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/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #59887 |
<Press SPACE to start> |
Welcome to the tutorial: Dr. Lee was hired to create and train a clone capable of defeating Hank. Right now, you and 9 other clones are going to pass some "selection" tests. Each trap kills you inmidiatly. * You are the one with the arrow. * Keys: Arrows to move, Space to jump. * You must not die. |
PLAY |
CREDITS |
<p align="center"><font face="Agency FB" size="14" color="#009900" letterSpacing="0.000000" kerning="0"><b>MUSIC ON</b></font></p> |
<p align="center"><font face="Agency FB" size="14" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>MUSIC OFF</b></font></p> |
BACK |
Original Concept: Krinkels Art, Animation, Programming: JPGarcia September 22th, 2008. MADNESS: Hank's Nemesis. Happy Madness Day! |
NEXT |
Hank is out of control, that's why Dr. Lee was hired to create a clone as powerful as Hank. Right now he is testing ten of his clones to decide wich one will be the chosen one for the task. You are one of those clones. |
You will have to survive Dr. Lee's ultimate weapon: his Laser, wich will instantly kill you. And that's not all, there's also a number of enemies that you will have to avoid if you want to stay alive. The Laser can also kill these enemies, so shielding behind it might be a good idea. |
START |
You can only avoid traps by moving with the ARROWS or jumping with SPACE. Enemies choose a target so being the only one left is not a good idea. READY?! |
<p align="center"></p> |
<p align="center"><font face="Agency FB" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>You </b><font color="#ff0000"><b>Died</b></font><b>.</b></font></p> |
<p align="center"><font face="Agency FB" size="40" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Your </b><font color="#ff0000"><b>score</b></font><b> is:</b></font></p> |
<p align="center"><font face="Agency FB" size="40" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Thanks</b><font color="#ffffff"><b> for playing!</b></font></font></p> |
<p align="center"><font face="Agency FB" size="40" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>HAPPY MADNESS DAY 2008</b></font></p> |
RETRY |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2song = new Sound(); song.attachSound("song"); song.start(0, 500);Frame 3stop();Frame 8stop(); var game = new Madness(); var scoreholder = 0; onEnterFrame = function () { game.Loop(); laser.Loop(); if (bot1.alive) { game.score = game.score + 0.5; if (Key.isDown(37)) { bot1.walkleft(); } if (Key.isDown(39)) { bot1.walkright(); } if (Key.isDown(38)) { bot1.walkup(); } if (Key.isDown(40)) { bot1.walkdown(); } if (Key.isDown(32)) { bot1.jump(); } } else if (game != null) { removeMovieClip(flecha); _root.gotoAndStop(9); scoreholder = game.score; var _local2 = 0; while (_local2 <= 30) { var _local3 = 0; while (_local3 <= 3) { _root.blood.removeMovieClip(); _local3++; } _root.game.enemies[_local2].removeMovieClip(); _root["bot" + _local2].removeMovieClip(); _root["sha" + _local2].removeMovieClip(); _root["path" + _local2].removeMovieClip(); _local2++; } _root.walls.removeMovieClip(); _root.trap.removeMovieClip(); game = null; } };Symbol 4 MovieClip Frame 1_parent.busy = false;Symbol 15 MovieClip Frame 1_parent.busy = false;Symbol 15 MovieClip Frame 27_parent.gotoAndStop("stand");Symbol 29 MovieClip Frame 1_parent.busy = true;Symbol 29 MovieClip Frame 15_parent.biting = true;Symbol 29 MovieClip Frame 17_parent.biting = false;Symbol 29 MovieClip Frame 21_parent.gotoAndStop("stand"); _parent.busy = false;Symbol 36 MovieClip Frame 6stop();Symbol 44 MovieClip Frame 8stop();Symbol 57 MovieClip Frame 280_parent.removeMovieClip();Symbol 58 MovieClip [giant] Frame 1#initclip 11 Object.registerClass("giant", Giant); #endinitclip stop();Symbol 62 MovieClip [esymZ] Frame 12removeMovieClip(this);Symbol 70 MovieClip [esym] Frame 7removeMovieClip(this);Symbol 70 MovieClip [esym] Frame 14removeMovieClip(this);Symbol 101 MovieClip [laser] Frame 1#initclip 7 Object.registerClass("laser", Laser); #endinitclipSymbol 101 MovieClip [laser] Frame 47rdy = true;Symbol 101 MovieClip [laser] Frame 50gotoAndPlay (47);Symbol 101 MovieClip [laser] Frame 51rdy = false; _root.game.wait = false;Symbol 101 MovieClip [laser] Frame 94_root.attachMovie("inter", "inter", 800, {_x:275, _y:200}); _root.inter.gotoAndStop(2); removeMovieClip(this);Symbol 107 MovieClip Frame 5stop();Symbol 117 MovieClip [die2] Frame 280_parent.removeMovieClip();Symbol 128 MovieClip [die1] Frame 7Symbol 128 MovieClip [die1] Frame 280_parent.removeMovieClip();Symbol 150 MovieClip Frame 12_parent.gotoAndStop("stand");Symbol 151 MovieClip [bot] Frame 1#initclip 8 Object.registerClass("bot", Hank); #endinitclip stop();Symbol 153 MovieClip [shadow] Frame 1stop();Symbol 153 MovieClip [shadow] Frame 30gotoAndStop (1);Symbol 155 MovieClip Frame 1_parent.busy = false;Symbol 168 MovieClip Frame 1_parent.busy = false;Symbol 168 MovieClip Frame 12_parent.gotoAndStop("stand");Symbol 185 MovieClip Frame 1_parent.busy = true;Symbol 185 MovieClip Frame 