STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-22DC" width="1" height="1"></div>

Mercenaries 2.swf

This is the info page for
Flash #62119

(Click the ID number above for more basic data on this flash file.)


Text
MISSION
FAILURE

MISSION
ACCOMPLISHED

NEW
ACHIEVEMENT!

F

F

LOADING

Warning
This game is extremely CPU intensive. To IMPRove
performance on low end machines please change
the settings in the options menu.

Published by
electronic arts

developed by
ARMOR GAMES

Copyright: © 2008 Electronic Arts Inc.  All Rights Reserved.

Level 1

Level 2

Level 3

Level 4

START
GAME

MEDALS

OPTIONS

BACK

Back

ON

OFF

SFX

MUSIC

SOUND

LOW

MED

DETAIL

HIGH

QUALITY

GRAPHICS

MISSION SELECT

WUSS

INSANE

Select Difficulty

Are you a man or a mouse?

Unlockable

EARN ACHIEVEMENtS TO WIN MEDALS

EARN ACHIEVEMENtS TO WIN MEDALS

CREDITS

PUBLISHED BY
ELECTRONIC ARTS
Developed by Armor Games
DESIGNED AND PROGRAMMED BY
ANTONY LAVELLE
ART BY MICHAEL SWAIN

Level LOCKED
BEAT THIS
LEVEL IN THE
MAIN GAME TO
UNLOCK THIS
LEVEL.

View
Credits

Level
Select

HIGH SCORE

BEST SCORE

Ver 1.8

AIM  -
SHOOT  -
JUMP  -
GRENADE  -
WALK LEFT  -
WALK RIGHT  -

UP /
LEFT /
RIGHT /

W
A
D

MOUSE
L CLICK
SPACE

AIM UP -
AIM DOWN  -
WALK LEFT  -
WALK RIGHT -
JUMP  -
SHOOT  -
GRENADE  -

UP  /
DOWN  /
LEFT  /
RIGHT  /
Z  /
X  /
C  /

W
S
A
D
L
K
J

34

34

/

8

34

34

!

PAUSE MENU   P

-

15

MISSION BRIEF
ONCE YOU REACH THE COMPOUND ITS UP TO YOU TO DO
WHATEVER IS NECESSARY TO lure the general out.
1.  TAKE OUT THE PERIMETER GUARDS AS STEALTHILY AS
POSSIBLE. A GUARD WILL BECOME SUSPICIOUS IF HE SPOTS
A COMRADE Die. strategy and timing pays off!
2.  Set off the alarm. When none of the guards
respond the general may come to investigate.
this is your chance.
Here is a tip. take out the tower guard first.
he can see every other soldier at the compound.
Good luck

SPACE

34

QUIT

EXIT GAME

YES

NO

ARE YOU SURE?

GAME PAUSED

Press P to unpause.

CHANGE
CONTROL
SCHEME

CURRENT CONTROL
SCHEME

CURRENT CONTROL SCHEM

SELECT YOUR CONTROL STYLE

NEXT
GEN

OLD
SCHOOL

PAUSE MENU / OPTIONS - P Key

YOU CAN CHANGE YOUR CONTROL STYLE AT ANY TIME IN THE PAUSE MENU.

Custom

Customise
your own
controls to
suit your
style of play.

EDITING CONTROLS

Walk Right

Walk LEFT

AIM UP

AIM DOWN

SHOOT

JUMP

GRENADE

Walk Right

Walk Right

Walk Right

Walk Right

Walk Right

Walk Right

Walk Right

PRESS A KEY to assign it to JUMP.

Press the key you would like to use for the action
highlighted in yellow.
Most keys are supported
P is reserved for the pause menu.
Press escape at any time to cancel key config.

CONFIRM

RE ENTER

CANCEL

IS THIS KEY CONFIGURATION HOW
YOU WOULD LIKE IT?

USE MOUSE

Looks like you kicked the
proverbial beehive...

Next

The general has his entire private army
hot on your back. to move your tank use

A

D

OR

When you see this symbol
jump the incoming obstacle with

W

Use your mouse and left click to shoot and
destroy enemies. catch their fuel to refil
you gAUge and stay alive.

Good luck.

START

This chopper will get you to
the generals compound in no
time at all.

But watch out! As we speak
other choppers are flying to
warn him.

Use your mouse to blow them out
of the sky. be careful to conserve
ammo as it takes time to reload.

The general however is not very
trusting. he will only believe his men
if 4 or more choppers escape you.

Distance to compound

Remaining

TRAUMA DETECTED

RETRY

QUIT

looks like you re calling
it quits son.

THE CLIENTS
BRIEFCASE!

10 Hours later

The Briefcase has
been tracked to a
general in venezuela.

THIS TANK
MAY COME
IN HANDY!

Get in

Game Completion time

Game Completion time

Game Completion time

Game Completion time

Game Completion time

Game Completion time

Game Completion time

Game Completion time

THIS CHOPPER
MAY COME IN
HANDY!

GET IN

SWOOSH!

KSHHH!

DAMN!
MISSED HIM!

GET HIM

THIS secret
COMPOUND MAY
COME IN...oh you
get the picture...

Shoot it

Payback is coming...
Mercenaries 2 world in flames

BACK

The Mercenary

Cutscene Layout

Sprite Layouts

Copyright: © 2008 Electronic Arts Inc.
All Rights Reserved.

Left and right arrow
keys to cycle pictures.

Copyright: © 2008 Electronic Arts Inc.
All Rights Reserved.

This game is currently only
to be played at
pandemicstudios.com
or
Armorgames.com

Go There

Your current Flash player version is not
recommended for this game.
You are currently using
To ensure optimal stability please update at the
link below.
However, if you have played before, and
experience no problems, please click continue
to ignore this warning.

UPDATE

9,0,124,0

9.0.124.0

IGNORE

Your player:

Recommended:

ActionScript [AS1/AS2]

