Frame 1
stage.showmenu = false;
Instance of Symbol 62 MovieClip in Frame 1
onClipEvent (load) {
startDrag ("", true);
Mouse.hide();
}
Frame 2
mouse.hide();
function Inizializzalivelli() {
var i;
var j;
matsfondo = new Array();
liv1 = new Array();
liv2 = new Array();
liv3 = new Array();
liv4 = new Array();
liv5 = new Array();
liv6 = new Array();
liv7 = new Array();
liv8 = new Array();
liv9 = new Array();
liv10 = new Array();
i = 0;
while (i < maxrig) {
matsfondo[i] = new Array();
liv1[i] = new Array();
liv2[i] = new Array();
liv3[i] = new Array();
liv4[i] = new Array();
liv5[i] = new Array();
liv6[i] = new Array();
liv7[i] = new Array();
liv8[i] = new Array();
liv9[i] = new Array();
liv10[i] = new Array();
j = 0;
while (j < maxcol) {
matsfondo[i][j] = 0;
liv1[i][j] = 0;
liv2[i][j] = 0;
liv3[i][j] = 0;
liv4[i][j] = 0;
liv5[i][j] = 0;
liv6[i][j] = 0;
liv7[i][j] = 0;
liv8[i][j] = 0;
liv9[i][j] = 0;
liv10[i][j] = 0;
j++;
}
i++;
}
liv3[maxrig - 1][0] = (random(7) + 100) + 1;
liv3[maxrig - 2][0] = (random(7) + 100) + 1;
liv3[maxrig - 3][0] = (random(7) + 100) + 1;
liv3[maxrig - 4][0] = (random(7) + 100) + 1;
liv3[maxrig - 5][0] = (random(7) + 100) + 1;
liv3[maxrig - 6][0] = (random(7) + 100) + 1;
liv3[maxrig - 7][0] = (random(7) + 100) + 1;
liv3[maxrig - 8][0] = (random(7) + 100) + 1;
liv3[maxrig - 1][9] = (random(7) + 100) + 1;
liv3[maxrig - 2][9] = (random(7) + 100) + 1;
liv3[maxrig - 3][9] = (random(7) + 100) + 1;
liv3[maxrig - 4][9] = (random(7) + 100) + 1;
liv3[maxrig - 5][9] = (random(7) + 100) + 1;
liv3[maxrig - 6][9] = (random(7) + 100) + 1;
liv3[maxrig - 7][9] = (random(7) + 100) + 1;
liv3[maxrig - 8][9] = (random(7) + 100) + 1;
liv4[maxrig - 1][1] = (random(7) + 100) + 1;
liv4[maxrig - 1][6] = (random(7) + 100) + 1;
liv4[maxrig - 2][3] = (random(7) + 100) + 1;
liv4[maxrig - 2][8] = (random(7) + 100) + 1;
liv4[maxrig - 3][5] = (random(7) + 100) + 1;
liv4[maxrig - 4][2] = (random(7) + 100) + 1;
liv4[maxrig - 4][6] = (random(7) + 100) + 1;
liv4[maxrig - 4][7] = (random(7) + 100) + 1;
liv4[maxrig - 5][0] = (random(7) + 100) + 1;
liv4[maxrig - 5][3] = (random(7) + 100) + 1;
liv5[maxrig - 1][0] = (random(7) + 100) + 1;
liv5[maxrig - 1][1] = (random(7) + 100) + 1;
liv5[maxrig - 1][3] = (random(7) + 100) + 1;
liv5[maxrig - 1][4] = (random(7) + 100) + 1;
liv5[maxrig - 1][5] = (random(7) + 100) + 1;
liv5[maxrig - 1][6] = (random(7) + 100) + 1;
liv5[maxrig - 1][8] = (random(7) + 100) + 1;
liv5[maxrig - 1][9] = (random(7) + 100) + 1;
liv5[maxrig - 2][1] = (random(7) + 100) + 1;
liv5[maxrig - 2][2] = (random(7) + 100) + 1;
liv5[maxrig - 2][4] = (random(7) + 100) + 1;
liv5[maxrig - 2][5] = (random(7) + 100) + 1;
liv5[maxrig - 2][7] = (random(7) + 100) + 1;
liv5[maxrig - 2][8] = (random(7) + 100) + 1;
liv5[maxrig - 3][2] = (random(7) + 100) + 1;
liv5[maxrig - 3][3] = (random(7) + 100) + 1;
liv5[maxrig - 3][6] = (random(7) + 100) + 1;
liv5[maxrig - 3][7] = (random(7) + 100) + 1;
liv5[maxrig - 4][3] = (random(7) + 100) + 1;
liv5[maxrig - 4][4] = (random(7) + 100) + 1;
liv5[maxrig - 4][5] = (random(7) + 100) + 1;
liv5[maxrig - 4][6] = (random(7) + 100) + 1;
liv5[maxrig - 5][4] = (random(7) + 100) + 1;
liv5[maxrig - 5][5] = (random(7) + 100) + 1;
liv6[maxrig - 12][0] = (random(7) + 100) + 1;
liv6[maxrig - 12][1] = (random(7) + 100) + 1;
liv6[maxrig - 12][2] = (random(7) + 100) + 1;
liv6[maxrig - 12][3] = (random(7) + 100) + 1;
liv6[maxrig - 12][4] = (random(7) + 100) + 1;
liv6[maxrig - 12][7] = (random(7) + 100) + 1;
liv6[maxrig - 12][8] = (random(7) + 100) + 1;
liv6[maxrig - 12][9] = (random(7) + 100) + 1;
liv7[maxrig - 1][0] = (random(7) + 100) + 1;
liv7[maxrig - 2][1] = (random(7) + 100) + 1;
liv7[maxrig - 3][2] = (random(7) + 100) + 1;
liv7[maxrig - 4][3] = (random(7) + 100) + 1;
liv7[maxrig - 5][4] = (random(7) + 100) + 1;
