STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229455
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Z Ball - Phase4.swf

This is the info page for
Flash #61795

(Click the ID number above for more basic data on this flash file.)


Text
Arcade

Arcade

UNDER CONSTRUCTION

L

O

A

D

I

N

G

CONTINUE

CONTINUE

LOADED

Game Mode

Ball Type

Light

Light

Normal

Normal

Heavy

Heavy

Practice

Practice

START GAME

START GAME

REALITY

B

A

L

BALL

DEMO
VERSION

Game Mode

Ball Type

Difficulty

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

MAX Combo

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

Friction X

0

0

Mouse X

Mouse Y

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

Z Ball is a form of combat where  warriors duel each other
by means of a sphere of energy, testing their skills in an
intense battle of strategy, co-ordination and reflex.
By dominating the ball, you will reveal your true strength.

In order for you to take the Warriors Path,
one must learn the basics, so lets get
started...

Welcome to Z Ball

This is you,  a young warrior  who lives for the thrill of combat.

When neutral it is harmless, however when it is charged with ki, it becomes a
dangerous weapon.  Whoever has control of the ball has the advantage, so
dominate the ball over your opponent.
Charge it with energy by attacking it, then use it to strike your opponent. Once
you have hurt your opponent, you may use melee attacks directly on  your
opponent to deliver a brutal assault.

This is the Ball, it represents the flow of ki throughout battle.

BASIC PRINCIPLE

The Green ball displays your current Health.
As you lose Health, it will shrink.

It will drop as you
perform techniques and
will replenish over time .
You require Stamina for
all Attack or Special
Technique.

The Blue Bar is your Stamina Meter.

It determines the strength of your
next melee attack. It will rise as you
hold down the Left Mouse Button ,
and is either unleashed when
released, or lost if you are hurt
You can only charge as much as your
current Stamina.

The Red Bar is your Power Meter.

The Purple ball displays the current
Special Move you have selected.

PLAYER Heads-Up-Display

Fly around using W A S D.

Fly diagonally to roll. This is useful for
dodging attacks.

Press & release SHIFT to
instantly move at 3X
velocty, burning Stamina.

Press & release SPACE
when hurt to recover from
injury, burning Stamina.

PLAYER MOVEMENT

When you attack, you will apply force towards the crosshairs.
As you move, you will have to move your cursor about you as well.

This is your Target Reticle. Control it by moving your Mouse.

AIMING SYSTEM

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.

The  crosshair colour indicates
the amount of Power  currently
charged, and  hence the attack-
type that will be used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

MELEE  ATTACKS

DANGER

Z

For every successive attack you will receive a Combo Point.
Combos multiply your attack damage, and open up Special Attacks.
If the ball strikes the ground, or you are injured, you will lose your current Combo Score.
If the opponent is injured , you will lose a Combo Point when the ball strikes the ground.

The colour will change according to who has the ball advantage.
You cannot be hurt by the ball if the meter is below the Yellow line.
You cannot lose your Combo Points if the meter is beyond the Green Line

This displays the current Ki of the ball.

COMBO SYSTEM

Cycle through your Special Attacks using Q & E
Execute the selected technique by pressing & releasing SPACE
Finisher Moves that are unavailable must be performed by achieving a certain
Combo Score, otherwise it will default to a Shield Technique.

Negative Barrier

Force Blade

Spirit Sword (Combo 5)

Cyclone (Combo 10)

Spirit Ball (Combo 20)

Super Beam (Combo 30)

SPECIAL ATTACKS

NEXT

NEXT

This is you,  a young warrior  who lives for the thrill of
combat, striving to be the best you can possibly be.

S

W

A

D

Move around using W A S D.

SHIFT

Press & release SHIFT  to instantaneously move at 3X velocity.

When you attack, you will apply force towards the crosshairs.

This is your Heads-Up Display

This displays your current Health.
As you lose Health, it will shrink.

This is your Stamina Meter.
It will drop as you perform techniques and will replenish over time .

This is your Power Meter.
This determines the strength of your next attack.
It will rise as you hold down the Left Mouse Button .
You can only charge as much as your current Stamina.

To  Melee Attack, you must first charge Power.
Hold down the Left Mouse Button  to increase your Power Meter.
The crosshair will change colour according to the amount charged.

The  crosshair colour indicates the
amount of Power  currently charged, and
hence the attack-type that will be used.

White : Stall, or braking technique

Green : Kicking technique

Yellow : Punching technique

Red : Power technique

Release the Left Mouse Button  to unleash your attack.
Anything you hit will be directed towards where you are aiming.
Your Stamina will be depleted according to the Power used.

This is the Ball.
Charge it with energy by attacking it, then use it to strike
your opponent. Once you have hurt your opponent, you
may use melee attacks on him directly.
Keep it airbourne to score combo points. The more
combo points, the greater the damage you will inflict.

This is your Drone.
The Drone will follow you around, protecting you from
incoming attack. By attacking the Drone, you can use it as a
projectile to hit the ball, or to pick up various items.
It will always hit the ball up & towards you.

SPACEBAR

Press and release  SPACEBAR  to execute the currently
selected technique.

Some  techniques
require a certain
Combo Score before
they can be executed

Press Q  or E  to cycle through
your Special Techniques.

RETURN to START

RETURN to START

Now go, train hard, and be the best you can possibly be.
Good luck, young Warrior.

MAIN MENU

MAIN MENU

K

O

GAME OVER

GAME OVER!

PRACTICE

PRACTICE

MOVEMENT

MOVEMENT

PRINCIPLE

PRINCIPLE

MELEE ATTACK

MELEE ATTACK

AIMING SYSTEM

AIMING SYSTEM

SPECIAL MOVES

SPECIAL MOVES

COMBO SYSTEM

COMBO SYSTEM

PLAYER HUD

PLAYER HUD

HIT

COMBO!

HITS

0

TUTORIAL

TUTORIAL

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

FIGHT!

