STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #61481 |
LOADING |
LOADED! |
PLAY |
In this tutorial, you will learn about some of the smaller things in flash that make your final product that little bit more professional. Warning! This tutorial is not for complete, complete beginners, this is for those who can already make buttons, convert to symbol, etc. and generally know their way around flash, including shortcut keys. Notes: Whenever you see someting like: name the layer 'Mask', don't include the ' '. Click the button to find out what you'll be learning... |
CONTINUE |
A FLash Tutorial! (Yes, another one!) |
Quality Toggle |
Animated Buttons |
Mask Layers |
Motion Guides |
PreLoaders |
Play/Pause Buttons |
If you have any further questions, please don't hesitate to PM me or e-mail me. |
e-mail: sitting.duck_@hotmail.co.uk |
Credits |
MENU |
QUALITY TOGGLE |
First, I'll explain what quality toggling is/does. |
The purpose of a quality toggle is to allow the user to change the quality setting of the movie. From the Flash's AS Dictionary: LOW - Low rendering quality. Graphics are not anti-aliased, bitmaps are not smoothed. MEDIUM - Medium rendering quality. Graphics are anti-aliased using a 2 x 2 grid, in pixels, but bitmaps are not smoothed. Suitable for movies that do not contain text. HIGH - High rendering quality. Graphics are anti-aliased using a 4 x 4 grid, in pixels, and bitmaps are smoothed if the movie is static. This is the default rendering quality setting used by Flash. BEST - Very high rendering quality. Graphics are anti-aliased using a 4 x 4 grid, in pixels, and bitmaps are always smoothed. |
First, you'll want to make your button. (I'm assuming you already know how to make one, otherwise you're viewing a tutorial too advanced for your level). |
I have quickly come up with this simple 'Q' for my button. |
The commands for each quality setting are as follows: _quality="LOW"; _quality="MEDIUM"; _quality="HIGH"; _quality="BEST"; (We'll be using these in a minute). |
NOTE: Generally speaking, BEST is not used or indeed needed. |
The best way, in my humble opinion, to toggle between the different quality settings is with a button. What you want is a piece of script that will tell the button to change the quality to medium if it's on high, to low if its on medium, and to high if it's on low. So, we obviously need to use some if statements. |
Now, I'm going to show you the actionscript, and then I'll explain it. |
<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">if (_quality == "HIGH") {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_quality = "MEDIUM";</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">} else </font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">if (_quality == "MEDIUM") {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_quality = "LOW";</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">} else </font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">if (_quality == "LOW") {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_quality = "HIGH";</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p> |
Obviously, you may change the (release) to (press) if you wish. |
Basically, what this script is telling the button to do is: if the quality is HIGH then make it MEDIUM, or if the quality is MEDIUM, make it LOW, or if the quality is LOW, make it HIGH. |
Place this script onto your button, and you're away! (You can test mine on the next page) |
Here, you can test out the quality button on this detailed drawing I did! |
One last thing! There are, of course, other ways you can control quality. These are some more ways - I'm just going to give you the actionscript and briefly describe them. |
