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Advanced Flash Tutorial!.swf

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Flash #61481

(Click the ID number above for more basic data on this flash file.)


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In this tutorial, you will learn about some of the smaller things
in flash that make your final product that little bit more professional.
Warning!
This tutorial is not for complete, complete beginners, this is for those
who can already make buttons, convert to symbol, etc. and generally know
their way around flash, including shortcut keys.
Notes: Whenever you see someting like: name the layer 'Mask',
don't include the ' '.
Click the button to find out what you'll be learning...

CONTINUE

A FLash Tutorial! (Yes, another one!)

Quality Toggle

Animated Buttons

Mask Layers

Motion Guides

PreLoaders

Play/Pause Buttons

If you have any further questions, please
don't hesitate to PM me or e-mail me.

e-mail: sitting.duck_@hotmail.co.uk

Credits

MENU

QUALITY TOGGLE

First, I'll explain what quality toggling is/does.

The purpose of a quality toggle is to allow the user to change
the quality setting of the movie.
From the Flash's AS Dictionary:
LOW - Low rendering quality. Graphics are not anti-aliased, bitmaps are not smoothed.
MEDIUM - Medium rendering quality. Graphics are anti-aliased using a 2 x 2 grid, in pixels,
but bitmaps are not smoothed. Suitable for movies that do not contain text.
HIGH - High rendering quality. Graphics are anti-aliased using a 4 x 4 grid, in pixels, and
bitmaps are smoothed if the movie is static. This is the default rendering quality setting
used by Flash.
BEST - Very high rendering quality. Graphics are anti-aliased using a 4 x 4 grid, in pixels,
and bitmaps are always smoothed.

First, you'll want to make your button.
(I'm assuming you already know how to make one, otherwise you're
viewing a tutorial too advanced for your level).

I have quickly come up with this
simple 'Q' for my button.

The commands for each quality setting are as follows:
_quality="LOW";
_quality="MEDIUM";
_quality="HIGH";
_quality="BEST";
(We'll be using these in a minute).

NOTE: Generally speaking, BEST
is not used or indeed needed.

The best way, in my humble opinion, to toggle between the different
quality settings is with a button.
What you want is a piece of script that will tell the button to change the
quality to medium if it's on high, to low if its on medium, and to high if it's
on low.
So, we obviously need to use some if statements.

Now, I'm going to show you the actionscript, and then I'll explain it.

<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">on (release) {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">if (_quality == &quot;HIGH&quot;) {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_quality = &quot;MEDIUM&quot;;</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">} else </font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">if (_quality == &quot;MEDIUM&quot;) {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_quality = &quot;LOW&quot;;</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">} else </font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">if (_quality == &quot;LOW&quot;) {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_quality = &quot;HIGH&quot;;</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"></p><p align="left"></p>

Obviously, you may change the
(release) to (press) if you wish.

Basically, what this script is telling the
button to do is: if the quality is HIGH
then make it MEDIUM, or if the quality
is MEDIUM, make it LOW, or if the
quality is LOW, make it HIGH.

Place this script onto your button,
and you're away!
(You can test mine on the next page)

Here, you can test out the quality button on
this detailed drawing I did!

One last thing!
There are, of course, other ways you can control quality. These are some more
ways - I'm just going to give you the actionscript and briefly describe them.

To toggle between only HIGH and LOW quality:

<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">on(release){</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">toggleHighQuality();</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

There is also a command which will automatically detect the movie
framerate and adjust the quality if the framerate drops:

<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_root._quality=&apos;autohigh&apos;;</font></p><p align="left"></p><p align="left"></p>

(Just put this on the first frame of
your movie).

ANIMATED BUTTONS

Before you try this, make sure you already know how to make a normal button!

Right. What you need to do is make a movie clip. Animate whatever you want
inside it. I've done a wobbly line:

You can animate for the 'up', 'over', and/or 'down' positions, but for my button,
I'm only going to animate the 'over' position.

Next, you'll want to make your button.
Draw the 'up' position and convert to symbol with the behaviour set to button.
For your 'over' state, drag in your animated movie clip and place it on the 'over'
keyframe.
Then draw your 'down' position (and 'hit' if necessary).

