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Heroes - AotA Demo.swf

This is the info page for
Flash #60931

(Click the ID number above for more basic data on this flash file.)


Text
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Angry Eyes

Entertainment

Help

Help

Races

Classes

Skills

Storage

Weapons

Equipment

Story

Races

Classes

Skills

Weapons

Equipment

Story

Storage

Controls

Controls

Tips & Hints

Tips & Hints

Press this button
for some random
pearls of wisdom

Cheat Code:
Hold down the CTRL
and ALT keys at the
same time, then
press the delete key
twice!

You need your left
hand to cast magic,
so wizards shouldn't
use shields!

New players:
stay close to town!
The farther you are
from any town the
more difficult the
enemies get.

Getting lost in the
wilderness?
Follow a road and it
will take you back to
a town.

Want to get more
evil?
Try drinking with a
troll at the tavern.
You'll get
naughthier!

Think the shopkeeper
is ripping you off?
Try a town with an
alignment closer to
your own.

Thieves hang out at
the tavern.

X

Story

Story

This is the land of Derringdo, an unforgiving
place, full of monsters and peril. Dragons dot
the sky with their fiery breath; Ogres roam on
the lookout for man-flesh; giant spiders can
paralyze you with a single bite; ravenous
wolves tear weary travellers apart limb from
limb; cutthroats lurk behind every shadow...
What a place to build a reputation!
"Go ahead, make a name for yourself, tough
guy. everybody's doing it. just don't expect any
sympathy when you're staring down the wrong
end of an axe..."

Such is the way with derringdo; the way it has
ALWAYS BEEN AND THE WAY IT WILL ALWAYS BE.
eSPECIALLY DURING kING jORGE'S REIGN.
kING jORGE HAS ALWAYS BEEN A TRUE CITIZEN OF
DERRINGDO, SINCE A YOUNG AGE HE HAS ASPIRED
TO BE THE GREATEST HERO THE WORLD HAS EVER
KNOWN. hALF HIS FAMILY'S FORTUNE HAS BEEN
SPENT IN HIS MAD PERSUIT OF GREATNESS.
bUT IT WAS WORTH IT. kING jORGE HAS BEEN
RECOGNIZED AS THE BEST OF THE BEST.

tHERE IS NOT A WEAPON THAT jORGE CANNOT
WEILD. nOR IS THERE A SPELL THAT jORGE DOES
NOT KNOW. hE HAS MASTERED EVERY WARRIOR'S
FEAT AND EVERY THIEF'S TRICK. hE HAS COMPLETED
EVERY QUEST SET OUT BEFORE HIM WITH EASE.
aND NOW, jORGE IS BORED.
hE HAS SPENT HIS WHOLE LIFE IN THE PURSUIT OF
CHALLENGE AND NOW CAN FIND NONE. wHATEVER IS
A HERO-kING TO DO?
a ROYAL DECREE IS SENT ACROSS THE LAND:

"tHE KING IS NOT SATISFIED WITH ROYALTY. tHE
kING REQUIRES A CHALLENGE. tHE kING OFFERS A
CONTEST TO ALL THE CITIZENS OF DERRINGDO: iF
ANYONE CAN BEAT kING jORGE IN COMBAT, THE
THRONE WILL BE FORFEIT TO THE WINNER.
"bE IT eLF, dWARF, gOBLIN, tROLL OR HUMAN; THE
GREATEST HERO IN ALL THE LAND WILL WIN kING
jORGE'S cROWN!"
aND THAT IS WHEN THE BLOODSHED STARTED...

iT STARTED INNOCENTLY ENOUGH, ALL THE
GREATEST HEROES CAME, BUT ALL FELL. sOON,
EVERY COMMONER OLD ENOUGH TO SHAVE TOOK UP
ARMS. tHE ENTIRE COUNTRYSIDE WAS AFIRE WITH
THE PROMISE OF ROYALTY! iT WASN'T LONG BEFORE
THE HEROES STARTED FIGHTING EACH OTHER.
"i HAVE TO KILL THEM ALL IN CASE THEY BEAT
jORGE BEFORE i DO!"
aND THIS IS WHERE WE STAND TODAY. tHERE IS
SOME CHIVALRY LEFT, BUT THE MADNESS WILL NOT
STOP UNTIL jORGE IS DETHRONED.

Races

Races

There are five main races that make up the
land; elves, dwarves, humans, goblins and
trolls. Each race has it's own strenghts and
weaknesses, as well as a general alignment.
Alignments are not fixed, certain actions you
take affect it, making you more evil or maybe
nicer. The way races treat you depends on your
alignment, and elf buying goods from a troll
will be charged much more than a goblin would
(although, theoretically an elf could turn evil
and trolls will like him more)
Let's see how that races beakdown...

Elf
Align: Good
Str: 2
Speed: 4
Elves frequently claim to be the oldest and
wisest of all races. They care much about the
fate of the world and nature. Elves want an
end to the bloodshed and think an elf on the
throne would be the best thing for all.
While not the strongest, they run swiftly
through the trees.

Dwarf
Align: Nice
Str: 4
Speed: 2
Dwarves are an industrious people, always
building and forging, matched only by thier
lust for gold. Goblins are their sworn
enemies, they have be feuding for centuries
over ownership of the underground.
Some of the best equipment is dwarf made, but
their short stature keeps them slow.

Human
Align: Neutral
Str: 3
Speed: 3
Humans are the only race with the capacity for
great kindness and greater evil. Wildly
expansive, they have dominated the landscape
despite being the youngest race.
Their desire for wealth and power (and
inherent distrust) drive them to keep the
throne for themselves.

Goblin
Align: Naughty
Str: 1
Speed: 5
A strange race, the Goblins are stuck
underground because the light from the sun
hurts their giant eyes. They are very inventive,
learning much from their dwarven enemies.
Very weak, they depend on their speed to
survive.
Not exactly evil, but they have been referred
to as 'mentally disturbed'.

Troll
Align: Evil
Str: 5
Speed: 1
Trolls are big, dumb and brawny. They have no
technology of their own, opting instead to
steal and scavenge the resources of others.
They have been forced to live in the swamp by
most of the other races. Trolls are in the
contest because it gives them an excuse to kill
and maim. Trolls dream of a warlord on the
throne.

Classes

Classes

Classes let you further flesh out your hero.
your class limits what kind of weapons can be
used. There are also additional bonuses for
each class. Any class can learn another
class' skills, but it may be more difficult.
(For example: Wizards get a discount when
learning spells, a thief can learn fireball, but
it will cost him more time and money.)

Warrior
Str: +3
Weapons: Maul, Stave, Stab, Slash
Skills:
Overhead Smash
Two Hits
Parry

Thief
Str: +1
Speed: +2
Weapons: Stab, Slash
Skills:
Sneak
Burgle
Backstab

Wizard
Speed: +1*
MP: +10
Weapons: Stave, Stab
Skills:
Fireball
Heal
Thunder
Ice
Magic Shield
* - Just for the map, speed bonus
is removed in combat

Skills

Skills

Skills are abilities to be honed by heros in
combat. Any class can learn any other class'
skills, but may have more difficulty.
Warrior skills are learned in the Guild (not
available in every city) You can also 'train' in
the guild to gain hp and get better with your
weapons.
Wizard skills are learned in the tower (not
available in every city either) wizard skills
require mp. you can gain mp by 'learn'ing in the
tower.
Theif skills are learned in taverns from other
theives. Just belly up to the bar and see if you
meet some.

Overhead Smash
Devestating Attack, it does three times* the
damage as a normal attack. However, you
become quite tired after, and you lose a turn.
Two Hits
Automatic. There is a chance you'll be able to
hit your enemy again in the same round. (In
theory, you can hit more than twice)
PArry
Automatic. A chance you can hit your enemy as
it hits you.
* - At level one

Warrior

Sneak
Automatic. When approaching the enemy, you
can hide in the bushes. Gives you first strike
and option to run away if the enmy is too big.
Burgle
When you come across a sleeping hero, you can
help yourself to some items without combat.
Backstab
Dirty Trick, gives you the option of betraying a
hero after you agree to peace with a powerful
attack.

Thief

Fireball
Hurls a flaming ball at the enemy, does -10 hp
damage per level
Heal
Makes you feel lots better. heals you +10 per
level
Thunderbolt
tears open the sky and sends down the gods'
wrath. Always does -30 damage. Additional
levels only reduce the cost of casting the
spell.

Wizard

Ice
A frozen wind immobilizes your opponent. For
each level, your enemy cannot act for 1 turn.
Magic Shield
Makes you immune to enemy magic. you are
protected from magical assault for 1 turn for
every level.
Note:
All spells (except thunderbolt) cost 10 mp to
cast. Automatic skills give a greater chance
of happening for each level of the skill

Equipment

Equipment

There are six locations where you can wear
equipment. To see what you're wearing at any
time, click the 'inv' button in the sidebar:
there are two ways to get equipment. First, go
to any town and buy some from the smithy
and/or armourer.
The second, of course, is to kill someone and
hope you get some good stuff. It may seem a
little extreme, but desperate times call for
desperate measures. And who wants to deal
with those pushy salesmen anyway?

Inv

These slots are pretty self-explainitory:
Head (h)
Protects your noggin'.
Body (B)
Protects your torso.
Feet (f)
protects your foots.
The other 3 are a little different.

Amulet (a)
amulets are not necessarily for protection,
but are mostly used as a kind of bonus. They
can give you wizard spells, make you stronger,
even bring you back from the dead.
There are amulets for every attribute, so it
would be tedious to repeat them here.
Amulets are fairly rare, heros mostly get
them off of defeated opponents (Although
there is rumour of a hidden shop that sells
them!)

Right Hand (w)
the right handed slot is reserved specifically
for weapons. If you cannot afford a weapon,
you can still fight with your fists, but it's not
recommended.

Left Hand (s)
the left hand is unique. The only equipment
that can be used are shields. However, the left
hand is also used for casting magic and using
items in battle.
Therefore, if you are using a shield, you
cannot cast spells or use items in combat.
It's common sense, both your hands are full!

Weapons

Weapons

There are four different weapon types: maul,
stab, slash and stave. As you use these types
of weapons, your skill will increase in that
type. Some weapons have a higher skill
attribute than others, your skill level
effecting those weapons more.
(For example, A Rapier has a high skill
attribute but a lower attack attribute,
because it is light. Meanwhile, a broadsword is
much heavier, giving it more attack but much
less skill/manueverablity.)
Block is another skill you can build.

Maul
Axes, hammers, maces. These are the heavy
hitters, not a lot of skill, but they hurt a
whole lot. Only Warriors are strong enough to
use mauls.
Stab
Opposite of mauls, very little attack, but not
very expensive. Mostly used by beginners, but
In the hands of a master, a stabbing weapon
can be more devastating than any axe. Anyone
can use these weapons.

Slash
Various swords and swordlike weapons. A
fairly coveted skill, these weapons have a
good attack to skill ratio. Many a nobleman
has taken a class in swordplay. Wizards are
the only class that cannot use these.
Stave
Spears, pikes and other polearms. Staves have
almost no defense and only mediocre attack,
but they are very easy to use, thus very high
skill. Wizards favor staves for their
spellcasting. Thieves cannot use these.

Block
used in conjuction with shields, block helps
you absorb more damage from enemy attacks.
you do not need to be using left handed
equipment to block, however, there is a
greater chance of blocking (and less damage
taken) while you are wearing a shield.
Any of the classes can learn block.

Storage

Storage

Everybody has a knapsack, backpack, purse,
some kind of storage, to hold all the things
that they find. And there are lots of things.
There are different types of items, just like
equipment. To find out which items you need and
which ones are good to sell is pretty much up
to your strategy (Warriors have little use for
gems, but Wizards can gain back magic)
You can only hold 10 things at once, so holding
one of everything is out of the question. Here's
a partial list of handy items:

Healing Potion, Bandage: makes you feel
much better!
Gold, Silver, Bronze: Sell for money
Booze: Each race has some, they help increase
your chance for peaceful encounters
Thunder Token: For comkbat. Ka-Boom!
Coffee: Keeps you awake, giving you more
adventures in a day.
Map: topographical chart. Duh.

There are also some necessary items for
camping:
Matches: keeps burglers at bay
Tent: Makes you wake up more energetic
Sleeping bag: You wake up feeling better
Food: most important. Each race has their
own kind, but if you don't eat, you won't wake
up feeling as refreshed as you should.

Equipment: any excess equipment you come
across also goes into your storage. To equip
something, go into the storage and hit the use
button. If there is something already in that
slot, you will have to remove the currently
equiped item.
On the inventory page next to the desired slot,
there is a tiny 'x' button, clicking on it will
remove the equiped item and put it in a free
spot in storage. If you have no free storage
slots, you'll need to sell something or dump
one of the slots to empty it.

Right hand

T. Knife

To Dump a storage slot, hit the 'dump' button
on the storage screen. Then hit the 'use'
button for whatever slot you want to dump.
You now have an open slot.
If you dump a slot by mistake, hit the oops
button right away to get it back.
Some items can be use outside of combat by
hitting the use button, like healing items or
the map, for instance.

Dump

Dump

Oops

Controls

Controls

Manuevering about the realm and in combat is
pretty self explanitory, but some heros may be
confused.
There are four icons on the map screen. The
red circle is the battle button that will get
you in a fight. the purple circle is the camp
button that will refresh your hero.
The blue circle lets you enter the town and
buy/sell items. The brown circle changes from
surface to underground. These two buttons
are only visible when a town/stairs are in the
section you are in.

Travelling the realm is a major part of any
hero's life. To move about, simply click on one
of the four arrows on the map screen. These
arrows will move you one section in their
corresponding direction (north, east, west or
south)
On the menu bar to the left of the screen,
towards the middle, are your coordinates. be
sure to keep track of these so you don't get
lost (finding a map helps!)

When travelling, if you find you can't move,
check two things: your adventures and your
surroundings.
If your adventures are too low, you are too
tired and can't make the journey to another
section. Camp for the night and try again.
If there is a river or cave wall completely
covering one side of  section, you can't go
through it. Obviously, you'll have to find your
way around.

Adventures are used for more than just
travelling, they also determine how many
battles you can get into.
The number of adventures needed to travel to
another section varies, depending on a hero's
speed. The faster a hero is, the less
adventures needed.
Therefore, an Elven Thief would be able to
travel farther and get into more battles than
a Troll Warrior, who is much slower.

The battle system is fairly straight forward,
each combatant gets a round to
fight/run/etc. When your turn comes around,
the action will stop and you can choose your
action from a list on the right menu bar.
The actions you choose and the outcome are
entirely dependent on your hero. (A thief may
have the option to hide in the bushes before
the fight starts, but wouldn't be able to use
the magics of a wizard)

0

1

-1

River

Field

Forest

Swamp

Down

Level

City

Tunnel

Map

X:

Y:

High

Low

Medium

Terrain

Unknown

Underground

Up

Maul

Stab

Stave

Slash

Block

00

00

00

00

00

Magic

Thief

Warrior

Head

Amulet

Left hand

Body

Feet

00

A

d

s

00

00

d

00

00

00

00

00

D

00

00

00

00

Storage

Str.

Speed

00

00

Warrior

Smash

Doulble Hit

Parry

00

00

00

Thief

Sneak

Burgle

Backstab

00

00

00

Magic

Fireball

Heal

ThunderBolt

Ice

Magic Shield

00

00

00

00

00

00

Use

00

00

00

00

00

00

00

00

00

Storage

You don't
have any
Storage
Slots left

You can not
sell that
Item here

/

$

HP

MP

Adventures:

00

Sell

00

00

00

Weapons

Buy

Knife

Spear

Sword

Pike

Trollburg

120

530

780

630

$

Blade

240

Heavy Sword

840

Dagger

Big Knife

Goblinia

220

740

530

340

Scymetar

230

64

Scimitar

Rapier

Humanton

130

730

550

Broad Sword

930

630

730

Long Sword

Staff

Dwarfheim

130

92

840

46

64

240

Short Sword

Elfville

130

189

154

158

Staff

151

125

00

00

00

00

00

00

00

00

00

00

Sell

00

00

00

00

00

00

00

00

00

00

H. Broad Sword

900

Sell?

Ok

Ok

$

00

00

Armor

Helmet

Copper

170

115

Boots

155

Cap

120

Leather

180

Pointy Hat

115

Hood

Targe

140

112

Robe

Sandals

175

140

120

195

180

120

180

Shield

133

Bronze

120

120

Chainmail

Shield

140

120

180

144

Shoes

140

100

140

180

180

180

160

100

00

00

00

00

00

00

00

00

00

00

Magic

Shaman's
Citadel

Learn

1000

1000

Thunderbolt

1000

Study

200

Turret of
the Warlock

1000

1000

1000

200

Sorcerer's
Keep

1000

1000

1000

200

Spire of
Conjuring

1000

1000

1000

200

Enchanter's
Lyceum

1000

1000

1000

200

One!

Two:

Three?

Your skills increase!

Zzzz...

Fireball +1!

Heal +1!

Thunderbolt +1!

Ice +1!

Magic Shield +1!

Store

Map

Tent

Bandage

Sleeping Bag

125

150

130

160

Matches

Chicken

110

7

Jakkobb's
Boutique

Honest
Zeek's

125

150

130

160

Mushrooms

110

7

General
Store

map

125

150

130

160

Bread

110

7

Hognar's
Depot

125

150

130

160

110

7

Pork

Vih'key's
Shoppe

125

150

130

160

110

7

Beans

00

00

00

00

00

00

00

00

00

00

All

OnE

H. Broad Sword

900

x

00

Tavern

Buy a Drink

Rent a room

100

130

Dice

Newt Eye Inn

Toad in
the Hole

100

130

Lion's Head

100

130

Dragon's
Hoard

100

130

Quiet Falcon

100

130

Roll Dice

Bet Amount:

Bet Type:

One

Five

Ten

$

Odd

Even

3

4

5

6

7

8

9

10

11

12

Again?

You Lose!

$

rested

rested

Guild

Coliseum

1000

Double Hit

1000

1000

Train

200

Scrapper's
Sweatshop

1000

1000

1000

200

Knight's
Dojo

1000

1000

1000

200

Fighter's
Hall

1000

1000

1000

200

Guild of War

1000

1000

1000

200

Overhead Smash +1!

Parry +1!

Two Hits +1!

HErOes

Age of the AdvEnturEr

Burgled!

Burgled!

SectionSkill

Skills

Thunder

00

00

00

00

00

00

00

00

00

00

/

Mouse

Skills

Fight

Run

Mouse

Victory!

You gain:

Gain

Gain

Gain

Victory!

You gain:

Gain

Gain

Gain

Snake

Snake

Gain

Gain

Gain

Gain

Gain

Gain

Wolf

Wolf

Gain

Gain

Gain

Gain

Gain

Gain

Bat

Bat

Gain

Gain

Gain

Gain

Gain

Gain

Spider

Spider

Gain

Gain

Gain

Gain

Gain

Gain

Griffin

Griffin

Gain

Gain

Gain

Gain

Gain

Gain

Start

Warrior

Thief

Wizard

Troll

Human

Elf

Help?

Credits

Please select
a Race and a
Class

Demo

Credits

Created by:

Artwork, programming,&
Catering:

Produced by:

Jason Lane
(aka, MR. Angry Eyes)

Jason Lane
(aka, MR. Angry Eyes)

Sound & Music:

(your name here)

Want to do the audio for the full and finished game?
email me - jaylane@mts.net

Fonts by:

www.blambot.com

Demo Version Details

This is the working demo for heroes: Age of the
Adventurer. The gameplay is the same as the full version
will be, but some features have been excluded:
-No maul weapons
-only three of the five races available
-cannot fight other heroes, only 40% of total enemies
-Tiny map (demo has 12 sections, full version has 437)
-misc equipment missing
Any bugs, comments, suggestions, observations?
Email me - jaylane@mts.net

ActionScript [AS1/AS2]