To toggle between only HIGH and LOW quality: |
<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">on(release){</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">toggleHighQuality();</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
There is also a command which will automatically detect the movie framerate and adjust the quality if the framerate drops: |
<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_root._quality='autohigh';</font></p><p align="left"></p><p align="left"></p> |
(Just put this on the first frame of your movie). |
ANIMATED BUTTONS |
Before you try this, make sure you already know how to make a normal button! |
Right. What you need to do is make a movie clip. Animate whatever you want inside it. I've done a wobbly line: |
You can animate for the 'up', 'over', and/or 'down' positions, but for my button, I'm only going to animate the 'over' position. |
Next, you'll want to make your button. Draw the 'up' position and convert to symbol with the behaviour set to button. For your 'over' state, drag in your animated movie clip and place it on the 'over' keyframe. Then draw your 'down' position (and 'hit' if necessary). |
Remember that this is only for animating the button in the 'over' state. Simply drag in a movie clip for 'up' and/or 'down' if you want those animated too. |
TIP!: If you are going to animate more than one state - use the 'Swap Symbol' function in the properties bar. This way, you can ensure your movie clips are perfectly aligned. |
Here is my finished button: |
EXAMPLE |
Hopefully now you can see how much more interesting an animated button can be, and it can really enhance your work. |
MASK LAYERS |
Masking is a feature that is often forgotten and not used as often as it should be. Basically, masking is drawing the areas where an object is visible. It is quite a simple feature to use and when you think about it, so many problems can be solved with masking. For example, if you wanted to use a preloader (will be covered later in this tutorial) that you don't want to expand as if someone was dragging it with the free transform tool, then a mask will save you! - I will expand on this later. |
On the next page, you will find an example of a mask. |
I'M BEING MASKED! |
1. Make a new layer, call it 'Mask', then go to the layer properties. 2. Change it to a 'Mask'. 3. Make another layer, call it whatever you want, but for learning purposes, I suggest you call it 'Masked'. 4. Write some text, draw a picture, have an animation - whatever - on 'Masked'. 5. Now for the interesting bit. Where you want the things in 'Masked' to be seen, draw that area or shape into 'Mask'. This can include a tween. But remember, the 'Mask' must contain only one colour! 6. Watch your masterpiece! :D |
On the next page, I'll show you the ins and outs of my example mask. |
This is all I did for my 'Mask' layer. All it is, is a circle that tweens from one side to the other. Easy, huh? Notice that it is in ONLY ONE COLOUR - this is vital to the success of your mask. |
PRELOADERS |
In this tutorial I am going to teach you how to make a preloader in the form of a progress bar. The preloader for this tutorial was done in the way I am about to teach you. |
To create a basic preloader, there are two variables that are needed: _root.getBytesTotal(); //gets the size of the swf (in bytes) _root.getBytesLoaded(); //gets the amount of swf loaded (in bytes) |
The best approach, without doubt, is using a movie clip. So, create a new movie clip, and call it 'PreLoader'. You are going to need at least 3 layers, probably 4. On the next page I will explain... |
Right. Here we go. - Call the top layer 'Checkload'. - The next layer: 'Loadbar frame'. - The next one: 'Loadbar bar'. - And another called 'Loading' or 'Play'. |
