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Dieflash.swf

This is the info page for
Flash #61923

(Click the ID number above for more basic data on this flash file.)


Text
Health

Armor

Ammo

Score

Kills

Keys:
shoot: mouse button 1
reload: space bar / Leertaste
pistol: 1 - key
rifle: 2 - key

RELOAD

RELOADING

Click To Play

Dieflash v. 0.2 (being updated daily for your pleasure!

Help? Readme!

<p align="left"></p>

Difficulty

<p align="left"></p>

Low Quality

High Quality

(c) Copyright 2004 - 2006 by Emanuel Hediger

Dieflash is a first person shooter game for flash.
Press SPACE BAR to reload your current held gun!
So far you have two weapons for use:
- 1 Pistol, press the 1 key on your keyboard  to use the USP pistol
- 2 Rifle, press the 2 key on your keyboard to use the M4  assault rifle
To gain health points shoot on health packs to pick them up
To gain ammo shoot on a magazine to pick it up
You can also gain extra points by shooting on the extra point goodies
When you shoot, you will notice that the usp ist weaker than the m4, and also the m4
rifle is a bit less accurate than the usp pistol.
For efficient killing of enemies and saving enough ammo to beat the level it is essential
that you try to shoot the ennemies heads. Also try to fire only 1 or 2 bullets at a time. If
you hit the legs, arms, hands instead of the torso or the head you will also notice that it
does only little damage to the ennemy.
When you see a black boarder and are walking you will have time to rest and reload.

Health Pack

Pistol Magazine

Rifle Magazine

2995

Points Goodie

Click To Play

Back to menu

1/2

Difficulties?

The Difficulties:
There are 4 difficulty levels available to play the game. Each is pretty touch but
certainly doable with a focused mind and trained skills.
Easy: On easy you will have enough time to aim when the enemies appear until
they start shooting. Also they will die faster and you will find more points goodies.
You start with a full magazine!
Medium: The baddies are tougher, shoot faster and you will find just enough goodies
to beat the level with a bit ammo saving. Try doing more headshots instead of
spraying the torso.
Hard: The enemies are very tough and shoot back fast. They also walk a bit faster and
you will find only few powerups and goodies. In this difficulty you have to focus on
shooting only as little bullets into the head as neccessary and pick up any ammo goodie
you find, since your lost without them.
Duke: You think you are really really really tough? Are you as tough as Duke Nukem?
This is the mode for the real rambo players who make single headshots and never get
hit. Say what? Never get hit? Yes! You are god if you beat this mode! It takes 1 hit to
die and 1 hit to kill. Headshots will give a lot of points! This mode is the real stuff
where enemies run and dont take shit and ask questions but try to kill you right away.

Click To Play

Back to menu

2/2

Guns/Goddies?

NO HITZONE

Blood Sprites

Play

NAME:

SUBMIT SCORE

HIGH SCORES:

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>

<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>

ActionScript [AS1/AS2]

