STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #60113 |
Instructions |
Instructions |
Instructions |
Play |
Play |
Play |
by: Jacob Roseland |
It is time for you, Link, to slay the Wumpus! Take these to destroy the beast. |
Now in this dungeon you must be very careful. There are bottomless pits and the legendary Wumpus. |
Be wary for if you enter the den of the Wumpus, you will be eaten! Alive n' stuff! |
There are ways to avoid certain death! If you are one room away from a pit you will feel a breeze. |
If you are one room away from the Wumpus's den, you will be overwhelmed by its repulsive stench. If you think he is in front of you, you can launch one arrow per dungeon to slay him. |
Now there are treasures to be had as well! Each dungeon contains in one of its rooms, a triforce! |
If you are one room away from the triforce, you can see something glittering in the dim cave light. |
Start Game |
Start Game |
Start Game |
You have 5 minutes! Hurry! Triforce + 500pts Slay the Wumpus + 750pts Triforce & Slay Wumpus + 1000pts Death - 1000pts |
<p align="center"><font face="Times New Roman" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">~Breeze~</font></p> |
<p align="center"><font face="Times New Roman" size="12" color="#33ff66" letterSpacing="0.000000" kerning="1">^Stench^</font></p> |
<p align="center"><font face="Times New Roman" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1">*Glitter*</font></p> |
<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Stench</font></p> |
<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Glitter</font></p> |
<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Breeze</font></p> |
Arrows: Level: Score: |
<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
TIME |
<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>5</b></font></p> |
<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
: |
<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You feel a breeze!</b></font></p><p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You smell something rancid!</b></font></p><p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You see something glittery!</b></font></p> |
<p align="center"><font face="Arial Black" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Direction</b></font></p> |
GO |
GO |
Shoot |
<p align="center"><font face="Arial" size="40" color="#ebc400" letterSpacing="0.000000" kerning="1"><b>Score</b></font></p> |
<p align="center"><font face="Arial" size="75" color="#ebc400" letterSpacing="0.000000" kerning="1"><b>2000</b></font></p> |
Play Again |
Play Again |
Play Again |
ActionScript [AS1/AS2]
Frame 2function startMusic() { this.createEmptyMovieClip("sndHolder_music_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder_music_mc); _local2.attachSound("Music"); _local2.start(0, 9999); _local2.setVolume(80); } stop(); startMusic();Frame 3stop();Frame 4function sound_dead_hole() { this.createEmptyMovieClip("sndHolder1_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder1_mc); _local2.attachSound("Die_hole"); _local2.start(0, 1); } function sound_win() { this.createEmptyMovieClip("sndHolder2_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder2_mc); _local2.attachSound("Win"); _local2.start(0, 1); } function sound_shoot_miss() { this.createEmptyMovieClip("sndHolder3_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder3_mc); _local2.attachSound("Arrow_miss"); _local2.start(0, 1); } function sound_shoot_hit() { this.createEmptyMovieClip("sndHolder4_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder4_mc); _local2.attachSound("Arrow_hit"); _local2.start(0, 1); } function sound_turn() { this.createEmptyMovieClip("sndHolder5_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder5_mc); _local2.attachSound("Turn"); _local2.start(0, 1); } function sound_move() { this.createEmptyMovieClip("sndHolder6_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder6_mc); _local2.attachSound("Move"); _local2.start(0, 1); } function