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This is the info page for Flash #60233 |
Flash Tutorial |
for newbies |
© Madelief 2005 |
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Loading around 100 screenshots |
thank you for your patience |
Before you begin... |
9. General tips for good movies |
1. Creating a Flash Document |
2. Making the Art |
8. Nifty Effects |
7. Publishing your movie |
6. Sounds |
3. Frame-to-frame Animation |
4. Symbols |
5. Motion Tween |
Yay! It works!!!! |
Pressing this button will show you the next step |
back to menu |
And this button will show you the previous step = D |
This button will take you back to the main menu |
I'm not a Flash expert, but in this Tutorial I'll share the basic knowledge of flash. If you follow all the steps, you have enough knowledge to make a basic Flash animation |
I'm using "Flash MX 2004" for this tutorial. But all the components discussed in this tutorial are also found in the previous versions of the program. You just have to look around a bit to find them ^-^; |
Allright! Roll up your sleeves, Clear your desk, Make sure you have some food and liquids around.... Let's get started! |
When you open flash, most of the time a new document will be ready for use |
if this is not the case, simply press File > New to create a new document |
(simple so far huh?) |
Before you start making a movie, make sure you are satisfied with the document properties. Press Modifiy > Document |
In this window you can specify how large the Movie is going to be. Standard size is 550x400 pixels, but you can make it any size you want. |
You can also specify the background color. This can be handy if most of your movie is going to play during the night or something. |
I hardly ever change any other settings, but if you want your animation to run more fluidly, you can always try and change the frames per second rating. This way, more frames per second are shown. |
sounds logical, doesn't it? |
Good! now you're ready to start! Make way for step 2! |
First we'll check out the Tools Then I'll yap something about Vectors After that the beauty of Layers And then finally we're going to Make some art! |
© Madelief 2005 |
Take your pick if you allready know about this stuff =D |
Tools are found on the left side of the work area. If not.... you have a lot of searching to do O_o |
The Tools |
back to "Make art" menu |
This is the selection tool. If you have it selected, you can select part of your movie/picture or whatever you're working on at the moment. Very handy, very nifty, keep it in mind! Selection tool is your friend ^-^ |
Personally, I hardly ever use the Pencil Tool. The reason for that is because I have a pressure sensitive tablet. What that is, and what it does will be discussed later on. If you don't have a pressure sensitive tablet, and still want to make kick-ass pictures for your movie, your best option is the pencil tool. If you use it right, it makes really awesome pictures ^-^ |
The color of the pencil tool can be chosen here. (sounds logical, but I keep forgetting it sometimes XD ) |
If you select the pencil tool, and then check out the options below, You see you can click on the squigly thing. You'll get 3 options: Straighten Smooth and Ink. Since I don't use the pen tool that often, I can't tell you that much about it... just check out the difference in style ^-^ |
The options that I *do* use a lot can be found in the "properties" section after you have selected the pencil tool. If you've selected the text tool, brush tool or anything else, you'll get a different menu in the properties section. Here you can see you can choose the thickness of the line, and also the style. |
This line was made with the rectangle tool |
rectangle tool |
The rectangle tool makes an outline with a paint filling. |
This will be the color of the outline |
This will be the color of the inside of the rectangle |
Choose the white square with red line if you don't want the rectangle to be filled or choose the same icon at the pencil color if you don't want an outline around your rectangle |
These nifty corners were made by clicking on the round rectangle radius button (I didn't think of that name >_> ) |
Round rectangle radius |
You can then choose how round the corners should be. |
Select the whole outline of the rectangle and then select the thickness and style of it. Then it'll look nifty like this! =D |
Pretty much all my Flash graphics are done with the brush tool. |
This button activates pressure sensitivity in Flash. It means the more pressure on the pen, the thicker the line. |
line without pressure |
line with pressure |
There are 5 ways of using the brush tool : Paint Normal Paints normally ^-^ Paint Fills Only paints over the parts that are *not* made by the pencil tool Paint Behind Paints behind whatever is allready in the layer you're painting in. Paint selectioin Only paints over the parts selected by the selection tool Paint inside Paints inside an area defined by pencil lines. |
Remember this part, it comes in really handy! |
Here you can change the thickness of the brush |
And here the shape of the brush |
The Eraser Tool Also has five options: Erase Normal - Erases EVERYTHING, no matter what layer you're in. Remember this when you make mistakes ^-^; Erase Fills - Erases everything that is colored with the Fill Color (also everything drawn with brushtool, but not stuff that is colored by the pencil tool ) Erase Lines - Erases everything drawn by the pencil tool Erase Selected Fills - Only erases the selected stuff. I pretty much always have it on this setting. Erase Inside - Erases everything surrounded by a pencil line |
Other tools: |
Text tool. You can change the font in the properties section |
Zoom tool |
Free transform tool. You can change the selected item however you want: size, rotate etc. |
Vectors Why the hassle with all these tools? Well... that's because everything drawn in Flash is a Vector. In short: Normal art pictures like the .jpg form are saved in pixels. If you change the size of such a picture, there is some data loss. Vectors are saved in math formulas. If you change the size of such a picture, there is NO data loss. |
To vizualize this: |
Vector changing size |
jpg changing size |
So for movies, specially if you want to do zoom-effects, it's much better to work with vectors, and just to draw everything within the program itself ^-^ |
Layers All artists who's made art with Photoshop, Painter or other such programs, probably allready know what layers are. Flash also works with layers. You can compare it with a bunch of transparent sheets on top of each other. Pressed together they make a whole picture, but the parts on the different layers can be changed without affecting the other layers. |
In short: |
This makes a new layer |
This deletes the selected layer |
* |
** |
*) Select the dot beneath the eye icon, and it'll change into a cross. This layer will now become invisible, unless you click on it again. **) Click here to lock the layer. You can't draw on it anymore until you click on it again. |
Double-click on a layer name to rename it. This can be helpful if you have a lot of layers and get confused easily. |
To see the layers in action, check the next part: Make some art!! |
In this part I'm going to try and explain how you make the figure above in Flash, and on different layers. In the part about "Frame-to-Frame" animation I'm going to explain how to make this Panda wave ^-^ |
Follow this part step to step, because if you don't make the panda on different layers, the frame-to-frame animation is going to be really hard to do... |
I used Pressure Sensitivity for the panda but I think people without this function should be able to make this Panda as well ^-^ |
Objectives: * Learn how to use the paint brush with different paint options * Learn how to use layers * Using the eraser tool effectively * Drawing a simple character that's more attractive then a stick figure o_o |
Step 1 Open a new flash document, change the background color to something funky (I chose grey... not because it's funky, but I thought it was stylish ^-^) Then choose the brush tool, select the white color and make a circle like the one above. Double click on the layer name and name it "Head". This figure needs 8 layers... name them to avoid confusion. |
Step 2 Select the white circle with the selection tool. Then select the brush, click on the paint options, and choose "Paint Selection". Select a color slightly darker then white and give the circle a shade like above. Since you've chosen "paint selection" nothing else should be colored ^-^ |
Step 3 Do NOT deselect the circle, in stead choose black, and draw an oval for the nose. Choose a color a bit lighter then black to draw two ovals for the eye spots. The eyes are going to be beady black, so if you use the same black as the nose, you won't see the eyes.. |
Step 4 Deselect the circle and then select the nose oval. With the same color as the eyepatches, and with the brush still on "paint selection" you can highlight the nose oval if you want a bit. |
If you have made a mistake, you can "undo" it ( Edit > Undo or Cntrl.+Z ) Or you can erase it. Select the part that is wrong, choose the eraser, and in the options select "Erase Selected" and erase the part that has gone wrong. This way, you'll only delete the selected part and not not everything else on other layers as well. |
If you want, you can draw the ears on this layer as well, but I drew them on a different layer, because if you want to make the head turn in the animation, it looks odd if the ears don't turn along with the head. |
Step 5 Make a new layer and name it "ears". Make sure the layer is ABOVE the "head" layer. Select the brush, and set it on "Paint Normal" Draw two black half-circles as ears. |
