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This is the info page for Flash #61348 |
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STEEL DEFENCE COMMANDER - THE INVERSE SHOOT 'EM UP Version 0.9.1 (c) 2004 Gavin P. Davies AKA gavD |
Briefing |
BRIEFING Commander! We have a situation! The top secret J1l fighter has been stolen by terrorists! This is the most powerful fighter ever built - we must destroy it to save our people! You have all the weapons in the base at your disposal (click the buttons at the top for more details on depoloying these weapons). ABOUT THE J1L STARFIGHTER The prototype J1l is equipped with a recharging energy shield and an armoured hull. The hull cannot be damaged whilst the shield is up. The hull can take much more of a pasting than the shield. Therefore, tactics are up to you: do you launch interceptors to keep the shield low, or wait until you can bunch your heavy firepower to make a dent in the hull? |
How to play |
INSTRUCTIONS This game is unlike conventional shoot 'em ups. Instead of playing as the lone starfighter, you play as the "base" that is under attack! You must marshall your forces by clicking action buttons on the screen. For example, to set off a mine, click its button. You also have non-fixed weapons including an EMP and fighter wings - but these can only be used a certain number of times! 2 PLAYER You can play against a second person, who controls the star fighter! The fighter is controlled by: ARROW KEYS - move fighter SHIFT - fire cannons |
Weapons |
RANDOM WEAPONS - use these at any time, but use wisely as their quantities are limited! FIGHTER WINGS Scramble a wing of XF-01 interceptors. These will fire cannons. EMP Does no damage, but deactivates the J1L's main engines for a few seconds. Try this when you have a lot of heavy weapoons on screen! |
Fixed weapons |
FIXED WEAPONS - fire these by pressing the buttons. Weapons are not all drawn to scale. TANKS Very strong armour, can fire multiple times. MINES A powerful explosion. Single use. Immune to laser fire. SPIKES Crashes into the side of enemy craft. Very powerful and fast. Single use. TURRETS Fires a dumb projectile. Slow reload. CRUISER Powerful but unwieldy battle cruiser. Has three huge turrets and heavy armour. |
About |
<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>about</B></FONT></P><P ALIGN="LEFT"></P> |
start game |
start (easy) |
start (2 player) |
start (normal) |
start (hard) |
start (INSANE!) |
- Enemy fighter has weak hull and low rate of fire. You get 3 EMPs & 20 fighter wings. |
- Enemy has a strong hull and average rate of fire. You get 1 EMP & 10 fighter wings. |
Enemy has strong hull, rapid shield recharge - and a high rate of fire, and is fast. You get no EMPs & 7 fighter wings. Your unit armor is weaker. |
- I don't reckon you can do this. Prove me wrong! |
- Play against a mate! Player 2 controls the fighter! |
Difficulty selector |
Level2 parked |
tile0 |
Level 1 parked |
enemy |
you |
fighters |
emp |
nn |
wings |
charges |
nn |
shield |
hull |
restart |
quality (toggle) |
HIGH |
MESSAGE BANNER |
MESSAGE BANNER |
MESSAGE BANNER |
MESSAGE BANNER |
MESSAGE BANNER |
MESSAGE BANNER |
MESSAGE BANNER |
<P ALIGN="CENTER"></P><P ALIGN="CENTER"></P> |
I can't believe you did it on Insane! You are some kind of mechagaming legend! |
MISSION ACCOMPLISHED! |
The fighter escaped - your base is pw3nd! Please try again. |
ActionScript [AS1/AS2]
Frame 1var aboutText = "<b>ABOUT STEEL DEFENCE COMMANDER<br><br>I've always wanted to make a vertical scrolling shoot 'em up; it<br>just occurred to me to put a twist on the concept!<br><br>I hope you enjoy this game. If you do please consider<br>making a contribution to <u><a target=\"_NEW\" href=\"http://www.christian-aid.org.uk/give/index.htm\">Christian Aid</a></u><br><br>CREDITS<br><br>Code, concept and (bad) graphics by <u><a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2\">Gavin Davies</a></u><br>Music by <u><a target=\"_NEW\" href=\"http://www.soundclick.com/beatmuppet\">Gavin Davies AKA BeatMuppet</a></u><br>Sound effects created 100% vocally by beatboxer Spy Eyes!<br>Some background textures taken from <u><a target=\"_NEW\" href=\"http://www.grsites.com/\">grsites.com</a></u><br><br>(c) 2004 Gavin P. Davies</b>"; var manualPilot = false;Frame 2loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); if (loadedbytes == totalbytes) { gotoAndPlay (4); } loadedkbytes = Math.ceil(loadedbytes / 1024); totalkbytes = Math.ceil(totalbytes / 1024); percentage = Math.ceil((loadedbytes / totalbytes) * 100);Frame 3gotoAndPlay (2);Frame 4var EASY_DIFFICULTY = 0; var NORMAL_DIFFICULTY = 1; var HARD_DIFFICULTY = 2; var INSANE_DIFFICULTY = 3; var difficulty = NORMAL_DIFFICULTY; var manualPilot = false; _quality = "HIGH"; stop();Frame 6function levelUp() { stopLevels(); if (_root.currentLevel == level1) { _root.currentLevel = level2; currentLevelID = 2; } else { _root.gotoAndStop("gameComplete"); } startLevel(); showMessage("Defend the space base!"); } function startLevel() { _root.fighterWings = _root.START_FIGHTER_WINGS; _root.emps = _root.START_EMPS; _root.hero.initX(); _root.scrolling = true; _root.currentLevel.gotoAndStop("play"); } function stopLevels() { _root.level1.gotoAndStop("park"); _root.level2.gotoAndStop("park"); } function