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Ghosty.swf

This is the info page for
Flash #61128

(Click the ID number above for more basic data on this flash file.)


Text
Replay

Replay

Replay

Main Menu

Main Menu

Main Menu

<p align="left"><font face="Times New Roman" size="20" color="#000000"><b>LOADING ECTOPLASM...</b></font></p>

Arcade

Arcade

Arcade

Survival

Survival

Survival

Credits

Credits

Credits

Encyclopedia

Encyclopedia

Encyclopedia

Ghosty is your average ghost. He's stuck on

earth, and has no way out until he finds his

body. There are other ghosts around though,

and not all of them are friendly. Learn your

enemies and enviroments to survive.

Arcade Mode:

Enemy ghosts will come at you from the left

and right. In a ghost eat ghost world, the biggest

ghost will survive. Ghosts that are smaller than

you are perfect to absorb, while ghosts that are

bigger than you will find you quite tasty.

Avoid the bigger ghosts and go after the smaller

ones. Each time you absorb a ghost you will

grow in size. It is only then when you can dominate

your enemies.

Survival Mode:

Same rules as Arcade mode,

but now you are on a ticking

clock for survival. You will

constantly shrink in size

until you implode unless you

keep eating ghosts. Stay

alive for as long as possible.

Introduction

Main Menu

Controls

Ghost Index

Use the arrow keys to move around
Ghosty.
Up Arrow = UP
Down Arrow = DOWN
Left Arrow = LEFT
Right Arrow = RIGHT

Power-ups are the only tools you are

given to aid you in killing ghosts.

Power-up boxes will drop at random

from the top of each enviroment.

Once you get a power-up, you will

be granted a special ability for a

brief time. But beware, not all

power-ups will help you, some may

harm you or danger you. The risk

is up to you.

These are the normal ghosts

you go up against in the game.

They are as plain and defenseless

as you are.

These ghosts can not be absorbed

unless by another ghost or a

power-up. Avoid at all costs.

Get too close to these ghosts

and they will start to suck

you in. Once they start you

better start running before

they explode.

When Ghosts go to hell, they

end up as slaves.These ghosts

protect the gates of hell from

Get too close to these Ghosts and

they will blow you away. Only way

to effectively absorb them is to

attack from behind.

any intruder.

What is really inside the

Hell Ghosts. This is when they

are vulnerable to an absorb.

