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A Tutorial in Flash Tools.swf

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Flash #59470

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Welcome to my second tutorial - this one goes through detailing
every different tool option in Macromedia Flash MX 2004. It's
taken me ages to slowly discover the potential of all these button -
simply because I've not found any decent tutorials telling you this.
So this is what this is - aimed at beginners; but then again, if
you're still wondering how the hell to recreate that stroke, or why
the paint bucket sometimes acts very strangely, why not take a
look, and see if you can find your answers in here, hopefully along
with some new stuff too.
If you're a pro, don't expect to learn anything new; this tutorial is
aimed at real beginners in Flash.

This thing on the left here is your Tools
window - it's what you use to do everything
in Flash. You want to resize a bitmap? Give
something a border? Even select three
things to group? You're gonna need the
Tools window. My advice for you in this
tutorial is to get a Flash document open
right away, and experiment with the tools as
you learn about them.
So go ahead! Click on the icons on the tool
bar to learn a bit more about what they do.

The selection tool has many different purposes, and is one of the tools that you will need to use
repeatedly. When selecting objects, lines, symbols, fill areas, you need the selection tool on. This
allows you to move objects, but not rotate or resize them. However, if you have an ungrouped
graphical object, such as a line or a fill area, you can use the selection tool to reshape these
items. Try it out now - draw a simple rectangle using the rectangle tool, and experiment pulling
the fill area and lines around. You may notice that the cursor changes depending on what you
are hovering over. Be careful: if you select the object first by clicking on it, you will find you only
drag the object, and can no longer reshape - to solve this, just click away from your object to
deselect.

Selection Tool

Shortcut Key:
V

curve point

handle

The subselection tool is very different from the selection tool, however it is related to both
selection and pen tools. When you reshape objects using the selection tool, or create curved
shapes using the pen tool, the lines that you have created are plotted using hidden curve points.
These can be shown as handles by using the subselection tool. When you subselect an object
drawn in Flash (which uses vector graphics), the screen displays the points that the computer
uses to plot the shape, and you are given the ability to deform these points to reshape the object.
Why not try it out? Draw a long, curvy line using the pen tool, and then choose the subselection
tool and click on the line. Now experiment with altering the curves!

Subselection Tool

Shortcut Key:
A

The line tool is very basic, and similar to tools in Photoshop, Paint and many other graphics software.
All the line tool does is allow you to click and drag from one point to another, which it connects with a
straight line. So what else is there? Well two issues need to be raised now, while we are discussing
the line tool. The first is changing the line. The properties window allows you to change the colour,
height and style. Click away from any objects, and draw a line - now select it with the selection tool,
and experiment with the settings! Remember you can use the selection tool to bend the line, and
move the end points.
The second issue that needs to be raised is about the Snap to Objects setting. Flash requires that
the centre of the lines meet (or cross) exactly for them to be classed as "touching". To ensure that
your line touches another exactly, you can turn on the snapping tool and the cursor will lock onto
other objects. This can be useful, but it also affects things such as when you drag objects, they can
snap to each other. If you cannot position something exactly, chances are Snap to Objects is on.
The tool can be toggled on/off in the options on the selection, line, oval, rectangle, free transform and
fill transform tools.

Line Tool

Shortcut Key:
N

NOTE: to end your selection
whilst in polygon mode,
double-click.

The lasso tool can be considered as a special version of the selection tool. While it has none of the
features such as reshaping lines, its purpose is to allow you to select a more irregular area. There
are two main settings with the lasso tool.
The first setting should be default on your computer, so we'll do this one first. The lasso acts very
similar to the pencil tool, allowing you to draw a line over the screen. When you release the mouse,
objects inside this temporary line have become selected.
The second setting is when polygon mode is switched on. This way, the lasso works similarly, but in
the style of the pen tool rather than the pencil. Now, you can click point-after-point to draw a shape
around the selection you want. The toggle between these two modes is in the options panel at the
bottom of the tools window, polygon mode. It is worth noting that grouped objects (within a symbol or
group) are only selected if their entirety is within the selection area, whereas lines and fills can be
part-selected.