11_root.attachMovie("esymZ", "esymZ", _root.getNextHighestDepth(), {_x:_parent._x, _y:_parent._y - 80});Symbol 185 MovieClip Frame 15_parent.biting = true;Symbol 185 MovieClip Frame 17_parent.biting = false;Symbol 185 MovieClip Frame 22_parent.gotoAndStop("stand"); _parent.busy = false;Symbol 197 MovieClip Frame 280_parent.removeMovieClip();Symbol 198 MovieClip [zombie] Frame 1#initclip 9 Object.registerClass("zombie", Zombie); #endinitclip stop();Symbol 204 Buttonon (keyPress "<Space>") { _root.attachMovie("laser", "trap", _root.getNextHighestDepth(), {_x:275, _y:14}); _root.inter.removeMovieClip(); }Symbol 208 MovieClip [inter] Frame 1stop();Symbol 208 MovieClip [inter] Frame 2stop();Symbol 210 MovieClip [path] Frame 21stop();Symbol 214 MovieClip [blood] Frame 54stop();Symbol 216 MovieClip [slash] Frame 15removeMovieClip(this);Symbol 220 MovieClip [fzz] Frame 16removeMovieClip(this);Symbol 222 MovieClip Frame 1_parent.busy = false;Symbol 235 MovieClip Frame 1_parent.busy = false;Symbol 235 MovieClip Frame 12_parent.gotoAndStop("stand");Symbol 250 MovieClip Frame 1_parent.busy = true;Symbol 250 MovieClip Frame 10_parent.biting = true;Symbol 250 MovieClip Frame 12_parent.biting = false;Symbol 250 MovieClip Frame 14_parent.gotoAndStop("stand"); _parent.busy = false;Symbol 265 MovieClip Frame 280_parent.removeMovieClip();Symbol 266 MovieClip [soldier] Frame 1#initclip 10 Object.registerClass("soldier", Zombie); #endinitclip stop();Symbol 286 Buttonon (release) { getURL ("http://www.newgrounds.com/collection/madness", (target = "_blank")); }Symbol 293 MovieClip Frame 29gotoAndPlay (1);Symbol 293 MovieClip Frame 65gotoAndPlay ("ready_loop");Symbol 293 MovieClip Frame 85_root.play();Symbol 299 Buttonon (press) { _root.loader.hank.gotoAndPlay("go"); play(); }Symbol 300 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); _root.loader.hank.gotoAndPlay("ready"); }Symbol 300 MovieClip Frame 2gotoAndPlay (1);Symbol 300 MovieClip Frame 5stop();Symbol 375 MovieClip [__Packages.Laser] Frame 0class Laser extends MovieClip { var realy, chase, ePixels, _currentframe, targe, setX, setY, _y, _x; function Laser () { super(); realy = 322; chase = true; } function think() { ePixels = (realy * 0.7) - 190; if (((timer >= 40) && (_currentframe > 46)) && (_currentframe < 51)) { timer = 0; if (chase) { var _local3 = _root["bot" + (random(_root.game.totalbots) + 1)]; if ((_local3 == _root.bot1) && (Math.random() >= 0.4)) { timer = 40; } if (_local3.alive) { targe = _local3; } else { timer = 40; } setX = targe._x; setY = targe.realy; } else { setY = 280 + random(80); setX = (95 - (setY * 0.7)) + random(365 + ((2 * setY) * 0.7)); } action = true; if (Math.random() >= 0.2) { _root.attachMovie("fzz", "fzz", 576, {_x:_x, _y:(_y + 100) + random(200)}); } } if (action) { Move(setX, setY); _y = realy - 308; if (path >= 30) { path = 0; } } } function Move(toX, toY) { timer++; if (Math.abs(realy - toY) >= 3) { if (realy < toY) { walkdown(); } else { walkup(); } } if (Math.abs(_x - toX) >= 3) { if (_x < toX) { walkright(); } else { walkleft(); } } Path(); } function Kill(who) { if ((rdy && (Math.abs(who.realy - realy) <= 14)) && (Math.abs(who._x - _x) <= 22)) { who._y = who.realy; who.shad.removeMovieClip(); if (who.alive) { _root.game.botsalive--; who.alive = false; kills++; if (Math.random() > 0.5) { who.gotoAndStop("die1"); } else { who.gotoAndStop("die2"); } _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:who._x, _y:who._y - 80}); _root.attachMovie("blood", "blood", 10 + who.ID, {_x:who._x + (Math.random() * 10), _y:(who.realy + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 20 + who.ID, {_x:(who._x + (Math.random() * 10)) - 10, _y:(who.realy + (Math.random() * 8)) + 31}); } } } function Path() { _root.attachMovie("path", "path" + path, 70 + path, {_x:_x, _y:realy + 36}); path++; } function walkleft() { if (_x >= 85) { _x = _x - spd; } } function walkright() { if (_x <= 465) { _x = _x + spd; } } function walkup() { if (realy >= 280) { realy = realy - (spd * 0.7); _x = _x + ((275 - _x) / 100); } } function walkdown() { if (realy <= 350) { realy = realy + (spd * 0.7); _x = _x - ((275 - _x) / 100); } } var action = false; var timer = 40; var spd = 1.5; var path = 0; var rdy = false; var kills = 0; }Symbol 376 MovieClip [__Packages.Hank] Frame 0class Hank extends MovieClip { var alive, spd, realy, _y, jumps, brain, ePixels, gotoAndStop, shad, _x, _xscale; function Hank () { super(); alive = true; spd = 4; realy = _y; jumps = 15; } function Loop() { if (alive) { brain.think(); } ePixels = (realy * 0.7) - 190; if (air) { _y = _y - jumps; jumps = jumps - 1; } else { _y = realy; } if (_y >= realy) { air = false; jumps = 15; _y = realy; } } function jump() { if (!air) { gotoAndStop("jump"); air = true; shad.gotoAndPlay(2); } } function walkleft() { if (_x >= (95 - ePixels)) { gotoAndStop("walk"); _xscale = -100; _x = _x - spd; } } function walkright() { if (_x <= (455 + ePixels)) { gotoAndStop("walk"); _xscale = 100; _x = _x + spd; } } function walkup() { if (realy >= 280) { gotoAndStop("walk"); realy = realy - 2.8; _x = _x + ((275 - _x) / 100); } } function walkdown() { if (realy <= 