Remember that this is only for animating the button in the 'over' state. Simply drag
in a movie clip for 'up' and/or 'down' if you want those animated too.

TIP!: If you are going to animate more than one state - use the 'Swap Symbol'
function in the properties bar. This way, you can ensure your movie clips are
perfectly aligned.

Here is my finished button:

EXAMPLE

Hopefully now you can see how much more interesting an animated
button can be, and it can really enhance your work.

MASK LAYERS

Masking is a feature that is often forgotten and not used as often as it should be.
Basically, masking is drawing the areas where an object is visible.
It is quite a simple feature to use and when you think about it, so many problems
can be solved with masking. For example, if you wanted to use a preloader (will
be covered later in this tutorial) that you don't want to expand as if someone was
dragging it with the free transform tool, then a mask will save you!
- I will expand on this later.

On the next page, you will find an example of a mask.

I'M BEING MASKED!

1. Make a new layer, call it 'Mask', then go to the layer properties.
2. Change it to a 'Mask'.
3. Make another layer, call it whatever you want, but for learning
purposes, I suggest you call it 'Masked'.
4. Write some text, draw a picture, have an animation - whatever - on 'Masked'.
5. Now for the interesting bit. Where you want the things in 'Masked' to be
seen, draw that area or shape into 'Mask'. This can include a tween. But
remember, the 'Mask' must contain only one colour!
6. Watch your masterpiece! :D

On the next page, I'll show you the ins and outs of my example mask.

This is all I did for my 'Mask' layer. All it is, is a circle that tweens from
one side to the other. Easy, huh?
Notice that it is in ONLY ONE COLOUR - this is vital to the success of your
mask.

PRELOADERS

In this tutorial I am going to teach you how to make a preloader in the
form of a progress bar. The preloader for this tutorial was done in the
way I am about to teach you.

To create a basic preloader, there are two variables that are needed:
_root.getBytesTotal(); //gets the size of the swf (in bytes)
_root.getBytesLoaded(); //gets the amount of swf loaded (in bytes)

The best approach, without doubt, is using a movie clip.
So, create a new movie clip, and call it 'PreLoader'.
You are going to need at least 3 layers, probably 4.
On the next page I will explain...

Right. Here we go.
- Call the top layer 'Checkload'.
- The next layer: 'Loadbar frame'.
- The next one: 'Loadbar bar'.
- And another called 'Loading' or 'Play'.

NOTE: These layer names aren't
completely necessary, it just makes
them easier to work with.

Make another movie clip, call it 'Loadbar', and make sure to set the registration
on the left. To double check, when you've drawn your loadbar, make sure the
little cross is on the left at the edge. This IS important.

A simple rectangle with no line, only fill, is ideal.

Drag an instance of 'Loadbar' onto the layer you named 'Loadbar bar'.
Draw a frame for your loadbar e.g. the lines that would fit around the retangle.
This is optional.

Add any layers where you want text or graphics and add them.

Insert one extra frame to each layer and to your layer that will eventually have
a play button, add a blank keyframe (F7) as well. Give that frame (should be
frame 3) the frame label 'loaded' and put a play button there.
On the layer 'Checkload', have a keyframe on frame 1 and 2 with a normal frame
on frame 3.

On the first frame of the layer 'Checkload', enter the actionscript:

Now for the actionscipt!

<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_root.stop();</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">if (PercentLoaded != 100) {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">bar._xscale = PercentLoaded;</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">} else {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndStop(&quot;loaded&quot;);</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">gotoAndPlay(1)</font></p>

This goes on frame 2 of the 'Checkload' layer.

Remember to instance
name your loadbar 'bar'!

Actionscript explained!
_root.getBytesLoaded()/_root.getBytesTotal()*100;
- This is telling your preloader to divide the amount of bytes
that have been loaded by the amount of bytes there are in
total.
bar._xscale = PercentLoaded;
- This is telling the loadbar to expand horizontally according
to the percentage loaded - that's why we put the registration
of the loadbar on the left - so that it expands from left to right.

If you made the loadbar a mask that masks a long picture,
you can make interesting loadbars.

