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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34212102?noj=FRM34212102-22DC" width="1" height="1"></div>

LibertyThreat.swf

This is the info page for
Flash #61932

(Click the ID number above for more basic data on this flash file.)


Text
come and visit me and the rest of the gang in minigames!

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Congratulations, you have
been promoted! Check the
player section to see your new
rank!

Promoted

!

Your player data has been
autosaved safely

Data Saved

TEST

TEST

Congratulations, you have
recieved an award visit the
player section in the main
menu to view it!

Awarded

there is existing player data
on this machine, selecting
'start' will overwrite this

Warning

D

C

B

A

S

0

0

0

0

0

0

0

0

0

0

Play Time

Cash Earned

Captures

Units Lost

Units Built

0

points

Final Score:

100

100

100

100

H
Q

H
Q

?

Daniel Roddis

Program Code

Ashley Haldenby
Daniel Roddis

Storyline & Script

Lynsey Wood

CO Illustration

Daniel Roddis

Unit Design

Interface & Graphics

Sarah x
Stoo
Greig Isles
Radix
Newgrounds

Special Thanks

Thankyou for playing

campaign missions
unlocked in skirmish
mode

Thanks to your quick response we've managed to push the enemy out of Florida!

Thanks to your quick response we've managed to push the enemy out of Florida!

End

Turn

End

Turn

0

Game Options

Awards

Map Editor

Skirmish

Multiplayer

Resume Campaign

New Campaign

A

D

V

N

C

E

S

T

U

I

O

PRESENT

menu

defence

grass

moves

NOT AVAILABLE

live feed

99

fuel

99

ammo

grass

type

grass

Terrain Intel

Terrain Intel

Unit Intel

Unit Intel

Day

1

Day

1

click to end turn (Enter)

Turning on this setting makes
enemies out of your range invisible making
the game harder!

off

Fog of War

on

Custom Map

Variable

Winter Pass

Easy

Venice Playground

Washington Beach

Chokepoint

Haphhazard

Whiskey Corridor

Isle Of War

Island Hop

yes

yes

no

no

health

ammo

fuel

Restart / Quit

x

Done!

menu open
auto

quick move

A

<p align="left"><font face="Times New Roman" size="32" color="#ffffff"><b>A</b></font></p>

sfx

music

low quality

medium quality

high quality

If your game runs slowly these settings might help

Video

Configure the gamplay settings here

Play

Adjust the volume options here

Audio

Game Options

NOT ENOUGH MONEY!

Next

CLOSE WINDOW

Cost: 8000

Cost: 5000

Cost: 4000

Cost: 3000

Cost: 1000

Rocket Launcher

Artillery

Tank

Anti-Air

APC

Scout

Rocket Infantry

Infantry

Factory

Factory

N

N

E

E

X

X

T

T

D

D

A

A

Y

Y

you can now play this map in skirmish mode just select
custom map!

CLOSE

MAP DUMP

Dump Failed.

dig

capturing

200HP

force

200HP

city

CAPT!

CAPT!

CAPT!

CAPT!

0

0

1

Day

Cash

1

66%

CLOSE WINDOW

Cost: 10000

Cost: 6000

Bomber

Fighter

Helicopter

Transport

Airport

Airport

!

click anywhere to begin the mission

The United States is no longer under chinese occupation, and the nation of
South Korea is crying out for its freedom which it lost at the dawn of war.
Under your command will be aerial forces from our Carriers, and also
infantry and light vehicles comprised of local Resistance, made of the
Korean Army and local citizen militia. You are advised to reclaim the airbase
first, to allow your air forces to refuel and rearm. eliminate all the
chinese resistance in the area. this will no doubt be your final assignment
in the conflict it has been a priviledge serving with you commander!

Finale

satellite

moderate

clear

4

KOREA

19

BRIEFING

BRIEFING

The enemy General has staunchly refused to surrender, and has drawn
all the ragged remains of his armies together into one pocket that covers
the majority of Nevada. The problem is that they also control a large
number of ICBM silos, and have a number of nuclear warheads ready for
launch. They can easily hit anywhere in the United States.
Your forces are limited, due to lack of warning Your mission is to capture
the enemy hq. and prevent the launch of the nukes.
The entire United States is relying on you.

Gamblers

maximum

5

nevada

18

The enemy are using a group of captured Albatross transports to drop in
extra reinforcements. They aim to slow down our advances through
California. Your objective will be to neutralise this move. SAM units are
en-route in order to cut off this air corridor. They are under your command
and it is advised you prevent further drops in, as they will make your
counter-offensive much tougher.

Beyond

california

17

Out forces are hoping to bring the enemies into a pincer movement,
squeezing them by means of an amphibious landing into California. The beach
is well defended, and the approach will not be easy, but to open up a second
front against their battered forces could force them to crack. They will be
spread much thinner if we succeed
Your mission is to orchestrate this landing, and minimise troop casualties.

surfSiren

16

The Idaho rockies are a natural fortress, which the Chinese are using to
their advantage. They've positioned a group of heavy tanks all through the
rockies in the hope of halting our advance through the region. There are
only a few narrow passes into the mountains, which will force us into
narrow lines; easy pickings for their forces. Your mission is to advance
through the mountains, bringing down their outposts as you go. dismissed.

foxhole

idaho

14

The enemy have been able to lessen the blow our navy dealt them off the
coast of California by making extensive use of our production facilities in
Utah. This is how they've been able to press hard against us, and also why
it's taken us so long to gain the upper hand. The Chinese are forcing locals
into slave labour, producing their weapons at minimal cost. Your objective
is to restore these facilities back to our control.
intelligence indicates the locals won't mind.

unity

utah

The enemy have been able to lessen the blow our navy dealt them off the
coast of California by making extensive use of our production facilities in
Utah. This is how they've been able to press hard against us, and also why
it's taken us so long to gain the upper hand. The Chinese are forcing locals
into slave labour, producing their weapons at minimal cost. Your objective
is to restore these facilities back to our control.
intelligence indicates the locals won't mind.

Unity

13

allied command are starting another offensive to reclaim New Mexico.
Oklahoma is almost entirely under allied control, but the enemy plan to
hold us off at the border. Combined Texan and Oklahoma forces plan for
that scenario to be avoided.
Your objective is firstly to gain air superiority over the battlefield.
Be aware that the enemy have SAM units deployed around the area.
Once you have air power, soften up their forces on the ground, and retake
the border.

Air War

reduced

oklahoma

12

no mission data available.

unofficial

??

pacific

11

We are taking a gamble that could swing the tide of this war. The Chinese
navy has created a large, well-defended corridor across the narrow
stretch of the Northern Pacific, creating a moving bridge from
Chinese-occupied Korea to Oregon and California. Through this line, they
can ship in reinforcements without harm or risk. However, if we cut this
bridge, we can isolate all remaining Chinese forces in the United States,
and prevent additional units coming to reinforce. Your mission is to sink the
Chinese naval fleet, and cut their lifeline before they reach our coastline

strangle

10

The CHINESE HAVE finally broken into a retreat, and fled to South Dakota,
where they are trying to regroup and reinforce their troops and again
counterattack our east coast. this will take time, and in the their forces
are low on fuel and munitions. We are ordering the team you commanded
in Ohio forward in order to take the fight to them. While they are in a
weak state they have the orbital satellite poised - this could present
some major problems. Your objective is to eliminate the chinese presence
in south dakota before they are reinforced. Dismissed.

FAITH

high

overcast

S DAKOTA

09

The battered chinese Army is holding out bitterly in the north, refusing to
give further ground to our troops, but they are, thankfully, not making
any further headway. A large squadron of enemy aircraft has evaded our
SAM batteries and is over Manhattan. We feared it was a bombing strike,
but it turns out they are more interested in capturing the city. They've
deployed an immense paratrooper strike, even sending tanks into the city,
behind our lines. Your objective is to secure the city. Purge the enemy from
the streets, and from any buildings they have taken up residence in.

liberty

new york

08

After that last defeat, the Third Army has diverted its attention south of
its current position in Ohio. They are headed for our main military base in
the region, just inside Ohio's southern border. They want to try to destroy
a large contingent of our forces on the ground. We've thrown two
additional battalions into Ohio, to try and even up the odds. Your objective
is to smash the Third Army, and ensure they cannot move any further into
our territory. Be advised: the enemy's orbital satellite is poised overhead.
You are inside their engagement zone, use caution

doorman

ohio

07

THE NORTHERN CHINESE DEPLOYMENTS HAVE conducted a massive offensive
and pushed us back to pennsylvania. we have managed to safeguard most
of our northern defence force. However, we cannot afford to lose
Pennsylvania, especially Camp David, as we are attempting to counteract
the orbital satellite that the Chinese have deployed.  '
Your objective is to hold the enemy off long enough for the launch to
take place. Also, we require the oil station and power plants to be under
our control Good luck.

skydance

pennsylvania

06

The CHINESE army which attacked via mexico has managed to regroup,
reinforced by a large chunk of the Second, and is now counterattacking
through New Mexico. We desperately need to hold them at the Texan border.
If we don't, we will lose a key strategic location. including some of our key
oil supplies for the country.
Your objective is to ensure that the Fourth do not punch into Texas.
You are free to use any means at your disposal.

perimeter

texas

05

We are attempting to have our forces in the west hold on for as long as
possible, in the hope that reinforcements might arrive before they're
forced to flee eastward. However, the Chinese have deployed a large
battery of artillery in the hilly terrain of Colorado. The prevailing weather
conditions are making airstrikes impossible, and so we're having to destroy
these artillery by way of a risky ground assault. Your mission is to
eradicate all artillery pieces from the zone to allow the main bulk of our
army to operate without fear of barrage.

bottleneck

fog

colarado

04

The Chinese have deployed an additional Army - a second wave of troops up
through our neighbour state of Mexico. This attack force apparently
serves the purpose of splitting our nation in two, and so cutting off
reinforcements to the central and western states.
Luckily, the Fourth is not as strong as the other chinese deployments
Your objective is to blunt the invasion from the south by defeating the
newest chinese deployment

MODERATE

sunny

newmexico

03

MOSAIC

The invasion force has managed to push its way  through Oregon, California
and is also making ground through nevada. Key military and government
officials are stranded in the small town of Allenfort, nevada - only a
short distance from the advancing front line. Your objective is to
transport these officials by truck to Allenfort Airbase. An Albatross
transport is standing by to extract them to safety Remember, you must
safeguard the officials, the transport and the airbase at any cost.
We cannot afford these VIPs falling into enemy hands.

OVERCAST

NEVADA

02

Albatross

Click to advance...

An enemy scout team has been detected on the outskirts of Grant's Pass,
Oregon, ahead of the main CHINESE attack force.
This scout force appears to be conducting reconnaisance and assessing
geographic and military capabilities of the region. Your objective is the
complete destruction of this scout team, before it can relay the
information back to Chinese Command.

low

OREGON

01

BLINDNESS

Liberty Threat  1.0 Newgrounds Edition
Copyright AdvanceStudiosTM 2005      A game by NeoPickaze / Daniel Roddis

classified

commander log-in

SAT IMAGE

TRACKING

custom map

campaign map

Skirmish Menu

Skirmish Menu

It's your opponents turn!

Please Wait

Options

award

description

0

W/      l

0

0

0

Daniel Roddis

2nd Lieutenant

0

0

0

0

0

ACHIEVEMENTS

ACHIEVEMENTS

save

Selected:

MAP EDITOR

MAP EDITOR

VD        MAP EDITOR

Connecting to Master Server

Multiplayer Game

MULTIPLAYER

Liberty Races Minigame

quit

help

play

Who would you like to bet on?

50

credits

4

3

2

1

red apc

blue scout

blue tank

red jet

back

credits

10

How much will you bet?

50

place bet

it's easy! just pick who you think will win then
pick how much you want to gamble and then
watch the race!

how to play

50

finish

ok

You won xxx credits

1

Amount

1

You bet

1

Lane     Won

Hey!

actions

myhouse

info

bladder

health

study

love

happy

hunger

Quit

Smack

Medicine

Clean

Talk

Study

Kiss

Play

Feed

Pet

LIBERTY

quit

play

50

0000000000

Time Left

Score

ActionScript [AS1/AS2]