Frame 1
_root.error._visible = false; _root.credits._visible = false; Stage.showMenu = false; stop();
Frame 2
if (_root.Money == "Help") { _root.goback._visible = true; _root.start._visible = false; } else { _root.goback._visible = false; _root.start._visible = true; } _root.mapback._visible = false; _root.inventory._visible = false; _root.fight._visible = false; _root.thief._visible = false; _root.magic._visible = false; _root.storage._visible = false; _root.sloterror._visible = false; _root.sellerror._visible = false; if (_root.Class == "Thief") { _root.inventory.skill2._visible = false; _root.inventory.skill4._visible = false; } else if (_root.Class == "Wizard") { _root.inventory.skill2._visible = false; _root.inventory.skill3._visible = false; } else { _root.inventory.skill1._visible = false; _root.inventory.skill2._visible = false; _root.inventory.skill3._visible = false; _root.inventory.skill4._visible = false; } _root.help._visible = false; stop();
Frame 3
_root.sellerror._visible = false; _root.sloterror._visible = false; stop();
Instance of Symbol 408 MovieClip "sidebar" in Frame 3
onClipEvent (load) { if (_root.Race == "Goblin") { _root.sidebar.gotoAndStop(4); } else if (_root.Race == "Human") { _root.sidebar.gotoAndStop(2); } else if (_root.Race == "Dwarf") { _root.sidebar.gotoAndStop(5); } else if (_root.Race == "Elf") { _root.sidebar.gotoAndStop(3); } else { _root.sidebar.stop(); } }
Frame 4
_root.weaponsell._visible = false; _root.amuletsell._visible = false; _root.sellconfirm._visible = false; stop();
Frame 5
_root.armorsell._visible = false; _root.sellconfirm._visible = false; stop();
Frame 6
_root.towermovie._visible = false; stop();
Frame 7
_root.storesell._visible = false; _root.amuletsell._visible = false; _root.stsellconfirm._visible = false; stop();
Frame 8
_root.DiceTable._visible = false; _root.tavernmovie._visible = false; stop();
Frame 9
_root.guildmovie._visible = false; stop();
Frame 10
if (_root.Class == "Thief") { _root.inventory.skill2._visible = false; _root.inventory.skill4._visible = false; } else if (_root.Class == "Wizard") { _root.inventory.skill2._visible = false; _root.inventory.skill3._visible = false; } else { _root.inventory.skill1._visible = false; _root.inventory.skill2._visible = false; _root.inventory.skill3._visible = false; _root.inventory.skill4._visible = false; } gotoAndPlay (15);
Instance of Symbol 408 MovieClip "sidebar" in Frame 10
onClipEvent (load) { if (_root.Race == "Goblin") { _root.sidebar.gotoAndStop(4); } else if (_root.Race == "Human") { _root.sidebar.gotoAndStop(2); } else if (_root.Race == "Dwarf") { _root.sidebar.gotoAndStop(5); } else if (_root.Race == "Elf") { _root.sidebar.gotoAndStop(3); } else { _root.sidebar.stop(); } } onClipEvent (load) { if (_root.Class == Wizard) { _root.FullMP = 10; } }
Frame 11
_root.mapback._visible = false; _root.campingmovie._visible = false; _root.inventory._visible = false; _root.fight._visible = false; _root.thief._visible = false; _root.magic._visible = false; _root.storage._visible = false; _root.sloterror._visible = false; _root.sellerror._visible = false; if (_root.Class == "Thief") { _root.inventory.skill2._visible = false; _root.inventory.skill4._visible = false; } else if (_root.Class == "Wizard") { _root.inventory.skill2._visible = false; _root.inventory.skill3._visible = false; } else { _root.inventory.skill1._visible = false; _root.inventory.skill2._visible = false; _root.inventory.skill3._visible = false; _root.inventory.skill4._visible = false; } stop();
Instance of Symbol 1444 MovieClip "map" in Frame 11
onClipEvent (enterFrame) { if (_root.why == 1) { if (_root.exe == -1) { gotoAndStop (2); } else if (_root.exe == 0) { gotoAndStop (3); } else if (_root.exe == 1) { gotoAndStop (4); } } else if (_root.why == 0) { if (_root.exe == -1) { gotoAndStop (6); } else if (_root.exe == 0) { gotoAndStop (7); } else if (_root.exe == 1) { gotoAndStop (8); } } else if (_root.why == -1) { if (_root.exe == -1) { gotoAndStop (10); } else if (_root.exe == 0) { gotoAndStop (11); } else if (_root.exe == 1) { gotoAndStop (12); } } else { _root.why = 0; _root.exe = 0; gotoAndStop (7); } }
Instance of Symbol 408 MovieClip "sidebar" in Frame 11
onClipEvent (load) { if (_root.Race == "Goblin") { _root.sidebar.gotoAndStop(4); } else if (_root.Race == "Human") { _root.sidebar.gotoAndStop(2); } else if (_root.Race == "Dwarf") { _root.sidebar.gotoAndStop(5); } else if (_root.Race == "Elf") { _root.sidebar.gotoAndStop(3); } else { _root.sidebar.stop(); } }
Instance of Symbol 1452 MovieClip "Places" in Frame 11
onClipEvent (enterFrame) { if ((_root.Why == 0) && (_root.Exe == 0)) { gotoAndStop (8); } else if ((_root.Why == 1) && (_root.Exe == -1)) { gotoAndStop (2); } else if ((_root.Why == -1) && (_root.Exe == -1)) { gotoAndStop (4); } else if ((_root.Why == -1) && (_root.Exe == 1)) { gotoAndStop (6); } else if (((_root.Why == 0) && (_root.Exe == -1)) && (_root.Where == "Under")) { gotoAndStop (3); } else if (((_root.Why == 0) && (_root.Exe == 1)) && (_root.Where == "Under")) { gotoAndStop (5); } else { gotoAndStop (1); } }
Frame 12
_root.mapback._visible = false; _root.campingmovie._visible = false; _root.inventory._visible = false; _root.fight._visible = false; _root.thief._visible = false; _root.magic._visible = false; _root.storage._visible = false; _root.sloterror._visible = false; _root.sellerror._visible = false; if (_root.Class == "Thief") { _root.inventory.skill2._visible = false; _root.inventory.skill4._visible = false; } else if (_root.Class == "Wizard") { _root.inventory.skill2._visible = false; _root.inventory.skill3._visible = false; } else { _root.inventory.skill1._visible = false; _root.inventory.skill2._visible = false; _root.inventory.skill3._visible = false; _root.inventory.skill4._visible = false; } stop();
Instance of Symbol 1485 MovieClip "map" in Frame 12
onClipEvent (enterFrame) { if (_root.exe == -1) { gotoAndStop (2); } else if (_root.exe == 0) { gotoAndStop (3); } else if (_root.exe == 1) { gotoAndStop (4); } else { _root.why = 0; _root.exe = 0; gotoAndStop (3); } }
Frame 13
if (_root.Where == "Under") { gotoAndStop (11); } else { _root.Where == "Under"; gotoAndStop (12); }
Frame 14
if (_root.Where == "Under") { gotoAndStop (12); } else if (_root.Where == "Goblinia") { gotoAndStop (12); } else if (_root.Where == "Dwarfheim") { gotoAndStop (12); } else { gotoAndStop (11); }
Frame 15
_root.fightskills._visible = false; _root.fightstorage._visible = false; _root.elostturns = 1; Battle = random(_root.SectionSkill); if (Battle == "0") { Battle0 = random(10); if (Battle0 == "0") { if ((_root.Where == "Fields") || (_root.Where == "Field")) { gotoAndStop (18); } else if (_root.Where == "Swamp") { gotoAndStop (16); } else if (_root.Where == "River") { Battle1 = random(3); if (Battle1 == "0") { gotoAndStop (16); } else if (Battle1 == "1") { gotoAndStop (17); } else { gotoAndStop (18); } } else if (_root.Where == "Forest") { gotoAndStop (17); } else if (_root.Where == "Under") { Battle1 = random(3); if (Battle1 == "0") { gotoAndStop (20); } else { gotoAndStop (19); } } } else if ((Battle0 == "1") || (Battle0 == "2")) { if ((_root.Where == "Fields") || (_root.Where == "Field")) { gotoAndStop (17); } else if (_root.Where == "Swamp") { gotoAndStop (18); } else if (_root.Where == "River") { Battle1 = random(3); if (Battle1 == "0") { gotoAndStop (17); } else if (Battle1 == "1") { gotoAndStop (18); } else { gotoAndStop (16); } } else if (_root.Where == "Forest") { gotoAndStop (16); } else if (_root.Where == "Under") { Battle1 = random(3); if (Battle1 == "0") { gotoAndStop (19); } else { gotoAndStop (20); } } } else if ((_root.Where == "Fields") || (_root.Where == "Field")) { gotoAndStop (16); } else if (_root.Where == "Swamp") { gotoAndStop (17); } else if (_root.Where == "River") { Battle1 = random(3); if (Battle1 == "0") { gotoAndStop (18); } else if (Battle1 == "1") { gotoAndStop (16); } else { gotoAndStop (17); } } else if (_root.Where == "Forest") { gotoAndStop (18); } else if (_root.Where == "Under") { Battle1 = random(2); if (Battle1 == "0") { gotoAndStop (20); } else { gotoAndStop (19); } } } else if (Battle == "1") { Battle1 = random(3); if (Battle1 == "0") { gotoAndStop (16); } else if (Battle1 == "1") { gotoAndStop (17); } else if (Battle1 == "2") { gotoAndStop (18); } } else { Battle1 = random(6); if (Battle1 == "0") { gotoAndStop (16); } else if (Battle1 == "1") { gotoAndStop (17); } else if (Battle1 == "2") { gotoAndStop (18); } else if (Battle1 == "3") { gotoAndStop (19); } else if (Battle1 == "4") { gotoAndStop (20); } else if (Battle1 == "5") { gotoAndStop (21); } else { gotoAndStop (21); } }
Instance of Symbol 1502 MovieClip "sidebar" in Frame 15
onClipEvent (load) { if (_root.Race == "Goblin") { _root.sidebar.gotoAndStop(4); } else if (_root.Race == "Human") { _root.sidebar.gotoAndStop(2); } else if (_root.Race == "Dwarf") { _root.sidebar.gotoAndStop(5); } else if (_root.Race == "Elf") { _root.sidebar.gotoAndStop(3); } else { _root.sidebar.stop(); } }
Frame 16
_root.eFullHP = math.Round(math.Random(10) * 30); if ((_root.FullHP - 50) >= 10) { _root.eFullHP = _root.eFullHP + ((_root.FullHP - 50) * _root.SectionSkill); } else { _root.eFullHP = _root.eFullHP + (10 * _root.SectionSkill); } _root.eHP = _root.eFullHP; _root.eSpeed = 4; _root.eAtt = 3 * _root.SectionSkill;
Frame 17
_root.eFullHP = math.Round(math.Random(10) * 50); if ((_root.FullHP - 50) >= 10) { _root.eFullHP = _root.eFullHP + ((_root.FullHP - 50) * _root.SectionSkill); } else { _root.eFullHP = _root.eFullHP + (10 * _root.SectionSkill); } _root.eHP = _root.eFullHP; _root.eSpeed = 3; _root.eAtt = 6 * _root.SectionSkill;
Frame 18
_root.eFullHP = math.Round(math.Random(10) * 55); if ((_root.FullHP - 50) >= 10) { _root.eFullHP = _root.eFullHP + ((_root.FullHP - 50) * _root.SectionSkill); } else { _root.eFullHP = _root.eFullHP + (10 * _root.SectionSkill); } _root.eHP = _root.eFullHP; _root.eSpeed = 5; _root.eAtt = 9 * _root.SectionSkill;
Frame 19
_root.eFullHP = math.Round(math.Random(10) * 35); if ((_root.FullHP - 50) >= 10) { _root.eFullHP = _root.eFullHP + ((_root.FullHP - 50) * _root.SectionSkill); } else { _root.eFullHP = _root.eFullHP + (10 * _root.SectionSkill); } _root.eHP = _root.eFullHP; _root.eSpeed = 4; _root.eAtt = 4 * _root.SectionSkill;
Frame 20
_root.eFullHP = math.Round(math.Random(10) * 45); if ((_root.FullHP - 50) >= 10) { _root.eFullHP = _root.eFullHP + ((_root.FullHP - 50) * _root.SectionSkill); } else { _root.eFullHP = _root.eFullHP + (10 * _root.SectionSkill); } _root.eHP = _root.eFullHP; _root.eSpeed = 3; _root.eAtt = 5 * _root.SectionSkill;
Frame 21
_root.eFullHP = math.Round((_root.FullHP * 0.4) * _root.SectionSkill); if ((_root.FullHP - 50) >= 10) { _root.eFullHP = _root.eFullHP + ((_root.FullHP - 50) * _root.SectionSkill); } else { _root.eFullHP = _root.eFullHP + math.Round(math.Random(10) * 10); } _root.eHP = _root.eFullHP; _root.eSpeed = 3; if ((_root.FullHP - 50) >= 2) { _root.eAtt = 18 + (_root.FullHP - 50); } else { _root.eAtt = 18; }
Frame 22
_root.error._visible = false; _root.credits._visible = false; Stage.showMenu = false; stop();
Symbol 16 Button
on (release) { _root.GotoAndStop(22); }
Symbol 17 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 17 MovieClip Frame 2
gotoAndPlay (1);
Symbol 30 Button
on (release) { _root.help._visible = true; _root.help.gotoAndStop(1); }
Symbol 31 Button
on (release) { _root.help._visible = true; _root.help.gotoAndStop(2); }
Symbol 32 Button
on (release) { _root.help._visible = true; _root.help.gotoAndStop(3); }
Symbol 33 Button
on (release) { _root.help._visible = true; _root.help.gotoAndStop(6); }
Symbol 34 Button
on (release) { _root.help._visible = true; _root.help.gotoAndStop(5); }
Symbol 35 Button
on (release) { _root.help._visible = true; _root.help.gotoAndStop(4); }
Symbol 42 Button
on (release) { gotoAndStop (22); }
Symbol 43 Button
on (release) { if (_root.Where == "Under") { gotoAndPlay (12); } else { gotoAndPlay (11); } }
Symbol 44 Button
on (release) { _root.help._visible = true; _root.help.gotoAndStop(7); }
Symbol 47 Button
on (release) { _root.help._visible = true; _root.help.gotoAndStop(8); }
Symbol 52 Button
on (release) { Randnum = random(7) + 2; gotoAndStop(Randnum); }
Symbol 61 MovieClip Frame 1
stop();
Symbol 66 Button
on (release) { _root.Help._visible = false; }
Symbol 70 Button
on (release) { gotoAndStop (2); }
Symbol 72 Button
on (release) { gotoAndStop (3); }
Symbol 73 Button
on (release) { gotoAndStop (1); }
Symbol 75 Button
on (release) { gotoAndStop (4); }
Symbol 77 Button
on (release) { gotoAndStop (5); }
Symbol 79 MovieClip Frame 1
stop();
Symbol 83 Button
on (release) { nextFrame(); }
Symbol 87 Button
on (release) { prevFrame(); }
Symbol 96 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 151 Button
on (release) { if (_root.rhand != Empty) { if (_root.rhand == "Magic Staff") { _root.Fireball = _root.Fireball - 1; _root.Heal = _root.Heal - 1; _root.Thunder = _root.Thunder - 1; _root.Ice = _root.Ice - 1; _root.MShield = _root.MShield - 1; } if (_root.Slot1 == Empty) { _root.Slot1 = _root.rhand; _root.Slot1a = "W"; _root.rhand = Empty; } else if (_root.Slot2 == Empty) { _root.Slot2 = _root.rhand; _root.Slot2a = "W"; _root.rhand = Empty; } else if (_root.Slot3 == Empty) { _root.Slot3 = _root.rhand; _root.Slot3a = "W"; _root.rhand = Empty; } else if (_root.Slot4 == Empty) { _root.Slot4 = _root.rhand; _root.Slot4a = "W"; _root.rhand = Empty; } else if (_root.Slot5 == Empty) { _root.Slot5 = _root.rhand; _root.Slot5a = "W"; _root.rhand = Empty; } else if (_root.Slot6 == Empty) { _root.Slot6 = _root.rhand; _root.Slot6a = "W"; _root.rhand = Empty; } else if (_root.Slot7 == Empty) { _root.Slot7 = _root.rhand; _root.Slot7a = "W"; _root.rhand = Empty; } else if (_root.Slot8 == Empty) { _root.Slot8 = _root.rhand; _root.Slot8a = "W"; _root.rhand = Empty; } else if (_root.Slot9 == Empty) { _root.Slot9 = _root.rhand; _root.Slot9a = "W"; _root.rhand = Empty; } else if (_root.Slot0 == Empty) { _root.Slot0 = _root.rhand; _root.Slot0a = "W"; _root.rhand = Empty; } else { _root.sloterror._visible = true; sloterror = true; } if (sloterror != true) { _root.rhanda = 0; _root.rhandd = 0; _root.rhands = 0; _root.WeaponType = Empty; } } }
Symbol 158 MovieClip Frame 1
if (_root.Dump == "y") { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 165 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 208 Button
on (release) { gotoAndStop (3); }
Symbol 212 Button
on (release) { gotoAndStop (2); }
Symbol 217 Button
on (release) { _root.mapback._visible = false; _root.inventory._visible = true; _root.storage._visible = true; }
Symbol 227 Button
on (release) { gotoAndStop (4); }
Symbol 229 Button
on (release) { gotoAndStop (1); }
Symbol 235 Button
on (release) { gotoAndStop (1); }
Symbol 236 Button
on (release) { gotoAndStop (4); }
Symbol 239 Button
on (release) { gotoAndStop (2); }
Symbol 240 Button
on (release) { gotoAndStop (3); }
Symbol 241 MovieClip Frame 1
stop();
Symbol 256 Button
on (press) { _root.magic._visible = true; _root.thief._visible = false; _root.fight._visible = false; _root.storage._visible = false; }
Symbol 258 Button
on (press) { _root.thief._visible = true; _root.magic._visible = false; _root.fight._visible = false; _root.storage._visible = false; }
Symbol 260 Button
on (press) { _root.fight._visible = true; _root.magic._visible = false; _root.thief._visible = false; _root.storage._visible = false; }
Symbol 290 Button
on (press) { _root.storage._visible = true; _root.magic._visible = false; _root.thief._visible = false; _root.fight._visible = false; }
Symbol 295 Button
on (release) { _root.inventory._visible = false; _root.magic._visible = false; _root.thief._visible = false; _root.fight._visible = false; _root.storage._visible = false; _root.campbutton._visible = true; _root.battlebutton._visible = true; _root.places.townbutton._visible = true; }
Symbol 299 Button
on (release) { if (_root.head == Empty) { } else { if (_root.Slot1 == Empty) { _root.Slot1 = _root.head; _root.Slot1a = "H"; _root.head = Empty; } else if (_root.Slot2 == Empty) { _root.Slot2 = _root.head; _root.Slot2a = "H"; _root.head = Empty; } else if (_root.Slot3 == Empty) { _root.Slot3 = _root.head; _root.Slot3a = "H"; _root.head = Empty; } else if (_root.Slot4 == Empty) { _root.Slot4 = _root.head; _root.Slot4a = "H"; _root.head = Empty; } else if (_root.Slot5 == Empty) { _root.Slot5 = _root.head; _root.Slot5a = "H"; _root.head = Empty; } else if (_root.Slot6 == Empty) { _root.Slot6 = _root.head; _root.Slot6a = "H"; _root.head = Empty; } else if (_root.Slot7 == Empty) { _root.Slot7 = _root.head; _root.Slot7a = "H"; _root.head = Empty; } else if (_root.Slot8 == Empty) { _root.Slot8 = _root.head; _root.Slot8a = "H"; _root.head = Empty; } else if (_root.Slot9 == Empty) { _root.Slot9 = _root.head; _root.Slot9a = "H"; _root.head = Empty; } else if (_root.Slot0 == Empty) { _root.Slot0 = _root.head; _root.Slot0a = "H"; _root.head = Empty; } else { _root.sloterror._visible = true; sloterror = true; } if (sloterror != true) { _root.heada = 0; _root.headd = 0; } } }
Symbol 300 Button
on (release) { if (sloterror != true) { if (_root.amulet == "Pheonix Feather") { } else if (_root.amulet == "Aura of Peace") { _root.Align = _root.Align - 20; } else if (_root.amulet == "Aura of Chaos") { _root.Align = _root.Align + 20; } else if (_root.amulet == "Crystal Ball") { _root.Fireball = _root.Fireball - 1; _root.Heal = _root.Heal - 1; _root.Thunder = _root.Thunder - 1; _root.Ice = _root.Ice - 1; _root.MShield = _root.MShield - 1; } else if (_root.amulet == "Eye of Surtur") { _root.Fireball = _root.Fireball - 1; } else if (_root.amulet == "Blue Cross") { _root.Heal = _root.Heal - 1; } else if (_root.amulet == "Thor's Hammer") { _root.Thunder = _root.Thunder - 1; } else if (_root.amulet == "Snowflake") { _root.Ice = _root.Ice - 1; } else if (_root.amulet == "Bluegold") { _root.MShield = _root.MShield - 1; } else if (_root.amulet == "Shadow Stone") { _root.Sneak = _root.Sneak - 3; _root.Burgle = _root.Burgle - 3; } else if (_root.amulet == "Silver Tongue") { _root.Backstab = _root.Backstab - 2; } else if (_root.amulet == "Lion's Heart") { _root.twohit = _root.twohit - 3; _root.Parry = _root.Parry - 3; } else if (_root.amulet == "Star of Pain") { _root.Berserk = _root.Berserk - 1; } else if (_root.amulet == "Olive Branch") { _root.Stave = _root.Stave - 10; } else if (_root.amulet == "Bear's Paw") { _root.Maul = _root.Maul - 10; } else if (_root.amulet == "Tusk") { _root.Stab = _root.Stab - 10; } else if (_root.amulet == "Tiger Claw") { _root.Slash = _root.Slash - 10; } else if (_root.amulet == "Arrowhead") { _root.Stave = _root.Stave - 5; _root.Maul = _root.Maul - 5; _root.Stab = _root.Stab - 5; _root.Slash = _root.Slash - 5; } else if (_root.amulet == "Turtle Shell") { _root.Block = _root.Block - 10; } else if (_root.amulet == "Dumbbell") { _root.Str = _root.Str - 1; } else if (_root.amulet == "Roc Wing") { _root.Speed = _root.Speed - 1; } else if (_root.amulet == "Compass") { _root.RealAdventures = _root.RealAdventures - 10; } else if (_root.amulet == "Toad Stool") { _root.FullHP = _root.FullHP - 10; } else if (_root.amulet == "Mana Crystal") { _root.FullMP = _root.FullMP - 10; } } } on (release) { if (_root.amulet != Empty) { if (_root.Slot1 == Empty) { _root.Slot1 = _root.amulet; _root.Slot1a = "A"; _root.amulet = Empty; } else if (_root.Slot2 == Empty) { _root.Slot2 = _root.amulet; _root.Slot2a = "A"; _root.amulet = Empty; } else if (_root.Slot3 == Empty) { _root.Slot3 = _root.amulet; _root.Slot3a = "A"; _root.amulet = Empty; } else if (_root.Slot4 == Empty) { _root.Slot4 = _root.amulet; _root.Slot4a = "A"; _root.amulet = Empty; } else if (_root.Slot5 == Empty) { _root.Slot5 = _root.amulet; _root.Slot5a = "A"; _root.amulet = Empty; } else if (_root.Slot6 == Empty) { _root.Slot6 = _root.amulet; _root.Slot6a = "A"; _root.amulet = Empty; } else if (_root.Slot7 == Empty) { _root.Slot7 = _root.amulet; _root.Slot7a = "A"; _root.amulet = Empty; } else if (_root.Slot8 == Empty) { _root.Slot8 = _root.amulet; _root.Slot8a = "A"; _root.amulet = Empty; } else if (_root.Slot9 == Empty) { _root.Slot9 = _root.amulet; _root.Slot9a = "A"; _root.amulet = Empty; } else if (_root.Slot0 == Empty) { _root.Slot0 = _root.amulet; _root.Slot0a = "A"; _root.amulet = Empty; } else { _root.sloterror._visible = true; sloterror = true; } } }
Symbol 301 Button
on (release) { if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Slot1 = _root.body; _root.Slot1a = "B"; _root.body = Empty; } else if (_root.Slot2 == Empty) { _root.Slot2 = _root.body; _root.Slot2a = "B"; _root.body = Empty; } else if (_root.Slot3 == Empty) { _root.Slot3 = _root.body; _root.Slot3a = "B"; _root.body = Empty; } else if (_root.Slot4 == Empty) { _root.Slot4 = _root.body; _root.Slot4a = "B"; _root.body = Empty; } else if (_root.Slot5 == Empty) { _root.Slot5 = _root.body; _root.Slot5a = "B"; _root.body = Empty; } else if (_root.Slot6 == Empty) { _root.Slot6 = _root.body; _root.Slot6a = "B"; _root.body = Empty; } else if (_root.Slot7 == Empty) { _root.Slot7 = _root.body; _root.Slot7a = "B"; _root.body = Empty; } else if (_root.Slot8 == Empty) { _root.Slot8 = _root.body; _root.Slot8a = "B"; _root.body = Empty; } else if (_root.Slot9 == Empty) { _root.Slot9 = _root.body; _root.Slot9a = "B"; _root.body = Empty; } else if (_root.Slot0 == Empty) { _root.Slot0 = _root.body; _root.Slot0a = "B"; _root.body = Empty; } else { _root.sloterror._visible = true; sloterror = true; } if (sloterror != true) { _root.bodya = 0; _root.bodyd = 0; } } }
Symbol 302 Button
on (release) { if (_root.lhand != Empty) { if (_root.Slot1 == Empty) { _root.Slot1 = _root.lhand; _root.Slot1a = "S"; _root.lhand = Empty; } else if (_root.Slot2 == Empty) { _root.Slot2 = _root.lhand; _root.Slot2a = "S"; _root.lhand = Empty; } else if (_root.Slot3 == Empty) { _root.Slot3 = _root.lhand; _root.Slot3a = "S"; _root.lhand = Empty; } else if (_root.Slot4 == Empty) { _root.Slot4 = _root.lhand; _root.Slot4a = "S"; _root.lhand = Empty; } else if (_root.Slot5 == Empty) { _root.Slot5 = _root.lhand; _root.Slot5a = "S"; _root.lhand = Empty; } else if (_root.Slot6 == Empty) { _root.Slot6 = _root.lhand; _root.Slot6a = "S"; _root.lhand = Empty; } else if (_root.Slot7 == Empty) { _root.Slot7 = _root.lhand; _root.Slot7a = "S"; _root.lhand = Empty; } else if (_root.Slot8 == Empty) { _root.Slot8 = _root.lhand; _root.Slot8a = "S"; _root.lhand = Empty; } else if (_root.Slot9 == Empty) { _root.Slot9 = _root.lhand; _root.Slot9a = "S"; _root.lhand = Empty; } else if (_root.Slot0 == Empty) { _root.Slot0 = _root.lhand; _root.Slot0a = "S"; _root.lhand = Empty; } else { _root.sloterror._visible = true; sloterror = true; } if (sloterror != true) { _root.lhanda = 0; _root.lhandd = 0; _root.lhands = 0; } } }
Symbol 303 Button
on (release) { if (_root.feet != Empty) { if (_root.Slot1 == Empty) { _root.Slot1 = _root.feet; _root.Slot1a = "F"; _root.feet = Empty; } else if (_root.Slot2 == Empty) { _root.Slot2 = _root.feet; _root.Slot2a = "F"; _root.feet = Empty; } else if (_root.Slot3 == Empty) { _root.Slot3 = _root.feet; _root.Slot3a = "F"; _root.feet = Empty; } else if (_root.Slot4 == Empty) { _root.Slot4 = _root.feet; _root.Slot4a = "F"; _root.feet = Empty; } else if (_root.Slot5 == Empty) { _root.Slot5 = _root.feet; _root.Slot5a = "F"; _root.feet = Empty; } else if (_root.Slot6 == Empty) { _root.Slot6 = _root.feet; _root.Slot6a = "F"; _root.feet = Empty; } else if (_root.Slot7 == Empty) { _root.Slot7 = _root.feet; _root.Slot7a = "F"; _root.feet = Empty; } else if (_root.Slot8 == Empty) { _root.Slot8 = _root.feet; _root.Slot8a = "F"; _root.feet = Empty; } else if (_root.Slot9 == Empty) { _root.Slot9 = _root.feet; _root.Slot9a = "F"; _root.feet = Empty; } else if (_root.Slot0 == Empty) { _root.Slot0 = _root.feet; _root.Slot0a = "F"; _root.feet = Empty; } else { _root.sloterror._visible = true; sloterror = true; } if (sloterror != true) { _root.feeta = 0; _root.feetd = 0; } } }
Symbol 315 Button
on (release) { _root.fight._visible = false; }
Symbol 324 Button
on (release) { _root.thief._visible = false; }
Symbol 338 Button
on (release) { _root.magic._visible = false; }
Symbol 345 Button
on (release) { if ((_root.Slot1a == 0) || (_root.Slot1a == "00")) { _root.Slot1a = Empty; _root.Slot1 = Empty; } CSlot = _root.Slot1; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot1; _root.DumpslotA = _root.Slot1a; _root.Slot1 = Empty; _root.Slot1a = 0; _root.Dump = "n"; } else if ((_root.Slot1a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot1 = Empty; _root.Slot1a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot1a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot1 = Empty; _root.Slot1a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot1a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot1 = Empty; _root.Slot1a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot1a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot1 = Empty; _root.Slot1a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot1a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot1 = Empty; _root.Slot1a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot1a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot1a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot1a = _root.Slot1a - 1; if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot1a = _root.Slot1a - 1; } else { _root.MP = _root.FullMP; _root.Slot1a = _root.Slot1a - 1; } if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot1a = _root.Slot1a - 1; } else { _root.HP = _root.FullHP; _root.Slot1a = _root.Slot1a - 1; } if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot1a = _root.Slot1a - 1; } else { _root.HP = _root.FullHP; _root.Slot1a = _root.Slot1a - 1; } if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot1a = _root.Slot1a - 1; } if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot1a = _root.Slot1a - 1; if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 348 Button
on (release) { if ((_root.Slot2a == 0) || (_root.Slot2a == "00")) { _root.Slot2a = Empty; _root.Slot2 = Empty; } CSlot = _root.Slot2; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot2; _root.DumpslotA = _root.Slot2a; _root.Slot2 = Empty; _root.Slot2a = 0; _root.Dump = "n"; } else if ((_root.Slot2a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot2 = Empty; _root.Slot2a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot2a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot2 = Empty; _root.Slot2a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot2a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot2 = empty; _root.Slot2a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot2a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot2 = empty; _root.Slot2a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot2a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot2 = empty; _root.Slot2a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot2a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot2a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot2a = _root.Slot2a - 1; if (_root.Slot2a <= 0) { _root.Slot2 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot2a = _root.Slot2a - 1; } else { _root.MP = _root.FullMP; _root.Slot2a = _root.Slot2a - 1; } if (_root.Slot2a <= 0) { _root.Slot2 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot2a = _root.Slot2a - 1; } else { _root.HP = _root.FullHP; _root.Slot2a = _root.Slot2a - 1; } if (_root.Slot2a <= 0) { _root.Slot2 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot2a = _root.Slot2a - 1; } else { _root.HP = _root.FullHP; _root.Slot2a = _root.Slot2a - 1; } if (_root.Slot2a <= 0) { _root.Slot2 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot2a = _root.Slot2a - 1; } if (_root.Slot2a <= 0) { _root.Slot2 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot2a = _root.Slot2a - 1; if (_root.Slot2a <= 0) { _root.Slot2 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 351 Button
on (release) { if ((_root.Slot3a == 0) || (_root.Slot3a == "00")) { _root.Slot3a = Empty; _root.Slot3 = Empty; } CSlot = _root.Slot3; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot3; _root.DumpslotA = _root.Slot3a; _root.Slot3 = Empty; _root.Slot3a = 0; _root.Dump = "n"; } else if ((_root.Slot3a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot3 = Empty; _root.Slot3a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot3a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot3 = Empty; _root.Slot3a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot3a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot3 = empty; _root.Slot3a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot3a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot3 = empty; _root.Slot3a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot3a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot3 = empty; _root.Slot3a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot3a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot3a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot3a = _root.Slot3a - 1; if (_root.Slot3a <= 0) { _root.Slot3 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot3a = _root.Slot3a - 1; } else { _root.MP = _root.FullMP; _root.Slot3a = _root.Slot3a - 1; } if (_root.Slot3a <= 0) { _root.Slot3 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot3a = _root.Slot3a - 1; } else { _root.HP = _root.FullHP; _root.Slot3a = _root.Slot3a - 1; } if (_root.Slot3a <= 0) { _root.Slot3 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot3a = _root.Slot3a - 1; } else { _root.HP = _root.FullHP; _root.Slot3a = _root.Slot3a - 1; } if (_root.Slot3a <= 0) { _root.Slot3 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot3a = _root.Slot3a - 1; } if (_root.Slot3a <= 0) { _root.Slot3 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot3a = _root.Slot3a - 1; if (_root.Slot3a <= 0) { _root.Slot3 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 354 Button
on (release) { if ((_root.Slot4a == 0) || (_root.Slot4a == "00")) { _root.Slot4a = Empty; _root.Slot4 = Empty; } CSlot = _root.Slot4; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot4; _root.DumpslotA = _root.Slot4a; _root.Slot4 = Empty; _root.Slot4a = 0; _root.Dump = "n"; } else if ((_root.Slot4a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot4 = Empty; _root.Slot4a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot4a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot4 = Empty; _root.Slot4a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot4a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot4 = empty; _root.Slot4a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot4a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot4 = empty; _root.Slot4a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot4a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot4 = empty; _root.Slot4a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot4a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot4a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot4a = _root.Slot4a - 1; if (_root.Slot4a <= 0) { _root.Slot4 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot4a = _root.Slot4a - 1; } else { _root.MP = _root.FullMP; _root.Slot4a = _root.Slot4a - 1; } if (_root.Slot4a <= 0) { _root.Slot4 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot4a = _root.Slot4a - 1; } else { _root.HP = _root.FullHP; _root.Slot4a = _root.Slot4a - 1; } if (_root.Slot4a <= 0) { _root.Slot4 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot4a = _root.Slot4a - 1; } else { _root.HP = _root.FullHP; _root.Slot4a = _root.Slot4a - 1; } if (_root.Slot4a <= 0) { _root.Slot4 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot4a = _root.Slot4a - 1; } if (_root.Slot4a <= 0) { _root.Slot4 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot4a = _root.Slot4a - 1; if (_root.Slot4a <= 0) { _root.Slot4 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 357 Button
on (release) { if ((_root.Slot5a == 0) || (_root.Slot5a == "00")) { _root.Slot5a = Empty; _root.Slot5 = Empty; } CSlot = _root.Slot5; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot5; _root.DumpslotA = _root.Slot5a; _root.Slot5 = Empty; _root.Slot5a = 0; _root.Dump = "n"; } else if ((_root.Slot5a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot5 = Empty; _root.Slot5a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot5a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot5 = Empty; _root.Slot5a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot5a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot5 = empty; _root.Slot5a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot5a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot5 = empty; _root.Slot5a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot5a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot5 = empty; _root.Slot5a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot5a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot5a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot5a = _root.Slot5a - 1; if (_root.Slot5a <= 0) { _root.Slot5 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot5a = _root.Slot5a - 1; } else { _root.MP = _root.FullMP; _root.Slot5a = _root.Slot5a - 1; } if (_root.Slot5a <= 0) { _root.Slot5 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot5a = _root.Slot5a - 1; } else { _root.HP = _root.FullHP; _root.Slot5a = _root.Slot5a - 1; } if (_root.Slot5a <= 0) { _root.Slot5 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot5a = _root.Slot5a - 1; } else { _root.HP = _root.FullHP; _root.Slot5a = _root.Slot5a - 1; } if (_root.Slot5a <= 0) { _root.Slot5 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot5a = _root.Slot5a - 1; } if (_root.Slot5a <= 0) { _root.Slot5 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot5a = _root.Slot5a - 1; if (_root.Slot5a <= 0) { _root.Slot5 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 360 Button
on (release) { if ((_root.Slot6a == 0) || (_root.Slot6a == "00")) { _root.Slot6a = Empty; _root.Slot6 = Empty; } CSlot = _root.Slot6; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot6; _root.DumpslotA = _root.Slot6a; _root.Slot6 = Empty; _root.Slot6a = 0; _root.Dump = "n"; } else if ((_root.Slot6a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot6 = Empty; _root.Slot6a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot6a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot6 = Empty; _root.Slot6a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot6a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot6 = empty; _root.Slot6a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot6a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot6 = empty; _root.Slot6a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot6a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot6 = empty; _root.Slot6a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot6a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot6a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot6a = _root.Slot6a - 1; if (_root.Slot6a <= 0) { _root.Slot6 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot6a = _root.Slot6a - 1; } else { _root.MP = _root.FullMP; _root.Slot6a = _root.Slot6a - 1; } if (_root.Slot6a <= 0) { _root.Slot6 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot6a = _root.Slot6a - 1; } else { _root.HP = _root.FullHP; _root.Slot6a = _root.Slot6a - 1; } if (_root.Slot6a <= 0) { _root.Slot6 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot6a = _root.Slot6a - 1; } else { _root.HP = _root.FullHP; _root.Slot6a = _root.Slot6a - 1; } if (_root.Slot6a <= 0) { _root.Slot6 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot6a = _root.Slot6a - 1; } if (_root.Slot6a <= 0) { _root.Slot6 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot6a = _root.Slot6a - 1; if (_root.Slot6a <= 0) { _root.Slot6 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 363 Button
on (release) { if ((_root.Slot7a == 0) || (_root.Slot7a == "00")) { _root.Slot7a = Empty; _root.Slot7 = Empty; } CSlot = _root.Slot7; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot7; _root.DumpslotA = _root.Slot7a; _root.Slot7 = Empty; _root.Slot7a = 0; _root.Dump = "n"; } else if ((_root.Slot7a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot7 = Empty; _root.Slot7a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot7a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot7 = Empty; _root.Slot7a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot7a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot7 = empty; _root.Slot7a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot7a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot7 = empty; _root.Slot7a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot7a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot7 = empty; _root.Slot7a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot7a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot7a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot7a = _root.Slot7a - 1; if (_root.Slot7a <= 0) { _root.Slot7 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot7a = _root.Slot7a - 1; } else { _root.MP = _root.FullMP; _root.Slot7a = _root.Slot7a - 1; } if (_root.Slot7a <= 0) { _root.Slot7 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot7a = _root.Slot7a - 1; } else { _root.HP = _root.FullHP; _root.Slot7a = _root.Slot7a - 1; } if (_root.Slot7a <= 0) { _root.Slot7 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot7a = _root.Slot7a - 1; } else { _root.HP = _root.FullHP; _root.Slot7a = _root.Slot7a - 1; } if (_root.Slot7a <= 0) { _root.Slot7 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot7a = _root.Slot7a - 1; } if (_root.Slot7a <= 0) { _root.Slot7 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot7a = _root.Slot7a - 1; if (_root.Slot7a <= 0) { _root.Slot7 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 366 Button
on (release) { if ((_root.Slot8a == 0) || (_root.Slot8a == "00")) { _root.Slot8a = Empty; _root.Slot8 = Empty; } CSlot = _root.Slot8; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot8; _root.DumpslotA = _root.Slot8a; _root.Slot8 = Empty; _root.Slot8a = 0; _root.Dump = "n"; } else if ((_root.Slot8a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot8 = Empty; _root.Slot8a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot8a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot8 = Empty; _root.Slot8a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot8a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot8 = empty; _root.Slot8a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot8a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot8 = empty; _root.Slot8a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot8a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot8 = empty; _root.Slot8a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot8a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot8a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot8a = _root.Slot8a - 1; if (_root.Slot8a <= 0) { _root.Slot8 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot8a = _root.Slot8a - 1; } else { _root.MP = _root.FullMP; _root.Slot8a = _root.Slot8a - 1; } if (_root.Slot8a <= 0) { _root.Slot8 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot8a = _root.Slot8a - 1; } else { _root.HP = _root.FullHP; _root.Slot8a = _root.Slot8a - 1; } if (_root.Slot8a <= 0) { _root.Slot8 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot8a = _root.Slot8a - 1; } else { _root.HP = _root.FullHP; _root.Slot8a = _root.Slot8a - 1; } if (_root.Slot8a <= 0) { _root.Slot8 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot8a = _root.Slot8a - 1; } if (_root.Slot8a <= 0) { _root.Slot8 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot8a = _root.Slot8a - 1; if (_root.Slot8a <= 0) { _root.Slot8 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 369 Button
on (release) { if ((_root.Slot9a == 0) || (_root.Slot9a == "00")) { _root.Slot9a = Empty; _root.Slot9 = Empty; } CSlot = _root.Slot9; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot9; _root.DumpslotA = _root.Slot9a; _root.Slot9 = Empty; _root.Slot9a = 0; _root.Dump = "n"; } else if ((_root.Slot9a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot9 = Empty; _root.Slot9a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot9a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot9 = Empty; _root.Slot9a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot9a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot9 = empty; _root.Slot9a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot9a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot9 = empty; _root.Slot9a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot9a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot9 = empty; _root.Slot9a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot9a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot9a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot9a = _root.Slot9a - 1; if (_root.Slot9a <= 0) { _root.Slot9 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot9a = _root.Slot9a - 1; } else { _root.MP = _root.FullMP; _root.Slot9a = _root.Slot9a - 1; } if (_root.Slot9a <= 0) { _root.Slot9 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot9a = _root.Slot9a - 1; } else { _root.HP = _root.FullHP; _root.Slot9a = _root.Slot9a - 1; } if (_root.Slot9a <= 0) { _root.Slot9 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot9a = _root.Slot9a - 1; } else { _root.HP = _root.FullHP; _root.Slot9a = _root.Slot9a - 1; } if (_root.Slot9a <= 0) { _root.Slot9 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot9a = _root.Slot9a - 1; } if (_root.Slot9a <= 0) { _root.Slot9 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot9a = _root.Slot9a - 1; if (_root.Slot9a <= 0) { _root.Slot9 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 372 Button
on (release) { if ((_root.Slot0a == 0) || (_root.Slot0a == "00")) { _root.Slot0a = Empty; _root.Slot0 = Empty; } CSlot = _root.Slot0; if (_root.Dump == "y") { _root.DumpSlot = _root.Slot0; _root.DumpslotA = _root.Slot0a; _root.Slot0 = Empty; _root.Slot0a = 0; _root.Dump = "n"; } else if ((_root.Slot0a == "W") && (_root.rhand == Empty)) { _root.rhand = CSlot; _root.Slot0 = Empty; _root.Slot0a = 0; if (CSlot == "T. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "T. Axe") { _root.rhanda = 13; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Hammer") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "T. Club") { _root.rhanda = 11; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "T. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "T. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "T. Sword") { _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "T. Heavy Sword") { _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "G. Spear") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "G. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stave"; } else if (CSlot == "G. Axe") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "G. Mace") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "G. Knife") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "G. Dagger") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (CSlot == "G. Blade") { _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "G. Big Knife") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "G. Scymetar") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "H. Staff") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "H. Spear") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Pike") { _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (CSlot == "H. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "H. Hammer") { _root.rhanda = 10; _root.rhandd = 3; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "H. Mace") { _root.rhanda = 11; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "H. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "H. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "H. Rapier") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (CSlot == "H. Scimitar") { _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Staff") { _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "D. Pike") { _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "D. Axe") { _root.rhanda = 12; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Hammer") { _root.rhanda = 10; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Maul"; } else if (CSlot == "D. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "D. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "D. Long Sword") { _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "D. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "D. Broad Sword") { _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (CSlot == "E. Staff") { _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (CSlot == "E. Spear") { _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (CSlot == "E. Hammer") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 0; _root.WeaponType = "Maul"; } else if (CSlot == "E. Mace") { _root.rhanda = 10; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Maul"; } else if (CSlot == "E. Knife") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (CSlot == "E. Dagger") { _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (CSlot == "E. Blade") { _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (CSlot == "E. Long Sword") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (CSlot == "E. Short Sword") { _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Flaming Sword") { _root.rhanda = 9; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (CSlot == "Magic Staff") { _root.rhanda = 5; _root.rhandd = 2; _root.rhands = 3; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; _root.WeaponType = "Stave"; } else if (CSlot == "Trident") { _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Stave"; } } else if ((_root.Slot0a == "S") && (_root.lhand == Empty)) { _root.lhand = CSlot; _root.Slot0 = Empty; _root.Slot0a = 0; if (CSlot == "T. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 2; } else if (CSlot == "G. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "G. Targe") { _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (CSlot == "H. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (CSlot == "H. Targe") { _root.lhanda = 1; _root.lhandd = 4; _root.lhands = 3; } else if (CSlot == "D. Shield") { _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (CSlot == "E. Shield") { _root.lhanda = 0; _root.lhandd = 4; _root.lhands = 4; } else if (CSlot == "Main Gauche") { _root.lhanda = 3; _root.lhandd = 1; _root.lhands = 3; } } else if ((_root.Slot0a == "H") && (_root.head == Empty)) { _root.head = CSlot; _root.Slot0 = empty; _root.Slot0a = 0; if (CSlot == "T. Cap") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "T. Helmet") { _root.heada = 2; _root.headd = 2; } else if (CSlot == "T. Pointy Hat") { _root.heada = 1; _root.headd = 0; } else if (CSlot == "G. Hood") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "G. Helmet") { _root.heada = 1; _root.headd = 3; } else if (CSlot == "G. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "H. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "H. Helmet") { _root.heada = 0; _root.headd = 4; } else if (CSlot == "H. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "D. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "D. Helmet") { _root.heada = 0; _root.headd = 5; } else if (CSlot == "D. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "E. Cap") { _root.heada = 0; _root.headd = 2; } else if (CSlot == "E. Helmet") { _root.heada = 0; _root.headd = 3; } else if (CSlot == "E. Pointy Hat") { _root.heada = 0; _root.headd = 1; } else if (CSlot == "Horned Helm") { _root.heada = 3; _root.headd = 3; } } else if ((_root.Slot0a == "B") && (_root.body == Empty)) { _root.body = CSlot; _root.Slot0 = empty; _root.Slot0a = 0; if (CSlot == "T. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "T. Copper") { _root.bodya = 1; _root.bodyd = 5; } else if (CSlot == "T. Iron") { _root.bodya = 2; _root.bodyd = 5; } else if (CSlot == "T. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "G. Leather") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "G. Copper") { _root.bodya = 1; _root.bodyd = 4; } else if (CSlot == "G. Iron") { _root.bodya = 1; _root.bodyd = 6; } else if (CSlot == "G. Robe") { _root.bodya = 0; _root.bodyd = 2; } else if (CSlot == "H. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "H. Bronze") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "H. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "H. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "D. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "D. Chainmail") { _root.bodya = 0; _root.bodyd = 6; } else if (CSlot == "D. Iron") { _root.bodya = 1; _root.bodyd = 7; } else if (CSlot == "D. Robe") { _root.bodya = 0; _root.bodyd = 3; } else if (CSlot == "E. Leather") { _root.bodya = 0; _root.bodyd = 4; } else if (CSlot == "E. Chainmail") { _root.bodya = 0; _root.bodyd = 5; } else if (CSlot == "E. Iron") { _root.bodya = 0; _root.bodyd = 7; } else if (CSlot == "E. Robe") { _root.bodya = 0; _root.bodyd = 4; } } else if ((_root.Slot0a == "F") && (_root.feet == Empty)) { _root.feet = CSlot; _root.Slot0 = empty; _root.Slot0a = 0; if (CSlot == "T. Sandals") { _root.feeta = 1; _root.feetd = 1; } else if (CSlot == "T. Boots") { _root.feeta = 1; _root.feetd = 2; } else if (CSlot == "G. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "G. Boots") { _root.feeta = 2; _root.feetd = 2; } else if (CSlot == "H. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "H. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "H. Boots") { _root.feeta = 1; _root.feetd = 3; } else if (CSlot == "D. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "D. Shoes") { _root.feeta = 0; _root.feetd = 2; } else if (CSlot == "D. Boots") { _root.feeta = 0; _root.feetd = 4; } else if (CSlot == "E. Sandals") { _root.feeta = 0; _root.feetd = 1; } else if (CSlot == "E. Shoes") { _root.feeta = 0; _root.feetd = 3; } else if (CSlot == "Steel Toe") { _root.feeta = 2; _root.feetd = 3; } } else if ((_root.Slot0a == "A") && (_root.amulet == Empty)) { if (CSlot == "Pheonix Feather") { _root.amulet = "Pheonix Feather"; } else if (CSlot == "Aura of Peace") { _root.amulet = "Aura of Peace"; _root.Align = _root.Align + 20; } else if (CSlot == "Aura of Chaos") { _root.amulet = "Aura of Chaos"; _root.Align = _root.Align - 20; } else if (CSlot == "Crystal Ball") { _root.amulet = "Crystal Ball"; _root.Fireball = _root.Fireball + 1; _root.Heal = _root.Heal + 1; _root.Thunder = _root.Thunder + 1; _root.Ice = _root.Ice + 1; _root.MShield = _root.MShield + 1; } else if (CSlot == "Eye of Surtur") { _root.amulet = "Eye of Surtur"; _root.Fireball = _root.Fireball + 1; } else if (CSlot == "Blue Cross") { _root.amulet = "Blue Cross"; _root.Heal = _root.Heal + 1; } else if (CSlot == "Thor's Hammer") { _root.amulet = "Thor's Hammer"; _root.Thunder = _root.Thunder + 1; } else if (CSlot == "Snowflake") { _root.amulet = "Snowflake"; _root.Ice = _root.Ice + 1; } else if (CSlot == "Bluegold") { _root.amulet = "Bluegold"; _root.MShield = _root.MShield + 1; } else if (CSlot == "Shadow Stone") { _root.amulet = "Shadow Stone"; _root.Sneak = _root.Sneak + 3; _root.Burgle = _root.Burgle + 3; } else if (CSlot == "Silver Tongue") { _root.amulet = "Silver Tongue"; _root.Backstab = _root.Backstab + 2; } else if (CSlot == "Lion's Heart") { _root.amulet = "Lion's Heart"; _root.twohit = _root.twohit + 3; _root.Parry = _root.Parry + 3; } else if (CSlot == "Star of Pain") { _root.amulet = "Star of Pain"; _root.Berserk = _root.Berserk + 1; } else if (CSlot == "Olive Branch") { _root.amulet = "Olive Branch"; _root.Stave = _root.Stave + 10; } else if (CSlot == "Bear's Paw") { _root.amulet = "Bear's Paw"; _root.Maul = _root.Maul + 10; } else if (CSlot == "Tusk") { _root.amulet = "Tusk"; _root.Stab = _root.Stab + 10; } else if (CSlot == "Tiger Claw") { _root.amulet = "Tiger Claw"; _root.Slash = _root.Slash + 10; } else if (CSlot == "Arrowhead") { _root.amulet = "Arrowhead"; _root.Stave = _root.Stave + 5; _root.Maul = _root.Maul + 5; _root.Stab = _root.Stab + 5; _root.Slash = _root.Slash + 5; } else if (CSlot == "Turtle Shell") { _root.amulet = "Turtle Shell"; _root.Block = _root.Block + 10; } else if (CSlot == "Dumbbell") { _root.amulet = "Dumbbell"; _root.Str = _root.Str + 1; } else if (CSlot == "Roc Wing") { _root.amulet = "Roc Wing"; _root.Speed = _root.Speed + 1; } else if (CSlot == "Compass") { _root.amulet = "Compass"; _root.RealAdventures = _root.RealAdventures + 10; } else if (CSlot == "Toad Stool") { _root.amulet = "Toad Stool"; _root.FullHP = _root.FullHP + 10; } else if (CSlot == "Mana Crystal") { _root.amulet = "Mana Crystal"; _root.FullMP = _root.FullMP + 10; } } else if (_root.Slot0a >= 1) { if (CSlot == "Dragon's Tear") { _root.MP = _root.MP + (0.2 * _root.FullMP); _root.Slot0a = _root.Slot0a - 1; if (_root.Slot0a <= 0) { _root.Slot0 = Empty; } } else if (CSlot == "Gems") { if (_root.FullMP > _root.MP) { if (_root.FullMP > (_root.MP + 5)) { _root.MP = _root.MP + 5; _root.Slot0a = _root.Slot0a - 1; } else { _root.MP = _root.FullMP; _root.Slot0a = _root.Slot0a - 1; } if (_root.Slot0a <= 0) { _root.Slot0 = Empty; } } } else if (CSlot == "Healing Potion") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 30)) { _root.HP = _root.HP + 30; _root.Slot0a = _root.Slot0a - 1; } else { _root.HP = _root.FullHP; _root.Slot0a = _root.Slot0a - 1; } if (_root.Slot0a <= 0) { _root.Slot0 = Empty; } } } else if (CSlot == "Thunder Token") { } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { } else if (CSlot == "Tent") { } else if ((((CSlot == "Gold") || (CSlot == "Silver")) || (CSlot == "Bronze")) || (CSlot == "Copper")) { } else if (CSlot == "Bandage") { if (_root.FullHP > _root.HP) { if (_root.FullHP > (_root.HP + 10)) { _root.HP = _root.HP + 10; _root.Slot0a = _root.Slot0a - 1; } else { _root.HP = _root.FullHP; _root.Slot0a = _root.Slot0a - 1; } if (_root.Slot0a <= 0) { _root.Slot0 = Empty; } } } else if (CSlot == "Golden Apple") { if (_root.FullHP == _root.HP) { } else { _root.HP = _root.FullHP; _root.Slot0a = _root.Slot0a - 1; } if (_root.Slot0a <= 0) { _root.Slot0 = Empty; } } else if (CSlot == "Matches") { } else if (CSlot == "Sleeping Bag") { } else if (CSlot == "Coffee") { _root.Adventures = _root.Adventures + 5; _root.Slot0a = _root.Slot0a - 1; if (_root.Slot0a <= 0) { _root.Slot0 = Empty; } } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { } else if (CSlot == "Map") { _root.mapback._visible = true; _root.inventory._visible = false; _root.storage._visible = false; } } }