sound_low_health() { this.createEmptyMovieClip("sndHolder7_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder7_mc); _local2.attachSound("Low_health"); _local2.start(0, 1); } function sound_dead_boss() { this.createEmptyMovieClip("sndHolder8_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder8_mc); _local2.attachSound("Die_boss"); _local2.start(0, 1); } function sound_low_health() { this.createEmptyMovieClip("sndHolder9_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder9_mc); _local2.attachSound("Low_health"); _local2.start(0, 100); } function sound_marker() { this.createEmptyMovieClip("sndHolder10_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder10_mc); _local2.attachSound("Marker"); _local2.start(0, 1); } function solver(grid) { bool_grid = [[false, false, false, false], [false, false, false, false], [false, false, false, false], [false, false, false, false]]; return(solverHelper(3, 0, grid, bool_grid)); } function solverHelper(positionX, positionY, grid, bgrid) { var _local3 = false; bgrid[positionX][positionY] = true; if (grid[positionX][positionY].gold) { return(true); } if (grid[positionX][positionY].wumpus) { return(false); } if (grid[positionX][positionY].hole) { return(false); } if (((positionY < 3) && (!_local3)) && (!bgrid[positionX][positionY + 1])) { _local3 = solverHelper(positionX, positionY + 1, grid, bool_grid); } if (((positionX < 3) && (!_local3)) && (!bgrid[positionX + 1][positionY])) { _local3 = solverHelper(positionX + 1, positionY, grid, bool_grid); } if (((positionY > 1) && (!_local3)) && (!bgrid[positionX][positionY - 1])) { _local3 = solverHelper(positionX, positionY - 1, grid, bool_grid); } if (((positionX > 1) && (!_local3)) && (!bgrid[positionX - 1][positionY])) { _local3 = solverHelper(positionX - 1, positionY, grid, bool_grid); } return(_local3); } function generateLevelJ() { grid = [[A1, A2, A3, A4], [B1, B2, B3, B4], [C1, C2, C3, C4], [D1, D2, D3, D4]]; do { x = 0; while (x < 4) { y = 0; while (y < 4) { var _local1 = new Color(grid[x][y].c); _local1.setRGB(0); grid[x][y].gold = false; grid[x][y].hole = false; grid[x][y].wumpus = false; grid[x][y].wumpus_dead = false; grid[x][y].visited = false; grid[x][y].wumpus_mc._alpha = 0; grid[x][y].hole_mc._alpha = 0; grid[x][y].gold_mc._alpha = 0; grid[x][y].t.breeze = ""; grid[x][y].t.glitter = ""; grid[x][y].t.stench = ""; y++; } x++; } do { grid[3][0].gold = false; gold_pos = grid[random(4)][random(4)]; gold_pos.gold = true; } while (grid[3][0].gold); do { grid[3][0].wumpus = false; gold_pos.wumpus = false; wumpus_pos = grid[random(4)][random(4)]; wumpus_pos.wumpus = true; wumpus_pos.wumpus_mc.gotoAndStop(1); } while (grid[3][0].wumpus || (wumpus_pos == gold_pos)); i = 0; while (i < 4) { j = 0; while (j < 4) { if (((((random(5) == 2) && (!grid[i][j].wumpus)) && (!grid[i][j].gold)) && (!((i == 2) && (j == 0)))) && (!((i == 3) && (j == 1)))) { grid[i][j].hole = true; } j++; } i++; } } while (!solver(grid)); current_pos = grid[3][0]; posY = 3; posX = 0; pos = 1; arrows = 1; score_update = false; bonus = 0; } function initializeBoard() { score = 2000; score_update = false; minute = 5; second_ten = 0; second_one = 0; counter = 0; level = 1; generateLevelJ(); } function movePlayer() { var _local1 = new Color(current_pos.c); _local1.setRGB(26265); if (current_pos.wumpus && (!current_pos.wumpus_dead)) { current_pos.wumpus_mc._alpha = 100; if (!score_w_update) { score = score - 1000; sound_dead_boss(); score_w_update = true; } } if (current_pos.wumpus_dead) { current_pos.wumpus_mc._alpha = 100; current_pos.wumpus_mc.gotoAndStop(2); } if (current_pos.hole) { current_pos.hole_mc._alpha = 100; if (!score_h_update) { score = score - 1000; sound_dead_hole(); score_h_update = true; } } if (current_pos.gold) { current_pos.gold_mc._alpha = 100; if (!score_g_update) { score = score + (500 + bonus); sound_win(); score_g_update = true; } } end = ((current_pos.wumpus && (!current_pos.wumpus_dead)) || (current_pos.hole)) || (current_pos.gold); if (!end) { current_pos.hero_mc._alpha = 100; current_pos.hero_mc.gotoAndStop(pos); } } function setTablet() { end = ((current_pos.wumpus && (!current_pos.wumpus_dead)) || (current_pos.hole)) || (current_pos.gold); if (!end) { gen._alpha = 0; tablet = ""; if (((grid[posY - 1][posX].hole || (grid[posY + 1][posX].hole)) || (grid[posY][posX - 1].hole)) || (grid[posY][posX + 1].hole)) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "feel a breeze"; } if (((grid[posY - 1][posX].wumpus || (grid[posY + 1][posX].wumpus)) || (grid[posY][posX - 1].wumpus)) || (grid[posY][posX + 1].wumpus)) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "smell something rancid"; } if (((grid[posY - 1][posX].gold || (grid[posY + 1][posX].gold)) || (grid[posY][posX - 1].gold)) || (grid[posY][posX + 1].gold)) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "see something shiney"; } if ((arrows == 0) && (!wumpus_pos.wumpus_dead)) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "missed and are out of arrows"; } else if (arrows == 0) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "killed the Wumpus"; } if (tablet.length > 0) { tablet = tablet + "."; } } else { gen._alpha = 100; if (current_pos.gold) { tablet = "You found the gold! You win!"; } else { tablet = "You are dead...not much more to say about that!"; } } } function keyboardInput() { if (!end) { if (Key.isDown(40)) { if (pos != 1) { sound_turn(); } pos = 1; } if (Key.isDown(39)) { if (pos != 2) { sound_turn(); } pos = 2; } if (Key.isDown(38)) { if (pos != 3) { sound_turn(); } pos = 3; } if (Key.isDown(37)) { if (pos != 4) { sound_turn(); } pos = 4; } if (Key.isDown(70) && (!fPressed)) { fPressed = true; var _local1 = new Color(current_pos.c); current_pos.hero_mc._alpha = 0; current_pos.wumpus_mc._alpha = 0; _local1.setRGB(0); switch (pos) { case 1 : if (posY != 3) { posY++; } current_pos = grid[posY][posX]; sound_move(); break; case 2 : if (posX != 3) { posX++; } current_pos = grid[posY][posX]; sound_move(); break; case 3 : if (posY != 0) { posY--; } current_pos = grid[posY][posX]; sound_move(); break; case 4 : if (posX != 0) { posX--; } current_pos = grid[posY][posX]; sound_move(); } } else if (!Key.isDown(70)) { fPressed = false; } if (Key.isDown(83)) { if (arrows > 0) { switch (pos) { case 1 : if (posY != 3) { i = posY; while (i < 4) { if (grid[i][posX] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 2 : if (posX != 3) { i = posX; while (i < 4) { if (grid[posY][i] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 3 : if (posY != 0) { i = 0; while (i < posY) { if (grid[i][posX] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 4 : if (posX == 0) { break; } i = 0; for(;;){ if (i >= posX) { break; } if (grid[posY][i] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; }; } if (!wumpus_pos.wumpus_dead) { sound_shoot_miss(); } arrows--; } } if (Key.isDown(87) && (!wPressed)) { wPressed = true; if (current_pos.t.breeze == "") { current_pos.t.breeze = "~Breeze~"; } else { current_pos.t.breeze = ""; } sound_marker(); } else if (!Key.isDown(87)) { wPressed = false; } if (Key.isDown(69) && (!ePressed)) { ePressed = true; if (current_pos.t.stench == "") { current_pos.t.stench = "^Stench^"; } else { current_pos.t.stench = ""; } sound_marker(); } else if (!Key.isDown(69)) { ePressed = false; } if (Key.isDown(82) && (!rPressed)) { rPressed = true; if (current_pos.t.glitter == "") { current_pos.t.glitter = "*Glitter*"; } else { current_pos.t.glitter = ""; } sound_marker(); } else if (!Key.isDown(82)) { rPressed = false; } } else if (Key.isDown(71)) { if (end) { end = false; level++; arrows++; score_w_update = false; score_h_update = false; score_g_update = false; wumpus_pos.wumpus_dead = false; generateLevelJ(); } } } function timer() { if ((counter % 30) == 0) { second_one--; if ((second_one < 0) && (second_ten <= 0)) { second_one = 9; second_ten = 5; minute--; } else if (second_one < 0) { second_one = 9; second_ten--; } if (((minute <= 0) && (second_ten <= 0)) && (second_one <= 0)) { gotoAndStop (5); } if (((minute <= 0) && (second_ten <= 1)) && (second_one <= 0)) { sound_low_health(); } } counter++; } stop();Instance of Symbol 138 MovieClip in Frame 4onClipEvent (load) { _root.initializeBoard(); } onClipEvent (enterFrame) { _root.movePlayer(); _root.keyboardInput(); _root.setTablet(); _root.timer(); if (_root.score <= 0) { _root.score = 0; } }Frame 5function endMusic() { this.createEmptyMovieClip("sndHolder_end_music_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder_end_music_mc); _local2.attachSound("End_shorter"); _local2.start(0.04, 9999); _local2.setVolume(50); } stop(); stopAllSounds(); endMusic();Symbol 26 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._yscale = PercentLoaded; } else { gotoAndPlay ("LOADED"); }Symbol 26 MovieClip Frame 2gotoAndPlay (1);Symbol 26 MovieClip Frame 75_root.play();Symbol 38 Buttonon (release) { nextFrame(); }Symbol 44 Buttonon (release) { gotoAndStop (4); }Symbol 58 Buttonon (release) { nextFrame(); } on (rollOver) { sound_select(); }Symbol 64 Buttonon (release) { prevFrame(); }Symbol 65 Buttonon (release) { nextFrame(); }Symbol 76 Buttonon (release) { _root.nextFrame(); }Symbol 78 MovieClip Frame 1stop();Symbol 90 MovieClip Frame 1stop();Symbol 90 MovieClip Frame 2stop();Symbol 101 MovieClip Frame 1stop();Symbol 101 MovieClip Frame 2stop();Symbol 101 MovieClip Frame 3stop();Symbol 101 MovieClip Frame 4stop();Symbol 114 Buttonon (release) { if (!end) { if (current_pos.t.breeze == "") { current_pos.t.breeze = "~Breeze~"; } else { current_pos.t.breeze = ""; } sound_marker(); } }Symbol 115 Buttonon (release) { if (!end) { if (current_pos.t.stench == "") { current_pos.t.stench = "^Stench^"; } else { current_pos.t.stench = ""; } sound_marker(); } }Symbol 116 Buttonon (release) { if (!end) { if (current_pos.t.glitter == "") { current_pos.t.glitter = "*Glitter*"; } else { current_pos.t.glitter = ""; } sound_marker(); } }Symbol 123 Buttonon (release) { if (end) { end = false; level++; arrows++; score_w_update = false; score_h_update = false; score_g_update = false; wumpus_pos.wumpus_dead = false; generateLevelJ(); } }Symbol 144 Buttonon (release) { if (!end) { if (pos != 1) { sound_turn(); } pos = 1; } }Symbol 148 Buttonon (release) { if (!end) { if (pos != 4) { sound_turn(); } pos = 4; } }Symbol 152 Buttonon (release) { if (!end) { if (pos != 2) { sound_turn(); } pos = 2; } }Symbol 156 Buttonon (release) { if (!end) { if (pos != 3) { sound_turn(); } pos = 3; } }Symbol 164 Buttonon (release) { if (!end) { var colorful = new Color(current_pos.c); current_pos.hero_mc._alpha = 0; current_pos.wumpus_mc._alpha = 0; colorful.setRGB(0); switch (pos) { case 1 : if (posY != 3) { posY++; } current_pos = grid[posY][posX]; sound_move(); break; case 2 : if (posX != 3) { posX++; } current_pos = grid[posY][posX]; sound_move(); break; case 3 : if (posY != 0) { posY--; } current_pos = grid[posY][posX]; sound_move(); break; case 4 : if (posX != 0) { posX--; } current_pos = grid[posY][posX]; sound_move(); } } }Symbol 171 Buttonon (release) { end = ((current_pos.wumpus && (!current_pos.wumpus_dead)) || (current_pos.hole)) || (current_pos.gold); if ((arrows > 0) && (!end)) { switch (pos) { case 1 : if (posY != 3) { i = posY; while (i < 4) { if (grid[i][posX] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 2 : if (posX != 3) { i = posX; while (i < 4) { if (grid[posY][i] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 3 : if (posY != 0) { i = 0; while (i < posY) { if (grid[i][posX] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 4 : if (posX == 0) { break; } i = 0; for(;;){ if (i >= posX) { break; } if (grid[posY][i] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; }; } if (!wumpus_pos.wumpus_dead) { sound_shoot_miss(); } arrows--; } }Symbol 185 Buttonon (release) { stopAllSounds(); startMusic(); gotoAndStop (4); }
Library Items
Symbol 1 Sound [Win] | ||
Symbol 2 Sound [Turn] | ||
Symbol 3 Sound [Select] | ||