Select A

Coffin To

Enter

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; if (_root._framesloaded >= 12) { gotoAndPlay ("LOAD"); }
Frame 2
gotoAndPlay ("PRELOAD");
Frame 11
var N_LoadPC = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (N_LoadPC >= 100) { delete N_LoadPC; gotoAndPlay ("CLASSIMPORT"); }
Frame 12
gotoAndPlay ("LOAD");
Frame 31
gotoAndPlay ("INIT");
Frame 41
function AttachHUD(param_depth, param_xpos) { _root.attachMovie("HUD", "HUD", param_depth); _root.HUD._x = param_xpos; } function SetUpGT() { var _local2 = A_GameTypes[GTSelect]; _local2.Init(); _local2.PowerList = new Array(); for (i in A_PowTypes) { for (j in A_PowTypes[i].GTAllow) { if (A_PowTypes[i].GTAllow[j] == _local2.Name) { _local2.PowerList.push(A_PowTypes[i]); } } } _root.GameType = _local2; } function ChangeBGMusic(param_music) { stopAllSounds(); var _local1 = new Sound(); _local1.attachSound(param_music); _local1.start(0, 1000000); } function PlayerSpawn() { _root.Player.Dead = false; _root.attachMovie("Player", "Player", 500); _root.Player._x = 250; _root.Player._y = 200; } function SpawnPowerBox(param_delay_min, param_delay_offset) { PowerTimer = random(param_delay_offset) + param_delay_min; _root.attachMovie("PowerBox", "PowerBox", -16000); _root.PowerBox._y = -20; _root.PowerBox._x = random(400) + 10; _root.PowerBox.YSpeed = 2; _root.PowerBox.onEnterFrame = function () { if (this.hitTest(_root.Player) && (this._visible)) { this._visible = false; _root.CurrentPow = _root.GameType.PowerList[random(_root.GameType.PowerList.length)]; _root.CurrentPow.P_Init(); _root.CurrentPow.Last = 150; } this.YSpeed = this.YSpeed * 1.05; this._y = this._y + this.YSpeed; }; } function ShowGameOver() { _root.attachMovie("GOClip", "GOClip", 16000); _root.GOClip._x = 200; _root.GOClip._y = 100; } function StartLevel() { DeadMusicStart = false; AttachHUD(0, 160); PlayerSpawn(); _root.attachMovie(EnvSelect, "Env", -16384); _root.createEmptyMovieClip("EnemyClip", -16383); ChangeBGMusic(EnvSelect + "Loop"); Env.FindTotalProb(); SetUpGT(); EnemyAm = 0; EnemyNum = 0; EnemyMax = 5; PowerTimer = 200; } function LevelIter() { if (_root.Player.Dead) { _root.EnvEn.removeMovieClip(); if (!_root.DeadMusicStart) { ChangeBGMusic("deadloop"); } _root.DeadMusicStart = true; _root.EnemyClip._visible = false; ShowGameOver(); } else { if (PowerTimer == 0) { SpawnPowerBox(200, 500); } else { PowerTimer--; } _root.CurrentPow.Iter(); _root.CurrentPow.P_Iter(); _root.CurrentPow.Last--; if (_root.CurrentPow.Last == 0) { _root.CurrentPow.Reset(); delete _root.CurrentPow; } _root.GameType.Iter(); if (_root.EnemyAm < _root.EnemyMax) { var _local4 = random(_root.Env.TotalProb); var _local3 = 0; for (i in Env.Enemies) { _local3 = _local3 + _global.Enemies[Env.Enemies[i]].Prob; if (_local3 >= _local4) { _root.EnemyClip.attachMovie(Env.Enemies[i], "Enemy" + EnemyNum, EnemyNum); _root.EnemyClip["Enemy" + EnemyNum].Init(); _root.EnemyNum++; _root.EnemyAm++; break; } } } } } CurrentMenu = "MENU"; A_PowTypes = new Array(); A_GameTypes = new Array(); A_PowTypes[0] = new Powerups.Stone(); A_PowTypes[1] = new Powerups.Obese(); A_PowTypes[2] = new Powerups.Fire(); A_PowTypes[3] = new Powerups.Shield(); A_GameTypes[0] = new Object(); A_GameTypes[0].Name = "Arcade"; A_GameTypes[0].Init = function () { _root.EnemyEaten = 0; }; A_GameTypes[0].Iter = function () { _root.HUDDisp = _root.EnemyEaten; if (_root.EnemyEaten >= 10000) { _root.CurrentMenu = "HELLMENU"; } }; A_GameTypes[1] = new Object(); A_GameTypes[1].Name = "Survival"; A_GameTypes[1].Init = function () { _root.Timer = 0; _root.Player.Scale = 120; }; A_GameTypes[1].Iter = function () { _root.HUDDisp = _root.Timer; _root.Timer++; _root.Player.Scale = _root.Player.Scale - 0.1; if (_root.Player.Scale <= 50) { _root.Player.Die(); } }; gotoAndStop ("MENU");
Frame 51
ChangeBGMusic("mainmenu");
Frame 61
ChangeBGMusic("hellmenu");
Frame 104
_root.onEnterFrame = function () { LevelIter(); };
Symbol 17 MovieClip [Blower] Frame 1
#initclip 24 Object.registerClass("Blower", Enemies.Blower); #endinitclip
Symbol 17 MovieClip [Blower] Frame 4
gotoAndPlay (1);
Symbol 17 MovieClip [Blower] Frame 9
stop();
Symbol 30 MovieClip [Shield] Frame 6
stop();
Symbol 60 Button
on (release) { _root.StartLevel(); _root.GOClip.removeMovieClip(); }
Symbol 64 Button
on (release) { _root.gotoAndStop(_root.CurrentMenu); _root.Env._visible = false; _root.HUD._visible = false; _root.onEnterFrame = function () { }; stopAllSounds(); _root.GOClip.removeMovieClip(); }
Symbol 71 MovieClip [Hell] Frame 1
#initclip 21 Object.registerClass("Hell", Environments.Hell); #endinitclip
Symbol 78 MovieClip [Attic] Frame 1
#initclip 22 Object.registerClass("Attic", Environments.Attic); #endinitclip stop();
Symbol 92 MovieClip [Forest] Frame 1
#initclip 23 Object.registerClass("Forest", Environments.Forest); #endinitclip
Symbol 353 MovieClip [__Packages.Environment] Frame 0
