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FlashTutorial for Newbies.swf

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Flash #60233

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Text
Flash Tutorial

for newbies

© Madelief 2005

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Loading around 100 screenshots

thank you for your patience

Before you begin...

9. General tips for good movies

1. Creating a Flash Document

2. Making the Art

8. Nifty Effects

7. Publishing your movie

6. Sounds

3. Frame-to-frame Animation

4. Symbols

5. Motion Tween

Yay! It works!!!!

Pressing this    button will show you
the next step

back to menu

And this     button will show
you the previous step = D

This button will take you back to the main menu

I'm not a Flash expert,
but in this Tutorial I'll share
the basic knowledge of flash.
If you follow all the steps, you have
enough knowledge to make a
basic Flash animation

I'm using "Flash MX 2004" for this
tutorial. But all the components
discussed in this tutorial are also
found in the previous versions of
the program. You just have to look
around a bit to find them ^-^;

Allright!
Roll up your sleeves,
Clear your desk,
Make sure you have some food
and liquids around....
Let's get started!

When you open flash,
most of the time a new
document will be ready for use

if this is
not the case,
simply press
File > New
to create
a new
document

(simple so far huh?)

Before you start
making a movie,
make sure you
are satisfied with
the document properties.
Press Modifiy > Document

In this window you can specify how large the
Movie is going to be. Standard size is 550x400 pixels,
but you can make it any size you want.

You can also specify the background color.
This can be handy if most of your movie
is going to play during the night or something.

I hardly ever change any other settings,
but if you want your animation to run more fluidly,
you can always try and change the frames per second
rating. This way, more frames per second are shown.

sounds logical, doesn't it?

Good! now you're ready
to start!
Make way for step 2!

First we'll check out the
Tools
Then I'll yap something about
Vectors
After that the beauty of
Layers
And then finally we're going to
Make some art!

© Madelief 2005

Take your pick if you
allready know about this stuff =D

Tools are found on the left side of
the work area.
If not.... you have a lot of
searching to do O_o

The Tools

back to "Make art" menu

This is the selection tool.
If you have it selected, you can
select part of your movie/picture or
whatever you're working on at the
moment.
Very handy, very nifty, keep it in mind!
Selection tool is your friend ^-^

Personally, I hardly ever use the Pencil Tool.
The reason for that is because I have
a pressure sensitive tablet. What that is,  and
what it does will be discussed later on.
If you don't have a pressure sensitive
tablet, and still want to make kick-ass
pictures for your movie, your best
option is the pencil tool.
If you use it right, it makes really awesome
pictures ^-^

The color of the pencil tool
can be chosen here.
(sounds logical,
but I keep forgetting it
sometimes XD )

If you select the pencil tool,
and then check out the options below,
You see you can click on the
squigly thing.
You'll get 3 options:
Straighten
Smooth
and Ink.
Since I don't use the pen tool that
often, I can't tell you that much about
it... just check out the
difference in style ^-^

The options that I *do* use a lot can be
found in the "properties" section after you
have selected the pencil tool. If you've
selected the text tool, brush tool or
anything else, you'll get a different menu in
the properties section.
Here you can see you can choose the
thickness of the line, and also the style.

This line was made with the rectangle tool

rectangle tool

The rectangle tool makes an outline
with a paint filling.

This will be the color of the outline

This will be the color of the inside of the rectangle

Choose the white square with red line
if you don't want the rectangle to be filled
or choose the same icon at the pencil
color if you don't want an outline around
your rectangle

These nifty corners were made by
clicking on the round rectangle radius
button (I didn't think of that name >_> )

Round rectangle radius

You can then choose
how round the
corners should be.

Select the whole outline of the rectangle
and then select the thickness and style
of it. Then it'll look nifty like this! =D

Pretty much all my Flash graphics are done with
the brush tool.

This button activates pressure sensitivity
in Flash. It means the more pressure
on the pen, the thicker the line.

line without
pressure

line with
pressure

There are 5 ways of using
the brush tool :
Paint Normal
Paints normally ^-^
Paint Fills
Only paints over the parts that are
*not* made by the pencil tool
Paint Behind
Paints behind whatever is allready in the layer
you're painting in.
Paint selectioin
Only paints over the parts selected by the selection tool
Paint inside
Paints inside an area defined by pencil lines.

Remember this part, it comes in really handy!

Here you can change
the thickness of the
brush

And here the shape
of the brush

The Eraser Tool Also has five options:
Erase Normal - Erases EVERYTHING, no matter what layer
you're in. Remember this when you make mistakes ^-^;
Erase Fills - Erases everything that is colored with the Fill Color
(also everything drawn with brushtool, but not stuff
that is colored by the pencil tool )
Erase Lines - Erases everything drawn by the pencil tool
Erase Selected Fills - Only erases the selected stuff. I pretty
much always have it on this setting.
Erase Inside - Erases everything surrounded
by a pencil line

Other tools:

Text tool. You can
change the font in the
properties section

Zoom tool

Free transform tool.
You can change the selected
item however you want:
size, rotate etc.

Vectors
Why the hassle with all these tools?
Well... that's because everything drawn in Flash is a Vector.
In short:
Normal art pictures like the .jpg form are saved in pixels.
If you change the size of such a picture, there is some
data loss.
Vectors are saved in math formulas.
If you change the size of such a picture, there is NO
data loss.

