STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #62048 |
<p align="center"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">0%</font></p> |
<p align="center"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">DONE</font></p> |
<p align="center"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">DONE</font></p> |
developed by: |
<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Pushies: 0</font></p> |
P to Pause |
<p align="left"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Specials: 3</font></p> |
<p align="left"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Player Speed: 5</font></p> |
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ActionScript [AS1/AS2]
Frame 1bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7);Frame 2bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7);Frame 141bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7);Frame 152function tracking() { myURL = "http://www.gamegarage.co.uk/scripts/"; url = myURL + "tracking.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.sendAndLoad(url, lv, "POST"); } function scoring() { myURL = "http://www.gamegarage.co.uk/scripts/"; url = myURL + "score.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.score = pushies; lv.alg = ((_root.game_id + _root.user_id) + pushies) + "a83l9xj"; lv.sendAndLoad(url, lv, "POST"); } function init() { tracking(); gg_btn._visible = false; choose_mc.yes_btn._visible = false; choose_mc.no_btn._visible = false; choose_mc.pu_mc._visible = false; choose_mc.easy_btn._visible = true; choose_mc.hard_btn._visible = true; choose_mc.insane_btn._visible = true; gameInPlay = true; go_mc._visible = true; player._visible = true; go_mc.gotoAndPlay(1); hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; choose_mc.gotoAndPlay(2); enemyTimer = setInterval(addEnemy, interval); clockTimer = setInterval(addCounter, 2000); hud_mc._visible = true; endGame = false; hud_mc.specials_txt.text = "Specials: " + specials; } function addCounter() { counter++; if (interval > 1) { interval--; } clearInterval(enemyTimer); enemyTimer = setInterval(addEnemy, interval); if ((((counter == 10) || (counter == 20)) || (counter == 35)) || (counter == 40)) { speed++; } } function togglePause() { if (isPaused) { isPaused = false; paused_mc._visible = false; clearInterval(enemyTimer); clearInterval(clockTimer); clockTimer = setInterval(addCounter, 2000); enemyTimer = setInterval(addEnemy, interval); } else { isPaused = true; paused_mc._visible = true; paused_mc.gotoAndPlay(1); clearInterval(enemyTimer); clearInterval(clockTimer); } } function resetPause() { pausedGame = false; clearInterval(pauseTimer); } function addEnemy() { if (borderline_mc._y < 0) { if (difficulty == "Easy") { borderline_mc._y = borderline_mc._y + 0.3; } else { borderline_mc._y = borderline_mc._y + 0.5; } } nm = "enemy" + enemyCount; enemyCount++; var _local3 = Math.random() * Stage.width; var _local2 = -10; var enemySpeed = randRange(speed / 2, speed); if (allowPowerUps == true) { var pu = randRange(1, 200); } if (pu == 1) { enemyLayer.attachMovie("powerup_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 2) { enemyLayer.attachMovie("powerup2_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 3) { enemyLayer.attachMovie("powerup3_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 4) { enemyLayer.attachMovie("powerup4_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 5) { enemyLayer.attachMovie("powerup5_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else { var _local4 = randRange(1, 50); if (_local4 <= 25) { enemyLayer.attachMovie("enemy_mc", nm, enemyCount, {_x:_local3, _y:_local2}); } else