Symbol 4 Sound [Music] | ||
Symbol 5 Sound [Move] | ||
Symbol 6 Sound [Marker] | ||
Symbol 7 Sound [Low_health] | ||
Symbol 8 Sound [End_shorter] | ||
Symbol 9 Sound [Die_boss] | ||
Symbol 10 Sound [Die_hole] | ||
Symbol 11 Sound [Arrow_miss] | ||
Symbol 12 Sound [Arrow_hit] | ||
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:13 | Used by:26 |
Symbol 15 Graphic | Used by:26 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:26 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:19 | Used by:26 |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:21 | Used by:26 |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:26 |
Symbol 25 Sound | Used by:26 | |
Symbol 26 MovieClip | Uses:14 15 17 20 22 24 25 SS1 | Used by:Timeline |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:Timeline |
Symbol 29 Graphic | Used by:38 44 76 185 | |
Symbol 30 Font | Used by:31 33 36 39 41 43 45 72 73 75 181 182 184 | |
Symbol 31 EditableText | Uses:30 | Used by:38 |
Symbol 32 Graphic | Used by:38 | |
Symbol 33 EditableText | Uses:30 | Used by:38 |
Symbol 34 Graphic | Used by:38 44 76 185 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 EditableText | Uses:30 | Used by:38 |
Symbol 37 Graphic | Used by:38 44 76 185 | |
Symbol 38 Button | Uses:29 31 32 33 34 35 36 37 | Used by:Timeline |
Symbol 39 EditableText | Uses:30 | Used by:44 |
Symbol 40 Graphic | Used by:44 76 185 | |
Symbol 41 EditableText | Uses:30 | Used by:44 |
Symbol 42 Graphic | Used by:44 | |
Symbol 43 EditableText | Uses:30 | Used by:44 |
Symbol 44 Button | Uses:29 39 40 41 34 42 43 37 | Used by:Timeline |
Symbol 45 EditableText | Uses:30 | Used by:Timeline |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:Timeline |
Symbol 48 Graphic | Used by:58 64 65 | |
Symbol 49 Graphic | Used by:58 64 65 | |
Symbol 50 Graphic | Used by:58 64 65 | |
Symbol 51 Graphic | Used by:58 64 65 | |
Symbol 52 Graphic | Used by:58 64 65 | |
Symbol 53 Graphic | Used by:58 64 65 | |
Symbol 54 Graphic | Used by:58 64 65 | |
Symbol 55 Graphic | Used by:58 64 65 | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:58 64 65 |
Symbol 58 Button | Uses:48 49 50 51 52 53 54 55 57 | Used by:78 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:61 |
Symbol 61 MovieClip | Uses:60 | Used by:78 |
Symbol 62 Font | Used by:63 66 67 68 69 70 71 77 | |
Symbol 63 Text | Uses:62 | Used by:78 |
Symbol 64 Button | Uses:48 49 50 51 52 53 54 55 57 | Used by:78 |
Symbol 65 Button | Uses:48 49 50 51 52 53 54 55 57 | Used by:78 |
Symbol 66 Text | Uses:62 | Used by:78 |
Symbol 67 Text | Uses:62 | Used by:78 |
Symbol 68 Text | Uses:62 | Used by:78 |
Symbol 69 Text | Uses:62 | Used by:78 |
Symbol 70 Text | Uses:62 | Used by:78 |
Symbol 71 Text | Uses:62 | Used by:78 |
Symbol 72 EditableText | Uses:30 | Used by:76 |
Symbol 73 EditableText | Uses:30 | Used by:76 |
Symbol 74 Graphic | Used by:76 | |
Symbol 75 EditableText | Uses:30 | Used by:76 |
Symbol 76 Button | Uses:29 72 40 73 34 74 75 37 | Used by:78 |
Symbol 77 Text | Uses:62 | Used by:78 |
Symbol 78 MovieClip | Uses:58 61 63 64 65 66 67 68 69 70 71 76 77 | Used by:Timeline |
Symbol 79 Graphic | Used by:80 171 | |
Symbol 80 MovieClip | Uses:79 | Used by:105 |
Symbol 81 Font | Used by:82 83 84 106 107 109 | |
Symbol 82 EditableText | Uses:81 | Used by:85 |
Symbol 83 EditableText | Uses:81 | Used by:85 |
Symbol 84 EditableText | Uses:81 | Used by:85 |
Symbol 85 MovieClip | Uses:82 83 84 | Used by:105 |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:90 |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:90 |
Symbol 90 MovieClip | Uses:87 89 | Used by:105 |
Symbol 91 Graphic | Used by:94 | |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:94 |
Symbol 94 MovieClip | Uses:91 93 | Used by:105 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:101 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:101 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip | Uses:96 98 100 | Used by:105 |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:103 | Used by:105 |
