STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229455
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Mountain of Desserts V1.1.swf

This is the info page for
Flash #62257

(Click the ID number above for more basic data on this flash file.)


Text
LOAD GAME

LOAD GAME

START GAME

START GAME

TUTORIAL

TUTORIAL

CONFIGURATION

CONFIGURATION

SKY GUARDIAN

SKY GUARDIAN

MOUNTAIN OF DESSERTS

Copyright Desserts Community 2004

V1.1

X

OK

ANIMATION

ON

OBJECT ALPHA

ON

!!! WELCOME !!!

LEVEL UP!!

EXPLOSION

SMOKY AROMA

COLD AURA

RESTORE

BANANA BOOMERANG

COMBO FRAGRANCE

MISSLE

ANGER

SUMMON DESSERTS

DESTRUCTIVE RAY

MAIN

STATUS

STATUS

OPTIONS

INVENTORY

SPELL

SPECIAL

ATTRIBUTES

STATUS

ATTRIBUTES

STATUS

FIRE

LIGHTNING

HOLY

ELEMENT

LEVEL

SPELLS

SKILLS

QUALITY

REFFERENCE

SAVE GAME

MAIN MENU

ANIMATION

ALPHA

OPTIONS

OPTIONS

WEAPON

ARMOUR

OTHERS

EQUIPMENT

ITEMS

HOTKEYS

INVENTORY

ASSETS

SKILLS

SPECIAL

SKILLS

0

0

0

0

CREATE ITEMS

SOURCE

CREATE

BUY

SELL

J-P TRADING

COST

AMOUNT

TOTAL

CASH

BALANCE

1

Z

X

C

THANK YOU FOR PLAYING

GAME OVER -_-||

LEVEL SCORE

DAMAGE SCORE

BOSS SCORE

RANK

TOTAL SCORE

RESTART

RESTART

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 2
_root.Board_Configure._visible = false; _root.animSetting = true; _root.alphaSetting = true; _root.NameInput.Btn_Apply.gotoAndStop(2); _root.LoadGame_Bar.DataSlot1.index = 1; _root.LoadGame_Bar.DataSlot2.index = 2; _root.LoadGame_Bar.DataSlot3.index = 3; _root.LoadGame_Bar.DataSlot4.index = 4; _root.LoadGame_Bar.DataSlot5.index = 5; _root.LoadGame_Bar._visible = false; _root.NameInput._visible = false; _root.gameDataE = new Array(); _quality = "HIGH"; MovieClip.prototype.setCookie = function (loc, obj, info) { save = SharedObject.getLocal(loc, "/"); save.data[obj] = info; save.flush(); }; MovieClip.prototype.getCookie = function (loc, obj, i) { var save = SharedObject.getLocal(loc, "/"); _root.gameData[i] = save.data[obj]; }; MovieClip.prototype.setCookieEnable = function (loc, obj, info) { save = SharedObject.getLocal(loc, "/"); save.data[obj] = info; save.flush(); }; MovieClip.prototype.getCookieEnable = function (loc, obj, i) { var save = SharedObject.getLocal(loc, "/"); _root.gameDataE[i] = save.data[obj]; }; _global.LoadGameData = function (index) { _root.gameData = new Array(); i = -1; while (i < 100) { _root.getCookie("SGdata" + index, "file" + i, i); i++; } _root.gameIsLoad = true; _root.Board_Configure.removeMovieClip(); _root.NameInput.removeMovieClip(); _root.LoadGame_Bar.removeMovieClip(); gotoAndPlay (5); };
Frame 3
_root.Btn_LoadGame.onRelease = function () { _root.Board_Configure._visible = false; _root.NameInput._visible = false; if (_root.loadPercent >= 100) { _root.LoadGame_Bar.Title.text = "LOAD GAME"; _root.getCookieEnable("SGdata1", "slot", 1); _root.getCookieEnable("SGdata2", "slot", 2); _root.getCookieEnable("SGdata3", "slot", 3); _root.getCookieEnable("SGdata4", "slot", 4); _root.getCookieEnable("SGdata5", "slot", 5); i = 1; while (i < 6) { if (_root.gameDataE[i] != undefined) { _root.LoadGame_Bar["DataSlot" + i].Name.text = _root.gameDataE[i]; } else { _root.LoadGame_Bar["DataSlot" + i].Name.text = "Empty Slot"; } i++; } _root.LoadGame_Bar._visible = true; } }; _root.Btn_BetaTest.onRelease = function () { _root.Board_Configure._visible = false; _root.LoadGame_Bar._visible = false; _root.NameInput.NameText.text = "BLADE"; _root.NameInput.Title.text = "ENTER NAME"; Selection.setFocus(_root.NameInput.NameText); _root.NameInput._visible = true; }; _root.Btn_Tutorial.onRelease = function () { if (_root.loadPercent >= 100) { gotoAndPlay (6); } }; _root.Btn_Configuration.onRelease = function () { _root.NameInput._visible = false; _root.LoadGame_Bar._visible = false; _root.Board_Configure.Title.text = "CONFIGURATION"; _root.Board_Configure._visible = !_root.Board_Configure._visible; }; _root.Board_Configure.Btn_AnimationSet.onRelease = function () { if (_root.animSetting) { _root.Board_Configure.Btn_AnimationSet.AnimText.text = "OFF"; } else { _root.Board_Configure.Btn_AnimationSet.AnimText.text = "ON"; } _root.animSetting = !_root.animSetting; }; _root.Board_Configure.Btn_AlphaSet.onRelease = function () { if (_root.alphaSetting) { _root.Board_Configure.Btn_AlphaSet.AnimText.text = "OFF"; } else { _root.Board_Configure.Btn_AlphaSet.AnimText.text = "ON"; } _root.alphaSetting = !_root.alphaSetting; }; _root.LoadGame_Bar.Btn_Apply.onRelease = function () { _root.LoadGame_Bar._visible = false; }; _root.Board_Configure.Btn_Apply.onRelease = function () { _root.Board_Configure._visible = false; }; _root.NameInput.Btn_Apply.onRelease = function () { if (_root.NameInput.NameText.text == "") { _root.NameInput.NameText.text = "BLADE"; } _global.playerName = _root.NameInput.NameText.text; if (_root.loadPercent >= 100) { _root.gameIsLoad = false; _root.Board_Configure.removeMovieClip(); _root.NameInput.removeMovieClip(); _root.LoadGame_Bar.removeMovieClip(); gotoAndPlay (5); } }; _root.loadPercent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; _root.Loading.text = ("Loading... " + int(_root.loadPercent)) + " %"; _root.Bar.Mask._xscale = _root.loadPercent;
Frame 4
gotoAndPlay (3);
Frame 5
function HackBeta() { _root.player.exTemp = _root.player.exTemp + (_root.player.expMax * 5); _root.expBoost = true; _root.player.hp = _root.player.hpmax; _root.player.mp = _root.player.mpmax; _root.player.sp = _root.player.spmax; _root.player.multiplyChance = 100; _root.cheater = true; RefreshStatus(); } function HackMoney() { _root.itemsArray[0] = _root.itemsArray[0] + 1000; _root.cheater = true; RefreshStatus(); } function HackSword() { _root.weaponType = 2; _root.Status.Picture_Weapon.gotoAndStop("Type2"); _root.player.Sword.gotoAndStop("Stop2"); _root.player.Sword2.gotoAndStop("Stop2"); _root.player.atkRange = 30; _root.player.minatkRange = -10; _root.cheater = true; _root.player.Ef1.gotoAndPlay("Hack"); _root.player.Ef2.gotoAndPlay("Hack"); RefreshStatus(); } function HackArmor() { _root.armorType = 99; _root.Status.Picture_Armor.gotoAndStop("Type99"); _root.player.Armor1.gotoAndStop("Type99"); _root.player.Armor2.gotoAndStop("Type99"); _root.cheater = true; RefreshStatus(); } function HackSuicide() { _root.player.hp = 0; _global.playerSuicide = true; RefreshStatus(); } function HackPicture() { _root.playerPicture++; if (_root.playerPicture >= 5) { _root.playerPicture = 1; } RefreshStatus(); _root.Status.gotoAndStop("Items"); _root.Status.gotoAndStop("Profile"); } function AllowItemUse() { clearInterval(_root.allowDelay); _root.allowUse = true; } function TakeItems() { var msgAdd = ""; var itemobtained = new Array(); var itemsum = new Array(); for (i in _root.dropItemArray) { playerHitRangeX = _root.dropItemArray[i]._x - _root.player._x; playerHitRangeY = _root.dropItemArray[i]._y - _root.player._y; switch (_root.playerFacing) { case 1 : playerHitRangeX = -playerHitRangeX; playerHitRangeY = -playerHitRangeY; break; case 2 : playerHitRangeX = playerHitRangeX; playerHitRangeY = -playerHitRangeY; break; case 3 : playerHitRangeX = playerHitRangeX; playerHitRangeY = playerHitRangeY; break; case 4 : playerHitRangeX = -playerHitRangeX; playerHitRangeY = playerHitRangeY; } if ((((playerHitRangeX > _root.player.minPickRange) and (playerHitRangeX < _root.player.pickRange)) and (playerHitRangeY > _root.player.minPickRange)) and (playerHitRangeY < _root.player.pickRange)) { var itemdata = ReceiveItems(_root.dropItemArray[i], i); var itemfound = false; for (var o in itemObtained) { if (itemObtained[o] == itemdata[1]) { itemfound = true; var index = itemObtained[o]; itemsum[index] = itemsum[index] + itemdata[0]; break; } } if (!itemfound) { itemObtained.push(itemdata[1]); itemsum.push(itemdata[0]); } } } for (var i in itemObtained) { if (i == (itemObtained.length - 1)) { msgAdd = msgAdd + (((" " + itemsum[i]) + " ") + itemObtained[i]); } else { msgAdd = msgAdd + (((", " + itemsum[i]) + " ") + itemObtained[i]); } } if (itemObtained.length != 0) { All2MessageShow("Obtained" + msgAdd); } } function