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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM27742356-7DC&rnd=27742356" width="1" height="1"></div>

Reboundz.swf

This is the info page for
Flash #60935

(Click the ID number above for more basic data on this flash file.)


Text
+5

bomb

warp

shield

extra

1 UP

jnj

100502

f
o
r
e
v
e
r

a
l
w
a
y
s

ACTIONS

ARTS & ENTERTAINMENT

instructions

start

REB  UNDZ

CREDITS

high scores

+1 LIFE BONUS!!

+5 SECOND BONUS!!

BOMB DETONATED!!

MORE BRICKS ADDED!!

block shield activated!!

BALL VECTORS WARPED!!

< TIME >

LEVEL:

SCORE:

BRICKS:

LIVES:

SHIELD POWER

LEVEL
COMPLETE

next level

life bonus:

(lives X 1000)

time bonus:

(time X 100)

total bonus:

GAME OVER

play again?

name:

SCORE:

LEVEL:

INSTRUCTIONS

return

Every level will consist of a series of destructible
bricks. Break the bricks by hitting them all with
the ball on the playing field and to move onto the
next level with faster speeds, and less time to
finish breaking.

game rules

In each level, after destroying a brick there is a chance
for a bonus brick to appear. No points will be awarded
for breaking these bricks, however some have positive
effects on your game, and some will not. Try them at
your own discretion.

bonus bricks

Keep the ball in and on the playing field by letting
the ball rebound off your paddle when it
approaches you. By letting the ball hit certain
points on your paddle, the ball's direction can be
manipulated. Move the paddle with your mouse.

how to play

CREDITS

game design

jason k.

jenn f.

programming

testing

sound effects & resources

<P ALIGN="CENTER"><FONT FACE="Kitchen police" SIZE="12" COLOR="#0099FF"><A HREF="http://www.flashkit.com/index.shtml"><B>www.flashkit.com</B></A></FONT></P>

concept art

<P ALIGN="CENTER"><FONT FACE="Kitchen police" SIZE="12" COLOR="#0099FF"><A HREF="http://www.hkflash.com"><B>www.hkflash.com</B></A></FONT></P>

high scores

1st

2nd

3rd

4th

5th

ActionScript [AS1/AS2]