Lasso Tool

The pen tool is an extended version of the line tool. Whereas with the line tool, you click and drag a
line from one point to another, the pen tool allows you to click point-after-point, with lines joining up
the points consecutively. The pen tool is useful in cases where you wish to draw a polygonal shape,
or if you want to draw a line with different curves in it. It is worth mentioning this now: each line can
have one curve applied to it. If you want to draw a line that curves up wards and then down, and then
up again (like a sine wave) , you need to have multiple lines, each making up part of the overall
curve. This can be done easily with the pen tool (and the selection tool to add the curves). The
advantage of the pen tool is that you need minimal clicks, and can ensure that all the points are
connected perfectly. However, a problem occurs when you want to end the lines. If you are trying to
join up a shape, you have to be very exact with your final click (on top of the earlier point) - if so, the
pen tool will register that you have made an enclosed shape, and fill it with the current fill color. If you
are not exact, the pen tool will create a new point close to (but not on) the intended point.
To stop the pen tool, simply switch to a different tool.

Pen Tool

Shortcut Key:
P

This box has a fixed
width

This box is single-lined

Another tool that is commonly found in design applications, this tool is very similar to the textbox tool
in Microsoft Word, Excel and Paint. Your basic textbox has all the standard properties; font size,
colour (default is the current fill color), style and alignment, plus some extra little options that you can
play around with (none are exactly obscure). The complications with textboxes arise when you want
to switch between single line, and text wrapping.
As a default, when you create a text box, it resizes on a single line to fit the text. You will notice that
the handle in the corner of the textbox is circular. To switch the textbox to 'wrapped', so that it has a
fixed width, and grows downwards until it is big enough to hold all the text, click and drag this
circular handle. You will see it has now turned to a square. This means the text box has a fixed
width.

Text Tool

Shortcut Key:
T

a simple oval

Once again, you can find the oval tool (or similar tools) everywhere in design software. This is one of
the simplest tools in the package. There's not much to it. You click and drag from the top left corner
to the bottom right, and an oval forms between the points. The colours of the stroke(line) and fill are
determined by the stroke/fill color boxes, although these can be edited in the properties window,
along with the thickness of the line etc. Once you have your oval, you can reshape it using the
selection tool.
I will use up this empty space with some extra details about ungrouped artwork. For starters, the
shift key is very important in combination with this tool. Hold down shift whilst dragging an oval, and
it immediately forms a perfect circle. Similarly, rectangle tool and shift creates a square, and line tool
and shift creates a line that locks either horizontally, vertically or a 45 degrees.
Also, an important point to remember - ungrouped objects do NOT overlap. With grouped objects,
you can bring to front, send to back... Ungrouped objects will delete anything that is underneath them
as soon as they are deselected, so be careful!

Oval Tool

Shortcut Key:
O

This one is very similar (to begin with) to the oval tool. Basically, you drag from top-left to bottom-
right, and boom - there's your rectangle. Hold shift down whilst dragging the rectangle to turn it into a
perfect square. The fill and stroke colors are determined by the fill/stroke color boxes, but can be
edited in the properties window along with the thickness and style of the line. Easy right?
Wrong! Now we add some minor complications. See that little black arrow on the button? If you hold
down on the icon, you get a different setting - the polystar tool. This has two settings that make it
different to the rectangle tool - other than that (in terms of drawing it, making a equal sided shape
using shift, fill/stroke colors) it's the same. So what are the two different settings? Well, click on the
options button in the Properties window to find out! Basically, you can change the number of points
the shape has, and whether it is a polygon or a star - try out different options and see what
happens!

Rectangle Tool

Shortcut Key:
R

I personally never use the pencil tool (oh God - I best learn how to quickly!) but it's easy
enough (you just need a fairly steady hand). Basically, you press down and drag away -
the path your mouse moves is recreated (as closely as possible) in lines. You drag away,
and when you let go, some lines are left over which can be filled etc. The properties
window allows you to set the thickness, style and colour of the line before you begin, and
when you are done, you can use the selection tool to reshape the line (in case its not quite
right). You have three different options at the bottom of the tools window which can be
swapped around to produce slightly different results, but other than that, there's not much
else to this tool. (I quite like it actually - I might start using it more!)