350) { gotoAndStop("walk"); realy = realy + 2.8; _x = _x - ((275 - _x) / 100); } } var air = false; var hitting = false; }Symbol 377 MovieClip [__Packages.Zombie] Frame 0class Zombie extends MovieClip { var _currentframe, targe, action, _y, _x, _xscale, gotoAndStop, ID; function Zombie () { super(); } function think() { if (alive) { if ((timer >= 50) && (_currentframe != 3)) { timer = 0; var _local3 = _root["bot" + (random(_root.game.totalbots) + 1)]; if (_local3.alive) { targe = _local3; } else { timer = 50; } action = "Move"; } if (action == "Move") { Move(targe._x, targe.realy); } else if (action == "Avoid") { Avoid(); } if ((((Math.abs(targe.realy - _y) <= 10) && (Math.abs(targe._x - _x) <= 32)) && (((targe._x - _x) / _xscale) >= 0)) && (_currentframe != 3)) { gotoAndStop("bite"); if (((Math.random() >= 0.15) && (targe.alive)) && (targe != _root.bot1)) { targe.jump(); } } if ((((!targe.air) && (biting)) && (Math.abs(targe.realy - _y) <= 10)) && (targe.hitTest(_x + ((24 * _xscale) / 100), _y - 10, true))) { targe.alive = false; targe.gotoAndStop("die2"); targe.shad.removeMovieClip(); _root.attachMovie("blood", "blood", 10 + targe.ID, {_x:targe._x + (Math.random() * 10), _y:(targe.realy + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 20 + targe.ID, {_x:(targe._x + (Math.random() * 10)) - 10, _y:(targe.realy + (Math.random() * 8)) + 31}); _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:targe._x, _y:targe._y - 80}); timer = 50; } if ((((Math.random() > 0.2) && (_root.trap != undefined)) && (Math.abs(_root.trap.realy - _y) <= 20)) && (Math.abs(_root.trap._x - _x) <= 30)) { action = "Avoid"; } if (((_root.trap != undefined) && (Math.abs(_root.trap.realy - _y) <= 14)) && (Math.abs(_root.trap._x - _x) <= 22)) { alive = false; gotoAndStop("die"); _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:_x, _y:_y - 80}); _root.attachMovie("blood", "blood", 30 + ID, {_x:_x + (Math.random() * 10), _y:(_y + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 40 + ID, {_x:(_x + (Math.random() * 10)) - 10, _y:(_y + (Math.random() * 8)) + 31}); _root.game.enemies.splice(ID, 1); } } } function Move(toX, toY) { timer = timer + 0.5; if ((Math.abs(_y - toY) >= 3) && (busy == false)) { if (_y < toY) { walkdown(); } else { walkup(); } } if ((Math.abs(_x - toX) >= 26) && (busy == false)) { if (_x < toX) { walkright(); } else { walkleft(); } } } function Avoid() { timer = timer + 10; if (_y < _root.trap.realy) { walkup(); } else { walkdown(); } if (_x < _root.trap._x) { walkleft(); } else { walkright(); } } function walkleft() { if (_x >= (95 - ((_y * 0.7) - 190))) { gotoAndStop("walk"); _xscale = -100; _x = _x - spd; } } function walkright() { if (_x <= (455 + ((_y * 0.7) - 190))) { gotoAndStop("walk"); _xscale = 100; _x = _x + spd; } } function walkup() { if (_y >= 280) { gotoAndStop("walk"); _y = _y - 2; _x = _x + ((275 - _x) / 100); } } function walkdown() { if (_y <= 350) { gotoAndStop("walk"); _y = _y + 2; _x = _x - ((275 - _x) / 100); } } var spd = 2.4; var alive = true; var timer = 50; var busy = false; var biting = false; }Symbol 378 MovieClip [__Packages.Giant] Frame 0class Giant extends MovieClip { var _currentframe, targe, action, _y, _x, _xscale, gotoAndStop, ID; function Giant () { super(); } function think() { if (alive) { if ((timer >= 50) && (_currentframe != 3)) { timer = 0; var _local3 = _root["bot" + (random(_root.game.totalbots) + 1)]; if (_local3.alive) { targe = _local3; } else { timer = 50; } action = "Move"; } if (action == "Move") { Move(targe._x, targe.realy); } else if (action == "Avoid") { Avoid(); } if ((((Math.abs(targe.realy - _y) <= 10) && (Math.abs(targe._x - _x) <= 32)) && (((targe._x - _x) / _xscale) >= 0)) && (_currentframe != 3)) { gotoAndStop("bite"); if (((Math.random() >= 0.15) && (targe.alive)) && (targe != _root.bot1)) { targe.jump(); } } if ((((!targe.air) && (biting)) && (Math.abs(targe.realy - _y) <= 10)) && (targe.hitTest(_x + ((24 * _xscale) / 100), _y - 10, true))) { targe.alive = false; targe.gotoAndStop("die2"); targe.shad.removeMovieClip(); _root.attachMovie("blood", "blood", 10 + targe.ID, {_x:targe._x + (Math.random() * 10), _y:(targe.realy + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 20 + targe.ID, {_x:(targe._x + (Math.random() * 10)) - 10, _y:(targe.realy + (Math.random() * 8)) + 31}); _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:targe._x, _y:targe._y - 80}); timer = 50; } if ((((Math.random() > 0.2) && (_root.trap != undefined)) && (Math.abs(_root.trap.realy - _y) <= 28)) && (Math.abs(_root.trap._x - _x) <= 40)) { action = "Avoid"; } if (((_root.trap != undefined) && (Math.abs(_root.trap.realy - _y) <= 26)) && (Math.abs(_root.trap._x - _x) <= 36)) { alive = false; gotoAndStop("die"); _root.attachMovie("slash", "slash", _root.getNextHighestDepth(), {_x:_x, _y:_y - 80}); _root.attachMovie("blood", "blood", 30 + ID, {_x:(_x + (Math.random() * 10)) + (20 * (_xscale / 100)), _y:(_y + (Math.random() * 4)) + 31}); _root.attachMovie("blood", "blood", 40 + ID, {_x:((_x + (Math.random() * 10)) - 10) + (70 * (_xscale / 100)), _y:(_y + (Math.random() * 8)) + 31}); _root.game.enemies.splice(ID, 