To vizualize this:

Vector changing size

jpg changing size

So for movies,
specially if you want to do
zoom-effects, it's much better to work
with vectors, and just to draw
everything within the program itself ^-^

Layers
All artists who's made art with Photoshop, Painter or
other such programs, probably allready know what
layers are.
Flash also works with layers.
You can compare it with a bunch of transparent
sheets on top of each other.
Pressed together they make a whole picture,
but the parts on the different layers can be changed
without affecting the other layers.

In short:

This makes a new layer

This deletes the selected layer

*

**

*) Select the dot beneath the eye icon, and it'll change
into a cross. This layer will now become invisible,
unless you click on it again.
**) Click here to lock the layer. You can't draw on it
anymore until you click on it again.

Double-click on a layer
name to rename it.
This can be helpful if you
have a lot of layers and get
confused easily.

To see the layers in action, check the next part:
Make some art!!

In this part I'm going to try
and explain how you make
the figure above in Flash,
and on different layers.
In the part about "Frame-to-Frame" animation
I'm going to explain how to make this
Panda wave ^-^

Follow this part step to step,
because if you don't make the panda
on different layers, the
frame-to-frame animation
is going to be really hard to do...

I used Pressure Sensitivity for the panda
but I think people without this function should
be able to make this Panda as well ^-^

Objectives:
* Learn how to use the paint brush with
different paint options
* Learn how to use layers
* Using the eraser tool effectively
* Drawing a simple character that's
more attractive then a stick figure o_o

Step 1
Open a new flash document, change the background
color to something funky (I chose grey... not because
it's funky, but I thought it was stylish ^-^)
Then choose the brush tool, select the white
color and make a circle like the one above.
Double click on the layer name and name it
"Head". This figure needs 8 layers... name them
to avoid confusion.

Step 2
Select the white circle with the selection
tool.
Then select the brush, click on the paint
options, and choose "Paint Selection".
Select a color slightly darker then white
and give the circle a shade like above.
Since you've chosen "paint selection"
nothing else should be colored ^-^

Step 3
Do NOT deselect the circle, in stead choose black, and
draw an oval for the nose. Choose a color a bit lighter
then black to draw two ovals for the eye spots.
The eyes are going to be beady black, so if you
use the same black as the nose, you won't see
the eyes..

Step 4
Deselect the circle and then select the nose oval.
With the same color as the eyepatches, and with the
brush still on "paint selection" you can highlight the
nose oval if you want a bit.

If you have made a mistake, you can "undo" it
( Edit > Undo  or  Cntrl.+Z )
Or you can erase it. Select the part that is wrong,
choose the eraser, and in the options select "Erase
Selected" and erase the part that has gone wrong.
This way, you'll only delete the selected part and
not not everything else on other layers as well.

If you want, you can draw the ears on this layer
as well, but I drew them on a different layer, because
if you want to make the head turn in the animation,
it looks odd if the ears don't turn along with the head.

Step 5
Make a new layer and name it "ears".
Make sure the layer is ABOVE the
"head" layer.
Select the brush, and set it on
"Paint Normal"
Draw two black half-circles as ears.

New layer

Step 6
Make another New Layer and name it "eyes".
Make sure you p,lace the layer ABOVE the "head" layer.
With a black brush on "Paint Normal" draw two
dots for the eyes.

I zoomed in

Step 7
Select the eyes with the selection tool.
Then choose the brush and set it on "Paint Selected" again.
Choose white, and draw two small dots in the
eyes, to make them "shiney".

Step 7
Make a new layer and name it "body".
Make sure it's BELOW the "head" layer.
Select the brush and set it on
"Paint Normal". Choose the white color
and draw a squarish figure for the
body.

Step 8
Select the body with the Selection Tool.
Choose the Brush again, and set it on
"Paint Selection". Choose a color darker
then white, and shade the body like
the figure on the right.

Step 9
Make a new layer and name it "Front Leg".
Make sure it's BELOW the "head" layer, but
ABOVE the "body" layer.
Choose the Brush, and set it on "Paint
Normal". Make sure it's black, and make
an oval shape for the foot sticking out
towards us.

Step 10
Select the black oval for the
leg with the Selection Tool.
Select the Brush Tool and set
it on "Paint Selection" again.
Choose a color a bit lighter
then black, and give the foot
a big circle for the center pad,
and 3 small circles for the
toe pads.
(beauty is in details baby!)

Step 11
Make a New Layer, name it "Back Leg".
Place it BELOW the "body" layer.
Select the brush, make it black, and set it
on "Paint Normal".
Draw a cone for a leg.. something like you
see below ^-^

Step 12
Yes yes! You know the drill!
Select the leg, choose the
brush and set it on "Paint
Selection", then choose a color
lighter then black and highlight
the leg.

Just two more arms to go...
bear with me XD

Step 13 - 16
Ok, I guess you know how things work now.
Make two more layers for the arms, and
highlight them in the same way you did the leg.
Make sure the front arm is ABOVE the "body"
layer, and the back arm is BELOW the "Back Leg" layer.

I think you got a good idea now on how I
draw my figures.
It's not that difficult, but it just looks very cute.
To animate this panda, check out the section
"Frame-To-Frame Animaiton".

© Madelief 2005

In this section you're going to learn about

Frames

Simple Frame-to-Frame Animation

Medium Difficulty Frame-to-Frame Animation

(A bit) Harder Difficulty Frame-to-Frame Animation

Before we start with animating, here's some
information about frames.
You can find the frames in the timeline
where you also make the different layers
as told in the Art section.
The Frames in the timeline tell the Flash program
what is happening at a certain point in the movie.

