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Flash tutorial 2005.swf

This is the info page for
Flash #59464

(Click the ID number above for more basic data on this flash file.)


Text
basic

Flash MX
Tutorials

complex

others

Click A Button To Go To The Next Menu.

stop

Play

Version 1.

Credits plz.

Credits plz.

Basic

Buttons

(all the easy crap, because you suck =))

Tweening

Movie Clips

Main

Main

Complex

Complex

Basic

Basic

Other

Other

Complex

Custom Cursor

dress ups

onion skinning

(not neccessarily, complex, just boosting your confidence a little =))

actionscript

Other

Layout

Frame By Frame

(all the random stuff)

Layout

It's all very well having a Flash
animation, but if it looks rushed and
not thought out, viewers will turn off/
I'm going toguide you through some
of the DO's and DON'TS of Flash.

Common Mistakes

One of the most annoying things in Flash are
buttons that are near impossbile to click.
Here is how you get round this.

1) Open your button timeline and go to the HIT
section, now, click the Square icon on the
toolbar.
2) Now draw a square over the button, just a
little larger. LIKE THIS

Orginal

example

hit

To put it simply, how big the square you
highlight button is, the bigger area there is to hit.
Try these two buttons out and see the diffrence

None changed

Changed

Now I'm going to teach you about the ALIGN
tool.
UNALIGNED
ALIGNED

Notice how the aligned buttons are in line with
each other? They look neater don't they?
This is how you do it..
1) Get your two buttons on the stage, and put
one under the other.
2) Now highlight the moth, and go to MODIFY >
ALIGN> RIGHT. Now they are both straight!
Play around with the align tool, its worth it.

DO'S  AND DON'TS

For the love of God, no stickfights, you aren't
Zhu. BUT. If you do, don't make blood like this,

No rainbow colours, they molest your eyes.

I'M BLIND!!!! AHHH!

Credits

LOVE DON'T COST A THANG. >=(

Moral Support.

All my MSN Buddies-
Or to be more specific:
Cool_penguin_0------WELF
HomoTheClown----Testicles Vicar?
Uncle Stuz------ C5 H4X0R111!!!ONE
Auntie Roz----- HALP PLZ.. :$
Zendra----------No catchphrase.. >=(
TheRotArm--- *Anything involving 'ofl' at the
end*
Deck_Head_Tottie-Psychological torture

Inspiration

Cool_Penguin_0--- For writing his tutorials, check 'em out!
Ryan Khatam- Best Flashes EVAR.
Whoever wrote the walking tutorial on NG, best thing I ever
learnt
Cool_penguin_0------WELF
HomoTheClown----Testicles Vicar?
Uncle Stuz------ C5 H4X0R111!!!ONE
Auntie Roz----- HALP PLZ.. :$
Zendra----------No catchphrase.. >=(
TheRotArm--- *Anything involving 'ofl' at the end*
Deck_Head_Tottie-Psychological torture

Did you know?
(or do you care?)

This flash has 250 items in the Library.
20 Scenes.
Was created in 2 weeks?

MSN & EMAIL- dilbert@babiestastegood.com

Look out for (or avoid) Little Billy, my
new flash d00d.

Oh, I forgot. Matt Hill (or Captain_Hack) made
this tutorial

TECHNICAL
DIFFICULTIES

Stuz, clean your dog, i've seen cleaner rats.

Onion Skinning

Onion Skinning is a way to
trace images to save space,
and make them easy to edit

Here is an example of an Onion Skin

1) First make two blank keyframes,
2) Find the image you want to trace, and go to
FILE> IMPORT TO LIBRARY, find your song and
click OK
3) Drag the image from your library into the
frame,
NEXT PAGE!

4) Click ALWAYS SHOW MARKERS from the bar
under the timeline
5) Now click this button

Onion Skin

NEXT PAGE!

Now, your image will be in the background,
slightly gray
Now trace over it with your TOOLS bar

FINISHED!