Frame 1
function resetDefaultKeys() { _root.rightKey = 39; _root.leftKey = 37; _root.upKey = 38; _root.downKey = 40; _root.jumpKey = 65; _root.shootKey = 83; _root.grenadeKey = 68; _root.rightKeyDesc = "RIGHT ARROW"; _root.leftKeyDesc = "LEFT ARROW"; _root.upKeyDesc = "UP ARROW"; _root.downKeyDesc = "DOWN ARROW"; _root.jumpKeyDesc = "A"; _root.shootKeyDesc = "S"; _root.grenadeKeyDesc = "D"; } function newMedal(num) { trace("CHECKMEDAL"); if (_root.savefile.data.medals[num] == false) { _root.savefile.data.medals[num] = true; newMedalPrompt(); trace("GOTMEDAL"); } } function newMedalPrompt() { MEDALS.attachMovie("MEDALSIGN", "MS" + MEDALS.getNextHighestDepth(), MEDALS.getNextHighestDepth()); } function setDefaultControls() { _root.savefile.data.rightKey = _root.rightKey; _root.savefile.data.leftKey = _root.leftKey; _root.savefile.data.upKey = _root.upKey; _root.savefile.data.downKey = _root.downKey; _root.savefile.data.jumpKey = _root.jumpKey; _root.savefile.data.shootKey = _root.shootKey; _root.savefile.data.grenadeKey = _root.grenadeKey; _root.savefile.data.rightKeyDesc = _root.rightKeyDesc; _root.savefile.data.leftKeyDesc = _root.leftKeyDesc; _root.savefile.data.upKeyDesc = _root.upKeyDesc; _root.savefile.data.downKeyDesc = _root.downKeyDesc; _root.savefile.data.jumpKeyDesc = _root.jumpKeyDesc; _root.savefile.data.shootKeyDesc = _root.shootKeyDesc; _root.savefile.data.grenadeKeyDesc = _root.grenadeKeyDesc; } _root.kongregateServices.connect(); trace("kongA"); version = $version; var osType; var majorVersion; var majorRevision; var minorVersion; var minorRevision; vers.text = version; osArray = version.split(" "); osType = osArray[0]; versionArray = osArray[1].split(","); majorVersion = versionArray[0]; majorRevision = versionArray[1]; minorVersion = versionArray[2]; minorRevision = versionArray[3]; var verCount = ""; verCount = verCount + majorVersion; verCount = verCount + majorRevision; verCount = verCount + minorVersion; verCount = verCount + minorRevision; logoMask.setMask(preLoader); Stage.showMenu = false; resetDefaultKeys(); stop(); var savefile = SharedObject.getLocal("MERCS2SAVE_F16"); createEmptyMovieClip("MEDALS", getNextHighestDepth()); if (_root.savefile.data.setup == undefined) { trace("newSave"); _root.savefile.data.medals = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false); _root.savefile.data.setup = true; _root.savefile.data.detail = 2; _root.savefile.data.qualityV = 3; _root.savefile.data.musicV = true; _root.savefile.data.soundV = true; setDefaultControls(); _root.savefile.data.highScore = 0; } var menuPos = 0;
Frame 2
function onEnterFrame() { if (kongTimer == 0) { Kong_checkMedals(); kongTimer = 120; } else { kongTimer--; } controlFade(redFade); controlFade(whiteFade); controlPause(); } function Kong_checkMedals() { var _local2 = 0; while (_local2 < kongNameArray.length) { if (kongCheckedArray[_local2] != 3) { if (kongCheckedArray[_local2] == undefined) { kongCheckedArray[_local2] = 0; } else if (kongCheckedArray[_local2] < 3) { kongCheckedArray[_local2]++; } if (_root.savefile.data.medals[_local2] == true) { trace("KongsGubmiter " + kongNameArray[_local2]); _root.kongregateStats.submit(kongNameArray[_local2], 1); kongCheckedArray[_local2] = true; } } _local2++; } } function setFPS() { date = new Date(); while (date.getTime() < FPSTimer) { date = new Date(); } FPSTimer = date.getTime() + _root.fpsSet; } function controlFade(target) { if (target._alpha > 0) { target._alpha = target._alpha - 10; } else { target._xscale = 0; } } function setFade(target, ammount) { target._xscale = 100; target._alpha = ammount; } function controlPause() { if (Key.isDown(80) && (pauseSwitch == false)) { pauseSwitch = true; if ((gamePaused == true) && (pauseHold == false)) { gamePaused = false; } else { Mouse.show(); gamePaused = true; } } else if (!Key.isDown(80)) { pauseSwitch = false; } if (gamePaused == false) { pauseBG.gotoAndStop("INACTIVE"); pauseBG._visible = false; pauseBG._x = -1000; } else { pauseBG.gotoAndStop("MAIN"); pauseBG._visible = true; pauseBG._x = 0; } } function setMusic(target) { stopAllSounds(); if (savefile.data.musicV == true) { MUSIC.gotoAndStop(target); MUSIC.gotoAndStop(1); } lastMusic = target; } function playSound(target) { if (savefile.data.soundV == true) { SOUNDFX.gotoAndStop(target); SOUNDFX.gotoAndStop(1); } } _root.fpsSet = 32; var kongNameArray = new Array(null, "LEVEL1EASY", "LEVEL2EASY", "LEVEL3EASY", "LEVEL4EASY", "LEVEL1HARD", "LEVEL2HARD", "LEVEL3HARD", "LEVEL4HARD", "GRENADIER", "KANGAROO", "COMBO", "BLINDED"); var kongCheckedArray = new Array(); var kongTimer = 0; var FPSTimer = 0; var date; var lagCount = 0; var pauseHold = false; var gamePaused = false; var pauseSwitch = false; var lastMusic; urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); domain = domain.toLowerCase(); if (((domain != "") && (domain != "armorgames.com")) && (domain != "pandemicstudios.com")) { }
Instance of Symbol 322 MovieClip in Frame 2
onClipEvent (enterFrame) { nextFrame(); nextFrame(); }
Frame 3
stop(); _root.fpsSet = 38; Mouse.show(); gamePaused = false; MENUSCROLL._x = menuPos; _root.level1Boss = false;
Frame 4
_root.gamePaused = false;
Frame 5
_root.gamePaused = false;
Frame 6
_root.gamePaused = false;
Frame 7
_root.gamePaused = false;
Frame 8
stopAllSounds(); Mouse.show(); _root.playSound("LOSE");
Frame 9
_quality = "high"; _root.gameTimer = 0;
Frame 11
stopAllSounds(); _root.gamePaused = false; _root.playSound("WIN"); if (_root.difficulty > 1) { _root.newMedal(5); } else { _root.newMedal(1); }
Frame 12
stopAllSounds(); _root.gamePaused = false; _root.playSound("WIN"); if (_root.difficulty > 1) { _root.newMedal(6); } else { _root.newMedal(2); }
Frame 13
stopAllSounds(); Mouse.show(); _root.playSound("LOSE");
Frame 14
stopAllSounds(); _root.playSound("WIN"); if (_root.difficulty > 1) { _root.newMedal(7); } else { _root.newMedal(3); }
Frame 15
_root.playMusic("MENU"); if (_root.difficulty > 1) { _root.newMedal(8); } else { _root.newMedal(4); } Mouse.show();
Instance of Symbol 341 MovieClip in Frame 16
onClipEvent (load) { stop(); }
Symbol 41 MovieClip Frame 1
_alpha = 0;
Symbol 45 MovieClip [Missile1] Frame 1
stop(); if (random(2) == 0) { nextFrame(); }
Symbol 52 MovieClip Frame 1
stop();
Symbol 91 MovieClip [Swain_Obj_Barrel2] Frame 1
stop();
Symbol 118 MovieClip [Explosion] Frame 14
this.removeMovieClip();
Symbol 125 MovieClip Frame 1
_root.playSound("BANG");
Symbol 125 MovieClip Frame 6
stop();
Symbol 185 MovieClip Frame 13
stop();
Symbol 186 MovieClip [ENEMY_Grunt] Frame 2
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 10
stop();
Symbol 203 MovieClip [ENEMY_ColS] Frame 1
stop();
Symbol 205 MovieClip [Effect_Ring] Frame 1
function onEnterFrame() { _xscale = (_xscale + 10); _yscale = _xscale; _alpha = (_alpha - 10); if (_alpha < 0) { this.removeMovieClip(); } } _alpha = 200;
Symbol 208 MovieClip [EOLFAIL] Frame 1
function onEnterFrame() { if (_xscale > 100) { _xscale = (_xscale - 5); _yscale = (_yscale - 5); _rotation = (_rotation + 5); } else { _alpha = (_alpha - 3); if (_alpha < 0) { this.removeMovieClip(); } } } _xscale = 130; _yscale = 130; _rotation = -10; _alpha = 200;
Symbol 210 MovieClip [EOLBAR] Frame 1
function onEnterFrame() { if (_xscale > 100) { _xscale = (_xscale - 5); _yscale = (_yscale - 5); _rotation = (_rotation + 5); } else { _alpha = (_alpha - 3); if (_alpha < 0) { this.removeMovieClip(); } } } _xscale = 130; _yscale = 130; _rotation = -10; _alpha = 200;
Symbol 224 MovieClip [L4Target] Frame 1
stop();
Symbol 227 MovieClip [L4Bullet] Frame 15
stop();
Symbol 254 MovieClip [Smoke] Frame 14
this.removeMovieClip();
Symbol 255 MovieClip [L4Blood] Frame 14
this.removeMovieClip();
Symbol 259 MovieClip [MEDALSIGN] Frame 1
function onEnterFrame() { _x = (_x + 3); _alpha = (_alpha - 4); if (_alpha < 0) { this.removeMovieClip(); } } _alpha = 500;
Symbol 278 MovieClip [MC_Bullet_KillGunFlame] Frame 1
_root.playSound("EXPBANG2");
Symbol 283 MovieClip [Item Ammo] Frame 1
stop();
Symbol 285 MovieClip [ENEMY_Col] Frame 1
_parent.addEnemyCol(this); this.swapDepths(666); this.removeMovieClip();
Symbol 296 MovieClip Frame 1
function onEnterFrame() { PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _yscale = PercentLoaded; if ((PercentLoaded == 100) && (_root.playBut._y < 0)) { _root.playBut._y = _root.playBut._y + 1000; _root.loadText = "PLAY"; } } _root.playBut._y = _root.playBut._y - 1000;
Symbol 302 Button
on (release) { if (Number(verCount) < 901240) { _root.gotoAndStop("UPDATEPLAYER"); } else { nextFrame(); } }
Symbol 314 MovieClip Frame 1
function onEnterFrame() { nextFrame(); nextFrame(); }
Symbol 314 MovieClip Frame 70
stop();
Symbol 322 MovieClip Frame 1
_root.setMusic("MENU"); _root.introActive = true;
Symbol 322 MovieClip Frame 407
_root.nextFrame();
Symbol 327 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 1
function onEnterFrame() { if (maskee._x < 0) { maskee._x = maskee._x + 20; } } masker.setMask(maskee);
Symbol 350 Button
on (release) { if (L1But._alpha == 100) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 1; _root.gotoAndStop("controlType"); } } on (rollOver, dragOver) { if (L1But._alpha != 100) { picSel.gotoAndStop(5); } else { picSel.gotoAndStop(1); } }
Symbol 351 Button
on (release) { if (L2But._alpha == 100) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 2; _root.gotoAndStop("LEVEL" + _root.levelNo); } } on (rollOver, dragOver) { if (L2But._alpha != 100) { picSel.gotoAndStop(5); } else { picSel.gotoAndStop(2); } }
Symbol 352 Button
on (release) { if (L3But._alpha == 100) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 3; _root.gotoAndStop("LEVEL" + _root.levelNo); } } on (rollOver, dragOver) { if (L3But._alpha != 100) { picSel.gotoAndStop(5); } else { picSel.gotoAndStop(3); } }
Symbol 356 Button
on (release) { if (L4But._alpha == 100) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 4; _root.gotoAndStop("LEVEL" + _root.levelNo); } } on (rollOver, dragOver) { if (L4But._alpha != 100) { picSel.gotoAndStop(5); } else { picSel.gotoAndStop(4); } }
Symbol 358 Button
on (release) { _root.gameType = 1; _root.menuPos = -600; } on (rollOver, dragOver) { descText = "START THE GAME ALREADY! CAN YOU RECOVER THE STOLEN BRIEFCASE OF ONE OF YOUR CLIENTS? TAKE ON A PRIVATE ARMY SPANNING 4 LEVELS DEEP IN THE HEART OF VENEZUELA."; }
Symbol 359 Button
on (release) { MEDALS.gotoAndStop(2); _root.menuPos = 1200; } on (rollOver, dragOver) { descText = "COLLECT ACHIEVEMENTS TO EARN MEDALS. COLLECT MEDALS TO EARN MERCENARIES CONCEPT ART. COLLECT MERCENARIES CONCEPT ART TO EARN MY RESPECT."; }
Symbol 360 Button
on (release) { _root.menuPos = 600; } on (rollOver, dragOver) { descText = "CHANGE GRAPHICS OPTIONS TO IMPROVE PERFORMANCE. CHANGE AUDIO OPTIONS TO TURN MUSIC AND SOUND EFFECTS ON OR OFF."; }
Symbol 364 Button
on (release) { _root.menuPos = 0; }
Symbol 366 Button
on (release) { _root.menuPos = -600; }
Symbol 369 Button
on (release) { setSound(true); }
Symbol 370 Button
on (release) { setSound(false); }
Symbol 374 Button
on (release) { setMusic(true); _root.setMusic(_root.lastMusic); }
Symbol 375 Button
on (release) { stopAllSounds(); setMusic(false); }
Symbol 378 Button
on (release) { setDetail(3); }
Symbol 379 Button
on (release) { setDetail(2); }
Symbol 383 Button
on (release) { setDetail(1); }
Symbol 385 Button
on (release) { setQuality(3); }
Symbol 386 Button
on (release) { setQuality(2); }
Symbol 388 Button
on (release) { setQuality(1); }
Symbol 390 MovieClip Frame 1
function setDetail(ammount) { butDetail_low._alpha = 10; butDetail_med._alpha = 10; butDetail_high._alpha = 10; if (ammount == 1) { butDetail_high._alpha = 100; } else if (ammount == 2) { butDetail_med._alpha = 100; } else if (ammount == 3) { butDetail_low._alpha = 100; } _root.savefile.data.detail = ammount; _root.savefile.flush(); } function setQuality(ammount) { butQuality_low._alpha = 10; butQuality_med._alpha = 10; butQuality_high._alpha = 10; if (ammount == 1) { butQuality_high._alpha = 100; _root._quality = "High"; } else if (ammount == 2) { butQuality_med._alpha = 100; _root._quality = "Medium"; } else if (ammount == 3) { butQuality_low._alpha = 100; _root._quality = "Low"; } _root.savefile.data.qualityV = ammount; _root.savefile.flush(); } function setSound(val) { butSound_on._alpha = 10; butSound_off._alpha = 10; if (val == true) { butSound_on._alpha = 100; } else { butSound_off._alpha = 100; } _root.savefile.data.soundV = val; _root.savefile.flush(); } function setMusic(val) { butMusic_on._alpha = 10; butMusic_off._alpha = 10; if (val == true) { butMusic_on._alpha = 100; } else { butMusic_off._alpha = 100; } _root.savefile.data.musicV = val; _root.savefile.flush(); } setDetail(_root.savefile.data.detail); setQuality(_root.savefile.data.qualityV); setSound(_root.savefile.data.soundV); setMusic(_root.savefile.data.musicV);
Symbol 392 Button
on (release) { if (_root.gameType == 1) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 1; _root.difficulty = 0.75; _root.gotoAndStop("CS1"); } else { _root.difficulty = 0.75; _root.menuPos = -1200; } }
Symbol 393 Button
on (release) { if (_root.gameType == 1) { _root.setFade(_root.whiteFade, 300); _root.levelNo = 1; _root.difficulty = 2.5; _root.gotoAndStop("CS1"); } else { _root.difficulty = 2.5; _root.menuPos = -1200; } }
Symbol 398 Button
on (release) { _root.menuPos = 0; MEDALS.fader = true; }
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
function onEnterFrame() { _rotation = (_rotation + 10); }
Symbol 413 MovieClip Frame 1
MedCount = 0; var i = 1; while (i < 5) { if (_root.savefile.data.medals[i] == true) { this["MED" + i].gotoAndStop(2); MedCount++; } i++; } if (MedCount == 4) { U1._alpha = 100; MEDG1._alpha = 100; } else { U1._alpha = 20; MEDG1._alpha = 15; } MedCount = 0; var i = 5; while (i < 9) { if (_root.savefile.data.medals[i] == true) { this["MED" + i].gotoAndStop(2); MedCount++; } i++; } if (MedCount == 4) { U2._alpha = 100; MEDG2._alpha = 100; } else { U2._alpha = 20; MEDG2._alpha = 15; } MedCount = 0; var i = 9; while (i < 13) { if (_root.savefile.data.medals[i] == true) { this["MED" + i].gotoAndStop(2); MedCount++; } i++; } if (MedCount == 4) { U3._alpha = 100; MEDG3._alpha = 100; } else { U3._alpha = 20; MEDG3._alpha = 15; }
Instance of Symbol 401 MovieClip "U2" in Symbol 413 MovieClip Frame 1
on (release) { if (_alpha == 100) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("UNLOCK2"); } } on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "UNLOCK MERCENARIES CHARACTER ART BY EARNING THIS MEDAL."; _parent.descBuffer = 5; } }
Instance of Symbol 403 MovieClip "MEDG1" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "LOWLY DOGTAG MEDAL.\nBEAT THE GAME ON WUSS MODE TO WIN THIS MEDAL!"; _parent.descBuffer = 5; } }
Instance of Symbol 405 MovieClip "MEDG2" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "WAR HERO MEDAL.\nBEAT THE GAME ON INSANE MODE TO WIN THIS MEDAL AND BE A TRUE HERO."; _parent.descBuffer = 5; } }
Instance of Symbol 407 MovieClip "MEDG3" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "SHIELD MEDAL.\nCOMPLETE MYSTERY TASKS TO WIN THIS MEDAL."; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED4" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL FOUR ON WUSS MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED3" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL THREE ON WUSS MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED2" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL TWO ON WUSS MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED1" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; _parent.descBuffer = 0; switchTimer = 0; _parent.fader = false; } onClipEvent (enterFrame) { _quality = "high"; if (act == true) { _parent.descText = "BEAT LEVEL ONE ON WUSS MODE"; _parent.descBuffer = 5; _parent.fader = false; } _parent.descBuffer--; if (_parent.descBuffer < 0) { _parent.descText = "Beat the 4 achievements on each row to earn the medal. Mouse over each circle to view."; } if (_parent.fader == true) { switchTimer++; if (switchTimer == 20) { _parent.gotoAndStop(1); } } }
Instance of Symbol 411 MovieClip "MED8" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL FOUR ON INSANE MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED7" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL THREE ON INSANE MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED6" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL TWO ON INSANE MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED5" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "BEAT LEVEL ONE ON INSANE MODE"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED12" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "YOUR MOTHER SHOULD HAVE TOLD YOU NOT TO STARE THERE..."; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED11" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "SLICKSHOT!\nHIT FIVE ENEMIES IN A ROW WITHOUT MISSING ON LEVEL 2"; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED10" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "INDESTRUCTOMERC!\nREACH THE LEVEL TWO BLIMP WITHOUT HITTING AN OBSTACLE.."; _parent.descBuffer = 5; } }
Instance of Symbol 411 MovieClip "MED9" in Symbol 413 MovieClip Frame 1
on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "GRENADES!\nKILL AN ENEMY ON LEVEL ONE WITH A GRENADE."; _parent.descBuffer = 5; } }
Instance of Symbol 401 MovieClip "U1" in Symbol 413 MovieClip Frame 1
on (release) { if (_alpha == 100) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("UNLOCK3"); } } on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "UNLOCK MERCENARIES STYLE ART BY EARNING THIS MEDAL."; _parent.descBuffer = 5; } }
Instance of Symbol 401 MovieClip "U3" in Symbol 413 MovieClip Frame 1
on (release) { if (_alpha == 100) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("UNLOCK1"); } } on (rollOver, dragOver) { act = true; } on (rollOut, dragOut) { act = false; } onClipEvent (load) { act = false; } onClipEvent (enterFrame) { if (act == true) { _parent.descText = "UNLOCK MIKE SWAINS CONCEPT ART FOR THIS FLASH GAME."; _parent.descBuffer = 5; } }
Symbol 414 Button
on (release) { _root.gameType = 2; _root.menuPos = -600; } on (rollOver, dragOver) { _parent.descText = "CHOOSE TO PLAY EACH LEVEL INDIVIDUALLY. THIS OPTION WILL BE LOCKED UNTIL YOU HAVE BEATEN THE GAME ONCE."; }
Symbol 428 MovieClip Frame 1
stop();
Symbol 434 Button
on (release) { getURL ("http://www.pandemicstudios.com/mercenaries/buynow.php", "_blank"); } on (rollOver, dragOver) { warnText = "ESRB Rating: TEEN with LANGUAGE, USE OF ALCOHOL AND TOBACCO, VIOLENCE"; } on (rollOut, dragOut) { warnText = ""; }
Symbol 435 Button
on (release) { _root.menuPos = 1850; } on (rollOver, dragOver) { descText = "VIEW THE CREDITS FOR WEB IN FLAMES."; }
Symbol 441 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); } on (rollOver, dragOver) { descText = "CHECK OUT THE MERCENARIES 2 HOMEPAGE TO FIND OUT MORE ABOUT THIS GREAT NEXT GEN EXPERIENCE ON XBOX 360"; }
Symbol 445 Button
on (release) { getURL ("http://www.pandemicstudios.com/corp/index.php", "_blank"); } on (rollOver, dragOver) { descText = "CHECK OUT THE MERCENARIES 2 HOMEPAGE TO FIND OUT MORE ABOUT THIS GREAT NEXT GEN EXPERIENCE ON XBOX 360"; }
Symbol 448 Button
on (release) { getURL ("http://www.ea.com", "_blank"); } on (rollOver, dragOver) { descText = "CHECK OUT THE MERCENARIES 2 HOMEPAGE TO FIND OUT MORE ABOUT THIS GREAT NEXT GEN EXPERIENCE ON XBOX 360"; }
Symbol 453 MovieClip Frame 1
function onEnterFrame() { _x = (_x + ((_root.menuPos - _x) / 6)); } if ((_root.savefile.data.medals[1] == false) && (_root.savefile.data.medals[5] == false)) { L1But._alpha = 100; } if ((_root.savefile.data.medals[2] == false) && (_root.savefile.data.medals[6] == false)) { L2But._alpha = 20; } if ((_root.savefile.data.medals[3] == false) && (_root.savefile.data.medals[7] == false)) { L3But._alpha = 20; } if ((_root.savefile.data.medals[4] == false) && (_root.savefile.data.medals[8] == false)) { L4But._alpha = 20; } picSel.gotoAndStop(6); if (_root.introActive == false) { _parent.setMusic("MENU"); } _root.introActive = false;
Symbol 458 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 501 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 1
stop();
Symbol 514 MovieClip Frame 2
stop();
Symbol 526 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 1
stop();
Instance of Symbol 501 MovieClip in Symbol 537 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.customControls == true) { gotoAndStop (3); } else if (_root.mouseControl != true) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 537 MovieClip Frame 2
stop();
Symbol 538 MovieClip Frame 1
_parent._parent.newExplosive(this);
Symbol 545 MovieClip Frame 11
stop();
Symbol 571 MovieClip Frame 1
stop();
Symbol 584 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 9
stop();
Symbol 606 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 11
stop();
Symbol 617 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 1
function onMouseDown() { mousePressed = true; } function onMouseUp() { mousePressed = false; } function pythag(x1, y1, x2, y2) { return(Math.sqrt(Math.pow(y1 - y2, 2) + Math.pow(x1 - x2, 2))); } function angle(x1, y1, x2, y2) { return(Math.round((Math.atan2(y2 - y1, x2 - x1) / 3.141593) * 180) + 90); } function calcSpeed(angle, speed) { var _local2 = angle * 0.01745329; var _local1 = new Object(); _local1.x = speed * Math.cos(_local2); _local1.y = speed * Math.sin(_local2); return(_local1); } function rotatedXY(xPos, yPos, rotate) { var _local1 = new Object(); var _local2 = 0.0174444444444444 * rotate; var _local4 = Math.sin(_local2); var _local3 = Math.cos(_local2); _local1.x = (xPos * _local3) - (yPos * _local4); _local1.y = (xPos * _local4) + (yPos * _local3); return(_local1); } function newDamage(xPos, yPos, size) { var _local1 = G_Visual.damagedMask.attachMovie("ExplosionMask", "E" + G_Visual.damagedMask.getNextHighestDepth(), G_Visual.damagedMask.getNextHighestDepth()); _local1._x = xPos + 200; _local1._y = yPos; _local1._rotation = random(360); _local1.gotoAndStop(random(4) + 1); _local1._xscale = (_local1._yscale = size + random(40)); damageArray.push(_local1); } function updateDamage() { if (damageCleaner == 0) { damageCleaner = 48; var _local2 = 0; while (_local2 < damageArray.length) { if (!damageArray[_local2].hitTest(_root.bulletHit)) { damageArray[_local2].removeMovieClip(); damageArray.splice(_local2, 1); _local2--; } _local2++; } } else { damageCleaner--; } } function spriteControl() { if (grenadeTimer == 0) { mercSwipe--; if (mercSwipe >= 0) { MERC.upper.gotoAndStop("BASH"); } else { MERC.upper.gotoAndStop("STR"); } if (!Key.isDown(_root.downKey || (_root.downKey2))) { mercTopOffset = 0; } else { mercTopOffset = 45; } if ((MERC.touchBuffer > 2) && (Key.isDown(_root.downKey || (_root.downKey2)))) { mercTopOffset = 0; MERC.fireUp = -90; if (mercSwipe < 0) { MERC.upper.gotoAndStop("DWN"); } } else if (Key.isDown(_root.upKey || (_root.upKey2))) { if (Key.isDown(_root.rightKey || (_root.rightKey2)) || (Key.isDown(_root.leftKey || (_root.leftKey2)))) { mercTopOffset = 45; MERC.fireUp = 45; } else { mercTopOffset = 0; MERC.fireUp = 90; } if (Key.isDown(_root.downKey || (_root.downKey2))) { MERC.fireUp = 315; } if (mercSwipe < 0) { MERC.upper.gotoAndStop("UP"); } } else { if (Key.isDown(_root.downKey || (_root.downKey2))) { MERC.fireUp = 315; } else { MERC.fireUp = 0; } if (mercSwipe < 0) { MERC.upper.gotoAndStop("STR"); } } } else { MERC.upper.gotoAndStop("GRENADE"); grenadeTimer--; } if (MERC.touchBuffer > 5) { MERC.lower.gotoAndStop("JUMP"); MERC._rotation = MERC._rotation / 1.5; } } function newGrenade(xPos, yPos) { grenadeTimer = 4; trace("JIMKHIH"); var _local1 = BULLETS.attachMovie("GRENADE", "G" + BULLETS.getNextHighestDepth(), BULLETS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1.ySpeed = -(random(5) + 15); _local1.xSpeed = 8 * MERC.scaleStore; grenadeArray.push(_local1); } function mercFire() { if (_root.mouseControl == true) { aimerFire = angle(MERC._x, MERC._y - 40, _xmouse, _ymouse) - 90; } else { aimerFire = (((-90 + (90 * MERC.scaleStore)) - (MERC.fireUp * MERC.scaleStore)) + random(6)) - 3; } AIMER._x = _xmouse; AIMER._y = _ymouse; _root.gameTimer++; _root.HUD.grenadeAmmo = grenadeAmmo; if (grenadeAmmo > 0) { if ((Key.isDown(_root.grenadeKey) || (Key.isDown(_root.grenadeKey2))) && (grenadeSwitch == false)) { newGrenade(MERC._x, MERC._y - 35); grenadeSwitch = true; grenadeAmmo--; } else if ((!Key.isDown(_root.grenadeKey)) && (!Key.isDown(_root.grenadeKey2))) { grenadeSwitch = false; } } if (killGunAmmo > 0) { MERC.upper.altGun._visible = true; _root.HUD.iconInf._visible = false; _root.HUD.ammoNum = killGunAmmo; if (killGunAlt == 0) { killGunAlt = 2; fireSwitch = false; } else { killGunAlt--; } } else { MERC.upper.altGun._visible = false; _root.HUD.itemIcon._visible = false; _root.HUD.iconInf._visible = true; _root.HUD.ammoNum = ""; } if ((Key.isDown(_root.shootKey || (_root.shootKey2)) || (mousePressed == true)) && (fireSwitch == false)) { if (hitGround(ENEMIES, MERC._x + (12 * MERC.scaleStore), MERC._y - 35) || (hitGround(BOSS, MERC._x + (12 * MERC.scaleStore), MERC._y - 35))) { if (mercSwipe == 0) { _root.playSound("SWIPE"); } BOSS.dodgeTime = 5; BOSS.health = BOSS.health + 5; if (BOSS.health > 120) { BOSS.health = 120; } mercSwipe = 5; cycleEnemies(MERC._x + (12 * MERC.scaleStore), MERC._y - 35, 40); MERC.xSpeed = 10 * MERC.scaleStore; } else if (hitGround(ENEMIES, MERC._x + (6 * MERC.scaleStore), MERC._y - 45) || (hitGround(BOSS, MERC._x + (6 * MERC.scaleStore), MERC._y - 45))) { if (mercSwipe == 0) { _root.playSound("SWIPE"); } BOSS.health = BOSS.health + 5; if (BOSS.health > 120) { BOSS.health = 120; } BOSS.dodgeTime = 5; mercSwipe = 5; cycleEnemies(MERC._x + (6 * MERC.scaleStore), MERC._y - 45, 40); MERC.xSpeed = 10 * MERC.scaleStore; } else { if ((MERC.fireUp == -90) && (MERC.ySpeed > 0)) { MERC.ySpeed = -1; } else if ((MERC.fireUp == -45) && (MERC.ySpeed > 0)) { MERC.ySpeed = 1; } fireSwitch = true; var _local5 = rotatedXY(MERC.upper._x, MERC.upper._y / 2, MERC._rotation); var _local2; var _local3; var _local4; if (MERC.fireUp != 315) { _local3 = (MERC._x + _local5.x) - ((MERC.fireUp / 10) * MERC.scaleStore); _local4 = MERC._y + (_local5.y * 1.2); } else { _local3 = (MERC._x + _local5.x) - ((MERC.fireUp / 10) * (MERC.scaleStore * -0.35)); _local4 = MERC._y + (_local5.y * 1.2); } _root.levelValue1++; if (killGunAmmo > 0) { killGunAmmo--; if (killGunID == 1) { _local2 = newBullet(_local3, _local4, "KillGun", aimerFire); _root.playSound("KILLGUN"); } else if (killGunID == 2) { _local2 = newBullet(_local3, _local4, "KillGunFlame", aimerFire); _root.playSound("KILLGUNFLAME"); } else if (killGunID == 3) { if (kgr == true) { kgr = false; killGunAmmo++; } else { _local2 = newBullet(_local3, _local4, "KillGunRocket", aimerFire); _root.playSound("KILLGUNROCKET"); kgr = true; } } } else { _local2 = newBullet(_local3, _local4, "Rifle", aimerFire); _root.playSound("SHOT"); } _local2._x = _local2._x + (_local2.speed.x * 2.5); _local2._y = _local2._y + (_local2.speed.y * 2.5); newEffect("Smoke", _local2._x, _local2._y, 150, random(360), 50); shakeScreen(5, 2); } } else if ((Key.isDown(_root.shootKey || (_root.shootKey2)) == false) && (mousePressed == false)) { fireSwitch = false; kgr = false; } } function shakeScreen(ammount, time) { screenShake = ammount; shakeTime = time; } function updateShake() { updateDamage(); if (shakeTime > 0) { _parent._y = _parent._y + (random(screenShake) * shakeDir); _parent._x = _parent._x + (random(screenShake) * shakeDir); shakeDir = shakeDir * -1; shakeTime--; } else { screenShake = 0; } _parent._y = _parent._y / 1.1; } function onEnterFrame() { if (_root.gamePaused == false) { if (strikeTimer == 30) { _root.playSound("ALARM"); _root.HUD.ARWARN._visible = true; } if (strikeTimer == 0) { _root.HUD.ARWARN._visible = false; strikeTimer = 250 + random(250); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); newBullet((camPos + random(800)) + 1000, -800 - random(200), "HeliRocket", 135); } else if (camPos < 2000) { strikeTimer--; } updateFragments(); heli(); if (Key.isDown(_root.jumpKey) || (Key.isDown(_root.jumpKey2))) { MERC.jumpKeyPressed = true; } else { MERC.jumpKeyPressed = false; } charJump(MERC); updateBullets_Grenade(); updateBullets_Rifle(); updateBullets_KillGun(); updateBullets_killGunFlame(); updateBullets_KillGunRocket(); updateBullets_HeliRocket(); updateBullets_GruntGun(); updateBullets_KillGunRocket(); updateKillGunItem(); if (Key.isDown(_root.rightKey) || (Key.isDown(_root.rightKey2))) { CharacterTilt(MERC, 1); MERC.xSpeed = MERC.xSpeed + 3; } else if (Key.isDown(_root.leftKey) || (Key.isDown(_root.leftKey2))) { CharacterTilt(MERC, -1); MERC.xSpeed = MERC.xSpeed - 3; } else { MERC.tiltVar = 0; MERC.upper._y = MERC.upperPos; MERC.lower.gotoAndStop("STAND"); } CharacterProcess(MERC); updateShake(); spriteControl(); camControl(); scrollTerrain(G_Grassline, 0); scrollTerrain(G_Treeline, -0.8); scrollTerrain(G_Treeline2, -1.2); scrollTerrain(G_Cityline, -1.5); scrollTerrain(G_Sky, -1.9); scrollTerrain(G_TreelineF, 2); updateExplosives(); updateHealth(); updateGrunts(); updateCols(); updateSign(); MERC.upper._xscale = 100; if (_root.mouseControl == true) { if (AIMER._x >= MERC._x) { MERC.scaleStore = 1; } else { MERC.scaleStore = -1; } MERC._xscale = MERC.scaler * MERC.scaleStore; AIMER._visible = true; MERC.upper._rotation = (aimerFire + 90) * MERC.scaleStore; MERC.upper.gotoAndStop("UP"); if (MERC.upper._rotation > 150) { MERC.upper._rotation = 150; MERC.upper.gotoAndStop("STR"); MERC.upper._rotation = MERC.upper._rotation - 90; } else if (MERC.upper._rotation < -150) { MERC.upper._rotation = -150; MERC.upper.gotoAndStop("STR"); MERC.upper._rotation = MERC.upper._rotation - 90; } else if (MERC.upper._rotation > 50) { MERC.upper.gotoAndStop("STR"); MERC.upper._rotation = MERC.upper._rotation - 90; } else if (MERC.upper._rotation < -50) { MERC.upper.gotoAndStop("STR"); MERC.upper._rotation = MERC.upper._rotation - 90; } } else { AIMER._visible = false; } } } function charWall(Character) { var _local1 = 0; _local1 = _local1 + hitWall(Character, 1); _local1 = _local1 + (hitWall(Character, -1) * 2); return(_local1); } function hitWall(Character, dir) { var _local3 = 0; if (hitAreas(Character._x + ((Character.wid / 2) * dir), Character._y - (Character.hei / 2))) { _local3 = 1; while (hitAreas(Character._x + ((Character.wid / 2) * dir), Character._y - (Character.hei / 2))) { Character._x = Character._x - dir; } Character._x = Character._x + dir; Character.xSpeed = 0; } return(_local3); } function CharacterProcess(Character) { if (Character.dead == false) { hillVar = (MERC._rotation / 250) * (-MERC.scaleStore); Character.xSpeed = Character.xSpeed / (1.3 + hillVar); Character._x = Character._x + Character.xSpeed; if (Character._x > (camPos + 300)) { Character.xSpeed = 0; Character._x = camPos + 300; } else if (Character._x < (camPos - 300)) { Character.xSpeed = 0; Character._x = camPos - 300; } charWall(Character); if (Math.round(Character.xSpeed) == 0) { Character.xSpeed = 0; } Character._y = Character._y + Character.ySpeed; if (Character.ySpeed > 0) { Character.ySpeed = Character.ySpeed + 6; } else if (Character.jumpKeyPressed == true) { Character.ySpeed = Character.ySpeed + 3; } else { Character.ySpeed = Character.ySpeed + 6; } Character.ySpeed = Character.ySpeed / 1.1; if (footR._y < (Character._y + 50)) { footR._y = footR._y + Character.ySpeed; } if (footL._y < (Character._y + 50)) { footL._y = footL._y + Character.ySpeed; } Character.leanVar = Character.leanVar / 1.1; Character.touchBuffer++; if (hitAreas(Character._x, Character._y)) { Character.ySpeed = 0; Character.touchBuffer = 0; while (hitAreas(Character._x, Character._y)) { Character._y--; } Character._y = Character._y + 5; } Character.footR = footR; Character.footL = footL; charLean(Character); if (Character.touchBuffer < 6) { Character._rotation = Math.floor(angle(footR._x, footR._y, footL._x, footL._y) + 90); Character.upper._rotation = Math.floor(Character.tiltVar - (MERC._rotation * MERC.scaleStore)) + mercTopOffset; } else { Character.upper._rotation = Math.floor((Character.tiltVar + Character.leanVar) - (MERC._rotation * MERC.scaleStore)) + mercTopOffset; } mercFire(); } else { if (MERC.deadTime == 0) { stopAllSounds(); _root.playSound("LOSE"); } Character.gotoAndStop("DEAD"); MERC.xSpeed = MERC.xSpeed / 1.1; MERC.ySpeed = MERC.ySpeed + 2; MERC._y = MERC._y + MERC.ySpeed; if (MERC._y > 365) { MERC._y = 365; } MERC.deadTime++; if (MERC.deadTime == 60) { _root.setFade(_root.whiteFade, 100); newEffect("EOLFAIL", camPos, 200, 100, -20, 140); } else if (MERC.deadTime == 95) { newExplosion(MERC._x, MERC._y - 10, 250); MERC._visible = false; } else if (MERC.deadTime == 140) { if (_root.gameType == 2) { _root.setFade(_root.whiteFade, 200); _root.menuPos = -1200; _root.gotoAndStop("TITLE"); } else if (_root.gameType == 1) { _root.setFade(_root.whiteFade, 400); _root.gotoAndStop("RELOAD"); } } } } function CharacterTilt(Character, scaler) { if (_root.mouseControl == false) { Character._xscale = Character.scaler * scaler; } Character.scaleStore = scaler; Character.lower.gotoAndStop("WALK"); if (Character.tiltVar != (3 * Character.tiltSwitch)) { Character.tiltVar = Character.tiltVar + (1.5 * Character.tiltSwitch); Character.upper._y = Character.upper._y - (Character.tiltVar / 2); Character._y = Character._y - (Character.tiltVar / 5); } else { Character.tiltSwitch = Character.tiltSwitch * -1; } } function hitAreas(xPos, yPos) { if (hitGround(GROUND, xPos, yPos) || (hitGround(EXPLOSIVES, xPos, yPos))) { return(true); } return(false); } function hitGround(target, xPos, yPos) { return(target.hitTest((xPos + _parent._x) + _x, (yPos + _parent._y) + _y, true)); } function scrollTerrain(terrain, speed) { speed = speed / 2; terrain._x = terrain._x - (scrollSpeed * speed); if ((terrain._x + _parent._x) > 0) { terrain._x = terrain._x - (terrain._width / 2); } else if ((terrain._x + _parent._x) < (-(terrain._width / 2))) { terrain._x = terrain._x + (terrain._width / 2); } } function newEffect(type, xPos, yPos, scale, rotate, alph) { var _local1 = EFFECTS.attachMovie(type, "E" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._rotation = rotate; _local1._alpha = alph; _local1._xscale = (_local1._yscale = scale); return(_local1); } function destroyMovieClip(i, array) { array[i].removeMovieClip(); array.splice(i, 1); } function newBullet(xPos, yPos, type, angle) { var _local2 = BULLETS.attachMovie("MC_Bullet_" + type, "B" + BULLETS.getNextHighestDepth(), BULLETS.getNextHighestDepth()); _local2._x = xPos; _local2._y = yPos; _local2._rotation = angle; _local2.speed = calcSpeed(angle, (random(10) / 10) + 20); this["bulletArray_" + type].push(_local2); return(_local2); } function updateBullets_HeliRocket() { var _local3 = 0; while (_local3 < bulletArray_HeliRocket.length) { var _local2 = bulletArray_HeliRocket[_local3]; if (hitGround(MERC, _local2._x, _local2._y)) { _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 50); MERC.xSpeed = MERC.xSpeed + _local2.speed.x; destroyMovieClip(_local3, bulletArray_HeliRocket); hurtMan(10 + random(10)); } else if (hitGround(GROUND, _local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 50); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_HeliRocket); } _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; if (random(_root.savefile.data.detail) == 0) { newEffect("Smoke", _local2._x, _local2._y, 150, random(360), 20 + random(40)); } _local2._x = _local2._x + _local2.speed.x; _local2._y = _local2._y + _local2.speed.y; _local3++; } } function updateBullets_GruntGun() { var _local3 = 0; while (_local3 < bulletArray_GruntGun.length) { var _local2 = bulletArray_GruntGun[_local3]; if (hitAreas(_local2._x, _local2._y)) { _root.playSound("BANG"); newDamage(_local2._x, _local2._y, 50); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_GruntGun); } else if (hitGround(MERC, _local2._x, _local2._y)) { _root.playSound("BANG"); hurtMan(10 + random(10)); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_GruntGun); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_GruntGun); } _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x - (_local2.speed.x / 2); _local2._y = _local2._y - (_local2.speed.y / 2); _local3++; } } function hurtHeli(ammount) { HELI.health = HELI.health - ammount; _root.levelValue2++; if (HELI.health <= 0) { HELI.health = 0; HELI.dead = true; } } function updateBullets_Grenade() { var _local3 = 0; while (_local3 < grenadeArray.length) { var _local2 = grenadeArray[_local3]; trace(_local2.xSpeed); _local2._rotation = _local2._rotation + _local2.xSpeed; if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 100); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 100); destroyMovieClip(_local3, grenadeArray); } else if (hitGround(HELI, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 100); _root.playSound("BANG"); destroyMovieClip(_local3, grenadeArray); hurtHeli(4); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { _root.newMedal(9); newExplosion(_local2._x, _local2._y, 100); _root.playSound("BANG"); cycleEnemies(_local2._x, _local2._y, 100); destroyMovieClip(_local3, grenadeArray); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed++; } _local3++; } } function updateBullets_Rifle() { var _local3 = 0; while (_local3 < bulletArray_Rifle.length) { var _local2 = bulletArray_Rifle[_local3]; if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 50); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_Rifle); } else if (hitGround(HELI, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); destroyMovieClip(_local3, bulletArray_Rifle); hurtHeli(2); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); cycleEnemies(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_Rifle); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_Rifle); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + (_local2.speed.x / 1.5); _local2._y = _local2._y + (_local2.speed.y / 1.5); } if (hitGround(BOSS, _local2._x, _local2._y)) { if (random(10) > 0) { BOSS.dodgeTime = 5; } if (random(10) == 0) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); } } _local3++; } } function updateBullets_killGunFlame() { var _local3 = 0; while (_local3 < bulletArray_KillGunFlame.length) { var _local2 = bulletArray_KillGunFlame[_local3]; _local2._xscale = _local2._xscale + (random(20) - 10); _local2._yscale = _local2._yscale + (random(20) - 10); if (_local2._alpha < 0) { destroyMovieClip(_local3, bulletArray_KillGunFlame); } else if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 50); newExplosion(_local2._x, _local2._y, 50); _local2._alpha = -10; } else if (hitGround(HELI, _local2._x, _local2._y)) { hurtHeli(0.5); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { cycleEnemies(_local2._x, _local2._y, 50); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_Rifle); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + (_local2.speed.x / 1.5); _local2._y = _local2._y + (_local2.speed.y / 1.5); _local2.speed.y++; } if (_local2._alpha == 100) { _local2._xscale = random(50) + 50; _local2._yscale = random(50) + 50; _local2._alpha = 399; _local2.speed.y = _local2.speed.y - 3; } _local2._alpha = _local2._alpha - 21; _local3++; } } function updateBullets_KillGun() { var _local3 = 0; while (_local3 < bulletArray_KillGun.length) { var _local2 = bulletArray_KillGun[_local3]; if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 50); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_KillGun); } else if (hitGround(HELI, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); destroyMovieClip(_local3, bulletArray_KillGun); hurtHeli(2); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 50); _root.playSound("BANG"); cycleEnemies(_local2._x, _local2._y, 50); destroyMovieClip(_local3, bulletArray_KillGun); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_KillGun); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + _local2.speed.x; _local2._y = _local2._y + _local2.speed.y; } _local3++; } } function updateBullets_KillGunRocket() { var _local3 = 0; while (_local3 < bulletArray_KillGunRocket.length) { var _local2 = bulletArray_KillGunRocket[_local3]; if (hitAreas(_local2._x, _local2._y)) { newDamage(_local2._x, _local2._y, 100); _root.playSound("BANG"); newExplosion(_local2._x, _local2._y, 100); destroyMovieClip(_local3, bulletArray_KillGunRocket); } else if (hitGround(HELI, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 100); _root.playSound("BANG"); destroyMovieClip(_local3, bulletArray_KillGunRocket); hurtHeli(5); HELI._alpha = 50; } else if (hitGround(ENEMIES, _local2._x, _local2._y)) { newExplosion(_local2._x, _local2._y, 100); _root.playSound("BANG"); cycleEnemies(_local2._x, _local2._y, 100); destroyMovieClip(_local3, bulletArray_KillGunRocket); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, bulletArray_KillGunRocket); } else { _local2._xscale = random(40) + 80; _local2._yscale = _local2._xscale; _local2._x = _local2._x + (_local2.speed.x / 2); _local2._y = _local2._y + (_local2.speed.y / 2); } _local3++; } } function charLean(Character) { Character.footR._x = Character._x + 15; Character.footL._x = Character._x - 15; footTest(Character.footR); footTest(Character.footL); Character.footR._y = Character.footR._y + ((Character._y - Character.footR._y) / 2); Character.footL._y = Character.footL._y + ((Character._y - Character.footL._y) / 2); } function footTest(Foot) { if (hitGround(GROUND, Foot._x, Foot._y)) { while (hitGround(GROUND, Foot._x, Foot._y)) { Foot._y--; } Foot._y = Foot._y + 2; } } function newExplosion(xPos, yPos, size) { shakeScreen(size / 10, size / 10); newEffect("Explosion", xPos, yPos, size, random(360), 100); cycleExplosives(xPos, yPos, size / 1.5); } function newExplosive(target) { explosiveArray.push(target); } function cycleExplosives(xPos, yPos, size) { updateExplosiveFlag = 5; var _local3 = 0; while (_local3 < explosiveArray.length) { var _local2 = explosiveArray[_local3]; if (_local2.hitTest(_root.bulletHit)) { if (pythag(_local2._x, _local2._y, xPos, yPos) < size) { _local2.killTime = 3; } } _local3++; } } function updateExplosives() { if (updateExplosiveFlag > 0) { updateExplosiveFlag--; var _local3 = 0; while (_local3 < explosiveArray.length) { var _local2 = explosiveArray[_local3]; _local2.killTime--; if (_local2.killTime == 1) { cycleEnemies(_local2._x, _local2._y, 100); newFragments(2, _local2._x, _local2._y, 100, 6, 5); newDamage(bullet._x, bullet._y, 100); _root.playSound("EXPBANG"); newExplosion(_local2._x, _local2._y, 100); _local2.swapDepths(EXPLOSIVES.getNextHighestDepth()); destroyMovieClip(_local3, explosiveArray); } _local3++; } } } function newFragments(num, xPos, yPos, size, typeMin, typeRange) { var _local3 = 0; while (_local3 < (num * (3 / _root.savefile.data.detail))) { var _local2 = EFFECTS.attachMovie("Swain_Debris" + (random(typeRange) + typeMin), "F" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local2._x = xPos; _local2._y = yPos; _local2._xscale = size; _local2._yscale = size; _local2.smokeSpan = size; _local2.spin = random(40) - 10; _local2.xSpeed = random(40) - 20; _local2.ySpeed = -random(20); fragmentArray.push(_local2); _local3++; } } function updateFragments() { if (smokeCount > 0) { smokeCount--; } var _local3 = 0; while (_local3 < fragmentArray.length) { var _local2 = fragmentArray[_local3]; _local2._rotation = _local2._rotation + _local2.spin; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; if (((_local2.smokeSpan > 0) && (random(_root.savefile.data.detail) == 0)) && (smokeCount < (180 / _root.savefile.data.detail))) { newEffect("Smoke", _local2._x, _local2._y, _local2.smokeSpan + random(20), random(360), 50); smokeCount++; } _local2.smokeSpan = _local2.smokeSpan - 5; _local2.ySpeed++; if (_local2._y > 360) { _local2._y = 360; _local2.xSpeed = _local2.xSpeed / 1.5; _local2.ySpeed = _local2.ySpeed * -0.5; _local2._xscale = _local2._xscale / 2; _local2._yscale = _local2._yscale / 2; if (_local2._xscale < 26) { destroyMovieClip(_local3, fragmentArray); _local3--; } } _local3++; } } function charJump(Character) { Character.jumpSwitch = false; if ((Character.jumpKeyPressed == true) && (Character.jumpCall == false)) { Character.jumpCall = true; Character.jumpSwitch = true; } else if (Character.jumpKeyPressed == false) { Character.jumpCall = false; } if ((Character.touchBuffer < 5) && (Character.jumpSwitch == true)) { Character.ySpeed = -35; Character.touchBuffer = 5; } } function heli() { if (_root.level1Boss == true) { _root.HUD.gotoAndStop(5); if (BOSS.hitTest(_root.bulletHit)) { var _local2 = BOSS; if (BOSS.dead == false) { var _local4 = pythag(MERC._x, 0, _local2._x, 0); var _local6 = pythag(0, MERC._y, 0, _local2._y); _local2.xSpeed = _local2.xSpeed / _local2.accel; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed = _local2.ySpeed + 2; if (hitAreas(_local2._x, _local2._y)) { _local2.ySpeed = 0; while (hitAreas(_local2._x, _local2._y)) { _local2._y--; } _local2._y = _local2._y + 5; } if (_local2.dodgeTime > 0) { _local2.gotoAndStop("DODGE"); _local2.health = _local2.health - 1; if (_local2.health < 0) { _local2.dead = true; } _local2.dodgeTime = _local2.dodgeTime - 2; } else { if (_local2.ySpeed == 0) { _local2.gotoAndStop("WALK"); } else { _local2.gotoAndStop("JUMP"); } if ((_local4 > (200 + (_local2.variation / 10))) || ((_local2._x > (camPos + 300)) || (_local2._x < (camPos - 300)))) { if (_local2._x > MERC._x) { _local2.xSpeed = _local2.xSpeed - 1.5; _local2.scaleStore = 1; } else { _local2.scaleStore = -1; _local2.xSpeed = _local2.xSpeed + 1.5; } _local2._xscale = _local2.scaler * _local2.scaleStore; } else if (_local4 >= (100 + (_local2.variation / 10))) { _local2.xSpeed = _local2.xSpeed / 1.2; _local2.gotoAndStop("AIM"); var _local5 = angle(_local2._x, _local2._y - 68, MERC._x, MERC._y - 45) + 90; _local2.arm._rotation = ((_local5 * _local2.scaleStore) - 90) + (90 * _local2.scaleStore); _local2._xscale = _local2.scaler * _local2.scaleStore; if (_local2.Fire < 0) { _local2.Fire = _local2.FireSpeed; var _local3 = newBullet(_local2._x, _local2._y - 50, "GruntGun", _local5); _local3._x = _local3._x - (_local3.speed.x * 2.5); _local3._y = _local3._y - (_local3.speed.y * 2.5); _local2.arm.play(); newEffect("Smoke", _local3._x, _local3._y, 280, random(360), 100); } _local2.Fire--; if (_local2._x > MERC._x) { _local2.scaleStore = 1; } else { _local2.scaleStore = -1; } _local5 = angle(_local2._x, _local2._y, MERC._x, MERC._y) + 90; _local2.aimer._rotation = ((_local5 * _local2.scaleStore) - 90) + (90 * _local2.scaleStore); _local2._xscale = _local2.scaler * _local2.scaleStore; } else if (_local4 > 0) { if (_local2._x < MERC._x) { _local2.xSpeed--; _local2.scaleStore = 1; } else { _local2.scaleStore = -1; _local2.xSpeed++; } _local2._xscale = _local2.scaler * _local2.scaleStore; } } if (charWall(_local2) > 0) { _local2.ySpeed = -15; _local2.xSpeed = (-_local2._xscale) / 20; _local2.gotoAndStop("JUMP"); } } else { if (_local2.deadTimer == 0) { _root.playSound("MANDIE"); } _local2.deadTimer++; _local2._xscale = _local2.scaler * _local2.dead; _local2.gotoAndStop("DEAD"); _local2._y = _local2._y + _local2.ySpeed; _local2._x = _local2._x + _local2.xSpeed; _local2.ySpeed = _local2.ySpeed + 3; _local2.xSpeed = _local2.xSpeed / 1.2; if (_local2._y > (365 + (_local2.variation / 10))) { _local2._y = 365 + (_local2.variation / 10); } if (_local2.deadTimer == 20) { stopAllSounds(); _root.playSound("WIN"); newEffect("EOLBAR", camPos, 200, 100, -20, 140); } else if (_local2.deadTimer > 150) { _root.setFade(_root.whiteFade, 200); if (_root.gameType == 1) { _root.gotoAndStop("END"); } } } } } else if (MERC._x < 2800) { if (HELI.active != undefined) { if (HELI.dead == false) { if (HELI.active == false) { if ((MERC._x > (HELI._x - 1200)) && (HELI.scaler == false)) { HELI.scaler = true; _root.playSund("BANG"); newBullet(HELI._x - 500, HELI._y + 30, "HeliRocket", 180); newBullet(HELI._x - 400, HELI._y, "HeliRocket", 180); newBullet(HELI._x - 300, HELI._y - 30, "HeliRocket", 180); } if (HELI.scaler == true) { HELI.scaleStore++; if ((HELI.scaleStore > 50) && (HELI.scaleStore < 65)) { GROUND.heliRock._xscale = 100; shakeScreen(30, 4); GROUND.heliRock._y = GROUND.heliRock._y + 8; } if (HELI.scaleStore == 80) { HELI.active = true; } } } else { HELI.backBlade._rotation = HELI.backBlade._rotation + 90; if (HELI._alpha < 100) { HELI._alpha = HELI._alpha + 5; } heliRotate = angle(MERC._x, MERC._y, HELI._x, HELI._y) - 90; if (HELI.fireTime == 0) { HELI.fireActive = true; HELI.fireTime = 12; } else { HELI.fireActive = false; HELI.fireTime--; } if (HELI._x > (HELI.xPos + 500)) { HELI.xSpeed--; heliFireAngle = heliRotate; HELI.fireBegin = true; } if (HELI._x < (MERC._x + 100)) { HELI._rotation = HELI._rotation + 2; if (HELI._rotation > 0) { HELI.xSpeed++; } heliRotateCur = HELI._rotation; } else if (HELI._x > (MERC._x + 300)) { HELI.xSpeed = HELI.xSpeed - 1; HELI._rotation = HELI._rotation - 3; heliRotateCur = HELI._rotation; } else { HELI.xSpeed = HELI.xSpeed / 1.04; if (heliRotateCur > (heliRotate + 2)) { heliRotateCur = heliRotateCur - 2; } else if (heliRotateCur < (heliRotate - 2)) { heliRotateCur = heliRotateCur + 2; } if ((heliRotateCur < (heliRotate + 10)) && (heliRotateCur > (heliRotate - 10))) { heliFireAngle = HELI._rotation; HELI.fireBegin = true; } HELI._rotation = heliRotateCur; } HELI._rotation = HELI._rotation / 1.2; HELI._x = HELI._x + HELI.xSpeed; HELI.xSpeed = HELI.xSpeed / 1.01; if (HELI.ySwitch == true) { if (HELI.yTimer < 40) { HELI.yTimer++; HELI.ySpeed = HELI.ySpeed + 1; } else { HELI.yTimer = 0; HELI.ySwitch = false; } } else if (HELI.yTimer < 40) { HELI.yTimer++; HELI.ySpeed = HELI.ySpeed - 1; } else { HELI.yTimer = 0; HELI.ySwitch = true; } HELI.curY = HELI.curY + HELI.ySpeed; HELI._y = HELI.yPos + ((HELI.ySpeed + HELI.yDest) / 1.1); if (HELI._x < HELI.xPos) { HELI.xSpeed = HELI.xSpeed + 4; } if (HELI._x > (HELI.xPos + 900)) { HELI._x = HELI.xPos + 900; HELI.xSpeed = HELI.xSpeed / 1.1; if (HELI._y > (HELI.yPos - 200)) { HELI.yDest = HELI.yDest - 5; } } else if (HELI.yDest < 0) { HELI.yDest = HELI.yDest + 5; } if ((HELI.fireActive == true) && (HELI.fireBegin == true)) { HELI.fireBegin = false; newExplosion(HELI._x, HELI._y, 30); newBullet(HELI._x, HELI._y, "HeliRocket", (heliFireAngle + 175) + random(10)); } } } else { HELI._x = HELI._x + HELI.deadSpeed; HELI.deadSpeed = HELI.deadSpeed + 0.3; if (HELI.deadSpeed < 30) { if (random(3) == 0) { _root.playSound("EXPBANG"); newExplosion((HELI._x + random(150)) - 75, (HELI._y + random(80)) - 40, 100); } } else if ((HELI.deadSpeed > 55) && (EOL != true)) { EOL = true; stopAllSounds(); _root.playSound("WIN"); _root.setFade(_root.whiteFade, 100); newEffect("EOLBAR", camPos, 200, 100, -20, 140); } else if (HELI.deadSpeed > 80) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("CS2"); } HELI._rotation = HELI.deadSpeed / 2; } } } } function hurtMan(ammount) { ammount = ammount / 1.3; if (healthInvTime == 0) { _root.setFade(_root.redFade, 80); health = health - ((ammount * _root.difficulty) / 1.5); healthBuffer = 0; healthInvTime = healthInvMax; if (health <= 0) { if (MERC.dead == false) { MERC.ySpeed = -10; MERC.dead = true; } health = 0; } } } function updateHealth() { _root.health = health; _root.healthBuffer = healthBuffer; if (healthInvTime > 0) { healthInvTime--; MERC._alpha = MERC._alpha * -1; } else { MERC._alpha = 100; } if ((healthBuffer == healthBufferMax) && (health < 100)) { health = health + 0.5; } else if (healthBuffer < healthBufferMax) { healthBuffer = healthBuffer + 0.5; } _root.HUD.hBar._xscale = health; if (_root.HUD.hBar._xscale < 40) { _root.HUD.hBar._alpha = _root.HUD.hBar._alpha * -1; } else { _root.HUD.hBar._alpha = 100; } _root.HUD.hCharge._xscale = healthBuffer; } function updateLevel() { if (camPos < 2200) { _root.HUD.enemyCount = killCount; _root.HUD.enemyCountMax = killCountMax + 1; } else { _root.HUD.enemyCount = Math.ceil(HELI.health); _root.HUD.enemyCountMax = HELI.maxHealth; } if (killCount > killCountMax) { if (camLock == true) { levelExtend = levelExtend + 500; signActive = true; camLock = false; } } } function camControl() { updateLevel(); if (camLock == false) { if (MERC._x > camPos) { camPos = MERC._x; } if (camPos > (levelPos + levelExtend)) { camPos = levelPos + levelExtend; killCount = 0; if (camPos > 