Back to FTF Menu

time

layers

1

2

1. This bar numbers the frame, so you can keep track
on how many frames you're using etc.
2. Frames per second. I always have it on default: 12 fps.
That means 12 frames per second, meaning that a 3 min.
movie will need 12 x 240 = 1224 frames

3

3. Not very visible in this screenshot, but these frames
should be a bit blueish. This shows these frames have
a Motion Tween. How this works will be explained in the
"Motion Tween" section.

4

5

4. Keyframe. You can recognize it by the grey back-
ground and a black dot in it. It means this frame is
different from the previous one.

5. Frame. Normal frame, recognized by just a grey
background. This means that this frame is exactly the
same as the previous one.

6

7

6. Blank Keyframe. Same as Keyframe, but completely blank.
(meaning that nothing is drawn on the stage on this layer)
7. Blank Frame. Same as normal frame, but also
completely blank.

8

8. Frame with ActionScript attached to it. Small " a "
appears on frame. How to attach actionscript will be
explained in the "Nifty Effects" section, with Buttons
and PreLoaders.

9

9. Shapetween. Same arrow as the MotionTween, but this
background is a bit greenish. Shape Tween will be explained
in the "Nifty Effects" section.

10

10. Tween gone bad. You either tried to tween something
that wasn't a Symbol (see Symbols section) or there
is some other error ...

11

11. Selected frame. To select a frame, simply click on it.
You can select more frames with the same "cntrl+click" and
"shift+click" funcion in Windows.

Adding Frames:
This can be done in different ways.
Firstly, select in the timeline where the frame should be.
Then clcik Insert > Timeline > Frame
Keyframe
Blank Keyframe
Shortkeys for these are:
Select where the frame should be, and click
F5 for Frame
F6 for Keyframe
F7 for Blank Keyframe

(yay for shortkeys!!!)

To change a frame:
Select the frame that should be
changed into something
else and right-click on it.
Select what the frame should
changed into.

Remember this fellow?
This is the part where we're going to make him moooooove!
FINALLY some animation XD

I called this part the "simple animation" because all
you're going to do is rotate a part of the body
a bit each frame, making it look like the panda is
waving.
In this part you don't have to re-draw
anything, that's what making it so easy.

If you followed the previous part of this tutorial,
the layers of your Panda Flash should look something
like this.

On the second frame, give the last 5 layers a normal
frame. Add a keyframe to "Eyes" "Ears" and "Head".
Select these three new frames (like the screenshot) and
select the Transformation tool

Rotate the Panda's head a couple of degrees

Add new frames to layers Frontleg - Back Arm
and Keyframes for Eyes, Ears and Head.
Select the Eyes, Ears and Head frames and rotate
the head a bit again.

The selected parts rotate around the little circle in the middle.
I moved this point to somewhere on the shoulder to make
the rotation of the head look a bit more natural.
If you leave this point in the middle, the moving
of the head might look a bit odd.

Continue doing this until you're
satisfied. For the animation you
you see on the right, I got the
timeline above.

(I also added a part where the head
moves back.)

Recap:
* Use Keyframes for the parts that will change
* The parts that do not move get normal frames, since
there is no change
* If you rotate parts, use the rotation dot in the middle
to make the part rotate on a natural way.

(For instance, if you rotate the arm, move the dot to the shoulder
since rotation of the arm always is around the shoulder.)

Moving parts
get keyframes
(head eyes and
ears)
Static parts get
normal frames,
they don't move

This part is the medium difficulty
Frame-to-Frame animation.
It's a bit more difficult then the previous part,
because here we're going to re-draw parts of the
body to make the animation look smoother.

Small example:
Give all layers, except
the "Eyes" layer some
extra normal frames.

Now give the Eyes layer
a blank keyframe.
Oh no! Eyes gone ;-; !!

Eyes gone!

Draw two stripes as closed eyes and you'll see the
Blank Keyframe will change into a normal Keyframe.

Select Frame 1, then right-click on it and select "copy frames".
Select Frame 3, right-click and select "paste frames".
Select Frame 2, right-click and select "copy frames".
Select Frame 4, right-click and select "past frames".
Finally, select Frame 3, right-click on it, select "copy frames"
Paste this frame on frame 5.

(copy/paste/copy/paste
@_@ still with me? XD )

Good, now you have
the following 5 frames:
Eyes open, Eyes closed,
Eyes open, Eyes closed,
Eyes open

If you play the movie, it'll look like this:

That wasn't so difficult was it?
But you can also use it for other parts, and then
it becomes a bit more complicated.
Mostly you have to rely on your own creativity and
you have to replay the movie a LOT to see if
you're satisfied with the result.
I'll give you a small example of an animation
where I re-draw parts to make the animation
look more natural.

This animation was made by only rotating the arm.
But I don't like the result...
So to make it look better, I'll redraw the arm at
some points.

The new animation has 15 frames, containing these pictures:

Pictures with rotated arm

Pictures with redrawn arm

Pictures with the same number
are exactly the same (copied frames)

1

2

3

4

5

And this is the result:

panda waving animation
by only rotating the arm

panda waving animation
with redrawn parts.

You now know the basics of Frame-to-Frame animation.
In this part I'll give you three examples of some
Frame-to-Frame animations that are a bit more
complicated then the previous ones.
I hope it will give you some ideas for your own
animations, letting you see the possibilities.

Examples I'm going to show you:
Making the Panda look in a different direction
A tear
Lipsync

© Madelief 2005

To make the panda look to the right, the
whole face area is going to move to the right,
except for the white ball as head, since when
the head moves in direction, the shape of the
head stays the same.

