STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #61076 |
GO |
Basics |
Basics |
Drawing |
Drawing |
Symbols |
Symbols |
Animation |
Animation |
FbF Animation |
Tweening |
Tweening |
Interaction |
Interaction |
NEXT |
NEXT |
MENU |
MENU |
This lesson will help you get the feel of flash. Place your pointer over parts of this Flash window to display information on that part of the Flash window. |
PREV |
PREV |
Place your mouse pointer over the tools in the drawing panel to display information on what they are used for. |
Press |
This lesson will familiarise you with Symbols. There are three types of symbols - Graphics, Movie clips, and Buttons. Each have their purposes and advantages, for example the timeline of a Movie Clip is independant of the main timeline. The three symbols below are (in order) a graphic, a movie clip, and a button. Place your pointer over the button and click on it to see how it acts. |
Select 'Graphic' and click OK. Now we are inside the new symbol! |
First we will learn how to create a symbol. Before we start, consider what you want to use the symbol for. Creating the wrong type of symbol may result in errors. We'll start with a Graphic symbol. Click on Insert, New Symbol or press Ctrl+F8 to bring up this window: |
Creating |
Graphic symbols are the simplest of symbols you can choose from. They cannot have actionscript applied to them, and their timeline is conrtolled by the main timeline. They still have their uses, they can be used if you want a movie to play, but only play when the main timeline is playing. Draw something, anything. There you go! Theres a basic symbol. You can now use this symbol within your stage, or other symbols such as movie clips. Although symbols are used as more of a Static symbol, you can still apply 'tween' to them. This will be explained in a later lesson. |
Graphic |
Movie Clips are slightly more advanced then graphic symbols. Movie clips can run independant of the timeline, and they can have action script applied to them. Create a new symbol, but this time choose a Movie clip. Draw something, or place your graphic from the last section onto the stage of the movie clip. Create a few key frames and move your drawing to a different place in each key frame. Take your movie clip to your main stage and test your movie (crtl + enter). Notice it isn't effected by the number of frames in the scene? |
Movie Clip |
The only scripting element that movie clips lack, is triggering events with the mouse. Thats where buttons come in, you can apply scripts to them such as play, stop, nextframe etc. The button timeline is unique compared to others, as it is based on events rather than time. The key events are Up, Over, Down, and Hit. Up, is when the button is up, over is when your mouse hovers over it, down is when the button is being pressed and hit is an invisible area which is used to make the buttons active area larger without modifying. Make yourself a new symbol, this time a button. Draw in each frame what you want it to look like in each event. Remember, you can't animate here. To animate a button, you must create a movie clip, and place that clip inside of the button, on the desired event. |
Button |
Frame by Frame |
Once you're done doing this, you'll have a movie clip which works the same as the one shown here. Look a little bit shotty? Next we'll learn how to make a SMOOTHER frame sequence! |
When you are done with this lesson, you will know how to make a simple frame by frame animation! Start by making a new Movie Clip, and adding 15 frames, making each of them a key frame. Goto the first frame, and draw something. Goto the next frame, and draw what you want it to look like for the next frame, and following frames. |
Stop |
Play |
Once you're done with your first drawing, insert a keyframe into frame two on ALL layers you want to animate. Because you're making a new keyframe, the items on that layer stay there unless you delete them. Now you can move the parts you want, or add on to them. Repeat this until you finish your new movie clip! |
Notice that stuff doesnt jump around the place. This method is very similar to what we just did, but instead of making a bunch of frames at once, we'll make them as we go, so don't add frames yet. I suggest making each moving part on a new layer, it will be easier to manage this way, so make a new movie, and add as many layers as you need, and draw! |
You can see the onion skin is selected in the timline, the button to the right is similar, but only shows onion skin outlines. This is useful when there are lots of onion skins overlapping. |
Something to help you along with making your frame by frame animations, is the Onion skin. The lets you see more than one frame at once, but other frames are transparent, or just an outline of whats on them. In the timeline shown below, the onion skin is selected. Click the next button under the ninja to see what this makes the stage appear as. |