liv7[maxrig - 6][5] = (random(7) + 100) + 1;
liv7[maxrig - 7][6] = (random(7) + 100) + 1;
liv7[maxrig - 8][7] = (random(7) + 100) + 1;
liv7[maxrig - 9][8] = (random(7) + 100) + 1;
liv7[maxrig - 10][9] = (random(7) + 100) + 1;
liv8[maxrig - 1][0] = (random(7) + 100) + 1;
liv8[maxrig - 2][1] = (random(7) + 100) + 1;
liv8[maxrig - 3][0] = (random(7) + 100) + 1;
liv8[maxrig - 4][1] = (random(7) + 100) + 1;
liv8[maxrig - 5][0] = (random(7) + 100) + 1;
liv8[maxrig - 6][1] = (random(7) + 100) + 1;
liv8[maxrig - 7][0] = (random(7) + 100) + 1;
liv8[maxrig - 8][1] = (random(7) + 100) + 1;
liv8[maxrig - 9][0] = (random(7) + 100) + 1;
liv8[maxrig - 1][8] = (random(7) + 100) + 1;
liv8[maxrig - 2][9] = (random(7) + 100) + 1;
liv8[maxrig - 3][8] = (random(7) + 100) + 1;
liv8[maxrig - 4][9] = (random(7) + 100) + 1;
liv8[maxrig - 5][8] = (random(7) + 100) + 1;
liv8[maxrig - 6][9] = (random(7) + 100) + 1;
liv8[maxrig - 7][8] = (random(7) + 100) + 1;
liv8[maxrig - 8][9] = (random(7) + 100) + 1;
liv8[maxrig - 9][8] = (random(7) + 100) + 1;
liv9[maxrig - 9][4] = (random(7) + 100) + 1;
liv9[maxrig - 9][5] = (random(7) + 100) + 1;
liv9[maxrig - 8][3] = (random(7) + 100) + 1;
liv9[maxrig - 8][6] = (random(7) + 100) + 1;
liv9[maxrig - 7][2] = (random(7) + 100) + 1;
liv9[maxrig - 7][7] = (random(7) + 100) + 1;
liv9[maxrig - 6][2] = (random(7) + 100) + 1;
liv9[maxrig - 6][7] = (random(7) + 100) + 1;
liv9[maxrig - 5][3] = (random(7) + 100) + 1;
liv9[maxrig - 5][6] = (random(7) + 100) + 1;
liv9[maxrig - 4][4] = (random(7) + 100) + 1;
liv9[maxrig - 4][5] = (random(7) + 100) + 1;
liv10[maxrig - 13][0] = (random(7) + 100) + 1;
liv10[maxrig - 13][9] = (random(7) + 100) + 1;
liv10[maxrig - 12][1] = (random(7) + 100) + 1;
liv10[maxrig - 12][8] = (random(7) + 100) + 1;
liv10[maxrig - 11][2] = (random(7) + 100) + 1;
liv10[maxrig - 11][7] = (random(7) + 100) + 1;
liv10[maxrig - 10][3] = (random(7) + 100) + 1;
liv10[maxrig - 10][6] = (random(7) + 100) + 1;
liv10[maxrig - 9][4] = (random(7) + 100) + 1;
liv10[maxrig - 9][5] = (random(7) + 100) + 1;
}
function Sceglilivello() {
if (numlevel == 1) {
matsfondo = liv1;
numcicli = 0;
numrig = 5;
puntiliv = 1;
} else if (numlevel == 2) {
matsfondo = liv2;
numcicli = 1;
numrig = 10;
puntiliv = 2;
} else if (numlevel == 3) {
matsfondo = liv3;
numcicli = 2;
numrig = 12;
puntiliv = 4;
} else if (numlevel == 4) {
matsfondo = liv4;
numcicli = 2;
numrig = 10;
puntiliv = 7;
} else if (numlevel == 5) {
matsfondo = liv5;
numcicli = 2;
numrig = 12;
puntiliv = 8;
} else if (numlevel == 6) {
matsfondo = liv6;
numcicli = 2;
numrig = 12;
puntiliv = 9;
} else if (numlevel == 7) {
matsfondo = liv7;
numcicli = 2;
numrig = 10;
puntiliv = 11;
} else if (numlevel == 8) {
matsfondo = liv8;
numcicli = 2;
numrig = 10;
puntiliv = 13;
} else if (numlevel == 9) {
matsfondo = liv9;
numcicli = 2;
numrig = 12;
puntiliv = 16;
} else if (numlevel == 10) {
matsfondo = liv10;
numcicli = 2;
numrig = 8;
puntiliv = 17;
}
Matimage(matsfondo);
}
function Sommat(a, b, c) {
var rig;
var col;
rig = 0;
while (rig < maxrig) {
col = 0;
while (col < maxcol) {
c[rig][col] = a[rig][col] + b[rig][col];
col++;
}
rig++;
}
}
function Difmat(a, b, c) {
var rig;
var col;
rig = 0;
while (rig < maxrig) {
col = 0;
while (col < maxcol) {
c[rig][col] = a[rig][col] - b[rig][col];
col++;
}
rig++;
}
}
function Matimage(rig, col, valx) {
var valxx;
if (valx != 0) {
valxx = valx % 100;
setProperty((("mat" + rig) + "_") + col, _visible , true);
eval ((("mat" + rig) + "_") + col).gotoAndStop(valxx);
} else {
setProperty((("mat" + rig) + "_") + col, _visible , false);
}
}
function Statiniz() {
var i;
i = 0;
while (i < 7) {
Set("contastat" + i, 0);
setProperty("barra" + i, _visible , false);
i++;
}
}
function Statnorm() {
var i;