Symbol 105 MovieClip | Uses:80 85 90 94 101 104 | Used by:Timeline |
Symbol 106 EditableText | Uses:81 | Used by:Timeline |
Symbol 107 EditableText | Uses:81 | Used by:Timeline |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 EditableText | Uses:81 | Used by:Timeline |
Symbol 110 Graphic | Used by:114 115 116 | |
Symbol 111 Graphic | Used by:114 115 116 | |
Symbol 112 Graphic | Used by:114 115 116 | |
Symbol 113 Graphic | Used by:114 115 116 | |
Symbol 114 Button | Uses:110 111 112 113 | Used by:Timeline |
Symbol 115 Button | Uses:110 111 112 113 | Used by:Timeline |
Symbol 116 Button | Uses:110 111 112 113 | Used by:Timeline |
Symbol 117 Graphic | Used by:123 | |
Symbol 118 Graphic | Used by:123 | |
Symbol 119 Graphic | Used by:121 123 | |
Symbol 120 Graphic | Used by:123 | |
Symbol 121 MovieClip | Uses:119 | Used by:123 |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 Button | Uses:117 118 119 120 121 122 | Used by:Timeline |
Symbol 124 Font | Used by:125 126 127 128 159 162 174 175 | |
Symbol 125 Text | Uses:124 | Used by:Timeline |
Symbol 126 EditableText | Uses:124 | Used by:Timeline |
Symbol 127 EditableText | Uses:124 | Used by:Timeline |
Symbol 128 EditableText | Uses:124 | Used by:Timeline |
Symbol 129 Font | Used by:130 131 132 133 134 140 | |
Symbol 130 Text | Uses:129 | Used by:Timeline |
Symbol 131 EditableText | Uses:129 | Used by:Timeline |
Symbol 132 EditableText | Uses:129 | Used by:Timeline |
Symbol 133 Text | Uses:129 | Used by:Timeline |
Symbol 134 EditableText | Uses:129 | Used by:Timeline |
Symbol 135 Graphic | Used by:Timeline | |
Symbol 136 Font | Used by:137 | |
Symbol 137 EditableText | Uses:136 | Used by:Timeline |
Symbol 138 MovieClip | Used by:Timeline | |
Symbol 139 Graphic | Used by:Timeline | |
Symbol 140 EditableText | Uses:129 | Used by:Timeline |
Symbol 141 Graphic | Used by:144 | |
Symbol 142 Graphic | Used by:144 | |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 Button | Uses:141 142 143 | Used by:Timeline |
Symbol 145 Graphic | Used by:148 | |
Symbol 146 Graphic | Used by:148 | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 Button | Uses:145 146 147 | Used by:Timeline |
Symbol 149 Graphic | Used by:152 | |
Symbol 150 Graphic | Used by:152 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 Button | Uses:149 150 151 | Used by:Timeline |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 Button | Uses:153 154 155 | Used by:Timeline |
Symbol 157 Graphic | Used by:164 | |
Symbol 158 Graphic | Used by:164 | |
Symbol 159 EditableText | Uses:124 | Used by:164 |
Symbol 160 Graphic | Used by:164 | |
Symbol 161 Graphic | Used by:164 | |
Symbol 162 EditableText | Uses:124 | Used by:164 |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 Button | Uses:157 158 159 160 161 162 163 | Used by:Timeline |
Symbol 165 Graphic | Used by:171 | |
Symbol 166 Graphic | Used by:171 | |
Symbol 167 Font | Used by:168 | |
Symbol 168 Text | Uses:167 | Used by:171 |
Symbol 169 Graphic | Used by:171 | |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 Button | Uses:165 166 168 169 170 79 | Used by:Timeline |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:Timeline |
Symbol 174 EditableText | Uses:124 | Used by:Timeline |
Symbol 175 EditableText | Uses:124 | Used by:Timeline |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:178 |
Symbol 178 MovieClip | Uses:177 | Used by:180 |
Symbol 179 Sound | Used by:180 | |
Symbol 180 MovieClip | Uses:178 179 | Used by:Timeline |
Symbol 181 EditableText | Uses:30 | Used by:185 |
Symbol 182 EditableText | Uses:30 | Used by:185 |
Symbol 183 Graphic | Used by:185 | |
Symbol 184 EditableText | Uses:30 | Used by:185 |
Symbol 185 Button | Uses:29 181 40 182 34 183 184 37 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 26 MovieClip |
Instance Names
"A1" | Frame 4 | Symbol 105 MovieClip |
"A2" | Frame 4 | Symbol 105 MovieClip |
"A3" | Frame 4 | Symbol 105 MovieClip |
"A4" | Frame 4 | Symbol 105 MovieClip |
