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Clock Juggling.swf

This is the info page for
Flash #60962

(Click the ID number above for more basic data on this flash file.)


Text
LoadinG

LoadinG

LoadinG

Instructions:
Click the falling clocks to
juggle them. Try not to let
them fall to the bottom!

Game oveR

Your Score:

Clock Clicks

ActionScript [AS1/AS2]

Frame 1
_root.little = 0; _root.big = 0;
Frame 5
_global.percent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (percent >= 100) { gotoAndPlay(_currentframe + 1); } else { gotoAndPlay(_currentframe - 3); }
Frame 6
_global.juggle = function () { if (_global.dead == 5) { gotoAndStop(_currentframe + 1); } if (_global.done != 1) { _one._x = _one._x + _global.xone; if (_one._x <= (_one._width / 2)) { _global.xone = Math.abs(_global.xone); } else if (_one._x >= (300 - (_one._width / 2))) { _global.xone = -Math.abs(_global.xone); } if (_one._y <= _global.tone) { _global.yone = 1; } else if (_one._y >= 400) { _global.dead = _global.dead + 1; _global.done = 1; } _one._rotation = _one._rotation + _global.rone; _one._y = _one._y + ((_one._y * 0.03) * _global.yone); } if (_global.dtwo != 1) { _two._x = _two._x + _global.xtwo; if (_two._x <= (_two._width / 2)) { _global.xtwo = Math.abs(_global.xtwo); } else if (_two._x >= (300 - (_two._width / 2))) { _global.xtwo = -Math.abs(_global.xtwo); } if (_two._y <= _global.ttwo) { _global.ytwo = 1; } else if (_two._y >= 400) { _global.dead = _global.dead + 1; _global.dtwo = 1; } _two._rotation = _two._rotation + _global.rtwo; _two._y = _two._y + ((_two._y * 0.034) * _global.ytwo); } if (_global.dthr != 1) { _thr._x = _thr._x + _global.xthr; if (_thr._x <= (_thr._width / 2)) { _global.xthr = Math.abs(_global.xthr); } else if (_thr._x >= (300 - (_thr._width / 2))) { _global.xthr = -Math.abs(_global.xthr); } if (_thr._y <= _global.tthr) { _global.ythr = 1; } else if (_thr._y >= 400) { _global.dead = _global.dead + 1; _global.dthr = 1; } _thr._rotation = _thr._rotation + _global.rthr; _thr._y = _thr._y + ((_thr._y * 0.032) * _global.ythr); } if (_global.dfou != 1) { _fou._x = _fou._x + _global.xfou; if (_fou._x <= (_fou._width / 2)) { _global.xfou = Math.abs(_global.xfou); } else if (_fou._x >= (300 - (_fou._width / 2))) { _global.xfou = -Math.abs(_global.xfou); } if (_fou._y <= _global.tfou) { _global.yfou = 1; } else if (_fou._y >= 400) { _global.dead = _global.dead + 1; _global.dfou = 1; } _fou._rotation = _fou._rotation + _global.rfou; _fou._y = _fou._y + ((_fou._y * 0.031) * _global.yfou); } if (_global.dfiv != 1) { _fiv._x = _fiv._x + _global.xfiv; if (_fiv._x <= (_fiv._width / 2)) { _global.xfiv = Math.abs(_global.xfiv); } else if (_fiv._x >= (300 - (_fiv._width / 2))) { _global.xfiv = -Math.abs(_global.xfiv); } if (_fiv._y <= _global.tfiv) { _global.yfiv = 1; } else if (_fiv._y >= 400) { _global.dead = _global.dead + 1; _global.dfiv = 1; } _fiv._rotation = _fiv._rotation + _global.rfiv; _fiv._y = _fiv._y + ((_fiv._y * 0.033) * _global.yfiv); } }; stop();
Frame 7
_global.juggleit = setInterval(juggle, 25); _global.rone = (Math.random() * 10) - 5; _global.xone = 0; _global.yone = 1; _global.tone = 30; _global.done = 0; _one._x = 94.7; _one._y = 19.4; _global.rtwo = (Math.random() * 10) - 5; _global.xtwo = 0; _global.ytwo = 1; _global.ttwo = 10; _global.dtwo = 0; _two._x = 144.6; _two._y = 43.5; _global.rthr = (Math.random() * 10) - 5; _global.xthr = 0; _global.ythr = 1; _global.tthr = 20; _global.dthr = 0; _thr._x = 64; _thr._y = 63.1; _global.rfou = (Math.random() * 10) - 5; _global.xfou = 0; _global.yfou = 1; _global.tfou = 25; _global.dfou = 0; _fou._x = 28.1; _fou._y = 9.2; _global.rfiv = (Math.random() * 10) - 5; _global.xfiv = 0; _global.yfiv = 1; _global.tfiv = 25; _global.dfiv = 0; _fiv._x = 206.2; _fiv._y = 7; _global.score = 0; _global.dead = 0;
Frame 8
stop();
Frame 9
clearInterval(_global.juggleit); stop();
Symbol 8 MovieClip Frame 1
_little._rotation = _root.little; _big._rotation = _root.big;
Symbol 8 MovieClip Frame 2
_root.little = _root.little + 1; _root.big = _root.big + 30; gotoAndPlay(_currentframe - 1);
Symbol 15 Button
on (press) { gotoAndPlay(_currentframe + 1); }
Symbol 20 Button
on (press) { _global.rtwo = (Math.random() * 10) - 5; _global.ytwo = -1; _global.xtwo = (_two._x - _xmouse) / 3; _global.score = _global.score + 1; }
Symbol 21 Button
on (press) { _global.rthr = (Math.random() * 10) - 5; _global.ythr = -1; _global.xthr = (_thr._x - _xmouse) / 3; _global.score = _global.score + 1; }
Symbol 22 Button
on (press) { _global.rone = (Math.random() * 10) - 5; _global.yone = -1; _global.xone = (_one._x - _xmouse) / 3; _global.score = _global.score + 1; }
Symbol 23 Button
on (press) { _global.rfou = (Math.random() * 10) - 5; _global.yfou = -1; _global.xfou = (_fou._x - _xmouse) / 3; _global.score = _global.score + 1; }
Symbol 24 Button
on (press) { _global.rfiv = (Math.random() * 10) - 5; _global.yfiv = -1; _global.xfiv = (_fiv._x - _xmouse) / 3; _global.score = _global.score + 1; }
Symbol 33 Button
on (press) { getURL ("http://www.bloopy.org", "_blank"); }
Symbol 34 Button
on (press) { gotoAndPlay(_currentframe - 2); }