var minim;
minim = 100;
i = 0;
while (i < 7) {
minim = Math.min(eval ("contastat" + i), minim);
i++;
}
i = 0;
while (i < 7) {
Set("contastat" + i, eval ("contastat" + i) - minim);
if (eval ("contastat" + i) == 0) {
setProperty("barra" + i, _visible , false);
} else {
eval ("barra" + i).gotoAndStop(eval ("contastat" + i));
}
i++;
}
}
function Statistiche(num, valx) {
setProperty("barra" + num, _visible , true);
eval ("barra" + num).gotoAndStop(valx);
}
function Matimage2(rig, col, tr) {
setProperty((("mat" + rig) + "_") + col, _alpha , tr);
}
function CreaMatrix() {
var i;
var j;
var contatore = 0;
i = 0;
while (i < maxrig) {
j = 0;
while (j < maxcol) {
contatore++;
duplicateMovieClip (mat, (("mat" + i) + "_") + j, contatore);
setProperty((("mat" + i) + "_") + j, _x , posx + (j * larg));
setProperty((("mat" + i) + "_") + j, _y , posy + (i * alt));
setProperty((("mat" + i) + "_") + j, _visible , false);
setProperty((("mat" + i) + "_") + j, _alpha , 100);
j++;
}
i++;
}
duplicateMovieClip (scrittapunti, "scrittapunti2", 400);
duplicateMovieClip (scrittafine, "scrittafine2", 401);
setProperty(scrittafine2, _x , 100);
setProperty(scrittafine2, _y , 100);
setProperty(scrittafine2, _visible , false);
duplicateMovieClip (scrittapausa, "scrittapausa2", 402);
setProperty(scrittapausa2, _x , 100);
setProperty(scrittapausa2, _y , 100);
setProperty(scrittapausa2, _visible , false);
}
function Sceltapezzo() {
if (tipoinizio == 0) {
distdx = 4;
distup = maxrig - 2;
val0 = 1;
val1 = 1;
val2 = 1;
val3 = 1;
rig0 = rigind;
col0 = colind;
rig1 = rigind;
col1 = colind + 1;
rig2 = rigind + 1;
col2 = colind;
rig3 = rigind + 1;
col3 = colind + 1;
} else if (tipoinizio == 1) {
distdx = 2;
distup = maxrig - 1;
val0 = 2;
val1 = 2;
val2 = 2;
val3 = 2;
rig0 = rigind;
col0 = colind;
rig1 = rigind;
col1 = colind + 1;
rig2 = rigind;
col2 = colind + 2;
rig3 = rigind;
col3 = colind + 3;
} else if (tipoinizio == 2) {
distdx = 3;
distup = maxrig - 2;
val0 = 3;
val1 = 3;
val2 = 3;
val3 = 3;
rig0 = rigind;
col0 = colind;
rig1 = rigind;
col1 = colind + 1;
rig2 = rigind;
col2 = colind + 2;
rig3 = rigind + 1;
col3 = colind + 2;
} else if (tipoinizio == 3) {
distdx = 3;
distup = maxrig - 2;
val0 = 4;
val1 = 4;
val2 = 4;
val3 = 4;
rig0 = rigind;
col0 = colind;
rig1 = rigind;
col1 = colind + 1;
rig2 = rigind;
col2 = colind + 2;
rig3 = rigind + 1;
col3 = colind;
} else if (tipoinizio == 4) {
distdx = 3;
distup = maxrig - 2;
val0 = 5;
val1 = 5;
val2 = 5;
val3 = 5;
rig0 = rigind;
col0 = colind;
rig1 = rigind;
col1 = colind + 1;
rig2 = rigind + 1;
col2 = colind + 1;
rig3 = rigind + 1;
col3 = colind + 2;
} else if (tipoinizio == 5) {
distdx = 3;
distup = maxrig - 2;
val0 = 6;
val1 = 6;
val2 = 6;
val3 = 6;
rig0 = rigind;
col0 = colind + 1;
rig1 = rigind;
col1 = colind + 2;
rig2 = rigind + 1;
col2 = colind;
rig3 = rigind + 1;
col3 = colind + 1;
} else if (tipoinizio == 6) {
distdx = 3;
distup = maxrig - 2;
val0 = 7;
val1 = 7;
val2 = 7;
val3 = 7;
rig0 = rigind;
col0 = colind;
rig1 = rigind;
col1 = colind + 1;
rig2 = rigind;
col2 = colind + 2;
rig3 = rigind + 1;
col3 = colind + 1;
}
indicerot = 0;
distsx = 4;
if ((((matsfondo[rig0][col0] < 100) && (matsfondo[rig1][col1] < 100)) && (matsfondo[rig2][col2] < 100)) && (matsfondo[rig3][col3] < 100)) {
matsfondo[rig0][col0] = val0;
matsfondo[rig1][col1] = val1;
matsfondo[rig2][col2] = val2;
matsfondo[rig3][col3] = val3;
Matimage(rig0, col0, val0);
Matimage(rig1, col1, val1);
Matimage(rig2, col2, val2);
Matimage(rig3, col3, val3);
verificainiziale = 0;
} else {
verificainiziale = 1;
}
}
function Prossimopezzo() {
i = 0;
while (i < 7) {
setProperty("prossimo.pezzo" + i, _visible , false);
i++;
}
if (tipoprossimo == 0) {
setProperty("prossimo.pezzo0", _visible , true);
} else if (tipoprossimo == 1) {