class Environment extends MovieClip { var Enemies; function Environment () { super(); } function FindTotalProb() { for (var _local3 in Enemies) { TotalProb = TotalProb + _global.Enemies[Enemies[_local3]].Prob; } } var TotalProb = 0; }
Symbol 354 MovieClip [__Packages.Environments.Hell] Frame 0
class Environments.Hell extends Environment { function Hell () { super(); } var Name = "Hell"; var Enemies = ["Ghoul", "Undead", "HellGuard"]; }
Symbol 355 MovieClip [__Packages.Environments.Attic] Frame 0
class Environments.Attic extends Environment { var gotoAndStop; function Attic () { super(); } function onEnterFrame() { (gotoAndStop(Status));// not popped if (Time == 500) { Status = "DAY"; } if (Time == 1000) { Status = "NIGHT"; Time = 0; } Time++; if (_root.Player.hitTest(_root.Env.nogo1)) { _root.Player.Die(); } if (_root.Player.hitTest(_root.Env.nogo2)) { _root.Player.Die(); } if (_root.Player.hitTest(_root.Env.nogo3)) { _root.Player.Die(); } } var Name = "Attic"; var Enemies = ["Ghoul", "Standard", "Chain"]; var Status = "NIGHT"; var Time = 0; }
Symbol 356 MovieClip [__Packages.Environments.Forest] Frame 0
class Environments.Forest extends Environment { function Forest () { super(); } function onEnterFrame() { if (WispEnergy == 200) { _root.attachMovie("Wisp", "EnvEn", 1000); if (!WispInAction) { _root.EnvEn._x = random(400) + 25; _root.EnvEn._y = random(50) + 250; } WispInAction = true; WispEnergy = 0; } else { WispEnergy++; } if (WispEnergy == 75) { _root.Wisp.removeMovieClip(); } _root.EnvEn._x = _root.EnvEn._x + ((_root.Player._x - _root.EnvEn._x) / 25); _root.EnvEn._y = _root.EnvEn._y + ((_root.Player._y - _root.EnvEn._y) / 25); if (_root.EnvEn.hitTest(_root.Player)) { _root.Player.Die(); } } var Name = "Forest"; var Enemies = ["Ghoul", "Standard", "Blower"]; var WispEnergy = 150; var WispInAction = false; }
Symbol 357 MovieClip [__Packages.Ghost] Frame 0
class Ghost extends MovieClip { function Ghost () { super(); } }
Symbol 358 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends Ghost { var Dir, _x, _y, Scale, MinScale, MaxScale, _xscale, _yscale, SpeedRat, XSpeed, E_Iter, hitTest, CanBeEverEaten, CanBeAnyEaten, Points, removeMovieClip; function Enemy () { super(); } function Init() { Dir = ((random(2) == 0) ? "LEFT" : "RIGHT"); _x = ((Dir == "LEFT") ? 500 : -50); _y = random(200) + 50; Scale = random(MaxScale - MinScale) + MinScale; _xscale = ((Dir == "LEFT") ? (Scale) : (-Scale)); _yscale = Scale; var _local2 = (SpeedRat / Scale) * 75; XSpeed = ((Dir == "LEFT") ? (-_local2) : (_local2)); } function onEnterFrame() { Iter(); E_Iter(); } function Iter() { Move(); TestOffScreen(); TestEaten(); } function Move() { _x = _x + XSpeed; } function TestOffScreen() { if ((_x < -40) && (Dir == "LEFT")) { DestroyEnemy(false); } if ((_x > 480) && (Dir == "RIGHT")) { DestroyEnemy(false); } } function TestEaten() { if (!_root.PowEatOverride) { if (hitTest(_root.Player)) { if (!CanBeEverEaten) { _root.Player.Die(); } else if (!CanBeAnyEaten) { if (Scale <= _root.Player.Scale) { DestroyEnemy(true); } else { _root.Player.Die(); } } else { DestroyEnemy(true); } } } else { _root.CurrentPow.TestEaten(this); } } function DestroyEnemy(Eaten) { if (Eaten) { _root.Player.Scale = _root.Player.Scale + 1; _root.EnemyEaten = _root.EnemyEaten + (Scale * Points); } _root.EnemyAm--; removeMovieClip(); } }
Symbol 359 MovieClip [__Packages.Enemies.Blower] Frame 0
class Enemies.Blower extends Enemy { var XSpeed, gotoAndPlay, _y, _x, Dir, play; function Blower () { super(); } function StartSuck() { Sucking = true; HasSucked = true; T_XS = XSpeed; XSpeed = 0; gotoAndPlay("BLOW"); } function E_Iter() { if ((((_root.Player._y <= (_y + 50)) && (_root.Player._y >= (_y - 50))) && (_root.Player._x <= (_x + 150))) && (_root.Player._x >= (_x - 150))) { if (((Dir == "RIGHT") && (_root.Player._x > _x)) && (_root.Player._x < (_x + 150))) { if (!Sucking) { StartSuck(); } _root.Player._x = _root.Player._x + 10; } if (((Dir == "LEFT") && (_root.Player._x < _x)) && (_root.Player._x > (_x - 150))) { if (!Sucking) { StartSuck(); } _root.Player._x = _root.Player._x - 10; } } else { Sucking = false; } if ((!Sucking) && (HasSucked)) { XSpeed = T_XS; play(); } } var MinScale = 75; var MaxScale = 150; var SpeedRat = 10; var T_XS = Enemies.Blower.prototype.XSpeed; static var Prob = 100; var Points = 1; var CanBeEverEaten = true; var CanBeAnyEaten = false; var Sucking = false; var HasSucked = false; }
Symbol 360 MovieClip [__Packages.Player] Frame 0
class Player extends Ghost { var _visible, gotoAndPlay, _y, _x, _xscale, _yscale; function Player () { super(); } function Die() { if (!Dead) { _visible = true; _root.PowGraph.removeMovieClip(); (gotoAndPlay("DIE"));// not popped Dead = true; _root.Dead = true; } } function onEnterFrame() { if (Key.isDown(38) && (YSpeed > (-SMax))) { YSpeed = YSpeed - SChange; } if (Key.isDown(40) && (YSpeed < SMax)) { YSpeed = YSpeed + SChange; } if (Key.isDown(39) && (XSpeed < SMax)) { XSpeed = XSpeed + SChange; Dir = "RIGHT"; } if (Key.isDown(37) && (XSpeed > (-SMax))) { XSpeed = XSpeed - SChange; Dir = "LEFT"; } if ((!Key.isDown(38)) && (!Key.isDown(40))) { if (YSpeed > 0) { YSpeed--; } if (YSpeed < 0) { YSpeed++; } } if ((!Key.isDown(39)) && (!Key.isDown(37))) { if (XSpeed > 0) { XSpeed--; } if (XSpeed < 0) { XSpeed++; } } if ((_y < 10) && (YSpeed < 0)) { YSpeed = 0; } if ((_y > 290) && (YSpeed > 0)) { YSpeed = 0; } if (_x < 0) { _x = 450; } if (_x > 450) { _x = 0; } _xscale = ((Dir == "RIGHT") ? (-Scale) : (Scale)); _yscale = Scale; _x = _x + XSpeed; _y = _y + YSpeed; } var Scale = 75; var XSpeed = 0; var YSpeed = 0; var Dir = "LEFT"; var Dead = false; var SChange = 1; var SMax = 10; }