Frame 2
function JNJEnd() { if (jnj._currentFrame == 70) { gotoAndPlay (2); } } stop();
Instance of Symbol 83 MovieClip in Frame 2
onClipEvent (enterFrame) { _root.JNJEnd(); }
Frame 3
t_x = 40; t_y = 275; setProperty("tx2", _x , t_x); setProperty("tx2", _y , t_y); sub_x = 250; sub_y = 303.1; setProperty("arts", _x , sub_x); setProperty("arts", _y , sub_y); setProperty("arts", _alpha , 0);
Frame 4
if (n < 101) { see = 100; n++; tellTarget ("tx2") { gotoAndStop(../:n); }; setProperty("t", _x , (40 + (n * 4.97)) - 1); setProperty("t", _y , 276); setProperty("t", _xscale , 5000); tellTarget ("t") { gotoAndStop(../:n); }; setProperty("arts", _alpha , n - 5); } else { if (0 < see) { setProperty("tx2", _alpha , see); setProperty("arts", _alpha , see); } if (see == 0) { gotoAndPlay (6); } }
Frame 5
gotoAndPlay(_currentframe - 1); see = see - 2.5;
Frame 6
gameLevel = 1; score = 0; remaining = 0; lives = 3; extra = 50000; bonus = extra; current = 100; time = current; speed = 15; warp = 1; paused = 1; passes = 3; pass = 0; stop();
Instance of Symbol 111 MovieClip in Frame 6
onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 7
function movePaddle() { paddle._x = _root._xmouse; paddle._y = _root._ymouse; } function initGame() { ballpos = {x:250, y:250, z:130}; ballvel = {x:0, y:0, z:-(speed + gameLevel)}; bricks = new Array(); n = 0; power = 0; var x = 0; while (x < 4) { var y = 0; while (y < 4) { bricks[n] = attachMovie("box", "brick" + n, n); _root["brick" + n]._x = 205 + (30 * x); _root["brick" + n]._y = 205 + (30 * y); n++; remaining = bricks.length; y++; } x++; } paddle.swapDepths(101); ball.swapDepths(100); } function moveBall() { if (paused == 0) { ballpos.x = ballpos.x + (ballvel.x * warp); ballpos.y = ballpos.y + (ballvel.y * warp); ballpos.z = ballpos.z + ballvel.z; ball._x = ballpos.x + ((ballpos.z * (250 - ballpos.x)) / 200); ball._y = ballpos.y + ((ballpos.z * (250 - ballpos.y)) / 200); ball._xscale = (200 - ballpos.z) / 2; ball._yscale = (200 - ballpos.z) / 2; tracks._xscale = (210 - ballpos.z) / 2; tracks._yscale = (210 - ballpos.z) / 2; if (450 < ballpos.x) { ballvel.x = ballvel.x * -1; s = new Sound(); s.attachSound("mySound"); s.start(); } if (ballpos.x < 50) { ballvel.x = ballvel.x * -1; s = new Sound(); s.attachSound("mySound"); s.start(); } if (450 < ballpos.y) { ballvel.y = ballvel.y * -1; s = new Sound(); s.attachSound("mySound"); s.start(); } if (ballpos.y < 50) { ballvel.y = ballvel.y * -1; s = new Sound(); s.attachSound("mySound"); s.start(); } if (140 < ballpos.z) { ballvel.z = ballvel.z * -1; if (power == 0) { var c = n; while (c >= 16) { if (_root["brickb" + c].hitTest(ball._x, ball._y)) { _root["brickb" + c].gotoAndPlay("leave"); score = score + (200 * gameLevel); remaining--; w = new Sound(); w.attachSound("mySound3"); w.start(); } c--; } var i = (bricks.length - 1); while (i >= 0) { if (_root["brick" + i].hitTest(ball._x, ball._y)) { _root["brick" + i].gotoAndPlay("leave"); score = score + (100 * gameLevel); remaining--; w = new Sound(); w.attachSound("mySound3"); w.start(); choice = random(16); if ((choice == i) or ((choice % i) == 0)) { n++; select = random(6); if (select == 0) { attachMovie("bonuslife", "blife" + n, n); _root["blife" + n]._x = _root["brick" + i]._x; _root["blife" + n]._y = _root["brick" + i]._y; } if (select == 1) { attachMovie("bonustime", "btime" + n, n); _root["btime" + n]._x = _root["brick" + i]._x; _root["btime" + n]._y = _root["brick" + i]._y; } if (select == 2) { attachMovie("bonusbomb", "bbomb" + n, n); _root["bbomb" + n]._x = _root["brick" + i]._x; _root["bbomb" + n]._y = _root["brick" + i]._y; } if (select == 3) { attachMovie("bonuswarped", "bwarped" + n, n); _root["bwarped" + n]._x = _root["brick" + i]._x; _root["bwarped" + n]._y = _root["brick" + i]._y; } if (select == 4) { attachMovie("bonusbrick", "bbrick" + n, n); _root["bbrick" + n]._x = _root["brick" + i]._x; _root["bbrick" + n]._y = _root["brick" + i]._y; } if (select == 5) { attachMovie("bonusshield", "bshield" + n, n); _root["bshield" + n]._x = _root["brick" + i]._x; _root["bshield" + n]._y = _root["brick" + i]._y; } } } i--; } var p = n; while (p >= 16) { if (_root["blife" + p].hitTest(ball._x, ball._y)) { removeMovieClip("blife" + p); addLife(); } if (_root["btime" + p].hitTest(ball._x, ball._y)) { removeMovieClip("btime" + p); time = time + 5; moretimer.gotoAndPlay("moretime"); tb = new Sound(); tb.attachSound("timeup"); tb.start(); } if (_root["bbomb" + p].hitTest(ball._x, ball._y)) { removeMovieClip("bbomb" + p); var bx = 0; while (2 >= bx) { rand = random(16); if (_root["brick" + rand]._currentframe == 1) { _root["brick" + rand].gotoAndPlay("explode"); remaining--; score = score + (100 * gameLevel); } bx++; } bombed.gotoAndPlay("bombs"); bb = new Sound(); bb.attachSound("detonate"); bb.start(); } if (_root["bwarped" + p].hitTest(ball._x, ball._y)) { removeMovieClip("bwarped" + p); warp = warp + 2; warps.gotoAndPlay("warpup"); sb = new Sound(); sb.attachSound("warpedup"); sb.start(); } if (_root["bbrick" + p].hitTest(ball._x, ball._y)) { removeMovieClip("bbrick" + p); var mb = 0; while (mb < 4) { n++; rand2 = random(16); attachMovie("box2", "brickb" + n, n); _root["brickb" + n]._x = _root["brick" + rand2]._x; _root["brickb" + n]._y = _root["brick" + rand2]._y; remaining++; mb++; } bricker.gotoAndPlay("build"); bk = new Sound(); bk.attachSound("additional"); bk.start(); } if (_root["bshield" + p].hitTest(ball._x, ball._y)) { removeMovieClip("bshield" + p); n++; attachMovie("shieldgrid", "sactive" + n, n); _root["sactive" + n]._x = 250; _root["sactive" + n]._y = 250; power = 5; shieldmetre.gotoAndStop("five"); shields.gotoAndPlay("shieldup"); sh = new Sound(); sh.attachSound("activate"); sh.start(); } p--; } } else { power--; grid = new Sound(); grid.attachSound("contact"); grid.start(); ball.gotoAndPlay("shieldhit"); shieldmetre.prevFrame(power); if (power == 0) { _root["sactive" + n].gotoAndPlay("close"); sd = new Sound(); sd.attachSound("shutdown"); sd.start(); } } } if (ballpos.z < 0) { px = ballpos.x - paddle._x; py = ballpos.y - paddle._y; if ((Math.abs(px) < 55) and (Math.abs(py) < 55)) { ballvel.x = px / 7; ballvel.y = py / 7; paddle._alpha = 90; q = new Sound(); q.attachSound("mySound2"); q.start(); } else { lives--; ballpos = {x:250, y:250, z:130}; ballvel = {x:0, y:0, z:speed + gameLevel}; warp = 1; if (0 < lives) { paddle.gotoAndPlay(26); paddle._alpha = 90; } if (lives == 0) { gotoAndStop (9); removeBallAndPaddle(); removeBricks(); } } ballvel.z = ballvel.z * -1; } else { paddle._alpha = 50; } if (remaining < 1) { gameLevel++; removeBallAndPaddle(); removeBricks(); ballvel.z = ballvel.z * -1; warp = 1; paddle.gotoAndPlay(1); gotoAndStop (8); } if (score >= bonus) { bonus = bonus + extra; addLife(); } } } function removeBallAndPaddle() { paddle.removeMovieClip(); ball.removeMovieClip(); } function removeBricks() { var j = 0; while (j < (n + 1)) { removeMovieClip("brick" + j); removeMovieClip("blife" + j); removeMovieClip("bbomb" + j); removeMovieClip("btime" + j); removeMovieClip("bshield" + j); removeMovieClip("bbrick" + j); removeMovieClip("bwarped" + j); removeMovieClip("sactive" + j); removeMovieClip("brickb" + j); j++; } } function countDown() { if (paused == 0) { if (0 < time) { time = time - 0.05; display = int(time); } if (0 >= time) { gotoAndStop (9); removeBallAndPaddle(); removeBricks(); } } } function addLife() { lives++; oneupper.gotoAndPlay("oneup"); fm = new Sound(); fm.attachSound("freeman"); fm.start(); } function pauseCheck() { if (paddle._currentframe == 25) { paused = 0; } else { paused = 1; } } stop(); Mouse.hide();
Instance of Symbol 127 MovieClip in Frame 7
onClipEvent (load) { _root.initGame(); } onClipEvent (enterFrame) { _root.movePaddle(); _root.moveball(); _root.countDown(); _root.pauseCheck(); }
Frame 8
function AdjustScore() { if (0 < initialize) { initialize--; } if ((0 < lifebonus) and (initialize == 0)) { total = total + decrease; lifebonus = lifebonus - decrease; x = new Sound(); x.attachSound("point"); x.start(); } if ((lifebonus == 0) and (0 < timebonus)) { total = total + decrease; timebonus = timebonus - decrease; y = new Sound(); y.attachSound("point"); y.start(); } if ((timebonus == 0) and (0 < delay)) { delay--; } if ((delay == 0) and (0 < total)) { total = total - decrease; score = score + decrease; z = new Sound(); z.attachSound("point"); z.start(); } if (score >= bonus) { lives++; bonus = bonus + extra; oneupperx.gotoAndPlay("oneup"); free = new Sound(); free.attachSound("freeman"); free.start(); } } if ((gameLevel % 2) == 1) { current = current - 5; } time = current; lifebonus = lives * 1000; timebonus = display * 100; total = 0; initialize = 30; delay = 20; decrease = 100;