updateHealth() { if (_root.START_SHIELD < _root.hero.shield) { _root.hero.shield = _root.START_SHIELD; } _root.shieldBar.green._width = 85 * (_root.hero.shield / _root.START_SHIELD); _root.hullBar.green._width = 85 * (_root.hero.hull / _root.START_HULL); } function damageHero(amt) { if (0 < hero.shield) { _root.hero.body.shield.gotoAndPlay(2); hero.shield = hero.shield - amt; } else { hero.hull = hero.hull - amt; } if (0 >= hero.hull) { hero.gotoAndPlay("explode"); _root.grid.gotoAndPlay("fadeOut"); } } function testForCannonHit(ob) { if (ob.hitTest(_root.hero.currentCannon.blast)) { ob.armor--; } if (0 >= ob.armor) { ob._parent.gotoAndPlay("explode"); } } function showMessage(m) { _root.message = m; messageBanner.gotoAndPlay("showMessage"); } _quality = "MEDIUM"; _root.q = _quality; var completedText = ""; var GAME_PLAYING = 0; var GAME_OVER = 1; var GAME_PAUSED = 2; var GAME_LEVEL_UP = 3; var GAME_COMPLETED = 4; var gameStatus = _root.GAME_PLAYING; var BG_SCROLL_AMOUNT = 1; var SCROLL_AREA_HEIGHT = 400; var scrolling = true; var gunsOn = true; var currentLevelID = 1; var currentLevel; var fighterWings; var emps; var START_SHIELD; var START_HULL; var START_FIGHTER_WINGS; var START_EMPS; var SCROLL_AMOUNT = 3; var shieldUpdateFrequency; var cannonFireFrequency; var turretStrength; var tankStrength; var cruiserStrength; var barracksStrength; var radarStrength; if (_root.difficulty == _root.EASY_DIFFICULTY) { START_SHIELD = 10; START_HULL = 140; START_FIGHTER_WINGS = 20; START_EMPS = 3; SCROLL_AMOUNT = 2; shieldUpdateFrequency = 10; cannonFireFrequency = 4; turretStrength = 15; tankStrength = 15; cruiserStrength = 150; barracksStrength = 15; radarStrength = 15; completedText = "OK, so you completed it on easy...\nCome on, try a higher skill level!"; } else if (_root.difficulty == _root.NORMAL_DIFFICULTY) { START_SHIELD = 40; START_HULL = 160; START_FIGHTER_WINGS = 10; START_EMPS = 1; SCROLL_AMOUNT = 3; shieldUpdateFrequency = 9; cannonFireFrequency = 3; turretStrength = 7; tankStrength = 10; cruiserStrength = 140; barracksStrength = 6; radarStrength = 5; completedText = "OK, so you completed it on normal...\nCome on, try a higher skill level!"; } else if (_root.difficulty == _root.HARD_DIFFICULTY) { START_SHIELD = 50; START_HULL = 200; START_FIGHTER_WINGS = 7; START_EMPS = 0; SCROLL_AMOUNT = 4; shieldUpdateFrequency = 8; cannonFireFrequency = 2; turretStrength = 4; tankStrength = 6; cruiserStrength = 130; barracksStrength = 4; radarStrength = 3; completedText = "You completed it on hard! Respect!\nCan you cut it on insane, though?"; } else { START_SHIELD = 60; START_HULL = 210; START_FIGHTER_WINGS = 3; START_EMPS = 0; SCROLL_AMOUNT = 5; shieldUpdateFrequency = 5; cannonFireFrequency = 1; turretStrength = 4; tankStrength = 5; cruiserStrength = 110; barracksStrength = 3; radarStrength = 2; completedText = "You completed it on INSANE!\nMassive respect!"; } stopAllSounds(); _root.soundControl.gotoAndPlay("loop1"); _root.currentLevel = level1; startLevel(); showMessage("Defend the land base!"); stop();Instance of Symbol 131 MovieClip "spaceScroll" in Frame 6onClipEvent (load) { var tiles = new Array(paralax0, paralax1, paralax2, paralax3, paralax4, paralax5); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } }Instance of Symbol 178 MovieClip "level2" in Frame 6onClipEvent (load) { function init() { var tiles = new Array(bgl1f0, bgl1f0b, bgl1f1, bgl1f2, bgl1f3, bgl1f4, bgl1f0a, bgl1f5, bgl1f6, bgl1f7, bgl1f8); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } } }Instance of Symbol 215 MovieClip "level1" in Frame 6onClipEvent (load) { function init() { var tiles = new Array(bgl2f0, bgl2f1, bgl2f2, bgl2f3, bgl2f4, bgl2f5, bgl2f6, bgl2f7, bgl2f8, bgl2f9); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } } }Instance of Symbol 218 MovieClip "hero" in Frame 6onClipEvent (load) { function fire() { if (currentCannon == this.body.cannon0) { currentCannon = this.body.cannon1; } else { currentCannon = this.body.cannon0; } currentCannon.gotoAndPlay(1); } function initX() { this.hull = _root.START_HULL; this.shield = _root.START_SHIELD; this.gotoAndPlay(1); } var hull; var shield; initX(); this.moveSpeed = 10; this.cannonSelector = 0; } onClipEvent (enterFrame) { if (!_root.manualPilot) { return(undefined); } if (Key.isDown(Key.RIGHT)) { if (this._x < 360) { this._x = this._x + moveSpeed; } } else if (Key.isDown(Key.LEFT)) { if (138 < this._x) { this._x = this._x - moveSpeed; } } if (Key.isDown(Key.UP)) { if (210 < this._y) { this._y = this._y - moveSpeed; } } else if (Key.isDown(Key.DOWN)) { if (this._y < 370) { this._y = this._y + moveSpeed; } } if (Key.isDown(Key.CONTROL) || (Key.isDown(Key.SHIFT))) { _root.hero.fire(); } }Instance of Symbol 221 MovieClip "fighterWing0" in Frame 6onClipEvent (load) { sortie = false; }Instance of Symbol 250 MovieClip in Frame 6onClipEvent (load) { var shieldCounter = 0; var cannonCounter = 0; } onClipEvent (enterFrame) { if (hero.hull < 0) { return(undefined); } if (_root.scrolling) { _root.currentLevel._y = _root.currentLevel._y + _root.SCROLL_AMOUNT; if ((_root.currentLevelID = 1)) { _root.spaceScroll._y = _root.spaceScroll._y + _root.BG_SCROLL_AMOUNT; } } shieldCounter++; cannonCounter++; if (shieldCounter == _root.shieldUpdateFrequency) { shieldCounter = 0; _root.hero.shield++; } if ((_root.gunsOn && (!