ReceiveItems(item, index) { itemName = _root.itemsArrayName[item.itemIndex]; itemQuan = item.itemQuan; if (item.itemIndex == 13) { _root.key1Pick = true; } _root.itemsArray[item.itemIndex] = _root.itemsArray[item.itemIndex] + itemQuan; if (_root.statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); _global.RefreshingStatus(); } RemoveItems(item, index); return([itemQuan, itemName]); } function RemoveItems(item, index) { delete _root.dropItemArray[item.index]; item.removeMovieClip(); } function DropItems(unit) { if (_root.areaIndex != 9) { if (unit.keyItem) { itemIndex = 1; itemCreateIndex = unit.itemCarry[itemIndex]; minSize = _root.itemsSizeMin; minQuan = unit.itemQuanMin[1]; maxQuan = unit.itemQuanMax[1] - minQuan; numQuan = random(maxQuan) + minQuan; itemCreateIndex = unit.itemCarry[1]; minSize = _root.itemsSizeMin; fullQuan = _root.itemQuanFull[itemCreateIndex]; _root.itemIndexMax++; duplicateMovieClip (_root["DropItem" + itemCreateIndex], "DroppedItem" + _root.itemIndexMax, _root.itemIndexMax + 5000); setProperty("DroppedItem" + _root.itemIndexMax, _x , unit._x); setProperty("DroppedItem" + _root.itemIndexMax, _y , unit._y); _root.dropItemArray[_root.itemIndexMax] = _root["DroppedItem" + _root.itemIndexMax]; _root.dropItemArray[_root.itemIndexMax].index = _root.itemIndexMax; _root.dropItemArray[_root.itemIndexMax].itemIndex = itemCreateIndex; _root.dropItemArray[_root.itemIndexMax].itemQuan = numQuan; numSize = (numQuan * (100 / fullQuan)) + minSize; if (numSize > 1000) { numSize = 100; } _root.dropItemArray[_root.itemIndexMax]._xscale = numSize; _root.dropItemArray[_root.itemIndexMax]._yscale = _root.dropItemArray[_root.itemIndexMax]._xscale; } else { var chance = random(100); var chanceindex = 0; for (var i in unit.itemChance) { chanceindex = chanceindex + unit.itemChance[i]; if (chance <= chanceindex) { itemIndex = i; minQuan = unit.itemQuanMin[i]; maxQuan = unit.itemQuanMax[i] - minQuan; numQuan = random(maxQuan) + minQuan; itemCreateIndex = unit.itemCarry[i]; minSize = _root.itemsSizeMin; fullQuan = _root.itemQuanFull[itemCreateIndex]; _root.itemIndexMax++; duplicateMovieClip (_root["DropItem" + itemCreateIndex], "DroppedItem" + _root.itemIndexMax, _root.itemIndexMax + 5000); setProperty("DroppedItem" + _root.itemIndexMax, _x , unit._x); setProperty("DroppedItem" + _root.itemIndexMax, _y , unit._y); _root.dropItemArray[_root.itemIndexMax] = _root["DroppedItem" + _root.itemIndexMax]; _root.dropItemArray[_root.itemIndexMax].index = _root.itemIndexMax; _root.dropItemArray[_root.itemIndexMax].itemIndex = unit.itemCarry[i]; _root.dropItemArray[_root.itemIndexMax].itemQuan = numQuan; numSize = (numQuan * (100 / fullQuan)) + minSize; if (numSize > 1000) { numSize = 100; } _root.dropItemArray[_root.itemIndexMax]._xscale = numSize; _root.dropItemArray[_root.itemIndexMax]._yscale = _root.dropItemArray[_root.itemIndexMax]._xscale; break; } } } } } function AddSp(unit) { if (unit.sp < unit.spmax) { unit.sp = unit.sp + Math.ceil(unit.spgen); if (unit.sp >= unit.spmax) { unit.sp = unit.spmax; if (unit == _root.player) { unit.SpMessage.text = "SP MAXOUT"; } } } RefreshStatus(); } function SpChecking(index, enemy) { enemy.buff[2] = false; switch (index) { case 4 : if (_root.weaponType == 4) { dmgDealt = (_root.player.atp * 7) - enemy.dfp; } else { dmgDealt = (_root.player.atp * 5) - enemy.dfp; } if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; _root.spCasting = false; _root.totalDmg = ""; _root.playerSpIndex = ""; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.SpEffects._x = _root.player._x; _root.SpEffects._y = _root.player._y; _root.SpEffects.swapDepths(_root.playerDepth + 1); _root.SpEffects.gotoAndPlay("Sp1"); return; case 5 : dmgDealt = (_root.player.atp * 1.2) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hpTemp = enemy.hpTemp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; return; case 6 : dmgDealt = (_root.player.atp * 0.8) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hpTemp = enemy.hpTemp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; return; case 7 : dmgDealt = (_root.player.atp * 0.9) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hpTemp = enemy.hpTemp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; return; case 8 : dmgDealt = (_root.player.atp * 1.1) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hpTemp = enemy.hpTemp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; return; case 9 : dmgDealt = _root.totalDmg; if (dmgDealt <= 0) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; _root.spCasting = false; _root.sp2Casting = false; _root.totalDmg = ""; _root.playerSpIndex = ""; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); } } function PlayerSpUseCheck() { if (Key.isDown(38) && (_root.spLastIndex != "1")) { _root.playerSpIndex = _root.playerSpIndex + "1"; _root.spLastIndex = "1"; SetKeyInterval(1); } else if (Key.isDown(40) && (_root.spLastIndex != "3")) { _root.playerSpIndex = _root.playerSpIndex + "3"; _root.spLastIndex = "3"; SetKeyInterval(1); } else if (Key.isDown(37) && (_root.spLastIndex != "4")) { _root.playerSpIndex = _root.playerSpIndex + "4"; _root.spLastIndex = "4"; SetKeyInterval(1); } else if (Key.isDown(39) && (_root.spLastIndex != "2")) { _root.playerSpIndex = _root.playerSpIndex + "2"; _root.spLastIndex = "2"; SetKeyInterval(1); } RefreshStatus(); } function Mg23Release() { CheckMgIndex(1); } function CheckSpIndex() { frc = _root.player.frc; if (_root.playerSpIndex == _root.playerSp1Index) { spRequire = 100; if (frc >= 0) { maxlv = 1; if (_root.player.sp >= spRequire) { _root.spCasting = true; CreateSp(_root.playerFacing, maxlv, spRequire, _root.sp1Caption); } else { All2MessageShow((("More " + int(spRequire - _root.player.sp)) + " SP Is Required To Perform ") + _root.sp1Caption); } } } if (_root.playerSpIndex == _root.playerSp2Index) { spRequire = _root.sp2requireSp; if (frc >= _root.sp2requireFrc) { maxlv = 2; if (_root.player.sp >= spRequire) { _root.spCasting = true; _root.detecting = true; _root.gamePause = true; _root.sp2Casting = true; CreateSp(_root.playerFacing, maxlv, spRequire, _root.sp2Caption); } else { All2MessageShow((("More " + int(spRequire - _root.player.sp)) + " SP Is Required To Perform ") + _root.sp2Caption); } } } if (_root.playerSpIndex == _root.playerSp98Index) { HackSword(); All2MessageShow(_root.sp98Caption); } if (_root.playerSpIndex == _root.playerSp99Index) { HackBeta(); All2MessageShow(_root.sp99Caption); } if (_root.playerSpIndex == _root.playerSp97Index) { HackArmor(); All2MessageShow(_root.sp97Caption); } if (_root.playerSpIndex == _root.playerSp96Index) { HackSuicide(); All2MessageShow(_root.sp96Caption); } if (_root.playerSpIndex == _root.playerSp95Index) { HackPicture(); All2MessageShow(_root.sp95Caption); } if (_root.playerSpIndex == _root.playerSp94Index) { HackMoney(); All2MessageShow(_root.sp94Caption); } spRequire = 0; maxlv = 0; _root.playerSpIndex = ""; RefreshStatus(); } function CreateSp(faceIndex, lv, sp, caption) { _root.playerAtkInd = 0; _root.playerSpMove = true; faceNum = faceIndex; switch (faceIndex) { case 1 : faceIndex = "LT"; break; case 2 : faceIndex = "RT"; break; case 3 : faceIndex = "RB"; break; case 4 : faceIndex = "LB"; } _root.faceIndex = faceIndex; _root.playerSpIndex = ""; _root.player.sp = _root.player.sp - sp; _root.player.SpMessage.text = caption; _root.player.gotoAndPlay((faceNum + "Sp") + lv); } function LeaveTrading() { if (_root.shopBrowsing == 1) { rndTxt = random(3) + 1; switch (rndTxt) { case 1 : All2MessageShow("Bye Bye!"); break; case 2 : All2MessageShow("See ya!"); break; case 3 : All2MessageShow("Please come again!"); } } _root.shopSellReady = false; _root.sellingItem = false; _root.CreateBar._visible = false; clearInterval(_root.playerTrading1Delay); _root.createTool = false; _root.playerTrading1 = false; _root.playerTrading1Enabled = true; _root.ShopBar._visible = false; clearInterval(_root.playerTrading2Delay); _root.shopTool = false; _root.playerTrading2 = false; _root.playerTrading2Enabled = true; _root.CreateBar.Item1Text.text = "0"; _root.CreateBar.Item2Text.text = "0"; _root.CreateBar.Item3Text.text = "0"; _root.CreateBar.Item4Text.text = "0"; _root.ShopBar.Casher._visible = false; _root.playerTrading2Calc = false; _root.playerTrading3Calc = false; _root.ShopBar.SellMsg.text = ""; } function EnableTrading(index) { switch (index) { case 1 : clearInterval(_root.playerTrading1Delay); _root.playerTrading1Enabled = true; return; case 2 : clearInterval(_root.playerTrading2Delay); _root.playerTrading2Enabled = true; } } function CreateBarShow(bool) { switch (bool) { case true : _root.CreateBar._visible = true; _root.CreateBar.Message.text = "Please input amount. D to exit."; Selection.setFocus(_root.CreateBar.Item1text); return; case false : _root.CreateBar._visible = false; _root.CreateBar.Message.text = ""; } } function ShopBarShow(bool) { switch (bool) { case true : _root.ShopBar._visible = true; _root.ShopBar.Message.text = "Welcome. S to exit."; return; case false : _root.ShopBar._visible = false; _root.ShopBar.Message.text = ""; _root.playerTrading2Calc = false; _root.playerTrading3Calc = false; } } function CreateMoreItem(item1, item2, item3, item4) { _root.itemsArray[1] = _root.itemsArray[1] + item1; _root.itemsArray[2] = _root.itemsArray[2] + item2; _root.itemsArray[6] = _root.itemsArray[6] + item3; _root.itemsArray[7] = _root.itemsArray[7] + item4; SetCreateMessage("Here you go"); if (_root.statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); _global.RefreshingStatus(); } } function SetCreateMessage(caption) { clearInterval(_root.clearCreateMessage); delay = (caption.length * 50) + 500; _root.CreateBar.Message.text = caption; _root.clearCreateMessage = setInterval(ClearCreatedMessage, delay); } function ClearCreatedMessage() { clearInterval(_root.clearCreateMessage); _root.CreateBar.Message.text = "Please input amount. D to exit."; } function HillAreaCheck(unit) { touchIndex = 0; if (unit == _root.player) { for (i in _root.hillArea) { if (_root.hillArea[i].hitTest(unit._x, unit._y, true)) { touchIndex++; switch (_root.hillArea[i].index) { case 1 : _root.speedYFactor = 1.75; break; case 2 : _root.speedYFactor = 0.25; break; case 3 : if (unit.downHill) { break; } unit._y = unit._y + _root.hillArea[i].depth; unit.newDepth = _root.hillArea[i].depth; unit.downHill = true; } } } if (touchIndex == 0) { if (unit.downHill) { unit.downHill = false; unit._y = unit._y - unit.newDepth; } _root.speedYFactor = 1; } shopBrowse = 0; for (i in _root.shopArray) { if (_root.shopArray[i].DetectArea.hitTest(_root.player._x, _root.player._y, true)) { if (_root.playerSlash and (!_root.shopArray[i].afraid)) { _root.shopArray[i].gotoAndPlay("Scared"); _root.shopArray[i].afraid = true; } } } if ((_root.shopBrowsing == undefined) or (_root.shopBrowsing == 0)) { for (i in _root.shopArray) { if (_root.shopArray[i].DetectArea.hitTest(_root.player._x, _root.player._y, true)) { _root.shopBrowsing = _root.shopArray[i].index; shopBrowse++; if (_root.shopArray[i].index == 1) { if (_root.sprSwordPicking and (!_root.sprSwordTaken)) { _root.player.gotoAndStop("LTStand"); _root.shopArray[i].gotoAndPlay("Sword"); _root.sprSwordPicking = false; _root.sprSwordPick = false; _root.sprSwordTaken = true; _root.gamePause = true; } else { _root.shopArray[i].gotoAndPlay("Trading"); } } else if (_root.shopArray[i].index == 2) { CheckDialogIndex(_root.shopArray[i]); } } } } for (i in _root.shopArray) { if (!_root.shopArray[i].DetectArea.hitTest(_root.player._x, _root.player._y, true)) { if ((shopBrowse == 0) and (_root.shopBrowsing == _root.shopArray[i].index)) { LeaveTrading(); _root.wisemanHelp = false; _root.shopBrowsing = 0; _root.shopArray[i].gotoAndPlay("Stand"); } } } } } function AddAttributeCheck() { if (_root.player.ext > 0) { _root.Status.Btn_Attributes._visible = true; _root.Status.AddFcs._visible = true; _root.Status.AddFrc._visible = true; _root.Status.AddVit._visible = true; _root.Status.AddKno._visible = true; _root.Status.AddSpr._visible = true; } else { _root.Status.Btn_Attributes._visible = false; _root.Status.AddFcs._visible = false; _root.Status.AddFrc._visible = false; _root.Status.AddVit._visible = false; _root.Status.AddKno._visible = false; _root.Status.AddSpr._visible = false; } } function Regenerate() { with (_root.player) { if (!_root.gamePause) { if (hp < hpmax) { hp = hp + Math.ceil(hpgen); } if (mp < mpmax) { mp = mp + Math.ceil(mpgen); } if (hp > hpmax) { hp = hpmax; } if (mp > mpmax) { mp = mpmax; } } } RefreshStatus(); } function PlayerDieCheck() { RefreshStatus(); } function PlayerDie() { _root.playerDying = true; _root.levelScr = _root.player.lv; _root.expScr = _root.player.ex; _root.playerName = _root.Status.PlayerName.text; _global.compleText = _root.playerName + ", is it too hard for you? "; _root.player.gotoAndPlay("Die"); } function HitUp() { for (i in _root.area) { if (_root.area[i].hitTest(_root.player._x, _root.player._y, true)) { _root.player._y = _root.player._y + _root.veloSpeedY; _root.player._x = _root.player._x + _root.veloSpeedX; } } } function HitDown() { for (i in _root.area) { if (_root.area[i].hitTest(_root.player._x, _root.player._y, true)) { _root.player._y = _root.player._y - _root.veloSpeedY; _root.player._x = _root.player._x - _root.veloSpeedX; } } } function HitLeft() { for (i in _root.area) { if (_root.area[i].hitTest(_root.player._x, _root.player._y, true)) { _root.player._y = _root.player._y - _root.veloSpeedY; _root.player._x = _root.player._x + _root.veloSpeedX; } } } function HitRight() { for (i in _root.area) { if (_root.area[i].hitTest(_root.player._x, _root.player._y, true)) { _root.player._y = _root.player._y + _root.veloSpeedY; _root.player._x = _root.player._x - _root.veloSpeedX; } } } function RefreshStatus() { with (_root.player) { atw = (frc + lv) * 2; armor = playerArmorNum[_root.armorType]; playerWeaponNum[2] = ((atw + 40) * 2) - atw; weapon = playerWeaponNum[_root.weaponType]; if (weapon == -16) { weapon = Math.round(vit / 2); } _root.Status.FireLv.text = _root.mg1Lv; _root.Status.LightningLv.text = _root.mg2Lv; _root.Status.LightLv.text = _root.mg4Lv; for (i in _root.player.buff) { if (_root.player.buff[i]) { _root.Status.BuffMsg.text = _root.referBuffArray[i]; } } bats = (buff[1] * 0.5) + 1; hpmax = ((vit * 20) + (lv * 50)) + playerAccessNum[_root.accessType]; mpmax = ((kno + lv) * 6) + playerAccessNum[_root.accessType]; atp = ((frc + lv) * 2) + weapon; dfp = ((vit + lv) * 0.4) + armor; ats = ((kno + lv) * 2) * bats; avo = fcs + lv; hit = fcs + lv; spmax = ((frc + lv) * 5) + 100; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spgen = ((spr + frc) + lv) / 10; if (!_root.spCasting) { if (sp >= spmax) { sp = spmax; SpMessage.text = "SP MAXOUT"; } else { SpMessage.text = ""; } } if (hp > hpmax) { hp = hpmax; } if (mp > mpmax) { mp = mpmax; } if (((hp / hpmax) * 100) <= 10) { if (_root.player.hp <= 0) { clearInterval(_root.playerRegenerate); _root.player.hp = 0; _root.player.buff[1] = false; _root.player.buff[2] = false; _root.player.buff[3] = false; _root.spCasting = false; _root.sp2Casting = false; _root.mgCasting = false; if (!_root.playerDying) { _global.ReferItem(""); _root.gamePause = true; PlayerDie(); } } _root.player.LowHpMessage.text = "LOW HP"; } else { _root.player.LowHpMessage.text = ""; } if (_root.player.ext != 0) { if (_root.Status.Btn_pAttributes.Anim._currentframe == 1) { _root.Status.Btn_pAttributes.Anim.play(); } } else { _root.Status.Btn_pAttributes.Anim.gotoAndStop(1); } if ((!