Instance of Symbol 180 MovieClip in Frame 8
onClipEvent (enterFrame) { _root.AdjustScore(); }
Instance of Symbol 111 MovieClip in Frame 8
onClipEvent (load) { Mouse.hide(); startDrag (this, true); }
Frame 9
x = new Sound(); x.attachSound("endgame"); x.start();
Frame 12
stop(); while (pass < passes) { if (score0 < score1) { tempname = name0; tempscore = score0; name0 = name1; score0 = score1; name1 = tempname; score1 = tempscore; } if (score3 < score4) { tempname = name3; tempscore = score3; name3 = name4; score3 = score4; name4 = tempname; score4 = tempscore; } if (score1 < score2) { tempname = name1; tempscore = score1; name1 = name2; score1 = score2; name2 = tempname; score2 = tempscore; } if (score2 < score3) { tempname = name2; tempscore = score2; name2 = name3; score2 = score3; name3 = tempname; score3 = tempscore; } pass++; }
Symbol 17 MovieClip [box2] Frame 5
stop();
Symbol 17 MovieClip [box2] Frame 15
stop();
Symbol 20 MovieClip [box] Frame 1
stop();
Symbol 20 MovieClip [box] Frame 11
stop();
Symbol 20 MovieClip [box] Frame 21
stop();
Symbol 25 MovieClip [bonustime] Frame 10
stop();
Symbol 28 MovieClip [bonusbomb] Frame 10
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 5
gotoAndPlay (1);
Symbol 35 MovieClip [bonuswarped] Frame 10
stop();
Symbol 38 MovieClip [bonusshield] Frame 10
stop();
Symbol 39 MovieClip [box] Frame 1
stop();
Symbol 39 MovieClip [box] Frame 11
stop();
Symbol 39 MovieClip [box] Frame 21
stop();
Symbol 41 MovieClip [bonusbrick] Frame 10
stop();
Symbol 44 MovieClip [bonuslife] Frame 10
stop();
Symbol 47 MovieClip [shieldgrid] Frame 20
gotoAndPlay (11);
Symbol 47 MovieClip [shieldgrid] Frame 31
stop();
Symbol 48 MovieClip [bonusshield] Frame 10
stop();
Symbol 49 MovieClip [bonuswarped] Frame 10
stop();
Symbol 50 MovieClip [bonusbrick] Frame 10
stop();
Symbol 51 MovieClip [bonustime] Frame 10
stop();
Symbol 52 MovieClip [bonuslife] Frame 10
stop();
Symbol 53 MovieClip [bonusbomb] Frame 10
stop();
Symbol 54 MovieClip [box2] Frame 5
stop();
Symbol 54 MovieClip [box2] Frame 15
stop();
Symbol 64 Button
on (release) { _root.play(); }
Symbol 65 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 65 MovieClip Frame 2
gotoAndPlay (1);
Symbol 67 Button
on (release) { gotoAndPlay (6); }
Symbol 80 MovieClip Frame 70
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 95 Button
on (rollOver) { c = new Sound(); c.attachSound("clicker"); c.start(); } on (release) { gotoAndStop (10); d = new Sound(); d.attachSound("select"); d.start(); }
Symbol 97 Button
on (rollOver) { a = new Sound(); a.attachSound("clicker"); a.start(); } on (release) { gotoAndPlay (7); b = new Sound(); b.attachSound("select"); b.start(); }
Symbol 104 Button
on (rollOver) { r = new Sound(); r.attachSound("clicker"); r.start(); } on (release) { gotoAndStop (11); t = new Sound(); t.attachSound("select"); t.start(); }
Symbol 107 Button
on (rollOver) { r = new Sound(); r.attachSound("clicker"); r.start(); } on (release) { gotoAndStop (12); t = new Sound(); t.attachSound("select"); t.start(); }
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 30
gotoAndPlay (1);
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 30
gotoAndPlay (1);
Symbol 120 MovieClip Frame 1
stop();
Symbol 120 MovieClip Frame 30
gotoAndPlay (1);
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 30
gotoAndPlay (1);
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 30
gotoAndPlay (1);
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 30
gotoAndPlay (1);
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 5
gotoAndPlay (1);
Symbol 140 MovieClip Frame 25
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 30
gotoAndPlay (1);
Symbol 168 Button
on (rollOver) { f = new Sound(); f.attachSound("clicker"); f.start(); } on (release) { score = score + ((total + lifebonus) + timebonus); gotoAndStop (7); e = new Sound(); e.attachSound("select"); e.start(); }
Symbol 176 MovieClip Frame 31
stop();
Symbol 188 Button
on (rollOver) { h = new Sound(); h.attachSound("clicker"); h.start(); } on (release) { if (score4 < score) { _root.score4 = score; _root.name4 = name; } removeBricks(); gotoAndStop (12); g = new Sound(); g.attachSound("select"); g.start(); x.stop(); }
Symbol 202 Button
on (rollOver) { m = new Sound(); m.attachSound("clicker"); m.start(); } on (release) { gotoAndStop (6); l = new Sound(); l.attachSound("select"); l.start(); }