Symbol 361 MovieClip [__Packages.Enemies.Standard] Frame 0
class Enemies.Standard extends Enemy { function Standard () { super(); } var MinScale = 20; var MaxScale = 120; var SpeedRat = 10; static var Prob = 150; var Points = 1; var CanBeEverEaten = true; var CanBeAnyEaten = false; }
Symbol 362 MovieClip [__Packages.Enemies.Chain] Frame 0
class Enemies.Chain extends Enemy { function Chain () { super(); } var Name = "Chain"; var MinScale = 50; var MaxScale = 100; var SpeedRat = 2; static var Prob = 50; var Points = 1; var CanBeEverEaten = false; var CanBeAnyEaten = false; }
Symbol 363 MovieClip [__Packages.Enemies.Ghoul] Frame 0
class Enemies.Ghoul extends Enemy { function Ghoul () { super(); } var MinScale = 100; var MaxScale = 100; var SpeedRat = 30; static var Prob = 1; var Points = 10; var CanBeEverEaten = true; var CanBeAnyEaten = true; }
Symbol 364 MovieClip [__Packages.Enemies.Kirby] Frame 0
class Enemies.Kirby extends Enemy { var XSpeed, gotoAndPlay, _y, Dir, _x, hitTest, _xscale, _yscale; function Kirby () { super(); } function StartSuck() { Sucking = true; XSpeed = 0; gotoAndPlay("SUCK"); } function E_Iter() { if ((_root.Player._y <= (_y + 50)) && (_root.Player._y >= (_y - 50))) { if (((Dir == "RIGHT") && (_root.Player._x > _x)) && (_root.Player._x < (_x + 150))) { if (!Sucking) { StartSuck(); } _root.Player._x = _root.Player._x - 5; } if (((Dir == "LEFT") && (_root.Player._x < _x)) && (_root.Player._x > (_x - 150))) { if (!Sucking) { StartSuck(); } _root.Player._x = _root.Player._x + 5; } } if (Sucking && (!Full)) { for (var _local3 in _root.EnemyClip) { if (((_root.EnemyClip[_local3] != this) && (_root.EnemyClip[_local3]._y <= (_y + 50))) && (_root.EnemyClip[_local3]._y >= (_y - 50))) { if (((Dir == "LEFT") && (_root.EnemyClip[_local3]._x > _x)) && (_root.EnemyClip[_local3]._x < (_x + 150))) { _root.EnemyClip[_local3]._x = _root.EnemyClip[_local3]._x - 5; } if (((Dir == "RIGHT") && (_root.EnemyClip[_local3]._x < _x)) && (_root.EnemyClip[_local3]._x > (_x - 150))) { _root.EnemyClip[_local3]._x = _root.EnemyClip[_local3]._x + 5; } if (hitTest(_root.EnemyClip[_local3])) { _root.EnemyClip[_local3].DestroyEnemy(false); _xscale = _xscale * 1.05; _yscale = _yscale * 1.05; } } } if (FullTimer == 0) { gotoAndPlay("FULL"); Full = true; } FullTimer--; } if (Full) { _xscale = _xscale * 1.1; _yscale = _yscale * 1.1; } } var MinScale = 75; var MaxScale = 150; var SpeedRat = 10; static var Prob = 50; var Points = 1; var CanBeEverEaten = false; var CanBeAnyEaten = false; var SuckTimer = 120; var FullTimer = 80; var Sucking = false; var Full = false; }
Symbol 365 MovieClip [__Packages.Enemies.Undead] Frame 0
class Enemies.Undead extends Enemy { function Undead () { super(); } var MinScale = 40; var MaxScale = 200; var SpeedRat = 5; static var Prob = 100; var Points = 1; var CanBeEverEaten = true; var CanBeAnyEaten = false; }
Symbol 366 MovieClip [__Packages.Enemies.HellGuard] Frame 0
class Enemies.HellGuard extends Enemy { var _y, gotoAndStop, XSpeed, _xscale, _yscale; function HellGuard () { super(); } function E_Iter() { if (((_y >= (_root.Player._y - 20)) && (_y <= (_root.Player._y + 20))) && (!IsSkull)) { IsSkull = true; gotoAndStop("SKULL"); XSpeed = XSpeed * 5; _xscale = _xscale / 2; _yscale = _yscale / 2; } } var MinScale = 75; var MaxScale = 150; var SpeedRat = 10; static var Prob = 100; var Points = 0; var CanBeEverEaten = false; var CanBeAnyEaten = false; var IsSkull = false; }
Symbol 367 MovieClip [__Packages.Environments.Graveyard] Frame 0
class Environments.Graveyard extends Environment { function Graveyard () { super(); } function onEnterFrame() { if ((FistTimer == 50) && (!_root.Player.Dead)) { _root.attachMovie("Fist", "Fist", 1000); if (!FistInAction) { _root.Fist._x = random(400) + 25; _root.Fist._y = random(50) + 250; } FistInAction = true; FistTimer = 0; } else { FistTimer++; } if (_root.Fist.hitTest(_root.Player)) { _root.Player.Die(); } } var Name = "Graveyard"; var Enemies = ["Ghoul", "Kirby", "Undead"]; var FistTimer = 0; var FistInAction = false; }
Symbol 368 MovieClip [__Packages.Powerup] Frame 0
