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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/28368389?noj=FRM28368389-14DC" width="1" height="1"></div>

Pushies Plus 2 v2.swf

This is the info page for
Flash #62048

(Click the ID number above for more basic data on this flash file.)


Text
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<p align="center"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">DONE</font></p>

<p align="center"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">DONE</font></p>

developed by:

<p align="left"><font face="Verdana" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Pushies: 0</font></p>

P to Pause

<p align="left"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Specials: 3</font></p>

<p align="left"><font face="Verdana" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Player Speed: 5</font></p>

<p align="center"><font face="Verdana" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

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ActionScript [AS1/AS2]

Frame 1
bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7);
Frame 2
bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7);
Frame 141
bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7);
Frame 152
function tracking() { myURL = "http://www.gamegarage.co.uk/scripts/"; url = myURL + "tracking.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.sendAndLoad(url, lv, "POST"); } function scoring() { myURL = "http://www.gamegarage.co.uk/scripts/"; url = myURL + "score.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.score = pushies; lv.alg = ((_root.game_id + _root.user_id) + pushies) + "a83l9xj"; lv.sendAndLoad(url, lv, "POST"); } function init() { tracking(); gg_btn._visible = false; choose_mc.yes_btn._visible = false; choose_mc.no_btn._visible = false; choose_mc.pu_mc._visible = false; choose_mc.easy_btn._visible = true; choose_mc.hard_btn._visible = true; choose_mc.insane_btn._visible = true; gameInPlay = true; go_mc._visible = true; player._visible = true; go_mc.gotoAndPlay(1); hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; choose_mc.gotoAndPlay(2); enemyTimer = setInterval(addEnemy, interval); clockTimer = setInterval(addCounter, 2000); hud_mc._visible = true; endGame = false; hud_mc.specials_txt.text = "Specials: " + specials; } function addCounter() { counter++; if (interval > 1) { interval--; } clearInterval(enemyTimer); enemyTimer = setInterval(addEnemy, interval); if ((((counter == 10) || (counter == 20)) || (counter == 35)) || (counter == 40)) { speed++; } } function togglePause() { if (isPaused) { isPaused = false; paused_mc._visible = false; clearInterval(enemyTimer); clearInterval(clockTimer); clockTimer = setInterval(addCounter, 2000); enemyTimer = setInterval(addEnemy, interval); } else { isPaused = true; paused_mc._visible = true; paused_mc.gotoAndPlay(1); clearInterval(enemyTimer); clearInterval(clockTimer); } } function resetPause() { pausedGame = false; clearInterval(pauseTimer); } function addEnemy() { if (borderline_mc._y < 0) { if (difficulty == "Easy") { borderline_mc._y = borderline_mc._y + 0.3; } else { borderline_mc._y = borderline_mc._y + 0.5; } } nm = "enemy" + enemyCount; enemyCount++; var _local3 = Math.random() * Stage.width; var _local2 = -10; var enemySpeed = randRange(speed / 2, speed); if (allowPowerUps == true) { var pu = randRange(1, 200); } if (pu == 1) { enemyLayer.attachMovie("powerup_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 2) { enemyLayer.attachMovie("powerup2_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 3) { enemyLayer.attachMovie("powerup3_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 4) { enemyLayer.attachMovie("powerup4_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else if (pu == 5) { enemyLayer.attachMovie("powerup5_mc", nm, enemyCount, {_x:_local3, _y:_local2}); enemyLayer[nm]._width = (enemyLayer[nm]._height = 20); enemySpeed = 4; } else { var _local4 = randRange(1, 50); if (_local4 <= 25) { enemyLayer.attachMovie("enemy_mc", nm, enemyCount, {_x:_local3, _y:_local2}); } else if (_local4 <= 40) { enemyLayer.attachMovie("enemy2_mc", nm, enemyCount, {_x:_local3, _y:_local2}); } else if (_local4 <= 50) { enemyLayer.attachMovie("enemy3_mc", nm, enemyCount, {_x:_local3, _y:_local2}); } } enemy.push(nm); enemyLayer[nm].onEnterFrame = function () { if (isPaused == false) { this._y = this._y + enemySpeed; } else { this._y = this._y + 0; } if (this.hitTest(player)) { if (pu == 1) { specials++; powerups++; hud_mc.specials_txt.text = "Specials: " + specials; description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Special!"; this.removeMovieClip(); } else if (pu == 2) { if (playerSpeed < 7) { playerSpeed++; } powerups++; if (playerSpeed == 7) { hud_mc.speed_txt.text = "Player Speed: MAX"; } else { hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; } description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Speed Up!"; this.removeMovieClip(); } else if (pu == 3) { if (playerSpeed > 3) { playerSpeed--; } powerups++; if (playerSpeed == 3) { hud_mc.speed_txt.text = "Player Speed: MIN"; } else { hud_mc.speed_txt.text = "Player Speed: " + playerSpeed; } description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Speed Down!"; this.removeMovieClip(); } else if (pu == 4) { borderline_mc._y = borderline_mc._y - 100; if (borderline_mc._y < -300) { borderline_mc._y = -310; } description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Push Up!"; this.removeMovieClip(); } else if (pu == 5) { if (playerInverse) { playerInverse = false; } else if (!playerInverse) { playerInverse = true; } description_mc.gotoAndPlay(2); description_mc.description_txt.text = "Inverse Controls!"; this.removeMovieClip(); } else { this._y = this._y - playerSpeed; player._y = player._y + enemySpeed; } } if (this._y > (Stage.height + 20)) { this.removeMovieClip(); if (!endGame) { pushies++; hud_mc.pushies_txt.text = "Pushies: " + pushies; } } }; } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function setPersonalBestScore() { var _local1 = SharedObject.getLocal("pushiesBestScore"); if (_local1.data.score == undefined) { _local1.data.score = pushies; _local1.flush(); } else { if (_local1.data.score < pushies) { _local1.data.score = pushies; } prev = _local1.data.score; } } stop(); var home = this; var player; var enemyLayer = this.createEmptyMovieClip("enemyLayer", 50); var enemy = new Array(); var enemyCount = 0; var enemyTimer; var interval = 50; var clockTimer; var counter = 0; var pushies = 0; var specials = 3; var pausedGame = false; var pauseTimer; var isPaused = false; var endGame = false; var speed = 10; var playerSpeed = 5; var playerInverse = false; var gameInPlay = false; var difficulty; var powerups = 0; var special = 0; var prev = 0; var allowPowerUps = false; paused_mc._visible = false; hud_mc._visible = false; again_btn._visible = false; score_mc._visible = false; go_mc._visible = false; choose_mc.yes_btn._visible = false; choose_mc.no_btn._visible = false; choose_mc.pu_mc._visible = false; player = home.attachMovie("player_mc", "player", 30, {_x:Stage.width / 2, _y:(Stage.height / 2) + 75}); player._visible = false; bgDesign_mc.gotoAndStop(5); bg_mc.gotoAndStop(7); gg_btn.onRelease = function () { getURL ("http://www.gamegarage.co.uk", "_blank"); }; choose_mc.blue_btn.onRollOver = function () { bg_mc.gotoAndStop(1); }; choose_mc.green_btn.onRollOver = function () { bg_mc.gotoAndStop(2); }; choose_mc.yellow_btn.onRollOver = function () { bg_mc.gotoAndStop(3); }; choose_mc.red_btn.onRollOver = function () { bg_mc.gotoAndStop(4); }; choose_mc.violet_btn.onRollOver = function () { bg_mc.gotoAndStop(5); }; choose_mc.grey_btn.onRollOver = function () { bg_mc.gotoAndStop(6); }; choose_mc.black_btn.onRollOver = function () { bg_mc.gotoAndStop(7); }; choose_mc.orange_btn.onRollOver = function () { bg_mc.gotoAndStop(8); }; choose_mc.olive_btn.onRollOver = function () { bg_mc.gotoAndStop(9); }; choose_mc.brown_btn.onRollOver = function () { bg_mc.gotoAndStop(10); }; choose_mc.navy_btn.onRollOver = function () { bg_mc.gotoAndStop(11); }; choose_mc.pink_btn.onRollOver = function () { bg_mc.gotoAndStop(12); }; choose_mc.design1_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(1); }; choose_mc.design2_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(2); }; choose_mc.design3_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(3); }; choose_mc.design4_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(4); }; choose_mc.design5_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(5); }; choose_mc.design6_btn.onRollOver = function () { bgDesign_mc.gotoAndStop(6); }; choose_mc.yes_btn.onRelease = function () { allowPowerUps = true; init(); }; choose_mc.no_btn.onRelease = function () { allowPowerUps = false; init(); }; choose_mc.easy_btn.onRelease = function () { difficulty = "Easy"; interval = 50; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; choose_mc.hard_btn.onRelease = function () { difficulty = "Hard"; interval = 30; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; choose_mc.insane_btn.onRelease = function () { difficulty = "Insane"; interval = 10; choose_mc.yes_btn._visible = true; choose_mc.no_btn._visible = true; choose_mc.pu_mc._visible = true; choose_mc.easy_btn._visible = false; choose_mc.hard_btn._visible = false; choose_mc.insane_btn._visible = false; }; again_btn.onRelease = function () { choose_mc.gotoAndPlay(16); player._visible = false; again_btn._visible = false; interval = 50; counter = 0; pushies = 0; specials = 3; powerups = 0; special = 0; playerSpeed = 5; speed = 10; endGame = false; paused_mc._visible = false; hud_mc._visible = false; playerInverse = false; score_mc.gotoAndPlay(16); scoring(); gg_btn._visible = true; }; player.onEnterFrame = function () { if (isPaused == false) { if (playerInverse == false) { if (Key.isDown(68) || (Key.isDown(39))) { if (player._x < (Stage.width - 10)) { player._x = player._x + playerSpeed; } } if (Key.isDown(65) || (Key.isDown(37))) { if (player._x > 10) { player._x = player._x - playerSpeed; } } if (Key.isDown(83) || (Key.isDown(40))) { if (player._y < (Stage.height - 10)) { player._y = player._y + (playerSpeed + 2); } } if (Key.isDown(87) || (Key.isDown(38))) { if (player._y > 10) { player._y = player._y - playerSpeed; } } } else if (playerInverse == true) { if (Key.isDown(65) || (Key.isDown(37))) { if (player._x < (Stage.width - 10)) { player._x = player._x + playerSpeed; } } if (Key.isDown(68) || (Key.isDown(39))) { if (player._x > 10) { player._x = player._x - playerSpeed; } } if (Key.isDown(87) || (Key.isDown(38))) { if (player._y < (Stage.height - 10)) { player._y = player._y + (playerSpeed + 2); } } if (Key.isDown(83) || (Key.isDown(40))) { if (player._y > 10) { player._y = player._y - playerSpeed; } } } bomb_mc._x = player._x; bomb_mc._y = player._y; if (Key.isDown(32) && (gameInPlay == true)) { if ((pausedGame == false) && (specials > 0)) { pausedGame = true; bomb_mc._visible = true; bomb_mc.gotoAndPlay(1); specials--; special++; hud_mc.specials_txt.text = "Specials: " + specials; pauseTimer = setInterval(resetPause, 1000); } } if (bomb_mc._visible == true) { for (e in enemy) { if (bomb_mc.hitTest(home.enemyLayer[enemy[e]])) { home.enemyLayer[enemy[e]].removeMovieClip(); } } } } if (Key.isDown(80) && (gameInPlay == true)) { if (pausedGame == false) { pausedGame = true; togglePause(); pauseTimer = setInterval(resetPause, 200); } } if ((player._y > Stage.height) || (player.hitTest(borderline_mc))) { endGame = true; score_mc._visible = true; score_mc.gotoAndPlay(2); } if (endGame) { gameInPlay = false; clearInterval(enemyTimer); clearInterval(clockTimer); for (e in enemy) { home.enemyLayer[enemy[e]].removeMovieClip(); } again_btn._visible = true; borderline_mc._y = -310; setPersonalBestScore(); score_mc.difficulty_txt.text = difficulty; score_mc.seconds_txt.text = counter * 2; score_mc.powerups_txt.text = powerups; score_mc.specials_txt.text = special; score_mc.prev_txt.text = prev; score_mc.score_txt.text = pushies; player._x = Stage.width / 2; player._y = (Stage.height / 2) + 75; } };