2200) { camPos = camPos + 100; _root.HUD.iconHeli._visible = true; spawnCount = 1000; } else { spawnCount = 0; } if (killCountMax == 0) { killCountMax = 9; } else { killCountMax = killCountMax + 2; } camLock = true; signActive = false; } } var _local3 = _parent._x; camPosS = camPosS + ((camPos - camPosS) / 5); _parent._x = _parent._x - (((_parent._x + camPosS) - 325) / 5); scrollSpeed = _local3 - _parent._x; } function newGrunt() { var _local1 = ENEMIES.attachMovie("Enemy_Grunt", "E" + ENEMIES.getNextHighestDepth(), ENEMIES.getNextHighestDepth()); var _local2 = random(2); if (MERC._x > -1800) { if (_local2 == 0) { _local1._x = camPos + 400; } else { _local1._x = camPos - 400; } } else { _local1._x = camPos + 400; } _local1._y = 200; _local1.wid = _local1._width; _local1.hei = _local1._height; _local1.ySpeed = 0; _local1.xSpeed = 0; _local1.FireSpeed = random(10) + 20; _local1.variation = random(100); _local1.Fire = _local1.FireSpeed / 2; _local1._xscale = 110; _local1._yscale = _local1._xscale; _local1.scaler = _local1._xscale; _local1.deadTimer = 0; _local1.accel = (random(10) / 100) + 1.2; gruntArray.push(_local1); } function updateGrunts() { if ((spawnCount <= killCountMax) && (killCountMax > 0)) { if (activeGrunts < 8) { if (gruntTimer == 0) { gruntTimer = 8 + random(10); spawnCount++; activeGrunts++; newGrunt(); } else { gruntTimer--; } } } var _local4 = 0; while (_local4 < gruntArray.length) { var _local2 = gruntArray[_local4]; if (_local2.dead == undefined) { var _local5 = pythag(MERC._x, 0, _local2._x, 0); var _local7 = pythag(0, MERC._y, 0, _local2._y); _local2.xSpeed = _local2.xSpeed / _local2.accel; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed = _local2.ySpeed + 2; if (hitAreas(_local2._x, _local2._y)) { _local2.ySpeed = 0; while (hitAreas(_local2._x, _local2._y)) { _local2._y--; } _local2._y = _local2._y + 5; } if (_local2.ySpeed == 0) { _local2.gotoAndStop("RUN"); } else { _local2.gotoAndStop("JUMP"); } if ((_local5 > (200 + (_local2.variation / 10))) || ((_local2._x > (camPos + 300)) || (_local2._x < (camPos - 300)))) { if (_local2._x > MERC._x) { _local2.xSpeed = _local2.xSpeed - 1.5; _local2.scaleStore = 1; } else { _local2.scaleStore = -1; _local2.xSpeed = _local2.xSpeed + 1.5; } _local2._xscale = _local2.scaler * _local2.scaleStore; } else if (_local5 >= (100 + (_local2.variation / 10))) { _local2.xSpeed = _local2.xSpeed / 1.2; _local2.gotoAndStop("SHOOT"); if (_local2._x > MERC._x) { _local2.scaleStore = 1; } else { _local2.scaleStore = -1; } var _local6 = angle(_local2._x, _local2._y, MERC._x, MERC._y) + 90; _local2.aimer._rotation = ((_local6 * _local2.scaleStore) - 90) + (90 * _local2.scaleStore); _local2._xscale = _local2.scaler * _local2.scaleStore; if (_local2.Fire < 0) { _local2.Fire = _local2.FireSpeed; var _local3 = newBullet(_local2._x, _local2._y - 40, "GruntGun", _local6); _local3._x = _local3._x - (_local3.speed.x * 2.5); _local3._y = _local3._y - (_local3.speed.y * 2.5); newEffect("Smoke", _local3._x, _local3._y, 150, random(360), 50); } _local2.Fire--; } else if (_local5 > 0) { if (_local2._x < MERC._x) { _local2.xSpeed--; _local2.scaleStore = 1; } else { _local2.scaleStore = -1; _local2.xSpeed++; } _local2._xscale = _local2.scaler * _local2.scaleStore; } if (charWall(_local2) > 0) { _local2.ySpeed = -15; _local2.xSpeed = (-_local2._xscale) / 20; _local2.gotoAndStop("JUMP"); } } else { if (_local2.deadTimer == 0) { killCount++; activeGrunts--; _root.levelValue2++; if (random(10) == 0) { if (killGunAmmo < 10) { newKillGun(_local2._x, _local2._y - 35); } } } _local2.deadTimer++; _local2._xscale = _local2.scaler * _local2.dead; _local2.gotoAndStop("DEAD"); _local2._y = _local2._y + _local2.ySpeed; _local2._x = _local2._x + _local2.xSpeed; _local2.ySpeed = _local2.ySpeed + 3; _local2.xSpeed = _local2.xSpeed / 1.2; if (_local2._y > (365 + (_local2.variation / 10))) { _local2._y = 365 + (_local2.variation / 10); } if (_local2.deadTimer > 60) { _local2._alpha = _local2._alpha - 10; if (_local2._alpha < 10) { destroyMovieClip(_local4, gruntArray); } } } _local4++; } } function cycleEnemies(xPos, yPos, size) { var _local5 = 0; while (_local5 < enemyArray.length) { var _local3 = 0; while (_local3 < enemyArray[_local5].length) { var _local2 = enemyArray[_local5][_local3]; if (_local2.dead == undefined) { if (_local2.hitTest(_root.bulletHit)) { if (pythag(_local2._x, _local2._y - 35, xPos, yPos) < size) { _local2.ySpeed = (-10 * size) / 40; var _local4 = (random(400) / 100) + 5; if (_local2._x > MERC._x) { _local2.xSpeed = _local4; } else { _local2.xSpeed = -_local4; } if (xPos > _local2._x) { _local2.dead = -1; } else { _local2.dead = 1; } } } } _local3++; } _local5++; } } function addEnemyCol(target) { var _local1 = ENEMIES.attachMovie("Enemy_ColS", "E" + ENEMIES.getNextHighestDepth(), ENEMIES.getNextHighestDepth()); _local1._x = target._x; _local1._y = target._y; _local1._xscale = target._xscale; _local1._yscale = target._yscale; _local1.FireSpeed = 20 + random(10); _local1.Fire = _local1.FireSpeed / 2; _local1.variation = random(100); _local1.scaleStore = 1; _local1.deadTimer = 0; colArray.push(_local1); } function updateCols() { var _local4 = 0; while (_local4 < colArray.length) { var _local2 = colArray[_local4]; if (_local2.hitTest(_root.bulletHit)) { if (_local2.dead == undefined) { var _local6 = pythag(MERC._x, 0, _local2._x, 0); if (MERC._x > _local2._x) { _local2.scaleStore = -1; } else { _local2.scaleStore = 1; } _local2._xscale = 110 * _local2.scaleStore; if (_local2._x > MERC._x) { _local2.scaleStore = 1; } else { _local2.scaleStore = -1; } var _local5 = angle(_local2._x, _local2._y - 68, MERC._x, MERC._y - 45) + 90; _local2.arm._rotation = ((_local5 * _local2.scaleStore) - 90) + (90 * _local2.scaleStore); _local2._xscale = _local2.scaler * _local2.scaleStore; if (_local2.Fire < 0) { _local2.Fire = _local2.FireSpeed; var _local3 = newBullet(_local2._x, _local2._y - 68, "GruntGun", _local5); _local3._x = _local3._x - (_local3.speed.x * 2.5); _local3._y = _local3._y - (_local3.speed.y * 2.5); _local2.arm.play(); newEffect("Smoke", _local3._x, _local3._y, 150, random(360), 50); } _local2.Fire--; } else { if (_local2.deadTimer == 0) { _root.levelValue2++; _root.playSound("MANDIE"); } _local2.deadTimer++; _local2._xscale = _local2.scaler * _local2.dead; _local2.gotoAndStop("DEAD"); _local2._y = _local2._y + _local2.ySpeed; _local2._x = _local2._x + _local2.xSpeed; _local2.ySpeed = _local2.ySpeed + 3; _local2.xSpeed = _local2.xSpeed / 1.2; if (_local2._y > (365 + (_local2.variation / 10))) { _local2._y = 365 + (_local2.variation / 10); } if (_local2.deadTimer > 60) { _local2._alpha = _local2._alpha - 10; if (_local2._alpha < 80) { destroyMovieClip(_local4, colArray); } } } } _local4++; } } function updateSign() { if (signActive == true) { if (signSwitch == false) { signSway = signSway + 1; if (signSway > 10) { signSwitch = true; } } else { signSway = signSway - 1; if (signSway < -10) { signSwitch = false; } } signTime--; if ((signRot < 360) && (signRot != 0)) { signRot = signRot + 9; signSway = 0; } else { signRot = 0; } } else { signSway = 0; if (signRot < 180) { signRot = signRot + 9; } } _root.HUD.SIGN._rotation = signRot + signSway; } function newKillGun(xPos, yPos) { var _local1 = EFFECTS.attachMovie("Item Ammo", "IA" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1.ID = random(3) + 1; _local1.gotoAndStop(_local1.ID); itemArray.push(_local1); } function updateKillGunItem() { var _local3 = 0; while (_local3 < itemArray.length) { var _local2 = itemArray[_local3]; _local2._rotation = _local2._rotation + 10; _local2._xscale = 100 + (_local2._rotation / 50); _local2._yscale = _local2._xscale; if (_local2.hit.hitTest(MERC)) { newEffect("Effect_Ring", _local2._x, _local2._y, 100, 0, 200); _root.playSound("GETAMMO"); if (_local2.ID == 4) { grenadeAmmo = 10; } else { killGunAmmo = 30; killGunID = _local2.ID; _root.HUD.itemIcon._visible = true; _root.HUD.itemIcon.gotoAndStop(_local2.ID); } destroyMovieClip(_local3, itemArray); } else if (!_local2.hitTest(_root.bulletHit)) { destroyMovieClip(_local3, itemArray); } _local3++; } } _root.setMusic("GAME"); _root.levelValue1 = 0; _root.levelValue2 = 0; if (_root.level1Boss == true) { MERC._x = 3000; HELI._y = HELI._y - 1000; } var mousePressed = false; createEmptyMovieClip("ENEMIES", getNextHighestDepth()); createEmptyMovieClip("EFFECTS", getNextHighestDepth()); G_Visual.damaged.setMask(G_Visual.damagedMask); var killGunAmmo = 0; var damageArray = new Array(); var grneadeSwitch = false; damageCleaner = 48; var grenadeTimer = 0; var mercTopOffset = 0; var grenadeArray = new Array(); var grenadeAmmo = 10; var mercSwipe = 0; var killGunAlt = 0; var killGunID = 3; var screenShake = 0; var shakeTime = 1; shakeDir = 1; _root.HUD.ARWARN._visible = false; var strikeTimer = ((strikeTimer = 200 + random(200))); MERC.xSpeed = 0; MERC.ySpeed = 0; MERC.upperPos = MERC.upper._y; MERC.tiltSwitch = 1; MERC.tiltVar = 0; MERC.leanVar = 0; MERC.scaler = MERC._xscale; MERC.wid = MERC._width; MERC.hei = MERC._height; MERC.scaleStore = 1; MERC.walkCycle = 1; MERC.deadTime = 0; var bulletArray_Rifle = new Array(); var bulletArray_HeliRocket = new Array(); var bulletArray_GruntGun = new Array(); createEmptyMovieClip("BULLETS", getNextHighestDepth()); var bulletArray_KillGun = new Array(); var bulletArray_KillGunFlame = new Array(); var bulletArray_KillGunRocket = new Array(); var explosiveArray = new Array(); var updateExplosiveFlag = 0; var fragmentArray = new Array(); var smokeCount = 0; HELI.xSpeed = 0; HELI.ySpeed = 0; HELI.scaler = false; HELI.scaleStore = 1; HELI.ySwitch = 1; HELI.yTimer = 0; HELI.xPos = HELI._x; HELI.yPos = HELI._y; HELI.curY = HELI._y; if (_root.difficulty > 1) { HELI.maxHealth = 50; } else { HELI.maxHealth = 80; } HELI.health = HELI.maxHealth; HELI.yDest = 0; HELI.dead = false; HELI.fireTime = 0; HELI.deadSpeed = -10; HELI._x = HELI._x + 1100; HELI.active = false; BOSS.ySpeed = 0; BOSS.xSpeed = 0; BOSS.Fire = 0; BOSS.FireSpeed = 5; BOSS.variation = 1; BOSS.scaler = BOSS._xscale; BOSS.scaleStore = 1; BOSS.dead = false; BOSS.deadTimer = 0; BOSS.accel = 1.2; BOSS.dodgeTimer = 0; if (_root.difficulty < 1) { BOSS.health = 100; } else { BOSS.health = 140; } GROUND.heliRock._xscale = 0; health = 100; healthBuffer = 0; healthInvTime = 0; healthInvMax = 20; healthBufferMax = 100; MERC.dead = false; var levelPos = MERC._x; var levelExtend = 500; var killCount = 0; var spawnCount = 0; var killCountMax = 0; var killCountIncrease = 1.2; var camPos = MERC._x; var camPosS = camPos; var camLock = false; var gruntArray = new Array(); var gruntTimer = 0; var activeGrunts = 0; var colArray = new Array(); var enemyArray = new Array(gruntArray, colArray); var signActive = false; var signRot = 0; var signSwitch = false; var signSway = 0; var itemArray = new Array(); camPosS = camPosS + ((camPos - camPosS) / 1); _parent._x = _parent._x - (((_parent._x + camPosS) - 325) / 1);
Symbol 638 MovieClip Frame 1
_visible = false;
Symbol 659 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 1
gotoAndStop(_root.levelNo); stop();
Symbol 666 Button
on (release) { nextFrame(); }
Symbol 669 Button
on (release) { _root.setFade(_root.whiteFade, 200); _root.menuPos = 0; _root.gotoAndStop("TITLE"); }
Symbol 670 Button
on (release) { prevFrame(); }
Symbol 674 MovieClip Frame 1
stop();
Symbol 679 Button
on (release) { gotoAndStop ("CHANGE"); }
Symbol 684 Button
on (release) { _root.rightKey = 68; _root.rightKey2 = 39; _root.leftKey = 65; _root.leftKey2 = 37; _root.upKey = 38; _root.upKey2 = 87; _root.downKey = 40; _root.downKey2 = 83; _root.jumpKey = 90; _root.jumpKey2 = 76; _root.shootKey = 88; _root.shootKey2 = 75; _root.grenadeKey = 67; _root.grenadeKey2 = 74; _root.mouseControl = false; _root.controlDesc = "OLD SCHOOL"; savefile.data.controltype = false; _root.customControls = false; if (_root._currentframe > 6) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("LEVEL" + _root.levelNo); } else { _parent.gotoAndStop(1); } }
Symbol 685 Button
on (release) { _root.rightKey = 68; _root.rightKey2 = 39; _root.leftKey = 65; _root.leftKey2 = 37; _root.upKey = 38; _root.upKey2 = 87; _root.downKey = 186; _root.downKey2 = 186; _root.jumpKey = _root.upKey; _root.jumpKey2 = _root.upKey2; _root.shootKey = 186; _root.shootKey2 = 186; _root.grenadeKey = 32; _root.grenadeKey2 = 32; _root.mouseControl = true; _root.controlDesc = "NEXT GEN"; savefile.data.controltype = true; _root.customControls = false; if (_root._currentframe > 6) { _root.setFade(_root.whiteFade, 200); _root.gotoAndStop("LEVEL" + _root.levelNo); } else { _parent.gotoAndStop(1); } }
Symbol 691 Button
on (release) { _root.customControls = true; _root.mouseControl = false; gotoAndStop ("RESET"); }
Symbol 712 Button
on (release) { _parent.controlMC.saveConfig(); }
Symbol 714 Button
on (release) { _parent.gotoAndStop("RESET"); }
Symbol 716 Button
on (release) { _parent.gotoAndStop(1); }
Symbol 720 Button
on (release) { _root.mouseControl = true; }
Symbol 724 MovieClip Frame 1
stop();
Instance of Symbol 501 MovieClip in Symbol 724 MovieClip Frame 1
onClipEvent (load) { nextFrame(); }
Instance of Symbol 41 MovieClip in Symbol 724 MovieClip Frame 2
on (release) { }
Instance of Symbol 41 MovieClip "controlMC" in Symbol 724 MovieClip Frame 2
onClipEvent (load) { function checkChar(char) { trace("Checking Character: " + char); if ((char > 47) && (char < 58)) { descReturn = numberNames[char - 48]; return(true); } trace("Number not found"); if (((char > 64) && (char < 91)) && (char != 80)) { descReturn = letterNames[char - 65]; return(true); } trace("Letter not found"); var _local1 = 0; while (_local1 < keyNameRef.length) { if (char == keyNameRef[_local1]) { descReturn = keyNames[_local1]; return(true); } _local1++; } trace("Extended not found"); return(false); } function saveConfig() { _root.rightKey = (_root.savefile.data.rightKey = keyStore[0]); _root.leftKey = (_root.savefile.data.leftKey = keyStore[1]); if (_root.mouseControl == false) { _root.upKey = (_root.savefile.data.upKey = keyStore[2]); _root.downKey = (_root.savefile.data.downKey = keyStore[3]); _root.shootKey = (_root.savefile.data.shootKey = keyStore[4]); } else { _root.upKey = (_root.savefile.data.upKey = 0); _root.downKey = (_root.savefile.data.downKey = 0); _root.shootKey = (_root.savefile.data.shootKey = 0); } _root.jumpKey = (_root.savefile.data.jumpKey = keyStore[5]); _root.grenadeKey = (_root.savefile.data.grenadeKey = keyStore[6]); _root.savefile.data.rightKeyDesc = nameStore[0]; _root.savefile.data.leftKeyDesc = nameStore[1]; _root.savefile.data.upKeyDesc = nameStore[2]; _root.savefile.data.downKeyDesc = nameStore[3]; _root.savefile.data.jumpKeyDesc = nameStore[4]; _root.savefile.data.shootKeyDesc = nameStore[5]; _root.savefile.data.grenadeKeyDesc = nameStore[6]; _root.savefile.flush(); if (_root._currentframe > 6) { _root.gotoAndStop("Level1"); } else { _parent._parent.gotoAndStop(1); } _parent.gotoAndStop(1); } var keyNames = new Array("Backspace", "Tab", "Enter", "Shift", "Control", "Caps Lock", "Spacebar", "Page Up", "Page Down", "End", "Home", "Left Arrow", "Up Arrow", "Right Arrow", "Down Arrow", "Insert", "Delete"); var keyNameRef = new Array(8, 9, 13, 16, 17, 20, 32, 33, 34, 35, 36, 37, 38, 39, 40, 45, 46); var numberNames = new Array("ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE"); var letterNames = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"); var descArray = new Array("WALK RIGHT", "WALK LEFT", "AIM UP", "AIM DOWN", "SHOOT", "JUMP", "GRENADES"); var descVar = new Array("rightKey", "leftKey", "upKey", "downKey", "shootKey", "jumpKey", "grenadeKey"); var descCount = 0; var keyCheck = false; confirmBoxY = _parent.confirmBox._y; _parent.confirmBox._y = _parent.confirmBox._y - 2000; var keyStore = new Array(); var nameStore = new Array(); var i = 0; while (i < 7) { _parent["text_" + descVar[i]] = _root.savefile.data["desc_" + descVar[i]]; i++; } var descReturn; var lastCode = Key.getCode(); } onClipEvent (keyDown) { var kp = Key.getCode(); if (keyLock == false) { keyLock = true; if (Key.isDown(27)) { _parent.gotoAndStop(1); } lastCode = kp; if (checkChar(kp) == true) { nameStore[descCount] = descReturn; keyStore[descCount] = kp; _parent["text_" + descVar[descCount]] = descReturn; descCount++; } } } onClipEvent (enterFrame) { if (_root.mouseControl == true) { _parent.MOUSELOOK = "ON"; _parent.text_upKey = "MOUSE"; _parent.text_downKey = "MOUSE"; _parent.text_shootKey = "CLICK"; _parent.CBlock._visible = true; } else { _parent.MOUSELOOK = "OFF"; _parent.CBlock._visible = false; } if (!Key.isDown(lastCode)) { keyLock = false; } while ((_parent["text_" + descVar[descCount]] == "MOUSE") || (_parent["text_" + descVar[descCount]] == "CLICK")) { descCount++; } _parent["text_" + descVar[descCount]] = "PRESS KEY"; if (descCount >= 7) { if (_parent.descText != "CONFIRM KEY CONFIG") { _parent.confirmBox._y = confirmBoxY; } descCount = 7; _parent.descText = "CONFIRM KEY CONFIG"; } else { _parent.descText = "PRESS KEY TO ASSIGN IT TO " + descArray[descCount]; } }
Symbol 724 MovieClip Frame 3
_root.mouseControl = false; prevFrame();
Symbol 725 MovieClip Frame 1
gotoAndStop(_root.levelNo);
Symbol 726 MovieClip Frame 1
stop();
Symbol 726 MovieClip Frame 2
function onEnterFrame() { }
Symbol 738 MovieClip Frame 1
stop();
Symbol 755 Button
on (release) { _parent.gameStart = true; swapDepths(666); this.removeMovieClip(); }
Symbol 757 MovieClip Frame 1
stop();
Symbol 768 MovieClip Frame 1
function pythag(x1, y1, x2, y2) { return(Math.sqrt(Math.pow(y1 - y2, 2) + Math.pow(x1 - x2, 2))); } function angle(x1, y1, x2, y2) { return(Math.round((Math.atan2(y2 - y1, x2 - x1) / 3.141593) * 180) + 90); } function calcSpeed(angle, speed) { var _local2 = angle * 0.01745329; var _local1 = new Object(); _local1.x = speed * Math.cos(_local2); _local1.y = speed * Math.sin(_local2); return(_local1); } function rotatedXY(xPos, yPos, rotate) { var _local1 = new Object(); var _local2 = 0.0174444444444444 * rotate; var _local4 = Math.sin(_local2); var _local3 = Math.cos(_local2); _local1.x = (xPos * _local3) - (yPos * _local4); _local1.y = (xPos * _local4) + (yPos * _local3); return(_local1); } function onMouseDown() { if (gameStart == true) { shoot = true; } } function rockControl() { if (gameStart == true) { _root.gameTimer++; rockMarker._visible = false; if (rockTimer > 0) { rockTimer--; rockMarker._visible = false; } else { rockActive = true; } if (ROCK._x < -100) { rockActive = false; ROCK._x = 2000; ROCK.gotoAndStop(random(4) + 1); rockTimer = random(50) + 150; } else if (rockActive == true) { ROCK._x = ROCK._x - 35; rockMarker._visible = true; rockMarker.warnText = Math.round((ROCK._x - 700) / 10); if (ROCK._x < 700) { rockMarker._visible = false; } } else { rockMarker._visible = false; } } } function onEnterFrame() { if (_root.gamePaused == false) { updateEnemyBullets(); if ((gameStart == true) && (blimpDead == false)) { if (_root.difficulty > 1) { fuel = fuel - 2; } else { fuel = fuel - 1; } } if (fuel < 0) { fuel = 0; TANK._visible = false; deadTimerTank++; if (deadTimerTank == 130) { _root.setFade(_root.redFade, 200); _root.gotoAndStop("RELOAD"); } if (random(3) == 0) { newExplosion((TANK._x + random(40)) - 20, (TANK._y + random(20)) - 10, 100, random(360), 100); } } if (fuel < 800) { _root.HUD.fBar._xscale = 0.355 * fuel; } if (gameStart == true) { if (blimpActive == false) { if (random(120) == 0) { newTank(); } if (random(80) == 0) { newHeli(); } if (Progress.TANK._x > 500) { Progress._y = Progress._y + ((-25 - Progress._y) / 10); if (Progress._y > -20) { blimpActive = true; BLIMP._visible = true; BLIMP._xscale = 167; BLIMP._yscale = 167; Progress._visible = false; } } else { Progress.TANK._x = Progress.TANK._x + 0.5; Progress._visible = true; } } else { rockTimer = 100; if (rockMedal == true) { _root.newMedal(10); } if (blimpDead == false) { if (blimpFuelTimer == 70) { blimpFuelTimer = 0; newFuel(BLIMP._x - 40, BLIMP._y - 20); } else { blimpFuelTimer++; } BLIMP.gun._rotation = angle(TANK._x, TANK._y, BLIMP._x, BLIMP._y) + 90; if (blimpHeight < 150) { blimpHeight++; } if (random(100) == 0) { blimpXPos = random(500) + 75; } BLIMP._x = BLIMP._x + ((blimpXPos - BLIMP._x) / 10); if (blimpYSwitch == true) { if (blimpYSpeed < 10) { blimpYSpeed = blimpYSpeed + 0.5; } else { blimpYSwitch = false; } } else if (blimpYSpeed > -10) { blimpYSpeed = blimpYSpeed - 0.5; } else { blimpYSwitch = true; } BLIMP._y = blimpHeight + blimpYSpeed; var _local5 = angle(BLIMP._x, BLIMP._y, TANK._x, TANK._y) - 90; if (random(20) == 0) { _root.playSound("SHOT"); newEnemyBullet(BLIMP._x, BLIMP._y, _local5); } } else { blimpTimer++; if (blimpTimer < 100) { if (random(3) == 0) { newExplosion((BLIMP._x + random(180)) - 90, BLIMP._y - random(30), 100); } if (random(5) == 0) { newFragments(6 - _root.savefile.data.QualityV, (BLIMP._x + random(180)) - 90, BLIMP._y - random(30)); } } else if (blimpTimer == 180) { _root.setFade(_root.whiteFade, 200); _root.levelNo = 3; _root.gotoAndStop("CS3"); } } } } updateShake(); updateFuel(); if ((Key.isDown(38) || (Key.isDown(87))) && (jumpSwitch == false)) { jumpSwitch = true; newExplosion(TANK._x, TANK._y + 20, 50); ySpeed = -30; if (gameStart == true) { fuel = fuel - 20; } spin = 5; } else if ((!Key.isDown(38)) && (!Key.isDown(87))) { jumpSwitch = false; } rockControl(); if (TANK._y < -20) { marker._visible = true; marker._x = TANK._x; } else { marker._visible = false; } updateTank(); updateHeli(); scrollTerrain(G_Grassline, 60); scrollTerrain(G_Treeline, 20); scrollTerrain(G_Treeline2, 10); scrollTerrain(G_Cityline, 5); scrollTerrain(G_Sky, 1); updateBullets(); updateFragments(); TANK._rotation = TANK._rotation + spin; spin = spin / 1.05; var _local4 = (angle(TANK._x, TANK._y, _xmouse, _ymouse) + 360) - TANK._rotation; if (_local4 > 600) { _local4 = _local4 - 360; } TANK.barrel._rotation = _local4; if (TANK.hitTest(ROCK.hit)) { rockMedal = false; xSpeed = -20; ySpeed = -20; spin = 40; fuel = fuel - 20; _root.setFade(_root.redFade, 75); newFragments(6 - _root.savefile.data.QualityV, TANK._x, TANK._y); newExplosion((TANK._x + random(60)) - 30, (TANK._y + random(40)) - 20, 100); } if (TANK.barrel._rotation > 95) { TANK.barrel._rotation = 95; } else if (TANK.barrel._rotation < -95) { TANK.barrel._rotation = -95; } if (TANK.barrel._rotation < 0) { TANK.Top._xscale = -100; } else { TANK.Top._xscale = 100; } if (Key.isDown(39) || (Key.isDown(68))) { xSpeed = xSpeed + 3; TANK._rotation++; } else if (Key.isDown(37) || (Key.isDown(65))) { xSpeed = xSpeed - 3; } else if (gameStart == true) { xSpeed = xSpeed - 0.5; } xSpeed = xSpeed / 1.1; TANK._x = TANK._x + xSpeed; if (TANK._x < 0) { xSpeed = 0; TANK._x = 0; } else if (TANK._x > 650) { xSpeed = 0; TANK._x = 650; } var _local2 = 0; while (_local2 < 6) { TANK["w" + _local2]._rotation = TANK["w" + _local2]._rotation + (20 + (xSpeed * 2)); _local2++; } ySpeed = ySpeed + 3; TANK._y = TANK._y + ySpeed; if (TANK._y > groundPos) { TANK._rotation = TANK._rotation / 1.4; spin = spin / 1.4; xSpeed = xSpeed / 1.1; ySpeed = (-ySpeed) / 1.5; if (Math.round(ySpeed / 4) == 0) { ySpeed = 0; } TANK._y = groundPos; } if (shoot == true) { shoot = false; _root.levelValue1++; var _local3 = newBullet(TANK._x, TANK._y, (TANK.barrel._rotation + TANK._rotation) - 90); _local3._x = _local3._x + (_local3.speed.x * 3); _local3._y = _local3._y + (_local3.speed.y * 3); _root.playound("BANG"); newExplosion(_local3._x, _local3._y, 40); } } } function scrollTerrain(terrain, speed) { terrain._x = terrain._x - speed; if (terrain._x < (-100 - (terrain._width / 2))) { terrain._x = terrain._x + (terrain._width / 2); } } function newBullet(xPos, yPos, angle) { var _local1 = BULLETS.attachMovie("MC_Bullet_HeliRocket", "B" + BULLETS.getNextHighestDepth(), BULLETS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._xscale = 60; _local1._yscale = 60; _local1.dead = false; _local1._rotation = angle; _local1.speed = calcSpeed(angle, (random(10) / 10) + 20); bulletArray.push(_local1); return(_local1); } function updateBullets() { var _local3 = 0; while (_local3 < bulletArray.length) { var _local2 = bulletArray[_local3]; if (random(_root.savefile.data.detail) == 0) { newEffect("Smoke", _local2._x, _local2._y, 150, random(360), 20 + random(40)); } cycleEnemies(_local2._x, _local2._y, 60, _local2); if (_local2.hitTest(BLIMP.hit)) { BLIMP.health = BLIMP.health - 10; if (BLIMP.health < 0) { newExplosion((_local2._x + random(100)) - 50, _local2._y - random(50), 150 + random(20)); newFragments(5, _local2._x, _local2._y); BLIMP._visible = false; BLIMP._xscale = 0; BLIMP._yscale = 0; blimpDead = true; } newExplosion(_local2._x, _local2._y, 150 + random(20)); newFragments(5, _local2._x, _local2._y); _local2.dead = true; } if (_local2._y > (groundPos + 20)) { _local2.dead = true; newExplosion(_local2._x, _local2._y, 60); } else if (((_local2._x < -20) || (_local2._x > 670)) || (_local2._y < -20)) { _local2.dead = true; } _local2._x = _local2._x + _local2.speed.x; _local2._y = _local2._y + _local2.speed.y; if (_local2.dead == true) { destroyMovieClip(_local3, bulletArray); _local3--; } _local3++; } } function newTank() { var _local1 = ENEMY.attachMovie("L2TANK", "T" + ENEMY.getNextHighestDepth(), ENEMY.getNextHighestDepth()); _local1._y = groundPos + 10; if (random(2) == 0) { _local1._x = -80; _local1.dir = 1; } else { _local1._x = 730; _local1.dir = -1; } _local1.dead = false; tankArray.push(_local1); } function updateTank() { var _local3 = 0; while (_local3 < tankArray.length) { var _local2 = tankArray[_local3]; _local2._x = _local2._x + (3 * _local2.dir); if (_local2.hitTest(ROCK)) { newExplosion(_local2._x, _local2._y, random(50) + 120); _local2.dead = true; } _local2.barrel._rotation = angle(_local2._x, _local2._y, TANK._x, TANK._y); if (_local2.hit.hitTest(TANK.hit)) { _local2.dead = true; fuel = fuel - 5; _root.setFade(_root.redFade, 50); newExplosion(_local2._x, _local2._y, random(50) + 120); ySpeed = -(random(10) + 35); xSpeed = -((_local2._x - TANK._x) / 3); spin = random(100) - 50; } else if ((_local2._x < -100) || (_local2._x > 750)) { _local2.dead = true; } if (_local2.dead == true) { destroyMovieClip(_local3, tankArray); _local3--; } _local3++; } } function