STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229664 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #61261 |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">skip</font></p> |
www.kongregate.com |
Level Complete |
Speck Oppression |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">color-editor</font></p> |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">development:</font></p> |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Sponsorship:</font></p> |
Level... |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Menu/Pause</font></p> |
Pause |
Level Select Restart Show info for this level again |
Unpause |
Info |
This is a collector: Use the mouse to drag them! Move it to a place where it gets hit by as many sparks as possible. Fill the bar on the left top corner. |
Continue |
Instant-Info |
You just made a spark explode. Sparks get bigger when they hit too many walls/posts in a short time. if they get too big they explode You need the sparks to complete yoru task in this game. So don't stick them in too small areas |
You re loosing energy When two collectors are too close to each other then they will discharge all their energy and wont be able to produce any new energy. So you better put some distance between them. |
This time you can't move the collector: This time you can move the posts of the fences. Fences with arrows let sparks through in one direction. That helps a lot when you re trying to catch them. |
This is the core: It serves no real purpose... But you have to protect it. If too many sparks hit it it exploded. That's game over then. In this level you have 3 fences. build a triangle around the collector without exposing the core. Make sure the arrows point in the right direction. |
2 moveable collectors this time: and a lot of walls. fill both colelctors! and don't expose the core. there are several ways to solve this. if you have gotten this far you sure are able to find one |
Tip |
Sometimes you need to open a closed area when you need them somewhere else. |
Ok, now you know the basics. Now think out of the box :-D (or triangle?) |
This is an particle fence generator: If it meets an generator where the particles rotate in the other direction: it creates a fence which lets the sparks go through in the same direction as the particles. |
+ = |
Transmitters: 1) 2) 3) If a spark hits a transmitter it will reapear where the other transmitter is. |
Transmit the same amount of sparks to all collectors. Don't transmit any sparks outside the walls. they coudl hit the core. |
This time the transmitters are combined with the semipermeable walls so that it creates a constant flow. How can you still fill the collector? |
This is less a puzzle level but a reaction- combine test. the goal is to get as many specks as possible from one side to the other side and at the same time avoiding that they flow out of rectangle. if you lose too many of them you can as well restart. |
Level Complete |
Next Level |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Play on Kongregate to <sbr />recieve an achievement <sbr />Badge!</font></p> |
Failed! This is the core: You made it explode... you shouldn't Protect it from the sparks! |
Retry |
R: G: B: A: |
BG: |
0x000000 |
1 |
1 |
1 |
0.98 |
Sparks: |
255 |
255 |
255 |
Use! |
Don't Use! |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample1</font></p> |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample2</font></p> |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample3</font></p> |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Sample4</font></p> |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Back!</font></p> |
Level Complete Very good, you played the complete game. Thanks for your time. I hope it opened your mind up a little more. -Florian |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">development:</font></p> |
<p align="left"><font face="Arial" size="17" color="#ffffff" letterSpacing="0.000000" kerning="0">Sponsorship:</font></p> |
ActionScript [AS1/AS2]
Frame 1stop(); _root.kongregateServices.connect();Frame 2stop();Frame 3stop(); levn = 1; maxl = 3; so = SharedObject.getLocal("so"); if (so.data.l == undefined) { maxl = 3; done1 = false; done2 = false; done3 = false; done4 = false; } else { maxl = so.data.l; done1 = so.data.d1; done2 = so.data.d2; done3 = so.data.d3; done4 = so.data.d4; } so.flush(); levtex = "Choose a Level";Instance of Symbol 225 MovieClip "all" in Frame 4onClipEvent (load) { function soundy(f20) { if (soundz[f20] == undefined) { soundz[f20] = 1; } else { soundz[f20]++; } if ((soundz[f20] < 3) or (Math.random() < (1 / soundz[f20]))) { sou.sou = new Sound(); sou.sou.attachSound(f20); sou.sou.start(0, 1); sou.sou.setVolume(200); } } function eff(f1, f2, f4) { effz++; namer = "ef" + effz; f0 = ef.length; ef[f0] = ha.attachMovie(f4, namer, effz + 11000); ef[f0]._x = f1; ef[f0]._y = f2; } function hc(f1, f2, f3, f4) { hz++; namer = "ha" + hz; f0 = hea.length; hea[f0] = ha.attachMovie("h", namer, hz + 10000); hea[f0]._x = f1; hea[f0]._y = f2; hea[f0].h = 100; hea[f0].gotoAndStop(f3); if (!f4) { hea[f0].m.gotoAndStop(1); } else { hea[f0].m.gotoAndStop(2); } if (f3 == 6) { telp[7] = f0; } else if (f3 == 7) { telp[6] = f0; } } function hm(f23, f24, f25) { hea[f23]._x = f24; hea[f23]._y = f25; for (f0 in ball) { if ((ball[f0].hi[0] == 1) && (ball[f0].hi[3] == f23)) { ball[f0].hi[0] = -1; } ctest(f0, f23); } } function lines(x1, x23, x21, x22) { wallc(x1, x23, hea[x1]._x, hea[x1]._y, hea[x23]._x - hea[x1]._x, hea[x23]._y - hea[x1]._y, x21, x22); } function wallr(f0) { removeMovieClip(wall[f0].ar); removeMovieClip(wall[f0]); wall.splice(f0, 1); f23 = f0; for (f0 in ball) { if ((ball[f0].hi[0] == 0) && (ball[f0].hi[3] == f23)) { ball[f0].hi[0] = -1; } } } function arr(f22, x2, x3, x4, x5) { wall[f22].ar._x = x2 + (x4 / 2); wall[f22].ar._y = x3 + (x5 / 2); if ((Math.abs(x5) < 1) && (x4 < -8)) { wall[f22].ar._rotation = -90; } else if ((Math.abs(x5) < 1) && (x4 > 8)) { wall[f22].ar._rotation = 90; } else { wall[f22].ar._rotation = (Math.atan((-x4) / x5) * 180) / Math.PI; if (x5 > 0) { wall[f22].ar._rotation = wall[f22].ar._rotation + 180; } } } function wallc(x6, x7, x2, x3, x4, x5, x21, x22) { wallz++; namer = "w" + wallz; f0 = wall.length; wall[f0] = createEmptyMovieClip(namer, 10000000 + f0); wall[f0]._visible = false; wall[f0].xp = x2; wall[f0].yp = x3; wall[f0].xs = x4; wall[f0].ys = x5; wall[f0].aa = x6; wall[f0].zz = x7; wall[f0].lineStyle(1.5, 16777215, 100); wall[f0].moveTo(x2, x3); wall[f0].lineTo(x2 + x4, x3 + x5); if (x21) { wall[f0].attachMovie("ar", "ar", 0); arr(f0, x2, x3, x4, x5); } if (x21) { wall[f0].arr = true; } for (x1 in ball) { walltest(x1, x2, x3, x4, x5, f0); } } function hcc(v7, v8, v13, v9, v12) { v10 = hea.length; if (v12 == 1) { v11 = (Math.PI / v9) - 0.075; e = 0; while (e < v9) { v1 = v7 + (Math.sin((((Math.PI*2) * e) / v9) - v11) * v13); v2 = v8 + (Math.cos((((Math.PI*2) * e) / v9) - v11) * v13); hc(v1, v2, 2, true); v1 = v7 + (Math.sin((((Math.PI*2) * e) / v9) + v11) * v13); v2 = v8 + (Math.cos((((Math.PI*2) * e) / v9) + v11) * v13); hc(v1, v2, 2, true); lines(v10 + (e * 2), (v10 + (e * 2)) + 1, true); e++; } } else if ((v12 == 2) or (v12 == 3)) { e = 0; while (e < v9) { v1 = v7 + (Math.sin(((Math.PI*2) * e) / v9) * v13); v2 = v8 + (Math.cos(((Math.PI*2) * e) / v9) * v13); hc(v1, v2, 2, false); e++; } if (v12 == 2) { lines((v10 + v9) - 1, v10, true); e = 1; while (e < v9) { lines((v10 + e) - 1, v10 + e, true); e++; } } else { lines(v10, (v10 + v9) - 1, true); e = 1; while (e < v9) { lines(v10 + e, (v10 + e) - 1, true); e++; } } } } function wallcreate() { wallc(-2, -2, 540, 30, 0, 340); wallc(-2, -2, 10, 30, 0, 340); wallc(-2, -2, 10, 370, 530, 0); wallc(-2, -2, 10, 30, 530, 0); } function paus(f0) { if ((!