_root.selfCreateEnable) and (_root.player.vit >= 30)) { _root.selfCreateEnable = true; All2MessageShow("You can now Self-Create Items. Press D to Create Items."); } if ((_root.spLevel == 1) and (_root.player.frc >= _root.sp2requireFrc)) { _root.spLevel = 2; All2MessageShow((("Special Attack Level 2, " + _root.sp2Caption) + " Gained.") + _root.sp2Usage); } if ((_root.mg1Lv == 0) and (_root.player.kno >= mg1lv1requireKno)) { _root.mg1Lv = 1; All2MessageShow((("Fire Attack Level 1, " + _root.mg1Caption) + " Gained.") + _root.mg1Usage); } if ((_root.mg1Lv <= 1) and (_root.player.kno >= mg1lv2requireKno)) { _root.mg1Lv = 2; All2MessageShow((("Fire Attack Level 2, " + _root.mg2Caption) + " Gained.") + _root.mg2Usage); } if ((_root.mg1Lv <= 2) and (_root.player.kno >= mg1lv3requireKno)) { _root.mg1Lv = 3; All2MessageShow((("Fire Attack Level 3, " + _root.mg3Caption) + " Gained.") + _root.mg3Usage); } if ((_root.mg2Lv <= 0) and (_root.player.kno >= mg2lv1requireKno)) { _root.mg2Lv = 1; All2MessageShow((("Lightning Attack Level 1, " + _root.mg21Caption) + " Gained.") + _root.mg21Usage); } if ((_root.mg2Lv <= 1) and (_root.player.kno >= mg2lv2requireKno)) { _root.mg2Lv = 2; All2MessageShow((("Lightning Attack Level 2, " + _root.mg22Caption) + " Gained.") + _root.mg22Usage); } if ((_root.mg2Lv <= 2) and (_root.player.kno >= mg2lv3requireKno)) { _root.mg2Lv = 3; All2MessageShow((("Lightning Attack Level 3, " + _root.mg23Caption) + " Gained.") + _root.mg23Usage); } if (_root.mg4lv == 1.5) { _root.mg4lv = 1; All2MessageShow((("Heal Spell Level 1, " + _root.mg41Caption) + " Gained.") + _root.mg41Usage); } _root.player.Armor1.gotoAndStop("Type" + _root.armorType); _root.player.Armor2.gotoAndStop("Type" + _root.armorType); _root.Status.HpMsg.text = (("HP : " + Math.ceil(hp)) + " / ") + hpmax; _root.Status.MpMsg.text = (("MP : " + Math.ceil(mp)) + " / ") + mpmax; _root.Status.SpMsg.text = (("SP : " + sp) + " / ") + spmax; _root.Status.LvMsg.text = "LEVEL : " + lv; _root.Status.ExpMsg.text = (("EXP : " + ex) + " / ") + expmax; _root.Status.FrcMsg.text = "FORCE :" + frc; _root.Status.FcsMsg.text = "FOCUS :" + fcs; _root.Status.VitMsg.text = "VITALITY :" + vit; _root.Status.SprMsg.text = "SPIRIT :" + spr; _root.Status.KnoMsg.text = "KNOWLEDGE :" + kno; _root.Status.AtpMsg.text = (("ATTACK :" + int(Math.floor(atp) - weapon)) + " + ") + weapon; _root.Status.AtsMsg.text = "SPELL :" + ats; _root.Status.SpgenMsg.text = "SP GAIN :" + Math.ceil(spgen); _root.Status.AvoMsg.text = "AVOIDANCE :" + (avo * 2); _root.Status.HitMsg.text = "HIT RATIO :" + (hit * 2); _root.Status.DfpMsg.text = (("DEFEND :" + int(Math.floor(dfp) - armor)) + " + ") + armor; _root.Status.HpgenMsg.text = "HP REGEN : " + Math.ceil(hpgen); _root.Status.MpgenMsg.text = "MP REGEN : " + Math.ceil(mpgen); _root.Status.Btn_Attributes.ExtPts.text = ext; } _root.Status.HpBar.Mask._xscale = (_root.player.hp * 100) / _root.player.hpmax; _root.Status.MpBar.Mask._xscale = (_root.player.mp * 100) / _root.player.mpmax; _root.Status.SpBar.Mask._xscale = (_root.player.sp * 100) / _root.player.spmax; _root.Status.ExpBar.Mask._xscale = (_root.player.ex * 100) / _root.player.expmax; AddAttributeCheck(); } function AttackChecking(index, unit, i) { if (unit.hp > 0) { hitRatio = _root.player.hit * 2; if (weaponType == 5) { critBoost = 50; } else { critBoost = 0; } critChance = (_root.player.hit * 2) + critBoost; hitCrit = random(critChance); hitConfirm = random(hitRatio); hitAvo = random(unit.avo); if (hitConfirm < hitAvo) { dmgDealt = "miss"; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage(dmgDealt); } else { AttackUnit(index, unit, i, hitConfirm, hitCrit); } } } function AttackUnit(atkType, enemy, i, hitConfirm, hitCrit) { enemy.buff[2] = false; switch (atkType) { case 1 : if (hitCrit >= (enemy.lv * 10)) { dmgMultiplier = ((weaponType == 5) ? 5 : 3); } else { dmgMultiplier = 1; } dmgDealt = (_root.player.atp * dmgMultiplier) - enemy.dfp; break; case 2 : dmgDealt = (_root.player.atp * 1.5) - enemy.dfp; break; case 3 : dmgDealt = (_root.player.atp * 2) - enemy.dfp; break; } if (_root.player.buff[3]) { dmgDealt = dmgDealt + _root.player.ats; _root.ShockAnim.duplicateMovieClip("CShockAnim" + _root.Count_Anim, enemy.getDepth() + 1); _root["CShockAnim" + _root.Count_Anim]._x = enemy._x; _root["CShockAnim" + _root.Count_Anim]._y = enemy._y; _root["CShockAnim" + _root.Count_Anim].gotoAndPlay("Anim1"); _root.Count_Anim++; } if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; AddSp(_root.player); if ((hitCrit >= (enemy.lv * 10)) and (atkType == 1)) { dmgDealt = int(dmgDealt) + "!!"; } else { dmgDealt = int(dmgDealt); } EnemyMessageShow(enemy, dmgDealt); EnemyStatusCheck(enemy, enemy.hp, i); } function ClearDmgMessage(unit) { clearInterval(unit.clearDmgInterval); i = 0; while (i < 9) { unit.Message["Message" + i].text = ""; i++; } } function ExpGain(unit) { if (_root.expBonus) { unit.expGain = unit.expGain + (unit.expGain * unit.expBonus); } _root.player.exTemp = _root.player.exTemp + unit.expGain; _root.player.exTemp2 = _root.player.exTemp2 + unit.expGain; if ((unit.expBonus != 0) and (unit.expBonus != undefined)) { _root.expBonus = true; } unit.expGain = 0; if (_root.player.exTemp2 != 0) { MessageShow("EXP+" + _root.player.exTemp2); } if (unit.boss) { _root.bossScr = _root.bossScr + 2000; } if (unit == _root.warleader) { CreateEnemy(-1, -1, 275, 130, 5, undefined, _root.player.lv); } _root.player.Message.move = true; _root.expBoost = true; RefreshStatus(); } function ExpBoosting() { if (_root.player.ex < _root.player.exTemp) { _root.player.ex = _root.player.ex + int((_root.player.expMax + _root.player.exTemp) / 100); } else { _root.player.ex = _root.player.exTemp; _root.expBoost = false; _root.expBonus = false; _root.player.exTemp2 = 0; } if ((_root.player.ex >= _root.player.expMax) and (_root.player.exTemp >= _root.player.expMax)) { _root.player.ex = 0; _root.player.exTemp = _root.player.exTemp - _root.player.expMax; _root.player.expMax = _root.player.expMax + ((_root.player.lv + 1) * 100); LevelUp(); } RefreshStatus(); } function LevelUp() { AddAttributes(); if (_root.player.ex >= _root.player.expMax) { ExpGain(0); } if (_root.player.LevelUpAnim._currentframe == 1) { _root.player.LevelUpAnim.gotoAndPlay(2); } RefreshStatus(); } function SetKeyInterval(index) { clearInterval(_root.setKeyDelay); _root.setKeyDelay = setInterval(ClearLastKey, _root.lastKeyDelay, index); } function ClearLastKey(index) { clearInterval(_root.setKeyDelay); _root.spLastIndex = ""; _root.MgLastIndex = ""; } function ArmorPosition() { if (_root.player.Body._alpha == 0) { _root.playerArmor._alpha = 0; } else { _root.playerArmor._alpha = 100; } if (_root.playerFacing == 1) { _root.player.Armor1._visible = false; _root.player.Armor2._visible = true; _root.playerArmor = _root.player.Armor2; _root.playerArmor._xscale = -100; _root.playerArmor._x = _root.player.Body._x; _root.playerArmor._y = _root.player.Body._y - 8; } else if (_root.playerFacing == 2) { _root.player.Armor1._visible = false; _root.player.Armor2._visible = true; _root.playerArmor = _root.player.Armor2; _root.playerArmor._xscale = 100; _root.playerArmor._x = _root.player.Body._x; _root.playerArmor._y = _root.player.Body._y - 8; } else if (_root.playerFacing == 4) { _root.player.Armor2._visible = false; _root.player.Armor1._visible = true; _root.playerArmor = _root.player.Armor1; _root.playerArmor._xscale = -100; _root.playerArmor._x = _root.player.Body._x; _root.playerArmor._y = _root.player.Body._y - 8; } else { _root.player.Armor2._visible = false; _root.player.Armor1._visible = true; _root.playerArmor = _root.player.Armor1; _root.playerArmor._xscale = 100; _root.playerArmor._x = _root.player.Body._x; _root.playerArmor._y = _root.player.Body._y - 8; } } function KeyPressing() { if (Key.isToggled(20)) { _root.player.armed = true; } else { _root.player.armed = false; } if ((((!_root.playerSlash) and (!_root.playerSpUse)) and (!_root.playerMgUse)) and (!_root.playerCreateUse)) { if ((((Key.isDown(38) && (!Key.isDown(_root.KeyAttack))) && (!_root.createTool)) && (!_root.playerTrading2Calc)) && (!_root.playerTrading3Calc)) { _root.player._y = _root.player._y - _root.veloSpeedY; _root.player._x = _root.player._x - _root.veloSpeedX; if (!_root.playerWalking) { _root.playerFacing = 1; _root.playerWalk = true; } if (_root.playerFacing != 1) { _root.playerWalking = false; } HitUp(); } else if ((((Key.isDown(39) && (!Key.isDown(_root.KeyAttack))) && (!_root.createTool)) && (!_root.playerTrading2Calc)) && (!_root.playerTrading3Calc)) { _root.player._x = _root.player._x + _root.veloSpeedX; _root.player._y = _root.player._y - _root.veloSpeedY; if (!