_root.manualPilot)) && (cannonCounter == _root.cannonFireFrequency)) { cannonCounter = 0; _root.hero.fire(); } _root.updateHealth(); }Frame 7_root.gotoAndStop("preloaded");Frame 8var outtext = "<b>Great job Commander!\n\nYou have destroyed the fighters and saved our people!\n\nI hope you enjoy this game. If you do please consider<br>making a contribution to <u><a target=\"_NEW\" href=\"http://www.christian-aid.org.uk/give/index.htm\">Christian Aid</a></u><br><br>Please feel free to send me any suggestions!\n\nYou can visit me at <a href=\"http://homepage.ntlworld.com/gavin.davies2\"><u>my webpage</u></a>\n\nPress the button below if you want to play again.</b>"; stop();Frame 9stop();Symbol 12 Buttonon (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("show"); _root.insFixedWeapons.gotoAndStop("park"); }Symbol 23 MovieClip Frame 1blast._visible = false; stop();Symbol 23 MovieClip Frame 2blast._visible = true;Symbol 27 MovieClip Frame 1stop();Symbol 29 MovieClip Frame 2stop();Symbol 31 Buttonon (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("show"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("park"); }Symbol 33 MovieClip Frame 1stop();Symbol 33 MovieClip Frame 2stop();Symbol 35 Buttonon (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("show"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("park"); }Instance of Symbol 40 MovieClip "bulletProjectile" in Symbol 41 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }Symbol 43 MovieClip Frame 1stop();Symbol 43 MovieClip Frame 15gotoAndPlay (2);Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 2stop();Symbol 49 Buttonon (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("show"); }Symbol 58 Buttonon (release) { this.gotoAndPlay("blast"); }Symbol 59 MovieClip Frame 1stop();Symbol 63 Buttonon (release) { gotoAndPlay (2); }Symbol 66 MovieClip Frame 1if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); }Symbol 66 MovieClip Frame 2gotoAndPlay (1);Symbol 81 MovieClip Frame 1stop();Instance of Symbol 62 MovieClip "body" in Symbol 81 MovieClip Frame 1onClipEvent (load) { this.armor = _root.tankStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }Symbol 81 MovieClip Frame 5gotoAndStop (1);Symbol 81 MovieClip Frame 14stop();Symbol 84 Buttonon (release) { gotoAndPlay (2); }Symbol 88 MovieClip Frame 1if (this.hitTest(_root.hero.body)) { _root.damageHero(1); }Symbol 88 MovieClip Frame 2gotoAndPlay (1);Symbol 90 MovieClip Frame 1stop();Symbol 90 MovieClip Frame 16stop();Symbol 93 MovieClip Frame 1stop();Instance of Symbol 92 MovieClip in Symbol 93 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }Symbol 94 Buttonon (release) { gotoAndPlay (2); }Symbol 95 MovieClip Frame 1stop();Symbol 95 MovieClip Frame 20stop();Instance of Symbol 40 MovieClip "bulletProjectile" in Symbol 99 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }Symbol 101 MovieClip Frame 1stop();Instance of Symbol 98 MovieClip in Symbol 101 MovieClip Frame 1onClipEvent (load) { this.armor = _root.turretStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }Symbol 101 MovieClip Frame 21gotoAndStop (1);Symbol 101 MovieClip Frame 33stop();Symbol 103 MovieClip Frame 1stop();Symbol 103 MovieClip Frame 2stop();Symbol 105 Buttonon (release) { _root.insAbout.gotoAndStop("show"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("park"); }Symbol 107 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 2stop();Symbol 109 Buttonon (release) { _root.gotoAndStop(5); }Symbol 111 Buttonon (release) { _root.difficulty = _root.EASY_DIFFICULTY; _root.gotoAndStop("game"); }Symbol 113 Buttonon (release) { _root.manualPilot = true; _root.gotoAndStop("game"); }Symbol 115 Buttonon (release) { _root.difficulty = _root.NORMAL_DIFFICULTY; _root.gotoAndStop("game"); }Symbol 117 Buttonon (release) { _root.difficulty = _root.HARD_DIFFICULTY; _root.gotoAndStop("game"); }Symbol 119 Buttonon (release) { _root.difficulty = _root.INSANE_DIFFICULTY; _root.gotoAndStop("game"); }Symbol 138 MovieClip Frame 1stop();Instance of Symbol 140 MovieClip "topMarker" in Symbol 141 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.topMarker)) { _parent._parent.gotoAndStop("park"); } }Symbol 142 MovieClip Frame 1stop();Symbol 142 MovieClip Frame 2stop();Instance of Symbol 143 MovieClip "topMarker" in Symbol 144 MovieClip Frame 1onClipEvent (load) { var parked = true; } onClipEvent (enterFrame) { if (this.parked) { if (this.hitTest(_root.topMarker)) { parked = false; _parent._parent.gotoAndStop("play"); } } }Symbol 152 MovieClip Frame 1stop();Instance of Symbol 98 MovieClip in Symbol 152 MovieClip Frame 1onClipEvent (load) { this.armor = _root.turretStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }Symbol 152 MovieClip Frame 21gotoAndStop (1);Symbol 152 MovieClip Frame 33stop();Symbol 153 MovieClip Frame 1stop();Symbol 153 MovieClip Frame 2stop();Symbol 158 MovieClip Frame 1stop();Instance of Symbol 156 MovieClip in Symbol 158 MovieClip Frame 1onClipEvent (load) { this.armor = _root.barracksStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }Symbol 158 MovieClip Frame 10stop();Symbol 159 MovieClip Frame 1stop();Symbol 159 MovieClip Frame 2stop();Symbol 160 MovieClip Frame 1stop();Symbol 160 MovieClip Frame 