setProperty("prossimo.pezzo1", _visible , true);
} else if (tipoprossimo == 2) {
setProperty("prossimo.pezzo2", _visible , true);
} else if (tipoprossimo == 3) {
setProperty("prossimo.pezzo3", _visible , true);
} else if (tipoprossimo == 4) {
setProperty("prossimo.pezzo4", _visible , true);
} else if (tipoprossimo == 5) {
setProperty("prossimo.pezzo5", _visible , true);
} else if (tipoprossimo == 6) {
setProperty("prossimo.pezzo6", _visible , true);
}
}
function Shiftdxsx(dir) {
if (dir == 1) {
if (distdx != 0) {
if ((((matsfondo[rig0][col0 + 1] < 100) && (matsfondo[rig1][col1 + 1] < 100)) && (matsfondo[rig2][col2 + 1] < 100)) && (matsfondo[rig3][col3 + 1] < 100)) {
matsfondo[rig0][col0] = 0;
matsfondo[rig1][col1] = 0;
matsfondo[rig2][col2] = 0;
matsfondo[rig3][col3] = 0;
Matimage(rig0, col0, 0);
Matimage(rig1, col1, 0);
Matimage(rig2, col2, 0);
Matimage(rig3, col3, 0);
matsfondo[rig0][++col0] = val0;
matsfondo[rig1][++col1] = val1;
matsfondo[rig2][++col2] = val2;
matsfondo[rig3][++col3] = val3;
Matimage(rig0, col0, val0);
Matimage(rig1, col1, val1);
Matimage(rig2, col2, val2);
Matimage(rig3, col3, val3);
distdx--;
distsx++;
}
}
} else if (distsx != 0) {
if ((((matsfondo[rig0][col0 - 1] < 100) && (matsfondo[rig1][col1 - 1] < 100)) && (matsfondo[rig2][col2 - 1] < 100)) && (matsfondo[rig3][col3 - 1] < 100)) {
matsfondo[rig0][col0] = 0;
matsfondo[rig1][col1] = 0;
matsfondo[rig2][col2] = 0;
matsfondo[rig3][col3] = 0;
Matimage(rig0, col0, 0);
Matimage(rig1, col1, 0);
Matimage(rig2, col2, 0);
Matimage(rig3, col3, 0);
matsfondo[rig0][--col0] = val0;
matsfondo[rig1][--col1] = val1;
matsfondo[rig2][--col2] = val2;
matsfondo[rig3][--col3] = val3;
Matimage(rig0, col0, val0);
Matimage(rig1, col1, val1);
Matimage(rig2, col2, val2);
Matimage(rig3, col3, val3);
distdx++;
distsx--;
}
}
}
function Rotazione() {
var rotrig0;
var rotcol0;
var rotrig1;
var rotcol1;
var rotrig2;
var rotcol2;
var rotrig3;
var rotcol3;
var rotdistdx;
var rotdistsx;
var rotdistup;
var flag = 0;
rotrig0 = rig0;
rotcol0 = col0;
rotrig1 = rig1;
rotcol1 = col1;
rotrig2 = rig2;
rotcol2 = col2;
rotrig3 = rig3;
rotcol3 = col3;
if (tipoinizio == 0) {
flag = 1;
} else if (tipoinizio == 1) {
indicerot = indicerot % 2;
if ((indicerot == 0) && (2 < distup)) {
rotdistdx = distdx + 2;
rotdistsx = distsx + 1;
rotdistup = distup - 3;
rotrig0 = rig1 + 1;
rotcol0 = col1;
rotrig2 = rig1 + 2;
rotcol2 = col1;
rotrig3 = rig1 + 3;
rotcol3 = col1;
} else if (((indicerot == 1) && (distdx >= 2)) && (distsx >= 1)) {
rotdistdx = distdx - 2;
rotdistsx = distsx - 1;
rotdistup = distup + 3;
rotrig0 = rig1;
rotcol0 = col1 - 1;
rotrig2 = rig1;
rotcol2 = col1 + 1;
rotrig3 = rig1;
rotcol3 = col1 + 2;
} else if ((indicerot == 1) && (distdx < 2)) {
rotdistdx = 0;
rotdistsx = 6;
rotdistup = distup + 3;
rotrig0 = rig1;
rotcol0 = 6;
rotrig1 = rig1;
rotcol1 = 7;
rotrig2 = rig1;
rotcol2 = 8;
rotrig3 = rig1;
rotcol3 = 9;
} else {
flag = 1;
}
val0 = 2;
val1 = 2;
val2 = 2;
val3 = 2;
} else if (tipoinizio == 2) {
indicerot = indicerot % 4;
if ((indicerot == 0) && (0 < distup)) {
rotdistdx = distdx + 1;
rotdistsx = distsx;
rotdistup = distup - 1;
rotrig2 = rig0 + 1;
rotcol2 = col0;
rotrig3 = rig0 + 2;
rotcol3 = col0;
} else if ((indicerot == 1) && (distdx >= 1)) {
rotdistdx = distdx - 1;
rotdistsx = distsx;
rotdistup = distup + 1;
rotrig1 = rig2;
rotcol1 = col2 + 2;
rotrig3 = rig2;
rotcol3 = col2 + 1;
} else if ((indicerot == 1) && (distdx < 1)) {
rotdistdx = 0;
rotdistsx = 7;
rotdistup = distup + 1;
rotrig0 = rig0;
rotcol0 = 7;
rotrig1 = rig2;
rotcol1 = 9;
rotrig2 = rig2;
rotcol2 = 7;
rotrig3 = rig2;
rotcol3 = 8;
} else if ((indicerot == 2) && (0 < distup)) {
rotdistdx = distdx + 1;
rotdistsx = distsx;
rotdistup = distup - 1;
rotrig0 = rig3 + 1;
rotrig1 = rig3 - 1;
rotcol1 = col3;
