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SIM (extended demo).swf

This is the info page for
Flash #61104

(Click the ID number above for more basic data on this flash file.)


Text
SIM

SIM

SIM

EXTENDED
DEMO

Start

Start

Info

Info

Made by: Gijs Besselink

SIM is a 24 hour based RPG, with a dayjob and
a nightlife. Study hard and promote for better jobs,
or party all night.
What is special about SIM
You know the Sim games, and you got one day at
a time to do your thing. In SIM you can go on all
night. You get your daily mail and your must build
a personality, without this you can't get better jobs
and you're not welcome in the nightclubs.
Is there a story?
Yes, there is a story in this game. Follow the signs
and meet special people, get to hidden places and
earn dirty money.

Get Ready

Good Morning
DAY

888

You earned:

888

dollar

Now you will
wake up at 10:00

Now you will
wake up at 7:00

Charm +1

Charm +3

Charm +5

Charm +10

You got the
lovely flowers

Intelligence +1

Strength +1

You can enter the
Nightclub

You have a gun

Intelligence:

Strength:

Charm:

Personality:

Day:

Time:

Cash:

Level:

Intelligence:

Strength:

Charm:

Personality:

Day:

Time:

xxx

xxx

20

20

20

20

20

20

20

Cash:

xxx

Level:

2

SCHOOL

SCHOOL

HOTEL

HOTEL

JAZZ

SUPA STORE

SUPA STORE

24 H

CLUB

Coffee Shop

Coffee Shop

24 H

HOTEL

JAZZ

RECEPTION

RECEPTION

Go
Back

Work

Find
job

ALONE HOME INC.

The new family
house

The Dream Villa

The new family
house

The Dream Villa

$ 1.000

$ 5.000

$ 1.000

$ 5.000

All night coffee

Early coffee

Supa Espresso

$ 100

$ 250

Early coffee

Supa Espresso

$ 100

$ 250

The Fit Clothing

Worker Jeans

Modern Man

$ 100

$ 250

$ 500

$ 100

Bugo Hoss

$ 250

$ 500

G.U.N

G.U.N

Defent yourself!!

$500

$500

$750

Elegance
Night clothing

Study

Sport

Sleep

Check
mail

Relax
1 hour

Sorry, You got
no mail

You got:

88

88

mail items

Check

You still got:

88

88

mail items left

next

HOTEL

new in town

WE NEED YOU!

You want work?
We got work!

24H/7D

JAZz

The
nightclub

Opened after 0:00 - Price at the door: $50 - Nightclothing only

EXCLUSIVE

SUPA MARKET

SUPA MARKET

Open every
day!

Congratulations!
You won the daily lottery.
Your price is:
We wish you luck and
happinness with your
pricemoney.

$8888

TAXX

Dear sir,
With this letter we want
to let you know that the
loan will be payed back
with:
Thanks for your cooperation

$8888

The man at the table want's to speak with you.

Drink
coffee

I can get a pass for the school if you want.
You must buy some flowers and give them to
the girl in front of the school.

Frank

Thanks! How nice,
Did my brother send you?
Here is your schoolpass.

Lizzy

My name isn't important.
I can get a pass for the club if you want.
Buy a GUN and meet me
at 19:00 at the club.

Nobody

Good, good!
You're here on time!
I like that in a man, here is your pass.
You still need $50 and a personality of 10
te get in the club.
See you later

Oh, hello... I think...

Kelly

Do you want
a drink?

Go home
with me!

Thank you...
Nice to meet you, I'm Kelly.
Maybe we can go drink some coffee
sometimes?

WHAT??!?
SECURITY!!

Get out, buddy!!
We're taking your pass back!

Security

This is the end of the 50 day demo
The final SIM will come out in a
few days....