Your timeline should look like this. The things in brackets are not needed.

Useful links!

.fla file for many interesting preloaders that have already been made.

MOTION GUIDES

Here's a quick guide to motion guides! ;D

Essentially, a motion guide is just a tween, however it provides you with
slightly different options.
Basically, a motion guide is a line drawn that something else follows. Imagine
you wanted to make a ball bounce. Trying to tween the curves and make it
look nice and smooth just isn't going to work. A motion guide is the answer!

The bouncing ball example will be shown on the next page... clicky clicky....

This is so easy to do.
I'll talk you through it, step by step.

This button will insert a motion guide
layer for the layer currently selected.

First off, draw a ball and
call the layer 'Ball'.
Then click on the motion guide
button and you will see the layers
arranged as they are in this
screenshot.
Draw the path you want the ball
to take with a pencil in the layer
'Guide: Ball'. Then, make a
keyframe in frame 50 (or any frame)
in the 'Ball' layer. Make it a motion
tween. Make sure the Guide layer has
enough frames to get to the end of the
ball's tween.

You should now see your
ball tweening along the path you
drew.

Here you can see the motion
guide I drew for my ball.

PLAY/PAUSE BUTTONS

This is a very useful thing to put in your movies.
All it is, is a button that stops the movie when pressed, and a button
that plays it again.
However, it's a little bit more complicated than that.
Let me explain...

First thing I want you to do is make a movie clip called 'Video Controls'.
Name layer 1 'Buttons'. Then, make a new layer and name it 'Actions' - this
is where all the code wll go).
Draw a pause symbol and convert it to a button. Draw in the other positions
and a hit area.
Do the same for a play button.
Put them both on layer 'Buttons' and organise them how you want.

You need to instance name the play button: 'play_btn'
and the pause button: 'pause_btn'.
Remember - without the ' '.

You should have something like this:

Now, on the 'Actions' layer, put this code:

<p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">play_btn.onRelease = function() {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_parent.play();</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">pause_btn.onRelease = function() {</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">_parent.stop();</font></p><p align="left"><font face="Courier New" size="14" color="#000000" letterSpacing="0.000000" kerning="1">}</font></p>

You can, of course, have
Press instead of Release.

What this actionscript means: When the button 'play_btn' is released,
do the function 'play'.

IMPORTANT: You have to put
the 'Video Controls' movie clip
on a new layer where all the
layers of your animation are that
you want the controls to affect.

PLAY/PAUSE BUTTONS

Here, now you can test my Video Controls on this little animation I made.

NOTE: To pause and play sounds, they must be set to 'Stream'.

There you have it.
You can experiment with your own ideas and come up with
next/prev scene buttons or even fast forward and rewind - these
ones are tricky...

Perhaps you can begin placing these into your own animations.
Good Luck!

Everything except music and sounds by Neo-13.

Music: Predator by xSeraph7 from the Audio Portal.
Sounds from www.findsounds.com

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Frame 38
stop();
Frame 39
stop();
Frame 40
stop();
Symbol 31 Button
on (release) { _root.play(); }
Symbol 32 MovieClip Frame 51
stop();
Symbol 33 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 33 MovieClip Frame 2
gotoAndPlay (1);
Symbol 36 MovieClip Frame 40
_root.play();
Symbol 39 Button
on (release) { gotoAndPlay ("transition"); }
Symbol 53 Button
on (release) { gotoAndPlay ("quality toggle"); }
Symbol 54 Button
on (release) { gotoAndPlay ("animated buttons"); }
Symbol 55 Button
on (release) { gotoAndPlay ("masks"); }
Symbol 56 Button
on (release) { gotoAndPlay ("motion guides"); }
Symbol 57 Button
on (release) { gotoAndPlay ("preloader"); }
Symbol 59 Button
on (release) { gotoAndPlay ("play/pause buttons"); }
Symbol 65 Button
on (press) { getURL ("http://neo-13.newgrounds.com/"); }
Symbol 71 Button
on (release) { gotoAndPlay ("credits"); }
Symbol 74 Button
on (press) { gotoAndStop ("muted"); }
Symbol 77 Button
on (press) { gotoAndStop ("unmuted"); }
Symbol 78 MovieClip Frame 1
stop(); var mySound = new Sound(); mySound.attachSound("sound2"); mySound.start(); mySound.setVolume(100);
Symbol 78 MovieClip Frame 2
stop(); mySound.stop();
Symbol 81 Button
on (release) { gotoAndPlay ("transition"); }
Symbol 89 Button
on (release) { _root.nextFrame(); }
Symbol 94 Button
on (release) { _root.prevFrame(); }
Symbol 106 Button
on (release) { _root.nextFrame(); }
Symbol 112 Button
on (release) { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }
Symbol 170 Button
on (press) { getURL ("http://www.newgrounds.com/downloads/preloaders/"); }
Symbol 210 MovieClip Frame 1
play_btn.onRelease = function () { _parent.play(); }; pause_btn.onRelease = function () { _parent.stop(); };

