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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/64399425?noj=FRM64399425-23DC" width="1" height="1"></div>

NarutoUltimateBattle Demo.swf

This is the info page for
Flash #60321

(Click the ID number above for more basic data on this flash file.)


Text
This is only a demo.

Scroll over for a
quick tutorial.

-This game features a save/load method but you must remember to
press the correct buttons.
-Make sure you go to options and set up your own controls, do not
complain about the layout of the menu.
-If you do not setup your own controls they will be:
Player 1: W/A/S/D, G normal attack, H special, Space guard.
Player 2: Arrows Keys, 4 (numpad) normal, 5 special, 0 guard.
-If you have a suggestion or notice a bug/glitch PM me on my
Newgrounds account.
Only modes I am allowing you to play are Training and VS
modes. Do not complain about the character amount, there will be
more.
** There is a special bar, green  = transform, blue  = finsher.**
Use forward + special when you have your finisher.
Some characters can transform, Use up + special to transform.

READ THAT!!!!

Story Mode

Versus Mode

Training Mode

Options

Quality:

Low

Medium

High

Controls

Player 1

Player 2

UP:
DOWN:
LEFT:
RIGHT:
NORMAL:
SPECIAL:
GUARD:

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>W</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>S</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>A</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>D</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>G</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>H</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>SPACE</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>U Arrow</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>D Arrow</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>L Arrow</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>R Arrow</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Num 4</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Num 5</b></font></p>

<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Num 0</b></font></p>

Press the number next to the control and then press
the button you want. Remember to hit set and don't
worry about the numbers, they are right.

<p align="center"><font face="Sylfaen" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Set</b></font></p>

Load

Load

Save

Player 1

Player 2

<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">asdf</font></p>

<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">asdf</font></p>

<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">asdf</font></p>

ActionScript [AS1/AS2]

