STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #61128 |
Replay |
Replay |
Replay |
Main Menu |
Main Menu |
Main Menu |
<p align="left"><font face="Times New Roman" size="20" color="#000000"><b>LOADING ECTOPLASM...</b></font></p> |
Arcade |
Arcade |
Arcade |
Survival |
Survival |
Survival |
Credits |
Credits |
Credits |
Encyclopedia |
Encyclopedia |
Encyclopedia |
Ghosty is your average ghost. He's stuck on |
earth, and has no way out until he finds his |
body. There are other ghosts around though, |
and not all of them are friendly. Learn your |
enemies and enviroments to survive. |
Arcade Mode: |
Enemy ghosts will come at you from the left |
and right. In a ghost eat ghost world, the biggest |
ghost will survive. Ghosts that are smaller than |
you are perfect to absorb, while ghosts that are |
bigger than you will find you quite tasty. |
Avoid the bigger ghosts and go after the smaller |
ones. Each time you absorb a ghost you will |
grow in size. It is only then when you can dominate |
your enemies. |
Survival Mode: |
Same rules as Arcade mode, |
but now you are on a ticking |
clock for survival. You will |
constantly shrink in size |
until you implode unless you |
keep eating ghosts. Stay |
alive for as long as possible. |
Introduction |
Main Menu |
Controls |
Ghost Index |
Use the arrow keys to move around Ghosty. Up Arrow = UP Down Arrow = DOWN Left Arrow = LEFT Right Arrow = RIGHT |
Power-ups are the only tools you are |
given to aid you in killing ghosts. |
Power-up boxes will drop at random |
from the top of each enviroment. |
Once you get a power-up, you will |
be granted a special ability for a |
brief time. But beware, not all |
power-ups will help you, some may |
harm you or danger you. The risk |
is up to you. |
These are the normal ghosts |
you go up against in the game. |
They are as plain and defenseless |
as you are. |
These ghosts can not be absorbed |
unless by another ghost or a |
power-up. Avoid at all costs. |
Get too close to these ghosts |
and they will start to suck |
you in. Once they start you |
better start running before |
they explode. |
When Ghosts go to hell, they |
end up as slaves.These ghosts |
protect the gates of hell from |
Get too close to these Ghosts and |
they will blow you away. Only way |
to effectively absorb them is to |
attack from behind. |
any intruder. |
What is really inside the |
Hell Ghosts. This is when they |
are vulnerable to an absorb. |
Select A |
Coffin To |
Enter |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false; if (_root._framesloaded >= 12) { gotoAndPlay ("LOAD"); }Frame 2gotoAndPlay ("PRELOAD");Frame 11var N_LoadPC = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (N_LoadPC >= 100) { delete N_LoadPC; gotoAndPlay ("CLASSIMPORT"); }Frame 12gotoAndPlay ("LOAD");Frame 31gotoAndPlay ("INIT");Frame 41function AttachHUD(param_depth, param_xpos) { _root.attachMovie("HUD", "HUD", param_depth); _root.HUD._x = param_xpos; } function SetUpGT() { var _local2 = A_GameTypes[GTSelect]; _local2.Init(); _local2.PowerList = new Array(); for (i in A_PowTypes) { for (j in A_PowTypes[i].GTAllow) { if (A_PowTypes[i].GTAllow[j] == _local2.Name) { _local2.PowerList.push(A_PowTypes[i]); } } } _root.GameType = _local2; } function ChangeBGMusic(param_music) { stopAllSounds(); var _local1 = new Sound(); _local1.attachSound(param_music); _local1.start(0, 1000000); } function PlayerSpawn() { _root.Player.Dead = false; _root.attachMovie("Player", "Player", 500); _root.Player._x = 250; _root.Player._y = 200; } function SpawnPowerBox(param_delay_min, param_delay_offset) { PowerTimer = random(param_delay_offset) + param_delay_min; _root.attachMovie("PowerBox", "PowerBox", -16000); _root.PowerBox._y = -20; _root.PowerBox._x = random(400) + 10; _root.PowerBox.YSpeed = 2; _root.PowerBox.onEnterFrame = function () { if (this.hitTest(_root.Player) && (this._visible)) { this._visible = false; _root.CurrentPow = _root.GameType.PowerList[random(_root.GameType.PowerList.length)]; _root.CurrentPow.P_Init(); _root.CurrentPow.Last = 150; } this.YSpeed = this.YSpeed * 1.05; this._y = this._y + this.YSpeed; }; } function ShowGameOver() { _root.attachMovie("GOClip", "GOClip", 16000); _root.GOClip._x = 200; _root.GOClip._y = 100; } function StartLevel() { DeadMusicStart = false; AttachHUD(0, 160); PlayerSpawn(); _root.attachMovie(EnvSelect, "Env", -16384); _root.createEmptyMovieClip("EnemyClip", -16383); ChangeBGMusic(EnvSelect + "Loop"); Env.FindTotalProb(); SetUpGT(); EnemyAm = 0; EnemyNum = 0; EnemyMax = 5; PowerTimer = 200; } function LevelIter() { if (_root.Player.Dead) { _root.EnvEn.removeMovieClip(); if (!