NOTE: These layer names aren't completely necessary, it just makes them easier to work with. |
Make another movie clip, call it 'Loadbar', and make sure to set the registration on the left. To double check, when you've drawn your loadbar, make sure the little cross is on the left at the edge. This IS important. |
A simple rectangle with no line, only fill, is ideal. |
Drag an instance of 'Loadbar' onto the layer you named 'Loadbar bar'. Draw a frame for your loadbar e.g. the lines that would fit around the retangle. This is optional. |
Add any layers where you want text or graphics and add them. |
Insert one extra frame to each layer and to your layer that will eventually have a play button, add a blank keyframe (F7) as well. Give that frame (should be frame 3) the frame label 'loaded' and put a play button there. On the layer 'Checkload', have a keyframe on frame 1 and 2 with a normal frame on frame 3. |
On the first frame of the layer 'Checkload', enter the actionscript: |
Now for the actionscipt! |
<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_root.stop();</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">if (PercentLoaded != 100) {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">bar._xscale = PercentLoaded;</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">} else {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndStop("loaded");</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndPlay(1)</font></p> |
This goes on frame 2 of the 'Checkload' layer. |
Remember to instance name your loadbar 'bar'! |
Actionscript explained! _root.getBytesLoaded()/_root.getBytesTotal()*100; - This is telling your preloader to divide the amount of bytes that have been loaded by the amount of bytes there are in total. bar._xscale = PercentLoaded; - This is telling the loadbar to expand horizontally according to the percentage loaded - that's why we put the registration of the loadbar on the left - so that it expands from left to right. |
If you made the loadbar a mask that masks a long picture, you can make interesting loadbars. |
Your timeline should look like this. The things in brackets are not needed. |
Useful links! |
.fla file for many interesting preloaders that have already been made. |
MOTION GUIDES |
Here's a quick guide to motion guides! ;D |
Essentially, a motion guide is just a tween, however it provides you with slightly different options. Basically, a motion guide is a line drawn that something else follows. Imagine you wanted to make a ball bounce. Trying to tween the curves and make it look nice and smooth just isn't going to work. A motion guide is the answer! |
The bouncing ball example will be shown on the next page... clicky clicky.... |
This is so easy to do. I'll talk you through it, step by step. |
This button will insert a motion guide layer for the layer currently selected. |
First off, draw a ball and call the layer 'Ball'. Then click on the motion guide button and you will see the layers arranged as they are in this screenshot. Draw the path you want the ball to take with a pencil in the layer 'Guide: Ball'. Then, make a keyframe in frame 50 (or any frame) in the 'Ball' layer. Make it a motion tween. Make sure the Guide layer has enough frames to get to the end of the ball's tween. |
You should now see your ball tweening along the path you drew. |
Here you can see the motion guide I drew for my ball. |
PLAY/PAUSE BUTTONS |
This is a very useful thing to put in your movies. All it is, is a button that stops the movie when pressed, and a button that plays it again. However, it's a little bit more complicated than that. Let me explain... |
