyAttack_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_heavyAttack_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.utils.*; public class YanLoong_heavyAttack_ctlr extends AttackActionCtlr { private var _initMoveSpeed:Number; private var  ; private var _isAirLaunched:Boolean; private var :YanLoong; public function YanLoong_heavyAttack_ctlr(pModel:YanLoong, pInitMoveSpeed:Number){ super(CharAnimState.HEAVYATTACK, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(4, 35, -77, 37, 57), new HitAreaInfo(6, 56, -45, 39, 29), new HitAreaInfo(8, 55, -11, 39, 29), new HitAreaInfo(10, 52, -2, 39, 17), new HitAreaInfo(13, 52, -2, 39, 17, false)], 1); _initMoveSpeed = pInitMoveSpeed; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 1){ if (!_isAirLaunched){ .inAir(0.5); trace("inAir"); _isAirLaunched = true; }; }; if (actionClip.currentFrame >= 10){   = (  - Game.FRICTION); if (  < 0){   = 0; }; }; .moveX(TimeDiff.getDiff(),  ); }; } override public function endAction():void{ super.endAction(); _isAirLaunched = false; } override protected function init():void{ super.init();  = (model as YanLoong);   = _initMoveSpeed; _isAirLaunched = false; _attackActionInfo = new AttackActionInfo(3, 2, 0.3, .direction, HurtType.AIR_HURT, 0.7); } override public function dispose():void{ super.dispose();  = null; } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 28
//YanLoong_magicAttack_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_magicAttack_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; public class YanLoong_magicAttack_ctlr extends SimpleActionCtlr { private var :YanLoong; private var _hasLaunched:Boolean; public function YanLoong_magicAttack_ctlr(pModel:YanLoong){ super(CharAnimState.MAGICATTACK, pModel, [pModel.defaultBodyAreaInfo], 1);  = pModel; _hasLaunched = false; } override public function endAction():void{ super.endAction(); _hasLaunched = false; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 6){ if (!_hasLaunched){ .launchShot(56, -47); _hasLaunched = true; }; }; }; } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 29
//YanLoong_rotaAttack_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_rotaAttack_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.sound.*; public class YanLoong_rotaAttack_ctlr extends AttackActionCtlr { private var :YanLoong; public function YanLoong_rotaAttack_ctlr(pModel:YanLoong){ var bodyAreaInfo:HitAreaInfo = pModel.defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; super(CharAnimState.ROTAATTACK, pModel, [bodyAreaInfo], [new HitAreaInfo(2, 26, -51, 82, 46), new HitAreaInfo(3, 34, -28, 57, 48), new HitAreaInfo(5, 9, -20, 72, 33), new HitAreaInfo(6, -34, -28, 66, 36), new HitAreaInfo(8, -8, -48, 39, 37), new HitAreaInfo(10, -8, -48, 39, 37, false)], 2); } override protected function init():void{ super.init();  = (model as YanLoong); _attackActionInfo = new AttackActionInfo(2, 1, 0.4, .direction, HurtType.AIR_HURT, 0.8); } override protected function playSndEffect():void{ if (actionClip.currentFrame == 1){ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.SHAKING2); _isActionSndPlayed = true; } else { if (actionClip.currentFrame == 2){ resetActionSndPlay(); } else { if (actionClip.currentFrame == 5){ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.SHAKING2); _isActionSndPlayed = true; } else { if (actionClip.currentFrame == 6){ resetActionSndPlay(); }; }; }; }; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 1){ _attackActionInfo.setValue(2, 1, 0.4, .direction, HurtType.AIR_HURT, 0.8); } else { if (actionClip.currentFrame == 5){ _attackActionInfo.setValue(2, 1, 0.4, -(.direction), HurtType.AIR_HURT, 0.8); }; }; }; } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 30
//YanLoong_squatAttack_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_squatAttack_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class YanLoong_squatAttack_ctlr extends AttackActionCtlr { private var :YanLoong; public function YanLoong_squatAttack_ctlr(pModel:YanLoong){ super(CharAnimState.SQUATATTACK, pModel, [new HitAreaInfo(1, 1, -32, 32, 64)], [new HitAreaInfo(3, 12, -10, 26, 26), new HitAreaInfo(5, 45, -19, 40, 26), new HitAreaInfo(7, 43, -26, 26, 26)], 1); } override protected function init():void{ super.init();  = (model as YanLoong); _attackActionInfo = new AttackActionInfo(1, 1, 0.2, .direction, HurtType.MID_HURT, 0); } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 31
//YanLoong_squatKick_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_squatKick_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public class YanLoong_squatKick_ctlr extends AttackActionCtlr { private var  :Number; private var :YanLoong; public function YanLoong_squatKick_ctlr(pModel:YanLoong){ super(CharAnimState.SQUATKICK, pModel, [new HitAreaInfo(1, -11, -27, 40, 57), new HitAreaInfo(3, -7, -27, 40, 57), new HitAreaInfo(11, -11, -27, 40, 57)], [new HitAreaInfo(3, 18, -13, 47, 26), new HitAreaInfo(20, 12, -12, 26, 26, false)], 1); } override protected function init():void{ super.init();  = (model as YanLoong);   = .squatKickSpeed; _attackActionInfo = new AttackActionInfo(2, 1, 0.2, .direction, HurtType.AIR_HURT, 0.7, false, HittedEffectType.BARE_A); } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame >= 11){   = (  - Game.FRICTION); if (  < 0){   = 0; }; }; if (actionClip.currentFrame > 3){ .moveX(TimeDiff.getDiff(),  ); }; }; } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.SHAKING2); _isActionSndPlayed = true; } override public function dispose():void{ super.dispose();  = null; } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 32
//YanLoong_upAttack_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_upAttack_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.utils.*; public class YanLoong_upAttack_ctlr extends AttackActionCtlr { private var  :Number; private var :YanLoong; private static const MOVE_SPEED:Number = 0.1; public function YanLoong_upAttack_ctlr(pModel:YanLoong){ super(CharAnimState.UPATTACK, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(2, 12, -15, 26, 26), new HitAreaInfo(3, 44, -47, 36, 39), new HitAreaInfo(4, 34, -89, 36, 39), new HitAreaInfo(6, 28, -89, 22, 39), new HitAreaInfo(6, 28, -89, 22, 39, false)], 1); } override protected function init():void{ super.init();  = (model as YanLoong);   = MOVE_SPEED; _attackActionInfo = new AttackActionInfo(1, 1, 0.3, .direction, HurtType.UP_HURT); } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame >= 6){   = (  - Game.FRICTION); if (  < 0){   = 0; }; }; .moveX(TimeDiff.getDiff(),  ); }; } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 33
//YanLoong_upCut_ctlr (com.creetor.game.YLLegend.action.YanLoong.YanLoong_upCut_ctlr) package com.creetor.game.YLLegend.action.YanLoong { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.utils.*; public class YanLoong_upCut_ctlr extends AttackActionCtlr { private var _isAirLaunched:Boolean; private var  :Number; private var :YanLoong; public function YanLoong_upCut_ctlr(pModel:YanLoong){ super(CharAnimState.UPCUT, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(3, 8, -14, 35, 26), new HitAreaInfo(6, 47, -34, 40, 39), new HitAreaInfo(9, 39, -75, 43, 77), new HitAreaInfo(14, -42, -85, 32, 29), new HitAreaInfo(17, -29, -34, 37, 47), new HitAreaInfo(21, -25, -25, 27, 29)], 1); } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 4){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.9); } else { if (actionClip.currentFrame == 8){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.7); } else { if (actionClip.currentFrame == 13){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.2); }; }; }; if (actionClip.currentFrame < 9){ if (.isInAir()){ endAction(); return; }; } else { if (actionClip.currentFrame == 9){ if (!_isAirLaunched){ .inAir(); trace("inAir"); _isAirLaunched = true; }; } else { if (actionClip.currentFrame >= 14){   = (  - Game.FRICTION); if (  < 0){   = 0; }; if (((!(.isInAir())) && (!(.isHitted())))){ resetFreeze(); endAction(); .resetHitChecker(); }; }; }; }; .moveX(TimeDiff.getDiff(),  ); }; } override protected function init():void{ super.init();  = (model as YanLoong);   = .upCutSpeed; _attackActionInfo = new AttackActionInfo(2, 1, 0.4, .direction, HurtType.MID_HURT, 7); _isAirLaunched = false; } override public function endAction():void{ super.endAction(); _isAirLaunched = false; } } }//package com.creetor.game.YLLegend.action.YanLoong
Section 34
//ActionClipController (com.creetor.game.YLLegend.action.ActionClipController) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import flash.display.*; import com.creetor.game.YLLegend.utils.*; public class ActionClipController implements IAnimateController { private var   :int; private var  :Number; private var  :Array; private var  :Number; private var  :int; protected var _spriteObject:ISpriteObject; private var   :MovieClip; private var  :Number; private var  :String; private var  :Number; protected var _isActionSndPlayed:Boolean; private static const FREEZETIME_UNIT:Number = 6; public function ActionClipController(pName:String, pSpriteObject:ISpriteObject, pBodyAreaInfoList:Array, pLoopTimes:int=0){ super();   = pName; _spriteObject = pSpriteObject;  = pBodyAreaInfoList;   = pLoopTimes; init(); } public function get loopTimes():int{ return (  ); } public function get maxFreezeTime():Number{ return ( ); } public function get name():String{ return ( ); } protected function init():void{   = 0;   = 0;   = 0;  = 0;   = 0; resetActionSndPlay(); } protected function playSndEffect():void{ } protected function resetActionSndPlay():void{ _isActionSndPlayed = false; } public function resetAnimate():void{   = 0;   = 0; actionClip.gotoAndStop(1); } public function setFreezeTime(freezeTime:Number):void{   = (  + freezeTime);  = Math.floor((  * FREEZETIME_UNIT)); } public function dispose():void{   = null; _spriteObject = null; } public function get actionClip():MovieClip{ return (  ); } public function get model():IAnimatable{ return (_spriteObject); } protected function updateAreas():void{ } public function resetFreeze():void{   = 0;  = 0;   = 0; trace(("resetFreeze: " + _spriteObject)); _spriteObject.resetFreeze(); } public function update():void{ var animStepInter:Number; if (!isFreeze){ animStepInter = (TimeDiff.getDiff() / Game.getFrameRate());   = (  + animStepInter); if (  >= actionClip.totalFrames){ if (loopTimes > 0){ if (  < (loopTimes - 1)){  ++; } else { endAction(); return; }; };   = 0; resetAreas(); }; actionClip.gotoAndStop(Math.floor( )); updateAreas(); if ((((  > 0)) && ((  >=  )))){ resetFreeze(); }; } else {  ++; }; playSndEffect(); } public function reset():void{ init(); } public function set actionClip(pActionClip:MovieClip):void{   = pActionClip;  (); } protected function  ():void{   .addEventListener(AreaInfoEvent.UPDATE_BODY_AREA,  ); } public function get isFreeze():Boolean{ return ((  <  )); } public function get bodyAreaInfoList():Array{ return ( ); } public function get freezeCounter():Number{ return ( ); } public function endAction():void{ _spriteObject.endAction(name); _spriteObject.resetBodyArea(); actionClip.gotoAndStop(actionClip.totalFrames); init(); resetActionSndPlay(); } private function  (event:AreaInfoEvent):void{ _spriteObject.getBodyArea().x = event.areaInfo.x; _spriteObject.getBodyArea().y = event.areaInfo.y; _spriteObject.getBodyArea().width = event.areaInfo.width; _spriteObject.getBodyArea().height = event.areaInfo.height; } protected function resetAreas():void{ } } }//package com.creetor.game.YLLegend.action
Section 35
//AirHurtController (com.creetor.game.YLLegend.action.AirHurtController) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.view.*; import com.creetor.game.YLLegend.utils.*; public class AirHurtController extends SimpleActionCtlr { private var  :Char; public function AirHurtController(pName:String, pModel:Char, pBodyAreaInfoList:Array){ super(pName, pModel, pBodyAreaInfoList, 1);   = pModel; } override public function update():void{ super.update(); if ((( .getBurningHurt()) && ((actionClip.currentFrame < actionClip.totalFrames)))){ GraphicEffectsFactory.burning( .getSp()); }; if (!isFreeze){  .doAirHurt();  .beHittedBackSpeed = ( .beHittedBackSpeed - Game.FRICTION); if ( .beHittedBackSpeed < 0){  .beHittedBackSpeed = 0; }; if (! .isInAir()){ endAction(); };  .moveX(TimeDiff.getDiff(),  .beHittedBackSpeed,  .beHittedBackDir); }; } override public function endAction():void{ super.endAction();  .fallDown(); actionClip.gotoAndStop(1); if ( .getBurningHurt()){ GraphicEffectsFactory.removeBurning( .getSp()); }; } override public function dispose():void{ super.dispose();   = null; } } }//package com.creetor.game.YLLegend.action
Section 36
//AnimateController (com.creetor.game.YLLegend.action.AnimateController) package com.creetor.game.YLLegend.action { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import flash.display.*; import com.creetor.game.YLLegend.utils.*; public class AnimateController extends EventDispatcher implements IAnimateController { private var   :int; private var   :MovieClip; private var  :String; private var   :IAnimatable; private var  :Number; private var  :Number; protected static const ANIMSTEP_DIVISOR:uint = 50; public function AnimateController(pName:String, pModel:IAnimatable, pLoopTimes:int=0){ super();   = pName;   = pModel;   = pLoopTimes; init(); } public function get loopTimes():int{ return (  ); } public function get name():String{ return ( ); } public function set actionClip(pActionClip:MovieClip):void{   = pActionClip; } protected function endAnimate():void{   .endAnimate(); dispose(); dispatchEvent(new AnimateControllerEvent(AnimateControllerEvent.END_ANIMATE)); } public function reset():void{ init(); } protected function init():void{   = 0;   = 0; } public function resetAnimate():void{   = 0;   = 0; actionClip.gotoAndStop(1); } public function update():void{ var animStepInter:Number = (TimeDiff.getDiff() / ANIMSTEP_DIVISOR);   = (  + animStepInter); if (  >= actionClip.totalFrames){ if (loopTimes > 0){ if (  < (loopTimes - 1)){  ++; } else { endAnimate(); return; }; };   = 0; }; actionClip.gotoAndStop(Math.floor( )); } public function dispose():void{   = null;   = null; } public function get actionClip():MovieClip{ return (  ); } public function get model():IAnimatable{ return (  ); } } }//package com.creetor.game.YLLegend.action
Section 37
//AttackActionCtlr (com.creetor.game.YLLegend.action.AttackActionCtlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.char.*; public class AttackActionCtlr extends CharActionCtlr implements IAttackAction { protected var _attackActionInfo:AttackActionInfo; public function AttackActionCtlr(pName:String, pModel:IChar, pBodyAreaInfoList:Array, pAttackAreaInfoList:Array, pLoopTimes:int=0){ super(pName, pModel, pBodyAreaInfoList, pAttackAreaInfoList, pLoopTimes); } public function get backSpeed():Number{ return (_attackActionInfo.backSpeed); } public function get isBurning():Boolean{ return (_attackActionInfo.isBurning); } public function get airSpeed():Number{ return (_attackActionInfo.airSpeed); } public function get hurtType():String{ return (_attackActionInfo.hurtType); } public function get hittedEffectType():String{ return (_attackActionInfo.hittedEffectType); } public function get freezeTime():Number{ return (_attackActionInfo.freezeTime); } public function get attackPower():Number{ return (_attackActionInfo.attackPower); } public function get backDirection():Number{ return (_attackActionInfo.backDirection); } } }//package com.creetor.game.YLLegend.action
Section 38
//AttackActionInfo (com.creetor.game.YLLegend.action.AttackActionInfo) package com.creetor.game.YLLegend.action { public class AttackActionInfo implements IAttackAction { private var  :Number; private var  :String; private var _hittedEffectType:String; private var  :Number; private var   :Number; private var   :Number; private var   :Number; private var _isBurning:Boolean; public function AttackActionInfo(pAttackPower:Number, pFreezeTime:Number, pBackSpeed:Number, pBackDirection:Number, pHurtType:String, pAirSpeed:Number=0, pIsBurning:Boolean=false, pHittedEffectType:String="Sword_A"){ super(); setValue(pAttackPower, pFreezeTime, pBackSpeed, pBackDirection, pHurtType, pAirSpeed, pIsBurning, pHittedEffectType); } public function get isBurning():Boolean{ return (_isBurning); } public function get freezeTime():Number{ return (  ); } public function get backDirection():Number{ return ( ); } public function get backSpeed():Number{ return (  ); } public function get airSpeed():Number{ return ( ); } public function get hurtType():String{ return ( ); } public function get hittedEffectType():String{ return (_hittedEffectType); } public function setValue(pAttackPower:Number, pFreezeTime:Number, pBackSpeed:Number, pBackDirection:Number, pHurtType:String, pAirSpeed:Number=0, pIsBurning:Boolean=false, pHittedEffectType:String="Sword_A"){   = pAttackPower;   = pFreezeTime;   = pBackSpeed;   = pBackDirection;   = pHurtType;   = pAirSpeed; _isBurning = pIsBurning; _hittedEffectType = pHittedEffectType; } public function get attackPower():Number{ return (  ); } } }//package com.creetor.game.YLLegend.action
Section 39
//BossA_attack1_ctlr (com.creetor.game.YLLegend.action.BossA_attack1_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.sound.*; public class BossA_attack1_ctlr extends AttackActionCtlr { private var _enemy1:IChar; public function BossA_attack1_ctlr(pModel:IChar){ var bodyAreaInfo:HitAreaInfo = pModel.defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; super(CharAnimState.ATTACK1, pModel, [bodyAreaInfo, new HitAreaInfo(10, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)], [new HitAreaInfo(7, 42, -81, 174, 37), new HitAreaInfo(10, 115, -81, 234, 37), new HitAreaInfo(14, 42, -81, 174, 37), new HitAreaInfo(16, 89, -81, 77, 37, false)], 1); } override protected function init():void{ super.init(); _enemy1 = (model as IChar); _attackActionInfo = new AttackActionInfo(2, 1, 0.4, _enemy1.direction, HurtType.UP_HURT, 0); } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.SHAKING2); _isActionSndPlayed = true; } } }//package com.creetor.game.YLLegend.action
Section 40
//BossA_heavyAttack_ctlr (com.creetor.game.YLLegend.action.BossA_heavyAttack_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.utils.*; public class BossA_heavyAttack_ctlr extends AttackActionCtlr { private var _bossA:BossA; private var _initMoveSpeed:Number; private var  ; public function BossA_heavyAttack_ctlr(pModel:BossA, pInitMoveSpeed:Number){ var bodyAreaInfo:HitAreaInfo = pModel.defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; super(CharAnimState.HEAVYATTACK, pModel, [bodyAreaInfo, new HitAreaInfo(10, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)], [new HitAreaInfo(4, 33, -176, 60, 127), new HitAreaInfo(7, 107, -153, 125, 127), new HitAreaInfo(10, 110, -77, 125, 86), new HitAreaInfo(13, 106, -27, 110, 51), new HitAreaInfo(16, 106, -27, 110, 51, false)], 1); _initMoveSpeed = pInitMoveSpeed; } override public function dispose():void{ super.dispose(); _bossA = null; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame >= 10){   = (  - Game.FRICTION); if (  < 0){   = 0; }; }; _bossA.moveX(TimeDiff.getDiff(),  ); }; } override protected function init():void{ super.init(); _bossA = (model as BossA);   = _initMoveSpeed; _attackActionInfo = new AttackActionInfo(3, 2, 0.5, _bossA.direction, HurtType.AIR_HURT, 0.7); } } }//package com.creetor.game.YLLegend.action
Section 41
//BossB_attack1_ctlr (com.creetor.game.YLLegend.action.BossB_attack1_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; public class BossB_attack1_ctlr extends AttackActionCtlr { private var _enemy1:IChar; public function BossB_attack1_ctlr(pModel:IChar){ var bodyAreaInfo:HitAreaInfo = pModel.defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; super(CharAnimState.ATTACK1, pModel, [bodyAreaInfo, new HitAreaInfo(8, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)], [new HitAreaInfo(3, 25, -32, 67, 23), new HitAreaInfo(5, 55, -43, 71, 37), new HitAreaInfo(7, 79, -43, 37, 22), new HitAreaInfo(8, 79, -43, 37, 22, false)], 1); } override protected function init():void{ super.init(); _enemy1 = (model as IChar); _attackActionInfo = new AttackActionInfo(1, 1, 0.2, _enemy1.direction, HurtType.UP_HURT, 0); } } }//package com.creetor.game.YLLegend.action
Section 42
//BossB_dashAttack_ctlr (com.creetor.game.YLLegend.action.BossB_dashAttack_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.utils.*; public class BossB_dashAttack_ctlr extends AttackActionCtlr { private var _initMoveSpeed:Number; private var  :Number; private var :BossB; public function BossB_dashAttack_ctlr(pModel:BossB, pSpeed:Number){ super(CharAnimState.DASHATTACK, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(3, 25, -32, 67, 23), new HitAreaInfo(5, 55, -43, 71, 37), new HitAreaInfo(7, 79, -43, 37, 22), new HitAreaInfo(8, 79, -43, 37, 22, false)], 1); _initMoveSpeed = pSpeed; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame >= 7){   = (  - Game.FRICTION); if (  < 0){   = 0; }; }; .moveX(TimeDiff.getDiff(),  ); }; } override public function dispose():void{ super.dispose();  = null; } override protected function init():void{ super.init();  = (model as BossB);   = _initMoveSpeed; _attackActionInfo = new AttackActionInfo(1, 1, 0.3, .direction, HurtType.UP_HURT, 0.7); } } }//package com.creetor.game.YLLegend.action
Section 43
//BossB_magicAttack_ctlr (com.creetor.game.YLLegend.action.BossB_magicAttack_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.char.*; public class BossB_magicAttack_ctlr extends SimpleActionCtlr { private var :BossB; private var _hasLaunched:Boolean; public function BossB_magicAttack_ctlr(pModel:BossB){ super(CharAnimState.MAGICATTACK, pModel, [pModel.defaultBodyAreaInfo], 1);  = pModel; _hasLaunched = false; } override public function endAction():void{ super.endAction(); _hasLaunched = false; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 7){ if (!_hasLaunched){ .launchShot(56, -47); _hasLaunched = true; }; }; }; } } }//package com.creetor.game.YLLegend.action
Section 44
//BossB_upCut_ctlr (com.creetor.game.YLLegend.action.BossB_upCut_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.utils.*; public class BossB_upCut_ctlr extends AttackActionCtlr { private var _isAirLaunched:Boolean; private var  :Number; private var :BossB; private static const INIT_MOVESPEED:Number = 0.2; public function BossB_upCut_ctlr(pModel:BossB){ var bodyAreaInfo:HitAreaInfo = pModel.defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; super(CharAnimState.UPCUT, pModel, [bodyAreaInfo, new HitAreaInfo(15, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)], [new HitAreaInfo(3, 55, -12, 37, 37), new HitAreaInfo(6, 59, -60, 37, 68), new HitAreaInfo(9, 25, -116, 63, 42), new HitAreaInfo(13, 10, -116, 32, 42), new HitAreaInfo(15, -29, -34, 37, 47, false)], 1); } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 5){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.9); } else { if (actionClip.currentFrame == 8){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.7); } else { if (actionClip.currentFrame == 12){ .resetHitChecker(); .resetHitArea(); _attackActionInfo.setValue(1, 1, 0.2, .direction, HurtType.AIR_HURT, 0.2); }; }; }; if (actionClip.currentFrame < 9){ if (.isInAir()){ endAction(); return; }; } else { if (actionClip.currentFrame == 9){ if (!_isAirLaunched){ .inAir(); trace("inAir"); _isAirLaunched = true; }; } else { if (actionClip.currentFrame >= 15){   = (  - Game.FRICTION); if (  < 0){   = 0; }; if (((!(.isInAir())) && (!(.isHitted())))){ resetFreeze(); endAction(); .resetHitChecker(); }; }; }; }; .moveX(TimeDiff.getDiff(),  ); }; } override protected function init():void{ super.init();  = (model as BossB);   = INIT_MOVESPEED; _attackActionInfo = new AttackActionInfo(1, 1, 0.4, .direction, HurtType.MID_HURT, 7); _isAirLaunched = false; } override public function endAction():void{ super.endAction(); _isAirLaunched = false; } } }//package com.creetor.game.YLLegend.action
Section 45
//BossC_heavyAttack_ctlr (com.creetor.game.YLLegend.action.BossC_heavyAttack_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.sound.*; public class BossC_heavyAttack_ctlr extends AttackActionCtlr { private var _bossC:BossC; private var _hasLaunched:Boolean; public function BossC_heavyAttack_ctlr(pModel:BossC){ var bodyAreaInfo:HitAreaInfo = pModel.defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; super(CharAnimState.HEAVYATTACK, pModel, [bodyAreaInfo, new HitAreaInfo(10, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)], [new HitAreaInfo(4, 33, -176, 60, 127), new HitAreaInfo(7, 107, -153, 125, 127), new HitAreaInfo(10, 110, -77, 125, 86), new HitAreaInfo(13, 106, -27, 110, 51), new HitAreaInfo(16, 106, -27, 110, 51, false)], 1); } override protected function init():void{ super.init(); _bossC = (model as BossC); _attackActionInfo = new AttackActionInfo(3, 2, 0.5, _bossC.direction, HurtType.AIR_HURT, 0.7); _hasLaunched = false; } override public function endAction():void{ super.endAction(); _hasLaunched = false; } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.SHAKING2); _isActionSndPlayed = true; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 9){ _bossC.resetHitChecker(); _bossC.resetHitArea(); _attackActionInfo.setValue(3, 2, 0.5, _bossC.direction, HurtType.AIR_HURT, 0.7); } else { if (actionClip.currentFrame == 13){ if (!_hasLaunched){ _bossC.launchShot(166, -47); _hasLaunched = true; }; }; }; }; } override public function dispose():void{ super.dispose(); _bossC = null; } } }//package com.creetor.game.YLLegend.action
Section 46
//BossC_jumpKick_ctlr (com.creetor.game.YLLegend.action.BossC_jumpKick_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public class BossC_jumpKick_ctlr extends AttackActionCtlr { private var _initMoveSpeed:Number; private var  ; private var _isAirLaunched:Boolean; private var _bossC:BossC; public function BossC_jumpKick_ctlr(pModel:BossC, pInitMoveSpeed:Number=0.24){ var bodyAreaInfo:HitAreaInfo = pModel.defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; super(CharAnimState.JUMPKICK, pModel, [bodyAreaInfo, new HitAreaInfo(24, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)], [new HitAreaInfo(5, 13, -37, 107, 76), new HitAreaInfo(8, 21, -29, 117, 62), new HitAreaInfo(15, 13, -37, 107, 76), new HitAreaInfo(25, 13, -37, 107, 76, false)], 1); _initMoveSpeed = pInitMoveSpeed; } override public function dispose():void{ super.dispose(); _bossC = null; } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.SHAKING2); _isActionSndPlayed = true; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame == 1){ if (!_isAirLaunched){ _bossC.inAir(0.8); trace("inAir"); _isAirLaunched = true; }; } else { if (actionClip.currentFrame == 7){ _bossC.resetHitChecker(); _bossC.resetHitArea(); _attackActionInfo.setValue(6, 3, 0.5, _bossC.direction, HurtType.AIR_HURT, 0.5, false, HittedEffectType.BARE_A); } else { if (actionClip.currentFrame == 14){ _bossC.resetHitChecker(); _bossC.resetHitArea(); _attackActionInfo.setValue(3, 2, 0.4, _bossC.direction, HurtType.AIR_HURT, 0.7, false, HittedEffectType.BARE_A); } else { if (actionClip.currentFrame >= 15){   = (  - Game.FRICTION); if (  < 0){   = 0; }; }; }; }; }; _bossC.moveX(TimeDiff.getDiff(),  ); }; } override protected function init():void{ super.init(); _bossC = (model as BossC);   = _initMoveSpeed; _isAirLaunched = false; _attackActionInfo = new AttackActionInfo(3, 2, 0.4, _bossC.direction, HurtType.UP_HURT, 0.7, false, HittedEffectType.BARE_A); } } }//package com.creetor.game.YLLegend.action
Section 47
//Char_fallDown_ctlr (com.creetor.game.YLLegend.action.Char_fallDown_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.view.*; public class Char_fallDown_ctlr extends SimpleActionCtlr { private var _deadCounter:uint; private var  :IChar; private static const DYING_TIME:uint = 120; public function Char_fallDown_ctlr(pModel:IChar, pBodyAreaInfoList:Array){ super(CharAnimState.FALLDOWN, pModel, pBodyAreaInfoList, 1);   = pModel; _deadCounter = 0; } override public function endAction():void{ super.endAction();  .endJump(); GraphicEffectsFactory.removeBurning( .getSp()); resetActionSndPlay(); } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.FALLDOWN1); _isActionSndPlayed = true; } override public function update():void{ super.update(); if (!isFreeze){ if (! .isAlive){ if (_deadCounter > 20){ GraphicEffectsFactory.twinkling( .getSp()); }; if (_deadCounter < DYING_TIME){ resetAnimate(); _deadCounter++; } else { if (( .getAttribute() is IEnemyAttribute)){ IEnemyAttribute( .getAttribute()).addHeroExp(); };  .die(); }; }; }; } override public function dispose():void{ super.dispose();   = null; } } }//package com.creetor.game.YLLegend.action
Section 48
//Char_jumpAttack_ctlr (com.creetor.game.YLLegend.action.Char_jumpAttack_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.char.*; public class Char_jumpAttack_ctlr extends AttackActionCtlr { private var  :Char; public function Char_jumpAttack_ctlr(pModel:Char, pAttackAreaInfoList:Array, pAttackPower:Number=1, pFreezeTime:Number=1, pBackSpeed:Number=0.2, pHurtType:String="airHurt", pAirSpeed:Number=0.7, pBodyAreaInfoList:Array=null){ var bodyAreaInfoList:Array; if (pBodyAreaInfoList == null){ bodyAreaInfoList = [pModel.defaultBodyAreaInfo]; } else { bodyAreaInfoList = pBodyAreaInfoList; }; super(CharAnimState.JUMPATTACK, pModel, bodyAreaInfoList, pAttackAreaInfoList, 1);   = pModel; _attackActionInfo = new AttackActionInfo(pAttackPower, pFreezeTime, pBackSpeed,  .direction, pHurtType, pAirSpeed); } override public function update():void{ super.update(); if (!isFreeze){ if (((!( .isInAir())) && (!( .isHitted())))){ resetFreeze();  .resetHitChecker(); endAction(); }; }; } override public function dispose():void{ super.dispose();   = null; } } }//package com.creetor.game.YLLegend.action
Section 49
//Char_run_ctlr (com.creetor.game.YLLegend.action.Char_run_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public class Char_run_ctlr extends SimpleActionCtlr { private var _initMoveSpeed:Number; private var  :Number; private var  :Char; public function Char_run_ctlr(pModel:Char, pSpeed:Number, pBodyAreaInfoList:Array=null, pLoopTimes:int=1){ var bodyAreaInfoList:Array; if (pBodyAreaInfoList == null){ bodyAreaInfoList = [pModel.defaultBodyAreaInfo]; } else { bodyAreaInfoList = pBodyAreaInfoList; }; super(CharAnimState.RUN, pModel, bodyAreaInfoList, pLoopTimes);   = pModel; _initMoveSpeed = pSpeed; } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.SHAKING2); _isActionSndPlayed = true; } override public function endAction():void{ super.endAction(); _spriteObject.resetBodyArea(); init(); } override protected function init():void{ super.init();   = _initMoveSpeed; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame >= 11){   = (  - Game.FRICTION); if (  < 0){   = 0; }; };  .moveX(TimeDiff.getDiff(),  ); }; } override public function dispose():void{ super.dispose();   = null; } } }//package com.creetor.game.YLLegend.action
Section 50
//CharActionCtlr (com.creetor.game.YLLegend.action.CharActionCtlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.sound.*; public class CharActionCtlr extends ActionClipController { private var _attackAreaInfoList:Array; private var _attackAreaCounter:uint; private var _bodyAreaCounter:uint; private var  :IChar; public function CharActionCtlr(pName:String, pModel:IChar, pBodyAreaInfoList:Array, pAttackAreaInfoList:Array, pLoopTimes:int=0){ super(pName, pModel, pBodyAreaInfoList, pLoopTimes); _attackAreaInfoList = pAttackAreaInfoList;   = pModel; } public function get attackAreaInfoList():Array{ return (_attackAreaInfoList); } protected function hitCheck():void{ if (!isFreeze){ if ((((actionClip.currentFrame >= _attackAreaInfoList[0].frame)) && ((actionClip.currentFrame < actionClip.totalFrames)))){  .hitCheck(); } else { if (actionClip.currentFrame >= actionClip.totalFrames){  .resetHitChecker(); }; }; }; } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; if ((((((((((((((name == CharAnimState.ATTACK1)) || (CharAnimState.ATTACK2))) || (CharAnimState.DASHATTACK))) || (CharAnimState.FINALATTACK))) || (CharAnimState.HEAVYATTACK))) || (CharAnimState.JUMPATTACK))) || (CharAnimState.UPCUT))){ SoundManager.getInstance().playEffect(SoundType.SHAKING1); _isActionSndPlayed = true; }; } override protected function init():void{ super.init(); _bodyAreaCounter = 0; _attackAreaCounter = 0; } override public function endAction():void{ super.endAction();  .resetHitArea();  .resetHitChecker(); } override public function update():void{ super.update(); hitCheck(); } override protected function updateAreas():void{ var bodyAreaInfo:HitAreaInfo = bodyAreaInfoList[_bodyAreaCounter]; if (bodyAreaInfo.frame == actionClip.currentFrame){  .getBodyArea().x = bodyAreaInfo.x;  .getBodyArea().y = bodyAreaInfo.y;  .getBodyArea().width = bodyAreaInfo.width;  .getBodyArea().height = bodyAreaInfo.height;  .getBodyArea().enableHitTest = bodyAreaInfo.enableHitTest; if (_bodyAreaCounter < (bodyAreaInfoList.length - 1)){ _bodyAreaCounter++; }; }; var attackAreaInfo:HitAreaInfo = attackAreaInfoList[_attackAreaCounter]; if (attackAreaInfo.frame == actionClip.currentFrame){  .hitArea.x = attackAreaInfo.x;  .hitArea.y = attackAreaInfo.y;  .hitArea.width = attackAreaInfo.width;  .hitArea.height = attackAreaInfo.height;  .hitArea.enableHitTest = attackAreaInfo.enableHitTest; if (_attackAreaCounter < (attackAreaInfoList.length - 1)){ _attackAreaCounter++; }; }; } override protected function resetAreas():void{ _bodyAreaCounter = 0; _attackAreaCounter = 0; } override public function dispose():void{ super.dispose(); _attackAreaInfoList = null;   = null; } } }//package com.creetor.game.YLLegend.action
Section 51
//DragonShotAction (com.creetor.game.YLLegend.action.DragonShotAction) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.shot.*; import com.creetor.game.YLLegend.sound.*; public class DragonShotAction extends ShotActionCtlr { public function DragonShotAction(pName:String, pModel:Shot, pBodyAreaInfoList:Array, pLoopTimes:int=0){ super(pName, pModel, pBodyAreaInfoList, pLoopTimes); } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.BURNING1); _isActionSndPlayed = true; } } }//package com.creetor.game.YLLegend.action
Section 52
//FireDragonShotCtr (com.creetor.game.YLLegend.action.FireDragonShotCtr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.shot.*; import com.creetor.game.YLLegend.hitTest.*; public class FireDragonShotCtr extends DragonShotAction { private var _fireDragonShot:FireDragonShot; public function FireDragonShotCtr(pModel:Shot){ super(ShotAnimState.MOVE, pModel, [new HitAreaInfo(1, 7, -29, 37, 60), new HitAreaInfo(5, 8, -13, 37, 92), new HitAreaInfo(7, 8, -2, 37, 115), new HitAreaInfo(8, 8, 12, 37, 142), new HitAreaInfo(9, 8, 27, 37, 172), new HitAreaInfo(10, 8, 12, 37, 142), new HitAreaInfo(11, 8, -2, 37, 115), new HitAreaInfo(12, 8, -13, 37, 92), new HitAreaInfo(14, 8, -29, 37, 60)], 1); _fireDragonShot = (pModel as FireDragonShot); _attackActionInfo = new AttackActionInfo(2, 1, 0.1, _fireDragonShot.direction, HurtType.AIR_HURT, 0.9, true, HittedEffectType.FIRE_B); } override public function update():void{ super.update(); if (actionClip == null){ return; }; if (actionClip.currentFrame == 4){ _fireDragonShot.resetHitChecker(); _fireDragonShot.resetHitArea(); } else { if (actionClip.currentFrame == 7){ _fireDragonShot.resetHitChecker(); _fireDragonShot.resetHitArea(); } else { if (actionClip.currentFrame == 11){ _fireDragonShot.resetHitChecker(); _fireDragonShot.resetHitArea(); }; }; }; } override public function dispose():void{ super.dispose(); _fireDragonShot = null; _attackActionInfo = null; } } }//package com.creetor.game.YLLegend.action
Section 53
//IAnimateController (com.creetor.game.YLLegend.action.IAnimateController) package com.creetor.game.YLLegend.action { import flash.display.*; public interface IAnimateController { function get loopTimes():int; function resetAnimate():void; function get actionClip():MovieClip; function update():void; function set actionClip(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\action;IAnimateController.as:MovieClip):void; function reset():void; } }//package com.creetor.game.YLLegend.action
Section 54
//IAttackAction (com.creetor.game.YLLegend.action.IAttackAction) package com.creetor.game.YLLegend.action { public interface IAttackAction { function get backSpeed():Number; function get isBurning():Boolean; function get freezeTime():Number; function get backDirection():Number; function get hurtType():String; function get hittedEffectType():String; function get attackPower():Number; function get airSpeed():Number; } }//package com.creetor.game.YLLegend.action
Section 55
//MapChangeFaderCtlr (com.creetor.game.YLLegend.action.MapChangeFaderCtlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; public final class MapChangeFaderCtlr extends AnimateController { private var  :Boolean; public function MapChangeFaderCtlr(pName:String, pModel:IAnimatable, pLoopTimes:int=0){ super(pName, pModel, pLoopTimes); } override protected function init():void{ super.init();   = false; } override public function update():void{ super.update(); if (((((!((actionClip == null))) && ((actionClip.currentFrame >= (actionClip.totalFrames / 2))))) && (!( )))){ dispatchEvent(new MapChangeFaderEvent(MapChangeFaderEvent.CHANGE_MAP));   = true; }; } } }//package com.creetor.game.YLLegend.action
Section 56
//ShotActionCtlr (com.creetor.game.YLLegend.action.ShotActionCtlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.shot.*; public class ShotActionCtlr extends SimpleActionCtlr implements IAttackAction { protected var _attackActionInfo:AttackActionInfo; private var _shot:Shot; public function ShotActionCtlr(pName:String, pModel:Shot, pBodyAreaInfoList:Array, pLoopTimes:int=0){ super(pName, pModel, pBodyAreaInfoList, pLoopTimes); _shot = pModel; } public function get hurtType():String{ return (_attackActionInfo.hurtType); } override public function update():void{ super.update(); if (actionClip == null){ return; }; hitCheck(); } public function get freezeTime():Number{ return (_attackActionInfo.freezeTime); } public function get attackPower():Number{ return (_attackActionInfo.attackPower); } public function get backDirection():Number{ return (_attackActionInfo.backDirection); } public function get backSpeed():Number{ return (_attackActionInfo.backSpeed); } override public function dispose():void{ super.dispose(); _shot = null; } public function get hittedEffectType():String{ return (_attackActionInfo.hittedEffectType); } public function get airSpeed():Number{ return (_attackActionInfo.airSpeed); } public function setAttackActionInfo(attackActionInfo:AttackActionInfo):void{ _attackActionInfo = attackActionInfo; } public function get isBurning():Boolean{ return (_attackActionInfo.isBurning); } protected function hitCheck():void{ if (!isFreeze){ if ((((actionClip.currentFrame >= bodyAreaInfoList[0].frame)) && ((actionClip.currentFrame < actionClip.totalFrames)))){ _shot.hitCheck(); } else { if (actionClip.currentFrame >= actionClip.totalFrames){ _shot.resetHitChecker(); }; }; }; } } }//package com.creetor.game.YLLegend.action
Section 57
//SimpleActionCtlr (com.creetor.game.YLLegend.action.SimpleActionCtlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.hitTest.*; public class SimpleActionCtlr extends ActionClipController { private var _listCounter:Number; public function SimpleActionCtlr(pName:String, pModel:ISpriteObject, pBodyAreaInfoList:Array, pLoopTimes:int=0){ super(pName, pModel, pBodyAreaInfoList, pLoopTimes); } override protected function init():void{ super.init(); _listCounter = 0; } override public function endAction():void{ _spriteObject.endAction(name); actionClip.gotoAndStop(actionClip.totalFrames); //unresolved jump var _slot1 = e; resetActionSndPlay(); } override public function dispose():void{ super.dispose(); _spriteObject = null; } override protected function updateAreas():void{ var bodyAreaInfo:HitAreaInfo = bodyAreaInfoList[_listCounter]; if (bodyAreaInfo == null){ return; }; if (bodyAreaInfo.frame == actionClip.currentFrame){ _spriteObject.getBodyArea().x = bodyAreaInfo.x; _spriteObject.getBodyArea().y = bodyAreaInfo.y; _spriteObject.getBodyArea().width = bodyAreaInfo.width; _spriteObject.getBodyArea().height = bodyAreaInfo.height; _spriteObject.getBodyArea().enableHitTest = bodyAreaInfo.enableHitTest; if (_listCounter < (bodyAreaInfoList.length - 1)){ _listCounter++; }; }; } } }//package com.creetor.game.YLLegend.action
Section 58
//SimpleAnimateController (com.creetor.game.YLLegend.action.SimpleAnimateController) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; public final class SimpleAnimateController extends AnimateController { public function SimpleAnimateController(pName:String, pModel:IAnimatable, pLoopTimes:int=0){ super(pName, pModel, pLoopTimes); } } }//package com.creetor.game.YLLegend.action
Section 59
//SoldierA_attack1_ctlr (com.creetor.game.YLLegend.action.SoldierA_attack1_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; public class SoldierA_attack1_ctlr extends AttackActionCtlr { private var _enemy1:IChar; public function SoldierA_attack1_ctlr(pModel:IChar){ super(CharAnimState.ATTACK1, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(3, -8, -23, 37, 21), new HitAreaInfo(5, 54, -24, 37, 21), new HitAreaInfo(5, 66, -46, 37, 21)], 1); } override protected function init():void{ super.init(); _enemy1 = (model as IChar); _attackActionInfo = new AttackActionInfo(1, 1, 0.2, _enemy1.direction, HurtType.UP_HURT, 0); } } }//package com.creetor.game.YLLegend.action
Section 60
//SoldierB_rollAttack_ctlr (com.creetor.game.YLLegend.action.SoldierB_rollAttack_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public class SoldierB_rollAttack_ctlr extends AttackActionCtlr { private var  :IChar; private var _initMoveSpeed:Number; private var  :Number; public function SoldierB_rollAttack_ctlr(pModel:IChar, pSpeed:Number){ super(CharAnimState.ROLLATTACK, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(17, -8, -23, 37, 21), new HitAreaInfo(19, 54, -24, 37, 21), new HitAreaInfo(21, 66, -46, 37, 21)], 1); _initMoveSpeed = pSpeed; } override protected function playSndEffect():void{ if (_isActionSndPlayed){ return; }; SoundManager.getInstance().playEffect(SoundType.SHAKING2); _isActionSndPlayed = true; } override public function update():void{ super.update(); if (!isFreeze){ if (actionClip.currentFrame >= 15){   = (  - Game.FRICTION); if (  < 0){   = 0; }; };  .moveX(TimeDiff.getDiff(),  ); }; } override public function dispose():void{ super.dispose();   = null; } override protected function init():void{ super.init();   = (model as IChar);   = _initMoveSpeed; _attackActionInfo = new AttackActionInfo(2, 1, 0.2,  .direction, HurtType.AIR_HURT, 0.7); } } }//package com.creetor.game.YLLegend.action
Section 61
//SoldierC_attack1_ctlr (com.creetor.game.YLLegend.action.SoldierC_attack1_ctlr) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; public class SoldierC_attack1_ctlr extends AttackActionCtlr { private var _enemy1:IChar; public function SoldierC_attack1_ctlr(pModel:IChar){ super(CharAnimState.ATTACK1, pModel, [pModel.defaultBodyAreaInfo], [new HitAreaInfo(4, 32, -83, 34, 34), new HitAreaInfo(6, 35, -49, 34, 34), new HitAreaInfo(9, 39, -42, 34, 34), new HitAreaInfo(9, 39, -42, 34, 34, false)], 1); } override protected function init():void{ super.init(); _enemy1 = (model as IChar); _attackActionInfo = new AttackActionInfo(2, 1, 0.2, _enemy1.direction, HurtType.MID_HURT, 0); } } }//package com.creetor.game.YLLegend.action
Section 62
//StandHurtController (com.creetor.game.YLLegend.action.StandHurtController) package com.creetor.game.YLLegend.action { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.view.*; import com.creetor.game.YLLegend.utils.*; public class StandHurtController extends SimpleActionCtlr { private var  :Char; public function StandHurtController(pName:String, pModel:Char, pBodyAreaInfoList:Array){ super(pName, pModel, pBodyAreaInfoList, 1);   = pModel; } override public function update():void{ if ((( .getBurningHurt()) && ((actionClip.currentFrame < actionClip.totalFrames)))){ GraphicEffectsFactory.burning( .getSp()); }; super.update(); if (!isFreeze){  .beHittedBackSpeed = ( .beHittedBackSpeed - Game.FRICTION); if ( .beHittedBackSpeed < 0){  .beHittedBackSpeed = 0; };  .moveX(TimeDiff.getDiff(),  .beHittedBackSpeed,  .beHittedBackDir); }; } override public function endAction():void{ super.endAction(); if ( .getBurningHurt()){ GraphicEffectsFactory.removeBurning( .getSp()); }; } override public function dispose():void{ super.dispose();   = null; } } }//package com.creetor.game.YLLegend.action
Section 63
//BossAOperator (com.creetor.game.YLLegend.ai.BossAOperator) package com.creetor.game.YLLegend.ai { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.char.*; public class BossAOperator extends DefaultEnemyOperator { private var  :IBossAConsole; public function BossAOperator(pChar:IBossAConsole, pHero:IChar, pFreq:uint=8){ super(pChar, pHero, pFreq);   = pChar;  .addEventListener(CharEvent.GETUP, onGetUpAction); } protected function onGetUpAction(event:CharEvent):void{ var distent:* = checkDistentX(); var ranNum:Number = Math.random(); if (distent < 100){  .normalAttack(); } else { if (distent < 200){ moveToAim(); if (ranNum < 0.2){  .normalAttack(); }; } else { moveToAim(); if (ranNum < 0.05){  .heavyAttack(); }; }; }; } override protected function nearAction(ranNum:Number, pDistent:Number=0):void{ if (ranNum < 0.2){  .heavyAttack(); } else { if (ranNum < 0.3){ randomMove(); } else { if (ranNum < 0.6){  .normalAttack(); } else { if (ranNum < 0.7){  .jump(); }; }; }; }; var distentY:Number = checkDistentY(); if ((((distentY > 64)) && ((ranNum < 0.7)))){  .jump(); }; avoidDownAttack(); } override protected function updateAction():void{ var distent:* = checkDistentX(); var ranNum:Number = Math.random(); moveToAim(); if (distent < 300){ nearAction(ranNum, distent); } else { farAction(ranNum); if (ranNum < 0.2){  .heavyAttack(); }; }; jumpOverBlock(); } } }//package com.creetor.game.YLLegend.ai
Section 64
//BossBOperator (com.creetor.game.YLLegend.ai.BossBOperator) package com.creetor.game.YLLegend.ai { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.char.*; public class BossBOperator extends DefaultEnemyOperator { private var   :IBossBConsole; public function BossBOperator(pChar:IBossBConsole, pHero:IChar, pFrequqncy:uint=8){ super(pChar, pHero, pFrequqncy);   = pChar;   .addEventListener(CharEvent.GETUP, onGetUpAction); } private function onGetUpAction(event:CharEvent):void{ var distent:* = checkDistentX(); var ranNum:Number = Math.random(); if (distent < 80){ if (ranNum < 0.4){   .run(); } else { if (ranNum < 0.7){   .upCut(); }; }; } else { if (distent < 160){ moveToAim(); if (ranNum < 0.2){   .run(); }; } else { moveToAim(); if (ranNum < 0.2){   .magicAttack(); }; }; }; } override protected function nearAction(ranNum:Number, pDistent:Number=0):void{ if (pDistent > 20){ if (ranNum < 0.3){   .upCut(); } else { if (ranNum < 0.4){   .run(); } else { if (ranNum < 0.6){   .magicAttack(); }; }; }; }; if (ranNum < 0.7){   .normalAttack(); } else { if (ranNum < 0.8){   .jump(); }; }; var distentY:Number = checkDistentY(); if ((((distentY > 64)) && ((ranNum < 0.7)))){   .jump(); }; avoidDownAttack(); } override protected function updateAction():void{ var distent:* = checkDistentX(); var ranNum:Number = Math.random(); moveToAim(); if (distent < 160){ nearAction(ranNum, distent); } else { farAction(ranNum); if (ranNum < 0.5){   .magicAttack(); } else { if (ranNum < 0.7){   .run(); }; }; }; jumpOverBlock(); } } }//package com.creetor.game.YLLegend.ai
Section 65
//BossCOperator (com.creetor.game.YLLegend.ai.BossCOperator) package com.creetor.game.YLLegend.ai { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.char.*; public class BossCOperator extends BossAOperator { private var   :IBossCConsole; public function BossCOperator(pChar:IBossCConsole, pHero:IChar, pFreq:int=8){ super(pChar, pHero, pFreq);   = pChar;   .addEventListener(BossCEvent.END_JUMPKICK,   ); } private function   (event:BossCEvent):void{ moveToAim(); } override protected function onGetUpAction(event:CharEvent):void{ var distent:* = checkDistentX(); var ranNum:Number = Math.random(); if (distent < 100){ moveToAim(); if (ranNum < 0.1){   .heavyAttack(); } else { if (ranNum < 0.2){   .normalAttack(); } else { if (ranNum < 0.7){   .jumpKick(); }; }; }; } else { if (distent < 200){ moveToAim(); if (ranNum < 0.3){   .heavyAttack(); } else { if (ranNum < 0.6){   .jumpKick(); }; }; } else { moveToAim(); if (ranNum < 0.4){   .heavyAttack(); } else { if (ranNum < 0.8){   .jumpKick(); }; }; }; }; } override protected function nearAction(ranNum:Number, pDistent:Number=0):void{ super.nearAction(ranNum, pDistent); if ((((ranNum >= 0.7)) && ((ranNum < 0.95)))){   .jumpKick(); }; } override protected function updateAction():void{ var distent:* = checkDistentX(); var ranNum:Number = Math.random(); moveToAim(); if (distent < 300){ nearAction(ranNum, distent); } else { farAction(ranNum); if (ranNum < 0.3){   .heavyAttack(); } else { if (ranNum < 0.6){   .jumpKick(); }; }; }; jumpOverBlock(); } } }//package com.creetor.game.YLLegend.ai
Section 66
//DefaultEnemyOperator (com.creetor.game.YLLegend.ai.DefaultEnemyOperator) package com.creetor.game.YLLegend.ai { import com.creetor.game.YLLegend.model.char.*; public class DefaultEnemyOperator implements IAIOperator { private var  :ICharConsole; protected var _opponent:IChar; private var   :int; public function DefaultEnemyOperator(pChar:ICharConsole, pHero:IChar, pFrequqncy:uint=8){ super();   = pChar; _opponent = pHero; init();   = pFrequqncy; moveToAim(); } public function update():void{ if ( .isFallDown()){  .endMoveLeft();  .endMoveRight(); return; }; var i:* = int((Math.random() * 100)); if (i <   ){ updateAction(); }; } protected function checkDistentY():Number{ var distent:Number; distent = ( .getSp().y - _opponent.getSp().y); //unresolved jump var _slot1 = e; distent = 0; return (distent); } protected function avoidDownAttack():void{ } protected function jumpOverBlock():void{ if ((( .isHitWallLeft()) || ( .isHitWallRight()))){  .jump(); }; } protected function farAction(ranNum:Number):void{ if (ranNum < 0.5){ moveToAim(); } else { if (ranNum < 0.6){  .stand(); }; }; } public function dispose():void{   = null; _opponent = null; } protected function init():void{ } public function setFrequency(frequency:int):void{   = (  + frequency); } protected function randomMove():void{ var ran:Number = Math.random(); if ( .isActionLocked){ return; }; if (ran < 0.5){  .moveLeft(); } else {  .moveRight(); }; } protected function moveToAim():void{ var distentX:Number = checkDistentX(true); trace(("moveToAim: " + distentX)); if ( .isActionLocked){ return; }; if (distentX >= 0){  .moveLeft(); trace("left"); } else { if (distentX < 0){  .moveRight(); trace("right"); }; }; } protected function checkDistentX(pSym:Boolean=false):Number{ var distent:Number; var pSym = pSym; if (pSym == false){ distent = Math.abs(( .getSp().x - _opponent.getSp().x)); } else { distent = ( .getSp().x - _opponent.getSp().x); }; //unresolved jump var _slot1 = e; distent = 0; return (distent); } protected function nearAction(ranNum:Number, pDistent:Number=0):void{ if (ranNum < 0.4){  .normalAttack(); } else { if (ranNum < 0.7){ randomMove(); } else { if (ranNum < 0.8){  .jump(); }; }; }; var distentY:Number = checkDistentY(); if ((((distentY > 64)) && ((ranNum < 0.5)))){  .jump(); }; avoidDownAttack(); } protected function updateAction():void{ var distent:* = checkDistentX(); var ranNum:Number = Math.random(); moveToAim(); if (distent < 80){ if (!_opponent.isFallDown()){ nearAction(ranNum, distent); }; } else { farAction(ranNum); }; jumpOverBlock(); } } }//package com.creetor.game.YLLegend.ai
Section 67
//IAIOperator (com.creetor.game.YLLegend.ai.IAIOperator) package com.creetor.game.YLLegend.ai { public interface IAIOperator extends ICharOperator { function setFrequency(:int):void; } }//package com.creetor.game.YLLegend.ai
Section 68
//IBossAConsole (com.creetor.game.YLLegend.ai.IBossAConsole) package com.creetor.game.YLLegend.ai { public interface IBossAConsole extends ICharConsole { function heavyAttack():void; } }//package com.creetor.game.YLLegend.ai
Section 69
//IBossBConsole (com.creetor.game.YLLegend.ai.IBossBConsole) package com.creetor.game.YLLegend.ai { public interface IBossBConsole extends ICharConsole { function run():void; function magicAttack():void; function upCut():void; } }//package com.creetor.game.YLLegend.ai
Section 70
//IBossCConsole (com.creetor.game.YLLegend.ai.IBossCConsole) package com.creetor.game.YLLegend.ai { public interface IBossCConsole extends IBossAConsole { function jumpKick():void; } }//package com.creetor.game.YLLegend.ai
Section 71
//ICharConsole (com.creetor.game.YLLegend.ai.ICharConsole) package com.creetor.game.YLLegend.ai { import flash.events.*; import com.creetor.game.YLLegend.model.char.*; public interface ICharConsole extends ICharAccessor, IEventDispatcher { function endMoveRight():void; function endMoveLeft():void; function stand():void; function endUpForward():void; function moveLeft():void; function upForward():void; function moveRight():void; function  (:int):void; function jump():void; function normalAttack():void; } }//package com.creetor.game.YLLegend.ai
Section 72
//ICharOperator (com.creetor.game.YLLegend.ai.ICharOperator) package com.creetor.game.YLLegend.ai { public interface ICharOperator { function update():void; function dispose():void; } }//package com.creetor.game.YLLegend.ai
Section 73
//ISoldierBConsole (com.creetor.game.YLLegend.ai.ISoldierBConsole) package com.creetor.game.YLLegend.ai { public interface ISoldierBConsole extends ICharConsole { function rollAttack():void; } }//package com.creetor.game.YLLegend.ai
Section 74
//IYanLoongConsole (com.creetor.game.YLLegend.ai.IYanLoongConsole) package com.creetor.game.YLLegend.ai { public interface IYanLoongConsole extends ICharConsole { function rotaAttack():void; function extraAttack():void; function squat():void; function run():void; function combo(:String):void; function endSquat():void; } }//package com.creetor.game.YLLegend.ai
Section 75
//SoldierBOperator (com.creetor.game.YLLegend.ai.SoldierBOperator) package com.creetor.game.YLLegend.ai { import com.creetor.game.YLLegend.model.char.*; public class SoldierBOperator extends DefaultEnemyOperator { private var _soldierBConsole:ISoldierBConsole; public function SoldierBOperator(pChar:ISoldierBConsole, pHero:IChar){ super(pChar, pHero); _soldierBConsole = pChar; } override protected function updateAction():void{ var ranNum:Number; var distent:* = checkDistentX(); ranNum = Math.random(); if (distent < 80){ if (!_opponent.isFallDown()){ nearAction(ranNum); }; } else { if ((((((distent > 80)) && ((distent < 400)))) && ((ranNum < 0.4)))){ moveToAim(); _soldierBConsole.rollAttack(); } else { farAction(ranNum); }; }; jumpOverBlock(); } } }//package com.creetor.game.YLLegend.ai
Section 76
//YanLoongOperator (com.creetor.game.YLLegend.ai.YanLoongOperator) package com.creetor.game.YLLegend.ai { import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.*; public class YanLoongOperator implements ICharOperator, ISkillLockable { private var  :SkillLocker; private var  :IYanLoongConsole; public function YanLoongOperator(pCharConsole:IYanLoongConsole){ super();   = pCharConsole;   = new SkillLocker([CharAnimState.SQUATKICK, CharAnimState.HEAVYATTACK, CharAnimState.UPCUT, CharAnimState.DRAGON_UPCUT]); } public function squat():void{  .squat(); } public function moveRight():void{  .moveRight(); } public function combo(pComboName:String):void{ if ((((pComboName == "combo_0")) || ((pComboName == "combo_1")))){ if ( .getLocker(CharAnimState.UPCUT)){ return; }; } else { if ((((pComboName == "combo_2")) || ((pComboName == "combo_3")))){ if ( .getLocker(CharAnimState.HEAVYATTACK)){ return; }; } else { if ((((pComboName == "combo_4")) || ((pComboName == "combo_5")))){ if ( .getLocker(CharAnimState.DRAGON_UPCUT)){ return; }; }; }; };  .combo(pComboName); } public function normalAttack():void{  .normalAttack(); } public function update():void{ } public function run():void{  .run(); } public function getSkillLocker():SkillLocker{ return ( ); } public function endUpForward():void{  .endUpForward(); } public function rotaAttack():void{  .rotaAttack(); } public function isHitWallLeft():Boolean{ return ( .isHitWallLeft()); } public function dispose():void{   = null;  .dispose();   = null; } public function isHitWallRight():Boolean{ return ( .isHitWallRight()); } public function upForward():void{  .upForward(); } public function jump():void{  .jump(); } public function endSquat():void{  .endSquat(); } public function endMoveRight():void{  .endMoveRight(); } public function moveLeft():void{  .moveLeft(); } public function endMoveLeft():void{  .endMoveLeft(); } public function extraAttack():void{ if ((( .isSquat) && ( .getLocker(CharAnimState.SQUATKICK)))){ return; };  .extraAttack(); } } }//package com.creetor.game.YLLegend.ai
Section 77
//ComboInputController (com.creetor.game.YLLegend.controller.ComboInputController) package com.creetor.game.YLLegend.controller { import flash.events.*; import com.creetor.game.YLLegend.ai.*; import flash.utils.*; public class ComboInputController extends HeroController { private var  :Array; private var  :Array; private var  :uint; private var  :uint; private var  :Object; private var  :uint; private var  :Array; private static const KEY_PRESS_INTERVAL:int = 150; public function ComboInputController(pChar:YanLoongOperator){ super(pChar);  ();   = 0;   = 0;   =  ;  (); } override protected function keyUp(event:KeyboardEvent):void{ super.keyUp(event);   = event.keyCode;   = getTimer(); } private function   (pKeyCode:uint):void{ var keyCode:uint = pKeyCode; if (  == 0){  .push(keyCode);   = getTimer(); } else { if ((  - (  = getTimer())) > -(KEY_PRESS_INTERVAL)){  .push(keyCode); if ((((keyCode == _keyMap[ATTACK1])) || ((keyCode == _keyMap[ATTACK3])))){ trace(("keyChain :" + keyCode));  ();  (); }; if ( .length > 6){  (); }; } else {  ();  .push(keyCode); }; }; } override public function dispose():void{ super.dispose();   = null;   = null;  = null;   = null; } private function  ():void{ var skill_string:String; var key_string:String =  .toString(); var i:int; while (i <  .length) { skill_string =  [i].toString(); if (key_string.indexOf(skill_string) != -1){ _charOperator.combo(("combo_" + i)); }; i++; };  (); } override protected function updateKeyStyleChanging():void{  ();  (); } private function  ():void{   = new Array(); var i:uint; while (i <  .length) {  .push( [ [i]]); i++; }; } private function  (){   = [];   = 0; } public function setComboIndexs(pComboIndexs:Array):void{  = pComboIndexs;  (); } override protected function keyDown(event:KeyboardEvent):void{ if (_oldKeyCode == event.keyCode){ return; };   (event.keyCode); super.keyDown(event); if (((((getTimer() -  ) < KEY_PRESS_INTERVAL)) && ((  == event.keyCode)))){ if ((((event.keyCode == _keyMap[LEFT])) || ((event.keyCode == _keyMap[RIGHT])))){ _charOperator.run(); }; }; } private function  ():void{   = [[_keyMap[DOWN], _keyMap[RIGHT], _keyMap[ATTACK1]], [_keyMap[DOWN], _keyMap[LEFT], _keyMap[ATTACK1]], [_keyMap[LEFT], _keyMap[RIGHT], _keyMap[ATTACK1]], [_keyMap[RIGHT], _keyMap[LEFT], _keyMap[ATTACK1]], [_keyMap[DOWN], _keyMap[RIGHT], _keyMap[ATTACK3]], [_keyMap[DOWN], _keyMap[LEFT], _keyMap[ATTACK3]]]; } } }//package com.creetor.game.YLLegend.controller
Section 78
//HeroController (com.creetor.game.YLLegend.controller.HeroController) package com.creetor.game.YLLegend.controller { import flash.events.*; import com.creetor.game.YLLegend.ai.*; public class HeroController extends UserInputAdapter { protected var _charOperator:YanLoongOperator; public function HeroController(pCharOperator:YanLoongOperator){ super(); _charOperator = pCharOperator; } override protected function keyDown(event:KeyboardEvent):void{ super.keyDown(event); if (event.keyCode == _keyMap[LEFT]){ _charOperator.moveLeft(); } else { if (event.keyCode == _keyMap[RIGHT]){ _charOperator.moveRight(); } else { if (event.keyCode == _keyMap[UP]){ _charOperator.upForward(); } else { if (event.keyCode == _keyMap[DOWN]){ _charOperator.squat(); }; }; }; }; if (event.keyCode == _keyMap[ATTACK1]){ _charOperator.normalAttack(); } else { if (event.keyCode == _keyMap[JUMP]){ _charOperator.jump(); } else { if (event.keyCode == _keyMap[ATTACK3]){ _charOperator.extraAttack(); }; }; }; } override public function disable():void{ super.disable(); _charOperator.endMoveLeft(); _charOperator.endMoveRight(); _charOperator.endSquat(); } override protected function keyUp(event:KeyboardEvent):void{ super.keyUp(event); if (event.keyCode == _keyMap[LEFT]){ _charOperator.endMoveLeft(); } else { if (event.keyCode == _keyMap[RIGHT]){ _charOperator.endMoveRight(); } else { if (event.keyCode == _keyMap[UP]){ _charOperator.endUpForward(); } else { if (event.keyCode == _keyMap[DOWN]){ _charOperator.endSquat(); }; }; }; }; } override public function dispose():void{ disable(); super.dispose(); _charOperator = null; } } }//package com.creetor.game.YLLegend.controller
Section 79
//HeroSkillPanController (com.creetor.game.YLLegend.controller.HeroSkillPanController) package com.creetor.game.YLLegend.controller { import flash.events.*; import com.creetor.game.YLLegend.ui.*; public class HeroSkillPanController extends UserInputAdapter implements IUIController { private var  :ISkillPanConsole; public function HeroSkillPanController(pUIOperator:ISkillPanConsole){ super();  = pUIOperator; stage.addEventListener(KeyboardEvent.KEY_DOWN,  ); } override protected function keyDown(event:KeyboardEvent):void{ super.keyDown(event); if (event.keyCode == _keyMap[LEFT]){  .cursorLeft(); } else { if (event.keyCode == _keyMap[RIGHT]){  .cursorRight(); } else { if (event.keyCode == _keyMap[UP]){  .cursorUp(); } else { if (event.keyCode == _keyMap[DOWN]){  .cursorDown(); }; }; }; }; if (event.keyCode == _keyMap[ATTACK1]){  .equipQigong(); } else { if (event.keyCode == _keyMap[JUMP]){  .confirm(); } else { if (event.keyCode == _keyMap[ATTACK3]){  .cancel(); }; }; }; } private function  (event:KeyboardEvent):void{ if (event.keyCode == _keyMap[PAUSE]){  .confirm(); }; } override public function dispose():void{ super.disable(); stage.removeEventListener(KeyboardEvent.KEY_DOWN,  );  = null; } } }//package com.creetor.game.YLLegend.controller
Section 80
//IUIController (com.creetor.game.YLLegend.controller.IUIController) package com.creetor.game.YLLegend.controller { public interface IUIController { function disable():void; function enable():void; function dispose():void; } }//package com.creetor.game.YLLegend.controller
Section 81
//SimpleUIController (com.creetor.game.YLLegend.controller.SimpleUIController) package com.creetor.game.YLLegend.controller { import flash.events.*; import com.creetor.game.YLLegend.ui.*; public class SimpleUIController extends UserInputAdapter implements IUIController { private var  :IUIConsole; public function SimpleUIController(pUIOperator:IUIConsole){ super();  = pUIOperator; } override protected function keyDown(event:KeyboardEvent):void{ super.keyDown(event); if (event.keyCode == _keyMap[JUMP]){  .confirm(); } else { if (event.keyCode == _keyMap[ATTACK1]){  .confirm(); } else { if (event.keyCode == _keyMap[ATTACK3]){  .confirm(); } else { if (event.keyCode == _keyMap[PAUSE]){  .cancel(); }; }; }; }; } override public function dispose():void{ super.disable();  = null; } } }//package com.creetor.game.YLLegend.controller
Section 82
//UserInputAdapter (com.creetor.game.YLLegend.controller.UserInputAdapter) package com.creetor.game.YLLegend.controller { import flash.events.*; import com.creetor.game.YLLegend.model.*; import flash.display.*; import flash.ui.*; public class UserInputAdapter { protected var _oldKeyCode:uint; private var  :Boolean; public static const LEFT:Number = 0; public static const PAUSE:Number = 7; public static const UP:Number = 2; public static const L_STYLE:String = "l_style"; public static const R_STYLE:String = "r_style"; public static const DOWN:Number = 3; public static const ATTACK3:Number = 6; public static const JUMP:Number = 5; public static const ATTACK1:Number = 4; public static const NUM_STATES:Number = 8; public static const RIGHT:Number = 1; private static var _instances:Array = new Array(); private static var keyStyle:String = "l_style"; protected static var _keyMap:Array; public static var stage:Stage; public function UserInputAdapter(){ super(); init(); _instances.push(this);   = initKeymap(keyStyle); } protected function keyDown(event:KeyboardEvent):void{ if (Game.gameMode != "play"){ return; }; if (_oldKeyCode == event.keyCode){ return; }; _oldKeyCode = event.keyCode; } public function enable():void{ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); } protected function updateKeyStyleChanging():void{ } public function disable():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUp); _oldKeyCode = 0; } private function init():void{ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); enable(); } protected function keyUp(event:KeyboardEvent):void{ _oldKeyCode = 0; } public function get keyMap():Array{ return (_keyMap); } public function dispose():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUp); } private static function initKeymap(pKeyStyle:String):Boolean{ _keyMap = new Array(NUM_STATES); if (pKeyStyle == R_STYLE){ keyStyle = R_STYLE; _keyMap[LEFT] = Keyboard.LEFT; _keyMap[RIGHT] = Keyboard.RIGHT; _keyMap[UP] = Keyboard.UP; _keyMap[DOWN] = Keyboard.DOWN; _keyMap[ATTACK1] = 32; _keyMap[JUMP] = 86; _keyMap[ATTACK3] = 66; _keyMap[PAUSE] = 67; } else { if (pKeyStyle == L_STYLE){ keyStyle = L_STYLE; _keyMap[LEFT] = 65; _keyMap[RIGHT] = 68; _keyMap[UP] = 87; _keyMap[DOWN] = 83; _keyMap[ATTACK1] = 74; _keyMap[JUMP] = 75; _keyMap[ATTACK3] = 76; _keyMap[PAUSE] = 73; }; }; return (true); } public static function getKeyStyle():String{ return (keyStyle); } public static function setKeyStyle(pKeyStyle:String):void{ initKeymap(pKeyStyle); var i:uint; while (i < _instances.length) { _instances[0].updateKeyStyleChanging(); i++; }; } } }//package com.creetor.game.YLLegend.controller
Section 83
//AlertEvent (com.creetor.game.YLLegend.events.AlertEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class AlertEvent extends Event { private var  :String; public static const ALERT:String = "alert"; public function AlertEvent(type:String, pMsg:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable);   = pMsg; } public function get msg():String{ return ( ); } } }//package com.creetor.game.YLLegend.events
Section 84
//AnimateControllerEvent (com.creetor.game.YLLegend.events.AnimateControllerEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class AnimateControllerEvent extends Event { public static const END_ANIMATE:String = "endAnimate"; public function AnimateControllerEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 85
//AnimStateEvent (com.creetor.game.YLLegend.events.AnimStateEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class AnimStateEvent extends Event { public var animState:String; public static const SET_ANIMATION:String = "setAnimation"; public function AnimStateEvent(type:String, pAnimState:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); animState = pAnimState; } } }//package com.creetor.game.YLLegend.events
Section 86
//AreaInfoEvent (com.creetor.game.YLLegend.events.AreaInfoEvent) package com.creetor.game.YLLegend.events { import flash.events.*; import com.creetor.game.YLLegend.hitTest.*; public class AreaInfoEvent extends Event { public var areaInfo:HitAreaInfo; public static const UPDATE_BODY_AREA:String = "updateBodyArea"; public static const UPDATE_ATTACK_AREA:String = "updateAttackArea"; public function AreaInfoEvent(type:String, pAreaInfo:HitAreaInfo, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); areaInfo = pAreaInfo; } } }//package com.creetor.game.YLLegend.events
Section 87
//BossCEvent (com.creetor.game.YLLegend.events.BossCEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class BossCEvent extends Event { public static const END_JUMPKICK:String = "endJumpKick"; public function BossCEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 88