_root.done1) or (f0 != 3)) { _root.p = true; _root.inf.gotoAndStop(f0); } } function licheck(e, a) { f0 = Math.min(hea[a]._currentframe, hea[e]._currentframe); f1 = Math.max(hea[a]._currentframe, hea[e]._currentframe); if ((f0 == 3) && (f1 == 3)) { return(1); } if ((f0 == 4) && (f1 == 5)) { return(2); } } function lic() { cons = []; for (e in hea) { a = e; while (a < hea.length) { if (e != a) { v9 = licheck(e, a); if (v9) { xenf = hea[e]._x - hea[a]._x; if (Math.abs(xenf) < powernear) { yenf = hea[e]._y - hea[a]._y; if (Math.abs(yenf) < powernear) { enf = Math.sqrt((xenf * xenf) + (yenf * yenf)); if ((enf < powernear) && (enf > 0)) { cons[cons.length] = [e, a, enf, v9]; if (v9 == 2) { if (hea[e]._currentframe == 4) { lines(a, e, true, true); } else { lines(e, a, true, true); } } } } } } } a++; } } } function lighty(v5, v6, v7, v8, v9, v10, v11) { v1 = v8 - v6; v2 = v5 - v7; v0 = 0; drawer.lineStyle(v9, ballcol, v10); drawer.moveTo(v5, v6); o = 0; while (o < 1) { if ((o < 1) && (o > 0)) { v4 = (((1 - Math.abs(o - 0.5)) * 50) / enf) * v11; v0 = v0 + (Math.random() - 0.5); v0 = v0 * 0.5; drawer.lineTo(((v5 * (1 - o)) + (v7 * o)) + ((v1 * v0) * v4), ((v6 * (1 - o)) + (v8 * o)) + ((v2 * v0) * v4)); } o = o + (Math.random() * 0.2); } drawer.lineTo(v7, v8); } function movetime(f3, f4) { drawer.lineStyle(((ball[f3].intesity * ball[f3].intesity) * 0.2) + 1.5, ballcol, 30 * ball[f3].intesity); drawer.moveTo(ball[f3].xp, ball[f3].yp); ball[f3].xp = ball[f3].xp + (ball[f3].xbew * f4); ball[f3].yp = ball[f3].yp + (ball[f3].ybew * f4); drawer.lineTo(ball[f3].xp, ball[f3].yp); if ((ball[f3].intesity - 10) > (Math.random() * 10)) { ball[f3].xbew = 0; ball[f3].ybew = 0; eff(ball[f3].xp, ball[f3].yp, "spk"); ball[f3].intesity = 0; soundy("sd"); } } function walltest(x1, x2, x3, x4, x5, x8) { if ((((x5 * ball[x1].xbew) - (x4 * ball[x1].ybew)) > 0) or (!wall[x8].arr)) { x6 = x2 - ball[x1].xp; x7 = ball[x1].yp - x3; t = (((x6 * x5) + (x7 * x4)) / ((ball[x1].xbew * x5) - (x4 * ball[x1].ybew))) - 0.2; if ((t > 0) && (t < ball[x1].t)) { s = (((x2 - ball[x1].xp) * ball[x1].ybew) + ((ball[x1].yp - x3) * ball[x1].xbew)) / ((ball[x1].xbew * x5) - (x4 * ball[x1].ybew)); if ((s >= 0) && (s <= 1)) { ball[x1].t = t; enf = Math.sqrt((x4 * x4) + (x5 * x5)); if (enf > 0) { x4 = x4 / enf; x5 = x5 / enf; ball[x1].hi = [0, x5, -x4, x8]; } } } } } function ctest(x1, p) { f6 = hsiz[hea[p]._currentframe]; xenf = (f1 = hea[p]._x - ball[x1].xp); yenf = (f2 = hea[p]._y - ball[x1].yp); f7 = f6 * 5; if (((xenf * ball[x1].xbew) > (-f7)) or ((yenf * ball[x1].ybew) > (-f7))) { xx = -ball[x1].xbew; yy = -ball[x1].ybew; f3 = xx * xx; f4 = yy * yy; f5 = (((((-f4) * f1) * f1) - ((f3 * f2) * f2)) + ((f6 * f6) * (f4 + f3))) + ((((2 * f1) * f2) * xx) * yy); if ((f5 >= 0) && ((f3 + f4) != 0)) { f5 = Math.sqrt(f5); t3 = ((f5 - ((f1 * xx) + (f2 * yy))) / (f3 + f4)) - 0.2; t2 = (((-f5) - ((f1 * xx) + (f2 * yy))) / (f3 + f4)) - 0.2; f1 = false; f2 = false; if (t3 > 0) { f1 = true; } if (t2 > 0) { f2 = true; } t = -1; if (f1 && ((!f2) or (t3 < t2))) { t = t3; } else if (f2) { t = t2; } if ((t > 0) && (t < ball[x1].t)) { enf = Math.sqrt((xenf * xenf) + (yenf * yenf)); if (enf > f6) { ball[x1].t = t; xenf = (hea[p]._x - ball[x1].xp) - (ball[x1].xbew * t); yenf = (hea[p]._y - ball[x1].yp) - (ball[x1].ybew * t); enf = Math.sqrt((xenf * xenf) + (yenf * yenf)); if (enf > 0) { ball[x1].hi = [1, xenf / enf, yenf / enf, p]; } } } } } } function recal(x1) { if (ball[x1].hi[0] > -1) { x2 = ((-ball[x1].hi[1]) * ball[x1].xbew) - (ball[x1].hi[2] * ball[x1].ybew); enf = x2 * 2; ball[x1].xbew = ball[x1].xbew + (ball[x1].hi[1] * enf); ball[x1].ybew = ball[x1].ybew + (ball[x1].hi[2] * enf); ball[x1].intesity++; if ((ball[x1].hi[0] == 1) && ((hea[ball[x1].hi[3]]._currentframe == 6) or (hea[ball[x1].hi[3]]._currentframe == 7))) { x3 = telp[hea[ball[x1].hi[3]]._currentframe]; eff(ball[x1].xp, ball[x1].yp, "telp"); v1 = ball[x1].xp; v2 = ball[x1].yp; v3 = hea[x3]._x - hea[ball[x1].hi[3]]._x; v4 = hea[x3]._y - hea[ball[x1].hi[3]]._y; v7 = Math.sqrt((v3 * v3) + (v4 * v4)); if (v7 != 0) { v5 = v4 / v7; v6 = (-v3) / v7; drawer.lineStyle(3, 16777215, 100); drawer.moveTo(v1, v2); v0 = 1 / v7; v9 = 1 + (v7 / 60); v9 = v9 * (0.5 + Math.random()); v9 = Math.round(v9); v10 = Math.random(); v1 = v1 - ((v5 * Math.sin((Math.PI*2) * (v9 + v10))) * 3); v2 = v2 - ((v6 * Math.sin((Math.PI*2) * (v9 + v10))) * 3); i = 0; while (i < 1) { v8 = Math.sin((Math.PI*2) * ((i * v9) + v10)) * 3; drawer.lineTo((v1 + (i * v3)) + (v5 * v8), (v2 + (i * v4)) + (v6 * v8)); i = i + v0; } ball[x1].xp = ball[x1].xp + v3; ball[x1].yp = ball[x1].yp + v4; drawer.lineTo(ball[x1].xp, ball[x1].yp); } soundy("tel"); eff(ball[x1].xp, ball[x1].yp, "telp2"); } else if ((ball[x1].hi[0] == 1) && (hea[ball[x1].hi[3]]._currentframe == 1)) { hea[ball[x1].hi[3]]["sp" + random(15)].play(); hea[ball[x1].hi[3]].h = hea[ball[x1].hi[3]].h - 30; ball[x1].intesity = ball[x1].intesity + 1.5; soundy("s3"); } else if ((ball[x1].hi[0] == 1) && (hea[ball[x1].hi[3]]._currentframe == 3)) { hea[ball[x1].hi[3]].en.nextFrame(); hea[ball[x1].hi[3]].en.nextFrame(); soundy("s2"); } else { soundy("s1"); } } ball[x1].t = 100000 /* 0x0186A0 */; ball[x1].hi = []; speed = Math.sqrt((ball[x1].xbew * ball[x1].xbew) + (ball[x1].ybew * ball[x1].ybew)); for (p in wall) { walltest(x1, wall[p].xp, wall[p].yp, wall[p].xs, wall[p].ys, p); } for (p in hea) { ctest(x1, p); } } function spawn(f1, f2, f3, f4) { ballz++; namer = "b" + ballz; f0 = ball.length; ball[f0] = attachMovie("b", namer, ballz + 10000); ball[f0].xp = f1; ball[f0].yp = f2; ball[f0].xbew = f3; ball[f0].ybew = f4; ball[f0].intesity = 3; recal(f0); } ha.tex = ""; fpss = (_root.fpss = (timer = 0)); if (!_root.colset) { col = [[0.9, 0.9, 1, 0.9999, "0x000066"], [0.98, 0.98, 0.7, 1, "0x000000"], [0.98, 0.9, 0.7, 1, "0x000000"], [0.7, 0.9, 0.98, 1, "0x000000"], [0.98, 0.7, 0.9, 1, "0x000000"], [0.98, 0.7, 0.98, 1, "0x000000"], [1, 1, 1, 0.97, "0x000000"], [0.95, 0.999, 0.7, 0.999, "0x0A0A00"], [1, 0.7, 0.95, 0.98, "0x100000"], [1, 0.9, 0.5, 0.98, 0], [0.9, 1, 0.9, 1, 0], [0.9, 0.97, 1, 0.97, 0], [1, 0.9, 0.7, 1, 0], [0.92, 0.78, 0.96, 0.965, 17], [1, 0.96, 0.79, 1, 0], [0.7, 0.7, 0.7, 1, 10066329], [7, 0.7, 0.7, 0.999, 15658734], [1, 0.7, 0.7, 0.99, 15636736], [0.9, 1, 0.5, 0.97, "0x008800"], [1.125, 1.125, 1.125, 0.9999, "0x777777", 50, 50, 50], [1.1125, 1.1125, 1.1125, 0.9999, "0xFF7777", 255, 50, 50], [1.135, 1.135, 1, 0.99999, "0x008800", 100, 40, 40], [1, 1.15, 0.99, 0.99999, "0xFFFF00", 0, 60, 255], [1, 1.15, 0.97, 0.99999, "0x000000"], [1, 1, 1.2, 0.98, "0xFFFFFF", 0, 0, 30], [0.9, 0.9, 1, 1, "0xFFFFFF", 255, 122, 0], [0.96, 0.96, 1.075, 0.99, "0x003366", 250, 250, 90], [0.9, 0.95, 0.95, 0.9999, "0x000000"], [1.07, 1.07, 1.07, 0.999, "0x888888", 100, 100, 100], [0, 1.07, 1.07, 0.999, "0x00AAAA", 0, 100, 100], [1.07, 0, 1.07, 0.999, "0xAA00AA", 100, 0, 100], [1.07, 1.07, 0, 0.999, "0xAAAA00", 100, 100, 0], [1.13, 0, 0, 0.999, "0xAA0000", 100, 0, 0], [0, 1.13, 0, 0.999, "0x00AA00", 0, 100, 0], [1.23, 1.23, 1.13, 0.99, "0x0000AA", 15, 15, 100]]; theme = random(col.length); col = col[theme]; } ha._visible = false; ballcol = "0xFFFFFF"; createEmptyMovieClip("drawer", 87); effz = 0; ef = []; ball = []; ballz = 0; wall = []; wallz = 0; hea = []; hz = 0; hsiz = [0, 18, 8.5, 13.5, 19, 19, 8, 8]; soundz = []; this.createEmptyMovieClip("sou", 85); telp = []; ha.levtex = "Level " + _root.lev; _root.levtex = ""; _root.p = false; if (_root.lev == 1) { if (_root.zoooom == undefined) { _root.zoooom = 1; } else { _root.zoooom++; } if (_root.zoooom < 3) { col = [0.9, 1, 0.9, 1, 0]; } paus(2); wallcreate(); hc(150, 30, 2, false); hc(10, 110, 2, false); hc(275, 300, 