Library Items

Symbol 1 Sound [warpedup]
Symbol 2 Sound [endgame]
Symbol 3 Sound [timeup]
Symbol 4 Sound [mySound2]
Symbol 5 Sound [freeman]
Symbol 6 Sound [point]
Symbol 7 Sound [select]
Symbol 8 Sound [clicker]
Symbol 9 Sound [activate]
Symbol 10 Sound [additional]
Symbol 11 Sound [shutdown]
Symbol 12 Sound [detonate]
Symbol 13 Sound [mySound]
Symbol 14 Sound [mySound3]
Symbol 15 Sound [contact]
Symbol 16 GraphicUsed by:17 54
Symbol 17 MovieClip [box2]Uses:16
Symbol 18 GraphicUsed by:20 39
Symbol 19 GraphicUsed by:20 39
Symbol 20 MovieClip [box]Uses:18 19
Symbol 21 GraphicUsed by:25 51
Symbol 22 GraphicUsed by:25 51
Symbol 23 FontUsed by:24 27 34 37 40 43 75 76 77 78 94 96 103 106 144 146 148 150 152 155 167 170 172 175 187 194 196 197 201 223 225
Symbol 24 TextUses:23Used by:25 51
Symbol 25 MovieClip [bonustime]Uses:21 22 24
Symbol 26 GraphicUsed by:28 53
Symbol 27 TextUses:23Used by:28 53
Symbol 28 MovieClip [bonusbomb]Uses:26 27
Symbol 29 GraphicUsed by:35 41 49 50
Symbol 30 GraphicUsed by:33 128
Symbol 31 GraphicUsed by:33 128
Symbol 32 GraphicUsed by:33 128
Symbol 33 MovieClipUses:30 31 32Used by:35 44 49 52 102  Timeline
Symbol 34 TextUses:23Used by:35 49
Symbol 35 MovieClip [bonuswarped]Uses:29 33 34
Symbol 36 GraphicUsed by:38 48
Symbol 37 TextUses:23Used by:38 48
Symbol 38 MovieClip [bonusshield]Uses:36 37
Symbol 39 MovieClip [box]Uses:18 19Used by:41 50  Timeline
Symbol 40 TextUses:23Used by:41 50
Symbol 41 MovieClip [bonusbrick]Uses:29 39 40
Symbol 42 GraphicUsed by:44 52
Symbol 43 TextUses:23Used by:44 52
Symbol 44 MovieClip [bonuslife]Uses:42 33 43
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [shieldgrid]Uses:45 46
Symbol 48 MovieClip [bonusshield]Uses:36 37Used by:Timeline
Symbol 49 MovieClip [bonuswarped]Uses:29 33 34Used by:Timeline
Symbol 50 MovieClip [bonusbrick]Uses:29 39 40Used by:Timeline
Symbol 51 MovieClip [bonustime]Uses:21 22 24Used by:Timeline
Symbol 52 MovieClip [bonuslife]Uses:42 33 43Used by:Timeline
Symbol 53 MovieClip [bonusbomb]Uses:26 27Used by:Timeline
Symbol 54 MovieClip [box2]Uses:16Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:65
Symbol 57 GraphicUsed by:65
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:65
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 ButtonUses:60 61 62 63Used by:65
Symbol 65 MovieClipUses:56 57 59 64Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 ButtonUses:66Used by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:80
Symbol 70 GraphicUsed by:80
Symbol 71 GraphicUsed by:80
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:72 73Used by:80
Symbol 75 TextUses:23Used by:80
Symbol 76 TextUses:23Used by:80
Symbol 77 TextUses:23Used by:80
Symbol 78 TextUses:23Used by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:69 70 71 74 75 76 77 78 79Used by:Timeline
Symbol 81 FontUsed by:82
Symbol 82 TextUses:81Used by:83 127 180
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 GraphicUsed by:86 88  Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:84 85Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87 84Used by:Timeline
Symbol 89 FontUsed by:90
Symbol 90 TextUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 GraphicUsed by:95 97 104 107 168 188 202
Symbol 94 TextUses:23Used by:95
Symbol 95 ButtonUses:93 94Used by:Timeline
Symbol 96 TextUses:23Used by:97
Symbol 97 ButtonUses:93 96Used by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 FontUsed by:101 165 185 199 214 228
Symbol 101 TextUses:100Used by:102
Symbol 102 MovieClipUses:101 33Used by:Timeline
Symbol 103 TextUses:23Used by:104
Symbol 104 ButtonUses:93 103Used by:Timeline
Symbol 105 GraphicUsed by:Timeline
Symbol 106 TextUses:23Used by:107
Symbol 107 ButtonUses:93 106Used by:Timeline
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 FontUsed by:115 117 119 121 123 125
Symbol 115 EditableTextUses:114Used by:116 164
Symbol 116 MovieClipUses:115Used by:Timeline
Symbol 117 EditableTextUses:114Used by:118
Symbol 118 MovieClipUses:117Used by:Timeline
Symbol 119 EditableTextUses:114Used by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 EditableTextUses:114Used by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 EditableTextUses:114Used by:124
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 EditableTextUses:114Used by:126
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 MovieClipUses:82Used by:Timeline
Symbol 128 MovieClipUses:30 31 32Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:Timeline
Symbol 131 GraphicUsed by:140