So give the head and eye layer a new keyframe.
The head layer also gets a keyframe, because even though
the white part isn't moving, the nose and the eyepatches
will move along with the eyes.

Select the eyes, eyepatches and nose
(whole nose, including the shiney) with
the selection tool. Don't select it by
clicking on the frame, that will select
the white part as well...
Move these parts a bit to
the right.

As you can see, holes appear in the white part.
Fill them up with the Paint Bucket Tool.
Remember to have the "head" layer selected
when you fill up these patches.

Repeat doing that on different frames, until the bear
looks at the direciton you want him to.
If you want him to quickly look at the right, use
less frames then if he does it slowly.
Notice the ears look odd when you
play the animation.

Now here comes the complicated part.
As the face moves to the right, the left ear will move to
the right as well, however, the ear on the right is on the
other side of the head, and will move slightly to the left.
You can select the left ear on each frame, and move it to
the right according to the movement of the face.
The other ear however, also disappears behind the head,
so you have to move that to the left, and with the ear
still selected, erase the part that is behind the head (use
the erase selected tool for this)
However, you can also move this right ear to a different layer
and place this layer behind the head layer   .

This is what I mean:

In Slo-mo!

Many make the mistake of making a tear-animation with
a motion tween (see other part of this tutorial), making
the tear fall directly down.
This looks really unnatural,
because a tear follows the
shape of the face as it
falls down.
A frame-to frame
animated tear looks
a lot better.

Making the tear fall
down straight looks odd.

Tears

Compare ^-^

Frame-to-Frame

Motion-Tween

12 frames were used for the frame-to-frame tear
animation. Here you can see how the tear looked like
in each frame.

I'm so emo ;-;

Lipsync
Lipsync is easy. Make a special layer for the mouth, and
just re-draw a new mouth for each sound.
I add the sound to a layer, and listen to it carfully, trying
to imagine how the shape of the mouth would look like
with that sound. (adding sound: see other part of this
tutorial.)
Make sure the sound is on "stream", otherwise the
animation and the sound may play at different speeds...

Hello

I'm a Bunny!

Right!
Now put everything you've learned
into action, and you are able to make
a simple animation like this one!
Maybe it looks familiar???

Symbols?
What the <<bleep>> are symbols?
Well... Symbols "group" selected parts together.
They come in really handy when you make
an animated movie.

Symbols are handy because:

* They reduce the movie file size. (when you make
even static parts a symbol, they can reduce the
file up to 30%
* Symbols make Motion Tween possible. That's why the
Symbol chapter comes before the
Motion Tween one.
* You need to convert something into a symbol in
order to make buttons (see "Nifty Effects" section)
* Animated Symbols can make animating a lot easier.

There are 3 kinds of symbols:
* Movie Clip
* Button
* Graphic

The graphic symols are the
easiest.  A graphic symbol
groups the selected image
togetherinto one unit.
Symply select the parts you
want to turn into a symbol,
right click and select
"convert to symbol"

Select "Graphic" and name
your symbol.

The Button Symbol will be discussed in the "Nifty Effects"
section. To make a button work, you need to know
action script, and that's a bit too much to put in the
symbols section ^-^
To make a Button Symbol, do exactly the same as a
Graphic symbol, but in stead select the "Button" funcion
in the pop-up window.

The Animated Symbol or Movie Clip can be really useful
in an animation.
It's a small movie that keeps repeating itself.
All the small animated clips you've seen in this tutorial
are all Movie Clips.
To show you how nifty these are, let's make a simple
animated movie clip ourselves!

Select Insert > New Symbol

Select "Movie Clip" and name your Symbol.

A brand new timeline appears!

Draw a UFO

Make a new keyframe, and draw lights
on the UFO

You can leave it at that... or add more frames
to make the animation a bit spiffier!

Go back to the main timeline by clicking
on your Flash Docment name.

Drag your
Animated Symbol
from the library
to the stage.

Nothing will happen
(yet)

Add a bunch of frames to the layer you just placed
your UFO symbol in.
Now go to
Control > Test Movie
And see... it moves!
Why is this so handy then?
Well, check the "Motion Tween" section!

On a last note:

You can find Symbols
in the "Library".
If you can't find the library,
press "cntrl.+l"
All symbols, imported sounds
and images automatically
go to the library. You can
drag the selected symbol
from the library to the stage.

Motion Tween can be useful in many different ways.
In this part of the tutorial, I'm going to show you
the use of Motion tween for

Moving Symbols around the stage

Zoom In and Out

Panning

When Motion Tween goes wrong

This is basic motion tweening:

On frame one, drag the ufo you've made in the Symbols
section on the right of the stage.

Make a new keyframe on the same layer, at frame 20.
Drag your UFO to the left.

Select any of the frames between these
keyframes, and right-click on it.
Select "Create Motion Tween"

Now go to "Control > Test Movie" and you'll see your
animated UFO do something like this:
(In this example, I made another keyframe at 40, and placed
the UFO at the original spot, making another motion tween
between frames 20 and 40, so that's why my example
keeps moving back and forth.)

I use this kind of motion tweening often, specially with
animated symbols. In stead of drawing the figure on each
frame and moving it over the screen frame-to-frame,
I just animate the movements of the figure in an
Animated Symbol and move it over the screen with
a Motion Tween.
Example:
The walking sheep in "The Sleep Sheep"

The Animated Symbol

The Animated Symbol with
Motion Tween

In this tutorial, the white line square represents
the Stage in Flash. After you've published the
movie, this is also the only part the viewers will
be able to see.