3, true); lines(0, 1, true); startx = 275; starty = 200; startn = 40; } else if (_root.lev == 2) { paus(5); wallcreate(); hc(500, 335, 3, false); hc(100, 200, 2, true); hc(200, 100, 2, true); lines(1, 2, true); startx = 200; starty = 200; startn = 40; } else if (_root.lev == 3) { col = [0.98, 0.9, 0.7, 1, "0x000000"]; paus(6); wallcreate(); hc(475, 200, 1, false); hc(375, 30, 2, true); hc(375, 370, 2, true); hc(275, 100, 2, true); hc(275, 300, 2, true); hc(225, 100, 2, true); hc(225, 300, 2, true); hc(325, 200, 3, false); lines(1, 2, true); lines(3, 4, true); lines(5, 6, true); startx = 200; starty = 200; startn = 40; } else if (_root.lev == 5) { paus(7); wallcreate(); hc(275, 230, 1, false); hcc(275, 230, 100, 5, 1); hc(275, 180, 3, true); hc(275, 280, 3, true); startx = 100; starty = 100; startn = 40; } else if (_root.lev == 6) { paus(9); wallcreate(); hc(275, 230, 1, false); hcc(275, 250, 100, 3, 1); hc(275, 180, 3, true); hc(325, 280, 3, true); hc(225, 280, 3, true); startx = 100; starty = 100; startn = 60; } else if (_root.lev == 7) { wallcreate(); hc(275, 230, 1, false); hc(175, 260, 2, true); hc(325, 150, 2, true); hc(375, 260, 2, true); hc(225, 150, 2, true); hc(275, 300, 3, true); hc(185, 265, 2, true); hc(365, 265, 2, true); lines(2, 1, true); lines(2, 4, true); lines(3, 4, true); lines(6, 7, true); startx = 100; starty = 100; startn = 40; } else if (_root.lev == 4) { paus(10); wallcreate(); hc(275, 230, 3, false); hc(280, 130, 4, true); hc(325, 110, 5, true); hc(310, 200, 2, false); hc(240, 200, 2, false); hc(310, 270, 2, false); hc(240, 270, 2, false); lines(3, 5, false); lines(6, 4, false); lines(5, 6, false); startx = 100; starty = 100; startn = 40; } else if (_root.lev == 7) { wallcreate(); hc(275, 190, 3, false); hc(325, 230, 4, true); hc(325, 290, 5, true); hc(225, 230, 5, true); hc(225, 290, 4, true); startx = 100; starty = 100; startn = 40; } else if (_root.lev == 8) { paus(12); wallcreate(); hc(140, 340, 3, false); hc(325, 230, 6, true); hc(325, 150, 7, true); hc(540, 310, 2, true); hc(100, 310, 2, false); hc(100, 370, 2, false); hc(225, 100, 2, true); hc(325, 100, 2, true); lines(4, 3, false); lines(4, 5, false); lines(6, 7, true); startx = 100; starty = 100; startn = 40; } else if (_root.lev == 9) { paus(13); wallcreate(); hc(275, 170, 1, false); hc(125, 60, 6, true); hc(425, 60, 7, true); hc(225, 30, 2, false); hc(325, 30, 2, false); hc(325, 110, 2, false); hc(225, 110, 2, false); hc(125, 175, 2, false); hc(50, 285, 2, false); hc(200, 285, 2, false); hc(425, 175, 2, false); hc(350, 285, 2, false); hc(500, 285, 2, false); hc(275, 340, 2, false); hc(200, 220, 2, false); hc(350, 220, 2, false); hc(125, 250, 3, false); hc(275, 250, 3, false); hc(425, 250, 3, false); lines(4, 3, false); lines(4, 5, false); lines(3, 6, false); lines(5, 6, true); lines(7, 8, false); lines(8, 9, false); lines(9, 7, false); lines(10, 11, false); lines(11, 12, false); lines(12, 10, false); lines(13, 14, false); lines(14, 15, false); lines(15, 13, false); startx = 275; starty = 60; startn = 50; } else if (_root.lev == 10) { paus(14); wallcreate(); hc(30, 50, 6, false); hc(520, 350, 7, false); hc(325, 157, 3, true); hc(10, 115, 2, false); hc(540, 115, 2, false); hc(10, 200, 2, false); hc(540, 200, 2, false); hc(10, 285, 2, false); hc(540, 285, 2, false); hc(137.5, 30, 2, false); hc(137.5, 370, 2, false); hc(275, 30, 2, false); hc(275, 370, 2, false); hc(412.5, 30, 2, false); hc(412.5, 370, 2, false); hc(520, 50, 5, true); hc(30, 350, 4, true); lines(3, 4, true); lines(5, 6, true); lines(7, 8, true); lines(10, 9, true); lines(12, 11, true); lines(14, 13, true); lines(14, 8, true); lines(10, 7, true); lines(13, 4, true); startx = 50; starty = 70; startn = 40; } else if (_root.lev == 11) { wallcreate(); hc(137.5, 150, 3, true); hc(275, 150, 3, true); hc(412.5, 150, 3, true); hc(137.5, 250, 3, true); hc(275, 250, 3, true); hc(412.5, 250, 3, true); hc(225, 180, 2, true); hc(325, 180, 2, true); hc(225, 220, 2, true); hc(325, 220, 2, true); hc(87.5, 180, 2, true); hc(187.5, 180, 2, true); hc(362.5, 180, 2, true); hc(462.5, 180, 2, true); hc(87.5, 220, 2, true); hc(187.5, 220, 2, true); hc(362.5, 220, 2, true); hc(462.5, 220, 2, true); lines(6, 7, true); lines(8, 9, true); lines(10, 11, true); lines(12, 13, true); lines(14, 15, true); lines(16, 17, true); startx = 50; starty = 70; startn = 40; } else if (_root.lev == 12) { wallcreate(); v1 = 40; v2 = 80; v3 = 0; hc(125, 60, 6, true); hc(425, 60, 7, true); hc(225, 30, 2, false); hc(325, 30, 2, false); hc(325, 110, 2, false); hc(225, 110, 2, false); hc(55, 340, 3, false); hc(495, 340, 3, false); hc(275, 340, 3, false); hc(10, 250 - v1, 2, false); hc(100, 250 - v1, 2, false); hc(10, 310 - v1, 2, false); hc(100, 310 - v1, 2, false); hc(100, 370, 2, false); hc(540, 250 - v2, 2, false); hc(450, 250 - v2, 2, false); hc(540, 310 - v2, 2, false); hc(450, 310 - v2, 2, false); hc(450, 370, 2, false); hc(230, 250 - v3, 2, false); hc(320, 250 - v3, 2, false); hc(230, 310 - v3, 2, false); hc(320, 310 - v3, 2, false); hc(230, 370, 2, false); hc(320, 370, 2, false); lines(3, 4, false); lines(2, 5, false); lines(4, 5, true); lines(9, 10, false); lines(11, 12, true); lines(10, 13, false); lines(14, 15, false); lines(17, 16, true); lines(15, 18, false); lines(19, 20, false); lines(21, 22, true); lines(19, 23, false); lines(20, 24, false); startx = 275; starty = 60; startn = 40; } else if (_root.lev == 14) { wallcreate(); hcc(275, 200, 50, 5, 2); hcc(275, 200, 120, 5, 3); lines(0, 5, true); lines(1, 6, true); lines(2, 7, true); lines(3, 8, true); lines(4, 9, true); hc(275, 185, 3, true); hc(260, 210, 3, true); hc(290, 210, 3, true); hc(225, 55, 2, true); hc(325, 55, 2, true); hc(225, 80, 2, true); hc(325, 80, 2, true); lines(13, 14, false); lines(15, 16, false); startx = 275; starty = 130; startn = 30; } else if (_root.lev == 15) { paus(15); wallcreate(); v3 = 0.781818181818182; v2 = 40; v1 = 30; hc(470, 200, 3, false); hc(40, 160, 2, false); hc(40, 240, 2, false); hc(130, 160, 2, false); hc(220, 160, 2, false); hc(220, 240, 2, false); hc(310, 160, 2, false); hc(310, 240, 2, false); hc(410, 160, 2, false); hc(500, 160, 2, false); hc(500, 240, 2, false); lines(1, 2, false); lines(4, 3, true); lines(4, 6, false); lines(8, 6, true); lines(8, 9, false); lines(1, 3, false); lines(2, 5, false); lines(5, 7, true); lines(7, 10, false); lines(10, 9, false); hc(130, 130, 2, true); hc(130, 270, 2, true); lines(11, 12, true); startx = 90; starty = 200; startn = 15; } else if (_root.lev == 16) { wallcreate(); v3 = 0.781818181818182; v2 = 40; v1 = 30; hc(247 + v1, (20 * v3) + v2, 3, false); hc(383 + v1, (92 * v3) + v2, 3, false); hc(449 + v1, (288 * v3) + v2, 3, false); hc(29 + v1, (295 * v3) + v2, 3, false); hc(244 + v1, (376 * v3) + v2, 3, false); hc(225, 170, 2, true); hc(325, 170, 2, true); hc(225, 190, 2, true); hc(325, 190, 2, true); hc(225, 210, 2, true); hc(325, 210, 2, true); hc(225, 230, 2, true); hc(325, 230, 2, true); hc(225, 250, 2, true); hc(325, 250, 2, true); lines(5, 6, true); lines(7, 8, true); lines(9, 10, true); lines(11, 12, true); lines(13, 14, true); startx = 275; starty = 130; startn = 70; } else if (_root.lev == 13) { wallcreate(); hc(225, 290, 2, true); hc(325, 290, 2, true); hc(225, 300, 2, true); hc(325, 300, 2, true); hc(225, 370, 2, true); hc(325, 370, 2, true); hc(175, 350, 3, true); hc(375, 350, 3, true); hc(275, 250, 3, true); hc(300, 100, 1, false); hc(100, 150, 1, false); lines(0, 1, true); lines(4, 2, true); lines(3, 5, true); startx = 275; starty = 350; startn = 40; } if (_root.colset) { col = [_root.c0, _root.c1, _root.c2, _root.c3, _root.c4, _root.c5, _root.c6, _root.c7]; } if (col[5] == undefined) { col[5] = (col[6] = (col[7] = 255)); } if (col[4] == "0xFFFFFF") { co = new