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SDF - Inverse Shoot 'Em Up.swf

This is the info page for
Flash #61348

(Click the ID number above for more basic data on this flash file.)


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STEEL DEFENCE COMMANDER - THE INVERSE SHOOT 'EM UP
Version 0.9.1 (c) 2004 Gavin P. Davies AKA gavD

Briefing

BRIEFING
Commander!  We have a situation!
The top secret J1l fighter has been stolen by
terrorists! This is the most powerful fighter ever
built - we must destroy it to save our people!
You have all the weapons in the base at your disposal (click the
buttons at the top for more details on depoloying these weapons).
ABOUT THE J1L STARFIGHTER
The prototype J1l is equipped with a recharging energy shield
and an armoured hull.  The hull cannot be damaged whilst the
shield is up. The hull can take much more of a pasting than the
shield. Therefore, tactics are up to you: do you launch
interceptors to keep the shield low, or wait until you can
bunch your heavy firepower to make a dent in the hull?

How to play

INSTRUCTIONS
This game is unlike conventional shoot 'em ups.  Instead of
playing as the lone starfighter, you play as the "base" that is
under attack!  You must marshall your forces by clicking action
buttons on the screen.  For example, to set off a mine, click its
button.  You also have non-fixed weapons including an EMP and
fighter wings - but these can only be used a certain number of
times!
2 PLAYER
You can play against a second person, who controls the star
fighter!  The fighter is controlled by:
ARROW KEYS - move fighter
SHIFT - fire cannons

Weapons

RANDOM WEAPONS - use these at any time, but use wisely as their
quantities are limited!
FIGHTER WINGS
Scramble a wing of XF-01 interceptors.  These will
fire cannons.
EMP
Does no damage, but deactivates the J1L's main
engines for a few seconds.  Try this when you
have a lot of heavy weapoons on screen!

Fixed weapons

FIXED WEAPONS - fire these by pressing the       buttons.  Weapons
are not all drawn to scale.
TANKS
Very strong armour, can fire multiple times.
MINES
A powerful explosion.  Single use.  Immune to laser fire.
SPIKES
Crashes into the side of enemy craft.  Very powerful and
fast.  Single use.
TURRETS
Fires a dumb projectile.  Slow reload.
CRUISER
Powerful but unwieldy battle cruiser. Has three huge
turrets and heavy armour.

About

<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>about</B></FONT></P><P ALIGN="LEFT"></P>

start game

start (easy)

start (2 player)

start (normal)

start (hard)

start (INSANE!)

- Enemy fighter has weak hull and low rate
of fire.  You get 3 EMPs & 20 fighter wings.

- Enemy has a strong hull and average rate
of fire.  You get 1 EMP & 10 fighter wings.

Enemy has strong hull, rapid shield recharge
- and a high rate of fire, and is fast. You
get no EMPs & 7 fighter wings. Your unit
armor is weaker.

- I don't reckon you can do this.  Prove me
wrong!

- Play against a mate!  Player 2 controls the
fighter!

Difficulty selector

Level2 parked

tile0


Level 1 parked

enemy

you

fighters

emp

nn

wings

charges

nn

shield

hull

restart

quality
(toggle)

HIGH

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

MESSAGE BANNER

<P ALIGN="CENTER"></P><P ALIGN="CENTER"></P>

I can't believe you did it on Insane!  You are some
kind of mechagaming legend!

MISSION ACCOMPLISHED!

The fighter escaped - your base is pw3nd!

Please try again.


ActionScript [AS1/AS2]