Symbol 374 Button
on (release) { _root.Dump = "y"; }
Symbol 375 Button
on (release) { if (_root.DumpSlot != Empty) { if (_root.Slot1 == Empty) { _root.Slot1 = _root.DumpSlot; _root.Slot1a = _root.DumpslotA; _root.DumpSlot = Empty; _root.DumpslotA = 0; } else if (_root.Slot2 == Empty) { _root.Slot2 = _root.DumpSlot; _root.Slot2a = _root.DumpslotA; _root.DumpSlot = Empty; _root.DumpslotA = 0; } else if (_root.Slot3 == Empty) { _root.Slot3 = _root.DumpSlot; _root.Slot3a = _root.DumpslotA; _root.DumpSlot = Empty; _root.DumpslotA = 0; } else if (_root.Slot4 == Empty) { } else if (_root.Slot5 == Empty) { } else if (_root.Slot6 == Empty) { } else if (_root.Slot7 == Empty) { } else if (_root.Slot8 == Empty) { } else if (_root.Slot9 == Empty) { } else if (_root.Slot0 == Empty) { } } }
Symbol 376 Button
on (release) { _root.storage._visible = false; }
Symbol 380 Button
on (release) { _root.sloterror._visible = false; }
Symbol 384 Button
on (release) { _root.sellprice = Empty; _root.SellPriceA = Empty; _root.sellSlot = Empty; _root.SSlot = Empty; _root.CSlot = Empty; _root.sellerror._visible = false; _root.weaponsell._visible = false; _root.storesell._visible = false; _root.armorsell._visible = false; gotoAndStop (1); }
Symbol 408 MovieClip Frame 1
if (_root.align <= -70) { _root.sidebar.alignment = "Pure Evil"; } else if (_root.align <= -50) { _root.sidebar.alignment = "Evil"; } else if (_root.align <= -30) { _root.sidebar.alignment = "Naughty"; } else if (_root.align <= 29) { _root.sidebar.alignment = "Neutral"; } else if (_root.align >= 70) { _root.sidebar.alignment = "Pure Good"; } else if (_root.align >= 50) { _root.sidebar.alignment = "Good"; } else if (_root.align >= 30) { _root.sidebar.alignment = "Nice"; }
Symbol 409 Button
on (press) { _root.inventory._visible = true; }
Symbol 413 Button
on (release) { _root.gotoAndStop(5); }
Symbol 416 Button
on (release) { _root.gotoAndStop(8); }
Symbol 418 Button
on (release) { _root.gotoAndStop(7); }
Symbol 420 Button
on (release) { _root.gotoAndStop(4); }
Symbol 423 Button
on (release) { _root.gotoAndStop(6); }
Symbol 425 Button
on (release) { _root.gotoAndStop(9); }
Symbol 428 MovieClip Frame 1
if ((_root.Why == -1) && (_root.Exe == -1)) { _root.Where = "Humanton"; gotoAndStop (2); } else if ((_root.Why == 1) && (_root.Exe == -1)) { _root.Where = "Trollburg"; gotoAndStop (3); } else if ((_root.Why == 0) && (_root.Exe == -1)) { _root.Where = "Goblinia"; gotoAndStop (4); } else if ((_root.Why == 0) && (_root.Exe == 1)) { _root.Where = "Dwarfheim"; gotoAndStop (5); } else if ((_root.Why == -1) && (_root.Exe == 1)) { _root.Where = "Elfville"; gotoAndStop (6); }
Symbol 429 Button
on (release) { if (_root.Where == "Goblinia") { gotoAndStop (12); } else if (_root.Where == "Dwarfheim") { gotoAndStop (12); } else { gotoAndStop (11); } }
Symbol 430 Button
on (release) { if (_root.Exe == 7) { gotoAndStop (11); } else if ((_root.Exe == -5) && (_root.Why == 4)) { gotoAndStop (11); } else { gotoAndStop (3); } }
Symbol 433 Button
on (release) { _root.weaponsell._visible = true; }
Symbol 440 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 6; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(63 * (1 + _root.discount))) { MoneyPaid = Math.round(63 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "T. Pike"; _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Pike"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Pike"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Pike"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Pike"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Pike"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Pike"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Pike"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Pike"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Pike"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Pike"; _root.Slot0a = "W"; } } } }
Symbol 446 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 1; _root.testd = 0; _root.tests = 2; } on (release) { if (_root.Money >= Math.round(12 * (1 + _root.discount))) { MoneyPaid = Math.round(12 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "T. Knife"; _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Knife"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Knife"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Knife"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Knife"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Knife"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Knife"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Knife"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Knife"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Knife"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Knife"; _root.Slot0a = "W"; } } } }
Symbol 447 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 5; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(53 * (1 + _root.discount))) { MoneyPaid = Math.round(53 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "T. Spear"; _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Spear"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Spear"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Spear"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Spear"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Spear"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Spear"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Spear"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Spear"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Spear"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Spear"; _root.Slot0a = "W"; } } } }
Symbol 448 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 7; _root.testd = 1; _root.tests = 2; } on (release) { if (_root.Money >= Math.round(78 * (1 + _root.discount))) { MoneyPaid = Math.round(78 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "T. Sword"; _root.rhanda = 7; _root.rhandd = 1; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Sword"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Sword"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Sword"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Sword"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Sword"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Sword"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Sword"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Sword"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Sword"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Sword"; _root.Slot0a = "W"; } } } }
Symbol 455 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 2; _root.testd = 0; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(24 * (1 + _root.discount))) { MoneyPaid = Math.round(24 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "T. Blade"; _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Blade"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Blade"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Blade"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Blade"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Blade"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Blade"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Blade"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Blade"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Blade"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Blade"; _root.Slot0a = "W"; } } } }
Symbol 457 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 8; _root.testd = 0; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(84 * (1 + _root.discount))) { MoneyPaid = Math.round(84 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "T. Heavy Sword"; _root.rhanda = 8; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Heavy Sword"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Heavy Sword"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Heavy Sword"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Heavy Sword"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Heavy Sword"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Heavy Sword"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Heavy Sword"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Heavy Sword"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Heavy Sword"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Heavy Sword"; _root.Slot0a = "W"; } } } }
Symbol 460 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 2; _root.testd = 0; _root.tests = 2; } on (release) { if (_root.Money >= Math.round(22 * (1 + _root.discount))) { MoneyPaid = Math.round(22 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "G. Dagger"; _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 2; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Dagger"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Dagger"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Dagger"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Dagger"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Dagger"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Dagger"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Dagger"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Dagger"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Dagger"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Dagger"; _root.Slot0a = "W"; } } } }
Symbol 461 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 7; _root.testd = 0; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(74 * (1 + _root.discount))) { MoneyPaid = Math.round(74 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "G. Spear"; _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Spear"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Spear"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Spear"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Spear"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Spear"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Spear"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Spear"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Spear"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Spear"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Spear"; _root.Slot0a = "W"; } } } }
Symbol 462 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 5; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(53 * (1 + _root.discount))) { MoneyPaid = Math.round(53 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "G. Big Knife"; _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Big Knife"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Big Knife"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Big Knife"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Big Knife"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Big Knife"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Big Knife"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Big Knife"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Big Knife"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Big Knife"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Big Knife"; _root.Slot0a = "W"; } } } }
Symbol 463 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 3; _root.testd = 0; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(34 * (1 + _root.discount))) { MoneyPaid = Math.round(34 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "G. Blade"; _root.rhanda = 3; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Blade"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Blade"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Blade"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Blade"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Blade"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Blade"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Blade"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Blade"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Blade"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Blade"; _root.Slot0a = "W"; } } } }
Symbol 471 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 2; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(23 * (1 + _root.discount))) { MoneyPaid = Math.round(23 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "G. Knife"; _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Knife"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Knife"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Knife"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Knife"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Knife"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Knife"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Knife"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Knife"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Knife"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Knife"; _root.Slot0a = "W"; } } } }
Symbol 472 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 6; _root.testd = 0; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(64 * (1 + _root.discount))) { MoneyPaid = Math.round(64 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "G. Scymetar"; _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Scymetar"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Scymetar"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Scymetar"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Scymetar"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Scymetar"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Scymetar"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Scymetar"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Scymetar"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Scymetar"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Scymetar"; _root.Slot0a = "W"; } } } }
Symbol 476 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 1; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(13 * (1 + _root.discount))) { MoneyPaid = Math.round(13 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "H. Knife"; _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Knife"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Knife"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Knife"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Knife"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Knife"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Knife"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Knife"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Knife"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Knife"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Knife"; _root.Slot0a = "W"; } } } }
Symbol 477 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 6; _root.testd = 2; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(73 * (1 + _root.discount))) { MoneyPaid = Math.round(73 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "H. Scimitar"; _root.rhanda = 6; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Scimitar"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Scimitar"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Scimitar"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Scimitar"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Scimitar"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Scimitar"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Scimitar"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Scimitar"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Scimitar"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Scimitar"; _root.Slot0a = "W"; } } } }
Symbol 478 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 5; _root.testd = 0; _root.tests = 5; } on (release) { if (_root.Money >= Math.round(55 * (1 + _root.discount))) { MoneyPaid = Math.round(55 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "H. Rapier"; _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Rapier"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Rapier"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Rapier"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Rapier"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Rapier"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Rapier"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Rapier"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Rapier"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Rapier"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Rapier"; _root.Slot0a = "W"; } } } }
Symbol 485 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 8; _root.testd = 2; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(93 * (1 + _root.discount))) { MoneyPaid = Math.round(93 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "H. Broad Sword"; _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Broad Sword"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Broad Sword"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Broad Sword"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Broad Sword"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Broad Sword"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Broad Sword"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Broad Sword"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Broad Sword"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Broad Sword"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Broad Sword"; _root.Slot0a = "W"; } } } }
Symbol 486 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 6; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(63 * (1 + _root.discount))) { MoneyPaid = Math.round(63 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "H. Spear"; _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Spear"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Spear"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Spear"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Spear"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Spear"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Spear"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Spear"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Spear"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Spear"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Spear"; _root.Slot0a = "W"; } } } }
Symbol 490 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 7; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(73 * (1 + _root.discount))) { MoneyPaid = Math.round(73 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "H. Pike"; _root.rhanda = 7; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Pike"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Pike"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Pike"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Pike"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Pike"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Pike"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Pike"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Pike"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Pike"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Pike"; _root.Slot0a = "W"; } } } }
Symbol 492 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 1; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(13 * (1 + _root.discount))) { MoneyPaid = Math.round(13 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "D. Knife"; _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Knife"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Knife"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Knife"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Knife"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Knife"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Knife"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Knife"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Knife"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Knife"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Knife"; _root.Slot0a = "W"; } } } }
Symbol 493 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 8; _root.testd = 2; _root.tests = 2; } on (release) { if (_root.Money >= Math.round(92 * (1 + _root.discount))) { MoneyPaid = Math.round(92 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "D. Broad Sword"; _root.rhanda = 8; _root.rhandd = 2; _root.rhands = 2; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Broad Sword"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Broad Sword"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Broad Sword"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Broad Sword"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Broad Sword"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Broad Sword"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Broad Sword"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Broad Sword"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Broad Sword"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Broad Sword"; _root.Slot0a = "W"; } } } }
Symbol 494 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 7; _root.testd = 2; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(84 * (1 + _root.discount))) { MoneyPaid = Math.round(84 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "D. Long Sword"; _root.rhanda = 7; _root.rhandd = 2; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Long Sword"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Long Sword"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Long Sword"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Long Sword"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Long Sword"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Long Sword"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Long Sword"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Long Sword"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Long Sword"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Long Sword"; _root.Slot0a = "W"; } } } }
Symbol 495 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 4; _root.testd = 1; _root.tests = 1; } on (release) { if (_root.Money >= Math.round(46 * (1 + _root.discount))) { MoneyPaid = Math.round(46 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "D. Staff"; _root.rhanda = 4; _root.rhandd = 1; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Staff"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Staff"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Staff"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Staff"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Staff"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Staff"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Staff"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Staff"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Staff"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Staff"; _root.Slot0a = "W"; } } } }
Symbol 503 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 2; _root.testd = 0; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(24 * (1 + _root.discount))) { MoneyPaid = Math.round(24 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "D. Blade"; _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Blade"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Blade"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Blade"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Blade"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Blade"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Blade"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Blade"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Blade"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Blade"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Blade"; _root.Slot0a = "W"; } } } }
Symbol 504 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 6; _root.testd = 0; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(64 * (1 + _root.discount))) { MoneyPaid = Math.round(64 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "D. Pike"; _root.rhanda = 6; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Pike"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Pike"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Pike"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Pike"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Pike"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Pike"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Pike"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Pike"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Pike"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Pike"; _root.Slot0a = "W"; } } } }
Symbol 507 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 1; _root.testd = 0; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(13 * (1 + _root.discount))) { MoneyPaid = Math.round(13 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "E. Dagger"; _root.rhanda = 1; _root.rhandd = 0; _root.rhands = 3; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Dagger"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Dagger"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Dagger"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Dagger"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Dagger"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Dagger"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Dagger"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Dagger"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Dagger"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Dagger"; _root.Slot0a = "W"; } } } }
Symbol 508 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 8; _root.testd = 1; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(89 * (1 + _root.discount))) { MoneyPaid = Math.round(89 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "E. Long Sword"; _root.rhanda = 8; _root.rhandd = 1; _root.rhands = 4; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Long Sword"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Long Sword"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Long Sword"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Long Sword"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Long Sword"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Long Sword"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Long Sword"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Long Sword"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Long Sword"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Long Sword"; _root.Slot0a = "W"; } } } }
Symbol 509 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 5; _root.testd = 0; _root.tests = 4; } on (release) { if (_root.Money >= Math.round(54 * (1 + _root.discount))) { MoneyPaid = Math.round(54 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "E. Spear"; _root.rhanda = 5; _root.rhandd = 0; _root.rhands = 4; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Spear"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Spear"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Spear"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Spear"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Spear"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Spear"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Spear"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Spear"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Spear"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Spear"; _root.Slot0a = "W"; } } } }
Symbol 510 Button
on (rollOver) { _root.Test = "Slash"; _root.testa = 5; _root.testd = 1; _root.tests = 3; } on (release) { if (_root.Money >= Math.round(58 * (1 + _root.discount))) { MoneyPaid = Math.round(58 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "E. Short Sword"; _root.rhanda = 5; _root.rhandd = 1; _root.rhands = 3; _root.WeaponType = "Slash"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Short Sword"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Short Sword"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Short Sword"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Short Sword"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Short Sword"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Short Sword"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Short Sword"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Short Sword"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Short Sword"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Short Sword"; _root.Slot0a = "W"; } } } }
Symbol 517 Button
on (rollOver) { _root.Test = "Stave"; _root.testa = 4; _root.testd = 2; _root.tests = 1; } on (release) { if (_root.Money >= Math.round(51 * (1 + _root.discount))) { MoneyPaid = Math.round(51 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "E. Staff"; _root.rhanda = 4; _root.rhandd = 2; _root.rhands = 1; _root.WeaponType = "Stave"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Staff"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Staff"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Staff"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Staff"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Staff"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Staff"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Staff"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Staff"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Staff"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Staff"; _root.Slot0a = "W"; } } } }
Symbol 520 Button
on (rollOver) { _root.Test = "Stab"; _root.testa = 2; _root.testd = 0; _root.tests = 5; } on (release) { if (_root.Money >= Math.round(25 * (1 + _root.discount))) { MoneyPaid = Math.round(25 * (1 + _root.discount)); if (_root.rhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.rhand = "E. Blade"; _root.rhanda = 2; _root.rhandd = 0; _root.rhands = 5; _root.WeaponType = "Stab"; } else if (_root.rhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Blade"; _root.Slot1a = "W"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Blade"; _root.Slot2a = "W"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Blade"; _root.Slot3a = "W"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Blade"; _root.Slot4a = "W"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Blade"; _root.Slot5a = "W"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Blade"; _root.Slot6a = "W"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Blade"; _root.Slot7a = "W"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Blade"; _root.Slot8a = "W"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Blade"; _root.Slot9a = "W"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Blade"; _root.Slot0a = "W"; } } } }
Symbol 522 MovieClip Frame 1
if (_root.Where == "Trollburg") { gotoAndStop (2); } else if (_root.Where == "Goblinia") { gotoAndStop (3); } else if (_root.Where == "Humanton") { gotoAndStop (4); } else if (_root.Where == "Dwarfheim") { gotoAndStop (5); } else if (_root.Where == "Elfville") { gotoAndStop (6); }
Symbol 522 MovieClip Frame 2
_root.discount = _root.align + 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(12 * (1 + _root.discount)); price2 = Math.round(53 * (1 + _root.discount)); price3 = Math.round(24 * (1 + _root.discount)); price4 = Math.round(84 * (1 + _root.discount)); price5 = Math.round(78 * (1 + _root.discount)); price6 = Math.round(63 * (1 + _root.discount));
Symbol 522 MovieClip Frame 3
_root.discount = _root.align + 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(22 * (1 + _root.discount)); price2 = Math.round(23 * (1 + _root.discount)); price3 = Math.round(74 * (1 + _root.discount)); price4 = Math.round(53 * (1 + _root.discount)); price5 = Math.round(34 * (1 + _root.discount)); price6 = Math.round(64 * (1 + _root.discount));
Symbol 522 MovieClip Frame 4
_root.discount = _root.align; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(13 * (1 + _root.discount)); price2 = Math.round(73 * (1 + _root.discount)); price3 = Math.round(73 * (1 + _root.discount)); price4 = Math.round(93 * (1 + _root.discount)); price5 = Math.round(55 * (1 + _root.discount)); price6 = Math.round(63 * (1 + _root.discount));
Symbol 522 MovieClip Frame 5
_root.discount = _root.align - 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(13 * (1 + _root.discount)); price2 = Math.round(24 * (1 + _root.discount)); price3 = Math.round(64 * (1 + _root.discount)); price4 = Math.round(92 * (1 + _root.discount)); price5 = Math.round(84 * (1 + _root.discount)); price6 = Math.round(46 * (1 + _root.discount));
Symbol 522 MovieClip Frame 6
_root.discount = _root.align - 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(13 * (1 + _root.discount)); price2 = Math.round(89 * (1 + _root.discount)); price3 = Math.round(54 * (1 + _root.discount)); price4 = Math.round(51 * (1 + _root.discount)); price5 = Math.round(58 * (1 + _root.discount)); price6 = Math.round(25 * (1 + _root.discount));
Symbol 524 Button
on (release) { _root.SSlot = _root.Slot1; CSlot = _root.Slot1; if (_root.Slot1a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 527 Button
on (release) { _root.SSlot = _root.Slot2; CSlot = _root.Slot2; if (_root.Slot2a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 530 Button
on (release) { _root.SSlot = _root.Slot3; CSlot = _root.Slot3; if (_root.Slot3a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 533 Button
on (release) { _root.SSlot = _root.Slot4; CSlot = _root.Slot4; if (_root.Slot4a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 536 Button
on (release) { _root.SSlot = _root.Slot5; CSlot = _root.Slot5; if (_root.Slot5a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 539 Button
on (release) { _root.SSlot = _root.Slot6; CSlot = _root.Slot6; if (_root.Slot6a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 542 Button
on (release) { _root.SSlot = _root.Slot7; CSlot = _root.Slot7; if (_root.Slot7a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 545 Button
on (release) { _root.SSlot = _root.Slot8; CSlot = _root.Slot8; if (_root.Slot8a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 548 Button
on (release) { _root.SSlot = _root.Slot9; CSlot = _root.Slot9; if (_root.Slot9a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 551 Button
on (release) { _root.SSlot = _root.Slot0; CSlot = _root.Slot0; if (_root.Slot0a == "A") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "Pheonix Feather") { _root.sellprice = 80; } else if (CSlot == "Aura of Peace") { _root.sellprice = 85; } else if (CSlot == "Aura of Chaos") { _root.sellprice = 85; } else if (CSlot == "Crystal Ball") { _root.sellprice = 250; } else if (CSlot == "Eye of Surtur") { _root.sellprice = 50; } else if (CSlot == "Blue Cross") { _root.sellprice = 50; } else if (CSlot == "Thor's Hammer") { _root.sellprice = 50; } else if (CSlot == "Snowflake") { _root.sellprice = 50; } else if (CSlot == "Bluegold") { _root.sellprice = 50; } else if (CSlot == "Shadow Stone") { _root.sellprice = 75; } else if (CSlot == "Silver Tongue") { _root.sellprice = 60; } else if (CSlot == "Lion's Heart") { _root.sellprice = 75; } else if (CSlot == "Star of Pain") { _root.sellprice = 50; } else if (CSlot == "Olive Branch") { _root.sellprice = 100; } else if (CSlot == "Bear's Paw") { _root.sellprice = 100; } else if (CSlot == "Tusk") { _root.sellprice = 100; } else if (CSlot == "Tiger Claw") { _root.sellprice = 100; } else if (CSlot == "Arrowhead") { _root.sellprice = 200; } else if (CSlot == "Turtle Shell") { _root.sellprice = 100; } else if (CSlot == "Dumbbell") { _root.sellprice = 100; } else if (CSlot == "Roc Wing") { _root.sellprice = 100; } else if (CSlot == "Compass") { _root.sellprice = 150; } else if (CSlot == "Toad Stool") { _root.sellprice = 150; } else if (CSlot == "Mana Crystal") { _root.sellprice = 150; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 553 Button
on (release) { _root.amuletsell._visible = false; }
Symbol 557 Button
on (release) { _root.SSlot = _root.Slot1; CSlot = _root.Slot1; if (_root.Slot1a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 560 Button
on (release) { _root.SSlot = _root.Slot2; CSlot = _root.Slot2; if (_root.Slot2a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 563 Button
on (release) { _root.SSlot = _root.Slot3; CSlot = _root.Slot3; if (_root.Slot3a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 566 Button
on (release) { _root.SSlot = _root.Slot4; CSlot = _root.Slot4; if (_root.Slot4a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 569 Button
on (release) { _root.SSlot = _root.Slot5; CSlot = _root.Slot5; if (_root.Slot5a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 572 Button
on (release) { _root.SSlot = _root.Slot6; CSlot = _root.Slot6; if (_root.Slot6a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 575 Button
on (release) { _root.SSlot = _root.Slot7; CSlot = _root.Slot7; if (_root.Slot7a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 578 Button
on (release) { _root.SSlot = _root.Slot8; CSlot = _root.Slot8; if (_root.Slot8a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 581 Button
on (release) { _root.SSlot = _root.Slot9; CSlot = _root.Slot9; if (_root.Slot9a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 584 Button
on (release) { _root.SSlot = _root.Slot0; CSlot = _root.Slot0; if (_root.Slot0a == "W") { _root.typeerror = "no"; _root.sellslot = CSlot; if (CSlot == "T. Spear") { _root.sellprice = 28; } else if (CSlot == "T. Pike") { _root.sellprice = 33; } else if (CSlot == "T. Axe") { _root.sellprice = 69; } else if (CSlot == "T. Hammer") { _root.sellprice = 58; } else if (CSlot == "T. Club") { _root.sellprice = 61; } else if (CSlot == "T. Knife") { _root.sellprice = 7; } else if (CSlot == "T. Blade") { _root.sellprice = 14; } else if (CSlot == "T. Sword") { _root.sellprice = 40; } else if (CSlot == "T. Heavy Sword") { _root.sellprice = 44; } else if (CSlot == "G. Spear") { _root.sellprice = 39; } else if (CSlot == "G. Pike") { _root.sellprice = 40; } else if (CSlot == "G. Axe") { _root.sellprice = 57; } else if (CSlot == "G. Mace") { _root.sellprice = 55; } else if (CSlot == "G. Knife") { _root.sellprice = 13; } else if (CSlot == "G. Dagger") { _root.sellprice = 12; } else if (CSlot == "G. Blade") { _root.sellprice = 19; } else if (CSlot == "G. Big Knife") { _root.sellprice = 28; } else if (CSlot == "G. Scymetar") { _root.sellprice = 34; } else if (CSlot == "H. Staff") { _root.sellprice = 28; } else if (CSlot == "H. Spear") { _root.sellprice = 33; } else if (CSlot == "H. Pike") { _root.sellprice = 38; } else if (CSlot == "H. Axe") { _root.sellprice = 65; } else if (CSlot == "H. Hammer") { _root.sellprice = 62; } else if (CSlot == "H. Mace") { _root.sellprice = 59; } else if (CSlot == "H. Knife") { _root.sellprice = 8; } else if (CSlot == "H. Broad Sword") { _root.sellprice = 47; } else if (CSlot == "H. Rapier") { _root.sellprice = 30; } else if (CSlot == "H. Scimitar") { _root.sellprice = 37; } else if (CSlot == "D. Staff") { _root.sellprice = 23; } else if (CSlot == "D. Pike") { _root.sellprice = 34; } else if (CSlot == "D. Axe") { _root.sellprice = 66; } else if (CSlot == "D. Hammer") { _root.sellprice = 56; } else if (CSlot == "D. Knife") { _root.sellprice = 8; } else if (CSlot == "D. Blade") { _root.sellprice = 14; } else if (CSlot == "D. Long Sword") { _root.sellprice = 43; } else if (CSlot == "D. Short Sword") { _root.sellprice = 30; } else if (CSlot == "D. Broad Sword") { _root.sellprice = 46; } else if (CSlot == "E. Staff") { _root.sellprice = 25; } else if (CSlot == "E. Spear") { _root.sellprice = 29; } else if (CSlot == "E. Hammer") { _root.sellprice = 52; } else if (CSlot == "E. Mace") { _root.sellprice = 53; } else if (CSlot == "E. Knife") { _root.sellprice = 9; } else if (CSlot == "E. Dagger") { _root.sellprice = 8; } else if (CSlot == "E. Blade") { _root.sellprice = 15; } else if (CSlot == "E. Long Sword") { _root.sellprice = 46; } else if (CSlot == "E. Short Sword") { _root.sellprice = 30; } else if (CSlot == "Flaming Sword") { _root.sellprice = 150; } else if (CSlot == "Magic Staff") { _root.sellprice = 282; } else if (CSlot == "Trident") { _root.sellprice = 44; } else if (CSlot == "Main Gauche") { _root.sellprice = 20; } } else { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 586 Button
on (release) { _root.weaponsell._visible = false; }
Symbol 588 Button
on (release) { play(); }
Symbol 590 Button
on (release) { _root.sellprice = Empty; _root.SellPriceA = Empty; _root.sellSlot = Empty; _root.SSlot = Empty; _root.CSlot = Empty; _root.sellerror._visible = false; _root.armorsell._visible = false; _root.Weaponsell._visible = false; _root.sellconfirm._visible = false; gotoAndStop (1); }
Symbol 597 Button
on (release) { if (_root.sellpriceA <= 1) { _root.Money = _root.Money + 1; } else { _root.Money = _root.Money + Math.round(_root.sellpriceA * (1 - _root.discount)); } if (_root.SSlot == _root.Slot1) { _root.Slot1 = Empty; _root.Slot1a = 0; } else if (_root.SSlot == _root.Slot2) { _root.Slot2 = Empty; _root.Slot2a = 0; } else if (_root.SSlot == _root.Slot3) { _root.Slot3 = Empty; _root.Slot3a = 0; } else if (_root.SSlot == _root.Slot4) { _root.Slot4 = Empty; _root.Slot4a = 0; } else if (_root.SSlot == _root.Slot5) { _root.Slot5 = Empty; _root.Slot5a = 0; } else if (_root.SSlot == _root.Slot6) { _root.Slot6 = Empty; _root.Slot6a = 0; } else if (_root.SSlot == _root.Slot7) { _root.Slot7 = Empty; _root.Slot7a = 0; } else if (_root.SSlot == _root.Slot8) { _root.Slot8 = Empty; _root.Slot8a = 0; } else if (_root.SSlot == _root.Slot9) { _root.Slot9 = Empty; _root.Slot9a = 0; } else if (_root.SSlot == _root.Slot0) { _root.Slot0 = Empty; _root.Slot0a = 0; } _root.sellconfirm._visible = false; gotoAndStop (1); }
Symbol 598 Button
on (release) { _root.sellprice = Empty; _root.SellPriceA = Empty; _root.sellSlot = Empty; _root.SSlot = Empty; _root.CSlot = Empty; _root.sellerror._visible = false; _root.sellconfirm._visible = false; gotoAndStop (1); }
Symbol 600 MovieClip Frame 1
stop();
Symbol 600 MovieClip Frame 2
_root.SellPriceA = Math.round(_root.sellprice * (1 - _root.discount)); if (_root.SellPriceA < 1) { _root.SellPriceA = 1; } stop();
Symbol 601 Button
on (release) { gotoAndStop (3); }
Symbol 603 Button
on (release) { _root.armorsell._visible = true; }
Symbol 610 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 2; _root.testd = 2; } on (release) { if (_root.Money >= Math.round(70 * (1 + _root.discount))) { MoneyPaid = Math.round(70 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "T. Helmet"; _root.heada = 2; _root.headd = 2; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Helmet"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Helmet"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Helmet"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Helmet"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Helmet"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Helmet"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Helmet"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Helmet"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Helmet"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Helmet"; _root.Slot0a = "H"; } } } }
Symbol 611 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 1; _root.testd = 5; } on (release) { if (_root.Money >= Math.round(115 * (1 + _root.discount))) { MoneyPaid = Math.round(115 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "T. Copper"; _root.bodya = 1; _root.bodyd = 5; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Copper"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Copper"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Copper"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Copper"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Copper"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Copper"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Copper"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Copper"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Copper"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Copper"; _root.Slot0a = "B"; } } } }
Symbol 614 Button
on (rollOver) { _root.Test = "Feet"; _root.testa = 1; _root.testd = 2; } on (release) { if (_root.Money >= Math.round(55 * (1 + _root.discount))) { MoneyPaid = Math.round(55 * (1 + _root.discount)); if (_root.feet == Empty) { _root.Money = _root.Money - MoneyPaid; _root.feet = "T. Boots"; _root.feeta = 1; _root.feetd = 2; } else if (_root.feet != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Boots"; _root.Slot1a = "F"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Boots"; _root.Slot2a = "F"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Boots"; _root.Slot3a = "F"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Boots"; _root.Slot4a = "F"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Boots"; _root.Slot5a = "F"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Boots"; _root.Slot6a = "F"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Boots"; _root.Slot7a = "F"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Boots"; _root.Slot8a = "F"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Boots"; _root.Slot9a = "F"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Boots"; _root.Slot0a = "F"; } } } }
Symbol 617 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 0; _root.testd = 1; } on (release) { if (_root.Money >= Math.round(20 * (1 + _root.discount))) { MoneyPaid = Math.round(20 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "T. Cap"; _root.heada = 0; _root.headd = 1; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Cap"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Cap"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Cap"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Cap"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Cap"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Cap"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Cap"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Cap"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Cap"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Cap"; _root.Slot0a = "H"; } } } }
Symbol 620 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 4; } on (release) { if (_root.Money >= Math.round(80 * (1 + _root.discount))) { MoneyPaid = Math.round(80 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "T. Leather"; _root.bodya = 0; _root.bodyd = 4; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Leather"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Leather"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Leather"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Leather"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Leather"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Leather"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Leather"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Leather"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Leather"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Leather"; _root.Slot0a = "B"; } } } }
Symbol 623 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 1; _root.testd = 0; } on (release) { if (_root.Money >= Math.round(15 * (1 + _root.discount))) { MoneyPaid = Math.round(15 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "T. Pointy Hat"; _root.heada = 1; _root.headd = 0; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "T. Pointy Hat"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "T. Pointy Hat"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "T. Pointy Hat"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "T. Pointy Hat"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "T. Pointy Hat"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "T. Pointy Hat"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "T. Pointy Hat"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "T. Pointy Hat"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "T. Pointy Hat"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "T. Pointy Hat"; _root.Slot0a = "H"; } } } }
Symbol 626 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 0; _root.testd = 2; } on (release) { if (_root.Money >= Math.round(40 * (1 + _root.discount))) { MoneyPaid = Math.round(40 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "G. Hood"; _root.heada = 0; _root.headd = 2; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Hood"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Hood"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Hood"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Hood"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Hood"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Hood"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Hood"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Hood"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Hood"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Hood"; _root.Slot0a = "H"; } } } }
Symbol 627 Button
on (rollOver) { _root.Test = "Left Hand +2s"; _root.testa = 2; _root.testd = 3; } on (release) { if (_root.Money >= Math.round(112 * (1 + _root.discount))) { MoneyPaid = Math.round(112 * (1 + _root.discount)); if (_root.lhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.lhand = "G. Targe"; _root.lhanda = 2; _root.lhandd = 3; _root.lhands = 2; } else if (_root.lhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Targe"; _root.Slot1a = "S"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Targe"; _root.Slot2a = "S"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Targe"; _root.Slot3a = "S"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Targe"; _root.Slot4a = "S"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Targe"; _root.Slot5a = "S"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Targe"; _root.Slot6a = "S"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Targe"; _root.Slot7a = "S"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Targe"; _root.Slot8a = "S"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Targe"; _root.Slot9a = "S"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Targe"; _root.Slot0a = "S"; } } } }
Symbol 632 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 1; _root.testd = 3; } on (release) { if (_root.Money >= Math.round(75 * (1 + _root.discount))) { MoneyPaid = Math.round(75 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "G. Helmet"; _root.heada = 1; _root.headd = 3; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Helmet"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Helmet"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Helmet"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Helmet"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Helmet"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Helmet"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Helmet"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Helmet"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Helmet"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Helmet"; _root.Slot0a = "H"; } } } }
Symbol 633 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 2; } on (release) { if (_root.Money >= Math.round(40 * (1 + _root.discount))) { MoneyPaid = Math.round(40 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "G. Robe"; _root.bodya = 0; _root.bodyd = 2; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Robe"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Robe"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Robe"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Robe"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Robe"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Robe"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Robe"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Robe"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Robe"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Robe"; _root.Slot0a = "B"; } } } }
Symbol 634 Button
on (rollOver) { _root.Test = "Feet"; _root.testa = 0; _root.testd = 1; } on (release) { if (_root.Money >= Math.round(20 * (1 + _root.discount))) { MoneyPaid = Math.round(20 * (1 + _root.discount)); if (_root.feet == Empty) { _root.Money = _root.Money - MoneyPaid; _root.feet = "G. Sandals"; _root.feeta = 0; _root.feetd = 1; } else if (_root.feet != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Sandals"; _root.Slot1a = "F"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Sandals"; _root.Slot2a = "F"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Sandals"; _root.Slot3a = "F"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Sandals"; _root.Slot4a = "F"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Sandals"; _root.Slot5a = "F"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Sandals"; _root.Slot6a = "F"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Sandals"; _root.Slot7a = "F"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Sandals"; _root.Slot8a = "F"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Sandals"; _root.Slot9a = "F"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Sandals"; _root.Slot0a = "F"; } } } }