Instance of Symbol 45 MovieClip "tut" in Frame 1
on (rollOver) { if (this._currentframe == 1) { this.play(); } } on (rollOut) { this.gotoAndStop(1); }
Frame 2
gotoAndStop (3);
Frame 3
stop(); var modeselect = SharedObject.getLocal("ModeSelect"); var roll1;
Instance of Symbol 73 MovieClip in Frame 3
on (rollOver) { if (rolling == -1) { this.gotoAndPlay(2); rolling = 1; } } onClipEvent (load) { var rolling; rolling = -1; } on (rollOut) { if (rolling == 1) { this.gotoAndPlay(18); rolling = -1; } }
Instance of Symbol 77 MovieClip in Frame 3
on (rollOver) { if (rolling == -1) { this.gotoAndPlay(2); rolling = 1; } } onClipEvent (load) { var rolling; rolling = -1; } on (rollOut) { if (rolling == 1) { this.gotoAndPlay(18); rolling = -1; } } on (release) { _root.modeselect.data.modeselection = -1; _root.gotoAndPlay("fix"); }
Instance of Symbol 81 MovieClip in Frame 3
on (rollOver) { if (rolling == -1) { this.gotoAndPlay(2); rolling = 1; } } onClipEvent (load) { var rolling; rolling = -1; } on (rollOut) { if (rolling == 1) { this.gotoAndPlay(18); rolling = -1; } } on (release) { _root.modeselect.data.modeselection = 1; _root.gotoAndPlay("fix"); }
Instance of Symbol 126 MovieClip "opbut" in Frame 3
on (rollOver) { if (rolling == -1) { this.gotoAndPlay(2); rolling = 1; } } onClipEvent (load) { var rolling; rolling = -1; } on (rollOut) { _root.lowq._visible = false; _root.medq._visible = false; _root.highq._visible = false; _root.ControlMenu._visible = false; if ((rolling == 1) or (rolling == 2)) { this.gotoAndPlay(18); rolling = -1; } } on (release) { if (rolling == 1) { rolling = 2; this.gotoAndPlay(23); } }
Instance of Symbol 129 MovieClip "lowq" in Frame 3
on (release) { this._quality = "LOW"; } onClipEvent (load) { this._visible = false; _root.ControlMenu._visible = false; } on (rollOver) { _root.opbut.gotoAndStop(60); } on (rollOut) { _root.opbut.gotoAndStop(60); }
Instance of Symbol 131 MovieClip "medq" in Frame 3
on (release) { this._quality = "MEDIUM"; } onClipEvent (load) { this._visible = false; } on (rollOver) { _root.opbut.gotoAndStop(60); } on (rollOut) { _root.opbut.gotoAndStop(60); }
Instance of Symbol 133 MovieClip "highq" in Frame 3
on (release) { this._quality = "HIGH"; } onClipEvent (load) { this._visible = false; } on (rollOver) { _root.opbut.gotoAndStop(60); } on (rollOut) { _root.opbut.gotoAndStop(60); }
Frame 4
var p1moves = SharedObject.getLocal("Player1Moves"); var p2moves = SharedObject.getLocal("Player2Moves"); keyListener1 = new Object(); keyListener1.onKeyDown = function () { if (_root.upmc1.select == 1) { _root.upmc1.UP1 = Key.getCode(); _root.upmc1.select = -1; } if (_root.downmc1.select == 1) { _root.downmc1.DOWN1 = Key.getCode(); _root.downmc1.select = -1; } if (_root.leftmc1.select == 1) { _root.leftmc1.LEFT1 = Key.getCode(); _root.leftmc1.select = -1; } if (_root.rightmc1.select == 1) { _root.rightmc1.RIGHT1 = Key.getCode(); _root.rightmc1.select = -1; } if (_root.normmc1.select == 1) { _root.normmc1.atnum1 = Key.getCode(); _root.normmc1.select = -1; } if (_root.guardmc1.select == 1) { _root.guardmc1.block1 = Key.getCode(); _root.guardmc1.select = -1; } if (_root.specmc1.select == 1) { _root.specmc1.spec1 = Key.getCode(); _root.specmc1.select = -1; } }; Key.addListener(keyListener1); keyListener2 = new Object(); keyListener2.onKeyDown = function () { if (_root.upmc2.select == 1) { _root.upmc2.UP2 = Key.getCode(); _root.upmc2.select = -1; } if (_root.downmc2.select == 1) { _root.downmc2.DOWN2 = Key.getCode(); _root.downmc2.select = -1; } if (_root.leftmc2.select == 1) { _root.leftmc2.LEFT2 = Key.getCode(); _root.leftmc2.select = -1; } if (_root.rightmc2.select == 1) { _root.rightmc2.RIGHT2 = Key.getCode(); _root.rightmc2.select = -1; } if (_root.normmc2.select == 1) { _root.normmc2.atnum2 = Key.getCode(); _root.normmc2.select = -1; } if (_root.guardmc2.select == 1) { _root.guardmc2.block2 = Key.getCode(); _root.guardmc2.select = -1; } if (_root.specmc2.select == 1) { _root.specmc2.spec2 = Key.getCode(); _root.specmc2.select = -1; } }; Key.addListener(keyListener2); stop();
Instance of Symbol 142 MovieClip "upmc1" in Frame 4
on (release) { select = 1; _root.downmc1.select = -1; _root.leftmc1.select = -1; _root.rightmc1.select = -1; _root.normmc1.select = -1; _root.specmc1.select = -1; _root.guardmc1.select = -1; } onClipEvent (load) { var select; select = -1; var UP1; UP1 = 117; }
Instance of Symbol 144 MovieClip "downmc1" in Frame 4
on (release) { select = 1; _root.upmc1.select = -1; _root.leftmc1.select = -1; _root.rightmc1.select = -1; _root.normmc1.select = -1; _root.specmc1.select = -1; _root.guardmc1.select = -1; } onClipEvent (load) { var select; select = -1; var DOWN1; DOWN1 = 113; }
Instance of Symbol 146 MovieClip "leftmc1" in Frame 4
on (release) { select = 1; _root.downmc1.select = -1; _root.upmc1.select = -1; _root.rightmc1.select = -1; _root.normmc1.select = -1; _root.specmc1.select = -1; _root.guardmc1.select = -1; } onClipEvent (load) { var select; select = -1; var LEFT1; LEFT1 = 97; }
Instance of Symbol 148 MovieClip "rightmc1" in Frame 4
on (release) { select = 1; _root.downmc1.select = -1; _root.leftmc1.select = -1; _root.upmc1.select = -1; _root.normmc1.select = -1; _root.specmc1.select = -1; _root.guardmc1.select = -1; } onClipEvent (load) { var select; select = -1; var RIGHT1; RIGHT1 = 117; }
Instance of Symbol 150 MovieClip "normmc1" in Frame 4
on (release) { select = 1; _root.downmc1.select = -1; _root.leftmc1.select = -1; _root.rightmc1.select = -1; _root.upmc1.select = -1; _root.specmc1.select = -1; _root.guardmc1.select = -1; } onClipEvent (load) { var select; select = -1; var atnum1; atnum1 = 117; }
Instance of Symbol 152 MovieClip "specmc1" in Frame 4
on (release) { select = 1; _root.downmc1.select = -1; _root.leftmc1.select = -1; _root.rightmc1.select = -1; _root.normmc1.select = -1; _root.upmc1.select = -1; _root.guardmc1.select = -1; } onClipEvent (load) { var select; select = -1; var spec1; spec1 = 117; }
Instance of Symbol 154 MovieClip "guardmc1" in Frame 4
on (release) { select = 1; _root.downmc1.select = -1; _root.leftmc1.select = -1; _root.rightmc1.select = -1; _root.normmc1.select = -1; _root.specmc1.select = -1; _root.upmc1.select = -1; } onClipEvent (load) { var select; select = -1; var block1; block1 = 117; }
Instance of Symbol 156 MovieClip "upmc2" in Frame 4
on (release) { select = 1; _root.downmc2.select = -1; _root.leftmc2.select = -1; _root.rightmc2.select = -1; _root.normmc2.select = -1; _root.specmc2.select = -1; _root.guardmc2.select = -1; } onClipEvent (load) { var select; select = -1; var UP2; UP2 = 117; }
Instance of Symbol 158 MovieClip "downmc2" in Frame 4
on (release) { select = 1; _root.upmc2.select = -1; _root.leftmc2.select = -1; _root.rightmc2.select = -1; _root.normmc2.select = -1; _root.specmc2.select = -1; _root.guardmc2.select = -1; } onClipEvent (load) { var select; select = -1; var DOWN2; DOWN2 = 113; }
Instance of Symbol 160 MovieClip "leftmc2" in Frame 4
on (release) { select = 1; _root.downmc2.select = -1; _root.upmc2.select = -1; _root.rightmc2.select = -1; _root.normmc2.select = -1; _root.specmc2.select = -1; _root.guardmc2.select = -1; } onClipEvent (load) { var select; select = -1; var LEFT2; LEFT2 = 97; }
Instance of Symbol 162 MovieClip "rightmc2" in Frame 4
on (release) { select = 1; _root.downmc2.select = -1; _root.leftmc2.select = -1; _root.upmc2.select = -1; _root.normmc2.select = -1; _root.specmc2.select = -1; _root.guardmc2.select = -1; } onClipEvent (load) { var select; select = -1; var RIGHT2; RIGHT2 = 117; }
Instance of Symbol 164 MovieClip "normmc2" in Frame 4
on (release) { select = 1; _root.downmc2.select = -1; _root.leftmc2.select = -1; _root.rightmc2.select = -1; _root.upmc2.select = -1; _root.specmc2.select = -1; _root.guardmc2.select = -1; } onClipEvent (load) { var select; select = -1; var atnum2; atnum2 = 117; }
Instance of Symbol 166 MovieClip "specmc2" in Frame 4
on (release) { select = 1; _root.downmc2.select = -1; _root.leftmc2.select = -1; _root.rightmc2.select = -1; _root.normmc2.select = -1; _root.upmc2.select = -1; _root.guardmc2.select = -1; } onClipEvent (load) { var select; select = -1; var spec2; spec2 = 117; }
Instance of Symbol 168 MovieClip "guardmc2" in Frame 4
on (release) { select = 1; _root.downmc2.select = -1; _root.leftmc2.select = -1; _root.rightmc2.select = -1; _root.normmc2.select = -1; _root.specmc2.select = -1; _root.upmc2.select = -1; } onClipEvent (load) { var select; select = -1; var block2; block2 = 117; }
Instance of Symbol 171 MovieClip "set1" in Frame 4
on (release) { var p1moves = SharedObject.getLocal("Player1Moves"); p1moves.data.upbut = _root.upmc1.UP1; p1moves.data.downbut = _root.downmc1.DOWN1; p1moves.data.leftbut = _root.leftmc1.LEFT1; p1moves.data.rightbut = _root.rightmc1.RIGHT1; p1moves.data.normbut = _root.normmc1.atnum1; p1moves.data.specbut = _root.specmc1.spec1; p1moves.data.guardbut = _root.guardmc1.block1; p1moves.flush(); } onClipEvent (load) { var p1moves = SharedObject.getLocal("Player1Moves"); if (p1moves.data.upbut == undefined) { p1moves.data.upbut = 87; } if (p1moves.data.downbut == undefined) { p1moves.data.downbut = 83; } if (p1moves.data.leftbut == undefined) { p1moves.data.leftbut = 65; } if (p1moves.data.rightbut == undefined) { p1moves.data.rightbut = 68; } if (p1moves.data.normbut == undefined) { p1moves.data.normbut = 71; } if (p1moves.data.specbut == undefined) { p1moves.data.specbut = 72; } if (p1moves.data.guardbut == undefined) { p1moves.data.guardbut = 32; } p1moves.flush(); }
Instance of Symbol 171 MovieClip "set2" in Frame 4
on (release) { var p2moves = SharedObject.getLocal("Player2Moves"); p2moves.data.upbut = _root.upmc2.UP2; p2moves.data.downbut = _root.downmc2.DOWN2; p2moves.data.leftbut = _root.leftmc2.LEFT2; p2moves.data.rightbut = _root.rightmc2.RIGHT2; p2moves.data.normbut = _root.normmc2.atnum2; p2moves.data.specbut = _root.specmc2.spec2; p2moves.data.guardbut = _root.guardmc2.block2; p2moves.flush(); } onClipEvent (load) { var p2moves = SharedObject.getLocal("Player2Moves"); if (p2moves.data.upbut == undefined) { p2moves.data.upbut = 38; } if (p2moves.data.downbut == undefined) { p2moves.data.downbut = 40; } if (p2moves.data.leftbut == undefined) { p2moves.data.leftbut = 37; } if (p2moves.data.rightbut == undefined) { p2moves.data.rightbut = 39; } if (p2moves.data.normbut == undefined) { p2moves.data.normbut = 100; } if (p2moves.data.specbut == undefined) { p2moves.data.specbut = 101; } if (p2moves.data.guardbut == undefined) { p2moves.data.guardbut = 96; } p2moves.flush(); }
Instance of Symbol 173 MovieClip in Frame 4
on (release) { var p1moves = SharedObject.getLocal("Player1Moves"); _root.upmc1.UP1 = p1moves.data.upbut; _root.downmc1.DOWN1 = p1moves.data.downbut; _root.leftmc1.LEFT1 = p1moves.data.leftbut; _root.rightmc1.RIGHT1 = p1moves.data.rightbut; _root.normmc1.atnum1 = p1moves.data.normbut; _root.specmc1.spec1 = p1moves.data.specbut; _root.guardmc1.block1 = p1moves.data.guardbut; var p2moves = SharedObject.getLocal("Player2Moves"); _root.upmc2.UP2 = p2moves.data.upbut; _root.downmc2.DOWN2 = p2moves.data.downbut; _root.leftmc2.LEFT2 = p2moves.data.leftbut; _root.rightmc2.RIGHT2 = p2moves.data.rightbut; _root.normmc2.atnum2 = p2moves.data.normbut; _root.specmc2.spec2 = p2moves.data.specbut; _root.guardmc2.block2 = p2moves.data.guardbut; }
Instance of Symbol 176 MovieClip in Frame 4
on (release) { Key.removeListener(keyListener1); Key.removeListener(keyListener2); Key.removeListener(keyListener3); Key.removeListener(keyListener4); Key.removeListener(keyListener5); Key.removeListener(keyListener6); Key.removeListener(keyListener7); _root.gotoAndStop("menu"); }
Frame 5
gotoAndPlay (6);
Frame 6
var savefile = SharedObject.getLocal("NarutoBattles"); var p1moves = SharedObject.getLocal("Player1Moves"); var modeselect = SharedObject.getLocal("ModeSelect"); stop(); Key.removeListener(keyListener1); Key.removeListener(keyListener2); Key.removeListener(keyListener3); Key.removeListener(keyListener4); Key.removeListener(keyListener5); Key.removeListener(keyListener6); Key.removeListener(keyListener7);
Instance of Symbol 202 MovieClip "NejiAnim" in Frame 6
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.stop(); this._visible = false; this._x = 115; this._y = 145; }
Instance of Symbol 206 MovieClip in Frame 6
on (release) { if (_root.charselect.training == 1) { _root.player1 = "Neji"; _root.NejiAnim._xscale = 200; _root.NejiAnim._x = 115; _root.NejiAnim._visible = true; _root.NarutoAnim._visible = false; _root.RockLeeAnim._visible = false; _root.KyubiAnim._visible = false; } else if (_root.charselect.charselection == 1) { _root.player1 = "Neji"; _root.NejiAnim._xscale = 200; _root.NejiAnim._x = 115; _root.charselect.charselection = 2; } else if (_root.charselect.charselection == 2) { if (_root.player1 != "Neji") { _root.player2 = "Neji"; _root.NejiAnim._xscale = -200; _root.NejiAnim._x = 435; _root.charselect.charselection = 3; } } else if (_root.charselect.charselection == 3) { if ((_root.player1 != "Neji") && (_root.player2 != "Neji")) { _root.NejiAnim._xscale = 200; _root.NejiAnim._x = 115; _root.charselect.charselection = 4; if (_root.player1 == "Naruto") { _root.NarutoAnim._visible = false; } if (_root.player1 == "Kyubi") { _root.KyubiAnim._visible = false; } if (_root.player1 == "RockLee") { _root.RockLeeAnim._visible = false; } _root.player1 = "Neji"; } } else if (_root.charselect.charselection == 4) { if ((_root.player2 != "Neji") && (_root.player1 != "Neji")) { _root.NejiAnim._xscale = -200; _root.NejiAnim._x = 435; _root.charselect.charselection = 3; if (_root.player2 == "Naruto") { _root.NarutoAnim._visible = false; } if (_root.player2 == "Kyubi") { _root.KyubiAnim._visible = false; } if (_root.player2 == "RockLee") { _root.RockLeeAnim._visible = false; } _root.player2 = "Neji"; } } _root.NejiAnim.gotoAndPlay(1); _root.NejiAnim._visible = true; }
Instance of Symbol 176 MovieClip in Frame 6
onClipEvent (load) { this._x = 500 - this._width; this._y = 370 - this._height; this._xscale = 200; this._yscale = 200; } on (release) { _root.play(); }
Instance of Symbol 220 MovieClip "KyubiAnim" in Frame 6
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.stop(); this._visible = false; this._x = 115; this._y = 145; }
Instance of Symbol 224 MovieClip in Frame 6
on (release) { if (_root.charselect.training == 1) { _root.player1 = "Kyubi"; _root.Kyubi._xscale = 200; _root.Kyubi._x = 115; _root.NejiAnim._visible = false; _root.NarutoAnim._visible = false; _root.RockLeeAnim._visible = false; _root.KyubiAnim._visible = true; } else if (_root.charselect.charselection == 1) { _root.player1 = "Kyubi"; _root.KyubiAnim._xscale = 200; _root.KyubiAnim._x = 115; _root.charselect.charselection = 2; } else if (_root.charselect.charselection == 2) { if (_root.player1 != "Kyubi") { _root.player2 = "Kyubi"; _root.KyubiAnim._xscale = -200; _root.KyubiAnim._x = 435; _root.charselect.charselection = 3; } } else if (_root.charselect.charselection == 3) { if ((_root.player1 != "Kyubi") && (_root.player2 != "Kyubi")) { _root.KyubiAnim._xscale = 200; _root.KyubiAnim._x = 115; _root.charselect.charselection = 4; if (_root.player1 == "Neji") { _root.NejiAnim._visible = false; } if (_root.player1 == "Naruto") { _root.NarutoAnim._visible = false; } if (_root.player1 == "RockLee") { _root.RockLeeAnim._visible = false; } _root.player1 = "Kyubi"; } } else if (_root.charselect.charselection == 4) { if ((_root.player2 != "Kyubi") && (_root.player1 != "Kyubi")) { _root.KyubiAnim._xscale = -200; _root.KyubiAnim._x = 435; _root.charselect.charselection = 3; if (_root.player2 == "Neji") { _root.NejiAnim._visible = false; } if (_root.player2 == "Naruto") { _root.NarutoAnim._visible = false; } if (_root.player2 == "RockLee") { _root.RockLeeAnim._visible = false; } _root.player2 = "Kyubi"; } } _root.KyubiAnim.gotoAndPlay(1); _root.KyubiAnim._visible = true; } onClipEvent (load) { this._visible = false; var unlocked; unlocked = -1; } onClipEvent (enterFrame) { if (_root.Kunlock == "yes") { unlocked = 1; } if (unlocked == 1) { this._visible = true; } }
Instance of Symbol 231 MovieClip in Frame 6
on (release) { if (_root.charselect.training == 1) { _root.player1 = "RockLee"; _root.RockLeeAnim._xscale = 200; _root.RockLeeAnim._x = 115; _root.NejiAnim._visible = false; _root.NarutoAnim._visible = false; _root.RockLeeAnim._visible = true; _root.KyubiAnim._visible = false; } else if (_root.charselect.charselection == 1) { _root.player1 = "RockLee"; _root.RockLeeAnim._xscale = 200; _root.RockLeeAnim._x = 115; _root.charselect.charselection = 2; } else if (_root.charselect.charselection == 2) { if (_root.player1 != "RockLee") { _root.player2 = "RockLee"; _root.RockLeeAnim._xscale = -200; _root.RockLeeAnim._x = 435; _root.charselect.charselection = 3; } } else if (_root.charselect.charselection == 3) { if ((_root.player1 != "RockLee") && (_root.player2 != "RockLee")) { _root.RockLeeAnim._xscale = 200; _root.RockLeeAnim._x = 115; _root.charselect.charselection = 4; if (_root.player1 == "Neji") { _root.NejiAnim._visible = false; } if (_root.player1 == "Kyubi") { _root.KyubiAnim._visible = false; } if (_root.player1 == "Naruto") { _root.NarutoAnim._visible = false; } _root.player1 = "RockLee"; } } else if (_root.charselect.charselection == 4) { if ((_root.player2 != "RockLee") && (_root.player1 != "RockLee")) { _root.RockLeeAnim._xscale = -200; _root.RockLeeAnim._x = 435; _root.charselect.charselection = 3; if (_root.player2 == "Neji") { _root.NejiAnim._visible = false; } if (_root.player2 == "Kyubi") { _root.KyubiAnim._visible = false; } if (_root.player2 == "Naruto") { _root.NarutoAnim._visible = false; } _root.player2 = "RockLee"; } } _root.RockLeeAnim.gotoAndPlay(1); _root.RockLeeAnim._visible = true; }
Instance of Symbol 249 MovieClip "RockLeeAnim" in Frame 6
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.stop(); this._visible = false; this._x = 115; this._y = 145; }
Instance of Symbol 251 MovieClip "charselect" in Frame 6
onClipEvent (load) { var charselection; charselection = 1; var training; training = -1; if (_root.modeselect.data.modeselection == 1) { training = 1; _root.player2 = "sand"; } else { training = -1; } }
Instance of Symbol 176 MovieClip in Frame 6
on (release) { _root.gotoAndStop("gotoMenu"); }
Instance of Symbol 257 MovieClip in Frame 6
onClipEvent (load) { if (_root.charselect.training == 1) { this._x = 435; this._xscale = -200; } }
Instance of Symbol 267 MovieClip "NarutoAnim" in Frame 6
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.stop(); this._visible = false; this._x = 115; this._y = 145; }
Instance of Symbol 269 MovieClip in Frame 6
on (release) { if (_root.charselect.training == 1) { _root.player1 = "Naruto"; _root.NarutoAnim._xscale = 200; _root.NarutoAnim._x = 115; _root.NarutoAnim._visible = true; _root.NejiAnim._visible = false; _root.RockLeeAnim._visible = false; _root.KyubiAnim._visible = false; } else if (_root.charselect.charselection == 1) { _root.player1 = "Naruto"; _root.NarutoAnim._xscale = 200; _root.NarutoAnim._x = 115; _root.charselect.charselection = 2; } else if (_root.charselect.charselection == 2) { if (_root.player1 != "Naruto") { _root.player2 = "Naruto"; _root.NarutoAnim._xscale = -200; _root.NarutoAnim._x = 435; _root.charselect.charselection = 3; } } else if (_root.charselect.charselection == 3) { if ((_root.player1 != "Naruto") && (_root.player2 != "Naruto")) { _root.NarutoAnim._xscale = 200; _root.NarutoAnim._x = 115; _root.charselect.charselection = 4; if (_root.player1 == "Neji") { _root.NejiAnim._visible = false; } if (_root.player1 == "Kyubi") { _root.KyubiAnim._visible = false; } if (_root.player1 == "RockLee") { _root.RockLeeAnim._visible = false; } _root.player1 = "Naruto"; } } else if (_root.charselect.charselection == 4) { if ((_root.player2 != "Naruto") && (_root.player1 != "Naruto")) { _root.NarutoAnim._xscale = -200; _root.NarutoAnim._x = 435; _root.charselect.charselection = 3; if (_root.player2 == "Neji") { _root.NejiAnim._visible = false; } if (_root.player2 == "Kyubi") { _root.KyubiAnim._visible = false; } if (_root.player2 == "RockLee") { _root.RockLeeAnim._visible = false; } _root.player2 = "Naruto"; } } _root.NarutoAnim.gotoAndPlay(1); _root.NarutoAnim._visible = true; }
Frame 7
stop();
Instance of Symbol 294 MovieClip "NarutoHolding" in Frame 7
onClipEvent (load) { var activ = -1; var xmove; var enemymc; var xcontrol = 1; var pressControl = 1; var broke = -1; } onClipEvent (enterFrame) { if (broke == -1) { if (_root.Naruto.finish != -1) { activ = 1; } else { activ = -1; } if (activ == 1) { enemymc._y = _root.ground1._y; if (this.hitTest(_root.enemymc) && (_root.Naruto.finish != -1)) { enemymc.hurt = 1; enemymc.hurtDelay = 5; } if (_root.Naruto.select == 1) { enemymc = _root.Naruto.enemymc; } if (_root.Naruto.select == 2) { enemymc = _root.Naruto.playermc; } if ((Key.isDown(enemymc.ctrlLEFT) && (xcontrol >= 0)) && (pressControl == 1)) { xcontrol = xcontrol * -1; xcontrol = xcontrol - 2; this.aleft._visible = false; this.aright._visible = true; pressControl = -1; } if ((Key.isDown(enemymc.ctrlRIGHT) && (xcontrol < 0)) && (pressControl == 1)) { xcontrol = xcontrol * -1; xcontrol = xcontrol + 2; this.aleft._visible = true; this.aright._visible = false; pressControl = -1; } pressControl = 1; enemymc._x = this._x + xcontrol; if ((Math.abs(xcontrol) >= 40) or (!enemymc.hitTest(this))) { broke = 1; this._y = 900; } } } }
Instance of Symbol 15 MovieClip [Dagger] "Dagger" in Frame 7
onClipEvent (load) { var damage; damage = 3; var xmove; this._xscale = _root.Naruto._xscale * xcontrol; if (_root.Naruto._xscale == 100) { xmove = 1; } if (_root.Naruto._xscale == -100) { xmove = -1; } this._xscale = _root.Naruto._xscale; var p1moves = SharedObject.getLocal("Player1Moves"); if (p1moves.data.upbut == undefined) { p1moves.data.upbut = 87; } if (p1moves.data.downbut == undefined) { p1moves.data.downbut = 83; } if (p1moves.data.leftbut == undefined) { p1moves.data.leftbut = 65; } if (p1moves.data.rightbut == undefined) { p1moves.data.rightbut = 68; } if (p1moves.data.normbut == undefined) { p1moves.data.normbut = 71; } if (p1moves.data.specbut == undefined) { p1moves.data.specbut = 72; } if (p1moves.data.guardbut == undefined) { p1moves.data.guardbut = 32; } p1moves.flush(); var p2moves = SharedObject.getLocal("Player2Moves"); if (p2moves.data.upbut == undefined) { p2moves.data.upbut = 38; } if (p2moves.data.downbut == undefined) { p2moves.data.downbut = 40; } if (p2moves.data.leftbut == undefined) { p2moves.data.leftbut = 37; } if (p2moves.data.rightbut == undefined) { p2moves.data.rightbut = 39; } if (p2moves.data.normbut == undefined) { p2moves.data.normbut = 100; } if (p2moves.data.specbut == undefined) { p2moves.data.specbut = 101; } if (p2moves.data.guardbut == undefined) { p2moves.data.guardbut = 96; } p2moves.flush(); } onClipEvent (enterFrame) { if (this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) { this.removeMovieClip(); } if (this.hitTest(_root.Neji) && (_root.Neji.rotatePalm == 1)) { xmove = xmove * -1; _root.Neji.hp = _root.Neji.hp + damage; } this._x = this._x + (13 * xmove); }
Instance of Symbol 516 MovieClip "Neji" in Frame 7
onClipEvent (load) { var incx = 0; var incy = 0; var blurred = (new flash.filters.BlurFilter(0, 0, 4)); var myFilters = [blurred]; this.filters = myFilters; var ctrlUP; var ctrlDOWN; var ctrlLEFT; var ctrlRIGHT; var ctrlNorm; var ctrlSpec; var ctrlGuard; var p2moves = SharedObject.getLocal("Player2Moves"); var p1moves = SharedObject.getLocal("Player1Moves"); var Name; Name = "Neji"; var select; select = -1; if (_root.player1 == Name) { select = 1; this._x = 30; this._y = _root.ground1._y; ctrlUP = p1moves.data.upbut; ctrlDOWN = p1moves.data.downbut; ctrlLEFT = p1moves.data.leftbut; ctrlRIGHT = p1moves.data.rightbut; ctrlNorm = p1moves.data.normbut; ctrlSpec = p1moves.data.specbut; ctrlGuard = p1moves.data.guardbut; } if (_root.player2 == Name) { select = 2; this._x = 520; this._xscale = this._xscale * -1; this._y = _root.ground1._y; ctrlUP = p2moves.data.upbut; ctrlDOWN = p2moves.data.downbut; ctrlLEFT = p2moves.data.leftbut; ctrlRIGHT = p2moves.data.rightbut; ctrlNorm = p2moves.data.normbut; ctrlSpec = p2moves.data.specbut; ctrlGuard = p2moves.data.guardbut; } var crouchdelay; crouchdelay = 0; var running; running = -1; var speed; speed = 7; var walkspeed; walkspeed = 3; var rundelay; rundelay = 10; var walkdelay; walkdelay = 0; var startrun; startrun = 0; var fallspeed; fallspeed = 0; var maxfallspeed; maxfallspeed = 30; var fall; fall = -1; var jumpcancel; jumpcancel = -1; var hp; hp = 100; var cp; cp = 100; var attackcancel; attackcancel = -1; var attacking; attacking = -1; var attackdelay; attackdelay = 0; var airattack; airattack = 0; var daggernum; daggernum = 1; var mc; mc = _root.Dagger; var blockdelay; blockdelay = 5; var rolling; rolling = -1; var palm; palm = -1; var rotatePalm; rotatePalm = -1; var chakradelay; chakradelay = 0; var rotateKnock; var specialknock; var enemymc; var explodemc; explodemc = _root.explosion; var sp; sp = 0; _root.spglow1._visible = false; var finishdelay; finishdelay = 5; var finish; finish = 0; var xmove; xmove = 1; var defend; defend = -1; var defensedmg = 1; var dodging; dodging = -1; var hurtDelay = -1; var hurt = -1; var airSpin = 0; var hurtGround = -1; var bounceUp = 0; } onClipEvent (enterFrame) { if (bounceUp > 0) { bounceUp--; } this._y = this._y + fallspeed; if (hurtDelay > -1) { hurtDelay--; } airSpin = (fallspeed * -2) * (_xscale / 100); if (hurtDelay == 0) { hurt = -1; } if (((hurt == 1) && (fall == 1)) && (hurtGround == -1)) { incx = Math.abs(hurtspeed) / 2; incy = Math.abs(fallspeed) / 2; myFilters[0] = new flash.filters.BlurFilter(incx, incy, 4); this.filters = myFilters; _rotation = airSpin; this.gotoAndStop("airHurt"); } if (hurt == -1) { _rotation = 0; myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if (((hurt == 1) && (fall == 1)) && ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3))) { hurtGround = 1; fallspeed = 0; _y = _root.ground1._y; fall = -1; hurt = -1; hurtDelay = 0; bounceUp = 3; myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if (attackdelay <= 0) { dodging = -1; } if (hp <= 0) { _root.gotoAndStop("charselect"); } if ((fall == 1) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) { if (((this._xscale == 100) && (Key.isDown(ctrlLEFT))) or ((this._xscale == -100) && (Key.isDown(ctrlRIGHT)))) { running = -1; } } xmove = this._xscale / 100; if ((this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) && (finish != 1)) { explodemc = _root.explosion.duplicateMovieClip(daggernum + "boom", daggernum); explodemc._y = this._y - (this._height / 2); if (this.hitTest(_root.leftwall)) { explodemc._x = _root.leftwall._x + 40; explodemc._rotation = 90; } if (this.hitTest(_root.rightwall)) { explodemc._x = _root.rightwall._x - 40; explodemc._rotation = -90; } hp = hp - 20; _x = 275; attackdelay = 0; finish = -1; hurtspeed = 0; } if ((bounceUp > 0) && (Key.isDown(ctrlGuard))) { hurtGround = -2; fallspeed = -3; this.gotoAndStop("bounceUp"); } if (hurtGround == 1) { this.gotoAndStop("hitGround"); _y = _root.ground1._y; if (this.hitGround._currentframe == 10) { if ((Key.isDown(ctrlLEFT) or Key.isDown(ctrlRIGHT)) or Key.isDown(ctrlUP)) { this.hitGround.play(); } } } if ((select == 1) && (hurtGround == -1)) { if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; if (_root.RockLee.select == 2) { enemymc = _root.RockLee; } if (_root.Naruto.select == 2) { enemymc = _root.Naruto; } if (_root.Kyubi.select == 2) { enemymc = _root.Kyubi; } _root.Icons1.gotoAndStop("Neji"); if (cp <= 0) { chakradelay = 300; } if (chakradelay > 0) { chakradelay--; } if ((chakradelay > 290) && (Key.isDown(ctrlSpec))) { hp = hp - 0.5; } if (cp < 100) { cp = cp + 0.1; } _root.hp1._x = _root.lefthp._x + _root.lefthp._width; _root.hp1._xscale = hp; _root.cp1._x = _root.lefthp._x + _root.lefthp._width; _root.cp1._xscale = cp; _root.sp1._x = _root.lefthp._x + _root.lefthp._width; _root.sp1._xscale = sp; if (sp < 100) { sp = sp + 0.001; } if (sp >= 100) { sp = 100; _root.spglow1._visible = true; _root.spglow1._alpha = 75; } if (sp != 100) { _root.spglow1._visible = false; } if ((((((hurt == -1) && (fall == -1)) && (attacking == -1)) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("crouch"); crouchdelay = 12; } if (((!this.hitTest(_root.ground1)) or (!this.hitTest(_root.ground2))) or (!this.hitTest(_root.ground3))) { if (teledelay <= 0) { fallspeed++; } fall = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { if ((airattack == 1) && (fall == 1)) { attacking = -1; airattack = -1; attackdelay = 0; } myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; _rotation = 0; fallspeed = 0; fall = -1; this._y = _root.ground1._y; } if (walkdelay > 0) { walkdelay--; } if (startrun > 0) { startrun--; } if (crouchdelay > 0) { crouchdelay--; } if ((((((hurt == -1) && (!Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) && (fall == -1)) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) { if (crouchdelay == 0) { this.gotoAndStop("stand"); } else { this.crouch.play(); } rundelay = 10; if (startrun > 0) { walkdelay = 5; } } if ((((hurt == -1) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && (attacking == -1)) && (!