newExplosion(xPos, yPos, size) { shakeScreen(size / 15, size / 15); newEffect("Explosion", xPos, yPos, size, random(360), random(20) + 80); _root.playSound("EXPBANG"); } function newEffect(type, xPos, yPos, scale, rotate, alph) { var _local1 = EFFECTS.attachMovie(type, "E" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._rotation = rotate; _local1._alpha = alph; _local1._xscale = (_local1._yscale = scale); return(_local1); } function destroyMovieClip(i, array) { array[i].removeMovieClip(); array.splice(i, 1); } function cycleEnemies(xPos, yPos, size, target) { var _local4 = 0; while (_local4 < enemyArray.length) { var _local3 = 0; while (_local3 < enemyArray[_local4].length) { var _local2 = enemyArray[_local4][_local3]; if (_local2.dead == false) { if (pythag(_local2._x, _local2._y, xPos, yPos) < size) { newExplosion(_local2._x, _local2._y, 150 + random(20)); newFragments(5, _local2._x, _local2._y); target.dead = true; _local2.dead = true; _root.levelValue2++; newFuel(_local2._x, _local2._y); } } _local3++; } _local4++; } } function newHeli() { var _local1 = ENEMY.attachMovie("L2HELI" + random(2), "T" + ENEMY.getNextHighestDepth(), ENEMY.getNextHighestDepth()); _local1._y = (groundPos - 40) - random(200); if (random(2) == 0) { _local1._x = -120; _local1.dir = 1; } else { _local1._x = 770; _local1.dir = -1; } _local1.dead = false; heliArray.push(_local1); } function updateHeli() { var _local3 = 0; while (_local3 < heliArray.length) { var _local2 = heliArray[_local3]; _local2.rotor._rotation = _local2.rotor._rotation + 45; _local2._x = _local2._x + (6 * _local2.dir); _local2.barrel._rotation = angle(_local2._x, _local2._y, _local2._x, _local2._y); if (_local2.hit.hitTest(TANK.hit)) { fuel = fuel - 20; _root.setFade(_root.redFade, 50); _local2.dead = true; newExplosion(_local2._x, _local2._y, random(50) + 120); xSpeed = -((_local2._x - _local2._x) / 10); spin = random(100) - 50; newFragments(5, _local2._x, _local2._y); } else if ((_local2._x < -140) || (_local2._x > 790)) { _local2.dead = true; } if (_local2.dead == true) { destroyMovieClip(_local3, heliArray); _local3--; } _local3++; } } function shakeScreen(ammount, time) { if (gameStart == true) { screenShake = ammount; shakeTime = time; } } function updateShake() { updateDamage(); if (shakeTime > 0) { _y = (_y + (random(screenShake) * shakeDir)); _x = (_x + (random(screenShake) * shakeDir)); shakeDir = shakeDir * -1; shakeTime--; } else { screenShake = 0; } _y = (_y / 1.1); _x = (_x / 1.1); } function newFragments(num, xPos, yPos) { var _local3 = 0; while (_local3 < (num * (3 / _root.savefile.data.detail))) { var _local2 = EFFECTS.attachMovie("Swain_Debris" + (6 + random(3)), "F" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local2._x = xPos; _local2._y = yPos; _local2._xscale = random(50) + 50; _local2._yscale = random(50) + 50; _local2.smokeSpan = size; _local2.spin = random(40) - 10; _local2.xSpeed = random(40) - 20; _local2.ySpeed = -random(20); fragmentArray.push(_local2); _local3++; } } function updateFragments() { if (smokeCount > 0) { smokeCount--; } var _local3 = 0; while (_local3 < fragmentArray.length) { var _local2 = fragmentArray[_local3]; _local2._rotation = _local2._rotation + _local2.spin; _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; if (((_local2.smokeSpan > 0) && (random(_root.savefile.data.detail) == 0)) && (smokeCount < (180 / _root.savefile.data.detail))) { newEffect("Smoke", _local2._x, _local2._y, _local2.smokeSpan + random(20), random(360), 50); smokeCount++; } _local2.smokeSpan = _local2.smokeSpan - 5; _local2.ySpeed++; if (_local2._y > 330) { _local2._y = 360; _local2.xSpeed = _local2.xSpeed / 1.5; _local2.ySpeed = _local2.ySpeed * -0.5; _local2._xscale = _local2._xscale / 2; _local2._yscale = _local2._yscale / 2; if (_local2._xscale < 26) { destroyMovieClip(_local3, fragmentArray); _local3--; } } _local3++; } } function newFuel(xPos, yPos) { var _local4; if (_root.difficulty > 1) { _local4 = 3; } else { _local4 = 5; } var _local3 = 0; while (_local3 < _local4) { var _local2 = EFFECTS.attachMovie("L2Fuel", "F" + EFFECTS.getNextHighestDepth(), EFFECTS.getNextHighestDepth()); _local2._x = xPos; _local2._y = yPos; _local2._rotation = random(360); _local2._xscale = random(10) + 50; _local2._yscale = _local2._xscale; _local2.xSpeed = (random(100) - 50) / 10; _local2.ySpeed = (-150 + random(100)) / 10; fuelArray.push(_local2); _local3++; } } function updateFuel() { var _local3 = 0; while (_local3 < fuelArray.length) { var _local2 = fuelArray[_local3]; if (_local2.hitTest(TANK.hit)) { if (deadTimerTank == 0) { _root.playSound("SHOT2"); fuel = fuel + 40; } if (fuel > 800) { fuel = 800; } newEffect("Effect_Ring", _local2._x, _local2._y, 50, 0, 200); destroyMovieClip(_local3, fuelArray); _local3--; } else if (_local2._y < (groundPos + 20)) { _local2._x = _local2._x + _local2.xSpeed; _local2._y = _local2._y + _local2.ySpeed; _local2.ySpeed = _local2.ySpeed + 1; _local2.xSpeed = _local2.xSpeed / 1.15; } else { destroyMovieClip(_local3, fuelArray); _local3--; } _local3++; } } function newEnemyBullet(xPos, yPos, angle) { var _local2 = BULLETS.attachMovie("MC_Bullet_Rifle", "B" + BULLETS.getNextHighestDepth(), BULLETS.getNextHighestDepth()); _root.playound("SHOT"); _local2._x = xPos; _local2._y = yPos; _local2._xscale = 140; _local2._yscale = 140; _local2.dead = false; _local2._rotation = angle; _local2.speed = calcSpeed(angle, (random(10) / 10) + 20); _local2._x = _local2._x + _local2.speed.x; _local2._y = _local2._y + _local2.speed.y; bulletEnemyArray.push(_local2); return(_local2); } function updateEnemyBullets() { var _local3 = 0; while (_local3 < bulletEnemyArray.length) { var _local2 = bulletEnemyArray[_local3]; if (random(_root.savefile.data.detail) == 0) { newEffect("Smoke", _local2._x, _local2._y, 150, random(360), 20 + random(40)); } if (_local2.hitTest(TANK.hit)) { newExplosion(_local2._x, _local2._y, 150 + random(20)); newFragments(5, TANK._x, TANK._y); _local2.dead = true; fuel = fuel - 40; _root.setFade(_root.redFade, 40); } if (_local2._y > (groundPos + 20)) { _local2.dead = true; newExplosion(_local2._x, _local2._y, 60); } else if (((_local2._x < -20) || (_local2._x > 670)) || (_local2._y < -20)) { _local2.dead = true; } _local2._x = _local2._x + (_local2.speed.x / 2); _local2._y = _local2._y + (_local2.speed.y / 2); if (_local2.dead == true) { destroyMovieClip(_local3, bulletEnemyArray); _local3--; } _local3++; } } _root.setMusic("GAME"); createEmptyMovieClip("ENEMY", getNextHighestDepth()); createEmptyMovieClip("EFFECTS", getNextHighestDepth()); createEmptyMovieClip("BULLETS", getNextHighestDepth()); rockMarker.swapDepths(getNextHighestDepth()); ROCK.swapDepths(getNextHighestDepth()); var barrelRot = 0; var xSpeed = 0; var ySpeed = 0; var groundPos = TANK._y; var spin = o; rockMarker._visible = false; var rockTimer = (random(50) + 200); var rockActive = false; var gameStart = false; ROCK._x = 2000; var rockMedal = true; var fuel = 850; var jumpSwitch = false; var blimpActive = false; var blimpHeight = 0; var blimpYSwitch = false; var blimpYSpeed = 0; var blimpFuelTimer = 0; var blimpXPos = 300; var blimpDead = false; var blimpTimer = 0; BLIMP._xscale = 0; BLIMP._yscale = 0; var deadTimerTank = 0; BLIMP._visible = false; var bulletArray = new Array(); BLIMP.health = 250; var tankArray = new Array(); var heliArray = new Array(); var enemyArray = new Array(tankArray, heliArray); shakeDir = 1; var fragmentArray = new Array(); var smokeCount = 0; Progress.TANK.barrel._rotation = 90; Progress._visible = false; var fuelArray = new Array(); var bulletEnemyArray = new Array();
Symbol 770 MovieClip Frame 1
var cursorArray = new Array(); var cursorTrailLength = 10; while (cursorArray.length < cursorTrailLength) { cursorArray.push(0); } var i = 0;
Symbol 781 MovieClip Frame 1
stop();
Symbol 788 MovieClip Frame 1
stop();
Symbol 788 MovieClip Frame 10
stop();
Symbol 789 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 1
stop();
Symbol 793 MovieClip Frame 10
stop();
Symbol 794 MovieClip Frame 1
stop();
Symbol 801 Button
on (release) { _parent._parent.gameStart = true; _parent._parent.turbulance = 30; swapDepths(666); this.removeMovieClip(); }
Symbol 802 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 1
function onEnterFrame() { if (_root.gamePaused == false) { heliView(); backgroundManagement(); FRAME.distText = distVar + " Metres"; if (gameStart == true) { _root.gameTimer++; if (distVar > 0) { distVar--; } if (lifeAmmoTimer > 0) { if (distVar == 0) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 4; _root.gotoAndStop("CS5"); } } challengeMode(); updateBulletPods(); updateBullets(); updateMissiles(); updateExplosions(); updateRadar(); deathManagement(); updateMessages(); enemySpawnControl(); } FRAME.radar.mouse._x = cursor._x / 5; EFFECTS.clear(); cursor._rotation = cursor._rotation + 10; if (_ymouse < 330) { cursorPosY = _ymouse; } else { cursorPosY = 330; } cursorPosX = _xmouse; cursor._x = cursor._x - ((cursor._x - cursorPosX) / 2); cursor._y = cursor._y - ((cursor._y - cursorPosY) / 2); cursorTrail(cursor, EFFECTS); } } function cursorTrail(curs, layer) { with (curs) { cursorArray.push(_x); cursorArray.push(_y); cursorArray.shift(); cursorArray.shift(); i = 0; while (i < (cursorArray.length - 2)) { layer.lineStyle(i / (cursorTrailLength / 10), 16711680, i * 10); layer.moveTo(cursorArray[i], cursorArray[i + 1]); i = i + 2; layer.lineTo(cursorArray[i], cursorArray[i + 1]); } } } function onMouseDown() { if (gameStart == true) { if (missileAmmo > 0) { FRAME.HEALTHBOX["bulletPod" + missileAmmo].gotoAndPlay(2); missileAmmo--; if (selectBullet() == true) { _root.playSound("EXPBANG"); _root.levelValue1++; newBullet(cursor._x, cursor._y, 4, 100, 300); } } } } function newBullet(xPos, yPos, targetLayer, scale, flashScale) { if (targetLayer > 0) { var _local2 = this["BULLET_" + targetLayer].attachMovie("BULLET", "B" + bulletCount, bulletCount++); _local2._x = xPos; _local2._y = yPos; _local2._xscale = scale; _local2._yscale = scale; _local2.layer = targetLayer; _local2.scaleVar = scale; _local2.scaler = scale; _local2.Flash._xscale = flashScale; _local2.Flash._yscale = flashScale; _local2.speed = 3; _local2.flare.gotoAndStop(1); bulletArray.push(_local2); newRadarBullet(xPos, targetLayer, 1); } else { combo = 0; } } function updateBullets() { var _local1 = 0; while (_local1 < bulletArray.length) { if (bulletArray[_local1].destroy == true) { removeBullet(_local1); _local1--; } else { bulletArray[_local1].flare._alpha = random(20) + 80; bulletArray[_local1].Flash._xscale = bulletArray[_local1].Flash._xscale / 1.5; bulletArray[_local1].Flash._yscale = bulletArray[_local1].Flash._xscale; bulletArray[_local1]._x--; bulletArray[_local1].scaler = bulletArray[_local1].scaler - bulletArray[_local1].speed; bulletArray[_local1]._xscale = bulletArray[_local1].scaler; if (random(3) == 0) { newL3Smoke(bulletArray[_local1]._x, bulletArray[_local1]._y, bulletArray[_local1].layer, bulletArray[_local1]._xscale / 2); } bulletArray[_local1]._yscale = bulletArray[_local1]._xscale; if (bulletArray[_local1].scaler < (bulletArray[_local1].scaleVar - 20)) { checkCol(bulletArray[_local1]._x, bulletArray[_local1]._y, bulletArray[_local1].layer, _local1); if ((bulletArray[_local1].destroy != true) && ((bulletArray[_local1]._y < 185) || (bulletArray[_local1].layer > 3))) { newBullet(bulletArray[_local1]._x, bulletArray[_local1]._y, bulletArray[_local1].layer - 1, bulletArray[_local1].scaler, 0); } else if ((bulletArray[_local1]._y > 185) && (bulletArray[_local1].layer <= 3)) { combo = 0; newExplosion(bulletArray[_local1]._x, bulletArray[_local1]._y, bulletArray[_local1].layer, bulletArray[_local1].layer / 2); } bulletArray[_local1].destroy = true; } } _local1++; } } function newMissile(type, yPos, targetLayer) { var _local2 = this["MISSILE_" + targetLayer].attachMovie("MISSILE" + type, "M" + missileCount, missileCount++); _local2._x = -_local2._width; _local2._y = yPos; _local2._xscale = 20 * targetLayer; _local2._yscale = _local2._xscale; _local2.layer = targetLayer; _local2.box._visible = false; _local2.drop = 0; _local2.radar = type; _local2.speed = 40; _local2.health = 2; missileArray.push(_local2); } function updateMissiles() { var _local1 = 0; while (_local1 < missileArray.length) { if (missileArray[_local1].health > 1) { newRadarBullet(missileArray[_local1]._x, missileArray[_local1].layer, missileArray[_local1].radar + 1); } if (dead == true) { missileArray[_local1]._y = missileArray[_local1]._y - (missileArray[_local1]._yscale / 50); } missileArray[_local1]._x = missileArray[_local1]._x + (missileArray[_local1]._xscale / 20); missileArray[_local1]._rotation = missileArray[_local1]._rotation / 1.04; if (missileArray[_local1].health <= 1) { missileArray[_local1]._y = missileArray[_local1]._y + missileArray[_local1].drop; missileArray[_local1].drop = missileArray[_local1].drop + (missileArray[_local1]._xscale / 200); missileArray[_local1]._rotation = missileArray[_local1]._rotation + 2; newL3Smoke(missileArray[_local1]._x, missileArray[_local1]._y, missileArray[_local1].layer, missileArray[_local1]._xscale); if (missileArray[_local1]._y > (150 + (missileArray[_local1].layer * 22))) { newExplosion(missileArray[_local1]._x, missileArray[_local1]._y, missileArray[_local1].layer, missileArray[_local1].layer); changeMoney(50 * missileArray[_local1].radar); removeMissile(_local1); _local1--; } } else if ((missileArray[_local1]._x > (400 + (missileArray[_local1]._width / 2))) && (missileArray[_local1].health > 1)) { removeMissile(_local1); _local1--; } _local1++; } } function checkCol(xPos, yPos, targetLayer, caller) { hitBlock._x = xPos; hitBlock._y = yPos; hitBlock._width = bulletArray[caller]._width; hitBlock._height = hitBlock._width; var _local2 = 0; while (_local2 < missileArray.length) { if (missileArray[_local2].hitTest(hitBlock) && (missileArray[_local2].layer == targetLayer)) { newExplosion(bulletArray[caller]._x, bulletArray[caller]._y, targetLayer, targetLayer / 2); newL3Smoke(bulletArray[caller]._x, bulletArray[caller]._y, bulletArray[caller].layer, bulletArray[caller]._xscale * 2); FRAME.boomFade._alpha = missileArray[_local2]._xscale; if (missileArray[_local2].box.hitTest(hitBlock)) { missileArray[_local2].health = missileArray[_local2].health - (1 + random(2)); combo++; _root.levelValue2++; if (combo >= 5) { _root.newMedal(11); } if (missileArray[_local2].health <= 0) { newExplosion(missileArray[_local2]._x + (targetLayer * 2), missileArray[_local2]._y, targetLayer, targetLayer); newMessage("BONUS!", missileArray[_local2]._x, missileArray[_local2]._y, 70, 200); var _local5 = ((20 + missileArray[_local2].radar) * combo) + (100 * missileArray[_local2].radar); changeMoney(_local5); newMessage((combo + " HIT COMBO + $") + _local5, 290, 240, 100, 200); removeMissile(_local2); _local2--; } else { var _local5 = (20 + missileArray[_local2].radar) * combo; changeMoney(_local5); newExplosion(missileArray[_local2]._x, missileArray[_local2]._y, targetLayer, targetLayer); missileArray[_local2]._rotation = -20; if (combo > 1) { newMessage((combo + " HIT COMBO + $") + _local5, 290, 240, 100, 200); } else { newMessage(" HIT + $" + _local5, 310, 240, 100, 200); } } } bulletArray[caller].destroy = true; } _local2++; } } function removeMissile(ID) { if (missileArray[ID].radar != 22) { destroyCount++; if (missileArray[ID].health <= 1) { killCount++; } else { hurtShip(); if (_root.health == 0) { dead = true; } } } missileArray[ID].removeMovieClip(); missileArray.splice(ID, 1); } function removeBullet(ID) { bulletArray[ID].removeMovieClip(); bulletArray.splice(ID, 1); } function backgroundManagement() { var _local2 = 0; while (_local2 < 6) { this["BG_" + _local2]._x = this["BG_" + _local2]._x - (10 / (_local2 + 1)); if (this["BG_" + _local2]._x < (-(this["BG_" + _local2]._width / 3))) { this["BG_" + _local2]._x = this["BG_" + _local2]._x + (this["BG_" + _local2]._width / 3); } _local2++; } BG_sky._x = BG_sky._x - 2; if (BG_sky._x < (30 - (BG_sky._width / 2))) { BG_sky._x = BG_sky._x + (BG_sky._width / 2); } } function heliView() { _y = liftStore; _x = (_x - ((_x - heliX) / 10)); _y = (_y - ((_y - heliY) / 10)); heliX = heliX / 1.1; heliY = heliY / 1.1; _x = (_x / 1.1); _y = (_y / 1.1); FRAME._x = ((-_x) / 1.5) - 60; FRAME._y = ((-_y) / 1.5) - 70; if (Math.round(_rotation) == rotateTarget) { rotateTarget = random(10) - 5; } else if (_rotation < rotateTarget) { rotate = rotate + 0.1; } else if (_rotation > rotateTarget) { rotate = rotate - 0.1; } _rotation = ((rotate * turbulance) / 100); FRAME._rotation = -_rotation; liftStore = _y; _y = (_y + ((lift * turbulance) / 100)); FRAME._y = FRAME._y - ((lift * turbulance) / 100); if (lift < liftTarget) { lift = lift + 1; } else if (lift > liftTarget) { lift = lift - 1; } else { liftTarget = random(liftMax); } if (random(1000 / turbulance) == 0) { heliX = random(turbulance) - (turbulance / 2); } if (random(1000 / turbulance) == 0) { heliY = random(turbulance) - (turbulance / 2); } } function newRadarBullet(xPos, yPos, type) { var _local1 = FRAME.radar.attachMovie("Radar_Bullet", "RP" + radarPointCount, radarPointCount++); _local1._x = xPos / 5; _local1._y = (yPos * 10) + 10; _local1._xscale = 100; _local1._yscale = 100; _local1.gotoAndStop(type); radarTrackArray.push(_local1); } function updateRadar() { var _local1 = 0; while (_local1 < radarTrackArray.length) { if (radarTrackArray[_local1]._xscale > 0) { radarTrackArray[_local1]._xscale = radarTrackArray[_local1]._xscale - 5; radarTrackArray[_local1]._alpha = radarTrackArray[_local1]._alpha - 10; radarTrackArray[_local1]._yscale = radarTrackArray[_local1]._xscale; } else { radarTrackArray[_local1].removeMovieClip(); radarTrackArray.splice(_local1, 1); _local1--; } _local1++; } } function newExplosion(xPos, yPos, layer, scale) { _root.playSound("BANG"); var _local3 = this["EXPLOSIONS_" + layer].attachMovie("Explosion", "EXP" + explosionCount, explosionCount++); _local3._x = xPos; _local3._y = yPos; _local3._xscale = 20 * scale; _local3._yscale = 20 * scale; _local3._rotation = random(360); explosionArray.push(_local3); if (_local3._x < 150) { _x = (_x + (scale * 2)); } else if (_local3._x > 250) { _x = (_x - (scale * 2)); } _y = (_y - (scale * 2)); } function updateExplosions() { var _local1 = 0; while (_local1 < explosionArray.length) { if (explosionArray[_local1]._x > 0) { explosionArray[_local1]._x = explosionArray[_local1]._x - (explosionArray[_local1]._xscale / 40); } else { explosionArray[_local1].removeMovieClip(); explosionArray.splice(_local1, 1); _local1--; } _local1++; } } function selectBullet() { if ((ammo > 0) && (_root._ymouse < 330)) { ammo--; return(true); } } function updateBulletPods() { if ((missileAmmoTimer < 30) && (missileAmmo < 8)) { if (_root.difficulty > 1) { missileAmmoTimer = missileAmmoTimer + 0.75; } else { missileAmmoTimer = missileAmmoTimer + 1.5; } } else if (missileAmmo < 8) { missileAmmo++; missileAmmoTimer = 0; } else { missileAmmoTimer = 0; } var _local2 = 1; while (_local2 < 9) { if (missileAmmo < _local2) { } else { FRAME.HEALTHBOX["bulletPod" + _local2].gotoAndStop(1); } FRAME.rBar._width = 4.66666666666667 * missileAmmoTimer; _local2++; } _local2 = 1; while (_local2 < 9) { if (lifeAmmo < _local2) { } else { FRAME.LIFEBOX["bulletPod" + _local2].gotoAndStop(1); } _local2++; } } function newL3Smoke(xPos, yPos, layer, scale) { if (smokeArray.length < 200) { var _local2 = this["SMOKE_" + layer].attachMovie("Smoke", "SMK" + smokeCount, smokeCount++); _local2._x = xPos; _local2._y = yPos; _local2._xscale = (scale * 2) + random(5); _local2._yscale = (scale * 2) + random(5); _local2._alpha = random(5) + 15; _local2._rotation = random(360); } } function enemySpawnControl() { if (spawnInc < 20) { spawnInc = spawnInc + 0.02; } trace(spawnInc); FRAME.waveText = (("" + killCount) + "/") + levelArray[4]; spawnTimer++; if (dead != true) { if (spawnTimer > 50) { spawnTimer = 0 + spawnInc; waveTimer++; newMissile(random(levelArray[1]) + 1, random(120) + 40, 4 - random(3)); } else if ((waveTimer == levelArray[4]) && (destroyCount == levelArray[4])) { if (endCount == 0) { newMessage("LEVEL COMPLETE!", 190, 100, 200, 400); if (killCount == destroyCount) { newMessage("PERFECT SCORE!", 190, 130, 100, 300); if (_root.mission == 3) { if (_root.difficulty == 2) { } else if (_root.difficulty == 3) { } else if (_root.difficulty == 4) { } } } if (combo >= destroyCount) { newMessage("PERFECT COMBO!", 190, 150, 100, 300); } stopAllSounds(); _parent.newSound("LEVEL_COMPLETE.WAV", 400, false, 0); } endCount++; if (endCount == 150) { _parent.transistion("UPGRADE"); } } } } function setGraphics(val) { skyColor.gotoAndStop(val); var _local3 = 0; while (_local3 < 3) { var _local2 = 1; while (_local2 < 4) { this["BG_" + _local3]["tile" + _local2].gotoAndStop(val); _local2++; } _local3++; } } function introManagement() { if (introTimer > 0) { BARRY._x = BARRY._x - ((BARRY._x - 200) / 30); if (introTimer < 80) { BARRY._rotation = BARRY._rotation - 0.45; } if (introTimer < 50) { BARRY._xscale = BARRY._xscale * (1 + barryScaler); barryScaler = barryScaler + 0.01; BARRY._yscale = BARRY._xscale; } introTimer--; } } function changeMoney(ammount) { _root.money = _root.money + (ammount * _root.difficulty); } function newMessage(mess, xPos, yPos, size, timer) { var _local1 = MESSAGE.attachMovie("message", "MSG" + messageCount, messageCount++); _local1.txtBox = mess; _local1._x = xPos - _x; _local1._y = yPos - _y; _local1._rotation = -_rotation; _local1._xscale = size; _local1._yscale = size; _local1._alpha = timer; } function deathManagement() { if (dead == true) { deathTimer--; if (deathTimer == 0) { _parent.transistion("GAMEOVER"); } if (random(4) == 0) { if (random(2) == 0) { newMessage("DAMAGE CRITICAL!", 190, 80, 100, 100); newMessage("BAIL OUT!", 200, 100, 100, 100); } newExplosion(random(400), random(100) + 200, random(4), (random(100) + 50) / 20); FRAME.boomFade._alpha = 100; } } } function smartBomb() { if (_root.smartBomb > 0) { _root.smartBomb--; FRAME.boomFade._alpha = 200; _parent.newSound("EMP", 200, false, 0); var _local3 = 0; while (_local3 < missileArray.length) { missileArray[_local3].health = 0; _local3++; } } } function hurtShip() { _parent.newSound("BANG", 600, false, 0); FRAME.hurtFade._alpha = 100; _root.setFade(_root.redFade, 50); FRAME.LIFEBOX["bulletPod" + lifeAmmo].gotoAndPlay(2); lifeAmmo--; } function challengeMode() { if (lifeAmmo <= 0) { trace("DANG"); lifeAmmoTimer--; if (random(10) == 0) { _root.playSound("BANG"); _root.setFade(_root.redFade, 50); } if (lifeAmmoTimer == 0) { _root.setFade(_root.redFade, 100); _root.gotoAndStop("RELOAD"); } } if (_root.difficulty == 5) { challengeDistance++; if (challengeDistance == 7500) { _parent.newMedal(9); } if (combo == 30) { _parent.newMedal(10); } challengeTimerGraphics--; if (challengeTimerGraphics == 0) { challengeTimerGraphics = 500; setGraphics(random(9) + 1); FRAME.boomFade._alpha = 100; } challengeTimerType--; if ((challengeTimerType == 0) && (levelArray[1] < 4)) { challengeTimerType = 1000; levelArray[1]++; } challengeTimerDepth--; if ((challengeTimerDepth == 0) && (levelArray[2] < 4)) { challengeTimerDepth = 800; levelArray[2]++; } challengeTimerSpawn--; if ((challengeTimerSpawn == 0) && (levelArray[3] > 5)) { challengeTimerSpawn = 600; levelArray[3] = levelArray[3] - 2.5; } } } _root.setMusic("GAME"); var levelArray_0 = new Array(1, 1, 3, 60, 10, "LEVEL 1 - CITY AREA 1 - TIME 6 A.M.", 20); var levelArray_1 = new Array(4, 2, 3, 60, 15, "LEVEL 2 - OIL FIELDS 1 - TIME 9 A.M.", 40); var levelArray_2 = new Array(7, 2, 4, 50, 20, "LEVEL 3 - ROCKY MOUNTAINS 1 - TIME 12 A.M.", 40); var levelArray_3 = new Array(2, 3, 4, 40, 25, "LEVEL 4 - CITY AREA 2 - TIME 4 P.M.", 120); var levelArray_4 = new Array(5, 3, 4, 40, 30, "LEVEL 5 - OIL FIELDS 2 - TIME 7 P.M.", 20); var levelArray_5 = new Array(7, 3, 4, 30, 35, "LEVEL 6 -ROCKY MOUNTAINS 2 - TIME 9 P.M.", 80); var levelArray_6 = new Array(3, 3, 4, 20, 40, "LEVEL 7 - CITY AREA 3 - TIME 11 P.M.", 80); var levelArray_7 = new Array(8, 4, 4, 20, 45, "LEVEL 8 - THE WARFIELD - TIME 1 A.M.", 120); var levelArray_8 = new Array(9, 4, 4, 15, 50, "LEVEL 9 - THE NEW GROUND - TIME 2 A.M.", 120); var levelArray_98 = new Array(2, 1, 1, 60, 99999, "CHALLENGE MODE - GOOD LUCK!", 60); var levelArray_99 = new Array(2, 0, 0, 999999, 5, "TUTORIAL PRESS SPACE TO QUIT", 0); var levelArray = this.levelArray_9; var moneyPot = Math.round(_root.money); var missileArray = new Array(); var bulletArray = new Array(); var radarTrackArray = new Array(); var explosionArray = new Array(); var smokeArray = new Array(); var messageArray = new Array(); var i; var layerCount = 0; var gameFroze = false; i = 0; while (i < 19) { createEmptyMovieClip("MISSILE_" + layerCount, i); layerCount++; i = i + 4; } layerCount = 0; i = 1; while (i < 20) { createEmptyMovieClip("BULLET_" + layerCount, i); layerCount++; i = i + 4; } layerCount = 0; i = 2; while (i < 21) { createEmptyMovieClip("EXPLOSIONS_" + layerCount, i); layerCount++; i = i + 4; } layerCount = 0; i = 3; while (i < 22) { createEmptyMovieClip("SMOKE_" + layerCount, i); layerCount++; i = i + 4; } hitBlock._visible = false; createEmptyMovieClip("EFFECTS", 20); FRAME.swapDepths(23); cursor.swapDepths(21); createEmptyMovieClip("MESSAGE", 24); _parent.newSound("CITY_THEME.WAV", 400, true, 999); _root.levelValue1 = 0; _root.levelValue2 = 0; var bulletCount = 0; railCounter = 0; var missileCount = 0; var distVar = 1500; var turbulance = 10; var lift = 0; var liftMax = 35; var liftTarget = 0; var liftStore = 0; var rotate = 0; var rotateTarget = 0; var levelGraphics = levelArray[0]; var combo = 0; var destroyCount = 0; var killCount = 0; var endCount = 0; var radarPointCount = 0; var explosionCount = 0; var reloadTimer = 0; var ammo = 100; var moneySave = 0; missileAmmo = 8; missileAmmoTimer = 0; var smokeCount = 0; var waveTimer = 0; var spawnTimer = 0; var spawnInc = 0; var bonusSpawnTimer = (random(1000) + 100); var introTimer = 160; var barryScaler = -0.1; cursor._visible = true; var messageCount = 0; var deathTimer = 200; FRAME.hurtFade._alpha = 0; var lifeAmmo = 4; var lifeAmmoTimer = 80; var challengeTimerType = 1000; var challengeTimerSpawn = 600; var challengeTimerDepth = 800; var challengeTimerGraphics = 500; var challengeDistance = 0;