In this lesson, we are going to learn how to create Tweens, including simple motion, shape, colour change and fading. Tweening simply predicts what is going to happen in beTWEEN two events, and does it! When you learn how tweening fully works, and start mixing effects you can make complex animations in no time at all! Be sure that every time you tween you use symbols, else flash makes them for you with really messy names like Tween 1, Tween 2 etc. Very hard to track in the library IMPORTANT: Each tweened object must be on its OWN layer. If you place more than one object on a layer with Tweens, weird stuff happens. |
Motion |
Lets not dive in the deep end. First up, we're going to do a motion tween that just moves across the screen. Start by making yourself a shape, and converting to a movie or graphic symbol (or use one you already have). Insert a new keyframe at frame 15 or so, and some down the track if you like. Select the keyframe on frame 15, and move your graphic to where you want it to go. Right click on the frames in between your keyframes, and select 'Create motion tween'. In between the key frames should now be blue, with a solid line. If there is a dotted line, something went wrong. Right click the final keyframe, and create motion tween, this often fixes this problem. |
end and in being the start. The amount defines how slow it will be at the beginning or end of the tween. To make things go slow at the beginning and the end, you need a keyframe in the middle, with ease in at the start, and ease in at the end. |
Doing what we did just then, instead of just repositioning the object we're going to rotate it, and make it change in size. Set yourself up with a symbol, and some keyframes. Goto the keyframe where you want your change to end. Select the Free Transform tool from the tools panel, and click on your symbol to rotate it, stretch it, or resize it. If you think your tweens aren't smooth enough, click the blue area between keyframes, and goto properties where you can set the ease of the tween. Ease controls how fast the tween is at the beginning or the end of the tween, out being the |
It's time to learn how to change the colour and transparency of objects progressionally. It's Not as hard as you might think. Start by making a movie clip with two graphics in it (make sure they aren't on the same layer!), and 15 frames or so. Add a keyframe at the end of each layer, and create motion tween on each of them. Once you're done, select one of the keyframes (any one) and click on the object on the layer your'e on. Goto the properties panel, where you will see a dropdown menu titled 'color'. Open it up, and select Alpha. You can now set the percentage of transparency applied to it. Select your second object, and choose 'tint' in the color setting. Here you can set the amount of tint applied, and the colour of tint. Now test your movie clips, one should fade in/out, and the other should change colour! |
Having trouble making your tweens move around corners and follow a path without them going from point to point? There is an easier way! We're going to use a guide layer to do this. A guide layer is an invisible line, which is a path for an object to follow. Use one of your movie clips from before, to save making a new one. Right click on it in the library and click edit. Choose the frame you wish to add a guide layer to, and click the add motion guide button below the frames titles. Add as many frames as your tween takes up. Draw a line with the pencil, or line tool to make your path. Now at the keyframes, you need to place the objects reference point ON the line in each keyframe you want to use the path. Position it on the line where you want it to start, and finish. |
convert your shapes to symbols, you just use the raw shapes. Once you are done making your shape, make a keyframe at eg. frame 20. Now you can alter your shape. Grab the pointer and turn it into a blob or a square. If you want a new shape, insert a blank keyframe and draw the shape there. Click the area between the keyframes, and open the properties panel.There is a dropdown menu titled 'Tween'. Open it, and select Shape. If you have drawn complex shapes, it might look like the movie up the top. |
Although you can do a great deal of things with motion tween, you can't morph or alter shapes. This is where shape tweening comes in useful. Make yourself a new movie clip and draw yourself a shape. Unlike motion tween, shape tweening doesn't require you to |
Shape |
these as you need. You can remove them by right clicking and selecting 'remove hint'. Now goto the end of your shape tween and position them at the corresponding points. Note: When using hints you must have 'snap to objects' enabled (the magnet in tools) |