First thing I want you to do is make a movie clip called 'Video Controls'. Name layer 1 'Buttons'. Then, make a new layer and name it 'Actions' - this is where all the code wll go). Draw a pause symbol and convert it to a button. Draw in the other positions and a hit area. Do the same for a play button. Put them both on layer 'Buttons' and organise them how you want. |
You need to instance name the play button: 'play_btn' and the pause button: 'pause_btn'. Remember - without the ' '. |
You should have something like this: |
Now, on the 'Actions' layer, put this code: |
<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">play_btn.onRelease = function() {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_parent.play();</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">pause_btn.onRelease = function() {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_parent.stop();</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p> |
You can, of course, have Press instead of Release. |
What this actionscript means: When the button 'play_btn' is released, do the function 'play'. |
IMPORTANT: You have to put the 'Video Controls' movie clip on a new layer where all the layers of your animation are that you want the controls to affect. |
PLAY/PAUSE BUTTONS |
Here, now you can test my Video Controls on this little animation I made. |
NOTE: To pause and play sounds, they must be set to 'Stream'. |
There you have it. You can experiment with your own ideas and come up with next/prev scene buttons or even fast forward and rewind - these ones are tricky... |
Perhaps you can begin placing these into your own animations. Good Luck! |
Everything except music and sounds by Neo-13. |
Music: Predator by xSeraph7 from the Audio Portal. Sounds from www.findsounds.com |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Frame 19stop();Frame 20stop();Frame 21stop();Frame 22stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Frame 30stop();Frame 31stop();Frame 32stop();Frame 33stop();Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Frame 38stop();Frame 39stop();Frame 40stop();Symbol 31 Buttonon (release) { _root.play(); }Symbol 32 MovieClip Frame 51stop();Symbol 33 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 33 MovieClip Frame 2gotoAndPlay (1);Symbol 36 MovieClip Frame 40_root.play();Symbol 39 Buttonon (release) { gotoAndPlay ("transition"); }Symbol 53 Buttonon (release) { gotoAndPlay ("quality toggle"); }Symbol 54 Buttonon (release) { gotoAndPlay ("animated buttons"); }Symbol 55 Buttonon (release) { gotoAndPlay ("masks"); }Symbol 56 Buttonon (release) { gotoAndPlay ("motion guides"); }Symbol 57 Buttonon (release) { gotoAndPlay ("preloader"); }Symbol 59 Buttonon (release) { gotoAndPlay ("play/pause buttons"); }Symbol 65 Buttonon (press) { getURL ("http://neo-13.newgrounds.com/"); }Symbol 71 Buttonon (release) { gotoAndPlay ("credits"); }Symbol 74 Buttonon (press) { gotoAndStop ("muted"); }Symbol 77 Buttonon (press) { gotoAndStop ("unmuted"); }Symbol 78 MovieClip Frame 1stop(); var mySound = new Sound(); mySound.attachSound("sound2"); mySound.start(); mySound.setVolume(100);Symbol 78 MovieClip Frame 2stop(); mySound.stop();Symbol 81 Buttonon (release) { gotoAndPlay ("transition"); }Symbol 89 Buttonon (release) { _root.nextFrame(); }Symbol 94 Buttonon (release) { _root.prevFrame(); }Symbol 106 Buttonon (release) { _root.nextFrame(); }Symbol 112 Buttonon (release) { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }Symbol 170 Buttonon (press) { getURL ("http://www.newgrounds.com/downloads/preloaders/"); }Symbol 210 MovieClip Frame 1play_btn.onRelease = function () { _parent.play(); }; pause_btn.onRelease = function () { _parent.stop(); };