New layer |
Step 6 Make another New Layer and name it "eyes". Make sure you p,lace the layer ABOVE the "head" layer. With a black brush on "Paint Normal" draw two dots for the eyes. |
I zoomed in |
Step 7 Select the eyes with the selection tool. Then choose the brush and set it on "Paint Selected" again. Choose white, and draw two small dots in the eyes, to make them "shiney". |
Step 7 Make a new layer and name it "body". Make sure it's BELOW the "head" layer. Select the brush and set it on "Paint Normal". Choose the white color and draw a squarish figure for the body. |
Step 8 Select the body with the Selection Tool. Choose the Brush again, and set it on "Paint Selection". Choose a color darker then white, and shade the body like the figure on the right. |
Step 9 Make a new layer and name it "Front Leg". Make sure it's BELOW the "head" layer, but ABOVE the "body" layer. Choose the Brush, and set it on "Paint Normal". Make sure it's black, and make an oval shape for the foot sticking out towards us. |
Step 10 Select the black oval for the leg with the Selection Tool. Select the Brush Tool and set it on "Paint Selection" again. Choose a color a bit lighter then black, and give the foot a big circle for the center pad, and 3 small circles for the toe pads. (beauty is in details baby!) |
Step 11 Make a New Layer, name it "Back Leg". Place it BELOW the "body" layer. Select the brush, make it black, and set it on "Paint Normal". Draw a cone for a leg.. something like you see below ^-^ |
Step 12 Yes yes! You know the drill! Select the leg, choose the brush and set it on "Paint Selection", then choose a color lighter then black and highlight the leg. |
Just two more arms to go... bear with me XD |
Step 13 - 16 Ok, I guess you know how things work now. Make two more layers for the arms, and highlight them in the same way you did the leg. Make sure the front arm is ABOVE the "body" layer, and the back arm is BELOW the "Back Leg" layer. |
I think you got a good idea now on how I draw my figures. It's not that difficult, but it just looks very cute. To animate this panda, check out the section "Frame-To-Frame Animaiton". |
© Madelief 2005 |
In this section you're going to learn about |
Frames |
Simple Frame-to-Frame Animation |
Medium Difficulty Frame-to-Frame Animation |
(A bit) Harder Difficulty Frame-to-Frame Animation |
Before we start with animating, here's some information about frames. You can find the frames in the timeline where you also make the different layers as told in the Art section. The Frames in the timeline tell the Flash program what is happening at a certain point in the movie. |
Back to FTF Menu |
time |
layers |
1 |
2 |
1. This bar numbers the frame, so you can keep track on how many frames you're using etc. 2. Frames per second. I always have it on default: 12 fps. That means 12 frames per second, meaning that a 3 min. movie will need 12 x 240 = 1224 frames |
3 |
3. Not very visible in this screenshot, but these frames should be a bit blueish. This shows these frames have a Motion Tween. How this works will be explained in the "Motion Tween" section. |
4 |
5 |
4. Keyframe. You can recognize it by the grey back- ground and a black dot in it. It means this frame is different from the previous one. |
5. Frame. Normal frame, recognized by just a grey background. This means that this frame is exactly the same as the previous one. |
6 |
7 |
6. Blank Keyframe. Same as Keyframe, but completely blank. (meaning that nothing is drawn on the stage on this layer) 7. Blank Frame. Same as normal frame, but also completely blank. |
8 |
8. Frame with ActionScript attached to it. Small " a " appears on frame. How to attach actionscript will be explained in the "Nifty Effects" section, with Buttons and PreLoaders. |
9 |
9. Shapetween. Same arrow as the MotionTween, but this background is a bit greenish. Shape Tween will be explained in the "Nifty Effects" section. |
10 |
10. Tween gone bad. You either tried to tween something that wasn't a Symbol (see Symbols section) or there is some other error ... |
11 |
11. Selected frame. To select a frame, simply click on it. You can select more frames with the same "cntrl+click" and "shift+click" funcion in Windows. |
Adding Frames: This can be done in different ways. Firstly, select in the timeline where the frame should be. Then clcik Insert > Timeline > Frame Keyframe Blank Keyframe Shortkeys for these are: Select where the frame should be, and click F5 for Frame F6 for Keyframe F7 for Blank Keyframe |
(yay for shortkeys!!!) |
To change a frame: Select the frame that should be changed into something else and right-click on it. Select what the frame should changed into. |
Remember this fellow? This is the part where we're going to make him moooooove! FINALLY some animation XD |
I called this part the "simple animation" because all you're going to do is rotate a part of the body a bit each frame, making it look like the panda is waving. In this part you don't have to re-draw anything, that's what making it so easy. |
If you followed the previous part of this tutorial, the layers of your Panda Flash should look something like this. |
On the second frame, give the last 5 layers a normal frame. Add a keyframe to "Eyes" "Ears" and "Head". Select these three new frames (like the screenshot) and select the Transformation tool |
Rotate the Panda's head a couple of degrees |
Add new frames to layers Frontleg - Back Arm and Keyframes for Eyes, Ears and Head. Select the Eyes, Ears and Head frames and rotate the head a bit again. |
The selected parts rotate around the little circle in the middle. I moved this point to somewhere on the shoulder to make the rotation of the head look a bit more natural. If you leave this point in the middle, the moving of the head might look a bit odd. |
Continue doing this until you're satisfied. For the animation you you see on the right, I got the timeline above. |
(I also added a part where the head moves back.) |
Recap: * Use Keyframes for the parts that will change * The parts that do not move get normal frames, since there is no change * If you rotate parts, use the rotation dot in the middle to make the part rotate on a natural way. |
(For instance, if you rotate the arm, move the dot to the shoulder since rotation of the arm always is around the shoulder.) |
Moving parts get keyframes (head eyes and ears) Static parts get normal frames, they don't move |
This part is the medium difficulty Frame-to-Frame animation. It's a bit more difficult then the previous part, because here we're going to re-draw parts of the body to make the animation look smoother. |
Small example: Give all layers, except the "Eyes" layer some extra normal frames. |
Now give the Eyes layer a blank keyframe. Oh no! Eyes gone ;-; !! |
Eyes gone! |
Draw two stripes as closed eyes and you'll see the Blank Keyframe will change into a normal Keyframe. |
Select Frame 1, then right-click on it and select "copy frames". Select Frame 3, right-click and select "paste frames". Select Frame 2, right-click and select "copy frames". Select Frame 4, right-click and select "past frames". Finally, select Frame 3, right-click on it, select "copy frames" Paste this frame on frame 5. |
(copy/paste/copy/paste @_@ still with me? XD ) |
Good, now you have the following 5 frames: Eyes open, Eyes closed, Eyes open, Eyes closed, Eyes open |
If you play the movie, it'll look like this: |
That wasn't so difficult was it? But you can also use it for other parts, and then it becomes a bit more complicated. Mostly you have to rely on your own creativity and you have to replay the movie a LOT to see if you're satisfied with the result. I'll give you a small example of an animation where I re-draw parts to make the animation look more natural. |
This animation was made by only rotating the arm. But I don't like the result... So to make it look better, I'll redraw the arm at some points. |
The new animation has 15 frames, containing these pictures: |
Pictures with rotated arm |
Pictures with redrawn arm |
Pictures with the same number are exactly the same (copied frames) |
1 |
2 |
3 |
4 |
5 |
And this is the result: |
panda waving animation by only rotating the arm |
panda waving animation with redrawn parts. |
You now know the basics of Frame-to-Frame animation. In this part I'll give you three examples of some Frame-to-Frame animations that are a bit more complicated then the previous ones. I hope it will give you some ideas for your own animations, letting you see the possibilities. |
Examples I'm going to show you: Making the Panda look in a different direction A tear Lipsync |
© Madelief 2005 |
To make the panda look to the right, the whole face area is going to move to the right, except for the white ball as head, since when the head moves in direction, the shape of the head stays the same. |
So give the head and eye layer a new keyframe. The head layer also gets a keyframe, because even though the white part isn't moving, the nose and the eyepatches will move along with the eyes. |
Select the eyes, eyepatches and nose (whole nose, including the shiney) with the selection tool. Don't select it by clicking on the frame, that will select the white part as well... Move these parts a bit to the right. |
As you can see, holes appear in the white part. Fill them up with the Paint Bucket Tool. Remember to have the "head" layer selected when you fill up these patches. |
Repeat doing that on different frames, until the bear looks at the direciton you want him to. If you want him to quickly look at the right, use less frames then if he does it slowly. Notice the ears look odd when you play the animation. |