shows how this works. Follow point B, and take notice of how the shape moves according to the posotion of point B. Lets give this a go. Create a new movie clip with a shape tween, how we did before. Click on the first keyframe, and press Ctrl+Shift+H to add a Hint. Add as many of |
This is an example of the mess you can end up with if you use shape tween with complex shapes and don't set hints. Hints are points which flash uses as reference as to where certain parts of the shape have to be as it morphs. The example below |
a |
b |
c |
d |
e |
f |
g |
h |
Coming soon. Hold tight.......... |
ActionScript [AS1/AS2]
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This is where everything takes place, once you've made your images, movies, etc you put them here to assign values and events to them. The display of objects is dependant on the Timeline and its layers. "; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 49 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "This area tells you what scene and symbol you are currently viewing. It steps down into more levels, such as a picture within a movie within the scene."; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 52 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "Using the scene and symbol selectors you can choose which scene you are viewing, or you can step up a level and select a symbol where you can then edit it."; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 55 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "The right drop down panel has a number of windows set as default, that a beginner would rarely use. To add more windows to this list, click on Window, and select eg. Library. You now have easy access to the library."; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 58 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "The bottom panels as default are used for applying Actionsctipt to objects, and altering an objects properties. You can click on the panel to expand or collapse it. These can be hidden using the grey arrow above them."; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 61 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "Use these to minimise, maximise and close flash projects."; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 64 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "This is the library preview area, where you can view objects from the library without adding them to the stage. You can preview sounds and movie clips by clicking the play button in the area which is present when viewing sound or movie clips. "; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 67 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "This is the Library, where all your objects are kept. From here you can simply drag the object you want onto the Stage to create a new instance of it. You can import into the library by clicking File>Import>Import to Library."; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 85 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "The file tab lets you choose between projects you have open withour minimising them."; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Instance of Symbol 70 MovieClip in Frame 25on (rollOver) { _root.basics_textarea.basics_area.text = "Your standard dropdown menu, where you save your project, select tools, open new windows, and the list goes on."; } on (rollOut) { _root.basics_textarea.basics_area.text = ""; }Frame 53stop();Frame 70stop();Frame 93stop();Frame 125stop();Frame 132stop();Symbol 8 Buttonon (release) { play(); }Symbol 9 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 9 MovieClip Frame 2gotoAndPlay (1);Symbol 9 MovieClip Frame 22_root.play();Symbol 13 Buttonon (release) { play(); }Symbol 32 Buttonon (release) { gotoAndPlay (40); }Symbol 33 Buttonon (release) { gotoAndPlay (60); }Symbol 34 Buttonon (release) { gotoAndPlay (80); }Symbol 35 Buttonon (release) { gotoAndPlay (100); }Symbol 36 Buttonon (release) { gotoAndPlay (120); }Symbol 37 MovieClip Frame 19stop();Symbol 37 MovieClip Frame 39_root.gotoAndPlay(3);Symbol 37 MovieClip Frame 59_root.gotoAndPlay(26);Symbol 37 MovieClip Frame 79_root.gotoAndPlay(54);Symbol 37 MovieClip Frame 99_root.gotoAndPlay(75);Symbol 37 MovieClip Frame 119_root.gotoAndPlay(96);Symbol 37 MovieClip Frame 139_root.gotoAndPlay(132);Symbol 76 Buttonon (release) { play(); }Symbol 79 Buttonon (release) { gotoAndStop (3); }Symbol 88 Buttonon (release) { gotoAndStop (20); }Instance of Symbol 94 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Hand/Magnifier - Zoom in and out with the magnifier, and move the view using the hand."