Color(c); co.setRGB("0x000000"); } _root.myColor = new Color(_root.bg); _root.myColor.setRGB(col[4]); var bzz = (new flash.display.BitmapData(550, 400, true, 13421772)); attachBitmap(bzz, 100); a = 0; while (a < startn) { v1 = (Math.random() - 0.5) * 360; v2 = 3.5; v5 = Math.random() - 0.5; v5 = v5 * 10; v3 = Math.sin(v1) * v2; v4 = Math.cos(v1) * v2; spawn(startx + (v3 * v5), starty + (v4 * v5), v3, v4); a++; } Mouse.removeListener(); mouseListener = new Object(); mouseListener.onMouseDown = function () { tellTarget (_root.all) { for (md0 in hea) { if (hea[md0].m._currentframe != 1) { md1 = hea[md0]._x - _xmouse; md5 = hsiz[hea[md0]._currentframe]; if (Math.abs(md1) < md5) { md2 = hea[md0]._y - _ymouse; if (Math.abs(md2) < md5) { md3 = Math.sqrt((md1 * md1) + (md2 * md2)); if (md3 < md5) { md4 = md0; } } } } } md = true; md5 = []; for (md0 in wall) { if ((wall[md0].aa == md4) or (wall[md0].zz == md4)) { md5[md5.length] = md0; } } }; }; mouseListener.onMouseUp = function () { tellTarget (_root.all) { if (md4 > -1) { hm(md4, ha.c1._x, ha.c1._y); for (e in md5) { if (((hea[wall[md5[e]].aa]._currentframe == 4) && (hea[wall[md5[e]].zz]._currentframe == 5)) or ((hea[wall[md5[e]].zz]._currentframe == 4) && (hea[wall[md5[e]].aa]._currentframe == 5))) { wall[md5[e]].die = true; } else { for (f0 in ball) { if ((ball[f0].hi[0] == 0) && (ball[f0].hi[3] == md5[e])) { ball[f0].hi[0] = -1; } } wall[md5[e]].clear(); wall[md5[e]].lineStyle(1.5, 16777215, 100); if (wall[md5[e]].aa == md4) { wall[md5[e]].moveTo(ha.c1._x, ha.c1._y); x2 = ha.c1._x; x3 = ha.c1._y; } else { wall[md5[e]].moveTo(hea[wall[md5[e]].aa]._x, hea[wall[md5[e]].aa]._y); x2 = hea[wall[md5[e]].aa]._x; x3 = hea[wall[md5[e]].aa]._y; } if (wall[md5[e]].zz == md4) { wall[md5[e]].lineTo(ha.c1._x, ha.c1._y); x4 = ha.c1._x - x2; x5 = ha.c1._y - x3; } else { wall[md5[e]].lineTo(hea[wall[md5[e]].zz]._x, hea[wall[md5[e]].zz]._y); x4 = hea[wall[md5[e]].zz]._x - x2; x5 = hea[wall[md5[e]].zz]._y - x3; } wall[md5[e]].xp = x2; wall[md5[e]].yp = x3; wall[md5[e]].xs = x4; wall[md5[e]].ys = x5; if (wall[md5[e]].arr) { arr(md5[e], x2, x3, x4, x5); } for (x1 in ball) { walltest(x1, x2, x3, x4, x5, md5[e]); } } } lic(); } }; md = false; md4 = -1; }; Mouse.addListener(mouseListener); c.be = 0; left = 1000; md4 = -1; c.swapDepths(1E17); powernear = 100; pa = true; de = (hp = (hp3 = (po3 = (po2 = 0)))); lic(); orgp = _root.inf._currentframe; } onClipEvent (enterFrame) { if (_root.p) { if (Key.isDown(80)) { if (pa) { _root.p = false; _root.inf.gotoAndStop("emp"); pa = false; } } else { pa = true; } } else { _root.inf.gotoAndStop("emp"); if (Key.isDown(80)) { if (pa) { pa = false; paus(1); } } else { pa = true; } xx = getTimer(); fpss = fpss * 0.8; fpss = fpss + ((xx - timer) * 0.2); timer = xx; ha.tex = Math.round(1000 / fpss); left = left * 0.95; if (left < 0.1) { _root.kongregateStats.submit("lev", _root.lev); if (_root.lev == 16) { _root.gotoAndStop("comp"); } else { _root.gotoAndStop("win"); } } de = de * 0.99; if (de > 30) { _root.gotoAndStop("lose"); } hp3 = hp3 * 0.8; if ((!hp2) < 1) { hp = hp / hp2; hp3 = hp3 + (hp * 0.2); } if ((hp3 / 100) > Math.random()) { soundy("lo"); } hp2 = 0; hp = 0; if (po2 != 0) { po3 = po3 / po2; ha.powshow.gotoAndStop(Math.round(po3) + 1); po2 = (po3 = 0); } for (e in wall) { if (wall[e].die or ((wall[e] + " ") == " ")) { wallr(e); } } if (md && (md4 > -1)) { c._x = Math.max(Math.min(_xmouse, 540), 10); c._y = Math.max(Math.min(_ymouse, 370), 30); } else { c._x = _xmouse; c._y = _ymouse; } c._rotation = c._rotation + (c.be * 0.6); c.be = c.be * 0.9; if (md) { c.c1.prevFrame(); c.c2.prevFrame(); c.c3.prevFrame(); c.c4.prevFrame(); c.be++; if (md4 > -1) { ha.c1._x = c._x; ha.c1._y = c._y; ha.c1.gotoAndStop(hea[md4]._currentframe); } for (e in md5) { drawer.lineStyle(1.5, 16777215, 30); if (wall[md5[e]].aa == md4) { drawer.moveTo(ha.c1._x, ha.c1._y); } else { drawer.moveTo(hea[wall[md5[e]].aa]._x, hea[wall[md5[e]].aa]._y); } if (wall[md5[e]].zz == md4) { drawer.lineTo(ha.c1._x, ha.c1._y); } else { drawer.lineTo(hea[wall[md5[e]].zz]._x, hea[wall[md5[e]].zz]._y); } } } else { ha.c1._x = 10000; c.be = c.be + 0.5; c.c1.nextFrame(); c.c2.nextFrame(); c.c3.nextFrame(); c.c4.nextFrame(); } for (e in soundz) { soundz[e] = soundz[e] * 0.8; } for (e in hea) { if (hea[e]._currentframe == 30) { de++; } else { hea[e].h = hea[e].h * 0.999; hea[e].h = hea[e].h + 0.1; hea[e].rot1._rotation++; hea[e].rot2._rotation--; if (hea[e].en._currentframe < 31) { left++; } if (hea[e].h < 0) { hea[e].ex.play(); } if (hea[e]._currentframe == 1) { while ((Math.random() > (hea[e].h / 100)) && (hea[e].h > 0)) { hp2++; hp = hp + (100 - hea[e].h); drawer.lineStyle(3, ballcol, 100); v1 = hea[e]._x; v2 = hea[e]._y; v3 = (Math.random() * 10) + 16; v4 = random(360); v1 = v1 + (Math.sin(v4) * v3); v2 = v2 + (Math.cos(v4) * v3); drawer.moveTo(v1, v2); v3 = (Math.random() * 4) + 8; v1 = v1 + (Math.sin(v4) * v3); v2 = v2 + (Math.cos(v4) * v3); drawer.lineTo(v1, v2); } } if (hea[e]._currentframe == 3) { po2++; po3 = po3 + ((hea[e].en._currentframe / 45) * 10); if (Math.random() < ((hea[e].en._currentframe * 0.005) + 0.1)) { hea[e].en.prevFrame(); } } if (hea[e].ex.ende) { hea[e].gotoAndStop(30); for (f0 in ball) { if ((ball[f0].hi[0] == 0) && (ball[f0].hi[3] == md5[e])) { ball[f0].hi[0] = -1; } } } } } for (i in cons) { e = cons[i][0]; a = cons[i][1]; enf = cons[i][2]; if (cons[i][3] == 1) { if ((hea[e].en._currentframe > 1) or (hea[a].en._currentframe > 1)) { if ((Math.random() > 0.9) && (!_root.done2)) { paus(4); } lighty(hea[e]._x, hea[e]._y, hea[a]._x, hea[a]._y, 2, 100, 0.5); lighty(hea[e]._x, hea[e]._y, hea[a]._x, hea[a]._y, 1, 50, 1); if (((Math.random() < 0.1) or (hea[e].en._currentframe > 15)) or (hea[a].en._currentframe > 15)) { hea[e].en.prevFrame(); hea[a].en.prevFrame(); } } } else if (cons[i][3] == 2) { lighty(hea[e]._x, hea[e]._y, hea[a]._x, hea[a]._y, 2, 70, 0.25); lighty(hea[e]._x, hea[e]._y, hea[a]._x, hea[a]._y, 2, 30, 1); } } for (e in ball) { ball[e].intesity = ball[e].intesity * 0.97; ball[e].intesity = ball[e].intesity + 0.06; if (ball[e].t > 1) { movetime(e, 1); ball[e].t--; } else { tt = 0; while ((ball[e].t + tt) < 1) { tt = tt + ball[e].t; movetime(e, ball[e].t); recal(e); } tt = 1 - tt; movetime(e, tt); ball[e].t = ball[e].t - tt; } } var bzz2 = (new flash.display.BitmapData(550, 400, true, 0)); attachBitmap(bzz2, 99); bzz2.draw(drawer); for (e in wall) { bzz2.draw(wall[e]); } bzz2.draw(ha); bzz2.colorTransform(bzz2.rectangle, new flash.geom.ColorTransform(0, 0, 0, 1, col[5], col[6], col[7], 0)); drawer.clear(); bzz.draw(bzz2); bzz.applyFilter(bzz, bzz.rectangle, new flash.geom.Point(0, 0), new flash.filters.BlurFilter(1.25, 1.25, 1)); bzz.colorTransform(bzz.rectangle, new flash.geom.ColorTransform(col[0], col[1], col[2], col[3], 0, 0, 0, 0)); } }Frame 5_root.levtex = "Level " + _root.lev; so = SharedObject.getLocal("so"); if (so.data.l == undefined) { so.data.l = 4; } else if (so.data.l < (_root.lev + 3)) { so.data.l = _root.lev + 3; } so.flush();Frame 6so = SharedObject.getLocal("so"); if (so.data.l == undefined) { so.data.l = 4; } else if (so.data.l < (_root.lev + 3)) { so.data.l = _root.lev + 3; } so.flush();Frame 7gotoAndStop ("game");Instance of Symbol 298 MovieClip in Frame 8onClipEvent (enterFrame) { if (_root.colset) { gotoAndStop (2); } else { gotoAndStop (1); } }Symbol 10 MovieClip Frame 1_rotation = random(360); _yscale = ((Math.random() * 30) + 40); _xscale = ((Math.random() * 30) + 40);Symbol 10 MovieClip Frame 10stop();Symbol 11 MovieClip [telp2] Frame 1_rotation = random(360);Symbol 11 MovieClip [telp2] Frame 16removeMovieClip(this);Symbol 18 MovieClip Frame 1_rotation = random(360); _yscale = ((Math.random() * 30) + 40); _xscale = ((Math.random() * 