Now here comes the complicated part. As the face moves to the right, the left ear will move to the right as well, however, the ear on the right is on the other side of the head, and will move slightly to the left. You can select the left ear on each frame, and move it to the right according to the movement of the face. The other ear however, also disappears behind the head, so you have to move that to the left, and with the ear still selected, erase the part that is behind the head (use the erase selected tool for this) However, you can also move this right ear to a different layer and place this layer behind the head layer . |
This is what I mean: |
In Slo-mo! |
Many make the mistake of making a tear-animation with a motion tween (see other part of this tutorial), making the tear fall directly down. This looks really unnatural, because a tear follows the shape of the face as it falls down. A frame-to frame animated tear looks a lot better. |
Making the tear fall down straight looks odd. |
Tears |
Compare ^-^ |
Frame-to-Frame |
Motion-Tween |
12 frames were used for the frame-to-frame tear animation. Here you can see how the tear looked like in each frame. |
I'm so emo ;-; |
Lipsync Lipsync is easy. Make a special layer for the mouth, and just re-draw a new mouth for each sound. I add the sound to a layer, and listen to it carfully, trying to imagine how the shape of the mouth would look like with that sound. (adding sound: see other part of this tutorial.) Make sure the sound is on "stream", otherwise the animation and the sound may play at different speeds... |
Hello |
I'm a Bunny! |
Right! Now put everything you've learned into action, and you are able to make a simple animation like this one! Maybe it looks familiar??? |
Symbols? What the <<bleep>> are symbols? Well... Symbols "group" selected parts together. They come in really handy when you make an animated movie. |
Symbols are handy because: |
* They reduce the movie file size. (when you make even static parts a symbol, they can reduce the file up to 30% * Symbols make Motion Tween possible. That's why the Symbol chapter comes before the Motion Tween one. * You need to convert something into a symbol in order to make buttons (see "Nifty Effects" section) * Animated Symbols can make animating a lot easier. |
There are 3 kinds of symbols: * Movie Clip * Button * Graphic |
The graphic symols are the easiest. A graphic symbol groups the selected image togetherinto one unit. Symply select the parts you want to turn into a symbol, right click and select "convert to symbol" |
Select "Graphic" and name your symbol. |
The Button Symbol will be discussed in the "Nifty Effects" section. To make a button work, you need to know action script, and that's a bit too much to put in the symbols section ^-^ To make a Button Symbol, do exactly the same as a Graphic symbol, but in stead select the "Button" funcion in the pop-up window. |
The Animated Symbol or Movie Clip can be really useful in an animation. It's a small movie that keeps repeating itself. All the small animated clips you've seen in this tutorial are all Movie Clips. To show you how nifty these are, let's make a simple animated movie clip ourselves! |
Select Insert > New Symbol |
Select "Movie Clip" and name your Symbol. |
A brand new timeline appears! |
Draw a UFO |
Make a new keyframe, and draw lights on the UFO |
You can leave it at that... or add more frames to make the animation a bit spiffier! |
Go back to the main timeline by clicking on your Flash Docment name. |
Drag your Animated Symbol from the library to the stage. |
Nothing will happen (yet) |
Add a bunch of frames to the layer you just placed your UFO symbol in. Now go to Control > Test Movie And see... it moves! Why is this so handy then? Well, check the "Motion Tween" section! |
On a last note: |
You can find Symbols in the "Library". If you can't find the library, press "cntrl.+l" All symbols, imported sounds and images automatically go to the library. You can drag the selected symbol from the library to the stage. |
Motion Tween can be useful in many different ways. In this part of the tutorial, I'm going to show you the use of Motion tween for |
Moving Symbols around the stage |
Zoom In and Out |
Panning |
When Motion Tween goes wrong |
This is basic motion tweening: |
On frame one, drag the ufo you've made in the Symbols section on the right of the stage. |
Make a new keyframe on the same layer, at frame 20. Drag your UFO to the left. |
Select any of the frames between these keyframes, and right-click on it. Select "Create Motion Tween" |
Now go to "Control > Test Movie" and you'll see your animated UFO do something like this: (In this example, I made another keyframe at 40, and placed the UFO at the original spot, making another motion tween between frames 20 and 40, so that's why my example keeps moving back and forth.) |
I use this kind of motion tweening often, specially with animated symbols. In stead of drawing the figure on each frame and moving it over the screen frame-to-frame, I just animate the movements of the figure in an Animated Symbol and move it over the screen with a Motion Tween. Example: The walking sheep in "The Sleep Sheep" |
The Animated Symbol |
The Animated Symbol with Motion Tween |
In this tutorial, the white line square represents the Stage in Flash. After you've published the movie, this is also the only part the viewers will be able to see. |
Draw a nice scenery. |
Select the whole scenery, and convert it into a Graphic Symbol. |
Make a new keyframe somewhere in frame 40 Select the Scenery Symbol on your stage, and then select the Transformation Tool Make your scenery really big |
Somewhere between frame 1 and 40, right-click and select "Create Motion Tween".. Press enter, and the movie will play the zoom on your scenery |
To zoom out on a scenery, just do the same, but then reversed: Start out with a big Scenery, then Motion tween to a smaller one. |
To pan over a certain scenery, draw a very long scenery and convert it into a graphic symbol. |
Make a new keyframe on frame 40, and move the scenery to the other side. |
Select any frame between 1 and 40, right-clcik and select "Create Motion Tween" Hit "Enter" to see the result. |
When you've created a Motion Tween, and in stead of an arrow, you get a dotted line (like above), you've done something wrong. The mistake that is often made is that people try to motion-tween between frames that don't contain a symbol. |
So remember: You can only Motion Tween with SYMBOLS! |
A mistake that also happens a lot is when people try to do a motion tween with frames that contain more then one symbol. The motion Tween will look really odd then, something like this: |
This is what you want |
This is what you get |
The only way to fix this, is to either turn all the symbols in that frame together into one symbol, or put the different symbols on different layers. |
Nice music can really enhance the "coolness" factor of your movie. Also sound-effects can make your movie look and sound really professional. But how to add it to the movie? |
First go all over the internet to find good music. Remember: Music from CD's have copyrights and movies that have more then 15 seconds of copyrighted music will be deleted off DeviantArt. I mostly find my music and sounds on these two sites: |
FindSounds |
For sound effects |
For really good and original music. Don't forget to ask the artists for permission |
After you saved the music or sound of choice to your harddrive, it's time to put it into your Flash Movie. I often start out with the music, because then you can synchronize your animation to the music. But whatever works for you ^-^; Good, go to "File > Import > Import to Library" |
Select your soundfile and click "Ok". Your file is now being Imported to the Library. |
(click cntrl + l to open the library) |
Now select the frame where you want the music to start and open the options menu. |
Choose the sound you want to be played on that frame next to "sound" Then choose the "Sync". What that is, will be explained next. |
In the Sync menu, you can choose the following: Event - Plays the sound when the frame is hit. Not tied to any frames. Sound keeps playing even if you pause the movie. Start - Same as Event, but will create a new instance of that sound if it is already playing. Stop - Stops the selected sound Stream - Syncs the sound with the animation, forces the animation to play at the same rate as the sound, dropping frames if necessary. |
For animated movies, the "stream" funcion is the best. You can loop the sound the number of times you type down in the box next to "stream". 0 means the music loops constantly. However, remember: Don't loop streamed sound... it will dramatically increase your file size. |
Timeline with music attached |
After all that hard work it's time to publish your movie! No... you can't just upload the Flash Document to DeviantArt or Newgrounds, or any other site out there. Why not? Well.. not everyone has the Flash Program. And besides...most of the time the Flash Document is huge o_O |
In order for everyone to enjoy your movie, you have to export your movie as an .swf file. But before you do that, press File > Publish Settings |
The default setting saves your flash in a .swf and a .html format. The html format isn't going to work if you want to upload your movie somewhere, so you can turn that one off. Click on the folder icon behind the format you want to save your movie in to choose the location of your file. Now click on the "Flash" tab. |
Change the settings to your liking |
Don't forget to change the audio settings. The default settings are very crappy... o_o Click on "Set" to change them. |