//CharEvent (com.creetor.game.YLLegend.events.CharEvent) package com.creetor.game.YLLegend.events { import flash.events.*; import com.creetor.game.YLLegend.model.char.*; public class CharEvent extends Event { private var  :IChar; private var  ; public static const DIE:String = "die"; public static const ADD_HP:String = "addHP"; public static const ADD_POWER:String = "addPower"; public static const DYING:String = "dying"; public static const GETUP:String = "getUp"; public static const USE_POWER:String = "usePower"; public static const UPDATE_TOTALPP:String = "updateTotalPP"; public static const HURT:String = "hurt"; public static const SHOW_CHAR_STATUS:String = "showCharStatus"; public static const UPDATE_TOTALHP:String = "updateTotalHP"; public function CharEvent(type:String, pParam=null, pHitChar:IChar=null, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable);   = pParam;  = pHitChar; } public function get curPP():uint{ if ((((type == USE_POWER)) || ((type == ADD_POWER)))){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } public function get char():IChar{ if (type == SHOW_CHAR_STATUS){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } public function get curHP():uint{ if ((((type == HURT)) || ((type == ADD_HP)))){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } public function get hitChar():IChar{ if (type == HURT){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } public function get totalPP():uint{ if (type == UPDATE_TOTALPP){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } public function get totalHP():uint{ if (type == UPDATE_TOTALHP){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } } }//package com.creetor.game.YLLegend.events
Section 89
//CheckBoxEvent (com.creetor.game.YLLegend.events.CheckBoxEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class CheckBoxEvent extends Event { public var id:uint; public static const SELECT:String = "checkBox_select"; public static const UNSELECT:String = "checkBox_unselect"; public function CheckBoxEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 90
//EnemyEvent (com.creetor.game.YLLegend.events.EnemyEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class EnemyEvent extends Event { public var heroAddedExp:Number; public static const DYING:String = "dying"; public function EnemyEvent(type:String, pExp:Number=0, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); heroAddedExp = pExp; } } }//package com.creetor.game.YLLegend.events
Section 91
//GameEvent (com.creetor.game.YLLegend.events.GameEvent) package com.creetor.game.YLLegend.events { import flash.events.*; import com.creetor.game.YLLegend.model.*; public class GameEvent extends Event { private var   :IModel; public static const GAME_OVER:String = "gameOver"; public static const DROP_ANCHOR:String = "dropAnchor"; public static const ENABLE_INPUT:String = "enableInput"; public static const GAME_ENDING:String = "gameEnding"; public static const REMOVE_MAPFADER:String = "removeMapFader"; public static const ADD_MAPFADER:String = "addMapFader"; public static const UNABLE_INPUT:String = "unableInput"; public function GameEvent(type:String, pModel:IModel=null, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable);   = pModel; } public function getModel():IModel{ return (  ); } } }//package com.creetor.game.YLLegend.events
Section 92
//GameOverScreenEvent (com.creetor.game.YLLegend.events.GameOverScreenEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class GameOverScreenEvent extends Event { public static const BACK_TO_MAIN:String = "backToMain"; public static const CONTINUE:String = "continue"; public function GameOverScreenEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 93
//HeroEvent (com.creetor.game.YLLegend.events.HeroEvent) package com.creetor.game.YLLegend.events { import flash.events.*; import com.creetor.game.YLLegend.model.item.*; public class HeroEvent extends Event { private var  ; public static const GET_ITEM:String = "getItem"; public static const TOUCH_DOOR:String = "touchDoor"; public static const TOUCH_ANCHOR:String = "touchAnchor"; public static const LEVEL_UP:String = "levelUp"; public static const LEARN_SKILL:String = "learnSkill"; public static const ADD_EXP:String = "addExp"; public function HeroEvent(type:String, pParam=null, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable);   = pParam; } public function get item():IItem{ if ((((type == GET_ITEM)) || ((type == LEARN_SKILL)))){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } public function get level():uint{ if (type == LEVEL_UP){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } public function get exp():uint{ if (type == ADD_EXP){ return ( ); }; throw (new TypeError(("Can't access this param, because this event current type is: " + type))); } } }//package com.creetor.game.YLLegend.events
Section 94
//HittedEvent (com.creetor.game.YLLegend.events.HittedEvent) package com.creetor.game.YLLegend.events { import flash.events.*; import com.creetor.game.YLLegend.model.*; public class HittedEvent extends Event { private var :Array; private var :IHitter; public static const HITTED:String = "hitted"; public function HittedEvent(type:String, pHitter:IHitter, pTargets:Array, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable);  = pHitter;  = pTargets; } public function get targets():Array{ return (); } public function get hitter():IHitter{ return (); } } }//package com.creetor.game.YLLegend.events
Section 95
//ItemEvent (com.creetor.game.YLLegend.events.ItemEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class ItemEvent extends Event { public static const BEPICKEDUP:String = "bePickedUp"; public function ItemEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 96
//MapChangeFaderEvent (com.creetor.game.YLLegend.events.MapChangeFaderEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class MapChangeFaderEvent extends Event { public static const CHANGE_MAP:String = "changeMap"; public function MapChangeFaderEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 97
//ModelEvent (com.creetor.game.YLLegend.events.ModelEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class ModelEvent extends Event { public static const REMOVE:String = "remove"; public function ModelEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 98
//OptionScreenEvent (com.creetor.game.YLLegend.events.OptionScreenEvent) package com.creetor.game.YLLegend.events { public class OptionScreenEvent extends ScreenEvent { public static const R_STYLE:String = "r_style"; public static const L_STYLE:String = "l_style"; public function OptionScreenEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 99
//ScreenEvent (com.creetor.game.YLLegend.events.ScreenEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class ScreenEvent extends Event { public static const ANI_COMPLETE:String = "aniComplete"; public static const BACK:String = "back"; public function ScreenEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 100
//TitleScreenEvent (com.creetor.game.YLLegend.events.TitleScreenEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class TitleScreenEvent extends Event { public static const HIGHSCORES:String = "highscores"; public static const CONTINUE:String = "continue"; public static const START:String = "start"; public static const OPTION:String = "option"; public static const CREDITS:String = "credits"; public static const HOWTOPLAY:String = "howToPlay"; public function TitleScreenEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 101
//UIConsoleEvent (com.creetor.game.YLLegend.events.UIConsoleEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class UIConsoleEvent extends Event { public static const HIDE:String = "hide"; public static const REMOVE:String = "remove"; public static const SHOW:String = "show"; public function UIConsoleEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); } } }//package com.creetor.game.YLLegend.events
Section 102
//UIManagerEvent (com.creetor.game.YLLegend.events.UIManagerEvent) package com.creetor.game.YLLegend.events { import flash.events.*; public class UIManagerEvent extends Event { private var   :String; public static const SET_KEY_STYLE:String = "setKeyStyle"; public static const START_GAME:String = "startGame"; public function UIManagerEvent(type:String, pKeyStyle:String="r_style", bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable);   = pKeyStyle; } public function getKeyStyle():String{ return (  ); } } }//package com.creetor.game.YLLegend.events
Section 103
//WorldAnimatorEvent (com.creetor.game.YLLegend.events.WorldAnimatorEvent) package com.creetor.game.YLLegend.events { import flash.events.*; import com.creetor.game.YLLegend.model.*; public class WorldAnimatorEvent extends Event { public var model:IModel; private var  :String; public static const REMOVE_VIEW:String = "removeView"; public static const ADD_VIEW:String = "addView"; public static const REDRAWMAP:String = "reDrawMap"; public static const DRAWMAP:String = "drawMap"; public static const CLEAR:String = "clear"; public function WorldAnimatorEvent(type:String, pModel:IModel=null, pBgData:String=null, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable); model = pModel;   = pBgData; } public function getBgData():String{ return ( ); } } }//package com.creetor.game.YLLegend.events
Section 104
//WorldEvent (com.creetor.game.YLLegend.events.WorldEvent) package com.creetor.game.YLLegend.events { import flash.events.*; import com.creetor.game.YLLegend.model.item.*; public class WorldEvent extends Event { private var  :IItem; public static const LEVEL_COMPLETE:String = "level_complete"; public static const GAME_COMPLETE:String = "game_complete"; public static const ITEM_PICKUP:String = "itemPickUp"; public static const HERODIE:String = "heroDie"; public function WorldEvent(type:String, pItemPicked:IItem=null, bubbles:Boolean=false, cancelable:Boolean=false){ super(type, bubbles, cancelable);   = pItemPicked; } public function getItemPicked():IItem{ return ( ); } } }//package com.creetor.game.YLLegend.events
Section 105
//AsHitArea_sp (com.creetor.game.YLLegend.hitTest.AsHitArea_sp) package com.creetor.game.YLLegend.hitTest { import flash.display.*; public class AsHitArea_sp extends Sprite { private var  :Boolean; public function AsHitArea_sp(){ super();   = true; } public function get enableHitTest():Boolean{ return ( ); } public function set enableHitTest(pEnableHitTest:Boolean):void{   = pEnableHitTest; } override public function hitTestObject(obj:DisplayObject):Boolean{ if ((obj is AsHitArea_sp)){ if (!AsHitArea_sp(obj).enableHitTest){ return (false); }; }; if ( ){ return (super.hitTestObject(obj)); }; return (false); } } }//package com.creetor.game.YLLegend.hitTest
Section 106
//BodyArea_sp (com.creetor.game.YLLegend.hitTest.BodyArea_sp) package com.creetor.game.YLLegend.hitTest { public class BodyArea_sp extends AsHitArea_sp { public function BodyArea_sp(){ super(); graphics.beginFill(0xFF00, 0.5); graphics.drawRect(-1, -1, 2, 2); graphics.endFill(); } } }//package com.creetor.game.YLLegend.hitTest
Section 107
//HitArea_sp (com.creetor.game.YLLegend.hitTest.HitArea_sp) package com.creetor.game.YLLegend.hitTest { public class HitArea_sp extends AsHitArea_sp { public function HitArea_sp(){ super(); graphics.beginFill(0xFF0000, 0.5); graphics.drawRect(-1, -1, 2, 2); graphics.endFill(); } } }//package com.creetor.game.YLLegend.hitTest
Section 108
//HitAreaInfo (com.creetor.game.YLLegend.hitTest.HitAreaInfo) package com.creetor.game.YLLegend.hitTest { public class HitAreaInfo { private var  :Boolean; private var _height:Number; private var _width:Number; private var  :int; private var _x:Number; private var  :Number; public function HitAreaInfo(pFrame:int, pX:Number, pY:Number, pWidth:Number, pHeight:Number, pEnableHitTest:Boolean=true){ super();  = pFrame; _x = pX;   = pY; _width = pWidth; _height = pHeight;   = pEnableHitTest; } public function get y():Number{ return ( ); } public function get enableHitTest():Boolean{ return ( ); } public function copy():HitAreaInfo{ return (new HitAreaInfo( , _x,  , _width, _height,  )); } public function get frame():int{ return ( ); } public function set enableHitTest(enableHitTest:Boolean):void{   = enableHitTest; } public function get height():Number{ return (_height); } public function get x():Number{ return (_x); } public function get width():Number{ return (_width); } } }//package com.creetor.game.YLLegend.hitTest
Section 109
//HitChecker (com.creetor.game.YLLegend.hitTest.HitChecker) package com.creetor.game.YLLegend.hitTest { import flash.events.*; import com.creetor.game.YLLegend.model.*; public class HitChecker extends EventDispatcher { private var :IHitter; private var _hittedTargetList:Array; private var _world:IWorld; public function HitChecker(pWorld:IWorld, pHitter:IHitter){ super(); _world = pWorld;  = pHitter; init(); } private function (pTarget:IHurter):Boolean{ var i:uint; while (i < _hittedTargetList.length) { if (_hittedTargetList[i] == pTarget){ return (true); }; i++; }; return (false); } public function reset():void{ clearHittedTargetList(); trace("HitChecker::reset"); } private function init():void{ _hittedTargetList = new Array(); } public function hitCheck(pTarget:IHurter):void{ if ((pTarget)){ return; }; if (.hitArea.hitTestObject(pTarget.getBodyArea())){ _hittedTargetList.push(pTarget); .addHittedTarget(pTarget); }; } private function clearHittedTargetList():void{ _hittedTargetList = new Array(); } public function dispose():void{ _world = null;  = null; _hittedTargetList = null; } } }//package com.creetor.game.YLLegend.hitTest
Section 110
//BossA (com.creetor.game.YLLegend.model.char.BossA) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.ai.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class BossA extends Char implements IBossAConsole { private var _isHeavyAttack:Boolean; public function BossA(pWorld:World, pX:Number, pY:Number){ super(pWorld, pX, pY, [CharAnimState.HEAVYATTACK]); } override protected function doAction(timeDiff:int):void{ if (_isHeavyAttack){ setNewAnimState(CharAnimState.HEAVYATTACK); } else { super.doAction(timeDiff); }; } override protected function initActionClipInfoList():void{ super.initActionClipInfoList(); defaultBodyAreaInfo = new HitAreaInfo(1, 9, -64, 100, 134); defaultAttackAreaInfo = new HitAreaInfo(1, 0, 0, 2, 2); _actionClipCtlrHash[CharAnimState.UP_HURT] = new StandHurtController(CharAnimState.UP_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.MID_HURT] = new StandHurtController(CharAnimState.MID_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.AIR_HURT] = new AirHurtController(CharAnimState.AIR_HURT, this, [new HitAreaInfo(1, 5, -39, 52, 58), new HitAreaInfo(7, 4, -19, 84, 38)]); _actionClipCtlrHash[CharAnimState.FALLDOWN] = new Char_fallDown_ctlr(this, [new HitAreaInfo(1, 0, -13, 95, 40, false)]); _actionClipCtlrHash[CharAnimState.ATTACK1] = new BossA_attack1_ctlr(this); _actionClipCtlrHash[CharAnimState.HEAVYATTACK] = new BossA_heavyAttack_ctlr(this, 0.1); var bodyAreaInfo:HitAreaInfo = defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; _actionClipCtlrHash[CharAnimState.JUMPATTACK] = new Char_jumpAttack_ctlr(this, [new HitAreaInfo(4, 97, 7, 137, 88), new HitAreaInfo(9, 38, -31, 32, 49, false)], 2, 1, 0.4, HurtType.AIR_HURT, 0.8, [bodyAreaInfo, new HitAreaInfo(9, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)]); } override public function get height():Number{ return (100); } override public function get width():Number{ return (50); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, "stand", false, false, false, 1, 0.08); setAbility(300); _isHeavyAttack = false; } override public function endAction(pActionName:String):void{ super.endAction(pActionName); if (pActionName == CharAnimState.HEAVYATTACK){ endHeavyAttack(); }; } public function endHeavyAttack():void{ _isHeavyAttack = false; isActionLocked = false; } public function heavyAttack():void{ if (((!(isActionLocked)) && (!(_isInAir)))){ _isHeavyAttack = true; isActionLocked = true; }; } override public function checkEnableJump():Boolean{ return (((super.checkEnableJump()) && (!(_isHeavyAttack)))); } } }//package com.creetor.game.YLLegend.model.char
Section 111
//BossB (com.creetor.game.YLLegend.model.char.BossB) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.ai.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class BossB extends Char implements IBossBConsole { private var  :Boolean; private var _isUpCut:Boolean; public function BossB(pWorld:World, pX:Number, pY:Number){ super(pWorld, pX, pY, [CharAnimState.RUN, CharAnimState.DASHATTACK, CharAnimState.UPCUT, CharAnimState.MAGICATTACK]); } override protected function doAction(timeDiff:int):void{ if (_isUpCut){ setNewAnimState(CharAnimState.UPCUT); } else { if ( ){ setNewAnimState(CharAnimState.MAGICATTACK); } else { super.doAction(timeDiff); }; }; } override protected function initActionClipInfoList():void{ super.initActionClipInfoList(); defaultBodyAreaInfo = new HitAreaInfo(1, -2, -45, 40, 90); defaultAttackAreaInfo = new HitAreaInfo(1, 0, 0, 2, 2); _actionClipCtlrHash[CharAnimState.UP_HURT] = new StandHurtController(CharAnimState.UP_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.MID_HURT] = new StandHurtController(CharAnimState.MID_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.AIR_HURT] = new AirHurtController(CharAnimState.AIR_HURT, this, [new HitAreaInfo(1, 5, -39, 52, 58), new HitAreaInfo(7, 4, -19, 84, 38)]); _actionClipCtlrHash[CharAnimState.FALLDOWN] = new Char_fallDown_ctlr(this, [new HitAreaInfo(1, 0, -13, 95, 40, false)]); _actionClipCtlrHash[CharAnimState.ATTACK1] = new BossB_attack1_ctlr(this); var bodyAreaInfo:HitAreaInfo = defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; _actionClipCtlrHash[CharAnimState.JUMPATTACK] = new Char_jumpAttack_ctlr(this, [new HitAreaInfo(4, 17, -23, 54, 37), new HitAreaInfo(9, 17, -23, 54, 37, false)], 1, 1, 0.3, HurtType.AIR_HURT, 0.7, [bodyAreaInfo, new HitAreaInfo(9, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)]); _actionClipCtlrHash[CharAnimState.RUN] = new Char_run_ctlr(this, 0.2, [bodyAreaInfo], 2); _actionClipCtlrHash[CharAnimState.UPCUT] = new BossB_upCut_ctlr(this); _actionClipCtlrHash[CharAnimState.MAGICATTACK] = new BossB_magicAttack_ctlr(this); _actionClipCtlrHash[CharAnimState.DASHATTACK] = new BossB_dashAttack_ctlr(this, 0.2); } public function upCut():void{ if (((!(isActionLocked)) && (!(_isInAir)))){ _isUpCut = true; isActionLocked = true; }; } public function launchShot(pX:Number, pY:Number):void{ _world.createIceBirdShot(this, pX, pY); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, "stand", false, false, false, 1, 0.12); setAbility(300); _isUpCut = false;  = false; } override public function endAction(pActionName:String):void{ super.endAction(pActionName); if (pActionName == CharAnimState.UPCUT){ endUpCut(); } else { if (pActionName == CharAnimState.MAGICATTACK){ endMagicAttack(); }; }; } public function magicAttack():void{ if (((!(isActionLocked)) && (!(_isInAir)))){  = true; isActionLocked = true; }; } override public function checkEnableJump():Boolean{ return (((super.checkEnableJump()) && (!(_isUpCut)))); } private function endMagicAttack():void{  = false; isActionLocked = false; } public function endUpCut():void{ _isUpCut = false; isActionLocked = false; } } }//package com.creetor.game.YLLegend.model.char
Section 112
//BossC (com.creetor.game.YLLegend.model.char.BossC) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.ai.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class BossC extends Char implements IBossCConsole { private var _isHeavyAttack:Boolean; private var _isJumpKick:Boolean; public function BossC(pWorld:World, pX:Number, pY:Number){ super(pWorld, pX, pY, [CharAnimState.HEAVYATTACK, CharAnimState.JUMPKICK]); } override protected function doAction(timeDiff:int):void{ if (_isJumpKick){ setNewAnimState(CharAnimState.JUMPKICK); } else { if (_isHeavyAttack){ setNewAnimState(CharAnimState.HEAVYATTACK); } else { super.doAction(timeDiff); }; }; } override protected function initActionClipInfoList():void{ super.initActionClipInfoList(); defaultBodyAreaInfo = new HitAreaInfo(1, 9, -64, 100, 134); defaultAttackAreaInfo = new HitAreaInfo(1, 0, 0, 2, 2); _actionClipCtlrHash[CharAnimState.UP_HURT] = new StandHurtController(CharAnimState.UP_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.MID_HURT] = new StandHurtController(CharAnimState.MID_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.AIR_HURT] = new AirHurtController(CharAnimState.AIR_HURT, this, [new HitAreaInfo(1, 5, -39, 52, 58), new HitAreaInfo(7, 4, -19, 84, 38)]); _actionClipCtlrHash[CharAnimState.FALLDOWN] = new Char_fallDown_ctlr(this, [new HitAreaInfo(1, 0, -13, 95, 40, false)]); _actionClipCtlrHash[CharAnimState.ATTACK1] = new BossA_attack1_ctlr(this); _actionClipCtlrHash[CharAnimState.HEAVYATTACK] = new BossC_heavyAttack_ctlr(this); _actionClipCtlrHash[CharAnimState.JUMPKICK] = new BossC_jumpKick_ctlr(this); var bodyAreaInfo:HitAreaInfo = defaultBodyAreaInfo.copy(); bodyAreaInfo.enableHitTest = false; _actionClipCtlrHash[CharAnimState.JUMPATTACK] = new Char_jumpAttack_ctlr(this, [new HitAreaInfo(4, 97, 7, 137, 88), new HitAreaInfo(9, 38, -31, 32, 49, false)], 2, 1, 0.4, HurtType.AIR_HURT, 0.8, [bodyAreaInfo, new HitAreaInfo(9, bodyAreaInfo.x, bodyAreaInfo.y, bodyAreaInfo.width, bodyAreaInfo.height)]); } public function endHeavyAttack():void{ _isHeavyAttack = false; isActionLocked = false; } override public function get height():Number{ return (100); } override public function get width():Number{ return (50); } private function endJumpKick():void{ _isJumpKick = false; isActionLocked = false; dispatchEvent(new BossCEvent(BossCEvent.END_JUMPKICK)); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, "stand", false, false, false, 1, 0.08); setAbility(400); _isHeavyAttack = false; _isJumpKick = false; } override public function endAction(pActionName:String):void{ super.endAction(pActionName); if (pActionName == CharAnimState.HEAVYATTACK){ endHeavyAttack(); } else { if (pActionName == CharAnimState.JUMPKICK){ endJumpKick(); }; }; } public function jumpKick():void{ if (((!(isActionLocked)) && (!(_isInAir)))){ _isJumpKick = true; isActionLocked = true; }; } public function heavyAttack():void{ if (((!(isActionLocked)) && (!(_isInAir)))){ _isHeavyAttack = true; isActionLocked = true; }; } override public function checkEnableJump():Boolean{ return (((((super.checkEnableJump()) && (!(_isHeavyAttack)))) && (!(_isJumpKick)))); } public function launchShot(pX:Number, pY:Number):void{ _world.createSlashShot(this, pX, pY); } } }//package com.creetor.game.YLLegend.model.char
Section 113
//Char (com.creetor.game.YLLegend.model.char.Char) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.ai.*; import com.creetor.game.YLLegend.model.shot.*; import flash.geom.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class Char extends SpriteObject implements IChar { private var   :Boolean; private var  :Boolean; private var  :Number; private var  :Array; private var  :Boolean; private var  :Number; private var  :HitChecker; private var  :Number; private var   :Number; private var   :Boolean; private var   :Boolean; private var  :Boolean; private var  :Boolean; private var  :Number; private var  :Boolean; private var  :Number; private var  :Boolean; private var   :Number; private var  :Boolean; private var   :Object; private var   :Boolean; private var  :HitAreaInfo; private var  :Boolean; private var  :Number; private var   :ICharAttribute; private var   :Boolean; private var  :Number; private var  :Number; private var  :Boolean; private var  :Number; private var  :Number; private var  :String; private var  :Boolean; private var  :Boolean; private var  :Boolean; private var  :Boolean; private var   :Number; private var   :AsHitArea_sp; private var _charOperator:ICharOperator; private static const DAMAGE_UNIT:Number = 10; private static const POWER_ADDED_UNIT:Number = 2; protected static const POWER_UNIT:Number = 5; public function Char(pWorld:IWorld, pX:Number, pY:Number, pAnimStateList:Array=null){ var i:uint; var j:uint; super(pWorld, pX, pY);   = [CharAnimState.STAND, CharAnimState.WALK, CharAnimState.JUMP, CharAnimState.UP_HURT, CharAnimState.MID_HURT, CharAnimState.AIR_HURT, CharAnimState.FALLDOWN, CharAnimState.JUMPATTACK, CharAnimState.ATTACK1]; if (pAnimStateList != null){ i = 0; while (i <  .length) { j = 0; while (j < pAnimStateList.length) { if ( [i] == pAnimStateList[j]){ pAnimStateList.splice(j, 1); }; j++; }; i++; };   =  .concat(pAnimStateList); }; initActionClipInfoList(); } override public function get beHittedAirSpeed():Number{ return (  ); } private function  ():void{   = false; isActionLocked = false; } public function setCurHP(curHP:Number):void{   = curHP; } public function isFallDown():Boolean{ return ( ); } public function normalAttack():void{ if (  ){ squatAttack(); } else { if (_isInAir){ jumpAttack(); } else { if ( ){ dashAttack(); } else { standAttack(); }; }; }; } public function getHittedTargetAirSpeed():Number{ return ( ().airSpeed); } private function jumpAttack():void{ if (!isActionLocked){   = true; isActionLocked = true; }; } override public function hurt(pIHitable:IHitter):void{ var hurtType:String; if (_invincible){ return; }; actionClipCtlr.endAction(); actionClipCtlr.resetFreeze();   ((pIHitable.getCurrentAttackPower() * DAMAGE_UNIT)); if ( ){ if (  >=  ){ airHurt( );   = 0.4; } else {  ++; hurtType = pIHitable.getHittedTargetHurtType(); switch (hurtType){ case HurtType.UP_HURT: upHurt(); break; case HurtType.MID_HURT: midHurt(); break; case HurtType.AIR_HURT: airHurt(pIHitable.getHittedTargetAirSpeed()); break; };   = pIHitable.getHittedTargetBackSpeed(); }; } else { airHurt(0.7);   = 0.4; };   = pIHitable.getHittedTargetBackDir(); isActionLocked = true; var hitable:IHitter = pIHitable; if ((pIHitable is IShot)){ hitable = IShot(pIHitable).getOwner(); }; if (pIHitable.isBurning()){   = true; } else {   = false; }; dispatchEvent(new CharEvent(CharEvent.HURT,  , (hitable as IChar))); } override public function dispose():void{ super.dispose(); _world = null;  .dispose();   = null;   = null;   = null; _charOperator.dispose(); _charOperator = null;   .dispose();   = null; } public function jump():void{ if (!isInAir()){   = true; }; } protected function setValue(pDx:Number=0, pDy:Number=0, pInAir:Boolean=true, pDirection:int=1, pAnimstate:String="stand", pJump:Boolean=false, pMoveRight:Boolean=true, pMoveLeft:Boolean=false, pJumpSpeed:Number=1, pWalkSpeed:Number=0.08, pMaxHurtTimes:Number=5, pDefaultSpeed:Number=0.5):void{ _dx = pDx; _dy = pDy; _isInAir = pInAir; _direction = pDirection; _animstate = pAnimstate;   = pJump;   = pMoveRight;   = pMoveLeft;   = pJumpSpeed;   = pWalkSpeed;   = pMaxHurtTimes;   = pDefaultSpeed; } public function endMoveRight():void{   = false; } public function get isStandAttack():Boolean{ return ( ); } public function endSquat():void{   = false; } public function get curPP():Number{ return ( ); } public function get totalPP():Number{ return ( ); } protected function  ():Boolean{ if ((((((((((_direction == 1)) && ((_world.modelListMapHash[((centerY + ",") + (rightX + 1))] is IImpassable)))) || ((((_direction == -1)) && ((_world.modelListMapHash[((centerY + ",") + (leftX - 1))] is IImpassable)))))) || (_hitWallLeft))) || (_hitWallRight))){ return (false); }; return (true); } override protected function outOfVertiEdgesHandler():void{ super.outOfVertiEdgesHandler(); die(); } public function squat():void{   = true; } override public function set beHittedBackSpeed(beHittedBackSpeed:Number):void{   = beHittedBackSpeed; } public function set isActionLocked(pIsActionLocked:Boolean):void{   = pIsActionLocked; } public function  ():Boolean{ return (((isStandHurt()) || ( ))); } public function getCurrentAttackPower():Number{ return (( ().attackPower +   )); } protected function initActionClipInfoList():void{ _actionClipCtlrHash = new Object(); } public function getHittedTargetBackDir():Number{ return ( ().backDirection); } protected function setAbility(pTotalHP:Number=160, pTotalPP:Number=160, pAttackPower:Number=0):void{   = (  = pTotalHP);   = (  = pTotalPP);   = pAttackPower; } public function resetHitArea():void{   .x =  .x;   .y =  .y;   .width =  .width;   .height =  .height;   .enableHitTest = false; } public function getAttackPower():Number{ return (  ); } private function midHurt():void{ if (!_isInAir){   = true; } else { airHurt( ); }; } private function airHurt(pAirSpeed):void{   = true;   = pAirSpeed; } private function dashAttack():void{ endRun();   = true; isActionLocked = true; } public function setAttribute(pAttribute:ICharAttribute):void{   = pAttribute; } public function die():void{ dispatchEvent(new CharEvent(CharEvent.DIE)); _world.remove(this); } public function setTotalHP(pTotalHP:Number):void{   = pTotalHP; dispatchEvent(new CharEvent(CharEvent.UPDATE_TOTALHP,  )); } public function run():void{ if (!isActionLocked){   = true; isActionLocked = true; }; } public function getHittedTargetsAndClear():Array{ var tempList:Array =  ;   = new Array(); return (tempList); } public function getCharOperator():ICharOperator{ return (_charOperator); } public function get dy():Number{ return (_dy); } override public function freeze(pFreezeTime:Number=0):void{ if ((((( ) || (  ))) || ( ))){ actionClipCtlr.resetAnimate(); }; actionClipCtlr.setFreezeTime(pFreezeTime);   = true; trace(((("freeze: " + getSp().scaleX) + ",") + pFreezeTime)); } protected function checkHittedCharType(pChar:Char):Boolean{ return (getAttribute().checkHittedCharType(pChar)); } public function  ():void{ _horizontalChange = 0; _newAnimState = CharAnimState.STAND; _newDirection = _direction;   = 0; } protected function doAction(timeDiff:int):void{ if (  ){ setNewAnimState(CharAnimState.DASHATTACK); } else { if ( ){ setNewAnimState(CharAnimState.RUN); } else { if ( ){ setNewAnimState(CharAnimState.ATTACK1); } else { if ( ){ setNewAnimState(CharAnimState.SQUATATTACK); } else { if (  ){ setNewAnimState(CharAnimState.JUMPATTACK); } else { if (  ){ setNewAnimState(CharAnimState.SQUAT); } else { if (!isActionLocked){ if (  ){  (-1, timeDiff); } else { if ( ){  (1, timeDiff); }; }; }; }; }; }; }; }; }; } protected function set newAnimState(newAnimState:String):void{ _newAnimState = newAnimState; } public function addHittedTarget(pTarget:IHurter):void{  .push(pTarget); } private function   ():void{   = false; isActionLocked = false; dispatchEvent(new CharEvent(CharEvent.GETUP)); } public function fallDown():void{   = true; isActionLocked = true; } public function get hitArea():AsHitArea_sp{ return (  ); } public function get isMoveRight():Boolean{ return ( ); } override public function resetFreeze():void{   = false; } override protected function setNewAnimState(pAnimState:String):void{ _newAnimState = pAnimState; if ((_actionClipCtlrHash[_newAnimState] is IAttackAction)){   = _newAnimState; }; } public function getShotType():Object{ return (  ); } public function moveRight():void{   = true; if (  == true){ endMoveLeft(); }; } public function getHittedTargetHurtType():String{ return ( ().hurtType); } public function get isMoveLeft():Boolean{ return (  ); } public function get isUpForwards():Boolean{ return ( ); } override public function update(timeDiff:int):void{ if (timeDiff < 1){ return; }; if (getSp() == null){ return; }; if (! ){ _verticalChange = ((_dy * timeDiff) + (timeDiff * Game.GRAVITY)); if (_verticalChange > 15){ _verticalChange = 15; }; _dy = (_dy + (timeDiff * Game.GRAVITY)); if (!isActionLocked){  (); }; }; doAction(timeDiff);  (); if (! ){ if ((( ) && (!(isActionLocked)))){   (); }; if (_isInAir){ if (checkEnableJump()){ actionClipCtlr.endAction(); resetHitArea(); _newAnimState = CharAnimState.JUMP; }; move(); }; }; _animstate = _newAnimState; if (_animstate == CharAnimState.WALK){ setAnimation(CharAnimState.WALK); } else { setAnimation(_animstate); }; if (_newDirection != _direction){ _direction = _newDirection; _sp.scaleX = _direction; }; super.update(timeDiff); if (_charOperator != null){ _charOperator.update(); }; if (  != null){   .update(); }; } public function isInAir():Boolean{ return (_isInAir); } override public function get beHittedBackDir():Number{ return (  ); } public function addPower(pPower:Number):void{ var PPadded:int = (pPower * POWER_ADDED_UNIT); if ((  + PPadded) <  ){   = (  + PPadded); } else {   =  ; }; dispatchEvent(new CharEvent(CharEvent.ADD_POWER,  )); } public function get isJumpAttack():Boolean{ return (  ); } private function  ():IAttackAction{ if ((actionClipCtlr is IAttackAction)){ return (IAttackAction(actionClipCtlr)); }; return (IAttackAction(_actionClipCtlrHash[ ])); } override public function endAction(pActionName:String):void{ if (pActionName == CharAnimState.ATTACK1){ endStandAttack(); } else { if (pActionName == CharAnimState.JUMP){ endJump(); } else { if (pActionName == CharAnimState.SQUATATTACK){  (); } else { if (pActionName == CharAnimState.UP_HURT){  (); } else { if (pActionName == CharAnimState.AIR_HURT){   (); } else { if (pActionName == CharAnimState.MID_HURT){   (); } else { if (pActionName == CharAnimState.FALLDOWN){   (); } else { if (pActionName == CharAnimState.JUMPATTACK){  (); } else { if (pActionName == CharAnimState.RUN){ endRun(); } else { if (pActionName == CharAnimState.DASHATTACK){ endDashAttack(); }; }; }; }; }; }; }; }; }; }; } protected function  (pDir:int, timeDiff:int):void{ _newDirection = pDir; moveX(timeDiff,  ); setNewAnimState(CharAnimState.WALK); } public function isStandHurt():Boolean{ return ((( ) || (  ))); } public function isRun():Boolean{ return ( ); } public function setCurPP(curPP:Number):void{   = curPP; } public function endUpForward():void{   = false; } override protected function init():void{ super.init(); setValue(); setAbility();   = true;   = false;   = false;   = false;   = false;   = false;   = false;   = false;   = 0;   = 0;   = 0;   = new HitChecker(_world, this);   = new Array(); } public function get isUpHurt():Boolean{ return ( ); } private function   ():void{   = false; isActionLocked = false; } private function   ():void{   = false; isActionLocked = false; } override public function setActionClipCtrler(pAnimState:String, pLoopTimers:int=0):void{ _actionClipCtlrHash[pAnimState] = new SimpleActionCtlr(pAnimState, this, [defaultBodyAreaInfo], pLoopTimers); } override public function get beHittedBackSpeed():Number{ return ( ); } public function isBurning():Boolean{ return ( ().isBurning); } public function get isActionLocked():Boolean{ return ( ); } protected function dying():void{   = false; } public function squatAttack():void{ if (!isActionLocked){   = true; isActionLocked = true; }; } public function getBurningHurt():Boolean{ return ( ); } private function  ():void{ if ( ){ setNewAnimState(CharAnimState.AIR_HURT); } else { if ( ){ setNewAnimState(CharAnimState.UP_HURT); } else { if (  ){ setNewAnimState(CharAnimState.MID_HURT); } else { if ( ){ setNewAnimState(CharAnimState.FALLDOWN); }; }; }; }; } public function  (pDir:int):void{ _direction = pDir; } public function get isSquat():Boolean{ return (  ); } public function hitCheck():void{ var i:uint; while (i < _world.chars.length) { if (checkHittedCharType(_world.chars.getItem(i))){  .hitCheck(_world.chars.getItem(i)); }; i++; }; } private function upHurt():void{ if (!_isInAir){   = true; } else { airHurt( ); }; } public function get isDashAttack():Boolean{ trace(("_isDashAttack: " +   )); return (  ); } public function get curHP():Number{ return ( ); } private function  ():void{   = false; isActionLocked = false; } public function get totalHP():Number{ return ( ); } protected function  ():void{   = false; isActionLocked = false; } public function resetHitChecker():void{  .reset(); } public function shotHitted(pAttackPower:Number):void{ } private function   ():void{   = false; _isInAir = true; _dy = -( ); _verticalChange = -( ); setNewAnimState(CharAnimState.JUMP); } public function addHP(pHPValue:int):void{ var HPadded:int = (pHPValue * DAMAGE_UNIT); if ((  + HPadded) >=  ){   =  ; } else {   = (  + HPadded); }; dispatchEvent(new CharEvent(CharEvent.ADD_HP,  )); } public function isHitted():Boolean{ if ( .length > 0){ return (true); }; return (false); } public function doAirHurt():void{ if (  == 0){ return; }; _isInAir = true; _dy = -(  ); _verticalChange = -(  );   = 0; } protected function   (pDamageValue:Number):void{ if ((  - pDamageValue) > 0){   = (  - pDamageValue); } else {   = 0; dying(); }; } public function endMoveLeft():void{   = false; } public function moveLeft():void{   = true; if (  == true){ endMoveRight(); }; } public function checkEnableJump():Boolean{ return (((!( )) && (!(  )))); } override public function get actionClipCtlr():ActionClipController{ return (_actionClipCtlrHash[_animstate]); } public function setTotalPP(pTotalPP:Number):void{   = pTotalPP; dispatchEvent(new CharEvent(CharEvent.UPDATE_TOTALPP,  )); } public function set hitArea(pAttackArea:AsHitArea_sp):void{   = pAttackArea; } public function combo(pComboName:String):void{ } public function getScreenPos():Point{ var x:Number = (_world.getSprite_sp().x + _sp.x); var y:Number = (_world.getSprite_sp().y + _sp.y); return (new Point(x, y)); } public function getHittedTargetBackSpeed():Number{ return ( ().backSpeed); } public function setCharOperator(charOperator:ICharOperator):void{ _charOperator = charOperator; } public function getHittedEffectType():String{ return ( ().hittedEffectType); } public function getCurrentFreezeTime():Number{ return ( ().freezeTime); } public function get isSquatAttack():Boolean{ return ( ); } override protected function outOfHorizEdgesHandler():void{ super.outOfHorizEdgesHandler(); } public function endJump():void{   = false; } public function upForward():void{   = true; } private function endDashAttack():void{   = false; trace("endDashAttack"); isActionLocked = false; } public function endRun():void{   = false; isActionLocked = false; } public function standAttack():void{ if (!isActionLocked){   = true; isActionLocked = true; }; } override public function get defaultAnimState():String{ return (CharAnimState.STAND); } public function get isAlive():Boolean{ return ( ); } protected function usePower(pPower:Number):void{ if ((  - pPower) > 0){   = (  - pPower); } else {   = 0; }; dispatchEvent(new CharEvent(CharEvent.USE_POWER,  )); } public function set defaultAttackAreaInfo(defaultAttackAreaInfo:HitAreaInfo):void{   = defaultAttackAreaInfo; } public function stand():void{ endMoveLeft(); endMoveRight(); endSquat(); endJump(); } public function setAttackPower(attackPower:Number):void{   = attackPower; } public function endStandAttack():void{   = false; isActionLocked = false; } public function get defaultAttackAreaInfo():HitAreaInfo{ return ( ); } public function inAir(pAirSpeed:Number=0):void{ _isInAir = true; if (pAirSpeed == 0){ _dy = -( ); _verticalChange = -( ); } else { _dy = -(pAirSpeed); _verticalChange = -(pAirSpeed); }; } public function getAttribute():ICharAttribute{ return (  ); } public function setShotType(pShotType:Object):void{   = pShotType; } public function get isAirHurt():Boolean{ return ( ); } } }//package com.creetor.game.YLLegend.model.char
Section 114
//CharAnimState (com.creetor.game.YLLegend.model.char.CharAnimState) package com.creetor.game.YLLegend.model.char { public class CharAnimState { public static const ROTAATTACK:String = "rotaAttack"; public static const DRAGON_UPCUT:String = "dragonUpCut"; public static const JUMPKICK:String = "jumpKick"; public static const AIR_HURT:String = "airHurt"; public static const ROLLATTACK:String = "rollAttack"; public static const MID_HURT:String = "midHurt"; public static const WALK:String = "walk"; public static const MAGICATTACK:String = "magicAttack"; public static const DASHATTACK:String = "dashAttack"; public static const FALLDOWN:String = "fallDown"; public static const UPATTACK:String = "upAttack"; public static const FINALATTACK:String = "finalAttack"; public static const UPCUT:String = "upCut"; public static const ATTACK1:String = "attack1"; public static const ATTACK2:String = "attack2"; public static const RUN:String = "run"; public static const JUMP:String = "jump"; public static const HEAVYATTACK:String = "heavyAttack"; public static const SQUATKICK:String = "squatKick"; public static const SQUAT:String = "squat"; public static const SQUATATTACK:String = "squatAttack"; public static const UP_HURT:String = "upHurt"; public static const STAND:String = "stand"; public static const JUMPATTACK:String = "jumpAttack"; public function CharAnimState(){ super(); } } }//package com.creetor.game.YLLegend.model.char
Section 115
//EnemyAttribute (com.creetor.game.YLLegend.model.char.EnemyAttribute) package com.creetor.game.YLLegend.model.char { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.item.*; public class EnemyAttribute extends EventDispatcher implements IEnemyAttribute { private var _world:IWorld; private var _itemDropped:IItem; private var _heroAddedExp:uint; private var  :IChar; public function EnemyAttribute(pChar:IChar, pWorld:IWorld){ super();   = pChar; _world = pWorld; } public function update():void{ if ((((( .getSp().x + _world.getSprite_sp().x) > ((Game.WORLD_WIDTH + (5 * Game.TILE_WIDTH)) +  .width))) || ((( .getSp().x + _world.getSprite_sp().x) < ((-5 * Game.TILE_WIDTH) -  .width))))){  .actionClipCtlr.endAction();  .die(); }; //unresolved jump var _slot1 = e; } public function getChar():IChar{ return ( ); } public function hittedHandler():void{ } public function get heroAddedExp():uint{ return (_heroAddedExp); } public function checkHittedCharType(pChar:IChar):Boolean{ return (!((pChar.getAttribute() is IEnemyAttribute))); } public function dispose():void{   = null; _world = null; _itemDropped = null; } private function dropItem():void{ var ran:Number; if (_itemDropped == null){ ran = Math.random(); if (ran <= 0.1){ _itemDropped = _world.createPeach( .getSp().x,  .getSp().y); } else { if (ran <= 0.125){ _itemDropped = _world.createPanax( .getSp().x,  .getSp().y); } else { if (ran <= 0.225){ _itemDropped = _world.createGreCalabash( .getSp().x,  .getSp().y); } else { if (ran <= 0.25){ _itemDropped = _world.createOraCalabash( .getSp().x,  .getSp().y); }; }; }; }; }; } public function shotHittedHandler(pAttackPower:Number):void{ } public function addHeroExp():void{ dispatchEvent(new EnemyEvent(EnemyEvent.DYING, _heroAddedExp)); dropItem(); } public function set heroAddedExp(pHeroAddedExp:uint):void{ _heroAddedExp = pHeroAddedExp; } } }//package com.creetor.game.YLLegend.model.char
Section 116
//HeroAttribute (com.creetor.game.YLLegend.model.char.HeroAttribute) package com.creetor.game.YLLegend.model.char { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; import com.creetor.game.YLLegend.model.item.*; import com.creetor.game.YLLegend.model.shot.*; import com.creetor.game.YLLegend.model.scene.*; import flash.utils.*; public final class HeroAttribute extends EventDispatcher implements IHeroAttribute { private var  :uint; private var _hasTouchedDoor:Boolean; private var _world:IWorld; private var  :HeroSkillPakage; private var _heroChar:IChar; private var _hasTouchedAnchor:Boolean; private var _exp:Number; private static const EXP_UNIT:Number = 10; public function HeroAttribute(pHeroChar:IChar, pWorld:IWorld){ super(); _heroChar = pHeroChar; _world = pWorld;  = 1; _exp = 0;  = new HeroSkillPakage();  .addQigong(new LitFireBallIcon(_world, {name:"Qigong_1_mc"})); resetTouchDoor(); } public function addSkillToPackage(pSkill):void{ var i:uint; if ((pSkill is IItem)){ i = 0; while (i <  .getComboList().length) { if (ComboBook(pSkill).getName() ==  .getComboList()[i].getName()){ return; }; i++; };  .addCombo(pSkill); }; } private function  (pComboDataList:Array):void{ var itemClass:Class; var item:IItem; var comboList:Array = new Array(); var i:uint; while (i < pComboDataList.length) { if ((pComboDataList[i].type is String)){ itemClass = (getDefinitionByName(("com.creetor.game.YLLegend.model.item." + pComboDataList[i].type)) as Class); } else { if ((pComboDataList[i].type is Class)){ itemClass = pComboDataList[i].type; } else { throw (new Error("unexpect type!")); }; }; item = new itemClass(null, pComboDataList[i].child); comboList.push(item); updateSkillLocker(item); i++; };  .setComboList(comboList); } public function get level():uint{ return ( ); } public function resetTouchAnchor():void{ _hasTouchedAnchor = false; } public function checkHittedCharType(pChar:IChar):Boolean{ return (!((pChar.getAttribute() == this))); } public function hittedHandler():void{ addExp((_heroChar.getCurrentAttackPower() * EXP_UNIT)); } public function get exp():uint{ return (_exp); } public function dispose():void{ _world = null;  .dispose();  = null; _heroChar = null; } public function getData():Object{ var data:HeroData = new HeroData(); data.curHP = _heroChar.curHP; data.totalHP = _heroChar.totalHP; data.curPP = _heroChar.curPP; data.totalPP = _heroChar.totalPP; data.exp = _exp; data.level =  ; data.x = _heroChar.getSp().x; data.y = _heroChar.getSp().y; data.shotType = _heroChar.getShotType(); data.attackPower = _heroChar.getAttackPower(); var comboList:Array = new Array(); var i:uint; while (i <  .getComboList().length) { comboList.push(IDataSaveable( .getComboList()[i]).getData()); i++; }; data.comboList = comboList; var qigongList:Array = new Array(); i = 0; while (i <  .getQigongList().length) { qigongList.push(IDataSaveable( .getQigongList()[i]).getData()); i++; }; data.qigongList = qigongList; return (data); } private function checkInQigongList(pQigong:ShotIcon):Boolean{ var i:uint; while (i <  .getQigongList().length) { if (pQigong.getName() ==  .getQigongList()[i].getName()){ return (true); }; i++; }; return (false); } public function  ():HeroSkillPakage{ return ( ); } public function shotHittedHandler(pAttackPower:Number):void{ addExp((pAttackPower * EXP_UNIT)); } private function updateQigongList(pQigongDataList:Array):void{ var itemClass:Class; var qigongList:Array = new Array(); var len:uint = pQigongDataList.length; var i:uint; while (i < len) { if ((pQigongDataList[i].type is String)){ itemClass = (getDefinitionByName(("com.creetor.game.YLLegend.model.item." + pQigongDataList[i].type)) as Class); } else { if ((pQigongDataList[i].type is Class)){ itemClass = pQigongDataList[i].type; } else { throw (new Error("unexpect type!")); }; }; qigongList.push(new itemClass(null, pQigongDataList[i].child)); i++; };  .setQigongList(qigongList); } private function checkTouchAnchor():void{ var obj:Object = _world.getMapModel(1, (_heroChar.getCenterX() + 1)); if ((((((obj is Anchor)) && (!(Anchor(obj).getHasDropped())))) && (!(_hasTouchedAnchor)))){ _hasTouchedAnchor = true; dispatchEvent(new HeroEvent(HeroEvent.TOUCH_ANCHOR)); }; } public function levelUp():void{ var qigong:ShotIcon; if ( < 99){  ++; if ( == 4){ qigong = new MidFireBallIcon(_world, {name:"Qigong_2_mc"}); if (!checkInQigongList(qigong)){  .addQigong(qigong); dispatchEvent(new HeroEvent(HeroEvent.LEARN_SKILL, qigong)); }; } else { if ( == 6){ qigong = new BigFireBallIcon(_world, {name:"Qigong_3_mc"}); if (!checkInQigongList(qigong)){  .addQigong(qigong); dispatchEvent(new HeroEvent(HeroEvent.LEARN_SKILL, qigong)); }; } else { if ( > 4){ ShotType.setDragonShot(( - 4)); }; }; }; if (_heroChar.totalHP <= 290){ _heroChar.setTotalHP((_heroChar.totalHP + 10)); }; if (_heroChar.totalPP <= 290){ _heroChar.setTotalPP((_heroChar.totalPP + 10)); }; if ( == 18){ _heroChar.setAttackPower(1); } else { if ( == 28){ _heroChar.setAttackPower(2); } else { if ( == 38){ _heroChar.setAttackPower(3); } else { if ( == 48){ _heroChar.setAttackPower(4); }; }; }; }; dispatchEvent(new HeroEvent(HeroEvent.LEVEL_UP,  )); }; } private function updateSkillLocker(item:IItem):void{ if ((item is SquatKickBook)){ ISkillLockable(_heroChar.getCharOperator()).getSkillLocker().unlock(CharAnimState.SQUATKICK); } else { if ((item is HeavyAttackBook)){ ISkillLockable(_heroChar.getCharOperator()).getSkillLocker().unlock(CharAnimState.HEAVYATTACK); } else { if ((item is UpCutBook)){ ISkillLockable(_heroChar.getCharOperator()).getSkillLocker().unlock(CharAnimState.UPCUT); } else { if ((item is DragonUpCutBook)){ ISkillLockable(_heroChar.getCharOperator()).getSkillLocker().unlock(CharAnimState.DRAGON_UPCUT); } else { if ((item is DragonShotBook)){  .addQigong(new DragonShotIcon(_world, {name:"Qigong_4_mc"})); } else { if ((item is DBDragonShotBook)){  .addQigong(new DBDragonShotIcon(_world, {name:"Qigong_5_mc"})); }; }; }; }; }; }; } public function setData(pData:Object):void{ _heroChar.setCurHP(pData.curHP); _heroChar.setTotalHP(pData.totalHP); if (_heroChar.curHP <= 50){ _heroChar.addHP(Panax.HP_ADDED); } else { if (_heroChar.curHP <= 80){ _heroChar.addHP(Peach.HP_ADDED); }; }; _heroChar.setCurPP(pData.curPP); _heroChar.setTotalPP(pData.totalPP); _heroChar.moveTo(pData.x, pData.y); if ( > 4){ ShotType.setDragonShot(( - 4)); }; _heroChar.setShotType(pData.shotType); _heroChar.setAttackPower(pData.attackPower); _exp = pData.exp;  = pData.level;  (pData.comboList); updateQigongList(pData.qigongList); } public function update():void{ if (((!((_heroChar.getHorizontalChange() == 0))) || (_heroChar.isUpForwards))){ checkTouchDoor(); checkTouchAnchor(); checkPickUpItem(); }; } public function addExp(pExp:Number):void{ _exp = (_exp + pExp); var event:HeroEvent = new HeroEvent(HeroEvent.ADD_EXP, exp); dispatchEvent(event); } public function getChar():IChar{ return (_heroChar); } public function setShotType(pShotType:Object):void{ _heroChar.setShotType(pShotType); } public function unlockAllSkills():void{ var comboTypeList:Array = [SquatKickBook, HeavyAttackBook, DragonShotBook, UpCutBook, DBDragonShotBook, DragonUpCutBook]; var comboList:Array = new Array(); var i:uint; while (i < comboTypeList.length) { if ((((i == 2)) || ((i == 4)))){ comboList.push({type:comboTypeList[i], child:{name:"Item_6_mc", x:0, y:0}}); } else { if (i == 5){ comboList.push({type:comboTypeList[i], child:{name:"Item_7_mc", x:0, y:0}}); } else { comboList.push({type:comboTypeList[i], child:{name:"Item_5_mc", x:0, y:0}}); }; }; i++; };  (comboList); var shotTypeList:Array = [LitFireBallIcon, MidFireBallIcon, BigFireBallIcon, DragonShotIcon, DBDragonShotIcon]; var shotList:Array = new Array(); i = 0; while (i < shotTypeList.length) { shotList.push({type:shotTypeList[i], child:{name:(("Qigong_" + (i + 1)) + "_mc"), x:0, y:0}}); i++; }; updateQigongList(shotList); ISkillLockable(_heroChar.getCharOperator()).getSkillLocker().unlockAll(); } private function checkTouchDoor():void{ var obj:Object = _world.getMapModel((_heroChar.getCenterY() + 1), (_heroChar.getCenterX() + 1)); if ((((obj is Door)) && (!(_hasTouchedDoor)))){ if (Door(obj).getIsUpForwards()){ if (((!(_heroChar.isUpForwards)) || (!((_heroChar.getHorizontalChange() == 0))))){ return; }; }; _hasTouchedDoor = true; _heroChar.setCenter(Door(obj).getHeroPosX(), Door(obj).getHeroPosY()); dispatchEvent(new HeroEvent(HeroEvent.TOUCH_DOOR)); }; } private function checkPickUpItem():void{ var i:uint; var item:IItem; if (_world.items.length > 0){ while (i < _world.items.length) { item = IItem(_world.items.getItem(i)); if (_heroChar.getBodyArea().hitTestObject(item.getSp())){ item.bePickedUp(); dispatchEvent(new HeroEvent(HeroEvent.GET_ITEM, item)); if ((item is ComboBook)){ updateSkillLocker(item); } else { if ((item is Peach)){ _heroChar.addHP(Peach.HP_ADDED); item.dispose(); } else { if ((item is Panax)){ _heroChar.addHP(Panax.HP_ADDED); item.dispose(); } else { if ((item is GreCalabash)){ _heroChar.addPower(GreCalabash.PP_ADDED); item.dispose(); } else { if ((item is OraCalabash)){ _heroChar.addPower(OraCalabash.PP_ADDED); item.dispose(); }; }; }; }; }; }; i++; }; }; } public function resetTouchDoor():void{ _hasTouchedDoor = false; } } }//package com.creetor.game.YLLegend.model.char
Section 117
//HeroSkillPakage (com.creetor.game.YLLegend.model.char.HeroSkillPakage) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.item.*; public class HeroSkillPakage { private var  :Array; private var  :Array; public function HeroSkillPakage(){ super(); init(); } public function setComboList(comboList:Array):void{   = comboList; } public function addCombo(pCombo:IItem):void{  .push(pCombo); } private function init():void{   = new Array();   = new Array(); } public function getComboList():Array{ return ( ); } public function setQigongList(qigongList:Array):void{   = qigongList; } public function addQigong(pQigong:IItem):void{  .push(pQigong); } public function getQigongList():Array{ return ( ); } public function dispose():void{   = null;   = null; } } }//package com.creetor.game.YLLegend.model.char
Section 118
//IChar (com.creetor.game.YLLegend.model.char.IChar) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.ai.*; public interface IChar extends ISpriteObject, ICharAccessor, IHitter, ICharConsole { function die():void; function setTotalPP(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:Number):void; function addPower(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:Number):void; function setCurHP(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:Number):void; function endJump():void; function setTotalHP(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:Number):void; function getCharOperator():ICharOperator; function  ():void; function setShotType(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:Object):void; function addHP(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:int):void; function setAttribute(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:ICharAttribute):void; function setAttackPower(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:Number):void; function setCharOperator(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:ICharOperator):void; function setCurPP(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IChar.as:Number):void; } }//package com.creetor.game.YLLegend.model.char
Section 119
//ICharAccessor (com.creetor.game.YLLegend.model.char.ICharAccessor) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; import flash.geom.*; import com.creetor.game.YLLegend.hitTest.*; public interface ICharAccessor extends ISpriteObjectAccessor { function get curPP():Number; function get isUpForwards():Boolean; function get isAlive():Boolean; function get totalPP():Number; function getAttribute():ICharAttribute; function get isSquat():Boolean; function get curHP():Number; function isHitWallRight():Boolean; function get isActionLocked():Boolean; function get totalHP():Number; function isFallDown():Boolean; function getShotType():Object; function getScreenPos():Point; function getBurningHurt():Boolean; function getAttackPower():Number; function  ():Boolean; function isHitWallLeft():Boolean; function get defaultBodyAreaInfo():HitAreaInfo; } }//package com.creetor.game.YLLegend.model.char
Section 120
//ICharAttribute (com.creetor.game.YLLegend.model.char.ICharAttribute) package com.creetor.game.YLLegend.model.char { import flash.events.*; public interface ICharAttribute extends IEventDispatcher { function shotHittedHandler(pChar:Number):void; function checkHittedCharType(:IChar):Boolean; function update():void; function hittedHandler():void; function getChar():IChar; function dispose():void; } }//package com.creetor.game.YLLegend.model.char
Section 121
//IEnemyAttribute (com.creetor.game.YLLegend.model.char.IEnemyAttribute) package com.creetor.game.YLLegend.model.char { public interface IEnemyAttribute extends ICharAttribute { function addHeroExp():void; function set heroAddedExp(:uint):void; function get heroAddedExp():uint; } }//package com.creetor.game.YLLegend.model.char
Section 122
//IHeroAttribute (com.creetor.game.YLLegend.model.char.IHeroAttribute) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.*; public interface IHeroAttribute extends ICharAttribute, IDataSaveable, IDataLoadable { function  ():HeroSkillPakage; function get level():uint; function resetTouchAnchor():void; function setShotType(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IHeroAttribute.as:Object):void; function unlockAllSkills():void; function addSkillToPackage(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IHeroAttribute.as):void; function addExp(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\char;IHeroAttribute.as:Number):void; function get exp():uint; function resetTouchDoor():void; function levelUp():void; } }//package com.creetor.game.YLLegend.model.char
Section 123
//SoldierA (com.creetor.game.YLLegend.model.char.SoldierA) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class SoldierA extends Char { public function SoldierA(pWorld:IWorld, pX:Number, pY:Number){ super(pWorld, pX, pY); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, "stand", false, false, false, 1, 0.08); setAbility(40); } override protected function initActionClipInfoList():void{ super.initActionClipInfoList(); defaultBodyAreaInfo = new HitAreaInfo(1, 0, -45, 50, 90); defaultAttackAreaInfo = new HitAreaInfo(1, 0, 0, 2, 2); _actionClipCtlrHash[CharAnimState.UP_HURT] = new StandHurtController(CharAnimState.UP_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.MID_HURT] = new StandHurtController(CharAnimState.MID_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.AIR_HURT] = new AirHurtController(CharAnimState.AIR_HURT, this, [new HitAreaInfo(1, 5, -39, 52, 58), new HitAreaInfo(7, 4, -19, 84, 38)]); _actionClipCtlrHash[CharAnimState.FALLDOWN] = new Char_fallDown_ctlr(this, [new HitAreaInfo(1, 0, -13, 95, 40, false)]); _actionClipCtlrHash[CharAnimState.ATTACK1] = new SoldierA_attack1_ctlr(this); _actionClipCtlrHash[CharAnimState.JUMPATTACK] = new Char_jumpAttack_ctlr(this, [new HitAreaInfo(4, 38, -78, 37, 37), new HitAreaInfo(7, 38, -31, 32, 49), new HitAreaInfo(14, 30, -19, 32, 31)]); } } }//package com.creetor.game.YLLegend.model.char
Section 124
//SoldierA2 (com.creetor.game.YLLegend.model.char.SoldierA2) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; public class SoldierA2 extends SoldierA { public function SoldierA2(pWorld:IWorld, pX:Number, pY:Number){ super(pWorld, pX, pY); setAbility(80, 0, 1); } } }//package com.creetor.game.YLLegend.model.char
Section 125
//SoldierB (com.creetor.game.YLLegend.model.char.SoldierB) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.ai.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class SoldierB extends Char implements ISoldierBConsole { private var  :Boolean; public function SoldierB(pWorld:IWorld, pX:Number, pY:Number){ super(pWorld, pX, pY, [CharAnimState.ROLLATTACK]); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, "stand", false, false, false, 1, 0.12); setAbility(60);   = false; } override protected function doAction(timeDiff:int):void{ if ( ){ setNewAnimState(CharAnimState.ROLLATTACK); } else { super.doAction(timeDiff); }; } override protected function initActionClipInfoList():void{ super.initActionClipInfoList(); defaultBodyAreaInfo = new HitAreaInfo(1, 0, -45, 50, 90); defaultAttackAreaInfo = new HitAreaInfo(1, 0, 0, 2, 2); _actionClipCtlrHash[CharAnimState.UP_HURT] = new StandHurtController(CharAnimState.UP_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.MID_HURT] = new StandHurtController(CharAnimState.MID_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.AIR_HURT] = new AirHurtController(CharAnimState.AIR_HURT, this, [new HitAreaInfo(1, 5, -39, 52, 58), new HitAreaInfo(7, 4, -19, 84, 38)]); _actionClipCtlrHash[CharAnimState.FALLDOWN] = new Char_fallDown_ctlr(this, [new HitAreaInfo(1, 0, -13, 95, 40, false)]); _actionClipCtlrHash[CharAnimState.ATTACK1] = new SoldierA_attack1_ctlr(this); _actionClipCtlrHash[CharAnimState.JUMPATTACK] = new Char_jumpAttack_ctlr(this, [new HitAreaInfo(1, -68, -80, 45, 44), new HitAreaInfo(3, 41, -54, 45, 44), new HitAreaInfo(5, 24, -3, 45, 44), new HitAreaInfo(7, -49, 2, 45, 44), new HitAreaInfo(9, -87, -40, 45, 44), new HitAreaInfo(11, -82, -69, 45, 44)]); _actionClipCtlrHash[CharAnimState.ROLLATTACK] = new SoldierB_rollAttack_ctlr(this, 0.2); } public function rollAttack():void{ if (!isActionLocked){   = true; isActionLocked = true; }; } public function  ():void{   = false; isActionLocked = false; } override public function endAction(pActionName:String):void{ super.endAction(pActionName); if (pActionName == CharAnimState.ROLLATTACK){  (); }; } } }//package com.creetor.game.YLLegend.model.char
Section 126
//SoldierB2 (com.creetor.game.YLLegend.model.char.SoldierB2) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; public class SoldierB2 extends SoldierB { public function SoldierB2(pWorld:IWorld, pX:Number, pY:Number){ super(pWorld, pX, pY); setAbility(100, 0, 1); } } }//package com.creetor.game.YLLegend.model.char
Section 127
//SoldierC (com.creetor.game.YLLegend.model.char.SoldierC) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class SoldierC extends Char { public function SoldierC(pWorld:IWorld, pX:Number, pY:Number){ super(pWorld, pX, pY); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, "stand", false, false, false, 1, 0.08); setAbility(100); } override protected function initActionClipInfoList():void{ super.initActionClipInfoList(); defaultBodyAreaInfo = new HitAreaInfo(1, 0, -45, 50, 90); defaultAttackAreaInfo = new HitAreaInfo(1, 0, 0, 2, 2); _actionClipCtlrHash[CharAnimState.UP_HURT] = new StandHurtController(CharAnimState.UP_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.MID_HURT] = new StandHurtController(CharAnimState.MID_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.AIR_HURT] = new AirHurtController(CharAnimState.AIR_HURT, this, [new HitAreaInfo(1, 5, -39, 52, 58), new HitAreaInfo(7, 4, -19, 84, 38)]); _actionClipCtlrHash[CharAnimState.FALLDOWN] = new Char_fallDown_ctlr(this, [new HitAreaInfo(1, 0, -13, 95, 40, false)]); _actionClipCtlrHash[CharAnimState.ATTACK1] = new SoldierC_attack1_ctlr(this); _actionClipCtlrHash[CharAnimState.JUMPATTACK] = new Char_jumpAttack_ctlr(this, [new HitAreaInfo(4, 38, -78, 37, 37), new HitAreaInfo(7, 38, -31, 32, 49), new HitAreaInfo(14, 30, -19, 32, 31)], 2); } } }//package com.creetor.game.YLLegend.model.char
Section 128
//SoldierC2 (com.creetor.game.YLLegend.model.char.SoldierC2) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; public class SoldierC2 extends SoldierC { public function SoldierC2(pWorld:IWorld, pX:Number, pY:Number){ super(pWorld, pX, pY); setAbility(160, 0, 1); } } }//package com.creetor.game.YLLegend.model.char
Section 129
//YanLoong (com.creetor.game.YLLegend.model.char.YanLoong) package com.creetor.game.YLLegend.model.char { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.ai.*; import com.creetor.game.YLLegend.model.shot.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; import flash.utils.*; import com.creetor.game.YLLegend.action.YanLoong.*; public final class YanLoong extends Char implements IYanLoongConsole { private var _upCutSpeed:Number; private var _seriateAttackCounter:Number; private var _squatKickSpeed:Number; private var _isUpAttack:Boolean; private var _isDragonUpCut:Boolean; private var  :Boolean; private var _isFinalAttack:Boolean; private var starty:Number; private var startx:Number; private var _isUpCut:Boolean; private var _isAttack2:Boolean; private var _isHeavyAttack:Boolean; private var _isSquatKick:Boolean; private var _standAttackTime:uint; private var _isRotaAttack:Boolean; private static const STAND_ATTACK_INTERVAL:int = -250; private static const ROTA_ATTACK_POWER_USED:Number = 20; private static const DRAGONUPCUT_POWER_USED:Number = 80; public function YanLoong(pWorld:World, pX:Number, pY:Number){ super(pWorld, pX, pY, [CharAnimState.STAND, CharAnimState.WALK, CharAnimState.SQUAT, CharAnimState.ATTACK1, CharAnimState.ATTACK2, CharAnimState.DASHATTACK, CharAnimState.FINALATTACK, CharAnimState.HEAVYATTACK, CharAnimState.UP_HURT, CharAnimState.MID_HURT, CharAnimState.AIR_HURT, CharAnimState.JUMP, CharAnimState.JUMPATTACK, CharAnimState.MAGICATTACK, CharAnimState.RUN, CharAnimState.SQUATATTACK, CharAnimState.SQUATKICK, CharAnimState.UPATTACK, CharAnimState.UPCUT, CharAnimState.ROTAATTACK, CharAnimState.DRAGON_UPCUT]); } private function endFinalAttack():void{ trace("endFinalAttack"); _isFinalAttack = false; isActionLocked = false; } override public function checkEnableJump():Boolean{ return (((((((((super.checkEnableJump()) && (!(_isUpCut)))) && (!( )))) && (!(_isHeavyAttack)))) && (!(_isDragonUpCut)))); } private function endUpCut():void{ _isUpCut = false; isActionLocked = false; } public function endRotaAttack():void{ _isRotaAttack = false; isActionLocked = false; } public function endAttack2():void{ _isAttack2 = false; isActionLocked = false; _standAttackTime = getTimer(); } override protected function init():void{ super.init(); setValue(0, 0, false, 1, "stand", false, false, false, 1, 0.16, 2); setAbility(100, 100); _isSquatKick = false; _isRotaAttack = false; _isUpCut = false; _isDragonUpCut = false;  = false; _isAttack2 = false; _isUpAttack = false; _isFinalAttack = false; _isHeavyAttack = false; _seriateAttackCounter = 0; startx = initPos.x; starty = initPos.y; _squatKickSpeed = 0.2; _upCutSpeed = 0.1; setShotType(ShotType.LIT_FIREBALL); _standAttackTime = 0; } public function endSquatKick():void{ _isSquatKick = false; isActionLocked = false; } private function endHeavyAttack():void{ _isHeavyAttack = false; isActionLocked = false; } override protected function doAction(timeDiff:int):void{ if (_isRotaAttack){ setNewAnimState(CharAnimState.ROTAATTACK); } else { if (_isDragonUpCut){ setNewAnimState(CharAnimState.DRAGON_UPCUT); } else { if (_isUpCut){ setNewAnimState(CharAnimState.UPCUT); } else { if (_isHeavyAttack){ setNewAnimState(CharAnimState.HEAVYATTACK); } else { if ( ){ setNewAnimState(CharAnimState.MAGICATTACK); } else { if (_isSquatKick){ setNewAnimState(CharAnimState.SQUATKICK); } else { if (_isAttack2){ setNewAnimState(CharAnimState.ATTACK2); } else { if (_isUpAttack){ setNewAnimState(CharAnimState.UPATTACK); } else { if (_isFinalAttack){ setNewAnimState(CharAnimState.FINALATTACK); } else { super.doAction(timeDiff); }; }; }; }; }; }; }; }; }; } public function get isUpCut():Boolean{ return (_isUpCut); } public function get isSquatKick():Boolean{ return (_isSquatKick); } private function upCut():void{ if (isRun()){ endRun(); }; if (((!(isInAir())) && (!(isActionLocked)))){ _isUpCut = true; isActionLocked = true; }; } override protected function outOfHorizEdgesHandler():void{ } public function squatKick():void{ if (isRun()){ endRun(); }; if (!isActionLocked){ _isSquatKick = true; isActionLocked = true; }; } public function endUpAttack():void{ _isUpAttack = false; isActionLocked = false; _standAttackTime = getTimer(); } override public function shotHitted(pAttackPower:Number):void{ getAttribute().shotHittedHandler(pAttackPower); } private function upAttack():void{ if (!isActionLocked){ _isUpAttack = true; isActionLocked = true; }; } override public function standAttack():void{ if (!isActionLocked){ setStandAttackType(); }; switch (_seriateAttackCounter){ case 0: super.standAttack(); break; case 1: attack2(); break; case 2: upAttack(); break; case 3: finalAttack(); break; }; } override public function combo(pComboName:String):void{ if ((((pComboName == "combo_0")) || ((pComboName == "combo_1")))){ upCut(); } else { if ((((pComboName == "combo_2")) || ((pComboName == "combo_3")))){ heavyAttack(); } else { if ((((pComboName == "combo_4")) || ((pComboName == "combo_5")))){ dragonUpCut(); }; }; }; } override public function update(timeDiff:int):void{ super.update(timeDiff); if (isHitted()){ addPower(getCurrentAttackPower()); getAttribute().hittedHandler(); }; } public function launchShot(pX:Number=56, pY:Number=-47, pShotType:Object=null):void{ var shotType:Object; var shot:IExplodeable; if (pShotType == null){ shotType = getShotType(); } else { shotType = pShotType; }; var powerUse:Number = (shotType.power * POWER_UNIT); if (curPP >= powerUse){ switch (shotType.name){ case ShotType.LIT_FIREBALL.name: shot = _world.createLitFireBall(this, pX, pY); break; case ShotType.MID_FIREBALL.name: shot = _world.createMidFireBall(this, pX, pY); break; case ShotType.BIG_FIREBALL.name: shot = _world.createBigFireBall(this, pX, pY); break; case ShotType.DRAGON_SHOT.name: shot = _world.createDragonShot(this, pX, pY, shotType.segNum); break; case ShotType.DB_DRAGON_SHOT.name: _world.createDragonShot(this, pX, pY, shotType.segNum); _world.createDragonShot(this, pX, pY, shotType.segNum, -1); break; case ShotType.FIRE_DRAGON_SHOT.name: shot = _world.createFireDragonShot(this, pX, pY); break; }; usePower(powerUse); }; } public function rotaAttack():void{ if ((((curPP > ROTA_ATTACK_POWER_USED)) && (!(_isRotaAttack)))){ if (isRun()){ endRun(); }; if (((!(isActionLocked)) || (isStandHurt()))){ actionClipCtlr.endAction(); actionClipCtlr.resetFreeze(); _isRotaAttack = true; isActionLocked = true; usePower(ROTA_ATTACK_POWER_USED); }; }; } private function dragonUpCut():void{ if ((((curPP > DRAGONUPCUT_POWER_USED)) && (!(_isRotaAttack)))){ if (isRun()){ endRun(); }; if (((!(isActionLocked)) && (!(_isInAir)))){ _isDragonUpCut = true; isActionLocked = true; usePower(DRAGONUPCUT_POWER_USED); }; }; } private function setStandAttackType():void{ if (_standAttackTime == 0){ _seriateAttackCounter = 0; _standAttackTime = getTimer(); } else { if ((_standAttackTime - (_standAttackTime = getTimer())) > STAND_ATTACK_INTERVAL){ if (_seriateAttackCounter < 3){ _seriateAttackCounter++; } else { _seriateAttackCounter = 0; }; } else { _standAttackTime = 0; _seriateAttackCounter = 0; }; }; } private function magicAttack():void{ if (((!(isActionLocked)) && (!(_isInAir)))){  = true; isActionLocked = true; }; } public function get upCutSpeed():Number{ return (_upCutSpeed); } override protected function initActionClipInfoList():void{ super.initActionClipInfoList(); defaultBodyAreaInfo = new HitAreaInfo(1, -2, -45, 40, 90); defaultAttackAreaInfo = new HitAreaInfo(1, 0, 0, 2, 2); _actionClipCtlrHash[CharAnimState.ATTACK1] = new YanLoong_attack1_ctlr(this); _actionClipCtlrHash[CharAnimState.JUMP] = new SimpleActionCtlr(CharAnimState.JUMP, this, [defaultBodyAreaInfo], 1); _actionClipCtlrHash[CharAnimState.SQUAT] = new SimpleActionCtlr(CharAnimState.SQUAT, this, [new HitAreaInfo(1, 1, -32, 40, 64)], 1); _actionClipCtlrHash[CharAnimState.SQUATATTACK] = new YanLoong_squatAttack_ctlr(this); _actionClipCtlrHash[CharAnimState.SQUATKICK] = new YanLoong_squatKick_ctlr(this); _actionClipCtlrHash[CharAnimState.UPCUT] = new YanLoong_upCut_ctlr(this); _actionClipCtlrHash[CharAnimState.DRAGON_UPCUT] = new YanLoong_dragonUpCut_ctlr(this); _actionClipCtlrHash[CharAnimState.MAGICATTACK] = new YanLoong_magicAttack_ctlr(this); _actionClipCtlrHash[CharAnimState.ATTACK2] = new YanLoong_attack2_ctlr(this); _actionClipCtlrHash[CharAnimState.UPATTACK] = new YanLoong_upAttack_ctlr(this); _actionClipCtlrHash[CharAnimState.JUMPATTACK] = new Char_jumpAttack_ctlr(this, [new HitAreaInfo(1, 21, -22, 32, 30), new HitAreaInfo(5, -20, -19, 32, 30), new HitAreaInfo(7, -38, -24, 32, 30), new HitAreaInfo(7, -38, -24, 32, 30, false)]); _actionClipCtlrHash[CharAnimState.RUN] = new Char_run_ctlr(this, 0.2); _actionClipCtlrHash[CharAnimState.DASHATTACK] = new YanLoong_dashAttack_ctlr(this, 0.2); _actionClipCtlrHash[CharAnimState.FINALATTACK] = new YanLoong_finalAttack_ctlr(this, 0.1); _actionClipCtlrHash[CharAnimState.HEAVYATTACK] = new YanLoong_heavyAttack_ctlr(this, 0.2); _actionClipCtlrHash[CharAnimState.UP_HURT] = new StandHurtController(CharAnimState.UP_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.MID_HURT] = new StandHurtController(CharAnimState.MID_HURT, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[CharAnimState.AIR_HURT] = new AirHurtController(CharAnimState.AIR_HURT, this, [new HitAreaInfo(1, 2.5, -36, 67, 53), new HitAreaInfo(4, 0, -21, 87, 34)]); _actionClipCtlrHash[CharAnimState.FALLDOWN] = new Char_fallDown_ctlr(this, [new HitAreaInfo(1, -1, -15, 90, 40, false)]); _actionClipCtlrHash[CharAnimState.ROTAATTACK] = new YanLoong_rotaAttack_ctlr(this); } override public function endStandAttack():void{ super.endStandAttack(); _standAttackTime = getTimer(); } private function finalAttack():void{ if (!isActionLocked){ _isFinalAttack = true; isActionLocked = true; }; } override protected function checkHoriEdges(pDir:int, pX:Number):Boolean{ if ((((((pDir == 1)) && (((pX + _world.getSprite_sp().x) > (Game.WORLD_WIDTH - (_width / 2)))))) || ((((pDir == -1)) && (((pX + _world.getSprite_sp().x) < (_width / 2))))))){ outOfHorizEdgesHandler(); return (true); }; return (false); } private function attack2():void{ if (!isActionLocked){ _isAttack2 = true; isActionLocked = true; }; } private function heavyAttack():void{ if (isRun()){ endRun(); }; if (((!(isActionLocked)) && (!(_isInAir)))){ _isHeavyAttack = true; isActionLocked = true; }; } override public function endAction(pActionName:String):void{ super.endAction(pActionName); if (pActionName == CharAnimState.SQUATKICK){ endSquatKick(); } else { if (pActionName == CharAnimState.DRAGON_UPCUT){ endDragonUpCut(); } else { if (pActionName == CharAnimState.UPCUT){ endUpCut(); } else { if (pActionName == CharAnimState.MAGICATTACK){ endMagicAttack(); } else { if (pActionName == CharAnimState.ATTACK2){ endAttack2(); } else { if (pActionName == CharAnimState.UPATTACK){ endUpAttack(); } else { if (pActionName == CharAnimState.FINALATTACK){ endFinalAttack(); } else { if (pActionName == CharAnimState.HEAVYATTACK){ endHeavyAttack(); } else { if (pActionName == CharAnimState.ROTAATTACK){ endRotaAttack(); }; }; }; }; }; }; }; }; }; } public function get squatKickSpeed():Number{ return (_squatKickSpeed); } public function extraAttack():void{ if (isSquat){ squatKick(); } else { if (isUpForwards){ rotaAttack(); } else { magicAttack(); }; }; } private function endDragonUpCut():void{ _isDragonUpCut = false; isActionLocked = false; } private function endMagicAttack():void{  = false; isActionLocked = false; } } }//package com.creetor.game.YLLegend.model.char
