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Break Clips - Ninety Game.swf

This is the info page for
Flash #61554

(Click the ID number above for more basic data on this flash file.)


Text
P

I

K

S

SKIP

r

B

e

k

a

Clips

Ninety

Game

PLAY

HowTo

About

Back

The goal is to gain a high number of rounds.
Don't forget that the NINETY is a hard move that needs a lot of balance skill

This is the area in which you can
hold balance

This is your pointer

Try to keep the pointer in the barrier, it will be harder for you  each round!

Can you Break Chicos record of over 20 rounds?

Use the arrow keys
(left and right)

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>t</i></font></p>

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>e</i></font></p>

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>g</i></font></p>

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>s</i></font></p>

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>&apos;</i></font></p>

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>t</i></font></p>

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>e</i></font></p>

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>L</i></font></p>

<p align="left"><font face="Impact" size="59" color="#ff0000" letterSpacing="0.000000" kerning="1"><i>READY</i></font></p>

press S to start doing 90's

0

Nice

Yeah

incredible

Chico ?

You did

NINETY's

XXX

press s again for restart

ActionScript [AS3]

Section 1
//MainTimeline (NinetyGame_fla.MainTimeline) package NinetyGame_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import flash.text.*; import flash.ui.*; public dynamic class MainTimeline extends MovieClip { public var mc_chico:MovieClip; public var timelinePause:Timer; public var Clips_mc:MovieClip; public var button3_btn:SimpleButton; public var mc_nice:MovieClip; public var i:Number; public var skip_mc:MovieClip; public var gamesound:style; public var acceleration:Number; public var zahl:Number; public var break_mc:MovieClip; public var button2_btn:SimpleButton; public var speedX:Number; public var dose_mc:mc_dose; public var channel:SoundChannel; public var back_btn:SimpleButton; public var txt_ausgabe:TextField; public var mc_incredible:MovieClip; public var gameBall:MovieClip; public var txt_counter:TextField; public var mc_yeah:MovieClip; public var laufvariable:Number; public var titelsound:mesia; public var eingang:MovieClip; public var button1_btn:SimpleButton; public var timer1:Timer; public var gravity2:Number; public var gravity1:Number; public var Pause:Timer; public var ausgabe:String; public function MainTimeline(){ addFrameScript(0, frame1, 84, frame85, 179, frame180, 391, frame392, 505, frame506, 506, frame507, 517, frame518, 521, frame522, 531, frame532, 532, frame533, 658, frame659, 659, frame660, 660, frame661, 661, frame662, 662, frame663, 669, frame670); } public function enterFrameHandler(_arg1:Event):void{ var _local2:String; if (gameBall.x < 53.8){ gameBall.x = 120; gameBall.alpha = 0; timer1.stop(); timer1.removeEventListener(TimerEvent.TIMER, hochzaehlen); removeEventListener(Event.ENTER_FRAME, enterFrameHandler); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpHandler); gotoAndPlay("Ausgang"); }; if (gameBall.x > 557.9){ gameBall.x = 120; gameBall.alpha = 0; timer1.stop(); timer1.removeEventListener(TimerEvent.TIMER, hochzaehlen); removeEventListener(Event.ENTER_FRAME, enterFrameHandler); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpHandler); gotoAndPlay("Ausgang"); }; _local2 = String(laufvariable); txt_counter.text = _local2; gravity1 = (Math.random() * 1); gravity2 = (Math.random() * -1); gameBall.x = (gameBall.x + speedX); if (gravity1 == gravity2){ gravity1 = (gravity1 + Math.random()); }; speedX = (speedX + ((acceleration + gravity1) - gravity2)); if (laufvariable == 2){ mc_nice.play(); gravity1 = (Math.random() * 3); gravity2 = (Math.random() * 3); gameBall.x = (gameBall.x + speedX); if (gravity1 == gravity2){ gravity1 = (gravity1 + (Math.random() * 2)); }; speedX = (speedX + ((acceleration + gravity1) - gravity2)); }; if (laufvariable == 4){ gravity1 = (Math.random() * 5); gravity2 = (Math.random() * 3); if (gravity1 == gravity2){ gravity1 = (gravity1 + (Math.random() * 2)); }; gameBall.x = (gameBall.x + speedX); speedX = (speedX + ((acceleration + gravity1) - gravity2)); }; if (laufvariable == 6){ mc_yeah.play(); gravity1 = (Math.random() * 4); gravity2 = (Math.random() * 6.5); gameBall.x = (gameBall.x + speedX); i = (i + 0.4); if (gravity1 == gravity2){ gravity1 = (gravity1 + (Math.random() * 3)); }; speedX = (speedX + ((acceleration + gravity1) - gravity2)); }; if (laufvariable == 10){ gravity1 = (Math.random() * 5); gravity2 = (Math.random() * 6); gameBall.x = (gameBall.x + speedX); i = (i + 0.4); if (gravity1 == gravity2){ gravity1 = (gravity1 + (Math.random() * 3.5)); }; speedX = (speedX + ((acceleration + gravity1) - gravity2)); }; if (laufvariable == 12){ mc_incredible.play(); gravity1 = (Math.random() * 7); gravity2 = (Math.random() * 7); gameBall.x = (gameBall.x + speedX); if (gravity1 == gravity2){ gravity1 = (gravity1 + (Math.random() * 4)); }; speedX = (speedX + ((acceleration + gravity1) - gravity2)); }; if (laufvariable == 18){ mc_incredible.play(); gravity1 = (Math.random() * 7.5); gravity2 = (Math.random() * 9); gameBall.x = (gameBall.x + speedX); if (gravity1 == gravity2){ gravity1 = (gravity1 + (Math.random() * 4)); }; speedX = (speedX + ((acceleration + gravity1) - gravity2)); }; if (laufvariable == 20){ mc_chico.play(); gravity1 = (Math.random() * 13); gravity2 = (Math.random() * 7); gameBall.x = (gameBall.x + speedX); if (gravity1 == gravity2){ gravity1 = (gravity1 + (Math.random() * 4)); }; speedX = (speedX + ((acceleration + gravity1) - gravity2)); }; } public function timerHandler(_arg1:Object):void{ gotoAndPlay("Loop"); } public function onMove(_arg1:MouseEvent):void{ dose_mc.x = mouseX; dose_mc.y = mouseY; } function frame180(){ Clips_mc.stop(); } function frame1(){ skip_mc.addEventListener(MouseEvent.CLICK, skipgeklickt); } function frame507(){ stop(); button1_btn.addEventListener(MouseEvent.CLICK, button1geklickt); button2_btn.addEventListener(MouseEvent.CLICK, button2geklickt); button3_btn.addEventListener(MouseEvent.CLICK, button3geklickt); zahl = new Number(0); } public function keyDownHandler(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.LEFT: acceleration = -(i); break; case Keyboard.RIGHT: acceleration = i; break; case Keyboard.UP: break; case Keyboard.DOWN: break; }; } function frame506(){ titelsound = new mesia(); channel = titelsound.play(0, 2000); } function frame518(){ back_btn.addEventListener(MouseEvent.CLICK, backgeklickt); } public function keyUpHandler(_arg1:KeyboardEvent):void{ acceleration = 0; } public function button2geklickt(_arg1:MouseEvent):void{ zahl = 2; gotoAndPlay(508); } public function hochzaehlen(_arg1:TimerEvent):void{ laufvariable++; } function frame522(){ stop(); if (zahl == 2){ gotoAndStop("HowTo"); } else { if (zahl == 3){ gotoAndStop("About"); }; }; } function frame532(){ gotoAndStop("Titel"); } function frame659(){ stop(); stage.addEventListener(KeyboardEvent.KEY_DOWN, sDown); gamesound = new style(); gamesound.play(0, 2000); } function frame533(){ stage.removeEventListener(MouseEvent.MOUSE_MOVE, onMove); channel.stop(); } function frame663(){ ausgabe = String(laufvariable); txt_ausgabe.text = ausgabe; } function frame660(){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, sDown); gameBall.alpha = 100; gameBall.x = 311.9; gameBall.y = 436.6; stop(); timelinePause = new Timer(1200, 1); timelinePause.addEventListener(TimerEvent.TIMER, timerHandler); timelinePause.start(); } function frame661(){ stop(); mc_nice.stop(); mc_yeah.stop(); mc_incredible.stop(); mc_chico.stop(); timer1 = new Timer(500, 1000); laufvariable = 0; timer1.addEventListener(TimerEvent.TIMER, hochzaehlen); timer1.start(); speedX = 0; acceleration = 0; gravity1 = 0; gravity2 = 0; i = 3; addEventListener(Event.ENTER_FRAME, enterFrameHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); } function frame662(){ stop(); Pause = new Timer(1300, 1); Pause.addEventListener(TimerEvent.TIMER, Handler); Pause.start(); } function frame670(){ stop(); speedX = 0; acceleration = 0; gravity1 = 0; gravity2 = 0; i = 0; stage.addEventListener(KeyboardEvent.KEY_DOWN, sDown); } public function backgeklickt(_arg1:MouseEvent):void{ gotoAndPlay("back"); } public function Handler(_arg1:Object):void{ gotoAndPlay("Aus"); } function frame85(){ break_mc.stop(); } public function button1geklickt(_arg1:MouseEvent):void{ gotoAndPlay("Play"); } public function button3geklickt(_arg1:MouseEvent):void{ zahl = 3; gotoAndPlay(508); } public function sDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 83){ gotoAndPlay("Los"); }; } public function skipgeklickt(_arg1:MouseEvent):void{ gotoAndPlay(392); } function frame392(){ Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove); } } }//package NinetyGame_fla
Section 2
//mc_ausgang_112 (NinetyGame_fla.mc_ausgang_112) package NinetyGame_fla { import flash.display.*; public dynamic class mc_ausgang_112 extends MovieClip { public function mc_ausgang_112(){ addFrameScript(31, frame32); } function frame32(){ stop(); } } }//package NinetyGame_fla
Section 3
//mc_chico_109 (NinetyGame_fla.mc_chico_109) package NinetyGame_fla { import flash.display.*; public dynamic class mc_chico_109 extends MovieClip { public function mc_chico_109(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package NinetyGame_fla
Section 4
//MC_Eingang_102 (NinetyGame_fla.MC_Eingang_102) package NinetyGame_fla { import flash.display.*; public dynamic class MC_Eingang_102 extends MovieClip { public function MC_Eingang_102(){ addFrameScript(28, frame29); } function frame29(){ stop(); } } }//package NinetyGame_fla
Section 5
//mc_Go_99 (NinetyGame_fla.mc_Go_99) package NinetyGame_fla { import flash.display.*; public dynamic class mc_Go_99 extends MovieClip { public function mc_Go_99(){ addFrameScript(23, frame24); } function frame24(){ stop(); } } }//package NinetyGame_fla
Section 6
//mc_incredible_107 (NinetyGame_fla.mc_incredible_107) package NinetyGame_fla { import flash.display.*; public dynamic class mc_incredible_107 extends MovieClip { public function mc_incredible_107(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package NinetyGame_fla
Section 7
//mc_nice_103 (NinetyGame_fla.mc_nice_103) package NinetyGame_fla { import flash.display.*; public dynamic class mc_nice_103 extends MovieClip { public function mc_nice_103(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package NinetyGame_fla
Section 8
//mc_yeah_105 (NinetyGame_fla.mc_yeah_105) package NinetyGame_fla { import flash.display.*; public dynamic class mc_yeah_105 extends MovieClip { public function mc_yeah_105(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package NinetyGame_fla
Section 9
//mc_dose (mc_dose) package { import flash.display.*; public dynamic class mc_dose extends MovieClip { } }//package
Section 10
//mesia (mesia) package { import flash.media.*; public dynamic class mesia extends Sound { } }//package
Section 11
//style (style) package { import flash.media.*; public dynamic class style extends Sound { } }//package

