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A
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Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-23DC" width="1" height="1"></div>

Etherena Demo 0.1.swf

This is the info page for
Flash #61354

(Click the ID number above for more basic data on this flash file.)


Text
CPU:

CPU LEVEL:

FALSE

FALSE

START

START

LEFT: A
RIGHT: D
JUMP: W
SHIELD: S
SWORD: F
SEISMIC: G
FIREBALL: H

LEFT: <RIGHT>
RIGHT: <LEFT>
JUMP: <UP>
SHIELD: <DOWN>
SWORD: NUM-1
SEISMIC: NUM-2
FIREBALL: NUM-3

HYPER MODE:

FALSE

FALSE

SOUND:

FALSE

FALSE

etherena demo 0.1

CONTROLS:

PLAY IN 800 x 500 res

PLAY IN 800 x 500 res

<P ALIGN="LEFT"><FONT FACE="BitDust Two" SIZE="16" COLOR="#C5EAFF"><A HREF="http://arayh.iwarp.com/" target = "_blank"><B>http://arayh.iwarp.com/</B></A></FONT></P>

REPLAY?

REPLAY?

GAME OVER

This is only a short pre-release Demo.
The full version will have smarter CPU players, more moves anD
characters, more levels, aDDeD special effects, more features,
anD possibly even a story-Driven aDventure.
--Arayh