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

MAX Combo

0

1

0

noob

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

0

0

noob

STAGE

RANK

Current Tech

0

E

Q

2

2

2

0

0

PLAYER

Vel X

Vel Y

0

0

Mass

= Weight

Attack

false

Horizontal Rest

false

Vertical Rest

false

0

0

BALL

Vel X

Vel Y

0

0

Mass

= Weight

Horizontal Rest

false

Vertical Rest

false

0

0

Gravity

Friction X

0

0

Mouse X

Mouse Y

MAIN

0

Friction Y

0

= Distance

100

0

- Stamina

Combo

100

Health

0

0

Energy

Power

0

0

0

X Force

Y Force

%

%

%

Hurt

false

- Front

false

- Rear

false

Dead

false

Neutral

false

0

0

ENEMY

Vel X

Vel Y

Attack

false

100

Health

%

Hurt

false

Dead

false

Neutral

false

0

Tag

0

-

0

BALL KI

-

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "showAll"; Mouse.show(); Stage.showMenu = false; Mouse.show();
Instance of Symbol 22 MovieClip [duel] "duel" in Frame 2
on (press) { }
Instance of Symbol 14 MovieClip [solo] "solo" in Frame 2
on (press) { }
Instance of Symbol 141 MovieClip "TypeLight" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 3; }
Instance of Symbol 144 MovieClip "TypeNormal" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeLight.gotoAndStop("OFF"); _root.TypeHeavy.gotoAndStop("OFF"); _root.BallType = 2; }
Instance of Symbol 147 MovieClip "TypeHeavy" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.TypeNormal.gotoAndStop("OFF"); _root.TypeLight.gotoAndStop("OFF"); _root.BallType = 1; }
Instance of Symbol 150 MovieClip "practice" in Frame 2
on (press) { this.gotoAndStop("ON"); _root.duel.gotoAndStop("OFF"); _root.solo.gotoAndStop("OFF"); _root.GameMode = 3; }
Frame 20
Mouse.show(); MenuMusic = new Sound(); MenuMusic.attachSound("MenuBGM"); MenuMusic.start(0, 999); if (_root.GameMode == 2) { duel.gotoAndStop("ON"); practice.gotoAndStop("OFF"); } else if (_root.GameMode == 3) { practice.gotoAndStop("ON"); duel.gotoAndStop("OFF"); } if (_root.BallType == 3) { TypeLight.gotoAndStop("ON"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 2) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("ON"); TypeHeavy.gotoAndStop("OFF"); } else if (_root.BallType == 1) { TypeLight.gotoAndStop("OFF"); TypeNormal.gotoAndStop("OFF"); TypeHeavy.gotoAndStop("ON"); }
Frame 80
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999); stop();
Frame 81
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; PlayerMass = 1; Ball._xscale = 50; Ball._yscale = 50; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallVelX = 0; BallVelY = -15; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 1; PlayerPower = 100; PlayerCombo = 0; PlayerMaxCombo = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyHURT = false; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyHealth = 100; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; StaminaHUD._height = 1; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); BallSize = Ball._xscale; if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.05; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { PlayerCombo = 0; if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._y / 3; if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 3; PlayerForce = PlayerForce + 3; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 1; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 30) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 10)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - BallEnergy; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if (((PlayerFacingR == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingR == true) && (BallVelX < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (((PlayerFacingL == true) && (BallVelX > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if (BallEnergy >= 90) { GAMEOVER.gotoAndPlay(1); this.gotoAndPlay("DIE"); Enemy.gotoAndPlay("I WIN"); bg.bg.gotoAndPlay(85); Mouse.show(); Ball._visible = false; BallShadow._visible = false; PlayerShadow._visible = false; BallEnergy = 0; PlayerHealth = 0; PlayerVelX = 0; PlayerVelY = 0; PlayerMass = 0; } if (((BallVelX == 0) && (BallVelY < 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if (((BallVelX == 0) && (BallVelY > 0)) && (BallEnergy < 90)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 1; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - PlayerForce; } } if (this.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((HURT == false) && (DEAD == false)) && (ATTACK == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.5; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((ATTACK == false) && (HURT == false)) && (DEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((TrainerATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if ((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = random(5) + 20; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (BallTag < 1) { EnemyVelX = EnemyMovX; EnemyVelY = EnemyMovY; } else if (BallTag == 1) { EnemyVelX = (EnemyMovX + EnemyMovX2) / 2; EnemyVelY = (EnemyMovY + EnemyMovY2) / 2; } else if ((BallTag > 1) && (EnemyAccel > 23)) { EnemyVelX = EnemyMovX + EnemyMovX2; EnemyVelY = EnemyMovY + EnemyMovY2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; EnemyNEUTRAL = true; } else { EnemyNEUTRAL == false; } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; } else if (this._x < Player._x) { this._xscale = -90; } } if (DEAD == false) { if (this.hitTest(ground) && (EnemyVelY > 0)) { EnemyVelY = EnemyVelY * -1; this._y = this._y - 5; } if (this.hitTest(wallRIGHT) && (EnemyVelX > 0)) { this._x = this._x - 5; EnemyVelX = -EnemyVelX; } if (this.hitTest(wallLEFT) && (EnemyVelX < 0)) { this._x = this._x + 5; EnemyVelX = EnemyVelX * -1; } if (this.hitTest(wallTOP) && (EnemyVelY < 0)) { this._y = this._y + 5; EnemyVelY = EnemyVelY * -1; } } EnemyHealthHUD._alpha = EnemyHealth; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 50) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (BallEnergy >= 90) { BallTag = 2; EnemyPower = random(5) + 20; this.gotoAndPlay("ATTACK1"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if ((DoICombo > 50) && (BallEnergy < 90)) { BallTag = 2; EnemyPower = random(10) + 10; this.gotoAndPlay("ATTACK2"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Trainer2._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((EnemyChoice < 30) && (BallEnergy > 90)) && (BallTag == 1)) { this.gotoAndPlay("DIE"); Player.gotoAndPlay("I WIN"); EnemyHURT = true; bg.bg.gotoAndPlay(85); EnemyHealth = EnemyHealth - 100; BallEnergy = 0; EnemyDEAD = true; BallEnergyHUD._visible = false; GAMEOVER2.gotoAndPlay(1); GAMEOVER2._visible = true; Ball._visible = false; BallShadow._visible = false; Mouse.show(); } else if ((((BallEnergy >= 30) && (BallEnergy < 90)) && (BallTag == 1)) && (EnemyChoice < 30)) { this.gotoAndPlay("HURT"); EnemyHURT = true; EnemyHealth = EnemyHealth - (BallEnergy * (PlayerCombo + 1)); PlayerCombo = PlayerCombo + 1; BallEnergy = BallEnergy / 5; Ball._xscale = BallSize; Ball._yscale = BallSize; if (EnemyHealth < 1) { EnemyDEAD = true; Mouse.show(); Player.gotoAndPlay("I WIN"); bg.bg.play(); Bar._visible = false; BallEnergyHUD._visible = false; GAMEOVER2._visible = true; } } } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo <= 101) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } init(); stop();
Instance of Symbol 493 MovieClip "Ball" in Frame 81
onClipEvent (enterFrame) { }
Instance of Symbol 1043 MovieClip "Player" in Frame 81
/* no clip actions */
Frame 114
Stage.scaleMode = "showAll"; Mouse.show(); bg.bg.gotoAndPlay(2);
Instance of Symbol 1444 MovieClip in Frame 115
/* no clip actions */
Frame 206
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; if (StageLevel > 1) { EnemyDEAD = false; FightSound = new Sound(); FightSound.attachSound("FIGHT!"); FightSound.start(); BallVelX = BallVelX / 10; BallVelY = -30; } ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = PlayerMass * 0.9; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener = new Object(); DefendListener.onKeyUp = engineDEFEND; Key.addListener(DefendListener); Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if ((BallVelY < 20) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if (BallRestX == false) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { Xdist = Math.round(target._x - Player._x); Ydist = Math.round(target._y - Player._y); PlayerWeight = PlayerMass * gravity; hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((PlayerRestY == false) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { Player._y = Player._y + 1; PlayerVelY = PlayerVelY * -0.5; } if ((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((HURT == false) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (ATTACK == false)) && (HURT == false)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if (this.SHIELD.hitTest(Trainer)) { TrainerATTACK = true; } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; PlayerShadow._xscale = Player._y / 2; if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if ((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if (Key.getCode() == 32) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / (StageLevel + 27); } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / (StageLevel + 27); PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { TrainerAccel = random(5) + 20; TrainerBallDistX = (Player._x - this._x) - 20; TrainerBallDistY = (Player._y - this._y) - 20; TrainerMovX = TrainerBallDistX / TrainerAccel; TrainerMovY = TrainerBallDistY / TrainerAccel; if ((ATTACK == false) && (TrainerORBIT == false)) { TrainerVelX = TrainerMovX; TrainerVelY = TrainerMovY; this._rotation = 0; R = 0; } if ((TrainerATTACK == false) && (DEAD == false)) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; this._rotation = this._rotation + R; } else { TrainerNEUTRAL == false; } if (TrainerATTACK == false) { if (this._x > Player._x) { this._xscale = 40; } else if (this._x < Player._x) { this._xscale = -40; } } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; R = R * -1; TrainerVelX = -TrainerVelX; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -1; R = R * -1; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -1; R = R * -1; } if (this.hitTest(Player.AttackBox) && (ATTACK == true)) { TrainerORBIT = true; R = R + PlayerForce; Xdist = target._x - Player._x; Ydist = target._y - Player._y; xmov = Xdist / 7; ymov = Ydist / 7; TrainerVelX = TrainerVelX + xmov; TrainerVelY = TrainerVelY + ymov; } if (TrainerORBIT == true) { TrainerVelX = TrainerVelX * 0.95; TrainerVelY = TrainerVelY * 0.95; if ((((TrainerVelX < 1) && (TrainerVelX > -1)) && (TrainerVelY < 1)) && (TrainerVelY > -1)) { TrainerORBIT = false; } } if (((this.hitTest(Ball) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerChoice = random(101); TrainerORBIT = false; BallTag = 1; PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); TrainerPower = random(5) + 10; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / TrainerPower; TrainerForceY = -TrainerPower; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyAccel = (random(7) + 20) / StageLevel; EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = EnemyBallDistX / EnemyAccel; EnemyMovY = EnemyBallDistY / EnemyAccel; EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } if (EnemyHURT == true) { EnemyATTACK == false; } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FALL"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._y / 2; if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if (EnemyHURTback == true) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; if (EnemyHURTfront == true) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (EnemyHURTback == true) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 30) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN1"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN2"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN3"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN4"); } } BallTag = 2; EnemyPower = random(5) + 20; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 5); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 30) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } EnemyPower = random(10) + 10; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } if (((this.HITBOX2.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 0) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); HIT = true; } DoICombo = random(101); if (DoICombo < 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - Ball._x; EnemyPlayerDistY = Player._y - Ball._y; EnemyForceX = EnemyPlayerDistX / (Difficulty * 5); EnemyForceY = EnemyPlayerDistY / (Difficulty * 3); BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo >= 50) { BallTag = 2; EnemyPower = random(10) + 20; this.gotoAndPlay("ATTACK3"); EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } } } } PlayerScore = 0; StageLevel = 1; PlayerMass = 5; Ball._xscale = 30; Ball._yscale = 30; BallVelX = 50; BallVelY = -10; PlayerCombo = 0; PlayerMaxCombo = 0; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 493 MovieClip "Ball" in Frame 206
onClipEvent (enterFrame) { }
Instance of Symbol 1043 MovieClip "Player" in Frame 206
/* no clip actions */
Instance of Symbol 1722 MovieClip "Enemy" in Frame 206
/* no clip actions */
Frame 244
PracticeMusic = new Sound(); PracticeMusic.attachSound("PracticeBGM"); PracticeMusic.start(0, 999);
Frame 245
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; ServeDistX = target._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = target._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = false; BallRestY = false; BallRest = false; BallEnergy = 30; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; TechMode = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; DefendListener.onKeyUp = engineDEFEND; Enemy.onEnterFrame = engineENEMY; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - 0.1; Ball._yscale = Ball._yscale - 0.1; } if (!this.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (EnemyHURT == false) { PlayerCombo = 0; } if (EnemyHURT == true) { PlayerCombo = PlayerCombo - 1; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (Spiritball == true) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX + (SballDistX / 30); BallVelY = BallVelY + (SballDistY / 30); } if ((Spiritball == true) && (this.hitTest(target))) { SballDistX = target._x - this._x; SballDistY = target._y - this._y; BallVelX = BallVelX * -0.5; BallVelY = BallVelY * -0.5; BallTag = 1; BallEnergy = BallEnergy + 20; } if (this.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); } if (BallTag == 1) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { PlayerWeight = PlayerMass * gravity; Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = this._x; Sniperline._y = this._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 700) * 100; Sniperline._rotation = angle * pi; if ((this.HITBOX.hitTest(Trainer) && (TechMode == 1)) && (TrainerORBIT == false)) { } if ((this.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { this.gotoAndPlay("Catch"); ATTACK = true; Trainer._visible = false; } if (Trainer._visible == false) { Trainer._x = this._x; Trainer._y = this._y; } if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Shield"; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; } else { Trainer._visible = false; } if (TechMode == 2) { if (PlayerCombo >= 5) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; } else { TechLogo.gotoAndStop("Spiritball"); TechLogo._alpha = 50; CurrentTech = "Spiritball (Combo 5)"; } } if (TechMode == 3) { if (PlayerCombo >= 10) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; } else { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 50; CurrentTech = "Super Beam (Combo 10)"; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { this._rotation = angle * pi; } else if (Kame == false) { this._rotation = DefaultPlayerRot; } if ((Spiritball == true) && (PlayerFacingL == true)) { this.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { this.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; aura._alpha = aura._alpha * 0.99; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + StageLevel; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; } else { n = n + 1; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; aura._visible = true; } else { aura._visible = false; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if ((PlayerVelY < 80) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if (PlayerVelX != 0) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if (HURTback == true) { this.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { if (!this.BEAM.HitTest(wallTOP)) { Player._y = Player._y + 1; } PlayerVelY = PlayerVelY * -0.5; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((((!this.hitTest(ground)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (this._x < target._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != target._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -20)) { PlayerVelX = PlayerVelX - 5; } if ((Key.isDown(65) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 20)) { PlayerVelX = PlayerVelX + 5; } if ((Key.isDown(68) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; target._visible = false; PlayerCombo = 0; PlayerHealth = PlayerHealth - (BallEnergy / BallType); PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 5; } HIT = true; } if ((ATTACK == true) && (PlayerForce >= 25)) { z = PlayerForce / 300; xmov = Xdist * z; ymov = Ydist * z; BallVelX = BallVelX + xmov; BallVelY = BallVelY + ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } if ((ATTACK == true) && (PlayerForce < 25)) { z = PlayerForce / 100; xmov = Xdist * z; ymov = Ydist * z; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); Ball._xscale = Ball._xscale + (PlayerForce / 10); Ball._yscale = Ball._yscale + (PlayerForce / 10); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (hyp <= 70) { meleeflash.gotoAndPlay("STALL"); } else if ((hyp <= 140) && (hyp > 70)) { meleeflash.gotoAndPlay("KICK"); } else if ((hyp <= 210) && (hyp > 140)) { meleeflash.gotoAndPlay("PUNCH"); } else if (hyp > 210) { meleeflash.gotoAndPlay("POWER"); } if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); if (Ball._xscale > BallSize) { Ball._xscale = Ball._xscale - (hyp / 30); Ball._yscale = Ball._yscale - (hyp / 30); } } } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (this.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { startDrag ("/target", true); Mouse.hide(); target._visible = true; target._alpha = 100; } else { stopDrag(); Mouse.show(); target._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { target.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { target.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { target.GotoAndStop("HARD"); } if (PlayerForce >= 100) { target.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { target.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < target._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; if (KameHame == false) { PlayerShadow._xscale = Player._width + (Player._y / 2); } if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((((HURT == false) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (target._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (target._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 3; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 3) { TechMode = 0; } } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (PlayerCombo >= 10)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (PlayerCombo >= 5)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; } if ((Key.getCode() == 32) && (TechMode == 0)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina / 5; } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { if (DEAD == false) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - this._x; MydistY = _ymouse - this._y; Mydir = Math.atan2(MydistY, MydistX); this._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { TO = TO + 1; if (TO >= 15) { TO = 0; TrainerORBIT = false; } Txdist = target._x - this._x; Tydist = target._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } else { Txdist = Player._x - this._x; Tydist = Player._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } TrainerVelX = TrainerVelX * 0.9; if ((((this.hitTest(Ball) && (this._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineENEMY() { EnemyBallDistX2 = random(5) + 1; EnemyBallDistY2 = random(5) + 1; EnemyMovX2 = EnemyBallDistX2 - random(7); EnemyMovY2 = EnemyBallDistY2 - random(7); EnemyAccel = (random(7) + 20) / StageLevel; if ((BallTag == 2) || (BallTag == 0)) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) * 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) * 2; } if (BallTag == 1) { EnemyBallDistX = Ball._x - this._x; EnemyBallDistY = Ball._y - this._y; EnemyMovX = (EnemyBallDistX / EnemyAccel) / 2; EnemyMovY = (EnemyBallDistY / EnemyAccel) / 2; } if (((EnemyHURT == false) && (EnemyATTACK == false)) && (DEAD == false)) { this._x = this._x + EnemyMovX; this._y = this._y + EnemyMovY; } if (EnemyHURT == true) { this._x = this._x + EnemyVelX; this._y = this._y + EnemyVelY; } if (EnemyHURT == true) { if (!this.hitTest(ground)) { EnemyVelY = EnemyVelY + 1; EnemyVelX = EnemyVelX * 0.95; EnemyMovY = EnemyMovY + PlayerMass; EnemyMovX = EnemyMovX * 0.95; } } EnemyTeleportNOW = random(101); if ((((((EnemyTeleport == false) && (EnemyTeleportNOW > 99)) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (DEAD == false)) && (EnemyDEAD == false)) { Enemy.gotoAndPlay("TELEPORT"); EnemyTeleport = true; } if (EnemyHURT == true) { EnemyATTACK == false; } if (Enemy.hitTest(Player.BEAhitbox)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - 1; EnemyVelX = Xdist / 30; EnemyVelY = Ydist / 30; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < this._x)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((Enemy.hitTest(Ball) && (BallEnergy >= 30)) && (BallTag == 1)) && (EnemyHURT == true)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (BallEnergy / 3); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } if (((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) { if (((((EnemyMovY < 0) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYup"); } } if (((((((((!this.hitTest(ground)) && (EnemyMovX >= -1)) && (EnemyMovX <= 1)) && (EnemyMovY > 0)) && (EnemyHURT == false)) && (DEAD == false)) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((EnemyHURT == false) && (DEAD == false)) && (this._x < Player._x)) && (EnemyDEAD == false)) { if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } else if ((((EnemyHURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x > Player._x)) { if (((EnemyMovX > 1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((EnemyMovX < -1) && (EnemyATTACK == false)) && (EnemyTELEPORT == false)) { this.gotoAndPlay("FLYforward"); } } EnemyShadow._x = Enemy._x; EnemyShadow._xscale = Enemy._width + (Enemy._y / 2); if ((EnemyATTACK == false) && (EnemyHURT == false)) { if (this._x > Player._x) { this._xscale = 90; EnemyFacingL = true; EnemyFacingR = false; } else if (this._x < Player._x) { this._xscale = -90; EnemyFacingR = true; EnemyFacingL = false; } } if (DEAD == false) { if (this.hitTest(ground)) { if ((EnemyHURT == false) && (EnemyMovY > 0)) { this._y = 310; } if ((EnemyHURT == true) && (EnemyVelY > 0)) { this._y = 310; } if (EnemyHURTback == true) { this.gotoAndPlay("HITground"); EnemyVelX = 0; } else if (EnemyHURTfront == true) { this.gotoAndPlay("HITground2"); EnemyVelX = 0; } } if (this.hitTest(wallRIGHT)) { Enemy._x = Enemy._x - 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; EnemyHURTfront = false; } else if ((EnemyHURTback == true) && (EnemyVelX < -1)) { this.gotoAndPlay("HURTfront"); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallLEFT)) { Enemy._x = Enemy._x + 1; EnemyVelX = EnemyVelX * -0.5; EnemyMovX = EnemyMovX * -1.1; if ((EnemyHURTfront == true) && (EnemyVelX > 1)) { this.gotoAndPlay(206); EnemyHURTback = true; EnemyHURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if ((EnemyHURTback == true) && (EnemyVelX > 1)) { this.gotoAndPlay(239); EnemyHURTback = false; EnemyHURTfront = true; } } if (this.hitTest(wallTOP) && (EnemyVelY < 1)) { Enemy._y = Enemy._y + 1; EnemyVelY = EnemyVelY * -0.5; } } EnemyHealthBall._xscale = EnemyHealth / 2; EnemyHealthBall._yscale = EnemyHealthBall._xscale; if (((this.HITBOX.hitTest(Ball) && (EnemyHURT == false)) && (EnemyATTACK == false)) && (EnemyDEAD == false)) { EnemyChoice = random(101); if (EnemyChoice >= 30) { PlayerCombo = 0; EnemyPower = random(24) + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("POWER"); DoICombo = random(101); if (DoICombo <= 50) { if (Player._y <= Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitUP4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP2"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitUP1"); } } if (Player._y > Enemy._y) { if (EnemyPower <= 5) { this.GotoAndPlay("hitDOWN4"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitDOWN3"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitDOWN2"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitDOWN1"); } } BallTag = 2; EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Player._x - this._x; EnemyPlayerDistY = Player._y - this._y; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = EnemyPlayerDistY / EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; Ball._xscale = Ball._xscale + (EnemyPower / 3); Ball._yscale = Ball._yscale + (EnemyPower / 3); } else if (DoICombo > 50) { BallTag = 2; if (EnemyPower <= 5) { this.GotoAndPlay("hitUP1"); } else if ((EnemyPower <= 10) && (EnemyPower > 5)) { this.GotoAndPlay("hitUP2"); } else if ((EnemyPower < 15) && (EnemyPower > 10)) { this.GotoAndPlay("hitUP3"); } else if (EnemyPower >= 15) { this.GotoAndPlay("hitUP4"); } EnemyATTACK = true; PlayerCombo = 0; BallEnergy = BallEnergy + EnemyPower; EnemyPlayerDistX = Enemy._x - Ball._x; EnemyForceX = EnemyPlayerDistX / EnemyPower; EnemyForceY = -EnemyPower; BallVelX = EnemyForceX; BallVelY = EnemyForceY; } } else if (((BallEnergy >= 30) && (BallTag == 1)) && (EnemyChoice < 30)) { EnemyHURT = true; PlayerCombo = PlayerCombo + 1; EnemyHealth = EnemyHealth - (((PlayerCombo + 1) * BallEnergy) / 10); EnemyVelX = BallVelX / 2; EnemyVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); EnemyHURTback = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); EnemyHURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound2.start(); PainSound2.start(); } } } if ((EnemyHealth < 1) && (EnemyDEAD == false)) { EnemyDEAD = true; EnemyHealthBall._alpha = 0; Mouse.show(); Kame = false; KameHame = false; Spiritball = false; PlayerScore = PlayerScore + (1000 * StageLevel); Player.gotoAndPlay("I WIN"); GAMEOVER2._visible = true; } } PlayerScore = 0; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -25; PlayerCombo = 0; PlayerMaxCombo = 0; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; aura._visible = false; if (BallType == 3) { BallMass = 0.5; } else if (BallType == 2) { BallMass = 1; } else if (BallType == 1) { BallMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 493 MovieClip "Ball" in Frame 245
onClipEvent (enterFrame) { }
Instance of Symbol 1043 MovieClip "Player" in Frame 245
/* no clip actions */
Instance of Symbol 1722 MovieClip "Enemy" in Frame 245
/* no clip actions */
Frame 268
function init() { Stage.showMenu = false; Stage.scaleMode = "showAll"; Mouse.hide(); frictionAirX = 0.99; frictionAirY = 0.8; gravity = 1; sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000"; ServeDistX = TargetReticle._x - Ball._x; ServeMovX = ServeDistX / 7; ServeDistY = TargetReticle._y - Ball._y; ServeMovY = ServeDistY / 7; BallWeight = BallMass * gravity; BallAccel = BallForce / BallMass; BallRestX = true; BallRestY = false; BallRest = false; BallEnergy = 0; BallTag = 1; meleeflash._visible = false; WINCOUNT = 0; LOSECOUNT = 0; PlayerMass = 1; PlayerVelX = 0; PlayerVelY = 0; PlayerForce = 0; PlayerWeight = PlayerMass * gravity; PlayerRestX = true; PlayerRestY = true; PlayerRest = true; PlayerHealth = 100; PlayerStamina = 100; PlayerPower = 100; TechMode = 0; ATTACK = false; HURT = false; HURTfront = false; HURTback = false; RECOVER = false; DEAD = false; NEUTRAL = true; CHARGE = false; TELEPORT = false; INVINCIBLE = false; Kame = false; KameHame = false; Spiritball = false; PlayerFacingL = false; PlayerFacingR = true; aura._alpha = 0; spriteINVINC._visible = false; EnemyVelX = 0; EnemyVelY = 0; EnemyPower = 0; EnemyMass = 1; EnemyWeight = EnemyMass * gravity; EnemyHealth = 100; EnemyRestX = true; EnemyRestY = true; EnemyATTACK = false; EnemyDEAD = false; EnemyNEUTRAL = true; EnemyCHARGE = false; EnemyTELEPORT = false; EnemyFacingL = true; EnemyFacingR = false; TrainerATTACK = false; TrainerNEUTRAL = true; TrainerATTACK2 = false; TrainerNEUTRAL2 = true; TrainerORBIT = false; ORB2VelX = 5; ORB2VelY = 2; PlayerHealthHUD._visible = true; BallEnergyHUD._visible = true; EnemyHealthBall._alpha = 100; combodisplay._alpha = 0; combodisplay2._visible = false; GAMEOVER._visible = false; GAMEOVER2._visible = false; pickupHEALTH._visible = false; pickupINVINCIBILITY._visible = false; INV = 0; HPT = 0; MusicSound = new Sound(); MusicSound.attachSound("bgmusic"); MusicSound.start(0, 9999); BallEnergyHUD.onEnterFrame = engineENERGY(); Ball.onEnterFrame = engineBALL; Trainer.onEnterFrame = engineTRAINER; Player.onEnterFrame = enginePLAYER; Player.onMouseDown = enginePOWER; Player.onMouseUp = engineATTACK; ORB.onEnterFrame = engineORB; ORB2.onEnterFrame = engineORB2; DefendListener.onKeyUp = engineDEFEND; } function engineBALL() { BallWeight = BallMass * gravity; BallEnergy2 = Math.round(BallEnergy); if (Spiritball == false) { if ((BallVelX >= 1) or (BallVelX <= -1)) { BallRestX = false; } else { BallRestX = true; } if ((BallVelY >= 1) or (BallVelY <= -1)) { BallRestY = false; } else { BallRestY = true; } if ((BallRestX == true) && (BallRestY == true)) { BallRest = true; } else { BallRest = false; } } BallEnergyBar._yscale = BallEnergy; BallEnergyBar._alpha = BallEnergy + 20; if (BallEnergy > 0) { BallEnergy = BallEnergy - 0.1; } if (BallEnergy > 100) { BallEnergy = 100; BallEnergyBar._yscale = 100; } if (BallEnergy < 0) { BallEnergy = 0; } if (!this.hitTest(ground)) { if (((BallVelY < 20) && (Spiritball == false)) && (!this.hitTest(ground))) { BallVelY = BallVelY + BallWeight; } } if ((BallRestX == false) && (Spiritball == false)) { if (BallVelX != 0) { BallVelX = BallVelX * frictionAirX; } if ((BallVelX < 1) && (BallVelX > -1)) { BallVelX = 0; BallRestX = true; } } this._rotation = this._rotation + (BallVelX * 4); if (this.hitTest(ground)) { BallEnergy = BallEnergy * 0.95; } if (this.hitTest(ground) && (BallVelY > 0)) { if (BallEnergy < 80) { PlayerCombo = 0; } if (BallVelY >= 5) { BallVelY = BallVelY * -0.75; } else if (BallVelY < 5) { BallVelY = -(Math.round(BallVelY) * 0.3); } if ((BallVelY < 1) && (BallVelY >= 0)) { BallVelY = 0; BallRestY = true; } } if ((this.hitTest(ground) && (BallVelY > -1)) && (BallVelY < 0)) { BallVelY = 0; BallRestY = true; } if (this.hitTest(wallRIGHT) && (BallVelX > 0)) { this._x = this._x - 1; BallVelX = -BallVelX; } if (this.hitTest(wallLEFT) && (BallVelX < 0)) { this._x = this._x + 1; BallVelX = BallVelX * -1; } if (this.hitTest(wallTOP) && (BallVelY < 0)) { this._y = this._y + 1; BallVelY = BallVelY * -1; } if (BallVelX > 50) { BallVelX = 49; } if (BallVelX < -50) { BallVelX = -49; } if (BallVelY > 50) { BallVelY = 49; } if (BallVelY < -50) { BallVelY = -49; } this._x = this._x + BallVelX; this._y = this._y + BallVelY; BallShadow._x = this._x; BallShadow._xscale = this._width + (this._y / 3); if (Spiritball == true) { SballDistX = TargetReticle._x - this._x; SballDistY = TargetReticle._y - this._y; BallVelX = BallVelX + (SballDistX / 30); BallVelY = BallVelY + (SballDistY / 30); bluey._visible = true; bluey._x = this._x; bluey._y = this._y; bluey._rotation = bluey._rotation + random(360); } if (Spiritball == false) { bluey._visible = false; } if ((Spiritball == true) && (this.hitTest(TargetReticle))) { SballDistX = TargetReticle._x - this._x; SballDistY = TargetReticle._y - this._y; BallVelX = BallVelX * -0.5; BallVelY = BallVelY * -0.5; BallTag = 1; BallEnergy = BallEnergy + 20; } if (this.hitTest(Player.BEAhitbox)) { BallEnergy = BallEnergy + 50; BallTag = 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); BallVelX = BallVelX + (Xdist / 10); BallVelY = BallVelY + (Ydist / 10); } if (this.hitTest(Player.hurricane.ring)) { PlayerCombo = PlayerCombo + 1; meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); BallEnergy = BallEnergy + 10; BallTag = 1; BallVelX = BallVelX + (random(20) - random(20)); BallVelY = BallVelY + (-random(20)); } if (BallEnergy < 2) { this.GotoAndStop("NORMAL"); BallEnergyBar.gotoAndStop("Ball0"); } if (BallTag == 1) { BallEnergyBar.gotoAndStop("Ball1"); if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM1"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT1"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED1"); } } else if (BallTag == 2) { BallEnergyBar.gotoAndStop("Ball2"); if ((BallEnergy < 30) && (BallEnergy >= 2)) { this.GotoAndStop("WARM2"); } if ((BallEnergy < 90) && (BallEnergy >= 30)) { this.GotoAndStop("HOT2"); } if (BallEnergy >= 90) { this.GotoAndStop("CHARGED2"); } } } function enginePLAYER() { PlayerWeight = PlayerMass * gravity; meleeflash._rotation = meleeflash._rotation + random(360); this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); if (ATTACK == false) { Xdist = _xmouse - Player._x; Ydist = _ymouse - Player._y; } pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._x = this._x; Sniperline._y = this._y; Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 500) * 100; Sniperline._rotation = angle * pi; if ((this.HITBOX.hitTest(Trainer) && (Trainer._visible == true)) && (TrainerORBIT == false)) { this.gotoAndPlay("Catch"); Trainer.gotoAndPlay("ATTACK2"); ATTACK = true; TrainerVelX = 0; TrainerVelY = 0; } if (Trainer._visible == false) { Trainer._x = this._x; Trainer._y = this._y; } if (TechMode == 0) { TechLogo.gotoAndStop("Shield"); TechLogo._alpha = 100; CurrentTech = "Negative Barrier"; DOSHIELD = false; } if (TechMode == 1) { TechLogo.gotoAndStop("ForceBlade"); TechLogo._alpha = 100; CurrentTech = "Force Blade"; DOSHIELD = false; } else { Trainer._visible = false; } if (TechMode == 4) { if (PlayerCombo >= 20) { TechLogo.gotoAndStop("Spiritball"); CurrentTech = "Spiritball"; TechLogo._alpha = 100; DOSHIELD = false; } else if (PlayerCombo < 20) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Combo 20)"; DOSHIELD = true; } } if (TechMode == 5) { if (PlayerCombo >= 30) { TechLogo.gotoAndStop("Superbeam"); TechLogo._alpha = 100; CurrentTech = "Super Beam"; DOSHIELD = false; } else if (PlayerCombo < 30) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Combo 30)"; DOSHIELD = true; } } if (TechMode == 3) { if (PlayerCombo >= 10) { TechLogo.gotoAndStop("Cyclone"); TechLogo._alpha = 100; CurrentTech = "Cyclone"; DOSHIELD = false; } else if (PlayerCombo < 10) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Combo 10)"; DOSHIELD = true; } } if (TechMode == 2) { if (PlayerCombo >= 5) { TechLogo.gotoAndStop("SpiritSword"); TechLogo._alpha = 100; CurrentTech = "Spirit Sword"; DOSHIELD = false; } else if (PlayerCombo < 5) { TechLogo.gotoAndStop("NA"); CurrentTech = "(Combo 5)"; DOSHIELD = true; } } if (((Kame == true) && (KameHame == false)) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if (((Kame == true) && (KameHame == false)) && (PlayerFacingR == true)) { this._rotation = angle * pi; } else if ((Kame == false) && (SWORD == false)) { this._rotation = DefaultPlayerRot; } if ((SWORD == true) && (PlayerFacingL == true)) { this._rotation = (angle * pi) + 180; } else if ((SWORD == true) && (PlayerFacingR == true)) { this._rotation = angle * pi; } if ((Spiritball == true) && (PlayerFacingL == true)) { this.arm._rotation = ((-angle) * pi) + 180; } else if ((Spiritball == true) && (PlayerFacingR == true)) { this.arm._rotation = angle * pi; } PlayerScore = Math.round(PlayerScore); PlayerHealth = Math.round(PlayerHealth); aura._x = this._x; aura._y = this._y; aura._alpha = aura._alpha * 0.99; TeleportSprite._x = this._x; TeleportSprite._y = this._y; if ((PlayerVelY != 0) && (PlayerVelX == 0)) { TeleportSprite._rotation = 90; } else if (PlayerVelY == 0) { TeleportSprite._rotation = 0; } else if ((PlayerVelY > 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY + PlayerVelX; } else if ((PlayerVelY < 0) && (PlayerVelX != 0)) { TeleportSprite._rotation = PlayerVelY - PlayerVelX; } PowerBAR._height = PlayerForce; if (PlayerForce >= 100) { PowerBAR._height = 100; } if (ATTACK == true) { TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } if (CHARGE == true) { ATTACK = false; aura._rotation = AR; if (PlayerVelY >= 0) { AR = -(PlayerVelX * 4); } if ((PlayerVelY < 0) && (PlayerVelX != 0)) { AR = -(PlayerVelX * 7); } if ((PlayerVelY < 0) && (PlayerVelX == 0)) { AR = 180; } if (PlayerForce < PlayerStamina) { if (INVINCIBLE == false) { aura._alpha = aura._alpha + 5; PlayerForce = PlayerForce + 5; PlayerPower = PlayerPower - 1; } else if (INVINCIBLE == true) { aura._alpha = aura._alpha + 10; PlayerForce = PlayerForce + 10; PlayerPower = PlayerPower - 1; } } } else { aura._alpha = aura._alpha * 0.95; } if ((ATTACK == false) && (CHARGE == false)) { PlayerForce = 0; PlayerPower = 101; } if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == false)) { PlayerStamina = PlayerStamina + 2; } else if (((PlayerStamina < 100) && (DEAD == false)) && (INVINCIBLE == true)) { PlayerStamina = PlayerStamina + 10; } StaminaBar._height = PlayerStamina; if (PlayerStamina < 0) { PlayerStamina = 0; } if (PlayerStamina > 100) { PlayerStamina = 100; } if (BallTag == 1) { BallEnergyHUD.EnergyHUD._x = (-BallEnergy) / 2; } if (BallTag == 2) { BallEnergyHUD.EnergyHUD._x = BallEnergy / 2; } if (BallTag == 0) { BallEnergyHUD.EnergyHUD._x = 0; } if (PlayerMaxCombo < PlayerCombo) { PlayerMaxCombo = PlayerCombo; } if (PlayerMaxCombo >= 2) { MAXcomboDisplay._visible = true; } else { MAXcomboDisplay._visible = false; } if (PlayerCombo >= 2) { n = 0; PlayerComboHUD = PlayerCombo; combodisplay._alpha = 100; combodisplay.gotoAndStop(1); combodisplay2.textColor = 16777215 /* 0xFFFFFF */; combodisplay2._visible = true; DispCoFe._visible = true; if (PlayerCombo < 3) { ComboFeedback = ""; } else if ((PlayerCombo >= 3) && (PlayerCombo < 5)) { ComboFeedback = "GOOD!"; } else if ((PlayerCombo >= 5) && (PlayerCombo < 7)) { ComboFeedback = "WELL DONE!"; } else if ((PlayerCombo >= 7) && (PlayerCombo < 10)) { ComboFeedback = "GREAT!"; } else if ((PlayerCombo >= 10) && (PlayerCombo < 15)) { ComboFeedback = "EXCELLENT!"; } else if ((PlayerCombo >= 15) && (PlayerCombo < 20)) { ComboFeedback = "BRILLIANT!"; } else if ((PlayerCombo >= 20) && (PlayerCombo < 30)) { ComboFeedback = "AWESOME!"; } else if ((PlayerCombo >= 30) && (PlayerCombo < 40)) { ComboFeedback = "SUPERB!"; } else if ((PlayerCombo >= 40) && (PlayerCombo < 50)) { ComboFeedback = "OUTSTANDING!"; } else if ((PlayerCombo >= 50) && (PlayerCombo < 60)) { ComboFeedback = "SENSATIONAL!"; } else if ((PlayerCombo >= 60) && (PlayerCombo < 70)) { ComboFeedback = "MANIACAL!"; } else if ((PlayerCombo >= 70) && (PlayerCombo < 80)) { ComboFeedback = "INSANE!"; } else if ((PlayerCombo >= 80) && (PlayerCombo < 90)) { ComboFeedback = "PHENOMENAL!"; } else if ((PlayerCombo >= 90) && (PlayerCombo < 100)) { ComboFeedback = "HARDCORE!"; } else if (PlayerCombo >= 100) { ComboFeedback = "GAMING GOD!"; } } else { n = n + 1; ComboFeedback = ""; combodisplay.gotoAndStop(2); combodisplay2.textColor = 16711680 /* 0xFF0000 */; if (n > 50) { combodisplay2._visible = false; combodisplay._alpha = combodisplay._alpha * 0.9; DispCoFe._visible = false; } } if (PlayerHealthHUD._xscale > 0) { PlayerHealthHUD._xscale = PlayerHealth / 2; PlayerHealthHUD._yscale = PlayerHealthHUD._xscale; } if (PlayerHealth > 90) { PlayerHealthHUD.gotoAndStop(1); } else if ((PlayerHealth > 80) && (PlayerHealth <= 90)) { PlayerHealthHUD.gotoAndStop(2); } else if ((PlayerHealth > 70) && (PlayerHealth <= 80)) { PlayerHealthHUD.gotoAndStop(3); } else if ((PlayerHealth > 60) && (PlayerHealth <= 70)) { PlayerHealthHUD.gotoAndStop(4); } else if ((PlayerHealth > 50) && (PlayerHealth <= 60)) { PlayerHealthHUD.gotoAndStop(5); } else if ((PlayerHealth > 40) && (PlayerHealth <= 50)) { PlayerHealthHUD.gotoAndStop(6); } else if ((PlayerHealth > 30) && (PlayerHealth <= 40)) { PlayerHealthHUD.gotoAndStop(7); } else if ((PlayerHealth > 20) && (PlayerHealth <= 30)) { PlayerHealthHUD.gotoAndStop(8); } else if ((PlayerHealth > 10) && (PlayerHealth <= 20)) { PlayerHealthHUD.gotoAndStop(9); } ItemTime = random(1000); spriteINVINC._x = Player._x + 10; spriteINVINC._y = Player._y - 10; if (((ItemTime >= 998) && (pickupINVINCIBILITY._visible == false)) && (INVINCIBLE == false)) { pickupINVINCIBILITY._visible = true; pickupINVINCIBILITY._x = random(700) + 100; pickupINVINCIBILITY._y = random(200) + 100; } if (INVINCIBLE == true) { invincTime = invincTime + 1; } if (pickupINVINCIBILITY._visible == true) { INV = INV + 1; if (INV > 100) { pickupINVINCIBILITY._visible = false; INV = 0; } } if (invincTime > 150) { INVINCIBLE = false; invincTime = 0; spriteINVINC._visible = false; } if ((this.