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Hunt The Wumpus.swf

This is the info page for
Flash #60113

(Click the ID number above for more basic data on this flash file.)


Text
Instructions

Instructions

Instructions

Play

Play

Play

by: Jacob Roseland

It is time for you, Link, to slay
the Wumpus! Take these to destroy
the beast.

Now in this dungeon you must be very
careful. There are bottomless pits
and the legendary Wumpus.

Be wary for if you enter the den of
the Wumpus, you will be eaten! Alive
n' stuff!

There are ways to avoid certain death!
If you are one room away from a pit
you will feel a breeze.

If you are one room away from the
Wumpus's den, you will be overwhelmed
by its repulsive stench. If you think
he is in front of you, you can launch
one arrow per dungeon to slay him.

Now there are treasures to be had as
well! Each dungeon contains in one of
its rooms, a triforce!

If you are one room away from the
triforce, you can see something
glittering in the dim cave light.

Start
Game

Start
Game

Start
Game

You have 5 minutes! Hurry!
Triforce                + 500pts
Slay the Wumpus         + 750pts
Triforce & Slay Wumpus  + 1000pts
Death                   - 1000pts

<p align="center"><font face="Times New Roman" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">~Breeze~</font></p>

<p align="center"><font face="Times New Roman" size="12" color="#33ff66" letterSpacing="0.000000" kerning="1">^Stench^</font></p>

<p align="center"><font face="Times New Roman" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1">*Glitter*</font></p>

<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Stench</font></p>

<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Glitter</font></p>

<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Breeze</font></p>

Arrows:
Level:
Score:

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

TIME

<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>5</b></font></p>

<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

:

<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You feel a breeze!</b></font></p><p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You smell something rancid!</b></font></p><p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You see something glittery!</b></font></p>

<p align="center"><font face="Arial Black" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Direction</b></font></p>

GO

GO

Shoot

<p align="center"><font face="Arial" size="40" color="#ebc400" letterSpacing="0.000000" kerning="1"><b>Score</b></font></p>

<p align="center"><font face="Arial" size="75" color="#ebc400" letterSpacing="0.000000" kerning="1"><b>2000</b></font></p>

Play Again

Play Again

Play Again

ActionScript [AS1/AS2]