Actionscripting

Cursors

Custom Cursor are simply
custom cursors, which
replaces the normal cursor
with your own, you can
have it static, or make it
move!

example

1) Create a movie clip that looks like an arrow ,or
similar.
2) Make it a MOVIE CLIP, and copy and paste this
into the ACTIONS.

onClipEvent (load){startDrag("",true);Mouse.hide(); }

Done and dusted!

Dress Ups

Dress Ups are like Dolls in
Flash Form, unfortunately
they DON'T make a good
game on their own.

Here is a example of a Dress Up

1) Draw your character. Here's my bad example:
2) I like to make mine a graphic (F8) for easy
management,  anyway, draw  a body part using
ONION SKIN. (So they fit)
3) Now highlight it, and Convert it to a  MOVIE
CLIP. NEXT PAGE!

4) Now copy and paste this  ACTIONSCRIPT into
your ACTIONS

on (press) {startDrag ("");}
on (release) {stopDrag ();}

To explain this ACTIONSCRIPT:
on (press) {startDrag ("");}
This simply means, once the Movie Clip has
been pressed down, the Movie Clip follows your
Mouse.
on (release) {stopDrag ();}
Once the mouse button has been released, the
Movie Clip is dropped wherever the mouse was
last

Movies

Movie Clips are animations
in a symbol, making them
easy to manage

Here are a few examples of Movie Clips

1) First create the first frame of your movie
2) Highlight it all and right click > CONVERT TO
SYMBOL,  click MOVIE CLIP,  then press OK.
3) Then double click it, and a new  timeline will
appear.
4) Now start adding the content, you can do a
MOTION TWEEN, driving a car, walking,
shooting a gun, the possibilities are endless.
5) When you want to use it in your Movie, drag it
from your library (CTRL & L) into the frame

So are we going to add MOVIE CLIPS to
BUTTONS?... YES!

1) Make a button, then go to the button timeline
2) Add content to all the button states.
3) In the OVER section, highlight all the content,
and right click >CONVERT TO SYMBOL>MOVIE
CLIP
4) Then double click, and the Movie timeline
appears.. NEXT PAGE!

5) Add content to the Movie Clip, my favourite is
to enlarge the graphic.
We're done!

Tweening

Tweening is a way of adding
movement and effects into
your Flash

Here are a few examples of Tweens

So, what TWEEN are we learning?

SHAPE

MOTION

SHAPE TWEENS

1) First, create a new MOVIE CLIP, and draw a
Circle, now click on Keyframe 50 and press
F6.  Now delete the circle and draw a shape
with the PENCIL tool.
2) Then Highlight the frames, and click
TWEEN>SHAPE on the PROPERTIES bar

This will appear, and we are done!

Here are just 3 examples of what a MOTION
TWEEN can do
1) Spinning objects
2) Fading in and out
3) Movement
I will be covering these in order.

SPINNING FIRST!

1) Draw a square, using the TOOLS bar.
2) Highlight it and press F8, call it what you
want. Double click it. NEXT PAGE!

3) Copy the first frame, and click on the 50th
frame, right click and PASTE, Now highlight all
the frames,and right click and click CREATE
MOTION TWEEN
4) Now click on the first frame, and look at the
properties box. Now in the ROTATE section,
click the arrow, and choose either CCW for
Counter Clock Wise or CW for Clockwise

We're done!

FADING IN AND OUT

1) Draw a square, using the TOOLS bar.
2) Highlight it and press F8, call it what you
want. Double click,Now highlight all the
frames,and right click and click CREATE
MOTION TWEEN
3) Go to to the first frame, and highlight your
square, go down to the properties box. Now in
the COLOR tab, scroll down down to ALPHA
and change the  % down to 0.

4) Now COPY the frame, and go to frame 50
and PASTE it.
5) Highlight the square again, and this time
change the ALPHA to 100%.
And the end result is...

MOVEMENT

1) Draw a square, using the TOOLS bar.
2) Highlight it and press F8, call it what you
want. Double click. Now highlight all the
frames,and right click and click CREATE
MOTION TWEEN
3) Now, go to the last frame, and move the
square somewhere different in the frame. We're
done!
You can also combine all these methods
together!