Pencil Tool

Shortcut Key:
Y

Brush is another tool that is really great when you are starting out - but as you get more
practiced, you'll find there are better ways of doing the same thing. For now, don't be
discouraged - the brush tool is great for months and months of practicing and simple files.
It's similar to the pencil tool, but in this case, your end result is a smoothed-out fill instead
of a smoothed-out line. Depending on your required outcome, use a different tool, but this
is good for the sort of MS Paint style drawings (and also perfect for frame-by-frame art -
that's the time I use the brush). You can change the size and shape of the brush by using
the drop-down options at the bottom of the tools window, and also - experiment with
those paint settings - some of those are mighty useful if you're doing a lot of brush work.
To get a brush stroke, just choose the right settings, select your colour and drag!

Brush Tool

Shortcut Key:
B

This tool is easily one of the ones I use most - it's used on all sorts of things - in fact... everything.
Basically, you select this tool, and click on any object - and then you can transform the selected
items. You can resize them, rotate them, and skew them at different angles - and this is for all the
things on the stage: bitmaps, symbols, fill areas, lines, text boxes, basically anything you can get into
Flash!
The tool is great once you get used to the few little quirks. One of these is as follows: by simply
clicking once on an object with Free Transform tool, the handles appear by which you transform the
shape - however, if lines and fills are selected, you can click on the handles and border, and they
move outwards slightly - honestly, I don't know why (maybe to give you more room) but they do.
Also, shift comes into play again here. Resize with sustained scale by holding down shift and jump
by 45 degrees whilst rotating.
One final point - the object rotates around the little white circle at its centre - you can move this to
change rotation habits.

Free Transform Tool

Shortcut Key:
Q

I'm not going to go into detail about this tool - for the simple reason that I have avoided fill
effects in this tutorial. For the beginners here - don't worry about this tool - you don't need
it - it's only necessary when you want your art to be absolutely perfect.
For the more advanced who are here and unsure of what this tool is (and for all you
beginners - because I know you're still curious) - the basic purpose of this tool is to
provide the handles that you get from the Free Transform tool - but applying to a fill effect
(linear or radial). In other words, if you have a more complex fill where the colour goes
from red to pink, you have the options of rotating the gradient direction, resizing (changes
how quickly one colour changes to another) and stretch (turns radial fills from circles to
ovals etc).
Again - don't worry about this one for now - maybe I'll explain fills in more detail in a later
tutorial!

Fill Transform Tool

Shortcut Key:
F

The ink bottle tool is directly related to strokes (lines). There are two main applications of this tool,
detailed below.
If you find yourself with a fill area without a border, and you want to give it one, select the ink bottle
tool, modify the properties for the appropriate border (really a stroke) and click onto the fill area. A
stroke will appear (of the settings you selected) surrounding the area.
The second way of using this tool is to alter an already existing stroke. If you now have a rectangle
with a blue stroke (border) but you want red strokes, you can change the stroke color to red, select
the ink bottle tool, and click inside the fill of the rectangle. The border will be replaced by the one
defined in the properties window - this works with thickness and style as well. And not only can you
click inside the shape, but you can click on an existing stroke (line) and it will change to match the
current ink bottle properties. That's quite confusing - so try it out. Draw a circle, delete the stroke, and
then try and add another one using the ink bottle tool.

Ink Bottle Tool

Shortcut Key:
S

The paint bucket is one more standard tool in all drawing packages. Anywhere you have an enclosed
area you can insert a block colour to fill this area. Additionally, you can refill an area of block colour
with a new colour.
This tool works identically to others in other applications. You set your fill colour (either in the fill
colour box, or in the properties of the paint bucket) to the colour you want, and click in the enclosed
space that you want the colour to fill. The colour should fill regardless of whether another colour is
already there - however, if you are filling over a new colour - it will be only the area covered by that fill
that is coloured in - no other areas (the diagrams below explain that better).
The extra addition in Flash is that you can actually fill non-enclosed areas by changing the options in
the tools window - change what size gaps fill, and try some shapes out yourself!