Frame 2
function startMusic() { this.createEmptyMovieClip("sndHolder_music_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder_music_mc); _local2.attachSound("Music"); _local2.start(0, 9999); _local2.setVolume(80); } stop(); startMusic();
Frame 3
stop();
Frame 4
function sound_dead_hole() { this.createEmptyMovieClip("sndHolder1_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder1_mc); _local2.attachSound("Die_hole"); _local2.start(0, 1); } function sound_win() { this.createEmptyMovieClip("sndHolder2_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder2_mc); _local2.attachSound("Win"); _local2.start(0, 1); } function sound_shoot_miss() { this.createEmptyMovieClip("sndHolder3_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder3_mc); _local2.attachSound("Arrow_miss"); _local2.start(0, 1); } function sound_shoot_hit() { this.createEmptyMovieClip("sndHolder4_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder4_mc); _local2.attachSound("Arrow_hit"); _local2.start(0, 1); } function sound_turn() { this.createEmptyMovieClip("sndHolder5_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder5_mc); _local2.attachSound("Turn"); _local2.start(0, 1); } function sound_move() { this.createEmptyMovieClip("sndHolder6_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder6_mc); _local2.attachSound("Move"); _local2.start(0, 1); } function sound_low_health() { this.createEmptyMovieClip("sndHolder7_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder7_mc); _local2.attachSound("Low_health"); _local2.start(0, 1); } function sound_dead_boss() { this.createEmptyMovieClip("sndHolder8_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder8_mc); _local2.attachSound("Die_boss"); _local2.start(0, 1); } function sound_low_health() { this.createEmptyMovieClip("sndHolder9_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder9_mc); _local2.attachSound("Low_health"); _local2.start(0, 100); } function sound_marker() { this.createEmptyMovieClip("sndHolder10_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder10_mc); _local2.attachSound("Marker"); _local2.start(0, 1); } function solver(grid) { bool_grid = [[false, false, false, false], [false, false, false, false], [false, false, false, false], [false, false, false, false]]; return(solverHelper(3, 0, grid, bool_grid)); } function solverHelper(positionX, positionY, grid, bgrid) { var _local3 = false; bgrid[positionX][positionY] = true; if (grid[positionX][positionY].gold) { return(true); } if (grid[positionX][positionY].wumpus) { return(false); } if (grid[positionX][positionY].hole) { return(false); } if (((positionY < 3) && (!_local3)) && (!bgrid[positionX][positionY + 1])) { _local3 = solverHelper(positionX, positionY + 1, grid, bool_grid); } if (((positionX < 3) && (!_local3)) && (!bgrid[positionX + 1][positionY])) { _local3 = solverHelper(positionX + 1, positionY, grid, bool_grid); } if (((positionY > 1) && (!_local3)) && (!bgrid[positionX][positionY - 1])) { _local3 = solverHelper(positionX, positionY - 1, grid, bool_grid); } if (((positionX > 1) && (!_local3)) && (!bgrid[positionX - 1][positionY])) { _local3 = solverHelper(positionX - 1, positionY, grid, bool_grid); } return(_local3); } function generateLevelJ() { grid = [[A1, A2, A3, A4], [B1, B2, B3, B4], [C1, C2, C3, C4], [D1, D2, D3, D4]]; do { x = 0; while (x < 4) { y = 0; while (y < 4) { var _local1 = new Color(grid[x][y].c); _local1.setRGB(0); grid[x][y].gold = false; grid[x][y].hole = false; grid[x][y].wumpus = false; grid[x][y].wumpus_dead = false; grid[x][y].visited = false; grid[x][y].wumpus_mc._alpha = 0; grid[x][y].hole_mc._alpha = 0; grid[x][y].gold_mc._alpha = 0; grid[x][y].t.breeze = ""; grid[x][y].t.glitter = ""; grid[x][y].t.stench = ""; y++; } x++; } do { grid[3][0].gold = false; gold_pos = grid[random(4)][random(4)]; gold_pos.gold = true; } while (grid[3][0].gold); do { grid[3][0].wumpus = false; gold_pos.wumpus = false; wumpus_pos = grid[random(4)][random(4)]; wumpus_pos.wumpus = true; wumpus_pos.wumpus_mc.gotoAndStop(1); } while (grid[3][0].wumpus || (wumpus_pos == gold_pos)); i = 0; while (i < 4) { j = 0; while (j < 4) { if (((((random(5) == 2) && (!grid[i][j].wumpus)) && (!grid[i][j].gold)) && (!((i == 2) && (j == 0)))) && (!