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } if ((Trainer.hitTest(pickupINVINCIBILITY) && (pickupINVINCIBILITY._visible == true)) && (HURT == false)) { INVINCIBLE = true; invincTime = 0; INV = 0; spriteINVINC._visible = true; pickupINVINCIBILITY._visible = false; InvincSound = new Sound(); InvincSound.attachSound("speedup"); InvincSound.start(1); } Item2Time = random(1000); if ((Item2Time >= 998) && (pickupHEALTH._visible == false)) { pickupHEALTH._visible = true; pickupHEALTH._x = random(700) + 100; pickupHEALTH._y = random(200) + 100; } if (pickupHEALTH._visible == true) { HPT = HPT + 1; if (HPT > 150) { pickupHEALTH._visible = false; HPT = 0; } } if (((this.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if (((Trainer.hitTest(pickupHEALTH) && (pickupHEALTH._visible == true)) && (HURT == false)) && (PlayerHealth < 100)) { PlayerHealth = 100; HPT = 0; pickupHEALTH._visible = false; ReplenishSound = new Sound(); ReplenishSound.attachSound("HealthSound"); ReplenishSound.start(); } if ((PlayerVelX >= 1) || (PlayerVelX <= -1)) { PlayerRestX = false; } if ((PlayerVelY >= 1) || (PlayerVelY <= -1)) { PlayerRestY = false; } if ((PlayerRestX == true) && (PlayerRestY == true)) { PlayerRest = true; } else { PlayerRest = false; } if ((((Kame == false) && (Spiritball == false)) && (PlayerRestY == false)) && (EnemyDEAD == false)) { if ((PlayerVelY < 60) && (!Player.hitTest(ground))) { PlayerVelY = PlayerVelY + PlayerWeight; } } if ((PlayerRestX == false) && (EnemyDEAD == false)) { if ((PlayerVelX != 0) && (PlayerVelY != 0)) { PlayerVelX = PlayerVelX * 0.9; } if ((PlayerVelX != 0) && (PlayerVelY == 0)) { PlayerVelX = PlayerVelX * 0.85; } if ((PlayerVelX < 1) && (PlayerVelX > -1)) { PlayerVelX = 0; PlayerRestX = true; } } if (Player.hitTest(ground)) { if (PlayerVelY > 0) { PlayerVelY = 0; this._y = 310; PlayerRestY = true; } if ((RECOVER == true) && (Rx == 0)) { ATTACK = false; RECOVER = false; } if (HURTback == true) { this.gotoAndPlay("HITground"); PlayerVelY = 0; } else if (HURTfront == true) { this.gotoAndPlay("HITground2"); PlayerVelY = 0; } if (ATTACK == true) { PlayerVelX = 0; TELEPORT = false; PowerBAR._alpha = PowerBAR._alpha * 0.8; } } if (Player.hitTest(wallRIGHT) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay("HURTback"); HURTback = true; HURTfront = false; } else if (HURTback == true) { this.gotoAndPlay("HURTfront"); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallMIDDLE) && (PlayerVelX > 1)) { Player._x = Player._x - 1; PlayerVelX = PlayerVelX * -0.5; } if (Player.hitTest(wallLEFT) && (PlayerVelX < 0)) { Player._x = Player._x + 1; PlayerVelX = PlayerVelX * -0.5; if (HURTfront == true) { this.gotoAndPlay(206); HURTback = true; HURTfront = false; WallImpactSound = new Sound(); WallImpactSound.attachSound("wallIMPACT"); WallImpactSound.start(); } else if (HURTback == true) { this.gotoAndPlay(239); HURTback = false; HURTfront = true; } } if (Player.hitTest(wallTOP) && (PlayerVelY < 1)) { if (!this.BEAM.HitTest(wallTOP)) { Player._y = Player._y + 1; } PlayerVelY = PlayerVelY * -0.5; } if ((((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (Key.isDown(87))) && (!Key.isDown(65))) && (!Key.isDown(68))) { if ((ATTACK == false) && (TELEPORT == false)) { this.gotoAndPlay("FLYup"); } if (this.hitTest(ground)) { PlayerVelY = -5; } if ((this._y > wallTOP._y) && (PlayerVelY > -3)) { PlayerVelY = PlayerVelY - 1.1; } } if (((((((!this.hitTest(ground)) && (HURT == false)) && (DEAD == false)) && (Key.isDown(83))) && (EnemyDEAD == false)) && (Kame == false)) && (Spiritball == false)) { PlayerVelY = PlayerVelY + 1.5; } if (((((((((((!this.hitTest(ground)) && (Spiritball == false)) && (Kame == false)) && (HURT == false)) && (DEAD == false)) && (ATTACK == false)) && (TELEPORT == false)) && (Key.isDown(83))) && (!Key.isDown(65))) && (!Key.isDown(68))) && (EnemyDEAD == false)) { this.gotoAndPlay("FLYdown"); } if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (this._x < TargetReticle._x)) && (EnemyDEAD == false)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -25)) { PlayerVelX = PlayerVelX - 5; } if ((((Key.isDown(65) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((Key.isDown(65) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault2"); } if (((Key.isDown(65) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault2"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 25)) { PlayerVelX = PlayerVelX + 5; } if ((((Key.isDown(68) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if (((Key.isDown(68) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault"); } if (((Key.isDown(68) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault"); } } else if ((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (this._x != TargetReticle._x)) { if (Key.isDown(87)) { PlayerVelY = PlayerVelY - 2; } if ((Key.isDown(65) && (this._x > wallLEFT._x)) && (PlayerVelX > -25)) { PlayerVelX = PlayerVelX - 5; } if ((((Key.isDown(65) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYforward"); } if (((Key.isDown(65) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault"); } if (((Key.isDown(65) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault"); } if ((Key.isDown(68) && (this._x < 800)) && (PlayerVelX < 25)) { PlayerVelX = PlayerVelX + 5; } if ((((Key.isDown(68) && (!Key.isDown(87))) && (!Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("FLYbackward"); } if (((Key.isDown(68) && (Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault2"); } if (((Key.isDown(68) && (Key.isDown(83))) && (ATTACK == false)) && (TELEPORT == false)) { this.gotoAndPlay("Somersault2"); } } if ((((((((HURT == false) && (DEAD == false)) && (EnemyDEAD == false)) && (!Key.isDown(68))) && (!Key.isDown(65))) && (!Key.isDown(87))) && (ATTACK == false)) && (TELEPORT == false)) { NEUTRAL = true; if ((!this.hitTest(ground)) && (!Key.isDown(83))) { this.gotoAndPlay("FALL"); Player.onEnterFrame = enginePLAYER; } else if (this.hitTest(ground)) { this.gotoAndPlay("IDLE"); PlayerVelX = PlayerVelX * 0.7; } } else { NEUTRAL = false; } if (((this.HITBOX.hitTest(Ball) && (BallTag > 1)) && (BallEnergy >= 30)) && (INVINCIBLE == false)) { HURT = true; ATTACK = false; TrainerORBIT = false; Trainer.gotoAndPlay("ATTACK2"); Kame = false; KameHame = false; Spiritball = false; CHARGE = false; aura._alpha = 0; PlayerForce = 0; TargetReticle._visible = false; PlayerCombo = 0; PlayerVelX = PlayerVelX + (BallVelX / 2); PlayerVelY = -5; Ball._xscale = BallSize; Ball._yscale = BallSize; ChargeSound.stop("ChargePush"); ImpactSound = new Sound(); ImpactSound.attachSound("impactHURT"); PainSound = new Sound(); PainSound.attachSound("painHURT"); if ((PlayerFacingR == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingR == true) && (BallVelX < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((PlayerFacingL == true) && (BallVelX > 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } if ((BallVelX == 0) && (BallVelY < 0)) { this.gotoAndPlay("HURTfront"); HURTfront = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } else if ((BallVelX == 0) && (BallVelY > 0)) { this.gotoAndPlay("HURTback"); HURTback = true; BallEnergy = BallEnergy / 3; ImpactSound.start(); PainSound.start(); } } if ((PlayerHealth < 1) && (DEAD == false)) { GAMEOVER._visible = true; GAMEOVER.play(); PlayerHealthHUD._visible = false; DEAD = true; Key.removeListener(DefendListener); Bar._visible = false; BallEnergyHUD._visible = false; Mouse.show(); } if (this.AttackBox.hitTest(Ball)) { BallTag = 1; if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 2; } HIT = true; } if ((ATTACK == true) && (hyp >= 70)) { if (PlayerForce >= 25) { z = PlayerForce / 600; } else if (PlayerForce < 25) { z = PlayerForce / 200; } xmov = (Xdist * z) + PlayerVelX; ymov = (Ydist * z) + PlayerVelY; BallVelX = xmov; BallVelY = ymov; ChargeRate = 3 * Difficulty; BallEnergy = BallEnergy + ((PlayerForce / ChargeRate) * (PlayerCombo + 1)); } if ((ATTACK == true) && (hyp < 70)) { if (PlayerForce >= 25) { z = PlayerForce / 100; } else if (PlayerForce < 25) { z = PlayerForce / 80; } xmov = (Xdist * z) + PlayerVelX; ymov = (Ydist * z) + PlayerVelY; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy + (PlayerForce / 5); } } if (this.SHIELD.hitTest(Ball)) { PlayerCombo = 0; PlayerScore = PlayerScore + (PlayerStamina / StageLevel); meleeflash._visible = true; meleeflash._x = Ball._x; meleeflash._y = Ball._y; meleeflash.gotoAndPlay("blue"); if ((ATTACK == true) && (hyp >= 70)) { xmov = Xdist / 7; ymov = Ydist / 7; BallVelX = xmov; BallVelY = ymov; BallEnergy = BallEnergy - (hyp / 7); } } if ((this.AttackBox.hitTest(Enemy) && (PlayerForce > 25)) && (EnemyHURT == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if (this.AttackBox.hitTest(Enemy) && (INVINCIBLE == true)) { if (HIT == false) { PlayerCombo = PlayerCombo + 1; PlayerScore = PlayerScore + (PlayerForce * PlayerCombo); meleeflash._visible = true; meleeflash._x = AttackBox._x; meleeflash._y = AttackBox._y; if (PlayerForce <= 25) { meleeflash.gotoAndPlay("STALL"); } else if ((PlayerForce <= 50) && (PlayerForce > 25)) { meleeflash.gotoAndPlay("KICK"); } else if ((PlayerForce < 100) && (PlayerForce > 50)) { meleeflash.gotoAndPlay("PUNCH"); } else if (PlayerForce >= 100) { meleeflash.gotoAndPlay("POWER"); } if ((PlayerCombo > 1) && (PlayerHealth < 100)) { PlayerHealth = PlayerHealth + 10; } HIT = true; } EnemyHURT = true; EnemyHealth = EnemyHealth - (PlayerForce / 10); xmov = Xdist / 7; ymov = Ydist / 7; EnemyVelX = xmov; EnemyVelY = ymov; ImpactSound2 = new Sound(); ImpactSound2.attachSound("impactHURT"); PainSound2 = new Sound(); PainSound2.attachSound("painHURT"); if ((EnemyFacingR == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTback"); EnemyHURTback = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingR == true) && (Player._x > Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } if ((EnemyFacingL == true) && (Player._x < Enemy._x)) { Enemy.gotoAndPlay("HURTfront"); EnemyHURTfront = true; ImpactSound2.start(); PainSound2.start(); } } if ((((((HURT == false) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) || (Kame == true)) || (Spiritball == true)) { TargetReticle._x = _xmouse; TargetReticle._y = _ymouse; Mouse.hide(); TargetReticle._visible = true; TargetReticle._alpha = 100; } else { Mouse.show(); TargetReticle._alpha = 10; } if ((Spiritball == false) && (KameHame == false)) { if (PlayerForce <= 25) { TargetReticle.GotoAndStop("SOFT"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { TargetReticle.GotoAndStop("MEDIUM"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { TargetReticle.GotoAndStop("HARD"); } if (PlayerForce >= 100) { TargetReticle.GotoAndStop("POWER"); } } else if ((Spiritball == true) || (KameHame == true)) { TargetReticle.GotoAndStop("POWER"); } Player._x = Player._x + PlayerVelX; Player._y = Player._y + PlayerVelY; if ((((this._x > TargetReticle._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = -100; PlayerFacingL = true; PlayerFacingR = false; } else if ((((this._x < TargetReticle._x) && (HURT == false)) && (ATTACK == false)) && (DEAD == false)) { this._xscale = 100; PlayerFacingR = true; PlayerFacingL = false; } PlayerShadow._x = Player._x; if (KameHame == false) { PlayerShadow._xscale = Player._width + (Player._y / 2); } if (StageLevel == 1) { Rank = "Noob"; } else if (StageLevel == 2) { Rank = "Initiate"; } else if (StageLevel == 3) { Rank = "Goon"; } else if (StageLevel == 4) { Rank = "Thug"; } else if (StageLevel == 5) { Rank = "Novice"; } else if (StageLevel == 6) { Rank = "Average"; } else if (StageLevel == 7) { Rank = "Adept"; } else if (StageLevel == 8) { Rank = "Warrior"; } else if (StageLevel == 9) { Rank = "Solid"; } else if (StageLevel == 10) { Rank = "Liquid"; } else if (StageLevel == 11) { Rank = "Professional"; } else if (StageLevel == 12) { Rank = "Prodigy"; } else if (StageLevel == 13) { Rank = "Monk"; } else if (StageLevel == 14) { Rank = "Tengu"; } else if (StageLevel == 15) { Rank = "Jedi"; } else if (StageLevel == 16) { Rank = "Neo"; } else if (StageLevel == 17) { Rank = "Dragon"; } else if (StageLevel == 18) { Rank = "Master"; } else if (StageLevel == 19) { Rank = "Saiyan"; } else if (StageLevel == 20) { Rank = "Grand Master"; } else if (StageLevel == 21) { Rank = "Super Saiyan"; } else if (StageLevel == 22) { Rank = "Majin"; } else if (StageLevel == 23) { Rank = "Otaku"; } else if (StageLevel == 24) { Rank = "Akira"; } else if (StageLevel == 25) { Rank = "Deity"; } else if (StageLevel == 26) { Rank = "KYnetiK"; } else if (StageLevel >= 27) { Rank = "Wastoid"; } } function enginePOWER() { if ((((((HURT == false) && (Spiritball == false)) && (KameHame == false)) && (DEAD == false)) && (EnemyDEAD == false)) && (PlayerForce <= PlayerEnergy)) { CHARGE = true; Kame = false; PowerBAR._alpha = 100; PlayerForce = 0; ChargeSound = new Sound(); ChargeSound.attachSound("ChargePush"); ChargeSound.start(1); } } function engineATTACK() { if (((((((HURT == false) && (Spiritball == false)) && (Kame == false)) && (KameHame == false)) && (DEAD == false)) && (ATTACK == false)) && (EnemyDEAD == false)) { ATTACK = true; CHARGE = false; PlayerStamina = PlayerStamina - PlayerForce; aura._alpha = aura._alpha * 0.4; ChargeSound.stop("ChargePush"); if (TargetReticle._y <= Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitUP1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitUP2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitUP3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitUP4"); } } if (TargetReticle._y > Player._y) { if (PlayerForce <= 25) { Player.GotoAndPlay("hitDOWN1"); } if ((PlayerForce <= 50) && (PlayerForce > 25)) { Player.GotoAndPlay("hitDOWN2"); } if ((PlayerForce < 100) && (PlayerForce > 50)) { Player.GotoAndPlay("hitDOWN3"); } if (PlayerForce >= 100) { Player.GotoAndPlay("hitDOWN4"); } } } } function engineDEFEND() { if (((Key.getCode() == 81) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode - 1; if (TechMode < 0) { TechMode = 5; } } if (((Key.getCode() == 69) && (DEAD == false)) && (EnemyDEAD == false)) { TechMode = TechMode + 1; if (TechMode > 5) { TechMode = 0; } } if ((Key.getCode() == 32) && (HURTfront == true)) { ATTACK = true; RECOVER = true; PlayerStamina = PlayerStamina * 0.5; Player.gotoAndPlay("Recover"); HURTfront = false; HURT = false; } if ((Key.getCode() == 32) && (HURTback == true)) { ATTACK = true; RECOVER = true; PlayerStamina = PlayerStamina * 0.5; Player.gotoAndPlay("Recover2"); HURTback = false; HURT = false; } if ((((ATTACK == false) && (HURT == false)) && (DEAD == false)) && (EnemyDEAD == false)) { if ((((Key.getCode() == 32) && (TechMode == 5)) && (CHARGE == false)) && (PlayerCombo >= 30)) { ATTACK = true; Player.gotoAndPlay("Kamehameha"); Kame = true; PlayerVelY = 0; PlayerVelX = 0; } if ((((Key.getCode() == 32) && (TechMode == 4)) && (CHARGE == false)) && (PlayerCombo >= 20)) { ATTACK = true; Player.gotoAndPlay("Spiritball"); Spiritball = true; PlayerVelY = 0; PlayerVelX = 0; } if ((((Key.getCode() == 32) && (TechMode == 3)) && (CHARGE == false)) && (PlayerCombo >= 10)) { ATTACK = true; Player.gotoAndPlay("Flurry"); PlayerForce = 90; } if ((((Key.getCode() == 32) && (TechMode == 2)) && (CHARGE == false)) && (PlayerCombo >= 5)) { ATTACK = true; Player.gotoAndPlay("SpiritSword"); PlayerForce = 90; if (Player.hitTest(ground)) { Player._y = Player._y - 10; } } if (((Key.getCode() == 32) && (TechMode == 1)) && (Trainer._visible == false)) { TrainerORBIT = true; ATTACK = true; Player.gotoAndPlay("ForceBlade"); Trainer._visible = true; TO = 0; } if ((Key.getCode() == 32) && (TechMode == 0)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); } if (((Key.getCode() == 32) && (TechMode != 0)) && (DOSHIELD == true)) { Player.gotoAndPlay("SHIELD"); ATTACK = true; PlayerStamina = PlayerStamina * 0.7; this.ShieldSparks._rotation = this.ShieldSparks._rotation + random(360); } if (Key.getCode() == 16) { Player.gotoAndPlay("TELEPORT"); TeleportSprite.gotoAndPlay("2"); TELEPORT = true; PlayerStamina = PlayerStamina / 3; PlayerScore = PlayerScore + (PlayerStamina * StageLevel); TeleportSound = new Sound(); TeleportSound.attachSound("SuperSpeed"); TeleportSound.start(); } } } function engineTRAINER() { if (DEAD == false) { this._x = this._x + TrainerVelX; this._y = this._y + TrainerVelY; TrainerNEUTRAL = true; MydistX = _xmouse - this._x; MydistY = _ymouse - this._y; Mydir = Math.atan2(MydistY, MydistX); this._rotation = Mydir * pi; } else { TrainerNEUTRAL == false; } if (this.hitTest(ground) && (TrainerVelY > 0)) { TrainerVelY = TrainerVelY * -0.5; } if (this.hitTest(wallRIGHT) && (TrainerVelX > 0)) { this._x = this._x - 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallLEFT) && (TrainerVelX < 0)) { this._x = this._x + 1; TrainerVelX = TrainerVelX * -0.5; } if (this.hitTest(wallTOP) && (TrainerVelY < 0)) { this._y = this._y + 1; TrainerVelY = TrainerVelY * -0.5; } if (TrainerORBIT == true) { TO = TO + 1; if (TO >= 25) { TO = 0; TrainerORBIT = false; } PlayerStamina = PlayerStamina * 0.92; Txdist = TargetReticle._x - this._x; Tydist = TargetReticle._y - this._y; TrainerVelX = TrainerVelX + (Txdist / (hyp / 10)); TrainerVelY = TrainerVelY + (Tydist / (hyp / 10)); } else { Txdist = Player._x - this._x; Tydist = Player._y - this._y; TrainerVelX = TrainerVelX + (Txdist / 50); TrainerVelY = TrainerVelY + (Tydist / 50); } TrainerVelX = TrainerVelX * 0.8; TrainerVelY = TrainerVelY * 0.8; if ((((this.hitTest(Ball) && (this._visible == true)) && (DEAD == false)) && (EnemyDEAD == false)) && (TrainerATTACK == false)) { ReflectSound = new Sound(); ReflectSound.attachSound("reflect"); ReflectSound.start(); TrainerORBIT = false; TrainerVelX = 0; TrainerVelY = 0; BallTag = 1; PlayerCombo = PlayerCombo + 1; this.gotoAndPlay("ATTACK2"); TrainerATTACK = true; TrainerPlayerDistX = Player._x - this._x; TrainerForceX = TrainerPlayerDistX / 15; TrainerForceY = -20; BallVelX = TrainerForceX; BallVelY = BallVelY + TrainerForceY; } } function engineORB() { if (this._x > Player._x) { this._xscale = 100; } else if (this._x < Player._x) { this._xscale = -100; } if (BallTag > 1) { this._x = this._x + ORBvelX; this._y = this._y + ORBvelY; ORBtoBallDistX = Ball._x - this._x; ORBtoBallDistY = Ball._y - this._y; ORBvelX = ORBtoBallDistX / 30; ORBvelY = ORBtoBallDistY / 30; } if (this.hitTest(Ball) && (!Ball.hitTest(Player))) { this.gotoAndPlay("ATTACK1"); ORBtoPlayerDistX = Player._x - this._x; ORBtoPlayerDistY = (Player._y - 50) - this._y; BallTag = 2; BallEnergy = BallEnergy + 10; BallVelX = ORBtoPlayerDistX / 20; BallVelY = ORBtoPlayerDistY / 10; } if (this.hitTest(ground) && (ORBvelY > 0)) { if (ORBvelY >= 5) { ORBvelY = ORBvelY * -1; } } if (this.hitTest(wallRIGHT) && (ORBvelX > 0)) { this._x = this._x - 1; ORBvelX = ORBvelX * -1; } if (this.hitTest(wallLEFT) && (ORBvelX < 0)) { this._x = this._x + 1; ORBVelX = ORBVelX * -1; } if (this.hitTest(wallTOP) && (ORBvelY < 0)) { this._y = this._y + 1; ORBvelY = ORBvelY * -1; } } function engineORB2() { if (this._x > Player._x) { this._xscale = 100; } else if (this._x < Player._x) { this._xscale = -100; } this._x = this._x + ORB2velX; this._y = this._y + ORB2velY; if (this.hitTest(Ball) && (!Ball.hitTest(Player))) { this.gotoAndPlay("ATTACK1"); ORB2toPlayerDistX = Player._x - this._x; ORB2toPlayerDistY = (Player._y - 50) - this._y; PlayerCombo = PlayerCombo + 1; ORB2VelX = random(6) - random(6); ORB2VelY = random(6) - random(6); BallVelX = ORB2toPlayerDistX / 20; BallVelY = (-ORB2toPlayerDistY) / 10; } if (this.hitTest(ground) && (ORB2velY > 0)) { this._y = this._y - 1; ORB2velY = ORB2velY * -1; } if (this.hitTest(wallRIGHT) && (ORB2velX > 0)) { this._x = this._x - 1; ORB2velX = ORB2velX * -1; } if (this.hitTest(wallLEFT) && (ORB2velX < 0)) { this._x = this._x + 1; ORB2VelX = ORB2VelX * -1; } if (this.hitTest(wallTOP) && (ORB2velY < 0)) { this._y = this._y + 1; ORB2velY = ORB2velY * -1; } } PlayerScore = 0; StageLevel = 1; StageLevelE = 0; PlayerMass = 1.7; Ball._xscale = 50; Ball._yscale = 50; BallVelX = 0; BallVelY = -15; PlayerCombo = 0; PlayerMaxCombo = 0; DispCoFe._visible = false; combodisplay._alpha = 0; combodisplay2._visible = false; MAXcomboDisplay._visible = false; DefendListener = new Object(); Key.addListener(DefendListener); DefaultPlayerRot = Player._rotation; DefaultBeamRot = Player._rotation; Trainer._visible = false; aura._visible = false; if (BallType == 3) { BallMass = 0.5; BallTMass = 0.5; } else if (BallType == 2) { BallMass = 1; BallTMass = 1; } else if (BallType == 1) { BallMass = 1.5; BallTMass = 1.5; } BallSize = Ball._xscale; init(); stop();
Instance of Symbol 493 MovieClip "Ball" in Frame 268
onClipEvent (enterFrame) { }
Instance of Symbol 1043 MovieClip "Player" in Frame 268
/* no clip actions */
Symbol 14 MovieClip [solo] Frame 1
stop();
Symbol 14 MovieClip [solo] Frame 5
stop();
Symbol 22 MovieClip [duel] Frame 1
stop();
Symbol 22 MovieClip [duel] Frame 5
stop();
Symbol 113 MovieClip Frame 7
stop();
Symbol 115 Button
on (release) { _root.gotoAndStop("MAINMENU"); }
Symbol 135 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 135 MovieClip Frame 2
gotoAndPlay (1);
Symbol 135 MovieClip Frame 3
_root.P.gotoAndPlay(12); _root.GameMode = 3; _root.BallType = 2; _root.Difficulty = 2;
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 5
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 5
stop();
Symbol 147 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 5
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 5
stop();
Symbol 153 Button
on (release) { stopAllSounds(); if (_root.GameMode == 2) { _root.gotoAndPlay("LEVEL1"); } else if (_root.GameMode == 3) { _root.gotoAndPlay("TUTORIAL"); } }
Symbol 158 Button
on (release) { stopAllSounds(); }
Symbol 196 MovieClip Frame 65
stop();
Symbol 236 MovieClip Frame 29
gotoAndPlay (26);
Symbol 354 MovieClip Frame 50
stop();
Symbol 452 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 452 MovieClip Frame 10
gotoAndPlay (1);
Symbol 493 MovieClip Frame 1
_root.BallTag = 0; stop();
Symbol 493 MovieClip Frame 81
stop();
Symbol 504 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 1
stop(); _root.Player._visible = true; _root.Player._alpha = 100;
Symbol 560 MovieClip Frame 4
_root.Player._visible = false; _root.Player._x = _root.Player._x + (_root.PlayerVelX * 3); _root.Player._y = _root.Player._y + (_root.PlayerVelY * 3);
Symbol 560 MovieClip Frame 8
_root.Player._visible = true;
Symbol 560 MovieClip Frame 10
gotoAndStop (1);
Symbol 561 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false;
Symbol 568 MovieClip Frame 34
stop();
Symbol 688 Button
on (release) { gotoAndPlay (9); }
Symbol 696 Button
on (release) { gotoAndPlay (16); }
Symbol 1009 MovieClip Frame 1
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1009 MovieClip Frame 2
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1009 MovieClip Frame 3
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1009 MovieClip Frame 4
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1009 MovieClip Frame 5
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1009 MovieClip Frame 6
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1009 MovieClip Frame 7
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1009 MovieClip Frame 8
_root.PlayerVelY = _root.PlayerVelY - _root.PlayerWeight;
Symbol 1043 MovieClip Frame 1
_root.HURT = false; _root.HURTfront = false; _root.HURTback = false; _root.SWORD = false;
Symbol 1043 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1043 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1043 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1043 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1043 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1043 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1043 MovieClip Frame 72
_root.ATTACK = false; _root.TELEPORT = false; _root.HIT = false;
Symbol 1043 MovieClip Frame 88
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1043 MovieClip Frame 108
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1043 MovieClip Frame 124
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1043 MovieClip Frame 141
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1043 MovieClip Frame 161
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1043 MovieClip Frame 174
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1043 MovieClip Frame 196
_root.ATTACK = false; _root.HIT = false; _root.TELEPORT = false;
Symbol 1043 MovieClip Frame 205
_root.HURT = true; _root.HURTback = true;
Symbol 1043 MovieClip Frame 233
stop();
Symbol 1043 MovieClip Frame 238
_root.HURT = true; _root.HURTfront = true;
Symbol 1043 MovieClip Frame 266
stop();
Symbol 1043 MovieClip Frame 269
_root.HURTback = false;
Symbol 1043 MovieClip Frame 277
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 1043 MovieClip Frame 297
gotoAndStop (1);
Symbol 1043 MovieClip Frame 307
_root.HURTfront = false;
Symbol 1043 MovieClip Frame 315
_root.PlayerVelX = 0; _root.PlayerRestX = true; if (_root.PlayerHealth <= 0) { stop(); _root.DEAD = true; }
Symbol 1043 MovieClip Frame 321
gotoAndStop (1);
Symbol 1043 MovieClip Frame 356
stop();
Symbol 1043 MovieClip Frame 389
stop();
Symbol 1043 MovieClip Frame 399
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1043 MovieClip Frame 400
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1043 MovieClip Frame 401
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; } _root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1043 MovieClip Frame 402
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1043 MovieClip Frame 403
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1043 MovieClip Frame 404
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1043 MovieClip Frame 405
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1043 MovieClip Frame 406
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1043 MovieClip Frame 410
_root.ATTACK = false;
Symbol 1043 MovieClip Frame 412
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 445
gotoAndStop (1); _root.init(); _root.PlayerHealth = 100; _root.EnemyHealth = 100; _root.EnemyDEAD = false; _root.BallVelY = -30; _root.Difficulty = _root.Difficulty * 0.9; _root.PlayerVelY = 2; _root.StageLevel = _root.StageLevel + 1;
Symbol 1043 MovieClip Frame 454
_root.TELEPORT = false;
Symbol 1043 MovieClip Frame 487
_root.KameHame = true;
Symbol 1043 MovieClip Frame 535
_root.Kame = false; _root.KameHame = false; _root.ATTACK = false;
Symbol 1043 MovieClip Frame 574
_root.Spiritball = true;
Symbol 1043 MovieClip Frame 639
_root.Spiritball = false; _root.ATTACK = false;
Symbol 1043 MovieClip Frame 654
_root.ATTACK = false;
Symbol 1043 MovieClip Frame 663
_root.ATTACK = false;
Symbol 1043 MovieClip Frame 702
_root.Rx = 1;
Symbol 1043 MovieClip Frame 710
_root.Rx = 0;
Symbol 1043 MovieClip Frame 717
_root.ATTACK = false; _root.RECOVER = false;
Symbol 1043 MovieClip Frame 718
_root.Rx = 1;
Symbol 1043 MovieClip Frame 725
_root.Rx = 0;
Symbol 1043 MovieClip Frame 733
_root.ATTACK = false; _root.RECOVER = false;
Symbol 1043 MovieClip Frame 819
_root.ATTACK = false; _root.PlayerForce = 0;
Symbol 1043 MovieClip Frame 821
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 822
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 823
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 824
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 825
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 826
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 827
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 828
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 829
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 830
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 831
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 832
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 833
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 834
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 835
_root.PlayerVelX = 0; _root.PlayerVelY = 0;
Symbol 1043 MovieClip Frame 836
_root.PlayerVelX = 0; _root.PlayerVelY = 0; if (_root.Player.hitTest(_root.ground)) { _root.Player._y = _root.Player._y - 10; }
Symbol 1043 MovieClip Frame 837
_root.PlayerVelX = _root.Xdist / 5; _root.PlayerVelY = _root.Ydist / 5;
Symbol 1043 MovieClip Frame 838
_root.SWORD = true;
Symbol 1043 MovieClip Frame 842
_root.SWORD = false; _root.PlayerVelX = _root.PlayerVelX * 0.5; _root.PlayerVelY = _root.PlayerVelY * 0.5;
Symbol 1043 MovieClip Frame 843
_root.ATTACK = false;
Symbol 1044 Button
on (release) { gotoAndPlay (22); }
Symbol 1048 Button
on (release) { gotoAndPlay (28); }
Symbol 1054 Button
on (release) { gotoAndStop (35); }
Symbol 1060 Button
on (release) { gotoAndStop (37); }
Symbol 1067 Button
on (release) { gotoAndStop (39); }
Symbol 1072 Button
on (release) { gotoAndPlay (40); }
Symbol 1080 Button
on (release) { gotoAndPlay (46); }
Symbol 1082 Button
on (release) { gotoAndPlay (53); }
Symbol 1090 Button
on (release) { gotoAndStop (69); }
Symbol 1105 MovieClip Frame 1
stop(); _root.TrainerATTACK = false; _root.EnemyATTACK2 = false;
Symbol 1105 MovieClip Frame 20
gotoAndStop (1);
Symbol 1105 MovieClip Frame 27
_root.Trainer._x = _root.Player._x; _root.Trainer._y = _root.Player._y; _root.Trainer._visible = false;
Symbol 1105 MovieClip Frame 31
gotoAndStop (1);
Symbol 1106 Button
on (release) { gotoAndPlay (62); }
Symbol 1118 MovieClip Frame 3
_root.PlayerVelX = 0; _root.PlayerVelY = -_root.gravity;
Symbol 1118 MovieClip Frame 5
if (this.hitTest(_root.Ball)) { _root.PlayerCombo = _root.PlayerCombo + 1; }
Symbol 1119 Button
on (release) { gotoAndPlay (70); }
Symbol 1126 Button
on (release) { gotoAndStop (1); }
Symbol 1128 MovieClip Frame 1
stop();
Instance of Symbol 452 MovieClip in Symbol 1128 MovieClip Frame 10
/* no clip actions */
Instance of Symbol 493 MovieClip "Ball" in Symbol 1128 MovieClip Frame 10
onClipEvent (enterFrame) { }
Symbol 1128 MovieClip Frame 41
reticle.onEnterFrame = function () { reticle._x = _xmouse; reticle._y = _ymouse; if (reticle._x > char._x) { char._xscale = 190; } if (reticle._x < char._x) { char._xscale = -190; } Xdist = reticle._x - char._x; Ydist = reticle._y - char._y; pi = 57.2957795130823; angle = Math.atan2(Ydist, Xdist); hyp = Math.sqrt((Xdist * Xdist) + (Ydist * Ydist)); Sniperline._xscale = hyp; Sniperline._alpha = (hyp / 500) * 100; Sniperline._rotation = angle * pi; };
Instance of Symbol 452 MovieClip "char" in Symbol 1128 MovieClip Frame 41
/* no clip actions */
Instance of Symbol 452 MovieClip in Symbol 1128 MovieClip Frame 104
/* no clip actions */
Symbol 1128 MovieClip Frame 109
stop();
Symbol 1128 MovieClip Frame 116
stop();
Instance of Symbol 452 MovieClip in Symbol 1128 MovieClip Frame 117
/* no clip actions */
Symbol 1128 MovieClip Frame 122
stop();
Instance of Symbol 452 MovieClip in Symbol 1128 MovieClip Frame 123
/* no clip actions */
Symbol 1128 MovieClip Frame 128
stop();
Symbol 1128 MovieClip Frame 134
stop();
Symbol 1128 MovieClip Frame 136
stop();
Symbol 1128 MovieClip Frame 138
stop();
Symbol 1128 MovieClip Frame 140
stop();
Symbol 1128 MovieClip Frame 146
stop();
Symbol 1128 MovieClip Frame 153
stop();
Symbol 1128 MovieClip Frame 160
stop();
Instance of Symbol 493 MovieClip "Ball" in Symbol 1128 MovieClip Frame 160
onClipEvent (enterFrame) { }
Symbol 1128 MovieClip Frame 162
stop();
Symbol 1128 MovieClip Frame 170
stop();
Symbol 1128 MovieClip Frame 176
stop();
Instance of Symbol 452 MovieClip in Symbol 1128 MovieClip Frame 176
/* no clip actions */
Symbol 1135 Button
on (release) { _root.gotoAndStop("MAINMENU"); _root.GAMEOVER2._visible = false; }
Symbol 1136 MovieClip Frame 1
stop();
Symbol 1136 MovieClip Frame 20
stop();
Symbol 1143 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); GAMEOVER._visible = false; Key.removeListener(DefendListener); }
Symbol 1144 MovieClip Frame 1
stop();
Symbol 1144 MovieClip Frame 2
_root.Enemy.gotoAndPlay("I WIN");
Symbol 1144 MovieClip Frame 37
stop();
Symbol 1145 Button
on (release) { stopAllSounds(); _root.gotoAndStop("MAINMENU"); }
Symbol 1148 Button
on (release) { gotoAndStop (268); }
Symbol 1151 Button
on (release) { Tutorial.gotoAndStop("MOVEMENT"); }
Symbol 1154 Button
on (release) { Tutorial.gotoAndStop("CONCEPT"); }
Symbol 1157 Button
on (release) { Tutorial.gotoAndStop("MELEEATTACK"); }
Symbol 1160 Button
on (release) { Tutorial.gotoAndStop("AIMING"); }
Symbol 1163 Button
on (release) { Tutorial.gotoAndStop("SPECIALS"); }
Symbol 1166 Button
on (release) { Tutorial.gotoAndStop("COMBOS"); }
Symbol 1169 Button
on (release) { Tutorial.gotoAndStop("PLAYERHUD"); }
Symbol 1189 MovieClip Frame 1
stop();
Symbol 1192 MovieClip Frame 1
stop();
Symbol 1192 MovieClip Frame 12
gotoAndStop (1);
Symbol 1192 MovieClip Frame 24
gotoAndStop (1);
Symbol 1192 MovieClip Frame 36
gotoAndStop (1);
Symbol 1192 MovieClip Frame 48
gotoAndStop (1);
Symbol 1192 MovieClip Frame 60
gotoAndStop (1);
Symbol 1195 MovieClip Frame 1
play();
Symbol 1204 Button
on (release) { stopAllSounds(); _root.gotoAndStop("PRACTICE GAME"); }
Symbol 1318 MovieClip Frame 34
stop();
Symbol 1444 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1444 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1444 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1444 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1444 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1444 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1444 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1444 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1444 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1444 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1444 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1444 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1444 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1444 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1444 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1444 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1444 MovieClip Frame 233
stop();
Symbol 1444 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1444 MovieClip Frame 266
stop();
Symbol 1444 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1444 MovieClip Frame 277
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1444 MovieClip Frame 297
gotoAndStop (1);
Symbol 1444 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1444 MovieClip Frame 315
if (_root.EnemyDEAD == true) { stop(); } if (_root.EnemyDEAD == false) { play(); }
Symbol 1444 MovieClip Frame 321
gotoAndStop (1);
Symbol 1444 MovieClip Frame 356
stop();
Symbol 1444 MovieClip Frame 389
stop();
Symbol 1444 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1444 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1444 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1444 MovieClip Frame 445
stop();
Symbol 1444 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 1
_root.EnemyHURT = false; _root.EnemyHURTfront = false; _root.EnemyHURTback = false;
Symbol 1722 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1722 MovieClip Frame 22
gotoAndPlay (11);
Symbol 1722 MovieClip Frame 34
gotoAndPlay (23);
Symbol 1722 MovieClip Frame 46
gotoAndPlay (35);
Symbol 1722 MovieClip Frame 51
gotoAndPlay (47);
Symbol 1722 MovieClip Frame 58
gotoAndPlay (52);
Symbol 1722 MovieClip Frame 72
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 88
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 108
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 124
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 141
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 164
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 174
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 196
_root.EnemyATTACK = false; _root.EnemyTELEPORT = false;
Symbol 1722 MovieClip Frame 205
_root.EnemyHURT = true; _root.EnemyHURTback = true; _root.EnemyATTACK = false;
Symbol 1722 MovieClip Frame 233
stop();
Symbol 1722 MovieClip Frame 238
_root.EnemyHURT = true; _root.EnemyHURTfront = true; _root.EnemyATTACK = false;
Symbol 1722 MovieClip Frame 266
stop();
Symbol 1722 MovieClip Frame 269
_root.EnemyHURTback = false;
Symbol 1722 MovieClip Frame 276
if (_root.EnemyDEAD == true) { gotoAndPlay (275); }
Symbol 1722 MovieClip Frame 297
gotoAndStop (1);
Symbol 1722 MovieClip Frame 307
_root.EnemyHURTfront = false;
Symbol 1722 MovieClip Frame 315
if (_root.EnemyDEAD == true) { gotoAndPlay (314); }
Symbol 1722 MovieClip Frame 321
gotoAndStop (1);
Symbol 1722 MovieClip Frame 356
stop();
Symbol 1722 MovieClip Frame 389
stop();
Symbol 1722 MovieClip Frame 399
_root.EnemyVelX = 0; _root.EnemyVelY = -_root.gravity;
Symbol 1722 MovieClip Frame 410
_root.EnemyATTACK = false;
Symbol 1722 MovieClip Frame 412
_root.EnemyVelX = 0; _root.EnemyVelY = 0;
Symbol 1722 MovieClip Frame 445
stop();
Symbol 1722 MovieClip Frame 453
if (_root.BallTag < 2) { _root.Enemy._x = random(700) + 100; _root.Enemy._y = random(200) + 100; } if (_root.BallTag == 2) { _root.Enemy._x = _root.Enemy._x + (_root.EnemyMovX * 5); _root.Enemy._y = _root.Enemy._y + (_root.EnemyMovY * 5); }
Symbol 1722 MovieClip Frame 454
_root.EnemyTELEPORT = false;
Symbol 1959 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _root.gotoAndStop("MAINMENU"); }
Symbol 1960 Button
on (release) { stopAllSounds(); Key.removeListener(DefendListener); _root.gotoAndStop("TUTORIAL"); }
Symbol 1972 MovieClip Frame 1
stop(); _root.EnemyATTACK = false;
Symbol 1972 MovieClip Frame 20
gotoAndStop (1);
Symbol 1972 MovieClip Frame 31
gotoAndStop (1);

