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S-RPG PSP Adaption 12.0.swf

This is the info page for
Flash #61592

(Click the ID number above for more basic data on this flash file.)


Text
PSP ADAPTION

Player 1

PLAY

Game by Kwing
Inspired by XGen Studios

?

HP:

$:

Time:

Day:

INT:

STR:

CHA:

Level:

EXP:

Player 1

9999999999999999999

9999999999999999999

233

99999999999999999999

999999999999999

999999999999999999

9999999999999999999

9999999999999999

99999999999999999999

Health:

Money:

Time:

Day:

Player 1

999999999999999999999999999

999999999999999999999999999

233

99999999999999999999999999999

STRENGTH:

INTELLIGENCE:

CHARM:

LEVEL:

AWFUL

BAD

OKAY

GOOD

SWEET

GODLY

ACHIEVEMENTS

MILLIONAIRE

CHUCK NORRIS

BILLIONAIRE

LEEROY JENKINS

FORREST GUMP

NOCTURNAL

X

SURVIVOR

STATISTICS

INDESTRUCTIBLE

Back

Charm:

Money:

Time:

Day:

Health:

9999999999999999999999

9999999999999999999999

9999999999999999999999

99999999999999999999999

233

Strength:

9999999999999999999

REST

KICK

PUNCH

10000000000

10000000000

Stickville Corp.

23

99999999999999999999

99999999999999999999999999

99999999999999999999999999

LEAVE

WORK

DEFEND

Mega-Low-Maniac

23

99999999999999999999

99999999999999999999999999

99999999999999999999999999

$2

$5

$10

$20

$50

HIP

STICK TIMES

DRAG
HERE

23

99999999999999999999

NATIONAL STICKVILLE UNIVERSITY

Intelligence:

999999999

999999999

Strength

Health:

99999999999999

99999999999999

STUDY

WORK OUT

LEAVE

MATH

99999999999999999999

999999999

999999999

Player 1

Charm:

Level:

9999999999999999999

99999999999999999999

GAME OVER FOR

99999999999999999999999999

REPLAY

LAWYER ATTACK!

Kwing's Board Games
Play:                                                          Rules:

CHESS

CHECKERS

GO

ROUNDABOUTS

MANCALA

N.M.M.

CAPTURES

CHESS

MENU

CAPTURES

GO

ROUNDABOUTS

MANCALA

NINE MEN'S MORRIS

CAPTURES

HOW TO PLAY CHESS

+Movement
-Each chess piece has its own style of moving. Moves are made to vacant
squares except when capturing an opponent's piece.
With the exception of the knight, pieces cannot jump over each other.
When a piece is captured (or taken), the attacking piece replaces the
enemy piece on its square (en passant being the only exception). The
captured piece is thus removed from the game and may not be returned to
play for the remainder of the game. The king cannot be captured, only put
in check.

MORE

-The king can move exactly one square horizontally, vertically, or
diagonally. At most once in every game, each king is allowed to make a
special move, known as castling. Castling consists of moving the king two
squares towards a rook, then placing the rook on the other side of the king,
adjacent to it. Castling is only permissible if all of the following conditions
hold:
1. The player must never have moved either the king or the rook involved in
castling;
2. There must be no pieces between the king and the rook;

3. The king may not currently be in check, nor may the king pass through or
end up in a square that is under attack by one or more enemy pieces
(though the rook is permitted to be under attack);
4. The king and the rook must be on the same rank (to exclude castling with
a rook from a promoted pawn).
-The rook moves any number of vacant squares vertically or horizontally. It
also is moved while castling.
-The bishop moves any number of vacant squares in any diagonal
direction.

-The queen can move any number of vacant squares diagonally,
horizontally, or vertically.
-The knight moves to the nearest square not on the same rank, file, or
diagonal. Equivalently, the knight moves two squares like the rook and
then one square perpendicular to that. Its move is not blocked by other
pieces, i.e. it leaps to the new square.
-Pawns have the most complex rules of movement:

-A pawn can move forward one square, if that square is unoccupied. If it
has not yet moved, the pawn has the option of moving two squares forward
provided both squares in front of the pawn are unoccupied. A pawn
cannot move backward.
-When such an initial two square advance is made that puts that pawn
horizontally adjacent to an opponent's pawn, the opponent's pawn can
capture that pawn "en passant" as if it moved forward only one square
rather than two, but only on the immediately subsequent move.

-Pawns are the only pieces that capture differently from how they move.
They can capture an enemy piece on either of the two spaces adjacent to
the space in front of them (i.e., the two squares diagonally in front of them),
but cannot move to these spaces if they are vacant.
-If a pawn advances all the way to its eighth rank, it is then promoted
(converted) to a queen, rook, bishop, or knight of the same color, the
choice being at the discretion of its player. In practice, the pawn is almost
always promoted to a queen. If it converted to another piece, this is called
"underpromotion".

Check and Checkmate
+When a player makes a move that threatens the opposing king with
capture (not necessarily by the piece that was moved), the king is said to
be in check. If a player's king is in check then the player must make a move
that eliminates the threat of capture; a player may never leave his king in
check at the end of his move. The possible ways to remove the threat of
capture are:
-Move the king to a square where it is not threatened.
-Capture the threatening piece (possibly with the king, if doing so does
not put the king in check).

-Place a piece between the king and the opponent's threatening piece (not
possible if the threatening piece is a knight).
+In informal games, it is customary to announce check when making a move
that puts the opponent's king in check.
-A player may not make any move which places or leaves his king in check.
(This also entails that a player cannot place his king on any square
adjacent to the enemy king, because doing so would leave his king able to
be taken by the enemy king and therefore in check.)

-If a player's king is placed in check and there is no legal move that player
can make to escape check, then the king is said to be checkmated, the game
ends, and that player loses (unlike other pieces, the king is never actually
captured or removed from the board).
Draws
-The game is automatically a draw if the player to move is not in check but
has no legal move. This situation is called a stalemate.
-There is no possibility for either player to checkmate the opponent. For
example one player has a king and a knight and another only a king.