1); } } } function Move(toX, toY) { timer = timer + 0.5; if ((Math.abs(_y - toY) >= 3) && (busy == false)) { if (_y < toY) { walkdown(); } else { walkup(); } } if ((Math.abs(_x - toX) >= 26) && (busy == false)) { if (_x < toX) { walkright(); } else { walkleft(); } } } function Avoid() { timer = timer + 10; if (_y < _root.trap.realy) { walkup(); } else { walkdown(); } if (_x < _root.trap._x) { walkleft(); } else { walkright(); } } function walkleft() { if (_x >= (95 - ((_y * 0.7) - 190))) { gotoAndStop("walk"); _xscale = -100; _x = _x - spd; } } function walkright() { if (_x <= (455 + ((_y * 0.7) - 190))) { gotoAndStop("walk"); _xscale = 100; _x = _x + spd; } } function walkup() { if (_y >= 280) { gotoAndStop("walk"); _y = _y - 2; _x = _x + ((275 - _x) / 100); } } function walkdown() { if (_y <= 350) { gotoAndStop("walk"); _y = _y + 2; _x = _x - ((275 - _x) / 100); } } var spd = 1.8; var alive = true; var timer = 50; var busy = false; var biting = false; }Symbol 379 MovieClip [__Packages.Madness] Frame 0class Madness { function Madness () { _root.walls.swapDepths(350); _root.music.swapDepths(351); var _local3 = 1; while (_local3 <= totalbots) { _root.attachMovie("bot", "bot" + _local3, 400 + _local3, {_x:95 + random(365), _y:280 + random(80)}); _root["bot" + _local3].ID = _local3; if (_local3 != 1) { _root["bot" + _local3].brain = new AI(_root["bot" + _local3]); } _root.attachMovie("shadow", "sha" + _local3, 50 + _local3); _root["bot" + _local3].shad = _root["sha" + _local3]; _local3++; } _root.attachMovie("flecha", "flecha", 500, {_x:_root.bot1._x, _y:_root.bot1.realy - 70}); _root.flecha.onEnterFrame = function () { this._x = _root.bot1._x; this._y = _root.bot1._y - 70; }; } function Loop() { _root.walls.timex.text = Math.floor(timer); _root.walls.scorex.text = "SCORE: " + Math.floor(score); _root.Fscore.text = Math.floor(score); if (timer >= 0) { timer = timer - 0.07; } else { level++; timer = 30; Next(); } var _local3 = 0; while (_local3 <= length(enemies)) { if (enemies[_local3].alive) { enemies[_local3].think(); } _local3++; } if (botsalive >= 7) { _root.trap.chase = true; } else { _root.trap.chase = false; } _root.trap.think(); NPCs(); if (_root.bot1.reload > 0) { _root.bot1.reload--; } _local3 = 1; while (_local3 <= totalbots) { _root["bot" + _local3].Loop(); _root.trap.Kill(_root["bot" + _local3]); _root["sha" + _local3]._x = _root["bot" + _local3]._x; _root["sha" + _local3]._y = _root["bot" + _local3].realy + 38; FixD(_root.trap, _root["bot" + _local3], _root.trap.realy, _root["bot" + _local3].realy); var _local5 = 0; while (_local5 <= length(enemies)) { FixD(enemies[_local5], _root["bot" + _local3], enemies[_local5]._y, _root["bot" + _local3].realy); FixD(enemies[_local5], _root.trap, enemies[_local5]._y, _root.trap.realy); _local5++; } var _local4 = 1; while (_local4 <= totalbots) { if (_root["bot" + _local3].hitTest(_root["bot" + _local4]) && (_root["bot" + _local3] != _root["bot" + _local4])) { if (_root["bot" + _local4].realy != undefined) { if ((_root["bot" + _local3].realy < _root["bot" + _local4].realy) && (_root["bot" + _local3].getDepth() > _root["bot" + _local4].getDepth())) { _root["bot" + _local3].swapDepths(_root["bot" + _local4]); } } } _local4++; } _local3++; } } function FixD(who1, who2, how1, how2) { if (who1.hitTest(who2)) { if ((how1 < how2) && (who1.getDepth() > who2.getDepth())) { who1.swapDepths(who2); } else if ((how1 > how2) && (who1.getDepth() < who2.getDepth())) { who1.swapDepths(who2); } } } function NPCs() { var _local2 = 1; while (_local2 <= 2) { if (Math.random() <= 0.1) { _root["m" + _local2].play(); } _local2++; } } function Near(p1, p2, Ay, Ax) { if ((Math.abs(p1.realy - p2.realy) <= Ay) && (Math.abs(p1._x - p2._x) <= Ax)) { return(true); } return(false); } function Next() { switch (level) { case 1 : Enemy("zombie", "e" + length(enemies)); break; case 2 : Enemy("soldier", "e" + length(enemies)); break; case 3 : Enemy("giant", "e" + length(enemies)); break; case 4 : Enemy("zombie", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); break; case 5 : Enemy("zombie", "e" + length(enemies)); Enemy("zombie", "e" + length(enemies)); Enemy("zombie", "e" + length(enemies)); break; case 6 : Enemy("giant", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); break; case 7 : Enemy("giant", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); break; case 8 : Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); break; case 9 : Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); Enemy("soldier", "e" + length(enemies)); break; case 10 : Enemy("giant", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); Enemy("giant", "e" + length(enemies)); } _root.walls.door.play(); } function Enemy(kinda, named) { _root.attachMovie(kinda, named, 412 + length(enemies), {_x:275, _y:280}); enemies.push(_root[named]); _root[named].ID = length(enemies) - 1; } var totalbots = 10; var botsalive = 10; var score = 0; var enemies = []; var timer = 30; var level = 0; }Symbol 380 MovieClip [__Packages.AI] Frame 0class AI { var me, setY, setX, action; function AI (who) { me = who; } function think() { if ((timer >= 40) && (me._currentframe == 1)) { timer = 0; if (Math.random() >= 0.15) { setY = 280 + random(80); setX = (95 - (setY * 0.7)) + random(365 + ((2 * setY) * 0.7)); action = "Move"; } else { action = "Rest"; } } if (action == "Move") { Move(setX, setY); } else if (action == "Rest") { Rest(); } else if (action == "Avoid") { Avoid(); } if ((Math.random() * 100) < 0.5) { me.jump(); } if ((((Math.random() > 0.15) && (_root.trap != undefined)) && (Math.abs(_root.trap.realy - me.realy) <= 30)) && (Math.abs(_root.trap._x - me._x) <= 38)) { action = "Avoid"; _root.attachMovie("esym", "esym" + me.ID, 700 + me.ID, {_x:me._x, _y:me._y - 80}); if (Math.random() >= 0.5) { _root["esym" + me.ID].gotoAndPlay(8); } } } function Move(toX, toY) { timer++; if (Math.abs(me.realy - toY) >= 3) { if (me.realy < toY) { me.walkdown(); } else { me.walkup(); } } if (Math.abs(me._x - toX) >= 3) { if (me._x < toX) { me.walkright(); } else { me.walkleft(); } } } function Rest() { timer = timer + 4; } function Avoid() { timer = timer + 6; if (me.realy < _root.trap.realy) { me.walkup(); } else { me.walkdown(); } if (me._x < _root.trap._x) { me.walkleft(); } else { me.walkright(); } } var timer = 40; var chase = true; }Symbol 310 Buttonon (release) { _root.gotoAndStop("tut"); }Symbol 311 Buttonon (release) { gotoAndStop ("cred"); }Symbol 312 Buttonon (release) { gotoAndStop (2); stopAllSounds(); }Symbol 314 Buttonon (release) { gotoAndStop (1); _root.song.start(0, 500); }Symbol 316 MovieClip Frame 1stop();Symbol 316 MovieClip Frame 2stop();Symbol 318 Buttonon (release) { gotoAndStop ("main"); }Symbol 321 Buttonon (release) { gotoAndStop (6); }Symbol 325 Buttonon (release) { gotoAndStop (5); }Symbol 326 Buttonon (release) { gotoAndStop (7); }Symbol 331 Buttonon (release) { _root.attachMovie("laser", "trap", 399, {_x:275, _y:14}); gotoAndStop (8); }Symbol 344 MovieClip Frame 1stop();Symbol 355 MovieClip Frame 1stop();Symbol 366 MovieClip Frame 1stop();Symbol 366 MovieClip Frame 7gotoAndStop (1);
Library Items
Symbol 1 Sound [song] | ||
Symbol 2 Graphic | Used by:58 153 198 266 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:58 |
Symbol 5 Graphic | Used by:15 | |
Symbol 6 Graphic | Used by:15 | |
Symbol 7 Graphic | Used by:15 | |
Symbol 8 Graphic | Used by:15 | |
Symbol 9 Graphic | Used by:15 | |
Symbol 10 Graphic | Used by:15 | |
Symbol 11 Graphic | Used by:15 | |
Symbol 12 Graphic | Used by:15 | |
Symbol 13 Graphic | Used by:15 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:5 6 7 8 9 10 11 12 13 14 | Used by:58 |
Symbol 16 Graphic | Used by:29 | |
Symbol 17 Graphic | Used by:29 | |
Symbol 18 Graphic | Used by:29 | |
Symbol 19 Graphic | Used by:29 | |
Symbol 20 Graphic | Used by:29 | |
Symbol 21 Graphic | Used by:29 | |
Symbol 22 Graphic | Used by:29 | |
Symbol 23 Graphic | Used by:29 | |
Symbol 24 Graphic | Used by:29 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:16 17 18 19 20 21 22 23 24 25 26 27 28 | Used by:58 |
Symbol 30 Graphic | Used by:57 | |
Symbol 31 Graphic | Used by:36 | |
Symbol 32 Graphic | Used by:36 | |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:31 32 33 34 35 | Used by:57 117 128 197 |
Symbol 37 Graphic | Used by:44 | |
Symbol 38 Graphic | Used by:44 | |
Symbol 39 Graphic | Used by:44 | |
Symbol 40 Graphic | Used by:44 | |
Symbol 41 Graphic | Used by:44 | |
Symbol 42 Graphic | Used by:44 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:37 38 39 40 41 42 43 | Used by:57 117 128 197 |
Symbol 45 Graphic | Used by:57 | |
Symbol 46 Graphic | Used by:57 | |
Symbol 47 Graphic | Used by:57 | |
Symbol 48 Graphic | Used by:57 | |
Symbol 49 Graphic | Used by:57 | |
Symbol 50 Graphic | Used by:57 | |
Symbol 51 Graphic | Used by:57 | |
Symbol 52 Graphic | Used by:57 | |
Symbol 53 Graphic | Used by:57 | |
Symbol 54 Graphic | Used by:57 | |
Symbol 55 Graphic | Used by:57 | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:30 36 44 45 46 47 48 49 50 51 52 53 54 55 56 | Used by:58 |
Symbol 58 MovieClip [giant] | Uses:2 4 15 29 57 | |
Symbol 59 Graphic | Used by:62 | |
Symbol 60 Graphic | Used by:62 | |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip [esymZ] | Uses:59 60 61 | |
Symbol 63 Graphic | Used by:70 | |
Symbol 64 Graphic | Used by:70 | |
Symbol 65 Graphic | Used by:70 | |
Symbol 66 Graphic | Used by:70 | |
Symbol 67 Graphic | Used by:70 | |
Symbol 68 Graphic | Used by:70 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip [esym] | Uses:63 64 65 66 67 68 69 | |
Symbol 71 Graphic | Used by:101 | |
Symbol 72 Graphic | Used by:101 | |
Symbol 73 Graphic | Used by:101 | |
Symbol 74 Graphic | Used by:101 | |
Symbol 75 Graphic | Used by:101 | |
Symbol 76 Graphic | Used by:101 | |
Symbol 77 Graphic | Used by:101 | |
Symbol 78 Graphic | Used by:101 | |
Symbol 79 Graphic | Used by:101 | |
Symbol 80 Graphic | Used by:101 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:101 Timeline |
Symbol 83 Graphic | Used by:101 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:101 |
Symbol 86 Graphic | Used by:101 | |
Symbol 87 Graphic | Used by:101 | |
Symbol 88 Graphic | Used by:101 | |
Symbol 89 Graphic | Used by:101 | |
Symbol 90 Graphic | Used by:101 | |