send comments/suggestions to  arayh_bs@hotmail.com

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _quality = "LOW";
Instance of Symbol 10 MovieClip "bar" in Frame 2
onClipEvent (enterFrame) { this._width = 176 * (1 - (_root.getBytesLoaded() / _root.getBytesTotal())); }
Frame 3
if (getBytesLoaded() != getBytesTotal()) { gotoAndPlay (2); }
Frame 4
function collision(x, y, w, h, b) { j = 1; while (eval ("opaque" + j) != null) { s = eval ("opaque" + j); if ((x <= (s._x + s._width)) && ((x + w) >= s._x)) { if ((y <= (s._y + s._height)) && ((y + h) >= (s._y + yoffset))) { c = 0; if (b == -1) { return(true); } if (b == 0) { c = (s._y - h) + yoffset; } else if (b == 1) { c = s._y + s._height; } else if (b == 2) { c = s._x + s._width; } else if (b == 3) { c = s._x; } return(c); } } j++; } if (b == -1) { return(false); } return(0); } function dmgcollision(x, y, w, h, s1) { if ((x <= (s1._x + s1._width)) && ((x + w) >= s1._x)) { if ((y <= (s1._y + s1._height)) && ((y + h) >= s1._y)) { return(true); } } return(false); } function setShadow(a, b) { eval (("p" + a) + "b")._visible = b; eval (("p" + a) + "c")._visible = b; } function setState(a, b) { if (a == 0) { p0state = b; } else if (a == 1) { p1state = b; } } function setJump(a, b) { if (a == 0) { p0jump = b; } else if (a == 1) { p1jump = b; } } function setDmg(a, b, x, y) { if (a == 0) { p0dmg = b; p0dmgx = x; p0dmgy = y; } else if (a == 1) { p1dmg = b; p1dmgx = x; p1dmgy = y; } } function reposDmg(a, x, y) { if (a == 0) { eval ("damage" + p0dmg)._x = x + p0dmgx; eval ("damage" + p0dmg)._y = y + p0dmgy; } else if (a == 1) { eval ("damage" + p1dmg)._x = x + p1dmgx; eval ("damage" + p1dmg)._y = y + p1dmgy; } } function InVertRange(n) { return(Math.abs(p0a._y - p1a._y) < n); } function InHoriRange(n) { return(Math.abs(p0a._x - p1a._x) < n); } nightmare = false; diff = 0.1; diffs = "easy"; hyper = false; soundon = true; p0ai = false; p1ai = false; p0c.gotoAndStop("idle"); p1c.gotoAndStop("idle"); IDLE = 0; RUN_L = 1; RUN_R = 2; SWORD_L = 3; SWORD_R = 4; BLOCK = 5; WALL_L = 6; WALL_R = 7; SEISMIC_L = 8; SEISMIC_R = 9; BALL_L = 10; BALL_R = 11; DAMAGE = 12; DEATH = 13; p0dmgpwr = 0; p1dmgpwr = 0; ballpwr = 40; hpmax = 460; p0hp = hpmax; p1hp = hpmax; p0state = IDLE; p0jump = 0; p1state = IDLE; p1jump = 0; p0KEY_JUMP = 38; p0KEY_BLOCK = 40; p0KEY_LEFT = 37; p0KEY_RIGHT = 39; p0KEY_SWORD = 97; p0KEY_SEISMIC = 98; p0KEY_BALL = 99; p1KEY_JUMP = 87; p1KEY_BLOCK = 83; p1KEY_LEFT = 65; p1KEY_RIGHT = 68; p1KEY_SWORD = 70; p1KEY_SEISMIC = 71; p1KEY_BALL = 72; runspd = 8; jumpheight = 15; jumpspd = 30; initjump = 0; yoffset = 10; defheight = 35; defwidth = 25; wallheight = 15; ballheight = 35; ballwidth = 50; setShadow(0, false); setShadow(1, false); p0hpbar._width = 0; p1hpbar._width = 0; p0hpbar2._width = 0; p1hpbar2._width = 0; p1a._xscale = p1a._xscale * -1; BALLDONE_FRAME = 23; BALLEXP_FRAME = 6; WALLDONE_FRAME = 120; SEISMIC1_FRAME = 151; SEISMIC2_FRAME = 173; treespd = 4; tree1d = 1; tree2d = -1; tree3d = 1; tree4d = -1; p0invinc = 0; p1invinc = 0; invinclen = 50; swdcost = 1; seismiccost = 1; ballcost = 1; dmgc = 0; dmgcmax = 6; p0dmg = -1; p1dmg = -1; lastTime = getTimer(); onelastTime = lastTime; p0oldframe = 1; p1oldframe = 1; balldiaspd = 14; ballhorspd = 20; p0BALL_Z = 100; p1BALL_Z = 101; p0BALLDMG_Z = 102; p1BALLDMG_Z = 103; p0d._visible = false; p1d._visible = false; fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); fscommand ("trapallkeys", "true"); stop();
Frame 5
gotoAndPlay (7);
Frame 6
gotoAndPlay (5);
Frame 7
delay = getTimer() - lastTime; fps = Math.round(1000 / delay); fps = fps + (("/30 fps (" + Math.max(0, delay - 33)) + ")"); lastTime = getTimer(); if ((((p0c._currentframe >= 285) || (p1c._currentframe >= 285)) && (p1jump == 0)) && (p0jump == 0)) { gotoAndPlay (9); } if ((p0ai && (nightmare)) && ((p0a._currentframe % 5) == 0)) { if ((++p0hp) > (hpmax * 2)) { p0hp = hpmax * 2; } } if ((p1ai && (nightmare)) && ((p1a._currentframe % 5) == 0)) { if ((++p1hp) > (hpmax * 2)) { p1hp = hpmax * 2; } } p0oldx = p0a._x; p0oldy = p0a._y; p1oldx = p1a._x; p1oldy = p1a._y; i = 0; pdmg = eval ("damage" + p0dmg); while (i < 2) { if (i == 1) { pdmg = p0balldmg; } if ((((pdmg != null) && (p1state != DAMAGE)) && (p1state != DEATH)) && (((p0ai && (nightmare)) || (p1invinc == 0)) || (p1state == BLOCK))) { x = p1a._x; if (p1a._xscale < 0) { x = x - defwidth; } if (dmgcollision(x, p1a._y, defwidth, defheight, pdmg)) { if (p1state != BLOCK) { p1a._y = p1a._y - 20; p1jump = p1jump * -1; p1invinc = invinclen; p1state = DAMAGE; p1a.gotoAndPlay("damage"); if ((i == 1) && (p0ball._currentframe < BALLEXP_FRAME)) { p0ball.gotoAndPlay("explode"); } if (i == 0) { p1hp = p1hp - p0dmgpwr; } else { p1hp = p1hp - ballpwr; } } else { if ((p1invinc == 0) && (i == 0)) { p1hp = p1hp - Math.floor(p0dmgpwr / 4); } else if ((p1invinc == 0) && (i == 1)) { p1hp = p1hp - Math.floor(ballpwr / 4); } if (p1invinc != 10) { p1invinc = 11; } if (p0state != BLOCK) { pdmg._x = 800; pdmg._y = 800; p0dmg = -1; pdmg.removeMovieClip(); } if ((i == 1) && (p0ball._currentframe < BALLEXP_FRAME)) { p0ball.gotoAndPlay("explode"); } } if (p1hp <= 0) { p1hp = 0; p1KEY_JUMP = 0; p1KEY_BLOCK = 0; p1KEY_LEFT = 0; p1KEY_RIGHT = 0; p1KEY_SWORD = 0; p1KEY_SEISMIC = 0; p1KEY_BALL = 0; p0KEY_JUMP = 0; p0KEY_BLOCK = 0; p0KEY_LEFT = 0; p0KEY_RIGHT = 0; p0KEY_SWORD = 0; p0KEY_SEISMIC = 0; p0KEY_BALL = 0; p1state = DEATH; p1jump = p1jump * -1; p1invinc = invinclen; p1a.gotoAndPlay("death"); p1d._visible = false; p0a.gotoAndPlay("idle"); p0state = IDLE; p1ai = false; p0ai = false; } } } i++; } i = 0; pdmg = eval ("damage" + p1dmg); while (i < 2) { if (i == 1) { pdmg = p1balldmg; } if ((((pdmg != null) && (p0state != DAMAGE)) && (p0state != DEATH)) && (((p1ai && (nightmare)) || (p0invinc == 0)) || (p0state == BLOCK))) { x = p0a._x; if (p0a._xscale < 0) { x = x - defwidth; } if (dmgcollision(x, p0a._y, defwidth, defheight, pdmg)) { if (p0state != BLOCK) { p0a._y = p0a._y - 20; p0jump = p0jump * -1; p0invinc = invinclen; p0state = DAMAGE; p0a.gotoAndPlay("damage"); if ((i == 1) && (p1ball._currentframe < BALLEXP_FRAME)) { p1ball.gotoAndPlay("explode"); } if (i == 0) { p0hp = p0hp - p1dmgpwr; } else { p0hp = p0hp - ballpwr; } } else { if ((p0invinc == 0) && (i == 0)) { p0hp = p0hp - Math.floor(p1dmgpwr / 4); } else if ((p0invinc == 0) && (i == 1)) { p0hp = p0hp - Math.floor(ballpwr / 4); } if (p0invinc != 10) { p0invinc = 11; } if (p1state != BLOCK) { pdmg._x = 800; pdmg._y = 800; p1dmg = -1; pdmg.removeMovieClip(); } if ((i == 1) && (p1ball._currentframe < BALLEXP_FRAME)) { p1ball.gotoAndPlay("explode"); } } if (p0hp <= 0) { p0hp = 0; p0a.gotoAndPlay("death"); p0d._visible = false; if (p1hp > 0) { p1a.gotoAndPlay("idle"); p1state = IDLE; } p0state = DEATH; p1ai = false; p0ai = false; p0jump = p0jump * -1; p0invinc = invinclen; p1KEY_JUMP = 0; p1KEY_BLOCK = 0; p1KEY_LEFT = 0; p1KEY_RIGHT = 0; p1KEY_SWORD = 0; p1KEY_SEISMIC = 0; p1KEY_BALL = 0; p0KEY_JUMP = 0; p0KEY_BLOCK = 0; p0KEY_LEFT = 0; p0KEY_RIGHT = 0; p0KEY_SWORD = 0; p0KEY_SEISMIC = 0; p0KEY_BALL = 0; } } } i++; } if (((p0state == DAMAGE) || (p0state == DEATH)) && (p0a._currentframe != 1)) { if (p1ai && (nightmare)) { if (p0a._xscale > 0) { p0a._x = p0a._x + (Math.floor(p0invinc / 8) + 1); } else { p0a._x = p0a._x - (Math.floor(p0invinc / 8) + 1); } } else if (p0a._xscale > 0) { p0a._x = p0a._x + (Math.floor(p0invinc / 4) + 1); } else { p0a._x = p0a._x - (Math.floor(p0invinc / 4) + 1); } } if (((p1state == DAMAGE) || (p1state == DAMAGE)) && (p1a._currentframe != 1)) { if (p0ai && (nightmare)) { if (p1a._xscale > 0) { p1a._x = p1a._x + (Math.floor(p1invinc / 8) + 1); } else { p1a._x = p1a._x - (Math.floor(p1invinc / 8) + 1); } } else if (p1a._xscale > 0) { p1a._x = p1a._x + (Math.floor(p1invinc / 4) + 1); } else { p1a._x = p1a._x - (Math.floor(p1invinc / 4) + 1); } } if ((((((((p0state != SWORD_L) && (p0state != SWORD_R)) && (p0state != SEISMIC_L)) && (p0state != SEISMIC_R)) && (p0state != BALL_L)) && (p0state != BALL_R)) && (p0state != BLOCK)) && (eval ("damage" + p0dmg) != null)) { eval ("damage" + p0dmg)._x = 800; eval ("damage" + p0dmg)._y = 800; p0dmg = -1; eval ("damage" + p0dmg).removeMovieClip(); } if ((((((((p1state != SWORD_L) && (p1state != SWORD_R)) && (p1state != SEISMIC_L)) && (p1state != SEISMIC_R)) && (p1state != BALL_L)) && (p1state != BALL_R)) && (p1state != BLOCK)) && (eval ("damage" + p1dmg) != null)) { eval ("damage" + p1dmg)._x = 800; eval ("damage" + p1dmg)._y = 800; p1dmg = -1; eval ("damage" + p1dmg).removeMovieClip(); } pp = 0; while (pp <= 1) { p = "p" + pp; pa = eval (p + "a"); pai = eval (p + "ai"); po = "p" + ((pp + 1) % 2); poa = eval (po + "a"); runspdbk = runspd; jumpheightbk = jumpheight; jumpspdbk = jumpspd; if ((pai && (nightmare)) || (hyper)) { runspd = runspd + 5; jumpheight = jumpheight + 10; jumpspd = jumpspd + 3; setShadow(pp, true); } eval (p + "c")._x = eval (p + "b")._x; eval (p + "c")._y = eval (p + "b")._y; eval (p + "c")._xscale = eval (p + "b")._xscale; eval (p + "c").gotoAndStop(eval (p + "oldframe2")); eval (p + "b")._x = eval (p + "oldx"); eval (p + "b")._y = eval (p + "oldy"); eval (p + "b")._xscale = pa._xscale; eval (p + "b").gotoAndStop(eval (p + "oldframe")); if (eval (p + "invinc") > 0) { if (pp == 0) { p0invinc--; } else if (pp == 1) { p1invinc--; } if ((eval (p + "invinc") % 2) == 0) { eval (p + "d")._visible = false; } else { eval (p + "d")._visible = eval (p + "hp") > 0; } } if (pa._currentframe == SEISMIC1_FRAME) { if (dmgc == eval (po + "dmg")) { dmgc = (dmgc + 1) % dmgcmax; } dmgop.duplicateMovieClip("damage" + dmgc, dmgc); eval ("damage" + dmgc)._visible = false; eval ("damage" + dmgc)._width = 100; eval ("damage" + dmgc)._height = 320; if (pa._xscale > 0) { setDmg(pp, dmgc, -50, -300); } else { setDmg(pp, dmgc, -54 - defwidth, -300); } reposDmg(pp, pa._x, pa._y); dmgc = (dmgc + 1) % dmgcmax; } else if (pa._currentframe == SEISMIC2_FRAME) { eval ("damage" + eval (p + "dmg")).removeMovieClip(); } if (eval (p + "ball")._currentframe == BALLDONE_FRAME) { eval (p + "ball").removeMovieClip(); eval (p + "balldmg").removeMovieClip(); } if (((eval (p + "state") == WALL_L) || (eval (p + "state") == WALL_R)) && (pa._currentframe == WALLDONE_FRAME)) { if (eval (p + "state") == WALL_L) { pa._x = pa._x + (runspd * 3); } else if (eval (p + "state") == WALL_R) { pa._x = pa._x - (runspd * 3); } setState(pp, IDLE); pa.gotoAndPlay("jump"); if (pp == 0) { p0jump = jumpheight; } else if (pp == 1) { p1jump = jumpheight; } pa._y = pa._y - (initjump + jumpheight); if (pp == 0) { p0wallTrig = 0; } else if (pp == 1) { p1wallTrig = 0; } } if ((eval (p + "state") == BLOCK) && ((!Key.isDown(eval (p + "KEY_BLOCK"))) && ((!pai) || (pai && ((((Math.random() < 0.05) || (poa._x <= (pa._x - (5 * defwidth)))) || (poa._x >= (pa._x + (5 * defwidth)))) || (eval (po + "state") == BLOCK)))))) { pa.gotoAndPlay("idle"); setState(pp, IDLE); eval ("damage" + eval (p + "dmg")).removeMovieClip(); if (pp == 0) { p0downTrig = 0; } else if (pp == 1) { p1downTrig = 0; } } if ((eval (p + "state") == DAMAGE) && (pa._currentframe == 1)) { setState(pp, IDLE); if (pp == 0) { p0wallTrig = 0; } else if (pp == 1) { p1wallTrig = 0; } setShadow(pp, false); } if (((eval (p + "state") != BLOCK) && (eval (p + "state") != WALL_L)) && (eval (p + "state") != WALL_R)) { if ((((eval (p + "state") == SWORD_L) || (eval (p + "state") == SWORD_R)) && ((pa._currentframe == 1) || (!Key.isDown(eval (p + "KEY_SWORD"))))) && (((!pai) || ((pai && (nightmare)) && (Math.random() < 0.1))) || (pai && ((pa._currentframe == 1) || ((((poa._x > (pa._x + defwidth)) && (eval (p + "state") == SWORD_L)) || ((poa._x < (pa._x - defwidth)) && (eval (p + "state") == SWORD_R))) && (InVertRange(defheight))))))) { pa.gotoAndPlay(1); setState(pp, IDLE); eval ("damage" + eval (p + "dmg"))._x = 800; eval ("damage" + eval (p + "dmg"))._y = 800; if (pp == 0) { p0dmg = -1; } else if (pp == 1) { p1dmg = -1; } eval ("damage" + eval (p + "dmg")).removeMovieClip(); setShadow(pp, false); } if (((eval (p + "state") == SEISMIC_L) || (eval (p + "state") == SEISMIC_R)) && (pa._currentframe == 1)) { setState(pp, IDLE); setShadow(pp, false); } if (((eval (p + "state") == BALL_L) || (eval (p + "state") == BALL_R)) && (pa._currentframe == 1)) { if (pp == 0) { ball.duplicateMovieClip(p + "ball", p0BALL_Z); } else if (pp == 1) { ball.duplicateMovieClip(p + "ball", p1BALL_Z); } if (eval (p + "state") == BALL_L) { eval (p + "ball")._x = pa._x - 50; if (eval (p + "ballair")) { if (pp == 0) { p0ballx = -balldiaspd; } else if (pp == 1) { p1ballx = -balldiaspd; } setJump(pp, 10); } else if (pp == 0) { p0ballx = -ballhorspd; } else if (pp == 1) { p1ballx = -ballhorspd; } } else if (eval (p + "state") == BALL_R) { if (eval (p + "ballair")) { if (pp == 0) { p0ballx = balldiaspd; } else if (pp == 1) { p1ballx = balldiaspd; } } else if (pp == 0) { p0ballx = ballhorspd; } else if (pp == 1) { p1ballx = ballhorspd; } eval (p + "ball")._x = pa._x + 2; } if (eval (p + "ballair")) { if (pp == 0) { p0bally = balldiaspd; } else if (pp == 1) { p1bally = balldiaspd; } eval (p + "ball")._y = pa._y + 15; } else { if (pp == 0) { p0bally = 0; } else if (pp == 1) { p1bally = 0; } eval (p + "ball")._y = pa._y - 12; } if (pp == 0) { dmgop.duplicateMovieClip("p0balldmg", p0BALLDMG_Z); } else if (pp == 1) { dmgop.duplicateMovieClip("p1balldmg", p1BALLDMG_Z); } eval (p + "balldmg")._visible = false; eval (p + "balldmg")._width = 50; eval (p + "balldmg")._height = 50; eval (p + "balldmg")._x = eval (p + "ball")._x; eval (p + "balldmg")._y = eval (p + "ball")._y; setState(pp, IDLE); setShadow(pp, false); } if (eval (p + "swdTrig") > 1) { if (pp == 0) { p0swdTrig--; } else if (pp == 1) { p1swdTrig--; } } if ((eval (p + "swdTrig") == 1) && (!Key.isDown(eval (p + "KEY_SWORD")))) { if (pp == 0) { p0swdTrig = 0; } else if (pp == 1) { p1swdTrig = 0; } } if (((eval (p + "swdTrig") != 1) && ((((((((eval (p + "state") != SWORD_L) && (eval (p + "state") != SWORD_R)) && (eval (p + "state") != SEISMIC_L)) && (eval (p + "state") != SEISMIC_R)) && (eval (p + "state") != BALL_L)) && (eval (p + "state") != BALL_R)) && (eval (p + "state") != DAMAGE)) && (eval (p + "state") != DEATH))) && ((Key.isDown(eval (p + "KEY_SWORD")) || ((pai && (nightmare)) && (Math.random() < 0.3))) || (((((pai && (!nightmare)) && ((Math.random() < (0.3 * diff)) || ((Math.random() < (0.4 * diff)) && (InVertRange(defheight))))) && (((poa._x > pa._x) && (pa._xscale < 0)) || ((poa._x < pa._x) && (pa._xscale > 0)))) && (InHoriRange(4 * defwidth))) && (InVertRange(4 * defheight) || (Math.random() < (0.3 * diff)))))) { if (pa._xscale > 0) { if (dmgc == eval (po + "dmg")) { dmgc = (dmgc + 1) % dmgcmax; } setState(pp, SWORD_L); dmgop.duplicateMovieClip("damage" + dmgc, dmgc); eval ("damage" + dmgc)._visible = false; eval ("damage" + dmgc)._width = 80; eval ("damage" + dmgc)._height = 30; setDmg(pp, dmgc, -70, 0); reposDmg(pp, pa._x, pa._y); dmgc = (dmgc + 1) % dmgcmax; if (pp == 0) { p0dmgpwr = 40; } else if (pp == 1) { p1dmgpwr = 40; } } else { if (dmgc == eval (po + "dmg")) { dmgc = (dmgc + 1) % dmgcmax; } setState(pp, SWORD_R); dmgop.duplicateMovieClip("damage" + dmgc, dmgc); eval ("damage" + dmgc)._visible = false; eval ("damage" + dmgc)._width = 80; eval ("damage" + dmgc)._height = 30; setDmg(pp, dmgc, -10, 0); reposDmg(pp, pa._x, pa._y); dmgc = (dmgc + 1) % dmgcmax; if (pp == 0) { p0dmgpwr = 40; } else if (pp == 1) { p1dmgpwr = 40; } } if (eval (p + "jump") == 0) { pa.gotoAndPlay("sword"); } else { pa.gotoAndPlay("swordair"); } setShadow(pp, true); if (pp == 0) { p0swdTrig = 1; } else if (pp == 1) { p1swdTrig = 1; } } if ((eval (p + "seismicTrig") == 1) && (!Key.isDown(eval (p + "KEY_SEISMIC")))) { if (pp == 0) { p0seismicTrig = 0; } else if (pp == 1) { p1seismicTrig = 0; } } if (((eval (p + "seismicTrig") != 1) && ((((((((eval (p + "state") != SEISMIC_L) && (eval (p + "state") != SEISMIC_R)) && (eval (p + "state") != BALL_L)) && (eval (p + "state") != BALL_R)) && (eval (p + "state") != SWORD_L)) && (eval (p + "state") != SWORD_R)) && (eval (p + "state") != DAMAGE)) && (eval (p + "state") != DEATH))) && (Key.isDown(eval (p + "KEY_SEISMIC")) || (((((pai && (!nightmare)) && (Math.random() < 0.03)) && (poa._x > (pa._x - (2 * defwidth)))) && (poa._x <= (pa._x + (2 * defwidth)))) && (poa._y <= (pa._y - 5))))) { if (pa._xscale > 0) { setState(pp, SEISMIC_L); } else { setState(pp, SEISMIC_R); } if (eval (p + "jump") == 