Draw a nice scenery.

Select the whole scenery, and convert it into
a Graphic Symbol.

Make a new keyframe somewhere in frame 40
Select the Scenery Symbol on your stage, and then select
the Transformation Tool
Make your scenery really big

Somewhere between frame 1 and 40, right-click and
select "Create Motion Tween"..
Press enter, and the movie will play the zoom
on your scenery

To zoom out on a scenery, just do the same, but then
reversed: Start out with a big Scenery,
then Motion tween to a smaller one.

To pan over a certain scenery, draw a very long
scenery and convert it into a graphic symbol.

Make a new keyframe on frame 40, and move the
scenery to the other side.

Select any frame between 1 and 40, right-clcik and
select "Create Motion Tween"
Hit "Enter" to see the result.

When you've created a Motion Tween, and in stead
of an arrow, you get a dotted line (like above),
you've done something wrong.
The mistake that is often made is that people
try to motion-tween between frames that don't
contain a symbol.

So remember:
You can only Motion Tween with SYMBOLS!

A mistake that also happens a lot is when people
try to do a motion tween with frames that contain
more then one symbol. The motion Tween
will look really odd then, something like this:

This is what you want

This is what you get

The only way to fix this, is to either turn all the
symbols in that frame together into one symbol,
or put the different symbols on different layers.

Nice music can really enhance the "coolness"
factor of your movie.
Also sound-effects can make your movie
look and sound really professional.
But how to add it to the movie?

First go all over the internet
to find good music.
Remember: Music from CD's have copyrights and
movies that have more then 15 seconds of copyrighted
music will be deleted off DeviantArt.
I mostly find my music and sounds on these two sites:

FindSounds

For sound effects

For really good and original music.
Don't forget to ask the artists
for permission

After you saved the music or sound of choice
to your harddrive, it's time to put it into your
Flash Movie.
I often start out with the music, because then you
can synchronize your animation to the music.
But whatever works for you ^-^;
Good, go to "File > Import > Import to Library"

Select your soundfile and click "Ok".
Your file is now being Imported to the Library.

(click cntrl + l to open the library)

Now select the frame where
you want the music to start and open the options menu.

Choose the sound you want to be played on that
frame next to "sound"
Then choose the "Sync".
What that is, will be explained next.

In the Sync menu, you can choose the following:
Event - Plays the sound when the frame is hit. Not tied to
any frames. Sound keeps playing even if you pause the
movie.
Start - Same as Event, but will create a new instance of
that sound if it is already playing.
Stop - Stops the selected sound
Stream - Syncs the sound with the animation, forces
the animation to play at the same rate as the sound,
dropping frames if necessary.

For animated movies, the "stream" funcion is the best.
You can loop the sound the number of times you type
down in the box next to "stream".
0 means the music loops constantly.
However, remember:
Don't loop streamed sound... it will dramatically increase
your file size.

Timeline with music attached

After all that hard work
it's time to publish your movie!
No... you can't just upload the Flash Document
to DeviantArt or Newgrounds, or any other site
out there.
Why not?
Well.. not everyone has the Flash Program.
And besides...most of the time the Flash Document
is huge o_O

In order for everyone to
enjoy your movie, you have to
export your movie as an .swf file.
But before you do that, press
File > Publish Settings

The default setting saves
your flash in a .swf and
a .html format.
The html format isn't going
to work if you want to
upload your movie
somewhere, so you can turn
that one off.
Click on the folder icon behind
the format you want to save
your movie in to choose
the location of your file.
Now click on the
"Flash" tab.

Change the settings
to your liking

Don't forget to
change the audio
settings. The default
settings are
very crappy... o_o
Click on "Set" to
change them.

Now you can click File > Publish
or "Shift+F12" to publish your movie

Other Formats:

HTML - For if you made a
webpage
GIF Image - Saves the movie
as an animated. gif,
or a still gif image.
JPEG Image - Save as a JPEG
still image
PNG Image - Save as a PNG
still image
Windows Projector - Saves it
as a .exe so that if you send
it to someone without a Flash
standalone projector.
Macintosh Projector - Same,
but for Macintosh puters.
QuickTime - Save as a
Quicktime Movie.

1. Shape Tween

2. Making things fade

3. Making things glow

4. Buttons

5. Preloaders

On a new Flash document, make a keyframe on
layer 1, frame 1 (f6)
Draw a shape on the work area.

shape

back to effects menu

Now make an empty keyframe (f7) on
layer 1, frame 15 (or wherever you want actually,
as long as it's on the same layer o_O )
Draw a different shape on the stage.

different shape

Now select any frame between 1 and 15, then open
the properties menu.
Hit the arrow next to "tween" and select "shape tween"

click this button

It should look something like this:

It sometimes can provide a
nice effect ^-^

In this part we're going to make
text fade in and out.

Step 1.
Type something on the stage in an
empty layer.

Tekst tekst tekst

Step 2
With the selection tool, select the tekst.

Step 3
Right-click on the text, and select
"Convert to Symbol"

Step 4
Click on "Graphic" to make
it a graphic symbol.
Name the symbol and
press "Ok'.

Step 5
Now make a new keyframe on the same
layer that the tekst is on. Depending on how
fast you want the text to fade you choose the number
of frames. Mostly, I use 10 to 15 frames for a
fade effect.
So click on the 10th or 15th frame on the same layer
and hit f6 to make a keyframe.
Make sure this keyframe is selected (so it looks black)

Step 6
If you've done it right,
The text should be selected, and nothing else
(if other things are selected.. you didn't use an empty
layer. Shame on you =P )

Now click "properties" and next to color, click the arrow
and select "Alpha""

If the properties box doesn't look like the one below,
it's possible that you have the frame selected.
Just click on the tekst symbol you just made
and the properties box should look like this:

Step 7
Change the Alpha to 0% and the text should
disappear. << Poof>> Like magic!!