Frame 1
var aboutText = "<b>ABOUT STEEL DEFENCE COMMANDER<br><br>I've always wanted to make a vertical scrolling shoot 'em up; it<br>just occurred to me to put a twist on the concept!<br><br>I hope you enjoy this game. If you do please consider<br>making a contribution to <u><a target=\"_NEW\" href=\"http://www.christian-aid.org.uk/give/index.htm\">Christian Aid</a></u><br><br>CREDITS<br><br>Code, concept and (bad) graphics by <u><a target=\"_NEW\" href=\"http://homepage.ntlworld.com/gavin.davies2\">Gavin Davies</a></u><br>Music by <u><a target=\"_NEW\" href=\"http://www.soundclick.com/beatmuppet\">Gavin Davies AKA BeatMuppet</a></u><br>Sound effects created 100% vocally by beatboxer Spy Eyes!<br>Some background textures taken from <u><a target=\"_NEW\" href=\"http://www.grsites.com/\">grsites.com</a></u><br><br>(c) 2004 Gavin P. Davies</b>"; var manualPilot = false;
Frame 2
loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); if (loadedbytes == totalbytes) { gotoAndPlay (4); } loadedkbytes = Math.ceil(loadedbytes / 1024); totalkbytes = Math.ceil(totalbytes / 1024); percentage = Math.ceil((loadedbytes / totalbytes) * 100);
Frame 3
gotoAndPlay (2);
Frame 4
var EASY_DIFFICULTY = 0; var NORMAL_DIFFICULTY = 1; var HARD_DIFFICULTY = 2; var INSANE_DIFFICULTY = 3; var difficulty = NORMAL_DIFFICULTY; var manualPilot = false; _quality = "HIGH"; stop();
Frame 6
function levelUp() { stopLevels(); if (_root.currentLevel == level1) { _root.currentLevel = level2; currentLevelID = 2; } else { _root.gotoAndStop("gameComplete"); } startLevel(); showMessage("Defend the space base!"); } function startLevel() { _root.fighterWings = _root.START_FIGHTER_WINGS; _root.emps = _root.START_EMPS; _root.hero.initX(); _root.scrolling = true; _root.currentLevel.gotoAndStop("play"); } function stopLevels() { _root.level1.gotoAndStop("park"); _root.level2.gotoAndStop("park"); } function updateHealth() { if (_root.START_SHIELD < _root.hero.shield) { _root.hero.shield = _root.START_SHIELD; } _root.shieldBar.green._width = 85 * (_root.hero.shield / _root.START_SHIELD); _root.hullBar.green._width = 85 * (_root.hero.hull / _root.START_HULL); } function damageHero(amt) { if (0 < hero.shield) { _root.hero.body.shield.gotoAndPlay(2); hero.shield = hero.shield - amt; } else { hero.hull = hero.hull - amt; } if (0 >= hero.hull) { hero.gotoAndPlay("explode"); _root.grid.gotoAndPlay("fadeOut"); } } function testForCannonHit(ob) { if (ob.hitTest(_root.hero.currentCannon.blast)) { ob.armor--; } if (0 >= ob.armor) { ob._parent.gotoAndPlay("explode"); } } function showMessage(m) { _root.message = m; messageBanner.gotoAndPlay("showMessage"); } _quality = "MEDIUM"; _root.q = _quality; var completedText = ""; var GAME_PLAYING = 0; var GAME_OVER = 1; var GAME_PAUSED = 2; var GAME_LEVEL_UP = 3; var GAME_COMPLETED = 4; var gameStatus = _root.GAME_PLAYING; var BG_SCROLL_AMOUNT = 1; var SCROLL_AREA_HEIGHT = 400; var scrolling = true; var gunsOn = true; var currentLevelID = 1; var currentLevel; var fighterWings; var emps; var START_SHIELD; var START_HULL; var START_FIGHTER_WINGS; var START_EMPS; var SCROLL_AMOUNT = 3; var shieldUpdateFrequency; var cannonFireFrequency; var turretStrength; var tankStrength; var cruiserStrength; var barracksStrength; var radarStrength; if (_root.difficulty == _root.EASY_DIFFICULTY) { START_SHIELD = 10; START_HULL = 140; START_FIGHTER_WINGS = 20; START_EMPS = 3; SCROLL_AMOUNT = 2; shieldUpdateFrequency = 10; cannonFireFrequency = 4; turretStrength = 15; tankStrength = 15; cruiserStrength = 150; barracksStrength = 15; radarStrength = 15; completedText = "OK, so you completed it on easy...\nCome on, try a higher skill level!"; } else if (_root.difficulty == _root.NORMAL_DIFFICULTY) { START_SHIELD = 40; START_HULL = 160; START_FIGHTER_WINGS = 10; START_EMPS = 1; SCROLL_AMOUNT = 3; shieldUpdateFrequency = 9; cannonFireFrequency = 3; turretStrength = 7; tankStrength = 10; cruiserStrength = 140; barracksStrength = 6; radarStrength = 5; completedText = "OK, so you completed it on normal...\nCome on, try a higher skill level!"; } else if (_root.difficulty == _root.HARD_DIFFICULTY) { START_SHIELD = 50; START_HULL = 200; START_FIGHTER_WINGS = 7; START_EMPS = 0; SCROLL_AMOUNT = 4; shieldUpdateFrequency = 8; cannonFireFrequency = 2; turretStrength = 4; tankStrength = 6; cruiserStrength = 130; barracksStrength = 4; radarStrength = 3; completedText = "You completed it on hard! Respect!\nCan you cut it on insane, though?"; } else { START_SHIELD = 60; START_HULL = 210; START_FIGHTER_WINGS = 3; START_EMPS = 0; SCROLL_AMOUNT = 5; shieldUpdateFrequency = 5; cannonFireFrequency = 1; turretStrength = 4; tankStrength = 5; cruiserStrength = 110; barracksStrength = 3; radarStrength = 2; completedText = "You completed it on INSANE!\nMassive respect!"; } stopAllSounds(); _root.soundControl.gotoAndPlay("loop1"); _root.currentLevel = level1; startLevel(); showMessage("Defend the land base!"); stop();
Instance of Symbol 131 MovieClip "spaceScroll" in Frame 6
onClipEvent (load) { var tiles = new Array(paralax0, paralax1, paralax2, paralax3, paralax4, paralax5); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } }
Instance of Symbol 178 MovieClip "level2" in Frame 6
onClipEvent (load) { function init() { var tiles = new Array(bgl1f0, bgl1f0b, bgl1f1, bgl1f2, bgl1f3, bgl1f4, bgl1f0a, bgl1f5, bgl1f6, bgl1f7, bgl1f8); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } } }
Instance of Symbol 215 MovieClip "level1" in Frame 6
onClipEvent (load) { function init() { var tiles = new Array(bgl2f0, bgl2f1, bgl2f2, bgl2f3, bgl2f4, bgl2f5, bgl2f6, bgl2f7, bgl2f8, bgl2f9); var i = 1; while (i < tiles.length) { tiles[i]._x = tiles[0]._x; tiles[i]._y = tiles[0]._y - (i * _root.SCROLL_AREA_HEIGHT); i++; } } }
Instance of Symbol 218 MovieClip "hero" in Frame 6