(Key.isDown(ctrlRIGHT) && (Key.isDown(ctrlLEFT))))) { if (fall == -1) { startrun = 3; if ((walkdelay <= 5) && (walkdelay > 0)) { this.gotoAndStop("run"); rundelay--; running = 1; walkdelay = 3; startrun = 0; } if (walkdelay == 0) { running = -1; this.gotoAndStop("walk"); } } } if (((hurt == -1) && (Key.isDown(ctrlRIGHT))) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x + speed; } if (running == -1) { this._x = this._x + walkspeed; } this._xscale = 100; } } if (((hurt == -1) && (Key.isDown(ctrlLEFT))) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x - speed; } if (running == -1) { this._x = this._x - walkspeed; } this._xscale = -100; } } if (((((hurt == -1) && (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlRIGHT))) && (attacking == -1)) && (fall == -1)) { this.gotoAndStop("stand"); walkdelay = 0; rundelay = 0; running = -1; startrun = 0; } if ((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlUP))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (jumpcancel == -1)) { this.gotoAndStop("jump"); if (delay <= 0) { this._y = this._y - 5; fallspeed = -13; fall = 1; jumpcancel = 1; } } if ((!Key.isDown(ctrlUP)) && (fall == -1)) { jumpcancel = -1; } if ((((hurt == -1) && (fallspeed > 0)) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (rolling == 1) { this._x = this._x + ((speed * (_xscale / 100)) * -1); } if ((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlGuard))) && (attackdelay <= 1)) { if (rolling == -1) { this.gotoAndStop("guard"); attackdelay = 1; defend = 1; } attacking = 1; blockdelay = 13; if (((this._xscale < 0) && (Key.isDown(ctrlRIGHT))) && (rolling == -1)) { this.gotoAndStop("roll"); rolling = 1; attackdelay = 13; dodging = 1; } if (((this._xscale > 0) && (Key.isDown(ctrlLEFT))) && (rolling == -1)) { this.gotoAndStop("roll"); rolling = 1; attackdelay = 13; dodging = 1; } } else { blockdelay--; } if ((hurt == -1) && (!Key.isDown(ctrlNorm))) { attackcancel = -1; } else if (hurt == 1) { attackcancel = 1; } if (attackdelay == 0) { _root.bgpink._visible = false; attacking = -1; rolling = -1; palm = -1; rotatePalm = -1; dodging = -1; } else { attackdelay--; } if ((((((Key.isDown(ctrlRIGHT) || (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 18; attacking = 1; this.gotoAndStop("palm"); attackcancel = 1; this.palmattack.hitBoxPalm.gotoAndPlay(1); } if (((((Key.isDown(ctrlNorm) && (attacking == -1)) && (fall == -1)) && (!Key.isDown(ctrlDOWN))) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 24; attacking = 1; this.gotoAndStop("punchcombo"); attackcancel = 1; this.punchcombo.hitBox.gotoAndPlay(1); } if ((((Key.isDown(ctrlDOWN) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (attackcancel == -1)) { attackdelay = 16; attacking = 1; this.gotoAndStop("uppercut"); attackcancel = 1; this.uppercut.hitBoxUp.gotoAndPlay(1); } if ((((Key.isDown(ctrlNorm) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 17; this.gotoAndStop("airattack"); airattack = 1; attackcancel = 1; this.aircombo.hitBoxAir.gotoAndPlay(1); this.aircombo.hitBoxSpike.gotoAndPlay(1); } if ((((Key.isDown(ctrlNorm) && (attacking == -1)) && (rundelay <= 0)) && (fall == -1)) && (attackcancel == -1)) { attacking = 1; attackdelay = 7; this.gotoAndStop("runattack"); attackcancel = 1; running = -1; rundelay = 5; } if ((((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && ((attacking == -1) or (palm == 1))) && (blockdelay <= 0)) && (chakradelay == 0)) { if (attacking == -1) { this.palmcombo.hitBoxSpecial.gotoAndPlay(1); } attackdelay = 16; attacking = 1; this.gotoAndStop("palmcombo"); cp = cp - 0.5; palm = 1; } if ((((((((hurt == -1) && (fall == -1)) && ((Key.isDown(ctrlSpec) && (Key.isDown(ctrlDOWN))) or (Key.isDown(ctrlSpec) && (rotatePalm == 1)))) && (!Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) && ((attacking == -1) or (rotatePalm == 1))) && (blockdelay <= 0)) && (chakradelay == 0)) { attacking = 1; rotatePalm = 1; attackdelay = 37; cp = cp - 1.2; this.gotoAndStop("rotation"); } if (finishdelay > 0) { finishdelay--; } if (((((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (blockdelay <= 0)) && (chakradelay == 0)) && (sp >= 100)) { finish = 1; this.gotoAndStop("finisher"); attackdelay = 99999 /* 0x01869F */; attacking = 1; cp = 1; sp = 0; finishdelay = 5; _root.spglow1._visible = false; } if ((finishdelay == 0) && (finish == 1)) { finish = 2; } if (finish == 2) { this._x = this._x + (9 * xmove); if (this.hitTest(enemymc)) { finish = 3; } } if (finish == 3) { this.finisher.gotoAndPlay("start"); finishdelay = 151; finish = 4; } if (finish == 4) { enemymc.hurt = 1; enemymc.hurtDelay = 140; enemymc.hp = enemymc.hp - 0.1; if (finishdelay == 121) { enemymc.hurtspeed = 4 * xmove; } if (finishdelay == 143) { enemymc.hurtspeed = 10 * xmove; } if (this.finisher.blast.hitTest(enemymc)) { enemymc.hurtspeed = 20 * xmove; enemymc.fallspeed = -12; enemymc.hp = enemymc.hp - 5; } if (finishdelay == 2) { this._x = 275; } if (finishdelay == 0) { attackdelay = 0; finish = 0; this.gotoAndStop("stand"); } } if (((!Key.isDown(ctrlSpec)) && (rotatePalm == 1)) && (attackdelay < 30)) { attackdelay = 18; this.NRotate.gotoAndPlay(29); rotatePalm = -1; } if ((Key.isDown(ctrlSpec) && (rotatePalm == 1)) && (chakradelay != 0)) { attackdelay = 0; rotatePalm = -1; this.NRotate.gotoAndPlay(44); } if (enemymc.defend == 1) { defensedmg = 3; } else { defensedmg = 1; } if (((attacking == 1) && (this.palmattack.hitBoxPalm.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.6 / defensedmg); enemymc.hurtspeed = 12 * (this._xscale / 100); enemymc.fallspeed = -8; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 6; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.punchcombo.hitBox.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 3 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 4; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if ((((this.punchcombo._currentframe >= 16) && (attacking == 1)) && (this.punchcombo.hitBox.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.6 / defensedmg); enemymc.hurtspeed = 8 * (this._xscale / 100); enemymc.fallspeed = -6; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 6; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.uppercut.hitBoxUp.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.7 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc.fallspeed = -12; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 15; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.3 / defensedmg); enemymc.hurtspeed = 3 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 6; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxSpike.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.5 / defensedmg); enemymc.hurtspeed = 4 * (this._xscale / 100); enemymc.fallspeed = 20; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.fall = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 12; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.runningattack.hitBoxRun.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.3 / defensedmg); enemymc.hurtspeed = 5 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 8; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.palmcombo.hitBoxSpecial.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc.cp = enemymc.cp - 0.2; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 5; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((rotatePalm == 1) && (this.hitTest(enemymc))) && (enemymc.dodging == -1)) { rotateKnock = this._x; if (enemymc._x < rotateKnock) { specialknock = -1; } if (enemymc._x > rotateKnock) { specialknock = 1; } enemymc.hp = enemymc.hp - (0.6 / defensedmg); enemymc.hurtspeed = 4 * specialknock; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 8; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } } if ((select == 2) && (hurtGround == -1)) { if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; if (_root.RockLee.select == 1) { playermc = _root.RockLee; } if (_root.Naruto.select == 1) { playermc = _root.Naruto; } if (_root.Kyubi.select == 1) { playermc = _root.Kyubi; } _root.Icons2.gotoAndStop("Neji"); if (cp <= 0) { chakradelay = 300; } if (chakradelay > 0) { chakradelay--; } if ((chakradelay > 290) && (Key.isDown(ctrlSpec))) { hp = hp - 0.5; } if (cp < 100) { cp = cp + 0.1; } _root.hp2._x = _root.righthp._x - _root.righthp._width; _root.hp2._xscale = hp; _root.cp2._x = _root.righthp._x - _root.righthp._width; _root.cp2._xscale = cp; _root.sp2._x = _root.righthp._x - _root.righthp._width; _root.sp2._xscale = sp; if (sp < 100) { sp = sp + 0.001; } if (sp >= 100) { sp = 100; _root.spglow2._visible = true; _root.spglow2._alpha = 75; } if (sp != 100) { _root.spglow2._visible = false; } if ((((((hurt == -1) && (fall == -1)) && (attacking == -1)) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("crouch"); crouchdelay = 12; } if (((!this.hitTest(_root.ground1)) or (!this.hitTest(_root.ground2))) or (!this.hitTest(_root.ground3))) { if (teledelay <= 0) { fallspeed++; } fall = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { if ((airattack == 1) && (fall == 1)) { attacking = -1; airattack = -1; attackdelay = 0; } myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; _rotation = 0; fallspeed = 0; fall = -1; this._y = _root.ground1._y; } if (walkdelay > 0) { walkdelay--; } if (startrun > 0) { startrun--; } if (crouchdelay > 0) { crouchdelay--; } if ((((((hurt == -1) && (!Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) && (fall == -1)) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) { if (crouchdelay == 0) { this.gotoAndStop("stand"); } else { this.crouch.play(); } rundelay = 10; if (startrun > 0) { walkdelay = 5; } } if ((((hurt == -1) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && (attacking == -1)) && (!(Key.isDown(ctrlRIGHT) && (Key.isDown(ctrlLEFT))))) { if (fall == -1) { startrun = 3; if ((walkdelay <= 5) && (walkdelay > 0)) { this.gotoAndStop("run"); rundelay--; running = 1; walkdelay = 3; startrun = 0; } if (walkdelay == 0) { running = -1; this.gotoAndStop("walk"); } } } if (((hurt == -1) && (Key.isDown(ctrlRIGHT))) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x + speed; } if (running == -1) { this._x = this._x + walkspeed; } this._xscale = 100; } } if (((hurt == -1) && (Key.isDown(ctrlLEFT))) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x - speed; } if (running == -1) { this._x = this._x - walkspeed; } this._xscale = -100; } } if (((((hurt == -1) && (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlRIGHT))) && (attacking == -1)) && (fall == -1)) { this.gotoAndStop("stand"); walkdelay = 0; rundelay = 0; running = -1; startrun = 0; } if ((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlUP))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (jumpcancel == -1)) { this.gotoAndStop("jump"); if (delay <= 0) { this._y = this._y - 5; fallspeed = -13; fall = 1; jumpcancel = 1; } } if ((!Key.isDown(ctrlUP)) && (fall == -1)) { jumpcancel = -1; } if ((((hurt == -1) && (fallspeed > 0)) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (rolling == 1) { this._x = this._x + ((speed * (_xscale / 100)) * -1); } if ((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlGuard))) && (attackdelay <= 1)) { if (rolling == -1) { this.gotoAndStop("guard"); attackdelay = 1; defend = 1; } attacking = 1; blockdelay = 13; if (((this._xscale < 0) && (Key.isDown(ctrlRIGHT))) && (rolling == -1)) { this.gotoAndStop("roll"); rolling = 1; attackdelay = 13; dodging = 1; } if (((this._xscale > 0) && (Key.isDown(ctrlLEFT))) && (rolling == -1)) { this.gotoAndStop("roll"); rolling = 1; attackdelay = 13; dodging = 1; } } else { blockdelay--; } if ((hurt == -1) && (!Key.isDown(ctrlNorm))) { attackcancel = -1; } else if (hurt == 1) { attackcancel = 1; } if (attackdelay == 0) { _root.bgpink._visible = false; attacking = -1; rolling = -1; palm = -1; rotatePalm = -1; dodging = -1; } else { attackdelay--; } if ((((((Key.isDown(ctrlRIGHT) || (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 18; attacking = 1; this.gotoAndStop("palm"); attackcancel = 1; this.palmattack.hitBoxPalm.gotoAndPlay(1); } if (((((Key.isDown(ctrlNorm) && (attacking == -1)) && (fall == -1)) && (!Key.isDown(ctrlDOWN))) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 24; attacking = 1; this.gotoAndStop("punchcombo"); attackcancel = 1; this.punchcombo.hitBox.gotoAndPlay(1); } if ((((Key.isDown(ctrlDOWN) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (attackcancel == -1)) { attackdelay = 16; attacking = 1; this.gotoAndStop("uppercut"); attackcancel = 1; this.uppercut.hitBoxUp.gotoAndPlay(1); } if ((((Key.isDown(ctrlNorm) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 17; this.gotoAndStop("airattack"); airattack = 1; attackcancel = 1; this.aircombo.hitBoxAir.gotoAndPlay(1); this.aircombo.hitBoxSpike.gotoAndPlay(1); } if ((((Key.isDown(ctrlNorm) && (attacking == -1)) && (rundelay <= 0)) && (fall == -1)) && (attackcancel == -1)) { attacking = 1; attackdelay = 7; this.gotoAndStop("runattack"); attackcancel = 1; running = -1; rundelay = 5; } if ((((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && ((attacking == -1) or (palm == 1))) && (blockdelay <= 0)) && (chakradelay == 0)) { if (attacking == -1) { this.palmcombo.hitBoxSpecial.gotoAndPlay(1); } attackdelay = 16; attacking = 1; this.gotoAndStop("palmcombo"); cp = cp - 0.5; palm = 1; } if ((((((((hurt == -1) && (fall == -1)) && ((Key.isDown(ctrlSpec) && (Key.isDown(ctrlDOWN))) or (Key.isDown(ctrlSpec) && (rotatePalm == 1)))) && (!Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) && ((attacking == -1) or (rotatePalm == 1))) && (blockdelay <= 0)) && (chakradelay == 0)) { attacking = 1; rotatePalm = 1; attackdelay = 37; cp = cp - 1.2; this.gotoAndStop("rotation"); } if (finishdelay > 0) { finishdelay--; } if (((((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (blockdelay <= 0)) && (chakradelay == 0)) && (sp >= 100)) { finish = 1; this.gotoAndStop("finisher"); attackdelay = 99999 /* 0x01869F */; attacking = 1; cp = 1; sp = 0; finishdelay = 5; _root.spglow1._visible = false; } if ((finishdelay == 0) && (finish == 1)) { finish = 2; } if (finish == 2) { this._x = this._x + (9 * xmove); if (this.hitTest(playermc)) { finish = 3; } } if (finish == 3) { this.finisher.gotoAndPlay("start"); finishdelay = 151; finish = 4; } if (finish == 4) { playermc.hurt = 1; playermc.hurtDelay = 140; playermc.hp = playermc.hp - 0.1; if (finishdelay == 121) { playermc.hurtspeed = 4 * xmove; } if (finishdelay == 143) { playermc.hurtspeed = 10 * xmove; } if (this.finisher.blast.hitTest(playermc)) { playermc.hurtspeed = 20 * xmove; playermc.fallspeed = -12; playermc.hp = playermc.hp - 5; } if (finishdelay == 2) { this._x = 275; } if (finishdelay == 0) { attackdelay = 0; finish = 0; this.gotoAndStop("stand"); } } if (((!Key.isDown(ctrlSpec)) && (rotatePalm == 1)) && (attackdelay < 30)) { attackdelay = 18; this.NRotate.gotoAndPlay(29); rotatePalm = -1; } if ((Key.isDown(ctrlSpec) && (rotatePalm == 1)) && (chakradelay != 0)) { attackdelay = 0; rotatePalm = -1; this.NRotate.gotoAndPlay(44); } if (playermc.defend == 1) { defensedmg = 3; } else { defensedmg = 1; } if (((attacking == 1) && (this.palmattack.hitBoxPalm.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.6 / defensedmg); playermc.hurtspeed = 12 * (this._xscale / 100); playermc.fallspeed = -6; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 6; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.punchcombo.hitBox.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 3 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 4; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if ((((this.punchcombo._currentframe >= 16) && (attacking == 1)) && (this.punchcombo.hitBox.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.6 / defensedmg); playermc.hurtspeed = 8 * (this._xscale / 100); playermc.fallspeed = -7; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 6; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.uppercut.hitBoxUp.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.7 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc.fallspeed = -12; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 15; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.3 / defensedmg); playermc.hurtspeed = 3 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 6; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxSpike.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.5 / defensedmg); playermc.hurtspeed = 4 * (this._xscale / 100); playermc.fallspeed = 20; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.fall = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 12; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.runningattack.hitBoxRun.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.3 / defensedmg); playermc.hurtspeed = 5 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 8; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.palmcombo.hitBoxSpecial.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc.cp = playermc.cp - 0.2; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 5; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((rotatePalm == 1) && (this.hitTest(playermc))) && (playermc.dodging == -1)) { rotateKnock = this._x; if (playermc._x < rotateKnock) { specialknock = -1; } if (playermc._x > rotateKnock) { specialknock = 1; } playermc.hp = playermc.hp - (0.6 / defensedmg); playermc.hurtspeed = 4 * specialknock; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 8; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } } if ((select != 1) && (select != 2)) { this.removeMovieClip(); } }
Instance of Symbol 701 MovieClip "Kyubi" in Frame 7
onClipEvent (load) { var ctrlUP; var ctrlDOWN; var ctrlLEFT; var ctrlRIGHT; var ctrlNorm; var ctrlSpec; var ctrlGuard; var p2moves = SharedObject.getLocal("Player2Moves"); var p1moves = SharedObject.getLocal("Player1Moves"); var Name; Name = "Kyubi"; var select; select = -1; if (_root.player1 == Name) { select = 1; this._x = 30; this._y = _root.ground1._y; ctrlUP = p1moves.data.upbut; ctrlDOWN = p1moves.data.downbut; ctrlLEFT = p1moves.data.leftbut; ctrlRIGHT = p1moves.data.rightbut; ctrlNorm = p1moves.data.normbut; ctrlSpec = p1moves.data.specbut; ctrlGuard = p1moves.data.guardbut; } if (_root.player2 == Name) { select = 2; this._xscale = this._xscale * -1; this._x = 520; this._y = _root.ground1._y; ctrlUP = p2moves.data.upbut; ctrlDOWN = p2moves.data.downbut; ctrlLEFT = p2moves.data.leftbut; ctrlRIGHT = p2moves.data.rightbut; ctrlNorm = p2moves.data.normbut; ctrlSpec = p2moves.data.specbut; ctrlGuard = p2moves.data.guardbut; } var enemymc; enemymc = _root.Sandbag; var crouchdelay; crouchdelay = 0; var running; running = -1; var speed; speed = 8.5; var walkspeed; walkspeed = 2.5; var rundelay; rundelay = 10; var walkdelay; walkdelay = 0; var startrun; startrun = 0; var fallspeed; fallspeed = 0; var maxfallspeed; maxfallspeed = 30; var fall; fall = -1; var jumpcancel; jumpcancel = -1; var hp; hp = 100; var cp; cp = 100; var attackcancel; attackcancel = -1; var attacking; attacking = -1; var attackdelay; attackdelay = 0; var airattack; airattack = 0; var daggernum; daggernum = 1; var mc; mc = _root.Dagger; var blockdelay; blockdelay = 5; var rolling; rolling = -1; var chakradelay; chakradelay = 0; var sp; sp = 0; var Nova; Nova = -1; var Flamesmc; Flamesmc = _root.Flames; var charge; charge = 0; var finishspeed; finishspeed = 10; var finish; finish = -1; var xmove; var explodemc; explodemc = _root.explosion; var xcontrol; xcontrol = 0; var hurtspeed; var blaster = -1; var blastmc = _root.FlameBlast; var defend; defend = -1; var defensedmg = 1; var dodging = -1; var incx = 0; var incy = 0; var blurred = (new flash.filters.BlurFilter(0, 0, 4)); var myFilters = [blurred]; this.filters = myFilters; var hurtDelay = -1; var hurt = -1; var airSpin = 0; var hurtGround = -1; var bounceUp = 0; var randHurt = 0; } onClipEvent (enterFrame) { this._y = this._y + fallspeed; airSpin = (fallspeed * -2) * (_xscale / 100); if (hurtDelay == 0) { hurt = -1; } if (((hurt == 1) && (fall == -1)) && (hurtground == -1)) { randHurt = Math.round(Math.random() + 1); this.gotoAndStop("pain"); this.pain.gotoAndStop(randHurt); } if (((hurt == 1) && (fall == 1)) && (hurtGround == -1)) { incx = Math.abs(hurtspeed) / 2; incy = Math.abs(fallspeed) / 2; myFilters[0] = new flash.filters.BlurFilter(incx, incy, 4); this.filters = myFilters; _rotation = airSpin; this.gotoAndStop("airHurt"); } if (hurt == -1) { _rotation = 0; myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if (((hurt == 1) && (fall == 1)) && ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3))) { hurtGround = 1; fallspeed = 0; _y = _root.ground1._y; fall = -1; hurt = -1; hurtDelay = 0; bounceUp = 3; myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if (attackdelay <= 0) { dodging = -1; } if (bounceUp > 0) { bounceUp--; } if (((Key.isDown(ctrlGuard) && (fall == -1)) && (attackdelay == 0)) && (transforming == -1)) { defend = 1; } else { defend = -1; } if (hp <= 0) { _root.gotoAndStop("charselect"); } if ((fall == 1) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) { if (((this._xscale == 100) && (Key.isDown(ctrlLEFT))) or ((this._xscale == -100) && (Key.isDown(ctrlRIGHT)))) { running = -1; } } if ((this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) && (((finish == 2) or (finish == 6)) or (finish == -1))) { if (this.yell.nova.hitTest(_root.rightwall) or this.yell.nova.hitTest(_root.leftwall)) { } else { explodemc = _root.explosion.duplicateMovieClip(daggernum + "boom", daggernum); explodemc._y = this._y - (this._height / 2); if (this.hitTest(_root.leftwall)) { explodemc._x = _root.leftwall._x + 40; explodemc._rotation = 90; } if (this.hitTest(_root.rightwall)) { explodemc._x = _root.rightwall._x - 40; explodemc._rotation = -90; } hp = hp - 20; this._x = 225; attackdelay = 0; finish = -1; hurtspeed = 0; } } if ((bounceUp > 0) && (Key.isDown(ctrlGuard))) { hurtGround = -2; fallspeed = -3; this.gotoAndStop("bounceUp"); } if (hurtGround == 1) { this.gotoAndStop("hitGround"); _y = _root.ground1._y; if (this.hitGround._currentframe == 8) { if ((Key.isDown(ctrlLEFT) or Key.isDown(ctrlRIGHT)) or Key.isDown(ctrlUP)) { this.hitGround.play(); } } } if ((select == 1) && (hurtGround == -1)) { if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; if (_root.RockLee.select == 2) { enemymc = _root.RockLee; } if (_root.Naruto.select == 2) { enemymc = _root.Naruto; } if (_root.Neji.select == 2) { enemymc = _root.Neji; } _root.Icons1.gotoAndStop("Kyubi"); if (cp <= 0) { chakradelay = 300; } if (chakradelay > 0) { chakradelay--; } if ((chakradelay > 290) && (Key.isDown(ctrlSpec))) { hp = hp - 0.5; } if (cp < 100) { cp = cp + 0.1; } _root.hp1._x = _root.lefthp._x + _root.lefthp._width; _root.hp1._xscale = hp; _root.cp1._x = _root.lefthp._x + _root.lefthp._width; _root.cp1._xscale = cp; _root.sp1._x = _root.lefthp._x + _root.lefthp._width; _root.sp1._xscale = sp; if (sp < 100) { sp = sp + 0.001; } if (sp >= 100) { sp = 100; _root.spglow1._visible = true; _root.spglow1._alpha = 75; } if (sp != 100) { _root.spglow1._visible = false; } if (hp <= 0) { _root.gotoAndStop(1); } if (((((fall == -1) && (attacking == -1)) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("crouch"); crouchdelay = 16; } if (((!this.hitTest(_root.ground1)) or (!this.hitTest(_root.ground2))) or (!this.hitTest(_root.ground3))) { if (teledelay <= 0) { fallspeed++; } fall = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { if ((airattack == 1) && (fall == 1)) { attacking = -1; airattack = -1; attackdelay = 0; } fallspeed = 0; fall = -1; this._y = _root.ground1._y; } if (walkdelay > 0) { walkdelay--; } if (startrun > 0) { startrun--; } if (crouchdelay > 0) { crouchdelay--; } if (((((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT))) && (fall == -1)) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) { if (crouchdelay == 0) { this.gotoAndStop("stand"); } else { if (crouchdelay > 4) { crouchdelay = 4; } this.crouch.gotoAndStop(13); } rundelay = 10; if (startrun > 0) { walkdelay = 5; } } if (((Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT)) && (attacking == -1)) && (!(Key.isDown(ctrlRIGHT) && (Key.isDown(ctrlLEFT))))) { if (fall == -1) { startrun = 3; if ((walkdelay <= 5) && (walkdelay > 0)) { this.gotoAndStop("run"); rundelay--; running = 1; walkdelay = 3; startrun = 0; } if (walkdelay == 0) { running = -1; this.gotoAndStop("walk"); } } } if (Key.isDown(ctrlRIGHT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x + speed; } if (running == -1) { this._x = this._x + walkspeed; } this._xscale = 100; } } if (Key.isDown(ctrlLEFT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x - speed; } if (running == -1) { this._x = this._x - walkspeed; } this._xscale = -100; } } if (((Key.isDown(ctrlLEFT) && (Key.isDown(ctrlRIGHT))) && (attacking == -1)) && (fall == -1)) { this.gotoAndStop("stand"); walkdelay = 0; rundelay = 0; running = -1; startrun = 0; } if (((((fall == -1) && (Key.isDown(ctrlUP))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (jumpcancel == -1)) { this.gotoAndStop("jump"); if (delay <= 0) { this._y = this._y - 5; fallspeed = -13; fall = 1; jumpcancel = 1; } } if ((!Key.isDown(ctrlUP)) && (fall == -1)) { jumpcancel = -1; } if (((fallspeed > 0) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (((fall == -1) && (Key.isDown(ctrlGuard))) && (attackdelay <= 1)) { if (rolling == -1) { this.gotoAndStop("guard"); attackdelay = 1; } attacking = 1; blockdelay = 13; if (((this._xscale < 0) && (Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) { this.gotoAndStop("tele"); dodging = 1; this._x = this._x + 50; attackdelay = 7; } if (((this._xscale > 0) && (Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("tele"); attackdelay = 7; dodging = 1; this._x = this._x - 50; } } else { blockdelay--; } if (!Key.isDown(ctrlNorm)) { attackcancel = -1; } if (attackdelay == 0) { finish = -1; _root.bgpink._visible = false; attacking = -1; rolling = -1; Nova = -1; blaster = -1; rotatePalm = -1; dodging = -1; } else { attackdelay--; } if ((((((Key.isDown(ctrlRIGHT) || (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 26; attacking = 1; this.gotoAndStop("roar"); attackcancel = 1; } if (((((Key.isDown(ctrlNorm) && (attacking == -1)) && (fall == -1)) && (!Key.isDown(ctrlDOWN))) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 32; attacking = 1; this.gotoAndStop("attack1"); attackcancel = 1; } if ((((Key.isDown(ctrlDOWN) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (attackcancel == -1)) { attackdelay = 10; attacking = 1; crouchdelay = 0; this.gotoAndStop("upattack"); attackcancel = 1; } if (((((Key.isDown(ctrlNorm) && (!Key.isDown(ctrlUP))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 10; this.gotoAndStop("aircombo"); airattack = 1; attackcancel = 1; } if (((((Key.isDown(ctrlUP) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 4; this.gotoAndStop("flip"); this.flip.gotoAndPlay(1); airattack = 1; attackcancel = 1; } if ((((Key.isDown(ctrlNorm) && (attacking == -1)) && (rundelay <= 0)) && (fall == -1)) && (attackcancel == -1)) { attacking = 1; attackdelay = 8; this.gotoAndStop("runattack"); attackcancel = 1; rundelay = 5; running = -1; } if (((((((fall == -1) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attackdelay = 26; attacking = 1; this.gotoAndStop("Nova"); cp = cp - 0.5; Nova = 1; } if ((((Nova == 1) && (Key.isDown(ctrlSpec))) && (attackdelay <= 6)) && (chakradelay == 0)) { attackdelay = 6; cp = cp - 0.8; daggernum++; Flamesmc = _root.Flames.duplicateMovieClip("Flames" + daggernum, daggernum); Flamesmc._x = Math.random() * 550; Flamesmc._y = 390; Flamesmc.getridof = 1; } if ((((((((cp >= 22.5) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attackdelay = 16; attacking = 1; blaster = 1; this.gotoAndStop("special"); cp = cp - 22.5; } if ((blaster == 1) && (attackdelay == 10)) { blastmc = _root.FlameBlast.duplicateMovieClip("blast" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); blastmc._x = _x + ((8 * _xscale) / 100); blastmc._y = _root.ground1._y; } if ((((((((fall == -1) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && ((finish == 1) or (attacking == -1))) && (!Key.isDown(ctrlDOWN))) && (blockdelay <= 0)) && (chakradelay == 0)) && (sp == 100)) { this.gotoAndStop("rasengan"); attackdelay = 99999 /* 0x01869F */; finish = 1; attacking = 1; cp = 1; sp = 0; } if ((charge < 100) && (Key.isDown(ctrlSpec))) { charge++; } if ((finish == 1) && (!Key.isDown(ctrlSpec))) { charge = charge + 10; finish = 2; xmove = this._xscale / 100; } if (finish == 2) { this.rasengan.gotoAndPlay("rasrun"); finish = 6; } if (finish == 6) { this._x = this._x + (finishspeed * xmove); if (this.hitTest(enemymc)) { finish = 3; } } if (finish == 3) { this.rasengan.gotoAndPlay("startras"); finish = 5; } if (finish == 5) { if (_xscale == 100) { enemymc._x = _x + 100; } if (_xscale == -100) { enemymc._x = _x - 100; } charge = charge - 1; enemymc.hp = enemymc.hp - 0.3; if (charge < 0) { finish = 4; this.rasengan.gotoAndPlay("endras"); attackdelay = 24; enemymc.hp = enemymc.hp - 10; enemymc.hurtspeed = 10 * xmove; enemymc.fallspeed = -10; } } if (enemymc.defend == 1) { defensedmg = 3; } else { defensedmg = 1; } if (((attacking == 1) && (this.combo.combobox1.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.3 / defensedmg); enemymc.hurtspeed = 3 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 5; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.combo.combobox2.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc.fallspeed = -8; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 8; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.upattack.hitBoxUp.