STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #61592 |
PSP ADAPTION |
Player 1 |
PLAY |
Game by Kwing Inspired by XGen Studios |
? |
HP: |
$: |
Time: |
Day: |
INT: |
STR: |
CHA: |
Level: |
EXP: |
Player 1 |
9999999999999999999 |
9999999999999999999 |
233 |
99999999999999999999 |
999999999999999 |
999999999999999999 |
9999999999999999999 |
9999999999999999 |
99999999999999999999 |
Health: |
Money: |
Time: |
Day: |
Player 1 |
999999999999999999999999999 |
999999999999999999999999999 |
233 |
99999999999999999999999999999 |
STRENGTH: |
INTELLIGENCE: |
CHARM: |
LEVEL: |
AWFUL |
BAD |
OKAY |
GOOD |
SWEET |
GODLY |
ACHIEVEMENTS |
MILLIONAIRE |
CHUCK NORRIS |
BILLIONAIRE |
LEEROY JENKINS |
FORREST GUMP |
NOCTURNAL |
X |
SURVIVOR |
STATISTICS |
INDESTRUCTIBLE |
Back |
Charm: |
Money: |
Time: |
Day: |
Health: |
9999999999999999999999 |
9999999999999999999999 |
9999999999999999999999 |
99999999999999999999999 |
233 |
Strength: |
9999999999999999999 |
REST |
KICK |
PUNCH |
10000000000 |
10000000000 |
Stickville Corp. |
23 |
99999999999999999999 |
99999999999999999999999999 |
99999999999999999999999999 |
LEAVE |
WORK |
DEFEND |
Mega-Low-Maniac |
23 |
99999999999999999999 |
99999999999999999999999999 |
99999999999999999999999999 |
$2 |
$5 |
$10 |
$20 |
$50 |
HIP |
STICK TIMES |
DRAG HERE |
23 |
99999999999999999999 |
NATIONAL STICKVILLE UNIVERSITY |
Intelligence: |
999999999 |
999999999 |
Strength |
Health: |
99999999999999 |
99999999999999 |
STUDY |
WORK OUT |
LEAVE |
MATH |
99999999999999999999 |
999999999 |
999999999 |
Player 1 |
Charm: |
Level: |
9999999999999999999 |
99999999999999999999 |
GAME OVER FOR |
99999999999999999999999999 |
REPLAY |
LAWYER ATTACK! |
Kwing's Board Games Play: Rules: |
CHESS |
CHECKERS |
GO |
ROUNDABOUTS |
MANCALA |
N.M.M. |
CAPTURES |
CHESS |
MENU |
CAPTURES |
GO |
ROUNDABOUTS |
MANCALA |
NINE MEN'S MORRIS |
CAPTURES |
HOW TO PLAY CHESS |
+Movement -Each chess piece has its own style of moving. Moves are made to vacant squares except when capturing an opponent's piece. With the exception of the knight, pieces cannot jump over each other. When a piece is captured (or taken), the attacking piece replaces the enemy piece on its square (en passant being the only exception). The captured piece is thus removed from the game and may not be returned to play for the remainder of the game. The king cannot be captured, only put in check. |
MORE |
-The king can move exactly one square horizontally, vertically, or diagonally. At most once in every game, each king is allowed to make a special move, known as castling. Castling consists of moving the king two squares towards a rook, then placing the rook on the other side of the king, adjacent to it. Castling is only permissible if all of the following conditions hold: 1. The player must never have moved either the king or the rook involved in castling; 2. There must be no pieces between the king and the rook; |
3. The king may not currently be in check, nor may the king pass through or end up in a square that is under attack by one or more enemy pieces (though the rook is permitted to be under attack); 4. The king and the rook must be on the same rank (to exclude castling with a rook from a promoted pawn). -The rook moves any number of vacant squares vertically or horizontally. It also is moved while castling. -The bishop moves any number of vacant squares in any diagonal direction. |
-The queen can move any number of vacant squares diagonally, horizontally, or vertically. -The knight moves to the nearest square not on the same rank, file, or diagonal. Equivalently, the knight moves two squares like the rook and then one square perpendicular to that. Its move is not blocked by other pieces, i.e. it leaps to the new square. -Pawns have the most complex rules of movement: |
-A pawn can move forward one square, if that square is unoccupied. If it has not yet moved, the pawn has the option of moving two squares forward provided both squares in front of the pawn are unoccupied. A pawn cannot move backward. -When such an initial two square advance is made that puts that pawn horizontally adjacent to an opponent's pawn, the opponent's pawn can capture that pawn "en passant" as if it moved forward only one square rather than two, but only on the immediately subsequent move. |
-Pawns are the only pieces that capture differently from how they move. They can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them), but cannot move to these spaces if they are vacant. -If a pawn advances all the way to its eighth rank, it is then promoted (converted) to a queen, rook, bishop, or knight of the same color, the choice being at the discretion of its player. In practice, the pawn is almost always promoted to a queen. If it converted to another piece, this is called "underpromotion". |
Check and Checkmate +When a player makes a move that threatens the opposing king with capture (not necessarily by the piece that was moved), the king is said to be in check. If a player's king is in check then the player must make a move that eliminates the threat of capture; a player may never leave his king in check at the end of his move. The possible ways to remove the threat of capture are: -Move the king to a square where it is not threatened. -Capture the threatening piece (possibly with the king, if doing so does not put the king in check). |
-Place a piece between the king and the opponent's threatening piece (not possible if the threatening piece is a knight). +In informal games, it is customary to announce check when making a move that puts the opponent's king in check. -A player may not make any move which places or leaves his king in check. (This also entails that a player cannot place his king on any square adjacent to the enemy king, because doing so would leave his king able to be taken by the enemy king and therefore in check.) |
-If a player's king is placed in check and there is no legal move that player can make to escape check, then the king is said to be checkmated, the game ends, and that player loses (unlike other pieces, the king is never actually captured or removed from the board). Draws -The game is automatically a draw if the player to move is not in check but has no legal move. This situation is called a stalemate. -There is no possibility for either player to checkmate the opponent. For example one player has a king and a knight and another only a king. |
-Both players agree to a draw (Draw by agreement). -At one time, if a player was able to check the opposing king continually (perpetual check) and he indicated his intention to do so, the game was drawn. This rule is no longer in effect; however, players will usually agree to a draw in such a situation, since either the threefold repetition rule or the fifty move rule will eventually be applicable. |
Resigning +Either player may resign at any time; this normally happens when the player believes he is certain to lose the game. This typically arises because: -He can foresee an unavoidable checkmate a few moves ahead, or -He is at or can foresee a decisive material disadvantage - e.g. he has lost or is about to lose a major piece, or the opponent is about to promote a pawn. -Typically, the points version as is follows: |
Pawn: 1 Point Bishop: 3 Points Knight: 3 Points Rook: 5 Points Queen: 9 Points |
King: Priceless |
On the PSP: X+Analog = Drag pieces = White's turn = Black's turn O = Exit Game |
+ How to Move - There are two ways to move a piece: -A simple move involves sliding a piece one space diagonally forwards (also diagonally backwards in the case of kings) to an adjacent unoccupied dark square. -A jump is a move from a square diagonally adjacent to one of the opponent's pieces to an empty square on the directly opposite side, therefore "jumping over" the square containing the opponent's piece. An uncrowned piece can only jump diagonally forwards, but a king can also jump diagonally backwards. A piece that is jumped is captured and removed from the board. |
HOW TO PLAY CHECKERS |
Multiple-jump moves are possible if, when the jumping piece lands, there is another piece that can be jumped, even if the jump is in a different direction. If a jumping move is available, that move must be made even if other non-jumping moves are available, and similarly, if multiple jumps are possible they must be made as well. When multiple jumping moves are available, whether with one piece in different directions or multiple pieces that can make the same or different jumps, the player may choose which piece to jump with and which jump or sequence of jumps to make. |