-Both players agree to a draw (Draw by agreement).
-At one time, if a player was able to check the opposing king continually
(perpetual check) and he indicated his intention to do so, the game was
drawn. This rule is no longer in effect; however, players will usually agree to
a draw in such a situation, since either the threefold repetition rule or the
fifty move rule will eventually be applicable.

Resigning
+Either player may resign at any time; this normally happens when the
player believes he is certain to lose the game. This typically arises
because:
-He can foresee an unavoidable checkmate a few moves ahead, or
-He is at or can foresee a decisive material disadvantage - e.g. he has lost
or is about to lose a major piece, or the opponent is about to promote a
pawn.
-Typically, the points version as is follows:

Pawn: 1 Point
Bishop: 3 Points
Knight: 3 Points
Rook: 5 Points
Queen: 9 Points

King: Priceless

On the PSP:
X+Analog = Drag pieces
= White's turn
= Black's turn
O = Exit Game

+ How to Move - There are two ways to move a piece:
-A simple move involves sliding a piece one space diagonally forwards (also
diagonally backwards in the case of kings) to an adjacent unoccupied dark
square.
-A jump is a move from a square diagonally adjacent to one of the
opponent's pieces to an empty square on the directly opposite side,
therefore "jumping over" the square containing the opponent's piece. An
uncrowned piece can only jump diagonally forwards, but a king can also
jump diagonally backwards. A piece that is jumped is captured and
removed from the board.

HOW TO PLAY CHECKERS

Multiple-jump moves are possible if, when the jumping piece lands, there is
another piece that can be jumped, even if the jump is in a different
direction. If a jumping move is available, that move must be made even if
other non-jumping moves are available, and similarly, if multiple jumps are
possible they must be made as well. When multiple jumping moves are
available, whether with one piece in different directions or multiple pieces
that can make the same or different jumps, the player may choose which
piece to jump with and which jump or sequence of jumps to make.

The jumping sequence chosen does not necessarily have to be the one
that would have resulted in the most captures; however, one must make all
available captures in the chosen sequence. (Under traditional draughts
rules jumping is not mandatory, but if it is not done, the opponent may
either force the move to be reversed, huff the piece or carry on regardless.)
Any piece, whether it is a king or not, can jump a king.
+ Kings - If a player's piece moves into the kings row on the opposing
player's side of the board, that piece is said to be "crowned" (or often
"kinged" in the U.S.), becoming a "king" and gaining the ability to move
both forwards and backwards.

If a player's piece jumps into the kings row, the current move terminates;
having just been crowned, the piece cannot continue on by jumping back
out (as in a multiple jump), until the next move. A piece is normally
"crowned" by placing a second piece on top of it; some sets have pieces
with a crown molded, engraved or painted on one side, allowing the player
to simply turn the piece over or to place the crown-side up on the crowned
piece, further differentiating Kings from ordinary pieces.A piece, whether
it is a king or not, can jump a king as said above.

+ How the Game Ends - A player wins by capturing all of the opposing
player's pieces, or by leaving the opposing player with no legal moves.

On the PSP:
X+Analog = Drag pieces
= Red's turn
= Black's turn
O = Exit Game

Two players, Black and White, take turns placing a stone (game piece) of
their own color on a vacant point (intersection) of the grid on a Go board.
Black moves first. Once played, a stone may not be moved to a different
point.
Vertically and horizontally adjacent stones of the same color form a chain
(also called a group) that shares its liberties (see below) in common, cannot
subsequently be subdivided, and in effect becomes a single larger stone.
Only stones connected to one another by the lines on the board create a
chain; stones that are diagonally adjacent are not connected.

HOW TO PLAY GO

Chains may be expanded by playing additional stones on adjacent
intersections or connected together by playing a stone on an intersection
that is adjacent to two or more chains of the same color. A vacant point
adjacent to a stone is called a liberty for that stone. Chains of stones
share their liberties. A chain of stones must have at least one liberty to
remain on the board. When a chain is surrounded by opposing stones so
that it has no liberties, it is captured and removed from the board. Most
rule sets do not allow a player to play a stone in such a way that one of
their own chains is left without liberties, subject to the following important
exception.

The rule does not apply if playing the new stone results in the capture of
one or more of the opponent's stones. In this case, the opponent's stones
are captured first, leaving the newly played stone at least one liberty. The
rule just stated is said to prohibit suicide. (Since suicide is very rarely
useful, making it legal does not significantly alter the nature of the game.)
Players are not allowed to make a move that returns the game to the
position before the opponent's last move. This rule, called the ko rule,
prevents unending repetition. Instead of placing a stone, a player may pass.
This usually occurs when they believe no useful moves remain. When both
players pass consecutively, the game ends and is then scored.

On the PSP:
X = Play Black piece
XX = Play White piece
O = Exit Game

+Object
-The object of mancala games is usually to capture more stones than the
opponent; sometimes, one seeks to leave the opponent with no legal move
or to have your side empty first in order to win.
-At the beginning of a player's turn, they select a hole with seeds that will
be sown around the board. This selection is often limited to holes on the
current player's side of the board, as well as holes with a certain minimum
number of seeds.
-In a process known as sowing, all the seeds from a hole are dropped one-
by-one into subsequent holes in a motion wrapping around the board.

HOW TO PLAY MANCALA

Sowing is an apt name for this activity, since not only are many games
traditionally played with seeds, but placing seeds one at a time in different
holes reflects the physical act of sowing. If the sowing action stops after
dropping the last seed, the game is considered a single lap game.
-Multiple laps or relay sowing is a frequent feature of mancala games,
although not universal. When relay sowing, if the last seed during sowing
lands in an occupied hole, all the contents of that hole, including the last
sown seed, are immediately resown from the hole. The process usually will
continue until sowing ends in an empty hole.