Symbol 815 MovieClip Frame 1
function onEnterFrame() { _xscale = (scaler + (random(100) / 100)); _yscale = _xscale; } stop(); var scaler = _xscale; stop();
Symbol 816 MovieClip Frame 1
sun.gotoAndStop(2);
Symbol 827 MovieClip Frame 1
stop();
Symbol 827 MovieClip Frame 15
stop();
Symbol 830 MovieClip Frame 1
_parent._parent.newTarget(_x, _y, faceDir, pauseTime, distLeft, distRight, sensitivity, sensitivityY); this.swapDepths(666); this.removeMovieClip();
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = 1; distLeft = 10; distRight = 10; pauseTime = 100000000000; sensitivity = 1000; sensitivityY = 2000; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 300; distRight = 0; pauseTime = 100; sensitivity = 50; sensitivityY = 30; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 0; distRight = 300; pauseTime = 100; sensitivity = 50; sensitivityY = 30; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 80; distRight = 80; pauseTime = 10; sensitivity = 30; sensitivityY = 150; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = 1; distLeft = 0; distRight = 40; pauseTime = 60; sensitivity = 50; sensitivityY = 0; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 40; distRight = 0; pauseTime = 60; sensitivity = 50; sensitivityY = 150; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 20; distRight = 20; pauseTime = 10; sensitivity = 20; sensitivityY = 20; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 20; distRight = 20; pauseTime = 10; sensitivity = 20; sensitivityY = 20; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = 1; distLeft = 10; distRight = 10; pauseTime = 100000000 /* 0x5F5E100 */; sensitivity = 200; sensitivityY = 200; }
Instance of Symbol 830 MovieClip in Symbol 833 MovieClip Frame 1
onClipEvent (load) { faceDir = -1; distLeft = 80; distRight = 80; pauseTime = 50; sensitivity = 50; sensitivityY = 30; }
Symbol 837 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 1
levelMap.setMask(masker);
Symbol 873 MovieClip Frame 1
stop();
Symbol 873 MovieClip Frame 158
gotoAndStop (1);
Symbol 874 MovieClip Frame 1
function pythag(x1, y1, x2, y2) { return(Math.sqrt(Math.pow(y1 - y2, 2) + Math.pow(x1 - x2, 2))); } function angle(x1, y1, x2, y2) { return(Math.round((Math.atan2(y2 - y1, x2 - x1) / 3.141593) * 180) + 90); } function calcSpeed(angle, speed) { var _local2 = angle * 0.01745329; var _local1 = new Object(); _local1.x = speed * Math.cos(_local2); _local1.y = speed * Math.sin(_local2); return(_local1); } function rotatedXY(xPos, yPos, rotate) { var _local1 = new Object(); var _local2 = 0.0174444444444444 * rotate; var _local4 = Math.sin(_local2); var _local3 = Math.cos(_local2); _local1.x = (xPos * _local3) - (yPos * _local4); _local1.y = (xPos * _local4) + (yPos * _local3); return(_local1); } function swapBlur(targ1, targ2) { targ1.swapDepths(sceneDepth2); targ2.swapDepths(sceneDepth1); targ1.swapDepths(sceneDepth3); } function newTarget(xPos, yPos, faceDir, pauseTime, distLeft, distRight, sensitivity, sensitivityY) { targetCount++; var _local1 = IFBG.TARGETS.attachMovie("L4Target", "B" + IFBG.TARGETS.getNextHighestDepth(), IFBG.TARGETS.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1.faceDir = faceDir; _local1._xscale = _local1._xscale * faceDir; _local1.pauseTime = pauseTime; _local1.pauseCount = 0; _local1.distLeft = distLeft; _local1.distRight = distRight; _local1.sensitivity = sensitivity; _local1.scaler = _local1._xscale; _local1.sensitivitY = sensitivitY; _local1.awareness = false; _local1.dead = false; targetArray.push(_local1); } function updateTargets() { var _local3 = 0; while (_local3 < targetArray.length) { var _local2 = targetArray[_local3]; if (_local2.dead == false) { if (_local2.pauseCount < _local2.pauseTime) { _local2.pauseCount++; if (_root.HUD.hBar._xscale <= 190) { _local2.gotoAndStop("STAND"); } } else { if (_root.HUD.hBar._xscale <= 190) { _local2.gotoAndStop("WALK"); } if (_local2.faceDir == 1) { _local2._xscale = -100; if (_local2.distRight > 0) { _local2._x++; _local2.distRight--; _local2.distLeft++; } else { _local2.pauseCount = 0; _local2.faceDir = -1; } } else { _local2._xscale = 100; if (_local2.distLeft > 0) { _local2._x--; _local2.distRight++; _local2.distLeft--; } else { _local2.faceDir = 1; _local2.pauseCount = 0; } } } if (alarmVar == true) { _local2.awareness = true; } if (_local2.awareness == true) { _local2.scla._visible = true; if (_root.difficulty > 1) { totalAwareness = totalAwareness + 1; } else { totalAwareness = totalAwareness + 0.7; } if (_root.HUD.hBar._xscale > 190) { _local2.gotoAndStop("KILL"); } if (_root.HUD.hBar._xscale > 198) { if (random(20) == 0) { getHit(); } } warnX = _local2._x; warnY = _local2._y; warnBuffer = 5; } else { _local2.scla._visible = false; } if (_local2.hit == true) { targetCount--; if (targetCount == 0) { warnBuffer = 10000; warnX = IFBG.ALARM._x; warnY = IFBG.ALARM._y + 20; } _local2.gotoAndStop("dead"); totalAwareness = totalAwareness - 40; _local2.dead = true; setAwareness(_local2._x, _local2._y, 1); } } _local3++; } } function endGame() { _root.HUD.targetText = targetCount; if (alarmVar == true) { if (targetCount == 0) { alarmCount++; if (alarmCount == 80) { warnBuffer = 10000; warnX = IFBG.ALARM._x; warnY = IFBG.ALARM._y; IFBG.DOORS.play(); } } } } function cycleTargets(xPos, yPos, target) { var _local5 = 0; while (_local5 < targetArray.length) { var _local3 = targetArray[_local5]; if (_local3.hit != true) { if (pythag(xPos, yPos, _local3._x, _local3._y) < 30) { var _local2 = 1; while (_local2 < 5) { if (target.hitTest(_local3["hit" + _local2])) { newEffect("L4Blood", target._x, target._y, 40 + random(20), random(360), 100); _root.levelValue2++; _local3.hit = true; } _local2++; } } } _local5++; } } function updateAwareness() { endGame(); if (totalAwareness > 1) { totalAwareness = totalAwareness - 0.5; } else if (totalAwareness > 200) { totalAwareness = 200; } } function setAwareness(xPos, yPos, div) { var _local3 = 0; while (_local3 < targetArray.length) { var _local2 = targetArray[_local3]; if (_local2.dead == false) { if (pythag(xPos, yPos, _local2._x, _local2._x) < (_local2.sensitivity / div)) { _local2.awareness = true; if (_local2.pauseCount < 20) { _local2.pauseCount = 20; } if (_root.difficulty > 1) { totalAwareness = totalAwareness + (40 + random(10)); } else { totalAwareness = totalAwareness + 5; } } } _local3++; } } function cycleBlocks(target) { var _local5 = _parent._rotation; _parent._rotation = 0; var _local3 = 0; var _local2 = 17; while (_local2 < 19) { if (target.hitTest(IFBG["b" + _local2])) { _local3 = 1; } _local2++; } _local2 = 1; while (_local2 < 17) { if (target.hitTest(IFBG["b" + _local2])) { _local3 = 2; } _local2++; } _parent._rotation = _local5; return(_local3); } function shoot() { _root.levelValue1++; newBullet(scope._x, scope._y); _root.playSound("SHOT"); _parent.FLASH._alpha = 80; knockOffsetY = -25; rotateTarget = -10; scope._xscale = 150; scope._yscale = 150; scope.scope.LH._alpha = 60; scope.scope.LH._rotation = 30; } function getHit() { if (hitBuffer < 0) { deadCount = deadCount + 8; if (deadCount < 20) { hitBuffer = 24; _root.playSound("BANG"); _root.setFade(_root.redFade, 80); knockOffsetX = random(400) - 200; knockOffsetY = random(400) - 200; rotateTarget = random(80) - 40; var _local2 = random(50) + 10; scope._xscale = scope._xscale - _local2; scope._yscale = scope._yscale - _local2; scope._xscale = scope._xscale + ((100 - scope._xscale) / 3); scope._yscale = scope._yscale + ((100 - scope._yscale) / 3); scope.scope.LH._alpha = 120; scope.scope.LH._rotation = 30; scope.scope._y = scope.scope._y + 400; traumaTime = 100; MOUSE.x = MOUSE.x + (random(500) - 250); MOUSE.y = MOUSE.y + (80 + random(80)); } else { stopAllSounds(); _root.playSound("LOSE"); } } } function newBullet(xPos, yPos) { var _local2 = new Object(); _local2.x = xPos; _local2.y = yPos; this.localToGlobal(_local2); IFBG.BULLETS.globalToLocal(_local2); var _local3 = IFBG.BULLETS.attachMovie("L4Bullet", "B" + IFBG.BULLETS.getNextHighestDepth(), IFBG.BULLETS.getNextHighestDepth()); var _local6; _local3._x = _local2.x; _local3._y = _local2.y; _local3.active = true; bulletArray.push(_local3); } function updateBullet() { hitBuffer--; var _local3 = 0; while (_local3 < bulletArray.length) { var _local2 = bulletArray[_local3]; _local2._xscale = _local2._xscale / 1.3; _local2._yscale = _local2._xscale; if (_local2._xscale < 1) { _local2._xscale = 0.1; _local2._yscale = 0.1; if (_local2.hitTest(IFBG.GEN)) { if (alarmCount > 80) { _root.levelValue2++; stopAllSounds(); _root.playSound("WIN"); _root.setFade(_root.whiteFade, 200); _root.levelNo = 1; _root.gotoAndStop("CS4"); } } if (_local2.hitTest(IFBG.ALARM)) { if (alarmVar != true) { _root.levelValue2++; _root.playSound("ALARM"); } alarmVar = true; } var _local4 = cycleBlocks(_local2); if (_local4 < 2) { cycleTargets(_local2._x, _local2._y, _local2); } if (_local4 > 0) { newEffect("Smoke", _local2._x, _local2._y, 20, random(360), 100); } setAwareness(_local2._x, _local2._y, 2); _local2.removeMovieClip(); bulletArray.splice(_local3, 1); _local3--; } _local3++; } } function newEffect(type, xPos, yPos, scale, rotate, alph) { var _local1 = IFBG.attachMovie(type, "E" + IFBG.getNextHighestDepth(), IFBG.getNextHighestDepth()); _local1._x = xPos; _local1._y = yPos; _local1._rotation = rotate; _local1._alpha = alph; _local1._xscale = (_local1._yscale = scale); return(_local1); } function onMouseDown() { if (look == false) { shoot(); } } function warnArrow() { if (warnBuffer > 0) { _root.HUD.WARN._visible = true; warnBuffer--; var _local2 = new Object(); _local2.x = scope._x; _local2.y = scope._y; localToGlobal(_local2); IFBG.globalToLocal(_local2); _root.HUD.WARN._rotation = angle(_local2.x, _local2.y, warnX, warnY - 20) - 90; var _local3 = pythag(_local2.x, _local2.y, warnX, warnY - 20); _root.HUD.WARN.sprite._rotation = -_root.HUD.WARN._rotation; if (_local3 < 100) { _root.HUD.WARN._xscale = _local3; _root.HUD.WARN._yscale = _local3; } else { _root.HUD.WARN._yscale = 100; _root.HUD.WARN._xscale = 100; } } else { _root.HUD.WARN._visible = false; } } function onEnterFrame() { if (_root.gamePaused == false) { _root.gameTimer++; if (deadCount < 20) { _root.HUD.hBar._xscale = totalAwareness; warnArrow(); if (Key.isDown(40) || (Key.isDown(83))) { instSwitch = true; _root.HUD.inst.gotoAndStop(2); } else { _root.HUD.inst.gotoAndStop(1); } updateAwareness(); updateTargets(); if (Key.isDown(32) && (lookSwitch == false)) { lookSwitch = true; if (look == true) { look = false; _root.playSound("GETAMMO"); } else { look = true; } } else if (!Key.isDown(32)) { lookSwitch = false; } updateBullet(); if (pythag(scope._x, scope._y, -600, -100) < 100) { if (look == false) { if (sunBurn < 99) { sunBurn = sunBurn + 10; if (sunBurn > 96) { _root.newMedal(12); sunBurn == 96; } } } } else if (sunBurn > 0) { sunBurn = sunBurn - 2; } if (sunBurn > 0) { _root.setFade(_root.whiteFade, sunBurn); } scope.scope.radar.pointerX._x = -((80 / (xSize * 2)) * _x); scope.scope.radar.pointerY._y = (-((40 / (ySize + (ySize / 4))) * _y)) - 11; mouseOffSetX = mouseOffSetX / 1.05; mouseOffSetY = mouseOffSetY / 1.05; if (scope.scope.STATIC._alpha > 0) { scope.scope.STATIC._rotation = scope.scope.STATIC._rotation + 90; scope.scope.STATIC._alpha = scope.scope.STATIC._alpha - 2; } if (scope.scope.LH._alpha > 0) { scope.scope.LH._alpha = scope.scope.LH._alpha - 4; scope.scope.LH._rotation = scope.scope.LH._rotation + 5; } if (look == true) { if (knoll._alpha < 100) { knoll._alpha = knoll._alpha + 10; } if (scopeOffSet == 0) { _root.newSound("SNDreload"); } if (scopeOffSet < 600) { scopeOffSet = scopeOffSet + 100; } else { if (FBG._alpha > 0) { FBG._alpha = FBG._alpha - 25; } IFBG._x = 0; IFBG._y = 200; if (maskSet == false) { maskSet = true; swapBlur(FBG, IFBG); IFBG.setMask(null); IFBG._xscale = 200; IFBG._yscale = 200; } } } else { if (knoll._alpha > 0) { knoll._alpha = knoll._alpha - 10; } if (scopeOffSet == 600) { _root.newSound("SNDreload"); } if (scopeOffSet > 0) { scopeOffSet = scopeOffSet - 100; } if (FBG._alpha < 100) { FBG._alpha = FBG._alpha + 25; } else { IFBG._x = IFBG_PosX; IFBG._y = IFBG_PosY; IFBG._xscale = 600; IFBG._yscale = 600; swapBlur(IFBG, FBG); IFBG.setMask(scope.scope.scopeMask); } if (maskSet == true) { maskSet = false; } } scope.scope._y = scope.scope._y + (((scopePosY + scopeOffSet) - scope.scope._y) / 5); scope.scope2._y = scope.scope2._y + ((((scopePosY - scopeOffSet) - scope.scope2._y) + 1250) / 10); _parent._rotation = _parent._rotation + ((rotateTarget - _parent._rotation) / 5); rotateTarget = rotateTarget / 1.03; _parent.FLASH._alpha = _parent.FLASH._alpha / 1.1; _parent.HURT._alpha = _parent.HURT._alpha / 1.01; _parent.DEAD._alpha = _parent.DEAD._alpha / 1.001; knockOffsetX = knockOffsetX / 1.05; knockOffsetY = knockOffsetY / 1.05; if (scope._xscale < 100) { scope._xscale = scope._xscale + 2; scope._yscale = scope._yscale + 2; } else if (scope._xscale > 106) { scope._xscale = scope._xscale - 20; scope._yscale = scope._yscale - 20; } MOUSE.x = MOUSE.x + (((_xmouse - MOUSE.x) + mouseOffSetX) / traumaTime); MOUSE.y = MOUSE.y + (((_ymouse - MOUSE.y) + mouseOffSetY) / traumaTime); if (traumaTime > 1) { if (scopeOffSet == 600) { FBG_FOCUS._alpha = Math.round(traumaTime / 10); } traumaTime--; scope.scope.STATIC._alpha = 50; if (scope.scope.TBAR._alpha < 100) { scope.scope.TBAR._alpha = scope.scope.TBAR._alpha + 5; } scope.scope.TBAR.tbar._xscale = 0.833333333333333 * traumaTime; } else if (scope.scope.TBAR._alpha > 0) { scope.scope.TBAR._alpha = scope.scope.TBAR._alpha - 10; } if (MOUSE.x > xSize) { MOUSE.x = xSize - 2; } else if (MOUSE.x < (-xSize)) { MOUSE.x = (-xSize) + 2; } if (MOUSE.y > ySize) { MOUSE.y = ySize - 2; } else if (MOUSE.y < (-(ySize / 4))) { knockOffsetY = 0; MOUSE.y = (-(ySize / 4)) + 2; } var _local3 = (MOUSE.x - scope._x) / 5; var _local4 = (MOUSE.y - scope._y) / 5; scope.scope.CH.SRing_O._rotation = scope.scope.CH.SRing_O._rotation + (_local3 * 2); scope.scope.CH.SRing_I._rotation = scope.scope.CH.SRing_I._rotation - (_local4 * 2); scope._x = scope._x + _local3; scope._y = scope._y + _local4; IFBG_PosX = IFBG_PosX - (_local3 * 2); IFBG_PosY = IFBG_PosY - (_local4 * 2); knoll._y = knoll._y + (_local4 * 0.2); knoll._x = knoll._x + (_local3 * 0.3); _x = (_x - (((_x + scope._x) + knockOffsetX) / 2)); _y = (_y - (((_y + scope._y) + knockOffsetY) / 2)); MD._x = _xmouse; MD._y = _ymouse; if (pythag(_xmouse, _ymouse, scope._x, scope._y + scope.scope._y) < 175) { Mouse.hide(); MD._visible = true; } else { Mouse.show(); MD._visible = false; } } else { deadCount++; _root.setFade(_root.redFade, 50); if (deadCount == 200) { _root.setFade(_root.whiteFade, 150); _root.gotoAndStop("RELOAD"); } } } } _root.setMusic("GAME"); xSize = 600; ySize = 375; var MOUSE = new Object(); MOUSE.x = _xmouse; MOUSE.y = _ymouse; traumaTime = 1; knockOffsetX = 0; knockOffsetY = 0; var lookSwitch = false; var look = true; FBG_FOCUS._visible = false; scope.scope.LH._alpha = 0; var maskSet = true; IFBG_PosX = IFBG._x; IFBG_PosY = IFBG._y; IFBG.createEmptyMovieClip("BULLETS", IFBG.getNextHighestDepth()); var sceneDepth1 = 0; var sceneDepth2 = (sceneDepth1 + 1); var sceneDepth3 = (sceneDepth2 + 1); FBG.swapDepths(sceneDepth1); IFBG.swapDepths(sceneDepth3); knoll.swapDepths(getNextHighestDepth()); scope.swapDepths(getNextHighestDepth()); MD.swapDepths(getNextHighestDepth()); var targetCount = 0; var targetArray = new Array(); var alarmVar = false; var alarmCount = 0; var totalAwareness = 1; _root.levelValue1 = 0; _root.levelValue2 = 0; var hitBuffer = 0; var bulletArray = new Array(); scopePosY = scope.scope._y; var scopeOffSet = 0; mouseOffSetX = 0; mouseOffSetY = 0; var sunBurn = 0; var warnX = 0; var warnY = 0; var warnBuffer = 0; var deadCount = 0;
Instance of Symbol 816 MovieClip "FBG" in Symbol 874 MovieClip Frame 1
/* no clip actions */
Symbol 879 Button
on (release) { _root.setFade(_root.whiteFade, 300); _root.gotoAndStop("Level" + _root.levelNo); }
Symbol 881 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.gotoAndStop("TITLE"); }
Symbol 905 MovieClip Frame 81
stopAllSounds(); _root.playSound("LOSE");
Symbol 905 MovieClip Frame 145
_root.setFade(_root.whiteFade, 50); _root.gotoAndStop("CS1a");
Symbol 936 MovieClip Frame 141
Symbol 936 MovieClip Frame 142
_root.setFade(_root.whiteFade, 100);
Symbol 936 MovieClip Frame 282
_root.setFade(_root.whiteFade, 100); _root.gotoAndStop("controltype");
Symbol 943 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 2; if (_root.gameType == 2) { _root.gotoAndStop("TITLE"); } else { _root.gotoAndStop("Level2"); } }
Symbol 956 MovieClip Frame 1
function onEnterFrame() { if (timer < (timerCount * timerMax)) { timer++; } else if ((textCols + 1) != timerCount) { this["desc" + timerCount] = this["tag" + timerCount]; this["res" + timerCount] = this["result" + timerCount]; timerCount++; _root.playSound("BANG"); } } desc1 = ""; desc2 = ""; desc3 = ""; desc4 = ""; res1 = ""; res2 = ""; res3 = ""; res4 = ""; timer = timerMax; timerCount = 1;
Symbol 957 MovieClip Frame 39
stop();
Instance of Symbol 956 MovieClip in Symbol 957 MovieClip Frame 39
onClipEvent (load) { textCols = 4; tag1 = "SHOTS FIRED"; tag2 = "SHOTS HIT"; tag3 = "PERCENTAGE"; tag4 = "LEVEL SCORE"; var percent = Math.round((100 / _root.levelValue1) * _root.levelValue2); result1 = _root.levelValue1; result2 = _root.levelValue2; result3 = percent + " PERCENT"; result4 = percent * 50; timerMax = 15; _root.level1Score = result4; }
Symbol 962 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 3; if (_root.gameType == 2) { _root.gotoAndStop("TITLE"); } else { _root.gotoAndStop("Level3"); } }
Symbol 966 MovieClip Frame 39
stop();
Instance of Symbol 956 MovieClip in Symbol 966 MovieClip Frame 39
onClipEvent (load) { textCols = 4; tag1 = "SHOTS FIRED"; tag2 = "SHOTS HIT"; tag3 = "PERCENTAGE"; tag4 = "LEVEL SCORE"; var percent = Math.round((100 / _root.levelValue1) * _root.levelValue2); result1 = _root.levelValue1; result2 = _root.levelValue2; result3 = percent + " PERCENT"; result4 = percent * 50; timerMax = 15; _root.level2Score = result4; }
Symbol 988 MovieClip Frame 71
stop();
Symbol 1000 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 1; if (_root.gameType == 2) { _root.gotoAndStop("TITLE"); } else { _root.level1Boss = true; _root.gotoAndStop("Level1"); } }
Symbol 1002 MovieClip Frame 105
stop();
Instance of Symbol 956 MovieClip in Symbol 1002 MovieClip Frame 105
onClipEvent (load) { textCols = 4; tag1 = "SHOTS FIRED"; tag2 = "SHOTS HIT"; tag3 = "PERCENTAGE"; tag4 = "LEVEL SCORE"; var percent = Math.round((100 / _root.levelValue1) * _root.levelValue2); result1 = _root.levelValue1; result2 = _root.levelValue2; result3 = percent + " PERCENT"; result4 = percent * 50; timerMax = 15; _root.level4Score = result4; }
Symbol 1005 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.levelNo = 4; _root.gotoAndStop("Level4"); }
Symbol 1009 MovieClip Frame 39
stop();
Instance of Symbol 956 MovieClip in Symbol 1009 MovieClip Frame 39
onClipEvent (load) { textCols = 4; tag1 = "SHOTS FIRED"; tag2 = "SHOTS HIT"; tag3 = "PERCENTAGE"; tag4 = "LEVEL SCORE"; var percent = Math.round((100 / _root.levelValue1) * _root.levelValue2); result1 = _root.levelValue1; result2 = _root.levelValue2; result3 = percent + " PERCENT"; result4 = percent * 50; timerMax = 15; _root.level3Score = result4; }
Symbol 1015 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.menuPos = 0; _root.gotoAndStop("TITLE"); }
Symbol 1017 MovieClip Frame 2
stopAllSounds(); _root.playSound("INTROSOUND");
Symbol 1017 MovieClip Frame 100
_root.playSound("SHOT");
Symbol 1017 MovieClip Frame 103
_root.playSound("SHOT");
Symbol 1017 MovieClip Frame 106
_root.playSound("SHOT");
Symbol 1017 MovieClip Frame 109
_root.playSound("SHOT");
Symbol 1017 MovieClip Frame 119
_root.playSound("EXPBANG"); _root.playSound("EXPBANG"); _root.playSound("EXPBANG");
Symbol 1017 MovieClip Frame 157
_root.setFade(_root.whiteFade, 200);
Symbol 1017 MovieClip Frame 158
stop(); stopAllSounds(); _root.playMusic("MENU");
Instance of Symbol 956 MovieClip in Symbol 1017 MovieClip Frame 158
onClipEvent (load) { textCols = 4; tag1 = "GAME TIME SCORE"; tag2 = "LEVEL SCORES"; tag3 = "DIFFICULTY BONUS"; tag4 = "TOTAL GAME SCORE"; result1 = Math.round(1000000 / (_root.gameTimer / 2)); result2 = ((_root.level1Score + _root.level2Score) + _root.level3Score) + _root.level4Score; if (_root.difficulty > 1) { result3 = 6000; } else { result3 = 0; } result4 = (result1 + result2) + result3; timerMax = 15; if (_root.savefile.data.highScore < result4) { _root.savefile.data.highScore = result4; _root.savefile.flush(); } _root.kongregateScores.submit(result4); }
Symbol 1018 Button
on (release) { _root.setFade(_root.whiteFade, 100); _root.menuPos = 1200; _root.gotoAndStop("TITLE"); }
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1035 MovieClip Frame 1
function onEnterFrame() { if (cycleImage == true) { Image1._x = Image1._x + offsetSpeed; Image2._x = Image2._x - offsetSpeed; if (Image1._xscale > 50) { Image1._xscale = Image1._xscale - 2.5; Image1._yscale = Image1._yscale - 2.5; Image2._xscale = Image2._xscale + 2.5; Image2._yscale = Image2._yscale + 2.5; } if (Image1._x == Image1Orig) { Image1._x = Image1Orig; Image2._x = Image2Orig; Image1.swapDepths(Image2); Image1.gotoAndStop(Image2._currentframe); Image1._xscale = 100; Image1._yscale = 100; Image2._xscale = 50; Image2._yscale = 50; cycleImage = false; } offsetSpeed = offsetSpeed - (2 * moveDir); if (offsetSpeed == 3) { Image1.swapDepths(Image2); } } if (Key.isDown(39)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = 1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if (Key.isDown(37)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = -1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if ((Key.isDown(39) == false) && (Key.isDown(37) == false)) { keyPressSwitch = false; } descText = (("Image " + currentImage) + " of ") + imageNum; } function ImageSelect() { currentImage = currentImage + (1 * moveDir); if (currentImage == 0) { currentImage = imageNum; } else if (currentImage > imageNum) { currentImage = 1; } Image2.gotoAndStop(currentImage); } _quality = "best"; var imageNum = Image1._totalframes; var currentImage = 1; var cycleImage = false; var offsetSpeed = 0; var Image1Orig = Image1._x; var Image2Orig = Image2._x; var moveDir = -1; var cycleBuffer = 0; var keyPressSwitch = false; Image1.gotoAndStop(currentImage); Image2.gotoAndStop(currentImage + 1);
Symbol 1050 MovieClip Frame 1
function onEnterFrame() { if (cycleImage == true) { Image1._x = Image1._x + offsetSpeed; Image2._x = Image2._x - offsetSpeed; if (Image1._xscale > 50) { Image1._xscale = Image1._xscale - 2.5; Image1._yscale = Image1._yscale - 2.5; Image2._xscale = Image2._xscale + 2.5; Image2._yscale = Image2._yscale + 2.5; } if (Image1._x == Image1Orig) { Image1._x = Image1Orig; Image2._x = Image2Orig; Image1.swapDepths(Image2); Image1.gotoAndStop(Image2._currentframe); Image1._xscale = 100; Image1._yscale = 100; Image2._xscale = 50; Image2._yscale = 50; cycleImage = false; } offsetSpeed = offsetSpeed - (2 * moveDir); if (offsetSpeed == 3) { Image1.swapDepths(Image2); } } if (Key.isDown(39)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = 1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if (Key.isDown(37)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = -1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if ((Key.isDown(39) == false) && (Key.isDown(37) == false)) { keyPressSwitch = false; } descText = (("Image " + currentImage) + " of ") + imageNum; } function ImageSelect() { currentImage = currentImage + (1 * moveDir); if (currentImage == 0) { currentImage = imageNum; } else if (currentImage > imageNum) { currentImage = 1; } Image2.gotoAndStop(currentImage); } _quality = "best"; var imageNum = Image1._totalframes; var currentImage = 1; var cycleImage = false; var offsetSpeed = 0; var Image1Orig = Image1._x; var Image2Orig = Image2._x; var moveDir = -1; var cycleBuffer = 0; var keyPressSwitch = false; Image1.gotoAndStop(currentImage); Image2.gotoAndStop(currentImage + 1);
Symbol 1062 MovieClip Frame 1
function onEnterFrame() { if (cycleImage == true) { Image1._x = Image1._x + offsetSpeed; Image2._x = Image2._x - offsetSpeed; if (Image1._xscale > 50) { Image1._xscale = Image1._xscale - 2.5; Image1._yscale = Image1._yscale - 2.5; Image2._xscale = Image2._xscale + 2.5; Image2._yscale = Image2._yscale + 2.5; } if (Image1._x == Image1Orig) { Image1._x = Image1Orig; Image2._x = Image2Orig; Image1.swapDepths(Image2); Image1.gotoAndStop(Image2._currentframe); Image1._xscale = 100; Image1._yscale = 100; Image2._xscale = 50; Image2._yscale = 50; cycleImage = false; } offsetSpeed = offsetSpeed - (2 * moveDir); if (offsetSpeed == 3) { Image1.swapDepths(Image2); } } if (Key.isDown(39)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = 1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if (Key.isDown(37)) { keyPressSwitch = true; if (cycleImage == false) { moveDir = -1; cycleImage = true; offsetSpeed = 23 * moveDir; ImageSelect(); } } else if ((Key.isDown(39) == false) && (Key.isDown(37) == false)) { keyPressSwitch = false; } descText = (("Image " + currentImage) + " of ") + imageNum; } function ImageSelect() { currentImage = currentImage + (1 * moveDir); if (currentImage == 0) { currentImage = imageNum; } else if (currentImage > imageNum) { currentImage = 1; } Image2.gotoAndStop(currentImage); } _quality = "best"; var imageNum = Image1._totalframes; var currentImage = 1; var cycleImage = false; var offsetSpeed = 0; var Image1Orig = Image1._x; var Image2Orig = Image2._x; var moveDir = -1; var cycleBuffer = 0; var keyPressSwitch = false; Image1.gotoAndStop(currentImage); Image2.gotoAndStop(currentImage + 1);
Symbol 1064 Button
on (release) { getURL ("http://www.pandemicstudios.com/mercenaries/index.php", "_blank"); }
Symbol 1067 Button
on (release) { getURL ("http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash", "_blank"); }
Symbol 1071 Button
on (release) { _root.gotoAndStop("INTRO"); }