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip | Uses:1 | Used by:33 |
Symbol 3 Graphic | Used by:33 | |
Symbol 4 Font | Used by:5 10 37 38 60 61 67 83 84 95 96 103 104 105 107 109 110 111 114 115 116 118 120 122 123 124 125 126 127 128 129 131 133 134 136 140 141 143 145 146 147 148 149 150 151 153 154 155 156 157 160 161 163 164 167 168 169 172 173 174 177 180 181 182 183 187 188 189 190 200 202 203 204 206 321 322 323 | |
Symbol 5 Text | Uses:4 | Used by:33 |
Symbol 6 Font | Used by:7 40 44 45 46 47 48 58 79 82 121 132 144 171 186 205 | |
Symbol 7 Text | Uses:6 | Used by:8 32 |
Symbol 8 MovieClip | Uses:7 | Used by:32 |
Symbol 9 Graphic | Used by:31 39 130 | |
Symbol 10 Text | Uses:4 | Used by:31 |
Symbol 11 ShapeTweening | Used by:28 | |
Symbol 12 ShapeTweening | Used by:28 | |
Symbol 13 ShapeTweening | Used by:28 | |
Symbol 14 ShapeTweening | Used by:28 | |
Symbol 15 ShapeTweening | Used by:28 | |
Symbol 16 ShapeTweening | Used by:28 | |
Symbol 17 ShapeTweening | Used by:28 | |
Symbol 18 ShapeTweening | Used by:28 | |
Symbol 19 ShapeTweening | Used by:28 | |
Symbol 20 ShapeTweening | Used by:28 | |
Symbol 21 ShapeTweening | Used by:28 | |
Symbol 22 ShapeTweening | Used by:28 | |
Symbol 23 ShapeTweening | Used by:28 | |
Symbol 24 ShapeTweening | Used by:28 | |
Symbol 25 ShapeTweening | Used by:28 | |
Symbol 26 ShapeTweening | Used by:28 | |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | Used by:31 39 130 Timeline |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 39 130 194 | |
Symbol 31 Button | Uses:9 10 28 29 30 | Used by:32 |
Symbol 32 MovieClip | Uses:7 8 31 | Used by:33 |
Symbol 33 MovieClip | Uses:2 3 5 32 | Used by:Timeline |
Symbol 34 Graphic | Used by:36 | |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 MovieClip | Uses:34 35 SS1 | Used by:Timeline |
Symbol 37 Text | Uses:4 | Used by:Timeline |
Symbol 38 Text | Uses:4 | Used by:39 |
Symbol 39 Button | Uses:9 38 28 30 | Used by:Timeline |
Symbol 40 Text | Uses:6 | Used by:Timeline |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:Timeline |
Symbol 43 Sound [sound2] | Used by:Timeline | |
Symbol 44 Text | Uses:6 | Used by:Timeline |
Symbol 45 Text | Uses:6 | Used by:Timeline |
Symbol 46 Text | Uses:6 | Used by:Timeline |
Symbol 47 Text | Uses:6 | Used by:Timeline |
Symbol 48 Text | Uses:6 | Used by:Timeline |
Symbol 49 Graphic | Used by:53 54 55 56 57 59 | |
Symbol 50 Graphic | Used by:53 54 55 56 57 59 | |
Symbol 51 Graphic | Used by:53 54 55 56 57 59 | |
Symbol 52 Graphic | Used by:53 54 55 56 57 59 | |
Symbol 53 Button | Uses:49 50 51 52 | Used by:Timeline |
Symbol 54 Button | Uses:49 50 51 52 | Used by:Timeline |
Symbol 55 Button | Uses:49 50 51 52 | Used by:Timeline |
Symbol 56 Button | Uses:49 50 51 52 | Used by:Timeline |
Symbol 57 Button | Uses:49 50 51 52 | Used by:Timeline |
Symbol 58 Text | Uses:6 | Used by:Timeline |
Symbol 59 Button | Uses:49 50 51 52 | Used by:Timeline |
Symbol 60 Text | Uses:4 | Used by:Timeline |
Symbol 61 Text | Uses:4 | Used by:Timeline |
Symbol 62 Graphic | Used by:64 65 | |
Symbol 63 Graphic | Used by:64 65 | |
Symbol 64 MovieClip | Uses:62 63 | Used by:65 |
Symbol 65 Button | Uses:64 62 63 | Used by:66 |
Symbol 66 MovieClip | Uses:65 | Used by:Timeline |
Symbol 67 Text | Uses:4 | Used by:68 71 |
Symbol 68 MovieClip | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:68 | Used by:71 |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 Button | Uses:67 69 70 | Used by:Timeline |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 Button | Uses:72 73 | Used by:78 |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 Button | Uses:75 76 | Used by:78 |
Symbol 78 MovieClip | Uses:74 77 | Used by:Timeline |