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Symbol 185 MovieClipUses:175 184Used by:Timeline
Symbol 186 TextUses:6Used by:Timeline
Symbol 187 TextUses:4Used by:Timeline
Symbol 188 TextUses:4Used by:Timeline
Symbol 189 TextUses:4Used by:Timeline
Symbol 190 TextUses:4Used by:Timeline
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 ButtonUses:191 192 193 30Used by:210  Timeline
Symbol 195 GraphicUsed by:199
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 ButtonUses:195 196 197 198Used by:210  Timeline
Symbol 200 TextUses:4Used by:Timeline
Symbol 201 EditableTextUses:102Used by:Timeline
Symbol 202 TextUses:4Used by:Timeline
Symbol 203 TextUses:4Used by:Timeline
Symbol 204 TextUses:4Used by:Timeline
Symbol 205 TextUses:6Used by:Timeline
Symbol 206 TextUses:4Used by:Timeline
Symbol 207 GraphicUsed by:319
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:319
Symbol 210 MovieClipUses:194 199Used by:319
Symbol 211 GraphicUsed by:319
Symbol 212 GraphicUsed by:319
Symbol 213 GraphicUsed by:319
Symbol 214 GraphicUsed by:319
Symbol 215 GraphicUsed by:319
Symbol 216 GraphicUsed by:319
Symbol 217 GraphicUsed by:319
Symbol 218 GraphicUsed by:319
Symbol 219 GraphicUsed by:319
Symbol 220 GraphicUsed by:319
Symbol 221 GraphicUsed by:319
Symbol 222 GraphicUsed by:319
Symbol 223 GraphicUsed by:319
Symbol 224 GraphicUsed by:319
Symbol 225 GraphicUsed by:319
Symbol 226 GraphicUsed by:319
Symbol 227 GraphicUsed by:319
Symbol 228 GraphicUsed by:319
Symbol 229 GraphicUsed by:319
Symbol 230 GraphicUsed by:319
Symbol 231 GraphicUsed by:319
Symbol 232 GraphicUsed by:319
Symbol 233 GraphicUsed by:319
Symbol 234 GraphicUsed by:319
Symbol 235 GraphicUsed by:319
Symbol 236 GraphicUsed by:319
Symbol 237 GraphicUsed by:319
Symbol 238 GraphicUsed by:319
Symbol 239 GraphicUsed by:319
Symbol 240 GraphicUsed by:319
Symbol 241 GraphicUsed by:319
Symbol 242 GraphicUsed by:319
Symbol 243 GraphicUsed by:319
Symbol 244 GraphicUsed by:319
Symbol 245 GraphicUsed by:319
Symbol 246 GraphicUsed by:319
Symbol 247 GraphicUsed by:319
Symbol 248 GraphicUsed by:319
Symbol 249 GraphicUsed by:319
Symbol 250 GraphicUsed by:319
Symbol 251 GraphicUsed by:319
Symbol 252 GraphicUsed by:319
Symbol 253 GraphicUsed by:319
Symbol 254 GraphicUsed by:319
Symbol 255 GraphicUsed by:319
Symbol 256 GraphicUsed by:319
Symbol 257 GraphicUsed by:319
Symbol 258 GraphicUsed by:319
Symbol 259 GraphicUsed by:319
Symbol 260 GraphicUsed by:319
Symbol 261 GraphicUsed by:319
Symbol 262 GraphicUsed by:319
Symbol 263 GraphicUsed by:319
Symbol 264 GraphicUsed by:319
Symbol 265 GraphicUsed by:319
Symbol 266 GraphicUsed by:319
Symbol 267 GraphicUsed by:319
Symbol 268 GraphicUsed by:319