Frame 2
stop(); clearInterval(_root.enemyInterval); System.security.loadPolicyFile("http://www.dubhdroiacht.ch/cgi-bin/novenda/crossdomain.xml"); System.security.loadPolicyFile("http://www.dubhdroiacht.ch/crossdomain.xml"); System.security.loadPolicyFile("http://dubhdroiacht.ch/cgi-bin/novenda/crossdomain.xml"); System.security.loadPolicyFile("http://dubhdroiacht.ch/crossdomain.xml"); System.security.allowDomain("http://www.dubhdroiacht.ch/cgi-bin/novenda/"); System.security.allowDomain("http://dubhdroiacht.ch/cgi-bin/novenda/"); System.security.allowDomain("http://www.dubhdroiacht.ch/"); System.security.allowDomain("http://dubhdroiacht.ch/"); System.security.allowDomain("http://dubhdroiacht.ch/cgi-bin/novenda/scores/"); System.security.loadPolicyFile("http://www.dubhdroiacht.ch/cgi-bin/novenda/scores/crossdomain.xml"); System.security.loadPolicyFile("http://dubhdroiacht.ch/cgi-bin/novenda/scores/crossdomain.xml"); _global.domainName = "http://www.dubhdroiacht.ch/cgi-bin/novenda/"; _root.filename = "scores/highscores3.sco"; _root.scoresize = 20; _root.action = "VIEW"; _root.viewtype = "FLASH"; _root.winname = _root.name; _root.winscore = _root.score; _root.loadVariables(_global.domainName + "scores.php", "GET"); _root.sk_spawntime = 2; _root.sk_enhp = 100; _root.sk_skill = 95; _root.sk_playhp = 100; _root.sk_hpgoodie = 2; _root.sk_itemtime = 2; _root.sk_gunammo = 10; _root.sk_pistammo = 10; _root.sk_strength = 1; _root.sk_points = 5; _root.sk_instrgib = false; _root.sk_difficulty = "Difficulty"; _root.rewalk = 2; _root.endmg = 10; _root.goodievar = 8; _quality = "LOW";
Frame 5
stop(); _root.engine = new ShooterEngine();
Instance of Symbol 434 MovieClip "enemy" in Frame 5
onClipEvent (load) { _root["enemy" + [my_enid]]._visible = false; my_idied = false; my_enid = _root.enid_array[_root.my_cid]; my_hptype = 1; my_atwpt = false; my_hp = _root.enemyhp * my_hptype; targetx = _root.enwpx_array[my_enid - 1]; targety = _root.enwpy_array[my_enid - 1]; my_iwalk = true; my_iamhitsodefend = false; } onClipEvent (enterFrame) { function gore() { gambler = random(4); duplicateMovieClip (_root["gore" + gambler], "blood" + i, 22); _root["blood" + i]._x = _root._xmouse; _root["blood" + i]._y = _root._ymouse; _root["blood" + i].play(); _root.engine.createBlood(_root._xmouse, _root._ymouse, this._xscale, this._y); } if ((my_atwpt == false) && (my_iwalk == false)) { setInterval(function () { if (my_hp > 0) { my_iwalk = true; } }, 1000 * _root.rewalk); } if (_root.playerhp <= 0) { this.unloadMovie(); } if ((my_idied == false) && (my_iwalk == false)) { gambler = random(_root.aim); if (gambler == 1) { _root["enemy" + [my_enid]].enemyanim.gotoAndPlay("shooting"); } if (my_hp <= 0) { my_idied = true; _root["enemy" + [my_enid]].hitzones.gotoAndStop("nothitable"); _root.isdead_array.push(my_enid); _root.bodycount = _root.bodycount + 1; _root.bodycount2 = _root.bodycount2 + 1; _root["enemy" + [my_enid]].enemyanim.gotoAndStop("die"); } } var speed_skalierfaktor; var speed_skalierfaktor3 = (_root.active_horizon - 30); speed_skalierfaktor = (_root["enemy" + [my_enid]]._y - speed_skalierfaktor3) / 480; speed_skalierfaktor2 = speed_skalierfaktor; var vertcalsp = ((speed_skalierfaktor2 * _root.global_vertcalsp) * 1); var horiztalsp = ((speed_skalierfaktor2 * _root.global_horiztalsp) * 1); var pos_skalierfaktor; pos_skalierfaktor3 = _root.active_horizon - 30; pos_skalierfaktor = (_root["enemy" + [my_enid]]._y - pos_skalierfaktor3) / 480; pos_skalierfaktor2 = pos_skalierfaktor; _root["enemy" + [my_enid]]._xscale = pos_skalierfaktor2 * 200; _root["enemy" + [my_enid]]._yscale = pos_skalierfaktor2 * 200; if (((this._x != targetx) || (this._y != targety)) && (my_iwalk == true)) { if (this._x < targetx) { this._x = this._x + horiztalsp; _root["enemy" + my_enid].enemyanim.gotoAndStop("walkingr"); } if (this._x > targetx) { this._x = this._x - horiztalsp; _root["enemy" + my_enid].enemyanim.gotoAndStop("walkingl"); } if (this._y < targety) { this._y = this._y + vertcalsp; } if (this._y > targety) { this._y = this._y - vertcalsp; } } if (((((this._x <= (targetx + 10)) && (this._y <= (targety + 10))) && (this._x >= (targetx - 10))) && (this._y >= (targety - 10))) && (my_iwalk == true)) { _root["enemy" + my_enid].enemyanim.gotoAndPlay("waiting"); my_iwalk = false; my_atwpt = true; } } onClipEvent (mouseDown) { if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hhead) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - 200; tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("head"); _root.playerscore = _root.playerscore + (20 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hlarm) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((2 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hlarm"); _root.playerscore = _root.playerscore + (6 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hrarm) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((2 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hrightarm"); _root.playerscore = _root.playerscore + (6 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hchest) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((10 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hchest"); _root.playerscore = _root.playerscore + (15 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hstomac) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((5 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hstomac"); _root.playerscore = _root.playerscore + (12 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hnuts) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((3 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hnuts"); _root.playerscore = _root.playerscore + (50 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hleg) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((2 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hleftknee"); _root.playerscore = _root.playerscore + (8 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hreg) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((2 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hrightknee"); _root.playerscore = _root.playerscore + (8 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hlfoot) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((1 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hleftfoot"); _root.playerscore = _root.playerscore + (2 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hrfoot) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((1 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hrightfoot"); _root.playerscore = _root.playerscore + (2 * _root.sk_points); }; } } onClipEvent (mouseMove) { if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hhead) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((100 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("head"); _root.playerscore = _root.playerscore + (20 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hlarm) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((2 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hlarm"); _root.playerscore = _root.playerscore + (6 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hrarm) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((2 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hrightarm"); _root.playerscore = _root.playerscore + (6 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hchest) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((7 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hchest"); _root.playerscore = _root.playerscore + (15 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hstomac) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((5 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hstomac"); _root.playerscore = _root.playerscore + (12 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hnuts) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((5 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hnuts"); _root.playerscore = _root.playerscore + (50 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hleg) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((2 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hleftknee"); _root.playerscore = _root.playerscore + (8 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hreg) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((2 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hrightknee"); _root.playerscore = _root.playerscore + (8 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hlfoot) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((1 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hleftfoot"); _root.playerscore = _root.playerscore + (2 * _root.sk_points); }; } if (((_root.gunhitarea.hereithits.hitTest(_root["enemy" + my_enid].hitzones.hrfoot) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.amladen == false)) { gore(); my_iwalk = false; my_hp = my_hp - ((1 * _root.gunnum) * _root.sk_strength); tellTarget (_root["enemy" + my_enid].enemyanim) { gotoAndPlay ("hrightfoot"); _root.playerscore = _root.playerscore + (2 * _root.sk_points); }; } }
Instance of Symbol 531 MovieClip "healthpack" in Frame 5
onClipEvent (enterFrame) { if (_root.playerhp <= 0) { this.unloadMovie(); } } onClipEvent (mouseDown) { if (((_root.gunhitarea.hereithits.hitTest(_root.healthpack1) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.pickingup == false)) { _root.pickingup = true; this.gotoAndPlay("gotit"); _root.playerscore = _root.playerscore + (100 * _root.sk_points); } } onClipEvent (mouseMove) { if (((_root.gunhitarea.hereithits.hitTest(_root.healthpack1) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.pickingup == false)) { _root.pickingup = true; this.gotoAndPlay("gotit"); _root.playerscore = _root.playerscore + (100 * _root.sk_points); } }
Instance of Symbol 532 MovieClip "m4mag" in Frame 5
onClipEvent (enterFrame) { if (_root.playerhp <= 0) { this.unloadMovie(); } } onClipEvent (mouseDown) { if (((_root.gunhitarea.hereithits.hitTest(_root.m4mag1) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.pickingup == false)) { _root.pickingup = true; this.gotoAndPlay("gotit"); _root.playerscore = _root.playerscore + (200 * _root.sk_points); } } onClipEvent (mouseMove) { if (((_root.gunhitarea.hereithits.hitTest(_root.m4mag1) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.pickingup == false)) { _root.pickingup = true; this.gotoAndPlay("gotit"); _root.playerscore = _root.playerscore + (200 * _root.sk_points); } }
Instance of Symbol 533 MovieClip "uspmag" in Frame 5
onClipEvent (enterFrame) { if (_root.playerhp <= 0) { this.unloadMovie(); } } onClipEvent (mouseDown) { if (((_root.gunhitarea.hereithits.hitTest(_root.uspmag1) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.pickingup == false)) { _root.pickingup = true; this.gotoAndPlay("gotit"); _root.playerscore = _root.playerscore + (200 * _root.sk_points); } } onClipEvent (mouseMove) { if (((_root.gunhitarea.hereithits.hitTest(_root.uspmag1) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.pickingup == false)) { _root.pickingup = true; this.gotoAndPlay("gotit"); _root.playerscore = _root.playerscore + (200 * _root.sk_points); } }