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (581) { gotoAndPlay (4); }
Frame 2
lengte = (getBytesLoaded() / getBytesTotal()) * 100; procentjes = int(lengte) + " %"; setProperty("blok", _xscale , lengte); setProperty("blok", _alpha , lengte); ifFrameLoaded (581) { gotoAndPlay (4); }
Frame 3
gotoAndPlay (2);
Frame 73
stop();
Frame 113
gotoAndPlay (534);
Frame 114
if (49 < day) { gotoAndStop (581); }
Frame 143
gotoAndPlay (550);
Frame 173
gotoAndPlay (538);
Frame 203
gotoAndPlay (535);
Frame 233
gotoAndPlay (535);
Frame 263
gotoAndPlay (535);
Frame 293
gotoAndPlay (535);
Frame 323
gotoAndPlay (535);
Frame 353
gotoAndPlay (535);
Frame 383
gotoAndPlay (535);
Frame 413
gotoAndPlay (535);
Frame 443
gotoAndStop (549);
Frame 473
gotoAndStop (549);
Frame 503
gotoAndPlay (535);
Frame 533
gotoAndPlay (535);
Frame 534
intelligence = 0; strenght = 0; charm = 0; personality = ((intelligence + strenght) + charm) / 3; day = 1; hour = 12; cash = 100; level = 0; work = 0; suit = 0; house = 1; wakker = 12; mail = 2; gun = 0; mission = 0; schoolpasje = 0; cafemember = 0; setProperty("house", _visible , false); setProperty("villa", _visible , false); if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); }
Frame 535
if (mission == 2) { setProperty("vrouw", _visible , true); } else { setProperty("vrouw", _visible , false); } if (mission == 4) { if (hour == 1) { if (gun == 1) { setProperty("man", _visible , true); } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } } else { setProperty("man", _visible , false); } if (house == 1) { setProperty("home", _visible , true); setProperty("house", _visible , false); setProperty("villa", _visible , false); } if (house == 2) { setProperty("home", _visible , false); setProperty("house", _visible , true); setProperty("villa", _visible , false); } if (house == 3) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); }
Frame 536
if (house == 1) { setProperty("home", _visible , true); setProperty("house", _visible , false); setProperty("villa", _visible , false); } if (house == 2) { setProperty("home", _visible , false); setProperty("house", _visible , true); setProperty("villa", _visible , false); } if (house == 3) { setProperty("home", _visible , false); setProperty("house", _visible , false); setProperty("villa", _visible , true); } if (hour < 5) { setProperty("nacht", _alpha , 100 - (hour * 20)); } if (4 < hour) { setProperty("nacht", _alpha , 0); } if (17 < hour) { setProperty("nacht", _alpha , -240 + (hour * 14)); } personality = int(((intelligence + strenght) + charm) / 3); time = hour + ":00"; if (4 < personality) { level = 1; if (14 < personality) { level = 2; } } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } if (49 < day) { }
Frame 537
gotoAndPlay (536);
Frame 538
setProperty("man", _visible , false); if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } if (mission == 3) { speak = "The man in blue, asked for you sir."; } time = hour + ":00"; stop();
Frame 539
if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();
Frame 544
if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();
Frame 549
if (charm < 21) { speak = "Always a pleasure to see you sur, how can I help you?"; } if (charm < 15) { speak = "Good day sur, can I help you?"; } if (charm < 10) { speak = "Can I help you?"; } if (charm < 5) { speak = "What do you want?"; } stop();
Frame 550
if (house == 1) { gotoAndStop (551); } if (house == 2) { gotoAndStop (552); } if (house == 3) { gotoAndStop (553); }
Frame 554
stop(); if (0 < mail) { gotoAndStop (555); }
Frame 555
stop();
Frame 556
post = random(10) + 1; poststuk = "poststuk" + post;
Frame 557
setProperty("poststuk1", _visible , false); setProperty("poststuk2", _visible , false); setProperty("poststuk3", _visible , false); setProperty("poststuk4", _visible , false); setProperty("poststuk5", _visible , false); setProperty("poststuk6", _visible , false); setProperty("poststuk7", _visible , false); setProperty("poststuk8", _visible , false); setProperty("poststuk9", _visible , false); setProperty("poststuk10", _visible , false); if (post == 7) { jackpot = random(5) + 1; if (jackpot == 1) { price = random(20) * 100; } else { price = 10 + ((random(10) * 10) * (charm + 1)); } cash = cash + price; pricemoney = "$" + price; } if (post == 8) { bill = 10 + (random(10 * level) * (1 + personality)); cash = cash - bill; billmoney = "$" + bill; } setProperty(poststuk, _visible , true); if (0 < mail) { mail = mail - 1; } else { gotoAndStop (554); } stop();
Frame 558
stop();
Frame 559
stop(); speak = "Hello sir"; if (mission == 0) { speak = "The man at the table want's to speak with you."; }
Frame 560
gotoAndStop(persoon +559);
Frame 579
stop();
Frame 580
stop();
Symbol 22 Button
on (release) { stopAllSounds(); gotoAndPlay (84); }
Symbol 26 Button
on (release) { gotoAndStop (83); }
Symbol 86 Button