Section 130
//BareHittedEffectA (com.creetor.game.YLLegend.model.effect.BareHittedEffectA) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; public class BareHittedEffectA extends Effect implements IHittedEffect { public function BareHittedEffectA(pWorld:World, pX:Number, pY:Number, pDirection:Number){ super(pWorld, pX, pY, pDirection); } } }//package com.creetor.game.YLLegend.model.effect
Section 131
//Effect (com.creetor.game.YLLegend.model.effect.Effect) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.action.*; public class Effect extends Model implements IAnimatable { private var _world:IWorld; private var _animateCtlr:AnimateController; public function Effect(pWorld:IWorld, pX:Number, pY:Number, pDirection:Number){ super(pX, pY); _world = pWorld; _animateCtlr = new SimpleAnimateController(AnimState.DEFAULT, this, 1); _direction = pDirection; } public function get animateController():AnimateController{ return (_animateCtlr); } public function get animStateList():Array{ return ([AnimState.DEFAULT]); } public function endAnimate():void{ _world.remove(this); } public function get defaultAnimState():String{ return (AnimState.DEFAULT); } override public function dispose():void{ super.dispose(); _animateCtlr.dispose(); _animateCtlr = null; } } }//package com.creetor.game.YLLegend.model.effect
Section 132
//FireHittedEffectA (com.creetor.game.YLLegend.model.effect.FireHittedEffectA) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; public class FireHittedEffectA extends Effect implements IHittedEffect { public function FireHittedEffectA(pWorld:World, pX:Number, pY:Number, pDirection:Number){ super(pWorld, pX, pY, pDirection); } } }//package com.creetor.game.YLLegend.model.effect
Section 133
//FireHittedEffectB (com.creetor.game.YLLegend.model.effect.FireHittedEffectB) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; public class FireHittedEffectB extends Effect implements IHittedEffect { public function FireHittedEffectB(pWorld:World, pX:Number, pY:Number, pDirection:Number){ super(pWorld, pX, pY, pDirection); } } }//package com.creetor.game.YLLegend.model.effect
Section 134
//HittedEffectType (com.creetor.game.YLLegend.model.effect.HittedEffectType) package com.creetor.game.YLLegend.model.effect { public class HittedEffectType { public static const BARE_A:String = "Bare_A"; public static const FIRE_A:String = "Fire_A"; public static const FIRE_B:String = "Fire_B"; public static const ICE_A:String = "Ice_A"; public static const SWORD_A:String = "Sword_A"; public function HittedEffectType(){ super(); } } }//package com.creetor.game.YLLegend.model.effect
Section 135
//IceHittedEffectA (com.creetor.game.YLLegend.model.effect.IceHittedEffectA) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; public class IceHittedEffectA extends Effect implements IHittedEffect { public function IceHittedEffectA(pWorld:World, pX:Number, pY:Number, pDirection:Number){ super(pWorld, pX, pY, pDirection); } } }//package com.creetor.game.YLLegend.model.effect
Section 136
//IHittedEffect (com.creetor.game.YLLegend.model.effect.IHittedEffect) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; public interface IHittedEffect extends IModel { } }//package com.creetor.game.YLLegend.model.effect
Section 137
//IOverMapEffect (com.creetor.game.YLLegend.model.effect.IOverMapEffect) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; public interface IOverMapEffect extends IModel { } }//package com.creetor.game.YLLegend.model.effect
Section 138
//MapChangeFader (com.creetor.game.YLLegend.model.effect.MapChangeFader) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.action.*; public final class MapChangeFader extends Model implements IAnimatable, IOverMapEffect { private var _world:IWorld; private var _animateCtlr:AnimateController; public function MapChangeFader(pWorld:IWorld, pX:Number, pY:Number){ super(pX, pY); _world = pWorld; _animateCtlr = new MapChangeFaderCtlr(AnimState.DEFAULT, this, 1); } public function get animateController():AnimateController{ return (_animateCtlr); } public function get animStateList():Array{ return ([AnimState.DEFAULT]); } public function endAnimate():void{ } public function get defaultAnimState():String{ return (AnimState.DEFAULT); } override public function dispose():void{ super.dispose(); _animateCtlr.dispose(); _animateCtlr = null; } } }//package com.creetor.game.YLLegend.model.effect
Section 139
//SwordHittedEffectA (com.creetor.game.YLLegend.model.effect.SwordHittedEffectA) package com.creetor.game.YLLegend.model.effect { import com.creetor.game.YLLegend.model.*; public class SwordHittedEffectA extends Effect implements IHittedEffect { public function SwordHittedEffectA(pWorld:World, pX:Number, pY:Number, pDirection:Number){ super(pWorld, pX, pY, pDirection); } } }//package com.creetor.game.YLLegend.model.effect
Section 140
//BigFireBallIcon (com.creetor.game.YLLegend.model.item.BigFireBallIcon) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class BigFireBallIcon extends ShotIcon { public function BigFireBallIcon(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(BigFireBallIcon)[0]);  (txtHolder.getTextList(BigFireBallIcon)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 141
//ComboBook (com.creetor.game.YLLegend.model.item.ComboBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; public class ComboBook extends Item { private var  :String; private var  :String; public function ComboBook(pWorld:IWorld, pChild:Object, pName:String){ super(pWorld, pChild);   = pName; } public function getName():String{ return ( ); } protected function  (pDesc:String):void{  = pDesc; } public function getDesc():String{ return ( ); } } }//package com.creetor.game.YLLegend.model.item
Section 142
//DashAttackBook (com.creetor.game.YLLegend.model.item.DashAttackBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class DashAttackBook extends ComboBook { public function DashAttackBook(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(DashAttackBook)[0]);  (txtHolder.getTextList(DashAttackBook)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 143
//DBDragonShotBook (com.creetor.game.YLLegend.model.item.DBDragonShotBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class DBDragonShotBook extends ComboBook { public function DBDragonShotBook(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(DBDragonShotBook)[0]);  (txtHolder.getTextList(DBDragonShotBook)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 144
//DBDragonShotIcon (com.creetor.game.YLLegend.model.item.DBDragonShotIcon) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class DBDragonShotIcon extends ShotIcon { public function DBDragonShotIcon(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(DBDragonShotIcon)[0]);  (txtHolder.getTextList(DBDragonShotIcon)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 145
//DragonShotBook (com.creetor.game.YLLegend.model.item.DragonShotBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class DragonShotBook extends ComboBook { public function DragonShotBook(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(DragonShotBook)[0]);  (txtHolder.getTextList(DragonShotBook)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 146
//DragonShotIcon (com.creetor.game.YLLegend.model.item.DragonShotIcon) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class DragonShotIcon extends ShotIcon { public function DragonShotIcon(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(DragonShotIcon)[0]);  (txtHolder.getTextList(DragonShotIcon)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 147
//DragonUpCutBook (com.creetor.game.YLLegend.model.item.DragonUpCutBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class DragonUpCutBook extends ComboBook { public function DragonUpCutBook(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(DragonUpCutBook)[0]);  (txtHolder.getTextList(DragonUpCutBook)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 148
//GreCalabash (com.creetor.game.YLLegend.model.item.GreCalabash) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; public class GreCalabash extends Item { public static const PP_ADDED:int = 10; public function GreCalabash(pWorld:IWorld, pChild:Object){ super(pWorld, pChild); } } }//package com.creetor.game.YLLegend.model.item
Section 149
//HeavyAttackBook (com.creetor.game.YLLegend.model.item.HeavyAttackBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class HeavyAttackBook extends ComboBook { public function HeavyAttackBook(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(HeavyAttackBook)[0]);  (txtHolder.getTextList(HeavyAttackBook)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 150
//IItem (com.creetor.game.YLLegend.model.item.IItem) package com.creetor.game.YLLegend.model.item { import flash.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public interface IItem extends IModel, IDisplayable, IEventDispatcher, IDataSaveable { function bePickedUp():void; } }//package com.creetor.game.YLLegend.model.item
Section 151
//Item (com.creetor.game.YLLegend.model.item.Item) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import cn.vlux.sharedLib.utils.*; public class Item extends Model implements IItem { private var  :Object; private var _world:IWorld; public function Item(pWorld:IWorld, pChild:Object){ super(pChild.x, pChild.y); _world = pWorld;  = pChild; } public function getData():Object{ return ({type:ClassUtil.classToName(ClassUtil.getClassFromInstance(this)), child: }); } public function bePickedUp():void{ dispatchEvent(new ItemEvent(ItemEvent.BEPICKEDUP)); } override public function dispose():void{ super.dispose();  = null; } public function get childrenList():Array{ return ([ ]); } } }//package com.creetor.game.YLLegend.model.item
Section 152
//LitFireBallIcon (com.creetor.game.YLLegend.model.item.LitFireBallIcon) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class LitFireBallIcon extends ShotIcon { public function LitFireBallIcon(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(LitFireBallIcon)[0]);  (txtHolder.getTextList(LitFireBallIcon)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 153
//MidFireBallIcon (com.creetor.game.YLLegend.model.item.MidFireBallIcon) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class MidFireBallIcon extends ShotIcon { public function MidFireBallIcon(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(MidFireBallIcon)[0]);  (txtHolder.getTextList(MidFireBallIcon)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 154
//OraCalabash (com.creetor.game.YLLegend.model.item.OraCalabash) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; public class OraCalabash extends Item { public static const PP_ADDED:int = 40; public function OraCalabash(pWorld:IWorld, pChild:Object){ super(pWorld, pChild); } } }//package com.creetor.game.YLLegend.model.item
Section 155
//Panax (com.creetor.game.YLLegend.model.item.Panax) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; public class Panax extends Item { public static const HP_ADDED:int = 8; public function Panax(pWorld:IWorld, pChild:Object){ super(pWorld, pChild); } } }//package com.creetor.game.YLLegend.model.item
Section 156
//Peach (com.creetor.game.YLLegend.model.item.Peach) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; public class Peach extends Item { public static const HP_ADDED:int = 2; public function Peach(pWorld:IWorld, pChild:Object){ super(pWorld, pChild); } } }//package com.creetor.game.YLLegend.model.item
Section 157
//RotaAttackBook (com.creetor.game.YLLegend.model.item.RotaAttackBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class RotaAttackBook extends ComboBook { public function RotaAttackBook(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(RotaAttackBook)[0]);  (txtHolder.getTextList(RotaAttackBook)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 158
//ShotIcon (com.creetor.game.YLLegend.model.item.ShotIcon) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; public class ShotIcon extends Item { private var  :String; private var  :String; public function ShotIcon(pWorld:IWorld, pChild:Object, pName:String){ super(pWorld, pChild);   = pName; } public function getName():String{ return ( ); } protected function  (pDesc:String):void{  = pDesc; } public function getDesc():String{ return ( ); } } }//package com.creetor.game.YLLegend.model.item
Section 159
//SquatKickBook (com.creetor.game.YLLegend.model.item.SquatKickBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class SquatKickBook extends ComboBook { public function SquatKickBook(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(SquatKickBook)[0]);  (txtHolder.getTextList(SquatKickBook)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 160
//UpCutBook (com.creetor.game.YLLegend.model.item.UpCutBook) package com.creetor.game.YLLegend.model.item { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; public class UpCutBook extends ComboBook { public function UpCutBook(pWorld:IWorld, pChild:Object){ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); super(pWorld, pChild, txtHolder.getTextList(UpCutBook)[0]);  (txtHolder.getTextList(UpCutBook)[1]); } } }//package com.creetor.game.YLLegend.model.item
Section 161
//Anchor (com.creetor.game.YLLegend.model.scene.Anchor) package com.creetor.game.YLLegend.model.scene { import com.creetor.game.YLLegend.*; import flash.utils.*; public class Anchor extends Tile { private var  :Boolean; private var  :uint; private var  :Array; public function Anchor(pChildrenList:Array, pX:Number, pY:Number, pMaxCharNum:uint, pCharTypeList:Array){ var info:Array; var type:Class; super(pChildrenList, pX, pY);   = pMaxCharNum;   = new Array();   = false; var i:uint; while (i < pCharTypeList.length) { info = String(pCharTypeList[i]).split(","); type = (getDefinitionByName(("com.creetor.game.YLLegend.model.char." + info[0])) as Class);  .push(new CharSpawnInfo(type, uint(info[1]))); i++; }; } public function getMaxCharNum():uint{ return ( ); } override public function dispose():void{ super.dispose();   = null; } public function setHasDropped(hasDropped:Boolean):void{   = hasDropped; } public function getHasDropped():Boolean{ return ( ); } public function getCharData():Array{ return (SceneData.createCharTypeProbList( )); } } }//package com.creetor.game.YLLegend.model.scene
Section 162
//BossAnchor (com.creetor.game.YLLegend.model.scene.BossAnchor) package com.creetor.game.YLLegend.model.scene { import flash.utils.*; public class BossAnchor extends Anchor { private var _bossType:Class; public function BossAnchor(pChildrenList:Array, pX:Number, pY:Number, pBossType:String, pMaxCharNum:uint, pCharTypeList:Array){ super(pChildrenList, pX, pY, pMaxCharNum, pCharTypeList); _bossType = (getDefinitionByName(("com.creetor.game.YLLegend.model.char." + pBossType)) as Class); } public function getBossType():Class{ return (_bossType); } } }//package com.creetor.game.YLLegend.model.scene
Section 163
//CloudFloor (com.creetor.game.YLLegend.model.scene.CloudFloor) package com.creetor.game.YLLegend.model.scene { import com.creetor.game.YLLegend.model.*; public class CloudFloor extends Tile implements ICloud { public function CloudFloor(pChildrenList:Array, pX:Number, pY:Number){ super(pChildrenList, pX, pY); } } }//package com.creetor.game.YLLegend.model.scene
Section 164
//Door (com.creetor.game.YLLegend.model.scene.Door) package com.creetor.game.YLLegend.model.scene { public class Door extends Tile { private var  :uint; private var  :Boolean; private var  :Number; private var  :Number; public function Door(pChildrenList:Array, pX:Number, pY:Number, pLevel:uint, pHeroPosX:Number, pHeroPosY:Number, pIsUpForwards:Boolean){ super(pChildrenList, pX, pY);  = pLevel;   = pHeroPosX;   = pHeroPosY;   = pIsUpForwards; } public function getIsUpForwards():Boolean{ return ( ); } public function getLevel():uint{ return ( ); } public function getHeroPosX():Number{ return ( ); } public function getHeroPosY():Number{ return ( ); } } }//package com.creetor.game.YLLegend.model.scene
Section 165
//Floor (com.creetor.game.YLLegend.model.scene.Floor) package com.creetor.game.YLLegend.model.scene { import com.creetor.game.YLLegend.model.*; public class Floor extends Tile implements IImpassable { public function Floor(pChildrenList:Array, pX:Number, pY:Number){ super(pChildrenList, pX, pY); } } }//package com.creetor.game.YLLegend.model.scene
Section 166
//PassTile (com.creetor.game.YLLegend.model.scene.PassTile) package com.creetor.game.YLLegend.model.scene { public class PassTile extends Tile { public function PassTile(pChildrenList:Array, pX:Number, pY:Number){ super(pChildrenList, pX, pY); } } }//package com.creetor.game.YLLegend.model.scene
Section 167
//Tile (com.creetor.game.YLLegend.model.scene.Tile) package com.creetor.game.YLLegend.model.scene { import com.creetor.game.YLLegend.model.*; public class Tile extends Model implements IDisplayable { private var  :Array; public function Tile(pChildrenList:Array, pX:Number, pY:Number){ super(pX, pY);  = pChildrenList; } override public function dispose():void{ super.dispose();  = null; } public function get child():Object{ return ( [0]); } public function get childrenList():Array{ return ( ); } } }//package com.creetor.game.YLLegend.model.scene
Section 168
//BigFireBall (com.creetor.game.YLLegend.model.shot.BigFireBall) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class BigFireBall extends Shot { public static const USE_POWER:Number = 3; public function BigFireBall(pWorld:World, pOwner:Char, pX:Number, pY:Number){ super(pWorld, pOwner, pX, pY);   .freeze(1); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, ShotAnimState.MOVE, 0.32, 3, 1, 0.3); } override protected function initActionClipInfoList():void{ defaultBodyAreaInfo = new HitAreaInfo(1, -14, 0, 61, 32); super.initActionClipInfoList(); var attackActionInfo:AttackActionInfo = new AttackActionInfo(3, 1, 0.3, direction, HurtType.UP_HURT, 0, true, HittedEffectType.FIRE_A); ShotActionCtlr(_actionClipCtlrHash[ShotAnimState.MOVE]).setAttackActionInfo(attackActionInfo); } } }//package com.creetor.game.YLLegend.model.shot
Section 169
//DragonBody (com.creetor.game.YLLegend.model.shot.DragonBody) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class DragonBody extends DragonSegment { public function DragonBody(pWorld:World, pOwner:DragonShot, pX:Number, pY:Number, pId:uint){ super(pWorld, pOwner, pX, pY, pId); trace("-> DragonBody"); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, ShotAnimState.MOVE, 0.16, 1, 1, 0.2, HurtType.UP_HURT); } override protected function initActionClipInfoList():void{ defaultBodyAreaInfo = new HitAreaInfo(1, 0, 0, 32, 32); super.initActionClipInfoList(); var attackActionInfo:AttackActionInfo = new AttackActionInfo(1, 1, 0.2, direction, HurtType.UP_HURT, 0, true, HittedEffectType.FIRE_A); ShotActionCtlr(_actionClipCtlrHash[ShotAnimState.MOVE]).setAttackActionInfo(attackActionInfo); } } }//package com.creetor.game.YLLegend.model.shot
Section 170
//DragonHead (com.creetor.game.YLLegend.model.shot.DragonHead) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class DragonHead extends DragonSegment { public function DragonHead(pWorld:World, pOwner:DragonShot, pX:Number, pY:Number, pId:uint){ super(pWorld, pOwner, pX, pY, pId); trace("-> DragonSegment"); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, ShotAnimState.MOVE, 0.16, 3, 2, 0.2, HurtType.MID_HURT); } override protected function initActionClipInfoList():void{ defaultBodyAreaInfo = new HitAreaInfo(1, 0, 0, 64, 38); _actionClipCtlrHash = new Object(); _actionClipCtlrHash[ShotAnimState.MOVE] = new DragonShotAction(ShotAnimState.MOVE, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[ShotAnimState.EXPLODE] = new SimpleActionCtlr(ShotAnimState.EXPLODE, this, [new HitAreaInfo(1, -1000, -1000, 2, 2)], 1); var attackActionInfo:AttackActionInfo = new AttackActionInfo(3, 2, 0.2, direction, HurtType.MID_HURT, 0, true, HittedEffectType.FIRE_A); ShotActionCtlr(_actionClipCtlrHash[ShotAnimState.MOVE]).setAttackActionInfo(attackActionInfo); } } }//package com.creetor.game.YLLegend.model.shot
Section 171
//DragonSegment (com.creetor.game.YLLegend.model.shot.DragonSegment) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.*; public class DragonSegment extends Shot implements IDragonSegment { private var _isVertiMove:Boolean; private var _dragonShot:DragonShot; private var  :int; private var _id:uint; public function DragonSegment(pWorld:World, pOwner:DragonShot, pX:Number, pY:Number, pId:uint, pIsVertiMove:Boolean=false){ _dragonShot = pOwner; super(pWorld, _dragonShot.owner, pX, pY); _id = pId; _isVertiMove = pIsVertiMove; } override public function resetFreeze():void{ super.resetFreeze(); _dragonShot.resetFreeze(this); } override public function update(timeDiff:int):void{ if (!_dragonShot.isFreeze){ super.update(timeDiff); }; } override protected function outOfVertiEdgesHandler():void{ _dragonShot.removeSegment(this); super.outOfVertiEdgesHandler(); } public function setVertiMove(pIsVertiMove:Boolean):void{ _isVertiMove = pIsVertiMove; } override public function freeze(pFreezeTime:Number=0):void{ super.freeze(pFreezeTime); _dragonShot.freeze(pFreezeTime, this); } override public function explode():void{ if (!isExplode){ super.explode(); _dragonShot.removeSegment(this); }; } public function get id():uint{ return (_id); } override public function dispose():void{ super.dispose(); _dragonShot = null; } override public function moveY(timeDiff:int, pSpeed:Number, pDir:int=0):void{ if (!_isVertiMove){ sinMoveY( ); } else { super.moveY(timeDiff, pSpeed); }; } public function setSinDirY(pSinDirY:int):void{   = pSinDirY; } override protected function outOfHorizEdgesHandler():void{ _dragonShot.removeSegment(this); super.outOfHorizEdgesHandler(); } } }//package com.creetor.game.YLLegend.model.shot
Section 172
//DragonShot (com.creetor.game.YLLegend.model.shot.DragonShot) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import flash.display.*; import cn.vlux.sharedLib.utils.*; import com.creetor.game.YLLegend.utils.*; public class DragonShot extends Model implements IDragonShot { private var  :Boolean; private var   :Array; private var _world:World; private var  :Boolean; private var   :Number; private var   :Number; private var  :int; private var  :GameTimer; private var  :int; private var   :Char; private var  :Boolean; private var  :uint; public static const USE_POWER:Number = 5; public function DragonShot(pWorld:World, pOwner:Char, pX:Number, pY:Number, pSegmentNum:uint=3, pSinDirY:int=1, pIsUpMove:Boolean=false){ super(pX, pY);   = pSinDirY; _world = pWorld;   = pOwner;   = pSegmentNum;   = pIsUpMove; init(); setCenter(pX, pY); } public function get owner():Char{ return (  ); } public function get isFreeze():Boolean{ return ( ); } public function resetFreeze(pHittedSeg:IDragonSegment):void{   = false; } override public function update(timeDiff:int):void{ var seg:IDragonSegment; if (! ){ if ( .milliseconds() >   ){ if (  <  ){ seg = _world.createDragonSegment(  .length, this, _initPos.x, _initPos.y,  ,  ); if ( ){ seg.explode(); };   .push(seg);  ++; if (! ){ if (  < (  - 1)){   .freeze(1.5); } else {   .resetFreeze(); }; }; } else { if ((((  >=  )) && ((  .length <= 0)))){ trace("##remove DragonShot"); _world.remove(this, false); }; return; };  .restartTimer(); }; }; } public function explode():void{   = true; } public function removeSegment(pSegment:IDragonSegment):void{ ArrayUtil.removeValueFromArray(  , pSegment);   ++; } override public function getSp():Sprite{ return (DragonBody(  [0]).getSp()); } public function freeze(pFreezeTime:Number, pHittedSeg:IDragonSegment):void{   = true; } override public function setCenter(pX:Number, pY:Number):void{ _initPos.x = pX; _initPos.y = pY; } private function init():void{   = new Array();   = new GameTimer();   = 0;   = 0;   = false;   = false;   = 100; } public function setFrequency(frequency:Number):void{   = frequency; } override public function dispose():void{ super.dispose();   = null; _world = null;   = null; _initPos = null; } } }//package com.creetor.game.YLLegend.model.shot
Section 173
//FireDragonShot (com.creetor.game.YLLegend.model.shot.FireDragonShot) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class FireDragonShot extends Shot { public function FireDragonShot(pWorld:World, pOwner:Char, pX:Number, pY:Number){ super(pWorld, pOwner, pX, pY); } override public function isBurning():Boolean{ return ( ().isBurning); } override public function getHittedTargetAirSpeed():Number{ return ( ().airSpeed); } override protected function outOfVertiEdgesHandler():void{ } override protected function init():void{ super.init(); setValue(0, 0, true, 1, ShotAnimState.MOVE, 0.16, 2, 1, 0.3, HurtType.AIR_HURT, 0.9, 0.4); } override public function getHittedTargetHurtType():String{ return ( ().hurtType); } override public function getHittedTargetBackSpeed():Number{ return ( ().backSpeed); } override public function getHittedTargetBackDir():Number{ return ( ().backDirection); } override public function explode():void{ } override protected function initActionClipInfoList():void{ defaultBodyAreaInfo = new HitAreaInfo(1, 7, -29, 37, 60); super.initActionClipInfoList(); _actionClipCtlrHash[ShotAnimState.MOVE] = new FireDragonShotCtr(this); } override public function getCurrentFreezeTime():Number{ return ( ().freezeTime); } override public function getCurrentAttackPower():Number{ return ( ().attackPower); } private function  ():IAttackAction{ if ((actionClipCtlr is IAttackAction)){ return (IAttackAction(actionClipCtlr)); }; return (IAttackAction(ShotAnimState.MOVE)); } override public function moveY(timeDiff:int, pSpeed:Number, pDir:int=-1):void{ _verticalChange = ((pDir * pSpeed) * timeDiff); } override protected function outOfHorizEdgesHandler():void{ } override public function endAction(pActionName:String):void{ if (pActionName == ShotAnimState.MOVE){ _world.remove(this); }; } } }//package com.creetor.game.YLLegend.model.shot
Section 174
//IceBirdShot (com.creetor.game.YLLegend.model.shot.IceBirdShot) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class IceBirdShot extends Shot { public static const USE_POWER:Number = 3; public function IceBirdShot(pWorld:World, pOwner:Char, pX:Number, pY:Number){ super(pWorld, pOwner, pX, pY);   .freeze(1); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, ShotAnimState.MOVE, 0.24, 2, 1, 0.3); } override protected function initActionClipInfoList():void{ defaultBodyAreaInfo = new HitAreaInfo(1, -6, -4, 47, 52); super.initActionClipInfoList(); _actionClipCtlrHash[ShotAnimState.MOVE] = new ShotActionCtlr(ShotAnimState.MOVE, this, [new HitAreaInfo(1, -6, 0, 47, 32), new HitAreaInfo(3, -6, -4, 47, 52), new HitAreaInfo(5, -6, -7, 47, 72), new HitAreaInfo(7, -6, -4, 47, 52)]); var attackActionInfo:AttackActionInfo = new AttackActionInfo(2, 1, 0.3, direction, HurtType.UP_HURT, 0, false, HittedEffectType.ICE_A); ShotActionCtlr(_actionClipCtlrHash[ShotAnimState.MOVE]).setAttackActionInfo(attackActionInfo); } } }//package com.creetor.game.YLLegend.model.shot
Section 175
//IDragonSegment (com.creetor.game.YLLegend.model.shot.IDragonSegment) package com.creetor.game.YLLegend.model.shot { import flash.events.*; import com.creetor.game.YLLegend.model.*; public interface IDragonSegment extends IModel, IEventDispatcher, IExplodeable { function setSinDirY(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\shot;IDragonSegment.as:int):void; function get id():uint; function setVertiMove(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model\shot;IDragonSegment.as:Boolean):void; } }//package com.creetor.game.YLLegend.model.shot
Section 176
//IDragonShot (com.creetor.game.YLLegend.model.shot.IDragonShot) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.*; public interface IDragonShot extends IModel, IExplodeable { } }//package com.creetor.game.YLLegend.model.shot
Section 177
//IExplodeable (com.creetor.game.YLLegend.model.shot.IExplodeable) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.*; public interface IExplodeable extends IModel { function explode():void; } }//package com.creetor.game.YLLegend.model.shot
Section 178
//IShot (com.creetor.game.YLLegend.model.shot.IShot) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; public interface IShot extends ISpriteObject, IHitter, IExplodeable { function getOwner():IChar; } }//package com.creetor.game.YLLegend.model.shot
Section 179
//LitFireBall (com.creetor.game.YLLegend.model.shot.LitFireBall) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class LitFireBall extends Shot { public static const USE_POWER:Number = 1; public function LitFireBall(pWorld:World, pOwner:Char, pX:Number, pY:Number){ super(pWorld, pOwner, pX, pY);   .freeze(1); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, ShotAnimState.MOVE, 0.16); } override protected function initActionClipInfoList():void{ defaultBodyAreaInfo = new HitAreaInfo(1, -13, 0, 50, 20); super.initActionClipInfoList(); var attackActionInfo:AttackActionInfo = new AttackActionInfo(1, 0.5, 0.2, direction, HurtType.UP_HURT, 0, true, HittedEffectType.FIRE_A); ShotActionCtlr(_actionClipCtlrHash[ShotAnimState.MOVE]).setAttackActionInfo(attackActionInfo); } } }//package com.creetor.game.YLLegend.model.shot
Section 180
//MidFireBall (com.creetor.game.YLLegend.model.shot.MidFireBall) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class MidFireBall extends Shot { public static const USE_POWER:Number = 2; public function MidFireBall(pWorld:World, pOwner:Char, pX:Number, pY:Number){ super(pWorld, pOwner, pX, pY);   .freeze(1); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, ShotAnimState.MOVE, 0.32, 2); } override protected function initActionClipInfoList():void{ defaultBodyAreaInfo = new HitAreaInfo(1, -23, 0, 70, 19); super.initActionClipInfoList(); var attackActionInfo:AttackActionInfo = new AttackActionInfo(2, 0.5, 0.2, direction, HurtType.UP_HURT, 0, true, HittedEffectType.FIRE_A); ShotActionCtlr(_actionClipCtlrHash[ShotAnimState.MOVE]).setAttackActionInfo(attackActionInfo); } } }//package com.creetor.game.YLLegend.model.shot
Section 181
//Shot (com.creetor.game.YLLegend.model.shot.Shot) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import cn.vlux.sharedLib.utils.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class Shot extends SpriteObject implements IShot { private var  :Array; private var   :Number; private var   :Number; protected var   :Char; private var  :Boolean; private var  :HitChecker; private var  :String; private var  :Number; private var  :Boolean; private var  :Number; private var  :Boolean; private var   :Number; private var  :Number; private var  :Number; public function Shot(pWorld:World, pOwner:Char, pX:Number, pY:Number){ super(pWorld, 0, 0);   = pOwner; _direction = (_newDirection =   .direction);   = _newDirection; setCenter(((_newDirection * pX) +   .getSp().x), (pY +   .getSp().y));   = [ShotAnimState.MOVE, ShotAnimState.EXPLODE]; initActionClipInfoList(); } public function set hitArea(pHitArea:AsHitArea_sp):void{ } public function resetHitArea():void{ _bodyArea_sp.x = defaultBodyAreaInfo.x; _bodyArea_sp.y = defaultBodyAreaInfo.y; _bodyArea_sp.width = defaultBodyAreaInfo.width; _bodyArea_sp.height = defaultBodyAreaInfo.height; _bodyArea_sp.enableHitTest = false; } public function getHittedTargetAirSpeed():Number{ return ( ); } override public function get actionClipCtlr():ActionClipController{ return (_actionClipCtlrHash[_animstate]); } public function addHittedTarget(pTarget:IHurter):void{  .push(pTarget); } public function getOwner():IChar{ return (  ); } override public function hurt(pIHitable:IHitter):void{ if (_invincible){ return; }; explode(); } override protected function init():void{ super.init(); setValue();   = false;   = false;   = false;   = new Array();   = new HitChecker(_world, this); } override public function freeze(pFreezeTime:Number=0):void{ actionClipCtlr.setFreezeTime(pFreezeTime);   = true; } override public function dispose():void{ super.dispose();   = null;  .dispose();   = null;   = null; } public function getHittedTargetBackSpeed():Number{ return (  ); } override public function moveX(timeDiff:int, pSpeed:Number, pDir:int=0):void{ if (pDir == 0){ _horizontalChange = ((_newDirection * pSpeed) * timeDiff); } else { _horizontalChange = ((pDir * pSpeed) * timeDiff); }; move(); } public function isBurning():Boolean{ return (IAttackAction(getActionClipCtrler(ShotAnimState.MOVE)).isBurning); } override protected function outOfHorizEdgesHandler():void{ super.outOfHorizEdgesHandler(); _world.remove(this); } protected function setValue(pDx:Number=0, pDy:Number=0, pInAir:Boolean=true, pDirection:int=1, pAnimstate:String="move", pMoveSpeed:Number=0.08, pAttackPower:Number=1, pFreezeTime:Number=0.5, pBackSpeed:Number=0.2, pHurtType:String="upHurt", pAirSpeed:Number=0, pMoveSpeedY:Number=0):void{ _dx = pDx; _dy = pDy; _isInAir = pInAir; _direction = pDirection; _animstate = pAnimstate;   = pMoveSpeed;   = pAttackPower;   = pFreezeTime;   = pBackSpeed;   = pHurtType;   = pAirSpeed;   = pMoveSpeedY; } protected function sinMoveY(pDir:int=1):void{ _verticalChange = ((((pDir * 30) * Math.sin(((_newX - initPos.x) / 30))) - _newY) + initPos.y); } public function hitCheck():void{ var i:uint; while (i < _world.chars.length) { if (((!((_world.chars.getItem(i) == this))) && (!((_world.chars.getItem(i) ==   ))))){ if (  .getAttribute() == null){ return; }; if (ClassUtil.getClassFromInstance(_world.chars.getItem(i).getAttribute()) != ClassUtil.getClassFromInstance(  .getAttribute())){  .hitCheck(_world.chars.getItem(i)); }; }; i++; }; i = 0; while (i < _world.shots.length) { if (((!((_world.shots.getItem(i) == this))) && (!((IShot(_world.shots.getItem(i)).getOwner() ==   ))))){  .hitCheck(_world.shots.getItem(i)); }; i++; }; } public function getHittedEffectType():String{ return (IAttackAction(getActionClipCtrler(ShotAnimState.MOVE)).hittedEffectType); } override public function get defaultAnimState():String{ return (ShotAnimState.MOVE); } public function get hitArea():AsHitArea_sp{ return (getBodyArea()); } override public function resetFreeze():void{   = false; } override public function update(timeDiff:int):void{ if (timeDiff < 1){ return; }; if (((!( )) && (((((_hitWallLeft) || (_hitWallRight))) || ( ))))){ explode(); }; if (((!( )) && (!( )))){ moveX(timeDiff,  ); moveY(timeDiff,  ); }; if (_newDirection != _direction){ _direction = _newDirection; _sp.scaleX = _direction;   = _direction; }; super.update(timeDiff); if (isHitted()){   .shotHitted(  ); }; } public function getCurrentFreezeTime():Number{ return (  ); } override protected function outOfVertiEdgesHandler():void{ super.outOfVertiEdgesHandler(); _world.remove(this); } public function getHittedTargetHurtType():String{ return ( ); } public function getCurrentAttackPower():Number{ return (  ); } public function resetHitChecker():void{  .reset(); } public function explode():void{ if (! ){   = true; _animstate = (_newAnimState = ShotAnimState.EXPLODE); setAnimation(_newAnimState); _sp.x = (_sp.x + ((_direction * width) / 4)); }; } protected function initActionClipInfoList():void{ _actionClipCtlrHash = new Object(); _actionClipCtlrHash[ShotAnimState.MOVE] = new ShotActionCtlr(ShotAnimState.MOVE, this, [defaultBodyAreaInfo]); _actionClipCtlrHash[ShotAnimState.EXPLODE] = new SimpleActionCtlr(ShotAnimState.EXPLODE, this, [new HitAreaInfo(1, -1000, -1000, 2, 2)], 1); } public function getHittedTargetBackDir():Number{ return ( ); } public function isHitted():Boolean{ if (((!((  == null))) && (( .length > 0)))){   = true; return (true); }; return (false); } override public function endAction(pActionName:String):void{ if (pActionName == ShotAnimState.EXPLODE){ _world.remove(this); }; } public function get isExplode():Boolean{ return ( ); } public function getHittedTargetsAndClear():Array{ var tempList:Array =  ;   = new Array(); return (tempList); } } }//package com.creetor.game.YLLegend.model.shot
Section 182
//ShotAnimState (com.creetor.game.YLLegend.model.shot.ShotAnimState) package com.creetor.game.YLLegend.model.shot { public class ShotAnimState { public static const EXPLODE:String = "explode"; public static const MOVE:String = "move"; public function ShotAnimState(){ super(); } } }//package com.creetor.game.YLLegend.model.shot
Section 183
//ShotType (com.creetor.game.YLLegend.model.shot.ShotType) package com.creetor.game.YLLegend.model.shot { public class ShotType { public static const LIT_FIREBALL:Object = {name:"LitFireBall", power:LitFireBall.USE_POWER}; public static const MID_FIREBALL:Object = {name:"MidFireBall", power:MidFireBall.USE_POWER}; public static const BIG_FIREBALL:Object = {name:"BigFireBall", power:BigFireBall.USE_POWER}; public static const FIRE_DRAGON_SHOT:Object = {name:"FireDragonShot", power:0}; public static var DB_DRAGON_SHOT:Object = {name:"DBDragonShot", power:(DRAGON_SHOT.power * 2), segNum:DRAGON_SHOT.segNum}; public static var DRAGON_SHOT:Object = {name:"DragonShot", power:DragonShot.USE_POWER, segNum:3}; public function ShotType(){ super(); } public static function setDragonShot(pLevel:uint):void{ var segNum:int = Math.floor((3 + (pLevel / 2))); if (segNum > 10){ return; }; DB_DRAGON_SHOT.power = (DRAGON_SHOT.power = (DragonShot.USE_POWER + pLevel)); DB_DRAGON_SHOT.segNum = (DRAGON_SHOT.segNum = segNum); } public static function getTypeByName(pName:String):Object{ var type:Object; switch (pName){ case LIT_FIREBALL.name: type = LIT_FIREBALL; break; case MID_FIREBALL.name: type = MID_FIREBALL; break; case BIG_FIREBALL.name: type = BIG_FIREBALL; break; case DRAGON_SHOT.name: type = DRAGON_SHOT; break; case DB_DRAGON_SHOT.name: type = DB_DRAGON_SHOT; break; case FIRE_DRAGON_SHOT.name: type = FIRE_DRAGON_SHOT; break; }; return (type); } } }//package com.creetor.game.YLLegend.model.shot
Section 184
//SlashShot (com.creetor.game.YLLegend.model.shot.SlashShot) package com.creetor.game.YLLegend.model.shot { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class SlashShot extends Shot { public static const USE_POWER:Number = 3; public function SlashShot(pWorld:World, pOwner:Char, pX:Number, pY:Number){ super(pWorld, pOwner, pX, pY);   .freeze(1); } override protected function init():void{ super.init(); setValue(0, 0, true, 1, ShotAnimState.MOVE, 0.24, 2, 1, 0.3); } override protected function initActionClipInfoList():void{ defaultBodyAreaInfo = new HitAreaInfo(1, -6, 0, 32, 88); super.initActionClipInfoList(); var attackActionInfo:AttackActionInfo = new AttackActionInfo(2, 1, 0.3, direction, HurtType.UP_HURT); ShotActionCtlr(_actionClipCtlrHash[ShotAnimState.MOVE]).setAttackActionInfo(attackActionInfo); } } }//package com.creetor.game.YLLegend.model.shot
Section 185
//AnimState (com.creetor.game.YLLegend.model.AnimState) package com.creetor.game.YLLegend.model { public class AnimState { public static const DEFAULT:String = "default"; public function AnimState(){ super(); } } }//package com.creetor.game.YLLegend.model
Section 186
//Game (com.creetor.game.YLLegend.model.Game) package com.creetor.game.YLLegend.model { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.*; import com.creetor.game.YLLegend.model.scene.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public final class Game extends EventDispatcher implements IGame, IDataSaveable, IDataLoadable { private var  :Boolean; private var _world:IWorld; private var  :Boolean; private var   :MapChangeFader; private var  :Boolean; private var  :SceneData; private var :IChar; private var  :int; private var  :uint;// = 0 private var  :ExpManager; private var  :CharSpawner; private var  :IChar; public static const WORLD_HEIGHT:Number = 384; public static const TILE_WIDTH:uint = 64; public static const SCREEN_TILEX:uint = 9; public static const SCREEN_TILEY:uint = 6; public static const WORLD_WIDTH:Number = 576; public static const MAX_SCENE_NUM:uint = 13; public static const TILE_HEIGHT:uint = 64; public static const EDGEDISTANCE:Number = 150; public static const GRAVITY:Number = 0.004; public static const FRICTION:Number = 0.02; private static var instance:Game; private static var _frameRate:uint; public static var gameMode:String = "start"; public function Game(pLevelData:SceneData){ super(); if (instance != null){ throw (new Error("can not have multiple instances!")); }; if (pLevelData == null){ throw (new Error("pLevelData can not be bull!")); };   = pLevelData; init(); } private function  (pEvent:CharEvent):void{ var event:CharEvent = new CharEvent(pEvent.type, pEvent.char); dispatchEvent(event); } public function unpause():void{   = false; TimeDiff.unpause(); } private function init():void{ _world = new World(); _world.addEventListener(WorldEvent.HERODIE,   ); _world.addEventListener(WorldEvent.ITEM_PICKUP,  ); _world.addEventListener(WorldEvent.GAME_COMPLETE,   ); _world.addEventListener(WorldEvent.LEVEL_COMPLETE,  );   = new CharSpawner(_world,  );  .addEventListener(CharEvent.SHOW_CHAR_STATUS,  );   = true;   = false; } public function setIsUnlockAllSkills(isUnlockAllSkills:Boolean):void{   = isUnlockAllSkills; } public function dispose():void{ _world.dispose();   = null; } public function getData():Object{ var data:GameData = new GameData(); data.curSceneID =  ; var itemData:Array = []; var i:uint; while (i < MAX_SCENE_NUM) { itemData.push( .getItemData(i)); i++; }; data.itemData = itemData; data.difficulty =  ; return (data); } public function get world():IWorld{ return (_world); } private function  (event:WorldEvent):void{  .removeItemFromScene( , event.getItemPicked()); } public function getDifficulty():int{ return ( ); } public function isSurvivalLocked():Boolean{ return ( ); } public function setData(pData:Object):void{   = pData.curSceneID; var i:uint; while (i < MAX_SCENE_NUM) {  .setItemData(i, pData.itemData[i]); i++; };   = pData.difficulty; } public function setDifficulty(difficulty:int):void{   = difficulty; } private function  (event:WorldEvent):void{  (); } private function  (event:HeroEvent):void{ _world.dropAnchor(6);  .setAnchor(); } public function  ():MapChangeFader{   = new MapChangeFader(_world, 0, 0);   .animateController.addEventListener(MapChangeFaderEvent.CHANGE_MAP,  );   .animateController.addEventListener(AnimateControllerEvent.END_ANIMATE,   ); dispatchEvent(new GameEvent(GameEvent.ADD_MAPFADER,   )); return (  ); } private function   (event:CharEvent):void{ Game.gameMode = GameState.GAMEOVER; _world.clear(); if (  < 13){ dispatchEvent(new GameEvent(GameEvent.GAME_OVER)); } else { dispatchEvent(new GameEvent(GameEvent.GAME_ENDING)); }; } private function   (event:WorldEvent):void{   (); } private function   ():void{ gameMode = GameState.GAMEOVER; dispatchEvent(new AlertEvent(AlertEvent.ALERT, "Game Complete!")); } public function update():void{ TimeDiff.caculate(); var timeDiff:int = TimeDiff.getDiff(); if (gameMode == GameState.PLAY){ _world.update(timeDiff);  .update(); }; } private function   (event:AnimateControllerEvent):void{ dispatchEvent(new GameEvent(GameEvent.REMOVE_MAPFADER)); dispatchEvent(new GameEvent(GameEvent.ENABLE_INPUT)); .setInvincible(false);   .dispose();   = null;  .setPause(false); } private function  (event:MapChangeFaderEvent):void{ var event = event;   = Door(_world.getMapModel((.getCenterY() + 1), (.getCenterX() + 1))).getLevel(); //unresolved jump var _slot1 = e;   = Door(_world.getMapModel(5, (.getCenterX() + 1))).getLevel(); if (  == 13){ .die(); return; }; var mapData:Array =  .getMapData( ); var bgData:String =  .getBgData( ); var itemData:Array =  .getItemData( ); _world.changeMap(mapData, bgData, itemData);  .setSceneID( ); if (SoundManager.getInstance().getCurBgmType() !=  .getBgm( )){ SoundManager.getInstance().stopBgm(); SoundManager.getInstance().playBgm( .getBgm( )); }; LocalDataSLHandler.getInstance().saveData((IDataSaveable(.getAttribute()).getData() as HeroData), (getData() as GameData)); } private function  ():void{ gameMode = GameState.DONE; dispatchEvent(new AlertEvent(AlertEvent.ALERT, "Level Complete!")); } public function  (isSurvivalLocked:Boolean):void{   = isSurvivalLocked; } public function isPause():Boolean{ return ( ); } public function createScene():void{ Game.gameMode = GameState.PLAY; if (LocalDataSLHandler.getInstance().getGameData() != null){ setData(LocalDataSLHandler.getInstance().getGameData()); } else {   = 0;  .resetItemData(); };  .setSceneID( );  .updateMaxEniNum( ); var mapData:Array =  .getMapData( ); var bgData:String =  .getBgData( ); var itemData:Array =  .getItemData( );  =  .spawnHero(); if ( ){ IHeroAttribute(.getAttribute()).unlockAllSkills(); }; .addEventListener(CharEvent.DIE,   ); _world.initScreenMap(mapData, bgData, itemData);   = ExpManager.getInstance(_world);  .reset(); IHeroAttribute(.getAttribute()).addEventListener(HeroEvent.TOUCH_DOOR,  ); IHeroAttribute(.getAttribute()).addEventListener(HeroEvent.TOUCH_ANCHOR,  ); SoundManager.getInstance().playBgm( .getBgm( )); } private function  (event:HeroEvent):void{  .setPause(true); dispatchEvent(new GameEvent(GameEvent.UNABLE_INPUT)); .endJump(); .endUpForward(); .setInvincible(true);  (); } public function pause():void{   = true; } public function get hero():IChar{ return (); } public function get hero2():IChar{ return ( ); } public static function getInstance(pLevelData:SceneData=null):Game{ if (instance == null){ instance = new Game(pLevelData); }; return (instance); } public static function setFrameRate(frameRate:uint):void{ _frameRate = frameRate; } public static function getFrameRate():uint{ return (_frameRate); } } }//package com.creetor.game.YLLegend.model
Section 187
//GameState (com.creetor.game.YLLegend.model.GameState) package com.creetor.game.YLLegend.model { public class GameState { public static const START:String = "start"; public static const DONE:String = "done"; public static const DEAD:String = "dead"; public static const PLAY:String = "play"; public static const GAMEOVER:String = "gameOver"; public function GameState(){ super(); } } }//package com.creetor.game.YLLegend.model
Section 188
//HurtType (com.creetor.game.YLLegend.model.HurtType) package com.creetor.game.YLLegend.model { public class HurtType { public static const UP_HURT:String = "upHurt"; public static const AIR_HURT:String = "airHurt"; public static const MID_HURT:String = "midHurt"; public function HurtType(){ super(); } } }//package com.creetor.game.YLLegend.model
Section 189
//IActor (com.creetor.game.YLLegend.model.IActor) package com.creetor.game.YLLegend.model { import com.creetor.game.YLLegend.action.*; public interface IActor extends IAnimatable, IMoveable { function setActionClipCtrler(_arg1:String, _arg2:int=0):void; function endAction(com.creetor.game.YLLegend.model:IActor/com.creetor.game.YLLegend.model:IActor:actionClipCtlr/get:String):void; function getActionClipCtrler(:String):ActionClipController; function get actionClipCtlr():ActionClipController; } }//package com.creetor.game.YLLegend.model
Section 190
//IAnimatable (com.creetor.game.YLLegend.model.IAnimatable) package com.creetor.game.YLLegend.model { import flash.events.*; import com.creetor.game.YLLegend.action.*; public interface IAnimatable extends IModel, IEventDispatcher { function endAnimate():void; function get animateController():AnimateController; function get animStateList():Array; function get defaultAnimState():String; } }//package com.creetor.game.YLLegend.model
Section 191
//ICloud (com.creetor.game.YLLegend.model.ICloud) package com.creetor.game.YLLegend.model { public interface ICloud extends IModel { } }//package com.creetor.game.YLLegend.model
Section 192
//IDisplayable (com.creetor.game.YLLegend.model.IDisplayable) package com.creetor.game.YLLegend.model { public interface IDisplayable extends IModel { function get childrenList():Array; } }//package com.creetor.game.YLLegend.model
Section 193
//IFreezeable (com.creetor.game.YLLegend.model.IFreezeable) package com.creetor.game.YLLegend.model { public interface IFreezeable extends IModel { function resetFreeze():void; function freeze(:Number=0):void; } }//package com.creetor.game.YLLegend.model
Section 194
//IGame (com.creetor.game.YLLegend.model.IGame) package com.creetor.game.YLLegend.model { import flash.events.*; import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.char.*; public interface IGame extends IEventDispatcher { function unpause():void; function  ():MapChangeFader; function update():void; function  (D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model;IGame.as:Boolean):void; function isPause():Boolean; function createScene():void; function getDifficulty():int; function get world():IWorld; function setIsUnlockAllSkills(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model;IGame.as:Boolean):void; function pause():void; function get hero2():IChar; function isSurvivalLocked():Boolean; function get hero():IChar; function setDifficulty(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model;IGame.as:int):void; function dispose():void; } }//package com.creetor.game.YLLegend.model
Section 195
//IHitter (com.creetor.game.YLLegend.model.IHitter) package com.creetor.game.YLLegend.model { import com.creetor.game.YLLegend.hitTest.*; public interface IHitter extends IModel, IActor, IFreezeable { function get hitArea():AsHitArea_sp; function getHittedEffectType():String; function getHittedTargetsAndClear():Array; function getHittedTargetAirSpeed():Number; function getCurrentFreezeTime():Number; function isBurning():Boolean; function set hitArea(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model;IHitter.as:AsHitArea_sp):void; function getHittedTargetHurtType():String; function resetHitArea():void; function addHittedTarget(D:\Works\Flash\FDTWorkspace\YLLegend\src;com\creetor\game\YLLegend\model;IHitter.as:IHurter):void; function hitCheck():void; function resetHitChecker():void; function getHittedTargetBackSpeed():Number; function getCurrentAttackPower():Number; function getHittedTargetBackDir():Number; } }//package com.creetor.game.YLLegend.model
Section 196
//IHurter (com.creetor.game.YLLegend.model.IHurter) package com.creetor.game.YLLegend.model { import com.creetor.game.YLLegend.hitTest.*; public interface IHurter extends IHurterAccessor, IActor, IFreezeable { function setInvincible(:Boolean):void; function  (:AsHitArea_sp):void; function resetBodyArea():void; function hurt(:IHitter):void; } }//package com.creetor.game.YLLegend.model
Section 197
//IHurterAccessor (com.creetor.game.YLLegend.model.IHurterAccessor) package com.creetor.game.YLLegend.model { import com.creetor.game.YLLegend.hitTest.*; public interface IHurterAccessor extends IModelAccessor { function get beHittedAirSpeed():Number; function get beHittedBackDir():Number; function getBodyArea():AsHitArea_sp; function set beHittedBackSpeed(com.creetor.game.YLLegend.model:IHurterAccessor/com.creetor.game.YLLegend.model:IHurterAccessor:getBodyArea:Number):void; function get beHittedBackSpeed():Number; } }//package com.creetor.game.YLLegend.model
Section 198
//IImpassable (com.creetor.game.YLLegend.model.IImpassable) package com.creetor.game.YLLegend.model { public interface IImpassable extends IModel { } }//package com.creetor.game.YLLegend.model
Section 199
//IModel (com.creetor.game.YLLegend.model.IModel) package com.creetor.game.YLLegend.model { import flash.display.*; public interface IModel extends IModelAccessor { function setSp(:Sprite):void; function setCenter(_arg1:Number, _arg2:Number):void; function update(:int):void; function moveTo(_arg1:Number, _arg2:Number):void; function dispose():void; } }//package com.creetor.game.YLLegend.model
Section 200
//IModelAccessor (com.creetor.game.YLLegend.model.IModelAccessor) package com.creetor.game.YLLegend.model { import flash.display.*; import flash.geom.*; public interface IModelAccessor { function get initPos():Point; function get width():Number; function get height():Number; function getSp():Sprite; function get direction():Number; } }//package com.creetor.game.YLLegend.model
Section 201
//IMoveable (com.creetor.game.YLLegend.model.IMoveable) package com.creetor.game.YLLegend.model { public interface IMoveable extends IModel { function moveY(_arg1:int, _arg2:Number, _arg3:int=0):void; function moveX(_arg1:int, _arg2:Number, _arg3:int=0):void; } }//package com.creetor.game.YLLegend.model
Section 202
//ISpriteObject (com.creetor.game.YLLegend.model.ISpriteObject) package com.creetor.game.YLLegend.model { import flash.events.*; public interface ISpriteObject extends ISpriteObjectAccessor, IHurter, IEventDispatcher { } }//package com.creetor.game.YLLegend.model
Section 203
//ISpriteObjectAccessor (com.creetor.game.YLLegend.model.ISpriteObjectAccessor) package com.creetor.game.YLLegend.model { public interface ISpriteObjectAccessor extends IHurterAccessor { function getHorizontalChange():Number; function  ():Number; function getCenterX():Number; function getCenterY():Number; } }//package com.creetor.game.YLLegend.model
Section 204
//IWorld (com.creetor.game.YLLegend.model.IWorld) package com.creetor.game.YLLegend.model { import flash.events.*; import com.creetor.game.YLLegend.model.char.*; import flash.display.*; import com.creetor.game.YLLegend.model.item.*; import com.creetor.game.YLLegend.model.shot.*; import com.creetor.game.YLLegend.model.scene.*; public interface IWorld extends IWorldAccessor, IEventDispatcher { function setIsLeftScroll(:Boolean):void; function createPassTile(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Boolean):PassTile; function createDragonSegment(_arg1:uint, _arg2:DragonShot, _arg3:Number, _arg4:Number, _arg5:int, _arg6:Boolean=false, _arg7:Boolean=true):IDragonSegment; function createGreCalabash(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IItem; function createDragonShot(_arg1:Char, _arg2:Number, _arg3:Number, _arg4:uint=3, _arg5:int=1, _arg6:Boolean=false, _arg7:int=100):DragonShot; function  (_arg1:Object, _arg2:Boolean=true):IItem; function remove(_arg1:IModel, _arg2:Boolean=true):void; function changeMap(_arg1:Array, _arg2:String, _arg3:Array):void; function clear(:Boolean=true):void; function update(:uint):void; function dropAnchor(:Number=9):void; function   (:Sprite):void; function createSoldierB2(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function createBossA(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function createBigFireBall(_arg1:Char, _arg2:Number, _arg3:Number, _arg4:Boolean=true):BigFireBall; function createBossC(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function createYanLoong(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function createSoldierB(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function createSoldierC(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function dispose():void; function initScreenMap(_arg1:Array, _arg2:String, _arg3:Array):void; function createMidFireBall(_arg1:Char, _arg2:Number, _arg3:Number, _arg4:Boolean=true):MidFireBall; function createSoldierA(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function createPeach(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IItem; function createFireDragonShot(_arg1:Char, _arg2:Number, _arg3:Number, _arg4:Boolean=true):FireDragonShot; function  ():void; function createBossB(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function createIceBirdShot(_arg1:Char, _arg2:Number, _arg3:Number, _arg4:Boolean=true):IceBirdShot; function createOraCalabash(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IItem; function createLitFireBall(_arg1:Char, _arg2:Number, _arg3:Number, _arg4:Boolean=true):LitFireBall; function   (_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Boolean=true):Array; function createSoldierC2(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function  ():void; function createPanax(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IItem; function createSlashShot(_arg1:Char, _arg2:Number, _arg3:Number, _arg4:Boolean=true):SlashShot; function get anchor():Anchor; function setIsRightScroll(:Boolean):void; function createSoldierA2(_arg1:Number, _arg2:Number, _arg3:Boolean=true):IChar; function carryAnchor():void; } }//package com.creetor.game.YLLegend.model
Section 205
//IWorldAccessor (com.creetor.game.YLLegend.model.IWorldAccessor) package com.creetor.game.YLLegend.model { import flash.display.*; import cn.vlux.sharedLib.utils.*; public interface IWorldAccessor { function get fixedObjects():TypedArray; function getSprite_sp():Sprite; function getMapModel(_arg1:int, _arg2:int):IModel; function  ():Number; function get stageHeight():Number; function get items():TypedArray; function get heros():TypedArray; function get modelListMapHash():Object; function get displayModels():TypedArray; function get stageWidth():Number; function  ():Number; function get models():TypedArray; function get scrollRightEdge():Number; function get scrollLeftEdge():Number; function get shots():TypedArray; function isEnableScroll():Boolean; function get animModels():TypedArray; function get map():Array; function get chars():TypedArray; function get isLeftScroll():Boolean; function get isRightScroll():Boolean; } }//package com.creetor.game.YLLegend.model
Section 206
//Model (com.creetor.game.YLLegend.model.Model) package com.creetor.game.YLLegend.model { import flash.events.*; import flash.display.*; import flash.geom.*; public class Model extends EventDispatcher implements IModel { protected var _direction:Number;// = 1 protected var _height:Number; protected var _width:Number; protected var _initPos:Point; protected var _sp:Sprite; public function Model(pX:Number, pY:Number){ super(); _initPos = new Point(pX, pY); } public function update(timeDiff:int):void{ } public function get width():Number{ return (_width); } public function setCenter(pX:Number, pY:Number):void{ _initPos.x = pX; _initPos.y = pY; } public function getSp():Sprite{ return (_sp); } public function get initPos():Point{ return (_initPos); } public function get height():Number{ return (_height); } public function moveTo(pX:Number, pY:Number):void{ _initPos.x = (_sp.x = pX); _initPos.y = (_sp.y = pY); } public function dispose():void{ _initPos = null; _sp = null; } public function setSp(pSprite:Sprite):void{ _sp = pSprite; _sp.x = _initPos.x; _sp.y = _initPos.y; _sp.scaleX = _direction; _width = Math.floor(_sp.width); _height = Math.floor(_sp.height); } public function get direction():Number{ return (_direction); } } }//package com.creetor.game.YLLegend.model
Section 207
//SpriteObject (com.creetor.game.YLLegend.model.SpriteObject) package com.creetor.game.YLLegend.model { import com.creetor.game.YLLegend.events.*; import flash.display.*; import com.creetor.game.YLLegend.action.*; import com.creetor.game.YLLegend.hitTest.*; public class SpriteObject extends Model implements ISpriteObject { protected var  :Number; protected var _newAnimState:String; protected var leftX:Number; protected var _dx:Number; protected var _dy:Number; private var  :Boolean; private var  :IModel; private var  :IModel; protected var _horizontalChange:Number; protected var _bodyArea_sp:AsHitArea_sp; protected var _world:IWorld; protected var _newX:Number; protected var _newY:Number; private var  :IModel; protected var _isInAir:Boolean; protected var _newDirection:Number; protected var _animstate:String; protected var  :Number; protected var centerY:Number; protected var rightX:Number; protected var _invincible:Boolean; private var  :HitAreaInfo; private var  :IModel; protected var _actionClipCtlrHash:Object; protected var  :Array; protected var _hitWallLeft:Boolean; protected var _verticalChange:Number; private var   :Boolean; protected var   :Number; protected var _hitWallRight:Boolean; public function SpriteObject(pWorld:IWorld, pX:Number, pY:Number){ super(pX, pY); _world = pWorld; init(); } public function get beHittedAirSpeed():Number{ return (null); } protected function  (pY:Number, pDir:int=1):Boolean{ if ((((pDir == 1)) && (((pY + _world.getSprite_sp().y) > (Game.WORLD_HEIGHT + _height))))){   = true; return (true); };   = false; return (false); } public function hurt(pIHitable:IHitter):void{ if (_invincible){ return; }; } protected function init():void{ _horizontalChange = 0; _verticalChange = 0;  = false;   = false; _newX = 0; _newY = 0; _invincible = false; } public function getActionClipCtrler(pAnimState:String):ActionClipController{ return (_actionClipCtlrHash[pAnimState]); } public function isHitWallLeft():Boolean{ return (_hitWallLeft); } public function get beHittedBackSpeed():Number{ return (null); } public function setActionClipCtrler(pAnimState:String, pLoopTimers:int=0):void{ } public function setInvincible(pEnable:Boolean):void{ _invincible = pEnable; } override public function dispose():void{ var i:String; super.dispose();   = null;   = null; for (i in _actionClipCtlrHash) { _actionClipCtlrHash[i].dispose(); _actionClipCtlrHash[i] = null; }; _actionClipCtlrHash = null; } protected function outOfVertiEdgesHandler():void{ } protected function checkHoriEdges(pDir:int, pX:Number):Boolean{ if ((((((pDir == 1)) && (((pX + _world.getSprite_sp().x) > (Game.WORLD_WIDTH + _width))))) || ((((pDir == -1)) && (((pX + _world.getSprite_sp().x) < -(_width))))))){  = true; return (true); };  = false; return (false); } public function setAnimation(pAnimState:String):void{ dispatchEvent(new AnimStateEvent(AnimStateEvent.SET_ANIMATION, pAnimState)); } public function set beHittedBackSpeed(beHittedBackSpeed:Number):void{ } override public function setSp(pSprite:Sprite):void{ _sp = pSprite; _sp.x = _initPos.x; _sp.y = _initPos.y; _sp.scaleX = _direction;  (); } public function get animateController():AnimateController{ return (null); } public function isHitWallRight():Boolean{ return (_hitWallRight); } public function getHorizontalChange():Number{ return (_horizontalChange); } public function getCenterX():Number{ return ( ); } public function getCenterY():Number{ return (centerY); } private function  ():void{ if (!_isInAir){  (_newX, (_newY + 1)); if (((((!((  is IImpassable))) && (!(( is IImpassable))))) && (!( ())))){ _isInAir = true; }; }; } protected function  ():void{ _newX = getSp().x; _newY = getSp().y; _hitWallRight = false; _hitWallLeft = false; var tileW:uint = Game.TILE_WIDTH; var tileH:uint = Game.TILE_HEIGHT;  = Math.floor((getSp().x / tileW)); centerY = Math.floor(((getSp().y - (height / 2)) / tileH)); if ((_world.getMapModel((centerY + 1), ( + 1)) is IImpassable)){ if (_direction == 1){ _hitWallRight = true; } else { if (_direction == -1){ _hitWallLeft = true; }; }; }; } public function get defaultBodyAreaInfo():HitAreaInfo{ return ( ); } public function endAnimate():void{ } public function get actionClipCtlr():ActionClipController{ return (null); } private function  ():Boolean{   = (Math.floor((_newY / Game.TILE_HEIGHT)) + 1); var leftcloud:IModel = _world.getMapModel(  , leftX); var rightcloud:IModel = _world.getMapModel(  , rightX); return ((((leftcloud is ICloud)) || ((rightcloud is ICloud)))); } public function set newDirection(newDirection:Number):void{ _newDirection = newDirection; } public function moveX(timeDiff:int, pSpeed:Number, pDir:int=0):void{ if (pDir == 0){ _horizontalChange = ((_newDirection * pSpeed) * timeDiff); } else { _horizontalChange = ((pDir * pSpeed) * timeDiff); }; if (!_isInAir){ move(); }; } public function moveY(timeDiff:int, pSpeed:Number, pDir:int=1):void{ _verticalChange = ((pDir * pSpeed) * timeDiff); } protected function outOfHorizEdgesHandler():void{ } public function freeze(pFreezeTime:Number=0):void{ } protected function setNewAnimState(pAnimState:String):void{ _newAnimState = pAnimState; } private function  (x:Number, y:Number):void{   = (Math.floor(((y - 1) / Game.TILE_HEIGHT)) + 1);  = (Math.floor(((y - height) / Game.TILE_HEIGHT)) + 1); leftX = (Math.floor(((x - (width / 2)) / Game.TILE_WIDTH)) + 1); rightX = (Math.floor((((x + (width / 2)) - 1) / Game.TILE_WIDTH)) + 1);   = _world.getMapModel( , leftX);   = _world.getMapModel(  , leftX);   = _world.getMapModel( , rightX);  = _world.getMapModel(  , rightX); } protected function updatePos():void{ _sp.x = _newX; _sp.y = _newY; } public function getBodyArea():AsHitArea_sp{ return (_bodyArea_sp); } public function resetBodyArea():void{ _bodyArea_sp.x =  .x; _bodyArea_sp.y =  .y; _bodyArea_sp.width =  .width; _bodyArea_sp.height =  .height; } override public function update(timeDiff:int):void{ if (  ){ outOfVertiEdgesHandler(); }; if ( ){ outOfHorizEdgesHandler(); }; } public function resetFreeze():void{ } public function get animStateList():Array{ return ( ); } public function get defaultAnimState():String{ return (null); } public function get beHittedBackDir():Number{ return (null); } protected function move():void{ _newX = getSp().x; _newY = getSp().y; _hitWallRight = false; _hitWallLeft = false; var tileW:uint = Game.TILE_WIDTH; var tileH:uint = Game.TILE_HEIGHT; if (_verticalChange != 0){  (_newX, (_newY + _verticalChange)); if (_verticalChange < 0){ if (((!((  is IImpassable))) && (!((  is IImpassable))))){ _newY = (_newY + _verticalChange); } else { _newY = ((centerY * tileH) + height); }; } else { if (_verticalChange > 0){ if (((((((!((  is IImpassable))) && (!(( is IImpassable))))) && (!( ())))) && (!( ((_newY + _verticalChange)))))){ _newY = (_newY + _verticalChange); } else { _newY = ((centerY + 1) * tileH); _dy = 0; _isInAir = false; }; }; }; };  ((_newX + _horizontalChange), _newY); if (_horizontalChange < 0){ if (((((!((  is IImpassable))) && (!((  is IImpassable))))) && (!(checkHoriEdges(-1, (_newX + _horizontalChange)))))){ _newX = (_newX + _horizontalChange);  (); } else { _hitWallLeft = true; _newX = (( * tileW) + (width / 2)); }; } else { if (_horizontalChange > 0){ if (((((!((  is IImpassable))) && (!(( is IImpassable))))) && (!(checkHoriEdges(1, (_newX + _horizontalChange)))))){ _newX = (_newX + _horizontalChange);  (); } else { _hitWallRight = true; _newX = ((( + 1) * tileW) - (width / 2)); }; }; }; updatePos();  = Math.floor((getSp().x / tileW)); centerY = Math.floor(((getSp().y - (height / 2)) / tileH)); } public function  (pBodyArea:AsHitArea_sp):void{ _bodyArea_sp = pBodyArea; } public function  ():Number{ return (_verticalChange); } public function endAction(pActionName:String):void{ } public function set defaultBodyAreaInfo(defaultBodyAreaInfo:HitAreaInfo):void{   = defaultBodyAreaInfo; _width = Math.floor( .width); _height = Math.floor( .height); } } }//package com.creetor.game.YLLegend.model