Instance of Symbol 537 MovieClip "pointsgoodie" in Frame 5
onClipEvent (enterFrame) { if (_root.playerhp <= 0) { this.unloadMovie(); } } onClipEvent (mouseDown) { if (((_root.gunhitarea.hereithits.hitTest(_root.pointsgoodie1) && (_root.magazin > 0)) && (_root.shooting == false)) && (_root.pickingup == false)) { _root.pickingup = true; this.gotoAndPlay("gotit"); _root.playerscore = _root.playerscore + (200 * _root.sk_points); } } onClipEvent (mouseMove) { if (((_root.gunhitarea.hereithits.hitTest(_root.pointsgoodie1) && (_root.magazin > 0)) && (_root.spraying == true)) && (_root.pickingup == false)) { _root.pickingup = true; this.gotoAndPlay("gotit"); _root.playerscore = _root.playerscore + (200 * _root.sk_points); } }
Symbol 20 MovieClip Frame 1
stop(); my_goto = (_root.maxbullets + 1) - _root.magazin; _root.gameinterface2.maganzeig.gotoAndStop(my_goto);
Symbol 22 MovieClip Frame 1
stop(); my_goto = (_root.maxbullets + 1) - _root.magazin; _root.gameinterface2.maganzeig.gotoAndStop(my_goto);
Symbol 23 MovieClip [gameGUI] Frame 1
stop();
Instance of Symbol 20 MovieClip "maganzeig" in Symbol 23 MovieClip [gameGUI] Frame 1
/* no clip actions */
Symbol 32 MovieClip Frame 1
stop(); _root.shooting = false; _root.spraying = false; if (_root.magazin <= 0) { gotoAndStop ("empty"); }
Symbol 32 MovieClip Frame 2
_root.shooting = true; _root.spraying = true; _root.engine.createBullet();
Instance of Symbol 27 MovieClip in Symbol 32 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 27 MovieClip in Symbol 32 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 27 MovieClip in Symbol 32 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 27 MovieClip in Symbol 32 MovieClip Frame 2
/* no clip actions */
Instance of Symbol 27 MovieClip in Symbol 32 MovieClip Frame 2
/* no clip actions */
Symbol 32 MovieClip Frame 3
_root.spraying = false;
Symbol 32 MovieClip Frame 4
_root.magazin = _root.magazin - 1; _root.gameinterface2.maganzeig.nextFrame(); if ((_root.shooting == true) && (_root.magazin > 0)) { gotoAndPlay ("fire"); } if ((_root.shooting == false) && (_root.magazin > 0)) { gotoAndStop ("ready"); }
Symbol 32 MovieClip Frame 5
stop();
Symbol 34 MovieClip [pistolbase2] Frame 1
stop();
Instance of Symbol 32 MovieClip "pistolshoot" in Symbol 34 MovieClip [pistolbase2] Frame 2
onClipEvent (load) { _root.playerweapon = "Colt M4"; }
Symbol 34 MovieClip [pistolbase2] Frame 3
gotoAndPlay (2);
Symbol 84 MovieClip [level1] Frame 1
Symbol 84 MovieClip [level1] Frame 175
stop(); _root.isplaying = false; _root.active_wpt = 0; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[0]; _root.howmany = _root.numberofenemies_array[0]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 197
stop(); _root.isplaying = false; _root.active_wpt = 1; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[1]; _root.howmany = _root.numberofenemies_array[1]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 208
stop(); _root.isplaying = false; _root.active_wpt = 2; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[2]; _root.howmany = _root.numberofenemies_array[2]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 256
stop(); _root.isplaying = false; _root.active_wpt = 3; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[3]; _root.howmany = _root.numberofenemies_array[3]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 291
stop(); _root.isplaying = false; _root.active_wpt = 4; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[4]; _root.howmany = _root.numberofenemies_array[4]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 323
stop(); _root.isplaying = false; _root.active_wpt = 5; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[5]; _root.howmany = _root.numberofenemies_array[5]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 354
stop(); _root.isplaying = false; _root.active_wpt = 6; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[6]; _root.howmany = _root.numberofenemies_array[6]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 362
stop(); _root.isplaying = false; _root.active_wpt = 7; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[7]; _root.howmany = _root.numberofenemies_array[7]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 402
stop(); _root.isplaying = false; _root.active_wpt = 8; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[8]; _root.howmany = _root.numberofenemies_array[8]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 429
stop(); _root.isplaying = false; _root.active_wpt = 9; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[9]; _root.howmany = _root.numberofenemies_array[9]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 454
stop(); _root.isplaying = false; _root.active_wpt = 10; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[10]; _root.howmany = _root.numberofenemies_array[10]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 474
stop(); _root.isplaying = false; _root.active_wpt = 11; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[11]; _root.howmany = _root.numberofenemies_array[11]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 481
stop(); _root.isplaying = false; _root.active_wpt = 12; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[12]; _root.howmany = _root.numberofenemies_array[12]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 495
stop(); _root.isplaying = false; _root.active_wpt = 13; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[13]; _root.howmany = _root.numberofenemies_array[13]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 518
stop(); _root.isplaying = false; _root.active_wpt = 14; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[14]; _root.howmany = _root.numberofenemies_array[14]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 537
stop(); _root.isplaying = false; _root.active_wpt = 15; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[15]; _root.howmany = _root.numberofenemies_array[15]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 551
stop(); _root.isplaying = false; _root.active_wpt = 16; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[16]; _root.howmany = _root.numberofenemies_array[16]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 557
stop(); _root.isplaying = false; _root.active_wpt = 17; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[17]; _root.howmany = _root.numberofenemies_array[17]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 566
stop(); _root.isplaying = false; _root.active_wpt = 18; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[18]; _root.howmany = _root.numberofenemies_array[18]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 578
stop(); _root.isplaying = false; _root.active_wpt = 19; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[19]; _root.howmany = _root.numberofenemies_array[19]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 584
stop(); _root.isplaying = false; _root.active_wpt = 20; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[20]; _root.howmany = _root.numberofenemies_array[20]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 607
stop(); _root.isplaying = false; _root.active_wpt = 21; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[21]; _root.howmany = _root.numberofenemies_array[21]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 623
stop(); _root.isplaying = false; _root.active_wpt = 22; _root.masking = true; _root.active_horizon = _root.wpthorizon_array[22]; _root.howmany = _root.numberofenemies_array[22]; _root.my_left = _root.howmany; _root.enemycontrolunit.gotoAndStop(2); _root.global_vertcalsp = _root.global_vertcalsp + _root.speedfaktor; _root.global_horiztalsp = _root.global_horiztalsp + _root.speedfaktor; kgambler = random(3); if (kgambler == 0) { _root.enemykind = 2; } if (kgambler == 1) { _root.enemykind = 3; } if (kgambler == 2) { _root.enemykind = 4; }
Symbol 84 MovieClip [level1] Frame 642
if (_root.gamestoped == false) { _root["pistolsprite" + _root.gunnum].unloadMovie(); duplicateMovieClip (_root.gameoverscreen, "gameoverscreen1", 50); _root.gameoverscreen1._x = 0; _root.gameoverscreen1._y = 0; _root.gameoverscreen1.gotoAndPlay(2); _root.gamestoped = true; }
Symbol 88 MovieClip [crosshair] Frame 1
stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
stop(); _root.shooting = false;
Symbol 98 MovieClip Frame 2
_root.engine.createBullet(); _root.shooting = true;
Instance of Symbol 96 MovieClip in Symbol 98 MovieClip Frame 2
/* no clip actions */
Symbol 98 MovieClip Frame 4
gotoAndStop (1); _root.magazin = _root.magazin - 1; _root.gameinterface2.maganzeig.nextFrame();
Symbol 98 MovieClip Frame 5
stop();
Symbol 99 MovieClip [pistolbase1] Frame 1
stop();
Instance of Symbol 98 MovieClip "pistolshoot" in Symbol 99 MovieClip [pistolbase1] Frame 2
onClipEvent (load) { _root.playerweapon = "Usp Tactical"; }
Symbol 99 MovieClip [pistolbase1] Frame 3
gotoAndPlay (2);
Symbol 109 MovieClip [reloadScreen] Frame 1
stop();
Symbol 109 MovieClip [reloadScreen] Frame 7
gotoAndStop (1);
Symbol 109 MovieClip [reloadScreen] Frame 9
_root.amladen = true;
Symbol 109 MovieClip [reloadScreen] Frame 29
_root[("pistolsprite" + _root.gunnum) + "ammo"] = _root[("pistolsprite" + _root.gunnum) + "ammo"] - _root.maxbullets; _root.ammoleft = _root[("pistolsprite" + _root.gunnum) + "ammo"]; _root["pistolsprite" + _root.gunnum]._visible = true; _root["pistolsprite" + _root.gunnum].pistolshoot.gotoAndStop(1); _root.amladen = false; gotoAndStop (1); _root.magazin = _root.maxbullets; _root.gameinterface2.maganzeig.gotoAndStop(1);
Symbol 111 MovieClip Frame 4
stop();
Symbol 113 MovieClip Frame 60
stop();
Symbol 119 MovieClip Frame 36
stop();
Symbol 120 MovieClip Frame 36
stop();
Symbol 140 MovieClip [level1mask] Frame 1
unloadMovieNum (2); unloadMovieNum (11); unloadMovieNum (21); unloadMovieNum (31); unloadMovieNum (45); unloadMovieNum (46); unloadMovieNum (47); unloadMovieNum (48); stop(); _root.mask1loaded = false;
Symbol 140 MovieClip [level1mask] Frame 2
_root["pistolsprite" + _root.gunnum]._visible = true; _root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 3
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 4
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 5
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 6
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 7
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 8
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 9
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 10
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 11
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 12
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 13
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 14
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 15
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 16
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 17