if (_local4 <= 40) { enemyLayer.attachMovie("enemy2_mc", nm, enemyCount, {_x:_local3, _y:_local2}); } else if (_local4 <= 50) { enemyLayer.attachMovie("enemy3_mc", nm, enemyCount, {_x:_local3, _y:_local2}); } } enemy.push(nm); enemyLayer[nm].onEnterFrame = function () { if (isPaused == false) { this._y = this._y + enemySpeed; } else { this._y = this._y + 0; } if (this.hitTest(player)) { if (pu == 1) { specials++; powerups++; hud_mc.specials_txt.text = "Specials: " + specials; description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Special!"; this.removeMovieClip(); } else if (pu == 2) { if (playerSpeed < 7) { playerSpeed++; } powerups++; if (playerSpeed == 7) { hud_mc.speed_txt.text = "Player Speed: MAX"; } else { hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; } description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Speed Up!"; this.removeMovieClip(); } else if (pu == 3) { if (playerSpeed > 3) { playerSpeed--; } powerups++; if (playerSpeed == 3) { hud_mc.speed_txt.text = "Player Speed: MIN"; } else { hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; } description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Speed Down!"; this.removeMovieClip(); } else if (pu == 4) { borderline_mc._y = borderline_mc._y - 100; if (borderline_mc._y < -300) { borderline_mc._y = -310; } description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Push Up!"; this.removeMovieClip(); } else if (pu == 5) { if (playerInverse) { playerInverse = false; } else if (!playerInverse) { playerInverse = true; } description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Inverse Controls!"; this.removeMovieClip(); } else { this._y = this._y - playerSpeed; player._y = player._y + enemySpeed; } } if (this._y > (Stage.height + 20)) { this.removeMovieClip(); if (!endGame) { pushies++; hud_mc.pushies_txt.text = "Pushies: " + pushies; } } }; } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function setPersonalBestScore() { var _local1 = SharedObject.getLocal("pushiesBestScore"); if (_local1.data.score == undefined) { _local1.data.score = pushies; _local1.flush(); } else { if (_local1.data.score < pushies) { _local1.data.score = pushies; } prev = _local1.data.score; } } stop(); var home = this; var player; var enemyLayer = this.createEmptyMovieClip("enemyLayer", 50); var enemy = new Array(); var enemyCount = 0; var enemyTimer; var interval = 50; var clockTimer; var counter = 0; var pushies = 0; var specials = 3; var pausedGame = false; var pauseTimer; var isPaused = false; var endGame = false; var speed = 10; var playerSpeed = 5; var playerInverse = false; var gameInPlay = false; var difficulty; var powerups = 0; var special = 0; var prev = 0; var allowPowerUps = false; paused_mc._visible = false; hud_mc._visible = false; again_btn._visible = false; score_mc._visible = false; go_mc._visible = false; choose_mc.yes_btn._visible = false; choose_mc.no_btn._visible = false; choose_mc.pu_mc._visible = false; player = home.attachMovie("player_mc", "player", 30, {_x:Stage.width / 2, _y:(Stage.height / 2) + 75}); player._visible = false; bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7); gg_btn.onRelease = function () { getURL ("http://www.gamegarage.co.uk", "_blank"); }; choose_mc.blue_btn.onRollOver = function () { bg_mc.gotoAndStop(1); }; choose_mc.green_btn.onRollOver = function () { bg_mc.gotoAndStop(2); }; choose_mc.yellow_btn.onRollOver = function () { bg_mc.gotoAndStop(3); }; choose_mc.red_btn.onRollOver = function () { bg_mc.gotoAndStop(4); }; choose_mc.violet_btn.onRollOver = function () { bg_mc.gotoAndStop(5); }; choose_mc.grey_btn.onRollOver = function () { bg_mc.gotoAndStop(6); }; choose_mc.black_btn.onRollOver = function () { bg_mc.gotoAndStop(7); }; choose_mc.orange_btn.onRollOver = function () { bg_mc.gotoAndStop(8); }; choose_mc.olive_btn.onRollOver = function () { bg_mc.gotoAndStop(9); }; choose_mc.brown_btn.onRollOver = function () { bg_mc.gotoAndStop(10); }; choose_mc.navy_btn.onRollOver = function () { bg_mc.gotoAndStop(11); }; choose_mc.pink_btn.onRollOver = function () { bg_mc.gotoAndStop(12); }; choose_mc.design1_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(1); }; choose_mc.design2_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(2); }; choose_mc.design3_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(3); }; choose_mc.design4_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(4); }; choose_mc.design5_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(5); }; choose_mc.design6_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(6); }; choose_mc.yes_btn.onRelease = function () { allowPowerUps = true; init(); }; choose_mc.no_btn.onRelease = function () { allowPowerUps = false; init(); }; choose_mc.easy_btn.onRelease = function () { difficulty = "Easy"; interval = 50; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; choose_mc.hard_btn.onRelease = function () { difficulty = "Hard"; interval = 30; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; choose_mc.insane_btn.onRelease = function () { difficulty = "Insane"; interval = 10; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; again_btn.onRelease = function () { choose_mc.gotoAndPlay(16); player._visible = false; again_btn._visible = false; interval = 50; counter = 0; pushies = 0; specials = 3; powerups = 0; special = 0; playerSpeed = 5; speed = 10; endGame = false; paused_mc._visible = false; hud_mc._visible = false; playerInverse = false; score_mc.gotoAndPlay(16); scoring(); gg_btn._visible = true; }; player.onEnterFrame = function () { if (isPaused == false) { if (playerInverse == false) { if (Key.isDown(68) || (Key.isDown(39))) { if (player._x < (Stage.width - 10)) { player._x = player._x + playerSpeed; } } if (Key.isDown(65) || (Key.isDown(37))) { if (player._x > 10) { player._x = player._x - playerSpeed; } } if (Key.isDown(83) || (Key.isDown(40))) { if (player._y < (Stage.height - 10)) { player._y = player._y + (playerSpeed + 2); } } if (Key.isDown(87) || (Key.isDown(38))) { if (player._y > 10) { player._y = player._y - playerSpeed; } } } else if (playerInverse == true) { if (Key.isDown(65) || (Key.isDown(37))) { if (player._x < (Stage.width - 10)) { player._x = player._x + playerSpeed; } } if (Key.isDown(68) || (Key.isDown(39))) { if (player._x > 10) { player._x = player._x - playerSpeed; } } if (Key.isDown(87) || (Key.isDown(38))) { if (player._y < (Stage.height - 10)) { player._y = player._y + (playerSpeed + 2); } } if (Key.isDown(83) || (Key.isDown(40))) { if (player._y > 10) { player._y = player._y - playerSpeed; } } } bomb_mc._x = player._x; bomb_mc._y = player._y; if (Key.isDown(32) && (gameInPlay == true)) { if ((pausedGame == false) && (specials > 0)) { pausedGame = true; bomb_mc._visible = true; bomb_mc.gotoAndPlay(1); specials--; special++; hud_mc.specials_txt.text = "Specials: " + specials; pauseTimer = setInterval(resetPause, 1000); } } if (bomb_mc._visible == true) { for (e in enemy) { if (bomb_mc.hitTest(home.enemyLayer[enemy[e]])) { home.enemyLayer[enemy[e]].removeMovieClip(); } } } } if (Key.isDown(80) && (gameInPlay == true)) { if (pausedGame == false) { pausedGame = true; togglePause(); pauseTimer = setInterval(resetPause, 200); } } if ((player._y > Stage.height) || (player.hitTest(borderline_mc))) { endGame = true; score_mc._visible = true; score_mc.gotoAndPlay(2); } if (endGame) { gameInPlay = false; clearInterval(enemyTimer); clearInterval(clockTimer); for (e in enemy) { home.enemyLayer[enemy[e]].removeMovieClip(); } again_btn._visible = true; borderline_mc._y = -310; setPersonalBestScore(); score_mc.difficulty_txt.text = difficulty; score_mc.seconds_txt.text = counter * 2; score_mc.powerups_txt.text = powerups; score_mc.specials_txt.text = special; score_mc.prev_txt.text = prev; score_mc.score_txt.text = pushies; player._x = Stage.width / 2; player._y = (Stage.height / 2) + 75; } };Symbol 33 MovieClip Frame 1stop();Symbol 33 MovieClip Frame 2stop();Symbol 33 MovieClip Frame 3stop();Symbol 33 MovieClip Frame 4stop();Symbol 33 MovieClip Frame 5stop();Symbol 33 MovieClip Frame 6stop();Symbol 33 MovieClip Frame 7stop();Symbol 33 MovieClip Frame 8stop();Symbol 33 MovieClip Frame 9stop();Symbol 33 MovieClip Frame 10stop();Symbol 33 MovieClip Frame 11stop();Symbol 33 MovieClip Frame 12stop();Symbol 40 MovieClip Frame 1stop();Symbol 45 MovieClip Frame 1stop();Symbol 54 MovieClip Frame 1_root.stop(); PercentLoaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { bar._yscale = PercentLoaded; txt_txt.text = PercentLoaded + "%"; } else { gotoAndPlay ("LOADED"); }Symbol 54 MovieClip Frame 2gotoAndPlay (1);Symbol 54 MovieClip Frame 33_root.play();Symbol 130 MovieClip Frame 1stop();Symbol 130 MovieClip Frame 15stop();Symbol 138 MovieClip Frame 11stop();Symbol 171 MovieClip Frame 1stop();Symbol 171 MovieClip Frame 15stop();Symbol 174 MovieClip Frame 29stop();Symbol 181 MovieClip Frame 1stop();
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [player_mc] | Uses:1 | |
Symbol 3 Bitmap | Used by:4 | |
Symbol 4 Graphic | Uses:3 | Used by:5 |
Symbol 5 MovieClip [enemy_mc] | Uses:4 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [powerup3_mc] | Uses:6 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [powerup2_mc] | Uses:8 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip [powerup_mc] | Uses:10 | |
Symbol 12 Bitmap | Used by:13 15 | |
Symbol 13 Graphic | Uses:12 | Used by:14 |
Symbol 14 MovieClip [enemy2_mc] | Uses:13 | |
Symbol 15 Graphic | Uses:12 | Used by:16 |
Symbol 16 MovieClip [enemy3_mc] | Uses:15 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip [powerup5_mc] | Uses:17 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip [powerup4_mc] | Uses:19 | |
Symbol 21 Graphic | Used by:33 | |
Symbol 22 Graphic | Used by:33 | |
Symbol 23 Graphic | Used by:33 | |
Symbol 24 Graphic | Used by:33 | |
Symbol 25 Graphic | Used by:33 | |
Symbol 26 Graphic | Used by:33 | |
Symbol 27 Graphic | Used by:33 | |
Symbol 28 Graphic | Used by:33 | |
Symbol 29 Graphic | Used by:33 | |
Symbol 30 Graphic | Used by:33 | |
Symbol 31 Graphic | Used by:33 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip | Uses:21 22 23 24 25 26 27 28 29 30 31 32 | Used by:Timeline |
Symbol 34 Graphic | Used by:40 | |
Symbol 35 Graphic | Used by:40 | |
Symbol 36 Graphic | Used by:40 | |
Symbol 37 Graphic | Used by:40 | |
Symbol 38 Graphic | Used by:40 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:34 35 36 37 38 39 | Used by:Timeline |
Symbol 41 ShapeTweening | Used by:45 | |
Symbol 42 ShapeTweening | Used by:45 | |
Symbol 43 ShapeTweening | Used by:45 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:41 42 43 44 | Used by:Timeline |
Symbol 46 Graphic | Used by:Timeline | |
Symbol 47 Graphic | Used by:54 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:48 | Used by:54 |