Symbol 132 SoundUsed by:140
Symbol 133 GraphicUsed by:140
Symbol 134 GraphicUsed by:140
Symbol 135 SoundUsed by:140
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:131 132 133 134 135 136 137 138 139Used by:Timeline
Symbol 141 GraphicUsed by:Timeline
Symbol 142 FontUsed by:143 147 149 151 153 171 173 177 178 179 181 182 183 184 189 190 191 192 193 195 198 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244
Symbol 143 EditableTextUses:142Used by:Timeline
Symbol 144 TextUses:23Used by:145
Symbol 145 MovieClipUses:144Used by:Timeline
Symbol 146 TextUses:23Used by:Timeline
Symbol 147 EditableTextUses:142Used by:Timeline
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Symbol 152 TextUses:23Used by:Timeline
Symbol 153 EditableTextUses:142Used by:Timeline
Symbol 154 GraphicUsed by:162  Timeline
Symbol 155 TextUses:23Used by:162  Timeline
Symbol 156 GraphicUsed by:162  Timeline
Symbol 157 GraphicUsed by:162
Symbol 158 GraphicUsed by:162
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Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:154 155 156 157 158 159 160 161Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 MovieClipUses:115Used by:Timeline
Symbol 165 TextUses:100Used by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 TextUses:23Used by:168
Symbol 168 ButtonUses:93 167Used by:Timeline
Symbol 169 GraphicUsed by:176
Symbol 170 TextUses:23Used by:176
Symbol 171 TextUses:142Used by:176
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Symbol 174 GraphicUsed by:176
Symbol 175 TextUses:23Used by:176
Symbol 176 MovieClipUses:169 170 171 172 173 174 175Used by:Timeline
Symbol 177 EditableTextUses:142Used by:Timeline
Symbol 178 EditableTextUses:142Used by:Timeline
Symbol 179 EditableTextUses:142Used by:Timeline
Symbol 180 MovieClipUses:82Used by:Timeline
Symbol 181 EditableTextUses:142Used by:Timeline
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Symbol 184 EditableTextUses:142Used by:Timeline
Symbol 185 TextUses:100Used by:186
Symbol 186 MovieClipUses:185Used by:Timeline
Symbol 187 TextUses:23Used by:188
Symbol 188 ButtonUses:93 187Used by:Timeline
Symbol 189 EditableTextUses:142Used by:Timeline
Symbol 190 EditableTextUses:142Used by:Timeline
Symbol 191 EditableTextUses:142Used by:Timeline
Symbol 192 EditableTextUses:142Used by:Timeline
Symbol 193 EditableTextUses:142Used by:Timeline
Symbol 194 TextUses:23Used by:Timeline
Symbol 195 EditableTextUses:142Used by:Timeline
Symbol 196 TextUses:23Used by:Timeline
Symbol 197 TextUses:23Used by:Timeline
Symbol 198 EditableTextUses:142Used by:Timeline
Symbol 199 TextUses:100Used by:200
Symbol 200 MovieClipUses:199Used by:Timeline
Symbol 201 TextUses:23Used by:202
Symbol 202 ButtonUses:93 201Used by:Timeline
Symbol 203 GraphicUsed by:Timeline
Symbol 204 FontUsed by:205 208 210
Symbol 205 TextUses:204Used by:Timeline
Symbol 206 FontUsed by:207 209 211 217 218 219 220 221 222 223 224 225
Symbol 207 TextUses:206Used by:Timeline
Symbol 208 TextUses:204Used by:Timeline
Symbol 209 TextUses:206Used by:Timeline
Symbol 210 TextUses:204Used by:Timeline
Symbol 211 TextUses:206Used by:Timeline
Symbol 212 GraphicUsed by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 TextUses:100Used by:215
Symbol 215 MovieClipUses:214Used by:Timeline
Symbol 216 GraphicUsed by:Timeline
Symbol 217 TextUses:206Used by:Timeline
Symbol 218 TextUses:206Used by:Timeline
Symbol 219 TextUses:206Used by:Timeline
Symbol 220 TextUses:206Used by:Timeline
Symbol 221 TextUses:206Used by:Timeline
Symbol 222 TextUses:206Used by:Timeline
Symbol 223 EditableTextUses:23 206Used by:Timeline
Symbol 224 TextUses:206Used by:Timeline
Symbol 225 EditableTextUses:23 206Used by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:Timeline
Symbol 228 TextUses:100Used by:229
Symbol 229 MovieClipUses:228Used by:Timeline
Symbol 230 EditableTextUses:142Used by:Timeline
Symbol 231 EditableTextUses:142Used by:Timeline
Symbol 232 TextUses:142Used by:Timeline
Symbol 233 EditableTextUses:142Used by:Timeline
Symbol 234 EditableTextUses:142Used by:Timeline
Symbol 235 TextUses:142Used by:Timeline
Symbol 236 EditableTextUses:142Used by:Timeline
Symbol 237 EditableTextUses:142Used by:Timeline
Symbol 238 TextUses:142Used by:Timeline
Symbol 239 EditableTextUses:142Used by:Timeline
Symbol 240 EditableTextUses:142Used by:Timeline
Symbol 241 TextUses:142Used by:Timeline
Symbol 242 EditableTextUses:142Used by:Timeline
Symbol 243 EditableTextUses:142Used by:Timeline
Symbol 244 TextUses:142Used by:Timeline