30) + 40);Symbol 18 MovieClip Frame 10stop();Symbol 19 MovieClip [telp] Frame 1_rotation = random(360);Symbol 19 MovieClip [telp] Frame 16removeMovieClip(this);Symbol 29 MovieClip [spk] Frame 1_rotation = random(360);Symbol 29 MovieClip [spk] Frame 11removeMovieClip(this); _root.all.paus(3);Symbol 36 MovieClip Frame 2stop();Symbol 46 MovieClip Frame 1stop(); _rotation = (_rotation + random(360));Symbol 56 MovieClip Frame 1stop(); _rotation = (_rotation + random(360));Symbol 64 MovieClip Frame 1stop(); _rotation = (_rotation + random(360)); if (myColor == undefined) { myColor = new Color(this); myColor.setRGB(_root.all.col[4]); }Symbol 72 MovieClip Frame 1stop(); _rotation = (_rotation + random(360)); if (myColor == undefined) { myColor = new Color(this); myColor.setRGB(_root.all.col[4]); }Symbol 78 MovieClip Frame 1stop(); _rotation = (_rotation + random(360)); if (myColor == undefined) { myColor = new Color(this); myColor.setRGB(_root.all.col[4]); }Symbol 88 MovieClip Frame 1stop(); _rotation = (_rotation + random(360));Symbol 92 MovieClip Frame 1if (myColor == undefined) { myColor = new Color(this); myColor.setRGB(_root.all.col[4]); }Symbol 96 MovieClip Frame 1stop();Symbol 96 MovieClip Frame 9ende = true;Symbol 100 MovieClip Frame 2stop();Symbol 107 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 45stop();Symbol 109 MovieClip Frame 2stop();Symbol 113 MovieClip Frame 2stop();Instance of Symbol 115 MovieClip "w" in Symbol 116 MovieClip Frame 1onClipEvent (load) { _rotation = (Math.random() * 360); ab = (Math.random() * 20) - 10; _alpha = (Math.random() * 100); wy = Math.random() - 0.5; wx = Math.random() - 0.5; if (Math.random() < 0.99) { e = random(5); duplicateMovieClip (this, "e" + e, e); } } onClipEvent (enterFrame) { w._y = 17 + ((Math.sin(((_rotation / 180) * 3.14) + (wy * Math.PI)) * wx) * 9); _rotation = (_rotation - (((_alpha * 0.08) + 5) - (w._y * 0.25))); ab = ab - 0.25; _alpha = Math.min((ab * 0.25) + _alpha, 100); w._yscale = ((_alpha / 100) * 30) + 90; w._xscale = w._yscale; if (_alpha < -50) { wy = Math.random() - 0.5; wx = Math.random() - 0.5; _alpha = 0; _rotation = (Math.random() * 360); ab = 30; } }Symbol 122 MovieClip Frame 2stop();Instance of Symbol 112 MovieClip "rot1" in Symbol 123 MovieClip [h] Frame 4onClipEvent (load) { _rotation = (Math.random() * 360); }Instance of Symbol 118 MovieClip "rot1" in Symbol 123 MovieClip [h] Frame 6onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 120 MovieClip "rot2" in Symbol 123 MovieClip [h] Frame 6onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Symbol 125 Buttonon (release) { getURL ("http://www.komix-games.com/", "_blank"); }Symbol 149 MovieClip Frame 185_root.nextFrame();Symbol 150 MovieClip Frame 1function onEnterFrame() { bzz.draw(intro); bzz.applyFilter(bzz, bzz.rectangle, new flash.geom.Point(0, 0), new flash.filters.BlurFilter(1.25, 1.25, 1)); bzz.colorTransform(bzz.rectangle, new flash.geom.ColorTransform(0.9, 0.97, 1, 0.97, 0, 0, 0, 0)); } var bzz = (new flash.display.BitmapData(550, 400, true, 13421772)); attachBitmap(bzz, 100);Symbol 153 Buttonon (release) { _root.nextFrame(); }Symbol 156 Buttonon (release) { getURL ("http://www.kongregate.com/?gamereferrer=komix1a1", "_blank"); }Symbol 182 MovieClip Frame 180_root.nextFrame();Symbol 187 Buttonon (release) { _root.lev = _currentframe - 1; _root.gotoAndStop("game"); }Symbol 190 MovieClip Frame 1_root.levn++; if (_root.levn < _root.maxl) { gotoAndStop(_root.levn); } else { stop(); }Instance of Symbol 185 MovieClip in Symbol 190 MovieClip Frame 2onClipEvent (enterFrame) { _rotation = (_rotation + rbew); } onClipEvent (load) { rbew = 0.5 - random(2); }Symbol 194 Buttonon (release) { _root.gotoAndStop("levd"); }Symbol 201 Buttonon (release) { getURL ("http://www.kongregate.com/?gamereferrer=komix1a3", "_blank"); }Symbol 205 MovieClip Frame 1stop();Instance of Symbol 112 MovieClip "rot1" in Symbol 210 MovieClip Frame 4onClipEvent (load) { _rotation = (Math.random() * 360); }Instance of Symbol 118 MovieClip "rot1" in Symbol 210 MovieClip Frame 6onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Instance of Symbol 120 MovieClip "rot2" in Symbol 210 MovieClip Frame 6onClipEvent (enterFrame) { _rotation = (_rotation + 2); }Symbol 222 MovieClip Frame 1stop();Symbol 230 Buttonon (release, keyPress "L") { _root.gotoAndStop("men"); }Symbol 231 Buttonon (release, keyPress "R") { _root.gotoAndStop("restart"); }Symbol 232 Buttonon (release, keyPress "S") { _root.all.paus(_root.all.orgp); }Symbol 233 Buttonon (release) { _root.p = false; gotoAndStop ("em"); }Symbol 252 Buttonon (release) { nextFrame(); }Symbol 257 Buttonon (release) { prevFrame(); }Symbol 274 MovieClip Frame 3so = SharedObject.getLocal("so"); so.data.d1 = true; so.flush(); _root.done1 = true;Symbol 274 MovieClip Frame 4so = SharedObject.getLocal("so"); so.data.d2 = true; so.flush(); _root.done2 = true;Symbol 275 Buttonon (release) { _root.all.paus(1); }Symbol 277 Buttonon (release) { _root.lev++; _root.gotoAndStop("game"); }Symbol 280 Buttonon (release) { getURL ("http://www.kongregate.com/?gamereferrer=komix1a2", "_blank"); }Symbol 282 Buttonon (release) { _root.gotoAndStop("game"); }Symbol 291 Buttonon (release) { if (_root.colset) { _root.colset = false; } else { _root.colset = true; } }Instance of Symbol 123 MovieClip [h] in Symbol 300 MovieClip Frame 1onClipEvent (load) { gotoAndStop (3); }Instance of Symbol 123 MovieClip [h] in Symbol 300 MovieClip Frame 1onClipEvent (load) { gotoAndStop (1); }Symbol 301 MovieClip Frame 1function onEnterFrame() { _root.myColor = new Color(_root.bg); _root.myColor.setRGB(_root.c4); var _local2 = new flash.display.BitmapData(230, 180, true, 0); attachBitmap(_local2, 99); _local2.draw(d); _local2.colorTransform(_local2.rectangle, new flash.geom.ColorTransform(0, 0, 0, 1, _root.c5, _root.c6, _root.c7, 0)); bzz.draw(_local2); bzz.applyFilter(bzz, bzz.rectangle, new flash.geom.Point(0, 0), new flash.filters.BlurFilter(1.25, 1.25, 1)); bzz.colorTransform(bzz.rectangle, new flash.geom.ColorTransform(_root.c0, _root.c1, _root.c2, _root.c3, 0, 0, 0, 0)); bzz.draw(_local2); bzz.applyFilter(bzz, bzz.rectangle, new flash.geom.Point(0, 0), new flash.filters.BlurFilter(1.25, 1.25, 1)); bzz.colorTransform(bzz.rectangle, new flash.geom.ColorTransform(_root.c0, _root.c1, _root.c2, _root.c3, 0, 0, 0, 0)); } var bzz = (new flash.display.BitmapData(230, 180, true, 13421772)); attachBitmap(bzz, 100);Symbol 303 Buttonon (release) { col = [1, 0.7, 0.7, 1, 10027008, 255, 255, 255]; _root.c0 = col[0]; _root.c1 = col[1]; _root.c2 = col[2]; _root.c3 = col[3]; _root.c4 = col[4]; _root.c5 = col[5]; _root.c6 = col[6]; _root.c7 = col[7]; _root.c8 = col[8]; }Symbol 307 Buttonon (release) { col = [1.1125, 1.1125, 1.1125, 0.9999, "0xFF7777", 255, 50, 50]; _root.c0 = col[0]; _root.c1 = col[1]; _root.c2 = col[2]; _root.c3 = col[3]; _root.c4 = col[4]; _root.c5 = col[5]; _root.c6 = col[6]; _root.c7 = col[7]; _root.c8 = col[8]; }Symbol 308 Buttonon (release) { col = [0.7, 0.7, 0.7, 1, 10066329, 255, 255, 255]; _root.c0 = col[0]; _root.c1 = col[1]; _root.c2 = col[2]; _root.c3 = col[3]; _root.c4 = col[4]; _root.c5 = col[5]; _root.c6 = col[6]; _root.c7 = col[7]; _root.c8 = col[8]; }Symbol 309 Buttonon (release) { col = [0.9, 0.9, 1, 1, "0xFFFFFF", 255, 122, 0]; _root.c0 = col[0]; _root.c1 = col[1]; _root.c2 = col[2]; _root.c3 = col[3]; _root.c4 = col[4]; _root.c5 = col[5]; _root.c6 = col[6]; _root.c7 = col[7]; _root.c8 = col[8]; }Symbol 311 Buttonon (release) { _root.gotoAndStop("men"); }Symbol 315 Buttonon (release) { getURL ("http://www.kongregate.com/?gamereferrer=komix1a4", "_blank"); }Symbol 316 Buttonon (release) { getURL ("mailto:komixat@gmail.com", "_blank"); }
Library Items
Symbol 1 Sound [tel] | ||