The jumping sequence chosen does not necessarily have to be the one that would have resulted in the most captures; however, one must make all available captures in the chosen sequence. (Under traditional draughts rules jumping is not mandatory, but if it is not done, the opponent may either force the move to be reversed, huff the piece or carry on regardless.) Any piece, whether it is a king or not, can jump a king. + Kings - If a player's piece moves into the kings row on the opposing player's side of the board, that piece is said to be "crowned" (or often "kinged" in the U.S.), becoming a "king" and gaining the ability to move both forwards and backwards. |
If a player's piece jumps into the kings row, the current move terminates; having just been crowned, the piece cannot continue on by jumping back out (as in a multiple jump), until the next move. A piece is normally "crowned" by placing a second piece on top of it; some sets have pieces with a crown molded, engraved or painted on one side, allowing the player to simply turn the piece over or to place the crown-side up on the crowned piece, further differentiating Kings from ordinary pieces.A piece, whether it is a king or not, can jump a king as said above. |
+ How the Game Ends - A player wins by capturing all of the opposing player's pieces, or by leaving the opposing player with no legal moves. |
On the PSP: X+Analog = Drag pieces = Red's turn = Black's turn O = Exit Game |
Two players, Black and White, take turns placing a stone (game piece) of their own color on a vacant point (intersection) of the grid on a Go board. Black moves first. Once played, a stone may not be moved to a different point. Vertically and horizontally adjacent stones of the same color form a chain (also called a group) that shares its liberties (see below) in common, cannot subsequently be subdivided, and in effect becomes a single larger stone. Only stones connected to one another by the lines on the board create a chain; stones that are diagonally adjacent are not connected. |
HOW TO PLAY GO |
Chains may be expanded by playing additional stones on adjacent intersections or connected together by playing a stone on an intersection that is adjacent to two or more chains of the same color. A vacant point adjacent to a stone is called a liberty for that stone. Chains of stones share their liberties. A chain of stones must have at least one liberty to remain on the board. When a chain is surrounded by opposing stones so that it has no liberties, it is captured and removed from the board. Most rule sets do not allow a player to play a stone in such a way that one of their own chains is left without liberties, subject to the following important exception. |
The rule does not apply if playing the new stone results in the capture of one or more of the opponent's stones. In this case, the opponent's stones are captured first, leaving the newly played stone at least one liberty. The rule just stated is said to prohibit suicide. (Since suicide is very rarely useful, making it legal does not significantly alter the nature of the game.) Players are not allowed to make a move that returns the game to the position before the opponent's last move. This rule, called the ko rule, prevents unending repetition. Instead of placing a stone, a player may pass. This usually occurs when they believe no useful moves remain. When both players pass consecutively, the game ends and is then scored. |
On the PSP: X = Play Black piece XX = Play White piece O = Exit Game |
+Object -The object of mancala games is usually to capture more stones than the opponent; sometimes, one seeks to leave the opponent with no legal move or to have your side empty first in order to win. -At the beginning of a player's turn, they select a hole with seeds that will be sown around the board. This selection is often limited to holes on the current player's side of the board, as well as holes with a certain minimum number of seeds. -In a process known as sowing, all the seeds from a hole are dropped one- by-one into subsequent holes in a motion wrapping around the board. |
HOW TO PLAY MANCALA |
Sowing is an apt name for this activity, since not only are many games traditionally played with seeds, but placing seeds one at a time in different holes reflects the physical act of sowing. If the sowing action stops after dropping the last seed, the game is considered a single lap game. -Multiple laps or relay sowing is a frequent feature of mancala games, although not universal. When relay sowing, if the last seed during sowing lands in an occupied hole, all the contents of that hole, including the last sown seed, are immediately resown from the hole. The process usually will continue until sowing ends in an empty hole. |
-Many games from the Indian subcontinent use pussa-kanawa laps. These are like standard multilaps, but instead of continuing the movement with the contents of the last hole filled, a player continues with the next hole. A pussa-kanawa lap move will then end when a lap ends just prior to an empty hole. +Capturing -Depending on the last hole sown in a lap, a player may capture stones from the board. The exact requirements for capture, as well as what is done with captured stones, vary considerably among games. |
Typically, a capture requires sowing to end in a hole with a certain number of stones, or ending across the board from stones in specific configurations. -Another common way of capturing is to capture the contents of the holes that reach a certain number of seeds at any moment. -Also, several games include the notion of capturing holes, and thus all seeds sown on a captured hole belong at the end of the game to the player who captured it. |
On the PSP: X+Analog = Drag pieces = Red's turn = Green's turn O = Exit Game |
-Each player has nine pieces, or "men", which move among the board's twenty-four intersections. As in checkers, the object of the game is to leave the opposing player with less than three pieces or no legal moves. +Placing the pieces -The game begins with an empty board. Players take turns placing their pieces on empty intersections. If a player is able to form a row of three pieces along one of the board's lines, he has a "mill" and may remove one of his opponent's pieces from the board; removed pieces may not be placed again. Players must remove any other pieces first before removing a piece from a formed mill. |
HOW TO PLAY NINE MEN'S MORRIS |
Once all eighteen pieces have been placed, players take turns moving. +Moving the pieces -To move, a player slides one of his pieces along a board line to an empty adjacent intersection. If he cannot do so, he has lost the game. -As in the placement stage, a player who aligns three of his pieces on a board line has a mill and may remove one of his opponent's pieces, avoiding the removal of pieces in mills if at all possible. -Any player reduced to two pieces is unable to remove any more opposing pieces and thus loses the game. |
+Flying -In one common variation, once a player is reduced to three pieces, his pieces may "fly", "hop" or "jump" to any empty intersections, not only adjacent ones. |
On the PSP: X+Analog = Drag pieces O = Exit Game |
-The object of Roundabouts is to capture all enemy pieces. -On a turn, a player may move or attack. -If a player chooses to move, they may take any one of their pieces and move it to an adjacent space, assuming that it is vacant. -An attacking piece must start on a red or yellow piece of track. If the player chooses to attack, they must slide the attacking piece along that track and into an enemy piece. To capture the enemy piece, the attacking piece MUST circle around at least one "loop" on the track. A player may not move his or her attacking piece through another of his. |
HOW TO PLAY ROUNDABOUTS |
The game ends when a player no longer has any pieces on the game board. |
Eyes Hair Color |
Back |
0 |
0 |
* |
= |
81 |
+1 |
-1 |
+10 |
-10 |
Back |
999999999 |
ActionScript [AS1/AS2]