"B1" | Frame 4 | Symbol 105 MovieClip |
"B2" | Frame 4 | Symbol 105 MovieClip |
"B3" | Frame 4 | Symbol 105 MovieClip |
"B4" | Frame 4 | Symbol 105 MovieClip |
"C1" | Frame 4 | Symbol 105 MovieClip |
"C2" | Frame 4 | Symbol 105 MovieClip |
"C3" | Frame 4 | Symbol 105 MovieClip |
"C4" | Frame 4 | Symbol 105 MovieClip |
"D1" | Frame 4 | Symbol 105 MovieClip |
"D2" | Frame 4 | Symbol 105 MovieClip |
"D3" | Frame 4 | Symbol 105 MovieClip |
"D4" | Frame 4 | Symbol 105 MovieClip |
"breeze_button" | Frame 4 | Symbol 114 Button |
"stench_button" | Frame 4 | Symbol 115 Button |
"glitter_button" | Frame 4 | Symbol 116 Button |
"gen" | Frame 4 | Symbol 123 Button |
"tablet" | Frame 4 | Symbol 137 EditableText |
"move" | Frame 4 | Symbol 164 Button |
"shoot" | Frame 4 | Symbol 171 Button |
"bar" | Symbol 26 MovieClip Frame 1 | Symbol 17 MovieClip |
"c" | Symbol 105 MovieClip Frame 1 | Symbol 80 MovieClip |
"t" | Symbol 105 MovieClip Frame 1 | Symbol 85 MovieClip |
"wumpus_mc" | Symbol 105 MovieClip Frame 1 | Symbol 90 MovieClip |
"gold_mc" | Symbol 105 MovieClip Frame 1 | Symbol 94 MovieClip |
"hero_mc" | Symbol 105 MovieClip Frame 1 | Symbol 101 MovieClip |
"hole_mc" | Symbol 105 MovieClip Frame 1 | Symbol 104 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Win" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Turn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Select" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Move" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Marker" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "Low_health" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "End_shorter" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Die_boss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "Die_hole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Arrow_miss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "Arrow_hit" |
Labels
"LOADED" | Symbol 26 MovieClip Frame 5 |
Dynamic Text Variables
breeze | Symbol 82 EditableText | "<p align="center"><font face="Times New Roman" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">~Breeze~</font></p>" |
stench | Symbol 83 EditableText | "<p align="center"><font face="Times New Roman" size="12" color="#33ff66" letterSpacing="0.000000" kerning="1">^Stench^</font></p>" |
glitter | Symbol 84 EditableText | "<p align="center"><font face="Times New Roman" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1">*Glitter*</font></p>" |
stench | Symbol 106 EditableText | "<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Stench</font></p>" |
glitter | Symbol 107 EditableText | "<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Glitter</font></p>" |
breeze | Symbol 109 EditableText | "<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Breeze</font></p>" |
arrows | Symbol 126 EditableText | "<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
level | Symbol 127 EditableText | "<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
score | Symbol 128 EditableText | "<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
minute | Symbol 131 EditableText | "<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>5</b></font></p>" |
second_ten | Symbol 132 EditableText | "<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
second_one | Symbol 134 EditableText | "<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
tablet | Symbol 137 EditableText | "<p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You feel a breeze!</b></font></p><p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You smell something rancid!</b></font></p><p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You see something glittery!</b></font></p>" |
label | Symbol 159 EditableText | "GO" |
label | Symbol 162 EditableText | "GO" |
score | Symbol 175 EditableText | "<p align="center"><font face="Arial" size="75" color="#ebc400" letterSpacing="0.000000" kerning="1"><b>2000</b></font></p>" |
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