Symbol 640 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 1; _root.testd = 4; } on (release) { if (_root.Money >= Math.round(95 * (1 + _root.discount))) { MoneyPaid = Math.round(95 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "G. Copper"; _root.bodya = 1; _root.bodyd = 4; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "G. Copper"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "G. Copper"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "G. Copper"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "G. Copper"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "G. Copper"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "G. Copper"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "G. Copper"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "G. Copper"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "G. Copper"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "G. Copper"; _root.Slot0a = "B"; } } } }
Symbol 642 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 4; } on (release) { if (_root.Money >= Math.round(80 * (1 + _root.discount))) { MoneyPaid = Math.round(80 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "H. Leather"; _root.bodya = 0; _root.bodyd = 4; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Leather"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Leather"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Leather"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Leather"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Leather"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Leather"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Leather"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Leather"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Leather"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Leather"; _root.Slot0a = "B"; } } } }
Symbol 643 Button
on (rollOver) { _root.Test = "Feet"; _root.testa = 0; _root.testd = 1; } on (release) { if (_root.Money >= Math.round(20 * (1 + _root.discount))) { MoneyPaid = Math.round(20 * (1 + _root.discount)); if (_root.feet == Empty) { _root.Money = _root.Money - MoneyPaid; _root.feet = "H. Sandals"; _root.feeta = 0; _root.feetd = 1; } else if (_root.feet != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Sandals"; _root.Slot1a = "F"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Sandals"; _root.Slot2a = "F"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Sandals"; _root.Slot3a = "F"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Sandals"; _root.Slot4a = "F"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Sandals"; _root.Slot5a = "F"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Sandals"; _root.Slot6a = "F"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Sandals"; _root.Slot7a = "F"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Sandals"; _root.Slot8a = "F"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Sandals"; _root.Slot9a = "F"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Sandals"; _root.Slot0a = "F"; } } } }
Symbol 644 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 0; _root.testd = 4; } on (release) { if (_root.Money >= Math.round(80 * (1 + _root.discount))) { MoneyPaid = Math.round(80 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "H. Helmet"; _root.heada = 0; _root.headd = 4; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Helmet"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Helmet"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Helmet"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Helmet"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Helmet"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Helmet"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Helmet"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Helmet"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Helmet"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Helmet"; _root.Slot0a = "H"; } } } }
Symbol 648 Button
on (rollOver) { _root.Test = "Left Hand +3s"; _root.testa = 0; _root.testd = 5; } on (release) { if (_root.Money >= Math.round(133 * (1 + _root.discount))) { MoneyPaid = Math.round(133 * (1 + _root.discount)); if (_root.lhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.lhand = "H. Shield"; _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 3; } else if (_root.lhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Shield"; _root.Slot1a = "S"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Shield"; _root.Slot2a = "S"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Shield"; _root.Slot3a = "S"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Shield"; _root.Slot4a = "S"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Shield"; _root.Slot5a = "S"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Shield"; _root.Slot6a = "S"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Shield"; _root.Slot7a = "S"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Shield"; _root.Slot8a = "S"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Shield"; _root.Slot9a = "S"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Shield"; _root.Slot0a = "S"; } } } }
Symbol 651 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 6; } on (release) { if (_root.Money >= Math.round(120 * (1 + _root.discount))) { MoneyPaid = Math.round(120 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "H. Bronze"; _root.bodya = 0; _root.bodyd = 6; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Bronze"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Bronze"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Bronze"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Bronze"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Bronze"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Bronze"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Bronze"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Bronze"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Bronze"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Bronze"; _root.Slot0a = "B"; } } } }
Symbol 654 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 0; _root.testd = 1; } on (release) { if (_root.Money >= Math.round(20 * (1 + _root.discount))) { MoneyPaid = Math.round(20 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "H. Pointy Hat"; _root.heada = 0; _root.headd = 1; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "H. Pointy Hat"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "H. Pointy Hat"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "H. Pointy Hat"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "H. Pointy Hat"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "H. Pointy Hat"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "H. Pointy Hat"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "H. Pointy Hat"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "H. Pointy Hat"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "H. Pointy Hat"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "H. Pointy Hat"; _root.Slot0a = "H"; } } } }
Symbol 656 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 0; _root.testd = 2; } on (release) { if (_root.Money >= Math.round(40 * (1 + _root.discount))) { MoneyPaid = Math.round(40 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "D. Cap"; _root.heada = 0; _root.headd = 2; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Cap"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Cap"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Cap"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Cap"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Cap"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Cap"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Cap"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Cap"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Cap"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Cap"; _root.Slot0a = "H"; } } } }
Symbol 657 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 6; } on (release) { if (_root.Money >= Math.round(120 * (1 + _root.discount))) { MoneyPaid = Math.round(120 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "D. Chainmail"; _root.bodya = 0; _root.bodyd = 6; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Chainmail"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Chainmail"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Chainmail"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Chainmail"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Chainmail"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Chainmail"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Chainmail"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Chainmail"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Chainmail"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Chainmail"; _root.Slot0a = "B"; } } } }
Symbol 658 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 4; } on (release) { if (_root.Money >= Math.round(80 * (1 + _root.discount))) { MoneyPaid = Math.round(80 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "D. Leather"; _root.bodya = 0; _root.bodyd = 4; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Leather"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Leather"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Leather"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Leather"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Leather"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Leather"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Leather"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Leather"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Leather"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Leather"; _root.Slot0a = "B"; } } } }
Symbol 659 Button
on (rollOver) { _root.Test = "Left Hand +4s"; _root.testa = 0; _root.testd = 5; } on (release) { if (_root.Money >= Math.round(144 * (1 + _root.discount))) { MoneyPaid = Math.round(144 * (1 + _root.discount)); if (_root.lhand == Empty) { _root.Money = _root.Money - MoneyPaid; _root.lhand = "D. Shield"; _root.lhanda = 0; _root.lhandd = 5; _root.lhands = 4; } else if (_root.lhand != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Shield"; _root.Slot1a = "S"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Shield"; _root.Slot2a = "S"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Shield"; _root.Slot3a = "S"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Shield"; _root.Slot4a = "S"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Shield"; _root.Slot5a = "S"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Shield"; _root.Slot6a = "S"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Shield"; _root.Slot7a = "S"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Shield"; _root.Slot8a = "S"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Shield"; _root.Slot9a = "S"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Shield"; _root.Slot0a = "S"; } } } }
Symbol 666 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 0; _root.testd = 5; } on (release) { if (_root.Money >= Math.round(100 * (1 + _root.discount))) { MoneyPaid = Math.round(100 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "D. Helmet"; _root.heada = 0; _root.headd = 5; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Helmet"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Helmet"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Helmet"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Helmet"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Helmet"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Helmet"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Helmet"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Helmet"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Helmet"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Helmet"; _root.Slot0a = "H"; } } } }
Symbol 667 Button
on (rollOver) { _root.Test = "Feet"; _root.testa = 0; _root.testd = 2; } on (release) { if (_root.Money >= Math.round(40 * (1 + _root.discount))) { MoneyPaid = Math.round(40 * (1 + _root.discount)); if (_root.feet == Empty) { _root.Money = _root.Money - MoneyPaid; _root.feet = "D. Shoes"; _root.feeta = 0; _root.feetd = 2; } else if (_root.feet != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "D. Shoes"; _root.Slot1a = "F"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "D. Shoes"; _root.Slot2a = "F"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "D. Shoes"; _root.Slot3a = "F"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "D. Shoes"; _root.Slot4a = "F"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "D. Shoes"; _root.Slot5a = "F"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "D. Shoes"; _root.Slot6a = "F"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "D. Shoes"; _root.Slot7a = "F"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "D. Shoes"; _root.Slot8a = "F"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "D. Shoes"; _root.Slot9a = "F"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "D. Shoes"; _root.Slot0a = "F"; } } } }
Symbol 671 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 0; _root.testd = 2; } on (release) { if (_root.Money >= Math.round(40 * (1 + _root.discount))) { MoneyPaid = Math.round(40 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "E. Cap"; _root.heada = 0; _root.headd = 2; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Cap"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Cap"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Cap"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Cap"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Cap"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Cap"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Cap"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Cap"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Cap"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Cap"; _root.Slot0a = "H"; } } } }
Symbol 672 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 4; } on (release) { if (_root.Money >= Math.round(80 * (1 + _root.discount))) { MoneyPaid = Math.round(80 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "E. Leather"; _root.bodya = 0; _root.bodyd = 4; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Leather"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Leather"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Leather"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Leather"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Leather"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Leather"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Leather"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Leather"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Leather"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Leather"; _root.Slot0a = "B"; } } } }
Symbol 673 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 4; } on (release) { if (_root.Money >= Math.round(80 * (1 + _root.discount))) { MoneyPaid = Math.round(80 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "E. Robe"; _root.bodya = 0; _root.bodyd = 4; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Robe"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Robe"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Robe"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Robe"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Robe"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Robe"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Robe"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Robe"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Robe"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Robe"; _root.Slot0a = "B"; } } } }
Symbol 674 Button
on (rollOver) { _root.Test = "Head"; _root.testa = 0; _root.testd = 4; } on (release) { if (_root.Money >= Math.round(80 * (1 + _root.discount))) { MoneyPaid = Math.round(80 * (1 + _root.discount)); if (_root.head == Empty) { _root.Money = _root.Money - MoneyPaid; _root.head = "E. Helmet"; _root.heada = 0; _root.headd = 4; } else if (_root.head != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Helmet"; _root.Slot1a = "H"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Helmet"; _root.Slot2a = "H"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Helmet"; _root.Slot3a = "H"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Helmet"; _root.Slot4a = "H"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Helmet"; _root.Slot5a = "H"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Helmet"; _root.Slot6a = "H"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Helmet"; _root.Slot7a = "H"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Helmet"; _root.Slot8a = "H"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Helmet"; _root.Slot9a = "H"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Helmet"; _root.Slot0a = "H"; } } } }
Symbol 679 Button
on (rollOver) { _root.Test = "Feet"; _root.testa = 0; _root.testd = 3; } on (release) { if (_root.Money >= Math.round(60 * (1 + _root.discount))) { MoneyPaid = Math.round(60 * (1 + _root.discount)); if (_root.feet == Empty) { _root.Money = _root.Money - MoneyPaid; _root.feet = "E. Shoes"; _root.feeta = 0; _root.feetd = 3; } else if (_root.feet != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Shoes"; _root.Slot1a = "F"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Shoes"; _root.Slot2a = "F"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Shoes"; _root.Slot3a = "F"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Shoes"; _root.Slot4a = "F"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Shoes"; _root.Slot5a = "F"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Shoes"; _root.Slot6a = "F"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Shoes"; _root.Slot7a = "F"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Shoes"; _root.Slot8a = "F"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Shoes"; _root.Slot9a = "F"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Shoes"; _root.Slot0a = "F"; } } } }
Symbol 681 Button
on (rollOver) { _root.Test = "Body"; _root.testa = 0; _root.testd = 5; } on (release) { if (_root.Money >= Math.round(100 * (1 + _root.discount))) { MoneyPaid = Math.round(100 * (1 + _root.discount)); if (_root.body == Empty) { _root.Money = _root.Money - MoneyPaid; _root.body = "E. Chainmail"; _root.bodya = 0; _root.bodyd = 5; } else if (_root.body != Empty) { if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = "E. Chainmail"; _root.Slot1a = "B"; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = "E. Chainmail"; _root.Slot2a = "B"; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = "E. Chainmail"; _root.Slot3a = "B"; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = "E. Chainmail"; _root.Slot4a = "B"; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = "E. Chainmail"; _root.Slot5a = "B"; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = "E. Chainmail"; _root.Slot6a = "B"; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = "E. Chainmail"; _root.Slot7a = "B"; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = "E. Chainmail"; _root.Slot8a = "B"; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = "E. Chainmail"; _root.Slot9a = "B"; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = "E. Chainmail"; _root.Slot0a = "B"; } } } }
Symbol 683 MovieClip Frame 1
if (_root.Where == "Trollburg") { gotoAndStop (2); } else if (_root.Where == "Goblinia") { gotoAndStop (3); } else if (_root.Where == "Humanton") { gotoAndStop (4); } else if (_root.Where == "Dwarfheim") { gotoAndStop (5); } else if (_root.Where == "Elfville") { gotoAndStop (6); }
Symbol 683 MovieClip Frame 2
_root.discount = _root.align + 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(70 * (1 + _root.discount)); price2 = Math.round(20 * (1 + _root.discount)); price3 = Math.round(80 * (1 + _root.discount)); price4 = Math.round(55 * (1 + _root.discount)); price5 = Math.round(115 * (1 + _root.discount)); price6 = Math.round(15 * (1 + _root.discount));
Symbol 683 MovieClip Frame 3
_root.discount = _root.align + 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(40 * (1 + _root.discount)); price2 = Math.round(75 * (1 + _root.discount)); price3 = Math.round(40 * (1 + _root.discount)); price4 = Math.round(20 * (1 + _root.discount)); price5 = Math.round(95 * (1 + _root.discount)); price6 = Math.round(112 * (1 + _root.discount));
Symbol 683 MovieClip Frame 4
_root.discount = _root.align; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(120 * (1 + _root.discount)); price2 = Math.round(133 * (1 + _root.discount)); price3 = Math.round(80 * (1 + _root.discount)); price4 = Math.round(20 * (1 + _root.discount)); price5 = Math.round(80 * (1 + _root.discount)); price6 = Math.round(20 * (1 + _root.discount));
Symbol 683 MovieClip Frame 5
_root.discount = _root.align - 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(40 * (1 + _root.discount)); price2 = Math.round(120 * (1 + _root.discount)); price3 = Math.round(100 * (1 + _root.discount)); price4 = Math.round(80 * (1 + _root.discount)); price5 = Math.round(40 * (1 + _root.discount)); price6 = Math.round(144 * (1 + _root.discount));
Symbol 683 MovieClip Frame 6
_root.discount = _root.align - 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(40 * (1 + _root.discount)); price2 = Math.round(80 * (1 + _root.discount)); price3 = Math.round(100 * (1 + _root.discount)); price4 = Math.round(60 * (1 + _root.discount)); price5 = Math.round(80 * (1 + _root.discount)); price6 = Math.round(80 * (1 + _root.discount));
Symbol 685 Button
on (release) { _root.SSlot = _root.Slot1; CSlot = _root.Slot1; _root.sellslot = CSlot; if (_root.Slot1a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot1a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot1a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot1a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot1a != Empty) || (_root.Slot1a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 688 Button
on (release) { _root.SSlot = _root.Slot2; CSlot = _root.Slot2; _root.sellslot = CSlot; if (_root.Slot2a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot2a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot2a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot2a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot2a != Empty) || (_root.Slot2a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 691 Button
on (release) { _root.SSlot = _root.Slot3; CSlot = _root.Slot3; _root.sellslot = CSlot; if (_root.Slot3a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot3a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot3a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot3a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot3a != Empty) || (_root.Slot3a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 694 Button
on (release) { _root.SSlot = _root.Slot4; CSlot = _root.Slot4; _root.sellslot = CSlot; if (_root.Slot4a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot4a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot4a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot4a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot4a != Empty) || (_root.Slot4a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 697 Button
on (release) { _root.SSlot = _root.Slot5; CSlot = _root.Slot5; _root.sellslot = CSlot; if (_root.Slot5a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot5a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot5a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot5a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot5a != Empty) || (_root.Slot5a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 700 Button
on (release) { _root.SSlot = _root.Slot6; CSlot = _root.Slot6; _root.sellslot = CSlot; if (_root.Slot6a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot6a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot6a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot6a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot6a != Empty) || (_root.Slot6a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 703 Button
on (release) { _root.SSlot = _root.Slot7; CSlot = _root.Slot7; _root.sellslot = CSlot; if (_root.Slot7a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot7a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot7a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot7a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot7a != Empty) || (_root.Slot7a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 706 Button
on (release) { _root.SSlot = _root.Slot8; CSlot = _root.Slot8; _root.sellslot = CSlot; if (_root.Slot8a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot8a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot8a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot8a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot8a != Empty) || (_root.Slot8a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 709 Button
on (release) { _root.SSlot = _root.Slot9; CSlot = _root.Slot9; _root.sellslot = CSlot; if (_root.Slot9a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot9a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot9a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot9a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot9a != Empty) || (_root.Slot9a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 712 Button
on (release) { _root.SSlot = _root.Slot0; CSlot = _root.Slot0; _root.sellslot = CSlot; if (_root.Slot0a == "S") { _root.typeerror = "no"; if (CSlot == "T. Shield") { _root.sellprice = 78; } else if (CSlot == "G. Shield") { _root.sellprice = 87; } else if (CSlot == "G. Targe") { _root.sellprice = 87; } else if (CSlot == "H. Shield") { _root.sellprice = 102; } else if (CSlot == "H. Targe") { _root.sellprice = 99; } else if (CSlot == "D. Shield") { _root.sellprice = 111; } else if (CSlot == "E. Shield") { _root.sellprice = 96; } else if (CSlot == "Main Gauche") { _root.sellprice = 78; } } else if (_root.Slot0a == "H") { _root.typeerror = "no"; if (CSlot == "T. Cap") { _root.sellprice = 15; } else if (CSlot == "T. Helmet") { _root.sellprice = 54; } else if (CSlot == "T. Pointy Hat") { _root.sellprice = 12; } else if (CSlot == "G. Hood") { _root.sellprice = 30; } else if (CSlot == "G. Helmet") { _root.sellprice = 57; } else if (CSlot == "G. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "H. Cap") { _root.sellprice = 30; } else if (CSlot == "H. Helmet") { _root.sellprice = 60; } else if (CSlot == "H. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "D. Cap") { _root.sellprice = 30; } else if (CSlot == "D. Helmet") { _root.sellprice = 75; } else if (CSlot == "D. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "E. Cap") { _root.sellprice = 30; } else if (CSlot == "E. Helmet") { _root.sellprice = 45; } else if (CSlot == "E. Pointy Hat") { _root.sellprice = 15; } else if (CSlot == "Horned Helm") { _root.sellprice = 81; } } else if (_root.Slot0a == "B") { _root.typeerror = "no"; if (CSlot == "T. Leather") { _root.sellprice = 60; } else if (CSlot == "T. Copper") { _root.sellprice = 87; } else if (CSlot == "T. Iron") { _root.sellprice = 99; } else if (CSlot == "T. Robe") { _root.sellprice = 30; } else if (CSlot == "G. Leather") { _root.sellprice = 45; } else if (CSlot == "G. Copper") { _root.sellprice = 72; } else if (CSlot == "G. Iron") { _root.sellprice = 102; } else if (CSlot == "G. Robe") { _root.sellprice = 30; } else if (CSlot == "H. Leather") { _root.sellprice = 60; } else if (CSlot == "H. Bronze") { _root.sellprice = 90; } else if (CSlot == "H. Iron") { _root.sellprice = 105; } else if (CSlot == "H. Robe") { _root.sellprice = 45; } else if (CSlot == "D. Leather") { _root.sellprice = 60; } else if (CSlot == "D. Chainmail") { _root.sellprice = 90; } else if (CSlot == "D. Iron") { _root.sellprice = 117; } else if (CSlot == "D. Robe") { _root.sellprice = 45; } else if (CSlot == "E. Leather") { _root.sellprice = 60; } else if (CSlot == "E. Chainmail") { _root.sellprice = 75; } else if (CSlot == "E. Iron") { _root.sellprice = 105; } else if (CSlot == "E. Robe") { _root.sellprice = 60; } } else if (_root.Slot0a == "F") { _root.typeerror = "no"; if (CSlot == "T. Sandals") { _root.sellprice = 27; } else if (CSlot == "T. Boots") { _root.sellprice = 42; } else if (CSlot == "G. Sandals") { _root.sellprice = 15; } else if (CSlot == "G. Boots") { _root.sellprice = 54; } else if (CSlot == "H. Sandals") { _root.sellprice = 15; } else if (CSlot == "H. Shoes") { _root.sellprice = 30; } else if (CSlot == "H. Boots") { _root.sellprice = 57; } else if (CSlot == "D. Sandals") { _root.sellprice = 15; } else if (CSlot == "D. Shoes") { _root.sellprice = 30; } else if (CSlot == "D. Boots") { _root.sellprice = 60; } else if (CSlot == "E. Sandals") { _root.sellprice = 15; } else if (CSlot == "E. Shoes") { _root.sellprice = 45; } else if (CSlot == "Steel Toe") { _root.sellprice = 69; } } else if ((_root.Slot0a != Empty) || (_root.Slot0a == Empty)) { _root.typeerror = "yes"; } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.sellconfirm.gotoAndStop(2); _root.sellconfirm._visible = true; } }
Symbol 714 Button
on (release) { _root.armorsell._visible = false; _root.sellconfirm._visible = false; _root.sellerror._visible = false; }
Symbol 721 Button
on (release) { if ((_root.Money >= price1) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price1; _root.Fireball = _root.Fireball + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(45); gotoAndPlay (1); } }
Symbol 723 Button
on (release) { if ((_root.Money >= price2) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price2; _root.Heal = _root.Heal + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(59); gotoAndPlay (1); } }
Symbol 726 Button
on (release) { if ((_root.Money >= price3) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price3; _root.Thunder = _root.Thunder + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(73); gotoAndPlay (1); } }
Symbol 729 Button
on (release) { if ((_root.Money >= price4) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price4; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(2); gotoAndPlay (1); } }
Symbol 732 Button
on (release) { if ((_root.Money >= price1) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price1; _root.Heal = _root.Heal + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(59); gotoAndPlay (1); } }
Symbol 734 Button
on (release) { if ((_root.Money >= price2) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price2; _root.Thunder = _root.Thunder + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(73); gotoAndPlay (1); } }
Symbol 736 Button
on (release) { if ((_root.Money >= price3) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price3; _root.Ice = _root.Ice + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(87); gotoAndPlay (1); } }
Symbol 740 Button
on (release) { if ((_root.Money >= price1) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price1; _root.Thunder = _root.Thunder + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(73); gotoAndPlay (1); } }
Symbol 742 Button
on (release) { if ((_root.Money >= price2) && (_root.Adventures >= 1)) { _root.Money = _root.Money - Price2; _root.Ice = _root.Ice + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(87); gotoAndPlay (1); } }
Symbol 744 Button
on (release) { if ((_root.Money >= price3) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price3; _root.MShield = _root.MShield + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(101); gotoAndPlay (1); } }
Symbol 748 Button
on (release) { if ((_root.Money >= price1) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price1; _root.Ice = _root.Ice + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(87); gotoAndPlay (1); } }
Symbol 750 Button
on (release) { if ((_root.Money >= price2) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price2; _root.MShield = _root.MShield + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(101); gotoAndPlay (1); } }
Symbol 752 Button
on (release) { if ((_root.Money >= price3) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price3; _root.Fireball = _root.Fireball + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(45); gotoAndPlay (1); } }
Symbol 756 Button
on (release) { if ((_root.Money >= price1) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price1; _root.MShield = _root.MShield + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(101); gotoAndPlay (1); } }
Symbol 758 Button
on (release) { if ((_root.Money >= price2) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price2; _root.Fireball = _root.Fireball + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(45); gotoAndPlay (1); } }
Symbol 760 Button
on (release) { if ((_root.Money >= price3) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price3; _root.Heal = _root.Heal + 1; _root.Adventures = _root.Adventures - 1; _root.towermovie._visible = true; _root.towermovie.gotoAndPlay(59); gotoAndPlay (1); } }
Symbol 763 MovieClip Frame 1
if (_root.Where == "Trollburg") { gotoAndStop (2); } else if (_root.Where == "Goblinia") { gotoAndStop (3); } else if (_root.Where == "Humanton") { gotoAndStop (4); } else if (_root.Where == "Dwarfheim") { gotoAndStop (5); } else if (_root.Where == "Elfville") { gotoAndStop (6); } else { stop(); }
Symbol 763 MovieClip Frame 2
_root.discount = _root.align + 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Wizard") { price1 = Math.round(((_root.Fireball * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.Heal * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Thunderbolt * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Fireball * 110) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.Heal * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Thunderbolt * 130) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 763 MovieClip Frame 3
_root.discount = _root.align + 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Wizard") { price1 = Math.round(((_root.Heal * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.Thunderbolt * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Ice * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Heal * 110) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.Thunder * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Ice * 130) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 763 MovieClip Frame 4
_root.discount = _root.align; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Wizard") { price1 = Math.round(((_root.Thunderbolt * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.Ice * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.MShield * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Thunder * 110) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.Ice * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.MShield * 130) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 763 MovieClip Frame 5
_root.discount = _root.align - 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Wizard") { price1 = Math.round(((_root.Ice * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.MShield * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Fireball * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Ice * 110) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.MShield * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Fireball * 130) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 763 MovieClip Frame 6
_root.discount = _root.align - 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Wizard") { price1 = Math.round(((_root.MShield * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.Fireball * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Heal * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.MShield * 110) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.Fireball * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Heal * 130) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 787 MovieClip Frame 1
if (_root.body == "T. Leather") { gotoAndStop (2); } else if (_root.body == "T. Copper") { gotoAndStop (3); } else if (_root.body == "T. Iron") { gotoAndStop (4); } else if (_root.body == "T. Robe") { gotoAndStop (5); } else if (_root.body == "G. Leather") { gotoAndStop (6); } else if (_root.body == "G. Copper") { gotoAndStop (7); } else if (_root.body == "G. Iron") { gotoAndStop (8); } else if (_root.body == "G. Robe") { gotoAndStop (9); } else if (_root.body == "H. Leather") { gotoAndStop (10); } else if (_root.body == "H. Bronze") { gotoAndStop (11); } else if (_root.body == "H. Iron") { gotoAndStop (12); } else if (_root.body == "H. Robe") { gotoAndStop (13); } else if (_root.body == "D. Leather") { gotoAndStop (14); } else if (_root.body == "D. Chainmail") { gotoAndStop (15); } else if (_root.body == "D. Iron") { gotoAndStop (16); } else if (_root.body == "D. Robe") { gotoAndStop (17); } else if (_root.body == "E. Leather") { gotoAndStop (18); } else if (_root.body == "E. Chainmail") { gotoAndStop (19); } else if (_root.body == "E. Iron") { gotoAndStop (20); } else if (_root.body == "E. Robe") { gotoAndStop (21); } else { stop(); }
Symbol 797 MovieClip Frame 1
if (_root.Race == "Troll") { gotoAndStop (2); } else if (_root.Race == "Goblin") { gotoAndStop (3); } else if (_root.Race == "Dwarf") { gotoAndStop (4); } else if (_root.Race == "Elf") { gotoAndStop (5); } stop();
Symbol 803 MovieClip Frame 1
if (_root.Race == "Troll") { gotoAndStop (2); } else if (_root.Race == "Goblin") { gotoAndStop (3); } else if (_root.Race == "Dwarf") { gotoAndStop (4); } else if (_root.Race == "Elf") { gotoAndStop (5); } else { stop(); }
Symbol 817 MovieClip Frame 1
if (_root.feet == "H. Sandals") { gotoAndStop (2); } else if (_root.feet == "H. Shoes") { gotoAndStop (3); } else if (_root.feet == "H. Boots") { gotoAndStop (4); } else if (_root.feet == "T. Sandals") { gotoAndStop (5); } else if (_root.feet == "T. Boots") { gotoAndStop (6); } else if (_root.feet == "G. Sandals") { gotoAndStop (7); } else if (_root.feet == "G. Boots") { gotoAndStop (8); } else if (_root.feet == "D. Sandals") { gotoAndStop (9); } else if (_root.feet == "D. Shoes") { gotoAndStop (10); } else if (_root.feet == "D. Boots") { gotoAndStop (11); } else if (_root.feet == "E. Sandals") { gotoAndStop (12); } else if (_root.feet == "E. Shoes") { gotoAndStop (13); } else if (_root.feet == "Steel Toe") { gotoAndStop (14); } else { stop(); }
Symbol 821 MovieClip Frame 1
if (_root.head == "T. Cap") { gotoAndStop (2); } else if (_root.head == "T. Helmet") { gotoAndStop (3); } else if (_root.head == "T. Pointy Hat") { gotoAndStop (4); } else if (_root.head == "G. Hood") { gotoAndStop (5); } else if (_root.head == "G. Helmet") { gotoAndStop (6); } else if (_root.head == "G. Pointy Hat") { gotoAndStop (7); } else if (_root.head == "H. Cap") { gotoAndStop (8); } else if (_root.head == "H. Helmet") { gotoAndStop (9); } else if (_root.head == "H. Pointy Hat") { gotoAndStop (10); } else if (_root.head == "D. Cap") { gotoAndStop (11); } else if (_root.head == "D. Helmet") { gotoAndStop (12); } else if (_root.head == "D. Pointy Hat") { gotoAndStop (13); } else if (_root.head == "E. Cap") { gotoAndStop (14); } else if (_root.head == "E. Helmet") { gotoAndStop (15); } else if (_root.head == "E. Pointy Hat") { gotoAndStop (16); } else { stop(); }
Symbol 843 MovieClip Frame 1
if (_root.body == "T. Leather") { gotoAndStop (2); } else if (_root.body == "T. Copper") { gotoAndStop (3); } else if (_root.body == "T. Iron") { gotoAndStop (4); } else if (_root.body == "T. Robe") { gotoAndStop (5); } else if (_root.body == "G. Leather") { gotoAndStop (6); } else if (_root.body == "G. Copper") { gotoAndStop (7); } else if (_root.body == "G. Iron") { gotoAndStop (8); } else if (_root.body == "G. Robe") { gotoAndStop (9); } else if (_root.body == "H. Leather") { gotoAndStop (10); } else if (_root.body == "H. Bronze") { gotoAndStop (11); } else if (_root.body == "H. Iron") { gotoAndStop (12); } else if (_root.body == "H. Robe") { gotoAndStop (13); } else if (_root.body == "D. Leather") { gotoAndStop (14); } else if (_root.body == "D. Chainmail") { gotoAndStop (15); } else if (_root.body == "D. Iron") { gotoAndStop (16); } else if (_root.body == "D. Robe") { gotoAndStop (17); } else if (_root.body == "E. Leather") { gotoAndStop (18); } else if (_root.body == "E. Chainmail") { gotoAndStop (19); } else if (_root.body == "E. Iron") { gotoAndStop (20); } else if (_root.body == "E. Robe") { gotoAndStop (21); } else { stop(); }
Symbol 853 MovieClip Frame 1
if ((_root.Race == "Troll") && (_root.Sex == "Sir")) { gotoAndStop (3); } else if ((_root.Race == "Goblin") && (_root.Sex == "Sir")) { gotoAndStop (5); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Sir")) { gotoAndStop (7); } else if ((_root.Race == "Elf") && (_root.Sex == "Sir")) { gotoAndStop (9); } else if ((_root.Race == "Human") && (_root.Sex == "Lady")) { gotoAndStop (2); } else if ((_root.Race == "Troll") && (_root.Sex == "Lady")) { gotoAndStop (4); } else if ((_root.Race == "Goblin") && (_root.Sex == "Lady")) { gotoAndStop (6); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Lady")) { gotoAndStop (8); } else if ((_root.Race == "Elf") && (_root.Sex == "Lady")) { gotoAndStop (10); } stop();
Symbol 871 MovieClip Frame 1
if (_root.head == "T. Cap") { gotoAndStop (2); } else if (_root.head == "T. Helmet") { gotoAndStop (3); } else if (_root.head == "T. Pointy Hat") { gotoAndStop (4); } else if (_root.head == "G. Hood") { gotoAndStop (5); } else if (_root.head == "G. Helmet") { gotoAndStop (6); } else if (_root.head == "G. Pointy Hat") { gotoAndStop (7); } else if (_root.head == "H. Cap") { gotoAndStop (8); } else if (_root.head == "H. Helmet") { gotoAndStop (9); } else if (_root.head == "H. Pointy Hat") { gotoAndStop (10); } else if (_root.head == "D. Cap") { gotoAndStop (11); } else if (_root.head == "D. Helmet") { gotoAndStop (12); } else if (_root.head == "D. Pointy Hat") { gotoAndStop (13); } else if (_root.head == "E. Cap") { gotoAndStop (14); } else if (_root.head == "E. Helmet") { gotoAndStop (15); } else if (_root.head == "E. Pointy Hat") { gotoAndStop (16); } else if (_root.head == "Horned Helm") { gotoAndStop (17); } else { stop(); }
Symbol 881 MovieClip Frame 1
if ((_root.Race == "Troll") && (_root.Sex == "Sir")) { gotoAndStop (3); } else if ((_root.Race == "Goblin") && (_root.Sex == "Sir")) { gotoAndStop (5); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Sir")) { gotoAndStop (7); } else if ((_root.Race == "Elf") && (_root.Sex == "Sir")) { gotoAndStop (9); } else if ((_root.Race == "Human") && (_root.Sex == "Lady")) { gotoAndStop (2); } else if ((_root.Race == "Troll") && (_root.Sex == "Lady")) { gotoAndStop (4); } else if ((_root.Race == "Goblin") && (_root.Sex == "Lady")) { gotoAndStop (6); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Lady")) { gotoAndStop (8); } else if ((_root.Race == "Elf") && (_root.Sex == "Lady")) { gotoAndStop (10); } stop();
Symbol 906 MovieClip Frame 1
if (_root.amulet == "Pheonix Feather") { gotoAndStop (2); } else if (_root.amulet == "Aura of Peace") { gotoAndStop (3); } else if (_root.amulet == "Aura of Chaos") { gotoAndStop (4); } else if (_root.amulet == "Crystal Ball") { gotoAndStop (5); } else if (_root.amulet == "Eye of Surtur") { gotoAndStop (6); } else if (_root.amulet == "Blue Cross") { gotoAndStop (7); } else if (_root.amulet == "Thor's Hammer") { gotoAndStop (8); } else if (_root.amulet == "Snowflake") { gotoAndStop (9); } else if (_root.amulet == "Bluegold") { gotoAndStop (10); } else if (_root.amulet == "Shadow Stone") { gotoAndStop (11); } else if (_root.amulet == "Silver Tongue") { gotoAndStop (12); } else if (_root.amulet == "Lion's Heart") { gotoAndStop (13); } else if (_root.amulet == "Star of Pain") { gotoAndStop (14); } else if (_root.amulet == "Olive Branch") { gotoAndStop (15); } else if (_root.amulet == "Bear's Paw") { gotoAndStop (16); } else if (_root.amulet == "Tusk") { gotoAndStop (17); } else if (_root.amulet == "Tiger Claw") { gotoAndStop (18); } else if (_root.amulet == "Arrowhead") { gotoAndStop (19); } else if (_root.amulet == "Turtle Shell") { gotoAndStop (20); } else if (_root.amulet == "Dumbbell") { gotoAndStop (21); } else if (_root.amulet == "Roc Wing") { gotoAndStop (22); } else if (_root.amulet == "Compass") { gotoAndStop (23); } else if (_root.amulet == "Toad Stool") { gotoAndStop (24); } else if (_root.amulet == "Mana Crystal") { gotoAndStop (25); } else { stop(); }
Symbol 917 MovieClip Frame 1
if ((_root.Race == "Troll") && (_root.Sex == "Sir")) { gotoAndStop (3); } else if ((_root.Race == "Goblin") && (_root.Sex == "Sir")) { gotoAndStop (5); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Sir")) { gotoAndStop (7); } else if ((_root.Race == "Elf") && (_root.Sex == "Sir")) { gotoAndStop (9); } else if ((_root.Race == "Human") && (_root.Sex == "Lady")) { gotoAndStop (2); } else if ((_root.Race == "Troll") && (_root.Sex == "Lady")) { gotoAndStop (4); } else if ((_root.Race == "Goblin") && (_root.Sex == "Lady")) { gotoAndStop (6); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Lady")) { gotoAndStop (8); } else if ((_root.Race == "Elf") && (_root.Sex == "Lady")) { gotoAndStop (10); } else { stop(); }
Symbol 930 MovieClip Frame 1
RandRand = random(3); if (RandRand == 0) { stop(); } else if (RandRand == 1) { gotoAndStop (2); } else { gotoAndStop (3); }
Symbol 954 MovieClip Frame 1
play();
Symbol 954 MovieClip Frame 24
gotoAndPlay (1);
Symbol 956 Button
on (release) { _root.towermovie._visible = false; gotoAndStop (1); }
Symbol 969 MovieClip Frame 1
if ((_root.Race == "Troll") && (_root.Sex == "Sir")) { gotoAndStop (3); } else if ((_root.Race == "Goblin") && (_root.Sex == "Sir")) { gotoAndStop (5); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Sir")) { gotoAndStop (7); } else if ((_root.Race == "Elf") && (_root.Sex == "Sir")) { gotoAndStop (9); } else if ((_root.Race == "Human") && (_root.Sex == "Lady")) { gotoAndStop (2); } else if ((_root.Race == "Troll") && (_root.Sex == "Lady")) { gotoAndStop (4); } else if ((_root.Race == "Goblin") && (_root.Sex == "Lady")) { gotoAndStop (6); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Lady")) { gotoAndStop (8); } else if ((_root.Race == "Elf") && (_root.Sex == "Lady")) { gotoAndStop (10); } else { stop(); }
Symbol 987 MovieClip Frame 1
play();
Symbol 987 MovieClip Frame 24
gotoAndPlay (1);
Symbol 989 MovieClip Frame 1
if (_root.rhand == "H. Rapier") { gotoAndStop (2); } else if (_root.rhand == "H. Scimitar") { gotoAndStop (3); } else if (_root.rhand == "T. Sword") { gotoAndStop (4); } else if (_root.rhand == "T. Heavy Sword") { gotoAndStop (5); } else if (_root.rhand == "G. Big Knife") { gotoAndStop (6); } else if (_root.rhand == "G. Scymetar") { gotoAndStop (7); } else if (_root.rhand == "D. Broad Sword") { gotoAndStop (8); } else if (_root.rhand == "D. Long Sword") { gotoAndStop (9); } else if (_root.rhand == "D. Short Sword") { gotoAndStop (10); } else if (_root.rhand == "E. Long Sword") { gotoAndStop (11); } else if (_root.rhand == "E. Short Sword") { gotoAndStop (12); } else if (_root.rhand == "Flaming Sword") { gotoAndStop (13); } else { stop(); }
Symbol 1006 MovieClip Frame 1
play();
Symbol 1006 MovieClip Frame 12
gotoAndPlay (1);
Symbol 1007 MovieClip Frame 1
if (_root.rhand == "H. Spear") { gotoAndStop (2); } else if (_root.rhand == "H. Pike") { gotoAndStop (3); } else if (_root.rhand == "T. Spear") { gotoAndStop (4); } else if (_root.rhand == "T. Pike") { gotoAndStop (5); } else if (_root.rhand == "G. Spear") { gotoAndStop (6); } else if (_root.rhand == "G. Pike") { gotoAndStop (7); } else if (_root.rhand == "D. Staff") { gotoAndStop (8); } else if (_root.rhand == "D. Pike") { gotoAndStop (9); } else if (_root.rhand == "E. Staff") { gotoAndStop (10); } else if (_root.rhand == "E. Spear") { gotoAndStop (11); } else if (_root.rhand == "H. Staff") { gotoAndStop (1); } else if (_root.rhand == "Trident") { gotoAndStop (12); } else if (_root.rhand == "Magic Staff") { gotoAndStop (13); }
Symbol 1020 MovieClip Frame 1
if (_root.rhand == "H. Hammer") { gotoAndStop (2); } else if (_root.rhand == "H. Mace") { gotoAndStop (3); } else if (_root.rhand == "T. Axe") { gotoAndStop (4); } else if (_root.rhand == "T. Hammer") { gotoAndStop (5); } else if (_root.rhand == "T. Club") { gotoAndStop (6); } else if (_root.rhand == "G. Axe") { gotoAndStop (7); } else if (_root.rhand == "G. Mace") { gotoAndStop (8); } else if (_root.rhand == "D. Axe") { gotoAndStop (9); } else if (_root.rhand == "D. Hammer") { gotoAndStop (10); } else if (_root.rhand == "E. Hammer") { gotoAndStop (11); } else if (_root.rhand == "E. Mace") { gotoAndStop (12); } else { stop(); } _root.handa = 12; _root.handd = 2; _root.hands = 2;
Symbol 1020 MovieClip Frame 2
_root.handa = 10; _root.handd = 3; _root.hands = 1;
Symbol 1020 MovieClip Frame 3
_root.handa = 11; _root.handd = 1; _root.hands = 3;
Symbol 1020 MovieClip Frame 4
_root.handa = 13; _root.handd = 1; _root.hands = 3;
Symbol 1020 MovieClip Frame 5
_root.handa = 11; _root.handd = 1; _root.hands = 2;
Symbol 1020 MovieClip Frame 6
_root.handa = 11; _root.handd = 2; _root.hands = 3;
Symbol 1020 MovieClip Frame 7
_root.handa = 11; _root.handd = 1; _root.hands = 1;
Symbol 1020 MovieClip Frame 8
_root.handa = 10; _root.handd = 2; _root.hands = 2;
Symbol 1020 MovieClip Frame 9
_root.handa = 12; _root.handd = 2; _root.hands = 3;
Symbol 1020 MovieClip Frame 10
_root.handa = 10; _root.handd = 2; _root.hands = 2;
Symbol 1020 MovieClip Frame 11
_root.handa = 10; _root.handd = 1; _root.hands = 1;
Symbol 1020 MovieClip Frame 12
_root.handa = 10; _root.handd = 1; _root.hands = 2;
Symbol 1032 MovieClip Frame 1
if (_root.rhand == "T. Knife") { gotoAndStop (2); } else if (_root.rhand == "T. Blade") { gotoAndStop (3); } else if (_root.rhand == "G. Knife") { gotoAndStop (4); } else if (_root.rhand == "G. Dagger") { gotoAndStop (5); } else if (_root.rhand == "G. Blade") { gotoAndStop (6); } else if (_root.rhand == "D. Knife") { gotoAndStop (7); } else if (_root.rhand == "D. Blade") { gotoAndStop (8); } else if (_root.rhand == "E. Knife") { gotoAndStop (9); } else if (_root.rhand == "E. Dagger") { gotoAndStop (10); } else if (_root.rhand == "E. Blade") { gotoAndStop (11); } else { stop(); }
Symbol 1033 MovieClip Frame 1
if (_root.WeaponType == "Stave") { gotoAndStop (2); } else if (_root.WeaponType == "Maul") { gotoAndStop (3); } else if (_root.WeaponType == "Stab") { gotoAndStop (4); } else if ((_root.WeaponType == Empty) || (_root.rhand == Empty)) { gotoAndStop (5); } else { stop(); }
Symbol 1042 MovieClip Frame 1
if (_root.lhand == "H. Targe") { gotoAndStop (2); } else if (_root.lhand == "T. Shield") { gotoAndStop (3); } else if (_root.lhand == "G. Shield") { gotoAndStop (4); } else if (_root.lhand == "G. Targe") { gotoAndStop (5); } else if (_root.lhand == "D. Shield") { gotoAndStop (6); } else if (_root.lhand == "E. Shield") { gotoAndStop (7); } else if (_root.lhand == "Main Gauche") { gotoAndStop (8); } else { stop(); }
Symbol 1043 MovieClip Frame 1
if (_root.lhand != Empty) { gotoAndStop (2); } else { stop(); }
Symbol 1047 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1057 MovieClip Frame 1
