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This is the info page for Flash #59470 |
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Welcome to my second tutorial - this one goes through detailing every different tool option in Macromedia Flash MX 2004. It's taken me ages to slowly discover the potential of all these button - simply because I've not found any decent tutorials telling you this. So this is what this is - aimed at beginners; but then again, if you're still wondering how the hell to recreate that stroke, or why the paint bucket sometimes acts very strangely, why not take a look, and see if you can find your answers in here, hopefully along with some new stuff too. If you're a pro, don't expect to learn anything new; this tutorial is aimed at real beginners in Flash. |
This thing on the left here is your Tools window - it's what you use to do everything in Flash. You want to resize a bitmap? Give something a border? Even select three things to group? You're gonna need the Tools window. My advice for you in this tutorial is to get a Flash document open right away, and experiment with the tools as you learn about them. So go ahead! Click on the icons on the tool bar to learn a bit more about what they do. |
The selection tool has many different purposes, and is one of the tools that you will need to use repeatedly. When selecting objects, lines, symbols, fill areas, you need the selection tool on. This allows you to move objects, but not rotate or resize them. However, if you have an ungrouped graphical object, such as a line or a fill area, you can use the selection tool to reshape these items. Try it out now - draw a simple rectangle using the rectangle tool, and experiment pulling the fill area and lines around. You may notice that the cursor changes depending on what you are hovering over. Be careful: if you select the object first by clicking on it, you will find you only drag the object, and can no longer reshape - to solve this, just click away from your object to deselect. |
Selection Tool |
Shortcut Key: V |
curve point |
handle |
The subselection tool is very different from the selection tool, however it is related to both selection and pen tools. When you reshape objects using the selection tool, or create curved shapes using the pen tool, the lines that you have created are plotted using hidden curve points. These can be shown as handles by using the subselection tool. When you subselect an object drawn in Flash (which uses vector graphics), the screen displays the points that the computer uses to plot the shape, and you are given the ability to deform these points to reshape the object. Why not try it out? Draw a long, curvy line using the pen tool, and then choose the subselection tool and click on the line. Now experiment with altering the curves! |
Subselection Tool |
Shortcut Key: A |
The line tool is very basic, and similar to tools in Photoshop, Paint and many other graphics software. All the line tool does is allow you to click and drag from one point to another, which it connects with a straight line. So what else is there? Well two issues need to be raised now, while we are discussing the line tool. The first is changing the line. The properties window allows you to change the colour, height and style. Click away from any objects, and draw a line - now select it with the selection tool, and experiment with the settings! Remember you can use the selection tool to bend the line, and move the end points. The second issue that needs to be raised is about the Snap to Objects setting. Flash requires that the centre of the lines meet (or cross) exactly for them to be classed as "touching". To ensure that your line touches another exactly, you can turn on the snapping tool and the cursor will lock onto other objects. This can be useful, but it also affects things such as when you drag objects, they can snap to each other. If you cannot position something exactly, chances are Snap to Objects is on. The tool can be toggled on/off in the options on the selection, line, oval, rectangle, free transform and fill transform tools. |
Line Tool |
Shortcut Key: N |
NOTE: to end your selection whilst in polygon mode, double-click. |