Now you can click File > Publish or "Shift+F12" to publish your movie |
Other Formats: |
HTML - For if you made a webpage GIF Image - Saves the movie as an animated. gif, or a still gif image. JPEG Image - Save as a JPEG still image PNG Image - Save as a PNG still image Windows Projector - Saves it as a .exe so that if you send it to someone without a Flash standalone projector. Macintosh Projector - Same, but for Macintosh puters. QuickTime - Save as a Quicktime Movie. |
1. Shape Tween |
2. Making things fade |
3. Making things glow |
4. Buttons |
5. Preloaders |
On a new Flash document, make a keyframe on layer 1, frame 1 (f6) Draw a shape on the work area. |
shape |
back to effects menu |
Now make an empty keyframe (f7) on layer 1, frame 15 (or wherever you want actually, as long as it's on the same layer o_O ) Draw a different shape on the stage. |
different shape |
Now select any frame between 1 and 15, then open the properties menu. Hit the arrow next to "tween" and select "shape tween" |
click this button |
It should look something like this: |
It sometimes can provide a nice effect ^-^ |
In this part we're going to make text fade in and out. |
Step 1. Type something on the stage in an empty layer. |
Tekst tekst tekst |
Step 2 With the selection tool, select the tekst. |
Step 3 Right-click on the text, and select "Convert to Symbol" |
Step 4 Click on "Graphic" to make it a graphic symbol. Name the symbol and press "Ok'. |
Step 5 Now make a new keyframe on the same layer that the tekst is on. Depending on how fast you want the text to fade you choose the number of frames. Mostly, I use 10 to 15 frames for a fade effect. So click on the 10th or 15th frame on the same layer and hit f6 to make a keyframe. Make sure this keyframe is selected (so it looks black) |
Step 6 If you've done it right, The text should be selected, and nothing else (if other things are selected.. you didn't use an empty layer. Shame on you =P ) |
Now click "properties" and next to color, click the arrow and select "Alpha"" |
If the properties box doesn't look like the one below, it's possible that you have the frame selected. Just click on the tekst symbol you just made and the properties box should look like this: |
Step 7 Change the Alpha to 0% and the text should disappear. << Poof>> Like magic!! |
Step 8 Select any frame between the two keyframes you just made, and right-click on it. Click on "Create Motion Tween" |
Hit "enter" to see the result. Whooo! Nifty. Now to make the text appear again =D |
Step 9 Make a new keyframe on the same layer, the same amount of frames you used to make the tekst disappear. Select that frame, and hit f6. Click on "properties" again, and now change the Alpha to 100% Woo! The tekst is back!! |
change it to 100% |
Step 10 Select any frame between these new keyframes and right click. Click on "Create Motion Tween" again, and hit 'enter' to see the result. It should look something like this: |
If it doesn't look like that, please drop me a note o_O |
Before we start, I'm not really sure the glowy option is available in older versions then Flash MX 2004. Please send me a note if it is ^-^; |
© Madelief 2005 |
Step 1 Draw a shape, using only the brush tool. |
shape |
Step 2 Select the shape by clicking on it with the selection tool |
Step 3 Click on Modify > Shape > Soften Fill edges. |
Step 4 Change the settings as you wish. I used the settings you see here. |
And look, it glows!! |
Before I start with buttons, I must say that this is the first time in this tutorial we're going to use Action Script. Action Script actually is a bit advanced and this tutorial is for the complete beginners, but I'm going to put it in anyway, because I know you all love buttons x_o Personally... I hate Action Script. I don't get it, I don't like it. But you need it to give your flash movie commands like "load movie" and "if this button is pressed play this frame" Allrighty... ready for it? |
I'm only going to show you how to make the most basic button. Any really flashy ones you have to figure out yourself. There are dozens of flash tutorials on the net that give you fantastic button ideas, but in this tutorial you're going to learn the basics of the basics. A simple word click on it and it plays something for ya ... |
Step 1 With the tekst tool, type down whatever you want to name your button. I'm going to make a replay button, so I'll type "replay". But you can also make other buttons of course. |
Replay |
Step 2 Select the text with the selection tool, then right-click and select "convert to symbol". |
Step 3 Select "button" and name your symbol Very originally, I named it "Replay" ^-^ |
Step 4 Double click on your brand new symbol, and notice the timeliine will change to what you see up here. You'll have 4 frames: |
Up - This is how the button looks when it appears on screen Over - This is how the button will look if the mouse-pointer goes over the button Down - This is how the button will look when it's clicked Hit - I never use it...cause the button is gone after you clicked it ^-^ |
Replay |
Step 5 This step is often forgotten by really new Flash Players. As the button is now, you will only be able to click it on the letters, and not on the surrounding area. This is specially very annoying if you have a very narrow font. ( test it out with the button below) After you double clicked on the new symbol select the rectangle tool. |
Now click on the box next to the pencil color |
Then click on the white box with thhe red stripe in it, because I don't want a button with outline. If you do want an outline... forget this step ^-^ |
Select the Brush Color (doesn't really matter what color you select, because we're going to make the surrounding area transparent) |
Now find the Color Mixer. For me, it's on the right side, on the top of the screen. |
Click on the arrow next to "Alpha" and change it to 0% |
After you've done that, make a rectangle around your Button-word. Nothing is happening, you say? Ok, then click on the "up" frame on the timeline. If your word looks like the one below, you did it correctly! |
Step 6 As I said, this tutorial isn't going to show you how to make flashy buttons, so you'll have to discover that yourself. So in this tutorial, just click on the last frame underneath "hit" and press f5 (normal frame) After that, click on your Flash document's name, to return to the normal timeline |
click here to return to normal timeline |
Good! Now that we've made a button, let's make it do something. |
Select the button and find the "actions" menu. In my case, it's right below the "properties' menu. |
Step 7 |
Make sure it says "Actions-button" here, otherwise you'll add actions to the wrong thing.... |
Step 8 In the white area of the Actions menu, type exactly the following text: |
on(release){gotoAndPlay(???)} |
Without the questionmarks though... |
click here if you want to copy/ paste the text instead of typing |
Step 9 The questionmakrs tell the program where it should go if this button is pressed. If you have made a movie with one scene, in stead of the question marks, you can put down 1 or 2, depending on where your movie starts (with my movies, first frame is always preloader, so I put down "{gotoAndPlay(2)}" ) |
Step 10 If you've made a movie with several scenes however, it's smart to label the frame where the button directs to. For instance, if you want to make a scene selection and the button directs to scene "cute", this is what you can do: Select the frame where scene "cute" starts. It doesn't really matter what layer you select, but I always try and get an empty layer so it won't confuse me. |
With this frame selected, go to the "properties" menu. |
Change <Frame Label> to cute |
If you've done it the right way, the frame now has a red flag in it. |
Step 11 Now change the actionscript to: on(release){gotoAndPlay("cute")} don't forget the " " around cute otherwise the program has no idea what you want. Also, you have to type each "("and "}" exactly like in the example, otherwise the program will just go O_o To test things out, go to Control > Test Movie and see if you've done everything right. If you get an error message... it means you typed up something wrong. |
YAY! We've made a button! Now let's see if it works! |
Just like buttons, making a preloader is a bit of an advanced skill, specially if you know what you're doing. (very unlike me XD, I just copy/paste) I am putting it in this tutorial though, because a nifty preloader keeps peoples attention, even though it's a long load. Specially if it's a customized preloader, people will expect something out of the movie. |
If you've missed this part at the button tutorial: I don't like ActionScript I don't get it And Action Script doesn't like me either >_> But we've got to learn with it Cause it just looks so nifty XD |
You can find lots and LOTS of tutorials on the internet concerning preloaders. However... they all made me go O_o So I used the Action Script from the NewGrounds preloader to customize my own. Don't expect to understand how preloaders work in this tutorial... it's a shortcut for lazy bums like me XD |
Step 1 It's smart to make a preloader before you make the movie, because it's going to be at the very start of the movie. If you've allready made a movie, and want to add a preloader, make sure you have a whole empty frame at the start of the movie. This means that ALL layers need to be empty... except maybe for backgrounds. I often do that because it looks better then a whole white screen. |
Step 2 Click Insert > New Symbol or hit Cntrl+F8 |
Name it "preloader" and make it a Movie Clip |
Step 3 On the Preloader timeline, make it look exactly like you see here below - 3 layers - 1st layer 2 keyframes and a normal frame - second layer a keyframe, normal frame, keyframe - third layer keyframe and normal frame, then nothing. I named these layers, otherwise I'll get confused. |