Frame 2stop(); health = 100; maxhealth = 100; money = 100; time = 0; day = 1; intelligence = 0; strength = 0; charm = 0; experience = 0; level = 1; expneeded = 250; moveSpeed = 1; name = _root.ng_username; if (_root.ng_username == null) { _root.name = "Player 1"; }Instance of Symbol 19 MovieClip in Frame 2onClipEvent (enterFrame) { if (_root.health < 1) { _root.gotoAndStop(11); stopAllSounds(); } if (_root.experience > _root.expneeded) { _root.experience = 0; _root.intelligence = _root.intelligence + 1; _root.strength = _root.strength + 1; _root.charm = _root.charm + 1; _root.maxhealth = _root.maxhealth + 5; _root.level = _root.level + 1; _root.expneeded = _root.expneeded + (_root.level + 50); } }Instance of Symbol 47 MovieClip "player" in Frame 3onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - _root.moveSpeed; this.gotoAndStop(5); } if (Key.isDown(40)) { this._y = this._y + _root.moveSpeed; this.gotoAndStop(6); } if (Key.isDown(39)) { this._x = this._x + _root.moveSpeed; this.gotoAndStop(7); } if (Key.isDown(37)) { this._x = this._x - _root.moveSpeed; this.gotoAndStop(8); } } onClipEvent (load) { radius = (_width / 2) - 1; } onClipEvent (enterFrame) { while (_root.walls.hitTest(_x, _y + radius, true)) { _y = (_y-1); } while (_root.walls.hitTest(_x, _y - radius, true)) { _y = (_y+1); } while (_root.walls.hitTest(_x - radius, _y, true)) { _x = (_x+1); } while (_root.walls.hitTest(_x + radius, _y, true)) { _x = (_x-1); } }Instance of Symbol 128 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.strength < 51) { this.gotoAndStop(1); } if ((_root.strength < 151) && (_root.strength > 50)) { this.gotoAndStop(2); } if ((_root.strength < 301) && (_root.strength > 150)) { this.gotoAndStop(3); } if ((_root.strength < 501) && (_root.strength > 300)) { this.gotoAndStop(4); } if ((_root.strength < 1000) && (_root.strength > 500)) { this.gotoAndStop(5); } if (_root.strength > 999) { this.gotoAndStop(6); } }Instance of Symbol 128 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.intelligence < 51) { this.gotoAndStop(1); } if ((_root.intelligence < 151) && (_root.intelligence > 50)) { this.gotoAndStop(2); } if ((_root.intelligence < 301) && (_root.intelligence > 150)) { this.gotoAndStop(3); } if ((_root.intelligence < 501) && (_root.intelligence > 300)) { this.gotoAndStop(4); } if ((_root.intelligence < 1000) && (_root.intelligence > 500)) { this.gotoAndStop(5); } if (_root.intelligence > 999) { this.gotoAndStop(6); } }Instance of Symbol 128 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.charm < 51) { this.gotoAndStop(1); } if ((_root.charm < 151) && (_root.charm > 50)) { this.gotoAndStop(2); } if ((_root.charm < 301) && (_root.charm > 150)) { this.gotoAndStop(3); } if ((_root.charm < 501) && (_root.charm > 300)) { this.gotoAndStop(4); } if ((_root.charm < 1000) && (_root.charm > 500)) { this.gotoAndStop(5); } if (_root.charm > 999) { this.gotoAndStop(6); } }Instance of Symbol 128 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.level < 51) { this.gotoAndStop(1); } if ((_root.level < 151) && (_root.level > 50)) { this.gotoAndStop(2); } if ((_root.level < 301) && (_root.level > 150)) { this.gotoAndStop(3); } if ((_root.level < 501) && (_root.level > 300)) { this.gotoAndStop(4); } if ((_root.level < 1000) && (_root.level > 500)) { this.gotoAndStop(5); } if (_root.level > 999) { this.gotoAndStop(6); } }Instance of Symbol 140 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.time > 22) { this.gotoAndStop(2); } }Instance of Symbol 140 MovieClip in Frame 5onClipEvent (enterFrame) { if ((((_root.level > 999) && (_root.strength > 999)) && (_root.intelligence > 999)) && (_root.charm > 999)) { this.gotoAndStop(2); } }Instance of Symbol 140 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.money > 999999) { this.gotoAndStop(2); } }Instance of Symbol 140 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.money > 999999999) { this.gotoAndStop(2); } }Instance of Symbol 140 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.level > 499) { this.gotoAndStop(2); } }Instance of Symbol 140 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.moveSpeed > 1) { this.gotoAndStop(2); } }Instance of Symbol 140 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.day > 364) { this.gotoAndStop(2); } }Instance of Symbol 140 MovieClip in Frame 5onClipEvent (enterFrame) { if (_root.health > 4999) { this.gotoAndStop(2); } }Frame 6_root.enemyhp = _root.maxhealth;Instance of Symbol 268 MovieClip "enemy" in Frame 7onClipEvent (enterFrame) { if (_root.enemyhp < 1) { stopAllSounds(); _root.money = _root.money + (random(90) + 10); _root.experience = _root.experience + (random(_root.charm) + 10); _root.strength = _root.strength + (random(5) + 5); _root.prevFrame(); } }Instance of Symbol 304 MovieClip in Frame 9on (rollOver) { cashregister.gotoAndStop(4); } on (press) { if (_root.money > 19) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.money = _root.money - 20; _root.strength = _root.strength + 5; this._x = 200; this._y = 50; } }Instance of Symbol 307 MovieClip in Frame 9on (rollOver) { cashregister.gotoAndStop(1); } on (press) { if (_root.money > 1) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.money = _root.money - 2; _root.charm = _root.charm + 1; this._x = 210; this._y = 95; } }Instance of Symbol 309 MovieClip in Frame 9on (rollOver) { cashregister.gotoAndStop(5); } on (press) { if ((_root.movespeed < 2) && (_root.money > 49)) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag) && (_root.movespeed < 2)) { stopDrag(); _root.money = _root.money - 50; _root.moveSpeed = 2; this._x = 275; this._y = 50; } }Instance of Symbol 312 MovieClip in Frame 9on (rollOver) { cashregister.gotoAndStop(1); } on (press) { if (_root.money > 1) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.money = _root.money - 2; _root.intelligence = _root.intelligence + 1; this._x = 275; this._y = 100; } }Instance of Symbol 314 MovieClip in Frame 9on (rollOver) { cashregister.gotoAndStop(3); } on (press) { if (_root.money > 9) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.experience = _root.experience + (_root.charm + 5); _root.money = _root.money - 10; this._x = 350; this._y = 50; } }Instance of Symbol 316 MovieClip in Frame 9on (rollOver) { cashregister.gotoAndStop(2); } on (press) { if (_root.money > 4) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.health = _root.health + 10; _root.money = _root.money - 5; this._x = 350; this._y = 100; } }Instance of Symbol 360 MovieClip "shooter" in Frame 12onClipEvent (enterFrame) { if (Key.isDown(37)) { this._x = this._x - 6; } if (Key.isDown(39)) { this._x = this._x + 6; } if (Key.isDown(38)) { this.gotoAndPlay(2); } if (this._x < 0) { this._x = 0; } if (this._x > 480) { this._x = 480; } }Instance of Symbol 362 MovieClip "lawyer" in Frame 12onClipEvent (enterFrame) { this._y = this._y + 3; if (this.hitTest(_root.shooter.shell)) { this._y = -50; this._x = random(480); } if (this.hitTest(_root.defendline)) { stopAllSounds(); _root.gotoAndStop(8); } }Frame 13stopAllSounds();Instance of Symbol 19 MovieClip in Frame 15onClipEvent (load) { _root.answer = 1; _root.varone = random(8) + 1; _root.vartwo = random(8) + 1; } onClipEvent (enterFrame) { if ((_root.varone * _root.vartwo) == _root.answer) { _root.varone = random(8) + 1; _root.vartwo = random(8) + 1; _root.intelligence = _root.intelligence + 1; } if (_root.answer < 1) { _root.answer = 1; } if (_root.answer > 81) { _root.answer = 81; } }Symbol 15 Buttonon (release) { stopAllSounds(); nextFrame(); if (name == "K-Dro") { strength = 5000; charm = 5000; intelligence = 5000; money = 5000000000; maxhealth = 10000; level = 5000; health = 10000; } }Instance of Symbol 25 MovieClip in Symbol 34 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.nextFrame(); } }Instance of Symbol 27 MovieClip in Symbol 34 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.gotoAndStop(6); } }Instance of Symbol 29 MovieClip in Symbol 34 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.gotoAndStop(8); } }Instance of Symbol 31 MovieClip in Symbol 34 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.gotoAndStop(9); } }Instance of Symbol 33 MovieClip in Symbol 34 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.gotoAndStop(10); } }Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 2stop();Symbol 47 MovieClip Frame 3stop();Symbol 47 MovieClip Frame 4stop();Symbol 47 MovieClip Frame 5stop();Instance of Symbol 46 MovieClip in Symbol 47 MovieClip Frame 5onClipEvent (enterFrame) { if (!Key.isDown(38)) { _root.player.gotoAndStop(1); } }Symbol 47 MovieClip Frame 6stop();Instance of Symbol 46 MovieClip in Symbol 47 MovieClip Frame 6onClipEvent (enterFrame) { if (!Key.isDown(40)) { _root.player.gotoAndStop(2); } }Symbol 47 MovieClip Frame 7stop();Instance of Symbol 46 MovieClip in Symbol 47 MovieClip Frame 7onClipEvent (enterFrame) { if (!Key.isDown(39)) { _root.player.gotoAndStop(3); } }Symbol 47 MovieClip Frame 8stop();Instance of Symbol 46 MovieClip in Symbol 47 MovieClip Frame 8onClipEvent (enterFrame) { if (!Key.isDown(37)) { _root.player.gotoAndStop(4); } }Symbol 52 Buttonon (rollOver) { nextFrame(); }Symbol 56 Buttonon (release) { stopAllSounds(); _root.gotoAndStop(4); }Symbol 60 Buttonon (release) { stopAllSounds(); _root.gotoAndStop(6); }Symbol 64 Buttonon (release) { stopAllSounds(); _root.gotoAndStop(8); }Symbol 68 Buttonon (release) { stopAllSounds(); _root.gotoAndStop(9); }Symbol 72 Buttonon (release) { stopAllSounds(); _root.gotoAndStop(10); }Symbol 93 Buttonon (rollOut) { prevFrame(); }Symbol 94 MovieClip Frame 1insidename = _root.name; insidemoney = _root.money; insidehealth = _root.health; insideintelligence = _root.intelligence; insidestrength = _root.strength; insidecharm = _root.charm; insideday = _root.day; insidetime = _root.time; insideexperience = _root.experience; insidelevel = _root.level; stop();Symbol 