Symbol 79 Text | Uses:6 | Used by:81 |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 Button | Uses:79 80 | Used by:Timeline |
Symbol 82 Text | Uses:6 | Used by:Timeline |
Symbol 83 Text | Uses:4 | Used by:Timeline |
Symbol 84 Text | Uses:4 | Used by:Timeline |
Symbol 85 Graphic | Used by:89 106 | |
Symbol 86 Graphic | Used by:89 106 | |
Symbol 87 Graphic | Used by:89 106 | |
Symbol 88 Graphic | Used by:89 106 | |
Symbol 89 Button | Uses:85 86 87 88 | Used by:Timeline |
Symbol 90 Graphic | Used by:94 | |
Symbol 91 Graphic | Used by:94 | |
Symbol 92 Graphic | Used by:94 | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 Button | Uses:90 91 92 93 | Used by:Timeline |
Symbol 95 Text | Uses:4 | Used by:Timeline |
Symbol 96 Text | Uses:4 | Used by:Timeline |
Symbol 97 Graphic | Used by:101 112 | |
Symbol 98 Graphic | Used by:101 112 | |
Symbol 99 Graphic | Used by:101 112 | |
Symbol 100 Graphic | Used by:101 112 | |
Symbol 101 Button | Uses:97 98 99 100 | Used by:Timeline |
Symbol 102 Font | Used by:103 108 117 119 158 159 163 201 | |
Symbol 103 Text | Uses:4 102 | Used by:Timeline |
Symbol 104 Text | Uses:4 | Used by:Timeline |
Symbol 105 Text | Uses:4 | Used by:Timeline |
Symbol 106 Button | Uses:85 86 87 88 | Used by:Timeline |
Symbol 107 Text | Uses:4 | Used by:Timeline |
Symbol 108 EditableText | Uses:102 | Used by:Timeline |
Symbol 109 Text | Uses:4 | Used by:Timeline |
Symbol 110 Text | Uses:4 | Used by:Timeline |
Symbol 111 Text | Uses:4 | Used by:Timeline |
Symbol 112 Button | Uses:97 98 99 100 | Used by:Timeline |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Text | Uses:4 | Used by:Timeline |
Symbol 115 Text | Uses:4 | Used by:Timeline |
Symbol 116 Text | Uses:4 | Used by:Timeline |
Symbol 117 EditableText | Uses:102 | Used by:Timeline |
Symbol 118 Text | Uses:4 | Used by:Timeline |
Symbol 119 EditableText | Uses:102 | Used by:Timeline |
Symbol 120 Text | Uses:4 | Used by:Timeline |
Symbol 121 Text | Uses:6 | Used by:Timeline |
Symbol 122 Text | Uses:4 | Used by:Timeline |
Symbol 123 Text | Uses:4 | Used by:Timeline |
Symbol 124 Text | Uses:4 | Used by:Timeline |
Symbol 125 Text | Uses:4 | Used by:Timeline |
Symbol 126 Text | Uses:4 | Used by:Timeline |
Symbol 127 Text | Uses:4 | Used by:Timeline |
Symbol 128 Text | Uses:4 | Used by:Timeline |
Symbol 129 Text | Uses:4 | Used by:130 |
Symbol 130 Button | Uses:9 129 28 30 | Used by:Timeline |
Symbol 131 Text | Uses:4 | Used by:Timeline |
Symbol 132 Text | Uses:6 | Used by:Timeline |
Symbol 133 Text | Uses:4 | Used by:Timeline |
Symbol 134 Text | Uses:4 | Used by:Timeline |
Symbol 135 Graphic | Used by:137 142 | |
Symbol 136 Text | Uses:4 | Used by:137 |
Symbol 137 MovieClip | Uses:135 136 | Used by:Timeline |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:Timeline |
Symbol 140 Text | Uses:4 | Used by:Timeline |
Symbol 141 Text | Uses:4 | Used by:Timeline |
Symbol 142 MovieClip | Uses:135 | Used by:Timeline |
Symbol 143 Text | Uses:4 | Used by:Timeline |
Symbol 144 Text | Uses:6 | Used by:Timeline |
Symbol 145 Text | Uses:4 | Used by:Timeline |
Symbol 146 Text | Uses:4 | Used by:Timeline |
Symbol 147 Text | Uses:4 | Used by:Timeline |
Symbol 148 Text | Uses:4 | Used by:Timeline |
Symbol 149 Text | Uses:4 | Used by:Timeline |
Symbol 150 Text | Uses:4 | Used by:Timeline |
Symbol 151 Text | Uses:4 | Used by:Timeline |
Symbol 152 Graphic | Used by:Timeline | |
Symbol 153 Text | Uses:4 | Used by:Timeline |
Symbol 154 Text | Uses:4 | Used by:Timeline |
Symbol 155 Text | Uses:4 | Used by:Timeline |
Symbol 156 Text | Uses:4 | Used by:Timeline |
Symbol 157 Text | Uses:4 | Used by:Timeline |
Symbol 158 EditableText | Uses:102 | Used by:Timeline |
Symbol 159 EditableText | Uses:102 | Used by:Timeline |