onClipEvent (load) { function fire() { if (currentCannon == this.body.cannon0) { currentCannon = this.body.cannon1; } else { currentCannon = this.body.cannon0; } currentCannon.gotoAndPlay(1); } function initX() { this.hull = _root.START_HULL; this.shield = _root.START_SHIELD; this.gotoAndPlay(1); } var hull; var shield; initX(); this.moveSpeed = 10; this.cannonSelector = 0; } onClipEvent (enterFrame) { if (!_root.manualPilot) { return(undefined); } if (Key.isDown(Key.RIGHT)) { if (this._x < 360) { this._x = this._x + moveSpeed; } } else if (Key.isDown(Key.LEFT)) { if (138 < this._x) { this._x = this._x - moveSpeed; } } if (Key.isDown(Key.UP)) { if (210 < this._y) { this._y = this._y - moveSpeed; } } else if (Key.isDown(Key.DOWN)) { if (this._y < 370) { this._y = this._y + moveSpeed; } } if (Key.isDown(Key.CONTROL) || (Key.isDown(Key.SHIFT))) { _root.hero.fire(); } }
Instance of Symbol 221 MovieClip "fighterWing0" in Frame 6
onClipEvent (load) { sortie = false; }
Instance of Symbol 250 MovieClip in Frame 6
onClipEvent (load) { var shieldCounter = 0; var cannonCounter = 0; } onClipEvent (enterFrame) { if (hero.hull < 0) { return(undefined); } if (_root.scrolling) { _root.currentLevel._y = _root.currentLevel._y + _root.SCROLL_AMOUNT; if ((_root.currentLevelID = 1)) { _root.spaceScroll._y = _root.spaceScroll._y + _root.BG_SCROLL_AMOUNT; } } shieldCounter++; cannonCounter++; if (shieldCounter == _root.shieldUpdateFrequency) { shieldCounter = 0; _root.hero.shield++; } if ((_root.gunsOn && (!_root.manualPilot)) && (cannonCounter == _root.cannonFireFrequency)) { cannonCounter = 0; _root.hero.fire(); } _root.updateHealth(); }
Frame 7
_root.gotoAndStop("preloaded");
Frame 8
var outtext = "<b>Great job Commander!\n\nYou have destroyed the fighters and saved our people!\n\nI hope you enjoy this game. If you do please consider<br>making a contribution to <u><a target=\"_NEW\" href=\"http://www.christian-aid.org.uk/give/index.htm\">Christian Aid</a></u><br><br>Please feel free to send me any suggestions!\n\nYou can visit me at <a href=\"http://homepage.ntlworld.com/gavin.davies2\"><u>my webpage</u></a>\n\nPress the button below if you want to play again.</b>"; stop();
Frame 9
stop();
Symbol 12 Button
on (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("show"); _root.insFixedWeapons.gotoAndStop("park"); }
Symbol 23 MovieClip Frame 1
blast._visible = false; stop();
Symbol 23 MovieClip Frame 2
blast._visible = true;
Symbol 27 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 2
stop();
Symbol 31 Button
on (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("show"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("park"); }
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 2
stop();
Symbol 35 Button
on (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("show"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("park"); }
Instance of Symbol 40 MovieClip "bulletProjectile" in Symbol 41 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 15
gotoAndPlay (2);
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
stop();
Symbol 49 Button
on (release) { _root.insAbout.gotoAndStop("park"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("show"); }
Symbol 58 Button
on (release) { this.gotoAndPlay("blast"); }
Symbol 59 MovieClip Frame 1
stop();
Symbol 63 Button
on (release) { gotoAndPlay (2); }
Symbol 66 MovieClip Frame 1
if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); }
Symbol 66 MovieClip Frame 2
gotoAndPlay (1);
Symbol 81 MovieClip Frame 1
stop();
Instance of Symbol 62 MovieClip "body" in Symbol 81 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.tankStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 81 MovieClip Frame 5
gotoAndStop (1);
Symbol 81 MovieClip Frame 14
stop();
Symbol 84 Button
on (release) { gotoAndPlay (2); }
Symbol 88 MovieClip Frame 1
if (this.hitTest(_root.hero.body)) { _root.damageHero(1); }
Symbol 88 MovieClip Frame 2
gotoAndPlay (1);
Symbol 90 MovieClip Frame 1
stop();
Symbol 90 MovieClip Frame 16
stop();
Symbol 93 MovieClip Frame 1
stop();
Instance of Symbol 92 MovieClip in Symbol 93 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }
Symbol 94 Button
on (release) { gotoAndPlay (2); }
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 20
stop();
Instance of Symbol 40 MovieClip "bulletProjectile" in Symbol 99 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.hero.body.body)) { _root.damageHero(2); } }
Symbol 101 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 101 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.turretStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 101 MovieClip Frame 21
gotoAndStop (1);
Symbol 101 MovieClip Frame 33
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 2
stop();
Symbol 105 Button
on (release) { _root.insAbout.gotoAndStop("show"); _root.insWeapons.gotoAndStop("park"); _root.insHowToPlay.gotoAndStop("park"); _root.insBriefing.gotoAndStop("park"); _root.insFixedWeapons.gotoAndStop("park"); }
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
stop();
Symbol 109 Button
on (release) { _root.gotoAndStop(5); }
Symbol 111 Button
on (release) { _root.difficulty = _root.EASY_DIFFICULTY; _root.gotoAndStop("game"); }
Symbol 113 Button
on (release) { _root.manualPilot = true; _root.gotoAndStop("game"); }
Symbol 115 Button
on (release) { _root.difficulty = _root.NORMAL_DIFFICULTY; _root.gotoAndStop("game"); }
Symbol 117 Button
on (release) { _root.difficulty = _root.HARD_DIFFICULTY; _root.gotoAndStop("game"); }
Symbol 119 Button
on (release) { _root.difficulty = _root.INSANE_DIFFICULTY; _root.gotoAndStop("game"); }
Symbol 138 MovieClip Frame 1
stop();
Instance of Symbol 140 MovieClip "topMarker" in Symbol 141 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.topMarker)) { _parent._parent.gotoAndStop("park"); } }