rotrig2 = rig3 + 1;
rotcol2 = col3;
} else if ((indicerot == 3) && (distdx >= 1)) {
rotdistdx = distdx - 1;
rotdistsx = distsx;
rotdistup = distup + 1;
rotrig0 = rig1;
rotrig2 = rig1;
rotcol2 = col1 + 1;
rotcol3 = col1 + 1;
} else if ((indicerot == 3) && (distdx < 1)) {
rotdistdx = 0;
rotdistsx = 7;
rotdistup = distup + 1;
rotrig0 = rig1;
rotcol0 = 7;
rotrig1 = rig1;
rotcol1 = 8;
rotrig2 = rig1;
rotcol2 = 9;
rotrig3 = rig1 + 1;
rotcol3 = 9;
} else {
flag = 1;
}
val0 = 3;
val1 = 3;
val2 = 3;
val3 = 3;
} else if (tipoinizio == 3) {
indicerot = indicerot % 4;
if ((indicerot == 0) && (0 < distup)) {
rotdistdx = distdx + 1;
rotdistsx = distsx;
rotdistup = distup - 1;
rotrig1 = rig3 + 1;
rotrig2 = rig3 + 1;
rotcol2 = col0;
} else if ((indicerot == 1) && (distdx >= 1)) {
rotdistdx = distdx - 1;
rotdistsx = distsx;
rotdistup = distup + 1;
rotcol0 = col3 + 2;
rotrig1 = rig3;
rotcol1 = col3 + 2;
rotrig2 = rig3;
rotcol2 = col3 + 1;
} else if ((indicerot == 1) && (distdx < 1)) {
rotdistdx = 0;
rotdistsx = 7;
rotdistup = distup + 1;
rotrig0 = rig3 - 1;
rotcol0 = 9;
rotrig1 = rig3;
rotcol1 = 9;
rotrig2 = rig3;
rotcol2 = 8;
rotrig3 = rig3;
rotcol3 = 7;
} else if ((indicerot == 2) && (0 < distup)) {
rotdistdx = distdx + 1;
rotdistsx = distsx;
rotdistup = distup - 1;
rotcol0 = col2 - 1;
rotrig1 = rig2 - 1;
rotcol1 = col2;
rotrig3 = rig2 + 1;
rotcol3 = col2;
} else if ((indicerot == 3) && (distdx >= 1)) {
rotdistdx = distdx - 1;
rotdistsx = distsx;
rotdistup = distup + 1;
rotrig2 = rig0;
rotcol2 = col1 + 1;
rotrig3 = rig0 + 1;
rotcol3 = col0;
} else if ((indicerot == 3) && (distdx < 1)) {
rotdistdx = 0;
rotdistsx = 7;
rotdistup = distup + 1;
rotrig0 = rig0;
rotcol0 = 7;
rotrig1 = rig0;
rotcol1 = 8;
rotrig2 = rig0;
rotcol2 = 9;
rotrig3 = rig0 + 1;
rotcol3 = 7;
} else {
flag = 1;
}
val0 = 4;
val1 = 4;
val2 = 4;
val3 = 4;
} else if (tipoinizio == 4) {
indicerot = indicerot % 2;
if ((indicerot == 0) && (0 < distup)) {
rotdistdx = distdx + 1;
rotdistsx = distsx;
rotdistup = distup - 1;
rotrig0 = rig2;
rotrig3 = rig2 + 1;
rotcol3 = col0;
} else if ((indicerot == 1) && (distdx >= 1)) {
rotdistdx = distdx - 1;
rotdistsx = distsx;
rotdistup = distup + 1;
rotrig0 = rig1;
rotrig3 = rig2;
rotcol3 = col2 + 1;
} else if ((indicerot == 1) && (distdx < 1)) {
rotdistdx = 0;
rotdistsx = 7;
rotdistup = distup + 1;
rotrig0 = rig1;
rotcol0 = 7;
rotrig1 = rig1;
rotcol1 = 8;
rotrig2 = rig2;
rotcol2 = 8;
rotrig3 = rig2;
rotcol3 = 9;
} else {
flag = 1;
}
val0 = 5;
val1 = 5;
val2 = 5;
val3 = 5;
} else if (tipoinizio == 5) {
indicerot = indicerot % 2;
if ((indicerot == 0) && (0 < distup)) {
rotdistdx = distdx + 1;
rotdistsx = distsx;
rotdistup = distup - 1;
rotcol0 = col2;
rotrig1 = rig3 + 1;
rotcol1 = col3;
} else if ((indicerot == 1) && (distdx >= 1)) {
rotdistdx = distdx - 1;
rotdistsx = distsx;
rotdistup = distup + 1;
rotcol0 = col3;
rotrig1 = rig3 - 1;
rotcol1 = col3 + 1;
} else if ((indicerot == 1) && (distdx < 1)) {
rotdistdx = 0;
rotdistsx = 7;
rotdistup = distup + 1;
rotrig0 = rig0;
rotcol0 = 8;
rotrig1 = rig0;
rotcol1 = 9;
rotrig2 = rig2;
rotcol2 = 7;
rotrig3 = rig2;
rotcol3 = 8;
} else {
flag = 1;
}
val0 = 6;
val1 = 6;
val2 = 6;
val3 = 6;
} else if (tipoinizio == 6) {
indicerot = indicerot % 4;
if ((indicerot == 0) && (0 < distup)) {
rotdistdx = distdx + 1;
rotdistsx = distsx;
rotdistup = distup - 1;
rotrig1 = rig3;
rotcol1 = col0;
rotrig2 = rig3 + 1;
rotcol2 = col0;
} else if ((indicerot == 1) && (distdx >= 1)) {
rotdistdx = distdx - 1;
rotdistsx = distsx;
rotdistup = distup + 1;
rotcol0 = col3;
rotrig2 = rig3;
rotcol2 = col3 + 1;
} else if ((indicerot == 1) && (distdx < 1)) {
rotdistdx = 0;
rotdistsx = 7;
rotdistup = distup + 1;
rotrig0 = rig3 - 1;
rotcol0 = 8;
rotrig1 = rig3;
rotcol1 = 7;
rotrig2 = rig3;
rotcol2 = 9;