Library Items

Symbol 1 Sound [PracticeBGM]
Symbol 2 Sound [bgm]
Symbol 3 Sound [SuperSpeed]
Symbol 4 Sound [ImpactHURT]
Symbol 5 Sound [wallIMPACT]
Symbol 6 Sound [speedup]
Symbol 7 Sound [reflect]
Symbol 8 Sound [HealthSound]
Symbol 9 Sound [MenuBGM]
Symbol 10 Sound [jump]
Symbol 11 Sound [ChargePush]
Symbol 12 Sound [FIGHT!]Used by:Timeline
Symbol 13 Sound [PainHURT]Used by:1043 1444 1722
Symbol 14 MovieClip [solo]Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:22 115 141 144 147 150 153 688 696 1044 1048 1054 1060 1067 1072 1080 1082 1090 1106 1119 1126 1133 1135 1143 1145 1148 1151 1154 1157 1160 1163 1166 1169 1204 1959 1960
Symbol 17 FontUsed by:18 19 20 136 137 139 140 142 143 145 146 148 149 238 239 240 241 242 243 355 356 1140 1141 1205 1206 1207 1497 1498 1499 1735 1736 1737 1857 1858 1859
Symbol 18 TextUses:17Used by:22
Symbol 19 TextUses:17Used by:22
Symbol 20 TextUses:17Used by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [duel]Uses:16 18 19 20 21Used by:Timeline
Symbol 23 GraphicUsed by:135
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:135
Symbol 26 GraphicUsed by:135
Symbol 27 GraphicUsed by:135
Symbol 28 GraphicUsed by:99
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:99 451 627 1009 1018 1043 1308 1444 1722
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:99
Symbol 33 GraphicUsed by:99
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:99 236
Symbol 36 GraphicUsed by:99
Symbol 37 GraphicUsed by:99
Symbol 38 GraphicUsed by:99
Symbol 39 GraphicUsed by:99
Symbol 40 GraphicUsed by:99
Symbol 41 GraphicUsed by:99
Symbol 42 GraphicUsed by:99
Symbol 43 GraphicUsed by:99
Symbol 44 GraphicUsed by:99
Symbol 45 GraphicUsed by:99
Symbol 46 GraphicUsed by:99
Symbol 47 GraphicUsed by:99
Symbol 48 GraphicUsed by:99
Symbol 49 GraphicUsed by:99
Symbol 50 GraphicUsed by:99
Symbol 51 GraphicUsed by:99
Symbol 52 GraphicUsed by:99
Symbol 53 GraphicUsed by:99
Symbol 54 GraphicUsed by:99
Symbol 55 GraphicUsed by:99
Symbol 56 GraphicUsed by:99
Symbol 57 GraphicUsed by:99
Symbol 58 GraphicUsed by:99
Symbol 59 GraphicUsed by:99
Symbol 60 GraphicUsed by:99
Symbol 61 GraphicUsed by:99
Symbol 62 GraphicUsed by:99
Symbol 63 GraphicUsed by:76 954
Symbol 64 GraphicUsed by:69
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:64 67 68Used by:76  Timeline
Symbol 70 GraphicUsed by:76 954
Symbol 71 GraphicUsed by:76 954
Symbol 72 GraphicUsed by:76 954
Symbol 73 GraphicUsed by:76 954
Symbol 74 GraphicUsed by:76 954
Symbol 75 GraphicUsed by:76 954
Symbol 76 MovieClipUses:63 69 70 71 72 73 74 75Used by:99 941 961 1444  Timeline
Symbol 77 GraphicUsed by:99
Symbol 78 GraphicUsed by:99
Symbol 79 GraphicUsed by:99
Symbol 80 GraphicUsed by:99
Symbol 81 GraphicUsed by:99
Symbol 82 GraphicUsed by:99
Symbol 83 GraphicUsed by:99
Symbol 84 GraphicUsed by:99
Symbol 85 GraphicUsed by:99
Symbol 86 GraphicUsed by:99
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:99 627 1043 1444 1722
Symbol 89 GraphicUsed by:99
Symbol 90 GraphicUsed by:99
Symbol 91 GraphicUsed by:99
Symbol 92 GraphicUsed by:99
Symbol 93 GraphicUsed by:99
Symbol 94 GraphicUsed by:99
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:28 30 32 33 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 76 77 78 79 80 81 82 83 84 85 86 88 89 90 91 92 93 94 95 96 97 98Used by:135
Symbol 100 FontUsed by:101 102 103 104 105 106 107 134 645 646 1185 1188 1190 1591 1830 1840 1841 1849 1851 1954 1956 1957 1961
Symbol 101 TextUses:100Used by:108
Symbol 102 TextUses:100Used by:108
Symbol 103 TextUses:100Used by:108
Symbol 104 TextUses:100Used by:108
Symbol 105 TextUses:100Used by:108
Symbol 106 TextUses:100Used by:108
Symbol 107 TextUses:100Used by:108
Symbol 108 MovieClipUses:101 102 103 104 105 106 107Used by:135
Symbol 109 FontUsed by:110 111 151 152 178 180 182 184 444 445 446 453 494 495 496 507 508 509 511 512 514 515 548 570 571 572 573 574 575 580 630 631 632 633 634 635 636 637 647 648 649 650 651 679 680 681 682 683 684 685 686 687 690 692 693 694 695 697 700 1045 1049 1055 1061 1068 1074 1081 1083 1084 1085 1086 1087 1089 1091 1107 1110 1120 1122 1123 1124 1125 1127 1131 1132 1137 1138 1146 1147 1149 1150 1152 1153 1155 1156 1158 1159 1161 1162 1164 1165 1167 1168 1202 1203
Symbol 110 TextUses:109Used by:115
Symbol 111 TextUses:109Used by:115
Symbol 112 GraphicUsed by:113 115 153 688 696 1044 1048 1054 1060 1067 1072 1080 1082 1090 1106 1119 1126 1133 1135 1143 1145 1148 1151 1154 1157 1160 1163 1166 1169 1204 1959 1960
Symbol 113 MovieClipUses:112Used by:115 153 688 696 1044 1048 1054 1060 1067 1072 1080 1082 1090 1106 1119 1126 1133 1135 1143 1145 1148 1151 1154 1157 1160 1163 1166 1169 1204 1959 1960
Symbol 114 SoundUsed by:115 153 688 696 1044 1048 1054 1060 1067 1072 1080 1082 1090 1106 1119 1126 1133 1135 1143 1145 1148 1151 1154 1157 1160 1163 1166 1169 1204 1959 1960
Symbol 115 ButtonUses:16 110 111 113 112 114Used by:135
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:133  Timeline
Symbol 118 GraphicUsed by:133
Symbol 119 GraphicUsed by:127
Symbol 120 GraphicUsed by:127
Symbol 121 GraphicUsed by:127
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:119 120 121 122 123 124 125 126Used by:131 236 350 918 934 941 961 1043 1444 1722  Timeline
Symbol 128 BitmapUsed by:129 207
Symbol 129 GraphicUses:128Used by:130 493
Symbol 130 MovieClipUses:129Used by:131 350 918 934 941 961 1022 1192  Timeline
Symbol 131 MovieClipUses:127 130Used by:133 354
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:117 118 131 132Used by:135
Symbol 134 TextUses:100Used by:135
Symbol 135 MovieClipUses:23 25 26 27 99 108 115 133 134Used by:Timeline
Symbol 136 TextUses:17Used by:Timeline
Symbol 137 TextUses:17Used by:Timeline
Symbol 138 GraphicUsed by:141 144 147
Symbol 139 TextUses:17Used by:141
Symbol 140 TextUses:17Used by:141
Symbol 141 MovieClipUses:138 16 139 140Used by:Timeline
Symbol 142 TextUses:17Used by:144
Symbol 143 TextUses:17Used by:144
Symbol 144 MovieClipUses:16 142 138 143Used by:Timeline
Symbol 145 TextUses:17Used by:147
Symbol 146 TextUses:17Used by:147
Symbol 147 MovieClipUses:138 16 145 146Used by:Timeline
Symbol 148 TextUses:17Used by:150
Symbol 149 TextUses:17Used by:150
Symbol 150 MovieClipUses:16 148 149Used by:Timeline
Symbol 151 TextUses:109Used by:153
Symbol 152 TextUses:109Used by:153
Symbol 153 ButtonUses:16 151 152 113 112 114Used by:Timeline
Symbol 154 GraphicUsed by:157 158
Symbol 155 FontUsed by:156
Symbol 156 TextUses:155Used by:157 158
Symbol 157 MovieClipUses:154 156Used by:158
Symbol 158 ButtonUses:154 156 157Used by:Timeline
Symbol 159 GraphicUsed by:196
Symbol 160 GraphicUsed by:196
Symbol 161 GraphicUsed by:196
Symbol 162 GraphicUsed by:196
Symbol 163 GraphicUsed by:196
Symbol 164 GraphicUsed by:196
Symbol 165 GraphicUsed by:196
Symbol 166 GraphicUsed by:196
Symbol 167 GraphicUsed by:196
Symbol 168 GraphicUsed by:196
Symbol 169 GraphicUsed by:196
Symbol 170 GraphicUsed by:196
Symbol 171 GraphicUsed by:196
Symbol 172 GraphicUsed by:196
Symbol 173 GraphicUsed by:196
Symbol 174 GraphicUsed by:196
Symbol 175 GraphicUsed by:196
Symbol 176 GraphicUsed by:196
Symbol 177 GraphicUsed by:196
Symbol 178 TextUses:109Used by:196
Symbol 179 GraphicUsed by:196
Symbol 180 TextUses:109Used by:196
Symbol 181 GraphicUsed by:196
Symbol 182 TextUses:109Used by:196
Symbol 183 GraphicUsed by:196
Symbol 184 TextUses:109Used by:196
Symbol 185 GraphicUsed by:196
Symbol 186 GraphicUsed by:196
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:196
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:196
Symbol 191 ShapeTweeningUsed by:196
Symbol 192 FontUsed by:193
Symbol 193 TextUses:192Used by:196
Symbol 194 ShapeTweeningUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 188 190 191 193 194 195Used by:Timeline
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 GraphicUsed by:236
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:236
Symbol 203 GraphicUsed by:236
Symbol 204 GraphicUsed by:236
Symbol 205 GraphicUsed by:236
Symbol 206 GraphicUsed by:236
Symbol 207 GraphicUses:128Used by:208
Symbol 208 MovieClipUses:207Used by:236 1043
Symbol 209 GraphicUsed by:236
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:236
Symbol 212 GraphicUsed by:236
Symbol 213 GraphicUsed by:236
Symbol 214 GraphicUsed by:236
Symbol 215 GraphicUsed by:236
Symbol 216 GraphicUsed by:236
Symbol 217 GraphicUsed by:236
Symbol 218 GraphicUsed by:236
Symbol 219 GraphicUsed by:231
Symbol 220 GraphicUsed by:231
Symbol 221 GraphicUsed by:231
Symbol 222 GraphicUsed by:231
Symbol 223 GraphicUsed by:231
Symbol 224 GraphicUsed by:231
Symbol 225 GraphicUsed by:231
Symbol 226 GraphicUsed by:231
Symbol 227 GraphicUsed by:231
Symbol 228 GraphicUsed by:231
Symbol 229 GraphicUsed by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:219 220 221 222 223 224 225 226 227 228 229 230Used by:236 493 869 1043 1105 1118 1201 1309 1444 1722 1972  Timeline
Symbol 232 GraphicUsed by:236
Symbol 233 GraphicUsed by:236
Symbol 234 GraphicUsed by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:200 202 203 204 205 206 208 209 127 211 212 213 214 215 216 217 218 231 232 233 234 235 35Used by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 TextUses:17Used by:Timeline
Symbol 239 TextUses:17Used by:Timeline
Symbol 240 TextUses:17Used by:Timeline
Symbol 241 EditableTextUses:17Used by:Timeline
Symbol 242 EditableTextUses:17Used by:Timeline
Symbol 243 EditableTextUses:17Used by:Timeline
Symbol 244 FontUsed by:245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 325 326 327 328 329 330 331 332 333 334 335 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947
Symbol 245 EditableTextUses:244Used by:Timeline
Symbol 246 EditableTextUses:244Used by:Timeline
Symbol 247 EditableTextUses:244Used by:Timeline
Symbol 248 EditableTextUses:244Used by:Timeline
Symbol 249 EditableTextUses:244Used by:Timeline
Symbol 250 EditableTextUses:244Used by:Timeline
Symbol 251 EditableTextUses:244Used by:Timeline
Symbol 252 EditableTextUses:244Used by:Timeline
Symbol 253 EditableTextUses:244Used by:Timeline
Symbol 254 EditableTextUses:244Used by:Timeline
Symbol 255 EditableTextUses:244Used by:Timeline
Symbol 256 EditableTextUses:244Used by:Timeline
Symbol 257 EditableTextUses:244Used by:Timeline
Symbol 258 EditableTextUses:244Used by:Timeline
Symbol 259 EditableTextUses:244Used by:Timeline
Symbol 260 GraphicUsed by:Timeline
Symbol 261 EditableTextUses:244Used by:Timeline
Symbol 262 EditableTextUses:244Used by:Timeline
Symbol 263 EditableTextUses:244Used by:Timeline
Symbol 264 EditableTextUses:244Used by:Timeline
Symbol 265 EditableTextUses:244Used by:Timeline
Symbol 266 EditableTextUses:244Used by:Timeline
Symbol 267 EditableTextUses:244Used by:Timeline
Symbol 268 EditableTextUses:244Used by:Timeline
Symbol 269 EditableTextUses:244Used by:Timeline
Symbol 270 EditableTextUses:244Used by:Timeline
Symbol 271 EditableTextUses:244Used by:Timeline
Symbol 272 EditableTextUses:244Used by:Timeline
Symbol 273 EditableTextUses:244Used by:Timeline
Symbol 274 EditableTextUses:244Used by:Timeline
Symbol 275 EditableTextUses:244Used by:Timeline
Symbol 276 EditableTextUses:244Used by:Timeline
Symbol 277 EditableTextUses:244Used by:Timeline
Symbol 278 EditableTextUses:244Used by:Timeline
Symbol 279 EditableTextUses:244Used by:Timeline
Symbol 280 EditableTextUses:244Used by:Timeline
Symbol 281 EditableTextUses:244Used by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 EditableTextUses:244Used by:Timeline
Symbol 284 EditableTextUses:244Used by:Timeline
Symbol 285 EditableTextUses:244Used by:Timeline
Symbol 286 EditableTextUses:244Used by:Timeline
Symbol 287 EditableTextUses:244Used by:Timeline
Symbol 288 EditableTextUses:244Used by:Timeline
Symbol 289 EditableTextUses:244Used by:Timeline
Symbol 290 EditableTextUses:244Used by:Timeline
Symbol 291 EditableTextUses:244Used by:Timeline
Symbol 292 EditableTextUses:244Used by:Timeline
Symbol 293 EditableTextUses:244Used by:Timeline
Symbol 294 EditableTextUses:244Used by:Timeline
Symbol 295 TextUses:244Used by:Timeline
Symbol 296 EditableTextUses:244Used by:Timeline
Symbol 297 EditableTextUses:244Used by:Timeline
Symbol 298 EditableTextUses:244Used by:Timeline
Symbol 299 EditableTextUses:244Used by:Timeline
Symbol 300 EditableTextUses:244Used by:Timeline
Symbol 301 EditableTextUses:244Used by:Timeline
Symbol 302 EditableTextUses:244Used by:Timeline
Symbol 303 EditableTextUses:244Used by:Timeline
Symbol 304 EditableTextUses:244Used by:Timeline
Symbol 305 EditableTextUses:244Used by:Timeline
Symbol 306 EditableTextUses:244Used by:Timeline
Symbol 307 EditableTextUses:244Used by:Timeline
Symbol 308 EditableTextUses:244Used by:Timeline
Symbol 309 EditableTextUses:244Used by:Timeline
Symbol 310 EditableTextUses:244Used by:Timeline
Symbol 311 EditableTextUses:244Used by:Timeline
Symbol 312 EditableTextUses:244Used by:Timeline
Symbol 313 EditableTextUses:244Used by:Timeline
Symbol 314 EditableTextUses:244Used by:Timeline
Symbol 315 EditableTextUses:244Used by:Timeline
Symbol 316 EditableTextUses:244Used by:Timeline
Symbol 317 EditableTextUses:244Used by:Timeline
Symbol 318 EditableTextUses:244Used by:Timeline
Symbol 319 EditableTextUses:244Used by:Timeline
Symbol 320 EditableTextUses:244Used by:Timeline
Symbol 321 EditableTextUses:244Used by:Timeline
Symbol 322 EditableTextUses:244Used by:Timeline
Symbol 323 EditableTextUses:244Used by:Timeline
Symbol 324 GraphicUsed by:Timeline
Symbol 325 EditableTextUses:244Used by:Timeline
Symbol 326 EditableTextUses:244Used by:Timeline
Symbol 327 EditableTextUses:244Used by:Timeline
Symbol 328 EditableTextUses:244Used by:Timeline
Symbol 329 EditableTextUses:244Used by:Timeline
Symbol 330 EditableTextUses:244Used by:Timeline
Symbol 331 EditableTextUses:244Used by:Timeline
Symbol 332 EditableTextUses:244Used by:Timeline
Symbol 333 EditableTextUses:244Used by:Timeline
Symbol 334 EditableTextUses:244Used by:Timeline
Symbol 335 EditableTextUses:244Used by:Timeline
Symbol 336 GraphicUsed by:Timeline
Symbol 337 GraphicUsed by:Timeline
Symbol 338 GraphicUsed by:354
Symbol 339 GraphicUsed by:354
Symbol 340 GraphicUsed by:354
Symbol 341 GraphicUsed by:347
Symbol 342 GraphicUsed by:347
Symbol 343 GraphicUsed by:347
Symbol 344 GraphicUsed by:347
Symbol 345 GraphicUsed by:347
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:341 342 343 344 345 346Used by:354
Symbol 348 GraphicUsed by:350 918 934 941 961
Symbol 349 GraphicUsed by:350 918 934 941 961
Symbol 350 MovieClipUses:130 348 349 127Used by:354
Symbol 351 GraphicUsed by:354
Symbol 352 GraphicUsed by:354
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:338 339 340 347 350 351 352 131 353Used by:Timeline
Symbol 355 EditableTextUses:17Used by:Timeline
Symbol 356 EditableTextUses:17Used by:Timeline
Symbol 357 EditableTextUses:244Used by:Timeline
Symbol 358 EditableTextUses:244Used by:Timeline
Symbol 359 EditableTextUses:244Used by:Timeline
Symbol 360 EditableTextUses:244Used by:Timeline
Symbol 361 EditableTextUses:244Used by:Timeline
Symbol 362 EditableTextUses:244Used by:Timeline
Symbol 363 EditableTextUses:244Used by:Timeline
Symbol 364 EditableTextUses:244Used by:Timeline
Symbol 365 EditableTextUses:244Used by:Timeline
Symbol 366 EditableTextUses:244Used by:Timeline
Symbol 367 EditableTextUses:244Used by:Timeline
Symbol 368 EditableTextUses:244Used by:Timeline
Symbol 369 EditableTextUses:244Used by:Timeline
Symbol 370 EditableTextUses:244Used by:Timeline
Symbol 371 EditableTextUses:244Used by:Timeline
Symbol 372 EditableTextUses:244Used by:Timeline
Symbol 373 EditableTextUses:244Used by:Timeline
Symbol 374 EditableTextUses:244Used by:Timeline
Symbol 375 EditableTextUses:244Used by:Timeline
Symbol 376 EditableTextUses:244Used by:Timeline
Symbol 377 EditableTextUses:244Used by:Timeline
Symbol 378 EditableTextUses:244Used by:Timeline
Symbol 379 EditableTextUses:244Used by:Timeline
Symbol 380 EditableTextUses:244Used by:Timeline
Symbol 381 EditableTextUses:244Used by:Timeline
Symbol 382 EditableTextUses:244Used by:Timeline
Symbol 383 EditableTextUses:244Used by:Timeline
Symbol 384 EditableTextUses:244Used by:Timeline
Symbol 385 EditableTextUses:244Used by:Timeline
Symbol 386 EditableTextUses:244Used by:Timeline
Symbol 387 EditableTextUses:244Used by:Timeline
Symbol 388 EditableTextUses:244Used by:Timeline
Symbol 389 EditableTextUses:244Used by:Timeline
Symbol 390 EditableTextUses:244Used by:Timeline
Symbol 391 EditableTextUses:244Used by:Timeline
Symbol 392 EditableTextUses:244Used by:Timeline
Symbol 393 EditableTextUses:244Used by:Timeline
Symbol 394 EditableTextUses:244Used by:Timeline
Symbol 395 EditableTextUses:244Used by:Timeline
Symbol 396 EditableTextUses:244Used by:Timeline
Symbol 397 EditableTextUses:244Used by:Timeline
Symbol 398 EditableTextUses:244Used by:Timeline
Symbol 399 EditableTextUses:244Used by:Timeline
Symbol 400 EditableTextUses:244Used by:Timeline
Symbol 401 EditableTextUses:244Used by:Timeline
Symbol 402 EditableTextUses:244Used by:Timeline
Symbol 403 EditableTextUses:244Used by:Timeline
Symbol 404 EditableTextUses:244Used by:Timeline
Symbol 405 EditableTextUses:244Used by:Timeline
Symbol 406 EditableTextUses:244Used by:Timeline
Symbol 407 EditableTextUses:244Used by:Timeline
Symbol 408 EditableTextUses:244Used by:Timeline
Symbol 409 EditableTextUses:244Used by:Timeline
Symbol 410 EditableTextUses:244Used by:Timeline
Symbol 411 EditableTextUses:244Used by:Timeline
Symbol 412 EditableTextUses:244Used by:Timeline
Symbol 413 EditableTextUses:244Used by:Timeline
Symbol 414 EditableTextUses:244Used by:Timeline
Symbol 415 EditableTextUses:244Used by:Timeline
Symbol 416 EditableTextUses:244Used by:Timeline
Symbol 417 EditableTextUses:244Used by:Timeline
Symbol 418 EditableTextUses:244Used by:Timeline
Symbol 419 EditableTextUses:244Used by:Timeline
Symbol 420 EditableTextUses:244Used by:Timeline
Symbol 421 EditableTextUses:244Used by:Timeline
Symbol 422 EditableTextUses:244Used by:Timeline
Symbol 423 EditableTextUses:244Used by:Timeline
Symbol 424 EditableTextUses:244Used by:Timeline
Symbol 425 EditableTextUses:244Used by:Timeline
Symbol 426 EditableTextUses:244Used by:Timeline
Symbol 427 EditableTextUses:244Used by:Timeline
Symbol 428 EditableTextUses:244Used by:Timeline
Symbol 429 EditableTextUses:244Used by:Timeline
Symbol 430 EditableTextUses:244Used by:Timeline
Symbol 431 EditableTextUses:244Used by:Timeline
Symbol 432 EditableTextUses:244Used by:Timeline
Symbol 433 EditableTextUses:244Used by:Timeline
Symbol 434 EditableTextUses:244Used by:Timeline
Symbol 435 EditableTextUses:244Used by:Timeline
Symbol 436 EditableTextUses:244Used by:Timeline
Symbol 437 EditableTextUses:244Used by:Timeline
Symbol 438 EditableTextUses:244Used by:Timeline
Symbol 439 EditableTextUses:244Used by:Timeline
Symbol 440 EditableTextUses:244Used by:Timeline
Symbol 441 GraphicUsed by:Timeline
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:442Used by:1128
Symbol 444 TextUses:109Used by:1128
Symbol 445 TextUses:109Used by:1128
Symbol 446 TextUses:109Used by:1128
Symbol 447 GraphicUsed by:451
Symbol 448 GraphicUsed by:451
Symbol 449 GraphicUsed by:451
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:447 30 448 449 450Used by:452 561 1043
Symbol 452 MovieClipUses:451Used by:1128
Symbol 453 TextUses:109Used by:1128
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:454Used by:493
Symbol 456 GraphicUsed by:493
Symbol 457 GraphicUsed by:464
Symbol 458 GraphicUsed by:464
Symbol 459 GraphicUsed by:464
Symbol 460 GraphicUsed by:464
Symbol 461 GraphicUsed by:464
Symbol 462 GraphicUsed by:464
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:457 458 459 460 461 462 463Used by:465
Symbol 465 MovieClipUses:464Used by:493
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClipUses:466Used by:493
Symbol 468 GraphicUsed by:493
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:469Used by:480
Symbol 471 GraphicUsed by:480
Symbol 472 GraphicUsed by:480
Symbol 473 GraphicUsed by:480
Symbol 474 GraphicUsed by:480
Symbol 475 GraphicUsed by:480
Symbol 476 GraphicUsed by:480
Symbol 477 GraphicUsed by:480
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClipUses:478Used by:480
Symbol 480 MovieClipUses:470 471 472 473 474 475 476 477 479Used by:481
Symbol 481 MovieClipUses:480Used by:493 1043 1118 1194 1444 1722
Symbol 482 GraphicUsed by:493
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:483Used by:493
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:485Used by:493
Symbol 487 GraphicUsed by:493
Symbol 488 GraphicUsed by:493
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:489Used by:493
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:493
Symbol 493 MovieClipUses:455 456 465 467 468 481 482 231 484 486 487 488 490 492 129Used by:1128  Timeline
Symbol 494 TextUses:109Used by:1128
Symbol 495 TextUses:109Used by:1128
Symbol 496 TextUses:109Used by:1128
Symbol 497 GraphicUsed by:1128
Symbol 498 GraphicUsed by:499
Symbol 499 MovieClipUses:498Used by:1058 1064 1079 1128  Timeline
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClipUses:500Used by:1058 1071 1077 1128  Timeline
Symbol 502 GraphicUsed by:1128
Symbol 503 GraphicUsed by:504
Symbol 504 MovieClipUses:503Used by:1066 1071 1078 1128  Timeline
Symbol 505 GraphicUsed by:506
Symbol 506 MovieClipUses:505Used by:1066 1071 1078 1128  Timeline
Symbol 507 TextUses:109Used by:1128
Symbol 508 TextUses:109Used by:1128
Symbol 509 TextUses:109Used by:1128
Symbol 510 FontUsed by:511 548 575 630 636 697 1045 1074 1081 1089 1120 1123
Symbol 511 TextUses:109 510Used by:1128
Symbol 512 TextUses:109Used by:1128
Symbol 513 GraphicUsed by:1128
Symbol 514 TextUses:109Used by:1128
Symbol 515 TextUses:109Used by:1128
Symbol 516 GraphicUsed by:547
Symbol 517 GraphicUsed by:521
Symbol 518 GraphicUsed by:521
Symbol 519 GraphicUsed by:521
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:517 518 519 520Used by:547 1043 1444 1722  Timeline
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClipUses:522Used by:547 561 1043 1444 1722
Symbol 524 GraphicUsed by:547
Symbol 525 GraphicUsed by:529
Symbol 526 GraphicUsed by:529
Symbol 527 GraphicUsed by:529
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClipUses:525 526 527 528Used by:547 552 562 988 990 1043 1444 1722
Symbol 530 GraphicUsed by:547
Symbol 531 GraphicUsed by:541
Symbol 532 GraphicUsed by:541
Symbol 533 GraphicUsed by:541
Symbol 534 GraphicUsed by:541
Symbol 535 GraphicUsed by:541
Symbol 536 GraphicUsed by:541
Symbol 537 GraphicUsed by:541
Symbol 538 GraphicUsed by:541
Symbol 539 GraphicUsed by:541
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:531 532 533 534 535 536 537 538 539 540Used by:547 1043 1444 1722  Timeline
Symbol 542 GraphicUsed by:547
Symbol 543 GraphicUsed by:546
Symbol 544 GraphicUsed by:546
Symbol 545 GraphicUsed by:546
Symbol 546 MovieClipUses:543 544 545Used by:547 569 1043 1444 1722
Symbol 547 MovieClipUses:516 521 523 524 529 530 541 542 546Used by:1128
Symbol 548 TextUses:109 510Used by:1128
Symbol 549 GraphicUsed by:552 562 568 988 990 1318
Symbol 550 GraphicUsed by:552 562 988 990
Symbol 551 GraphicUsed by:552 562 568 988 990 1318
Symbol 552 MovieClipUses:549 550 551 529Used by:1128
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:555
Symbol 555 MovieClipUses:554Used by:561 1043 1444 1722
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:556Used by:560
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:558Used by:560
Symbol 560 MovieClipUses:557 559Used by:561  Timeline
Symbol 561 MovieClipUses:451 523 555 560Used by:1128
Symbol 562 MovieClipUses:549 550 551 529Used by:569 1043
Symbol 563 GraphicUsed by:568
Symbol 564 GraphicUsed by:568
Symbol 565 GraphicUsed by:568
Symbol 566 GraphicUsed by:568
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClipUses:549 563 551 564 565 566 567Used by:569 1043
Symbol 569 MovieClipUses:562 568 546Used by:1128
Symbol 570 TextUses:109Used by:1128
Symbol 571 TextUses:109Used by:1128
Symbol 572 TextUses:109Used by:1128
Symbol 573 TextUses:109Used by:1128
Symbol 574 TextUses:109Used by:1128
Symbol 575 TextUses:109 510Used by:1128
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:1128
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:1128  Timeline
Symbol 580 TextUses:109Used by:1128
Symbol 581 GraphicUsed by:582 629
Symbol 582 MovieClipUses:581Used by:1128
Symbol 583 GraphicUsed by:627
Symbol 584 GraphicUsed by:627
Symbol 585 GraphicUsed by:627
Symbol 586 GraphicUsed by:627
Symbol 587 GraphicUsed by:627
Symbol 588 GraphicUsed by:627
Symbol 589 GraphicUsed by:627
Symbol 590 GraphicUsed by:627
Symbol 591 GraphicUsed by:627
Symbol 592 GraphicUsed by:627
Symbol 593 GraphicUsed by:627
Symbol 594 GraphicUsed by:627
Symbol 595 GraphicUsed by:627
Symbol 596 GraphicUsed by:627
Symbol 597 GraphicUsed by:627
Symbol 598 GraphicUsed by:627
Symbol 599 GraphicUsed by:627
Symbol 600 GraphicUsed by:627
Symbol 601 GraphicUsed by:627
Symbol 602 GraphicUsed by:627
Symbol 603 GraphicUsed by:627
Symbol 604 GraphicUsed by:627
Symbol 605 GraphicUsed by:627
Symbol 606 GraphicUsed by:627
Symbol 607 GraphicUsed by:627
Symbol 608 GraphicUsed by:627
Symbol 609 GraphicUsed by:627
Symbol 610 GraphicUsed by:627
Symbol 611 GraphicUsed by:627
Symbol 612 GraphicUsed by:627
Symbol 613 GraphicUsed by:627 1444 1722
Symbol 614 GraphicUsed by:627
Symbol 615 GraphicUsed by:627
Symbol 616 GraphicUsed by:627
Symbol 617 GraphicUsed by:627
Symbol 618 GraphicUsed by:627
Symbol 619 GraphicUsed by:627
Symbol 620 GraphicUsed by:627
Symbol 621 GraphicUsed by:627
Symbol 622 GraphicUsed by:627
Symbol 623 GraphicUsed by:627
Symbol 624 GraphicUsed by:627
Symbol 625 GraphicUsed by:627
Symbol 626 GraphicUsed by:627
Symbol 627 MovieClipUses:583 30 584 88 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626Used by:1128
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClipUses:628 581Used by:1128
Symbol 630 TextUses:109 510Used by:1128
Symbol 631 TextUses:109Used by:1128
Symbol 632 TextUses:109Used by:1128
Symbol 633 TextUses:109Used by:1128
Symbol 634 TextUses:109Used by:1128
Symbol 635 TextUses:109Used by:1128
Symbol 636 TextUses:109 510Used by:1128
Symbol 637 TextUses:109Used by:1128
Symbol 638 GraphicUsed by:1128
Symbol 639 GraphicUsed by:642
Symbol 640 GraphicUsed by:642
Symbol 641 GraphicUsed by:642
Symbol 642 MovieClipUses:639 640 641Used by:1128  Timeline
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClipUses:643Used by:1128  Timeline
Symbol 645 TextUses:100Used by:1128  Timeline
Symbol 646 TextUses:100Used by:1128  Timeline
Symbol 647 TextUses:109Used by:1128
Symbol 648 TextUses:109Used by:1128
Symbol 649 TextUses:109Used by:1128
Symbol 650 TextUses:109Used by:1128
Symbol 651 TextUses:109Used by:1128
Symbol 652 GraphicUsed by:1128
Symbol 653 GraphicUsed by:658 1847
Symbol 654 BitmapUsed by:655 949 950
Symbol 655 GraphicUses:654Used by:656
Symbol 656 MovieClipUses:655Used by:658 1847
Symbol 657 GraphicUsed by:658 1847
Symbol 658 MovieClipUses:653 656 657Used by:1128
Symbol 659 GraphicUsed by:1128
Symbol 660 GraphicUsed by:664
Symbol 661 GraphicUsed by:662
Symbol 662 MovieClipUses:661Used by:664 1847
Symbol 663 GraphicUsed by:664 1847
Symbol 664 MovieClipUses:660 662 663Used by:1128
Symbol 665 GraphicUsed by:1128
Symbol 666 GraphicUsed by:667 1847
Symbol 667 MovieClipUses:666Used by:1128
Symbol 668 GraphicUsed by:1128
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:669Used by:1128
Symbol 671 GraphicUsed by:1128
Symbol 672 GraphicUsed by:675
Symbol 673 GraphicUsed by:674