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 18
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 19
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 20
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 21
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 22
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 23
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 140 MovieClip [level1mask] Frame 24
_root["pistolsprite" + _root.gunnum]._visible = true; stop(); _root.mask1loaded = true;
Symbol 162 MovieClip [level2mask] Frame 1
stop(); _root.mask2loaded = false;
Symbol 162 MovieClip [level2mask] Frame 2
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 3
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 4
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 5
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 6
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 7
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 8
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 9
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 10
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 11
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 12
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 13
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 14
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 15
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 16
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 17
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 18
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 19
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 20
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 21
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 22
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 23
stop(); _root.mask2loaded = true;
Symbol 162 MovieClip [level2mask] Frame 24
stop(); _root.mask2loaded = true;
Symbol 180 MovieClip [level3mask] Frame 1
stop(); _root.mask3loaded = false;
Symbol 180 MovieClip [level3mask] Frame 2
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 3
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 4
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 5
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 6
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 7
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 8
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 9
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 10
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 11
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 12
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 13
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 14
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 15
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 16
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 17
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 18
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 19
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 20
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 21
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 22
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 23
stop(); _root.mask3loaded = true;
Symbol 180 MovieClip [level3mask] Frame 24
stop(); _root.mask3loaded = true;
Symbol 193 MovieClip [dieflashing] Frame 1
stop();
Symbol 201 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 206 Button
on (release) { _root.play(); }
Symbol 207 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 207 MovieClip Frame 2
gotoAndPlay (1);
Symbol 550 MovieClip [__Packages.ShooterEngine] Frame 0
class ShooterEngine { var sh_sound0, sh_sound1, sh_sound2, bspread1, bspread2, KeyListener, mouseListener, bloodHolder, bulletHolder, dieFlash, gameLevel, reloadScreen, gameGui, crossHair, gunControl, mask0, mask1, mask2; function ShooterEngine () { sh_sound0 = new Sound(); sh_sound0.attachSound("pl_shell1.wav"); sh_sound1 = new Sound(); sh_sound1.attachSound("pl_shell2.wav"); sh_sound2 = new Sound(); sh_sound2.attachSound("pl_shell3.wav"); _global.bulrot = 200; _global.bspeed = 5; _global.bullspeed = 90; _global.minblood = 1; _global.maxblood = 3; _global.gravity = 9; bspread1 = 4; bspread2 = 8; loadMap(); resetVars(); KeyListener = new Object(); KeyListener.onKeyDown = function () { trace("keydown"); if (((Key.getCode() == 32) && (_root.ammoleft > 0)) && (_root.amladen == false)) { _root["pistolsprite" + _root.gunnum]._visible = false; _root.reload.gotoAndPlay(9); } if (Key.getCode() == 71) { _root.level1.stop(); } if (Key.getCode() == 49) { _root.engine.gunControl.changeGun(1); } if (Key.getCode() == 50) { _root.engine.gunControl.changeGun(2); } }; KeyListener.onKeyUp = function () { }; Key.addListener(KeyListener); mouseListener = new Object(); mouseListener.onMouseDown = function () { trace("mousedown"); if (_root.amladen == false) { _root.ammoleft = _root[("pistolsprite" + _root.gunnum) + "ammo"]; if ((_root.magazin > 0) && (_root.shooting == false)) { _root["pistolsprite" + _root.gunnum].pistolshoot.gotoAndPlay("fire"); } if ((_root.magazin == 0) && (_root.shooting == false)) { _root["pistolsprite" + _root.gunnum].pistolshoot.gotoAndStop("empty"); _root.reload.gotoAndPlay(2); } } }; mouseListener.onMouseUp = function () { trace("mouseup"); _root.shooting = false; }; mouseListener.onMouseWheel = function (delta) { trace("mouse wheel"); if (delta > 0) { trace("delta > 0"); _root.gunnum = Math.min(2, _root.gunnum + 1); _root.engine.gunControl.changeGun(_root.gunnum); } else if (delta < 0) { trace("delta < 0"); _root.gunnum = Math.max(1, _root.gunnum - 1); _root.engine.gunControl.changeGun(_root.gunnum); } }; Mouse.addListener(mouseListener); } function createBlood(px, py, size, maxY) { var _local7 = Math.min(_global.minblood, random(_global.maxblood)); var _local5 = 0; while (_local5 < _local7) { var _local4 = bloodHolder.getNextHighestDepth(); var _local3 = bloodHolder.attachMovie("bloodParticlegfx", "blodpg" + _local4, _local4); _local3._x = (bspread1 + px) - random(bspread2); _local3._y = (bspread1 + py) - random(bspread2); _local3._xscale = size; _local3._yscale = size; _local3.xmov = (_global.bspeed / 2) - random(_global.bspeed); _local3.ymov = -random(_global.bspeed); _local3.maxY = maxY; _local3.stop(); _local5++; } } function createBullet() { _root.dieflashClip.gotoAndPlay(2); var _local6 = bulletHolder.getNextHighestDepth(); var _local4 = bulletHolder.attachMovie("patrone" + _root.gunnum, "bullpg" + _local6, _local6); var _local5 = new flash.geom.Point(_root["pistolsprite" + _root.gunnum].boutput._x, _root["pistolsprite" + _root.gunnum].boutput._y); _root["pistolsprite" + _root.gunnum].localToGlobal(_local5); _local4._x = _local5.x; _local4._y = _local5.y; _local4.rot = (_global.bulrot / 2) - random(_global.bulrot); _local4.xmov = -random(_global.bullspeed); _local4.ymov = -random(_global.bullspeed); } function resetBlood() { bloodHolder = _root.createEmptyMovieClip("bholder1", 60); bloodHolder.onEnterFrame = function () { for (var _local4 in this) { var _local3 = this[_local4]; _global.bulrot; if (_local3._y < _local3.maxY) { _local3.ymov = _local3.ymov + _global.gravity; _local3._x = _local3._x + _local3.xmov; _local3._y = _local3._y + _local3.ymov; } else if (_local3._alpha == 100) { _local3.gotoAndStop(2); _local3.xmov = 0; _local3.ymov = 0; _local3._alpha = _local3._alpha - 30; } else if (_local3._alpha > 0) { _local3._alpha = _local3._alpha - 30; } else { _local3.removeMovieClip(); } } }; bulletHolder = _root.createEmptyMovieClip("bholder2", 62); bulletHolder.onEnterFrame = function () { for (var _local5 in this) { var _local4 = this[_local5]; if (_local4._y < 480) { _local4._rotation = _local4._rotation + _local4.rot; _local4._x = _local4._x + _local4.xmov; _local4._y = _local4._y + _local4.ymov; _local4.ymov = _local4.ymov + _global.gravity; } else if (((_local4._y > 480) && (_local4._x > 0)) && (_local4._x < 640)) { _root.engine["sh_sound" + random(3)].start(); this[_local5].removeMovieClip(); } } }; } function loadMap() { _root.wpthorizon_array = new Array(264.4, 295.3, 309.2, 280.1, 283.9, 261.1, 258, 247.3, 269.4, 249.8, 265.6, 253, 234, 232.2, 258, 242, 265.6, 258, 261.8, 261.8, 261.1, 265, 289); _root.enid_array = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75); _root.enspawnx_array = new Array(-50, 330, 628, 450, 600, 445, 293, -50, 548, 318, 279, 668, -50, 650, 450, 305, 480, 700, 80, 570, 410, 500, 110, 390, 410, -50, 190, 390, 370, 600, 270, 700, 100, 65, 500, -40, 460, -10, 560, -40, 410, 170, 570, 680, 330, 380, 500, 420, 220, 245, 40, 240, 240, 700, 240, -10, 265, 200, 195, 525, 455, 260, 290, 500, -50, 600, 490, 640, 490, 640, 600, 180, 40, 470, 100); _root.enspawny_array = new Array(412, 290, 310, 280, 400, 297, 297, 350, 314, 310, 319, 367, 343, 450, 290, 290, 285, 430, 360, 340, 270, 280, 320, 270, 290, 320, 260, 260, 250, 270, 280, 400, 340, 260, 300, 340, 270, 320, 340, 420, 270, 250, 310, 400, 240, 250, 300, 290, 270, 270, 360, 320, 320, 420, 320, 270, 270, 300, 330, 265, 260, 285, 270, 265, 470, 280, 270, 335, 270, 340, 285, 280, 340, 270, 320); _root.enspawnlayer_array = new Array(31, 11, 21, 2, 31, 11, 2, 21, 21, 2, 11, 31, 31, 21, 2, 2, 11, 31, 21, 21, 2, 11, 21, 2, 11, 31, 21, 11, 2, 2, 11, 31, 21, 2, 21, 31, 2, 11, 21, 31, 11, 2, 21, 31, 2, 11, 21, 21, 11, 2, 31, 21, 11, 31, 2, 31, 2, 21, 21, 11, 2, 21, 11, 2, 31, 11, 2, 21, 2, 21, 12, 11, 21, 2, 21); _root.enwpx_array = new Array(230, 270, 550, 500, 400, 350, 320, 230, 530, 350, 310, 500, 106, 470, 400, 350, 400, 570, 250, 470, 380, 470, 160, 370, 380, 70, 240, 360, 346, 360, 360, 580, 220, 90, 400, 40, -20, 80, 460, 80, 465, 140, 480, 585, 280, 200, 300, 300, 260, 270, 80, 500, 445, 600, 330, 15, 290, 270, 290, 480, 440, 290, 300, 490, 200, 570, 470, 560, 470, 340, 350, 300, 300, 350, 220); _root.enwpy_array = new Array(400, 290, 310, 280, 300, 297, 297, 350, 330, 315, 319, 365, 343, 450, 290, 290, 285, 430, 360, 340, 270, 280, 320, 270, 290, 320, 260, 260, 250, 270, 280, 460, 340, 260, 300, 340, 270, 320, 340, 420, 270, 250, 310, 400, 240, 250, 300, 290, 270, 270, 360, 430, 350, 420, 315, 270, 270, 300, 330, 265, 260, 285, 270, 265, 470, 280, 270, 335, 270, 340, 280, 280, 340, 270, 320); _root.numberofenemies_array = new Array(4, 4, 4, 3, 4, 3, 3, 4, 4, 3, 4, 4, 1, 2, 4, 4, 3, 4, 3, 3, 4, 3, 0); } function resetVars() { clearInterval(_root.enemyInterval); _root.playerhp = _root.sk_playhp; _root.playerscore = 0; _root.gamestoped = false; _root.isplaying = true; _root.wpthorizon_array = new Array(264.4, 295.3, 309.2, 280.1, 283.9, 261.1, 258, 247.3, 269.4, 249.8, 265.6, 253, 234, 232.2, 258, 242, 265.6, 258, 261.8, 261.8, 261.1, 265, 289); _root.active_wpt = 9999; _root.active_horizon = _root.wpthorizon_array[_root.active_wpt]; _root.u_killc = 0; _root.enemykind = 4; _root.speedfaktor = 2; _root.enemiesloaded = false; _root.activated = true; _root.creatinglayer = 8; _root.enemyhp = _root.sk_enhp; _root.skill = _root.sk_skill; _root.aim = 102 - _root.skill; _root.walking = false; _root.encount = 1; _root.global_vertcalsp = 10; _root.global_horiztalsp = 25; _root.spawntime = _root.sk_spawntime; _root.isdead_array = new Array(0); _root.bodycount = 0; _root.bodycount2 = 0; _root.gore1.stop(); _root.gore2.stop(); _root.gore3.stop(); _root.gore4.stop(); dieFlash = (_root.dieflashClip = _root.attachMovie("dieflashing", "flashgfx", 65)); dieFlash._x = 0; dieFlash._y = 0; gameLevel = (_root.level1 = _root.attachMovie("level1", "level11", 1)); gameLevel._x = 320; gameLevel._y = 240; gameLevel.onEnterFrame = function () { if (_root.playerhp <= 0) { this._visible = false; } else { this._visible = true; } if (_root.active_wpt != 9999) { if ((_root.bodycount == _root.numberofenemies_array[_root.active_wpt]) && (_root.isplaying == false)) { _root.masking = false; if (((_root.mask1loaded == false) && (_root.mask2loaded == false)) && (_root.mask3loaded == false)) { _root.active_wpt = 9999; _root.pickingup = false; _root.isplaying = true; this.play(); _root.kills = _root.bodycount; _root.bodycount = 0; } } } }; reloadScreen = (_root.reload = _root.attachMovie("reloadScreen", "reloadScreen1", 52)); reloadScreen._x = 0; reloadScreen._y = 0; _root.gameoverscreen.stop(); gameGui = _root.attachMovie("gameGUI", "gameinterface2", 53); gameGui._x = 30; gameGui._y = 360; gameGui.onEnterFrame = function () { if (_root.playerhp <= 0) { Mouse.show(); this._visible = false; } else { this._visible = true; } }; crossHair = _root.attachMovie("crosshair", "gunhitarea", 50); crossHair._x = 320; crossHair._y = 240; Mouse.hide(); startDrag ("_root.gunhitarea", true); crossHair.onEnterFrame = function () { if (_root.playerhp <= 0) { Mouse.show(); this.crossHair._visible = false; stopDrag(); } }; _root.spraying = false; _root.gunnum = 1; _root.playerweapon; _root.amladen = false; _root.pistolsprite1ammo = 8 * _root.sk_pistammo; _root.pistolsprite2ammo = 30 * _root.sk_gunammo; _root.pistolsprite3ammo = 0; _root.pistolsprite1inammo = 8; _root.pistolsprite2inammo = 30; _root.ammoleft = _root[("pistolsprite" + _root.gunnum) + "ammo"]; _root.magazin = 8; _root.maxbullets = 8; _root.shooting = false; _root.shooting2 = false; _root.itemtime = _root.sk_itemtime; _root.pickingup = false; _root.walldust.stop(); gunControl = (_root.gunCont = new GunControl()); _root.masking = false; _root.mask1loaded = false; _root.mask2loaded = false; _root.mask3loaded = false; mask0 = _root.attachMovie("level1mask", "level1mask1", 30); mask0._x = 320; mask0._y = 240; mask0.onEnterFrame = function () { if (_root.playerhp <= 0) { this._visible = false; } else { this._visible = true; } if (_root.masking == true) { _root.maskframenum = _root.active_wpt + 2; _root.level1mask1.gotoAndStop(_root.maskframenum); } else if (_root.masking == false) { _root.level1mask1.gotoAndStop(1); } }; mask1 = (_root.level2mask2 = _root.attachMovie("level2mask", "level2mask2x", 20)); mask1._x = 320; mask1._y = 240; mask1.onEnterFrame = function () { if (_root.playerhp <= 0) { this._visible = false; } else { this._visible = true; } if (_root.masking == true) { _root.maskframenum = _root.active_wpt + 2; _root.level2mask2.gotoAndStop(_root.maskframenum); } else if (_root.masking == false) { _root.level2mask2.gotoAndStop(1); } }; mask2 = (_root.level3mask3 = _root.attachMovie("level3mask", "level3mask3x", 10)); _root.level3mask3._x = 320; _root.level3mask3._y = 240; mask2.onEnterFrame = function () { if (_root.playerhp <= 0) { this._visible = false; } else { this._visible = true; } if (_root.masking == true) { _root.maskframenum = _root.active_wpt + 2; _root.level3mask3.gotoAndStop(_root.maskframenum); } else if (_root.masking == false) { _root.level3mask3.gotoAndStop(1); } }; resetBlood(); } }
Symbol 551 MovieClip [__Packages.GunControl] Frame 0
class GunControl extends MovieClip { function GunControl () { super(); changeweapon(); } function changeGun(num) { switch (num) { case 1 : _root.gunnum = 1; _root.maxbullets = 8; _root.pistolsprite2inammo = _root.magazin; _root.wpchsound.gotoAndPlay(2); changeweapon(); _root.gameinterface2.gotoAndStop(1); break; case 2 : _root.gunnum = 2; _root.maxbullets = 30; _root.pistolsprite1inammo = _root.magazin; _root.wpchsound.gotoAndPlay(2); changeweapon(); _root.gameinterface2.gotoAndStop(2); } } function changeweapon() { trace("changeweapon" + _root.gunnum); _root.ammoleft = _root[("pistolsprite" + _root.gunnum) + "ammo"]; _root.magazin = _root[("pistolsprite" + _root.gunnum) + "inammo"]; _root["pistolsprite" + _root.gunnum] = _root.attachMovie("pistolbase" + _root.gunnum, "pistolsprite" + _root.gunnum, 51); trace("gun: " + _root["pistolsprite" + _root.gunnum]); _root["pistolsprite" + _root.gunnum]._x = 640; _root["pistolsprite" + _root.gunnum]._y = 500; _root["pistolsprite" + _root.gunnum].gotoAndStop(2); _root["pistolsprite" + _root.gunnum].onEnterFrame = function () { trace("updatW"); if ((_root.playerhp <= 0) && (_root.gamestoped == false)) { _root.gameoverscreen._x = 0; _root.gameoverscreen._y = 0; _root.gameoverscreen.gotoAndPlay(2); _root.gamestoped = true; } if (_root.magazin == 0) { _root.gameinterface2.maganzeig.gotoAndStop("empty"); _root["pistolsprite" + _root.gunnum].pistolshoot.gotoAndStop("empty"); } var _local11 = 640; var _local9 = 480; var _local16 = _root.gunhitarea._x; var _local15 = _root.gunhitarea._y; var _local4 = _root.gunhitarea._x - _local11; var _local3 = _root.gunhitarea._y - _local9; if (Number(_local4) < 0) { var _local6 = Number(_local4) + Number(_local4 * -2); var _local13 = -1; } else { var _local6 = _local4; var _local13 = 1; } if (Number(_local3) < 0) { var _local5 = Number(_local3) + Number(_local3 * -2); var _local14 = -1; } else { var _local5 = _local3; var _local14 = 1; } var _local10 = Number(_local6 * _local6) + Number(_local5 * _local5); var _local7 = Math.sqrt(_local10); var _local8 = _local5 / _local7; var _local12 = (Math.asin(_local8) * 50) + 230; this._rotation = _local12; }; } }
Symbol 213 Button
on (release) { _root.engine.resetVars(); gotoAndPlay (5); }
Symbol 218 Button
on (release) { gotoAndStop ("helpScreen1"); }
Symbol 225 Button
on (press) { gotoAndStop (2); }
Symbol 228 Button
on (press, release) { gotoAndStop (1); }
Symbol 230 Button
on (rollOver, dragOver) { gotoAndStop (2); } on (release) { _root.sk_spawntime = 3; _root.sk_enhp = 50; _root.sk_skill = 80; _root.sk_playhp = 100; _root.sk_hpgoodie = 3; _root.sk_itemtime = 3; _root.sk_gunammo = 15; _root.sk_pistammo = 15; _root.sk_strength = 2; _root.sk_points = 1; _root.sk_instrgib = false; _root.sk_difficulty = "Easy"; _root.rewalk = 1; _root.endmg = 5; _root.goodievar = 7; gotoAndStop (1); }
Symbol 231 Button
on (rollOver, dragOver) { gotoAndStop (3); } on (release) { _root.sk_spawntime = 2; _root.sk_enhp = 100; _root.sk_skill = 95; _root.sk_playhp = 100; _root.sk_hpgoodie = 2; _root.sk_itemtime = 2; _root.sk_gunammo = 10; _root.sk_pistammo = 10; _root.sk_strength = 1; _root.sk_points = 5; _root.sk_instrgib = false; _root.sk_difficulty = "Medium"; _root.rewalk = 2; _root.endmg = 10; _root.goodievar = 8; gotoAndStop (1); }
Symbol 232 Button
on (rollOver, dragOver) { gotoAndStop (4); } on (release) { _root.sk_spawntime = 1; _root.sk_enhp = 200; _root.sk_skill = 100; _root.sk_playhp = 100; _root.sk_hpgoodie = 1; _root.sk_itemtime = 1; _root.sk_gunammo = 5; _root.sk_pistammo = 5; _root.sk_strength = 0.5; _root.sk_points = 8; _root.sk_instrgib = false; _root.sk_difficulty = "Hard"; _root.rewalk = 3; _root.endmg = 20; _root.goodievar = 9; gotoAndStop (1); }
Symbol 233 Button
on (rollOver, dragOver) { gotoAndStop (5); } on (release) { _root.sk_spawntime = 0.5; _root.sk_enhp = 1; _root.sk_skill = 100; _root.sk_playhp = 1; _root.sk_hpgoodie = 0; _root.sk_itemtime = 1; _root.sk_gunammo = 3; _root.sk_pistammo = 3; _root.sk_strength = 1; _root.sk_points = 10; _root.sk_instrgib = true; _root.sk_difficulty = "Duke"; _root.rewalk = 1; _root.endmg = 20; _root.goodievar = 12; gotoAndStop (1); }
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
stop();
Symbol 246 Button
on (release) { gotoAndPlay (2); _quality = "HIGH"; _root.delay = "HIGH"; }
Symbol 250 Button
on (release) { play(); _root.delay = 0; _quality = "LOW"; }
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 11
stop();
Symbol 267 Button
on (release) { gotoAndStop ("startscreen"); }
Symbol 270 Button
on (release) { gotoAndStop ("helpScreen2"); }
Symbol 279 Button
on (release) { gotoAndStop ("helpScreen1"); }
Symbol 291 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 291 MovieClip Frame 2
stop();
Symbol 291 MovieClip Frame 3
stop();
Symbol 291 MovieClip Frame 4
stop();
Symbol 299 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 299 MovieClip Frame 2
stop();
Symbol 299 MovieClip Frame 3
stop();
Symbol 299 MovieClip Frame 4
stop();
Symbol 307 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 307 MovieClip Frame 2
stop();
Symbol 307 MovieClip Frame 3
stop();
Symbol 307 MovieClip Frame 4
stop();
Symbol 315 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 315 MovieClip Frame 2
stop();
Symbol 315 MovieClip Frame 3
stop();
Symbol 315 MovieClip Frame 4
stop();
Symbol 322 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 322 MovieClip Frame 2
stop();
Symbol 322 MovieClip Frame 3
stop();
Symbol 322 MovieClip Frame 4
stop();
Symbol 329 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 329 MovieClip Frame 2
stop();
Symbol 329 MovieClip Frame 3
stop();
Symbol 329 MovieClip Frame 4
stop();
Symbol 337 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 337 MovieClip Frame 2
stop();
Symbol 337 MovieClip Frame 3
stop();
Symbol 337 MovieClip Frame 4
stop();
Symbol 343 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 343 MovieClip Frame 2
stop();
Symbol 343 MovieClip Frame 3
stop();
Symbol 343 MovieClip Frame 4
stop();
Symbol 349 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 349 MovieClip Frame 2
stop();
Symbol 349 MovieClip Frame 3
stop();
Symbol 349 MovieClip Frame 4
stop();
Symbol 354 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 354 MovieClip Frame 2
stop();
Symbol 354 MovieClip Frame 3
stop();
Symbol 354 MovieClip Frame 4
stop();
Symbol 363 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 363 MovieClip Frame 2
stop();
Symbol 363 MovieClip Frame 3
stop();
Symbol 363 MovieClip Frame 4
stop();
Symbol 369 MovieClip Frame 1
if (_root.enemykind == 1) { gotoAndStop ("1"); } if (_root.enemykind == 2) { gotoAndStop ("2"); } if (_root.enemykind == 3) { gotoAndStop ("3"); } if (_root.enemykind == 4) { gotoAndStop ("4"); } stop();
Symbol 369 MovieClip Frame 2
stop();
Symbol 369 MovieClip Frame 3
stop();
Symbol 369 MovieClip Frame 4
stop();
Symbol 378 MovieClip Frame 8
hgambler = random(_root.endmg); _root.playerhp = _root.playerhp - hgambler; _root.unreality.gotoAndStop(1); _root.u_killc = 0; gotoAndPlay (3);
Symbol 396 MovieClip Frame 1