Library Items

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Symbol 317 GraphicUsed by:329
Symbol 318 GraphicUsed by:329
Symbol 319 GraphicUsed by:329
Symbol 320 GraphicUsed by:329
Symbol 321 GraphicUsed by:329
Symbol 322 GraphicUsed by:329
Symbol 323 GraphicUsed by:329
Symbol 324 GraphicUsed by:329
Symbol 325 GraphicUsed by:329
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip {NinetyGame_fla.mc_ausgang_112}Uses:297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328Used by:Timeline
Symbol 330 TextUses:215Used by:332
Symbol 331 TextUses:215Used by:332
Symbol 332 MovieClipUses:330 331Used by:Timeline
Symbol 333 EditableTextUses:217Used by:Timeline
Symbol 334 TextUses:217Used by:335
Symbol 335 MovieClipUses:334Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"skip_mc"Frame 1Symbol 13 MovieClip
"break_mc"Frame 61Symbol 34 MovieClip
"Clips_mc"Frame 157Symbol 170 MovieClip
"dose_mc"Frame 392Symbol 4 MovieClip {mc_dose}
"button1_btn"Frame 465Symbol 198 Button
"button2_btn"Frame 486Symbol 201 Button
"button3_btn"Frame 492Symbol 203 Button
"back_btn"Frame 518Symbol 210 Button
"gameBall"Frame 660Symbol 220 MovieClip
"txt_counter"Frame 660Symbol 252 EditableText
"eingang"Frame 660Symbol 274 MovieClip {NinetyGame_fla.MC_Eingang_102}
"mc_nice"Frame 661Symbol 277 MovieClip {NinetyGame_fla.mc_nice_103}
"mc_yeah"Frame 661Symbol 280 MovieClip {NinetyGame_fla.mc_yeah_105}
"mc_incredible"Frame 661Symbol 283 MovieClip {NinetyGame_fla.mc_incredible_107}
"mc_chico"Frame 661Symbol 286 MovieClip {NinetyGame_fla.mc_chico_109}
"txt_ausgabe"Frame 663Symbol 333 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"Titel"Frame 507
"Slide"Frame 508
"About"Frame 523
"HowTo"Frame 524
"back"Frame 525
"Play"Frame 533
"Los"Frame 660
"Loop"Frame 661
"Ausgang"Frame 662
"Aus"Frame 663




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Created: 15/4 -2019 12:33:36 Last modified: 15/4 -2019 12:33:36 Server time: 22/12 -2024 23:49:17