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 97 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Text - Use this to position some text, either as static text (can't be coded), dynamic text (used where properties need to be changed with ActionScript) or Input text (text where the user can input data as script reference)"; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 100 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Square / Polystar - Similar to oval tool, works in the same way. Hold shift to produce perfect shape. Set the border colour, fill colour, border thickness, and border texture in the properties panel. Options - Radius lets you put a curve on the rectangles corners. The amount of pixels specifies the width, the curve is calculated automatically."; setProperty("drawing_squares", _visible , "1"); } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; setProperty("drawing_squares", _visible , "0"); }Instance of Symbol 103 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Sub-Selection - Use this tool to break objects appart into shapes and lines. It is good for morphing shapes around, as it defines the points where the shape is defined and allows you to move them around."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 106 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Pointer - This is used to select, move and modify objects. It has a number of functions at different times, but is mostly used to select components."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 109 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Picker - The colour picker is used to pick a colour for fill or border. You can choose any colour that is in screen, wether it be from the palate or elsewhere on the screen."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 112 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Pencil - This tool is used to draw lines freehand, smoothened or straightened using the appropriate line type in the options menu. These lines are drawn as shapes."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 115 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Pen - This tool can be used to create lines which have perfect curves. This is a tricky tool, i suggest just using the line tool and bending it."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 118 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Oval - Use this tool to draw round shapes such as ovals and circles. Hold Shift down to create a perfect circle. Set the border colour, fill colour, border thickness, and border texture in the properties panel."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 121 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "This is where tool options appear."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 124 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Line tool - Simple, draw lines with it. Set the colour, thickness and texture in the Properties panel. You can stretch by clicking the line at the end when the corner cursor appears, bend it by clicking the center when the bend cursor appears."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 127 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Lasso - Use this to make a precice selection of graphics. Options: Magic wand - Select whole area with similar or matching colour. Magnetic Lasso - Sticks to sides which have differentiation in colour"; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 130 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Ink Well - This tool is used to modify a brush stroke. The width modifier sets the width that the ink well will effect. You can also change the stroke style, and the its colour."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 133 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Free transform - When you select one or more objects with this tool you can resize them, stretch them, rotate them, and stretch by parallel sides."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 139 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Fill - This tool completly fills an area or shape with the selected fill colour. The threshhold of the gap size it fills can be set in the options."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 142 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Eraser - Used to erase or remove part of a shape or line. It can only be used on raw shapes, not directly on symbols. The size and shape can be set in the options, along with the 'faucet' option which will erase a whole shape or line."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 145 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Black and white - Selects black and white as colours. No colour - Removes colour. Swap colours - Swaps the two selected colours around."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 148 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Fill colour - Select the fill colour of your shapes."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 151 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Border colour - Select the border/line colour of your shapes."