Symbol 160 Text | Uses:4 | Used by:Timeline |
Symbol 161 Text | Uses:4 | Used by:Timeline |
Symbol 162 Font | ||
Symbol 163 Text | Uses:4 102 | Used by:Timeline |
Symbol 164 Text | Uses:4 | Used by:Timeline |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:Timeline |
Symbol 167 Text | Uses:4 | Used by:Timeline |
Symbol 168 Text | Uses:4 | Used by:Timeline |
Symbol 169 Text | Uses:4 | Used by:170 |
Symbol 170 Button | Uses:169 | Used by:Timeline |
Symbol 171 Text | Uses:6 | Used by:Timeline |
Symbol 172 Text | Uses:4 | Used by:Timeline |
Symbol 173 Text | Uses:4 | Used by:Timeline |
Symbol 174 Text | Uses:4 | Used by:Timeline |
Symbol 175 Graphic | Used by:176 185 | |
Symbol 176 MovieClip | Uses:175 | Used by:Timeline |
Symbol 177 Text | Uses:4 | Used by:Timeline |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:Timeline |
Symbol 180 Text | Uses:4 | Used by:Timeline |
Symbol 181 Text | Uses:4 | Used by:Timeline |
Symbol 182 Text | Uses:4 | Used by:Timeline |
Symbol 183 Text | Uses:4 | Used by:Timeline |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:175 184 | Used by:Timeline |
Symbol 186 Text | Uses:6 | Used by:Timeline |
Symbol 187 Text | Uses:4 | Used by:Timeline |
Symbol 188 Text | Uses:4 | Used by:Timeline |
Symbol 189 Text | Uses:4 | Used by:Timeline |
Symbol 190 Text | Uses:4 | Used by:Timeline |
Symbol 191 Graphic | Used by:194 | |
Symbol 192 Graphic | Used by:194 | |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 Button | Uses:191 192 193 30 | Used by:210 Timeline |
Symbol 195 Graphic | Used by:199 | |
Symbol 196 Graphic | Used by:199 | |
Symbol 197 Graphic | Used by:199 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 Button | Uses:195 196 197 198 | Used by:210 Timeline |
Symbol 200 Text | Uses:4 | Used by:Timeline |
Symbol 201 EditableText | Uses:102 | Used by:Timeline |
Symbol 202 Text | Uses:4 | Used by:Timeline |
Symbol 203 Text | Uses:4 | Used by:Timeline |
Symbol 204 Text | Uses:4 | Used by:Timeline |
Symbol 205 Text | Uses:6 | Used by:Timeline |
Symbol 206 Text | Uses:4 | Used by:Timeline |
Symbol 207 Graphic | Used by:319 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:208 | Used by:319 |
Symbol 210 MovieClip | Uses:194 199 | Used by:319 |
Symbol 211 Graphic | Used by:319 | |
Symbol 212 Graphic | Used by:319 | |
Symbol 213 Graphic | Used by:319 | |
Symbol 214 Graphic | Used by:319 | |
Symbol 215 Graphic | Used by:319 | |
Symbol 216 Graphic | Used by:319 | |
Symbol 217 Graphic | Used by:319 | |
Symbol 218 Graphic | Used by:319 | |
Symbol 219 Graphic | Used by:319 | |
Symbol 220 Graphic | Used by:319 | |
Symbol 221 Graphic | Used by:319 | |
Symbol 222 Graphic | Used by:319 | |
Symbol 223 Graphic | Used by:319 | |
Symbol 224 Graphic | Used by:319 | |
Symbol 225 Graphic | Used by:319 | |
Symbol 226 Graphic | Used by:319 | |
Symbol 227 Graphic | Used by:319 | |
Symbol 228 Graphic | Used by:319 | |
Symbol 229 Graphic | Used by:319 | |
Symbol 230 Graphic | Used by:319 | |
Symbol 231 Graphic | Used by:319 | |
Symbol 232 Graphic | Used by:319 | |
Symbol 233 Graphic | Used by:319 | |
Symbol 234 Graphic | Used by:319 | |
Symbol 235 Graphic | Used by:319 | |
Symbol 236 Graphic | Used by:319 | |
Symbol 237 Graphic | Used by:319 | |
Symbol 238 Graphic | Used by:319 | |
Symbol 239 Graphic | Used by:319 | |
Symbol 240 Graphic | Used by:319 | |
Symbol 241 Graphic | Used by:319 | |
Symbol 242 Graphic | Used by:319 | |
Symbol 243 Graphic | Used by:319 | |
Symbol 244 Graphic | Used by:319 | |
Symbol 245 Graphic | Used by:319 | |
Symbol 246 Graphic | Used by:319 | |
Symbol 247 Graphic | Used by:319 | |
Symbol 248 Graphic | Used by:319 | |
Symbol 249 Graphic | Used by:319 | |
Symbol 250 Graphic | Used by:319 | |