_root.DeadMusicStart) { ChangeBGMusic("deadloop"); } _root.DeadMusicStart = true; _root.EnemyClip._visible = false; ShowGameOver(); } else { if (PowerTimer == 0) { SpawnPowerBox(200, 500); } else { PowerTimer--; } _root.CurrentPow.Iter(); _root.CurrentPow.P_Iter(); _root.CurrentPow.Last--; if (_root.CurrentPow.Last == 0) { _root.CurrentPow.Reset(); delete _root.CurrentPow; } _root.GameType.Iter(); if (_root.EnemyAm < _root.EnemyMax) { var _local4 = random(_root.Env.TotalProb); var _local3 = 0; for (i in Env.Enemies) { _local3 = _local3 + _global.Enemies[Env.Enemies[i]].Prob; if (_local3 >= _local4) { _root.EnemyClip.attachMovie(Env.Enemies[i], "Enemy" + EnemyNum, EnemyNum); _root.EnemyClip["Enemy" + EnemyNum].Init(); _root.EnemyNum++; _root.EnemyAm++; break; } } } } } CurrentMenu = "MENU"; A_PowTypes = new Array(); A_GameTypes = new Array(); A_PowTypes[0] = new Powerups.Stone(); A_PowTypes[1] = new Powerups.Obese(); A_PowTypes[2] = new Powerups.Fire(); A_PowTypes[3] = new Powerups.Shield(); A_GameTypes[0] = new Object(); A_GameTypes[0].Name = "Arcade"; A_GameTypes[0].Init = function () { _root.EnemyEaten = 0; }; A_GameTypes[0].Iter = function () { _root.HUDDisp = _root.EnemyEaten; if (_root.EnemyEaten >= 10000) { _root.CurrentMenu = "HELLMENU"; } }; A_GameTypes[1] = new Object(); A_GameTypes[1].Name = "Survival"; A_GameTypes[1].Init = function () { _root.Timer = 0; _root.Player.Scale = 120; }; A_GameTypes[1].Iter = function () { _root.HUDDisp = _root.Timer; _root.Timer++; _root.Player.Scale = _root.Player.Scale - 0.1; if (_root.Player.Scale <= 50) { _root.Player.Die(); } }; gotoAndStop ("MENU");Frame 51ChangeBGMusic("mainmenu");Frame 61ChangeBGMusic("hellmenu");Frame 104_root.onEnterFrame = function () { LevelIter(); };Symbol 17 MovieClip [Blower] Frame 1#initclip 24 Object.registerClass("Blower", Enemies.Blower); #endinitclipSymbol 17 MovieClip [Blower] Frame 4gotoAndPlay (1);Symbol 17 MovieClip [Blower] Frame 9stop();Symbol 30 MovieClip [Shield] Frame 6stop();Symbol 60 Buttonon (release) { _root.StartLevel(); _root.GOClip.removeMovieClip(); }Symbol 64 Buttonon (release) { _root.gotoAndStop(_root.CurrentMenu); _root.Env._visible = false; _root.HUD._visible = false; _root.onEnterFrame = function () { }; stopAllSounds(); _root.GOClip.removeMovieClip(); }Symbol 71 MovieClip [Hell] Frame 1#initclip 21 Object.registerClass("Hell", Environments.Hell); #endinitclipSymbol 78 MovieClip [Attic] Frame 1#initclip 22 Object.registerClass("Attic", Environments.Attic); #endinitclip stop();Symbol 92 MovieClip [Forest] Frame 1#initclip 23 Object.registerClass("Forest", Environments.Forest); #endinitclipSymbol 353 MovieClip [__Packages.Environment] Frame 0class Environment extends MovieClip { var Enemies; function Environment () { super(); } function FindTotalProb() { for (var _local3 in Enemies) { TotalProb = TotalProb + _global.Enemies[Enemies[_local3]].Prob; } } var TotalProb = 0; }Symbol 354 MovieClip [__Packages.Environments.Hell] Frame 0class Environments.Hell extends Environment { function Hell () { super(); } var Name = "Hell"; var Enemies = ["Ghoul", "Undead", "HellGuard"]; }Symbol 355 MovieClip [__Packages.Environments.Attic] Frame 0class Environments.Attic extends Environment { var gotoAndStop; function Attic () { super(); } function onEnterFrame() { (gotoAndStop(Status));// not popped if (Time == 500) { Status = "DAY"; } if (Time == 1000) { Status = "NIGHT"; Time = 0; } Time++; if (_root.Player.hitTest(_root.Env.nogo1)) { _root.Player.Die(); } if (_root.Player.hitTest(_root.Env.nogo2)) { _root.Player.Die(); } if (_root.Player.hitTest(_root.Env.nogo3)) { _root.Player.Die(); } } var Name = "Attic"; var Enemies = ["Ghoul", "Standard", "Chain"]; var Status = "NIGHT"; var Time = 0; }Symbol 356 MovieClip [__Packages.Environments.Forest] Frame 0class Environments.Forest extends Environment { function Forest () { super(); } function onEnterFrame() { if (WispEnergy == 200) { _root.attachMovie("Wisp", "EnvEn", 1000); if (!WispInAction) { _root.EnvEn._x = random(400) + 25; _root.EnvEn._y = random(50) + 250; } WispInAction = true; WispEnergy = 0; } else { WispEnergy++; } if (WispEnergy == 75) { _root.Wisp.removeMovieClip(); } _root.EnvEn._x = _root.EnvEn._x + ((_root.Player._x - _root.EnvEn._x) / 25); _root.EnvEn._y = _root.EnvEn._y + ((_root.Player._y - _root.EnvEn._y) / 25); if (_root.EnvEn.hitTest(_root.Player)) { _root.Player.Die(); } } var Name = "Forest"; var Enemies = ["Ghoul", "Standard", "Blower"]; var WispEnergy = 150; var WispInAction = false; }Symbol 357 MovieClip [__Packages.Ghost] Frame 0class Ghost extends MovieClip { function Ghost () { super(); } }Symbol 358 MovieClip [__Packages.Enemy] Frame 0class Enemy extends Ghost { var Dir, _x, _y, Scale, MinScale, MaxScale, _xscale, _yscale, SpeedRat, XSpeed, E_Iter, hitTest, CanBeEverEaten, CanBeAnyEaten, Points, removeMovieClip; function Enemy () { super(); } function Init() { Dir = ((random(2) == 0) ? "LEFT" : "RIGHT"); _x = ((Dir == "LEFT") ? 500 : -50); _y = random(200) + 50; Scale = random(MaxScale - MinScale) + MinScale; _xscale = ((Dir == "LEFT") ? (Scale) : (-Scale)); _yscale = Scale; var _local2 = (SpeedRat / Scale) * 75; XSpeed = ((Dir == "LEFT") ? (-_local2) : (_local2)); } function onEnterFrame() { Iter(); E_Iter(); } function Iter() { Move(); TestOffScreen(); TestEaten(); } function Move() { _x = _x + XSpeed; } function TestOffScreen() { if ((_x < -40) && (Dir == "LEFT")) { DestroyEnemy(false); } if ((_x > 480) && (Dir == "RIGHT")) { DestroyEnemy(false); } } function TestEaten() { if (!