The lasso tool can be considered as a special version of the selection tool. While it has none of the features such as reshaping lines, its purpose is to allow you to select a more irregular area. There are two main settings with the lasso tool. The first setting should be default on your computer, so we'll do this one first. The lasso acts very similar to the pencil tool, allowing you to draw a line over the screen. When you release the mouse, objects inside this temporary line have become selected. The second setting is when polygon mode is switched on. This way, the lasso works similarly, but in the style of the pen tool rather than the pencil. Now, you can click point-after-point to draw a shape around the selection you want. The toggle between these two modes is in the options panel at the bottom of the tools window, polygon mode. It is worth noting that grouped objects (within a symbol or group) are only selected if their entirety is within the selection area, whereas lines and fills can be part-selected. |
Lasso Tool |
The pen tool is an extended version of the line tool. Whereas with the line tool, you click and drag a line from one point to another, the pen tool allows you to click point-after-point, with lines joining up the points consecutively. The pen tool is useful in cases where you wish to draw a polygonal shape, or if you want to draw a line with different curves in it. It is worth mentioning this now: each line can have one curve applied to it. If you want to draw a line that curves up wards and then down, and then up again (like a sine wave) , you need to have multiple lines, each making up part of the overall curve. This can be done easily with the pen tool (and the selection tool to add the curves). The advantage of the pen tool is that you need minimal clicks, and can ensure that all the points are connected perfectly. However, a problem occurs when you want to end the lines. If you are trying to join up a shape, you have to be very exact with your final click (on top of the earlier point) - if so, the pen tool will register that you have made an enclosed shape, and fill it with the current fill color. If you are not exact, the pen tool will create a new point close to (but not on) the intended point. To stop the pen tool, simply switch to a different tool. |
Pen Tool |
Shortcut Key: P |
This box has a fixed width |
This box is single-lined |
Another tool that is commonly found in design applications, this tool is very similar to the textbox tool in Microsoft Word, Excel and Paint. Your basic textbox has all the standard properties; font size, colour (default is the current fill color), style and alignment, plus some extra little options that you can play around with (none are exactly obscure). The complications with textboxes arise when you want to switch between single line, and text wrapping. As a default, when you create a text box, it resizes on a single line to fit the text. You will notice that the handle in the corner of the textbox is circular. To switch the textbox to 'wrapped', so that it has a fixed width, and grows downwards until it is big enough to hold all the text, click and drag this circular handle. You will see it has now turned to a square. This means the text box has a fixed width. |
Text Tool |
Shortcut Key: T |
a simple oval |
Once again, you can find the oval tool (or similar tools) everywhere in design software. This is one of the simplest tools in the package. There's not much to it. You click and drag from the top left corner to the bottom right, and an oval forms between the points. The colours of the stroke(line) and fill are determined by the stroke/fill color boxes, although these can be edited in the properties window, along with the thickness of the line etc. Once you have your oval, you can reshape it using the selection tool. I will use up this empty space with some extra details about ungrouped artwork. For starters, the shift key is very important in combination with this tool. Hold down shift whilst dragging an oval, and it immediately forms a perfect circle. Similarly, rectangle tool and shift creates a square, and line tool and shift creates a line that locks either horizontally, vertically or a 45 degrees. Also, an important point to remember - ungrouped objects do NOT overlap. With grouped objects, you can bring to front, send to back... Ungrouped objects will delete anything that is underneath them as soon as they are deselected, so be careful! |
Oval Tool |
Shortcut Key: O |