2stop();Symbol 162 MovieClip Frame 1stop();Symbol 162 MovieClip Frame 2stop();Symbol 166 MovieClip Frame 1stop();Instance of Symbol 163 MovieClip "body" in Symbol 166 MovieClip Frame 1onClipEvent (load) { function updateHealth() { this.armorBar.green._width = 85 * (this.armor / _root.cruiserStrength); } this.armor = _root.cruiserStrength; } onClipEvent (enterFrame) { if (armor < 0) { return(undefined); } _root.testForCannonHit(this); _root.scratchVal = armor; if (armor < 0) { gotoAndPlay (3); } updateHealth(); }Instance of Symbol 164 MovieClip "topMarker" in Symbol 166 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.scrolling = false; _root.soundControl.gotoAndPlay("siren"); } }Symbol 166 MovieClip Frame 14_root.scrolling = true; stop();Symbol 168 MovieClip Frame 1stop();Symbol 168 MovieClip Frame 2stop();Symbol 171 MovieClip Frame 1stop();Symbol 171 MovieClip Frame 2stop();Symbol 173 MovieClip Frame 1stop();Symbol 173 MovieClip Frame 2stop();Symbol 175 MovieClip Frame 1stop();Symbol 175 MovieClip Frame 2stop();Symbol 177 MovieClip Frame 1stop();Instance of Symbol 176 MovieClip "topMarker" in Symbol 177 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.gameStatus = _root.GAME_OVER; _root.grid.gotoAndPlay("fadeOut"); } }Symbol 178 MovieClip Frame 1stop();Symbol 178 MovieClip Frame 2init(); top();Symbol 182 MovieClip Frame 1stop();Symbol 182 MovieClip Frame 2stop();Symbol 189 MovieClip Frame 1stop();Instance of Symbol 188 MovieClip in Symbol 189 MovieClip Frame 1onClipEvent (load) { this.armor = _root.radarStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }Symbol 189 MovieClip Frame 8stop();Symbol 190 MovieClip Frame 1stop();Symbol 190 MovieClip Frame 2stop();Symbol 194 MovieClip Frame 1stop();Symbol 194 MovieClip Frame 2stop();Symbol 198 MovieClip Frame 1stop();Symbol 201 MovieClip Frame 1stop();Instance of Symbol 199 MovieClip in Symbol 201 MovieClip Frame 1onClipEvent (load) { function updateHealth() { this.armorBar.green._width = 85 * (this.armor / _root.cruiserStrength); } this.armor = _root.cruiserStrength; } onClipEvent (enterFrame) { if (armor < 0) { return(undefined); } _root.testForCannonHit(this); _root.scratchVal = armor; if (armor < 0) { gotoAndPlay (3); } updateHealth(); }Instance of Symbol 200 MovieClip "topMarker" in Symbol 201 MovieClip Frame 1onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.scrolling = false; } }Symbol 201 MovieClip Frame 14_root.scrolling = true; stop();Symbol 203 MovieClip Frame 1stop();Symbol 203 MovieClip Frame 2stop();Symbol 206 MovieClip Frame 1stop();Symbol 206 MovieClip Frame 2stop();Symbol 209 MovieClip Frame 1stop();Symbol 209 MovieClip Frame 2stop();Symbol 210 MovieClip Frame 1stop();Symbol 210 MovieClip Frame 2stop();Symbol 212 MovieClip Frame 1stop();Symbol 212 MovieClip Frame 2stop();Symbol 213 MovieClip Frame 1stop();Symbol 213 MovieClip Frame 2stop();Symbol 214 MovieClip Frame 1stop();Symbol 214 MovieClip Frame 2stop();Instance of Symbol 176 MovieClip "topMarker" in Symbol 214 MovieClip Frame 2onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.gameStatus = _root.GAME_OVER; _root.grid.gotoAndPlay("fadeOut"); } }Symbol 215 MovieClip Frame 1stop();Symbol 215 MovieClip Frame 2init(); stop();Symbol 218 MovieClip Frame 1if (_root.manualPilot) { stop(); }Symbol 218 MovieClip Frame 70gotoAndPlay (1);Symbol 218 MovieClip Frame 78_root.gameStatus = _root.GAME_LEVEL_UP; _root.grid.gotoAndPlay("fadeOut"); stop();Symbol 221 MovieClip Frame 1this.sortie = false; stop();Symbol 221 MovieClip Frame 35this.fighter0.body.gotoAndPlay("fire"); this.fighter1.body.gotoAndPlay("fire"); this.fighter2.body.gotoAndPlay("fire");Symbol 221 MovieClip Frame 67this.fighter0.body.gotoAndStop("dock"); this.fighter1.body.gotoAndStop("dock"); this.fighter2.body.gotoAndStop("dock");Symbol 229 Buttonon (release) { if ((!_root.fighterWing0.sortie) && (_root.fighterWings >= 1)) { _root.fighterWing0.sortie = true; _root.fighterWing0.gotoAndPlay("fly"); _root.fighterWings--; } }Symbol 234 Buttonon (release) { if (_root.emps >= 1) { _root.emp.gotoAndPlay("fireEMP"); _root.emps--; } }Symbol 239 Buttonon (release) { _root.gotoAndStop("preloaded"); }Symbol 241 Buttonon (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "LOW"; } _root.q = _quality; }Symbol 246 MovieClip Frame 1stop();Symbol 246 MovieClip Frame 4gotoAndStop (1);Symbol 246 MovieClip Frame 9gotoAndStop (1);Symbol 249 MovieClip Frame 1stop();Symbol 249 MovieClip Frame 6_root.scrolling = false; _root.gunsOn = false;Symbol 249 MovieClip Frame 160_root.scrolling = true; _root.gunsOn = true;Symbol 252 MovieClip Frame 30stop();Symbol 252 MovieClip Frame 70if (_root.gameStatus == _root.GAME_OVER) { _root.gotoAndStop("gameOver"); } else { _root.levelUp(); }Symbol 260 MovieClip Frame 70stop();
Library Items
Symbol 1 Graphic | Used by:252 Timeline | ||
Symbol 2 Font | Used by:3 4 5 6 7 8 9 11 13 30 32 34 36 48 50 104 106 108 110 112 114 116 118 120 121 122 123 124 125 137 154 225 226 227 228 236 237 238 240 242 253 254 255 256 257 258 259 261 262 263 264 | ||
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Symbol 5 EditableText | Uses:2 | Used by:Timeline | |
Symbol 6 EditableText | Uses:2 | Used by:Timeline | |
Symbol 7 EditableText | Uses:2 | Used by:Timeline | |
Symbol 8 Text | Uses:2 | Used by:Timeline | |