class Powerup { var Name; function Powerup () { } function Init(PVis, PEO) { _root.attachMovie(Name, "PowGraph", 1550); _root.Player._visible = PVis; for (var _local3 in _root.EnemyClip) { _root.EnemyClip[_local3].XSpeed = _root.EnemyClip[_local3].XSpeed * ESpeedAlter; } _root.PowEatOverride = PEO; _root.Player.SMax = _root.Player.SMax * PSpeedAlter; _root.Player.SChange = _root.Player.SChange * PSpeedAlter; } function Iter() { _root.PowGraph._x = _root.Player._x; _root.PowGraph._y = _root.Player._y; _root.PowGraph._xscale = _root.Player._xscale; _root.PowGraph._yscale = _root.Player._yscale; } function Reset() { _root.PowGraph.removeMovieClip(); _root.PowEatOverride = false; _root.Player._visible = true; _root.Player.XSpeed = Math.floor((_root.Player.XSpeed = _root.Player.XSpeed / PSpeedAlter)); _root.Player.YSpeed = Math.floor((_root.Player.YSpeed = _root.Player.YSpeed / PSpeedAlter)); _root.Player.SMax = _root.Player.SMax / PSpeedAlter; _root.Player.SChange = _root.Player.SChange / PSpeedAlter; for (var _local3 in _root.EnemyClip) { _root.EnemyClip[_local3].XSpeed = _root.EnemyClip[_local3].XSpeed / ESpeedAlter; } } static var TotalPows = 0; var PSpeedAlter = 1; var ESpeedAlter = 1; var GTAllow = ["Arcade", "Survival"]; }
Symbol 369 MovieClip [__Packages.Powerups.Fire] Frame 0
class Powerups.Fire extends Powerup { var Init; function Fire () { super(); } function P_Init() { Init(false, false); } var Name = "Fire"; var PSpeedAlter = 2; }
Symbol 370 MovieClip [__Packages.Powerups.Shield] Frame 0
class Powerups.Shield extends Powerup { var Init; function Shield () { super(); } function P_Init() { Init(true, true); } function P_Iter() { _root.PowGraph._rotation = _root.PowGraph._rotation + 5; } function TestEaten(Path) { if (_root.Player.hitTest(Path)) { Path.DestroyEnemy(true); } } var Name = "Shield"; }
Symbol 371 MovieClip [__Packages.Powerups.Obese] Frame 0
class Powerups.Obese extends Powerup { var Init; function Obese () { super(); } function P_Init() { Init(false, false); } var Name = "Obese"; var PSpeedAlter = 0.5; }
Symbol 372 MovieClip [__Packages.Powerups.Stone] Frame 0
class Powerups.Stone extends Powerup { var Init; function Stone () { super(); } function P_Init() { Init(false, true); } function TestEaten(Path) { if (_root.Player.hitTest(Path)) { Path.DestroyEnemy(true); } } var Name = "Stone"; var PSpeedAlter = 0.5; }
Symbol 101 MovieClip [Graveyard] Frame 1
#initclip 32 Object.registerClass("Graveyard", Environments.Graveyard); #endinitclip
Symbol 120 MovieClip [Player] Frame 1
#initclip 25 Object.registerClass("Player", Player); #endinitclip
Symbol 120 MovieClip [Player] Frame 6
gotoAndPlay ("MOVE");
Symbol 120 MovieClip [Player] Frame 23
stop();
Symbol 129 MovieClip [Standard] Frame 1
#initclip 26 Object.registerClass("Standard", Enemies.Standard); #endinitclip
Symbol 139 MovieClip [Chain] Frame 1
#initclip 27 Object.registerClass("Chain", Enemies.Chain); #endinitclip
Symbol 154 MovieClip [Fist] Frame 5
StopTimer = 0;
Symbol 154 MovieClip [Fist] Frame 6
if (StopTimer > 20) { play(); } StopTimer++;
Symbol 154 MovieClip [Fist] Frame 7
if (StopTimer > 20) { play(); } else { gotoAndPlay (6); } StopTimer++;
Symbol 154 MovieClip [Fist] Frame 11
_root.Env.FistInAction = false; _root.Env.FistTimer = 0; this.removeMovieClip();
Symbol 161 MovieClip [Ghoul] Frame 1
#initclip 28 Object.registerClass("Ghoul", Enemies.Ghoul); #endinitclip
Symbol 176 MovieClip [Kirby] Frame 1
#initclip 29 Object.registerClass("Kirby", Enemies.Kirby); #endinitclip
Symbol 176 MovieClip [Kirby] Frame 4
gotoAndPlay (1);
Symbol 176 MovieClip [Kirby] Frame 13
stop();
Symbol 176 MovieClip [Kirby] Frame 19
DestroyEnemy(false);
Symbol 181 MovieClip [Undead] Frame 1
#initclip 30 Object.registerClass("Undead", Enemies.Undead); #endinitclip
Symbol 183 MovieClip [HellGuard] Frame 1
#initclip 31 Object.registerClass("HellGuard", Enemies.HellGuard); #endinitclip stop();
Symbol 196 Button
on (release) { _root.GTSelect = 0; gotoAndStop ("SELECT"); }
Symbol 200 Button
on (release) { _root.GTSelect = 1; gotoAndStop ("SELECT"); }
Symbol 204 Button
on (release) { gotoAndStop ("CREDITS"); }
Symbol 208 Button
on (release) { gotoAndStop ("INDEX"); }
Symbol 209 Button
on (release) { _root.GTSelect = 0; _root.EnvSelect = "Hell"; gotoAndStop ("GAME"); _root.StartLevel(); }
Symbol 210 Button
on (release) { _root.GTSelect = 1; _root.EnvSelect = "Hell"; gotoAndStop ("GAME"); _root.StartLevel(); }
Symbol 247 Button
on (release) { gotoAndStop ("INTRO"); }
Symbol 249 Button
on (release) { _root.gotoAndStop("MENU"); }
Symbol 251 Button
on (release) { gotoAndStop ("CONTROLS"); }
Symbol 253 Button
on (release) { gotoAndStop ("ENEMIES"); }
Symbol 298 Button
on (release) { nextFrame(); }
Symbol 317 Button
on (release) { prevFrame(); }
Symbol 322 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 2
stop();
Symbol 325 MovieClip Frame 1
stop();
Symbol 330 Button
on (release) { gotoAndStop ("MENU"); }
Symbol 338 Button
on (rollOver) { _root.EnvSelect = "Graveyard"; } on (press) { gotoAndStop ("GAME"); _root.StartLevel(); }
Symbol 344 Button
on (rollOver) { _root.EnvSelect = "Attic"; } on (press) { gotoAndStop ("GAME"); _root.StartLevel(); }
Symbol 346 Button
on (rollOver) { _root.EnvSelect = "Forest"; } on (press) { gotoAndStop ("GAME"); _root.StartLevel(); }