This one is very similar (to begin with) to the oval tool. Basically, you drag from top-left to bottom- right, and boom - there's your rectangle. Hold shift down whilst dragging the rectangle to turn it into a perfect square. The fill and stroke colors are determined by the fill/stroke color boxes, but can be edited in the properties window along with the thickness and style of the line. Easy right? Wrong! Now we add some minor complications. See that little black arrow on the button? If you hold down on the icon, you get a different setting - the polystar tool. This has two settings that make it different to the rectangle tool - other than that (in terms of drawing it, making a equal sided shape using shift, fill/stroke colors) it's the same. So what are the two different settings? Well, click on the options button in the Properties window to find out! Basically, you can change the number of points the shape has, and whether it is a polygon or a star - try out different options and see what happens! |
Rectangle Tool |
Shortcut Key: R |
I personally never use the pencil tool (oh God - I best learn how to quickly!) but it's easy enough (you just need a fairly steady hand). Basically, you press down and drag away - the path your mouse moves is recreated (as closely as possible) in lines. You drag away, and when you let go, some lines are left over which can be filled etc. The properties window allows you to set the thickness, style and colour of the line before you begin, and when you are done, you can use the selection tool to reshape the line (in case its not quite right). You have three different options at the bottom of the tools window which can be swapped around to produce slightly different results, but other than that, there's not much else to this tool. (I quite like it actually - I might start using it more!) |
Pencil Tool |
Shortcut Key: Y |
Brush is another tool that is really great when you are starting out - but as you get more practiced, you'll find there are better ways of doing the same thing. For now, don't be discouraged - the brush tool is great for months and months of practicing and simple files. It's similar to the pencil tool, but in this case, your end result is a smoothed-out fill instead of a smoothed-out line. Depending on your required outcome, use a different tool, but this is good for the sort of MS Paint style drawings (and also perfect for frame-by-frame art - that's the time I use the brush). You can change the size and shape of the brush by using the drop-down options at the bottom of the tools window, and also - experiment with those paint settings - some of those are mighty useful if you're doing a lot of brush work. To get a brush stroke, just choose the right settings, select your colour and drag! |
Brush Tool |
Shortcut Key: B |
This tool is easily one of the ones I use most - it's used on all sorts of things - in fact... everything. Basically, you select this tool, and click on any object - and then you can transform the selected items. You can resize them, rotate them, and skew them at different angles - and this is for all the things on the stage: bitmaps, symbols, fill areas, lines, text boxes, basically anything you can get into Flash! The tool is great once you get used to the few little quirks. One of these is as follows: by simply clicking once on an object with Free Transform tool, the handles appear by which you transform the shape - however, if lines and fills are selected, you can click on the handles and border, and they move outwards slightly - honestly, I don't know why (maybe to give you more room) but they do. Also, shift comes into play again here. Resize with sustained scale by holding down shift and jump by 45 degrees whilst rotating. One final point - the object rotates around the little white circle at its centre - you can move this to change rotation habits. |
Free Transform Tool |
Shortcut Key: Q |
I'm not going to go into detail about this tool - for the simple reason that I have avoided fill effects in this tutorial. For the beginners here - don't worry about this tool - you don't need it - it's only necessary when you want your art to be absolutely perfect. For the more advanced who are here and unsure of what this tool is (and for all you beginners - because I know you're still curious) - the basic purpose of this tool is to provide the handles that you get from the Free Transform tool - but applying to a fill effect (linear or radial). In other words, if you have a more complex fill where the colour goes from red to pink, you have the options of rotating the gradient direction, resizing (changes how quickly one colour changes to another) and stretch (turns radial fills from circles to ovals etc). Again - don't worry about this one for now - maybe I'll explain fills in more detail in a later tutorial! |