_root.PowEatOverride) { if (hitTest(_root.Player)) { if (!CanBeEverEaten) { _root.Player.Die(); } else if (!CanBeAnyEaten) { if (Scale <= _root.Player.Scale) { DestroyEnemy(true); } else { _root.Player.Die(); } } else { DestroyEnemy(true); } } } else { _root.CurrentPow.TestEaten(this); } } function DestroyEnemy(Eaten) { if (Eaten) { _root.Player.Scale = _root.Player.Scale + 1; _root.EnemyEaten = _root.EnemyEaten + (Scale * Points); } _root.EnemyAm--; removeMovieClip(); } }Symbol 359 MovieClip [__Packages.Enemies.Blower] Frame 0class Enemies.Blower extends Enemy { var XSpeed, gotoAndPlay, _y, _x, Dir, play; function Blower () { super(); } function StartSuck() { Sucking = true; HasSucked = true; T_XS = XSpeed; XSpeed = 0; gotoAndPlay("BLOW"); } function E_Iter() { if ((((_root.Player._y <= (_y + 50)) && (_root.Player._y >= (_y - 50))) && (_root.Player._x <= (_x + 150))) && (_root.Player._x >= (_x - 150))) { if (((Dir == "RIGHT") && (_root.Player._x > _x)) && (_root.Player._x < (_x + 150))) { if (!Sucking) { StartSuck(); } _root.Player._x = _root.Player._x + 10; } if (((Dir == "LEFT") && (_root.Player._x < _x)) && (_root.Player._x > (_x - 150))) { if (!Sucking) { StartSuck(); } _root.Player._x = _root.Player._x - 10; } } else { Sucking = false; } if ((!Sucking) && (HasSucked)) { XSpeed = T_XS; play(); } } var MinScale = 75; var MaxScale = 150; var SpeedRat = 10; var T_XS = Enemies.Blower.prototype.XSpeed; static var Prob = 100; var Points = 1; var CanBeEverEaten = true; var CanBeAnyEaten = false; var Sucking = false; var HasSucked = false; }Symbol 360 MovieClip [__Packages.Player] Frame 0class Player extends Ghost { var _visible, gotoAndPlay, _y, _x, _xscale, _yscale; function Player () { super(); } function Die() { if (!Dead) { _visible = true; _root.PowGraph.removeMovieClip(); (gotoAndPlay("DIE"));// not popped Dead = true; _root.Dead = true; } } function onEnterFrame() { if (Key.isDown(38) && (YSpeed > (-SMax))) { YSpeed = YSpeed - SChange; } if (Key.isDown(40) && (YSpeed < SMax)) { YSpeed = YSpeed + SChange; } if (Key.isDown(39) && (XSpeed < SMax)) { XSpeed = XSpeed + SChange; Dir = "RIGHT"; } if (Key.isDown(37) && (XSpeed > (-SMax))) { XSpeed = XSpeed - SChange; Dir = "LEFT"; } if ((!Key.isDown(38)) && (!Key.isDown(40))) { if (YSpeed > 0) { YSpeed--; } if (YSpeed < 0) { YSpeed++; } } if ((!Key.isDown(39)) && (!Key.isDown(37))) { if (XSpeed > 0) { XSpeed--; } if (XSpeed < 0) { XSpeed++; } } if ((_y < 10) && (YSpeed < 0)) { YSpeed = 0; } if ((_y > 290) && (YSpeed > 0)) { YSpeed = 0; } if (_x < 0) { _x = 450; } if (_x > 450) { _x = 0; } _xscale = ((Dir == "RIGHT") ? (-Scale) : (Scale)); _yscale = Scale; _x = _x + XSpeed; _y = _y + YSpeed; } var Scale = 75; var XSpeed = 0; var YSpeed = 0; var Dir = "LEFT"; var Dead = false; var SChange = 1; var SMax = 10; }Symbol 361 MovieClip [__Packages.Enemies.Standard] Frame 0class Enemies.Standard extends Enemy { function Standard () { super(); } var MinScale = 20; var MaxScale = 120; var SpeedRat = 10; static var Prob = 150; var Points = 1; var CanBeEverEaten = true; var CanBeAnyEaten = false; }Symbol 362 MovieClip [__Packages.Enemies.Chain] Frame 0class Enemies.Chain extends Enemy { function Chain () { super(); } var Name = "Chain"; var MinScale = 50; var MaxScale = 100; var SpeedRat = 2; static var Prob = 50; var Points = 1; var CanBeEverEaten = false; var CanBeAnyEaten = false; }Symbol 363 MovieClip [__Packages.Enemies.Ghoul] Frame 0class Enemies.Ghoul extends Enemy { function Ghoul () { super(); } var MinScale = 100; var MaxScale = 100; var SpeedRat = 30; static var Prob = 1; var Points = 10; var CanBeEverEaten = true; var CanBeAnyEaten = true; }Symbol 364 MovieClip [__Packages.Enemies.Kirby] Frame 0class Enemies.Kirby extends Enemy { var XSpeed, gotoAndPlay, _y, Dir, _x, hitTest, _xscale, _yscale; function Kirby () { super(); } function StartSuck() { Sucking = true; XSpeed = 0; gotoAndPlay("SUCK"); } function E_Iter() { if ((_root.Player._y <= (_y + 50)) && (_root.Player._y >= (_y - 50))) { if (((Dir == "RIGHT") && (_root.Player._x > _x)) && (_root.Player._x < (_x + 150))) { if (!Sucking) { StartSuck(); } _root.Player._x = _root.Player._x - 5; } if (((Dir == "LEFT") && (_root.Player._x < _x)) && (_root.Player._x > (_x - 150))) { if (!Sucking) { StartSuck(); } _root.Player._x = _root.Player._x + 5; } } if (Sucking && (!Full)) { for (var _local3 in _root.EnemyClip) { if (((_root.EnemyClip[_local3] != this) && (_root.EnemyClip[_local3]._y <= (_y + 50))) && (_root.EnemyClip[_local3]._y >= (_y - 50))) { if (((Dir == "LEFT") && (_root.EnemyClip[_local3]._x > _x)) && (_root.EnemyClip[_local3]._x < (_x + 150))) { _root.EnemyClip[_local3]._x = _root.EnemyClip[_local3]._x - 5; } if (((Dir == "RIGHT") && (_root.EnemyClip[_local3]._x < _x)) && (_root.EnemyClip[_local3]._x > (_x - 150))) { _root.EnemyClip[_local3]._x = _root.EnemyClip[_local3]._x + 5; } if (hitTest(_root.EnemyClip[_local3])) { _root.EnemyClip[_local3].DestroyEnemy(false); _xscale = _xscale * 1.05; _yscale = _yscale * 1.05; } } } if (FullTimer == 0) { gotoAndPlay("FULL"); Full = true; } FullTimer--; } if (Full) { _xscale = _xscale * 1.1; _yscale = _yscale * 1.1; } } var MinScale = 75; var MaxScale = 150; var SpeedRat = 10; static var Prob = 50; var Points = 1; var CanBeEverEaten = false; var CanBeAnyEaten = false; var SuckTimer = 120; var FullTimer = 80; var Sucking = false; var Full = false; }Symbol 365 MovieClip [__Packages.Enemies.Undead] Frame 0class Enemies.Undead extends Enemy { function Undead () { super(); } var MinScale = 40; var MaxScale = 200; var SpeedRat = 5; static var Prob = 100; var Points = 1; var CanBeEverEaten = true; var CanBeAnyEaten = false; }Symbol 366 MovieClip [__Packages.Enemies.HellGuard] Frame 0class Enemies.HellGuard extends Enemy { var _y, gotoAndStop, XSpeed, _xscale, _yscale; function HellGuard () { super(); } function E_Iter() { if (((_y >= (_root.Player._y - 20)) && (_y <= (_root.Player._y + 20))) && (!IsSkull)) { IsSkull = true; gotoAndStop("SKULL"); XSpeed = XSpeed * 5; _xscale = _xscale / 2; _yscale = _yscale / 2; } } var MinScale = 75; var MaxScale = 150; var SpeedRat = 10; static var Prob = 100; var Points = 0; var CanBeEverEaten = false; var CanBeAnyEaten = false; var IsSkull = false; }Symbol 367 MovieClip [__Packages.Environments.Graveyard] Frame 0class Environments.Graveyard extends Environment { function Graveyard () { super(); } function onEnterFrame() { if ((FistTimer == 50) && (!