Symbol 91 Graphic | Used by:101 | |
Symbol 92 Graphic | Used by:101 | |
Symbol 93 Graphic | Used by:101 | |
Symbol 94 Graphic | Used by:101 | |
Symbol 95 Graphic | Used by:101 | |
Symbol 96 Graphic | Used by:101 | |
Symbol 97 Graphic | Used by:101 | |
Symbol 98 Graphic | Used by:101 | |
Symbol 99 Graphic | Used by:101 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip [laser] | Uses:71 72 73 74 75 76 77 78 79 80 82 83 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | |
Symbol 102 Graphic | Used by:117 | |
Symbol 103 Graphic | Used by:107 | |
Symbol 104 Graphic | Used by:107 | |
Symbol 105 Graphic | Used by:107 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:103 104 105 106 | Used by:117 128 197 |
Symbol 108 Graphic | Used by:117 | |
Symbol 109 Graphic | Used by:117 | |
Symbol 110 Graphic | Used by:117 | |
Symbol 111 Graphic | Used by:117 | |
Symbol 112 Graphic | Used by:117 | |
Symbol 113 Graphic | Used by:117 | |
Symbol 114 Graphic | Used by:117 | |
Symbol 115 Graphic | Used by:117 | |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip [die2] | Uses:102 36 107 44 108 109 110 111 112 113 114 115 116 | Used by:151 |
Symbol 118 Graphic | Used by:128 | |
Symbol 119 Graphic | Used by:128 | |
Symbol 120 Graphic | Used by:128 | |
Symbol 121 Graphic | Used by:128 | |
Symbol 122 Graphic | Used by:128 | |
Symbol 123 Graphic | Used by:128 | |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip [die1] | Uses:118 36 44 107 119 120 121 122 123 124 125 126 127 | Used by:151 |
Symbol 129 Graphic | Used by:137 | |
Symbol 130 Graphic | Used by:137 | |
Symbol 131 Graphic | Used by:137 | |
Symbol 132 Graphic | Used by:137 | |
Symbol 133 Graphic | Used by:137 | |
Symbol 134 Graphic | Used by:137 | |
Symbol 135 Graphic | Used by:137 | |
Symbol 136 Graphic | Used by:137 | |
Symbol 137 MovieClip | Uses:129 130 131 132 133 134 135 136 | Used by:151 |
Symbol 138 Graphic | Used by:150 | |
Symbol 139 Graphic | Used by:150 | |
Symbol 140 Graphic | Used by:150 | |
Symbol 141 Graphic | Used by:150 | |
Symbol 142 Graphic | Used by:150 | |
Symbol 143 Graphic | Used by:150 | |
Symbol 144 Graphic | Used by:150 | |
Symbol 145 Graphic | Used by:150 | |
Symbol 146 Graphic | Used by:150 | |
Symbol 147 Graphic | Used by:150 | |
Symbol 148 Graphic | Used by:150 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:138 139 140 141 142 143 144 145 146 147 148 149 | Used by:151 |
Symbol 151 MovieClip [bot] | Uses:137 150 128 117 | |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 MovieClip [shadow] | Uses:152 2 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:154 | Used by:198 |
Symbol 156 Graphic | Used by:168 | |
Symbol 157 Graphic | Used by:168 | |
Symbol 158 Graphic | Used by:168 | |
Symbol 159 Graphic | Used by:168 | |
Symbol 160 Graphic | Used by:168 | |
Symbol 161 Graphic | Used by:168 | |
Symbol 162 Graphic | Used by:168 | |
Symbol 163 Graphic | Used by:168 | |
Symbol 164 Graphic | Used by:168 | |
Symbol 165 Graphic | Used by:168 | |
Symbol 166 Graphic | Used by:168 | |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:156 157 158 159 160 161 162 163 164 165 166 167 | Used by:198 |
Symbol 169 Graphic | Used by:185 | |
Symbol 170 Graphic | Used by:185 | |
Symbol 171 Graphic | Used by:185 | |
Symbol 172 Graphic | Used by:185 | |
Symbol 173 Graphic | Used by:185 | |
Symbol 174 Graphic | Used by:185 | |
Symbol 175 Graphic | Used by:185 | |
Symbol 176 Graphic | Used by:185 | |
Symbol 177 Graphic | Used by:185 | |
Symbol 178 Graphic | Used by:185 | |
Symbol 179 Graphic | Used by:185 | |
Symbol 180 Graphic | Used by:185 | |
Symbol 181 Graphic | Used by:185 | |
Symbol 182 Graphic | Used by:185 | |
Symbol 183 Graphic | Used by:185 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | Used by:198 |
Symbol 186 Graphic | Used by:197 | |
Symbol 187 Graphic | Used by:197 | |
Symbol 188 Graphic | Used by:197 | |
Symbol 189 Graphic | Used by:197 | |
Symbol 190 Graphic | Used by:197 | |
Symbol 191 Graphic | Used by:197 | |
Symbol 192 Graphic | Used by:197 | |
Symbol 193 Graphic | Used by:197 | |
Symbol 194 Graphic | Used by:197 | |
Symbol 195 Graphic | Used by:197 | |
Symbol 196 Graphic | Used by:197 | |
Symbol 197 MovieClip | Uses:186 36 44 187 188 107 189 190 191 192 193 194 195 196 | Used by:198 |
Symbol 198 MovieClip [zombie] | Uses:2 155 168 185 197 | |
Symbol 199 Graphic | Used by:208 | |
Symbol 200 Graphic | Used by:204 | |
Symbol 201 Font | Used by:202 207 | |
Symbol 202 Text | Uses:201 | Used by:204 |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 Button | Uses:200 202 203 | Used by:208 |
Symbol 205 Font | Used by:207 | |
Symbol 206 Font | Used by:207 | |
Symbol 207 Text | Uses:201 205 206 | Used by:208 |
Symbol 208 MovieClip [inter] | Uses:199 204 207 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip [path] | Uses:209 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip [flecha] | Uses:211 | |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip [blood] | Uses:213 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip [slash] | Uses:215 | |
Symbol 217 Graphic | Used by:220 | |