Fill Transform Tool |
Shortcut Key: F |
The ink bottle tool is directly related to strokes (lines). There are two main applications of this tool, detailed below. If you find yourself with a fill area without a border, and you want to give it one, select the ink bottle tool, modify the properties for the appropriate border (really a stroke) and click onto the fill area. A stroke will appear (of the settings you selected) surrounding the area. The second way of using this tool is to alter an already existing stroke. If you now have a rectangle with a blue stroke (border) but you want red strokes, you can change the stroke color to red, select the ink bottle tool, and click inside the fill of the rectangle. The border will be replaced by the one defined in the properties window - this works with thickness and style as well. And not only can you click inside the shape, but you can click on an existing stroke (line) and it will change to match the current ink bottle properties. That's quite confusing - so try it out. Draw a circle, delete the stroke, and then try and add another one using the ink bottle tool. |
Ink Bottle Tool |
Shortcut Key: S |
The paint bucket is one more standard tool in all drawing packages. Anywhere you have an enclosed area you can insert a block colour to fill this area. Additionally, you can refill an area of block colour with a new colour. This tool works identically to others in other applications. You set your fill colour (either in the fill colour box, or in the properties of the paint bucket) to the colour you want, and click in the enclosed space that you want the colour to fill. The colour should fill regardless of whether another colour is already there - however, if you are filling over a new colour - it will be only the area covered by that fill that is coloured in - no other areas (the diagrams below explain that better). The extra addition in Flash is that you can actually fill non-enclosed areas by changing the options in the tools window - change what size gaps fill, and try some shapes out yourself! |
Paint Bucket Tool |
Shortcut Key: K |
The idea of this tool is to pick up colours that match those already on the stage. If there is an ungrouped image (or text) on the stage, you can select the eyedropper, and click over a colour, and that colour will appear in the fill color box on the tools window. However, if an object is grouped, within a symbol or on a locked layer, you cannot pick out the colour. This is actually a pointless tool, as a similar "colour-picker" tool is found within the fill/stroke color boxes themselves - this is a much more versatile tool, picking up the colour of any pixel on the screen, grouped, locked or not. Also, this allows you to immediately pick a colour for the stroke, not just the fill. |
Eyedropper Tool |
Shortcut Key: I |
This is a much more versatile eraser than you will find on most other packages. While the default is just 'drag and it's gone', the optional settings make this rubber much more! You can initially change the shape/size of the rubber (which helps immensely) but you can also change what rubs out: just fills, just lines... etc. This can become extremely useful when doing detailed artwork. Not only this, but we are provided with a faucet, which means that instead of dragging the eraser all over a big fill area or a long straight line, we can just click and the entire object is erased - easy! The only minor point to be raised with the eraser is that it does not affect groups/symbols. The objects to be erased need to be loose on the stage. |
Eraser Tool |
Shortcut Key: E |
The hand tool is simple - you can drag to a new part of the screen without disturbing anything. Press H to turn this on permanently, or hold down space to toggle onto Hand mode quickly (when you release the space bar, Hand mode is toggled off again). Try it out! |
Hand Tool |
Shortcut Key: H |
The zoom tool is standard to most programs - zoom in, zoom out. Flash includes the option of being able to drag an area to zoom in on. You can switch between zooming in and out by holding the Alt key down. |
Shortcut Key: M, Z |
Zoom Tool |