on (release) { stopAllSounds(); gotoAndPlay (538); } on (rollOver) { tekst = "Find your job at the local hotel"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 87 Button
on (release) { if (schoolpasje == 1) { if (hour < 19) { if (6 < hour) { stopAllSounds(); gotoAndPlay (549); } else { tekst = "School is closed"; } } else { tekst = "School is closed"; } } else { tekst = "You need a pass to enter"; } } on (rollOver) { tekst = "Study at this school"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 88 Button
on (release) { stopAllSounds(); gotoAndPlay (550); } on (rollOver) { tekst = "Your own home"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 89 Button
on (release) { if (hour < 24) { if (6 < hour) { stopAllSounds(); gotoAndPlay (539); } else { tekst = "The shop is closed"; } } else { tekst = "The shop is closed"; } } on (rollOver) { tekst = "Shop at the supermarket"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 90 Button
on (release) { if (1 < level) { if (hour < 5) { tekst = "The Nightclub is closed in the DEMO"; } else { tekst = "The Nightclub is closed"; } } } on (rollOver) { if (1 < level) { tekst = "Go to the nightclub"; } } on (rollOut, dragOut) { if (1 < level) { tekst = ""; } }
Symbol 91 Button
on (release) { if (hour < 24) { if (10 < hour) { stopAllSounds(); gotoAndStop (559); } else { tekst = "The coffee shop is closed"; } } else { tekst = "The coffee shop is closed"; } } on (rollOver) { tekst = "Visit the coffee shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 92 Button
on (release) { if (9 < personality) { if (4 < mission) { if (hour < 4) { stopAllSounds(); gotoAndStop (580); } else { tekst = "The club is closed"; } } } } on (rollOver) { if (0 < level) { tekst = "Go to the club"; } } on (rollOut, dragOut) { if (0 < level) { tekst = ""; } }
Symbol 93 Button
on (release) { if (hour < 7) { stopAllSounds(); gotoAndPlay (544); } else { tekst = "The nightshop is closed"; } } on (rollOver) { tekst = "Shop at the nightshop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 170 Button
on (release) { if (mission == 4) { if (hour == 19) { mission = 5; persoon = 5; gotoAndPlay (560); } } }
Symbol 177 Button
on (release) { intelligence = 20; strenght = 20; charm = 20; cash = 100000 /* 0x0186A0 */; }
Symbol 178 Button
on (release) { if (mission == 2) { mission = 3; schoolpasje = 1; persoon = 3; gotoAndPlay (560); } }
Symbol 203 Button
on (release) { if (mission == 3) { mission = 4; persoon = 4; gotoAndPlay (560); } }
Symbol 206 Button
on (release) { if (work == 0) { speak = "Sorry, you don't work here"; } if (work == 1) { if (hour < 21) { cash = cash + salaris; hour = hour + 3; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 2) { if (hour < 20) { cash = cash + salaris; hour = hour + 4; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 3) { if (hour < 19) { cash = cash + salaris; hour = hour + 5; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 4) { if (hour < 18) { cash = cash + salaris; hour = hour + 6; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 5) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 6) { if (hour < 16) { cash = cash + salaris; hour = hour + 8; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 7) { if (hour < 14) { cash = cash + salaris; hour = hour + 10; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } if (work == 8) { if (hour < 12) { cash = cash + salaris; hour = hour + 12; stopAllSounds(); gotoAndPlay (144); } else { speak = "Sorry, It's too late to work now."; } } } on (rollOver) { tekst = "Work your shift"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 207 Button
on (release) { stopAllSounds(); gotoAndPlay (535); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 210 Button
on (release) { if (work == 8) { speak = "You are the boss, what better job do you want?"; } if (work == 7) { speak = "I'm sorry, you'll need a personality of: 20"; if (19 < personality) { salaris = 300; speak = "We want you as our boss for $25 a hour."; work = 8; } } if (work == 6) { speak = "I'm sorry, you'll need a personality of: 15"; if (14 < personality) { salaris = 200; speak = "You now work here as the assistent of the boss for $20 a hour."; work = 7; } } if (work == 5) { speak = "I'm sorry, you'll need a personality of: 10"; if (9 < personality) { salaris = 120; speak = "You now work here as a manager for $15 a hour."; work = 6; } } if (work == 4) { speak = "I'm sorry, you'll need a personality of: 7"; if (6 < personality) { salaris = 80; speak = "You now work here as a doorman for $10 a hour."; work = 5; } } if (work == 3) { speak = "I'm sorry, you'll need a personality of: 5"; if (4 < personality) { salaris = 48; speak = "You now work here as a piccolo for $8 a hour."; work = 4; } } if (work == 2) { speak = "I'm sorry, you'll need a personality of: 3"; if (2 < personality) { salaris = 30; speak = "You now work here as a liftboy for $6 a hour."; work = 3; } } if (work == 1) { speak = "I'm sorry, you'll need a personality of: 1"; if (0 < personality) { salaris = 16; speak = "You now work here as a cleaner for $4 a hour."; work = 2; } } if (work == 0) { salaris = 9; speak = "You now work here as a dishwasher for $3 a hour."; work = 1; } } on (rollOver) { tekst = "Sollicitate for a job"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 228 Button