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.3 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc.fallspeed = -12; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 15; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.roar.hitBoxRoar.hitTest(enemymc))) && (enemymc.dodging == -1)) { if (enemymc._x < this._x) { xcontrol = -1; } if (enemymc._x > this._x) { xcontrol = 1; } enemymc.hp = enemymc.hp - (0.6 / defensedmg); enemymc.hurtspeed = 15 * xcontrol; enemymc.fallspeed = -7; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 12; if (sp <= 97) { sp = sp + 3; } else { sp = 100; } } if (((attacking == 1) && (this.roar.hitBoxRoarUp.hitTest(enemymc))) && (enemymc.dodging == -1)) { if (enemymc._x < this._x) { xcontrol = -1; } if (enemymc._x > this._x) { xcontrol = 1; } enemymc.hp = enemymc.hp - (0.3 / defensedmg); enemymc.hurtspeed = 2 * xcontrol; enemymc.fallspeed = -11; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 8; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.yell.nova.hitTest(enemymc))) && (enemymc.dodging == -1)) { if (enemymc._x < this._x) { xcontrol = -1; } if (enemymc._x > this._x) { xcontrol = 1; } enemymc.hp = enemymc.hp - (0.1 / defensedmg); enemymc.hurtspeed = 8 * xcontrol; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 3; } if (((attacking == 1) && (this.flip.hitBoxFlip.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 3 * (this._xscale / 100); enemymc.fallspeed = -8; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 8; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.2 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 5; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxAirD.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 4 * (this._xscale / 100); enemymc.fallspeed = 18; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.fall = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 12; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.runattack.hitBoxRun.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.3 / defensedmg); enemymc.hurtspeed = 8 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 7; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.special.hitBoxSpecial.hitTest(enemymc._x, enemymc._y))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.7 / defensedmg); enemymc.hurtspeed = 6 * (_xscale / 100); enemymc.fallspeed = -10; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 16; } } if ((select == 2) && (hurtGround == -1)) { if (_root.RockLee.select == 1) { playermc = _root.RockLee; } if (_root.Naruto.select == 1) { playermc = _root.Naruto; } if (_root.Neji.select == 1) { playermc = _root.Neji; } _root.Icons2.gotoAndStop("Kyubi"); if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; if (cp <= 0) { chakradelay = 300; } if (chakradelay > 0) { chakradelay--; } if ((chakradelay > 290) && (Key.isDown(ctrlSpec))) { hp = hp - 0.5; } if (cp < 100) { cp = cp + 0.1; } _root.hp2._x = _root.righthp._x - _root.righthp._width; _root.hp2._xscale = hp; _root.cp2._x = _root.righthp._x - _root.righthp._width; _root.cp2._xscale = cp; _root.sp2._x = _root.righthp._x - _root.righthp._width; _root.sp2._xscale = sp; if (sp < 100) { sp = sp + 0.001; } if (sp >= 100) { sp = 100; _root.spglow2._visible = true; _root.spglow2._alpha = 75; } if (sp != 100) { _root.spglow2._visible = false; } if (hp <= 0) { _root.gotoAndStop(1); } if (((((fall == -1) && (attacking == -1)) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("crouch"); crouchdelay = 16; } if (((!this.hitTest(_root.ground1)) or (!this.hitTest(_root.ground2))) or (!this.hitTest(_root.ground3))) { if (teledelay <= 0) { fallspeed++; } fall = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { if ((airattack == 1) && (fall == 1)) { attacking = -1; airattack = -1; attackdelay = 0; } fallspeed = 0; fall = -1; this._y = _root.ground1._y; } if (walkdelay > 0) { walkdelay--; } if (startrun > 0) { startrun--; } if (crouchdelay > 0) { crouchdelay--; } if (((((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT))) && (fall == -1)) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) { if (crouchdelay == 0) { this.gotoAndStop("stand"); } else { if (crouchdelay > 4) { crouchdelay = 4; } this.crouch.gotoAndStop(13); } rundelay = 10; if (startrun > 0) { walkdelay = 5; } } if (((Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT)) && (attacking == -1)) && (!(Key.isDown(ctrlRIGHT) && (Key.isDown(ctrlLEFT))))) { if (fall == -1) { startrun = 3; if ((walkdelay <= 5) && (walkdelay > 0)) { this.gotoAndStop("run"); rundelay--; running = 1; walkdelay = 3; startrun = 0; } if (walkdelay == 0) { running = -1; this.gotoAndStop("walk"); } } } if (Key.isDown(ctrlRIGHT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x + speed; } if (running == -1) { this._x = this._x + walkspeed; } this._xscale = 100; } } if (Key.isDown(ctrlLEFT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x - speed; } if (running == -1) { this._x = this._x - walkspeed; } this._xscale = -100; } } if (((Key.isDown(ctrlLEFT) && (Key.isDown(ctrlRIGHT))) && (attacking == -1)) && (fall == -1)) { this.gotoAndStop("stand"); walkdelay = 0; rundelay = 0; running = -1; startrun = 0; } if (((((fall == -1) && (Key.isDown(ctrlUP))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (jumpcancel == -1)) { this.gotoAndStop("jump"); if (delay <= 0) { this._y = this._y - 5; fallspeed = -13; fall = 1; jumpcancel = 1; } } if ((!Key.isDown(ctrlUP)) && (fall == -1)) { jumpcancel = -1; } if (((fallspeed > 0) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (((fall == -1) && (Key.isDown(ctrlGuard))) && (attackdelay <= 1)) { if (rolling == -1) { defend = 1; this.gotoAndStop("guard"); attackdelay = 1; } attacking = 1; blockdelay = 13; if (((this._xscale < 0) && (Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) { this.gotoAndStop("tele"); dodging = 1; this._x = this._x + 50; attackdelay = 7; } if (((this._xscale > 0) && (Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("tele"); dodging = 1; attackdelay = 7; this._x = this._x - 50; } } else { blockdelay--; } if (!Key.isDown(ctrlNorm)) { attackcancel = -1; } if (attackdelay == 0) { finish = -1; _root.bgpink._visible = false; attacking = -1; rolling = -1; Nova = -1; rotatePalm = -1; dodging = -1; } else { attackdelay--; } if ((((((Key.isDown(ctrlRIGHT) || (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 26; attacking = 1; this.gotoAndStop("roar"); attackcancel = 1; } if (((((Key.isDown(ctrlNorm) && (attacking == -1)) && (fall == -1)) && (!Key.isDown(ctrlDOWN))) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 32; attacking = 1; this.gotoAndStop("attack1"); attackcancel = 1; } if ((((Key.isDown(ctrlDOWN) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (attackcancel == -1)) { attackdelay = 10; attacking = 1; crouchdelay = 0; this.gotoAndStop("upattack"); attackcancel = 1; } if (((((Key.isDown(ctrlNorm) && (!Key.isDown(ctrlUP))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 10; this.gotoAndStop("aircombo"); airattack = 1; attackcancel = 1; } if (((((Key.isDown(ctrlUP) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 4; this.gotoAndStop("flip"); this.flip.gotoAndPlay(1); airattack = 1; attackcancel = 1; } if ((((Key.isDown(ctrlNorm) && (attacking == -1)) && (rundelay <= 0)) && (fall == -1)) && (attackcancel == -1)) { attacking = 1; attackdelay = 8; this.gotoAndStop("runattack"); attackcancel = 1; rundelay = 5; running = -1; } if (((((((fall == -1) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attackdelay = 26; attacking = 1; this.gotoAndStop("Nova"); cp = cp - 0.5; Nova = 1; } if ((((Nova == 1) && (Key.isDown(ctrlSpec))) && (attackdelay <= 6)) && (chakradelay == 0)) { attackdelay = 6; cp = cp - 0.8; daggernum++; Flamesmc = _root.Flames.duplicateMovieClip("Flames" + daggernum, daggernum); Flamesmc._x = Math.random() * 550; Flamesmc._y = 390; Flamesmc.getridof = 1; } if ((((((((cp >= 22.5) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attackdelay = 16; attacking = 1; blaster = 1; this.gotoAndStop("special"); cp = cp - 22.5; } if ((blaster == 1) && (attackdelay == 10)) { blastmc = _root.FlameBlast.duplicateMovieClip("blast" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); blastmc._x = _x + ((8 * _xscale) / 100); blastmc._y = _root.ground1._y; } if ((((((((fall == -1) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && ((finish == 1) or (attacking == -1))) && (!Key.isDown(ctrlDOWN))) && (blockdelay <= 0)) && (chakradelay == 0)) && (sp == 100)) { this.gotoAndStop("rasengan"); attackdelay = 99999 /* 0x01869F */; finish = 1; attacking = 1; cp = 1; sp = 0; } if ((charge < 100) && (Key.isDown(ctrlSpec))) { charge++; } if ((finish == 1) && (!Key.isDown(ctrlSpec))) { charge = charge + 10; finish = 2; xmove = this._xscale / 100; } if (finish == 2) { this.rasengan.gotoAndPlay("rasrun"); finish = 6; } if (finish == 6) { this._x = this._x + (finishspeed * xmove); if (this.hitTest(enemymc)) { finish = 3; } } if (finish == 3) { this.rasengan.gotoAndPlay("startras"); finish = 5; } if (finish == 5) { if (_xscale == 100) { playermc._x = _x + 100; } if (_xscale == -100) { playermc._x = _x - 100; } charge = charge - 1; enemymc.hp = enemymc.hp - 0.3; if (charge < 0) { finish = 4; this.rasengan.gotoAndPlay("endras"); attackdelay = 24; enemymc.hp = enemymc.hp - 10; enemymc.hurtspeed = 10 * xmove; enemymc.fallspeed = -10; } } if (playermc.defend == 1) { defensedmg = 3; } else { defensedmg = 1; } if (((attacking == 1) && (this.combo.combobox1.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.3 / defensedmg); playermc.hurtspeed = 3 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 5; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.combo.combobox2.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc.fallspeed = -8; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 8; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.upattack.hitBoxUp.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.3 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc.fallspeed = -12; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 15; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.roar.hitBoxRoar.hitTest(playermc))) && (playermc.dodging == -1)) { if (playermc._x < this._x) { xcontrol = -1; } if (playermc._x > this._x) { xcontrol = 1; } playermc.hp = playermc.hp - (0.6 / defensedmg); playermc.hurtspeed = 15 * xcontrol; playermc.fallspeed = -7; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 12; if (sp <= 97) { sp = sp + 3; } else { sp = 100; } } if (((attacking == 1) && (this.roar.hitBoxRoarUp.hitTest(playermc))) && (playermc.dodging == -1)) { if (playermc._x < this._x) { xcontrol = -1; } if (playermc._x > this._x) { xcontrol = 1; } playermc.hp = playermc.hp - (0.3 / defensedmg); playermc.hurtspeed = 2 * xcontrol; playermc.fallspeed = -11; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 8; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.yell.nova.hitTest(playermc))) && (playermc.dodging == -1)) { if (playermc._x < this._x) { xcontrol = -1; } if (playermc._x > this._x) { xcontrol = 1; } playermc.hp = playermc.hp - (0.1 / defensedmg); playermc.hurtspeed = 8 * xcontrol; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 3; } if (((attacking == 1) && (this.flip.hitBoxFlip.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 3 * (this._xscale / 100); playermc.fallspeed = -8; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 8; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.2 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 5; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxAirD.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 4 * (this._xscale / 100); playermc.fallspeed = 18; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.fall = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 12; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.runattack.hitBoxRun.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.3 / defensedmg); playermc.hurtspeed = 8 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 7; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if (((attacking == 1) && (this.special.hitBoxSpecial.hitTest(playermc._x, playermc._y))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.7 / defensedmg); playermc.hurtspeed = 6 * (_xscale / 100); playermc.fallspeed = -10; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 16; } } if (((select != 1) && (select != 2)) && ((_root.Naruto.select != 1) or (_root.Naruto.select != 2))) { this.removeMovieClip(); } }
Instance of Symbol 13 MovieClip [Flames] "Flames" in Frame 7
onClipEvent (load) { var getridof; getridof = 1; var count; count = 12; var enemymc; enemymc = _root.Sandbag; } onClipEvent (enterFrame) { if (getridof == 1) { count--; } if (count <= 0) { removeMovieClip(this); } if (this.hitTest(enemymc)) { enemymc.hp = enemymc.hp - 0.1; } }
Instance of Symbol 731 MovieClip "Sandbag" in Frame 7
onClipEvent (load) { var fallspeed; fallspeed = 0; var hp; hp = 100; var hurtspeed; hurtspeed = 0; var playermc; var delay; delay = 0; var fall; fall == 1; var stand; stand = -1; var hitground; hitground = -1; var explodemc; explodemc = _root.explosion; var select; select = -1; if (_root.player2 == "sand") { select = 1; this._x = 520; this._y = _root.ground1._y; } } onClipEvent (enterFrame) { if (hp <= 0) { _root.gotoAndStop("charselect"); } if (this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) { explodemc = _root.explosion.duplicateMovieClip(daggernum + "boom", daggernum); explodemc._y = this._y - (this._height / 2); if (this.hitTest(_root.leftwall)) { explodemc._x = _root.leftwall._x + 40; explodemc._rotation = 90; } if (this.hitTest(_root.rightwall)) { explodemc._x = _root.rightwall._x - 40; explodemc._rotation = -90; } hp = hp - 20; this._x = 275; hurtspeed = 0; } if (select == -1) { this.removeMovieClip(); } else { if (delay > 0) { delay--; } if (hp < 0) { hp = 0; _root.gotoAndStop(1); } if (_root.Kyubi.select == 1) { playermc = _root.Kyubi; } if (_root.Naruto.select == 1) { playermc = _root.Naruto; } if (_root.Neji.select == 1) { playermc = _root.Neji; } if (_root.RockLee.select == 1) { playermc = _root.RockLee; } _root.Icons2.gotoAndStop("SandBag"); playermc.enemymc = _root.Sandbag; if (((this._x - playermc._x) < 0) && (hitground == -1)) { this._xscale = -100; } if (((this._x - playermc._x) > 0) && (hitground == -1)) { this._xscale = 100; } _root.hp2._xscale = hp; if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; this._y = this._y + fallspeed; if (((!this.hitTest(_root.ground1)) && (!this.hitTest(_root.ground2))) && (!this.hitTest(_root.ground3))) { fallspeed++; fall = 1; this.gotoAndStop("fall"); stand = -1; hitground = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { fall = -1; fallspeed = 0; this._y = _root.ground1._y; if (hitground == -1) { stand = 1; this.gotoAndStop("stand"); } if (delay == 1) { hitground = -1; stand = 1; } if ((delay == 0) && (stand == -1)) { delay = 26; } if (delay == 25) { this.gotoAndStop("hit"); } if (delay == 12) { this.gotoAndStop("getup"); } } } }
Instance of Symbol 758 MovieClip "explosion" in Frame 7
onClipEvent (load) { var count; count = 14; } onClipEvent (enterFrame) { count--; if (count <= 0) { this.removeMovieClip(this); } }
Instance of Symbol 777 MovieClip "spglow1" in Frame 7
onClipEvent (load) { this._visible = false; }
Instance of Symbol 981 MovieClip "RockLee" in Frame 7
onClipEvent (load) { var ctrlUP; var ctrlDOWN; var ctrlLEFT; var ctrlRIGHT; var ctrlNorm; var ctrlSpec; var ctrlGuard; var p2moves = SharedObject.getLocal("Player2Moves"); var p1moves = SharedObject.getLocal("Player1Moves"); var Name; Name = "RockLee"; var select; select = -1; if (_root.player1 == Name) { select = 1; this._x = 30; this._y = _root.ground1._y; ctrlUP = p1moves.data.upbut; ctrlDOWN = p1moves.data.downbut; ctrlLEFT = p1moves.data.leftbut; ctrlRIGHT = p1moves.data.rightbut; ctrlNorm = p1moves.data.normbut; ctrlSpec = p1moves.data.specbut; ctrlGuard = p1moves.data.guardbut; } if (_root.player2 == Name) { select = 2; this._xscale = this._xscale * -1; this._x = 520; this._y = _root.ground1._y; ctrlUP = p2moves.data.upbut; ctrlDOWN = p2moves.data.downbut; ctrlLEFT = p2moves.data.leftbut; ctrlRIGHT = p2moves.data.rightbut; ctrlNorm = p2moves.data.normbut; ctrlSpec = p2moves.data.specbut; ctrlGuard = p2moves.data.guardbut; } var enemymc; enemymc = _root.Sandbag; var crouchdelay; crouchdelay = 0; var running; running = -1; var speed; speed = 11.5; var walkspeed; walkspeed = 5; var rundelay; rundelay = 3; var walkdelay; walkdelay = 0; var startrun; startrun = 0; var fallspeed; fallspeed = 0; var maxfallspeed; maxfallspeed = 30; var fall; fall = -1; var jumpcancel; jumpcancel = -1; var hp; hp = 100; var cp; cp = 100; var attackcancel; attackcancel = -1; var attacking; attacking = -1; var attackdelay; attackdelay = 0; var airattack; airattack = 0; var daggernum; daggernum = 1; var blockdelay; blockdelay = 5; var rolling; rolling = -1; var chakradelay; chakradelay = 0; var sp; sp = 0; var leaf; leaf = -1; var finishspeed; finishspeed = 10; var finish; finish = -1; var xmove; var explodemc; explodemc = _root.explosion; var xcontrol; xcontrol = 0; var finishdelay; sp = 0; var xhit; var hitx; var lotusmc; lotusmc = _root.lotusboom; var lotusdmg; lotusdmg = 6; var flipmove; var flipdelay; flipdelay = 0; var hurtspeed; hurtspeed = 0; var playermc; var defend; defend = -1; var defensedmg; var dodging = -1; var incx = 0; var incy = 0; var blurred = (new flash.filters.BlurFilter(0, 0, 4)); var myFilters = [blurred]; this.filters = myFilters; var hurtDelay = -1; var hurt = -1; var airSpin = 0; var hurtGround = -1; var bounceUp = 0; var randHurt = 0; } onClipEvent (enterFrame) { if (bounceUp > 0) { bounceUp--; } this._y = this._y + fallspeed; if (hurtDelay > -1) { hurtDelay--; } airSpin = (fallspeed * -2) * (_xscale / 100); if (hurtDelay == 0) { hurt = -1; } if (((hurt == 1) && (fall == -1)) && (hurtground == -1)) { randHurt = Math.round(Math.random() + 1); this.gotoAndStop("pain"); this.pain.gotoAndStop(randHurt); } if (((hurt == 1) && (fall == 1)) && (hurtGround == -1)) { incx = Math.abs(hurtspeed) / 2; incy = Math.abs(fallspeed) / 2; myFilters[0] = new flash.filters.BlurFilter(incx, incy, 4); this.filters = myFilters; _rotation = airSpin; this.gotoAndStop("airHurt"); } if (hurt == -1) { _rotation = 0; myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if (((hurt == 1) && (fall == 1)) && ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3))) { hurtGround = 1; fallspeed = 0; _y = _root.ground1._y; fall = -1; hurt = -1; hurtDelay = 0; bounceUp = 3; myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if (attackdelay <= 0) { dodging = -1; } if (hp <= 0) { _root.gotoAndStop("charselect"); } if ((fall == 1) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) { if (((this._xscale == 100) && (Key.isDown(ctrlLEFT))) or ((this._xscale == -100) && (Key.isDown(ctrlRIGHT)))) { running = -1; } } if (this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) { explodemc = _root.explosion.duplicateMovieClip(daggernum + "boom", daggernum); explodemc._y = this._y - (this._height / 2); if (this.hitTest(_root.leftwall)) { explodemc._x = _root.leftwall._x + 40; explodemc._rotation = 90; } if (this.hitTest(_root.rightwall)) { explodemc._x = _root.rightwall._x - 40; explodemc._rotation = -90; } hp = hp - 20; this._x = 225; attackdelay = 0; finish = -1; hurtspeed = 0; } if ((bounceUp > 0) && (Key.isDown(ctrlGuard))) { hurtGround = -2; fallspeed = -3; this.gotoAndStop("bounceUp"); } if (hurtGround == 1) { this.gotoAndStop("hitGround"); _y = _root.ground1._y; if (this.hitGround._currentframe == 9) { if ((Key.isDown(ctrlLEFT) or Key.isDown(ctrlRIGHT)) or Key.isDown(ctrlUP)) { this.hitGround.play(); } } } if ((select == 1) && (hurtGround == -1)) { if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; if (_root.Kyubi.select == 2) { enemymc = _root.Kyubi; } if (_root.Naruto.select == 2) { enemymc = _root.Naruto; } if (_root.Neji.select == 2) { enemymc = _root.Neji; } _root.Icons1.gotoAndStop("RockLee"); if (cp <= 0) { chakradelay = 300; } if (chakradelay > 0) { chakradelay--; } if ((chakradelay > 290) && (Key.isDown(ctrlSpec))) { hp = hp - 0.5; } if (cp < 100) { cp = cp + 0.1; } _root.hp1._x = _root.lefthp._x + _root.lefthp._width; _root.hp1._xscale = hp; _root.cp1._x = _root.lefthp._x + _root.lefthp._width; _root.cp1._xscale = cp; _root.sp1._x = _root.lefthp._x + _root.lefthp._width; _root.sp1._xscale = sp; if (sp < 100) { sp = sp + 0.001; } if (sp >= 100) { sp = 100; _root.spglow1._visible = true; _root.spglow1._alpha = 75; } if (sp != 100) { _root.spglow1._visible = false; } if (((((fall == -1) && (attacking == -1)) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("crouch"); crouchdelay = 16; } if (((!this.hitTest(_root.ground1)) or (!this.hitTest(_root.ground2))) or (!this.hitTest(_root.ground3))) { if (teledelay <= 0) { fallspeed++; } fall = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { if ((airattack == 1) && (fall == 1)) { attacking = -1; airattack = -1; attackdelay = 0; } fallspeed = 0; fall = -1; this._y = _root.ground1._y; } if (walkdelay > 0) { walkdelay--; } if (startrun > 0) { startrun--; } if (crouchdelay > 0) { crouchdelay--; } if (((((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT))) && (fall == -1)) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) { if (crouchdelay == 0) { this.gotoAndStop("stand"); } else { if (crouchdelay > 4) { crouchdelay = 4; } this.crouch.gotoAndStop(13); } rundelay = 3; if (startrun > 0) { walkdelay = 5; } } if (((Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT)) && (attacking == -1)) && (!(Key.isDown(ctrlRIGHT) && (Key.isDown(ctrlLEFT))))) { if (fall == -1) { startrun = 3; if ((walkdelay <= 3) && (walkdelay > 0)) { this.gotoAndStop("run"); rundelay--; running = 1; walkdelay = 5; startrun = 0; } if (walkdelay == 0) { running = -1; this.gotoAndStop("walk"); } } } if (Key.isDown(ctrlRIGHT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x + speed; } if (running == -1) { this._x = this._x + walkspeed; } this._xscale = 100; } } if (Key.isDown(ctrlLEFT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x - speed; } if (running == -1) { this._x = this._x - walkspeed; } this._xscale = -100; } } if (((Key.isDown(ctrlLEFT) && (Key.isDown(ctrlRIGHT))) && (attacking == -1)) && (fall == -1)) { this.gotoAndStop("stand"); walkdelay = 0; rundelay = 0; running = -1; startrun = 0; } if (((((fall == -1) && (Key.isDown(ctrlUP))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (jumpcancel == -1)) { this.gotoAndStop("jump"); if (delay <= 0) { this._y = this._y - 5; fallspeed = -13; fall = 1; jumpcancel = 1; } } if ((!Key.isDown(ctrlUP)) && (fall == -1)) { jumpcancel = -1; } if (((fallspeed > 0) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (((fall == -1) && (Key.isDown(ctrlGuard))) && (attackdelay <= 1)) { if (rolling == -1) { defend = 1; this.gotoAndStop("guard"); attackdelay = 1; } attacking = 1; blockdelay = 13; if (((this._xscale < 0) && (Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) { this.gotoAndStop("tele"); dodging = 1; this._x = this._x + 35; attackdelay = 7; } if (((this._xscale > 0) && (Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("tele"); dodging = 1; attackdelay = 7; this._x = this._x - 35; } } else { blockdelay--; } if (!Key.isDown(ctrlNorm)) { attackcancel = -1; } if (attackdelay == 0) { finish = -1; _root.bgpink._visible = false; attacking = -1; rolling = -1; leaf = -1; flipmove = -1; dodging = -1; } else { attackdelay--; } if (flipdelay > 0) { flipdelay--; } if ((((((Key.isDown(ctrlRIGHT) || (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 11; attacking = 1; this.gotoAndStop("smash"); attackcancel = 1; flipmove = 1; } if (flipmove == 1) { this._x = this._x + (2 * (this._xscale / 100)); } if (((((Key.isDown(ctrlNorm) && (attacking == -1)) && (fall == -1)) && (!Key.isDown(ctrlDOWN))) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 21; attacking = 1; this.gotoAndStop("punchcombo"); attackcancel = 1; } if ((((Key.isDown(ctrlDOWN) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (attackcancel == -1)) { attackdelay = 9; attacking = 1; crouchdelay = 0; this.gotoAndStop("upattack"); attackcancel = 1; } if (((((Key.isDown(ctrlNorm) && (!Key.isDown(ctrlUP))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 0; this.gotoAndStop("aircombo"); airattack = 1; attackcancel = 1; } if (((((((flipdelay == 0) && (Key.isDown(ctrlUP))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 3; airattack = 1; flipdelay = 15; attackcancel = 1; this.gotoAndStop("airflip"); } if (((((((flipdelay == 0) && (Key.isDown(ctrlDOWN))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlUP))) && (attackcancel == -1)) { attacking = 1; attackdelay = 6; airattack = 1; flipdelay = 7; attackcancel = 1; this.gotoAndStop("dair"); } if ((((Key.isDown(ctrlNorm) && (attacking == -1)) && (rundelay <= 0)) && (fall == -1)) && (attackcancel == -1)) { attacking = 1; attackdelay = 9; this.gotoAndStop("runattack"); attackcancel = 1; rundelay = 3; running = -1; } if (((((((fall == -1) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attackdelay = 20; attacking = 1; this.gotoAndStop("leaf"); cp = cp - 18; leaf = 1; } if ((leaf == 1) && (attackdelay > 9)) { this._x = this._x + (6 * (this._xscale / 100)); } if (finishdelay > 0) { finishdelay--; } if ((((((((fall == -1) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attacking = 1; attackdelay = 37; cp = cp - 1.2; this.gotoAndStop("rotation"); } if ((((((((fall == -1) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (blockdelay <= 0)) && (chakradelay == 0)) && (sp == 100)) { this.gotoAndStop("lotus"); attackdelay = 99999 /* 0x01869F */; finish = 1; attacking = 1; cp = 1; sp = 0; finishdelay = 164; xmove = this._xscale / 100; } if (finish == 1) { if ((finishdelay < 102) && (finishdelay > 90)) { this._x = this._x + (15 * xmove); } if (finishdelay == 84) { this._x = enemymc._x; this._y = enemymc._y; finish = 3; xmove = -1; this._xscale = -100; } } if (finish == 3) { fallspeed = 0; if (finishdelay == 82) { xhit = 275 - enemymc._x; } if (finishdelay == 80) { this._x = enemymc._x; this._y = enemymc._y; enemymc.fallspeed = -20; enemymc.hp = enemymc.hp - (lotusdmg - 3); } if ((finishdelay <= 82) && (finishdelay >= 80)) { enemymc._x = enemymc._x + (xhit / 3); } if (finishdelay == 80) { enemymc._x = 275; } if (finishdelay == 76) { this._y = enemymc._y - 10; } if (finishdelay == 72) { enemymc.hurtspeed = -13 * xmove; enemymc.fallspeed = -10; enemymc.hp = enemymc.hp - lotusdmg; } if (finishdelay == 68) { this._x = enemymc._x - (50 * xmove); this._y = enemymc._y - 10; } if (finishdelay == 64) { enemymc.hurtspeed = 25 * xmove; enemymc.fallspeed = -3; enemymc.hp = enemymc.hp - lotusdmg; } if (finishdelay == 58) { this._x = enemymc._x + (65 * xmove); this._y = enemymc._y + 4; } if (finishdelay == 54) { enemymc.hurtspeed = -30 * xmove; enemymc.fallspeed = -20; enemymc.hp = enemymc.hp - lotusdmg; } if (finishdelay == 48) { this._x = enemymc._x - (130 * xmove); this._y = enemymc._y - 30; } if (finishdelay == 44) { enemymc.hurtspeed = 30 * xmove; enemymc.fallspeed = 3; enemymc.hp = enemymc.hp - lotusdmg; } if (finishdelay == 38) { this._x = enemymc._x + (100 * xmove); this._y = enemymc._y + 40; } if (finishdelay == 34) { enemymc.hurtspeed = -30 * xmove; enemymc.fallspeed = 3; enemymc.hp = enemymc.hp - lotusdmg; } if (finishdelay == 28) { this._x = enemymc._x - (120 * xmove); this._y = enemymc._y + 15; } if ((finishdelay == 24) && (this.hitTest(enemymc))) { enemymc.hurtspeed = 8 * xmove; enemymc.fallspeed = -15; enemymc.hp = enemymc.hp - lotusdmg; } if (finishdelay == 18) { this._x = 275; this._y = 125; } if (finishdelay == 6) { enemymc.hurtspeed = 0; enemymc.fallspeed = 30; enemymc._x = 275; enemymc.hp = enemymc.hp - (lotusdmg + 6); } if ((finishdelay == 0) && (enemymc.hitTest(_root.ground2))) { lotusmc = _root.lotusboom.duplicateMovieClip("lotusboom" + daggernum, daggernum); daggernum++; lotusmc.gotoAndPlay(1); lotusmc._alpha = 100; lotusmc.count = 10; lotusmc._x = enemymc._x; lotusmc._y = _root.ground1._y; finish = 4; enemymc.hp = enemymc.hp - 5; } } if ((finishdelay == 0) && (finish == 4)) { attackdelay = 0; } if (enemymc.defend == 1) { defensedmg = 3; } else { defensedmg = 1; } if ((attacking == 1) && (this.punchcombo.punch.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (0.3 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 4; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if ((attacking == 1) && (this.punchcombo.punchup.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 4 * (this._xscale / 100); enemymc.fallspeed = -8; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 7; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if ((attacking == 1) && (this.upattack.hitBoxUp.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc.fallspeed = -17; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 21; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if ((attacking == 1) && (this.upair.hitBoxUpAir.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (0.7 / defensedmg); enemymc.hurtspeed = 4 * (this._xscale / 100); enemymc.fallspeed = -8; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 8; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if ((attacking == 1) && (this.leafh.hitBoxLeaf.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (2 / defensedmg); enemymc.hurtspeed = 14 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 15; if (cp < 99.5) { cp = cp + 0.5; } else { cp = 100; } } if ((attacking == 1) && (this.smash.hitBoxSmash.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 3 * (this._xscale / 100); enemymc.fallspeed = -8; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 13; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if ((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (0.2 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 8; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if ((attacking == 1) && (this.Dair.hitBoxDAir.