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 2
stop();
Instance of Symbol 143 MovieClip "topMarker" in Symbol 144 MovieClip Frame 1
onClipEvent (load) { var parked = true; } onClipEvent (enterFrame) { if (this.parked) { if (this.hitTest(_root.topMarker)) { parked = false; _parent._parent.gotoAndStop("play"); } } }
Symbol 152 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 152 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.turretStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 152 MovieClip Frame 21
gotoAndStop (1);
Symbol 152 MovieClip Frame 33
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 2
stop();
Symbol 158 MovieClip Frame 1
stop();
Instance of Symbol 156 MovieClip in Symbol 158 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.barracksStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 158 MovieClip Frame 10
stop();
Symbol 159 MovieClip Frame 1
stop();
Symbol 159 MovieClip Frame 2
stop();
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 2
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 2
stop();
Symbol 166 MovieClip Frame 1
stop();
Instance of Symbol 163 MovieClip "body" in Symbol 166 MovieClip Frame 1
onClipEvent (load) { function updateHealth() { this.armorBar.green._width = 85 * (this.armor / _root.cruiserStrength); } this.armor = _root.cruiserStrength; } onClipEvent (enterFrame) { if (armor < 0) { return(undefined); } _root.testForCannonHit(this); _root.scratchVal = armor; if (armor < 0) { gotoAndPlay (3); } updateHealth(); }
Instance of Symbol 164 MovieClip "topMarker" in Symbol 166 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.scrolling = false; _root.soundControl.gotoAndPlay("siren"); } }
Symbol 166 MovieClip Frame 14
_root.scrolling = true; stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 2
stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 2
stop();
Symbol 173 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 2
stop();
Symbol 175 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 2
stop();
Symbol 177 MovieClip Frame 1
stop();
Instance of Symbol 176 MovieClip "topMarker" in Symbol 177 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.gameStatus = _root.GAME_OVER; _root.grid.gotoAndPlay("fadeOut"); } }
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
init(); top();
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 2
stop();
Symbol 189 MovieClip Frame 1
stop();
Instance of Symbol 188 MovieClip in Symbol 189 MovieClip Frame 1
onClipEvent (load) { this.armor = _root.radarStrength; } onClipEvent (enterFrame) { _root.testForCannonHit(this); }
Symbol 189 MovieClip Frame 8
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 2
stop();
Symbol 194 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 2
stop();
Symbol 198 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Instance of Symbol 199 MovieClip in Symbol 201 MovieClip Frame 1
onClipEvent (load) { function updateHealth() { this.armorBar.green._width = 85 * (this.armor / _root.cruiserStrength); } this.armor = _root.cruiserStrength; } onClipEvent (enterFrame) { if (armor < 0) { return(undefined); } _root.testForCannonHit(this); _root.scratchVal = armor; if (armor < 0) { gotoAndPlay (3); } updateHealth(); }
Instance of Symbol 200 MovieClip "topMarker" in Symbol 201 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.scrolling = false; } }
Symbol 201 MovieClip Frame 14
_root.scrolling = true; stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 203 MovieClip Frame 2
stop();
Symbol 206 MovieClip Frame 1
stop();
Symbol 206 MovieClip Frame 2
stop();
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 2
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 2
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 2
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 2
stop();
Symbol 214 MovieClip Frame 1
stop();
Symbol 214 MovieClip Frame 2
stop();
Instance of Symbol 176 MovieClip "topMarker" in Symbol 214 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.scrolling && (this.hitTest(_root.topMarker))) { _root.gameStatus = _root.GAME_OVER; _root.grid.gotoAndPlay("fadeOut"); } }
Symbol 215 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 2
init(); stop();
Symbol 218 MovieClip Frame 1
if (_root.manualPilot) { stop(); }
Symbol 218 MovieClip Frame 70
gotoAndPlay (1);
Symbol 218 MovieClip Frame 78
_root.gameStatus = _root.GAME_LEVEL_UP; _root.grid.gotoAndPlay("fadeOut"); stop();
Symbol 221 MovieClip Frame 1
this.sortie = false; stop();
Symbol 221 MovieClip Frame 35
this.fighter0.body.gotoAndPlay("fire"); this.fighter1.body.gotoAndPlay("fire"); this.fighter2.body.gotoAndPlay("fire");
Symbol 221 MovieClip Frame 67
this.fighter0.body.gotoAndStop("dock"); this.fighter1.body.gotoAndStop("dock"); this.fighter2.body.gotoAndStop("dock");
Symbol 229 Button
on (release) { if ((!_root.fighterWing0.sortie) && (_root.fighterWings >= 1)) { _root.fighterWing0.sortie = true; _root.fighterWing0.gotoAndPlay("fly"); _root.fighterWings--; } }
Symbol 234 Button
on (release) { if (_root.emps >= 1) { _root.emp.gotoAndPlay("fireEMP"); _root.emps--; } }
Symbol 239 Button
on (release) { _root.gotoAndStop("preloaded"); }
Symbol 241 Button
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else { _quality = "LOW"; } _root.q = _quality; }
Symbol 246 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 4
gotoAndStop (1);
Symbol 246 MovieClip Frame 9
gotoAndStop (1);
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 6
_root.scrolling = false; _root.gunsOn = false;
Symbol 249 MovieClip Frame 160
_root.scrolling = true; _root.gunsOn = true;
Symbol 252 MovieClip Frame 30
stop();
Symbol 252 MovieClip Frame 70
if (_root.gameStatus == _root.GAME_OVER) { _root.gotoAndStop("gameOver"); } else { _root.levelUp(); }
Symbol 260 MovieClip Frame 70
stop();