Symbol 269 GraphicUsed by:319
Symbol 270 GraphicUsed by:319
Symbol 271 GraphicUsed by:319
Symbol 272 GraphicUsed by:319
Symbol 273 GraphicUsed by:319
Symbol 274 GraphicUsed by:319
Symbol 275 GraphicUsed by:319
Symbol 276 GraphicUsed by:319
Symbol 277 GraphicUsed by:319
Symbol 278 GraphicUsed by:319
Symbol 279 GraphicUsed by:319
Symbol 280 GraphicUsed by:319
Symbol 281 GraphicUsed by:319
Symbol 282 GraphicUsed by:319
Symbol 283 GraphicUsed by:319
Symbol 284 GraphicUsed by:319
Symbol 285 GraphicUsed by:319
Symbol 286 GraphicUsed by:319
Symbol 287 GraphicUsed by:319
Symbol 288 GraphicUsed by:319
Symbol 289 GraphicUsed by:319
Symbol 290 GraphicUsed by:319
Symbol 291 GraphicUsed by:319
Symbol 292 GraphicUsed by:319
Symbol 293 GraphicUsed by:319
Symbol 294 GraphicUsed by:319
Symbol 295 GraphicUsed by:319
Symbol 296 GraphicUsed by:319
Symbol 297 GraphicUsed by:319
Symbol 298 GraphicUsed by:319
Symbol 299 GraphicUsed by:319
Symbol 300 GraphicUsed by:319
Symbol 301 GraphicUsed by:319
Symbol 302 GraphicUsed by:319
Symbol 303 GraphicUsed by:319
Symbol 304 GraphicUsed by:319
Symbol 305 GraphicUsed by:319
Symbol 306 GraphicUsed by:319
Symbol 307 GraphicUsed by:319
Symbol 308 GraphicUsed by:319
Symbol 309 GraphicUsed by:319
Symbol 310 GraphicUsed by:319
Symbol 311 GraphicUsed by:319
Symbol 312 GraphicUsed by:319
Symbol 313 GraphicUsed by:319
Symbol 314 GraphicUsed by:319
Symbol 315 GraphicUsed by:319
Symbol 316 GraphicUsed by:319
Symbol 317 GraphicUsed by:319
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:207 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 SS2Used by:320
Symbol 320 MovieClipUses:319Used by:Timeline
Symbol 321 TextUses:4Used by:Timeline
Symbol 322 TextUses:4Used by:Timeline
Symbol 323 TextUses:4Used by:Timeline
Symbol 324 FontUsed by:325 326
Symbol 325 TextUses:324Used by:Timeline
Symbol 326 TextUses:324Used by:Timeline
Streaming Sound 1Used by:Symbol 36 MovieClip
Streaming Sound 2Used by:Symbol 319 MovieClip

Instance Names

"bar"Symbol 33 MovieClip Frame 1Symbol 2 MovieClip
"pause_btn"Symbol 210 MovieClip Frame 1Symbol 194 Button
"play_btn"Symbol 210 MovieClip Frame 1Symbol 199 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 43 as "sound2"

Labels

"transition"Frame 4
"menu"Frame 5
"quality toggle"Frame 10
"animated buttons"Frame 16
"masks"Frame 19
"preloader"Frame 23
"motion guides"Frame 29
"play/pause buttons"Frame 33
"credits"Frame 38
"loaded"Symbol 33 MovieClip Frame 3
"unmuted"Symbol 78 MovieClip Frame 1
"muted"Symbol 78 MovieClip Frame 2




http://swfchan.com/13/61481/info.shtml
Created: 15/4 -2019 13:28:38 Last modified: 15/4 -2019 13:28:38 Server time: 23/12 -2024 01:01:13