Frame 1
_accProps = new Object(); _accProps.silent = true; _root.mysize = _root.getBytesLoaded(); _root.myspeed = int(((int(_root.mysize) - int(_root.oldsize)) * 15) / 1000); _root.oldsize = int(_root.mysize); _root.percent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 1000); _root.percent = _root.percent / 10; _root.lightval = int(int(_root.percent) / 5); if (_root["block" + _root.lightval]._currentframe == 1) { _root["block" + _root.lightval].gotoAndPlay("alive"); i = 0; while (i <= _root.lightval) { if (_root["block" + i]._currentframe == 1) { _root["block" + i].gotoAndPlay("alive"); } i++; } }
Frame 2
if (_root.getBytesTotal() != _root.getBytesLoaded()) { gotoAndPlay (1); } _root.hit = _root.hit + 1; if (_root.hit >= 100) { _root.hit = 0; var randomTalk = random(30); switch (randomTalk) { case 1 : pettalk.text = "I'm not really the star of the game... *sigh*"; break; case 2 : pettalk.text = "Hey there, how ya doing? I'm gonna bug you while it loads!"; break; case 3 : pettalk.text = "Wanna hear a joke? Neither do I..."; break; case 4 : pettalk.text = ("Well we're nearly done you've got about " + _root.percent) + "% downloaded"; break; case 5 : pettalk.text = "Okay... Okay... wait for it! ... ... ah that's better ;)"; break; case 6 : pettalk.text = "Boo! - Scared ya!"; break; case 7 : pettalk.text = "... You think I like this job?"; break; case 8 : pettalk.text = "I'm not gay... but try me!"; break; case 9 : pettalk.text = "I am a little blob, lalala"; break; case 10 : pettalk.text = "Hey, that Leuitanent Maya is pretty hot... raaaorrar!"; break; case 11 : pettalk.text = "I hear it's possible to see Maya topless in this game..."; break; case 12 : pettalk.text = "Come visit me in the minigames section, you can wipe my butt"; break; case 13 : pettalk.text = "Have you seen Lord Of The Rings? Good for you..."; break; case 14 : pettalk.text = "I thought Starwars Episode 3 was rubbish... so STFU noob!"; break; case 15 : pettalk.text = "I play Call Of Duty... I'm a member of Junk52... serious!"; break; case 16 : pettalk.text = "On the weekends I write romantic novels."; break; case 17 : pettalk.text = "You think my lipstick suits me? I wasn't sure about the shade."; break; case 18 : pettalk.text = "Are you getting fed up of me yet?"; break; case 19 : pettalk.text = "Am I a boy or a girl? You decide."; break; case 20 : pettalk.text = "I enjoy a nice piece of cheese on the odd occaision"; break; case 21 : pettalk.text = "It seems to me, you've lived your life... like a candle in the wind"; break; case 22 : pettalk.text = "This game took about 40 litres of Coca-Cola to make..."; break; case 23 : pettalk.text = "Oh.. Oh... Where are my keys? WHERE ARE MY KEYS"; break; case 24 : pettalk.text = "*sigh* Your connection is slower than my grandads Nissan"; break; case 25 : pettalk.text = "I thought Batman was pretty good, he looks hot."; break; case 26 : pettalk.text = "Dum Dum Dum-Dum PAT BUTCHER!"; break; case 27 : pettalk.text = "I need a drink..."; break; case 28 : pettalk.text = ("We're gonna be waiting for ages, you only have " + _root.percent) + "%"; break; case 30 : pettalk.text = "This game may contain traces of nuts"; break; case 29 : pettalk.text = "I like chicken I like liver, miaow-mix miaow-mix please de-liver!"; } }
Frame 10
stopAllSounds(); _root.sfx_vol = 0; _root.music_vol = 0;
Frame 11
stopAllSounds();
Instance of Symbol 324 MovieClip "campaign" in Frame 11
on (press) { if (_root.resume._currentframe == 29) { _root.start.gotoAndPlay("on"); _root.resume.gotoAndPlay("on"); _root.back.gotoAndPlay("on"); _root.achievements.gotoAndPlay("close"); _root.options.gotoAndPlay("close"); _root.premade.gotoAndPlay("close"); _root.editor.gotoAndPlay("close"); _root.campaign.gotoAndPlay("close"); _root.skirmish.gotoAndPlay("close"); _root.player.gotoAndPlay("close"); } }
Frame 12
stopAllSounds();
Frame 13
stopAllSounds();
Frame 14
stopAllSounds();
Frame 15
stopAllSounds(); stopAllSounds();
Frame 16
stopAllSounds();
Frame 17
stopAllSounds();
Frame 18
stopAllSounds();
Frame 19
stopAllSounds();
Frame 20
stopAllSounds(); stopAllSounds();
Frame 21
stopAllSounds();
Frame 22
stopAllSounds();
Frame 23
stopAllSounds();
Frame 24
stopAllSounds();
Frame 25
stopAllSounds(); stopAllSounds();
Frame 26
stopAllSounds();
Frame 27
stopAllSounds();
Frame 28
stopAllSounds();
Frame 29
stopAllSounds();
Frame 30
stopAllSounds(); stopAllSounds();
Frame 31
var myGameData = SharedObject.getLocal("myGameData");
Frame 34
var mission = 0; var music_vol = 70; var sfx_vol = 100; var fastmove = false; stop();
Frame 35
Mouse.show(); stopAllSounds(); _root.int_victory.removeMovieClip(); _root.advisor.removeMovieClip(); _root.interface_mc.removeMovieClip(); _root.int_spin.removeMovieClip(); _root.reset(); campaign.onRollOver = function () { campaign.gotoAndPlay("over"); }; skirmish.onRollOver = function () { skirmish.gotoAndPlay("over"); }; player.onRollOver = function () { player.gotoAndPlay("over"); }; start.onRollOver = function () { _root.setskirmish = false; start.gotoAndPlay("over"); }; resume.onRollOver = function () { _root.setskirmish = false; resume.gotoAndPlay("over"); }; premade.onRollOver = function () { premade.gotoAndPlay("over"); }; editor.onRollOver = function () { editor.gotoAndPlay("over"); }; achievements.onRollOver = function () { achievements.gotoAndPlay("over"); }; options.onRollOver = function () { options.gotoAndPlay("over"); }; campaign.onRollOut = function () { campaign.gotoAndPlay("out"); }; skirmish.onRollOut = function () { skirmish.gotoAndPlay("out"); }; player.onRollOut = function () { player.gotoAndPlay("out"); }; start.onRollOut = function () { start.gotoAndPlay("out"); }; resume.onRollOut = function () { resume.gotoAndPlay("out"); }; premade.onRollOut = function () { premade.gotoAndPlay("out"); }; editor.onRollOut = function () { editor.gotoAndPlay("out"); }; achievements.onRollOut = function () { achievements.gotoAndPlay("out"); }; options.onRollOut = function () { options.gotoAndPlay("out"); }; back.onRollOut = function () { back.gotoAndPlay("out"); }; back.onRollOver = function () { back.gotoAndPlay("over"); }; start.onPress = function () { gotoAndPlay ("new"); int_options.removeMovieClip(); }; resume.onPress = function () { gotoAndPlay ("load"); int_options.removeMovieClip(); }; editor.onPress = function () { gotoAndPlay ("maped"); int_options.removeMovieClip(); }; premade.onPress = function () { gotoAndPlay ("skirmish"); int_options.removeMovieClip(); }; achievements.onPress = function () { gotoAndPlay ("awards"); int_options.removeMovieClip(); }; options.onPress = function () { _root.attachMovie("int_options", "int_options", 2999); }; _root.start.gotoAndStop(29); _root.resume.gotoAndStop(29); _root.premade.gotoAndStop(29); _root.editor.gotoAndStop(29); _root.achievements.gotoAndStop(29); _root.options.gotoAndStop(29); _root.back.gotoAndStop(29);
Instance of Symbol 324 MovieClip "player" in Frame 35
on (press) { if (_root.options._currentframe == 29) { _root.start.gotoAndPlay("close"); _root.resume.gotoAndPlay("close"); _root.back.gotoAndPlay("on"); _root.achievements.gotoAndPlay("on"); _root.options.gotoAndPlay("on"); _root.premade.gotoAndPlay("close"); _root.editor.gotoAndPlay("close"); _root.campaign.gotoAndPlay("close"); _root.skirmish.gotoAndPlay("close"); _root.player.gotoAndPlay("close"); } }
Instance of Symbol 324 MovieClip "skirmish" in Frame 35
on (press) { if (_root.premade._currentframe == 29) { _root.start.gotoAndPlay("close"); _root.resume.gotoAndPlay("close"); _root.back.gotoAndPlay("on"); _root.achievements.gotoAndPlay("close"); _root.options.gotoAndPlay("close"); _root.premade.gotoAndPlay("on"); _root.editor.gotoAndPlay("on"); _root.campaign.gotoAndPlay("close"); _root.skirmish.gotoAndPlay("close"); _root.player.gotoAndPlay("close"); } }
Instance of Symbol 324 MovieClip "campaign" in Frame 35
on (press) { if (_root.resume._currentframe == 29) { if (_root.myGameData.data.playername != undefined) { _root.warning.gotoAndPlay("on"); } _root.start.gotoAndPlay("on"); _root.resume.gotoAndPlay("on"); _root.back.gotoAndPlay("on"); _root.achievements.gotoAndPlay("close"); _root.options.gotoAndPlay("close"); _root.premade.gotoAndPlay("close"); _root.editor.gotoAndPlay("close"); _root.campaign.gotoAndPlay("close"); _root.skirmish.gotoAndPlay("close"); _root.player.gotoAndPlay("close"); } }
Instance of Symbol 324 MovieClip "back" in Frame 35
on (press) { if (_root.campaign._currentframe == 29) { if (_root.myGameData.data.playername != undefined) { _root.warning.gotoAndPlay("close"); } int_options.removeMovieClip(); _root.start.gotoAndPlay("close"); _root.resume.gotoAndPlay("close"); _root.back.gotoAndPlay("close"); _root.achievements.gotoAndPlay("close"); _root.options.gotoAndPlay("close"); _root.premade.gotoAndPlay("close"); _root.editor.gotoAndPlay("close"); _root.campaign.gotoAndPlay("on"); _root.skirmish.gotoAndPlay("on"); _root.player.gotoAndPlay("on"); } }
Frame 36
_root.bgm = new Sound(); _root.bgm.attachSound("titlebgm"); _root.bgm.setVolume(_root.music_vol); _root.bgm.start(0, 999);
Frame 37
stop();
Frame 38
var myGameData = SharedObject.getLocal("myGameData"); _root.mission = int(myGameData.data.mission); _root.multiplayer = false; stopAllSounds(); _root.gotoAndPlay("init");
Frame 39
var myGameData = SharedObject.getLocal("myGameData"); stopAllSounds(); _root.mission = 0; for (var i in myGameData.data) { delete myGameData.data[i]; } myGameData.flush(); var stat_player_built = 0; var stat_player_lost = 0; var stat_player_cash = 0; var stat_player_time = 0; var stat_player_captured = 0; var stat_player_turns = 0; var tstat_player_built = 0; var tstat_player_lost = 0; var tstat_player_cash = 0; var tstat_player_time = 0; var tstat_player_captured = 0; var tstat_player_turns = 0; var tstat_com_built = 0; var tstat_com_lost = 0; var tstat_com_cash = 0; var tstat_com_captured = 0; accept.onRollOut = function () { accept.gotoAndPlay("out"); }; accept.onRollOver = function () { accept.gotoAndPlay("over"); }; accept.onPress = function () { myGameData.data.playername = _root.playername; myGameData.flush(); _root.gotoAndPlay("init"); }; listenForKey_obj = new Object(); listenForKey_obj.onKeyDown = function () { var _local1 = new Sound(); _local1.attachSound("key"); _local1.start(0, 1); }; Key.addListener(listenForKey_obj); stop();
Instance of Symbol 324 MovieClip "accept" in Frame 39
on (press) { if (_root.resume._currentframe == 29) { if (_root.myGameData.data.stat_player_time != undefined) { _root.warning.gotoAndPlay("on"); } _root.start.gotoAndPlay("on"); _root.resume.gotoAndPlay("on"); _root.back.gotoAndPlay("on"); _root.achievements.gotoAndPlay("close"); _root.options.gotoAndPlay("close"); _root.premade.gotoAndPlay("close"); _root.editor.gotoAndPlay("close"); _root.campaign.gotoAndPlay("close"); _root.skirmish.gotoAndPlay("close"); _root.player.gotoAndPlay("close"); } }
Frame 40
location01.onRollOver = function () { location01.gotoAndPlay("over"); }; location01.onRollOut = function () { location01.gotoAndPlay("out"); }; location02.onRollOver = function () { location02.gotoAndPlay("over"); }; location02.onRollOut = function () { location02.gotoAndPlay("out"); }; location03.onRollOver = function () { location03.gotoAndPlay("over"); }; location03.onRollOut = function () { location03.gotoAndPlay("out"); }; location04.onRollOver = function () { location04.gotoAndPlay("over"); }; location04.onRollOut = function () { location04.gotoAndPlay("out"); }; location05.onRollOver = function () { location05.gotoAndPlay("over"); }; location05.onRollOut = function () { location05.gotoAndPlay("out"); }; location06.onRollOver = function () { location06.gotoAndPlay("over"); }; location06.onRollOut = function () { location06.gotoAndPlay("out"); }; location07.onRollOver = function () { location07.gotoAndPlay("over"); }; location07.onRollOut = function () { location07.gotoAndPlay("out"); }; location08.onRollOver = function () { location08.gotoAndPlay("over"); }; location08.onRollOut = function () { location08.gotoAndPlay("out"); }; location09.onRollOver = function () { location09.gotoAndPlay("over"); }; location09.onRollOut = function () { location09.gotoAndPlay("out"); }; location10.onRollOver = function () { location10.gotoAndPlay("over"); }; location10.onRollOut = function () { location10.gotoAndPlay("out"); }; location11.onRollOver = function () { location11.gotoAndPlay("over"); }; location11.onRollOut = function () { location11.gotoAndPlay("out"); }; location12.onRollOver = function () { location12.gotoAndPlay("over"); }; location12.onRollOut = function () { location12.gotoAndPlay("out"); }; mainmenu.onRollOver = function () { mainmenu.gotoAndPlay("over"); }; mainmenu.onRollOut = function () { mainmenu.gotoAndPlay("out"); }; _root.play.onRollOver = function () { play.gotoAndPlay("over"); }; _root.play.onRollOut = function () { play.gotoAndPlay("out"); }; _root.fog.onRollOver = function () { fog.gotoAndPlay("over"); }; _root.fog.onRollOut = function () { fog.gotoAndPlay("out"); }; stop();
Instance of Symbol 324 MovieClip "libertypet" in Frame 40
on (press) { _root.gotoAndPlay("pet"); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "libertywhack" in Frame 40
on (press) { _root.gotoAndPlay("whack"); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "libertyraces" in Frame 40
on (press) { _root.gotoAndPlay("races"); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission19" in Frame 40
on (press) { _root.mission = 18; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission18" in Frame 40
on (press) { _root.mission = 17; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission17" in Frame 40
on (press) { _root.mission = 16; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission16" in Frame 40
on (press) { _root.mission = 15; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission15" in Frame 40
on (press) { _root.mission = 14; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission14" in Frame 40
on (press) { _root.mission = 13; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission13" in Frame 40
on (press) { _root.mission = 12; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission12" in Frame 40
on (press) { _root.mission = 11; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission11" in Frame 40
on (press) { _root.mission = 10; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission07" in Frame 40
on (press) { _root.mission = 6; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission09" in Frame 40
on (press) { _root.mission = 8; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission08" in Frame 40
on (press) { _root.mission = 7; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission04" in Frame 40
on (press) { _root.mission = 3; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission06" in Frame 40
on (press) { _root.mission = 5; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission05" in Frame 40
on (press) { _root.mission = 4; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission01" in Frame 40
on (press) { _root.mission = 0; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission10" in Frame 40
on (press) { _root.mission = 9; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission03" in Frame 40
on (press) { _root.mission = 2; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "mission02" in Frame 40
on (press) { _root.mission = 1; _root.sample.gotoAndStop(13); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "custom" in Frame 40
on (press) { _root.mission = 99; _root.sample.gotoAndStop(12); _root.map.gotoAndStop(12); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location11" in Frame 40
on (press) { _root.mission = 41; _root.sample.gotoAndStop(11); _root.map.gotoAndStop(11); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "play" in Frame 40
on (press) { if ((_root.mission < 20) && (_root.myGameData.data.gameComplete == true)) { _root.setskirmish = true; _root.gotoAndPlay("init"); } if (_root.mission > 20) { _root.setskirmish = true; _root.gotoAndPlay("init"); } } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "location07" in Frame 40
on (press) { _root.mission = 37; _root.sample.gotoAndStop(7); _root.map.gotoAndStop(7); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location09" in Frame 40
on (press) { _root.mission = 39; _root.sample.gotoAndStop(9); _root.map.gotoAndStop(9); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location08" in Frame 40
on (press) { _root.mission = 38; _root.sample.gotoAndStop(8); _root.map.gotoAndStop(8); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location04" in Frame 40
on (press) { _root.mission = 34; _root.sample.gotoAndStop(4); _root.map.gotoAndStop(4); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location06" in Frame 40
on (press) { _root.mission = 36; _root.sample.gotoAndStop(6); _root.map.gotoAndStop(6); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location05" in Frame 40
on (press) { _root.mission = 35; _root.sample.gotoAndStop(5); _root.map.gotoAndStop(5); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location01" in Frame 40
on (press) { _root.mission = 30; _root.sample.gotoAndStop(1); _root.map.gotoAndStop(1); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "mainmenu" in Frame 40
on (press) { _root.gotoAndPlay("menu"); } on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); }
Instance of Symbol 324 MovieClip "location10" in Frame 40
on (press) { _root.mission = 40; _root.sample.gotoAndStop(10); _root.map.gotoAndStop(10); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location03" in Frame 40
on (press) { _root.mission = 32; _root.sample.gotoAndStop(3); _root.map.gotoAndStop(3); _root.sample.mystatic.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "location02" in Frame 40
on (press) { _root.mission = 31; _root.sample.gotoAndStop(2); _root.map.gotoAndStop(2); _root.sample.mystatic.gotoAndPlay(1); }
Frame 41
stopAllSounds(); var day = 1; var lock = false; var phase = 0; var date_start = new Date(); _root.multiplayer = false; _root.int_victory.removeMovieClip(); _root.advisor.seq = 1; _root.advisor.removeMovieClip(); if (_root.mission == 19) { gotoAndPlay ("credits"); } function placeUnits() { if (_root.mission < 10) { switch (int(_root.mission)) { case 0 : _root.fow = false; _root.attachMovie("blue_infantry", "unit1", 2201, {_x:540, _y:360, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit2", 2202, {_x:540, _y:300, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit3", 2203, {_x:540, _y:330, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit50", 2250, {_x:30, _y:150, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit51", 2251, {_x:30, _y:120, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit52", 2252, {_x:30, _y:180, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); break; case 1 : _root.attachMovie("red_tank", "unit50", 2250, {_x:30, _y:150, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit51", 2251, {_x:30, _y:180, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_infantry", "unit53", 2253, {_x:60, _y:150, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit54", 2254, {_x:60, _y:210, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_aa", "unit9", 2209, {_x:60, _y:180, hp:100, team:1, unitType:"track", unitClass:"aa"}); _root.attachMovie("red_aa", "unit10", 2210, {_x:360, _y:180, hp:100, team:1, unitType:"track", unitClass:"aa"}); _root.attachMovie("albatross", "unit12", 2212, {_x:180, _y:90, hp:100, team:20, unitType:"wheel", unitClass:"albatross"}); _root.attachMovie("blue_truck", "unit11", 2211, {_x:240, _y:360, hp:100, team:0, unitClass:"truck", unitType:"wheel"}); _root.attachMovie("blue_infantry", "unit1", 2201, {_x:540, _y:330, hp:100, team:0, unitType:"foot"}); _root.attachMovie("blue_tank", "unit7", 2207, {_x:570, _y:300, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_tank", "unit8", 2208, {_x:570, _y:330, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_apc", "unit3", 2203, {_x:510, _y:270, hp:100, team:0, unitType:"track", unitClass:"apc"}); break; case 2 : _root.attachMovie("red_tank", "unit50", 2250, {_x:30, _y:330, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit51", 2251, {_x:30, _y:360, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit52", 2252, {_x:30, _y:300, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit53", 2253, {_x:60, _y:300, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_infantry", "unit54", 2254, {_x:60, _y:150, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_rocketinf", "unit4", 2204, {_x:540, _y:90, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit5", 2205, {_x:570, _y:90, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit1", 2201, {_x:570, _y:60, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit2", 2202, {_x:540, _y:60, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit3", 2203, {_x:510, _y:60, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); break; case 3 : _root.attachMovie("red_art", "unit50", 2250, {_x:360, _y:90, hp:100, team:1, unitType:"track", unitClass:"artillery", frozen:true}); _root.attachMovie("red_art", "unit51", 2251, {_x:510, _y:60, hp:100, team:1, unitType:"track", unitClass:"artillery", frozen:true}); _root.attachMovie("red_art", "unit52", 2252, {_x:360, _y:330, hp:100, team:1, unitType:"track", unitClass:"artillery", frozen:true}); _root.attachMovie("red_art", "unit53", 2253, {_x:240, _y:180, hp:100, team:1, unitType:"track", unitClass:"artillery", frozen:true}); _root.attachMovie("red_art", "unit54", 2254, {_x:120, _y:120, hp:100, team:1, unitType:"track", unitClass:"artillery", frozen:true}); _root.attachMovie("red_art", "unit55", 2255, {_x:0, _y:180, hp:100, team:1, unitType:"track", unitClass:"artillery", frozen:true}); _root.attachMovie("red_art", "unit56", 2256, {_x:0, _y:30, hp:100, team:1, unitType:"track", unitClass:"artillery", frozen:true}); _root.attachMovie("red_art", "unit57", 2257, {_x:60, _y:360, hp:100, team:1, unitType:"track", unitClass:"artillery", frozen:true}); _root.attachMovie("blue_tank", "unit1", 2201, {_x:570, _y:390, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_scout", "unit0", 2200, {_x:540, _y:360, team:0, unitType:"wheel", unitClass:"scout"}); _root.attachMovie("blue_scout", "unit5", 2205, {_x:540, _y:330, team:0, unitType:"wheel", unitClass:"scout"}); _root.attachMovie("blue_rocketinf", "unit2", 2202, {_x:570, _y:360, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit3", 2203, {_x:570, _y:330, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit4", 2204, {_x:570, _y:300, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.fow = true; break; case 4 : _root.fow = false; _root.cash = 5000; _root.enemycash = 5000; _root.t95.city_owner = 0; _root.t95.gotoAndPlay(2); _root.t97.city_owner = 0; _root.t97.gotoAndPlay(2); _root.t243.city_owner = 1; _root.t243.gotoAndPlay(3); _root.t201.city_owner = 1; _root.t201.gotoAndPlay(3); _root.fow = false; break; case 5 : _root.attachMovie("stratofighter", "unit99", 2299, {_x:480, _y:180, hp:100, team:20, unitType:"wheel", unitClass:"albatross"}); _root.attachMovie("blue_infantry", "unit1", 2201, {_x:510, _y:180, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit2", 2202, {_x:510, _y:150, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit3", 2203, {_x:510, _y:210, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); break; case 6 : _root.fow = true; _root.attachMovie("blue_infantry", "unit1", 2201, {_x:510, _y:120, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit2", 2202, {_x:510, _y:150, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_rocketinf", "unit3", 2203, {_x:510, _y:180, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_tank", "unit4", 2204, {_x:510, _y:210, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_tank", "unit5", 2205, {_x:540, _y:120, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_tank", "unit6", 2206, {_x:540, _y:150, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_art", "unit7", 2207, {_x:540, _y:180, hp:100, team:0, unitType:"track", unitClass:"artillery"}); _root.attachMovie("blue_rocket", "unit8", 2208, {_x:540, _y:210, hp:100, team:0, unitType:"track", unitClass:"rocket"}); _root.attachMovie("blue_apc", "unit9", 2209, {_x:480, _y:150, hp:100, team:0, unitType:"track", unitClass:"apc"}); _root.attachMovie("blue_apc", "unit10", 2210, {_x:480, _y:180, hp:100, team:0, unitType:"track", unitClass:"apc"}); _root.attachMovie("red_infantry", "unit25", 2225, {_x:0, _y:210, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit26", 2226, {_x:0, _y:240, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_rocketinf", "unit27", 2227, {_x:0, _y:270, hp:100, team:1, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("red_tank", "unit28", 2228, {_x:0, _y:300, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit29", 2229, {_x:30, _y:210, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit30", 2230, {_x:30, _y:240, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_art", "unit31", 2231, {_x:30, _y:270, hp:100, team:1, unitType:"track", unitClass:"artillery"}); _root.attachMovie("red_rocket", "unit32", 2232, {_x:30, _y:180, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_apc", "unit33", 2233, {_x:60, _y:210, hp:100, team:1, unitType:"track", unitClass:"apc"}); _root.attachMovie("red_apc", "unit34", 2234, {_x:60, _y:240, hp:100, team:1, unitType:"track", unitClass:"apc"}); _root.attachMovie("red_rocket", "unit32", 2232, {_x:60, _y:270, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_tank", "unit33", 2233, {_x:60, _y:300, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_art", "unit34", 2234, {_x:60, _y:180, hp:100, team:1, unitType:"track", unitClass:"artillery"}); _root.fow = true; break; case 7 : _root.fow = true; _root.attachMovie("red_infantry", "unit50", 2250, {_x:90, _y:90, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit51", 2251, {_x:90, _y:180, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit52", 2252, {_x:180, _y:270, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit53", 2253, {_x:240, _y:240, hp:100, team:1, unitType:"foot", unitClass:"infantry", frozen:true}); _root.attachMovie("red_infantry", "unit54", 2254, {_x:240, _y:180, hp:100, team:1, unitType:"foot", unitClass:"infantry", frozen:true}); _root.attachMovie("red_infantry", "unit55", 2255, {_x:270, _y:90, hp:100, team:1, unitType:"foot", unitClass:"infantry", frozen:true}); _root.attachMovie("red_infantry", "unit56", 2256, {_x:0, _y:330, hp:100, team:1, unitType:"foot", unitClass:"infantry", frozen:true}); _root.attachMovie("red_tank", "unit57", 2257, {_x:120, _y:120, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit58", 2258, {_x:120, _y:300, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_rocketinf", "unit1", 2201, {_x:420, _y:210, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit2", 2202, {_x:450, _y:210, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_art", "unit3", 2203, {_x:510, _y:150, hp:100, team:0, unitType:"track", unitClass:"artillery"}); _root.attachMovie("blue_art", "unit4", 2204, {_x:510, _y:180, hp:100, team:0, unitType:"track", unitClass:"artillery"}); _root.attachMovie("blue_art", "unit5", 2205, {_x:510, _y:210, hp:100, team:0, unitType:"track", unitClass:"artillery"}); _root.fow = true; break; case 8 : _root.fow = false; _root.attachMovie("red_infantry", "unit25", 2225, {_x:90, _y:210, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit26", 2226, {_x:90, _y:270, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit1", 2201, {_x:540, _y:240, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_transport", "unit0", 2200, {_x:540, _y:270, hp:100, team:0, unitType:"air", unitClass:"transport"}); _root.fow = false; break; case 9 : _root.fow = false; _root.attachMovie("red_destroyer", "unit25", 2225, {_x:30, _y:90, hp:100, team:1, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit26", 2226, {_x:30, _y:180, hp:100, team:1, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit27", 2227, {_x:30, _y:270, hp:100, team:1, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_lander", "unit28", 2228, {_x:0, _y:90, hp:100, team:1, unitType:"sea", unitClass:"lander"}); _root.attachMovie("red_lander", "unit29", 2229, {_x:0, _y:60, hp:100, team:1, unitType:"sea", unitClass:"lander"}); _root.attachMovie("red_lander", "unit30", 2230, {_x:0, _y:180, hp:100, team:1, unitType:"sea", unitClass:"lander"}); _root.attachMovie("red_lander", "unit31", 2231, {_x:0, _y:150, hp:100, team:1, unitType:"sea", unitClass:"lander"}); _root.attachMovie("red_lander", "unit32", 2232, {_x:0, _y:270, hp:100, team:1, unitType:"sea", unitClass:"lander"}); _root.attachMovie("red_lander", "unit33", 2233, {_x:0, _y:240, hp:100, team:1, unitType:"sea", unitClass:"lander"}); _root.attachMovie("blue_sub", "unit0", 2200, {_x:510, _y:180, hp:100, team:0, unitType:"sea", unitClass:"submarine"}); _root.attachMovie("blue_destroyer", "unit3", 2203, {_x:510, _y:210, hp:100, team:0, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("blue_sub", "unit1", 2201, {_x:510, _y:240, hp:100, team:0, unitType:"sea", unitClass:"submarine"}); _root.attachMovie("blue_destroyer", "unit4", 2204, {_x:510, _y:270, hp:100, team:0, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("blue_sub", "unit2", 2202, {_x:510, _y:300, hp:100, team:0, unitType:"sea", unitClass:"submarine"}); _root.fow = false; } } if (mission >= 10) { switch (int(_root.mission)) { case 10 : _root.fow = true; _root.attachMovie("red_destroyer", "unit25", 2225, {_x:210, _y:0, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit26", 2226, {_x:240, _y:60, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit27", 2227, {_x:270, _y:90, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit28", 2228, {_x:300, _y:120, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit29", 2229, {_x:270, _y:210, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit30", 2230, {_x:270, _y:240, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit31", 2231, {_x:240, _y:270, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit32", 2232, {_x:210, _y:330, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit33", 2233, {_x:300, _y:30, hp:100, team:1, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit34", 2234, {_x:300, _y:90, hp:100, team:1, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit35", 2235, {_x:300, _y:180, hp:100, team:1, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit36", 2236, {_x:300, _y:240, hp:100, team:1, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_destroyer", "unit37", 2237, {_x:300, _y:270, hp:100, team:1, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("red_carrier", "unit38", 2238, {_x:300, _y:0, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"carrier"}); _root.attachMovie("red_carrier", "unit39", 2239, {_x:300, _y:60, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"carrier"}); _root.attachMovie("red_carrier", "unit40", 2240, {_x:300, _y:210, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"carrier"}); _root.attachMovie("red_carrier", "unit41", 2241, {_x:300, _y:300, hp:100, team:1, frozen:true, unitType:"sea", unitClass:"carrier"}); _root.attachMovie("blue_destroyer", "unit0", 2200, {_x:570, _y:180, hp:100, team:0, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("blue_destroyer", "unit3", 2203, {_x:540, _y:210, hp:100, team:0, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("blue_bomber", "unit6", 2206, {_x:540, _y:210, hp:100, team:0, unitType:"air", unitClass:"bomber"}); _root.attachMovie("blue_bomber", "unit7", 2207, {_x:510, _y:240, hp:100, team:0, unitType:"air", unitClass:"bomber"}); _root.attachMovie("blue_carrier", "unit10", 2210, {_x:570, _y:240, hp:100, team:0, unitType:"sea", unitClass:"carrier"}); _root.attachMovie("blue_carrier", "unit11", 2211, {_x:570, _y:270, hp:100, team:0, unitType:"sea", unitClass:"carrier"}); _root.attachMovie("blue_bomber", "unit8", 2208, {_x:510, _y:270, hp:100, team:0, unitType:"air", unitClass:"bomber"}); _root.attachMovie("blue_bomber", "unit9", 2209, {_x:540, _y:300, hp:100, team:0, unitType:"air", unitClass:"bomber"}); _root.attachMovie("blue_destroyer", "unit1", 2201, {_x:540, _y:300, hp:100, team:0, unitType:"sea", unitClass:"destroyer"}); _root.attachMovie("blue_destroyer", "unit4", 2204, {_x:570, _y:330, hp:100, team:0, unitType:"sea", unitClass:"destroyer"}); _root.fow = true; break; case 11 : _root.fow = false; _root.attachMovie("blue_infantry", "unit2", 2202, {_x:-30, _y:0, _alpha:0, moves_left:2, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit3", 2203, {_x:-60, _y:0, _alpha:0, moves_left:2, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_transport", "unit0", 2200, {_x:540, _y:0, hp:100, team:0, inside:_root.unit2, unitType:"air", unitClass:"transport"}); _root.attachMovie("blue_transport", "unit1", 2201, {_x:570, _y:30, hp:100, team:0, inside:_root.unit3, unitType:"air", unitClass:"transport"}); _root.unit2.moves_left = 2; _root.unit3.moves_left = 2; _root.attachMovie("blue_fighter", "unit4", 2204, {_x:540, _y:60, hp:100, team:0, unitType:"air", unitClass:"fighter"}); _root.attachMovie("blue_fighter", "unit5", 2205, {_x:510, _y:90, hp:100, team:0, unitType:"air", unitClass:"fighter"}); _root.attachMovie("blue_fighter", "unit6", 2206, {_x:540, _y:0, hp:100, team:0, unitType:"air", unitClass:"fighter"}); _root.attachMovie("blue_helicopter", "unit7", 2207, {_x:480, _y:0, hp:100, team:0, unitType:"air", unitClass:"helicopter"}); _root.attachMovie("blue_helicopter", "unit8", 2208, {_x:480, _y:30, hp:100, team:0, unitType:"air", unitClass:"helicopter"}); _root.attachMovie("red_aa", "unit25", 2225, {_x:270, _y:150, frozen:true, hp:100, team:1, unitType:"track", unitClass:"aa"}); _root.attachMovie("red_aa", "unit26", 2226, {_x:270, _y:270, frozen:true, hp:100, team:1, unitType:"track", unitClass:"aa"}); _root.attachMovie("red_aa", "unit27", 2227, {_x:420, _y:270, frozen:true, hp:100, team:1, unitType:"track", unitClass:"aa"}); _root.attachMovie("red_infantry", "unit28", 2228, {_x:180, _y:60, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_fighter", "unit29", 2229, {_x:0, _y:300, hp:100, team:1, unitType:"air", unitClass:"fighter"}); _root.attachMovie("red_fighter", "unit30", 2230, {_x:0, _y:330, hp:100, team:1, unitType:"air", unitClass:"fighter"}); _root.attachMovie("red_fighter", "unit31", 2231, {_x:0, _y:360, hp:100, team:1, unitType:"air", unitClass:"fighter"}); _root.attachMovie("red_tank", "unit32", 2232, {_x:0, _y:60, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit33", 2233, {_x:570, _y:240, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.fow = false; break; case 12 : _root.attachMovie("red_infantry", "unit25", 2225, {_x:60, _y:30, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit25", 2225, {_x:60, _y:30, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_tank", "unit26", 2226, {_x:150, _y:180, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit27", 2227, {_x:180, _y:180, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_apc", "unit0", 2200, {_x:510, _y:240, hp:100, team:0, unitType:"track", unitClass:"apc"}); _root.attachMovie("blue_apc", "unit1", 2201, {_x:540, _y:240, hp:100, team:0, unitType:"track", unitClass:"apc"}); _root.attachMovie("blue_infantry", "unit2", 2202, {_x:540, _y:180, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); break; case 13 : _root.attachMovie("blue_infantry", "unit4", 2204, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit5", 2205, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_apc", "unit0", 2200, {inside:_root.unit4, _x:480, _y:180, hp:100, team:0, unitType:"track", unitClass:"apc"}); _root.attachMovie("blue_apc", "unit1", 2201, {inside:_root.unit5, _x:480, _y:240, hp:100, team:0, unitType:"track", unitClass:"apc"}); _root.attachMovie("blue_rocket", "unit2", 2202, {_x:540, _y:180, hp:100, team:0, unitType:"track", unitClass:"rocket"}); _root.attachMovie("blue_rocket", "unit3", 2203, {_x:540, _y:240, hp:100, team:0, unitType:"track", unitClass:"rocket"}); _root.attachMovie("blue_rocketinf", "unit6", 2206, {_x:510, _y:150, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_rocketinf", "unit7", 2207, {_x:510, _y:270, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_tank", "unit8", 2208, {_x:510, _y:180, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_tank", "unit9", 2209, {_x:510, _y:240, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_helicopter", "unit10", 2210, {_x:540, _y:180, hp:100, team:0, unitType:"air", unitClass:"helicopter"}); _root.attachMovie("blue_helicopter", "unit11", 2211, {_x:540, _y:180, hp:100, team:0, unitType:"air", unitClass:"helicopter"}); _root.attachMovie("red_infantry", "unit25", 2225, {_x:0, _y:180, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.t124.city_owner = 1; _root.t124.gotoAndStop(3); _root.t126.city_owner = 1; _root.t126.gotoAndStop(3); _root.t164.city_owner = 1; _root.t164.gotoAndStop(3); _root.t166.city_owner = 1; _root.t166.gotoAndStop(3); break; case 14 : _root.t61.city_owner = 1; _root.t61.gotoAndStop(3); _root.t55.city_owner = 1; _root.t55.gotoAndStop(3); _root.t196.city_owner = 1; _root.t196.gotoAndStop(3); _root.attachMovie("red_rocket", "unit25", 2225, {_x:210, _y:30, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_rocket", "unit26", 2226, {_x:390, _y:30, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("blue_rocketinf", "unit0", 2200, {_x:120, _y:360, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit1", 2201, {_x:150, _y:330, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_rocketinf", "unit2", 2202, {_x:150, _y:390, hp:100, team:0, unitType:"foot", unitClass:"rocket infantry"}); _root.attachMovie("blue_tank", "unit3", 2203, {_x:180, _y:390, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_tank", "unit4", 2204, {_x:210, _y:390, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_tank", "unit5", 2205, {_x:240, _y:390, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_tank", "unit6", 2206, {_x:180, _y:360, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_art", "unit7", 2207, {_x:210, _y:360, hp:100, team:0, unitType:"track", unitClass:"artillery"}); _root.attachMovie("blue_art", "unit8", 2208, {_x:240, _y:360, hp:100, team:0, unitType:"track", unitClass:"artillery"}); break; case 15 : _root.t118.city_owner = 1; _root.t118.gotoAndStop(3); _root.t158.city_owner = 1; _root.t158.gotoAndStop(3); _root.t38.city_owner = 1; _root.t38.gotoAndStop(3); _root.t238.city_owner = 1; _root.t238.gotoAndStop(3); _root.attachMovie("blue_rocketinf", "unit8", 2208, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_rocketinf", "unit9", 2209, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_rocketinf", "unit10", 2210, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_rocketinf", "unit11", 2211, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_rocketinf", "unit12", 2212, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_rocketinf", "unit13", 2213, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_rocketinf", "unit14", 2214, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_rocketinf", "unit15", 2215, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"rocketinf"}); _root.attachMovie("blue_lander", "unit0", 2200, {inside:_root.unit8, _x:90, _y:150, hp:100, team:0, unitType:"sea", unitClass:"lander"}); _root.attachMovie("blue_lander", "unit1", 2201, {inside:_root.unit9, _x:90, _y:180, hp:100, team:0, unitType:"sea", unitClass:"lander"}); _root.attachMovie("blue_lander", "unit2", 2202, {inside:_root.unit10, _x:30, _y:90, hp:100, team:0, unitType:"sea", unitClass:"lander"}); _root.attachMovie("blue_lander", "unit3", 2203, {inside:_root.unit11, _x:60, _y:300, hp:100, team:0, unitType:"sea", unitClass:"lander"}); _root.attachMovie("blue_lander", "unit4", 2204, {inside:_root.unit12, _x:60, _y:270, hp:100, team:0, unitType:"sea", unitClass:"lander"}); _root.attachMovie("blue_lander", "unit5", 2205, {inside:_root.unit13, _x:150, _y:180, hp:100, team:0, unitType:"sea", unitClass:"lander"}); _root.attachMovie("blue_lander", "unit6", 2206, {inside:_root.unit14, _x:150, _y:210, hp:100, team:0, unitType:"sea", unitClass:"lander"}); _root.attachMovie("blue_lander", "unit7", 2207, {inside:_root.unit15, _x:30, _y:60, hp:100, team:0, unitType:"sea", unitClass:"lander"}); break; case 16 : _root.fow = true; _root.attachMovie("blue_infantry", "unit0", 2200, {_x:510, _y:60, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit25", 2225, {_x:60, _y:210, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.fow = true; break; case 17 : _root.fow = false; _root.attachMovie("red_rocket", "unit25", 2225, {_x:330, _y:120, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_rocket", "unit26", 2226, {_x:330, _y:240, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_rocket", "unit27", 2227, {_x:240, _y:330, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_rocket", "unit28", 2228, {_x:240, _y:30, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_rocket", "unit29", 2229, {_x:120, _y:270, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_rocket", "unit30", 2230, {_x:120, _y:120, hp:100, team:1, unitType:"track", unitClass:"rocket"}); _root.attachMovie("red_tank", "unit31", 2231, {_x:180, _y:90, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_tank", "unit32", 2232, {_x:180, _y:240, hp:100, team:1, unitType:"track", unitClass:"tank"}); _root.attachMovie("red_infantry", "unit33", 2233, {_x:30, _y:150, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit34", 2234, {_x:60, _y:150, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit35", 2235, {_x:60, _y:180, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit36", 2236, {_x:90, _y:150, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit37", 2237, {_x:90, _y:180, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_aa", "unit38", 2238, {_x:240, _y:120, hp:100, team:1, unitType:"track", unitClass:"aa"}); _root.attachMovie("red_aa", "unit39", 2239, {_x:210, _y:240, hp:100, team:1, unitType:"track", unitClass:"aa"}); _root.attachMovie("red_aa", "unit40", 2240, {_x:150, _y:180, hp:100, team:1, unitType:"track", unitClass:"aa"}); _root.attachMovie("blue_helicopter", "unit0", 2200, {_x:540, _y:150, hp:100, team:0, unitType:"air", unitClass:"helicopter"}); _root.attachMovie("blue_helicopter", "unit1", 2201, {_x:540, _y:210, hp:100, team:0, unitType:"air", unitClass:"helicopter"}); _root.attachMovie("blue_helicopter", "unit2", 2202, {_x:570, _y:120, hp:100, team:0, unitType:"air", unitClass:"helicopter"}); _root.attachMovie("blue_helicopter", "unit3", 2203, {_x:570, _y:240, hp:100, team:0, unitType:"air", unitClass:"helicopter"}); _root.attachMovie("blue_tank", "unit4", 2204, {_x:570, _y:150, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_tank", "unit5", 2205, {_x:570, _y:210, hp:100, team:0, unitType:"track", unitClass:"tank"}); _root.attachMovie("blue_infantry", "unit6", 2206, {_x:570, _y:180, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_infantry", "unit7", 2207, {_alpha:0, _x:-30, _y:0, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("blue_apc", "unit8", 2208, {inside:_root.unit7, _x:510, _y:180, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.fow = false; break; case 18 : _root.fow = true; _root.attachMovie("blue_infantry", "unit0", 2200, {_x:390, _y:390, hp:100, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit25", 2225, {_x:180, _y:0, hp:100, team:1, unitType:"foot", unitClass:"infantry"}); _root.fow = true; } } } _root.map = new Array(); if (_root.mission == 0) { _root.map.push(0, 0, 0, 0, 0, 11, 10, 10, 10, 10, 10, 11, 0, 0, 1, 1, 2, 2, 2, 2, 0, 0, 0, 25, 25, 0, 0, 11, 11, 10, 10, 11, 0, 0, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 0, 25, 0, 0, 0, 11, 11, 11, 0, 0, 1, 1, 2, 21, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 21, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0); } if (_root.mission == 1) { _root.map.push(1, 1, 1, 1, 30, 30, 30, 30, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1, 1, 1, 1, 1, 30, 30, 10, 10, 10, 10, 10, 0, 0, 10, 0, 10, 10, 10, 10, 1, 1, 1, 1, 1, 30, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 10, 1, 1, 1, 30, 30, 10, 16, 17, 0, 0, 7, 3, 3, 3, 6, 0, 0, 0, 0, 10, 30, 30, 30, 1, 1, 0, 10, 3, 3, 3, 8, 10, 10, 10, 4, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 10, 10, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 