((i == 3) && (j == 1)))) { grid[i][j].hole = true; } j++; } i++; } } while (!solver(grid)); current_pos = grid[3][0]; posY = 3; posX = 0; pos = 1; arrows = 1; score_update = false; bonus = 0; } function initializeBoard() { score = 2000; score_update = false; minute = 5; second_ten = 0; second_one = 0; counter = 0; level = 1; generateLevelJ(); } function movePlayer() { var _local1 = new Color(current_pos.c); _local1.setRGB(26265); if (current_pos.wumpus && (!current_pos.wumpus_dead)) { current_pos.wumpus_mc._alpha = 100; if (!score_w_update) { score = score - 1000; sound_dead_boss(); score_w_update = true; } } if (current_pos.wumpus_dead) { current_pos.wumpus_mc._alpha = 100; current_pos.wumpus_mc.gotoAndStop(2); } if (current_pos.hole) { current_pos.hole_mc._alpha = 100; if (!score_h_update) { score = score - 1000; sound_dead_hole(); score_h_update = true; } } if (current_pos.gold) { current_pos.gold_mc._alpha = 100; if (!score_g_update) { score = score + (500 + bonus); sound_win(); score_g_update = true; } } end = ((current_pos.wumpus && (!current_pos.wumpus_dead)) || (current_pos.hole)) || (current_pos.gold); if (!end) { current_pos.hero_mc._alpha = 100; current_pos.hero_mc.gotoAndStop(pos); } } function setTablet() { end = ((current_pos.wumpus && (!current_pos.wumpus_dead)) || (current_pos.hole)) || (current_pos.gold); if (!end) { gen._alpha = 0; tablet = ""; if (((grid[posY - 1][posX].hole || (grid[posY + 1][posX].hole)) || (grid[posY][posX - 1].hole)) || (grid[posY][posX + 1].hole)) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "feel a breeze"; } if (((grid[posY - 1][posX].wumpus || (grid[posY + 1][posX].wumpus)) || (grid[posY][posX - 1].wumpus)) || (grid[posY][posX + 1].wumpus)) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "smell something rancid"; } if (((grid[posY - 1][posX].gold || (grid[posY + 1][posX].gold)) || (grid[posY][posX - 1].gold)) || (grid[posY][posX + 1].gold)) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "see something shiney"; } if ((arrows == 0) && (!wumpus_pos.wumpus_dead)) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "missed and are out of arrows"; } else if (arrows == 0) { if (tablet.length > 0) { tablet = tablet + ", and you "; } else { tablet = tablet + "You "; } tablet = tablet + "killed the Wumpus"; } if (tablet.length > 0) { tablet = tablet + "."; } } else { gen._alpha = 100; if (current_pos.gold) { tablet = "You found the gold! You win!"; } else { tablet = "You are dead...not much more to say about that!"; } } } function keyboardInput() { if (!end) { if (Key.isDown(40)) { if (pos != 1) { sound_turn(); } pos = 1; } if (Key.isDown(39)) { if (pos != 2) { sound_turn(); } pos = 2; } if (Key.isDown(38)) { if (pos != 3) { sound_turn(); } pos = 3; } if (Key.isDown(37)) { if (pos != 4) { sound_turn(); } pos = 4; } if (Key.isDown(70) && (!fPressed)) { fPressed = true; var _local1 = new Color(current_pos.c); current_pos.hero_mc._alpha = 0; current_pos.wumpus_mc._alpha = 0; _local1.setRGB(0); switch (pos) { case 1 : if (posY != 3) { posY++; } current_pos = grid[posY][posX]; sound_move(); break; case 2 : if (posX != 3) { posX++; } current_pos = grid[posY][posX]; sound_move(); break; case 3 : if (posY != 0) { posY--; } current_pos = grid[posY][posX]; sound_move(); break; case 4 : if (posX != 0) { posX--; } current_pos = grid[posY][posX]; sound_move(); } } else if (!Key.isDown(70)) { fPressed = false; } if (Key.isDown(83)) { if (arrows > 0) { switch (pos) { case 1 : if (posY != 3) { i = posY; while (i < 4) { if (grid[i][posX] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 2 : if (posX != 3) { i = posX; while (i < 4) { if (grid[posY][i] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 3 : if (posY != 0) { i = 0; while (i < posY) { if (grid[i][posX] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 4 : if (posX == 0) { break; } i = 0; for(;;){ if (i >= posX) { break; } if (grid[posY][i] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; }; } if (!wumpus_pos.wumpus_dead) { sound_shoot_miss(); } arrows--; } } if (Key.isDown(87) && (!wPressed)) { wPressed = true; if (current_pos.t.breeze == "") { current_pos.t.breeze = "~Breeze~"; } else { current_pos.t.breeze = ""; } sound_marker(); } else if (!Key.isDown(87)) { wPressed = false; } if (Key.isDown(69) && (!ePressed)) { ePressed = true; if (current_pos.t.stench == "") { current_pos.t.stench = "^Stench^"; } else { current_pos.t.stench = ""; } sound_marker(); } else if (!Key.isDown(69)) { ePressed = false; } if (Key.isDown(82) && (!rPressed)) { rPressed = true; if (current_pos.t.glitter == "") { current_pos.t.glitter = "*Glitter*"; } else { current_pos.t.glitter = ""; } sound_marker(); } else if (!Key.isDown(82)) { rPressed = false; } } else if (Key.isDown(71)) { if (end) { end = false; level++; arrows++; score_w_update = false; score_h_update = false; score_g_update = false; wumpus_pos.wumpus_dead = false; generateLevelJ(); } } } function timer() { if ((counter % 30) == 0) { second_one--; if ((second_one < 0) && (second_ten <= 0)) { second_one = 9; second_ten = 5; minute--; } else if (second_one < 0) { second_one = 9; second_ten--; } if (((minute <= 0) && (second_ten <= 0)) && (second_one <= 0)) { gotoAndStop (5); } if (((minute <= 0) && (second_ten <= 1)) && (second_one <= 0)) { sound_low_health(); } } counter++; } stop();
Instance of Symbol 138 MovieClip in Frame 4
onClipEvent (load) { _root.initializeBoard(); } onClipEvent (enterFrame) { _root.movePlayer(); _root.keyboardInput(); _root.setTablet(); _root.timer(); if (_root.score <= 0) { _root.score = 0; } }
Frame 5
function endMusic() { this.createEmptyMovieClip("sndHolder_end_music_mc", this.getNextHighestDepth()); var _local2 = new Sound(sndHolder_end_music_mc); _local2.attachSound("End_shorter"); _local2.start(0.04, 9999); _local2.setVolume(50); } stop(); stopAllSounds(); endMusic();
Symbol 26 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._yscale = PercentLoaded; } else { gotoAndPlay ("LOADED"); }
Symbol 26 MovieClip Frame 2
gotoAndPlay (1);
Symbol 26 MovieClip Frame 75
_root.play();
Symbol 38 Button
on (release) { nextFrame(); }
Symbol 44 Button
on (release) { gotoAndStop (4); }
Symbol 58 Button
on (release) { nextFrame(); } on (rollOver) { sound_select(); }
Symbol 64 Button
on (release) { prevFrame(); }
Symbol 65 Button
on (release) { nextFrame(); }
Symbol 76 Button
on (release) { _root.nextFrame(); }
Symbol 78 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 3
stop();
Symbol 101 MovieClip Frame 4
stop();
Symbol 114 Button
on (release) { if (!end) { if (current_pos.t.breeze == "") { current_pos.t.breeze = "~Breeze~"; } else { current_pos.t.breeze = ""; } sound_marker(); } }
Symbol 115 Button
on (release) { if (!end) { if (current_pos.t.stench == "") { current_pos.t.stench = "^Stench^"; } else { current_pos.t.stench = ""; } sound_marker(); } }
Symbol 116 Button
on (release) { if (!end) { if (current_pos.t.glitter == "") { current_pos.t.glitter = "*Glitter*"; } else { current_pos.t.glitter = ""; } sound_marker(); } }
Symbol 123 Button
on (release) { if (end) { end = false; level++; arrows++; score_w_update = false; score_h_update = false; score_g_update = false; wumpus_pos.wumpus_dead = false; generateLevelJ(); } }
Symbol 144 Button
on (release) { if (!end) { if (pos != 1) { sound_turn(); } pos = 1; } }
Symbol 148 Button
on (release) { if (!end) { if (pos != 4) { sound_turn(); } pos = 4; } }
Symbol 152 Button
on (release) { if (!end) { if (pos != 2) { sound_turn(); } pos = 2; } }
Symbol 156 Button
on (release) { if (!end) { if (pos != 3) { sound_turn(); } pos = 3; } }
Symbol 164 Button
on (release) { if (!end) { var colorful = new Color(current_pos.c); current_pos.hero_mc._alpha = 0; current_pos.wumpus_mc._alpha = 0; colorful.setRGB(0); switch (pos) { case 1 : if (posY != 3) { posY++; } current_pos = grid[posY][posX]; sound_move(); break; case 2 : if (posX != 3) { posX++; } current_pos = grid[posY][posX]; sound_move(); break; case 3 : if (posY != 0) { posY--; } current_pos = grid[posY][posX]; sound_move(); break; case 4 : if (posX != 0) { posX--; } current_pos = grid[posY][posX]; sound_move(); } } }
Symbol 171 Button
on (release) { end = ((current_pos.wumpus && (!current_pos.wumpus_dead)) || (current_pos.hole)) || (current_pos.gold); if ((arrows > 0) && (!end)) { switch (pos) { case 1 : if (posY != 3) { i = posY; while (i < 4) { if (grid[i][posX] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 2 : if (posX != 3) { i = posX; while (i < 4) { if (grid[posY][i] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 3 : if (posY != 0) { i = 0; while (i < posY) { if (grid[i][posX] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; } } break; case 4 : if (posX == 0) { break; } i = 0; for(;;){ if (i >= posX) { break; } if (grid[posY][i] == wumpus_pos) { wumpus_pos.wumpus_dead = true; sound_shoot_hit(); score = score + 750; bonus = 1000; } i++; }; } if (!wumpus_pos.wumpus_dead) { sound_shoot_miss(); } arrows--; } }
Symbol 185 Button
on (release) { stopAllSounds(); startMusic(); gotoAndStop (4); }

