[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 205 (17 B)
stopAllSounds();
Frame 880 (8 B)
stop();
Symbol 46 MovieClip Frame 25 (8 B)
stop();
Symbol 55 MovieClip Frame 1 (49 B)
_root.stop();
episode = "\"The Lost Episode\"";
Symbol 55 MovieClip Frame 26 (405 B)
PercentLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100);
if (PercentLoaded != 100) {
this.dabar.bar.actualbar._xscale = PercentLoaded;
} else {
gotoAndPlay ("letsgetstarted");
}
this.foobar.percent = Math.round(PercentLoaded) + "% Loaded";
this.foobar.bytes = ((Math.round(_root.getBytesLoaded() / 1024) + "KB of ") + Math.round(_root.getBytesTotal() / 1024)) + "KB.";
Symbol 55 MovieClip Frame 27 (26 B)
gotoAndPlay ("flagship");
Symbol 55 MovieClip Frame 80 (14 B)
_root.play();
Symbol 122 MovieClip Frame 1 (896 B)
function camControl() {
parentColor.setTransform(camColor.getTransform());
var _local4 = sX / this._width;
var _local3 = sY / this._height;
_parent._x = cX - (this._x * _local4);
_parent._y = cY - (this._y * _local3);
_parent._xscale = 100 * _local4;
_parent._yscale = 100 * _local3;
}
function resetStage() {
var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(_local2);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
this._visible = false;
var oldMode = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX = (Stage.width / 2);
var cY = (Stage.height / 2);
var sX = Stage.width;
var sY = Stage.height;
Stage.scaleMode = oldMode;
var camColor = new Color(this);
var parentColor = new Color(_parent);
this.onEnterFrame = camControl;
camControl();
this.onUnload = resetStage;
Symbol 148 Button (34 B)
on (release) {
gotoAndPlay (2);
}