Instance Names

"jnj"Frame 2Symbol 80 MovieClip
"t"Frame 3Symbol 86 MovieClip
"tx2"Frame 3Symbol 88 MovieClip
"arts"Frame 3Symbol 91 MovieClip
"oneupper"Frame 7Symbol 116 MovieClip
"moretimer"Frame 7Symbol 118 MovieClip
"bombed"Frame 7Symbol 120 MovieClip
"bricker"Frame 7Symbol 122 MovieClip
"shields"Frame 7Symbol 124 MovieClip
"warps"Frame 7Symbol 126 MovieClip
"ball"Frame 7Symbol 128 MovieClip
"tracks"Frame 7Symbol 130 MovieClip
"paddle"Frame 7Symbol 140 MovieClip
"shieldmetre"Frame 7Symbol 162 MovieClip
"oneupperx"Frame 8Symbol 164 MovieClip
"pdisplay"Frame 10Symbol 140 MovieClip
"bdisplay"Frame 10Symbol 33 MovieClip
"bar"Symbol 65 MovieClip Frame 1Symbol 56 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$X7$MJ4rPItGbB0d67sRYgbVk.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "warpedup"
ExportAssets (56)Timeline Frame 1Symbol 2 as "endgame"
ExportAssets (56)Timeline Frame 1Symbol 3 as "timeup"
ExportAssets (56)Timeline Frame 1Symbol 4 as "mySound2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "freeman"
ExportAssets (56)Timeline Frame 1Symbol 6 as "point"
ExportAssets (56)Timeline Frame 1Symbol 7 as "select"
ExportAssets (56)Timeline Frame 1Symbol 8 as "clicker"
ExportAssets (56)Timeline Frame 1Symbol 9 as "activate"
ExportAssets (56)Timeline Frame 1Symbol 10 as "additional"
ExportAssets (56)Timeline Frame 1Symbol 11 as "shutdown"
ExportAssets (56)Timeline Frame 1Symbol 12 as "detonate"
ExportAssets (56)Timeline Frame 1Symbol 13 as "mySound"
ExportAssets (56)Timeline Frame 1Symbol 14 as "mySound3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "contact"
ExportAssets (56)Timeline Frame 1Symbol 17 as "box2"
ExportAssets (56)Timeline Frame 1Symbol 20 as "box"
ExportAssets (56)Timeline Frame 1Symbol 25 as "bonustime"
ExportAssets (56)Timeline Frame 1Symbol 28 as "bonusbomb"
ExportAssets (56)Timeline Frame 1Symbol 35 as "bonuswarped"
ExportAssets (56)Timeline Frame 1Symbol 38 as "bonusshield"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 41 as "bonusbrick"
ExportAssets (56)Timeline Frame 1Symbol 44 as "bonuslife"
ExportAssets (56)Timeline Frame 1Symbol 47 as "shieldgrid"
ExportAssets (56)Timeline Frame 1Symbol 48 as "bonusshield"
ExportAssets (56)Timeline Frame 1Symbol 49 as "bonuswarped"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 1Symbol 50 as "bonusbrick"
ExportAssets (56)Timeline Frame 1Symbol 51 as "bonustime"
ExportAssets (56)Timeline Frame 1Symbol 52 as "bonuslife"
ExportAssets (56)Timeline Frame 1Symbol 53 as "bonusbomb"
ExportAssets (56)Timeline Frame 1Symbol 54 as "box2"
ExportAssets (56)Timeline Frame 1Symbol 39 as "box"
ExportAssets (56)Timeline Frame 10Symbol 39 as "box"
ExportAssets (56)Timeline Frame 10Symbol 54 as "box2"
ExportAssets (56)Timeline Frame 10Symbol 53 as "bonusbomb"
ExportAssets (56)Timeline Frame 10Symbol 52 as "bonuslife"
ExportAssets (56)Timeline Frame 10Symbol 51 as "bonustime"
ExportAssets (56)Timeline Frame 10Symbol 50 as "bonusbrick"
ExportAssets (56)Timeline Frame 10Symbol 49 as "bonuswarped"
ExportAssets (56)Timeline Frame 10Symbol 48 as "bonusshield"