Library Items

Symbol 1 Sound [Win]
Symbol 2 Sound [Turn]
Symbol 3 Sound [Select]
Symbol 4 Sound [Music]
Symbol 5 Sound [Move]
Symbol 6 Sound [Marker]
Symbol 7 Sound [Low_health]
Symbol 8 Sound [End_shorter]
Symbol 9 Sound [Die_boss]
Symbol 10 Sound [Die_hole]
Symbol 11 Sound [Arrow_miss]
Symbol 12 Sound [Arrow_hit]
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:26
Symbol 15 GraphicUsed by:26
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:26
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:26
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:26
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:26
Symbol 25 SoundUsed by:26
Symbol 26 MovieClipUses:14 15 17 20 22 24 25 SS1Used by:Timeline
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:Timeline
Symbol 29 GraphicUsed by:38 44 76 185
Symbol 30 FontUsed by:31 33 36 39 41 43 45 72 73 75 181 182 184
Symbol 31 EditableTextUses:30Used by:38
Symbol 32 GraphicUsed by:38
Symbol 33 EditableTextUses:30Used by:38
Symbol 34 GraphicUsed by:38 44 76 185
Symbol 35 GraphicUsed by:38
Symbol 36 EditableTextUses:30Used by:38
Symbol 37 GraphicUsed by:38 44 76 185
Symbol 38 ButtonUses:29 31 32 33 34 35 36 37Used by:Timeline
Symbol 39 EditableTextUses:30Used by:44
Symbol 40 GraphicUsed by:44 76 185
Symbol 41 EditableTextUses:30Used by:44
Symbol 42 GraphicUsed by:44
Symbol 43 EditableTextUses:30Used by:44
Symbol 44 ButtonUses:29 39 40 41 34 42 43 37Used by:Timeline
Symbol 45 EditableTextUses:30Used by:Timeline
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:Timeline
Symbol 48 GraphicUsed by:58 64 65
Symbol 49 GraphicUsed by:58 64 65
Symbol 50 GraphicUsed by:58 64 65
Symbol 51 GraphicUsed by:58 64 65
Symbol 52 GraphicUsed by:58 64 65
Symbol 53 GraphicUsed by:58 64 65
Symbol 54 GraphicUsed by:58 64 65
Symbol 55 GraphicUsed by:58 64 65
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58 64 65
Symbol 58 ButtonUses:48 49 50 51 52 53 54 55 57Used by:78
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:78
Symbol 62 FontUsed by:63 66 67 68 69 70 71 77
Symbol 63 TextUses:62Used by:78
Symbol 64 ButtonUses:48 49 50 51 52 53 54 55 57Used by:78
Symbol 65 ButtonUses:48 49 50 51 52 53 54 55 57Used by:78
Symbol 66 TextUses:62Used by:78
Symbol 67 TextUses:62Used by:78
Symbol 68 TextUses:62Used by:78
Symbol 69 TextUses:62Used by:78
Symbol 70 TextUses:62Used by:78
Symbol 71 TextUses:62Used by:78
Symbol 72 EditableTextUses:30Used by:76
Symbol 73 EditableTextUses:30Used by:76
Symbol 74 GraphicUsed by:76
Symbol 75 EditableTextUses:30Used by:76
Symbol 76 ButtonUses:29 72 40 73 34 74 75 37Used by:78
Symbol 77 TextUses:62Used by:78
Symbol 78 MovieClipUses:58 61 63 64 65 66 67 68 69 70 71 76 77Used by:Timeline
Symbol 79 GraphicUsed by:80 171
Symbol 80 MovieClipUses:79Used by:105
Symbol 81 FontUsed by:82 83 84 106 107 109
Symbol 82 EditableTextUses:81Used by:85
Symbol 83 EditableTextUses:81Used by:85
Symbol 84 EditableTextUses:81Used by:85
Symbol 85 MovieClipUses:82 83 84Used by:105
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:87 89Used by:105
Symbol 91 GraphicUsed by:94
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:91 93Used by:105
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:101
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:101