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Instance of Symbol 154 MovieClip in Symbol 158 MovieClip Frame 1on (rollOver) { _root.drawing_textarea.drawing_area.text = "Brush - Similar to the Pencil, this is used for drawing lines, and shapes. The shape and size of the brush tip can be changes in the options area, along with how the brush paints eg. normal, selection, fill. In the properties panel you can set the amount the paint is smoothened. By setting a smoother brush stroke the ends of the stroke are smoothened out, making it appear more like a real paint stroke."; } on (rollOut) { _root.drawing_textarea.drawing_area.text = ""; }Symbol 176 Buttonon (release) { nextFrame(); }Symbol 178 Buttonon (release) { prevFrame(); }Symbol 197 Buttonon (press) { _root.mov_elephant.mov_elephant2.prevFrame(); _root.mov_elephant.mov_elephant2.prevFrame(); }Symbol 198 Buttonon (press) { _root.mov_elephant.mov_elephant2.nextFrame(); _root.mov_elephant.mov_elephant2.nextFrame(); }Symbol 200 Buttonon (release) { _root.mov_elephant.mov_elephant2.gotoAndStop(1); }Symbol 204 Buttonon (release) { _root.mov_elephant.mov_elephant2.play(); }Symbol 250 MovieClip Frame 155stop();Symbol 273 Buttonon (press) { _root.mov_worm.prevFrame(); _root.mov_worm.prevFrame(); }Symbol 274 Buttonon (press) { _root.mov_worm.nextFrame(); _root.mov_worm.nextFrame(); }Symbol 275 Buttonon (release) { _root.mov_worm.gotoAndStop(1); }Symbol 276 Buttonon (release) { _root.mov_worm.play(); }Symbol 284 MovieClip Frame 1stop();Symbol 287 Buttonon (press) { _root.mov_onionninja.prevFrame(); }Symbol 288 Buttonon (press) { _root.mov_onionninja.nextFrame(); }
Library Items
Symbol 1 Graphic | Used by:9 | ||
Symbol 2 Graphic | Used by:3 8 13 27 28 35 200 275 | ||
Symbol 3 MovieClip | Uses:2 | Used by:9 | |
Symbol 4 Graphic | Used by:9 | ||
Symbol 5 Graphic | Used by:8 | ||
Symbol 6 Font | Used by:7 74 75 77 78 86 87 | ||
Symbol 7 Text | Uses:6 | Used by:8 | |
Symbol 8 Button | Uses:5 7 2 | Used by:9 | |
Symbol 9 MovieClip | Uses:1 3 4 8 | Used by:Timeline | |
Symbol 10 Font | Used by:11 12 14 15 18 19 21 22 23 25 26 29 30 184 187 190 192 193 199 203 306 343 | ||
Symbol 11 Text | Uses:10 | Used by:13 28 | |
Symbol 12 Text | Uses:10 | Used by:13 28 | |
Symbol 13 Button | Uses:11 12 2 | Used by:37 | |
Symbol 14 Text | Uses:10 | Used by:17 32 | |
Symbol 15 Text | Uses:10 | Used by:17 32 | |
Symbol 16 Graphic | Used by:17 20 24 31 32 33 34 36 76 79 88 176 178 197 198 200 273 274 275 287 288 | ||
Symbol 17 Button | Uses:14 15 16 | Used by:37 | |
Symbol 18 Text | Uses:10 | Used by:20 33 | |
Symbol 19 Text | Uses:10 | Used by:20 33 | |
Symbol 20 Button | Uses:18 19 16 | Used by:37 | |
Symbol 21 Text | Uses:10 | Used by:24 34 | |
Symbol 22 Text | Uses:10 | Used by:24 34 | |
Symbol 23 Text | Uses:10 | Used by:24 34 | |
Symbol 24 Button | Uses:21 22 16 23 | Used by:37 | |
Symbol 25 Text | Uses:10 | Used by:27 35 | |
Symbol 26 Text | Uses:10 | Used by:27 35 | |
Symbol 27 Button | Uses:25 26 2 | Used by:37 | |
Symbol 28 Button | Uses:11 12 2 | Used by:37 | |
Symbol 29 Text | Uses:10 | Used by:31 36 | |
Symbol 30 Text | Uses:10 | Used by:31 36 | |
Symbol 31 Button | Uses:29 30 16 | Used by:37 | |
Symbol 32 Button | Uses:14 15 16 | Used by:37 | |
Symbol 33 Button | Uses:18 19 16 | Used by:37 | |
Symbol 34 Button | Uses:21 22 16 23 | Used by:37 | |
Symbol 35 Button | Uses:25 26 2 | Used by:37 | |
Symbol 36 Button | Uses:29 30 16 | Used by:37 | |
Symbol 37 MovieClip | Uses:13 17 20 24 27 28 31 32 33 34 35 36 | Used by:Timeline | |
Symbol 38 Bitmap | Used by:39 | ||
Symbol 39 Graphic | Uses:38 | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:Timeline | |
Symbol 41 Bitmap | Used by:42 | ||
Symbol 42 Graphic | Uses:41 | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:Timeline | |
Symbol 44 Bitmap | Used by:45 | ||
Symbol 45 Graphic | Uses:44 | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:Timeline | |
Symbol 47 Bitmap | Used by:48 | ||
Symbol 48 Graphic | Uses:47 | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:Timeline | |
Symbol 50 Bitmap | Used by:51 | ||
Symbol 51 Graphic | Uses:50 | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:Timeline | |
Symbol 53 Bitmap | Used by:54 | ||
Symbol 54 Graphic | Uses:53 | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:Timeline | |
Symbol 56 Bitmap | Used by:57 | ||
Symbol 57 Graphic | Uses:56 | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:Timeline | |
Symbol 59 Bitmap | Used by:60 | ||
Symbol 60 Graphic | Uses:59 | Used by:61 | |
Symbol 61 MovieClip | Uses:60 | Used by:Timeline | |
Symbol 62 Bitmap | Used by:63 | ||
Symbol 63 Graphic | Uses:62 | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:Timeline | |
Symbol 65 Bitmap | Used by:66 | ||
Symbol 66 Graphic | Uses:65 | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:Timeline | |
Symbol 68 Bitmap | Used by:69 | ||