Library Items

Symbol 1 Sound [deadloop]
Symbol 2 Sound [mainmenu]
Symbol 3 Sound [HellLoop]
Symbol 4 Sound [hellmenu]
Symbol 5 Sound [GraveyardLoop]
Symbol 6 Sound [ForestLoop]
Symbol 7 Sound [AtticLoop]
Symbol 8 GraphicUsed by:17
Symbol 9 GraphicUsed by:17
Symbol 10 GraphicUsed by:17
Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:17
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [Blower]Uses:8 9 10 11 12 13 14 15 16
Symbol 18 GraphicUsed by:30
Symbol 19 GraphicUsed by:30
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:30
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:30
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:27 29 33 36 120
Symbol 27 MovieClipUses:24 26Used by:30
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28 26Used by:30
Symbol 30 MovieClip [Shield]Uses:18 19 21 23 27 29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClip [Fire]Uses:32 26
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip [Obese]Uses:26 35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:41
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip [Stone]Uses:38 40
Symbol 42 GraphicUsed by:65
Symbol 43 GraphicUsed by:44
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Symbol 46 EditableTextUses:45Used by:60
Symbol 47 GraphicUsed by:55
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:55 85
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
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Symbol 56 FontUsed by:57 58 62 63 194 195 198 199 202 203 206 207 246 248 250 252 350 351 352
Symbol 57 EditableTextUses:56Used by:60
Symbol 58 EditableTextUses:56Used by:60
Symbol 59 GraphicUsed by:60 64 196 200 204 208 209 210 330
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Symbol 61 EditableTextUses:45Used by:64 330
Symbol 62 EditableTextUses:56Used by:64 330
Symbol 63 EditableTextUses:56Used by:64 330
Symbol 64 ButtonUses:44 61 55 62 63 59Used by:65
Symbol 65 MovieClip [GOClip]Uses:42 60 64
Symbol 66 BitmapUsed by:67 188
Symbol 67 GraphicUses:66Used by:68  Timeline
Symbol 68 MovieClip [hellscreen]Uses:67
Symbol 69 BitmapUsed by:70 188
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClip [Hell]Uses:70
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:78
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClip [Attic]Uses:73 75 77Used by:Timeline
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [Wisp]Uses:79 49 80 81 82 83 84Used by:Timeline
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip [Skull]Uses:86 87 88Used by:183
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClip [Forest]Uses:91Used by:Timeline
Symbol 93 FontUsed by:94
Symbol 94 EditableTextUses:93Used by:Timeline
Symbol 353 MovieClip [__Packages.Environment]
Symbol 354 MovieClip [__Packages.Environments.Hell]
Symbol 355 MovieClip [__Packages.Environments.Attic]
Symbol 356 MovieClip [__Packages.Environments.Forest]
Symbol 357 MovieClip [__Packages.Ghost]
Symbol 358 MovieClip [__Packages.Enemy]
Symbol 359 MovieClip [__Packages.Enemies.Blower]
Symbol 360 MovieClip [__Packages.Player]
Symbol 361 MovieClip [__Packages.Enemies.Standard]
Symbol 362 MovieClip [__Packages.Enemies.Chain]
Symbol 363 MovieClip [__Packages.Enemies.Ghoul]
Symbol 364 MovieClip [__Packages.Enemies.Kirby]
Symbol 365 MovieClip [__Packages.Enemies.Undead]
Symbol 366 MovieClip [__Packages.Enemies.HellGuard]
Symbol 367 MovieClip [__Packages.Environments.Graveyard]
Symbol 368 MovieClip [__Packages.Powerup]
Symbol 369 MovieClip [__Packages.Powerups.Fire]
Symbol 370 MovieClip [__Packages.Powerups.Shield]
Symbol 371 MovieClip [__Packages.Powerups.Obese]
Symbol 372 MovieClip [__Packages.Powerups.Stone]
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:Timeline
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClip [Graveyard]Uses:100Used by:Timeline
Symbol 102 GraphicUsed by:120
Symbol 103 GraphicUsed by:120
Symbol 104 GraphicUsed by:120
Symbol 105 GraphicUsed by:120
Symbol 106 GraphicUsed by:120
Symbol 107 GraphicUsed by:120
Symbol 108 GraphicUsed by:120
Symbol 109 GraphicUsed by:120
Symbol 110 GraphicUsed by:120
Symbol 111 GraphicUsed by:120
Symbol 112 GraphicUsed by:120
Symbol 113 GraphicUsed by:120
Symbol 114 GraphicUsed by:120
Symbol 115 GraphicUsed by:120
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [Player]Uses:102 103 104 105 106 107 26 108 109 110 111 112 113 114 115 116 117 118 119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:129
Symbol 123 GraphicUsed by:128
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:123 124 125 126 127Used by:129
Symbol 129 MovieClip [Standard]Uses:122 128Used by:Timeline
Symbol 130 GraphicUsed by:139
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:139 277
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:139 277
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [Chain]Uses:130 132 134 135 136 137 138Used by:Timeline
Symbol 140 GraphicUsed by:142
Symbol 141 EditableTextUses:45Used by:142
Symbol 142 MovieClip [HUD]Uses:140 141Used by:Timeline
Symbol 143 GraphicUsed by:154
Symbol 144 GraphicUsed by:154
Symbol 145 GraphicUsed by:154
Symbol 146 GraphicUsed by:154
Symbol 147 GraphicUsed by:154
Symbol 148 GraphicUsed by:154
Symbol 149 GraphicUsed by:154
Symbol 150 GraphicUsed by:154
Symbol 151 GraphicUsed by:154
Symbol 152 GraphicUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [Fist]Uses:143 144 145 146 147 148 149 150 151 152 153Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:161
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:161
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip [Ghoul]Uses:156 158 160Used by:Timeline
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:176
Symbol 164 GraphicUsed by:176
Symbol 165 GraphicUsed by:176
Symbol 166 GraphicUsed by:176
Symbol 167 GraphicUsed by:176
Symbol 168 GraphicUsed by:176
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Symbol 171 GraphicUsed by:176