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 2
stop();
Symbol 33 MovieClip Frame 3
stop();
Symbol 33 MovieClip Frame 4
stop();
Symbol 33 MovieClip Frame 5
stop();
Symbol 33 MovieClip Frame 6
stop();
Symbol 33 MovieClip Frame 7
stop();
Symbol 33 MovieClip Frame 8
stop();
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stop();
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stop();
Symbol 33 MovieClip Frame 11
stop();
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stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 1
_root.stop(); PercentLoaded = Math.ceil((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { bar._yscale = PercentLoaded; txt_txt.text = PercentLoaded + "%"; } else { gotoAndPlay ("LOADED"); }
Symbol 54 MovieClip Frame 2
gotoAndPlay (1);
Symbol 54 MovieClip Frame 33
_root.play();
Symbol 130 MovieClip Frame 1
stop();
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stop();
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stop();
Symbol 171 MovieClip Frame 1
stop();
Symbol 171 MovieClip Frame 15
stop();
Symbol 174 MovieClip Frame 29
stop();
Symbol 181 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [player_mc]Uses:1
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClip [enemy_mc]Uses:4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [powerup3_mc]Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [powerup2_mc]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [powerup_mc]Uses:10
Symbol 12 BitmapUsed by:13 15
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClip [enemy2_mc]Uses:13
Symbol 15 GraphicUses:12Used by:16
Symbol 16 MovieClip [enemy3_mc]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [powerup5_mc]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [powerup4_mc]Uses:19
Symbol 21 GraphicUsed by:33
Symbol 22 GraphicUsed by:33
Symbol 23 GraphicUsed by:33
Symbol 24 GraphicUsed by:33
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:21 22 23 24 25 26 27 28 29 30 31 32Used by:Timeline
Symbol 34 GraphicUsed by:40
Symbol 35 GraphicUsed by:40
Symbol 36 GraphicUsed by:40
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Symbol 38 GraphicUsed by:40
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Symbol 171 MovieClipUses:144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170Used by:Timeline
Symbol 172 ShapeTweeningUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:172 173Used by:Timeline
Symbol 175 GraphicUsed by:177
Symbol 176 SoundUsed by:177
Symbol 177 MovieClipUses:175 176Used by:Timeline
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:Timeline
Symbol 180 EditableTextUses:50Used by:181
Symbol 181 MovieClipUses:180Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"bg_mc"Frame 1Symbol 33 MovieClip
"bgDesign_mc"Frame 1Symbol 40 MovieClip
"bomb_mc"Frame 1Symbol 45 MovieClip
"choose_mc"Frame 152Symbol 130 MovieClip
"again_btn"Frame 152Symbol 133 Button
"paused_mc"Frame 152Symbol 138 MovieClip
"hud_mc"Frame 152Symbol 143 MovieClip
"score_mc"Frame 152Symbol 171 MovieClip
"go_mc"Frame 152Symbol 174 MovieClip
"music_mc"Frame 152Symbol 177 MovieClip
"borderline_mc"Frame 152Symbol 179 MovieClip
"description_mc"Frame 152Symbol 181 MovieClip
"bar"Symbol 54 MovieClip Frame 1Symbol 49 MovieClip
"txt_txt"Symbol 54 MovieClip Frame 1Symbol 51 EditableText
"txt_txt"Symbol 54 MovieClip Frame 5Symbol 52 EditableText
"txt_txt"Symbol 54 MovieClip Frame 33Symbol 53 EditableText