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (0.4 / defensedmg); enemymc.hurtspeed = 4 * (this._xscale / 100); enemymc.fallspeed = 30; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; playermc.fall = 1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 10; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if ((attacking == 1) && (this.runattack.hitBoxRun.hitTest(enemymc))) { enemymc.hp = enemymc.hp - (0.3 / defensedmg); enemymc.hurtspeed = 8 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 5; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } } if ((select == 2) && (hurtGround == -1)) { if (_root.Kyubi.select == 1) { playermc = _root.Kyubi; } if (_root.Naruto.select == 1) { playermc = _root.Naruto; } if (_root.Neji.select == 1) { playermc = _root.Neji; } _root.Icons2.gotoAndStop("RockLee"); if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; if (cp <= 0) { chakradelay = 300; } if (chakradelay > 0) { chakradelay--; } if ((chakradelay > 290) && (Key.isDown(ctrlSpec))) { hp = hp - 0.5; } if (cp < 100) { cp = cp + 0.1; } _root.hp2._x = _root.righthp._x - _root.righthp._width; _root.hp2._xscale = hp; _root.cp2._x = _root.righthp._x - _root.righthp._width; _root.cp2._xscale = cp; _root.sp2._x = _root.righthp._x - _root.righthp._width; _root.sp2._xscale = sp; if (sp < 100) { sp = sp + 0.001; } if (sp >= 100) { sp = 100; _root.spglow2._visible = true; _root.spglow2._alpha = 75; } if (sp != 100) { _root.spglow2._visible = false; } if (((((fall == -1) && (attacking == -1)) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("crouch"); crouchdelay = 16; } if (((!this.hitTest(_root.ground1)) or (!this.hitTest(_root.ground2))) or (!this.hitTest(_root.ground3))) { if (teledelay <= 0) { fallspeed++; } fall = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { if ((airattack == 1) && (fall == 1)) { attacking = -1; airattack = -1; attackdelay = 0; } fallspeed = 0; fall = -1; this._y = _root.ground1._y; } if (walkdelay > 0) { walkdelay--; } if (startrun > 0) { startrun--; } if (crouchdelay > 0) { crouchdelay--; } if (((((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT))) && (fall == -1)) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) { if (crouchdelay == 0) { this.gotoAndStop("stand"); } else { if (crouchdelay > 4) { crouchdelay = 4; } this.crouch.gotoAndStop(13); } rundelay = 3; if (startrun > 0) { walkdelay = 5; } } if (((Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT)) && (attacking == -1)) && (!(Key.isDown(ctrlRIGHT) && (Key.isDown(ctrlLEFT))))) { if (fall == -1) { startrun = 3; if ((walkdelay <= 3) && (walkdelay > 0)) { this.gotoAndStop("run"); rundelay--; running = 1; walkdelay = 5; startrun = 0; } if (walkdelay == 0) { running = -1; this.gotoAndStop("walk"); } } } if (Key.isDown(ctrlRIGHT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x + speed; } if (running == -1) { this._x = this._x + walkspeed; } this._xscale = 100; } } if (Key.isDown(ctrlLEFT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x - speed; } if (running == -1) { this._x = this._x - walkspeed; } this._xscale = -100; } } if (((Key.isDown(ctrlLEFT) && (Key.isDown(ctrlRIGHT))) && (attacking == -1)) && (fall == -1)) { this.gotoAndStop("stand"); walkdelay = 0; rundelay = 0; running = -1; startrun = 0; } if (((((fall == -1) && (Key.isDown(ctrlUP))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (jumpcancel == -1)) { this.gotoAndStop("jump"); if (delay <= 0) { this._y = this._y - 5; fallspeed = -13; fall = 1; jumpcancel = 1; } } if ((!Key.isDown(ctrlUP)) && (fall == -1)) { jumpcancel = -1; } if (((fallspeed > 0) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (((fall == -1) && (Key.isDown(ctrlGuard))) && (attackdelay <= 1)) { if (rolling == -1) { defend = 1; this.gotoAndStop("guard"); attackdelay = 1; } attacking = 1; blockdelay = 13; if (((this._xscale < 0) && (Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) { this.gotoAndStop("tele"); dodging = 1; this._x = this._x + 35; attackdelay = 7; } if (((this._xscale > 0) && (Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("tele"); dodging = 1; attackdelay = 7; this._x = this._x - 35; } } else { blockdelay--; } if (!Key.isDown(ctrlNorm)) { attackcancel = -1; } if (attackdelay == 0) { finish = -1; _root.bgpink._visible = false; attacking = -1; rolling = -1; leaf = -1; flipmove = -1; dodging = -1; } else { attackdelay--; } if (flipdelay > 0) { flipdelay--; } if ((((((Key.isDown(ctrlRIGHT) || (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 11; attacking = 1; this.gotoAndStop("smash"); attackcancel = 1; flipmove = 1; } if (flipmove == 1) { this._x = this._x + (2 * (this._xscale / 100)); } if (((((Key.isDown(ctrlNorm) && (attacking == -1)) && (fall == -1)) && (!Key.isDown(ctrlDOWN))) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 21; attacking = 1; this.gotoAndStop("punchcombo"); attackcancel = 1; } if ((((Key.isDown(ctrlDOWN) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (attackcancel == -1)) { attackdelay = 9; attacking = 1; crouchdelay = 0; this.gotoAndStop("upattack"); attackcancel = 1; } if (((((Key.isDown(ctrlNorm) && (!Key.isDown(ctrlUP))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 0; this.gotoAndStop("aircombo"); airattack = 1; attackcancel = 1; } if (((((((flipdelay == 0) && (Key.isDown(ctrlUP))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 3; airattack = 1; flipdelay = 15; attackcancel = 1; this.gotoAndStop("airflip"); } if (((((((flipdelay == 0) && (Key.isDown(ctrlDOWN))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlUP))) && (attackcancel == -1)) { attacking = 1; attackdelay = 6; airattack = 1; flipdelay = 7; attackcancel = 1; this.gotoAndStop("dair"); } if ((((Key.isDown(ctrlNorm) && (attacking == -1)) && (rundelay <= 0)) && (fall == -1)) && (attackcancel == -1)) { attacking = 1; attackdelay = 9; this.gotoAndStop("runattack"); attackcancel = 1; rundelay = 3; running = -1; } if (((((((fall == -1) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attackdelay = 20; attacking = 1; this.gotoAndStop("leaf"); cp = cp - 18; leaf = 1; } if ((leaf == 1) && (attackdelay > 9)) { this._x = this._x + (6 * (this._xscale / 100)); } if (finishdelay > 0) { finishdelay--; } if ((((((((fall == -1) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attacking = 1; attackdelay = 37; cp = cp - 1.2; this.gotoAndStop("rotation"); } if ((((((((fall == -1) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (blockdelay <= 0)) && (chakradelay == 0)) && (sp == 100)) { this.gotoAndStop("lotus"); attackdelay = 99999 /* 0x01869F */; finish = 1; attacking = 1; cp = 1; sp = 0; finishdelay = 164; xmove = this._xscale / 100; } if (finish == 1) { if ((finishdelay < 102) && (finishdelay > 90)) { this._x = this._x + (15 * xmove); } if (finishdelay == 84) { this._x = playermc._x; this._y = playermc._y; finish = 3; xmove = -1; this._xscale = -100; } } if (finish == 3) { fallspeed = 0; if (finishdelay == 82) { xhit = 275 - playermc._x; } if (finishdelay == 80) { this._x = playermc._x; this._y = playermc._y; playermc.fallspeed = -20; playermc.hp = playermc.hp - (lotusdmg - 3); } if ((finishdelay <= 82) && (finishdelay >= 80)) { playermc._x = playermc._x + (xhit / 3); } if (finishdelay == 80) { playermc._x = 275; } if (finishdelay == 76) { this._y = playermc._y - 10; } if (finishdelay == 72) { playermc.hurtspeed = -13 * xmove; playermc.fallspeed = -10; playermc.hp = playermc.hp - lotusdmg; } if (finishdelay == 68) { this._x = playermc._x - (50 * xmove); this._y = playermc._y - 10; } if (finishdelay == 64) { playermc.hurtspeed = 25 * xmove; playermc.fallspeed = -3; playermc.hp = playermc.hp - lotusdmg; } if (finishdelay == 58) { this._x = playermc._x + (65 * xmove); this._y = playermc._y + 4; } if (finishdelay == 54) { playermc.hurtspeed = -30 * xmove; playermc.fallspeed = -20; playermc.hp = playermc.hp - lotusdmg; } if (finishdelay == 48) { this._x = playermc._x - (130 * xmove); this._y = playermc._y - 30; } if (finishdelay == 44) { playermc.hurtspeed = 30 * xmove; playermc.fallspeed = 3; playermc.hp = playermc.hp - lotusdmg; } if (finishdelay == 38) { this._x = playermc._x + (100 * xmove); this._y = playermc._y + 40; } if (finishdelay == 34) { playermc.hurtspeed = -30 * xmove; playermc.fallspeed = 3; playermc.hp = playermc.hp - lotusdmg; } if (finishdelay == 28) { this._x = playermc._x - (120 * xmove); this._y = playermc._y + 15; } if ((finishdelay == 24) && (this.hitTest(playermc))) { playermc.hurtspeed = 8 * xmove; playermc.fallspeed = -15; playermc.hp = playermc.hp - lotusdmg; } if (finishdelay == 18) { this._x = 275; this._y = 125; } if (finishdelay == 6) { playermc.hurtspeed = 0; playermc.fallspeed = 30; playermc._x = 275; playermc.hp = playermc.hp - (lotusdmg + 6); } if ((finishdelay == 0) && (playermc.hitTest(_root.ground2))) { lotusmc = _root.lotusboom.duplicateMovieClip("lotusboom" + daggernum, daggernum); daggernum++; lotusmc.gotoAndPlay(1); lotusmc._alpha = 100; lotusmc.count = 10; lotusmc._x = playermc._x; lotusmc._y = _root.ground1._y; finish = 4; playermc.hp = playermc.hp - 5; } } if ((finishdelay == 0) && (finish == 4)) { attackdelay = 0; } if (playermc.defend == 1) { defensedmg = 3; } else { defensedmg = 1; } if ((attacking == 1) && (this.punchcombo.punch.hitTest(playermc))) { playermc.hp = playermc.hp - (0.3 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 4; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if ((attacking == 1) && (this.punchcombo.punchup.hitTest(playermc))) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 4 * (this._xscale / 100); playermc.fallspeed = -8; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 7; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if ((attacking == 1) && (this.upattack.hitBoxUp.hitTest(playermc))) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc.fallspeed = -17; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 21; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if ((attacking == 1) && (this.upair.hitBoxUpAir.hitTest(playermc))) { playermc.hp = playermc.hp - (0.7 / defensedmg); playermc.hurtspeed = 4 * (this._xscale / 100); playermc.fallspeed = -8; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 8; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if ((attacking == 1) && (this.leafh.hitBoxLeaf.hitTest(playermc))) { playermc.hp = playermc.hp - (2 / defensedmg); playermc.hurtspeed = 14 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 15; if (cp < 99.5) { cp = cp + 0.5; } else { cp = 100; } } if ((attacking == 1) && (this.smash.hitBoxSmash.hitTest(playermc))) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 3 * (this._xscale / 100); playermc.fallspeed = -8; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 13; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } if ((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(playermc))) { playermc.hp = playermc.hp - (0.2 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 8; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if ((attacking == 1) && (this.Dair.hitBoxDAir.hitTest(playermc))) { playermc.hp = playermc.hp - (0.4 / defensedmg); playermc.hurtspeed = 4 * (this._xscale / 100); playermc.fallspeed = 30; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.fall = 1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 10; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if ((attacking == 1) && (this.runattack.hitBoxRun.hitTest(playermc))) { playermc.hp = playermc.hp - (0.3 / defensedmg); playermc.hurtspeed = 8 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 5; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } } if ((select != 1) && (select != 2)) { this.removeMovieClip(); } }
Instance of Symbol 6 MovieClip [lotusboom] "lotusboom" in Frame 7
onClipEvent (load) { var count; count = 10; } onClipEvent (enterFrame) { this._alpha = this._alpha - 5; if (count == 0) { this.removeMovieClip(); } count--; }
Instance of Symbol 777 MovieClip "spglow2" in Frame 7
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1190 MovieClip "Naruto" in Frame 7
onClipEvent (load) { var ctrlUP; var ctrlDOWN; var ctrlLEFT; var ctrlRIGHT; var ctrlNorm; var ctrlSpec; var ctrlGuard; var p2moves = SharedObject.getLocal("Player2Moves"); var p1moves = SharedObject.getLocal("Player1Moves"); var Name; Name = "Naruto"; var select; select = -1; if (_root.player1 == Name) { select = 1; this._x = 30; this._y = _root.ground1._y; ctrlUP = p1moves.data.upbut; ctrlDOWN = p1moves.data.downbut; ctrlLEFT = p1moves.data.leftbut; ctrlRIGHT = p1moves.data.rightbut; ctrlNorm = p1moves.data.normbut; ctrlSpec = p1moves.data.specbut; ctrlGuard = p1moves.data.guardbut; } if (_root.player2 == Name) { select = 2; this._x = 520; this._xscale = this._xscale * -1; this._y = _root.ground1._y; ctrlUP = p2moves.data.upbut; ctrlDOWN = p2moves.data.downbut; ctrlLEFT = p2moves.data.leftbut; ctrlRIGHT = p2moves.data.rightbut; ctrlNorm = p2moves.data.normbut; ctrlSpec = p2moves.data.specbut; ctrlGuard = p2moves.data.guardbut; } var enemymc; enemymc = _root.Sandbag; var crouchdelay; crouchdelay = 0; var running; running = -1; var speed; speed = 6.5; var walkspeed; walkspeed = 3; var rundelay; rundelay = 10; var walkdelay; walkdelay = 0; var startrun; startrun = 0; var fallspeed; fallspeed = 0; var maxfallspeed; maxfallspeed = 30; var fall; fall = -1; var jumpcancel; jumpcancel = -1; var hp; hp = 100; var cp; cp = 100; var attackcancel; attackcancel = -1; var attacking; attacking = -1; var attackdelay; attackdelay = 0; var airattack; airattack = 0; var daggernum; daggernum = 1; var mc; mc = _root.heart; var blockdelay; blockdelay = 5; var rolling; rolling = -1; var chakradelay; chakradelay = 0; var sp; sp = 0; var Nova; Nova = -1; var Flamesmc; Flamesmc = _root.Flames; var charge; charge = 0; var finishspeed; finishspeed = 10; var finish; finish = -1; var xmove; var explodemc; explodemc = _root.explosion; var xcontrol; xcontrol = 0; var hurtspeed; var heart = 1; var clonemc; clonemc = _root.NarutoClone; var cloning = -1; var trans; trans = -1; var transforming; transforming = -1; var defend; defend = -1; var defensedmg = 1; var dodging = -1; var incx = 0; var incy = 0; var blurred = (new flash.filters.BlurFilter(0, 0, 4)); var myFilters = [blurred]; this.filters = myFilters; var hurtDelay = -1; var hurt = -1; var airSpin = 0; var hurtGround = -1; var bounceUp = 0; var randHurt = 0; } onClipEvent (enterFrame) { if (bounceUp > 0) { bounceUp--; } this._y = this._y + fallspeed; if (hurtDelay > -1) { hurtDelay--; } airSpin = (fallspeed * -2) * (_xscale / 100); if (hurtDelay == 0) { hurt = -1; } if (((hurt == 1) && (fall == -1)) && (hurtground == -1)) { randHurt = Math.round(Math.random() + 1); this.gotoAndStop("pain"); this.pain.gotoAndStop(randHurt); } if (((hurt == 1) && (fall == 1)) && (hurtGround == -1)) { incx = Math.abs(hurtspeed) / 2; incy = Math.abs(fallspeed) / 2; myFilters[0] = new flash.filters.BlurFilter(incx, incy, 4); this.filters = myFilters; _rotation = airSpin; this.gotoAndStop("airHurt"); } if (hurt == -1) { _rotation = 0; myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if (((hurt == 1) && (fall == 1)) && ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3))) { hurtGround = 1; fallspeed = 0; _y = _root.ground1._y; fall = -1; hurt = -1; hurtDelay = 0; bounceUp = 3; myFilters[0] = new flash.filters.BlurFilter(0, 0, 0); this.filters = myFilters; } if (attackdelay <= 0) { dodging = -1; } if (hp <= 0) { _root.gotoAndStop("charselect"); } if ((fall == 1) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) { if (((this._xscale == 100) && (Key.isDown(ctrlLEFT))) or ((this._xscale == -100) && (Key.isDown(ctrlRIGHT)))) { running = -1; } } if (this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) { explodemc = _root.explosion.duplicateMovieClip(daggernum + "boom", daggernum); explodemc._y = this._y - (this._height / 2); if (this.hitTest(_root.leftwall)) { explodemc._x = _root.leftwall._x + 40; explodemc._rotation = 90; } if (this.hitTest(_root.rightwall)) { explodemc._x = _root.rightwall._x - 40; explodemc._rotation = -90; } hp = hp - 20; this._x = 225; attackdelay = 0; finish = -1; hurtspeed = 0; } if ((bounceUp > 0) && (Key.isDown(ctrlGuard))) { hurtGround = -2; fallspeed = -3; this.gotoAndStop("bounceUp"); } if (hurtGround == 1) { this.gotoAndStop("hitGround"); _y = _root.ground1._y; if (this.hitGround._currentframe == 8) { if ((Key.isDown(ctrlLEFT) or Key.isDown(ctrlRIGHT)) or Key.isDown(ctrlUP)) { this.hitGround.play(); } } } if ((select == 1) && (hurtGround == -1)) { if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; if (_root.RockLee.select == 2) { enemymc = _root.RockLee; } if (_root.Kyubi.select == 2) { enemymc = _root.Kyubi; } if (_root.Neji.select == 2) { enemymc = _root.Neji; } _root.Icons1.gotoAndStop("Naruto"); if (cp <= 0) { chakradelay = 300; } if (chakradelay > 0) { chakradelay--; } if ((chakradelay > 290) && (Key.isDown(ctrlSpec))) { hp = hp - 0.5; } if (cp < 100) { cp = cp + 0.1; } _root.hp1._x = _root.lefthp._x + _root.lefthp._width; _root.hp1._xscale = hp; _root.cp1._x = _root.lefthp._x + _root.lefthp._width; _root.cp1._xscale = cp; _root.sp1._x = _root.lefthp._x + _root.lefthp._width; _root.sp1._xscale = sp; if (sp >= 65) { trans = 1; _root.spglowtrans1._visible = true; _root.spglowtrans1._alpha = sp; } else { _root.spglowtrans1._visible = false; trans = -1; } if (sp < 100) { sp = sp + 0.001; } if (sp >= 100) { sp = 100; _root.spglow1._visible = true; _root.spglow1._alpha = 75; } if (sp != 100) { _root.spglow1._visible = false; } if (hp <= 0) { _root.gotoAndStop("gotochar"); } if (((((((((transforming == -1) && (trans == 1)) && (this._y > (_root.ground1._y - 30))) && (attacking == -1)) && (Key.isDown(ctrlUP))) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("transform"); sp = sp - 65; dodging = 1; this._y = _root.ground1._y; _root.Kunlock = "yes"; transforming = 1; _root.spglowtrans1._visible = false; _root.Kyubi.ctrlUP = ctrlUP; _root.Kyubi.ctrlDOWN = ctrlDOWN; _root.Kyubi.ctrlLEFT = ctrlLEFT; _root.Kyubi.ctrlRIGHT = ctrlRIGHT; _root.Kyubi.ctrlNorm = ctrlNorm; _root.Kyubi.ctrlSpec = ctrlSpec; _root.Kyubi.ctrlGuard = ctrlGuard; } if (transforming == 1) { dodging = 1; } if (transforming == -1) { if ((((((hurt == -1) && (fall == -1)) && (attacking == -1)) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("crouch"); crouchdelay = 16; } if (((!this.hitTest(_root.ground1)) or (!this.hitTest(_root.ground2))) or (!this.hitTest(_root.ground3))) { if (teledelay <= 0) { fallspeed++; } fall = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { if ((airattack == 1) && (fall == 1)) { attacking = -1; airattack = -1; attackdelay = 0; } fallspeed = 0; fall = -1; this._y = _root.ground1._y; } if (walkdelay > 0) { walkdelay--; } if (startrun > 0) { startrun--; } if (crouchdelay > 0) { crouchdelay--; } if ((((((hurt == -1) && (!Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) && (fall == -1)) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) { if (crouchdelay == 0) { this.gotoAndStop("stand"); } else { if (crouchdelay > 4) { crouchdelay = 4; } this.crouch.gotoAndStop(13); } rundelay = 10; if (startrun > 0) { walkdelay = 5; } } if ((((hurt == -1) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && (attacking == -1)) && (!(Key.isDown(ctrlRIGHT) && (Key.isDown(ctrlLEFT))))) { if (fall == -1) { startrun = 3; if ((walkdelay <= 5) && (walkdelay > 0)) { this.gotoAndStop("run"); rundelay--; running = 1; walkdelay = 3; startrun = 0; } if (walkdelay == 0) { running = -1; this.gotoAndStop("walk"); } } } if (Key.isDown(ctrlRIGHT) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if ((hurt == -1) && (running == 1)) { this._x = this._x + speed; } if ((hurt == -1) && (running == -1)) { this._x = this._x + walkspeed; } if (hurt == -1) { this._xscale = 100; } } } if (((hurt == -1) && (Key.isDown(ctrlLEFT))) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x - speed; } if (running == -1) { this._x = this._x - walkspeed; } if (hurt == -1) { this._xscale = -100; } } } if (((Key.isDown(ctrlLEFT) && (Key.isDown(ctrlRIGHT))) && (attacking == -1)) && (fall == -1)) { this.gotoAndStop("stand"); walkdelay = 0; rundelay = 0; running = -1; startrun = 0; } if ((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlUP))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (jumpcancel == -1)) { this.gotoAndStop("jump"); if (delay <= 0) { this._y = this._y - 5; fallspeed = -13; fall = 1; jumpcancel = 1; } } if ((!Key.isDown(ctrlUP)) && (fall == -1)) { jumpcancel = -1; } if (((fallspeed > 0) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (rolling == 1) { this._x = this._x + (((speed + 4) * (_xscale / 100)) * -1); } if ((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlGuard))) && (attackdelay <= 1)) { if (rolling == -1) { this.gotoAndStop("guard"); attackdelay = 1; defend = 1; } attacking = 1; blockdelay = 5; if (((this._xscale < 0) && (Key.isDown(ctrlRIGHT))) && (rolling == -1)) { this.gotoAndStop("retreat"); rolling = 1; attackdelay = 5; dodging = 1; } if (((this._xscale > 0) && (Key.isDown(ctrlLEFT))) && (rolling == -1)) { this.gotoAndStop("retreat"); rolling = 1; attackdelay = 5; dodging = 1; } } else { blockdelay--; } if (!Key.isDown(ctrlNorm)) { attackcancel = -1; } if (attackdelay == 0) { finish = -1; cloning = -1; _root.bgpink._visible = false; attacking = -1; rolling = -1; heart = -1; rotatePalm = -1; dodging = -1; } else { attackdelay--; } if (((((((hurt == -1) && (Key.isDown(ctrlRIGHT) || (Key.isDown(ctrlLEFT)))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 8; attacking = 1; this.gotoAndStop("headbutt"); attackcancel = 1; } if (((((((hurt == -1) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (!Key.isDown(ctrlDOWN))) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 27; attacking = 1; this.gotoAndStop("combo"); attackcancel = 1; } if ((((((hurt == -1) && (Key.isDown(ctrlDOWN))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (attackcancel == -1)) { attackdelay = 9; attacking = 1; crouchdelay = 0; this.gotoAndStop("upattack"); attackcancel = 1; } if (((((((hurt == -1) && (Key.isDown(ctrlNorm))) && (!Key.isDown(ctrlUP))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 16; this.gotoAndStop("aircombo"); airattack = 1; attackcancel = 1; } if (((((((hurt == -1) && (Key.isDown(ctrlDOWN))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlUP))) && (attackcancel == -1)) { attacking = 1; attackdelay = 14; this.gotoAndStop("downair"); this.flip.gotoAndPlay(1); airattack = 1; attackcancel = 1; } if ((((((hurt == -1) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (rundelay <= 0)) && (fall == -1)) && (attackcancel == -1)) { attacking = 1; attackdelay = 8; this.gotoAndStop("runattack"); attackcancel = 1; rundelay = 5; running = -1; } if (((((((((hurt == -1) && (attacking == -1)) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attackdelay = 54; attacking = 1; this.gotoAndStop("sexy"); cp = cp - 40; _root.bgpink._visible = true; heart = 1; } if ((hurt == -1) && (heart == 1)) { if (attackdelay == 46) { mc = _root.heart.duplicateMovieClip("heart" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 3) * 2); } if (attackdelay == 37) { mc = _root.heart.duplicateMovieClip("heart" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 4) * 3); } if (attackdelay == 35) { mc = _root.heart.duplicateMovieClip("heart" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 4) * 2); } } if ((((((((((hurt == -1) && (!Key.isDown(ctrlUP))) && (attacking == -1)) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { cp = cp / 2; attacking = 1; attackdelay = 46; cloning = 1; this.gotoAndStop("clone"); } if ((hurt == -1) && (cloning == 1)) { if (attackdelay == 25) { clonemc = _root.NarutoClone.duplicateMovieClip("clone" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); clonemc._x = _x + (20 * (_xscale / 100)); clonemc._y = _y; clonemc._xscale = _xscale; clonemc.activ = 1; } } if (((((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && ((finish == 1) or (attacking == -1))) && (!Key.isDown(ctrlDOWN))) && (blockdelay <= 0)) && (chakradelay == 0)) && (sp == 100)) { this.gotoAndStop("rasengan"); _root.NarutoHolding.broke = -1; if (enemymc.fall == -1) { _root.NarutoHolding._x = enemymc._x; _root.NarutoHolding.xcontrol = 0; _root.NarutoHolding._y = enemymc._y; } attackdelay = 99999 /* 0x01869F */; finish = 1; attacking = 1; cp = 1; sp = 0; if (Key.isDown(ctrlLEFT)) { xmove = -1; } if (Key.isDown(ctrlRIGHT)) { xmove = 1; } } if (finish == 1) { this.rasengan.gotoAndPlay("rasrun"); finish = 6; } if (finish == 6) { this._x = this._x + (finishspeed * xmove); if (this.hitTest(enemymc)) { finish = 3; } } if (finish == 3) { this.rasengan.gotoAndPlay("startras"); finish = 5; } if (finish == 5) { if (this.rasengan._currentFrame == 72) { finish = 7; } } if (finish == 7) { if (this.hitTest(enemymc)) { enemymc.hp = enemymc.hp - 0.5; enemymc._x = _x + (30 * xmove); enemymc._y = _y - 30; enemymc._xscale = _xscale * -1; } if (this.rasengan._currentFrame == 92) { finish = 8; } } if (finish == 8) { _root.NarutoHolding._y = 900; enemymc.hp = enemymc.hp - 7; enemymc.hurtspeed = 10 * xmove; enemymc.fallspeed = -10; finish = -1; } if (enemymc.defend == 1) { defensedmg = 3; } else { defensedmg = 1; } if (((attacking == 1) && (this.combo.hitBoxCombo.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.45 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 4; if (sp <= 99.7) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.combo.hitBoxSpaz.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.6 / defensedmg); if (enemymc._x < this._x) { xcontrol = -1; } if (enemymc._x > this._x) { xcontrol = 1; } enemymc.hurtspeed = 6 * xcontrol; enemymc.fallspeed = -4; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 8; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.upattack.hitBoxUp.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.5 / defensedmg); enemymc.hurtspeed = 4 * (this._xscale / 100); enemymc.fallspeed = -18; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 15; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.headbutt.hitBoxheadbutt.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.6 / defensedmg); enemymc.hurtspeed = 9 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 13; if (sp <= 97.8) { sp = sp + 2.2; } else { sp = 100; } } if (((attacking == 1) && (this.downair.hitBoxSpike.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.8 / defensedmg); enemymc.hurtspeed = 3 * (this._xscale / 100); enemymc.fallspeed = 22; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.fall = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 20; if (sp <= 97) { sp = sp + 3; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.2 / defensedmg); enemymc.hurtspeed = 2 * (this._xscale / 100); enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 4; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxDownAir.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.5 / defensedmg); enemymc.hurtspeed = 6 * (this._xscale / 100); enemymc.fallspeed = 15; enemymc._xscale = _xscale * -1; enemymc.hurt = 1; enemymc.fall = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 10; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.runattack.hitBoxRun.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - (0.5 / defensedmg); enemymc.hurtspeed = 6 * (this._xscale / 100); enemymc.hurt = 1; enemymc.hurtGround = -1; enemymc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - enemymc.hp))) * 5; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } } } if (select == 2) { if ((hurtspeed > 0) && (fallspeed == 0)) { hurtspeed--; } if ((hurtspeed < 0) && (fallspeed == 0)) { hurtspeed++; } this._x = this._x + hurtspeed; if (_root.RockLee.select == 1) { playermc = _root.RockLee; } if (_root.Kyubi.select == 1) { playermc = _root.Kyubi; } if (_root.Neji.select == 1) { playermc = _root.Neji; } _root.Icons2.gotoAndStop("Naruto"); if (cp <= 0) { chakradelay = 300; } if (chakradelay > 0) { chakradelay--; } if ((chakradelay > 290) && (Key.isDown(ctrlSpec))) { hp = hp - 0.5; } if (cp < 100) { cp = cp + 0.1; } _root.hp2._x = _root.righthp._x - _root.righthp._width; _root.hp2._xscale = hp; _root.cp2._x = _root.righthp._x - _root.righthp._width; _root.cp2._xscale = cp; _root.sp2._x = _root.righthp._x - _root.righthp._width; _root.sp2._xscale = sp; if ((sp >= 65) && (playermc.Name != "Kyubi")) { trans = 1; _root.spglowtrans2._visible = true; _root.spglowtrans2._alpha = sp; } else { _root.spglowtrans2._visible = false; trans = -1; } if (sp < 100) { sp = sp + 0.001; } if (sp >= 100) { sp = 100; _root.spglow2._visible = true; _root.spglow2._alpha = 75; } if (sp != 100) { _root.spglow2._visible = false; } if (hp <= 0) { _root.gotoAndStop("gotochar"); } if (((((((((transforming == -1) && (trans == 1)) && (this._y > (_root.ground1._y - 30))) && (attacking == -1)) && (Key.isDown(ctrlUP))) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("transform"); dodging = 1; sp = sp - 65; this._y = _root.ground1._y; fallspeed = 0; _root.Kunlock = "yes"; transforming = 1; _root.spglowtrans1._visible = false; _root.Kyubi.ctrlUP = ctrlUP; _root.Kyubi.ctrlDOWN = ctrlDOWN; _root.Kyubi.ctrlLEFT = ctrlLEFT; _root.Kyubi.ctrlRIGHT = ctrlRIGHT; _root.Kyubi.ctrlNorm = ctrlNorm; _root.Kyubi.ctrlSpec = ctrlSpec; _root.Kyubi.ctrlGuard = ctrlGuard; } if (transforming == -1) { if ((((((hurt == -1) && (fall == -1)) && (attacking == -1)) && (Key.isDown(ctrlDOWN))) && (!Key.isDown(ctrlLEFT))) && (!Key.isDown(ctrlRIGHT))) { this.gotoAndStop("crouch"); crouchdelay = 16; } if (((!this.hitTest(_root.ground1)) or (!this.hitTest(_root.ground2))) or (!this.hitTest(_root.ground3))) { if (teledelay <= 0) { fallspeed++; } fall = 1; } if ((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) { if ((airattack == 1) && (fall == 1)) { attacking = -1; airattack = -1; attackdelay = 0; } fallspeed = 0; fall = -1; this._y = _root.ground1._y; } if (walkdelay > 0) { walkdelay--; } if (startrun > 0) { startrun--; } if (crouchdelay > 0) { crouchdelay--; } if ((((((hurt == -1) && (!Key.isDown(ctrlRIGHT))) && (!Key.isDown(ctrlLEFT))) && (fall == -1)) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) { if (crouchdelay == 0) { this.gotoAndStop("stand"); } else { if (crouchdelay > 4) { crouchdelay = 4; } this.crouch.gotoAndStop(13); } rundelay = 10; if (startrun > 0) { walkdelay = 5; } } if ((((hurt == -1) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && (attacking == -1)) && (!