Symbol 9 Text | Uses:2 | Used by:Timeline | |
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Symbol 11 Text | Uses:2 | Used by:12 | |
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Symbol 19 MovieClip | Uses:18 | Used by:28 217 | |
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Symbol 24 Graphic | Used by:28 217 | ||
Symbol 25 Graphic | Used by:27 | ||
Symbol 26 Sound | Used by:27 | ||
Symbol 27 MovieClip | Uses:25 26 | Used by:28 217 | |
Symbol 28 MovieClip | Uses:16 17 19 23 24 27 | Used by:29 218 | |
Symbol 29 MovieClip | Uses:12 13 28 | Used by:Timeline | |
Symbol 30 Text | Uses:2 | Used by:31 | |
Symbol 31 Button | Uses:10 30 | Used by:33 | |
Symbol 32 Text | Uses:2 | Used by:33 | |
Symbol 33 MovieClip | Uses:31 32 | Used by:Timeline | |
Symbol 34 Text | Uses:2 | Used by:35 | |
Symbol 35 Button | Uses:10 34 | Used by:47 | |
Symbol 36 Text | Uses:2 | Used by:47 | |
Symbol 37 Graphic | Used by:44 46 229 234 | ||
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Symbol 45 Graphic | Used by:46 234 | ||
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Symbol 47 MovieClip | Uses:35 36 44 46 | Used by:Timeline | |
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Symbol 50 Text | Uses:2 | Used by:103 | |
Symbol 51 Graphic | Used by:60 163 | ||
Symbol 52 Graphic | Used by:55 | ||
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Symbol 54 MovieClip | Uses:53 | Used by:55 | |
Symbol 55 MovieClip | Uses:52 54 | Used by:60 163 199 Timeline | |
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Symbol 66 MovieClip | Uses:64 65 | Used by:81 | |
Symbol 67 Sound | Used by:81 | ||
Symbol 68 Sound | Used by:81 101 152 158 189 | ||
Symbol 69 Bitmap | Used by:70 | ||
Symbol 70 Graphic | Uses:69 | Used by:81 101 152 158 166 189 201 218 | |
Symbol 71 Bitmap | Used by:72 | ||
Symbol 72 Graphic | Uses:71 | Used by:81 101 152 158 166 189 201 218 | |
Symbol 73 Bitmap | Used by:74 | ||
Symbol 74 Graphic | Uses:73 | Used by:81 101 152 158 166 189 201 218 | |
Symbol 75 Bitmap | Used by:76 | ||
Symbol 76 Graphic | Uses:75 | Used by:81 101 152 158 166 189 201 218 | |
Symbol 77 Bitmap | Used by:78 | ||
Symbol 78 Graphic | Uses:77 | Used by:81 101 152 158 166 189 201 218 | |
Symbol 79 Bitmap | Used by:80 | ||
Symbol 80 Graphic | Uses:79 | Used by:81 101 152 158 166 201 218 | |
Symbol 81 MovieClip | Uses:62 63 66 67 68 70 72 74 76 78 80 | Used by:103 153 159 162 171 175 190 194 206 209 210 212 | |
Symbol 82 Graphic | Used by:90 | ||
Symbol 83 Graphic | Used by:90 | ||
Symbol 84 Button | Uses:57 | Used by:90 | |
Symbol 85 Graphic | Used by:90 | ||
Symbol 86 Graphic | Used by:88 | ||
Symbol 87 Graphic | Used by:88 | ||
Symbol 88 MovieClip | Uses:86 87 | Used by:90 | |
Symbol 89 Sound | Used by:90 | ||
Symbol 90 MovieClip | Uses:82 83 84 85 88 89 | Used by:103 160 171 173 | |
Symbol 91 Graphic | Used by:92 | ||
Symbol 92 MovieClip | Uses:91 | Used by:93 | |
Symbol 93 MovieClip | Uses:92 | Used by:95 | |
Symbol 94 Button | Uses:57 | Used by:95 | |
Symbol 95 MovieClip | Uses:93 94 | Used by:103 153 160 171 173 | |
Symbol 96 Graphic | Used by:101 152 | ||
Symbol 97 Graphic | Used by:98 | ||
Symbol 98 MovieClip | Uses:97 | Used by:101 152 | |
Symbol 99 MovieClip | Uses:40 | Used by:101 152 | |
Symbol 100 Sound | Used by:101 152 | ||
Symbol 101 MovieClip | Uses:96 98 58 99 100 68 70 72 74 76 78 80 | Used by:103 162 173 175 | |
Symbol 102 Button | Uses:57 | Used by:103 | |
Symbol 103 MovieClip | Uses:49 50 60 81 90 95 101 102 | Used by:Timeline | |
Symbol 104 Text | Uses:2 | Used by:105 | |
Symbol 105 Button | Uses:10 104 | Used by:107 | |
Symbol 106 EditableText | Uses:2 | Used by:107 | |
Symbol 107 MovieClip | Uses:105 106 | Used by:Timeline | |
Symbol 108 EditableText | Uses:2 | Used by:109 | |
Symbol 109 Button | Uses:10 108 | Used by:Timeline | |
Symbol 110 Text | Uses:2 | Used by:111 | |
Symbol 111 Button | Uses:10 110 | Used by:Timeline | |
Symbol 112 Text | Uses:2 | Used by:113 | |
Symbol 113 Button | Uses:10 112 | Used by:Timeline | |
Symbol 114 Text | Uses:2 | Used by:115 | |
Symbol 115 Button | Uses:10 114 | Used by:Timeline | |
Symbol 116 Text | Uses:2 | Used by:117 | |
Symbol 117 Button | Uses:10 116 | Used by:Timeline | |
Symbol 118 Text | Uses:2 | Used by:119 | |
Symbol 119 Button | Uses:10 118 | Used by:Timeline | |
Symbol 120 Text | Uses:2 | Used by:Timeline | |
Symbol 121 Text | Uses:2 | Used by:Timeline | |
Symbol 122 Text | Uses:2 | Used by:Timeline | |
Symbol 123 Text | Uses:2 | Used by:Timeline | |
Symbol 124 Text | Uses:2 | Used by:Timeline | |
Symbol 125 Text | Uses:2 | Used by:Timeline | |
Symbol 126 Graphic | Used by:Timeline | ||
Symbol 127 Graphic | Used by:129 130 | ||
Symbol 128 Graphic | Used by:129 130 | ||
Symbol 129 MovieClip | Uses:127 128 | Used by:131 | |
Symbol 130 MovieClip | Uses:127 128 | Used by:131 | |
Symbol 131 MovieClip | Uses:129 130 | Used by:Timeline | |
Symbol 132 Graphic | Used by:Timeline | ||
Symbol 133 Font | Used by:134 179 | ||
Symbol 134 Text | Uses:133 | Used by:178 | |
Symbol 135 Graphic | Used by:138 142 153 162 168 173 175 177 250 | ||
Symbol 136 Graphic | Used by:138 142 168 175 177 | ||
Symbol 137 EditableText | Uses:2 | Used by:138 | |
Symbol 138 MovieClip | Uses:135 136 137 | Used by:178 | |
Symbol 139 Graphic | Used by:140 143 164 176 200 216 | ||