stop(); _root.eRHand = Empty; _root.eLHand = Empty; _root.eAmulet = Empty; _root.eHead = Empty; _root.eFeet = Empty; _root.eBody = Empty; _root.eType = Empty; RandRace = random(2); if (RandRace == 0) { if (((_root.Where == "Troma") || (_root.Where == "Grue-Thak")) || (_root.Where == "Morna")) { _root.eRace = "Troll"; } else if (((_root.Where == "Grimdue") || (_root.Where == "Limb-Ar")) || (_root.Where == "Rimsho")) { _root.eRace = "Goblin"; } else if (((_root.Where == "Rosefield") || (_root.Where == "Pine Rapids")) || (_root.Where == "Nortville")) { _root.eRace = "Human"; } else if (((_root.Where == "Gemlea") || (_root.Where == "Jotunheim")) || (_root.Where == "Utgard")) { _root.eRace = "Dwarf"; } else if (((_root.Where == "Everwood") || (_root.Where == "Glenvale")) || (_root.Where == "Elm Valley")) { _root.eRace = "Elf"; } } else { RandRace = random(5); if (RandRace == 0) { _root.eRace = "Troll"; } else if (RandRace == 1) { _root.eRace = "Goblin"; } else if (RandRace == 2) { _root.eRace = "Human"; } else if (RandRace == 3) { _root.eRace = "Dwarf"; } else { _root.eRace = "Elf"; } } RandClass = random(3); if (RandClass == 0) { _root.eClass = "Warrior"; _root.eSkill = Empty; } else if (RandClass == 1) { _root.eClass = "Wizard"; _root.eSkill = Empty; } else { _root.eClass = "Thief"; RanSkill = random(3); if (RanSkill == 0) { _root.eSkill = "Sneak"; } else if (RanSkill == 1) { _root.eSkill = "Burgle"; } else { _root.eSkill = "Backstab"; } } RanSex = random(5); if (RanSkill >= 1) { _root.eSex = "M"; } else { _root.eSex = "F"; } if (_root.eClass == "Warrior") { if (_root.eRace == "Troll") { _root.eHead = "T. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "T. Leather"; } else if (RandBody == 1) { _root.eBody = "T. Copper"; } else { _root.eBody = "T. Iron"; } _root.eFeet = "T. Boots"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "G. Leather"; } else if (RandBody == 1) { _root.eBody = "G. Copper"; } else { _root.eBody = "G. Iron"; } _root.eFeet = "G. Boots"; } else if (_root.eRace == "Human") { _root.eHead = "H. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "H. Leather"; } else if (RandBody == 1) { _root.eBody = "H. Bronze"; } else { _root.eBody = "H. Iron"; } _root.eFeet = "H. Boots"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "D. Leather"; } else if (RandBody == 1) { _root.eBody = "D. Chainmail"; } else { _root.eBody = "D. Iron"; } _root.eFeet = "D. Boots"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "E. Leather"; } else if (RandBody == 1) { _root.eBody = "E. Chainmail"; } else { _root.eBody = "E. Iron"; } _root.eFeet = "E. Shoes"; } } else if (_root.eClass == "Thief") { if (_root.eRace == "Troll") { _root.eHead = "T. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "T. Leather"; } else if (RandBody == 1) { _root.eBody = "T. Copper"; } _root.eFeet = "T. Boots"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Hood"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "G. Leather"; } else if (RandBody == 1) { _root.eBody = "G. Copper"; } _root.eFeet = "G. Sandals"; } else if (_root.eRace == "Human") { _root.eHead = "H. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "H. Leather"; } else if (RandBody == 1) { _root.eBody = "H. Bronze"; } _root.eFeet = "H. Shoes"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "D. Leather"; } else if (RandBody == 1) { _root.eBody = "D. Chainmail"; } _root.eFeet = "D. Shoes"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "E. Leather"; } else if (RandBody == 1) { _root.eBody = "E. Chainmail"; } _root.eFeet = "E. Shoes"; } } else if (_root.eClass == "Wizard") { if (_root.eRace == "Troll") { _root.eHead = "T. Pointy Hat"; _root.eBody = "T. Robe"; _root.eFeet = "T. Sandals"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Pointy Hat"; _root.eBody = "G. Robe"; _root.eFeet = "G. Sandals"; } else if (_root.eRace == "Human") { _root.eHead = "H. Pointy Hat"; _root.eBody = "H. Robe"; _root.eFeet = "H. Sandals"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Pointy Hat"; _root.eBody = "D. Robe"; _root.eFeet = "D. Sandals"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Pointy Hat"; _root.eBody = "E. Robe"; _root.eFeet = "E. Sandals"; } } RandRand = random(4); if (RandRand == 0) { RandRand = random(25); if (RandRand == 0) { _root.eAmulet = "Pheonix Feather"; } else if (RandRand == 1) { _root.eAmulet = "Aura of Peace"; } else if (RandRand == 2) { _root.eAmulet = "Aura of Chaos"; } else if (RandRand == 3) { _root.eAmulet = "Crystal Ball"; } else if (RandRand == 4) { _root.eAmulet = "Eye of Surtur"; } else if (RandRand == 5) { _root.eAmulet = "Blue Cross"; } else if (RandRand == 6) { _root.eAmulet = "Thor's Hammer"; } else if (RandRand == 7) { _root.eAmulet = "Snowflake"; } else if (RandRand == 8) { _root.eAmulet = "Bluegold"; } else if (RandRand == 9) { _root.eAmulet = "Shadow Stone"; } else if (RandRand == 10) { _root.eAmulet = "Silver Tongue"; } else if (RandRand == 11) { _root.eAmulet = "Lion's Heart"; } else if (RandRand == 12) { _root.eAmulet = "Star of Pain"; } else if (RandRand == 13) { _root.eAmulet = "Olive Branch"; } else if (RandRand == 14) { _root.eAmulet = "Bear's Paw"; } else if (RandRand == 15) { _root.eAmulet = "Tusk"; } else if (RandRand == 16) { _root.eAmulet = "Tiger Claw"; } else if (RandRand == 17) { _root.eAmulet = "Arrowhead"; } else if (RandRand == 18) { _root.eAmulet = "Turtle Shell"; } else if (RandRand == 19) { _root.eAmulet = "Dumbbell"; } else if (RandRand == 20) { _root.eAmulet = "Roc Wing"; } else if (RandRand == 21) { _root.eAmulet = "Compass"; } else if (RandRand == 22) { _root.eAmulet = "Toad Stool"; } else if (RandRand == 23) { _root.eAmulet = "Mana Crystal"; } else if (RandRand == 24) { _root.eAmulet = Empty; } } else if (RandRand == 1) { RandRand = random(17); if (RandRand == 0) { _root.eHead = "T. Cap"; } else if (RandRand == 1) { _root.eHead = "T. Helmet"; } else if (RandRand == 2) { _root.eHead = "T. Pointy Hat"; } else if (RandRand == 3) { _root.eHead = "G. Hood"; } else if (RandRand == 4) { _root.eHead = "G. Helmet"; } else if (RandRand == 5) { _root.eHead = "G. Pointy Hat"; } else if (RandRand == 6) { _root.eHead = "H. Cap"; } else if (RandRand == 7) { _root.eHead = "H. Helmet"; } else if (RandRand == 8) { _root.eHead = "H. Pointy Hat"; } else if (RandRand == 9) { _root.eHead = "D. Cap"; } else if (RandRand == 10) { _root.eHead = "D. Helmet"; } else if (RandRand == 11) { _root.eHead = "D. Pointy Hat"; } else if (RandRand == 12) { _root.eHead = "E. Cap"; } else if (RandRand == 13) { _root.eHead = "E. Helmet"; } else if (RandRand == 14) { _root.eHead = "E. Pointy Hat"; } else if (RandRand == 15) { _root.eHead = Empty; } else if (RandRand == 16) { _root.eHead = "Horned Helm"; } } else if (RandRand == 2) { RandRand = random(21); if (RandRand == 0) { _root.eBody = Empty; } else if (RandRand == 1) { _root.eBody = "T. Leather"; } else if (RandRand == 2) { _root.eBody = "T. Copper"; } else if (RandRand == 3) { _root.eBody = "T. Iron"; } else if (RandRand == 4) { _root.eBody = "T. Robe"; } else if (RandRand == 5) { _root.eBody = "G. Leather"; } else if (RandRand == 6) { _root.eBody = "G. Copper"; } else if (RandRand == 7) { _root.eBody = "G. Iron"; } else if (RandRand == 8) { _root.eBody = "G. Robe"; } else if (RandRand == 9) { _root.eBody = "H. Leather"; } else if (RandRand == 10) { _root.eBody = "H. Bronze"; } else if (RandRand == 11) { _root.eBody = "H. Iron"; } else if (RandRand == 12) { _root.eBody = "H. Robe"; } else if (RandRand == 13) { _root.eBody = "D. Leather"; } else if (RandRand == 14) { _root.eBody = "D. Chainmail"; } else if (RandRand == 15) { _root.eBody = "D. Iron"; } else if (RandRand == 16) { _root.eBody = "D. Robe"; } else if (RandRand == 17) { _root.eBody = "E. Leather"; } else if (RandRand == 18) { _root.eBody = "E. Chainmail"; } else if (RandRand == 19) { _root.eBody = "E. Iron"; } else if (RandRand == 20) { _root.eBody = "E. Robe"; } } else if (RandRand == 3) { RandRand = random(14); if (RandRand == 0) { _root.eFeet = Empty; } else if (RandRand == 1) { _root.eFeet = "T. Sandals"; } else if (RandRand == 2) { _root.eFeet = "T. Boots"; } else if (RandRand == 3) { _root.eFeet = "G. Sandals"; } else if (RandRand == 4) { _root.eFeet = "G. Boots"; } else if (RandRand == 5) { _root.eFeet = "H. Sandals"; } else if (RandRand == 6) { _root.eFeet = "H. Shoes"; } else if (RandRand == 7) { _root.eFeet = "H. Boots"; } else if (RandRand == 8) { _root.eFeet = "D. Sandals"; } else if (RandRand == 9) { _root.eFeet = "D. Shoes"; } else if (RandRand == 10) { _root.eFeet = "D. Boots"; } else if (RandRand == 11) { _root.eFeet = "E. Sandals"; } else if (RandRand == 12) { _root.eFeet = "E. Shoes"; } else if (RandRand == 13) { _root.eFeet = "Steel Toe"; } }
Symbol 1057 MovieClip Frame 20
RandRand = random(3); if (RandRand == 0) { play(); } else if ((RandRand == 1) && (_root.class == "Wizard")) { play(); } else { gotoAndPlay (34); }
Symbol 1057 MovieClip Frame 33
_root.FullMP = _root.FullMP + 1; stop();
Symbol 1057 MovieClip Frame 44
stop();
Symbol 1057 MovieClip Frame 58
gain = "Fireball +1!"; stop();
Symbol 1057 MovieClip Frame 72
gain = "Heal +1!"; stop();
Symbol 1057 MovieClip Frame 86
gain = "Thunderbolt +1!"; stop();
Symbol 1057 MovieClip Frame 100
gain = "Ice +1!"; stop();
Symbol 1057 MovieClip Frame 114
gain = "Magic Shield +1!"; stop();
Symbol 1059 Button
on (release) { _root.storesell._visible = true; }
Symbol 1073 Button
on (release) { if (_root.Money >= Math.round(35 * (1 + _root.discount))) { MoneyPaid = Math.round(35 * (1 + _root.discount)); Item = "Map"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1074 Button
on (release) { if (_root.Money >= Math.round(50 * (1 + _root.discount))) { MoneyPaid = Math.round(50 * (1 + _root.discount)); Item = "Tent"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1075 Button
on (release) { if (_root.Money >= Math.round(30 * (1 + _root.discount))) { MoneyPaid = Math.round(30 * (1 + _root.discount)); Item = "Bandage"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1076 Button
on (release) { if (_root.Money >= Math.round(60 * (1 + _root.discount))) { MoneyPaid = Math.round(60 * (1 + _root.discount)); Item = "Sleeping Bag"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1077 Button
on (release) { if (_root.Money >= Math.round(10 * (1 + _root.discount))) { MoneyPaid = Math.round(10 * (1 + _root.discount)); Item = "Matches"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1078 Button
on (release) { if (_root.Money >= Math.round(7 * (1 + _root.discount))) { MoneyPaid = Math.round(7 * (1 + _root.discount)); Item = "Chicken"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1088 Button
on (release) { if (_root.Money >= Math.round(7 * (1 + _root.discount))) { MoneyPaid = Math.round(7 * (1 + _root.discount)); Item = "Mushrooms"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1098 Button
on (release) { if (_root.Money >= Math.round(7 * (1 + _root.discount))) { MoneyPaid = Math.round(7 * (1 + _root.discount)); Item = "Bread"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1106 Button
on (release) { if (_root.Money >= Math.round(7 * (1 + _root.discount))) { MoneyPaid = Math.round(7 * (1 + _root.discount)); Item = "Pork"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1116 Button
on (release) { if (_root.Money >= Math.round(7 * (1 + _root.discount))) { MoneyPaid = Math.round(7 * (1 + _root.discount)); Item = "Beans"; if (_root.Slot1 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot1a = _root.Slot1a + 1; } else if (_root.Slot2 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot2a = _root.Slot2a + 1; } else if (_root.Slot3 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot3a = _root.Slot3a + 1; } else if (_root.Slot4 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot4a = _root.Slot4a + 1; } else if (_root.Slot5 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot5a = _root.Slot5a + 1; } else if (_root.Slot6 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot6a = _root.Slot6a + 1; } else if (_root.Slot7 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot7a = _root.Slot7a + 1; } else if (_root.Slot8 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot8a = _root.Slot8a + 1; } else if (_root.Slot9 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot9a = _root.Slot9a + 1; } else if (_root.Slot0 == Item) { _root.Money = _root.Money - MoneyPaid; _root.Slot0a = _root.Slot0a + 1; } else if (_root.Slot1 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot1 = Item; _root.Slot1a = 1; } else if (_root.Slot2 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot2 = Item; _root.Slot2a = 1; } else if (_root.Slot3 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot3 = Item; _root.Slot3a = 1; } else if (_root.Slot4 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot4 = Item; _root.Slot4a = 1; } else if (_root.Slot5 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot5 = Item; _root.Slot5a = 1; } else if (_root.Slot6 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot6 = Item; _root.Slot6a = 1; } else if (_root.Slot7 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot7 = Item; _root.Slot7a = 1; } else if (_root.Slot8 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot8 = Item; _root.Slot8a = 1; } else if (_root.Slot9 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot9 = Item; _root.Slot9a = 1; } else if (_root.Slot0 == Empty) { _root.Money = _root.Money - MoneyPaid; _root.Slot0 = Item; _root.Slot0a = 1; } } }
Symbol 1117 MovieClip Frame 1
if (_root.Where == "Trollburg") { gotoAndStop (2); } else if (_root.Where == "Goblinia") { gotoAndStop (3); } else if (_root.Where == "Humanton") { gotoAndStop (4); } else if (_root.Where == "Dwarfheim") { gotoAndStop (5); } else if (_root.Where == "Elfville") { gotoAndStop (6); }
Symbol 1117 MovieClip Frame 2
_root.discount = _root.align + 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(35 * (1 + _root.discount)); price2 = Math.round(50 * (1 + _root.discount)); price3 = Math.round(30 * (1 + _root.discount)); price4 = Math.round(10 * (1 + _root.discount)); price5 = Math.round(60 * (1 + _root.discount)); price6 = Math.round(7 * (1 + _root.discount));
Symbol 1117 MovieClip Frame 3
_root.discount = _root.align + 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(35 * (1 + _root.discount)); price2 = Math.round(50 * (1 + _root.discount)); price3 = Math.round(30 * (1 + _root.discount)); price4 = Math.round(10 * (1 + _root.discount)); price5 = Math.round(60 * (1 + _root.discount)); price6 = Math.round(7 * (1 + _root.discount));
Symbol 1117 MovieClip Frame 4
_root.discount = _root.align; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(35 * (1 + _root.discount)); price2 = Math.round(50 * (1 + _root.discount)); price3 = Math.round(30 * (1 + _root.discount)); price4 = Math.round(10 * (1 + _root.discount)); price5 = Math.round(60 * (1 + _root.discount)); price6 = Math.round(7 * (1 + _root.discount));
Symbol 1117 MovieClip Frame 5
_root.discount = _root.align - 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(35 * (1 + _root.discount)); price2 = Math.round(50 * (1 + _root.discount)); price3 = Math.round(30 * (1 + _root.discount)); price4 = Math.round(10 * (1 + _root.discount)); price5 = Math.round(60 * (1 + _root.discount)); price6 = Math.round(7 * (1 + _root.discount));
Symbol 1117 MovieClip Frame 6
_root.discount = _root.align - 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(35 * (1 + _root.discount)); price2 = Math.round(50 * (1 + _root.discount)); price3 = Math.round(30 * (1 + _root.discount)); price4 = Math.round(10 * (1 + _root.discount)); price5 = Math.round(60 * (1 + _root.discount)); price6 = Math.round(7 * (1 + _root.discount));
Symbol 1119 Button
on (release) { _root.SSlot = "Slot1"; CSlot = _root.Slot1; _root.sellslot = CSlot; if (((((((_root.Slot1a == "S") || (_root.Slot1a == "W")) || (_root.Slot1a == "H")) || (_root.Slot1a == "F")) || (_root.Slot1a == "B")) || (_root.Slot1a == Empty)) || (_root.Slot1a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot1a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1122 Button
on (release) { _root.SSlot = "Slot2"; CSlot = _root.Slot2; _root.sellslot = CSlot; if (((((((_root.Slot2a == "S") || (_root.Slot2a == "W")) || (_root.Slot2a == "H")) || (_root.Slot2a == "F")) || (_root.Slot2a == "B")) || (_root.Slot2a == Empty)) || (_root.Slot2a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot2a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1125 Button
on (release) { _root.SSlot = "Slot3"; CSlot = _root.Slot3; _root.sellslot = CSlot; if (((((((_root.Slot3a == "S") || (_root.Slot3a == "W")) || (_root.Slot3a == "H")) || (_root.Slot3a == "F")) || (_root.Slot3a == "B")) || (_root.Slot3a == Empty)) || (_root.Slot3a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot3a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1128 Button
on (release) { _root.SSlot = "Slot4"; CSlot = _root.Slot4; _root.sellslot = CSlot; if (((((((_root.Slot4a == "S") || (_root.Slot4a == "W")) || (_root.Slot4a == "H")) || (_root.Slot4a == "F")) || (_root.Slot4a == "B")) || (_root.Slot4a == Empty)) || (_root.Slot4a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot4a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1131 Button
on (release) { _root.SSlot = "Slot5"; CSlot = _root.Slot5; _root.sellslot = CSlot; if (((((((_root.Slot5a == "S") || (_root.Slot5a == "W")) || (_root.Slot5a == "H")) || (_root.Slot5a == "F")) || (_root.Slot5a == "B")) || (_root.Slot5a == Empty)) || (_root.Slot5a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot5a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1134 Button
on (release) { _root.SSlot = "Slot6"; CSlot = _root.Slot6; _root.sellslot = CSlot; if (((((((_root.Slot6a == "S") || (_root.Slot6a == "W")) || (_root.Slot6a == "H")) || (_root.Slot6a == "F")) || (_root.Slot6a == "B")) || (_root.Slot6a == Empty)) || (_root.Slot6a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot6a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1137 Button
on (release) { _root.SSlot = "Slot7"; CSlot = _root.Slot7; _root.sellslot = CSlot; if (((((((_root.Slot7a == "S") || (_root.Slot7a == "W")) || (_root.Slot7a == "H")) || (_root.Slot7a == "F")) || (_root.Slot7a == "B")) || (_root.Slot7a == Empty)) || (_root.Slot7a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot7a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1140 Button
on (release) { _root.SSlot = "Slot8"; CSlot = _root.Slot8; _root.sellslot = CSlot; if (((((((_root.Slot8a == "S") || (_root.Slot8a == "W")) || (_root.Slot8a == "H")) || (_root.Slot8a == "F")) || (_root.Slot8a == "B")) || (_root.Slot8a == Empty)) || (_root.Slot8a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot8a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1143 Button
on (release) { _root.SSlot = "Slot9"; CSlot = _root.Slot9; _root.sellslot = CSlot; if (((((((_root.Slot9a == "S") || (_root.Slot9a == "W")) || (_root.Slot9a == "H")) || (_root.Slot9a == "F")) || (_root.Slot9a == "B")) || (_root.Slot9a == Empty)) || (_root.Slot9a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot9a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1146 Button
on (release) { _root.SSlot = "Slot0"; CSlot = _root.Slot0; _root.sellslot = CSlot; if (((((((_root.Slot0a == "S") || (_root.Slot0a == "W")) || (_root.Slot0a == "H")) || (_root.Slot0a == "F")) || (_root.Slot0a == "B")) || (_root.Slot0a == Empty)) || (_root.Slot0a <= 0)) { _root.typeerror = "yes"; } else if (_root.Slot0a != Empty) { _root.typeerror = "no"; if (CSlot == "Dragon's Tear") { _root.sellprice = 90; } else if (CSlot == "Gems") { _root.sellprice = 20; } else if (CSlot == "Healing Potion") { _root.sellprice = 75; } else if (CSlot == "Thunder Token") { _root.sellprice = 70; } else if (((((CSlot == "Rum") || (CSlot == "Vodka")) || (CSlot == "Whiskey")) || (CSlot == "Mead")) || (CSlot == "Wine")) { _root.sellprice = 20; } else if (CSlot == "Tent") { _root.sellprice = 45; } else if (CSlot == "Gold") { _root.sellprice = 100; } else if (CSlot == "Silver") { _root.sellprice = 10; } else if (CSlot == "Bronze") { _root.sellprice = 5; } else if (CSlot == "Copper") { _root.sellprice = 2; } else if (CSlot == "Bandage") { _root.sellprice = 25; } else if (CSlot == "Golden Apple") { _root.sellprice = 100; } else if (CSlot == "Matches") { _root.sellprice = 5; } else if (CSlot == "Sleeping Bag") { _root.sellprice = 55; } else if (CSlot == "Coffee") { _root.sellprice = 80; } else if (((((CSlot == "Chicken") || (CSlot == "Mushrooms")) || (CSlot == "Bread")) || (CSlot == "Pork")) || (CSlot == "Beans")) { _root.sellprice = 2; } else if (CSlot == "Map") { _root.sellprice = 25; } else if (_root.Slot2a == "A") { _root.sellprice = 50; } } if (_root.typeerror == "yes") { _root.sellerror._visible = true; } else if (_root.typeerror == "no") { _root.stsellconfirm.gotoAndStop(2); _root.stsellconfirm._visible = true; } }
Symbol 1148 Button
on (release) { _root.storesell._visible = false; _root.stsellconfirm._visible = false; _root.sellerror._visible = false; }
Symbol 1150 Button
on (release) { _root.sellamt = "all"; }
Symbol 1152 Button
on (release) { _root.sellamt = 1; }
Symbol 1153 MovieClip Frame 1
_root.sellamt = 1;
Symbol 1155 Button
on (release) { _root.sellprice = Empty; _root.SellPriceA = Empty; _root.sellSlot = Empty; _root.SSlot = Empty; _root.CSlot = Empty; _root.sellerror._visible = false; _root.storesell._visible = false; _root.stsellconfirm._visible = false; gotoAndStop (1); }
Symbol 1158 Button
on (release) { if (_root.sellpriceA <= 1) { _root.Money = _root.Money + 1; } else { _root.Money = _root.Money + Math.round(_root.sellpriceA * (1 - _root.discount)); } if (_root.SSlot == "Slot1") { _root.Slot1a = _root.Slot1a - _root.SellAmtA; if (_root.Slot1a <= 0) { _root.Slot1a = Empty; _root.Slot1 = Empty; } } else if (_root.SSlot == "Slot2") { _root.Slot2a = _root.Slot2a - _root.SellAmtA; if (_root.Slot2a <= 0) { _root.Slot2a = Empty; _root.Slot2 = Empty; } } else if (_root.SSlot == "Slot3") { _root.Slot3a = _root.Slot3a - _root.SellAmtA; if (_root.Slot3a <= 0) { _root.Slot3a = Empty; _root.Slot3 = Empty; } } else if (_root.SSlot == "Slot4") { _root.Slot4a = _root.Slot4a - _root.SellAmtA; if (_root.Slot4a <= 0) { _root.Slot4a = Empty; _root.Slot4 = Empty; } } else if (_root.SSlot == "Slot5") { _root.Slot5a = _root.Slot5a - _root.SellAmtA; if (_root.Slot5a <= 0) { _root.Slot5a = Empty; _root.Slot5 = Empty; } } else if (_root.SSlot == "Slot6") { _root.Slot6a = _root.Slot6a - _root.SellAmtA; if (_root.Slot6a <= 0) { _root.Slot6a = Empty; _root.Slot6 = Empty; } } else if (_root.SSlot == "Slot7") { _root.Slot7a = _root.Slot7a - _root.SellAmtA; if (_root.Slot7a <= 0) { _root.Slot7a = Empty; _root.Slot7 = Empty; } } else if (_root.SSlot == "Slot8") { _root.Slot8a = _root.Slot8a - _root.SellAmtA; if (_root.Slot8a <= 0) { _root.Slot8a = Empty; _root.Slot8 = Empty; } } else if (_root.SSlot == "Slot9") { _root.Slot9a = _root.Slot9a - _root.SellAmtA; if (_root.Slot9a <= 0) { _root.Slot9a = Empty; _root.Slot9 = Empty; } } else if (_root.SSlot == "Slot0") { _root.Slot0a = _root.Slot0a - _root.SellAmtA; if (_root.Slot0a <= 0) { _root.Slot0a = Empty; _root.Slot0 = Empty; } } _root.stsellconfirm._visible = false; gotoAndStop (1); }
Symbol 1159 Button
on (release) { _root.sellprice = Empty; _root.SellPriceA = Empty; _root.sellSlot = Empty; _root.SSlot = Empty; _root.CSlot = Empty; _root.sellerror._visible = false; _root.stsellconfirm._visible = false; gotoAndStop (1); }
Symbol 1162 MovieClip Frame 1
stop();
Symbol 1162 MovieClip Frame 2
if (_root.sellamt == 1) { _root.SellAmtA = 1; } else if (_root.sellamt == "all") { if (_root.SSlot == "Slot1") { _root.SellAmtA = _root.slot1a; } else if (_root.SSlot == "Slot2") { _root.SellAmtA = _root.slot2a; } else if (_root.SSlot == "Slot3") { _root.SellAmtA = _root.slot3a; } else if (_root.SSlot == "Slot4") { _root.SellAmtA = _root.slot4a; } else if (_root.SSlot == "Slot5") { _root.SellAmtA = _root.slot5a; } else if (_root.SSlot == "Slot6") { _root.SellAmtA = _root.slot6a; } else if (_root.SSlot == "Slot7") { _root.SellAmtA = _root.slot7a; } else if (_root.SSlot == "Slot8") { _root.SellAmtA = _root.slot8a; } else if (_root.SSlot == "Slot9") { _root.SellAmtA = _root.slot9a; } else if (_root.SSlot == "Slot0") { _root.SellAmtA = _root.slot0a; } } _root.SellPriceA = Math.round((_root.sellprice * _root.SellAmtA) * (1 - _root.discount)); if (_root.SellPriceA < 1) { } stop();
Symbol 1167 Button
on (release) { if ((_root.Money >= Math.round(10 * (1 + _root.discount))) && (_root.Adventures >= 1)) { _root.Money = _root.Money - Math.round(10 * (1 + _root.discount)); _root.Adventures = _root.Adventures - 1; _root.tavernmovie.gotoAndPlay(2); _root.tavernmovie._visible = true; } }
Symbol 1168 Button
on (release) { if (_root.Money >= Math.round(130 * (1 + _root.discount))) { _root.Money = _root.Money - Math.round(130 * (1 + _root.discount)); _root.Adventures = _root.RealAdventures; _root.HP = _root.FullHP; _root.MP = _root.FullMP; _root.tavernmovie.gotoAndPlay(39); _root.tavernmovie._visible = true; } }
Symbol 1171 Button
on (release) { _root.DiceTable._visible = true; }
Symbol 1186 MovieClip Frame 1
if (_root.Where == "Trollburg") { gotoAndStop (2); } else if (_root.Where == "Goblinia") { gotoAndStop (3); } else if (_root.Where == "Humanton") { gotoAndStop (4); } else if (_root.Where == "Dwarfheim") { gotoAndStop (5); } else if (_root.Where == "Elfville") { gotoAndStop (6); }
Symbol 1186 MovieClip Frame 2
_root.discount = _root.align + 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(10 * (1 + _root.discount)); price2 = Math.round(130 * (1 + _root.discount));
Symbol 1186 MovieClip Frame 3
_root.discount = _root.align + 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(10 * (1 + _root.discount)); price2 = Math.round(130 * (1 + _root.discount));
Symbol 1186 MovieClip Frame 4
_root.discount = _root.align; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(10 * (1 + _root.discount)); price2 = Math.round(130 * (1 + _root.discount));
Symbol 1186 MovieClip Frame 5
_root.discount = _root.align - 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(10 * (1 + _root.discount)); price2 = Math.round(130 * (1 + _root.discount));
Symbol 1186 MovieClip Frame 6
_root.discount = _root.align - 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } price1 = Math.round(10 * (1 + _root.discount)); price2 = Math.round(130 * (1 + _root.discount));
Symbol 1195 MovieClip Frame 1
stop();
Symbol 1196 Button
on (release) { if (betamt == Empty) { } else if (bettype == Empty) { } else if (_root.Money >= betamt) { gotoAndPlay (2); } }
Symbol 1200 Button
on (release) { _root.DiceTable._visible = false; }
Symbol 1201 Button
on (release) { betamt = betamt + 1; }
Symbol 1205 Button
on (release) { betamt = betamt + 10; }
Symbol 1206 Button
on (release) { betamt = betamt + 5; }
Symbol 1209 Button
on (release) { bettype = "Odd"; }
Symbol 1212 Button
on (release) { bettype = "Even"; }
Symbol 1224 Button
on (release) { bettype = "Three"; }
Symbol 1225 Button
on (release) { bettype = "Four"; }
Symbol 1226 Button
on (release) { bettype = "Five"; }
Symbol 1227 Button
on (release) { bettype = "Six"; }
Symbol 1228 Button
on (release) { bettype = "Seven"; }
Symbol 1229 Button
on (release) { bettype = "Eight"; }
Symbol 1230 Button
on (release) { bettype = "Nine"; }
Symbol 1231 Button
on (release) { bettype = "Ten"; }
Symbol 1232 Button
on (release) { bettype = "Eleven"; }
Symbol 1233 Button
on (release) { bettype = "Twelve"; }
Symbol 1234 Button
on (release) { betamt = 0; bettype = Empty; }
Symbol 1235 Button
on (release) { gotoAndStop (1); }
Symbol 1242 MovieClip Frame 1
stop();
Symbol 1242 MovieClip Frame 2
RandDice1 = random(6); if (RandDice1 == 0) { D1 = 1; Dice1.gotoAndStop(2); } else if (RandDice1 == 1) { D1 = 2; Dice1.gotoAndStop(3); } else if (RandDice1 == 2) { D1 = 3; Dice1.gotoAndStop(4); } else if (RandDice1 == 3) { D1 = 4; Dice1.gotoAndStop(5); } else if (RandDice1 == 4) { D1 = 5; Dice1.gotoAndStop(6); } else if (RandDice1 == 5) { D1 = 6; Dice1.gotoAndStop(7); } RandDice2 = random(6); if (RandDice2 == 0) { D2 = 1; Dice2.gotoAndStop(2); } else if (RandDice2 == 1) { D2 = 2; Dice2.gotoAndStop(3); } else if (RandDice2 == 2) { D2 = 3; Dice2.gotoAndStop(4); } else if (RandDice2 == 3) { D2 = 4; Dice2.gotoAndStop(5); } else if (RandDice2 == 4) { D2 = 5; Dice2.gotoAndStop(6); } else if (RandDice2 == 5) { D2 = 6; Dice2.gotoAndStop(7); } DT = D1 + D2; if (DT == 2) { outcome = "Snake Eyes!"; gain = 0; _root.Money = _root.Money - betamt; } else if (DT == 3) { if (bettype == "Odd") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Three") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 4) { if (bettype == "Even") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Four") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 5) { if (bettype == "Odd") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Five") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 6) { if (bettype == "Even") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Six") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 7) { if (bettype == "Odd") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Seven") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 8) { if (bettype == "Even") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Eight") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 9) { if (bettype == "Odd") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Nine") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 10) { if (bettype == "Even") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Ten") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 11) { if (bettype == "Odd") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Eleven") { outcome = "You Win!"; gain = betamt * 3; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } else if (DT == 12) { if (bettype == "Even") { outcome = "You Win!"; gain = math.Round(betamt * 1.5); _root.Money = _root.Money + gain; } else if (bettype == "Twelve") { outcome = "You Win!"; gain = betamt * 4; _root.Money = _root.Money + gain; } else { outcome = "You Lose!"; gain = 0; _root.Money = _root.Money - betamt; } } stop();
Symbol 1248 MovieClip Frame 1
if (_root.eBody == "T. Leather") { gotoAndStop (2); } else if (_root.eBody == "T. Copper") { gotoAndStop (3); } else if (_root.eBody == "T. Iron") { gotoAndStop (4); } else if (_root.eBody == "T. Robe") { gotoAndStop (5); } else if (_root.eBody == "G. Leather") { gotoAndStop (6); } else if (_root.eBody == "G. Copper") { gotoAndStop (7); } else if (_root.eBody == "G. Iron") { gotoAndStop (8); } else if (_root.eBody == "G. Robe") { gotoAndStop (9); } else if (_root.eBody == "H. Leather") { gotoAndStop (10); } else if (_root.eBody == "H. Bronze") { gotoAndStop (11); } else if (_root.eBody == "H. Iron") { gotoAndStop (12); } else if (_root.eBody == "H. Robe") { gotoAndStop (13); } else if (_root.eBody == "D. Leather") { gotoAndStop (14); } else if (_root.eBody == "D. Chainmail") { gotoAndStop (15); } else if (_root.eBody == "D. Iron") { gotoAndStop (16); } else if (_root.eBody == "D. Robe") { gotoAndStop (17); } else if (_root.eBody == "E. Leather") { gotoAndStop (18); } else if (_root.eBody == "E. Chainmail") { gotoAndStop (19); } else if (_root.eBody == "E. Iron") { gotoAndStop (20); } else if (_root.eBody == "E. Robe") { gotoAndStop (21); } else { stop(); }
Symbol 1250 MovieClip Frame 1
if (_root.eRace == "Troll") { gotoAndStop (2); } else if (_root.eRace == "Goblin") { gotoAndStop (3); } else if (_root.eRace == "Dwarf") { gotoAndStop (4); } else if (_root.eRace == "Elf") { gotoAndStop (5); } stop();
Symbol 1251 MovieClip Frame 1
if (_root.eLHand == "H. Targe") { gotoAndStop (2); } else if (_root.eLHand == "T. Shield") { gotoAndStop (3); } else if (_root.eLHand == "G. Shield") { gotoAndStop (4); } else if (_root.eLHand == "G. Targe") { gotoAndStop (5); } else if (_root.eLHand == "D. Shield") { gotoAndStop (6); } else if (_root.eLHand == "E. Shield") { gotoAndStop (7); } else if (_root.eLHand == "Main Gauche") { gotoAndStop (8); } else { stop(); }
Symbol 1252 MovieClip Frame 1
if (_root.elhand != Empty) { gotoAndStop (2); } else { stop(); }
Symbol 1254 MovieClip Frame 1
if (_root.eRace == "Troll") { gotoAndStop (2); } else if (_root.eRace == "Goblin") { gotoAndStop (3); } else if (_root.eRace == "Dwarf") { gotoAndStop (4); } else if (_root.eRace == "Elf") { gotoAndStop (5); } else { stop(); }
Symbol 1259 MovieClip Frame 1
if (_root.eFeet == "H. Sandals") { gotoAndStop (2); } else if (_root.eFeet == "H. Shoes") { gotoAndStop (3); } else if (_root.eFeet == "H. Boots") { gotoAndStop (4); } else if (_root.eFeet == "T. Sandals") { gotoAndStop (5); } else if (_root.eFeet == "T. Boots") { gotoAndStop (6); } else if (_root.eFeet == "G. Sandals") { gotoAndStop (7); } else if (_root.eFeet == "G. Boots") { gotoAndStop (8); } else if (_root.eFeet == "D. Sandals") { gotoAndStop (9); } else if (_root.eFeet == "D. Shoes") { gotoAndStop (10); } else if (_root.eFeet == "D. Boots") { gotoAndStop (11); } else if (_root.eFeet == "E. Sandals") { gotoAndStop (12); } else if (_root.eFeet == "E. Shoes") { gotoAndStop (13); } else if (_root.eFeet == "Steel Toe") { gotoAndStop (14); } else { stop(); }
Symbol 1260 MovieClip Frame 1
if (_root.eHead == "T. Cap") { gotoAndStop (2); } else if (_root.eHead == "T. Helmet") { gotoAndStop (3); } else if (_root.eHead == "T. Pointy Hat") { gotoAndStop (4); } else if (_root.eHead == "G. Hood") { gotoAndStop (5); } else if (_root.eHead == "G. Helmet") { gotoAndStop (6); } else if (_root.eHead == "G. Pointy Hat") { gotoAndStop (7); } else if (_root.eHead == "H. Cap") { gotoAndStop (8); } else if (_root.eHead == "H. Helmet") { gotoAndStop (9); } else if (_root.eHead == "H. Pointy Hat") { gotoAndStop (10); } else if (_root.eHead == "D. Cap") { gotoAndStop (11); } else if (_root.eHead == "D. Helmet") { gotoAndStop (12); } else if (_root.eHead == "D. Pointy Hat") { gotoAndStop (13); } else if (_root.eHead == "E. Cap") { gotoAndStop (14); } else if (_root.eHead == "E. Helmet") { gotoAndStop (15); } else if (_root.eHead == "E. Pointy Hat") { gotoAndStop (16); } else { stop(); }
Symbol 1268 MovieClip Frame 1
if (_root.eBody == "T. Leather") { gotoAndStop (2); } else if (_root.eBody == "T. Copper") { gotoAndStop (3); } else if (_root.eBody == "T. Iron") { gotoAndStop (4); } else if (_root.eBody == "T. Robe") { gotoAndStop (5); } else if (_root.eBody == "G. Leather") { gotoAndStop (6); } else if (_root.eBody == "G. Copper") { gotoAndStop (7); } else if (_root.eBody == "G. Iron") { gotoAndStop (8); } else if (_root.eBody == "G. Robe") { gotoAndStop (9); } else if (_root.eBody == "H. Leather") { gotoAndStop (10); } else if (_root.eBody == "H. Bronze") { gotoAndStop (11); } else if (_root.eBody == "H. Iron") { gotoAndStop (12); } else if (_root.eBody == "H. Robe") { gotoAndStop (13); } else if (_root.eBody == "D. Leather") { gotoAndStop (14); } else if (_root.eBody == "D. Chainmail") { gotoAndStop (15); } else if (_root.eBody == "D. Iron") { gotoAndStop (16); } else if (_root.eBody == "D. Robe") { gotoAndStop (17); } else if (_root.eBody == "E. Leather") { gotoAndStop (18); } else if (_root.eBody == "E. Chainmail") { gotoAndStop (19); } else if (_root.eBody == "E. Iron") { gotoAndStop (20); } else if (_root.eBody == "E. Robe") { gotoAndStop (21); } else { stop(); }
Symbol 1269 MovieClip Frame 1
if ((_root.eRace == "Troll") && (_root.eSex == "M")) { gotoAndStop (3); } else if ((_root.eRace == "Goblin") && (_root.eSex == "M")) { gotoAndStop (5); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "M")) { gotoAndStop (7); } else if ((_root.eRace == "Elf") && (_root.eSex == "M")) { gotoAndStop (9); } else if ((_root.eRace == "Human") && (_root.eSex == "F")) { gotoAndStop (2); } else if ((_root.eRace == "Troll") && (_root.eSex == "F")) { gotoAndStop (4); } else if ((_root.eRace == "Goblin") && (_root.eSex == "F")) { gotoAndStop (6); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "F")) { gotoAndStop (8); } else if ((_root.eRace == "Elf") && (_root.eSex == "F")) { gotoAndStop (10); } stop();
Symbol 1281 MovieClip Frame 1
if ((_root.eRace == "Troll") && (_root.eSex == "M")) { gotoAndStop (3); } else if ((_root.eRace == "Goblin") && (_root.eSex == "M")) { gotoAndStop (5); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "M")) { gotoAndStop (7); } else if ((_root.eRace == "Elf") && (_root.eSex == "M")) { gotoAndStop (9); } else if ((_root.eRace == "Human") && (_root.eSex == "F")) { gotoAndStop (2); } else if ((_root.eRace == "Troll") && (_root.eSex == "F")) { gotoAndStop (4); } else if ((_root.eRace == "Goblin") && (_root.eSex == "F")) { gotoAndStop (6); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "F")) { gotoAndStop (8); } else if ((_root.eRace == "Elf") && (_root.eSex == "F")) { gotoAndStop (10); } else { stop(); }
Symbol 1292 MovieClip Frame 1
if ((_root.eRace == "Troll") && (_root.eSex == "M")) { gotoAndStop (3); } else if ((_root.eRace == "Goblin") && (_root.eSex == "M")) { gotoAndStop (5); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "M")) { gotoAndStop (7); } else if ((_root.eRace == "Elf") && (_root.eSex == "M")) { gotoAndStop (9); } else if ((_root.eRace == "Human") && (_root.eSex == "F")) { gotoAndStop (2); } else if ((_root.eRace == "Troll") && (_root.eSex == "F")) { gotoAndStop (4); } else if ((_root.eRace == "Goblin") && (_root.eSex == "F")) { gotoAndStop (6); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "F")) { gotoAndStop (8); } else if ((_root.eRace == "Elf") && (_root.eSex == "F")) { gotoAndStop (10); } else { stop(); }
Symbol 1300 MovieClip Frame 1
if ((_root.eRace == "Troll") && (_root.eSex == "M")) { gotoAndStop (3); } else if ((_root.eRace == "Goblin") && (_root.eSex == "M")) { gotoAndStop (5); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "M")) { gotoAndStop (7); } else if ((_root.eRace == "Elf") && (_root.eSex == "M")) { gotoAndStop (9); } else if ((_root.eRace == "Human") && (_root.eSex == "F")) { gotoAndStop (2); } else if ((_root.eRace == "Troll") && (_root.eSex == "F")) { gotoAndStop (4); } else if ((_root.eRace == "Goblin") && (_root.eSex == "F")) { gotoAndStop (6); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "F")) { gotoAndStop (8); } else if ((_root.eRace == "Elf") && (_root.eSex == "F")) { gotoAndStop (10); } else { stop(); }
Symbol 1301 MovieClip Frame 1
stop();
Symbol 1307 MovieClip Frame 1
if (_root.eHead == "T. Cap") { gotoAndStop (2); } else if (_root.eHead == "T. Helmet") { gotoAndStop (3); } else if (_root.eHead == "T. Pointy Hat") { gotoAndStop (4); } else if (_root.eHead == "G. Hood") { gotoAndStop (5); } else if (_root.eHead == "G. Helmet") { gotoAndStop (6); } else if (_root.eHead == "G. Pointy Hat") { gotoAndStop (7); } else if (_root.eHead == "H. Cap") { gotoAndStop (8); } else if (_root.eHead == "H. Helmet") { gotoAndStop (9); } else if (_root.eHead == "H. Pointy Hat") { gotoAndStop (10); } else if (_root.eHead == "D. Cap") { gotoAndStop (11); } else if (_root.eHead == "D. Helmet") { gotoAndStop (12); } else if (_root.eHead == "D. Pointy Hat") { gotoAndStop (13); } else if (_root.eHead == "E. Cap") { gotoAndStop (14); } else if (_root.eHead == "E. Helmet") { gotoAndStop (15); } else if (_root.eHead == "E. Pointy Hat") { gotoAndStop (16); } else if (_root.eHead == "Horned Helm") { gotoAndStop (17); } else { stop(); }
Symbol 1317 MovieClip Frame 1
if ((_root.eRace == "Troll") && (_root.eSex == "M")) { gotoAndStop (3); } else if ((_root.eRace == "Goblin") && (_root.eSex == "M")) { gotoAndStop (5); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "M")) { gotoAndStop (7); } else if ((_root.eRace == "Elf") && (_root.eSex == "M")) { gotoAndStop (9); } else if ((_root.eRace == "Human") && (_root.eSex == "F")) { gotoAndStop (2); } else if ((_root.eRace == "Troll") && (_root.eSex == "F")) { gotoAndStop (4); } else if ((_root.eRace == "Goblin") && (_root.eSex == "F")) { gotoAndStop (6); } else if ((_root.eRace == "Dwarf") && (_root.eSex == "F")) { gotoAndStop (8); } else if ((_root.eRace == "Elf") && (_root.eSex == "F")) { gotoAndStop (10); } stop();
Symbol 1326 MovieClip Frame 1
if (_root.eAmulet == "Pheonix Feather") { gotoAndStop (2); } else if (_root.eAmulet == "Aura of Peace") { gotoAndStop (3); } else if (_root.eAmulet == "Aura of Chaos") { gotoAndStop (4); } else if (_root.eAmulet == "Crystal Ball") { gotoAndStop (5); } else if (_root.eAmulet == "Eye of Surtur") { gotoAndStop (6); } else if (_root.eAmulet == "Blue Cross") { gotoAndStop (7); } else if (_root.eAmulet == "Thor's Hammer") { gotoAndStop (8); } else if (_root.eAmulet == "Snowflake") { gotoAndStop (9); } else if (_root.eAmulet == "Bluegold") { gotoAndStop (10); } else if (_root.eAmulet == "Shadow Stone") { gotoAndStop (11); } else if (_root.eAmulet == "Silver Tongue") { gotoAndStop (12); } else if (_root.eAmulet == "Lion's Heart") { gotoAndStop (13); } else if (_root.eAmulet == "Star of Pain") { gotoAndStop (14); } else if (_root.eAmulet == "Olive Branch") { gotoAndStop (15); } else if (_root.eAmulet == "Bear's Paw") { gotoAndStop (16); } else if (_root.eAmulet == "Tusk") { gotoAndStop (17); } else if (_root.eAmulet == "Tiger Claw") { gotoAndStop (18); } else if (_root.eAmulet == "Arrowhead") { gotoAndStop (19); } else if (_root.eAmulet == "Turtle Shell") { gotoAndStop (20); } else if (_root.eAmulet == "Dumbbell") { gotoAndStop (21); } else if (_root.eAmulet == "Roc Wing") { gotoAndStop (22); } else if (_root.eAmulet == "Compass") { gotoAndStop (23); } else if (_root.eAmulet == "Toad Stool") { gotoAndStop (24); } else if (_root.eAmulet == "Mana Crystal") { gotoAndStop (25); } else { stop(); }
Symbol 1339 MovieClip Frame 1
if (_root.eRHand == "H. Rapier") { gotoAndStop (2); } else if (_root.eRHand == "H. Scimitar") { gotoAndStop (3); } else if (_root.eRHand == "T. Sword") { gotoAndStop (4); } else if (_root.eRHand == "T. Heavy Sword") { gotoAndStop (5); } else if (_root.eRHand == "G. Big Knife") { gotoAndStop (6); } else if (_root.eRHand == "G. Scymetar") { gotoAndStop (7); } else if (_root.eRHand == "D. Broad Sword") { gotoAndStop (8); } else if (_root.eRHand == "D. Long Sword") { gotoAndStop (9); } else if (_root.eRHand == "D. Short Sword") { gotoAndStop (10); } else if (_root.eRHand == "E. Long Sword") { gotoAndStop (11); } else if (_root.eRHand == "E. Short Sword") { gotoAndStop (12); } else if (_root.eRHand == "Flaming Sword") { gotoAndStop (13); } else { stop(); }
Symbol 1340 MovieClip Frame 1
if (_root.eRHand == "H. Spear") { gotoAndStop (2); } else if (_root.eRHand == "H. Pike") { gotoAndStop (3); } else if (_root.eRHand == "T. Spear") { gotoAndStop (4); } else if (_root.eRHand == "T. Pike") { gotoAndStop (5); } else if (_root.eRHand == "G. Spear") { gotoAndStop (6); } else if (_root.eRHand == "G. Pike") { gotoAndStop (7); } else if (_root.eRHand == "D. Staff") { gotoAndStop (8); } else if (_root.eRHand == "D. Pike") { gotoAndStop (9); } else if (_root.eRHand == "E. Staff") { gotoAndStop (10); } else if (_root.eRHand == "E. Spear") { gotoAndStop (11); } else if (_root.eRHand == "H. Staff") { gotoAndStop (1); } else if (_root.eRHand == "Trident") { gotoAndStop (12); } else if (_root.eRHand == "Magic Staff") { gotoAndStop (13); }
Symbol 1346 MovieClip Frame 1
if (_root.eRHand == "H. Hammer") { gotoAndStop (2); } else if (_root.eRHand == "H. Mace") { gotoAndStop (3); } else if (_root.eRHand == "T. Axe") { gotoAndStop (4); } else if (_root.eRHand == "T. Hammer") { gotoAndStop (5); } else if (_root.eRHand == "T. Club") { gotoAndStop (6); } else if (_root.eRHand == "G. Axe") { gotoAndStop (7); } else if (_root.eRHand == "G. Mace") { gotoAndStop (8); } else if (_root.eRHand == "D. Axe") { gotoAndStop (9); } else if (_root.eRHand == "D. Hammer") { gotoAndStop (10); } else if (_root.eRHand == "E. Hammer") { gotoAndStop (11); } else if (_root.eRHand == "E. Mace") { gotoAndStop (12); } else { stop(); } _root.handa = 12; _root.handd = 2; _root.hands = 2;
Symbol 1346 MovieClip Frame 2
_root.handa = 10; _root.handd = 3; _root.hands = 1;
Symbol 1346 MovieClip Frame 3
_root.handa = 11; _root.handd = 1; _root.hands = 3;
Symbol 1346 MovieClip Frame 4
_root.handa = 13; _root.handd = 1; _root.hands = 3;
Symbol 1346 MovieClip Frame 5
_root.handa = 11; _root.handd = 1; _root.hands = 2;
Symbol 1346 MovieClip Frame 6
_root.handa = 11; _root.handd = 2; _root.hands = 3;
Symbol 1346 MovieClip Frame 7
_root.handa = 11; _root.handd = 1; _root.hands = 1;
Symbol 1346 MovieClip Frame 8
_root.handa = 10; _root.handd = 2; _root.hands = 2;
Symbol 1346 MovieClip Frame 9
_root.handa = 12; _root.handd = 2; _root.hands = 3;
Symbol 1346 MovieClip Frame 10
_root.handa = 10; _root.handd = 2; _root.hands = 2;
Symbol 1346 MovieClip Frame 11
_root.handa = 10; _root.handd = 1; _root.hands = 1;
Symbol 1346 MovieClip Frame 12
_root.handa = 10; _root.handd = 1; _root.hands = 2;
Symbol 1351 MovieClip Frame 1
if (_root.eRHand == "T. Knife") { gotoAndStop (2); } else if (_root.eRHand == "T. Blade") { gotoAndStop (3); } else if (_root.eRHand == "G. Knife") { gotoAndStop (4); } else if (_root.eRHand == "G. Dagger") { gotoAndStop (5); } else if (_root.eRHand == "G. Blade") { gotoAndStop (6); } else if (_root.eRHand == "D. Knife") { gotoAndStop (7); } else if (_root.eRHand == "D. Blade") { gotoAndStop (8); } else if (_root.eRHand == "E. Knife") { gotoAndStop (9); } else if (_root.eRHand == "E. Dagger") { gotoAndStop (10); } else if (_root.eRHand == "E. Blade") { gotoAndStop (11); } else { stop(); }
Symbol 1352 MovieClip Frame 1
if (_root.eType == "Stave") { gotoAndStop (2); } else if (_root.eType == "Maul") { gotoAndStop (3); } else if (_root.eType == "Stab") { gotoAndStop (4); } else if ((_root.eType == Empty) || (_root.eRHand == Empty)) { gotoAndStop (5); } else { stop(); }
Symbol 1353 MovieClip Frame 1
if (_root.WeaponType == "Slash") { gotoAndStop (9); } else if (_root.WeaponType == "Maul") { gotoAndStop (17); } else if (_root.WeaponType == "Stave") { gotoAndStop (25); } else if (_root.WeaponType == "Stab") { gotoAndStop (33); } stop();
Symbol 1356 MovieClip Frame 1
if (_root.Race == "Troll") { gotoAndStop (2); } else if (_root.Race == "Goblin") { gotoAndStop (3); } else if (_root.Race == "Dwarf") { gotoAndStop (4); } else if (_root.Race == "Elf") { gotoAndStop (5); } stop();
Symbol 1363 Button
on (release) { _root.tavernmovie._visible = false; gotoAndStop (1); }
Symbol 1376 MovieClip Frame 1
if ((_root.Race == "Troll") && (_root.Sex == "Sir")) { gotoAndStop (3); } else if ((_root.Race == "Goblin") && (_root.Sex == "Sir")) { gotoAndStop (5); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Sir")) { gotoAndStop (7); } else if ((_root.Race == "Elf") && (_root.Sex == "Sir")) { gotoAndStop (9); } else if ((_root.Race == "Human") && (_root.Sex == "Lady")) { gotoAndStop (2); } else if ((_root.Race == "Troll") && (_root.Sex == "Lady")) { gotoAndStop (4); } else if ((_root.Race == "Goblin") && (_root.Sex == "Lady")) { gotoAndStop (6); } else if ((_root.Race == "Dwarf") && (_root.Sex == "Lady")) { gotoAndStop (8); } else if ((_root.Race == "Elf") && (_root.Sex == "Lady")) { gotoAndStop (10); } stop();
Symbol 1382 MovieClip Frame 1
stop(); _root.eRHand = Empty; _root.eLHand = Empty; _root.eAmulet = Empty; _root.eHead = Empty; _root.eFeet = Empty; _root.eBody = Empty; _root.eType = Empty; RandRace = random(2); if (RandRace == 0) { if (((_root.Where == "Troma") || (_root.Where == "Grue-Thak")) || (_root.Where == "Morna")) { _root.eRace = "Troll"; } else if (((_root.Where == "Grimdue") || (_root.Where == "Limb-Ar")) || (_root.Where == "Rimsho")) { _root.eRace = "Goblin"; } else if (((_root.Where == "Rosefield") || (_root.Where == "Pine Rapids")) || (_root.Where == "Nortville")) { _root.eRace = "Human"; } else if (((_root.Where == "Gemlea") || (_root.Where == "Jotunheim")) || (_root.Where == "Utgard")) { _root.eRace = "Dwarf"; } else if (((_root.Where == "Everwood") || (_root.Where == "Glenvale")) || (_root.Where == "Elm Valley")) { _root.eRace = "Elf"; } } else { RandRace = random(5); if (RandRace == 0) { _root.eRace = "Troll"; } else if (RandRace == 1) { _root.eRace = "Goblin"; } else if (RandRace == 2) { _root.eRace = "Human"; } else if (RandRace == 3) { _root.eRace = "Dwarf"; } else { _root.eRace = "Elf"; } } RandClass = random(3); if (RandClass == 0) { _root.eClass = "Warrior"; _root.eSkill = Empty; } else if (RandClass == 1) { _root.eClass = "Wizard"; _root.eSkill = Empty; } else { _root.eClass = "Thief"; RanSkill = random(3); if (RanSkill == 0) { _root.eSkill = "Sneak"; } else if (RanSkill == 1) { _root.eSkill = "Burgle"; } else { _root.eSkill = "Backstab"; } } RanSex = random(5); if (RanSkill >= 1) { _root.eSex = "M"; } else { _root.eSex = "F"; } if (_root.eClass == "Warrior") { if (_root.eRace == "Troll") { _root.eHead = "T. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "T. Leather"; } else if (RandBody == 1) { _root.eBody = "T. Copper"; } else { _root.eBody = "T. Iron"; } _root.eFeet = "T. Boots"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "G. Leather"; } else if (RandBody == 1) { _root.eBody = "G. Copper"; } else { _root.eBody = "G. Iron"; } _root.eFeet = "G. Boots"; } else if (_root.eRace == "Human") { _root.eHead = "H. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "H. Leather"; } else if (RandBody == 1) { _root.eBody = "H. Bronze"; } else { _root.eBody = "H. Iron"; } _root.eFeet = "H. Boots"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "D. Leather"; } else if (RandBody == 1) { _root.eBody = "D. Chainmail"; } else { _root.eBody = "D. Iron"; } _root.eFeet = "D. Boots"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "E. Leather"; } else if (RandBody == 1) { _root.eBody = "E. Chainmail"; } else { _root.eBody = "E. Iron"; } _root.eFeet = "E. Shoes"; } } else if (_root.eClass == "Thief") { if (_root.eRace == "Troll") { _root.eHead = "T. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "T. Leather"; } else if (RandBody == 1) { _root.eBody = "T. Copper"; } _root.eFeet = "T. Boots"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Hood"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "G. Leather"; } else if (RandBody == 1) { _root.eBody = "G. Copper"; } _root.eFeet = "G. Sandals"; } else if (_root.eRace == "Human") { _root.eHead = "H. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "H. Leather"; } else if (RandBody == 1) { _root.eBody = "H. Bronze"; } _root.eFeet = "H. Shoes"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "D. Leather"; } else if (RandBody == 1) { _root.eBody = "D. Chainmail"; } _root.eFeet = "D. Shoes"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "E. Leather"; } else if (RandBody == 1) { _root.eBody = "E. Chainmail"; } _root.eFeet = "E. Shoes"; } } else if (_root.eClass == "Wizard") { if (_root.eRace == "Troll") { _root.eHead = "T. Pointy Hat"; _root.eBody = "T. Robe"; _root.eFeet = "T. Sandals"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Pointy Hat"; _root.eBody = "G. Robe"; _root.eFeet = "G. Sandals"; } else if (_root.eRace == "Human") { _root.eHead = "H. Pointy Hat"; _root.eBody = "H. Robe"; _root.eFeet = "H. Sandals"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Pointy Hat"; _root.eBody = "D. Robe"; _root.eFeet = "D. Sandals"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Pointy Hat"; _root.eBody = "E. Robe"; _root.eFeet = "E. Sandals"; } } RandRand = random(4); if (RandRand == 0) { RandRand = random(25); if (RandRand == 0) { _root.eAmulet = "Pheonix Feather"; } else if (RandRand == 1) { _root.eAmulet = "Aura of Peace"; } else if (RandRand == 2) { _root.eAmulet = "Aura of Chaos"; } else if (RandRand == 3) { _root.eAmulet = "Crystal Ball"; } else if (RandRand == 4) { _root.eAmulet = "Eye of Surtur"; } else if (RandRand == 5) { _root.eAmulet = "Blue Cross"; } else if (RandRand == 6) { _root.eAmulet = "Thor's Hammer"; } else if (RandRand == 7) { _root.eAmulet = "Snowflake"; } else if (RandRand == 8) { _root.eAmulet = "Bluegold"; } else if (RandRand == 9) { _root.eAmulet = "Shadow Stone"; } else if (RandRand == 10) { _root.eAmulet = "Silver Tongue"; } else if (RandRand == 11) { _root.eAmulet = "Lion's Heart"; } else if (RandRand == 12) { _root.eAmulet = "Star of Pain"; } else if (RandRand == 13) { _root.eAmulet = "Olive Branch"; } else if (RandRand == 14) { _root.eAmulet = "Bear's Paw"; } else if (RandRand == 15) { _root.eAmulet = "Tusk"; } else if (RandRand == 16) { _root.eAmulet = "Tiger Claw"; } else if (RandRand == 17) { _root.eAmulet = "Arrowhead"; } else if (RandRand == 18) { _root.eAmulet = "Turtle Shell"; } else if (RandRand == 19) { _root.eAmulet = "Dumbbell"; } else if (RandRand == 20) { _root.eAmulet = "Roc Wing"; } else if (RandRand == 21) { _root.eAmulet = "Compass"; } else if (RandRand == 22) { _root.eAmulet = "Toad Stool"; } else if (RandRand == 23) { _root.eAmulet = "Mana Crystal"; } else if (RandRand == 24) { _root.eAmulet = Empty; } } else if (RandRand == 1) { RandRand = random(17); if (RandRand == 0) { _root.eHead = "T. Cap"; } else if (RandRand == 1) { _root.eHead = "T. Helmet"; } else if (RandRand == 2) { _root.eHead = "T. Pointy Hat"; } else if (RandRand == 3) { _root.eHead = "G. Hood"; } else if (RandRand == 4) { _root.eHead = "G. Helmet"; } else if (RandRand == 5) { _root.eHead = "G. Pointy Hat"; } else if (RandRand == 6) { _root.eHead = "H. Cap"; } else if (RandRand == 7) { _root.eHead = "H. Helmet"; } else if (RandRand == 8) { _root.eHead = "H. Pointy Hat"; } else if (RandRand == 9) { _root.eHead = "D. Cap"; } else if (RandRand == 10) { _root.eHead = "D. Helmet"; } else if (RandRand == 11) { _root.eHead = "D. Pointy Hat"; } else if (RandRand == 12) { _root.eHead = "E. Cap"; } else if (RandRand == 13) { _root.eHead = "E. Helmet"; } else if (RandRand == 14) { _root.eHead = "E. Pointy Hat"; } else if (RandRand == 15) { _root.eHead = Empty; } else if (RandRand == 16) { _root.eHead = "Horned Helm"; } } else if (RandRand == 2) { RandRand = random(21); if (RandRand == 0) { _root.eBody = Empty; } else if (RandRand == 1) { _root.eBody = "T. Leather"; } else if (RandRand == 2) { _root.eBody = "T. Copper"; } else if (RandRand == 3) { _root.eBody = "T. Iron"; } else if (RandRand == 4) { _root.eBody = "T. Robe"; } else if (RandRand == 5) { _root.eBody = "G. Leather"; } else if (RandRand == 6) { _root.eBody = "G. Copper"; } else if (RandRand == 7) { _root.eBody = "G. Iron"; } else if (RandRand == 8) { _root.eBody = "G. Robe"; } else if (RandRand == 9) { _root.eBody = "H. Leather"; } else if (RandRand == 10) { _root.eBody = "H. Bronze"; } else if (RandRand == 11) { _root.eBody = "H. Iron"; } else if (RandRand == 12) { _root.eBody = "H. Robe"; } else if (RandRand == 13) { _root.eBody = "D. Leather"; } else if (RandRand == 14) { _root.eBody = "D. Chainmail"; } else if (RandRand == 15) { _root.eBody = "D. Iron"; } else if (RandRand == 16) { _root.eBody = "D. Robe"; } else if (RandRand == 17) { _root.eBody = "E. Leather"; } else if (RandRand == 18) { _root.eBody = "E. Chainmail"; } else if (RandRand == 19) { _root.eBody = "E. Iron"; } else if (RandRand == 20) { _root.eBody = "E. Robe"; } } else if (RandRand == 3) { RandRand = random(14); if (RandRand == 0) { _root.eFeet = Empty; } else if (RandRand == 1) { _root.eFeet = "T. Sandals"; } else if (RandRand == 2) { _root.eFeet = "T. Boots"; } else if (RandRand == 3) { _root.eFeet = "G. Sandals"; } else if (RandRand == 4) { _root.eFeet = "G. Boots"; } else if (RandRand == 5) { _root.eFeet = "H. Sandals"; } else if (RandRand == 6) { _root.eFeet = "H. Shoes"; } else if (RandRand == 7) { _root.eFeet = "H. Boots"; } else if (RandRand == 8) { _root.eFeet = "D. Sandals"; } else if (RandRand == 9) { _root.eFeet = "D. Shoes"; } else if (RandRand == 10) { _root.eFeet = "D. Boots"; } else if (RandRand == 11) { _root.eFeet = "E. Sandals"; } else if (RandRand == 12) { _root.eFeet = "E. Shoes"; } else if (RandRand == 13) { _root.eFeet = "Steel Toe"; } }
Symbol 1382 MovieClip Frame 29
RandRand = random(3); if (RandRand == 0) { play(); } else if (RandRand == 1) { gotoAndPlay (33); } else if (_root.eRace == "Troll") { if ((_root.align <= -20) && (_root.align >= -80)) { play(); } else { gotoAndPlay (33); } } else if (_root.eRace == "Goblin") { if ((_root.align <= 0) && (_root.align >= -60)) { play(); } else { gotoAndPlay (33); } } else if (_root.eRace == "Human") { if ((_root.align <= 30) && (_root.align >= -30)) { play(); } else { gotoAndPlay (33); } } else if (_root.eRace == "Dwarf") { if ((_root.align >= 0) && (_root.align <= 60)) { play(); } else { gotoAndPlay (33); } } else if (_root.eRace == "Elf") { if ((_root.align >= 20) && (_root.align <= 80)) { play(); } else { gotoAndPlay (33); } }
Symbol 1382 MovieClip Frame 32