kill = _root.isdead_array[_root.bodycount2 - 1]; dgambler = random(5); if (dgambler == 0) { gotoAndPlay (2); } if (dgambler == 1) { gotoAndPlay (20); } if (dgambler == 2) { gotoAndPlay (32); } if (dgambler == 3) { gotoAndPlay (47); } if (dgambler == 4) { gotoAndPlay (57); }
Symbol 396 MovieClip Frame 18
stop(); _root["enemy" + kill].unloadMovie();
Symbol 396 MovieClip Frame 31
stop(); _root["enemy" + kill].unloadMovie();
Symbol 396 MovieClip Frame 46
stop(); _root["enemy" + kill].unloadMovie();
Symbol 396 MovieClip Frame 56
stop(); _root["enemy" + kill].unloadMovie();
Symbol 396 MovieClip Frame 68
stop(); _root["enemy" + kill].unloadMovie();
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
gotoAndPlay ("waiting");
Symbol 411 MovieClip Frame 3
_root["enemy" + my_enid].hitzones.gotoAndStop("hitable"); stop();
Symbol 411 MovieClip Frame 4
stop();
Symbol 411 MovieClip Frame 5
Symbol 411 MovieClip Frame 6
gotoAndPlay ("waiting");
Symbol 411 MovieClip Frame 7
_root.ouchiamhit = true;
Symbol 411 MovieClip Frame 8
gotoAndPlay ("shooting");
Symbol 411 MovieClip Frame 12
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 16
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 20
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 24
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 28
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 32
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 36
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 40
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 44
gotoAndStop ("shooting");
Symbol 411 MovieClip Frame 48
gotoAndStop ("die");
Symbol 411 MovieClip Frame 49
function unreality() { _root.u_killc = _root.u_killc + 1; _root.unreality.gotoAndStop(_root.u_killc); } function goodie() { ggambler = random(_root.goodievar); if ((ggambler == 0) && (_root.sk_instrgib == false)) { duplicateMovieClip (_root.healthpack, "healthpack1", 45); _root.healthpack1._x = _root.enwpx_array[kill - 1]; _root.healthpack1._y = _root.enwpy_array[kill - 1]; _root.healthpack1.gotoAndPlay("hereiam"); pos_skalierfaktor3 = _root.active_horizon - 30; pos_skalierfaktor = (_root.healthpack1._y - pos_skalierfaktor3) / 480; pos_skalierfaktor2 = pos_skalierfaktor; _root.healthpack1._xscale = pos_skalierfaktor2 * 200; _root.healthpack1._yscale = pos_skalierfaktor2 * 200; } if (ggambler == 1) { duplicateMovieClip (_root.m4mag, "m4mag1", 46); _root.m4mag1._x = _root.enwpx_array[kill - 1]; _root.m4mag1._y = _root.enwpy_array[kill - 1]; _root.m4mag1.gotoAndPlay("hereiam"); pos_skalierfaktor3 = _root.active_horizon - 30; pos_skalierfaktor = (_root.m4mag1._y - pos_skalierfaktor3) / 480; pos_skalierfaktor2 = pos_skalierfaktor; _root.m4mag1._xscale = pos_skalierfaktor2 * 200; _root.m4mag1._yscale = pos_skalierfaktor2 * 200; } if ((ggambler == 2) || (ggambler == 3)) { duplicateMovieClip (_root.uspmag, "uspmag1", 47); _root.uspmag1._x = _root.enwpx_array[kill - 1]; _root.uspmag1._y = _root.enwpy_array[kill - 1]; _root.uspmag1.gotoAndPlay("hereiam"); pos_skalierfaktor3 = _root.active_horizon - 30; pos_skalierfaktor = (_root.uspmag1._y - pos_skalierfaktor3) / 480; pos_skalierfaktor2 = pos_skalierfaktor; _root.uspmag1._xscale = pos_skalierfaktor2 * 200; _root.uspmag1._yscale = pos_skalierfaktor2 * 200; } if (((ggambler == 4) || (ggambler == 5)) || (ggambler == 6)) { duplicateMovieClip (_root.pointsgoodie, "pointsgoodie1", 48); _root.pointsgoodie1._x = _root.enwpx_array[kill - 1]; _root.pointsgoodie1._y = _root.enwpy_array[kill - 1]; _root.pointsgoodie1.gotoAndPlay("hereiam"); pos_skalierfaktor3 = _root.active_horizon - 30; pos_skalierfaktor = (_root.pointsgoodie1._y - pos_skalierfaktor3) / 480; pos_skalierfaktor2 = pos_skalierfaktor; _root.pointsgoodie1._xscale = pos_skalierfaktor2 * 200; _root.pointsgoodie1._yscale = pos_skalierfaktor2 * 200; } if (ggambler > 6) { } } stop(); _root.ouchiamhit = true; kill = _root.isdead_array[_root.bodycount2 - 1]; goodie(); unreality();
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 2
stop();
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 87
gotoAndPlay (2);
Symbol 443 MovieClip Frame 1
Symbol 443 MovieClip Frame 6
_root["blood" + i].unloadMovie();
Symbol 451 MovieClip Frame 1
Symbol 451 MovieClip Frame 7
_root["blood" + i].unloadMovie();
Symbol 461 MovieClip Frame 1
Symbol 461 MovieClip Frame 9
_root["blood" + i].unloadMovie();
Symbol 468 MovieClip Frame 1
Symbol 468 MovieClip Frame 6
_root["blood" + i].unloadMovie();
Symbol 473 MovieClip Frame 1
stop(); clearInterval(_root.enemyInterval);
Symbol 473 MovieClip Frame 2
stop();
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 2
onClipEvent (load) { function create_enemy() { _root.my_cid = _root.encount - 1; my_x = _root.enspawnx_array[_root.my_cid]; my_y = _root.enspawny_array[_root.my_cid]; duplicateMovieClip (_root.enemy, "enemy" + [_root.encount], _root.enspawnlayer_array[_root.my_cid]); _root["enemy" + [_root.encount]]._x = my_x; _root["enemy" + [_root.encount]]._y = my_y; _root["enemy" + _root.encount].enemyanim.gotoAndPlay("waiting"); _root.encount = _root.encount + 1; } if (_root.my_left > 0) { _root.enemyInterval = setInterval(function () { if (((((_root.my_left > 0) && (_root.enemiesloaded == false)) && (_root.isplaying == false)) && (_root.masking == true)) && (_root.active_wpt < 9999)) { create_enemy(); _root.my_left--; } }, 1000 * _root.spawntime); } } onClipEvent (enterFrame) { if ((_root.my_left < 0) && (_root.enemiesloaded == false)) { _root.enemiesloaded = true; } if (_root.enemiesloaded == true) { _root.enemycontrolunit.gotoAndStop(1); } }
Symbol 476 Button
on (release) { clearInterval(_root.enemyInterval); _root.bodycount = 0; _root.active_wpt = 9999; _root.isplaying = false; _root.encount; _root.enemiesloaded == false; this.gotoAndStop(1); _root.gotoAndStop("startscreen"); }
Symbol 484 Button
on (release) { _root.scoresize = 20; _root.action = "INSERT"; _root.viewtype = "FLASH"; _root.winname = _root.name; _root.winscore = _root.score; _root.loadVariables(_global.domainName + "scores.php", "GET"); this.gotoAndStop("highScores"); }
Symbol 529 MovieClip Frame 2
Symbol 529 MovieClip Frame 19
stop(); _root.playerhp = -100; _root["pistolsprite" + _root.gunnum].removeMovieClip(); _root.gunhitarea._visible = false; Mouse.show(); _root.score = _root.playerscore;
Symbol 529 MovieClip Frame 20
stop();
Symbol 531 MovieClip Frame 1
stop(); my_count = _root.itemtime;
Symbol 531 MovieClip Frame 2
my_count = my_count - 1; if (my_count == _root.itemtime) { this.unload; }
Symbol 531 MovieClip Frame 3
_root.playerhp = _root.playerhp + (20 * _root.sk_hpgoodie); if (_root.playerhp > 100) { _root.playerhp = 100; }
Symbol 531 MovieClip Frame 11
_root.pickingup = false; this.unload;
Symbol 532 MovieClip Frame 1
stop(); my_count = _root.itemtime;
Symbol 532 MovieClip Frame 2
my_count = my_count - 1; if (my_count == _root.itemtime) { this.unload; }
Symbol 532 MovieClip Frame 3
_root.pistolsprite2ammo = _root.pistolsprite2ammo + 30;
Symbol 532 MovieClip Frame 11
_root.pickingup = false; this.unload;
Symbol 533 MovieClip Frame 1
stop(); my_count = _root.itemtime;
Symbol 533 MovieClip Frame 2
my_count = my_count - 1; if (my_count == _root.itemtime) { this.unload; }
Symbol 533 MovieClip Frame 3
_root.pistolsprite1ammo = _root.pistolsprite1ammo + 8;
Symbol 533 MovieClip Frame 11
_root.pickingup = false; this.unload;
Symbol 537 MovieClip Frame 1
stop(); my_count = _root.itemtime;
Symbol 537 MovieClip Frame 2
my_count = my_count - 1; _root.activepointsgoodie = random(1000); if (my_count == _root.itemtime) { this.unload; }
Symbol 537 MovieClip Frame 3
_root.playerscore = _root.playerscore + (_root.activepointsgoodie * _root.sk_points);
Symbol 537 MovieClip Frame 11
_root.pickingup = false; this.unload;
Symbol 539 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 2
gotoAndPlay (1);
Symbol 549 MovieClip Frame 1
stop();
Symbol 549 MovieClip Frame 2
stop(); _root.playerscore = _root.playerscore + 20;
Symbol 549 MovieClip Frame 3
stop(); _root.playerscore = _root.playerscore + 30;
Symbol 549 MovieClip Frame 4
stop();
Symbol 549 MovieClip Frame 5
stop(); _root.playerscore = _root.playerscore + 50;
Symbol 549 MovieClip Frame 6
stop();
Symbol 549 MovieClip Frame 7
stop();
Symbol 549 MovieClip Frame 8
stop(); _root.playerscore = _root.playerscore + 80;
Symbol 549 MovieClip Frame 9
stop();
Symbol 549 MovieClip Frame 10
stop(); _root.playerscore = _root.playerscore + 100;
Symbol 549 MovieClip Frame 11
stop();
Symbol 549 MovieClip Frame 12
stop();
Symbol 549 MovieClip Frame 13
stop();
Symbol 549 MovieClip Frame 14
stop();
Symbol 549 MovieClip Frame 15
stop(); _root.playerscore = _root.playerscore + 200;
Symbol 549 MovieClip Frame 16
stop();
Symbol 549 MovieClip Frame 17
stop();
Symbol 549 MovieClip Frame 18
stop(); _root.playerscore = _root.playerscore + 500;
Symbol 549 MovieClip Frame 19
stop();
Symbol 549 MovieClip Frame 20
stop();
Symbol 549 MovieClip Frame 21
stop();
Symbol 549 MovieClip Frame 22
stop();
Symbol 549 MovieClip Frame 23
stop();
Symbol 549 MovieClip Frame 24
stop();
Symbol 549 MovieClip Frame 25
stop(); _root.playerscore = _root.playerscore + 1000;
Symbol 549 MovieClip Frame 26
stop();
Symbol 549 MovieClip Frame 27
stop();
Symbol 549 MovieClip Frame 28
stop();
Symbol 549 MovieClip Frame 29
stop();
Symbol 549 MovieClip Frame 30
stop(); _root.playerscore = _root.playerscore + 2000;
Symbol 549 MovieClip Frame 31
stop();
Symbol 549 MovieClip Frame 32
stop();
Symbol 549 MovieClip Frame 33
stop();
Symbol 549 MovieClip Frame 34
stop();
Symbol 549 MovieClip Frame 35
stop();
Symbol 549 MovieClip Frame 36
stop();
Symbol 549 MovieClip Frame 37
stop();
Symbol 549 MovieClip Frame 38
stop();
Symbol 549 MovieClip Frame 39
stop();
Symbol 549 MovieClip Frame 40
stop(); _root.playerscore = _root.playerscore + 6000;
Symbol 549 MovieClip Frame 41
stop();
Symbol 549 MovieClip Frame 42
stop();
Symbol 549 MovieClip Frame 43
stop();
Symbol 549 MovieClip Frame 44
stop();
Symbol 549 MovieClip Frame 45
stop();
Symbol 549 MovieClip Frame 46
stop();
Symbol 549 MovieClip Frame 47
stop();
Symbol 549 MovieClip Frame 48
stop();
Symbol 549 MovieClip Frame 49
stop();
Symbol 549 MovieClip Frame 50
stop(); _root.playerscore = _root.playerscore + 7000;
Symbol 549 MovieClip Frame 51
stop();
Symbol 549 MovieClip Frame 52
stop();
Symbol 549 MovieClip Frame 53
stop();
Symbol 549 MovieClip Frame 54
stop();
Symbol 549 MovieClip Frame 55
stop();
Symbol 549 MovieClip Frame 56
stop();
Symbol 549 MovieClip Frame 57
stop();
Symbol 549 MovieClip Frame 58
stop();
Symbol 549 MovieClip Frame 59
stop();
Symbol 549 MovieClip Frame 60
stop(); _root.playerscore = _root.playerscore + 8000;
Symbol 549 MovieClip Frame 61
stop();
Symbol 549 MovieClip Frame 62
stop();
Symbol 549 MovieClip Frame 63
stop();
Symbol 549 MovieClip Frame 64
stop();
Symbol 549 MovieClip Frame 65
stop();
Symbol 549 MovieClip Frame 66
stop();
Symbol 549 MovieClip Frame 67
stop();
Symbol 549 MovieClip Frame 68
stop();
Symbol 549 MovieClip Frame 69
stop();
Symbol 549 MovieClip Frame 70
stop(); _root.playerscore = _root.playerscore + 20000;