on (rollOver) { speak = "Do you want to buy a house?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (540); }
Symbol 241 Button
on (rollOver) { speak = "Do you want to buy a coffee machine?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (541); }
Symbol 256 Button
on (rollOver) { speak = "Do you want to buy a suit?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (542); }
Symbol 259 Button
on (rollOver) { speak = "Do you want to buy flowers? 25 dollars!"; } on (rollOut, dragOut) { speak = ""; } on (release) { if (24 < cash) { if (mission == 1) { mission = 2; } cash = cash - 25; hour = hour + 1; stopAllSounds(); gotoAndPlay (384); } }
Symbol 261 Button
on (release) { stopAllSounds(); gotoAndStop (539); } on (rollOver) { tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 262 Button
on (release) { if (999 < cash) { cash = cash - 1000; house = 2; charm = charm + 5; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (324); } } on (rollOver) { tekst = "Buy the family house"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 263 Button
on (release) { if (4999 < cash) { cash = cash - 5000; house = 3; charm = charm + 10; day = day + 1; hour = wakker; stopAllSounds(); gotoAndPlay (354); } } on (rollOver) { tekst = "Buy the villa"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 264 Button
on (release) { if (99 < cash) { cash = cash - 100; hour = hour + 1; wakker = 10; stopAllSounds(); gotoAndPlay (174); } } on (rollOver) { tekst = "Buy the Early coffee"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 265 Button
on (release) { if (249 < cash) { cash = cash - 250; wakker = 7; hour = hour + 1; stopAllSounds(); gotoAndPlay (204); } } on (rollOver) { tekst = "Buy the espresso machine"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 266 Button
on (release) { if (suit == 0) { if (99 < cash) { cash = cash - 100; charm = charm + 1; hour = hour + 1; suit = 1; stopAllSounds(); gotoAndPlay (234); } } } on (rollOver) { tekst = "Buy the worker jeans"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 267 Button
on (release) { if (suit < 2) { if (249 < cash) { cash = cash - 250; if (suit == 0) { charm = charm + 3; } else { charm = charm + 2; } hour = hour + 1; suit = 2; stopAllSounds(); gotoAndPlay (264); } } } on (rollOver) { tekst = "Buy the modern man"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 268 Button
on (release) { if (suit < 3) { if (499 < cash) { cash = cash - 500; if (suit == 0) { charm = charm + 5; } if (suit == 1) { charm = charm + 4; } if (suit == 2) { charm = charm + 2; } hour = hour + 1; suit = 3; stopAllSounds(); gotoAndPlay (294); } } } on (rollOver) { tekst = "Buy the Bugo Hoss"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 282 Button
on (rollOver) { speak = "Do you want to buy a gun?"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (545); }
Symbol 289 Button
on (rollOver) { speak = "Do you want to buy the nightsuite"; } on (rollOut, dragOut) { speak = ""; } on (release) { gotoAndStop (546); }
Symbol 290 Button
on (release) { gotoAndStop (544); } on (rollOver) { stopAllSounds(); tekst = "Go back to the shop"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 291 Button
on (release) { if (499 < cash) { cash = cash - 500; hour = hour + 1; gun = 1; stopAllSounds(); gotoAndPlay (504); } } on (rollOver) { tekst = "Buy the G.U.N"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 292 Button
on (release) { if (749 < cash) { cash = cash - 750; hour = hour + 1; stopAllSounds(); gotoAndPlay (474); } } on (rollOver) { tekst = "Buy the Elegance"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 294 Button
on (rollOver) { tekst = "Study for a hour - $20"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (19 < cash) { if (intelligence < 20) { intelligence = intelligence + 1; cash = cash - 20; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (414); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (535); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (535); } }
Symbol 296 Button
on (rollOver) { tekst = "Sport for a hour - $15"; } on (rollOut, dragOut) { tekst = ""; } on (release) { if (hour < 19) { if (6 < hour) { if (14 < cash) { if (strenght < 20) { strenght = strenght + 1; cash = cash - 15; hour = hour + 1; time = hour + ":00"; personality = int(((intelligence + strenght) + charm) / 3); stopAllSounds(); gotoAndPlay (444); } } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (535); } } else { tekst = "School is closed"; stopAllSounds(); gotoAndPlay (535); } }