Section 208
//World (com.creetor.game.YLLegend.model.World) package com.creetor.game.YLLegend.model { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.effect.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.*; import com.creetor.game.YLLegend.ai.*; import flash.display.*; import com.creetor.game.YLLegend.model.item.*; import cn.vlux.sharedLib.utils.*; import com.creetor.game.YLLegend.model.shot.*; import com.creetor.game.YLLegend.model.scene.*; import flash.geom.*; import com.creetor.game.YLLegend.sound.*; public class World extends EventDispatcher implements IWorld { private var  :Number; private var  :Number; private var   :Boolean; private var :Number; private var   :Number; private var  :Number; private var  :Boolean; private var  :Object; private var  :Anchor; private var  :Sprite; private var  :Boolean; private var  :Array; private var  :ArrayKeeper; private var   :Number; public function World(){ super(); init(); } public function  (pChild:Object, pDispEvent:Boolean=true):IItem{ var book:ComboBook; switch (pChild.type){ case CharAnimState.DASHATTACK: book = new DashAttackBook(this, pChild); break; case CharAnimState.ROTAATTACK: book = new RotaAttackBook(this, pChild); break; case CharAnimState.SQUATKICK: book = new SquatKickBook(this, pChild); break; case CharAnimState.HEAVYATTACK: book = new HeavyAttackBook(this, pChild); break; case CharAnimState.UPCUT: book = new UpCutBook(this, pChild); break; case CharAnimState.DRAGON_UPCUT: book = new DragonUpCutBook(this, pChild); break; case ShotType.DRAGON_SHOT.name: book = new DragonShotBook(this, pChild); break; case ShotType.DB_DRAGON_SHOT.name: book = new DBDragonShotBook(this, pChild); break; }; book.addEventListener(ItemEvent.BEPICKEDUP,  );  .push(book); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, book)); }; return (book); } public function createGreCalabash(pX:Number, pY:Number, pDispEvent:Boolean=true):IItem{ var item:GreCalabash = new GreCalabash(this, {name:"Item_3_mc", x:pX, y:pY}); item.addEventListener(ItemEvent.BEPICKEDUP,  );  .push(item); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, item)); }; return (item); } protected function  (pModel:IModel):void{  .push(pModel); } public function createOraCalabash(pX:Number, pY:Number, pDispEvent:Boolean=true):IItem{ var item:OraCalabash = new OraCalabash(this, {name:"Item_4_mc", x:pX, y:pY}); item.addEventListener(ItemEvent.BEPICKEDUP,  );  .push(item); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, item)); }; return (item); } public function createDragonSegment(pId:uint, pOwner:DragonShot, pX:Number, pY:Number, pSinDirY:int, pIsVertiMove:Boolean=false, pDispEvent:Boolean=true):IDragonSegment{ var shot:IDragonSegment; if (pId == 0){ shot = new DragonHead(this, pOwner, pX, pY, pId); shot.setSinDirY(pSinDirY); shot.setVertiMove(pIsVertiMove); } else { shot = new DragonBody(this, pOwner, pX, pY, pId); shot.setSinDirY(pSinDirY); shot.setVertiMove(pIsVertiMove); };  .push(shot); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, shot)); }; return (shot); } private function  (pChar:IChar):void{ var newCurHP:Number; if (Game.getInstance().getDifficulty() == GameDifficulty.EASY){ IAIOperator(pChar.getCharOperator()).setFrequency(-4); } else { if (Game.getInstance().getDifficulty() == GameDifficulty.NORMAL){ IAIOperator(pChar.getCharOperator()).setFrequency(-2); } else { if (Game.getInstance().getDifficulty() == GameDifficulty.HARD){ newCurHP = (Math.floor((pChar.curHP * 0.11)) * 10); if (newCurHP == pChar.curHP){ newCurHP = (pChar.curHP + 10); }; pChar.setCurHP(newCurHP); pChar.setTotalHP(pChar.curHP); IAIOperator(pChar.getCharOperator()).setFrequency(-1); }; }; }; } public function get fixedObjects():TypedArray{ return ( .getArray(Floor)); } private function init():void{   = new Object();   = new ArrayKeeper(new TypedArray(IModel));   = true; } public function createBigFireBall(pOwner:Char, pX:Number, pY:Number, pDispEvent:Boolean=true):BigFireBall{ var shot:BigFireBall = new BigFireBall(this, pOwner, pX, pY);  .push(shot); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, shot)); }; return (shot); } public function createSoldierA(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:SoldierA = new SoldierA(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 500; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new DefaultEnemyOperator(enemy, heros.getItem(0)); enemy.setCharOperator(operator);  (enemy); return (enemy); } public function createSoldierB(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:SoldierB = new SoldierB(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 800; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new SoldierBOperator(enemy, heros.getItem(0)); enemy.setCharOperator(operator);  (enemy); return (enemy); } public function createSoldierC(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:SoldierC = new SoldierC(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 1000; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new DefaultEnemyOperator(enemy, heros.getItem(0)); enemy.setCharOperator(operator);  (enemy); return (enemy); } public function dispose():void{ var models:TypedArray =  .getArray(IModel); var i:uint; while (i < models.length) { models.getItem(i).dispose(); i++; }; } public function initScreenMap(mapData:Array, bgData:String, itemData:Array):void{  (mapData); if (itemData != null){   (itemData); }; dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.DRAWMAP, null, bgData)); } public function createMidFireBall(pOwner:Char, pX:Number, pY:Number, pDispEvent:Boolean=true):MidFireBall{ var shot:MidFireBall = new MidFireBall(this, pOwner, pX, pY);  .push(shot); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, shot)); }; return (shot); } public function get modelListMapHash():Object{ return ( ); } public function   (itemData:Array, pDispEvent:Boolean=true):void{ var type:uint; var x:Number; var y:Number; var i:uint; while (i < itemData.length) { type = uint(String(itemData[i].name).split("_")[1]); x = itemData[i].x; y = itemData[i].y; switch (type){ case 1: createPeach(itemData[i].x, itemData[i].y, pDispEvent); break; case 2: createPanax(x, y, pDispEvent); break; case 3: createGreCalabash(x, y, pDispEvent); break; case 4: createOraCalabash(x, y, pDispEvent); break; default:  (itemData[i], pDispEvent); break; }; i++; }; } public function   (pTypeInfoObjList:Array, pX:Number, pY:Number, pDispEvent:Boolean=true):Array{ var modelList:Array = new Array(); var childrenList:Array = pTypeInfoObjList; var i:uint; while (i < pTypeInfoObjList.length) { if (pTypeInfoObjList[i].name.indexOf("CloudFloor") > -1){ modelList.push( (childrenList, pX, pY, pDispEvent)); return (modelList); }; if (pTypeInfoObjList[i].name.indexOf("Floor") > -1){ modelList.push( (childrenList, pX, pY, pDispEvent)); return (modelList); }; if (pTypeInfoObjList[i].name.indexOf("Door") > -1){ childrenList = pTypeInfoObjList.concat(); childrenList.splice(i, 1); modelList.push(  (childrenList, pX, pY, (pTypeInfoObjList[i].level as uint), pTypeInfoObjList[i].heroPosX, pTypeInfoObjList[i].heroPosY, pTypeInfoObjList[i].isUpForwards, pDispEvent)); return (modelList); }; if (pTypeInfoObjList[i].name.indexOf("BossAnchor") > -1){ childrenList = pTypeInfoObjList.concat(); childrenList.splice(i, 1); modelList.push( (childrenList, pX, pY, (pTypeInfoObjList[i].bossType as String), (pTypeInfoObjList[i].maxCharNum as uint), pTypeInfoObjList[i].charTypeList, pDispEvent)); return (modelList); }; if (pTypeInfoObjList[i].name.indexOf("Anchor") > -1){ childrenList = pTypeInfoObjList.concat(); childrenList.splice(i, 1); modelList.push(  (childrenList, pX, pY, (pTypeInfoObjList[i].maxCharNum as uint), pTypeInfoObjList[i].charTypeList, pDispEvent)); return (modelList); }; i++; }; modelList.push(createPassTile(childrenList, pX, pY, pDispEvent)); return (modelList); } public function  ():void{   = true; } private function   (pHitter:IHitter, pTargets:Array):void{ pHitter.freeze(pHitter.getCurrentFreezeTime()); var i:int; while (i < pTargets.length) { IHurter(pTargets[i]).hurt(pHitter); IHurter(pTargets[i]).freeze(pHitter.getCurrentFreezeTime()); i++; }; } public function setIsLeftScroll(arg0:Boolean):void{   = arg0; } public function setIsRightScroll(arg0:Boolean):void{   = arg0; } public function  ():void{   = false; } public function  ():Number{ return ( ); } public function get scrollLeftEdge():Number{ return (  ); } public function clear(pHeroRemain:Boolean=true):void{ var i:uint = models.length; while (i--) { if (pHeroRemain){ //unresolved if } else { if ((models.getItem(i) is IChar)){ IChar(models.getItem(i)).die(); } else { IModel(models.getItem(i)).dispose();  .remove(models.getItem(i)); }; }; };   = new Object();   = null; dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.CLEAR)); } public function createYanLoong(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var hero:YanLoong = new YanLoong(this, pX, pY); var attri:IHeroAttribute = new HeroAttribute(hero, this); hero.setAttribute(attri);  .push(hero); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, hero)); }; var operator:ICharOperator = new YanLoongOperator(hero); hero.setCharOperator(operator); if (LocalDataSLHandler.getInstance().getHeroData() != null){ IHeroAttribute(hero.getAttribute()).setData(LocalDataSLHandler.getInstance().getHeroData()); }; return (hero); } public function get map():Array{ return ( ); } public function getSprite_sp():Sprite{ return ( ); } public function createIceBirdShot(pOwner:Char, pX:Number, pY:Number, pDispEvent:Boolean=true):IceBirdShot{ var shot:IceBirdShot = new IceBirdShot(this, pOwner, pX, pY);  .push(shot); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, shot)); }; return (shot); } public function get stageWidth():Number{ return ( ); } public function createLitFireBall(pOwner:Char, pX:Number, pY:Number, pDispEvent:Boolean=true):LitFireBall{ var shot:LitFireBall = new LitFireBall(this, pOwner, pX, pY);  .push(shot); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, shot)); }; return (shot); } public function get models():TypedArray{ return ( .getArray()); } private function   (pHitter:IHitter):IHittedEffect{ var pos:Point; var effect:IHittedEffect; var dir:Number = pHitter.getHittedTargetBackDir(); if (dir == 1){ pos = new Point(((pHitter.hitArea.x + (pHitter.hitArea.width / 2)) + pHitter.getSp().x), (pHitter.hitArea.y + pHitter.getSp().y)); } else { if (dir == -1){ pos = new Point(((pHitter.getSp().x - pHitter.hitArea.x) - (pHitter.hitArea.width / 2)), (pHitter.hitArea.y + pHitter.getSp().y)); }; }; switch (pHitter.getHittedEffectType()){ case HittedEffectType.SWORD_A: effect = new SwordHittedEffectA(this, pos.x, pos.y, dir); break; case HittedEffectType.FIRE_A: effect = new FireHittedEffectA(this, pos.x, pos.y, dir); break; case HittedEffectType.FIRE_B: effect = new FireHittedEffectB(this, pos.x, pos.y, dir); break; case HittedEffectType.ICE_A: effect = new IceHittedEffectA(this, pos.x, pos.y, dir); break; case HittedEffectType.BARE_A: effect = new BareHittedEffectA(this, pos.x, pos.y, dir); break; };  .push(effect); dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, effect)); return (effect); } public function isEnableScroll():Boolean{ return ( ); } public function createPassTile(pChildrenList:Array, pX:Number, pY:Number, pDispEvent:Boolean):PassTile{ var passTile:PassTile = new PassTile(pChildrenList, pX, pY);  .push(passTile); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, passTile)); }; return (passTile); } public function get isLeftScroll():Boolean{ return (  ); } private function  (pChildrenList:Array, pX:Number, pY:Number, pDispEvent:Boolean=true):Floor{ var floorObject:Floor = new Floor(pChildrenList, pX, pY);  .push(floorObject); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, floorObject)); }; return (floorObject); } public function get isRightScroll():Boolean{ return ( ); } public function dropAnchor(pScrollTileWidth:Number=9):void{   = (getMapModel(1, (IChar(heros.getItem(0)).getCenterX() + 1)) as Anchor);  .setHasDropped(true); var anchorX:Number = anchor.initPos.x;   = (-(anchorX) + (pScrollTileWidth * Game.TILE_WIDTH));  = ((-(anchorX) - (pScrollTileWidth * Game.TILE_WIDTH)) + Game.WORLD_WIDTH); } public function changeMap(mapData:Array, bgData:String, itemData:Array):void{ clear();   = true;  (mapData); if (itemData != null){   (itemData); }; var hero:IChar = heros.getItem(0); hero.moveTo(hero.initPos.x, hero.initPos.y); IHeroAttribute(hero.getAttribute()).resetTouchDoor(); dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.REDRAWMAP, null, bgData)); } public function remove(pModel:IModel, pDispEvent:Boolean=true):void{ pModel.dispose();   (pModel, pDispEvent); } private function  (childrenList:Array, pX:Number, pY:Number, pBossType:String, pMaxCharNum:uint, pCharTypeList:Array, pDispEvent:Boolean):BossAnchor{ var anchor:BossAnchor = new BossAnchor(childrenList, pX, pY, pBossType, pMaxCharNum, pCharTypeList);  .push(anchor); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, anchor)); }; return (anchor); } public function createFireDragonShot(pOwner:Char, pX:Number, pY:Number, pDispEvent:Boolean=true):FireDragonShot{ var shot:FireDragonShot = new FireDragonShot(this, pOwner, pX, pY);  .push(shot); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, shot)); }; return (shot); } public function getMapModel(pTileY:int, pTileX:int):IModel{ if ( [((pTileY + ",") + pTileX)] != undefined){ return ( [((pTileY + ",") + pTileX)][0]); }; return (null); } public function createSoldierB2(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:SoldierB2 = new SoldierB2(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 1600; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new SoldierBOperator(enemy, heros.getItem(0)); enemy.setCharOperator(operator);  (enemy); return (enemy); } public function createSlashShot(pOwner:Char, pX:Number, pY:Number, pDispEvent:Boolean=true):SlashShot{ var shot:SlashShot = new SlashShot(this, pOwner, pX, pY);  .push(shot); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, shot)); }; return (shot); } private function  (pHitter:IHitter):void{ if ((((((pHitter.actionClipCtlr.name == CharAnimState.SQUATKICK)) || ((pHitter.actionClipCtlr.name == CharAnimState.JUMPKICK)))) || ((((pHitter is BossB)) && ((pHitter.actionClipCtlr.name == CharAnimState.JUMPATTACK)))))){ SoundManager.getInstance().playEffect(SoundType.KICK1); } else { if ((((((((((((pHitter is BigFireBall)) || ((pHitter is DragonSegment)))) || ((pHitter is FireDragonShot)))) || ((pHitter is IceBirdShot)))) || ((pHitter.actionClipCtlr.name == CharAnimState.DRAGON_UPCUT)))) || ((pHitter.actionClipCtlr.name == CharAnimState.ROTAATTACK)))){ SoundManager.getInstance().playEffect(SoundType.SHOT_HITTED1); } else { if ((((pHitter is LitFireBall)) || ((pHitter is MidFireBall)))){ SoundManager.getInstance().playEffect(SoundType.SHOT_HITTED2); } else { SoundManager.getInstance().playEffect(SoundType.SWORD1); }; }; }; } public function get scrollRightEdge():Number{ return (); } public function get anchor():Anchor{ return ( ); } public function carryAnchor():void{   ();   = null; } public function createSoldierA2(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:SoldierA2 = new SoldierA2(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 1000; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new DefaultEnemyOperator(enemy, heros.getItem(0)); enemy.setCharOperator(operator);  (enemy); return (enemy); } private function  (mapData:Array):void{ var j:uint; var mapY:Number; var mapX:Number; var x:Number; var y:Number;   = mapData[(mapData.length - 1)].width;   = mapData[(mapData.length - 1)].height;   ();   = Math.floor((  / Game.TILE_WIDTH));   = Math.floor((  / Game.TILE_HEIGHT));   = new Array(); var i:uint; while (i < (  + 2)) {  [i] = new Array(); j = 0; while (j < (  + 2)) {  [i][j] = 0; j++; }; i++; }; var k:uint; while (k < (mapData.length - 1)) { mapY = (Math.floor((mapData[k].y / Game.TILE_HEIGHT)) + 1); mapX = (Math.floor((mapData[k].x / Game.TILE_WIDTH)) + 1); if ( [mapY][mapX] == 0){  [mapY][mapX] = [mapData[k]]; } else {  [mapY][mapX].push(mapData[k]); }; x = ((mapX - 1) * Game.TILE_WIDTH); y = ((mapY - 1) * Game.TILE_HEIGHT);  [((mapY + ",") + mapX)] =   ( [mapY][mapX], x, y, false); k++; }; trace(("_map: " +  )); } public function createSoldierC2(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:SoldierC2 = new SoldierC2(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 2000; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new DefaultEnemyOperator(enemy, heros.getItem(0)); enemy.setCharOperator(operator);  (enemy); return (enemy); } public function get stageHeight():Number{ return ( ); } public function get items():TypedArray{ return ( .getArray(IItem)); } public function get heros():TypedArray{ var heros:TypedArray = new TypedArray(IChar); var i:uint; while (i < chars.length) { if ((IChar(chars.getItem(i)).getAttribute() is IHeroAttribute)){ heros.push(chars.getItem(i)); }; i++; }; return (heros); } public function update(timeDiff:uint):void{ var hittedTargets:Array; var models:TypedArray =  .getArray(IModel); if (models == null){ return; }; var i:uint; while (i < models.length) { models.getItem(i).update(timeDiff); if ((models.getItem(i) is IHitter)){ hittedTargets = IHitter(models.getItem(i)).getHittedTargetsAndClear(); if (hittedTargets.length > 0){ dispatchEvent(new HittedEvent(HittedEvent.HITTED, IHitter(models.getItem(i)), hittedTargets));   (IHitter(models.getItem(i)), hittedTargets);   (IHitter(models.getItem(i)));  (IHitter(models.getItem(i))); }; }; i++; }; } private function   (childrenList:Array, pX:Number, pY:Number, pLevel:uint, pHeroPosX:Number, pHeroPosY:Number, pIsUpForwards:Boolean, pDispEvent:Boolean):Door{ var door:Door = new Door(childrenList, pX, pY, pLevel, pHeroPosX, pHeroPosY, pIsUpForwards);  .push(door); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, door)); }; return (door); } public function get displayModels():TypedArray{ return ( .getArray(IDisplayable)); } public function createPeach(pX:Number, pY:Number, pDispEvent:Boolean=true):IItem{ var item:Peach = new Peach(this, {name:"Item_1_mc", x:pX, y:pY}); item.addEventListener(ItemEvent.BEPICKEDUP,  );  .push(item); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, item)); }; return (item); } private function   ():void{   = (-(Game.TILE_WIDTH) - 2);  = (((-( ) + Game.WORLD_WIDTH) + (2 * Game.TILE_WIDTH)) + 10); } public function get chars():TypedArray{ return ( .getArray(IChar)); } public function createBossA(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:BossA = new BossA(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 10000; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new BossAOperator(enemy, heros.getItem(0), 9); enemy.setCharOperator(operator);  (enemy); return (enemy); } public function createBossC(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:BossC = new BossC(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 20000; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new BossCOperator(enemy, heros.getItem(0), 10); enemy.setCharOperator(operator);  (enemy); return (enemy); } public function get animModels():TypedArray{ return ( .getArray(IAnimatable)); } public function   (pModel:IModel, pDispEvent:Boolean=true):void{  .remove(pModel); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.REMOVE_VIEW, pModel)); }; } public function get shots():TypedArray{ return ( .getArray(IShot)); } public function createBossB(pX:Number, pY:Number, pDispEvent:Boolean=true):IChar{ var enemy:BossB = new BossB(this, pX, pY); var attri:IEnemyAttribute = new EnemyAttribute(enemy, this); attri.heroAddedExp = 12000; enemy.setAttribute(attri);  .push(enemy); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, enemy)); }; var operator:ICharOperator = new BossBOperator(enemy, heros.getItem(0), 9); enemy.setCharOperator(operator);  (enemy); return (enemy); } public function createDragonShot(pOwner:Char, pX:Number, pY:Number, pSegmentNum:uint=3, pSinDirY:int=1, pIsUpMove:Boolean=false, pFreq:int=100):DragonShot{ var shot:DragonShot = new DragonShot(this, pOwner, pX, pY, pSegmentNum, pSinDirY, pIsUpMove); shot.setFrequency(pFreq);  .push(shot); return (shot); } private function  (event:ItemEvent):void{ var event2:WorldEvent = new WorldEvent(WorldEvent.ITEM_PICKUP, (event.target as IItem)); dispatchEvent(event2); if ((event.target is ComboBook)){ IHeroAttribute(IChar(heros.getItem(0)).getAttribute()).addSkillToPackage(event.target); };   ((event.target as IItem)); trace(event.target.getSp()); } private function   (childrenList:Array, pX:Number, pY:Number, pMaxCharNum:uint, pCharTypeList:Array, pDispEvent:Boolean):Anchor{ var anchor:Anchor = new Anchor(childrenList, pX, pY, pMaxCharNum, pCharTypeList);  .push(anchor); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, anchor)); }; return (anchor); } public function  ():Number{ return (  ); } public function   (sprite_sp:Sprite):void{   = sprite_sp; } public function createPanax(pX:Number, pY:Number, pDispEvent:Boolean=true):IItem{ var item:Panax = new Panax(this, {name:"Item_2_mc", x:pX, y:pY}); item.addEventListener(ItemEvent.BEPICKEDUP,  );  .push(item); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, item)); }; return (item); } private function  (pChildrenList:Array, pX:Number, pY:Number, pDispEvent:Boolean=true):CloudFloor{ var cloudFloor:CloudFloor = new CloudFloor(pChildrenList, pX, pY);  .push(cloudFloor); if (pDispEvent){ dispatchEvent(new WorldAnimatorEvent(WorldAnimatorEvent.ADD_VIEW, cloudFloor)); }; return (cloudFloor); } } }//package com.creetor.game.YLLegend.model
Section 209
//SoundLibPlayer (com.creetor.game.YLLegend.sound.SoundLibPlayer) package com.creetor.game.YLLegend.sound { import cn.vlux.sharedLib.media.*; public class SoundLibPlayer extends SoundPlayer { private var  :Shaking2_snd; private var  :GetItem_snd; private var  :LevelUp_snd; private var  :Bgm3_snd; private var  :Kick1_snd; private var  :Sword1_snd; private var  :Shaking1_snd; private var  :ShotHitted1_snd; private var  :FallDown1_snd; private var  :Bgm1_snd; private var  :Bgm2_snd; private var  :Burning1_snd; private var  :ShotHitted2_snd; public function SoundLibPlayer(isbk:Boolean=false, liburl:String=""){ super(isbk, liburl); } } }//package com.creetor.game.YLLegend.sound
Section 210
//SoundManager (com.creetor.game.YLLegend.sound.SoundManager) package com.creetor.game.YLLegend.sound { import cn.vlux.sharedLib.media.*; public class SoundManager { private var   :String; private var  :SoundGroup; private var  :SoundGroup; private static var instance:SoundManager; public function SoundManager(){ super(); if (instance != null){ throw (new Error("can not have multiple instances!")); }; init();  (); } public function set bgmMute(_mute:Boolean):void{  .mute = _mute; } public function playBgm(pSoundType:String, pStartTime:Number=0):void{   = pSoundType;  .playSound(pSoundType, pStartTime, int.MAX_VALUE); } public function playEffect(pSoundType:String):void{  .playSound(pSoundType); } public function stopBgm():void{  .stopSound(  ); } public function set seMute(_mute:Boolean):void{  .mute = _mute; } private function init():void{   = new SoundGroup();   = new SoundGroup(); } private function  ():void{  .put(SoundType.KICK1, new SoundLibPlayer(false, (SoundType.KICK1 + "_snd")));  .put(SoundType.SWORD1, new SoundLibPlayer(false, (SoundType.SWORD1 + "_snd")));  .put(SoundType.SHAKING1, new SoundLibPlayer(false, (SoundType.SHAKING1 + "_snd")));  .put(SoundType.SHAKING2, new SoundLibPlayer(false, (SoundType.SHAKING2 + "_snd")));  .put(SoundType.SHOT_HITTED1, new SoundLibPlayer(false, (SoundType.SHOT_HITTED1 + "_snd")));  .put(SoundType.SHOT_HITTED2, new SoundLibPlayer(false, (SoundType.SHOT_HITTED2 + "_snd")));  .put(SoundType.FALLDOWN1, new SoundLibPlayer(false, (SoundType.FALLDOWN1 + "_snd")));  .put(SoundType.BURNING1, new SoundLibPlayer(false, (SoundType.BURNING1 + "_snd")));  .put(SoundType.GETITEM, new SoundLibPlayer(false, (SoundType.GETITEM + "_snd")));  .put(SoundType.LEVEL_UP, new SoundLibPlayer(false, (SoundType.LEVEL_UP + "_snd")));  .put(SoundType.BGM1, new SoundLibPlayer(false, (SoundType.BGM1 + "_snd")));  .put(SoundType.BGM2, new SoundLibPlayer(false, (SoundType.BGM2 + "_snd")));  .put(SoundType.BGM3, new SoundLibPlayer(false, (SoundType.BGM3 + "_snd"))); } public function getCurBgmType():String{ return (  ); } public static function getInstance():SoundManager{ if (instance == null){ instance = new (SoundManager); }; return (instance); } } }//package com.creetor.game.YLLegend.sound
Section 211
//SoundType (com.creetor.game.YLLegend.sound.SoundType) package com.creetor.game.YLLegend.sound { public class SoundType { public static const GETITEM:String = "GetItem"; public static const BGM2:String = "Bgm2"; public static const BGM3:String = "Bgm3"; public static const SHOT_HITTED1:String = "ShotHitted1"; public static const SHOT_HITTED2:String = "ShotHitted2"; public static const BGM1:String = "Bgm1"; public static const LEVEL_UP:String = "LevelUp"; public static const KICK1:String = "Kick1"; public static const SHAKING1:String = "Shaking1"; public static const SHAKING2:String = "Shaking2"; public static const SWORD1:String = "Sword1"; public static const FALLDOWN1:String = "FallDown1"; public static const BURNING1:String = "Burning1"; public function SoundType(){ super(); } } }//package com.creetor.game.YLLegend.sound
Section 212
//AnimateUI (com.creetor.game.YLLegend.ui.AnimateUI) package com.creetor.game.YLLegend.ui { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.action.*; public class AnimateUI extends Model implements IAnimatable { protected var _animateCtlr:AnimateController; public function AnimateUI(pX:Number, pY:Number){ super(pX, pY); init(); } public function get animateController():AnimateController{ return (_animateCtlr); } public function endAnimate():void{ dispatchEvent(new ModelEvent(ModelEvent.REMOVE)); } override public function dispose():void{ super.dispose(); _animateCtlr.dispose(); _animateCtlr = null; } protected function init():void{ _animateCtlr = new SimpleAnimateController(AnimState.DEFAULT, this, 1); } public function get defaultAnimState():String{ return (AnimState.DEFAULT); } public function get animStateList():Array{ return ([AnimState.DEFAULT]); } } }//package com.creetor.game.YLLegend.ui
Section 213
//CharInfoPan (com.creetor.game.YLLegend.ui.CharInfoPan) package com.creetor.game.YLLegend.ui { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.char.*; import flash.display.*; public class CharInfoPan { private var  :IChar; private var _skin:MovieClip; private var  :PowerBar; public function CharInfoPan(pSkin:MovieClip, pLifeBar:PowerBar, pChar:IChar){ super(); _skin = pSkin;   = pLifeBar;   = pChar;  .addEventListener(CharEvent.UPDATE_TOTALHP,  , false, 0, true);  .addEventListener(CharEvent.HURT,  , false, 0, true); } protected function  (event:CharEvent):void{  .setValue(event.curHP); } private function  (event:CharEvent):void{  .totalPower = event.totalHP; } public function dispose():void{ _skin = null;   = null;   = null; } public function get char():IChar{ return ( ); } public function get lifeBar():PowerBar{ return ( ); } public function get skin():MovieClip{ return (_skin); } } }//package com.creetor.game.YLLegend.ui
Section 214
//CheckBox (com.creetor.game.YLLegend.ui.CheckBox) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; public class CheckBox extends EventDispatcher { private var _mc:CheckBox_mc; private var _enableUnSelect:Boolean; public function CheckBox(pSkin:CheckBox_mc){ super(); _enableUnSelect = true;  (pSkin); (); } protected function  (pSkin:CheckBox_mc):void{ _mc = pSkin; _mc.stop(); } public function setEnableUnSelect(enableUnSelect:Boolean):void{ _enableUnSelect = enableUnSelect; } public function setUnselected():void{ _mc.gotoAndStop(1); var evt:CheckBoxEvent = new CheckBoxEvent(CheckBoxEvent.UNSELECT); dispatchEvent(evt); } private function onChangeStatus(pEvt:MouseEvent):void{ var evt:CheckBoxEvent; if (_mc.currentFrame == 1){ _mc.nextFrame(); evt = new CheckBoxEvent(CheckBoxEvent.SELECT); dispatchEvent(evt); } else { if (_enableUnSelect){ _mc.prevFrame(); evt = new CheckBoxEvent(CheckBoxEvent.UNSELECT); dispatchEvent(evt); }; }; } private function ():void{ _mc.addEventListener(MouseEvent.CLICK, onChangeStatus); } public function setSelected():void{ _mc.gotoAndStop(2); var evt:CheckBoxEvent = new CheckBoxEvent(CheckBoxEvent.SELECT); dispatchEvent(evt); } public function dispose():void{ _mc = null; } } }//package com.creetor.game.YLLegend.ui
Section 215
//CreditsScreen (com.creetor.game.YLLegend.ui.CreditsScreen) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import flash.display.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public class CreditsScreen extends EventDispatcher { private var  :DisplayObjectContainer; private var _skin:CreditsScreen_mc; public function CreditsScreen(pParent:DisplayObjectContainer){ super();   = pParent;  (pParent); init(); SoundManager.getInstance().stopBgm(); SoundManager.getInstance().playBgm(SoundType.BGM3); } private function hide():void{ if (_skin.parent != null){ _skin.parent.removeChild(_skin); }; } public function get skin():CreditsScreen_mc{ return (_skin); } private function  (event:MouseEvent):void{ hide(); dispatchEvent(new ScreenEvent(ScreenEvent.BACK)); } public function dispose():void{ hide(); _skin = null;   = null; } private function init():void{ _skin.back_btn.addEventListener(MouseEvent.CLICK,  ); _skin.creetorSite_btn.addEventListener(MouseEvent.CLICK,  ); } private function  (pParent:DisplayObjectContainer):void{ _skin = new CreditsScreen_mc(); pParent.addChild(_skin); } public function show():void{  .addChild(_skin); _skin.gotoAndPlay(1); SoundManager.getInstance().stopBgm(); SoundManager.getInstance().playBgm(SoundType.BGM3); } private function  (event:MouseEvent):void{ URL.getURL(URL.URL_CREETOR); } } }//package com.creetor.game.YLLegend.ui
Section 216
//EndingScreen (com.creetor.game.YLLegend.ui.EndingScreen) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.*; import flash.display.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public class EndingScreen extends EventDispatcher implements IScreen { private var  :DisplayObjectContainer; private var _skin:EndingScreen_mc; public function EndingScreen(pParent:DisplayObjectContainer){ super();   = pParent;  (pParent); init(); SoundManager.getInstance().stopBgm(); SoundManager.getInstance().playBgm(SoundType.BGM2); } private function  (event:Event):void{ if (_skin.currentFrame >= _skin.totalFrames){ _skin.stop(); dispatchEvent(new ScreenEvent(ScreenEvent.ANI_COMPLETE)); }; } private function hide():void{ if (_skin.parent != null){ _skin.parent.removeChild(_skin); }; } private function  (event:MouseEvent):void{ URL.getURL((((URL.URL_YLL_CREETOR + "/") + YLLegend.LANG) + "/highscores.php")); } private function init():void{ _skin.officialSite_btn.addEventListener(MouseEvent.CLICK,  , false, 0, true); _skin.backToMain_btn.addEventListener(MouseEvent.CLICK,  , false, 0, true); _skin.addEventListener(Event.ENTER_FRAME,  ); _skin.highscores_btn.addEventListener(MouseEvent.CLICK,  ); } private function  (event:MouseEvent):void{ URL.getURL(URL.URL_YLL_CREETOR); } private function  (pParent:DisplayObjectContainer):void{ _skin = new EndingScreen_mc(); pParent.addChild(_skin); } private function  (event:MouseEvent):void{ dispatchEvent(new GameOverScreenEvent(GameOverScreenEvent.BACK_TO_MAIN)); } public function get skin():EndingScreen_mc{ return (_skin); } public function dispose():void{ hide(); _skin.removeEventListener(Event.ENTER_FRAME,  ); _skin = null;   = null; } } }//package com.creetor.game.YLLegend.ui
Section 217
//EnemyInfoPan (com.creetor.game.YLLegend.ui.EnemyInfoPan) package com.creetor.game.YLLegend.ui { import com.creetor.game.YLLegend.model.char.*; public class EnemyInfoPan extends CharInfoPan { public function EnemyInfoPan(pSkin:Enemy_info_mc, pLifeBar:PowerBar, pChar:IChar){ super(pSkin, pLifeBar, pChar); if (!(pChar.getAttribute() is IEnemyAttribute)){ throw (new TypeError("'pChar' should has a IEnemyAttribute!")); }; skin.stop(); } public function checkIfDying():void{ if (char.isAlive == false){ skin.play(); }; } } }//package com.creetor.game.YLLegend.ui
Section 218
//GameOverScreen (com.creetor.game.YLLegend.ui.GameOverScreen) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.*; import flash.display.*; import com.creetor.game.YLLegend.utils.*; public class GameOverScreen extends EventDispatcher implements IScreen { private var  :DisplayObjectContainer; private var _skin:GameOverScreen_mc; public function GameOverScreen(pParent:DisplayObjectContainer){ super();   = pParent;  (pParent); init(); } private function hide():void{ if (_skin.parent != null){ _skin.parent.removeChild(_skin); }; } private function  (event:MouseEvent):void{ dispatchEvent(new GameOverScreenEvent(GameOverScreenEvent.CONTINUE)); } private function  (event:MouseEvent):void{ URL.getURL(URL.URL_CREETOR); } private function  (event:MouseEvent):void{ URL.getURL((((URL.URL_YLL_CREETOR + "/") + YLLegend.LANG) + "/highscores.php")); } private function init():void{ _skin.continue_btn.addEventListener(MouseEvent.CLICK,  ); _skin.back_btn.addEventListener(MouseEvent.CLICK,  ); _skin.PlayMoreGames_btn.addEventListener(MouseEvent.CLICK,  ); _skin.highscores_btn.addEventListener(MouseEvent.CLICK,  ); } private function  (pParent:DisplayObjectContainer):void{ _skin = new GameOverScreen_mc(); pParent.addChild(_skin); } private function  (event:MouseEvent):void{ dispatchEvent(new GameOverScreenEvent(GameOverScreenEvent.BACK_TO_MAIN)); } public function get skin():GameOverScreen_mc{ return (_skin); } public function dispose():void{ hide(); _skin = null;   = null; } } }//package com.creetor.game.YLLegend.ui
Section 219
//HeroInfoPan (com.creetor.game.YLLegend.ui.HeroInfoPan) package com.creetor.game.YLLegend.ui { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.char.*; public class HeroInfoPan extends CharInfoPan { private var   :Hero_info_mc; private var   :PowerBar; public function HeroInfoPan(pSkin:Hero_info_mc, pLifeBar:PowerBar, pPowerBar:PowerBar, pChar:IChar){ super(pSkin, pLifeBar, pChar); if (!(pChar.getAttribute() is IHeroAttribute)){ throw (new TypeError("'pChar' should has a IHeroAttibute!")); };   = pSkin;   = pPowerBar; level = IHeroAttribute(pChar.getAttribute()).level; exp = IHeroAttribute(pChar.getAttribute()).exp; pChar.getAttribute().addEventListener(HeroEvent.ADD_EXP,  , false, 0, true); pChar.getAttribute().addEventListener(HeroEvent.LEVEL_UP,  , false, 0, true); pChar.addEventListener(CharEvent.UPDATE_TOTALPP, , false, 0, true); pChar.addEventListener(CharEvent.USE_POWER,  , false, 0, true); pChar.addEventListener(CharEvent.ADD_POWER,  , false, 0, true); pChar.addEventListener(CharEvent.ADD_HP,  , false, 0, true); } private function (event:CharEvent):void{   .totalPower = event.totalPP; } public function set level(pLevel:uint):void{   .level_tf.text = String(pLevel); } public function get powerBar():PowerBar{ return (  ); } private function  (event:HeroEvent):void{ exp = event.exp; } private function  (event:CharEvent):void{   .setValue(event.curPP); } public function set exp(pExp:uint):void{   .exp_tf.text = String(pExp); } private function  (event:HeroEvent):void{ level = event.level; } override public function dispose():void{ super.dispose();   .dispose();   = null;   .parent.removeChild(  );   = null; } } }//package com.creetor.game.YLLegend.ui
Section 220
//HeroSkillPan (com.creetor.game.YLLegend.ui.HeroSkillPan) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.char.*; import flash.display.*; import com.creetor.game.YLLegend.model.item.*; import cn.vlux.sharedLib.utils.*; import com.creetor.game.YLLegend.model.shot.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.view.*; import com.creetor.game.YLLegend.controller.*; public class HeroSkillPan extends EventDispatcher implements ISkillPanConsole { private var  :IHeroAttribute; private var  :HeroSkillPakage; private var _skin:HeroSkillPanSkin; private var   :IUIController; private static const INTERVAL:Number = 68; private static const CURSOR_UPLIMIT:Number = 39; private static const CURSOR_LEFTLIMIT:Number = 19; private static const ITEM_SQUARE_SIDE:Number = 42; public function HeroSkillPan(pSkin:HeroSkillPanSkin, pHeroAtt:IHeroAttribute){ super(); _skin = pSkin;   = pHeroAtt;  = pHeroAtt. (); if ( .getChar().getShotType() != null){  (); }; init(); } private function hide():void{   .disable(); dispatchEvent(new UIConsoleEvent(UIConsoleEvent.HIDE)); } public function confirm():void{ if (_skin.parent == null){ show(); } else { hide(); }; } private function  ():void{ var id:int =  (); if (id >= 8){ if (ComboBook( .getComboList()[(id - 8)]) != null){ _skin.desc_txt.htmlText = ComboBook( .getComboList()[(id - 8)]).getDesc(); } else { _skin.desc_txt.htmlText = ""; }; } else { if (id < 8){ if (ShotIcon( .getQigongList()[id]) != null){ _skin.desc_txt.htmlText = ShotIcon( .getQigongList()[id]).getDesc(); } else { _skin.desc_txt.htmlText = ""; }; }; }; } public function getSkin():HeroSkillPanSkin{ return (_skin); } private function show():void{   .enable(); dispatchEvent(new UIConsoleEvent(UIConsoleEvent.SHOW));  (); } private function  ():void{ var shotName:String; var type:String; var i:uint; while (i <  .getQigongList().length) { shotName = ClassUtil.classToName(ShotIcon( .getQigongList()[i])); type = (shotName.split("Icon")[0] as String); if ( .getChar().getShotType().name == type){ _skin.equipIcon_mc.x = (25 + ((i % 4) * ITEM_SQUARE_SIDE)); _skin.equipIcon_mc.y = (62 + (Math.floor((i / 4)) * ITEM_SQUARE_SIDE)); }; i++; }; } private function  ():void{ var sp:DisplayObject; var i:uint; while (i < _skin.iconLayer_mc.numChildren) { _skin.iconLayer_mc.removeChild(_skin.iconLayer_mc.getChildAt(i)); i++; }; var comboList:Array =  .getComboList(); i = 0; while (i < comboList.length) { sp = LibAssetFactory.create(IItem(comboList[i]).childrenList[0].name); sp.x = (40 + ((i % 4) * ITEM_SQUARE_SIDE)); sp.y = (184 + (Math.floor((i / 4)) * ITEM_SQUARE_SIDE)); _skin.iconLayer_mc.addChild(sp); i++; }; var qigongList:Array =  .getQigongList(); i = 0; while (i < qigongList.length) { sp = LibAssetFactory.create(IItem(qigongList[i]).childrenList[0].name); sp.x = (40 + ((i % 4) * ITEM_SQUARE_SIDE)); sp.y = (74 + (Math.floor((i / 4)) * ITEM_SQUARE_SIDE)); _skin.iconLayer_mc.addChild(sp); i++; };  (); } private function init():void{ _skin.seOn_mc.stop(); _skin.seOn_mc.addEventListener(MouseEvent.CLICK,  ); _skin.bgmOn_mc.stop(); _skin.bgmOn_mc.addEventListener(MouseEvent.CLICK,  ); } public function cursorUp():void{ if (_skin.cursor_mc.y >= (CURSOR_UPLIMIT + ITEM_SQUARE_SIDE)){ if (_skin.cursor_mc.y == ((CURSOR_UPLIMIT + ITEM_SQUARE_SIDE) + INTERVAL)){ _skin.cursor_mc.y = (_skin.cursor_mc.y - INTERVAL); } else { _skin.cursor_mc.y = (_skin.cursor_mc.y - ITEM_SQUARE_SIDE); };  (); }; } private function  (event:MouseEvent):void{ if (_skin.seOn_mc.currentFrame == 1){ SoundManager.getInstance().seMute = true; _skin.seOn_mc.nextFrame(); } else { SoundManager.getInstance().seMute = false; _skin.seOn_mc.prevFrame(); }; } public function cursorDown():void{ if (_skin.cursor_mc.y <= (CURSOR_UPLIMIT + (ITEM_SQUARE_SIDE * 3))){ if (_skin.cursor_mc.y == (CURSOR_UPLIMIT + ITEM_SQUARE_SIDE)){ _skin.cursor_mc.y = (_skin.cursor_mc.y + INTERVAL); } else { _skin.cursor_mc.y = (_skin.cursor_mc.y + ITEM_SQUARE_SIDE); };  (); }; } private function  (event:MouseEvent):void{ if (_skin.bgmOn_mc.currentFrame == 1){ SoundManager.getInstance().bgmMute = true; _skin.bgmOn_mc.nextFrame(); } else { SoundManager.getInstance().bgmMute = false; _skin.bgmOn_mc.prevFrame(); }; } public function equipQigong():void{ var shotName:String; var id:int =  (); if (id < 8){ if (ShotIcon( .getQigongList()[id]) != null){ _skin.equipIcon_mc.x = (_skin.cursor_mc.x + 5); _skin.equipIcon_mc.y = (_skin.cursor_mc.y + 23); shotName = ClassUtil.classToName(ShotIcon( .getQigongList()[id])); trace(("equip: " + shotName));  .setShotType(ShotType.getTypeByName(shotName.split("Icon")[0])); }; }; } public function cursorRight():void{ if (_skin.cursor_mc.x <= (CURSOR_LEFTLIMIT + (ITEM_SQUARE_SIDE * 3))){ _skin.cursor_mc.x = (_skin.cursor_mc.x + ITEM_SQUARE_SIDE);  (); }; } private function  ():int{ return ((Math.floor(((_skin.cursor_mc.x - CURSOR_LEFTLIMIT) / ITEM_SQUARE_SIDE)) + (Math.floor(((_skin.cursor_mc.y - CURSOR_UPLIMIT) / ITEM_SQUARE_SIDE)) * 4))); } public function dispose():void{  = null;   = null; _skin = null;   .dispose();   = null; } public function setUIController(uiCtr:IUIController):void{   = uiCtr;   .disable(); } public function cancel():void{ if (_skin.parent != null){ hide(); }; } public function cursorLeft():void{ if (_skin.cursor_mc.x >= (CURSOR_LEFTLIMIT + ITEM_SQUARE_SIDE)){ _skin.cursor_mc.x = (_skin.cursor_mc.x - ITEM_SQUARE_SIDE);  (); }; } } }//package com.creetor.game.YLLegend.ui
Section 221
//HeroSkillPanSkin (com.creetor.game.YLLegend.ui.HeroSkillPanSkin) package com.creetor.game.YLLegend.ui { import flash.display.*; import flash.text.*; public class HeroSkillPanSkin extends MovieClip { public var desc_txt:TextField; public var seOn_mc:MovieClip; public var equipIcon_mc:MovieClip; public var bgmOn_mc:MovieClip; public var iconLayer_mc:MovieClip; public var cursor_mc:MovieClip; public function HeroSkillPanSkin(){ super(); } } }//package com.creetor.game.YLLegend.ui
Section 222
//HitsCounter (com.creetor.game.YLLegend.ui.HitsCounter) package com.creetor.game.YLLegend.ui { import flash.display.*; import cn.vlux.sharedLib.game.*; import com.creetor.game.YLLegend.action.animateUI.*; public class HitsCounter extends AnimateUI { private var   :DigitSet; private var _mc:MovieClip; public function HitsCounter(pX:Number, pY:Number){ super(pX, pY); } override protected function init():void{ _animateCtlr = new HitsCounterAnimateCtlr(this); } public function increase():void{ if (_mc == null){ _mc = _animateCtlr.actionClip;   = new DigitSet(_mc);   .registerDigit(_mc.digit1_mc);   .registerDigit(_mc.digit2_mc); }; _animateCtlr.resetAnimate(); _animateCtlr.reset();   .number++; if (  .number > 1){ _mc.visible = true; } else { _mc.visible = false; }; } public function updatePos(pX:Number, pY:Number):void{ getSp().x = pX; getSp().y = pY; } } }//package com.creetor.game.YLLegend.ui
Section 223
//HowToPlayScreen (com.creetor.game.YLLegend.ui.HowToPlayScreen) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import flash.display.*; import com.creetor.game.YLLegend.utils.*; public class HowToPlayScreen extends EventDispatcher { private var  :DisplayObjectContainer; private var _skin:HowToPlayScreen_mc; public function HowToPlayScreen(pParent:DisplayObjectContainer){ super();   = pParent;  (pParent); init(); } private function hide():void{ if (_skin.parent != null){ _skin.parent.removeChild(_skin); }; } public function show():void{  .addChild(_skin); _skin.htpPan_mc.gotoAndStop(1); _skin.prev_btn.visible = false; _skin.next_btn.visible = true; } private function  (event:MouseEvent):void{ hide(); dispatchEvent(new ScreenEvent(ScreenEvent.BACK)); } private function  (event:MouseEvent):void{ _skin.htpPan_mc.prevFrame(); if (_skin.htpPan_mc.currentFrame == 1){ _skin.prev_btn.visible = false; }; if (_skin.next_btn.visible == false){ _skin.next_btn.visible = true; }; } private function init():void{ _skin.back_btn.addEventListener(MouseEvent.CLICK,  ); _skin.htpPan_mc.stop(); _skin.prev_btn.addEventListener(MouseEvent.CLICK,  ); _skin.prev_btn.visible = false; _skin.next_btn.addEventListener(MouseEvent.CLICK,  ); _skin.htpPan_mc.officialSite_btn.addEventListener(MouseEvent.CLICK, function (event:MouseEvent){ URL.getURL(URL.URL_YLL_CREETOR); }); } private function  (event:MouseEvent):void{ _skin.htpPan_mc.nextFrame(); if (_skin.htpPan_mc.currentFrame == _skin.htpPan_mc.totalFrames){ _skin.next_btn.visible = false; }; if (_skin.prev_btn.visible == false){ _skin.prev_btn.visible = true; }; } private function  (pParent:DisplayObjectContainer):void{ _skin = new HowToPlayScreen_mc(); pParent.addChild(_skin); } public function get skin():HowToPlayScreen_mc{ return (_skin); } public function dispose():void{ hide(); _skin = null;   = null; } } }//package com.creetor.game.YLLegend.ui
Section 224
//IScreen (com.creetor.game.YLLegend.ui.IScreen) package com.creetor.game.YLLegend.ui { public interface IScreen { function dispose():void; } }//package com.creetor.game.YLLegend.ui
Section 225
//ISkillPanConsole (com.creetor.game.YLLegend.ui.ISkillPanConsole) package com.creetor.game.YLLegend.ui { public interface ISkillPanConsole extends IUIConsole { function cursorUp():void; function cursorRight():void; function cursorDown():void; function equipQigong():void; function cursorLeft():void; } }//package com.creetor.game.YLLegend.ui
Section 226
//ItemGetAlert (com.creetor.game.YLLegend.ui.ItemGetAlert) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.*; import flash.display.*; import com.creetor.game.YLLegend.model.item.*; import com.creetor.game.YLLegend.view.*; import com.creetor.game.YLLegend.controller.*; import flash.text.*; public class ItemGetAlert extends EventDispatcher implements IUIConsole { protected var _item:IItem; private var   :IUIController; protected var _skin:ItemGetAlertSkin; public function ItemGetAlert(pSkin:ItemGetAlertSkin, pItem:IItem){ super(); _skin = pSkin; _skin.msg_txt.autoSize = TextFieldAutoSize.LEFT; _item = pItem;  (); showMsg(); } public function confirm():void{ dispatchEvent(new UIConsoleEvent(UIConsoleEvent.REMOVE)); dispose(); } protected function showMsg():void{ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); if ((_item is ComboBook)){ _skin.msg_txt.htmlText = ((((txtHolder.getTextList(ItemGetAlert)[0] + "<font color='#00ff00'>") + ComboBook(_item).getName()) + "</font>!\n") + txtHolder.getTextList(ItemGetAlert)[1]); }; } private function  ():void{ var icon:MovieClip = (LibAssetFactory.create(_item.childrenList[0].name) as MovieClip); icon.x = 58; icon.y = 60; _skin.addChild(icon); } public function setUIController(uiCtr:IUIController):void{   = uiCtr; } public function cancel():void{ dispatchEvent(new UIConsoleEvent(UIConsoleEvent.REMOVE)); dispose(); } public function dispose():void{ _skin.parent.removeChild(_skin); _skin = null; _item = null;   .dispose();   = null; } } }//package com.creetor.game.YLLegend.ui
Section 227
//ItemGetAlertSkin (com.creetor.game.YLLegend.ui.ItemGetAlertSkin) package com.creetor.game.YLLegend.ui { import flash.display.*; import flash.text.*; public class ItemGetAlertSkin extends MovieClip { public var msg_txt:TextField; public function ItemGetAlertSkin(){ super(); } } }//package com.creetor.game.YLLegend.ui
Section 228
//IUIConsole (com.creetor.game.YLLegend.ui.IUIConsole) package com.creetor.game.YLLegend.ui { public interface IUIConsole { function confirm():void; function cancel():void; } }//package com.creetor.game.YLLegend.ui
Section 229
//LevelUpTip (com.creetor.game.YLLegend.ui.LevelUpTip) package com.creetor.game.YLLegend.ui { public class LevelUpTip extends AnimateUI { public function LevelUpTip(pX:Number, pY:Number){ super(pX, pY); } } }//package com.creetor.game.YLLegend.ui
Section 230
//OptionScreen (com.creetor.game.YLLegend.ui.OptionScreen) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import flash.display.*; import com.creetor.game.YLLegend.controller.*; import com.creetor.game.YLLegend.utils.*; import flash.net.*; import flash.system.*; public class OptionScreen extends EventDispatcher { private var  :DisplayObjectContainer; private var  :CheckBox; private var  :CheckBox; private var  :IGame; private var _skin:OptionScreen_mc; public function OptionScreen(pParent:DisplayObjectContainer, pGame:IGame){ super();   = pGame;   = pParent;  (pParent); init(); } private function  (event:Event):void{ _skin.pwMsg_mc.gotoAndStop(3); } private function  (event:Event):void{ if (URLLoader(event.target).data == _skin.pwInput_tf.text){ _skin.pwMsg_mc.gotoAndStop(4);  .setIsUnlockAllSkills(true); } else { _skin.pwMsg_mc.gotoAndStop(2); }; } private function  (event:MouseEvent):void{ hide(); dispatchEvent(new OptionScreenEvent(ScreenEvent.BACK)); } public function show():void{ _skin.pwMsg_mc.gotoAndStop(1);  .addChild(_skin); } public function dispose():void{ hide(); _skin = null;  .dispose();   = null;  .dispose();   = null;   = null;   = null; } private function init():void{   = new CheckBox(_skin.cbL_mc);  .setEnableUnSelect(false);  .addEventListener(CheckBoxEvent.SELECT,  );   = new CheckBox(_skin.cbR_mc);  .setEnableUnSelect(false);  .addEventListener(CheckBoxEvent.SELECT,  ); if (UserInputAdapter.getKeyStyle() == UserInputAdapter.R_STYLE){  .setSelected(); } else { if (UserInputAdapter.getKeyStyle() == UserInputAdapter.L_STYLE){  .setSelected(); }; }; _skin.LStyle_btn.addEventListener(MouseEvent.CLICK, function (event:MouseEvent){  .setSelected(); }); _skin.RStyle_btn.addEventListener(MouseEvent.CLICK, function (event:MouseEvent){  .setSelected(); }); _skin.back_btn.addEventListener(MouseEvent.CLICK,  ); _skin.pwMsg_mc.stop(); _skin.pwMsg_mc.officialSite_btn.addEventListener(MouseEvent.CLICK,  ); _skin.pwOK_btn.addEventListener(MouseEvent.CLICK,  ); } private function  (pParent:DisplayObjectContainer):void{ _skin = new OptionScreen_mc(); pParent.addChild(_skin); } private function hide():void{ if (_skin.parent != null){ _skin.parent.removeChild(_skin); }; } private function  (event:CheckBoxEvent):void{ if (event.target ==  ){  .setUnselected(); dispatchEvent(new OptionScreenEvent(OptionScreenEvent.L_STYLE)); } else { if (event.target ==  ){  .setUnselected(); dispatchEvent(new OptionScreenEvent(OptionScreenEvent.R_STYLE)); }; }; } public function get skin():OptionScreen_mc{ return (_skin); } private function  (event:MouseEvent):void{ Security.loadPolicyFile("http://yll.creetor.com/password/crossdomain.xml"); var myRequest:URLRequest = new URLRequest("http://yll.creetor.com/password/loadpw.php"); var myLoader:URLLoader = new URLLoader(); var myVariables:URLVariables = new URLVariables(); myLoader.addEventListener(Event.COMPLETE,  , false, 0, true); myLoader.addEventListener(IOErrorEvent.IO_ERROR,  , false, 0, true); myLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR,  , false, 0, true); myRequest.method = URLRequestMethod.POST; myRequest.data = myVariables; myLoader.load(myRequest); _skin.pwMsg_mc.gotoAndStop(5); } private function  (event:MouseEvent):void{ URL.getURL(URL.URL_YLL_CREETOR); } } }//package com.creetor.game.YLLegend.ui
Section 231
//PowerBar (com.creetor.game.YLLegend.ui.PowerBar) package com.creetor.game.YLLegend.ui { import flash.events.*; import flash.display.*; public class PowerBar { private var   :Number; private var  :Number; private var  :Number; private var  :Number; private var _skin:PowerBarSkin; public function PowerBar(pSkin:PowerBarSkin, pCurPower:Number=100, pTotalPower:Number=100){ super(); _skin = pSkin; init(); totalPower = pTotalPower; curPower = pCurPower; _skin.powerBack_mc.width = _skin.power_mc.width; } private function   (event:Event):void{ if (_skin.powerBack_mc.width > _skin.power_mc.width){ _skin.powerBack_mc.width = (_skin.powerBack_mc.width -  ); } else { _skin.powerBack_mc.width = _skin.power_mc.width; (_skin as MovieClip).removeEventListener(Event.ENTER_FRAME,   ); }; } public function set totalPower(pValue:Number):void{   = pValue; _skin.border_mc.width = ( () + 4); _skin.power_mc.x = (_skin.border_mc.x + 2); } private function  ():Number{ return (Math.floor((  /  ))); } public function dispose():void{ (_skin as MovieClip).removeEventListener(Event.ENTER_FRAME,   ); _skin = null; delete ??getglobalscope [this]; } public function set curPower(pValue:Number):void{ if (pValue >= 0){   = pValue; } else { return; }; _skin.power_mc.width =  (); trace(_skin.power_mc.width); } public function setValue(pValue:Number):void{ curPower = pValue; (_skin as MovieClip).addEventListener(Event.ENTER_FRAME,   ); } private function init():void{   = 1;   = (150 / _skin.power_mc.width); } public function get skin():PowerBarSkin{ return (_skin); } private function  ():Number{ return (Math.floor((  /  ))); } } }//package com.creetor.game.YLLegend.ui
Section 232
//PowerBarSkin (com.creetor.game.YLLegend.ui.PowerBarSkin) package com.creetor.game.YLLegend.ui { import flash.display.*; public class PowerBarSkin extends MovieClip { public var power_mc:MovieClip; public var border_mc:MovieClip; public var powerBack_mc:MovieClip; public function PowerBarSkin(){ super(); } } }//package com.creetor.game.YLLegend.ui
Section 233
//ScreenChangeFader (com.creetor.game.YLLegend.ui.ScreenChangeFader) package com.creetor.game.YLLegend.ui { import flash.events.*; import flash.display.*; public class ScreenChangeFader { private var  :IScreen; private var _skin:ScreenChangeFader_mc; private var  :Function; public function ScreenChangeFader(pParent:DisplayObjectContainer, pLastScreen:IScreen, pNextFun:Function){ super(); _skin = (pParent.addChild(new ScreenChangeFader_mc()) as ScreenChangeFader_mc); _skin.addEventListener(Event.ENTER_FRAME,  );   = pLastScreen;   = pNextFun; } private function  (event:Event):void{ if (_skin.currentFrame == 20){  .dispose();  (); } else { if (_skin.currentFrame == _skin.totalFrames){ dispose(); }; }; } public function dispose():void{ _skin.parent.removeChild(_skin); _skin.removeEventListener(Event.ENTER_FRAME,  ); _skin = null;   = null; } } }//package com.creetor.game.YLLegend.ui
Section 234
//SkillLearntAlert (com.creetor.game.YLLegend.ui.SkillLearntAlert) package com.creetor.game.YLLegend.ui { import com.creetor.game.YLLegend.*; import com.creetor.game.YLLegend.model.item.*; public class SkillLearntAlert extends ItemGetAlert { public function SkillLearntAlert(pSkin:ItemGetAlertSkin, pItem:IItem){ super(pSkin, pItem); } override protected function showMsg():void{ var txtHolder:LangTextHolder = LangTextHolder.getInstance(); if ((_item is ShotIcon)){ _skin.msg_txt.htmlText = ((((txtHolder.getTextList(SkillLearntAlert)[0] + "<font color='#00ff00'>") + ShotIcon(_item).getName()) + "</font>! ") + txtHolder.getTextList(SkillLearntAlert)[1]); }; } } }//package com.creetor.game.YLLegend.ui
Section 235
//StoryScreen (com.creetor.game.YLLegend.ui.StoryScreen) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import flash.display.*; import com.creetor.game.YLLegend.sound.*; public class StoryScreen extends EventDispatcher implements IScreen { private var  :DisplayObjectContainer; private var _skin:Story_mc; public function StoryScreen(pParent:DisplayObjectContainer){ super();   = pParent;  (pParent); init(); SoundManager.getInstance().stopBgm(); SoundManager.getInstance().playBgm(SoundType.BGM1); } private function  (event:Event):void{ if (_skin.currentFrame == (_skin.totalFrames - 20)){ dispatchEvent(new ScreenEvent(ScreenEvent.ANI_COMPLETE)); }; } public function get skin():Story_mc{ return (_skin); } private function init():void{ _skin.skip_btn.addEventListener(MouseEvent.CLICK,  ); _skin.addEventListener(Event.ENTER_FRAME,  ); } private function hide():void{ _skin.parent.removeChild(_skin); } private function  (pParent:DisplayObjectContainer):void{ _skin = new Story_mc(); pParent.addChild(_skin); } public function show():void{  .addChild(_skin); _skin.gotoAndPlay(1); SoundManager.getInstance().stopBgm(); SoundManager.getInstance().playBgm(SoundType.BGM1); } private function  (event:MouseEvent):void{ _skin.gotoAndPlay((_skin.totalFrames - 50)); } public function dispose():void{ hide(); _skin.removeEventListener(Event.ENTER_FRAME,  ); _skin = null;   = null; SoundManager.getInstance().stopBgm(); } } }//package com.creetor.game.YLLegend.ui
Section 236
//TitleScreen (com.creetor.game.YLLegend.ui.TitleScreen) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; import flash.display.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.utils.*; public class TitleScreen extends EventDispatcher implements IScreen { private var  :DisplayObjectContainer; private var  :IGame; private var _skin:TitleScreen_mc; public function TitleScreen(pParent:DisplayObjectContainer, pGame:IGame){ super();   = pGame;   = pParent;  (pParent); init(); SoundManager.getInstance().playBgm(SoundType.BGM3); } private function  (event:MouseEvent):void{ var diffType:String = SimpleButton(event.target).name.split("_")[0]; switch (diffType){ case "easy":  .setDifficulty(GameDifficulty.EASY); break; case "normal":  .setDifficulty(GameDifficulty.NORMAL); break; case "hard":  .setDifficulty(GameDifficulty.HARD); break; }; LocalDataSLHandler.getInstance().clearData(); dispose(); dispatchEvent(new TitleScreenEvent(TitleScreenEvent.START)); } public function get skin():TitleScreen_mc{ return (_skin); } private function  (event:MouseEvent):void{ var name:String = SimpleButton(event.target).name.split("_")[0]; switch (name){ case "story": _skin.mainMenu_mc.visible = false; _skin.newConPan_mc.visible = true; break; case "survival": break; case "option": dispatchEvent(new TitleScreenEvent(TitleScreenEvent.OPTION)); hide(); break; case "credits": dispatchEvent(new TitleScreenEvent(TitleScreenEvent.CREDITS)); hide(); break; case "howToPlay": dispatchEvent(new TitleScreenEvent(TitleScreenEvent.HOWTOPLAY)); hide(); break; case "back": if (SimpleButton(event.target).parent == _skin.diffPan_mc){ _skin.newConPan_mc.visible = true; _skin.diffPan_mc.visible = false; } else { if (SimpleButton(event.target).parent == _skin.newConPan_mc){ _skin.mainMenu_mc.visible = true; _skin.newConPan_mc.visible = false; }; }; break; case "highScores": URL.getURL((((URL.URL_YLL_CREETOR + "/") + YLLegend.LANG) + "/highscores.php")); break; case "PlayMoreGames": URL.getURL(URL.URL_CREETOR); break; case "creetorSite": URL.getURL(URL.URL_CREETOR); break; }; } public function show():void{  .addChild(_skin); } private function init():void{ _skin.diffPan_mc.visible = false; _skin.newConPan_mc.visible = false; if (LocalDataSLHandler.getInstance().hasPlayedBefore()){ _skin.newConPan_mc.gotoAndStop(2); } else { _skin.newConPan_mc.stop(); }; _skin.newConPan_mc.newGame_btn.addEventListener(MouseEvent.CLICK,  ); _skin.newConPan_mc.continue_btn.addEventListener(MouseEvent.CLICK,  ); _skin.newConPan_mc.back_btn.addEventListener(MouseEvent.CLICK,  ); _skin.diffPan_mc.easy_btn.addEventListener(MouseEvent.CLICK,  ); _skin.diffPan_mc.normal_btn.addEventListener(MouseEvent.CLICK,  ); _skin.diffPan_mc.hard_btn.addEventListener(MouseEvent.CLICK,  ); _skin.diffPan_mc.back_btn.addEventListener(MouseEvent.CLICK,  ); _skin.creetorSite_btn.addEventListener(MouseEvent.CLICK,  ); if ( .isSurvivalLocked()){ _skin.mainMenu_mc.gotoAndStop(2); } else { _skin.mainMenu_mc.stop(); }; _skin.mainMenu_mc.story_btn.addEventListener(MouseEvent.CLICK,  ); _skin.mainMenu_mc.option_btn.addEventListener(MouseEvent.CLICK,  ); _skin.mainMenu_mc.credits_btn.addEventListener(MouseEvent.CLICK,  ); _skin.mainMenu_mc.howToPlay_btn.addEventListener(MouseEvent.CLICK,  ); _skin.mainMenu_mc.PlayMoreGames_btn.addEventListener(MouseEvent.CLICK,  ); _skin.mainMenu_mc.highScores_btn.addEventListener(MouseEvent.CLICK,  ); } private function  (pParent:DisplayObjectContainer):void{ _skin = new TitleScreen_mc(); pParent.addChild(_skin); } private function hide():void{ _skin.parent.removeChild(_skin); } private function  (event:MouseEvent):void{ var type:String = SimpleButton(event.target).name.split("_")[0]; if (type == "newGame"){ _skin.newConPan_mc.visible = false; _skin.diffPan_mc.visible = true; } else { if (type == "continue"){ dispatchEvent(new TitleScreenEvent(TitleScreenEvent.CONTINUE)); }; }; } public function dispose():void{ hide(); _skin = null;   = null;   = null; SoundManager.getInstance().stopBgm(); } } }//package com.creetor.game.YLLegend.ui
Section 237
//UIManager (com.creetor.game.YLLegend.ui.UIManager) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.*; import flash.display.*; import com.creetor.game.YLLegend.model.item.*; import cn.vlux.sharedLib.utils.*; import com.creetor.game.YLLegend.sound.*; import com.creetor.game.YLLegend.view.*; import com.creetor.game.YLLegend.controller.*; import com.novelgames.flashgames.highscores.*; import com.creetor.game.YLLegend.utils.*; import flash.utils.*; public class UIManager extends EventDispatcher { private var  :Boolean; private var  :CreetorLogo_btn; private var  :TitleScreen; private var  :EndingScreen; private var  :HighScores; private var  :GameTimer; private var  :Dictionary; private var  :Array; private var  :GameOverScreen; private var  :OptionScreen; private var  :HeroSkillPan; private var  :EnemyInfoPan; private var  :Dictionary; private var  :HowToPlayScreen; private var  :ArrayKeeper; private var  :CreditsScreen; private var  :IGame; private var :IChar; private var   :Dictionary; private var  :IViewFactory; private var _sp:Sprite; private static const ENEMY_LIFEBAR_SHOWTIME:uint = 2000; private static var instance:UIManager; public function UIManager(pGame:IGame){ super(); if (instance != null){ throw (new Error("can not have multiple instances!")); }; if ((((  == null)) && ((pGame == null)))){ throw (new Error("_game can not be null!")); };   = pGame; init();  ();  (); } public function  (pX:Number=20, pY:Number=112):HitsCounter{ var ui:HitsCounter = new HitsCounter(pX, pY); ui.addEventListener(ModelEvent.REMOVE,  );  .push(ui);   (ui); return (ui); } private function (event:UIConsoleEvent):void{ _sp.removeChild(event.target.getSkin());  .unpause(); } private function  (event:TitleScreenEvent):void{ _sp.swapChildren( .skin,  );  .showHighScores(); } private function  (pChar:IChar):void{ if (  != null){ _sp.removeChild( .skin); };   =  [pChar]; if (  == null){ return; }; _sp.addChild( .skin);  .restartTimer(); } private function init():void{ _sp = new Sprite();   = new Array();  .addEventListener(CharEvent.SHOW_CHAR_STATUS,  );  .addEventListener(GameEvent.GAME_OVER,  );  .addEventListener(GameEvent.GAME_ENDING,  );   = new GameTimer();   = new ArrayKeeper(new TypedArray(IModel));   = ViewFactory.getInstance();   = false; } private function  (pChar:IChar):void{ var skin:Hero_info_mc; if (!(pChar.getAttribute() is IHeroAttribute)){ throw (new TypeError("'pChar' should has a IHeroAttibute!")); }; skin = new Hero_info_mc(); skin.x = 6; skin.y = 6; _sp.addChild(skin);  [pChar] = new HeroInfoPan(skin,   (pChar, skin.lifeBar_mc),  (pChar, skin.powerBar_mc), pChar); } private function  (pChar:IChar):void{ if (  ===  [pChar]){ _sp.removeChild( .skin);   = null; };  [pChar].dispose();  [pChar].dispose(); delete  [pChar]; delete  [pChar]; } public function dispose():void{ _sp = null;   = null;   = null;   = null;   = null; } private function  ():void{   = new CreditsScreen(_sp);  .addEventListener(ScreenEvent.BACK,  ); } public function  (pX:Number, pY:Number):LevelUpTip{ var ui:LevelUpTip = new LevelUpTip(pX, pY); ui.addEventListener(ModelEvent.REMOVE,  );  .push(ui);   (ui); return (ui); } private function  ():void{   = new CreetorLogo_btn();  .x = (Game.WORLD_WIDTH -  .width);  .y = (Game.WORLD_HEIGHT -  .height); _sp.addChild( );  .addEventListener(MouseEvent.CLICK,  ); } private function  (event:GameEvent):void{ SoundManager.getInstance().seMute = false; SoundManager.getInstance().bgmMute = false;  = new EndingScreen(_sp);  .addEventListener(GameOverScreenEvent.BACK_TO_MAIN,  );  .addEventListener(ScreenEvent.ANI_COMPLETE,  ); } private function  (event:UIConsoleEvent):void{  .unpause(); } private function  (event:UIConsoleEvent):void{ _sp.addChild(event.target.getSkin());  .pause(); } private function  (event:ModelEvent):void{ remove((event.target as IModel)); } public function  ():void{   = new TitleScreen(_sp,  );  .addEventListener(TitleScreenEvent.OPTION,   );  .addEventListener(TitleScreenEvent.CREDITS,  );  .addEventListener(TitleScreenEvent.HOWTOPLAY,  );  .addEventListener(TitleScreenEvent.CONTINUE,  );  .addEventListener(TitleScreenEvent.START,   );  .addEventListener(TitleScreenEvent.HIGHSCORES,  );   = false; } private function  (event:CharEvent):void{  ((event.target as IChar)); } private function  (event:ScreenEvent):void{ showEnterHighScore(); } private function  (pModel:IModel):void{ var len:uint = ( .length - 1); var i:Number = len; while (i > -1) { if ( [i].model === pModel){  [i].getSp().parent.removeChild( [i].getSp());  [i].dispose();  .splice(i, 1); }; i--; }; } private function  ():void{   = new OptionScreen(_sp,  );  .addEventListener(OptionScreenEvent.L_STYLE,  );  .addEventListener(OptionScreenEvent.R_STYLE,  );  .addEventListener(ScreenEvent.BACK,  ); } private function  ():void{ if (  != null){  .dispose(); };   = null; if (  != null){  .dispose(); };   = null; if (  != null){  .dispose(); };   = null; } public function get sp():Sprite{ return (_sp); } private function  ():void{   = new HowToPlayScreen(_sp);  .addEventListener(ScreenEvent.BACK,  ); } private function  (event:CharEvent):void{  [event.target].dispose();  [event.target].dispose(); delete  [event.target]; delete  [event.target];  .dispose();   = null;  (); } private function  (event:CharEvent):void{  (event.hitChar); } private function  (event:CharEvent):void{  ((event.target as IChar)); } public function createVluxPreScreen():void{ var vluxScr:VluxPreScreen = new VluxPreScreen(_sp); vluxScr.addEventListener(ScreenEvent.ANI_COMPLETE,  ); } private function startGame():void{ dispatchEvent(new UIManagerEvent(UIManagerEvent.START_GAME)); } private function showEnterHighScore():void{ if ((((  == false)) && (( .getDifficulty() > GameDifficulty.EASY)))){ if (IHeroAttribute(.getAttribute()).exp < 6000){ return; }; _sp.swapChildren( .skin,  );  .showEnterHighScore(IHeroAttribute(.getAttribute()).exp, IHeroAttribute(.getAttribute()).level,  .getDifficulty()); }; } private function  (pChar:IChar):void{ var skin:Enemy_info_mc; if (!(pChar.getAttribute() is IEnemyAttribute)){ throw (new TypeError("'pChar' should has a IEnemyAttribute!")); }; skin = new Enemy_info_mc(); skin.x = 6; skin.y = 56;  [pChar] = new EnemyInfoPan(skin,   (pChar, skin.lifeBar_mc), pChar); } private function  (event:HeroEvent):void{  (.getScreenPos().x, (.getScreenPos().y - (.height / 2))); SoundManager.getInstance().playEffect(SoundType.LEVEL_UP); } private function  (event:TitleScreenEvent):void{ if (  == null){  (); } else {  .show(); }; } private function  (event:ScreenEvent):void{ new ScreenChangeFader(_sp, (event.target as IScreen),  ); } private function  ():void{ _sp.removeChild( .skin);   = null; } private function  (event:CharEvent):void{ if ((((event.char is IChar)) && ((IChar(event.char).getAttribute() is IEnemyAttribute)))){  (event.char); } else { if ((IChar(event.char).getAttribute() is IHeroAttribute)){  = event.char;   (event.char);  (event.char);  (event.char);  (); }; }; } public function remove(pModel:IModel):void{  (pModel); pModel.dispose();  .remove(pModel); } private function  ():void{ _sp.removeChild( );  .removeEventListener(MouseEvent.CLICK,  );   = null; } private function  (event:TitleScreenEvent):void{  (); new ScreenChangeFader(_sp, (event.target as IScreen), startGame);   = true; } private function  (event:GameOverScreenEvent):void{  .dispose();   = null; SoundManager.getInstance().stopBgm(); startGame();   = true; } private function  (event:ScreenEvent):void{ new ScreenChangeFader(_sp, (event.target as IScreen), startGame); } private function  (event:OptionScreenEvent):void{ dispatchEvent(new UIManagerEvent(UIManagerEvent.SET_KEY_STYLE, event.type)); } private function   (event:TitleScreenEvent):void{  (); var story:StoryScreen = new StoryScreen(_sp); story.addEventListener(ScreenEvent.ANI_COMPLETE,  ); } private function  (event:HeroEvent):void{ var skin:ItemGetAlertSkin; var skillAlert:SkillLearntAlert; var uiCtr:SimpleUIController; if ((event.item is ShotIcon)){ skin = new ItemGetAlert_mc(); skin.x = ((Game.WORLD_WIDTH - skin.width) / 2); skin.y = ((Game.WORLD_HEIGHT - skin.height) / 2); _sp.addChild(skin); skillAlert = new SkillLearntAlert(skin, event.item); skillAlert.addEventListener(UIConsoleEvent.REMOVE,  ); uiCtr = new SimpleUIController(skillAlert); skillAlert.setUIController(uiCtr);  .pause(); }; } private function  (event:ScreenEvent):void{  .show(); } private function  (pHero:IChar):void{ var skin:HeroSkillPanSkin = new SkillPan_mc(); skin.x = ((Game.WORLD_WIDTH - skin.width) / 2); skin.y = ((Game.WORLD_HEIGHT - skin.height) / 2);   = new HeroSkillPan(skin, IHeroAttribute(pHero.getAttribute()));  .addEventListener(UIConsoleEvent.SHOW,  , false, 0, true);  .addEventListener(UIConsoleEvent.HIDE, , false, 0, true); var uiCtr:HeroSkillPanController = new HeroSkillPanController( );  .setUIController(uiCtr); } private function  ():void{  = new HighScores();  .gameID = YLLegend.ID;  .showTableAfterSubmit = false;  .hashKey = YLLegend.HIGHSCORE_KEY;  .loadScoresURL = URL.URL_YLL_LOAD_HIGHSCORES;  .saveScoreURL = URL.URL_YLL_SAVE_HIGHSCORES;  .x = ((Game.WORLD_WIDTH -  .width) / 2);  .y = ((Game.WORLD_HEIGHT -  .height) / 2); _sp.addChild( ); } private function (event:HeroEvent):void{ var skin:ItemGetAlertSkin; var itemAlert:ItemGetAlert; var uiCtr:SimpleUIController; if ((event.item is ComboBook)){ skin = new ItemGetAlert_mc(); skin.x = ((Game.WORLD_WIDTH - skin.width) / 2); skin.y = ((Game.WORLD_HEIGHT - skin.height) / 2); _sp.addChild(skin); itemAlert = new ItemGetAlert(skin, event.item); itemAlert.addEventListener(UIConsoleEvent.REMOVE,  ); uiCtr = new SimpleUIController(itemAlert); itemAlert.setUIController(uiCtr);  .pause(); }; SoundManager.getInstance().playEffect(SoundType.GETITEM); } public function update():void{ if (  != null){ if ( .remaining(ENEMY_LIFEBAR_SHOWTIME) <= 0){  ();  .expire(); } else {  .checkIfDying(); }; }; var models:TypedArray =  .getArray(IModel); if (models == null){ return; }; var i:uint; while (i < models.length) { models.getItem(i).update(TimeDiff.getDiff()); i++; }; if (  == null){ return; }; i =  .length; while (i--) {  [i].update(); }; } private function  (event:GameOverScreenEvent):void{ event.target.dispose(); if ((event.target is GameOverScreen)){   = null; } else { if ((event.target is EndingScreen)){  = null; }; }; SoundManager.getInstance().stopBgm();  (); } private function   (pChar:IChar, pSkin:PowerBarSkin=null):PowerBar{ var skin:PowerBarSkin; var lifeBar:PowerBar; if (pSkin == null){ skin = new LifeBar_mc(); } else { skin = pSkin; }; if ((pChar.getAttribute() is IHeroAttribute)){ lifeBar = new PowerBar(skin, pChar.curHP, pChar.totalHP); pChar.addEventListener(CharEvent.HURT,  ); pChar.addEventListener(CharEvent.DIE,  ); } else { lifeBar = new PowerBar(skin, pChar.curHP, pChar.totalHP); pChar.addEventListener(CharEvent.HURT,  ); pChar.addEventListener(CharEvent.HURT,  ); pChar.addEventListener(CharEvent.DIE,  ); };  [pChar] = lifeBar; return (lifeBar); } private function   (event:TitleScreenEvent):void{ if (  == null){  (); } else {  .show(); }; } private function   (pModel:IModel):void{ var view:IView =  .create(pModel); _sp.addChild(view.getSp());  .push(view); } private function   (pHero:IChar):void{ pHero.getAttribute().addEventListener(HeroEvent.GET_ITEM, ); pHero.getAttribute().addEventListener(HeroEvent.LEARN_SKILL,  ); pHero.getAttribute().addEventListener(HeroEvent.LEVEL_UP,  ); } private function  ():void{   = new Dictionary(true);   = new Dictionary(true);  = new Dictionary(true); } private function  (event:GameEvent):void{ SoundManager.getInstance().seMute = false; SoundManager.getInstance().bgmMute = false;   = new GameOverScreen(_sp);  .addEventListener(GameOverScreenEvent.CONTINUE,  );  .addEventListener(GameOverScreenEvent.BACK_TO_MAIN,  ); showEnterHighScore(); } private function  (event:TitleScreenEvent):void{ if (  == null){  (); } else {  .show(); }; } private function  (pChar:IChar, pSkin:PowerBarSkin=null):PowerBar{ var skin:PowerBarSkin; var powerBar:PowerBar; if (pSkin == null){ skin = new PowerBar_mc(); } else { skin = pSkin; }; powerBar = new PowerBar(skin, pChar.curPP, pChar.totalPP);   [pChar] = powerBar; return (powerBar); } private function  (event:CharEvent):void{ var hitsCounter:HitsCounter = HitsCounter( .getArray(HitsCounter).getItem(0)); var y:Number = ((.getScreenPos().y - .height) - 40); if (y < 30){ (.getScreenPos().y + 40); }; var x:Number = (.getScreenPos().x + (.direction * 50)); if (x > (Game.WORLD_WIDTH - 37)){ x = (Game.WORLD_WIDTH - 37); } else { if (x < 37){ x = 37; }; }; if (hitsCounter == null){ hitsCounter =  (x, y); }; hitsCounter.updatePos(x, y); hitsCounter.increase(); } private function  (event:MouseEvent):void{ URL.getURL(URL.URL_CREETOR); } public static function getInstance(pGame:IGame=null):UIManager{ if (instance == null){ instance = new UIManager(pGame); }; return (instance); } } }//package com.creetor.game.YLLegend.ui