Make sure you're in the preloader timeline |
Step 4 On the "Text" layer, you can make the loading tekst. I often use an animated symbol, so that it doesn't look too static when you're waiting for a load. I used an animated symbol I animated frame-to-frame. Also on this layer: Draw a rectangle WITH outline. You can select the outline and use properties to make it look whatever you want it to look like. The timeline should now look like this: |
Step 5 Select the inside of the rectangle, then right-click and convert it into a symbol. Make it a Movie Clip and name it LoadBar |
Step 6 With the LoadBar selected, go to Edit > Cut Now select the "LoadBar" layer, and then go to Edit > Paste in Place |
Your timeline should now look like this |
Step 7 Double-click on the LoadBar in layer 3 (LoadBar layer) Then click Modify > Align > Left. This is important if you want the LoadBar to load from the left to the right, and not from the middle to the outsides. |
Step 8 Return to the preloader timeliine by clicking here |
The loader should look a bit odd, something like this. Drag the LoadBar back to it's previous position. Zoom in to make sure you dragged it into the right place. |
Step 9 With the LoadBar selected, go to Properties and name the LoadBar Symbol "bar" No capitals, just "bar", so that later in the actionscript, the program knows what you mean with 'bar" |
Step 10 Select frame 3 from the "Text" layer and make a Play button in that frame (check the "button" part of this tutorial in the Effects menu if you don't know how to do this. Don't add Action Script yet. Make sure this third frame is selected, and not the button, then go to properties and label this frame "loaded" This is also shown in the button tutorial. |
Your timeline should now look like this: |
Step 11 Now for the action script! Select the first frame of the "Check Load" layer and in the actions menu, type the following script: |
_root.stop(); PercentLoaded = _root.getBytesLoaded() / _root.getBytesTotal() * 100; if (PercentLoaded != 100) { setProperty (bar, _xscale, PercentLoaded);} else {gotoAndStop ("loaded");} |
Step 12 Select the second frame of the "CheckLoad" layer and in the Actions Menu, type the following script: |
gotoAndPlay (1); |
Step 13 Finally, select the "Play" button in the third frame, and give it the following script: |
on (release) {_root.play();} |
That should be it! Your Timeline should now look like this: |
Now go back to the main movie timeline, and drag the preloader Symbol from the library (Cntrl+L if you can't find the library) to the very first frame of the movie. |
How to test it? To test a loader, there should be someting to load. So at least add some sound to the movie or something like that. Then go to Control > Test Movie |
Then go to View > Stimulate Download With View > Download Settings you can choose the internetspeed you want to view your movie with. Set it to 56k or something, that should give you a good test for the preloader. |
For me, Preloaders are often the most difficult part of the Flash Movie. So Good Luck! And send me a note if it just doesn't work. Can't guarantee I have an answer either... but you can always try ; ) |
Tip# 1 Don't make movies with stick figures... Put a little more effort in it and people will appreciate you for it. |
Tip #2 Take your time to find some good music. Too loud or too annoying music can ruin your movie |
Tip #3 Don't let animations or teksts appear too short in a movie. People can't follow it, and have no idea what you're trying to tell them. Also... don't let movies go too slow... people will loose interest. Find a good balance. |
this text |
is way |
too fast! |
this text |
is too slow |
Tip #4 Experiment! Have fun! Test out all options Be creative! |
Tip #5 Look at other movies for inspiration. Not only Flash Movies, but cartoons, movies etc. can provide good inspiration. |
Tip #6 Love Hug and Kiss Tutorials. Also... worship Google XD |
Tip #7 If all else fails... you can always drop me a note, or other flash artists you admire. I can't guarantee you'll always get an answer, but you can always try, ne? |
I hope I have been slightly useful... Good luck, and have fun ^-^ |
ActionScript [AS1/AS2]
Frame 11stop();Frame 26stop();Frame 27stop();Frame 33stop();Frame 40stop();Frame 41stop();Frame 56stop();Frame 59stop();Frame 64stop();Frame 84stop();Frame 85stop();Frame 97stop();Frame 105stop();Frame 115stop();Frame 128stop();Frame 141stop();Frame 142stop();Frame 147stop();Frame 152stop();Frame 155stop();Frame 159stop();Frame 166stop();Frame 172stop();Frame 173stop();Frame 177stop();Frame 188stop();Frame 193stop();Frame 212stop();Frame 232stop();Symbol 24 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }Symbol 24 MovieClip Frame 2gotoAndPlay (1);Symbol 27 Buttonon (release) { gotoAndPlay ("before"); }Symbol 30 Buttonon (release) { gotoAndPlay ("tips"); }Symbol 33 Buttonon (release) { gotoAndPlay ("create"); }Symbol 36 Buttonon (release) { gotoAndPlay ("art"); }Symbol 38 Buttonon (release) { gotoAndPlay ("effects"); }Symbol 41 Buttonon (release) { gotoAndPlay ("publish"); }Symbol 43 Buttonon (release) { gotoAndPlay ("sound"); }Symbol 46 Buttonon (release) { gotoAndPlay ("ftf"); }Symbol 49 Buttonon (release) { gotoAndPlay ("symbols"); }Symbol 51 Buttonon (release) { gotoAndPlay ("motiontween"); }Symbol 61 Buttonon (release) { prevFrame(); }Symbol 62 Buttonon (release) { nextFrame(); }Symbol 64 Buttonon (release) { gotoAndPlay ("menu"); }Symbol 72 Buttonon (release) { gotoAndPlay ("menu"); }Symbol 77 Buttonon (release) { gotoAndPlay ("menu"); }Symbol 95 Buttonon (release) { gotoAndPlay ("menu"); }Symbol 97 Buttonon (release) { gotoAndPlay ("tools"); }Symbol 98 Buttonon (release) { gotoAndPlay ("vectors"); }Symbol 99 Buttonon (release) { gotoAndPlay ("layers"); }Symbol 100 Buttonon (release) { gotoAndPlay ("makeart"); }Symbol 108 Buttonon (release) { gotoAndPlay ("art"); }Symbol 110 Buttonon (release) { gotoAndPlay ("art"); }Symbol 161 Buttonon (release) { gotoAndPlay ("art"); }Symbol 239 Buttonon (release) { gotoAndPlay ("frames"); }Symbol 241 Buttonon (release) { gotoAndPlay ("simpleftf"); }Symbol 243 Buttonon (release) { gotoAndPlay ("mediumftf"); }Symbol 245 Buttonon (release) { gotoAndPlay ("hardftf"); }Symbol 247 Buttonon (release) { prevFrame(); }Symbol 249 Buttonon (release) { gotoAndPlay ("ftf"); }Symbol 285 Buttonon (release) { gotoAndPlay ("ftf"); }Symbol 289 Buttonon (release) { gotoAndPlay ("ftf"); }Symbol 484 Buttonon (release) { gotoAndPlay ("menu"); }Symbol 489 Buttonon (release) { prevFrame(); }Symbol 528 Buttonon (release) { gotoAndPlay ("basicmt"); }Symbol 530 Buttonon (release) { gotoAndPlay ("zoomin"); }Symbol 532 Buttonon (release) { gotoAndPlay ("panning"); }Symbol 534 Buttonon (release) { gotoAndPlay ("mtmistakes"); }Symbol 561 Buttonon (release) { gotoAndPlay ("motiontween"); }Symbol 564 Buttonon (release) { gotoAndPlay ("motiontween"); }Symbol 594 Buttonon (release) { getURL ("http://www.findsounds.com/", "_blank"); }Symbol 598 Buttonon (release) { getURL ("http://www.ctgmusic.com", "_blank"); }Symbol 631 Buttonon (release) { gotoAndPlay ("shapetween"); }Symbol 633 Buttonon (release) { gotoAndPlay ("fade"); }Symbol 635 Buttonon (release) { gotoAndPlay ("glow"); }Symbol 638 Buttonon (release) { gotoAndPlay ("button"); }Symbol 641 Buttonon (release) { gotoAndPlay ("preloader"); }Symbol 647 Buttonon (release) { gotoAndPlay ("effects"); }Symbol 663 Buttonon (release) { gotoAndPlay ("effects"); }Symbol 755 Buttonon (release) { getURL ("http://members.chello.nl/k.m.boschma/actionscript.htm", "_blank"); }Symbol 768 Buttonon (release) { gotoAndPlay ("buttonworks"); }Symbol 848 Buttonon (release) { getURL ("http://www.google.com", "_blank"); }
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Symbol 204 Text | Uses:5 | Used by:Timeline | |
Symbol 205 Bitmap | Used by:206 | ||
Symbol 206 Graphic | Uses:174 205 | Used by:Timeline | |
Symbol 207 Text | Uses:20 | Used by:Timeline | |
Symbol 208 Graphic | Used by:Timeline | ||
Symbol 209 Text | Uses:5 | Used by:Timeline | |
Symbol 210 Text | Uses:20 | Used by:Timeline | |
Symbol 211 Text | Uses:5 | Used by:Timeline | |
Symbol 212 Bitmap | Used by:213 | ||
Symbol 213 Graphic | Uses:212 | Used by:Timeline | |
Symbol 214 Text | Uses:5 | Used by:Timeline | |
Symbol 215 Bitmap | Used by:216 | ||
Symbol 216 Graphic | Uses:215 | Used by:Timeline | |
Symbol 217 Bitmap | Used by:218 | ||
Symbol 218 Graphic | Uses:217 | Used by:Timeline | |
Symbol 219 Text | Uses:5 | Used by:Timeline | |
Symbol 220 Graphic | Used by:Timeline | ||
Symbol 221 Text | Uses:5 | Used by:Timeline | |
Symbol 222 Bitmap | Used by:223 | ||
Symbol 223 Graphic | Uses:222 | Used by:Timeline | |
Symbol 224 Text | Uses:5 20 | Used by:Timeline | |
Symbol 225 Graphic | Used by:Timeline | ||
Symbol 226 Text | Uses:5 | Used by:Timeline | |
Symbol 227 Bitmap | Used by:228 | ||
Symbol 228 Graphic | Uses:227 | Used by:Timeline | |
Symbol 229 Text | Uses:5 | Used by:Timeline | |
Symbol 230 Text | Uses:5 | Used by:Timeline | |
Symbol 231 Graphic | Used by:Timeline | ||
Symbol 232 Text | Uses:5 | Used by:Timeline | |
Symbol 233 Graphic | Used by:Timeline | ||
Symbol 234 Text | Uses:5 | Used by:Timeline | |
Symbol 235 Text | Uses:101 20 | Used by:Timeline | |
Symbol 236 Text | Uses:5 | Used by:Timeline | |
Symbol 237 Graphic | Used by:239 249 | ||
Symbol 238 Text | Uses:5 | Used by:239 | |
Symbol 239 Button | Uses:237 238 | Used by:Timeline | |
Symbol 240 Text | Uses:5 | Used by:241 | |
Symbol 241 Button | Uses:31 240 | Used by:Timeline | |
Symbol 242 Text | Uses:5 | Used by:243 | |