Symbol 674 MovieClipUses:673Used by:675 1847
Symbol 675 MovieClipUses:672 674Used by:1128
Symbol 676 GraphicUsed by:1128
Symbol 677 GraphicUsed by:678 1847
Symbol 678 MovieClipUses:677Used by:1128
Symbol 679 TextUses:109Used by:1128
Symbol 680 TextUses:109Used by:1128
Symbol 681 TextUses:109Used by:1128
Symbol 682 TextUses:109Used by:1128
Symbol 683 TextUses:109Used by:1128
Symbol 684 TextUses:109Used by:1128
Symbol 685 TextUses:109Used by:1128
Symbol 686 TextUses:109Used by:688 696 1044 1048 1054 1060 1067 1072 1080 1082 1090 1106 1119
Symbol 687 TextUses:109Used by:688 696 1044 1048 1054 1060 1067 1072 1080 1082 1090 1106 1119
Symbol 688 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 689 GraphicUsed by:1128
Symbol 690 TextUses:109Used by:1128
Symbol 691 GraphicUsed by:1128
Symbol 692 TextUses:109Used by:1128
Symbol 693 TextUses:109Used by:1128
Symbol 694 TextUses:109Used by:1128
Symbol 695 TextUses:109Used by:1128
Symbol 696 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 697 TextUses:109 510Used by:1128
Symbol 698 GraphicUsed by:1128
Symbol 699 GraphicUsed by:1128
Symbol 700 TextUses:109Used by:1128
Symbol 701 GraphicUsed by:1043
Symbol 702 GraphicUsed by:1043
Symbol 703 GraphicUsed by:1043
Symbol 704 GraphicUsed by:1043
Symbol 705 GraphicUsed by:1043
Symbol 706 GraphicUsed by:1043
Symbol 707 GraphicUsed by:1043
Symbol 708 GraphicUsed by:1043
Symbol 709 GraphicUsed by:1043
Symbol 710 GraphicUsed by:1043
Symbol 711 GraphicUsed by:1043
Symbol 712 GraphicUsed by:1043
Symbol 713 GraphicUsed by:1043
Symbol 714 GraphicUsed by:1043
Symbol 715 SoundUsed by:1043 1444 1722
Symbol 716 GraphicUsed by:1043
Symbol 717 GraphicUsed by:1043
Symbol 718 GraphicUsed by:1043
Symbol 719 GraphicUsed by:1043
Symbol 720 GraphicUsed by:1043
Symbol 721 SoundUsed by:1043 1444 1722
Symbol 722 GraphicUsed by:1043
Symbol 723 GraphicUsed by:1043
Symbol 724 GraphicUsed by:1043
Symbol 725 GraphicUsed by:1043
Symbol 726 GraphicUsed by:1043
Symbol 727 GraphicUsed by:1043
Symbol 728 GraphicUsed by:1043
Symbol 729 GraphicUsed by:1043
Symbol 730 GraphicUsed by:1043
Symbol 731 GraphicUsed by:1043
Symbol 732 GraphicUsed by:1043
Symbol 733 GraphicUsed by:1043
Symbol 734 GraphicUsed by:1043
Symbol 735 GraphicUsed by:1043
Symbol 736 GraphicUsed by:1043
Symbol 737 GraphicUsed by:1043
Symbol 738 GraphicUsed by:1043
Symbol 739 GraphicUsed by:1043
Symbol 740 GraphicUsed by:1043
Symbol 741 GraphicUsed by:1043
Symbol 742 GraphicUsed by:1043
Symbol 743 GraphicUsed by:1043
Symbol 744 SoundUsed by:1043 1444 1722
Symbol 745 GraphicUsed by:1043
Symbol 746 GraphicUsed by:1043
Symbol 747 GraphicUsed by:1043
Symbol 748 GraphicUsed by:1043
Symbol 749 GraphicUsed by:1043
Symbol 750 GraphicUsed by:1043
Symbol 751 GraphicUsed by:1043
Symbol 752 GraphicUsed by:759
Symbol 753 GraphicUsed by:757
Symbol 754 GraphicUsed by:757
Symbol 755 GraphicUsed by:757
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:753 754 755 756Used by:759 763 776 780 1043 1444 1722
Symbol 758 GraphicUsed by:759
Symbol 759 MovieClipUses:752 757 758Used by:1043 1444 1722
Symbol 760 GraphicUsed by:1043
Symbol 761 GraphicUsed by:763
Symbol 762 GraphicUsed by:763
Symbol 763 MovieClipUses:761 757 762Used by:1043 1444 1722
Symbol 764 GraphicUsed by:1043
Symbol 765 GraphicUsed by:1043
Symbol 766 GraphicUsed by:1043
Symbol 767 GraphicUsed by:1043
Symbol 768 GraphicUsed by:1043
Symbol 769 GraphicUsed by:1043
Symbol 770 GraphicUsed by:1043
Symbol 771 GraphicUsed by:1043
Symbol 772 GraphicUsed by:1043
Symbol 773 GraphicUsed by:1043
Symbol 774 GraphicUsed by:776
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClipUses:774 757 775Used by:1043 1444 1722
Symbol 777 GraphicUsed by:1043
Symbol 778 GraphicUsed by:780
Symbol 779 GraphicUsed by:780
Symbol 780 MovieClipUses:778 757 779Used by:1043 1444 1722
Symbol 781 GraphicUsed by:1043
Symbol 782 GraphicUsed by:1043
Symbol 783 GraphicUsed by:1043
Symbol 784 GraphicUsed by:1043
Symbol 785 GraphicUsed by:1043
Symbol 786 GraphicUsed by:787
Symbol 787 MovieClipUses:786Used by:1043 1444 1722
Symbol 788 SoundUsed by:1043 1444 1722
Symbol 789 GraphicUsed by:1043
Symbol 790 GraphicUsed by:1043
Symbol 791 GraphicUsed by:1043
Symbol 792 SoundUsed by:1043 1444 1722
Symbol 793 GraphicUsed by:1043
Symbol 794 GraphicUsed by:1043
Symbol 795 GraphicUsed by:1043
Symbol 796 GraphicUsed by:1043
Symbol 797 GraphicUsed by:1043
Symbol 798 GraphicUsed by:1043
Symbol 799 GraphicUsed by:1043
Symbol 800 GraphicUsed by:1043
Symbol 801 GraphicUsed by:1043
Symbol 802 GraphicUsed by:1043
Symbol 803 SoundUsed by:1043 1444 1722
Symbol 804 GraphicUsed by:1043
Symbol 805 GraphicUsed by:1043
Symbol 806 GraphicUsed by:1043
Symbol 807 GraphicUsed by:1043
Symbol 808 GraphicUsed by:1043
Symbol 809 GraphicUsed by:1043
Symbol 810 GraphicUsed by:1043
Symbol 811 GraphicUsed by:1043
Symbol 812 GraphicUsed by:1043
Symbol 813 GraphicUsed by:1043
Symbol 814 GraphicUsed by:1043
Symbol 815 GraphicUsed by:1043
Symbol 816 GraphicUsed by:1043
Symbol 817 GraphicUsed by:1043
Symbol 818 GraphicUsed by:1043
Symbol 819 GraphicUsed by:1043
Symbol 820 GraphicUsed by:1043
Symbol 821 GraphicUsed by:1043
Symbol 822 GraphicUsed by:1043
Symbol 823 GraphicUsed by:1043
Symbol 824 GraphicUsed by:1043
Symbol 825 GraphicUsed by:1043 1444 1722
Symbol 826 GraphicUsed by:832
Symbol 827 GraphicUsed by:832
Symbol 828 GraphicUsed by:832
Symbol 829 GraphicUsed by:832
Symbol 830 GraphicUsed by:832
Symbol 831 GraphicUsed by:832
Symbol 832 MovieClipUses:826 827 828 829 830 831Used by:1043 1444 1722
Symbol 833 GraphicUsed by:1043
Symbol 834 SoundUsed by:1043 1444 1722
Symbol 835 GraphicUsed by:1043
Symbol 836 GraphicUsed by:1043
Symbol 837 GraphicUsed by:1043
Symbol 838 GraphicUsed by:1043
Symbol 839 GraphicUsed by:1043
Symbol 840 GraphicUsed by:1043
Symbol 841 GraphicUsed by:847
Symbol 842 GraphicUsed by:847
Symbol 843 GraphicUsed by:847
Symbol 844 GraphicUsed by:847
Symbol 845 GraphicUsed by:847
Symbol 846 GraphicUsed by:847
Symbol 847 MovieClipUses:841 842 843 844 845 846Used by:853 856 859 862 865 1043 1444 1722
Symbol 848 GraphicUsed by:1043
Symbol 849 GraphicUsed by:1043
Symbol 850 GraphicUsed by:1043
Symbol 851 GraphicUsed by:1043
Symbol 852 GraphicUsed by:853
Symbol 853 MovieClipUses:852 847Used by:1043 1444 1722
Symbol 854 GraphicUsed by:1043
Symbol 855 GraphicUsed by:856
Symbol 856 MovieClipUses:855 847Used by:1043 1444 1722
Symbol 857 GraphicUsed by:1043
Symbol 858 GraphicUsed by:859
Symbol 859 MovieClipUses:858 847Used by:1043 1444 1722
Symbol 860 GraphicUsed by:1043
Symbol 861 GraphicUsed by:862
Symbol 862 MovieClipUses:861 847Used by:1043 1444 1722
Symbol 863 GraphicUsed by:1043
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClipUses:864 847Used by:1043 1444 1722
Symbol 866 GraphicUsed by:1043
Symbol 867 GraphicUsed by:1043
Symbol 868 GraphicUsed by:1043
Symbol 869 MovieClipUses:231Used by:1043
Symbol 870 SoundUsed by:1043 1444 1722
Symbol 871 SoundUsed by:1043 1444 1722
Symbol 872 GraphicUsed by:1043
Symbol 873 GraphicUsed by:879
Symbol 874 GraphicUsed by:879
Symbol 875 GraphicUsed by:879
Symbol 876 GraphicUsed by:879
Symbol 877 GraphicUsed by:879
Symbol 878 GraphicUsed by:879
Symbol 879 MovieClipUses:873 874 875 876 877 878Used by:1043 1118 1444 1722  Timeline
Symbol 880 GraphicUsed by:889
Symbol 881 GraphicUsed by:889
Symbol 882 GraphicUsed by:889
Symbol 883 GraphicUsed by:889
Symbol 884 GraphicUsed by:889
Symbol 885 GraphicUsed by:889
Symbol 886 GraphicUsed by:889
Symbol 887 GraphicUsed by:889
Symbol 888 GraphicUsed by:889
Symbol 889 MovieClipUses:880 881 882 883 884 885 886 887 888Used by:890
Symbol 890 MovieClipUses:889Used by:1043 1118 1444 1722
Symbol 891 GraphicUsed by:1043
Symbol 892 GraphicUsed by:1043
Symbol 893 GraphicUsed by:1043
Symbol 894 GraphicUsed by:1043
Symbol 895 GraphicUsed by:1043
Symbol 896 GraphicUsed by:1043
Symbol 897 GraphicUsed by:1043
Symbol 898 GraphicUsed by:1043
Symbol 899 SoundUsed by:1043 1444 1722
Symbol 900 GraphicUsed by:1043
Symbol 901 GraphicUsed by:1043
Symbol 902 GraphicUsed by:908
Symbol 903 GraphicUsed by:908
Symbol 904 GraphicUsed by:908
Symbol 905 GraphicUsed by:908
Symbol 906 GraphicUsed by:908
Symbol 907 GraphicUsed by:908
Symbol 908 MovieClipUses:902 903 904 905 906 907Used by:1043 1444 1722
Symbol 909 BitmapUsed by:910
Symbol 910 GraphicUses:909Used by:911
Symbol 911 MovieClipUses:910Used by:1043 1444 1722
Symbol 912 GraphicUsed by:1043
Symbol 913 GraphicUsed by:914
Symbol 914 MovieClipUses:913Used by:1043
Symbol 915 SoundUsed by:1043  Timeline
Symbol 916 GraphicUsed by:1043
Symbol 917 GraphicUsed by:1043
Symbol 918 MovieClipUses:130 348 349 127Used by:1043
Symbol 919 GraphicUsed by:1043
Symbol 920 GraphicUsed by:1043
Symbol 921 GraphicUsed by:925
Symbol 922 GraphicUsed by:925
Symbol 923 GraphicUsed by:925
Symbol 924 GraphicUsed by:925
Symbol 925 MovieClipUses:921 922 923 924Used by:1043
Symbol 926 GraphicUsed by:1043
Symbol 927 GraphicUsed by:1043
Symbol 928 GraphicUsed by:931
Symbol 929 GraphicUsed by:931
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClipUses:928 929 930Used by:1043
Symbol 932 SoundUsed by:1043
Symbol 933 GraphicUsed by:1043
Symbol 934 MovieClipUses:130 127 349 348Used by:1043
Symbol 935 GraphicUsed by:1043
Symbol 936 GraphicUsed by:1043
Symbol 937 GraphicUsed by:1043
Symbol 938 GraphicUsed by:1043
Symbol 939 GraphicUsed by:1043
Symbol 940 GraphicUsed by:1043
Symbol 941 MovieClipUses:130 127 349 76 348Used by:1043
Symbol 942 GraphicUsed by:1043
Symbol 943 GraphicUsed by:947
Symbol 944 GraphicUsed by:947
Symbol 945 GraphicUsed by:947
Symbol 946 GraphicUsed by:947
Symbol 947 MovieClipUses:943 944 945 946Used by:1043
Symbol 948 SoundUsed by:1043  Timeline
Symbol 949 GraphicUses:654Used by:952
Symbol 950 GraphicUses:654Used by:951 952
Symbol 951 MovieClipUses:950Used by:952
Symbol 952 MovieClipUses:949 951 950Used by:953
Symbol 953 MovieClipUses:952Used by:1043
Symbol 954 MovieClipUses:63 70 71 72 73 74 75Used by:1043
Symbol 955 GraphicUsed by:1043
Symbol 956 GraphicUsed by:959
Symbol 957 GraphicUsed by:959
Symbol 958 GraphicUsed by:959
Symbol 959 MovieClipUses:956 957 958Used by:1043
Symbol 960 GraphicUsed by:1043
Symbol 961 MovieClipUses:130 127 349 76 348Used by:1043
Symbol 962 GraphicUsed by:1043
Symbol 963 GraphicUsed by:964
Symbol 964 MovieClipUses:963Used by:1043
Symbol 965 GraphicUsed by:966
Symbol 966 MovieClipUses:965Used by:1043
Symbol 967 GraphicUsed by:1043
Symbol 968 GraphicUsed by:1043
Symbol 969 GraphicUsed by:1043
Symbol 970 GraphicUsed by:1043
Symbol 971 GraphicUsed by:1043
Symbol 972 GraphicUsed by:973
Symbol 973 MovieClipUses:972Used by:1043
Symbol 974 GraphicUsed by:1043
Symbol 975 GraphicUsed by:1043
Symbol 976 GraphicUsed by:1043
Symbol 977 GraphicUsed by:1043
Symbol 978 GraphicUsed by:1043
Symbol 979 GraphicUsed by:1043
Symbol 980 GraphicUsed by:1043
Symbol 981 GraphicUsed by:1043
Symbol 982 GraphicUsed by:1043
Symbol 983 GraphicUsed by:1043
Symbol 984 GraphicUsed by:1043
Symbol 985 GraphicUsed by:1043
Symbol 986 GraphicUsed by:1043
Symbol 987 GraphicUsed by:1043
Symbol 988 MovieClipUses:549 550 551 529Used by:1043
Symbol 989 SoundUsed by:1043
Symbol 990 MovieClipUses:549 550 551 529Used by:1043
Symbol 991 GraphicUsed by:1009
Symbol 992 GraphicUsed by:1000
Symbol 993 GraphicUsed by:1000
Symbol 994 GraphicUsed by:1000
Symbol 995 GraphicUsed by:1000
Symbol 996 GraphicUsed by:1000
Symbol 997 GraphicUsed by:1000
Symbol 998 GraphicUsed by:1000
Symbol 999 GraphicUsed by:1000
Symbol 1000 MovieClipUses:992 993 994 995 996 997 998 999Used by:1009
Symbol 1001 GraphicUsed by:1009
Symbol 1002 SoundUsed by:1009
Symbol 1003 GraphicUsed by:1009
Symbol 1004 GraphicUsed by:1009
Symbol 1005 GraphicUsed by:1009
Symbol 1006 GraphicUsed by:1009
Symbol 1007 GraphicUsed by:1009
Symbol 1008 GraphicUsed by:1009
Symbol 1009 MovieClipUses:991 30 1000 1001 1002 1003 1004 1005 1006 1007 1008Used by:1043
Symbol 1010 GraphicUsed by:1018
Symbol 1011 GraphicUsed by:1018
Symbol 1012 GraphicUsed by:1018
Symbol 1013 GraphicUsed by:1018
Symbol 1014 GraphicUsed by:1018
Symbol 1015 GraphicUsed by:1018
Symbol 1016 GraphicUsed by:1018
Symbol 1017 GraphicUsed by:1018
Symbol 1018 MovieClipUses:1010 30 1011 1012 1013 1014 1015 1016 1017Used by:1043
Symbol 1019 GraphicUsed by:1043
Symbol 1020 ShapeTweeningUsed by:1043
Symbol 1021 GraphicUsed by:1022 1192
Symbol 1022 MovieClipUses:130 1021Used by:1043  Timeline
Symbol 1023 GraphicUsed by:1043
Symbol 1024 ShapeTweeningUsed by:1043
Symbol 1025 ShapeTweeningUsed by:1043
Symbol 1026 ShapeTweeningUsed by:1043
Symbol 1027 GraphicUsed by:1043
Symbol 1028 GraphicUsed by:1029
Symbol 1029 MovieClipUses:1028Used by:1035 1043
Symbol 1030 GraphicUsed by:1043
Symbol 1031 GraphicUsed by:1032
Symbol 1032 MovieClipUses:1031Used by:1035 1043
Symbol 1033 GraphicUsed by:1043
Symbol 1034 GraphicUsed by:1035
Symbol 1035 MovieClipUses:1029 1032 1034Used by:1038 1043
Symbol 1036 GraphicUsed by:1043
Symbol 1037 GraphicUsed by:1038
Symbol 1038 MovieClipUses:1035 1037Used by:1043
Symbol 1039 GraphicUsed by:1043
Symbol 1040 GraphicUsed by:1043
Symbol 1041 GraphicUsed by:1043
Symbol 1042 GraphicUsed by:1043
Symbol 1043 MovieClipUses:451 523 701 30 702 521 703 529 704 541 568 546 705 706 707 88 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 759 760 231 763 764 765 757 766 767 768 769 770 771 772 773 776 777 780 781 782 783 784 785 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 13 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 127 825 832 833 834 835 836 837 838 839 840 847 848 849 850 851 853 854 856 857 859 860 862 863 865 866 867 868 869 870 871 872 879 890 481 891 892 893 894 895 896 897 898 899 900 901 908 555 911 912 914 915 916 917 918 919 920 925 926 927 931 208 932 933 934 935 936 937 938 939 940 941 942 947 948 953 954 955 959 960 961 962 964 966 967 968 969 970 971 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 562 989 990 1009 1018 1019 1020 1022 1023 1024 1025 1026 1027 1029 1030 1032 1033 1035 1036 1038 1039 1040 1041 1042Used by:1128  Timeline
Symbol 1044 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1045 TextUses:109 510Used by:1128
Symbol 1046 GraphicUsed by:1128
Symbol 1047 GraphicUsed by:1128
Symbol 1048 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1049 TextUses:109Used by:1128
Symbol 1050 GraphicUsed by:1128
Symbol 1051 GraphicUsed by:1058 1077 1128  Timeline
Symbol 1052 GraphicUsed by:1128
Symbol 1053 GraphicUsed by:1128
Symbol 1054 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1055 TextUses:109Used by:1128
Symbol 1056 GraphicUsed by:1128
Symbol 1057 GraphicUsed by:1058
Symbol 1058 MovieClipUses:1051 499 501 1057Used by:1128
Symbol 1059 GraphicUsed by:1128
Symbol 1060 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1061 TextUses:109Used by:1128
Symbol 1062 GraphicUsed by:1128
Symbol 1063 GraphicUsed by:1064
Symbol 1064 MovieClipUses:499 1063Used by:1128
Symbol 1065 GraphicUsed by:1066 1078
Symbol 1066 MovieClipUses:1065 504 506Used by:1128
Symbol 1067 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1068 TextUses:109Used by:1128
Symbol 1069 GraphicUsed by:1128
Symbol 1070 GraphicUsed by:1071
Symbol 1071 MovieClipUses:501 1070 504 506Used by:1128
Symbol 1072 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1073 GraphicUsed by:1128
Symbol 1074 TextUses:109 510Used by:1128
Symbol 1075 GraphicUsed by:1128
Symbol 1076 GraphicUsed by:1077
Symbol 1077 MovieClipUses:1051 501 1076Used by:1079
Symbol 1078 MovieClipUses:1065 504 506Used by:1079
Symbol 1079 MovieClipUses:1077 499 1078Used by:1128
Symbol 1080 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1081 TextUses:109 510Used by:1128
Symbol 1082 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1083 TextUses:109Used by:1128
Symbol 1084 TextUses:109Used by:1128
Symbol 1085 TextUses:109Used by:1128
Symbol 1086 TextUses:109Used by:1128
Symbol 1087 TextUses:109Used by:1128
Symbol 1088 GraphicUsed by:1128
Symbol 1089 TextUses:109 510Used by:1128
Symbol 1090 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1091 TextUses:109Used by:1128
Symbol 1092 GraphicUsed by:1128
Symbol 1093 GraphicUsed by:1097
Symbol 1094 GraphicUsed by:1097
Symbol 1095 GraphicUsed by:1096
Symbol 1096 MovieClipUses:1095Used by:1097
Symbol 1097 MovieClipUses:1093 1094 1096Used by:1098
Symbol 1098 MovieClipUses:1097Used by:1105
Symbol 1099 GraphicUsed by:1105 1972
Symbol 1100 GraphicUsed by:1105
Symbol 1101 GraphicUsed by:1105
Symbol 1102 GraphicUsed by:1105
Symbol 1103 GraphicUsed by:1105
Symbol 1104 GraphicUsed by:1105
Symbol 1105 MovieClipUses:1098 231 1099 1100 1101 1102 1103 1104Used by:1128  Timeline
Symbol 1106 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1107 TextUses:109Used by:1128
Symbol 1108 GraphicUsed by:1128
Symbol 1109 GraphicUsed by:1128
Symbol 1110 TextUses:109Used by:1128
Symbol 1111 GraphicUsed by:1118
Symbol 1112 GraphicUsed by:1118
Symbol 1113 GraphicUsed by:1118
Symbol 1114 GraphicUsed by:1118
Symbol 1115 GraphicUsed by:1118
Symbol 1116 GraphicUsed by:1118
Symbol 1117 GraphicUsed by:1118
Symbol 1118 MovieClipUses:1111 231 1112 879 890 481 1113 1114 1115 1116 1117Used by:1128
Symbol 1119 ButtonUses:16 686 687 113 112 114Used by:1128
Symbol 1120 TextUses:109 510Used by:1128
Symbol 1121 GraphicUsed by:1128
Symbol 1122 TextUses:109Used by:1128
Symbol 1123 TextUses:109 510Used by:1128
Symbol 1124 TextUses:109Used by:1126
Symbol 1125 TextUses:109Used by:1126
Symbol 1126 ButtonUses:16 1124 1125 113 112 114Used by:1128
Symbol 1127 TextUses:109Used by:1128
Symbol 1128 MovieClipUses:443 444 445 446 452 453 493 494 495 496 497 499 501 502 504 506 507 508 509 511 512 513 514 515 547 548 552 561 569 570 571 572 573 574 575 577 579 580 582 627 629 630 631 632 633 634 635 636 637 638 642 644 645 646 647 648 649 650 651 652 658 659 664 665 667 668 670 671 675 676 678 679 680 681 682 683 684 685 688 689 690 691 692 693 694 695 696 697 698 699 700 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1058 1059 1060 1061 1062 1064 1066 1067 1068 1069 1071 1072 1073 1074 1075 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1105 1106 1107 1108 1109 1110 1118 1119 1120 1121 1122 1123 1126 1127Used by:Timeline
Symbol 1129 GraphicUsed by:1136
Symbol 1130 SoundUsed by:1136 1144
Symbol 1131 TextUses:109Used by:1133 1135 1143 1145 1959
Symbol 1132 TextUses:109Used by:1133 1135 1143 1145 1959
Symbol 1133 ButtonUses:16 1131 1132 113 112 114Used by:1136
Symbol 1134 SoundUsed by:1136
Symbol 1135 ButtonUses:16 1131 1132 113 112 114Used by:1136
Symbol 1136 MovieClipUses:1129 1130 1133 1134 1135Used by:Timeline
Symbol 1137 TextUses:109Used by:1144
Symbol 1138 TextUses:109Used by:1144
Symbol 1139 SoundUsed by:1144
Symbol 1140 TextUses:17Used by:1142
Symbol 1141 TextUses:17Used by:1142
Symbol 1142 MovieClipUses:1140 1141Used by:1144
Symbol 1143 ButtonUses:16 1131 1132 113 112 114Used by:1144
Symbol 1144 MovieClipUses:1130 1137 1138 1139 1142 1143Used by:Timeline
Symbol 1145 ButtonUses:16 1131 1132 113 112 114Used by:Timeline
Symbol 1146 TextUses:109Used by:1148
Symbol 1147 TextUses:109Used by:1148
Symbol 1148 ButtonUses:16 1146 1147 113 112 114Used by:Timeline
Symbol 1149 TextUses:109Used by:1151
Symbol 1150 TextUses:109Used by:1151
Symbol 1151 ButtonUses:16 1149 1150 113 112 114Used by:Timeline
Symbol 1152 TextUses:109Used by:1154
Symbol 1153 TextUses:109Used by:1154
Symbol 1154 ButtonUses:16 1152 1153 113 112 114Used by:Timeline
Symbol 1155 TextUses:109Used by:1157
Symbol 1156 TextUses:109Used by:1157
Symbol 1157 ButtonUses:16 1155 1156 113 112 114Used by:Timeline
Symbol 1158 TextUses:109Used by:1160
Symbol 1159 TextUses:109Used by:1160
Symbol 1160 ButtonUses:16 1158 1159 113 112 114Used by:Timeline
Symbol 1161 TextUses:109Used by:1163
Symbol 1162 TextUses:109Used by:1163
Symbol 1163 ButtonUses:16 1161 1162 113 112 114Used by:Timeline
Symbol 1164 TextUses:109Used by:1166
Symbol 1165 TextUses:109Used by:1166
Symbol 1166 ButtonUses:16 1164 1165 113 112 114Used by:Timeline
Symbol 1167 TextUses:109Used by:1169
Symbol 1168 TextUses:109Used by:1169
Symbol 1169 ButtonUses:16 1167 1168 113 112 114Used by:Timeline
Symbol 1170 GraphicUsed by:1172
Symbol 1171 MovieClipUsed by:1172
Symbol 1172 MovieClipUses:1170 1171Used by:Timeline
Symbol 1173 GraphicUsed by:1174
Symbol 1174 MovieClipUses:1173Used by:Timeline
Symbol 1175 GraphicUsed by:1176
Symbol 1176 MovieClipUses:1175Used by:Timeline
Symbol 1177 GraphicUsed by:1178
Symbol 1178 MovieClipUses:1177Used by:Timeline
Symbol 1179 GraphicUsed by:1180
Symbol 1180 MovieClipUses:1179Used by:Timeline
Symbol 1181 GraphicUsed by:1182
Symbol 1182 MovieClipUses:1181Used by:Timeline
Symbol 1183 GraphicUsed by:1184
Symbol 1184 MovieClipUses:1183Used by:Timeline
Symbol 1185 TextUses:100Used by:1189
Symbol 1186 FontUsed by:1187 1962
Symbol 1187 TextUses:1186Used by:1189
Symbol 1188 TextUses:100Used by:1189
Symbol 1189 MovieClipUses:1185 1187 1188Used by:Timeline
Symbol 1190 EditableTextUses:100Used by:Timeline
Symbol 1191 GraphicUsed by:Timeline
Symbol 1192 MovieClipUses:1021 130Used by:Timeline
Symbol 1193 GraphicUsed by:1194
Symbol 1194 MovieClipUses:1193 481Used by:1195
Symbol 1195 MovieClipUses:1194Used by:Timeline
Symbol 1196 GraphicUsed by:1200
Symbol 1197 GraphicUsed by:1200
Symbol 1198 GraphicUsed by:1200
Symbol 1199 GraphicUsed by:1200
Symbol 1200 MovieClipUses:1196 1197 1198 1199Used by:Timeline
Symbol 1201 MovieClipUses:231Used by:Timeline
Symbol 1202 TextUses:109Used by:1204 1960
Symbol 1203 TextUses:109Used by:1204 1960
Symbol 1204 ButtonUses:16 1202 1203 113 112 114Used by:Timeline
Symbol 1205 EditableTextUses:17Used by:Timeline
Symbol 1206 EditableTextUses:17Used by:Timeline
Symbol 1207 EditableTextUses:17Used by:Timeline
Symbol 1208 GraphicUsed by:Timeline
Symbol 1209 EditableTextUses:244Used by:Timeline
Symbol 1210 EditableTextUses:244Used by:Timeline
Symbol 1211 EditableTextUses:244Used by:Timeline
Symbol 1212 EditableTextUses:244Used by:Timeline
Symbol 1213 EditableTextUses:244Used by:Timeline
Symbol 1214 EditableTextUses:244Used by:Timeline
Symbol 1215 EditableTextUses:244Used by:Timeline
Symbol 1216 EditableTextUses:244Used by:Timeline
Symbol 1217 EditableTextUses:244Used by:Timeline
Symbol 1218 EditableTextUses:244Used by:Timeline
Symbol 1219 EditableTextUses:244Used by:Timeline
Symbol 1220 EditableTextUses:244Used by:Timeline
Symbol 1221 EditableTextUses:244Used by:Timeline
Symbol 1222 EditableTextUses:244Used by:Timeline
Symbol 1223 EditableTextUses:244Used by:Timeline
Symbol 1224 EditableTextUses:244Used by:Timeline
Symbol 1225 EditableTextUses:244Used by:Timeline
Symbol 1226 EditableTextUses:244Used by:Timeline
Symbol 1227 EditableTextUses:244Used by:Timeline
Symbol 1228 EditableTextUses:244Used by:Timeline
Symbol 1229 EditableTextUses:244Used by:Timeline
Symbol 1230 EditableTextUses:244Used by:Timeline
Symbol 1231 EditableTextUses:244Used by:Timeline
Symbol 1232 EditableTextUses:244Used by:Timeline
Symbol 1233 EditableTextUses:244Used by:Timeline
Symbol 1234 EditableTextUses:244Used by:Timeline
Symbol 1235 EditableTextUses:244Used by:Timeline
Symbol 1236 EditableTextUses:244Used by:Timeline
Symbol 1237 EditableTextUses:244Used by:Timeline
Symbol 1238 EditableTextUses:244Used by:Timeline
Symbol 1239 EditableTextUses:244Used by:Timeline
Symbol 1240 EditableTextUses:244Used by:Timeline
Symbol 1241 EditableTextUses:244Used by:Timeline
Symbol 1242 EditableTextUses:244Used by:Timeline
Symbol 1243 EditableTextUses:244Used by:Timeline
Symbol 1244 EditableTextUses:244Used by:Timeline
Symbol 1245 GraphicUsed by:Timeline
Symbol 1246 EditableTextUses:244Used by:Timeline
Symbol 1247 EditableTextUses:244Used by:Timeline
Symbol 1248 EditableTextUses:244Used by:Timeline
Symbol 1249 EditableTextUses:244Used by:Timeline
Symbol 1250 EditableTextUses:244Used by:Timeline
Symbol 1251 EditableTextUses:244Used by:Timeline
Symbol 1252 EditableTextUses:244Used by:Timeline
Symbol 1253 EditableTextUses:244Used by:Timeline
Symbol 1254 EditableTextUses:244Used by:Timeline
Symbol 1255 EditableTextUses:244Used by:Timeline
Symbol 1256 EditableTextUses:244Used by:Timeline
Symbol 1257 EditableTextUses:244Used by:Timeline
Symbol 1258 EditableTextUses:244Used by:Timeline
Symbol 1259 EditableTextUses:244Used by:Timeline
Symbol 1260 EditableTextUses:244Used by:Timeline
Symbol 1261 EditableTextUses:244Used by:Timeline
Symbol 1262 EditableTextUses:244Used by:Timeline
Symbol 1263 EditableTextUses:244Used by:Timeline
Symbol 1264 EditableTextUses:244Used by:Timeline
Symbol 1265 EditableTextUses:244Used by:Timeline
Symbol 1266 EditableTextUses:244Used by:Timeline
Symbol 1267 EditableTextUses:244Used by:Timeline
Symbol 1268 EditableTextUses:244Used by:Timeline
Symbol 1269 EditableTextUses:244Used by:Timeline
Symbol 1270 EditableTextUses:244Used by:Timeline
Symbol 1271 EditableTextUses:244Used by:Timeline
Symbol 1272 EditableTextUses:244Used by:Timeline
Symbol 1273 EditableTextUses:244Used by:Timeline
Symbol 1274 EditableTextUses:244Used by:Timeline
Symbol 1275 EditableTextUses:244Used by:Timeline
Symbol 1276 EditableTextUses:244Used by:Timeline
Symbol 1277 EditableTextUses:244Used by:Timeline
Symbol 1278 EditableTextUses:244Used by:Timeline
Symbol 1279 EditableTextUses:244Used by:Timeline
Symbol 1280 EditableTextUses:244Used by:Timeline
Symbol 1281 EditableTextUses:244Used by:Timeline
Symbol 1282 EditableTextUses:244Used by:Timeline
Symbol 1283 EditableTextUses:244Used by:Timeline
Symbol 1284 EditableTextUses:244Used by:Timeline
Symbol 1285 EditableTextUses:244Used by:Timeline
Symbol 1286 EditableTextUses:244Used by:Timeline
Symbol 1287 EditableTextUses:244Used by:Timeline
Symbol 1288 EditableTextUses:244Used by:Timeline
Symbol 1289 EditableTextUses:244Used by:Timeline
Symbol 1290 EditableTextUses:244Used by:Timeline
Symbol 1291 EditableTextUses:244Used by:Timeline
Symbol 1292 EditableTextUses:244Used by:Timeline
Symbol 1293 EditableTextUses:244Used by:Timeline
Symbol 1294 EditableTextUses:244Used by:Timeline
Symbol 1295 EditableTextUses:244Used by:Timeline
Symbol 1296 EditableTextUses:244Used by:Timeline
Symbol 1297 GraphicUsed by:Timeline
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:Timeline
Symbol 1300 BitmapUsed by:1301 1446
Symbol 1301 GraphicUses:1300Used by:Timeline
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:Timeline
Symbol 1304 GraphicUsed by:1308
Symbol 1305 GraphicUsed by:1308
Symbol 1306 GraphicUsed by:1308
Symbol 1307 GraphicUsed by:1308
Symbol 1308 MovieClipUses:1304 30 1305 1306 1307Used by:1444 1722
Symbol 1309 MovieClipUses:231Used by:1444
Symbol 1310 GraphicUsed by:1444
Symbol 1311 GraphicUsed by:1444
Symbol 1312 GraphicUsed by:1444
Symbol 1313 GraphicUsed by:1318
Symbol 1314 GraphicUsed by:1318
Symbol 1315 GraphicUsed by:1318
Symbol 1316 GraphicUsed by:1318
Symbol 1317 GraphicUsed by:1318
Symbol 1318 MovieClipUses:549 1313 551 1314 1315 1316 1317Used by:1444 1722
Symbol 1319 GraphicUsed by:1444
Symbol 1320 GraphicUsed by:1444
Symbol 1321 GraphicUsed by:1444
Symbol 1322 GraphicUsed by:1444
Symbol 1323 GraphicUsed by:1444
Symbol 1324 GraphicUsed by:1444
Symbol 1325 GraphicUsed by:1444
Symbol 1326 GraphicUsed by:1444
Symbol 1327 GraphicUsed by:1444
Symbol 1328 GraphicUsed by:1444
Symbol 1329 GraphicUsed by:1444
Symbol 1330 GraphicUsed by:1444
Symbol 1331 GraphicUsed by:1444
Symbol 1332 GraphicUsed by:1444
Symbol 1333 GraphicUsed by:1444
Symbol 1334 GraphicUsed by:1444
Symbol 1335 GraphicUsed by:1444
Symbol 1336 GraphicUsed by:1444
Symbol 1337 GraphicUsed by:1444
Symbol 1338 GraphicUsed by:1444
Symbol 1339 GraphicUsed by:1444
Symbol 1340 GraphicUsed by:1444
Symbol 1341 GraphicUsed by:1444
