STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #61104 |
SIM |
SIM |
SIM |
EXTENDED DEMO |
Start |
Start |
Info |
Info |
Made by: Gijs Besselink |
SIM is a 24 hour based RPG, with a dayjob and a nightlife. Study hard and promote for better jobs, or party all night. What is special about SIM You know the Sim games, and you got one day at a time to do your thing. In SIM you can go on all night. You get your daily mail and your must build a personality, without this you can't get better jobs and you're not welcome in the nightclubs. Is there a story? Yes, there is a story in this game. Follow the signs and meet special people, get to hidden places and earn dirty money. |
Get Ready |
Good Morning DAY |
888 |
You earned: |
888 |
dollar |
Now you will wake up at 10:00 |
Now you will wake up at 7:00 |
Charm +1 |
Charm +3 |
Charm +5 |
Charm +10 |
You got the lovely flowers |
Intelligence +1 |
Strength +1 |
You can enter the Nightclub |
You have a gun |
Intelligence: |
Strength: |
Charm: |
Personality: |
Day: |
Time: |
Cash: |
Level: |
Intelligence: |
Strength: |
Charm: |
Personality: |
Day: |
Time: |
xxx |
xxx |
20 |
20 |
20 |
20 |
20 |
20 |
20 |
Cash: |
xxx |
Level: |
2 |
SCHOOL |
SCHOOL |
HOTEL |
HOTEL |
JAZZ |
SUPA STORE |
SUPA STORE |
24 H |
CLUB |
Coffee Shop |
Coffee Shop |
24 H |
HOTEL |
JAZZ |
RECEPTION |
RECEPTION |
Go Back |
Work |
Find job |
ALONE HOME INC. |
The new family house |
The Dream Villa |
The new family house |
The Dream Villa |
$ 1.000 |
$ 5.000 |
$ 1.000 |
$ 5.000 |
All night coffee |
Early coffee |
Supa Espresso |
$ 100 |
$ 250 |
Early coffee |
Supa Espresso |
$ 100 |
$ 250 |
The Fit Clothing |
Worker Jeans |
Modern Man |
$ 100 |
$ 250 |
$ 500 |
$ 100 |
Bugo Hoss |
$ 250 |
$ 500 |
G.U.N |
G.U.N |
Defent yourself!! |
$500 |
$500 |
$750 |
Elegance Night clothing |
Study |
Sport |
Sleep |
Check |
Relax 1 hour |
Sorry, You got no mail |
You got: |
88 |
88 |
mail items |
Check |
You still got: |
88 |
88 |
mail items left |
next |
HOTEL |
new in town |
WE NEED YOU! |
You want work? We got work! |
24H/7D |
JAZz |
The nightclub |
Opened after 0:00 - Price at the door: $50 - Nightclothing only |
EXCLUSIVE |
SUPA MARKET |
SUPA MARKET |
Open every day! |
Congratulations! You won the daily lottery. Your price is: We wish you luck and happinness with your pricemoney. |
$8888 |
TAXX |
Dear sir, With this letter we want to let you know that the loan will be payed back with: Thanks for your cooperation |
$8888 |
The man at the table want's to speak with you. |
Drink coffee |
I can get a pass for the school if you want. You must buy some flowers and give them to the girl in front of the school. |
Frank |
Thanks! How nice, Did my brother send you? Here is your schoolpass. |
Lizzy |
My name isn't important. I can get a pass for the club if you want. Buy a GUN and meet me at 19:00 at the club. |
Nobody |
Good, good! You're here on time! I like that in a man, here is your pass. You still need $50 and a personality of 10 te get in the club. See you later |
Oh, hello... I think... |
Kelly |
Do you want a drink? |
Go home with me! |
Thank you... Nice to meet you, I'm Kelly. Maybe we can go drink some coffee sometimes? |
WHAT??!? SECURITY!! |
Get out, buddy!! We're taking your pass back! |
Security |
This is the end of the 50 day demo The final SIM will come out in a few days.... |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (581) { gotoAndPlay (4); }Frame 2lengte = (getBytesLoaded() / getBytesTotal()) * 100; procentjes = int(lengte) + " %"; setProperty("blok", _xscale , lengte); setProperty("blok", _alpha , lengte); ifFrameLoaded (581) { gotoAndPlay (4); }Frame 3gotoAndPlay (2);Frame 73stop();Frame 113gotoAndPlay (534);Frame 114if (49 < day) { gotoAndStop (581); }Frame 143gotoAndPlay (550);Frame 173gotoAndPlay (538);Frame 203gotoAndPlay (535);Frame 233gotoAndPlay (535);Frame 263gotoAndPlay (535);Frame 293gotoAndPlay (535);Frame 323gotoAndPlay (535);Frame 353gotoAndPlay (535);Frame 383gotoAndPlay (535);Frame 413gotoAndPlay (535);Frame 443gotoAndStop (549);Frame 473gotoAndStop (549);Frame 503gotoAndPlay (535);Frame 533gotoAndPlay (535);Frame 534intelligence = 0; strenght = 0; charm = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; hour = 12; cash = 100; level = 0; work = 0; suit = 0; house = 1; wakker = 12; mail = 2; gun = 0; mission = 0; schoolpasje = 0; cafemember = 0; setProperty("house", _visible , false); setProperty("villa", _visible , false); if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); }Frame 535if (mission == 2) { setProperty("vrouw", _visible , true); } else { setProperty("vrouw", _visible , false); } if (mission == 4) { if (hour == 1) { if (gun == 1) { setProperty("man", _visible , true); } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } if (house == 1) { setProperty("home", _visible , true); setProperty("house", _visible , false); setProperty("villa", _visible , false); } if (house == 2) { setProperty("home", _visible , false); setProperty("house", _visible , true); setProperty("villa", _visible , false); } if (house == 3) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); }Frame 536if (house == 1) { setProperty("home", _visible , true); setProperty("house", _visible , false); setProperty("villa", _visible , false); } if (house == 2) { setProperty("home", _visible , false); setProperty("house", _visible , true); setProperty("villa", _visible , false); } if (house == 3) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } personality = int(((intelligence + strenght) + charm) / 3); time = hour + ":00"; if (4 < personality) { level = 1; if (14 < personality) { level = 2; } } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } if (49 < day) { }Frame 537gotoAndPlay (536);Frame 538setProperty("man", _visible , false); if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 3) { speak = "The man in blue, asked for you sir."; } time = hour + ":00"; stop();Frame 539if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();Frame 544if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();Frame 549if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();Frame 550if (house == 1) { gotoAndStop (551); } if (house == 2) { gotoAndStop (552); } if (house == 3) { gotoAndStop (553); }Frame 554stop(); if (0 < mail) { gotoAndStop (555); }Frame 555stop();Frame 556post = random(10) + 1; poststuk = "poststuk" + post;Frame 557setProperty("poststuk1", _visible , false); setProperty("poststuk2", _visible , false); setProperty("poststuk3", _visible , false); setProperty("poststuk4", _visible , false); setProperty("poststuk5", _visible , false); setProperty("poststuk6", _visible , false); setProperty("poststuk7", _visible , false); setProperty("poststuk8", _visible , false); setProperty("poststuk9", _visible , false); setProperty("poststuk10", _visible , false); if (post == 7) { jackpot = random(5) + 1; if (jackpot == 1) { price = random(20) * 100; } else { price = 10 + ((random(10) * 10) * (charm + 1)); } cash = cash + price; pricemoney = "$" + price; } if (post == 8) { bill = 10 + (random(10 * level) * (1 + personality)); cash = cash - bill; billmoney = "$" + bill; } setProperty(poststuk, _visible , true); if (0 < mail) { mail = mail - 1; } else { gotoAndStop (554); } stop();Frame 558stop();Frame 559stop(); speak = "Hello sir"; if (mission == 0) { speak = "The man at the table want's to speak with you."; }Frame 560gotoAndStop(persoon +559);Frame 579stop();Frame 580stop();Symbol 22 Buttonon (release) { stopAllSounds(); gotoAndPlay (84); }Symbol 26 Buttonon (release) { gotoAndStop (83); }Symbol 86 Buttonon (release) { stopAllSounds(); gotoAndPlay (538); } on (rollOver) { tekst = "Find your job at the local hotel"; } on (rollOut, dragOut) { tekst = ""; }Symbol 87 Buttonon (release) { if (schoolpasje == 1) { if (hour < 19) { if (6 < hour) { stopAllSounds(); gotoAndPlay (549); } else { tekst = "School is closed"; } } else { tekst = "School is closed"; } } else { tekst = "You need a pass to enter"; } } on (rollOver) { tekst = "Study at this school"; } on (rollOut, dragOut) { tekst = ""; }Symbol 88 Buttonon (release) { stopAllSounds(); gotoAndPlay (550); } on (rollOver) { tekst = "Your own home"; } on (rollOut, dragOut) { tekst = ""; }Symbol 89 Buttonon (release) { if (hour < 24) { if (6 < hour) { stopAllSounds(); gotoAndPlay (539); } else { tekst = "The shop is closed"; } } else { tekst = "The shop is closed"; } } on (rollOver) { tekst = "Shop at the supermarket"; } on (rollOut, dragOut) { tekst = ""; }Symbol 90 Buttonon (release) { if (1 < level) { if (hour < 5) { tekst = "The Nightclub is closed in the DEMO"; } else { tekst = "The Nightclub is closed"; } } } on (rollOver) { if (1 < level) { tekst = "Go to the nightclub"; } } on (rollOut, dragOut) { if (1 < level) { tekst = ""; } }Symbol 91 Buttonon (release) { if (hour < 24) { if (10 < hour) { stopAllSounds(); gotoAndStop (559); } else { tekst = "The coffee shop is closed"; } } else { tekst = "The coffee shop is closed"; } } on (rollOver) { tekst = "Visit the coffee shop"; } on (rollOut, dragOut) { tekst = ""; }Symbol 92 Buttonon (release) { if (9 < personality) { if (4 < mission) { if (hour < 4) { stopAllSounds(); gotoAndStop (580); } else { tekst = "The club is closed"; } } } } on (rollOver) { if (0 < level) { tekst = "Go to the club"; } } on (rollOut, dragOut) { if (0 < level) { tekst = ""; } }Symbol 93 Buttonon (release) { if (hour < 7) { stopAllSounds(); gotoAndPlay (544); } else { tekst = "The nightshop is closed"; } } on (rollOver) { tekst = "Shop at the nightshop"; } on (rollOut, dragOut) { tekst = ""; }Symbol 170 Buttonon (release) { if (mission == 4) { if (hour == 19) { mission = 5; persoon = 5; gotoAndPlay (560); } } }Symbol 177 Buttonon (release) { intelligence = 20; strenght = 20; charm = 20; cash = 100000 /* 0x0186A0 */; }Symbol 178 Buttonon (release) { if (mission == 2) { mission = 3; schoolpasje = 1; persoon = 3; gotoAndPlay (560); } }Symbol 203 Buttonon (release) { if (mission == 3) { mission = 4; persoon = 4; gotoAndPlay (560); } }Symbol 206 Buttonon (release) { if (work == 0) { speak = "Sorry, you don't work here"; } if (work == 1) { if (hour < 21) { cash = cash + salaris; hour = hour + 3; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 2) { if (hour < 20) { cash = cash + salaris; hour = hour + 4; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 3) { if (hour < 19) { cash = cash + salaris; hour = hour + 5; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 4) { if (hour < 18) { cash = cash + salaris; hour = hour + 6; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 5) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 6) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 7) { if (hour < 14) { cash = cash + salaris; hour = hour + 10; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 8) { if (hour < 12) { cash = cash + salaris; hour = hour + 12; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } } on (rollOver) { tekst = "Work your shift"; } on (rollOut, dragOut) { tekst = ""; }Symbol 207 Buttonon (release) { stopAllSounds(); gotoAndPlay (535); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 210 Buttonon (release) { if (work == 8) { speak = "You are the boss, what better