_root.Player.Dead)) { _root.attachMovie("Fist", "Fist", 1000); if (!FistInAction) { _root.Fist._x = random(400) + 25; _root.Fist._y = random(50) + 250; } FistInAction = true; FistTimer = 0; } else { FistTimer++; } if (_root.Fist.hitTest(_root.Player)) { _root.Player.Die(); } } var Name = "Graveyard"; var Enemies = ["Ghoul", "Kirby", "Undead"]; var FistTimer = 0; var FistInAction = false; }Symbol 368 MovieClip [__Packages.Powerup] Frame 0class Powerup { var Name; function Powerup () { } function Init(PVis, PEO) { _root.attachMovie(Name, "PowGraph", 1550); _root.Player._visible = PVis; for (var _local3 in _root.EnemyClip) { _root.EnemyClip[_local3].XSpeed = _root.EnemyClip[_local3].XSpeed * ESpeedAlter; } _root.PowEatOverride = PEO; _root.Player.SMax = _root.Player.SMax * PSpeedAlter; _root.Player.SChange = _root.Player.SChange * PSpeedAlter; } function Iter() { _root.PowGraph._x = _root.Player._x; _root.PowGraph._y = _root.Player._y; _root.PowGraph._xscale = _root.Player._xscale; _root.PowGraph._yscale = _root.Player._yscale; } function Reset() { _root.PowGraph.removeMovieClip(); _root.PowEatOverride = false; _root.Player._visible = true; _root.Player.XSpeed = Math.floor((_root.Player.XSpeed = _root.Player.XSpeed / PSpeedAlter)); _root.Player.YSpeed = Math.floor((_root.Player.YSpeed = _root.Player.YSpeed / PSpeedAlter)); _root.Player.SMax = _root.Player.SMax / PSpeedAlter; _root.Player.SChange = _root.Player.SChange / PSpeedAlter; for (var _local3 in _root.EnemyClip) { _root.EnemyClip[_local3].XSpeed = _root.EnemyClip[_local3].XSpeed / ESpeedAlter; } } static var TotalPows = 0; var PSpeedAlter = 1; var ESpeedAlter = 1; var GTAllow = ["Arcade", "Survival"]; }Symbol 369 MovieClip [__Packages.Powerups.Fire] Frame 0class Powerups.Fire extends Powerup { var Init; function Fire () { super(); } function P_Init() { Init(false, false); } var Name = "Fire"; var PSpeedAlter = 2; }Symbol 370 MovieClip [__Packages.Powerups.Shield] Frame 0class Powerups.Shield extends Powerup { var Init; function Shield () { super(); } function P_Init() { Init(true, true); } function P_Iter() { _root.PowGraph._rotation = _root.PowGraph._rotation + 5; } function TestEaten(Path) { if (_root.Player.hitTest(Path)) { Path.DestroyEnemy(true); } } var Name = "Shield"; }Symbol 371 MovieClip [__Packages.Powerups.Obese] Frame 0class Powerups.Obese extends Powerup { var Init; function Obese () { super(); } function P_Init() { Init(false, false); } var Name = "Obese"; var PSpeedAlter = 0.5; }Symbol 372 MovieClip [__Packages.Powerups.Stone] Frame 0class Powerups.Stone extends Powerup { var Init; function Stone () { super(); } function P_Init() { Init(false, true); } function TestEaten(Path) { if (_root.Player.hitTest(Path)) { Path.DestroyEnemy(true); } } var Name = "Stone"; var PSpeedAlter = 0.5; }Symbol 101 MovieClip [Graveyard] Frame 1#initclip 32 Object.registerClass("Graveyard", Environments.Graveyard); #endinitclipSymbol 120 MovieClip [Player] Frame 1#initclip 25 Object.registerClass("Player", Player); #endinitclipSymbol 120 MovieClip [Player] Frame 6gotoAndPlay ("MOVE");Symbol 120 MovieClip [Player] Frame 23stop();Symbol 129 MovieClip [Standard] Frame 1#initclip 26 Object.registerClass("Standard", Enemies.Standard); #endinitclipSymbol 139 MovieClip [Chain] Frame 1#initclip 27 Object.registerClass("Chain", Enemies.Chain); #endinitclipSymbol 154 MovieClip [Fist] Frame 5StopTimer = 0;Symbol 154 MovieClip [Fist] Frame 6if (StopTimer > 20) { play(); } StopTimer++;Symbol 154 MovieClip [Fist] Frame 7if (StopTimer > 20) { play(); } else { gotoAndPlay (6); } StopTimer++;Symbol 154 MovieClip [Fist] Frame 11_root.Env.FistInAction = false; _root.Env.FistTimer = 0; this.removeMovieClip();Symbol 161 MovieClip [Ghoul] Frame 1#initclip 28 Object.registerClass("Ghoul", Enemies.Ghoul); #endinitclipSymbol 176 MovieClip [Kirby] Frame 1#initclip 29 Object.registerClass("Kirby", Enemies.Kirby); #endinitclipSymbol 176 MovieClip [Kirby] Frame 4gotoAndPlay (1);Symbol 176 MovieClip [Kirby] Frame 13stop();Symbol 176 MovieClip [Kirby] Frame 19DestroyEnemy(false);Symbol 181 MovieClip [Undead] Frame 1#initclip 30 Object.registerClass("Undead", Enemies.Undead); #endinitclipSymbol 183 MovieClip [HellGuard] Frame 1#initclip 31 Object.registerClass("HellGuard", Enemies.HellGuard); #endinitclip stop();Symbol 196 Buttonon (release) { _root.GTSelect = 0; gotoAndStop ("SELECT"); }Symbol 200 Buttonon (release) { _root.GTSelect = 1; gotoAndStop ("SELECT"); }Symbol 204 Buttonon (release) { gotoAndStop ("CREDITS"); }Symbol 208 Buttonon (release) { gotoAndStop ("INDEX"); }Symbol 209 Buttonon (release) { _root.GTSelect = 0; _root.EnvSelect = "Hell"; gotoAndStop ("GAME"); _root.StartLevel(); }Symbol 210 Buttonon (release) { _root.GTSelect = 1; _root.EnvSelect = "Hell"; gotoAndStop ("GAME"); _root.StartLevel(); }Symbol 247 Buttonon (release) { gotoAndStop ("INTRO"); }Symbol 249 Buttonon (release) { _root.gotoAndStop("MENU"); }Symbol 251 Buttonon (release) { gotoAndStop ("CONTROLS"); }Symbol 253 Buttonon (release) { gotoAndStop ("ENEMIES"); }Symbol 298 Buttonon (release) { nextFrame(); }Symbol 317 Buttonon (release) { prevFrame(); }Symbol 322 MovieClip Frame 1stop();Symbol 322 MovieClip Frame 2stop();Symbol 325 MovieClip Frame 1stop();Symbol 330 Buttonon (release) { gotoAndStop ("MENU"); }Symbol 338 Buttonon (rollOver) { _root.EnvSelect = "Graveyard"; } on (press) { gotoAndStop ("GAME"); _root.StartLevel(); }Symbol 344 Buttonon (rollOver) { _root.EnvSelect = "Attic"; } on (press) { gotoAndStop ("GAME"); _root.StartLevel(); }Symbol 346 Buttonon (rollOver) { _root.EnvSelect = "Forest"; } on (press) { gotoAndStop ("GAME"); _root.StartLevel(); }