Symbol 301 Button
on (release) { stopAllSounds(); gotoAndPlay (535); } on (rollOver) { tekst = "Hit the streets"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 302 Button
on (release) { day = day + 1; mail = mail + 1; hour = wakker; time = hour + ":00"; stopAllSounds(); gotoAndPlay (114); } on (rollOver) { tekst = "Sleep to regain your strenght"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 304 Button
on (release) { stopAllSounds(); gotoAndStop (554); } on (rollOver) { tekst = "Check your mailbox"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 306 Button
on (release) { hour = hour + 1; time = hour + ":00"; if (hour == 24) { day = day + 1; mail = mail + 1; hour = 0; time = hour + ":00"; if (0 < strenght) { strenght = strenght - 1; } } }
Symbol 311 Button
on (release) { stopAllSounds(); gotoAndStop (550); }
Symbol 316 Button
on (release) { gotoAndPlay (556); }
Symbol 355 Button
on (release) { if (work == 0) { speak = "Sorry, you don't work here"; } if (work == 1) { if (hour < 21) { cash = cash + 9; hour = hour + 3; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 2) { if (hour < 20) { cash = cash + 16; hour = hour + 4; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 3) { if (hour < 19) { cash = cash + 30; hour = hour + 5; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 4) { if (hour < 18) { cash = cash + 48; hour = hour + 6; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 5) { if (hour < 16) { cash = cash + 80; hour = hour + 8; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 6) { if (hour < 16) { cash = cash + 120; hour = hour + 8; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 7) { if (hour < 14) { cash = cash + 200; hour = hour + 10; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } if (work == 8) { if (hour < 12) { cash = cash + 300; hour = hour + 12; gotoAndPlay (84); } else { speak = "Sorry, It's too late to work now."; } } } on (rollOver) { tekst = "Work your shift"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 356 Button
on (release) { gotoAndPlay (535); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 357 Button
on (release) { if (work == 8) { speak = "You are the boss, what better job do you want?"; } if (work == 7) { speak = "I'm sorry, you'll need a personality of: 20"; if (19 < personality) { speak = "We want you as our boss for $25 a hour."; work = 8; } } if (work == 6) { speak = "I'm sorry, you'll need a personality of: 15"; if (14 < personality) { speak = "You can work here as the assistent of the boss for $20 a hour."; work = 7; } } if (work == 5) { speak = "I'm sorry, you'll need a personality of: 10"; if (9 < personality) { speak = "You can work here as a manager for $15 a hour."; work = 6; } } if (work == 4) { speak = "I'm sorry, you'll need a personality of: 7"; if (6 < personality) { speak = "You can work here as a doorman for $10 a hour."; work = 5; } } if (work == 3) { speak = "I'm sorry, you'll need a personality of: 5"; if (4 < personality) { speak = "You can work here as a piccolo for $8 a hour."; work = 4; } } if (work == 2) { speak = "I'm sorry, you'll need a personality of: 3"; if (2 < personality) { speak = "You can work here as a liftboy for $6 a hour."; work = 3; } } if (work == 1) { speak = "I'm sorry, you'll need a personality of: 1"; if (0 < personality) { speak = "You can work here as a cleaner for $4 a hour."; work = 2; } } if (work == 0) { speak = "You can work here as a dishwasher for $3 a hour."; work = 1; } } on (rollOver) { tekst = "Sollicitate for a job"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 361 Button
on (release) { if (mission == 0) { persoon = 2; mission = 1; gotoAndPlay (560); } }
Symbol 367 Button
on (release) { if (4 < cash) { if (hour < 22) { hour = hour + 1; cash = cash - 5; time = hour + ":00"; cafemember = cafemember + 1; if (cafemember == 5) { charm = charm + 1; } if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; stopAllSounds(); gotoAndPlay (535); } } } on (rollOver) { tekst = "Drink coffee - $5"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 369 Button
on (release) { if (hour < 22) { hour = hour + 1; time = hour + ":00"; if (23 < hour) { day = day + 1; mail = mail + 1; hour = 0; if (0 < strenght) { strenght = strenght - 1; } } } else { tekst = "The coffee shop is closed"; gotoAndPlay (535); } }
Symbol 393 Button
on (release) { mission = 6; hour = hour + 1; gotoAndStop (566); }
Symbol 394 Button
on (release) { hour = hour + 1; gotoAndPlay (567); }
Symbol 400 Button
on (release) { stopAllSounds(); mission = 3; gotoAndPlay (535); } on (rollOver) { tekst = "Go back to the street"; } on (rollOut, dragOut) { tekst = ""; }
Symbol 407 Button
on (release) { if (mission == 5) { persoon = 6; gotoAndPlay (560); } }