job do you want?"; } if (work == 7) { speak = "I'm sorry, you'll need a personality of: 20"; if (19 < personality) { salaris = 300; speak = "We want you as our boss for $25 a hour."; work = 8; } } if (work == 6) { speak = "I'm sorry, you'll need a personality of: 15"; if (14 < personality) { salaris = 200; speak = "You now work here as the assistent of the boss for $20 a hour."; work = 7; } } if (work == 5) { speak = "I'm sorry, you'll need a personality of: 10"; if (9 < personality) { salaris = 120; speak = "You now work here as a manager for $15 a hour."; work = 6; } } if (work == 4) { speak = "I'm sorry, you'll need a personality of: 7"; if (6 < personality) { salaris = 80; speak = "You now work here as a doorman for $10 a hour."; work = 5; } } if (work == 3) { speak = "I'm sorry, you'll need a personality of: 5"; if (4 < personality) { salaris = 48; speak = "You now work here as a piccolo for $8 a hour."; work = 4; } } if (work == 2) { speak = "I'm sorry, you'll need a personality of: 3"; if (2 < personality) { salaris = 30; speak = "You now work here as a liftboy for $6 a hour."; work = 3; } } if (work == 1) { speak = "I'm sorry, you'll need a personality of: 1"; if (0 < personality) { salaris = 16; speak = "You now work here as a cleaner for $4 a hour."; work = 2; } } if (work == 0) { salaris = 9; speak = "You now work here as a dishwasher for $3 a hour."; work = 1; } } on (rollOver) { tekst = "Sollicitate for a job"; } on (rollOut, dragOut) { tekst = ""; }Symbol 228 Buttonon (rollOver) { speak = "Do you want to buy a house?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (540); }Symbol 241 Buttonon (rollOver) { speak = "Do you want to buy a coffee machine?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (541); }Symbol 256 Buttonon (rollOver) { speak = "Do you want to buy a suit?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (542); }Symbol 259 Buttonon (rollOver) { speak = "Do you want to buy flowers? 25 dollars!"; } on (rollOut, dragOut) { speak = ""; } on (release) { if (24 < cash) { if (mission == 1) { mission = 2; } cash = cash - 25; hour = hour + 1; stopAllSounds(); gotoAndPlay (384); } }Symbol 261 Buttonon (release) { stopAllSounds(); gotoAndStop (539); } on (rollOver) { tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }Symbol 262 Buttonon (release) { if (999 < cash) { cash = cash - 1000; house = 2; charm = charm + 5; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (324); } } on (rollOver) { tekst = "Buy the family house"; } on (rollOut, dragOut) { tekst = ""; }Symbol 263 Buttonon (release) { if (4999 < cash) { cash = cash - 5000; house = 3; charm = charm + 10; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (354); } } on (rollOver) { tekst = "Buy the villa"; } on (rollOut, dragOut) { tekst = ""; }Symbol 264 Buttonon (release) { if (99 < cash) { cash = cash - 100; hour = hour + 1; wakker = 10; stopAllSounds(); gotoAndPlay (174); } } on (rollOver) { tekst = "Buy the Early coffee"; } on (rollOut, dragOut) { tekst = ""; }Symbol 265 Buttonon (release) { if (249 < cash) { cash = cash - 250; wakker = 7; hour = hour + 1; stopAllSounds(); gotoAndPlay (204); } } on (rollOver) { tekst = "Buy the espresso machine"; } on (rollOut, dragOut) { tekst = ""; }Symbol 266 Buttonon (release) { if (suit == 0) { if (99 < cash) { cash = cash - 100; charm = charm + 1; hour = hour + 1; suit = 1; stopAllSounds(); gotoAndPlay (234); } } } on (rollOver) { tekst = "Buy the worker jeans"; } on (rollOut, dragOut) { tekst = ""; }Symbol 267 Buttonon (release) { if (suit < 2) { if (249 < cash) { cash = cash - 250; if (suit == 0) { charm = charm + 3; } else { charm = charm + 2; } hour = hour + 1; suit = 2; stopAllSounds(); gotoAndPlay (264); } } } on (rollOver) { tekst = "Buy the modern man"; } on (rollOut, dragOut) { tekst = ""; }Symbol 268 Buttonon (release) { if (suit < 3) { if (499 < cash) { cash = cash - 500; if (suit == 0) { charm = charm + 5; } if (suit == 1) { charm = charm + 4; } if (suit == 2) { charm = charm + 2; } hour = hour + 1; suit = 3; stopAllSounds(); gotoAndPlay (294); } } } on (rollOver) { tekst = "Buy the Bugo Hoss"; } on (rollOut, dragOut) { tekst = ""; }Symbol 282 Buttonon (rollOver) { speak = "Do you want to buy a gun?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (545); }Symbol 289 Buttonon (rollOver) { speak = "Do you want to buy the nightsuite"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (546); }Symbol 290 Buttonon (release) { gotoAndStop (544); } on (rollOver) { stopAllSounds(); tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }Symbol 291 Buttonon (release) { if (499 < cash) { cash = cash - 500; hour = hour + 1; gun = 1; stopAllSounds(); gotoAndPlay (504); } } on (rollOver) { tekst = "Buy the G.U.N"; } on (rollOut, dragOut) { tekst = ""; }Symbol 292 Buttonon (release) { if (749 < cash) { cash = cash - 750; hour = hour + 1; stopAllSounds(); gotoAndPlay (474); } } on (rollOver) { tekst = "Buy the Elegance"; } on (rollOut, dragOut) { tekst = ""; }Symbol 294 Buttonon (rollOver) { tekst = "Study for a hour - $20"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (19 < cash) { if (intelligence < 20) { intelligence = intelligence + 1; cash = cash - 20; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (414); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (535); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (535); } }Symbol 296 Buttonon (rollOver) { tekst = "Sport for a hour - $15"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (14 < cash) { if (strenght < 20) { strenght = strenght + 1; cash = cash - 15; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (444); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (535); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (535); } }Symbol 301 Buttonon (release) { stopAllSounds(); gotoAndPlay (535); } on (rollOver) { tekst = "Hit the streets"; } on (rollOut, dragOut) { tekst = ""; }Symbol 302 Buttonon (release) { day = day + 1; mail = mail + 1; hour = wakker; time = hour + ":00"; stopAllSounds(); gotoAndPlay (114); } on (rollOver) { tekst = "Sleep to regain your strenght"; } on (rollOut, dragOut) { tekst = ""; }Symbol 304 Buttonon (release) { stopAllSounds(); gotoAndStop (554); } on (rollOver) { tekst = "Check your mailbox"; } on (rollOut, dragOut) { tekst = ""; }Symbol 306 Buttonon (release) { hour = hour + 1; time = hour + ":00"; if (hour == 24) { day = day + 1; mail = mail + 1; hour = 0; time = hour + ":00"; if (0 < strenght) { strenght = strenght - 1; } } }Symbol 311 Buttonon (release) { stopAllSounds(); gotoAndStop (550); }Symbol 316 Buttonon (release) { gotoAndPlay (556); }Symbol 355 Buttonon (release) { if (work == 0) { speak = "Sorry, you don't work here"; } if (work == 1) { if (hour < 21) { cash = cash + 9; hour = hour + 3; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 2) { if (hour < 20) { cash = cash + 16; hour = hour + 4; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 3) { if (hour < 19) { cash = cash + 30; hour = hour + 5; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 4) { if (hour < 18) { cash = cash + 48; hour = hour + 6; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 5) { if (hour < 16) { cash = cash + 80; hour = hour + 8; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 6) { if (hour < 16) { cash = cash + 120; hour = hour + 8; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 7) { if (hour < 14) { cash = cash + 200; hour = hour + 10; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 8) { if (hour < 12) { cash = cash + 300; hour = hour + 12; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } } on (rollOver) { tekst = "Work your shift"; } on (rollOut, dragOut) { tekst = ""; }Symbol 356 Buttonon (release) { gotoAndPlay (535); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 357 Buttonon (release) { if (work == 8) { speak = "You are the boss, what better job do you want?"; } if (work == 7) { speak = "I'm sorry, you'll need a personality of: 20"; if (19 < personality) { speak = "We want you as our boss for $25 a hour."; work = 8; } } if (work == 6) { speak = "I'm sorry, you'll need a personality of: 15"; if (14 < personality) { speak = "You can work here as the assistent of the boss for $20 a hour."; work = 7; } } if (work == 5) { speak = "I'm sorry, you'll need a personality of: 10"; if (9 < personality) { speak = "You can work here as a manager for $15 a hour."; work = 6; } } if (work == 4) { speak = "I'm sorry, you'll need a personality of: 7"; if (6 < personality) { speak = "You can work here as a doorman for $10 a hour."; work = 5; } } if (work == 3) { speak = "I'm sorry, you'll need a personality of: 5"; if (4 < personality) { speak = "You can work here as a piccolo for $8 a hour."; work = 4; } } if (work == 2) { speak = "I'm sorry, you'll need a personality of: 3"; if (2 < personality) { speak = "You can work here as a liftboy for $6 a hour."; work = 3; } } if (work == 1) { speak = "I'm sorry, you'll need a personality of: 1"; if (0 < personality) { speak = "You can work here as a cleaner for $4 a hour."; work = 2; } } if (work == 0) { speak = "You can work here as a dishwasher for $3 a hour."; work = 1; } } on (rollOver) { tekst = "Sollicitate for a job"; } on (rollOut, dragOut) { tekst = ""; }Symbol 361 Buttonon (release) { if (mission == 0) { persoon = 2; mission = 1; gotoAndPlay (560); } }Symbol 367 Buttonon (release) { if (4 < cash) { if (hour < 22) { hour = hour + 1; cash = cash - 5; time = hour + ":00"; cafemember = cafemember + 1; if (cafemember == 5) { charm = charm + 1; } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; stopAllSounds(); gotoAndPlay (535); } } } on (rollOver) { tekst = "Drink coffee - $5"; } on (rollOut, dragOut) { tekst = ""; }Symbol 369 Buttonon (release) { if (hour < 22) { hour = hour + 1; time = hour + ":00"; if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; gotoAndPlay (535); } }Symbol 393 Buttonon (release) { mission = 6; hour = hour + 1; gotoAndStop (566); }Symbol 394 Buttonon (release) { hour = hour + 1; gotoAndPlay (567); }Symbol 400 Buttonon (release) { stopAllSounds(); mission = 3; gotoAndPlay (535); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }Symbol 407 Buttonon (release) { if (mission == 5) { persoon = 6; gotoAndPlay (560); } }
Library Items
Symbol 1 Graphic | Used by:2 | ||
Symbol 2 MovieClip | Uses:1 | Used by:Timeline | |
Symbol 3 Font | Used by:4 5 6 15 17 18 23 24 27 32 36 38 41 43 46 49 52 53 56 65 68 71 72 75 76 96 97 98 99 100 101 102 103 104 105 106 107 108 109 119 121 128 129 138 139 149 153 154 155 164 165 167 180 183 188 189 197 198 208 209 211 295 297 303 305 307 310 312 315 317 319 322 323 341 342 346 368 408 | ||
Symbol 4 Text | Uses:3 | Used by:12 14 | |
Symbol 5 Text | Uses:3 | Used by:12 14 | |
Symbol 6 Text | Uses:3 | Used by:12 14 | |
Symbol 7 Graphic | Used by:11 201 | ||
Symbol 8 Graphic | Used by:9 10 178 407 | ||
Symbol 9 MovieClip | Uses:8 | Used by:11 201 | |
Symbol 10 MovieClip | Uses:8 | Used by:11 178 201 407 | |
Symbol 11 MovieClip | Uses:7 9 10 | Used by:12 14 Timeline | |
Symbol 12 MovieClip | Uses:4 5 6 11 | Used by:Timeline | |
Symbol 13 Sound | Used by:Timeline | ||
Symbol 14 MovieClip | Uses:4 5 6 11 | Used by:Timeline | |