Library Items

Symbol 1 Sound [pl_shell3.wav]
Symbol 2 Sound [pl_shell2.wav]
Symbol 3 Sound [pl_shell1.wav]
Symbol 4 Sound [demoSound5.mp3]Used by:484
Symbol 5 GraphicUsed by:23
Symbol 6 FontUsed by:7 8 9 10 11 12 13 14 15 16 17 214 219 224 243 247 266 268 269 271 276 277 278 280 432 534 536
Symbol 7 EditableTextUses:6Used by:23
Symbol 8 TextUses:6Used by:23
Symbol 9 EditableTextUses:6Used by:23
Symbol 10 TextUses:6Used by:23
Symbol 11 EditableTextUses:6Used by:23
Symbol 12 EditableTextUses:6Used by:23
Symbol 13 TextUses:6Used by:23
Symbol 14 EditableTextUses:6Used by:23
Symbol 15 TextUses:6Used by:23
Symbol 16 EditableTextUses:6Used by:23
Symbol 17 TextUses:6Used by:23
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20 22
Symbol 20 MovieClipUses:18 19Used by:23
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21 19Used by:23
Symbol 23 MovieClip [gameGUI]Uses:5 7 8 9 10 11 12 13 14 15 16 17 20 22
Symbol 24 BitmapUsed by:25 28 30 31
Symbol 25 GraphicUses:24Used by:32
Symbol 26 GraphicUsed by:27 96
Symbol 27 MovieClipUses:26Used by:32
Symbol 28 GraphicUses:24Used by:32
Symbol 29 SoundUsed by:32
Symbol 30 GraphicUses:24Used by:32
Symbol 31 GraphicUses:24Used by:32
Symbol 32 MovieClipUses:25 27 28 29 30 31Used by:34
Symbol 33 MovieClip [outshot]Used by:34 99
Symbol 34 MovieClip [pistolbase2]Uses:32 33
Symbol 35 VideoUsed by:84
Symbol 36 FontUsed by:37 260 261 262 263 264 477
Symbol 37 TextUses:36Used by:84
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:84 140 162 180
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:84 140 162 180
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:84 140 162 180
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:84 140 162
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:84 140 162 180
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:84 140 162 180
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:84 140 162 180
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:84 140 162 180
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:84 140 162 180
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:84 140 162
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:84 140 162
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:84 140 162 180
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:84 140 162 180
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:84 140 162 180
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:84 140 162 180
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:84 140
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:84 140 162 180
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:84 140 162 180
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:84 140 162 180
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:84 140 162 180
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:84 140 162 180
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:84 140 162
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84 140
Symbol 84 MovieClip [level1]Uses:35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClip [crosshair]Uses:85 87
Symbol 89 BitmapUsed by:90 92 94
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:98
Symbol 92 GraphicUses:89Used by:93
Symbol 93 MovieClipUses:92Used by:98
Symbol 94 GraphicUses:89Used by:95
Symbol 95 MovieClipUses:94Used by:98
Symbol 96 MovieClipUses:26Used by:98
Symbol 97 SoundUsed by:98
Symbol 98 MovieClipUses:91 93 95 96 97Used by:99
Symbol 99 MovieClip [pistolbase1]Uses:98 33
Symbol 100 GraphicUsed by:109
Symbol 101 FontUsed by:102 105
Symbol 102 TextUses:101Used by:109
Symbol 103 SoundUsed by:109
Symbol 104 GraphicUsed by:109
Symbol 105 TextUses:101Used by:109
Symbol 106 SoundUsed by:109
Symbol 107 SoundUsed by:109
Symbol 108 SoundUsed by:109
Symbol 109 MovieClip [reloadScreen]Uses:100 102 103 104 105 106 107 108
Symbol 110 GraphicUsed by:111 113 207
Symbol 111 MovieClipUses:110Used by:140
Symbol 112 GraphicUsed by:140
Symbol 113 MovieClipUses:110Used by:140
Symbol 114 GraphicUsed by:140
Symbol 115 GraphicUsed by:140
Symbol 116 GraphicUsed by:140
Symbol 117 GraphicUsed by:140
Symbol 118 GraphicUsed by:119 120
Symbol 119 MovieClipUses:118Used by:140 162
Symbol 120 MovieClipUses:118Used by:140 162 180
Symbol 121 SoundUsed by:140
Symbol 122 GraphicUsed by:140
Symbol 123 GraphicUsed by:140
Symbol 124 GraphicUsed by:140
Symbol 125 GraphicUsed by:140
Symbol 126 GraphicUsed by:140
Symbol 127 GraphicUsed by:140
Symbol 128 GraphicUsed by:140
Symbol 129 GraphicUsed by:140
Symbol 130 GraphicUsed by:140
Symbol 131 GraphicUsed by:140
Symbol 132 GraphicUsed by:140
Symbol 133 GraphicUsed by:140
Symbol 134 GraphicUsed by:140
Symbol 135 GraphicUsed by:140
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [level1mask]Uses:111 112 39 113 114 41 115 43 116 45 117 47 119 120 121 122 49 123 51 124 53 125 55 126 57 127 59 128 61 129 63 130 65 131 67 132 69 133 71 134 73 135 75 136 77 137 79 138 81 139 83
Symbol 141 GraphicUsed by:162
Symbol 142 GraphicUsed by:162
Symbol 143 GraphicUsed by:162
Symbol 144 GraphicUsed by:162
Symbol 145 GraphicUsed by:162
Symbol 146 GraphicUsed by:162
Symbol 147 GraphicUsed by:162
Symbol 148 GraphicUsed by:162
Symbol 149 GraphicUsed by:162
Symbol 150 GraphicUsed by:162
Symbol 151 GraphicUsed by:162
Symbol 152 GraphicUsed by:162
Symbol 153 GraphicUsed by:162
Symbol 154 GraphicUsed by:162
Symbol 155 GraphicUsed by:162
Symbol 156 GraphicUsed by:162
Symbol 157 GraphicUsed by:162
Symbol 158 GraphicUsed by:162
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [level2mask]Uses:141 39 142 41 143 43 144 45 145 47 119 146 49 120 147 51 148 53 149 55 150 57 151 59 152 61 153 63 154 65 155 67 156 71 157 73 158 75 159 77 160 79 161 81
Symbol 163 GraphicUsed by:180
Symbol 164 GraphicUsed by:180
Symbol 165 GraphicUsed by:180
Symbol 166 GraphicUsed by:180
Symbol 167 GraphicUsed by:180
Symbol 168 GraphicUsed by:180
Symbol 169 GraphicUsed by:180
Symbol 170 GraphicUsed by:180
Symbol 171 GraphicUsed by:180
Symbol 172 GraphicUsed by:180
Symbol 173 GraphicUsed by:180
Symbol 174 GraphicUsed by:180
Symbol 175 GraphicUsed by:180
Symbol 176 GraphicUsed by:180
Symbol 177 GraphicUsed by:180
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [level3mask]Uses:163 39 164 41 165 43 166 47 167 49 120 168 51 169 53 170 55 171 61 172 63 173 65 174 67 175 71 176 73 177 75 178 77 179 79
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:185
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClip [bloodParticlegfx]Uses:182 184
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:188
Symbol 188 MovieClip [patrone1]Uses:187
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:191
Symbol 191 MovieClip [patrone2]Uses:190
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [dieflashing]Uses:192
Symbol 194 GraphicUsed by:195 225 228 230 231 232 233
Symbol 195 MovieClipUses:194Used by:207
Symbol 196 GraphicUsed by:207
Symbol 197 GraphicUsed by:200 201
Symbol 198 GraphicUsed by:200 201
Symbol 199 GraphicUsed by:200 201
Symbol 200 MovieClipUses:197 198 199Used by:201
Symbol 201 ButtonUses:200 197 198 199Used by:207
Symbol 202 GraphicUsed by:206
Symbol 203 GraphicUsed by:206
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 ButtonUses:202 203 204 205Used by:207
Symbol 207 MovieClipUses:110 195 196 201 206Used by:Timeline
Symbol 550 MovieClip [__Packages.ShooterEngine]
Symbol 551 MovieClip [__Packages.GunControl]
Symbol 208 GraphicUsed by:Timeline
Symbol 209 GraphicUsed by:213 218 267 270 279 476
Symbol 210 GraphicUsed by:213 218 267 270 279 476
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Symbol 549 MovieClipUses:540 541 542 543 544 545 546 547 548Used by:Timeline
Streaming Sound 1Used by:Symbol 370 MovieClip