_root.playerWalking) { _root.playerFacing = 2; _root.playerWalk = true; } if (_root.playerFacing != 2) { _root.playerWalking = false; } HitRight(); } else if ((((Key.isDown(37) && (!Key.isDown(_root.KeyAttack))) && (!_root.createTool)) && (!_root.playerTrading2Calc)) && (!_root.playerTrading3Calc)) { _root.player._x = _root.player._x - _root.veloSpeedX; _root.player._y = _root.player._y + _root.veloSpeedY; if (!_root.playerWalking) { _root.playerFacing = 4; _root.playerWalk = true; } if (_root.playerFacing != 4) { _root.playerWalking = false; } HitLeft(); } else if ((((Key.isDown(40) && (!Key.isDown(_root.KeyAttack))) && (!_root.createTool)) && (!_root.playerTrading2Calc)) && (!_root.playerTrading3Calc)) { _root.player._y = _root.player._y + _root.veloSpeedY; _root.player._x = _root.player._x + _root.veloSpeedX; if (!_root.playerWalking) { _root.playerFacing = 3; _root.playerWalk = true; } if (_root.playerFacing != 3) { _root.playerWalking = false; } HitDown(); } else if ((Key.isDown(_root.KeyAttack) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.player.armed) { if (_root.weaponType != 1) { _root.playerWeapon.gotoAndPlay("Slash" + _root.weaponType); } else { _root.playerWeapon.gotoAndPlay("Slash"); } SlashDirection(_root.playerFacing); _root.playerSlash = true; } } else if ((Key.isDown(_root.KeySp) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.player.armed) { _root.playerSpUse = true; } } else if ((Key.isDown(_root.KeyCreate) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.playerTrading1 and _root.playerTrading1Enabled) { _root.playerTrading1Enabled = false; _root.createTool = !_root.createTool; CreateBarShow(_root.createTool); _root.playerTrading1Delay = setInterval(EnableTrading, 500, 1); } else if ((_root.selfCreateEnable and _root.playerTrading1Enabled) and (!_root.playerTrading1)) { _root.playerTrading1 = !_root.playerTrading1; _root.createTool = !_root.createTool; CreateBarShow(_root.createTool); _root.playerTrading1Delay = setInterval(EnableTrading, 500, 1); } } else if ((Key.isDown(_root.KeyMg) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.player.armed) { if (_root.player.buff[3]) { _global.RemoveUnitStatus(_root.player, 3); _global.RemoveUnitStatus(_root.player, 2); _global.RemoveUnitStatus(_root.player, 1); Mg23Release(); } else { _root.playerMgUse = true; } } } else if ((Key.isDown(_root.KeyShiftItem) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.statusLoc != "Items") { _root.statusLoc = "Items"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } if (_root.selectHotkeyItem) { _root.selectHotkeyItem = false; _root.selectHIobj.gotoAndStop(1); _global.ReferItem(""); } } else if ((Key.isDown(_root.KeyTakeItem) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.playerTrading2 and _root.playerTrading2Enabled) { _root.playerTrading2Enabled = false; _root.shopTool = !_root.shopTool; ShopBarShow(_root.shopTool); _root.playerTrading2Delay = setInterval(EnableTrading, 500, 2); } else if (_root.wisemanHelp) { _root.targetedShop.gotoAndPlay("Heal"); _root.gamePause = true; } else { TakeItems(); } } else { for (i in _root.hotKeyArray) { if (((((((Key.isDown(_root.hotKeyArray[i]) and (!_root.dying)) and _root.itemReady) and (_root.statusLoc == "Items")) and _root.allowUse) and (!_root.createTool)) and (!_root.playerTrading2Calc)) and (!_root.playerTrading3Calc)) { _global.UseItem("", _root.Status["HotKey" + i].index); _root.allowDelay = setInterval(AllowItemUse, 500); _root.allowUse = false; } } if ((_root.playerWalking && (!_root.playerSpUse)) && (!_root.playerMgUse)) { _root.playerWalking = false; } } } else { if (_root.playerSpUse) { if ((!Key.isDown(_root.KeySp)) and (!_root.playerWalking)) { CheckSpIndex(); _root.playerSpUse = false; _root.spLastIndex = ""; } PlayerSpUseCheck(); } if (_root.playerMgUse) { if ((!Key.isDown(_root.KeyMg)) and (!_root.playerWalking)) { CheckMgIndex(); _root.playerMgUse = false; _root.mgLastIndex = ""; } PlayerMgUseCheck(); } if (_root.playerCreateUse) { if (!Key.isDown(_root.KeyCreate)) { CheckCreateIndex(); _root.playerCreateUse = false; } PlayerCreateUseCheck(); } } _global.WeaponPosition(); if (!_root.playerSlash) { _root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; } else if (!_root.spCasting) { for (i in _root.monsters) { _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.playerFacing) { case 1 : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case 2 : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case 3 : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case 4 : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((_root.playerAtkInd != 0) and (!_root.spCasting)) { if ((((_root.playerHitRangeX > _root.player.minatkRange) and (_root.playerHitRangeX < _root.player.atkRange)) and (_root.playerHitRangeY > _root.player.minatkRange)) and (_root.playerHitRangeY < _root.player.atkRange)) { AttackChecking(_root.playerAtkInd, _root.monsters[i], i); } } } _root.playerAtkInd = 0; } } function AddAttributes() { with (_root.player) { lv = lv + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; hp = hpmax; mp = mpmax; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = (frc + lv) * 3; spmax = (frc * 5) + 100; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; ext = ext + 5; } } function MgChecking(index, enemy, lv) { enemy.buff[2] = false; switch (index) { case 1 : dmgDealt = (_root.player.ats * (((lv - 1) / 2) + 1)) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; EnemyMessageShow(enemy, dmgDealt); _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.playerFacing = _root.faceIndexNum; break; case 2 : if (lv == 22) { dmgDealt = enemy.hpTemp; enemy.hp = enemy.hp - enemy.hpTemp; _root.damageScr = _root.damageScr + dmgDealt; EnemyMessageShow(enemy, dmgDealt); _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.playerFacing = _root.faceIndexNum; } else if (lv == 3) { _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); _root.playerFacing = _root.faceIndexNum; } else if (lv == 4) { dmgDealt = (_root.player.ats * (((lv - 2) / 2) + 1)) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; EnemyMessageShow(enemy, dmgDealt); _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.playerFacing = _root.faceIndexNum; } else { dmgDealt = ((_root.player.ats * (lv - 20)) * 2) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; EnemyMessageShow(enemy, dmgDealt); _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.playerFacing = _root.faceIndexNum; } } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); EnemyStatusCheck(enemy, enemy.hp); } function PlayerMgUseCheck() { if (Key.isDown(38) && (_root.mgLastIndex != "1")) { _root.playerMgIndex = _root.playerMgIndex + "1"; _root.MgLastIndex = "1"; SetKeyInterval(2); } else if (Key.isDown(40) && (_root.mgLastIndex != "3")) { _root.playerMgIndex = _root.playerMgIndex + "3"; _root.MgLastIndex = "3"; SetKeyInterval(2); } else if (Key.isDown(37) && (_root.mgLastIndex != "4")) { _root.playerMgIndex = _root.playerMgIndex + "4"; _root.MgLastIndex = "4"; SetKeyInterval(2); } else if (Key.isDown(39) && (_root.mgLastIndex != "2")) { _root.playerMgIndex = _root.playerMgIndex + "2"; _root.MgLastIndex = "2"; SetKeyInterval(2); } RefreshStatus(); } function CheckMgIndex(cast) { kno = _root.player.kno; if (cast == 1) { _root.playerMgIndex = ""; mpRequire = 0; index = 2; lv = 4; _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg24Caption, 3); } if (kno >= _root.player.mg1lv1requireKno) { if (_root.playerMgIndex == _root.playerMg1Index) { mpRequire = _root.player.mg1lv1requireMp; index = 1; lv = 1; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg1Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg1Caption); } } } if (kno >= _root.player.mg1lv2requireKno) { if (_root.playerMgIndex == _root.playerMg2Index) { mpRequire = _root.player.mg1lv2requireMp; index = 1; lv = 2; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg2Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg2Caption); } } } if (kno >= _root.player.mg1lv3requireKno) { if (_root.playerMgIndex == _root.playerMg3Index) { mpRequire = _root.player.mg1lv3requireMp; index = 1; lv = 3; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; _root.playerPhoenixUse = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg3Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg3Caption); } } } if (kno >= _root.player.mg2lv1requireKno) { if (_root.playerMgIndex == _root.playerMg21Index) { mpRequire = _root.player.mg2lv1requireMp; index = 2; lv = 1; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg21Caption, _root.playerFacing); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg21Caption); } } } if (kno >= _root.player.mg2lv2requireKno) { if (_root.playerMgIndex == _root.playerMg22Index) { mpRequire = _root.player.mg2lv2requireMp; index = 2; lv = 2; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg22Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg22Caption); } } } if (kno >= _root.player.mg2lv3requireKno) { if (_root.playerMgIndex == _root.playerMg23Index) { mpRequire = _root.player.mg2lv3requireMp; index = 2; lv = 3; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg23Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg23Caption); } } } if (_root.mg4lv == 1) { if (_root.playerMgIndex == _root.playerMg41Index) { mpRequire = _root.player.mg4lv1requireMp; index = 4; lv = 1; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg41Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg41Caption); } } } _root.playerMgIndex = ""; _root.playerMgUse = false; RefreshStatus(); } function CreateMg(faceIndex, index, lv, mp, caption, facingNow) { _root.player.stop(); _root.player.mp = _root.player.mp - mp; switch (faceIndex) { case 1 : faceIndex = "LT"; break; case 2 : faceIndex = "RT"; break; case 3 : faceIndex = "RB"; break; case 4 : faceIndex = "LB"; } _root.playerFacing = facingNow; if ((index == 1) or (index == 4)) { _root.player.gotoAndPlay((index + "Mg") + lv); } else if ((index == 2) and (lv == 2)) { _root.player.gotoAndPlay((index + "Mg") + lv); } else if ((index == 2) and (lv == 3)) { _root.player.gotoAndPlay((index + "Mg") + lv); } else if ((index == 2) and (lv == 4)) { _root.player.gotoAndPlay((index + "Mg") + lv); } else { _root.player.gotoAndPlay(((index + "Mg") + lv) + faceIndex); } _root.playerMgMove = true; _root.faceIndex = faceIndex; _root.playerMgIndex = ""; _root.player.MgMessage.text = caption; } function SlashDirection(number) { switch (number) { case 1 : _root.player.gotoAndPlay("LTSlash"); return; case 2 : _root.player.gotoAndPlay("RTSlash"); _root.playerWeapon._xscale = -100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 180; return; case 3 : _root.player.gotoAndPlay("RBSlash"); return; case 4 : _root.player.gotoAndPlay("LBSlash"); _root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; } } function ReferAttach(caption) { _root.Message_Refer.ReferText.text = caption; if (caption != undefined) { _root.Message_Refer.y = _root.Message_Refer.minY; _root.Message_Refer.moveUp = true; _root.Message_Refer.moveDown = false; } else { _root.Message_Refer.y = _root.Message_Refer.maxY; _root.Message_Refer.moveDown = true; _root.Message_Refer.moveUp = false; } } function ClearRefer() { _root.Message_Refer.ReferText.text = ""; } function CheckDialogIndex(targeted) { clearInterval(_root.wisemanDelay); _root.targetedShop = targeted; if (_root.wisemanDialog == 0) { All2MessageShow(("Hello, " + _global.playerName) + " cough cough..."); _root.wisemanDialog++; _root.waitWisemanDialog = true; _root.Status._visible = false; _root.player.gotoAndStop("RTStand"); _root.gamePause = true; } else if (_root.wisemanDialog == 1) { All2MessageShow("Can you help me find my stick ?"); _root.wisemanDialog++; } else if (_root.wisemanDialog == 2) { All2MessageShow("Cough... I can't move freely without it..."); _root.wisemanDialog++; } else if (_root.wisemanDialog == 3) { if (_root.itemsArray[13] == 1) { _root.itemsArray[13] = 0; if (_root.statusLoc == "Items") { _root.Status.gotoAndStop(11); _root.Status.gotoAndStop("Items"); } All2MessageShow(("Oh... what a kind of you, " + _global.playerName) + ". You found my rod."); _root.wisemanDialog++; _root.Status._visible = false; _root.waitWisemanDialog = true; _root.player.gotoAndStop("RTStand"); _root.gamePause = true; RefreshStatus(); } else { All2MessageShow("I lost it when I was crossing the bridge... Maybe it fell down and went to the DOWNSTREAM..."); _root.waitWisemanDialog = false; _root.Status._visible = true; _root.gamePause = false; _global.UnpauseEnemy(); } } else if (_root.wisemanDialog == 4) { All2MessageShow(".................................................................................."); targeted.gotoAndPlay("PowerUp"); _root.powerUpMode = true; _root.wisemanDialog++; } else if (_root.wisemanDialog == 5) { All2MessageShow("Thank you. I am the one you are looking for - The Mountain Wiseman. "); _root.wisemanDialog++; } else if (_root.wisemanDialog == 6) { All2MessageShow("To leave Mountain Of Desserts, you must get through the DUNGEON OF ANCIENT DESSERT at the west."); _root.wisemanDialog++; } else if (_root.wisemanDialog == 7) { All2MessageShow("I have the ability to Heal. Come to me each time you needed help, and I shall help you to recover with no cost."); _root.wisemanDialog++; _root.Status._visible = true; _root.waitWisemanDialog = false; _root.gamePause = false; _global.UnpauseEnemy(); } else if (_root.wisemanDialog == 8) { if ((_root.player.spr >= 20) and (_root.mg4lv == 0)) { All2MessageShow("Hmm... I see you have inhale enough spirit to learn HEAL ..."); _root.wisemanDialog++; _root.Status._visible = false; _root.waitWisemanDialog = true; _root.player.gotoAndStop("RTStand"); _root.gamePause = true; RefreshStatus(); } else { All2MessageShow(("Greetings, " + _global.playerName) + ". Press S to RECOVER. "); _root.wisemanHelp = true; } } else if (_root.wisemanDialog == 9) { All2MessageShow("I shall give you this......................."); _root.wisemanDialog++; _root.targetedShop.gotoAndPlay("HealGive"); } else if (_root.wisemanDialog == 10) { All2MessageShow("Make good use of it..."); _root.wisemanDialog = 8; _root.Status._visible = true; _root.waitWisemanDialog = false; _root.gamePause = false; _global.UnpauseEnemy(); } } function BossDialog(targeted) { clearInterval(_root.bossDelay); if (_root.boss1Intro == 0) { All2MessageShow(("He...He...He...He...Hee... Is it " + _global.playerName) + " ? "); _root.boss1Intro++; _root.waitBossDialog = true; } else if (_root.boss1Intro == 1) { All2MessageShow("You're going to look for the stick ? "); _root.boss1Intro++; targeted.Ef5.gotoAndPlay("Anger"); } else if (_root.boss1Intro == 2) { All2MessageShow("Maybe I had took it ? "); _root.boss1Intro++; } else if (_root.boss1Intro == 3) { All2MessageShow("Then come and get it if you dare..."); _root.boss1Intro++; targeted.Ef5.gotoAndStop(1); _root.waitBossDialog = false; _root.Status._visible = true; _root.gamePause = false; _global.UnpauseEnemy(); } else if (_root.boss1Intro == 4) { All2MessageShow("You again ? Every time you escape I will restore myself to full health."); } } function AllMessageSet(index, maxIndex) { index++; if (index == maxIndex) { clearInterval(_root.allMessages); _root.Message_Title.MessageBackA._visible = false; _root.Message_Title.AllMessage._visible = false; } else { delay = (_root.arenaMessage[index].length * 50) + 500; _root.Message_Title.AllMessage._visible = true; _root.Message_Title.AllMessage.text = _root.arenaMessage[index]; _root.allMessages = setInterval(AllMessageView, delay, index, maxIndex); } } function All2MessageShow(caption) { clearInterval(_root.clearMessage); _root.Message_Title.Message.text = caption; _root.Message_Title.MessageBack._visible = true; delay = (caption.length * 50) + 1000; _root.clearMessage = setInterval(Clear2Message, delay); } function Clear2Message() { clearInterval(_root.clearMessage); _root.Message_Title.Message.text = ""; _root.Message_Title.MessageBack._visible = false; if (_root.waitWisemanDialog) { CheckDialogIndex(_root.targetedShop); } if (_root.waitBossDialog) { BossDialog(_root.targeted); } } function AllMessageView(index, maxIndex) { clearInterval(_root.allMessages); AllMessageSet(index, maxIndex); } function MessageShow(caption) { _root.player.Message.text = caption; } function EnemyMessageShow(unit, caption) { unit.Message.Message.text = caption; } function PlayerDamageMessage(caption) { if ((caption * 0) == 0) { caption = int(caption); } _root.player.DamageMessage.text = caption; _root.player.DamageMessage.move = true; } function DetectAlpha() { if (((!