Library Items

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Symbol 29 MovieClipUses:12 13 28Used by:Timeline
Symbol 30 TextUses:2Used by:31
Symbol 31 ButtonUses:10 30Used by:33
Symbol 32 TextUses:2Used by:33
Symbol 33 MovieClipUses:31 32Used by:Timeline
Symbol 34 TextUses:2Used by:35
Symbol 35 ButtonUses:10 34Used by:47
Symbol 36 TextUses:2Used by:47
Symbol 37 GraphicUsed by:44 46 229 234
Symbol 38 GraphicUsed by:43 44 229
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41 99
Symbol 41 MovieClipUses:40Used by:43 59 198
Symbol 42 SoundUsed by:43 59 198
Symbol 43 MovieClipUses:38 41 42Used by:44 219 229
Symbol 44 ButtonUses:37 43 38Used by:47
Symbol 45 GraphicUsed by:46 234
Symbol 46 ButtonUses:37 45Used by:47
Symbol 47 MovieClipUses:35 36 44 46Used by:Timeline
Symbol 48 TextUses:2Used by:49
Symbol 49 ButtonUses:10 48Used by:103
Symbol 50 TextUses:2Used by:103
Symbol 51 GraphicUsed by:60 163
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:52 54Used by:60 163 199  Timeline
Symbol 56 GraphicUsed by:59
Symbol 57 GraphicUsed by:58 63 84 94 102
Symbol 58 ButtonUses:57Used by:59 101 152 198
Symbol 59 MovieClipUses:56 58 41 42Used by:60 163
Symbol 60 MovieClipUses:51 55 59Used by:103
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:81
Symbol 63 ButtonUses:57Used by:81
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:64 65Used by:81
Symbol 67 SoundUsed by:81
Symbol 68 SoundUsed by:81 101 152 158 189
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:81 101 152 158 166 189 201 218
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:81 101 152 158 166 189 201 218
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:81 101 152 158 166 189 201 218
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:81 101 152 158 166 189 201 218
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:81 101 152 158 166 189 201 218
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81 101 152 158 166 201 218
Symbol 81 MovieClipUses:62 63 66 67 68 70 72 74 76 78 80Used by:103 153 159 162 171 175 190 194 206 209 210 212
Symbol 82 GraphicUsed by:90
Symbol 83 GraphicUsed by:90
Symbol 84 ButtonUses:57Used by:90
Symbol 85 GraphicUsed by:90
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:86 87Used by:90
Symbol 89 SoundUsed by:90
Symbol 90 MovieClipUses:82 83 84 85 88 89Used by:103 160 171 173
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:95
Symbol 94 ButtonUses:57Used by:95
Symbol 95 MovieClipUses:93 94Used by:103 153 160 171 173
Symbol 96 GraphicUsed by:101 152
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:101 152
Symbol 99 MovieClipUses:40Used by:101 152
Symbol 100 SoundUsed by:101 152
Symbol 101 MovieClipUses:96 98 58 99 100 68 70 72 74 76 78 80Used by:103 162 173 175
Symbol 102 ButtonUses:57Used by:103
Symbol 103 MovieClipUses:49 50 60 81 90 95 101 102Used by:Timeline
Symbol 104 TextUses:2Used by:105
Symbol 105 ButtonUses:10 104Used by:107
Symbol 106 EditableTextUses:2Used by:107
Symbol 107 MovieClipUses:105 106Used by:Timeline
Symbol 108 EditableTextUses:2Used by:109
Symbol 109 ButtonUses:10 108Used by:Timeline
Symbol 110 TextUses:2Used by:111
Symbol 111 ButtonUses:10 110Used by:Timeline
Symbol 112 TextUses:2Used by:113
Symbol 113 ButtonUses:10 112Used by:Timeline
Symbol 114 TextUses:2Used by:115
Symbol 115 ButtonUses:10 114Used by:Timeline
Symbol 116 TextUses:2Used by:117
Symbol 117 ButtonUses:10 116Used by:Timeline
Symbol 118 TextUses:2Used by:119
Symbol 119 ButtonUses:10 118Used by:Timeline
Symbol 120 TextUses:2Used by:Timeline
Symbol 121 TextUses:2Used by:Timeline
Symbol 122 TextUses:2Used by:Timeline
Symbol 123 TextUses:2Used by:Timeline
Symbol 124 TextUses:2Used by:Timeline
Symbol 125 TextUses:2Used by:Timeline
Symbol 126 GraphicUsed by:Timeline
Symbol 127 GraphicUsed by:129 130
Symbol 128 GraphicUsed by:129 130
Symbol 129 MovieClipUses:127 128Used by:131
Symbol 130 MovieClipUses:127 128Used by:131
Symbol 131 MovieClipUses:129 130Used by:Timeline
Symbol 132 GraphicUsed by:Timeline
Symbol 133 FontUsed by:134 179
Symbol 134 TextUses:133Used by:178
Symbol 135 GraphicUsed by:138 142 153 162 168 173 175 177 250
Symbol 136 GraphicUsed by:138 142 168 175 177
Symbol 137 EditableTextUses:2Used by:138
Symbol 138 MovieClipUses:135 136 137Used by:178
Symbol 139 GraphicUsed by:140 143 164 176 200 216
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:142 153 159 160 162 168 171 173 175 182 190 194 203 206 209 210 212 213 214
Symbol 142 MovieClipUses:136 135 141Used by:178
Symbol 143 MovieClipUses:139Used by:144
Symbol 144 MovieClipUses:143Used by:153 159 160 162 168 171 173 175 190 194 203 206 209 210 212 213 214
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:153 159 160 162
Symbol 147 BitmapUsed by:148 151 161
Symbol 148 GraphicUses:147Used by:153
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:153 162 171
Symbol 151 GraphicUses:147Used by:153 159 160
Symbol 152 MovieClipUses:96 98 58 99 100 68 70 72 74 76 78 80Used by:153 159