Symbol 15 Text | Uses:3 | Used by:16 | |
Symbol 16 MovieClip | Uses:15 | Used by:Timeline | |
Symbol 17 Text | Uses:3 | Used by:22 | |
Symbol 18 Text | Uses:3 | Used by:22 | |
Symbol 19 Graphic | Used by:20 | ||
Symbol 20 MovieClip | Uses:19 | Used by:22 26 123 177 184 194 205 206 207 210 261 290 294 296 301 302 304 306 311 316 355 356 357 367 369 393 394 400 Timeline | |
Symbol 21 Graphic | Used by:22 | ||
Symbol 22 Button | Uses:17 18 20 21 | Used by:Timeline | |
Symbol 23 Text | Uses:3 | Used by:26 | |
Symbol 24 Text | Uses:3 | Used by:26 | |
Symbol 25 Graphic | Used by:26 | ||
Symbol 26 Button | Uses:23 24 20 25 | Used by:Timeline | |
Symbol 27 Text | Uses:3 | Used by:Timeline | |
Symbol 28 Graphic | Used by:29 168 | ||
Symbol 29 MovieClip | Uses:28 | Used by:202 Timeline | |
Symbol 30 Font | Used by:32 337 374 377 382 387 388 397 398 401 | ||
Symbol 31 Font | Used by:32 95 110 112 120 122 204 258 273 362 | ||
Symbol 32 Text | Uses:3 30 31 | Used by:Timeline | |
Symbol 33 Graphic | Used by:34 | ||
Symbol 34 MovieClip | Uses:33 | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:Timeline | |
Symbol 36 Text | Uses:3 | Used by:Timeline | |
Symbol 37 Sound | Used by:Timeline | ||
Symbol 38 Text | Uses:3 | Used by:Timeline | |
Symbol 39 Font | Used by:40 42 111 113 114 115 116 117 118 217 218 219 220 221 232 233 236 237 245 246 252 313 314 320 321 347 350 353 | ||
Symbol 40 EditableText | Uses:39 | Used by:Timeline | |
Symbol 41 Text | Uses:3 | Used by:Timeline | |
Symbol 42 EditableText | Uses:39 | Used by:Timeline | |
Symbol 43 Text | Uses:3 | Used by:Timeline | |
Symbol 44 Graphic | Used by:45 | ||
Symbol 45 MovieClip | Uses:44 | Used by:240 Timeline | |
Symbol 46 Text | Uses:3 | Used by:Timeline | |
Symbol 47 Graphic | Used by:48 | ||
Symbol 48 MovieClip | Uses:47 | Used by:240 Timeline | |
Symbol 49 Text | Uses:3 | Used by:Timeline | |
Symbol 50 Graphic | Used by:51 251 | ||
Symbol 51 MovieClip | Uses:50 | Used by:Timeline | |
Symbol 52 Text | Uses:3 | Used by:Timeline | |
Symbol 53 Text | Uses:3 | Used by:Timeline | |
Symbol 54 Graphic | Used by:55 | ||
Symbol 55 MovieClip | Uses:54 | Used by:255 Timeline | |
Symbol 56 Text | Uses:3 | Used by:Timeline | |
Symbol 57 Graphic | Used by:58 | ||
Symbol 58 MovieClip | Uses:57 | Used by:255 Timeline | |
Symbol 59 Graphic | Used by:64 | ||
Symbol 60 Graphic | Used by:61 | ||
Symbol 61 MovieClip | Uses:60 | Used by:64 142 144 151 156 160 166 194 Timeline | |
Symbol 62 Graphic | Used by:63 | ||
Symbol 63 MovieClip | Uses:62 | Used by:64 144 151 156 160 166 | |
Symbol 64 MovieClip | Uses:59 61 63 | Used by:227 324 Timeline | |
Symbol 65 Text | Uses:3 | Used by:Timeline | |
Symbol 66 Graphic | Used by:67 145 | ||
Symbol 67 MovieClip | Uses:66 | Used by:227 324 Timeline | |
Symbol 68 Text | Uses:3 | Used by:Timeline | |
Symbol 69 Graphic | Used by:70 | ||
Symbol 70 MovieClip | Uses:69 | Used by:Timeline | |
Symbol 71 Text | Uses:3 | Used by:Timeline | |
Symbol 72 Text | Uses:3 | Used by:Timeline | |
Symbol 73 Graphic | Used by:74 203 | ||
Symbol 74 MovieClip | Uses:73 | Used by:203 288 Timeline | |
Symbol 75 Text | Uses:3 | Used by:Timeline | |
Symbol 76 Text | Uses:3 | Used by:Timeline | |
Symbol 77 Graphic | Used by:78 | ||
Symbol 78 MovieClip | Uses:77 | Used by:281 Timeline | |
Symbol 79 Graphic | Used by:Timeline | ||
Symbol 80 Graphic | Used by:Timeline | ||
Symbol 81 Graphic | Used by:84 257 | ||
Symbol 82 Graphic | Used by:83 | ||
Symbol 83 MovieClip | Uses:82 | Used by:84 257 | |
Symbol 84 MovieClip | Uses:81 83 | Used by:Timeline | |
Symbol 85 Graphic | Used by:86 87 88 89 90 91 92 93 228 241 256 259 262 263 264 265 266 267 268 282 289 291 292 | ||
Symbol 86 Button | Uses:85 | Used by:Timeline | |
Symbol 87 Button | Uses:85 | Used by:Timeline | |
Symbol 88 Button | Uses:85 | Used by:Timeline | |
Symbol 89 Button | Uses:85 | Used by:Timeline | |
Symbol 90 Button | Uses:85 | Used by:Timeline | |
Symbol 91 Button | Uses:85 | Used by:Timeline | |
Symbol 92 Button | Uses:85 | Used by:Timeline | |
Symbol 93 Button | Uses:85 | Used by:Timeline | |
Symbol 94 Graphic | Used by:123 205 | ||
Symbol 95 EditableText | Uses:31 | Used by:123 205 | |
Symbol 96 Text | Uses:3 | Used by:123 205 | |
Symbol 97 Text | Uses:3 | Used by:123 205 | |
Symbol 98 Text | Uses:3 | Used by:123 205 | |
Symbol 99 Text | Uses:3 | Used by:123 205 | |
Symbol 100 Text | Uses:3 | Used by:123 205 | |
Symbol 101 Text | Uses:3 | Used by:123 205 | |
Symbol 102 Text | Uses:3 | Used by:123 205 | |
Symbol 103 Text | Uses:3 | Used by:123 205 | |
Symbol 104 Text | Uses:3 | Used by:123 205 | |
Symbol 105 Text | Uses:3 | Used by:123 205 | |
Symbol 106 Text | Uses:3 | Used by:123 205 | |
Symbol 107 Text | Uses:3 | Used by:123 205 | |
Symbol 108 Text | Uses:3 | Used by:123 205 | |
Symbol 109 Text | Uses:3 | Used by:123 205 | |
Symbol 110 EditableText | Uses:31 | Used by:123 205 | |
Symbol 111 EditableText | Uses:39 | Used by:123 205 | |
Symbol 112 EditableText | Uses:31 | Used by:123 205 | |
Symbol 113 EditableText | Uses:39 | Used by:123 205 | |
Symbol 114 EditableText | Uses:39 | Used by:123 205 | |
Symbol 115 EditableText | Uses:39 | Used by:123 205 | |
Symbol 116 EditableText | Uses:39 | Used by:123 205 | |
Symbol 117 EditableText | Uses:39 | Used by:123 205 | |
Symbol 118 EditableText | Uses:39 | Used by:123 205 | |
Symbol 119 Text | Uses:3 | Used by:123 205 | |
Symbol 120 EditableText | Uses:31 | Used by:123 205 | |
Symbol 121 Text | Uses:3 | Used by:123 205 | |
Symbol 122 EditableText | Uses:31 | Used by:123 205 | |
Symbol 123 MovieClip | Uses:94 20 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | Used by:Timeline | |