Instance Names

"enemy"Frame 5Symbol 434 MovieClip
"breathe"Frame 5Symbol 436 MovieClip
"gore1"Frame 5Symbol 443 MovieClip
"gore2"Frame 5Symbol 451 MovieClip
"gore3"Frame 5Symbol 461 MovieClip
"gore4"Frame 5Symbol 468 MovieClip
"enemycontrolunit"Frame 5Symbol 473 MovieClip
"gameoverscreen"Frame 5Symbol 529 MovieClip
"healthpack"Frame 5Symbol 531 MovieClip
"m4mag"Frame 5Symbol 532 MovieClip
"uspmag"Frame 5Symbol 533 MovieClip
"pointsgoodie"Frame 5Symbol 537 MovieClip
"wpchsound"Frame 5Symbol 539 MovieClip
"unreality"Frame 5Symbol 549 MovieClip
"hpanzeige"Symbol 23 MovieClip [gameGUI] Frame 1Symbol 7 EditableText
"hpanzeige"Symbol 23 MovieClip [gameGUI] Frame 1Symbol 9 EditableText
"hpanzeige"Symbol 23 MovieClip [gameGUI] Frame 1Symbol 11 EditableText
"hpanzeige"Symbol 23 MovieClip [gameGUI] Frame 1Symbol 12 EditableText
"hpanzeige"Symbol 23 MovieClip [gameGUI] Frame 1Symbol 14 EditableText
"hpanzeige"Symbol 23 MovieClip [gameGUI] Frame 1Symbol 16 EditableText
"maganzeig"Symbol 23 MovieClip [gameGUI] Frame 1Symbol 20 MovieClip
"maganzeig"Symbol 23 MovieClip [gameGUI] Frame 2Symbol 22 MovieClip
"pistolshoot"Symbol 34 MovieClip [pistolbase2] Frame 2Symbol 32 MovieClip
"boutput"Symbol 34 MovieClip [pistolbase2] Frame 2Symbol 33 MovieClip [outshot]
"hereithits"Symbol 88 MovieClip [crosshair] Frame 1Symbol 87 MovieClip
"pistolshoot"Symbol 99 MovieClip [pistolbase1] Frame 2Symbol 98 MovieClip
"boutput"Symbol 99 MovieClip [pistolbase1] Frame 2Symbol 33 MovieClip [outshot]
"bar"Symbol 207 MovieClip Frame 1Symbol 195 MovieClip
"sk_difficulty"Symbol 242 MovieClip Frame 1Symbol 224 EditableText
"hrfoot"Symbol 433 MovieClip Frame 1Symbol 413 MovieClip
"hlfoot"Symbol 433 MovieClip Frame 1Symbol 415 MovieClip
"hreg"Symbol 433 MovieClip Frame 1Symbol 417 MovieClip
"hleg"Symbol 433 MovieClip Frame 1Symbol 419 MovieClip
"hnuts"Symbol 433 MovieClip Frame 1Symbol 421 MovieClip
"hstomac"Symbol 433 MovieClip Frame 1Symbol 423 MovieClip
"hchest"Symbol 433 MovieClip Frame 1Symbol 425 MovieClip
"hrarm"Symbol 433 MovieClip Frame 1Symbol 427 MovieClip
"hlarm"Symbol 433 MovieClip Frame 1Symbol 429 MovieClip
"hhead"Symbol 433 MovieClip Frame 1Symbol 431 MovieClip
"enemyanim"Symbol 434 MovieClip Frame 1Symbol 411 MovieClip
"hitzones"Symbol 434 MovieClip Frame 1Symbol 433 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$ao$L6rDynvhhiXHZ53p1gHlJ1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "pl_shell3.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "pl_shell2.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pl_shell1.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "demoSound5.mp3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "gameGUI"
ExportAssets (56)Timeline Frame 1Symbol 33 as "outshot"
ExportAssets (56)Timeline Frame 1Symbol 34 as "pistolbase2"
ExportAssets (56)Timeline Frame 1Symbol 84 as "level1"
ExportAssets (56)Timeline Frame 1Symbol 88 as "crosshair"
ExportAssets (56)Timeline Frame 1Symbol 99 as "pistolbase1"
ExportAssets (56)Timeline Frame 1Symbol 109 as "reloadScreen"
ExportAssets (56)Timeline Frame 1Symbol 140 as "level1mask"
ExportAssets (56)Timeline Frame 1Symbol 162 as "level2mask"
ExportAssets (56)Timeline Frame 1Symbol 180 as "level3mask"
ExportAssets (56)Timeline Frame 1Symbol 185 as "bloodParticlegfx"
ExportAssets (56)Timeline Frame 1Symbol 188 as "patrone1"
ExportAssets (56)Timeline Frame 1Symbol 191 as "patrone2"
ExportAssets (56)Timeline Frame 1Symbol 193 as "dieflashing"
ExportAssets (56)Timeline Frame 1Symbol 550 as "__Packages.ShooterEngine"
ExportAssets (56)Timeline Frame 1Symbol 551 as "__Packages.GunControl"

Labels

"startscreen"Frame 2
"gameover"Frame 2
"helpScreen1"Frame 3
"helpScreen2"Frame 4
"empty"Symbol 20 MovieClip Frame 9
"empty"Symbol 22 MovieClip Frame 31
"ready"Symbol 32 MovieClip Frame 1
"fire"Symbol 32 MovieClip Frame 2
"empty"Symbol 32 MovieClip Frame 5
"fire"Symbol 98 MovieClip Frame 2
"empty"Symbol 98 MovieClip Frame 5
"loaded"Symbol 207 MovieClip Frame 3
"1"Symbol 291 MovieClip Frame 1
"2"Symbol 291 MovieClip Frame 2
"3"Symbol 291 MovieClip Frame 3
"4"Symbol 291 MovieClip Frame 4
"1"Symbol 299 MovieClip Frame 1
"2"Symbol 299 MovieClip Frame 2
"3"Symbol 299 MovieClip Frame 3
"4"Symbol 299 MovieClip Frame 4
"1"Symbol 307 MovieClip Frame 1
"2"Symbol 307 MovieClip Frame 2
"3"Symbol 307 MovieClip Frame 3
"4"Symbol 307 MovieClip Frame 4
"1"Symbol 315 MovieClip Frame 1
"2"Symbol 315 MovieClip Frame 2
"3"Symbol 315 MovieClip Frame 3
"4"Symbol 315 MovieClip Frame 4
"1"Symbol 322 MovieClip Frame 1
"2"Symbol 322 MovieClip Frame 2
"3"Symbol 322 MovieClip Frame 3
"4"Symbol 322 MovieClip Frame 4
"1"Symbol 329 MovieClip Frame 1
"2"Symbol 329 MovieClip Frame 2
"3"Symbol 329 MovieClip Frame 3
"4"Symbol 329 MovieClip Frame 4
"1"Symbol 337 MovieClip Frame 1
"2"Symbol 337 MovieClip Frame 2
"3"Symbol 337 MovieClip Frame 3
"4"Symbol 337 MovieClip Frame 4
"1"Symbol 343 MovieClip Frame 1
"2"Symbol 343 MovieClip Frame 2
"3"Symbol 343 MovieClip Frame 3
"4"Symbol 343 MovieClip Frame 4
"1"Symbol 349 MovieClip Frame 1
"2"Symbol 349 MovieClip Frame 2
"3"Symbol 349 MovieClip Frame 3
"4"Symbol 349 MovieClip Frame 4
"1"Symbol 354 MovieClip Frame 1
"2"Symbol 354 MovieClip Frame 2
"3"Symbol 354 MovieClip Frame 3
"4"Symbol 354 MovieClip Frame 4
"1"Symbol 363 MovieClip Frame 1
"2"Symbol 363 MovieClip Frame 2
"3"Symbol 363 MovieClip Frame 3
"4"Symbol 363 MovieClip Frame 4
"1"Symbol 369 MovieClip Frame 1
"2"Symbol 369 MovieClip Frame 2
"3"Symbol 369 MovieClip Frame 3
"4"Symbol 369 MovieClip Frame 4
"walkingl"Symbol 411 MovieClip Frame 3
"walkingr"Symbol 411 MovieClip Frame 4
"waiting"Symbol 411 MovieClip Frame 5
"shooting"Symbol 411 MovieClip Frame 7
"hlarm"Symbol 411 MovieClip Frame 9
"hrightarm"Symbol 411 MovieClip Frame 13
"hchest"Symbol 411 MovieClip Frame 17
"hstomac"Symbol 411 MovieClip Frame 21
"hnuts"Symbol 411 MovieClip Frame 25
"hleftknee"Symbol 411 MovieClip Frame 29
"hrightknee"Symbol 411 MovieClip Frame 33
"hleftfoot"Symbol 411 MovieClip Frame 37
"hrightfoot"Symbol 411 MovieClip Frame 41
"head"Symbol 411 MovieClip Frame 45
"die"Symbol 411 MovieClip Frame 49
"hitable"Symbol 433 MovieClip Frame 1
"nothitable"Symbol 433 MovieClip Frame 2
"youdied"Symbol 529 MovieClip Frame 2
"highScores"Symbol 529 MovieClip Frame 20
"hereiam"Symbol 531 MovieClip Frame 2
"gotit"Symbol 531 MovieClip Frame 3
"hereiam"Symbol 532 MovieClip Frame 2
"gotit"Symbol 532 MovieClip Frame 3
"hereiam"Symbol 533 MovieClip Frame 2
"gotit"Symbol 533 MovieClip Frame 3
"hereiam"Symbol 537 MovieClip Frame 2
"gotit"Symbol 537 MovieClip Frame 3

Dynamic Text Variables

_root.playerhpSymbol 7 EditableText""
_root.playerarmorSymbol 9 EditableText""
_root.playerweaponSymbol 11 EditableText""
_root.ammoleftSymbol 12 EditableText""
_root.playerscoreSymbol 14 EditableText""
_root.bodycount2Symbol 16 EditableText""
/ComboBox:listSymbol 223 EditableText"<p align="left"></p>"
_root.sk_difficultySymbol 224 EditableText"Difficulty"
/ComboBox:listSymbol 227 EditableText"<p align="left"></p>"
_root.nameSymbol 481 EditableText""
_root.playerscoreSymbol 486 EditableText""
_root.name0Symbol 489 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>"
_root.score0Symbol 490 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.name1Symbol 491 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>"
_root.score1Symbol 492 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.score2Symbol 493 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.score3Symbol 494 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.name2Symbol 495 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>"
_root.name3Symbol 496 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>"
_root.name4Symbol 497 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>"
_root.score4Symbol 498 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.score5Symbol 499 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.score6Symbol 500 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.name5Symbol 501 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>"
_root.name6Symbol 502 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>"
_root.name7Symbol 503 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Players</b></font></p>"
_root.score7Symbol 504 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.score8Symbol 505 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
_root.score9Symbol 506 EditableText"<p align="center"><font face="Verdana" size="16" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Scores</b></font></p>"
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http://swfchan.com/13/61923/info.shtml
Created: 15/4 -2019 04:05:54 Last modified: 15/4 -2019 04:05:54 Server time: 22/12 -2024 16:40:38