stop(); if (_root.eClass == "Thief") { if (_root.eSkill == "Sneak") { _root.Sneak = _root.Sneak + 1; gain = "Sneak +1!"; } else if (_root.eSkill == "Burgle") { _root.Burgle = _root.Burgle + 1; gain = "Burgle +1!"; } else if (_root.eSkill == "Backstab") { _root.Backstab = _root.Backstab + 1; gain = "Backstab +1!"; } } else if (_root.eRace == "Troll") { if (_root.Align <= -50) { _root.Align = _root.Align + 1; gain = "You grow nicer!"; } else { _root.Align = _root.Align - 2; gain = "You grow more evil!"; } } else if (_root.eRace == "Goblin") { if (_root.Align <= -30) { _root.Align = _root.Align + 1; gain = "You grow nicer!"; } else { _root.Align = _root.Align - 1; gain = "You grow naughtier!"; } } else if (_root.eRace == "Human") { if (_root.Align <= 0) { _root.Align = _root.Align + 1; gain = "You grow nicer!"; } else { _root.Align = _root.Align - 1; gain = "You grow naughtier!"; } } else if (_root.eRace == "Dwarf") { if (_root.Align <= 30) { _root.Align = _root.Align + 1; gain = "You grow nicer!"; } else { _root.Align = _root.Align - 1; gain = "You grow naughtier!"; } } else if (_root.eRace == "Elf") { if (_root.Align <= 50) { _root.Align = _root.Align + 2; gain = "You grow more good!"; } else { _root.Align = _root.Align - 1; gain = "You grow naughtier!"; } }
Symbol 1382 MovieClip Frame 38
stop(); gain = "You are ignored!";
Symbol 1382 MovieClip Frame 64
stop();
Symbol 1385 Button
on (release) { if ((_root.Money >= price1) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price1; _root.Berserk = _root.Berserk + 1; _root.Adventures = _root.Adventures - 1; _root.guildmovie._visible = true; _root.guildmovie.gotoAndPlay(45); gotoAndPlay (1); } }
Symbol 1388 Button
on (release) { if ((_root.Money >= price2) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price2; _root.TwoHit = _root.TwoHit + 1; _root.Adventures = _root.Adventures - 1; _root.guildmovie._visible = true; _root.guildmovie.gotoAndPlay(73); gotoAndPlay (1); } }
Symbol 1390 Button
on (release) { if ((_root.Money >= price3) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price3; _root.Parry = _root.Parry + 1; _root.Adventures = _root.Adventures - 1; _root.guildmovie._visible = true; _root.guildmovie.gotoAndPlay(59); gotoAndPlay (1); } }
Symbol 1393 Button
on (release) { if ((_root.Money >= price4) && (_root.Adventures >= 1)) { _root.Money = _root.Money - price4; _root.Adventures = _root.Adventures - 1; _root.guildmovie._visible = true; _root.guildmovie.gotoAndPlay(2); gotoAndPlay (1); } }
Symbol 1415 MovieClip Frame 1
if (_root.Where == "Trollburg") { gotoAndStop (2); } else if (_root.Where == "Goblinia") { gotoAndStop (3); } else if (_root.Where == "Humanton") { gotoAndStop (4); } else if (_root.Where == "Dwarfheim") { gotoAndStop (5); } else if (_root.Where == "Elfville") { gotoAndStop (6); } else { stop(); }
Symbol 1415 MovieClip Frame 2
_root.discount = _root.align + 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Warrior") { price1 = Math.round(((_root.Berserk * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Berserk * 120) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 120) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 1415 MovieClip Frame 3
_root.discount = _root.align + 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Warrior") { price1 = Math.round(((_root.Berserk * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Berserk * 120) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 120) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 1415 MovieClip Frame 4
_root.discount = _root.align; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Warrior") { price1 = Math.round(((_root.Berserk * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Berserk * 120) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 120) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 1415 MovieClip Frame 5
_root.discount = _root.align - 30; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Warrior") { price1 = Math.round(((_root.Berserk * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Berserk * 120) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 120) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 1415 MovieClip Frame 6
_root.discount = _root.align - 50; if (_root.discount > 0) { _root.discount = _root.discount * 0.01; } else { _root.discount = _root.discount * -0.01; } if (_root.Class == "Warrior") { price1 = Math.round(((_root.Berserk * 100) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 100) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 100) + 100) * (1 + _root.discount)); price4 = Math.round(50 * (1 + _root.discount)); } else { price1 = Math.round(((_root.Berserk * 120) + 100) * (1 + _root.discount)); price2 = Math.round(((_root.TwoHit * 120) + 100) * (1 + _root.discount)); price3 = Math.round(((_root.Parry * 120) + 100) * (1 + _root.discount)); price4 = Math.round(70 * (1 + _root.discount)); }
Symbol 1418 Button
on (release) { _root.guildmovie._visible = false; gotoAndStop (1); }
Symbol 1422 MovieClip Frame 1
stop(); _root.eRHand = Empty; _root.eLHand = Empty; _root.eAmulet = Empty; _root.eHead = Empty; _root.eFeet = Empty; _root.eBody = Empty; _root.eType = Empty; RandRace = random(2); if (RandRace == 0) { if (((_root.Where == "Troma") || (_root.Where == "Grue-Thak")) || (_root.Where == "Morna")) { _root.eRace = "Troll"; } else if (((_root.Where == "Grimdue") || (_root.Where == "Limb-Ar")) || (_root.Where == "Rimsho")) { _root.eRace = "Goblin"; } else if (((_root.Where == "Rosefield") || (_root.Where == "Pine Rapids")) || (_root.Where == "Nortville")) { _root.eRace = "Human"; } else if (((_root.Where == "Gemlea") || (_root.Where == "Jotunheim")) || (_root.Where == "Utgard")) { _root.eRace = "Dwarf"; } else if (((_root.Where == "Everwood") || (_root.Where == "Glenvale")) || (_root.Where == "Elm Valley")) { _root.eRace = "Elf"; } } else { RandRace = random(5); if (RandRace == 0) { _root.eRace = "Troll"; } else if (RandRace == 1) { _root.eRace = "Goblin"; } else if (RandRace == 2) { _root.eRace = "Human"; } else if (RandRace == 3) { _root.eRace = "Dwarf"; } else { _root.eRace = "Elf"; } } RandClass = random(3); if (RandClass == 0) { _root.eClass = "Warrior"; _root.eSkill = Empty; } else if (RandClass == 1) { _root.eClass = "Wizard"; _root.eSkill = Empty; } else { _root.eClass = "Thief"; RanSkill = random(3); if (RanSkill == 0) { _root.eSkill = "Sneak"; } else if (RanSkill == 1) { _root.eSkill = "Burgle"; } else { _root.eSkill = "Backstab"; } } RanSex = random(5); if (RanSkill >= 1) { _root.eSex = "M"; } else { _root.eSex = "F"; } if (_root.eClass == "Warrior") { if (_root.eRace == "Troll") { _root.eHead = "T. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "T. Leather"; } else if (RandBody == 1) { _root.eBody = "T. Copper"; } else { _root.eBody = "T. Iron"; } _root.eFeet = "T. Boots"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "G. Leather"; } else if (RandBody == 1) { _root.eBody = "G. Copper"; } else { _root.eBody = "G. Iron"; } _root.eFeet = "G. Boots"; } else if (_root.eRace == "Human") { _root.eHead = "H. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "H. Leather"; } else if (RandBody == 1) { _root.eBody = "H. Bronze"; } else { _root.eBody = "H. Iron"; } _root.eFeet = "H. Boots"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "D. Leather"; } else if (RandBody == 1) { _root.eBody = "D. Chainmail"; } else { _root.eBody = "D. Iron"; } _root.eFeet = "D. Boots"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "E. Leather"; } else if (RandBody == 1) { _root.eBody = "E. Chainmail"; } else { _root.eBody = "E. Iron"; } _root.eFeet = "E. Shoes"; } } else if (_root.eClass == "Thief") { if (_root.eRace == "Troll") { _root.eHead = "T. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "T. Leather"; } else if (RandBody == 1) { _root.eBody = "T. Copper"; } _root.eFeet = "T. Boots"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Hood"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "G. Leather"; } else if (RandBody == 1) { _root.eBody = "G. Copper"; } _root.eFeet = "G. Sandals"; } else if (_root.eRace == "Human") { _root.eHead = "H. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "H. Leather"; } else if (RandBody == 1) { _root.eBody = "H. Bronze"; } _root.eFeet = "H. Shoes"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "D. Leather"; } else if (RandBody == 1) { _root.eBody = "D. Chainmail"; } _root.eFeet = "D. Shoes"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "E. Leather"; } else if (RandBody == 1) { _root.eBody = "E. Chainmail"; } _root.eFeet = "E. Shoes"; } } else if (_root.eClass == "Wizard") { if (_root.eRace == "Troll") { _root.eHead = "T. Pointy Hat"; _root.eBody = "T. Robe"; _root.eFeet = "T. Sandals"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Pointy Hat"; _root.eBody = "G. Robe"; _root.eFeet = "G. Sandals"; } else if (_root.eRace == "Human") { _root.eHead = "H. Pointy Hat"; _root.eBody = "H. Robe"; _root.eFeet = "H. Sandals"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Pointy Hat"; _root.eBody = "D. Robe"; _root.eFeet = "D. Sandals"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Pointy Hat"; _root.eBody = "E. Robe"; _root.eFeet = "E. Sandals"; } } RandRand = random(4); if (RandRand == 0) { RandRand = random(25); if (RandRand == 0) { _root.eAmulet = "Pheonix Feather"; } else if (RandRand == 1) { _root.eAmulet = "Aura of Peace"; } else if (RandRand == 2) { _root.eAmulet = "Aura of Chaos"; } else if (RandRand == 3) { _root.eAmulet = "Crystal Ball"; } else if (RandRand == 4) { _root.eAmulet = "Eye of Surtur"; } else if (RandRand == 5) { _root.eAmulet = "Blue Cross"; } else if (RandRand == 6) { _root.eAmulet = "Thor's Hammer"; } else if (RandRand == 7) { _root.eAmulet = "Snowflake"; } else if (RandRand == 8) { _root.eAmulet = "Bluegold"; } else if (RandRand == 9) { _root.eAmulet = "Shadow Stone"; } else if (RandRand == 10) { _root.eAmulet = "Silver Tongue"; } else if (RandRand == 11) { _root.eAmulet = "Lion's Heart"; } else if (RandRand == 12) { _root.eAmulet = "Star of Pain"; } else if (RandRand == 13) { _root.eAmulet = "Olive Branch"; } else if (RandRand == 14) { _root.eAmulet = "Bear's Paw"; } else if (RandRand == 15) { _root.eAmulet = "Tusk"; } else if (RandRand == 16) { _root.eAmulet = "Tiger Claw"; } else if (RandRand == 17) { _root.eAmulet = "Arrowhead"; } else if (RandRand == 18) { _root.eAmulet = "Turtle Shell"; } else if (RandRand == 19) { _root.eAmulet = "Dumbbell"; } else if (RandRand == 20) { _root.eAmulet = "Roc Wing"; } else if (RandRand == 21) { _root.eAmulet = "Compass"; } else if (RandRand == 22) { _root.eAmulet = "Toad Stool"; } else if (RandRand == 23) { _root.eAmulet = "Mana Crystal"; } else if (RandRand == 24) { _root.eAmulet = Empty; } } else if (RandRand == 1) { RandRand = random(17); if (RandRand == 0) { _root.eHead = "T. Cap"; } else if (RandRand == 1) { _root.eHead = "T. Helmet"; } else if (RandRand == 2) { _root.eHead = "T. Pointy Hat"; } else if (RandRand == 3) { _root.eHead = "G. Hood"; } else if (RandRand == 4) { _root.eHead = "G. Helmet"; } else if (RandRand == 5) { _root.eHead = "G. Pointy Hat"; } else if (RandRand == 6) { _root.eHead = "H. Cap"; } else if (RandRand == 7) { _root.eHead = "H. Helmet"; } else if (RandRand == 8) { _root.eHead = "H. Pointy Hat"; } else if (RandRand == 9) { _root.eHead = "D. Cap"; } else if (RandRand == 10) { _root.eHead = "D. Helmet"; } else if (RandRand == 11) { _root.eHead = "D. Pointy Hat"; } else if (RandRand == 12) { _root.eHead = "E. Cap"; } else if (RandRand == 13) { _root.eHead = "E. Helmet"; } else if (RandRand == 14) { _root.eHead = "E. Pointy Hat"; } else if (RandRand == 15) { _root.eHead = Empty; } else if (RandRand == 16) { _root.eHead = "Horned Helm"; } } else if (RandRand == 2) { RandRand = random(21); if (RandRand == 0) { _root.eBody = Empty; } else if (RandRand == 1) { _root.eBody = "T. Leather"; } else if (RandRand == 2) { _root.eBody = "T. Copper"; } else if (RandRand == 3) { _root.eBody = "T. Iron"; } else if (RandRand == 4) { _root.eBody = "T. Robe"; } else if (RandRand == 5) { _root.eBody = "G. Leather"; } else if (RandRand == 6) { _root.eBody = "G. Copper"; } else if (RandRand == 7) { _root.eBody = "G. Iron"; } else if (RandRand == 8) { _root.eBody = "G. Robe"; } else if (RandRand == 9) { _root.eBody = "H. Leather"; } else if (RandRand == 10) { _root.eBody = "H. Bronze"; } else if (RandRand == 11) { _root.eBody = "H. Iron"; } else if (RandRand == 12) { _root.eBody = "H. Robe"; } else if (RandRand == 13) { _root.eBody = "D. Leather"; } else if (RandRand == 14) { _root.eBody = "D. Chainmail"; } else if (RandRand == 15) { _root.eBody = "D. Iron"; } else if (RandRand == 16) { _root.eBody = "D. Robe"; } else if (RandRand == 17) { _root.eBody = "E. Leather"; } else if (RandRand == 18) { _root.eBody = "E. Chainmail"; } else if (RandRand == 19) { _root.eBody = "E. Iron"; } else if (RandRand == 20) { _root.eBody = "E. Robe"; } } else if (RandRand == 3) { RandRand = random(14); if (RandRand == 0) { _root.eFeet = Empty; } else if (RandRand == 1) { _root.eFeet = "T. Sandals"; } else if (RandRand == 2) { _root.eFeet = "T. Boots"; } else if (RandRand == 3) { _root.eFeet = "G. Sandals"; } else if (RandRand == 4) { _root.eFeet = "G. Boots"; } else if (RandRand == 5) { _root.eFeet = "H. Sandals"; } else if (RandRand == 6) { _root.eFeet = "H. Shoes"; } else if (RandRand == 7) { _root.eFeet = "H. Boots"; } else if (RandRand == 8) { _root.eFeet = "D. Sandals"; } else if (RandRand == 9) { _root.eFeet = "D. Shoes"; } else if (RandRand == 10) { _root.eFeet = "D. Boots"; } else if (RandRand == 11) { _root.eFeet = "E. Sandals"; } else if (RandRand == 12) { _root.eFeet = "E. Shoes"; } else if (RandRand == 13) { _root.eFeet = "Steel Toe"; } }
Symbol 1422 MovieClip Frame 23
RandRand = random(4); if (RandRand == 0) { if (_root.WeaponType == "Stab") { _root.Stab = _root.Stab + 1; gain = "Stab +1!"; } else if (_root.WeaponType == "Stave") { _root.Stave = _root.Stave + 1; gain = "Stave +1!"; } else if (_root.WeaponType == "Maul") { _root.Maul = _root.Maul + 1; gain = "Maul +1!"; } else if (_root.WeaponType == "Slash") { _root.Slash = _root.Slash + 1; gain = "Slash +1!"; } else { _root.Block = _root.Block + 1; gain = "Block +1!"; } } else if (RandRand == 1) { RandRand = random(6); if (RandRand == 0) { _root.Stab = _root.Stab + 1; gain = "Stab +1!"; } else if (RandRand == 1) { _root.Stave = _root.Stave + 1; gain = "Stave +1!"; } else if (RandRand == 2) { _root.Maul = _root.Maul + 1; gain = "Maul +1!"; } else if (RandRand == 3) { _root.Slash = _root.Slash + 1; gain = "Slash +1!"; } else { _root.Block = _root.Block + 1; gain = "Block +1!"; } } else if (RandRand == 2) { _root.FullHP = _root.FullHP + 1; gain = "HP +1!"; } else { gotoAndPlay (34); }
Symbol 1422 MovieClip Frame 33
stop();
Symbol 1422 MovieClip Frame 44
stop();
Symbol 1422 MovieClip Frame 58
gain = "Berserk +1!"; stop();
Symbol 1422 MovieClip Frame 72
gain = "Parry +1!"; stop();
Symbol 1422 MovieClip Frame 86
gain = "Two Hits +1!"; stop();
Symbol 1423 Button
on (release) { gotoAndPlay (14); }
Symbol 1424 Button
on (release) { gotoAndStop (1); }
Symbol 1444 MovieClip Frame 2
_root.Vertical = "NoUp"; _root.Horizontal = "NoLeft"; _root.SectionSkill = 1; _root.Where = "Swamp";
Symbol 1444 MovieClip Frame 3
_root.Vertical = "NoUp"; _root.Horizontal = ""; _root.SectionSkill = 2; _root.Where = "River";
Symbol 1444 MovieClip Frame 4
_root.Horizontal = "NoRight"; _root.Vertical = "NoUp"; _root.SectionSkill = 3; _root.Where = "River";
Symbol 1444 MovieClip Frame 6
_root.Horizontal = "NoLeft"; _root.Vertical = ""; _root.SectionSkill = 2; _root.Where = "Swamp";
Symbol 1444 MovieClip Frame 7
_root.Horizontal = ""; _root.Vertical = ""; _root.SectionSkill = 2; _root.Where = "River";
Symbol 1444 MovieClip Frame 8
_root.Horizontal = "NoRight"; _root.Vertical = ""; _root.SectionSkill = 2; _root.Where = "Forest";
Symbol 1444 MovieClip Frame 10
_root.Horizontal = "NoLeft"; _root.Vertical = "NoDown"; _root.SectionSkill = 1; _root.Where = "Fields";
Symbol 1444 MovieClip Frame 11
_root.Vertical = "NoDown"; _root.Horizontal = ""; _root.Where = "Fields"; _root.SectionSkill = 2;
Symbol 1444 MovieClip Frame 12
_root.Horizontal = "NoRight"; _root.Vertical = "NoDown"; _root.Where = "Forest"; _root.SectionSkill = 1;
Symbol 1444 MovieClip Frame 13
Symbol 1445 Button
on (press) { _root.inventory._visible = true; _root.campbutton._visible = false; _root.battlebutton._visible = false; _root.places.townbutton._visible = false; }
Symbol 1446 Button
on (release) { _root.gotoAndStop(3); }
Symbol 1447 MovieClip Frame 1
if ((_root.Why == -1) && (_root.Exe == -1)) { gotoAndStop (2); } else if ((_root.Why == 1) && (_root.Exe == -1)) { gotoAndStop (3); } else if ((_root.Why == 0) && (_root.Exe == -1)) { gotoAndStop (4); } else if ((_root.Why == 0) && (_root.Exe == 1)) { gotoAndStop (5); } else if ((_root.Why == -1) && (_root.Exe == 1)) { gotoAndStop (6); }
Symbol 1448 Button
on (release) { if (_root.Adventures >= 1) { _root.Adventures = _root.Adventures - 1; _root.gotoAndPlay(13); } }
Symbol 1451 MovieClip Frame 1
if (_root.Where == "Under") { gotoAndStop (2); } else { stop(); }
Symbol 1452 MovieClip Frame 1
_root.Place = "None";
Symbol 1452 MovieClip Frame 2
_root.townbutton._visible = true;
Symbol 1453 Button
on (release) { if (_root.Horizontal == "NoRight") { } else if (_root.Speed >= 10) { if (_root.Adventures >= 1) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - 1; _root.exe = _root.exe + 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } } else if (_root.Adventures >= (10 - (1 * Speed))) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - (10 - (1 * Speed)); _root.exe = _root.exe + 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } }
Symbol 1454 Button
on (release) { if (_root.Horizontal == "NoLeft") { } else if (_root.Speed >= 10) { if (_root.Adventures >= 1) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - 1; _root.exe = _root.exe - 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } } else if (_root.Adventures >= (10 - (1 * Speed))) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - (10 - (1 * Speed)); _root.exe = _root.exe - 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } }
Symbol 1455 Button
on (release) { if (_root.Vertical == "NoDown") { } else if (_root.Speed >= 10) { if (_root.Adventures >= 1) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - 1; _root.why = _root.why - 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } } else if (_root.Adventures >= (10 - (1 * Speed))) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - (10 - (1 * Speed)); _root.why = _root.why - 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } }
Symbol 1456 Button
on (release) { if (_root.Vertical == "NoUp") { } else if (_root.Speed >= 10) { if (_root.Adventures >= 1) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - 1; _root.why = _root.why + 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } } else if (_root.Adventures >= (10 - (1 * Speed))) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - (10 - (1 * Speed)); _root.why = _root.why + 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } }
Symbol 1457 Button
on (release) { _root.campingmovie._visible = true; _root.campingmovie.gotoAndPlay(2); }
Symbol 1458 Button
on (release) { if (_root.Adventures >= 1) { _root.Adventures = _root.Adventures - 1; gotoAndStop (10); } }
Symbol 1474 MovieClip Frame 1
play();
Symbol 1474 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1476 Button
on (release) { _root.campingmovie._visible = false; }
Symbol 1480 MovieClip Frame 1
stop();
Symbol 1480 MovieClip Frame 2
if ((_root.Slot1 == "Sleeping Bag") && (_root.Slot1a >= 1)) { sleepingbag._visible = true; _root.Slot1a = _root.Slot1a - 1; } else if ((_root.Slot2 == "Sleeping Bag") && (_root.Slot2a >= 1)) { sleepingbag._visible = true; _root.Slot2a = _root.Slot2a - 1; } else if ((_root.Slot3 == "Sleeping Bag") && (_root.Slot3a >= 1)) { sleepingbag._visible = true; _root.Slot3a = _root.Slot3a - 1; } else if ((_root.Slot4 == "Sleeping Bag") && (_root.Slot4a >= 1)) { sleepingbag._visible = true; _root.Slot4a = _root.Slot4a - 1; } else if ((_root.Slot5 == "Sleeping Bag") && (_root.Slot5a >= 1)) { sleepingbag._visible = true; _root.Slot5a = _root.Slot5a - 1; } else if ((_root.Slot6 == "Sleeping Bag") && (_root.Slot6a >= 1)) { sleepingbag._visible = true; _root.Slot6a = _root.Slot6a - 1; } else if ((_root.Slot7 == "Sleeping Bag") && (_root.Slot7a >= 1)) { sleepingbag._visible = true; _root.Slot7a = _root.Slot7a - 1; } else if ((_root.Slot8 == "Sleeping Bag") && (_root.Slot8a >= 1)) { sleepingbag._visible = true; _root.Slot8a = _root.Slot8a - 1; } else if ((_root.Slot9 == "Sleeping Bag") && (_root.Slot9a >= 1)) { sleepingbag._visible = true; _root.Slot9a = _root.Slot9a - 1; } else if ((_root.Slot0 == "Sleeping Bag") && (_root.Slot0a >= 1)) { sleepingbag._visible = true; _root.Slot0a = _root.Slot0a - 1; } else { sleepingbag._visible = false; } if ((_root.Slot1 == "Tent") && (_root.Slot1a >= 1)) { Tentfront._visible = true; _root.Slot1a = _root.Slot1a - 1; } else if ((_root.slot2 == "Tent") && (_root.slot2a >= 1)) { Tentfront._visible = true; _root.Slot2a = _root.Slot2a - 1; } else if ((_root.slot3 == "Tent") && (_root.slot3a >= 1)) { tentfront._visible = true; _root.Slot3a = _root.Slot3a - 1; } else if ((_root.slot4 == "Tent") && (_root.slot4a >= 1)) { tentfront._visible = true; _root.Slot4a = _root.Slot4a - 1; } else if ((_root.slot5 == "Tent") && (_root.slot5a >= 1)) { tentfront._visible = true; _root.Slot5a = _root.Slot5a - 1; } else if ((_root.slot6 == "Tent") && (_root.slot6a >= 1)) { tentfront._visible = true; _root.Slot6a = _root.Slot6a - 1; } else if ((_root.slot7 == "Tent") && (_root.slot7a >= 1)) { tentfront._visible = true; _root.Slot7a = _root.Slot7a - 1; } else if ((_root.slot8 == "Tent") && (_root.slot8a >= 1)) { tentfront._visible = true; _root.Slot8a = _root.Slot8a - 1; } else if ((_root.slot9 == "Tent") && (_root.slot9a >= 1)) { tentfront._visible = true; _root.Slot9a = _root.Slot9a - 1; } else if ((_root.slot0 == "Tent") && (_root.slot0a >= 1)) { tentfront._visible = true; _root.Slot0a = _root.Slot0a - 1; } else { tentfront._visible = false; } if (tentfront._visible == true) { tentback._visible = true; } else { tentback._visible = false; } if ((_root.Slot1 == "Matches") && (_root.Slot1a >= 1)) { fire._visible = true; _root.Slot1a = _root.Slot1a - 1; } else if ((_root.slot2 == "Matches") && (_root.slot2a >= 1)) { fire._visible = true; _root.Slot2a = _root.Slot2a - 1; } else if ((_root.slot3 == "Matches") && (_root.slot3a >= 1)) { fire._visible = true; _root.Slot3a = _root.Slot3a - 1; } else if ((_root.slot4 == "Matches") && (_root.slot4a >= 1)) { fire._visible = true; _root.Slot4a = _root.Slot4a - 1; } else if ((_root.slot5 == "Matches") && (_root.slot5a >= 1)) { fire._visible = true; _root.Slot5a = _root.Slot5a - 1; } else if ((_root.slot6 == "Matches") && (_root.slot6a >= 1)) { fire._visible = true; _root.Slot6a = _root.Slot6a - 1; } else if ((_root.slot7 == "Matches") && (_root.slot7a >= 1)) { fire._visible = true; _root.Slot7a = _root.Slot7a - 1; } else if ((_root.slot8 == "Matches") && (_root.slot8a >= 1)) { fire._visible = true; _root.Slot8a = _root.Slot8a - 1; } else if ((_root.slot9 == "Matches") && (_root.slot9a >= 1)) { fire._visible = true; _root.Slot9a = _root.Slot9a - 1; } else if ((_root.slot0 == "Matches") && (_root.slot0a >= 1)) { fire._visible = true; _root.Slot0a = _root.Slot0a - 1; } else { fire._visible = false; } _root.eRHand = Empty; _root.eLHand = Empty; _root.eAmulet = Empty; _root.eHead = Empty; _root.eFeet = Empty; _root.eBody = Empty; _root.eType = Empty; RandRace = random(2); if (RandRace == 0) { if (((_root.Where == "Troma") || (_root.Where == "Grue-Thak")) || (_root.Where == "Morna")) { _root.eRace = "Troll"; } else if (((_root.Where == "Grimdue") || (_root.Where == "Limb-Ar")) || (_root.Where == "Rimsho")) { _root.eRace = "Goblin"; } else if (((_root.Where == "Rosefield") || (_root.Where == "Pine Rapids")) || (_root.Where == "Nortville")) { _root.eRace = "Human"; } else if (((_root.Where == "Gemlea") || (_root.Where == "Jotunheim")) || (_root.Where == "Utgard")) { _root.eRace = "Dwarf"; } else if (((_root.Where == "Everwood") || (_root.Where == "Glenvale")) || (_root.Where == "Elm Valley")) { _root.eRace = "Elf"; } } else { RandRace = random(5); if (RandRace == 0) { _root.eRace = "Troll"; } else if (RandRace == 1) { _root.eRace = "Goblin"; } else if (RandRace == 2) { _root.eRace = "Human"; } else if (RandRace == 3) { _root.eRace = "Dwarf"; } else { _root.eRace = "Elf"; } } RandClass = random(3); if (RandClass == 0) { _root.eClass = "Warrior"; _root.eSkill = Empty; } else if (RandClass == 1) { _root.eClass = "Wizard"; _root.eSkill = Empty; } else { _root.eClass = "Thief"; RanSkill = random(3); if (RanSkill == 0) { _root.eSkill = "Sneak"; } else if (RanSkill == 1) { _root.eSkill = "Burgle"; } else { _root.eSkill = "Backstab"; } } RanSex = random(5); if (RanSkill >= 1) { _root.eSex = "M"; } else { _root.eSex = "F"; } if (_root.eClass == "Warrior") { if (_root.eRace == "Troll") { _root.eHead = "T. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "T. Leather"; } else if (RandBody == 1) { _root.eBody = "T. Copper"; } else { _root.eBody = "T. Iron"; } _root.eFeet = "T. Boots"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "G. Leather"; } else if (RandBody == 1) { _root.eBody = "G. Copper"; } else { _root.eBody = "G. Iron"; } _root.eFeet = "G. Boots"; } else if (_root.eRace == "Human") { _root.eHead = "H. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "H. Leather"; } else if (RandBody == 1) { _root.eBody = "H. Bronze"; } else { _root.eBody = "H. Iron"; } _root.eFeet = "H. Boots"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "D. Leather"; } else { _root.eBody = "D. Iron"; } _root.eFeet = "D. Boots"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Helmet"; RandBody = random(3); if (RandBody == 0) { _root.eBody = "E. Leather"; } else { _root.eBody = "E. Iron"; } _root.eFeet = "E. Shoes"; } } else if (_root.eClass == "Thief") { if (_root.eRace == "Troll") { _root.eHead = "T. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "T. Leather"; } else if (RandBody == 1) { _root.eBody = "T. Copper"; } _root.eFeet = "T. Boots"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Hood"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "G. Leather"; } else if (RandBody == 1) { _root.eBody = "G. Copper"; } _root.eFeet = "G. Sandals"; } else if (_root.eRace == "Human") { _root.eHead = "H. Cap"; RandBody = random(2); if (RandBody == 0) { _root.eBody = "H. Leather"; } else if (RandBody == 1) { _root.eBody = "H. Bronze"; } _root.eFeet = "H. Shoes"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Cap"; _root.eBody = "D. Leather"; _root.eFeet = "D. Shoes"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Cap"; _root.eBody = "E. Leather"; _root.eFeet = "E. Shoes"; } } else if (_root.eClass == "Wizard") { if (_root.eRace == "Troll") { _root.eHead = "T. Pointy Hat"; _root.eBody = "T. Robe"; _root.eFeet = "T. Sandals"; } else if (_root.eRace == "Goblin") { _root.eHead = "G. Pointy Hat"; _root.eBody = "G. Robe"; _root.eFeet = "G. Sandals"; } else if (_root.eRace == "Human") { _root.eHead = "H. Pointy Hat"; _root.eBody = "H. Robe"; _root.eFeet = "H. Sandals"; } else if (_root.eRace == "Dwarf") { _root.eHead = "D. Pointy Hat"; _root.eBody = "D. Robe"; _root.eFeet = "D. Sandals"; } else if (_root.eRace == "Elf") { _root.eHead = "E. Pointy Hat"; _root.eBody = "E. Robe"; _root.eFeet = "E. Sandals"; } } RandRand = random(4); if (RandRand == 0) { RandRand = random(25); if (RandRand == 0) { _root.eAmulet = "Pheonix Feather"; } else if (RandRand == 1) { _root.eAmulet = "Aura of Peace"; } else if (RandRand == 2) { _root.eAmulet = "Aura of Chaos"; } else if (RandRand == 3) { _root.eAmulet = "Crystal Ball"; } else if (RandRand == 4) { _root.eAmulet = "Eye of Surtur"; } else if (RandRand == 5) { _root.eAmulet = "Blue Cross"; } else if (RandRand == 6) { _root.eAmulet = "Thor's Hammer"; } else if (RandRand == 7) { _root.eAmulet = "Snowflake"; } else if (RandRand == 8) { _root.eAmulet = "Bluegold"; } else if (RandRand == 9) { _root.eAmulet = "Shadow Stone"; } else if (RandRand == 10) { _root.eAmulet = "Silver Tongue"; } else if (RandRand == 11) { _root.eAmulet = "Lion's Heart"; } else if (RandRand == 12) { _root.eAmulet = "Star of Pain"; } else if (RandRand == 13) { _root.eAmulet = "Olive Branch"; } else if (RandRand == 14) { _root.eAmulet = "Bear's Paw"; } else if (RandRand == 15) { _root.eAmulet = "Tusk"; } else if (RandRand == 16) { _root.eAmulet = "Tiger Claw"; } else if (RandRand == 17) { _root.eAmulet = "Arrowhead"; } else if (RandRand == 18) { _root.eAmulet = "Turtle Shell"; } else if (RandRand == 19) { _root.eAmulet = "Dumbbell"; } else if (RandRand == 20) { _root.eAmulet = "Roc Wing"; } else if (RandRand == 21) { _root.eAmulet = "Compass"; } else if (RandRand == 22) { _root.eAmulet = "Toad Stool"; } else if (RandRand == 23) { _root.eAmulet = "Mana Crystal"; } else if (RandRand == 24) { _root.eAmulet = Empty; } } else if (RandRand == 1) { RandRand = random(17); if (RandRand == 0) { _root.eHead = "T. Cap"; } else if (RandRand == 1) { _root.eHead = "T. Helmet"; } else if (RandRand == 2) { _root.eHead = "T. Pointy Hat"; } else if (RandRand == 3) { _root.eHead = "G. Hood"; } else if (RandRand == 4) { _root.eHead = "G. Helmet"; } else if (RandRand == 5) { _root.eHead = "G. Pointy Hat"; } else if (RandRand == 6) { _root.eHead = "H. Cap"; } else if (RandRand == 7) { _root.eHead = "H. Helmet"; } else if (RandRand == 8) { _root.eHead = "H. Pointy Hat"; } else if (RandRand == 9) { _root.eHead = "D. Cap"; } else if (RandRand == 10) { _root.eHead = "D. Helmet"; } else if (RandRand == 11) { _root.eHead = "D. Pointy Hat"; } else if (RandRand == 12) { _root.eHead = "E. Cap"; } else if (RandRand == 13) { _root.eHead = "E. Helmet"; } else if (RandRand == 14) { _root.eHead = "E. Pointy Hat"; } else if (RandRand == 15) { _root.eHead = Empty; } else if (RandRand == 16) { _root.eHead = "Horned Helm"; } } else if (RandRand == 2) { RandRand = random(21); if (RandRand == 0) { _root.eBody = Empty; } else if (RandRand == 1) { _root.eBody = "T. Leather"; } else if (RandRand == 2) { _root.eBody = "T. Copper"; } else if (RandRand == 3) { _root.eBody = "T. Iron"; } else if (RandRand == 4) { _root.eBody = "T. Robe"; } else if (RandRand == 5) { _root.eBody = "G. Leather"; } else if (RandRand == 6) { _root.eBody = "G. Copper"; } else if (RandRand == 7) { _root.eBody = "G. Iron"; } else if (RandRand == 8) { _root.eBody = "G. Robe"; } else if (RandRand == 9) { _root.eBody = "H. Leather"; } else if (RandRand == 10) { _root.eBody = "H. Bronze"; } else if (RandRand == 11) { _root.eBody = "H. Iron"; } else if (RandRand == 12) { _root.eBody = "H. Robe"; } else if (RandRand == 13) { _root.eBody = "D. Leather"; } else if (RandRand == 15) { _root.eBody = "D. Iron"; } else if (RandRand == 16) { _root.eBody = "D. Robe"; } else if (RandRand == 17) { _root.eBody = "E. Leather"; } else if (RandRand == 19) { _root.eBody = "E. Iron"; } else { _root.eBody = "E. Robe"; } } else if (RandRand == 3) { RandRand = random(14); if (RandRand == 0) { _root.eFeet = Empty; } else if (RandRand == 1) { _root.eFeet = "T. Sandals"; } else if (RandRand == 2) { _root.eFeet = "T. Boots"; } else if (RandRand == 3) { _root.eFeet = "G. Sandals"; } else if (RandRand == 4) { _root.eFeet = "G. Boots"; } else if (RandRand == 5) { _root.eFeet = "H. Sandals"; } else if (RandRand == 6) { _root.eFeet = "H. Shoes"; } else if (RandRand == 7) { _root.eFeet = "H. Boots"; } else if (RandRand == 8) { _root.eFeet = "D. Sandals"; } else if (RandRand == 9) { _root.eFeet = "D. Shoes"; } else if (RandRand == 10) { _root.eFeet = "D. Boots"; } else if (RandRand == 11) { _root.eFeet = "E. Sandals"; } else if (RandRand == 12) { _root.eFeet = "E. Shoes"; } else if (RandRand == 13) { _root.eFeet = "Steel Toe"; } }
Symbol 1480 MovieClip Frame 3
if ((((((_root.Slot1 == "Chicken") || (_root.Slot1 == "Bread")) || (_root.Slot1 == "Mushrooms")) || (_root.Slot1 == "Pork")) || (_root.Slot1 == "Beans")) && (_root.Slot1a >= 1)) { _root.Slot1a = _root.Slot1a - 1; food = "yes"; } else if ((((((_root.Slot2 == "Chicken") || (_root.Slot2 == "Bread")) || (_root.Slot2 == "Mushrooms")) || (_root.Slot2 == "Pork")) || (_root.Slot2 == "Beans")) && (_root.Slot2a >= 1)) { _root.Slot2a = _root.Slot2a - 1; food = "yes"; } else if ((((((_root.Slot3 == "Chicken") || (_root.Slot3 == "Bread")) || (_root.Slot3 == "Mushrooms")) || (_root.Slot3 == "Pork")) || (_root.Slot3 == "Beans")) && (_root.Slot3a >= 1)) { _root.Slot3a = _root.Slot3a - 1; food = "yes"; } else if ((((((_root.Slot4 == "Chicken") || (_root.Slot4 == "Bread")) || (_root.Slot4 == "Mushrooms")) || (_root.Slot4 == "Pork")) || (_root.Slot4 == "Beans")) && (_root.Slot4a >= 1)) { _root.Slot4a = _root.Slot4a - 1; food = "yes"; } else if ((((((_root.Slot5 == "Chicken") || (_root.Slot5 == "Bread")) || (_root.Slot5 == "Mushrooms")) || (_root.Slot5 == "Pork")) || (_root.Slot5 == "Beans")) && (_root.Slot5a >= 1)) { _root.Slot5a = _root.Slot5a - 1; food = "yes"; } else if ((((((_root.Slot6 == "Chicken") || (_root.Slot6 == "Bread")) || (_root.Slot6 == "Mushrooms")) || (_root.Slot6 == "Pork")) || (_root.Slot6 == "Beans")) && (_root.Slot6a >= 1)) { _root.Slot6a = _root.Slot6a - 1; food = "yes"; } else if ((((((_root.Slot7 == "Chicken") || (_root.Slot7 == "Bread")) || (_root.Slot7 == "Mushrooms")) || (_root.Slot7 == "Pork")) || (_root.Slot7 == "Beans")) && (_root.Slot7a >= 1)) { _root.Slot7a = _root.Slot7a - 1; food = "yes"; } else if ((((((_root.Slot8 == "Chicken") || (_root.Slot8 == "Bread")) || (_root.Slot8 == "Mushrooms")) || (_root.Slot8 == "Pork")) || (_root.Slot8 == "Beans")) && (_root.Slot8a >= 1)) { _root.Slot8a = _root.Slot8a - 1; food = "yes"; } else if ((((((_root.Slot9 == "Chicken") || (_root.Slot9 == "Bread")) || (_root.Slot9 == "Mushrooms")) || (_root.Slot9 == "Pork")) || (_root.Slot9 == "Beans")) && (_root.Slot9a >= 1)) { _root.Slot9a = _root.Slot9a - 1; food = "yes"; } else if ((((((_root.Slot0 == "Chicken") || (_root.Slot0 == "Bread")) || (_root.Slot0 == "Mushrooms")) || (_root.Slot0 == "Pork")) || (_root.Slot0 == "Beans")) && (_root.Slot0a >= 1)) { _root.Slot0a = _root.Slot0a - 1; food = "yes"; } else { food = "no"; } if ((sleepingbag._visible == true) && (food == "yes")) { _root.HP = _root.FullHP; _root.MP = _root.FullMP; } else if ((sleepingbag._visible == false) && (food == "yes")) { _root.HP = math.round(_root.FullHP * 0.85); _root.MP = math.round(_root.FullMP * 0.9); } else { _root.HP = math.round(_root.FullHP * 0.7); _root.MP = math.round(_root.FullMP * 0.8); } if ((tentback._visible == true) && (food == "yes")) { _root.Adventures = _root.RealAdventures; } else if ((tentback._visible == false) && (food == "yes")) { _root.Adventures = math.round(_root.RealAdventures * 0.9); } else { _root.Adventures = math.round(_root.RealAdventures * 0.7); } Randnum = random(_root.Sectionskill); if (Randnum == 0) { play(); } else if (Randnum == 1) { if (fire._visible == true) { gotoAndPlay (38); } else { gotoAndPlay (85); } } else { gotoAndPlay (85); }
Symbol 1480 MovieClip Frame 37
stop();
Symbol 1480 MovieClip Frame 84
stop();
Symbol 1480 MovieClip Frame 131
RandNum = random(11) + 1; if (RandNum == 1) { _root.Slot1a = Empty; _root.Slot1 = Empty; } else if (RandNum == 2) { _root.Slot2a = Empty; _root.Slot2 = Empty; } else if (RandNum == 3) { _root.Slot3a = Empty; _root.Slot3 = Empty; } else if (RandNum == 4) { _root.Slot4a = Empty; _root.Slot4 = Empty; } else if (RandNum == 5) { _root.Slot5a = Empty; _root.Slot5 = Empty; } else if (RandNum == 6) { _root.Slot6a = Empty; _root.Slot6 = Empty; } else if (RandNum == 7) { _root.Slot7a = Empty; _root.Slot7 = Empty; } else if (RandNum == 8) { _root.Slot8a = Empty; _root.Slot8 = Empty; } else if (RandNum == 9) { _root.Slot9a = Empty; _root.Slot9 = Empty; } else if (RandNum == 10) { _root.Slot0a = Empty; _root.Slot0 = Empty; } else { _root.Money = math.round(_root.Money * 0.8); } _root.Money = math.round(_root.Money * 0.9);
Symbol 1480 MovieClip Frame 133
stop(); stop();
Symbol 1485 MovieClip Frame 2
_root.Where = "Under"; _root.Vertical = "None"; _root.Horizontal = "NoLeft"; _root.SectionSkill = 1;
Symbol 1485 MovieClip Frame 3
_root.Where = "Under"; _root.Vertical = "None"; _root.SectionSkill = 2; _root.Horizontal = "";
Symbol 1485 MovieClip Frame 4
_root.Where = "Under"; _root.Vertical = "None"; _root.SectionSkill = 1; _root.Horizontal = "NoRight";
Symbol 1485 MovieClip Frame 5
_root.Where = "Under"; _root.Vertical = "None"; _root.SectionSkill = 2; _root.Horizontal = "";
Symbol 1486 Button
on (release) { if ((_root.Horizontal == "NoRight") || (_root.Horizontal == "None")) { } else if (_root.Speed >= 10) { if (_root.Adventures >= 1) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - 1; _root.exe = _root.exe + 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } } else if (_root.Adventures >= (10 - (1 * Speed))) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - (10 - (1 * Speed)); _root.exe = _root.exe + 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } }
Symbol 1487 Button
on (release) { if ((_root.Horizontal == "NoLeft") || (_root.Horizontal == "None")) { } else if (_root.Speed >= 10) { if (_root.Adventures >= 1) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - 1; _root.exe = _root.exe - 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } } else if (_root.Adventures >= (10 - (1 * Speed))) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - (10 - (1 * Speed)); _root.exe = _root.exe - 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } }
Symbol 1488 Button
on (release) { if ((_root.Vertical == "NoDown") || (_root.Vertical == "None")) { } else if (_root.Speed >= 10) { if (_root.Adventures >= 1) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - 1; _root.why = _root.why - 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } } else if (_root.Adventures >= (10 - (1 * Speed))) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - (10 - (1 * Speed)); _root.why = _root.why - 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } }
Symbol 1489 Button
on (release) { if ((_root.Vertical == "NoUp") || (_root.Vertical == "None")) { } else if (_root.Speed >= 10) { if (_root.Adventures >= 1) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - 1; _root.why = _root.why + 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } } else if (_root.Adventures >= (10 - (1 * Speed))) { RandRand = random(5); if (RandRand < _root.SectionSkill) { _root.Adventures = _root.Adventures - 1; gotoAndPlay (10); } else { _root.Adventures = _root.Adventures - (10 - (1 * Speed)); _root.why = _root.why + 1; if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } } } }
Symbol 1496 MovieClip Frame 1
level = _root.SectionSkill * 100; if (_root.Where == "River") { gotoAndStop (2); } else if (_root.Where == "Fields") { gotoAndStop (3); } else if (_root.Where == "Field") { gotoAndStop (3); } else if (_root.Where == "Forest") { gotoAndStop (4); } else if (_root.Where == "Swamp") { gotoAndStop (5); } else if (_root.Where == "Under") { gotoAndStop (6); } else { stop(); }
Symbol 1502 MovieClip Frame 1
if (_root.align <= -70) { _root.sidebar.alignment = "Pure Evil"; } else if (_root.align <= -50) { _root.sidebar.alignment = "Evil"; } else if (_root.align <= -30) { _root.sidebar.alignment = "Naughty"; } else if (_root.align <= 29) { _root.sidebar.alignment = "Neutral"; } else if (_root.align >= 70) { _root.sidebar.alignment = "Pure Good"; } else if (_root.align >= 50) { _root.sidebar.alignment = "Good"; } else if (_root.align >= 30) { _root.sidebar.alignment = "Nice"; }
Symbol 1508 Button
on (release) { _root.fightskills._visible = false; }
Symbol 1509 Button
on (release) { if (_root.Berserk >= 1) { _root.fight.gotoAndPlay(26); _root.fightskills._visible = false; } }
Symbol 1511 Button
on (release) { if (((_root.fireball >= 1) && (_root.MP >= 10)) && (_root.lhand == Empty)) { _root.fight.gotoAndPlay(37); _root.fightskills._visible = false; } }
Symbol 1512 Button
on (release) { if (((_root.heal >= 1) && (_root.MP >= 10)) && (_root.lhand == Empty)) { if (_root.HP < _root.FullHP) { _root.edamage = _root.Heal * -10; _root.MP = _root.MP - 10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightskills._visible = false; } } }
Symbol 1513 Button
on (release) { if (((_root.thunder >= 1) && (_root.MP >= (11 - _root.Thunder))) && (_root.lhand == Empty)) { _root.fight.gotoAndPlay(59); _root.fightskills._visible = false; } }
Symbol 1514 Button
on (release) { if (((_root.ice >= 1) && (_root.MP >= 10)) && (_root.lhand == Empty)) { _root.fight.gotoAndPlay(70); _root.fightskills._visible = false; } }
Symbol 1515 Button
on (release) { if (((_root.mshield >= 1) && (_root.MP >= 10)) && (_root.lhand == Empty)) { _root.fight.gotoAndPlay(81); _root.fightskills._visible = false; } }
Symbol 1519 Button
on (release) { CSlot = _root.Slot1; if ((((((_root.Slot1a == "W") || (_root.Slot1a == "S")) || (_root.Slot1a == "H")) || (_root.Slot1a == "B")) || (_root.Slot1a == "F")) || (_root.Slot1a == "A")) { } else if (_root.Slot1a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot1a = _root.Slot1a - 1; if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot1a = _root.Slot1a - 1; if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot1a = _root.Slot1a - 1; if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot1a = _root.Slot1a - 1; if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot1a = _root.Slot1a - 1; if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot1a = _root.Slot1a - 1; if (_root.Slot1a <= 0) { _root.Slot1 = Empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1522 Button
on (release) { CSlot = _root.Slot2; if ((((((_root.slot2a == "w") || (_root.slot2a == "s")) || (_root.slot2a == "h")) || (_root.slot2a == "b")) || (_root.slot2a == "f")) || (_root.Slot2a == "a")) { } else if (_root.Slot2a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot2a = _root.Slot2a - 1; if (_root.Slot2a <= 0) { _root.Slot2 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot2a = _root.Slot2a - 1; if (_root.Slot2a <= 0) { _root.Slot2 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot2a = _root.Slot2a - 1; if (_root.Slot2a <= 0) { _root.Slot2 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot2a = _root.Slot2a - 1; if (_root.Slot2a <= 0) { _root.Slot2 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot2a = _root.Slot2a - 1; if (_root.Slot2a <= 0) { _root.Slot2 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot2a = _root.Slot2a - 1; if (_root.Slot2a <= 0) { _root.Slot2 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1525 Button
on (release) { CSlot = _root.Slot3; if ((((((_root.Slot3a == "w") || (_root.Slot3a == "s")) || (_root.Slot3a == "h")) || (_root.Slot3a == "b")) || (_root.Slot3a == "f")) || (_root.Slot3a == "a")) { } else if (_root.Slot3a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot3a = _root.Slot3a - 1; if (_root.Slot3a <= 0) { _root.Slot3 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot3a = _root.Slot3a - 1; if (_root.Slot3a <= 0) { _root.Slot3 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot3a = _root.Slot3a - 1; if (_root.Slot3a <= 0) { _root.Slot3 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot3a = _root.Slot3a - 1; if (_root.Slot3a <= 0) { _root.Slot3 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot3a = _root.Slot3a - 1; if (_root.Slot3a <= 0) { _root.Slot3 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot3a = _root.Slot3a - 1; if (_root.Slot3a <= 0) { _root.Slot3 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1528 Button
on (release) { CSlot = _root.Slot4; if ((((((_root.Slot4a == "w") || (_root.Slot4a == "s")) || (_root.Slot4a == "h")) || (_root.Slot4a == "b")) || (_root.Slot4a == "f")) || (_root.Slot4a == "a")) { } else if (_root.Slot4a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot4a = _root.Slot4a - 1; if (_root.Slot4a <= 0) { _root.Slot4 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot4a = _root.Slot4a - 1; if (_root.Slot4a <= 0) { _root.Slot4 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot4a = _root.Slot4a - 1; if (_root.Slot4a <= 0) { _root.Slot4 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot4a = _root.Slot4a - 1; if (_root.Slot4a <= 0) { _root.Slot4 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot4a = _root.Slot4a - 1; if (_root.Slot4a <= 0) { _root.Slot4 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot4a = _root.Slot4a - 1; if (_root.Slot4a <= 0) { _root.Slot4 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1531 Button
on (release) { CSlot = _root.Slot5; if ((((((_root.Slot5a == "w") || (_root.Slot5a == "s")) || (_root.Slot5a == "h")) || (_root.Slot5a == "b")) || (_root.Slot5a == "f")) || (_root.Slot5a == "a")) { } else if (_root.Slot5a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot5a = _root.Slot5a - 1; if (_root.Slot5a <= 0) { _root.Slot5 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot5a = _root.Slot5a - 1; if (_root.Slot5a <= 0) { _root.Slot5 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot5a = _root.Slot5a - 1; if (_root.Slot5a <= 0) { _root.Slot5 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot5a = _root.Slot5a - 1; if (_root.Slot5a <= 0) { _root.Slot5 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot5a = _root.Slot5a - 1; if (_root.Slot5a <= 0) { _root.Slot5 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot5a = _root.Slot5a - 1; if (_root.Slot5a <= 0) { _root.Slot5 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1534 Button
on (release) { CSlot = _root.Slot6; if ((((((_root.Slot6a == "w") || (_root.Slot6a == "s")) || (_root.Slot6a == "h")) || (_root.Slot6a == "b")) || (_root.Slot6a == "f")) || (_root.Slot6a == "a")) { } else if (_root.Slot6a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot6a = _root.Slot6a - 1; if (_root.Slot6a <= 0) { _root.Slot6 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot6a = _root.Slot6a - 1; if (_root.Slot6a <= 0) { _root.Slot6 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot6a = _root.Slot6a - 1; if (_root.Slot6a <= 0) { _root.Slot6 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot6a = _root.Slot6a - 1; if (_root.Slot6a <= 0) { _root.Slot6 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot6a = _root.Slot6a - 1; if (_root.Slot6a <= 0) { _root.Slot6 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot6a = _root.Slot6a - 1; if (_root.Slot6a <= 0) { _root.Slot6 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1537 Button
on (release) { CSlot = _root.Slot7; if ((((((_root.Slot7a == "w") || (_root.Slot7a == "s")) || (_root.Slot7a == "h")) || (_root.Slot7a == "b")) || (_root.Slot7a == "f")) || (_root.Slot7a == "a")) { } else if (_root.Slot7a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot7a = _root.Slot7a - 1; if (_root.Slot7a <= 0) { _root.Slot7 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot7a = _root.Slot7a - 1; if (_root.Slot7a <= 0) { _root.Slot7 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot7a = _root.Slot7a - 1; if (_root.Slot7a <= 0) { _root.Slot7 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot7a = _root.Slot7a - 1; if (_root.Slot7a <= 0) { _root.Slot7 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot7a = _root.Slot7a - 1; if (_root.Slot7a <= 0) { _root.Slot7 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot7a = _root.Slot7a - 1; if (_root.Slot7a <= 0) { _root.Slot7 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1540 Button
on (release) { CSlot = _root.Slot8; if ((((((_root.Slot8a == "w") || (_root.Slot8a == "s")) || (_root.Slot8a == "h")) || (_root.Slot8a == "b")) || (_root.Slot8a == "f")) || (_root.Slot8a == "a")) { } else if (_root.Slot8a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot8a = _root.Slot8a - 1; if (_root.Slot8a <= 0) { _root.Slot8 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot8a = _root.Slot8a - 1; if (_root.Slot8a <= 0) { _root.Slot8 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot8a = _root.Slot8a - 1; if (_root.Slot8a <= 0) { _root.Slot8 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot8a = _root.Slot8a - 1; if (_root.Slot8a <= 0) { _root.Slot8 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot8a = _root.Slot8a - 1; if (_root.Slot8a <= 0) { _root.Slot8 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot8a = _root.Slot8a - 1; if (_root.Slot8a <= 0) { _root.Slot8 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1543 Button
on (release) { CSlot = _root.Slot9; if ((((((_root.Slot9a == "w") || (_root.Slot9a == "s")) || (_root.Slot9a == "h")) || (_root.Slot9a == "b")) || (_root.Slot9a == "f")) || (_root.Slot9a == "a")) { } else if (_root.Slot9a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot9a = _root.Slot9a - 1; if (_root.Slot9a <= 0) { _root.Slot9 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot9a = _root.Slot9a - 1; if (_root.Slot9a <= 0) { _root.Slot9 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot9a = _root.Slot9a - 1; if (_root.Slot9a <= 0) { _root.Slot9 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot9a = _root.Slot9a - 1; if (_root.Slot9a <= 0) { _root.Slot9 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot9a = _root.Slot9a - 1; if (_root.Slot9a <= 0) { _root.Slot9 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot9a = _root.Slot9a - 1; if (_root.Slot9a <= 0) { _root.Slot9 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1546 Button
on (release) { CSlot = _root.Slot0; if ((((((_root.Slot0a == "w") || (_root.Slot0a == "s")) || (_root.Slot0a == "h")) || (_root.Slot0a == "b")) || (_root.Slot0a == "f")) || (_root.Slot0a == "a")) { } else if (_root.Slot0a >= 1) { if (CSlot == "Dragon's Tear") { if (_root.MP < _root.FullMP) { _root.Slot0a = _root.Slot0a - 1; if (_root.Slot0a <= 0) { _root.Slot0 = empty; } _root.edamage = "Full MP"; _root.MP = _root.FullMP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Gems") { if (_root.MP < _root.FullMP) { _root.Slot0a = _root.Slot0a - 1; if (_root.Slot0a <= 0) { _root.Slot0 = empty; } _root.edamage = -5; _root.MP = _root.MP - _root.edamage; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Healing Potion") { if (_root.HP < _root.FullHP) { _root.Slot0a = _root.Slot0a - 1; if (_root.Slot0a <= 0) { _root.Slot0 = empty; } _root.edamage = -30; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Thunder Token") { _root.Slot0a = _root.Slot0a - 1; if (_root.Slot0a <= 0) { _root.Slot0 = empty; } _root.item = "Token"; _root.fight.gotoAndPlay(59); _root.fightstorage._visible = false; } else if (CSlot == "Bandage") { if (_root.HP < _root.FullHP) { _root.Slot0a = _root.Slot0a - 1; if (_root.Slot0a <= 0) { _root.Slot0 = empty; } _root.edamage = -10; _root.HP = _root.HP - _root.edamage; if (_root.HP > _root.FullHP) { _root.HP = _root.FullHP; } _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } else if (CSlot == "Golden Apple") { if (_root.HP < _root.FullHP) { _root.Slot0a = _root.Slot0a - 1; if (_root.Slot0a <= 0) { _root.Slot0 = empty; } _root.edamage = "Full HP"; _root.HP = _root.FullHP; _root.fight.gotoAndPlay(48); _root.fightstorage._visible = false; } } } }
Symbol 1548 Button
on (release) { _root.fightstorage._visible = false; }
Symbol 1552 MovieClip Frame 1
stop();
Symbol 1552 MovieClip Frame 2
play();
Symbol 1552 MovieClip Frame 15
gotoAndPlay (2);
Symbol 1552 MovieClip Frame 16
play();
Symbol 1552 MovieClip Frame 30
gotoAndPlay (16);
Symbol 1562 Button
on (release) { _root.fightskills._visible = true; }
Symbol 1563 Button
on (release) { if (_root.lhand == Empty) { _root.fightstorage._visible = true; } }
Symbol 1565 Button
on (release) { gotoAndPlay (15); }
Symbol 1567 Button
on (release) { _root.gotoAndPlay(14); }
Symbol 1572 Button
on (release) { gotoAndPlay (130); }
Symbol 1768 Button
on (release) { _root.gotoAndPlay(14); }
Symbol 1778 MovieClip Frame 1
Attack = ((((_root.Str + _root.heada) + _root.bodya) + _root.lhanda) + _root.feeta) + _root.rhanda; Defense = (((_root.headd + _root.bodyd) + _root.lhandd) + _root.feetd) + _root.rhandd; if ((_root.WeaponType == "Stave") && ((_root.Class == "Wizard") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Stave; } else if ((_root.WeaponType == "Maul") && (_root.Class == "Warrior")) { Skill = _root.rhands * _root.Maul; } else if (_root.WeaponType == "Stab") { Skill = _root.rhands * _root.Stab; } else if ((_root.WeaponType == "Slash") && ((_root.Class == "Thief") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Slash; } else { Skill = _root.rhands + 1; } if (_root.Sneak >= 10) { RandRand = random(_root.Sneak + 1); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } } else if (_root.Sneak >= 0) { RandRand = random(10); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } }
Symbol 1778 MovieClip Frame 3
lostturns = lostturns + 1; _root.elostturns = _root.elostturns + 1; if (lostturns <= 0) { gotoAndPlay (92); } if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } msturns = msturns + 1; if (msturns <= 0) { _root.fight.Effect.gotoAndPlay(16); } else { _root.fight.Effect.gotoAndStop(1); } if (_root.elostturns >= 1) { _root.fight.mouse.Effect.gotoAndStop(1); } else { _root.fight.mouse.Effect.gotoAndPlay(2); }
Symbol 1778 MovieClip Frame 14
gotoAndPlay (4);
Symbol 1778 MovieClip Frame 21
_root.damage = Attack + random(Skill); _root.eHP = _root.eHP - _root.damage;
Symbol 1778 MovieClip Frame 25
if (_root.eHP <= 0) { gotoAndPlay (163); } else if (_root.TwoHit >= 10) { RandRand = random(_root.TwoHit + 1); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else if (_root.TwoHit >= 1) { RandRand = random(10); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else { gotoAndPlay (92); }
Symbol 1778 MovieClip Frame 33
_root.damage = random((_root.Berserk + 1) * (Attack + Skill)) + Attack; lostturns = -1 * _root.Berserk; _root.eHP = _root.eHP - _root.damage;
Symbol 1778 MovieClip Frame 36
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 1778 MovieClip Frame 43
_root.damage = _root.Fireball * 10; _root.MP = _root.MP - 10; _root.eHP = _root.eHP - _root.damage;
Symbol 1778 MovieClip Frame 47
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 1778 MovieClip Frame 58
gotoAndPlay (92);
Symbol 1778 MovieClip Frame 65
if (_root.item == "Token") { _root.damage = 30; _root.eHP = _root.eHP - _root.damage; } else { _root.damage = 30; _root.MP = _root.MP - (11 - _root.Thunder); _root.eHP = _root.eHP - _root.damage; } _root.item = Empty;
Symbol 1778 MovieClip Frame 69
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 1778 MovieClip Frame 74
_root.MP = _root.MP - 10; _root.elostturns = -1 * _root.Ice; _root.damage = _root.elostturns; _root.fight.mouse.Effect.gotoAndPlay(2);