Symbol 124 Graphic | Used by:Timeline | ||
Symbol 125 Graphic | Used by:126 | ||
Symbol 126 MovieClip | Uses:125 | Used by:131 142 144 160 166 | |
Symbol 127 Graphic | Used by:131 | ||
Symbol 128 Text | Uses:3 | Used by:131 | |
Symbol 129 Text | Uses:3 | Used by:131 | |
Symbol 130 Graphic | Used by:131 | ||
Symbol 131 MovieClip | Uses:126 127 128 129 130 | Used by:Timeline | |
Symbol 132 Graphic | Used by:133 | ||
Symbol 133 MovieClip | Uses:132 | Used by:136 | |
Symbol 134 Graphic | Used by:135 | ||
Symbol 135 MovieClip | Uses:134 | Used by:136 194 | |
Symbol 136 MovieClip | Uses:133 135 | Used by:Timeline | |
Symbol 137 Graphic | Used by:142 | ||
Symbol 138 Text | Uses:3 | Used by:140 | |
Symbol 139 Text | Uses:3 | Used by:140 | |
Symbol 140 MovieClip | Uses:138 139 | Used by:142 | |
Symbol 141 Graphic | Used by:142 | ||
Symbol 142 MovieClip | Uses:126 137 140 141 61 | Used by:332 Timeline | |
Symbol 143 Graphic | Used by:144 | ||
Symbol 144 MovieClip | Uses:126 143 61 63 | Used by:Timeline | |
Symbol 145 MovieClip | Uses:66 | Used by:Timeline | |
Symbol 146 Graphic | Used by:147 | ||
Symbol 147 MovieClip | Uses:146 | Used by:194 Timeline | |
Symbol 148 Graphic | Used by:151 | ||
Symbol 149 Text | Uses:3 | Used by:151 | |
Symbol 150 Graphic | Used by:151 | ||
Symbol 151 MovieClip | Uses:148 149 150 61 63 | Used by:340 Timeline | |
Symbol 152 Graphic | Used by:156 | ||
Symbol 153 Text | Uses:3 | Used by:156 | |
Symbol 154 Text | Uses:3 | Used by:156 | |
Symbol 155 Text | Uses:3 | Used by:156 | |
Symbol 156 MovieClip | Uses:152 153 154 155 61 63 | Used by:Timeline | |
Symbol 157 Graphic | Used by:160 | ||
Symbol 158 Font | Used by:159 | ||
Symbol 159 Text | Uses:158 | Used by:160 | |
Symbol 160 MovieClip | Uses:126 157 159 61 63 | Used by:Timeline | |
Symbol 161 Graphic | Used by:166 | ||
Symbol 162 Graphic | Used by:163 | ||
Symbol 163 MovieClip | Uses:162 | Used by:166 Timeline | |
Symbol 164 Text | Uses:3 | Used by:166 | |
Symbol 165 Text | Uses:3 | Used by:166 | |
Symbol 166 MovieClip | Uses:126 161 61 163 164 165 63 | Used by:Timeline | |
Symbol 167 EditableText | Uses:3 | Used by:Timeline | |
Symbol 168 MovieClip | Uses:28 | Used by:170 | |
Symbol 169 Graphic | Used by:170 | ||
Symbol 170 Button | Uses:168 169 | Used by:Timeline | |
Symbol 171 Graphic | Used by:177 206 207 210 261 290 294 296 301 302 304 306 311 316 355 356 357 367 369 393 394 400 | ||
Symbol 172 Graphic | Used by:177 206 207 210 261 290 294 296 301 302 304 306 311 316 355 356 357 367 369 393 394 400 | ||
Symbol 173 Graphic | Used by:177 206 207 210 261 290 294 296 301 302 304 306 311 316 355 356 357 367 369 393 394 400 | ||
Symbol 174 Graphic | Used by:177 206 207 210 261 290 294 296 301 302 304 306 311 316 355 356 357 367 369 393 394 400 | ||
Symbol 175 Sound | Used by:177 206 207 210 261 290 294 296 301 302 304 306 311 316 355 356 357 367 369 393 394 400 | ||
Symbol 176 Sound | Used by:177 206 207 210 261 290 294 296 301 302 304 306 311 316 355 356 357 367 369 393 394 400 | ||
Symbol 177 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 178 Button | Uses:10 8 | Used by:Timeline | |
Symbol 179 Graphic | Used by:194 | ||
Symbol 180 EditableText | Uses:3 | Used by:194 | |
Symbol 181 Graphic | Used by:182 | ||
Symbol 182 MovieClip | Uses:181 | Used by:194 | |
Symbol 183 Text | Uses:3 | Used by:194 | |
Symbol 184 MovieClip | Uses:20 | Used by:187 | |
Symbol 185 Graphic | Used by:186 | ||
Symbol 186 MovieClip | Uses:185 | Used by:187 | |
Symbol 187 MovieClip | Uses:184 186 | Used by:194 Timeline | |
Symbol 188 Text | Uses:3 | Used by:194 | |
Symbol 189 Text | Uses:3 | Used by:194 | |
Symbol 190 ShapeTweening | Used by:193 | ||
Symbol 191 ShapeTweening | Used by:193 | ||
Symbol 192 Graphic | Used by:193 | ||
Symbol 193 MovieClip | Uses:190 191 192 | Used by:194 | |
Symbol 194 MovieClip | Uses:179 135 147 180 61 182 20 183 187 188 189 193 | Used by:Timeline | |
Symbol 195 Sound | Used by:Timeline | ||
Symbol 196 Graphic | Used by:202 | ||
Symbol 197 Text | Uses:3 | Used by:202 | |
Symbol 198 Text | Uses:3 | Used by:202 | |
Symbol 199 Graphic | Used by:200 361 | ||
Symbol 200 MovieClip | Uses:199 | Used by:202 Timeline | |
Symbol 201 MovieClip | Uses:7 9 10 | Used by:202 Timeline | |
Symbol 202 MovieClip | Uses:196 197 198 200 201 29 | Used by:Timeline | |
Symbol 203 Button | Uses:74 73 | Used by:Timeline | |
Symbol 204 EditableText | Uses:31 | Used by:Timeline | |
Symbol 205 MovieClip | Uses:94 20 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | Used by:Timeline | |
Symbol 206 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 207 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 208 Text | Uses:3 | Used by:Timeline | |
Symbol 209 Text | Uses:3 | Used by:Timeline | |
Symbol 210 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 211 Text | Uses:3 | Used by:Timeline | |
Symbol 212 Sound | Used by:Timeline | ||
Symbol 213 Graphic | Used by:Timeline | ||
Symbol 214 Graphic | Used by:227 324 | ||
Symbol 215 Graphic | Used by:216 | ||
Symbol 216 MovieClip | Uses:215 | Used by:227 240 281 324 344 | |
Symbol 217 Text | Uses:39 | Used by:227 324 | |
Symbol 218 Text | Uses:39 | Used by:227 324 | |
Symbol 219 Text | Uses:39 | Used by:227 324 | |
Symbol 220 Text | Uses:39 | Used by:227 324 | |
Symbol 221 Text | Uses:39 | Used by:227 324 | |
Symbol 222 Font | Used by:223 224 225 226 234 235 238 239 247 248 249 250 253 254 278 279 280 328 329 330 331 343 | ||
Symbol 223 Text | Uses:222 | Used by:227 324 | |
Symbol 224 Text | Uses:222 | Used by:227 324 | |