30, 10, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 3, 3, 3, 3, 3, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); } if (_root.mission == 2) { _root.map.push(2, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 0, 0, 0, 0, 0, 0, 10, 10, 0, 11, 10, 10, 10, 10, 10, 10, 10, 10, 11, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 10, 10, 10, 10, 10, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 10, 10, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 11, 10, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 10, 10, 0, 0, 0, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 0, 10, 10, 10, 10, 10, 10, 0, 0, 0, 10, 0, 11, 11, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 2); } if (_root.mission == 3) { _root.map.push(1, 1, 1, 30, 30, 1, 1, 1, 4, 1, 30, 30, 1, 1, 1, 1, 1, 1, 30, 30, 1, 30, 1, 1, 30, 1, 30, 1, 5, 6, 30, 30, 30, 30, 1, 1, 1, 1, 30, 30, 1, 30, 30, 1, 1, 1, 30, 1, 1, 5, 6, 1, 1, 30, 1, 1, 30, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 30, 1, 1, 4, 1, 1, 30, 1, 1, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 1, 4, 30, 30, 30, 1, 1, 1, 1, 30, 30, 30, 30, 1, 1, 30, 1, 1, 30, 1, 1, 4, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 1, 30, 4, 1, 1, 30, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 30, 30, 30, 4, 1, 1, 30, 30, 1, 1, 30, 30, 30, 1, 1, 30, 1, 1, 1, 30, 7, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 7, 3, 3, 3, 3, 3, 8, 30, 30, 1, 1, 1, 30, 30, 1, 1, 1, 30, 1, 1, 4, 1, 30, 30, 30, 1, 1, 1, 30, 1, 1, 30, 30, 30, 1, 1, 30, 1, 1, 1, 4, 1, 30, 30, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 30, 30, 30, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1); } if (_root.mission == 4) { _root.map.push(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 4, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 0, 0, 0, 10, 10, 10, 0, 0, 0, 4, 50, 0, 10, 3, 3, 3, 3, 3, 6, 11, 0, 0, 0, 0, 10, 10, 0, 0, 0, 4, 0, 0, 10, 10, 10, 18, 11, 11, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 10, 10, 0, 0, 0, 11, 4, 11, 15, 0, 0, 0, 0, 0, 0, 0, 15, 4, 18, 0, 10, 10, 0, 0, 0, 11, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 10, 10, 0, 0, 0, 11, 11, 11, 0, 4, 0, 11, 20, 20, 20, 20, 4, 20, 20, 20, 10, 10, 10, 0, 0, 0, 0, 0, 0, 4, 0, 11, 2, 2, 2, 2, 4, 2, 2, 2, 10, 10, 0, 0, 0, 0, 0, 0, 0, 4, 15, 11, 2, 2, 2, 0, 4, 2, 2, 2, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 2, 2, 0, 0, 4, 0, 2, 2, 10, 15, 0, 0, 0, 0, 0, 0, 0, 10, 0, 11, 2, 0, 0, 15, 4, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 10, 2, 0, 0, 18, 4, 15, 0, 0, 10, 10, 0, 18, 51, 0, 10, 10, 0, 0, 10, 10, 2, 2, 2, 0, 4, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 2, 2, 2, 2, 4, 0, 0, 0); } if (_root.mission == 5) { _root.map.push(7, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 4, 11, 11, 0, 0, 0, 11, 25, 0, 0, 0, 4, 0, 0, 15, 0, 0, 15, 0, 4, 4, 25, 11, 0, 0, 0, 0, 0, 0, 11, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 4, 10, 10, 10, 10, 10, 10, 10, 4, 4, 11, 0, 0, 0, 25, 0, 0, 0, 0, 0, 4, 0, 11, 11, 11, 11, 11, 10, 4, 4, 3, 3, 3, 3, 3, 6, 0, 0, 11, 0, 4, 0, 0, 0, 0, 0, 0, 18, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 0, 0, 0, 16, 17, 0, 18, 4, 4, 20, 20, 20, 20, 20, 4, 20, 20, 20, 20, 4, 0, 0, 0, 0, 0, 0, 18, 4, 4, 11, 2, 2, 21, 2, 4, 2, 2, 2, 0, 4, 0, 11, 11, 11, 11, 11, 10, 4, 4, 0, 11, 2, 2, 2, 4, 2, 2, 0, 0, 4, 10, 10, 10, 10, 10, 10, 10, 4, 4, 0, 0, 11, 11, 11, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 15, 0, 0, 15, 0, 4, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 8); } if (_root.mission == 6) { _root.map.push(0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 11, 2, 21, 2, 11, 11, 11, 11, 11, 11, 11, 11, 21, 2, 2, 2, 21, 0, 11, 0, 0, 2, 2, 2, 11, 7, 3, 3, 3, 3, 3, 6, 11, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 11, 4, 11, 0, 0, 0, 11, 4, 11, 11, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 11, 4, 0, 0, 11, 0, 0, 4, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 21, 2, 11, 4, 11, 0, 0, 0, 11, 5, 3, 3, 3, 3, 3, 11, 11, 11, 11, 11, 11, 11, 11, 4, 11, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 3, 3, 3, 8, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 8, 11, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 10, 10, 0, 10, 0, 0, 0, 11, 0, 0, 10, 0, 0, 11, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 10, 0, 0, 10, 10, 10, 10, 10, 10, 10); } if (_root.mission == 7) { _root.map.push(15, 4, 15, 15, 4, 15, 15, 4, 15, 15, 4, 23, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 23, 2, 2, 2, 2, 22, 0, 23, 2, 15, 4, 15, 15, 4, 15, 15, 4, 15, 15, 4, 23, 2, 2, 2, 2, 22, 0, 23, 2, 15, 4, 15, 15, 4, 15, 15, 4, 15, 15, 4, 23, 2, 2, 2, 22, 0, 0, 0, 23, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 8, 23, 2, 22, 0, 7, 3, 3, 6, 23, 15, 4, 15, 15, 4, 15, 15, 4, 15, 15, 23, 2, 22, 0, 0, 4, 15, 15, 4, 23, 15, 4, 15, 15, 4, 15, 15, 4, 15, 23, 2, 2, 2, 2, 22, 9, 6, 15, 4, 0, 3, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 9, 15, 4, 23, 15, 4, 15, 15, 4, 15, 15, 4, 15, 23, 2, 2, 2, 2, 22, 5, 3, 3, 8, 23, 15, 4, 15, 15, 4, 15, 15, 4, 15, 15, 23, 2, 2, 2, 2, 22, 0, 0, 23, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 23, 2, 2, 2, 2, 22, 0, 23, 2, 15, 4, 15, 15, 4, 15, 15, 4, 15, 15, 4, 23, 2, 2, 2, 2, 22, 0, 23, 2, 15, 4, 15, 15, 4, 15, 15, 4, 15, 15, 4, 23, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 8, 23, 2, 2, 2, 2, 2, 2, 2, 2); } if (_root.mission == 8) { _root.map.push(73, 73, 73, 73, 73, 4, 73, 73, 73, 73, 73, 73, 73, 73, 73, 73, 73, 73, 73, 73, 73, 70, 73, 70, 72, 4, 73, 70, 70, 73, 73, 70, 70, 73, 70, 70, 70, 73, 70, 73, 70, 70, 70, 70, 72, 4, 73, 70, 70, 70, 70, 70, 70, 72, 72, 70, 70, 70, 70, 73, 71, 70, 70, 71, 71, 4, 72, 70, 70, 72, 70, 70, 70, 70, 70, 70, 73, 70, 70, 70, 0, 71, 71, 0, 11, 4, 72, 71, 71, 70, 70, 70, 71, 71, 71, 70, 70, 70, 70, 70, 10, 10, 10, 0, 18, 4, 71, 0, 0, 71, 70, 71, 25, 0, 0, 71, 71, 70, 71, 71, 10, 51, 10, 0, 11, 4, 18, 0, 0, 0, 71, 0, 0, 0, 0, 0, 0, 71, 0, 0, 10, 4, 10, 10, 11, 4, 15, 15, 11, 11, 11, 11, 11, 11, 11, 11, 18, 11, 50, 11, 10, 5, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 10, 10, 10, 11, 4, 15, 15, 11, 11, 11, 11, 11, 11, 11, 11, 16, 17, 11, 11, 0, 0, 0, 0, 11, 4, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 8, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (_root.mission == 9) { _root.map.push(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 2, 2, 2, 21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 2, 22, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 2, 2, 22, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 0, 2, 21, 2, 2, 2, 2, 2, 21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 22, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 2, 2, 22, 0, 2, 2, 2, 2, 21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 0); } if (_root.mission == 10) { _root.map.push(10, 10, 10, 10, 10, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 6, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 15, 11, 11, 11, 4, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 10, 11, 11, 4, 0, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 10, 11, 11, 4, 0, 0, 18, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 11, 11, 11, 4, 0, 0, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 11, 11, 11, 11, 4, 0, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 11, 11, 11, 4, 0, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 10, 11, 11, 4, 0, 18, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 10, 11, 11, 7, 8, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 10, 15, 4, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 15, 15, 4, 15, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 2, 10, 10, 0, 15, 4, 15, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 10, 10, 4, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); } if (_root.mission == 11) { _root.map.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 0, 1, 1, 1, 10, 10, 0, 0, 1, 0, 0, 1, 11, 11, 11, 1, 1, 1, 1, 4, 0, 1, 1, 1, 1, 0, 0, 0, 1, 30, 0, 0, 0, 0, 11, 11, 11, 11, 11, 4, 0, 1, 1, 0, 0, 0, 1, 1, 1, 30, 30, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 1, 1, 1, 30, 1, 30, 1, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 1, 1, 1, 1, 30, 30, 30, 30, 1, 1, 0, 18, 0, 0, 4, 0, 0, 0, 0, 1, 1, 1, 1, 1, 30, 1, 30, 30, 30, 1, 18, 16, 17, 0, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 30, 1, 30, 30, 30, 30, 1, 18, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 30, 30, 30, 30, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 1, 30, 30, 30, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 1, 30, 30, 1, 30, 30, 30, 30, 1, 30, 30, 30, 1, 30, 30, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30); } if (_root.mission == 12) { map.push(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 51, 18, 0, 0, 10, 0, 0, 10, 7, 3, 3, 3, 3, 3, 6, 0, 10, 10, 10, 11, 18, 0, 0, 0, 0, 10, 10, 10, 4, 10, 10, 11, 11, 10, 4, 0, 0, 10, 10, 11, 0, 0, 0, 0, 0, 0, 10, 10, 4, 10, 11, 11, 11, 10, 4, 0, 0, 10, 10, 11, 0, 0, 0, 11, 0, 0, 10, 10, 4, 10, 10, 10, 10, 11, 4, 0, 0, 10, 10, 11, 0, 0, 11, 16, 17, 0, 11, 10, 5, 3, 3, 6, 10, 11, 4, 0, 10, 10, 3, 3, 3, 3, 3, 3, 3, 3, 6, 10, 18, 10, 10, 4, 10, 11, 4, 15, 50, 10, 10, 10, 0, 0, 0, 0, 0, 0, 4, 10, 0, 10, 10, 4, 10, 11, 5, 3, 3, 3, 10, 0, 0, 0, 0, 0, 0, 0, 4, 10, 10, 10, 0, 4, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 4, 10, 10, 0, 0, 4, 10, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 4, 10, 10, 15, 18, 4, 10, 0, 0, 0, 0, 10, 10, 11, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 8, 10, 0, 0, 0, 0, 10, 10, 10, 11, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 10, 10, 11, 11, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10); } if (_root.mission == 13) { _root.map.push(10, 10, 10, 10, 10, 10, 10, 4, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 4, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 10, 10, 11, 11, 11, 11, 11, 4, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 10, 11, 11, 11, 11, 11, 11, 4, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 10, 11, 11, 11, 11, 11, 0, 4, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 10, 11, 11, 11, 11, 0, 0, 4, 0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 10, 10, 11, 11, 11, 18, 15, 18, 4, 18, 15, 18, 0, 0, 0, 11, 11, 11, 11, 11, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 11, 11, 11, 18, 15, 18, 4, 18, 15, 18, 0, 0, 11, 11, 11, 11, 11, 11, 10, 10, 11, 11, 11, 11, 0, 0, 4, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 11, 10, 10, 11, 11, 11, 11, 11, 0, 4, 0, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 10, 11, 11, 11, 11, 11, 11, 4, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 10, 11, 11, 11, 11, 11, 11, 4, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 10, 10, 10, 4, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10); } if (_root.mission == 14) { _root.map.push(30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 51, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 30, 30, 30, 30, 30, 30, 30, 30, 0, 18, 30, 30, 30, 30, 3, 18, 30, 30, 30, 30, 1, 30, 1, 30, 30, 30, 30, 30, 1, 0, 3, 3, 3, 3, 1, 0, 30, 30, 30, 30, 1, 1, 1, 30, 30, 30, 30, 1, 1, 1, 30, 30, 30, 30, 1, 1, 1, 30, 30, 30, 1, 1, 1, 30, 30, 30, 1, 1, 1, 30, 30, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 1, 30, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 1, 30, 1, 1, 1, 1, 1, 30, 30, 18, 0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 30, 1, 30, 1, 1, 1, 1, 1, 3, 3, 3, 3, 30, 30, 30, 30, 30, 30, 30, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 18, 4, 1, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 4, 0, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30); } if (_root.mission == 15) { _root.map.push(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 4, 0, 0, 0, 0, 0, 4, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 4, 0, 0, 0, 0, 0, 4, 18, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 4, 0, 0, 15, 0, 0, 4, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 4, 0, 0, 15, 0, 0, 4, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 15, 9, 3, 3, 3, 3, 3, 8, 18, 0, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 15, 4, 0, 0, 0, 15, 0, 0, 51, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 4, 0, 0, 0, 15, 0, 0, 18, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 9, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 0, 4, 15, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 0, 4, 15, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 0, 4, 0, 0, 0, 0, 0, 0, 18, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0); } if (_root.mission == 16) { _root.map.push(0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 10, 10, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 10, 10, 10, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 10, 10, 10, 0, 0, 0, 15, 50, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 10, 0, 0, 0, 0, 0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 15, 15, 18, 15, 15, 0, 0, 0, 0, 20, 20, 10, 10, 0, 10, 0, 0, 0, 0, 0, 15, 15, 51, 15, 15, 0, 0, 0, 0, 0, 2, 10, 10, 10, 25, 0, 0, 0, 0, 0, 15, 15, 18, 15, 15, 0, 0, 0, 0, 0, 2, 2, 10, 10, 0, 10, 0, 0, 0, 0, 0, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0, 2, 2, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 10, 10, 25, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 10, 10, 0, 0, 0, 0, 0, 0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 10, 10, 10, 10, 0, 0, 0); } if (_root.mission == 17) { _root.map.push(30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 1, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 1, 1, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 11, 30, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 30, 30, 30, 1, 1, 1, 1, 11, 11, 30, 51, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 50, 30, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 30, 30, 30, 1, 1, 1, 1, 11, 11, 30, 30, 30, 30, 30, 30, 1, 1, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 11, 30, 30, 30, 30, 30, 30, 1, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 30, 30, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); } if (_root.mission == 18) { _root.map.push(2, 2, 22, 0, 0, 15, 51, 0, 15, 0, 0, 0, 0, 16, 17, 0, 0, 23, 2, 2, 2, 2, 22, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 23, 2, 2, 2, 2, 2, 22, 10, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 23, 2, 2, 2, 2, 10, 2, 22, 10, 10, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 23, 2, 2, 2, 2, 10, 2, 2, 22, 10, 10, 4, 0, 0, 0, 0, 0, 4, 0, 0, 23, 2, 2, 2, 2, 10, 11, 2, 2, 2, 22, 4, 23, 2, 2, 2, 22, 4, 15, 2, 2, 2, 2, 2, 2, 10, 11, 2, 2, 2, 22, 4, 23, 2, 2, 2, 22, 4, 23, 2, 2, 2, 2, 2, 2, 10, 11, 2, 22, 10, 10, 4, 0, 23, 2, 2, 22, 4, 23, 2, 2, 2, 2, 2, 2, 10, 11, 22, 10, 10, 10, 0, 0, 0, 0, 0, 0, 4, 23, 2, 2, 2, 2, 2, 2, 10, 23, 22, 18, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 23, 2, 2, 2, 2, 2, 10, 23, 2, 22, 0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 23, 2, 2, 2, 2, 10, 11, 11, 22, 0, 0, 10, 16, 17, 0, 18, 0, 18, 0, 0, 23, 2, 2, 2, 2, 10, 25, 11, 22, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 18, 23, 2, 2, 2, 10, 10, 10, 22, 0, 0, 10, 10, 0, 0, 0, 15, 0, 50, 15, 0, 23, 2, 2, 2); } if (_root.mission == 30) { _root.map.push(15, 15, 0, 0, 0, 11, 0, 15, 23, 2, 21, 2, 22, 10, 0, 25, 25, 23, 2, 21, 0, 51, 0, 0, 0, 11, 11, 23, 21, 2, 21, 22, 0, 0, 0, 0, 10, 0, 23, 2, 18, 0, 0, 0, 11, 0, 0, 23, 2, 2, 2, 2, 0, 0, 0, 0, 0, 23, 21, 2, 0, 0, 0, 11, 0, 0, 0, 0, 23, 2, 21, 2, 4, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 10, 10, 0, 3, 3, 3, 3, 0, 23, 4, 2, 21, 2, 21, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 20, 20, 20, 0, 0, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 21, 2, 2, 22, 18, 0, 0, 23, 2, 2, 2, 0, 10, 10, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 18, 0, 3, 3, 3, 3, 0, 0, 0, 0, 2, 2, 22, 0, 0, 3, 3, 3, 3, 3, 0, 0, 20, 20, 20, 20, 0, 0, 0, 11, 2, 2, 22, 10, 0, 20, 20, 20, 20, 20, 21, 2, 2, 2, 2, 0, 0, 0, 11, 11, 22, 0, 0, 0, 0, 10, 23, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 11, 0, 0, 22, 0, 25, 25, 0, 0, 23, 2, 2, 21, 2, 2, 0, 0, 0, 0, 0, 0, 0, 18, 2, 2, 22, 0, 23, 2, 21, 2, 21, 2, 2, 2, 15, 0, 0, 0, 0, 0, 0, 50, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 11, 11, 0, 15, 15); } if (_root.mission == 31) { map.push(2, 2, 2, 2, 21, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 21, 2, 2, 2, 2, 2, 21, 2, 2, 2, 2, 22, 0, 0, 0, 0, 0, 0, 23, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 2, 22, 0, 10, 0, 0, 0, 0, 10, 0, 23, 2, 2, 2, 21, 2, 2, 2, 2, 2, 21, 22, 0, 10, 11, 0, 0, 11, 10, 0, 23, 2, 2, 2, 2, 2, 2, 22, 15, 3, 3, 3, 6, 25, 0, 11, 11, 0, 15, 7, 3, 3, 3, 15, 23, 2, 0, 18, 0, 0, 0, 0, 5, 3, 6, 0, 0, 7, 3, 8, 0, 0, 0, 0, 18, 0, 0, 50, 0, 0, 0, 0, 0, 0, 4, 16, 16, 4, 0, 0, 0, 0, 0, 0, 51, 0, 0, 18, 0, 0, 0, 0, 0, 0, 9, 3, 3, 9, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 7, 3, 8, 0, 0, 5, 3, 6, 0, 0, 0, 0, 0, 0, 2, 22, 15, 3, 3, 3, 8, 15, 11, 0, 0, 11, 25, 5, 3, 3, 3, 15, 23, 2, 2, 21, 2, 2, 2, 22, 0, 10, 0, 11, 11, 0, 10, 0, 23, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 22, 0, 10, 0, 0, 0, 0, 10, 0, 23, 2, 2, 2, 21, 2, 2, 2, 21, 2, 2, 2, 22, 0, 0, 0, 0, 0, 0, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 2, 21, 2, 2, 2, 2, 21, 21, 2, 2, 2, 2, 2, 2); } if (_root.mission == 32) { map.push(1, 1, 1, 18, 1, 1, 1, 1, 1, 30, 30, 1, 1, 25, 30, 1, 1, 25, 1, 25, 1, 50, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 1, 1, 1, 1, 30, 1, 1, 15, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 30, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 25, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 30, 1, 1, 1, 1, 1, 1, 30, 25, 30, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 30, 1, 1, 30, 1, 30, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 25, 1, 30, 1, 1, 30, 1, 1, 1, 30, 1, 1, 1, 1, 1, 18, 1, 1, 51, 1, 1, 25, 1, 1, 30, 25, 1, 30, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); } if (_root.mission == 33) { map.push(22, 15, 0, 50, 0, 18, 0, 23, 21, 22, 0, 0, 0, 23, 2, 2, 21, 2, 2, 2, 0, 0, 0, 4, 0, 0, 0, 23, 22, 0, 0, 15, 15, 15, 0, 23, 2, 2, 21, 2, 11, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 23, 2, 2, 10, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 10, 4, 0, 0, 10, 10, 18, 23, 2, 11, 0, 0, 4, 0, 0, 11, 0, 0, 0, 0, 0, 9, 3, 3, 3, 3, 3, 18, 23, 10, 11, 0, 4, 0, 11, 0, 0, 11, 0, 11, 0, 4, 15, 0, 10, 10, 0, 18, 23, 10, 11, 0, 5, 3, 6, 0, 11, 11, 0, 0, 0, 5, 6, 0, 0, 0, 0, 23, 2, 10, 0, 0, 0, 0, 4, 0, 0, 0, 11, 0, 0, 11, 4, 0, 10, 0, 0, 23, 2, 0, 0, 10, 0, 0, 4, 0, 11, 0, 0, 0, 7, 3, 8, 0, 0, 0, 0, 23, 2, 0, 0, 0, 0, 0, 4, 0, 0, 11, 0, 15, 15, 15, 0, 0, 23, 2, 2, 2, 2, 10, 0, 0, 10, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23, 2, 2, 2, 21, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 23, 2, 2, 2, 2, 21, 2, 2, 2, 2, 22, 0, 0, 0, 0, 4, 0, 0, 0, 0, 23, 21, 2, 2, 2, 2, 2, 21, 2, 2, 2, 22, 0, 15, 0, 51, 0, 18, 23, 2, 2, 2, 21, 2, 2, 2, 2, 2, 2, 2); } if (_root.mission == 34) { map.push(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 0, 0, 0, 25, 15, 15, 25, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 7, 3, 3, 6, 0, 0, 0, 10, 10, 0, 0, 0, 15, 0, 0, 10, 10, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 10, 10, 0, 0, 15, 50, 18, 3, 3, 3, 3, 3, 3, 9, 15, 15, 9, 3, 3, 3, 3, 3, 3, 18, 51, 0, 0, 0, 10, 10, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 5, 3, 3, 8, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 25, 15, 15, 25, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); } if (_root.mission == 35) { map.push(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 50, 4, 18, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 18, 4, 51, 10, 10, 10, 10, 10, 4, 0, 0, 0, 0, 10, 10, 10, 10, 0, 0, 0, 0, 4, 10, 10, 10, 10, 10, 10, 4, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 4, 10, 10, 10, 10, 10, 10, 4, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0, 4, 10, 10, 10, 10, 10, 10, 4, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0, 4, 10, 10, 10, 10, 10, 10, 4, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 4, 10, 10, 10, 10, 10, 10, 4, 0, 0, 0, 0, 10, 10, 10, 10, 0, 0, 0, 0, 4, 10, 10, 10, 10, 10, 10, 4, 0, 0, 0, 15, 10, 16, 17, 10, 15, 0, 0, 0, 4, 10, 10, 10, 1, 1, 1, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); } if (_root.mission == 36) { map.push(15, 0, 0, 0, 18, 7, 3, 3, 3, 3, 3, 3, 3, 6, 18, 0, 0, 0, 0, 15, 10, 10, 0, 0, 0, 4, 20, 20, 20, 20, 20, 20, 20, 4, 0, 0, 0, 0, 10, 10, 0, 0, 0, 11, 0, 4, 2, 2, 2, 2, 2, 2, 2, 4, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 6, 2, 2, 2, 2, 7, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 20, 20, 20, 20, 4, 2, 2, 2, 2, 4, 20, 20, 20, 20, 0, 0, 0, 50, 15, 0, 0, 0, 0, 0, 9, 3, 3, 3, 3, 9, 0, 0, 0, 0, 0, 15, 51, 18, 0, 0, 0, 0, 0, 0, 4, 20, 20, 20, 20, 4, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 20, 20, 20, 20, 4, 2, 2, 2, 2, 4, 20, 20, 20, 20, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 8, 2, 2, 2, 2, 5, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 11, 0, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0, 10, 10, 0, 0, 18, 5, 3, 3, 3, 3, 3, 3, 3, 3, 8, 18, 0, 0, 10, 10, 15, 0, 0, 0, 0, 2, 20, 20, 20, 20, 20, 20, 20, 20, 2, 0, 0, 0, 0, 15); } if (_root.mission == 37) { map.push(70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 2, 2, 2, 21, 2, 70, 16, 51, 18, 70, 70, 15, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 2, 2, 21, 70, 70, 70, 70, 70, 70, 70, 70, 70, 73, 70, 73, 70, 15, 15, 70, 70, 70, 70, 2, 70, 70, 72, 70, 70, 70, 70, 73, 70, 70, 73, 70, 70, 73, 70, 70, 70, 70, 70, 70, 70, 70, 70, 72, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 73, 70, 70, 70, 70, 2, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 72, 70, 70, 70, 70, 70, 70, 70, 2, 2, 70, 70, 70, 70, 70, 70, 72, 70, 73, 70, 15, 70, 70, 70, 70, 70, 70, 70, 21, 2, 2, 71, 71, 70, 70, 70, 70, 70, 72, 73, 70, 70, 70, 70, 70, 70, 70, 70, 2, 2, 2, 2, 2, 71, 70, 72, 70, 72, 72, 70, 73, 70, 70, 70, 70, 72, 70, 70, 2, 2, 2, 2, 2, 2, 70, 70, 15, 70, 72, 72, 73, 70, 70, 70, 72, 70, 70, 70, 2, 2, 21, 2, 2, 21, 70, 70, 15, 70, 73, 70, 70, 70, 70, 70, 70, 70, 70, 70, 2, 2, 2, 2, 2, 2, 2, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 2, 2, 2, 2, 2, 2, 2, 2, 70, 70, 70, 70, 70, 70, 15, 70, 70, 18, 50, 16, 21, 2, 2, 2, 2, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70, 70); } if (_root.mission == 38) { map.push(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 51, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 0, 0, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 18, 11, 0, 0, 0, 0, 11, 18, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 1, 1, 1, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 30, 1, 1, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 30, 1, 1, 30, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 1, 1, 1, 30, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 1, 1, 1, 1, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 18, 11, 0, 0, 0, 0, 11, 18, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 15, 0, 0, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 50, 10, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); } if (_root.mission == 39) { map.push(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 11, 11, 2, 2, 2, 2, 2, 2, 11, 11, 0, 0, 0, 0, 10, 10, 0, 0, 0, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 11, 11, 0, 0, 0, 10, 10, 0, 0, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11, 11, 0, 0, 10, 10, 18, 0, 11, 2, 2, 2, 2, 2, 10, 10, 2, 2, 2, 2, 2, 11, 0, 18, 10, 50, 0, 0, 18, 2, 2, 2, 2, 10, 16, 17, 10, 2, 2, 2, 2, 18, 0, 0, 51, 10, 18, 0, 11, 2, 2, 2, 2, 10, 11, 11, 10, 2, 2, 2, 2, 11, 0, 18, 10, 10, 0, 0, 11, 2, 2, 2, 2, 2, 10, 10, 2, 2, 2, 2, 2, 11, 0, 0, 10, 10, 0, 0, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11, 11, 0, 0, 10, 10, 0, 0, 0, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 11, 11, 0, 0, 0, 10, 10, 0, 0, 0, 0, 11, 11, 2, 2, 2, 2, 2, 2, 11, 11, 0, 0, 0, 0, 10, 10, 0, 0, 0, 0, 0, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10); } if (_root.mission == 40) { map.push(2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 70, 73, 2, 2, 2, 2, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 70, 70, 70, 73, 2, 2, 70, 72, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 70, 51, 70, 70, 70, 18, 18, 70, 70, 72, 50, 73, 2, 2, 2, 2, 2, 2, 2, 2, 70, 18, 70, 70, 70, 70, 70, 70, 70, 72, 18, 73, 2, 2, 2, 2, 2, 2, 2, 2, 70, 70, 70, 70, 70, 70, 70, 70, 72, 72, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 70, 70, 70, 70, 70, 70, 70, 72, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 70, 70, 70, 70, 70, 72, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 70, 70, 70, 72, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 70, 72, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 73, 73, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); } if (_root.mission == 41) { map.push(2, 11, 11, 11, 2, 2, 10, 10, 10, 2, 2, 11, 11, 11, 2, 2, 0, 0, 0, 2, 2, 11, 15, 0, 3, 3, 0, 18, 10, 3, 3, 0, 15, 0, 3, 3, 0, 18, 50, 2, 2, 11, 0, 11, 2, 2, 10, 10, 10, 2, 2, 11, 0, 11, 2, 2, 0, 0, 0, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 11, 0, 11, 2, 2, 11, 11, 11, 2, 2, 11, 0, 11, 2, 2, 11, 11, 11, 2, 2, 11, 15, 0, 3, 3, 0, 15, 0, 3, 3, 0, 15, 0, 3, 3, 0, 15, 11, 2, 2, 11, 11, 11, 2, 2, 11, 0, 11, 2, 2, 11, 11, 11, 2, 2, 11, 0, 11, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 0, 0, 0, 2, 2, 11, 0, 11, 2, 2, 10, 10, 10, 2, 2, 11, 0, 11, 2, 2, 51, 18, 0, 3, 3, 0, 15, 0, 3, 3, 10, 18, 0, 3, 3, 0, 15, 11, 2, 2, 0, 0, 0, 2, 2, 11, 11, 11, 2, 2, 10, 10, 10, 2, 2, 11, 11, 11, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2); } if (_root.mission == 99) { i = 0; while (i < 280) { map.push(map99[i]); i++; } } function NoPlayerUnitsCondition() { var _local2 = 0; var _local3 = 0; _local2 = 0; while (_local2 < 25) { if (_root["unit" + _local2].team == 0) { _local3++; } _local2++; } if (_local3 == 0) { _root.gotoAndPlay("gameover"); } } function NoEnemyUnitsCondition() { if (_root.myEnemy.myUnits.length == 0) { _root.gotoAndPlay("victory"); } } function LaserFire() { var _local2 = new Array(); var _local3; if (random(20) == 19) { i = 0; while (i < 25) { if (_root["unit" + i] != undefined) { if (_root["unit" + i]._alpha == 100) { _local2.push(i); } } i++; } _local3 = _local2[random(_local2.length)]; _root["unit" + myrand].removeMovieClip(); } } function HQCaptured() { var _local2; _local2 = 0; while (_local2 < 280) { if ((_root["t" + _local2].myName == "Allied HQ") && (_root["t" + _local2].city_owner != 0)) { _root.gotoAndPlay("gameover"); } if ((_root["t" + _local2].myName == "Chinese HQ") && (_root["t" + _local2].city_owner != 1)) { _root.gotoAndPlay("victory"); } _local2++; } } function CheckEvents(nextDay) { var _local2 = 0; if (_root.mission <= 9) { switch (int(_root.mission + 1)) { case 1 : NoEnemyUnitsCondition(); NoPlayerUnitsCondition(); if ((((_root.selectedUnit.team == 0) && (_root.day == 1)) && (_root.myAdvisor == undefined)) && (_root.phase == 0)) { _root.attachMovie("advisor", "myAdvisor", 3100, {seq:11}); _root.phase = 1; } if (_root.phase == 1) { _local2 = 1; while (_local2 <= 4) { if (_root["t" + int(_root["unit" + _local2].tile)].myName == "road") { _root.attachMovie("advisor", "myAdvisor", 3100, {seq:16}); _root.phase = 2; } _local2++; } } if (_root.phase == 2) { _local2 = 1; while (_local2 <= 4) { if (_root["unit" + _local2].entrenched == true) { _root.attachMovie("advisor", "myAdvisor", 3100, {seq:21}); _root.phase = 3; } _local2++; } } if (_root.phase == 3) { if ((_root.selectedUnit != undefined) && (_root.selectedUnit.team == 0)) { _local2 = 1500; while (_local2 < 1600) { if (_root["m" + _local2].hitTest(_root.t133)) { _root.attachMovie("advisor", "myAdvisor", 3100, {seq:25}); _root.phase = 4; } _local2++; } } } if ((_root.t133.city_hp < 200) && (_root.phase == 4)) { _root.attachMovie("advisor", "myAdvisor", 3100, {seq:32}); _root.phase = 5; } if ((_root.t133.city_owner == 0) && (_root.phase == 5)) { _root.attachMovie("advisor", "myAdvisor", 3100, {seq:34}); _root.phase = 6; } if ((_root.phase == 6) && (_root.selectedUnit.team == 0)) { _local2 = 0; while (_local2 < 10) { if (_root["a" + _local2].owner.team == 1) { _root.attachMovie("advisor", "myAdvisor", 3100, {seq:37}); _root.phase = 7; break; } _local2++; } } if (((_root.phase == 7) && (_root.intelUnit.team == 0)) && (_root.intelUnit.attacked == true)) { _root.attachMovie("advisor", "myAdvisor", 3100, {seq:40}); _root.phase = 8; } break; case 2 : if (nextDay == true) { if (_root.unit12.unitType == "air") { _root.unit12._x = _root.unit12._x + 60; _root.unit12.FindTile(); } if (_root.unit12._x >= 600) { gotoAndPlay ("victory"); } if ((_root.unit12 == undefined) | (_root.unit11 == undefined)) { gotoAndPlay ("gameover"); } } if (_root.unit11.tile == 67) { _root.unit12.unitType = "air"; _root.unit12.gotoAndPlay("air"); _root.attachMovie("advisor", "myAdvisor", 3100, {seq:5}); _root.unit11._alpha = 0; _root.unit11.team = 100; _root.unit11._x = -30; _root.unit11.FindTile(); } break; case 3 : NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 4 : NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 5 : HQCaptured(); break; case 6 : if ((_root.cash >= 75000) && (_root.unit99._currentframe <= 4)) { _root.launchDay = int(_root.day + 14); _root.unit99.gotoAndPlay("burn"); _root.cash = int(_root.cash) - 75000; _root.attachMovie("advisor", "myAdvisor", 3100, {seq:12}); } if ((_root.launchDay == _root.day) && (true == nextDay)) { _root.unit99.gotoAndPlay("air"); } if ((nextDay == true) && (int(_root.day % 10) == 0)) { _root.enemycash = 100000 /* 0x0186A0 */; _root.selectedBuild = _root.t60; _root.buildUnit("red_infantry", 1, "foot", "infantry", true); _root.selectedBuild = _root.t80; _root.buildUnit("red_infantry", 1, "foot", "infantry", true); _root.selectedBuild = _root.t100; _root.buildUnit("red_infantry", 1, "foot", "infantry", true); _root.selectedBuild = _root.t160; _root.buildUnit("red_tank", 1, "track", "tank", true); _root.selectedBuild = _root.t180; _root.buildUnit("red_tank", 1, "track", "tank", true); _root.selectedBuild = _root.t200; _root.buildUnit("red_tank", 1, "track", "tank", true); _root.selectedBuild = _root.t5; _root.buildUnit("red_helicopter", 1, "air", "helicopter", true); _root.selectedBuild = _root.t265; _root.buildUnit("red_helicopter", 1, "air", "helicopter", true); } break; case 7 : if (nextDay == true) { LaserFire(); } HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 8 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 9 : if (nextDay == true) { LaserFire(); } HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 10 : _local2 = 28; while (_local2 <= 33) { if (_root["t" + _root["unit" + _local2].tile].waypoint == true) { _root.gotoAndPlay("gameover"); } _local2++; } _root.t17.waypoint = true; _root.t37.waypoint = true; _root.t57.waypoint = true; _root.t77.waypoint = true; _root.t96.waypoint = true; _root.t116.waypoint = true; _root.t137.waypoint = true; _root.t157.waypoint = true; _root.t177.waypoint = true; _root.t197.waypoint = true; _root.t217.waypoint = true; _root.t237.waypoint = true; _root.t256.waypoint = true; _root.t276.waypoint = true; NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); } } if (_root.mission >= 10) { switch (int(_root.mission + 1)) { case 11 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 12 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 13 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 14 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 15 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 16 : HQCaptured(); NoPlayerUnitsCondition(); break; case 17 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 18 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); break; case 19 : HQCaptured(); NoPlayerUnitsCondition(); NoEnemyUnitsCondition(); } } if (_root.mission >= 30) { HQCaptured(); } } function reset() { var _local2; _root.cash = 0; _root.enemycash = 0; _root.selectedUnit.Deselect(); _root.blocker.removeMovieClip(); _local2 = 0; while (_local2 <= 290) { _root["unit" + _local2].removeMovieClip(); _root["t" + _local2].removeMovieClip(); _local2++; } day = 1; lock = false; moved = false; stopAllSounds(); play(); } function buildMap() { var _local2; var _local4 = 0; var _local5 = 0; var _local7 = 100; clearMap(); if (_root.fow == true) { _local7 = 50; } _local2 = 0; while (_local2 <= map.length) { _root.attachMovie(map[_local2], "t" + _local2, _local2, {_alpha:_local7}); var _local3 = map[_local2]; if (_local3 == 0) { _root["t" + _local2].myName = "grass"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].defenceBonus = 1; } if (_local3 == 1) { _root["t" + _local2].myName = "desert"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].defenceBonus = 1; } if (_local3 == 2) { _root["t" + _local2].myName = "sea"; _root["t" + _local2].byFoot = false; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = true; _root["t" + _local2].defenceBonus = 1; _root["t" + _local2].movementCost = 1; } if (_local3 == 20) { _root["t" + _local2].myName = "sea"; _root["t" + _local2].byFoot = false; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = true; _root["t" + _local2].defenceBonus = 1; _root["t" + _local2].movementCost = 1; } if (_local3 == 21) { _root["t" + _local2].myName = "sea"; _root["t" + _local2].byFoot = false; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = true; _root["t" + _local2].defenceBonus = 1; _root["t" + _local2].movementCost = 1; } if (_local3 == 22) { _root["t" + _local2].myName = "coast"; _root["t" + _local2].byFoot = false; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = true; _root["t" + _local2].defenceBonus = 1; _root["t" + _local2].movementCost = 1; } if (_local3 == 23) { _root["t" + _local2].myName = "coast"; _root["t" + _local2].byFoot = false; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = true; _root["t" + _local2].defenceBonus = 1; _root["t" + _local2].movementCost = 1; } if (_local3 == 24) { _root["t" + _local2].myName = "coast"; _root["t" + _local2].byFoot = false; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = true; _root["t" + _local2].defenceBonus = 1; _root["t" + _local2].movementCost = 1; } if (_local3 == 26) { _root["t" + _local2].myName = "coast"; _root["t" + _local2].byFoot = false; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = true; _root["t" + _local2].defenceBonus = 1; _root["t" + _local2].movementCost = 1; } if (_local3 == 23) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 24) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 25) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 4) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 3) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 4) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 5) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 6) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 7) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 8) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 9) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 26) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 27) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 28) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 9) { _root["t" + _local2].myName = "road"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].priority = 1.5; } if (_local3 == 10) { _root["t" + _local2].myName = "mountain"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 4; _root["t" + _local2].defenceBonus = 4; } if (_local3 == 30) { _root["t" + _local2].myName = "mountain"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = false; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 4; _root["t" + _local2].defenceBonus = 4; } if (_local3 == 11) { _root["t" + _local2].myName = "forest"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 2; _root["t" + _local2].defenceBonus = 2; } if (_local3 == 15) { _root["t" + _local2].myName = "city"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 3; _root["t" + _local2].city = true; } if (_local3 == 16) { _root["t" + _local2].myName = "airport"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 3; _root["t" + _local2].airport = true; _root["t" + _local2].city = true; } if (_local3 == 17) { _root["t" + _local2].myName = "runway"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; } if (_local3 == 18) { _root["t" + _local2].myName = "factory"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 0; _root["t" + _local2].city = true; _root["t" + _local2].factory = true; } if (_local3 == 25) { _root["t" + _local2].myName = "derrick"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 2; _root["t" + _local2].defenceBonus = 3; _root["t" + _local2].city = true; _root["t" + _local2].derrick = true; } if (_local3 == 50) { _root["t" + _local2].myName = "Allied HQ"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 4; _root["t" + _local2].city = true; _root["t" + _local2].city_owner = 0; _root["t" + _local2].hq = true; } if (_local3 == 51) { _root["t" + _local2].myName = "Chinese HQ"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 1; _root["t" + _local2].defenceBonus = 4; _root["t" + _local2].city = true; _root["t" + _local2].city_owner = 1; _root["t" + _local2].hq = true; } if (_local3 == 70) { _root["t" + _local2].myName = "snow"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 2; _root["t" + _local2].defenceBonus = 1; } if (_local3 == 71) { _root["t" + _local2].myName = "snow"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 2; _root["t" + _local2].defenceBonus = 1; } if (_local3 == 72) { _root["t" + _local2].myName = "forest"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 2; _root["t" + _local2].defenceBonus = 2; } if (_local3 == 73) { _root["t" + _local2].myName = "mountain"; _root["t" + _local2].byFoot = true; _root["t" + _local2].byWheel = true; _root["t" + _local2].byAir = true; _root["t" + _local2].bySea = false; _root["t" + _local2].movementCost = 4; _root["t" + _local2].defenceBonus = 4; } _root["t" + _local2]._x = _local4; _root["t" + _local2]._y = int(_local5); _local4 = _local4 + 30; if (_local4 >= 600) { _local4 = 0; _local5 = int(_local5 + 30); } _local2++; } } function getDistance(a, b) { var _local7 = a._x; var _local4 = b._x; var _local5 = a._y; var _local3 = b._y; var _local2 = Math.abs(_local7 - _local4); var _local1 = Math.abs(_local5 - _local3); var _local6 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local6); } function getDistanceX(a, b) { var _local4 = a._x; var _local2 = b._x; var _local1 = Math.abs(_local4 - _local2); var _local3 = Math.sqrt(_local1 * _local1); return(_local3); } function getDistanceY(a, b) { var _local3 = a._y; var _local2 = b._y; var _local1 = Math.abs(_local3 - _local2); var _local4 = Math.sqrt(_local1 * _local1); return(_local4); } function VisableArea() { var _local2; var _local3; j = 0; while (j < 280) { if (_root.fow == true) { _root["t" + j]._alpha = 50; } else { _root["t" + j]._alpha = 100; } _root["t" + j].playerOn = false; j++; } if (_root.fow == true) { i = 0; while (i < 100) { if (_root["unit" + i].team == 0) { row = int(_root["unit" + i]._y / 30); col = int(_root["unit" + i]._x / 30); tile = int((row * 20) + col); switch (_root["unit" + i].los) { case 1 : _root["t" + tile]._alpha = 100; checkEdge(tile, 1, true); checkEdge(tile, -1, true); checkEdge(tile, 20, true); checkEdge(tile, -20, true); break; case 2 : _root["t" + tile]._alpha = 100; checkEdge(tile, 1, true); checkEdge(tile, -1, true); checkEdge(tile, 2); checkEdge(tile, -2); checkEdge(tile, -19); checkEdge(tile, 19); checkEdge(tile, -21); checkEdge(tile, 21); checkEdge(tile, 20, true); checkEdge(tile, -20, true); checkEdge(tile, 40); checkEdge(tile, -40); break; case 3 : _root["t" + tile]._alpha = 100; checkEdge(tile, 1, true); checkEdge(tile, -1, true); checkEdge(tile, 2); checkEdge(tile, -2); checkEdge(tile, 3); checkEdge(tile, -3); checkEdge(tile, -18); checkEdge(tile, 18); checkEdge(tile, -19); checkEdge(tile, 19); checkEdge(tile, -21); checkEdge(tile, 21); checkEdge(tile, -22); checkEdge(tile, 22); checkEdge(tile, -39); checkEdge(tile, 39); checkEdge(tile, -41); checkEdge(tile, 41); checkEdge(tile, 20, true); checkEdge(tile, -20, true); checkEdge(tile, -40); checkEdge(tile, 40); checkEdge(tile, 60); checkEdge(tile, -60); break; case 4 : _root["t" + tile]._alpha = 100; checkEdge(tile, 1, true); checkEdge(tile, -1, true); checkEdge(tile, 2); checkEdge(tile, -2); checkEdge(tile, 3); checkEdge(tile, -3); checkEdge(tile, 4); checkEdge(tile, -4); checkEdge(tile, -17); checkEdge(tile, 17); checkEdge(tile, -18); checkEdge(tile, 18); checkEdge(tile, -19); checkEdge(tile, 19); checkEdge(tile, -21); checkEdge(tile, 21); checkEdge(tile, -22); checkEdge(tile, 22); checkEdge(tile, -23); checkEdge(tile, 23); checkEdge(tile, -38); checkEdge(tile, 38); checkEdge(tile, -39); checkEdge(tile, 39); checkEdge(tile, -41); checkEdge(tile, 41); checkEdge(tile, -42); checkEdge(tile, 42); checkEdge(tile, -61); checkEdge(tile, 61); checkEdge(tile, -59); checkEdge(tile, 59); checkEdge(tile, 20, true); checkEdge(tile, -20, true); checkEdge(tile, -40); checkEdge(tile, 40); checkEdge(tile, 60); checkEdge(tile, -60); checkEdge(tile, -80); checkEdge(tile, 80); break; case 5 : _root["t" + tile]._alpha = 100; checkEdge(tile, 1, true); checkEdge(tile, -1, true); checkEdge(tile, 2); checkEdge(tile, -2); checkEdge(tile, 3); checkEdge(tile, -3); checkEdge(tile, 4); checkEdge(tile, -4); checkEdge(tile, 5); checkEdge(tile, -5); checkEdge(tile, -16); checkEdge(tile, 16); checkEdge(tile, -17); checkEdge(tile, 17); checkEdge(tile, -18); checkEdge(tile, 18); checkEdge(tile, -19); checkEdge(tile, 19); checkEdge(tile, -21); checkEdge(tile, 21); checkEdge(tile, -22); checkEdge(tile, 22); checkEdge(tile, -23); checkEdge(tile, 23); checkEdge(tile, -24); checkEdge(tile, 24); checkEdge(tile, -37); checkEdge(tile, 37); checkEdge(tile, -38); checkEdge(tile, 38); checkEdge(tile, -39); checkEdge(tile, 39); checkEdge(tile, -41); checkEdge(tile, 41); checkEdge(tile, -42); checkEdge(tile, 42); checkEdge(tile, -43); checkEdge(tile, 43); checkEdge(tile, -62); checkEdge(tile, 62); checkEdge(tile, -61); checkEdge(tile, 61); checkEdge(tile, -59); checkEdge(tile, 59); checkEdge(tile, -58); checkEdge(tile, 58); checkEdge(tile, -79); checkEdge(tile, 79); checkEdge(tile, -81); checkEdge(tile, 81); checkEdge(tile, 20, true); checkEdge(tile, -20, true); checkEdge(tile, -40); checkEdge(tile, 40); checkEdge(tile, 60); checkEdge(tile, -60); checkEdge(tile, -80); checkEdge(tile, 80); checkEdge(tile, 100); checkEdge(tile, -100); } } i++; } } l = 0; while (l <= 99) { if (_root["unit" + l].team == 0) { _root["unit" + l].FindTile(); } l++; } forestCleanup(); l = 0; while (l <= 99) { if (_root["unit" + l].team == 1) { if (_root["t" + _root["unit" + l].tile]._alpha == 50) { _root["unit" + l]._alpha = 0; } else { _root["unit" + l]._alpha = 100; } } l++; } } function checkEdge(tile, num, viewable) { if (getDistanceX(_root["t" + int(tile + num)], _root["t" + tile]) <= 250) { if ((_root["t" + int(tile + num)].myName == "forest") && (viewable == false)) { _root["t" + int(tile + num)]._alpha = 50; } else { _root["t" + int(tile + num)]._alpha = 100; } } } function forestCleanup() { i = 0; while (i < 280) { if (_root["t" + i].myName == "forest") { if (((((_root["t" + int(i + 1)].playerOn == false) && (_root["t" + int(i - 1)].playerOn == false)) && (_root["t" + int(i - 20)].playerOn == false)) && (_root["t" + int(i + 20)].playerOn == false)) && (_root["t" + int(i)].playerOn == false)) { _root["t" + i]._alpha = 50; } else { _root["t" + i]._alpha = 100; } } i++; } } function endmove() { _root.moved = true; _root.int_capturing.removeMovieClip(); _root.CheckEvents(true); _root.wait.gotoAndPlay("open"); _root.attachMovie("blocker", "blocker", 3099); _root.myEnemy.Assess(); } function endturn() { var _local2 = 0; var _local3 = 0; _root.moved = false; i = 0; while (i <= 280) { if (_root["t" + i].city_owner == 0) { if (_root["t" + i].city == true) { j = 0; while (j <= 50) { if ((_root["unit" + j].tile == i) && (_root["unit" + j].team == 