Symbol 1342 GraphicUsed by:1444
Symbol 1343 GraphicUsed by:1444
Symbol 1344 GraphicUsed by:1444
Symbol 1345 GraphicUsed by:1444
Symbol 1346 GraphicUsed by:1444
Symbol 1347 GraphicUsed by:1444
Symbol 1348 GraphicUsed by:1444
Symbol 1349 GraphicUsed by:1444
Symbol 1350 GraphicUsed by:1444
Symbol 1351 GraphicUsed by:1444
Symbol 1352 GraphicUsed by:1444
Symbol 1353 GraphicUsed by:1444
Symbol 1354 GraphicUsed by:1444
Symbol 1355 GraphicUsed by:1444
Symbol 1356 GraphicUsed by:1444
Symbol 1357 GraphicUsed by:1444
Symbol 1358 GraphicUsed by:1444
Symbol 1359 GraphicUsed by:1444
Symbol 1360 GraphicUsed by:1444
Symbol 1361 GraphicUsed by:1444
Symbol 1362 GraphicUsed by:1444
Symbol 1363 GraphicUsed by:1444
Symbol 1364 GraphicUsed by:1444
Symbol 1365 GraphicUsed by:1444
Symbol 1366 GraphicUsed by:1444 1722
Symbol 1367 GraphicUsed by:1444 1722
Symbol 1368 GraphicUsed by:1444
Symbol 1369 GraphicUsed by:1444 1722
Symbol 1370 GraphicUsed by:1444 1722
Symbol 1371 GraphicUsed by:1444
Symbol 1372 GraphicUsed by:1444 1722
Symbol 1373 GraphicUsed by:1444 1722
Symbol 1374 GraphicUsed by:1444
Symbol 1375 GraphicUsed by:1444
Symbol 1376 GraphicUsed by:1444
Symbol 1377 GraphicUsed by:1444
Symbol 1378 GraphicUsed by:1444
Symbol 1379 GraphicUsed by:1444
Symbol 1380 GraphicUsed by:1444
Symbol 1381 GraphicUsed by:1444
Symbol 1382 GraphicUsed by:1444
Symbol 1383 GraphicUsed by:1444
Symbol 1384 GraphicUsed by:1444
Symbol 1385 GraphicUsed by:1444
Symbol 1386 GraphicUsed by:1444
Symbol 1387 GraphicUsed by:1444
Symbol 1388 GraphicUsed by:1444
Symbol 1389 GraphicUsed by:1444
Symbol 1390 GraphicUsed by:1444
Symbol 1391 GraphicUsed by:1444
Symbol 1392 GraphicUsed by:1444
Symbol 1393 GraphicUsed by:1444
Symbol 1394 GraphicUsed by:1444
Symbol 1395 GraphicUsed by:1444
Symbol 1396 GraphicUsed by:1444
Symbol 1397 GraphicUsed by:1444
Symbol 1398 GraphicUsed by:1444
Symbol 1399 GraphicUsed by:1444
Symbol 1400 GraphicUsed by:1444
Symbol 1401 GraphicUsed by:1444
Symbol 1402 GraphicUsed by:1444
Symbol 1403 GraphicUsed by:1444
Symbol 1404 GraphicUsed by:1444
Symbol 1405 GraphicUsed by:1444
Symbol 1406 GraphicUsed by:1444
Symbol 1407 GraphicUsed by:1444
Symbol 1408 GraphicUsed by:1444
Symbol 1409 GraphicUsed by:1444
Symbol 1410 GraphicUsed by:1444
Symbol 1411 GraphicUsed by:1444
Symbol 1412 GraphicUsed by:1444
Symbol 1413 GraphicUsed by:1444
Symbol 1414 GraphicUsed by:1444
Symbol 1415 GraphicUsed by:1444
Symbol 1416 GraphicUsed by:1444
Symbol 1417 GraphicUsed by:1444
Symbol 1418 GraphicUsed by:1444
Symbol 1419 GraphicUsed by:1444
Symbol 1420 GraphicUsed by:1444
Symbol 1421 GraphicUsed by:1444
Symbol 1422 GraphicUsed by:1444
Symbol 1423 GraphicUsed by:1444
Symbol 1424 GraphicUsed by:1444
Symbol 1425 GraphicUsed by:1444
Symbol 1426 GraphicUsed by:1444
Symbol 1427 GraphicUsed by:1444
Symbol 1428 GraphicUsed by:1444
Symbol 1429 GraphicUsed by:1444
Symbol 1430 GraphicUsed by:1444
Symbol 1431 GraphicUsed by:1444
Symbol 1432 GraphicUsed by:1444
Symbol 1433 GraphicUsed by:1444
Symbol 1434 GraphicUsed by:1444
Symbol 1435 GraphicUsed by:1444
Symbol 1436 GraphicUsed by:1444
Symbol 1437 GraphicUsed by:1444
Symbol 1438 GraphicUsed by:1444
Symbol 1439 GraphicUsed by:1444
Symbol 1440 GraphicUsed by:1444
Symbol 1441 GraphicUsed by:1444
Symbol 1442 GraphicUsed by:1444
Symbol 1443 GraphicUsed by:1444
Symbol 1444 MovieClipUses:1308 523 1309 76 1310 521 1311 529 1312 541 1318 546 1319 1320 1321 30 1322 88 1323 1324 1325 1326 1327 1328 1329 715 1330 1331 1332 1333 1334 721 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 613 1351 1352 1353 1354 1355 1356 744 1357 1358 1359 1360 1361 1362 1363 759 1364 231 763 1365 1366 757 1367 1368 1369 1370 1371 1372 1373 1374 776 1375 780 1376 1377 1378 1379 1380 787 788 1381 1382 1383 792 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 803 1394 1395 1396 13 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 127 825 832 1415 834 1416 1417 1418 1419 1420 1421 847 1422 1423 1424 1425 853 1426 856 1427 859 1428 862 1429 865 1430 1431 1432 870 871 1433 879 890 481 1434 1435 1436 1437 1438 1439 1440 1441 899 1442 1443 908 555 911Used by:Timeline
Symbol 1445 GraphicUsed by:Timeline
Symbol 1446 GraphicUses:1300Used by:Timeline
Symbol 1447 GraphicUsed by:Timeline
Symbol 1448 GraphicUsed by:1450
Symbol 1449 GraphicUsed by:1450
Symbol 1450 MovieClipUses:1448 1449Used by:Timeline
Symbol 1451 GraphicUsed by:Timeline
Symbol 1452 SoundUsed by:Timeline
Symbol 1453 GraphicUsed by:Timeline
Symbol 1454 GraphicUsed by:Timeline
Symbol 1455 GraphicUsed by:Timeline
Symbol 1456 GraphicUsed by:Timeline
Symbol 1457 GraphicUsed by:Timeline
Symbol 1458 GraphicUsed by:Timeline
Symbol 1459 GraphicUsed by:Timeline
Symbol 1460 GraphicUsed by:Timeline
Symbol 1461 GraphicUsed by:Timeline
Symbol 1462 GraphicUsed by:Timeline
Symbol 1463 GraphicUsed by:Timeline
Symbol 1464 GraphicUsed by:Timeline
Symbol 1465 GraphicUsed by:Timeline
Symbol 1466 GraphicUsed by:Timeline
Symbol 1467 GraphicUsed by:Timeline
Symbol 1468 GraphicUsed by:Timeline
Symbol 1469 GraphicUsed by:Timeline
Symbol 1470 GraphicUsed by:Timeline
Symbol 1471 GraphicUsed by:Timeline
Symbol 1472 GraphicUsed by:Timeline
Symbol 1473 GraphicUsed by:Timeline
Symbol 1474 GraphicUsed by:Timeline
Symbol 1475 GraphicUsed by:Timeline
Symbol 1476 GraphicUsed by:Timeline
Symbol 1477 GraphicUsed by:Timeline
Symbol 1478 GraphicUsed by:Timeline
Symbol 1479 GraphicUsed by:Timeline
Symbol 1480 GraphicUsed by:Timeline
Symbol 1481 GraphicUsed by:1482
Symbol 1482 MovieClipUses:1481Used by:Timeline
Symbol 1483 GraphicUsed by:Timeline
Symbol 1484 GraphicUsed by:Timeline
Symbol 1485 GraphicUsed by:Timeline
Symbol 1486 GraphicUsed by:Timeline
Symbol 1487 GraphicUsed by:Timeline
Symbol 1488 GraphicUsed by:Timeline
Symbol 1489 GraphicUsed by:Timeline
Symbol 1490 GraphicUsed by:Timeline
Symbol 1491 FontUsed by:1492
Symbol 1492 TextUses:1491Used by:Timeline
Symbol 1493 GraphicUsed by:Timeline
Symbol 1494 GraphicUsed by:Timeline
Symbol 1495 GraphicUsed by:Timeline
Symbol 1496 MovieClipUsed by:Timeline
Symbol 1497 EditableTextUses:17Used by:Timeline
Symbol 1498 EditableTextUses:17Used by:Timeline
Symbol 1499 EditableTextUses:17Used by:Timeline
Symbol 1500 EditableTextUses:244Used by:Timeline
Symbol 1501 EditableTextUses:244Used by:Timeline
Symbol 1502 EditableTextUses:244Used by:Timeline
Symbol 1503 EditableTextUses:244Used by:Timeline
Symbol 1504 EditableTextUses:244Used by:Timeline
Symbol 1505 EditableTextUses:244Used by:Timeline
Symbol 1506 EditableTextUses:244Used by:Timeline
Symbol 1507 EditableTextUses:244Used by:Timeline
Symbol 1508 EditableTextUses:244Used by:Timeline
Symbol 1509 EditableTextUses:244Used by:Timeline
Symbol 1510 EditableTextUses:244Used by:Timeline
Symbol 1511 EditableTextUses:244Used by:Timeline
Symbol 1512 EditableTextUses:244Used by:Timeline
Symbol 1513 EditableTextUses:244Used by:Timeline
Symbol 1514 EditableTextUses:244Used by:Timeline
Symbol 1515 EditableTextUses:244Used by:Timeline
Symbol 1516 EditableTextUses:244Used by:Timeline
Symbol 1517 EditableTextUses:244Used by:Timeline
Symbol 1518 EditableTextUses:244Used by:Timeline
Symbol 1519 EditableTextUses:244Used by:Timeline
Symbol 1520 EditableTextUses:244Used by:Timeline
Symbol 1521 EditableTextUses:244Used by:Timeline
Symbol 1522 EditableTextUses:244Used by:Timeline
Symbol 1523 EditableTextUses:244Used by:Timeline
Symbol 1524 EditableTextUses:244Used by:Timeline
Symbol 1525 EditableTextUses:244Used by:Timeline
Symbol 1526 EditableTextUses:244Used by:Timeline
Symbol 1527 EditableTextUses:244Used by:Timeline
Symbol 1528 EditableTextUses:244Used by:Timeline
Symbol 1529 EditableTextUses:244Used by:Timeline
Symbol 1530 EditableTextUses:244Used by:Timeline
Symbol 1531 EditableTextUses:244Used by:Timeline
Symbol 1532 EditableTextUses:244Used by:Timeline
Symbol 1533 EditableTextUses:244Used by:Timeline
Symbol 1534 EditableTextUses:244Used by:Timeline
Symbol 1535 EditableTextUses:244Used by:Timeline
Symbol 1536 EditableTextUses:244Used by:Timeline
Symbol 1537 EditableTextUses:244Used by:Timeline
Symbol 1538 EditableTextUses:244Used by:Timeline
Symbol 1539 EditableTextUses:244Used by:Timeline
Symbol 1540 EditableTextUses:244Used by:Timeline
Symbol 1541 EditableTextUses:244Used by:Timeline
Symbol 1542 EditableTextUses:244Used by:Timeline
Symbol 1543 EditableTextUses:244Used by:Timeline
Symbol 1544 EditableTextUses:244Used by:Timeline
Symbol 1545 EditableTextUses:244Used by:Timeline
Symbol 1546 EditableTextUses:244Used by:Timeline
Symbol 1547 EditableTextUses:244Used by:Timeline
Symbol 1548 EditableTextUses:244Used by:Timeline
Symbol 1549 EditableTextUses:244Used by:Timeline
Symbol 1550 EditableTextUses:244Used by:Timeline
Symbol 1551 EditableTextUses:244Used by:Timeline
Symbol 1552 EditableTextUses:244Used by:Timeline
Symbol 1553 EditableTextUses:244Used by:Timeline
Symbol 1554 EditableTextUses:244Used by:Timeline
Symbol 1555 EditableTextUses:244Used by:Timeline
Symbol 1556 EditableTextUses:244Used by:Timeline
Symbol 1557 EditableTextUses:244Used by:Timeline
Symbol 1558 EditableTextUses:244Used by:Timeline
Symbol 1559 EditableTextUses:244Used by:Timeline
Symbol 1560 EditableTextUses:244Used by:Timeline
Symbol 1561 EditableTextUses:244Used by:Timeline
Symbol 1562 EditableTextUses:244Used by:Timeline
Symbol 1563 EditableTextUses:244Used by:Timeline
Symbol 1564 EditableTextUses:244Used by:Timeline
Symbol 1565 EditableTextUses:244Used by:Timeline
Symbol 1566 EditableTextUses:244Used by:Timeline
Symbol 1567 EditableTextUses:244Used by:Timeline
Symbol 1568 EditableTextUses:244Used by:Timeline
Symbol 1569 EditableTextUses:244Used by:Timeline
Symbol 1570 EditableTextUses:244Used by:Timeline
Symbol 1571 EditableTextUses:244Used by:Timeline
Symbol 1572 EditableTextUses:244Used by:Timeline
Symbol 1573 EditableTextUses:244Used by:Timeline
Symbol 1574 EditableTextUses:244Used by:Timeline
Symbol 1575 EditableTextUses:244Used by:Timeline
Symbol 1576 EditableTextUses:244Used by:Timeline
Symbol 1577 EditableTextUses:244Used by:Timeline
Symbol 1578 EditableTextUses:244Used by:Timeline
Symbol 1579 EditableTextUses:244Used by:Timeline
Symbol 1580 EditableTextUses:244Used by:Timeline
Symbol 1581 EditableTextUses:244Used by:Timeline
Symbol 1582 EditableTextUses:244Used by:Timeline
Symbol 1583 EditableTextUses:244Used by:Timeline
Symbol 1584 EditableTextUses:244Used by:Timeline
Symbol 1585 EditableTextUses:244Used by:Timeline
Symbol 1586 EditableTextUses:244Used by:Timeline
Symbol 1587 EditableTextUses:244Used by:1589
Symbol 1588 TextUses:244Used by:1589
Symbol 1589 MovieClipUses:1587 1588Used by:Timeline
Symbol 1590 GraphicUsed by:Timeline
Symbol 1591 EditableTextUses:100Used by:Timeline
Symbol 1592 GraphicUsed by:Timeline
Symbol 1593 GraphicUsed by:Timeline
Symbol 1594 GraphicUsed by:1595
Symbol 1595 MovieClipUses:1594Used by:Timeline
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:1596Used by:Timeline
Symbol 1598 GraphicUsed by:1599
Symbol 1599 MovieClipUses:1598Used by:Timeline
Symbol 1600 GraphicUsed by:1722
Symbol 1601 GraphicUsed by:1722
Symbol 1602 GraphicUsed by:1722
Symbol 1603 GraphicUsed by:1722
Symbol 1604 GraphicUsed by:1722
Symbol 1605 GraphicUsed by:1722
Symbol 1606 GraphicUsed by:1722
Symbol 1607 GraphicUsed by:1722
Symbol 1608 GraphicUsed by:1722
Symbol 1609 GraphicUsed by:1722
Symbol 1610 GraphicUsed by:1722
Symbol 1611 GraphicUsed by:1722
Symbol 1612 GraphicUsed by:1722
Symbol 1613 GraphicUsed by:1722
Symbol 1614 GraphicUsed by:1722
Symbol 1615 GraphicUsed by:1722
Symbol 1616 GraphicUsed by:1722
Symbol 1617 GraphicUsed by:1722
Symbol 1618 GraphicUsed by:1722
Symbol 1619 GraphicUsed by:1722
Symbol 1620 GraphicUsed by:1722
Symbol 1621 GraphicUsed by:1722
Symbol 1622 GraphicUsed by:1722
Symbol 1623 GraphicUsed by:1722
Symbol 1624 GraphicUsed by:1722
Symbol 1625 GraphicUsed by:1722
Symbol 1626 GraphicUsed by:1722
Symbol 1627 GraphicUsed by:1722
Symbol 1628 GraphicUsed by:1722
Symbol 1629 GraphicUsed by:1722
Symbol 1630 GraphicUsed by:1722
Symbol 1631 GraphicUsed by:1722
Symbol 1632 GraphicUsed by:1722
Symbol 1633 GraphicUsed by:1722
Symbol 1634 GraphicUsed by:1722
Symbol 1635 GraphicUsed by:1722
Symbol 1636 GraphicUsed by:1722
Symbol 1637 GraphicUsed by:1722
Symbol 1638 GraphicUsed by:1722
Symbol 1639 GraphicUsed by:1722
Symbol 1640 GraphicUsed by:1722
Symbol 1641 GraphicUsed by:1722
Symbol 1642 GraphicUsed by:1722
Symbol 1643 GraphicUsed by:1722
Symbol 1644 GraphicUsed by:1722
Symbol 1645 GraphicUsed by:1722
Symbol 1646 GraphicUsed by:1722
Symbol 1647 GraphicUsed by:1722
Symbol 1648 GraphicUsed by:1722
Symbol 1649 GraphicUsed by:1722
Symbol 1650 GraphicUsed by:1722
Symbol 1651 GraphicUsed by:1722
Symbol 1652 GraphicUsed by:1722
Symbol 1653 GraphicUsed by:1722
Symbol 1654 GraphicUsed by:1722
Symbol 1655 GraphicUsed by:1722
Symbol 1656 GraphicUsed by:1722
Symbol 1657 GraphicUsed by:1722
Symbol 1658 GraphicUsed by:1722
Symbol 1659 GraphicUsed by:1722
Symbol 1660 GraphicUsed by:1722
Symbol 1661 GraphicUsed by:1722
Symbol 1662 GraphicUsed by:1722
Symbol 1663 GraphicUsed by:1722
Symbol 1664 GraphicUsed by:1722
Symbol 1665 GraphicUsed by:1722
Symbol 1666 GraphicUsed by:1722
Symbol 1667 GraphicUsed by:1722
Symbol 1668 GraphicUsed by:1722
Symbol 1669 GraphicUsed by:1722
Symbol 1670 GraphicUsed by:1722
Symbol 1671 GraphicUsed by:1722
Symbol 1672 GraphicUsed by:1722
Symbol 1673 GraphicUsed by:1722
Symbol 1674 GraphicUsed by:1722
Symbol 1675 GraphicUsed by:1722
Symbol 1676 GraphicUsed by:1722
Symbol 1677 GraphicUsed by:1722
Symbol 1678 GraphicUsed by:1722
Symbol 1679 GraphicUsed by:1722
Symbol 1680 GraphicUsed by:1722
Symbol 1681 GraphicUsed by:1722
Symbol 1682 GraphicUsed by:1722
Symbol 1683 GraphicUsed by:1722
Symbol 1684 GraphicUsed by:1722
Symbol 1685 GraphicUsed by:1722
Symbol 1686 GraphicUsed by:1722
Symbol 1687 GraphicUsed by:1722
Symbol 1688 GraphicUsed by:1722
Symbol 1689 GraphicUsed by:1722
Symbol 1690 GraphicUsed by:1722
Symbol 1691 GraphicUsed by:1722
Symbol 1692 GraphicUsed by:1722
Symbol 1693 GraphicUsed by:1722
Symbol 1694 GraphicUsed by:1722
Symbol 1695 GraphicUsed by:1722
Symbol 1696 GraphicUsed by:1722
Symbol 1697 GraphicUsed by:1722
Symbol 1698 GraphicUsed by:1722
Symbol 1699 GraphicUsed by:1722
Symbol 1700 GraphicUsed by:1722
Symbol 1701 GraphicUsed by:1722
Symbol 1702 GraphicUsed by:1722
Symbol 1703 GraphicUsed by:1722
Symbol 1704 GraphicUsed by:1722
Symbol 1705 GraphicUsed by:1722
Symbol 1706 GraphicUsed by:1722
Symbol 1707 GraphicUsed by:1722
Symbol 1708 GraphicUsed by:1722
Symbol 1709 GraphicUsed by:1722
Symbol 1710 GraphicUsed by:1722
Symbol 1711 GraphicUsed by:1722
Symbol 1712 GraphicUsed by:1722
Symbol 1713 GraphicUsed by:1722
Symbol 1714 GraphicUsed by:1722
Symbol 1715 GraphicUsed by:1722
Symbol 1716 GraphicUsed by:1722
Symbol 1717 GraphicUsed by:1722
Symbol 1718 GraphicUsed by:1722
Symbol 1719 GraphicUsed by:1722
Symbol 1720 GraphicUsed by:1722
Symbol 1721 GraphicUsed by:1722
Symbol 1722 MovieClipUses:1308 523 1600 30 1601 521 1602 529 1603 541 1318 546 1604 1605 1606 88 1607 1608 1609 1610 1611 1612 1613 715 1614 1615 1616 1617 1618 721 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 613 1635 1636 1637 1638 1639 1640 744 1641 1642 1643 1644 1645 1646 1647 759 1648 231 763 1649 1366 757 1367 1650 1369 1370 1651 1372 1373 1652 776 1653 780 1654 1655 1656 1657 1658 787 788 1659 1660 1661 792 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 803 1672 1673 1674 13 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 127 825 832 1693 834 1694 1695 1696 1697 1698 1699 847 1700 1701 1702 1703 853 1704 856 1705 859 1706 862 1707 865 1708 1709 1710 870 871 1711 879 890 481 1712 1713 1714 1715 1716 1717 1718 1719 899 1720 1721 908 555 911Used by:Timeline
Symbol 1723 GraphicUsed by:1724
Symbol 1724 MovieClipUses:1723Used by:Timeline
Symbol 1725 FontUsed by:1726 1727 1732 1833 1834 1835 1838 1839
Symbol 1726 EditableTextUses:1725Used by:Timeline
Symbol 1727 EditableTextUses:1725Used by:Timeline
Symbol 1728 GraphicUsed by:1729
Symbol 1729 MovieClipUses:1728Used by:Timeline
Symbol 1730 GraphicUsed by:1731
Symbol 1731 MovieClipUses:1730Used by:Timeline
Symbol 1732 EditableTextUses:1725Used by:Timeline
Symbol 1733 GraphicUsed by:1734
Symbol 1734 MovieClipUses:1733Used by:Timeline
Symbol 1735 EditableTextUses:17Used by:Timeline
Symbol 1736 EditableTextUses:17Used by:Timeline
Symbol 1737 EditableTextUses:17Used by:Timeline
Symbol 1738 EditableTextUses:244Used by:Timeline
Symbol 1739 EditableTextUses:244Used by:Timeline
Symbol 1740 EditableTextUses:244Used by:Timeline
Symbol 1741 EditableTextUses:244Used by:Timeline
Symbol 1742 EditableTextUses:244Used by:Timeline
Symbol 1743 EditableTextUses:244Used by:Timeline
Symbol 1744 EditableTextUses:244Used by:Timeline
Symbol 1745 EditableTextUses:244Used by:Timeline
Symbol 1746 EditableTextUses:244Used by:Timeline
Symbol 1747 EditableTextUses:244Used by:Timeline
Symbol 1748 EditableTextUses:244Used by:Timeline
Symbol 1749 EditableTextUses:244Used by:Timeline
Symbol 1750 EditableTextUses:244Used by:Timeline
Symbol 1751 EditableTextUses:244Used by:Timeline
Symbol 1752 EditableTextUses:244Used by:Timeline
Symbol 1753 EditableTextUses:244Used by:Timeline
Symbol 1754 EditableTextUses:244Used by:Timeline
Symbol 1755 EditableTextUses:244Used by:Timeline
Symbol 1756 EditableTextUses:244Used by:Timeline
Symbol 1757 EditableTextUses:244Used by:Timeline
Symbol 1758 EditableTextUses:244Used by:Timeline
Symbol 1759 EditableTextUses:244Used by:Timeline
Symbol 1760 EditableTextUses:244Used by:Timeline
Symbol 1761 EditableTextUses:244Used by:Timeline
Symbol 1762 EditableTextUses:244Used by:Timeline
Symbol 1763 EditableTextUses:244Used by:Timeline
Symbol 1764 EditableTextUses:244Used by:Timeline
Symbol 1765 EditableTextUses:244Used by:Timeline
Symbol 1766 EditableTextUses:244Used by:Timeline
Symbol 1767 EditableTextUses:244Used by:Timeline
Symbol 1768 EditableTextUses:244Used by:Timeline
Symbol 1769 EditableTextUses:244Used by:Timeline
Symbol 1770 EditableTextUses:244Used by:Timeline
Symbol 1771 EditableTextUses:244Used by:Timeline
Symbol 1772 EditableTextUses:244Used by:Timeline
Symbol 1773 EditableTextUses:244Used by:Timeline
Symbol 1774 EditableTextUses:244Used by:Timeline
Symbol 1775 EditableTextUses:244Used by:Timeline
Symbol 1776 EditableTextUses:244Used by:Timeline
Symbol 1777 EditableTextUses:244Used by:Timeline
Symbol 1778 EditableTextUses:244Used by:Timeline
Symbol 1779 EditableTextUses:244Used by:Timeline
Symbol 1780 EditableTextUses:244Used by:Timeline
Symbol 1781 EditableTextUses:244Used by:Timeline
Symbol 1782 EditableTextUses:244Used by:Timeline
Symbol 1783 EditableTextUses:244Used by:Timeline
Symbol 1784 EditableTextUses:244Used by:Timeline
Symbol 1785 EditableTextUses:244Used by:Timeline
Symbol 1786 EditableTextUses:244Used by:Timeline
Symbol 1787 EditableTextUses:244Used by:Timeline
Symbol 1788 EditableTextUses:244Used by:Timeline
Symbol 1789 EditableTextUses:244Used by:Timeline
Symbol 1790 EditableTextUses:244Used by:Timeline
Symbol 1791 EditableTextUses:244Used by:Timeline
Symbol 1792 EditableTextUses:244Used by:Timeline
Symbol 1793 EditableTextUses:244Used by:Timeline
Symbol 1794 EditableTextUses:244Used by:Timeline
Symbol 1795 EditableTextUses:244Used by:Timeline
Symbol 1796 EditableTextUses:244Used by:Timeline
Symbol 1797 EditableTextUses:244Used by:Timeline
Symbol 1798 EditableTextUses:244Used by:Timeline
Symbol 1799 EditableTextUses:244Used by:Timeline
Symbol 1800 EditableTextUses:244Used by:Timeline
Symbol 1801 EditableTextUses:244Used by:Timeline
Symbol 1802 EditableTextUses:244Used by:Timeline
Symbol 1803 EditableTextUses:244Used by:Timeline
Symbol 1804 EditableTextUses:244Used by:Timeline
Symbol 1805 EditableTextUses:244Used by:Timeline
Symbol 1806 EditableTextUses:244Used by:Timeline
Symbol 1807 EditableTextUses:244Used by:Timeline
Symbol 1808 EditableTextUses:244Used by:Timeline
Symbol 1809 EditableTextUses:244Used by:Timeline
Symbol 1810 EditableTextUses:244Used by:Timeline
Symbol 1811 EditableTextUses:244Used by:Timeline
Symbol 1812 EditableTextUses:244Used by:Timeline
Symbol 1813 EditableTextUses:244Used by:Timeline
Symbol 1814 EditableTextUses:244Used by:Timeline
Symbol 1815 EditableTextUses:244Used by:Timeline
Symbol 1816 EditableTextUses:244Used by:Timeline
Symbol 1817 EditableTextUses:244Used by:Timeline
Symbol 1818 EditableTextUses:244Used by:Timeline
Symbol 1819 EditableTextUses:244Used by:Timeline
Symbol 1820 EditableTextUses:244Used by:Timeline
Symbol 1821 EditableTextUses:244Used by:Timeline
Symbol 1822 EditableTextUses:244Used by:Timeline
Symbol 1823 EditableTextUses:244Used by:Timeline
Symbol 1824 EditableTextUses:244Used by:Timeline
Symbol 1825 GraphicUsed by:1826
Symbol 1826 MovieClipUses:1825Used by:Timeline
Symbol 1827 GraphicUsed by:Timeline
Symbol 1828 GraphicUsed by:1829
Symbol 1829 MovieClipUses:1828Used by:Timeline
Symbol 1830 EditableTextUses:100Used by:Timeline
Symbol 1831 GraphicUsed by:Timeline
Symbol 1832 GraphicUsed by:Timeline
Symbol 1833 EditableTextUses:1725Used by:Timeline
Symbol 1834 EditableTextUses:1725Used by:Timeline
Symbol 1835 EditableTextUses:1725Used by:Timeline
Symbol 1836 GraphicUsed by:1837
Symbol 1837 MovieClipUses:1836Used by:Timeline
Symbol 1838 EditableTextUses:1725Used by:Timeline
Symbol 1839 EditableTextUses:1725Used by:Timeline
Symbol 1840 EditableTextUses:100Used by:Timeline
Symbol 1841 EditableTextUses:100Used by:Timeline
Symbol 1842 GraphicUsed by:Timeline
Symbol 1843 GraphicUsed by:1847
Symbol 1844 GraphicUsed by:1847
Symbol 1845 GraphicUsed by:1847
Symbol 1846 GraphicUsed by:1847
Symbol 1847 MovieClipUses:677 1843 674 1844 653 656 657 1845 662 663 1846 666Used by:Timeline
Symbol 1848 GraphicUsed by:Timeline
Symbol 1849 EditableTextUses:100Used by:Timeline
Symbol 1850 GraphicUsed by:Timeline
Symbol 1851 EditableTextUses:100Used by:Timeline
Symbol 1852 GraphicUsed by:1853
Symbol 1853 MovieClipUses:1852Used by:1854
Symbol 1854 MovieClipUses:1853Used by:Timeline
Symbol 1855 GraphicUsed by:1856
Symbol 1856 MovieClipUses:1855Used by:Timeline
Symbol 1857 EditableTextUses:17Used by:Timeline
Symbol 1858 EditableTextUses:17Used by:Timeline
Symbol 1859 EditableTextUses:17Used by:Timeline
Symbol 1860 EditableTextUses:244Used by:Timeline
Symbol 1861 EditableTextUses:244Used by:Timeline
Symbol 1862 EditableTextUses:244Used by:Timeline
Symbol 1863 EditableTextUses:244Used by:Timeline
Symbol 1864 EditableTextUses:244Used by:Timeline
Symbol 1865 EditableTextUses:244Used by:Timeline
Symbol 1866 EditableTextUses:244Used by:Timeline
Symbol 1867 EditableTextUses:244Used by:Timeline
Symbol 1868 EditableTextUses:244Used by:Timeline
Symbol 1869 EditableTextUses:244Used by:Timeline
Symbol 1870 EditableTextUses:244Used by:Timeline
Symbol 1871 EditableTextUses:244Used by:Timeline
Symbol 1872 EditableTextUses:244Used by:Timeline
Symbol 1873 EditableTextUses:244Used by:Timeline
Symbol 1874 EditableTextUses:244Used by:Timeline
Symbol 1875 EditableTextUses:244Used by:Timeline
Symbol 1876 EditableTextUses:244Used by:Timeline
Symbol 1877 EditableTextUses:244Used by:Timeline
Symbol 1878 EditableTextUses:244Used by:Timeline
Symbol 1879 EditableTextUses:244Used by:Timeline
Symbol 1880 EditableTextUses:244Used by:Timeline
Symbol 1881 EditableTextUses:244Used by:Timeline
Symbol 1882 EditableTextUses:244Used by:Timeline
Symbol 1883 EditableTextUses:244Used by:Timeline
Symbol 1884 EditableTextUses:244Used by:Timeline
Symbol 1885 EditableTextUses:244Used by:Timeline
Symbol 1886 EditableTextUses:244Used by:Timeline
Symbol 1887 EditableTextUses:244Used by:Timeline
Symbol 1888 EditableTextUses:244Used by:Timeline
Symbol 1889 EditableTextUses:244Used by:Timeline
Symbol 1890 EditableTextUses:244Used by:Timeline
Symbol 1891 EditableTextUses:244Used by:Timeline
Symbol 1892 EditableTextUses:244Used by:Timeline
Symbol 1893 EditableTextUses:244Used by:Timeline
Symbol 1894 EditableTextUses:244Used by:Timeline
Symbol 1895 EditableTextUses:244Used by:Timeline
Symbol 1896 EditableTextUses:244Used by:Timeline
Symbol 1897 EditableTextUses:244Used by:Timeline
Symbol 1898 EditableTextUses:244Used by:Timeline
Symbol 1899 EditableTextUses:244Used by:Timeline
Symbol 1900 EditableTextUses:244Used by:Timeline
Symbol 1901 EditableTextUses:244Used by:Timeline
Symbol 1902 EditableTextUses:244Used by:Timeline
Symbol 1903 EditableTextUses:244Used by:Timeline
Symbol 1904 EditableTextUses:244Used by:Timeline
Symbol 1905 EditableTextUses:244Used by:Timeline
Symbol 1906 EditableTextUses:244Used by:Timeline
Symbol 1907 EditableTextUses:244Used by:Timeline
Symbol 1908 EditableTextUses:244Used by:Timeline
Symbol 1909 EditableTextUses:244Used by:Timeline
Symbol 1910 EditableTextUses:244Used by:Timeline
Symbol 1911 EditableTextUses:244Used by:Timeline
Symbol 1912 EditableTextUses:244Used by:Timeline
Symbol 1913 EditableTextUses:244Used by:Timeline
Symbol 1914 EditableTextUses:244Used by:Timeline
Symbol 1915 EditableTextUses:244Used by:Timeline
Symbol 1916 EditableTextUses:244Used by:Timeline
Symbol 1917 EditableTextUses:244Used by:Timeline
Symbol 1918 EditableTextUses:244Used by:Timeline
Symbol 1919 EditableTextUses:244Used by:Timeline
Symbol 1920 EditableTextUses:244Used by:Timeline
Symbol 1921 EditableTextUses:244Used by:Timeline
Symbol 1922 EditableTextUses:244Used by:Timeline
Symbol 1923 EditableTextUses:244Used by:Timeline
Symbol 1924 EditableTextUses:244Used by:Timeline
Symbol 1925 EditableTextUses:244Used by:Timeline
Symbol 1926 EditableTextUses:244Used by:Timeline
Symbol 1927 EditableTextUses:244Used by:Timeline
Symbol 1928 EditableTextUses:244Used by:Timeline
Symbol 1929 EditableTextUses:244Used by:Timeline
Symbol 1930 EditableTextUses:244Used by:Timeline
Symbol 1931 EditableTextUses:244Used by:Timeline
Symbol 1932 EditableTextUses:244Used by:Timeline
Symbol 1933 EditableTextUses:244Used by:Timeline
Symbol 1934 EditableTextUses:244Used by:Timeline
Symbol 1935 EditableTextUses:244Used by:Timeline
Symbol 1936 GraphicUsed by:Timeline
Symbol 1937 EditableTextUses:244Used by:Timeline
Symbol 1938 EditableTextUses:244Used by:Timeline
Symbol 1939 EditableTextUses:244Used by:Timeline
Symbol 1940 EditableTextUses:244Used by:Timeline
Symbol 1941 EditableTextUses:244Used by:Timeline
Symbol 1942 EditableTextUses:244Used by:Timeline
Symbol 1943 EditableTextUses:244Used by:Timeline
Symbol 1944 EditableTextUses:244Used by:Timeline
Symbol 1945 EditableTextUses:244Used by:Timeline
Symbol 1946 EditableTextUses:244Used by:Timeline
Symbol 1947 EditableTextUses:244Used by:Timeline
Symbol 1948 GraphicUsed by:1952
Symbol 1949 GraphicUsed by:1952
Symbol 1950 GraphicUsed by:1952
Symbol 1951 GraphicUsed by:1952
Symbol 1952 MovieClipUses:1948 1949 1950 1951Used by:Timeline
Symbol 1953 GraphicUsed by:Timeline
Symbol 1954 EditableTextUses:100Used by:Timeline
Symbol 1955 GraphicUsed by:Timeline
Symbol 1956 EditableTextUses:100Used by:Timeline
Symbol 1957 EditableTextUses:100Used by:Timeline
Symbol 1958 GraphicUsed by:Timeline
Symbol 1959 ButtonUses:16 1131 1132 113 112 114Used by:Timeline
Symbol 1960 ButtonUses:16 1202 1203 113 112 114Used by:Timeline
Symbol 1961 TextUses:100Used by:Timeline
Symbol 1962 EditableTextUses:1186Used by:Timeline
Symbol 1963 GraphicUsed by:1972
Symbol 1964 GraphicUsed by:1972
Symbol 1965 GraphicUsed by:1972
Symbol 1966 GraphicUsed by:1972
Symbol 1967 GraphicUsed by:1972
Symbol 1968 GraphicUsed by:1972
Symbol 1969 GraphicUsed by:1972
Symbol 1970 GraphicUsed by:1972
Symbol 1971 GraphicUsed by:1972
Symbol 1972 MovieClipUses:1963 1099 231 1964 1965 1966 1967 1968 1969 1970 1971Used by:Timeline