Symbol 140 MovieClip | Uses:139 | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:142 153 159 160 162 168 171 173 175 182 190 194 203 206 209 210 212 213 214 | |
Symbol 142 MovieClip | Uses:136 135 141 | Used by:178 | |
Symbol 143 MovieClip | Uses:139 | Used by:144 | |
Symbol 144 MovieClip | Uses:143 | Used by:153 159 160 162 168 171 173 175 190 194 203 206 209 210 212 213 214 | |
Symbol 145 Bitmap | Used by:146 | ||
Symbol 146 Graphic | Uses:145 | Used by:153 159 160 162 | |
Symbol 147 Bitmap | Used by:148 151 161 | ||
Symbol 148 Graphic | Uses:147 | Used by:153 | |
Symbol 149 Graphic | Used by:150 | ||
Symbol 150 MovieClip | Uses:149 | Used by:153 162 171 | |
Symbol 151 Graphic | Uses:147 | Used by:153 159 160 | |
Symbol 152 MovieClip | Uses:96 98 58 99 100 68 70 72 74 76 78 80 | Used by:153 159 | |
Symbol 153 MovieClip | Uses:144 146 148 135 150 151 152 141 95 81 | Used by:178 | |
Symbol 154 EditableText | Uses:2 | Used by:159 | |
Symbol 155 Graphic | Used by:156 157 | ||
Symbol 156 MovieClip | Uses:155 | Used by:158 | |
Symbol 157 MovieClip | Uses:155 | Used by:158 | |
Symbol 158 MovieClip | Uses:156 157 68 70 72 74 76 78 80 | Used by:159 171 173 175 190 206 209 | |
Symbol 159 MovieClip | Uses:144 146 151 152 81 154 141 158 | Used by:178 | |
Symbol 160 MovieClip | Uses:144 141 146 151 90 95 | Used by:178 | |
Symbol 161 Graphic | Uses:147 | Used by:162 | |
Symbol 162 MovieClip | Uses:144 150 146 161 81 141 135 101 | Used by:178 | |
Symbol 163 MovieClip | Uses:51 55 59 | Used by:166 | |
Symbol 164 MovieClip | Uses:139 | Used by:166 | |
Symbol 165 Sound | Used by:166 201 218 | ||
Symbol 166 MovieClip | Uses:163 164 165 70 72 74 76 78 80 | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:168 | |
Symbol 168 MovieClip | Uses:144 141 135 136 167 | Used by:178 | |
Symbol 169 Bitmap | Used by:170 172 174 | ||
Symbol 170 Graphic | Uses:169 | Used by:171 | |
Symbol 171 MovieClip | Uses:144 170 150 81 141 158 95 90 | Used by:178 | |
Symbol 172 Graphic | Uses:169 | Used by:173 | |
Symbol 173 MovieClip | Uses:144 172 135 141 158 95 90 101 | Used by:178 | |
Symbol 174 Graphic | Uses:169 | Used by:175 | |
Symbol 175 MovieClip | Uses:144 174 135 136 101 158 81 141 | Used by:178 | |
Symbol 176 MovieClip | Uses:139 | Used by:177 214 | |
Symbol 177 MovieClip | Uses:135 136 176 | Used by:178 | |
Symbol 178 MovieClip | Uses:134 138 142 153 159 160 162 168 171 173 175 177 | Used by:Timeline | |
Symbol 179 Text | Uses:133 | Used by:215 | |
Symbol 180 Bitmap | Used by:181 | ||
Symbol 181 Graphic | Uses:180 | Used by:182 203 213 214 | |
Symbol 182 MovieClip | Uses:181 141 | Used by:215 | |
Symbol 183 Bitmap | Used by:185 191 205 211 | ||
Symbol 184 Bitmap | Used by:185 191 | ||
Symbol 185 Graphic | Uses:183 184 | Used by:190 | |
Symbol 186 Graphic | Used by:189 | ||
Symbol 187 Graphic | Used by:188 196 | ||
Symbol 188 MovieClip | Uses:187 | Used by:189 | |
Symbol 189 MovieClip | Uses:186 188 68 70 72 74 76 78 | Used by:190 | |
Symbol 190 MovieClip | Uses:144 185 81 158 189 141 | Used by:215 | |
Symbol 191 Graphic | Uses:183 184 | Used by:194 | |
Symbol 192 Graphic | Used by:194 | ||
Symbol 193 Graphic | Used by:194 | ||
Symbol 194 MovieClip | Uses:144 141 191 81 192 193 | Used by:215 | |
Symbol 195 Graphic | Used by:199 | ||
Symbol 196 MovieClip | Uses:187 | Used by:199 | |
Symbol 197 Graphic | Used by:198 | ||
Symbol 198 MovieClip | Uses:197 58 41 42 | Used by:199 | |
Symbol 199 MovieClip | Uses:195 196 55 198 | Used by:201 | |
Symbol 200 MovieClip | Uses:139 | Used by:201 | |
Symbol 201 MovieClip | Uses:199 200 165 70 72 74 76 78 80 | Used by:202 | |
Symbol 202 MovieClip | Uses:201 | Used by:203 213 | |
Symbol 203 MovieClip | Uses:144 181 202 141 | Used by:215 | |
Symbol 204 Bitmap | Used by:205 211 | ||
Symbol 205 Graphic | Uses:183 204 | Used by:206 | |
Symbol 206 MovieClip | Uses:144 205 81 158 141 | Used by:215 | |
Symbol 207 Bitmap | Used by:208 | ||
Symbol 208 Graphic | Uses:207 | Used by:209 210 | |
Symbol 209 MovieClip | Uses:144 208 158 81 141 | Used by:215 | |
Symbol 210 MovieClip | Uses:144 208 141 81 | Used by:215 | |
Symbol 211 Graphic | Uses:183 204 | Used by:212 | |
Symbol 212 MovieClip | Uses:144 211 81 141 | Used by:215 | |
Symbol 213 MovieClip | Uses:144 181 202 141 | Used by:215 | |
Symbol 214 MovieClip | Uses:144 181 176 141 | Used by:215 | |
Symbol 215 MovieClip | Uses:179 182 190 194 203 206 209 210 212 213 214 | Used by:Timeline | |
Symbol 216 MovieClip | Uses:139 | Used by:Timeline | |
Symbol 217 MovieClip | Uses:16 17 19 23 24 27 | Used by:218 | |
Symbol 218 MovieClip | Uses:217 28 165 70 72 74 76 78 80 | Used by:Timeline | |
Symbol 219 MovieClip | Uses:43 | Used by:221 | |
Symbol 220 Sound | Used by:221 | ||
Symbol 221 MovieClip | Uses:219 220 | Used by:Timeline | |
Symbol 222 Bitmap | Used by:223 | ||
Symbol 223 Graphic | Uses:222 | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:Timeline | |
Symbol 225 EditableText | Uses:2 | Used by:Timeline | |
Symbol 226 EditableText | Uses:2 | Used by:Timeline | |
Symbol 227 EditableText | Uses:2 | Used by:Timeline | |
Symbol 228 EditableText | Uses:2 | Used by:Timeline | |
Symbol 229 Button | Uses:37 43 38 | Used by:Timeline | |
Symbol 230 Font | Used by:231 232 233 235 | ||
Symbol 231 EditableText | Uses:230 | Used by:Timeline | |