-Many games from the Indian subcontinent use pussa-kanawa laps. These
are like standard multilaps, but instead of continuing the movement with the
contents of the last hole filled, a player continues with the next hole. A
pussa-kanawa lap move will then end when a lap ends just prior to an empty
hole.
+Capturing
-Depending on the last hole sown in a lap, a player may capture stones
from the board. The exact requirements for capture, as well as what is
done with captured stones, vary considerably among games.

Typically, a capture requires sowing to end in a hole with a certain number
of stones, or ending across the board from stones in specific
configurations.
-Another common way of capturing is to capture the contents of the holes
that reach a certain number of seeds at any moment.
-Also, several games include the notion of capturing holes, and thus all
seeds sown on a captured hole belong at the end of the game to the player
who captured it.

On the PSP:
X+Analog = Drag pieces
= Red's turn
= Green's turn
O = Exit Game

-Each player has nine pieces, or "men", which move among the board's
twenty-four intersections. As in checkers, the object of the game is to
leave the opposing player with less than three pieces or no legal moves.
+Placing the pieces
-The game begins with an empty board. Players take turns placing their
pieces on empty intersections. If a player is able to form a row of three
pieces along one of the board's lines, he has a "mill" and may remove one of
his opponent's pieces from the board; removed pieces may not be placed
again. Players must remove any other pieces first before removing a piece
from a formed mill.

HOW TO PLAY NINE MEN'S MORRIS

Once all eighteen pieces have been placed, players take turns moving.
+Moving the pieces
-To move, a player slides one of his pieces along a board line to an empty
adjacent intersection. If he cannot do so, he has lost the game.
-As in the placement stage, a player who aligns three of his pieces on a
board line has a mill and may remove one of his opponent's pieces, avoiding
the removal of pieces in mills if at all possible.
-Any player reduced to two pieces is unable to remove any more opposing
pieces and thus loses the game.

+Flying
-In one common variation, once a player is reduced to three pieces, his
pieces may "fly", "hop" or "jump" to any empty intersections, not only
adjacent ones.

On the PSP:
X+Analog = Drag pieces
O = Exit Game

-The object of Roundabouts is to capture all enemy pieces.
-On a turn, a player may move or attack.
-If a player chooses to move, they may take any one of their pieces and
move it to an adjacent space, assuming that it is vacant.
-An attacking piece must start on a red or yellow piece of track. If the
player chooses to attack, they must slide the attacking piece along that
track and into an enemy piece. To capture the enemy piece, the attacking
piece MUST circle around at least one "loop" on the track. A player may
not move his or her attacking piece through another of his.

HOW TO PLAY ROUNDABOUTS

The game ends when a player no longer has any pieces on the game board.

Eyes
Hair
Color

Back

0

0

*

=

81

+1

-1

+10

-10

Back

999999999

ActionScript [AS1/AS2]