94 MovieClip Frame 2insidename = _root.name; insidemoney = _root.money; insidehealth = _root.health; insideintelligence = _root.intelligence; insidestrength = _root.strength; insidecharm = _root.charm; insideday = _root.day; insidetime = _root.time; insideexperience = _root.experience; insidelevel = _root.level;Symbol 113 Buttonon (release) { stopAllSounds(); gotoAndStop (14); } on (rollOver) { display = "Mirror"; }Symbol 114 Buttonon (release) { nextFrame(); } on (rollOver) { display = "View Achievements"; }Symbol 115 Buttonon (release) { stopAllSounds(); prevFrame(); } on (rollOver) { display = "Leave"; }Symbol 116 Buttonon (release) { time = 0; day = day + 1; health = maxhealth; } on (rollOver) { display = "Sleep"; }Symbol 128 MovieClip Frame 1stop();Symbol 140 MovieClip Frame 1stop();Symbol 144 Buttonon (release) { stopAllSounds(); prevFrame(); }Symbol 161 Buttonon (release) { stopAllSounds(); gotoAndStop (3); } on (rollOver) { bardisplay = "Leave"; }Symbol 162 Buttonon (release) { if (((money > 9) && (health > 5)) && (time < 23)) { money = money - 10; health = health - 5; time = time + 1; charm = charm + 3; } } on (rollOver) { bardisplay = "Wine"; }Symbol 163 Buttonon (release) { if (time < 23) { stopAllSounds(); time = time + 1; nextFrame(); } } on (rollOver) { bardisplay = "Bar Fight"; }Symbol 164 Buttonon (release) { if (((money > 4) && (health > 1)) && (time < 23)) { money = money - 5; health = health - 1; time = time + 1; charm = charm + 1; } } on (rollOver) { bardisplay = "Beer"; }Symbol 165 Buttonon (release) { if (((money > 14) && (health > 10)) && (time < 23)) { money = money - 15; health = health - 10; time = time + 1; charm = charm + 5; } } on (rollOver) { bardisplay = "Vodka"; }Symbol 167 Buttonon (release) { stopAllSounds(); gotoAndStop (13); } on (rollOver) { bardisplay = "Games"; }Symbol 173 Buttonon (release) { health = health + (random(strength) + 15); enemy.gotoAndPlay(2); }Symbol 176 Buttonon (release) { _root.barfightplayer.gotoAndPlay(26); }Symbol 180 Buttonon (release) { barfightplayer.gotoAndPlay(2); }Symbol 230 MovieClip Frame 1stop();Symbol 230 MovieClip Frame 10_root.enemyhp = _root.enemyhp - (random(_root.strength) + 7);Symbol 230 MovieClip Frame 25gotoAndStop (1); _root.enemy.gotoAndPlay(2);Symbol 230 MovieClip Frame 38_root.enemyhp = _root.enemyhp - (random(_root.strength) + 2);Symbol 230 MovieClip Frame 43_root.enemyhp = _root.enemyhp - (random(_root.strength) + 2);Symbol 230 MovieClip Frame 61gotoAndStop (1); _root.enemy.gotoAndPlay(2);Symbol 268 MovieClip Frame 1stop();Symbol 268 MovieClip Frame 12_root.health = _root.health - (random(_root.level + 5) + 5);Symbol 268 MovieClip Frame 31_root.enemyhp = _root.enemyhp + (2 + _root.level);Symbol 278 Buttonon (release) { if ((health > 5) && (time < 23)) { health = health - 5; time = time + 1; money = money + (intelligence + 5); } }Symbol 279 Buttonon (release) { stopAllSounds(); gotoAndStop (3); }Symbol 280 Buttonon (release) { stopAllSounds(); gotoAndStop (12); }Symbol 302 MovieClip Frame 1stop();Symbol 331 Buttonon (release) { if ((money > 4) && (time < 23)) { time = time + 1; intelligence = intelligence + 2; money = money - 5; } } on (rollOver) { nsudisplay.gotoAndStop(1); }Symbol 333 Buttonon (release) { if ((health > 5) && (time < 23)) { time = time + 1; strength = strength + 1; maxhealth = maxhealth + 5; health = health - 5; } } on (rollOver) { nsudisplay.gotoAndStop(2); }Symbol 338 MovieClip Frame 1stop();Symbol 339 Buttonon (release) { gotoAndStop (15); }Symbol 352 Buttonon (release) { stopAllSounds(); gotoAndStop (2); }Symbol 360 MovieClip Frame 1stop();Instance of Symbol 365 MovieClip in Symbol 366 MovieClip Frame 1onClipEvent (enterFrame) { this._rotation = this._rotation + 18; }Symbol 366 MovieClip Frame 20_root.money = _root.money + 1;Symbol 369 Buttonon (release) { gotoAndStop (6); }Symbol 375 Buttonon (release) { gotoAndStop (5); }Symbol 376 Buttonon (release) { gotoAndStop (4); }Symbol 377 Buttonon (release) { gotoAndStop (6); }Symbol 378 Buttonon (release) { gotoAndStop (3); }Symbol 381 Buttonon (release) { gotoAndStop (2); }Symbol 387 Buttonon (release) { gotoAndStop (7); }Symbol 389 Buttonon (release) { gotoAndStop (13); }Symbol 390 Buttonon (release) { gotoAndStop (10); }Symbol 391 Buttonon (release) { gotoAndStop (11); }Symbol 392 Buttonon (release) { gotoAndStop (9); }Symbol 393 Buttonon (release) { gotoAndStop (8); }Symbol 394 Buttonon (release) { gotoAndStop (12); }Symbol 408 Buttonon (press) { startDrag ("wknight2"); } on (release) { stopDrag(); }Symbol 409 Buttonon (press) { startDrag ("wknight1"); } on (release) { stopDrag(); }Symbol 412 Buttonon (press) { startDrag ("wrook2"); } on (release) { stopDrag(); }Symbol 413 Buttonon (press) { startDrag ("wrook1"); } on (release) { stopDrag(); }Symbol 416 Buttonon (press) { startDrag ("wbishop2"); } on (release) { stopDrag(); }Symbol 417 Buttonon (press) { startDrag ("wbishop1"); } on (release) { stopDrag(); }Symbol 420 Buttonon (press) { startDrag ("wqueen"); } on (release) { stopDrag(); }Symbol 423 Buttonon (press) { startDrag ("wking"); } on (release) { stopDrag(); }Symbol 426 Buttonon (press) { startDrag ("wp1"); } on (release) { stopDrag(); }Symbol 427 Buttonon (press) { startDrag ("wp2"); } on (release) { stopDrag(); }Symbol 428 Buttonon (press) { startDrag ("wp3"); } on (release) { stopDrag(); }Symbol 429 Buttonon (press) { startDrag ("wp4"); } on (release) { stopDrag(); }Symbol 430 Buttonon (press) { startDrag ("wp5"); } on (release) { stopDrag(); }Symbol 431 Buttonon (press) { startDrag ("wp6"); } on (release) { stopDrag(); }Symbol 432 Buttonon (press) { startDrag ("wp7"); } on (release) { stopDrag(); }Symbol 433 Buttonon (press) { startDrag ("wp8"); } on (release) { stopDrag(); }Symbol 436 Buttonon (press) { startDrag ("bp1"); } on (release) { stopDrag(); }Symbol 437 Buttonon (press) { startDrag ("bp2"); } on (release) { stopDrag(); }Symbol 438 Buttonon (press) { startDrag ("bp3"); } on (release) { stopDrag(); }Symbol 439 Buttonon (press) { startDrag ("bp4"); } on (release) { stopDrag(); }Symbol 440 Buttonon (press) { startDrag ("bp5"); } on (release) { stopDrag(); }Symbol 441 Buttonon (press) { startDrag ("bp6"); } on (release) { stopDrag(); }Symbol 442 Buttonon (press) { startDrag ("bp7"); } on (release) { stopDrag(); }Symbol 443 Buttonon (press) { startDrag ("bp8"); } on (release) { stopDrag(); }Symbol 446 Buttonon (press) { startDrag ("bbishop2"); } on (release) { stopDrag(); }Symbol 447 Buttonon (press) { startDrag ("bbishop1"); } on (release) { stopDrag(); }Symbol 450 Buttonon (press) { startDrag ("bking"); } on (release) { stopDrag(); }Symbol 453 Buttonon (press) { startDrag ("bqueen"); } on (release) { stopDrag(); }Symbol 456 Buttonon (press) { startDrag ("bknight2"); } on (release) { stopDrag(); }Symbol 457 Buttonon (press) { startDrag ("bknight1"); } on (release) { stopDrag(); }Symbol 460 Buttonon (press) { startDrag ("brook2"); } on (release) { stopDrag(); }Symbol 461 Buttonon (press) { startDrag ("brook1"); } on (release) { stopDrag(); }Symbol 463 Buttonon (release) { gotoAndStop (1); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Symbol 480 MovieClip Frame 1stop();Symbol 480 MovieClip Frame 4gotoAndStop (1);Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1on (release) { this.nextFrame(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1on (press) { startDrag (this); } on (release) { stopDrag(); }Symbol 495 Buttonon (release) { nextFrame(); }Symbol 517 Buttonon (release) { _parent.gotoAndStop(1); }Symbol 518 MovieClip Frame 1stop();Symbol 526 MovieClip Frame 1stop();Symbol 533 MovieClip Frame 1stop();Symbol 540 MovieClip Frame 1stop();Symbol 547 MovieClip Frame 1stop();Symbol 551 MovieClip Frame 1stop();Symbol 552 MovieClip Frame 1stop();Instance of Symbol 462 MovieClip "board" in Symbol 552 MovieClip Frame 2onClipEvent (enterFrame) { if (Key.isDown(38)) { _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _rotation = 180; } }Instance of Symbol 473 MovieClip in Symbol 552 MovieClip Frame 3onClipEvent (enterFrame) { if (Key.isDown(38)) { _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _rotation = 180; } }Instance of Symbol 485 MovieClip in Symbol 552 MovieClip Frame 5onClipEvent (enterFrame) { if (Key.isDown(38)) { _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _rotation = 180; } }Instance of Symbol 488 MovieClip in Symbol 552 MovieClip Frame 6onClipEvent (enterFrame) { if (Key.isDown(38)) { _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _rotation = 180; } }Symbol 559 MovieClip Frame 1stop();Symbol 559 MovieClip Frame 6gotoAndStop (1);Symbol 569 MovieClip Frame 1stop();Symbol 569 MovieClip Frame 10gotoAndStop (1);Symbol 570 MovieClip Frame 1stop();Symbol 570 MovieClip Frame 6gotoAndStop (1);Symbol 572 Buttonon (release) { eyes.nextFrame(); }Symbol 573 Buttonon (release) { haircolor.style.nextFrame(); }Symbol 574 Buttonon (release) { haircolor.nextFrame(); }Symbol 575 Buttonon (release) { stopAllSounds(); gotoAndStop (4); }Symbol 583 Buttonon (release) { answer = answer + 1; }Symbol 584 Buttonon (release) { answer = answer - 1; }Symbol 585 Buttonon (release) { answer = answer + 10; }Symbol 586 Buttonon (release) { answer = answer - 10; }Symbol 591 Buttonon (release) { stopAllSounds(); gotoAndStop (10); }