Buttons

Buttons are a way of adding
interactivity and controlling
your movie/game

Here are a few examples of buttons

-Play Music

-Replay Movie

-Choices

{Hover Over}

HOW TO CREATE A BUTTON

Draw what you want your button to look
like on the stage

e.g.

Touch Me!

Now, highlight it all,  and right click and
scroll down to Convert To Symbol, click the
Button tab, ignore the registration section

Double Click The Button,
and this timeline appears

Now,  right click the UP section and click
COPY, now highlight OVER-DOWN & HIT and
press F6 on your Keyboard. Now all four
frames will have the same  graphic inside
them,

To explain what the  UP, OVER, DOWN & HIT
buttons mean: here they are.

UP: What the button looks like before you
hover over it or do anything to it.

OVER: What the button looks like when you
have the mouse hovered over it

DOWN: What the button looks like when it
has been clicked down. Most people keep
this the same as the UP frame

HIT: How large the area you can press the button
is. A common mistake is to forget this, and make
the button hard to click.

This is what my button looks like

UP

OVER

DOWN

HIT

EDIT your button with the TOOLS bar.

WINDOW>TOOL OR  CTRL & F2

When you come to the HIT frame, click the
square on the toolbar on the TOOLS BAR
and make a square covering the button.
This makes the button easy to click.
When you are done editing,your button will
be finished!

Later on we will add MOVIE CLIPS to
buttons.

Anyway, now our shiny new button is
complete, we get to the ACTIONSCRIPTING!

ACTIONSCRIPTING is the language used in
Flash to input commands and information.
It is very handy to learn this, so maybe try
going to the library and take out some
books and learn some!

With a button you can either:

USE IT TO GO TO A DIFFERENT PART
OF THE MOVIE

TO PLAY A SONG

TO  SEND MAIL/ VISIT URL

Click a button to see the actionscript

MOVIE

MOVIE

SONG

SONG

URL

URL

HOW TO ACTIONSCRIPT BUTTONS

First you need to know the location of where
you are going. For our example we are going
to go to:
SCENE 1, FRAME 1

1) Place your button where you want it to be.

2) Right click onthe button and go to
ACTIONS>MOVIE CONTROL

3) Double Click on GOTO,  make sure GOTO
AND PLAY is checked

4) Then enter the frame number and
scene number. And you're done!

First you need a song,  BUT make sure it is
OPTIMIZED (compressed to a smaller
filesize) Search on Google, for either
Goldwave OR Soundforge, for editing Music.

First of all

1) Go to FILE > IMPORT TO LIBRARY and find
your song, then click OK.
2) Go to your buttons timeline, then right click
on DOWN and click on PROPERTIES, then
SOUND will appear,click the arrow next to it,
your song should appear, click it. Next page!

Your timeline will look like this.

So, to explain how this works.
The sound is triggered when the button is
pressed down.
You can also put it in the OVER section,which
will make it trigger when the button is hovered
over

So, you press the button, the music plays,what if
the viewer wants it to stop?

1) Well, make another button, the most
obvious is a square.
2) Place it where you want it to go.
3) Now highlight it and go to ACTIONS
4) Go to MOVIECONTROL,then click
STOPALLSOUNDS.
Or if you're lazy, copy and paste this into the
actions box

on (release) {stopAllSounds();}

Would you like to send mail, or view a web
page with Flash? Well, find out here!

1)Paste this into the ACTIONS bar,

on(release) {getURL("http://www.websiteenteredhere", "_top", "GET");}

Replace the websitenteredhere writing with
your website

NEXT PAGE IS EMAIL!

Once again, copy and paste this
Actionscript into your ACTIONS bar

MAILTO:example@example.com

Replace, the example with your e-mail of course.

FBF

examples of Frame By Frame

HURRAH! The part of this
tutorial I'm lookng forward to
the most!

I find walk cycles can either look impressive, or
ruin a movie.
Heres my (overused) example

Make a new movie clip, and draw the
stickman as instructed
NEXT PAGE FOR EXPLANATION

Step 1

R

L

The right leg is straight, left is slightly
bent

Step 2

Both legs are bent, the left leg is coming
off the ground

Step 3

Right leg is straight, left leg is bent

Step 4

Right leg is bent, left is
straight

Step 5

Both legs straight

Step 6

Right leg straight, left bent

Step 7

Both legs straight, left leg off
ground

Step 8

Right legs straight, left bent
and off ground

Step 9

Feet together.