Symbol 232 EditableText | Uses:230 | Used by:Timeline | |
Symbol 233 EditableText | Uses:230 | Used by:Timeline | |
Symbol 234 Button | Uses:37 45 | Used by:Timeline | |
Symbol 235 EditableText | Uses:230 | Used by:Timeline | |
Symbol 236 EditableText | Uses:2 | Used by:Timeline | |
Symbol 237 EditableText | Uses:2 | Used by:Timeline | |
Symbol 238 Text | Uses:2 | Used by:239 | |
Symbol 239 Button | Uses:10 238 | Used by:Timeline | |
Symbol 240 Text | Uses:2 | Used by:241 | |
Symbol 241 Button | Uses:10 240 | Used by:Timeline | |
Symbol 242 EditableText | Uses:2 | Used by:Timeline | |
Symbol 243 Graphic | Used by:246 | ||
Symbol 244 Sound | Used by:246 | ||
Symbol 245 Sound | Used by:246 | ||
Symbol 246 MovieClip | Uses:243 244 245 | Used by:Timeline | |
Symbol 247 Graphic | Used by:249 | ||
Symbol 248 Sound | Used by:249 | ||
Symbol 249 MovieClip | Uses:247 248 | Used by:Timeline | |
Symbol 250 MovieClip | Uses:135 | Used by:Timeline | |
Symbol 251 Graphic | Used by:252 | ||
Symbol 252 MovieClip | Uses:251 1 | Used by:Timeline | |
Symbol 253 EditableText | Uses:2 | Used by:260 | |
Symbol 254 EditableText | Uses:2 | Used by:260 | |
Symbol 255 EditableText | Uses:2 | Used by:260 | |
Symbol 256 EditableText | Uses:2 | Used by:260 | |
Symbol 257 EditableText | Uses:2 | Used by:260 | |
Symbol 258 EditableText | Uses:2 | Used by:260 | |
Symbol 259 EditableText | Uses:2 | Used by:260 | |
Symbol 260 MovieClip | Uses:253 254 255 256 257 258 259 | Used by:Timeline | |
Symbol 261 EditableText | Uses:2 | Used by:Timeline | |
Symbol 262 EditableText | Uses:2 | Used by:Timeline | |
Symbol 263 EditableText | Uses:2 | Used by:Timeline | |
Symbol 264 EditableText | Uses:2 | Used by:Timeline |
Instance Names
"insBriefing" | Frame 1 | Symbol 29 MovieClip |
"insHowToPlay" | Frame 1 | Symbol 33 MovieClip |
"insWeapons" | Frame 1 | Symbol 47 MovieClip |
"insFixedWeapons" | Frame 1 | Symbol 103 MovieClip |
"insAbout" | Frame 1 | Symbol 107 MovieClip |
"spaceScroll" | Frame 6 | Symbol 131 MovieClip |
"level2" | Frame 6 | Symbol 178 MovieClip |
"level1" | Frame 6 | Symbol 215 MovieClip |
"topMarker" | Frame 6 | Symbol 216 MovieClip |
"hero" | Frame 6 | Symbol 218 MovieClip |
"fighterWing0" | Frame 6 | Symbol 221 MovieClip |
"chrome" | Frame 6 | Symbol 224 MovieClip |
"shieldBar" | Frame 6 | Symbol 55 MovieClip |
"hullBar" | Frame 6 | Symbol 55 MovieClip |
"soundControl" | Frame 6 | Symbol 246 MovieClip |
"emp" | Frame 6 | Symbol 249 MovieClip |
"grid" | Frame 6 | Symbol 252 MovieClip |
"messageBanner" | Frame 6 | Symbol 260 MovieClip |
"blast" | Symbol 23 MovieClip Frame 1 | Symbol 22 MovieClip |
"body" | Symbol 28 MovieClip Frame 1 | Symbol 19 MovieClip |
"cannon0" | Symbol 28 MovieClip Frame 1 | Symbol 23 MovieClip |
"cannon1" | Symbol 28 MovieClip Frame 1 | Symbol 23 MovieClip |
"shield" | Symbol 28 MovieClip Frame 1 | Symbol 27 MovieClip |
"bulletProjectile" | Symbol 41 MovieClip Frame 1 | Symbol 40 MovieClip |
"green" | Symbol 55 MovieClip Frame 1 | Symbol 54 MovieClip |
"armorBar" | Symbol 60 MovieClip Frame 1 | Symbol 55 MovieClip |
"body" | Symbol 81 MovieClip Frame 1 | Symbol 62 MovieClip |
"body" | Symbol 95 MovieClip Frame 1 | Symbol 93 MovieClip |
"bulletProjectile" | Symbol 99 MovieClip Frame 1 | Symbol 40 MovieClip |
"paralax1" | Symbol 131 MovieClip Frame 1 | Symbol 130 MovieClip |
"paralax2" | Symbol 131 MovieClip Frame 1 | Symbol 129 MovieClip |
"paralax3" | Symbol 131 MovieClip Frame 1 | Symbol 130 MovieClip |
"paralax4" | Symbol 131 MovieClip Frame 1 | Symbol 129 MovieClip |
"paralax5" | Symbol 131 MovieClip Frame 1 | Symbol 129 MovieClip |
"topMarker" | Symbol 141 MovieClip Frame 1 | Symbol 140 MovieClip |
"topMarker" | Symbol 144 MovieClip Frame 1 | Symbol 143 MovieClip |
"armorBar" | Symbol 163 MovieClip Frame 1 | Symbol 55 MovieClip |
"body" | Symbol 166 MovieClip Frame 1 | Symbol 163 MovieClip |
"topMarker" | Symbol 166 MovieClip Frame 1 | Symbol 164 MovieClip |
"topMarker" | Symbol 177 MovieClip Frame 1 | Symbol 176 MovieClip |
"bgl1f0" | Symbol 178 MovieClip Frame 2 | Symbol 138 MovieClip |
"bgl1f0b" | Symbol 178 MovieClip Frame 2 | Symbol 142 MovieClip |
"bgl1f1" | Symbol 178 MovieClip Frame 2 | Symbol 153 MovieClip |
"bgl1f2" | Symbol 178 MovieClip Frame 2 | Symbol 159 MovieClip |
"bgl1f3" | Symbol 178 MovieClip Frame 2 | Symbol 160 MovieClip |
"bgl1f4" | Symbol 178 MovieClip Frame 2 | Symbol 162 MovieClip |
"bgl1f0a" | Symbol 178 MovieClip Frame 2 | Symbol 168 MovieClip |
"bgl1f5" | Symbol 178 MovieClip Frame 2 | Symbol 171 MovieClip |
"bgl1f6" | Symbol 178 MovieClip Frame 2 | Symbol 173 MovieClip |
"bgl1f7" | Symbol 178 MovieClip Frame 2 | Symbol 175 MovieClip |
"bgl1f8" | Symbol 178 MovieClip Frame 2 | Symbol 177 MovieClip |
"armorBar" | Symbol 199 MovieClip Frame 1 | Symbol 55 MovieClip |
"topMarker" | Symbol 201 MovieClip Frame 1 | Symbol 200 MovieClip |
"topMarker" | Symbol 214 MovieClip Frame 2 | Symbol 176 MovieClip |
"bgl2f0" | Symbol 215 MovieClip Frame 2 | Symbol 182 MovieClip |
"bgl2f1" | Symbol 215 MovieClip Frame 2 | Symbol 190 MovieClip |
"bgl2f2" | Symbol 215 MovieClip Frame 2 | Symbol 194 MovieClip |
"bgl2f3" | Symbol 215 MovieClip Frame 2 | Symbol 203 MovieClip |
"bgl2f4" | Symbol 215 MovieClip Frame 2 | Symbol 206 MovieClip |