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Instance Names

"blok"Frame 2Symbol 2 MovieClip
"home"Frame 535Symbol 144 MovieClip
"house"Frame 535Symbol 64 MovieClip
"villa"Frame 535Symbol 145 MovieClip
"nacht"Frame 535Symbol 194 MovieClip
"poststuk1"Frame 557Symbol 324 MovieClip
"poststuk2"Frame 557Symbol 255 MovieClip
"poststuk3"Frame 557Symbol 240 MovieClip
"poststuk4"Frame 557Symbol 332 MovieClip
"poststuk5"Frame 557Symbol 340 MovieClip
"poststuk6"Frame 557Symbol 344 MovieClip
"poststuk7"Frame 557Symbol 348 MovieClip
"poststuk8"Frame 557Symbol 354 MovieClip
"poststuk9"Frame 557Symbol 281 MovieClip
"poststuk10"Frame 557Symbol 288 MovieClip
"mannen"Frame 559Symbol 201 MovieClip

Labels

"check"Frame 557

Dynamic Text Variables

daySymbol 40 EditableText"888"
salarisSymbol 42 EditableText"888"
_root.tekstSymbol 95 EditableText""
_root.timeSymbol 110 EditableText"xxx"
_root.daySymbol 111 EditableText"xxx"
_root.personalitySymbol 112 EditableText"20"
_root.intelligenceSymbol 113 EditableText"20"
_root.strenghtSymbol 114 EditableText"20"
_root.charmSymbol 115 EditableText"20"
_root.intelligenceSymbol 116 EditableText"20"
_root.strenghtSymbol 117 EditableText"20"
_root.charmSymbol 118 EditableText"20"
_root.cashSymbol 120 EditableText"xxx"
_root.levelSymbol 122 EditableText"2"
missionSymbol 167 EditableText""
missionSymbol 180 EditableText""
speakSymbol 204 EditableText""
speakSymbol 258 EditableText""
speakSymbol 273 EditableText""
mailSymbol 313 EditableText"88"
mailSymbol 314 EditableText"88"
mailSymbol 320 EditableText"88"
mailSymbol 321 EditableText"88"
_root.pricemoneySymbol 347 EditableText"$8888"
_root.billmoneySymbol 353 EditableText"$8888"
speakSymbol 362 EditableText"The man at the table want's to speak with you."




http://swfchan.com/13/61104/info.shtml
Created: 15/4 -2019 19:25:55 Last modified: 15/4 -2019 19:25:55 Server time: 14/05 -2024 09:48:48