Symbol 153 MovieClipUses:144 146 148 135 150 151 152 141 95 81Used by:178
Symbol 154 EditableTextUses:2Used by:159
Symbol 155 GraphicUsed by:156 157
Symbol 156 MovieClipUses:155Used by:158
Symbol 157 MovieClipUses:155Used by:158
Symbol 158 MovieClipUses:156 157 68 70 72 74 76 78 80Used by:159 171 173 175 190 206 209
Symbol 159 MovieClipUses:144 146 151 152 81 154 141 158Used by:178
Symbol 160 MovieClipUses:144 141 146 151 90 95Used by:178
Symbol 161 GraphicUses:147Used by:162
Symbol 162 MovieClipUses:144 150 146 161 81 141 135 101Used by:178
Symbol 163 MovieClipUses:51 55 59Used by:166
Symbol 164 MovieClipUses:139Used by:166
Symbol 165 SoundUsed by:166 201 218
Symbol 166 MovieClipUses:163 164 165 70 72 74 76 78 80Used by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:144 141 135 136 167Used by:178
Symbol 169 BitmapUsed by:170 172 174
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClipUses:144 170 150 81 141 158 95 90Used by:178
Symbol 172 GraphicUses:169Used by:173
Symbol 173 MovieClipUses:144 172 135 141 158 95 90 101Used by:178
Symbol 174 GraphicUses:169Used by:175
Symbol 175 MovieClipUses:144 174 135 136 101 158 81 141Used by:178
Symbol 176 MovieClipUses:139Used by:177 214
Symbol 177 MovieClipUses:135 136 176Used by:178
Symbol 178 MovieClipUses:134 138 142 153 159 160 162 168 171 173 175 177Used by:Timeline
Symbol 179 TextUses:133Used by:215
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:182 203 213 214
Symbol 182 MovieClipUses:181 141Used by:215
Symbol 183 BitmapUsed by:185 191 205 211
Symbol 184 BitmapUsed by:185 191
Symbol 185 GraphicUses:183 184Used by:190
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:188 196
Symbol 188 MovieClipUses:187Used by:189
Symbol 189 MovieClipUses:186 188 68 70 72 74 76 78Used by:190
Symbol 190 MovieClipUses:144 185 81 158 189 141Used by:215
Symbol 191 GraphicUses:183 184Used by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:144 141 191 81 192 193Used by:215
Symbol 195 GraphicUsed by:199
Symbol 196 MovieClipUses:187Used by:199
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197 58 41 42Used by:199
Symbol 199 MovieClipUses:195 196 55 198Used by:201
Symbol 200 MovieClipUses:139Used by:201
Symbol 201 MovieClipUses:199 200 165 70 72 74 76 78 80Used by:202
Symbol 202 MovieClipUses:201Used by:203 213
Symbol 203 MovieClipUses:144 181 202 141Used by:215
Symbol 204 BitmapUsed by:205 211
Symbol 205 GraphicUses:183 204Used by:206
Symbol 206 MovieClipUses:144 205 81 158 141Used by:215
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:209 210
Symbol 209 MovieClipUses:144 208 158 81 141Used by:215
Symbol 210 MovieClipUses:144 208 141 81Used by:215
Symbol 211 GraphicUses:183 204Used by:212
Symbol 212 MovieClipUses:144 211 81 141Used by:215
Symbol 213 MovieClipUses:144 181 202 141Used by:215
Symbol 214 MovieClipUses:144 181 176 141Used by:215
Symbol 215 MovieClipUses:179 182 190 194 203 206 209 210 212 213 214Used by:Timeline
Symbol 216 MovieClipUses:139Used by:Timeline
Symbol 217 MovieClipUses:16 17 19 23 24 27Used by:218
Symbol 218 MovieClipUses:217 28 165 70 72 74 76 78 80Used by:Timeline
Symbol 219 MovieClipUses:43Used by:221
Symbol 220 SoundUsed by:221
Symbol 221 MovieClipUses:219 220Used by:Timeline
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:Timeline
Symbol 225 EditableTextUses:2Used by:Timeline
Symbol 226 EditableTextUses:2Used by:Timeline
Symbol 227 EditableTextUses:2Used by:Timeline
Symbol 228 EditableTextUses:2Used by:Timeline
Symbol 229 ButtonUses:37 43 38Used by:Timeline
Symbol 230 FontUsed by:231 232 233 235
Symbol 231 EditableTextUses:230Used by:Timeline
Symbol 232 EditableTextUses:230Used by:Timeline
Symbol 233 EditableTextUses:230Used by:Timeline
Symbol 234 ButtonUses:37 45Used by:Timeline
Symbol 235 EditableTextUses:230Used by:Timeline
Symbol 236 EditableTextUses:2Used by:Timeline
Symbol 237 EditableTextUses:2Used by:Timeline
Symbol 238 TextUses:2Used by:239
Symbol 239 ButtonUses:10 238Used by:Timeline
Symbol 240 TextUses:2Used by:241
Symbol 241 ButtonUses:10 240Used by:Timeline
Symbol 242 EditableTextUses:2Used by:Timeline
Symbol 243 GraphicUsed by:246
Symbol 244 SoundUsed by:246
Symbol 245 SoundUsed by:246
Symbol 246 MovieClipUses:243 244 245Used by:Timeline
Symbol 247 GraphicUsed by:249
Symbol 248 SoundUsed by:249
Symbol 249 MovieClipUses:247 248Used by:Timeline
Symbol 250 MovieClipUses:135Used by:Timeline
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251 1Used by:Timeline
Symbol 253 EditableTextUses:2Used by:260
Symbol 254 EditableTextUses:2Used by:260
Symbol 255 EditableTextUses:2Used by:260
Symbol 256 EditableTextUses:2Used by:260
Symbol 257 EditableTextUses:2Used by:260
Symbol 258 EditableTextUses:2Used by:260
Symbol 259 EditableTextUses:2Used by:260
Symbol 260 MovieClipUses:253 254 255 256 257 258 259Used by:Timeline
Symbol 261 EditableTextUses:2Used by:Timeline
Symbol 262 EditableTextUses:2Used by:Timeline
Symbol 263 EditableTextUses:2Used by:Timeline
Symbol 264 EditableTextUses:2Used by:Timeline