Symbol 50 Font | Used by:51 52 53 56 139 140 141 142 144 145 146 147 148 149 151 152 153 154 155 156 158 159 160 161 162 163 165 166 167 168 169 170 180 | |
Symbol 51 EditableText | Uses:50 | Used by:54 |
Symbol 52 EditableText | Uses:50 | Used by:54 |
Symbol 53 EditableText | Uses:50 | Used by:54 |
Symbol 54 MovieClip | Uses:47 49 51 52 53 | Used by:Timeline |
Symbol 55 Graphic | Used by:57 | |
Symbol 56 Text | Uses:50 | Used by:57 |
Symbol 57 MovieClip | Uses:55 56 | Used by:Timeline |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 Button | Uses:58 59 | Used by:130 |
Symbol 61 Graphic | Used by:63 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 Button | Uses:61 62 | Used by:130 |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 Button | Uses:64 65 | Used by:130 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:130 |
Symbol 69 Graphic | Used by:71 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 Button | Uses:69 70 | Used by:130 |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 Button | Uses:72 73 | Used by:130 |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 Button | Uses:75 76 | Used by:130 |
Symbol 78 Graphic | Used by:80 | |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 Button | Uses:78 79 | Used by:130 |
Symbol 81 Graphic | Used by:83 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 Button | Uses:81 82 | Used by:130 |
Symbol 84 Graphic | Used by:86 | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 Button | Uses:84 85 | Used by:130 |
Symbol 87 Graphic | Used by:89 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 Button | Uses:87 88 | Used by:130 |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 Button | Uses:90 91 | Used by:130 |
Symbol 93 Graphic | Used by:95 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 Button | Uses:93 94 | Used by:130 |
Symbol 96 Graphic | Used by:98 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 Button | Uses:96 97 | Used by:130 |
Symbol 99 Graphic | Used by:101 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 Button | Uses:99 100 | Used by:130 |
Symbol 102 Graphic | Used by:104 | |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 Button | Uses:102 103 | Used by:130 |
Symbol 105 Graphic | Used by:107 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 Button | Uses:105 106 | Used by:130 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:130 |
Symbol 110 Graphic | Used by:112 | |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 Button | Uses:110 111 | Used by:130 |
Symbol 113 Graphic | Used by:115 | |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 Button | Uses:113 114 | Used by:130 |
Symbol 116 Graphic | Used by:118 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 Button | Uses:116 117 | Used by:130 |
Symbol 119 Graphic | Used by:121 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 Button | Uses:119 120 | Used by:130 |
Symbol 122 Graphic | Used by:124 | |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 Button | Uses:122 123 | Used by:130 |
Symbol 125 Graphic | Used by:127 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 Button | Uses:125 126 | Used by:130 |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:130 |
Symbol 130 MovieClip | Uses:60 63 66 68 71 74 77 80 83 86 89 92 95 98 101 104 107 109 112 115 118 121 124 127 129 | Used by:Timeline |
Symbol 131 Graphic | Used by:133 | |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 Button | Uses:131 132 | Used by:Timeline |
Symbol 134 ShapeTweening | Used by:138 | |
Symbol 135 ShapeTweening | Used by:138 | |
Symbol 136 ShapeTweening | Used by:138 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:134 135 136 137 | Used by:Timeline |