Labels

"osiris"Frame 3
"start"Frame 6
"play"Frame 7
"next level"Frame 8
"end game"Frame 9
"instructions"Frame 10
"credits"Frame 11
"highscores"Frame 12
"leave"Symbol 17 MovieClip [box2] Frame 6
"end"Symbol 17 MovieClip [box2] Frame 15
"leave"Symbol 20 MovieClip [box] Frame 2
"end"Symbol 20 MovieClip [box] Frame 11
"explode"Symbol 20 MovieClip [box] Frame 12
"end2"Symbol 20 MovieClip [box] Frame 21
"shieldhit"Symbol 33 MovieClip Frame 2
"leave"Symbol 39 MovieClip [box] Frame 2
"end"Symbol 39 MovieClip [box] Frame 11
"explode"Symbol 39 MovieClip [box] Frame 12
"end2"Symbol 39 MovieClip [box] Frame 21
"active"Symbol 47 MovieClip [shieldgrid] Frame 11
"close"Symbol 47 MovieClip [shieldgrid] Frame 21
"leave"Symbol 54 MovieClip [box2] Frame 6
"end"Symbol 54 MovieClip [box2] Frame 15
"loaded"Symbol 65 MovieClip Frame 3
"startpoint"Symbol 116 MovieClip Frame 1
"oneup"Symbol 116 MovieClip Frame 2
"startpoint"Symbol 118 MovieClip Frame 1
"moretime"Symbol 118 MovieClip Frame 2
"startpoint"Symbol 120 MovieClip Frame 1
"bombs"Symbol 120 MovieClip Frame 2
"startpoint"Symbol 122 MovieClip Frame 1
"build"Symbol 122 MovieClip Frame 2
"startpoint"Symbol 124 MovieClip Frame 1
"shieldup"Symbol 124 MovieClip Frame 2
"startpoint"Symbol 126 MovieClip Frame 1
"warpup"Symbol 126 MovieClip Frame 2
"shieldhit"Symbol 128 MovieClip Frame 2
"empty"Symbol 162 MovieClip Frame 1
"one"Symbol 162 MovieClip Frame 2
"two"Symbol 162 MovieClip Frame 3
"three"Symbol 162 MovieClip Frame 4
"four"Symbol 162 MovieClip Frame 5
"five"Symbol 162 MovieClip Frame 6
"startpoint"Symbol 164 MovieClip Frame 1
"oneup"Symbol 164 MovieClip Frame 2
"shrunk"Symbol 176 MovieClip Frame 1

Dynamic Text Variables

TextField5Symbol 115 EditableText"+1 LIFE BONUS!!"
TextField18Symbol 117 EditableText"+5 SECOND BONUS!!"
TextField21Symbol 119 EditableText"BOMB DETONATED!!"
TextField22Symbol 121 EditableText"MORE BRICKS ADDED!!"
TextField20Symbol 123 EditableText"block shield activated!!"
TextField19Symbol 125 EditableText"BALL VECTORS WARPED!!"
displaySymbol 143 EditableText""
gameLevelSymbol 147 EditableText""
scoreSymbol 149 EditableText""
remainingSymbol 151 EditableText""
livesSymbol 153 EditableText""
lifebonusSymbol 177 EditableText""
timebonusSymbol 178 EditableText""
totalSymbol 179 EditableText""
gameLevelSymbol 181 EditableText""
scoreSymbol 182 EditableText""
remainingSymbol 183 EditableText""
livesSymbol 184 EditableText""
gameLevelSymbol 189 EditableText""
scoreSymbol 190 EditableText""
remainingSymbol 191 EditableText""
livesSymbol 192 EditableText""
nameSymbol 193 EditableText""
scoreSymbol 195 EditableText""
gameLevelSymbol 198 EditableText""
name0Symbol 230 EditableText""
score0Symbol 231 EditableText""
name1Symbol 233 EditableText""
score1Symbol 234 EditableText""
name2Symbol 236 EditableText""
score2Symbol 237 EditableText""
name3Symbol 239 EditableText""
score3Symbol 240 EditableText""
name4Symbol 242 EditableText""
score4Symbol 243 EditableText""




http://swfchan.com/13/60935/info.shtml
Created: 15/4 -2019 22:01:48 Last modified: 15/4 -2019 22:01:48 Server time: 07/12 -2025 02:40:08