"easy_btn"Symbol 130 MovieClip Frame 1Symbol 60 Button
"hard_btn"Symbol 130 MovieClip Frame 1Symbol 63 Button
"insane_btn"Symbol 130 MovieClip Frame 1Symbol 66 Button
"blue_btn"Symbol 130 MovieClip Frame 1Symbol 71 Button
"green_btn"Symbol 130 MovieClip Frame 1Symbol 74 Button
"yellow_btn"Symbol 130 MovieClip Frame 1Symbol 77 Button
"red_btn"Symbol 130 MovieClip Frame 1Symbol 80 Button
"violet_btn"Symbol 130 MovieClip Frame 1Symbol 83 Button
"olive_btn"Symbol 130 MovieClip Frame 1Symbol 86 Button
"navy_btn"Symbol 130 MovieClip Frame 1Symbol 89 Button
"pink_btn"Symbol 130 MovieClip Frame 1Symbol 92 Button
"grey_btn"Symbol 130 MovieClip Frame 1Symbol 95 Button
"orange_btn"Symbol 130 MovieClip Frame 1Symbol 98 Button
"black_btn"Symbol 130 MovieClip Frame 1Symbol 101 Button
"yes_btn"Symbol 130 MovieClip Frame 1Symbol 104 Button
"no_btn"Symbol 130 MovieClip Frame 1Symbol 107 Button
"pu_mc"Symbol 130 MovieClip Frame 1Symbol 109 MovieClip
"brown_btn"Symbol 130 MovieClip Frame 1Symbol 112 Button
"design1_btn"Symbol 130 MovieClip Frame 1Symbol 115 Button
"design2_btn"Symbol 130 MovieClip Frame 1Symbol 118 Button
"design3_btn"Symbol 130 MovieClip Frame 1Symbol 121 Button
"design4_btn"Symbol 130 MovieClip Frame 1Symbol 124 Button
"design5_btn"Symbol 130 MovieClip Frame 1Symbol 127 Button
"pushies_txt"Symbol 143 MovieClip Frame 1Symbol 139 EditableText
"specials_txt"Symbol 143 MovieClip Frame 1Symbol 141 EditableText
"speed_txt"Symbol 143 MovieClip Frame 1Symbol 142 EditableText
"score_txt"Symbol 171 MovieClip Frame 1Symbol 144 EditableText
"prev_txt"Symbol 171 MovieClip Frame 1Symbol 145 EditableText
"specials_txt"Symbol 171 MovieClip Frame 1Symbol 146 EditableText
"powerups_txt"Symbol 171 MovieClip Frame 1Symbol 147 EditableText
"seconds_txt"Symbol 171 MovieClip Frame 1Symbol 148 EditableText
"difficulty_txt"Symbol 171 MovieClip Frame 1Symbol 149 EditableText
"score_txt"Symbol 171 MovieClip Frame 15Symbol 151 EditableText
"prev_txt"Symbol 171 MovieClip Frame 15Symbol 152 EditableText
"specials_txt"Symbol 171 MovieClip Frame 15Symbol 153 EditableText
"powerups_txt"Symbol 171 MovieClip Frame 15Symbol 154 EditableText
"seconds_txt"Symbol 171 MovieClip Frame 15Symbol 155 EditableText
"difficulty_txt"Symbol 171 MovieClip Frame 15Symbol 156 EditableText
"score_txt"Symbol 171 MovieClip Frame 16Symbol 158 EditableText
"prev_txt"Symbol 171 MovieClip Frame 16Symbol 159 EditableText
"specials_txt"Symbol 171 MovieClip Frame 16Symbol 160 EditableText
"powerups_txt"Symbol 171 MovieClip Frame 16Symbol 161 EditableText
"seconds_txt"Symbol 171 MovieClip Frame 16Symbol 162 EditableText
"difficulty_txt"Symbol 171 MovieClip Frame 16Symbol 163 EditableText
"score_txt"Symbol 171 MovieClip Frame 30Symbol 165 EditableText
"prev_txt"Symbol 171 MovieClip Frame 30Symbol 166 EditableText
"specials_txt"Symbol 171 MovieClip Frame 30Symbol 167 EditableText
"powerups_txt"Symbol 171 MovieClip Frame 30Symbol 168 EditableText
"seconds_txt"Symbol 171 MovieClip Frame 30Symbol 169 EditableText
"difficulty_txt"Symbol 171 MovieClip Frame 30Symbol 170 EditableText
"description_txt"Symbol 181 MovieClip Frame 2Symbol 180 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "player_mc"
ExportAssets (56)Timeline Frame 1Symbol 5 as "enemy_mc"
ExportAssets (56)Timeline Frame 1Symbol 7 as "powerup3_mc"
ExportAssets (56)Timeline Frame 1Symbol 9 as "powerup2_mc"
ExportAssets (56)Timeline Frame 1Symbol 11 as "powerup_mc"
ExportAssets (56)Timeline Frame 1Symbol 14 as "enemy2_mc"
ExportAssets (56)Timeline Frame 1Symbol 16 as "enemy3_mc"
ExportAssets (56)Timeline Frame 1Symbol 18 as "powerup5_mc"
ExportAssets (56)Timeline Frame 1Symbol 20 as "powerup4_mc"

Labels

"LOADED"Symbol 54 MovieClip Frame 5




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Created: 14/4 -2019 22:51:03 Last modified: 14/4 -2019 22:51:03 Server time: 14/05 -2024 20:35:57