Symbol 139 EditableText | Uses:50 | Used by:143 |
Symbol 140 Text | Uses:50 | Used by:143 |
Symbol 141 EditableText | Uses:50 | Used by:143 |
Symbol 142 EditableText | Uses:50 | Used by:143 |
Symbol 143 MovieClip | Uses:139 140 141 142 | Used by:Timeline |
Symbol 144 EditableText | Uses:50 | Used by:171 |
Symbol 145 EditableText | Uses:50 | Used by:171 |
Symbol 146 EditableText | Uses:50 | Used by:171 |
Symbol 147 EditableText | Uses:50 | Used by:171 |
Symbol 148 EditableText | Uses:50 | Used by:171 |
Symbol 149 EditableText | Uses:50 | Used by:171 |
Symbol 150 ShapeTweening | Used by:171 | |
Symbol 151 EditableText | Uses:50 | Used by:171 |
Symbol 152 EditableText | Uses:50 | Used by:171 |
Symbol 153 EditableText | Uses:50 | Used by:171 |
Symbol 154 EditableText | Uses:50 | Used by:171 |
Symbol 155 EditableText | Uses:50 | Used by:171 |
Symbol 156 EditableText | Uses:50 | Used by:171 |
Symbol 157 Graphic | Used by:171 | |
Symbol 158 EditableText | Uses:50 | Used by:171 |
Symbol 159 EditableText | Uses:50 | Used by:171 |
Symbol 160 EditableText | Uses:50 | Used by:171 |
Symbol 161 EditableText | Uses:50 | Used by:171 |
Symbol 162 EditableText | Uses:50 | Used by:171 |
Symbol 163 EditableText | Uses:50 | Used by:171 |
Symbol 164 ShapeTweening | Used by:171 | |
Symbol 165 EditableText | Uses:50 | Used by:171 |
Symbol 166 EditableText | Uses:50 | Used by:171 |
Symbol 167 EditableText | Uses:50 | Used by:171 |
Symbol 168 EditableText | Uses:50 | Used by:171 |
Symbol 169 EditableText | Uses:50 | Used by:171 |
Symbol 170 EditableText | Uses:50 | Used by:171 |
Symbol 171 MovieClip | Uses:144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 | Used by:Timeline |
Symbol 172 ShapeTweening | Used by:174 | |
Symbol 173 Graphic | Used by:174 | |
Symbol 174 MovieClip | Uses:172 173 | Used by:Timeline |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 Sound | Used by:177 | |
Symbol 177 MovieClip | Uses:175 176 | Used by:Timeline |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 | Used by:Timeline |
Symbol 180 EditableText | Uses:50 | Used by:181 |
Symbol 181 MovieClip | Uses:180 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"bg_mc" | Frame 1 | Symbol 33 MovieClip |
"bgDesign_mc" | Frame 1 | Symbol 40 MovieClip |
"bomb_mc" | Frame 1 | Symbol 45 MovieClip |
"choose_mc" | Frame 152 | Symbol 130 MovieClip |
"again_btn" | Frame 152 | Symbol 133 Button |
"paused_mc" | Frame 152 | Symbol 138 MovieClip |
"hud_mc" | Frame 152 | Symbol 143 MovieClip |
"score_mc" | Frame 152 | Symbol 171 MovieClip |
"go_mc" | Frame 152 | Symbol 174 MovieClip |
"music_mc" | Frame 152 | Symbol 177 MovieClip |
"borderline_mc" | Frame 152 | Symbol 179 MovieClip |
"description_mc" | Frame 152 | Symbol 181 MovieClip |
"bar" | Symbol 54 MovieClip Frame 1 | Symbol 49 MovieClip |
"txt_txt" | Symbol 54 MovieClip Frame 1 | Symbol 51 EditableText |
"txt_txt" | Symbol 54 MovieClip Frame 5 | Symbol 52 EditableText |
"txt_txt" | Symbol 54 MovieClip Frame 33 | Symbol 53 EditableText |
"easy_btn" | Symbol 130 MovieClip Frame 1 | Symbol 60 Button |
"hard_btn" | Symbol 130 MovieClip Frame 1 | Symbol 63 Button |
"insane_btn" | Symbol 130 MovieClip Frame 1 | Symbol 66 Button |
"blue_btn" | Symbol 130 MovieClip Frame 1 | Symbol 71 Button |
"green_btn" | Symbol 130 MovieClip Frame 1 | Symbol 74 Button |
"yellow_btn" | Symbol 130 MovieClip Frame 1 | Symbol 77 Button |
"red_btn" | Symbol 130 MovieClip Frame 1 | Symbol 80 Button |
"violet_btn" | Symbol 130 MovieClip Frame 1 | Symbol 83 Button |
"olive_btn" | Symbol 130 MovieClip Frame 1 | Symbol 86 Button |