Library Items
Symbol 1 Sound [deadloop] | ||
Symbol 2 Sound [mainmenu] | ||
Symbol 3 Sound [HellLoop] | ||
Symbol 4 Sound [hellmenu] | ||
Symbol 5 Sound [GraveyardLoop] | ||
Symbol 6 Sound [ForestLoop] | ||
Symbol 7 Sound [AtticLoop] | ||
Symbol 8 Graphic | Used by:17 | |
Symbol 9 Graphic | Used by:17 | |
Symbol 10 Graphic | Used by:17 | |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:17 | |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [Blower] | Uses:8 9 10 11 12 13 14 15 16 | |
Symbol 18 Graphic | Used by:30 | |
Symbol 19 Graphic | Used by:30 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:30 |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:22 | Used by:30 |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:27 29 33 36 120 |
Symbol 27 MovieClip | Uses:24 26 | Used by:30 |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 26 | Used by:30 |
Symbol 30 MovieClip [Shield] | Uses:18 19 21 23 27 29 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:33 |
Symbol 33 MovieClip [Fire] | Uses:32 26 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:36 |
Symbol 36 MovieClip [Obese] | Uses:26 35 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:41 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:41 |
Symbol 41 MovieClip [Stone] | Uses:38 40 | |
Symbol 42 Graphic | Used by:65 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:60 64 196 200 204 208 209 210 330 Timeline |
Symbol 45 Font | Used by:46 61 141 193 197 201 205 349 | |
Symbol 46 EditableText | Uses:45 | Used by:60 |
Symbol 47 Graphic | Used by:55 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:55 85 |
Symbol 50 Graphic | Used by:55 | |
Symbol 51 Graphic | Used by:55 | |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:47 49 50 51 52 53 54 | Used by:60 64 196 200 204 208 209 210 330 |
Symbol 56 Font | Used by:57 58 62 63 194 195 198 199 202 203 206 207 246 248 250 252 350 351 352 | |
Symbol 57 EditableText | Uses:56 | Used by:60 |
Symbol 58 EditableText | Uses:56 | Used by:60 |
Symbol 59 Graphic | Used by:60 64 196 200 204 208 209 210 330 | |
Symbol 60 Button | Uses:44 46 55 57 58 59 | Used by:65 |
Symbol 61 EditableText | Uses:45 | Used by:64 330 |
Symbol 62 EditableText | Uses:56 | Used by:64 330 |
Symbol 63 EditableText | Uses:56 | Used by:64 330 |
Symbol 64 Button | Uses:44 61 55 62 63 59 | Used by:65 |
Symbol 65 MovieClip [GOClip] | Uses:42 60 64 | |
Symbol 66 Bitmap | Used by:67 188 | |
Symbol 67 Graphic | Uses:66 | Used by:68 Timeline |
Symbol 68 MovieClip [hellscreen] | Uses:67 | |
Symbol 69 Bitmap | Used by:70 188 | |
Symbol 70 Graphic | Uses:69 | Used by:71 |
Symbol 71 MovieClip [Hell] | Uses:70 | |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:78 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:78 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:78 |
Symbol 78 MovieClip [Attic] | Uses:73 75 77 | Used by:Timeline |
Symbol 79 Graphic | Used by:85 | |
Symbol 80 Graphic | Used by:85 | |
Symbol 81 Graphic | Used by:85 | |
Symbol 82 Graphic | Used by:85 | |
Symbol 83 Graphic | Used by:85 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip [Wisp] | Uses:79 49 80 81 82 83 84 | Used by:Timeline |
Symbol 86 Graphic | Used by:89 | |
Symbol 87 Graphic | Used by:89 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip [Skull] | Uses:86 87 88 | Used by:183 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 |
Symbol 92 MovieClip [Forest] | Uses:91 | Used by:Timeline |
Symbol 93 Font | Used by:94 | |
Symbol 94 EditableText | Uses:93 | Used by:Timeline |
Symbol 353 MovieClip [__Packages.Environment] | ||
Symbol 354 MovieClip [__Packages.Environments.Hell] | ||
Symbol 355 MovieClip [__Packages.Environments.Attic] | ||
Symbol 356 MovieClip [__Packages.Environments.Forest] | ||
Symbol 357 MovieClip [__Packages.Ghost] | ||
Symbol 358 MovieClip [__Packages.Enemy] | ||
Symbol 359 MovieClip [__Packages.Enemies.Blower] | ||
Symbol 360 MovieClip [__Packages.Player] | ||
Symbol 361 MovieClip [__Packages.Enemies.Standard] | ||
Symbol 362 MovieClip [__Packages.Enemies.Chain] | ||
Symbol 363 MovieClip [__Packages.Enemies.Ghoul] | ||
Symbol 364 MovieClip [__Packages.Enemies.Kirby] | ||
Symbol 365 MovieClip [__Packages.Enemies.Undead] | ||
Symbol 366 MovieClip [__Packages.Enemies.HellGuard] | ||
Symbol 367 MovieClip [__Packages.Environments.Graveyard] | ||
Symbol 368 MovieClip [__Packages.Powerup] | ||
Symbol 369 MovieClip [__Packages.Powerups.Fire] | ||
Symbol 370 MovieClip [__Packages.Powerups.Shield] | ||
Symbol 371 MovieClip [__Packages.Powerups.Obese] | ||
Symbol 372 MovieClip [__Packages.Powerups.Stone] | ||
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:Timeline |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:Timeline |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip [Graveyard] | Uses:100 | Used by:Timeline |