Symbol 218 Graphic | Used by:220 | |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip [fzz] | Uses:217 218 219 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 | Used by:266 |
Symbol 223 Graphic | Used by:235 | |
Symbol 224 Graphic | Used by:235 | |
Symbol 225 Graphic | Used by:235 | |
Symbol 226 Graphic | Used by:235 | |
Symbol 227 Graphic | Used by:235 | |
Symbol 228 Graphic | Used by:235 | |
Symbol 229 Graphic | Used by:235 | |
Symbol 230 Graphic | Used by:235 | |
Symbol 231 Graphic | Used by:235 | |
Symbol 232 Graphic | Used by:235 | |
Symbol 233 Graphic | Used by:235 | |
Symbol 234 Graphic | Used by:235 | |
Symbol 235 MovieClip | Uses:223 224 225 226 227 228 229 230 231 232 233 234 | Used by:266 |
Symbol 236 Graphic | Used by:250 | |
Symbol 237 Graphic | Used by:250 | |
Symbol 238 Graphic | Used by:250 | |
Symbol 239 Graphic | Used by:250 | |
Symbol 240 Graphic | Used by:250 | |
Symbol 241 Graphic | Used by:250 | |
Symbol 242 Graphic | Used by:250 | |
Symbol 243 Graphic | Used by:250 | |
Symbol 244 Graphic | Used by:250 | |
Symbol 245 Graphic | Used by:250 | |
Symbol 246 Graphic | Used by:250 | |
Symbol 247 Graphic | Used by:250 | |
Symbol 248 Graphic | Used by:250 | |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:236 237 238 239 240 241 242 243 244 245 246 247 248 249 | Used by:266 |
Symbol 251 Graphic | Used by:265 | |
Symbol 252 Graphic | Used by:265 | |
Symbol 253 Graphic | Used by:265 | |
Symbol 254 Graphic | Used by:265 | |
Symbol 255 Graphic | Used by:265 | |
Symbol 256 Graphic | Used by:265 | |
Symbol 257 Graphic | Used by:265 | |
Symbol 258 Graphic | Used by:265 | |
Symbol 259 Graphic | Used by:265 | |
Symbol 260 Graphic | Used by:265 | |
Symbol 261 Graphic | Used by:265 | |
Symbol 262 Graphic | Used by:265 | |
Symbol 263 Graphic | Used by:265 | |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:251 252 253 254 255 256 257 258 259 260 261 262 263 264 | Used by:266 |
Symbol 266 MovieClip [soldier] | Uses:2 222 235 250 265 | |
Symbol 267 Graphic | Used by:300 | |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:268 | Used by:300 |
Symbol 270 Graphic | Used by:300 | |
Symbol 271 Graphic | Used by:293 | |
Symbol 272 Graphic | Used by:293 | |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip | Uses:273 | Used by:275 |
Symbol 275 MovieClip | Uses:274 | Used by:293 |
Symbol 276 Graphic | Used by:293 | |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:293 |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:281 |
Symbol 281 MovieClip | Uses:280 | Used by:282 |
Symbol 282 MovieClip | Uses:281 | Used by:293 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:293 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 Button | Uses:285 | Used by:293 |
Symbol 287 Sound | Used by:293 | |
Symbol 288 Graphic | Used by:293 | |
Symbol 289 Graphic | Used by:293 | |
Symbol 290 Sound | Used by:293 | |
Symbol 291 Graphic | Used by:293 | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:271 272 275 276 278 282 284 286 287 288 289 290 291 292 | Used by:300 |
Symbol 294 Graphic | Used by:299 | |
Symbol 295 Graphic | Used by:296 299 | |
Symbol 296 MovieClip | Uses:295 | Used by:297 298 |
Symbol 297 MovieClip | Uses:296 | Used by:299 |
Symbol 298 MovieClip | Uses:296 | Used by:299 |
Symbol 299 Button | Uses:294 297 298 295 | Used by:300 |
Symbol 300 MovieClip | Uses:267 269 270 293 299 | Used by:Timeline |
Symbol 301 Graphic | Used by:Timeline | |
Symbol 375 MovieClip [__Packages.Laser] | ||
Symbol 376 MovieClip [__Packages.Hank] | ||
Symbol 377 MovieClip [__Packages.Zombie] | ||
Symbol 378 MovieClip [__Packages.Giant] | ||
Symbol 379 MovieClip [__Packages.Madness] | ||
Symbol 380 MovieClip [__Packages.AI] | ||
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:Timeline |
Symbol 304 Font | Used by:305 306 313 315 317 319 320 323 328 330 332 360 369 370 371 372 373 374 | |
Symbol 305 Text | Uses:304 | Used by:Timeline |
Symbol 306 Text | Uses:304 | Used by:Timeline |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 | Used by:Timeline |
Symbol 309 Graphic | Used by:310 311 312 314 318 321 325 326 331 | |
Symbol 310 Button | Uses:309 | Used by:Timeline |
Symbol 311 Button | Uses:309 | Used by:Timeline |
Symbol 312 Button | Uses:309 | Used by:316 |
Symbol 313 EditableText | Uses:304 | Used by:316 |
Symbol 314 Button | Uses:309 | Used by:316 |
Symbol 315 EditableText | Uses:304 | Used by:316 |
Symbol 316 MovieClip | Uses:312 313 314 315 | Used by:Timeline |
Symbol 317 Text | Uses:304 | Used by:Timeline |
Symbol 318 Button | Uses:309 | Used by:Timeline |
Symbol 319 Text | Uses:304 | Used by:Timeline |
Symbol 320 Text | Uses:304 | Used by:Timeline |
Symbol 321 Button | Uses:309 | Used by:Timeline |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Text | Uses:304 | Used by:Timeline |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 Button | Uses:309 | Used by:Timeline |
Symbol 326 Button | Uses:309 | Used by:Timeline |
Symbol 327 Graphic | Used by:Timeline | |
Symbol 328 Text | Uses:304 | Used by:Timeline |
Symbol 329 Graphic | Used by:Timeline | |
Symbol 330 Text | Uses:304 | Used by:Timeline |
Symbol 331 Button | Uses:309 | Used by:Timeline |