"bgl2f5" | Symbol 215 MovieClip Frame 2 | Symbol 209 MovieClip |
"bgl2f6" | Symbol 215 MovieClip Frame 2 | Symbol 210 MovieClip |
"bgl2f7" | Symbol 215 MovieClip Frame 2 | Symbol 212 MovieClip |
"bgl2f8" | Symbol 215 MovieClip Frame 2 | Symbol 213 MovieClip |
"bgl2f9" | Symbol 215 MovieClip Frame 2 | Symbol 214 MovieClip |
"body" | Symbol 217 MovieClip Frame 1 | Symbol 19 MovieClip |
"cannon0" | Symbol 217 MovieClip Frame 1 | Symbol 23 MovieClip |
"cannon1" | Symbol 217 MovieClip Frame 1 | Symbol 23 MovieClip |
"shield" | Symbol 217 MovieClip Frame 1 | Symbol 27 MovieClip |
"body" | Symbol 218 MovieClip Frame 1 | Symbol 217 MovieClip |
"body" | Symbol 219 MovieClip Frame 1 | Symbol 43 MovieClip |
"fighter2" | Symbol 221 MovieClip Frame 1 | Symbol 219 MovieClip |
"fighter0" | Symbol 221 MovieClip Frame 1 | Symbol 219 MovieClip |
"fighter1" | Symbol 221 MovieClip Frame 1 | Symbol 219 MovieClip |
Labels
"preloaded" | Frame 4 |
"game" | Frame 6 |
"gameComplete" | Frame 8 |
"gameOver" | Frame 9 |
"flare" | Symbol 27 MovieClip Frame 1 |
"park" | Symbol 29 MovieClip Frame 1 |
"show" | Symbol 29 MovieClip Frame 2 |
"park" | Symbol 33 MovieClip Frame 1 |
"show" | Symbol 33 MovieClip Frame 2 |
"dock" | Symbol 43 MovieClip Frame 1 |
"fire" | Symbol 43 MovieClip Frame 2 |
"park" | Symbol 47 MovieClip Frame 1 |
"show" | Symbol 47 MovieClip Frame 2 |
"blast" | Symbol 59 MovieClip Frame 2 |
"explode" | Symbol 81 MovieClip Frame 6 |
"stab" | Symbol 95 MovieClip Frame 1 |
"blast" | Symbol 101 MovieClip Frame 2 |
"explode" | Symbol 101 MovieClip Frame 22 |
"park" | Symbol 103 MovieClip Frame 1 |
"show" | Symbol 103 MovieClip Frame 2 |
"park" | Symbol 107 MovieClip Frame 1 |
"show" | Symbol 107 MovieClip Frame 2 |
"play" | Symbol 142 MovieClip Frame 1 |
"park" | Symbol 142 MovieClip Frame 2 |
"blast" | Symbol 152 MovieClip Frame 2 |
"explode" | Symbol 152 MovieClip Frame 22 |
"park" | Symbol 153 MovieClip Frame 1 |
"play" | Symbol 153 MovieClip Frame 2 |
"explode" | Symbol 158 MovieClip Frame 2 |
"park" | Symbol 159 MovieClip Frame 1 |
"play" | Symbol 159 MovieClip Frame 2 |
"park" | Symbol 160 MovieClip Frame 1 |
"play" | Symbol 160 MovieClip Frame 2 |
"park" | Symbol 162 MovieClip Frame 1 |
"play" | Symbol 162 MovieClip Frame 2 |
"explode" | Symbol 166 MovieClip Frame 3 |
"park" | Symbol 168 MovieClip Frame 1 |
"play" | Symbol 168 MovieClip Frame 2 |
"park" | Symbol 171 MovieClip Frame 1 |
"play" | Symbol 171 MovieClip Frame 2 |
"park" | Symbol 173 MovieClip Frame 1 |
"play" | Symbol 173 MovieClip Frame 2 |
"park" | Symbol 175 MovieClip Frame 1 |
"play" | Symbol 175 MovieClip Frame 2 |
"park" | Symbol 177 MovieClip Frame 1 |
"park" | Symbol 178 MovieClip Frame 1 |
"play" | Symbol 178 MovieClip Frame 2 |
"play" | Symbol 182 MovieClip Frame 1 |
"park" | Symbol 182 MovieClip Frame 2 |
"explode" | Symbol 189 MovieClip Frame 2 |
"park" | Symbol 190 MovieClip Frame 1 |
"play" | Symbol 190 MovieClip Frame 2 |
"park" | Symbol 194 MovieClip Frame 1 |
"play" | Symbol 194 MovieClip Frame 2 |
"blast" | Symbol 198 MovieClip Frame 2 |
"explode" | Symbol 201 MovieClip Frame 3 |
"park" | Symbol 203 MovieClip Frame 1 |
"play" | Symbol 203 MovieClip Frame 2 |
"park" | Symbol 206 MovieClip Frame 1 |
"play" | Symbol 206 MovieClip Frame 2 |
"park" | Symbol 209 MovieClip Frame 1 |
"play" | Symbol 209 MovieClip Frame 2 |
"park" | Symbol 210 MovieClip Frame 1 |
"play" | Symbol 210 MovieClip Frame 2 |
"park" | Symbol 212 MovieClip Frame 1 |
"play" | Symbol 212 MovieClip Frame 2 |
"park" | Symbol 213 MovieClip Frame 1 |
"play" | Symbol 213 MovieClip Frame 2 |
"park" | Symbol 214 MovieClip Frame 1 |
"play" | Symbol 214 MovieClip Frame 2 |
"park" | Symbol 215 MovieClip Frame 1 |
"play" | Symbol 215 MovieClip Frame 2 |
"explode" | Symbol 218 MovieClip Frame 71 |
"fly" | Symbol 221 MovieClip Frame 2 |
"silence" | Symbol 246 MovieClip Frame 1 |
"loop1" | Symbol 246 MovieClip Frame 2 |
"siren" | Symbol 246 MovieClip Frame 5 |
"fire" | Symbol 249 MovieClip Frame 1 |
"fireEMP" | Symbol 249 MovieClip Frame 2 |
"fadeIn" | Symbol 252 MovieClip Frame 1 |
"fadeOut" | Symbol 252 MovieClip Frame 31 |
"showMessage" | Symbol 260 MovieClip Frame 2 |
Dynamic Text Variables
totalkbytes | Symbol 3 EditableText | "0" |
loadedkbytes | Symbol 4 EditableText | "0" |
percentage | Symbol 7 EditableText | "0" |
_root.aboutText | Symbol 106 EditableText | "<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>about</B></FONT></P><P ALIGN="LEFT"></P>" |
_root.fighterWings | Symbol 231 EditableText | "nn" |
_root.emps | Symbol 235 EditableText | "nn" |
_root.q | Symbol 242 EditableText | "HIGH" |
_root.message | Symbol 253 EditableText | "MESSAGE BANNER" |
_root.message | Symbol 254 EditableText | "MESSAGE BANNER" |
_root.message | Symbol 255 EditableText | "MESSAGE BANNER" |
_root.message | Symbol 256 EditableText | "MESSAGE BANNER" |
_root.message | Symbol 257 EditableText | "MESSAGE BANNER" |
_root.message | Symbol 258 EditableText | "MESSAGE BANNER" |
_root.message | Symbol 259 EditableText | "MESSAGE BANNER" |
outText | Symbol 261 EditableText | "<P ALIGN="CENTER"></P><P ALIGN="CENTER"></P>" |
_root.completedText | Symbol 262 EditableText | "I can't believe you did it on Insane! You are some kind of mechagaming legend! " |
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