(Key.isDown(ctrlRIGHT) && (Key.isDown(ctrlLEFT))))) { if (fall == -1) { startrun = 3; if ((walkdelay <= 5) && (walkdelay > 0)) { this.gotoAndStop("run"); rundelay--; running = 1; walkdelay = 3; startrun = 0; } if (walkdelay == 0) { running = -1; this.gotoAndStop("walk"); } } } if (((hurt == -1) && (Key.isDown(ctrlRIGHT))) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x + speed; } if (running == -1) { this._x = this._x + walkspeed; } if (hurt == -1) { this._xscale = 100; } } } if (((hurt == -1) && (Key.isDown(ctrlLEFT))) && (rolling == -1)) { if ((fall == -1) && (attacking == 1)) { } else { if (running == 1) { this._x = this._x - speed; } if (running == -1) { this._x = this._x - walkspeed; } if (hurt == -1) { this._xscale = -100; } } } if (((((hurt == -1) && (Key.isDown(ctrlLEFT))) && (Key.isDown(ctrlRIGHT))) && (attacking == -1)) && (fall == -1)) { this.gotoAndStop("stand"); walkdelay = 0; rundelay = 0; running = -1; startrun = 0; } if ((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlUP))) && (attacking == -1)) && (!Key.isDown(ctrlDOWN))) && (jumpcancel == -1)) { this.gotoAndStop("jump"); if (delay <= 0) { this._y = this._y - 5; fallspeed = -13; fall = 1; jumpcancel = 1; } } if ((!Key.isDown(ctrlUP)) && (fall == -1)) { jumpcancel = -1; } if (((fallspeed > 0) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (rolling == 1) { this._x = this._x + (((speed + 4) * (_xscale / 100)) * -1); } if ((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlGuard))) && (attackdelay <= 1)) { if (rolling == -1) { this.gotoAndStop("guard"); attackdelay = 1; } attacking = 1; blockdelay = 5; if (((this._xscale < 0) && (Key.isDown(ctrlRIGHT))) && (rolling == -1)) { this.gotoAndStop("retreat"); rolling = 1; attackdelay = 5; dodging = 1; } if (((this._xscale > 0) && (Key.isDown(ctrlLEFT))) && (rolling == -1)) { this.gotoAndStop("retreat"); rolling = 1; attackdelay = 5; dodging = 1; } } else { blockdelay--; } if (!Key.isDown(ctrlNorm)) { attackcancel = -1; } if (attackdelay == 0) { finish = -1; cloning = -1; _root.bgpink._visible = false; attacking = -1; rolling = -1; heart = -1; rotatePalm = -1; dodging = -1; } else { attackdelay--; } if (((((((hurt == -1) && (Key.isDown(ctrlRIGHT) || (Key.isDown(ctrlLEFT)))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 8; attacking = 1; this.gotoAndStop("headbutt"); attackcancel = 1; } if (((((((hurt == -1) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (!Key.isDown(ctrlDOWN))) && (rundelay > 0)) && (attackcancel == -1)) { attackdelay = 27; attacking = 1; this.gotoAndStop("combo"); attackcancel = 1; } if ((((((hurt == -1) && (Key.isDown(ctrlDOWN))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == -1)) && (attackcancel == -1)) { attackdelay = 9; attacking = 1; crouchdelay = 0; this.gotoAndStop("upattack"); attackcancel = 1; } if (((((((hurt == -1) && (Key.isDown(ctrlNorm))) && (!Key.isDown(ctrlUP))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlDOWN))) && (attackcancel == -1)) { attacking = 1; attackdelay = 16; this.gotoAndStop("aircombo"); airattack = 1; attackcancel = 1; } if (((((((hurt == -1) && (Key.isDown(ctrlDOWN))) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (fall == 1)) && (!Key.isDown(ctrlUP))) && (attackcancel == -1)) { attacking = 1; attackdelay = 14; this.gotoAndStop("downair"); this.flip.gotoAndPlay(1); airattack = 1; attackcancel = 1; } if ((((((hurt == -1) && (Key.isDown(ctrlNorm))) && (attacking == -1)) && (rundelay <= 0)) && (fall == -1)) && (attackcancel == -1)) { attacking = 1; attackdelay = 8; this.gotoAndStop("runattack"); attackcancel = 1; rundelay = 5; running = -1; } if (((((((((hurt == -1) && (attacking == -1)) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { attackdelay = 54; attacking = 1; this.gotoAndStop("sexy"); cp = cp - 40; _root.bgpink._visible = true; heart = 1; } if ((hurt == -1) && (heart == 1)) { if (attackdelay == 46) { mc = _root.heart.duplicateMovieClip("heart" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 3) * 2); } if (attackdelay == 37) { mc = _root.heart.duplicateMovieClip("heart" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 4) * 3); } if (attackdelay == 35) { mc = _root.heart.duplicateMovieClip("heart" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 4) * 2); } } if ((((((((((hurt == -1) && (!Key.isDown(ctrlUP))) && (attacking == -1)) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (!Key.isDown(ctrlDOWN))) && ((!Key.isDown(ctrlRIGHT)) && (!Key.isDown(ctrlLEFT)))) && (attacking == -1)) && (blockdelay <= 0)) && (chakradelay == 0)) { cp = cp / 2; attacking = 1; attackdelay = 46; cloning = 1; this.gotoAndStop("clone"); } if ((hurt == -1) && (cloning == 1)) { if (attackdelay == 25) { clonemc = _root.NarutoClone.duplicateMovieClip("clone" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); clonemc._x = _x + (20 * (_xscale / 100)); clonemc._y = _y; clonemc._xscale = _xscale; clonemc.activ = 1; } } if (((((((((hurt == -1) && (fall == -1)) && (Key.isDown(ctrlSpec))) && (Key.isDown(ctrlRIGHT) or Key.isDown(ctrlLEFT))) && ((finish == 1) or (attacking == -1))) && (!Key.isDown(ctrlDOWN))) && (blockdelay <= 0)) && (chakradelay == 0)) && (sp == 100)) { _root.NarutoHolding.broke = -1; this.gotoAndStop("rasengan"); if (enemymc.fall == -1) { _root.NarutoHolding._x = playermc._x; _root.NarutoHolding.xcontrol = 0; _root.NarutoHolding._y = playermc._y; } attackdelay = 99999 /* 0x01869F */; finish = 1; attacking = 1; cp = 1; sp = 0; if (Key.isDown(ctrlLEFT)) { xmove = -1; } if (Key.isDown(ctrlRIGHT)) { xmove = 1; } } if (finish == 1) { this.rasengan.gotoAndPlay("rasrun"); finish = 6; } if (finish == 6) { this._x = this._x + (finishspeed * xmove); if (this.hitTest(playermc)) { finish = 3; } } if (finish == 3) { this.rasengan.gotoAndPlay("startras"); finish = 5; } if (finish == 5) { if ((this.rasengan._currentFrame == 72) && (_root.NarutoHolding.broke == -1)) { finish = 7; } } if (finish == 7) { if (this.hitTest(playermc)) { playermc.hp = playermc.hp - 0.5; playermc._x = _x + (30 * xmove); playermc._y = _y - 30; playermc._xscale = _xscale * -1; } if (this.rasengan._currentFrame == 92) { finish = 8; } } if (finish == 8) { playermc.hp = playermc.hp - 10; playermc.hurtspeed = 10 * xmove; playermc.fallspeed = -10; } if (playermc.defend == 1) { defensedmg = 3; } else { defensedmg = 1; } if (((attacking == 1) && (this.combo.hitBoxCombo.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.45 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 4; if (sp <= 99.7) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.combo.hitBoxSpaz.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.6 / defensedmg); if (playermc._x < this._x) { xcontrol = -1; } if (playermc._x > this._x) { xcontrol = 1; } playermc.hurtspeed = 6 * xcontrol; playermc.fallspeed = -4; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 8; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.upattack.hitBoxUp.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.5 / defensedmg); playermc.hurtspeed = 4 * (this._xscale / 100); playermc.fallspeed = -18; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 15; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.headbutt.hitBoxheadbutt.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.6 / defensedmg); playermc.hurtspeed = 9 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 13; if (sp <= 97.8) { sp = sp + 2.2; } else { sp = 100; } } if (((attacking == 1) && (this.downair.hitBoxSpike.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.8 / defensedmg); playermc.hurtspeed = 3 * (this._xscale / 100); playermc.fallspeed = 22; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.fall = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 20; if (sp <= 97) { sp = sp + 3; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.2 / defensedmg); playermc.hurtspeed = 2 * (this._xscale / 100); playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 4; if (sp <= 99.5) { sp = sp + 0.5; } else { sp = 100; } } if (((attacking == 1) && (this.aircombo.hitBoxDownAir.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.5 / defensedmg); playermc.hurtspeed = 6 * (this._xscale / 100); playermc.fallspeed = 15; playermc._xscale = _xscale * -1; playermc.hurt = 1; playermc.fall = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 10; if (sp <= 98) { sp = sp + 2; } else { sp = 100; } } if (((attacking == 1) && (this.runattack.hitBoxRun.hitTest(playermc))) && (playermc.dodging == -1)) { playermc.hp = playermc.hp - (0.5 / defensedmg); playermc.hurtspeed = 6 * (this._xscale / 100); playermc.hurt = 1; playermc.hurtGround = -1; playermc.hurtDelay = Math.round(Math.sqrt(Math.sqrt(100 - playermc.hp))) * 5; if (sp <= 99) { sp = sp + 1; } else { sp = 100; } } } } if ((select != 1) && (select != 2)) { this.removeMovieClip(); } }
Instance of Symbol 1192 MovieClip "heart" in Frame 7
onClipEvent (load) { var damage; damage = 2; var xmove; this._xscale = _root.Naruto._xscale * xcontrol; if (_root.Naruto._xscale == 100) { xmove = 1; } if (_root.Naruto._xscale == -100) { xmove = -1; } this._xscale = _root.Naruto._xscale; var reverse = -1; } onClipEvent (enterFrame) { if (this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) { this.removeMovieClip(); } if (this.hitTest(_root.Neji) && (_root.Neji.rotatePalm == 1)) { xmove = xmove * -1; reverse = 1; if (_xscale == 100) { _xscale = -100; } else { _xscale = 100; } } if ((this.hitTest(_root.Neji) && (reverse == -1)) && (_root.Neji.rotatePalm == -1)) { _root.Neji.hp = _root.Neji.hp - damage; this.removeMovieClip(); } if (this.hitTest(_root.Kyubi) && (reverse == -1)) { _root.Kyubi.hp = _root.Kyubi.hp - damage; this.removeMovieClip(); } if (this.hitTest(_root.RockLee) && (reverse == -1)) { _root.RockLee.hp = _root.RockLee.hp - damage; this.removeMovieClip(); } if (this.hitTest(_root.Naruto) && (reverse == 1)) { _root.Naruto.hp = _root.Naruto.hp - (damage - 0.5); this.removeMovieClip(); } this._x = this._x + (13 * xmove); }
Instance of Symbol 1190 MovieClip "NarutoClone" in Frame 7
onClipEvent (load) { var hp = _root.Naruto.cp; var cp = 100; var runspeed = (_root.Naruto.speed - 0.5); var walkspeed = (_root.Naruto.walkspeed - 0.5); var enemymc; var attacking = -1; var fall = -1; var fallspeed; var delay = 0; var speed; var randnum; var activ = 1; var attackpossible = -1; var randAttack; var running = -1; var heart = -1; var mc = _root.cloneheart; var clonernd; var cloning = -1; var attackdelay; var attacking; var xcontrol; var hurtspeed = 0; } onClipEvent (enterFrame) { if ((_root.Naruto.select != 1) && (_root.Naruto.select != 2)) { this.removeMovieClip(); } if (this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) { explodemc = _root.explosion.duplicateMovieClip(_root.getNextHighestDepth() + "boom", _root.getNextHighestDepth()); explodemc._y = this._y - (this._height / 2); if (this.hitTest(_root.leftwall)) { explodemc._x = _root.leftwall._x + 40; explodemc._rotation = 90; } if (this.hitTest(_root.rightwall)) { explodemc._x = _root.rightwall._x - 40; explodemc._rotation = -90; } hp = hp - 20; this._x = 275; attackdelay = 0; hurtspeed = 0; } this._x = this._x + hurtspeed; if ((hurtspeed > 0) && (fall == -1)) { hurtspeed--; } if ((hurtspeed < 0) && (fall == -1)) { hurtspeed++; } if (this.hitTest(_root.freeze)) { activ = -1; } else { activ = 1; } if (_root.Naruto.select == 1) { enemymc = _root.Naruto.enemymc; } if (_root.Naruto.select == 2) { enemymc = _root.Naruto.playermc; } if (this.hitTest(enemymc)) { if (_root.Naruto.select == 1) { _root.Naruto.enemymc.playermc = this; } if (_root.Naruto.select == 2) { _root.Naruto.playermc.enemymc = this; } } else { if (_root.Naruto.select == 1) { _root.Naruto.enemymc.playermc = _root.Naruto; } if (_root.Naruto.select == 2) { _root.Naruto.playermc.enemymc = _root.Naruto; } } if (activ == 1) { delay--; if (delay < 0) { delay = 30; } this._y = this._y + fallspeed; if (((!this.hitTest(_root.ground1)) && (!this.hitTest(_root.ground2))) && (!this.hitTest(_root.ground3))) { fall = 1; fallspeed++; } if (((this.hitTest(_root.ground1) or this.hitTest(_root.ground2)) or this.hitTest(_root.ground3)) && (fall == 1)) { attacking = -1; attackdelay = 0; this.gotoAndStop("stand"); fall = -1; fallspeed = 0; } if (((enemymc._y < (_y - 15)) && (fall == -1)) && (attacking == -1)) { fallspeed = -15; fall = 1; this.gotoAndStop("jump"); } if (((fallspeed == -3) && (fall == 1)) && (attacking == -1)) { this.gotoAndStop("fall"); } if (delay == 30) { randnum = Math.round((Math.random() * 3) + 1); if (randnum == 1) { speed = walkspeed; } else { speed = runspeed; } } if (((_x < enemymc._x) && (attacking == -1)) && (_x < (enemymc._x - 10))) { this._x = this._x + speed; this._xscale = 100; if (fall == -1) { if (randnum == 1) { this.gotoAndStop("walk"); running = -1; } else { this.gotoAndStop("run"); running = 1; } } } if (((_x > enemymc._x) && (attacking == -1)) && (_x > (enemymc._x + 10))) { this._x = this._x - speed; this._xscale = -100; if (fall == -1) { if (randnum == 1) { this.gotoAndStop("walk"); running = -1; } else { this.gotoAndStop("run"); running = 1; } } } if (attackdelay >= 0) { attackdelay--; } if (attackdelay <= 0) { attacking = -1; heart = -1; cloning = -1; attackpossible = -1; } if ((_x > (enemymc._x - 30)) && (_x < (enemymc._x + 30))) { attackpossible = 1; if (attacking == -1) { this.gotoAndStop("stand"); } } else { attackpossible = -1; } if ((_x > (enemymc._x - 5)) && (_x < (enemymc._x + 5))) { running = -1; } if ((attackpossible == 1) && (delay == 3)) { randAttack = Math.round((Math.random() * 3) + 1); if (fall == -1) { if ((randAttack == 4) && (running == 1)) { attacking = 1; attackdelay = 8; this.gotoAndStop("runattack"); running = -1; } else if (randAttack == 4) { randAttack = 1; } if (randAttack == 1) { this.gotoAndStop("combo"); attacking = 1; attackdelay = 27; } if (randAttack == 2) { this.gotoAndStop("headbutt"); attacking = 1; attackdelay = 8; } if (randAttack == 3) { attackdelay = 9; attacking = 1; this.gotoAndStop("upattack"); } } if (fall == 1) { if (randAttack == 3) { randAttack = 1; } if (randAttack == 4) { randAttack = 2; } if (randAttack == 1) { attacking = 1; attackdelay = 16; this.gotoAndStop("aircombo"); } if (randAttack == 2) { attacking = 1; attackdelay = 14; this.gotoAndStop("downair"); } } } if ((((_x < (enemymc._x - 210)) or (_x > (enemymc._x + 210))) && (cp >= 40)) && (attacking == -1)) { attacking = 1; attackdelay = 54; this.gotoAndStop("sexy"); cp = cp - 40; _root.bgpink._visible = true; heart = 1; } if (heart == 1) { if (attackdelay == 46) { mc = _root.cloneheart.duplicateMovieClip("heartc" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 3) * 2); } if (attackdelay == 37) { mc = _root.cloneheart.duplicateMovieClip("heartc" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 4) * 3); } if (attackdelay == 35) { mc = _root.cloneheart.duplicateMovieClip("heartc" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); mc._x = _x; mc._y = _y - ((_height / 4) * 2); heart = -1; } } clonernd = Math.round(Math.random() * 99999); if (clonernd == 1) { cp = cp / 2; clonemc.activ = 1; attacking = 1; attackdelay = 46; cloning = 1; this.gotoAndStop("clone"); } if (cloning == 1) { if (attackdelay == 25) { clonemc = _root.NarutoClone.duplicateMovieClip("clone" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); clonemc._x = _x + (20 * (_xscale / 100)); clonemc._y = _y; clonemc._xscale = _xscale; clonemc.hp = 5; } } if (((attacking == 1) && (this.combo.hitBoxCombo.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - 0.45; enemymc.hurtspeed = 2 * (this._xscale / 100); } if (((attacking == 1) && (this.combo.hitBoxSpaz.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - 0.6; if (enemymc._x < this._x) { xcontrol = -1; } if (enemymc._x > this._x) { xcontrol = 1; } enemymc.hurtspeed = 6 * xcontrol; enemymc.fallspeed = -2; } if (((attacking == 1) && (this.upattack.hitBoxUp.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - 0.5; enemymc.hurtspeed = 4 * (this._xscale / 100); enemymc.fallspeed = -10; } if (((attacking == 1) && (this.headbutt.hitBoxheadbutt.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - 0.6; enemymc.hurtspeed = 9 * (this._xscale / 100); } if (((attacking == 1) && (this.downair.hitBoxSpike.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - 0.8; enemymc.hurtspeed = 3 * (this._xscale / 100); enemymc.fallspeed = 22; } if (((attacking == 1) && (this.aircombo.hitBoxAir.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - 0.2; enemymc.hurtspeed = 2 * (this._xscale / 100); } if (((attacking == 1) && (this.aircombo.hitBoxDownAir.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - 0.5; enemymc.hurtspeed = 6 * (this._xscale / 100); enemymc.fallspeed = 15; } if (((attacking == 1) && (this.runattack.hitBoxRun.hitTest(enemymc))) && (enemymc.dodging == -1)) { enemymc.hp = enemymc.hp - 0.5; enemymc.hurtspeed = 6 * (this._xscale / 100); } if (this.hitTest(enemymc) && (enemymc.attacking == 1)) { hp = hp - 0.5; if (_x > enemymc._x) { hurtspeed = 7.5; } if (_x < enemymc._x) { hurtspeed = -7.5; } } if (hp <= 0) { this.removeMovieClip(); } } }
Instance of Symbol 1192 MovieClip "cloneheart" in Frame 7
onClipEvent (load) { var damage; damage = 0.5; var xmove; this._xscale = _root.Naruto._xscale * xcontrol; if (_root.Naruto._xscale == 100) { xmove = 1; } if (_root.Naruto._xscale == -100) { xmove = -1; } this._xscale = _root.Naruto._xscale; var reverse = -1; } onClipEvent (enterFrame) { if (this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) { this.removeMovieClip(); } if ((_root.Naruto.select != 1) && (_root.Naruto.select != 2)) { this.removeMovieClip(); } if (this.hitTest(_root.Neji) && (_root.Neji.rotatePalm == 1)) { xmove = xmove * -1; reverse = 1; if (_xscale == 100) { _xscale = -100; } else { _xscale = 100; } } if ((this.hitTest(_root.Neji) && (reverse == -1)) && (_root.Neji.rotatePalm == -1)) { _root.Neji.hp = _root.Neji.hp - damage; this.removeMovieClip(); } if ((this.hitTest(_root.Kyubi) && (reverse == -1)) && ((_root.player1 == "Kyubi") or (_root.player2 == "Kyubi"))) { _root.Kyubi.hp = _root.Kyubi.hp - damage; this.removeMovieClip(); } if (this.hitTest(_root.RockLee) && (reverse == -1)) { _root.RockLee.hp = _root.RockLee.hp - damage; this.removeMovieClip(); } if (this.hitTest(_root.Naruto) && (reverse == 1)) { _root.Naruto.hp = _root.Naruto.hp - (damage - 0.5); this.removeMovieClip(); } this._x = this._x + (13 * xmove); }
Instance of Symbol 1194 MovieClip "freeze" in Frame 7
onClipEvent (enterFrame) { if ((_root.Naruto.select != 1) && (_root.Naruto.select != 2)) { this.removeMovieClip(); } }
Instance of Symbol 1198 MovieClip "spglowtrans1" in Frame 7
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1198 MovieClip "spglowtrans2" in Frame 7
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1201 MovieClip "FlameBlast" in Frame 7
onClipEvent (load) { var damage; damage = 4.5; var xmove; this._xscale = _root.Kyubi._xscale * xcontrol; if (_root.Kyubi._xscale == 100) { xmove = 1; } if (_root.Kyubi._xscale == -100) { xmove = -1; } this._xscale = _root.Kyubi._xscale; var reverse = -1; } onClipEvent (enterFrame) { if (this.hitTest(_root.leftwall) or this.hitTest(_root.rightwall)) { this.removeMovieClip(); } if ((((_root.Naruto.select != 1) && (_root.Naruto.select != 2)) && (_root.Kyubi.select != 1)) && (_root.Kyubi.select != 2)) { this.removeMovieClip(); } if (this.hitTest(_root.Neji) && (_root.Neji.rotatePalm == 1)) { xmove = xmove * -1; reverse = 1; if (_xscale == 100) { _xscale = -100; } else { _xscale = 100; } } if ((this.hitTest(_root.Neji) && (reverse == -1)) && (_root.Neji.rotatePalm == -1)) { _root.Neji.hp = _root.Neji.hp - damage; _root.Neji.hurtspeed = _root.Neji.hurtspeed + (5 * xmove); this.removeMovieClip(); } if (this.hitTest(_root.Naruto) && (reverse == -1)) { _root.Naruto.hp = _root.Naruto.hp - damage; _root.Naruto.hurtspeed = _root.Naruto.hurtspeed + (5 * xmove); this.removeMovieClip(); } if (this.hitTest(_root.RockLee) && (reverse == -1)) { _root.RockLee.hp = _root.RockLee.hp - damage; _root.RockLee.hurtspeed = _root.RockLee.hurtspeed + (5 * xmove); this.removeMovieClip(); } if (this.hitTest(_root.Kyubi) && (reverse == 1)) { _root.Kyubi.hp = _root.Kyubi.hp - (damage - 0.5); _root.Kyubi.hurtspeed = _root.Kyubi.hurtspeed + (5 * xmove); this.removeMovieClip(); } this._x = this._x + (20 * xmove); }
Frame 8
gotoAndStop (3);
Frame 9
gotoAndStop (6);
Symbol 27 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 32 Button
on (release) { _root.play(); }
Symbol 33 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 33 MovieClip Frame 2
gotoAndPlay (1);
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 27
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 17
stop();
Symbol 73 MovieClip Frame 22
gotoAndStop (1);
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 17
stop();
Symbol 77 MovieClip Frame 22
gotoAndStop (1);
Symbol 81 MovieClip Frame 1
stop();
Symbol 81 MovieClip Frame 17
stop();
Symbol 81 MovieClip Frame 22
gotoAndStop (1);
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 17
stop();
Symbol 126 MovieClip Frame 22
gotoAndStop (1);
Symbol 126 MovieClip Frame 60
_root.lowq._visible = true; _root.medq._visible = true; _root.highq._visible = true; _root.ControlMenu._visible = true; stop();
Symbol 136 Button
on (release) { _root.play(); } on (rollOver) { _root.opbut.gotoAndStop(60); } on (rollOut) { _root.opbut.gotoAndStop(60); }
Symbol 202 MovieClip Frame 40
gotoAndPlay (33);
Symbol 220 MovieClip Frame 26
gotoAndPlay (21);
Symbol 227 Button
on (press) { var savefile = SharedObject.getLocal("NarutoBattles"); if (savefile.data.Kunlocked == undefined) { _root.Kunlock = "no"; } else { _root.Kunlock = savefile.data.Kunlocked; } }
Symbol 229 Button
on (press) { savefile.data.Kunlocked = _root.Kunlock; savefile.flush(); }
Symbol 249 MovieClip Frame 30
gotoAndPlay (18);
Symbol 253 Button
on (release) { _root.charselect.charselection = 1; }
Symbol 255 Button
on (release) { _root.charselect.charselection = 2; }
Symbol 267 MovieClip Frame 25
gotoAndPlay (16);
Symbol 285 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 2
stop();
Symbol 285 MovieClip Frame 3
stop();
Symbol 285 MovieClip Frame 4
stop();
Symbol 285 MovieClip Frame 5
stop();
Instance of Symbol 289 MovieClip "bar" in Symbol 294 MovieClip Frame 1
onClipEvent (enterFrame) { _x = -13.4; _xscale = (Math.abs(_root.NarutoHolding.xcontrol) * 3); }
Instance of Symbol 291 MovieClip "aleft" in Symbol 294 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 293 MovieClip "aright" in Symbol 294 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 327 MovieClip Frame 12
stop();
Symbol 330 MovieClip Frame 10
gotoAndPlay (5);
Symbol 336 MovieClip Frame 4
stop();
Symbol 379 MovieClip Frame 20
gotoAndPlay (11);
Symbol 397 MovieClip Frame 20
gotoAndPlay (11);
Symbol 418 MovieClip Frame 28
gotoAndPlay (9);
Instance of Symbol 475 MovieClip in Symbol 477 MovieClip Frame 1
onClipEvent (load) { this._alpha = 70; }
Instance of Symbol 476 MovieClip in Symbol 477 MovieClip Frame 4
onClipEvent (load) { this._alpha = 70; }
Symbol 501 MovieClip Frame 20
gotoAndPlay (10);
Symbol 503 MovieClip Frame 1
stop();
Symbol 503 MovieClip Frame 2
stop();
Symbol 509 MovieClip Frame 10
stop();
Symbol 509 MovieClip Frame 14
_root.Neji.hurtGround = -1; _root.Neji.hurtSpeed = 0;
Symbol 515 MovieClip Frame 5
_root.Neji.hurtGround = -1;
Symbol 516 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 2
stop();
Symbol 516 MovieClip Frame 3
stop();
Symbol 516 MovieClip Frame 4
stop();
Symbol 516 MovieClip Frame 5
stop();
Symbol 516 MovieClip Frame 6
stop();
Symbol 516 MovieClip Frame 7
stop();
Symbol 516 MovieClip Frame 8
stop();
Symbol 516 MovieClip Frame 9
stop();
Symbol 516 MovieClip Frame 10
stop();
Symbol 516 MovieClip Frame 11
stop();
Symbol 516 MovieClip Frame 12
stop();
Symbol 516 MovieClip Frame 13
stop();
Symbol 516 MovieClip Frame 14
stop();
Symbol 516 MovieClip Frame 15
stop();
Symbol 516 MovieClip Frame 16
stop();
Symbol 516 MovieClip Frame 17
stop();
Symbol 516 MovieClip Frame 18
stop();
Symbol 516 MovieClip Frame 19
stop();
Symbol 516 MovieClip Frame 20
stop();
Symbol 541 MovieClip Frame 8
gotoAndPlay (3);
Symbol 551 MovieClip Frame 12
gotoAndPlay (5);
Symbol 551 MovieClip Frame 13
stop();
Symbol 603 MovieClip Frame 26
gotoAndPlay (21);
Symbol 663 MovieClip Frame 14
gotoAndPlay (3);
Symbol 663 MovieClip Frame 26
gotoAndPlay (15);
Symbol 663 MovieClip Frame 49
gotoAndPlay (44);
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 2
stop();
Symbol 694 MovieClip Frame 8
stop();
Symbol 694 MovieClip Frame 12
_root.Naruto.hurtGround = -1; _root.Naruto.hurtSpeed = 0;
Symbol 700 MovieClip Frame 5
_root.Kyubi.hurtGround = -1; _root.Kyubi.hurtSpeed = 0;
Symbol 701 MovieClip Frame 1
stop();
Symbol 701 MovieClip Frame 2
stop();
Symbol 701 MovieClip Frame 3
stop();
Symbol 701 MovieClip Frame 4
stop();
Symbol 701 MovieClip Frame 5
stop();
Symbol 701 MovieClip Frame 6
stop();
Symbol 701 MovieClip Frame 7
stop();
Symbol 701 MovieClip Frame 8
stop();
Symbol 701 MovieClip Frame 9
stop();
Symbol 701 MovieClip Frame 10
stop();
Symbol 701 MovieClip Frame 11
stop();
Symbol 701 MovieClip Frame 12
stop();
Symbol 701 MovieClip Frame 13
stop();
Symbol 701 MovieClip Frame 14
stop();
Symbol 701 MovieClip Frame 15
stop();
Symbol 701 MovieClip Frame 16
stop();
Symbol 701 MovieClip Frame 17
stop();
Symbol 701 MovieClip Frame 18
stop();
Symbol 701 MovieClip Frame 19
stop();
Symbol 701 MovieClip Frame 20
stop();
Symbol 701 MovieClip Frame 21
stop();
Symbol 730 MovieClip Frame 9
stop();
Symbol 731 MovieClip Frame 1
stop();
Symbol 731 MovieClip Frame 2
stop();
Symbol 731 MovieClip Frame 3
stop();
Symbol 731 MovieClip Frame 4
stop();
Symbol 787 MovieClip Frame 7
stop();
Symbol 806 MovieClip Frame 7
gotoAndPlay (4);
Symbol 972 MovieClip Frame 9
stop();
Symbol 972 MovieClip Frame 13
_root.RockLee.hurtGround = -1; _root.RockLee.hurtSpeed = 0;
Symbol 975 MovieClip Frame 1
stop();
Symbol 975 MovieClip Frame 2
stop();
Symbol 980 MovieClip Frame 5
_root.Naruto.hurtGround = -1; _root.Naruto.hurtSpeed = 0;
Symbol 981 MovieClip Frame 1
stop();
Symbol 981 MovieClip Frame 2
stop();
Symbol 981 MovieClip Frame 3
stop();
Symbol 981 MovieClip Frame 4
stop();
Symbol 981 MovieClip Frame 5
stop();
Symbol 981 MovieClip Frame 6
stop();
Symbol 981 MovieClip Frame 7
stop();
Symbol 981 MovieClip Frame 8
stop();
Symbol 981 MovieClip Frame 9
stop();
Symbol 981 MovieClip Frame 10
stop();
Symbol 981 MovieClip Frame 11
stop();
Symbol 981 MovieClip Frame 12
stop();
Symbol 981 MovieClip Frame 13
stop();
Symbol 981 MovieClip Frame 14
stop();
Symbol 981 MovieClip Frame 15
stop();
Symbol 981 MovieClip Frame 16
stop();
Symbol 981 MovieClip Frame 17
stop();
Symbol 981 MovieClip Frame 18
stop();
Symbol 981 MovieClip Frame 19
stop();
Symbol 981 MovieClip Frame 20
stop();
Symbol 1000 MovieClip Frame 8
gotoAndPlay (5);
Symbol 1005 MovieClip Frame 1
stop();
Symbol 1008 MovieClip Frame 5
stop();
Symbol 1122 MovieClip Frame 125
_root.Naruto._y = 800; _root.Kyubi.select = _root.Naruto.select; _root.Naruto.select = -1; _root.Kyubi._y = _root.ground1._y; _root.Kyubi._x = _root.Naruto._x; _root.Kyubi.hp = _root.Naruto.hp + 10; _root.Kyubi.cp = _root.Naruto.cp; _root.Kyubi.sp = _root.Naruto.sp; if (_root.player1 == "Naruto") { _root.Kyubi.select = 1; } if (_root.player2 == "Naruto") { _root.Kyubi.select = 2; }
Symbol 1122 MovieClip Frame 126
stop();
Symbol 1175 MovieClip Frame 17
gotoAndPlay ("rasrun");
Symbol 1175 MovieClip Frame 99
_root.Naruto.attackdelay = 1;
Symbol 1178 MovieClip Frame 1
stop();
Symbol 1178 MovieClip Frame 2
stop();
Symbol 1184 MovieClip Frame 8
stop();
Symbol 1184 MovieClip Frame 12
_root.Naruto.hurtGround = -1; _root.Naruto.hurtSpeed = 0;
Symbol 1189 MovieClip Frame 5
_root.Naruto.hurtGround = -1; _root.Naruto.hurtSpeed = 0;
Symbol 1190 MovieClip Frame 1
stop();
Symbol 1190 MovieClip Frame 2
stop();
Symbol 1190 MovieClip Frame 3
stop();
Symbol 1190 MovieClip Frame 4
stop();
Symbol 1190 MovieClip Frame 5
stop();
Symbol 1190 MovieClip Frame 6
stop();
Symbol 1190 MovieClip Frame 7
stop();
Symbol 1190 MovieClip Frame 8
stop();
Symbol 1190 MovieClip Frame 9
stop();
Symbol 1190 MovieClip Frame 10
stop();
Symbol 1190 MovieClip Frame 11
stop();
Symbol 1190 MovieClip Frame 12
stop();
Symbol 1190 MovieClip Frame 13
stop();
Symbol 1190 MovieClip Frame 14
stop();
Symbol 1190 MovieClip Frame 15
stop();
Symbol 1190 MovieClip Frame 16
stop();
Symbol 1190 MovieClip Frame 17
stop();
Symbol 1190 MovieClip Frame 18
stop();
Symbol 1190 MovieClip Frame 19
stop();
Symbol 1190 MovieClip Frame 20
stop();
Symbol 1190 MovieClip Frame 21
stop();
Symbol 1190 MovieClip Frame 22
stop();