Frame 2
stop(); health = 100; maxhealth = 100; money = 100; time = 0; day = 1; intelligence = 0; strength = 0; charm = 0; experience = 0; level = 1; expneeded = 250; moveSpeed = 1; name = _root.ng_username; if (_root.ng_username == null) { _root.name = "Player 1"; }
Instance of Symbol 19 MovieClip in Frame 2
onClipEvent (enterFrame) { if (_root.health < 1) { _root.gotoAndStop(11); stopAllSounds(); } if (_root.experience > _root.expneeded) { _root.experience = 0; _root.intelligence = _root.intelligence + 1; _root.strength = _root.strength + 1; _root.charm = _root.charm + 1; _root.maxhealth = _root.maxhealth + 5; _root.level = _root.level + 1; _root.expneeded = _root.expneeded + (_root.level + 50); } }
Instance of Symbol 47 MovieClip "player" in Frame 3
onClipEvent (enterFrame) { if (Key.isDown(38)) { this._y = this._y - _root.moveSpeed; this.gotoAndStop(5); } if (Key.isDown(40)) { this._y = this._y + _root.moveSpeed; this.gotoAndStop(6); } if (Key.isDown(39)) { this._x = this._x + _root.moveSpeed; this.gotoAndStop(7); } if (Key.isDown(37)) { this._x = this._x - _root.moveSpeed; this.gotoAndStop(8); } } onClipEvent (load) { radius = (_width / 2) - 1; } onClipEvent (enterFrame) { while (_root.walls.hitTest(_x, _y + radius, true)) { _y = (_y-1); } while (_root.walls.hitTest(_x, _y - radius, true)) { _y = (_y+1); } while (_root.walls.hitTest(_x - radius, _y, true)) { _x = (_x+1); } while (_root.walls.hitTest(_x + radius, _y, true)) { _x = (_x-1); } }
Instance of Symbol 128 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.strength < 51) { this.gotoAndStop(1); } if ((_root.strength < 151) && (_root.strength > 50)) { this.gotoAndStop(2); } if ((_root.strength < 301) && (_root.strength > 150)) { this.gotoAndStop(3); } if ((_root.strength < 501) && (_root.strength > 300)) { this.gotoAndStop(4); } if ((_root.strength < 1000) && (_root.strength > 500)) { this.gotoAndStop(5); } if (_root.strength > 999) { this.gotoAndStop(6); } }
Instance of Symbol 128 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.intelligence < 51) { this.gotoAndStop(1); } if ((_root.intelligence < 151) && (_root.intelligence > 50)) { this.gotoAndStop(2); } if ((_root.intelligence < 301) && (_root.intelligence > 150)) { this.gotoAndStop(3); } if ((_root.intelligence < 501) && (_root.intelligence > 300)) { this.gotoAndStop(4); } if ((_root.intelligence < 1000) && (_root.intelligence > 500)) { this.gotoAndStop(5); } if (_root.intelligence > 999) { this.gotoAndStop(6); } }
Instance of Symbol 128 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.charm < 51) { this.gotoAndStop(1); } if ((_root.charm < 151) && (_root.charm > 50)) { this.gotoAndStop(2); } if ((_root.charm < 301) && (_root.charm > 150)) { this.gotoAndStop(3); } if ((_root.charm < 501) && (_root.charm > 300)) { this.gotoAndStop(4); } if ((_root.charm < 1000) && (_root.charm > 500)) { this.gotoAndStop(5); } if (_root.charm > 999) { this.gotoAndStop(6); } }
Instance of Symbol 128 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.level < 51) { this.gotoAndStop(1); } if ((_root.level < 151) && (_root.level > 50)) { this.gotoAndStop(2); } if ((_root.level < 301) && (_root.level > 150)) { this.gotoAndStop(3); } if ((_root.level < 501) && (_root.level > 300)) { this.gotoAndStop(4); } if ((_root.level < 1000) && (_root.level > 500)) { this.gotoAndStop(5); } if (_root.level > 999) { this.gotoAndStop(6); } }
Instance of Symbol 140 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.time > 22) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Frame 5
onClipEvent (enterFrame) { if ((((_root.level > 999) && (_root.strength > 999)) && (_root.intelligence > 999)) && (_root.charm > 999)) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.money > 999999) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.money > 999999999) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.level > 499) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.moveSpeed > 1) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.day > 364) { this.gotoAndStop(2); } }
Instance of Symbol 140 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.health > 4999) { this.gotoAndStop(2); } }
Frame 6
_root.enemyhp = _root.maxhealth;
Instance of Symbol 268 MovieClip "enemy" in Frame 7
onClipEvent (enterFrame) { if (_root.enemyhp < 1) { stopAllSounds(); _root.money = _root.money + (random(90) + 10); _root.experience = _root.experience + (random(_root.charm) + 10); _root.strength = _root.strength + (random(5) + 5); _root.prevFrame(); } }
Instance of Symbol 304 MovieClip in Frame 9
on (rollOver) { cashregister.gotoAndStop(4); } on (press) { if (_root.money > 19) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.money = _root.money - 20; _root.strength = _root.strength + 5; this._x = 200; this._y = 50; } }
Instance of Symbol 307 MovieClip in Frame 9
on (rollOver) { cashregister.gotoAndStop(1); } on (press) { if (_root.money > 1) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.money = _root.money - 2; _root.charm = _root.charm + 1; this._x = 210; this._y = 95; } }
Instance of Symbol 309 MovieClip in Frame 9
on (rollOver) { cashregister.gotoAndStop(5); } on (press) { if ((_root.movespeed < 2) && (_root.money > 49)) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag) && (_root.movespeed < 2)) { stopDrag(); _root.money = _root.money - 50; _root.moveSpeed = 2; this._x = 275; this._y = 50; } }
Instance of Symbol 312 MovieClip in Frame 9
on (rollOver) { cashregister.gotoAndStop(1); } on (press) { if (_root.money > 1) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.money = _root.money - 2; _root.intelligence = _root.intelligence + 1; this._x = 275; this._y = 100; } }
Instance of Symbol 314 MovieClip in Frame 9
on (rollOver) { cashregister.gotoAndStop(3); } on (press) { if (_root.money > 9) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.experience = _root.experience + (_root.charm + 5); _root.money = _root.money - 10; this._x = 350; this._y = 50; } }
Instance of Symbol 316 MovieClip in Frame 9
on (rollOver) { cashregister.gotoAndStop(2); } on (press) { if (_root.money > 4) { startDrag (this); } } on (release) { stopDrag(); } onClipEvent (enterFrame) { if (this.hitTest(_root.bag)) { stopDrag(); _root.health = _root.health + 10; _root.money = _root.money - 5; this._x = 350; this._y = 100; } }
Instance of Symbol 360 MovieClip "shooter" in Frame 12
onClipEvent (enterFrame) { if (Key.isDown(37)) { this._x = this._x - 6; } if (Key.isDown(39)) { this._x = this._x + 6; } if (Key.isDown(38)) { this.gotoAndPlay(2); } if (this._x < 0) { this._x = 0; } if (this._x > 480) { this._x = 480; } }