Symbol 332 Text | Uses:304 | Used by:Timeline |
Symbol 333 Graphic | Used by:Timeline | |
Symbol 334 Graphic | Used by:344 | |
Symbol 335 Graphic | Used by:344 | |
Symbol 336 Graphic | Used by:344 | |
Symbol 337 Graphic | Used by:344 | |
Symbol 338 Graphic | Used by:344 | |
Symbol 339 Graphic | Used by:344 | |
Symbol 340 Graphic | Used by:344 | |
Symbol 341 Graphic | Used by:344 | |
Symbol 342 Graphic | Used by:344 | |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:334 335 336 337 338 339 340 341 342 343 | Used by:Timeline |
Symbol 345 Graphic | Used by:Timeline | |
Symbol 346 Graphic | Used by:355 | |
Symbol 347 Graphic | Used by:355 | |
Symbol 348 Graphic | Used by:355 | |
Symbol 349 Graphic | Used by:355 | |
Symbol 350 Graphic | Used by:355 | |
Symbol 351 Graphic | Used by:355 | |
Symbol 352 Graphic | Used by:355 | |
Symbol 353 Graphic | Used by:355 | |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip | Uses:346 347 348 349 350 351 352 353 354 | Used by:Timeline |
Symbol 356 Graphic | Used by:Timeline | |
Symbol 357 Graphic | Used by:368 | |
Symbol 358 Font | Used by:359 | |
Symbol 359 EditableText | Uses:358 | Used by:368 |
Symbol 360 EditableText | Uses:304 | Used by:368 |
Symbol 361 Graphic | Used by:366 | |
Symbol 362 Graphic | Used by:366 | |
Symbol 363 Graphic | Used by:366 | |
Symbol 364 Graphic | Used by:366 | |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip | Uses:361 362 363 364 365 | Used by:368 |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:357 359 360 366 367 | Used by:Timeline |
Symbol 369 EditableText | Uses:304 | Used by:Timeline |
Symbol 370 EditableText | Uses:304 | Used by:Timeline |
Symbol 371 EditableText | Uses:304 | Used by:Timeline |
Symbol 372 EditableText | Uses:304 | Used by:Timeline |
Symbol 373 EditableText | Uses:304 | Used by:Timeline |
Symbol 374 Text | Uses:304 | Used by:Timeline |
Instance Names
"loader" | Frame 1 | Symbol 300 MovieClip |
"music" | Frame 3 | Symbol 316 MovieClip |
"m1" | Frame 8 | Symbol 344 MovieClip |
"m2" | Frame 8 | Symbol 355 MovieClip |
"walls" | Frame 8 | Symbol 368 MovieClip |
"stand" | Symbol 151 MovieClip [bot] Frame 1 | Symbol 137 MovieClip |
"walk" | Symbol 151 MovieClip [bot] Frame 2 | Symbol 150 MovieClip |
"Bite" | Symbol 198 MovieClip [zombie] Frame 3 | Symbol 185 MovieClip |
"bar" | Symbol 300 MovieClip Frame 1 | Symbol 269 MovieClip |
"hank" | Symbol 300 MovieClip Frame 1 | Symbol 293 MovieClip |
"timex" | Symbol 368 MovieClip Frame 1 | Symbol 359 EditableText |
"scorex" | Symbol 368 MovieClip Frame 1 | Symbol 360 EditableText |
"door" | Symbol 368 MovieClip Frame 1 | Symbol 366 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "song" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "giant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "esymZ" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "esym" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "die2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "die1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 151 as "bot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "shadow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 198 as "zombie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 208 as "inter" |
ExportAssets (56) | Timeline Frame 1 | Symbol 210 as "path" |
ExportAssets (56) | Timeline Frame 1 | Symbol 212 as "flecha" |
ExportAssets (56) | Timeline Frame 1 | Symbol 214 as "blood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "slash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 220 as "fzz" |
ExportAssets (56) | Timeline Frame 1 | Symbol 266 as "soldier" |
ExportAssets (56) | Timeline Frame 1 | Symbol 375 as "__Packages.Laser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 376 as "__Packages.Hank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 377 as "__Packages.Zombie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 378 as "__Packages.Giant" |
ExportAssets (56) | Timeline Frame 1 | Symbol 379 as "__Packages.Madness" |
ExportAssets (56) | Timeline Frame 1 | Symbol 380 as "__Packages.AI" |
Labels
"main" | Frame 3 |
"cred" | Frame 4 |
"tut" | Frame 5 |
"stand" | Symbol 58 MovieClip [giant] Frame 1 |
"walk" | Symbol 58 MovieClip [giant] Frame 2 |
"bite" | Symbol 58 MovieClip [giant] Frame 3 |
"die" | Symbol 58 MovieClip [giant] Frame 4 |
"stand" | Symbol 151 MovieClip [bot] Frame 1 |
"walk" | Symbol 151 MovieClip [bot] Frame 2 |
"die1" | Symbol 151 MovieClip [bot] Frame 3 |
"die2" | Symbol 151 MovieClip [bot] Frame 4 |
"stand" | Symbol 198 MovieClip [zombie] Frame 1 |
"walk" | Symbol 198 MovieClip [zombie] Frame 2 |
"bite" | Symbol 198 MovieClip [zombie] Frame 3 |
"die" | Symbol 198 MovieClip [zombie] Frame 4 |
"stand" | Symbol 266 MovieClip [soldier] Frame 1 |
"walk" | Symbol 266 MovieClip [soldier] Frame 2 |
"bite" | Symbol 266 MovieClip [soldier] Frame 3 |
"die" | Symbol 266 MovieClip [soldier] Frame 4 |
"ready" | Symbol 293 MovieClip Frame 30 |
"ready_loop" | Symbol 293 MovieClip Frame 40 |
"go" | Symbol 293 MovieClip Frame 70 |
"loaded" | Symbol 300 MovieClip Frame 3 |
Dynamic Text Variables
scoreholder | Symbol 369 EditableText | "" |
|