Symbol 1778 MovieClip Frame 80
gotoAndPlay (92);
Symbol 1778 MovieClip Frame 87
_root.MP = _root.MP - 10; msturns = -1 * _root.MShield; _root.edamage = msturns;
Symbol 1778 MovieClip Frame 91
_root.fight.Effect.gotoAndPlay(16); gotoAndPlay (92);
Symbol 1778 MovieClip Frame 92
if (_root.elostturns <= 0) { gotoAndPlay (3); } else { RandRand = random(3); if ((RandRand == 0) && (_root.eHP <= (0.5 * _root.eFullHP))) { gotoAndPlay (141); } else { BlockDef = (_root.lhands * _root.Block) + 1; if (_root.Parry >= 1) { RandRand = random(10); if (RandRand <= _root.Parry) { gotoAndPlay (114); } else if (_root.block >= 1) { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } } else { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } play(); } }
Symbol 1778 MovieClip Frame 97
_root.edamage = _root.eAtt - random(Defense); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 1778 MovieClip Frame 102
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 1778 MovieClip Frame 108
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 1778 MovieClip Frame 113
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 1778 MovieClip Frame 119
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 1778 MovieClip Frame 122
_root.damage = round(Attack * (_root.Parry * 0.1)) + 1; _root.eHP = _root.eHP - _root.damage;
Symbol 1778 MovieClip Frame 129
if (_root.HP <= 0) { gotoAndPlay (152); } else if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (3); }
Symbol 1778 MovieClip Frame 135
if (_root.Class != "Wizard") { RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.Speed) { _root.gotoAndPlay(14); } else { play(); } } else { RandRand = random((_root.eSpeed + _root.Speed) - 1); if (RandRand <= (_root.Speed - 1)) { _root.gotoAndPlay(14); } else { play(); } }
Symbol 1778 MovieClip Frame 140
gotoAndPlay (92);
Symbol 1778 MovieClip Frame 145
RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.eSpeed) { _root.gotoAndPlay(14); } else { play(); }
Symbol 1778 MovieClip Frame 151
gotoAndPlay (3);
Symbol 1778 MovieClip Frame 162
if (_root.amulet == "Pheonix Feather") { _root.HP = math.round(_root.FullHP * 0.5); _root.amulet = Empty; _root.gotoAndPlay(3); } else { _root.HP = math.round(_root.FullHP * 0.1); _root.FullHP = math.round(_root.FullHP * 0.9); RandNum = random(11) + 1; if (RandNum == 1) { _root.Slot1a = Empty; _root.Slot1 = Empty; } else if (RandNum == 2) { _root.Slot2a = Empty; _root.Slot2 = Empty; } else if (RandNum == 3) { _root.Slot3a = Empty; _root.Slot3 = Empty; } else if (RandNum == 4) { _root.Slot4a = Empty; _root.Slot4 = Empty; } else if (RandNum == 5) { _root.Slot5a = Empty; _root.Slot5 = Empty; } else if (RandNum == 6) { _root.Slot6a = Empty; _root.Slot6 = Empty; } else if (RandNum == 7) { _root.Slot7a = Empty; _root.Slot7 = Empty; } else if (RandNum == 8) { _root.Slot8a = Empty; _root.Slot8 = Empty; } else if (RandNum == 9) { _root.Slot9a = Empty; _root.Slot9 = Empty; } else if (RandNum == 10) { _root.Slot0a = Empty; _root.Slot0 = Empty; } else { _root.Money = Empty; } RandNum = random(5) + 1; _root.Money = math.round(_root.Money * (RandNum * 0.1)); _root.gotoAndPlay(14); }
Symbol 1778 MovieClip Frame 173
RandRand = random(3); if (RandRand == 0) { gain2 = "Bronze"; RandRand = random(10) + 1; gain1 = RandRand; Item = "Bronze"; if (_root.Slot1 == Item) { _root.Slot1a = _root.Slot1a + RandRand; } else if (_root.Slot2 == Item) { _root.Slot2a = _root.Slot2a + RandRand; } else if (_root.Slot3 == Item) { _root.Slot3a = _root.Slot3a + RandRand; } else if (_root.Slot4 == Item) { _root.Slot4a = _root.Slot4a + RandRand; } else if (_root.Slot5 == Item) { _root.Slot5a = _root.Slot5a + RandRand; } else if (_root.Slot6 == Item) { _root.Slot6a = _root.Slot6a + RandRand; } else if (_root.Slot7 == Item) { _root.Slot7a = _root.Slot7a + RandRand; } else if (_root.Slot8 == Item) { _root.Slot8a = _root.Slot8a + RandRand; } else if (_root.Slot9 == Item) { _root.Slot9a = _root.Slot9a + RandRand; } else if (_root.Slot0 == Item) { _root.Slot0a = _root.Slot0a + RandRand; } else if (_root.Slot1 == Empty) { _root.Slot1 = Item; _root.Slot1a = RandRand; } else if (_root.Slot2 == Empty) { _root.Slot2 = Item; _root.Slot2a = RandRand; } else if (_root.Slot3 == Empty) { _root.Slot3 = Item; _root.Slot3a = RandRand; } else if (_root.Slot4 == Empty) { _root.Slot4 = Item; _root.Slot4a = RandRand; } else if (_root.Slot5 == Empty) { _root.Slot5 = Item; _root.Slot5a = RandRand; } else if (_root.Slot6 == Empty) { _root.Slot6 = Item; _root.Slot6a = RandRand; } else if (_root.Slot7 == Empty) { _root.Slot7 = Item; _root.Slot7a = RandRand; } else if (_root.Slot8 == Empty) { _root.Slot8 = Item; _root.Slot8a = RandRand; } else if (_root.Slot9 == Empty) { _root.Slot9 = Item; _root.Slot9a = RandRand; } else if (_root.Slot0 == Empty) { _root.Slot0 = Item; _root.Slot0a = RandRand; } } else { gain1 = "$"; RandRand = random(_root.eFullHP); gain2 = RandRand; _root.Money = _root.Money + RandRand; } RandRand = random((((((10 + _root.Stab) + _root.Stave) + _root.Slash) + _root.Maul) + _root.Block) + (_root.FullHP - 50)); if (RandRand == 0) { if (_root.WeaponType == "Stab") { _root.Stab = _root.Stab + 1; gain3 = "Stab +1!"; } else if (_root.WeaponType == "Stave") { _root.Stave = _root.Stave + 1; gain3 = "Stave +1!"; } else if (_root.WeaponType == "Maul") { _root.Maul = _root.Maul + 1; gain3 = "Maul +1!"; } else if (_root.WeaponType == "Slash") { _root.Slash = _root.Slash + 1; gain3 = "Slash +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else if (RandRand == 1) { if (_root.Class == "Wizard") { _root.FullMP = _root.FullMP + 1; gain3 = "MP +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else { gain3 = Empty; } stop();
Symbol 1787 Button
on (release) { gotoAndPlay (15); }
Symbol 1792 Button
on (release) { gotoAndPlay (130); }
Symbol 1997 MovieClip Frame 1
Attack = ((((_root.Str + _root.heada) + _root.bodya) + _root.lhanda) + _root.feeta) + _root.rhanda; Defense = (((_root.headd + _root.bodyd) + _root.lhandd) + _root.feetd) + _root.rhandd; if ((_root.WeaponType == "Stave") && ((_root.Class == "Wizard") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Stave; } else if ((_root.WeaponType == "Maul") && (_root.Class == "Warrior")) { Skill = _root.rhands * _root.Maul; } else if (_root.WeaponType == "Stab") { Skill = _root.rhands * _root.Stab; } else if ((_root.WeaponType == "Slash") && ((_root.Class == "Thief") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Slash; } else { Skill = _root.rhands + 1; } if (_root.Sneak >= 10) { RandRand = random(_root.Sneak + 1); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } } else if (_root.Sneak >= 0) { RandRand = random(10); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } }
Symbol 1997 MovieClip Frame 3
lostturns = lostturns + 1; msturns = msturns + 1; _root.elostturns = _root.elostturns + 1; if (lostturns <= 0) { gotoAndPlay (92); } if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } if (msturns <= 0) { _root.fight.Effect.gotoAndPlay(16); } else if (lostturns <= 0) { _root.fight.Effect.gotoAndPlay(2); } else { _root.fight.Effect.gotoAndStop(1); } if (_root.elostturns >= 1) { _root.fight.spider.Effect.gotoAndStop(1); } else { _root.fight.spider.Effect.gotoAndPlay(2); }
Symbol 1997 MovieClip Frame 14
gotoAndPlay (4);
Symbol 1997 MovieClip Frame 21
_root.damage = Attack + random(Skill); _root.eHP = _root.eHP - _root.damage;
Symbol 1997 MovieClip Frame 25
if (_root.eHP <= 0) { gotoAndPlay (163); } else if (_root.TwoHit >= 10) { RandRand = random(_root.TwoHit + 1); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else if (_root.TwoHit >= 1) { RandRand = random(10); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else { gotoAndPlay (92); }
Symbol 1997 MovieClip Frame 33
_root.damage = random((_root.Berserk + 1) * (Attack + Skill)) + Attack; lostturns = -1 * _root.Berserk; _root.eHP = _root.eHP - _root.damage;
Symbol 1997 MovieClip Frame 36
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 1997 MovieClip Frame 43
_root.damage = _root.Fireball * 10; _root.MP = _root.MP - 10; _root.eHP = _root.eHP - _root.damage;
Symbol 1997 MovieClip Frame 47
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 1997 MovieClip Frame 58
gotoAndPlay (92);
Symbol 1997 MovieClip Frame 65
if (_root.item == "Token") { _root.damage = 30; _root.eHP = _root.eHP - _root.damage; } else { _root.damage = 30; _root.MP = _root.MP - (11 - _root.Thunder); _root.eHP = _root.eHP - _root.damage; } _root.item = Empty;
Symbol 1997 MovieClip Frame 69
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 1997 MovieClip Frame 74
_root.MP = _root.MP - 10; _root.elostturns = -1 * _root.Ice; _root.damage = _root.elostturns; _root.fight.spider.Effect.gotoAndPlay(2);
Symbol 1997 MovieClip Frame 80
gotoAndPlay (92);
Symbol 1997 MovieClip Frame 87
_root.MP = _root.MP - 10; msturns = -1 * _root.MShield; _root.edamage = msturns;
Symbol 1997 MovieClip Frame 91
_root.fight.Effect.gotoAndPlay(16); gotoAndPlay (92);
Symbol 1997 MovieClip Frame 92
if (_root.elostturns <= 0) { gotoAndPlay (3); } else { RandRand = random(3); if ((RandRand == 0) && (lostturns >= 1)) { gotoAndPlay (141); } else { BlockDef = (_root.lhands * _root.Block) + 1; if (_root.Parry >= 1) { RandRand = random(10); if (RandRand <= _root.Parry) { gotoAndPlay (114); } else if (_root.block >= 1) { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } } else { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } play(); } }
Symbol 1997 MovieClip Frame 97
_root.edamage = _root.eAtt - random(Defense); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 1997 MovieClip Frame 102
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 1997 MovieClip Frame 108
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 1997 MovieClip Frame 113
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 1997 MovieClip Frame 119
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 1997 MovieClip Frame 122
_root.damage = round(Attack * (_root.Parry * 0.1)) + 1; _root.eHP = _root.eHP - _root.damage;
Symbol 1997 MovieClip Frame 129
if (_root.HP <= 0) { gotoAndPlay (152); } else if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (3); }
Symbol 1997 MovieClip Frame 135
if (_root.Class != "Wizard") { RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.Speed) { _root.gotoAndPlay(14); } else { play(); } } else { RandRand = random((_root.eSpeed + _root.Speed) - 1); if (RandRand <= (_root.Speed - 1)) { _root.gotoAndPlay(14); } else { play(); } }
Symbol 1997 MovieClip Frame 140
gotoAndPlay (92);
Symbol 1997 MovieClip Frame 145
lostturns = -1 * _root.SectionSkill; _root.edamage = lostturns;
Symbol 1997 MovieClip Frame 151
_root.fight.Effect.gotoAndPlay(2); gotoAndPlay (3);
Symbol 1997 MovieClip Frame 162
if (_root.amulet == "Pheonix Feather") { _root.HP = math.round(_root.FullHP * 0.5); _root.amulet = Empty; _root.gotoAndPlay(3); } else { _root.HP = math.round(_root.FullHP * 0.1); _root.FullHP = math.round(_root.FullHP * 0.9); RandNum = random(11) + 1; if (RandNum == 1) { _root.Slot1a = Empty; _root.Slot1 = Empty; } else if (RandNum == 2) { _root.Slot2a = Empty; _root.Slot2 = Empty; } else if (RandNum == 3) { _root.Slot3a = Empty; _root.Slot3 = Empty; } else if (RandNum == 4) { _root.Slot4a = Empty; _root.Slot4 = Empty; } else if (RandNum == 5) { _root.Slot5a = Empty; _root.Slot5 = Empty; } else if (RandNum == 6) { _root.Slot6a = Empty; _root.Slot6 = Empty; } else if (RandNum == 7) { _root.Slot7a = Empty; _root.Slot7 = Empty; } else if (RandNum == 8) { _root.Slot8a = Empty; _root.Slot8 = Empty; } else if (RandNum == 9) { _root.Slot9a = Empty; _root.Slot9 = Empty; } else if (RandNum == 10) { _root.Slot0a = Empty; _root.Slot0 = Empty; } else { _root.Money = Empty; } RandNum = random(5) + 1; _root.Money = math.round(_root.Money * (RandNum * 0.1)); _root.gotoAndPlay(14); }
Symbol 1997 MovieClip Frame 173
RandRand = random(3); if (RandRand == 0) { gain2 = "Silver"; RandRand = random(10) + 1; gain1 = RandRand; Item = "Silver"; if (_root.Slot1 == Item) { _root.Slot1a = _root.Slot1a + RandRand; } else if (_root.Slot2 == Item) { _root.Slot2a = _root.Slot2a + RandRand; } else if (_root.Slot3 == Item) { _root.Slot3a = _root.Slot3a + RandRand; } else if (_root.Slot4 == Item) { _root.Slot4a = _root.Slot4a + RandRand; } else if (_root.Slot5 == Item) { _root.Slot5a = _root.Slot5a + RandRand; } else if (_root.Slot6 == Item) { _root.Slot6a = _root.Slot6a + RandRand; } else if (_root.Slot7 == Item) { _root.Slot7a = _root.Slot7a + RandRand; } else if (_root.Slot8 == Item) { _root.Slot8a = _root.Slot8a + RandRand; } else if (_root.Slot9 == Item) { _root.Slot9a = _root.Slot9a + RandRand; } else if (_root.Slot0 == Item) { _root.Slot0a = _root.Slot0a + RandRand; } else if (_root.Slot1 == Empty) { _root.Slot1 = Item; _root.Slot1a = RandRand; } else if (_root.Slot2 == Empty) { _root.Slot2 = Item; _root.Slot2a = RandRand; } else if (_root.Slot3 == Empty) { _root.Slot3 = Item; _root.Slot3a = RandRand; } else if (_root.Slot4 == Empty) { _root.Slot4 = Item; _root.Slot4a = RandRand; } else if (_root.Slot5 == Empty) { _root.Slot5 = Item; _root.Slot5a = RandRand; } else if (_root.Slot6 == Empty) { _root.Slot6 = Item; _root.Slot6a = RandRand; } else if (_root.Slot7 == Empty) { _root.Slot7 = Item; _root.Slot7a = RandRand; } else if (_root.Slot8 == Empty) { _root.Slot8 = Item; _root.Slot8a = RandRand; } else if (_root.Slot9 == Empty) { _root.Slot9 = Item; _root.Slot9a = RandRand; } else if (_root.Slot0 == Empty) { _root.Slot0 = Item; _root.Slot0a = RandRand; } } else { gain1 = "$"; RandRand = random(_root.eFullHP); gain2 = RandRand; _root.Money = _root.Money + RandRand; } RandRand = random((((((10 + _root.Stab) + _root.Stave) + _root.Slash) + _root.Maul) + _root.Block) + (_root.FullHP - 50)); if (RandRand == 0) { if (_root.WeaponType == "Stab") { _root.Stab = _root.Stab + 1; gain3 = "Stab +1!"; } else if (_root.WeaponType == "Stave") { _root.Stave = _root.Stave + 1; gain3 = "Stave +1!"; } else if (_root.WeaponType == "Maul") { _root.Maul = _root.Maul + 1; gain3 = "Maul +1!"; } else if (_root.WeaponType == "Slash") { _root.Slash = _root.Slash + 1; gain3 = "Slash +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else if (RandRand == 1) { if (_root.Class == "Wizard") { _root.FullMP = _root.FullMP + 1; gain3 = "MP +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else { gain3 = Empty; } stop();
Symbol 2006 Button
on (release) { gotoAndPlay (15); }
Symbol 2016 Button
on (release) { gotoAndPlay (130); }
Symbol 2217 MovieClip Frame 1
Attack = ((((_root.Str + _root.heada) + _root.bodya) + _root.lhanda) + _root.feeta) + _root.rhanda; Defense = (((_root.headd + _root.bodyd) + _root.lhandd) + _root.feetd) + _root.rhandd; if ((_root.WeaponType == "Stave") && ((_root.Class == "Wizard") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Stave; } else if ((_root.WeaponType == "Maul") && (_root.Class == "Warrior")) { Skill = _root.rhands * _root.Maul; } else if (_root.WeaponType == "Stab") { Skill = _root.rhands * _root.Stab; } else if ((_root.WeaponType == "Slash") && ((_root.Class == "Thief") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Slash; } else { Skill = _root.rhands + 1; } if (_root.Sneak >= 10) { RandRand = random(_root.Sneak + 1); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } } else if (_root.Sneak >= 0) { RandRand = random(10); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } }
Symbol 2217 MovieClip Frame 3
lostturns = lostturns + 1; _root.elostturns = _root.elostturns + 1; if (lostturns <= 0) { gotoAndPlay (92); } if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } msturns = msturns + 1; if (msturns <= 0) { _root.fight.Effect.gotoAndPlay(16); } else { _root.fight.Effect.gotoAndStop(1); } if (_root.elostturns >= 1) { _root.fight.wolf.Effect.gotoAndStop(1); } else { _root.fight.wolf.Effect.gotoAndPlay(2); }
Symbol 2217 MovieClip Frame 14
gotoAndPlay (4);
Symbol 2217 MovieClip Frame 21
_root.damage = Attack + random(Skill); _root.eHP = _root.eHP - _root.damage;
Symbol 2217 MovieClip Frame 25
if (_root.eHP <= 0) { gotoAndPlay (163); } else if (_root.TwoHit >= 10) { RandRand = random(_root.TwoHit + 1); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else if (_root.TwoHit >= 1) { RandRand = random(10); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else { gotoAndPlay (92); }
Symbol 2217 MovieClip Frame 33
_root.damage = random((_root.Berserk + 1) * (Attack + Skill)) + Attack; lostturns = -1 * _root.Berserk; _root.eHP = _root.eHP - _root.damage;
Symbol 2217 MovieClip Frame 36
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2217 MovieClip Frame 43
_root.damage = _root.Fireball * 10; _root.MP = _root.MP - 10; _root.eHP = _root.eHP - _root.damage;
Symbol 2217 MovieClip Frame 47
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2217 MovieClip Frame 58
gotoAndPlay (92);
Symbol 2217 MovieClip Frame 65
if (_root.item == "Token") { _root.damage = 30; _root.eHP = _root.eHP - _root.damage; } else { _root.damage = 30; _root.MP = _root.MP - (11 - _root.Thunder); _root.eHP = _root.eHP - _root.damage; } _root.item = Empty;
Symbol 2217 MovieClip Frame 69
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2217 MovieClip Frame 74
_root.MP = _root.MP - 10; _root.elostturns = -1 * _root.Ice; _root.damage = _root.elostturns; _root.fight.wolf.Effect.gotoAndPlay(2);
Symbol 2217 MovieClip Frame 80
gotoAndPlay (92);
Symbol 2217 MovieClip Frame 87
_root.MP = _root.MP - 10; msturns = -1 * _root.MShield; _root.edamage = msturns;
Symbol 2217 MovieClip Frame 91
_root.fight.Effect.gotoAndPlay(16); gotoAndPlay (92);
Symbol 2217 MovieClip Frame 92
if (_root.elostturns <= 0) { gotoAndPlay (3); } else { RandRand = random(3); if ((RandRand == 0) && (_root.eHP <= (0.2 * _root.eFullHP))) { gotoAndPlay (141); } else { BlockDef = (_root.lhands * _root.Block) + 1; if (_root.Parry >= 1) { RandRand = random(10); if (RandRand <= _root.Parry) { gotoAndPlay (114); } else if (_root.block >= 1) { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } } else { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } play(); } }
Symbol 2217 MovieClip Frame 97
_root.edamage = _root.eAtt - random(Defense); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2217 MovieClip Frame 102
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 2217 MovieClip Frame 108
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2217 MovieClip Frame 113
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 2217 MovieClip Frame 119
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2217 MovieClip Frame 122
_root.damage = round(Attack * (_root.Parry * 0.1)) + 1; _root.eHP = _root.eHP - _root.damage;
Symbol 2217 MovieClip Frame 129
if (_root.HP <= 0) { gotoAndPlay (152); } else if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (3); }
Symbol 2217 MovieClip Frame 135
if (_root.Class != "Wizard") { RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.Speed) { _root.gotoAndPlay(14); } else { play(); } } else { RandRand = random((_root.eSpeed + _root.Speed) - 1); if (RandRand <= (_root.Speed - 1)) { _root.gotoAndPlay(14); } else { play(); } }
Symbol 2217 MovieClip Frame 140
gotoAndPlay (92);
Symbol 2217 MovieClip Frame 145
RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.eSpeed) { _root.gotoAndPlay(14); } else { play(); }
Symbol 2217 MovieClip Frame 151
gotoAndPlay (3);
Symbol 2217 MovieClip Frame 162
if (_root.amulet == "Pheonix Feather") { _root.HP = math.round(_root.FullHP * 0.5); _root.amulet = Empty; _root.gotoAndPlay(3); } else { _root.HP = math.round(_root.FullHP * 0.1); _root.FullHP = math.round(_root.FullHP * 0.9); RandNum = random(11) + 1; if (RandNum == 1) { _root.Slot1a = Empty; _root.Slot1 = Empty; } else if (RandNum == 2) { _root.Slot2a = Empty; _root.Slot2 = Empty; } else if (RandNum == 3) { _root.Slot3a = Empty; _root.Slot3 = Empty; } else if (RandNum == 4) { _root.Slot4a = Empty; _root.Slot4 = Empty; } else if (RandNum == 5) { _root.Slot5a = Empty; _root.Slot5 = Empty; } else if (RandNum == 6) { _root.Slot6a = Empty; _root.Slot6 = Empty; } else if (RandNum == 7) { _root.Slot7a = Empty; _root.Slot7 = Empty; } else if (RandNum == 8) { _root.Slot8a = Empty; _root.Slot8 = Empty; } else if (RandNum == 9) { _root.Slot9a = Empty; _root.Slot9 = Empty; } else if (RandNum == 10) { _root.Slot0a = Empty; _root.Slot0 = Empty; } else { _root.Money = Empty; } RandNum = random(5) + 1; _root.Money = math.round(_root.Money * (RandNum * 0.1)); _root.gotoAndPlay(14); }
Symbol 2217 MovieClip Frame 173
RandRand = random(3); if (RandRand == 0) { gain2 = "Bronze"; RandRand = random(10) + 1; gain1 = RandRand; Item = "Bronze"; if (_root.Slot1 == Item) { _root.Slot1a = _root.Slot1a + RandRand; } else if (_root.Slot2 == Item) { _root.Slot2a = _root.Slot2a + RandRand; } else if (_root.Slot3 == Item) { _root.Slot3a = _root.Slot3a + RandRand; } else if (_root.Slot4 == Item) { _root.Slot4a = _root.Slot4a + RandRand; } else if (_root.Slot5 == Item) { _root.Slot5a = _root.Slot5a + RandRand; } else if (_root.Slot6 == Item) { _root.Slot6a = _root.Slot6a + RandRand; } else if (_root.Slot7 == Item) { _root.Slot7a = _root.Slot7a + RandRand; } else if (_root.Slot8 == Item) { _root.Slot8a = _root.Slot8a + RandRand; } else if (_root.Slot9 == Item) { _root.Slot9a = _root.Slot9a + RandRand; } else if (_root.Slot0 == Item) { _root.Slot0a = _root.Slot0a + RandRand; } else if (_root.Slot1 == Empty) { _root.Slot1 = Item; _root.Slot1a = RandRand; } else if (_root.Slot2 == Empty) { _root.Slot2 = Item; _root.Slot2a = RandRand; } else if (_root.Slot3 == Empty) { _root.Slot3 = Item; _root.Slot3a = RandRand; } else if (_root.Slot4 == Empty) { _root.Slot4 = Item; _root.Slot4a = RandRand; } else if (_root.Slot5 == Empty) { _root.Slot5 = Item; _root.Slot5a = RandRand; } else if (_root.Slot6 == Empty) { _root.Slot6 = Item; _root.Slot6a = RandRand; } else if (_root.Slot7 == Empty) { _root.Slot7 = Item; _root.Slot7a = RandRand; } else if (_root.Slot8 == Empty) { _root.Slot8 = Item; _root.Slot8a = RandRand; } else if (_root.Slot9 == Empty) { _root.Slot9 = Item; _root.Slot9a = RandRand; } else if (_root.Slot0 == Empty) { _root.Slot0 = Item; _root.Slot0a = RandRand; } } else { gain1 = "$"; RandRand = random(_root.eFullHP); gain2 = RandRand; _root.Money = _root.Money + RandRand; } RandRand = random((((((10 + _root.Stab) + _root.Stave) + _root.Slash) + _root.Maul) + _root.Block) + (_root.FullHP - 50)); if (RandRand == 0) { if (_root.WeaponType == "Stab") { _root.Stab = _root.Stab + 1; gain3 = "Stab +1!"; } else if (_root.WeaponType == "Stave") { _root.Stave = _root.Stave + 1; gain3 = "Stave +1!"; } else if (_root.WeaponType == "Maul") { _root.Maul = _root.Maul + 1; gain3 = "Maul +1!"; } else if (_root.WeaponType == "Slash") { _root.Slash = _root.Slash + 1; gain3 = "Slash +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else if (RandRand == 1) { if (_root.Class == "Wizard") { _root.FullMP = _root.FullMP + 1; gain3 = "MP +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else { gain3 = Empty; } stop();
Symbol 2223 Button
on (release) { gotoAndPlay (15); }
Symbol 2231 Button
on (release) { gotoAndPlay (130); }
Symbol 2432 MovieClip Frame 1
Attack = ((((_root.Str + _root.heada) + _root.bodya) + _root.lhanda) + _root.feeta) + _root.rhanda; Defense = (((_root.headd + _root.bodyd) + _root.lhandd) + _root.feetd) + _root.rhandd; if ((_root.WeaponType == "Stave") && ((_root.Class == "Wizard") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Stave; } else if ((_root.WeaponType == "Maul") && (_root.Class == "Warrior")) { Skill = _root.rhands * _root.Maul; } else if (_root.WeaponType == "Stab") { Skill = _root.rhands * _root.Stab; } else if ((_root.WeaponType == "Slash") && ((_root.Class == "Thief") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Slash; } else { Skill = _root.rhands + 1; } if (_root.Sneak >= 10) { RandRand = random(_root.Sneak + 1); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } } else if (_root.Sneak >= 0) { RandRand = random(10); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } }
Symbol 2432 MovieClip Frame 3
lostturns = lostturns + 1; _root.elostturns = _root.elostturns + 1; if (lostturns <= 0) { gotoAndPlay (92); } if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } msturns = msturns + 1; if (msturns <= 0) { _root.fight.Effect.gotoAndPlay(16); } else { _root.fight.Effect.gotoAndStop(1); } if (_root.elostturns >= 1) { _root.fight.bat.Effect.gotoAndStop(1); } else { _root.fight.bat.Effect.gotoAndPlay(2); }
Symbol 2432 MovieClip Frame 14
gotoAndPlay (4);
Symbol 2432 MovieClip Frame 21
_root.damage = Attack + random(Skill); _root.eHP = _root.eHP - _root.damage;
Symbol 2432 MovieClip Frame 25
if (_root.eHP <= 0) { gotoAndPlay (163); } else if (_root.TwoHit >= 10) { RandRand = random(_root.TwoHit + 1); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else if (_root.TwoHit >= 1) { RandRand = random(10); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else { gotoAndPlay (92); }
Symbol 2432 MovieClip Frame 33
_root.damage = random((_root.Berserk + 1) * (Attack + Skill)) + Attack; lostturns = -1 * _root.Berserk; _root.eHP = _root.eHP - _root.damage;
Symbol 2432 MovieClip Frame 36
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2432 MovieClip Frame 43
_root.damage = _root.Fireball * 10; _root.MP = _root.MP - 10; _root.eHP = _root.eHP - _root.damage;
Symbol 2432 MovieClip Frame 47
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2432 MovieClip Frame 58
gotoAndPlay (92);
Symbol 2432 MovieClip Frame 65
if (_root.item == "Token") { _root.damage = 30; _root.eHP = _root.eHP - _root.damage; } else { _root.damage = 30; _root.MP = _root.MP - (11 - _root.Thunder); _root.eHP = _root.eHP - _root.damage; } _root.item = Empty;
Symbol 2432 MovieClip Frame 69
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2432 MovieClip Frame 74
_root.MP = _root.MP - 10; _root.elostturns = -1 * _root.Ice; _root.damage = _root.elostturns; _root.fight.bat.Effect.gotoAndPlay(2);
Symbol 2432 MovieClip Frame 80
gotoAndPlay (92);
Symbol 2432 MovieClip Frame 87
_root.MP = _root.MP - 10; msturns = -1 * _root.MShield; _root.edamage = msturns;
Symbol 2432 MovieClip Frame 91
_root.fight.Effect.gotoAndPlay(16); gotoAndPlay (92);
Symbol 2432 MovieClip Frame 92
if (_root.elostturns <= 0) { gotoAndPlay (3); } else { RandRand = random(3); if ((RandRand == 0) && (_root.eHP <= (0.4 * _root.eFullHP))) { gotoAndPlay (141); } else { BlockDef = (_root.lhands * _root.Block) + 1; if (_root.Parry >= 1) { RandRand = random(10); if (RandRand <= _root.Parry) { gotoAndPlay (114); } else if (_root.block >= 1) { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } } else { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } play(); } }
Symbol 2432 MovieClip Frame 97
_root.edamage = _root.eAtt - random(Defense); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2432 MovieClip Frame 102
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 2432 MovieClip Frame 108
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2432 MovieClip Frame 113
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 2432 MovieClip Frame 119
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2432 MovieClip Frame 122
_root.damage = round(Attack * (_root.Parry * 0.1)) + 1; _root.eHP = _root.eHP - _root.damage;
Symbol 2432 MovieClip Frame 129
if (_root.HP <= 0) { gotoAndPlay (152); } else if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (3); }
Symbol 2432 MovieClip Frame 135
if (_root.Class != "Wizard") { RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.Speed) { _root.gotoAndPlay(14); } else { play(); } } else { RandRand = random((_root.eSpeed + _root.Speed) - 1); if (RandRand <= (_root.Speed - 1)) { _root.gotoAndPlay(14); } else { play(); } }
Symbol 2432 MovieClip Frame 140
gotoAndPlay (92);
Symbol 2432 MovieClip Frame 145
RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.eSpeed) { _root.gotoAndPlay(14); } else { play(); }
Symbol 2432 MovieClip Frame 151
gotoAndPlay (3);
Symbol 2432 MovieClip Frame 162
if (_root.amulet == "Pheonix Feather") { _root.HP = math.round(_root.FullHP * 0.5); _root.amulet = Empty; _root.gotoAndPlay(3); } else { _root.HP = math.round(_root.FullHP * 0.1); _root.FullHP = math.round(_root.FullHP * 0.9); RandNum = random(11) + 1; if (RandNum == 1) { _root.Slot1a = Empty; _root.Slot1 = Empty; } else if (RandNum == 2) { _root.Slot2a = Empty; _root.Slot2 = Empty; } else if (RandNum == 3) { _root.Slot3a = Empty; _root.Slot3 = Empty; } else if (RandNum == 4) { _root.Slot4a = Empty; _root.Slot4 = Empty; } else if (RandNum == 5) { _root.Slot5a = Empty; _root.Slot5 = Empty; } else if (RandNum == 6) { _root.Slot6a = Empty; _root.Slot6 = Empty; } else if (RandNum == 7) { _root.Slot7a = Empty; _root.Slot7 = Empty; } else if (RandNum == 8) { _root.Slot8a = Empty; _root.Slot8 = Empty; } else if (RandNum == 9) { _root.Slot9a = Empty; _root.Slot9 = Empty; } else if (RandNum == 10) { _root.Slot0a = Empty; _root.Slot0 = Empty; } else { _root.Money = Empty; } RandNum = random(5) + 1; _root.Money = math.round(_root.Money * (RandNum * 0.1)); _root.gotoAndPlay(14); }
Symbol 2432 MovieClip Frame 173
RandRand = random(3); if (RandRand == 0) { gain2 = "Copper"; RandRand = random(10) + 1; gain1 = RandRand; Item = "Copper"; if (_root.Slot1 == Item) { _root.Slot1a = _root.Slot1a + RandRand; } else if (_root.Slot2 == Item) { _root.Slot2a = _root.Slot2a + RandRand; } else if (_root.Slot3 == Item) { _root.Slot3a = _root.Slot3a + RandRand; } else if (_root.Slot4 == Item) { _root.Slot4a = _root.Slot4a + RandRand; } else if (_root.Slot5 == Item) { _root.Slot5a = _root.Slot5a + RandRand; } else if (_root.Slot6 == Item) { _root.Slot6a = _root.Slot6a + RandRand; } else if (_root.Slot7 == Item) { _root.Slot7a = _root.Slot7a + RandRand; } else if (_root.Slot8 == Item) { _root.Slot8a = _root.Slot8a + RandRand; } else if (_root.Slot9 == Item) { _root.Slot9a = _root.Slot9a + RandRand; } else if (_root.Slot0 == Item) { _root.Slot0a = _root.Slot0a + RandRand; } else if (_root.Slot1 == Empty) { _root.Slot1 = Item; _root.Slot1a = RandRand; } else if (_root.Slot2 == Empty) { _root.Slot2 = Item; _root.Slot2a = RandRand; } else if (_root.Slot3 == Empty) { _root.Slot3 = Item; _root.Slot3a = RandRand; } else if (_root.Slot4 == Empty) { _root.Slot4 = Item; _root.Slot4a = RandRand; } else if (_root.Slot5 == Empty) { _root.Slot5 = Item; _root.Slot5a = RandRand; } else if (_root.Slot6 == Empty) { _root.Slot6 = Item; _root.Slot6a = RandRand; } else if (_root.Slot7 == Empty) { _root.Slot7 = Item; _root.Slot7a = RandRand; } else if (_root.Slot8 == Empty) { _root.Slot8 = Item; _root.Slot8a = RandRand; } else if (_root.Slot9 == Empty) { _root.Slot9 = Item; _root.Slot9a = RandRand; } else if (_root.Slot0 == Empty) { _root.Slot0 = Item; _root.Slot0a = RandRand; } } else { gain1 = "$"; RandRand = random(_root.eFullHP); gain2 = RandRand; _root.Money = _root.Money + RandRand; } RandRand = random((((((10 + _root.Stab) + _root.Stave) + _root.Slash) + _root.Maul) + _root.Block) + (_root.FullHP - 50)); if (RandRand == 0) { if (_root.WeaponType == "Stab") { _root.Stab = _root.Stab + 1; gain3 = "Stab +1!"; } else if (_root.WeaponType == "Stave") { _root.Stave = _root.Stave + 1; gain3 = "Stave +1!"; } else if (_root.WeaponType == "Maul") { _root.Maul = _root.Maul + 1; gain3 = "Maul +1!"; } else if (_root.WeaponType == "Slash") { _root.Slash = _root.Slash + 1; gain3 = "Slash +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else if (RandRand == 1) { if (_root.Class == "Wizard") { _root.FullMP = _root.FullMP + 1; gain3 = "MP +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else { gain3 = Empty; } stop();
Symbol 2441 Button
on (release) { gotoAndPlay (15); }
Symbol 2450 Button
on (release) { gotoAndPlay (130); }
Symbol 2651 MovieClip Frame 1
Attack = ((((_root.Str + _root.heada) + _root.bodya) + _root.lhanda) + _root.feeta) + _root.rhanda; Defense = (((_root.headd + _root.bodyd) + _root.lhandd) + _root.feetd) + _root.rhandd; if ((_root.WeaponType == "Stave") && ((_root.Class == "Wizard") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Stave; } else if ((_root.WeaponType == "Maul") && (_root.Class == "Warrior")) { Skill = _root.rhands * _root.Maul; } else if (_root.WeaponType == "Stab") { Skill = _root.rhands * _root.Stab; } else if ((_root.WeaponType == "Slash") && ((_root.Class == "Thief") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Slash; } else { Skill = _root.rhands + 1; } if (_root.Sneak >= 10) { RandRand = random(_root.Sneak + 1); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } } else if (_root.Sneak >= 0) { RandRand = random(10); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } }
Symbol 2651 MovieClip Frame 3
lostturns = lostturns + 1; msturns = msturns + 1; _root.elostturns = _root.elostturns + 1; if (lostturns <= 0) { gotoAndPlay (92); } if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } if (msturns <= 0) { _root.fight.Effect.gotoAndPlay(16); } else if (lostturns <= 0) { _root.fight.Effect.gotoAndPlay(2); } else { _root.fight.Effect.gotoAndStop(1); } if (_root.elostturns >= 1) { _root.fight.spider.Effect.gotoAndStop(1); } else { _root.fight.spider.Effect.gotoAndPlay(2); }
Symbol 2651 MovieClip Frame 14
gotoAndPlay (4);
Symbol 2651 MovieClip Frame 21
_root.damage = Attack + random(Skill); _root.eHP = _root.eHP - _root.damage;
Symbol 2651 MovieClip Frame 25
if (_root.eHP <= 0) { gotoAndPlay (163); } else if (_root.TwoHit >= 10) { RandRand = random(_root.TwoHit + 1); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else if (_root.TwoHit >= 1) { RandRand = random(10); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else { gotoAndPlay (92); }
Symbol 2651 MovieClip Frame 33
_root.damage = random((_root.Berserk + 1) * (Attack + Skill)) + Attack; lostturns = -1 * _root.Berserk; _root.eHP = _root.eHP - _root.damage;
Symbol 2651 MovieClip Frame 36
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2651 MovieClip Frame 43
_root.damage = _root.Fireball * 10; _root.MP = _root.MP - 10; _root.eHP = _root.eHP - _root.damage;
Symbol 2651 MovieClip Frame 47
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2651 MovieClip Frame 58
gotoAndPlay (92);
Symbol 2651 MovieClip Frame 65
if (_root.item == "Token") { _root.damage = 30; _root.eHP = _root.eHP - _root.damage; } else { _root.damage = 30; _root.MP = _root.MP - (11 - _root.Thunder); _root.eHP = _root.eHP - _root.damage; } _root.item = Empty;
Symbol 2651 MovieClip Frame 69
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2651 MovieClip Frame 74
_root.MP = _root.MP - 10; _root.elostturns = -1 * _root.Ice; _root.damage = _root.elostturns; _root.fight.spider.Effect.gotoAndPlay(2);
Symbol 2651 MovieClip Frame 80
gotoAndPlay (92);
Symbol 2651 MovieClip Frame 87
_root.MP = _root.MP - 10; msturns = -1 * _root.MShield; _root.edamage = msturns;
Symbol 2651 MovieClip Frame 91
_root.fight.Effect.gotoAndPlay(16); gotoAndPlay (92);
Symbol 2651 MovieClip Frame 92
if (_root.elostturns <= 0) { gotoAndPlay (3); } else { RandRand = random(3); if ((RandRand == 0) && (lostturns >= 0)) { gotoAndPlay (141); } else { BlockDef = (_root.lhands * _root.Block) + 1; if (_root.Parry >= 1) { RandRand = random(10); if (RandRand <= _root.Parry) { gotoAndPlay (114); } else if (_root.block >= 1) { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } } else { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } play(); } }
Symbol 2651 MovieClip Frame 97
_root.edamage = _root.eAtt - random(Defense); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2651 MovieClip Frame 102
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 2651 MovieClip Frame 108
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2651 MovieClip Frame 113
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 2651 MovieClip Frame 119
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2651 MovieClip Frame 122
_root.damage = round(Attack * (_root.Parry * 0.1)) + 1; _root.eHP = _root.eHP - _root.damage;
Symbol 2651 MovieClip Frame 129
if (_root.HP <= 0) { gotoAndPlay (152); } else if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (3); }
Symbol 2651 MovieClip Frame 135
if (_root.Class != "Wizard") { RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.Speed) { _root.gotoAndPlay(14); } else { play(); } } else { RandRand = random((_root.eSpeed + _root.Speed) - 1); if (RandRand <= (_root.Speed - 1)) { _root.gotoAndPlay(14); } else { play(); } }
Symbol 2651 MovieClip Frame 140
gotoAndPlay (92);
Symbol 2651 MovieClip Frame 145
lostturns = -1 * _root.SectionSkill; _root.edamage = lostturns;
Symbol 2651 MovieClip Frame 151
_root.fight.Effect.gotoAndPlay(2); gotoAndPlay (3);
Symbol 2651 MovieClip Frame 162
if (_root.amulet == "Pheonix Feather") { _root.HP = math.round(_root.FullHP * 0.5); _root.amulet = Empty; _root.gotoAndPlay(3); } else { _root.HP = math.round(_root.FullHP * 0.1); _root.FullHP = math.round(_root.FullHP * 0.9); RandNum = random(11) + 1; if (RandNum == 1) { _root.Slot1a = Empty; _root.Slot1 = Empty; } else if (RandNum == 2) { _root.Slot2a = Empty; _root.Slot2 = Empty; } else if (RandNum == 3) { _root.Slot3a = Empty; _root.Slot3 = Empty; } else if (RandNum == 4) { _root.Slot4a = Empty; _root.Slot4 = Empty; } else if (RandNum == 5) { _root.Slot5a = Empty; _root.Slot5 = Empty; } else if (RandNum == 6) { _root.Slot6a = Empty; _root.Slot6 = Empty; } else if (RandNum == 7) { _root.Slot7a = Empty; _root.Slot7 = Empty; } else if (RandNum == 8) { _root.Slot8a = Empty; _root.Slot8 = Empty; } else if (RandNum == 9) { _root.Slot9a = Empty; _root.Slot9 = Empty; } else if (RandNum == 10) { _root.Slot0a = Empty; _root.Slot0 = Empty; } else { _root.Money = Empty; } RandNum = random(5) + 1; _root.Money = math.round(_root.Money * (RandNum * 0.1)); _root.gotoAndPlay(14); }
Symbol 2651 MovieClip Frame 173
RandRand = random(3); if (RandRand == 0) { gain2 = "Bronze"; RandRand = random(10) + 1; gain1 = RandRand; Item = "Bronze"; if (_root.Slot1 == Item) { _root.Slot1a = _root.Slot1a + RandRand; } else if (_root.Slot2 == Item) { _root.Slot2a = _root.Slot2a + RandRand; } else if (_root.Slot3 == Item) { _root.Slot3a = _root.Slot3a + RandRand; } else if (_root.Slot4 == Item) { _root.Slot4a = _root.Slot4a + RandRand; } else if (_root.Slot5 == Item) { _root.Slot5a = _root.Slot5a + RandRand; } else if (_root.Slot6 == Item) { _root.Slot6a = _root.Slot6a + RandRand; } else if (_root.Slot7 == Item) { _root.Slot7a = _root.Slot7a + RandRand; } else if (_root.Slot8 == Item) { _root.Slot8a = _root.Slot8a + RandRand; } else if (_root.Slot9 == Item) { _root.Slot9a = _root.Slot9a + RandRand; } else if (_root.Slot0 == Item) { _root.Slot0a = _root.Slot0a + RandRand; } else if (_root.Slot1 == Empty) { _root.Slot1 = Item; _root.Slot1a = RandRand; } else if (_root.Slot2 == Empty) { _root.Slot2 = Item; _root.Slot2a = RandRand; } else if (_root.Slot3 == Empty) { _root.Slot3 = Item; _root.Slot3a = RandRand; } else if (_root.Slot4 == Empty) { _root.Slot4 = Item; _root.Slot4a = RandRand; } else if (_root.Slot5 == Empty) { _root.Slot5 = Item; _root.Slot5a = RandRand; } else if (_root.Slot6 == Empty) { _root.Slot6 = Item; _root.Slot6a = RandRand; } else if (_root.Slot7 == Empty) { _root.Slot7 = Item; _root.Slot7a = RandRand; } else if (_root.Slot8 == Empty) { _root.Slot8 = Item; _root.Slot8a = RandRand; } else if (_root.Slot9 == Empty) { _root.Slot9 = Item; _root.Slot9a = RandRand; } else if (_root.Slot0 == Empty) { _root.Slot0 = Item; _root.Slot0a = RandRand; } } else { gain1 = "$"; RandRand = random(_root.eFullHP); gain2 = RandRand; _root.Money = _root.Money + RandRand; } RandRand = random((((((10 + _root.Stab) + _root.Stave) + _root.Slash) + _root.Maul) + _root.Block) + (_root.FullHP - 50)); if (RandRand == 0) { if (_root.WeaponType == "Stab") { _root.Stab = _root.Stab + 1; gain3 = "Stab +1!"; } else if (_root.WeaponType == "Stave") { _root.Stave = _root.Stave + 1; gain3 = "Stave +1!"; } else if (_root.WeaponType == "Maul") { _root.Maul = _root.Maul + 1; gain3 = "Maul +1!"; } else if (_root.WeaponType == "Slash") { _root.Slash = _root.Slash + 1; gain3 = "Slash +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else if (RandRand == 1) { if (_root.Class == "Wizard") { _root.FullMP = _root.FullMP + 1; gain3 = "MP +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else { gain3 = Empty; } stop();
Symbol 2660 Button
on (release) { gotoAndPlay (15); }
Symbol 2667 Button
on (release) { gotoAndPlay (130); }
Symbol 2872 MovieClip Frame 1
Attack = ((((_root.Str + _root.heada) + _root.bodya) + _root.lhanda) + _root.feeta) + _root.rhanda; Defense = (((_root.headd + _root.bodyd) + _root.lhandd) + _root.feetd) + _root.rhandd; if ((_root.WeaponType == "Stave") && ((_root.Class == "Wizard") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Stave; } else if ((_root.WeaponType == "Maul") && (_root.Class == "Warrior")) { Skill = _root.rhands * _root.Maul; } else if (_root.WeaponType == "Stab") { Skill = _root.rhands * _root.Stab; } else if ((_root.WeaponType == "Slash") && ((_root.Class == "Thief") || (_root.Class == "Warrior"))) { Skill = _root.rhands * _root.Slash; } else { Skill = _root.rhands + 1; } if (_root.Sneak >= 10) { RandRand = random(_root.Sneak + 1); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } } else if (_root.Sneak >= 0) { RandRand = random(10); if (RandRand <= _root.Sneak) { gotoAndStop (2); } else if (_root.eSpeed <= _root.Speed) { gotoAndPlay (3); } else { gotoAndPlay (92); } }
Symbol 2872 MovieClip Frame 3
lostturns = lostturns + 1; _root.elostturns = _root.elostturns + 1; if (lostturns <= 0) { gotoAndPlay (92); } if (_root.MP < _root.FullMP) { _root.MP = _root.MP + ((((_root.Fireball + _root.Heal) + _root.Thunder) + _root.Ice) + _root.MShield); if (_root.MP > _root.FullMP) { _root.MP = _root.FullMP; } } msturns = msturns + 1; if (msturns <= 0) { _root.fight.Effect.gotoAndPlay(16); } else { _root.fight.Effect.gotoAndStop(1); } if (_root.elostturns >= 1) { _root.fight.griffin.Effect.gotoAndStop(1); } else { _root.fight.griffin.Effect.gotoAndPlay(2); }
Symbol 2872 MovieClip Frame 14
gotoAndPlay (4);
Symbol 2872 MovieClip Frame 21
_root.damage = Attack + random(Skill); _root.eHP = _root.eHP - _root.damage;
Symbol 2872 MovieClip Frame 25
if (_root.eHP <= 0) { gotoAndPlay (163); } else if (_root.TwoHit >= 10) { RandRand = random(_root.TwoHit + 1); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else if (_root.TwoHit >= 1) { RandRand = random(10); if (RandRand <= _root.TwoHit) { gotoAndPlay (15); } else { gotoAndPlay (92); } } else { gotoAndPlay (92); }
Symbol 2872 MovieClip Frame 33
_root.damage = random((_root.Berserk + 1) * (Attack + Skill)) + Attack; lostturns = -1 * _root.Berserk; _root.eHP = _root.eHP - _root.damage;
Symbol 2872 MovieClip Frame 36
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2872 MovieClip Frame 43
_root.damage = _root.Fireball * 10; _root.MP = _root.MP - 10; _root.eHP = _root.eHP - _root.damage;
Symbol 2872 MovieClip Frame 47
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2872 MovieClip Frame 58
gotoAndPlay (92);
Symbol 2872 MovieClip Frame 65
if (_root.item == "Token") { _root.damage = 30; _root.eHP = _root.eHP - _root.damage; } else { _root.damage = 30; _root.MP = _root.MP - (11 - _root.Thunder); _root.eHP = _root.eHP - _root.damage; } _root.item = Empty;
Symbol 2872 MovieClip Frame 69
if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (92); }
Symbol 2872 MovieClip Frame 74
_root.MP = _root.MP - 10; _root.elostturns = -1 * _root.Ice; _root.damage = _root.elostturns; _root.fight.mouse.Effect.gotoAndPlay(2);
Symbol 2872 MovieClip Frame 80
gotoAndPlay (92);
Symbol 2872 MovieClip Frame 87
_root.MP = _root.MP - 10; msturns = -1 * _root.MShield; _root.edamage = msturns;
Symbol 2872 MovieClip Frame 91
_root.fight.Effect.gotoAndPlay(16); gotoAndPlay (92);
Symbol 2872 MovieClip Frame 92
if (_root.elostturns <= 0) { gotoAndPlay (3); } else { RandRand = random(3); if ((RandRand == 0) && (_root.eHP <= (0.5 * _root.eFullHP))) { gotoAndPlay (141); } else { BlockDef = (_root.lhands * _root.Block) + 1; if (_root.Parry >= 1) { RandRand = random(10); if (RandRand <= _root.Parry) { gotoAndPlay (114); } else if (_root.block >= 1) { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } } else { RandRand = random(10); if (RandRand <= _root.block) { gotoAndPlay (103); } } play(); } }
Symbol 2872 MovieClip Frame 97
_root.edamage = _root.eAtt - random(Defense); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2872 MovieClip Frame 102
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 2872 MovieClip Frame 108
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2872 MovieClip Frame 113
if (_root.HP <= 0) { gotoAndPlay (152); } else { gotoAndPlay (3); }
Symbol 2872 MovieClip Frame 119
_root.edamage = _root.eAtt - (Defense + BlockDef); if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2872 MovieClip Frame 122
_root.damage = round(Attack * (_root.Parry * 0.1)) + 1; _root.eHP = _root.eHP - _root.damage;
Symbol 2872 MovieClip Frame 129
if (_root.HP <= 0) { gotoAndPlay (152); } else if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (3); }
Symbol 2872 MovieClip Frame 135
if (_root.Class != "Wizard") { RandRand = random(_root.eSpeed + _root.Speed); if (RandRand <= _root.Speed) { _root.gotoAndPlay(14); } else { play(); } } else { RandRand = random((_root.eSpeed + _root.Speed) - 1); if (RandRand <= (_root.Speed - 1)) { _root.gotoAndPlay(14); } else { play(); } }
Symbol 2872 MovieClip Frame 140
gotoAndPlay (92);
Symbol 2872 MovieClip Frame 146
_root.edamage = _root.eAtt; if (_root.edamage <= 0) { _root.edamage = 0; } _root.HP = _root.HP - _root.edamage;
Symbol 2872 MovieClip Frame 151
if (_root.HP <= 0) { gotoAndPlay (152); } else if (_root.eHP <= 0) { gotoAndPlay (163); } else { gotoAndPlay (3); }
Symbol 2872 MovieClip Frame 162
if (_root.amulet == "Pheonix Feather") { _root.HP = math.round(_root.FullHP * 0.5); _root.amulet = Empty; _root.gotoAndPlay(3); } else { _root.HP = math.round(_root.FullHP * 0.1); _root.FullHP = math.round(_root.FullHP * 0.9); RandNum = random(11) + 1; if (RandNum == 1) { _root.Slot1a = Empty; _root.Slot1 = Empty; } else if (RandNum == 2) { _root.Slot2a = Empty; _root.Slot2 = Empty; } else if (RandNum == 3) { _root.Slot3a = Empty; _root.Slot3 = Empty; } else if (RandNum == 4) { _root.Slot4a = Empty; _root.Slot4 = Empty; } else if (RandNum == 5) { _root.Slot5a = Empty; _root.Slot5 = Empty; } else if (RandNum == 6) { _root.Slot6a = Empty; _root.Slot6 = Empty; } else if (RandNum == 7) { _root.Slot7a = Empty; _root.Slot7 = Empty; } else if (RandNum == 8) { _root.Slot8a = Empty; _root.Slot8 = Empty; } else if (RandNum == 9) { _root.Slot9a = Empty; _root.Slot9 = Empty; } else if (RandNum == 10) { _root.Slot0a = Empty; _root.Slot0 = Empty; } else { _root.Money = Empty; } RandNum = random(5) + 1; _root.Money = math.round(_root.Money * (RandNum * 0.1)); _root.gotoAndPlay(14); }
Symbol 2872 MovieClip Frame 173
RandRand = random(3); if (RandRand == 0) { gain2 = "Golden Apple"; RandRand = random(10) + 1; gain1 = RandRand; Item = "Golden Apple"; if (_root.Slot1 == Item) { _root.Slot1a = _root.Slot1a + RandRand; } else if (_root.Slot2 == Item) { _root.Slot2a = _root.Slot2a + RandRand; } else if (_root.Slot3 == Item) { _root.Slot3a = _root.Slot3a + RandRand; } else if (_root.Slot4 == Item) { _root.Slot4a = _root.Slot4a + RandRand; } else if (_root.Slot5 == Item) { _root.Slot5a = _root.Slot5a + RandRand; } else if (_root.Slot6 == Item) { _root.Slot6a = _root.Slot6a + RandRand; } else if (_root.Slot7 == Item) { _root.Slot7a = _root.Slot7a + RandRand; } else if (_root.Slot8 == Item) { _root.Slot8a = _root.Slot8a + RandRand; } else if (_root.Slot9 == Item) { _root.Slot9a = _root.Slot9a + RandRand; } else if (_root.Slot0 == Item) { _root.Slot0a = _root.Slot0a + RandRand; } else if (_root.Slot1 == Empty) { _root.Slot1 = Item; _root.Slot1a = RandRand; } else if (_root.Slot2 == Empty) { _root.Slot2 = Item; _root.Slot2a = RandRand; } else if (_root.Slot3 == Empty) { _root.Slot3 = Item; _root.Slot3a = RandRand; } else if (_root.Slot4 == Empty) { _root.Slot4 = Item; _root.Slot4a = RandRand; } else if (_root.Slot5 == Empty) { _root.Slot5 = Item; _root.Slot5a = RandRand; } else if (_root.Slot6 == Empty) { _root.Slot6 = Item; _root.Slot6a = RandRand; } else if (_root.Slot7 == Empty) { _root.Slot7 = Item; _root.Slot7a = RandRand; } else if (_root.Slot8 == Empty) { _root.Slot8 = Item; _root.Slot8a = RandRand; } else if (_root.Slot9 == Empty) { _root.Slot9 = Item; _root.Slot9a = RandRand; } else if (_root.Slot0 == Empty) { _root.Slot0 = Item; _root.Slot0a = RandRand; } } else { gain1 = "$"; RandRand = random(_root.eFullHP); gain2 = RandRand; _root.Money = _root.Money + RandRand; } RandRand = random((((_root.Stab + _root.Stave) + _root.Slash) + _root.Maul) + _root.Block); if (RandRand == 0) { if (_root.WeaponType == "Stab") { _root.Stab = _root.Stab + 1; gain3 = "Stab +1!"; } else if (_root.WeaponType == "Stave") { _root.Stave = _root.Stave + 1; gain3 = "Stave +1!"; } else if (_root.WeaponType == "Maul") { _root.Maul = _root.Maul + 1; gain3 = "Maul +1!"; } else if (_root.WeaponType == "Slash") { _root.Slash = _root.Slash + 1; gain3 = "Slash +1!"; } else { _root.RealAdventures = _root.RealAdventures + 1; _root.Adventures = _root.Adventures + 1; gain3 = "Adventures +1!"; } } else if (RandRand == 1) { if (_root.Class == "Wizard") { _root.FullMP = _root.FullMP + 1; gain3 = "MP +1!"; } else { _root.FullHP = _root.FullHP + 1; gain3 = "HP +1!"; } } else { gain3 = Empty; } stop();
Symbol 2879 Button
on (release) { Money = 200; HP = 50; FullHP = 50; MP = 0 + wiz; FullMP = 0 + wiz; _root.head = Empty; _root.heada = 0; _root.headd = 0; _root.amulet = Empty; _root.rhand = Empty; _root.rhanda = 0; _root.rhandd = 0; _root.rhands = 0; _root.body = Empty; _root.bodya = 0; _root.bodyd = 0; _root.lhand = Empty; _root.lhanda = 0; _root.lhandd = 0; _root.lhands = 0; _root.feet = Empty; _root.feeta = 0; _root.feetd = 0; _root.Maul = 0; _root.Stab = 0; _root.Stave = 0; _root.Slash = 0; _root.Block = 0; _root.Fireball = 0; _root.Heal = 0; _root.Thunder = 0; _root.Ice = 0; _root.MShield = 0; _root.Berserk = 0; _root.TwoHit = 0; _root.Parry = 0; _root.Sneak = 0; _root.Burgle = 0; _root.Backstab = 0; _root.Vertical = ""; _root.Horizontal = ""; _root.Adventures = 20; _root.RealAdventures = 20; _root.Str = _root.Str + realStr; _root.Speed = _root.Speed + realSpeed; _root.WeaponType = None; gotoAndPlay (2); } on (rollOver) { if ((Race == Empty) || (Class == Empty)) { _root.error._visible = true; } if (Sex == Empty) { Sex = "Sir"; } }
Symbol 2880 Button
on (release) { Class = "Warrior"; Str = 3; Speed = 0; wiz = 0; }
Symbol 2881 Button
on (release) { Class = "Thief"; Str = 1; Speed = 2; wiz = 0; }
Symbol 2882 Button
on (release) { Class = "Wizard"; Speed = 1; Str = 0; wiz = 10; }
Symbol 2886 Button
on (release) { Race = "Troll"; realStr = 5; realSpeed = 1; _root.exe = -1; _root.why = 1; _root.Where = "Swamp"; _root.align = -50; }
Symbol 2887 Button
on (release) { Race = "Human"; realStr = 3; realSpeed = 3; _root.exe = -1; _root.why = -1; _root.Where = "Fields"; _root.align = 0; }
Symbol 2890 Button
on (release) { Race = "Elf"; realStr = 2; realSpeed = 4; _root.exe = 1; _root.why = -1; _root.Where = "Forest"; _root.align = 50; }
Symbol 2895 Button
on (release) { _root.error._visible = false; }
Symbol 2898 Button
on (release) { Money = "Help"; gotoAndStop (2); }
Symbol 2901 Button
on (release) { _root.credits._visible = true; _root.credits.gotoAndStop(2); }
Symbol 2902 Button
on (release) { _root.credits._visible = true; _root.credits.gotoAndStop(1); }
Symbol 2904 Button
on (release) { _root.credits._visible = false; }
Symbol 2918 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:17
Symbol 3 GraphicUsed by:17
Symbol 4 FontUsed by:5
Symbol 5 TextUses:4Used by:17
Symbol 6 GraphicUsed by:17
Symbol 7 GraphicUsed by:17
Symbol 8 GraphicUsed by:17
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:17
Symbol 11 FontUsed by:12
Symbol 12 TextUses:11Used by:17
Symbol 13 GraphicUsed by:16 30 31 32 33 34 35 42 43 44 47 52 70 72 73 75 77 83 87 588 1196 1201 1205 1206 1209 1212 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1235 1453 1454 1455 1456 1486 1487 1488 1489 1509 1511 1512 1513 1514 1515 2880 2881 2882 2886 2887 2890 2898 2902  Timeline
Symbol 14 GraphicUsed by:16 30 31 32 33 34 35 42 43 44 47 52 70 72 73 75 77 83 87 588 1196 1201 1205 1206 1209 1212 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1235 1453 1454 1455 1456 1486 1487 1488 1489 1509 1511 1512 1513 1514 1515 2880 2881 2882 2886 2887 2890 2898 2902
Symbol 15 GraphicUsed by:16 30 31 32 33 34 35 42 43 44 47 52 70 72 73 75 77 83 87 588 1196 1201 1205 1206 1209 1212 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1235 1453 1454 1455 1456 1486 1487 1488 1489 1509 1511 1512 1513 1514 1515 2880 2881 2882 2886 2887 2890 2898 2902
Symbol 16 ButtonUses:13 14 15Used by:17
Symbol 17 MovieClipUses:2 3 5 6 7 8 10 12 16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 FontUsed by:20 21 50 51 64 67 68 80 81 97 98 104 105 115 116 119 131 132 141 142 149 155 157 162 166 167 201 202 203 204 206 210 213 214 218 219 220 224 225 226 228 231 232 234 243 244 245 246 247 254 257 259 261 262 263 264 265 273 274 275 278 284 289 291 292 296 297 298 308 309 310 311 317 318 319 320 327 328 329 330 331 332 343 377 381 385 394 397 402 432 438 439 441 442 443 444 445 453 454 458 464 465 466 473 479 480 481 487 496 497 498 511 512 518 554 593 595 596 599 607 608 609 615 618 621 624 628 629 635 636 649 652 660 661 668 717 718 720 725 728 731 739 747 755 957 970 1048 1050 1052 1054 1056 1060 1061 1062 1063 1064 1069 1070 1079 1080 1085 1089 1090 1095 1099 1107 1108 1115 1149 1151 1160 1164 1165 1166 1172 1173 1174 1177 1180 1183 1197 1198 1199 1208 1236 1241 1362 1365 1380 1381 1383 1384 1387 1392 1395 1400 1405 1410 1419 1420 1421 1426 1427 1478 1479 1503 1504 1507 1510 1553 1554 1555 1560 1561 1564 1566 1570 1763 1764 1773 1774 1781 1782 1783 1786 1790 2000 2001 2002 2005 2009 2220 2221 2222 2228 2229 2435 2436 2437 2440 2444 2657 2658 2659 2663 2666 2874 2875 2877 2883 2884 2885 2888 2889 2891 2892 2893 2896 2905 2916
Symbol 20 TextUses:19Used by:Timeline
Symbol 21 TextUses:19Used by:Timeline
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Instance Names