rotrig3 = rig3;
rotcol3 = 8;
} else if ((indicerot == 2) && (0 < distup)) {
rotdistdx = distdx + 1;
rotdistsx = distsx;
rotdistup = distup - 1;
rotrig2 = rig3 + 1;
rotcol2 = col3;
} else if ((indicerot == 3) && (distdx >= 1)) {
rotdistdx = distdx - 1;
rotdistsx = distsx;
rotdistup = distup + 1;
rotcol0 = col3 - 1;
rotrig1 = rig3 - 1;
rotcol1 = col3;
rotrig2 = rig3 - 1;
rotcol2 = col3 + 1;
} else if ((indicerot == 3) && (distdx < 1)) {
rotdistdx = 0;
rotdistsx = 7;
rotdistup = distup + 1;
rotrig0 = rig3 - 1;
rotcol0 = 7;
rotrig1 = rig3 - 1;
rotcol1 = 8;
rotrig2 = rig3 - 1;
rotcol2 = 9;
rotrig3 = rig3;
rotcol3 = 8;
} else {
flag = 1;
}
val0 = 7;
val1 = 7;
val2 = 7;
val3 = 7;
}
if (((((flag == 0) && (matsfondo[rotrig0][rotcol0] < 100)) && (matsfondo[rotrig1][rotcol1] < 100)) && (matsfondo[rotrig2][rotcol2] < 100)) && (matsfondo[rotrig3][rotcol3] < 100)) {
matsfondo[rig0][col0] = 0;
matsfondo[rig1][col1] = 0;
matsfondo[rig2][col2] = 0;
matsfondo[rig3][col3] = 0;
Matimage(rig0, col0, 0);
Matimage(rig1, col1, 0);
Matimage(rig2, col2, 0);
Matimage(rig3, col3, 0);
rig0 = rotrig0;
col0 = rotcol0;
rig1 = rotrig1;
col1 = rotcol1;
rig2 = rotrig2;
col2 = rotcol2;
rig3 = rotrig3;
col3 = rotcol3;
matsfondo[rig0][col0] = val0;
matsfondo[rig1][col1] = val1;
matsfondo[rig2][col2] = val2;
matsfondo[rig3][col3] = val3;
Matimage(rig0, col0, val0);
Matimage(rig1, col1, val1);
Matimage(rig2, col2, val2);
Matimage(rig3, col3, val3);
distdx = rotdistdx;
distsx = rotdistsx;
distup = rotdistup;
indicerot++;
}
}
function Shiftbasso() {
if (distup != 0) {
if ((((matsfondo[rig0 + 1][col0] < 100) && (matsfondo[rig1 + 1][col1] < 100)) && (matsfondo[rig2 + 1][col2] < 100)) && (matsfondo[rig3 + 1][col3] < 100)) {
matsfondo[rig0][col0] = 0;
matsfondo[rig1][col1] = 0;
matsfondo[rig2][col2] = 0;
matsfondo[rig3][col3] = 0;
Matimage(rig0, col0, 0);
Matimage(rig1, col1, 0);
Matimage(rig2, col2, 0);
Matimage(rig3, col3, 0);
matsfondo[++rig0][col0] = val0;
matsfondo[++rig1][col1] = val1;
matsfondo[++rig2][col2] = val2;
matsfondo[++rig3][col3] = val3;
Matimage(rig0, col0, val0);
Matimage(rig1, col1, val1);
Matimage(rig2, col2, val2);
Matimage(rig3, col3, val3);
distup--;
x = 1;
} else {
matsfondo[rig0][col0] = val0 + 100;
matsfondo[rig1][col1] = val1 + 100;
matsfondo[rig2][col2] = val2 + 100;
matsfondo[rig3][col3] = val3 + 100;
x = 0;
if (distup >= (maxrig - 2)) {
setProperty(scrittafine2, _visible , true);
gotoAndPlay ("fine");
} else {
punti = ((puntiliv * puntiliv) + (puntiliv * distup)) * puntidoppi;
punteggio = punteggio + punti;
setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz);
setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt));
scrittapunti2.play();
gotoAndPlay ("eliminariga");
}
}
} else {
matsfondo[rig0][col0] = val0 + 100;
matsfondo[rig1][col1] = val1 + 100;
matsfondo[rig2][col2] = val2 + 100;
matsfondo[rig3][col3] = val3 + 100;
x = 0;
punti = (puntiliv * puntiliv) * puntidoppi;
punteggio = punteggio + punti;
setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz);
setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt));
scrittapunti2.play();
gotoAndPlay ("eliminariga");
}
}
posx = 35;
posy = 35;
larg = 15;
alt = 15;
sfasoriz = 8;
sfasvert = -10;
nummaxliv = 11;
nummaxcrediti = 5;
numlevel = 0;
numrig = 0;
numrigrimanenti = 0;
numrigeliminate = 0;
numcicli = 0;
maxrig = 22;
maxcol = 10;
rig0 = 0;
col0 = 0;
rigind = 0;
colind = Math.floor(maxcol / 2) - 1;
verificainiziale = 0;
bloccoshift = 0;
cicloriga = 0;
contacol = 0;
alp = 100;
punti = 0;
punteggio = 0;
recordpunti = 10000;
Frame 3
t_pausa = "PAUSE";
t_livello = "CURRENT LEVEL:";
t_prossimopezzo = "NEXT SHAPE:";
t_punteggio = "SCORE:";
t_righerimanenti = "LINES LEFT:";
Frame 4
gotoAndPlay ("intro");
Frame 5
Creamatrix();
maxpunti = 0;