Symbol 2 Sound [s2] | ||
Symbol 3 Sound [s1] | ||
Symbol 4 Sound [s3] | ||
Symbol 5 Sound [lo] | ||
Symbol 6 Sound [sd] | Used by:149 | |
Symbol 7 Graphic | Used by:10 | |
Symbol 8 Graphic | Used by:10 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:7 8 9 | Used by:11 |
Symbol 11 MovieClip [telp2] | Uses:10 | |
Symbol 12 MovieClip [b] | ||
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip [ar] | Uses:13 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:15 16 17 | Used by:19 |
Symbol 19 MovieClip [telp] | Uses:18 | |
Symbol 20 Graphic | Used by:29 114 149 | |
Symbol 21 Graphic | Used by:29 149 | |
Symbol 22 Graphic | Used by:29 149 | |
Symbol 23 Graphic | Used by:29 149 | |
Symbol 24 Graphic | Used by:29 149 | |
Symbol 25 Graphic | Used by:29 149 | |
Symbol 26 Graphic | Used by:29 149 | |
Symbol 27 Graphic | Used by:29 149 | |
Symbol 28 Graphic | Used by:29 149 | |
Symbol 29 MovieClip [spk] | Uses:20 21 22 23 24 25 26 27 28 | |
Symbol 30 Graphic | Used by:123 210 274 Timeline | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:123 210 274 Timeline |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:33 | Used by:123 210 274 Timeline |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:35 | Used by:123 210 274 Timeline |
Symbol 37 Graphic | Used by:46 | |
Symbol 38 Graphic | Used by:46 | |
Symbol 39 Graphic | Used by:46 | |
Symbol 40 Graphic | Used by:46 | |
Symbol 41 Graphic | Used by:46 | |
Symbol 42 Graphic | Used by:46 | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:37 38 39 40 41 42 43 44 45 | Used by:123 210 274 Timeline |
Symbol 47 Graphic | Used by:56 | |
Symbol 48 Graphic | Used by:56 | |
Symbol 49 Graphic | Used by:56 | |
Symbol 50 Graphic | Used by:56 | |
Symbol 51 Graphic | Used by:56 | |
Symbol 52 Graphic | Used by:56 | |
Symbol 53 Graphic | Used by:56 | |
Symbol 54 Graphic | Used by:56 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:47 48 49 50 51 52 53 54 55 | Used by:123 210 274 Timeline |
Symbol 57 Graphic | Used by:64 | |
Symbol 58 Graphic | Used by:64 | |
Symbol 59 Graphic | Used by:64 | |
Symbol 60 Graphic | Used by:64 | |
Symbol 61 Graphic | Used by:64 | |
Symbol 62 Graphic | Used by:64 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:57 58 59 60 61 62 63 | Used by:123 210 274 Timeline |
Symbol 65 Graphic | Used by:72 | |
Symbol 66 Graphic | Used by:72 | |
Symbol 67 Graphic | Used by:72 | |
Symbol 68 Graphic | Used by:72 | |
Symbol 69 Graphic | Used by:72 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:65 66 67 68 69 70 71 | Used by:123 210 274 Timeline |
Symbol 73 Graphic | Used by:78 | |
Symbol 74 Graphic | Used by:78 | |
Symbol 75 Graphic | Used by:78 | |
Symbol 76 Graphic | Used by:78 | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:73 74 75 76 77 | Used by:123 210 274 Timeline |
Symbol 79 Graphic | Used by:88 | |
Symbol 80 Graphic | Used by:88 | |
Symbol 81 Graphic | Used by:88 | |
Symbol 82 Graphic | Used by:88 | |
Symbol 83 Graphic | Used by:88 | |
Symbol 84 Graphic | Used by:88 | |
Symbol 85 Graphic | Used by:88 | |
Symbol 86 Graphic | Used by:88 | |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:79 80 81 82 83 84 85 86 87 | Used by:123 210 274 Timeline |
Symbol 89 Graphic | Used by:96 | |
Symbol 90 Sound | Used by:96 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:91 | Used by:96 |
Symbol 93 Graphic | Used by:96 | |
Symbol 94 ShapeTweening | Used by:96 | |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:89 90 92 93 94 95 | Used by:123 210 274 Timeline |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:123 210 274 |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:123 210 |
Symbol 101 Graphic | Used by:113 123 210 274 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:123 210 274 |
Symbol 104 ShapeTweening | Used by:107 | |
Symbol 105 Graphic | Used by:107 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:104 105 106 | Used by:123 210 274 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:123 210 274 |
Symbol 110 Graphic | Used by:123 210 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 MovieClip | Uses:111 | Used by:123 210 |
Symbol 113 MovieClip | Uses:101 | Used by:123 210 |
Symbol 114 MovieClip | Uses:20 | Used by:115 |
Symbol 115 MovieClip | Uses:114 | Used by:116 |
Symbol 116 MovieClip | Uses:115 | Used by:123 210 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:123 210 |
Symbol 119 Graphic | Used by:120 | |
Symbol 120 MovieClip | Uses:119 | Used by:123 210 |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:123 210 |
Symbol 123 MovieClip [h] | Uses:30 32 34 36 46 56 64 72 78 88 96 98 100 101 103 107 109 110 112 113 116 118 120 122 | Used by:300 |
Symbol 124 Graphic | Used by:125 156 201 280 315 316 | |
Symbol 125 Button | Uses:124 | Used by:149 Timeline |
Symbol 126 Graphic | Used by:149 | |
Symbol 127 Graphic | Used by:149 | |
Symbol 128 Graphic | Used by:149 | |
Symbol 129 Graphic | Used by:149 | |
Symbol 130 Graphic | Used by:149 | |
Symbol 131 Graphic | Used by:149 | |
Symbol 132 Graphic | Used by:149 | |
Symbol 133 Graphic | Used by:149 | |
Symbol 134 Graphic | Used by:149 | |
Symbol 135 Graphic | Used by:149 | |
Symbol 136 Graphic | Used by:149 | |
Symbol 137 Graphic | Used by:149 | |
Symbol 138 Graphic | Used by:149 | |
Symbol 139 Graphic | Used by:149 | |
Symbol 140 Graphic | Used by:149 | |
Symbol 141 Graphic | Used by:149 | |
Symbol 142 Graphic | Used by:149 | |
Symbol 143 Graphic | Used by:149 | |
Symbol 144 Graphic | Used by:149 | |
Symbol 145 Graphic | Used by:149 | |
Symbol 146 Graphic | Used by:149 153 194 230 231 232 233 252 257 275 277 282 291 303 307 308 309 311 | |
Symbol 147 ShapeTweening | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:125 126 127 20 6 128 129 130 21 131 22 23 24 25 26 27 28 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:Timeline |
Symbol 151 Font | Used by:152 180 183 192 193 197 198 207 208 209 223 227 228 229 235 236 237 239 240 244 248 249 251 254 255 256 260 262 270 271 272 273 276 278 279 281 283 284 285 286 287 288 289 290 292 293 294 295 296 297 302 304 305 306 310 312 313 314 | |
Symbol 152 EditableText | Uses:151 | Used by:Timeline |
Symbol 153 Button | Uses:146 | Used by:Timeline |
Symbol 154 Graphic | Used by:155 182 202 | |
Symbol 155 MovieClip | Uses:154 | Used by:182 |
Symbol 156 Button | Uses:124 | Used by:182 |
Symbol 157 Graphic | Used by:182 | |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:177 182 200 |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:176 182 |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:170 176 177 182 |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:170 176 177 182 |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:170 176 177 182 |
Symbol 168 Graphic | Used by:169 | |
Symbol 169 MovieClip | Uses:168 | Used by:170 176 177 182 |
Symbol 170 MovieClip | Uses:163 165 167 169 | Used by:182 |
Symbol 171 Graphic | Used by:182 | |
Symbol 172 Graphic | Used by:173 182 | |
Symbol 173 MovieClip | Uses:172 | Used by:182 |
Symbol 174 Graphic | Used by:182 | |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 MovieClip | Uses:161 163 165 167 169 | Used by:177 |
Symbol 177 MovieClip | Uses:175 159 176 163 165 167 169 | Used by:182 |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 | Used by:182 |
Symbol 180 Text | Uses:151 | Used by:181 |
Symbol 181 MovieClip | Uses:180 | Used by:182 |
Symbol 182 MovieClip | Uses:154 155 156 157 159 161 170 171 173 174 163 165 167 169 177 179 172 181 | Used by:Timeline |
Symbol 183 EditableText | Uses:151 | Used by:Timeline |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:190 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 Button | Uses:186 | Used by:190 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:185 187 189 | Used by:191 |