Section 238
//VluxPreScreen (com.creetor.game.YLLegend.ui.VluxPreScreen) package com.creetor.game.YLLegend.ui { import flash.events.*; import com.creetor.game.YLLegend.events.*; import flash.display.*; import com.creetor.game.YLLegend.utils.*; public class VluxPreScreen extends EventDispatcher implements IScreen { private var  :DisplayObjectContainer; private var _skin:VluxPreScreen_mc; public function VluxPreScreen(pParent:DisplayObjectContainer){ super();   = pParent;  (pParent); init(); } private function  (event:Event):void{ if (_skin.currentFrame == (_skin.totalFrames - 20)){ dispatchEvent(new ScreenEvent(ScreenEvent.ANI_COMPLETE)); }; } private function  (event:MouseEvent):void{ URL.getURL(URL.URL_CREETOR); } private function init():void{ _skin.vluxPre_btn.addEventListener(MouseEvent.CLICK,  ); _skin.creetorSite_btn.addEventListener(MouseEvent.CLICK,  ); _skin.addEventListener(Event.ENTER_FRAME,  ); } private function hide():void{ if (_skin.parent != null){ _skin.parent.removeChild(_skin); }; } private function  (pParent:DisplayObjectContainer):void{ _skin = new VluxPreScreen_mc(); pParent.addChild(_skin); } public function get skin():VluxPreScreen_mc{ return (_skin); } public function dispose():void{ hide(); _skin.removeEventListener(Event.ENTER_FRAME,  ); _skin = null;   = null; } } }//package com.creetor.game.YLLegend.ui
Section 239
//GameTimer (com.creetor.game.YLLegend.utils.GameTimer) package com.creetor.game.YLLegend.utils { import flash.utils.*; public class GameTimer { private var :Number; public function GameTimer(){ super();  = getTimer(); } public function  ():Number{ return (Math.floor((  () / 60))); } public function milliseconds():Number{ return ((getTimer() - )); } public function   (time_allowed:Number):String{ var mins:String; var secs:String; var millisRemaining:Number; var secsRemaining:Number; var minsRemaining:Number; millisRemaining = (time_allowed - milliseconds()); secsRemaining = Math.floor((millisRemaining / 1000)); minsRemaining = Math.floor((secsRemaining / 60)); if (millisRemaining >= 0){ mins = ("00" + minsRemaining); mins = mins.substr((mins.length - 2), 2); secs = ("00" + secsRemaining); secs = secs.substr((secs.length - 2), 2); } else { mins = "00"; secs = "00"; }; return (((mins + ":") + secs)); } public function restartTimer():void{  = getTimer(); } private function   ():Number{ return (Math.floor(((getTimer() - ) / 1000))); } public function   ():String{ var mins:String; var secs:String; mins = ("00" +  ()); mins = mins.substr((mins.length - 2), 2); secs = ("00" +  ()); secs = secs.substr((secs.length - 2), 2); return (((mins + ":") + secs)); } public function expire():void{  = -100000; } public function remaining(time_allowed:Number):Number{ return ((time_allowed - milliseconds())); } public function  ():Number{ return (  ()); } } }//package com.creetor.game.YLLegend.utils
Section 240
//TimeDiff (com.creetor.game.YLLegend.utils.TimeDiff) package com.creetor.game.YLLegend.utils { import flash.utils.*; public class TimeDiff { private static var _timeDiff:int = 0; private static var _lastTime:int = 0; public function TimeDiff(){ super(); } public static function caculate():void{ if (_lastTime == 0){ _lastTime = getTimer(); return; }; _timeDiff = (getTimer() - _lastTime); _lastTime = (_lastTime + _timeDiff); } public static function getDiff():int{ return (_timeDiff); } public static function unpause():void{ _lastTime = getTimer(); } } }//package com.creetor.game.YLLegend.utils
Section 241
//URL (com.creetor.game.YLLegend.utils.URL) package com.creetor.game.YLLegend.utils { import flash.net.*; public class URL { public static const URL_YLL_LOAD_HIGHSCORES:String = "http://yll.creetor.com/highscores/loadScores.php"; public static const URL_YLL_VIEW_HIGHSCORES:String = "http://yll.creetor.com/highscores/view.php"; public static const URL_UNGROUNDED:String = "ungrounded.net"; public static const URL_YLL_CREETOR:String = "http://yll.creetor.com"; public static const URL_YLL_SAVE_HIGHSCORES:String = "http://yll.creetor.com/highscores/saveScore.php"; public static const URL_CREETOR:String = "http://www.creetor.com"; public static const URL_NEWGROUNDS:String = "newgrounds.com"; public function URL(){ super(); } public static function getURL(param1:String, param2:String="_blank"){ var request:URLRequest; var param1 = param1; var param2 = param2; var url:* = param1; var window:* = param2; request = new URLRequest(url); navigateToURL(request, window); //unresolved jump var _slot1 = e; } } }//package com.creetor.game.YLLegend.utils
Section 242
//Animator (com.creetor.game.YLLegend.view.Animator) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import flash.display.*; import cn.vlux.sharedLib.utils.*; public class Animator implements IView { private var   :IAnimatable; protected var _childrenHash:Object; protected var _curChild:MovieClip; private var _sp:Sprite; public function Animator(pModel:IAnimatable, pAnimScale:Number=1, pCacheAsBitmap:Boolean=false){ super();   = pModel; _sp =  (); _childrenHash = createChildren(  .animStateList, pAnimScale, pCacheAsBitmap); setAnimation(  .defaultAnimState);   .setSp(_sp); init(); } private function  ():Sprite{ return (new Sprite()); } protected function createChildren(pAnimStateList:Array, pAnimScale:Number, pCacheAsBitmap:Boolean):Object{ var children:Object = new Object(); var i:int = pAnimStateList.length; while (i--) { children[pAnimStateList[i]] = createAnimClip(pAnimStateList[i], pAnimScale, pCacheAsBitmap);   .animateController.actionClip = children[pAnimStateList[i]]; }; return (children); } public function dispose():void{ var i:uint; while (i < _sp.numChildren) { _sp.removeChild(_sp.getChildAt(i)); i++; }; _sp = null; _curChild = null; _childrenHash = null; } public function onUpdateAnimState(event:AnimStateEvent):void{ if (_curChild.name != event.animState){ setAnimation(event.animState); }; } public function update():void{ if (  .animateController != null){   .animateController.update(); }; } public function get model():IModel{ return (  ); } protected function init():void{ } protected function setAnimation(pAnimState:String):void{ if (_curChild != null){ _sp.removeChild(_curChild); }; _curChild = _childrenHash[pAnimState]; _sp.addChild(_curChild); } public function getSp():Sprite{ return (_sp); } protected function createAnimClip(pAnimState:String, pAnimScale:Number, pCacheAsBitmap:Boolean):MovieClip{ var animClip:MovieClip; if (pAnimState == AnimState.DEFAULT){ animClip = (LibAssetFactory.create((ClassUtil.classToName(  ) + "_mc")) as MovieClip); } else { animClip = (LibAssetFactory.create((((ClassUtil.classToName(  ) + "_") + pAnimState) + "_mc")) as MovieClip); }; if (pAnimScale != 1){ animClip.scaleX = (animClip.scaleY = pAnimScale); }; if (pCacheAsBitmap){ animClip.cacheAsBitmap = pCacheAsBitmap; }; animClip.cacheAsBitmap = true; animClip.name = pAnimState; animClip.stop(); return (animClip); } } }//package com.creetor.game.YLLegend.view
Section 243
//CharAnimator (com.creetor.game.YLLegend.view.CharAnimator) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.hitTest.*; public class CharAnimator extends SpriteAnimator { private var  :Char; private var _attack_sp:HitArea_sp; public function CharAnimator(pModel:Char, pAnimScale:Number=1, pCacheAsBitmap:Boolean=false){ super(pModel, pAnimScale, pCacheAsBitmap);   = pModel; _attack_sp = new HitArea_sp(); getSp().addChild(_attack_sp);  .hitArea = _attack_sp; hideArea(); } override public function dispose():void{ super.dispose(); _attack_sp = null;   = null; } public function get char():Char{ return ( ); } override protected function hideArea():void{ super.hideArea(); _attack_sp.visible = false; } } }//package com.creetor.game.YLLegend.view
Section 244
//Displayer (com.creetor.game.YLLegend.view.Displayer) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.model.*; import flash.display.*; public class Displayer implements IView { private var   :IDisplayable; private var _sp:Sprite; private var _children:Array; public function Displayer(pModel:IDisplayable, pAnimScale:Number=1, pCacheAsBitmap:Boolean=false){ super();   = pModel; _sp =  ();   .setSp(_sp); _children = createChildren(pAnimScale, pCacheAsBitmap); } private function  ():Sprite{ return (new Sprite()); } public function getSp():Sprite{ return (_sp); } public function get model():IModel{ return (  ); } private function createChildren(pAnimScale:Number, pCacheAsBitmap:Boolean):Array{ var disObj:DisplayObject; var list:Array = new Array(); var i:uint; while (i <   .childrenList.length) { disObj = LibAssetFactory.create(  .childrenList[i].name); if (pAnimScale != 1){ disObj.scaleX = (disObj.scaleY = pAnimScale); }; if (pCacheAsBitmap){ disObj.cacheAsBitmap = pCacheAsBitmap; }; disObj.x = (  .childrenList[i].x - _sp.x); disObj.y = (  .childrenList[i].y - _sp.y); _sp.addChild(disObj); list.push(disObj); i++; }; return (list); } public function dispose():void{   = null; var i:uint; while (i < _sp.numChildren) { _sp.removeChild(_sp.getChildAt(i)); i++; }; _sp = null; _children = null; } } }//package com.creetor.game.YLLegend.view
Section 245
//GameAnimator (com.creetor.game.YLLegend.view.GameAnimator) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import flash.display.*; public class GameAnimator { private var _sp:Sprite; private var  :IGame; private var  :Animator; private var  :WorldAnimator; public function GameAnimator(pGame:IGame){ super();   = pGame;  .addEventListener(GameEvent.ADD_MAPFADER,  );  .addEventListener(GameEvent.REMOVE_MAPFADER,  ); _sp =  (); init(); } private function  ():Sprite{ return (new Sprite()); } public function update():void{  .update(); if ( != null){  .update(); }; } private function init():void{   = new WorldAnimator( .world); _sp.addChild( .bgLayer_sp); _sp.addChild( .tile_sp); _sp.addChild( .sprite_sp); } private function  (event:GameEvent):void{  = new Animator((event.getModel() as IAnimatable), 1, true); _sp.parent.addChild( .getSp()); } public function get sp():Sprite{ return (_sp); } private function  (event:GameEvent):void{ _sp.parent.removeChild( .getSp());  .dispose();  = null; } public function dispose():void{  .dispose();   = null;   = null; } } }//package com.creetor.game.YLLegend.view
Section 246
//GraphicEffectsFactory (com.creetor.game.YLLegend.view.GraphicEffectsFactory) package com.creetor.game.YLLegend.view { import flash.display.*; import flash.geom.*; import flash.utils.*; public class GraphicEffectsFactory { private static var _burnDic:Dictionary; private static var _twinklDic:Dictionary; public function GraphicEffectsFactory(){ super(); } public static function burning(pDobj:DisplayObject, pInterval:uint=3, pInterval2:uint=1):void{ if (_burnDic == null){ _burnDic = new Dictionary(true); }; if (_burnDic[pDobj] == undefined){ _burnDic[pDobj] = 0; }; if (_burnDic[pDobj] > pInterval){ pDobj.transform.colorTransform = new ColorTransform(); _burnDic[pDobj] = 0; } else { if (_burnDic[pDobj] > (pInterval - pInterval2)){ pDobj.transform.colorTransform = new ColorTransform(0, 0, 0, 1, 51, 51, 0, 0); } else { pDobj.transform.colorTransform = new ColorTransform(0, 0, 0, 1, 0xFF, 102, 0, 0); }; var _local4 = _burnDic; var _local5 = pDobj; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; }; } public static function twinkling(pDobj:DisplayObject, pInterVal:uint=2):void{ if (_twinklDic == null){ _twinklDic = new Dictionary(true); }; if (_twinklDic[pDobj] == undefined){ _twinklDic[pDobj] = 0; }; if (_twinklDic[pDobj] > pInterVal){ if (pDobj.visible == true){ pDobj.visible = false; } else { pDobj.visible = true; }; _twinklDic[pDobj] = 0; } else { var _local3 = _twinklDic; var _local4 = pDobj; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; } public static function removeBurning(pDobj:DisplayObject):void{ pDobj.transform.colorTransform = new ColorTransform(); } } }//package com.creetor.game.YLLegend.view
Section 247
//IView (com.creetor.game.YLLegend.view.IView) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.model.*; import flash.display.*; public interface IView { function get model():IModel; function getSp():Sprite; } }//package com.creetor.game.YLLegend.view
Section 248
//IViewFactory (com.creetor.game.YLLegend.view.IViewFactory) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.model.*; public interface IViewFactory { function create(:IModel):IView; } }//package com.creetor.game.YLLegend.view
Section 249
//LibAssetFactory (com.creetor.game.YLLegend.view.LibAssetFactory) package com.creetor.game.YLLegend.view { import flash.display.*; import cn.vlux.sharedLib.asset.*; public class LibAssetFactory { private var mc10:YanLoong_finalAttack_mc; private var mc11:YanLoong_fallDown_mc; private var mc12:YanLoong_heavyAttack_mc; private var mc13:YanLoong_upHurt_mc; private var mc14:YanLoong_midHurt_mc; private var mc15:YanLoong_airHurt_mc; private var mc16:YanLoong_jumpAttack_mc; private var mc17:YanLoong_magicAttack_mc; private var mc18:YanLoong_run_mc; private var mc19:YanLoong_squatAttack_mc; private var mc20:YanLoong_squatKick_mc; private var mc21:YanLoong_upAttack_mc; private var mc22:YanLoong_upCut_mc; private var mc23:SoldierA_stand_mc; private var mc24:SoldierA_jump_mc; private var mc25:SoldierA_walk_mc; private var mc26:SoldierA_upHurt_mc; private var mc27:SwordHittedEffectA_mc; private var mc28:SoldierA_airHurt_mc; private var mc29:SoldierA_fallDown_mc; private var mc200:Item_8_mc; private var mc30:LitFireBall_explode_mc; private var mc32:DragonBody_move_mc; private var mc34:DragonHead_move_mc; private var mc36:SoldierA_midHurt_mc; private var mc37:SoldierA_attack1_mc; private var mc38:SoldierA_jumpAttack_mc; private var mc39:MidFireBall_explode_mc; private var mc33:DragonBody_explode_mc; private var mc35:DragonHead_explode_mc; private var mc31:LitFireBall_move_mc; private var mc40:MidFireBall_move_mc; private var mc41:BigFireBall_explode_mc; private var mc42:BigFireBall_move_mc; private var mc43:YanLoong_rotaAttack_mc; private var mc44:PassTile_1_mc; private var mc45:PassTile_2_mc; private var mc46:CloudFloor_1_mc; private var mc47:BgLayer_1_mc; private var mc48:BgLayer_2_mc; private var mc49:BgLayer_3_mc; private var mc101:BossC_upHurt_mc; private var mc102:BossC_heavyAttack_mc; private var mc103:BossC_jumpKick_mc; private var mc104:BossB_walk_mc; private var mc105:BossB_stand_mc; private var mc106:BossB_attack1_mc; private var mc100:BossC_midHurt_mc; private var mc108:BossB_jumpAttack_mc; private var mc109:BossB_fallDown_mc; private var mc107:BossB_jump_mc; private var mc50:BgLayer_4_mc; private var mc51:PassTile_3_mc; private var mc52:PassTile_4_mc; private var mc54:PassTile_6_mc; private var mc56:PassTile_7_mc; private var mc53:PassTile_5_mc; private var mc112:BossB_upHurt_mc; private var mc114:BossB_dashAttack_mc; private var mc57:PassTile_8_mc; private var mc58:PassTile_9_mc; private var mc59:PassTile_10_mc; private var mc111:BossB_midHurt_mc; private var mc113:BossB_run_mc; private var mc115:BossB_upCut_mc; private var mc116:BossB_magicAttack_mc; private var mc60:PassTile_11_mc; private var mc61:PassTile_12_mc; private var mc62:Floor_3_mc; private var mc63:SoldierB_stand_mc; private var mc64:SoldierB_airHurt_mc; private var mc65:SoldierB_attack1_mc; private var mc66:SoldierB_fallDown_mc; private var mc67:SoldierB_jump_mc; private var mc68:SoldierB_jumpAttack_mc; private var mc69:SoldierB_midHurt_mc; private var mc118:IceBirdShot_move_mc; private var mc119:SlashShot_explode_mc; private var mc110:BossB_airHurt_mc; private var mc124:BgLayer2_4_mc; private var mc125:BgLayer3_1_mc; private var mc126:BgLayer3_2_mc; private var mc120:SlashShot_move_mc; private var mc121:BgLayer2_1_mc; private var mc122:BgLayer2_2_mc; private var mc117:IceBirdShot_explode_mc; private var mc127:BgLayer3_3_mc; private var mc129:PassTile2_1_mc; private var mc123:BgLayer2_3_mc; private var mc70:SoldierB_rollAttack_mc; private var mc72:SoldierB_walk_mc; private var mc74:SoldierC_walk_mc; private var mc76:SoldierC_attack1_mc; private var mc71:SoldierB_upHurt_mc; private var mc73:MapChangeFader_mc; private var mc132:PassTile2_3_mc; private var mc75:SoldierC_stand_mc; private var mc134:PassTile2_5_mc; private var mc77:SoldierC_jump_mc; private var mc78:SoldierC_jumpAttack_mc; private var mc79:SoldierC_fallDown_mc; private var mc131:CloudFloor2_1_mc; private var mc139:PassTile2_10_mc; private var mc133:PassTile2_4_mc; private var mc128:BgLayer3_4_mc; private var mc135:PassTile2_6_mc; private var mc136:PassTile2_7_mc; private var mc137:PassTile2_8_mc; private var mc130:PassTile2_2_mc; private var mc80:SoldierC_airHurt_mc; private var mc81:SoldierC_midHurt_mc; private var mc82:SoldierC_upHurt_mc; private var mc83:BossA_walk_mc; private var mc84:BossA_stand_mc; private var mc85:BossA_attack1_mc; private var mc86:BossA_jump_mc; private var mc87:BossA_jumpAttack_mc; private var mc88:BossA_fallDown_mc; private var mc89:BossA_airHurt_mc; private var mc138:PassTile2_9_mc; private var mc142:Floor2_1_mc; private var mc143:Floor2_2_mc; private var mc144:Floor2_3_mc; private var mc145:PassTile2_13_mc; private var mc146:PassTile2_14_mc; private var mc140:PassTile2_11_mc; private var mc141:PassTile2_12_mc; private var mc149:Item_1_mc; private var mc147:PassTile2_15_mc; private var mc90:BossA_midHurt_mc; private var mc92:BossA_heavyAttack_mc; private var mc94:BossC_stand_mc; private var mc96:BossC_jump_mc; private var mc98:BossC_fallDown_mc; private var mc93:BossC_walk_mc; private var mc95:BossC_attack1_mc; private var mc97:BossC_jumpAttack_mc; private var mc99:BossC_airHurt_mc; private var mc152:Item_4_mc; private var mc148:PassTile2_16_mc; private var mc156:Qigong_1_mc; private var mc91:BossA_upHurt_mc; private var mc154:Item_6_mc; private var mc155:Item_7_mc; private var mc157:Qigong_2_mc; private var mc150:Item_2_mc; private var mc151:Item_3_mc; private var mc153:Item_5_mc; private var mc160:Qigong_5_mc; private var mc158:Qigong_3_mc; private var mc159:Qigong_4_mc; private var mc163:FireDragonShot_explode_mc; private var mc164:FireHittedEffectA_mc; private var mc165:IceHittedEffectA_mc; private var mc1:Floor_1_mc; private var mc2:Floor_2_mc; private var mc3:YanLoong_walk_mc; private var mc4:YanLoong_stand_mc; private var mc5:YanLoong_jump_mc; private var mc6:YanLoong_squat_mc; private var mc7:YanLoong_attack1_mc; private var mc8:YanLoong_attack2_mc; private var mc9:YanLoong_dashAttack_mc; private var mc161:YanLoong_dragonUpCut_mc; private var mc167:FireHittedEffectB_mc; private var mc168:LevelUpTip_mc; private var mc169:HitsCounter_mc; private var mc162:FireDragonShot_move_mc; private var mc166:BareHittedEffectA_mc; private var mc171:SoldierA2_jump_mc; private var mc173:SoldierA2_upHurt_mc; private var mc175:SoldierA2_attack1_mc; private var mc172:SoldierA2_walk_mc; private var mc174:SoldierA2_midHurt_mc; private var mc176:SoldierA2_jumpAttack_mc; private var mc170:SoldierA2_stand_mc; private var mc177:SoldierB2_stand_mc; private var mc178:SoldierB2_airHurt_mc; private var mc181:SoldierB2_jump_mc; private var mc183:SoldierB2_midHurt_mc; private var mc184:SoldierB2_rollAttack_mc; private var mc185:SoldierB2_upHurt_mc; private var mc186:SoldierB2_walk_mc; private var mc182:SoldierB2_jumpAttack_mc; private var mc179:SoldierB2_attack1_mc; private var mc187:SoldierC2_walk_mc; private var mc189:SoldierC2_attack1_mc; private var mc180:SoldierB2_fallDown_mc; private var mc188:SoldierC2_stand_mc; private var mc193:SoldierC2_airHurt_mc; private var mc195:SoldierC2_upHurt_mc; private var mc192:SoldierC2_fallDown_mc; private var mc194:SoldierC2_midHurt_mc; private var mc196:SoldierA2_fallDown_mc; private var mc190:SoldierC2_jump_mc; private var mc197:SoldierA2_airHurt_mc; private var mc199:PassTile2_17_mc; private var mc191:SoldierC2_jumpAttack_mc; private var mc198:PassTile_13_mc; public function LibAssetFactory(){ super(); } public static function create(pClassName:String):DisplayObject{ return (AssetFactory.attachClip(pClassName)); } } }//package com.creetor.game.YLLegend.view
Section 250
//ScrollBgLayer (com.creetor.game.YLLegend.view.ScrollBgLayer) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.model.*; public class ScrollBgLayer { private var _tileWidth:Number; private var _scrollRightX:Number; private var _tileList:Array; private var _world:IWorld; private var  :WorldAnimator; private var _rightX:Number; private var _scrollOldLeftX:Number; private var _screenTileX:uint; private var _scrollLeftX:Number; private var  :Array; private var _leftX:Number; private var _scrollOldRightX:Number; private var _x:Number; private var  :Number; public function ScrollBgLayer(pWorldAnimator:WorldAnimator, pMapData:Array, pScreenTileX:uint, pTileWidth:Number, pX:Number, pY:Number){ super();   = pWorldAnimator; _world =  .world; _tileList = new Array();   = pMapData; _screenTileX = pScreenTileX; _tileWidth = pTileWidth; _x = pX;   = pY; reset(); } public function scroll(dir:String, pScrollSpeed:Number):void{ var mapWidth:uint =  .length; var viewAreaX:uint = _screenTileX; if ((((dir == "left")) && ((_rightX > (viewAreaX - 1))))){  .bgLayer_sp.x = ( .bgLayer_sp.x + pScrollSpeed); _scrollLeftX = (_scrollLeftX + pScrollSpeed); if (_scrollLeftX >= _tileWidth){ _leftX--; if (_leftX >= 0){ _tileList[_leftX] = _world.createPassTile([ [_leftX]], (_leftX * _tileWidth),  , false);  .createBgLayerView(_tileList[_leftX]); if (_tileList[_rightX] != null){ _world.remove(_tileList[_rightX], false);  .removeBgLayerView(_tileList[_rightX]); _tileList[_rightX] = null; }; }; _scrollLeftX = (_scrollLeftX - _tileWidth); _rightX--; }; } else { if ((((dir == "right")) && ((_leftX < (mapWidth - viewAreaX))))){  .bgLayer_sp.x = ( .bgLayer_sp.x - pScrollSpeed); _scrollRightX = (_scrollRightX + pScrollSpeed); if (_scrollRightX >= _tileWidth){ _rightX++; if (_rightX < mapWidth){ _tileList[_rightX] = _world.createPassTile([ [_rightX]], (_rightX * _tileWidth),  , false);  .createBgLayerView(_tileList[_rightX]); if (_tileList[_leftX] != null){ _world.remove(_tileList[_leftX], false);  .removeBgLayerView(_tileList[_leftX]); _tileList[_leftX] = null; }; }; _scrollRightX = (_scrollRightX - _tileWidth); _leftX++; }; }; }; } public function reset():void{ _scrollOldLeftX = 0; _scrollOldRightX = 0;  .bgLayer_sp.x = _x; _scrollLeftX = 0; _scrollRightX = 0; _leftX = 0; _rightX = (_screenTileX + 1); } public function drawBgLayer(pTileX:int=0):void{ var tileX:Number;  .bgLayer_sp.x = ((-(pTileX) * _tileWidth) + _x); _leftX = pTileX; _rightX = ((pTileX + _screenTileX) + 1); var i:uint; while (i < (_screenTileX + 2)) { tileX = (i + pTileX); _tileList[tileX] = _world.createPassTile([ [tileX]], (tileX * _tileWidth),  , false);  .createBgLayerView(_tileList[tileX]); i++; }; } public function setMapData(mapData:Array):void{   = mapData; } } }//package com.creetor.game.YLLegend.view
Section 251
//SpriteAnimator (com.creetor.game.YLLegend.view.SpriteAnimator) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.model.*; import flash.display.*; import com.creetor.game.YLLegend.hitTest.*; public class SpriteAnimator extends Animator { private var _spriteObject:ISpriteObject; private var _body_sp:BodyArea_sp; private var _oldAnimState:String; public function SpriteAnimator(pModel:ISpriteObject, pAnimScale:Number=1, pCacheAsBitmap:Boolean=false){ super(pModel, pAnimScale, pCacheAsBitmap); _body_sp = new BodyArea_sp(); getSp().addChild(_body_sp); _spriteObject. (_body_sp); _body_sp.visible = false; } override protected function setAnimation(pAnimState:String):void{ var freezeTime:Number; if (_curChild != null){ if (_spriteObject.getActionClipCtrler(_curChild.name).maxFreezeTime > 0){ freezeTime = _spriteObject.getActionClipCtrler(_curChild.name).maxFreezeTime; }; getSp().removeChild(_curChild); }; _curChild = _childrenHash[pAnimState]; getSp().addChild(_curChild); _spriteObject.getActionClipCtrler(_curChild.name).reset(); if (!isNaN(freezeTime)){ _spriteObject.getActionClipCtrler(_curChild.name).setFreezeTime(freezeTime); }; } public function get spriteObject():ISpriteObject{ return (_spriteObject); } override public function update():void{ if (_oldAnimState != _curChild.name){ _spriteObject.getActionClipCtrler(_oldAnimState).reset(); _oldAnimState = _curChild.name; }; _spriteObject.getActionClipCtrler(_curChild.name).update(); } protected function hideArea():void{ _body_sp.visible = false; } override protected function init():void{ _oldAnimState = _curChild.name; } override protected function createChildren(pAnimStateList:Array, pAnimScale:Number, pCacheAsBitmap:Boolean):Object{ var animClip:MovieClip; _spriteObject = (model as ISpriteObject); var children:Object = new Object(); var i:int = pAnimStateList.length; while (i--) { animClip = createAnimClip(pAnimStateList[i], pAnimScale, pCacheAsBitmap); if (_spriteObject.getActionClipCtrler(animClip.name) == null){ _spriteObject.setActionClipCtrler(pAnimStateList[i]); }; _spriteObject.getActionClipCtrler(animClip.name).actionClip = (animClip as MovieClip); children[pAnimStateList[i]] = animClip; }; return (children); } override public function dispose():void{ super.dispose(); _spriteObject = null; _body_sp = null; } } }//package com.creetor.game.YLLegend.view
Section 252
//ViewFactory (com.creetor.game.YLLegend.view.ViewFactory) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; public class ViewFactory implements IViewFactory { private static var instance:IViewFactory; public function ViewFactory(){ super(); if (instance != null){ throw (new Error("can not have multiple instances!")); }; } private function   (pModel:IDisplayable):Displayer{ var displayer:Displayer = new Displayer(pModel, 1, true); return (displayer); } public function create(pModel:IModel):IView{ var view:IView; if ((pModel is IAnimatable)){ view =  ((pModel as IAnimatable)); } else { if ((pModel is IDisplayable)){ view =   ((pModel as IDisplayable)); } else { throw (new TypeError("only accept IAnimatable or IDisplayable.")); }; }; return (view); } private function  (pModel:IAnimatable):Animator{ var animator:Animator = new Animator(pModel, 1, true); pModel.addEventListener(AnimStateEvent.SET_ANIMATION, animator.onUpdateAnimState); return (animator); } public static function getInstance():IViewFactory{ if (instance == null){ instance = new (ViewFactory); }; return (instance); } } }//package com.creetor.game.YLLegend.view
Section 253
//WorldAnimator (com.creetor.game.YLLegend.view.WorldAnimator) package com.creetor.game.YLLegend.view { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import flash.display.*; import com.creetor.game.YLLegend.model.item.*; import com.creetor.game.YLLegend.model.shot.*; public final class WorldAnimator { private var  :Number; private var  :Sprite; private var   :Number; private var _world:IWorld; private var  :Sprite; private var  :Number; private var  :Number; private var  :Array; private var  :Array; private var leftX:Number; private var rightX:Number; private var   :ScrollBgLayer; private var   :Sprite; private var :YanLoong; private var  :Number; private var :Number; public function WorldAnimator(pWorld:IWorld){ super(); _world = pWorld; world.addEventListener(WorldAnimatorEvent.ADD_VIEW,  ); world.addEventListener(WorldAnimatorEvent.REMOVE_VIEW,  ); world.addEventListener(WorldAnimatorEvent.CLEAR,  ); world.addEventListener(WorldAnimatorEvent.REDRAWMAP,  ); world.addEventListener(WorldAnimatorEvent.DRAWMAP,   ); world.addEventListener(HittedEvent.HITTED,  );   =  ();   =  ();   =  (); _world.  ( );  ();  ();  (); } private function  (pModel:IAnimatable, pIndex:int=-1):Animator{ var animator:Animator; if ((pModel is IChar)){ animator = new CharAnimator((pModel as Char), 1, true); } else { if ((pModel is IShot)){ animator = new SpriteAnimator((pModel as ISpriteObject), 1, true); } else { animator = new Animator(pModel, 1, true); }; }; pModel.addEventListener(AnimStateEvent.SET_ANIMATION, animator.onUpdateAnimState); if (pIndex == -1){ if ((pModel is IImpassable)){   .addChild(animator.getSp()); } else {  .addChild(animator.getSp()); }; } else { if ((pModel is IImpassable)){   .addChildAt(animator.getSp(), pIndex); } else {  .addChildAt(animator.getSp(), pIndex); }; };  .push(animator); return (animator); } public function remove(pModel:IModel):void{ var len:uint; var i:Number; var len2:uint; var j:Number; if ((pModel is IAnimatable)){ len = ( .length - 1); i = len; while (i > -1) { if ( [i].model === pModel){  [i].getSp().parent.removeChild( [i].getSp());  [i].dispose();  .splice(i, 1); }; i--; }; } else { if ((pModel is IDisplayable)){ len2 = ( .length - 1); j = len2; while (j > -1) { if ( [j].model === pModel){  [j].getSp().parent.removeChild( [j].getSp());  [j].dispose();  .splice(j, 1); }; j--; }; } else { throw (new TypeError("only accept IAnimatable or IDisplayable.")); }; }; } private function  (pBgData:String, screenX:int=4, tileWidth:int=144):Array{ var id:uint; var mapData:Array = new Array(); var i:uint; while (i < 36) { id = ((i % screenX) + 1); mapData.push({name:(((pBgData + "_") + id) + "_mc"), x:(i * tileWidth), y:0}); i++; }; return (mapData); } private function  (event:WorldAnimatorEvent):void{ if ((event.model is IAnimatable)){  ((event.model as IAnimatable)); } else { if ((event.model is IDisplayable)){   ((event.model as IDisplayable)); } else { throw (new TypeError("only accept IAnimatable or IDisplayable.")); }; }; } private function  (event:WorldAnimatorEvent):void{ remove(event.model); } public function get world():IWorld{ return (_world); } public function   (modelList:Array, pIndex:int=-1):void{ var i:uint; while (i < modelList.length) { if ((modelList[i] is IAnimatable)){  ((modelList[i] as IAnimatable), pIndex); } else { if ((modelList[i] is IDisplayable)){   ((modelList[i] as IDisplayable), pIndex); } else { throw (new TypeError("only accept IAnimatable or IDisplayable.")); }; }; i++; }; } public function get sprite_sp():Sprite{ return ( ); } private function   (event:WorldAnimatorEvent):void{  = _world.heros.getItem(0); var tileX:Number =  ();  (tileX);  (event.getBgData());   .drawBgLayer(Math.floor((tileX / 4))); } public function get tile_sp():Sprite{ return (  ); } public function dispose():void{ _world = null;   = null;   = null;   = null;  = null; } private function  ():Number{ var screenPos:Number; var prevAdjust:Number; if (.initPos.x > (_world.stageWidth - Game.WORLD_WIDTH)){ screenPos = (Game.WORLD_WIDTH - 128); prevAdjust = 0; } else { screenPos = 128; prevAdjust = 1; }; return ((Math.floor(((.initPos.x - screenPos) / Game.TILE_WIDTH)) + prevAdjust)); } private function  (event:WorldAnimatorEvent):void{ var i:int =  .length; while (i--) { if ( [i].model != ){ Animator( [i]).getSp().parent.removeChild(Animator( [i]).getSp()); Animator( [i]).dispose();  .splice(i, 1); }; }; i =  .length; while (i--) { Displayer( [i]).getSp().parent.removeChild(Displayer( [i]).getSp()); Displayer( [i]).dispose();  .splice(i, 1); }; } public function removeBgLayerView(pModel:IDisplayable):void{ var len2:uint = ( .length - 1); var j:Number = len2; while (j > -1) { if ( [j].model === pModel){  .removeChild( [j].getSp());  [j].dispose();  .splice(j, 1); }; j--; }; } public function createBgLayerView(pModel:IDisplayable):Displayer{ var displayer:Displayer = new Displayer(pModel, 1, true);  .addChild(displayer.getSp());  .push(displayer); return (displayer); } private function  (pArray:Array):void{ var i:int; var j:int; var temp:IHurter; i = 1; while (i < pArray.length) { j = 0; while (j < (pArray.length - 1)) { if ( .getChildIndex(IHurter(pArray[i]).getSp()) >  .getChildIndex(IHurter(pArray[j]).getSp())){ temp = pArray[i]; pArray[i] = pArray[j]; pArray[j] = temp; }; j++; }; i++; }; } public function update():void{ var rightEdge:Number; var leftEdge:Number; var scrollSpeed:Number; var heroScreenPosX:Number; if (  == null){ return; }; var i:int =  .length; while ((i = (i - 1)), i) {  [i].update(); }; if (_world.isEnableScroll()){ heroScreenPosX = (tile_sp.x + .getSp().x); //unresolved jump var _slot1 = e; rightEdge = (Game.WORLD_WIDTH - Game.EDGEDISTANCE); leftEdge = Game.EDGEDISTANCE; if (heroScreenPosX > rightEdge){ if (tile_sp.x > _world.scrollRightEdge){ scrollSpeed = (heroScreenPosX - rightEdge); if (scrollSpeed >= 10){ scrollSpeed = 10; };  ("right", scrollSpeed);   .scroll("right", (scrollSpeed / 4)); _world.setIsRightScroll(true); }; } else { _world.setIsRightScroll(false); }; if (heroScreenPosX < leftEdge){ if (tile_sp.x < _world.scrollLeftEdge){ scrollSpeed = (leftEdge - heroScreenPosX); if (scrollSpeed >= 10){ scrollSpeed = 10; };  ("left", scrollSpeed);   .scroll("left", (scrollSpeed / 4)); _world.setIsLeftScroll(true); }; } else { _world.setIsLeftScroll(false); }; }; } public function   (pModelList:Array):void{ var i:uint; while (i < pModelList.length) { remove(pModelList[i]); i++; }; } private function   (pModel:IDisplayable, pIndex:int=-1):Displayer{ var displayer:Displayer = new Displayer(pModel, 1, true); if (pIndex == -1){ if ((pModel is IItem)){ trace("##createDisplayer");  .addChild(displayer.getSp()); } else {   .addChild(displayer.getSp()); }; } else { if ((pModel is IItem)){  .addChildAt(displayer.getSp(), pIndex); } else {   .addChildAt(displayer.getSp(), pIndex); }; };  .push(displayer); return (displayer); } private function  ():void{   = new Array(); var i:int = _world.animModels.length; while (i--) {  (_world.animModels.getItem(i)); }; } private function  (dir:String, scrollspeed:Number):void{ var i:int; var j:int; var mapWidth:uint = _world.map[0].length; var viewAreaX:uint = Game.SCREEN_TILEX; if ((((dir == "left")) && ((rightX > (viewAreaX - 1))))){ tile_sp.x = (tile_sp.x + scrollspeed); sprite_sp.x = (sprite_sp.x + scrollspeed);   = (  + scrollspeed); if (  >= Game.TILE_WIDTH){ leftX--; if (leftX >= 0){ i =  ; while (i <  ) { if (_world.map[i][leftX] != 0){   (_world.modelListMapHash[((i + ",") + leftX)]); }; if (_world.modelListMapHash[((i + ",") + rightX)] != null){   (_world.modelListMapHash[((i + ",") + rightX)]); }; i++; }; };   = (  - Game.TILE_WIDTH); rightX--; }; } else { if ((((dir == "right")) && ((leftX < (mapWidth - viewAreaX))))){ tile_sp.x = (tile_sp.x - scrollspeed); sprite_sp.x = (sprite_sp.x - scrollspeed);  = ( + scrollspeed); if ( >= Game.TILE_WIDTH){ rightX++; if (rightX < mapWidth){ j =  ; while (j <  ) { if (_world.map[j][rightX] != 0){   (_world.modelListMapHash[((j + ",") + rightX)]); }; if (_world.modelListMapHash[((j + ",") + leftX)] != null){   (_world.modelListMapHash[((j + ",") + leftX)]); }; j++; }; };  = ( - Game.TILE_WIDTH); leftX++; }; }; }; _world.modelListMapHash.leftX = leftX; _world.modelListMapHash.rightX = rightX; } private function  ():void{   = 0;  = 0;   = 0;   = 0; leftX = 0; rightX = (Game.SCREEN_TILEX + 1);   = 0;   = (Game.SCREEN_TILEY + 1); _world.modelListMapHash.leftX = leftX; _world.modelListMapHash.rightX = rightX; } private function  (pBgData:String):void{ var screenX:uint = 4; var tileWidth:Number = 144; var mapData:Array =  (pBgData, screenX, tileWidth);   = new ScrollBgLayer(this, mapData, screenX, tileWidth, -(tileWidth), 0); } private function  (event:WorldAnimatorEvent):void{  (); var tileX:Number =  ();  (tileX);   .reset();   .setMapData( (event.getBgData()));   .drawBgLayer(Math.floor((tileX / 4))); } private function  ():Sprite{ return (new Sprite()); } private function  (hitter:IHitter, hittedTargets:Array):void{ var hitter = hitter; var hittedTargets = hittedTargets;  (hittedTargets); if ( .getChildIndex(hitter.getSp()) <  .getChildIndex(IHurter(hittedTargets[0]).getSp())){  .swapChildren(hitter.getSp(), IHurter(hittedTargets[0]).getSp()); }; //unresolved jump var _slot1 = e; } private function  (pTileX:int=0, pTileY:int=0):void{ var j:int; var tileX:int; var tileY:int;  .x = (  .x = (-(pTileX) * Game.TILE_WIDTH));  .y = (  .y = (-(pTileY) * Game.TILE_HEIGHT)); rightX = ((pTileX + Game.SCREEN_TILEX) + 1); leftX = pTileX; var i:int; while (i < (Game.SCREEN_TILEY + 2)) { j = 0; while (j < (Game.SCREEN_TILEX + 2)) { tileX = (j + pTileX); tileY = (i + pTileY); if (_world.map[tileY][tileX] != 0){   (_world.modelListMapHash[((tileY + ",") + tileX)]); }; j++; }; i++; }; _world.modelListMapHash.leftX = leftX; _world.modelListMapHash.rightX = rightX; } private function  (event:HittedEvent):void{  (event.hitter, event.targets); } public function get bgLayer_sp():Sprite{ return ( ); } private function  ():void{   = new Array(); var i:uint = _world.displayModels.length; while (i--) {   (_world.displayModels.getItem(i)); }; } } }//package com.creetor.game.YLLegend.view
Section 254
//CharSpawner (com.creetor.game.YLLegend.CharSpawner) package com.creetor.game.YLLegend { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.model.scene.*; import com.creetor.game.YLLegend.utils.*; public final class CharSpawner extends EventDispatcher { private var  :uint; private var  :IChar; private var  :SceneData; private var _world:IWorld; private var :IChar; private var   :Boolean; private var  :Number; private var  :Number; private var  :Number; private var  :Number; private var  :Boolean; private var  :GameTimer; public static const MAX_ENEMIES_NUM:uint = 4; public static const ENEMY_INTERVAL:uint = 3000; public function CharSpawner(pWorld:IWorld, pLevelData:SceneData){ super(); init(); _world = pWorld;   = pLevelData; } public function  ():Boolean{ return ( ); } public function updateMaxEniNum(pDifficulty:int):void{ if (pDifficulty == GameDifficulty.EASY){   = (MAX_ENEMIES_NUM - 1); } else { if (pDifficulty == GameDifficulty.HARD){   = (MAX_ENEMIES_NUM + 1); } else {   = MAX_ENEMIES_NUM; }; }; } public function setPause(pause:Boolean):void{   = pause; } private function  (event:EnemyEvent):void{  ++; if (  ){  ++; if (_world.anchor != null){ if (!(_world.anchor is BossAnchor)){ if (Game.getInstance().getDifficulty() == GameDifficulty.HARD){ if (  >= (_world.anchor.getMaxCharNum() + 4)){ carryAnchor(); }; } else { if (  >= _world.anchor.getMaxCharNum()){ carryAnchor(); }; }; } else { if (EnemyAttribute(event.target).getChar() ==  ){   = null; carryAnchor(); }; }; }; }; } private function showCharStatus(pChar:IChar):void{ dispatchEvent(new CharEvent(CharEvent.SHOW_CHAR_STATUS, pChar)); } public function  ():Number{ if (Game.getInstance().getDifficulty() < 2){ return ((ENEMY_INTERVAL - (1000 * Game.getInstance().getDifficulty()))); }; return ((ENEMY_INTERVAL - 1000)); } public function   ():void{   = 0; } public function spawnHero():IChar{  = _world.createYanLoong(128, 320); showCharStatus(); return (); } public function reset():void{   = 0;   = 0;   ();   = false;   = false;   = null; } private function init():void{   = new GameTimer(); reset();   = 0; } private function   (event:CharEvent):void{  --; if (  < 0){ throw (new TypeError("_curEnemiesNum<0!")); }; } private function   (pChar:IChar):void{ var x:Number = _world.modelListMapHash.rightX; var i:int = (Game.SCREEN_TILEY - 1); while (i >= 0) { if ((((((_world.modelListMapHash[((i + ",") + x)] == null)) || ((_world.modelListMapHash[((i + ",") + x)] == undefined)))) || (!((_world.modelListMapHash[((i + ",") + x)] is IImpassable))))){ pChar.moveTo(((x * Game.TILE_WIDTH) + Game.TILE_WIDTH), (i * Game.TILE_WIDTH)); pChar.moveLeft(); break; }; i--; }; } private function  (pMax:uint):uint{ return (Math.floor((Math.random() * pMax))); } public function setAnchor():void{   = true; } private function  (charData):IChar{ var char:IChar; var ran:Number; if ((charData is Array)){ ran = Math.floor((Math.random() * charData.length)); char =  (Class(charData[ran])); } else { if ((charData is Class)){ char =  (Class(charData)); }; }; char.addEventListener(CharEvent.DIE,   ); char.getAttribute().addEventListener(EnemyEvent.DYING,  ); showCharStatus(char);  ++; return (char); } public function update():void{ if ( .milliseconds() >  ()){ if (((!( )) && (!(( == null))))){   (); };  .restartTimer(); }; } public function setSceneID(sceneID:Number):void{   = sceneID; reset(); } private function carryAnchor():void{ _world.carryAnchor();   = false; IHeroAttribute(.getAttribute()).resetTouchAnchor();   (); } private function  (pType:Class):IChar{ var char:IChar; switch (pType){ case SoldierA: char = _world.createSoldierA(0, 0); break; case SoldierB: char = _world.createSoldierB(0, 0); break; case SoldierC: char = _world.createSoldierC(0, 0); break; case SoldierA2: char = _world.createSoldierA2(0, 0); break; case SoldierB2: char = _world.createSoldierB2(0, 0); break; case SoldierC2: char = _world.createSoldierC2(0, 0); break; case BossA: char = _world.createBossA(0, 0); break; case BossC: char = _world.createBossC(0, 0); break; case BossB: char = _world.createBossB(0, 0); break; }; return (char); } private function   ():void{ var charData:Array; var char:IChar; var i:uint; var maxNum:int; if (!  ){ if (Game.getInstance().getDifficulty() == GameDifficulty.HARD){ if (  >= ( .getMaxCharLimit( ) + 16)){ return; }; } else { if (  >=  .getMaxCharLimit( )){ return; }; }; if (_world.isRightScroll){ charData =  .getCharData( ); if (charData.length == 0){ return; }; i = 0; while (i <=  ((  - 2))) { if (  >=  ){ return; }; char =  (charData);   (char); i++; }; } else { if (_world.isLeftScroll){ charData =  .getCharData( ); if (charData.length == 0){ return; }; i = 0; while (i <=  ((  - 2))) { if (  >=  ){ return; }; char =  (charData);   (char); i++; }; }; }; } else { maxNum =  ; if ((_world.anchor is BossAnchor)){ if (  == null){   =  (BossAnchor(_world.anchor).getBossType());   ( ); }; maxNum = (  - 1); }; if (Game.getInstance().getDifficulty() == GameDifficulty.HARD){ if (  >= (_world.anchor.getMaxCharNum() + 4)){ return; }; } else { if (  >= _world.anchor.getMaxCharNum()){ return; }; }; charData = _world.anchor.getCharData(); i = 0; while (i <=  ((maxNum - 1))) { if (  >= maxNum){ return; }; char =  (charData); if (Math.random() <= 0.5){   (char); } else {   (char); }; i++; }; }; } private function   (pChar:IChar):void{ var x:Number = _world.modelListMapHash.leftX; var i:int = (Game.SCREEN_TILEY - 1); while (i >= 0) { if ((((((_world.modelListMapHash[((i + ",") + x)] == null)) || ((_world.modelListMapHash[((i + ",") + x)] == undefined)))) || (!((_world.modelListMapHash[((i + ",") + x)] is IImpassable))))){ pChar.moveTo(((x * Game.TILE_WIDTH) - (2 * Game.TILE_WIDTH)), (i * Game.TILE_WIDTH)); pChar.moveRight(); break; }; i--; }; } } }//package com.creetor.game.YLLegend
Section 255
//CharSpawnInfo (com.creetor.game.YLLegend.CharSpawnInfo) package com.creetor.game.YLLegend { public class CharSpawnInfo { private var  :Class; private var  :int; public function CharSpawnInfo(pType:Class, pRatio:int){ super();   = pType;   = pRatio; } public function get type():Class{ return ( ); } public function get ratio():int{ return ( ); } } }//package com.creetor.game.YLLegend
Section 256
//ExpManager (com.creetor.game.YLLegend.ExpManager) package com.creetor.game.YLLegend { import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; public class ExpManager { private var _world:IWorld; private var :IChar; private static var _instance:ExpManager; public function ExpManager(pWorld:IWorld){ super(); if (_instance != null){ throw (new Error("can't have multiple instacne!")); }; if (pWorld != null){ _world = pWorld; }; init(); } private function  (event:EnemyEvent):void{ IHeroAttribute(.getAttribute()).addExp(event.heroAddedExp); } private function  (event:WorldAnimatorEvent):void{ if ((((event.model is IChar)) && ((IChar(event.model).getAttribute() is IEnemyAttribute)))){ IChar(event.model).getAttribute().removeEventListener(EnemyEvent.DYING,  ); }; } private function  (event:WorldAnimatorEvent):void{ if ((((event.model is IChar)) && ((IChar(event.model).getAttribute() is IEnemyAttribute)))){ IChar(event.model).getAttribute().addEventListener(EnemyEvent.DYING,  ); }; } public function reset():void{  = _world.heros.getItem(0); .getAttribute().addEventListener(HeroEvent.ADD_EXP,  ); } private function init():void{  = _world.heros.getItem(0); .getAttribute().addEventListener(HeroEvent.ADD_EXP,  ); _world.addEventListener(WorldAnimatorEvent.ADD_VIEW,  ); _world.addEventListener(WorldAnimatorEvent.REMOVE_VIEW,  ); } private function  (event:HeroEvent):void{ if (event.exp >  ()){ IHeroAttribute(.getAttribute()).levelUp(); }; } private function  ():int{ var level:uint = IHeroAttribute(.getAttribute()).level; if (level < 20){ return (((level * 2000) + ((level * (level - 1)) * 1000))); }; return ((380000 + (40000 * (level - 19)))); } public function dispose():void{ .removeEventListener(HeroEvent.ADD_EXP,  );  = null; _instance = null; _world.removeEventListener(WorldAnimatorEvent.ADD_VIEW,  ); _world.removeEventListener(WorldAnimatorEvent.REMOVE_VIEW,  ); _world = null; } public static function getInstance(pWorld:IWorld=null):ExpManager{ if (_instance == null){ _instance = new ExpManager(pWorld); }; return (_instance); } } }//package com.creetor.game.YLLegend
Section 257
//GameData (com.creetor.game.YLLegend.GameData) package com.creetor.game.YLLegend { public class GameData { public var curSceneID:uint; public var difficulty:int; public var itemData:Array; public function GameData(){ super(); } } }//package com.creetor.game.YLLegend
Section 258
//GameDifficulty (com.creetor.game.YLLegend.GameDifficulty) package com.creetor.game.YLLegend { public class GameDifficulty { public static const EASY:int = 0; public static const NORMAL:int = 1; public static const HARD:int = 2; public function GameDifficulty(){ super(); } } }//package com.creetor.game.YLLegend
Section 259
//HeroData (com.creetor.game.YLLegend.HeroData) package com.creetor.game.YLLegend { public class HeroData { public var curPP:Number; public var level:uint; public var curHP:Number; public var totalPP:Number; public var totalHP:Number; public var comboList:Array; public var shotType:Object; public var attackPower:Number; public var exp:Number; public var qigongList:Array; public var x:Number; public var y:Number; public function HeroData(){ super(); } } }//package com.creetor.game.YLLegend
Section 260
//IDataLoadable (com.creetor.game.YLLegend.IDataLoadable) package com.creetor.game.YLLegend { public interface IDataLoadable { function setData(:Object):void; } }//package com.creetor.game.YLLegend
Section 261
//IDataSaveable (com.creetor.game.YLLegend.IDataSaveable) package com.creetor.game.YLLegend { public interface IDataSaveable { function getData():Object; } }//package com.creetor.game.YLLegend
Section 262
//ISkillLockable (com.creetor.game.YLLegend.ISkillLockable) package com.creetor.game.YLLegend { public interface ISkillLockable { function getSkillLocker():SkillLocker; } }//package com.creetor.game.YLLegend
Section 263
//LangTextHolder (com.creetor.game.YLLegend.LangTextHolder) package com.creetor.game.YLLegend { import com.creetor.game.YLLegend.ui.*; import com.creetor.game.YLLegend.model.item.*; import flash.utils.*; public class LangTextHolder { private var _textDic:Dictionary; private var _langType:String; public static const EN:String = "en"; public static const ZH:String = "zh"; private static var instance:LangTextHolder; public function LangTextHolder(pLangType:String="en"){ super(); if (instance != null){ throw (new Error("can not have multiple instances!")); }; _langType = pLangType; _textDic = new Dictionary(true); init(); } private function init():void{ switch (_langType){ case EN: _textDic[ItemGetAlert] = ["You Got A ", "push 'I' to check it."]; _textDic[SkillLearntAlert] = ["You Learnt A New Qigong Skill: ", "push 'I' to check it."]; _textDic[DashAttackBook] = ["Dash Slash Book", ("This is a hint book, you can use the skill you already have: '<font color='#00ff00'>Dash Slash</font>',\n" + "The method of launch this fight skill is: '<font color='#00ff00'>During Dash(tap 'D' or 'A' twice) tap 'J'</font>'")]; _textDic[RotaAttackBook] = ["Tornado Slash Book", (("This is a hint book, you can use the skill you already have: '<font color='#00ff00'>Tornado Slash</font>',\n" + "The method of launch this fight skill is: '<font color='#00ff00'>Hold 'W',then tap 'L'</font>'.\n") + "This skill is very useful when you are surrounded by lots of Enemies.")]; _textDic[SquatKickBook] = ["Squat Kick Book", ("You have learnt a new fight skill called '<font color='#00ff00'>Squat Kick</font>' from this Book,\n" + "The method of launch this fight skill is: '<font color='#00ff00'>hold 'S',then tap 'L'</font>'")]; _textDic[UpCutBook] = ["Up Cut Book", ("You have learnt a new fight skill called '<font color='#00ff00'>Up Cut</font>' from this Book,\n" + "The method of launch this fight skill is: '<font color='#00ff00'>S, D, J or S, A, J</font>'")]; _textDic[DragonUpCutBook] = ["Dragon Up Cut Book", (("You have learnt a new fight skill called '<font color='#00ff00'>Dragon Up Cut</font>' from this Book,\n" + "The method of launch this fight skill is: '<font color='#00ff00'>S, D, L or S, A, L</font>'.") + "To launch this skill need some Points of Qigong Power.")]; _textDic[HeavyAttackBook] = ["Heavy Attack Book", ("You have learnt a new fight skill called '<font color='#00ff00'>Heavy Attack</font>' from this Book,\n" + "The method of launch this fight skill is: '<font color='#00ff00'>A, D, J or D, A, J</font>'")]; _textDic[LitFireBallIcon] = ["Lit Fire Ball", ("You have learnt a new qigong skill called '<font color='#00ff00'>Lit Fire Ball</font>',\n" + "Push '<font color='#00ff00'>'J'</font>' to equip it.")]; _textDic[MidFireBallIcon] = ["Mid Fire Ball", ("You have learnt a new qigong skill called '<font color='#00ff00'>Mid Fire Ball</font>',\n" + "Push '<font color='#00ff00'>'J'</font>' to equip it.")]; _textDic[BigFireBallIcon] = ["Big Fire Ball", ("You have learnt a new qigong skill called '<font color='#00ff00'>Big Fire Ball</font>',\n" + "Push '<font color='#00ff00'>'J'</font>' to equip it.")]; _textDic[DragonShotIcon] = ["Dragon Qigong", ("You have learnt a new qigong skill called '<font color='#00ff00'>Dragon Qigong</font>',\n" + "Push '<font color='#00ff00'>'J'</font>' to equip it.")]; _textDic[DragonShotBook] = ["Dragon Qigong Book", ("You have learnt a new Qigong skill called '<font color='#00ff00'>Dragon Qigong</font>' from this Book,\n" + "You can equip this qigong skill now!")]; _textDic[DBDragonShotBook] = ["Double Dragon Qigong Book", ("You have learnt a new Qigong skill called '<font color='#00ff00'>Double Dragon Qigong</font>' from this Book,\n" + "You can equip this qigong skill now!")]; _textDic[DBDragonShotIcon] = ["Double Dragon Qigong", ("You have learnt a new qigong skill called '<font color='#00ff00'>Double Dragon Qigong</font>',\n" + "Push '<font color='#00ff00'>'J'</font>' to equip it.")]; break; case ZH: _textDic[ItemGetAlert] = ["你获得了 "]; _textDic[SkillLearntAlert] = ["你学会了一种新气功: "]; _textDic[DashAttackBook] = ["冲击斩书", ("这是一本提示书,你可以使用已有的技能: '<font color='#00ff00'>冲击斩</font>',\n" + "发动方法: '<font color='#00ff00'>冲刺(→,→)中按攻击</font>'")]; _textDic[RotaAttackBook] = ["旋风斩书", (("这是一本提示书,你可以使用已有的技能: '<font color='#00ff00'>旋风斩</font>',\n" + "发动方法: '<font color='#00ff00'>按住↑,再按副攻击</font>'.\n这个技能无敌,并且<font color='#00ff00'>可以在受创硬直当中立即发出来</font>,但是需要消耗一定的气。") + "这招对于面对大量敌人包围时很有用处。")]; _textDic[SquatKickBook] = ["下滑铲书", ("你已经从这本书里学到了一种新的技能: '<font color='#00ff00'>下滑铲</font>',\n" + "发动方法: '<font color='#00ff00'>↓ + 副攻击</font>'")]; _textDic[UpCutBook] = ["升龙斩书", ("你已经从这本书里学到了一种新的技能: '<font color='#00ff00'>升龙斩</font>',\n" + "发动方法: '<font color='#00ff00'>↓, → + 攻击</font>'")]; _textDic[DragonUpCutBook] = ["火龙升炎斩", ("你已经从这本书里学到了一种新的技能: '<font color='#00ff00'>火龙升炎斩</font>',\n" + "发动方法: '<font color='#00ff00'>↓, → + 副攻击</font>'")]; _textDic[HeavyAttackBook] = ["超重斩书", ("你已经从这本书里学到了一种新的技能: '<font color='#00ff00'>超重斩</font>',\n" + "发动方法: '<font color='#00ff00'>←, → + 攻击</font>'")]; _textDic[LitFireBallIcon] = ["小火球", ("你已经习得了一种新气功: '<font color='#00ff00'>小火球</font>',\n" + "按 '<font color='#00ff00'>攻击键</font>' 装备.")]; _textDic[MidFireBallIcon] = ["大火球l", ("你已经习得了一种新气功: '<font color='#00ff00'>大火球</font>',\n" + "按 '<font color='#00ff00'>攻击键</font>' 装备.")]; _textDic[BigFireBallIcon] = ["爆裂火球", ("你已经习得了一种新气功: '<font color='#00ff00'>爆裂火球</font>',\n" + "按 '<font color='#00ff00'>攻击键</font>' 装备.")]; _textDic[DragonShotIcon] = ["火龙气功", ("你已经习得了一种新气功: '<font color='#00ff00'>火龙气功</font>',\n" + "按 '<font color='#00ff00'>攻击键</font>' 装备.")]; _textDic[DragonShotBook] = ["火龙气功书", ("你已经从这本书里学到了一种新的气功技能: '<font color='#00ff00'>火龙气功</font>',\n" + "你现在可以装备这种气功了!")]; _textDic[DBDragonShotBook] = ["火龙气功书", ("你已经从这本书里学到了一种新的气功技能: '<font color='#00ff00'>火龙气功</font>',\n" + "你现在可以装备这种气功了!")]; _textDic[DBDragonShotIcon] = ["双龙气功", ("你已经习得了一种新气功: '<font color='#00ff00'>双龙气功</font>',\n" + "按 '<font color='#00ff00'>攻击键</font>' 装备.")]; break; }; } public function getTextList(pClass:Class):Array{ return (_textDic[pClass]); } public static function getInstance(pLangType:String="en"):LangTextHolder{ if (instance == null){ instance = new LangTextHolder(pLangType); }; return (instance); } } }//package com.creetor.game.YLLegend
Section 264
//LocalDataSLHandler (com.creetor.game.YLLegend.LocalDataSLHandler) package com.creetor.game.YLLegend { import flash.net.*; public class LocalDataSLHandler { private var  :SharedObject; private static var instance:LocalDataSLHandler; public function LocalDataSLHandler(){ super(); if (instance != null){ throw (new Error("can not have multiple instances!")); }; init(); } private function init():void{   = SharedObject.getLocal(("YLLegend_v" + YLLegend.VERSION)); } public function getConfigData():Object{ return ( .data.configData); } public function saveData(pHeroData:HeroData, pGameData:GameData):void{  .data.heroData = pHeroData;  .data.gameData = pGameData;  .flush(); } public function getGameData():Object{ return ( .data.gameData); } public function getHeroData():Object{ return ( .data.heroData); } public function hasPlayedBefore():Boolean{ if ( .data.heroData == null){ return (false); }; return (true); } public function clearData():void{  .data.heroData = null;  .data.gameData = null;  .flush(); } public function saveConfig(pCfgData:Object):void{  .data.configData = pCfgData;  .flush(); } public static function getInstance():LocalDataSLHandler{ if (instance == null){ instance = new (LocalDataSLHandler); }; return (instance); } } }//package com.creetor.game.YLLegend
Section 265
//SceneData (com.creetor.game.YLLegend.SceneData) package com.creetor.game.YLLegend { import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.model.char.*; import com.creetor.game.YLLegend.model.item.*; import com.creetor.game.YLLegend.sound.*; import cn.vlux.sharedLib.json.*; public final class SceneData { private var  :Object; private var  :Array; private var  :Array; private var  :Array; private var  :Array; private var  :Array; private var  :Array; public function SceneData(){ super();   = new Array();   = new Array();   = new Array();   = new Array();   = new Array();   = new Array();   ();   (); } public function getBgData(pSceneID:uint):String{ return ( [pSceneID]); } public function removeItemFromScene(pSceneID:uint, pItem:IItem):void{ if (getItemData(pSceneID) == null){ return; }; var i:uint; while (i < getItemData(pSceneID).length) { if (getItemData(pSceneID)[i] == pItem.childrenList[0]){ getItemData(pSceneID).splice(i, 1); }; i++; }; } public function resetItemData():void{ var i:uint; while (i < Game.MAX_SCENE_NUM) { if ( [("item" + i)].length > 0){ setItemData(i, (JSON.decode( ( [("item" + i)])) as Array)); }; i++; }; } public function getItemData(pSceneID:uint=0):Array{ return ( [pSceneID]); } private function   ():void{   = new Object();  ["map0"] = 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"[{'x':384,'y':256,'name':'PassTile_6_mc'},{'x':302.2,'y':193,'name':'PassTile_3_mc'},{'x':320,'y':192,'name':'CloudFloor_1_mc'},{'x':320,'y':177,'name':'PassTile_1_mc'},{'x':384,'y':192,'name':'PassTile_5_mc'},{'x':320,'y':256,'name':'PassTile_7_mc'},{'x':306,'y':256,'name':'PassTile_4_mc'},{'x':320,'y':138,'name':'PassTile_9_mc'},{'x':384,'y':256,'name':'PassTile_8_mc'},{'x':512,'y':305,'name':'PassTile_1_mc'},{'x':0,'y':320,'name':'Floor_1_mc'},{'x':64,'y':320,'name':'Floor_1_mc'},{'x':128,'y':320,'name':'Floor_1_mc'},{'x':192,'y':320,'name':'Floor_1_mc'},{'x':256,'y':320,'name':'Floor_1_mc'},{'x':320,'y':320,'name':'Floor_1_mc'},{'x':384,'y':320,'name':'Floor_1_mc'},{'x':512,'y':320,'name':'Floor_1_mc'},{'x':768,'y':320,'name':'Floor_1_mc'},{'x':576,'y':320,'name':'Floor_1_mc'},{'x':640,'y':320,'name':'Floor_2_mc'},{'x':0,'y':305,'name':'PassTile_1_mc'},{'x':64,'y':305,'name':'PassTile_1_mc'},{'x':128,'y':305,'name':'PassTile_1_mc'},{'x':192,'y':305,'name':'PassTile_1_mc'},{'x':768,'y':305,'name':'PassTile_1_mc'},{'x':576,'y':305,'name':'PassTile_1_mc'},{'x':192,'y':278,'name':'PassTile_2_mc'},{'x':256,'y':305,'name':'PassTile_1_mc'},{'x':0,'y':256,'name':'PassTile_8_mc'},{'x':0,'y':266,'name':'PassTile_9_mc'},{'x':128,'y':266,'name':'PassTile_9_mc'},{'x':576,'y':266,'name':'PassTile_9_mc'},{'x':64,'y':296,'name':'PassTile_10_mc'},{'x':128,'y':296,'name':'PassTile_11_mc'},{'x':192,'y':296,'name':'PassTile_12_mc'},{'x':320,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':384,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':448,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':352,'y':278.90000000000003,'name':'PassTile_2_mc'},{'x':416,'y':278.90000000000003,'name':'PassTile_2_mc'},{'x':64,'heroPosY':320,'y':256,'level':1,'heroPosX':5120,'name':'Door_mc'},{'x':448,'y':320,'name':'Floor_1_mc'},{'x':622.2,'y':129,'name':'PassTile_3_mc'},{'x':640,'y':128,'name':'Floor_1_mc'},{'x':640,'y':113,'name':'PassTile_1_mc'},{'x':640,'y':192,'name':'Floor_2_mc'},{'x':627,'y':192,'name':'PassTile_4_mc'},{'x':640,'y':74,'name':'PassTile_9_mc'},{'x':640,'y':256,'name':'Floor_3_mc'},{'x':627,'y':257.6,'name':'PassTile_4_mc'},{'x':704,'y':320,'name':'Floor_2_mc'},{'x':704,'y':128,'name':'Floor_1_mc'},{'x':704,'y':113,'name':'PassTile_1_mc'},{'x':704,'y':192,'name':'Floor_2_mc'},{'x':704,'y':256,'name':'Floor_3_mc'},{'width':844,'height':387.1}]";  ["item10"] = "[{'name':'Item_5_mc','y':192,'x':353.05,'type':'heavyAttack'}]";  ["map11"] = "[{'x':320,'name':'PassTile2_13_mc','y':300},{'x':384.05,'name':'PassTile2_14_mc','y':299.45},{'x':448,'name':'PassTile2_15_mc','y':300.5},{'x':512,'name':'PassTile2_16_mc','y':300.5},{'x':704,'name':'PassTile2_10_mc','y':300},{'x':960,'name':'PassTile2_1_mc','y':305},{'x':64,'name':'PassTile2_10_mc','y':296},{'x':128,'name':'PassTile2_11_mc','y':296},{'x':192,'name':'PassTile2_12_mc','y':296},{'x':320,'name':'PassTile2_8_mc','y':256},{'x':640,'name':'PassTile2_6_mc','y':256},{'x':176.20000000000002,'name':'PassTile2_3_mc','y':256.40000000000003},{'x':192,'name':'CloudFloor2_1_mc','y':256},{'x':0,'name':'Floor2_1_mc','y':320},{'x':0,'name':'PassTile2_1_mc','y':305},{'x':192,'name':'PassTile2_2_mc','y':278},{'x':192,'name':'PassTile2_1_mc','y':241},{'x':256,'name':'PassTile2_5_mc','y':256},{'x':560.2,'name':'PassTile2_3_mc','y':192.4},{'x':576,'name':'CloudFloor2_1_mc','y':192},{'x':576,'name':'PassTile2_1_mc','y':177},{'x':640,'name':'PassTile2_5_mc','y':192},{'x':576,'name':'PassTile2_7_mc','y':256},{'x':563.5,'name':'PassTile2_4_mc','y':256},{'x':0,'name':'PassTile2_8_mc','y':256},{'x':192,'name':'PassTile2_8_mc','y':192},{'x':0,'name':'PassTile2_9_mc','y':266},{'x':128,'name':'PassTile2_9_mc','y':266},{'x':192,'name':'PassTile2_9_mc','y':202},{'x':512,'name':'PassTile2_9_mc','y':266},{'x':640,'name':'PassTile2_9_mc','y':266},{'x':576,'name':'PassTile2_9_mc','y':138},{'x':352,'name':'PassTile2_2_mc','y':278.90000000000003},{'x':416,'name':'PassTile2_2_mc','y':278.90000000000003},{'x':768,'name':'PassTile2_11_mc','y':300},{'x':832,'name':'PassTile2_12_mc','y':300},{'x':64,'name':'Floor2_1_mc','y':320},{'x':64,'name':'PassTile2_1_mc','y':305},{'x':128,'name':'Floor2_1_mc','y':320},{'x':128,'name':'PassTile2_1_mc','y':305},{'x':192,'name':'Floor2_1_mc','y':320},{'x':192,'name':'PassTile2_1_mc','y':305},{'x':256,'name':'Floor2_1_mc','y':320},{'x':256,'name':'PassTile2_1_mc','y':305},{'x':320,'name':'Floor2_1_mc','y':320},{'x':320,'name':'PassTile2_1_mc','y':305},{'x':384,'name':'Floor2_1_mc','y':320},{'x':384,'name':'PassTile2_1_mc','y':305},{'x':448,'name':'Floor2_1_mc','y':320},{'x':512,'name':'Floor2_1_mc','y':320},{'x':512,'name':'PassTile2_1_mc','y':305},{'x':576,'name':'Floor2_1_mc','y':320},{'x':576,'name':'PassTile2_1_mc','y':305},{'x':640,'name':'Floor2_1_mc','y':320},{'x':640,'name':'PassTile2_1_mc','y':305},{'x':704,'name':'Floor2_1_mc','y':320},{'x':704,'name':'PassTile2_1_mc','y':305},{'x':768,'name':'Floor2_1_mc','y':320},{'x':768,'name':'PassTile2_1_mc','y':305},{'level':4,'name':'Door_mc','isUpForwards':false,'y':256,'x':64,'heroPosY':320,'heroPosX':1728},{'x':832,'name':'Floor2_1_mc','y':320},{'x':832,'name':'PassTile2_1_mc','y':305},{'x':896,'name':'Floor2_3_mc','y':256},{'x':960,'name':'Floor2_1_mc','y':320},{'x':896,'name':'Floor2_1_mc','y':128},{'x':896,'name':'Floor2_2_mc','y':192},{'x':896,'name':'PassTile2_1_mc','y':110},{'x':878.45,'name':'PassTile2_3_mc','y':128.4},{'x':960,'name':'PassTile2_5_mc','y':127.85000000000001},{'x':959,'name':'PassTile2_6_mc','y':192},{'x':881.25,'name':'PassTile2_4_mc','y':193.5},{'x':448,'name':'PassTile2_1_mc','y':305},{'x':896,'name':'Floor2_2_mc','y':320},{'x':881.25,'name':'PassTile2_4_mc','y':257.5},{'x':960,'name':'PassTile2_6_mc','y':256},{'x':1024,'name':'PassTile2_1_mc','y':305},{'x':1024,'name':'Floor2_1_mc','y':320},{'width':1094,'height':385}]";  ["item11"] = "[{'type':'upCut','name':'Item_5_mc','x':607.15,'y':192}]";  ["map12"] = "[{'x':1216,'y':256,'name':'PassTile_6_mc'},{'x':1134.2,'y':193,'name':'PassTile_3_mc'},{'x':1152,'y':192,'name':'CloudFloor_1_mc'},{'x':1152,'y':177,'name':'PassTile_1_mc'},{'x':1216,'y':192,'name':'PassTile_5_mc'},{'x':1152,'y':256,'name':'PassTile_7_mc'},{'x':1138,'y':256,'name':'PassTile_4_mc'},{'x':1152,'y':138,'name':'PassTile_9_mc'},{'x':1216,'y':256,'name':'PassTile_8_mc'},{'x':1344,'y':305,'name':'PassTile_1_mc'},{'x':0,'y':320,'name':'Floor_1_mc'},{'x':64,'y':320,'name':'Floor_1_mc'},{'x':128,'y':320,'name':'Floor_1_mc'},{'x':192,'y':320,'name':'Floor_1_mc'},{'x':1088,'y':320,'name':'Floor_1_mc'},{'x':1152,'y':320,'name':'Floor_1_mc'},{'x':1216,'y':320,'name':'Floor_1_mc'},{'x':1344,'y':320,'name':'Floor_1_mc'},{'x':1600,'y':320,'name':'Floor_1_mc'},{'x':1408,'y':320,'name':'Floor_1_mc'},{'x':1472,'y':320,'name':'Floor_2_mc'},{'x':0,'y':305,'name':'PassTile_1_mc'},{'x':64,'y':305,'name':'PassTile_1_mc'},{'x':128,'y':305,'name':'PassTile_1_mc'},{'x':192,'y':305,'name':'PassTile_1_mc'},{'x':1600,'y':305,'name':'PassTile_1_mc'},{'x':1408,'y':305,'name':'PassTile_1_mc'},{'x':192,'y':278,'name':'PassTile_2_mc'},{'x':1088,'y':305,'name':'PassTile_1_mc'},{'x':0,'y':256,'name':'PassTile_8_mc'},{'x':0,'y':266,'name':'PassTile_9_mc'},{'x':128,'y':266,'name':'PassTile_9_mc'},{'x':1408,'y':266,'name':'PassTile_9_mc'},{'x':64,'y':296,'name':'PassTile_10_mc'},{'x':128,'y':296,'name':'PassTile_11_mc'},{'x':192,'y':296,'name':'PassTile_12_mc'},{'x':1152,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':1216,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':1280,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':1184,'y':278.90000000000003,'name':'PassTile_2_mc'},{'x':1248,'y':278.90000000000003,'name':'PassTile_2_mc'},{'isUpForwards':false,'x':64,'level':7,'name':'Door_mc','heroPosY':320,'heroPosX':704,'y':256},{'x':1280,'y':320,'name':'Floor_1_mc'},{'x':1454.2,'y':129,'name':'PassTile_3_mc'},{'x':1472,'y':128,'name':'Floor_1_mc'},{'x':1472,'y':113,'name':'PassTile_1_mc'},{'x':1472,'y':192,'name':'Floor_2_mc'},{'x':1459,'y':192,'name':'PassTile_4_mc'},{'x':1472,'y':74,'name':'PassTile_9_mc'},{'x':1472,'y':256,'name':'Floor_3_mc'},{'x':1459,'y':257.6,'name':'PassTile_4_mc'},{'x':1536,'y':320,'name':'Floor_2_mc'},{'x':1536,'y':128,'name':'Floor_1_mc'},{'x':1536,'y':113,'name':'PassTile_1_mc'},{'x':1536,'y':192,'name':'Floor_2_mc'},{'x':1536,'y':256,'name':'Floor_3_mc'},{'x':384,'y':256,'name':'PassTile_6_mc'},{'x':302.2,'y':193,'name':'PassTile_3_mc'},{'x':320,'y':192,'name':'CloudFloor_1_mc'},{'x':320,'y':177,'name':'PassTile_1_mc'},{'x':384,'y':192,'name':'PassTile_5_mc'},{'x':320,'y':256,'name':'PassTile_7_mc'},{'x':306,'y':256,'name':'PassTile_4_mc'},{'x':320,'y':138,'name':'PassTile_9_mc'},{'x':384,'y':256,'name':'PassTile_8_mc'},{'x':512,'y':305,'name':'PassTile_1_mc'},{'x':256,'y':320,'name':'Floor_1_mc'},{'x':320,'y':320,'name':'Floor_1_mc'},{'x':384,'y':320,'name':'Floor_1_mc'},{'x':512,'y':320,'name':'Floor_1_mc'},{'x':256,'y':305,'name':'PassTile_1_mc'},{'x':320,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':384,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':448,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':352,'y':278.90000000000003,'name':'PassTile_2_mc'},{'x':416,'y':278.90000000000003,'name':'PassTile_2_mc'},{'x':448,'y':320,'name':'Floor_1_mc'},{'x':640,'y':305,'name':'PassTile_1_mc'},{'x':640,'y':320,'name':'Floor_1_mc'},{'x':576,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':576,'y':320,'name':'Floor_1_mc'},{'x':768,'y':305,'name':'PassTile_1_mc'},{'x':768,'y':320,'name':'Floor_1_mc'},{'x':704,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':704,'y':320,'name':'Floor_1_mc'},{'x':896,'y':305,'name':'PassTile_1_mc'},{'x':896,'y':320,'name':'Floor_1_mc'},{'x':832,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':832,'y':320,'name':'Floor_1_mc'},{'bossType':'BossA','y':0.05,'name':'BossAnchor_mc','maxCharNum':32,'x':576,'charTypeList':['SoldierA2,1']},{'x':1024,'y':305,'name':'PassTile_1_mc'},{'x':1024,'y':320,'name':'Floor_1_mc'},{'x':960,'y':305.90000000000003,'name':'PassTile_1_mc'},{'x':960,'y':320,'name':'Floor_1_mc'},{'height':387.1,'width':1676}]";  ["item12"] = "[{'y':192,'name':'Item_7_mc','type':'dragonUpCut','x':1185.05}]"; } public function getCharData(pSceneID:uint=0):Array{ return ( [pSceneID]); } public function getBgm(pSceneID:uint):String{ return ( [pSceneID]); } private function   ():void{  (0, "BgLayer", [new CharSpawnInfo(SoldierA, 1)], 32, SoundType.BGM1);  (1, "BgLayer2", [new CharSpawnInfo(SoldierA, 4), new CharSpawnInfo(SoldierB, 1)], 32, SoundType.BGM1);  (2, "BgLayer", [], 0, SoundType.BGM1);  (3, "BgLayer3", [new CharSpawnInfo(SoldierA, 3), new CharSpawnInfo(SoldierB, 2)], 32, SoundType.BGM2);  (4, "BgLayer3", [new CharSpawnInfo(SoldierA, 2), new CharSpawnInfo(SoldierB, 2), new CharSpawnInfo(SoldierC, 1)], 32, SoundType.BGM2);  (5, "BgLayer3", [], 0, SoundType.BGM2);  (6, "BgLayer", [new CharSpawnInfo(SoldierC, 3), new CharSpawnInfo(SoldierB, 1), new CharSpawnInfo(SoldierA2, 1)], 32, SoundType.BGM1);  (7, "BgLayer2", [new CharSpawnInfo(SoldierC, 2), new CharSpawnInfo(SoldierB2, 1), new CharSpawnInfo(SoldierA2, 1)], 32, SoundType.BGM1);  (8, "BgLayer2", [], 0, SoundType.BGM1);  (9, "BgLayer", [], 0, SoundType.BGM3);  (10, "BgLayer2", [], 0, SoundType.BGM1);  (11, "BgLayer3", [], 0, SoundType.BGM2);  (12, "BgLayer2", [], 0, SoundType.BGM1); } public function setItemData(pSceneID:uint, pData:Array):void{  [pSceneID] = pData; } private function  (pStr:String):String{ var myPattern:RegExp = /\'/g; return (pStr.replace(myPattern, "\"")); } public function getMapData(pSceneID:uint=0):Array{ return ( [pSceneID]); } public function getMaxCharLimit(pSceneID:uint=0):uint{ return ( [pSceneID]); } private function  (pSceneID:uint, pBgType:String, pCharTypeList:Array, pMaxCharNum:uint, pSoundType:String):void{  [pSceneID] = (JSON.decode( ( [("map" + pSceneID)])) as Array);  [pSceneID] = pBgType;  [pSceneID] = createCharTypeProbList(pCharTypeList);  [pSceneID] = pMaxCharNum;  [pSceneID] = pSoundType; } public static function createCharTypeProbList(pInfoList:Array):Array{ var j:uint; var targetList:Array = new Array(); var i:uint; while (i < pInfoList.length) { j = 0; while (j < CharSpawnInfo(pInfoList[i]).ratio) { targetList.push(CharSpawnInfo(pInfoList[i]).type); j++; }; i++; }; return (targetList); } } }//package com.creetor.game.YLLegend