Library Items

Symbol 1 FontUsed by:2 9 10 25
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 BitmapUsed by:4 7
Symbol 4 GraphicUses:3Used by:8 20 21 22 23 24
Symbol 5 GraphicUsed by:6 20 21 22 23 24
Symbol 6 MovieClipUses:5Used by:8
Symbol 7 GraphicUses:3Used by:8
Symbol 8 MovieClipUses:4 6 7Used by:20 21 22 23 24  Timeline
Symbol 9 TextUses:1Used by:Timeline
Symbol 10 TextUses:1Used by:Timeline
Symbol 11 GraphicUsed by:15 34
Symbol 12 GraphicUsed by:14 15 34
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:12 13Used by:15 34
Symbol 15 ButtonUses:11 14 12Used by:Timeline
Symbol 16 FontUsed by:17 26 27 28
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 Sound [_music]Used by:Timeline
Symbol 19 GraphicUsed by:20 21 22 23 24
Symbol 20 ButtonUses:19 8 4 5Used by:Timeline
Symbol 21 ButtonUses:19 8 4 5Used by:Timeline
Symbol 22 ButtonUses:19 8 4 5Used by:Timeline
Symbol 23 ButtonUses:19 8 4 5Used by:Timeline
Symbol 24 ButtonUses:19 8 4 5Used by:Timeline
Symbol 25 TextUses:1Used by:Timeline
Symbol 26 EditableTextUses:16Used by:Timeline
Symbol 27 TextUses:16Used by:Timeline
Symbol 28 TextUses:16Used by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:33
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 ButtonUses:30 32Used by:Timeline
Symbol 34 ButtonUses:11 14 12Used by:Timeline

Instance Names

"_tick"Frame 2Symbol 8 MovieClip
"_two"Frame 8Symbol 20 Button
"_thr"Frame 8Symbol 21 Button
"_one"Frame 8Symbol 22 Button
"_fou"Frame 8Symbol 23 Button
"_fiv"Frame 8Symbol 24 Button
"_big"Symbol 8 MovieClip Frame 1Symbol 6 MovieClip
"_little"Symbol 8 MovieClip Frame 1Symbol 6 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 6Symbol 18 as "_music"

Dynamic Text Variables

_global.scoreSymbol 26 EditableText""




http://swfchan.com/13/60962/info.shtml
Created: 15/4 -2019 21:38:26 Last modified: 15/4 -2019 21:38:26 Server time: 05/11 -2024 06:52:14