Library Items
Symbol 1 Sound [inside.mp3] | Used by:Timeline | |
Symbol 2 Sound [main.mp3] | Used by:Timeline | |
Symbol 3 Sound [fight.mp3] | Used by:Timeline | |
Symbol 4 Graphic | Used by:Timeline | |
Symbol 5 Font | Used by:6 7 16 17 49 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 103 104 105 106 107 108 109 110 111 112 118 119 120 121 122 123 124 125 126 127 129 130 131 132 133 134 135 141 142 143 145 149 150 151 152 153 154 155 156 157 158 159 160 166 170 174 177 269 270 272 274 275 276 277 281 282 283 285 287 288 289 290 306 311 318 321 322 323 324 325 326 327 328 329 330 332 334 335 340 342 343 344 345 346 347 348 349 350 351 353 367 571 576 578 579 580 581 582 587 588 589 590 592 593 | |
Symbol 6 Text | Uses:5 | Used by:Timeline |
Symbol 7 EditableText | Uses:5 | Used by:Timeline |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:Timeline |
Symbol 10 Graphic | Used by:15 113 114 115 116 144 161 162 163 164 165 167 278 279 280 331 333 339 352 369 572 573 574 575 583 584 585 586 591 | |
Symbol 11 Graphic | Used by:15 113 114 115 116 144 161 162 163 164 165 167 278 279 280 331 333 339 352 369 572 573 574 575 583 584 585 586 591 | |
Symbol 12 Graphic | Used by:15 113 114 115 116 144 161 162 163 164 165 167 278 279 280 331 333 339 352 369 572 573 574 575 583 584 585 586 591 | |
Symbol 13 Graphic | Used by:15 113 114 115 116 144 161 162 163 164 165 167 278 279 280 331 333 339 352 369 572 573 574 575 583 584 585 586 591 | |
Symbol 14 Graphic | Used by:15 113 114 115 116 144 161 162 163 164 165 167 278 279 280 331 333 339 352 369 572 573 574 575 583 584 585 586 591 | |
Symbol 15 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 16 Text | Uses:5 | Used by:Timeline |
Symbol 17 Text | Uses:5 | Used by:Timeline |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:46 47 Timeline |
Symbol 20 Bitmap | Used by:21 23 | |
Symbol 21 Graphic | Uses:20 | Used by:22 |
Symbol 22 MovieClip | Uses:21 | Used by:Timeline |
Symbol 23 Graphic | Uses:20 | Used by:34 |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:34 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:34 |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:28 | Used by:34 |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip | Uses:30 | Used by:34 |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:32 | Used by:34 |
Symbol 34 MovieClip | Uses:23 25 27 29 31 33 | Used by:Timeline |
Symbol 35 Graphic | Used by:41 Timeline | |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:41 |
Symbol 38 Graphic | Used by:41 | |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:41 |
Symbol 41 MovieClip | Uses:35 37 38 40 | Used by:Timeline |
Symbol 42 Graphic | Used by:47 | |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:46 47 |
Symbol 45 Graphic | Used by:46 47 | |
Symbol 46 MovieClip | Uses:19 45 44 | Used by:47 |
Symbol 47 MovieClip | Uses:42 19 44 45 46 | Used by:Timeline |
Symbol 48 Graphic | Used by:52 93 | |
Symbol 49 Text | Uses:5 | Used by:52 93 |
Symbol 50 Graphic | Used by:52 93 | |
Symbol 51 Graphic | Used by:52 93 | |
Symbol 52 Button | Uses:48 49 50 51 | Used by:94 |
Symbol 53 Graphic | Used by:56 | |
Symbol 54 Graphic | Used by:56 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 Button | Uses:53 54 55 | Used by:94 |
Symbol 57 Graphic | Used by:60 | |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 Button | Uses:57 58 59 | Used by:94 |
Symbol 61 Graphic | Used by:64 | |
Symbol 62 Graphic | Used by:64 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 Button | Uses:61 62 63 | Used by:94 |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 Button | Uses:65 66 67 | Used by:94 |
Symbol 69 Graphic | Used by:72 | |
Symbol 70 Graphic | Used by:72 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 Button | Uses:69 70 71 | Used by:94 |
Symbol 73 Graphic | Used by:94 | |
Symbol 74 Text | Uses:5 | Used by:94 |
Symbol 75 Text | Uses:5 | Used by:94 |
Symbol 76 Text | Uses:5 | Used by:94 |
Symbol 77 Text | Uses:5 | Used by:94 |
Symbol 78 Text | Uses:5 | Used by:94 |
Symbol 79 Text | Uses:5 | Used by:94 |
Symbol 80 Text | Uses:5 | Used by:94 |
Symbol 81 Text | Uses:5 | Used by:94 |
Symbol 82 Text | Uses:5 | Used by:94 |
Symbol 83 EditableText | Uses:5 | Used by:94 |
Symbol 84 EditableText | Uses:5 | Used by:94 |
Symbol 85 EditableText | Uses:5 | Used by:94 |
Symbol 86 EditableText | Uses:5 | Used by:94 |
Symbol 87 EditableText | Uses:5 | Used by:94 |
Symbol 88 EditableText | Uses:5 | Used by:94 |
Symbol 89 EditableText | Uses:5 | Used by:94 |
Symbol 90 EditableText | Uses:5 | Used by:94 |
Symbol 91 EditableText | Uses:5 | Used by:94 |
Symbol 92 EditableText | Uses:5 | Used by:94 |
Symbol 93 Button | Uses:48 49 50 51 | Used by:94 |
Symbol 94 MovieClip | Uses:52 56 60 64 68 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | Used by:Timeline |
Symbol 95 Graphic | Used by:Timeline | |
Symbol 96 Graphic | Used by:101 | |
Symbol 97 Graphic | Used by:101 | |
Symbol 98 Graphic | Used by:101 | |
Symbol 99 Graphic | Used by:101 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:96 97 98 99 100 | Used by:Timeline |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Text | Uses:5 | Used by:Timeline |
Symbol 104 Text | Uses:5 | Used by:Timeline |
Symbol 105 Text | Uses:5 | Used by:Timeline |
Symbol 106 Text | Uses:5 | Used by:Timeline |
Symbol 107 EditableText | Uses:5 | Used by:Timeline |
Symbol 108 EditableText | Uses:5 | Used by:Timeline |
Symbol 109 EditableText | Uses:5 | Used by:Timeline |
Symbol 110 EditableText | Uses:5 | Used by:Timeline |
Symbol 111 EditableText | Uses:5 | Used by:Timeline |
Symbol 112 EditableText | Uses:5 | Used by:Timeline |
Symbol 113 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 114 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 115 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 116 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Text | Uses:5 | Used by:Timeline |
Symbol 119 Text | Uses:5 | Used by:Timeline |
Symbol 120 Text | Uses:5 | Used by:Timeline |
Symbol 121 Text | Uses:5 | Used by:Timeline |
Symbol 122 Text | Uses:5 | Used by:128 |
Symbol 123 Text | Uses:5 | Used by:128 |
Symbol 124 Text | Uses:5 | Used by:128 |
Symbol 125 Text | Uses:5 | Used by:128 |
Symbol 126 Text | Uses:5 | Used by:128 |
Symbol 127 Text | Uses:5 | Used by:128 |
Symbol 128 MovieClip | Uses:122 123 124 125 126 127 | Used by:Timeline |
Symbol 129 Text | Uses:5 | Used by:Timeline |
Symbol 130 Text | Uses:5 | Used by:Timeline |
Symbol 131 Text | Uses:5 | Used by:Timeline |
Symbol 132 Text | Uses:5 | Used by:Timeline |
Symbol 133 Text | Uses:5 | Used by:Timeline |
Symbol 134 Text | Uses:5 | Used by:Timeline |
Symbol 135 Text | Uses:5 | Used by:Timeline |
Symbol 136 Graphic | Used by:140 | |
Symbol 137 Font | Used by:138 | |
Symbol 138 Text | Uses:137 | Used by:140 |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:136 138 139 | Used by:Timeline |
Symbol 141 Text | Uses:5 | Used by:Timeline |
Symbol 142 Text | Uses:5 | Used by:Timeline |
Symbol 143 Text | Uses:5 | Used by:Timeline |
Symbol 144 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 145 Text | Uses:5 | Used by:Timeline |
Symbol 146 Graphic | Used by:Timeline | |
Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:230 268 Timeline |
Symbol 149 Text | Uses:5 | Used by:Timeline |
Symbol 150 Text | Uses:5 | Used by:Timeline |
Symbol 151 Text | Uses:5 | Used by:Timeline |
Symbol 152 Text | Uses:5 | Used by:Timeline |
Symbol 153 Text | Uses:5 | Used by:Timeline |
Symbol 154 EditableText | Uses:5 | Used by:Timeline |
Symbol 155 EditableText | Uses:5 | Used by:Timeline |
Symbol 156 EditableText | Uses:5 | Used by:Timeline |
Symbol 157 EditableText | Uses:5 | Used by:Timeline |
Symbol 158 EditableText | Uses:5 | Used by:Timeline |
Symbol 159 Text | Uses:5 | Used by:Timeline |
Symbol 160 EditableText | Uses:5 | Used by:Timeline |
Symbol 161 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 162 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 163 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 164 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 165 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 166 EditableText | Uses:5 | Used by:Timeline |
Symbol 167 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:173 176 180 | |
Symbol 170 Text | Uses:5 | Used by:173 |