Symbol 191 MovieClip | Uses:190 | Used by:Timeline |
Symbol 192 Text | Uses:151 | Used by:Timeline |
Symbol 193 EditableText | Uses:151 | Used by:Timeline |
Symbol 194 Button | Uses:146 | Used by:Timeline |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:Timeline |
Symbol 197 EditableText | Uses:151 | Used by:Timeline |
Symbol 198 EditableText | Uses:151 | Used by:Timeline |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip | Uses:199 159 | Used by:Timeline |
Symbol 201 Button | Uses:124 | Used by:Timeline |
Symbol 202 MovieClip | Uses:154 | Used by:Timeline |
Symbol 203 ShapeTweening | Used by:205 | |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 MovieClip | Uses:203 204 | Used by:206 |
Symbol 206 MovieClip | Uses:205 | Used by:225 |
Symbol 207 EditableText | Uses:151 | Used by:225 |
Symbol 208 EditableText | Uses:151 | Used by:224 |
Symbol 209 EditableText | Uses:151 | Used by:224 |
Symbol 210 MovieClip | Uses:30 32 34 36 46 56 64 72 78 88 96 98 100 101 103 107 109 110 112 113 116 118 120 122 | Used by:224 |
Symbol 211 Graphic | Used by:222 | |
Symbol 212 Graphic | Used by:222 | |
Symbol 213 Graphic | Used by:222 | |
Symbol 214 Graphic | Used by:222 | |
Symbol 215 Graphic | Used by:222 | |
Symbol 216 Graphic | Used by:222 | |
Symbol 217 Graphic | Used by:222 | |
Symbol 218 Graphic | Used by:222 | |
Symbol 219 Graphic | Used by:222 | |
Symbol 220 Graphic | Used by:222 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:211 212 213 214 215 216 217 218 219 220 221 | Used by:224 |
Symbol 223 EditableText | Uses:151 | Used by:224 |
Symbol 224 MovieClip | Uses:208 209 210 222 223 | Used by:225 |
Symbol 225 MovieClip | Uses:206 207 224 | Used by:Timeline |
Symbol 226 Graphic | Used by:274 | |
Symbol 227 Text | Uses:151 | Used by:274 |
Symbol 228 Text | Uses:151 | Used by:274 |
Symbol 229 Text | Uses:151 | Used by:274 |
Symbol 230 Button | Uses:146 | Used by:274 |
Symbol 231 Button | Uses:146 | Used by:274 |
Symbol 232 Button | Uses:146 | Used by:274 |
Symbol 233 Button | Uses:146 | Used by:274 |
Symbol 234 Graphic | Used by:274 | |
Symbol 235 Text | Uses:151 | Used by:274 |
Symbol 236 Text | Uses:151 | Used by:274 |
Symbol 237 Text | Uses:151 | Used by:274 |
Symbol 238 Graphic | Used by:274 | |
Symbol 239 Text | Uses:151 | Used by:274 |
Symbol 240 Text | Uses:151 | Used by:274 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:274 |
Symbol 243 Graphic | Used by:274 | |
Symbol 244 Text | Uses:151 | Used by:274 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:274 |
Symbol 247 Graphic | Used by:274 | |
Symbol 248 Text | Uses:151 | Used by:274 |
Symbol 249 Text | Uses:151 | Used by:274 |
Symbol 250 Graphic | Used by:274 | |
Symbol 251 Text | Uses:151 | Used by:274 |
Symbol 252 Button | Uses:146 | Used by:274 |
Symbol 253 Graphic | Used by:274 | |
Symbol 254 Text | Uses:151 | Used by:274 |
Symbol 255 Text | Uses:151 | Used by:274 |
Symbol 256 Text | Uses:151 | Used by:274 |
Symbol 257 Button | Uses:146 | Used by:274 |
Symbol 258 Bitmap | Used by:259 261 | |
Symbol 259 Graphic | Uses:258 | Used by:274 |
Symbol 260 Text | Uses:151 | Used by:274 |
Symbol 261 Graphic | Uses:258 | Used by:274 |
Symbol 262 Text | Uses:151 | Used by:274 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:274 |
Symbol 265 Bitmap | Used by:268 | |
Symbol 266 Bitmap | Used by:268 | |
Symbol 267 Bitmap | Used by:268 269 | |
Symbol 268 Graphic | Uses:265 266 267 | Used by:274 |
Symbol 269 Graphic | Uses:267 | Used by:274 |
Symbol 270 Text | Uses:151 | Used by:274 |
Symbol 271 Text | Uses:151 | Used by:274 |
Symbol 272 Text | Uses:151 | Used by:274 |
Symbol 273 Text | Uses:151 | Used by:274 |
Symbol 274 MovieClip | Uses:226 227 228 229 230 231 232 233 234 235 236 103 107 237 238 239 240 242 243 244 246 247 248 101 109 98 34 249 30 32 36 46 56 64 72 78 88 96 250 251 252 253 254 255 256 257 259 260 261 262 264 268 269 270 271 272 273 | Used by:Timeline |
Symbol 275 Button | Uses:146 | Used by:Timeline |
Symbol 276 Text | Uses:151 | Used by:Timeline |
Symbol 277 Button | Uses:146 | Used by:Timeline |
Symbol 278 Text | Uses:151 | Used by:Timeline |
Symbol 279 EditableText | Uses:151 | Used by:Timeline |
Symbol 280 Button | Uses:124 | Used by:Timeline |
Symbol 281 Text | Uses:151 | Used by:Timeline |
Symbol 282 Button | Uses:146 | Used by:Timeline |
Symbol 283 Text | Uses:151 | Used by:Timeline |
Symbol 284 Text | Uses:151 | Used by:Timeline |
Symbol 285 Text | Uses:151 | Used by:Timeline |
Symbol 286 EditableText | Uses:151 | Used by:Timeline |
Symbol 287 EditableText | Uses:151 | Used by:Timeline |
Symbol 288 EditableText | Uses:151 | Used by:Timeline |
Symbol 289 EditableText | Uses:151 | Used by:Timeline |
Symbol 290 EditableText | Uses:151 | Used by:Timeline |
Symbol 291 Button | Uses:146 | Used by:Timeline |
Symbol 292 Text | Uses:151 | Used by:Timeline |
Symbol 293 EditableText | Uses:151 | Used by:Timeline |
Symbol 294 EditableText | Uses:151 | Used by:Timeline |
Symbol 295 EditableText | Uses:151 | Used by:Timeline |
Symbol 296 Text | Uses:151 | Used by:298 |
Symbol 297 Text | Uses:151 | Used by:298 |
Symbol 298 MovieClip | Uses:296 297 | Used by:Timeline |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:299 123 | Used by:301 |
Symbol 301 MovieClip | Uses:300 | Used by:Timeline |
Symbol 302 EditableText | Uses:151 | Used by:Timeline |
Symbol 303 Button | Uses:146 | Used by:Timeline |
Symbol 304 EditableText | Uses:151 | Used by:Timeline |
Symbol 305 EditableText | Uses:151 | Used by:Timeline |
Symbol 306 EditableText | Uses:151 | Used by:Timeline |
Symbol 307 Button | Uses:146 | Used by:Timeline |
Symbol 308 Button | Uses:146 | Used by:Timeline |
Symbol 309 Button | Uses:146 | Used by:Timeline |
Symbol 310 EditableText | Uses:151 | Used by:Timeline |
Symbol 311 Button | Uses:146 | Used by:Timeline |
Symbol 312 Text | Uses:151 | Used by:Timeline |
Symbol 313 EditableText | Uses:151 | Used by:Timeline |
Symbol 314 EditableText | Uses:151 | Used by:Timeline |
Symbol 315 Button | Uses:124 | Used by:Timeline |
Symbol 316 Button | Uses:124 | Used by:Timeline |
Instance Names
"b" | Frame 3 | Symbol 191 MovieClip |
"bg" | Frame 4 | Symbol 202 MovieClip |
"all" | Frame 4 | Symbol 225 MovieClip |
"inf" | Frame 4 | Symbol 274 MovieClip |
"rot1" | Frame 6 | Symbol 32 MovieClip |
"rot2" | Frame 6 | Symbol 34 MovieClip |
"m" | Frame 6 | Symbol 36 MovieClip |
"sp0" | Frame 6 | Symbol 46 MovieClip |
"sp1" | Frame 6 | Symbol 46 MovieClip |
"sp2" | Frame 6 | Symbol 46 MovieClip |
"sp3" | Frame 6 | Symbol 46 MovieClip |
"sp4" | Frame 6 | Symbol 46 MovieClip |
"sp5" | Frame 6 | Symbol 56 MovieClip |
"sp6" | Frame 6 | Symbol 56 MovieClip |
"sp7" | Frame 6 | Symbol 56 MovieClip |
"sp8" | Frame 6 | Symbol 64 MovieClip |
"sp9" | Frame 6 | Symbol 64 MovieClip |
"sp10" | Frame 6 | Symbol 72 MovieClip |
"sp11" | Frame 6 | Symbol 72 MovieClip |
"sp12" | Frame 6 | Symbol 78 MovieClip |
"sp13" | Frame 6 | Symbol 88 MovieClip |
"ex" | Frame 6 | Symbol 96 MovieClip |
"bg" | Frame 8 | Symbol 202 MovieClip |
"w" | Symbol 115 MovieClip Frame 1 | Symbol 114 MovieClip |
"w" | Symbol 116 MovieClip Frame 1 | Symbol 115 MovieClip |
"rot1" | Symbol 123 MovieClip [h] Frame 1 | Symbol 32 MovieClip |
"rot2" | Symbol 123 MovieClip [h] Frame 1 | Symbol 34 MovieClip |
"m" | Symbol 123 MovieClip [h] Frame 1 | Symbol 36 MovieClip |
"sp0" | Symbol 123 MovieClip [h] Frame 1 | Symbol 46 MovieClip |
"sp1" | Symbol 123 MovieClip [h] Frame 1 | Symbol 46 MovieClip |
"sp2" | Symbol 123 MovieClip [h] Frame 1 | Symbol 46 MovieClip |
"sp3" | Symbol 123 MovieClip [h] Frame 1 | Symbol 46 MovieClip |
"sp4" | Symbol 123 MovieClip [h] Frame 1 | Symbol 46 MovieClip |
"sp5" | Symbol 123 MovieClip [h] Frame 1 | Symbol 56 MovieClip |