"goback"Frame 2Symbol 42 Button
"start"Frame 2Symbol 43 Button
"help"Frame 2Symbol 194 MovieClip
"mapback"Frame 2Symbol 241 MovieClip
"inventory"Frame 2Symbol 306 MovieClip
"fight"Frame 2Symbol 316 MovieClip
"thief"Frame 2Symbol 325 MovieClip
"magic"Frame 2Symbol 339 MovieClip
"storage"Frame 2Symbol 378 MovieClip
"sloterror"Frame 2Symbol 382 MovieClip
"sellerror"Frame 2Symbol 386 MovieClip
"sidebar"Frame 3Symbol 408 MovieClip
"amuletsell"Frame 4Symbol 555 MovieClip
"weaponsell"Frame 4Symbol 587 MovieClip
"sellconfirm"Frame 4Symbol 600 MovieClip
"armorsell"Frame 5Symbol 715 MovieClip
"towermovie"Frame 6Symbol 1057 MovieClip
"storesell"Frame 7Symbol 1153 MovieClip
"stsellconfirm"Frame 7Symbol 1162 MovieClip
"DiceTable"Frame 8Symbol 1242 MovieClip
"tavernmovie"Frame 8Symbol 1382 MovieClip
"guildmovie"Frame 9Symbol 1422 MovieClip
"sidebar"Frame 10Symbol 408 MovieClip
"map"Frame 11Symbol 1444 MovieClip
"sidebar"Frame 11Symbol 408 MovieClip
"Places"Frame 11Symbol 1452 MovieClip
"campbutton"Frame 11Symbol 1457 Button
"battlebutton"Frame 11Symbol 1458 Button
"campingmovie"Frame 11Symbol 1480 MovieClip
"map"Frame 12Symbol 1485 MovieClip
"sidebar"Frame 15Symbol 1502 MovieClip
"fightskills"Frame 15Symbol 1516 MovieClip
"fightstorage"Frame 15Symbol 1549 MovieClip
"fight"Frame 16Symbol 1778 MovieClip
"fight"Frame 17Symbol 1997 MovieClip
"fight"Frame 18Symbol 2217 MovieClip
"fight"Frame 19Symbol 2432 MovieClip
"fight"Frame 20Symbol 2651 MovieClip
"fight"Frame 21Symbol 2872 MovieClip
"error"Frame 22Symbol 2897 MovieClip
"credits"Frame 22Symbol 2918 MovieClip
"bar"Symbol 17 MovieClip Frame 1Symbol 2 MovieClip
"story"Symbol 194 MovieClip Frame 1Symbol 79 MovieClip
"MagicButton"Symbol 306 MovieClip Frame 1Symbol 256 Button
"ThiefButton"Symbol 306 MovieClip Frame 1Symbol 258 Button
"FighterButton"Symbol 306 MovieClip Frame 1Symbol 260 Button
"skill1"Symbol 306 MovieClip Frame 1Symbol 305 MovieClip
"skill2"Symbol 306 MovieClip Frame 1Symbol 305 MovieClip
"skill3"Symbol 306 MovieClip Frame 1Symbol 305 MovieClip
"skill4"Symbol 306 MovieClip Frame 1Symbol 305 MovieClip
"feet"Symbol 817 MovieClip Frame 1Symbol 803 MovieClip
"arm"Symbol 971 MovieClip Frame 1Symbol 797 MovieClip
"arm"Symbol 1043 MovieClip Frame 1Symbol 797 MovieClip
"ArmRight"Symbol 1057 MovieClip Frame 2Symbol 797 MovieClip
"ArmRight"Symbol 1057 MovieClip Frame 45Symbol 971 MovieClip
"Dice1"Symbol 1242 MovieClip Frame 1Symbol 1195 MovieClip
"Dice2"Symbol 1242 MovieClip Frame 1Symbol 1195 MovieClip
"arm"Symbol 1252 MovieClip Frame 1Symbol 1250 MovieClip
"feet"Symbol 1259 MovieClip Frame 1Symbol 1254 MovieClip
"eEyes"Symbol 1317 MovieClip Frame 1Symbol 1301 MovieClip
"arm"Symbol 1353 MovieClip Frame 1Symbol 1250 MovieClip
"eFace"Symbol 1354 MovieClip Frame 1Symbol 1317 MovieClip
"ArmRight"Symbol 1354 MovieClip Frame 1Symbol 1353 MovieClip
"ArmRight"Symbol 1382 MovieClip Frame 2Symbol 797 MovieClip
"ArmRight"Symbol 1422 MovieClip Frame 2Symbol 797 MovieClip
"ArmRight"Symbol 1422 MovieClip Frame 45Symbol 971 MovieClip
"townbutton"Symbol 1452 MovieClip Frame 2Symbol 1446 Button
"townbutton"Symbol 1452 MovieClip Frame 8Symbol 1448 Button
"ArmRight"Symbol 1462 MovieClip Frame 1Symbol 797 MovieClip
"campfire"Symbol 1475 MovieClip Frame 1Symbol 1474 MovieClip
"tentback"Symbol 1480 MovieClip Frame 2Symbol 1461 MovieClip
"sleepingbag"Symbol 1480 MovieClip Frame 2Symbol 1465 MovieClip
"tentfront"Symbol 1480 MovieClip Frame 2Symbol 1467 MovieClip
"fire"Symbol 1480 MovieClip Frame 2Symbol 1475 MovieClip
"ArmRight"Symbol 1505 MovieClip Frame 1Symbol 971 MovieClip
"Effect"Symbol 1571 MovieClip Frame 1Symbol 1552 MovieClip
"ArmRight"Symbol 1778 MovieClip Frame 1Symbol 971 MovieClip
"Effect"Symbol 1778 MovieClip Frame 1Symbol 1552 MovieClip
"mouse"Symbol 1778 MovieClip Frame 3Symbol 1571 MovieClip
"Effect"Symbol 1778 MovieClip Frame 3Symbol 1552 MovieClip
"Effect"Symbol 1778 MovieClip Frame 21Symbol 1552 MovieClip
"Effect"Symbol 1778 MovieClip Frame 30Symbol 1552 MovieClip
"mouse"Symbol 1778 MovieClip Frame 67Symbol 1571 MovieClip
"Effect"Symbol 1778 MovieClip Frame 94Symbol 1552 MovieClip
"Effect"Symbol 1778 MovieClip Frame 140Symbol 1552 MovieClip
"Effect"Symbol 1778 MovieClip Frame 163Symbol 1552 MovieClip
"Effect"Symbol 1791 MovieClip Frame 1Symbol 1552 MovieClip
"ArmRight"Symbol 1997 MovieClip Frame 1Symbol 971 MovieClip
"Effect"Symbol 1997 MovieClip Frame 1Symbol 1552 MovieClip
"spider"Symbol 1997 MovieClip Frame 3Symbol 1791 MovieClip
"Effect"Symbol 1997 MovieClip Frame 3Symbol 1552 MovieClip
"Effect"Symbol 1997 MovieClip Frame 21Symbol 1552 MovieClip
"Effect"Symbol 1997 MovieClip Frame 30Symbol 1552 MovieClip
"Effect"Symbol 1997 MovieClip Frame 89Symbol 1552 MovieClip
"Effect"Symbol 1997 MovieClip Frame 94Symbol 1552 MovieClip
"Effect"Symbol 1997 MovieClip Frame 99Symbol 1552 MovieClip
"Effect"Symbol 1997 MovieClip Frame 140Symbol 1552 MovieClip
"Effect"Symbol 1997 MovieClip Frame 163Symbol 1552 MovieClip
"Effect"Symbol 2010 MovieClip Frame 1Symbol 1552 MovieClip
"ArmRight"Symbol 2217 MovieClip Frame 1Symbol 971 MovieClip
"Effect"Symbol 2217 MovieClip Frame 1Symbol 1552 MovieClip
"wolf"Symbol 2217 MovieClip Frame 3Symbol 2010 MovieClip
"Effect"Symbol 2217 MovieClip Frame 3Symbol 1552 MovieClip
"Effect"Symbol 2217 MovieClip Frame 21Symbol 1552 MovieClip
"Effect"Symbol 2217 MovieClip Frame 30Symbol 1552 MovieClip
"wolf"Symbol 2217 MovieClip Frame 65Symbol 2010 MovieClip
"Effect"Symbol 2217 MovieClip Frame 97Symbol 1552 MovieClip
"Effect"Symbol 2217 MovieClip Frame 140Symbol 1552 MovieClip
"Effect"Symbol 2217 MovieClip Frame 163Symbol 1552 MovieClip
"Effect"Symbol 2230 MovieClip Frame 1Symbol 1552 MovieClip
"ArmRight"Symbol 2432 MovieClip Frame 1Symbol 971 MovieClip
"Effect"Symbol 2432 MovieClip Frame 1Symbol 1552 MovieClip
"bat"Symbol 2432 MovieClip Frame 3Symbol 2230 MovieClip
"Effect"Symbol 2432 MovieClip Frame 3Symbol 1552 MovieClip
"Effect"Symbol 2432 MovieClip Frame 21Symbol 1552 MovieClip
"Effect"Symbol 2432 MovieClip Frame 30Symbol 1552 MovieClip
"Effect"Symbol 2432 MovieClip Frame 140Symbol 1552 MovieClip
"Effect"Symbol 2432 MovieClip Frame 163Symbol 1552 MovieClip
"Effect"Symbol 2445 MovieClip Frame 1Symbol 1552 MovieClip
"ArmRight"Symbol 2651 MovieClip Frame 1Symbol 971 MovieClip
"Effect"Symbol 2651 MovieClip Frame 1Symbol 1552 MovieClip
"spider"Symbol 2651 MovieClip Frame 3Symbol 2445 MovieClip
"Effect"Symbol 2651 MovieClip Frame 3Symbol 1552 MovieClip
"Effect"Symbol 2651 MovieClip Frame 21Symbol 1552 MovieClip
"Effect"Symbol 2651 MovieClip Frame 30Symbol 1552 MovieClip
"Effect"Symbol 2651 MovieClip Frame 91Symbol 1552 MovieClip
"Effect"Symbol 2651 MovieClip Frame 94Symbol 1552 MovieClip
"Effect"Symbol 2651 MovieClip Frame 140Symbol 1552 MovieClip
"Effect"Symbol 2651 MovieClip Frame 163Symbol 1552 MovieClip
"ArmRight"Symbol 2872 MovieClip Frame 1Symbol 971 MovieClip
"griffin"Symbol 2872 MovieClip Frame 1Symbol 2655 MovieClip
"Effect"Symbol 2872 MovieClip Frame 1Symbol 1552 MovieClip
"Effect"Symbol 2872 MovieClip Frame 3Symbol 1552 MovieClip
"Effect"Symbol 2872 MovieClip Frame 30Symbol 1552 MovieClip
"Effect"Symbol 2872 MovieClip Frame 140Symbol 1552 MovieClip
"Effect"Symbol 2872 MovieClip Frame 163Symbol 1552 MovieClip
"griffin"Symbol 2872 MovieClip Frame 174Symbol 2655 MovieClip
"Effect"Symbol 2872 MovieClip Frame 174Symbol 1552 MovieClip

Labels

"loaded"Symbol 17 MovieClip Frame 3

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http://swfchan.com/13/60931/info.shtml
Created: 15/4 -2019 22:03:19 Last modified: 15/4 -2019 22:03:19 Server time: 23/12 -2024 05:28:42