[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 1071 (8 B)
stop();
Symbol 45 MovieClip Frame 20 (8 B)
stop();
Symbol 47 Button (31 B)
on (release) {
_root.play();
}
Symbol 54 MovieClip Frame 1 (1.5 KiB) ●
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("d92ba052", this, 10301, true);
_root.stop();
onEnterFrame = function () {
percent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (_currentframe < percent) {
nextFrame();
}
pert = _currentframe + "%";
onMouseDown = function () {
if (percent > 99) {
gotoAndPlay (100);
}
};
};
Symbol 54 MovieClip Frame 100 (8 B)
stop();
Symbol 54 MovieClip Frame 134 (14 B)
_root.play();
Symbol 56 MovieClip Frame 1 (545 B)
var copyrightNotice = "Copyright (c) 2006-2007 Sockpuppet Pty Ltd. All Rights Reserved. http://www.reanimator.net";
var reanimator = (new flash.geom.Transform(this));
var camera = (new flash.geom.Transform(this._parent));
var w = Stage.width;
var h = Stage.height;
this._visible = false;
this.onEnterFrame = function () {
this._parent.filters = this.filters;
var _local2 = reanimator.matrix;
camera.colorTransform = reanimator.colorTransform;
_local2.invert();
_local2.translate(w * 0.5, h * 0.5);
camera.matrix = _local2;
};