Instance of Symbol 362 MovieClip "lawyer" in Frame 12
onClipEvent (enterFrame) { this._y = this._y + 3; if (this.hitTest(_root.shooter.shell)) { this._y = -50; this._x = random(480); } if (this.hitTest(_root.defendline)) { stopAllSounds(); _root.gotoAndStop(8); } }
Frame 13
stopAllSounds();
Instance of Symbol 19 MovieClip in Frame 15
onClipEvent (load) { _root.answer = 1; _root.varone = random(8) + 1; _root.vartwo = random(8) + 1; } onClipEvent (enterFrame) { if ((_root.varone * _root.vartwo) == _root.answer) { _root.varone = random(8) + 1; _root.vartwo = random(8) + 1; _root.intelligence = _root.intelligence + 1; } if (_root.answer < 1) { _root.answer = 1; } if (_root.answer > 81) { _root.answer = 81; } }
Symbol 15 Button
on (release) { stopAllSounds(); nextFrame(); if (name == "K-Dro") { strength = 5000; charm = 5000; intelligence = 5000; money = 5000000000; maxhealth = 10000; level = 5000; health = 10000; } }
Instance of Symbol 25 MovieClip in Symbol 34 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.nextFrame(); } }
Instance of Symbol 27 MovieClip in Symbol 34 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.gotoAndStop(6); } }
Instance of Symbol 29 MovieClip in Symbol 34 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.gotoAndStop(8); } }
Instance of Symbol 31 MovieClip in Symbol 34 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.gotoAndStop(9); } }
Instance of Symbol 33 MovieClip in Symbol 34 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { stopAllSounds(); _root._root.gotoAndStop(10); } }
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 2
stop();
Symbol 47 MovieClip Frame 3
stop();
Symbol 47 MovieClip Frame 4
stop();
Symbol 47 MovieClip Frame 5
stop();
Instance of Symbol 46 MovieClip in Symbol 47 MovieClip Frame 5
onClipEvent (enterFrame) { if (!Key.isDown(38)) { _root.player.gotoAndStop(1); } }
Symbol 47 MovieClip Frame 6
stop();
Instance of Symbol 46 MovieClip in Symbol 47 MovieClip Frame 6
onClipEvent (enterFrame) { if (!Key.isDown(40)) { _root.player.gotoAndStop(2); } }
Symbol 47 MovieClip Frame 7
stop();
Instance of Symbol 46 MovieClip in Symbol 47 MovieClip Frame 7
onClipEvent (enterFrame) { if (!Key.isDown(39)) { _root.player.gotoAndStop(3); } }
Symbol 47 MovieClip Frame 8
stop();
Instance of Symbol 46 MovieClip in Symbol 47 MovieClip Frame 8
onClipEvent (enterFrame) { if (!Key.isDown(37)) { _root.player.gotoAndStop(4); } }
Symbol 52 Button
on (rollOver) { nextFrame(); }
Symbol 56 Button
on (release) { stopAllSounds(); _root.gotoAndStop(4); }
Symbol 60 Button
on (release) { stopAllSounds(); _root.gotoAndStop(6); }
Symbol 64 Button
on (release) { stopAllSounds(); _root.gotoAndStop(8); }
Symbol 68 Button
on (release) { stopAllSounds(); _root.gotoAndStop(9); }
Symbol 72 Button
on (release) { stopAllSounds(); _root.gotoAndStop(10); }
Symbol 93 Button
on (rollOut) { prevFrame(); }
Symbol 94 MovieClip Frame 1
insidename = _root.name; insidemoney = _root.money; insidehealth = _root.health; insideintelligence = _root.intelligence; insidestrength = _root.strength; insidecharm = _root.charm; insideday = _root.day; insidetime = _root.time; insideexperience = _root.experience; insidelevel = _root.level; stop();
Symbol 94 MovieClip Frame 2
insidename = _root.name; insidemoney = _root.money; insidehealth = _root.health; insideintelligence = _root.intelligence; insidestrength = _root.strength; insidecharm = _root.charm; insideday = _root.day; insidetime = _root.time; insideexperience = _root.experience; insidelevel = _root.level;
Symbol 113 Button
on (release) { stopAllSounds(); gotoAndStop (14); } on (rollOver) { display = "Mirror"; }
Symbol 114 Button
on (release) { nextFrame(); } on (rollOver) { display = "View Achievements"; }
Symbol 115 Button
on (release) { stopAllSounds(); prevFrame(); } on (rollOver) { display = "Leave"; }
Symbol 116 Button
on (release) { time = 0; day = day + 1; health = maxhealth; } on (rollOver) { display = "Sleep"; }
Symbol 128 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 144 Button
on (release) { stopAllSounds(); prevFrame(); }
Symbol 161 Button
on (release) { stopAllSounds(); gotoAndStop (3); } on (rollOver) { bardisplay = "Leave"; }
Symbol 162 Button
on (release) { if (((money > 9) && (health > 5)) && (time < 23)) { money = money - 10; health = health - 5; time = time + 1; charm = charm + 3; } } on (rollOver) { bardisplay = "Wine"; }
Symbol 163 Button
on (release) { if (time < 23) { stopAllSounds(); time = time + 1; nextFrame(); } } on (rollOver) { bardisplay = "Bar Fight"; }
Symbol 164 Button
on (release) { if (((money > 4) && (health > 1)) && (time < 23)) { money = money - 5; health = health - 1; time = time + 1; charm = charm + 1; } } on (rollOver) { bardisplay = "Beer"; }
Symbol 165 Button
on (release) { if (((money > 14) && (health > 10)) && (time < 23)) { money = money - 15; health = health - 10; time = time + 1; charm = charm + 5; } } on (rollOver) { bardisplay = "Vodka"; }
Symbol 167 Button
on (release) { stopAllSounds(); gotoAndStop (13); } on (rollOver) { bardisplay = "Games"; }
Symbol 173 Button
on (release) { health = health + (random(strength) + 15); enemy.gotoAndPlay(2); }
Symbol 176 Button
on (release) { _root.barfightplayer.gotoAndPlay(26); }
Symbol 180 Button
on (release) { barfightplayer.gotoAndPlay(2); }
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 10
_root.enemyhp = _root.enemyhp - (random(_root.strength) + 7);
Symbol 230 MovieClip Frame 25
gotoAndStop (1); _root.enemy.gotoAndPlay(2);
Symbol 230 MovieClip Frame 38
_root.enemyhp = _root.enemyhp - (random(_root.strength) + 2);
Symbol 230 MovieClip Frame 43
_root.enemyhp = _root.enemyhp - (random(_root.strength) + 2);
Symbol 230 MovieClip Frame 61
gotoAndStop (1); _root.enemy.gotoAndPlay(2);
Symbol 268 MovieClip Frame 1
stop();
Symbol 268 MovieClip Frame 12
_root.health = _root.health - (random(_root.level + 5) + 5);
Symbol 268 MovieClip Frame 31
_root.enemyhp = _root.enemyhp + (2 + _root.level);
Symbol 278 Button
on (release) { if ((health > 5) && (time < 23)) { health = health - 5; time = time + 1; money = money + (intelligence + 5); } }
Symbol 279 Button
on (release) { stopAllSounds(); gotoAndStop (3); }
Symbol 280 Button
on (release) { stopAllSounds(); gotoAndStop (12); }
Symbol 302 MovieClip Frame 1
stop();
Symbol 331 Button
on (release) { if ((money > 4) && (time < 23)) { time = time + 1; intelligence = intelligence + 2; money = money - 5; } } on (rollOver) { nsudisplay.gotoAndStop(1); }