Section 266
//SkillLocker (com.creetor.game.YLLegend.SkillLocker) package com.creetor.game.YLLegend { public class SkillLocker { private var :Object; public function SkillLocker(pSkillList:Array){ super();  = new Object(); var i:uint; while (i < pSkillList.length) { [pSkillList[i]] = true; i++; }; } public function unlock(pSkill:String):void{ [pSkill] = false; } public function unlockAll():void{ var i:String; for (i in ) { [i] = false; }; } public function getLocker(pSkill:String):Boolean{ return ([pSkill]); } public function dispose():void{  = null; } } }//package com.creetor.game.YLLegend
Section 267
//YLLegend (com.creetor.game.YLLegend.YLLegend) package com.creetor.game.YLLegend { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.ai.*; import flash.display.*; import com.creetor.game.YLLegend.ui.*; import com.creetor.game.YLLegend.view.*; import com.creetor.game.YLLegend.controller.*; public final class YLLegend extends Sprite implements IDataLoadable, IDataSaveable { private var  :LocalDataSLHandler; private var  :Game; private var  :ComboInputController; private var  :SceneData; private var  :GameAnimator; public var _mochiads_game_id:String;// = "b4fc42053b994c49" private var   :UIManager; private var   :MovieClip; public static const HIGHSCORE_KEY:String = "a33FsaBsxvfsD"; public static const VERSION:Number = 0.9; public static const ID:int = 1; public static const LANG:String = "en"; public function YLLegend(){ super();   (); init(); } private function   (event:UIManagerEvent):void{ start(); } public function stopLoop():void{   .removeEventListener(Event.ENTER_FRAME, update); } private function   ():void{ var mask:Sprite = new Sprite(); mask.graphics.beginFill(0); mask.graphics.drawRect(0, 0, 576, 384); mask.graphics.endFill(); this.mask = mask; } private function update(event:Event):void{ if (! .isPause()){  .update();  .update();   .update(); }; } private function init():void{ LangTextHolder.getInstance(LANG);   = LocalDataSLHandler.getInstance(); if ( .getConfigData() != null){ setData( .getConfigData()); };   = new SceneData();   = Game.getInstance( );  .addEventListener(GameEvent.UNABLE_INPUT,  );  .addEventListener(GameEvent.ENABLE_INPUT,   );  .addEventListener(GameEvent.GAME_OVER,  );  .addEventListener(GameEvent.GAME_ENDING,  );   = new GameAnimator( ); this.addChild( .sp);   = UIManager.getInstance( );   .addEventListener(UIManagerEvent.START_GAME,   );   .addEventListener(UIManagerEvent.SET_KEY_STYLE,  );   .createVluxPreScreen(); this.addChild(  .sp);   = new MovieClip(); } public function dispose():void{  .dispose(); stopLoop();   = null;   .dispose(); UserInputAdapter.stage = null;  .dispose(); } public function getData():Object{ var data:Object = new Object(); data.keyStyle = UserInputAdapter.getKeyStyle(); return (data); } private function   (event:GameEvent):void{ if (  != null){  .enable(); }; } public function start():void{ UserInputAdapter.stage = parent.stage; Game.setFrameRate(parent.stage.frameRate);  .createScene();   = new ComboInputController(( .hero.getCharOperator() as YanLoongOperator));  .setComboIndexs([0, 1, 2, 3, 4, 5]);   .addEventListener(Event.ENTER_FRAME, update); } private function  (event:GameEvent):void{  .dispose();   = null; stopLoop(); } private function  (event:UIManagerEvent):void{ UserInputAdapter.setKeyStyle(event.getKeyStyle());  .saveConfig(getData()); } private function  (event:GameEvent):void{  .dispose();   = null; } public function setData(pData:Object):void{ UserInputAdapter.setKeyStyle(pData.keyStyle); } private function  (event:GameEvent):void{  .disable(); } } }//package com.creetor.game.YLLegend
Section 268
//Config (com.novelgames.flashgames.highscores.Config) package com.novelgames.flashgames.highscores { public class Config { public static var HIGHSCORES_UPARROW_FROMBOTTOM:Number = 40; public static var HIGHSCORES_UPARROW_FROMRIGHT:Number = 34; public static var ENTER_NAMEFIELDORDER:Number = 20; public static var HIGHSCORES_DOWNARROW_FROMBOTTOM:Number = 40; public static var HIGHSCORES_LIST_BUTTONFROMBOTTOM:Number = 20; public static var ENTER_LABELFIELDSPACING:Number = 5; public static var HIGHSCORES_LIST_FROMBOTTOM:Number = 50; public static var HIGHSCORES_TITLEY:Number = 20; public static var HIGHSCORES_DOWNARROW_FROMRIGHT:Number = 18; public static var ENTER_SECTIONSPACING:Number = 30; public static var HIGHSCORES_LIST_FROMTOP:Number = 50; public static var HIGHSCORES_LIST_COLUMNSPACING:Number = 10; public static var FAILED_TEXTBUTTONSPACING:Number = 50; public static var ENTER_BUTTONSSPACING:Number = 70; public static var HIGHSCORES_LIST_FROMRIGHT:Number = 10; public static var HIGHSCORES_LIST_ROWSPACING:Number = 15; public static var HIGHSCORES_NONEDISPLAY:String = "-"; public static var HIGHSCORES_LIST_FROMLEFT:Number = 10; public static var HIGHSCORES_SCROLLSPEED:Number = 200; } }//package com.novelgames.flashgames.highscores
Section 269
//HighScores (com.novelgames.flashgames.highscores.HighScores) package com.novelgames.flashgames.highscores { import flash.events.*; import flash.display.*; import flash.geom.*; import fl.core.*; import flash.utils.*; import flash.net.*; import flash.system.*; import flash.xml.*; public class HighScores extends UIComponent { private var  :String; private var   :Number; private var  :Number; private var  :Number; private var  :Number; private var  :Number; private var  :Number; private var  :Array; private var   :Timer; private var   :MovieClip; private var   :String; private var score:Number; private var  :Boolean; private var  :Boolean; private var  :Number; private var  :Boolean; private var  :Number; private var  :String; private var  :Number; private var  :Number; private var  :Number; private var  :Number; private var  :Boolean; private var  :Function; private var  :String; private var  :Number; private var  :Boolean; private var level:int; private var  :Boolean; private var  :String; private var difficulty:int; private var  :int; private var scoreRange:Number; private var  :Boolean; public static var SCORERANGE_PASTWEEK:Number = 3; public static var SCORERANGE_PASTYEAR:Number = 5; public static var SCROLL_UP:Number = 1; public static var SCROLL_DOWN:Number = 2; public static var SCORERANGE_THISDAY:Number = 6; public static var SCORERANGE_THISMONTH:Number = 8; public static var SCORERANGE_THISYEAR:Number = 9; public static var SCORERANGE_ETERNITY:Number = 1; public static var SCORERANGE_THISWEEK:Number = 7; public static var SCORERANGE_PASTDAY:Number = 2; public static var SCORERANGE_PASTMONTH:Number = 4; public function get saveScoreURL():String{ return ( ); } private function   ():void{ if (  ){ this.removeChild(  ); };   = new HighScoresLoadFailedPage(); drawBackground();   .loadHighScoresFailedText.x = (width / 2);   .loadHighScoresFailedText.y = ((height / 2) - (Config.FAILED_TEXTBUTTONSPACING / 2));   .okButton.x = (width / 2);   .okButton.y = ((height / 2) + (Config.FAILED_TEXTBUTTONSPACING / 2));   .okButton.addEventListener(MouseEvent.CLICK, hide); this.addChild(  ); visible = true; } public function get dialogBorderAlpha():Number{ return ( ); } public function set saveScoreURL(_arg1:String):void{   = _arg1; } public function get maxNoOfScores():Number{ return ( ); } public function get dialogBorderThickness():Number{ return ( ); } public function set dialogBorderAlpha(_arg1:Number):void{   = _arg1; } private function  (_arg1:int):void{ var _local2:Array; var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Number; var _local7:*; var _local8:*; var _local9:MovieClip; var _local10:*; _local2 = new Array(); _local3 = new Array(); _local4 = new Array(); _local5 = 0; _local6 = 0; _local10 = 0; while (_local10 <  ) { if (_local10 <  .length){ _local7 =  [_local10].name; _local8 =  [_local10].score; } else { _local7 = Config.HIGHSCORES_NONEDISPLAY; _local8 = Config.HIGHSCORES_NONEDISPLAY; }; _local9 = new TextText(); _local9.textText.autoSize = "left"; _local9.textText.text = (_local10 + 1); if (_local9.width > _local5){ _local5 = _local9.width; };   .ranksHolder.addChild(_local9); _local2.push(_local9); _local9 = new TextText(); _local9.textText.autoSize = "left"; _local9.textText.text = _local7;   .namesHolder.addChild(_local9); _local3.push(_local9); _local9 = new TextText(); _local9.textText.autoSize = "left"; _local9.textText.text = _local8; if (_local9.width > _local6){ _local6 = _local9.width; };   .scoresHolder.addChild(_local9); _local4.push(_local9); _local10++; }; _local10 = 0; while (_local10 <  ) { _local2[_local10].x = Config.HIGHSCORES_LIST_FROMLEFT; _local2[_local10].y = (Config.HIGHSCORES_LIST_FROMTOP + (_local10 * Config.HIGHSCORES_LIST_ROWSPACING)); _local3[_local10].x = ((Config.HIGHSCORES_LIST_FROMLEFT + _local5) + Config.HIGHSCORES_LIST_COLUMNSPACING); _local3[_local10].y = (Config.HIGHSCORES_LIST_FROMTOP + (_local10 * Config.HIGHSCORES_LIST_ROWSPACING)); _local4[_local10].x = ((width - Config.HIGHSCORES_LIST_FROMRIGHT) - _local4[_local10].width); _local4[_local10].y = (Config.HIGHSCORES_LIST_FROMTOP + (_local10 * Config.HIGHSCORES_LIST_ROWSPACING)); _local10++; };   .ranksMask.x = Config.HIGHSCORES_LIST_FROMLEFT;   .ranksMask.y = Config.HIGHSCORES_LIST_FROMTOP;   .ranksMask.width = ((((width - Config.HIGHSCORES_LIST_FROMRIGHT) - Config.HIGHSCORES_LIST_FROMLEFT) - _local6) - Config.HIGHSCORES_LIST_COLUMNSPACING);   .ranksMask.height = ((height - Config.HIGHSCORES_LIST_FROMBOTTOM) - Config.HIGHSCORES_LIST_FROMTOP);   .namesMask.x = Config.HIGHSCORES_LIST_FROMLEFT;   .namesMask.y = Config.HIGHSCORES_LIST_FROMTOP;   .namesMask.width = ((((width - Config.HIGHSCORES_LIST_FROMRIGHT) - Config.HIGHSCORES_LIST_FROMLEFT) - _local6) - Config.HIGHSCORES_LIST_COLUMNSPACING);   .namesMask.height = ((height - Config.HIGHSCORES_LIST_FROMBOTTOM) - Config.HIGHSCORES_LIST_FROMTOP);   .scoresMask.x = ((width - Config.HIGHSCORES_LIST_FROMRIGHT) - _local6);   .scoresMask.y = Config.HIGHSCORES_LIST_FROMTOP;   .scoresMask.width = _local6;   .scoresMask.height = ((height - Config.HIGHSCORES_LIST_FROMBOTTOM) - Config.HIGHSCORES_LIST_FROMTOP);   .ranksHolder.mask =   .ranksMask;   .namesHolder.mask =   .namesMask;   .scoresHolder.mask =   .scoresMask; if (_arg1 != -1){ if (_arg1 < _local2.length){ _local2[_arg1].textText.textColor =  ; _local3[_arg1].textText.textColor =  ; _local4[_arg1].textText.textColor =  ; };  (_arg1); }; } public function set dialogColour(_arg1:Number):void{   = _arg1; } private function  (_arg1:int):void{ if ( ){  (); return; }; if (  == null){  (); return; }; if (  ){ this.removeChild(  ); };   = new HighScoresTablePage(); drawBackground();  ();  (_arg1);  ();   .okButton.x = (width / 2);   .okButton.y = (height - Config.HIGHSCORES_LIST_BUTTONFROMBOTTOM);   .okButton.addEventListener(MouseEvent.CLICK, hide); this.addChild(  ); visible = true; if (alwaysReloadScores){   = null; }; } public function get hashKey():String{ return (  ); } public function showEnterHighScore(_arg1:Number, _arg2:int, _arg3:int):void{ var _local4:Number; var _local5:Number; this.score = _arg1; this.level = _arg2; this.difficulty = _arg3; if (  ){ this.removeChild(  ); };   = new HighScoresEnterPage();   .scoreText.text = _arg1.toString();   .nameText.text = (( )!=null) ?   : ""; drawBackground(); _local4 = ((((((((  .yourScoreText.height + Config.ENTER_LABELFIELDSPACING) +   .scoreText.height) + Config.ENTER_SECTIONSPACING) +   .enterText.height) + Config.ENTER_LABELFIELDSPACING) +   .nameText.height) + Config.ENTER_SECTIONSPACING) +   .okButton.height); _local5 = ((height - _local4) / 2);   .yourScoreText.x = (width / 2);   .yourScoreText.y = (_local5 + (  .yourScoreText.height / 2)); _local5 = (_local5 + (  .yourScoreText.height + Config.ENTER_LABELFIELDSPACING));   .scoreText.autoSize = "center";   .scoreText.x = ((width -   .scoreText.width) / 2);   .scoreText.y = _local5; _local5 = (_local5 + (  .scoreText.height + Config.ENTER_SECTIONSPACING));   .enterText.x = (width / 2);   .enterText.y = (_local5 + (  .enterText.height / 2)); _local5 = (_local5 + (  .enterText.height + Config.ENTER_LABELFIELDSPACING));   .nameText.width = (width - (Config.ENTER_NAMEFIELDORDER * 2));   .nameText.x = ((width -   .nameText.width) / 2);   .nameText.y = _local5; _local5 = (_local5 + (  .nameText.height + Config.ENTER_SECTIONSPACING));   .okButton.x = ((width - Config.ENTER_BUTTONSSPACING) / 2);   .okButton.y = (_local5 + (  .okButton.height / 2));   .cancelButton.x = ((width + Config.ENTER_BUTTONSSPACING) / 2);   .cancelButton.y = (_local5 + (  .cancelButton.height / 2));   .okButton.addEventListener(MouseEvent.CLICK,  );   .cancelButton.addEventListener(MouseEvent.CLICK, hide); this.addChild(  ); visible = true; if (((!((  == ""))) && (!((root.loaderInfo.parameters[ ] == null))))){   = false;   = root.loaderInfo.parameters[ ]; if (  == null){   = ""; }; }; if (! ){  (); }; } public function set dialogBorderThickness(_arg1:Number):void{   = _arg1; } public function get dialogBorderColour():Number{ return ( ); } public function set loadScoresURL(_arg1:String):void{   = _arg1; } public function get gameID():Number{ return ( ); } public function  ():void{ var _local1:URLRequest; var _local2:URLLoader; _local1 = new URLRequest(((  + (( .indexOf("?") == -1)) ? "?id=" : "&id=") +  )); _local2 = new URLLoader();   = true; _local1.method = "GET"; _local2.addEventListener(IOErrorEvent.IO_ERROR,  ); _local2.addEventListener(SecurityErrorEvent.SECURITY_ERROR,  ); _local2.addEventListener(Event.COMPLETE,  ); _local2.load(_local1); if ( ){  (); }; } public function set loadScoresAtStart(_arg1:Boolean):void{   = _arg1; } private function  ():void{ if (  ){ this.removeChild(  ); };   = new HighScoresSavingPage(); drawBackground();   .savingScoreText.x = (width / 2);   .savingScoreText.y = (height / 2); this.addChild(  ); visible = true; } public function get highScoresHighlightColour():Number{ return ( ); } public function get alwaysReloadScores():Boolean{ return ( ); } private function  (_arg1:MouseEvent):void{  (_slot1.SCROLL_UP); } private function  ():void{ if (  .ranksHolder.height >   .namesMask.height){   .upArrowButton.x = (width - Config.HIGHSCORES_UPARROW_FROMRIGHT);   .upArrowButton.y = (height - Config.HIGHSCORES_UPARROW_FROMBOTTOM);   .downArrowButton.x = (width - Config.HIGHSCORES_DOWNARROW_FROMRIGHT);   .downArrowButton.y = (height - Config.HIGHSCORES_DOWNARROW_FROMBOTTOM);   .upArrowButton.addEventListener(MouseEvent.MOUSE_DOWN,  );   .downArrowButton.addEventListener(MouseEvent.MOUSE_DOWN,  );   .upArrowButton.addEventListener(MouseEvent.MOUSE_UP,  );   .downArrowButton.addEventListener(MouseEvent.MOUSE_UP,  ); if (  .ranksHolder.y >= 0){   .upArrowButton.visible = false; }; if (((  .ranksHolder.y + Config.HIGHSCORES_LIST_FROMTOP) + (  * Config.HIGHSCORES_LIST_ROWSPACING)) <= (height - Config.HIGHSCORES_LIST_FROMBOTTOM)){   .downArrowButton.visible = false; }; } else {   .upArrowButton.visible = false;   .downArrowButton.visible = false; }; } public function get backgroundColour():Number{ return ( ); } private function  (_arg1:String):void{ switch (_arg1){ case "eternity": scoreRange = SCORERANGE_ETERNITY; break; case "pastDay": scoreRange = SCORERANGE_PASTDAY; break; case "pastWeek": scoreRange = SCORERANGE_PASTWEEK; break; case "pastMonth": scoreRange = SCORERANGE_PASTMONTH; break; case "pastYear": scoreRange = SCORERANGE_PASTYEAR; break; case "thisDay": scoreRange = SCORERANGE_THISDAY; break; case "thisWeek": scoreRange = SCORERANGE_THISWEEK; break; case "thisMonth": scoreRange = SCORERANGE_THISMONTH; break; case "thisYear": scoreRange = SCORERANGE_THISYEAR; break; }; } override public function set visible(_arg1:Boolean):void{ if ( ){ return; }; super.visible = _arg1; } public function get backgroundAlpha():Number{ return ( ); } public function set hashKey(_arg1:String):void{   = _arg1; } private function  ():void{ if (  ){ this.removeChild(  ); };   = new HighScoresSaveFailedPage(); drawBackground();   .saveScoreFailedText.x = (width / 2);   .saveScoreFailedText.y = ((height / 2) - (Config.FAILED_TEXTBUTTONSPACING / 2));   .okButton.x = (width / 2);   .okButton.y = ((height / 2) + (Config.FAILED_TEXTBUTTONSPACING / 2));   .okButton.addEventListener(MouseEvent.CLICK, hide); this.addChild(  ); visible = true; } public function get dialogAlpha():Number{ return ( ); } public function set dialogBorderColour(_arg1:Number):void{   = _arg1; } public function set showTableAfterSubmit(_arg1:Boolean):void{   = _arg1; } public function  (_arg1:String):void{ this.  = _arg1;   = false; } private function  (_arg1:MouseEvent):void{  (_slot1.SCROLL_DOWN); } private function  ():void{ var _local1:URLVariables; var _local2:URLRequest; var _local3:URLLoader; var _local4:*; _local1 = new URLVariables(); _local2 = new URLRequest( ); _local3 = new URLLoader(); if ( ){ if (  == null){   =  ;  = true;  (); return; }; _local4 = 0; while (_local4 <  .length) { if ( [_local4].score <= score){ break; }; _local4++; };   = _local4;  .splice(_local4, 0, new Record( , score));  .splice( ); }; Security.loadPolicyFile("http://yll.creetor.com/highscores/crossdomain.xml"); _local1.id =  ; _local1.name =  ; _local1.difficulty = difficulty; _local1.level = level; _local1.score = score; _local1.hash = MD5.md5((((((("" +  ) +  ) + difficulty) + level) + score) + hashKey)); _local2.data = _local1; _local2.method = "POST"; _local3.addEventListener(Event.COMPLETE,  ); _local3.addEventListener(IOErrorEvent.IO_ERROR,  ); _local3.load(_local2);  (); } public function set gameID(_arg1:Number):void{   = Number(_arg1); } public function set nameSWFVariable(_arg1:String):void{   = _arg1; } private function  (_arg1:Event):void{ var _local2:URLLoader; var _local3:XMLDocument; var _local4:XMLNode; var _local5:XMLNode; _local2 = URLLoader(_arg1.currentTarget); _local3 = new XMLDocument(); _local3.ignoreWhite = true; _local3.parseXML(_local2.data); _local4 = _local3.firstChild;   = false;  = false;  (_local4.attributes.scoreRange);   = new Array(); _local5 = _local4.firstChild; while (_local5) { if (_local5.nodeName != "RECORD"){ } else {  .push(new Record(_local5.attributes.name, Number(_local5.attributes.score))); if ( .length >=  ){ break; }; }; _local5 = _local5.nextSibling; };  (); } public function get dialogColour():Number{ return ( ); } public function set maxNoOfScores(_arg1:Number):void{   = Number(_arg1); } private function  ():void{  = true;   =  ;  ( ); } public function hide(_arg1:MouseEvent=null):void{  = false; if (  ){ this.removeChild(  ); };   = null; visible = false; } public function set backgroundColour(_arg1:Number):void{   = Number(_arg1); } public function get loadScoresURL():String{ return ( ); } override protected function draw():void{   = false;   .highScoresModuleText.x = (width / 2);   .highScoresModuleText.y = (height / 2); drawBackground(); } override protected function configUI():void{ super.configUI();   = 1;   = "loadScores.php";   = "saveScore.php";   = false;   = 0x990000;  = 1;   = 1;   = 0xFF9900;   = 1;   = 0;  = 0.5;   = 50;   = "";   = "";  = 0x99CC00;   = false;   = true;   = false;  = false;   = true;   = null; if (!checkLivePreview()){ visible = false; }; if ( ){   = hide;  (); };   = new HighScoresTextPage();   .highScoresModuleText.x = (width / 2);   .highScoresModuleText.y = (height / 2); this.addChild(  );   = true; } private function  ():void{ if (  ){ this.removeChild(  ); };   = new HighScoresLoadingPage(); drawBackground();   .loadingHighScoresText.x = (width / 2);   .loadingHighScoresText.y = (height / 2); this.addChild(  ); visible = true; } private function  (_arg1:IOErrorEvent):void{  (); } public function showHighScores():void{  = true;   = showHighScores;  (-1); } private function  ():void{ switch (scoreRange){ case SCORERANGE_ETERNITY:   .titleText.gotoAndStop("eternity"); break; case SCORERANGE_PASTDAY:   .titleText.gotoAndStop("pastDay"); break; case SCORERANGE_PASTWEEK:   .titleText.gotoAndStop("pastWeek"); break; case SCORERANGE_PASTMONTH:   .titleText.gotoAndStop("pastMonth"); break; case SCORERANGE_PASTYEAR:   .titleText.gotoAndStop("pastYear"); break; case SCORERANGE_THISDAY:   .titleText.gotoAndStop("thisDay"); break; case SCORERANGE_THISWEEK:   .titleText.gotoAndStop("thisWeek"); break; case SCORERANGE_THISMONTH:   .titleText.gotoAndStop("thisMonth"); break; case SCORERANGE_THISYEAR:   .titleText.gotoAndStop("thisYear"); break; };   .titleText.x = (width / 2);   .titleText.y = Config.HIGHSCORES_TITLEY; } public function get loadScoresAtStart():Boolean{ return ( ); } private function  (_arg1:Event):void{ if ( ){   (); };   = false;  = false; } public function set highScoresHighlightColour(_arg1:Number):void{  = _arg1; } private function  (_arg1:MouseEvent=null):void{ if (  ){   .stop(); }; } private function  (_arg1:int):void{ var _local2:Number; _local2 = ((-(_arg1) * Config.HIGHSCORES_LIST_ROWSPACING) + ((((height - Config.HIGHSCORES_LIST_FROMBOTTOM) - Config.HIGHSCORES_LIST_FROMTOP) - Config.HIGHSCORES_LIST_ROWSPACING) / 2)); if (_local2 > 0){ _local2 = 0; } else { if (((_local2 + Config.HIGHSCORES_LIST_FROMTOP) + (  * Config.HIGHSCORES_LIST_ROWSPACING)) <= (height - Config.HIGHSCORES_LIST_FROMBOTTOM)){ _local2 = (((height - Config.HIGHSCORES_LIST_FROMBOTTOM) - (  * Config.HIGHSCORES_LIST_ROWSPACING)) - Config.HIGHSCORES_LIST_FROMTOP); }; };   .ranksHolder.y = _local2;   .namesHolder.y = _local2;   .scoresHolder.y = _local2; } public function set alwaysReloadScores(_arg1:Boolean):void{   = _arg1; } private function  (_arg1:TimerEvent):void{ var _local2:Number; _arg1.updateAfterEvent(); if ( == SCROLL_DOWN){ _local2 = (  - (((getTimer() -   ) * Config.HIGHSCORES_SCROLLSPEED) / 1000)); if (((_local2 + Config.HIGHSCORES_LIST_FROMTOP) + (  * Config.HIGHSCORES_LIST_ROWSPACING)) <= (height - Config.HIGHSCORES_LIST_FROMBOTTOM)){ _local2 = (((height - Config.HIGHSCORES_LIST_FROMBOTTOM) - (  * Config.HIGHSCORES_LIST_ROWSPACING)) - Config.HIGHSCORES_LIST_FROMTOP);  ();   .downArrowButton.visible = false; };   .ranksHolder.y = _local2;   .namesHolder.y = _local2;   .scoresHolder.y = _local2;   .upArrowButton.visible = true; } else { _local2 = (  + (((getTimer() -   ) * Config.HIGHSCORES_SCROLLSPEED) / 1000)); if (_local2 >= 0){ _local2 = 0;  ();   .upArrowButton.visible = false; };   .ranksHolder.y = _local2;   .namesHolder.y = _local2;   .scoresHolder.y = _local2;   .downArrowButton.visible = true; }; } private function drawBackground():void{ var _local1:Point; var _local2:Point; _local1 = new Point(0, 0); _local2 = new Point(stage.stageWidth, stage.stageHeight); _local1 = this.globalToLocal(_local1); _local2 = this.globalToLocal(_local2);   .backgroundHolder.graphics.clear();   .backgroundHolder.graphics.beginFill( ,  );   .backgroundHolder.graphics.moveTo(_local1.x, _local1.y);   .backgroundHolder.graphics.lineTo(_local2.x, _local1.y);   .backgroundHolder.graphics.lineTo(_local2.x, _local2.y);   .backgroundHolder.graphics.lineTo(_local1.x, _local2.y);   .backgroundHolder.graphics.lineTo(_local1.x, _local1.y);   .backgroundHolder.graphics.endFill();   .backgroundHolder.graphics.lineStyle( ,  ,  );   .backgroundHolder.graphics.beginFill( ,  );   .backgroundHolder.graphics.moveTo(0, 0);   .backgroundHolder.graphics.lineTo(width, 0);   .backgroundHolder.graphics.lineTo(width, height);   .backgroundHolder.graphics.lineTo(0, height);   .backgroundHolder.graphics.lineTo(0, 0);   .backgroundHolder.graphics.endFill(); } public function get nameSWFVariable():String{ return ( ); } public function get showTableAfterSubmit():Boolean{ return ( ); } public function set backgroundAlpha(_arg1:Number):void{  = Number(_arg1); } private function  (_arg1:MouseEvent):void{ if (String(  .nameText.text).length > 20){   = String(  .nameText.text).slice(0, 20); } else {   =   .nameText.text; };  (); } private function  (_arg1:Number):void{  = _arg1;   = getTimer();   =   .ranksHolder.y; if (  ){   .stop(); };   = new Timer(1, 0);   .addEventListener(TimerEvent.TIMER,  );   .start(); } private function  (_arg1:Event):void{ var _local2:URLLoader; var _local3:URLVariables; _local2 = URLLoader(_arg1.currentTarget); _local3 = new URLVariables(_local2.data); if (_local3.success != "true"){  (); return; }; if ( ){  (); } else { hide(); }; } public function set dialogAlpha(_arg1:Number):void{  = _arg1; } } }//package com.novelgames.flashgames.highscores
Section 270
//HighScoresEnterPage (com.novelgames.flashgames.highscores.HighScoresEnterPage) package com.novelgames.flashgames.highscores { import flash.display.*; import flash.text.*; public dynamic class HighScoresEnterPage extends MovieClip { public var yourScoreText:MovieClip; public var enterText:MovieClip; public var okButton:SimpleButton; public var cancelButton:SimpleButton; public var nameText:TextField; public var backgroundHolder:MovieClip; public var scoreText:TextField; } }//package com.novelgames.flashgames.highscores
Section 271
//HighScoresLoadFailedPage (com.novelgames.flashgames.highscores.HighScoresLoadFailedPage) package com.novelgames.flashgames.highscores { import flash.display.*; public dynamic class HighScoresLoadFailedPage extends MovieClip { public var okButton:SimpleButton; public var backgroundHolder:MovieClip; public var loadHighScoresFailedText:MovieClip; } }//package com.novelgames.flashgames.highscores
Section 272
//HighScoresLoadingPage (com.novelgames.flashgames.highscores.HighScoresLoadingPage) package com.novelgames.flashgames.highscores { import flash.display.*; public dynamic class HighScoresLoadingPage extends MovieClip { public var backgroundHolder:MovieClip; public var loadingHighScoresText:MovieClip; } }//package com.novelgames.flashgames.highscores
Section 273
//HighScoresSaveFailedPage (com.novelgames.flashgames.highscores.HighScoresSaveFailedPage) package com.novelgames.flashgames.highscores { import flash.display.*; public dynamic class HighScoresSaveFailedPage extends MovieClip { public var okButton:SimpleButton; public var backgroundHolder:MovieClip; public var saveScoreFailedText:MovieClip; } }//package com.novelgames.flashgames.highscores
Section 274
//HighScoresSavingPage (com.novelgames.flashgames.highscores.HighScoresSavingPage) package com.novelgames.flashgames.highscores { import flash.display.*; public dynamic class HighScoresSavingPage extends MovieClip { public var savingScoreText:MovieClip; public var backgroundHolder:MovieClip; } }//package com.novelgames.flashgames.highscores
Section 275
//HighScoresTablePage (com.novelgames.flashgames.highscores.HighScoresTablePage) package com.novelgames.flashgames.highscores { import flash.display.*; public dynamic class HighScoresTablePage extends MovieClip { public var upArrowButton:SimpleButton; public var namesHolder:MovieClip; public var scoresHolder:MovieClip; public var okButton:SimpleButton; public var namesMask:MovieClip; public var ranksHolder:MovieClip; public var ranksMask:MovieClip; public var downArrowButton:SimpleButton; public var backgroundHolder:MovieClip; public var titleText:MovieClip; public var scoresMask:MovieClip; } }//package com.novelgames.flashgames.highscores
Section 276
//HighScoresTextPage (com.novelgames.flashgames.highscores.HighScoresTextPage) package com.novelgames.flashgames.highscores { import flash.display.*; public dynamic class HighScoresTextPage extends MovieClip { public var highScoresModuleText:MovieClip; public var backgroundHolder:MovieClip; } }//package com.novelgames.flashgames.highscores
Section 277
//MD5 (com.novelgames.flashgames.highscores.MD5) package com.novelgames.flashgames.highscores { public class MD5 { private static function leftRotate(_arg1:uint, _arg2:int):uint{ var _local3:uint; _local3 = ((1 << _arg2) - 1); return (((_arg1 << _arg2) | ((_arg1 >> (32 - _arg2)) & _local3))); } private static function hexByteToString(_arg1:uint):String{ var _local2:String; _local2 = _arg1.toString(16); while (_local2.length < 2) { _local2 = ("0" + _local2); }; return (_local2); } public static function md5(_arg1:String){ var _local2:Array; var _local3:Array; var _local4:int; var _local5:int; var _local6:int; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:int; var _local12:Array; var _local13:int; var _local14:Array; var _local15:uint; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:*; _local2 = [7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22, 7, 12, 17, 22, 5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20, 5, 9, 14, 20, 4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23, 4, 11, 16, 23, 6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21, 6, 10, 15, 21]; _local3 = new Array(64); _local4 = 0; while (_local4 < 64) { _local3[_local4] = Math.floor((Math.abs(Math.sin((_local4 + 1))) * Math.pow(2, 32))); _local4++; }; _local7 = 1732584193; _local8 = 4023233417; _local9 = 2562383102; _local10 = 271733878; _local11 = (_arg1.length * 8); _local12 = new Array(_arg1.length); _local4 = 0; while (_local4 < _arg1.length) { _local12[_local4] = _arg1.charCodeAt(_local4); _local4++; }; _local12.push(128); while (((_local12.length * 8) % 0x0200) != 448) { _local12.push(0); }; _local12.push((_local11 & 0xFF)); _local12.push(((_local11 >> 8) & 0xFF)); _local12.push(((_local11 >> 16) & 0xFF)); _local12.push(((_local11 >> 24) & 0xFF)); _local12.push(0); _local12.push(0); _local12.push(0); _local12.push(0); _local13 = ((_local12.length * 8) / 0x0200); _local6 = 0; while (_local6 < _local13) { _local14 = new Array(16); _local5 = 0; while (_local5 < 16) { _local14[_local5] = ((((_local12[(((_local6 * 64) + (_local5 * 4)) + 3)] << 24) | (_local12[(((_local6 * 64) + (_local5 * 4)) + 2)] << 16)) | (_local12[(((_local6 * 64) + (_local5 * 4)) + 1)] << 8)) | _local12[((_local6 * 64) + (_local5 * 4))]); _local5++; }; _local15 = _local7; _local16 = _local8; _local17 = _local9; _local18 = _local10; _local4 = 0; while (_local4 < 64) { if (_local4 < 16){ _local19 = ((_local16 & _local17) | (~(_local16) & _local18)); _local20 = _local4; } else { if (_local4 < 32){ _local19 = ((_local18 & _local16) | (~(_local18) & _local17)); _local20 = (((5 * _local4) + 1) % 16); } else { if (_local4 < 48){ _local19 = ((_local16 ^ _local17) ^ _local18); _local20 = (((3 * _local4) + 5) % 16); } else { _local19 = (_local17 ^ (_local16 | ~(_local18))); _local20 = ((7 * _local4) % 16); }; }; }; _local21 = _local18; _local18 = _local17; _local17 = _local16; _local16 = (_local16 + leftRotate((((_local15 + _local19) + _local3[_local4]) + _local14[_local20]), _local2[_local4])); _local15 = _local21; _local4++; }; _local7 = (_local7 + _local15); _local8 = (_local8 + _local16); _local9 = (_local9 + _local17); _local10 = (_local10 + _local18); _local6++; }; return ((((hexToString(_local7) + hexToString(_local8)) + hexToString(_local9)) + hexToString(_local10))); } private static function hexToString(_arg1:uint):String{ return ((((hexByteToString((_arg1 & 0xFF)) + hexByteToString(((_arg1 >> 8) & 0xFF))) + hexByteToString(((_arg1 >> 16) & 0xFF))) + hexByteToString(((_arg1 >> 24) & 0xFF)))); } } }//package com.novelgames.flashgames.highscores
Section 278
//Record (com.novelgames.flashgames.highscores.Record) package com.novelgames.flashgames.highscores { public class Record { public var score:Number; public var name:String; public function Record(_arg1:String, _arg2:Number){ this.name = _arg1; this.score = _arg2; } } }//package com.novelgames.flashgames.highscores
Section 279
//TextText (com.novelgames.flashgames.highscores.TextText) package com.novelgames.flashgames.highscores { import flash.display.*; import flash.text.*; public dynamic class TextText extends MovieClip { public var textText:TextField; } }//package com.novelgames.flashgames.highscores
Section 280
//BaseButton (fl.controls.BaseButton) package fl.controls { import flash.events.*; import flash.display.*; import fl.core.*; import flash.utils.*; import fl.events.*; public class BaseButton extends UIComponent { protected var _selected:Boolean;// = false private var unlockedMouseState:String; protected var pressTimer:Timer; protected var mouseState:String; protected var background:DisplayObject; private var _mouseStateLocked:Boolean;// = false protected var _autoRepeat:Boolean;// = false private static var defaultStyles:Object = {upSkin:"Button_upSkin", downSkin:"Button_downSkin", overSkin:"Button_overSkin", disabledSkin:"Button_disabledSkin", selectedDisabledSkin:"Button_selectedDisabledSkin", selectedUpSkin:"Button_selectedUpSkin", selectedDownSkin:"Button_selectedDownSkin", selectedOverSkin:"Button_selectedOverSkin", focusRectSkin:null, focusRectPadding:null, repeatDelay:500, repeatInterval:35}; public function BaseButton(){ _selected = false; _autoRepeat = false; _mouseStateLocked = false; super(); buttonMode = true; mouseChildren = false; useHandCursor = false; setupMouseEvents(); setMouseState("up"); pressTimer = new Timer(1, 0); pressTimer.addEventListener(TimerEvent.TIMER, buttonDown, false, 0, true); } protected function endPress():void{ pressTimer.reset(); } public function set mouseStateLocked(_arg1:Boolean):void{ _mouseStateLocked = _arg1; if (_arg1 == false){ setMouseState(unlockedMouseState); } else { unlockedMouseState = mouseState; }; } public function get autoRepeat():Boolean{ return (_autoRepeat); } public function set autoRepeat(_arg1:Boolean):void{ _autoRepeat = _arg1; } override public function set enabled(_arg1:Boolean):void{ super.enabled = _arg1; mouseEnabled = _arg1; } public function get selected():Boolean{ return (_selected); } protected function mouseEventHandler(_arg1:MouseEvent):void{ if (_arg1.type == MouseEvent.MOUSE_DOWN){ setMouseState("down"); startPress(); } else { if ((((_arg1.type == MouseEvent.ROLL_OVER)) || ((_arg1.type == MouseEvent.MOUSE_UP)))){ setMouseState("over"); endPress(); } else { if (_arg1.type == MouseEvent.ROLL_OUT){ setMouseState("up"); endPress(); }; }; }; } public function setMouseState(_arg1:String):void{ if (_mouseStateLocked){ unlockedMouseState = _arg1; return; }; if (mouseState == _arg1){ return; }; mouseState = _arg1; invalidate(InvalidationType.STATE); } protected function startPress():void{ if (_autoRepeat){ pressTimer.delay = Number(getStyleValue("repeatDelay")); pressTimer.start(); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } protected function buttonDown(_arg1:TimerEvent):void{ if (!_autoRepeat){ endPress(); return; }; if (pressTimer.currentCount == 1){ pressTimer.delay = Number(getStyleValue("repeatInterval")); }; dispatchEvent(new ComponentEvent(ComponentEvent.BUTTON_DOWN, true)); } public function set selected(_arg1:Boolean):void{ if (_selected == _arg1){ return; }; _selected = _arg1; invalidate(InvalidationType.STATE); } override public function get enabled():Boolean{ return (super.enabled); } override protected function draw():void{ if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; super.draw(); } protected function setupMouseEvents():void{ addEventListener(MouseEvent.ROLL_OVER, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_DOWN, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.MOUSE_UP, mouseEventHandler, false, 0, true); addEventListener(MouseEvent.ROLL_OUT, mouseEventHandler, false, 0, true); } protected function drawLayout():void{ background.width = width; background.height = height; } protected function drawBackground():void{ var _local1:String; var _local2:DisplayObject; _local1 = (enabled) ? mouseState : "disabled"; if (selected){ _local1 = (("selected" + _local1.substr(0, 1).toUpperCase()) + _local1.substr(1)); }; _local1 = (_local1 + "Skin"); _local2 = background; background = getDisplayObjectInstance(getStyleValue(_local1)); addChildAt(background, 0); if (((!((_local2 == null))) && (!((_local2 == background))))){ removeChild(_local2); }; } public static function getStyleDefinition():Object{ return (defaultStyles); } } }//package fl.controls
Section 281
//Button (fl.controls.Button) package fl.controls { import flash.display.*; import fl.managers.*; import fl.core.*; public class Button extends LabelButton implements IFocusManagerComponent { protected var emphasizedBorder:DisplayObject; protected var _emphasized:Boolean;// = false private static var defaultStyles:Object = {emphasizedSkin:"Button_emphasizedSkin", emphasizedPadding:2}; public static var createAccessibilityImplementation:Function; public function Button(){ _emphasized = false; super(); } override public function drawFocus(_arg1:Boolean):void{ var _local2:Number; var _local3:*; super.drawFocus(_arg1); if (_arg1){ _local2 = Number(getStyleValue("emphasizedPadding")); if ((((_local2 < 0)) || (!(_emphasized)))){ _local2 = 0; }; _local3 = getStyleValue("focusRectPadding"); _local3 = ((_local3)==null) ? 2 : _local3; _local3 = (_local3 + _local2); uiFocusRect.x = -(_local3); uiFocusRect.y = -(_local3); uiFocusRect.width = (width + (_local3 * 2)); uiFocusRect.height = (height + (_local3 * 2)); }; } public function set emphasized(_arg1:Boolean):void{ _emphasized = _arg1; invalidate(InvalidationType.STYLES); } override protected function draw():void{ if (((isInvalid(InvalidationType.STYLES)) || (isInvalid(InvalidationType.SIZE)))){ drawEmphasized(); }; super.draw(); if (emphasizedBorder != null){ setChildIndex(emphasizedBorder, (numChildren - 1)); }; } public function get emphasized():Boolean{ return (_emphasized); } override protected function initializeAccessibility():void{ if (Button.createAccessibilityImplementation != null){ Button.createAccessibilityImplementation(this); }; } protected function drawEmphasized():void{ var _local1:Object; var _local2:Number; if (emphasizedBorder != null){ removeChild(emphasizedBorder); }; emphasizedBorder = null; if (!_emphasized){ return; }; _local1 = getStyleValue("emphasizedSkin"); if (_local1 != null){ emphasizedBorder = getDisplayObjectInstance(_local1); }; if (emphasizedBorder != null){ addChildAt(emphasizedBorder, 0); _local2 = Number(getStyleValue("emphasizedPadding")); emphasizedBorder.x = (emphasizedBorder.y = -(_local2)); emphasizedBorder.width = (width + (_local2 * 2)); emphasizedBorder.height = (height + (_local2 * 2)); }; } public static function getStyleDefinition():Object{ return (UIComponent.mergeStyles(LabelButton.getStyleDefinition(), defaultStyles)); } } }//package fl.controls
Section 282
//ButtonLabelPlacement (fl.controls.ButtonLabelPlacement) package fl.controls { public class ButtonLabelPlacement { public static const TOP:String = "top"; public static const LEFT:String = "left"; public static const BOTTOM:String = "bottom"; public static const RIGHT:String = "right"; } }//package fl.controls
Section 283
//LabelButton (fl.controls.LabelButton) package fl.controls { import flash.events.*; import flash.display.*; import fl.managers.*; import fl.core.*; import flash.text.*; import fl.events.*; import flash.ui.*; public class LabelButton extends BaseButton implements IFocusManagerComponent { protected var _labelPlacement:String;// = "right" protected var _toggle:Boolean;// = false protected var icon:DisplayObject; protected var oldMouseState:String; protected var mode:String;// = "center" public var textField:TextField; protected var _label:String;// = "Label" private static var defaultStyles:Object = {icon:null, upIcon:null, downIcon:null, overIcon:null, disabledIcon:null, selectedDisabledIcon:null, selectedUpIcon:null, selectedDownIcon:null, selectedOverIcon:null, textFormat:null, disabledTextFormat:null, textPadding:5, embedFonts:false}; public static var createAccessibilityImplementation:Function; public function LabelButton(){ _labelPlacement = ButtonLabelPlacement.RIGHT; _toggle = false; _label = "Label"; mode = "center"; super(); } protected function toggleSelected(_arg1:MouseEvent):void{ selected = !(selected); dispatchEvent(new Event(Event.CHANGE, true)); } public function get labelPlacement():String{ return (_labelPlacement); } override protected function keyDownHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ if (oldMouseState == null){ oldMouseState = mouseState; }; setMouseState("down"); startPress(); }; } protected function setEmbedFont(){ var _local1:Object; _local1 = getStyleValue("embedFonts"); if (_local1 != null){ textField.embedFonts = _local1; }; } override protected function keyUpHandler(_arg1:KeyboardEvent):void{ if (!enabled){ return; }; if (_arg1.keyCode == Keyboard.SPACE){ setMouseState(oldMouseState); oldMouseState = null; endPress(); dispatchEvent(new MouseEvent(MouseEvent.CLICK)); }; } override public function get selected():Boolean{ return ((_toggle) ? _selected : false); } public function set labelPlacement(_arg1:String):void{ _labelPlacement = _arg1; invalidate(InvalidationType.SIZE); } public function set toggle(_arg1:Boolean):void{ if (((!(_arg1)) && (super.selected))){ selected = false; }; _toggle = _arg1; if (_toggle){ addEventListener(MouseEvent.CLICK, toggleSelected, false, 0, true); } else { removeEventListener(MouseEvent.CLICK, toggleSelected); }; invalidate(InvalidationType.STATE); } public function get label():String{ return (_label); } override public function set selected(_arg1:Boolean):void{ _selected = _arg1; if (_toggle){ invalidate(InvalidationType.STATE); }; } override protected function draw():void{ if (textField.text != _label){ label = _label; }; if (isInvalid(InvalidationType.STYLES, InvalidationType.STATE)){ drawBackground(); drawIcon(); drawTextFormat(); invalidate(InvalidationType.SIZE, false); }; if (isInvalid(InvalidationType.SIZE)){ drawLayout(); }; if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } public function get toggle():Boolean{ return (_toggle); } override protected function configUI():void{ super.configUI(); textField = new TextField(); textField.type = TextFieldType.DYNAMIC; textField.selectable = false; addChild(textField); } override protected function drawLayout():void{ var _local1:Number; var _local2:String; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = Number(getStyleValue("textPadding")); _local2 = ((((icon == null)) && ((mode == "center")))) ? ButtonLabelPlacement.TOP : _labelPlacement; textField.height = (textField.textHeight + 4); _local3 = (textField.textWidth + 4); _local4 = (textField.textHeight + 4); _local5 = ((icon)==null) ? 0 : (icon.width + _local1); _local6 = ((icon)==null) ? 0 : (icon.height + _local1); textField.visible = (label.length > 0); if (icon != null){ icon.x = Math.round(((width - icon.width) / 2)); icon.y = Math.round(((height - icon.height) / 2)); }; if (textField.visible == false){ textField.width = 0; textField.height = 0; } else { if ((((_local2 == ButtonLabelPlacement.BOTTOM)) || ((_local2 == ButtonLabelPlacement.TOP)))){ _local7 = Math.max(0, Math.min(_local3, (width - (2 * _local1)))); if ((height - 2) > _local4){ _local8 = _local4; } else { _local8 = (height - 2); }; _local3 = _local7; textField.width = _local3; _local4 = _local8; textField.height = _local4; textField.x = Math.round(((width - _local3) / 2)); textField.y = Math.round(((((height - textField.height) - _local6) / 2) + ((_local2)==ButtonLabelPlacement.BOTTOM) ? _local6 : 0)); if (icon != null){ icon.y = Math.round(((_local2)==ButtonLabelPlacement.BOTTOM) ? (textField.y - _local6) : ((textField.y + textField.height) + _local1)); }; } else { _local7 = Math.max(0, Math.min(_local3, ((width - _local5) - (2 * _local1)))); _local3 = _local7; textField.width = _local3; textField.x = Math.round(((((width - _local3) - _local5) / 2) + ((_local2)!=ButtonLabelPlacement.LEFT) ? _local5 : 0)); textField.y = Math.round(((height - textField.height) / 2)); if (icon != null){ icon.x = Math.round(((_local2)!=ButtonLabelPlacement.LEFT) ? (textField.x - _local5) : ((textField.x + _local3) + _local1)); }; }; }; super.drawLayout(); } override protected function initializeAccessibility():void{ if (LabelButton.createAccessibilityImplementation != null){ LabelButton.createAccessibilityImplementation(this); }; } protected function drawIcon():void{ var _local1:DisplayObject; var _local2:String; var _local3:Object; _local1 = icon; _local2 = (enabled) ? mouseState : "disabled"; if (selected){ _local2 = (("selected" + _local2.substr(0, 1).toUpperCase()) + _local2.substr(1)); }; _local2 = (_local2 + "Icon"); _local3 = getStyleValue(_local2); if (_local3 == null){ _local3 = getStyleValue("icon"); }; if (_local3 != null){ icon = getDisplayObjectInstance(_local3); }; if (icon != null){ addChildAt(icon, 1); }; if (((!((_local1 == null))) && (!((_local1 == icon))))){ removeChild(_local1); }; } public function set label(_arg1:String):void{ _label = _arg1; if (textField.text != _label){ textField.text = _label; dispatchEvent(new ComponentEvent(ComponentEvent.LABEL_CHANGE)); }; invalidate(InvalidationType.SIZE); invalidate(InvalidationType.STYLES); } protected function drawTextFormat():void{ var _local1:Object; var _local2:TextFormat; var _local3:TextFormat; _local1 = UIComponent.getStyleDefinition(); _local2 = (enabled) ? (_local1.defaultTextFormat as TextFormat) : (_local1.defaultDisabledTextFormat as TextFormat); textField.setTextFormat(_local2); _local3 = (getStyleValue((enabled) ? "textFormat" : "disabledTextFormat") as TextFormat); if (_local3 != null){ textField.setTextFormat(_local3); } else { _local3 = _local2; }; textField.defaultTextFormat = _local3; setEmbedFont(); } public static function getStyleDefinition():Object{ return (mergeStyles(defaultStyles, BaseButton.getStyleDefinition())); } } }//package fl.controls
Section 284
//InvalidationType (fl.core.InvalidationType) package fl.core { public class InvalidationType { public static const SIZE:String = "size"; public static const ALL:String = "all"; public static const DATA:String = "data"; public static const SCROLL:String = "scroll"; public static const STATE:String = "state"; public static const STYLES:String = "styles"; public static const SELECTED:String = "selected"; public static const RENDERER_STYLES:String = "rendererStyles"; } }//package fl.core
Section 285
//UIComponent (fl.core.UIComponent) package fl.core { import flash.events.*; import flash.display.*; import fl.managers.*; import flash.utils.*; import flash.text.*; import fl.events.*; import flash.system.*; public class UIComponent extends Sprite { protected var  :Boolean;// = true private var  :Boolean;// = true protected var  :Number; protected var _height:Number; protected var  :String;// = null protected var  :Number; public var  :IFocusManagerComponent; protected var   :Boolean;// = false protected var uiFocusRect:DisplayObject; protected var _width:Number; public var  :String;// = "3.0.0.15" protected var isFocused:Boolean;// = false protected var  :Dictionary; private var   :Boolean;// = true private var   :TextField; protected var  :Boolean;// = false protected var   :Boolean;// = false protected var  :Object; protected var  :Object; protected var  :Boolean;// = false protected var  :String;// = null protected var  :Object; protected var _x:Number; protected var  :Number; public static var inCallLaterPhase:Boolean = false; private static var defaultStyles:Object = {focusRectSkin:"focusRectSkin", focusRectPadding:2, textFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), disabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultTextFormat:new TextFormat("_sans", 11, 0, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0), defaultDisabledTextFormat:new TextFormat("_sans", 11, 0x999999, false, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0)}; public static var createAccessibilityImplementation:Function; private static var focusManagers:Dictionary = new Dictionary(false); public function UIComponent(){   = "3.0.0.15";   = false;   = false;   = true; isFocused = false;   = true;   = true;   = null;   = null;   = false;   = false; super();   = {};   = {};   = {};   = new Dictionary(); StyleManager.registerInstance(this); configUI(); invalidate(InvalidationType.ALL); tabEnabled = (this is IFocusManagerComponent); focusRect = false; if (tabEnabled){ addEventListener(FocusEvent.FOCUS_IN,   ); addEventListener(FocusEvent.FOCUS_OUT,   ); addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); };  (); addEventListener(Event.ENTER_FRAME,  , false, 0, true); } public function drawFocus(_arg1:Boolean):void{ var _local2:Number; isFocused = _arg1; if (((!((uiFocusRect == null))) && (contains(uiFocusRect)))){ removeChild(uiFocusRect); uiFocusRect = null; }; if (_arg1){ uiFocusRect = (getDisplayObjectInstance(getStyleValue("focusRectSkin")) as Sprite); if (uiFocusRect == null){ return; }; _local2 = Number(getStyleValue("focusRectPadding")); uiFocusRect.x = -(_local2); uiFocusRect.y = -(_local2); uiFocusRect.width = (width + (_local2 * 2)); uiFocusRect.height = (height + (_local2 * 2)); addChildAt(uiFocusRect, 0); }; } private function  (_arg1:Event):void{ var _local2:Dictionary; var _local3:Object; if (_arg1.type == Event.ADDED_TO_STAGE){ removeEventListener(Event.ADDED_TO_STAGE,  ); stage.addEventListener(Event.RENDER,  , false, 0, true); stage.invalidate(); return; }; _arg1.target.removeEventListener(Event.RENDER,  ); if (stage == null){ addEventListener(Event.ADDED_TO_STAGE,  , false, 0, true); return; }; inCallLaterPhase = true; _local2 =  ; for (_local3 in _local2) { _local3(); delete _local2[_local3]; }; inCallLaterPhase = false; } private function  (_arg1:Event):void{ removeEventListener("addedToStage",  );  (); } protected function getStyleValue(_arg1:String):Object{ return ((( [_arg1])==null) ?  [_arg1] :  [_arg1]); } protected function   (_arg1:DisplayObject):Boolean{ return ((_arg1 == this)); } override public function get scaleX():Number{ return ((width /  )); } override public function get scaleY():Number{ return ((height /  )); } override public function set height(_arg1:Number):void{ if (_height == _arg1){ return; };   (width, _arg1); } protected function keyDownHandler(_arg1:KeyboardEvent):void{ } protected function   (_arg1:FocusEvent):void{ var _local2:IFocusManager; if (  ((_arg1.target as DisplayObject))){ _local2 = focusManager; if (((_local2) && (_local2.showFocusIndicator))){ drawFocus(true); isFocused = true; }; }; } public function  (_arg1:String, _arg2:Object):void{ if (((( [_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; };  [_arg1] = _arg2; invalidate(InvalidationType.STYLES); } override public function get visible():Boolean{ return (super.visible); } public function get componentInspectorSetting():Boolean{ return (  ); } override public function get x():Number{ return ((isNaN(_x)) ? super.x : _x); } override public function get y():Number{ return ((isNaN( )) ? super.y :  ); } protected function  (_arg1:Boolean){ var enabled = _arg1; if (  != null){ if (enabled){ IME.enabled = true;   = IME.conversionMode; try { if (((!(  )) && (!((IME.conversionMode == IMEConversionMode.UNKNOWN))))){ IME.conversionMode =  ; };   = false; } catch(e:Error) {   = true; throw (new Error(("IME mode not supported: " +  ))); }; } else { if (((!((IME.conversionMode == IMEConversionMode.UNKNOWN))) && (!((  == IMEConversionMode.UNKNOWN))))){ IME.conversionMode =  ; }; IME.enabled = false; }; }; } public function set enabled(_arg1:Boolean):void{ if (_arg1 ==  ){ return; };   = _arg1; invalidate(InvalidationType.STATE); } public function  (_arg1:String, _arg2:Object):void{ if (((( [_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; };  [_arg1] = _arg2; if ( [_arg1] == null){ invalidate(InvalidationType.STYLES); }; } protected function keyUpHandler(_arg1:KeyboardEvent):void{ } public function set focusEnabled(_arg1:Boolean):void{   = _arg1; } override public function set scaleX(_arg1:Number):void{   ((  * _arg1), height); } public function get mouseFocusEnabled():Boolean{ return ( ); } override public function set scaleY(_arg1:Number):void{   (width, (  * _arg1)); } protected function getDisplayObjectInstance(_arg1:Object):DisplayObject{ var classDef:Object; var skin = _arg1; classDef = null; if ((skin is Class)){ return ((new (skin) as DisplayObject)); }; if ((skin is DisplayObject)){ (skin as DisplayObject).x = 0; (skin as DisplayObject).y = 0; return ((skin as DisplayObject)); }; try { classDef = getDefinitionByName(skin.toString()); } catch(e:Error) { try { classDef = (loaderInfo.applicationDomain.getDefinition(skin.toString()) as Object); } catch(e:Error) { }; }; if (classDef == null){ return (null); }; return ((new (classDef) as DisplayObject)); } protected function  (_arg1:UIComponent, _arg2:Object):void{ var _local3:String; for (_local3 in _arg2) { _arg1. (_local3, getStyleValue(_arg2[_local3])); }; } protected function  ():void{ } protected function  (_arg1:Function):void{ if (inCallLaterPhase){ return; };  [_arg1] = true; if (stage != null){ stage.addEventListener(Event.RENDER,  , false, 0, true); stage.invalidate(); } else { addEventListener(Event.ADDED_TO_STAGE,  , false, 0, true); }; } protected function  ():void{ if (focusManagers[stage] == null){ focusManagers[stage] = new FocusManager(stage); }; } override public function set visible(_arg1:Boolean):void{ var _local2:String; if (super.visible == _arg1){ return; }; super.visible = _arg1; _local2 = (_arg1) ? ComponentEvent.SHOW : ComponentEvent.HIDE; dispatchEvent(new ComponentEvent(_local2, true)); } protected function  (_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME,  ); initializeAccessibility(); } public function set componentInspectorSetting(_arg1:Boolean):void{   = _arg1; if (  ){  (); } else {  (); }; } override public function set x(_arg1:Number):void{ move(_arg1,  ); } public function  ():void{ draw(); } override public function set y(_arg1:Number):void{ move(_x, _arg1); } protected function checkLivePreview():Boolean{ var className:String; if (parent == null){ return (false); }; try { className = getQualifiedClassName(parent); } catch(e:Error) { }; return ((className == "fl.livepreview::LivePreviewParent")); } protected function   (_arg1:FocusEvent):void{ if (  ((_arg1.target as DisplayObject))){ drawFocus(false); isFocused = false; }; } public function set mouseFocusEnabled(_arg1:Boolean):void{   = _arg1; } public function getFocus():InteractiveObject{ if (stage){ return (stage.focus); }; return (null); } protected function validate():void{   = {}; } override public function get height():Number{ return (_height); } public function invalidate(_arg1:String="all", _arg2:Boolean=true):void{  [_arg1] = true; if (_arg2){ this. (draw); }; } public function get enabled():Boolean{ return ( ); } protected function  ():Number{ return (super.scaleX); } protected function  ():Number{ return (super.scaleY); } public function get focusEnabled():Boolean{ return (  ); } protected function  ():void{ } protected function draw():void{ if (isInvalid(InvalidationType.SIZE, InvalidationType.STYLES)){ if (((isFocused) && (focusManager.showFocusIndicator))){ drawFocus(true); }; }; validate(); } protected function configUI():void{ var _local1:Number; var _local2:Number; var _local3:Number;   = checkLivePreview(); _local1 = rotation; rotation = 0; _local2 = super.width; _local3 = super.height; var _local4 = 1; super.scaleY = _local4; super.scaleX = _local4;   (_local2, _local3); move(super.x, super.y); rotation = _local1;   = _local2;   = _local3; if (numChildren > 0){ removeChildAt(0); }; } protected function  (_arg1:Number):void{ super.scaleX = _arg1; } protected function  (_arg1:Number):void{ super.scaleY = _arg1; } private function  ():void{ if (stage == null){ addEventListener(Event.ADDED_TO_STAGE,  , false, 0, true); } else {  (); }; } public function set focusManager(_arg1:IFocusManager):void{ UIComponent.focusManagers[this] = _arg1; } public function   (_arg1:String):void{  (_arg1, null); } protected function isInvalid(_arg1:String, ... _args):Boolean{ if ((( [_arg1]) || ( [InvalidationType.ALL]))){ return (true); }; while (_args.length > 0) { if ( [_args.pop()]){ return (true); }; }; return (false); } public function   (_arg1:Number, _arg2:Number):void{ _width = _arg1; _height = _arg2; invalidate(InvalidationType.SIZE); dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE, false)); } override public function set width(_arg1:Number):void{ if (_width == _arg1){ return; };   (_arg1, height); } public function setFocus():void{ if (stage){ stage.focus = this; }; } protected function initializeAccessibility():void{ if (UIComponent.createAccessibilityImplementation != null){ UIComponent.createAccessibilityImplementation(this); }; } public function get focusManager():IFocusManager{ var _local1:DisplayObject; _local1 = this; while (_local1) { if (UIComponent.focusManagers[_local1] != null){ return (IFocusManager(UIComponent.focusManagers[_local1])); }; _local1 = _local1.parent; }; return (null); } override public function get width():Number{ return (_width); } public function move(_arg1:Number, _arg2:Number):void{ _x = _arg1;   = _arg2; super.x = Math.round(_arg1); super.y = Math.round(_arg2); dispatchEvent(new ComponentEvent(ComponentEvent.MOVE)); } public function  ():void{ invalidate(InvalidationType.ALL, false); draw(); } public function  (_arg1:String):Object{ return ( [_arg1]); } public static function getStyleDefinition():Object{ return (defaultStyles); } public static function mergeStyles(... _args):Object{ var _local2:Object; var _local3:uint; var _local4:uint; var _local5:Object; var _local6:String; _local2 = {}; _local3 = _args.length; _local4 = 0; while (_local4 < _local3) { _local5 = _args[_local4]; for (_local6 in _local5) { if (_local2[_local6] != null){ } else { _local2[_local6] = _args[_local4][_local6]; }; }; _local4++; }; return (_local2); } } }//package fl.core
Section 286
//ComponentEvent (fl.events.ComponentEvent) package fl.events { import flash.events.*; public class ComponentEvent extends Event { public static const HIDE:String = "hide"; public static const BUTTON_DOWN:String = "buttonDown"; public static const MOVE:String = "move"; public static const RESIZE:String = "resize"; public static const ENTER:String = "enter"; public static const LABEL_CHANGE:String = "labelChange"; public static const SHOW:String = "show"; public function ComponentEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } override public function toString():String{ return (formatToString("ComponentEvent", "type", "bubbles", "cancelable")); } override public function clone():Event{ return (new ComponentEvent(type, bubbles, cancelable)); } } }//package fl.events
Section 287