Symbol 102 Graphic | Used by:120 | |
Symbol 103 Graphic | Used by:120 | |
Symbol 104 Graphic | Used by:120 | |
Symbol 105 Graphic | Used by:120 | |
Symbol 106 Graphic | Used by:120 | |
Symbol 107 Graphic | Used by:120 | |
Symbol 108 Graphic | Used by:120 | |
Symbol 109 Graphic | Used by:120 | |
Symbol 110 Graphic | Used by:120 | |
Symbol 111 Graphic | Used by:120 | |
Symbol 112 Graphic | Used by:120 | |
Symbol 113 Graphic | Used by:120 | |
Symbol 114 Graphic | Used by:120 | |
Symbol 115 Graphic | Used by:120 | |
Symbol 116 Graphic | Used by:120 | |
Symbol 117 Graphic | Used by:120 | |
Symbol 118 Graphic | Used by:120 | |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip [Player] | Uses:102 103 104 105 106 107 26 108 109 110 111 112 113 114 115 116 117 118 119 | Used by:Timeline |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:129 |
Symbol 123 Graphic | Used by:128 | |
Symbol 124 Graphic | Used by:128 | |
Symbol 125 Graphic | Used by:128 | |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:123 124 125 126 127 | Used by:129 |
Symbol 129 MovieClip [Standard] | Uses:122 128 | Used by:Timeline |
Symbol 130 Graphic | Used by:139 | |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 MovieClip | Uses:131 | Used by:139 277 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 MovieClip | Uses:133 | Used by:139 277 |
Symbol 135 Graphic | Used by:139 | |
Symbol 136 Graphic | Used by:139 | |
Symbol 137 Graphic | Used by:139 | |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip [Chain] | Uses:130 132 134 135 136 137 138 | Used by:Timeline |
Symbol 140 Graphic | Used by:142 | |
Symbol 141 EditableText | Uses:45 | Used by:142 |
Symbol 142 MovieClip [HUD] | Uses:140 141 | Used by:Timeline |
Symbol 143 Graphic | Used by:154 | |
Symbol 144 Graphic | Used by:154 | |
Symbol 145 Graphic | Used by:154 | |
Symbol 146 Graphic | Used by:154 | |
Symbol 147 Graphic | Used by:154 | |
Symbol 148 Graphic | Used by:154 | |
Symbol 149 Graphic | Used by:154 | |
Symbol 150 Graphic | Used by:154 | |
Symbol 151 Graphic | Used by:154 | |
Symbol 152 Graphic | Used by:154 | |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip [Fist] | Uses:143 144 145 146 147 148 149 150 151 152 153 | Used by:Timeline |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:155 | Used by:161 |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:161 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:161 |
Symbol 161 MovieClip [Ghoul] | Uses:156 158 160 | Used by:Timeline |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:176 |
Symbol 164 Graphic | Used by:176 | |
Symbol 165 Graphic | Used by:176 | |
Symbol 166 Graphic | Used by:176 | |
Symbol 167 Graphic | Used by:176 | |
Symbol 168 Graphic | Used by:176 | |
Symbol 169 Graphic | Used by:176 | |
Symbol 170 Graphic | Used by:176 | |
Symbol 171 Graphic | Used by:176 | |
Symbol 172 Graphic | Used by:176 | |
Symbol 173 Graphic | Used by:176 | |
Symbol 174 Graphic | Used by:176 | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip [Kirby] | Uses:163 164 165 166 167 168 169 170 171 172 173 174 175 | Used by:Timeline |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:177 | Used by:181 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:181 |
Symbol 181 MovieClip [Undead] | Uses:178 180 | Used by:Timeline |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip [HellGuard] | Uses:182 89 | Used by:Timeline |
Symbol 184 Graphic | Used by:187 | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:187 |
Symbol 187 MovieClip [PowerBox] | Uses:184 186 | Used by:Timeline |
Symbol 188 Graphic | Uses:69 66 | Used by:Timeline |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:Timeline |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:Timeline |
Symbol 193 EditableText | Uses:45 | Used by:196 209 |
Symbol 194 EditableText | Uses:56 | Used by:196 209 |
Symbol 195 EditableText | Uses:56 | Used by:196 209 |
Symbol 196 Button | Uses:44 193 55 194 195 59 | Used by:Timeline |
Symbol 197 EditableText | Uses:45 | Used by:200 210 |
Symbol 198 EditableText | Uses:56 | Used by:200 210 |
Symbol 199 EditableText | Uses:56 | Used by:200 210 |
Symbol 200 Button | Uses:44 197 55 198 199 59 | Used by:Timeline |
Symbol 201 EditableText | Uses:45 | Used by:204 |
Symbol 202 EditableText | Uses:56 | Used by:204 |
Symbol 203 EditableText | Uses:56 | Used by:204 |
Symbol 204 Button | Uses:44 201 55 202 203 59 | Used by:Timeline |
Symbol 205 EditableText | Uses:45 | Used by:208 |
Symbol 206 EditableText | Uses:56 | Used by:208 |
Symbol 207 EditableText | Uses:56 | Used by:208 |
Symbol 208 Button | Uses:44 205 55 206 207 59 | Used by:Timeline |
Symbol 209 Button | Uses:44 193 55 194 195 59 | Used by:Timeline |
Symbol 210 Button | Uses:44 197 55 198 199 59 | Used by:Timeline |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:Timeline |
Symbol 213 Graphic | Used by:325 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:325 |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:322 325 |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:325 |
Symbol 220 Font | Used by:221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 254 255 260 261 264 265 266 267 268 269 270 280 281 282 283 284 285 286 287 288 289 290 291 301 302 303 304 305 306 307 308 309 310 311 | |
Symbol 221 Text | Uses:220 | Used by:325 |
Symbol 222 Text | Uses:220 | Used by:325 |