Instance Names

"insBriefing"Frame 1Symbol 29 MovieClip
"insHowToPlay"Frame 1Symbol 33 MovieClip
"insWeapons"Frame 1Symbol 47 MovieClip
"insFixedWeapons"Frame 1Symbol 103 MovieClip
"insAbout"Frame 1Symbol 107 MovieClip
"spaceScroll"Frame 6Symbol 131 MovieClip
"level2"Frame 6Symbol 178 MovieClip
"level1"Frame 6Symbol 215 MovieClip
"topMarker"Frame 6Symbol 216 MovieClip
"hero"Frame 6Symbol 218 MovieClip
"fighterWing0"Frame 6Symbol 221 MovieClip
"chrome"Frame 6Symbol 224 MovieClip
"shieldBar"Frame 6Symbol 55 MovieClip
"hullBar"Frame 6Symbol 55 MovieClip
"soundControl"Frame 6Symbol 246 MovieClip
"emp"Frame 6Symbol 249 MovieClip
"grid"Frame 6Symbol 252 MovieClip
"messageBanner"Frame 6Symbol 260 MovieClip
"blast"Symbol 23 MovieClip Frame 1Symbol 22 MovieClip
"body"Symbol 28 MovieClip Frame 1Symbol 19 MovieClip
"cannon0"Symbol 28 MovieClip Frame 1Symbol 23 MovieClip
"cannon1"Symbol 28 MovieClip Frame 1Symbol 23 MovieClip
"shield"Symbol 28 MovieClip Frame 1Symbol 27 MovieClip
"bulletProjectile"Symbol 41 MovieClip Frame 1Symbol 40 MovieClip
"green"Symbol 55 MovieClip Frame 1Symbol 54 MovieClip
"armorBar"Symbol 60 MovieClip Frame 1Symbol 55 MovieClip
"body"Symbol 81 MovieClip Frame 1Symbol 62 MovieClip
"body"Symbol 95 MovieClip Frame 1Symbol 93 MovieClip
"bulletProjectile"Symbol 99 MovieClip Frame 1Symbol 40 MovieClip
"paralax1"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"paralax2"Symbol 131 MovieClip Frame 1Symbol 129 MovieClip
"paralax3"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"paralax4"Symbol 131 MovieClip Frame 1Symbol 129 MovieClip
"paralax5"Symbol 131 MovieClip Frame 1Symbol 129 MovieClip
"topMarker"Symbol 141 MovieClip Frame 1Symbol 140 MovieClip
"topMarker"Symbol 144 MovieClip Frame 1Symbol 143 MovieClip
"armorBar"Symbol 163 MovieClip Frame 1Symbol 55 MovieClip
"body"Symbol 166 MovieClip Frame 1Symbol 163 MovieClip
"topMarker"Symbol 166 MovieClip Frame 1Symbol 164 MovieClip
"topMarker"Symbol 177 MovieClip Frame 1Symbol 176 MovieClip
"bgl1f0"Symbol 178 MovieClip Frame 2Symbol 138 MovieClip
"bgl1f0b"Symbol 178 MovieClip Frame 2Symbol 142 MovieClip
"bgl1f1"Symbol 178 MovieClip Frame 2Symbol 153 MovieClip
"bgl1f2"Symbol 178 MovieClip Frame 2Symbol 159 MovieClip
"bgl1f3"Symbol 178 MovieClip Frame 2Symbol 160 MovieClip
"bgl1f4"Symbol 178 MovieClip Frame 2Symbol 162 MovieClip
"bgl1f0a"Symbol 178 MovieClip Frame 2Symbol 168 MovieClip
"bgl1f5"Symbol 178 MovieClip Frame 2Symbol 171 MovieClip
"bgl1f6"Symbol 178 MovieClip Frame 2Symbol 173 MovieClip
"bgl1f7"Symbol 178 MovieClip Frame 2Symbol 175 MovieClip
"bgl1f8"Symbol 178 MovieClip Frame 2Symbol 177 MovieClip
"armorBar"Symbol 199 MovieClip Frame 1Symbol 55 MovieClip
"topMarker"Symbol 201 MovieClip Frame 1Symbol 200 MovieClip
"topMarker"Symbol 214 MovieClip Frame 2Symbol 176 MovieClip
"bgl2f0"Symbol 215 MovieClip Frame 2Symbol 182 MovieClip
"bgl2f1"Symbol 215 MovieClip Frame 2Symbol 190 MovieClip
"bgl2f2"Symbol 215 MovieClip Frame 2Symbol 194 MovieClip
"bgl2f3"Symbol 215 MovieClip Frame 2Symbol 203 MovieClip
"bgl2f4"Symbol 215 MovieClip Frame 2Symbol 206 MovieClip
"bgl2f5"Symbol 215 MovieClip Frame 2Symbol 209 MovieClip
"bgl2f6"Symbol 215 MovieClip Frame 2Symbol 210 MovieClip
"bgl2f7"Symbol 215 MovieClip Frame 2Symbol 212 MovieClip
"bgl2f8"Symbol 215 MovieClip Frame 2Symbol 213 MovieClip
"bgl2f9"Symbol 215 MovieClip Frame 2Symbol 214 MovieClip
"body"Symbol 217 MovieClip Frame 1Symbol 19 MovieClip
"cannon0"Symbol 217 MovieClip Frame 1Symbol 23 MovieClip
"cannon1"Symbol 217 MovieClip Frame 1Symbol 23 MovieClip
"shield"Symbol 217 MovieClip Frame 1Symbol 27 MovieClip
"body"Symbol 218 MovieClip Frame 1Symbol 217 MovieClip
"body"Symbol 219 MovieClip Frame 1Symbol 43 MovieClip
"fighter2"Symbol 221 MovieClip Frame 1Symbol 219 MovieClip
"fighter0"Symbol 221 MovieClip Frame 1Symbol 219 MovieClip
"fighter1"Symbol 221 MovieClip Frame 1Symbol 219 MovieClip