Library Items

Symbol 1 GraphicUsed by:6
Symbol 2 GraphicUsed by:6
Symbol 3 GraphicUsed by:6
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [lotusboom]Uses:1 2 3 4 5Used by:Timeline
Symbol 7 GraphicUsed by:13
Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:13
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [Flames]Uses:7 8 9 10 11 12Used by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [Dagger]Uses:14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:Timeline
Symbol 19 GraphicUsed by:33 45 171 173
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:33
Symbol 22 GraphicUsed by:33
Symbol 23 GraphicUsed by:26 27
Symbol 24 GraphicUsed by:26 27
Symbol 25 GraphicUsed by:26 27
Symbol 26 MovieClipUses:23 24 25Used by:27
Symbol 27 ButtonUses:26 23 24 25Used by:33
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 ButtonUses:28 29 30 31Used by:33
Symbol 33 MovieClipUses:19 21 22 27 32Used by:Timeline
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:34 35 36 37Used by:1190  Timeline
Symbol 39 FontUsed by:40 41 44 46 169 226 228 252 254 270 271 272
Symbol 40 TextUses:39Used by:Timeline
Symbol 41 TextUses:39Used by:45
Symbol 42 ShapeTweeningUsed by:45
Symbol 43 ShapeTweeningUsed by:45
Symbol 44 TextUses:39Used by:45
Symbol 45 MovieClipUses:19 41 42 43 44Used by:Timeline
Symbol 46 TextUses:39Used by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 GraphicUsed by:73 77 81 126
Symbol 49 FontUsed by:50 74 78 82
Symbol 50 TextUses:49Used by:73
Symbol 51 GraphicUsed by:73 77 81 126
Symbol 52 GraphicUsed by:73 77 81 126
Symbol 53 GraphicUsed by:73
Symbol 54 GraphicUsed by:73 77 81 126
Symbol 55 GraphicUsed by:73 77 81 126
Symbol 56 GraphicUsed by:73
Symbol 57 GraphicUsed by:73 77 81 126
Symbol 58 GraphicUsed by:73 77 81 126
Symbol 59 GraphicUsed by:73 77 81 126
Symbol 60 GraphicUsed by:73 77 81 126
Symbol 61 GraphicUsed by:73 77 81 126
Symbol 62 GraphicUsed by:73 77 81 126
Symbol 63 GraphicUsed by:73 77 81 126
Symbol 64 GraphicUsed by:73 77 81 126
Symbol 65 GraphicUsed by:73 77 81 126
Symbol 66 GraphicUsed by:73 77 81 126
Symbol 67 GraphicUsed by:73 77 81 126
Symbol 68 GraphicUsed by:73 77 81 126
Symbol 69 GraphicUsed by:73 77 81 126
Symbol 70 GraphicUsed by:73 77 81 126
Symbol 71 GraphicUsed by:73 77 81 126
Symbol 72 GraphicUsed by:73 77 81 126
Symbol 73 MovieClipUses:48 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72Used by:Timeline
Symbol 74 TextUses:49Used by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:48 74 51 52 75 54 55 76 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72Used by:Timeline
Symbol 78 TextUses:49Used by:81
Symbol 79 GraphicUsed by:81
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Instance Names