Symbol 243 Button | Uses:31 242 | Used by:Timeline | |
Symbol 244 Text | Uses:5 | Used by:245 | |
Symbol 245 Button | Uses:47 244 | Used by:Timeline | |
Symbol 246 Text | Uses:5 | Used by:Timeline | |
Symbol 247 Button | Uses:59 60 | Used by:Timeline | |
Symbol 248 Text | Uses:5 | Used by:249 | |
Symbol 249 Button | Uses:237 248 | Used by:Timeline | |
Symbol 250 Bitmap | Used by:251 254 | ||
Symbol 251 Graphic | Uses:250 | Used by:Timeline | |
Symbol 252 Text | Uses:5 | Used by:Timeline | |
Symbol 253 Text | Uses:5 | Used by:Timeline | |
Symbol 254 Graphic | Uses:250 | Used by:Timeline | |
Symbol 255 Graphic | Used by:Timeline | ||
Symbol 256 Text | Uses:5 | Used by:Timeline | |
Symbol 257 Text | Uses:5 | Used by:Timeline | |
Symbol 258 Text | Uses:5 | Used by:Timeline | |
Symbol 259 Graphic | Used by:Timeline | ||
Symbol 260 Text | Uses:5 | Used by:Timeline | |
Symbol 261 Text | Uses:5 | Used by:Timeline | |
Symbol 262 Graphic | Used by:Timeline | ||
Symbol 263 Text | Uses:5 | Used by:Timeline | |
Symbol 264 Text | Uses:5 | Used by:Timeline | |
Symbol 265 Text | Uses:5 | Used by:Timeline | |
Symbol 266 Text | Uses:5 | Used by:Timeline | |
Symbol 267 Graphic | Used by:Timeline | ||
Symbol 268 Text | Uses:5 | Used by:Timeline | |
Symbol 269 Text | Uses:5 | Used by:Timeline | |
Symbol 270 Text | Uses:5 | Used by:Timeline | |
Symbol 271 Graphic | Used by:Timeline | ||
Symbol 272 Text | Uses:5 | Used by:Timeline | |
Symbol 273 Text | Uses:5 | Used by:Timeline | |
Symbol 274 Text | Uses:5 | Used by:Timeline | |
Symbol 275 Text | Uses:5 | Used by:Timeline | |
Symbol 276 Text | Uses:5 | Used by:Timeline | |
Symbol 277 Text | Uses:5 | Used by:Timeline | |
Symbol 278 Text | Uses:5 | Used by:Timeline | |
Symbol 279 Text | Uses:5 | Used by:Timeline | |
Symbol 280 Text | Uses:5 | Used by:Timeline | |
Symbol 281 Text | Uses:20 | Used by:Timeline | |
Symbol 282 Text | Uses:5 | Used by:Timeline | |
Symbol 283 Bitmap | Used by:284 539 | ||
Symbol 284 Graphic | Uses:283 | Used by:Timeline | |
Symbol 285 Button | Uses:56 57 | Used by:Timeline | |
Symbol 286 Graphic | Used by:Timeline | ||
Symbol 287 Graphic | Used by:Timeline | ||
Symbol 288 Text | Uses:5 | Used by:Timeline | |
Symbol 289 Button | Uses:59 60 | Used by:Timeline | |
Symbol 290 Text | Uses:5 | Used by:Timeline | |
Symbol 291 Graphic | Used by:Timeline | ||
Symbol 292 Text | Uses:5 | Used by:Timeline | |
Symbol 293 Bitmap | Used by:294 | ||
Symbol 294 Graphic | Uses:293 | Used by:Timeline | |
Symbol 295 Graphic | Used by:Timeline | ||
Symbol 296 Text | Uses:5 | Used by:Timeline | |
Symbol 297 Text | Uses:5 | Used by:Timeline | |
Symbol 298 Bitmap | Used by:300 569 | ||
Symbol 299 Bitmap | Used by:300 | ||
Symbol 300 Graphic | Uses:298 299 | Used by:Timeline | |
Symbol 301 Graphic | Used by:Timeline | ||
Symbol 302 Text | Uses:5 | Used by:Timeline | |
Symbol 303 Bitmap | Used by:304 | ||
Symbol 304 Graphic | Uses:303 | Used by:Timeline | |
Symbol 305 Bitmap | Used by:306 | ||
Symbol 306 Graphic | Uses:305 | Used by:Timeline | |
Symbol 307 Text | Uses:5 | Used by:Timeline | |
Symbol 308 Graphic | Used by:322 | ||
Symbol 309 Graphic | Used by:322 423 483 | ||
Symbol 310 Graphic | Used by:322 | ||
Symbol 311 Graphic | Used by:322 | ||
Symbol 312 Graphic | Used by:322 | ||
Symbol 313 Graphic | Used by:322 | ||
Symbol 314 Graphic | Used by:322 | ||
Symbol 315 Graphic | Used by:322 | ||
Symbol 316 Graphic | Used by:322 | ||
Symbol 317 Graphic | Used by:322 | ||
Symbol 318 Graphic | Used by:322 | ||
Symbol 319 Graphic | Used by:322 | ||
Symbol 320 Graphic | Used by:322 | ||
Symbol 321 Graphic | Used by:322 | ||
Symbol 322 MovieClip | Uses:308 309 310 311 312 313 314 315 316 317 318 319 320 321 | Used by:Timeline | |
Symbol 323 Text | Uses:5 | Used by:Timeline | |
Symbol 324 Text | Uses:20 | Used by:Timeline | |
Symbol 325 Bitmap | Used by:326 329 | ||
Symbol 326 Graphic | Uses:325 | Used by:Timeline | |
Symbol 327 Text | Uses:5 | Used by:Timeline | |
Symbol 328 Text | Uses:20 | Used by:Timeline | |
Symbol 329 Graphic | Uses:325 | Used by:Timeline | |
Symbol 330 Text | Uses:20 | Used by:Timeline | |
Symbol 331 Graphic | Used by:Timeline | ||
Symbol 332 Text | Uses:5 | Used by:Timeline | |
Symbol 333 Graphic | Used by:Timeline | ||
Symbol 334 Graphic | Used by:348 414 Timeline | ||
Symbol 335 Text | Uses:5 | Used by:Timeline | |
Symbol 336 Bitmap | Used by:337 | ||
Symbol 337 Graphic | Uses:336 | Used by:Timeline | |
Symbol 338 Bitmap | Used by:339 | ||
Symbol 339 Graphic | Uses:338 | Used by:Timeline | |
Symbol 340 Text | Uses:5 | Used by:Timeline | |
Symbol 341 Text | Uses:20 | Used by:Timeline | |
Symbol 342 Graphic | Used by:Timeline | ||
Symbol 343 Text | Uses:5 | Used by:Timeline | |
Symbol 344 Text | Uses:5 | Used by:Timeline | |
Symbol 345 Text | Uses:20 | Used by:Timeline | |
Symbol 346 Graphic | Used by:348 | ||
Symbol 347 Graphic | Used by:348 | ||
Symbol 348 MovieClip | Uses:346 334 347 | Used by:Timeline | |
Symbol 349 Text | Uses:5 | Used by:Timeline | |
Symbol 350 Text | Uses:5 | Used by:Timeline | |
Symbol 351 Bitmap | Used by:352 | ||
Symbol 352 Graphic | Uses:351 | Used by:Timeline | |
Symbol 353 Text | Uses:5 | Used by:Timeline | |
Symbol 354 Graphic | Used by:369 392 483 | ||
Symbol 355 Graphic | Used by:369 392 | ||
Symbol 356 Graphic | Used by:369 | ||
Symbol 357 Graphic | Used by:369 | ||
Symbol 358 Graphic | Used by:369 | ||
Symbol 359 Graphic | Used by:369 | ||
Symbol 360 Graphic | Used by:369 | ||
Symbol 361 Graphic | Used by:369 | ||
Symbol 362 Graphic | Used by:369 | ||
Symbol 363 Graphic | Used by:369 | ||
Symbol 364 Graphic | Used by:369 | ||
Symbol 365 Graphic | Used by:369 | ||
Symbol 366 Graphic | Used by:369 | ||
Symbol 367 Graphic | Used by:369 | ||
Symbol 368 Graphic | Used by:369 | ||
Symbol 369 MovieClip | Uses:354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 | Used by:Timeline | |
Symbol 370 Text | Uses:5 | Used by:Timeline | |
Symbol 371 Graphic | Used by:Timeline | ||
Symbol 372 Text | Uses:5 | Used by:Timeline | |
Symbol 373 Text | Uses:20 | Used by:Timeline | |
Symbol 374 Text | Uses:20 | Used by:Timeline | |
Symbol 375 Text | Uses:20 | Used by:Timeline | |
Symbol 376 Text | Uses:20 | Used by:Timeline | |
Symbol 377 Text | Uses:20 | Used by:Timeline | |
Symbol 378 Text | Uses:20 | Used by:Timeline | |
Symbol 379 Text | Uses:20 | Used by:Timeline | |
Symbol 380 Text | Uses:20 | Used by:Timeline | |
Symbol 381 Text | Uses:5 | Used by:Timeline | |
Symbol 382 Graphic | Used by:392 483 | ||
Symbol 383 Graphic | Used by:392 483 | ||
Symbol 384 Graphic | Used by:392 483 | ||
Symbol 385 Graphic | Used by:392 | ||
Symbol 386 Graphic | Used by:392 483 | ||
Symbol 387 Graphic | Used by:392 483 | ||
Symbol 388 Graphic | Used by:392 483 | ||
Symbol 389 Graphic | Used by:392 483 | ||
Symbol 390 Graphic | Used by:392 483 | ||
Symbol 391 Graphic | Used by:392 483 | ||
Symbol 392 MovieClip | Uses:354 355 382 383 384 385 386 387 388 389 390 391 | Used by:Timeline | |
Symbol 393 Text | Uses:20 | Used by:Timeline | |
Symbol 394 Text | Uses:20 | Used by:Timeline | |
Symbol 395 Text | Uses:5 | Used by:Timeline | |
Symbol 396 Text | Uses:5 | Used by:Timeline | |
Symbol 397 Text | Uses:101 20 | Used by:Timeline | |
Symbol 398 Graphic | Used by:Timeline | ||
Symbol 399 Graphic | Used by:Timeline | ||
Symbol 400 Text | Uses:5 | Used by:Timeline | |
Symbol 401 Graphic | Used by:Timeline | ||
Symbol 402 Text | Uses:5 | Used by:Timeline | |
Symbol 403 Text | Uses:5 | Used by:Timeline | |
Symbol 404 Graphic | Used by:Timeline | ||
Symbol 405 Text | Uses:5 | Used by:Timeline | |
Symbol 406 Graphic | Used by:414 423 | ||
Symbol 407 Graphic | Used by:414 | ||
Symbol 408 Graphic | Used by:414 | ||
Symbol 409 Graphic | Used by:414 | ||
Symbol 410 Graphic | Used by:414 483 | ||
Symbol 411 Graphic | Used by:414 | ||
Symbol 412 Graphic | Used by:414 | ||
Symbol 413 Graphic | Used by:414 | ||
Symbol 414 MovieClip | Uses:406 407 408 334 409 410 411 412 413 | Used by:Timeline | |
Symbol 415 Text | Uses:5 | Used by:Timeline | |
Symbol 416 Text | Uses:5 | Used by:Timeline | |
Symbol 417 Text | Uses:5 | Used by:Timeline | |
Symbol 418 Graphic | Used by:423 | ||
Symbol 419 Graphic | Used by:423 | ||
Symbol 420 Graphic | Used by:423 | ||
Symbol 421 Graphic | Used by:423 | ||
Symbol 422 Graphic | Used by:423 | ||
Symbol 423 MovieClip | Uses:406 309 418 419 420 421 422 | Used by:Timeline | |
Symbol 424 Text | Uses:20 | Used by:Timeline | |
Symbol 425 Graphic | Used by:427 | ||
Symbol 426 Graphic | Used by:427 | ||
Symbol 427 MovieClip | Uses:425 426 | Used by:Timeline | |
Symbol 428 Text | Uses:5 | Used by:Timeline | |
Symbol 429 Text | Uses:20 | Used by:Timeline | |
Symbol 430 Text | Uses:5 | Used by:Timeline | |
Symbol 431 Text | Uses:5 | Used by:Timeline | |
Symbol 432 Graphic | Used by:446 | ||
Symbol 433 Graphic | Used by:446 | ||
Symbol 434 Graphic | Used by:446 | ||
Symbol 435 Graphic | Used by:446 | ||
Symbol 436 Graphic | Used by:446 | ||
Symbol 437 Graphic | Used by:446 | ||
Symbol 438 Graphic | Used by:446 | ||
Symbol 439 Graphic | Used by:446 | ||
Symbol 440 Graphic | Used by:446 | ||
Symbol 441 Graphic | Used by:446 | ||
Symbol 442 Graphic | Used by:446 | ||
Symbol 443 Graphic | Used by:446 | ||
Symbol 444 Graphic | Used by:446 | ||
Symbol 445 Graphic | Used by:446 | ||
Symbol 446 MovieClip | Uses:432 433 434 435 436 437 438 439 440 441 442 443 444 445 | Used by:Timeline | |
Symbol 447 Text | Uses:20 | Used by:Timeline | |
Symbol 448 Text | Uses:20 | Used by:Timeline | |
Symbol 449 Graphic | Used by:Timeline | ||
Symbol 450 Text | Uses:5 | Used by:Timeline | |
Symbol 451 Text | Uses:5 20 | Used by:Timeline | |
Symbol 452 Text | Uses:5 | Used by:Timeline | |
Symbol 453 Graphic | Used by:467 | ||
Symbol 454 Graphic | Used by:467 | ||