Labels

"preloaded"Frame 4
"game"Frame 6
"gameComplete"Frame 8
"gameOver"Frame 9
"flare"Symbol 27 MovieClip Frame 1
"park"Symbol 29 MovieClip Frame 1
"show"Symbol 29 MovieClip Frame 2
"park"Symbol 33 MovieClip Frame 1
"show"Symbol 33 MovieClip Frame 2
"dock"Symbol 43 MovieClip Frame 1
"fire"Symbol 43 MovieClip Frame 2
"park"Symbol 47 MovieClip Frame 1
"show"Symbol 47 MovieClip Frame 2
"blast"Symbol 59 MovieClip Frame 2
"explode"Symbol 81 MovieClip Frame 6
"stab"Symbol 95 MovieClip Frame 1
"blast"Symbol 101 MovieClip Frame 2
"explode"Symbol 101 MovieClip Frame 22
"park"Symbol 103 MovieClip Frame 1
"show"Symbol 103 MovieClip Frame 2
"park"Symbol 107 MovieClip Frame 1
"show"Symbol 107 MovieClip Frame 2
"play"Symbol 142 MovieClip Frame 1
"park"Symbol 142 MovieClip Frame 2
"blast"Symbol 152 MovieClip Frame 2
"explode"Symbol 152 MovieClip Frame 22
"park"Symbol 153 MovieClip Frame 1
"play"Symbol 153 MovieClip Frame 2
"explode"Symbol 158 MovieClip Frame 2
"park"Symbol 159 MovieClip Frame 1
"play"Symbol 159 MovieClip Frame 2
"park"Symbol 160 MovieClip Frame 1
"play"Symbol 160 MovieClip Frame 2
"park"Symbol 162 MovieClip Frame 1
"play"Symbol 162 MovieClip Frame 2
"explode"Symbol 166 MovieClip Frame 3
"park"Symbol 168 MovieClip Frame 1
"play"Symbol 168 MovieClip Frame 2
"park"Symbol 171 MovieClip Frame 1
"play"Symbol 171 MovieClip Frame 2
"park"Symbol 173 MovieClip Frame 1
"play"Symbol 173 MovieClip Frame 2
"park"Symbol 175 MovieClip Frame 1
"play"Symbol 175 MovieClip Frame 2
"park"Symbol 177 MovieClip Frame 1
"park"Symbol 178 MovieClip Frame 1
"play"Symbol 178 MovieClip Frame 2
"play"Symbol 182 MovieClip Frame 1
"park"Symbol 182 MovieClip Frame 2
"explode"Symbol 189 MovieClip Frame 2
"park"Symbol 190 MovieClip Frame 1
"play"Symbol 190 MovieClip Frame 2
"park"Symbol 194 MovieClip Frame 1
"play"Symbol 194 MovieClip Frame 2
"blast"Symbol 198 MovieClip Frame 2
"explode"Symbol 201 MovieClip Frame 3
"park"Symbol 203 MovieClip Frame 1
"play"Symbol 203 MovieClip Frame 2
"park"Symbol 206 MovieClip Frame 1
"play"Symbol 206 MovieClip Frame 2
"park"Symbol 209 MovieClip Frame 1
"play"Symbol 209 MovieClip Frame 2
"park"Symbol 210 MovieClip Frame 1
"play"Symbol 210 MovieClip Frame 2
"park"Symbol 212 MovieClip Frame 1
"play"Symbol 212 MovieClip Frame 2
"park"Symbol 213 MovieClip Frame 1
"play"Symbol 213 MovieClip Frame 2
"park"Symbol 214 MovieClip Frame 1
"play"Symbol 214 MovieClip Frame 2
"park"Symbol 215 MovieClip Frame 1
"play"Symbol 215 MovieClip Frame 2
"explode"Symbol 218 MovieClip Frame 71
"fly"Symbol 221 MovieClip Frame 2
"silence"Symbol 246 MovieClip Frame 1
"loop1"Symbol 246 MovieClip Frame 2
"siren"Symbol 246 MovieClip Frame 5
"fire"Symbol 249 MovieClip Frame 1
"fireEMP"Symbol 249 MovieClip Frame 2
"fadeIn"Symbol 252 MovieClip Frame 1
"fadeOut"Symbol 252 MovieClip Frame 31
"showMessage"Symbol 260 MovieClip Frame 2

Dynamic Text Variables

totalkbytesSymbol 3 EditableText"0"
loadedkbytesSymbol 4 EditableText"0"
percentageSymbol 7 EditableText"0"
_root.aboutTextSymbol 106 EditableText"<P ALIGN="LEFT"><FONT FACE="Courier New" SIZE="12" COLOR="#FFFFFF"><B>about</B></FONT></P><P ALIGN="LEFT"></P>"
_root.fighterWingsSymbol 231 EditableText"nn"
_root.empsSymbol 235 EditableText"nn"
_root.qSymbol 242 EditableText"HIGH"
_root.messageSymbol 253 EditableText"MESSAGE BANNER"
_root.messageSymbol 254 EditableText"MESSAGE BANNER"
_root.messageSymbol 255 EditableText"MESSAGE BANNER"
_root.messageSymbol 256 EditableText"MESSAGE BANNER"
_root.messageSymbol 257 EditableText"MESSAGE BANNER"
_root.messageSymbol 258 EditableText"MESSAGE BANNER"
_root.messageSymbol 259 EditableText"MESSAGE BANNER"
outTextSymbol 261 EditableText"<P ALIGN="CENTER"></P><P ALIGN="CENTER"></P>"
_root.completedTextSymbol 262 EditableText"I can't believe you did it on Insane!  You are some kind of mechagaming legend! "




http://swfchan.com/13/61348/info.shtml
Created: 15/4 -2019 15:20:20 Last modified: 15/4 -2019 15:20:20 Server time: 19/05 -2024 06:50:37