Step 8
Select any frame between the
two keyframes you just made,
and right-click on it.
Click on "Create Motion Tween"

Hit "enter" to see the result.
Whooo! Nifty.
Now to make the text appear again
=D

Step 9
Make a new keyframe on the
same layer, the same amount
of frames you used to make
the tekst disappear.
Select that frame, and hit f6.
Click on "properties" again, and now change the Alpha
to 100%
Woo! The tekst is back!!

change it to 100%

Step 10
Select any frame between these
new keyframes and right click.
Click on "Create Motion Tween"
again, and hit 'enter' to see
the result.
It should look something like this:

If it doesn't look like that,
please drop me a note o_O

Before we start, I'm not really
sure the glowy option is
available in older versions then
Flash MX 2004. Please send me a note if it is ^-^;

© Madelief 2005

Step 1
Draw a shape, using only the brush tool.

shape

Step 2
Select the shape by clicking on it with
the selection tool

Step 3
Click on
Modify > Shape >
Soften Fill edges.

Step 4
Change the settings
as you wish.
I used the settings
you see here.

And look, it glows!!

Before I start with buttons,
I must say that this is the first time in this
tutorial we're going to use Action Script.
Action Script actually is a bit advanced and this tutorial
is for the complete beginners, but I'm going to put
it in anyway, because I know you all love buttons x_o
Personally... I hate Action Script. I don't get it, I don't
like it. But you need it to give your flash movie
commands like "load movie" and "if this button is pressed
play this frame"
Allrighty... ready for it?

I'm only going to show you how to make the most
basic button. Any really flashy ones you have
to figure out yourself. There are dozens of flash
tutorials on the net that give you fantastic
button ideas, but in this tutorial you're going to
learn the basics of the basics.
A simple word
click on it
and it plays something for ya ...

Step 1
With the tekst tool, type down whatever
you want to name your button.
I'm going to make a replay button,
so I'll type "replay". But you can also make
other buttons of course.

Replay

Step 2
Select the text with
the selection tool,
then right-click and select
"convert to symbol".

Step 3
Select "button" and
name your symbol
Very originally,
I named it "Replay"
^-^

Step 4
Double click on your brand new symbol, and notice the
timeliine will change to what you see up here.
You'll have 4 frames:

Up - This is how the button looks when it appears on screen
Over - This is how the button will look if the mouse-pointer goes over
the button
Down - This is how the button will look when it's clicked
Hit - I never use it...cause the button is gone after you clicked it ^-^

Replay

Step 5
This step is often forgotten by really new Flash Players.
As the button is now, you will only be able to click
it on the letters, and not on the surrounding area.
This is specially very annoying if you have a very
narrow font. ( test it out with the button below)
After you double clicked on the new symbol
select the rectangle tool.

Now click on the box next to the pencil color

Then click on the white box
with thhe red stripe in it,
because I don't want a
button with outline. If you
do want an outline... forget
this step ^-^

Select the Brush Color (doesn't really matter what color you
select, because we're going to make the surrounding area
transparent)

Now find the Color Mixer.
For me, it's on the right
side, on the top of
the screen.

Click on the arrow next to
"Alpha" and change it to 0%

After you've done that, make a rectangle around your
Button-word.
Nothing is happening, you say?
Ok, then click on the "up" frame on the timeline.
If your word looks like the one below, you did it correctly!

Step 6
As I said, this tutorial isn't going to show you how to
make flashy buttons, so you'll have to discover that
yourself. So in this tutorial, just click on the last frame
underneath "hit" and press f5 (normal frame)
After that, click on your Flash document's name, to
return to the normal timeline

click here to return to normal timeline

Good!
Now that we've made a button,
let's make it do something.

Select the button and find the "actions" menu.
In my case, it's right below the "properties' menu.

Step 7

Make sure it says "Actions-button" here, otherwise you'll add
actions to the wrong thing....

Step 8
In the white area of the Actions menu, type exactly the
following text:

on(release){gotoAndPlay(???)}

Without the questionmarks though...

click here if you
want to copy/
paste the text
instead of typing

Step 9
The questionmakrs tell the program where it should go
if this button is pressed.
If you have made a movie with one scene, in stead
of the question marks, you can put down 1 or 2,
depending on where your movie starts
(with my movies, first frame is always preloader,
so I put down "{gotoAndPlay(2)}" )

Step 10
If you've made a movie with several scenes however, it's
smart to label the frame where the button directs to.
For instance, if you want to make a scene selection
and the button directs to scene "cute", this is what you
can do:
Select the frame where scene "cute" starts. It doesn't
really matter what layer you select, but I always try
and get an empty layer so it won't confuse me.

With this frame selected, go to the "properties" menu.

Change
<Frame Label>
to cute

If you've done
it the right way,
the frame now has a red flag in it.

Step 11
Now change the actionscript to:
on(release){gotoAndPlay("cute")}
don't forget the "  " around cute otherwise the program
has no idea what you want.
Also, you have to type each "("and "}" exactly like
in the example, otherwise the program will just go O_o
To test things out, go to Control > Test Movie
and see if you've done everything right. If you get an
error message... it means you typed up something wrong.

YAY!
We've made a button!
Now let's see if it works!