0)) { _root["unit" + j].resupply(); _root["unit" + j].repair(); _root["unit" + j].refuel(); } j++; } if (_root["t" + i].hq == false) { _local2 = int(_local2) + 1000; } } if (_root["t" + i].derrick == true) { _local2 = int(_local2) + 3000; } } if (_root["t" + i].city_owner == 1) { if (_root["t" + i].city == true) { j = 0; while (j <= 100) { if ((_root["unit" + j].tile == i) && (_root["unit" + j].team == 1)) { _root["unit" + j].resupply(); _root["unit" + j].repair(); _root["unit" + j].refuel(); } j++; } if (_root["t" + i].hq == false) { _local3 = int(_local3) + 1000; } } if (_root["t" + i].derrick == true) { _local3 = int(_local2) + 3000; } } i++; } _root.cash = int(_root.cash) + int(_local2); _root.enemycash = int(_root.enemycash) + int(_local3); tstat_player_cash = int(tstat_player_cash) + int(_local2); tstat_com_cash = int(tstat_com_cash) + int(_local3); _root.reStock(); _root.checkFuel(); _root.wait.gotoAndPlay("close"); _root.attachMovie("int_endday", "int_endday", 2950); i = 0; while (i < 100) { _root["unit" + i].moves_left = _root["unit" + i].moves_total; if ((_root["unit" + i]._alpha == 0) && (_root["unit" + i].team == 0)) { _root["unit" + i].moves_left = 2; } _root["unit" + i].attacked = false; i++; } _root.blocker.removeMovieClip(); _root.CheckEvents(); _root.day = _root.day + 1; } function reStock() { var _local4; var _local5; var _local3; var _local2; _local3 = 0; while (_local3 < 75) { if (_root["unit" + _local3].unitClass == "apc") { _local4 = _root["unit" + _local3].tile; _local5 = _root["unit" + _local3].team; _local2 = 0; while (_local2 < 75) { if (_root["t" + int(_local4 + 1)].hitTest(_root["unit" + _local2])) { if (_root["unit" + _local2].team == _root["unit" + _local3].team) { _root["unit" + _local2].refuel(); _root["unit" + _local2].resupply(); } } if (_root["t" + int(_local4 - 1)].hitTest(_root["unit" + _local2])) { if (_root["unit" + _local2].team == _root["unit" + _local3].team) { _root["unit" + _local2].refuel(); _root["unit" + _local2].resupply(); } } if (_root["t" + int(_local4 - 20)].hitTest(_root["unit" + _local2])) { if (_root["unit" + _local2].team == _root["unit" + _local3].team) { _root["unit" + _local2].refuel(); _root["unit" + _local2].resupply(); } } if (_root["t" + int(_local4 + 20)].hitTest(_root["unit" + _local2])) { if (_root["unit" + _local2].team == _root["unit" + _local3].team) { _root["unit" + _local2].refuel(); _root["unit" + _local2].resupply(); } } _local2++; } } if (_root["unit" + _local3].unitClass == "carrier") { _local4 = _root["unit" + _local3].tile; _local5 = _root["unit" + _local3].team; _local2 = 0; while (_local2 < 75) { if (_root["t" + int(_local4 + 1)].hitTest(_root["unit" + _local2])) { if ((_root["unit" + _local2].team == _root["unit" + _local3].team) && (_root["unit" + _local2].unitType == "air")) { _root["unit" + _local2].refuel(); _root["unit" + _local2].resupply(); } } if (_root["t" + int(_local4 - 1)].hitTest(_root["unit" + _local2])) { if ((_root["unit" + _local2].team == _root["unit" + _local3].team) && (_root["unit" + _local2].unitType == "air")) { _root["unit" + _local2].refuel(); _root["unit" + _local2].resupply(); } } if (_root["t" + int(_local4 - 20)].hitTest(_root["unit" + _local2])) { if ((_root["unit" + _local2].team == _root["unit" + _local3].team) && (_root["unit" + _local2].unitType == "air")) { _root["unit" + _local2].refuel(); _root["unit" + _local2].resupply(); } } if (_root["t" + int(_local4 + 20)].hitTest(_root["unit" + _local2])) { if ((_root["unit" + _local2].team == _root["unit" + _local3].team) && (_root["unit" + _local2].unitType == "air")) { _root["unit" + _local2].refuel(); _root["unit" + _local2].resupply(); } } _local2++; } } _local3++; } } function checkFuel() { i = 0; while (i < 75) { if ((_root["unit" + i].unitType == "air") && (_root["unit" + i].fuel <= 0)) { _root["unit" + i].removeMovieClip(); } i++; } } function buildUnit(unit, team, unitType, unitClass, override) { var _local3 = false; var _local9 = 0; var _local8 = 25; var _local2 = 0; if (team == 1) { _local9 = 25; _local8 = 50; } else { _local9 = 0; _local8 = 25; } _local2 = _local9; while (_local2 < _local8) { if (_root["unit" + _local2] == undefined) { _root.attachMovie(unit, "unit" + _local2, int(2200 + _local2), {unitType:unitType, unitClass:unitClass}); _root["unit" + _local2]._x = _root.selectedBuild._x; _root["unit" + _local2]._y = _root.selectedBuild._y; _root["unit" + _local2].FindTile(); if (team == 0) { _root["unit" + _local2].moves_left = 0; _root["unit" + _local2].attacked = true; } _root["unit" + _local2].moved = true; _root["unit" + _local2].team = team; if (team == 0) { if (_root.cash >= _root["unit" + _local2].cost) { _root.cash = int(_root.cash) - _root["unit" + _local2].cost; _local3 = true; } else { _root.attachMovie("int_nomoney", "int_nomoney", 3200); _root["unit" + _local2].removeMovieClip(); _local3 = false; } } else { if (((_root["unit" + _local2].unitType == "air") && (_root.selectedBuild.airport != true)) && (override != true)) { _root["unit" + _local2].removeMovieClip(); _local3 = false; return(_local3); } if (((_root["unit" + _local2].unitType == "sea") && (_root.selectedBuild.seaport != true)) && (override != true)) { _root["unit" + _local2].removeMovieClip(); _local3 = false; return(_local3); } if ((((_root["unit" + _local2].unitType == "track") | (_root["unit" + _local2].unitType == "foot")) && (_root.selectedBuild.factory != true)) && (override != true)) { _root["unit" + _local2].removeMovieClip(); _local3 = false; return(_local3); } if ((team == 1) && (int(_root.enemycash) >= _root["unit" + _local2].cost)) { _root.enemycash = int(_root.enemycash) - int(_root["unit" + _local2].cost); _local3 = true; } else { _root["unit" + _local2].removeMovieClip(); _local3 = false; } } if (_local3 == true) { if (team == 0) { tstat_player_built = int(tstat_player_built) + 1; } else { tstat_com_built = int(tstat_com_built) + 1; } } return(_local3); } _local2++; } } function updateIntel() { if (_root.intelUnit.unitType == "air") { interface_mc.int_inside.t_type.text = "sky"; interface_mc.int_inside.feed.gotoAndStop("air"); interface_mc.int_inside.defencebonus_mc.gotoAndStop(0); } else { interface_mc.int_inside.defencebonus_mc.gotoAndStop(_root["t" + _root.intelUnit.tile].defenceBonus + 1); interface_mc.int_inside.t_type.text = _root["t" + _root.intelUnit.tile].myName; interface_mc.int_inside.feed.gotoAndStop(_root["t" + _root.intelUnit.tile].myName); } if (_root._quality == "LOW") { interface_mc.int_inside.feed.gotoAndStop(1); } interface_mc.int_inside.v_moves.text = (_root.intelUnit.moves_left + " / ") + _root.intelUnit.moves_total; interface_mc.int_inside.v_type.text = _root.intelUnit.unitClass; interface_mc.int_inside.v_ammo.text = _root.intelUnit.ammo; interface_mc.int_inside.v_fuel.text = _root.intelUnit.fuel; } ASProf.begin("init"); Mouse.hide(); attachMovie("cursor", "cursor", 4005); startDrag (cursor, true); _root.lock = false; _root.moved = false; tstat_player_turns = 0; tstat_player_captured = 0; tstat_player_time = 0; tstat_player_cash = 0; tstat_player_lost = 0; tstat_player_built = 0; reset(); _level0.t154.waypoint = true; buildMap(); placeUnits(); VisableArea(); var myEnemy = new Enemy(); _root.attachMovie("advisor", "myAdvisor", 3100); _root.attachMovie("interface_day", "interface_mc", 3101, {_x:600}); _root.interface_mc.int_inside.onRollOver = function () { if (opt_menuslide == true) { _root.interface_mc.gotoAndPlay(2); updateIntel(); } }; _root.interface_mc.int_inside.onRollOut = function () { if (opt_menuslide == true) { _root.interface_mc.gotoAndPlay(21); } }; _root.interface_mc.int_inside.onPress = function () { if (_root.interface_mc._currentframe != 19) { _root.interface_mc.gotoAndPlay(10); } else { _root.interface_mc.gotoAndPlay(20); } updateIntel(); }; _root.attachMovie("briefing" + int(_root.mission + 1), "briefing_mc", 5100); briefing_mc.onPress = function () { _root.briefing_mc.removeMovieClip(); stopAllSounds(); _root.bgm = new Sound(); _root.bgm.attachSound("bgm" + int(random(4) + 1)); _root.bgm.setVolume(_root.music_vol); _root.bgm.start(0, 999); }; if (_root.mission >= 30) { var i = 0; var blueHQ; var redHQ; i = 0; while (i < 280) { if (_root["t" + i].city_owner == 1) { redHQ = _root["t" + i]; } if (_root["t" + i].city_owner == 0) { blueHQ = _root["t" + i]; } i++; } _root.attachMovie("blue_infantry", "unit0", 2200, {_x:blueHQ._x, _y:blueHQ._y, team:0, unitType:"foot", unitClass:"infantry"}); _root.attachMovie("red_infantry", "unit25", 2225, {_x:redHQ._x, _y:redHQ._y, team:1, unitType:"foot", unitClass:"infantry"}); } ASProf.end(); _root.bgm.start(0, 999);
Frame 42
if (_root.profiled != true) { ASProf.profile("AClass"); ASProf.profile("_root.buildMap"); ASProf.profile("_root.CheckEvents"); ASProf.profile("_root.CheckEvents"); ASProf.profile("_root.VisibleArea"); ASProf.profile("_root.myEnemy.Assess"); ASProf.profile("_root.myEnemy.Think"); ASProf.profile("_root.myEnemy.MoveUnit"); ASProf.profileObject("AClass.prototype"); _root.profiled = true; } _root.output.text = ASProf.getFlatGraph(); var MovedUnit = 0; var TotalUnit = 0; var EnemyUnitsNotMoved = 0; EnemyUnitsNotMoved = 0; TotalUnit = 0; MovedUnit = 0; if (_root.myEnemy == undefined) { myEnemy = new Enemy(); } i = 0; while (i < 100) { if (((((_root.lock == false) && (_root.moved == true)) && (_root["unit" + i].team == 1)) && (_root["unit" + i].moved == false)) && (_root["unit" + i] != undefined)) { if (_root.selectedUnit.my_target == undefined) { _root.myEnemy.Assess(); } _root.selectedUnit.Deselect(); _root.selectedUnit = _root["unit" + i]; _root.myEnemy.MoveUnit(_root["unit" + i]); Called = int(Called) + 1; } if ((_root["unit" + i].team == 1) && (_root["unit" + i].moved == true)) { MovedUnit++; } if ((_root["unit" + i].team == 1) && (_root["unit" + i] != undefined)) { TotalUnit++; } if (_root["unit" + i].destination != undefined) { _root["unit" + i].MoveAnim(); } i++; } if (((int(MovedUnit) == int(TotalUnit)) && (_root.moved == true)) && (_root.int_capture_china == undefined)) { i = 0; while (i < 100) { if (_root["unit" + i].team == 1) { EnemyUnitsNotMoved++; if (_root["unit" + i].moved == true) { EnemyUnitsNotMoved--; _root["unit" + i].moved = false; } } i++; } if (EnemyUnitsNotMoved == 0) { _root.moved = false; _root.selectedUnit.Deselect(); _root.endturn(); } } CheckEvents();
Frame 43
gotoAndPlay ("main");
Frame 44
interface_mc.removeMovieClip(); _root.myGameData.data.gameComplete = true; _root.myGameData.data.flush(); stop();
Frame 45
_root.attachMovie("int_victory", "int_victory", 3500); var date_end = new Date(); tstat_player_time = int(date_end.getTime()) - int(date_start.getTime()); stat_player_built = int(stat_player_built) + int(tstat_player_built); stat_player_lost = int(stat_player_lost) + int(tstat_player_lost); stat_player_cash = int(stat_player_cash) + int(tstat_player_cash); stat_player_time = int(stat_player_time) + int(tstat_player_time); stat_player_captured = int(stat_player_captured) + int(tstat_player_captured); stat_player_turns = int(stat_player_turns) + int(tstat_player_turns); stop();
Frame 46
_root.interface_mc.removeMovieClip(); _root.int_spin.removeMovieClip(); var date_end = new Date(); tstat_player_time = int(date_end.getTime()) - int(date_start.getTime()); stat_player_built = int(stat_player_built) + int(tstat_player_built); stat_player_lost = int(stat_player_lost) + int(tstat_player_lost); stat_player_cash = int(stat_player_cash) + int(tstat_player_cash); stat_player_time = int(stat_player_time) + int(tstat_player_time); stat_player_captured = int(stat_player_captured) + int(tstat_player_captured); stat_player_turns = int(stat_player_turns) + int(tstat_player_turns); myGameData.data.sfx_vol = _root.sfx_vol; myGameData.data.music_vol = _root.music_vol; myGameData.data.stat_player_lost = int(_root.stat_player_lost); myGameData.data.stat_player_built = int(_root.stat_player_built); myGameData.data.stat_player_captured = int(_root.stat_player_captured); myGameData.data.stat_player_cash = int(_root.stat_player_cash); myGameData.data.stat_player_time = int(_root.stat_player_time); myGameData.data.stat_lose = int(myGameData.data.stat_lose) + 1; myGameData.data.flush(); _root.reset(); _root.clearMap(); stop();
Instance of Symbol 324 MovieClip "quit" in Frame 46
on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); } on (press) { _root.gotoAndPlay("menu"); }
Instance of Symbol 324 MovieClip "retry" in Frame 46
on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); } on (press) { _root.gotoAndPlay("init"); }
Frame 47
if (myGameData.data.playername != undefined) { _root.stat_player_built = myGameData.data.stat_player_built; _root.stat_player_captured = myGameData.data.stat_player_captured; _root.stat_player_cash = myGameData.data.stat_player_cash; _root.stat_player_lost = myGameData.data.stat_player_lost; _root.stat_player_time = myGameData.data.stat_player_time; } i = 1; while (i <= 22) { if (myGameData.data["award" + i] == true) { _root["award" + i]._alpha = 100; } i++; } stop(); var PlayTime; var time; var seconds; var minutes; var hours; var tsec; var tmin; var thour; gamepercent.text = int((_root.myGameData.data.mission / 18) * 100) + "%"; time = int(_root.stat_player_time / 1000); hours = int(time / 3600); time = int(time) - int(hours * 3600); minutes = int(time / 60); time = int(time) - int(minutes * 60); seconds = int(time); if (seconds < 10) { tsec = "0" + seconds.toString(); } else { tsec = seconds.toString(); } if (minutes < 10) { tmin = "0" + minutes.toString(); } else { tmin = minutes.toString(); } if (hours < 10) { thour = "0" + hours.toString(); } else { thour = hours.toString(); } _root.playtime = (((thour + ":") + tmin) + ":") + tsec; stop(); mainmenu.onRollOver = function () { mainmenu.gotoAndPlay("over"); }; mainmenu.onRollOut = function () { mainmenu.gotoAndPlay("out"); };
Instance of Symbol 1209 MovieClip "award22" in Frame 47
on (rollOver) { _root.medalname.text = "Diamond"; _root.medaldesc.text = "This medal is awarded for beating campaign mode without losing a battle!"; }
Instance of Symbol 1212 MovieClip "award21" in Frame 47
on (rollOver) { _root.medalname.text = "Victory"; _root.medaldesc.text = "This medal is awarded for defeating the Chinese and beating campaign mode"; }
Instance of Symbol 1215 MovieClip "award20" in Frame 47
on (rollOver) { _root.medalname.text = "Overtime"; _root.medaldesc.text = "This medal is awarded for playing over 20 missions"; }
Instance of Symbol 1218 MovieClip "award19" in Frame 47
on (rollOver) { _root.medalname.text = "WorldFund"; _root.medaldesc.text = "This medal is awarded for earning 2,500,000 or more in your career"; }
Instance of Symbol 1221 MovieClip "award18" in Frame 47
on (rollOver) { _root.medalname.text = "SecureSky"; _root.medaldesc.text = "This medal is awarded for launching the stratofighter from Camp David"; }
Instance of Symbol 1224 MovieClip "award17" in Frame 47
on (rollOver) { _root.medalname.text = "Watchdog"; _root.medaldesc.text = "This medal is awarded for liberating South Korea"; }
Instance of Symbol 1227 MovieClip "award16" in Frame 47
on (rollOver) { _root.medalname.text = "Cleanup"; _root.medaldesc.text = "This medal is awarded for eliminating more than 30 enemies in a mission"; }
Instance of Symbol 1230 MovieClip "award15" in Frame 47
on (rollOver) { _root.medalname.text = "Protector"; _root.medaldesc.text = "This medal is awarded for rescuing the VIP's from Allenfort"; }
Instance of Symbol 1233 MovieClip "award14" in Frame 47
on (rollOver) { _root.medalname.text = "Speed"; _root.medaldesc.text = "This medal is awarded for a mission victory in under 20 days"; }
Instance of Symbol 1236 MovieClip "award13" in Frame 47
on (rollOver) { _root.medalname.text = "Liberty"; _root.medaldesc.text = "This medal is awarded for capturing more than 100 buildings"; }
Instance of Symbol 1239 MovieClip "award12" in Frame 47
on (rollOver) { _root.medalname.text = "Command"; _root.medaldesc.text = "This medal is awarded for loosing less than 5 units in a mission"; }
Instance of Symbol 1242 MovieClip "award11" in Frame 47
on (rollOver) { _root.medalname.text = "Flawless"; _root.medaldesc.text = "This ribbon is awarded for not loosing any units in a mission"; }
Instance of Symbol 1245 MovieClip in Frame 47
on (rollOver) { _root.medalname.text = "Striker"; _root.medaldesc.text = "This ribbon is awarded for completing the campaign in under 3 hours"; }
Instance of Symbol 1248 MovieClip "award8" in Frame 47
on (rollOver) { _root.medalname.text = "Militarist"; _root.medaldesc.text = "This ribbon is awarded for building more than 200 units"; }
Instance of Symbol 1251 MovieClip "award6" in Frame 47
on (rollOver) { _root.medalname.text = "Dedication"; _root.medaldesc.text = "This ribbon is awarded for playing for more than 2 hours"; }
Instance of Symbol 1254 MovieClip "award3" in Frame 47
on (rollOver) { _root.medalname.text = "Provider"; _root.medaldesc.text = "This ribbon is awarded for earning over 25,000 cash in your career"; }
Instance of Symbol 1257 MovieClip "award2" in Frame 47
on (rollOver) { _root.medalname.text = "Growth"; _root.medaldesc.text = "This ribbon is awarded for capturing over 50 buildings"; }
Instance of Symbol 1260 MovieClip "award9" in Frame 47
on (rollOver) { _root.medalname.text = "Economist"; _root.medaldesc.text = "This ribbon is awarded for earning more than 1,000,000 cash"; }
Instance of Symbol 1263 MovieClip "award7" in Frame 47
on (rollOver) { _root.medalname.text = "ArmsRace"; _root.medaldesc.text = "This ribbon is awarded for playing for building more than 100 units"; }
Instance of Symbol 1266 MovieClip "award5" in Frame 47
on (rollOver) { _root.medalname.text = "CallToArms"; _root.medaldesc.text = "This ribbon is awarded for building more than 20 units in your career"; }
Instance of Symbol 1269 MovieClip "award4" in Frame 47
on (rollOver) { _root.medalname.text = "Graduate"; _root.medaldesc.text = "This ribbon is awarded for completing the first mission"; }
Instance of Symbol 1272 MovieClip "award1" in Frame 47
on (rollOver) { _root.medalname.text = "Expansion"; _root.medaldesc.text = "This ribbon is awarded for capturing over 200 buildings"; }
Instance of Symbol 324 MovieClip "%complete" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "ratio" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "score" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "playtime" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "player" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "honors" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "earnings" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "losses" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "created" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "captures" in Frame 47
on (press) { _root.mission = 30; _root.sample.gotoAndPlay(1); _root.map.gotoAndPlay(1); }
Instance of Symbol 324 MovieClip "mainmenu" in Frame 47
on (press) { _root.gotoAndPlay("menu"); }
Frame 48
function buildCanvas() { var _local2; var _local3 = 0; var _local4 = 0; _local2 = 0; while (_local2 < 280) { _root.attachMovie("tile_holder", "t" + _local2, _local2); _root["t" + _local2]._x = _local3; _root["t" + _local2]._y = int(_local4); _local3 = _local3 + 30; if (_local3 >= 600) { _local3 = 0; _local4 = int(_local4 + 30); } _local2++; } } function dump() { var _local2; _root.map99 = new Array(); string = ""; _local2 = 0; while (_local2 < 280) { _root.map99.push(_root["t" + _local2].me); string = (string + _root["t" + _local2].me) + ", "; _local2++; } _root.attachMovie("int_dump", "int_dump", 3750); _root.int_dump.dump.text = string; } function placeTiles() { var _local2; var _local3; var _local4; var _local5; _local4 = 430; _local3 = 20; _local2 = 0; while (_local2 <= 100) { _local5 = _local2.toString(); _root.attachMovie(_local5, "p" + _local2, 500 + _local2); if (_root["p" + _local2] != undefined) { _root["p" + _local2]._height = 10; _root["p" + _local2]._width = 10; _root["p" + _local2]._x = _local3; _root["p" + _local2]._y = _local4; _local3 = _local3 + 10; } if (_local3 > 600) { _local3 = 0; _local4 = _local4 + 10; } _local2++; } } function ClearEditor() { var _local2; _local2 = 0; while (_local2 < 280) { _root["t" + _local2].removeMovieClip(); _root["p" + _local2].removeMovieClip(); _local2++; } } buildCanvas(); placeTiles(); stop(); stopAllSounds(); var day = 1; var lock = false; _root.multiplayer = false; stop();
Instance of Symbol 324 MovieClip "mainmenu" in Frame 48
on (press) { _root.ClearEditor(); _root.gotoAndPlay("menu"); }
Frame 53
function joinRoom() { var _local1 = new Object(); _local1.roomName = "Lobby"; _local1.zone = "Chat Area"; es.createRoom(_local1); } _root.multiplayer = true; var es = ElectroServer.getInstance(); es.roomJoined = function (Results, myRoom) { if (Results.success) { msg.text = "Room Joined"; } else { msg.text = Results.error; } }; es.loggedIn = function (success, error) { if (success) { joinRoom(); } else { msg.text = error; } }; es.onConnection = function (success, error) { if (success) { msg.text = "Connected!"; } else { msg.text = error; } }; es.setIP("127.0.0.1"); es.setPort(9875); msg.text = "Connecting..."; es.connect(); stop();
Frame 54
_root.credits = 50; stopAllSounds(); _root.bgm = new Sound(); _root.bgm.attachSound("racingbgm"); _root.bgm.setVolume(_root.music_vol); _root.bgm.start(0, 999); stop();
Frame 56
stop(); stopAllSounds(); _root.bgm = new Sound(); _root.bgm.attachSound("petbgm"); _root.bgm.setVolume(_root.music_vol); _root.bgm.start(0, 999); stop();
Frame 58
stopAllSounds(); _root.bgm = new Sound(); _root.bgm.attachSound("whack"); _root.bgm.setVolume(_root.music_vol); _root.bgm.start(0, 999); stop();
Symbol 3 MovieClip [fx_contrail_up] Frame 90
this.removeMovieClip();
Symbol 6 MovieClip [24] Frame 1
#initclip 1 Object.registerClass("24", Terrain); #endinitclip
Symbol 17 MovieClip Frame 1
stop();
Symbol 17 MovieClip Frame 210
stop();
Symbol 1482 MovieClip [__Packages.Terrain] Frame 0
class Terrain extends MovieClip { var _name, byFoot, byWheel, byAir, bySea; function Terrain () { super(); } function onPress() { _root.intelUnit.Deselect(); _root.selectedUnit.Deselect(); _root.selectedTerrain = _name; if (_root.lock == false) { _root.selectedUnit.Deselect(); if ((factory == true) && (city_owner == 0)) { _root.selectedBuild = this; _root.attachMovie("int_factory", "int_factory", 3400, {_x:50, _y:50}); } if ((airport == true) && (city_owner == 0)) { _root.selectedBuild = this; _root.attachMovie("int_airport", "int_factory", 3400, {_x:50, _y:50}); } if ((seaport == true) && (city_owner == 0)) { _root.selectedBuild = this; _root.attachMovie("int_seaport", "int_factory", 3400, {_x:50, _y:50}); } } } function Passable(unit) { switch (unit.unitType) { case "foot" : if (byFoot == true) { return(true); } return(false); case "wheel" : if (byWheel == true) { return(true); } return(false); case "track" : if (byWheel == true) { return(true); } return(false); case "air" : if (byAir == true) { return(true); } return(false); case "sea" : if (bySea == true) { return(true); } return(false); } } var movementCost = 2; var city = false; var hq = false; var factory = false; var airport = false; var seaport = false; var derrick = false; var city_owner = 2; var city_hp = 200; var priority = 1; var owned = false; var playerOn = false; var built = false; }
Symbol 1483 MovieClip [__Packages.Unit] Frame 0
class Unit extends MovieClip { var unit_mc, move_snd, attack_snd, attack_fx, move_fx, canAttackAir, canAttackGround, holdsInfantry, holdsVehicle, tile, _alpha, destination, waypoint_x, waypoint_y, _x, _y, gotoAndPlay, acost, bcost, ccost, dcost, attachMovie, inside, removeMovieClip; function Unit (passed_mc) { super(); unit_mc = passed_mc; move_snd = new Sound(this); attack_snd = new Sound(this); switch (unitType) { case "foot" : move_snd.attachSound("infantry_move"); attack_snd.attachSound("scout_attack"); attack_fx = "fx_shot_mgun"; move_fx = "fx_footprints"; switch (unitClass) { case "infantry" : ap = 45; infantry_ap = 55; dp = 8; los = 2; moves_total = 4; moves_left = 4; canAttackAir = false; canAttackGround = true; cost = 1000; break; case "rocket infantry" : attack_snd.attachSound("tank_attack"); attack_fx = "fx_shot_cannon"; ap = 85; infantry_ap = 64; air_ap = 35; dp = 9; los = 2; moves_total = 4; moves_left = 4; canAttackAir = true; canAttackGround = true; cost = 3000; } break; case "wheel" : move_snd.attachSound("scout_move"); attack_snd.attachSound("scout_attack"); attack_fx = "fx_shot_mgun"; move_fx = "fx_tracks"; ap = 30; infantry_ap = 40; dp = 13; los = 4; moves_total = 6; moves_left = 6; canAttackAir = false; canAttackGround = true; cost = 3000; switch (unitClass) { case "truck" : canAttack = false; ap = 0; los = 2; moves_total = 3; moves_left = 3; break; case "albatross" : move_fx = "fx_contrail"; move_snd.attachSound("bomber_move"); canAttack = false; ap = 0; dp = 18; los = 0; moves_left = 2; moves_total = 2; } break; case "track" : move_snd.attachSound("tank_move"); attack_snd.attachSound("tank_attack"); attack_fx = "fx_shot_cannon"; move_fx = "fx_tracks"; canAttackAir = false; canAttackGround = true; switch (unitClass) { case "aa" : attack_snd.attachSound("fighter_attack"); ap = 13; infantry_ap = 118; air_ap = 115; dp = 15; los = 2; moves_left = 4; moves_total = 4; ammo = 25; max_ammo = 25; max_range = "aa"; canRetaliate = true; canAttackAir = true; canAttackGround = true; cost = 4000; break; case "artillery" : attack_snd.attachSound("art_attack"); ap = 115; infantry_ap = 80; dp = 20; los = 2; moves_left = 4; moves_total = 4; ammo = 15; max_ammo = 15; max_range = "artillery"; fullturn = true; canRetaliate = false; canAttackAir = false; canAttackGround = true; cost = 5000; ranged = true; break; case "apc" : attack_snd.attachSound("scout_attack"); attack_fx = "fx_shot_mgun"; infantry_ap = 38; ap = 30; dp = 23; los = 2; moves_total = 6; holdsInfantry = true; moves_left = 6; canAttackAir = false; canAttackGround = true; cost = 4000; break; case "rocket" : attack_snd.attachSound("rocket"); ap = 140; infantry_ap = 120; dp = 18; los = 1; ammo = 8; max_ammo = 8; moves_total = 4; max_range = "rocket"; moves_left = 4; fullturn = true; canRetaliate = false; canAttackAir = false; canAttackGround = true; cost = 8000; ranged = true; break; case "tank" : ap = 70; infantry_ap = 70; dp = 28; los = 3; ammo = 25; max_ammo = 25; moves_total = 5; max_range = "standard"; moves_left = 5; canAttackAir = false; canAttackGround = true; cost = 5000; } break; case "air" : move_snd.attachSound("fighter_move"); move_fx = "fx_contrail"; switch (unitClass) { case "fighter" : attack_snd.attachSound("fighter_attack"); attack_fx = "fx_shot_mgun"; ap = 50; air_ap = 85; dp = 25; los = 5; moves_total = 5; moves_left = 5; canAttackAir = true; canAttackGround = false; cost = 8000; break; case "bomber" : move_snd.attachSound("bomber_move"); attack_snd.attachSound("bomber_attack"); attack_fx = "fx_shot_cannon"; ap = 150; infantry_ap = 110; dp = 24; los = 1; moves_total = 4; moves_left = 4; max_fuel = 12; fuel = 12; max_ammo = 4; ammo = 4; canAttackAir = false; canAttackGround = true; canRetaliate = false; cost = 10000; break; case "transport" : move_fx = null; move_snd.attachSound("transport_move"); ap = 0; dp = 20; los = 3; moves_total = 4; moves_left = 4; holdsInfantry = true; canAttack = false; cost = 5000; break; case "helicopter" : move_fx = null; move_snd.attachSound("transport_move"); ap = 70; infantry_ap = 62; air_ap = 30; dp = 20; los = 3; moves_total = 4; moves_left = 4; canAttackAir = true; canAttackGround = true; cost = 6000; } break; case "sea" : switch (unitClass) { case "lander" : attack_snd.attachSound("tank_attack"); attack_fx = "fx_shot_cannon"; move_fx = "fx_ripple"; move_snd.attachSound("lander"); ap = 0; infantry_ap = 0; air_ap = 0; dp = 20; los = 2; moves_total = 2; moves_left = 2; canAttackAir = false; canAttackGround = false; cost = 6000; holdsInfantry = true; holdsVehicle = true; canRetaliate = false; break; case "submarine" : attack_snd.attachSound("tank_attack"); attack_fx = "fx_shot_cannon"; move_fx = "fx_ripple"; move_snd.attachSound("sub"); ap = 90; infantry_ap = 0; air_ap = 0; dp = 30; los = 2; moves_total = 4; moves_left = 4; canAttackAir = false; canAttackGround = true; cost = 10000; holdsInfantry = false; holdsVehicle = false; canRetaliate = false; break; case "destroyer" : attack_snd.attachSound("tank_attack"); attack_fx = "fx_shot_cannon"; move_fx = "fx_ripple"; move_snd.attachSound("ship"); ap = 60; infantry_ap = 0; air_ap = 40; dp = 25; los = 3; moves_total = 6; moves_left = 6; canAttackAir = true; canAttackGround = true; cost = 8000; holdsInfantry = false; holdsVehicle = false; break; case "carrier" : move_fx = "fx_ripple"; move_snd.attachSound("ship"); ap = 40; infantry_ap = 0; air_ap = 45; dp = 30; los = 5; moves_total = 4; moves_left = 4; canAttackAir = true; canAttackGround = true; cost = 13000; holdsInfantry = false; holdsVehicle = false; canRetaliate = false; } } FindTile(); } function ClearMovement() { var _local3; _local3 = 1500; while (_local3 <= 1780) { _root["m" + _local3].removeMovieClip(); _local3++; } x = 0; while (x <= 100) { _root["a" + x].removeMovieClip(); x++; } _local3 = 0; while (_local3 <= 280) { _root["t" + _local3].owned = false; _local3++; } x = 1500; _root.k = 0; } function FindMovement() { AttachAdjacent(tile); } function AttachAdjacent(myTile, parent) { AttachMovement(myTile - 1, parent); AttachMovement(myTile + 1, parent); AttachMovement(myTile + 20, parent); AttachMovement(myTile - 20, parent); } function AttachMovement(myTile, parent) { var _local5 = 100; if (team != 0) { _local5 = 0; } if (_root["t" + myTile].owned == false) { x++; _root["t" + myTile].owned = true; _root["t" + myTile].owner = x; if (_alpha >= 70) { _root.attachMovie("m", "m" + x, x); } else { _root.attachMovie("m2", "m" + x, x); } _root["m" + x]._x = _root["t" + myTile]._x; _root["m" + x]._y = _root["t" + myTile]._y; _root["m" + x]._alpha = _local5; _root["m" + x].parent = int(parent); _root["m" + x].tile = myTile; _root["m" + x].myOwner = this; _root["m" + x].Check(); if (_root["m" + x] != undefined) { if (int(_root["m" + x].routeCost) < int(moves_left)) { AttachAdjacent(myTile, x); } } } else { var _local4 = 0; if ((unitType == "air") && (_alpha > 0)) { _local4 = int(_root["m" + parent].routeCost) + 1; } else { _local4 = int(_root["m" + parent].routeCost) + int(_root["t" + myTile].movementCost); } if (_local4 < int(_root["m" + int(_root["t" + myTile].owner)].routeCost)) { _root["m" + int(_root["t" + myTile].owner)].removeMovieClip(); x++; _root["t" + myTile].owned = true; _root["t" + myTile].owner = x; _root.attachMovie("m", "m" + x, x); _root["m" + x]._x = _root["t" + myTile]._x; _root["m" + x]._y = _root["t" + myTile]._y; _root["m" + x]._alpha = _local5; _root["m" + x].parent = int(parent); _root["m" + x].Check(); if (_root["m" + x] != undefined) { if (int(_root["m" + x].routeCost) < int(moves_left)) { AttachAdjacent(myTile, x); } } } } } function Move(to) { var _local4; if (_root.lock == false) { destination = to; move_snd.setVolume(_root.sfx_vol); move_snd.start(0, 20); _root.lock = true; waypoint_x = route_x.pop(); waypoint_y = route_y.pop(); } } function MoveAnim() { move_snd.setVolume(_root.sfx_vol); var _local6 = 0; var _local3 = 2; if (_root.fastmove == true) { _local3 = 30; } if (destination != null) { if (_x > waypoint_x) { if ((_x % 30) == 0) { _root.attachMovie(move_fx, "track" + random(1000), random(50) + 2100, {_x:_x, _y:_y, _alpha:_alpha}); } _x = _x - _local3; gotoAndPlay("right"); } else if (_x < waypoint_x) { if ((_x % 30) == 0) { _root.attachMovie(move_fx, "track" + random(1000), random(50) + 2100, {_x:_x, _y:_y, _alpha:_alpha}); } _x = _x + _local3; gotoAndPlay("left"); } else if (_x == waypoint_x) { if (_y > waypoint_y) { if ((_y % 30) == 0) { _root.attachMovie(move_fx + "_up", "track" + random(1000), random(50) + 2100, {_x:_x, _y:_y, _alpha:_alpha}); } _y = _y - _local3; gotoAndPlay("up"); } else { if ((_y % 30) == 0) { _root.attachMovie(move_fx + "_up", "track" + random(1000), random(50) + 2100, {_x:_x, _y:_y, _alpha:_alpha}); } _y = _y + _local3; gotoAndPlay("down"); } } if ((_x == waypoint_x) && (_y == waypoint_y)) { waypoint_x = route_x.pop(); waypoint_y = route_y.pop(); } } if (_x == destination._x) { if (_y == destination._y) { _root.VisableArea(); _root.m2099.removeMovieClip(); move_snd.stop(); _root.lock = false; destination = null; FindTile(); if ((_root["t" + tile].myName == "forest") & (team == 0)) { _alpha = 80; } else { _alpha = 100; } if (team != 0) { if (this == _root.selectedUnit) { _root.myEnemy.AssessAttack(this); _root.myEnemy.RunBuild(); } } if ((((unitType == "foot") && (team == 1)) && (_root["t" + int(tile)].city == true)) && (_root["t" + int(tile)].city_owner != 1)) { goCapture(); } else { moved = true; Deselect(); } } } } function Deselect() { if (team != 0) { moved = true; } var _local3; _local3 = 1500; while (_local3 <= 1780) { _root["m" + _local3].removeMovieClip(); _local3++; } _root.a0.removeMovieClip(); x = -1; while (x <= 100) { _root["a" + x].removeMovieClip(); x++; } _local3 = 0; while (_local3 <= 280) { _root["t" + _local3].owned = false; _local3++; } x = 1500; _root.k = 0; _root.selectedUnit = null; _root.int_selected.removeMovieClip(); _local3 = 0; while (_local3 <= 15) { _root["int_getIn" + _local3].removeMovieClip(); _local3++; } _root.getInDisplayed = 0; _root.int_capture.removeMovieClip(); _root.int_getOut.removeMovieClip(); _root.int_dig.removeMovieClip(); _root.int_unDig.removeMovieClip(); acost = (bcost = (ccost = (dcost = 0))); } function FindTile() { var _local3; var _local4; if (int(_x % 30) != 0) { } if (int(_y % 30) != 0) { } _local3 = int(_y / 30); _local4 = int(_x / 30); tile = int(_local3 * 20) + int(_local4); if (team == 0) { _root["t" + tile].playerOn = true; } } function resupply() { attachMovie("int_reload", "int_reload", 2950); ammo = max_ammo; } function repair() { attachMovie("int_repair", "int_repair", 2951); if (hp <= 80) { hp = int(hp) + 20; } else { hp = 100; } } function refuel() { attachMovie("int_refuel", "int_refuel", 2952); fuel = max_fuel; } function FindAttack(safety) { var _local4; if (canAttack == true) { _local4 = 0; while (_local4 < 100) { _root["a" + _local4].removeMovieClip(); _local4++; } _root.k = 0; _local4 = 0; switch (max_range) { case "standard" : AttachAttack(tile - 1, safety); AttachAttack(tile + 1, safety); AttachAttack(tile - 20, safety); AttachAttack(tile + 20, safety); break; case "artillery" : AttachAttack(tile - 2, safety); AttachAttack(tile + 2, safety); AttachAttack(tile - 3, safety); AttachAttack(tile + 3, safety); AttachAttack(tile - 40, safety); AttachAttack(tile + 40, safety); AttachAttack(tile - 60, safety); AttachAttack(tile + 60, safety); AttachAttack(tile - 39, safety); AttachAttack(tile + 39, safety); AttachAttack(tile - 41, safety); AttachAttack(tile + 41, safety); AttachAttack(tile - 18, safety); AttachAttack(tile + 18, safety); AttachAttack(tile - 22, safety); AttachAttack(tile + 22, safety); break; case "rocket" : AttachAttack(tile - 3, safety); AttachAttack(tile + 3, safety); AttachAttack(tile - 4, safety); AttachAttack(tile + 4, safety); AttachAttack(tile - 5, safety); AttachAttack(tile + 5, safety); AttachAttack(tile - 60, safety); AttachAttack(tile + 60, safety); AttachAttack(tile - 80, safety); AttachAttack(tile + 80, safety); AttachAttack(tile - 100, safety); AttachAttack(tile + 100, safety); AttachAttack(tile - 16, safety); AttachAttack(tile - 17, safety); AttachAttack(tile - 18, safety); AttachAttack(tile - 39, safety); AttachAttack(tile - 38, safety); AttachAttack(tile - 37, safety); AttachAttack(tile - 59, safety); AttachAttack(tile - 58, safety); AttachAttack(tile - 79, safety); AttachAttack(tile - 24, safety); AttachAttack(tile - 23, safety); AttachAttack(tile - 22, safety); AttachAttack(tile - 41, safety); AttachAttack(tile - 42, safety); AttachAttack(tile - 43, safety); AttachAttack(tile - 61, safety); AttachAttack(tile - 62, safety); AttachAttack(tile - 81, safety); AttachAttack(tile + 16, safety); AttachAttack(tile + 17, safety); AttachAttack(tile + 18, safety); AttachAttack(tile + 39, safety); AttachAttack(tile + 38, safety); AttachAttack(tile + 37, safety); AttachAttack(tile + 59, safety); AttachAttack(tile + 58, safety); AttachAttack(tile + 79, safety); AttachAttack(tile + 24, safety); AttachAttack(tile + 23, safety); AttachAttack(tile + 22, safety); AttachAttack(tile + 41, safety); AttachAttack(tile + 42, safety); AttachAttack(tile + 43, safety); AttachAttack(tile + 61, safety); AttachAttack(tile + 62, safety); AttachAttack(tile + 81, safety); break; case "aa" : AttachAttack(tile - 1, safety); AttachAttack(tile + 1, safety); AttachAttack(tile - 20, safety); AttachAttack(tile + 20, safety); AttachAttack(tile - 2, safety, true); AttachAttack(tile + 2, safety, true); AttachAttack(tile - 40, safety, true); AttachAttack(tile + 40, safety, true); AttachAttack(tile - 21, safety, true); AttachAttack(tile + 19, safety, true); AttachAttack(tile - 19, safety, true); AttachAttack(tile + 21, safety, true); } } } function AttachAttack(i, safety, onlyAir) { var _local3; var _local5; if (safety == true) { _local5 = "attack_safe"; if (_root.getDistance(this, _root["t" + i]) < 300) { _root.attachMovie(_local5, "a" + _root.k, int(2501 + _root.k), {_x:_root["t" + i]._x, _y:_root["t" + i]._y, owner:_root["unit" + _local3], by:_root.selectedUnit, safety:true}); } _root.k++; } else { _local5 = "attack"; _local3 = 0; while (_local3 <= 100) { if ((((_root["unit" + _local3].tile == i) && (_root["unit" + _local3].team != team)) && (AttackValidate(_root["unit" + _local3]) == true)) && (_root.getDistance(_root["unit" + _local3], this) < 300)) { if (fullturn == true) { if ((moves_left == moves_total) && (attacked == false)) { _root.attachMovie(_local5, "a" + _root.k, int(2501 + _root.k), {_x:_root["t" + i]._x, _y:_root["t" + i]._y, owner:_root["unit" + _local3], by:_root.selectedUnit}); _root.k++; } } else if (attacked == false) { if (onlyAir != true) { _root.attachMovie(_local5, "a" + _root.k, int(2501 + _root.k), {_x:_root["t" + i]._x, _y:_root["t" + i]._y, owner:_root["unit" + _local3], by:_root.selectedUnit}); _root.k++; } else if (_root["unit" + _local3].unitType == "air") { _root.attachMovie(_local5, "a" + _root.k, int(2501 + _root.k), {_x:_root["t" + i]._x, _y:_root["t" + i]._y, owner:_root["unit" + _local3], by:_root.selectedUnit}); _root.k++; } } } _local3++; } } } function AttackValidate(target) { if (target.unitType == "air") { if (canAttackAir == true) { return(true); } return(false); } if (canAttackGround == true) { return(true); } return(false); } function Attack(enemy) { var _local4 = 0; if (attacked == false) { var _local5 = false; attack_snd.setVolume(_root.sfx_vol); attack_snd.start(0, 1); enemy.attachMovie(attack_fx, "cannon", 4000); _local4 = int(DamageCalc(enemy, true)); enemy.hp = int(enemy.hp) + int(_local4); ammo = int(ammo) - 1; moves_left = 0; attacked = true; moved = true; if (enemy.hp <= 0) { _root.Enemy.Assess(); _root.attachMovie("fx_blowup", "fx_blowup", 2980, {_x:enemy._x, _y:enemy._y}); if (enemy.team == 0) { _root.tstat_player_lost = int(_root.tstat_player_lost) + 1; } else { _root.tstat_com_lost = int(_root.tstat_com_lost) + 1; } enemy.removeMovieClip(); _local5 = true; _root.killedEnemies = int(_root.killedEnemies + 1); _root.cursor.gotoAndPlay("normal"); } if (((((_local5 == false) && (enemy.ammo > 0)) && (enemy.canRetaliate == true)) && (ranged == false)) && (enemy.canAttack == true)) { attachMovie(enemy.attack_fx, "cannon", 4001); _local4 = DamageCalc(this, false); hp = int(hp) + int(_local4); enemy.ammo = int(enemy.ammo) - 1; if (hp <= 0) { if (team == 0) { _root.tstat_player_lost = int(_root.tstat_player_lost) + 1; } else { _root.tstat_com_lost = int(_root.tstat_com_lost) + 1; } _root.attachMovie("fx_blowup", "fx_blowup", 2981, {_x:_x, _y:_y}); Deselect(); inside.removeMovieClip(); removeMovieClip(); } } Deselect(); } } function DamageCalc(enemy, attacker) { var _local3 = 0; var _local5; var _local6 = int(_root["t" + enemy.tile].defenceBonus * 0.66); if (attacker == true) { if (enemy.unitType == "air") { _local5 = air_ap; } else if (enemy.unitType == "foot") { _local5 = infantry_ap; } else { _local5 = ap; } _local3 = int(enemy.dp - (_local5 * Math.ceil(hp / 100))); _local3 = int(_local3 * ((90 + random(10)) / 100)); } else { if (enemy.unitType == "air") { _local5 = enemy.air_ap * 0.69; } else if (enemy.unitType == "foot") { _local5 = enemy.infantry_ap * 0.69; } else { _local5 = enemy.ap * 0.69; } _local3 = int(dp - (_local5 * Math.ceil(enemy.hp / 100))); _local3 = int(_local3 * ((50 + random(30)) / 100)); } if (enemy.unitType != "air") { _local3 = int(_local3 / int(_local6 + 1)); } if (_local3 >= 0) { _local3 = -5; } return(_local3); } function onPress() { if (_alpha > 0) { var _local3 = new Sound(); _local3.attachSound("press"); _local3.setVolume = _root.sfx_vol; _local3.start(0, 1); _root.intelUnit = this; _root.selectedUnit.Deselect(); _root.attachMovie("int_selected", "int_selected", 2199, {_x:_x, _y:_y}); if (_root.intelUnit.team != 0) { FindAttack(true); } if ((_root.lock == false) && (_root.moved == false)) { if (team == 0) { x = 1500; _root.selectedUnit = this; _root.unitType = unitType; FindMovement(); if (inside != undefined) { _root.attachMovie("int_getOut", "int_getOut", 2903, {_x:_x, _y:_y, myType:"exit", myOwner:this}); } if ((((unitType == "foot") && (attacked == false)) && (_root["t" + tile].city_owner != 0)) && (_root["t" + tile].city == true)) { _root.attachMovie("int_capture", "int_capture", 2900, {_x:_x, _y:_y, myType:"capture", myOwner:_root["t" + tile]}); } if (((unitType == "foot") && (moves_left == moves_total)) && (entrenched == false)) { if ((((_root["t" + tile].city == false) && (_root["t" + tile].myName != "derrick")) && (_root["t" + tile].myName != "road")) && (_root["t" + tile].myName != "mountain")) { _root.attachMovie("int_dig", "int_dig", 2904, {_x:_x, _y:_y, myType:"dig", myOwner:this}); } } FindAttack(); } } } } function goCapture() { if ((((_root["t" + tile].city == true) && (attacked == false)) && (unitType == "foot")) && (_root["t" + tile].city_owner != team)) { _root.lock = true; if (_y < 200) { _root.attachMovie("int_capture_china_south", "int_capture_china", 2900, {_x:_x, _y:_y, myType:"capture", myOwner:_root["t" + int(tile)]}); } else { _root.attachMovie("int_capture_china", "int_capture_china", 2900, {_x:_x, _y:_y, myType:"capture", myOwner:_root["t" + int(tile)]}); } attacked = true; moves_left = 0; } } var hp = 100; var unitType = "foot"; var unitClass = "infantry"; var ap = 70; var air_ap = 40; var infantry_ap = 80; var dp = 28; var team = 0; var moves_left = 4; var moves_total = 4; var attacked = false; var cost = 1000; var max_range = "standard"; var ranged = false; var canAttack = true; var los = 3; var route_x = Array(6); var route_y = Array(6); var moved = false; var ammo = 99; var max_ammo = 99; var fuel = 60; var max_fuel = 60; var x = 1500; var entrenched = false; var frozen = false; var fullturn = false; var canRetaliate = true; }
Symbol 1484 MovieClip [__Packages.Movement] Frame 0