"navy_btn" | Symbol 130 MovieClip Frame 1 | Symbol 89 Button |
"pink_btn" | Symbol 130 MovieClip Frame 1 | Symbol 92 Button |
"grey_btn" | Symbol 130 MovieClip Frame 1 | Symbol 95 Button |
"orange_btn" | Symbol 130 MovieClip Frame 1 | Symbol 98 Button |
"black_btn" | Symbol 130 MovieClip Frame 1 | Symbol 101 Button |
"yes_btn" | Symbol 130 MovieClip Frame 1 | Symbol 104 Button |
"no_btn" | Symbol 130 MovieClip Frame 1 | Symbol 107 Button |
"pu_mc" | Symbol 130 MovieClip Frame 1 | Symbol 109 MovieClip |
"brown_btn" | Symbol 130 MovieClip Frame 1 | Symbol 112 Button |
"design1_btn" | Symbol 130 MovieClip Frame 1 | Symbol 115 Button |
"design2_btn" | Symbol 130 MovieClip Frame 1 | Symbol 118 Button |
"design3_btn" | Symbol 130 MovieClip Frame 1 | Symbol 121 Button |
"design4_btn" | Symbol 130 MovieClip Frame 1 | Symbol 124 Button |
"design5_btn" | Symbol 130 MovieClip Frame 1 | Symbol 127 Button |
"pushies_txt" | Symbol 143 MovieClip Frame 1 | Symbol 139 EditableText |
"specials_txt" | Symbol 143 MovieClip Frame 1 | Symbol 141 EditableText |
"speed_txt" | Symbol 143 MovieClip Frame 1 | Symbol 142 EditableText |
"score_txt" | Symbol 171 MovieClip Frame 1 | Symbol 144 EditableText |
"prev_txt" | Symbol 171 MovieClip Frame 1 | Symbol 145 EditableText |
"specials_txt" | Symbol 171 MovieClip Frame 1 | Symbol 146 EditableText |
"powerups_txt" | Symbol 171 MovieClip Frame 1 | Symbol 147 EditableText |
"seconds_txt" | Symbol 171 MovieClip Frame 1 | Symbol 148 EditableText |
"difficulty_txt" | Symbol 171 MovieClip Frame 1 | Symbol 149 EditableText |
"score_txt" | Symbol 171 MovieClip Frame 15 | Symbol 151 EditableText |
"prev_txt" | Symbol 171 MovieClip Frame 15 | Symbol 152 EditableText |
"specials_txt" | Symbol 171 MovieClip Frame 15 | Symbol 153 EditableText |
"powerups_txt" | Symbol 171 MovieClip Frame 15 | Symbol 154 EditableText |
"seconds_txt" | Symbol 171 MovieClip Frame 15 | Symbol 155 EditableText |
"difficulty_txt" | Symbol 171 MovieClip Frame 15 | Symbol 156 EditableText |
"score_txt" | Symbol 171 MovieClip Frame 16 | Symbol 158 EditableText |
"prev_txt" | Symbol 171 MovieClip Frame 16 | Symbol 159 EditableText |
"specials_txt" | Symbol 171 MovieClip Frame 16 | Symbol 160 EditableText |
"powerups_txt" | Symbol 171 MovieClip Frame 16 | Symbol 161 EditableText |
"seconds_txt" | Symbol 171 MovieClip Frame 16 | Symbol 162 EditableText |
"difficulty_txt" | Symbol 171 MovieClip Frame 16 | Symbol 163 EditableText |
"score_txt" | Symbol 171 MovieClip Frame 30 | Symbol 165 EditableText |
"prev_txt" | Symbol 171 MovieClip Frame 30 | Symbol 166 EditableText |
"specials_txt" | Symbol 171 MovieClip Frame 30 | Symbol 167 EditableText |
"powerups_txt" | Symbol 171 MovieClip Frame 30 | Symbol 168 EditableText |
"seconds_txt" | Symbol 171 MovieClip Frame 30 | Symbol 169 EditableText |
"difficulty_txt" | Symbol 171 MovieClip Frame 30 | Symbol 170 EditableText |
"description_txt" | Symbol 181 MovieClip Frame 2 | Symbol 180 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "player_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "enemy_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "powerup3_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "powerup2_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "powerup_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "enemy2_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "enemy3_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "powerup5_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "powerup4_mc" |
Labels
"LOADED" | Symbol 54 MovieClip Frame 5 |
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