RESULT IS..

Next, we get to blood!

I recommend turning ONION SKIN on,
whilst you do this

1) Make another movie clip Go to its
timeline

NEXT PAGE!

1

2

3

4

5

6

Result is....

Check back soon, this will be the most updated
section

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
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stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Instance of Symbol 194 MovieClip in Frame 22
on (press) { startDrag (""); } on (release) { stopDrag(); }
Instance of Symbol 194 MovieClip in Frame 22
on (press) { startDrag (""); } on (release) { stopDrag(); }
Instance of Symbol 196 MovieClip in Frame 22
on (press) { startDrag (""); } on (release) { stopDrag(); }
Instance of Symbol 198 MovieClip in Frame 22
on (press) { startDrag (""); } on (release) { stopDrag(); }
Instance of Symbol 200 MovieClip in Frame 22
on (press) { startDrag (""); } on (release) { stopDrag(); }
Instance of Symbol 202 MovieClip in Frame 22
on (press) { startDrag (""); } on (release) { stopDrag(); }
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
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stop();
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stop();
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stop();
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stop();
Frame 40
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Frame 46
stop();
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stop();
Frame 48
stop();
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stop();
Frame 50
stop();
Frame 51
stop();
Frame 52
stop();
Frame 53
stop();
Frame 54
stop();
Frame 55
stop();
Frame 56
stop();
Frame 57
stop();
Frame 58
stop();
Frame 59
stop();
Frame 60
stop();
Frame 61
stop();
Frame 62
stop();
Frame 63
stop();
Frame 64
stop();
Frame 65
stop();
Symbol 9 Button
on (release) { gotoAndPlay (2); }
Symbol 14 Button
on (release) { gotoAndPlay (3); }
Symbol 18 Button
on (release) { gotoAndPlay (4); }
Symbol 24 Button
on (release) { stopAllSounds(); }
Symbol 47 Button
on (release) { gotoAndPlay (11); }
Symbol 53 Button
on (release) { gotoAndPlay (37); }
Symbol 57 Button
on (release) { gotoAndStop (29); }
Symbol 59 Button
on (release) { gotoAndPlay (25); }
Symbol 63 Button
on (release) { gotoAndPlay (1); }
Symbol 67 Button
on (release) { gotoAndPlay (3); }
Symbol 75 Button
on (release) { gotoAndPlay (4); }
Symbol 79 Button
on (release) { gotoAndPlay (20); }
Symbol 82 Button
on (release) { gotoAndPlay (22); }
Symbol 85 Button
on (release) { gotoAndPlay (15); }
Symbol 89 Button
on (release) { gotoAndPlay (19); }
Symbol 91 Button
on (release) { gotoAndPlay (2); }
Symbol 95 Button
on (release) { gotoAndPlay (5); }
Symbol 98 Button
on (release) { gotoAndPlay (51); }
Symbol 107 Button
on (release) { nextFrame(); }
Symbol 108 Button
on (release) { gotoAndPlay (1); }
Symbol 115 Button
on (release) { prevFrame(); }
Symbol 160 MovieClip Frame 15
gotoAndPlay (1);
Symbol 217 Button
on (release) { prevFrame(); }
Symbol 241 Button
on (release) { nextFrame(); }
Symbol 244 Button
on (release) { gotoAndPlay (32); }
Symbol 251 Button
on (release) { gotoAndPlay (30); }
Symbol 321 Button
on (release) { nextFrame(); }
Symbol 325 Button
on (release) { gotoAndStop (46); }
Symbol 329 Button
on (release) { gotoAndPlay (49); }
Symbol 338 Button
on (release) { gotoAndStop (44); }

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Created: 16/4 -2019 17:51:35 Last modified: 16/4 -2019 17:51:35 Server time: 22/12 -2024 13:45:54