Symbol 225 Text | Uses:222 | Used by:227 324 | |
Symbol 226 Text | Uses:222 | Used by:227 324 | |
Symbol 227 MovieClip | Uses:214 216 64 67 217 218 219 220 221 223 224 225 226 | Used by:Timeline | |
Symbol 228 Button | Uses:85 | Used by:Timeline | |
Symbol 229 Graphic | Used by:240 | ||
Symbol 230 Font | Used by:231 | ||
Symbol 231 Text | Uses:230 | Used by:240 | |
Symbol 232 Text | Uses:39 | Used by:240 | |
Symbol 233 Text | Uses:39 | Used by:240 | |
Symbol 234 Text | Uses:222 | Used by:240 | |
Symbol 235 Text | Uses:222 | Used by:240 | |
Symbol 236 Text | Uses:39 | Used by:240 | |
Symbol 237 Text | Uses:39 | Used by:240 | |
Symbol 238 Text | Uses:222 | Used by:240 | |
Symbol 239 Text | Uses:222 | Used by:240 | |
Symbol 240 MovieClip | Uses:229 216 231 232 233 234 235 45 48 236 237 238 239 | Used by:Timeline | |
Symbol 241 Button | Uses:85 | Used by:Timeline | |
Symbol 242 Graphic | Used by:255 | ||
Symbol 243 Font | Used by:244 | ||
Symbol 244 Text | Uses:243 | Used by:255 | |
Symbol 245 Text | Uses:39 | Used by:255 | |
Symbol 246 Text | Uses:39 | Used by:255 | |
Symbol 247 Text | Uses:222 | Used by:255 | |
Symbol 248 Text | Uses:222 | Used by:255 | |
Symbol 249 Text | Uses:222 | Used by:255 | |
Symbol 250 Text | Uses:222 | Used by:255 | |
Symbol 251 MovieClip | Uses:50 | Used by:255 | |
Symbol 252 Text | Uses:39 | Used by:255 | |
Symbol 253 Text | Uses:222 | Used by:255 | |
Symbol 254 Text | Uses:222 | Used by:255 | |
Symbol 255 MovieClip | Uses:242 244 245 246 247 248 249 250 251 55 58 252 253 254 | Used by:Timeline | |
Symbol 256 Button | Uses:85 | Used by:Timeline | |
Symbol 257 MovieClip | Uses:81 83 | Used by:Timeline | |
Symbol 258 EditableText | Uses:31 | Used by:Timeline | |
Symbol 259 Button | Uses:85 | Used by:Timeline | |
Symbol 260 Sound | Used by:Timeline | ||
Symbol 261 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 262 Button | Uses:85 | Used by:Timeline | |
Symbol 263 Button | Uses:85 | Used by:Timeline | |
Symbol 264 Button | Uses:85 | Used by:Timeline | |
Symbol 265 Button | Uses:85 | Used by:Timeline | |
Symbol 266 Button | Uses:85 | Used by:Timeline | |
Symbol 267 Button | Uses:85 | Used by:Timeline | |
Symbol 268 Button | Uses:85 | Used by:Timeline | |
Symbol 269 Graphic | Used by:Timeline | ||
Symbol 270 Graphic | Used by:271 | ||
Symbol 271 MovieClip | Uses:270 | Used by:Timeline | |
Symbol 272 Graphic | Used by:Timeline | ||
Symbol 273 EditableText | Uses:31 | Used by:Timeline | |
Symbol 274 Graphic | Used by:281 | ||
Symbol 275 Font | Used by:276 277 | ||
Symbol 276 Text | Uses:275 | Used by:281 | |
Symbol 277 Text | Uses:275 | Used by:281 | |
Symbol 278 Text | Uses:222 | Used by:281 | |
Symbol 279 Text | Uses:222 | Used by:281 | |
Symbol 280 Text | Uses:222 | Used by:281 | |
Symbol 281 MovieClip | Uses:274 276 277 278 216 78 279 280 | Used by:Timeline | |
Symbol 282 Button | Uses:85 | Used by:Timeline | |
Symbol 283 Graphic | Used by:288 | ||
Symbol 284 Font | Used by:285 336 | ||
Symbol 285 Text | Uses:284 | Used by:288 | |
Symbol 286 Font | Used by:287 | ||
Symbol 287 Text | Uses:286 | Used by:288 | |
Symbol 288 MovieClip | Uses:283 74 285 287 | Used by:Timeline | |
Symbol 289 Button | Uses:85 | Used by:Timeline | |
Symbol 290 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 291 Button | Uses:85 | Used by:Timeline | |
Symbol 292 Button | Uses:85 | Used by:Timeline | |
Symbol 293 Graphic | Used by:Timeline | ||
Symbol 294 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 295 Text | Uses:3 | Used by:Timeline | |
Symbol 296 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 297 Text | Uses:3 | Used by:Timeline | |
Symbol 298 Sound | Used by:Timeline | ||
Symbol 299 Sound | Used by:Timeline | ||
Symbol 300 Graphic | Used by:Timeline | ||
Symbol 301 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 302 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 303 Text | Uses:3 | Used by:Timeline | |
Symbol 304 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 305 Text | Uses:3 | Used by:Timeline | |
Symbol 306 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 307 Text | Uses:3 | Used by:Timeline | |
Symbol 308 Graphic | Used by:Timeline | ||
Symbol 309 Graphic | Used by:Timeline | ||
Symbol 310 Text | Uses:3 | Used by:Timeline | |
Symbol 311 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 312 Text | Uses:3 | Used by:Timeline | |
Symbol 313 EditableText | Uses:39 | Used by:Timeline | |
Symbol 314 EditableText | Uses:39 | Used by:Timeline | |
Symbol 315 Text | Uses:3 | Used by:Timeline | |
Symbol 316 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 317 Text | Uses:3 | Used by:Timeline | |
Symbol 318 Graphic | Used by:Timeline | ||
Symbol 319 Text | Uses:3 | Used by:Timeline | |
Symbol 320 EditableText | Uses:39 | Used by:Timeline | |
Symbol 321 EditableText | Uses:39 | Used by:Timeline | |
Symbol 322 Text | Uses:3 | Used by:Timeline | |
Symbol 323 Text | Uses:3 | Used by:Timeline | |
Symbol 324 MovieClip | Uses:214 216 64 67 217 218 219 220 221 223 224 225 226 | Used by:Timeline | |
Symbol 325 Graphic | Used by:332 344 | ||
Symbol 326 Font | Used by:327 | ||
Symbol 327 Text | Uses:326 | Used by:332 | |
Symbol 328 Text | Uses:222 | Used by:332 | |
Symbol 329 Text | Uses:222 | Used by:332 | |
Symbol 330 Text | Uses:222 | Used by:332 | |
Symbol 331 Text | Uses:222 | Used by:332 | |
Symbol 332 MovieClip | Uses:325 327 328 329 330 331 142 | Used by:Timeline | |
Symbol 333 Graphic | Used by:340 | ||
Symbol 334 Font | Used by:335 | ||
Symbol 335 Text | Uses:334 | Used by:340 | |
Symbol 336 Text | Uses:284 | Used by:340 | |
Symbol 337 Text | Uses:30 | Used by:340 | |