These tools are fundamental to Flash drawing. Whenever any tool is used that involves creating strokes or fills, the colours in these two boxes are what is used. The line, pen, text, oval, rectangle, pencil, brush, ink bottle and paint bucket tools all take default colours from these two settings. Stroke is lines - anything that has a single line plotting its path. A really thick line may look more like a fill, but when you select it, you can see that there is one tiny line that the whole thing is based on. Fill is area - when you select a fill, you can see a shape - not a line. This is the fundamental difference between the two colours settings (and also just generally these two terms). To change the colours in these two boxes (and any other boxes like these that appear in the Properties toolbar from time to time), click on the colour in the box. You now have the option to choose a colour from the swatches (the grid you see) or to enter the main colour chart to select a more accurate colour. Alternatively, you can click anywhere on the stage (while the swatch grid is open, and your cursor becomes a "colour-picker" which extracts a colour from another object on the stage. With your new colour, you are ready to roll! |
Stroke/Fill Color |
Sets the stroke color to pure black (#000000) and the fill to pure white (#FFFFFF). |
Black and White |
Sets the stroke/fill color (whichever is selected) to null - (e.g. if a shape is drawn with a null stroke colour, there is no stroke). |
No Color |
Swaps the current stroke color with the fill color in the boxes within the tools window. |
Swap Colors |
It should be noted that whenever a change is made within the fill/stroke color boxes, any selected, ungrouped objects will be re-coloured to match the new fill/stroke colors. |
ActionScript [AS1/AS2]
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Symbol 165 Graphic | Used by:Timeline | ||
Symbol 166 Text | Uses:36 37 | Used by:Timeline | |
Symbol 167 Text | Uses:36 | Used by:Timeline | |
Symbol 168 Text | Uses:36 | Used by:Timeline | |
Symbol 169 Graphic | Used by:Timeline | ||
Symbol 170 Graphic | Used by:Timeline | ||
Symbol 171 Text | Uses:36 37 | Used by:Timeline | |
Symbol 172 Text | Uses:36 | Used by:Timeline | |
Symbol 173 Text | Uses:36 | Used by:Timeline | |
Symbol 174 Text | Uses:36 37 | Used by:Timeline | |
Symbol 175 Text | Uses:36 | Used by:Timeline | |
Symbol 176 Text | Uses:36 | Used by:Timeline | |
Symbol 177 Graphic | Used by:Timeline | ||
Symbol 178 Text | Uses:36 37 | Used by:Timeline | |
Symbol 179 Text | Uses:36 | Used by:Timeline | |
Symbol 180 Text | Uses:36 | Used by:Timeline | |
Symbol 181 Graphic | Used by:Timeline | ||
Symbol 182 Text | Uses:36 37 | Used by:Timeline | |
Symbol 183 Text | Uses:36 | Used by:Timeline | |
Symbol 184 Text | Uses:36 | Used by:Timeline | |
Symbol 185 Text | Uses:36 37 | Used by:Timeline | |
Symbol 186 Text | Uses:36 | Used by:Timeline | |
Symbol 187 Text | Uses:36 | Used by:Timeline | |
Symbol 188 Graphic | Used by:Timeline | ||
Symbol 189 Text | Uses:36 37 | Used by:Timeline | |
Symbol 190 Text | Uses:36 | Used by:Timeline | |
Symbol 191 Text | Uses:36 | Used by:Timeline | |
Symbol 192 Graphic | Used by:Timeline | ||
Symbol 193 Graphic | Used by:Timeline | ||
Symbol 194 Text | Uses:36 | Used by:Timeline | |
Symbol 195 Text | Uses:36 | Used by:Timeline | |
Symbol 196 Text | Uses:36 | Used by:Timeline | |
Symbol 197 Text | Uses:36 | Used by:Timeline | |
Symbol 198 Text | Uses:36 | Used by:Timeline | |
Symbol 199 Text | Uses:36 | Used by:Timeline | |
Symbol 200 Graphic | Used by:Timeline | ||
Symbol 201 Text | Uses:36 37 | Used by:Timeline | |
Symbol 202 Text | Uses:36 | Used by:Timeline | |
Symbol 203 Graphic | Used by:Timeline | ||
Symbol 204 Graphic | Used by:Timeline | ||
Symbol 205 Text | Uses:36 | Used by:Timeline | |
Symbol 206 Text | Uses:36 | Used by:Timeline | |
Symbol 207 Text | Uses:36 | Used by:Timeline | |
Symbol 208 Text | Uses:36 | Used by:Timeline | |
Symbol 209 Text | Uses:36 | Used by:Timeline | |
Symbol 210 Text | Uses:36 | Used by:Timeline | |
Symbol 211 Text | Uses:37 | Used by:Timeline |
Instance Names
"eyes" | Frame 1 | Symbol 13 MovieClip |
"eyes" | Frame 13 | Symbol 13 MovieClip |
"bar" | Symbol 24 MovieClip Frame 1 | Symbol 18 MovieClip |
Labels
"menu" | Frame 14 |
"sele" | Frame 15 |
"single" | Frame 15 |
"subs" | Frame 16 |
"line" | Frame 17 |
"lass" | Frame 18 |
"pen" | Frame 19 |
"text" | Frame 20 |
"oval" | Frame 21 |
"rect" | Frame 22 |
"penc" | Frame 23 |
"brus" | Frame 24 |
"free" | Frame 25 |
"fill" | Frame 26 |
"inkb" | Frame 27 |
"pain" | Frame 28 |
"eyed" | Frame 29 |
"eras" | Frame 30 |
"view" | Frame 31 |
"colo" | Frame 32 |
"blac" | Frame 33 |
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