Symbol 455 Text | Uses:20 | Used by:467 | |
Symbol 456 Graphic | Used by:467 | ||
Symbol 457 Graphic | Used by:467 | ||
Symbol 458 Graphic | Used by:467 | ||
Symbol 459 Text | Uses:20 | Used by:467 | |
Symbol 460 Graphic | Used by:467 | ||
Symbol 461 Graphic | Used by:467 | ||
Symbol 462 Graphic | Used by:467 | ||
Symbol 463 Graphic | Used by:467 | ||
Symbol 464 Graphic | Used by:467 | ||
Symbol 465 Graphic | Used by:467 | ||
Symbol 466 Graphic | Used by:467 | ||
Symbol 467 MovieClip | Uses:453 454 455 456 457 458 459 460 461 462 463 464 465 466 | Used by:Timeline | |
Symbol 468 Text | Uses:5 | Used by:Timeline | |
Symbol 469 Graphic | Used by:483 | ||
Symbol 470 Graphic | Used by:483 | ||
Symbol 471 Graphic | Used by:483 | ||
Symbol 472 Graphic | Used by:483 | ||
Symbol 473 Graphic | Used by:483 | ||
Symbol 474 Graphic | Used by:483 | ||
Symbol 475 Graphic | Used by:483 | ||
Symbol 476 Graphic | Used by:483 | ||
Symbol 477 Graphic | Used by:483 | ||
Symbol 478 Graphic | Used by:483 | ||
Symbol 479 Graphic | Used by:483 | ||
Symbol 480 Graphic | Used by:483 | ||
Symbol 481 Graphic | Used by:483 | ||
Symbol 482 Graphic | Used by:483 | ||
Symbol 483 MovieClip | Uses:354 469 309 470 471 472 473 410 474 382 383 384 388 386 387 389 390 391 475 476 477 478 479 480 481 482 | Used by:Timeline | |
Symbol 484 Button | Uses:56 57 | Used by:Timeline | |
Symbol 485 Text | Uses:5 | Used by:Timeline | |
Symbol 486 Graphic | Used by:Timeline | ||
Symbol 487 Text | Uses:5 | Used by:Timeline | |
Symbol 488 Text | Uses:5 | Used by:Timeline | |
Symbol 489 Button | Uses:59 60 | Used by:Timeline | |
Symbol 490 Bitmap | Used by:491 497 500 786 | ||
Symbol 491 Graphic | Uses:490 | Used by:Timeline | |
Symbol 492 Text | Uses:5 | Used by:Timeline | |
Symbol 493 Text | Uses:5 | Used by:Timeline | |
Symbol 494 Bitmap | Used by:496 671 | ||
Symbol 495 Bitmap | Used by:496 497 | ||
Symbol 496 Graphic | Uses:494 495 | Used by:Timeline | |
Symbol 497 Graphic | Uses:490 495 | Used by:Timeline | |
Symbol 498 Text | Uses:5 | Used by:Timeline | |
Symbol 499 Text | Uses:5 | Used by:Timeline | |
Symbol 500 Graphic | Uses:490 | Used by:Timeline | |
Symbol 501 Text | Uses:5 | Used by:Timeline | |
Symbol 502 Text | Uses:5 | Used by:Timeline | |
Symbol 503 Text | Uses:5 | Used by:Timeline | |
Symbol 504 Graphic | Used by:520 Timeline | ||
Symbol 505 Text | Uses:5 | Used by:Timeline | |
Symbol 506 Text | Uses:5 | Used by:Timeline | |
Symbol 507 Graphic | Used by:520 Timeline | ||
Symbol 508 Text | Uses:5 | Used by:Timeline | |
Symbol 509 Text | Uses:5 | Used by:Timeline | |
Symbol 510 Text | Uses:5 | Used by:Timeline | |
Symbol 511 Bitmap | Used by:512 778 | ||
Symbol 512 Graphic | Uses:511 | Used by:Timeline | |
Symbol 513 Text | Uses:5 | Used by:Timeline | |
Symbol 514 Text | Uses:5 | Used by:Timeline | |
Symbol 515 Text | Uses:5 | Used by:Timeline | |
Symbol 516 Graphic | Used by:520 | ||
Symbol 517 Graphic | Used by:520 | ||
Symbol 518 Graphic | Used by:520 | ||
Symbol 519 Graphic | Used by:520 | ||
Symbol 520 MovieClip | Uses:504 507 516 517 518 519 | Used by:541 Timeline | |
Symbol 521 Text | Uses:5 | Used by:Timeline | |
Symbol 522 Text | Uses:5 | Used by:Timeline | |
Symbol 523 Bitmap | Used by:524 | ||
Symbol 524 Graphic | Uses:523 | Used by:Timeline | |
Symbol 525 Text | Uses:5 | Used by:Timeline | |
Symbol 526 Graphic | Used by:528 530 | ||
Symbol 527 Text | Uses:5 | Used by:528 | |
Symbol 528 Button | Uses:526 527 | Used by:Timeline | |
Symbol 529 Text | Uses:5 | Used by:530 | |
Symbol 530 Button | Uses:526 529 | Used by:Timeline | |
Symbol 531 Text | Uses:5 | Used by:532 | |
Symbol 532 Button | Uses:25 531 | Used by:Timeline | |
Symbol 533 Text | Uses:5 | Used by:534 | |
Symbol 534 Button | Uses:31 533 | Used by:Timeline | |
Symbol 535 Text | Uses:5 | Used by:Timeline | |
Symbol 536 Text | Uses:5 | Used by:Timeline | |
Symbol 537 Text | Uses:5 | Used by:Timeline | |
Symbol 538 Bitmap | Used by:539 | ||
Symbol 539 Graphic | Uses:283 538 | Used by:Timeline | |
Symbol 540 Text | Uses:5 | Used by:Timeline | |
Symbol 541 MovieClip | Uses:520 | Used by:Timeline | |
Symbol 542 Text | Uses:5 | Used by:Timeline | |
Symbol 543 Graphic | Used by:Timeline | ||
Symbol 544 Text | Uses:5 | Used by:Timeline | |
Symbol 545 Graphic | Used by:557 | ||
Symbol 546 Graphic | Used by:557 | ||
Symbol 547 Graphic | Used by:557 | ||
Symbol 548 Graphic | Used by:557 | ||
Symbol 549 Graphic | Used by:557 | ||
Symbol 550 Graphic | Used by:557 | ||
Symbol 551 Graphic | Used by:557 | ||
Symbol 552 Graphic | Used by:557 | ||
Symbol 553 Graphic | Used by:557 | ||
Symbol 554 Graphic | Used by:557 | ||
Symbol 555 Graphic | Used by:557 | ||
Symbol 556 Graphic | Used by:557 | ||
Symbol 557 MovieClip | Uses:545 546 547 548 549 550 551 552 553 554 555 556 | Used by:558 Timeline | |
Symbol 558 MovieClip | Uses:557 | Used by:Timeline | |
Symbol 559 Text | Uses:20 | Used by:Timeline | |
Symbol 560 Text | Uses:20 | Used by:Timeline | |
Symbol 561 Button | Uses:56 57 | Used by:Timeline | |
Symbol 562 Graphic | Used by:Timeline | ||
Symbol 563 Text | Uses:5 | Used by:Timeline | |
Symbol 564 Button | Uses:59 60 | Used by:Timeline | |
Symbol 565 Graphic | Used by:570 Timeline | ||
Symbol 566 Text | Uses:5 | Used by:Timeline | |
Symbol 567 Text | Uses:5 | Used by:Timeline | |
Symbol 568 Text | Uses:5 | Used by:Timeline | |
Symbol 569 Graphic | Uses:298 | Used by:Timeline | |
Symbol 570 MovieClip | Uses:565 | Used by:Timeline | |
Symbol 571 Text | Uses:5 | Used by:Timeline | |
Symbol 572 Text | Uses:5 | Used by:Timeline | |
Symbol 573 Graphic | Used by:576 Timeline | ||
Symbol 574 Text | Uses:5 | Used by:Timeline | |
Symbol 575 Text | Uses:5 | Used by:Timeline | |
Symbol 576 MovieClip | Uses:573 | Used by:Timeline | |
Symbol 577 Text | Uses:5 | Used by:Timeline | |
Symbol 578 Bitmap | Used by:579 | ||
Symbol 579 Graphic | Uses:578 | Used by:Timeline | |
Symbol 580 Text | Uses:5 | Used by:Timeline | |
Symbol 581 Text | Uses:5 | Used by:Timeline | |
Symbol 582 Text | Uses:5 | Used by:Timeline | |
Symbol 583 Graphic | Used by:584 585 | ||
Symbol 584 MovieClip | Uses:583 | Used by:Timeline | |
Symbol 585 MovieClip | Uses:583 | Used by:Timeline | |
Symbol 586 Text | Uses:20 | Used by:Timeline | |
Symbol 587 Text | Uses:20 | Used by:Timeline | |
Symbol 588 Text | Uses:5 | Used by:Timeline | |
Symbol 589 Text | Uses:5 | Used by:Timeline | |
Symbol 590 Text | Uses:5 | Used by:Timeline | |
Symbol 591 Graphic | Used by:594 | ||
Symbol 592 Font | Used by:593 | ||
Symbol 593 Text | Uses:592 | Used by:594 | |
Symbol 594 Button | Uses:591 593 | Used by:Timeline | |
Symbol 595 Text | Uses:20 | Used by:Timeline | |
Symbol 596 Bitmap | Used by:597 | ||
Symbol 597 Graphic | Uses:596 | Used by:598 | |
Symbol 598 Button | Uses:597 | Used by:Timeline | |
Symbol 599 Text | Uses:20 | Used by:Timeline | |
Symbol 600 Text | Uses:5 | Used by:Timeline | |
Symbol 601 Text | Uses:5 | Used by:Timeline | |
Symbol 602 Bitmap | Used by:603 | ||
Symbol 603 Graphic | Uses:602 | Used by:Timeline | |
Symbol 604 Text | Uses:5 | Used by:Timeline | |
Symbol 605 Text | Uses:5 | Used by:Timeline | |
Symbol 606 Bitmap | Used by:607 | ||
Symbol 607 Graphic | Uses:606 | Used by:Timeline | |
Symbol 608 Text | Uses:5 | Used by:Timeline | |
Symbol 609 Text | Uses:5 | Used by:Timeline | |
Symbol 610 Text | Uses:5 | Used by:Timeline | |
Symbol 611 Bitmap | Used by:612 | ||
Symbol 612 Graphic | Uses:611 | Used by:Timeline | |
Symbol 613 Text | Uses:20 | Used by:Timeline | |
Symbol 614 Text | Uses:5 | Used by:Timeline | |
Symbol 615 Graphic | Uses:78 | Used by:Timeline | |
Symbol 616 Text | Uses:5 | Used by:Timeline | |
Symbol 617 Bitmap | Used by:618 628 | ||
Symbol 618 Graphic | Uses:617 | Used by:Timeline | |
Symbol 619 Text | Uses:5 | Used by:Timeline | |
Symbol 620 Bitmap | Used by:621 | ||
Symbol 621 Graphic | Uses:620 | Used by:Timeline | |
Symbol 622 Text | Uses:5 | Used by:Timeline | |
Symbol 623 Text | Uses:5 | Used by:Timeline | |
Symbol 624 Text | Uses:5 | Used by:Timeline | |
Symbol 625 Bitmap | Used by:626 | ||
Symbol 626 Graphic | Uses:625 | Used by:Timeline | |
Symbol 627 Text | Uses:5 | Used by:Timeline | |
Symbol 628 Graphic | Uses:617 | Used by:Timeline | |
Symbol 629 Text | Uses:5 | Used by:Timeline | |
Symbol 630 Text | Uses:5 | Used by:631 | |
Symbol 631 Button | Uses:31 630 | Used by:Timeline | |
Symbol 632 Text | Uses:5 | Used by:633 | |
Symbol 633 Button | Uses:31 632 | Used by:Timeline | |
Symbol 634 Text | Uses:5 | Used by:635 | |
Symbol 635 Button | Uses:31 634 | Used by:Timeline | |
Symbol 636 Graphic | Used by:638 | ||
Symbol 637 Text | Uses:5 | Used by:638 | |
Symbol 638 Button | Uses:636 637 | Used by:Timeline | |
Symbol 639 Graphic | Used by:641 | ||
Symbol 640 Text | Uses:5 | Used by:641 | |
Symbol 641 Button | Uses:639 640 | Used by:Timeline | |
Symbol 642 Bitmap | Used by:643 | ||
Symbol 643 Graphic | Uses:642 | Used by:Timeline | |
Symbol 644 Text | Uses:5 | Used by:Timeline | |
Symbol 645 Text | Uses:20 | Used by:Timeline | |
Symbol 646 Text | Uses:20 | Used by:647 | |
Symbol 647 Button | Uses:31 646 | Used by:Timeline | |
Symbol 648 Bitmap | Used by:649 | ||
Symbol 649 Graphic | Uses:648 | Used by:Timeline | |
Symbol 650 Text | Uses:5 | Used by:Timeline | |
Symbol 651 Text | Uses:20 | Used by:Timeline | |
Symbol 652 Bitmap | Used by:653 | ||
Symbol 653 Graphic | Uses:652 | Used by:Timeline | |
Symbol 654 Text | Uses:5 | Used by:Timeline | |
Symbol 655 Text | Uses:20 | Used by:Timeline | |
Symbol 656 Text | Uses:5 | Used by:Timeline | |
Symbol 657 Text | Uses:5 | Used by:Timeline | |
Symbol 658 ShapeTweening | Used by:662 | ||
Symbol 659 Graphic | Used by:662 | ||
Symbol 660 ShapeTweening | Used by:662 | ||
Symbol 661 Graphic | Used by:662 | ||
Symbol 662 MovieClip | Uses:658 659 660 661 | Used by:Timeline | |