Symbol 333 Button
on (release) { if ((health > 5) && (time < 23)) { time = time + 1; strength = strength + 1; maxhealth = maxhealth + 5; health = health - 5; } } on (rollOver) { nsudisplay.gotoAndStop(2); }
Symbol 338 MovieClip Frame 1
stop();
Symbol 339 Button
on (release) { gotoAndStop (15); }
Symbol 352 Button
on (release) { stopAllSounds(); gotoAndStop (2); }
Symbol 360 MovieClip Frame 1
stop();
Instance of Symbol 365 MovieClip in Symbol 366 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 18; }
Symbol 366 MovieClip Frame 20
_root.money = _root.money + 1;
Symbol 369 Button
on (release) { gotoAndStop (6); }
Symbol 375 Button
on (release) { gotoAndStop (5); }
Symbol 376 Button
on (release) { gotoAndStop (4); }
Symbol 377 Button
on (release) { gotoAndStop (6); }
Symbol 378 Button
on (release) { gotoAndStop (3); }
Symbol 381 Button
on (release) { gotoAndStop (2); }
Symbol 387 Button
on (release) { gotoAndStop (7); }
Symbol 389 Button
on (release) { gotoAndStop (13); }
Symbol 390 Button
on (release) { gotoAndStop (10); }
Symbol 391 Button
on (release) { gotoAndStop (11); }
Symbol 392 Button
on (release) { gotoAndStop (9); }
Symbol 393 Button
on (release) { gotoAndStop (8); }
Symbol 394 Button
on (release) { gotoAndStop (12); }
Symbol 408 Button
on (press) { startDrag ("wknight2"); } on (release) { stopDrag(); }
Symbol 409 Button
on (press) { startDrag ("wknight1"); } on (release) { stopDrag(); }
Symbol 412 Button
on (press) { startDrag ("wrook2"); } on (release) { stopDrag(); }
Symbol 413 Button
on (press) { startDrag ("wrook1"); } on (release) { stopDrag(); }
Symbol 416 Button
on (press) { startDrag ("wbishop2"); } on (release) { stopDrag(); }
Symbol 417 Button
on (press) { startDrag ("wbishop1"); } on (release) { stopDrag(); }
Symbol 420 Button
on (press) { startDrag ("wqueen"); } on (release) { stopDrag(); }
Symbol 423 Button
on (press) { startDrag ("wking"); } on (release) { stopDrag(); }
Symbol 426 Button
on (press) { startDrag ("wp1"); } on (release) { stopDrag(); }
Symbol 427 Button
on (press) { startDrag ("wp2"); } on (release) { stopDrag(); }
Symbol 428 Button
on (press) { startDrag ("wp3"); } on (release) { stopDrag(); }
Symbol 429 Button
on (press) { startDrag ("wp4"); } on (release) { stopDrag(); }
Symbol 430 Button
on (press) { startDrag ("wp5"); } on (release) { stopDrag(); }
Symbol 431 Button
on (press) { startDrag ("wp6"); } on (release) { stopDrag(); }
Symbol 432 Button
on (press) { startDrag ("wp7"); } on (release) { stopDrag(); }
Symbol 433 Button
on (press) { startDrag ("wp8"); } on (release) { stopDrag(); }
Symbol 436 Button
on (press) { startDrag ("bp1"); } on (release) { stopDrag(); }
Symbol 437 Button
on (press) { startDrag ("bp2"); } on (release) { stopDrag(); }
Symbol 438 Button
on (press) { startDrag ("bp3"); } on (release) { stopDrag(); }
Symbol 439 Button
on (press) { startDrag ("bp4"); } on (release) { stopDrag(); }
Symbol 440 Button
on (press) { startDrag ("bp5"); } on (release) { stopDrag(); }
Symbol 441 Button
on (press) { startDrag ("bp6"); } on (release) { stopDrag(); }
Symbol 442 Button
on (press) { startDrag ("bp7"); } on (release) { stopDrag(); }
Symbol 443 Button
on (press) { startDrag ("bp8"); } on (release) { stopDrag(); }
Symbol 446 Button
on (press) { startDrag ("bbishop2"); } on (release) { stopDrag(); }
Symbol 447 Button
on (press) { startDrag ("bbishop1"); } on (release) { stopDrag(); }
Symbol 450 Button
on (press) { startDrag ("bking"); } on (release) { stopDrag(); }
Symbol 453 Button
on (press) { startDrag ("bqueen"); } on (release) { stopDrag(); }
Symbol 456 Button
on (press) { startDrag ("bknight2"); } on (release) { stopDrag(); }
Symbol 457 Button
on (press) { startDrag ("bknight1"); } on (release) { stopDrag(); }
Symbol 460 Button
on (press) { startDrag ("brook2"); } on (release) { stopDrag(); }
Symbol 461 Button
on (press) { startDrag ("brook1"); } on (release) { stopDrag(); }
Symbol 463 Button
on (release) { gotoAndStop (1); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Symbol 480 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 4
gotoAndStop (1);
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 480 MovieClip in Symbol 481 MovieClip Frame 1
on (release) { this.nextFrame(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 485 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 488 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 470 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Instance of Symbol 468 MovieClip in Symbol 491 MovieClip Frame 1
on (press) { startDrag (this); } on (release) { stopDrag(); }
Symbol 495 Button
on (release) { nextFrame(); }
Symbol 517 Button
on (release) { _parent.gotoAndStop(1); }
Symbol 518 MovieClip Frame 1
stop();
Symbol 526 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 540 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 1
stop();
Symbol 551 MovieClip Frame 1
stop();
Symbol 552 MovieClip Frame 1
stop();
Instance of Symbol 462 MovieClip "board" in Symbol 552 MovieClip Frame 2
onClipEvent (enterFrame) { if (Key.isDown(38)) { _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _rotation = 180; } }
Instance of Symbol 473 MovieClip in Symbol 552 MovieClip Frame 3
onClipEvent (enterFrame) { if (Key.isDown(38)) { _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _rotation = 180; } }
Instance of Symbol 485 MovieClip in Symbol 552 MovieClip Frame 5
onClipEvent (enterFrame) { if (Key.isDown(38)) { _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _rotation = 180; } }
Instance of Symbol 488 MovieClip in Symbol 552 MovieClip Frame 6
onClipEvent (enterFrame) { if (Key.isDown(38)) { _rotation = 0; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _rotation = 180; } }
Symbol 559 MovieClip Frame 1
stop();
Symbol 559 MovieClip Frame 6
gotoAndStop (1);
Symbol 569 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 10
gotoAndStop (1);
Symbol 570 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 6
gotoAndStop (1);
Symbol 572 Button
on (release) { eyes.nextFrame(); }
Symbol 573 Button
on (release) { haircolor.style.nextFrame(); }
Symbol 574 Button
on (release) { haircolor.nextFrame(); }
Symbol 575 Button
on (release) { stopAllSounds(); gotoAndStop (4); }
Symbol 583 Button
on (release) { answer = answer + 1; }
Symbol 584 Button
on (release) { answer = answer - 1; }
Symbol 585 Button
on (release) { answer = answer + 10; }
Symbol 586 Button
on (release) { answer = answer - 10; }
Symbol 591 Button
on (release) { stopAllSounds(); gotoAndStop (10); }