0) { pa.gotoAndPlay("seismic"); } else { pa.gotoAndPlay("seismic"); } setShadow(pp, true); if (pp == 0) { p0seismicTrig = 1; p0dmgpwr = 80; } else if (pp == 1) { p1seismicTrig = 1; p1dmgpwr = 80; } } if ((eval (p + "ballTrig") == 1) && (!Key.isDown(eval (p + "KEY_BALL")))) { if (pp == 0) { p0ballTrig = 0; } else if (pp == 1) { p1ballTrig = 0; } } if ((((eval (p + "ballTrig") != 1) && ((((((((eval (p + "state") != SEISMIC_L) && (eval (p + "state") != SEISMIC_R)) && (eval (p + "state") != BALL_L)) && (eval (p + "state") != BALL_R)) && (eval (p + "state") != SWORD_L)) && (eval (p + "state") != SWORD_R)) && (eval (p + "state") != DAMAGE)) && (eval (p + "state") != DEATH))) && (eval (p + "ball") == null)) && (Key.isDown(eval (p + "KEY_BALL")) || ((((((pai && (!nightmare)) && (pa._y <= poa._y)) && (InHoriRange(16 * defwidth))) && (!InHoriRange(8 * defwidth))) && (((poa._x > pa._x) && (pa._xscale < 0)) || ((poa._x < pa._x) && (pa._xscale > 0)))) && (Math.random() < 0.07)))) { if (pa._xscale > 0) { setState(pp, BALL_L); } else { setState(pp, BALL_R); } if (eval (p + "jump") == 0) { pa.gotoAndPlay("ball"); if (pp == 0) { p0ballair = false; } else if (pp == 1) { p1ballair = false; } } else { pa.gotoAndPlay("ballair"); if (pp == 0) { p0ballair = true; } else if (pp == 1) { p1ballair = true; } } setShadow(pp, true); if (pp == 0) { p0ballTrig = 1; } else if (pp == 1) { p1ballTrig = 1; } } if ((((((((((eval (p + "state") == SEISMIC_L) || (eval (p + "state") == SEISMIC_R)) || (eval (p + "state") == BALL_L)) || (eval (p + "state") == BALL_R)) || (eval (p + "state") == SWORD_L)) || (eval (p + "state") == SWORD_R)) || (eval (p + "state") == WALL_L)) || (eval (p + "state") == WALL_R)) || (eval (p + "state") == DAMAGE)) || (eval (p + "state") == DEATH)) { } else if ((eval (p + "uptrig") == 1) && (((!Key.isDown(eval (p + "KEY_JUMP"))) && (!pai)) || (pai && (eval (p + "jump") <= 0)))) { if (pp == 0) { p0upTrig = 0; } else if (pp == 1) { p1upTrig = 0; } } else if (((eval (p + "upTrig") != 1) && ((Key.isDown(eval (p + "KEY_JUMP")) || ((pai && (nightmare)) && (eval (po + "state") == SEISMIC))) || ((pai && (Math.random() < 0.15)) && ((pa._y < poa._y) || (Math.random() < 0.05))))) && (eval (p + "jump") == 0)) { if (pp == 0) { p0upTrig = 1; } else if (pp == 1) { p1upTrig = 1; } pa.gotoAndPlay("jump"); setJump(pp, jumpheight); pa._y = pa._y - initjump; } else if ((eval (p + "downTrig") != 1) && ((Key.isDown(eval (p + "KEY_BLOCK")) || ((pai && (Math.random() < (0.3 * diff))) && (((((pa._x + defwidth) >= (eval (po + "ball")._x + eval (po + "ballx"))) && (pa._x <= ((eval (po + "ball")._x + eval (po + "ballx")) + 50))) && ((pa._y + defheight) >= (eval (po + "ball")._y + eval (po + "bally")))) && (pa._y <= ((eval (po + "ball")._y + eval (po + "bally")) + 50))))) || ((((pai && (!nightmare)) && (eval (po + "state") != BLOCK)) && (pa._y <= (poa._y + (2 * defheight)))) && ((((eval (po + "state") == SEISMIC_L) || (eval (po + "state") == SEISMIC_R)) && (InHoriRange(2 * defwidth))) && (((InHoriRange(5 * defwidth) && (Math.random() < 0.1)) || (InHoriRange(3 * defwidth) && (Math.random() < 0.1))) || (InHoriRange(2 * defwidth) && (Math.random() < 0.1))))))) { if (pp == 0) { p0downTrig = 1; p0dmgpwr = 0; } else if (pp == 1) { p1downTrig = 1; p1dmgpwr = 0; } if (dmgc == eval (po + "dmg")) { dmgc = (dmgc + 1) % dmgcmax; } setState(pp, BLOCK); pa.gotoAndPlay("block"); dmgop.duplicateMovieClip("damage" + dmgc, dmgc); eval ("damage" + dmgc)._visible = false; eval ("damage" + dmgc)._width = 67; eval ("damage" + dmgc)._height = 45; if (pa._xscale > 0) { setDmg(pp, dmgc, -18, -10); } else { setDmg(pp, dmgc, -24 - defwidth, -10); } reposDmg(pp, pa._x, pa._y); dmgc = (dmgc + 1) % dmgcmax; } if (((((((((((eval (p + "state") == BLOCK) || (eval (p + "state") == SEISMIC_L)) || (eval (p + "state") == SEISMIC_R)) || (eval (p + "state") == BALL_L)) || (eval (p + "state") == BALL_R)) || (eval (p + "state") == SWORD_L)) || (eval (p + "state") == SWORD_R)) || (eval (p + "state") == WALL_L)) || (eval (p + "state") == WALL_R)) || (eval (p + "state") == DAMAGE)) || (eval (p + "state") == DEATH)) { } else if ((Key.isDown(eval (p + "KEY_LEFT")) || ((pai && (nightmare)) && ((poa._x <= (pa._x - (2 * defwidth))) || (pa._x > (800 - defwidth))))) || ((pai && (!nightmare)) && ((((eval (p + "state") == RUN_L) || ((pa._xscale > 0) && (Math.random() < 0.4))) || (Math.random() < 0.1)) && (((poa._x <= (pa._x + (2 * defwidth))) || (pa._x > (800 - defwidth))) || ((eval (p + "state") == RUN_L) && (Math.random() < 0.8)))))) { if (eval (p + "state") != RUN_L) { if (eval (p + "jump") == 0) { pa.gotoAndPlay("forward"); } setState(pp, RUN_L); } } else if ((Key.isDown(eval (p + "KEY_RIGHT")) || ((pai && (nightmare)) && ((poa._x >= (pa._x + (2 * defwidth))) || (pa._x < defwidth)))) || (((pai && (!nightmare)) && (((eval (p + "state") == RUN_R) || ((pa._xscale < 0) && (Math.random() < 0.4))) || (Math.random() < 0.1))) && (((poa._x >= (pa._x - (2 * defwidth))) || (pa._x < defwidth)) || ((eval (p + "state") == RUN_R) && (Math.random() < 0.8))))) { if (eval (p + "state") != RUN_R) { if (eval (p + "jump") == 0) { pa.gotoAndPlay("forward"); } setState(pp, RUN_R); } } else if (eval (p + "state") != IDLE) { if (eval (p + "jump") == 0) { pa.gotoAndPlay("idle"); } setState(pp, IDLE); } if (eval (p + "state") == SWORD_L) { pa._x = pa._x - (runspd * 2); } else if (eval (p + "state") == SWORD_R) { pa._x = pa._x + (runspd * 2); } if (eval (p + "state") == BALL_L) { pa._x = pa._x + 4; if (eval (p + "jump") != 0) { if (eval (p + "ballair")) { pa._y = pa._y - 4; } else { pa._y = pa._y - 1; } setJump(pp, 1); } } else if (eval (p + "state") == BALL_R) { pa._x = pa._x - 4; if (eval (p + "jump") != 0) { if (eval (p + "ballair")) { pa._y = pa._y - 4; } else { pa._y = pa._y - 1; } setJump(pp, 1); } } if (eval (p + "state") == RUN_L) { if (pa._xscale < 0) { pa._x = pa._x - defwidth; pa._xscale = pa._xscale * -1; } else { pa._x = pa._x - runspd; } } else if (eval (p + "state") == RUN_R) { if (pa._xscale > 0) { pa._x = pa._x + defwidth; pa._xscale = pa._xscale * -1; } else { pa._x = pa._x + runspd; } } } if ((eval (p + "jump") < 0) && (eval (p + "flr") != 0)) { if (eval (p + "state") == IDLE) { pa.gotoAndPlay("idle"); } else if ((eval (p + "state") == RUN_L) || (eval (p + "state") == RUN_R)) { pa.gotoAndPlay("forward"); } else if ((eval (p + "state") == SWORD_L) || (eval (p + "state") == SWORD_R)) { } else if ((eval (p + "state") == BALL_L) || (eval (p + "state") == BALL_R)) { } else if ((eval (p + "state") == SEISMIC_L) || (eval (p + "state") == SEISMIC_R)) { } else if (eval (p + "state") == DAMAGE) { } else if (eval (p + "state") == DEATH) { } else if (eval (p + "state") == BLOCK) { } setJump(pp, 0); pa._y = eval (p + "flr") - 1; } else if ((eval (p + "jump") > 0) && (eval (p + "ceil") != 0)) { setJump(pp, -1); pa._y = eval (p + "ceil") + 1; } else if ((eval (p + "jump") < 0) && (eval (p + "jump") > (-jumpheight))) { if ((!pai) || (!nightmare)) { setJump(pp, eval (p + "jump") - 1); } else { setJump(pp, eval (p + "jump") - 2); } } else if ((((eval (p + "jump") > 0) && (eval (p + "state") != DAMAGE)) && (eval (p + "state") != DEATH)) && ((((!Key.isDown(eval (p + "KEY_JUMP"))) && (!pai)) || (eval (p + "state") == BLOCK)) || (((pai && ((nightmare && (eval (po + "state") == SEISMIC)) || (!nightmare))) && (Math.random() < 0.15)) && (pa._y < poa._y)))) { setJump(pp, -1); } else if (eval (p + "jump") > 0) { setJump(pp, eval (p + "jump") - 1); if (eval (p + "jump") == 0) { setJump(pp, -1); } } if (Math.abs(eval (p + "jump")) <= jumpspd) { pa._y = pa._y - eval (p + "jump"); } else if (eval (p + "jump") < 0) { pa._y = pa._y - (-jumpspd); } else if (eval (p + "jump") > 0) { pa._y = pa._y - jumpspd; } if (pp == 0) { p0lwall = 0; } else if (pp == 1) { p1lwall = 0; } x = pa._x; if (pa._xscale < 0) { x = x - defwidth; } if (eval (p + "oldx") > pa._x) { if (pp == 0) { p0lwall = collision(x, eval (p + "oldy"), defwidth, defheight, 2); } else if (pp == 1) { p1lwall = collision(x, eval (p + "oldy"), defwidth, defheight, 2); } } else if (eval (p + "oldx") < pa._x) { if (pp == 0) { p0rwall = collision(x, eval (p + "oldy"), defwidth, defheight, 3); } else if (pp == 1) { p1rwall = collision(x, eval (p + "oldy"), defwidth, defheight, 3); } } if (((((eval (p + "wallTrig") != 1) && (eval (p + "upTrig") != 1)) && (eval (p + "jump") != 0)) && (Key.isDown(eval (p + "KEY_JUMP")) || ((pai && (Math.random() < 0.8)) && (poa._y <= pa._y)))) && (pa._y > 0)) { if ((eval (p + "state") == RUN_L) && (eval (p + "lwall") != 0)) { if (pp == 0) { p0wallTrig = 1; } else if (pp == 1) { p1wallTrig = 1; } if (pp == 0) { p0upTrig = 1; } else if (pp == 1) { p1upTrig = 1; } pa._x = eval (p + "lwall") + 1; pa._y = Math.min(pa._y, collision(eval (p + "lwall"), eval (p + "oldy"), defwidth, defheight, 1) - wallheight); setState(pp, WALL_L); pa.gotoAndPlay("wall"); setJump(pp, 4); } else if ((eval (p + "state") == RUN_R) && (eval (p + "rwall") != 0)) { if (pp == 0) { p0wallTrig = 1; } else if (pp == 1) { p1wallTrig = 1; } if (pp == 0) { p0upTrig = 1; } else if (pp == 1) { p1upTrig = 1; } pa._x = eval (p + "rwall") - 1; pa._y = Math.min(pa._y, collision(eval (p + "rwall"), eval (p + "oldy"), defwidth, defheight, 1) - wallheight); setState(pp, WALL_R); pa.gotoAndPlay("wall"); setJump(pp, 4); } } if (eval (p + "oldx") > pa._x) { if (eval (p + "lwall") != 0) { pa._x = eval (p + "lwall") + 1; if (pa._xscale < 0) { pa._x = pa._x + defwidth; } } } else if (eval (p + "oldx") < pa._x) { if (eval (p + "rwall") != 0) { pa._x = eval (p + "rwall") - 1; if (pa._xscale > 0) { pa._x = pa._x - defwidth; } } } if (pp == 0) { p0flr = 0; } else if (pp == 1) { p1flr = 0; } if (eval (p + "oldy") < pa._y) { x = pa._x; if (pa._xscale < 0) { x = x - defwidth; } if (pp == 0) { p0flr = collision(x, pa._y, defwidth, defheight, 0); } else if (pp == 1) { p1flr = collision(x, pa._y, defwidth, defheight, 0); } if (eval (p + "flr") != 0) { pa._y = eval (p + "flr") - 1; setJump(pp, 0); if ((eval (p + "state") == RUN_L) || (eval (p + "state") == RUN_R)) { pa.gotoAndPlay("forward"); } else if (eval (p + "state") == IDLE) { pa.gotoAndPlay("idle"); } else if ((eval (p + "state") == SWORD_L) || (eval (p + "state") == SWORD_R)) { } else if ((eval (p + "state") == SEISMIC_L) || (eval (p + "state") == SEISMIC_R)) { } else if ((eval (p + "state") == BALL_L) || (eval (p + "state") == BALL_R)) { } else if (eval (p + "state") == BLOCK) { } else if (eval (p + "state") == DAMAGE) { } else if (eval (p + "state") == DEATH) { } } } if (pp == 0) { p0ceil = 0; } else if (pp == 1) { p1ceil = 0; } if (eval (p + "oldy") > pa._y) { x = pa._x; if (pa._xscale < 0) { x = x - defwidth; } if (pp == 0) { p0ceil = collision(x, pa._y, defwidth, defheight, 1); } else if (pp == 1) { p1ceil = collision(x, pa._y, defwidth, defheight, 1); } if (eval (p + "ceil") != 0) { pa._y = eval (p + "ceil") + 1; setJump(pp, -1); if (pp == 0) { p0ceil = 0; } else if (pp == 1) { p1ceil = 0; } } } x = pa._x; if (pa._xscale < 0) { x = x - defwidth; } x = pa._x; if (pa._xscale < 0) { x = x - defwidth; } d = collision(x, pa._y + 1, defwidth, defheight, 0); if ((eval (p + "jump") == 0) && (d == 0)) { setJump(pp, -1); } if ((eval (p + "jump") <= -1) && (((((((((((eval (p + "state") != SWORD_L) && (eval (p + "state") != SWORD_R)) && (eval (p + "state") != SEISMIC_L)) && (eval (p + "state") != SEISMIC_R)) && (eval (p + "state") != BALL_L)) && (eval (p + "state") != BALL_R)) && (eval (p + "state") != WALL_L)) && (eval (p + "state") != WALL_R)) && (eval (p + "state") != DAMAGE)) && (eval (p + "state") != DEATH)) && (eval (p + "state") != BLOCK))) { pa.gotoAndPlay("fall"); } if (pa._y > 530) { pa._y = -30; } reposDmg(pp, pa._x, pa._y); if ((eval (p + "ball") != null) && (eval (p + "ball")._currentframe < BALLEXP_FRAME)) { b = eval (p + "ball"); b._x = b._x + eval (p + "ballx"); b._y = b._y + eval (p + "bally"); bd = eval (p + "balldmg"); bd._x = bd._x + eval (p + "ballx"); bd._y = bd._y + eval (p + "bally"); if ((b._y > 600) || (collision(b._x, b._y, ballwidth, ballheight, -1))) { b.gotoAndPlay("explode"); if ((pp = 0)) { p0ballx = 0; p0bally = 0; } else if (pp == 1) { p1ballx = 0; p1bally = 0; } } } runspd = runspdbk; jumpheight = jumpheightbk; jumpspd = jumpspdbk; pp++; } p0oldframe = p0a._currentframe; p0oldframe2 = p0b._currentframe; p1oldframe = p1a._currentframe; p1oldframe2 = p1b._currentframe; p0d.gotoAndStop(p0a._currentframe); p1d.gotoAndStop(p1a._currentframe); p0d._xscale = p0a._xscale; p1d._xscale = p1a._xscale; p0d._x = p0a._x; p1d._x = p1a._x; p0d._y = p0a._y; p1d._y = p1a._y; if (p0hp <= hpmax) { p0hpbar._width = (hpmax - p0hp) * (184 / hpmax); p0hpbar2._width = 0; } else { p0hpbar2._width = (p0hp - hpmax) * (184 / hpmax); p0hpbar._width = 0; } if (p1hp <= hpmax) { p1hpbar._width = (hpmax - p1hp) * (184 / hpmax); p1hpbar2._width = 0; } else { p1hpbar2._width = (p1hp - hpmax) * (184 / hpmax); p1hpbar._width = 0; }
Frame 8
gotoAndPlay (5);
Frame 9
p0d._visible = false; p1d._visible = false; setShadow(0, false); setShadow(1, false); p0downTrig = 0; p1downTrig = 0; p0upTrig = 0; p1upTrig = 0; p0wallTrig = 0; p1wallTrig = 0; stop();
Symbol 19 MovieClip Frame 5
gotoAndPlay (1);
Symbol 19 MovieClip Frame 6
if (_root.soundon) { s_ballexp = new Sound(); s_ballexp.attachSound("explosion"); s_ballexp.start(0.5, 1); }
Symbol 19 MovieClip Frame 23
stop();
Symbol 117 MovieClip Frame 39
gotoAndPlay (1);
Symbol 117 MovieClip Frame 55
gotoAndPlay (42);
Symbol 117 MovieClip Frame 69
gotoAndPlay (67);
Symbol 117 MovieClip Frame 72
gotoAndPlay (70);
Symbol 117 MovieClip Frame 73
if (_root.soundon) { s_sword = new Sound(_root.opaque1); s_sword.attachSound("sword"); s_sword.setVolume(30); s_sword.start(0, 1); }
Symbol 117 MovieClip Frame 91
gotoAndPlay (1);
Symbol 117 MovieClip Frame 115
gotoAndPlay (1);
Symbol 117 MovieClip Frame 121
gotoAndPlay (67);
Symbol 117 MovieClip Frame 122
if (_root.soundon) { s_swordair = new Sound(_root.opaque1); s_swordair.attachSound("sword"); s_swordair.setVolume(30); s_swordair.start(0, 1); }
Symbol 117 MovieClip Frame 128
gotoAndPlay (79);
Symbol 117 MovieClip Frame 129
if (_root.soundon) { s_seismic = new Sound(); s_seismic.attachSound("seismic"); s_seismic.start(0.5, 1); }
Symbol 117 MovieClip Frame 190
gotoAndPlay (1);
Symbol 117 MovieClip Frame 191
if (_root.soundon) { s_ballair = new Sound(); s_ballair.attachSound("fireball"); s_ballair.start(0, 1); }
Symbol 117 MovieClip Frame 203
gotoAndPlay (1);
Symbol 117 MovieClip Frame 204
if (_root.soundon) { s_ballair = new Sound(); s_ballair.attachSound("fireball"); s_ballair.start(0, 1); }
Symbol 117 MovieClip Frame 216
gotoAndPlay (1);
Symbol 117 MovieClip Frame 217
if (_root.soundon) { s_damage = new Sound(); s_damage.attachSound("damage"); s_damage.start(0, 1); }
Symbol 117 MovieClip Frame 237
gotoAndPlay (1);
Symbol 117 MovieClip Frame 240
gotoAndPlay (238);
Symbol 117 MovieClip Frame 241
if (_root.soundon) { s_death = new Sound(); s_death.attachSound("death"); s_death.start(0.5, 1); }
Symbol 117 MovieClip Frame 398
stop();
Symbol 121 Button
on (release) { p0ai = !p0ai; if (p0ai) { ai0._alpha = 50; p0KEY_JUMP = 0; p0KEY_BLOCK = 0; p0KEY_LEFT = 0; p0KEY_RIGHT = 0; p0KEY_SWORD = 0; p0KEY_SEISMIC = 0; p0KEY_BALL = 0; } else { ai0._alpha = 100; p0KEY_JUMP = 38; p0KEY_BLOCK = 40; p0KEY_LEFT = 37; p0KEY_RIGHT = 39; p0KEY_SWORD = 97; p0KEY_SEISMIC = 98; p0KEY_BALL = 99; } }
Symbol 122 Button
on (release) { p1ai = !p1ai; if (p1ai) { ai1._alpha = 50; p1KEY_JUMP = 0; p1KEY_BLOCK = 0; p1KEY_LEFT = 0; p1KEY_RIGHT = 0; p1KEY_SWORD = 0; p1KEY_SEISMIC = 0; p1KEY_BALL = 0; } else { ai1._alpha = 100; p1KEY_JUMP = 87; p1KEY_BLOCK = 83; p1KEY_LEFT = 65; p1KEY_RIGHT = 68; p1KEY_SWORD = 70; p1KEY_SEISMIC = 71; p1KEY_BALL = 72; } }
Symbol 132 Button
on (release) { if (diffs == "easy") { diffs = "normal"; diff = 1; } else if (diffs == "normal") { diffs = "hard"; diff = 2; } else if (diffs == "hard") { diffs = "nightmare"; diff = 3; nightmare = true; } else if (diffs == "nightmare") { diffs = "easy"; diff = 0.1; nightmare = false; } }
Symbol 136 Button
on (release) { gotoAndPlay (5); if (soundon) { s = new Sound(); s.attachSound("music"); s.start(0, 9999); } }
Symbol 142 Button
on (release) { hyper = !hyper; }
Symbol 146 Button
on (release) { soundon = !soundon; }
Symbol 152 Button
on (release) { getURL ("http://www.geocities.com/arayh_al/etherena-demo.html", _self); }
Symbol 162 Button
on (release) { gotoAndPlay (4); stopAllSounds(); }