Symbol 171 Graphic | Used by:173 176 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 Button | Uses:169 170 171 172 | Used by:Timeline |
Symbol 174 Text | Uses:5 | Used by:176 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 Button | Uses:169 174 171 175 | Used by:Timeline |
Symbol 177 Text | Uses:5 | Used by:180 |
Symbol 178 Graphic | Used by:180 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 Button | Uses:169 177 178 179 | Used by:Timeline |
Symbol 181 Graphic | Used by:230 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 Button | Uses:182 | Used by:230 268 |
Symbol 184 Graphic | Used by:230 | |
Symbol 185 Graphic | Used by:230 | |
Symbol 186 Graphic | Used by:230 | |
Symbol 187 Graphic | Used by:230 | |
Symbol 188 Graphic | Used by:230 | |
Symbol 189 Graphic | Used by:230 | |
Symbol 190 Graphic | Used by:230 | |
Symbol 191 Graphic | Used by:230 | |
Symbol 192 Graphic | Used by:230 | |
Symbol 193 Graphic | Used by:230 | |
Symbol 194 Graphic | Used by:230 | |
Symbol 195 Graphic | Used by:230 | |
Symbol 196 Graphic | Used by:230 | |
Symbol 197 Graphic | Used by:230 | |
Symbol 198 Graphic | Used by:230 | |
Symbol 199 Graphic | Used by:230 | |
Symbol 200 Graphic | Used by:230 | |
Symbol 201 Graphic | Used by:230 | |
Symbol 202 Graphic | Used by:230 | |
Symbol 203 Graphic | Used by:230 | |
Symbol 204 Graphic | Used by:230 | |
Symbol 205 Graphic | Used by:230 | |
Symbol 206 Graphic | Used by:230 | |
Symbol 207 Graphic | Used by:230 | |
Symbol 208 Graphic | Used by:230 | |
Symbol 209 Graphic | Used by:230 | |
Symbol 210 Graphic | Used by:230 | |
Symbol 211 Graphic | Used by:230 | |
Symbol 212 Graphic | Used by:230 | |
Symbol 213 Graphic | Used by:230 | |
Symbol 214 Graphic | Used by:230 | |
Symbol 215 Graphic | Used by:230 | |
Symbol 216 Graphic | Used by:230 | |
Symbol 217 Graphic | Used by:230 | |
Symbol 218 Graphic | Used by:230 | |
Symbol 219 Graphic | Used by:230 | |
Symbol 220 Graphic | Used by:230 | |
Symbol 221 Graphic | Used by:230 | |
Symbol 222 Graphic | Used by:230 | |
Symbol 223 Graphic | Used by:230 | |
Symbol 224 Graphic | Used by:230 | |
Symbol 225 Graphic | Used by:230 | |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Graphic | Used by:230 | |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:181 148 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 | Used by:Timeline |
Symbol 231 Graphic | Used by:268 | |
Symbol 232 Graphic | Used by:268 | |
Symbol 233 Graphic | Used by:268 | |
Symbol 234 Graphic | Used by:268 | |
Symbol 235 Graphic | Used by:268 | |
Symbol 236 Graphic | Used by:268 | |
Symbol 237 Graphic | Used by:268 | |
Symbol 238 Graphic | Used by:268 | |
Symbol 239 Graphic | Used by:268 | |
Symbol 240 Graphic | Used by:268 | |
Symbol 241 Graphic | Used by:268 | |
Symbol 242 Graphic | Used by:268 | |
Symbol 243 Graphic | Used by:268 | |
Symbol 244 Graphic | Used by:268 | |
Symbol 245 Graphic | Used by:268 | |
Symbol 246 Graphic | Used by:268 | |
Symbol 247 Graphic | Used by:268 | |
Symbol 248 Graphic | Used by:268 | |
Symbol 249 Graphic | Used by:268 | |
Symbol 250 Graphic | Used by:268 | |
Symbol 251 Graphic | Used by:268 | |
Symbol 252 Graphic | Used by:268 | |
Symbol 253 Graphic | Used by:268 | |
Symbol 254 Graphic | Used by:268 | |
Symbol 255 Graphic | Used by:268 | |
Symbol 256 Graphic | Used by:268 | |
Symbol 257 Graphic | Used by:268 | |
Symbol 258 Graphic | Used by:268 | |
Symbol 259 Graphic | Used by:268 | |
Symbol 260 Graphic | Used by:268 | |
Symbol 261 Graphic | Used by:268 | |
Symbol 262 Graphic | Used by:268 | |
Symbol 263 Graphic | Used by:268 | |
Symbol 264 Graphic | Used by:268 | |
Symbol 265 Graphic | Used by:268 | |
Symbol 266 Graphic | Used by:268 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:231 148 183 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 | Used by:Timeline |
Symbol 269 EditableText | Uses:5 | Used by:Timeline |
Symbol 270 EditableText | Uses:5 | Used by:Timeline |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Text | Uses:5 | Used by:273 |
Symbol 273 MovieClip | Uses:271 272 | Used by:Timeline |
Symbol 274 EditableText | Uses:5 | Used by:Timeline |
Symbol 275 EditableText | Uses:5 | Used by:Timeline |
Symbol 276 EditableText | Uses:5 | Used by:Timeline |
Symbol 277 EditableText | Uses:5 | Used by:Timeline |
Symbol 278 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 279 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 280 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 281 Text | Uses:5 | Used by:Timeline |
Symbol 282 Text | Uses:5 | Used by:Timeline |
Symbol 283 Text | Uses:5 | Used by:Timeline |
Symbol 284 Graphic | Used by:286 | |
Symbol 285 Text | Uses:5 | Used by:286 |
Symbol 286 MovieClip | Uses:284 285 | Used by:Timeline |
Symbol 287 EditableText | Uses:5 | Used by:Timeline |
Symbol 288 EditableText | Uses:5 | Used by:Timeline |
Symbol 289 EditableText | Uses:5 | Used by:Timeline |
Symbol 290 EditableText | Uses:5 | Used by:Timeline |
Symbol 291 Graphic | Used by:302 | |
Symbol 292 Font | Used by:293 295 297 299 301 | |
Symbol 293 Text | Uses:292 | Used by:302 |
Symbol 294 Graphic | Used by:302 | |
Symbol 295 Text | Uses:292 | Used by:302 |
Symbol 296 Graphic | Used by:302 | |
Symbol 297 Text | Uses:292 | Used by:302 |
Symbol 298 Graphic | Used by:302 | |
Symbol 299 Text | Uses:292 | Used by:302 |
Symbol 300 Graphic | Used by:302 | |
Symbol 301 Text | Uses:292 | Used by:302 |
Symbol 302 MovieClip | Uses:291 293 294 295 296 297 298 299 300 301 | Used by:Timeline |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:Timeline |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Text | Uses:5 | Used by:307 |
Symbol 307 MovieClip | Uses:305 306 | Used by:Timeline |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:Timeline |
Symbol 310 Graphic | Used by:312 | |
Symbol 311 Text | Uses:5 | Used by:312 |
Symbol 312 MovieClip | Uses:310 311 | Used by:Timeline |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:313 | Used by:Timeline |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:315 | Used by:Timeline |
Symbol 317 Graphic | Used by:319 | |
Symbol 318 Text | Uses:5 | Used by:319 |
Symbol 319 MovieClip | Uses:317 318 | Used by:Timeline |
Symbol 320 Graphic | Used by:Timeline | |
Symbol 321 EditableText | Uses:5 | Used by:Timeline |
Symbol 322 EditableText | Uses:5 | Used by:Timeline |
Symbol 323 Text | Uses:5 | Used by:Timeline |
Symbol 324 Text | Uses:5 | Used by:Timeline |
Symbol 325 EditableText | Uses:5 | Used by:Timeline |
Symbol 326 EditableText | Uses:5 | Used by:Timeline |
Symbol 327 Text | Uses:5 | Used by:Timeline |
Symbol 328 Text | Uses:5 | Used by:Timeline |
Symbol 329 EditableText | Uses:5 | Used by:Timeline |
Symbol 330 EditableText | Uses:5 | Used by:Timeline |
Symbol 331 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 332 Text | Uses:5 | Used by:Timeline |
Symbol 333 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 334 Text | Uses:5 | Used by:Timeline |
Symbol 335 Text | Uses:5 | Used by:Timeline |
Symbol 336 Graphic | Used by:338 | |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:336 337 | Used by:Timeline |
Symbol 339 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 340 Text | Uses:5 | Used by:Timeline |
Symbol 341 Graphic | Used by:Timeline | |
Symbol 342 EditableText | Uses:5 | Used by:Timeline |
Symbol 343 EditableText | Uses:5 | Used by:Timeline |
Symbol 344 EditableText | Uses:5 | Used by:Timeline |
Symbol 345 EditableText | Uses:5 | Used by:Timeline |
Symbol 346 Text | Uses:5 | Used by:Timeline |
Symbol 347 Text | Uses:5 | Used by:Timeline |
Symbol 348 EditableText | Uses:5 | Used by:Timeline |
Symbol 349 EditableText | Uses:5 | Used by:Timeline |
Symbol 350 Text | Uses:5 | Used by:Timeline |
Symbol 351 EditableText | Uses:5 | Used by:Timeline |
Symbol 352 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 353 Text | Uses:5 | Used by:Timeline |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip | Uses:354 | Used by:Timeline |
Symbol 356 Graphic | Used by:360 | |
Symbol 357 Graphic | Used by:359 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:357 358 | Used by:360 |
Symbol 360 MovieClip | Uses:356 359 | Used by:Timeline |
Symbol 361 Graphic | Used by:362 | |
Symbol 362 MovieClip | Uses:361 | Used by:Timeline |
Symbol 363 Graphic | Used by:366 | |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:366 |
Symbol 366 MovieClip | Uses:363 365 | Used by:Timeline |
Symbol 367 Text | Uses:5 | Used by:Timeline |
Symbol 368 Graphic | Used by:Timeline | |
Symbol 369 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 370 Graphic | Used by:552 | |
Symbol 371 Graphic | Used by:375 376 377 378 381 387 389 390 391 392 393 394 463 495 517 | |
Symbol 372 Graphic | Used by:375 376 377 378 381 387 389 390 391 392 393 394 463 495 517 | |
Symbol 373 Graphic | Used by:375 376 377 378 381 387 389 390 391 392 393 394 463 495 517 | |
