[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 73 (26 B)
stopAllSounds();
stop();
Frame 74 (8 B)
stop();
Symbol 45 Button (65 B)
on (release) {
getURL ("http://www.newgrounds.com", "_blank");
}
Symbol 47 MovieClip Frame 40 (8 B)
stop();
Symbol 73 Button (31 B)
on (release) {
_root.play();
}
Symbol 74 MovieClip Frame 1 (1.26 KiB) ●
function onEnterFrame() {
if (!loaded) {
var _local3 = _root.getBytesLoaded() / _root.getBytesTotal();
if (_local3 >= 1) {
play();
bar._x = initX;
loaded = true;
} else {
bar._x = initX + ((_local3 - 1) * bar._width);
}
}
var _local4 = getTimer() - time;
timeAccum = timeAccum + _local4;
while (timeAccum >= FRAME_TIME) {
var _local2 = 0;
while (_local2 < timeClips.length) {
if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) {
timeClips[_local2].nextFrame();
} else {
timeClips[_local2].gotoAndStop(1);
}
_local2++;
}
if (loaded && (_currentframe < _totalframes)) {
nextFrame();
}
timeAccum = timeAccum - FRAME_TIME;
}
time = time + _local4;
}
stop();
_root.stop();
var initX = bar._x;
var time = getTimer();
var FRAME_TIME = 33.3333333333333;
var timeAccum = 0;
var loaded = false;
timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0];
var i = 0;
while (i < timeClips.length) {
timeClips[i].stop();
i++;
}
Symbol 74 MovieClip Frame 51 (1 B)
Symbol 80 MovieClip Frame 34 (8 B)
stop();
Symbol 99 Button (35 B)
on (release) {
gotoAndStop (74);
}