Just like buttons, making a preloader is a bit of an
advanced skill, specially if you know what you're doing.
(very unlike me XD, I just copy/paste)
I am putting it in this tutorial though, because
a nifty preloader keeps peoples attention,
even though it's a long load.
Specially if it's a customized preloader,
people will expect something out of the movie.

If you've missed this part
at the button tutorial:
I don't like ActionScript
I don't get it
And Action Script doesn't like me either >_>
But we've got to learn with it
Cause it just looks so nifty XD

You can find lots and LOTS of tutorials on the
internet concerning preloaders.
However... they all made me go O_o
So I used the Action Script from the NewGrounds
preloader to customize my own.
Don't expect to understand how preloaders
work in this tutorial...
it's a shortcut for lazy bums like me XD

Step 1
It's smart to make a preloader before you make the movie,
because it's going to be at the very start of the
movie. If you've allready made a movie, and want to
add a preloader, make sure you have a whole
empty frame at the start of the movie. This means
that ALL layers need to be empty...
except maybe for backgrounds.
I often do that because it looks better then a whole
white screen.

Step 2
Click Insert > New Symbol
or hit Cntrl+F8

Name it "preloader" and make it a Movie Clip

Step 3
On the Preloader timeline, make it look exactly like you
see here below
- 3 layers
- 1st layer 2 keyframes and a normal frame
- second layer a keyframe, normal frame, keyframe
- third layer keyframe and normal frame, then nothing.
I named these layers, otherwise I'll get confused.

Make sure you're in the preloader
timeline

Step 4
On the "Text" layer, you can make the loading tekst.
I often use an animated symbol, so that it doesn't look
too static when you're waiting for a load.
I used an animated symbol I animated frame-to-frame.
Also on this layer: Draw a rectangle WITH outline.
You can select the outline and use properties to make
it look whatever you want it to look like.
The timeline
should now
look like this:

Step 5
Select the inside of
the rectangle, then
right-click and convert it into a
symbol.
Make it a Movie Clip and name it
LoadBar

Step 6
With the LoadBar selected, go to
Edit > Cut
Now select the "LoadBar" layer,
and then go to
Edit > Paste in Place

Your timeline should
now look like this

Step 7
Double-click on the
LoadBar in layer 3
(LoadBar layer)
Then click
Modify > Align > Left.
This is important if
you want the
LoadBar to load
from the left to the right, and not
from the middle to the outsides.

Step 8
Return to the preloader
timeliine by clicking here

The loader should look a bit odd, something like this.
Drag the LoadBar back to it's previous position.
Zoom in to make sure you dragged it into the
right place.

Step 9
With the LoadBar selected, go to Properties and name
the LoadBar Symbol "bar"
No capitals, just "bar", so that later in the actionscript,
the program knows what you mean with 'bar"

Step 10
Select frame 3 from the "Text" layer and make a Play
button in that frame (check the "button" part of this
tutorial in the Effects menu if you don't know how to do
this. Don't add Action Script yet.
Make sure this third frame is selected, and not the button,
then go to properties and label this frame "loaded"
This is also shown in the button tutorial.

Your timeline should now look like this:

Step 11
Now for the action script!
Select the first frame of the "Check Load"
layer and in the actions menu, type the
following script:

_root.stop();
PercentLoaded = _root.getBytesLoaded()
/ _root.getBytesTotal()  * 100;
if (PercentLoaded != 100) {
setProperty (bar, _xscale, PercentLoaded);}
else {gotoAndStop ("loaded");}

Step 12
Select the second frame of the "CheckLoad" layer
and in the Actions Menu, type the following script:

gotoAndPlay (1);

Step 13
Finally, select the "Play" button in the third frame, and
give it the following script:

on (release) {_root.play();}

That should be it!
Your Timeline should now look like this:

Now go back to the main movie timeline, and drag
the preloader Symbol from the library (Cntrl+L if you
can't find the library) to the very first frame of the
movie.

How to test it?
To test a loader, there should be someting to
load. So at least add some sound to the movie
or something like that.
Then go to Control > Test Movie

Then go to View > Stimulate Download
With View > Download Settings
you can choose the internetspeed you want to
view your movie with. Set it to 56k or something,
that should give you a good test for the preloader.

For me, Preloaders are often the most difficult
part of the Flash Movie.
So Good Luck!
And send me a note if it just doesn't work.
Can't guarantee I have an answer either...
but you can always try ; )

Tip# 1
Don't make movies with stick figures...
Put a little more effort in it and
people will appreciate you for it.

Tip #2
Take your time to find some
good music. Too loud or too
annoying music can ruin your movie

Tip #3
Don't let animations or
teksts appear too short in a movie.
People can't follow it, and have no
idea what you're trying to tell them.
Also... don't let movies go too slow... people
will loose interest. Find a good balance.

this text

is way

too fast!

this text

is too slow

Tip #4
Experiment!
Have fun!
Test out all options
Be creative!

Tip #5
Look at other movies
for inspiration. Not only Flash Movies,
but cartoons, movies etc. can
provide good inspiration.

Tip #6
Love
Hug
and Kiss
Tutorials.
Also... worship Google XD

Tip #7
If all else fails... you can always
drop me a note, or other flash
artists you admire. I can't guarantee
you'll always get an answer, but you
can always try, ne?