Symbol 663 Button | Uses:56 57 | Used by:Timeline | |
Symbol 664 Text | Uses:5 | Used by:Timeline | |
Symbol 665 Text | Uses:5 | Used by:Timeline | |
Symbol 666 Text | Uses:5 | Used by:689 Timeline | |
Symbol 667 Bitmap | Used by:668 | ||
Symbol 668 Graphic | Uses:667 | Used by:Timeline | |
Symbol 669 Text | Uses:5 | Used by:Timeline | |
Symbol 670 Text | Uses:5 | Used by:Timeline | |
Symbol 671 Graphic | Uses:494 | Used by:Timeline | |
Symbol 672 Text | Uses:5 | Used by:Timeline | |
Symbol 673 Bitmap | Used by:674 | ||
Symbol 674 Graphic | Uses:673 | Used by:Timeline | |
Symbol 675 Text | Uses:5 | Used by:Timeline | |
Symbol 676 Text | Uses:5 | Used by:Timeline | |
Symbol 677 Bitmap | Used by:678 | ||
Symbol 678 Graphic | Uses:677 | Used by:Timeline | |
Symbol 679 Text | Uses:5 | Used by:Timeline | |
Symbol 680 Text | Uses:5 | Used by:Timeline | |
Symbol 681 Bitmap | Used by:682 | ||
Symbol 682 Graphic | Uses:681 | Used by:Timeline | |
Symbol 683 Text | Uses:5 | Used by:Timeline | |
Symbol 684 Text | Uses:5 | Used by:Timeline | |
Symbol 685 Text | Uses:5 | Used by:Timeline | |
Symbol 686 Text | Uses:5 | Used by:Timeline | |
Symbol 687 Text | Uses:20 | Used by:Timeline | |
Symbol 688 Text | Uses:5 | Used by:Timeline | |
Symbol 689 MovieClip | Uses:666 | Used by:Timeline | |
Symbol 690 Text | Uses:20 | Used by:Timeline | |
Symbol 691 Text | Uses:5 | Used by:Timeline | |
Symbol 692 Text | Uses:7 5 | Used by:Timeline | |
Symbol 693 Graphic | Used by:Timeline | ||
Symbol 694 Text | Uses:5 | Used by:Timeline | |
Symbol 695 Text | Uses:20 | Used by:Timeline | |
Symbol 696 Text | Uses:5 | Used by:Timeline | |
Symbol 697 Bitmap | Used by:698 | ||
Symbol 698 Graphic | Uses:697 | Used by:Timeline | |
Symbol 699 Text | Uses:5 | Used by:Timeline | |
Symbol 700 Bitmap | Used by:701 | ||
Symbol 701 Graphic | Uses:700 | Used by:Timeline | |
Symbol 702 Graphic | Used by:Timeline | ||
Symbol 703 Text | Uses:5 | Used by:Timeline | |
Symbol 704 Bitmap | Used by:705 | ||
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Symbol 706 Text | Uses:5 | Used by:Timeline | |
Symbol 707 Text | Uses:5 | Used by:Timeline | |
Symbol 708 Text | Uses:5 | Used by:Timeline | |
Symbol 709 Text | Uses:5 | Used by:Timeline | |
Symbol 710 Font | Used by:711 722 | ||
Symbol 711 Text | Uses:710 | Used by:723 743 768 Timeline | |
Symbol 712 Bitmap | Used by:713 | ||
Symbol 713 Graphic | Uses:712 | Used by:Timeline | |
Symbol 714 Text | Uses:5 | Used by:Timeline | |
Symbol 715 Bitmap | Used by:716 | ||
Symbol 716 Graphic | Uses:715 | Used by:Timeline | |
Symbol 717 Text | Uses:5 | Used by:Timeline | |
Symbol 718 Bitmap | Used by:719 | ||
Symbol 719 Graphic | Uses:718 | Used by:Timeline | |
Symbol 720 Text | Uses:5 | Used by:Timeline | |
Symbol 721 Text | Uses:20 | Used by:Timeline | |
Symbol 722 Text | Uses:710 | Used by:723 | |
Symbol 723 Button | Uses:711 722 | Used by:Timeline | |
Symbol 724 Text | Uses:5 | Used by:Timeline | |
Symbol 725 Bitmap | Used by:726 | ||
Symbol 726 Graphic | Uses:725 | Used by:Timeline | |
Symbol 727 Text | Uses:5 | Used by:Timeline | |
Symbol 728 Text | Uses:5 | Used by:Timeline | |
Symbol 729 Bitmap | Used by:730 | ||
Symbol 730 Graphic | Uses:729 | Used by:Timeline | |
Symbol 731 Text | Uses:5 | Used by:Timeline | |
Symbol 732 Text | Uses:5 | Used by:Timeline | |
Symbol 733 Bitmap | Used by:734 | ||
Symbol 734 Graphic | Uses:733 | Used by:Timeline | |
Symbol 735 Text | Uses:5 | Used by:Timeline | |
Symbol 736 Text | Uses:5 | Used by:Timeline | |
Symbol 737 Bitmap | Used by:738 | ||
Symbol 738 Graphic | Uses:737 | Used by:Timeline | |
Symbol 739 Text | Uses:5 | Used by:Timeline | |
Symbol 740 Bitmap | Used by:741 | ||
Symbol 741 Graphic | Uses:740 | Used by:Timeline | |
Symbol 742 Text | Uses:20 | Used by:Timeline | |
Symbol 743 Button | Uses:31 711 | Used by:Timeline | |
Symbol 744 Text | Uses:5 | Used by:Timeline | |
Symbol 745 Text | Uses:5 | Used by:Timeline | |
Symbol 746 Text | Uses:5 | Used by:Timeline | |
Symbol 747 Bitmap | Used by:748 | ||
Symbol 748 Graphic | Uses:747 | Used by:Timeline | |
Symbol 749 Text | Uses:20 | Used by:Timeline | |
Symbol 750 Text | Uses:5 | Used by:Timeline | |
Symbol 751 Font | Used by:752 809 813 817 | ||
Symbol 752 Text | Uses:751 | Used by:Timeline | |
Symbol 753 Text | Uses:5 | Used by:Timeline | |
Symbol 754 Text | Uses:20 | Used by:755 | |
Symbol 755 Button | Uses:31 754 | Used by:Timeline | |
Symbol 756 Text | Uses:5 | Used by:Timeline | |
Symbol 757 Text | Uses:5 | Used by:Timeline | |
Symbol 758 Text | Uses:5 | Used by:Timeline | |
Symbol 759 Bitmap | Used by:760 | ||
Symbol 760 Graphic | Uses:759 | Used by:Timeline | |
Symbol 761 Text | Uses:5 | Used by:Timeline | |
Symbol 762 Text | Uses:5 | Used by:Timeline | |
Symbol 763 Bitmap | Used by:764 | ||
Symbol 764 Graphic | Uses:763 | Used by:Timeline | |
Symbol 765 Font | Used by:766 | ||
Symbol 766 Text | Uses:5 765 | Used by:Timeline | |
Symbol 767 Text | Uses:5 | Used by:Timeline | |
Symbol 768 Button | Uses:31 711 | Used by:Timeline | |
Symbol 769 Text | Uses:5 | Used by:Timeline | |
Symbol 770 Text | Uses:5 | Used by:Timeline | |
Symbol 771 Text | Uses:5 | Used by:Timeline | |
Symbol 772 Text | Uses:5 | Used by:Timeline | |
Symbol 773 Text | Uses:5 | Used by:Timeline | |
Symbol 774 Bitmap | Used by:775 | ||
Symbol 775 Graphic | Uses:774 | Used by:Timeline | |
Symbol 776 Text | Uses:5 | Used by:Timeline | |
Symbol 777 Text | Uses:5 | Used by:Timeline | |
Symbol 778 Graphic | Uses:511 | Used by:Timeline | |
Symbol 779 Text | Uses:20 | Used by:Timeline | |
Symbol 780 Text | Uses:5 | Used by:Timeline | |
Symbol 781 Bitmap | Used by:782 | ||
Symbol 782 Graphic | Uses:781 | Used by:Timeline | |
Symbol 783 Bitmap | Used by:784 | ||
Symbol 784 Graphic | Uses:783 | Used by:Timeline | |
Symbol 785 Text | Uses:5 | Used by:Timeline | |
Symbol 786 Graphic | Uses:490 | Used by:Timeline | |
Symbol 787 Text | Uses:5 | Used by:Timeline | |
Symbol 788 Bitmap | Used by:789 | ||
Symbol 789 Graphic | Uses:788 | Used by:Timeline | |
Symbol 790 Text | Uses:5 | Used by:Timeline | |
Symbol 791 Bitmap | Used by:792 | ||
Symbol 792 Graphic | Uses:791 | Used by:Timeline | |
Symbol 793 Text | Uses:5 | Used by:Timeline | |
Symbol 794 Bitmap | Used by:796 | ||
Symbol 795 Bitmap | Used by:796 | ||
Symbol 796 Graphic | Uses:794 795 | Used by:Timeline | |
Symbol 797 Text | Uses:5 | Used by:Timeline | |
Symbol 798 Text | Uses:5 | Used by:Timeline | |
Symbol 799 Bitmap | Used by:800 | ||
Symbol 800 Graphic | Uses:799 | Used by:Timeline | |
Symbol 801 Text | Uses:5 | Used by:Timeline | |
Symbol 802 Bitmap | Used by:803 | ||
Symbol 803 Graphic | Uses:802 | Used by:Timeline | |
Symbol 804 Text | Uses:5 | Used by:Timeline | |
Symbol 805 Bitmap | Used by:806 | ||
Symbol 806 Graphic | Uses:805 | Used by:Timeline | |
Symbol 807 Text | Uses:5 | Used by:Timeline | |
Symbol 808 Text | Uses:5 | Used by:Timeline | |
Symbol 809 Text | Uses:751 | Used by:Timeline | |
Symbol 810 Bitmap | Used by:811 | ||
Symbol 811 Graphic | Uses:810 | Used by:Timeline | |
Symbol 812 Text | Uses:5 | Used by:Timeline | |
Symbol 813 Text | Uses:751 | Used by:Timeline | |
Symbol 814 Bitmap | Used by:815 | ||
Symbol 815 Graphic | Uses:814 | Used by:Timeline | |
Symbol 816 Text | Uses:5 | Used by:Timeline | |
Symbol 817 Text | Uses:751 | Used by:Timeline | |
Symbol 818 Bitmap | Used by:819 | ||
Symbol 819 Graphic | Uses:818 | Used by:Timeline | |
Symbol 820 Text | Uses:5 | Used by:Timeline | |
Symbol 821 Bitmap | Used by:822 | ||
Symbol 822 Graphic | Uses:821 | Used by:Timeline | |
Symbol 823 Text | Uses:5 | Used by:Timeline | |
Symbol 824 Text | Uses:5 | Used by:Timeline | |
Symbol 825 Text | Uses:5 | Used by:Timeline | |
Symbol 826 Text | Uses:5 | Used by:Timeline | |
Symbol 827 Graphic | Used by:Timeline | ||
Symbol 828 Text | Uses:5 | Used by:Timeline | |
Symbol 829 Graphic | Used by:834 | ||
Symbol 830 Graphic | Used by:834 | ||
Symbol 831 Graphic | Used by:834 | ||
Symbol 832 Graphic | Used by:834 | ||
Symbol 833 Graphic | Used by:834 | ||
Symbol 834 MovieClip | Uses:829 830 831 832 833 | Used by:Timeline | |
Symbol 835 Text | Uses:5 | Used by:Timeline | |
Symbol 836 Text | Uses:5 | Used by:Timeline | |
Symbol 837 Text | Uses:5 | Used by:840 | |
Symbol 838 Text | Uses:5 | Used by:840 | |
Symbol 839 Text | Uses:5 | Used by:840 | |
Symbol 840 MovieClip | Uses:837 838 839 | Used by:Timeline | |
Symbol 841 Text | Uses:5 | Used by:843 | |
Symbol 842 Text | Uses:5 | Used by:843 | |
Symbol 843 MovieClip | Uses:841 842 | Used by:Timeline | |
Symbol 844 Text | Uses:5 | Used by:Timeline | |
Symbol 845 Text | Uses:5 | Used by:Timeline | |
Symbol 846 Bitmap | Used by:847 | ||
Symbol 847 Graphic | Uses:846 | Used by:848 | |
Symbol 848 Button | Uses:847 | Used by:Timeline | |
Symbol 849 Graphic | Used by:Timeline | ||
Symbol 850 Text | Uses:5 | Used by:Timeline | |
Symbol 851 Text | Uses:5 | Used by:Timeline | |
Symbol 852 Text | Uses:5 | Used by:Timeline |
Instance Names
"bar" | Symbol 24 MovieClip Frame 1 | Symbol 10 MovieClip |
Labels
"menu" | Frame 11 |
"buttonworks" | Frame 12 |
"before" | Frame 27 |
"create" | Frame 33 |
"art" | Frame 40 |
"tools" | Frame 41 |
"vectors" | Frame 56 |
"layers" | Frame 59 |
"makeart" | Frame 64 |
"ftf" | Frame 84 |
"frames" | Frame 85 |
"simpleftf" | Frame 97 |
"mediumftf" | Frame 105 |
"hardftf" | Frame 115 |
"symbols" | Frame 128 |
"motiontween" | Frame 141 |
"basicmt" | Frame 142 |
"zoomin" | Frame 147 |
"panning" | Frame 152 |
"mtmistakes" | Frame 155 |
"sound" | Frame 159 |
"publish" | Frame 166 |
"effects" | Frame 172 |
"shapetween" | Frame 173 |
"fade" | Frame 177 |
"glow" | Frame 188 |
"button" | Frame 193 |
"preloader" | Frame 212 |
"tips" | Frame 232 |
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