Symbol 223 Text | Uses:220 | Used by:325 |
Symbol 224 Text | Uses:220 | Used by:325 |
Symbol 225 Text | Uses:220 | Used by:325 |
Symbol 226 Text | Uses:220 | Used by:325 |
Symbol 227 Text | Uses:220 | Used by:325 |
Symbol 228 Text | Uses:220 | Used by:325 |
Symbol 229 Text | Uses:220 | Used by:325 |
Symbol 230 Text | Uses:220 | Used by:325 |
Symbol 231 Text | Uses:220 | Used by:325 |
Symbol 232 Text | Uses:220 | Used by:325 |
Symbol 233 Text | Uses:220 | Used by:325 |
Symbol 234 Text | Uses:220 | Used by:325 |
Symbol 235 Text | Uses:220 | Used by:325 |
Symbol 236 Text | Uses:220 | Used by:325 |
Symbol 237 Text | Uses:220 | Used by:325 |
Symbol 238 Text | Uses:220 | Used by:325 |
Symbol 239 Text | Uses:220 | Used by:325 |
Symbol 240 Text | Uses:220 | Used by:325 |
Symbol 241 Text | Uses:220 | Used by:325 |
Symbol 242 Text | Uses:220 | Used by:325 |
Symbol 243 Text | Uses:220 | Used by:325 |
Symbol 244 Graphic | Used by:245 247 249 251 253 | |
Symbol 245 MovieClip | Uses:244 | Used by:247 249 251 253 |
Symbol 246 Text | Uses:56 | Used by:247 |
Symbol 247 Button | Uses:245 246 244 | Used by:325 |
Symbol 248 Text | Uses:56 | Used by:249 |
Symbol 249 Button | Uses:245 248 244 | Used by:325 Timeline |
Symbol 250 Text | Uses:56 | Used by:251 |
Symbol 251 Button | Uses:245 250 244 | Used by:325 |
Symbol 252 Text | Uses:56 | Used by:253 |
Symbol 253 Button | Uses:245 252 244 | Used by:325 |
Symbol 254 Text | Uses:220 | Used by:325 |
Symbol 255 Text | Uses:220 | Used by:325 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 | Used by:325 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:325 |
Symbol 260 Text | Uses:220 | Used by:325 |
Symbol 261 Text | Uses:220 | Used by:325 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:325 |
Symbol 264 Text | Uses:220 | Used by:325 |
Symbol 265 Text | Uses:220 | Used by:325 |
Symbol 266 Text | Uses:220 | Used by:325 |
Symbol 267 Text | Uses:220 | Used by:325 |
Symbol 268 Text | Uses:220 | Used by:325 |
Symbol 269 Text | Uses:220 | Used by:325 |
Symbol 270 Text | Uses:220 | Used by:325 |
Symbol 271 Graphic | Used by:325 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 | Used by:322 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:322 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:276 134 132 | Used by:322 |
Symbol 278 Graphic | Used by:279 | |
Symbol 279 MovieClip | Uses:278 | Used by:322 |
Symbol 280 Text | Uses:220 | Used by:292 |
Symbol 281 Text | Uses:220 | Used by:292 |
Symbol 282 Text | Uses:220 | Used by:292 |
Symbol 283 Text | Uses:220 | Used by:292 |
Symbol 284 Text | Uses:220 | Used by:292 |
Symbol 285 Text | Uses:220 | Used by:292 |
Symbol 286 Text | Uses:220 | Used by:292 |
Symbol 287 Text | Uses:220 | Used by:292 |
Symbol 288 Text | Uses:220 | Used by:292 |
Symbol 289 Text | Uses:220 | Used by:292 |
Symbol 290 Text | Uses:220 | Used by:292 |
Symbol 291 Text | Uses:220 | Used by:292 |
Symbol 292 MovieClip | Uses:280 281 282 283 284 285 286 287 288 289 290 291 | Used by:322 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:322 |
Symbol 295 Graphic | Used by:298 317 | |
Symbol 296 Graphic | Used by:298 317 | |
Symbol 297 Graphic | Used by:298 317 | |
Symbol 298 Button | Uses:295 296 297 | Used by:322 |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:299 | Used by:322 |
Symbol 301 Text | Uses:220 | Used by:312 |
Symbol 302 Text | Uses:220 | Used by:312 |
Symbol 303 Text | Uses:220 | Used by:312 |
Symbol 304 Text | Uses:220 | Used by:312 |
Symbol 305 Text | Uses:220 | Used by:312 |
Symbol 306 Text | Uses:220 | Used by:312 |
Symbol 307 Text | Uses:220 | Used by:312 |
Symbol 308 Text | Uses:220 | Used by:312 |
Symbol 309 Text | Uses:220 | Used by:312 |
Symbol 310 Text | Uses:220 | Used by:312 |
Symbol 311 Text | Uses:220 | Used by:312 |
Symbol 312 MovieClip | Uses:301 302 303 304 305 306 307 308 309 310 311 | Used by:322 |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:313 | Used by:322 |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:315 | Used by:322 |
Symbol 317 Button | Uses:295 296 297 | Used by:322 |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:322 |
Symbol 320 Graphic | Used by:321 | |
Symbol 321 MovieClip | Uses:320 | Used by:322 |
Symbol 322 MovieClip | Uses:217 273 275 277 279 292 294 298 300 312 314 316 317 319 321 | Used by:325 |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:323 | Used by:325 |
Symbol 325 MovieClip | Uses:213 215 217 219 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 247 249 251 253 254 255 257 259 260 261 263 264 265 266 267 268 269 270 271 322 324 | Used by:Timeline |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:Timeline |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:Timeline |
Symbol 330 Button | Uses:44 61 55 62 63 59 | Used by:Timeline |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:Timeline |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip | Uses:333 | Used by:338 346 |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:335 | Used by:338 344 346 |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 Button | Uses:334 336 337 | Used by:Timeline |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:339 | Used by:344 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:341 | Used by:344 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 Button | Uses:340 342 336 343 | Used by:Timeline |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 Button | Uses:334 336 345 | Used by:Timeline |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip | Uses:347 | Used by:Timeline |