Library Items

Symbol 1 GraphicUsed by:7
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [Radar_Bullet]Uses:1 2 3 4 5 6
Symbol 8 GraphicUsed by:9 41 323
Symbol 9 MovieClip [SystemSquare]Uses:8Used by:12 20 23 45 810
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [Missile4]Uses:9 11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:20
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:15 16 17 18Used by:20 23
Symbol 20 MovieClip [Missile3]Uses:9 14 19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClip [Missile2]Uses:9 22 19
Symbol 24 BitmapUsed by:25 54
Symbol 25 GraphicUses:24Used by:40
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:36
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:36
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:36
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:36
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:36
Symbol 36 MovieClipUses:27 29 31 33 35Used by:40 44 55
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:40 44 55
Symbol 40 MovieClipUses:25 36 39Used by:45 620
Symbol 41 MovieClipUses:8Used by:44 55 60 186 224 283 481 571 606 620 724 735 738 767 833 847  Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip [L2HELI1]Uses:41 43 36 39Used by:45
Symbol 45 MovieClip [Missile1]Uses:9 40 44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [L3Smoke]Uses:46
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:51
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:49 50Used by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClip [BULLET]Uses:48 52
Symbol 54 GraphicUses:24Used by:55
Symbol 55 MovieClip [L2HELI0]Uses:41 54 36 39
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:60
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClip [L2TANK]Uses:57 59 41
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClip [Swain_Debris10]Uses:62
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClip [Swain_Debris9]Uses:65
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClip [Swain_Debris8]Uses:68
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:72
Symbol 72 MovieClip [Swain_Debris7]Uses:71
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [Swain_Debris6]Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [Swain_Debris5]Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [Swain_Debris4]Uses:78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [Swain_Debris3]Uses:80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [Swain_Debris2]Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClip [Swain_Debris1]Uses:84
Symbol 86 BitmapUsed by:87 260
Symbol 87 GraphicUses:86Used by:91 538
Symbol 88 FontUsed by:89
Symbol 89 EditableTextUses:88Used by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [Swain_Obj_Barrel2]Uses:87 89 90
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:118
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:118
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:118
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:118
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:118
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:118
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:118
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:118
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:118
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:118
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:118
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:118
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClip [Explosion]Uses:93 95 97 99 101 103 105 107 109 111 113 115 117
Symbol 119 GraphicUsed by:125
Symbol 120 GraphicUsed by:125
Symbol 121 GraphicUsed by:125
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:119 120 121 122 123 124Used by:126 266
Symbol 126 MovieClip [MC_Bullet_KillGunRocket]Uses:125
Symbol 127 BitmapUsed by:128 130
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClip [MC_Bullet_GruntGun]Uses:128
Symbol 130 GraphicUses:127Used by:131
Symbol 131 MovieClipUses:130Used by:132 279
Symbol 132 MovieClip [MC_Bullet_Rifle]Uses:131
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:186 224
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:167
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:167
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:167
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:167
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:167
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:167
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:167
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:167
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:167
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:167
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:167
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:167
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:167
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:167
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:167
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:167
Symbol 167 MovieClipUses:136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166Used by:186 224
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:186 224
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:186 224
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:186 224
Symbol 174 GraphicUsed by:186
Symbol 175 GraphicUsed by:186
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:186
Symbol 178 GraphicUsed by:185
Symbol 179 GraphicUsed by:185
Symbol 180 GraphicUsed by:185
Symbol 181 GraphicUsed by:185
Symbol 182 GraphicUsed by:185
Symbol 183 GraphicUsed by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:178 179 180 181 182 183 184Used by:186 224
Symbol 186 MovieClip [ENEMY_Grunt]Uses:41 134 167 169 171 173 174 175 177 185
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:187 188 189Used by:203 285 571
Symbol 191 GraphicUsed by:203
Symbol 192 GraphicUsed by:202
Symbol 193 GraphicUsed by:202
Symbol 194 GraphicUsed by:202
Symbol 195 GraphicUsed by:202
Symbol 196 GraphicUsed by:202
Symbol 197 GraphicUsed by:202
Symbol 198 GraphicUsed by:202
Symbol 199 GraphicUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:192 193 194 195 196 197 198 199 200 201Used by:203 571
Symbol 203 MovieClip [ENEMY_ColS]Uses:190 191 202
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip [Effect_Ring]Uses:204
Symbol 206 FontUsed by:207 209 258 261 262 303 304 311 316 353 354 355 357 361 362 363 365 367 371 372 373 376 377 380 381 382 384 387 389 391 394 395 396 397 400 408 412 416 417 427 436 437 449 450 454 629 630 639 640 642 652 658 662 667 668 671 672 673 675 676 680 681 682 686 687 688 692 711 713 715 717 718 739 740 741 743 744 745 747 749 750 753 754 756 795 796 797 799 803 804 880 882 883 931 932 948 949 950 951 952 953 954 955 1019 1034 1036 1049 1061 1063 1065 1068 1072
Symbol 207 TextUses:206Used by:208
Symbol 208 MovieClip [EOLFAIL]Uses:207
Symbol 209 TextUses:206Used by:210
Symbol 210 MovieClip [EOLBAR]Uses:209
Symbol 211 GraphicUsed by:215
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip [ExplosionMask]Uses:211 212 213 214
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:216 217Used by:219 654
Symbol 219 MovieClipUses:218Used by:224
Symbol 220 GraphicUsed by:223
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:220 221 222Used by:224
Symbol 224 MovieClip [L4Target]Uses:134 41 219 167 169 171 173 185 223
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClip [L4Bullet]Uses:226
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:254
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:254
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:254
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:254
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:254
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:254
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:254
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:254
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:254
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:254
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:254
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:254
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClip [Smoke]Uses:229 231 233 235 237 239 241 243 245 247 249 251 253Used by:255
Symbol 255 MovieClip [L4Blood]Uses:254
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:259
Symbol 258 TextUses:206Used by:259
Symbol 259 MovieClip [MEDALSIGN]Uses:257 258
Symbol 260 GraphicUses:86Used by:263
Symbol 261 TextUses:206Used by:263
Symbol 262 TextUses:206Used by:263
Symbol 263 MovieClip [L2Fuel]Uses:260 261 262Used by:757
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClip [GRENADE]Uses:264Used by:283
Symbol 266 MovieClip [MC_Bullet_HeliRocket]Uses:125Used by:283 788
Symbol 267 GraphicUsed by:277
Symbol 268 GraphicUsed by:277
Symbol 269 GraphicUsed by:277
Symbol 270 GraphicUsed by:277
Symbol 271 GraphicUsed by:277
Symbol 272 GraphicUsed by:277
Symbol 273 GraphicUsed by:277
Symbol 274 GraphicUsed by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:267 268 269 270 271 272 273 274 275 276Used by:278
Symbol 278 MovieClip [MC_Bullet_KillGunFlame]Uses:277Used by:283
Symbol 279 MovieClip [MC_Bullet_KillGun]Uses:131Used by:283
Symbol 280 GraphicUsed by:283
Symbol 281 GraphicUsed by:283
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClip [Item Ammo]Uses:280 41 279 281 278 282 266 265Used by:663
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClip [ENEMY_Col]Uses:190 284Used by:620
Symbol 286 GraphicUsed by:719 905 936  Timeline
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:289
Symbol 289 MovieClipUses:288Used by:725  Timeline
Symbol 290 GraphicUsed by:296
Symbol 291 GraphicUsed by:295
Symbol 292 GraphicUsed by:295
Symbol 293 GraphicUsed by:295
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:291 292 293 294Used by:296
Symbol 296 MovieClipUses:290 295Used by:Timeline
Symbol 297 BitmapUsed by:298 299 300
Symbol 298 GraphicUses:297Used by:302 350 351 352 356 358 359 360 364 366 369 370 374 375 378 379 383 385 386 388 392 393 398 399 414 435 666 669 670 679 684 685 691 712 714 716 720 755 801 879 881 943 962 1000 1005 1015 1018 1064 1067 1071
Symbol 299 GraphicUses:297Used by:302 350 351 352 356 358 359 360 364 366 369 370 374 375 378 379 383 385 386 388 392 393 398 399 414 435 666 669 670 679 684 685 691 712 714 716 720 755 801 879 881 943 962 1000 1005 1015 1018 1064 1067 1071
Symbol 300 GraphicUses:297Used by:302 350 351 352 356 358 359 360 364 366 369 370 374 375 378 379 383 385 386 388 392 393 398 399 414 435 666 669 670 679 684 685 691 712 714 716 720 755 801 879 881 943 962 1000 1005 1015 1018 1064 1067 1071
Symbol 301 SoundUsed by:302 337 350 351 352 356 358 359 360 364 366 369 370 374 375 378 379 383 385 386 388 392 393 398 399 414 435 666 669 670 679 684 685 691 712 714 716 720 755 801 879 881 943 962 1000 1005 1015 1018 1064 1067 1071
Symbol 302 ButtonUses:298 299 300 301Used by:Timeline
Symbol 303 EditableTextUses:206Used by:Timeline
Symbol 304 TextUses:206Used by:Timeline
Symbol 305 GraphicUsed by:Timeline
Symbol 306 BitmapUsed by:307 446 447
Symbol 307 GraphicUses:306Used by:308 315
Symbol 308 MovieClipUses:307Used by:322
Symbol 309 ShapeTweeningUsed by:322
Symbol 310 GraphicUsed by:322
Symbol 311 TextUses:206Used by:322
Symbol 312 GraphicUsed by:314
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:312 313Used by:322
Symbol 315 ButtonUses:307Used by:322
Symbol 316 TextUses:206Used by:322
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 MovieClipUses:318Used by:322
Symbol 320 ShapeTweeningUsed by:322
Symbol 321 GraphicUsed by:322 852 936
Symbol 322 MovieClipUses:308 309 310 311 314 315 316 319 320 321Used by:Timeline
Symbol 323 MovieClipUses:8Used by:Timeline
Symbol 324 GraphicUsed by:327 337
Symbol 325 SoundUsed by:327
Symbol 326 SoundUsed by:327
Symbol 327 MovieClipUses:324 325 326Used by:Timeline
Symbol 328 SoundUsed by:337
Symbol 329 SoundUsed by:337
Symbol 330 SoundUsed by:337
Symbol 331 SoundUsed by:337
Symbol 332 SoundUsed by:337
Symbol 333 SoundUsed by:337
Symbol 334 SoundUsed by:337
Symbol 335 SoundUsed by:337
Symbol 336 SoundUsed by:337
Symbol 337 MovieClipUses:324 328 329 330 331 332 333 334 335 301 336Used by:Timeline
Symbol 338 GraphicUsed by:Timeline
Symbol 339 BitmapUsed by:340 664
Symbol 340 GraphicUses:339Used by:341
Symbol 341 MovieClipUses:340Used by:724  Timeline
Symbol 342 FontUsed by:343 1029 1041 1066 1069 1070 1073 1074
Symbol 343 TextUses:342Used by:Timeline
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:349
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:348
Symbol 348 MovieClipUses:347Used by:349
Symbol 349 MovieClipUses:345 348Used by:Timeline
Symbol 350 ButtonUses:298 299 300 301Used by:453
Symbol 351 ButtonUses:298 299 300 301Used by:453
Symbol 352 ButtonUses:298 299 300 301Used by:453
Symbol 353 TextUses:206Used by:453
Symbol 354 TextUses:206Used by:453
Symbol 355 TextUses:206Used by:453
Symbol 356 ButtonUses:298 299 300 301Used by:453
Symbol 357 TextUses:206Used by:453
Symbol 358 ButtonUses:298 299 300 301Used by:453
Symbol 359 ButtonUses:298 299 300 301Used by:453
Symbol 360 ButtonUses:298 299 300 301Used by:453
Symbol 361 TextUses:206Used by:453
Symbol 362 TextUses:206Used by:453
Symbol 363 TextUses:206Used by:453
Symbol 364 ButtonUses:298 299 300 301Used by:453
Symbol 365 TextUses:206Used by:453
Symbol 366 ButtonUses:298 299 300 301Used by:453
Symbol 367 TextUses:206Used by:453
Symbol 368 GraphicUsed by:390
Symbol 369 ButtonUses:298 299 300 301Used by:390
Symbol 370 ButtonUses:298 299 300 301Used by:390
Symbol 371 TextUses:206Used by:390
Symbol 372 TextUses:206Used by:390
Symbol 373 TextUses:206Used by:390
Symbol 374 ButtonUses:298 299 300 301Used by:390
Symbol 375 ButtonUses:298 299 300 301Used by:390
Symbol 376 TextUses:206Used by:390
Symbol 377 TextUses:206Used by:390
Symbol 378 ButtonUses:298 299 300 301Used by:390
Symbol 379 ButtonUses:298 299 300 301Used by:390
Symbol 380 TextUses:206Used by:390
Symbol 381 TextUses:206Used by:390
Symbol 382 TextUses:206Used by:390
Symbol 383 ButtonUses:298 299 300 301Used by:390
Symbol 384 TextUses:206Used by:390
Symbol 385 ButtonUses:298 299 300 301Used by:390
Symbol 386 ButtonUses:298 299 300 301Used by:390
Symbol 387 TextUses:206Used by:390
Symbol 388 ButtonUses:298 299 300 301Used by:390
Symbol 389 TextUses:206Used by:390
Symbol 390 MovieClipUses:368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389Used by:453 726
Symbol 391 TextUses:206Used by:453
Symbol 392 ButtonUses:298 299 300 301Used by:453
Symbol 393 ButtonUses:298 299 300 301Used by:453
Symbol 394 TextUses:206Used by:453
Symbol 395 TextUses:206Used by:453
Symbol 396 TextUses:206Used by:453
Symbol 397 TextUses:206Used by:453
Symbol 398 ButtonUses:298 299 300 301Used by:453
Symbol 399 ButtonUses:298 299 300 301Used by:401
Symbol 400 TextUses:206Used by:401
Symbol 401 MovieClipUses:399 400Used by:413
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:402Used by:413
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:404Used by:413
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClipUses:406Used by:413
Symbol 408 TextUses:206Used by:413
Symbol 409 GraphicUsed by:411
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:409 410Used by:413
Symbol 412 EditableTextUses:206Used by:413
Symbol 413 MovieClipUses:401 403 405 407 408 411 412Used by:453
Symbol 414 ButtonUses:298 299 300 301Used by:415
Symbol 415 MovieClipUses:414Used by:453
Symbol 416 TextUses:206Used by:453
Symbol 417 TextUses:206Used by:453
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:428
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:428
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:428
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:428
Symbol 426 GraphicUsed by:428
Symbol 427 TextUses:206Used by:428
Symbol 428 MovieClipUses:419 421 423 425 426 427Used by:453
Symbol 429 BitmapUsed by:432 433
Symbol 430 BitmapUsed by:432 433
Symbol 431 BitmapUsed by:432 433
Symbol 432 GraphicUses:429 430 431Used by:434
Symbol 433 GraphicUses:429 430 431Used by:434
Symbol 434 ButtonUses:432 433Used by:453
Symbol 435 ButtonUses:298 299 300 301Used by:453
Symbol 436 TextUses:206Used by:453
Symbol 437 TextUses:206Used by:453
Symbol 438 BitmapUsed by:439 440
Symbol 439 GraphicUses:438Used by:441
Symbol 440 GraphicUses:438Used by:441
Symbol 441 ButtonUses:439 440Used by:453
Symbol 442 BitmapUsed by:443 444
Symbol 443 GraphicUses:442Used by:445
Symbol 444 GraphicUses:442Used by:445
Symbol 445 ButtonUses:443 444Used by:453
Symbol 446 GraphicUses:306Used by:448
Symbol 447 GraphicUses:306Used by:448
Symbol 448 ButtonUses:446 447Used by:453
Symbol 449 TextUses:206Used by:453
Symbol 450 EditableTextUses:206Used by:453
Symbol 451 FontUsed by:452
Symbol 452 EditableTextUses:451Used by:453
Symbol 453 MovieClipUses:350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 390 391 392 393 394 395 396 397 398 413 415 416 417 428 434 435 436 437 441 445 448 449 450 452Used by:Timeline
Symbol 454 TextUses:206Used by:Timeline
Symbol 455 BitmapUsed by:456 771
Symbol 456 GraphicUses:455Used by:458
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:456 457Used by:459
Symbol 459 MovieClipUses:458Used by:620 768
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:463
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:461 462Used by:464
Symbol 464 MovieClipUses:463Used by:620 768
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:468
Symbol 467 GraphicUsed by:468
Symbol 468 MovieClipUses:466 467Used by:469
Symbol 469 MovieClipUses:468Used by:620 768
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:473
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:471 472Used by:474
Symbol 474 MovieClipUses:473Used by:620 768
Symbol 475 BitmapUsed by:476 836
Symbol 476 GraphicUses:475Used by:477
Symbol 477 MovieClipUses:476Used by:620 768
Symbol 478 GraphicUsed by:482
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:481
Symbol 481 MovieClipUses:480 41Used by:482
Symbol 482 MovieClipUses:478 481Used by:620
Symbol 483 BitmapUsed by:484
Symbol 484 GraphicUses:483Used by:537
Symbol 485 BitmapUsed by:487 828
Symbol 486 BitmapUsed by:487 818
Symbol 487 GraphicUses:485 486Used by:488
Symbol 488 MovieClipUses:487Used by:537 1009
Symbol 489 BitmapUsed by:491
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:489 490Used by:537
Symbol 492 FontUsed by:493 494 495 496 497 498 499 689 690
Symbol 493 TextUses:492Used by:501
Symbol 494 TextUses:492Used by:501
Symbol 495 TextUses:492Used by:501
Symbol 496 TextUses:492Used by:501
Symbol 497 TextUses:492Used by:500
Symbol 498 TextUses:492Used by:500
Symbol 499 TextUses:492Used by:500
Symbol 500 MovieClipUses:497 498 499Used by:501
Symbol 501 MovieClipUses:493 494 495 496 500Used by:537 724
Symbol 502 BitmapUsed by:504
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:502 503Used by:505
Symbol 505 MovieClipUses:504Used by:537
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:506Used by:537
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClipUses:508Used by:537
Symbol 510 GraphicUsed by:511
Symbol 511 MovieClipUses:510Used by:514
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:514
Symbol 514 MovieClipUses:511 513Used by:537 837
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClipUses:515Used by:537 738 837
Symbol 517 GraphicUsed by:518
Symbol 518 MovieClipUses:517Used by:537
Symbol 519 GraphicUsed by:521
Symbol 520 GraphicUsed by:521
Symbol 521 MovieClipUses:519 520Used by:537
Symbol 522 GraphicUsed by:523
Symbol 523 MovieClipUses:522Used by:537
Symbol 524 GraphicUsed by:526
Symbol 525 GraphicUsed by:526
Symbol 526 MovieClipUses:524 525Used by:537 738
Symbol 527 GraphicUsed by:528
Symbol 528 MovieClipUses:527Used by:537
Symbol 529 GraphicUsed by:531
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClipUses:529 530Used by:537 738
Symbol 532 GraphicUsed by:533
Symbol 533 MovieClipUses:532Used by:537
Symbol 534 GraphicUsed by:536
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:534 535Used by:537 738
Symbol 537 MovieClipUses:484 488 491 501 505 507 509 514 516 518 521 523 526 528 531 533 536Used by:620
Symbol 538 MovieClipUses:87Used by:539
Symbol 539 MovieClipUses:538Used by:620
Symbol 540 GraphicUsed by:541
Symbol 541 MovieClipUses:540Used by:571 833
Symbol 542 GraphicUsed by:571
Symbol 543 GraphicUsed by:544
Symbol 544 MovieClipUses:543Used by:545
Symbol 545 MovieClipUses:544Used by:571
Symbol 546 GraphicUsed by:570
Symbol 547 GraphicUsed by:548
Symbol 548 MovieClipUses:547Used by:570
Symbol 549 GraphicUsed by:550
Symbol 550 MovieClipUses:549Used by:570
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClipUses:551Used by:570
Symbol 553 GraphicUsed by:570
Symbol 554 GraphicUsed by:570
Symbol 555 GraphicUsed by:570
Symbol 556 GraphicUsed by:570
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:557Used by:570
Symbol 559 GraphicUsed by:570
Symbol 560 GraphicUsed by:570
Symbol 561 GraphicUsed by:570
Symbol 562 GraphicUsed by:570
Symbol 563 GraphicUsed by:570
Symbol 564 GraphicUsed by:570
Symbol 565 GraphicUsed by:570
Symbol 566 GraphicUsed by:570
Symbol 567 GraphicUsed by:570
Symbol 568 GraphicUsed by:570
Symbol 569 GraphicUsed by:570
Symbol 570 MovieClipUses:546 548 550 552 553 554 555 556 558 559 560 561 562 563 564 565 566 567 568 569Used by:571
Symbol 571 MovieClipUses:41 541 190 542 545 570 202Used by:620
Symbol 572 GraphicUsed by:573
Symbol 573 MovieClipUses:572Used by:584
Symbol 574 GraphicUsed by:582
Symbol 575 GraphicUsed by:582
Symbol 576 GraphicUsed by:582
Symbol 577 GraphicUsed by:582
Symbol 578 GraphicUsed by:582
Symbol 579 GraphicUsed by:582
Symbol 580 GraphicUsed by:582
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClipUses:574 575 576 577 578 579 580 581Used by:584
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClipUses:573 582 583Used by:617
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClipUses:585Used by:606
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClipUses:587Used by:606
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClipUses:589Used by:606
Symbol 591 GraphicUsed by:606
Symbol 592 GraphicUsed by:593
Symbol 593 MovieClipUses:592Used by:606
Symbol 594 GraphicUsed by:598
Symbol 595 GraphicUsed by:598
Symbol 596 GraphicUsed by:598
Symbol 597 GraphicUsed by:598
Symbol 598 MovieClipUses:594 595 596 597Used by:606
Symbol 599 GraphicUsed by:605
Symbol 600 GraphicUsed by:605
Symbol 601 GraphicUsed by:605
Symbol 602 GraphicUsed by:605
Symbol 603 GraphicUsed by:605
Symbol 604 GraphicUsed by:605
Symbol 605 MovieClipUses:599 600 601 602 603 604Used by:606
Symbol 606 MovieClipUses:586 41 588 590 591 593 598 605Used by:617
Symbol 607 GraphicUsed by:616
Symbol 608 GraphicUsed by:616
Symbol 609 GraphicUsed by:616
Symbol 610 GraphicUsed by:616
Symbol 611 GraphicUsed by:616
Symbol 612 GraphicUsed by:616
Symbol 613 GraphicUsed by:616
Symbol 614 GraphicUsed by:616
Symbol 615 GraphicUsed by:616
Symbol 616 MovieClipUses:607 608 609 610 611 612 613 614 615Used by:617
Symbol 617 MovieClipUses:584 606 616Used by:620
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClipUses:618Used by:620
Symbol 620 MovieClipUses:459 464 469 474 477 482 537 539 571 617 41 40 285 619Used by:621
Symbol 621 MovieClipUses:620Used by:Timeline
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:624
Symbol 624 MovieClipUses:623Used by:663
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:663
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:627Used by:663 809
Symbol 629 EditableTextUses:206Used by:663
Symbol 630 EditableTextUses:206Used by:663
Symbol 631 FontUsed by:632
Symbol 632 TextUses:631Used by:663
Symbol 633 FontUsed by:634
Symbol 634 TextUses:633Used by:635
Symbol 635 MovieClipUses:634Used by:663
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:638
Symbol 638 MovieClipUses:637Used by:663
Symbol 639 EditableTextUses:206Used by:663
Symbol 640 EditableTextUses:206Used by:663
Symbol 641 GraphicUsed by:644
Symbol 642 TextUses:206Used by:644
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClipUses:641 642 643Used by:663 751
Symbol 645 GraphicUsed by:663
Symbol 646 FontUsed by:647 658 661 693 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 721 889 942 944 961 963 991 996 999 1001 1004 1006 1016
Symbol 647 TextUses:646Used by:663
Symbol 648 FontUsed by:649
Symbol 649 TextUses:648Used by:663
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:663
Symbol 652 EditableTextUses:206Used by:663
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClipUses:653 218Used by:663
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:663
Symbol 657 GraphicUsed by:659
Symbol 658 TextUses:206 646Used by:659
Symbol 659 MovieClipUses:657 658Used by:663
Symbol 660 GraphicUsed by:663
Symbol 661 TextUses:646Used by:663
Symbol 662 EditableTextUses:206Used by:663
Symbol 663 MovieClipUses:624 626 628 629 630 632 635 638 639 640 283 644 645 647 649 651 652 654 656 659 660 661 662Used by:Timeline
Symbol 664 GraphicUses:339Used by:726
Symbol 665 GraphicUsed by:674
Symbol 666 ButtonUses:298 299 300 301Used by:674 757 802
Symbol 667 TextUses:206Used by:674
Symbol 668 TextUses:206Used by:674
Symbol 669 ButtonUses:298 299 300 301Used by:674
Symbol 670 ButtonUses:298 299 300 301Used by:674
Symbol 671 TextUses:206Used by:674
Symbol 672 TextUses:206Used by:674
Symbol 673 TextUses:206Used by:674
Symbol 674 MovieClipUses:665 666 667 668 669 670 671 672 673Used by:726
Symbol 675 TextUses:206Used by:726
Symbol 676 TextUses:206Used by:677
Symbol 677 MovieClipUses:676Used by:678
Symbol 678 MovieClipUses:677Used by:726
Symbol 679 ButtonUses:298 299 300 301Used by:725
Symbol 680 TextUses:206Used by:725
Symbol 681 TextUses:206Used by:725
Symbol 682 EditableTextUses:206Used by:725
Symbol 683 GraphicUsed by:724
Symbol 684 ButtonUses:298 299 300 301Used by:724
Symbol 685 ButtonUses:298 299 300 301Used by:724
Symbol 686 TextUses:206Used by:724
Symbol 687 TextUses:206Used by:724
Symbol 688 TextUses:206Used by:724
Symbol 689 TextUses:492Used by:724
Symbol 690 TextUses:492Used by:724
Symbol 691 ButtonUses:298 299 300 301Used by:724
Symbol 692 TextUses:206Used by:724
Symbol 693 TextUses:646Used by:724
Symbol 694 GraphicUsed by:724
Symbol 695 TextUses:646Used by:724
Symbol 696 TextUses:646Used by:724
Symbol 697 TextUses:646Used by:724
Symbol 698 TextUses:646Used by:724
Symbol 699 TextUses:646Used by:724
Symbol 700 TextUses:646Used by:724
Symbol 701 TextUses:646Used by:724
Symbol 702 TextUses:646Used by:724
Symbol 703 EditableTextUses:646Used by:724
Symbol 704 EditableTextUses:646Used by:724
Symbol 705 EditableTextUses:646Used by:724
Symbol 706 EditableTextUses:646Used by:724
Symbol 707 EditableTextUses:646Used by:724
Symbol 708 EditableTextUses:646Used by:724
Symbol 709 EditableTextUses:646Used by:724
Symbol 710 EditableTextUses:646Used by:724
Symbol 711 TextUses:206Used by:724
Symbol 712 ButtonUses:298 299 300 301Used by:719
Symbol 713 TextUses:206Used by:719
Symbol 714 ButtonUses:298 299 300 301Used by:719
Symbol 715 TextUses:206Used by:719
Symbol 716 ButtonUses:298 299 300 301Used by:719
Symbol 717 TextUses:206Used by:719
Symbol 718 TextUses:206Used by:719
Symbol 719 MovieClipUses:286 712 713 714 715 716 717 718Used by:724
Symbol 720 ButtonUses:298 299 300 301Used by:724
Symbol 721 TextUses:646Used by:724
Symbol 722 GraphicUsed by:723
Symbol 723 MovieClipUses:722Used by:724
Symbol 724 MovieClipUses:341 683 684 685 686 687 688 689 690 501 691 692 693 694 41 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 719 720 721 723Used by:725  Timeline
Symbol 725 MovieClipUses:289 679 680 681 682 724Used by:726
Symbol 726 MovieClipUses:664 390 674 675 678 725Used by:Timeline
Symbol 727 GraphicUsed by:735
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClipUses:728Used by:735
Symbol 730 GraphicUsed by:731
Symbol 731 MovieClipUses:730Used by:735
Symbol 732 GraphicUsed by:733
Symbol 733 MovieClipUses:732Used by:735
Symbol 734 GraphicUsed by:735
Symbol 735 MovieClipUses:727 729 731 733 734 41Used by:759 768
Symbol 736 GraphicUsed by:737
Symbol 737 MovieClipUses:736Used by:751 768
Symbol 738 MovieClipUses:516 41 536 526 531Used by:768
Symbol 739 TextUses:206Used by:757
Symbol 740 TextUses:206Used by:757 802
Symbol 741 TextUses:206Used by:757
Symbol 742 GraphicUsed by:757
Symbol 743 TextUses:206Used by:757
Symbol 744 TextUses:206Used by:757
Symbol 745 TextUses:206Used by:757
Symbol 746 GraphicUsed by:757
Symbol 747 TextUses:206Used by:757
Symbol 748 GraphicUsed by:757
Symbol 749 TextUses:206Used by:757
Symbol 750 EditableTextUses:206Used by:751
Symbol 751 MovieClipUses:644 750 737Used by:757 768
Symbol 752 GraphicUsed by:757
Symbol 753 TextUses:206Used by:757
Symbol 754 TextUses:206Used by:757 802
Symbol 755 ButtonUses:298 299 300 301Used by:757
Symbol 756 TextUses:206Used by:757 802
Symbol 757 MovieClipUses:739 666 740 741 742 743 744 745 746 747 748 749 751 752 753 263 754 755 756Used by:768
Symbol 758 GraphicUsed by:759
Symbol 759 MovieClipUses:758 735Used by:768
Symbol 760 GraphicUsed by:761
Symbol 761 MovieClipUses:760Used by:767
Symbol 762 GraphicUsed by:767
Symbol 763 GraphicUsed by:767
Symbol 764 GraphicUsed by:767
Symbol 765 GraphicUsed by:767
Symbol 766 GraphicUsed by:767
Symbol 767 MovieClipUses:761 41 762 763 764 765 766Used by:768
Symbol 768 MovieClipUses:459 464 469 474 477 735 737 738 757 751 759 767Used by:Timeline
Symbol 769 GraphicUsed by:770
Symbol 770 MovieClipUses:769Used by:810
Symbol 771 GraphicUses:455Used by:772
Symbol 772 MovieClipUses:771Used by:810
Symbol 773 BitmapUsed by:774
Symbol 774 GraphicUses:773Used by:775
Symbol 775 MovieClipUses:774Used by:810
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:778
Symbol 778 MovieClipUses:777Used by:810
Symbol 779 BitmapUsed by:780
Symbol 780 GraphicUses:779Used by:781
Symbol 781 MovieClipUses:780Used by:782
Symbol 782 MovieClipUses:781Used by:810
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:809
Symbol 785 GraphicUsed by:788
Symbol 786 ShapeTweeningUsed by:788
Symbol 787 GraphicUsed by:788
Symbol 788 MovieClipUses:785 266 786 787Used by:789
Symbol 789 MovieClipUses:788Used by:809
Symbol 790 GraphicUsed by:793
Symbol 791 ShapeTweeningUsed by:793
Symbol 792 GraphicUsed by:793
Symbol 793 MovieClipUses:790 791 792Used by:794
Symbol 794 MovieClipUses:793Used by:809
Symbol 795 TextUses:206Used by:802
Symbol 796 TextUses:206Used by:802
Symbol 797 TextUses:206Used by:802
Symbol 798 GraphicUsed by:802
Symbol 799 TextUses:206Used by:802
Symbol 800 GraphicUsed by:802
Symbol 801 ButtonUses:298 299 300 301Used by:802
Symbol 802 MovieClipUses:795 666 740 796 797 798 799 800 754 801 756Used by:809
Symbol 803 TextUses:206Used by:809
Symbol 804 EditableTextUses:206Used by:809
Symbol 805 GraphicUsed by:808
Symbol 806 GraphicUsed by:807
Symbol 807 MovieClipUses:806Used by:808
Symbol 808 MovieClipUses:805 807Used by:809
Symbol 809 MovieClipUses:784 789 628 794 802 803 804 808Used by:810
Symbol 810 MovieClipUses:770 9 772 775 778 782 809Used by:Timeline
Symbol 811 BitmapUsed by:812
Symbol 812 GraphicUses:811Used by:816
Symbol 813 GraphicUsed by:815
Symbol 814 GraphicUsed by:815
Symbol 815 MovieClipUses:813 814Used by:816 833
Symbol 816 MovieClipUses:812 815Used by:847 874
Symbol 817 BitmapUsed by:818
Symbol 818 GraphicUses:486 817Used by:833
Symbol 819 MovieClipUsed by:833
Symbol 820 GraphicUsed by:833
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:823
Symbol 823 MovieClipUses:822Used by:827
Symbol 824 BitmapUsed by:825
Symbol 825 GraphicUses:824Used by:826
Symbol 826 MovieClipUses:825Used by:827
Symbol 827 MovieClipUses:823 826Used by:833
Symbol 828 GraphicUses:485Used by:833
Symbol 829 GraphicUsed by:830
Symbol 830 MovieClipUses:829Used by:833
Symbol 831 GraphicUsed by:832
Symbol 832 MovieClipUses:831Used by:833
Symbol 833 MovieClipUses:818 819 820 541 827 828 830 815 832 41Used by:874
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:837
Symbol 836 GraphicUses:475Used by:837
Symbol 837 MovieClipUses:835 836 514 516Used by:874
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:838Used by:840
Symbol 840 MovieClipUses:839Used by:869
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:843
Symbol 843 MovieClipUses:842Used by:868
Symbol 844 GraphicUsed by:845
Symbol 845 MovieClipUses:844Used by:847
Symbol 846 GraphicUsed by:847
Symbol 847 MovieClipUses:816 845 846 41Used by:868
Symbol 848 GraphicUsed by:851
Symbol 849 GraphicUsed by:850
Symbol 850 MovieClipUses:849Used by:851
Symbol 851 MovieClipUses:848 850Used by:868
Symbol 852 MovieClipUses:321Used by:855
Symbol 853 FontUsed by:854
Symbol 854 TextUses:853Used by:855
Symbol 855 MovieClipUses:852 854Used by:868
Symbol 856 BitmapUsed by:857 865
Symbol 857 GraphicUses:856Used by:868
Symbol 858 GraphicUsed by:860
Symbol 859 GraphicUsed by:860
Symbol 860 MovieClipUses:858 859Used by:868
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:863
Symbol 863 MovieClipUses:862Used by:864
Symbol 864 MovieClipUses:863Used by:868
Symbol 865 GraphicUses:856Used by:868
Symbol 866 GraphicUsed by:867
Symbol 867 MovieClipUses:866Used by:868
Symbol 868 MovieClipUses:843 847 851 855 857 860 864 865 867Used by:869
Symbol 869 MovieClipUses:840 868Used by:874
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClipUses:870Used by:874
Symbol 872 GraphicUsed by:873
Symbol 873 MovieClipUses:872 SS1Used by:874
Symbol 874 MovieClipUses:816 833 837 869 871 873Used by:875
Symbol 875 MovieClipUses:874Used by:Timeline
Symbol 876 BitmapUsed by:877 1010
Symbol 877 GraphicUses:876Used by:Timeline
Symbol 878 GraphicUsed by:Timeline
Symbol 879 ButtonUses:298 299 300 301Used by:Timeline
Symbol 880 TextUses:206Used by:Timeline
Symbol 881 ButtonUses:298 299 300 301Used by:Timeline
Symbol 882 TextUses:206Used by:1017  Timeline
Symbol 883 TextUses:206Used by:Timeline
Symbol 884 GraphicUsed by:905
Symbol 885 GraphicUsed by:886
Symbol 886 MovieClipUses:885Used by:905
Symbol 887 GraphicUsed by:905
Symbol 888 GraphicUsed by:905
Symbol 889 TextUses:646Used by:890
Symbol 890 MovieClipUses:889Used by:905
Symbol 891 ShapeTweeningUsed by:905
Symbol 892 GraphicUsed by:905
Symbol 893 ShapeTweeningUsed by:905
Symbol 894 GraphicUsed by:895
Symbol 895 MovieClipUses:894Used by:905
Symbol 896 GraphicUsed by:905
Symbol 897 GraphicUsed by:898
Symbol 898 MovieClipUses:897Used by:905
Symbol 899 GraphicUsed by:900
Symbol 900 MovieClipUses:899Used by:905
Symbol 901 GraphicUsed by:902
Symbol 902 MovieClipUses:901Used by:905
Symbol 903 ShapeTweeningUsed by:905
Symbol 904 GraphicUsed by:905 936
Symbol 905 MovieClipUses:884 886 887 286 888 890 891 892 893 895 896 898 900 902 903 904Used by:Timeline
Symbol 906 GraphicUsed by:936
Symbol 907 GraphicUsed by:908
Symbol 908 MovieClipUses:907Used by:936
Symbol 909 GraphicUsed by:936
Symbol 910 GraphicUsed by:936
Symbol 911 GraphicUsed by:936
Symbol 912 ShapeTweeningUsed by:936
Symbol 913 GraphicUsed by:936
Symbol 914 GraphicUsed by:915
Symbol 915 MovieClipUses:914Used by:936
Symbol 916 GraphicUsed by:917
Symbol 917 MovieClipUses:916Used by:936
Symbol 918 ShapeTweeningUsed by:936
Symbol 919 GraphicUsed by:925
Symbol 920 GraphicUsed by:921
Symbol 921 MovieClipUses:920Used by:925
Symbol 922 ShapeTweeningUsed by:925
Symbol 923 ShapeTweeningUsed by:925
Symbol 924 GraphicUsed by:925
Symbol 925 MovieClipUses:919 921 922 923 924Used by:936
Symbol 926 GraphicUsed by:936
Symbol 927 GraphicUsed by:928
Symbol 928 MovieClipUses:927Used by:936
Symbol 929 ShapeTweeningUsed by:936
Symbol 930 GraphicUsed by:936
Symbol 931 TextUses:206Used by:936
Symbol 932 TextUses:206Used by:936
Symbol 933 ShapeTweeningUsed by:936
Symbol 934 ShapeTweeningUsed by:936
Symbol 935 ShapeTweeningUsed by:936
Symbol 936 MovieClipUses:906 908 909 910 911 912 913 915 917 918 925 926 928 929 930 286 931 932 933 904 934 935 321Used by:Timeline
Symbol 937 ShapeTweeningUsed by:957
Symbol 938 GraphicUsed by:939
Symbol 939 MovieClipUses:938Used by:957
Symbol 940 GraphicUsed by:941
Symbol 941 MovieClipUses:940Used by:957 966
Symbol 942 TextUses:646Used by:945
Symbol 943 ButtonUses:298 299 300 301Used by:945
Symbol 944 TextUses:646Used by:945
Symbol 945 MovieClipUses:942 943 944Used by:957
Symbol 946 ShapeTweeningUsed by:957
Symbol 947 GraphicUsed by:957 966 1009
Symbol 948 EditableTextUses:206Used by:956
Symbol 949 EditableTextUses:206Used by:956
Symbol 950 EditableTextUses:206Used by:956
Symbol 951 EditableTextUses:206Used by:956
Symbol 952 EditableTextUses:206Used by:956
Symbol 953 EditableTextUses:206Used by:956
Symbol 954 EditableTextUses:206Used by:956
Symbol 955 EditableTextUses:206Used by:956
Symbol 956 MovieClipUses:948 949 950 951 952 953 954 955Used by:957 966 1002 1009 1017
Symbol 957 MovieClipUses:937 939 941 945 946 947 956Used by:Timeline
Symbol 958 ShapeTweeningUsed by:966
Symbol 959 GraphicUsed by:960
Symbol 960 MovieClipUses:959Used by:966 1009
Symbol 961 TextUses:646Used by:964
Symbol 962 ButtonUses:298 299 300 301Used by:964
Symbol 963 TextUses:646Used by:964
Symbol 964 MovieClipUses:961 962 963Used by:966
Symbol 965 ShapeTweeningUsed by:966
Symbol 966 MovieClipUses:958 960 941 964 965 947 956Used by:Timeline
Symbol 967 GraphicUsed by:1002
Symbol 968 GraphicUsed by:969
Symbol 969 MovieClipUses:968Used by:1002
Symbol 970 GraphicUsed by:1002
Symbol 971 GraphicUsed by:1002
Symbol 972 GraphicUsed by:973
Symbol 973 MovieClipUses:972Used by:1002
Symbol 974 GraphicUsed by:1002
Symbol 975 GraphicUsed by:976
Symbol 976 MovieClipUses:975Used by:1002
Symbol 977 GraphicUsed by:978
Symbol 978 MovieClipUses:977Used by:1002
Symbol 979 GraphicUsed by:1002
Symbol 980 GraphicUsed by:981
Symbol 981 MovieClipUses:980Used by:1002
Symbol 982 GraphicUsed by:983
Symbol 983 MovieClipUses:982Used by:1002
Symbol 984 GraphicUsed by:985
Symbol 985 MovieClipUses:984Used by:988
Symbol 986 GraphicUsed by:987
Symbol 987 MovieClipUses:986Used by:988
Symbol 988 MovieClipUses:985 987Used by:1002
Symbol 989 ShapeTweeningUsed by:1002
Symbol 990 GraphicUsed by:1002
Symbol 991 TextUses:646Used by:1002
Symbol 992 GraphicUsed by:993
Symbol 993 MovieClipUses:992Used by:1002
Symbol 994 GraphicUsed by:995
Symbol 995 MovieClipUses:994Used by:1002
Symbol 996 TextUses:646Used by:1002
Symbol 997 GraphicUsed by:998
Symbol 998 MovieClipUses:997Used by:1002
Symbol 999 TextUses:646Used by:1002
Symbol 1000 ButtonUses:298 299 300 301Used by:1002
Symbol 1001 TextUses:646Used by:1002
Symbol 1002 MovieClipUses:967 969 970 971 973 974 976 978 979 981 983 988 989 990 991 993 995 996 998 999 956 1000 1001Used by:Timeline
Symbol 1003 ShapeTweeningUsed by:1009
Symbol 1004 TextUses:646Used by:1007
Symbol 1005 ButtonUses:298 299 300 301Used by:1007
Symbol 1006 TextUses:646Used by:1007
Symbol 1007 MovieClipUses:1004 1005 1006Used by:1009
Symbol 1008 ShapeTweeningUsed by:1009
Symbol 1009 MovieClipUses:1003 488 960 1007 1008 947 956Used by:Timeline
Symbol 1010 GraphicUses:876Used by:Timeline
Symbol 1011 BitmapUsed by:1012 1059
Symbol 1012 GraphicUses:1011Used by:1013
Symbol 1013 MovieClipUses:1012Used by:1014
Symbol 1014 MovieClipUses:1013Used by:1017
Symbol 1015 ButtonUses:298 299 300 301Used by:1017
Symbol 1016 TextUses:646Used by:1017
Symbol 1017 MovieClipUses:1014 1015 882 956 1016Used by:Timeline
Symbol 1018 ButtonUses:298 299 300 301Used by:Timeline
Symbol 1019 TextUses:206Used by:Timeline
Symbol 1020 GraphicUsed by:1028
Symbol 1021 GraphicUsed by:1028
Symbol 1022 FontUsed by:1023 1025 1027
Symbol 1023 TextUses:1022Used by:1028
Symbol 1024 GraphicUsed by:1028
Symbol 1025 TextUses:1022Used by:1028 1033
Symbol 1026 GraphicUsed by:1028
Symbol 1027 TextUses:1022Used by:1028 1033
Symbol 1028 MovieClipUses:1020 1021 1023 1024 1025 1026 1027Used by:1033
Symbol 1029 TextUses:342Used by:1033 1048 1060
Symbol 1030 GraphicUsed by:1033
Symbol 1031 GraphicUsed by:1033
Symbol 1032 GraphicUsed by:1033
Symbol 1033 MovieClipUses:1028 1029 1030 1025 1031 1027 1032Used by:1035
Symbol 1034 EditableTextUses:206Used by:1035
Symbol 1035 MovieClipUses:1033 1034Used by:Timeline
Symbol 1036 TextUses:206Used by:Timeline
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1048
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1048
Symbol 1041 TextUses:342Used by:1048 1060
Symbol 1042 BitmapUsed by:1043
Symbol 1043 GraphicUses:1042Used by:1048
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:1048
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1048
Symbol 1048 MovieClipUses:1038 1029 1040 1041 1043 1045 1047Used by:1050
Symbol 1049 EditableTextUses:206Used by:1050
Symbol 1050 MovieClipUses:1048 1049Used by:Timeline
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1060
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1060
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1060
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1060
Symbol 1059 GraphicUses:1011Used by:1060
Symbol 1060 MovieClipUses:1052 1041 1054 1056 1029 1058 1059Used by:1062
Symbol 1061 EditableTextUses:206Used by:1062
Symbol 1062 MovieClipUses:1060 1061Used by:Timeline
Symbol 1063 TextUses:206Used by:Timeline
Symbol 1064 ButtonUses:298 299 300 301Used by:Timeline
Symbol 1065 TextUses:206Used by:Timeline
Symbol 1066 TextUses:342Used by:Timeline
Symbol 1067 ButtonUses:298 299 300 301Used by:Timeline
Symbol 1068 TextUses:206Used by:Timeline
Symbol 1069 TextUses:342Used by:Timeline
Symbol 1070 EditableTextUses:342Used by:Timeline
Symbol 1071 ButtonUses:298 299 300 301Used by:Timeline
Symbol 1072 TextUses:206Used by:Timeline
Symbol 1073 TextUses:342Used by:Timeline
Symbol 1074 TextUses:342Used by:Timeline
Streaming Sound 1Used by:Symbol 873 MovieClip