Symbol 69 Graphic | Uses:68 | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:Timeline | |
Symbol 71 Bitmap | Used by:72 | ||
Symbol 72 Graphic | Uses:71 | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:Timeline | |
Symbol 74 Text | Uses:6 | Used by:76 176 198 274 288 | |
Symbol 75 Text | Uses:6 | Used by:76 176 198 274 288 | |
Symbol 76 Button | Uses:74 75 16 | Used by:Timeline | |
Symbol 77 Text | Uses:6 | Used by:79 | |
Symbol 78 Text | Uses:6 | Used by:79 | |
Symbol 79 Button | Uses:77 78 16 | Used by:Timeline | |
Symbol 80 Graphic | Used by:Timeline | ||
Symbol 81 Font | Used by:82 | ||
Symbol 82 Text | Uses:81 | Used by:Timeline | |
Symbol 83 Bitmap | Used by:84 | ||
Symbol 84 Graphic | Uses:83 | Used by:85 | |
Symbol 85 MovieClip | Uses:84 | Used by:Timeline | |
Symbol 86 Text | Uses:6 | Used by:88 178 197 273 287 | |
Symbol 87 Text | Uses:6 | Used by:88 178 197 273 287 | |
Symbol 88 Button | Uses:86 87 16 | Used by:Timeline | |
Symbol 89 Font | Used by:90 | ||
Symbol 90 EditableText | Uses:89 | Used by:91 | |
Symbol 91 MovieClip | Uses:90 | Used by:Timeline | |
Symbol 92 Bitmap | Used by:93 | ||
Symbol 93 Graphic | Uses:92 | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:158 | |
Symbol 95 Bitmap | Used by:96 | ||
Symbol 96 Graphic | Uses:95 | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:158 | |
Symbol 98 Bitmap | Used by:99 | ||
Symbol 99 Graphic | Uses:98 | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:158 | |
Symbol 101 Bitmap | Used by:102 | ||
Symbol 102 Graphic | Uses:101 | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:158 | |
Symbol 104 Bitmap | Used by:105 | ||
Symbol 105 Graphic | Uses:104 | Used by:106 | |
Symbol 106 MovieClip | Uses:105 | Used by:158 | |
Symbol 107 Bitmap | Used by:108 | ||
Symbol 108 Graphic | Uses:107 | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:158 | |
Symbol 110 Bitmap | Used by:111 | ||
Symbol 111 Graphic | Uses:110 | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:158 | |
Symbol 113 Bitmap | Used by:114 | ||
Symbol 114 Graphic | Uses:113 | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:158 | |
Symbol 116 Bitmap | Used by:117 | ||
Symbol 117 Graphic | Uses:116 | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:158 | |
Symbol 119 Bitmap | Used by:120 | ||
Symbol 120 Graphic | Uses:119 | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:158 | |
Symbol 122 Bitmap | Used by:123 | ||
Symbol 123 Graphic | Uses:122 | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:158 | |
Symbol 125 Bitmap | Used by:126 | ||
Symbol 126 Graphic | Uses:125 | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:158 | |
Symbol 128 Bitmap | Used by:129 | ||
Symbol 129 Graphic | Uses:128 | Used by:130 | |
Symbol 130 MovieClip | Uses:129 | Used by:158 | |
Symbol 131 Bitmap | Used by:132 | ||
Symbol 132 Graphic | Uses:131 | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:158 | |
Symbol 134 Bitmap | Used by:135 | ||
Symbol 135 Graphic | Uses:134 | Used by:136 | |
Symbol 136 MovieClip | Uses:135 | Used by:158 | |
Symbol 137 Bitmap | Used by:138 | ||
Symbol 138 Graphic | Uses:137 | Used by:139 | |
Symbol 139 MovieClip | Uses:138 | Used by:158 | |
Symbol 140 Bitmap | Used by:141 | ||
Symbol 141 Graphic | Uses:140 | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:158 | |
Symbol 143 Bitmap | Used by:144 | ||
Symbol 144 Graphic | Uses:143 | Used by:145 | |
Symbol 145 MovieClip | Uses:144 | Used by:158 | |
Symbol 146 Bitmap | Used by:147 | ||
Symbol 147 Graphic | Uses:146 | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:158 | |
Symbol 149 Bitmap | Used by:150 | ||
Symbol 150 Graphic | Uses:149 | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:158 | |
Symbol 152 Bitmap | Used by:153 | ||
Symbol 153 Graphic | Uses:152 | Used by:154 | |
Symbol 154 MovieClip | Uses:153 | Used by:158 | |
Symbol 155 Bitmap | Used by:156 | ||
Symbol 156 Graphic | Uses:155 | Used by:157 | |
Symbol 157 MovieClip | Uses:156 | Used by:158 | |
Symbol 158 MovieClip | Uses:94 97 100 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148 151 154 157 | Used by:Timeline | |
Symbol 159 Graphic | Used by:Timeline | ||
Symbol 160 Font | Used by:161 167 177 179 183 186 189 191 195 196 271 272 277 278 304 307 308 313 314 319 326 327 344 350 351 357 359 360 361 362 363 364 365 369 | ||
Symbol 161 EditableText | Uses:160 | Used by:162 | |
Symbol 162 MovieClip | Uses:161 | Used by:Timeline | |
Symbol 163 Graphic | Used by:Timeline | ||
Symbol 164 Bitmap | Used by:165 | ||
Symbol 165 Graphic | Uses:164 | Used by:166 168 | |
Symbol 166 MovieClip | Uses:165 | Used by:168 | |
Symbol 167 Text | Uses:160 | Used by:168 | |
Symbol 168 Button | Uses:166 167 165 | Used by:175 | |
Symbol 169 Graphic | Used by:175 188 | ||
Symbol 170 Graphic | Used by:171 | ||
Symbol 171 MovieClip | Uses:170 | Used by:174 | |
Symbol 172 Graphic | Used by:174 302 | ||