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClipUses:96 98 100Used by:105
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:80 85 90 94 101 104Used by:Timeline
Symbol 106 EditableTextUses:81Used by:Timeline
Symbol 107 EditableTextUses:81Used by:Timeline
Symbol 108 GraphicUsed by:Timeline
Symbol 109 EditableTextUses:81Used by:Timeline
Symbol 110 GraphicUsed by:114 115 116
Symbol 111 GraphicUsed by:114 115 116
Symbol 112 GraphicUsed by:114 115 116
Symbol 113 GraphicUsed by:114 115 116
Symbol 114 ButtonUses:110 111 112 113Used by:Timeline
Symbol 115 ButtonUses:110 111 112 113Used by:Timeline
Symbol 116 ButtonUses:110 111 112 113Used by:Timeline
Symbol 117 GraphicUsed by:123
Symbol 118 GraphicUsed by:123
Symbol 119 GraphicUsed by:121 123
Symbol 120 GraphicUsed by:123
Symbol 121 MovieClipUses:119Used by:123
Symbol 122 GraphicUsed by:123
Symbol 123 ButtonUses:117 118 119 120 121 122Used by:Timeline
Symbol 124 FontUsed by:125 126 127 128 159 162 174 175
Symbol 125 TextUses:124Used by:Timeline
Symbol 126 EditableTextUses:124Used by:Timeline
Symbol 127 EditableTextUses:124Used by:Timeline
Symbol 128 EditableTextUses:124Used by:Timeline
Symbol 129 FontUsed by:130 131 132 133 134 140
Symbol 130 TextUses:129Used by:Timeline
Symbol 131 EditableTextUses:129Used by:Timeline
Symbol 132 EditableTextUses:129Used by:Timeline
Symbol 133 TextUses:129Used by:Timeline
Symbol 134 EditableTextUses:129Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 FontUsed by:137
Symbol 137 EditableTextUses:136Used by:Timeline
Symbol 138 MovieClipUsed by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 EditableTextUses:129Used by:Timeline
Symbol 141 GraphicUsed by:144
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144
Symbol 144 ButtonUses:141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:148
Symbol 146 GraphicUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 ButtonUses:145 146 147Used by:Timeline
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:149 150 151Used by:Timeline
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 ButtonUses:153 154 155Used by:Timeline
Symbol 157 GraphicUsed by:164
Symbol 158 GraphicUsed by:164
Symbol 159 EditableTextUses:124Used by:164
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 EditableTextUses:124Used by:164
Symbol 163 GraphicUsed by:164
Symbol 164 ButtonUses:157 158 159 160 161 162 163Used by:Timeline
Symbol 165 GraphicUsed by:171
Symbol 166 GraphicUsed by:171
Symbol 167 FontUsed by:168
Symbol 168 TextUses:167Used by:171
Symbol 169 GraphicUsed by:171
Symbol 170 GraphicUsed by:171
Symbol 171 ButtonUses:165 166 168 169 170 79Used by:Timeline
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:Timeline
Symbol 174 EditableTextUses:124Used by:Timeline
Symbol 175 EditableTextUses:124Used by:Timeline
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:178
Symbol 178 MovieClipUses:177Used by:180
Symbol 179 SoundUsed by:180
Symbol 180 MovieClipUses:178 179Used by:Timeline
Symbol 181 EditableTextUses:30Used by:185
Symbol 182 EditableTextUses:30Used by:185
Symbol 183 GraphicUsed by:185
Symbol 184 EditableTextUses:30Used by:185
Symbol 185 ButtonUses:29 181 40 182 34 183 184 37Used by:Timeline
Streaming Sound 1Used by:Symbol 26 MovieClip