Paint Bucket Tool

Shortcut Key:
K

The idea of this tool is to pick up colours that match those already on the
stage. If there is an ungrouped image (or text) on the stage, you can
select the eyedropper, and click over a colour, and that colour will appear
in the fill color box on the tools window. However, if an object is grouped,
within a symbol or on a locked layer, you cannot pick out the colour.
This is actually a pointless tool, as a similar "colour-picker" tool is found
within the fill/stroke color boxes themselves - this is a much more versatile
tool, picking up the colour of any pixel on the screen, grouped, locked or
not. Also, this allows you to immediately pick a colour for the stroke, not
just the fill.

Eyedropper Tool

Shortcut Key:
I

This is a much more versatile eraser than you will find on most other
packages. While the default is just 'drag and it's gone', the optional settings
make this rubber much more! You can initially change the shape/size of the
rubber (which helps immensely) but you can also change what rubs out: just
fills, just lines... etc. This can become extremely useful when doing detailed
artwork. Not only this, but we are provided with a faucet, which means that
instead of dragging the eraser all over a big fill area or a long straight line, we
can just click and the entire object is erased - easy! The only minor point to be
raised with the eraser is that it does not affect groups/symbols. The objects to
be erased need to be loose on the stage.

Eraser Tool

Shortcut Key:
E

The hand tool is simple - you can drag to a new part of the screen without disturbing anything.
Press H to turn this on permanently, or hold down space to toggle onto Hand mode quickly
(when you release the space bar, Hand mode is toggled off again). Try it out!

Hand Tool

Shortcut Key:
H

The zoom tool is standard to most programs - zoom in, zoom out. Flash includes the option of
being able to drag an area to zoom in on. You can switch between zooming in and out by holding
the Alt key down.

Shortcut Key:
M, Z

Zoom Tool

These tools are fundamental to Flash drawing. Whenever any tool is used that involves creating
strokes or fills, the colours in these two boxes are what is used. The line, pen, text, oval, rectangle,
pencil, brush, ink bottle and paint bucket tools all take default colours from these two settings.
Stroke is lines - anything that has a single line plotting its path. A really thick line may look more like
a fill, but when you select it, you can see that there is one tiny line that the whole thing is based on.
Fill is area - when you select a fill, you can see a shape - not a line. This is the fundamental
difference between the two colours settings (and also just generally these two terms).
To change the colours in these two boxes (and any other boxes like these that appear in the
Properties toolbar from time to time), click on the colour in the box. You now have the option to
choose a colour from the swatches (the grid you see) or to enter the main colour chart to select a
more accurate colour. Alternatively, you can click anywhere on the stage (while the swatch grid is
open, and your cursor becomes a "colour-picker" which extracts a colour from another object on
the stage. With your new colour, you are ready to roll!

Stroke/Fill Color

Sets the stroke color to pure black (#000000) and the fill to pure
white (#FFFFFF).

Black and White

Sets the stroke/fill color (whichever is selected) to null - (e.g. if a
shape is drawn with a null stroke colour, there is no stroke).

No Color

Swaps the current stroke color with the fill color in the boxes
within the tools window.

Swap Colors

It should be noted that whenever a change is made within the fill/stroke
color boxes, any selected, ungrouped objects will be re-coloured to match
the new fill/stroke colors.