Instance Names

"duel"Frame 2Symbol 22 MovieClip [duel]
"solo"Frame 2Symbol 14 MovieClip [solo]
"TypeLight"Frame 2Symbol 141 MovieClip
"TypeNormal"Frame 2Symbol 144 MovieClip
"TypeHeavy"Frame 2Symbol 147 MovieClip
"practice"Frame 2Symbol 150 MovieClip
"Tutorial"Frame 80Symbol 1128 MovieClip
"GAMEOVER2"Frame 80Symbol 1136 MovieClip
"GAMEOVER"Frame 80Symbol 1144 MovieClip
"bg"Frame 81Symbol 1172 MovieClip
"wallLEFT"Frame 81Symbol 1174 MovieClip
"PowerBAR"Frame 81Symbol 499 MovieClip
"StaminaBar"Frame 81Symbol 501 MovieClip
"aura"Frame 81Symbol 69 MovieClip
"ground"Frame 81Symbol 1176 MovieClip
"wallTOP"Frame 81Symbol 1178 MovieClip
"bar"Frame 81Symbol 1180 MovieClip
"wallRIGHT"Frame 81Symbol 1182 MovieClip
"BallShadow"Frame 81Symbol 1184 MovieClip
"PlayerShadow"Frame 81Symbol 1184 MovieClip
"combodisplay"Frame 81Symbol 1189 MovieClip
"combodisplay2"Frame 81Symbol 1190 EditableText
"PlayerHealthHUD"Frame 81Symbol 504 MovieClip
"Ball"Frame 81Symbol 493 MovieClip
"meleeflash"Frame 81Symbol 1192 MovieClip
"BallEnergyHUD"Frame 81Symbol 1195 MovieClip
"Player"Frame 81Symbol 1043 MovieClip
"target"Frame 81Symbol 1200 MovieClip
"TeleportSprite"Frame 81Symbol 560 MovieClip
"spriteINVINC"Frame 81Symbol 1201 MovieClip
"Trainer"Frame 115Symbol 1105 MovieClip
"wallTOP"Frame 116Symbol 1178 MovieClip
"ground"Frame 116Symbol 1176 MovieClip
"wallLEFT"Frame 116Symbol 1174 MovieClip
"wallRIGHT"Frame 116Symbol 1182 MovieClip
"Trainer"Frame 131Symbol 1105 MovieClip
"aura"Frame 132Symbol 69 MovieClip
"wallTOP"Frame 134Symbol 1178 MovieClip
"ground"Frame 134Symbol 1176 MovieClip
"wallLEFT"Frame 134Symbol 1174 MovieClip
"wallRIGHT"Frame 134Symbol 1182 MovieClip
"target"Frame 172Symbol 1200 MovieClip
"Trainer"Frame 201Symbol 1105 MovieClip
"MAXcomboDisplay"Frame 206Symbol 1589 MovieClip
"aura"Frame 206Symbol 69 MovieClip
"ground"Frame 206Symbol 1176 MovieClip
"bar"Frame 206Symbol 1180 MovieClip
"wallLEFT"Frame 206Symbol 1174 MovieClip
"EnemyShadow"Frame 206Symbol 1184 MovieClip
"PowerBAR"Frame 206Symbol 499 MovieClip
"StaminaBar"Frame 206Symbol 501 MovieClip
"wallTOP"Frame 206Symbol 1178 MovieClip
"wallRIGHT"Frame 206Symbol 1182 MovieClip
"BallShadow"Frame 206Symbol 1184 MovieClip
"PlayerShadow"Frame 206Symbol 1184 MovieClip
"combodisplay"Frame 206Symbol 1189 MovieClip
"combodisplay2"Frame 206Symbol 1591 EditableText
"PlayerHealthHUD"Frame 206Symbol 504 MovieClip
"Ball"Frame 206Symbol 493 MovieClip
"meleeflash"Frame 206Symbol 1192 MovieClip
"BallEnergyHUD"Frame 206Symbol 1195 MovieClip
"Trainer"Frame 206Symbol 1105 MovieClip
"Player"Frame 206Symbol 1043 MovieClip
"TeleportSprite"Frame 206Symbol 560 MovieClip
"pickupHEALTH"Frame 206Symbol 1595 MovieClip
"pickupINVINCIBILITY"Frame 206Symbol 1597 MovieClip
"spriteINVINC"Frame 206Symbol 1201 MovieClip
"EnemyHealthBall"Frame 206Symbol 1599 MovieClip
"Enemy"Frame 206Symbol 1722 MovieClip
"GAMEOVER2"Frame 206Symbol 1136 MovieClip
"GAMEOVER"Frame 206Symbol 1144 MovieClip
"ground"Frame 245Symbol 1176 MovieClip
"Trainer"Frame 245Symbol 1105 MovieClip
"wallLEFT"Frame 245Symbol 1826 MovieClip
"EnemyShadow"Frame 245Symbol 1184 MovieClip
"PowerBAR"Frame 245Symbol 499 MovieClip
"StaminaBar"Frame 245Symbol 501 MovieClip
"wallTOP"Frame 245Symbol 1178 MovieClip
"wallRIGHT"Frame 245Symbol 1829 MovieClip
"BallShadow"Frame 245Symbol 1184 MovieClip
"PlayerShadow"Frame 245Symbol 1184 MovieClip
"combodisplay"Frame 245Symbol 1189 MovieClip
"combodisplay2"Frame 245Symbol 1830 EditableText
"PlayerHealthHUD"Frame 245Symbol 504 MovieClip
"Ball"Frame 245Symbol 493 MovieClip
"meleeflash"Frame 245Symbol 1192 MovieClip
"BallEnergyHUD"Frame 245Symbol 1195 MovieClip
"Player"Frame 245Symbol 1043 MovieClip
"target"Frame 245Symbol 1200 MovieClip
"TeleportSprite"Frame 245Symbol 560 MovieClip
"pickupHEALTH"Frame 245Symbol 1595 MovieClip
"pickupINVINCIBILITY"Frame 245Symbol 1597 MovieClip
"spriteINVINC"Frame 245Symbol 1201 MovieClip
"EnemyHealthBall"Frame 245Symbol 1599 MovieClip
"Enemy"Frame 245Symbol 1722 MovieClip
"PlayerGOAL"Frame 245Symbol 1837 MovieClip
"Sniperline"Frame 245Symbol 579 MovieClip
"MAXcomboDisplay"Frame 245Symbol 1589 MovieClip
"TechLogo"Frame 245Symbol 1847 MovieClip
"GAMEOVER2"Frame 245Symbol 1136 MovieClip
"GAMEOVER"Frame 245Symbol 1144 MovieClip
"ground"Frame 268Symbol 1176 MovieClip
"Trainer"Frame 268Symbol 1105 MovieClip
"wallLEFT"Frame 268Symbol 1826 MovieClip
"PowerBAR"Frame 268Symbol 499 MovieClip
"StaminaBar"Frame 268Symbol 501 MovieClip
"BallEnergyBar"Frame 268Symbol 642 MovieClip
"wallTOP"Frame 268Symbol 1178 MovieClip
"wallRIGHT"Frame 268Symbol 1829 MovieClip
"BallShadow"Frame 268Symbol 1184 MovieClip
"PlayerShadow"Frame 268Symbol 1184 MovieClip
"combodisplay"Frame 268Symbol 1189 MovieClip
"combodisplay2"Frame 268Symbol 1954 EditableText
"PlayerHealthHUD"Frame 268Symbol 504 MovieClip
"Ball"Frame 268Symbol 493 MovieClip
"meleeflash"Frame 268Symbol 1192 MovieClip
"BallEnergyHUD"Frame 268Symbol 1195 MovieClip
"Player"Frame 268Symbol 1043 MovieClip
"TargetReticle"Frame 268Symbol 1200 MovieClip
"TeleportSprite"Frame 268Symbol 560 MovieClip
"spriteINVINC"Frame 268Symbol 1201 MovieClip
"Sniperline"Frame 268Symbol 579 MovieClip
"MAXcomboDisplay"Frame 268Symbol 1589 MovieClip
"TechLogo"Frame 268Symbol 1847 MovieClip
"bluey"Frame 268Symbol 1022 MovieClip
"DispCoFe"Frame 268Symbol 1962 EditableText
"GAMEOVER2"Frame 268Symbol 1136 MovieClip
"ORB"Frame 268Symbol 1972 MovieClip
"aura"Symbol 76 MovieClip Frame 1Symbol 69 MovieClip
"AttackBox"Symbol 99 MovieClip Frame 152Symbol 88 MovieClip
"AttackBox"Symbol 99 MovieClip Frame 169Symbol 88 MovieClip
"bar"Symbol 135 MovieClip Frame 1Symbol 25 MovieClip
"HITBOX"Symbol 547 MovieClip Frame 1Symbol 523 MovieClip
"HITBOX"Symbol 561 MovieClip Frame 1Symbol 523 MovieClip
"AttackBox"Symbol 627 MovieClip Frame 3Symbol 88 MovieClip
"AttackBox"Symbol 627 MovieClip Frame 20Symbol 88 MovieClip
"AttackBox"Symbol 627 MovieClip Frame 36Symbol 88 MovieClip
"AttackBox"Symbol 627 MovieClip Frame 50Symbol 88 MovieClip
"AttackBox"Symbol 627 MovieClip Frame 66Symbol 88 MovieClip
"AttackBox"Symbol 627 MovieClip Frame 85Symbol 88 MovieClip
"AttackBox"Symbol 627 MovieClip Frame 101Symbol 88 MovieClip
"AttackBox"Symbol 627 MovieClip Frame 119Symbol 88 MovieClip
"ring"Symbol 1009 MovieClip Frame 1Symbol 1000 MovieClip
"HITBOX"Symbol 1043 MovieClip Frame 1Symbol 523 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 66Symbol 88 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 83Symbol 88 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 99Symbol 88 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 113Symbol 88 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 134Symbol 88 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 152Symbol 88 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 169Symbol 88 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 187Symbol 88 MovieClip
"ShieldSparks"Symbol 1043 MovieClip Frame 397Symbol 869 MovieClip
"SHIELD"Symbol 1043 MovieClip Frame 400Symbol 890 MovieClip
"HITBOX"Symbol 1043 MovieClip Frame 490Symbol 523 MovieClip
"BEAM"Symbol 1043 MovieClip Frame 491Symbol 953 MovieClip
"BEAhitbox"Symbol 1043 MovieClip Frame 491Symbol 966 MovieClip
"arm"Symbol 1043 MovieClip Frame 574Symbol 973 MovieClip
"HITBOX"Symbol 1043 MovieClip Frame 670Symbol 523 MovieClip
"hurricane"Symbol 1043 MovieClip Frame 735Symbol 1009 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 837Symbol 88 MovieClip
"AttackBox"Symbol 1043 MovieClip Frame 837Symbol 88 MovieClip
"PowerBAR"Symbol 1058 MovieClip Frame 1Symbol 499 MovieClip
"StaminaBar"Symbol 1058 MovieClip Frame 1Symbol 501 MovieClip
"PowerBAR"Symbol 1064 MovieClip Frame 1Symbol 499 MovieClip
"PlayerHealthHUD"Symbol 1066 MovieClip Frame 1Symbol 504 MovieClip
"StaminaBar"Symbol 1071 MovieClip Frame 1Symbol 501 MovieClip
"PlayerHealthHUD"Symbol 1071 MovieClip Frame 1Symbol 504 MovieClip
"StaminaBar"Symbol 1077 MovieClip Frame 1Symbol 501 MovieClip
"PlayerHealthHUD"Symbol 1078 MovieClip Frame 1Symbol 504 MovieClip
"PowerBAR"Symbol 1079 MovieClip Frame 1Symbol 499 MovieClip
"SHIELD"Symbol 1118 MovieClip Frame 4Symbol 890 MovieClip
"Ball"Symbol 1128 MovieClip Frame 10Symbol 493 MovieClip
"PowerBAR"Symbol 1128 MovieClip Frame 20Symbol 499 MovieClip
"StaminaBar"Symbol 1128 MovieClip Frame 20Symbol 501 MovieClip
"PlayerHealthHUD"Symbol 1128 MovieClip Frame 20Symbol 504 MovieClip
"char"Symbol 1128 MovieClip Frame 41Symbol 452 MovieClip
"reticle"Symbol 1128 MovieClip Frame 41Symbol 577 MovieClip
"Sniperline"Symbol 1128 MovieClip Frame 41Symbol 579 MovieClip
"PowerBAR"Symbol 1128 MovieClip Frame 129Symbol 499 MovieClip
"StaminaBar"Symbol 1128 MovieClip Frame 129Symbol 501 MovieClip
"PlayerHealthHUD"Symbol 1128 MovieClip Frame 129Symbol 504 MovieClip
"PowerBAR"Symbol 1128 MovieClip Frame 134Symbol 499 MovieClip
"StaminaBar"Symbol 1128 MovieClip Frame 134Symbol 501 MovieClip
"PlayerHealthHUD"Symbol 1128 MovieClip Frame 134Symbol 504 MovieClip
"StaminaBar"Symbol 1128 MovieClip Frame 138Symbol 501 MovieClip
"PowerBAR"Symbol 1128 MovieClip Frame 140Symbol 499 MovieClip
"PowerBAR"Symbol 1128 MovieClip Frame 142Symbol 499 MovieClip
"Ball"Symbol 1128 MovieClip Frame 160Symbol 493 MovieClip
"Trainer"Symbol 1128 MovieClip Frame 162Symbol 1105 MovieClip
"EnergyHUD"Symbol 1195 MovieClip Frame 1Symbol 1194 MovieClip
"HITBOX"Symbol 1444 MovieClip Frame 1Symbol 523 MovieClip
"AttackBox"Symbol 1444 MovieClip Frame 66Symbol 88 MovieClip
"AttackBox"Symbol 1444 MovieClip Frame 83Symbol 88 MovieClip
"AttackBox"Symbol 1444 MovieClip Frame 99Symbol 88 MovieClip
"AttackBox"Symbol 1444 MovieClip Frame 113Symbol 88 MovieClip
"AttackBox"Symbol 1444 MovieClip Frame 134Symbol 88 MovieClip
"AttackBox"Symbol 1444 MovieClip Frame 153Symbol 88 MovieClip
"AttackBox"Symbol 1444 MovieClip Frame 169Symbol 88 MovieClip
"AttackBox"Symbol 1444 MovieClip Frame 187Symbol 88 MovieClip
"HITBOX"Symbol 1444 MovieClip Frame 213Symbol 523 MovieClip
"HITBOX"Symbol 1444 MovieClip Frame 246Symbol 523 MovieClip
"SHIELD"Symbol 1444 MovieClip Frame 400Symbol 890 MovieClip
"HITBOX"Symbol 1722 MovieClip Frame 1Symbol 523 MovieClip
"AttackBox"Symbol 1722 MovieClip Frame 66Symbol 88 MovieClip
"AttackBox"Symbol 1722 MovieClip Frame 83Symbol 88 MovieClip
"AttackBox"Symbol 1722 MovieClip Frame 99Symbol 88 MovieClip
"AttackBox"Symbol 1722 MovieClip Frame 113Symbol 88 MovieClip
"AttackBox"Symbol 1722 MovieClip Frame 134Symbol 88 MovieClip
"AttackBox"Symbol 1722 MovieClip Frame 153Symbol 88 MovieClip
"AttackBox"Symbol 1722 MovieClip Frame 169Symbol 88 MovieClip
"AttackBox"Symbol 1722 MovieClip Frame 187Symbol 88 MovieClip
"HITBOX"Symbol 1722 MovieClip Frame 213Symbol 523 MovieClip
"HITBOX"Symbol 1722 MovieClip Frame 246Symbol 523 MovieClip
"SHIELD"Symbol 1722 MovieClip Frame 400Symbol 890 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "PracticeBGM"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bgm"
ExportAssets (56)Timeline Frame 1Symbol 3 as "SuperSpeed"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ImpactHURT"
ExportAssets (56)Timeline Frame 1Symbol 5 as "wallIMPACT"
ExportAssets (56)Timeline Frame 1Symbol 6 as "speedup"
ExportAssets (56)Timeline Frame 1Symbol 7 as "reflect"
ExportAssets (56)Timeline Frame 1Symbol 8 as "HealthSound"
ExportAssets (56)Timeline Frame 1Symbol 9 as "MenuBGM"
ExportAssets (56)Timeline Frame 1Symbol 10 as "jump"
ExportAssets (56)Timeline Frame 1Symbol 11 as "ChargePush"
ExportAssets (56)Timeline Frame 1Symbol 12 as "FIGHT!"
ExportAssets (56)Timeline Frame 1Symbol 13 as "PainHURT"
ExportAssets (56)Timeline Frame 1Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 1Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 2Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 2Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 3Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 3Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 4Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 4Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 5Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 5Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 6Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 6Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 7Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 7Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 8Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 8Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 9Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 9Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 10Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 10Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 11Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 11Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 12Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 12Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 13Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 13Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 14Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 14Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 15Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 15Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 16Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 16Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 17Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 17Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 18Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 18Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 19Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 19Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 20Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 20Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 21Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 21Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 22Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 22Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 23Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 23Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 24Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 24Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 25Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 25Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 26Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 26Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 27Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 27Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 28Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 28Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 29Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 29Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 30Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 30Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 31Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 31Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 32Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 32Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 33Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 33Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 34Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 34Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 35Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 35Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 36Symbol 22 as "duel"
ExportAssets (56)Timeline Frame 36Symbol 14 as "solo"
ExportAssets (56)Timeline Frame 80Symbol 13 as "PainHURT"
ExportAssets (56)Timeline Frame 115Symbol 13 as "PainHURT"
ExportAssets (56)Timeline Frame 198Symbol 12 as "FIGHT!"
ExportAssets (56)Timeline Frame 206Symbol 13 as "PainHURT"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$0O$N.aiSYWvyP1.Z2wt57TGI.."
DebugMX1 (63)Timeline Frame 1