Symbol 374 Sound | Used by:375 376 377 378 381 387 389 390 391 392 393 394 463 495 517 | |
Symbol 375 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 376 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 377 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 378 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 379 Font | Used by:380 382 383 384 385 386 388 404 464 465 474 482 483 486 489 492 493 494 496 497 498 499 500 501 502 503 504 505 506 508 514 516 519 520 521 522 523 524 525 527 528 529 530 532 534 535 536 537 538 539 541 542 543 545 546 548 549 550 | |
Symbol 380 Text | Uses:379 | Used by:552 |
Symbol 381 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 382 Text | Uses:379 | Used by:552 |
Symbol 383 Text | Uses:379 | Used by:552 |
Symbol 384 Text | Uses:379 | Used by:552 |
Symbol 385 Text | Uses:379 | Used by:552 |
Symbol 386 Text | Uses:379 | Used by:552 |
Symbol 387 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 388 Text | Uses:379 | Used by:552 |
Symbol 389 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 390 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 391 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 392 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 393 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 394 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 395 Graphic | Used by:401 | |
Symbol 396 Graphic | Used by:401 | |
Symbol 397 Graphic | Used by:401 | |
Symbol 398 Graphic | Used by:401 | |
Symbol 399 Graphic | Used by:401 | |
Symbol 400 Graphic | Used by:401 | |
Symbol 401 MovieClip | Uses:395 396 397 398 399 400 | Used by:402 |
Symbol 402 MovieClip | Uses:401 | Used by:552 |
Symbol 403 Graphic | Used by:552 | |
Symbol 404 Text | Uses:379 | Used by:552 |
Symbol 405 Graphic | Used by:462 473 | |
Symbol 406 Graphic | Used by:408 409 511 | |
Symbol 407 Graphic | Used by:408 409 511 | |
Symbol 408 Button | Uses:406 407 | Used by:462 |
Symbol 409 Button | Uses:406 407 | Used by:462 |
Symbol 410 Graphic | Used by:412 413 512 | |
Symbol 411 Graphic | Used by:412 413 512 | |
Symbol 412 Button | Uses:410 411 | Used by:462 |
Symbol 413 Button | Uses:410 411 | Used by:462 |
Symbol 414 Graphic | Used by:416 417 510 | |
Symbol 415 Graphic | Used by:416 417 510 | |
Symbol 416 Button | Uses:414 415 | Used by:462 |
Symbol 417 Button | Uses:414 415 | Used by:462 |
Symbol 418 Graphic | Used by:420 513 | |
Symbol 419 Graphic | Used by:420 513 | |
Symbol 420 Button | Uses:418 419 | Used by:462 |
Symbol 421 Graphic | Used by:423 515 | |
Symbol 422 Graphic | Used by:423 515 | |
Symbol 423 Button | Uses:421 422 | Used by:462 |
Symbol 424 Graphic | Used by:426 427 428 429 430 431 432 433 509 | |
Symbol 425 Graphic | Used by:426 427 428 429 430 431 432 433 509 | |
Symbol 426 Button | Uses:424 425 | Used by:462 |
Symbol 427 Button | Uses:424 425 | Used by:462 |
Symbol 428 Button | Uses:424 425 | Used by:462 |
Symbol 429 Button | Uses:424 425 | Used by:462 |
Symbol 430 Button | Uses:424 425 | Used by:462 |
Symbol 431 Button | Uses:424 425 | Used by:462 |
Symbol 432 Button | Uses:424 425 | Used by:462 |
Symbol 433 Button | Uses:424 425 | Used by:462 |
Symbol 434 Graphic | Used by:436 437 438 439 440 441 442 443 | |
Symbol 435 Graphic | Used by:436 437 438 439 440 441 442 443 | |
Symbol 436 Button | Uses:434 435 | Used by:462 |
Symbol 437 Button | Uses:434 435 | Used by:462 |
Symbol 438 Button | Uses:434 435 | Used by:462 |
Symbol 439 Button | Uses:434 435 | Used by:462 |
Symbol 440 Button | Uses:434 435 | Used by:462 |
Symbol 441 Button | Uses:434 435 | Used by:462 |
Symbol 442 Button | Uses:434 435 | Used by:462 |
Symbol 443 Button | Uses:434 435 | Used by:462 |
Symbol 444 Graphic | Used by:446 447 | |
Symbol 445 Graphic | Used by:446 447 | |
Symbol 446 Button | Uses:444 445 | Used by:462 |
Symbol 447 Button | Uses:444 445 | Used by:462 |
Symbol 448 Graphic | Used by:450 | |
Symbol 449 Graphic | Used by:450 | |
Symbol 450 Button | Uses:448 449 | Used by:462 |
Symbol 451 Graphic | Used by:453 | |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 Button | Uses:451 452 | Used by:462 |
Symbol 454 Graphic | Used by:456 457 | |
Symbol 455 Graphic | Used by:456 457 | |
Symbol 456 Button | Uses:454 455 | Used by:462 |
Symbol 457 Button | Uses:454 455 | Used by:462 |
Symbol 458 Graphic | Used by:460 461 | |
Symbol 459 Graphic | Used by:460 461 | |
Symbol 460 Button | Uses:458 459 | Used by:462 |
Symbol 461 Button | Uses:458 459 | Used by:462 |
Symbol 462 MovieClip | Uses:405 408 409 412 413 416 417 420 423 426 427 428 429 430 431 432 433 436 437 438 439 440 441 442 443 446 447 450 453 456 457 460 461 | Used by:552 |
Symbol 463 Button | Uses:371 372 373 374 | Used by:552 |
Symbol 464 Text | Uses:379 | Used by:552 |
Symbol 465 Text | Uses:379 | Used by:518 526 533 540 547 551 552 |
Symbol 466 Graphic | Used by:552 | |
Symbol 467 Graphic | Used by:468 | |
Symbol 468 MovieClip | Uses:467 | Used by:473 485 488 491 |
Symbol 469 Graphic | Used by:470 | |
Symbol 470 MovieClip | Uses:469 | Used by:473 485 491 |
Symbol 471 Graphic | Used by:472 | |
Symbol 472 MovieClip | Uses:471 | Used by:473 |
Symbol 473 MovieClip | Uses:405 468 470 472 | Used by:552 |
Symbol 474 Text | Uses:379 | Used by:552 |
Symbol 475 Graphic | Used by:481 | |
Symbol 476 Graphic | Used by:480 | |
Symbol 477 Graphic | Used by:480 | |
Symbol 478 Graphic | Used by:480 | |
Symbol 479 Graphic | Used by:480 | |
Symbol 480 MovieClip | Uses:476 477 478 479 | Used by:481 |
Symbol 481 MovieClip | Uses:475 480 | Used by:552 |
Symbol 482 Text | Uses:379 | Used by:552 |
Symbol 483 Text | Uses:379 | Used by:552 |
Symbol 484 Graphic | Used by:485 | |
Symbol 485 MovieClip | Uses:484 468 470 | Used by:552 |
Symbol 486 Text | Uses:379 | Used by:552 |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:487 468 | Used by:552 |
Symbol 489 Text | Uses:379 | Used by:552 |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip | Uses:490 470 468 | Used by:552 |
Symbol 492 Text | Uses:379 | Used by:552 |
Symbol 493 Text | Uses:379 | Used by:518 |
Symbol 494 Text | Uses:379 | Used by:518 |
Symbol 495 Button | Uses:371 372 373 374 | Used by:518 526 533 540 547 551 |
Symbol 496 Text | Uses:379 | Used by:518 526 533 540 547 551 |
Symbol 497 Text | Uses:379 | Used by:518 |
Symbol 498 Text | Uses:379 | Used by:518 |
Symbol 499 Text | Uses:379 | Used by:518 |
Symbol 500 Text | Uses:379 | Used by:518 |
Symbol 501 Text | Uses:379 | Used by:518 |
Symbol 502 Text | Uses:379 | Used by:518 |
Symbol 503 Text | Uses:379 | Used by:518 |
Symbol 504 Text | Uses:379 | Used by:518 |
Symbol 505 Text | Uses:379 | Used by:518 |
Symbol 506 Text | Uses:379 | Used by:518 |
Symbol 507 Graphic | Used by:518 526 540 551 | |
Symbol 508 Text | Uses:379 | Used by:518 |
Symbol 509 Button | Uses:424 425 | Used by:518 |
Symbol 510 Button | Uses:414 415 | Used by:518 |
Symbol 511 Button | Uses:406 407 | Used by:518 |
Symbol 512 Button | Uses:410 411 | Used by:518 |
Symbol 513 Button | Uses:418 419 | Used by:518 |
Symbol 514 Text | Uses:379 | Used by:518 |
Symbol 515 Button | Uses:421 422 | Used by:518 |
Symbol 516 Text | Uses:379 | Used by:518 |
Symbol 517 Button | Uses:371 372 373 374 | Used by:518 526 533 540 547 551 |
Symbol 518 MovieClip | Uses:493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 465 | Used by:552 |
Symbol 519 Text | Uses:379 | Used by:526 |
Symbol 520 Text | Uses:379 | Used by:526 |
Symbol 521 Text | Uses:379 | Used by:526 |
Symbol 522 Text | Uses:379 | Used by:526 |
Symbol 523 Text | Uses:379 | Used by:526 |
Symbol 524 Text | Uses:379 | Used by:526 |
Symbol 525 Text | Uses:379 | Used by:526 551 |
Symbol 526 MovieClip | Uses:519 520 495 496 521 522 523 507 524 525 517 465 | Used by:552 |
Symbol 527 Text | Uses:379 | Used by:533 |
Symbol 528 Text | Uses:379 | Used by:533 |
Symbol 529 Text | Uses:379 | Used by:533 |
Symbol 530 Text | Uses:379 | Used by:533 |
Symbol 531 Graphic | Used by:533 | |
Symbol 532 Text | Uses:379 | Used by:533 |
Symbol 533 MovieClip | Uses:527 528 495 496 529 530 531 532 517 465 | Used by:552 |
Symbol 534 Text | Uses:379 | Used by:540 |
Symbol 535 Text | Uses:379 | Used by:540 |
Symbol 536 Text | Uses:379 | Used by:540 |
Symbol 537 Text | Uses:379 | Used by:540 |
Symbol 538 Text | Uses:379 | Used by:540 |
Symbol 539 Text | Uses:379 | Used by:540 |
Symbol 540 MovieClip | Uses:534 535 495 496 536 537 538 507 539 517 465 | Used by:552 |
Symbol 541 Text | Uses:379 | Used by:547 |
Symbol 542 Text | Uses:379 | Used by:547 |
Symbol 543 Text | Uses:379 | Used by:547 |
Symbol 544 Graphic | Used by:547 | |
Symbol 545 Text | Uses:379 | Used by:547 |
Symbol 546 Text | Uses:379 | Used by:547 |
Symbol 547 MovieClip | Uses:541 542 495 496 543 544 545 546 517 465 | Used by:552 |
Symbol 548 Text | Uses:379 | Used by:551 |
Symbol 549 Text | Uses:379 | Used by:551 |
Symbol 550 Text | Uses:379 | Used by:551 |