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 12
D = eyes._currentframe;
Frame 13
stop(); eyes.gotoAndStop(D);
Frame 14
stop(); eyes.gotoAndStop(D);
Frame 15
stop(); eyes.gotoAndStop(D);
Frame 16
stop(); eyes.gotoAndStop(D);
Frame 17
stop(); eyes.gotoAndStop(D);
Frame 18
stop(); eyes.gotoAndStop(D);
Frame 19
stop(); eyes.gotoAndStop(D);
Frame 20
stop(); eyes.gotoAndStop(D);
Frame 21
stop(); eyes.gotoAndStop(D);
Frame 22
stop(); eyes.gotoAndStop(D);
Frame 23
stop(); eyes.gotoAndStop(D);
Frame 24
stop(); eyes.gotoAndStop(D);
Frame 25
stop(); eyes.gotoAndStop(D);
Frame 26
stop(); eyes.gotoAndStop(D);
Frame 27
stop(); eyes.gotoAndStop(D);
Frame 28
stop(); eyes.gotoAndStop(D);
Frame 29
stop(); eyes.gotoAndStop(D);
Frame 30
stop(); eyes.gotoAndStop(D);
Frame 31
stop(); eyes.gotoAndStop(D);
Frame 32
stop(); eyes.gotoAndStop(D);
Frame 33
stop(); eyes.gotoAndStop(D);
Symbol 13 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 11
gotoAndStop (1);
Symbol 15 Button
on (release) { eyes.nextFrame(); }
Symbol 24 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }
Symbol 24 MovieClip Frame 2
gotoAndPlay (1);
Symbol 28 Button
on (release) { this.gotoAndPlay(3); }
Symbol 34 Button
on (release) { nextFrame(); D = eyes._currentframe; }
Symbol 87 Button
on (release) { gotoAndStop ("eras"); D = eyes._currentframe; }
Symbol 88 Button
on (release) { gotoAndStop ("eyed"); D = eyes._currentframe; }
Symbol 89 Button
on (release) { gotoAndStop ("pain"); D = eyes._currentframe; }
Symbol 90 Button
on (release) { gotoAndStop ("inkb"); D = eyes._currentframe; }
Symbol 91 Button
on (release) { gotoAndStop ("subs"); D = eyes._currentframe; }
Symbol 92 Button
on (release) { gotoAndStop ("sele"); D = eyes._currentframe; }
Symbol 93 Button
on (release) { gotoAndStop ("lass"); D = eyes._currentframe; }
Symbol 94 Button
on (release) { gotoAndStop ("line"); D = eyes._currentframe; }
Symbol 95 Button
on (release) { gotoAndStop ("text"); D = eyes._currentframe; }
Symbol 96 Button
on (release) { gotoAndStop ("pen"); D = eyes._currentframe; }
Symbol 97 Button
on (release) { gotoAndStop ("rect"); D = eyes._currentframe; }
Symbol 98 Button
on (release) { gotoAndStop ("oval"); D = eyes._currentframe; }
Symbol 99 Button
on (release) { gotoAndStop ("brus"); D = eyes._currentframe; }
Symbol 100 Button
on (release) { gotoAndStop ("penc"); D = eyes._currentframe; }
Symbol 101 Button
on (release) { gotoAndStop ("fill"); D = eyes._currentframe; }
Symbol 102 Button
on (release) { gotoAndStop ("free"); D = eyes._currentframe; }
Symbol 103 Button
on (release) { gotoAndStop ("view"); D = eyes._currentframe; }
Symbol 104 Button
on (release) { gotoAndStop ("colo"); D = eyes._currentframe; }
Symbol 105 Button
on (release) { gotoAndStop ("blac"); D = eyes._currentframe; }
Symbol 109 Button
on (release) { gotoAndStop ("menu"); D = eyes._currentframe; }
Symbol 124 Button
on (release) { getURL ("http://searchwebservices.techtarget.com/sDefinition/0,290660,sid26_gci213284,00.html", _blank); }

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Instance Names

"eyes"Frame 1Symbol 13 MovieClip
"eyes"Frame 13Symbol 13 MovieClip
"bar"Symbol 24 MovieClip Frame 1Symbol 18 MovieClip

Labels

"menu"Frame 14
"sele"Frame 15
"single"Frame 15
"subs"Frame 16
"line"Frame 17
"lass"Frame 18
"pen"Frame 19
"text"Frame 20
"oval"Frame 21
"rect"Frame 22
"penc"Frame 23
"brus"Frame 24
"free"Frame 25
"fill"Frame 26
"inkb"Frame 27
"pain"Frame 28
"eyed"Frame 29
"eras"Frame 30
"view"Frame 31
"colo"Frame 32
"blac"Frame 33




http://swfchan.com/12/59470/info.shtml
Created: 16/4 -2019 17:49:15 Last modified: 16/4 -2019 17:49:15 Server time: 12/05 -2024 13:25:21