"tut"Frame 1Symbol 45 MovieClip
"opbut"Frame 3Symbol 126 MovieClip
"lowq"Frame 3Symbol 129 MovieClip
"medq"Frame 3Symbol 131 MovieClip
"highq"Frame 3Symbol 133 MovieClip
"ControlMenu"Frame 3Symbol 136 Button
"upmc1"Frame 4Symbol 142 MovieClip
"downmc1"Frame 4Symbol 144 MovieClip
"leftmc1"Frame 4Symbol 146 MovieClip
"rightmc1"Frame 4Symbol 148 MovieClip
"normmc1"Frame 4Symbol 150 MovieClip
"specmc1"Frame 4Symbol 152 MovieClip
"guardmc1"Frame 4Symbol 154 MovieClip
"upmc2"Frame 4Symbol 156 MovieClip
"downmc2"Frame 4Symbol 158 MovieClip
"leftmc2"Frame 4Symbol 160 MovieClip
"rightmc2"Frame 4Symbol 162 MovieClip
"normmc2"Frame 4Symbol 164 MovieClip
"specmc2"Frame 4Symbol 166 MovieClip
"guardmc2"Frame 4Symbol 168 MovieClip
"set1"Frame 4Symbol 171 MovieClip
"set2"Frame 4Symbol 171 MovieClip
"NejiAnim"Frame 6Symbol 202 MovieClip
"KyubiAnim"Frame 6Symbol 220 MovieClip
"RockLeeAnim"Frame 6Symbol 249 MovieClip
"charselect"Frame 6Symbol 251 MovieClip
"p1selectbut"Frame 6Symbol 253 Button
"p2selectbut"Frame 6Symbol 255 Button
"NarutoAnim"Frame 6Symbol 267 MovieClip
"Kunlock"Frame 6Symbol 271 EditableText
"bgpink"Frame 7Symbol 279 MovieClip
"Icons1"Frame 7Symbol 285 MovieClip
"Icons2"Frame 7Symbol 285 MovieClip
"NarutoHolding"Frame 7Symbol 294 MovieClip
"ground1"Frame 7Symbol 297 MovieClip
"ground2"Frame 7Symbol 297 MovieClip
"ground3"Frame 7Symbol 297 MovieClip
"hp1"Frame 7Symbol 299 MovieClip
"lefthp"Frame 7Symbol 301 MovieClip
"Dagger"Frame 7Symbol 15 MovieClip [Dagger]
"cp1"Frame 7Symbol 303 MovieClip
"Neji"Frame 7Symbol 516 MovieClip
"Kyubi"Frame 7Symbol 701 MovieClip
"Flames"Frame 7Symbol 13 MovieClip [Flames]
"Sandbag"Frame 7Symbol 731 MovieClip
"leftwall"Frame 7Symbol 733 MovieClip
"rightwall"Frame 7Symbol 735 MovieClip
"explosion"Frame 7Symbol 758 MovieClip
"sp1"Frame 7Symbol 762 MovieClip
"spglow1"Frame 7Symbol 777 MovieClip
"RockLee"Frame 7Symbol 981 MovieClip
"lotusboom"Frame 7Symbol 6 MovieClip [lotusboom]
"hp2"Frame 7Symbol 299 MovieClip
"righthp"Frame 7Symbol 301 MovieClip
"cp2"Frame 7Symbol 303 MovieClip
"sp2"Frame 7Symbol 762 MovieClip
"spglow2"Frame 7Symbol 777 MovieClip
"Naruto"Frame 7Symbol 1190 MovieClip
"heart"Frame 7Symbol 1192 MovieClip
"NarutoClone"Frame 7Symbol 1190 MovieClip
"cloneheart"Frame 7Symbol 1192 MovieClip
"freeze"Frame 7Symbol 1194 MovieClip
"spglowtrans1"Frame 7Symbol 1198 MovieClip
"spglowtrans2"Frame 7Symbol 1198 MovieClip
"FlameBlast"Frame 7Symbol 1201 MovieClip
"bar"Symbol 33 MovieClip Frame 1Symbol 21 MovieClip
"upkey1"Symbol 142 MovieClip Frame 1Symbol 141 EditableText
"downkey1"Symbol 144 MovieClip Frame 1Symbol 143 EditableText
"leftkey1"Symbol 146 MovieClip Frame 1Symbol 145 EditableText
"rightkey1"Symbol 148 MovieClip Frame 1Symbol 147 EditableText
"normkey1"Symbol 150 MovieClip Frame 1Symbol 149 EditableText
"spec1"Symbol 152 MovieClip Frame 1Symbol 151 EditableText
"blockkey1"Symbol 154 MovieClip Frame 1Symbol 153 EditableText
"upkey2"Symbol 156 MovieClip Frame 1Symbol 155 EditableText
"downkey2"Symbol 158 MovieClip Frame 1Symbol 157 EditableText
"leftkey2"Symbol 160 MovieClip Frame 1Symbol 159 EditableText
"rightkey2"Symbol 162 MovieClip Frame 1Symbol 161 EditableText
"normkey2"Symbol 164 MovieClip Frame 1Symbol 163 EditableText
"speckey2"Symbol 166 MovieClip Frame 1Symbol 165 EditableText
"guardkey2"Symbol 168 MovieClip Frame 1Symbol 167 EditableText
"bar"Symbol 294 MovieClip Frame 1Symbol 289 MovieClip
"aleft"Symbol 294 MovieClip Frame 1Symbol 291 MovieClip
"aright"Symbol 294 MovieClip Frame 1Symbol 293 MovieClip
"hitBox"Symbol 346 MovieClip Frame 2Symbol 345 MovieClip
"hitBoxPalm"Symbol 360 MovieClip Frame 1Symbol 347 MovieClip
"hitBoxRun"Symbol 366 MovieClip Frame 1Symbol 361 MovieClip
"hitBoxAir"Symbol 378 MovieClip Frame 1Symbol 367 MovieClip
"hitBoxSpike"Symbol 378 MovieClip Frame 1Symbol 368 MovieClip
"hitBoxSpecial"Symbol 397 MovieClip Frame 1Symbol 379 MovieClip
"hitBoxUp"Symbol 426 MovieClip Frame 1Symbol 419 MovieClip
"symbol"Symbol 501 MovieClip Frame 1Symbol 428 MovieClip
"blast"Symbol 501 MovieClip Frame 143Symbol 491 MovieClip
"crouch"Symbol 516 MovieClip Frame 4Symbol 327 MovieClip
"punchcombo"Symbol 516 MovieClip Frame 9Symbol 346 MovieClip
"palmattack"Symbol 516 MovieClip Frame 10Symbol 360 MovieClip
"runningattack"Symbol 516 MovieClip Frame 11Symbol 366 MovieClip
"aircombo"Symbol 516 MovieClip Frame 12Symbol 378 MovieClip
"palmcombo"Symbol 516 MovieClip Frame 13Symbol 397 MovieClip
"NRotate"Symbol 516 MovieClip Frame 14Symbol 418 MovieClip
"uppercut"Symbol 516 MovieClip Frame 15Symbol 426 MovieClip
"finisher"Symbol 516 MovieClip Frame 16Symbol 501 MovieClip
"hurt"Symbol 516 MovieClip Frame 17Symbol 503 MovieClip
"hitGround"Symbol 516 MovieClip Frame 18Symbol 509 MovieClip
"airHurt"Symbol 516 MovieClip Frame 19Symbol 511 MovieClip
"bounceUp"Symbol 516 MovieClip Frame 20Symbol 515 MovieClip
"combobox1"Symbol 579 MovieClip Frame 1Symbol 559 MovieClip
"combobox2"Symbol 579 MovieClip Frame 1Symbol 560 MovieClip
"hitBoxUp"Symbol 591 MovieClip Frame 1Symbol 584 MovieClip
"hitBoxRoar"Symbol 595 MovieClip Frame 1Symbol 593 MovieClip
"hitBoxRoarUp"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"nova"Symbol 603 MovieClip Frame 9Symbol 602 MovieClip
"hitBoxFlip"Symbol 605 MovieClip Frame 1Symbol 604 MovieClip
"hitBoxAir"Symbol 620 MovieClip Frame 1Symbol 610 MovieClip
"hitBoxAirD"Symbol 620 MovieClip Frame 1Symbol 611 MovieClip
"hitBoxRun"Symbol 670 MovieClip Frame 1Symbol 665 MovieClip
"hitBoxSpecial"Symbol 683 MovieClip Frame 1Symbol 675 MovieClip
"stand"Symbol 701 MovieClip Frame 1Symbol 523 MovieClip
"walk"Symbol 701 MovieClip Frame 2Symbol 530 MovieClip
"run"Symbol 701 MovieClip Frame 3Symbol 537 MovieClip
"jump"Symbol 701 MovieClip Frame 4Symbol 541 MovieClip
"fall"Symbol 701 MovieClip Frame 5Symbol 544 MovieClip
"crouch"Symbol 701 MovieClip Frame 6Symbol 551 MovieClip
"guard"Symbol 701 MovieClip Frame 7Symbol 557 MovieClip
"combo"Symbol 701 MovieClip Frame 8Symbol 579 MovieClip
"upattack"Symbol 701 MovieClip Frame 9Symbol 591 MovieClip
"roar"Symbol 701 MovieClip Frame 10Symbol 595 MovieClip
"yell"Symbol 701 MovieClip Frame 11Symbol 603 MovieClip
"flip"Symbol 701 MovieClip Frame 12Symbol 605 MovieClip
"tele"Symbol 701 MovieClip Frame 13Symbol 608 MovieClip
"aircombo"Symbol 701 MovieClip Frame 14Symbol 620 MovieClip
"rasengan"Symbol 701 MovieClip Frame 15Symbol 663 MovieClip
"runattack"Symbol 701 MovieClip Frame 16Symbol 670 MovieClip
"special"Symbol 701 MovieClip Frame 17Symbol 683 MovieClip
"hurt"Symbol 701 MovieClip Frame 18Symbol 686 MovieClip
"hitGround"Symbol 701 MovieClip Frame 19Symbol 694 MovieClip
"airHurt"Symbol 701 MovieClip Frame 20Symbol 697 MovieClip
"punch"Symbol 921 MovieClip Frame 1Symbol 906 MovieClip
"punchup"Symbol 921 MovieClip Frame 1Symbol 908 MovieClip
"hitBoxRun"Symbol 928 MovieClip Frame 1Symbol 923 MovieClip
"hitBoxLeaf"Symbol 942 MovieClip Frame 1Symbol 929 MovieClip
"hitBoxSmash"Symbol 951 MovieClip Frame 1Symbol 944 MovieClip
"hitBoxUp"Symbol 957 MovieClip Frame 1Symbol 952 MovieClip
"hitBoxUpAir"Symbol 959 MovieClip Frame 1Symbol 958 MovieClip
"hitBoxDAir"Symbol 965 MovieClip Frame 1Symbol 961 MovieClip
"lotus"Symbol 981 MovieClip Frame 9Symbol 904 MovieClip
"punchcombo"Symbol 981 MovieClip Frame 10Symbol 921 MovieClip
"runattack"Symbol 981 MovieClip Frame 11Symbol 928 MovieClip
"leafh"Symbol 981 MovieClip Frame 12Symbol 942 MovieClip
"smash"Symbol 981 MovieClip Frame 13Symbol 951 MovieClip
"upattack"Symbol 981 MovieClip Frame 14Symbol 957 MovieClip
"upair"Symbol 981 MovieClip Frame 15Symbol 959 MovieClip
"Dair"Symbol 981 MovieClip Frame 16Symbol 965 MovieClip
"hitGround"Symbol 981 MovieClip Frame 17Symbol 972 MovieClip
"hurt"Symbol 981 MovieClip Frame 18Symbol 975 MovieClip
"airHurt"Symbol 981 MovieClip Frame 19Symbol 977 MovieClip
"hitBoxCombo"Symbol 1030 MovieClip Frame 1Symbol 1012 MovieClip
"hitBoxSpaz"Symbol 1030 MovieClip Frame 1Symbol 1013 MovieClip
"hitBoxheadbutt"Symbol 1038 MovieClip Frame 1Symbol 1033 MovieClip
"hitBoxUp"Symbol 1044 MovieClip Frame 1Symbol 1040 MovieClip
"hitBoxRun"Symbol 1051 MovieClip Frame 1Symbol 1046 MovieClip
"hitBoxAir"Symbol 1061 MovieClip Frame 1Symbol 1053 MovieClip
"hitBoxDownAir"Symbol 1061 MovieClip Frame 1Symbol 1054 MovieClip
"hitBoxSpike"Symbol 1070 MovieClip Frame 1Symbol 1063 MovieClip
"combo"Symbol 1190 MovieClip Frame 9Symbol 1030 MovieClip
"headbutt"Symbol 1190 MovieClip Frame 10Symbol 1038 MovieClip
"upattack"Symbol 1190 MovieClip Frame 11Symbol 1044 MovieClip
"runattack"Symbol 1190 MovieClip Frame 12Symbol 1051 MovieClip
"aircombo"Symbol 1190 MovieClip Frame 13Symbol 1061 MovieClip
"downair"Symbol 1190 MovieClip Frame 14Symbol 1070 MovieClip
"rasengan"Symbol 1190 MovieClip Frame 18Symbol 1175 MovieClip
"pain"Symbol 1190 MovieClip Frame 19Symbol 1178 MovieClip
"hitGround"Symbol 1190 MovieClip Frame 20Symbol 1184 MovieClip
"airHurt"Symbol 1190 MovieClip Frame 21Symbol 1186 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 6 as "lotusboom"
ExportAssets (56)Timeline Frame 1Symbol 13 as "Flames"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Dagger"

Labels

"menu"Frame 3
"fix"Frame 5
"charselect"Frame 6
"gotoMenu"Frame 8
"gotochar"Frame 9
"loaded"Symbol 33 MovieClip Frame 3
"Kyubi"Symbol 285 MovieClip Frame 1
"Neji"Symbol 285 MovieClip Frame 2
"RockLee"Symbol 285 MovieClip Frame 3
"SandBag"Symbol 285 MovieClip Frame 4
"Naruto"Symbol 285 MovieClip Frame 5
"start"Symbol 501 MovieClip Frame 21
"dead"Symbol 509 MovieClip Frame 10
"stand"Symbol 516 MovieClip Frame 1
"walk"Symbol 516 MovieClip Frame 2
"run"Symbol 516 MovieClip Frame 3
"crouch"Symbol 516 MovieClip Frame 4
"jump"Symbol 516 MovieClip Frame 5
"fall"Symbol 516 MovieClip Frame 6
"guard"Symbol 516 MovieClip Frame 7
"roll"Symbol 516 MovieClip Frame 8
"punchcombo"Symbol 516 MovieClip Frame 9
"palm"Symbol 516 MovieClip Frame 10
"runattack"Symbol 516 MovieClip Frame 11
"airattack"Symbol 516 MovieClip Frame 12
"palmcombo"Symbol 516 MovieClip Frame 13
"rotation"Symbol 516 MovieClip Frame 14
"uppercut"Symbol 516 MovieClip Frame 15
"finisher"Symbol 516 MovieClip Frame 16
"hurt"Symbol 516 MovieClip Frame 17
"hitGround"Symbol 516 MovieClip Frame 18
"airHurt"Symbol 516 MovieClip Frame 19
"bounceUp"Symbol 516 MovieClip Frame 20
"rasrun"Symbol 663 MovieClip Frame 15
"startras"Symbol 663 MovieClip Frame 27
"endras"Symbol 663 MovieClip Frame 50
"stand"Symbol 701 MovieClip Frame 1
"walk"Symbol 701 MovieClip Frame 2
"run"Symbol 701 MovieClip Frame 3
"jump"Symbol 701 MovieClip Frame 4
"fall"Symbol 701 MovieClip Frame 5
"crouch"Symbol 701 MovieClip Frame 6
"guard"Symbol 701 MovieClip Frame 7
"attack1"Symbol 701 MovieClip Frame 8
"upattack"Symbol 701 MovieClip Frame 9
"roar"Symbol 701 MovieClip Frame 10
"Nova"Symbol 701 MovieClip Frame 11
"flip"Symbol 701 MovieClip Frame 12
"tele"Symbol 701 MovieClip Frame 13
"aircombo"Symbol 701 MovieClip Frame 14
"rasengan"Symbol 701 MovieClip Frame 15
"runattack"Symbol 701 MovieClip Frame 16
"special"Symbol 701 MovieClip Frame 17
"hurt"Symbol 701 MovieClip Frame 18
"hitGround"Symbol 701 MovieClip Frame 19
"airHurt"Symbol 701 MovieClip Frame 20
"bounceUp"Symbol 701 MovieClip Frame 21
"stand"Symbol 731 MovieClip Frame 1
"fall"Symbol 731 MovieClip Frame 2
"getup"Symbol 731 MovieClip Frame 3
"hit"Symbol 731 MovieClip Frame 4
"stand"Symbol 981 MovieClip Frame 1
"crouch"Symbol 981 MovieClip Frame 2
"guard"Symbol 981 MovieClip Frame 3
"walk"Symbol 981 MovieClip Frame 4
"run"Symbol 981 MovieClip Frame 5
"jump"Symbol 981 MovieClip Frame 6
"fall"Symbol 981 MovieClip Frame 7
"tele"Symbol 981 MovieClip Frame 8
"lotus"Symbol 981 MovieClip Frame 9
"punchcombo"Symbol 981 MovieClip Frame 10
"runattack"Symbol 981 MovieClip Frame 11
"leaf"Symbol 981 MovieClip Frame 12
"smash"Symbol 981 MovieClip Frame 13
"upattack"Symbol 981 MovieClip Frame 14
"airflip"Symbol 981 MovieClip Frame 15
"dair"Symbol 981 MovieClip Frame 16
"hitGround"Symbol 981 MovieClip Frame 17
"hurt"Symbol 981 MovieClip Frame 18
"airHurt"Symbol 981 MovieClip Frame 19
"bounceUp"Symbol 981 MovieClip Frame 20
"rasrun"Symbol 1175 MovieClip Frame 6
"startras"Symbol 1175 MovieClip Frame 18
"stand"Symbol 1190 MovieClip Frame 1
"walk"Symbol 1190 MovieClip Frame 2
"run"Symbol 1190 MovieClip Frame 3
"jump"Symbol 1190 MovieClip Frame 4
"fall"Symbol 1190 MovieClip Frame 5
"guard"Symbol 1190 MovieClip Frame 6
"crouch"Symbol 1190 MovieClip Frame 7
"retreat"Symbol 1190 MovieClip Frame 8
"combo"Symbol 1190 MovieClip Frame 9
"headbutt"Symbol 1190 MovieClip Frame 10
"upattack"Symbol 1190 MovieClip Frame 11
"runattack"Symbol 1190 MovieClip Frame 12
"aircombo"Symbol 1190 MovieClip Frame 13
"downair"Symbol 1190 MovieClip Frame 14
"clone"Symbol 1190 MovieClip Frame 15
"sexy"Symbol 1190 MovieClip Frame 16
"transform"Symbol 1190 MovieClip Frame 17
"rasengan"Symbol 1190 MovieClip Frame 18
"pain"Symbol 1190 MovieClip Frame 19
"hitGround"Symbol 1190 MovieClip Frame 20
"airHurt"Symbol 1190 MovieClip Frame 21
"bounceUp"Symbol 1190 MovieClip Frame 22

Dynamic Text Variables

UP1Symbol 141 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>W</b></font></p>"
DOWN1Symbol 143 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>S</b></font></p>"
LEFT1Symbol 145 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>A</b></font></p>"
RIGHT1Symbol 147 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>D</b></font></p>"
atnum1Symbol 149 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>G</b></font></p>"
spec1Symbol 151 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>H</b></font></p>"
block1Symbol 153 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>SPACE</b></font></p>"
UP2Symbol 155 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>U Arrow</b></font></p>"
DOWN2Symbol 157 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>D Arrow</b></font></p>"
LEFT2Symbol 159 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>L Arrow</b></font></p>"
RIGHT2Symbol 161 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>R Arrow</b></font></p>"
atnum2Symbol 163 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Num 4</b></font></p>"
spec2Symbol 165 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Num 5</b></font></p>"
block2Symbol 167 EditableText"<p align="center"><font face="Sylfaen" size="17" color="#000000" letterSpacing="0.000000" kerning="1"><b>Num 0</b></font></p>"
player1Symbol 270 EditableText"<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">asdf</font></p>"
KunlockSymbol 271 EditableText"<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">asdf</font></p>"
player2Symbol 272 EditableText"<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">asdf</font></p>"




http://swfchan.com/13/60321/info.shtml
Created: 16/4 -2019 08:01:28 Last modified: 16/4 -2019 08:01:28 Server time: 23/12 -2024 05:48:40