Labels

"PRELOADER"Frame 1
"MAINMENU"Frame 20
"TUTORIAL"Frame 80
"TEST"Frame 114
"LEVEL1"Frame 244
"PRACTICE"Frame 268
"OFF"Symbol 14 MovieClip [solo] Frame 1
"ON"Symbol 14 MovieClip [solo] Frame 5
"ON"Symbol 22 MovieClip [duel] Frame 1
"OFF"Symbol 22 MovieClip [duel] Frame 5
"loaded"Symbol 135 MovieClip Frame 3
"OFF"Symbol 141 MovieClip Frame 1
"ON"Symbol 141 MovieClip Frame 5
"ON"Symbol 144 MovieClip Frame 1
"OFF"Symbol 144 MovieClip Frame 5
"OFF"Symbol 147 MovieClip Frame 1
"ON"Symbol 147 MovieClip Frame 5
"OFF"Symbol 150 MovieClip Frame 1
"ON"Symbol 150 MovieClip Frame 5
"IDLE"Symbol 452 MovieClip Frame 1
"NORMAL"Symbol 493 MovieClip Frame 1
"WARM1"Symbol 493 MovieClip Frame 7
"HOT1"Symbol 493 MovieClip Frame 14
"CHARGED1"Symbol 493 MovieClip Frame 23
"WARM2"Symbol 493 MovieClip Frame 34
"HOT2"Symbol 493 MovieClip Frame 41
"CHARGED2"Symbol 493 MovieClip Frame 50
"DIE"Symbol 493 MovieClip Frame 61
"IDLE"Symbol 561 MovieClip Frame 1
"TELEPORT"Symbol 561 MovieClip Frame 10
"Ball1"Symbol 642 MovieClip Frame 1
"Ball2"Symbol 642 MovieClip Frame 5
"Ball0"Symbol 642 MovieClip Frame 10
"Superbeam"Symbol 658 MovieClip Frame 1
"Cyclone"Symbol 664 MovieClip Frame 1
"SpiritSword"Symbol 667 MovieClip Frame 1
"Spiritball"Symbol 670 MovieClip Frame 1
"ForceBlade"Symbol 675 MovieClip Frame 1
"Shield"Symbol 678 MovieClip Frame 1
"blue"Symbol 1022 MovieClip Frame 1
"IDLE"Symbol 1043 MovieClip Frame 1
"FLYforward"Symbol 1043 MovieClip Frame 11
"FLYbackward"Symbol 1043 MovieClip Frame 23
"FLYup"Symbol 1043 MovieClip Frame 35
"FALL"Symbol 1043 MovieClip Frame 47
"FLYdown"Symbol 1043 MovieClip Frame 52
"hitUP1"Symbol 1043 MovieClip Frame 64
"hitUP2"Symbol 1043 MovieClip Frame 80
"hitUP3"Symbol 1043 MovieClip Frame 96
"hitUP4"Symbol 1043 MovieClip Frame 112
"hitDOWN1"Symbol 1043 MovieClip Frame 133
"hitDOWN2"Symbol 1043 MovieClip Frame 149
"hitDOWN3"Symbol 1043 MovieClip Frame 165
"hitDOWN4"Symbol 1043 MovieClip Frame 181
"HURTback"Symbol 1043 MovieClip Frame 205
"HURTfront"Symbol 1043 MovieClip Frame 238
"HITground"Symbol 1043 MovieClip Frame 269
"HITground2"Symbol 1043 MovieClip Frame 307
"DIEexp"Symbol 1043 MovieClip Frame 328
"DIE"Symbol 1043 MovieClip Frame 361
"SHIELD"Symbol 1043 MovieClip Frame 397
"I WIN"Symbol 1043 MovieClip Frame 412
"TELEPORT"Symbol 1043 MovieClip Frame 447
"Kamehameha"Symbol 1043 MovieClip Frame 462
"Spiritball"Symbol 1043 MovieClip Frame 565
"ForceBlade"Symbol 1043 MovieClip Frame 641
"Catch"Symbol 1043 MovieClip Frame 656
"Somersault"Symbol 1043 MovieClip Frame 670
"Somersault2"Symbol 1043 MovieClip Frame 686
"Recover"Symbol 1043 MovieClip Frame 702
"Recover2"Symbol 1043 MovieClip Frame 718
"Flurry"Symbol 1043 MovieClip Frame 735
"SpiritSword"Symbol 1043 MovieClip Frame 821
"IDLE"Symbol 1105 MovieClip Frame 1
"ATTACK1"Symbol 1105 MovieClip Frame 10
"ATTACK2"Symbol 1105 MovieClip Frame 21
"INTRO"Symbol 1128 MovieClip Frame 1
"CONCEPT"Symbol 1128 MovieClip Frame 10
"PLAYERHUD"Symbol 1128 MovieClip Frame 20
"MOVEMENT"Symbol 1128 MovieClip Frame 30
"AIMING"Symbol 1128 MovieClip Frame 41
"MELEEATTACK"Symbol 1128 MovieClip Frame 52
"COMBOS"Symbol 1128 MovieClip Frame 62
"SPECIALS"Symbol 1128 MovieClip Frame 71
"PICKUPS"Symbol 1128 MovieClip Frame 83
"STALL"Symbol 1192 MovieClip Frame 2
"KICK"Symbol 1192 MovieClip Frame 14
"PUNCH"Symbol 1192 MovieClip Frame 26
"POWER"Symbol 1192 MovieClip Frame 38
"blue"Symbol 1192 MovieClip Frame 50
"SOFT"Symbol 1200 MovieClip Frame 1
"MEDIUM"Symbol 1200 MovieClip Frame 10
"HARD"Symbol 1200 MovieClip Frame 20
"POWER"Symbol 1200 MovieClip Frame 28
"IDLE"Symbol 1444 MovieClip Frame 1
"FLYforward"Symbol 1444 MovieClip Frame 11
"FLYbackward"Symbol 1444 MovieClip Frame 23
"FLYup"Symbol 1444 MovieClip Frame 35
"FALL"Symbol 1444 MovieClip Frame 47
"FLYdown"Symbol 1444 MovieClip Frame 52
"hitUP1"Symbol 1444 MovieClip Frame 64
"hitUP2"Symbol 1444 MovieClip Frame 80
"hitUP3"Symbol 1444 MovieClip Frame 96
"hitUP4"Symbol 1444 MovieClip Frame 112
"hitDOWN1"Symbol 1444 MovieClip Frame 133
"hitDOWN2"Symbol 1444 MovieClip Frame 149
"hitDOWN3"Symbol 1444 MovieClip Frame 165
"hitDOWN4"Symbol 1444 MovieClip Frame 181
"HURTback"Symbol 1444 MovieClip Frame 205
"HURTfront"Symbol 1444 MovieClip Frame 238
"HITground"Symbol 1444 MovieClip Frame 269
"HITground2"Symbol 1444 MovieClip Frame 307
"DIEexp"Symbol 1444 MovieClip Frame 328
"DIE"Symbol 1444 MovieClip Frame 361
"SHIELD"Symbol 1444 MovieClip Frame 397
"I WIN"Symbol 1444 MovieClip Frame 412
"TELEPORT"Symbol 1444 MovieClip Frame 447
"IDLE"Symbol 1722 MovieClip Frame 1
"FLYforward"Symbol 1722 MovieClip Frame 11
"FLYbackward"Symbol 1722 MovieClip Frame 23
"FLYup"Symbol 1722 MovieClip Frame 35
"FALL"Symbol 1722 MovieClip Frame 47
"FLYdown"Symbol 1722 MovieClip Frame 52
"hitUP1"Symbol 1722 MovieClip Frame 64
"hitUP2"Symbol 1722 MovieClip Frame 80
"hitUP3"Symbol 1722 MovieClip Frame 96
"hitUP4"Symbol 1722 MovieClip Frame 112
"hitDOWN1"Symbol 1722 MovieClip Frame 133
"hitDOWN2"Symbol 1722 MovieClip Frame 149
"hitDOWN3"Symbol 1722 MovieClip Frame 165
"hitDOWN4"Symbol 1722 MovieClip Frame 181
"HURTback"Symbol 1722 MovieClip Frame 205
"HURTfront"Symbol 1722 MovieClip Frame 238
"HITground"Symbol 1722 MovieClip Frame 269
"HITground2"Symbol 1722 MovieClip Frame 307
"DIEexp"Symbol 1722 MovieClip Frame 328
"DIE"Symbol 1722 MovieClip Frame 361
"SHIELD"Symbol 1722 MovieClip Frame 397
"I WIN"Symbol 1722 MovieClip Frame 412
"TELEPORT"Symbol 1722 MovieClip Frame 447
"Shield"Symbol 1847 MovieClip Frame 1
"ForceBlade"Symbol 1847 MovieClip Frame 16
"Spiritball"Symbol 1847 MovieClip Frame 30
"Superbeam"Symbol 1847 MovieClip Frame 46
"Cyclone"Symbol 1847 MovieClip Frame 60
"NA"Symbol 1847 MovieClip Frame 73
"SpiritSword"Symbol 1847 MovieClip Frame 86
"IDLE"Symbol 1972 MovieClip Frame 1
"ATTACK1"Symbol 1972 MovieClip Frame 10
"ATTACK2"Symbol 1972 MovieClip Frame 21

Dynamic Text Variables

GameModeSymbol 241 EditableText"2"
BallTypeSymbol 242 EditableText"2"
DifficultySymbol 243 EditableText"2"
PlayerVelXSymbol 245 EditableText"0"
PlayerVelYSymbol 246 EditableText"0"
PlayerMassSymbol 250 EditableText"0"
PlayerWeightSymbol 251 EditableText"0"
ATTACKSymbol 255 EditableText"false"
PlayerRestXSymbol 257 EditableText"false"
PlayerRestYSymbol 259 EditableText"false"
BallVelXSymbol 261 EditableText"0"
BallVelYSymbol 262 EditableText"0"
BallMassSymbol 266 EditableText"0"
BallWeightSymbol 267 EditableText"0"
BallRestXSymbol 271 EditableText"false"
BallRestYSymbol 273 EditableText"false"
gravitySymbol 274 EditableText"0"
frictionAirXSymbol 275 EditableText"0"
XdistSymbol 278 EditableText"0"
YdistSymbol 279 EditableText"0"
frictionAirYSymbol 284 EditableText"0"
Player.hypSymbol 286 EditableText"0"
PlayerEnergySymbol 288 EditableText"100"
PlayerComboSymbol 289 EditableText"0"
PlayerHealthSymbol 292 EditableText"100"
PlayerMaxComboSymbol 294 EditableText"0"
BallEnergy2Symbol 296 EditableText"0"
PlayerForceSymbol 299 EditableText"0"
xmovSymbol 300 EditableText"0"
ymovSymbol 301 EditableText"0"
HURTSymbol 308 EditableText"false"
HURTfrontSymbol 310 EditableText"false"
HURTbackSymbol 312 EditableText"false"
DEADSymbol 314 EditableText"false"
NEUTRALSymbol 316 EditableText"false"
EnemyVelXSymbol 317 EditableText"0"
EnemyVelYSymbol 318 EditableText"0"
EnemyATTACKSymbol 323 EditableText"false"
EnemyHealthSymbol 325 EditableText"100"
EnemyHURTSymbol 329 EditableText"false"
EnemyDEADSymbol 331 EditableText"false"
EnemyNEUTRALSymbol 333 EditableText"false"
BallTagSymbol 334 EditableText"0"
BallTypeSymbol 355 EditableText"2"
DifficultySymbol 356 EditableText"2"
PlayerVelXSymbol 357 EditableText"0"
PlayerVelYSymbol 358 EditableText"0"
PlayerMassSymbol 362 EditableText"0"
PlayerWeightSymbol 363 EditableText"0"
ATTACKSymbol 367 EditableText"false"
PlayerRestXSymbol 369 EditableText"false"
PlayerRestYSymbol 371 EditableText"false"
BallVelXSymbol 372 EditableText"0"
BallVelYSymbol 373 EditableText"0"
BallMassSymbol 377 EditableText"0"
BallWeightSymbol 378 EditableText"0"
BallRestXSymbol 382 EditableText"false"
BallRestYSymbol 384 EditableText"false"
frictionAirXSymbol 385 EditableText"0"
XdistSymbol 387 EditableText"0"
YdistSymbol 388 EditableText"0"
frictionAirYSymbol 391 EditableText"0"
Player.hypSymbol 393 EditableText"0"
PlayerEnergySymbol 395 EditableText"100"
PlayerComboSymbol 396 EditableText"0"
PlayerHealthSymbol 399 EditableText"100"
PlayerMaxComboSymbol 401 EditableText"0"
BallEnergy2Symbol 402 EditableText"0"
PlayerForceSymbol 405 EditableText"0"
xmovSymbol 406 EditableText"0"
ymovSymbol 407 EditableText"0"
HURTSymbol 414 EditableText"false"
HURTfrontSymbol 416 EditableText"false"
HURTbackSymbol 418 EditableText"false"
DEADSymbol 420 EditableText"false"
NEUTRALSymbol 422 EditableText"false"
EnemyVelXSymbol 423 EditableText"0"
EnemyVelYSymbol 424 EditableText"0"
EnemyATTACKSymbol 429 EditableText"false"
EnemyHealthSymbol 430 EditableText"100"
EnemyHURTSymbol 434 EditableText"false"
EnemyDEADSymbol 436 EditableText"false"
EnemyNEUTRALSymbol 438 EditableText"false"
BallTagSymbol 439 EditableText"0"
PlayerComboHUDSymbol 1190 EditableText"0"
GameModeSymbol 1205 EditableText"2"
BallTypeSymbol 1206 EditableText"2"
DifficultySymbol 1207 EditableText"2"
PlayerVelXSymbol 1209 EditableText"0"
PlayerVelYSymbol 1210 EditableText"0"
PlayerMassSymbol 1214 EditableText"0"
PlayerWeightSymbol 1215 EditableText"0"
ATTACKSymbol 1219 EditableText"false"
PlayerRestXSymbol 1221 EditableText"false"
PlayerRestYSymbol 1223 EditableText"false"
BallVelXSymbol 1224 EditableText"0"
BallVelYSymbol 1225 EditableText"0"
BallMassSymbol 1229 EditableText"0"
BallWeightSymbol 1230 EditableText"0"
BallRestXSymbol 1234 EditableText"false"
BallRestYSymbol 1236 EditableText"false"
gravitySymbol 1237 EditableText"0"
frictionAirXSymbol 1238 EditableText"0"
XdistSymbol 1241 EditableText"0"
YdistSymbol 1242 EditableText"0"
frictionAirYSymbol 1247 EditableText"0"
Player.hypSymbol 1249 EditableText"0"
PlayerEnergySymbol 1251 EditableText"100"
PlayerComboSymbol 1252 EditableText"0"
PlayerHealthSymbol 1255 EditableText"100"
PlayerMaxComboSymbol 1257 EditableText"0"
BallEnergy2Symbol 1258 EditableText"0"
PlayerForceSymbol 1261 EditableText"0"
xmovSymbol 1262 EditableText"0"
ymovSymbol 1263 EditableText"0"
HURTSymbol 1270 EditableText"false"
HURTfrontSymbol 1272 EditableText"false"
HURTbackSymbol 1274 EditableText"false"
DEADSymbol 1276 EditableText"false"
NEUTRALSymbol 1278 EditableText"false"
EnemyVelXSymbol 1279 EditableText"0"
EnemyVelYSymbol 1280 EditableText"0"
EnemyATTACKSymbol 1285 EditableText"false"
EnemyHealthSymbol 1286 EditableText"100"
EnemyHURTSymbol 1290 EditableText"false"
EnemyDEADSymbol 1292 EditableText"false"
EnemyNEUTRALSymbol 1294 EditableText"false"
BallTagSymbol 1295 EditableText"0"
GameModeSymbol 1497 EditableText"2"
BallTypeSymbol 1498 EditableText"2"
DifficultySymbol 1499 EditableText"2"
PlayerVelXSymbol 1500 EditableText"0"
PlayerVelYSymbol 1501 EditableText"0"
PlayerMassSymbol 1505 EditableText"0"
PlayerWeightSymbol 1506 EditableText"0"
ATTACKSymbol 1510 EditableText"false"
PlayerRestXSymbol 1512 EditableText"false"
PlayerRestYSymbol 1514 EditableText"false"
BallVelXSymbol 1515 EditableText"0"
BallVelYSymbol 1516 EditableText"0"
BallMassSymbol 1520 EditableText"0"
BallWeightSymbol 1521 EditableText"0"
BallRestXSymbol 1525 EditableText"false"
BallRestYSymbol 1527 EditableText"false"
gravitySymbol 1528 EditableText"0"
frictionAirXSymbol 1529 EditableText"0"
XdistSymbol 1532 EditableText"0"
YdistSymbol 1533 EditableText"0"
frictionAirYSymbol 1537 EditableText"0"
Player.hypSymbol 1539 EditableText"0"
PlayerEnergySymbol 1541 EditableText"100"
PlayerComboSymbol 1542 EditableText"0"
PlayerHealthSymbol 1545 EditableText"100"
PlayerMaxComboSymbol 1547 EditableText"0"
BallEnergy2Symbol 1548 EditableText"0"
PlayerForceSymbol 1551 EditableText"0"
xmovSymbol 1552 EditableText"0"
ymovSymbol 1553 EditableText"0"
HURTSymbol 1560 EditableText"false"
HURTfrontSymbol 1562 EditableText"false"
HURTbackSymbol 1564 EditableText"false"
DEADSymbol 1566 EditableText"false"
NEUTRALSymbol 1568 EditableText"false"
EnemyVelXSymbol 1569 EditableText"0"
EnemyVelYSymbol 1570 EditableText"0"
EnemyATTACKSymbol 1575 EditableText"false"
EnemyHealthSymbol 1576 EditableText"100"
EnemyHURTSymbol 1580 EditableText"false"
EnemyDEADSymbol 1582 EditableText"false"
EnemyNEUTRALSymbol 1584 EditableText"false"
BallTagSymbol 1585 EditableText"0"
_root.PlayerMaxComboSymbol 1587 EditableText"0"
PlayerComboHUDSymbol 1591 EditableText"0"
StageLevelSymbol 1726 EditableText"1"
PlayerScoreSymbol 1727 EditableText"0"
RankSymbol 1732 EditableText"noob"
GameModeSymbol 1735 EditableText"2"
BallTypeSymbol 1736 EditableText"2"
DifficultySymbol 1737 EditableText"2"
PlayerVelXSymbol 1738 EditableText"0"
PlayerVelYSymbol 1739 EditableText"0"
PlayerMassSymbol 1743 EditableText"0"
PlayerWeightSymbol 1744 EditableText"0"
ATTACKSymbol 1748 EditableText"false"
PlayerRestXSymbol 1750 EditableText"false"
PlayerRestYSymbol 1752 EditableText"false"
BallVelXSymbol 1753 EditableText"0"
BallVelYSymbol 1754 EditableText"0"
BallMassSymbol 1758 EditableText"0"
BallWeightSymbol 1759 EditableText"0"
BallRestXSymbol 1763 EditableText"false"
BallRestYSymbol 1765 EditableText"false"
gravitySymbol 1766 EditableText"0"
frictionAirXSymbol 1767 EditableText"0"
XdistSymbol 1770 EditableText"0"
YdistSymbol 1771 EditableText"0"
frictionAirYSymbol 1775 EditableText"0"
Player.hypSymbol 1777 EditableText"0"
PlayerEnergySymbol 1779 EditableText"100"
PlayerComboSymbol 1780 EditableText"0"
PlayerHealthSymbol 1783 EditableText"100"
PlayerMaxComboSymbol 1785 EditableText"0"
BallEnergy2Symbol 1786 EditableText"0"
PlayerForceSymbol 1789 EditableText"0"
xmovSymbol 1790 EditableText"0"
ymovSymbol 1791 EditableText"0"
HURTSymbol 1798 EditableText"false"
HURTfrontSymbol 1800 EditableText"false"
HURTbackSymbol 1802 EditableText"false"
DEADSymbol 1804 EditableText"false"
NEUTRALSymbol 1806 EditableText"false"
EnemyVelXSymbol 1807 EditableText"0"
EnemyVelYSymbol 1808 EditableText"0"
EnemyATTACKSymbol 1813 EditableText"false"
EnemyHealthSymbol 1814 EditableText"100"
EnemyHURTSymbol 1818 EditableText"false"
EnemyDEADSymbol 1820 EditableText"false"
EnemyNEUTRALSymbol 1822 EditableText"false"
BallTagSymbol 1823 EditableText"0"
PlayerComboHUDSymbol 1830 EditableText"0"
StageLevelSymbol 1833 EditableText"0"
PlayerScoreSymbol 1834 EditableText"0"
RankSymbol 1835 EditableText"noob"
CurrentTechSymbol 1840 EditableText"Current Tech"
TechModeSymbol 1841 EditableText"0"
GameModeSymbol 1857 EditableText"2"
BallTypeSymbol 1858 EditableText"2"
DifficultySymbol 1859 EditableText"2"
PlayerVelXSymbol 1860 EditableText"0"
PlayerVelYSymbol 1861 EditableText"0"
PlayerMassSymbol 1865 EditableText"0"
PlayerWeightSymbol 1866 EditableText"0"
ATTACKSymbol 1870 EditableText"false"
PlayerRestXSymbol 1872 EditableText"false"
PlayerRestYSymbol 1874 EditableText"false"
BallVelXSymbol 1875 EditableText"0"
BallVelYSymbol 1876 EditableText"0"
BallMassSymbol 1880 EditableText"0"
BallWeightSymbol 1881 EditableText"0"
BallRestXSymbol 1885 EditableText"false"
BallRestYSymbol 1887 EditableText"false"
gravitySymbol 1888 EditableText"0"
frictionAirXSymbol 1889 EditableText"0"
XdistSymbol 1892 EditableText"0"
YdistSymbol 1893 EditableText"0"
frictionAirYSymbol 1897 EditableText"0"
hypSymbol 1899 EditableText"0"
PlayerEnergySymbol 1901 EditableText"100"
PlayerComboSymbol 1902 EditableText"0"
PlayerHealthSymbol 1905 EditableText"100"
PlayerMaxComboSymbol 1907 EditableText"0"
BallEnergy2Symbol 1908 EditableText"0"
PlayerForceSymbol 1911 EditableText"0"
xmovSymbol 1912 EditableText"0"
ymovSymbol 1913 EditableText"0"
HURTSymbol 1920 EditableText"false"
HURTfrontSymbol 1922 EditableText"false"
HURTbackSymbol 1924 EditableText"false"
DEADSymbol 1926 EditableText"false"
NEUTRALSymbol 1928 EditableText"false"
EnemyVelXSymbol 1929 EditableText"0"
EnemyVelYSymbol 1930 EditableText"0"
EnemyATTACKSymbol 1935 EditableText"false"
EnemyHealthSymbol 1937 EditableText"100"
EnemyHURTSymbol 1941 EditableText"false"
EnemyDEADSymbol 1943 EditableText"false"
EnemyNEUTRALSymbol 1945 EditableText"false"
BallTagSymbol 1946 EditableText"0"
PlayerComboHUDSymbol 1954 EditableText"0"
CurrentTechSymbol 1956 EditableText"-"
TechModeSymbol 1957 EditableText"0"
ComboFeedbackSymbol 1962 EditableText"-"




http://swfchan.com/13/61795/info.shtml
Created: 15/4 -2019 07:53:42 Last modified: 15/4 -2019 07:53:42 Server time: 05/11 -2024 06:52:24