numcrediti = nummaxcrediti;
Inizializzalivelli();
punteggio = 0;
if (codice != 0) {
numlevel = codice;
}
Statiniz();
Frame 6
numlevel++;
Sceglilivello();
numrigrimanenti = numrig;
numrigeliminate = 0;
tipoprossimo = random(7);
i = 0;
while (i < maxrig) {
j = 0;
while (j < maxcol) {
Matimage(i, j, matsfondo[i][j]);
j++;
}
i++;
}
bloccoshift = 0;
Frame 11
tipoinizio = tipoprossimo;
tipoprossimo = random(7);
Prossimopezzo();
Sceltapezzo();
setProperty(prossimo, _visible , true);
x = 1;
eval ("contastat" + tipoinizio)++;
if (100 < eval ("contastat" + tipoinizio)) {
Statnorm();
} else {
Statistiche(tipoinizio, eval ("contastat" + tipoinizio));
}
Frame 12
Frame 14
Frame 15
Frame 17
if ((x == 1) && (bloccoshift == 0)) {
bloccoshift = 1;
puntidoppi = 1;
Shiftbasso();
bloccoshift = 0;
}
Frame 18
if (x == 1) {
if (numcicli == 0) {
gotoAndPlay ("shift_0");
} else if (numcicli == 1) {
gotoAndPlay ("shift_1");
} else if (numcicli == 2) {
gotoAndPlay ("shift_2");
}
} else {
gotoAndPlay ("nuovopezzo");
}
Frame 39
bloccoshift = 1;
if (cicloriga >= maxrig) {
cicloriga = 0;
numrigbonus = 0;
if (numrigeliminate >= numrig) {
bloccoshift = 1;
gotoAndPlay ("prossimolivello");
} else {
bloccoshift = 0;
gotoAndPlay ("ciclo");
}
}
Frame 40
contacol = 0;
while ((contacol < maxcol) && (cicloriga < maxrig)) {
contacol = 0;
r = 0;
while (r < maxcol) {
if (matsfondo[cicloriga][r] != 0) {
contacol++;
}
r++;
}
if (contacol < maxcol) {
cicloriga++;
}
}
Frame 41
if (cicloriga >= maxrig) {
cicloriga = 0;
numrigbonus = 0;
if (numrigeliminate >= numrig) {
bloccoshift = 1;
gotoAndPlay ("prossimolivello");
} else {
bloccoshift = 0;
gotoAndPlay ("ciclo");
}
}
if (alp == 0) {
colon = 0;
while (colon < maxcol) {
setProperty((("mat" + cicloriga) + "_") + colon, _visible , false);
setProperty((("mat" + cicloriga) + "_") + colon, _alpha , 100);
colon++;
}
alp = 100;
gotoAndPlay ("elimina");
}
Frame 42
alp = alp - 5;
colon = 0;
while (colon < maxcol) {
Matimage2(cicloriga, colon, alp);
colon++;
}
gotoAndPlay ("alpha");
Frame 43
numrigeliminate++;
numrigbonus++;
if (numrigbonus == 1) {
punti = 50;
} else if (numrigbonus == 2) {
punti = 100;
} else if (numrigbonus == 3) {
punti = 250;
} else if (numrigbonus == 4) {
punti = 500;
}
punteggio = punteggio + punti;
if (punti != 0) {
setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg));
setProperty(scrittapunti2, _y , (sfasvert + posy) + ((cicloriga + 1) * alt));
scrittapunti2.play();
}
if (0 < numrigrimanenti) {
numrigrimanenti--;
}
i = cicloriga;
while (0 < i) {
j = maxcol - 1;
while (j >= 0) {
matsfondo[i][j] = matsfondo[i - 1][j];
j--;
}
i--;
}
j = 0;
while (j < maxcol) {
matsfondo[0][j] = 0;
j++;
}
i = 0;
while (i < (cicloriga + 1)) {
j = 0;
while (j < maxcol) {
Matimage(i, j, matsfondo[i][j]);
j++;
}
i++;
}
cicloriga++;
gotoAndPlay ("eliminariga");
Frame 46
cicloriga = 0;
cbonus = 0;
ccbonus = 0;
puntix = 0;
contabonus = 1;
bloccoshift = 1;
Frame 47
contacol = 0;
r = 0;
while (r < maxcol) {
if (matsfondo[cicloriga][r] == 0) {
contacol++;
}
r++;
}
if (contacol < maxcol) {
cbonus = 1;
}
cicloriga++;
Frame 48
if (cbonus == 0) {
gotoAndPlay ("ciclobonus");
}
Frame 50
if (1 >= cicloriga) {
gotoAndPlay ("fine");
}
if (contabonus < (cicloriga - 2)) {
puntix = puntix + (10 * contabonus);
contabonus++;
j = 0;
while (j < maxcol) {
Matimage(contabonus, j, 8);
j++;
}
} else {
ccbonus = 1;
}
Frame 51
if (ccbonus == 0) {
gotoAndPlay ("bonuslivello");
}
Frame 52
punti = puntix;
punteggio = punteggio + punti;
if (punti != 0) {
setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg));
setProperty(scrittapunti2, _y , (sfasvert + posy) + (cicloriga * alt));
scrittapunti2.play();
}
Frame 84
if (numlevel < 10) {
bloccoshift = 0;
gotoAndPlay ("implivello");
} else {
setProperty(scrittafine2, _visible , true);