"sp6" | Symbol 123 MovieClip [h] Frame 1 | Symbol 56 MovieClip |
"sp7" | Symbol 123 MovieClip [h] Frame 1 | Symbol 56 MovieClip |
"sp8" | Symbol 123 MovieClip [h] Frame 1 | Symbol 64 MovieClip |
"sp9" | Symbol 123 MovieClip [h] Frame 1 | Symbol 64 MovieClip |
"sp10" | Symbol 123 MovieClip [h] Frame 1 | Symbol 72 MovieClip |
"sp11" | Symbol 123 MovieClip [h] Frame 1 | Symbol 72 MovieClip |
"sp12" | Symbol 123 MovieClip [h] Frame 1 | Symbol 78 MovieClip |
"sp13" | Symbol 123 MovieClip [h] Frame 1 | Symbol 88 MovieClip |
"ex" | Symbol 123 MovieClip [h] Frame 1 | Symbol 96 MovieClip |
"rot1" | Symbol 123 MovieClip [h] Frame 2 | Symbol 98 MovieClip |
"m" | Symbol 123 MovieClip [h] Frame 2 | Symbol 100 MovieClip |
"rot2" | Symbol 123 MovieClip [h] Frame 3 | Symbol 103 MovieClip |
"en" | Symbol 123 MovieClip [h] Frame 3 | Symbol 107 MovieClip |
"m" | Symbol 123 MovieClip [h] Frame 3 | Symbol 109 MovieClip |
"rot1" | Symbol 123 MovieClip [h] Frame 4 | Symbol 112 MovieClip |
"m" | Symbol 123 MovieClip [h] Frame 4 | Symbol 113 MovieClip |
"rot1" | Symbol 123 MovieClip [h] Frame 6 | Symbol 118 MovieClip |
"rot2" | Symbol 123 MovieClip [h] Frame 6 | Symbol 120 MovieClip |
"m" | Symbol 123 MovieClip [h] Frame 6 | Symbol 122 MovieClip |
"intro" | Symbol 150 MovieClip Frame 1 | Symbol 149 MovieClip |
"c1" | Symbol 206 MovieClip Frame 1 | Symbol 205 MovieClip |
"c2" | Symbol 206 MovieClip Frame 1 | Symbol 205 MovieClip |
"c3" | Symbol 206 MovieClip Frame 1 | Symbol 205 MovieClip |
"c4" | Symbol 206 MovieClip Frame 1 | Symbol 205 MovieClip |
"rot1" | Symbol 210 MovieClip Frame 1 | Symbol 32 MovieClip |
"rot2" | Symbol 210 MovieClip Frame 1 | Symbol 34 MovieClip |
"m" | Symbol 210 MovieClip Frame 1 | Symbol 36 MovieClip |
"sp0" | Symbol 210 MovieClip Frame 1 | Symbol 46 MovieClip |
"sp1" | Symbol 210 MovieClip Frame 1 | Symbol 46 MovieClip |
"sp2" | Symbol 210 MovieClip Frame 1 | Symbol 46 MovieClip |
"sp3" | Symbol 210 MovieClip Frame 1 | Symbol 46 MovieClip |
"sp4" | Symbol 210 MovieClip Frame 1 | Symbol 46 MovieClip |
"sp5" | Symbol 210 MovieClip Frame 1 | Symbol 56 MovieClip |
"sp6" | Symbol 210 MovieClip Frame 1 | Symbol 56 MovieClip |
"sp7" | Symbol 210 MovieClip Frame 1 | Symbol 56 MovieClip |
"sp8" | Symbol 210 MovieClip Frame 1 | Symbol 64 MovieClip |
"sp9" | Symbol 210 MovieClip Frame 1 | Symbol 64 MovieClip |
"sp10" | Symbol 210 MovieClip Frame 1 | Symbol 72 MovieClip |
"sp11" | Symbol 210 MovieClip Frame 1 | Symbol 72 MovieClip |
"sp12" | Symbol 210 MovieClip Frame 1 | Symbol 78 MovieClip |
"sp13" | Symbol 210 MovieClip Frame 1 | Symbol 88 MovieClip |
"ex" | Symbol 210 MovieClip Frame 1 | Symbol 96 MovieClip |
"rot1" | Symbol 210 MovieClip Frame 2 | Symbol 98 MovieClip |
"m" | Symbol 210 MovieClip Frame 2 | Symbol 100 MovieClip |
"rot2" | Symbol 210 MovieClip Frame 3 | Symbol 103 MovieClip |
"en" | Symbol 210 MovieClip Frame 3 | Symbol 107 MovieClip |
"m" | Symbol 210 MovieClip Frame 3 | Symbol 109 MovieClip |
"rot1" | Symbol 210 MovieClip Frame 4 | Symbol 112 MovieClip |
"m" | Symbol 210 MovieClip Frame 4 | Symbol 113 MovieClip |
"rot1" | Symbol 210 MovieClip Frame 6 | Symbol 118 MovieClip |
"rot2" | Symbol 210 MovieClip Frame 6 | Symbol 120 MovieClip |
"m" | Symbol 210 MovieClip Frame 6 | Symbol 122 MovieClip |
"c1" | Symbol 224 MovieClip Frame 1 | Symbol 210 MovieClip |
"powshow" | Symbol 224 MovieClip Frame 1 | Symbol 222 MovieClip |
"c" | Symbol 225 MovieClip Frame 1 | Symbol 206 MovieClip |
"ha" | Symbol 225 MovieClip Frame 1 | Symbol 224 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 2 | Symbol 103 MovieClip |
"en" | Symbol 274 MovieClip Frame 2 | Symbol 107 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 5 | Symbol 103 MovieClip |
"en" | Symbol 274 MovieClip Frame 5 | Symbol 107 MovieClip |
"m" | Symbol 274 MovieClip Frame 5 | Symbol 109 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 5 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 5 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 5 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 5 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 6 | Symbol 32 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 6 | Symbol 34 MovieClip |
"m" | Symbol 274 MovieClip Frame 6 | Symbol 36 MovieClip |
"sp0" | Symbol 274 MovieClip Frame 6 | Symbol 46 MovieClip |
"sp1" | Symbol 274 MovieClip Frame 6 | Symbol 46 MovieClip |
"sp2" | Symbol 274 MovieClip Frame 6 | Symbol 46 MovieClip |
"sp3" | Symbol 274 MovieClip Frame 6 | Symbol 46 MovieClip |
"sp4" | Symbol 274 MovieClip Frame 6 | Symbol 46 MovieClip |
"sp5" | Symbol 274 MovieClip Frame 6 | Symbol 56 MovieClip |
"sp6" | Symbol 274 MovieClip Frame 6 | Symbol 56 MovieClip |
"sp7" | Symbol 274 MovieClip Frame 6 | Symbol 56 MovieClip |
"sp8" | Symbol 274 MovieClip Frame 6 | Symbol 64 MovieClip |
"sp9" | Symbol 274 MovieClip Frame 6 | Symbol 64 MovieClip |
"sp10" | Symbol 274 MovieClip Frame 6 | Symbol 72 MovieClip |
"sp11" | Symbol 274 MovieClip Frame 6 | Symbol 72 MovieClip |
"sp12" | Symbol 274 MovieClip Frame 6 | Symbol 78 MovieClip |
"sp13" | Symbol 274 MovieClip Frame 6 | Symbol 88 MovieClip |
"ex" | Symbol 274 MovieClip Frame 6 | Symbol 96 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 7 | Symbol 103 MovieClip |
"en" | Symbol 274 MovieClip Frame 7 | Symbol 107 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 7 | Symbol 103 MovieClip |
"en" | Symbol 274 MovieClip Frame 7 | Symbol 107 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 8 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 8 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 8 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 8 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 8 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 8 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 8 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 8 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 8 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 8 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 8 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 8 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 8 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 8 | Symbol 34 MovieClip |
"rot1" | Symbol 274 MovieClip Frame 8 | Symbol 98 MovieClip |
"rot2" | Symbol 274 MovieClip Frame 8 | Symbol 34 MovieClip |
"d" | Symbol 301 MovieClip Frame 1 | Symbol 300 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "tel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "s2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "s1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "s3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "lo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "sd" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "telp2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "b" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "ar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "telp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "spk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "h" |
Labels
"men" | Frame 3 |
"game" | Frame 4 |
"win" | Frame 5 |
"lose" | Frame 6 |
"restart" | Frame 7 |
"levd" | Frame 8 |
"comp" | Frame 9 |
"emp" | Symbol 274 MovieClip Frame 25 |
Dynamic Text Variables
levtex | Symbol 183 EditableText | "Level Complete" |
theme | Symbol 207 EditableText | "" |
levtex | Symbol 208 EditableText | "Level..." |
tex | Symbol 223 EditableText | "" |
c4 | Symbol 286 EditableText | "0x000000" |
c0 | Symbol 287 EditableText | "1" |
c1 | Symbol 288 EditableText | "1" |
c2 | Symbol 289 EditableText | "1" |
c3 | Symbol 290 EditableText | "0.98" |
c5 | Symbol 293 EditableText | "255" |
c6 | Symbol 294 EditableText | "255" |
c7 | Symbol 295 EditableText | "255" |
|