Symbol 173 Graphic | Used by:174 318 | ||
Symbol 174 MovieClip | Uses:171 172 173 | Used by:175 | |
Symbol 175 MovieClip | Uses:168 169 174 | Used by:Timeline | |
Symbol 176 Button | Uses:74 75 16 | Used by:Timeline | |
Symbol 177 Text | Uses:160 | Used by:Timeline | |
Symbol 178 Button | Uses:86 87 16 | Used by:Timeline | |
Symbol 179 Text | Uses:160 | Used by:Timeline | |
Symbol 180 Bitmap | Used by:181 | ||
Symbol 181 Graphic | Uses:180 | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:Timeline | |
Symbol 183 Text | Uses:160 | Used by:Timeline | |
Symbol 184 Text | Uses:10 | Used by:Timeline | |
Symbol 185 Graphic | Used by:Timeline | ||
Symbol 186 Text | Uses:160 | Used by:Timeline | |
Symbol 187 Text | Uses:10 | Used by:Timeline | |
Symbol 188 MovieClip | Uses:169 | Used by:Timeline | |
Symbol 189 Text | Uses:160 | Used by:Timeline | |
Symbol 190 Text | Uses:10 | Used by:Timeline | |
Symbol 191 Text | Uses:160 | Used by:Timeline | |
Symbol 192 Text | Uses:10 | Used by:Timeline | |
Symbol 193 Text | Uses:10 | Used by:Timeline | |
Symbol 194 Graphic | Used by:Timeline | ||
Symbol 195 Text | Uses:160 | Used by:Timeline | |
Symbol 196 Text | Uses:160 | Used by:Timeline | |
Symbol 197 Button | Uses:86 87 16 | Used by:Timeline | |
Symbol 198 Button | Uses:74 75 16 | Used by:Timeline | |
Symbol 199 Text | Uses:10 | Used by:200 275 | |
Symbol 200 Button | Uses:2 16 199 | Used by:Timeline | |
Symbol 201 Graphic | Used by:204 276 | ||
Symbol 202 Graphic | Used by:204 276 | ||
Symbol 203 Text | Uses:10 | Used by:204 276 | |
Symbol 204 Button | Uses:201 202 203 | Used by:Timeline | |
Symbol 205 Graphic | Used by:251 | ||
Symbol 206 Graphic | Used by:250 | ||
Symbol 207 Graphic | Used by:250 | ||
Symbol 208 Bitmap | Used by:209 248 | ||
Symbol 209 Graphic | Uses:208 | Used by:250 | |
Symbol 210 Graphic | Used by:250 | ||
Symbol 211 Graphic | Used by:250 | ||
Symbol 212 Graphic | Used by:250 | ||
Symbol 213 Graphic | Used by:250 | ||
Symbol 214 Graphic | Used by:250 | ||
Symbol 215 Graphic | Used by:250 | ||
Symbol 216 Graphic | Used by:250 | ||
Symbol 217 Graphic | Used by:250 | ||
Symbol 218 Graphic | Used by:250 | ||
Symbol 219 Graphic | Used by:250 | ||
Symbol 220 Graphic | Used by:250 | ||
Symbol 221 Graphic | Used by:250 | ||
Symbol 222 Graphic | Used by:250 | ||
Symbol 223 Graphic | Used by:250 | ||
Symbol 224 Graphic | Used by:250 | ||
Symbol 225 Graphic | Used by:250 | ||
Symbol 226 Graphic | Used by:250 | ||
Symbol 227 Graphic | Used by:250 | ||
Symbol 228 Graphic | Used by:250 | ||
Symbol 229 Graphic | Used by:250 | ||
Symbol 230 Graphic | Used by:250 | ||
Symbol 231 Graphic | Used by:250 | ||
Symbol 232 Graphic | Used by:250 | ||
Symbol 233 Graphic | Used by:250 | ||
Symbol 234 Graphic | Used by:250 | ||
Symbol 235 Graphic | Used by:250 | ||
Symbol 236 Graphic | Used by:250 | ||
Symbol 237 Graphic | Used by:250 | ||
Symbol 238 Graphic | Used by:250 | ||
Symbol 239 Graphic | Used by:250 | ||
Symbol 240 Graphic | Used by:250 | ||
Symbol 241 Graphic | Used by:250 | ||
Symbol 242 Graphic | Used by:250 | ||
Symbol 243 Graphic | Used by:250 | ||
Symbol 244 Graphic | Used by:250 | ||
Symbol 245 Graphic | Used by:250 | ||
Symbol 246 Graphic | Used by:250 | ||
Symbol 247 Graphic | Used by:250 | ||
Symbol 248 Graphic | Uses:208 | Used by:250 | |
Symbol 249 Graphic | Used by:250 | ||
Symbol 250 MovieClip | Uses:206 207 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 | Used by:251 | |
Symbol 251 MovieClip | Uses:205 250 | Used by:Timeline | |
Symbol 252 Graphic | Used by:270 | ||
Symbol 253 Graphic | Used by:270 | ||
Symbol 254 Graphic | Used by:270 | ||
Symbol 255 Graphic | Used by:270 | ||
Symbol 256 Graphic | Used by:270 | ||
Symbol 257 Graphic | Used by:270 | ||
Symbol 258 Graphic | Used by:270 | ||
Symbol 259 Graphic | Used by:270 | ||
Symbol 260 Graphic | Used by:270 | ||
Symbol 261 Graphic | Used by:270 | ||
Symbol 262 Graphic | Used by:270 | ||
Symbol 263 Graphic | Used by:270 | ||
Symbol 264 Graphic | Used by:270 | ||
Symbol 265 Graphic | Used by:270 | ||
Symbol 266 Graphic | Used by:270 | ||
Symbol 267 Graphic | Used by:270 | ||
Symbol 268 Graphic | Used by:270 | ||
Symbol 269 Graphic | Used by:270 | ||
Symbol 270 MovieClip | Uses:252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 | Used by:Timeline | |
Symbol 271 Text | Uses:160 | Used by:Timeline | |
Symbol 272 Text | Uses:160 | Used by:Timeline | |
Symbol 273 Button | Uses:86 87 16 | Used by:Timeline | |
Symbol 274 Button | Uses:74 75 16 | Used by:Timeline | |
Symbol 275 Button | Uses:2 16 199 | Used by:Timeline | |
Symbol 276 Button | Uses:201 202 203 | Used by:Timeline | |
Symbol 277 Text | Uses:160 | Used by:Timeline | |
Symbol 278 Text | Uses:160 | Used by:Timeline | |
Symbol 279 Graphic | Used by:284 | ||
Symbol 280 Graphic | Used by:284 | ||
Symbol 281 Graphic | Used by:284 | ||
Symbol 282 Graphic | Used by:284 | ||