//FocusManager (fl.managers.FocusManager) package fl.managers { import flash.events.*; import flash.display.*; import fl.core.*; import fl.controls.*; import flash.utils.*; import flash.text.*; import flash.ui.*; public class FocusManager implements IFocusManager { private var focusableObjects:Dictionary; private var _showFocusIndicator:Boolean;// = true private var defButton:Button; private var focusableCandidates:Array; private var _form:DisplayObjectContainer; private var _defaultButtonEnabled:Boolean;// = true private var activated:Boolean;// = false private var _defaultButton:Button; private var calculateCandidates:Boolean;// = true private var lastFocus:InteractiveObject; private var lastAction:String; public function FocusManager(_arg1:DisplayObjectContainer){ activated = false; calculateCandidates = true; _showFocusIndicator = true; _defaultButtonEnabled = true; super(); focusableObjects = new Dictionary(true); if (_arg1 != null){ _form = _arg1; addFocusables(DisplayObject(_arg1)); _arg1.addEventListener(Event.ADDED,  ); _arg1.addEventListener(Event.REMOVED, removedHandler); activate(); }; } public function get showFocusIndicator():Boolean{ return (_showFocusIndicator); } private function getIndexOfNextObject(_arg1:int, _arg2:Boolean, _arg3:Boolean, _arg4:String):int{ var _local5:int; var _local6:int; var _local7:DisplayObject; var _local8:IFocusManagerGroup; var _local9:int; var _local10:DisplayObject; var _local11:IFocusManagerGroup; _local5 = focusableCandidates.length; _local6 = _arg1; while (true) { if (_arg2){ _arg1--; } else { _arg1++; }; if (_arg3){ if (((_arg2) && ((_arg1 < 0)))){ break; }; if (((!(_arg2)) && ((_arg1 == _local5)))){ break; }; } else { _arg1 = ((_arg1 + _local5) % _local5); if (_local6 == _arg1){ break; }; }; if (isValidFocusCandidate(focusableCandidates[_arg1], _arg4)){ _local7 = DisplayObject(findFocusManagerComponent(focusableCandidates[_arg1])); if ((_local7 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local7); _local9 = 0; while (_local9 < focusableCandidates.length) { _local10 = focusableCandidates[_local9]; if ((_local10 is IFocusManagerGroup)){ _local11 = IFocusManagerGroup(_local10); if ((((_local11.groupName == _local8.groupName)) && (_local11.selected))){ _arg1 = _local9; break; }; }; _local9++; }; }; return (_arg1); }; }; return (_arg1); } public function set form(_arg1:DisplayObjectContainer):void{ _form = _arg1; } private function addFocusables(_arg1:DisplayObject, _arg2:Boolean=false):void{ var focusable:IFocusManagerComponent; var io:InteractiveObject; var doc:DisplayObjectContainer; var i:int; var child:DisplayObject; var o = _arg1; var skipTopLevel = _arg2; if (!skipTopLevel){ if ((o is IFocusManagerComponent)){ focusable = IFocusManagerComponent(o); if (focusable.focusEnabled){ if (((focusable.tabEnabled) && (isTabVisible(o)))){ focusableObjects[o] = true; calculateCandidates = true; }; o.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); o.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; } else { if ((o is InteractiveObject)){ io = (o as InteractiveObject); if (((((io) && (io.tabEnabled))) && ((findFocusManagerComponent(io) == io)))){ focusableObjects[io] = true; calculateCandidates = true; }; io.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); io.addEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); }; }; }; if ((o is DisplayObjectContainer)){ doc = DisplayObjectContainer(o); o.addEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); if ((((((doc is Stage)) || ((doc.parent is Stage)))) || (doc.tabChildren))){ i = 0; while (i < doc.numChildren) { try { child = doc.getChildAt(i); if (child != null){ addFocusables(doc.getChildAt(i)); }; } catch(error:SecurityError) { }; i = (i + 1); }; }; }; } private function getChildIndex(_arg1:DisplayObjectContainer, _arg2:DisplayObject):int{ return (_arg1.getChildIndex(_arg2)); } private function mouseFocusChangeHandler(_arg1:FocusEvent):void{ if ((_arg1.relatedObject is TextField)){ return; }; _arg1.preventDefault(); } private function   (_arg1:FocusEvent):void{ var _local2:InteractiveObject; _local2 = (_arg1.target as InteractiveObject); } private function isValidFocusCandidate(_arg1:DisplayObject, _arg2:String):Boolean{ var _local3:IFocusManagerGroup; if (!isEnabledAndVisible(_arg1)){ return (false); }; if ((_arg1 is IFocusManagerGroup)){ _local3 = IFocusManagerGroup(_arg1); if (_arg2 == _local3.groupName){ return (false); }; }; return (true); } public function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject{ var _local2:InteractiveObject; _local2 = _arg1; while (_arg1) { if ((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))){ return (_arg1); }; _arg1 = _arg1.parent; }; return (_local2); } private function sortFocusableObjectsTabIndex():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))){ focusableCandidates.push(_local2); }; }; focusableCandidates.sort(sortByTabIndex); } private function removeFocusables(_arg1:DisplayObject):void{ var _local2:Object; var _local3:DisplayObject; if ((_arg1 is DisplayObjectContainer)){ _arg1.removeEventListener(Event.TAB_CHILDREN_CHANGE, tabChildrenChangeHandler); _arg1.removeEventListener(Event.TAB_INDEX_CHANGE, tabIndexChangeHandler); for (_local2 in focusableObjects) { _local3 = DisplayObject(_local2); if (DisplayObjectContainer(_arg1).contains(_local3)){ if (_local3 == lastFocus){ lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local2]; calculateCandidates = true; }; }; }; } private function  (_arg1:Event):void{ var _local2:DisplayObject; _local2 = DisplayObject(_arg1.target); if (_local2.stage){ addFocusables(DisplayObject(_arg1.target)); }; } private function getTopLevelFocusTarget(_arg1:InteractiveObject):InteractiveObject{ while (_arg1 != InteractiveObject(form)) { if ((((((((_arg1 is IFocusManagerComponent)) && (IFocusManagerComponent(_arg1).focusEnabled))) && (IFocusManagerComponent(_arg1).mouseFocusEnabled))) && (UIComponent(_arg1).enabled))){ return (_arg1); }; _arg1 = _arg1.parent; if (_arg1 == null){ break; }; }; return (null); } private function tabChildrenChangeHandler(_arg1:Event):void{ var _local2:DisplayObjectContainer; if (_arg1.target != _arg1.currentTarget){ return; }; calculateCandidates = true; _local2 = DisplayObjectContainer(_arg1.target); if (_local2.tabChildren){ addFocusables(_local2, true); } else { removeFocusables(_local2); }; } public function sendDefaultButtonEvent():void{ defButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); } public function getFocus():InteractiveObject{ var _local1:InteractiveObject; _local1 = form.stage.focus; return (findFocusManagerComponent(_local1)); } private function isEnabledAndVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; var _local3:TextField; var _local4:SimpleButton; _local2 = DisplayObject(form).parent; while (_arg1 != _local2) { if ((_arg1 is UIComponent)){ if (!UIComponent(_arg1).enabled){ return (false); }; } else { if ((_arg1 is TextField)){ _local3 = TextField(_arg1); if ((((_local3.type == TextFieldType.DYNAMIC)) || (!(_local3.selectable)))){ return (false); }; } else { if ((_arg1 is SimpleButton)){ _local4 = SimpleButton(_arg1); if (!_local4.enabled){ return (false); }; }; }; }; if (!_arg1.visible){ return (false); }; _arg1 = _arg1.parent; }; return (true); } public function set defaultButton(_arg1:Button):void{ var _local2:Button; _local2 = (_arg1) ? Button(_arg1) : null; if (_local2 != _defaultButton){ if (_defaultButton){ _defaultButton.emphasized = false; }; if (defButton){ defButton.emphasized = false; }; _defaultButton = _local2; defButton = _local2; if (_local2){ _local2.emphasized = true; }; }; } private function deactivateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); } public function setFocus(_arg1:InteractiveObject):void{ if ((_arg1 is IFocusManagerComponent)){ IFocusManagerComponent(_arg1).setFocus(); } else { form.stage.focus = _arg1; }; } private function setFocusToNextObject(_arg1:FocusEvent):void{ var _local2:InteractiveObject; if (!hasFocusableObjects()){ return; }; _local2 = getNextFocusManagerComponent(_arg1.shiftKey); if (_local2){ setFocus(_local2); }; } private function hasFocusableObjects():Boolean{ var _local1:Object; for (_local1 in focusableObjects) { return (true); }; return (false); } private function tabIndexChangeHandler(_arg1:Event):void{ calculateCandidates = true; } private function sortFocusableObjects():void{ var _local1:Object; var _local2:InteractiveObject; focusableCandidates = []; for (_local1 in focusableObjects) { _local2 = InteractiveObject(_local1); if (((((_local2.tabIndex) && (!(isNaN(Number(_local2.tabIndex)))))) && ((_local2.tabIndex > 0)))){ sortFocusableObjectsTabIndex(); return; }; focusableCandidates.push(_local2); }; focusableCandidates.sort(sortByDepth); } private function keyFocusChangeHandler(_arg1:FocusEvent):void{ showFocusIndicator = true; if ((((((_arg1.keyCode == Keyboard.TAB)) || ((_arg1.keyCode == 0)))) && (!(_arg1.isDefaultPrevented())))){ setFocusToNextObject(_arg1); _arg1.preventDefault(); }; } private function getIndexOfFocusedObject(_arg1:DisplayObject):int{ var _local2:int; var _local3:int; _local2 = focusableCandidates.length; _local3 = 0; _local3 = 0; while (_local3 < _local2) { if (focusableCandidates[_local3] == _arg1){ return (_local3); }; _local3++; }; return (-1); } public function hideFocus():void{ } private function removedHandler(_arg1:Event):void{ var _local2:int; var _local3:DisplayObject; var _local4:InteractiveObject; _local3 = DisplayObject(_arg1.target); if ((((_local3 is IFocusManagerComponent)) && ((focusableObjects[_local3] == true)))){ if (_local3 == lastFocus){ IFocusManagerComponent(lastFocus).drawFocus(false); lastFocus = null; }; _local3.removeEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); delete focusableObjects[_local3]; calculateCandidates = true; } else { if ((((_local3 is InteractiveObject)) && ((focusableObjects[_local3] == true)))){ _local4 = (_local3 as InteractiveObject); if (_local4){ if (_local4 == lastFocus){ lastFocus = null; }; delete focusableObjects[_local4]; calculateCandidates = true; }; _local3.addEventListener(Event.TAB_ENABLED_CHANGE, tabEnabledChangeHandler); }; }; removeFocusables(_local3); } private function sortByDepth(_arg1:InteractiveObject, _arg2:InteractiveObject):Number{ var _local3:String; var _local4:String; var _local5:int; var _local6:String; var _local7:String; var _local8:String; var _local9:DisplayObject; var _local10:DisplayObject; _local3 = ""; _local4 = ""; _local8 = "0000"; _local9 = DisplayObject(_arg1); _local10 = DisplayObject(_arg2); while (((!((_local9 == DisplayObject(form)))) && (_local9.parent))) { _local5 = getChildIndex(_local9.parent, _local9); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local3 = (_local7 + _local3); _local9 = _local9.parent; }; while (((!((_local10 == DisplayObject(form)))) && (_local10.parent))) { _local5 = getChildIndex(_local10.parent, _local10); _local6 = _local5.toString(16); if (_local6.length < 4){ _local7 = (_local8.substring(0, (4 - _local6.length)) + _local6); }; _local4 = (_local7 + _local4); _local10 = _local10.parent; }; return (((_local3 > _local4)) ? 1 : ((_local3 < _local4)) ? -1 : 0); } public function get defaultButton():Button{ return (_defaultButton); } private function activateHandler(_arg1:Event):void{ var _local2:InteractiveObject; _local2 = InteractiveObject(_arg1.target); if (lastFocus){ if ((lastFocus is IFocusManagerComponent)){ IFocusManagerComponent(lastFocus).setFocus(); } else { form.stage.focus = lastFocus; }; }; lastAction = "ACTIVATE"; } public function showFocus():void{ } public function set defaultButtonEnabled(_arg1:Boolean):void{ _defaultButtonEnabled = _arg1; } public function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject{ var _local2:DisplayObject; var _local3:String; var _local4:int; var _local5:Boolean; var _local6:int; var _local7:int; var _local8:IFocusManagerGroup; if (!hasFocusableObjects()){ return (null); }; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; _local2 = form.stage.focus; _local2 = DisplayObject(findFocusManagerComponent(InteractiveObject(_local2))); _local3 = ""; if ((_local2 is IFocusManagerGroup)){ _local8 = IFocusManagerGroup(_local2); _local3 = _local8.groupName; }; _local4 = getIndexOfFocusedObject(_local2); _local5 = false; _local6 = _local4; if (_local4 == -1){ if (_arg1){ _local4 = focusableCandidates.length; }; _local5 = true; }; _local7 = getIndexOfNextObject(_local4, _arg1, _local5, _local3); return (findFocusManagerComponent(focusableCandidates[_local7])); } private function mouseDownHandler(_arg1:MouseEvent):void{ var _local2:InteractiveObject; if (_arg1.isDefaultPrevented()){ return; }; _local2 = getTopLevelFocusTarget(InteractiveObject(_arg1.target)); if (!_local2){ return; }; showFocusIndicator = false; if (((((!((_local2 == lastFocus))) || ((lastAction == "ACTIVATE")))) && (!((_local2 is TextField))))){ setFocus(_local2); }; lastAction = "MOUSEDOWN"; } private function isTabVisible(_arg1:DisplayObject):Boolean{ var _local2:DisplayObjectContainer; _local2 = _arg1.parent; while (((((_local2) && (!((_local2 is Stage))))) && (!(((_local2.parent) && ((_local2.parent is Stage))))))) { if (!_local2.tabChildren){ return (false); }; _local2 = _local2.parent; }; return (true); } public function get nextTabIndex():int{ return (0); } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.TAB){ lastAction = "KEY"; if (calculateCandidates){ sortFocusableObjects(); calculateCandidates = false; }; }; if (((((((defaultButtonEnabled) && ((_arg1.keyCode == Keyboard.ENTER)))) && (defaultButton))) && (defButton.enabled))){ sendDefaultButtonEvent(); }; } private function   (_arg1:FocusEvent):void{ var _local2:InteractiveObject; var _local3:Button; _local2 = InteractiveObject(_arg1.target); if (form.contains(_local2)){ lastFocus = findFocusManagerComponent(InteractiveObject(_local2)); if ((lastFocus is Button)){ _local3 = Button(lastFocus); if (defButton){ defButton.emphasized = false; defButton = _local3; _local3.emphasized = true; }; } else { if (((defButton) && (!((defButton == _defaultButton))))){ defButton.emphasized = false; defButton = _defaultButton; _defaultButton.emphasized = true; }; }; }; } private function tabEnabledChangeHandler(_arg1:Event):void{ var _local2:InteractiveObject; var _local3:Boolean; calculateCandidates = true; _local2 = InteractiveObject(_arg1.target); _local3 = (focusableObjects[_local2] == true); if (_local2.tabEnabled){ if (((!(_local3)) && (isTabVisible(_local2)))){ if (!(_local2 is IFocusManagerComponent)){ _local2.focusRect = false; }; focusableObjects[_local2] = true; }; } else { if (_local3){ delete focusableObjects[_local2]; }; }; } public function set showFocusIndicator(_arg1:Boolean):void{ _showFocusIndicator = _arg1; } public function get form():DisplayObjectContainer{ return (_form); } private function sortByTabIndex(_arg1:InteractiveObject, _arg2:InteractiveObject):int{ return (((_arg1.tabIndex > _arg2.tabIndex)) ? 1 : ((_arg1.tabIndex < _arg2.tabIndex)) ? -1 : sortByDepth(_arg1, _arg2)); } public function activate():void{ if (activated){ return; }; form.stage.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler, false, 0, true); form.stage.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler, false, 0, true); form.addEventListener(FocusEvent.FOCUS_IN,   , true); form.addEventListener(FocusEvent.FOCUS_OUT,   , true); form.stage.addEventListener(Event.ACTIVATE, activateHandler, false, 0, true); form.stage.addEventListener(Event.DEACTIVATE, deactivateHandler, false, 0, true); form.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = true; if (lastFocus){ setFocus(lastFocus); }; } public function deactivate():void{ form.stage.removeEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, mouseFocusChangeHandler); form.stage.removeEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler); form.removeEventListener(FocusEvent.FOCUS_IN,   , true); form.removeEventListener(FocusEvent.FOCUS_OUT,   , true); form.stage.removeEventListener(Event.ACTIVATE, activateHandler); form.stage.removeEventListener(Event.DEACTIVATE, deactivateHandler); form.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); form.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, true); activated = false; } public function get defaultButtonEnabled():Boolean{ return (_defaultButtonEnabled); } } }//package fl.managers
Section 288
//IFocusManager (fl.managers.IFocusManager) package fl.managers { import flash.display.*; import fl.controls.*; public interface IFocusManager { function getFocus():InteractiveObject; function deactivate():void; function set defaultButton(_arg1:Button):void; function set showFocusIndicator(_arg1:Boolean):void; function get defaultButtonEnabled():Boolean; function get nextTabIndex():int; function get defaultButton():Button; function get showFocusIndicator():Boolean; function setFocus(_arg1:InteractiveObject):void; function activate():void; function showFocus():void; function set defaultButtonEnabled(_arg1:Boolean):void; function hideFocus():void; function findFocusManagerComponent(_arg1:InteractiveObject):InteractiveObject; function getNextFocusManagerComponent(_arg1:Boolean=false):InteractiveObject; } }//package fl.managers
Section 289
//IFocusManagerComponent (fl.managers.IFocusManagerComponent) package fl.managers { public interface IFocusManagerComponent { function set focusEnabled(_arg1:Boolean):void; function drawFocus(_arg1:Boolean):void; function setFocus():void; function get focusEnabled():Boolean; function get tabEnabled():Boolean; function get tabIndex():int; function get mouseFocusEnabled():Boolean; } }//package fl.managers
Section 290
//IFocusManagerGroup (fl.managers.IFocusManagerGroup) package fl.managers { public interface IFocusManagerGroup { function set groupName(_arg1:String):void; function set selected(_arg1:Boolean):void; function get groupName():String; function get selected():Boolean; } }//package fl.managers
Section 291
//StyleManager (fl.managers.StyleManager) package fl.managers { import fl.core.*; import flash.utils.*; import flash.text.*; public class StyleManager { private var globalStyles:Object; private var classToDefaultStylesDict:Dictionary; private var styleToClassesHash:Object; private var classToStylesDict:Dictionary; private var classToInstancesDict:Dictionary; private static var _instance:StyleManager; public function StyleManager(){ styleToClassesHash = {}; classToInstancesDict = new Dictionary(true); classToStylesDict = new Dictionary(true); classToDefaultStylesDict = new Dictionary(true); globalStyles = UIComponent.getStyleDefinition(); } public static function clearComponentStyle(_arg1:Object, _arg2:String):void{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; if (((!((_local4 == null))) && (!((_local4[_arg2] == null))))){ delete _local4[_arg2]; invalidateComponentStyle(_local3, _arg2); }; } private static function getClassDef(_arg1:Object):Class{ var component = _arg1; if ((component is Class)){ return ((component as Class)); }; try { return ((getDefinitionByName(getQualifiedClassName(component)) as Class)); } catch(e:Error) { if ((component is UIComponent)){ try { return ((component.loaderInfo.applicationDomain.getDefinition(getQualifiedClassName(component)) as Class)); } catch(e:Error) { }; }; }; return (null); } public static function   (_arg1:String):void{  (_arg1, null); } public static function setComponentStyle(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Class; var _local5:Object; _local4 = getClassDef(_arg1); _local5 = getInstance().classToStylesDict[_local4]; if (_local5 == null){ _local5 = (getInstance().classToStylesDict[_local4] = {}); }; if (_local5 == _arg3){ return; }; _local5[_arg2] = _arg3; invalidateComponentStyle(_local4, _arg2); } private static function setSharedStyles(_arg1:UIComponent):void{ var _local2:StyleManager; var _local3:Class; var _local4:Object; var _local5:String; _local2 = getInstance(); _local3 = getClassDef(_arg1); _local4 = _local2.classToDefaultStylesDict[_local3]; for (_local5 in _local4) { _arg1. (_local5, getSharedStyle(_arg1, _local5)); }; } public static function getComponentStyle(_arg1:Object, _arg2:String):Object{ var _local3:Class; var _local4:Object; _local3 = getClassDef(_arg1); _local4 = getInstance().classToStylesDict[_local3]; return (((_local4)==null) ? null : _local4[_arg2]); } private static function getInstance(){ if (_instance == null){ _instance = new (StyleManager); }; return (_instance); } private static function invalidateComponentStyle(_arg1:Class, _arg2:String):void{ var _local3:Dictionary; var _local4:Object; var _local5:UIComponent; _local3 = getInstance().classToInstancesDict[_arg1]; if (_local3 == null){ return; }; for (_local4 in _local3) { _local5 = (_local4 as UIComponent); if (_local5 == null){ } else { _local5. (_arg2, getSharedStyle(_local5, _arg2)); }; }; } private static function invalidateStyle(_arg1:String):void{ var _local2:Dictionary; var _local3:Object; _local2 = getInstance().styleToClassesHash[_arg1]; if (_local2 == null){ return; }; for (_local3 in _local2) { invalidateComponentStyle(Class(_local3), _arg1); }; } public static function registerInstance(_arg1:UIComponent):void{ var inst:StyleManager; var classDef:Class; var target:Class; var defaultStyles:Object; var styleToClasses:Object; var n:String; var instance = _arg1; inst = getInstance(); classDef = getClassDef(instance); if (classDef == null){ return; }; if (inst.classToInstancesDict[classDef] == null){ inst.classToInstancesDict[classDef] = new Dictionary(true); target = classDef; while (defaultStyles == null) { if (target["getStyleDefinition"] != null){ defaultStyles = target["getStyleDefinition"](); break; }; try { target = (instance.loaderInfo.applicationDomain.getDefinition(getQualifiedSuperclassName(target)) as Class); } catch(err:Error) { try { target = (getDefinitionByName(getQualifiedSuperclassName(target)) as Class); } catch(e:Error) { defaultStyles = UIComponent.getStyleDefinition(); break; }; }; }; styleToClasses = inst.styleToClassesHash; for (n in defaultStyles) { if (styleToClasses[n] == null){ styleToClasses[n] = new Dictionary(true); }; styleToClasses[n][classDef] = true; }; inst.classToDefaultStylesDict[classDef] = defaultStyles; inst.classToStylesDict[classDef] = {}; }; inst.classToInstancesDict[classDef][instance] = true; setSharedStyles(instance); } public static function  (_arg1:String):Object{ return (getInstance().globalStyles[_arg1]); } private static function getSharedStyle(_arg1:UIComponent, _arg2:String):Object{ var _local3:Class; var _local4:StyleManager; var _local5:Object; _local3 = getClassDef(_arg1); _local4 = getInstance(); _local5 = _local4.classToStylesDict[_local3][_arg2]; if (_local5 != null){ return (_local5); }; _local5 = _local4.globalStyles[_arg2]; if (_local5 != null){ return (_local5); }; return (_local4.classToDefaultStylesDict[_local3][_arg2]); } public static function  (_arg1:String, _arg2:Object):void{ var _local3:Object; _local3 = getInstance().globalStyles; if ((((_local3[_arg1] === _arg2)) && (!((_arg2 is TextFormat))))){ return; }; _local3[_arg1] = _arg2; invalidateStyle(_arg1); } } }//package fl.managers
Section 292
//textHolder_30 (HighScores_fla.textHolder_30) package HighScores_fla { import flash.display.*; import com.novelgames.flashgames.highscores.*; public dynamic class textHolder_30 extends MovieClip { public var seedText:TextText; } }//package HighScores_fla
Section 293
//BareHittedEffectA_mc (BareHittedEffectA_mc) package { import flash.display.*; public dynamic class BareHittedEffectA_mc extends MovieClip { } }//package
Section 294
//BgLayer_1_mc (BgLayer_1_mc) package { import flash.display.*; public dynamic class BgLayer_1_mc extends MovieClip { } }//package
Section 295
//BgLayer_2_mc (BgLayer_2_mc) package { import flash.display.*; public dynamic class BgLayer_2_mc extends MovieClip { } }//package
Section 296
//BgLayer_3_mc (BgLayer_3_mc) package { import flash.display.*; public dynamic class BgLayer_3_mc extends MovieClip { } }//package
Section 297
//BgLayer_4_mc (BgLayer_4_mc) package { import flash.display.*; public dynamic class BgLayer_4_mc extends MovieClip { } }//package
Section 298
//BgLayer2_1_mc (BgLayer2_1_mc) package { import flash.display.*; public dynamic class BgLayer2_1_mc extends MovieClip { } }//package
Section 299
//BgLayer2_2_mc (BgLayer2_2_mc) package { import flash.display.*; public dynamic class BgLayer2_2_mc extends MovieClip { } }//package
Section 300
//BgLayer2_3_mc (BgLayer2_3_mc) package { import flash.display.*; public dynamic class BgLayer2_3_mc extends MovieClip { } }//package
Section 301
//BgLayer2_4_mc (BgLayer2_4_mc) package { import flash.display.*; public dynamic class BgLayer2_4_mc extends MovieClip { } }//package
Section 302
//BgLayer3_1_mc (BgLayer3_1_mc) package { import flash.display.*; public dynamic class BgLayer3_1_mc extends MovieClip { } }//package
Section 303
//BgLayer3_2_mc (BgLayer3_2_mc) package { import flash.display.*; public dynamic class BgLayer3_2_mc extends MovieClip { } }//package
Section 304
//BgLayer3_3_mc (BgLayer3_3_mc) package { import flash.display.*; public dynamic class BgLayer3_3_mc extends MovieClip { } }//package
Section 305
//BgLayer3_4_mc (BgLayer3_4_mc) package { import flash.display.*; public dynamic class BgLayer3_4_mc extends MovieClip { } }//package
Section 306
//Bgm1_snd (Bgm1_snd) package { import flash.media.*; public dynamic class Bgm1_snd extends Sound { } }//package
Section 307
//Bgm2_snd (Bgm2_snd) package { import flash.media.*; public dynamic class Bgm2_snd extends Sound { } }//package
Section 308
//Bgm3_snd (Bgm3_snd) package { import flash.media.*; public dynamic class Bgm3_snd extends Sound { } }//package
Section 309
//BigFireBall_explode_mc (BigFireBall_explode_mc) package { import flash.display.*; public dynamic class BigFireBall_explode_mc extends MovieClip { } }//package
Section 310
//BigFireBall_move_mc (BigFireBall_move_mc) package { import flash.display.*; public dynamic class BigFireBall_move_mc extends MovieClip { } }//package
Section 311
//BossA_airHurt_mc (BossA_airHurt_mc) package { import flash.display.*; public dynamic class BossA_airHurt_mc extends MovieClip { } }//package
Section 312
//BossA_attack1_mc (BossA_attack1_mc) package { import flash.display.*; public dynamic class BossA_attack1_mc extends MovieClip { } }//package
Section 313
//BossA_fallDown_mc (BossA_fallDown_mc) package { import flash.display.*; public dynamic class BossA_fallDown_mc extends MovieClip { } }//package
Section 314
//BossA_heavyAttack_mc (BossA_heavyAttack_mc) package { import flash.display.*; public dynamic class BossA_heavyAttack_mc extends MovieClip { } }//package
Section 315
//BossA_jump_mc (BossA_jump_mc) package { import flash.display.*; public dynamic class BossA_jump_mc extends MovieClip { } }//package
Section 316
//BossA_jumpAttack_mc (BossA_jumpAttack_mc) package { import flash.display.*; public dynamic class BossA_jumpAttack_mc extends MovieClip { } }//package
Section 317
//BossA_midHurt_mc (BossA_midHurt_mc) package { import flash.display.*; public dynamic class BossA_midHurt_mc extends MovieClip { } }//package
Section 318
//BossA_stand_mc (BossA_stand_mc) package { import flash.display.*; public dynamic class BossA_stand_mc extends MovieClip { } }//package
Section 319
//BossA_upHurt_mc (BossA_upHurt_mc) package { import flash.display.*; public dynamic class BossA_upHurt_mc extends MovieClip { } }//package
Section 320
//BossA_walk_mc (BossA_walk_mc) package { import flash.display.*; public dynamic class BossA_walk_mc extends MovieClip { } }//package
Section 321
//BossB_airHurt_mc (BossB_airHurt_mc) package { import flash.display.*; public dynamic class BossB_airHurt_mc extends MovieClip { } }//package
Section 322
//BossB_attack1_mc (BossB_attack1_mc) package { import flash.display.*; public dynamic class BossB_attack1_mc extends MovieClip { } }//package
Section 323
//BossB_dashAttack_mc (BossB_dashAttack_mc) package { import flash.display.*; public dynamic class BossB_dashAttack_mc extends MovieClip { } }//package
Section 324
//BossB_fallDown_mc (BossB_fallDown_mc) package { import flash.display.*; public dynamic class BossB_fallDown_mc extends MovieClip { } }//package
Section 325
//BossB_jump_mc (BossB_jump_mc) package { import flash.display.*; public dynamic class BossB_jump_mc extends MovieClip { } }//package
Section 326
//BossB_jumpAttack_mc (BossB_jumpAttack_mc) package { import flash.display.*; public dynamic class BossB_jumpAttack_mc extends MovieClip { } }//package
Section 327
//BossB_magicAttack_mc (BossB_magicAttack_mc) package { import flash.display.*; public dynamic class BossB_magicAttack_mc extends MovieClip { } }//package
Section 328
//BossB_midHurt_mc (BossB_midHurt_mc) package { import flash.display.*; public dynamic class BossB_midHurt_mc extends MovieClip { } }//package
Section 329
//BossB_run_mc (BossB_run_mc) package { import flash.display.*; public dynamic class BossB_run_mc extends MovieClip { } }//package
Section 330
//BossB_stand_mc (BossB_stand_mc) package { import flash.display.*; public dynamic class BossB_stand_mc extends MovieClip { } }//package
Section 331
//BossB_upCut_mc (BossB_upCut_mc) package { import flash.display.*; public dynamic class BossB_upCut_mc extends MovieClip { } }//package
Section 332
//BossB_upHurt_mc (BossB_upHurt_mc) package { import flash.display.*; public dynamic class BossB_upHurt_mc extends MovieClip { } }//package
Section 333
//BossB_walk_mc (BossB_walk_mc) package { import flash.display.*; public dynamic class BossB_walk_mc extends MovieClip { } }//package
Section 334
//BossC_airHurt_mc (BossC_airHurt_mc) package { import flash.display.*; public dynamic class BossC_airHurt_mc extends MovieClip { } }//package
Section 335
//BossC_attack1_mc (BossC_attack1_mc) package { import flash.display.*; public dynamic class BossC_attack1_mc extends MovieClip { } }//package
Section 336
//BossC_fallDown_mc (BossC_fallDown_mc) package { import flash.display.*; public dynamic class BossC_fallDown_mc extends MovieClip { } }//package
Section 337
//BossC_heavyAttack_mc (BossC_heavyAttack_mc) package { import flash.display.*; public dynamic class BossC_heavyAttack_mc extends MovieClip { } }//package
Section 338
//BossC_jump_mc (BossC_jump_mc) package { import flash.display.*; public dynamic class BossC_jump_mc extends MovieClip { } }//package
Section 339
//BossC_jumpAttack_mc (BossC_jumpAttack_mc) package { import flash.display.*; public dynamic class BossC_jumpAttack_mc extends MovieClip { } }//package
Section 340
//BossC_jumpKick_mc (BossC_jumpKick_mc) package { import flash.display.*; public dynamic class BossC_jumpKick_mc extends MovieClip { } }//package
Section 341
//BossC_midHurt_mc (BossC_midHurt_mc) package { import flash.display.*; public dynamic class BossC_midHurt_mc extends MovieClip { } }//package
Section 342
//BossC_stand_mc (BossC_stand_mc) package { import flash.display.*; public dynamic class BossC_stand_mc extends MovieClip { } }//package
Section 343
//BossC_upHurt_mc (BossC_upHurt_mc) package { import flash.display.*; public dynamic class BossC_upHurt_mc extends MovieClip { } }//package
Section 344
//BossC_walk_mc (BossC_walk_mc) package { import flash.display.*; public dynamic class BossC_walk_mc extends MovieClip { } }//package
Section 345
//Burning1_snd (Burning1_snd) package { import flash.media.*; public dynamic class Burning1_snd extends Sound { } }//package
Section 346
//CheckBox_mc (CheckBox_mc) package { import flash.display.*; public dynamic class CheckBox_mc extends MovieClip { } }//package
Section 347
//CloudFloor_1_mc (CloudFloor_1_mc) package { import flash.display.*; public dynamic class CloudFloor_1_mc extends MovieClip { } }//package
Section 348
//CloudFloor2_1_mc (CloudFloor2_1_mc) package { import flash.display.*; public dynamic class CloudFloor2_1_mc extends MovieClip { } }//package
Section 349
//CreditsScreen_mc (CreditsScreen_mc) package { import flash.display.*; public dynamic class CreditsScreen_mc extends MovieClip { public var back_btn:SimpleButton; public var creetorSite_btn:SimpleButton; } }//package
Section 350
//CreetorLogo_btn (CreetorLogo_btn) package { import flash.display.*; public dynamic class CreetorLogo_btn extends SimpleButton { } }//package
Section 351
//DiffPan_mc (DiffPan_mc) package { import flash.display.*; public dynamic class DiffPan_mc extends MovieClip { public var normal_btn:SimpleButton; public var hard_btn:SimpleButton; public var back_btn:SimpleButton; public var easy_btn:SimpleButton; } }//package
Section 352
//Digit (Digit) package { import cn.vlux.sharedLib.game.*; public dynamic class Digit extends Digit { } }//package
Section 353
//DragonBody_explode_mc (DragonBody_explode_mc) package { import flash.display.*; public dynamic class DragonBody_explode_mc extends MovieClip { } }//package
Section 354
//DragonBody_move_mc (DragonBody_move_mc) package { import flash.display.*; public dynamic class DragonBody_move_mc extends MovieClip { } }//package
Section 355
//DragonHead_explode_mc (DragonHead_explode_mc) package { import flash.display.*; public dynamic class DragonHead_explode_mc extends MovieClip { } }//package
Section 356
//DragonHead_move_mc (DragonHead_move_mc) package { import flash.display.*; public dynamic class DragonHead_move_mc extends MovieClip { } }//package
Section 357
//EndingScreen_mc (EndingScreen_mc) package { import flash.display.*; public dynamic class EndingScreen_mc extends MovieClip { public var officialSite_btn:SimpleButton; public var highscores_btn:SimpleButton; public var backToMain_btn:SimpleButton; } }//package
Section 358
//Enemy_info_mc (Enemy_info_mc) package { import flash.display.*; public dynamic class Enemy_info_mc extends MovieClip { public var lifeBar_mc:LifeBar_mc; } }//package
Section 359
//FallDown1_snd (FallDown1_snd) package { import flash.media.*; public dynamic class FallDown1_snd extends Sound { } }//package
Section 360
//FireDragonShot_explode_mc (FireDragonShot_explode_mc) package { import flash.display.*; public dynamic class FireDragonShot_explode_mc extends MovieClip { } }//package
Section 361
//FireDragonShot_move_mc (FireDragonShot_move_mc) package { import flash.display.*; public dynamic class FireDragonShot_move_mc extends MovieClip { } }//package
Section 362
//FireHittedEffectA_mc (FireHittedEffectA_mc) package { import flash.display.*; public dynamic class FireHittedEffectA_mc extends MovieClip { } }//package
Section 363
//FireHittedEffectB_mc (FireHittedEffectB_mc) package { import flash.display.*; public dynamic class FireHittedEffectB_mc extends MovieClip { } }//package
Section 364
//Floor_1_mc (Floor_1_mc) package { import flash.display.*; public dynamic class Floor_1_mc extends MovieClip { } }//package
Section 365
//Floor_2_mc (Floor_2_mc) package { import flash.display.*; public dynamic class Floor_2_mc extends MovieClip { } }//package
Section 366
//Floor_3_mc (Floor_3_mc) package { import flash.display.*; public dynamic class Floor_3_mc extends MovieClip { } }//package
Section 367
//Floor2_1_mc (Floor2_1_mc) package { import flash.display.*; public dynamic class Floor2_1_mc extends MovieClip { } }//package
Section 368
//Floor2_2_mc (Floor2_2_mc) package { import flash.display.*; public dynamic class Floor2_2_mc extends MovieClip { } }//package
Section 369
//Floor2_3_mc (Floor2_3_mc) package { import flash.display.*; public dynamic class Floor2_3_mc extends MovieClip { } }//package
Section 370
//GameOverScreen_mc (GameOverScreen_mc) package { import flash.display.*; public dynamic class GameOverScreen_mc extends MovieClip { public var back_btn:SimpleButton; public var PlayMoreGames_btn:SimpleButton; public var highscores_btn:SimpleButton; public var continue_btn:SimpleButton; } }//package
Section 371
//GetItem_snd (GetItem_snd) package { import flash.media.*; public dynamic class GetItem_snd extends Sound { } }//package
Section 372
//Hero_info_mc (Hero_info_mc) package { import flash.display.*; import flash.text.*; public dynamic class Hero_info_mc extends MovieClip { public var level_tf:TextField; public var lifeBar_mc:LifeBar_mc; public var powerBar_mc:PowerBar_mc; public var exp_tf:TextField; } }//package
Section 373
//HitsCounter_mc (HitsCounter_mc) package { import flash.display.*; public dynamic class HitsCounter_mc extends MovieClip { public var digit1_mc:Digit; public var digit2_mc:Digit; public var hitLabel_mc:MovieClip; } }//package
Section 374
//HowToPlayScreen_mc (HowToPlayScreen_mc) package { import flash.display.*; public dynamic class HowToPlayScreen_mc extends MovieClip { public var back_btn:SimpleButton; public var next_btn:SimpleButton; public var prev_btn:SimpleButton; public var htpPan_mc:HtpPan_mc; } }//package
Section 375
//HtpPan_mc (HtpPan_mc) package { import flash.display.*; public dynamic class HtpPan_mc extends MovieClip { public var officialSite_btn:SimpleButton; } }//package
Section 376
//IceBirdShot_explode_mc (IceBirdShot_explode_mc) package { import flash.display.*; public dynamic class IceBirdShot_explode_mc extends MovieClip { } }//package
Section 377
//IceBirdShot_move_mc (IceBirdShot_move_mc) package { import flash.display.*; public dynamic class IceBirdShot_move_mc extends MovieClip { } }//package
Section 378
//IceHittedEffectA_mc (IceHittedEffectA_mc) package { import flash.display.*; public dynamic class IceHittedEffectA_mc extends MovieClip { } }//package
Section 379
//Item_1_mc (Item_1_mc) package { import flash.display.*; public dynamic class Item_1_mc extends MovieClip { } }//package
Section 380
//Item_2_mc (Item_2_mc) package { import flash.display.*; public dynamic class Item_2_mc extends MovieClip { } }//package
Section 381
//Item_3_mc (Item_3_mc) package { import flash.display.*; public dynamic class Item_3_mc extends MovieClip { } }//package
Section 382
//Item_4_mc (Item_4_mc) package { import flash.display.*; public dynamic class Item_4_mc extends MovieClip { } }//package
Section 383
//Item_5_mc (Item_5_mc) package { import flash.display.*; public dynamic class Item_5_mc extends MovieClip { } }//package
Section 384
//Item_6_mc (Item_6_mc) package { import flash.display.*; public dynamic class Item_6_mc extends MovieClip { } }//package
Section 385
//Item_7_mc (Item_7_mc) package { import flash.display.*; public dynamic class Item_7_mc extends MovieClip { } }//package
Section 386
//Item_8_mc (Item_8_mc) package { import flash.display.*; public dynamic class Item_8_mc extends MovieClip { } }//package
Section 387
//ItemGetAlert_mc (ItemGetAlert_mc) package { import com.creetor.game.YLLegend.ui.*; public dynamic class ItemGetAlert_mc extends ItemGetAlertSkin { } }//package
Section 388
//Kick1_snd (Kick1_snd) package { import flash.media.*; public dynamic class Kick1_snd extends Sound { } }//package
Section 389
//LevelUp_snd (LevelUp_snd) package { import flash.media.*; public dynamic class LevelUp_snd extends Sound { } }//package
Section 390
//LevelUpTip_mc (LevelUpTip_mc) package { import flash.display.*; public dynamic class LevelUpTip_mc extends MovieClip { } }//package
Section 391
//LifeBar_mc (LifeBar_mc) package { import com.creetor.game.YLLegend.ui.*; public dynamic class LifeBar_mc extends PowerBarSkin { } }//package
Section 392
//LitFireBall_explode_mc (LitFireBall_explode_mc) package { import flash.display.*; public dynamic class LitFireBall_explode_mc extends MovieClip { } }//package
Section 393
//LitFireBall_move_mc (LitFireBall_move_mc) package { import flash.display.*; public dynamic class LitFireBall_move_mc extends MovieClip { } }//package
Section 394
//MapChangeFader_mc (MapChangeFader_mc) package { import flash.display.*; public dynamic class MapChangeFader_mc extends MovieClip { } }//package
Section 395
//MidFireBall_explode_mc (MidFireBall_explode_mc) package { import flash.display.*; public dynamic class MidFireBall_explode_mc extends MovieClip { public function MidFireBall_explode_mc(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package
Section 396
//MidFireBall_move_mc (MidFireBall_move_mc) package { import flash.display.*; public dynamic class MidFireBall_move_mc extends MovieClip { } }//package
Section 397
//NewConPan_mc (NewConPan_mc) package { import flash.display.*; public dynamic class NewConPan_mc extends MovieClip { public var back_btn:SimpleButton; public var newGame_btn:SimpleButton; public var continue_btn:SimpleButton; } }//package
Section 398
//OptionScreen_mc (OptionScreen_mc) package { import flash.display.*; import flash.text.*; public dynamic class OptionScreen_mc extends MovieClip { public var back_btn:SimpleButton; public var pwInput_tf:TextField; public var cbL_mc:CheckBox_mc; public var pwOK_btn:SimpleButton; public var pwMsg_mc:PwMsg_mc; public var cbR_mc:CheckBox_mc; public var RStyle_btn:SimpleButton; public var LStyle_btn:SimpleButton; } }//package
Section 399
//PassTile_1_mc (PassTile_1_mc) package { import flash.display.*; public dynamic class PassTile_1_mc extends MovieClip { } }//package
Section 400
//PassTile_10_mc (PassTile_10_mc) package { import flash.display.*; public dynamic class PassTile_10_mc extends MovieClip { } }//package
Section 401
//PassTile_11_mc (PassTile_11_mc) package { import flash.display.*; public dynamic class PassTile_11_mc extends MovieClip { } }//package
Section 402
//PassTile_12_mc (PassTile_12_mc) package { import flash.display.*; public dynamic class PassTile_12_mc extends MovieClip { } }//package
Section 403
//PassTile_13_mc (PassTile_13_mc) package { import flash.display.*; public dynamic class PassTile_13_mc extends MovieClip { } }//package
Section 404
//PassTile_2_mc (PassTile_2_mc) package { import flash.display.*; public dynamic class PassTile_2_mc extends MovieClip { } }//package
Section 405
//PassTile_3_mc (PassTile_3_mc) package { import flash.display.*; public dynamic class PassTile_3_mc extends MovieClip { } }//package
Section 406
//PassTile_4_mc (PassTile_4_mc) package { import flash.display.*; public dynamic class PassTile_4_mc extends MovieClip { } }//package
Section 407
//PassTile_5_mc (PassTile_5_mc) package { import flash.display.*; public dynamic class PassTile_5_mc extends MovieClip { } }//package
Section 408
//PassTile_6_mc (PassTile_6_mc) package { import flash.display.*; public dynamic class PassTile_6_mc extends MovieClip { } }//package
Section 409
//PassTile_7_mc (PassTile_7_mc) package { import flash.display.*; public dynamic class PassTile_7_mc extends MovieClip { } }//package
Section 410
//PassTile_8_mc (PassTile_8_mc) package { import flash.display.*; public dynamic class PassTile_8_mc extends MovieClip { } }//package
Section 411
//PassTile_9_mc (PassTile_9_mc) package { import flash.display.*; public dynamic class PassTile_9_mc extends MovieClip { } }//package
Section 412
//PassTile2_1_mc (PassTile2_1_mc) package { import flash.display.*; public dynamic class PassTile2_1_mc extends MovieClip { } }//package
Section 413
//PassTile2_10_mc (PassTile2_10_mc) package { import flash.display.*; public dynamic class PassTile2_10_mc extends MovieClip { } }//package
Section 414
//PassTile2_11_mc (PassTile2_11_mc) package { import flash.display.*; public dynamic class PassTile2_11_mc extends MovieClip { } }//package
Section 415
//PassTile2_12_mc (PassTile2_12_mc) package { import flash.display.*; public dynamic class PassTile2_12_mc extends MovieClip { } }//package
Section 416
//PassTile2_13_mc (PassTile2_13_mc) package { import flash.display.*; public dynamic class PassTile2_13_mc extends MovieClip { } }//package
Section 417
//PassTile2_14_mc (PassTile2_14_mc) package { import flash.display.*; public dynamic class PassTile2_14_mc extends MovieClip { } }//package
Section 418
//PassTile2_15_mc (PassTile2_15_mc) package { import flash.display.*; public dynamic class PassTile2_15_mc extends MovieClip { } }//package
Section 419
//PassTile2_16_mc (PassTile2_16_mc) package { import flash.display.*; public dynamic class PassTile2_16_mc extends MovieClip { } }//package
Section 420
//PassTile2_17_mc (PassTile2_17_mc) package { import flash.display.*; public dynamic class PassTile2_17_mc extends MovieClip { } }//package
Section 421
//PassTile2_2_mc (PassTile2_2_mc) package { import flash.display.*; public dynamic class PassTile2_2_mc extends MovieClip { } }//package
Section 422
//PassTile2_3_mc (PassTile2_3_mc) package { import flash.display.*; public dynamic class PassTile2_3_mc extends MovieClip { } }//package
Section 423
//PassTile2_4_mc (PassTile2_4_mc) package { import flash.display.*; public dynamic class PassTile2_4_mc extends MovieClip { } }//package
Section 424
//PassTile2_5_mc (PassTile2_5_mc) package { import flash.display.*; public dynamic class PassTile2_5_mc extends MovieClip { } }//package
Section 425
//PassTile2_6_mc (PassTile2_6_mc) package { import flash.display.*; public dynamic class PassTile2_6_mc extends MovieClip { } }//package
Section 426
//PassTile2_7_mc (PassTile2_7_mc) package { import flash.display.*; public dynamic class PassTile2_7_mc extends MovieClip { } }//package
Section 427
//PassTile2_8_mc (PassTile2_8_mc) package { import flash.display.*; public dynamic class PassTile2_8_mc extends MovieClip { } }//package
Section 428
//PassTile2_9_mc (PassTile2_9_mc) package { import flash.display.*; public dynamic class PassTile2_9_mc extends MovieClip { } }//package
Section 429
//PowerBar_mc (PowerBar_mc) package { import com.creetor.game.YLLegend.ui.*; public dynamic class PowerBar_mc extends PowerBarSkin { } }//package
Section 430
//PreLoadBar_mc (PreLoadBar_mc) package { import com.creetor.game.YLLegend.ui.*; public dynamic class PreLoadBar_mc extends PowerBarSkin { } }//package
Section 431
//Preloader (Preloader) package { import flash.events.*; import flash.display.*; import com.creetor.game.YLLegend.utils.*; import flash.ui.*; import flash.utils.*; public class Preloader extends MovieClip { private var _skin:PreLoadScreen_mc; public static var FRAMERATE:uint; public function Preloader(){ super(); stop(); if (this.numChildren > 0){ removeChildAt(0); }; stage.stageFocusRect = false; stage.quality = StageQuality.HIGH; stage.scaleMode = StageScaleMode.NO_SCALE; var myContextMenu:ContextMenu = new ContextMenu(); var item:ContextMenuItem = new ContextMenuItem("Play More Games>>>"); myContextMenu.hideBuiltInItems(); myContextMenu.customItems.push(item); this.contextMenu = myContextMenu; item.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,  ); addEventListener(Event.ENTER_FRAME,  );  (); } private function ():void{ var app:Object; var mainClass:Class = Class(getDefinitionByName("YLLegend_FB")); if (mainClass){ app = new (mainClass); addChild((app as DisplayObject)); }; } private function ():void{ removeChild(_skin); } public function  (event:Event):void{ var ratio:Number; var percent:Number; graphics.clear(); if (framesLoaded == totalFrames){ removeEventListener(Event.ENTER_FRAME,  ); (); nextFrame(); (); } else { ratio = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); percent = Math.floor((ratio * 100)); _skin.prog_txt.text = (percent + "%"); _skin.preLoadBar_mc.power_mc.scaleX = ratio; }; } private function  ():void{ var skinClass:Class = Class(getDefinitionByName("PreLoadScreen_mc")); if (skinClass){ _skin = new (skinClass); }; addChild(_skin); _skin.creetorSite_btn.addEventListener(MouseEvent.CLICK, onGetURL); } private function  (e:ContextMenuEvent):void{ URL.getURL(URL.URL_CREETOR); } private function onGetURL(event:MouseEvent):void{ URL.getURL(URL.URL_CREETOR); } } }//package
Section 432
//PreLoadScreen_mc (PreLoadScreen_mc) package { import flash.display.*; import flash.text.*; public dynamic class PreLoadScreen_mc extends MovieClip { public var prog_txt:TextField; public var creetorSite_btn:SimpleButton; public var preLoadBar_mc:PreLoadBar_mc; } }//package
Section 433
//PwMsg_mc (PwMsg_mc) package { import flash.display.*; public dynamic class PwMsg_mc extends MovieClip { public var officialSite_btn:SimpleButton; } }//package
Section 434
//Qigong_1_mc (Qigong_1_mc) package { import flash.display.*; public dynamic class Qigong_1_mc extends MovieClip { } }//package
Section 435
//Qigong_2_mc (Qigong_2_mc) package { import flash.display.*; public dynamic class Qigong_2_mc extends MovieClip { } }//package
Section 436
//Qigong_3_mc (Qigong_3_mc) package { import flash.display.*; public dynamic class Qigong_3_mc extends MovieClip { } }//package
Section 437
//Qigong_4_mc (Qigong_4_mc) package { import flash.display.*; public dynamic class Qigong_4_mc extends MovieClip { } }//package
Section 438
//Qigong_5_mc (Qigong_5_mc) package { import flash.display.*; public dynamic class Qigong_5_mc extends MovieClip { } }//package
Section 439
//ScreenChangeFader_mc (ScreenChangeFader_mc) package { import flash.display.*; public dynamic class ScreenChangeFader_mc extends MovieClip { } }//package
Section 440
//Shaking1_snd (Shaking1_snd) package { import flash.media.*; public dynamic class Shaking1_snd extends Sound { } }//package
Section 441
//Shaking2_snd (Shaking2_snd) package { import flash.media.*; public dynamic class Shaking2_snd extends Sound { } }//package
Section 442
//ShotHitted1_snd (ShotHitted1_snd) package { import flash.media.*; public dynamic class ShotHitted1_snd extends Sound { } }//package
Section 443
//ShotHitted2_snd (ShotHitted2_snd) package { import flash.media.*; public dynamic class ShotHitted2_snd extends Sound { } }//package
Section 444
//SkillPan_mc (SkillPan_mc) package { import com.creetor.game.YLLegend.ui.*; public dynamic class SkillPan_mc extends HeroSkillPanSkin { } }//package
Section 445
//SlashShot_explode_mc (SlashShot_explode_mc) package { import flash.display.*; public dynamic class SlashShot_explode_mc extends MovieClip { } }//package
Section 446
//SlashShot_move_mc (SlashShot_move_mc) package { import flash.display.*; public dynamic class SlashShot_move_mc extends MovieClip { } }//package
Section 447
//SndOn_mc (SndOn_mc) package { import flash.display.*; public dynamic class SndOn_mc extends MovieClip { } }//package
Section 448
//SoldierA_airHurt_mc (SoldierA_airHurt_mc) package { import flash.display.*; public dynamic class SoldierA_airHurt_mc extends MovieClip { } }//package
Section 449
//SoldierA_attack1_mc (SoldierA_attack1_mc) package { import flash.display.*; public dynamic class SoldierA_attack1_mc extends MovieClip { } }//package
Section 450
//SoldierA_fallDown_mc (SoldierA_fallDown_mc) package { import flash.display.*; public dynamic class SoldierA_fallDown_mc extends MovieClip { } }//package
Section 451
//SoldierA_jump_mc (SoldierA_jump_mc) package { import flash.display.*; public dynamic class SoldierA_jump_mc extends MovieClip { } }//package
Section 452
//SoldierA_jumpAttack_mc (SoldierA_jumpAttack_mc) package { import flash.display.*; public dynamic class SoldierA_jumpAttack_mc extends MovieClip { } }//package
Section 453
//SoldierA_midHurt_mc (SoldierA_midHurt_mc) package { import flash.display.*; public dynamic class SoldierA_midHurt_mc extends MovieClip { } }//package
Section 454
//SoldierA_stand_mc (SoldierA_stand_mc) package { import flash.display.*; public dynamic class SoldierA_stand_mc extends MovieClip { } }//package
Section 455
//SoldierA_upHurt_mc (SoldierA_upHurt_mc) package { import flash.display.*; public dynamic class SoldierA_upHurt_mc extends MovieClip { } }//package
Section 456
//SoldierA_walk_mc (SoldierA_walk_mc) package { import flash.display.*; public dynamic class SoldierA_walk_mc extends MovieClip { } }//package
Section 457
//SoldierA2_airHurt_mc (SoldierA2_airHurt_mc) package { import flash.display.*; public dynamic class SoldierA2_airHurt_mc extends MovieClip { } }//package
Section 458
//SoldierA2_attack1_mc (SoldierA2_attack1_mc) package { import flash.display.*; public dynamic class SoldierA2_attack1_mc extends MovieClip { } }//package
Section 459
//SoldierA2_fallDown_mc (SoldierA2_fallDown_mc) package { import flash.display.*; public dynamic class SoldierA2_fallDown_mc extends MovieClip { } }//package
Section 460
//SoldierA2_jump_mc (SoldierA2_jump_mc) package { import flash.display.*; public dynamic class SoldierA2_jump_mc extends MovieClip { } }//package
Section 461
//SoldierA2_jumpAttack_mc (SoldierA2_jumpAttack_mc) package { import flash.display.*; public dynamic class SoldierA2_jumpAttack_mc extends MovieClip { } }//package
Section 462
//SoldierA2_midHurt_mc (SoldierA2_midHurt_mc) package { import flash.display.*; public dynamic class SoldierA2_midHurt_mc extends MovieClip { } }//package
Section 463
//SoldierA2_stand_mc (SoldierA2_stand_mc) package { import flash.display.*; public dynamic class SoldierA2_stand_mc extends MovieClip { } }//package
Section 464
//SoldierA2_upHurt_mc (SoldierA2_upHurt_mc) package { import flash.display.*; public dynamic class SoldierA2_upHurt_mc extends MovieClip { } }//package
Section 465
//SoldierA2_walk_mc (SoldierA2_walk_mc) package { import flash.display.*; public dynamic class SoldierA2_walk_mc extends MovieClip { } }//package
Section 466
//SoldierB_airHurt_mc (SoldierB_airHurt_mc) package { import flash.display.*; public dynamic class SoldierB_airHurt_mc extends MovieClip { } }//package
Section 467
//SoldierB_attack1_mc (SoldierB_attack1_mc) package { import flash.display.*; public dynamic class SoldierB_attack1_mc extends MovieClip { } }//package
Section 468
//SoldierB_fallDown_mc (SoldierB_fallDown_mc) package { import flash.display.*; public dynamic class SoldierB_fallDown_mc extends MovieClip { } }//package
Section 469
//SoldierB_jump_mc (SoldierB_jump_mc) package { import flash.display.*; public dynamic class SoldierB_jump_mc extends MovieClip { } }//package
Section 470
//SoldierB_jumpAttack_mc (SoldierB_jumpAttack_mc) package { import flash.display.*; public dynamic class SoldierB_jumpAttack_mc extends MovieClip { public var attackArea_mc:MovieClip; } }//package
Section 471
//SoldierB_midHurt_mc (SoldierB_midHurt_mc) package { import flash.display.*; public dynamic class SoldierB_midHurt_mc extends MovieClip { } }//package
Section 472
//SoldierB_rollAttack_mc (SoldierB_rollAttack_mc) package { import flash.display.*; public dynamic class SoldierB_rollAttack_mc extends MovieClip { public var attackArea_mc:MovieClip; } }//package
Section 473
//SoldierB_stand_mc (SoldierB_stand_mc) package { import flash.display.*; public dynamic class SoldierB_stand_mc extends MovieClip { } }//package
Section 474
//SoldierB_upHurt_mc (SoldierB_upHurt_mc) package { import flash.display.*; public dynamic class SoldierB_upHurt_mc extends MovieClip { } }//package
Section 475
//SoldierB_walk_mc (SoldierB_walk_mc) package { import flash.display.*; public dynamic class SoldierB_walk_mc extends MovieClip { } }//package
Section 476
//SoldierB2_airHurt_mc (SoldierB2_airHurt_mc) package { import flash.display.*; public dynamic class SoldierB2_airHurt_mc extends MovieClip { } }//package
Section 477
//SoldierB2_attack1_mc (SoldierB2_attack1_mc) package { import flash.display.*; public dynamic class SoldierB2_attack1_mc extends MovieClip { } }//package
Section 478
//SoldierB2_fallDown_mc (SoldierB2_fallDown_mc) package { import flash.display.*; public dynamic class SoldierB2_fallDown_mc extends MovieClip { } }//package
Section 479
//SoldierB2_jump_mc (SoldierB2_jump_mc) package { import flash.display.*; public dynamic class SoldierB2_jump_mc extends MovieClip { } }//package
Section 480
//SoldierB2_jumpAttack_mc (SoldierB2_jumpAttack_mc) package { import flash.display.*; public dynamic class SoldierB2_jumpAttack_mc extends MovieClip { public var attackArea_mc:MovieClip; } }//package
Section 481
//SoldierB2_midHurt_mc (SoldierB2_midHurt_mc) package { import flash.display.*; public dynamic class SoldierB2_midHurt_mc extends MovieClip { } }//package
Section 482
//SoldierB2_rollAttack_mc (SoldierB2_rollAttack_mc) package { import flash.display.*; public dynamic class SoldierB2_rollAttack_mc extends MovieClip { public var attackArea_mc:MovieClip; } }//package
Section 483
//SoldierB2_stand_mc (SoldierB2_stand_mc) package { import flash.display.*; public dynamic class SoldierB2_stand_mc extends MovieClip { } }//package
Section 484
//SoldierB2_upHurt_mc (SoldierB2_upHurt_mc) package { import flash.display.*; public dynamic class SoldierB2_upHurt_mc extends MovieClip { } }//package
Section 485
//SoldierB2_walk_mc (SoldierB2_walk_mc) package { import flash.display.*; public dynamic class SoldierB2_walk_mc extends MovieClip { } }//package
Section 486
//SoldierC_airHurt_mc (SoldierC_airHurt_mc) package { import flash.display.*; public dynamic class SoldierC_airHurt_mc extends MovieClip { } }//package
Section 487
//SoldierC_attack1_mc (SoldierC_attack1_mc) package { import flash.display.*; public dynamic class SoldierC_attack1_mc extends MovieClip { } }//package
Section 488
//SoldierC_fallDown_mc (SoldierC_fallDown_mc) package { import flash.display.*; public dynamic class SoldierC_fallDown_mc extends MovieClip { } }//package
Section 489
//SoldierC_jump_mc (SoldierC_jump_mc) package { import flash.display.*; public dynamic class SoldierC_jump_mc extends MovieClip { } }//package
Section 490
//SoldierC_jumpAttack_mc (SoldierC_jumpAttack_mc) package { import flash.display.*; public dynamic class SoldierC_jumpAttack_mc extends MovieClip { } }//package
Section 491
//SoldierC_midHurt_mc (SoldierC_midHurt_mc) package { import flash.display.*; public dynamic class SoldierC_midHurt_mc extends MovieClip { } }//package
Section 492
//SoldierC_stand_mc (SoldierC_stand_mc) package { import flash.display.*; public dynamic class SoldierC_stand_mc extends MovieClip { } }//package
Section 493
//SoldierC_upHurt_mc (SoldierC_upHurt_mc) package { import flash.display.*; public dynamic class SoldierC_upHurt_mc extends MovieClip { } }//package
Section 494
//SoldierC_walk_mc (SoldierC_walk_mc) package { import flash.display.*; public dynamic class SoldierC_walk_mc extends MovieClip { } }//package
Section 495
//SoldierC2_airHurt_mc (SoldierC2_airHurt_mc) package { import flash.display.*; public dynamic class SoldierC2_airHurt_mc extends MovieClip { } }//package
Section 496
//SoldierC2_attack1_mc (SoldierC2_attack1_mc) package { import flash.display.*; public dynamic class SoldierC2_attack1_mc extends MovieClip { } }//package
Section 497
//SoldierC2_fallDown_mc (SoldierC2_fallDown_mc) package { import flash.display.*; public dynamic class SoldierC2_fallDown_mc extends MovieClip { } }//package
Section 498
//SoldierC2_jump_mc (SoldierC2_jump_mc) package { import flash.display.*; public dynamic class SoldierC2_jump_mc extends MovieClip { } }//package
Section 499
//SoldierC2_jumpAttack_mc (SoldierC2_jumpAttack_mc) package { import flash.display.*; public dynamic class SoldierC2_jumpAttack_mc extends MovieClip { } }//package
Section 500
//SoldierC2_midHurt_mc (SoldierC2_midHurt_mc) package { import flash.display.*; public dynamic class SoldierC2_midHurt_mc extends MovieClip { } }//package
Section 501
//SoldierC2_stand_mc (SoldierC2_stand_mc) package { import flash.display.*; public dynamic class SoldierC2_stand_mc extends MovieClip { } }//package
Section 502
//SoldierC2_upHurt_mc (SoldierC2_upHurt_mc) package { import flash.display.*; public dynamic class SoldierC2_upHurt_mc extends MovieClip { } }//package
Section 503
//SoldierC2_walk_mc (SoldierC2_walk_mc) package { import flash.display.*; public dynamic class SoldierC2_walk_mc extends MovieClip { } }//package
Section 504
//Story_mc (Story_mc) package { import flash.display.*; public dynamic class Story_mc extends MovieClip { public var skip_btn:SimpleButton; } }//package
Section 505
//Sword1_snd (Sword1_snd) package { import flash.media.*; public dynamic class Sword1_snd extends Sound { } }//package
Section 506
//SwordHittedEffectA_mc (SwordHittedEffectA_mc) package { import flash.display.*; public dynamic class SwordHittedEffectA_mc extends MovieClip { } }//package
Section 507
//TitleMenuPan_mc (TitleMenuPan_mc) package { import flash.display.*; public dynamic class TitleMenuPan_mc extends MovieClip { public var howToPlay_btn:SimpleButton; public var story_btn:SimpleButton; public var PlayMoreGames_btn:SimpleButton; public var credits_btn:SimpleButton; public var highScores_btn:SimpleButton; public var option_btn:SimpleButton; } }//package
Section 508
//TitleScreen_mc (TitleScreen_mc) package { import flash.display.*; public dynamic class TitleScreen_mc extends MovieClip { public var creetorSite_btn:SimpleButton; public var mainMenu_mc:TitleMenuPan_mc; public var newConPan_mc:NewConPan_mc; public var diffPan_mc:DiffPan_mc; } }//package
Section 509
//VluxPreScreen_mc (VluxPreScreen_mc) package { import flash.display.*; public dynamic class VluxPreScreen_mc extends MovieClip { public var creetorSite_btn:SimpleButton; public var vluxPre_btn:SimpleButton; public var preLoadBar_mc:PreLoadBar_mc; } }//package
Section 510
//YanLoong_airHurt_mc (YanLoong_airHurt_mc) package { import flash.display.*; public dynamic class YanLoong_airHurt_mc extends MovieClip { } }//package
Section 511
//YanLoong_attack1_mc (YanLoong_attack1_mc) package { import flash.display.*; public dynamic class YanLoong_attack1_mc extends MovieClip { } }//package
Section 512
//YanLoong_attack2_mc (YanLoong_attack2_mc) package { import flash.display.*; public dynamic class YanLoong_attack2_mc extends MovieClip { } }//package
Section 513
//YanLoong_dashAttack_mc (YanLoong_dashAttack_mc) package { import flash.display.*; public dynamic class YanLoong_dashAttack_mc extends MovieClip { } }//package
Section 514
//YanLoong_dragonUpCut_mc (YanLoong_dragonUpCut_mc) package { import flash.display.*; public dynamic class YanLoong_dragonUpCut_mc extends MovieClip { } }//package
Section 515
//YanLoong_fallDown_mc (YanLoong_fallDown_mc) package { import flash.display.*; public dynamic class YanLoong_fallDown_mc extends MovieClip { } }//package
Section 516
//YanLoong_finalAttack_mc (YanLoong_finalAttack_mc) package { import flash.display.*; public dynamic class YanLoong_finalAttack_mc extends MovieClip { } }//package
Section 517
//YanLoong_heavyAttack_mc (YanLoong_heavyAttack_mc) package { import flash.display.*; public dynamic class YanLoong_heavyAttack_mc extends MovieClip { } }//package
Section 518
//YanLoong_jump_mc (YanLoong_jump_mc) package { import flash.display.*; public dynamic class YanLoong_jump_mc extends MovieClip { } }//package
Section 519
//YanLoong_jumpAttack_mc (YanLoong_jumpAttack_mc) package { import flash.display.*; public dynamic class YanLoong_jumpAttack_mc extends MovieClip { } }//package
Section 520
//YanLoong_magicAttack_mc (YanLoong_magicAttack_mc) package { import flash.display.*; public dynamic class YanLoong_magicAttack_mc extends MovieClip { } }//package
Section 521
//YanLoong_midHurt_mc (YanLoong_midHurt_mc) package { import flash.display.*; public dynamic class YanLoong_midHurt_mc extends MovieClip { } }//package
Section 522
//YanLoong_portait_mc (YanLoong_portait_mc) package { import flash.display.*; public dynamic class YanLoong_portait_mc extends MovieClip { } }//package
Section 523
//YanLoong_rotaAttack_mc (YanLoong_rotaAttack_mc) package { import flash.display.*; public dynamic class YanLoong_rotaAttack_mc extends MovieClip { } }//package
Section 524
//YanLoong_run_mc (YanLoong_run_mc) package { import flash.display.*; public dynamic class YanLoong_run_mc extends MovieClip { } }//package
Section 525
//YanLoong_squat_mc (YanLoong_squat_mc) package { import flash.display.*; public dynamic class YanLoong_squat_mc extends MovieClip { } }//package
Section 526
//YanLoong_squatAttack_mc (YanLoong_squatAttack_mc) package { import flash.display.*; public dynamic class YanLoong_squatAttack_mc extends MovieClip { } }//package
Section 527
//YanLoong_squatKick_mc (YanLoong_squatKick_mc) package { import flash.display.*; public dynamic class YanLoong_squatKick_mc extends MovieClip { } }//package
Section 528
//YanLoong_stand_mc (YanLoong_stand_mc) package { import flash.display.*; public dynamic class YanLoong_stand_mc extends MovieClip { } }//package
Section 529
//YanLoong_upAttack_mc (YanLoong_upAttack_mc) package { import flash.display.*; public dynamic class YanLoong_upAttack_mc extends MovieClip { } }//package
Section 530
//YanLoong_upCut_mc (YanLoong_upCut_mc) package { import flash.display.*; public dynamic class YanLoong_upCut_mc extends MovieClip { } }//package
Section 531
//YanLoong_upHurt_mc (YanLoong_upHurt_mc) package { import flash.display.*; public dynamic class YanLoong_upHurt_mc extends MovieClip { } }//package
Section 532
//YanLoong_walk_mc (YanLoong_walk_mc) package { import flash.display.*; public dynamic class YanLoong_walk_mc extends MovieClip { } }//package
Section 533
//YLLegend_FB (YLLegend_FB) package { import flash.events.*; import com.creetor.game.YLLegend.events.*; import com.creetor.game.YLLegend.model.*; import com.creetor.game.YLLegend.*; import com.creetor.game.YLLegend.ai.*; import flash.display.*; import com.creetor.game.YLLegend.ui.*; import com.creetor.game.YLLegend.view.*; import com.creetor.game.YLLegend.controller.*; import com.creetor.game.YLLegend.utils.*; import flash.ui.*; public final class YLLegend_FB extends Sprite implements IDataLoadable, IDataSaveable { private var  :LocalDataSLHandler; private var  :Game; private var  :ComboInputController; private var  :SceneData; private var  :GameAnimator; public var _mochiads_game_id:String;// = "b4fc42053b994c49" private var   :UIManager; private var   :MovieClip; public static const HIGHSCORE_KEY:String = "a33FsaBsxvfsD"; public static const VERSION:Number = 0.9; public static const ID:int = 1; public function YLLegend_FB(){ super();   (); var myContextMenu:ContextMenu = new ContextMenu(); var item:ContextMenuItem = new ContextMenuItem("Play More Games>>>"); myContextMenu.hideBuiltInItems(); myContextMenu.customItems.push(item); this.contextMenu = myContextMenu; item.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,  ); init(); } private function   (event:UIManagerEvent):void{ start(); } public function stopLoop():void{   .removeEventListener(Event.ENTER_FRAME, update); } private function   ():void{ var mask:Sprite = new Sprite(); mask.graphics.beginFill(0); mask.graphics.drawRect(0, 0, 576, 384); mask.graphics.endFill(); this.mask = mask; } private function update(event:Event):void{ if (! .isPause()){  .update();  .update();   .update(); }; } private function init():void{   = LocalDataSLHandler.getInstance(); if ( .getConfigData() != null){ setData( .getConfigData()); };   = new SceneData();   = Game.getInstance( );  .addEventListener(GameEvent.UNABLE_INPUT,  );  .addEventListener(GameEvent.ENABLE_INPUT,   );  .addEventListener(GameEvent.GAME_OVER,  );  .addEventListener(GameEvent.GAME_ENDING,  );   = new GameAnimator( ); this.addChild( .sp);   = UIManager.getInstance( );   .addEventListener(UIManagerEvent.START_GAME,   );   .addEventListener(UIManagerEvent.SET_KEY_STYLE,  );   .createVluxPreScreen(); this.addChild(  .sp);   = new MovieClip(); } private function  (e:ContextMenuEvent):void{ URL.getURL(URL.URL_CREETOR); } public function dispose():void{  .dispose(); stopLoop();   = null;   .dispose(); UserInputAdapter.stage = null;  .dispose(); } public function getData():Object{ var data:Object = new Object(); data.keyStyle = UserInputAdapter.getKeyStyle(); return (data); } private function   (event:GameEvent):void{ if (  != null){  .enable(); }; } public function start():void{ UserInputAdapter.stage = parent.stage; Game.setFrameRate(parent.stage.frameRate);  .createScene();   = new ComboInputController(( .hero.getCharOperator() as YanLoongOperator));  .setComboIndexs([0, 1, 2, 3, 4, 5]);   .addEventListener(Event.ENTER_FRAME, update); } private function  (event:GameEvent):void{  .dispose();   = null; stopLoop(); } private function  (event:UIManagerEvent):void{ UserInputAdapter.setKeyStyle(event.getKeyStyle());  .saveConfig(getData()); } private function  (event:GameEvent):void{  .dispose();   = null; } public function setData(pData:Object):void{ UserInputAdapter.setKeyStyle(pData.keyStyle); } private function  (event:GameEvent):void{  .disable(); } } }//package

Library Items

Symbol 1 BitmapUsed by:2 210
Symbol 2 GraphicUses:1Used by:21 161 168 185 280 337 363
Symbol 3 GraphicUsed by:11
Symbol 4 GraphicUsed by:7 11 82 171
Symbol 5 GraphicUsed by:6 11 82 171
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClipUses:4 6Used by:11 82 171
Symbol 8 FontUsed by:9 10
Symbol 9 TextUses:8Used by:11 171
Symbol 10 TextUses:8Used by:11 171
Symbol 11 ButtonUses:3 7 9 10 4 5Used by:21 168
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip {PreLoadBar_mc} [PreLoadBar_mc]Uses:13 15Used by:21 168
Symbol 17 FontUsed by:18 20 162
Symbol 18 TextUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:21 168
Symbol 20 EditableTextUses:17Used by:21
Symbol 21 MovieClip {PreLoadScreen_mc} [PreLoadScreen_mc]Uses:2 11 16 19 20
Symbol 65521 GraphicUsed by:65522
Symbol 65522 MovieClipUses:65521Used by:Timeline
Symbol 65523 GraphicUsed by:65524
Symbol 65524 ButtonUses:65523Used by:Timeline
Symbol 22 GraphicUsed by:23 36
Symbol 23 MovieClipUses:22Used by:28
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:28
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Symbol 534 GraphicUsed by:536
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClip {BossA_walk_mc} [BossA_walk_mc]Uses:522 523 524 525 526 527 528 529 530 531 532 533 534 535
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClip {PassTile_1_mc} [PassTile_1_mc]Uses:537
Symbol 539 GraphicUsed by:551
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540Used by:551 1138 1147 1201 1444 1482
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:542Used by:551 704 1138 1147 1201 1444
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClipUses:544Used by:551 704 1138 1201
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:546Used by:551 704 1138 1201 1221
Symbol 548 GraphicUsed by:551
Symbol 549 GraphicUsed by:551
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClip {SoldierA2_walk_mc} [SoldierA2_walk_mc]Uses:539 541 454 543 545 547 548 549 550
Symbol 552 GraphicUsed by:554
Symbol 553 GraphicUsed by:554
Symbol 554 MovieClip {BossC_fallDown_mc} [BossC_fallDown_mc]Uses:440 552 553
Symbol 555 GraphicUsed by:562
Symbol 556 GraphicUsed by:562 694 730 736 781 994 1019 1400
Symbol 557 GraphicUsed by:562
Symbol 558 GraphicUsed by:562
Symbol 559 GraphicUsed by:562
Symbol 560 GraphicUsed by:562
Symbol 561 GraphicUsed by:562
Symbol 562 MovieClip {BossB_jump_mc} [BossB_jump_mc]Uses:555 556 557 558 559 560 561
Symbol 563 GraphicUsed by:590
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:564Used by:590 632 757 842 988 1033 1044 1185 1199
Symbol 566 GraphicUsed by:590
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClipUses:567Used by:590 632 686 757 842 977 988 1033 1044 1110 1185 1199 1293 1339 1457 1512
Symbol 569 GraphicUsed by:590 632 977 1033 1044 1065 1110
Symbol 570 GraphicUsed by:573 632 977 1033 1293
Symbol 571 GraphicUsed by:573 632 1033 1293
Symbol 572 GraphicUsed by:573 632 1033 1293
Symbol 573 MovieClipUses:570 571 572Used by:590 1044 1110
Symbol 574 GraphicUsed by:590
Symbol 575 GraphicUsed by:590
Symbol 576 GraphicUsed by:590
Symbol 577 GraphicUsed by:590
Symbol 578 GraphicUsed by:590
Symbol 579 GraphicUsed by:590
Symbol 580 GraphicUsed by:590
Symbol 581 GraphicUsed by:590
Symbol 582 GraphicUsed by:590
Symbol 583 GraphicUsed by:590
Symbol 584 GraphicUsed by:590
Symbol 585 GraphicUsed by:590
Symbol 586 GraphicUsed by:590
Symbol 587 GraphicUsed by:590
Symbol 588 GraphicUsed by:590
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClip {YanLoong_magicAttack_mc} [YanLoong_magicAttack_mc]Uses:563 565 566 568 569 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589
Symbol 591 BitmapUsed by:592 767 1114 1435
Symbol 592 GraphicUses:591Used by:593
Symbol 593 MovieClip {BgLayer2_2_mc} [BgLayer2_2_mc]Uses:592
Symbol 594 GraphicUsed by:601
Symbol 595 GraphicUsed by:601
Symbol 596 GraphicUsed by:601
Symbol 597 GraphicUsed by:601
Symbol 598 GraphicUsed by:601
Symbol 599 GraphicUsed by:601
Symbol 600 GraphicUsed by:601
Symbol 601 MovieClip {YanLoong_heavyAttack_mc} [YanLoong_heavyAttack_mc]Uses:594 595 510 596 597 598 599 600
Symbol 602 GraphicUsed by:608
Symbol 603 GraphicUsed by:608
Symbol 604 GraphicUsed by:608
Symbol 605 GraphicUsed by:608
Symbol 606 GraphicUsed by:608
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClip {BossA_jump_mc} [BossA_jump_mc]Uses:602 523 603 525 604 605 606 607
Symbol 609 GraphicUsed by:612
Symbol 610 GraphicUsed by:612
Symbol 611 GraphicUsed by:612
Symbol 612 MovieClip {SoldierA_upHurt_mc} [SoldierA_upHurt_mc]Uses:609 454 610 611
Symbol 613 GraphicUsed by:619
Symbol 614 GraphicUsed by:619
Symbol 615 GraphicUsed by:619
Symbol 616 GraphicUsed by:619
Symbol 617 GraphicUsed by:619
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClip {SoldierA_airHurt_mc} [SoldierA_airHurt_mc]Uses:613 452 454 456 614 471 615 616 617 618
Symbol 620 MovieClip {DragonBody_explode_mc} [DragonBody_explode_mc]Uses:430 431 432 433 434 435 436 437
Symbol 621 GraphicUsed by:625
Symbol 622 GraphicUsed by:625
Symbol 623 GraphicUsed by:625
Symbol 624 GraphicUsed by:625
Symbol 625 MovieClip {BossB_run_mc} [BossB_run_mc]Uses:621 622 623 624
Symbol 626 GraphicUsed by:628
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClip {DragonBody_move_mc} [DragonBody_move_mc]Uses:626 627
Symbol 629 GraphicUsed by:632
Symbol 630 GraphicUsed by:632
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClip {YanLoong_stand_mc} [YanLoong_stand_mc]Uses:629 565 630 568 569 570 631 471 571 572
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClip {Item_8_mc} [Item_8_mc]Uses:633
Symbol 635 GraphicUsed by:636
Symbol 636 MovieClip {Qigong_2_mc} [Qigong_2_mc]Uses:635
Symbol 637 ShapeTweeningUsed by:645
Symbol 638 ShapeTweeningUsed by:645
Symbol 639 ShapeTweeningUsed by:645
Symbol 640 GraphicUsed by:645
Symbol 641 GraphicUsed by:645
Symbol 642 GraphicUsed by:645
Symbol 643 GraphicUsed by:645
Symbol 644 GraphicUsed by:645
Symbol 645 MovieClip {IceHittedEffectA_mc} [IceHittedEffectA_mc]Uses:637 638 639 640 641 642 643 644
Symbol 646 GraphicUsed by:652
Symbol 647 GraphicUsed by:652
Symbol 648 GraphicUsed by:652
Symbol 649 GraphicUsed by:652
Symbol 650 GraphicUsed by:652
Symbol 651 GraphicUsed by:652