Library Items

Symbol 1 Sound [inside.mp3]Used by:Timeline
Symbol 2 Sound [main.mp3]Used by:Timeline
Symbol 3 Sound [fight.mp3]Used by:Timeline
Symbol 4 GraphicUsed by:Timeline
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Symbol 387 ButtonUses:371 372 373 374Used by:552
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Symbol 395 GraphicUsed by:401
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Symbol 400 GraphicUsed by:401
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Symbol 404 TextUses:379Used by:552
Symbol 405 GraphicUsed by:462 473
Symbol 406 GraphicUsed by:408 409 511
Symbol 407 GraphicUsed by:408 409 511
Symbol 408 ButtonUses:406 407Used by:462
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Symbol 423 ButtonUses:421 422Used by:462
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Symbol 462 MovieClipUses:405 408 409 412 413 416 417 420 423 426 427 428 429 430 431 432 433 436 437 438 439 440 441 442 443 446 447 450 453 456 457 460 461Used by:552
Symbol 463 ButtonUses:371 372 373 374Used by:552
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Symbol 530 TextUses:379Used by:533
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Symbol 550 TextUses:379Used by:551
Symbol 551 MovieClipUses:548 549 495 496 507 550 525 517 465Used by:552
Symbol 552 MovieClipUses:370 375 376 377 378 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 402 403 404 462 463 464 465 466 473 474 481 482 483 485 486 488 489 491 492 518 526 533 540 547 551Used by:Timeline
Symbol 553 GraphicUsed by:Timeline
Symbol 554 GraphicUsed by:559
Symbol 555 GraphicUsed by:559
Symbol 556 GraphicUsed by:559
Symbol 557 GraphicUsed by:559
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:554 555 556 557 558Used by:Timeline
Symbol 560 GraphicUsed by:569
Symbol 561 GraphicUsed by:569
Symbol 562 GraphicUsed by:569
Symbol 563 GraphicUsed by:569
Symbol 564 GraphicUsed by:569
Symbol 565 GraphicUsed by:569
Symbol 566 GraphicUsed by:569
Symbol 567 GraphicUsed by:569
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:560 561 562 563 564 565 566 567 568Used by:570
Symbol 570 MovieClipUses:569Used by:Timeline
Symbol 571 TextUses:5Used by:Timeline
Symbol 572 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 573 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 574 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 575 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 576 TextUses:5Used by:Timeline
Symbol 577 GraphicUsed by:Timeline
Symbol 578 EditableTextUses:5Used by:Timeline
Symbol 579 EditableTextUses:5Used by:Timeline
Symbol 580 TextUses:5Used by:Timeline
Symbol 581 TextUses:5Used by:Timeline
Symbol 582 EditableTextUses:5Used by:Timeline
Symbol 583 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 584 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 585 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 586 ButtonUses:10 11 12 13 14Used by:Timeline
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Symbol 591 ButtonUses:10 11 12 13 14Used by:Timeline
Symbol 592 TextUses:5Used by:Timeline
Symbol 593 EditableTextUses:5Used by:Timeline