class Movement extends MovieClip { var myOwner, parent, _x, _y, hitTest, removeMovieClip, _alpha; function Movement () { super(); } function onRelease() { if (_root.lock == false) { if (allowed == true) { if (myOwner.entrenched == true) { myOwner.dp = int(myOwner.dp) - 20; myOwner.entrenched = false; myOwner.int_trench.removeMovieClip(); } move(); } } } function move() { var _local3 = parent; _root.int_capture.removeMovieClip(); _root.attachMovie("mtarget", "m2099", 2099); _root.m2099._x = _x; _root.m2099._y = _y; if (myOwner._alpha == 0) { _root.selectedUnit = myOwner; myOwner._alpha = 100; _root.owner.inside = undefined; _root.selectedUnit._x = _root.owner._x; _root.selectedUnit._y = _root.owner._y; _root.owner = null; } _root.selectedUnit.route_x.push(_x); _root.selectedUnit.route_y.push(_y); _local3 = int(parent); while (_root["m" + _local3] != undefined) { _root.selectedUnit.route_x.push(_root["m" + _local3]._x); _root.selectedUnit.route_y.push(_root["m" + _local3]._y); _local3 = int(_root["m" + _local3].parent); } _root.selectedUnit.Move(_root.m2099); _root.selectedUnit.moves_left = int(_root.selectedUnit.moves_left) - int(routeCost); _root.selectedUnit.fuel = int(_root.selectedUnit.fuel) - int(routeCost); _root.selectedUnit.Deselect(); } function Check() { var _local3; var _local8; _local3 = 0; while (_local3 <= 100) { if (hitTest(_root["unit" + _local3]) && (_root["unit" + _local3].team != _root.selectedUnit.team)) { removeMovieClip(); } if ((_root["unit" + _local3].team == _root.selectedUnit.team) && (hitTest(_root["unit" + _local3]))) { allowed = false; _alpha = 0; if (((_root["unit" + _local3].holdsInfantry == true) && (_root["unit" + _local3].inside == undefined)) && (_root.selectedUnit.unitType == "foot")) { _root.attachMovie("int_getIn", "int_getIn" + _root.getInDisplayed, 2902 + _root.getInDisplayed, {_x:_root["unit" + _local3]._x, _y:_root["unit" + _local3]._y, myType:"enter", myOwner:_root["unit" + _local3]}); _root.getInDisplayed = _root.getInDisplayed + 1; } if ((((_root["unit" + _local3].holdsVehicle == true) && (_root["unit" + _local3].inside == undefined)) && (_root.selectedUnit.unitType != "air")) && (_root.selectedUnit.unitType != "sea")) { _root.attachMovie("int_getIn", "int_getIn" + _root.getInDisplayed, 2902 + _root.getInDisplayed, {_x:_root["unit" + _local3]._x, _y:_root["unit" + _local3]._y, myType:"enter", myOwner:_root["unit" + _local3]}); _root.getInDisplayed = _root.getInDisplayed + 1; } } _local3++; } _local3 = 0; while (_local3 < 280) { if (hitTest(_root["t" + _local3])) { if (_root.selectedUnit.unitType == "air") { cost = 1; } else { cost = int(_root["t" + _local3].movementCost); } routeCost = int(cost) + int(_root["m" + parent].routeCost); if (myOwner.moves_left < routeCost) { _root["t" + _local3].owned = false; removeMovieClip(); } if (_root["t" + _local3].Passable(myOwner) == false) { _root["t" + _local3].owned = false; removeMovieClip(); } if (int(_root.getDistanceX(this, _root.selectedUnit)) > 390) { _root["t" + _local3].owned = false; removeMovieClip(); } closeness = int(_root.getDistance(this, _root.selectedUnit.my_target)); } _local3++; } } var cost = 0; var routeCost = 0; var closeness = 100000; var allowed = true; }
Symbol 1485 MovieClip [__Packages.Interface] Frame 0
class Interface extends MovieClip { var myType, _y, myOwner, removeMovieClip; function Interface () { super(); } function onPress() { var _local3 = new Sound(); _local3.attachSound("hit"); _local3.setVolume = _root.sfx_vol; _local3.start(0, 1); switch (myType) { case "capture" : goCapture(); break; case "enter" : goEnter(); break; case "exit" : goExit(); break; case "dig" : goDig(); break; case "undig" : unDig(); } } function goCapture() { _root.selectedUnit.attacked = true; _root.selectedUnit.moves_left = 0; if (_y < 90) { _root.attachMovie("int_capturing_south", "int_capturing", 2901, {_x:_root.int_capture._x, _y:_root.int_capture._y, myOwner:myOwner}); } else { _root.attachMovie("int_capturing", "int_capturing", 2901, {_x:_root.int_capture._x, _y:_root.int_capture._y, myOwner:myOwner}); } } function goEnter() { _root.selectedUnit._alpha = 0; _root.selectedUnit.moves_left = 0; _root.selectedUnit.fired = true; _root.selectedUnit._x = -30; myOwner.inside = _root.selectedUnit; _root.selectedUnit.Deselect(); } function goExit() { myOwner.ClearMovement(); _root.owner = myOwner; myOwner.inside.tile = myOwner.tile; myOwner.inside.FindMovement(); _root.int_getOut.removeMovieClip(); } function goDig() { myOwner.dp = int(myOwner.dp) + 20; myOwner.moves_left = 0; myOwner.attacked = true; myOwner.entrenched = true; myOwner.attachMovie("int_trench", "int_trench", 200); myOwner.Deselect(); removeMovieClip(); } function unDig() { myOwner.dp = int(myOwner.dp) - 20; myOwner.moves_left = 0; myOwner.attacked = true; myOwner.entrenched = false; myOwner.int_trench.removeMovieClip(); myOwner.Deselect(); removeMovieClip(); } }
Symbol 1486 MovieClip [__Packages.Attack] Frame 0
class Attack extends MovieClip { var owner, removeMovieClip, by, _y, _x; function Attack () { super(); if (owner._alpha <= 10) { removeMovieClip(); } if ((by.ranged == true) && (by.moves_left < by.moves_total)) { removeMovieClip(); } if (int(_root.getDistanceX(by, this) + int(_root.getDistanceY(by, this))) > 300) { removeMovieClip(); } if (owner.ammo <= 0) { removeMovieClip(); } } function onPress() { if (safety == false) { _root.selectedUnit.moves_left = 0; _root.selectedUnit.Attack(owner); } } function onRollOver() { if (safety == false) { _root.attackScore = _root.selectedUnit.DamageCalc(owner, true) + "%"; _root.attachMovie("int_attackinfo", "int_attackinfo", 2940, {_x:_x, _y:_y}); } } function onRollOut() { if (safety == false) { _root.int_attackinfo.gotoAndPlay(11); } } function onUnload() { _root.int_attackinfo.gotoAndPlay(11); } var safety = false; }
Symbol 1487 MovieClip [__Packages.MapEdit] Frame 0
class MapEdit extends MovieClip { var me, attachMovie; function MapEdit () { super(); } function onPress() { me = _root.selectedTerrain.slice(1); attachMovie(me.toString(), "current", 2); } }
Symbol 1488 MovieClip [__Packages.Advisor] Frame 0
class Advisor extends MovieClip { var removeMovieClip; function Advisor () { super(); speech = this[(("d_map" + int(_root.mission + 1)) + "_") + seq]; _root.myAdvisor.char.gotoAndStop(this[(("f_map" + int(_root.mission + 1)) + "_") + seq]); if (_root.myGameData.data.gameComplete == true) { _root.myAdvisor.char.gotoAndStop("naked"); } if (speech == undefined) { speech = "I don't have any extra information on this mission. It's all down to you! Good Luck!"; } if (this[(("d_map" + int(_root.mission + 1)) + "_") + int(seq + 1)] == undefined) { _root.myAdvisor.myAdvance._alpha = 0; } } function onPress() { if (seq != "e") { seq = seq + 1; if (this[(("d_map" + int(_root.mission + 1)) + "_") + seq] != undefined) { speech = this[(("d_map" + int(_root.mission + 1)) + "_") + seq]; _root.myAdvisor.char.gotoAndStop(this[(("f_map" + int(_root.mission + 1)) + "_") + seq]); if (_root.myGameData.data.gameComplete == true) { _root.myAdvisor.char.gotoAndStop("naked"); } if (this[(("d_map" + int(_root.mission + 1)) + "_") + int(seq + 1)] == undefined) { _root.myAdvisor.myAdvance._alpha = 0; } } else { removeMovieClip(); } } else { removeMovieClip(); } } var d_map1_1 = "Greetings, Commander. I'm Lieutenant Maya. I'm here to give you the situation report."; var d_map1_2 = "The news is grave, sir. Satellite images detect Chinese forces en-route to our borders."; var d_map1_3 = "We're putting the entire US Military on Red Alert."; var d_map1_4 = "Since you're the Commander nearest the invasion point, you're in charge right now."; var d_map1_5 = "Wait...are you sure you're ready for this? You've only just got out of training..."; var d_map1_6 = "I know you passed out of the academy with flying colours, but I'm going to go over basic procedure"; var d_map1_7 = "We've assigned three Infantry units to your command. They show up as Blue on your tactical display."; var d_map1_8 = "Everything in Blue is friendly. The Chinese or enemy units always show up as Red."; var d_map1_9 = "Let's take a look at one of those units. Click on one of them."; var d_map1_11 = "There. Those blue squares indicate the area a unit can reach, the numbers are the required 'movement points'"; var d_map1_12 = "Different terrains require different movement points. It's harder and slower to traverse mountains and forests"; var d_map1_13 = "Once all your units have moved, you should click END TURN to let the enemy move and refill your movement points"; var d_map1_14 = "Try ordering one of your units onto the road. You may have to click next and end the day to get there"; var d_map1_16 = "Very good. Units move faster on roads, so it's wise to use them if you want to get places quickly."; var d_map1_17 = "The other available command to infantry is 'Dig In'"; var d_map1_18 = "'Dig In' can be used by clicking on infantry unit who hasn't moved or attacked yet on his turn."; var d_map1_19 = "Try to 'Dig In' one of your other units, click the unit, then click the Dig indicator"; var d_map1_21 = "Digging In gives your troops better defence against attacking units. It will use up that unit's move."; var d_map1_22 = "You can't Dig In after your infantry has moved, nor can you move until the turn after your Infantry Dug In."; var d_map1_23 = "For now, let's just move the infantry across the bridge to meet the enemy."; var d_map1_25 = "Oh, yes...Cities. Send an Infantry unit onto that square, and Capture the city."; var d_map1_26 = "To capture just click the blue flag that appears once your unit is on the city"; var d_map1_27 = "For an Infantry with full HP, capturing a property takes two issues of the Capture command"; var d_map1_28 = "Only Infantry and Rocket Infantry units can capture buildings!"; var d_map1_29 = "Oh...Rocket Inf? You don't have any right now. Don't worry about that. I'll explain them when you see them."; var d_map1_30 = "Capture that city on your next turn. Cities in your control give you money, and refuel, heal and rearm any units inside it."; var d_map1_32 = "Almost! Try capturing again next turn, I'm sure you'll takeover the city then!"; var d_map1_34 = "Well done! That city has been reclaimed for the United States. Now, send your men over to the area adjacentto the enemy units."; var d_map1_35 = "They'll move to you too, so no rush. Once we get there it's time for a little payback!"; var d_map1_37 = "You see that red pulse? That is the Attack reticle."; var d_map1_38 = "Click the attack reticle to attack the unit it's aiming at! Attacking will use all that units remaining turns!"; var d_map1_40 = "Both your troops and the enemy troops took damage. However, because you attacked, you came off best"; var d_map1_41 = "The more stars in the Terrain Info bar, the less damage your unit will take when under fire."; var d_map1_42 = "Mountains and Cities give the best defence, and Roads the worst. So it's a trade-off between mobility and defence."; var d_map1_43 = "I believe I've said enough for this mission. Go ahead and destroy the enemy."; var d_map1_e = "The scouts were destroyed before they could gain any additional reconnaisance. Well done!"; var d_map2_1 = "OK! Get that truck to the runway! Get those VIPs to safety!"; var d_map2_2 = "The enemy has deployed some Anti-Air units, be sure to deal with these before launch!"; var d_map2_3 = "Remember, if the truck or albatross are destroyed it's mission failiure!"; var d_map2_5 = "The VIP's managed to get onboard the Albatross. It's finally airborne, defend it at all costs!"; var d_map2_e = "The VIP's were extracted from the area shaken but unharmed, Great job commander!"; var d_map3_1 = "Sir! It looks like the enemy have primarily deployed armored tanks."; var d_map3_2 = "We're going to assign you with five rocket infantry squadrons to help you handle this threat"; var d_map3_3 = "I know you haven't handled Rocket infantry before, but they behave just like regular infantry..."; var d_map3_4 = "... except they pack a much larger punch with their rocket launchers!"; var d_map3_5 = "You should have more than enough firepower to deal with the Chinese here, use terrain to your advantage"; var d_map3_6 = "Be very careful with forests, the enemy can hide in them and you wont see them until your adjacent!"; var d_map3_e = "Astounding! You almost single-handedly wiped out the threat to the Southern states!"; var d_map4_1 = "I'm really sorry about you having to handle this mission sir!"; var d_map4_2 = "We've lost radar and satellite coverage to this part of the country, so you're fighting blind"; var d_map4_3 = "Basically, you can't see enemies until they are much nearer your units than usual"; var d_map4_4 = "Considering we're battling artillery, who can fire further than your infantry can see this is a major obstacle"; var d_map4_5 = "To top it all off, our army is massively overstretched, so your team out there isn't as hefty as I'd like"; var d_map4_6 = "Command has every faith that if you take this mission carefully you'll be able to pull it off... Good luck!"; var d_map4_e = "You're quickly becoming the best the US has in this war. Keep it up!"; var d_map5_1 = "They're pushing hard at the Texan border sir, they've even established a base on the outskirts"; var d_map5_2 = "The bad news is we don't have a waiting force ready for you to commands... "; var d_map5_3 = "...Most of the US army is now heading to Pennsylvania to help defend what could be the turning point for us"; var d_map5_4 = "However, the good news is the area is rich with resources and has a healthy military standing"; var d_map5_5 = "So you should be able to build your own force, you can do this by clicking on the FACTORY at any time"; var d_map5_6 = "To win this mission you just have to capture the Chinese base headquarters"; var d_map5_e = "You secured the Texan border, Congratulations! The President would like a word with you"; var d_map6_1 = "Throughout the war the Chinese haved been striking us and our satellites with an orbital laser cannon"; var d_map6_2 = "This technology has fielded them an incredible advantage from day one, it's time for us to turn the tables"; var d_map6_3 = "We're launching a highly modified stratofigther into orbit from Camp David"; var d_map6_4 = "And you've been picked to ensure it's successful launch!"; var d_map6_5 = "Unfortunatly the nearby oil derricks and factories were abandoned before it was complete"; var d_map6_6 = "We need you to stockpile 75,000 cash to fund the final launch of the stratofighter"; var d_map6_7 = "After you have earned this amount a 14 day burn-in period is required before we can launch"; var d_map6_8 = "I strongly advise you capture the oil derricks and minimize spending on your army where possible"; var d_map6_9 = "Also, our sattellites can confirm a new wave of enemy troops will arrive every 10 turns"; var d_map6_10 = "This is the one and only opportunity we have to remove Chinese advantage, godspeed Commander!"; var d_map6_12 = "The stratofighter burn in has started thanks to your help raising the funding!"; var d_map6_13 = "Launch will commence in 14 days, keep the stratofighter safe!"; var d_map6_e = "What the!? Camp David has been obliterated! It seems you got the Stratofighter in the air just in time!"; var d_map7_1 = "Those damn reds have reached one of our main military bases near Ohio's southern border. You were closest...so you're in charge."; var d_map7_2 = "This is a straight fight with everything our military could throw into Ohio, against everything they could."; var d_map7_3 = "Be sure not to let your supply lines fall behind, or your all-important tanks could run out of fuel"; var d_map7_4 = "And you've been picked to ensure it's successful launch!"; var d_map7_5 = "Oh, and also...the enemy's orbital satellite is poised over Ohio right now. Be careful-they may shoot!"; var d_map7_e = "Nice work, Commander. The enemy's totally in awe of your attack. You crushed 'em good and proper!"; var d_map8_1 = "Wilde? Commander Wilde, are you there?"; var d_map8_2 = "No! They've dropped paratroopers and TANKS! into New York City..."; var d_map8_3 = "I hate to order artillery bombardment into our wonderful New York, but needs must."; var d_map8_4 = "And we need those Chinese out of the city as quickly as possible, before they can mass and attack our front line from behind."; var d_map8_e = "That's it! All enemy forces dead or captured. The Big Apple is ripe with good old American spirit!"; var d_map9_1 = "This is it, Commander. The first major chance to kick back against the Chinese"; var d_map9_2 = "We managed to surprise them in New York and other parts of the northern states"; var d_map9_3 = "They're trying to regroup and come at us again"; var d_map9_4 = "Smash that entire Army, and an end to this war could be within sight"; var d_map9_5 = "This is it, Commander. The first major chance to kick back against the Chinese"; var d_map9_6 = "Oh, just one more thing...they're still keeping that big eye in the sky on you. Be careful, they may shoot"; var d_map9_e = "Excellent work, Commander. What's left of the 3rd Army is in full retreat across America"; var d_map10_1 = "The Chinese are trying to deploy a second wave of troops, escorted by God knows how many ships and subs."; var d_map10_2 = "We simply have to secure the coastline, and not let too many of their landing craft get to ground."; var d_map10_3 = "Don't worry, Commander. I'll be with you all the way."; var d_map10_e = "The only part of USA they'll invade now is the bottom of our territorial waters."; var d_map11_1 = "What are you doing? We need you here on land! This battle isn't authorsed!"; var d_map11_2 = "So you say there's a whole second reserve force at anchor here? hmm if we can destroy them, They'll will be as good as ours."; var d_map11_3 = "Alright...do it. But be quick. We need the you in Oklahoma."; var d_map11_e = "With that victory, the Chinese forces are suffocating in the footholds they still have in America... it's only a matter of time."; var d_map12_1 = "Your mission here is to reclaim the airbase and use it to help you break into New Mexico."; var d_map12_2 = "It won't be easy. The AFB is heavily defended, and there are SAMs all over the place."; var d_map12_3 = "But after what we've seen of you, I think you're more than capable. Good luck, sir."; var d_map12_e = "Well done, sir. With the skies firmly in our grasp, we can now begin to reclaim the southern states with all due haste."; var d_map13_1 = "Sir, General Zhao is in command of this army. He's one of the most feared generals China has to offer"; var d_map13_2 = "Just be careful, and watch your back! Good Luck!"; var d_map13_e = "Good work sir! I must say your conduct is exemplary."; var d_map14_1 = "The enemy controls the factories in this area, which means he has a sustained fighting force"; var d_map14_2 = "You are going to have to take your initial deployment before they know what's hit them!"; var d_map14_3 = "Best of luck! but act fast, if the enemy gets a chance to respond your strike team wont have a chance!"; var d_map14_e = "We've got the remainder of the Chinese on the run. We're at the Idaho Rockies in the north...only a few more Chinese-held states are left to reclaim."; var d_map15_1 = "The enemy have a bunch of outposts stationed up here. The mountain pass will be treacherous, and force our units into a bottleneck."; var d_map15_2 = "But we have a group of artillery in position. They should help make it a little easier."; var d_map15_3 = "My advice would be to take each one in turn, starting with the nearest, and seize the production facility to keep an army going."; var d_map15_4 = "Good Luck!"; var d_map15_e = "The destruction of those outposts will be a real blow to the ailing Chinese forces. They've now got no real foothold to the north"; var d_map16_1 = "This might seem strange, Sir, but we're planning to establish a beachhead in California..."; var d_map16_2 = "They've got resistance waiting on the coast, though. You'll need to get the landers in quickly"; var d_map16_3 = "Act fast, and good luck!"; var d_map16_e = "Good work, you two. The Chinese have deployed more of their special paratroops all across California and Nevada. They REALLY aren't giving up."; var d_map17_1 = "They're training their missile bases on your advancing forces through California."; var d_map17_2 = "They also dropped in a whole bunch of units before our SAMs could get into range. They're sure to drop more, though."; var d_map17_3 = "Capture the enemy base, and smash the units already there."; var d_map17_4 = "Watch the radius of attack available to the enemy! You will have to plan your attack very carefully to succeed"; var d_map17_e = "Sir. The last remaining OpFor are dug in around the Nevada missile bases. And by God, they don't plan to move."; var d_map18_1 = "China has hacked the nuclear access codes, we've got to capture their base ASAP!"; var d_map18_2 = "This is all we could scrape together...all the other units are way out of range. It'll be too late by the time they arrive."; var d_map18_3 = "We're going to have to punch through the defence, and recapture that missile base before it launches!"; var d_map18_e = "Damn, that was close...but the USA is safe - Just one more mission. The Chinese will surrender after this last move. They'll have no choice."; var d_map19_1 = "The Chinese and North Koreans steamrolled the South at the same time as they threw their forces at the States. "; var d_map19_2 = "They didn't have a choice...the missile bases there would have let us pulverise China in retaliation for the invasion."; var d_map19_3 = "Use your infantry to secure that airbase, then combine infantry with aerial attack to reclaim South Korea"; var d_map19_4 = "After that, the Chinese will be firmly put back in Pandora's Box."; var d_map19_5 = "Be warned the enemy have a huge resource advantage being so close to their home soil"; var d_map19_6 = "Best of luck commander! Lets end this!"; var d_map19_e = "The Chinese have retreated from South Korea. We are getting word that China has surrended."; var seq = 1; var speech = ""; }
Symbol 1489 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends MovieClip { var myMode, myHQ; function Enemy () { super(); Assess(); } function Assess(single) { var _local3; markedUnit = new Array(); comPower = 0; comHealth = 0; playerHealth = 0; playerPower = 0; myUnits = new Array(); myFactories = new Array(); myAirports = new Array(); mySeaports = new Array(); var _local4 = 0; var _local6 = 0; var _local8 = 0; var _local5 = 0; var _local7 = 0; var _local9; _local3 = 0; while (_local3 < 100) { if (_root["unit" + _local3].team == 1) { if (_root["unit" + _local3] != undefined) { myUnits.push(_local3); } } _local3++; } _local3 = 0; while (_local3 < 99) { if (_root["unit" + _local3].team != 0) { comPower = comPower + int(_root["unit" + _local3].ap); comHealth = comHealth + int(_root["unit" + _local3].hp); } else { playerHealth = playerHealth + int(_root["unit" + _local3].hp); playerPower = playerPower + int(_root["unit" + _local3].ap); } _local3++; } _local3 = 0; while (_local3 < 280) { if ((_root["t" + _local3].hq == true) && (_root["t" + _local3].city_owner == 1)) { _local9 = _root["t" + _local3].hq; } if ((_root["t" + _local3].city_owner == 1) && (_root["t" + _local3].factory == true)) { myFactories.push(_root["t" + _local3]); } if ((_root["t" + _local3].city_owner == 1) && (_root["t" + _local3].airport == true)) { myAirports.push(_root["t" + _local3]); } if ((_root["t" + _local3].city_owner == 1) && (_root["t" + _local3].seaport == true)) { mySeaports.push(_root["t" + _local3]); } if ((_root["t" + _local3].airport == true) && (_root["t" + _local3].city_owner != 1)) { _local6++; } if ((_root["t" + _local3].seaport == true) && (_root["t" + _local3].city_owner != 1)) { _local5++; } if ((_root["t" + _local3].derrick == true) && (_root["t" + _local3].city_owner != 1)) { _local7++; } if ((_root["t" + _local3].city == true) && (_root["t" + _local3].city_owner != 1)) { _local4++; } if ((_root["t" + _local3].factory == true) && (_root["t" + _local3].city_owner != 1)) { _local8++; } _local3++; } if (((comHealth + comPower) > ((playerHealth + playerPower) + 1000)) && (random(100) > 10)) { myMode = "attack"; } else if (((((_local8 > 0) | (_local4 > 0)) | (_local7 > 0)) | (_local5 > 0)) | (_local6 > 0)) { myMode = "capture"; } else { myMode = "defend"; } if (single == undefined) { Think(); } } function Think() { var _local3; var _local4; _local3 = 0; while (_local3 < myUnits.length) { if (_root.lock == false) { _root["unit" + myUnits[_local3]].my_target = DecideTarget(myUnits[_local3]); if (_root["unit" + myUnits[_local3]].my_target == undefined) { _root["unit" + myUnits[_local3]].my_target = DecideWaypoint(myUnits[_local3]); } } _local3++; } RunBuild(); } function RunBuild() { var _local4; var _local3; var _local5 = false; _local4 = 0; while (_local4 < myFactories.length) { _local3 = 0; while (_local3 < 100) { if (myFactories[_local4].hitTest(_root["unit" + _local3])) { _local5 = true; } _local3++; } if (_local5 == false) { _root.selectedBuild = myFactories[_local4]; DecideBuild(); } _local4++; } } function DecideWaypoint(unit) { var _local8; var _local3; var _local4 = 0; var _local5 = 1000000 /* 0x0F4240 */; var _local6; _local3 = 0; while (_local3 < 280) { if (_root["t" + _local3].waypoint == true) { _local6 = int(_root.getDistanceX(_root["unit" + unit], _root["t" + _local3]) + _root.getDistanceY(_root["unit" + unit], _root["t" + _local3])); _local4 = int(_local6) + int(markedUnit[_local3] * 1.55); if (_local4 < _local5) { _local5 = _local4; markedUnit[_local3] = int(markedUnit[_local3]) + 1; _local8 = _root["t" + _local3]; } } _local3++; } if (_local8 == undefined) { _local8 = _root["unit" + DecideAttack(unit)]; } return(_local8); } function DecideAttack(unit) { var _local3; var _local5 = 0; var _local7 = 1000000 /* 0x0F4240 */; var _local12; var _local8; var _local9; var _local11; var _local10; var _local4; _local3 = 0; while (_local3 < 50) { if (((_root["unit" + _local3].team != 1) && (_root["unit" + _local3]._alpha > 90)) && (_root["unit" + unit].AttackValidate(_root["unit" + _local3]) == true)) { _local8 = int(_root.getDistanceX(_root["unit" + unit], _root["unit" + _local3]) + _root.getDistanceY(_root["unit" + unit], _root["unit" + _local3])); _local9 = int(_root["unit" + _local3].hp); _local11 = int(_root["unit" + _local3].ap); _local10 = int(_root["unit" + _local3].dp); if (int(markedUnit[_local3]) > 0) { if (_root.selectedUnit.my_target == _root["unit" + _local3]) { _local4 = int(markedUnit[_local3] + 1) * 2.56; } else { _local4 = int(markedUnit[_local3] + 1) * 2.11; } } else { _local4 = 1; } if ((_root["unit" + _local3].unitType == "foot") && (_root.getDistance(_root["unit" + _local3], myHQ) < 400)) { _local4 = int(markedUnit[_local3] + 1) * 0.3; } _local5 = int(((_local8 * _local9) + (_local11 * _local10)) * _local4); if (_local5 < _local7) { _local7 = _local5; markedUnit[_local3] = int(markedUnit[_local3]) + 1; _local12 = _root["unit" + _local3]; } } _local3++; } return(_local12); } function DecideTarget(unit) { var _local3; var _local5 = 0; var _local7 = 100000 /* 0x0186A0 */; var _local9; var _local8; var _local11; var _local4; var _local12; var _local10; if ((myMode == "capture") && (_root["unit" + unit].unitType == "foot")) { _local3 = 0; while (_local3 < 280) { if ((_root["t" + _local3].city == true) && (_root["t" + _local3].city_owner != 1)) { _local4 = 2.5; if (_root["t" + _local3].factory == true) { _local4 = 1.5; } if (_root["t" + _local3].airport == true) { _local4 = 1.4; } if (_root["t" + _local3].hq == true) { _local4 = 1.1; } if (_root["t" + _local3].derrick == true) { _local4 = 1.5; } if (_root["t" + _local3].seaport == true) { _local4 = 1.7; } _local8 = int(_root.getDistanceX(_root["unit" + unit], _root["t" + _local3]) + _root.getDistanceY(_root["unit" + unit], _root["t" + _local3])); _local5 = int(_local8 * _local4) + int(markedUnit[_local3] * 1000); if (_local5 < _local7) { _local7 = _local5; markedUnit[_local3] = int(markedUnit[_local3]) + 1; _local9 = _root["t" + _local3]; } } _local3++; } } else { _local9 = DecideAttack(unit); } return(_local9); } function AssessAttack(unit) { var _local2 = 0; var _local5 = 0; var _local4 = new Array(); var _local7; var _local6 = 0; unit.x = 1500; _root.k = 0; unit.FindAttack(); _local2 = 0; while (_local2 < 50) { if ((_root["a" + _local2].owner == unit.my_target) && (unit == _root["a" + _local2].by)) { _local5 = 250; _local4[_local2] = (int(_local4[_local2]) + _local5) + int(100 - _root["a" + _local2].owner.hp); } if ((int(_root["a" + _local2].owner.team) != 1) && (unit == _root["a" + _local2].by)) { _local5 = 200; _local4[_local2] = (int(_local4[_local2]) + _local5) + int(100 - _root["a" + _local2].owner.hp); } if ((_local4[_local2] >= _local6) && (_root["a" + _local2] != undefined)) { _local6 = _local4[_local2]; _local7 = _root["a" + _local2].owner; } _local2++; } if (int(_local6) >= 50) { unit.Attack(_local7); unit.attacked = true; unit.moved = true; unit.moves_left = 0; unit.Deselect(); } } function MoveUnit(unit) { var _local3; var _local5; var _local4; var _local6; _root.selectedUnit = unit; AssessAttack(unit); _root.selectedUnit = unit; unit.goCapture(); _root.selectedUnit = unit; if (unit.attacked == false) { _local3 = 0; while (_local3 < 100) { if (_root["a" + _local3].owner.team != 1) { if (_root.selectedUnit.DamageCalc(_root["a" + _local3], true) >= 10) { _root.selectedUnit.Attack(_root["a" + _local3].owner); _root.selectedUnit.moved = true; _root.selectedUnit.moves_left = 0; _root.selectedUnit.Deselect(); break; } } _local3++; } } _root.selectedUnit = unit; if (_root.selectedUnit.frozen == true) { _root.selectedUnit.moved = true; _root.selectedUnit.attacked = true; _root.selectedUnit.moves_left = 0; } _root.selectedUnit = unit; if (_root.selectedUnit.my_target == undefined) { _root.selectedUnit.attacked = true; } if (_root.selectedUnit.attacked == false) { _root.selectedUnit.FindMovement(); _local3 = 1500; while (_local3 < 1600) { if (_root["m" + _local3].allowed == true) { if (_root["m" + _local3] != undefined) { _local4 = int(_root["m" + _local3].closeness); if (_local4 <= _local5) { _local5 = int(_local4); _local6 = _root["m" + _local3]; } } } _local3++; } if (_local6 != undefined) { _root.selectedUnit.route_x.push(_local6._x); _root.selectedUnit.route_y.push(_local6._y); _local3 = int(_local6.parent); while (_root["m" + _local3] != undefined) { _root.selectedUnit.route_x.push(_root["m" + _local3]._x); _root.selectedUnit.route_y.push(_root["m" + _local3]._y); _local3 = int(_root["m" + _local3].parent); } _root.selectedUnit.Move(_local6); } } } function FindEnemyUnits() { var _local3 = 0; playerUnits = new Array(); _local3 = 0; while (_local3 <= 50) { if (_root["unit" + _local3].team != 1) { switch (_root["unit" + _local3].unitType) { case "foot" : playerUnits.infantry = int(playerUnits.infantry) + 1; break; case "air" : playerUnits.air = int(playerUnits.air) + 1; break; case "track" : switch (_root["unit" + _local3].unitClass) { case "aa" : playerUnits.AA = int(playerUnits.AA) + 1; break; case "sam" : playerUnits.AA = int(playerUnits.AA) + 1; playerUnits.AA = int(playerUnits.AA) + 1; break; case "artillery" : playerUnits.range = int(playerUnits.range) + 1; break; case "rocket launcher" : playerUnits.range = int(playerUnits.range) + 1; break; case "tank" : playerUnits.armor = int(playerUnits.armor) + 1; } break; case "wheel" : playerUnits.wheel = int(playerUnits.wheel) + 1; break; case "sea" : playerUnits.sea = int(playerUnits.sea) + 1; } } else { switch (_root["unit" + _local3].unitType) { case "foot" : playerUnits.infantry = int(playerUnits.infantry) - 1; break; case "air" : playerUnits.air = int(playerUnits.air) - 1; break; case "track" : switch (_root["unit" + _local3].unitClass) { case "aa" : playerUnits.AA = int(playerUnits.AA) - 1; break; case "sam" : playerUnits.AA = int(playerUnits.AA) - 1; playerUnits.AA = int(playerUnits.AA) - 1; break; case "artillery" : playerUnits.range = int(playerUnits.range) - 1; break; case "rocket launcher" : playerUnits.range = int(playerUnits.range) - 1; break; case "tank" : playerUnits.armor = int(playerUnits.armor) - 1; } break; case "wheel" : playerUnits.wheel = int(playerUnits.wheel) - 1; break; case "sea" : playerUnits.sea = int(playerUnits.sea) - 1; } } _local3++; } } function DecideBuild() { var _local2; var _local3 = 0; _local2 = PlayerMainUnit(); BuildBestCounter(_local2); } function PlayerMainUnit() { var _local2 = "staple"; var _local3 = 0; FindEnemyUnits(); if (playerUnits.infantry > _local3) { _local2 = "infantry"; } if (playerUnits.AA > _local3) { _local2 = "AA"; } if (playerUnits.range > _local3) { _local2 = "range"; } if (playerUnits.armor > _local3) { _local2 = "armor"; } if (playerUnits.wheel > _local3) { _local2 = "wheel"; } if (playerUnits.sea > _local3) { _local2 = "sea"; } if (playerUnits.air > _local3) { _local2 = "air"; } return(_local2); } function BuildBestCounter(unit2Counter) { var _local3; var _local2 = random(12); switch (unit2Counter) { case "infantry" : if (_local2 < 4) { _root.buildUnit("red_infantry", 1, "foot", "infantry"); } else if (_local2 < 7) { _root.buildUnit("red_rocketinf", 1, "foot", "rocket infantry"); } else { _root.buildUnit("red_aa", 1, "track", "aa"); } break; case "armor" : if (_local2 < 7) { _root.buildUnit("red_rocketinf", 1, "foot", "rocket infantry"); } else if (_local2 < 10) { _root.buildUnit("red_tank", 1, "track", "tank"); } else { _root.buildUnit("red_art", 1, "track", "artillery"); } break; case "AA" : if (_local2 < 5) { _local3 = "tank"; } else if (_local3 < 10) { _root.buildUnit("red_art", 1, "track", "artillery"); } else { _root.buildUnit("red_rocket", 1, "track", "rocket"); } break; case "range" : if (_local2 < 5) { _root.buildUnit("red_helicopter", 1, "air", "helicopter"); } else { _root.buildUnit("red_bomber", 1, "air", "bomber"); } break; case "wheel" : if (_local2 < 5) { _root.buildUnit("red_tank", 1, "track", "tank"); } else { _root.buildUnit("red_rocketinf", 1, "foot", "rocket infantry"); } break; case "air" : if (_local2 < 5) { _root.buildUnit("red_aa", 1, "track", "aa"); } if (_local2 < 8) { _root.buildUnit("red_fighter", 1, "air", "fighter"); } else { _root.buildUnit("red_sam", 1, "track", "sam"); } break; case "staple" : if (_local2 < 4) { _root.buildUnit("red_tank", 1, "track", "tank"); } else if (_local2 < 7) { _root.buildUnit("red_infantry", 1, "foot", "infantry"); } else { _root.buildUnit("red_rocketinf", 1, "foot", "rocket infantry"); } } } var comPower = 0; var comHealth = 0; var playerHealth = 0; var playerPower = 0; var myUnits = new Array(50); var myFactories = new Array(25); var myAirports = new Array(25); var mySeaports = new Array(25); var markedUnit = new Array(280); var playerUnits = new Array(50); var myTypes = new Array(50); }
Symbol 1490 MovieClip [__Packages.ElectroServer] Frame 0
class ElectroServer extends XMLSocket { static var _instance; var buddyList, zone, connectionClosed, moderatorLabel, ip, port, inGame, myUser, username, password, configurationLoaded, pendingZone, pendingRoom, auto_join, joiningRoom, ConnectedToServer, onConnection, rawMessageReceived, onConnect, onXML, loggedIn, allZonesLoaded, userLocationLoaded, usersInRoomLoaded, buddyLoggedOut, buddyLoggedIn, configXML, userVariableUpdated, roomVariablesUpdated, roomJoined, userListUpdated, isGameMaster, usersRenumbered, moveReceived, messageReceived, onRoomsInZoneLoaded, zoneChanged, roomListUpdated, pluginMessageReceived, loggedInUserCountUpdated, onGetServerTime, zoneUpdated; function ElectroServer () { super(); buddyList = new Array(); zone = new Object(); zone.rooms = new Array(); } function ValidateVersion(Major, Minor, Sub) { var _local2 = true; if ((MajorVersion > Major) || (isNaN(Major))) { _local2 = false; } else if ((MinorVersion > Minor) && (MajorVersion == Major)) { _local2 = false; } else if ((SubVersion > Sub) && (MinorVersion == Minor)) { _local2 = false; } return(_local2); } function onClose() { isConnected = false; connectionClosed(true); } function removeBuddy(name) { var _local2 = 0; while (_local2 < buddyList.length) { if (buddyList[_local2].username == name) { buddyList.splice(_local2, 1); break; } _local2++; } var _local5 = "DeleteFriend"; var _local4 = ("<FriendName>" + name) + "</FriendName>"; send(_local5, _local4); } function getUsersInRoom(zone, room) { var _local3 = "GetUsersInRoom"; var _local2 = ((("<Zone>" + zone) + "</Zone><Room>") + room) + "</Room>"; send(_local3, _local2); } function getUserLocation(name) { var _local3 = "GetUserLocation"; var _local2 = ("<UserName>" + name) + "</UserName>"; send(_local3, _local2); } function registerRawHandler(name) { var _local3 = "RegisterRawHandler"; var _local2 = ("<Name>" + name) + "</Name>"; send(_local3, _local2); } function getBuddyList() { return(buddyList); } function addBuddy(name) { var _local3 = false; var _local2 = 0; while (_local2 < buddyList.length) { if (buddyList[_local2].username == name) { _local3 = true; break; } _local2++; } if (!_local3) { var _local4 = new Object(); _local4.isOnline = false; _local4.username = name; _local4.status = "offline"; _local4.label = (_local4.username + " ") + _local4.status; buddyList.push(_local4); var _local7 = "AddFriend"; var _local6 = ("<FriendName>" + name) + "</FriendName>"; send(_local7, _local6); } } function close() { super.close(); connectionClosed(false); } function getServerTime() { var _local3 = "GetServerTime"; var _local2 = ""; send(_local3, _local2); } function getLoggedInUserCount() { var _local3 = "GetLoggedInUserCount"; var _local2 = ""; send(_local3, _local2); } function setModeratorLabel(val, str) { showModeratorLabel = val; moderatorLabel = str; if (str == undefined) { moderatorLabel = " [Moderator]"; } } static function getInstance() { if (_instance == null) { _instance = new ElectroServer(); } return(_instance); } function setDebug(val) { debug = val; } function getDebug() { return(debug); } function getIP() { return(ip); } function getPort() { return(port); } function setIP(tempIP) { ip = tempIP; } function setPort(tempPort) { port = tempPort; } function deleteRoomVariable(name) { var _local3 = "DeleteRoomVariable"; var _local2 = ("<RoomVariable ><Name>" + name) + "</Name></RoomVariable>"; send(_local3, _local2); } function getRoomsInZone(tmp_zone) { var _local3 = "GetRoomsInZone"; var _local2 = ("<Zone>" + tmp_zone) + "</Zone>"; send(_local3, _local2); } function changeRoomDetail(detail, value) { var _local11 = "ChangeRoomDetails"; var _local4; var _local3; detail = detail.toLowerCase(); var _local6 = ""; if (detail == "description") { _local4 = "ChangeDescription"; _local3 = "Description"; value.attributes.isGameRoom = true; var _local9 = new Wddx(); var _local10 = ("<![CDATA[" + _local9.serialize(value)) + "]]>"; } else if (detail == "updatable") { _local4 = "ChangeUpdatable"; _local3 = "Updatable"; var _local10 = value; } else if (detail == "hidden") { _local4 = "ChangeVisibility"; _local3 = "Hidden"; var _local10 = value; } else if (detail == "capacity") { _local4 = "ChangeCapacity"; _local3 = "Capacity"; if ((value == undefined) || (value == 0)) { value = -1; } var _local10 = value; } else if (detail == "password") { _local4 = "ChangePasswordProtected"; _local3 = "Password"; var _local10 = value; var _local7; if (value == undefined) { value = ""; } if (value.length >= 1) { _local7 = true; } else { _local7 = false; } _local6 = ("<IsProtected>" + _local7) + "</IsProtected>"; } var _local8 = ((((((((("<MinorAction>" + _local4) + "</MinorAction>") + _local6) + "<") + _local3) + ">") + _local10) + "</") + _local3) + ">"; send(_local11, _local8); } function kick(name, reason) { if (reason == undefined) { reason = ""; } var _local4 = "ModeratorCommand"; var _local2 = ((("<MinorAction>Kick</MinorAction><UserName>" + name) + "</UserName><Reason>") + reason) + "</Reason>"; send(_local4, _local2); } function ban(name, reason, expires) { if (reason == undefined) { reason = ""; } if (expires == undefined) { expires = "-1"; } var _local5 = "ModeratorCommand"; var _local2 = ((((("<MinorAction>Ban</MinorAction><UserName>" + name) + "</UserName><Reason>") + reason) + "</Reason><Expires>") + expires) + "</Expires>"; send(_local5, _local2); } function createUserVariable(name, value) { var _local3 = "UpdateUserVariable"; var _local2 = ((("<MinorAction>Create</MinorAction><Name>" + name) + "</Name><Data>") + value) + "</Data>"; send(_local3, _local2); } function getAllZones() { send("GetAllZones", ""); } function updateUserVariable(name, value) { var _local3 = "UpdateUserVariable"; var _local2 = ((("<MinorAction>Update</MinorAction><Name>" + name) + "</Name><Data>") + value) + "</Data>"; send(_local3, _local2); } function deleteUserVariable(name, value) { var _local3 = "UpdateUserVariable"; var _local2 = ("<MinorAction>Delete</MinorAction><Name>" + name) + "</Name>"; send(_local3, _local2); } function createRoomVariable(ob) { var _local3 = ob.name; var _local6 = ob.data; var _local4 = ob.persistent; var _local2 = ob.locked; if (_local4 == undefined) { _local4 = false; } if (_local2 == undefined) { _local2 = false; } if (zone.myRoom.roomVariables[_local3] == undefined) { var _local8 = "CreateRoomVariable"; var _local7 = ((((((("<RoomVariable Persistent=\"" + _local4) + "\" Locked=\"") + _local2) + "\" ><Name>") + _local3) + "</Name><Data><![CDATA[") + _local6) + "]]></Data></RoomVariable>"; } else { var _local8 = "UpdateRoomVariable"; var _local7 = ((((("<RoomVariable Locked=\"" + _local2) + "\" ><Name>") + _local3) + "</Name><Data><![CDATA[") + _local6) + "]]></Data></RoomVariable>"; } send(_local8, _local7); } function getZone() { return(zone); } function sendMove(who, ob) { var _local8 = new Wddx(); var _local6 = _local8.serialize(ob); if (who.toLowerCase() == "all") { var _local9 = "SendPublicMessage"; var _local7 = ("<Message><![CDATA[" + _local6) + "]]></Message><Variables><Variable><Name>Action</Name><Data>Move</Data></Variable><Variable><Name>MoveType</Name><Data>Public</Data></Variable></Variables>"; } else { var _local9 = "SendPrivateMessage"; var _local4 = who; var _local5 = "<Users>"; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5 = _local5 + (("<User>" + _local3) + "</User>"); _local2++; } _local5 = _local5 + "</Users>"; var _local7 = ((_local5 + "<Message><![CDATA[") + _local6) + "]]></Message><Variables><Variable><Name>Action</Name><Data>Move</Data></Variable><Variable><Name>MoveType</Name><Data>Public</Data></Variable></Variables>"; } send(_local9, _local7); } function pluginRequest(plugin, method, parameters) { var _local5 = "ExecutePlugin"; var _local3 = "<Variables />"; if (parameters != undefined) { _local3 = "<Variables>"; for (var _local4 in parameters) { _local3 = _local3 + (((("<Variable><Name>" + _local4) + "</Name><Value>") + parameters[_local4]) + "</Value></Variable>"); } _local3 = _local3 + "</Variables>"; } var _local6 = (((("<Plugin>" + plugin) + "</Plugin><Method>") + method) + "</Method>") + _local3; send(_local5, _local6); } function getRoomVariables() { return(zone.myRoom.roomVariables); } function getRoomList() { return(zone.rooms); } function getRoom() { return(zone.myRoom); } function getUserList() { return(zone.users); } function createGameRoom(roomOb) { if (roomOb.attributes == undefined) { roomOb.attributes = new Object(); } roomOb.attributes.isGameRoom = true; if (roomOb.updatable != true) { roomOb.updatable = false; } roomOb.numbered = true; createRoom(roomOb); inGame = true; } function joinGame(room, password, type, zone) { type = type.toLowerCase(); if ((type == "player") || (type == undefined)) { var _local3 = true; } else if (type == "spectator") { var _local3 = false; } joinRoom(room, password, zone, _local3); inGame = true; } function adminLogin(tempUsername, tempPassword) { myUser.username = tempUsername; if (tempPassword == undefined) { tempPassword = ""; } myUser.password = tempPassword; username = myUser.username; password = myUser.password; var _local3 = "AdminLogin"; var _local2 = ((("<Name>" + myUser.username) + "</Name><Password>") + myUser.password) + "</Password>"; send(_local3, _local2); } function loadConfiguration() { var _local3 = "LoadConfiguration"; var _local2 = ""; send(_local3, _local2); } function parseConfig(config) { XML.prototype.ignoreWhite = true; var _local3 = new XML(config); var _local2 = new Object(); parseParameters(_local3.firstChild.childNodes, _local2); configurationLoaded(_local2); } function sendMessage(type, message, users, variables) { type = type.toLowerCase(); if ((type == "public") || (type == "all")) { sendPublicMessage(message, users); } else if (type == "private") { sendPrivateMessage(message, users, variables); } } function joinRoom(room, password, zoneName, numbered) { var _local6 = "JoinRoom"; if (numbered == undefined) { numbered = true; } if (password == undefined) { password = ""; } if (zoneName == undefined) { zoneName = getZone().name; if (zoneName == undefined) { zoneName = "Chat Area"; } } pendingZone = zoneName; pendingRoom = room; inGame = false; var _local3 = ((((((("<Zone><Name>" + zoneName) + "</Name><Room><Name>") + room) + "</Name><Password>") + password) + "</Password><Numbered>") + numbered) + "</Numbered></Room></Zone>"; send(_local6, _local3); } function createRoom(roomOb, auto) { if ((auto == undefined) || (auto == "true")) { auto = true; } else { auto = false; } auto_join = auto; var _local34 = "CreateRoom"; var _local24 = roomOb.password; var _local22 = roomOb.userVariablesEnabled; var _local27 = roomOb.hidden; var _local19 = roomOb.zone; var _local30 = roomOb.roomName; var _local26 = roomOb.numbered; var _local25 = roomOb.capacity; var _local20 = roomOb.description; var _local14 = roomOb.roomVariables; var _local29 = roomOb.updatable; var _local13 = roomOb.plugins; var _local23 = roomOb.FloodingFilterEnabled; var _local28 = new Object(); if (_local20 == undefined) { _local20 = roomOb.Description; if (_local20 == undefined) { _local20 = ""; } } if (_local23 == undefined) { _local23 = false; } _local28.description = _local20; if (roomOb.attributes != undefined) { _local28.attributes = roomOb.attributes; } var _local32 = new Wddx(); var _local33 = _local32.serialize(_local28); if (_local19 == undefined) { _local19 = getZone().name; if (_local19 == undefined) { _local19 = "Chat Area"; } } if (_local29 == undefined) { _local29 = true; } if (_local27 == undefined) { _local27 = false; } if (_local25 == undefined) { _local25 = -1; } if (_local26 == undefined) { _local26 = false; } if (_local24 == undefined) { _local24 = ""; } if (_local22 == undefined) { _local22 = false; } if (_local14 == undefined) { var _local18 = "<RoomVariables/>"; } else { var _local18 = "<RoomVariables>"; var _local8 = 0; while (_local8 < _local14.length) { var _local3 = _local14[_local8]; var _local9 = _local3.persistent; var _local7 = _local3.locked; var _local11 = _local3.name; var _local12 = _local3.data; if (_local9 == undefined) { _local9 = false; } if (_local7 == undefined) { _local7 = false; } var _local4 = ((("<RoomVariable Persistent=\"" + _local9) + "\" Locked=\"") + _local7) + "\">"; _local4 = _local4 + (("<Name>" + _local11) + "</Name>"); _local4 = _local4 + (("<Data><![CDATA[" + _local12) + "]]></Data>"); _local4 = _local4 + "</RoomVariable>"; _local18 = _local18 + _local4; _local8++; } _local18 = _local18 + "</RoomVariables>"; } if (_local13 == undefined) { var _local17 = "<Plugins />"; } else { var _local17 = "<Plugins>"; var _local8 = 0; while (_local8 < _local13.length) { var _local10 = _local13[_local8]; var _local11 = _local10.name; var _local2 = _local10.variables; if (_local2 == undefined) { var _local5 = "<Variables />"; } else { var _local5 = "<Variables>"; for (var _local16 in _local2) { var _local6 = _local2[_local16]; _local5 = _local5 + (((("<Variable><Name>" + _local16) + "</Name><Value>") + _local6) + "</Value></Variable>"); } _local5 = _local5 + "</Variables>"; } _local17 = _local17 + (((("<Plugin><Name>" + _local11) + "</Name>") + _local5) + "</Plugin>"); _local8++; } _local17 = _local17 + "</Plugins>"; } var _local31 = (((((((((((((((((((((("<Zone><Name>" + _local19) + "</Name><Room Updatable=\"") + _local29) + "\" Hidden=\"") + _local27) + "\" FloodingFilterEnabled=\"") + _local23) + "\" Numbered=\"") + _local26) + "\" UserVariablesEnabled=\"") + _local22) + "\"><Name>") + _local30) + "</Name><Password>") + _local24) + "</Password><Description><![CDATA[") + _local33) + "]]></Description><Capacity>") + _local25) + "</Capacity>") + _local18) + _local17) + "</Room></Zone>"; joiningRoom = true; pendingRoom = _local30; pendingZone = _local19; inGame = false; send(_local34, _local31); } function sendPublicMessage(message, variables) { var _local7 = "SendPublicMessage"; var _local3 = ""; for (var _local5 in variables) { var _local2 = variables[_local5].toString(); _local3 = _local3 + (((("<Variable><Name>" + _local5) + "</Name><Data><![CDATA[") + _local2) + "]]></Data></Variable>"); } if (_local3 != "") { _local3 = ("<Variables>" + _local3) + "</Variables>"; } else { _local3 = "<Variables />"; } var _local6 = (("<Message><![CDATA[" + message) + "]]></Message>") + _local3; send(_local7, _local6); } function sendPrivateMessage(message, users, variables) { var _local10 = "SendPrivateMessage"; var _local7 = "<Users>"; var _local8 = 0; while (_local8 < users.length) { var _local3 = users[_local8]; _local7 = _local7 + (("<User>" + _local3) + "</User>"); _local8++; } _local7 = _local7 + "</Users>"; var _local4 = ""; for (_local8 in variables) { var _local2 = variables[_local8]; _local4 = _local4 + (((("<Variable><Name>" + _local8) + "</Name><Data><![CDATA[") + _local2) + "]]></Data></Variable>"); } if (_local4 != "") { _local4 = ("<Variables>" + _local4) + "</Variables>"; } else { _local4 = "<Variables />"; } var _local9 = (((_local7 + "<Message>") + message) + "</Message>") + _local4; send(_local10, _local9); } function connectionResponse(success) { ConnectedToServer = true; if (!ConnectedToServer) { connectionEstablished(false, "Could not establish a server connection"); } } function connectionEstablished(success, reason) { if (success && (ConnectedToServer)) { isConnected = true; onConnection(true); } else { onConnection(false, reason); } } function XMLReceived(info) { var _local3 = info.toString().substr(0, 1) == "<"; if (_local3) { parseXML(info); } else { rawMessageReceived(info.toString()); } } function parseXML(data) { if (getDebug()) { } var _local2 = data.firstChild.childNodes; var _local5 = _local2[0].firstChild.nodeValue; var _local4 = _local2[1].childNodes; var _local3 = new Object(); parseParameters(_local4, _local3); applyAction(_local5, _local3); } function isArrayNodeName(nodeName) { if (nodeNameList[nodeName]) { return(true); } return(false); } function terminateHere(xmls) { return((xmls.childNodes[0].hasChildNodes() ? false : true)); } function send(action, parameters) { var _local3 = ((("<XmlDoc><Action>" + action) + "</Action><Parameters>") + parameters) + "</Parameters></XmlDoc>"; if (getDebug()) { } super.send(_local3); } function sendRaw(str) { super.send(str); } function parseParameters(info, parentOb) { var _local5 = 0; while (_local5 < info.length) { var _local2 = info[_local5]; var _local8 = terminateHere(_local2); var _local11 = _local2.nodeName; if (parentOb instanceof Array) { var _local6 = new Object(); parentOb.push(_local6); _local6 = parentOb[parentOb.length - 1]; } else { parentOb[_local11] = new Object(); var _local6 = parentOb[_local11]; } for (var _local12 in _local2.attributes) { if (_local6.attributes == undefined) { _local6.attributes = new Object(); } var _local3 = _local2.attributes[_local12]; if (!isNaN(Number(_local3))) { _local3 = Number(_local3); } if (_local3.toLowerCase() == "true") { _local3 = true; } else if (_local3.toLowerCase() == "false") { _local3 = false; } _local6.attributes[_local12] = _local3; } if (isArrayNodeName(_local11)) { _local6[_local11] = new Array(); var _local6 = _local6[_local11]; } if (_local8) { var _local9 = _local2.firstChild.nodeValue; if (((!isNaN(Number(_local9))) && (_local9 != undefined)) && (_local2.nodeName != "Message")) { _local9 = Number(_local9); } _local6.value = _local9; } else { _local11 = _local2.nodeName; var _local7 = _local2.childNodes; parseParameters(_local7, _local6); } _local5++; } } function login(tempUsername, tempPassword, variables) { username = tempUsername; if ((username == undefined) || (username == null)) { username = ""; } if (tempPassword == undefined) { password = ""; } else { password = tempPassword; } var _local5 = "Login"; var _local2 = ((("<Name>" + username) + "</Name><Password>") + password) + "</Password>"; if (variables != undefined) { _local2 = _local2 + "<EventHandlerVariables>"; for (var _local4 in variables) { _local2 = _local2 + "<EventHandlerVariable>"; _local2 = _local2 + (("<Name>" + _local4) + "</Name>"); _local2 = _local2 + (("<Data>" + variables[_local4]) + "</Data>"); _local2 = _local2 + "</EventHandlerVariable>"; } _local2 = _local2 + "</EventHandlerVariables>"; } send(_local5, _local2); } function connect() { onConnect = connectionResponse; onXML = XMLReceived; super.connect(getIP(), getPort()); } function getUser() { return(myUser); } function applyAction(action, params) { if (action == "ConnectionResponse") { var _local39 = Number(params.Version.attributes.Major); var _local38 = Number(params.Version.attributes.Minor); var _local36 = Number(params.Version.attributes.Sub); if ((params.Result.value == "Accepted") && (ValidateVersion(_local39, _local38, _local36))) { connectionEstablished(true); } else { if ((params.Result.value == "Accepted") && (!ValidateVersion(_local39, _local38, _local36))) { var _local57 = "ElectroServer 3 version is too old. Please install latest."; } else { var _local57 = params.Reason.value; } connectionEstablished(false, _local57); } } else if (action == "LoginResponse") { if (params.Result.value.toLowerCase() == "accepted") { var _local14 = params.Variables.Variables; var _local27 = new Object(); if (params.Username.value != undefined) { username = params.Username.value; } var _local6 = 0; while (_local6 < _local14.length) { var _local45 = _local14[_local6]; var _local17 = _local45.Name.value; var _local46 = _local45.Data.value; _local27[_local17] = _local46; _local6++; } loggedIn(true, undefined, _local27); } else { var _local57 = params.Reason.value; loggedIn(false, _local57); } } else if (action == "GetAllZones") { var _local23 = params.Zones.Zones; var _local28 = new Array(); var _local26 = 0; while (_local26 < _local23.length) { var _local45 = _local23[_local26]; _local28.push(_local45.value); _local26++; } allZonesLoaded(_local28); } else if (action == "GetUserLocation") { var _local17 = params.User.value; var _local44 = params.Zone.value; var _local5 = params.Room.value; if (params.Status.value == "Success") { userLocationLoaded(_local17, _local44, _local5, true); } else { userLocationLoaded(_local17, _local44, _local5, false); } } else if (action == "GetUsersInRoom") { var _local23 = params.Users.Users; var _local29 = new Array(); var _local26 = 0; while (_local26 < _local23.length) { var _local45 = new Object(); _local45.username = _local23[_local26].value; _local29.push(_local45); _local26++; } usersInRoomLoaded(_local29, params.Room.value, params.Zone.value); } else if (action == "FriendLoggedOut") { var _local17 = params.FriendName.value; var _local26 = 0; while (_local26 < buddyList.length) { var _local45 = buddyList[_local26]; if (_local45.username == _local17) { _local45.online = false; _local45.status = "offline"; _local45.label = (_local45.username + " ") + _local45.status; break; } _local26++; } buddyLoggedOut(_local17); } else if (action == "FriendLoggedIn") { var _local17 = params.FriendName.value; var _local26 = 0; while (_local26 < buddyList.length) { var _local45 = buddyList[_local26]; if (_local45.username == _local17) { _local45.online = true; _local45.status = "online"; _local45.label = (_local45.username + " ") + _local45.status; break; } _local26++; } buddyLoggedIn(_local17); } else if (action == "CreateRoom") { if (params.Result.value == "Failure") { var _local57 = params.Reason.value; if ((_local57.indexOf("already exists") > -1) && auto_join) { joinRoom(pendingRoom, "", pendingZone); } } } else if (action == "LoadConfiguration") { var _local51 = params.NumberOfPackets.value; var _local48 = params.PacketNumber.value; var _local43 = params.PacketData.value; if (_local48 == "1") { configXML = _local43; } else { configXML = configXML + _local43; } if (_local48 == _local51) { parseConfig(configXML); } } else if (action == "UpdateUserVariable") { var _local16 = zone.users; var _local45 = params.UserVariable; var _local35 = _local45.User.value; var _local46 = _local45.Data.value; var _local17 = _local45.Name.value; var _local26 = 0; while (_local26 < _local16.length) { var _local20 = _local16[_local26].Name.value; if (_local35 == _local20) { var _local42 = _local16[_local26]; var _local22 = typeof(_local42.userVariables[_local17]); if (_local22.toString() == "undefined") { if (typeof(_local42.userVariables.toString()) == "undefined") { _local42.userVariables = new Object(); } _local42.userVariables[_local17] = _local46; userVariableUpdated(_local42, "created", _local17); } else if (_local46.toString() == "null") { delete _local42.userVariables[_local17]; userVariableUpdated(_local42, "deleted", _local17); } else { _local42.userVariables[_local17] = _local46; userVariableUpdated(_local42, "updated", _local17); } break; } _local26++; } } else if (action == "JoinRoom") { if (params.Result.value == "Success") { var _local32 = pendingRoom; var _local25 = zone.rooms; var _local30 = false; var _local26 = 0; while (_local26 < _local25.length) { var _local18 = _local25[_local26]; if (_local18.Name.value == _local32) { _local30 = true; zone.myRoom = _local18; var _local15 = params.RoomVariables.RoomVariables; zone.myRoom.roomVariables = new Object(); var _local6 = 0; while (_local6 < _local15.length) { var _local17 = _local15[_local6].Name.value; var _local46 = _local15[_local6].Data.value; zone.myRoom.roomVariables[_local17] = _local46; _local6++; } roomVariablesUpdated("all", zone.myRoom.roomVariables); break; } _local26++; } if (!_local30) { zone.myRoom = new Object(); zone.Name = new Object(); zone.Name.value = pendingZone; zone.myRoom.Name = new Object(); zone.myRoom.Name.value = pendingRoom; } var _local15 = params.RoomVariables.RoomVariables; zone.myRoom.roomVariables = new Object(); var _local6 = 0; while (_local6 < _local15.length) { var _local17 = _local15[_local6].Name.value; var _local46 = _local15[_local6].Data.value; zone.myRoom.roomVariables[_local17] = _local46; _local6++; } roomVariablesUpdated("all", zone.myRoom.roomVariables); roomJoined({success:true}, zone.myRoom); delete pendingRoom; joiningRoom = false; zone.users = params.Users.Users; _local26 = 0; while (_local26 < zone.users.length) { var _local42 = zone.users[_local26]; _local42.label = _local42.Name.value; if (showModeratorLabel && _local42.attributes.Moderator) { _local42.label = _local42.label + moderatorLabel; } _local42.data = _local42; var _local24 = _local42.UserVariables.UserVariables; _local42.userVariables = new Object(); var _local8 = 0; while (_local8 < _local24.length) { var _local9 = _local24[_local8]; var _local21 = _local9.Name.value; var _local19 = _local9.Data.value; _local42.userVariables[_local21] = _local19; _local8++; } if (_local42.Name.value == username) { myUser = _local42; if (_local42.AssignedNumber.value == 0) { _local42.isGameMaster = true; } } _local26++; } userListUpdated(zone.users, "all"); } else { var _local57 = params.Reason.value; roomJoined({success:false, error:_local57}); } } else if (action == "RenumberUsers") { var _local16 = zone.users; var _local26 = 0; while (_local26 < params.Users.Users.length) { var _local33 = params.Users.Users[_local26].Name.value; var _local6 = 0; while (_local6 < _local16.length) { if (_local33 == _local16[_local6].Name.value) { _local16[_local6].AssignedNumber.value = params.Users.Users[_local26].AssignedNumber.value; _local16[_local6].isGameMaster = false; } _local6++; } if (getUser().AssignedNumber.value == 0) { getUser().isGameMaster = true; } _local26++; } if (getUser().AssignedNumber.value == 0) { isGameMaster = true; } else { isGameMaster = false; } usersRenumbered(_local16); } else if (action == "SendPrivateMessage") { var _local40 = params.Message.value; var _local41 = params.User.value; var _local14 = new Object(); var _local26 = 0; while (_local26 < params.Variables.Variables.length) { var _local17 = params.Variables.Variables[_local26].Name.value; var _local46 = params.Variables.Variables[_local26].Data.value; _local14[_local17] = _local46; _local26++; } if (_local14.Action.toLowerCase() == "move") { var _local52 = _local40; var _local53 = new Wddx(); var _local45 = _local53.deserialize(_local52); moveReceived("private", _local45, _local41); } else { messageReceived("private", _local40, _local41, _local14); } } else if (action == "SendPublicMessage") { var _local40 = params.Message.value; var _local41 = params.User.value; var _local14 = new Object(); var _local26 = 0; while (_local26 < params.Variables.Variables.length) { var _local17 = params.Variables.Variables[_local26].Name.value; var _local46 = params.Variables.Variables[_local26].Data.value; _local14[_local17] = _local46; _local26++; } if (_local14.Action.toLowerCase() == "move") { var _local52 = _local40; var _local53 = new Wddx(); var _local45 = _local53.deserialize(_local52); moveReceived("public", _local45, _local41); } else { messageReceived("public", _local40, _local41, _local14); } } else if (action == "GetRoomsInZone") { var _local4 = params.Zone.Rooms.Rooms; var _local34 = true; var _local55 = new Array(); var _local26 = 0; while (_local26 < _local4.length) { var _local11 = _local4[_local26].Name.value; var _local7 = ""; if (_local34) { _local7 = ((_local11 + " (") + _local4[_local26].attributes.Users) + ")"; } else { _local7 = _local11; } _local4[_local26].label = _local7; _local4[_local26].iconAlignment = "right"; var _local47 = _local4[_local26].Description.value; if (_local47.length > 2) { var _local53 = new Wddx(); var _local45 = _local53.deserialize(_local47); } else { var _local45 = new Object(); } _local4[_local26].Description = _local45; _local26++; } onRoomsInZoneLoaded(_local4, params.Zone.Name.value); } else if (action == "RoomList") { var _local13 = getRoom(); var _local31 = getUserList(); zone = new Object(); zone.numUsers = Number(params.Zone.attributes.Users); zone.name = params.Zone.Name.value; zone.rooms = params.Zone.Rooms.Rooms; var _local26 = 0; while (_local26 < zone.rooms.length) { var _local47 = zone.rooms[_local26].Description.value; if (_local47.length > 2) { var _local53 = new Wddx(); var _local45 = _local53.deserialize(_local47); } else { var _local45 = new Object(); } zone.rooms[_local26].Description = _local45; var _local5 = zone.rooms[_local26]; _local5.label = _local5.Name.value; _local5.data = _local5; if (_local13.Name.value == _local5.Name.value) { zone.rooms[_local26] = _local13; zone.myRoom = _local13; zone.users = _local31; } _local26++; } zoneChanged(zone.name); roomListUpdated(zone.rooms, "all"); } else if (action == "UpdateUserList") { var _local37 = params.MinorAction.value; if (_local37 == "UserJoined") { var _local16 = zone.users; var _local42 = params.User; var _local56 = _local42.Name.value; var _local24 = _local42.UserVariables.UserVariables; _local42.userVariables = new Object(); var _local8 = 0; while (_local8 < _local24.length) { var _local9 = _local24[_local8]; var _local21 = _local9.Name.value; var _local19 = _local9.Data.value; _local42.userVariables[_local21] = _local19; _local8++; } _local42.label = _local42.Name.value; if (showModeratorLabel && _local42.attributes.Moderator) { _local42.label = _local42.label + moderatorLabel; } _local42.data = _local42; _local16.push(_local42); userListUpdated(zone.users, "userjoined", _local42.Name.value, _local42); } else if (_local37 == "UserLeft") { var _local16 = zone.users; var _local42 = params.User; var _local33 = _local42.Name.value; var _local26 = 0; while (_local26 < _local16.length) { var _local17 = _local16[_local26].Name.value; if (_local33 == _local17) { _local16.splice(_local26, 1); break; } _local26++; } userListUpdated(zone.users, "userleft", _local42.Name.value); } } else if (action == "SendPluginMessage") { var _local49 = params.User.value; var _local50 = params.Message.value; var _local14 = params.Variables.Variables; var _local45 = new Object(); var _local26 = 0; while (_local26 < _local14.length) { var _local17 = _local14[_local26].Name.value; var _local46 = _local14[_local26].Value.value; _local45[_local17] = _local46; _local26++; } pluginMessageReceived(_local49, _local50, _local45); } else if (action == "UpdateRoomVariable") { var _local37 = params.MinorAction.value; if (_local37 == "Create") { var _local17 = params.RoomVariable.Name.value; var _local46 = params.RoomVariable.Data.value; zone.myRoom.roomVariables[_local17] = _local46; roomVariablesUpdated("created", zone.myRoom.roomVariables, _local17); } else if (_local37 == "Update") { var _local17 = params.RoomVariable.Name.value; var _local46 = params.RoomVariable.Data.value; zone.myRoom.roomVariables[_local17] = _local46; roomVariablesUpdated("updated", zone.myRoom.roomVariables, _local17); } else if (_local37 == "Delete") { var _local17 = params.RoomVariable.Name.value; delete zone.myRoom.roomVariables[_local17]; roomVariablesUpdated("deleted", zone.myRoom.roomVariables, _local17); } } else if (action == "GetLoggedInUserCount") { var _local48 = Number(params.LoggedInUsers.value); loggedInUserCountUpdated(_local48); } else if (action == "GetServerTime") { var _local48 = Number(params.ServerTime.value); onGetServerTime(_local48); } else if (action == "UpdateRoomList") { var _local37 = params.MinorAction.value; zone.numUsers = Number(params.Zone.attributes.Users); zoneUpdated(zone.numUsers); var _local3 = params.Zone.Rooms.Rooms[0]; if (_local37 == "ChangeRoomDetails") { var _local6 = 0; while (_local6 < zone.rooms.length) { var _local18 = zone.rooms[_local6]; if (_local18.Name.value == _local3.Name.value) { _local18.label = _local18.Name.value; _local18.data = _local18; for (var _local26 in _local3) { _local18[_local26] = _local3[_local26]; } var _local47 = _local3.Description.value; if (_local47.length > 2) { var _local53 = new Wddx(); var _local45 = _local53.deserialize(_local47); } else { var _local45 = new Object(); } _local18.Description = _local45; break; } _local6++; } roomListUpdated(zone.rooms, "roomupdated", _local18); } else if (_local37 == "CreateRoom") { var _local18 = _local3; _local18.label = _local18.Name.value; _local18.data = _local18; var _local47 = _local18.Description.value; var _local53 = new Wddx(); var _local45 = _local53.deserialize(_local47); _local18.Description = _local45; zone.rooms.push(_local18); roomListUpdated(zone.rooms, "roomcreated", _local18); } else if (_local37 == "DeleteRoom") { var _local6 = 0; while (_local6 < zone.rooms.length) { var _local18 = zone.rooms[_local6]; if (_local18.Name.value == _local3.Name.value) { var _local10 = true; var _local17 = _local3.Name.value; if ((_local17 == getRoom().Name.value) && (!joiningRoom)) { _local10 = false; } if (_local10) { zone.rooms.splice(_local6, 1); } break; } _local6++; } roomListUpdated(zone.rooms, "RoomDeleted", _local17); } } } var MajorVersion = 3; var MinorVersion = 2; var SubVersion = 0; var debug = false; var showModeratorLabel = false; var nodeNameList = {Users:true, Zones:true, UserVariables:true, RoomVariables:true, Rooms:true, Variables:true, BannedUsers:true, Plugins:true, Moderators:true, Words:true, RootWords:true, Templates:true}; var isConnected = false; }
Symbol 1491 MovieClip [__Packages.Wddx] Frame 0
class Wddx { var tzOffset, timezoneString, wddxPacket, packet, useTimeZoneInfo; function Wddx () { var _local2 = 0; while (_local2 < 256) { if ((((_local2 < 32) && (_local2 != 9)) && (_local2 != 10)) && (_local2 != 13)) { var _local3 = _local2.toString(16); if (_local3.length == 1) { _local3 = "0" + _local3; } et[_local2] = ("<char code='" + _local3) + "'/>"; at[_local2] = ""; } else if (_local2 < 128) { et[_local2] = chr(_local2); at[_local2] = chr(_local2); } else { et[_local2] = ("&#x" + _local2.toString(16)) + ";"; etRev[("&#x" + _local2.toString(16)) + ";"] = chr(_local2); at[_local2] = ("&#x" + _local2.toString(16)) + ";"; atRev[("&#x" + _local2.toString(16)) + ";"] = chr(_local2); } _local2++; } et[60] = "&lt;"; et[62] = "&gt;"; et[38] = "&amp;"; etRev["&lt;"] = "<"; etRev["&gt;"] = ">"; etRev["&amp;"] = "&"; at[60] = "&lt;"; at[62] = "&gt;"; at[38] = "&amp;"; at[39] = "&apos;"; at[34] = "&quot;"; atRev["&lt;"] = "<"; atRev["&gt;"] = ">"; atRev["&amp;"] = "&"; atRev["&apos;"] = "'"; atRev["&quot;"] = "\""; tzOffset = new Date().getTimezoneOffset(); if (tzOffset >= 0) { timezoneString = "-"; } else { timezoneString = "+"; } timezoneString = timezoneString + ((Math.floor(Math.abs(tzOffset) / 60) + ":") + (Math.abs(tzOffset) % 60)); } function serialize(rootObj) { delete wddxPacket; var _local2 = new XML(); packet = new XML(); packet.appendChild(_local2.createElement("wddxPacket")); wddxPacket = packet.firstChild; wddxPacket.attributes.version = "1.0"; wddxPacket.appendChild(_local2.createElement("header")); wddxPacket.appendChild(_local2.createElement("data")); if (serializeValue(rootObj, wddxPacket.childNodes[1])) { return(packet); } return(null); } function serializeValue(obj, node) { var _local4 = true; var _local6 = obj.valueOf(); var _local9 = null; var _local7 = new XML(); if (obj == null) { node.appendChild(_local7.createElement("null")); } else if (typeof(_local6) == "string") { serializeString(_local6, node); } else if (typeof(_local6) == "number") { if (typeof(obj.getTimezoneOffset) == "function") { if (useTimeZoneInfo) { _local9 = timezoneString; } node.appendChild(_local7.createElement("dateTime")); node.lastChild.appendChild(_local7.createTextNode(((((((((((obj.getFullYear() + "-") + (obj.getMonth() + 1)) + "-") + obj.getDate()) + "T") + obj.getHours()) + ":") + obj.getMinutes()) + ":") + obj.getSeconds()) + _local9)); } else { node.appendChild(new XML().createElement("number")); node.lastChild.appendChild(new XML().createTextNode(_local6)); } } else if (typeof(_local6) == "boolean") { node.appendChild(_local7.createElement("boolean")); node.lastChild.attributes.value = _local6; } else if (typeof(obj) == "object") { if (typeof(obj.wddxSerialize) == "function") { _local4 = obj.wddxSerialize(this, node); } else if ((typeof(obj.join) == "function") && (typeof(obj.reverse) == "function")) { node.appendChild(_local7.createElement("array")); node.lastChild.attributes.length = obj.length; var _local3 = 0; while (_local4 && (_local3 < obj.length)) { _local4 = serializeValue(obj[_local3], node.lastChild); _local3++; } } else { node.appendChild(_local7.createElement("struct")); if (typeof(obj.wddxSerializationType) == "string") { node.lastChild.attributes.type = obj.wddxSerializationType; } for (var _local8 in obj) { if (_local8 != "wddxSerializationType") { _local4 = serializeVariable(_local8, obj[_local8], node.lastChild); if (!_local4) { break; } } } } } else { _local4 = false; } return(_local4); } function serializeVariable(name, obj, node) { var _local2 = true; var _local3 = new XML(); if (typeof(obj) != "function") { node.appendChild(_local3.createElement("var")); node.lastChild.attributes.name = (preserveVarCase ? (serializeAttr(name)) : (serializeAttr(name.toLowerCase()))); _local2 = serializeValue(obj, node.lastChild); } return(_local2); } function serializeString(s, node) { var _local5 = ""; var _local7 = new XML(); var _local6 = s.length; node.appendChild(_local7.createElement("string")); var _local2 = 0; while (_local2 < _local6) { var _local4 = substring(s, _local2 + 1, 1); _local5 = _local5 + et[ord(substring(s, _local2 + 1, 1))]; _local2++; } node.lastChild.appendChild(_local7.createTextNode(_local5)); } function serializeAttr(s) { var _local3 = ""; var _local4 = s.length; var _local2 = 0; while (_local2 < _local4) { _local3 = _local3 + at[ord(substring(s, _local2 + 1, 1))]; _local2++; } return(_local3); } function deserialize(wddxPacket) { if (typeof(wddxPacket) != "object") { wddxPacket = new XML(wddxPacket); } var _local5 = new XML(); var _local4 = new Array(); var _local2; var _local6 = new Object(); while (wddxPacket.nodeName == null) { wddxPacket = wddxPacket.firstChild; } _local5 = wddxPacket; if (_local5.nodeName.toLowerCase() == "wddxpacket") { _local4 = _local5.childNodes; _local2 = 0; while ((_local4[_local2].nodeName.toLowerCase() != "data") && (_local2 < _local4.length)) { _local2++; } if (_local2 < _local4.length) { _local6 = deserializeNode(_local4[_local2].firstChild); return(_local6); } return(null); } return(null); } function deserializeNode(node) { var _local9 = node.nodeName.toLowerCase(); if (_local9 == "number") { var _local7 = node.firstChild.nodeValue; return(Number(_local7)); } if (_local9 == "boolean") { var _local7 = String(node.attributes.value).toLowerCase() == "true"; return(_local7); } if (_local9 == "string") { if (node.childNodes.length > 1) { var _local7 = ""; var _local4 = 0; _local4 = 0; while (_local4 < node.childNodes.length) { if (node.childNodes[_local4].nodeType == 3) { _local7 = _local7 + deserializeString(node.childNodes[_local4].nodeValue); } else if (node.childNodes[_local4].nodeName == "char") { _local7 = _local7 + chr(parseInt(node.childNodes[_local4].attributes.code, 16)); } _local4++; } } else { var _local7 = deserializeString(node.firstChild.nodeValue); } return(_local7); } if (_local9 == "array") { var _local7 = new Array(); var _local15 = 0; var _local4 = 0; while (_local4 < node.attributes.length) { _local7[_local4] = deserializeNode(node.childNodes[_local4].cloneNode(true)); _local4++; } return(_local7); } if (_local9 == "datetime") { var _local10 = node.firstChild.nodeValue; var _local13 = _local10.indexOf("T"); var _local8 = _local10.indexOf("+"); var _local11 = new Array(); var _local12 = new Array(); var _local14 = new Array(); var _local7 = new Date(); if (_local8 == -1) { _local8 = _local10.lastIndexOf("-"); if (_local8 < _local13) { _local8 = -1; } } _local11 = _local10.slice(0, _local13).split("-"); _local12 = _local10.slice(_local13 + 1, _local8).split(":"); _local14 = _local10.slice(_local8).split(":"); _local7.setFullYear(parseInt(_local11[0]), parseInt(_local11[1]) - 1, parseInt(_local11[2])); _local7.setHours(parseInt(_local12[0]), parseInt(_local12[1])); if (_local8 != -1) { tzOffset = (parseInt(_local14[0]) * 60) + parseInt(_local14[1]); _local7.setMinutes(_local7.getMinutes() - (_local7.getTimezoneOffset() + tzOffset)); } return(_local7); } if (_local9 == "struct") { var _local7 = new Object(); var _local4 = 0; while (_local4 < node.childNodes.length) { if (node.childNodes[_local4].nodeName.toLowerCase() == "var") { _local7[deserializeAttr(node.childNodes[_local4].attributes.name)] = deserializeNode(node.childNodes[_local4].firstChild); } _local4++; } return(_local7); } if (_local9 == "recordset") { var _local7 = new WddxRecordset(node.attributes.fieldNames.split(",").reverse(), parseInt(node.attributes.rowCount)); var _local4 = node.childNodes.length - 1; while (_local4 >= 0) { if (node.childNodes[_local4].nodeName.toLowerCase() == "field") { var _local5 = deserializeAttr(node.childNodes[_local4].attributes.name); _local7[_local5].wddxSerializationType = "field"; var _local3 = node.childNodes[_local4].childNodes.length - 1; while (_local3 >= 0) { _local7[_local5][_local3] = new Object(); var _local6 = deserializeNode(node.childNodes[_local4].childNodes[_local3]); _local7.setField(_local3, _local5, _local6); _local3--; } } _local4--; } return(_local7); } } function deserializeAttr(attr) { var _local7 = attr.length; var _local3 = 0; var _local2; var _local6 = ""; while (_local3 < _local7) { _local2 = substring(attr, _local3 + 1, 1); if (_local2 == "&") { var _local4 = _local2; do { _local2 = substring(attr, _local3 + 1, 1); _local4 = _local4 + _local2; _local3++; } while (_local2 != ";"); _local6 = _local6 + atRev[_local4]; } else { _local6 = _local6 + _local2; } _local3++; } return(_local6); } function deserializeString(str) { var _local7 = str.length; var _local3 = 0; var _local2; var _local6 = ""; while (_local3 < _local7) { _local2 = substring(str, _local3 + 1, 1); if (_local2 == "&") { var _local4 = _local2; do { _local3++; _local2 = substring(str, _local3 + 1, 1); _local4 = _local4 + _local2; } while (_local2 != ";"); _local6 = _local6 + etRev[_local4]; } else { _local6 = _local6 + _local2; } _local3++; } return(_local6); } var et = new Object(); var etRev = new Object(); var at = new Object(); var atRev = new Object(); var preserveVarCase = true; var useTimezoneInfo = true; }
Symbol 1492 MovieClip [__Packages.WddxRecordset] Frame 0
class WddxRecordset { function WddxRecordset (arguments) { if (arguments.length > 0) { var _local8; _local8 = arguments[0].valueOf(); if (typeof(_local8) == "boolean") { preserveFieldCase = arguments[0]; } else { var _local7 = arguments[0]; var _local6 = 0; if (arguments.length > 1) { _local8 = arguments[1].valueOf(); if (typeof(_local8) == "boolean") { preserveFieldCase = arguments[1]; } else { _local6 = arguments[1]; if (arguments.length > 2) { preserveFieldCase = arguments[2]; } } } var _local4 = 0; while (_local4 < _local7.length) { var _local5 = new Array(_local6); var _local3 = 0; while (_local3 < _local6) { _local5[_local3] = null; _local3++; } this[(preserveFieldCase ? (_local7[_local4]) : (_local7[_local4].toLowerCase()))] = _local5; _local4++; } } } } function duplicate() { var _local2 = new WddxRecordset(); for (var _local4 in this) { if (_local4.toUpperCase() == "PRESERVEFIELDCASE") { _local2[_local4] = this[_local4]; } else if (this[_local4].isColumn()) { _local2.addColumn(_local4); for (var _local3 in this[_local4]) { _local2.setField(_local3, _local4, getField(_local3, _local4)); } } } return(_local2); } function isColumn(name) { return((typeof(this[name]) == "object") && (name.indexOf("_private_") == -1)); } function getRowCount() { var _local2 = 0; for (var _local3 in this) { if (isColumn(_local3)) { _local2 = this[_local3].length; break; } } return(_local2); } function addColumn(name) { var _local4 = getRowCount(); var _local3 = new Array(_local4); var _local2 = 0; while (_local2 < _local4) { _local3[_local2] = null; _local2++; } this[(preserveFieldCase ? (name) : (name.toLowerCase()))] = _local3; } function addRows(n) { for (var _local5 in this) { if (isColumn(_local5)) { var _local3 = this[_local5].length; var _local2 = _local3; while (_local2 < (_local3 + n)) { this[_local5][_local2] = ""; _local2++; } } } } function getField(row, col) { return(this[(preserveFieldCase ? (col) : (col.toLowerCase()))][row]); } function setField(row, col, value) { this[(preserveFieldCase ? (col) : (col.toLowerCase()))][row] = value; } function wddxSerialize(serializer, node) { var _local7 = ""; var _local8 = new Array(); var _local4 = 0; for (var _local11 in this) { if (isColumn(_local11)) { _local8[_local4++] = _local11; if (_local7.length > 0) { _local7 = _local7 + ","; } _local7 = _local7 + _local11; } } var _local9 = getRowCount(); node.appendChild(new XML().createElement("recordset")); node.lastChild.attributes.rowCount = _local9; node.lastChild.attributes.fieldNames = _local7; var _local3 = true; _local4 = 0; while (_local3 && (_local4 < _local8.length)) { var _local5 = _local8[_local4]; node.lastChild.appendChild(new XML().createElement("field")); node.lastChild.lastChild.attributes.name = _local5; var _local2 = 0; while (_local3 && (_local2 < _local9)) { _local3 = serializer.serializeValue(this[_local5][_local2], node.lastChild.lastChild); _local2++; } _local4++; } return(_local3); } var preserveFieldCase = true; }
Symbol 38 MovieClip Frame 89
i = 0; while (i < 50) { _root["unit" + i].removeMovieClip(); i++; }
Symbol 38 MovieClip Frame 110
_root.gotoAndPlay("victory"); stop();
Symbol 39 MovieClip [stratofighter] Frame 1
#initclip 45 Object.registerClass("stratofighter", Unit); #endinitclip
Symbol 39 MovieClip [stratofighter] Frame 4
stop();
Symbol 39 MovieClip [stratofighter] Frame 9
stop();
Symbol 39 MovieClip [stratofighter] Frame 14
stop();
Symbol 39 MovieClip [stratofighter] Frame 19
stop();
Symbol 55 MovieClip [red_transport] Frame 1
#initclip 13 Object.registerClass("red_transport", Unit); #endinitclip
Symbol 55 MovieClip [red_transport] Frame 4
stop();
Symbol 55 MovieClip [red_transport] Frame 9
stop();
Symbol 55 MovieClip [red_transport] Frame 14
stop();
Symbol 55 MovieClip [red_transport] Frame 19
stop();
Symbol 62 MovieClip [red_tank] Frame 1
#initclip 14 Object.registerClass("red_tank", Unit); #endinitclip
Symbol 62 MovieClip [red_tank] Frame 5
stop();
Symbol 62 MovieClip [red_tank] Frame 10
stop();
Symbol 62 MovieClip [red_tank] Frame 15
stop();
Symbol 62 MovieClip [red_tank] Frame 20
stop();
Symbol 69 MovieClip [red_scout] Frame 1
#initclip 15 Object.registerClass("red_scout", Unit); #endinitclip
Symbol 69 MovieClip [red_scout] Frame 5
stop();
Symbol 69 MovieClip [red_scout] Frame 10
stop();
Symbol 69 MovieClip [red_scout] Frame 15
stop();
Symbol 69 MovieClip [red_scout] Frame 20
stop();
Symbol 83 MovieClip [red_rocketinf] Frame 1
#initclip 16 Object.registerClass("red_rocketinf", Unit); #endinitclip
Symbol 83 MovieClip [red_rocketinf] Frame 4
stop();
Symbol 83 MovieClip [red_rocketinf] Frame 9
stop();
Symbol 83 MovieClip [red_rocketinf] Frame 14
stop();
Symbol 83 MovieClip [red_rocketinf] Frame 19
stop();
Symbol 90 MovieClip [red_rocket] Frame 1
#initclip 17 Object.registerClass("red_rocket", Unit); #endinitclip
Symbol 90 MovieClip [red_rocket] Frame 4
stop();
Symbol 90 MovieClip [red_rocket] Frame 9
stop();
Symbol 90 MovieClip [red_rocket] Frame 14
stop();
Symbol 90 MovieClip [red_rocket] Frame 19
stop();
Symbol 97 MovieClip [red_lander] Frame 1
#initclip 18 Object.registerClass("red_lander", Unit); #endinitclip
Symbol 97 MovieClip [red_lander] Frame 4
stop();
Symbol 97 MovieClip [red_lander] Frame 9
stop();
Symbol 97 MovieClip [red_lander] Frame 14
stop();
Symbol 97 MovieClip [red_lander] Frame 19
stop();
Symbol 103 MovieClip [red_infantry] Frame 1
#initclip 19 Object.registerClass("red_infantry", Unit); #endinitclip
Symbol 103 MovieClip [red_infantry] Frame 4
stop();
Symbol 103 MovieClip [red_infantry] Frame 9
stop();
Symbol 103 MovieClip [red_infantry] Frame 14
stop();
Symbol 103 MovieClip [red_infantry] Frame 19
stop();
Symbol 110 MovieClip [red_helicopter] Frame 1
#initclip 20 Object.registerClass("red_helicopter", Unit); #endinitclip
Symbol 110 MovieClip [red_helicopter] Frame 4
stop();
Symbol 110 MovieClip [red_helicopter] Frame 9
stop();
Symbol 110 MovieClip [red_helicopter] Frame 14
stop();
Symbol 110 MovieClip [red_helicopter] Frame 19
stop();
Symbol 124 MovieClip [red_fighter] Frame 1
#initclip 21 Object.registerClass("red_fighter", Unit); #endinitclip
Symbol 124 MovieClip [red_fighter] Frame 4
stop();
Symbol 124 MovieClip [red_fighter] Frame 9
stop();
Symbol 124 MovieClip [red_fighter] Frame 14
stop();
Symbol 124 MovieClip [red_fighter] Frame 19
stop();
Symbol 131 MovieClip [red_destroyer] Frame 1
#initclip 22 Object.registerClass("red_destroyer", Unit); #endinitclip
Symbol 131 MovieClip [red_destroyer] Frame 4
stop();
Symbol 131 MovieClip [red_destroyer] Frame 9
stop();
Symbol 131 MovieClip [red_destroyer] Frame 14
stop();
Symbol 131 MovieClip [red_destroyer] Frame 19
stop();
Symbol 138 MovieClip [red_carrier] Frame 1
#initclip 23 Object.registerClass("red_carrier", Unit); #endinitclip
Symbol 138 MovieClip [red_carrier] Frame 4
stop();
Symbol 138 MovieClip [red_carrier] Frame 9
stop();
Symbol 138 MovieClip [red_carrier] Frame 14
stop();
Symbol 138 MovieClip [red_carrier] Frame 19
stop();
Symbol 145 MovieClip [red_bomber] Frame 1
#initclip 24 Object.registerClass("red_bomber", Unit); #endinitclip
Symbol 145 MovieClip [red_bomber] Frame 4
stop();
Symbol 145 MovieClip [red_bomber] Frame 9
stop();
Symbol 145 MovieClip [red_bomber] Frame 14
stop();
Symbol 145 MovieClip [red_bomber] Frame 19
stop();
Symbol 152 MovieClip [red_art] Frame 1
#initclip 25 Object.registerClass("red_art", Unit); #endinitclip stop();
Symbol 152 MovieClip [red_art] Frame 9
stop();
Symbol 152 MovieClip [red_art] Frame 10
stop();
Symbol 152 MovieClip [red_art] Frame 19
stop();
Symbol 152 MovieClip [red_art] Frame 29
stop();
Symbol 152 MovieClip [red_art] Frame 39
stop();
Symbol 159 MovieClip [red_apc] Frame 1
#initclip 26 Object.registerClass("red_apc", Unit); #endinitclip
Symbol 159 MovieClip [red_apc] Frame 4
stop();
Symbol 159 MovieClip [red_apc] Frame 9
stop();
Symbol 159 MovieClip [red_apc] Frame 14
stop();
Symbol 159 MovieClip [red_apc] Frame 19
stop();
Symbol 166 MovieClip [red_aa] Frame 1
#initclip 27 Object.registerClass("red_aa", Unit); #endinitclip
Symbol 166 MovieClip [red_aa] Frame 4
stop();
Symbol 166 MovieClip [red_aa] Frame 9
stop();
Symbol 166 MovieClip [red_aa] Frame 14
stop();
Symbol 166 MovieClip [red_aa] Frame 19
stop();
Symbol 172 MovieClip Frame 5
stop();
Symbol 172 MovieClip Frame 10
stop();
Symbol 172 MovieClip Frame 15
stop();
Symbol 173 MovieClip Frame 1
if ((_parent.moves_left > 0) && (this.indicator._currentframe != 5)) { this.indicator.gotoAndPlay("full"); } else if ((_parent.attacked == true) && (this.indicator._currentframe != 15)) { this.indicator.gotoAndPlay("attacked"); } else if ((this.indicator._currentframe != 10) && (_parent.moves_left == 0)) { this.indicator.gotoAndPlay("moved"); }
Symbol 178 MovieClip [blue_truck] Frame 1
#initclip 28 Object.registerClass("blue_truck", Unit); #endinitclip
Symbol 178 MovieClip [blue_truck] Frame 4
stop();
Symbol 178 MovieClip [blue_truck] Frame 9
stop();
Symbol 178 MovieClip [blue_truck] Frame 14
stop();
Symbol 178 MovieClip [blue_truck] Frame 19
stop();
Symbol 191 MovieClip [blue_transport] Frame 1
#initclip 29 Object.registerClass("blue_transport", Unit); #endinitclip
Symbol 191 MovieClip [blue_transport] Frame 4
stop();
Symbol 191 MovieClip [blue_transport] Frame 9
stop();
Symbol 191 MovieClip [blue_transport] Frame 14
stop();
Symbol 191 MovieClip [blue_transport] Frame 19
stop();
Symbol 200 MovieClip [blue_tank] Frame 1
#initclip 30 Object.registerClass("blue_tank", Unit); #endinitclip stop();
Symbol 200 MovieClip [blue_tank] Frame 9
stop();
Symbol 200 MovieClip [blue_tank] Frame 10
stop();
Symbol 200 MovieClip [blue_tank] Frame 19
stop();
Symbol 200 MovieClip [blue_tank] Frame 29
stop();
Symbol 200 MovieClip [blue_tank] Frame 39
stop();
Symbol 207 MovieClip [blue_scout] Frame 1
#initclip 31 Object.registerClass("blue_scout", Unit); #endinitclip
Symbol 207 MovieClip [blue_scout] Frame 5
stop();
Symbol 207 MovieClip [blue_scout] Frame 10
stop();
Symbol 207 MovieClip [blue_scout] Frame 15
stop();
Symbol 207 MovieClip [blue_scout] Frame 20
stop();
Symbol 214 MovieClip [blue_rocketinf] Frame 1
#initclip 32 Object.registerClass("blue_rocketinf", Unit); #endinitclip
Symbol 214 MovieClip [blue_rocketinf] Frame 4
stop();
Symbol 214 MovieClip [blue_rocketinf] Frame 9
stop();
Symbol 214 MovieClip [blue_rocketinf] Frame 14
stop();
Symbol 214 MovieClip [blue_rocketinf] Frame 19
stop();
Symbol 221 MovieClip [blue_rocket] Frame 1
#initclip 33 Object.registerClass("blue_rocket", Unit); #endinitclip
Symbol 221 MovieClip [blue_rocket] Frame 4
stop();
Symbol 221 MovieClip [blue_rocket] Frame 9
stop();
Symbol 221 MovieClip [blue_rocket] Frame 14
stop();
Symbol 221 MovieClip [blue_rocket] Frame 19
stop();
Symbol 228 MovieClip [blue_lander] Frame 1
#initclip 34 Object.registerClass("blue_lander", Unit); #endinitclip
Symbol 228 MovieClip [blue_lander] Frame 4
stop();
Symbol 228 MovieClip [blue_lander] Frame 9
stop();
Symbol 228 MovieClip [blue_lander] Frame 14
stop();
Symbol 228 MovieClip [blue_lander] Frame 19
stop();
Symbol 235 MovieClip [blue_infantry] Frame 1
#initclip 35 Object.registerClass("blue_infantry", Unit); #endinitclip
Symbol 235 MovieClip [blue_infantry] Frame 4
stop();
Symbol 235 MovieClip [blue_infantry] Frame 9
stop();
Symbol 235 MovieClip [blue_infantry] Frame 14
stop();
Symbol 235 MovieClip [blue_infantry] Frame 19
stop();
Symbol 242 MovieClip [blue_helicopter] Frame 1
#initclip 36 Object.registerClass("blue_helicopter", Unit); #endinitclip
Symbol 242 MovieClip [blue_helicopter] Frame 4
stop();
Symbol 242 MovieClip [blue_helicopter] Frame 9
stop();
Symbol 242 MovieClip [blue_helicopter] Frame 14
stop();
Symbol 242 MovieClip [blue_helicopter] Frame 19
stop();
Symbol 252 MovieClip [blue_fighter] Frame 1
#initclip 37 Object.registerClass("blue_fighter", Unit); #endinitclip
Symbol 252 MovieClip [blue_fighter] Frame 4
stop();
Symbol 252 MovieClip [blue_fighter] Frame 9
stop();
Symbol 252 MovieClip [blue_fighter] Frame 14
stop();
Symbol 252 MovieClip [blue_fighter] Frame 19
stop();
Symbol 259 MovieClip [blue_destroyer] Frame 1
#initclip 38 Object.registerClass("blue_destroyer", Unit); #endinitclip
Symbol 259 MovieClip [blue_destroyer] Frame 4
stop();
Symbol 259 MovieClip [blue_destroyer] Frame 9
stop();
Symbol 259 MovieClip [blue_destroyer] Frame 14
stop();
Symbol 259 MovieClip [blue_destroyer] Frame 19
stop();
Symbol 266 MovieClip [blue_carrier] Frame 1
#initclip 39 Object.registerClass("blue_carrier", Unit); #endinitclip
Symbol 266 MovieClip [blue_carrier] Frame 4
stop();
Symbol 266 MovieClip [blue_carrier] Frame 9
stop();
Symbol 266 MovieClip [blue_carrier] Frame 14
stop();
Symbol 266 MovieClip [blue_carrier] Frame 19
stop();
Symbol 275 MovieClip [blue_bomber] Frame 1
#initclip 40 Object.registerClass("blue_bomber", Unit); #endinitclip
Symbol 275 MovieClip [blue_bomber] Frame 4