Symbol 283 Graphic | Used by:284 | ||
Symbol 284 MovieClip | Uses:279 280 281 282 283 | Used by:Timeline | |
Symbol 285 Bitmap | Used by:286 | ||
Symbol 286 Graphic | Uses:285 | Used by:Timeline | |
Symbol 287 Button | Uses:86 87 16 | Used by:Timeline | |
Symbol 288 Button | Uses:74 75 16 | Used by:Timeline | |
Symbol 289 Graphic | Used by:Timeline | ||
Symbol 290 Graphic | Used by:291 318 | ||
Symbol 291 MovieClip | Uses:290 | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:Timeline | |
Symbol 293 ShapeTweening | Used by:300 | ||
Symbol 294 ShapeTweening | Used by:300 | ||
Symbol 295 ShapeTweening | Used by:300 | ||
Symbol 296 ShapeTweening | Used by:300 | ||
Symbol 297 ShapeTweening | Used by:300 | ||
Symbol 298 ShapeTweening | Used by:300 | ||
Symbol 299 Graphic | Used by:300 | ||
Symbol 300 MovieClip | Uses:293 294 295 296 297 298 299 | Used by:302 | |
Symbol 301 Graphic | Used by:302 303 305 320 | ||
Symbol 302 MovieClip | Uses:300 172 301 | Used by:Timeline | |
Symbol 303 MovieClip | Uses:301 | Used by:Timeline | |
Symbol 304 Text | Uses:160 | Used by:Timeline | |
Symbol 305 MovieClip | Uses:301 | Used by:Timeline | |
Symbol 306 Text | Uses:10 | Used by:Timeline | |
Symbol 307 Text | Uses:160 | Used by:Timeline | |
Symbol 308 Text | Uses:160 | Used by:Timeline | |
Symbol 309 Graphic | Used by:310 | ||
Symbol 310 MovieClip | Uses:309 | Used by:Timeline | |
Symbol 311 Graphic | Used by:312 | ||
Symbol 312 MovieClip | Uses:311 | Used by:Timeline | |
Symbol 313 Text | Uses:160 | Used by:Timeline | |
Symbol 314 Text | Uses:160 | Used by:Timeline | |
Symbol 315 Graphic | Used by:316 | ||
Symbol 316 MovieClip | Uses:315 | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:Timeline | |
Symbol 318 MovieClip | Uses:290 173 | Used by:Timeline | |
Symbol 319 Text | Uses:160 | Used by:Timeline | |
Symbol 320 MovieClip | Uses:301 | Used by:Timeline | |
Symbol 321 ShapeTweening | Used by:325 | ||
Symbol 322 Graphic | Used by:325 | ||
Symbol 323 ShapeTweening | Used by:325 | ||
Symbol 324 Graphic | Used by:325 | ||
Symbol 325 MovieClip | Uses:321 322 323 324 | Used by:Timeline | |
Symbol 326 Text | Uses:160 | Used by:Timeline | |
Symbol 327 Text | Uses:160 | Used by:Timeline | |
Symbol 328 ShapeTweening | Used by:342 | ||
Symbol 329 Graphic | Used by:342 | ||
Symbol 330 ShapeTweening | Used by:342 | ||
Symbol 331 Graphic | Used by:342 | ||
Symbol 332 ShapeTweening | Used by:342 | ||
Symbol 333 Graphic | Used by:342 | ||
Symbol 334 ShapeTweening | Used by:342 | ||
Symbol 335 Graphic | Used by:342 | ||
Symbol 336 ShapeTweening | Used by:342 | ||
Symbol 337 Graphic | Used by:342 | ||
Symbol 338 ShapeTweening | Used by:342 | ||
Symbol 339 Graphic | Used by:342 | ||
Symbol 340 ShapeTweening | Used by:342 | ||
Symbol 341 Graphic | Used by:342 | ||
Symbol 342 MovieClip | Uses:328 329 330 331 332 333 334 335 336 337 338 339 340 341 | Used by:Timeline | |
Symbol 343 Text | Uses:10 | Used by:Timeline | |
Symbol 344 Text | Uses:160 | Used by:Timeline | |
Symbol 345 ShapeTweening | Used by:349 | ||
Symbol 346 Graphic | Used by:349 356 368 | ||
Symbol 347 ShapeTweening | Used by:349 | ||
Symbol 348 Graphic | Used by:349 356 368 | ||
Symbol 349 MovieClip | Uses:345 346 347 348 | Used by:Timeline | |
Symbol 350 Text | Uses:160 | Used by:Timeline | |
Symbol 351 Text | Uses:160 | Used by:Timeline | |
Symbol 352 ShapeTweening | Used by:356 | ||
Symbol 353 ShapeTweening | Used by:356 | ||
Symbol 354 ShapeTweening | Used by:356 | ||
Symbol 355 ShapeTweening | Used by:356 | ||
Symbol 356 MovieClip | Uses:352 353 346 354 355 348 | Used by:Timeline | |
Symbol 357 Text | Uses:160 | Used by:368 | |
Symbol 358 Graphic | Used by:368 | ||
Symbol 359 Text | Uses:160 | Used by:368 | |
Symbol 360 Text | Uses:160 | Used by:368 | |
Symbol 361 Text | Uses:160 | Used by:368 | |
Symbol 362 Text | Uses:160 | Used by:368 | |
Symbol 363 Text | Uses:160 | Used by:368 | |
Symbol 364 Text | Uses:160 | Used by:368 | |
Symbol 365 Text | Uses:160 | Used by:368 | |
Symbol 366 ShapeTweening | Used by:368 | ||
Symbol 367 ShapeTweening | Used by:368 | ||
Symbol 368 MovieClip | Uses:357 358 359 360 361 362 363 364 365 366 346 367 348 | Used by:Timeline | |
Symbol 369 Text | Uses:160 | Used by:Timeline |
Instance Names
"main_menu" | Frame 3 | Symbol 37 MovieClip |
"basics_textarea" | Frame 25 | Symbol 91 MovieClip |
"drawing_textarea" | Frame 53 | Symbol 162 MovieClip |
"mov_elephant" | Frame 93 | Symbol 251 MovieClip |
"mov_worm" | Frame 94 | Symbol 270 MovieClip |
"mov_onionninja" | Frame 95 | Symbol 284 MovieClip |
"bar" | Symbol 9 MovieClip Frame 1 | Symbol 3 MovieClip |
"basics_area" | Symbol 91 MovieClip Frame 1 | Symbol 90 EditableText |
"drawing_area" | Symbol 162 MovieClip Frame 1 | Symbol 161 EditableText |
"mov_elephant2" | Symbol 251 MovieClip Frame 1 | Symbol 250 MovieClip |
Labels
"loaded" | Symbol 9 MovieClip Frame 3 |
|