Symbol 251 Graphic | Used by:319 | |
Symbol 252 Graphic | Used by:319 | |
Symbol 253 Graphic | Used by:319 | |
Symbol 254 Graphic | Used by:319 | |
Symbol 255 Graphic | Used by:319 | |
Symbol 256 Graphic | Used by:319 | |
Symbol 257 Graphic | Used by:319 | |
Symbol 258 Graphic | Used by:319 | |
Symbol 259 Graphic | Used by:319 | |
Symbol 260 Graphic | Used by:319 | |
Symbol 261 Graphic | Used by:319 | |
Symbol 262 Graphic | Used by:319 | |
Symbol 263 Graphic | Used by:319 | |
Symbol 264 Graphic | Used by:319 | |
Symbol 265 Graphic | Used by:319 | |
Symbol 266 Graphic | Used by:319 | |
Symbol 267 Graphic | Used by:319 | |
Symbol 268 Graphic | Used by:319 | |
Symbol 269 Graphic | Used by:319 | |
Symbol 270 Graphic | Used by:319 | |
Symbol 271 Graphic | Used by:319 | |
Symbol 272 Graphic | Used by:319 | |
Symbol 273 Graphic | Used by:319 | |
Symbol 274 Graphic | Used by:319 | |
Symbol 275 Graphic | Used by:319 | |
Symbol 276 Graphic | Used by:319 | |
Symbol 277 Graphic | Used by:319 | |
Symbol 278 Graphic | Used by:319 | |
Symbol 279 Graphic | Used by:319 | |
Symbol 280 Graphic | Used by:319 | |
Symbol 281 Graphic | Used by:319 | |
Symbol 282 Graphic | Used by:319 | |
Symbol 283 Graphic | Used by:319 | |
Symbol 284 Graphic | Used by:319 | |
Symbol 285 Graphic | Used by:319 | |
Symbol 286 Graphic | Used by:319 | |
Symbol 287 Graphic | Used by:319 | |
Symbol 288 Graphic | Used by:319 | |
Symbol 289 Graphic | Used by:319 | |
Symbol 290 Graphic | Used by:319 | |
Symbol 291 Graphic | Used by:319 | |
Symbol 292 Graphic | Used by:319 | |
Symbol 293 Graphic | Used by:319 | |
Symbol 294 Graphic | Used by:319 | |
Symbol 295 Graphic | Used by:319 | |
Symbol 296 Graphic | Used by:319 | |
Symbol 297 Graphic | Used by:319 | |
Symbol 298 Graphic | Used by:319 | |
Symbol 299 Graphic | Used by:319 | |
Symbol 300 Graphic | Used by:319 | |
Symbol 301 Graphic | Used by:319 | |
Symbol 302 Graphic | Used by:319 | |
Symbol 303 Graphic | Used by:319 | |
Symbol 304 Graphic | Used by:319 | |
Symbol 305 Graphic | Used by:319 | |
Symbol 306 Graphic | Used by:319 | |
Symbol 307 Graphic | Used by:319 | |
Symbol 308 Graphic | Used by:319 | |
Symbol 309 Graphic | Used by:319 | |
Symbol 310 Graphic | Used by:319 | |
Symbol 311 Graphic | Used by:319 | |
Symbol 312 Graphic | Used by:319 | |
Symbol 313 Graphic | Used by:319 | |
Symbol 314 Graphic | Used by:319 | |
Symbol 315 Graphic | Used by:319 | |
Symbol 316 Graphic | Used by:319 | |
Symbol 317 Graphic | Used by:319 | |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:207 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 SS2 | Used by:320 |
Symbol 320 MovieClip | Uses:319 | Used by:Timeline |
Symbol 321 Text | Uses:4 | Used by:Timeline |
Symbol 322 Text | Uses:4 | Used by:Timeline |
Symbol 323 Text | Uses:4 | Used by:Timeline |
Symbol 324 Font | Used by:325 326 | |
Symbol 325 Text | Uses:324 | Used by:Timeline |
Symbol 326 Text | Uses:324 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 36 MovieClip | |
Streaming Sound 2 | Used by:Symbol 319 MovieClip |
Instance Names
"bar" | Symbol 33 MovieClip Frame 1 | Symbol 2 MovieClip |
"pause_btn" | Symbol 210 MovieClip Frame 1 | Symbol 194 Button |
"play_btn" | Symbol 210 MovieClip Frame 1 | Symbol 199 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 4 | Symbol 43 as "sound2" |
Labels
"transition" | Frame 4 |
"menu" | Frame 5 |
"quality toggle" | Frame 10 |
"animated buttons" | Frame 16 |
"masks" | Frame 19 |
"preloader" | Frame 23 |
"motion guides" | Frame 29 |
"play/pause buttons" | Frame 33 |
"credits" | Frame 38 |
"loaded" | Symbol 33 MovieClip Frame 3 |
"unmuted" | Symbol 78 MovieClip Frame 1 |
"muted" | Symbol 78 MovieClip Frame 2 |
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