I hope I have been
slightly useful...
Good luck,
and have fun ^-^

ActionScript [AS1/AS2]

Frame 11
stop();
Frame 26
stop();
Frame 27
stop();
Frame 33
stop();
Frame 40
stop();
Frame 41
stop();
Frame 56
stop();
Frame 59
stop();
Frame 64
stop();
Frame 84
stop();
Frame 85
stop();
Frame 97
stop();
Frame 105
stop();
Frame 115
stop();
Frame 128
stop();
Frame 141
stop();
Frame 142
stop();
Frame 147
stop();
Frame 152
stop();
Frame 155
stop();
Frame 159
stop();
Frame 166
stop();
Frame 172
stop();
Frame 173
stop();
Frame 177
stop();
Frame 188
stop();
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stop();
Frame 212
stop();
Frame 232
stop();
Symbol 24 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }
Symbol 24 MovieClip Frame 2
gotoAndPlay (1);
Symbol 27 Button
on (release) { gotoAndPlay ("before"); }
Symbol 30 Button
on (release) { gotoAndPlay ("tips"); }
Symbol 33 Button
on (release) { gotoAndPlay ("create"); }
Symbol 36 Button
on (release) { gotoAndPlay ("art"); }
Symbol 38 Button
on (release) { gotoAndPlay ("effects"); }
Symbol 41 Button
on (release) { gotoAndPlay ("publish"); }
Symbol 43 Button
on (release) { gotoAndPlay ("sound"); }
Symbol 46 Button
on (release) { gotoAndPlay ("ftf"); }
Symbol 49 Button
on (release) { gotoAndPlay ("symbols"); }
Symbol 51 Button
on (release) { gotoAndPlay ("motiontween"); }
Symbol 61 Button
on (release) { prevFrame(); }
Symbol 62 Button
on (release) { nextFrame(); }
Symbol 64 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 72 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 77 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 95 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 97 Button
on (release) { gotoAndPlay ("tools"); }
Symbol 98 Button
on (release) { gotoAndPlay ("vectors"); }
Symbol 99 Button
on (release) { gotoAndPlay ("layers"); }
Symbol 100 Button
on (release) { gotoAndPlay ("makeart"); }
Symbol 108 Button
on (release) { gotoAndPlay ("art"); }
Symbol 110 Button
on (release) { gotoAndPlay ("art"); }
Symbol 161 Button
on (release) { gotoAndPlay ("art"); }
Symbol 239 Button
on (release) { gotoAndPlay ("frames"); }
Symbol 241 Button
on (release) { gotoAndPlay ("simpleftf"); }
Symbol 243 Button
on (release) { gotoAndPlay ("mediumftf"); }
Symbol 245 Button
on (release) { gotoAndPlay ("hardftf"); }
Symbol 247 Button
on (release) { prevFrame(); }
Symbol 249 Button
on (release) { gotoAndPlay ("ftf"); }
Symbol 285 Button
on (release) { gotoAndPlay ("ftf"); }
Symbol 289 Button
on (release) { gotoAndPlay ("ftf"); }
Symbol 484 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 489 Button
on (release) { prevFrame(); }
Symbol 528 Button
on (release) { gotoAndPlay ("basicmt"); }
Symbol 530 Button
on (release) { gotoAndPlay ("zoomin"); }
Symbol 532 Button
on (release) { gotoAndPlay ("panning"); }
Symbol 534 Button
on (release) { gotoAndPlay ("mtmistakes"); }
Symbol 561 Button
on (release) { gotoAndPlay ("motiontween"); }
Symbol 564 Button
on (release) { gotoAndPlay ("motiontween"); }
Symbol 594 Button
on (release) { getURL ("http://www.findsounds.com/", "_blank"); }
Symbol 598 Button
on (release) { getURL ("http://www.ctgmusic.com", "_blank"); }
Symbol 631 Button
on (release) { gotoAndPlay ("shapetween"); }
Symbol 633 Button
on (release) { gotoAndPlay ("fade"); }
Symbol 635 Button
on (release) { gotoAndPlay ("glow"); }
Symbol 638 Button
on (release) { gotoAndPlay ("button"); }
Symbol 641 Button
on (release) { gotoAndPlay ("preloader"); }
Symbol 647 Button
on (release) { gotoAndPlay ("effects"); }
Symbol 663 Button
on (release) { gotoAndPlay ("effects"); }
Symbol 755 Button
on (release) { getURL ("http://members.chello.nl/k.m.boschma/actionscript.htm", "_blank"); }
Symbol 768 Button
on (release) { gotoAndPlay ("buttonworks"); }
Symbol 848 Button
on (release) { getURL ("http://www.google.com", "_blank"); }

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Instance Names

"bar"Symbol 24 MovieClip Frame 1Symbol 10 MovieClip

Labels

"menu"Frame 11
"buttonworks"Frame 12
"before"Frame 27
"create"Frame 33
"art"Frame 40
"tools"Frame 41
"vectors"Frame 56
"layers"Frame 59
"makeart"Frame 64
"ftf"Frame 84
"frames"Frame 85
"simpleftf"Frame 97
"mediumftf"Frame 105
"hardftf"Frame 115
"symbols"Frame 128
"motiontween"Frame 141
"basicmt"Frame 142
"zoomin"Frame 147
"panning"Frame 152
"mtmistakes"Frame 155
"sound"Frame 159
"publish"Frame 166
"effects"Frame 172
"shapetween"Frame 173
"fade"Frame 177
"glow"Frame 188
"button"Frame 193
"preloader"Frame 212
"tips"Frame 232




http://swfchan.com/13/60233/info.shtml
Created: 16/4 -2019 09:09:53 Last modified: 16/4 -2019 09:09:53 Server time: 03/01 -2025 04:43:43