Symbol 652 MovieClip {BossC_upHurt_mc} [BossC_upHurt_mc]Uses:646 440 647 648 649 650 651
Symbol 653 GraphicUsed by:656
Symbol 654 GraphicUsed by:656
Symbol 655 GraphicUsed by:656
Symbol 656 MovieClip {SoldierC2_fallDown_mc} [SoldierC2_fallDown_mc]Uses:653 471 654 517 454 655
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClip {PassTile_4_mc} [PassTile_4_mc]Uses:657
Symbol 659 GraphicUsed by:670
Symbol 660 GraphicUsed by:670
Symbol 661 GraphicUsed by:670
Symbol 662 GraphicUsed by:670
Symbol 663 GraphicUsed by:670
Symbol 664 GraphicUsed by:670
Symbol 665 GraphicUsed by:670
Symbol 666 GraphicUsed by:670
Symbol 667 GraphicUsed by:670
Symbol 668 GraphicUsed by:670
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClip {BossC_heavyAttack_mc} [BossC_heavyAttack_mc]Uses:440 659 660 661 662 663 442 664 665 666 667 668 669
Symbol 671 GraphicUsed by:677
Symbol 672 GraphicUsed by:677
Symbol 673 GraphicUsed by:677
Symbol 674 GraphicUsed by:677
Symbol 675 GraphicUsed by:677
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClip {BossA_midHurt_mc} [BossA_midHurt_mc]Uses:671 523 672 673 674 675 676
Symbol 678 GraphicUsed by:686
Symbol 679 GraphicUsed by:686
Symbol 680 GraphicUsed by:686
Symbol 681 GraphicUsed by:686
Symbol 682 GraphicUsed by:686
Symbol 683 GraphicUsed by:686
Symbol 684 GraphicUsed by:686
Symbol 685 GraphicUsed by:686
Symbol 686 MovieClip {YanLoong_squatAttack_mc} [YanLoong_squatAttack_mc]Uses:678 679 568 680 681 682 510 683 684 685
Symbol 687 GraphicUsed by:694
Symbol 688 GraphicUsed by:694
Symbol 689 GraphicUsed by:694
Symbol 690 GraphicUsed by:694
Symbol 691 GraphicUsed by:694
Symbol 692 GraphicUsed by:694
Symbol 693 GraphicUsed by:694
Symbol 694 MovieClip {BossB_upCut_mc} [BossB_upCut_mc]Uses:687 688 510 689 690 691 692 693 556
Symbol 695 GraphicUsed by:704
Symbol 696 GraphicUsed by:704
Symbol 697 GraphicUsed by:704
Symbol 698 GraphicUsed by:704
Symbol 699 GraphicUsed by:704
Symbol 700 GraphicUsed by:704
Symbol 701 GraphicUsed by:704
Symbol 702 GraphicUsed by:704
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClip {SoldierA2_jumpAttack_mc} [SoldierA2_jumpAttack_mc]Uses:695 543 545 547 696 697 510 698 699 700 701 702 703
Symbol 705 GraphicUsed by:712
Symbol 706 GraphicUsed by:712
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClipUses:707Used by:712 748 764 856 890 918 922 1251 1278
Symbol 709 GraphicUsed by:712
Symbol 710 GraphicUsed by:711
Symbol 711 MovieClipUses:710Used by:712 764 789 856 918 922 1251 1278
Symbol 712 MovieClip {SoldierB2_fallDown_mc} [SoldierB2_fallDown_mc]Uses:705 706 495 454 708 709 711
Symbol 713 GraphicUsed by:716
Symbol 714 GraphicUsed by:716
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClip {BossB_upHurt_mc} [BossB_upHurt_mc]Uses:713 714 715
Symbol 717 GraphicUsed by:723
Symbol 718 GraphicUsed by:723
Symbol 719 GraphicUsed by:723
Symbol 720 GraphicUsed by:723
Symbol 721 GraphicUsed by:723
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClip {BossA_jumpAttack_mc} [BossA_jumpAttack_mc]Uses:717 523 718 525 719 720 510 721 722
Symbol 724 GraphicUsed by:730
Symbol 725 GraphicUsed by:730
Symbol 726 GraphicUsed by:730
Symbol 727 GraphicUsed by:730
Symbol 728 GraphicUsed by:730
Symbol 729 GraphicUsed by:730
Symbol 730 MovieClip {BossB_jumpAttack_mc} [BossB_jumpAttack_mc]Uses:724 556 725 726 727 510 728 729
Symbol 731 GraphicUsed by:736
Symbol 732 GraphicUsed by:736
Symbol 733 GraphicUsed by:736
Symbol 734 GraphicUsed by:736
Symbol 735 GraphicUsed by:736
Symbol 736 MovieClip {BossB_attack1_mc} [BossB_attack1_mc]Uses:731 556 732 733 510 734 735
Symbol 737 GraphicUsed by:741
Symbol 738 GraphicUsed by:741
Symbol 739 GraphicUsed by:741
Symbol 740 GraphicUsed by:741
Symbol 741 MovieClip {BigFireBall_move_mc} [BigFireBall_move_mc]Uses:737 738 739 740
Symbol 742 GraphicUsed by:748
Symbol 743 GraphicUsed by:748
Symbol 744 GraphicUsed by:748
Symbol 745 GraphicUsed by:748
Symbol 746 GraphicUsed by:748
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClip {SoldierB2_airHurt_mc} [SoldierB2_airHurt_mc]Uses:742 495 454 708 743 744 745 746 747
Symbol 749 GraphicUsed by:757
Symbol 750 GraphicUsed by:757
Symbol 751 GraphicUsed by:757
Symbol 752 GraphicUsed by:757
Symbol 753 GraphicUsed by:757
Symbol 754 GraphicUsed by:757
Symbol 755 GraphicUsed by:757
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClip {YanLoong_midHurt_mc} [YanLoong_midHurt_mc]Uses:749 565 750 568 751 752 753 754 755 756
Symbol 758 GraphicUsed by:764
Symbol 759 GraphicUsed by:760
Symbol 760 MovieClipUses:759Used by:764 856 890 922 1251 1278
Symbol 761 GraphicUsed by:764
Symbol 762 GraphicUsed by:764 1278
Symbol 763 GraphicUsed by:764
Symbol 764 MovieClip {SoldierB2_jump_mc} [SoldierB2_jump_mc]Uses:758 495 454 708 760 711 761 762 763
Symbol 765 GraphicUses:388Used by:766
Symbol 766 MovieClip {PassTile2_12_mc} [PassTile2_12_mc]Uses:765
Symbol 767 GraphicUses:591Used by:768
Symbol 768 MovieClip {BgLayer2_3_mc} [BgLayer2_3_mc]Uses:767
Symbol 769 GraphicUsed by:781
Symbol 770 GraphicUsed by:781
Symbol 771 GraphicUsed by:781
Symbol 772 GraphicUsed by:781
Symbol 773 GraphicUsed by:781
Symbol 774 GraphicUsed by:781
Symbol 775 GraphicUsed by:781
Symbol 776 GraphicUsed by:781
Symbol 777 GraphicUsed by:781
Symbol 778 GraphicUsed by:781
Symbol 779 GraphicUsed by:781
Symbol 780 GraphicUsed by:781
Symbol 781 MovieClip {BossB_walk_mc} [BossB_walk_mc]Uses:769 770 556 771 772 773 774 775 776 777 778 779 780
Symbol 782 GraphicUsed by:789
Symbol 783 GraphicUsed by:789
Symbol 784 GraphicUsed by:789
Symbol 785 GraphicUsed by:789
Symbol 786 GraphicUsed by:789
Symbol 787 GraphicUsed by:789
Symbol 788 GraphicUsed by:789 1221 1278
Symbol 789 MovieClip {SoldierB2_attack1_mc} [SoldierB2_attack1_mc]Uses:782 711 783 784 785 786 787 788
Symbol 790 GraphicUsed by:796
Symbol 791 GraphicUsed by:796
Symbol 792 GraphicUsed by:796
Symbol 793 GraphicUsed by:796
Symbol 794 GraphicUsed by:796
Symbol 795 GraphicUsed by:796
Symbol 796 MovieClip {BossC_midHurt_mc} [BossC_midHurt_mc]Uses:790 440 791 792 793 794 795
Symbol 797 GraphicUsed by:808
Symbol 798 GraphicUsed by:808
Symbol 799 GraphicUsed by:808
Symbol 800 GraphicUsed by:808
Symbol 801 GraphicUsed by:808
Symbol 802 GraphicUsed by:808
Symbol 803 GraphicUsed by:808
Symbol 804 GraphicUsed by:808
Symbol 805 GraphicUsed by:808
Symbol 806 GraphicUsed by:808
Symbol 807 GraphicUsed by:808
Symbol 808 MovieClip {BossA_heavyAttack_mc} [BossA_heavyAttack_mc]Uses:523 797 798 799 510 800 801 525 802 803 804 805 806 807
Symbol 809 GraphicUses:377Used by:810
Symbol 810 MovieClip {PassTile2_15_mc} [PassTile2_15_mc]Uses:809
Symbol 811 GraphicUses:427Used by:812
Symbol 812 MovieClip {BgLayer3_1_mc} [BgLayer3_1_mc]Uses:811
Symbol 813 GraphicUses:388Used by:814
Symbol 814 MovieClip {Floor2_3_mc} [Floor2_3_mc]Uses:813
Symbol 815 BitmapUsed by:816 1014 1174 1494
Symbol 816 GraphicUses:815Used by:817
Symbol 817 MovieClip {BgLayer_1_mc} [BgLayer_1_mc]Uses:816
Symbol 818 GraphicUsed by:842
Symbol 819 GraphicUsed by:842
Symbol 820 GraphicUsed by:842
Symbol 821 GraphicUsed by:842
Symbol 822 GraphicUsed by:842 1199
Symbol 823 GraphicUsed by:842
Symbol 824 GraphicUsed by:842
Symbol 825 GraphicUsed by:842
Symbol 826 GraphicUsed by:842
Symbol 827 GraphicUsed by:842
Symbol 828 GraphicUsed by:842
Symbol 829 GraphicUsed by:842
Symbol 830 GraphicUsed by:842
Symbol 831 GraphicUsed by:842
Symbol 832 GraphicUsed by:842
Symbol 833 GraphicUsed by:842
Symbol 834 GraphicUsed by:842
Symbol 835 GraphicUsed by:842
Symbol 836 GraphicUsed by:842
Symbol 837 GraphicUsed by:842
Symbol 838 GraphicUsed by:842
Symbol 839 GraphicUsed by:842
Symbol 840 GraphicUsed by:842
Symbol 841 GraphicUsed by:842
Symbol 842 MovieClip {YanLoong_dragonUpCut_mc} [YanLoong_dragonUpCut_mc]Uses:818 565 819 568 820 821 822 823 510 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841
Symbol 843 GraphicUsed by:844
Symbol 844 MovieClip {PassTile_9_mc} [PassTile_9_mc]Uses:843
Symbol 845 GraphicUsed by:851
Symbol 846 GraphicUsed by:851
Symbol 847 GraphicUsed by:851
Symbol 848 GraphicUsed by:851
Symbol 849 GraphicUsed by:851
Symbol 850 GraphicUsed by:851
Symbol 851 MovieClip {BossA_attack1_mc} [BossA_attack1_mc]Uses:845 523 846 525 847 848 510 849 850
Symbol 852 GraphicUsed by:856
Symbol 853 GraphicUsed by:856
Symbol 854 GraphicUsed by:856
Symbol 855 GraphicUsed by:856
Symbol 856 MovieClip {SoldierB2_walk_mc} [SoldierB2_walk_mc]Uses:852 495 454 708 760 711 853 854 855
Symbol 857 GraphicUses:388Used by:858
Symbol 858 MovieClip {PassTile2_7_mc} [PassTile2_7_mc]Uses:857
Symbol 859 GraphicUsed by:865
Symbol 860 GraphicUsed by:865
Symbol 861 GraphicUsed by:865 1518
Symbol 862 GraphicUsed by:865
Symbol 863 GraphicUsed by:865 1518
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClip {SoldierA_attack1_mc} [SoldierA_attack1_mc]Uses:859 460 860 861 510 862 863 864 404
Symbol 866 GraphicUsed by:881
Symbol 867 GraphicUsed by:881
Symbol 868 GraphicUsed by:881
Symbol 869 GraphicUsed by:881
Symbol 870 GraphicUsed by:881
Symbol 871 GraphicUsed by:881
Symbol 872 GraphicUsed by:881
Symbol 873 GraphicUsed by:881
Symbol 874 GraphicUsed by:881
Symbol 875 GraphicUsed by:881
Symbol 876 GraphicUsed by:881
Symbol 877 GraphicUsed by:881
Symbol 878 GraphicUsed by:881
Symbol 879 GraphicUsed by:881
Symbol 880 GraphicUsed by:881
Symbol 881 MovieClip {FireDragonShot_move_mc} [FireDragonShot_move_mc]Uses:866 510 867 868 869 870 871 872 873 874 875 876 877 878 879 880
Symbol 882 GraphicUses:427Used by:883
Symbol 883 MovieClip {BgLayer3_2_mc} [BgLayer3_2_mc]Uses:882
Symbol 884 GraphicUsed by:890
Symbol 885 GraphicUsed by:890
Symbol 886 GraphicUsed by:890
Symbol 887 GraphicUsed by:890
Symbol 888 GraphicUsed by:890
Symbol 889 GraphicUsed by:890
Symbol 890 MovieClip {SoldierB2_upHurt_mc} [SoldierB2_upHurt_mc]Uses:495 884 454 708 885 760 886 887 888 889
Symbol 891 GraphicUsed by:894
Symbol 892 GraphicUsed by:894
Symbol 893 GraphicUsed by:894
Symbol 894 MovieClip {SoldierB_fallDown_mc} [SoldierB_fallDown_mc]Uses:891 892 495 454 497 893 398
Symbol 895 GraphicUsed by:901
Symbol 896 GraphicUsed by:901
Symbol 897 GraphicUsed by:901
Symbol 898 GraphicUsed by:901
Symbol 899 GraphicUsed by:901
Symbol 900 GraphicUsed by:901
Symbol 901 MovieClip {SoldierC2_upHurt_mc} [SoldierC2_upHurt_mc]Uses:895 416 896 897 898 899 900
Symbol 902 GraphicUsed by:903
Symbol 903 MovieClipUses:902Used by:904
Symbol 904 MovieClip {Item_2_mc} [Item_2_mc]Uses:903
Symbol 905 GraphicUsed by:911
Symbol 906 GraphicUsed by:911
Symbol 907 GraphicUsed by:911
Symbol 908 GraphicUsed by:911
Symbol 909 GraphicUsed by:911
Symbol 910 GraphicUsed by:911
Symbol 911 MovieClip {BossA_upHurt_mc} [BossA_upHurt_mc]Uses:905 523 906 907 908 909 910
Symbol 912 GraphicUsed by:918
Symbol 913 GraphicUsed by:918
Symbol 914 GraphicUsed by:918
Symbol 915 GraphicUsed by:918
Symbol 916 GraphicUsed by:918
Symbol 917 GraphicUsed by:918
Symbol 918 MovieClip {SoldierB2_midHurt_mc} [SoldierB2_midHurt_mc]Uses:912 495 454 708 913 711 914 915 916 917
Symbol 919 GraphicUsed by:920
Symbol 920 MovieClip {Qigong_1_mc} [Qigong_1_mc]Uses:919
Symbol 921 GraphicUsed by:922
Symbol 922 MovieClip {SoldierB2_stand_mc} [SoldierB2_stand_mc]Uses:921 495 454 708 760 711
Symbol 923 GraphicUses:388Used by:924
Symbol 924 MovieClip {PassTile2_11_mc} [PassTile2_11_mc]Uses:923
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClip {PassTile_7_mc} [PassTile_7_mc]Uses:925
Symbol 927 GraphicUsed by:928
Symbol 928 MovieClipUses:927Used by:929
Symbol 929 MovieClip {Item_3_mc} [Item_3_mc]Uses:928
Symbol 930 GraphicUsed by:936
Symbol 931 GraphicUsed by:936
Symbol 932 GraphicUsed by:936
Symbol 933 GraphicUsed by:936
Symbol 934 GraphicUsed by:936
Symbol 935 GraphicUsed by:936
Symbol 936 MovieClip {SoldierB_upHurt_mc} [SoldierB_upHurt_mc]Uses:495 930 454 497 931 499 932 933 934 935
Symbol 937 ShapeTweeningUsed by:945
Symbol 938 ShapeTweeningUsed by:945
Symbol 939 ShapeTweeningUsed by:945
Symbol 940 GraphicUsed by:945
Symbol 941 GraphicUsed by:945
Symbol 942 GraphicUsed by:945
Symbol 943 GraphicUsed by:945
Symbol 944 GraphicUsed by:945
Symbol 945 MovieClip {BareHittedEffectA_mc} [BareHittedEffectA_mc]Uses:937 938 939 940 941 942 943 944
Symbol 946 GraphicUsed by:947
Symbol 947 MovieClip {PassTile_2_mc} [PassTile_2_mc]Uses:946
Symbol 948 GraphicUses:388Used by:949
Symbol 949 MovieClip {PassTile2_17_mc} [PassTile2_17_mc]Uses:948
Symbol 950 GraphicUsed by:951
Symbol 951 MovieClip {Floor_2_mc} [Floor_2_mc]Uses:950
Symbol 952 ShapeTweeningUsed by:961
Symbol 953 ShapeTweeningUsed by:961
Symbol 954 GraphicUsed by:961
Symbol 955 GraphicUsed by:961
Symbol 956 ShapeTweeningUsed by:961
Symbol 957 GraphicUsed by:961
Symbol 958 GraphicUsed by:961
Symbol 959 GraphicUsed by:961
Symbol 960 GraphicUsed by:961
Symbol 961 MovieClip {SwordHittedEffectA_mc} [SwordHittedEffectA_mc]Uses:952 953 954 955 956 957 958 959 960
Symbol 962 MovieClip {FireHittedEffectB_mc} [FireHittedEffectB_mc]Uses:430 477 478 431 479 480 432 481 482 433 483 484 485 434 486 487 435 436 437
Symbol 963 GraphicUsed by:974
Symbol 964 GraphicUsed by:974
Symbol 965 GraphicUsed by:974
Symbol 966 GraphicUsed by:974
Symbol 967 GraphicUsed by:974
Symbol 968 GraphicUsed by:974
Symbol 969 GraphicUsed by:974
Symbol 970 GraphicUsed by:974
Symbol 971 GraphicUsed by:974
Symbol 972 GraphicUsed by:974
Symbol 973 GraphicUsed by:974
Symbol 974 MovieClip {BossC_jumpKick_mc} [BossC_jumpKick_mc]Uses:963 440 964 442 965 966 967 968 510 969 970 971 972 973
Symbol 975 GraphicUsed by:977
Symbol 976 GraphicUsed by:977
Symbol 977 MovieClip {YanLoong_squat_mc} [YanLoong_squat_mc]Uses:975 568 569 570 976 471
Symbol 978 GraphicUsed by:988
Symbol 979 GraphicUsed by:988
Symbol 980 GraphicUsed by:988
Symbol 981 GraphicUsed by:988
Symbol 982 GraphicUsed by:988
Symbol 983 GraphicUsed by:988
Symbol 984 GraphicUsed by:988
Symbol 985 GraphicUsed by:988
Symbol 986 GraphicUsed by:988
Symbol 987 GraphicUsed by:988
Symbol 988 MovieClip {YanLoong_upAttack_mc} [YanLoong_upAttack_mc]Uses:978 565 979 568 980 981 982 983 510 984 985 986 987
Symbol 989 GraphicUsed by:994
Symbol 990 GraphicUsed by:994
Symbol 991 GraphicUsed by:994
Symbol 992 GraphicUsed by:994
Symbol 993 GraphicUsed by:994
Symbol 994 MovieClip {BossB_dashAttack_mc} [BossB_dashAttack_mc]Uses:989 556 990 991 992 993
Symbol 995 GraphicUses:388Used by:996
Symbol 996 MovieClip {PassTile2_9_mc} [PassTile2_9_mc]Uses:995
Symbol 997 GraphicUsed by:1003
Symbol 998 GraphicUsed by:1003
Symbol 999 GraphicUsed by:1003
Symbol 1000 GraphicUsed by:1003
Symbol 1001 GraphicUsed by:1003
Symbol 1002 GraphicUsed by:1003
Symbol 1003 MovieClip {BossC_jumpAttack_mc} [BossC_jumpAttack_mc]Uses:997 440 998 442 999 1000 1001 1002
Symbol 1004 GraphicUsed by:1005
Symbol 1005 MovieClip {PassTile_13_mc} [PassTile_13_mc]Uses:1004
Symbol 1006 ShapeTweeningUsed by:1008
Symbol 1007 ShapeTweeningUsed by:1008
Symbol 1008 MovieClip {MapChangeFader_mc} [MapChangeFader_mc]Uses:1006 1007 340
Symbol 1009 GraphicUsed by:1013
Symbol 1010 GraphicUsed by:1013
Symbol 1011 GraphicUsed by:1013
Symbol 1012 GraphicUsed by:1013
Symbol 1013 MovieClip {MidFireBall_explode_mc} [MidFireBall_explode_mc]Uses:1009 1010 1011 1012
Symbol 1014 GraphicUses:815Used by:1015
Symbol 1015 MovieClip {BgLayer_2_mc} [BgLayer_2_mc]Uses:1014
Symbol 1016 GraphicUsed by:1019
Symbol 1017 GraphicUsed by:1019
Symbol 1018 GraphicUsed by:1019
Symbol 1019 MovieClip {BossB_fallDown_mc} [BossB_fallDown_mc]Uses:1016 1017 556 1018
Symbol 1020 GraphicUsed by:1021
Symbol 1021 MovieClipUses:1020Used by:1022
Symbol 1022 MovieClip {Item_4_mc} [Item_4_mc]Uses:1021
Symbol 1023 GraphicUsed by:1033 1044
Symbol 1024 GraphicUsed by:1033
Symbol 1025 GraphicUsed by:1033 1044
Symbol 1026 GraphicUsed by:1033
Symbol 1027 GraphicUsed by:1033
Symbol 1028 GraphicUsed by:1033
Symbol 1029 GraphicUsed by:1033
Symbol 1030 GraphicUsed by:1033
Symbol 1031 GraphicUsed by:1033
Symbol 1032 GraphicUsed by:1033
Symbol 1033 MovieClip {YanLoong_walk_mc} [YanLoong_walk_mc]Uses:1023 1024 565 1025 568 569 570 1026 1027 571 1028 1029 572 1030 1031 1032
Symbol 1034 GraphicUsed by:1037
Symbol 1035 GraphicUsed by:1037
Symbol 1036 GraphicUsed by:1037
Symbol 1037 MovieClip {BossB_midHurt_mc} [BossB_midHurt_mc]Uses:1034 1035 1036
Symbol 1038 GraphicUsed by:1039
Symbol 1039 MovieClip {PassTile_8_mc} [PassTile_8_mc]Uses:1038
Symbol 1040 GraphicUsed by:1044
Symbol 1041 GraphicUsed by:1044
Symbol 1042 GraphicUsed by:1044
Symbol 1043 GraphicUsed by:1044
Symbol 1044 MovieClip {YanLoong_run_mc} [YanLoong_run_mc]Uses:1023 1040 565 1025 568 569 573 1041 1042 1043
Symbol 1045 GraphicUsed by:1049
Symbol 1046 GraphicUsed by:1049
Symbol 1047 GraphicUsed by:1049
Symbol 1048 GraphicUsed by:1049
Symbol 1049 MovieClip {BossB_magicAttack_mc} [BossB_magicAttack_mc]Uses:1045 1046 1047 1048
Symbol 1050 GraphicUsed by:1051
Symbol 1051 MovieClip {CloudFloor_1_mc} [CloudFloor_1_mc]Uses:1050
Symbol 1052 GraphicUsed by:1057
Symbol 1053 GraphicUsed by:1057
Symbol 1054 GraphicUsed by:1057
Symbol 1055 GraphicUsed by:1057
Symbol 1056 GraphicUsed by:1057
Symbol 1057 MovieClip {BossC_airHurt_mc} [BossC_airHurt_mc]Uses:440 1052 1053 1054 1055 1056
Symbol 1058 GraphicUses:388Used by:1059
Symbol 1059 MovieClip {PassTile2_8_mc} [PassTile2_8_mc]Uses:1058
Symbol 1060 GraphicUsed by:1065
Symbol 1061 GraphicUsed by:1065
Symbol 1062 GraphicUsed by:1065
Symbol 1063 GraphicUsed by:1065
Symbol 1064 GraphicUsed by:1065
Symbol 1065 MovieClip {YanLoong_jump_mc} [YanLoong_jump_mc]Uses:1060 569 1061 1062 1063 1064
Symbol 1066 GraphicUsed by:1071
Symbol 1067 GraphicUsed by:1071
Symbol 1068 GraphicUsed by:1071
Symbol 1069 GraphicUsed by:1071
Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClip {YanLoong_dashAttack_mc} [YanLoong_dashAttack_mc]Uses:1066 1067 510 1068 1069 1070
Symbol 1072 GraphicUsed by:1075
Symbol 1073 GraphicUsed by:1075
Symbol 1074 GraphicUsed by:1075
Symbol 1075 MovieClip {SoldierA2_upHurt_mc} [SoldierA2_upHurt_mc]Uses:1072 454 1073 1074
Symbol 1076 GraphicUsed by:1086
Symbol 1077 GraphicUsed by:1086
Symbol 1078 GraphicUsed by:1086
Symbol 1079 GraphicUsed by:1086
Symbol 1080 GraphicUsed by:1086
Symbol 1081 GraphicUsed by:1086
Symbol 1082 GraphicUsed by:1086
Symbol 1083 GraphicUsed by:1086
Symbol 1084 GraphicUsed by:1086
Symbol 1085 GraphicUsed by:1086
Symbol 1086 MovieClip {DragonHead_move_mc} [DragonHead_move_mc]Uses:1076 1077 1078 1079 1080 1081 1082 1083 1084 1085
Symbol 1087 GraphicUsed by:1095
Symbol 1088 GraphicUsed by:1095
Symbol 1089 GraphicUsed by:1095
Symbol 1090 GraphicUsed by:1095
Symbol 1091 GraphicUsed by:1095
Symbol 1092 GraphicUsed by:1095
Symbol 1093 GraphicUsed by:1095
Symbol 1094 GraphicUsed by:1095
Symbol 1095 MovieClip {BossA_stand_mc} [BossA_stand_mc]Uses:1087 523 1088 525 471 1089 1090 1091 1092 1093 1094
Symbol 1096 GraphicUses:388Used by:1097
Symbol 1097 MovieClip {PassTile2_1_mc} [PassTile2_1_mc]Uses:1096
Symbol 1098 GraphicUsed by:1099
Symbol 1099 MovieClip {Qigong_5_mc} [Qigong_5_mc]Uses:1098
Symbol 1100 GraphicUsed by:1106
Symbol 1101 GraphicUsed by:1106
Symbol 1102 GraphicUsed by:1106
Symbol 1103 GraphicUsed by:1106
Symbol 1104 GraphicUsed by:1106
Symbol 1105 GraphicUsed by:1106
Symbol 1106 MovieClip {BossC_jump_mc} [BossC_jump_mc]Uses:1100 440 1101 442 1102 1103 1104 1105
Symbol 1107 GraphicUsed by:1110
Symbol 1108 GraphicUsed by:1110
Symbol 1109 GraphicUsed by:1110
Symbol 1110 MovieClip {YanLoong_fallDown_mc} [YanLoong_fallDown_mc]Uses:1107 471 1108 568 569 573 1109
Symbol 1111 GraphicUsed by:1112
Symbol 1112 MovieClipUses:1111Used by:1113
Symbol 1113 MovieClip {Item_1_mc} [Item_1_mc]Uses:1112
Symbol 1114 GraphicUses:591Used by:1115
Symbol 1115 MovieClip {BgLayer2_4_mc} [BgLayer2_4_mc]Uses:1114
Symbol 1116 GraphicUsed by:1118
Symbol 1117 GraphicUsed by:1118
Symbol 1118 MovieClip {SlashShot_move_mc} [SlashShot_move_mc]Uses:1116 471 1117
Symbol 1119 GraphicUses:388Used by:1120
Symbol 1120 MovieClip {PassTile2_6_mc} [PassTile2_6_mc]Uses:1119
Symbol 1121 GraphicUsed by:1125
Symbol 1122 GraphicUsed by:1125
Symbol 1123 GraphicUsed by:1125
Symbol 1124 GraphicUsed by:1125
Symbol 1125 MovieClip {MidFireBall_move_mc} [MidFireBall_move_mc]Uses:1121 1122 1123 1124
Symbol 1126 GraphicUsed by:1128
Symbol 1127 GraphicUsed by:1128
Symbol 1128 MovieClip {SoldierA_jump_mc} [SoldierA_jump_mc]Uses:1126 452 454 456 458 460 1127
Symbol 1129 GraphicUsed by:1135
Symbol 1130 GraphicUsed by:1135
Symbol 1131 GraphicUsed by:1135
Symbol 1132 GraphicUsed by:1135
Symbol 1133 GraphicUsed by:1135
Symbol 1134 GraphicUsed by:1135
Symbol 1135 MovieClip {SoldierC_midHurt_mc} [SoldierC_midHurt_mc]Uses:1129 452 467 469 1130 1131 1132 1133 1134
Symbol 1136 GraphicUsed by:1138
Symbol 1137 GraphicUsed by:1138
Symbol 1138 MovieClip {SoldierA2_jump_mc} [SoldierA2_jump_mc]Uses:1136 541 454 543 545 547 1137
Symbol 1139 GraphicUsed by:1140
Symbol 1140 MovieClip {PassTile_3_mc} [PassTile_3_mc]Uses:1139
Symbol 1141 GraphicUsed by:1147
Symbol 1142 GraphicUsed by:1147
Symbol 1143 GraphicUsed by:1147
Symbol 1144 GraphicUsed by:1147
Symbol 1145 GraphicUsed by:1147
Symbol 1146 GraphicUsed by:1147
Symbol 1147 MovieClip {SoldierA2_midHurt_mc} [SoldierA2_midHurt_mc]Uses:1141 541 454 543 1142 1143 1144 1145 1146
Symbol 1148 GraphicUsed by:1151
Symbol 1149 GraphicUsed by:1151
Symbol 1150 GraphicUsed by:1151
Symbol 1151 MovieClip {SoldierC_fallDown_mc} [SoldierC_fallDown_mc]Uses:1148 471 1149 452 454 1150
Symbol 1152 GraphicUsed by:1153
Symbol 1153 MovieClip {PassTile_10_mc} [PassTile_10_mc]Uses:1152
Symbol 1154 GraphicUsed by:1161
Symbol 1155 GraphicUsed by:1161
Symbol 1156 GraphicUsed by:1161
Symbol 1157 GraphicUsed by:1161
Symbol 1158 GraphicUsed by:1161
Symbol 1159 GraphicUsed by:1161
Symbol 1160 GraphicUsed by:1161
Symbol 1161 MovieClip {YanLoong_finalAttack_mc} [YanLoong_finalAttack_mc]Uses:1154 1155 510 1156 1157 1158 1159 1160
Symbol 1162 GraphicUsed by:1168
Symbol 1163 GraphicUsed by:1168
Symbol 1164 GraphicUsed by:1168
Symbol 1165 GraphicUsed by:1168
Symbol 1166 GraphicUsed by:1168
Symbol 1167 GraphicUsed by:1168
Symbol 1168 MovieClip {SoldierB_airHurt_mc} [SoldierB_airHurt_mc]Uses:1162 495 454 497 1163 1164 1165 1166 1167
Symbol 1169 GraphicUses:427Used by:1170
Symbol 1170 MovieClip {BgLayer3_4_mc} [BgLayer3_4_mc]Uses:1169
Symbol 1171 GraphicUsed by:1172
Symbol 1172 MovieClip {PassTile_6_mc} [PassTile_6_mc]Uses:1171
Symbol 1173 MovieClip {FireDragonShot_explode_mc} [FireDragonShot_explode_mc]Uses:430 431 432 433 434 435 436 437
Symbol 1174 GraphicUses:815Used by:1175
Symbol 1175 MovieClip {BgLayer_4_mc} [BgLayer_4_mc]Uses:1174
Symbol 1176 GraphicUsed by:1177
Symbol 1177 MovieClip {LevelUpTip_mc} [LevelUpTip_mc]Uses:1176
Symbol 1178 GraphicUsed by:1185
Symbol 1179 GraphicUsed by:1185
Symbol 1180 GraphicUsed by:1185
Symbol 1181 GraphicUsed by:1185
Symbol 1182 GraphicUsed by:1185
Symbol 1183 GraphicUsed by:1185
Symbol 1184 GraphicUsed by:1185
Symbol 1185 MovieClip {YanLoong_airHurt_mc} [YanLoong_airHurt_mc]Uses:1178 565 1179 568 1180 471 1181 1182 1183 1184
Symbol 1186 GraphicUsed by:1199
Symbol 1187 GraphicUsed by:1199
Symbol 1188 GraphicUsed by:1199
Symbol 1189 GraphicUsed by:1199
Symbol 1190 GraphicUsed by:1199
Symbol 1191 GraphicUsed by:1199
Symbol 1192 GraphicUsed by:1199
Symbol 1193 GraphicUsed by:1199
Symbol 1194 GraphicUsed by:1199
Symbol 1195 GraphicUsed by:1199
Symbol 1196 GraphicUsed by:1199
Symbol 1197 GraphicUsed by:1199
Symbol 1198 GraphicUsed by:1199
Symbol 1199 MovieClip {YanLoong_upCut_mc} [YanLoong_upCut_mc]Uses:1186 565 1187 568 1188 1189 822 1190 510 1191 1192 1193 1194 1195 1196 1197 1198
Symbol 1200 GraphicUsed by:1201
Symbol 1201 MovieClip {SoldierA2_stand_mc} [SoldierA2_stand_mc]Uses:1200 541 454 543 545 547 471
Symbol 1202 GraphicUsed by:1214
Symbol 1203 GraphicUsed by:1214
Symbol 1204 GraphicUsed by:1214
Symbol 1205 GraphicUsed by:1214
Symbol 1206 GraphicUsed by:1214
Symbol 1207 GraphicUsed by:1214
Symbol 1208 GraphicUsed by:1214
Symbol 1209 GraphicUsed by:1214
Symbol 1210 GraphicUsed by:1214
Symbol 1211 GraphicUsed by:1214
Symbol 1212 GraphicUsed by:1214
Symbol 1213 GraphicUsed by:1214
Symbol 1214 MovieClip {BossC_walk_mc} [BossC_walk_mc]Uses:1202 440 1203 442 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213
Symbol 1215 GraphicUsed by:1221
Symbol 1216 GraphicUsed by:1221
Symbol 1217 GraphicUsed by:1221 1278
Symbol 1218 GraphicUsed by:1221
Symbol 1219 GraphicUsed by:1221 1278
Symbol 1220 GraphicUsed by:1221
Symbol 1221 MovieClip {SoldierA2_attack1_mc} [SoldierA2_attack1_mc]Uses:1215 547 1216 1217 510 1218 1219 1220 788
Symbol 1222 GraphicUsed by:1230
Symbol 1223 GraphicUsed by:1230
Symbol 1224 GraphicUsed by:1230
Symbol 1225 GraphicUsed by:1230
Symbol 1226 GraphicUsed by:1230
Symbol 1227 GraphicUsed by:1230
Symbol 1228 GraphicUsed by:1230
Symbol 1229 GraphicUsed by:1230
Symbol 1230 MovieClip {IceBirdShot_explode_mc} [IceBirdShot_explode_mc]Uses:1222 1223 1224 1225 1226 1227 1228 1229
Symbol 1231 GraphicUsed by:1233
Symbol 1232 GraphicUsed by:1233
Symbol 1233 MovieClip {BossA_fallDown_mc} [BossA_fallDown_mc]Uses:523 1231 1232
Symbol 1234 GraphicUsed by:1237
Symbol 1235 GraphicUsed by:1237
Symbol 1236 GraphicUsed by:1237
Symbol 1237 MovieClip {SoldierA_fallDown_mc} [SoldierA_fallDown_mc]Uses:1234 471 1235 452 454 1236
Symbol 1238 GraphicUsed by:1251
Symbol 1239 GraphicUsed by:1240
Symbol 1240 MovieClipUses:1239Used by:1251 1278 1518 1532
Symbol 1241 GraphicUsed by:1251
Symbol 1242 GraphicUsed by:1251
Symbol 1243 GraphicUsed by:1251
Symbol 1244 GraphicUsed by:1251
Symbol 1245 GraphicUsed by:1251
Symbol 1246 GraphicUsed by:1251
Symbol 1247 GraphicUsed by:1251
Symbol 1248 GraphicUsed by:1251
Symbol 1249 GraphicUsed by:1251
Symbol 1250 GraphicUsed by:1251
Symbol 1251 MovieClip {SoldierB2_jumpAttack_mc} [SoldierB2_jumpAttack_mc]Uses:1238 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 495 454 708 760 711
Symbol 1252 GraphicUsed by:1263
Symbol 1253 GraphicUsed by:1254
Symbol 1254 MovieClipUses:1253Used by:1263 1281 1313 1478 1486
Symbol 1255 GraphicUsed by:1263
Symbol 1256 GraphicUsed by:1263
Symbol 1257 GraphicUsed by:1263
Symbol 1258 GraphicUsed by:1263
Symbol 1259 GraphicUsed by:1263
Symbol 1260 GraphicUsed by:1263
Symbol 1261 GraphicUsed by:1263
Symbol 1262 GraphicUsed by:1263
Symbol 1263 MovieClip {SoldierC_jumpAttack_mc} [SoldierC_jumpAttack_mc]Uses:1252 467 469 458 1254 1255 1256 510 1257 1258 1259 1260 1261 1262
Symbol 1264 GraphicUsed by:1265
Symbol 1265 MovieClip {SoldierC2_stand_mc} [SoldierC2_stand_mc]Uses:1264 414 416 418 420 422
Symbol 1266 GraphicUses:377Used by:1267
Symbol 1267 MovieClip {PassTile2_13_mc} [PassTile2_13_mc]Uses:1266
Symbol 1268 MovieClip {DragonHead_explode_mc} [DragonHead_explode_mc]Uses:430 431 432 433 434 435 436 437
Symbol 1269 GraphicUsed by:1272
Symbol 1270 GraphicUsed by:1272
Symbol 1271 GraphicUsed by:1272
Symbol 1272 MovieClip {SoldierB_walk_mc} [SoldierB_walk_mc]Uses:1269 495 454 497 499 398 1270 1271
Symbol 1273 GraphicUsed by:1278
Symbol 1274 GraphicUsed by:1278
Symbol 1275 GraphicUsed by:1278
Symbol 1276 GraphicUsed by:1278
Symbol 1277 GraphicUsed by:1278
Symbol 1278 MovieClip {SoldierB2_rollAttack_mc} [SoldierB2_rollAttack_mc]Uses:762 1240 1273 495 454 708 760 711 1274 1275 1217 1276 1219 1277 788
Symbol 1279 GraphicUsed by:1281
Symbol 1280 GraphicUsed by:1281
Symbol 1281 MovieClip {SoldierC_jump_mc} [SoldierC_jump_mc]Uses:1279 452 467 469 458 1254 1280
Symbol 1282 GraphicUsed by:1283
Symbol 1283 MovieClip {PassTile_5_mc} [PassTile_5_mc]Uses:1282
Symbol 1284 GraphicUsed by:1293
Symbol 1285 GraphicUsed by:1293
Symbol 1286 GraphicUsed by:1293
Symbol 1287 GraphicUsed by:1293
Symbol 1288 GraphicUsed by:1293
Symbol 1289 GraphicUsed by:1293
Symbol 1290 GraphicUsed by:1293
Symbol 1291 GraphicUsed by:1293
Symbol 1292 GraphicUsed by:1293
Symbol 1293 MovieClip {YanLoong_squatKick_mc} [YanLoong_squatKick_mc]Uses:1284 568 1285 570 1286 471 571 1287 1288 1289 510 572 1290 1291 1292
Symbol 1294 GraphicUses:388Used by:1295 1437
Symbol 1295 MovieClip {Floor2_1_mc} [Floor2_1_mc]Uses:1294
Symbol 1296 GraphicUsed by:1302
Symbol 1297 GraphicUsed by:1302
Symbol 1298 GraphicUsed by:1302
Symbol 1299 GraphicUsed by:1302
Symbol 1300 GraphicUsed by:1302
Symbol 1301 GraphicUsed by:1302
Symbol 1302 MovieClip {SoldierC_upHurt_mc} [SoldierC_upHurt_mc]Uses:1296 467 1297 1298 1299 1300 1301
Symbol 1303 GraphicUses:388Used by:1304
Symbol 1304 MovieClip {PassTile2_10_mc} [PassTile2_10_mc]Uses:1303
Symbol 1305 GraphicUsed by:1313
Symbol 1306 GraphicUsed by:1307
Symbol 1307 MovieClipUses:1306Used by:1313 1486
Symbol 1308 GraphicUsed by:1309
Symbol 1309 MovieClipUses:1308Used by:1313 1486
Symbol 1310 GraphicUsed by:1313
Symbol 1311 GraphicUsed by:1313
Symbol 1312 GraphicUsed by:1313
Symbol 1313 MovieClip {SoldierC_walk_mc} [SoldierC_walk_mc]Uses:1305 1307 467 469 1309 1254 1310 1311 1312
Symbol 1314 GraphicUsed by:1319
Symbol 1315 GraphicUsed by:1319
Symbol 1316 GraphicUsed by:1319
Symbol 1317 GraphicUsed by:1319
Symbol 1318 GraphicUsed by:1319
Symbol 1319 MovieClip {BossA_airHurt_mc} [BossA_airHurt_mc]Uses:523 1314 1315 1316 1317 1318
Symbol 1320 GraphicUsed by:1326
Symbol 1321 GraphicUsed by:1326
Symbol 1322 GraphicUsed by:1326
Symbol 1323 GraphicUsed by:1326
Symbol 1324 GraphicUsed by:1326
Symbol 1325 GraphicUsed by:1326
Symbol 1326 MovieClip {SoldierA_midHurt_mc} [SoldierA_midHurt_mc]Uses:1320 452 454 456 1321 1322 1323 1324 1325
Symbol 1327 GraphicUsed by:1339
Symbol 1328 GraphicUsed by:1339
Symbol 1329 GraphicUsed by:1339
Symbol 1330 GraphicUsed by:1339
Symbol 1331 GraphicUsed by:1339
Symbol 1332 GraphicUsed by:1339
Symbol 1333 GraphicUsed by:1339
Symbol 1334 GraphicUsed by:1339
Symbol 1335 GraphicUsed by:1339
Symbol 1336 GraphicUsed by:1339
Symbol 1337 GraphicUsed by:1339
Symbol 1338 GraphicUsed by:1339
Symbol 1339 MovieClip {YanLoong_rotaAttack_mc} [YanLoong_rotaAttack_mc]Uses:1327 1328 568 1329 510 1330 1331 1332 1333 1334 1335 1336 1337 1338
Symbol 1340 GraphicUsed by:1341
Symbol 1341 MovieClip {Floor_3_mc} [Floor_3_mc]Uses:1340
Symbol 1342 GraphicUsed by:1345
Symbol 1343 GraphicUsed by:1345
Symbol 1344 GraphicUsed by:1345
Symbol 1345 MovieClip {BossB_airHurt_mc} [BossB_airHurt_mc]Uses:1342 1343 1344
Symbol 1346 GraphicUsed by:1349
Symbol 1347 GraphicUsed by:1349
Symbol 1348 GraphicUsed by:1349
Symbol 1349 MovieClip {YanLoong_upHurt_mc} [YanLoong_upHurt_mc]Uses:1346 1347 1348
Symbol 1350 GraphicUsed by:1354
Symbol 1351 GraphicUsed by:1354
Symbol 1352 GraphicUsed by:1354
Symbol 1353 GraphicUsed by:1354
Symbol 1354 MovieClip {SlashShot_explode_mc} [SlashShot_explode_mc]Uses:1350 1351 1352 1353
Symbol 1355 GraphicUsed by:1364
Symbol 1356 GraphicUsed by:1364
Symbol 1357 GraphicUsed by:1364
Symbol 1358 GraphicUsed by:1364
Symbol 1359 GraphicUsed by:1364
Symbol 1360 GraphicUsed by:1364
Symbol 1361 GraphicUsed by:1364
Symbol 1362 GraphicUsed by:1364
Symbol 1363 GraphicUsed by:1364
Symbol 1364 MovieClip {SoldierC2_jumpAttack_mc} [SoldierC2_jumpAttack_mc]Uses:1355 416 418 519 422 1356 1357 510 1358 1359 1360 1361 1362 1363
Symbol 1365 GraphicUsed by:1366
Symbol 1366 MovieClip {PassTile_11_mc} [PassTile_11_mc]Uses:1365
Symbol 1367 GraphicUsed by:1373
Symbol 1368 GraphicUsed by:1373
Symbol 1369 GraphicUsed by:1373
Symbol 1370 GraphicUsed by:1373
Symbol 1371 GraphicUsed by:1373
Symbol 1372 GraphicUsed by:1373
Symbol 1373 MovieClip {SoldierC2_airHurt_mc} [SoldierC2_airHurt_mc]Uses:1367 517 416 418 1368 471 1369 1370 1371 1372
Symbol 1374 GraphicUses:377Used by:1375
Symbol 1375 MovieClip {PassTile2_14_mc} [PassTile2_14_mc]Uses:1374
Symbol 1376 GraphicUses:388Used by:1377
Symbol 1377 MovieClip {Floor2_2_mc} [Floor2_2_mc]Uses:1376
Symbol 1378 GraphicUsed by:1388
Symbol 1379 GraphicUsed by:1388
Symbol 1380 GraphicUsed by:1388
Symbol 1381 GraphicUsed by:1388
Symbol 1382 GraphicUsed by:1388
Symbol 1383 GraphicUsed by:1388
Symbol 1384 GraphicUsed by:1388
Symbol 1385 GraphicUsed by:1388
Symbol 1386 GraphicUsed by:1388
Symbol 1387 GraphicUsed by:1388
Symbol 1388 MovieClip {SoldierC2_attack1_mc} [SoldierC2_attack1_mc]Uses:1378 416 418 422 1379 1380 1381 1382 510 1383 1384 1385 1386 1387
Symbol 1389 GraphicUsed by:1393
Symbol 1390 GraphicUsed by:1393
Symbol 1391 GraphicUsed by:1393
Symbol 1392 GraphicUsed by:1393
Symbol 1393 MovieClip {IceBirdShot_move_mc} [IceBirdShot_move_mc]Uses:1389 471 1390 1391 1392
Symbol 1394 GraphicUses:388Used by:1395
Symbol 1395 MovieClip {PassTile2_3_mc} [PassTile2_3_mc]Uses:1394
Symbol 1396 GraphicUsed by:1400
Symbol 1397 GraphicUsed by:1400
Symbol 1398 GraphicUsed by:1400
Symbol 1399 GraphicUsed by:1400
Symbol 1400 MovieClip {BossB_stand_mc} [BossB_stand_mc]Uses:1396 556 1397 1398 1399
Symbol 1401 GraphicUsed by:1402
Symbol 1402 MovieClip {Qigong_3_mc} [Qigong_3_mc]Uses:1401
Symbol 1403 GraphicUsed by:1409
Symbol 1404 GraphicUsed by:1409
Symbol 1405 GraphicUsed by:1409
Symbol 1406 GraphicUsed by:1409
Symbol 1407 GraphicUsed by:1409
Symbol 1408 GraphicUsed by:1409
Symbol 1409 MovieClip {SoldierB_midHurt_mc} [SoldierB_midHurt_mc]Uses:1403 495 454 497 1404 398 1405 1406 1407 1408
Symbol 1410 GraphicUsed by:1411
Symbol 1411 MovieClipUses:1410Used by:1430
Symbol 1412 GraphicUsed by:1413
Symbol 1413 MovieClipUses:1412Used by:1430
Symbol 1414 GraphicUsed by:1415
Symbol 1415 MovieClipUses:1414Used by:1430
Symbol 1416 GraphicUsed by:1417
Symbol 1417 MovieClipUses:1416Used by:1430
Symbol 1418 GraphicUsed by:1419
Symbol 1419 MovieClipUses:1418Used by:1430
Symbol 1420 GraphicUsed by:1421
Symbol 1421 MovieClipUses:1420Used by:1430
Symbol 1422 GraphicUsed by:1423
Symbol 1423 MovieClipUses:1422Used by:1430
Symbol 1424 GraphicUsed by:1425
Symbol 1425 MovieClipUses:1424Used by:1430
Symbol 1426 GraphicUsed by:1427
Symbol 1427 MovieClipUses:1426Used by:1430
Symbol 1428 GraphicUsed by:1429
Symbol 1429 MovieClipUses:1428Used by:1430
Symbol 1430 MovieClip {Digit} [Digit]Uses:1411 1413 1415 1417 1419 1421 1423 1425 1427 1429Used by:1434
Symbol 1431 GraphicUsed by:1432
Symbol 1432 MovieClipUses:1431Used by:1433
Symbol 1433 MovieClipUses:1432Used by:1434
Symbol 1434 MovieClip {HitsCounter_mc} [HitsCounter_mc]Uses:1430 1433
Symbol 1435 GraphicUses:591Used by:1436
Symbol 1436 MovieClip {BgLayer2_1_mc} [BgLayer2_1_mc]Uses:1435
Symbol 1437 MovieClip {CloudFloor2_1_mc} [CloudFloor2_1_mc]Uses:1294
Symbol 1438 GraphicUsed by:1444
Symbol 1439 GraphicUsed by:1444
Symbol 1440 GraphicUsed by:1444
Symbol 1441 GraphicUsed by:1444
Symbol 1442 GraphicUsed by:1444
Symbol 1443 GraphicUsed by:1444
Symbol 1444 MovieClip {SoldierA2_airHurt_mc} [SoldierA2_airHurt_mc]Uses:1438 541 454 543 1439 471 1440 1441 1442 1443
Symbol 1445 GraphicUsed by:1457
Symbol 1446 GraphicUsed by:1457
Symbol 1447 GraphicUsed by:1457
Symbol 1448 GraphicUsed by:1457
Symbol 1449 GraphicUsed by:1457
Symbol 1450 GraphicUsed by:1457
Symbol 1451 GraphicUsed by:1457
Symbol 1452 GraphicUsed by:1457
Symbol 1453 GraphicUsed by:1457
Symbol 1454 GraphicUsed by:1457
Symbol 1455 GraphicUsed by:1457
Symbol 1456 GraphicUsed by:1457
Symbol 1457 MovieClip {YanLoong_attack2_mc} [YanLoong_attack2_mc]Uses:1445 1446 568 1447 510 1448 1449 1450 1451 1452 1453 1454 1455 1456
Symbol 1458 GraphicUsed by:1467
Symbol 1459 GraphicUsed by:1467
Symbol 1460 GraphicUsed by:1467
Symbol 1461 GraphicUsed by:1467
Symbol 1462 GraphicUsed by:1467
Symbol 1463 GraphicUsed by:1467
Symbol 1464 GraphicUsed by:1467
Symbol 1465 GraphicUsed by:1467
Symbol 1466 GraphicUsed by:1467
Symbol 1467 MovieClip {SoldierA_jumpAttack_mc} [SoldierA_jumpAttack_mc]Uses:1458 456 458 460 1459 1460 510 1461 1462 1463 1464 1465 1466
Symbol 1468 GraphicUsed by:1478
Symbol 1469 GraphicUsed by:1478
Symbol 1470 GraphicUsed by:1478
Symbol 1471 GraphicUsed by:1478
Symbol 1472 GraphicUsed by:1478
Symbol 1473 GraphicUsed by:1478
Symbol 1474 GraphicUsed by:1478
Symbol 1475 GraphicUsed by:1478
Symbol 1476 GraphicUsed by:1478
Symbol 1477 GraphicUsed by:1478
Symbol 1478 MovieClip {SoldierC_attack1_mc} [SoldierC_attack1_mc]Uses:1468 467 469 1254 1469 1470 1471 1472 510 1473 1474 1475 1476 1477
Symbol 1479 GraphicUsed by:1482
Symbol 1480 GraphicUsed by:1482
Symbol 1481 GraphicUsed by:1482
Symbol 1482 MovieClip {SoldierA2_fallDown_mc} [SoldierA2_fallDown_mc]Uses:1479 471 1480 541 454 1481
Symbol 1483 GraphicUsed by:1484
Symbol 1484 MovieClip {SoldierB_stand_mc} [SoldierB_stand_mc]Uses:1483 495 454 497 499 398
Symbol 1485 GraphicUsed by:1486
Symbol 1486 MovieClip {SoldierC_stand_mc} [SoldierC_stand_mc]Uses:1485 1307 467 469 1309 1254
Symbol 1487 GraphicUsed by:1493
Symbol 1488 GraphicUsed by:1493
Symbol 1489 GraphicUsed by:1493
Symbol 1490 GraphicUsed by:1493
Symbol 1491 GraphicUsed by:1493
Symbol 1492 GraphicUsed by:1493
Symbol 1493 MovieClip {SoldierC2_midHurt_mc} [SoldierC2_midHurt_mc]Uses:1487 517 416 418 1488 1489 1490 1491 1492
Symbol 1494 GraphicUses:815Used by:1495
Symbol 1495 MovieClip {BgLayer_3_mc} [BgLayer_3_mc]Uses:1494
Symbol 1496 GraphicUsed by:1497
Symbol 1497 MovieClip {Floor_1_mc} [Floor_1_mc]Uses:1496
Symbol 1498 GraphicUsed by:1504
Symbol 1499 GraphicUsed by:1504
Symbol 1500 GraphicUsed by:1504
Symbol 1501 GraphicUsed by:1504
Symbol 1502 GraphicUsed by:1504
Symbol 1503 GraphicUsed by:1504
Symbol 1504 MovieClip {BossC_attack1_mc} [BossC_attack1_mc]Uses:1498 440 1499 442 1500 1501 1502 1503
Symbol 1505 GraphicUsed by:1512
Symbol 1506 GraphicUsed by:1512
Symbol 1507 GraphicUsed by:1512
Symbol 1508 GraphicUsed by:1512
Symbol 1509 GraphicUsed by:1512
Symbol 1510 GraphicUsed by:1512
Symbol 1511 GraphicUsed by:1512
Symbol 1512 MovieClip {YanLoong_attack1_mc} [YanLoong_attack1_mc]Uses:1505 568 1506 1507 1508 510 1509 1510 1511
Symbol 1513 GraphicUsed by:1518
Symbol 1514 GraphicUsed by:1518
Symbol 1515 GraphicUsed by:1518
Symbol 1516 GraphicUsed by:1518
Symbol 1517 GraphicUsed by:1518
Symbol 1518 MovieClip {SoldierB_rollAttack_mc} [SoldierB_rollAttack_mc]Uses:501 1240 1513 495 454 497 499 398 1514 1515 861 1516 863 1517 404
Symbol 1519 GraphicUses:388Used by:1520
Symbol 1520 MovieClip {PassTile2_5_mc} [PassTile2_5_mc]Uses:1519
Symbol 1521 GraphicUsed by:1532
Symbol 1522 GraphicUsed by:1532
Symbol 1523 GraphicUsed by:1532
Symbol 1524 GraphicUsed by:1532
Symbol 1525 GraphicUsed by:1532
Symbol 1526 GraphicUsed by:1532
Symbol 1527 GraphicUsed by:1532
Symbol 1528 GraphicUsed by:1532
Symbol 1529 GraphicUsed by:1532
Symbol 1530 GraphicUsed by:1532
Symbol 1531 GraphicUsed by:1532
Symbol 1532 MovieClip {SoldierB_jumpAttack_mc} [SoldierB_jumpAttack_mc]Uses:1521 1240 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 495 454 497 499 398
Symbol 1533 GraphicUsed by:1534
Symbol 1534 MovieClip {Qigong_4_mc} [Qigong_4_mc]Uses:1533

Instance Names

"border_mc"Symbol 16 MovieClip {PreLoadBar_mc} [PreLoadBar_mc] Frame 1Symbol 13 MovieClip
"power_mc"Symbol 16 MovieClip {PreLoadBar_mc} [PreLoadBar_mc] Frame 1Symbol 15 MovieClip
"creetorSite_btn"Symbol 21 MovieClip {PreLoadScreen_mc} [PreLoadScreen_mc] Frame 1Symbol 11 Button
"preLoadBar_mc"Symbol 21 MovieClip {PreLoadScreen_mc} [PreLoadScreen_mc] Frame 1Symbol 16 MovieClip {PreLoadBar_mc} [PreLoadBar_mc]
"prog_txt"Symbol 21 MovieClip {PreLoadScreen_mc} [PreLoadScreen_mc] Frame 1Symbol 20 EditableText
"border_mc"Symbol 28 MovieClip {LifeBar_mc} [LifeBar_mc] Frame 1Symbol 23 MovieClip
"powerBack_mc"Symbol 28 MovieClip {LifeBar_mc} [LifeBar_mc] Frame 1Symbol 25 MovieClip
"power_mc"Symbol 28 MovieClip {LifeBar_mc} [LifeBar_mc] Frame 1Symbol 27 MovieClip
"msg_txt"Symbol 33 MovieClip {ItemGetAlert_mc} [ItemGetAlert_mc] Frame 1Symbol 32 EditableText
"border_mc"Symbol 41 MovieClip {PowerBar_mc} [PowerBar_mc] Frame 1Symbol 36 MovieClip
"powerBack_mc"Symbol 41 MovieClip {PowerBar_mc} [PowerBar_mc] Frame 1Symbol 38 MovieClip
"power_mc"Symbol 41 MovieClip {PowerBar_mc} [PowerBar_mc] Frame 1Symbol 40 MovieClip
"lifeBar_mc"Symbol 51 MovieClip {Hero_info_mc} [Hero_info_mc] Frame 1Symbol 28 MovieClip {LifeBar_mc} [LifeBar_mc]
"powerBar_mc"Symbol 51 MovieClip {Hero_info_mc} [Hero_info_mc] Frame 1Symbol 41 MovieClip {PowerBar_mc} [PowerBar_mc]
"exp_tf"Symbol 51 MovieClip {Hero_info_mc} [Hero_info_mc] Frame 1Symbol 46 EditableText
"level_tf"Symbol 51 MovieClip {Hero_info_mc} [Hero_info_mc] Frame 1Symbol 48 EditableText
"desc_txt"Symbol 75 MovieClip {SkillPan_mc} [SkillPan_mc] Frame 1Symbol 61 EditableText
"seOn_mc"Symbol 75 MovieClip {SkillPan_mc} [SkillPan_mc] Frame 1Symbol 68 MovieClip {SndOn_mc} [SndOn_mc]
"bgmOn_mc"Symbol 75 MovieClip {SkillPan_mc} [SkillPan_mc] Frame 1Symbol 68 MovieClip {SndOn_mc} [SndOn_mc]
"iconLayer_mc"Symbol 75 MovieClip {SkillPan_mc} [SkillPan_mc] Frame 1Symbol 69 MovieClip
"equipIcon_mc"Symbol 75 MovieClip {SkillPan_mc} [SkillPan_mc] Frame 1Symbol 72 MovieClip
"cursor_mc"Symbol 75 MovieClip {SkillPan_mc} [SkillPan_mc] Frame 1Symbol 74 MovieClip
"lifeBar_mc"Symbol 80 MovieClip {Enemy_info_mc} [Enemy_info_mc] Frame 1Symbol 28 MovieClip {LifeBar_mc} [LifeBar_mc]
"backgroundHolder"Symbol 100 MovieClip {com.novelgames.flashgames.highscores.HighScoresEnterPage} [com.novelgames.flashgames.highscores.HighScoresEnterPage] Frame 1Symbol 69 MovieClip
"scoreText"Symbol 100 MovieClip {com.novelgames.flashgames.highscores.HighScoresEnterPage} [com.novelgames.flashgames.highscores.HighScoresEnterPage] Frame 1Symbol 85 EditableText
"nameText"Symbol 100 MovieClip {com.novelgames.flashgames.highscores.HighScoresEnterPage} [com.novelgames.flashgames.highscores.HighScoresEnterPage] Frame 1Symbol 86 EditableText
"yourScoreText"Symbol 100 MovieClip {com.novelgames.flashgames.highscores.HighScoresEnterPage} [com.novelgames.flashgames.highscores.HighScoresEnterPage] Frame 1Symbol 89 MovieClip
"enterText"Symbol 100 MovieClip {com.novelgames.flashgames.highscores.HighScoresEnterPage} [com.novelgames.flashgames.highscores.HighScoresEnterPage] Frame 1Symbol 91 MovieClip
"okButton"Symbol 100 MovieClip {com.novelgames.flashgames.highscores.HighScoresEnterPage} [com.novelgames.flashgames.highscores.HighScoresEnterPage] Frame 1Symbol 95 Button
"cancelButton"Symbol 100 MovieClip {com.novelgames.flashgames.highscores.HighScoresEnterPage} [com.novelgames.flashgames.highscores.HighScoresEnterPage] Frame 1Symbol 99 Button
"backgroundHolder"Symbol 103 MovieClip {com.novelgames.flashgames.highscores.HighScoresLoadFailedPage} [com.novelgames.flashgames.highscores.HighScoresLoadFailedPage] Frame 1Symbol 69 MovieClip
"loadHighScoresFailedText"Symbol 103 MovieClip {com.novelgames.flashgames.highscores.HighScoresLoadFailedPage} [com.novelgames.flashgames.highscores.HighScoresLoadFailedPage] Frame 1Symbol 102 MovieClip
"okButton"Symbol 103 MovieClip {com.novelgames.flashgames.highscores.HighScoresLoadFailedPage} [com.novelgames.flashgames.highscores.HighScoresLoadFailedPage] Frame 1Symbol 95 Button
"backgroundHolder"Symbol 106 MovieClip {com.novelgames.flashgames.highscores.HighScoresLoadingPage} [com.novelgames.flashgames.highscores.HighScoresLoadingPage] Frame 1Symbol 69 MovieClip
"loadingHighScoresText"Symbol 106 MovieClip {com.novelgames.flashgames.highscores.HighScoresLoadingPage} [com.novelgames.flashgames.highscores.HighScoresLoadingPage] Frame 1Symbol 105 MovieClip
"backgroundHolder"Symbol 109 MovieClip {com.novelgames.flashgames.highscores.HighScoresSaveFailedPage} [com.novelgames.flashgames.highscores.HighScoresSaveFailedPage] Frame 1Symbol 69 MovieClip
"saveScoreFailedText"Symbol 109 MovieClip {com.novelgames.flashgames.highscores.HighScoresSaveFailedPage} [com.novelgames.flashgames.highscores.HighScoresSaveFailedPage] Frame 1Symbol 108 MovieClip
"okButton"Symbol 109 MovieClip {com.novelgames.flashgames.highscores.HighScoresSaveFailedPage} [com.novelgames.flashgames.highscores.HighScoresSaveFailedPage] Frame 1Symbol 95 Button
"backgroundHolder"Symbol 112 MovieClip {com.novelgames.flashgames.highscores.HighScoresSavingPage} [com.novelgames.flashgames.highscores.HighScoresSavingPage] Frame 1Symbol 69 MovieClip
"savingScoreText"Symbol 112 MovieClip {com.novelgames.flashgames.highscores.HighScoresSavingPage} [com.novelgames.flashgames.highscores.HighScoresSavingPage] Frame 1Symbol 111 MovieClip
"textText"Symbol 137 MovieClip {com.novelgames.flashgames.highscores.TextText} [com.novelgames.flashgames.highscores.TextText] Frame 1Symbol 136 EditableText
"seedText"Symbol 138 MovieClip {HighScores_fla.textHolder_30} [HighScores_fla.textHolder_30] Frame 1Symbol 137 MovieClip {com.novelgames.flashgames.highscores.TextText} [com.novelgames.flashgames.highscores.TextText]
"backgroundHolder"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 69 MovieClip
"titleText"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 131 MovieClip
"okButton"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 95 Button
"upArrowButton"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 135 Button
"downArrowButton"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 135 Button
"ranksHolder"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 138 MovieClip {HighScores_fla.textHolder_30} [HighScores_fla.textHolder_30]
"ranksMask"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 139 MovieClip
"namesHolder"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 138 MovieClip {HighScores_fla.textHolder_30} [HighScores_fla.textHolder_30]
"namesMask"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 139 MovieClip
"scoresHolder"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 138 MovieClip {HighScores_fla.textHolder_30} [HighScores_fla.textHolder_30]
"scoresMask"Symbol 140 MovieClip {com.novelgames.flashgames.highscores.HighScoresTablePage} [com.novelgames.flashgames.highscores.HighScoresTablePage] Frame 1Symbol 139 MovieClip
"backgroundHolder"Symbol 143 MovieClip {com.novelgames.flashgames.highscores.HighScoresTextPage} [com.novelgames.flashgames.highscores.HighScoresTextPage] Frame 1Symbol 69 MovieClip
"highScoresModuleText"Symbol 143 MovieClip {com.novelgames.flashgames.highscores.HighScoresTextPage} [com.novelgames.flashgames.highscores.HighScoresTextPage] Frame 1Symbol 142 MovieClip
"officialSite_btn"Symbol 161 MovieClip {EndingScreen_mc} [EndingScreen_mc] Frame 1Symbol 149 Button
"backToMain_btn"Symbol 161 MovieClip {EndingScreen_mc} [EndingScreen_mc] Frame 1Symbol 151 Button
"highscores_btn"Symbol 161 MovieClip {EndingScreen_mc} [EndingScreen_mc] Frame 1Symbol 154 Button
"preLoadBar_mc"Symbol 168 MovieClip {VluxPreScreen_mc} [VluxPreScreen_mc] Frame 1Symbol 16 MovieClip {PreLoadBar_mc} [PreLoadBar_mc]
"creetorSite_btn"Symbol 168 MovieClip {VluxPreScreen_mc} [VluxPreScreen_mc] Frame 1Symbol 11 Button
"vluxPre_btn"Symbol 168 MovieClip {VluxPreScreen_mc} [VluxPreScreen_mc] Frame 1Symbol 166 Button
"creetorSite_btn"Symbol 185 MovieClip {CreditsScreen_mc} [CreditsScreen_mc] Frame 1Symbol 171 Button
"back_btn"Symbol 185 MovieClip {CreditsScreen_mc} [CreditsScreen_mc] Frame 1Symbol 175 Button
"skip_btn"Symbol 209 MovieClip {Story_mc} [Story_mc] Frame 1Symbol 195 Button
"officialSite_btn"Symbol 267 MovieClip {PwMsg_mc} [PwMsg_mc] Frame 1Symbol 262 Button
"cbL_mc"Symbol 268 MovieClip {OptionScreen_mc} [OptionScreen_mc] Frame 1Symbol 241 MovieClip {CheckBox_mc} [CheckBox_mc]
"cbR_mc"Symbol 268 MovieClip {OptionScreen_mc} [OptionScreen_mc] Frame 1Symbol 241 MovieClip {CheckBox_mc} [CheckBox_mc]
"LStyle_btn"Symbol 268 MovieClip {OptionScreen_mc} [OptionScreen_mc] Frame 1Symbol 244 Button
"RStyle_btn"Symbol 268 MovieClip {OptionScreen_mc} [OptionScreen_mc] Frame 1Symbol 246 Button
"pwInput_tf"Symbol 268 MovieClip {OptionScreen_mc} [OptionScreen_mc] Frame 1Symbol 250 EditableText
"pwOK_btn"Symbol 268 MovieClip {OptionScreen_mc} [OptionScreen_mc] Frame 1Symbol 256 Button
"pwMsg_mc"Symbol 268 MovieClip {OptionScreen_mc} [OptionScreen_mc] Frame 1Symbol 267 MovieClip {PwMsg_mc} [PwMsg_mc]
"back_btn"Symbol 268 MovieClip {OptionScreen_mc} [OptionScreen_mc] Frame 1Symbol 175 Button
"continue_btn"Symbol 280 MovieClip {GameOverScreen_mc} [GameOverScreen_mc] Frame 1Symbol 272 Button
"back_btn"Symbol 280 MovieClip {GameOverScreen_mc} [GameOverScreen_mc] Frame 1Symbol 274 Button
"PlayMoreGames_btn"Symbol 280 MovieClip {GameOverScreen_mc} [GameOverScreen_mc] Frame 1Symbol 278 Button
"highscores_btn"Symbol 280 MovieClip {GameOverScreen_mc} [GameOverScreen_mc] Frame 1Symbol 154 Button
"story_btn"Symbol 312 MovieClip {TitleMenuPan_mc} [TitleMenuPan_mc] Frame 1Symbol 299 Button
"option_btn"Symbol 312 MovieClip {TitleMenuPan_mc} [TitleMenuPan_mc] Frame 1Symbol 303 Button
"credits_btn"Symbol 312 MovieClip {TitleMenuPan_mc} [TitleMenuPan_mc] Frame 1Symbol 307 Button
"howToPlay_btn"Symbol 312 MovieClip {TitleMenuPan_mc} [TitleMenuPan_mc] Frame 1Symbol 311 Button
"highScores_btn"Symbol 312 MovieClip {TitleMenuPan_mc} [TitleMenuPan_mc] Frame 1Symbol 154 Button
"PlayMoreGames_btn"Symbol 312 MovieClip {TitleMenuPan_mc} [TitleMenuPan_mc] Frame 1Symbol 278 Button
"easy_btn"Symbol 329 MovieClip {DiffPan_mc} [DiffPan_mc] Frame 1Symbol 316 Button
"normal_btn"Symbol 329 MovieClip {DiffPan_mc} [DiffPan_mc] Frame 1Symbol 320 Button
"hard_btn"Symbol 329 MovieClip {DiffPan_mc} [DiffPan_mc] Frame 1Symbol 324 Button
"back_btn"Symbol 329 MovieClip {DiffPan_mc} [DiffPan_mc] Frame 1Symbol 328 Button
"back_btn"Symbol 334 MovieClip {NewConPan_mc} [NewConPan_mc] Frame 1Symbol 328 Button
"newGame_btn"Symbol 334 MovieClip {NewConPan_mc} [NewConPan_mc] Frame 1Symbol 333 Button
"continue_btn"Symbol 334 MovieClip {NewConPan_mc} [NewConPan_mc] Frame 1Symbol 272 Button
"mainMenu_mc"Symbol 337 MovieClip {TitleScreen_mc} [TitleScreen_mc] Frame 1Symbol 312 MovieClip {TitleMenuPan_mc} [TitleMenuPan_mc]
"diffPan_mc"Symbol 337 MovieClip {TitleScreen_mc} [TitleScreen_mc] Frame 1Symbol 329 MovieClip {DiffPan_mc} [DiffPan_mc]
"newConPan_mc"Symbol 337 MovieClip {TitleScreen_mc} [TitleScreen_mc] Frame 1Symbol 334 MovieClip {NewConPan_mc} [NewConPan_mc]
"creetorSite_btn"Symbol 337 MovieClip {TitleScreen_mc} [TitleScreen_mc] Frame 1Symbol 171 Button
"officialSite_btn"Symbol 356 MovieClip {HtpPan_mc} [HtpPan_mc] Frame 1Symbol 149 Button
"htpPan_mc"Symbol 363 MovieClip {HowToPlayScreen_mc} [HowToPlayScreen_mc] Frame 1Symbol 356 MovieClip {HtpPan_mc} [HtpPan_mc]
"prev_btn"Symbol 363 MovieClip {HowToPlayScreen_mc} [HowToPlayScreen_mc] Frame 1Symbol 359 Button
"next_btn"Symbol 363 MovieClip {HowToPlayScreen_mc} [HowToPlayScreen_mc] Frame 1Symbol 361 Button
"back_btn"Symbol 363 MovieClip {HowToPlayScreen_mc} [HowToPlayScreen_mc] Frame 1Symbol 175 Button
"attackArea_mc"Symbol 1251 MovieClip {SoldierB2_jumpAttack_mc} [SoldierB2_jumpAttack_mc] Frame 1Symbol 1240 MovieClip
"attackArea_mc"Symbol 1278 MovieClip {SoldierB2_rollAttack_mc} [SoldierB2_rollAttack_mc] Frame 1Symbol 1240 MovieClip
"digit1_mc"Symbol 1434 MovieClip {HitsCounter_mc} [HitsCounter_mc] Frame 1Symbol 1430 MovieClip {Digit} [Digit]
"digit2_mc"Symbol 1434 MovieClip {HitsCounter_mc} [HitsCounter_mc] Frame 1Symbol 1430 MovieClip {Digit} [Digit]
"hitLabel_mc"Symbol 1434 MovieClip {HitsCounter_mc} [HitsCounter_mc] Frame 1Symbol 1433 MovieClip
"attackArea_mc"Symbol 1518 MovieClip {SoldierB_rollAttack_mc} [SoldierB_rollAttack_mc] Frame 1Symbol 1240 MovieClip
"attackArea_mc"Symbol 1532 MovieClip {SoldierB_jumpAttack_mc} [SoldierB_jumpAttack_mc] Frame 1Symbol 1240 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1456 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 21 as "PreLoadScreen_mc"
ExportAssets (56)Timeline Frame 1Symbol 16 as "PreLoadBar_mc"
ExportAssets (56)Timeline Frame 2Symbol 28 as "LifeBar_mc"
ExportAssets (56)Timeline Frame 2Symbol 33 as "ItemGetAlert_mc"
ExportAssets (56)Timeline Frame 2Symbol 51 as "Hero_info_mc"
ExportAssets (56)Timeline Frame 2Symbol 41 as "PowerBar_mc"
ExportAssets (56)Timeline Frame 2Symbol 75 as "SkillPan_mc"
ExportAssets (56)Timeline Frame 2Symbol 80 as "Enemy_info_mc"
ExportAssets (56)Timeline Frame 2Symbol 82 as "CreetorLogo_btn"
ExportAssets (56)Timeline Frame 2Symbol 144 as "com.novelgames.flashgames.highscores.HighScores"
ExportAssets (56)Timeline Frame 2Symbol 161 as "EndingScreen_mc"
ExportAssets (56)Timeline Frame 2Symbol 168 as "VluxPreScreen_mc"
ExportAssets (56)Timeline Frame 2Symbol 185 as "CreditsScreen_mc"
ExportAssets (56)Timeline Frame 2Symbol 209 as "Story_mc"
ExportAssets (56)Timeline Frame 2Symbol 268 as "OptionScreen_mc"
ExportAssets (56)Timeline Frame 2Symbol 50 as "YanLoong_portait_mc"
ExportAssets (56)Timeline Frame 2Symbol 280 as "GameOverScreen_mc"
ExportAssets (56)Timeline Frame 2Symbol 337 as "TitleScreen_mc"
ExportAssets (56)Timeline Frame 2Symbol 341 as "ScreenChangeFader_mc"
ExportAssets (56)Timeline Frame 2Symbol 68 as "SndOn_mc"
ExportAssets (56)Timeline Frame 2Symbol 363 as "HowToPlayScreen_mc"
ExportAssets (56)Timeline Frame 2Symbol 137 as "com.novelgames.flashgames.highscores.TextText"
ExportAssets (56)Timeline Frame 2Symbol 112 as "com.novelgames.flashgames.highscores.HighScoresSavingPage"
ExportAssets (56)Timeline Frame 2Symbol 143 as "com.novelgames.flashgames.highscores.HighScoresTextPage"
ExportAssets (56)Timeline Frame 2Symbol 100 as "com.novelgames.flashgames.highscores.HighScoresEnterPage"
ExportAssets (56)Timeline Frame 2Symbol 103 as "com.novelgames.flashgames.highscores.HighScoresLoadFailedPage"
ExportAssets (56)Timeline Frame 2Symbol 109 as "com.novelgames.flashgames.highscores.HighScoresSaveFailedPage"
ExportAssets (56)Timeline Frame 2Symbol 106 as "com.novelgames.flashgames.highscores.HighScoresLoadingPage"
ExportAssets (56)Timeline Frame 2Symbol 140 as "com.novelgames.flashgames.highscores.HighScoresTablePage"
ExportAssets (56)Timeline Frame 2Symbol 364 as "GetItem_snd"
ExportAssets (56)Timeline Frame 2Symbol 365 as "Bgm2_snd"
ExportAssets (56)Timeline Frame 2Symbol 366 as "Kick1_snd"
ExportAssets (56)Timeline Frame 2Symbol 367 as "ShotHitted2_snd"
ExportAssets (56)Timeline Frame 2Symbol 368 as "Sword1_snd"
ExportAssets (56)Timeline Frame 2Symbol 369 as "LevelUp_snd"
ExportAssets (56)Timeline Frame 2Symbol 370 as "Bgm3_snd"
ExportAssets (56)Timeline Frame 2Symbol 371 as "Shaking1_snd"
ExportAssets (56)Timeline Frame 2Symbol 372 as "FallDown1_snd"
ExportAssets (56)Timeline Frame 2Symbol 373 as "Bgm1_snd"
ExportAssets (56)Timeline Frame 2Symbol 374 as "Burning1_snd"
ExportAssets (56)Timeline Frame 2Symbol 375 as "ShotHitted1_snd"
ExportAssets (56)Timeline Frame 2Symbol 376 as "Shaking2_snd"
ExportAssets (56)Timeline Frame 2Symbol 379 as "PassTile2_16_mc"
ExportAssets (56)Timeline Frame 2Symbol 384 as "LitFireBall_explode_mc"
ExportAssets (56)Timeline Frame 2Symbol 387 as "Item_5_mc"
ExportAssets (56)Timeline Frame 2Symbol 390 as "PassTile2_4_mc"
ExportAssets (56)Timeline Frame 2Symbol 395 as "LitFireBall_move_mc"
ExportAssets (56)Timeline Frame 2Symbol 405 as "SoldierB_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 408 as "Item_6_mc"
ExportAssets (56)Timeline Frame 2Symbol 411 as "Item_7_mc"
ExportAssets (56)Timeline Frame 2Symbol 426 as "SoldierC2_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 429 as "BgLayer3_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 438 as "BigFireBall_explode_mc"
ExportAssets (56)Timeline Frame 2Symbol 449 as "BossC_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 464 as "SoldierA_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 476 as "SoldierC_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 488 as "FireHittedEffectA_mc"
ExportAssets (56)Timeline Frame 2Symbol 490 as "PassTile2_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 492 as "PassTile_12_mc"
ExportAssets (56)Timeline Frame 2Symbol 503 as "SoldierB_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 505 as "SoldierA_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 514 as "YanLoong_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 521 as "SoldierC2_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 536 as "BossA_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 538 as "PassTile_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 551 as "SoldierA2_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 554 as "BossC_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 562 as "BossB_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 590 as "YanLoong_magicAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 593 as "BgLayer2_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 601 as "YanLoong_heavyAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 608 as "BossA_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 612 as "SoldierA_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 619 as "SoldierA_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 620 as "DragonBody_explode_mc"
ExportAssets (56)Timeline Frame 2Symbol 625 as "BossB_run_mc"
ExportAssets (56)Timeline Frame 2Symbol 628 as "DragonBody_move_mc"
ExportAssets (56)Timeline Frame 2Symbol 632 as "YanLoong_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 634 as "Item_8_mc"
ExportAssets (56)Timeline Frame 2Symbol 636 as "Qigong_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 645 as "IceHittedEffectA_mc"
ExportAssets (56)Timeline Frame 2Symbol 652 as "BossC_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 656 as "SoldierC2_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 658 as "PassTile_4_mc"
ExportAssets (56)Timeline Frame 2Symbol 670 as "BossC_heavyAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 677 as "BossA_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 686 as "YanLoong_squatAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 694 as "BossB_upCut_mc"
ExportAssets (56)Timeline Frame 2Symbol 704 as "SoldierA2_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 712 as "SoldierB2_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 716 as "BossB_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 723 as "BossA_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 730 as "BossB_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 736 as "BossB_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 741 as "BigFireBall_move_mc"
ExportAssets (56)Timeline Frame 2Symbol 748 as "SoldierB2_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 757 as "YanLoong_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 764 as "SoldierB2_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 766 as "PassTile2_12_mc"
ExportAssets (56)Timeline Frame 2Symbol 768 as "BgLayer2_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 781 as "BossB_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 789 as "SoldierB2_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 796 as "BossC_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 808 as "BossA_heavyAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 810 as "PassTile2_15_mc"
ExportAssets (56)Timeline Frame 2Symbol 812 as "BgLayer3_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 814 as "Floor2_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 817 as "BgLayer_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 842 as "YanLoong_dragonUpCut_mc"
ExportAssets (56)Timeline Frame 2Symbol 844 as "PassTile_9_mc"
ExportAssets (56)Timeline Frame 2Symbol 851 as "BossA_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 856 as "SoldierB2_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 858 as "PassTile2_7_mc"
ExportAssets (56)Timeline Frame 2Symbol 865 as "SoldierA_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 881 as "FireDragonShot_move_mc"
ExportAssets (56)Timeline Frame 2Symbol 883 as "BgLayer3_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 890 as "SoldierB2_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 894 as "SoldierB_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 901 as "SoldierC2_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 904 as "Item_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 911 as "BossA_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 918 as "SoldierB2_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 920 as "Qigong_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 922 as "SoldierB2_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 924 as "PassTile2_11_mc"
ExportAssets (56)Timeline Frame 2Symbol 926 as "PassTile_7_mc"
ExportAssets (56)Timeline Frame 2Symbol 929 as "Item_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 936 as "SoldierB_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 945 as "BareHittedEffectA_mc"
ExportAssets (56)Timeline Frame 2Symbol 947 as "PassTile_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 949 as "PassTile2_17_mc"
ExportAssets (56)Timeline Frame 2Symbol 951 as "Floor_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 961 as "SwordHittedEffectA_mc"
ExportAssets (56)Timeline Frame 2Symbol 962 as "FireHittedEffectB_mc"
ExportAssets (56)Timeline Frame 2Symbol 974 as "BossC_jumpKick_mc"
ExportAssets (56)Timeline Frame 2Symbol 977 as "YanLoong_squat_mc"
ExportAssets (56)Timeline Frame 2Symbol 988 as "YanLoong_upAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 994 as "BossB_dashAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 996 as "PassTile2_9_mc"
ExportAssets (56)Timeline Frame 2Symbol 1003 as "BossC_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1005 as "PassTile_13_mc"
ExportAssets (56)Timeline Frame 2Symbol 1008 as "MapChangeFader_mc"
ExportAssets (56)Timeline Frame 2Symbol 1013 as "MidFireBall_explode_mc"
ExportAssets (56)Timeline Frame 2Symbol 1015 as "BgLayer_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 1019 as "BossB_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 1022 as "Item_4_mc"
ExportAssets (56)Timeline Frame 2Symbol 1033 as "YanLoong_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 1037 as "BossB_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1039 as "PassTile_8_mc"
ExportAssets (56)Timeline Frame 2Symbol 1044 as "YanLoong_run_mc"
ExportAssets (56)Timeline Frame 2Symbol 1049 as "BossB_magicAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1051 as "CloudFloor_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1057 as "BossC_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1059 as "PassTile2_8_mc"
ExportAssets (56)Timeline Frame 2Symbol 1065 as "YanLoong_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 1071 as "YanLoong_dashAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1075 as "SoldierA2_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1086 as "DragonHead_move_mc"
ExportAssets (56)Timeline Frame 2Symbol 1095 as "BossA_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 1097 as "PassTile2_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1099 as "Qigong_5_mc"
ExportAssets (56)Timeline Frame 2Symbol 1106 as "BossC_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 1110 as "YanLoong_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 1113 as "Item_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1115 as "BgLayer2_4_mc"
ExportAssets (56)Timeline Frame 2Symbol 1118 as "SlashShot_move_mc"
ExportAssets (56)Timeline Frame 2Symbol 1120 as "PassTile2_6_mc"
ExportAssets (56)Timeline Frame 2Symbol 1125 as "MidFireBall_move_mc"
ExportAssets (56)Timeline Frame 2Symbol 1128 as "SoldierA_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 1135 as "SoldierC_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1138 as "SoldierA2_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 1140 as "PassTile_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 1147 as "SoldierA2_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1151 as "SoldierC_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 1153 as "PassTile_10_mc"
ExportAssets (56)Timeline Frame 2Symbol 1161 as "YanLoong_finalAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1168 as "SoldierB_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1170 as "BgLayer3_4_mc"
ExportAssets (56)Timeline Frame 2Symbol 1172 as "PassTile_6_mc"
ExportAssets (56)Timeline Frame 2Symbol 1173 as "FireDragonShot_explode_mc"
ExportAssets (56)Timeline Frame 2Symbol 1175 as "BgLayer_4_mc"
ExportAssets (56)Timeline Frame 2Symbol 1177 as "LevelUpTip_mc"
ExportAssets (56)Timeline Frame 2Symbol 1185 as "YanLoong_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1199 as "YanLoong_upCut_mc"
ExportAssets (56)Timeline Frame 2Symbol 1201 as "SoldierA2_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 1214 as "BossC_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 1221 as "SoldierA2_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1230 as "IceBirdShot_explode_mc"
ExportAssets (56)Timeline Frame 2Symbol 1233 as "BossA_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 1237 as "SoldierA_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 1251 as "SoldierB2_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1263 as "SoldierC_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1265 as "SoldierC2_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 1267 as "PassTile2_13_mc"
ExportAssets (56)Timeline Frame 2Symbol 1268 as "DragonHead_explode_mc"
ExportAssets (56)Timeline Frame 2Symbol 1272 as "SoldierB_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 1278 as "SoldierB2_rollAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1281 as "SoldierC_jump_mc"
ExportAssets (56)Timeline Frame 2Symbol 1283 as "PassTile_5_mc"
ExportAssets (56)Timeline Frame 2Symbol 1293 as "YanLoong_squatKick_mc"
ExportAssets (56)Timeline Frame 2Symbol 1295 as "Floor2_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1302 as "SoldierC_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1304 as "PassTile2_10_mc"
ExportAssets (56)Timeline Frame 2Symbol 1313 as "SoldierC_walk_mc"
ExportAssets (56)Timeline Frame 2Symbol 1319 as "BossA_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1326 as "SoldierA_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1339 as "YanLoong_rotaAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1341 as "Floor_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 1345 as "BossB_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1349 as "YanLoong_upHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1354 as "SlashShot_explode_mc"
ExportAssets (56)Timeline Frame 2Symbol 1364 as "SoldierC2_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1366 as "PassTile_11_mc"
ExportAssets (56)Timeline Frame 2Symbol 1373 as "SoldierC2_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1375 as "PassTile2_14_mc"
ExportAssets (56)Timeline Frame 2Symbol 1377 as "Floor2_2_mc"
ExportAssets (56)Timeline Frame 2Symbol 1388 as "SoldierC2_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1393 as "IceBirdShot_move_mc"
ExportAssets (56)Timeline Frame 2Symbol 1395 as "PassTile2_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 1400 as "BossB_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 1402 as "Qigong_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 1409 as "SoldierB_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1434 as "HitsCounter_mc"
ExportAssets (56)Timeline Frame 2Symbol 1436 as "BgLayer2_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1437 as "CloudFloor2_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1444 as "SoldierA2_airHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1457 as "YanLoong_attack2_mc"
ExportAssets (56)Timeline Frame 2Symbol 1467 as "SoldierA_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1478 as "SoldierC_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1482 as "SoldierA2_fallDown_mc"
ExportAssets (56)Timeline Frame 2Symbol 1484 as "SoldierB_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 1486 as "SoldierC_stand_mc"
ExportAssets (56)Timeline Frame 2Symbol 1493 as "SoldierC2_midHurt_mc"
ExportAssets (56)Timeline Frame 2Symbol 1495 as "BgLayer_3_mc"
ExportAssets (56)Timeline Frame 2Symbol 1497 as "Floor_1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1504 as "BossC_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1512 as "YanLoong_attack1_mc"
ExportAssets (56)Timeline Frame 2Symbol 1518 as "SoldierB_rollAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1520 as "PassTile2_5_mc"
ExportAssets (56)Timeline Frame 2Symbol 1532 as "SoldierB_jumpAttack_mc"
ExportAssets (56)Timeline Frame 2Symbol 1534 as "Qigong_4_mc"
ExportAssets (56)Timeline Frame 2Symbol 267 as "PwMsg_mc"
ExportAssets (56)Timeline Frame 2Symbol 241 as "CheckBox_mc"
ExportAssets (56)Timeline Frame 2Symbol 329 as "DiffPan_mc"
ExportAssets (56)Timeline Frame 2Symbol 334 as "NewConPan_mc"
ExportAssets (56)Timeline Frame 2Symbol 312 as "TitleMenuPan_mc"
ExportAssets (56)Timeline Frame 2Symbol 356 as "HtpPan_mc"
ExportAssets (56)Timeline Frame 2Symbol 138 as "HighScores_fla.textHolder_30"
ExportAssets (56)Timeline Frame 2Symbol 1430 as "Digit"
Tag 0x0FF (255)Timeline Frame 11 bytes " "
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$RR$X8kE2mRflqXzdMkkw7VpQ1."
DebugMX1 (63)Timeline Frame 1
SerialNumber (41)Timeline Frame 1

Labels

"Preloader"Frame 1
"YLLegend_FB"Frame 2
"eternity"Symbol 131 MovieClip Frame 1
"pastDay"Symbol 131 MovieClip Frame 8
"pastWeek"Symbol 131 MovieClip Frame 16
"pastMonth"Symbol 131 MovieClip Frame 24
"pastYear"Symbol 131 MovieClip Frame 33
"thisDay"Symbol 131 MovieClip Frame 41
"thisWeek"Symbol 131 MovieClip Frame 48
"thisMonth"Symbol 131 MovieClip Frame 57
"thisYear"Symbol 131 MovieClip Frame 66




http://swfchan.com/12/59389/info.shtml
Created: 16/4 -2019 18:30:47 Last modified: 16/4 -2019 18:30:47 Server time: 05/11 -2024 23:50:10