Symbol 338 Font | Used by:339 | ||
Symbol 339 Text | Uses:338 | Used by:340 | |
Symbol 340 MovieClip | Uses:333 151 335 336 337 339 | Used by:Timeline | |
Symbol 341 Text | Uses:3 | Used by:344 | |
Symbol 342 Text | Uses:3 | Used by:344 | |
Symbol 343 Text | Uses:222 | Used by:344 | |
Symbol 344 MovieClip | Uses:325 216 341 342 343 | Used by:Timeline | |
Symbol 345 Graphic | Used by:348 | ||
Symbol 346 Text | Uses:3 | Used by:348 | |
Symbol 347 EditableText | Uses:39 | Used by:348 | |
Symbol 348 MovieClip | Uses:345 346 347 | Used by:Timeline | |
Symbol 349 Graphic | Used by:354 | ||
Symbol 350 Text | Uses:39 | Used by:354 | |
Symbol 351 Font | Used by:352 | ||
Symbol 352 Text | Uses:351 | Used by:354 | |
Symbol 353 EditableText | Uses:39 | Used by:354 | |
Symbol 354 MovieClip | Uses:349 350 352 353 | Used by:Timeline | |
Symbol 355 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 356 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 357 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 358 Graphic | Used by:Timeline | ||
Symbol 359 Graphic | Used by:360 | ||
Symbol 360 MovieClip | Uses:359 | Used by:Timeline | |
Symbol 361 Button | Uses:199 | Used by:Timeline | |
Symbol 362 EditableText | Uses:31 | Used by:Timeline | |
Symbol 363 Graphic | Used by:364 | ||
Symbol 364 MovieClip | Uses:363 | Used by:Timeline | |
Symbol 365 Graphic | Used by:366 | ||
Symbol 366 MovieClip | Uses:365 | Used by:Timeline | |
Symbol 367 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 368 Text | Uses:3 | Used by:Timeline | |
Symbol 369 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 370 Graphic | Used by:Timeline | ||
Symbol 371 Bitmap | Used by:372 | ||
Symbol 372 Graphic | Uses:371 | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:Timeline | |
Symbol 374 Text | Uses:30 | Used by:Timeline | |
Symbol 375 Font | Used by:376 378 383 389 395 396 402 | ||
Symbol 376 Text | Uses:375 | Used by:Timeline | |
Symbol 377 Text | Uses:30 | Used by:Timeline | |
Symbol 378 Text | Uses:375 | Used by:Timeline | |
Symbol 379 Bitmap | Used by:380 | ||
Symbol 380 Graphic | Uses:379 | Used by:381 | |
Symbol 381 MovieClip | Uses:380 | Used by:Timeline | |
Symbol 382 Text | Uses:30 | Used by:Timeline | |
Symbol 383 Text | Uses:375 | Used by:Timeline | |
Symbol 384 Bitmap | Used by:385 | ||
Symbol 385 Graphic | Uses:384 | Used by:386 | |
Symbol 386 MovieClip | Uses:385 | Used by:Timeline | |
Symbol 387 Text | Uses:30 | Used by:Timeline | |
Symbol 388 Text | Uses:30 | Used by:Timeline | |
Symbol 389 Text | Uses:375 | Used by:Timeline | |
Symbol 390 Bitmap | Used by:391 | ||
Symbol 391 Graphic | Uses:390 | Used by:392 | |
Symbol 392 MovieClip | Uses:391 | Used by:Timeline | |
Symbol 393 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 394 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 395 Text | Uses:375 | Used by:Timeline | |
Symbol 396 Text | Uses:375 | Used by:Timeline | |
Symbol 397 Text | Uses:30 | Used by:Timeline | |
Symbol 398 Text | Uses:30 | Used by:Timeline | |
Symbol 399 Graphic | Used by:Timeline | ||
Symbol 400 Button | Uses:171 20 172 173 174 175 176 | Used by:Timeline | |
Symbol 401 Text | Uses:30 | Used by:Timeline | |
Symbol 402 Text | Uses:375 | Used by:Timeline | |
Symbol 403 Bitmap | Used by:404 | ||
Symbol 404 Graphic | Uses:403 | Used by:405 | |
Symbol 405 MovieClip | Uses:404 | Used by:Timeline | |
Symbol 406 Graphic | Used by:Timeline | ||
Symbol 407 Button | Uses:10 8 | Used by:Timeline | |
Symbol 408 Text | Uses:3 | Used by:Timeline |
Instance Names
"blok" | Frame 2 | Symbol 2 MovieClip |
"home" | Frame 535 | Symbol 144 MovieClip |
"house" | Frame 535 | Symbol 64 MovieClip |
"villa" | Frame 535 | Symbol 145 MovieClip |
"nacht" | Frame 535 | Symbol 194 MovieClip |
"poststuk1" | Frame 557 | Symbol 324 MovieClip |
"poststuk2" | Frame 557 | Symbol 255 MovieClip |
"poststuk3" | Frame 557 | Symbol 240 MovieClip |
"poststuk4" | Frame 557 | Symbol 332 MovieClip |
"poststuk5" | Frame 557 | Symbol 340 MovieClip |
"poststuk6" | Frame 557 | Symbol 344 MovieClip |
"poststuk7" | Frame 557 | Symbol 348 MovieClip |
"poststuk8" | Frame 557 | Symbol 354 MovieClip |
"poststuk9" | Frame 557 | Symbol 281 MovieClip |
"poststuk10" | Frame 557 | Symbol 288 MovieClip |
"mannen" | Frame 559 | Symbol 201 MovieClip |
Labels
"check" | Frame 557 |
Dynamic Text Variables
day | Symbol 40 EditableText | "888" |
salaris | Symbol 42 EditableText | "888" |
_root.tekst | Symbol 95 EditableText | "" |
_root.time | Symbol 110 EditableText | "xxx" |
_root.day | Symbol 111 EditableText | "xxx" |
_root.personality | Symbol 112 EditableText | "20" |
_root.intelligence | Symbol 113 EditableText | "20" |
_root.strenght | Symbol 114 EditableText | "20" |
_root.charm | Symbol 115 EditableText | "20" |
_root.intelligence | Symbol 116 EditableText | "20" |
_root.strenght | Symbol 117 EditableText | "20" |
_root.charm | Symbol 118 EditableText | "20" |
_root.cash | Symbol 120 EditableText | "xxx" |
_root.level | Symbol 122 EditableText | "2" |
mission | Symbol 167 EditableText | "" |
mission | Symbol 180 EditableText | "" |
speak | Symbol 204 EditableText | "" |
speak | Symbol 258 EditableText | "" |
speak | Symbol 273 EditableText | "" |
Symbol 313 EditableText | "88" | |
Symbol 314 EditableText | "88" | |
Symbol 320 EditableText | "88" | |
Symbol 321 EditableText | "88" | |
_root.pricemoney | Symbol 347 EditableText | "$8888" |
_root.billmoney | Symbol 353 EditableText | "$8888" |
speak | Symbol 362 EditableText | "The man at the table want's to speak with you." |
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