stop();
Symbol 275 MovieClip [blue_bomber] Frame 9
stop();
Symbol 275 MovieClip [blue_bomber] Frame 14
stop();
Symbol 275 MovieClip [blue_bomber] Frame 19
stop();
Symbol 282 MovieClip [blue_art] Frame 1
#initclip 41 Object.registerClass("blue_art", Unit); #endinitclip stop();
Symbol 282 MovieClip [blue_art] Frame 9
stop();
Symbol 282 MovieClip [blue_art] Frame 10
stop();
Symbol 282 MovieClip [blue_art] Frame 19
stop();
Symbol 282 MovieClip [blue_art] Frame 29
stop();
Symbol 282 MovieClip [blue_art] Frame 39
stop();
Symbol 289 MovieClip [blue_apc] Frame 1
#initclip 42 Object.registerClass("blue_apc", Unit); #endinitclip
Symbol 289 MovieClip [blue_apc] Frame 4
stop();
Symbol 289 MovieClip [blue_apc] Frame 9
stop();
Symbol 289 MovieClip [blue_apc] Frame 14
stop();
Symbol 289 MovieClip [blue_apc] Frame 19
stop();
Symbol 296 MovieClip [blue_aa] Frame 1
#initclip 43 Object.registerClass("blue_aa", Unit); #endinitclip
Symbol 296 MovieClip [blue_aa] Frame 4
stop();
Symbol 296 MovieClip [blue_aa] Frame 9
stop();
Symbol 296 MovieClip [blue_aa] Frame 14
stop();
Symbol 296 MovieClip [blue_aa] Frame 19
stop();
Symbol 301 MovieClip [albatross] Frame 1
#initclip 44 Object.registerClass("albatross", Unit); #endinitclip
Symbol 301 MovieClip [albatross] Frame 4
stop();
Symbol 301 MovieClip [albatross] Frame 9
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
play();
Symbol 318 MovieClip Frame 5
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 9
stop();
Symbol 324 MovieClip Frame 19
gotoAndStop (1);
Symbol 324 MovieClip Frame 29
stop();
Symbol 324 MovieClip Frame 40
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
play();
Symbol 328 MovieClip Frame 5
stop();
Symbol 333 MovieClip Frame 5
stop();
Symbol 337 MovieClip Frame 50
stop();
Symbol 345 MovieClip Frame 61
stop();
Symbol 351 MovieClip Frame 1
stop();
Symbol 351 MovieClip Frame 2
stop();
Symbol 351 MovieClip Frame 3
stop();
Symbol 351 MovieClip Frame 4
stop();
Symbol 351 MovieClip Frame 5
stop();
Symbol 372 MovieClip Frame 1
scoretxt.text = int(_root.score * 0.01);
Symbol 372 MovieClip Frame 6
scoretxt.text = int(_root.score * 0.02);
Symbol 372 MovieClip Frame 10
scoretxt.text = int(_root.score * 0.04);
Symbol 372 MovieClip Frame 13
scoretxt.text = int(_root.score * 0.08);
Symbol 372 MovieClip Frame 15
scoretxt.text = int(_root.score * 0.1);
Symbol 372 MovieClip Frame 17
scoretxt.text = int(_root.score * 0.11);
Symbol 372 MovieClip Frame 19
scoretxt.text = int(_root.score * 0.15);
Symbol 372 MovieClip Frame 21
scoretxt.text = int(_root.score * 0.21);
Symbol 372 MovieClip Frame 23
scoretxt.text = int(_root.score * 0.26);
Symbol 372 MovieClip Frame 25
scoretxt.text = int(_root.score * 0.31);
Symbol 372 MovieClip Frame 27
scoretxt.text = int(_root.score * 0.41);
Symbol 372 MovieClip Frame 29
scoretxt.text = int(_root.score * 0.48);
Symbol 372 MovieClip Frame 31
scoretxt.text = int(_root.score * 0.51);
Symbol 372 MovieClip Frame 33
scoretxt.text = int(_root.score * 0.58);
Symbol 372 MovieClip Frame 35
scoretxt.text = int(_root.score * 0.61);
Symbol 372 MovieClip Frame 37
scoretxt.text = int(_root.score * 0.65);
Symbol 372 MovieClip Frame 39
scoretxt.text = int(_root.score * 0.7);
Symbol 372 MovieClip Frame 40
scoretxt.text = int(_root.score * 0.8);
Symbol 372 MovieClip Frame 41
scoretxt.text = int(_root.score * 0.9);
Symbol 372 MovieClip Frame 42
scoretxt.text = int(_root.score * 0.95);
Symbol 372 MovieClip Frame 43
scoretxt.text = int(_root.score * 0.97);
Symbol 372 MovieClip Frame 44
scoretxt.text = _root.score; stop();
Symbol 381 MovieClip [int_victory] Frame 1
stopAllSounds(); sound = new Sound(this); sound.attachSound("won"); sound.setVolume(_root.music_vol); sound.start(0, 999);
Symbol 381 MovieClip [int_victory] Frame 2
_root.attachMovie("advisor", "myAdvisor", 3600, {seq:"e"});
Symbol 381 MovieClip [int_victory] Frame 39
function Rank() { if ((_root.myGameData.data.playerrank == undefined) && (_root.myGameData.data.playerscore > 600000)) { _root.myGameData.data.playerrank = "1st Lieutenant"; this.int_promoted.gotoAndPlay("activated"); } if ((_root.myGameData.data.playerrank == "2nd Lieutenant") && (_root.myGameData.data.playerscore > 600000)) { _root.myGameData.data.playerrank = "1st Lieutenant"; this.int_promoted.gotoAndPlay("activated"); } if ((_root.myGameData.data.playerrank == "1st Lieutenant") && (_root.myGameData.data.playerscore > 1300000)) { _root.myGameData.data.playerrank = "Captain"; this.int_promoted.gotoAndPlay("activated"); } if ((_root.myGameData.data.playerrank == "Captain") && (_root.myGameData.data.playerscore > 2000000)) { _root.myGameData.data.playerrank = "Major"; this.int_promoted.gotoAndPlay("activated"); } if ((_root.myGameData.data.playerrank == "Major") && (_root.myGameData.data.playerscore > 3000000)) { _root.myGameData.data.playerrank = "Lieutenant Colonel"; this.int_promoted.gotoAndPlay("activated"); } if ((_root.myGameData.data.playerrank == "Lieutenant Colonel") && (_root.myGameData.data.playerscore > 4500000)) { _root.myGameData.data.playerrank = "Colonel"; this.int_promoted.gotoAndPlay("activated"); } if ((_root.myGameData.data.playerrank == "Colonel") && (_root.myGameData.data.playerscore > 6000000)) { _root.myGameData.data.playerrank = "Brigadier General"; this.int_promoted.gotoAndPlay("activated"); } if ((_root.myGameData.data.playerrank == "Brigadier General") && (_root.myGameData.data.playerscore > 8000000)) { _root.myGameData.data.playerrank = "Major General"; this.int_promoted.gotoAndPlay("activated"); } } function Score() { var _local3 = 500000 /* 0x07A120 */; var _local2 = 0; var _local4 = _local3 - int(_root.tstat_player_time / 3); _local2 = _local4 + int(_root.tstat_com_lost * 1000); _local2 = _local4 - int(_root.tstat_player_lost * 6500); _local2 = _local4 + int(_root.tstat_player_cash); if (_local2 > _local3) { _local2 = _local3; } if (_local2 < 0) { _local2 = 0; } if (_local2 > 250000) { grade.gotoAndPlay(2); } if (_local2 > 320000) { grade.gotoAndPlay(3); } if (_local2 > 380000) { grade.gotoAndPlay(4); } if (_local2 > 450000) { grade.gotoAndPlay(5); } _root.score = _local2; } function GiveAwards() { var _local3 = false; if (_root.myGameData.data.award1 != true) { if ((_root.stat_player_captured >= 200) && (_root.myGameData.data.award1 != true)) { _root.myGameData.data.award1 = true; _local3 = true; } } if (_root.myGameData.data.award2 != true) { if ((_root.stat_player_captured >= 50) && (_root.myGameData.data.award2 != true)) { _root.myGameData.data.award2 = true; _local3 = true; } } if (_root.myGameData.data.award3 != true) { if ((_root.stat_player_cash >= 25000) && (_root.myGameData.data.award3 != true)) { _root.myGameData.data.award3 = true; _local3 = true; } } if (_root.myGameData.data.award4 != true) { if ((_root.mission == 0) && (_root.myGameData.data.award4 != true)) { _root.myGameData.data.award4 = true; _local3 = true; } } if (_root.myGameData.data.award5 != true) { if ((_root.stat_player_built >= 20) && (_root.myGameData.data.award5 != true)) { _root.myGameData.data.award5 = true; _local3 = true; } } if (_root.myGameData.data.award6 != true) { time = int(_root.stat_player_time / 1000); hours = int(time / 3600); if ((hours >= 2) && (_root.myGameData.data.award6 != true)) { _root.myGameData.data.award6 = true; _local3 = true; } } if (_root.myGameData.data.award7 != true) { if ((_root.stat_player_built >= 100) && (_root.myGameData.data.award7 != true)) { _root.myGameData.data.award7 = true; _local3 = true; } } if (_root.myGameData.data.award8 != true) { if ((_root.stat_player_built >= 200) && (_root.myGameData.data.award8 != true)) { _root.myGameData.data.award8 = true; _local3 = true; } } if (_root.myGameData.data.award9 != true) { if ((_root.stat_player_cash >= 1000000) && (_root.myGameData.data.award9 != true)) { _root.myGameData.data.award9 = true; _local3 = true; } } if (_root.myGameData.data.award10 != true) { time = int(_root.stat_player_time / 1000); hours = int(time / 3600); if (((_root.mission == 20) && (hours < 3)) && (_root.myGameData.data.award10 != true)) { _root.myGameData.data.award10 = true; _local3 = true; } } if (_root.myGameData.data.award11 != true) { if ((_root.tstat_player_lost == 0) && (_root.myGameData.data.award11 != true)) { _root.myGameData.data.award11 = true; _local3 = true; } } if (_root.myGameData.data.award12 != true) { if ((_root.tstat_player_lost < 5) && (_root.myGameData.data.award12 != true)) { _root.myGameData.data.award12 = true; _local3 = true; } } if (_root.myGameData.data.award13 != true) { if ((_root.stat_player_captured == 100) && (_root.myGameData.data.award13 != true)) { _root.myGameData.data.award13 = true; _local3 = true; } } if (_root.myGameData.data.award14 != true) { if ((_root.day <= 20) && (_root.myGameData.data.award14 != true)) { _root.myGameData.data.award14 = true; _local3 = true; } } if (_root.myGameData.data.award15 != true) { if ((_root.mission >= 2) && (_root.myGameData.data.award15 != true)) { _root.myGameData.data.award15 = true; _local3 = true; } } if (_root.myGameData.data.award16 != true) { if ((_root.tstat_com_lost >= 30) && (_root.myGameData.data.award16 != true)) { _root.myGameData.data.award16 = true; _local3 = true; } } if (_root.myGameData.data.award17 != true) { if ((_root.mission == 18) && (_root.myGameData.data.award17 != true)) { _root.myGameData.data.award17 = true; _local3 = true; } } if (_root.myGameData.data.award18 != true) { if ((_root.mission == 5) && (_root.myGameData.data.award18 != true)) { _root.myGameData.data.award18 = true; _local3 = true; } } if (_root.myGameData.data.award19 != true) { if ((_root.stat_player_cash >= 2500000) && (_root.myGameData.data.award19 != true)) { _root.myGameData.data.award19 = true; _local3 = true; } } if (_root.myGameData.data.award20 != true) { if (_root.myGameData.data.stat_win > 19) { _root.myGameData.data.award20 = true; _local3 = true; } } if (_root.myGameData.data.award21 != true) { if ((_root.mission == 20) && (_root.myGameData.data.award21 != true)) { _root.myGameData.data.award21 = true; _local3 = true; } } if (_root.myGameData.data.award22 != true) { if ((_root.myGameData.data.stat_lose == 0) && (_root.mission == 18)) { _root.myGameData.data.award20 = true; _local3 = true; } } if (_local3 == true) { this.int_award.gotoAndPlay("activated"); } } var PlayTime; var time; var seconds; var minutes; var hours; var tsec; var tmin; var thour; var i = 0; time = int(_root.tstat_player_time / 1000); hours = int(time / 3600); time = int(time) - int(hours * 3600); minutes = int(time / 60); time = int(time) - int(minutes * 60); seconds = int(time); if (seconds < 10) { tsec = "0" + seconds.toString(); } else { tsec = seconds.toString(); } if (minutes < 10) { tmin = "0" + minutes.toString(); } else { tmin = minutes.toString(); } if (hours < 10) { thour = "0" + hours.toString(); } else { thour = hours.toString(); } PlayTime = (((thour + ":") + tmin) + ":") + tsec; if (_root.setskirmish != true) { _root.myGameData.data.mission = int(_root.mission + 1); } _root.myGameData.data.sfx_vol = _root.sfx_vol; _root.myGameData.data.music_vol = _root.music_vol; _root.myGameData.data.stat_player_lost = int(_root.stat_player_lost); _root.myGameData.data.stat_player_built = int(_root.stat_player_built); _root.myGameData.data.stat_player_captured = int(_root.stat_player_captured); _root.myGameData.data.stat_player_cash = int(_root.stat_player_cash); _root.myGameData.data.stat_player_time = int(_root.stat_player_time); _root.myGameData.data.stat_win = int(_root.myGameData.data.stat_win) + 1; var i; i = 0; while (i < 280) { _root["t" + i].removeMovieClip(); i++; } GiveAwards(); _root.myGameData.data.flush(); Score(); _root.myGameData.data.playerscore = int(_root.myGameData.data.playerscore) + int(_root.score); _root.myGameData.data.flush(); Rank(); _root.myGameData.data.flush(); stop();
Instance of Symbol 324 MovieClip "menu" in Symbol 381 MovieClip [int_victory] Frame 39
on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); } on (press) { _root.selectedUnit.Deselect(); _root.clearMap(); _root.reset(); _root.gotoAndPlay("menu"); }
Instance of Symbol 324 MovieClip "proceed" in Symbol 381 MovieClip [int_victory] Frame 39
on (rollOver) { gotoAndPlay ("over"); } on (rollOut) { gotoAndPlay ("out"); } on (press) { _root.mission = _root.mission + 1; _root.advisor.removeMovieClip(); _root.gotoAndPlay("init"); }
Symbol 386 MovieClip [fx_ripple] Frame 60
this.removeMovieClip();
Symbol 390 MovieClip [fx_ripple_up] Frame 60
this.removeMovieClip();
Symbol 397 MovieClip [blue_sub] Frame 1
#initclip 76 Object.registerClass("blue_sub", Unit); #endinitclip
Symbol 397 MovieClip [blue_sub] Frame 4
stop();
Symbol 397 MovieClip [blue_sub] Frame 9
stop();
Symbol 397 MovieClip [blue_sub] Frame 14
stop();
Symbol 397 MovieClip [blue_sub] Frame 19
stop();
Symbol 404 MovieClip [red_sub] Frame 1
#initclip 46 Object.registerClass("red_sub", Unit); #endinitclip
Symbol 404 MovieClip [red_sub] Frame 4
stop();
Symbol 404 MovieClip [red_sub] Frame 9
stop();
Symbol 404 MovieClip [red_sub] Frame 14
stop();
Symbol 404 MovieClip [red_sub] Frame 19
stop();
Symbol 406 MovieClip [72] Frame 1
#initclip 47 Object.registerClass("72", Terrain); #endinitclip
Symbol 408 MovieClip [11] Frame 1
#initclip 48 Object.registerClass("11", Terrain); #endinitclip
Symbol 415 MovieClip [25] Frame 1
#initclip 49 Object.registerClass("25", Terrain); #endinitclip stop();
Symbol 415 MovieClip [25] Frame 2
stop();
Symbol 415 MovieClip [25] Frame 3
stop();
Symbol 419 MovieClip [17] Frame 1
#initclip 50 Object.registerClass("17", Terrain); #endinitclip stop();
Symbol 419 MovieClip [17] Frame 2
stop();
Symbol 419 MovieClip [17] Frame 3
stop();
Symbol 426 MovieClip [16] Frame 1
#initclip 51 Object.registerClass("16", Terrain); #endinitclip stop();
Symbol 426 MovieClip [16] Frame 2
stop();
Symbol 426 MovieClip [16] Frame 3
stop();
Symbol 437 MovieClip [18] Frame 1
#initclip 52 Object.registerClass("18", Terrain); #endinitclip stop();
Symbol 437 MovieClip [18] Frame 2
stop();
Symbol 437 MovieClip [18] Frame 3
stop();
Symbol 443 MovieClip [51] Frame 1
#initclip 53 Object.registerClass("51", Terrain); #endinitclip stop();
Symbol 443 MovieClip [51] Frame 2
stop();
Symbol 443 MovieClip [51] Frame 3
stop();
Symbol 448 MovieClip [50] Frame 1
#initclip 54 Object.registerClass("50", Terrain); #endinitclip stop();
Symbol 448 MovieClip [50] Frame 2
stop();
Symbol 448 MovieClip [50] Frame 3
stop();
Symbol 453 MovieClip [15] Frame 1
#initclip 55 Object.registerClass("15", Terrain); #endinitclip stop();
Symbol 453 MovieClip [15] Frame 2
stop();
Symbol 453 MovieClip [15] Frame 3
stop();
Symbol 458 MovieClip [30] Frame 1
#initclip 56 Object.registerClass("30", Terrain); #endinitclip
Symbol 461 MovieClip [73] Frame 1
#initclip 57 Object.registerClass("73", Terrain); #endinitclip
Symbol 463 MovieClip [10] Frame 1
#initclip 58 Object.registerClass("10", Terrain); #endinitclip
Symbol 465 MovieClip [1] Frame 1
#initclip 59 Object.registerClass("1", Terrain); #endinitclip
Symbol 469 MovieClip [20] Frame 1
#initclip 60 Object.registerClass("20", Terrain); #endinitclip
Symbol 472 MovieClip [21] Frame 1
#initclip 61 Object.registerClass("21", Terrain); #endinitclip
Symbol 474 MovieClip [23] Frame 1
#initclip 62 Object.registerClass("23", Terrain); #endinitclip
Symbol 476 MovieClip [26] Frame 1
#initclip 63 Object.registerClass("26", Terrain); #endinitclip
Symbol 478 MovieClip [22] Frame 1
#initclip 64 Object.registerClass("22", Terrain); #endinitclip
Symbol 479 MovieClip [2] Frame 1
#initclip 65 Object.registerClass("2", Terrain); #endinitclip
Symbol 481 MovieClip [5] Frame 1
#initclip 66 Object.registerClass("5", Terrain); #endinitclip
Symbol 483 MovieClip [7] Frame 1
#initclip 67 Object.registerClass("7", Terrain); #endinitclip
Symbol 485 MovieClip [8] Frame 1
#initclip 68 Object.registerClass("8", Terrain); #endinitclip
Symbol 487 MovieClip [6] Frame 1
#initclip 69 Object.registerClass("6", Terrain); #endinitclip
Symbol 489 MovieClip [9] Frame 1
#initclip 70 Object.registerClass("9", Terrain); #endinitclip
Symbol 491 MovieClip [3] Frame 1
#initclip 71 Object.registerClass("3", Terrain); #endinitclip
Symbol 493 MovieClip [4] Frame 1
#initclip 72 Object.registerClass("4", Terrain); #endinitclip
Symbol 495 MovieClip [70] Frame 1
#initclip 73 Object.registerClass("70", Terrain); #endinitclip
Symbol 497 MovieClip [71] Frame 1
#initclip 74 Object.registerClass("71", Terrain); #endinitclip
Symbol 499 MovieClip [0] Frame 1
#initclip 75 Object.registerClass("0", Terrain); #endinitclip
Instance of Symbol 501 MovieClip in Symbol 502 MovieClip [blocker] Frame 1
on (press) { } on (release) { }
Symbol 512 MovieClip [tile_holder] Frame 1
#initclip 91 Object.registerClass("tile_holder", MapEdit); #endinitclip
Symbol 538 MovieClip Frame 1
sound = new Sound(this); sound.attachSound("gamewin"); sound.start(0, 1);
Symbol 538 MovieClip Frame 1206
_root.gotoAndPlay("menu");
Symbol 568 MovieClip [m] Frame 1
#initclip 77 Object.registerClass("m", Movement); #endinitclip
Symbol 568 MovieClip [m] Frame 30
gotoAndPlay (1);
Symbol 568 MovieClip [m] Frame 31
stop();
Symbol 571 MovieClip [m2] Frame 1
#initclip 78 Object.registerClass("m2", Movement); #endinitclip
Symbol 571 MovieClip [m2] Frame 30
gotoAndPlay (1);
Symbol 592 Button
on (press) { _root.gotoAndPlay("mplay"); }
Symbol 618 MovieClip Frame 1
intro = new Sound(); intro.attachSound("victory"); intro.start(0, 1);
Symbol 618 MovieClip Frame 280
_root.gotoAndPlay("menu");
Symbol 622 MovieClip Frame 225
stop();
Symbol 633 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 2
stop();
Symbol 633 MovieClip Frame 3
stop();
Symbol 633 MovieClip Frame 4
stop();
Symbol 633 MovieClip Frame 5
stop();
Symbol 660 MovieClip Frame 1
stop();
Symbol 685 MovieClip Frame 30
_root.updateIntel();
Symbol 687 MovieClip [interface_day] Frame 1
stop();
Instance of Symbol 685 MovieClip "int_inside" in Symbol 687 MovieClip [interface_day] Frame 1
on (press) { gotoAndPlay (2); } on (release) { gotoAndPlay (11); }
Symbol 687 MovieClip [interface_day] Frame 19
stop();
Symbol 687 MovieClip [interface_day] Frame 29
gotoAndPlay (1);
Symbol 691 MovieClip [int_undig] Frame 1
#initclip 79 Object.registerClass("int_undig", Interface); #endinitclip
Symbol 695 MovieClip [int_trench] Frame 1
#initclip 80 Object.registerClass("int_trench", Interface); #endinitclip
Symbol 705 MovieClip Frame 1
stop();
Symbol 705 MovieClip Frame 2
stop();
Symbol 740 MovieClip [int_repair] Frame 9
var SFX = new Sound(this); SFX.attachSound(repair); SFX.setVolume = _root.sfx_vol; SFX.start(0, 1);
Symbol 740 MovieClip [int_repair] Frame 30
this.removeMovieClip();
Symbol 743 MovieClip [int_reload] Frame 9
var SFX = new Sound(this); SFX.attachSound(reload); SFX.setVolume = _root.sfx_vol; SFX.start(0, 1);
Symbol 743 MovieClip [int_reload] Frame 30
this.removeMovieClip();
Symbol 746 MovieClip [int_refuel] Frame 30
this.removeMovieClip();
Symbol 748 Button
on (press) { _root._quality = "HIGH"; }
Symbol 749 Button
on (press) { _root._quality = "MEDIUM"; }
Symbol 750 Button
on (press) { _root._quality = "LOW"; }
Symbol 759 MovieClip Frame 1
_root.sfx_vol = int((volslider._x / 174) * 100);
Instance of Symbol 758 MovieClip "bar" in Symbol 759 MovieClip Frame 1
on (press) { _parent.volslider._x = _xmouse; if (_xmouse < 0) { _parent.volslider._x = 0; } if (_xmouse > 174) { _parent.volslider._x = 174; } }
Symbol 761 MovieClip Frame 1
_root.music_vol = int((volslider._x / 174) * 100); _root.bgm.setVolume(_root.music_vol);
Instance of Symbol 756 MovieClip "volslider" in Symbol 761 MovieClip Frame 1
on (press) { this._x = _xmouse; if (_xmouse < 0) { this._x = 0; } if (_xmouse > 174) { this._x = 174; } }
Instance of Symbol 760 MovieClip in Symbol 761 MovieClip Frame 1
on (press) { _parent.volslider._x = _xmouse; if (_xmouse < 0) { _parent.volslider._x = 0; } if (_xmouse > 174) { _parent.volslider._x = 174; } }
Symbol 764 MovieClip Frame 1
stop();
Symbol 764 MovieClip Frame 2
stop();
Symbol 767 MovieClip Frame 1
stop();
Symbol 767 MovieClip Frame 2
stop();
Symbol 788 MovieClip [int_options] Frame 1
if (_root.fastmove == false) { quickmove.gotoAndStop(1); } else { quickmove.gotoAndStop(2); } if (_root.opt_menuslide != true) { menuslide.gotoAndStop(1); } else { menuslide.gotoAndStop(2); } musvol.volslider._x = (int(_root.music_vol) / 100) * 174; sfxvol.volslider._x = (int(_root.sfx_vol) / 100) * 174;
Instance of Symbol 673 MovieClip in Symbol 788 MovieClip [int_options] Frame 1
on (press) { _root.reset(); _root.ClearMap(); _root.gotoAndPlay("gameover"); }
Instance of Symbol 753 MovieClip in Symbol 788 MovieClip [int_options] Frame 1
on (press) { _parent.removeMovieClip(); }
Instance of Symbol 673 MovieClip in Symbol 788 MovieClip [int_options] Frame 1
on (press) { _parent.removeMovieClip(); }
Instance of Symbol 764 MovieClip "menuslide" in Symbol 788 MovieClip [int_options] Frame 1
on (press) { _root.opt_menuslide = !_root.opt_menuslide; if (_root.opt_menuslide == false) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 767 MovieClip "quickmove" in Symbol 788 MovieClip [int_options] Frame 1
on (press) { _root.fastmove = !_root.fastmove; if (_root.fastmove == false) { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 790 MovieClip [int_nomoney] Frame 40
this.removeMovieClip();
Symbol 801 MovieClip [int_getOut] Frame 1
#initclip 81 Object.registerClass("int_getOut", Interface); #endinitclip
Symbol 802 MovieClip [int_getIn] Frame 1
#initclip 82 Object.registerClass("int_getIn", Interface); #endinitclip
Symbol 805 Button
on (press) { this.removeMovieClip(); }
Symbol 811 Button
on (press) { _root.buildUnit("blue_rocket", 0, "track", "rocket"); this.removeMovieClip(); }
Symbol 812 Button
on (press) { _root.buildUnit("blue_art", 0, "track", "artillery"); this.removeMovieClip(); }
Symbol 813 Button
on (press) { _root.buildUnit("blue_tank", 0, "track", "tank"); this.removeMovieClip(); }
Symbol 814 Button
on (press) { _root.buildUnit("blue_aa", 0, "track", "aa"); this.removeMovieClip(); }
Symbol 815 Button
on (press) { _root.buildUnit("blue_apc", 0, "track", "apc"); this.removeMovieClip(); }
Symbol 816 Button
on (press) { _root.buildUnit("blue_scout", 0, "wheel", "scout"); this.removeMovieClip(); }
Symbol 817 Button
on (press) { _root.buildUnit("blue_rocketinf", 0, "foot", "rocket infantry"); this.removeMovieClip(); }
Symbol 818 Button
on (press) { _root.buildUnit("blue_infantry", 0, "foot", "infantry"); this.removeMovieClip(); }
Symbol 846 MovieClip [int_endday] Frame 5
var sound = new Sound(this); sound.attachSound("chime"); sound.setVolume(_root.sfx_vol); sound.start(0, 1);
Symbol 846 MovieClip [int_endday] Frame 42
this.removeMovieClip();
Symbol 851 Button
on (press) { this.removeMovieClip(); }
Symbol 861 MovieClip [int_dig] Frame 1
#initclip 83 Object.registerClass("int_dig", Interface); #endinitclip
Symbol 862 MovieClip [int_chat] Frame 140
this.removeMovieClip();
Symbol 872 MovieClip Frame 1
force.text = this._parent.unit_hp + "HP"; city.text = this._parent.old_hp + "HP";
Symbol 872 MovieClip Frame 20
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 21
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 22
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 23
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 24
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 25
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 26
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 27
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 28
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 29
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 30
city.text = random(200) + "HP";
Symbol 872 MovieClip Frame 31
city.text = _parent.new_hp + "HP";
Symbol 872 MovieClip Frame 50
_parent.gotoAndPlay(7); stop();
Symbol 873 MovieClip [int_capturing_south] Frame 1
_root.int_capture.removeMovieClip(); _root.selectedUnit.moves_left = 0; _root.selectedUnit.attacked = true;
Symbol 873 MovieClip [int_capturing_south] Frame 4
var old_hp; var unit_hp; var new_hp; var percent; var tracker; old_hp = int(myOwner.city_hp); unit_hp = int(_root.selectedUnit.hp); new_hp = int(old_hp) - int(unit_hp); percent = int(((200 - int(new_hp)) / 200) * 100); myOwner.city_hp = new_hp; if (new_hp <= 0) { _root.tstat_player_captured = int(_root.tstat_player_captured) + 1; myOwner.city_owner = 0; myOwner.gotoAndStop(2); myOwner.city_hp = 200; } _root.selectedUnit.Deselect();
Symbol 873 MovieClip [int_capturing_south] Frame 6
stop();
Symbol 873 MovieClip [int_capturing_south] Frame 10
if (new_hp > 0) { this.removeMovieClip(); } this.removeMovieClip();
Symbol 876 MovieClip [int_capture_china_south] Frame 1
#initclip 84 Object.registerClass("int_capture_china_south", Interface); #endinitclip _root.lock = true; _root.int_capture.removeMovieClip(); _root.selectedUnit.moves_left = 0; _root.selectedUnit.attacked = true;
Symbol 876 MovieClip [int_capture_china_south] Frame 4
var old_hp; var unit_hp; var new_hp; var percent; var tracker; old_hp = int(myOwner.city_hp); unit_hp = int(_root.selectedUnit.hp); new_hp = int(old_hp) - int(unit_hp); percent = int(((200 - int(new_hp)) / 200) * 100); myOwner.city_hp = new_hp; if (new_hp <= 0) { _root.tstat_com_captured = int(_root.tstat_com_captured) + 1; myOwner.city_owner = 1; myOwner.gotoAndStop(3); myOwner.city_hp = 200; } _root.selectedUnit.Deselect();
Symbol 876 MovieClip [int_capture_china_south] Frame 6
stop();
Symbol 876 MovieClip [int_capture_china_south] Frame 10
if (new_hp > 0) { _root.lock = false; this.removeMovieClip(); } _root.lock = false; this.removeMovieClip();
Symbol 878 MovieClip [int_capture_china] Frame 1
#initclip 85 Object.registerClass("int_capture_china", Interface); #endinitclip _root.lock = true; _root.int_capture.removeMovieClip(); _root.selectedUnit.moves_left = 0; _root.selectedUnit.attacked = true;
Symbol 878 MovieClip [int_capture_china] Frame 4
var old_hp; var unit_hp; var new_hp; var percent; var tracker; old_hp = int(myOwner.city_hp); unit_hp = int(_root.selectedUnit.hp); new_hp = int(old_hp) - int(unit_hp); percent = int(((200 - int(new_hp)) / 200) * 100); myOwner.city_hp = new_hp; if (new_hp <= 0) { _root.tstat_com_captured = int(_root.tstat_com_captured) + 1; myOwner.city_owner = 1; myOwner.gotoAndStop(3); myOwner.city_hp = 200; } _root.selectedUnit.Deselect();
Symbol 878 MovieClip [int_capture_china] Frame 6
stop();
Symbol 878 MovieClip [int_capture_china] Frame 10
if (new_hp > 0) { _root.lock = false; this.removeMovieClip(); } _root.lock = false; this.removeMovieClip();
Symbol 879 MovieClip [int_capturing] Frame 1
#initclip 86 Object.registerClass("int_capturing", Interface); #endinitclip _root.int_capture.removeMovieClip(); _root.selectedUnit.moves_left = 0; _root.selectedUnit.attacked = true;
Symbol 879 MovieClip [int_capturing] Frame 4
var old_hp; var unit_hp; var new_hp; var percent; var tracker; old_hp = int(myOwner.city_hp); unit_hp = int(_root.selectedUnit.hp); new_hp = int(old_hp) - int(unit_hp); percent = int(((200 - int(new_hp)) / 200) * 100); myOwner.city_hp = new_hp; if (new_hp <= 0) { _root.tstat_player_captured = int(_root.tstat_player_captured) + 1; myOwner.city_owner = 0; myOwner.gotoAndStop(2); myOwner.city_hp = 200; } _root.selectedUnit.Deselect();
Symbol 879 MovieClip [int_capturing] Frame 6
stop();
Symbol 879 MovieClip [int_capturing] Frame 10
if (new_hp > 0) { this.removeMovieClip(); } this.removeMovieClip();
Symbol 888 MovieClip [int_capture] Frame 1
#initclip 87 Object.registerClass("int_capture", Interface); #endinitclip
Symbol 888 MovieClip [int_capture] Frame 90
gotoAndPlay (70);
Symbol 898 MovieClip [int_bar] Frame 1
#initclip 88 Object.registerClass("int_bar", Interface); #endinitclip
Symbol 901 MovieClip [int_attackinfo] Frame 10
stop();
Symbol 901 MovieClip [int_attackinfo] Frame 20
this.removeMovieClip();
Symbol 905 Button
on (press) { _root.buildUnit("blue_bomber", 0, "air", "bomber"); this.removeMovieClip(); }
Symbol 906 Button
on (press) { _root.buildUnit("blue_fighter", 0, "air", "fighter"); this.removeMovieClip(); }
Symbol 907 Button
on (press) { _root.buildUnit("blue_helicopter", 0, "air", "helicopter"); this.removeMovieClip(); }
Symbol 908 Button
on (press) { _root.buildUnit("blue_transport", 0, "air", "transport"); this.removeMovieClip(); }
Symbol 921 MovieClip [attack_safe] Frame 1
#initclip 89 Object.registerClass("attack_safe", Attack); #endinitclip
Symbol 922 MovieClip [attack] Frame 1
#initclip 90 Object.registerClass("attack", Attack); #endinitclip
Symbol 922 MovieClip [attack] Frame 20
if (by.team != 0) { this.removeMovieClip(); }
Symbol 922 MovieClip [attack] Frame 40
if (by.team != 0) { this.removeMovieClip(); }
Symbol 925 MovieClip [fx_tracks_up] Frame 90
this.removeMovieClip();
Symbol 926 MovieClip [fx_tracks] Frame 90
this.removeMovieClip();
Symbol 935 MovieClip [fx_shot_mgun] Frame 3
sound = new Sound(this); sound.attachSound("Richet1"); sound.setVolume(_root.sfx_vol); sound.start(0, 1);
Symbol 935 MovieClip [fx_shot_mgun] Frame 14
sound2 = new Sound(this); sound2.attachSound("Richet2"); sound2.setVolume(_root.sfx_vol); sound2.start(0, 1);
Symbol 935 MovieClip [fx_shot_mgun] Frame 25
sound3 = new Sound(this); sound3.attachSound("Richet3"); sound3.setVolume(_root.sfx_vol); sound3.start(0, 1);
Symbol 935 MovieClip [fx_shot_mgun] Frame 45
this.removeMovieClip();
Symbol 936 MovieClip Frame 45
this.removeMovieClip();
Symbol 940 MovieClip [fx_shot_cannon] Frame 30
this.removeMovieClip();
Symbol 942 MovieClip [fx_footprints_up] Frame 90
this.removeMovieClip();
Symbol 943 MovieClip [fx_footprints] Frame 90
this.removeMovieClip();
Symbol 944 MovieClip [fx_contrail] Frame 90
this.removeMovieClip();
Symbol 963 MovieClip Frame 1
sound = new Sound(this); sound.attachSound("LrgExpl"); sound.setVolume(_root.sfx_volume); sound.start(0, 1);
Symbol 963 MovieClip Frame 150
this._parent.removeMovieClip();
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 2
stop();
Symbol 986 MovieClip Frame 3
stop();
Symbol 986 MovieClip Frame 4
stop();
Symbol 986 MovieClip Frame 5
stop();
Symbol 986 MovieClip Frame 6
stop();
Symbol 986 MovieClip Frame 7
stop();
Symbol 986 MovieClip Frame 8
stop();
Symbol 986 MovieClip Frame 9
stop();
Symbol 986 MovieClip Frame 10
stop();
Symbol 986 MovieClip Frame 11
stop();
Symbol 986 MovieClip Frame 12
stop();
Symbol 986 MovieClip Frame 13
stop();
Symbol 986 MovieClip Frame 14
stop();
Symbol 986 MovieClip Frame 15
stop();
Symbol 986 MovieClip Frame 16
stop();
Symbol 986 MovieClip Frame 17
stop();
Symbol 999 MovieClip [briefing19] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1006 MovieClip [briefing18] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1011 MovieClip [briefing17] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1015 MovieClip [briefing16] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1020 MovieClip [briefing15] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1024 MovieClip [briefing14] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1028 MovieClip [briefing13] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1034 MovieClip [briefing12] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1040 MovieClip [briefing11] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1044 MovieClip [briefing10] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1051 MovieClip [briefing9] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1056 MovieClip [briefing8] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1061 MovieClip [briefing7] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1066 MovieClip [briefing6] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1071 MovieClip [briefing5] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1077 MovieClip [briefing4] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1084 MovieClip [briefing3] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1090 MovieClip [briefing2] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1101 MovieClip Frame 1
stop();
Symbol 1101 MovieClip Frame 2
stop();
Symbol 1101 MovieClip Frame 3
stop();
Symbol 1101 MovieClip Frame 4
stop();
Symbol 1103 MovieClip [advisor] Frame 1
#initclip 92 Object.registerClass("advisor", Advisor); #endinitclip
Symbol 1109 MovieClip [briefing1] Frame 1
var briefing = new Sound(this); briefing.attachSound("brief"); briefing.setVolume(_root.music_vol); briefing.start(0, 10);
Symbol 1129 MovieClip Frame 15
stop();
Symbol 1130 MovieClip Frame 130
_root.gotoAndPlay("menu");
Symbol 1131 MovieClip Frame 1
stop();
Symbol 1131 MovieClip Frame 5
stop();
Symbol 1142 MovieClip Frame 10
stop();
Symbol 1153 MovieClip Frame 5
stop();
Symbol 1185 MovieClip Frame 1
stop();
Symbol 1185 MovieClip Frame 2
stop();
Symbol 1185 MovieClip Frame 3
stop();
Symbol 1185 MovieClip Frame 4
stop();
Symbol 1185 MovieClip Frame 5
stop();
Symbol 1185 MovieClip Frame 6
stop();
Symbol 1185 MovieClip Frame 7
stop();
Symbol 1185 MovieClip Frame 8
stop();
Symbol 1185 MovieClip Frame 9
stop();
Symbol 1185 MovieClip Frame 10
stop();
Symbol 1185 MovieClip Frame 11
stop();
Symbol 1185 MovieClip Frame 12
stop();
Symbol 1185 MovieClip Frame 13
stop();
Symbol 1193 MovieClip Frame 1
stop();
Symbol 1193 MovieClip Frame 10
stop();
Symbol 1193 MovieClip Frame 20
stop();
Symbol 1194 Button
on (press) { _root.endmove(); }
Symbol 1198 Button
on (press) { if (int_options == undefined) { _root.attachMovie("int_options", "int_options", 2999); } else { int_options.removeMovieClip(); } }
Symbol 1297 Button
on (press) { i = 0; while (i < 280) { _root["t" + i].me = _root.selectedTerrain.slice(1); _root["t" + i].attachMovie(_root.selectedTerrain.slice(1).toString(), "current", 2); i++; } }
Symbol 1299 Button
on (press) { dump(); }
Symbol 1301 MovieClip Frame 1
selectedID = _root.selectedTerrain.slice(1); this.attachMovie(selectedID, "selected", 10);
Symbol 1318 Button
on (press) { _root.gotoAndPlay("menu"); }
Symbol 1319 Button
on (press) { gotoAndPlay (4); }
Symbol 1320 Button
on (press) { gotoAndPlay (2); }
Symbol 1334 Button
on (press) { _root.playerlane = 4; gotoAndPlay (3); }
Symbol 1335 Button
on (press) { _root.playerlane = 3; gotoAndPlay (3); }
Symbol 1336 Button
on (press) { _root.playerlane = 2; gotoAndPlay (3); }
Symbol 1337 Button
on (press) { _root.playerlane = 1; gotoAndPlay (3); }
Symbol 1339 Button
on (press) { gotoAndPlay (1); }
Symbol 1347 Button
on (press) { if (_root.bet <= _root.credits) { _root.credits = _root.credits - _root.bet; this._parent.gotoAndPlay(2); } }
Symbol 1351 Button
on (press) { gotoAndStop (1); }
Symbol 1352 MovieClip Frame 1
stop();
Symbol 1352 MovieClip Frame 2
stop();
Symbol 1352 MovieClip Frame 3
stop();
Symbol 1352 MovieClip Frame 4
stop();
Symbol 1383 Button
on (press) { gotoAndStop (1); }
Symbol 1392 MovieClip Frame 1
hills2.stop(); hills1.stop(); clouds.stop(); grass1.stop(); grass2.stop(); grass3.stop(); grass4.stop(); finish.stop(); lane1._x = 50; lane2._x = 50; lane3._x = 50; lane4._x = 50; stop();
Symbol 1392 MovieClip Frame 2
function UpdateRacers() { var _local3; var _local8; var _local7; var _local6; var _local5; var _local4; _local3 = 0; while (_local3 <= 4) { _local4 = int(Math.random() * 3) - 1; this["speed" + _local3] = this["speed" + _local3] + _local4; if (this["speed" + _local3] <= 0) { this["speed" + _local3] = 1; } if (this["speed" + _local3] > 5) { this["speed" + _local3] = 5; } this["lane" + _local3]._x = this["lane" + _local3]._x + this["speed" + _local3]; if (this["lane" + _local3]._x > 510) { _root.winninglane = _local3; gotoAndPlay ("won"); } _local3++; } } hills2.play(); hills1.play(); clouds.play(); grass1.play(); grass2.play(); grass3.play(); grass4.play(); UpdateRacers();
Symbol 1392 MovieClip Frame 3
gotoAndPlay (2);
Symbol 1392 MovieClip Frame 4
hills2.stop(); hills1.stop(); clouds.stop(); grass1.stop(); grass2.stop(); grass3.stop(); grass4.stop(); finish.stop(); if (_root.playerlane == _root.winninglane) { winnings = int(_root.bet * 2); _root.credits = _root.credits + winnings; outcome.text = ("Congratulations! You bet on the right lane and won " + winnings) + " credits!"; } else { outcome.text = "Sorry, you didn't win this time, why don't you try again!"; } stop();
Symbol 1432 MovieClip Frame 2
stop();
Symbol 1432 MovieClip Frame 24
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 50
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 74
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 100
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 126
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 150
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 175
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 200
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 225
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 250
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 274
gotoAndPlay ("normal");
Symbol 1432 MovieClip Frame 275
stop();
Symbol 1432 MovieClip Frame 300
gotoAndPlay ("normal");
Symbol 1443 Button
on (press) { _root.gotoAndPlay("menu"); }
Symbol 1457 MovieClip Frame 1
function talk() { } function update(routine) { happy._width = myHappy; hunger._width = myHunger; love._width = myLove; study._width = myStudy; health._width = myHealth; bladder._width = myBladder; speech._x = pet._x; speech._y = pet._y; if (myHunger <= 0) { myHealth = myHealth - 10; } if (myHealth <= 0) { pet.gotoAndStop("dead"); } if (routine == true) { age.text = int(age.text) + 1; myHunger = myHunger - 1; myBladder = myBladder - 1; myHappy = myHappy - 1; myLove = myLove - 1; myStudy = myStudy - 1; speech._alpha = 0; var _local1 = int(random(20)); switch (_local1) { case 0 : speech.speech.text = "Lookin hot!"; speech._alpha = 100; break; case 1 : pet.gotoAndPlay("blush"); speech.speech.text = "I wuv u"; speech._alpha = 100; break; case 2 : pet.gotoAndPlay("anger"); speech.speech.text = "Feed me NOW!"; speech._alpha = 100; break; case 3 : pet.gotoAndPlay("stress"); speech.speech.text = "I feel dumb"; speech._alpha = 100; break; case 4 : pet.gotoAndPlay("shout"); speech.speech.text = "Your momma!"; speech._alpha = 100; break; case 5 : pet.gotoAndPlay("anger"); speech.speech.text = "WTF?! STFU NOOB"; speech._alpha = 100; break; case 6 : pet.gotoAndPlay("cry"); speech.speech.text = "So lonely..."; speech._alpha = 100; break; case 7 : pet.gotoAndPlay("normal"); speech.speech.text = "La la la"; speech._alpha = 100; break; case 8 : pet.gotoAndPlay("kiss"); speech.speech.text = "No Tongues!!"; speech._alpha = 100; } } if (myPoo._alpha == 100) { pet.gotoAndPlay("alert"); } if ((myPoo._alpha == 100) && (pet.hitTest(myPoo))) { pet.gotoAndPlay("sick"); myHealth = myHealth - 10; } if ((myBladder <= 2) && (myPoo._alpha == 0)) { pet.gotoAndPlay("blush"); speech.speech.text = "Whoops!"; speech._alpha = 100; myBladder = 100; myPoo._x = pet._x; myPoo._y = pet._y; myPoo._alpha = 100; } } function Give(variable, val) { this[variable] = this[variable] + val; if (this[variable] > 100) { this[variable] = 100; } if (this[variable] < 0) { this[variable] = 0; } update(); } var myHunger = 50; var myHappy = 50; var myLove = 0; var myStudy = 0; var myHealth = 100; var myBladder = 100; feed.onPress = function () { pet.gotoAndPlay("happy"); Give("myHunger", 10); Give("myBladder", -10); speech.speech.text = "Yum Delicious!"; speech._alpha = 100; }; play.onPress = function () { pet.gotoAndPlay("happy"); Give("myLove", 10); Give("myHappy", 10); speech.speech.text = "I Win!"; speech._alpha = 100; }; kiss.onPress = function () { pet.gotoAndPlay("kiss"); Give("myLove", 15); Give("myHappy", 8); speech.speech.text = "Mwah!!"; speech._alpha = 100; }; studyk.onPress = function () { pet.gotoAndPlay("study"); Give("myStudy", 10); Give("myHappy", -15); speech.speech.text = "Aww"; speech._alpha = 100; }; talke.onPress = function () { pet.gotoAndPlay("talk"); Give("myStudy", 3); Give("myHappy", 3); Give("myLove", 1); speech.speech.text = "What? What's weather?"; speech._alpha = 100; }; medicine.onPress = function () { pet.gotoAndPlay("cry"); Give("myHealth", 25); speech.speech.text = "Ow, I hate needles!"; speech._alpha = 100; }; clean.onPress = function () { pet.gotoAndPlay("blush"); Give("myHealth", 5); myPoo._alpha = 0; speech.speech.text = "Fresh as a daisy!"; speech._alpha = 100; }; smack.onPress = function () { pet.gotoAndPlay("cry"); Give("myHappy", -15); Give("myLove", -5); Give("myHealth", -10); Give("myStudy", 5); speech.speech.text = "I'm telling mom!"; speech._alpha = 100; };
Symbol 1457 MovieClip Frame 2
pet._x = pet._x + int(random(20) - 10); pet._y = pet._y + int(random(10) - 5); if (pet._x > 500) { pet._x = 500; } if (pet._x < 250) { pet._x = 250; } if (pet._y > 190) { pet._y = 190; } if (pet._y < 90) { pet._y = 90; } speech._x = pet._x; speech._y = pet._y;
Symbol 1457 MovieClip Frame 25
pet._x = pet._x + int(random(20) - 10); pet._y = pet._y + int(random(10) - 5); if (pet._x > 500) { pet._x = 500; } if (pet._x < 250) { pet._x = 250; } if (pet._y > 190) { pet._y = 190; } if (pet._y < 90) { pet._y = 90; } speech._x = pet._x; speech._y = pet._y;
Symbol 1457 MovieClip Frame 50
pet._x = pet._x + int(random(20) - 10); pet._y = pet._y + int(random(10) - 5); if (pet._x > 500) { pet._x = 500; } if (pet._x < 250) { pet._x = 250; } if (pet._y > 190) { pet._y = 190; } if (pet._y < 90) { pet._y = 90; } speech._x = pet._x; speech._y = pet._y;
Symbol 1457 MovieClip Frame 60
update(true); gotoAndPlay (2);
Symbol 1462 MovieClip Frame 1
stop();
Symbol 1462 MovieClip Frame 5
sound = new Sound(this); sound.attachSound("hammerwhack"); sound.setVolume(_root.sfx_vol); sound.start(0, 1);
Symbol 1466 Button
on (press) { if (_currentframe <= 2) { gotoAndPlay ("player"); } else { gotoAndPlay (1); } }
Symbol 1467 Button
on (press) { _root.gotoAndPlay("menu"); }
Symbol 1473 MovieClip Frame 4
stop();
Symbol 1473 MovieClip Frame 35
gotoAndPlay (1);
Symbol 1473 MovieClip Frame 65
gotoAndPlay (1);
Symbol 1473 MovieClip Frame 85
gotoAndPlay (1);
Symbol 1481 MovieClip Frame 1
var mouseListener = new Object(); mouseListener.onMouseDown = function () { var _local3; var _local4; var _local2; hammer.gotoAndPlay("whack"); _local2 = 1; while (_local2 <= 9) { if (this.hammer.collision.hitTest(this["pad" + _local2])) { _local3 = this["pad" + _local2]._currentframe; if ((_local3 >= 5) && (_local3 < 35)) { this["pad" + _local2].gotoAndPlay("whack"); _local4 = 50; } if ((_local3 >= 36) && (_local3 < 65)) { this["pad" + _local2].gotoAndPlay("whack"); _local4 = 250; } if ((_local3 >= 66) && (_local3 < 85)) { this["pad" + _local2].gotoAndPlay("whack"); _local4 = 1000; } score.text = int(score.text) + _local4; } _local2++; } }; score.text = 0; timeleft.text = 500; Mouse.addListener(mouseListener); Mouse.hide(); startDrag (hammer, true);
Instance of Symbol 1473 MovieClip "pad9" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Instance of Symbol 1473 MovieClip "pad6" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Instance of Symbol 1473 MovieClip "pad3" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Instance of Symbol 1473 MovieClip "pad8" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Instance of Symbol 1473 MovieClip "pad5" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Instance of Symbol 1473 MovieClip "pad2" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Instance of Symbol 1473 MovieClip "pad7" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Instance of Symbol 1473 MovieClip "pad4" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Instance of Symbol 1473 MovieClip "pad1" in Symbol 1481 MovieClip Frame 1
on (press) { var frame = 0; var points = 0; frame = this._currentframe; if ((frame >= 5) && (frame < 35)) { gotoAndPlay ("whack"); points = 50; } if ((frame >= 36) && (frame < 65)) { gotoAndPlay ("whack"); points = 250; } if ((frame >= 66) && (frame < 85)) { gotoAndPlay ("whack"); points = 1000; } this._parent.score.text = int(this._parent.score.text) + points; }
Symbol 1481 MovieClip Frame 2
stop();
Symbol 1481 MovieClip Frame 3
i = 1; while (i <= 9) { var rand = (Math.random() * 300); if (this["pad" + i]._currentframe == 4) { if (rand <= 10) { this["pad" + i].gotoAndPlay("pink"); } if ((rand <= 40) && (rand > 10)) { this["pad" + i].gotoAndPlay("red"); } if ((rand <= 70) && (rand > 40)) { this["pad" + i].gotoAndPlay("blue"); } } i++; } timeleft.text = int(timeleft.text) - 1; if (int(timeleft.text) == 0) { gotoAndPlay ("done"); }
Symbol 1481 MovieClip Frame 15
gotoAndPlay ("player");
Symbol 1481 MovieClip Frame 16
stop();