Library Items

Symbol 1 Sound [music]
Symbol 2 Sound [death]
Symbol 3 Sound [explosion]
Symbol 4 Sound [fireball]
Symbol 5 Sound [seismic]
Symbol 6 Sound [sword]
Symbol 7 Sound [damage]
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:Timeline
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19 76
Symbol 16 ShapeTweeningUsed by:19
Symbol 17 ShapeTweeningUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:14 15 16 17 18Used by:117  Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:117 121 122
Symbol 31 GraphicUsed by:117 121 122
Symbol 32 GraphicUsed by:117
Symbol 33 GraphicUsed by:117
Symbol 34 GraphicUsed by:117
Symbol 35 GraphicUsed by:117
Symbol 36 GraphicUsed by:117
Symbol 37 GraphicUsed by:117
Symbol 38 GraphicUsed by:117
Symbol 39 GraphicUsed by:117
Symbol 40 GraphicUsed by:117
Symbol 41 GraphicUsed by:117
Symbol 42 GraphicUsed by:117
Symbol 43 GraphicUsed by:117
Symbol 44 GraphicUsed by:117
Symbol 45 GraphicUsed by:117
Symbol 46 GraphicUsed by:117
Symbol 47 GraphicUsed by:117
Symbol 48 GraphicUsed by:117
Symbol 49 GraphicUsed by:117
Symbol 50 GraphicUsed by:117
Symbol 51 GraphicUsed by:117
Symbol 52 GraphicUsed by:117
Symbol 53 GraphicUsed by:117
Symbol 54 GraphicUsed by:117
Symbol 55 GraphicUsed by:117
Symbol 56 GraphicUsed by:117
Symbol 57 GraphicUsed by:117
Symbol 58 GraphicUsed by:117
Symbol 59 GraphicUsed by:117
Symbol 60 GraphicUsed by:117
Symbol 61 GraphicUsed by:117
Symbol 62 ShapeTweeningUsed by:117
Symbol 63 GraphicUsed by:117
Symbol 64 GraphicUsed by:117
Symbol 65 GraphicUsed by:117
Symbol 66 GraphicUsed by:117
Symbol 67 GraphicUsed by:117
Symbol 68 GraphicUsed by:117
Symbol 69 GraphicUsed by:117
Symbol 70 GraphicUsed by:117
Symbol 71 GraphicUsed by:117
Symbol 72 GraphicUsed by:117
Symbol 73 GraphicUsed by:117
Symbol 74 GraphicUsed by:117
Symbol 75 GraphicUsed by:117
Symbol 76 MovieClipUses:15Used by:117
Symbol 77 GraphicUsed by:117
Symbol 78 GraphicUsed by:117
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:117
Symbol 81 GraphicUsed by:117
Symbol 82 GraphicUsed by:117
Symbol 83 GraphicUsed by:117
Symbol 84 GraphicUsed by:117
Symbol 85 GraphicUsed by:117
Symbol 86 GraphicUsed by:117
Symbol 87 GraphicUsed by:117
Symbol 88 GraphicUsed by:117
Symbol 89 GraphicUsed by:117
Symbol 90 GraphicUsed by:117
Symbol 91 GraphicUsed by:117
Symbol 92 GraphicUsed by:117
Symbol 93 GraphicUsed by:117
Symbol 94 GraphicUsed by:117
Symbol 95 GraphicUsed by:117
Symbol 96 GraphicUsed by:117
Symbol 97 GraphicUsed by:117
Symbol 98 GraphicUsed by:117
Symbol 99 GraphicUsed by:117
Symbol 100 GraphicUsed by:117
Symbol 101 GraphicUsed by:117
Symbol 102 GraphicUsed by:117
Symbol 103 GraphicUsed by:117
Symbol 104 GraphicUsed by:117
Symbol 105 GraphicUsed by:117
Symbol 106 GraphicUsed by:117
Symbol 107 GraphicUsed by:112
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:107 108 109 110 111Used by:117
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:117
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 112 114 19 116Used by:Timeline
Symbol 118 FontUsed by:119
Symbol 119 EditableTextUses:118Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 ButtonUses:30 31Used by:Timeline
Symbol 122 ButtonUses:30 31Used by:Timeline
Symbol 123 FontUsed by:124 125 129 131 140 141 144 145
Symbol 124 EditableTextUses:123Used by:Timeline
Symbol 125 EditableTextUses:123Used by:Timeline
Symbol 126 FontUsed by:127 128 133 137 138 139 143 147 148 149 150 153 165 166
Symbol 127 TextUses:126Used by:Timeline
Symbol 128 TextUses:126Used by:Timeline
Symbol 129 EditableTextUses:123Used by:132
Symbol 130 GraphicUsed by:132 136 142 146 162
Symbol 131 EditableTextUses:123Used by:132
Symbol 132 ButtonUses:129 130 131Used by:Timeline
Symbol 133 TextUses:126Used by:136
Symbol 134 FontUsed by:135 153 160 161 164
Symbol 135 TextUses:134Used by:136
Symbol 136 ButtonUses:133 130 135Used by:Timeline
Symbol 137 TextUses:126Used by:Timeline
Symbol 138 TextUses:126Used by:Timeline
Symbol 139 TextUses:126Used by:Timeline
Symbol 140 EditableTextUses:123Used by:142
Symbol 141 EditableTextUses:123Used by:142
Symbol 142 ButtonUses:140 130 141Used by:Timeline
Symbol 143 TextUses:126Used by:Timeline
Symbol 144 EditableTextUses:123Used by:146
Symbol 145 EditableTextUses:123Used by:146
Symbol 146 ButtonUses:144 130 145Used by:Timeline
Symbol 147 TextUses:126Used by:Timeline
Symbol 148 TextUses:126Used by:Timeline
Symbol 149 TextUses:126Used by:152
Symbol 150 TextUses:126Used by:152
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:149 150 151Used by:Timeline
Symbol 153 EditableTextUses:126 134Used by:Timeline
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:Timeline
Symbol 160 TextUses:134Used by:162
Symbol 161 TextUses:134Used by:162
Symbol 162 ButtonUses:160 161 130Used by:Timeline
Symbol 163 GraphicUsed by:Timeline
Symbol 164 TextUses:134Used by:Timeline
Symbol 165 TextUses:126Used by:Timeline
Symbol 166 TextUses:126Used by:Timeline

Instance Names

"bar"Frame 2Symbol 10 MovieClip
"trigger1"Frame 4Symbol 13 MovieClip
"opaque1"Frame 4Symbol 13 MovieClip
"opaque2"Frame 4Symbol 13 MovieClip
"opaque3"Frame 4Symbol 13 MovieClip
"opaque4"Frame 4Symbol 13 MovieClip
"opaque5"Frame 4Symbol 13 MovieClip
"opaque6"Frame 4Symbol 13 MovieClip
"opaque7"Frame 4Symbol 13 MovieClip
"opaque8"Frame 4Symbol 13 MovieClip
"opaque11"Frame 4Symbol 13 MovieClip
"opaque12"Frame 4Symbol 13 MovieClip
"opaque9"Frame 4Symbol 13 MovieClip
"opaque10"Frame 4Symbol 13 MovieClip
"opaque13"Frame 4Symbol 13 MovieClip
"opaque14"Frame 4Symbol 13 MovieClip
"dmgop"Frame 4Symbol 13 MovieClip
"ball"Frame 4Symbol 19 MovieClip
"tree4"Frame 4Symbol 24 MovieClip
"tree3"Frame 4Symbol 27 MovieClip
"tree1"Frame 4Symbol 24 MovieClip
"tree2"Frame 4Symbol 27 MovieClip
"p0b"Frame 4Symbol 117 MovieClip
"p0c"Frame 4Symbol 117 MovieClip
"p1b"Frame 4Symbol 117 MovieClip
"p1c"Frame 4Symbol 117 MovieClip
"p1d"Frame 4Symbol 117 MovieClip
"p0d"Frame 4Symbol 117 MovieClip
"ai0"Frame 4Symbol 121 Button
"ai1"Frame 4Symbol 122 Button
"p1a"Frame 5Symbol 117 MovieClip
"p0a"Frame 5Symbol 117 MovieClip
"ai0"Frame 5Symbol 121 Button
"ai1"Frame 5Symbol 122 Button
"p1hpbar"Frame 5Symbol 157 MovieClip
"p0hpbar"Frame 5Symbol 157 MovieClip
"p0hpbar2"Frame 5Symbol 159 MovieClip
"p1hpbar2"Frame 5Symbol 159 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$n.$g9orjP27xpuE2nsLx6OUD0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "death"
ExportAssets (56)Timeline Frame 1Symbol 3 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 4 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 5 as "seismic"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sword"
ExportAssets (56)Timeline Frame 1Symbol 7 as "damage"

Labels

"explode"Symbol 19 MovieClip Frame 6
"idle"Symbol 117 MovieClip Frame 1
"forward"Symbol 117 MovieClip Frame 40
"frep"Symbol 117 MovieClip Frame 42
"jump"Symbol 117 MovieClip Frame 67
"fall"Symbol 117 MovieClip Frame 70
"sword"Symbol 117 MovieClip Frame 73
"swordcnt"Symbol 117 MovieClip Frame 79
"block2"Symbol 117 MovieClip Frame 92
"wall"Symbol 117 MovieClip Frame 116
"swordair"Symbol 117 MovieClip Frame 122
"seismic"Symbol 117 MovieClip Frame 129
"ballair"Symbol 117 MovieClip Frame 191
"ball"Symbol 117 MovieClip Frame 204
"damage"Symbol 117 MovieClip Frame 217
"block"Symbol 117 MovieClip Frame 238
"death"Symbol 117 MovieClip Frame 241

Dynamic Text Variables

fpsSymbol 119 EditableText""
p1aiSymbol 124 EditableText""
p0aiSymbol 125 EditableText""
diffsSymbol 129 EditableText"FALSE"
nightmareSymbol 131 EditableText"FALSE"
hyperSymbol 140 EditableText"FALSE"
nightmareSymbol 141 EditableText"FALSE"
soundonSymbol 144 EditableText"FALSE"
nightmareSymbol 145 EditableText"FALSE"




http://swfchan.com/13/61354/info.shtml
Created: 15/4 -2019 15:18:30 Last modified: 15/4 -2019 15:18:30 Server time: 23/12 -2024 00:11:21