Instance Names

"sidenstats"Frame 3Symbol 22 MovieClip
"walls"Frame 3Symbol 34 MovieClip
"player"Frame 3Symbol 47 MovieClip
"barfightplayer"Frame 7Symbol 230 MovieClip
"enemy"Frame 7Symbol 268 MovieClip
"cashregister"Frame 9Symbol 302 MovieClip
"bag"Frame 9Symbol 319 MovieClip
"nsudisplay"Frame 10Symbol 338 MovieClip
"defendline"Frame 12Symbol 355 MovieClip
"shooter"Frame 12Symbol 360 MovieClip
"lawyer"Frame 12Symbol 362 MovieClip
"eyes"Frame 14Symbol 559 MovieClip
"haircolor"Frame 14Symbol 570 MovieClip
"shell"Symbol 360 MovieClip Frame 3Symbol 359 MovieClip
"wknight2"Symbol 462 MovieClip Frame 1Symbol 408 Button
"wknight1"Symbol 462 MovieClip Frame 1Symbol 409 Button
"wrook2"Symbol 462 MovieClip Frame 1Symbol 412 Button
"wrook1"Symbol 462 MovieClip Frame 1Symbol 413 Button
"wbishop2"Symbol 462 MovieClip Frame 1Symbol 416 Button
"wbishop1"Symbol 462 MovieClip Frame 1Symbol 417 Button
"wqueen"Symbol 462 MovieClip Frame 1Symbol 420 Button
"wking"Symbol 462 MovieClip Frame 1Symbol 423 Button
"wp1"Symbol 462 MovieClip Frame 1Symbol 426 Button
"wp2"Symbol 462 MovieClip Frame 1Symbol 427 Button
"wp3"Symbol 462 MovieClip Frame 1Symbol 428 Button
"wp4"Symbol 462 MovieClip Frame 1Symbol 429 Button
"wp5"Symbol 462 MovieClip Frame 1Symbol 430 Button
"wp6"Symbol 462 MovieClip Frame 1Symbol 431 Button
"wp7"Symbol 462 MovieClip Frame 1Symbol 432 Button
"wp8"Symbol 462 MovieClip Frame 1Symbol 433 Button
"bp1"Symbol 462 MovieClip Frame 1Symbol 436 Button
"bp2"Symbol 462 MovieClip Frame 1Symbol 437 Button
"bp3"Symbol 462 MovieClip Frame 1Symbol 438 Button
"bp4"Symbol 462 MovieClip Frame 1Symbol 439 Button
"bp5"Symbol 462 MovieClip Frame 1Symbol 440 Button
"bp6"Symbol 462 MovieClip Frame 1Symbol 441 Button
"bp7"Symbol 462 MovieClip Frame 1Symbol 442 Button
"bp8"Symbol 462 MovieClip Frame 1Symbol 443 Button
"bbishop2"Symbol 462 MovieClip Frame 1Symbol 446 Button
"bbishop1"Symbol 462 MovieClip Frame 1Symbol 447 Button
"bking"Symbol 462 MovieClip Frame 1Symbol 450 Button
"bqueen"Symbol 462 MovieClip Frame 1Symbol 453 Button
"bknight2"Symbol 462 MovieClip Frame 1Symbol 456 Button
"bknight1"Symbol 462 MovieClip Frame 1Symbol 457 Button
"brook2"Symbol 462 MovieClip Frame 1Symbol 460 Button
"brook1"Symbol 462 MovieClip Frame 1Symbol 461 Button
"board"Symbol 552 MovieClip Frame 2Symbol 462 MovieClip
"style"Symbol 570 MovieClip Frame 1Symbol 569 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "inside.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "main.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "fight.mp3"
ExportAssets (56)Timeline Frame 2Symbol 3 as "fight.mp3"
ExportAssets (56)Timeline Frame 3Symbol 2 as "main.mp3"
ExportAssets (56)Timeline Frame 4Symbol 1 as "inside.mp3"
ExportAssets (56)Timeline Frame 6Symbol 1 as "inside.mp3"
ExportAssets (56)Timeline Frame 7Symbol 3 as "fight.mp3"
ExportAssets (56)Timeline Frame 8Symbol 1 as "inside.mp3"
ExportAssets (56)Timeline Frame 9Symbol 1 as "inside.mp3"
ExportAssets (56)Timeline Frame 10Symbol 1 as "inside.mp3"
ExportAssets (56)Timeline Frame 11Symbol 2 as "main.mp3"
ExportAssets (56)Timeline Frame 12Symbol 3 as "fight.mp3"
ExportAssets (56)Timeline Frame 13Symbol 1 as "inside.mp3"
ExportAssets (56)Timeline Frame 14Symbol 1 as "inside.mp3"

Dynamic Text Variables

nameSymbol 7 EditableText"Player 1"
insidenameSymbol 83 EditableText"Player 1"
insidehealthSymbol 84 EditableText"9999999999999999999"
insidemoneySymbol 85 EditableText"9999999999999999999"
insidetimeSymbol 86 EditableText"233"
insidedaySymbol 87 EditableText"99999999999999999999"
insideintelligenceSymbol 88 EditableText"999999999999999"
insidestrengthSymbol 89 EditableText"999999999999999999"
insidecharmSymbol 90 EditableText"9999999999999999999"
insideexperienceSymbol 91 EditableText"9999999999999999"
insidelevelSymbol 92 EditableText"99999999999999999999"
nameSymbol 107 EditableText"Player 1"
healthSymbol 108 EditableText"999999999999999999999999999"
moneySymbol 109 EditableText"999999999999999999999999999"
timeSymbol 110 EditableText"233"
daySymbol 111 EditableText"99999999999999999999999999999"
displaySymbol 112 EditableText""
charmSymbol 154 EditableText"9999999999999999999999"
moneySymbol 155 EditableText"9999999999999999999999"
healthSymbol 156 EditableText"9999999999999999999999"
daySymbol 157 EditableText"99999999999999999999999"
timeSymbol 158 EditableText"233"
strengthSymbol 160 EditableText"9999999999999999999"
bardisplaySymbol 166 EditableText""
healthSymbol 269 EditableText"10000000000"
enemyhpSymbol 270 EditableText"10000000000"
timeSymbol 274 EditableText"23"
daySymbol 275 EditableText"99999999999999999999"
healthSymbol 276 EditableText"99999999999999999999999999"
moneySymbol 277 EditableText"99999999999999999999999999"
timeSymbol 287 EditableText"23"
daySymbol 288 EditableText"99999999999999999999"
healthSymbol 289 EditableText"99999999999999999999999999"
moneySymbol 290 EditableText"99999999999999999999999999"
timeSymbol 321 EditableText"23"
daySymbol 322 EditableText"99999999999999999999"
intelligenceSymbol 325 EditableText"999999999"
strengthSymbol 326 EditableText"999999999"
healthSymbol 329 EditableText"99999999999999"
moneySymbol 330 EditableText"99999999999999"
daySymbol 342 EditableText"99999999999999999999"
intelligenceSymbol 343 EditableText"999999999"
strengthSymbol 344 EditableText"999999999"
nameSymbol 345 EditableText"Player 1"
charmSymbol 348 EditableText"9999999999999999999"
levelSymbol 349 EditableText"99999999999999999999"
moneySymbol 351 EditableText"99999999999999999999999999"
varoneSymbol 578 EditableText"0"
vartwoSymbol 579 EditableText"0"
answerSymbol 582 EditableText"81"
intelligenceSymbol 593 EditableText"999999999"




http://swfchan.com/13/61592/info.shtml
Created: 15/4 -2019 12:09:46 Last modified: 15/4 -2019 12:09:46 Server time: 17/05 -2024 07:36:39