Library Items

Symbol 1 Sound [key]Used by:324
Symbol 2 GraphicUsed by:3 944
Symbol 3 MovieClip [fx_contrail_up]Uses:2Used by:Timeline
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6 469 472 474 476 478 479
Symbol 6 MovieClip [24]Uses:4 5Used by:Timeline
Symbol 7 FontUsed by:8 536 1273 1274 1311 1312 1313 1314 1322 1323 1324 1330 1331 1332 1333 1338 1341 1342 1343 1345 1346 1348 1349 1350 1355 1382 1384 1386 1388 1390 1397 1398 1399 1402 1403 1404 1405 1406 1407 1439 1444 1445 1446 1447 1448 1449 1450 1451
Symbol 8 EditableTextUses:7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:13
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClipUses:10 12Used by:1432 1473  Timeline
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClipUses:14 16Used by:382  Timeline
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:382  Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 1482 MovieClip [__Packages.Terrain]
Symbol 1483 MovieClip [__Packages.Unit]
Symbol 1484 MovieClip [__Packages.Movement]
Symbol 1485 MovieClip [__Packages.Interface]
Symbol 1486 MovieClip [__Packages.Attack]
Symbol 1487 MovieClip [__Packages.MapEdit]
Symbol 1488 MovieClip [__Packages.Advisor]
Symbol 1489 MovieClip [__Packages.Enemy]
Symbol 1490 MovieClip [__Packages.ElectroServer]
Symbol 1491 MovieClip [__Packages.Wddx]
Symbol 1492 MovieClip [__Packages.WddxRecordset]
Symbol 21 FontUsed by:22 47 56 63 70 84 91 98 104 111 125 132 139 146 153 160 167 185 192 201 208 215 222 229 236 243 253 260 267 276 283 290 297 391 398 729 730 733 734 819 820 821 822 823 824 825 826 909 910 911 912
Symbol 22 EditableTextUses:21Used by:39
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Symbol 1111 Sound [Richet1]Used by:Timeline
Symbol 1112 Sound [won]Used by:Timeline
Symbol 1113 Sound [Richet2]Used by:Timeline
Symbol 1114 Sound [gamewin]Used by:Timeline
Symbol 1115 Sound [Richet3]Used by:Timeline
Symbol 1116 Sound [racingbgm]Used by:Timeline
Symbol 1117 Sound [scout_attack]Used by:Timeline
Symbol 1118 Sound [petbgm]Used by:Timeline
Symbol 1119 Sound [scout_move]Used by:Timeline
Symbol 1120 Sound [whack]Used by:Timeline
Symbol 1121 Sound [tank_attack]Used by:Timeline
Symbol 1122 Sound [hammerwhack]Used by:Timeline
Symbol 1123 Sound [tank_move]Used by:Timeline
Symbol 1124 Sound [titlebgm]Used by:Timeline
Symbol 1125 Sound [transport_move]Used by:Timeline
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Streaming Sound 1Used by:Symbol 38 MovieClip
Streaming Sound 2Used by:Symbol 936 MovieClip
Streaming Sound 3Used by:Symbol 1130 MovieClip

Instance Names

"pettalk"Frame 1Symbol 8 EditableText
"block20"Frame 1Symbol 17 MovieClip
"block19"Frame 1Symbol 17 MovieClip
"block18"Frame 1Symbol 17 MovieClip
"block16"Frame 1Symbol 17 MovieClip
"block14"Frame 1Symbol 17 MovieClip
"block12"Frame 1Symbol 17 MovieClip
"block10"Frame 1Symbol 17 MovieClip
"block8"Frame 1Symbol 17 MovieClip
"block17"Frame 1Symbol 17 MovieClip
"block15"Frame 1Symbol 17 MovieClip
"block13"Frame 1Symbol 17 MovieClip
"block11"Frame 1Symbol 17 MovieClip
"block9"Frame 1Symbol 17 MovieClip
"block7"Frame 1Symbol 17 MovieClip
"block6"Frame 1Symbol 17 MovieClip
"block5"Frame 1Symbol 17 MovieClip
"block4"Frame 1Symbol 17 MovieClip
"block3"Frame 1Symbol 17 MovieClip
"block2"Frame 1Symbol 17 MovieClip
"block1"Frame 1Symbol 17 MovieClip
"campaign"Frame 11Symbol 324 MovieClip
"warning"Frame 35Symbol 1131 MovieClip
"player"Frame 35Symbol 324 MovieClip
"skirmish"Frame 35Symbol 324 MovieClip
"campaign"Frame 35Symbol 324 MovieClip
"back"Frame 35Symbol 324 MovieClip
"options"Frame 35Symbol 324 MovieClip
"achievements"Frame 35Symbol 324 MovieClip
"editor"Frame 35Symbol 324 MovieClip
"premade"Frame 35Symbol 324 MovieClip
"resume"Frame 35Symbol 324 MovieClip
"start"Frame 35Symbol 324 MovieClip
"accept"Frame 39Symbol 324 MovieClip
"maps"Frame 40Symbol 324 MovieClip
"missions"Frame 40Symbol 324 MovieClip
"minigames"Frame 40Symbol 324 MovieClip
"libertypet"Frame 40Symbol 324 MovieClip
"libertywhack"Frame 40Symbol 324 MovieClip
"libertyraces"Frame 40Symbol 324 MovieClip
"mission19"Frame 40Symbol 324 MovieClip
"mission18"Frame 40Symbol 324 MovieClip
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ExportAssets (56)Timeline Frame 11Symbol 235 as "blue_infantry"
ExportAssets (56)Timeline Frame 11Symbol 242 as "blue_helicopter"
ExportAssets (56)Timeline Frame 11Symbol 252 as "blue_fighter"
ExportAssets (56)Timeline Frame 11Symbol 259 as "blue_destroyer"
ExportAssets (56)Timeline Frame 11Symbol 266 as "blue_carrier"
ExportAssets (56)Timeline Frame 11Symbol 275 as "blue_bomber"
ExportAssets (56)Timeline Frame 11Symbol 282 as "blue_art"
ExportAssets (56)Timeline Frame 11Symbol 289 as "blue_apc"
ExportAssets (56)Timeline Frame 11Symbol 296 as "blue_aa"
ExportAssets (56)Timeline Frame 11Symbol 301 as "albatross"
ExportAssets (56)Timeline Frame 11Symbol 39 as "stratofighter"
ExportAssets (56)Timeline Frame 11Symbol 55 as "red_transport"
ExportAssets (56)Timeline Frame 11Symbol 62 as "red_tank"
ExportAssets (56)Timeline Frame 11Symbol 69 as "red_scout"
ExportAssets (56)Timeline Frame 11Symbol 83 as "red_rocketinf"
ExportAssets (56)Timeline Frame 11Symbol 90 as "red_rocket"
ExportAssets (56)Timeline Frame 11Symbol 97 as "red_lander"
ExportAssets (56)Timeline Frame 11Symbol 103 as "red_infantry"
ExportAssets (56)Timeline Frame 11Symbol 110 as "red_helicopter"
ExportAssets (56)Timeline Frame 11Symbol 124 as "red_fighter"
ExportAssets (56)Timeline Frame 11Symbol 145 as "red_bomber"
ExportAssets (56)Timeline Frame 11Symbol 152 as "red_art"
ExportAssets (56)Timeline Frame 11Symbol 159 as "red_apc"
ExportAssets (56)Timeline Frame 11Symbol 166 as "red_aa"
ExportAssets (56)Timeline Frame 11Symbol 178 as "blue_truck"
ExportAssets (56)Timeline Frame 11Symbol 191 as "blue_transport"
ExportAssets (56)Timeline Frame 11Symbol 200 as "blue_tank"
ExportAssets (56)Timeline Frame 11Symbol 207 as "blue_scout"
ExportAssets (56)Timeline Frame 11Symbol 214 as "blue_rocketinf"
ExportAssets (56)Timeline Frame 11Symbol 221 as "blue_rocket"
ExportAssets (56)Timeline Frame 11Symbol 228 as "blue_lander"
ExportAssets (56)Timeline Frame 11Symbol 235 as "blue_infantry"
ExportAssets (56)Timeline Frame 11Symbol 242 as "blue_helicopter"
ExportAssets (56)Timeline Frame 11Symbol 252 as "blue_fighter"
ExportAssets (56)Timeline Frame 11Symbol 275 as "blue_bomber"
ExportAssets (56)Timeline Frame 11Symbol 282 as "blue_art"
ExportAssets (56)Timeline Frame 11Symbol 289 as "blue_apc"
ExportAssets (56)Timeline Frame 11Symbol 296 as "blue_aa"
ExportAssets (56)Timeline Frame 11Symbol 301 as "albatross"
ExportAssets (56)Timeline Frame 11Symbol 1 as "key"
ExportAssets (56)Timeline Frame 11Symbol 381 as "int_victory"
ExportAssets (56)Timeline Frame 11Symbol 383 as "art_attack"
ExportAssets (56)Timeline Frame 11Symbol 384 as "press"
ExportAssets (56)Timeline Frame 12Symbol 386 as "fx_ripple"
ExportAssets (56)Timeline Frame 12Symbol 381 as "int_victory"
ExportAssets (56)Timeline Frame 12Symbol 387 as "bomber_move"
ExportAssets (56)Timeline Frame 12Symbol 388 as "reload"
ExportAssets (56)Timeline Frame 13Symbol 390 as "fx_ripple_up"
ExportAssets (56)Timeline Frame 13Symbol 397 as "blue_sub"
ExportAssets (56)Timeline Frame 13Symbol 404 as "red_sub"
ExportAssets (56)Timeline Frame 13Symbol 406 as "72"
ExportAssets (56)Timeline Frame 13Symbol 408 as "11"
ExportAssets (56)Timeline Frame 13Symbol 415 as "25"
ExportAssets (56)Timeline Frame 13Symbol 419 as "17"
ExportAssets (56)Timeline Frame 13Symbol 426 as "16"
ExportAssets (56)Timeline Frame 13Symbol 437 as "18"
ExportAssets (56)Timeline Frame 13Symbol 443 as "51"
ExportAssets (56)Timeline Frame 13Symbol 448 as "50"
ExportAssets (56)Timeline Frame 13Symbol 453 as "15"
ExportAssets (56)Timeline Frame 13Symbol 458 as "30"
ExportAssets (56)Timeline Frame 13Symbol 461 as "73"
ExportAssets (56)Timeline Frame 13Symbol 463 as "10"
ExportAssets (56)Timeline Frame 13Symbol 465 as "1"
ExportAssets (56)Timeline Frame 13Symbol 469 as "20"
ExportAssets (56)Timeline Frame 13Symbol 472 as "21"
ExportAssets (56)Timeline Frame 13Symbol 474 as "23"
ExportAssets (56)Timeline Frame 13Symbol 6 as "24"
ExportAssets (56)Timeline Frame 13Symbol 476 as "26"
ExportAssets (56)Timeline Frame 13Symbol 478 as "22"
ExportAssets (56)Timeline Frame 13Symbol 479 as "2"
ExportAssets (56)Timeline Frame 13Symbol 481 as "5"
ExportAssets (56)Timeline Frame 13Symbol 483 as "7"
ExportAssets (56)Timeline Frame 13Symbol 485 as "8"
ExportAssets (56)Timeline Frame 13Symbol 487 as "6"
ExportAssets (56)Timeline Frame 13Symbol 489 as "9"
ExportAssets (56)Timeline Frame 13Symbol 491 as "3"
ExportAssets (56)Timeline Frame 13Symbol 493 as "4"
ExportAssets (56)Timeline Frame 13Symbol 495 as "70"
ExportAssets (56)Timeline Frame 13Symbol 497 as "71"
ExportAssets (56)Timeline Frame 13Symbol 499 as "0"
ExportAssets (56)Timeline Frame 13Symbol 406 as "72"
ExportAssets (56)Timeline Frame 13Symbol 502 as "blocker"
ExportAssets (56)Timeline Frame 13Symbol 503 as "repair"
ExportAssets (56)Timeline Frame 14Symbol 504 as "fighter_attack"
ExportAssets (56)Timeline Frame 14Symbol 505 as "brief"
ExportAssets (56)Timeline Frame 15Symbol 469 as "20"
ExportAssets (56)Timeline Frame 15Symbol 6 as "24"
ExportAssets (56)Timeline Frame 15Symbol 474 as "23"
ExportAssets (56)Timeline Frame 15Symbol 476 as "26"
ExportAssets (56)Timeline Frame 15Symbol 478 as "22"
ExportAssets (56)Timeline Frame 15Symbol 472 as "21"
ExportAssets (56)Timeline Frame 15Symbol 479 as "2"
ExportAssets (56)Timeline Frame 15Symbol 465 as "1"
ExportAssets (56)Timeline Frame 15Symbol 419 as "17"
ExportAssets (56)Timeline Frame 15Symbol 493 as "4"
ExportAssets (56)Timeline Frame 15Symbol 491 as "3"
ExportAssets (56)Timeline Frame 15Symbol 489 as "9"
ExportAssets (56)Timeline Frame 15Symbol 487 as "6"
ExportAssets (56)Timeline Frame 15Symbol 483 as "7"
ExportAssets (56)Timeline Frame 15Symbol 485 as "8"
ExportAssets (56)Timeline Frame 15Symbol 481 as "5"
ExportAssets (56)Timeline Frame 15Symbol 443 as "51"
ExportAssets (56)Timeline Frame 15Symbol 461 as "73"
ExportAssets (56)Timeline Frame 15Symbol 458 as "30"
ExportAssets (56)Timeline Frame 15Symbol 463 as "10"
ExportAssets (56)Timeline Frame 15Symbol 497 as "71"
ExportAssets (56)Timeline Frame 15Symbol 495 as "70"
ExportAssets (56)Timeline Frame 15Symbol 499 as "0"
ExportAssets (56)Timeline Frame 15Symbol 406 as "72"
ExportAssets (56)Timeline Frame 15Symbol 408 as "11"
ExportAssets (56)Timeline Frame 15Symbol 437 as "18"
ExportAssets (56)Timeline Frame 15Symbol 415 as "25"
ExportAssets (56)Timeline Frame 15Symbol 453 as "15"
ExportAssets (56)Timeline Frame 15Symbol 448 as "50"
ExportAssets (56)Timeline Frame 15Symbol 426 as "16"
ExportAssets (56)Timeline Frame 15Symbol 506 as "infantry_move"
ExportAssets (56)Timeline Frame 15Symbol 507 as "chime"
ExportAssets (56)Timeline Frame 16Symbol 512 as "tile_holder"
ExportAssets (56)Timeline Frame 16Symbol 545 as "speech"
ExportAssets (56)Timeline Frame 16Symbol 561 as "mtarget"
ExportAssets (56)Timeline Frame 16Symbol 568 as "m"
ExportAssets (56)Timeline Frame 16Symbol 571 as "m2"
ExportAssets (56)Timeline Frame 16Symbol 687 as "interface_day"
ExportAssets (56)Timeline Frame 16Symbol 691 as "int_undig"
ExportAssets (56)Timeline Frame 16Symbol 695 as "int_trench"
ExportAssets (56)Timeline Frame 16Symbol 698 as "int_spin"
ExportAssets (56)Timeline Frame 16Symbol 166 as "red_aa"
ExportAssets (56)Timeline Frame 16Symbol 166 as "red_aa"
ExportAssets (56)Timeline Frame 16Symbol 252 as "blue_fighter"
ExportAssets (56)Timeline Frame 16Symbol 166 as "red_aa"
ExportAssets (56)Timeline Frame 16Symbol 166 as "red_aa"
ExportAssets (56)Timeline Frame 16Symbol 166 as "red_aa"
ExportAssets (56)Timeline Frame 16Symbol 166 as "red_aa"
ExportAssets (56)Timeline Frame 16Symbol 252 as "blue_fighter"
ExportAssets (56)Timeline Frame 16Symbol 728 as "int_selected"
ExportAssets (56)Timeline Frame 16Symbol 740 as "int_repair"
ExportAssets (56)Timeline Frame 16Symbol 743 as "int_reload"
ExportAssets (56)Timeline Frame 16Symbol 746 as "int_refuel"
ExportAssets (56)Timeline Frame 16Symbol 788 as "int_options"
ExportAssets (56)Timeline Frame 16Symbol 790 as "int_nomoney"
ExportAssets (56)Timeline Frame 16Symbol 801 as "int_getOut"
ExportAssets (56)Timeline Frame 16Symbol 802 as "int_getIn"
ExportAssets (56)Timeline Frame 16Symbol 200 as "blue_tank"
ExportAssets (56)Timeline Frame 16Symbol 207 as "blue_scout"
ExportAssets (56)Timeline Frame 16Symbol 214 as "blue_rocketinf"
ExportAssets (56)Timeline Frame 16Symbol 221 as "blue_rocket"
ExportAssets (56)Timeline Frame 16Symbol 235 as "blue_infantry"
ExportAssets (56)Timeline Frame 16Symbol 282 as "blue_art"
ExportAssets (56)Timeline Frame 16Symbol 289 as "blue_apc"
ExportAssets (56)Timeline Frame 16Symbol 296 as "blue_aa"
ExportAssets (56)Timeline Frame 16Symbol 831 as "int_factory"
ExportAssets (56)Timeline Frame 16Symbol 846 as "int_endday"
ExportAssets (56)Timeline Frame 16Symbol 854 as "int_dump"
ExportAssets (56)Timeline Frame 16Symbol 861 as "int_dig"
ExportAssets (56)Timeline Frame 16Symbol 862 as "int_chat"
ExportAssets (56)Timeline Frame 16Symbol 873 as "int_capturing_south"
ExportAssets (56)Timeline Frame 16Symbol 876 as "int_capture_china_south"
ExportAssets (56)Timeline Frame 16Symbol 878 as "int_capture_china"
ExportAssets (56)Timeline Frame 16Symbol 879 as "int_capturing"
ExportAssets (56)Timeline Frame 16Symbol 888 as "int_capture"
ExportAssets (56)Timeline Frame 16Symbol 898 as "int_bar"
ExportAssets (56)Timeline Frame 16Symbol 901 as "int_attackinfo"
ExportAssets (56)Timeline Frame 16Symbol 252 as "blue_fighter"
ExportAssets (56)Timeline Frame 16Symbol 242 as "blue_helicopter"
ExportAssets (56)Timeline Frame 16Symbol 191 as "blue_transport"
ExportAssets (56)Timeline Frame 16Symbol 275 as "blue_bomber"
ExportAssets (56)Timeline Frame 16Symbol 916 as "int_airport"
ExportAssets (56)Timeline Frame 16Symbol 918 as "cursor"
ExportAssets (56)Timeline Frame 16Symbol 921 as "attack_safe"
ExportAssets (56)Timeline Frame 16Symbol 922 as "attack"
ExportAssets (56)Timeline Frame 16Symbol 925 as "fx_tracks_up"
ExportAssets (56)Timeline Frame 16Symbol 926 as "fx_tracks"
ExportAssets (56)Timeline Frame 16Symbol 935 as "fx_shot_mgun"
ExportAssets (56)Timeline Frame 16Symbol 940 as "fx_shot_cannon"
ExportAssets (56)Timeline Frame 16Symbol 942 as "fx_footprints_up"
ExportAssets (56)Timeline Frame 16Symbol 943 as "fx_footprints"
ExportAssets (56)Timeline Frame 16Symbol 3 as "fx_contrail_up"
ExportAssets (56)Timeline Frame 16Symbol 944 as "fx_contrail"
ExportAssets (56)Timeline Frame 16Symbol 964 as "fx_blowup"
ExportAssets (56)Timeline Frame 16Symbol 971 as "fighter_move"
ExportAssets (56)Timeline Frame 16Symbol 972 as "hit"
ExportAssets (56)Timeline Frame 18Symbol 973 as "ship"
ExportAssets (56)Timeline Frame 19Symbol 974 as "sub"
ExportAssets (56)Timeline Frame 20Symbol 925 as "fx_tracks_up"
ExportAssets (56)Timeline Frame 20Symbol 926 as "fx_tracks"
ExportAssets (56)Timeline Frame 20Symbol 935 as "fx_shot_mgun"
ExportAssets (56)Timeline Frame 20Symbol 940 as "fx_shot_cannon"
ExportAssets (56)Timeline Frame 20Symbol 942 as "fx_footprints_up"
ExportAssets (56)Timeline Frame 20Symbol 943 as "fx_footprints"
ExportAssets (56)Timeline Frame 20Symbol 3 as "fx_contrail_up"
ExportAssets (56)Timeline Frame 20Symbol 944 as "fx_contrail"
ExportAssets (56)Timeline Frame 20Symbol 964 as "fx_blowup"
ExportAssets (56)Timeline Frame 20Symbol 975 as "lander"
ExportAssets (56)Timeline Frame 21Symbol 999 as "briefing19"
ExportAssets (56)Timeline Frame 21Symbol 1006 as "briefing18"
ExportAssets (56)Timeline Frame 21Symbol 1011 as "briefing17"
ExportAssets (56)Timeline Frame 21Symbol 1015 as "briefing16"
ExportAssets (56)Timeline Frame 21Symbol 1020 as "briefing15"
ExportAssets (56)Timeline Frame 21Symbol 1024 as "briefing14"
ExportAssets (56)Timeline Frame 21Symbol 1028 as "briefing13"
ExportAssets (56)Timeline Frame 21Symbol 1034 as "briefing12"
ExportAssets (56)Timeline Frame 21Symbol 1040 as "briefing11"
ExportAssets (56)Timeline Frame 21Symbol 1044 as "briefing10"
ExportAssets (56)Timeline Frame 21Symbol 1051 as "briefing9"
ExportAssets (56)Timeline Frame 21Symbol 1056 as "briefing8"
ExportAssets (56)Timeline Frame 21Symbol 1061 as "briefing7"
ExportAssets (56)Timeline Frame 21Symbol 1066 as "briefing6"
ExportAssets (56)Timeline Frame 21Symbol 1056 as "briefing8"
ExportAssets (56)Timeline Frame 21Symbol 1061 as "briefing7"
ExportAssets (56)Timeline Frame 21Symbol 1066 as "briefing6"
ExportAssets (56)Timeline Frame 21Symbol 1071 as "briefing5"
ExportAssets (56)Timeline Frame 21Symbol 1077 as "briefing4"
ExportAssets (56)Timeline Frame 21Symbol 1084 as "briefing3"
ExportAssets (56)Timeline Frame 21Symbol 1090 as "briefing2"
ExportAssets (56)Timeline Frame 21Symbol 545 as "speech"
ExportAssets (56)Timeline Frame 21Symbol 1103 as "advisor"
ExportAssets (56)Timeline Frame 21Symbol 1109 as "briefing1"
ExportAssets (56)Timeline Frame 21Symbol 1110 as "rocket"
ExportAssets (56)Timeline Frame 22Symbol 1111 as "Richet1"
ExportAssets (56)Timeline Frame 22Symbol 1112 as "won"
ExportAssets (56)Timeline Frame 23Symbol 1113 as "Richet2"
ExportAssets (56)Timeline Frame 23Symbol 1114 as "gamewin"
ExportAssets (56)Timeline Frame 24Symbol 1115 as "Richet3"
ExportAssets (56)Timeline Frame 24Symbol 1116 as "racingbgm"
ExportAssets (56)Timeline Frame 25Symbol 1117 as "scout_attack"
ExportAssets (56)Timeline Frame 25Symbol 1118 as "petbgm"
ExportAssets (56)Timeline Frame 26Symbol 1119 as "scout_move"
ExportAssets (56)Timeline Frame 26Symbol 1120 as "whack"
ExportAssets (56)Timeline Frame 27Symbol 1121 as "tank_attack"
ExportAssets (56)Timeline Frame 27Symbol 1122 as "hammerwhack"
ExportAssets (56)Timeline Frame 28Symbol 1123 as "tank_move"
ExportAssets (56)Timeline Frame 28Symbol 1124 as "titlebgm"
ExportAssets (56)Timeline Frame 29Symbol 1125 as "transport_move"
ExportAssets (56)Timeline Frame 39Symbol 39 as "stratofighter"
ExportAssets (56)Timeline Frame 41Symbol 898 as "int_bar"
ExportAssets (56)Timeline Frame 41Symbol 1199 as "bgm1"
ExportAssets (56)Timeline Frame 42Symbol 898 as "int_bar"
ExportAssets (56)Timeline Frame 42Symbol 1200 as "bgm3"
ExportAssets (56)Timeline Frame 43Symbol 898 as "int_bar"
ExportAssets (56)Timeline Frame 43Symbol 1201 as "bgm2"
ExportAssets (56)Timeline Frame 44Symbol 898 as "int_bar"
ExportAssets (56)Timeline Frame 44Symbol 1202 as "bgm4"
ExportAssets (56)Timeline Frame 45Symbol 1204 as "bgm5"
ExportAssets (56)Timeline Frame 54Symbol 207 as "blue_scout"
ExportAssets (56)Timeline Frame 54Symbol 159 as "red_apc"
ExportAssets (56)Timeline Frame 54Symbol 200 as "blue_tank"
ExportAssets (56)Timeline Frame 54Symbol 124 as "red_fighter"
ExportAssets (56)Timeline Frame 54Symbol 207 as "blue_scout"
ExportAssets (56)Timeline Frame 54Symbol 159 as "red_apc"
ExportAssets (56)Timeline Frame 54Symbol 200 as "blue_tank"
ExportAssets (56)Timeline Frame 54Symbol 124 as "red_fighter"
ExportAssets (56)Timeline Frame 54Symbol 207 as "blue_scout"
ExportAssets (56)Timeline Frame 54Symbol 159 as "red_apc"
ExportAssets (56)Timeline Frame 54Symbol 200 as "blue_tank"
ExportAssets (56)Timeline Frame 54Symbol 124 as "red_fighter"
ExportAssets (56)Timeline Frame 54Symbol 207 as "blue_scout"
ExportAssets (56)Timeline Frame 54Symbol 159 as "red_apc"
ExportAssets (56)Timeline Frame 54Symbol 200 as "blue_tank"
ExportAssets (56)Timeline Frame 54Symbol 124 as "red_fighter"

Labels

"units"Frame 11
"tiles"Frame 15
"interface"Frame 20
"other"Frame 25
"menu"Frame 35
"menu2"Frame 37
"load"Frame 38
"new"Frame 39
"skirmish"Frame 40
"init"Frame 41
"main"Frame 42
"credits"Frame 44
"victory"Frame 45
"gameover"Frame 46
"awards"Frame 47
"maped"Frame 48
"mplay"Frame 53
"races"Frame 54
"pet"Frame 56
"whack"Frame 58
"alive"Symbol 17 MovieClip Frame 2
"ground"Symbol 39 MovieClip [stratofighter] Frame 1
"burn"Symbol 39 MovieClip [stratofighter] Frame 5
"air"Symbol 39 MovieClip [stratofighter] Frame 10
"right"Symbol 55 MovieClip [red_transport] Frame 1
"left"Symbol 55 MovieClip [red_transport] Frame 5
"up"Symbol 55 MovieClip [red_transport] Frame 10
"down"Symbol 55 MovieClip [red_transport] Frame 15
"right"Symbol 62 MovieClip [red_tank] Frame 1
"left"Symbol 62 MovieClip [red_tank] Frame 6
"up"Symbol 62 MovieClip [red_tank] Frame 11
"down"Symbol 62 MovieClip [red_tank] Frame 16
"left"Symbol 69 MovieClip [red_scout] Frame 1
"right"Symbol 69 MovieClip [red_scout] Frame 6
"down"Symbol 69 MovieClip [red_scout] Frame 11
"up"Symbol 69 MovieClip [red_scout] Frame 16
"left"Symbol 83 MovieClip [red_rocketinf] Frame 1
"right"Symbol 83 MovieClip [red_rocketinf] Frame 5
"up"Symbol 83 MovieClip [red_rocketinf] Frame 10
"down"Symbol 83 MovieClip [red_rocketinf] Frame 15
"left"Symbol 90 MovieClip [red_rocket] Frame 1
"right"Symbol 90 MovieClip [red_rocket] Frame 5
"down"Symbol 90 MovieClip [red_rocket] Frame 10
"up"Symbol 90 MovieClip [red_rocket] Frame 15
"left"Symbol 97 MovieClip [red_lander] Frame 1
"right"Symbol 97 MovieClip [red_lander] Frame 5
"down"Symbol 97 MovieClip [red_lander] Frame 10
"up"Symbol 97 MovieClip [red_lander] Frame 15
"left"Symbol 103 MovieClip [red_infantry] Frame 1
"right"Symbol 103 MovieClip [red_infantry] Frame 5
"up"Symbol 103 MovieClip [red_infantry] Frame 10
"down"Symbol 103 MovieClip [red_infantry] Frame 15
"right"Symbol 110 MovieClip [red_helicopter] Frame 1
"left"Symbol 110 MovieClip [red_helicopter] Frame 5
"up"Symbol 110 MovieClip [red_helicopter] Frame 10
"down"Symbol 110 MovieClip [red_helicopter] Frame 15
"left"Symbol 124 MovieClip [red_fighter] Frame 1
"right"Symbol 124 MovieClip [red_fighter] Frame 5
"up"Symbol 124 MovieClip [red_fighter] Frame 10
"down"Symbol 124 MovieClip [red_fighter] Frame 15
"left"Symbol 131 MovieClip [red_destroyer] Frame 1
"right"Symbol 131 MovieClip [red_destroyer] Frame 5
"down"Symbol 131 MovieClip [red_destroyer] Frame 10
"up"Symbol 131 MovieClip [red_destroyer] Frame 15
"left"Symbol 138 MovieClip [red_carrier] Frame 1
"right"Symbol 138 MovieClip [red_carrier] Frame 5
"down"Symbol 138 MovieClip [red_carrier] Frame 10
"up"Symbol 138 MovieClip [red_carrier] Frame 15
"right"Symbol 145 MovieClip [red_bomber] Frame 1
"left"Symbol 145 MovieClip [red_bomber] Frame 5
"up"Symbol 145 MovieClip [red_bomber] Frame 10
"down"Symbol 145 MovieClip [red_bomber] Frame 15
"left"Symbol 152 MovieClip [red_art] Frame 1
"right"Symbol 152 MovieClip [red_art] Frame 10
"down"Symbol 152 MovieClip [red_art] Frame 20
"up"Symbol 152 MovieClip [red_art] Frame 30
"left"Symbol 159 MovieClip [red_apc] Frame 1
"right"Symbol 159 MovieClip [red_apc] Frame 5
"down"Symbol 159 MovieClip [red_apc] Frame 10
"up"Symbol 159 MovieClip [red_apc] Frame 15
"left"Symbol 166 MovieClip [red_aa] Frame 1
"right"Symbol 166 MovieClip [red_aa] Frame 5
"down"Symbol 166 MovieClip [red_aa] Frame 10
"up"Symbol 166 MovieClip [red_aa] Frame 15
"full"Symbol 172 MovieClip Frame 1
"moved"Symbol 172 MovieClip Frame 6
"attacked"Symbol 172 MovieClip Frame 11
"left"Symbol 178 MovieClip [blue_truck] Frame 1
"right"Symbol 178 MovieClip [blue_truck] Frame 5
"down"Symbol 178 MovieClip [blue_truck] Frame 10
"up"Symbol 178 MovieClip [blue_truck] Frame 15
"right"Symbol 191 MovieClip [blue_transport] Frame 1
"left"Symbol 191 MovieClip [blue_transport] Frame 5
"up"Symbol 191 MovieClip [blue_transport] Frame 10
"down"Symbol 191 MovieClip [blue_transport] Frame 15
"left"Symbol 200 MovieClip [blue_tank] Frame 1
"right"Symbol 200 MovieClip [blue_tank] Frame 10
"up"Symbol 200 MovieClip [blue_tank] Frame 20
"down"Symbol 200 MovieClip [blue_tank] Frame 30
"left"Symbol 207 MovieClip [blue_scout] Frame 1
"right"Symbol 207 MovieClip [blue_scout] Frame 6
"down"Symbol 207 MovieClip [blue_scout] Frame 11
"up"Symbol 207 MovieClip [blue_scout] Frame 16
"left"Symbol 214 MovieClip [blue_rocketinf] Frame 1
"right"Symbol 214 MovieClip [blue_rocketinf] Frame 5
"up"Symbol 214 MovieClip [blue_rocketinf] Frame 10
"down"Symbol 214 MovieClip [blue_rocketinf] Frame 15
"left"Symbol 221 MovieClip [blue_rocket] Frame 1
"right"Symbol 221 MovieClip [blue_rocket] Frame 5
"down"Symbol 221 MovieClip [blue_rocket] Frame 10
"up"Symbol 221 MovieClip [blue_rocket] Frame 15
"left"Symbol 228 MovieClip [blue_lander] Frame 1
"right"Symbol 228 MovieClip [blue_lander] Frame 5
"down"Symbol 228 MovieClip [blue_lander] Frame 10
"up"Symbol 228 MovieClip [blue_lander] Frame 15
"left"Symbol 235 MovieClip [blue_infantry] Frame 1
"right"Symbol 235 MovieClip [blue_infantry] Frame 5
"up"Symbol 235 MovieClip [blue_infantry] Frame 10
"down"Symbol 235 MovieClip [blue_infantry] Frame 15
"right"Symbol 242 MovieClip [blue_helicopter] Frame 1
"left"Symbol 242 MovieClip [blue_helicopter] Frame 5
"up"Symbol 242 MovieClip [blue_helicopter] Frame 10
"down"Symbol 242 MovieClip [blue_helicopter] Frame 15
"left"Symbol 252 MovieClip [blue_fighter] Frame 1
"right"Symbol 252 MovieClip [blue_fighter] Frame 5
"up"Symbol 252 MovieClip [blue_fighter] Frame 10
"down"Symbol 252 MovieClip [blue_fighter] Frame 15
"left"Symbol 259 MovieClip [blue_destroyer] Frame 1
"right"Symbol 259 MovieClip [blue_destroyer] Frame 5
"down"Symbol 259 MovieClip [blue_destroyer] Frame 10
"up"Symbol 259 MovieClip [blue_destroyer] Frame 15
"left"Symbol 266 MovieClip [blue_carrier] Frame 1
"right"Symbol 266 MovieClip [blue_carrier] Frame 5
"down"Symbol 266 MovieClip [blue_carrier] Frame 10
"up"Symbol 266 MovieClip [blue_carrier] Frame 15
"left"Symbol 275 MovieClip [blue_bomber] Frame 1
"right"Symbol 275 MovieClip [blue_bomber] Frame 5
"up"Symbol 275 MovieClip [blue_bomber] Frame 10
"down"Symbol 275 MovieClip [blue_bomber] Frame 15
"left"Symbol 282 MovieClip [blue_art] Frame 1
"right"Symbol 282 MovieClip [blue_art] Frame 10
"down"Symbol 282 MovieClip [blue_art] Frame 20
"up"Symbol 282 MovieClip [blue_art] Frame 30
"left"Symbol 289 MovieClip [blue_apc] Frame 1
"right"Symbol 289 MovieClip [blue_apc] Frame 5
"down"Symbol 289 MovieClip [blue_apc] Frame 10
"up"Symbol 289 MovieClip [blue_apc] Frame 15
"left"Symbol 296 MovieClip [blue_aa] Frame 1
"right"Symbol 296 MovieClip [blue_aa] Frame 5
"down"Symbol 296 MovieClip [blue_aa] Frame 10
"up"Symbol 296 MovieClip [blue_aa] Frame 15
"ground"Symbol 301 MovieClip [albatross] Frame 1
"air"Symbol 301 MovieClip [albatross] Frame 5
"activated"Symbol 318 MovieClip Frame 2
"close"Symbol 318 MovieClip Frame 6
"off"Symbol 324 MovieClip Frame 1
"over"Symbol 324 MovieClip Frame 2
"out"Symbol 324 MovieClip Frame 10
"close"Symbol 324 MovieClip Frame 21
"on"Symbol 324 MovieClip Frame 30
"activated"Symbol 328 MovieClip Frame 2
"close"Symbol 328 MovieClip Frame 6
"on"Symbol 333 MovieClip Frame 2
"close"Symbol 333 MovieClip Frame 6
"left"Symbol 397 MovieClip [blue_sub] Frame 1
"right"Symbol 397 MovieClip [blue_sub] Frame 5
"down"Symbol 397 MovieClip [blue_sub] Frame 10
"up"Symbol 397 MovieClip [blue_sub] Frame 15
"left"Symbol 404 MovieClip [red_sub] Frame 1
"right"Symbol 404 MovieClip [red_sub] Frame 5
"down"Symbol 404 MovieClip [red_sub] Frame 10
"up"Symbol 404 MovieClip [red_sub] Frame 15
"undefined"Symbol 660 MovieClip Frame 1
"grass"Symbol 660 MovieClip Frame 2
"road"Symbol 660 MovieClip Frame 3
"forest"Symbol 660 MovieClip Frame 4
"city"Symbol 660 MovieClip Frame 5
"mountain"Symbol 660 MovieClip Frame 6
"air"Symbol 660 MovieClip Frame 7
"desert"Symbol 660 MovieClip Frame 8
"sea"Symbol 660 MovieClip Frame 9
"normal"Symbol 1101 MovieClip Frame 1
"happy"Symbol 1101 MovieClip Frame 2
"sad"Symbol 1101 MovieClip Frame 3
"naked"Symbol 1101 MovieClip Frame 4
"on"Symbol 1131 MovieClip Frame 2
"close"Symbol 1131 MovieClip Frame 6
"open"Symbol 1193 MovieClip Frame 2
"close"Symbol 1193 MovieClip Frame 11
"won"Symbol 1392 MovieClip Frame 4
"normal"Symbol 1432 MovieClip Frame 1
"kiss"Symbol 1432 MovieClip Frame 5
"cry"Symbol 1432 MovieClip Frame 25
"stress"Symbol 1432 MovieClip Frame 51
"shout"Symbol 1432 MovieClip Frame 75
"blush"Symbol 1432 MovieClip Frame 101
"alert"Symbol 1432 MovieClip Frame 127
"talk"Symbol 1432 MovieClip Frame 151
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http://swfchan.com/13/61932/info.shtml
Created: 15/4 -2019 03:32:44 Last modified: 15/4 -2019 03:32:44 Server time: 22/12 -2024 16:39:08