gotoAndPlay ("fine");
}
Frame 86
stop();
Frame 87
setProperty(prossimo, _visible , false);
if (recordpunti < punteggio) {
recordpunti = punteggio;
}
stop();
Symbol 21 Button
on (release) {
if (_quality == "LOW") {
_quality = "MEDIUM";
this.gotoAndPlay(2);
} else if (_quality == "MEDIUM") {
_quality = "HIGH";
this.gotoAndPlay(1);
} else if (_quality == "HIGH") {
_quality = "LOW";
this.gotoAndPlay(3);
}
}
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 2
stop();
Symbol 25 MovieClip Frame 3
stop();
Symbol 41 Button
on (release) {
_root.play();
}
Symbol 42 MovieClip Frame 1
_root.loadPercent = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + "%";
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _xscale , PercentLoaded);
} else {
gotoAndStop ("loaded");
}
Symbol 42 MovieClip Frame 2
gotoAndPlay (1);
Symbol 58 Button
on (release) {
getURL ("http://ddmp.isfun.net", 2);
}
Symbol 60 Button
on (release) {
this.play();
}
Symbol 62 MovieClip Frame 1
mouse.hide();
Instance of Symbol 61 MovieClip in Symbol 62 MovieClip Frame 1
onClipEvent (mouseUp) {
this.gotoAndPlay(2);
}
Symbol 68 Button
on (release) {
this.play();
}
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 2
stop();
Symbol 76 MovieClip Frame 3
stop();
Symbol 76 MovieClip Frame 4
stop();
Symbol 76 MovieClip Frame 5
stop();
Symbol 76 MovieClip Frame 6
stop();
Symbol 76 MovieClip Frame 7
stop();
Symbol 76 MovieClip Frame 8
stop();
Symbol 80 Button
on (release) {
stopAllSounds();
this.play();
s1 = new Sound(this);
s1.attachSound("DBZ1");
s1.start(0, 99);
}
Symbol 81 Button
on (release) {
this.play();
stopAllSounds();
s2 = new Sound(this);
s2.attachSound("DBZ2");
s2.start(0, 99);
}
Symbol 82 Button
on (release) {
stopAllSounds();
this.play();
s3 = new Sound(this);
s3.attachSound("DBZ3");
s3.start(0, 99);
}
Symbol 83 Button
on (release) {
this.play();
stopAllSounds();
s4 = new Sound(this);
s4.attachSound("DBZ4");
s4.start(0, 99);
}
Symbol 84 Button
on (release) {
stopAllSounds();
this.play();
s5 = new Sound(this);
s5.attachSound("DBZ5");
s5.start(0, 99);
}
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 85 MovieClip Frame 3
stop();
Symbol 85 MovieClip Frame 4
stop();
Symbol 85 MovieClip Frame 5
stop();
Symbol 90 Button
on (release) {
stopAllSounds();
}
Symbol 91 Button
on (keyPress "<Right>") {
if (bloccoshift == 0) {
bloccoshift = 1;
Shiftdxsx(1);
bloccoshift = 0;
}
}
on (keyPress "<Left>") {
if (bloccoshift == 0) {
bloccoshift = 1;
Shiftdxsx(0);
bloccoshift = 0;
}
}
on (keyPress "<Down>") {
if ((bloccoshift == 0) && (x == 1)) {
bloccoshift = 1;
puntidoppi = 2;
Shiftbasso();
bloccoshift = 0;
}
}
on (keyPress "<Up>") {
if (bloccoshift == 0) {
bloccoshift = 1;
Rotazione();
bloccoshift = 0;
}
}
on (keyPress "p") {
if (bloccoshift == 0) {
setProperty(scrittapausa2, _visible , true);
framepausa = _root._currentframe;
gotoAndPlay ("pausa");
}
}
on (keyPress "P") {
if (bloccoshift == 0) {
setProperty(scrittapausa2, _visible , true);
framepausa = _root._currentframe;
gotoAndPlay ("pausa");
}
}
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 17
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 2
stop();
Symbol 112 MovieClip Frame 3
stop();
Symbol 112 MovieClip Frame 4
stop();
Symbol 112 MovieClip Frame 5
stop();
Symbol 112 MovieClip Frame 6
stop();
Symbol 112 MovieClip Frame 7
stop();
Symbol 112 MovieClip Frame 8
stop();
Symbol 124 Button
on (release) {
stopAllSounds();
gotoAndPlay (2);
}
Symbol 125 Button
on (release) {
getURL ("http://ddmp.isfun.net", 2);
}
Symbol 130 MovieClip Frame 23
stop();
Symbol 140 Button
on (keyPress "p") {
Mouse.hide();
setProperty(scrittapausa2, _visible , false);
gotoAndPlay(framepausa);
}
on (keyPress "P") {
Mouse.hide();
setProperty(scrittapausa2, _visible , false);
gotoAndPlay(framepausa);
}