Symbol 551 MovieClip | Uses:548 549 495 496 507 550 525 517 465 | Used by:552 |
Symbol 552 MovieClip | Uses:370 375 376 377 378 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 402 403 404 462 463 464 465 466 473 474 481 482 483 485 486 488 489 491 492 518 526 533 540 547 551 | Used by:Timeline |
Symbol 553 Graphic | Used by:Timeline | |
Symbol 554 Graphic | Used by:559 | |
Symbol 555 Graphic | Used by:559 | |
Symbol 556 Graphic | Used by:559 | |
Symbol 557 Graphic | Used by:559 | |
Symbol 558 Graphic | Used by:559 | |
Symbol 559 MovieClip | Uses:554 555 556 557 558 | Used by:Timeline |
Symbol 560 Graphic | Used by:569 | |
Symbol 561 Graphic | Used by:569 | |
Symbol 562 Graphic | Used by:569 | |
Symbol 563 Graphic | Used by:569 | |
Symbol 564 Graphic | Used by:569 | |
Symbol 565 Graphic | Used by:569 | |
Symbol 566 Graphic | Used by:569 | |
Symbol 567 Graphic | Used by:569 | |
Symbol 568 Graphic | Used by:569 | |
Symbol 569 MovieClip | Uses:560 561 562 563 564 565 566 567 568 | Used by:570 |
Symbol 570 MovieClip | Uses:569 | Used by:Timeline |
Symbol 571 Text | Uses:5 | Used by:Timeline |
Symbol 572 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 573 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 574 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 575 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 576 Text | Uses:5 | Used by:Timeline |
Symbol 577 Graphic | Used by:Timeline | |
Symbol 578 EditableText | Uses:5 | Used by:Timeline |
Symbol 579 EditableText | Uses:5 | Used by:Timeline |
Symbol 580 Text | Uses:5 | Used by:Timeline |
Symbol 581 Text | Uses:5 | Used by:Timeline |
Symbol 582 EditableText | Uses:5 | Used by:Timeline |
Symbol 583 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 584 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 585 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 586 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 587 Text | Uses:5 | Used by:Timeline |
Symbol 588 Text | Uses:5 | Used by:Timeline |
Symbol 589 Text | Uses:5 | Used by:Timeline |
Symbol 590 Text | Uses:5 | Used by:Timeline |
Symbol 591 Button | Uses:10 11 12 13 14 | Used by:Timeline |
Symbol 592 Text | Uses:5 | Used by:Timeline |
Symbol 593 EditableText | Uses:5 | Used by:Timeline |
Instance Names
"sidenstats" | Frame 3 | Symbol 22 MovieClip |
"walls" | Frame 3 | Symbol 34 MovieClip |
"player" | Frame 3 | Symbol 47 MovieClip |
"barfightplayer" | Frame 7 | Symbol 230 MovieClip |
"enemy" | Frame 7 | Symbol 268 MovieClip |
"cashregister" | Frame 9 | Symbol 302 MovieClip |
"bag" | Frame 9 | Symbol 319 MovieClip |
"nsudisplay" | Frame 10 | Symbol 338 MovieClip |
"defendline" | Frame 12 | Symbol 355 MovieClip |
"shooter" | Frame 12 | Symbol 360 MovieClip |
"lawyer" | Frame 12 | Symbol 362 MovieClip |
"eyes" | Frame 14 | Symbol 559 MovieClip |
"haircolor" | Frame 14 | Symbol 570 MovieClip |
"shell" | Symbol 360 MovieClip Frame 3 | Symbol 359 MovieClip |
"wknight2" | Symbol 462 MovieClip Frame 1 | Symbol 408 Button |
"wknight1" | Symbol 462 MovieClip Frame 1 | Symbol 409 Button |
"wrook2" | Symbol 462 MovieClip Frame 1 | Symbol 412 Button |
"wrook1" | Symbol 462 MovieClip Frame 1 | Symbol 413 Button |
"wbishop2" | Symbol 462 MovieClip Frame 1 | Symbol 416 Button |
"wbishop1" | Symbol 462 MovieClip Frame 1 | Symbol 417 Button |
"wqueen" | Symbol 462 MovieClip Frame 1 | Symbol 420 Button |
"wking" | Symbol 462 MovieClip Frame 1 | Symbol 423 Button |
"wp1" | Symbol 462 MovieClip Frame 1 | Symbol 426 Button |
"wp2" | Symbol 462 MovieClip Frame 1 | Symbol 427 Button |
"wp3" | Symbol 462 MovieClip Frame 1 | Symbol 428 Button |
"wp4" | Symbol 462 MovieClip Frame 1 | Symbol 429 Button |
"wp5" | Symbol 462 MovieClip Frame 1 | Symbol 430 Button |
"wp6" | Symbol 462 MovieClip Frame 1 | Symbol 431 Button |
"wp7" | Symbol 462 MovieClip Frame 1 | Symbol 432 Button |
"wp8" | Symbol 462 MovieClip Frame 1 | Symbol 433 Button |
"bp1" | Symbol 462 MovieClip Frame 1 | Symbol 436 Button |
"bp2" | Symbol 462 MovieClip Frame 1 | Symbol 437 Button |
"bp3" | Symbol 462 MovieClip Frame 1 | Symbol 438 Button |
"bp4" | Symbol 462 MovieClip Frame 1 | Symbol 439 Button |
"bp5" | Symbol 462 MovieClip Frame 1 | Symbol 440 Button |
"bp6" | Symbol 462 MovieClip Frame 1 | Symbol 441 Button |
"bp7" | Symbol 462 MovieClip Frame 1 | Symbol 442 Button |
"bp8" | Symbol 462 MovieClip Frame 1 | Symbol 443 Button |
"bbishop2" | Symbol 462 MovieClip Frame 1 | Symbol 446 Button |
"bbishop1" | Symbol 462 MovieClip Frame 1 | Symbol 447 Button |
"bking" | Symbol 462 MovieClip Frame 1 | Symbol 450 Button |
"bqueen" | Symbol 462 MovieClip Frame 1 | Symbol 453 Button |
"bknight2" | Symbol 462 MovieClip Frame 1 | Symbol 456 Button |
"bknight1" | Symbol 462 MovieClip Frame 1 | Symbol 457 Button |
"brook2" | Symbol 462 MovieClip Frame 1 | Symbol 460 Button |
"brook1" | Symbol 462 MovieClip Frame 1 | Symbol 461 Button |
"board" | Symbol 552 MovieClip Frame 2 | Symbol 462 MovieClip |
"style" | Symbol 570 MovieClip Frame 1 | Symbol 569 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "inside.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "main.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "fight.mp3" |
ExportAssets (56) | Timeline Frame 2 | Symbol 3 as "fight.mp3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 2 as "main.mp3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1 as "inside.mp3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 1 as "inside.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 3 as "fight.mp3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 1 as "inside.mp3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 1 as "inside.mp3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 1 as "inside.mp3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 2 as "main.mp3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 3 as "fight.mp3" |
ExportAssets (56) | Timeline Frame 13 | Symbol 1 as "inside.mp3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 1 as "inside.mp3" |
Dynamic Text Variables
name | Symbol 7 EditableText | "Player 1" |
insidename | Symbol 83 EditableText | "Player 1" |
insidehealth | Symbol 84 EditableText | "9999999999999999999" |
insidemoney | Symbol 85 EditableText | "9999999999999999999" |
insidetime | Symbol 86 EditableText | "233" |
insideday | Symbol 87 EditableText | "99999999999999999999" |
insideintelligence | Symbol 88 EditableText | "999999999999999" |
insidestrength | Symbol 89 EditableText | "999999999999999999" |
insidecharm | Symbol 90 EditableText | "9999999999999999999" |
insideexperience | Symbol 91 EditableText | "9999999999999999" |
insidelevel | Symbol 92 EditableText | "99999999999999999999" |
name | Symbol 107 EditableText | "Player 1" |
health | Symbol 108 EditableText | "999999999999999999999999999" |
money | Symbol 109 EditableText | "999999999999999999999999999" |
time | Symbol 110 EditableText | "233" |
day | Symbol 111 EditableText | "99999999999999999999999999999" |
display | Symbol 112 EditableText | "" |
charm | Symbol 154 EditableText | "9999999999999999999999" |
money | Symbol 155 EditableText | "9999999999999999999999" |
health | Symbol 156 EditableText | "9999999999999999999999" |
day | Symbol 157 EditableText | "99999999999999999999999" |
time | Symbol 158 EditableText | "233" |
strength | Symbol 160 EditableText | "9999999999999999999" |
bardisplay | Symbol 166 EditableText | "" |
health | Symbol 269 EditableText | "10000000000" |
enemyhp | Symbol 270 EditableText | "10000000000" |
time | Symbol 274 EditableText | "23" |
day | Symbol 275 EditableText | "99999999999999999999" |
health | Symbol 276 EditableText | "99999999999999999999999999" |
money | Symbol 277 EditableText | "99999999999999999999999999" |
time | Symbol 287 EditableText | "23" |
day | Symbol 288 EditableText | "99999999999999999999" |
health | Symbol 289 EditableText | "99999999999999999999999999" |
money | Symbol 290 EditableText | "99999999999999999999999999" |
time | Symbol 321 EditableText | "23" |
day | Symbol 322 EditableText | "99999999999999999999" |
intelligence | Symbol 325 EditableText | "999999999" |
strength | Symbol 326 EditableText | "999999999" |
health | Symbol 329 EditableText | "99999999999999" |
money | Symbol 330 EditableText | "99999999999999" |
day | Symbol 342 EditableText | "99999999999999999999" |
intelligence | Symbol 343 EditableText | "999999999" |
strength | Symbol 344 EditableText | "999999999" |
name | Symbol 345 EditableText | "Player 1" |
charm | Symbol 348 EditableText | "9999999999999999999" |
level | Symbol 349 EditableText | "99999999999999999999" |
money | Symbol 351 EditableText | "99999999999999999999999999" |
varone | Symbol 578 EditableText | "0" |
vartwo | Symbol 579 EditableText | "0" |
answer | Symbol 582 EditableText | "81" |
intelligence | Symbol 593 EditableText | "999999999" |
|