Instance Names

"A1"Frame 4Symbol 105 MovieClip
"A2"Frame 4Symbol 105 MovieClip
"A3"Frame 4Symbol 105 MovieClip
"A4"Frame 4Symbol 105 MovieClip
"B1"Frame 4Symbol 105 MovieClip
"B2"Frame 4Symbol 105 MovieClip
"B3"Frame 4Symbol 105 MovieClip
"B4"Frame 4Symbol 105 MovieClip
"C1"Frame 4Symbol 105 MovieClip
"C2"Frame 4Symbol 105 MovieClip
"C3"Frame 4Symbol 105 MovieClip
"C4"Frame 4Symbol 105 MovieClip
"D1"Frame 4Symbol 105 MovieClip
"D2"Frame 4Symbol 105 MovieClip
"D3"Frame 4Symbol 105 MovieClip
"D4"Frame 4Symbol 105 MovieClip
"breeze_button"Frame 4Symbol 114 Button
"stench_button"Frame 4Symbol 115 Button
"glitter_button"Frame 4Symbol 116 Button
"gen"Frame 4Symbol 123 Button
"tablet"Frame 4Symbol 137 EditableText
"move"Frame 4Symbol 164 Button
"shoot"Frame 4Symbol 171 Button
"bar"Symbol 26 MovieClip Frame 1Symbol 17 MovieClip
"c"Symbol 105 MovieClip Frame 1Symbol 80 MovieClip
"t"Symbol 105 MovieClip Frame 1Symbol 85 MovieClip
"wumpus_mc"Symbol 105 MovieClip Frame 1Symbol 90 MovieClip
"gold_mc"Symbol 105 MovieClip Frame 1Symbol 94 MovieClip
"hero_mc"Symbol 105 MovieClip Frame 1Symbol 101 MovieClip
"hole_mc"Symbol 105 MovieClip Frame 1Symbol 104 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Win"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Turn"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Select"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Music"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Move"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Marker"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Low_health"
ExportAssets (56)Timeline Frame 1Symbol 8 as "End_shorter"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Die_boss"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Die_hole"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Arrow_miss"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Arrow_hit"

Labels

"LOADED"Symbol 26 MovieClip Frame 5

Dynamic Text Variables

breezeSymbol 82 EditableText"<p align="center"><font face="Times New Roman" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">~Breeze~</font></p>"
stenchSymbol 83 EditableText"<p align="center"><font face="Times New Roman" size="12" color="#33ff66" letterSpacing="0.000000" kerning="1">^Stench^</font></p>"
glitterSymbol 84 EditableText"<p align="center"><font face="Times New Roman" size="12" color="#ffcc33" letterSpacing="0.000000" kerning="1">*Glitter*</font></p>"
stenchSymbol 106 EditableText"<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Stench</font></p>"
glitterSymbol 107 EditableText"<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Glitter</font></p>"
breezeSymbol 109 EditableText"<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Breeze</font></p>"
arrowsSymbol 126 EditableText"<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
levelSymbol 127 EditableText"<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
scoreSymbol 128 EditableText"<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
minuteSymbol 131 EditableText"<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>5</b></font></p>"
second_tenSymbol 132 EditableText"<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
second_oneSymbol 134 EditableText"<p align="left"><font face="Arial Black" size="10" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
tabletSymbol 137 EditableText"<p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You feel a breeze!</b></font></p><p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You smell something rancid!</b></font></p><p align="center"><font face="Times New Roman" size="9" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You see something glittery!</b></font></p>"
labelSymbol 159 EditableText"GO"
labelSymbol 162 EditableText"GO"
scoreSymbol 175 EditableText"<p align="center"><font face="Arial" size="75" color="#ebc400" letterSpacing="0.000000" kerning="1"><b>2000</b></font></p>"




http://swfchan.com/13/60113/info.shtml
Created: 16/4 -2019 10:43:22 Last modified: 16/4 -2019 10:43:22 Server time: 19/05 -2024 04:27:27