Symbol 172 GraphicUsed by:176
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [Kirby]Uses:163 164 165 166 167 168 169 170 171 172 173 174 175Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:181
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClip [Undead]Uses:178 180Used by:Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [HellGuard]Uses:182 89Used by:Timeline
Symbol 184 GraphicUsed by:187
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:187
Symbol 187 MovieClip [PowerBox]Uses:184 186Used by:Timeline
Symbol 188 GraphicUses:69 66Used by:Timeline
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 EditableTextUses:45Used by:196 209
Symbol 194 EditableTextUses:56Used by:196 209
Symbol 195 EditableTextUses:56Used by:196 209
Symbol 196 ButtonUses:44 193 55 194 195 59Used by:Timeline
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Symbol 198 EditableTextUses:56Used by:200 210
Symbol 199 EditableTextUses:56Used by:200 210
Symbol 200 ButtonUses:44 197 55 198 199 59Used by:Timeline
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Symbol 202 EditableTextUses:56Used by:204
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Symbol 204 ButtonUses:44 201 55 202 203 59Used by:Timeline
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Symbol 207 EditableTextUses:56Used by:208
Symbol 208 ButtonUses:44 205 55 206 207 59Used by:Timeline
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Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:Timeline
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Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:325
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:322 325
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:325
Symbol 220 FontUsed by:221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 254 255 260 261 264 265 266 267 268 269 270 280 281 282 283 284 285 286 287 288 289 290 291 301 302 303 304 305 306 307 308 309 310 311
Symbol 221 TextUses:220Used by:325
Symbol 222 TextUses:220Used by:325
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Symbol 225 TextUses:220Used by:325
Symbol 226 TextUses:220Used by:325
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Symbol 231 TextUses:220Used by:325
Symbol 232 TextUses:220Used by:325
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Symbol 234 TextUses:220Used by:325
Symbol 235 TextUses:220Used by:325
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Symbol 238 TextUses:220Used by:325
Symbol 239 TextUses:220Used by:325
Symbol 240 TextUses:220Used by:325
Symbol 241 TextUses:220Used by:325
Symbol 242 TextUses:220Used by:325
Symbol 243 TextUses:220Used by:325
Symbol 244 GraphicUsed by:245 247 249 251 253
Symbol 245 MovieClipUses:244Used by:247 249 251 253
Symbol 246 TextUses:56Used by:247
Symbol 247 ButtonUses:245 246 244Used by:325
Symbol 248 TextUses:56Used by:249
Symbol 249 ButtonUses:245 248 244Used by:325  Timeline
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Symbol 251 ButtonUses:245 250 244Used by:325
Symbol 252 TextUses:56Used by:253
Symbol 253 ButtonUses:245 252 244Used by:325
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Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:325
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:325
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Symbol 263 MovieClipUses:262Used by:325
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Symbol 273 MovieClipUses:272Used by:322
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Symbol 276 GraphicUsed by:277
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Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:322
Symbol 280 TextUses:220Used by:292
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Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:322
Symbol 295 GraphicUsed by:298 317
Symbol 296 GraphicUsed by:298 317
Symbol 297 GraphicUsed by:298 317
Symbol 298 ButtonUses:295 296 297Used by:322
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:322
Symbol 301 TextUses:220Used by:312
Symbol 302 TextUses:220Used by:312
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Symbol 311 TextUses:220Used by:312
Symbol 312 MovieClipUses:301 302 303 304 305 306 307 308 309 310 311Used by:322
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:322
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:322
Symbol 317 ButtonUses:295 296 297Used by:322
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:322
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:322
Symbol 322 MovieClipUses:217 273 275 277 279 292 294 298 300 312 314 316 317 319 321Used by:325
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:325
Symbol 325 MovieClipUses:213 215 217 219 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 247 249 251 253 254 255 257 259 260 261 263 264 265 266 267 268 269 270 271 322 324Used by:Timeline
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:Timeline
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:Timeline
Symbol 330 ButtonUses:44 61 55 62 63 59Used by:Timeline
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:Timeline
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:338 346
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:338 344 346
Symbol 337 GraphicUsed by:338
Symbol 338 ButtonUses:334 336 337Used by:Timeline
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:344
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:344
Symbol 343 GraphicUsed by:344
Symbol 344 ButtonUses:340 342 336 343Used by:Timeline
Symbol 345 GraphicUsed by:346
Symbol 346 ButtonUses:334 336 345Used by:Timeline
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:Timeline
Symbol 349 EditableTextUses:45Used by:Timeline
Symbol 350 EditableTextUses:56Used by:Timeline
Symbol 351 EditableTextUses:56Used by:Timeline
Symbol 352 EditableTextUses:56Used by:Timeline