Symbol 349 EditableText | Uses:45 | Used by:Timeline |
Symbol 350 EditableText | Uses:56 | Used by:Timeline |
Symbol 351 EditableText | Uses:56 | Used by:Timeline |
Symbol 352 EditableText | Uses:56 | Used by:Timeline |
Instance Names
"nogo1" | Symbol 78 MovieClip [Attic] Frame 11 | Symbol 77 MovieClip |
"nogo2" | Symbol 78 MovieClip [Attic] Frame 11 | Symbol 77 MovieClip |
"nogo3" | Symbol 78 MovieClip [Attic] Frame 11 | Symbol 77 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "deadloop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "mainmenu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "HellLoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "hellmenu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "GraveyardLoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "ForestLoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "AtticLoop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "Blower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "Shield" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "Fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "Obese" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "Stone" |
ExportAssets (56) | Timeline Frame 1 | Symbol 65 as "GOClip" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "hellscreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "Hell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "Attic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 85 as "Wisp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "Skull" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "Forest" |
ExportAssets (56) | Timeline Frame 1 | Symbol 353 as "__Packages.Environment" |
ExportAssets (56) | Timeline Frame 1 | Symbol 354 as "__Packages.Environments.Hell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 355 as "__Packages.Environments.Attic" |
ExportAssets (56) | Timeline Frame 1 | Symbol 356 as "__Packages.Environments.Forest" |
ExportAssets (56) | Timeline Frame 1 | Symbol 357 as "__Packages.Ghost" |
ExportAssets (56) | Timeline Frame 1 | Symbol 358 as "__Packages.Enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 359 as "__Packages.Enemies.Blower" |
ExportAssets (56) | Timeline Frame 1 | Symbol 360 as "__Packages.Player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 361 as "__Packages.Enemies.Standard" |
ExportAssets (56) | Timeline Frame 1 | Symbol 362 as "__Packages.Enemies.Chain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 363 as "__Packages.Enemies.Ghoul" |
ExportAssets (56) | Timeline Frame 1 | Symbol 364 as "__Packages.Enemies.Kirby" |
ExportAssets (56) | Timeline Frame 1 | Symbol 365 as "__Packages.Enemies.Undead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 366 as "__Packages.Enemies.HellGuard" |
ExportAssets (56) | Timeline Frame 1 | Symbol 367 as "__Packages.Environments.Graveyard" |
ExportAssets (56) | Timeline Frame 1 | Symbol 368 as "__Packages.Powerup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 369 as "__Packages.Powerups.Fire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 370 as "__Packages.Powerups.Shield" |
ExportAssets (56) | Timeline Frame 1 | Symbol 371 as "__Packages.Powerups.Obese" |
ExportAssets (56) | Timeline Frame 1 | Symbol 372 as "__Packages.Powerups.Stone" |
ExportAssets (56) | Timeline Frame 21 | Symbol 92 as "Forest" |
ExportAssets (56) | Timeline Frame 21 | Symbol 101 as "Graveyard" |
ExportAssets (56) | Timeline Frame 21 | Symbol 120 as "Player" |
ExportAssets (56) | Timeline Frame 21 | Symbol 129 as "Standard" |
ExportAssets (56) | Timeline Frame 21 | Symbol 139 as "Chain" |
ExportAssets (56) | Timeline Frame 21 | Symbol 142 as "HUD" |
ExportAssets (56) | Timeline Frame 21 | Symbol 154 as "Fist" |
ExportAssets (56) | Timeline Frame 21 | Symbol 161 as "Ghoul" |
ExportAssets (56) | Timeline Frame 21 | Symbol 176 as "Kirby" |
ExportAssets (56) | Timeline Frame 21 | Symbol 181 as "Undead" |
ExportAssets (56) | Timeline Frame 21 | Symbol 89 as "Skull" |
ExportAssets (56) | Timeline Frame 21 | Symbol 183 as "HellGuard" |
ExportAssets (56) | Timeline Frame 21 | Symbol 187 as "PowerBox" |
ExportAssets (56) | Timeline Frame 21 | Symbol 85 as "Wisp" |
ExportAssets (56) | Timeline Frame 21 | Symbol 78 as "Attic" |
Labels
"PRELOAD" | Frame 1 |
"LOAD" | Frame 11 |
"CLIPDUMP" | Frame 21 |
"CLASSIMPORT" | Frame 31 |
"INIT" | Frame 41 |
"MENU" | Frame 51 |
"HELLMENU" | Frame 61 |
"INDEX" | Frame 71 |
"CREDITS" | Frame 82 |
"SELECT" | Frame 93 |
"GAME" | Frame 104 |
"BLOW" | Symbol 17 MovieClip [Blower] Frame 5 |
"NIGHT" | Symbol 78 MovieClip [Attic] Frame 1 |
"DAY" | Symbol 78 MovieClip [Attic] Frame 11 |
"MOVE" | Symbol 120 MovieClip [Player] Frame 1 |
"DIE" | Symbol 120 MovieClip [Player] Frame 10 |
"MOVING" | Symbol 176 MovieClip [Kirby] Frame 1 |
"SUCK" | Symbol 176 MovieClip [Kirby] Frame 10 |
"FULL" | Symbol 176 MovieClip [Kirby] Frame 15 |
"HELLGUARD" | Symbol 183 MovieClip [HellGuard] Frame 1 |
"SKULL" | Symbol 183 MovieClip [HellGuard] Frame 11 |
"INTRO" | Symbol 325 MovieClip Frame 1 |
"CONTROLS" | Symbol 325 MovieClip Frame 12 |
"ENEMIES" | Symbol 325 MovieClip Frame 21 |
Dynamic Text Variables
_root.HUDDisp | Symbol 141 EditableText | "" |
_root.EnvSelect | Symbol 352 EditableText | "" |
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