Instance Names

"logoMask"Frame 1Symbol 289 MovieClip
"preLoader"Frame 1Symbol 296 MovieClip
"playBut"Frame 1Symbol 302 Button
"redFade"Frame 2Symbol 323 MovieClip
"whiteFade"Frame 2Symbol 323 MovieClip
"MUSIC"Frame 2Symbol 327 MovieClip
"SOUNDFX"Frame 2Symbol 337 MovieClip
"MENUSCROLL"Frame 3Symbol 453 MovieClip
"bulletHit"Frame 4Symbol 41 MovieClip
"HUD"Frame 4Symbol 663 MovieClip
"pauseBG"Frame 4Symbol 726 MovieClip
"GAME"Frame 6Symbol 810 MovieClip
"HUD"Frame 7Symbol 663 MovieClip
"CS1"Frame 9Symbol 905 MovieClip
"playBut"Frame 19Symbol 1064 Button
"playBut"Frame 20Symbol 1067 Button
"playBut"Frame 20Symbol 1071 Button
"box"Symbol 12 MovieClip [Missile4] Frame 1Symbol 9 MovieClip [SystemSquare]
"box"Symbol 20 MovieClip [Missile3] Frame 1Symbol 9 MovieClip [SystemSquare]
"box"Symbol 23 MovieClip [Missile2] Frame 1Symbol 9 MovieClip [SystemSquare]
"backBlade"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"hit"Symbol 44 MovieClip [L2HELI1] Frame 1Symbol 41 MovieClip
"backBlade"Symbol 44 MovieClip [L2HELI1] Frame 1Symbol 39 MovieClip
"box"Symbol 45 MovieClip [Missile1] Frame 1Symbol 9 MovieClip [SystemSquare]
"flare"Symbol 53 MovieClip [BULLET] Frame 1Symbol 52 MovieClip
"Flash"Symbol 53 MovieClip [BULLET] Frame 1Symbol 52 MovieClip
"hit"Symbol 55 MovieClip [L2HELI0] Frame 1Symbol 41 MovieClip
"backBlade"Symbol 55 MovieClip [L2HELI0] Frame 1Symbol 39 MovieClip
"barrel"Symbol 60 MovieClip [L2TANK] Frame 1Symbol 57 MovieClip
"hit"Symbol 60 MovieClip [L2TANK] Frame 1Symbol 41 MovieClip
"aimer"Symbol 186 MovieClip [ENEMY_Grunt] Frame 4Symbol 177 MovieClip
"arm"Symbol 203 MovieClip [ENEMY_ColS] Frame 1Symbol 190 MovieClip
"hit4"Symbol 224 MovieClip [L4Target] Frame 1Symbol 41 MovieClip
"hit2"Symbol 224 MovieClip [L4Target] Frame 1Symbol 41 MovieClip
"hit3"Symbol 224 MovieClip [L4Target] Frame 1Symbol 41 MovieClip
"hit1"Symbol 224 MovieClip [L4Target] Frame 1Symbol 41 MovieClip
"scla"Symbol 224 MovieClip [L4Target] Frame 1Symbol 219 MovieClip
"hit4"Symbol 224 MovieClip [L4Target] Frame 2Symbol 167 MovieClip
"hit1"Symbol 224 MovieClip [L4Target] Frame 2Symbol 169 MovieClip
"hit2"Symbol 224 MovieClip [L4Target] Frame 2Symbol 171 MovieClip
"hit3"Symbol 224 MovieClip [L4Target] Frame 2Symbol 173 MovieClip
"hit"Symbol 283 MovieClip [Item Ammo] Frame 1Symbol 41 MovieClip
"arm"Symbol 285 MovieClip [ENEMY_Col] Frame 1Symbol 190 MovieClip
"logoMask"Symbol 322 MovieClip Frame 246Symbol 319 MovieClip
"maskee"Symbol 349 MovieClip Frame 1Symbol 345 MovieClip
"masker"Symbol 349 MovieClip Frame 1Symbol 348 MovieClip
"butSound_on"Symbol 390 MovieClip Frame 1Symbol 369 Button
"butSound_off"Symbol 390 MovieClip Frame 1Symbol 370 Button
"butMusic_on"Symbol 390 MovieClip Frame 1Symbol 374 Button
"butMusic_off"Symbol 390 MovieClip Frame 1Symbol 375 Button
"butDetail_low"Symbol 390 MovieClip Frame 1Symbol 378 Button
"butDetail_med"Symbol 390 MovieClip Frame 1Symbol 379 Button
"butDetail_high"Symbol 390 MovieClip Frame 1Symbol 383 Button
"butQuality_low"Symbol 390 MovieClip Frame 1Symbol 385 Button
"butQuality_med"Symbol 390 MovieClip Frame 1Symbol 386 Button
"butQuality_high"Symbol 390 MovieClip Frame 1Symbol 388 Button
"U2"Symbol 401 MovieClip Frame 1Symbol 399 Button
"U2"Symbol 413 MovieClip Frame 1Symbol 401 MovieClip
"MEDG1"Symbol 413 MovieClip Frame 1Symbol 403 MovieClip
"MEDG2"Symbol 413 MovieClip Frame 1Symbol 405 MovieClip
"MEDG3"Symbol 413 MovieClip Frame 1Symbol 407 MovieClip
"MED4"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED3"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED2"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED1"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED8"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED7"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED6"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED5"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED12"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED11"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED10"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"MED9"Symbol 413 MovieClip Frame 1Symbol 411 MovieClip
"U1"Symbol 413 MovieClip Frame 1Symbol 401 MovieClip
"U3"Symbol 413 MovieClip Frame 1Symbol 401 MovieClip
"L1But"Symbol 453 MovieClip Frame 1Symbol 350 Button
"L2But"Symbol 453 MovieClip Frame 1Symbol 351 Button
"L3But"Symbol 453 MovieClip Frame 1Symbol 352 Button
"L4But"Symbol 453 MovieClip Frame 1Symbol 356 Button
"MEDALS"Symbol 453 MovieClip Frame 1Symbol 413 MovieClip
"picSel"Symbol 453 MovieClip Frame 1Symbol 428 MovieClip
"heliRock"Symbol 482 MovieClip Frame 1Symbol 481 MovieClip
"damaged"Symbol 537 MovieClip Frame 1Symbol 505 MovieClip
"damagedMask"Symbol 537 MovieClip Frame 1Symbol 507 MovieClip
"arm"Symbol 571 MovieClip Frame 2Symbol 190 MovieClip
"sprite"Symbol 584 MovieClip Frame 1Symbol 573 MovieClip
"sprite"Symbol 584 MovieClip Frame 2Symbol 582 MovieClip
"sprite"Symbol 606 MovieClip Frame 1Symbol 586 MovieClip
"barrelPoint"Symbol 606 MovieClip Frame 1Symbol 41 MovieClip
"altGun"Symbol 606 MovieClip Frame 1Symbol 588 MovieClip
"sprite"Symbol 606 MovieClip Frame 2Symbol 590 MovieClip
"altGun"Symbol 606 MovieClip Frame 3Symbol 593 MovieClip
"lower"Symbol 617 MovieClip Frame 1Symbol 584 MovieClip
"upper"Symbol 617 MovieClip Frame 1Symbol 606 MovieClip
"G_Sky"Symbol 620 MovieClip Frame 1Symbol 459 MovieClip
"G_Cityline"Symbol 620 MovieClip Frame 1Symbol 464 MovieClip
"G_Treeline2"Symbol 620 MovieClip Frame 1Symbol 469 MovieClip
"G_Treeline"Symbol 620 MovieClip Frame 1Symbol 474 MovieClip
"G_Grassline"Symbol 620 MovieClip Frame 1Symbol 477 MovieClip
"GROUND"Symbol 620 MovieClip Frame 1Symbol 482 MovieClip
"G_Visual"Symbol 620 MovieClip Frame 1Symbol 537 MovieClip
"EXPLOSIVES"Symbol 620 MovieClip Frame 1Symbol 539 MovieClip
"BOSS"Symbol 620 MovieClip Frame 1Symbol 571 MovieClip
"MERC"Symbol 620 MovieClip Frame 1Symbol 617 MovieClip
"footL"Symbol 620 MovieClip Frame 1Symbol 41 MovieClip
"footR"Symbol 620 MovieClip Frame 1Symbol 41 MovieClip
"HELI"Symbol 620 MovieClip Frame 1Symbol 40 MovieClip
"AIMER"Symbol 620 MovieClip Frame 1Symbol 619 MovieClip
"GAME"Symbol 621 MovieClip Frame 1Symbol 620 MovieClip
"sprite"Symbol 654 MovieClip Frame 1Symbol 218 MovieClip
"SIGN"Symbol 663 MovieClip Frame 1Symbol 624 MovieClip
"hBar"Symbol 663 MovieClip Frame 1Symbol 628 MovieClip
"hCharge"Symbol 663 MovieClip Frame 1Symbol 628 MovieClip
"iconInf"Symbol 663 MovieClip Frame 1Symbol 635 MovieClip
"iconHeli"Symbol 663 MovieClip Frame 1Symbol 638 MovieClip
"itemIcon"Symbol 663 MovieClip Frame 1Symbol 283 MovieClip [Item Ammo]
"ARWARN"Symbol 663 MovieClip Frame 1Symbol 644 MovieClip
"hBar"Symbol 663 MovieClip Frame 1Symbol 628 MovieClip
"fBar"Symbol 663 MovieClip Frame 2Symbol 628 MovieClip
"WARN"Symbol 663 MovieClip Frame 4Symbol 654 MovieClip
"inst"Symbol 663 MovieClip Frame 4Symbol 659 MovieClip
"hBar"Symbol 663 MovieClip Frame 5Symbol 628 MovieClip
"hCharge"Symbol 663 MovieClip Frame 5Symbol 628 MovieClip
"iconInf"Symbol 663 MovieClip Frame 5Symbol 635 MovieClip
"butSound_off"Symbol 674 MovieClip Frame 1Symbol 666 Button
"butSound_on"Symbol 674 MovieClip Frame 2Symbol 669 Button
"butSound_off"Symbol 674 MovieClip Frame 2Symbol 670 Button
"butDetail_high"Symbol 719 MovieClip Frame 1Symbol 712 Button
"butDetail_high"Symbol 719 MovieClip Frame 1Symbol 714 Button
"butDetail_high"Symbol 719 MovieClip Frame 1Symbol 716 Button
"playBut"Symbol 724 MovieClip Frame 1Symbol 684 Button
"playBut"Symbol 724 MovieClip Frame 1Symbol 685 Button
"playBut"Symbol 724 MovieClip Frame 1Symbol 691 Button
"controlMC"Symbol 724 MovieClip Frame 2Symbol 41 MovieClip
"confirmBox"Symbol 724 MovieClip Frame 2Symbol 719 MovieClip
"butDetail_high"Symbol 724 MovieClip Frame 2Symbol 720 Button
"CBlock"Symbol 724 MovieClip Frame 2Symbol 723 MovieClip
"playBut"Symbol 725 MovieClip Frame 1Symbol 679 Button
"w0"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w1"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w2"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w3"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w4"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"w5"Symbol 735 MovieClip Frame 1Symbol 729 MovieClip
"barrel"Symbol 735 MovieClip Frame 1Symbol 731 MovieClip
"Top"Symbol 735 MovieClip Frame 1Symbol 733 MovieClip
"hit"Symbol 735 MovieClip Frame 1Symbol 41 MovieClip
"hit"Symbol 738 MovieClip Frame 1Symbol 41 MovieClip
"marker"Symbol 751 MovieClip Frame 1Symbol 737 MovieClip
"rockMarker"Symbol 757 MovieClip Frame 3Symbol 751 MovieClip
"TANK"Symbol 759 MovieClip Frame 1Symbol 735 MovieClip
"gun"Symbol 767 MovieClip Frame 1Symbol 761 MovieClip
"hit"Symbol 767 MovieClip Frame 1Symbol 41 MovieClip
"G_Sky"Symbol 768 MovieClip Frame 1Symbol 459 MovieClip
"G_Cityline"Symbol 768 MovieClip Frame 1Symbol 464 MovieClip
"G_Treeline2"Symbol 768 MovieClip Frame 1Symbol 469 MovieClip
"G_Treeline"Symbol 768 MovieClip Frame 1Symbol 474 MovieClip
"G_Grassline"Symbol 768 MovieClip Frame 1Symbol 477 MovieClip
"TANK"Symbol 768 MovieClip Frame 1Symbol 735 MovieClip
"marker"Symbol 768 MovieClip Frame 1Symbol 737 MovieClip
"ROCK"Symbol 768 MovieClip Frame 1Symbol 738 MovieClip
"rockMarker"Symbol 768 MovieClip Frame 1Symbol 751 MovieClip
"Progress"Symbol 768 MovieClip Frame 1Symbol 759 MovieClip
"BLIMP"Symbol 768 MovieClip Frame 1Symbol 767 MovieClip
"tile1"Symbol 782 MovieClip Frame 1Symbol 781 MovieClip
"tile2"Symbol 782 MovieClip Frame 1Symbol 781 MovieClip
"tile3"Symbol 782 MovieClip Frame 1Symbol 781 MovieClip
"bulletPod1"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod2"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod3"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod4"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod5"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod6"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod7"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod8"Symbol 789 MovieClip Frame 1Symbol 788 MovieClip
"bulletPod1"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"bulletPod2"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"bulletPod3"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"bulletPod4"Symbol 794 MovieClip Frame 1Symbol 793 MovieClip
"mouse"Symbol 808 MovieClip Frame 1Symbol 807 MovieClip
"HEALTHBOX"Symbol 809 MovieClip Frame 1Symbol 789 MovieClip
"rBar"Symbol 809 MovieClip Frame 1Symbol 628 MovieClip
"LIFEBOX"Symbol 809 MovieClip Frame 1Symbol 794 MovieClip
"radar"Symbol 809 MovieClip Frame 1Symbol 808 MovieClip
"cursor"Symbol 810 MovieClip Frame 1Symbol 770 MovieClip
"hitBlock"Symbol 810 MovieClip Frame 1Symbol 9 MovieClip [SystemSquare]
"BG_sky"Symbol 810 MovieClip Frame 1Symbol 772 MovieClip
"BG_2"Symbol 810 MovieClip Frame 1Symbol 775 MovieClip
"BG_1"Symbol 810 MovieClip Frame 1Symbol 778 MovieClip
"BG_0"Symbol 810 MovieClip Frame 1Symbol 782 MovieClip
"cursor"Symbol 810 MovieClip Frame 1Symbol 770 MovieClip
"hitBlock"Symbol 810 MovieClip Frame 1Symbol 9 MovieClip [SystemSquare]
"FRAME"Symbol 810 MovieClip Frame 1Symbol 809 MovieClip
"sun"Symbol 816 MovieClip Frame 1Symbol 815 MovieClip
"TARGETS"Symbol 833 MovieClip Frame 1Symbol 819 MovieClip
"GEN"Symbol 833 MovieClip Frame 1Symbol 541 MovieClip
"DOORS"Symbol 833 MovieClip Frame 1Symbol 827 MovieClip
"ALARM"Symbol 833 MovieClip Frame 1Symbol 832 MovieClip
"b1"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b3"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b2"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b4"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b5"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b6"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b7"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b8"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b9"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b10"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b11"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b13"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b14"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b16"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b12"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b15"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b17"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b18"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"b19"Symbol 833 MovieClip Frame 1Symbol 41 MovieClip
"levelMap"Symbol 847 MovieClip Frame 1Symbol 816 MovieClip
"pointerX"Symbol 847 MovieClip Frame 1Symbol 845 MovieClip
"pointerY"Symbol 847 MovieClip Frame 1Symbol 845 MovieClip
"masker"Symbol 847 MovieClip Frame 1Symbol 41 MovieClip
"SRing_O"Symbol 851 MovieClip Frame 1Symbol 850 MovieClip
"SRing_I"Symbol 851 MovieClip Frame 1Symbol 850 MovieClip
"tbar"Symbol 855 MovieClip Frame 1Symbol 852 MovieClip
"STATIC"Symbol 868 MovieClip Frame 1Symbol 843 MovieClip
"radar"Symbol 868 MovieClip Frame 1Symbol 847 MovieClip
"CH"Symbol 868 MovieClip Frame 1Symbol 851 MovieClip
"TBAR"Symbol 868 MovieClip Frame 1Symbol 855 MovieClip
"LH"Symbol 868 MovieClip Frame 1Symbol 864 MovieClip
"scopeMask"Symbol 868 MovieClip Frame 1Symbol 867 MovieClip
"scope2"Symbol 869 MovieClip Frame 1Symbol 840 MovieClip
"scope"Symbol 869 MovieClip Frame 1Symbol 868 MovieClip
"FBG"Symbol 874 MovieClip Frame 1Symbol 816 MovieClip
"IFBG"Symbol 874 MovieClip Frame 1Symbol 833 MovieClip
"knoll"Symbol 874 MovieClip Frame 1Symbol 837 MovieClip
"scope"Symbol 874 MovieClip Frame 1Symbol 869 MovieClip
"MD"Symbol 874 MovieClip Frame 1Symbol 871 MovieClip
"SND_RING"Symbol 874 MovieClip Frame 1Symbol 873 MovieClip
"Image2"Symbol 1035 MovieClip Frame 1Symbol 1033 MovieClip
"Image1"Symbol 1035 MovieClip Frame 1Symbol 1033 MovieClip
"Image2"Symbol 1050 MovieClip Frame 1Symbol 1048 MovieClip
"Image1"Symbol 1050 MovieClip Frame 1Symbol 1048 MovieClip
"Image2"Symbol 1062 MovieClip Frame 1Symbol 1060 MovieClip
"Image1"Symbol 1062 MovieClip Frame 1Symbol 1060 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$ZQ$JaiiLsCdSg2C333lGU6rk0."
ExportAssets (56)Timeline Frame 1Symbol 7 as "Radar_Bullet"
ExportAssets (56)Timeline Frame 1Symbol 9 as "SystemSquare"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Missile4"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Missile3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Missile2"
ExportAssets (56)Timeline Frame 1Symbol 44 as "L2HELI1"
ExportAssets (56)Timeline Frame 1Symbol 45 as "Missile1"
ExportAssets (56)Timeline Frame 1Symbol 47 as "L3Smoke"
ExportAssets (56)Timeline Frame 1Symbol 53 as "BULLET"
ExportAssets (56)Timeline Frame 1Symbol 55 as "L2HELI0"
ExportAssets (56)Timeline Frame 1Symbol 60 as "L2TANK"
ExportAssets (56)Timeline Frame 1Symbol 63 as "Swain_Debris10"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Swain_Debris9"
ExportAssets (56)Timeline Frame 1Symbol 69 as "Swain_Debris8"
ExportAssets (56)Timeline Frame 1Symbol 72 as "Swain_Debris7"
ExportAssets (56)Timeline Frame 1Symbol 75 as "Swain_Debris6"
ExportAssets (56)Timeline Frame 1Symbol 77 as "Swain_Debris5"
ExportAssets (56)Timeline Frame 1Symbol 79 as "Swain_Debris4"
ExportAssets (56)Timeline Frame 1Symbol 81 as "Swain_Debris3"
ExportAssets (56)Timeline Frame 1Symbol 83 as "Swain_Debris2"
ExportAssets (56)Timeline Frame 1Symbol 85 as "Swain_Debris1"
ExportAssets (56)Timeline Frame 1Symbol 91 as "Swain_Obj_Barrel2"
ExportAssets (56)Timeline Frame 1Symbol 118 as "Explosion"
ExportAssets (56)Timeline Frame 1Symbol 126 as "MC_Bullet_KillGunRocket"
ExportAssets (56)Timeline Frame 1Symbol 129 as "MC_Bullet_GruntGun"
ExportAssets (56)Timeline Frame 1Symbol 132 as "MC_Bullet_Rifle"
ExportAssets (56)Timeline Frame 1Symbol 186 as "ENEMY_Grunt"
ExportAssets (56)Timeline Frame 1Symbol 203 as "ENEMY_ColS"
ExportAssets (56)Timeline Frame 1Symbol 205 as "Effect_Ring"
ExportAssets (56)Timeline Frame 1Symbol 208 as "EOLFAIL"
ExportAssets (56)Timeline Frame 1Symbol 210 as "EOLBAR"
ExportAssets (56)Timeline Frame 1Symbol 215 as "ExplosionMask"
ExportAssets (56)Timeline Frame 1Symbol 224 as "L4Target"
ExportAssets (56)Timeline Frame 1Symbol 227 as "L4Bullet"
ExportAssets (56)Timeline Frame 1Symbol 254 as "Smoke"
ExportAssets (56)Timeline Frame 1Symbol 255 as "L4Blood"
ExportAssets (56)Timeline Frame 1Symbol 259 as "MEDALSIGN"
ExportAssets (56)Timeline Frame 1Symbol 263 as "L2Fuel"
ExportAssets (56)Timeline Frame 1Symbol 265 as "GRENADE"
ExportAssets (56)Timeline Frame 1Symbol 266 as "MC_Bullet_HeliRocket"
ExportAssets (56)Timeline Frame 1Symbol 278 as "MC_Bullet_KillGunFlame"
ExportAssets (56)Timeline Frame 1Symbol 279 as "MC_Bullet_KillGun"
ExportAssets (56)Timeline Frame 1Symbol 283 as "Item Ammo"
ExportAssets (56)Timeline Frame 1Symbol 285 as "ENEMY_Col"

Labels

"INTRO"Frame 2
"TITLE"Frame 3
"LEVEL1"Frame 4
"MUSIC"Frame 4
"LEVEL2"Frame 5
"Level3"Frame 6
"Level4"Frame 7
"RELOAD"Frame 8
"CS1"Frame 9
"CS1a"Frame 10
"CS2"Frame 11
"CS3"Frame 12
"CS4"Frame 13
"CS5"Frame 14
"END"Frame 15
"Unlock1"Frame 16
"unlock2"Frame 17
"unlock3"Frame 18
"armorBlock"Frame 19
"UPDATEPLAYER"Frame 20
"controltype"Frame 21
"RUN"Symbol 186 MovieClip [ENEMY_Grunt] Frame 2
"JUMP"Symbol 186 MovieClip [ENEMY_Grunt] Frame 3
"SHOOT"Symbol 186 MovieClip [ENEMY_Grunt] Frame 4
"DEAD"Symbol 186 MovieClip [ENEMY_Grunt] Frame 5
"STAND"Symbol 203 MovieClip [ENEMY_ColS] Frame 1
"DEAD"Symbol 203 MovieClip [ENEMY_ColS] Frame 2
"STAND"Symbol 224 MovieClip [L4Target] Frame 1
"WALK"Symbol 224 MovieClip [L4Target] Frame 2
"dead"Symbol 224 MovieClip [L4Target] Frame 3
"KILL"Symbol 224 MovieClip [L4Target] Frame 4
"GAME"Symbol 327 MovieClip Frame 3
"MENU2"Symbol 327 MovieClip Frame 5
"MENU"Symbol 327 MovieClip Frame 6
"BANG"Symbol 337 MovieClip Frame 3
"SHOT"Symbol 337 MovieClip Frame 5
"WIN"Symbol 337 MovieClip Frame 7
"LOSE"Symbol 337 MovieClip Frame 9
"KILLGUN"Symbol 337 MovieClip Frame 11
"GETAMMO"Symbol 337 MovieClip Frame 12
"EXPBANG"Symbol 337 MovieClip Frame 13
"MANDIE"Symbol 337 MovieClip Frame 14
"ALARM"Symbol 337 MovieClip Frame 15
"EXPBANG2"Symbol 337 MovieClip Frame 16
"SHOT2"Symbol 337 MovieClip Frame 17
"INTROSOUND"Symbol 337 MovieClip Frame 18
"stand"Symbol 571 MovieClip Frame 1
"AIM"Symbol 571 MovieClip Frame 2
"DODGE"Symbol 571 MovieClip Frame 3
"WALK"Symbol 571 MovieClip Frame 4
"DEAD"Symbol 571 MovieClip Frame 5
"STAND"Symbol 584 MovieClip Frame 1
"walk"Symbol 584 MovieClip Frame 2
"JUMP"Symbol 584 MovieClip Frame 3
"STR"Symbol 606 MovieClip Frame 1
"UP"Symbol 606 MovieClip Frame 2
"DWN"Symbol 606 MovieClip Frame 3
"BASH"Symbol 606 MovieClip Frame 4
"GRENADE"Symbol 606 MovieClip Frame 5
"DEAD"Symbol 617 MovieClip Frame 2
"RESET"Symbol 724 MovieClip Frame 3
"CHANGE"Symbol 725 MovieClip Frame 5
"INACTIVE"Symbol 726 MovieClip Frame 1
"MAIN"Symbol 726 MovieClip Frame 2

Dynamic Text Variables

killFlagSymbol 89 EditableText""
loadTextSymbol 303 EditableText"LOADING"
descTextSymbol 412 EditableText"EARN ACHIEVEMENtS TO WIN MEDALS"
_root.savefile.data.highScoreSymbol 450 EditableText"BEST SCORE"
warnTextSymbol 452 EditableText""
enemyCountSymbol 629 EditableText"34"
enemyCountMaxSymbol 630 EditableText"34"
ammoNumSymbol 639 EditableText"34"
grenadeAmmoSymbol 640 EditableText"34"
targetTextSymbol 652 EditableText"15"
grenadeAmmoSymbol 662 EditableText"34"
_root.controlDescSymbol 682 EditableText"CURRENT CONTROL SCHEM"
text_rightKeySymbol 703 EditableText"Walk Right"
text_leftKeySymbol 704 EditableText"Walk Right"
text_upKeySymbol 705 EditableText"Walk Right"
text_downKeySymbol 706 EditableText"Walk Right"
text_shootKeySymbol 707 EditableText"Walk Right"
text_jumpKeySymbol 708 EditableText"Walk Right"
text_grenadeKeySymbol 709 EditableText"Walk Right"
descTextSymbol 710 EditableText"PRESS A KEY to assign it to JUMP."
warnTextSymbol 750 EditableText""
distTextSymbol 804 EditableText"Remaining"
desc1Symbol 948 EditableText"Game Completion time"
desc2Symbol 949 EditableText"Game Completion time"
desc3Symbol 950 EditableText"Game Completion time"
desc4Symbol 951 EditableText"Game Completion time"
res1Symbol 952 EditableText"Game Completion time"
res2Symbol 953 EditableText"Game Completion time"
res3Symbol 954 EditableText"Game Completion time"
res4Symbol 955 EditableText"Game Completion time"
descTextSymbol 1034 EditableText""
descTextSymbol 1049 EditableText""
descTextSymbol 1061 EditableText""
versionArraySymbol 1070 EditableText"9.0.124.0"




http://swfchan.com/13/62119/info.shtml
Created: 14/4 -2019 11:06:24 Last modified: 14/4 -2019 11:06:24 Server time: 22/12 -2024 23:49:42