Instance Names

"nogo1"Symbol 78 MovieClip [Attic] Frame 11Symbol 77 MovieClip
"nogo2"Symbol 78 MovieClip [Attic] Frame 11Symbol 77 MovieClip
"nogo3"Symbol 78 MovieClip [Attic] Frame 11Symbol 77 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "deadloop"
ExportAssets (56)Timeline Frame 1Symbol 2 as "mainmenu"
ExportAssets (56)Timeline Frame 1Symbol 3 as "HellLoop"
ExportAssets (56)Timeline Frame 1Symbol 4 as "hellmenu"
ExportAssets (56)Timeline Frame 1Symbol 5 as "GraveyardLoop"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ForestLoop"
ExportAssets (56)Timeline Frame 1Symbol 7 as "AtticLoop"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Blower"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Shield"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Fire"
ExportAssets (56)Timeline Frame 1Symbol 36 as "Obese"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Stone"
ExportAssets (56)Timeline Frame 1Symbol 65 as "GOClip"
ExportAssets (56)Timeline Frame 1Symbol 68 as "hellscreen"
ExportAssets (56)Timeline Frame 1Symbol 71 as "Hell"
ExportAssets (56)Timeline Frame 1Symbol 78 as "Attic"
ExportAssets (56)Timeline Frame 1Symbol 85 as "Wisp"
ExportAssets (56)Timeline Frame 1Symbol 89 as "Skull"
ExportAssets (56)Timeline Frame 1Symbol 92 as "Forest"
ExportAssets (56)Timeline Frame 1Symbol 353 as "__Packages.Environment"
ExportAssets (56)Timeline Frame 1Symbol 354 as "__Packages.Environments.Hell"
ExportAssets (56)Timeline Frame 1Symbol 355 as "__Packages.Environments.Attic"
ExportAssets (56)Timeline Frame 1Symbol 356 as "__Packages.Environments.Forest"
ExportAssets (56)Timeline Frame 1Symbol 357 as "__Packages.Ghost"
ExportAssets (56)Timeline Frame 1Symbol 358 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 359 as "__Packages.Enemies.Blower"
ExportAssets (56)Timeline Frame 1Symbol 360 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 361 as "__Packages.Enemies.Standard"
ExportAssets (56)Timeline Frame 1Symbol 362 as "__Packages.Enemies.Chain"
ExportAssets (56)Timeline Frame 1Symbol 363 as "__Packages.Enemies.Ghoul"
ExportAssets (56)Timeline Frame 1Symbol 364 as "__Packages.Enemies.Kirby"
ExportAssets (56)Timeline Frame 1Symbol 365 as "__Packages.Enemies.Undead"
ExportAssets (56)Timeline Frame 1Symbol 366 as "__Packages.Enemies.HellGuard"
ExportAssets (56)Timeline Frame 1Symbol 367 as "__Packages.Environments.Graveyard"
ExportAssets (56)Timeline Frame 1Symbol 368 as "__Packages.Powerup"
ExportAssets (56)Timeline Frame 1Symbol 369 as "__Packages.Powerups.Fire"
ExportAssets (56)Timeline Frame 1Symbol 370 as "__Packages.Powerups.Shield"
ExportAssets (56)Timeline Frame 1Symbol 371 as "__Packages.Powerups.Obese"
ExportAssets (56)Timeline Frame 1Symbol 372 as "__Packages.Powerups.Stone"
ExportAssets (56)Timeline Frame 21Symbol 92 as "Forest"
ExportAssets (56)Timeline Frame 21Symbol 101 as "Graveyard"
ExportAssets (56)Timeline Frame 21Symbol 120 as "Player"
ExportAssets (56)Timeline Frame 21Symbol 129 as "Standard"
ExportAssets (56)Timeline Frame 21Symbol 139 as "Chain"
ExportAssets (56)Timeline Frame 21Symbol 142 as "HUD"
ExportAssets (56)Timeline Frame 21Symbol 154 as "Fist"
ExportAssets (56)Timeline Frame 21Symbol 161 as "Ghoul"
ExportAssets (56)Timeline Frame 21Symbol 176 as "Kirby"
ExportAssets (56)Timeline Frame 21Symbol 181 as "Undead"
ExportAssets (56)Timeline Frame 21Symbol 89 as "Skull"
ExportAssets (56)Timeline Frame 21Symbol 183 as "HellGuard"
ExportAssets (56)Timeline Frame 21Symbol 187 as "PowerBox"
ExportAssets (56)Timeline Frame 21Symbol 85 as "Wisp"
ExportAssets (56)Timeline Frame 21Symbol 78 as "Attic"

Labels

"PRELOAD"Frame 1
"LOAD"Frame 11
"CLIPDUMP"Frame 21
"CLASSIMPORT"Frame 31
"INIT"Frame 41
"MENU"Frame 51
"HELLMENU"Frame 61
"INDEX"Frame 71
"CREDITS"Frame 82
"SELECT"Frame 93
"GAME"Frame 104
"BLOW"Symbol 17 MovieClip [Blower] Frame 5
"NIGHT"Symbol 78 MovieClip [Attic] Frame 1
"DAY"Symbol 78 MovieClip [Attic] Frame 11
"MOVE"Symbol 120 MovieClip [Player] Frame 1
"DIE"Symbol 120 MovieClip [Player] Frame 10
"MOVING"Symbol 176 MovieClip [Kirby] Frame 1
"SUCK"Symbol 176 MovieClip [Kirby] Frame 10
"FULL"Symbol 176 MovieClip [Kirby] Frame 15
"HELLGUARD"Symbol 183 MovieClip [HellGuard] Frame 1
"SKULL"Symbol 183 MovieClip [HellGuard] Frame 11
"INTRO"Symbol 325 MovieClip Frame 1
"CONTROLS"Symbol 325 MovieClip Frame 12
"ENEMIES"Symbol 325 MovieClip Frame 21

Dynamic Text Variables

_root.HUDDispSymbol 141 EditableText""
_root.EnvSelectSymbol 352 EditableText""




http://swfchan.com/13/61128/info.shtml
Created: 15/4 -2019 19:07:38 Last modified: 15/4 -2019 19:07:38 Server time: 22/12 -2024 18:47:05