_root.waitBossDialog) and (!_root.waitWisemanDialog)) and (!_root.statusMove)) { if (_root.Status.hitTest(_root.player._x, _root.player._y, true)) { if (_root.Status._alpha > 0) { _root.Status._alpha = _root.Status._alpha - _root.alphaSpeed; } else { _root.Status._y = _root.statusCloseY; _root.statusPosition = 0; } } else if (_root.Status._alpha < 100) { _root.Status._visible = true; _root.Status._alpha = _root.Status._alpha + _root.alphaSpeed; } else if ((_root.player._y < _root.statusMinY) and (_root.Status.Btn_CloseStatus._currentframe == 1)) { _root.Status._y = _root.statusDefY; _root.statusPosition = 1; } } } function MoveStatus(pos) { switch (pos) { case true : _root.statusShow = false; _root.Status.y = _root.statusCloseY; _root.statusMove = true; _root.statusDir = 0; _root.Status.Btn_CloseStatus.gotoAndStop("Up"); return; case false : _root.statusShow = true; _root.Status.y = _root.statusDefY; _root.statusMove = true; _root.statusDir = 1; _root.Status.Btn_CloseStatus.gotoAndStop("Down"); } } function ScoreCheck() { with (_root.player) { if ((((frc > fcs) and (frc > vit)) and (frc > spr)) and (frc > kno)) { _root.rankScr = "Fast Killer"; } else if ((((fcs > frc) and (fcs > vit)) and (fcs > spr)) and (fcs > kno)) { _root.rankScr = "Shadow"; } else if ((((vit > fcs) and (vit > frc)) and (vit > spr)) and (vit > kno)) { _root.rankScr = "Defender"; } else if ((((spr > frc) and (spr > vit)) and (spr > fcs)) and (spr > kno)) { _root.rankScr = "Regenerator"; } else if ((((kno > fcs) and (kno > vit)) and (kno > spr)) and (kno > frc)) { _root.rankScr = "Spell Caster"; } else { _root.rankScr = "Normal Guy"; } if ((ext / 5) == lv) { _root.rankScr = "Lazy Guy"; } } } function DepthSwapping() { _root.player.swapDepths(_root.playerDepth); } function MissleDetecting(enemy) { enemyMissleRangeX = ((enemy.Missle._x + enemy._x) + enemy.Boomerang._x) - _root.player._x; enemyMissleRangeY = ((enemy.Missle._y + enemy._y) + enemy.Boomerang._y) - _root.player._y; if (enemyMissleRangeX > 5) { enemy.Missle._x = enemy.Missle._x - enemy.missleSpeed; } else if (enemyMissleRangeX < -5) { enemy.Missle._x = enemy.Missle._x + enemy.missleSpeed; } else { enemy.targetLockX = true; } if (enemyMissleRangeY > 5) { enemy.Missle._y = enemy.Missle._y - enemy.missleSpeed; } else if (enemyMissleRangeY < -5) { enemy.Missle._y = enemy.Missle._y + enemy.missleSpeed; } else { enemy.targetLockY = true; } if (enemy.targetLockX and enemy.targetLockY) { MissleAttackPlayer(enemy); } } function MoreMissleDetecting(enemy) { for (i in enemy.missleArray) { enemyMissleRangeX = ((enemy.missleArray[i]._x + enemy.Boomerang._x) + enemy._x) - _root.player._x; enemyMissleRangeY = ((enemy.missleArray[i]._y + enemy.Boomerang._y) + enemy._y) - _root.player._y; if (enemyMissleRangeX > 5) { enemy.missleArray[i]._x = enemy.missleArray[i]._x - enemy.missleSpeed; } else if (enemyMissleRangeX < -5) { enemy.missleArray[i]._x = enemy.missleArray[i]._x + enemy.missleSpeed; } else { enemy.missleArray[i].targetLockX = true; } if (enemyMissleRangeY > 5) { enemy.missleArray[i]._y = enemy.missleArray[i]._y - enemy.missleSpeed; } else if (enemyMissleRangeY < -5) { enemy.missleArray[i]._y = enemy.missleArray[i]._y + enemy.missleSpeed; } else { enemy.missleArray[i].targetLockY = true; } if (enemy.missleArray[i].targetLockX and enemy.missleArray[i].targetLockY) { MoreMissleAttackPlayer(enemy, i); } } } function MissleAttackPlayer(enemy) { enemyMissleRangeX = (enemy.Missle._x + enemy._x) - _root.player._x; enemyMissleRangeY = (enemy.Missle._y + enemy._y) - _root.player._y; if ((((enemyMissleRangeX > -5) and (enemyMissleRangeX < 5)) and (enemyMissleRangeY > -5)) and (enemyMissleRangeX < 5)) { hitRatio = enemy.hit * 2; hitConfirm = random(hitRatio); hitAvo = random(_root.player.avo); if (hitConfirm >= hitAvo) { EnemyMessageShow(enemy, ""); dmgDealt = enemy.atp - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; enemy.sp = enemy.sp + 5; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } else { EnemyMessageShow(enemy, "miss"); } } else { EnemyMessageShow(enemy, "miss"); } enemy.missleAttacking = false; enemy.targetLockX = false; enemy.targetLockY = false; } function MoreMissleAttackPlayer(enemy, i) { enemyMissleRangeX = (enemy.missleArray[i]._x + enemy._x) - _root.player._x; enemyMissleRangeY = (enemy.missleArray[i]._y + enemy._y) - _root.player._y; if ((((enemyMissleRangeX > -5) and (enemyMissleRangeX < 5)) and (enemyMissleRangeY > -5)) and (enemyMissleRangeX < 5)) { hitRatio = enemy.hit * 2; hitAvo = random(_root.player.avo); hitConfirm = random(hitRatio); if (hitConfirm >= hitAvo) { EnemyMessageShow(enemy, ""); dmgDealt = enemy.atp - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } else { EnemyMessageShow(enemy, "miss"); } } else { EnemyMessageShow(enemy, "miss"); } delete enemy.missleArray[i]; enemy.missleArray[i].targetLockX = false; enemy.missleArray[i].targetLockY = false; } function MonsHit(unit) { switch (unit.moveIndex) { case "11" : for (i in _root.area) { if (_root.area[i].hitTest(unit._x, unit._y, true)) { unit._y = unit._y + unit.SpeedY; unit._x = unit._x + unit.SpeedX; } } break; case "22" : for (i in _root.area) { if (_root.area[i].hitTest(unit._x, unit._y, true)) { unit._y = unit._y - unit.SpeedY; unit._x = unit._x - unit.SpeedX; } } break; case "12" : for (i in _root.area) { if (_root.area[i].hitTest(unit._x, unit._y, true)) { unit._y = unit._y - unit.SpeedY; unit._x = unit._x + unit.SpeedX; } } break; case "21" : for (i in _root.area) { if (_root.area[i].hitTest(unit._x, unit._y, true)) { unit._y = unit._y + unit.SpeedY; unit._x = unit._x - unit.SpeedX; } } } enemy.moveIndex = ""; } function EnemyStatusCheck(unit, hp) { if (hp <= 0) { _root.dying = true; ExpGain(unit); Die(unit); return([1]); } if (hp > 0) { unit.Missle.play(); for (i in unit.missleArray) { unit.missleArray[i].play(); } unit.play(); return([0]); } } function CreateEnemy(index, enemyIndex, posx, posy, stat, targeted, params) { RefreshEnemyIndex(); if (_root.enemyQuan < _root.enemyNumMax[_root.currentIndex]) { if (posx) { numx = posx; numy = posy; } else if (_root.areaIndex == 9) { numx = random(300) + 200; numy = random(100); } else { numx = random(550); numy = random(400); } if (enemyIndex == -1) { rndNum = _root.monsterAreaArray[_root.areaIndex].length; rndIndex = random(rndNum); nume = _root.monsterAreaArray[_root.areaIndex][rndIndex]; } else { nume = enemyIndex; } stuck = 0; for (i in _root.buildings) { if (numy == Math.floor(_root.buildings[i]._y)) { stuck++; } } if ((_root["FoodEnemy" + nume]._visible and (numy != Math.floor(_root.player._y))) and (stuck == 0)) { _root.enemyIndexMax = _root.enemyIndexMax + 1; duplicateMovieClip (_root["FoodEnemy" + nume], "enemy" + _root.enemyIndexMax, _root.enemyIndexMax + 1000); setProperty("enemy" + _root.enemyIndexMax, _x , numx + 0.3); setProperty("enemy" + _root.enemyIndexMax, _y , numy + 0.1); if (targeted == 1) { _root.targeted = _root["enemy" + _root.enemyIndexMax]; } for (i in _root.area) { if (_root.area[i].hitTest(_root["enemy" + _root.enemyIndexMax]._x, _root["enemy" + _root.enemyIndexMax]._y, true)) { _root["enemy" + _root.enemyIndexMax].removeMovieClip(); return(undefined); } } if (stat == 5) { _root.warLeader = _root["enemy" + _root.enemyIndexMax]; _root["enemy" + _root.enemyIndexMax]._xscale = 120; _root["enemy" + _root.enemyIndexMax]._yscale = 120; SetStatus(_root["enemy" + _root.enemyIndexMax], nume, params); } else { SetStatus(_root["enemy" + _root.enemyIndexMax], nume); } if (stat) { switch (stat) { case 2 : _root["enemy" + _root.enemyIndexMax].buff[stat] = true; return; case 3 : _root["enemy" + _root.enemyIndexMax].sightRange = 999; return; case 4 : _root["enemy" + _root.enemyIndexMax].sightRange = 999; _root["enemy" + _root.enemyIndexMax].expGain = 0; } } } } } function MoveToPlayer(enemy) { _root.enemyDetectRangeX = _root.player._x - _root.monsters[i]._x; _root.enemyDetectRangeY = _root.player._y - _root.monsters[i]._y; if (_root.enemyDetectRangeX > 0) { enemy._x = enemy._x + enemy.SpeedX; enemy.moveIndex = "2"; } if (_root.enemyDetectRangeX < 0) { enemy._x = enemy._x - enemy.SpeedX; enemy.moveIndex = "1"; } if (_root.enemyDetectRangeY > 0) { enemy._y = enemy._y + enemy.SpeedY; enemy.moveIndex = enemy.moveIndex + "2"; } if (_root.enemyDetectRangeY < 0) { enemy._y = enemy._y - enemy.SpeedY; enemy.moveIndex = enemy.moveIndex + "1"; } MonsHit(enemy); } function EnemyAttackChecking(enemy) { hitRatio = enemy.hit * 2; hitAvo = random(_root.player.avo); hitConfirm = random(hitRatio); enemyDetectRangeX = _root.player._x - enemy._x; enemyDetectRangeY = _root.player._y - enemy._y; detectX = Math.sqrt(enemyDetectRangeX * enemyDetectRangeX); detectY = Math.sqrt(enemyDetectRangeY * enemyDetectRangeY); if (((((hitConfirm >= hitAvo) and (_root.detectX > enemy.minatkRange)) and (_root.detectX < enemy.atkRange)) and (_root.detectY > enemy.minatkRange)) and (_root.detectY < enemy.atkRange)) { EnemyMessageShow(enemy, ""); return([enemy]); } EnemyMessageShow(enemy, "miss"); return([" "]); } function Die(enemy) { enemy.dying = true; _root.gamePause = true; enemy.stop(); enemy.gotoAndPlay("Die"); } function SetStatus(unit, nume, lv) { tellTarget (unit) { buff = new Array(); switch (nume) { case 1 : unit.lv = (lv ? (lv) : 1); lv = unit.lv; expGain = 20 * lv; frc = (2 * lv) + 1; fcs = (1 * lv) + 1; vit = (2 * lv) + 1; spr = (2 * lv) + 1; kno = (1 * lv) + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 1; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 50; atkRange = 15; minatkRange = 0; mg = 1; mgRange = 15; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3); itemChance = new Array(0, 25); itemQuanMin = new Array(0, 1); itemQuanMax = new Array(0, 5); break; case 2 : unit.lv = (lv ? (lv) : 2); lv = unit.lv; expGain = 25 * lv; frc = (2 * lv) + 3; fcs = (2 * lv) + 1; vit = (2 * lv) + 1; spr = (2 * lv) + 1; kno = (1 * lv) + 2; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 0.5; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 50; atkRange = 10; minatkRange = -5; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3); itemChance = new Array(0, 50); itemQuanMin = new Array(0, 3); itemQuanMax = new Array(0, 15); break; case 3 : unit.lv = (lv ? (lv) : 4); lv = unit.lv; expGain = 22 * lv; frc = (1 * lv) + 2; fcs = (1 * lv) + 1; vit = (2 * lv) + 2; spr = 2 * lv; kno = 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 1; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 80; atkRange = 20; minatkRange = 0; mgRange = 15; mg = 2; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3, 8, 2); itemChance = new Array(0, 30, 20, 10); itemQuanMin = new Array(0, 5, 1, 1); itemQuanMax = new Array(0, 20, 5, 1); break; case 4 : unit.lv = (lv ? (lv) : 6); lv = unit.lv; expGain = 25 * lv; frc = (1 * lv) + 1; fcs = (1 * lv) + 1; vit = (3 * lv) + 2; spr = (0.5 * lv) + 0; kno = (2 * lv) + 2; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 0.5; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 60; atkRange = 40; minatkRange = 0; mgRange = 30; mg = 3; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3, 4, 9); itemChance = new Array(0, 50, 30, 20); itemQuanMin = new Array(0, 3, 1, 1); itemQuanMax = new Array(0, 15, 5, 5); break; case 5 : unit.lv = (lv ? (lv) : 6); lv = unit.lv; expGain = 30 * lv; frc = (2 * lv) + 3; fcs = (1 * lv) + 2; vit = (2 * lv) + 1; spr = (1 * lv) + 2; kno = (1 * lv) + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 0.8; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 50; atkRange = 20; minatkRange = 0; index = _root.enemyIndexMax; mg = 4; mgRange = 0; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3, 4, 9); itemChance = new Array(0, 30, 20, 20); itemQuanMin = new Array(0, 3, 2, 2); itemQuanMax = new Array(0, 15, 10, 10); break; case 6 : unit.lv = (lv ? (lv) : 10); lv = unit.lv; expGain = 22 * lv; frc = (1 * lv) + 2; fcs = (1 * lv) + 2; vit = (3 * lv) + 2; spr = (1 * lv) + 2; kno = (3 * lv) + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 0.5; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 50; atkRange = 30; minatkRange = 0; index = _root.enemyIndexMax; mgRange = 30; mg = 5; missleSpeed = 5; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3, 8, 1); itemChance = new Array(0, 60, 30, 10); itemQuanMin = new Array(0, 20, 5, 1); itemQuanMax = new Array(0, 40, 10, 1); break; case 7 : unit.lv = (lv ? (lv) : 15); lv = unit.lv; expGain = 20 * lv; frc = (1.5 * lv) + 2; fcs = (0.5 * lv) + 2; vit = (3 * lv) + 5; spr = 0.2 * lv; kno = (0.5 * lv) + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 1; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 50; atkRange = 20; minatkRange = -5; boss = true; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 8, 9); itemChance = new Array(0, 100, 100); itemQuanMin = new Array(0, 5, 5); itemQuanMax = new Array(0, 10, 10); break; case 8 : unit.lv = (lv ? (lv) : 2); lv = unit.lv; expGain = 20 * lv; expBonus = 0.2; frc = (1.5 * lv) + 2; fcs = (2 * lv) + 2; vit = (2 * lv) + 1; spr = 2 * lv; kno = (2 * lv) + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; mg = 6; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 1; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 70; atkRange = 20; minatkRange = -5; mgRange = 20; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3, 4); itemChance = new Array(0, 20, 20); itemQuanMin = new Array(0, 1, 1); itemQuanMax = new Array(0, 5, 5); break; case 9 : unit.lv = (lv ? (lv) : 5); lv = unit.lv; boss = true; boss1 = true; expGain = (20 * lv) * 10; frc = (2 * lv) + 1; fcs = (2 * lv) + 1; vit = (2 * lv) + 1; spr = (2 * lv) + 1; kno = (2 * lv) + 1; hpmax = ((vit * 20) + (lv * 50)) * 3; mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 0.5; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 200; atkRange = 20; GoRange = 70; minGoRange = 0; minatkRange = 0; mgRange = 200; mgHitRange = 40; mg = 7; keyItem = true; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 13); itemChance = new Array(0, 100); itemQuanMin = new Array(0, 1); itemQuanMax = new Array(0, 1); break; case 10 : if (_root.player.lv < 10) { lv = 10; } else { lv = _root.player.lv + 1; } boss = true; boss2 = true; expGain = (20 * lv) * 5; frc = (1.5 * lv) + 1; fcs = (1 * lv) + 1; vit = (2 * lv) + 1; spr = (2 * lv) + 1; kno = (2 * lv) + 1; hpmax = ((vit * 20) + (lv * 50)) * 10; mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 0; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 999; atkRange = 150; minatkRange = 0; mgRange = 999; mgHitRange = 999; mg = 10; mgCooled = false; coolTime = 15000; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0); itemChance = new Array(0); itemQuanMin = new Array(0); itemQuanMax = new Array(0); } }; } function RefreshEnemyIndex() { _root.enemyQuan = 0; for (i in _root.monsters) { _root.enemyQuan++; } } function RestoreMove() { if (!_root.gamePause) { if ((_root.playerSlash or _root.playerSpMove) or _root.playerMgMove) { _root.player.play(); if (_root.playerSlash) { _root.playerWeapon.play(); } if (_root.playerSpMove) { _root.player.SpMessage.text = ""; } if (_root.playerMgMove) { _root.player.MgMessage.text = ""; } _root.playerSpMove = false; _root.playerMgMove = false; _root.spCasting = false; _root.playerSpIndex = ""; _root.playerSpUse = false; _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _root.sp2Casting = false; _root.sp2Target = undefined; _root.detecting = false; } } } function CheckDyingInShop(unit) { for (i in _root.shopArray) { if (_root.shopArray[i].DetectArea.hitTest(unit._x, unit._y, true)) { _root.shopArray[i].afraid = true; _root.shopArray[i].gotoAndPlay("Cry"); } } } function AIScript() { for (i in _root.monsters) { _root.enemyDetectRangeX = _root.player._x - _root.monsters[i]._x; _root.enemyDetectRangeY = _root.player._y - _root.monsters[i]._y; _root.detectX = Math.sqrt(_root.enemyDetectRangeX * _root.enemyDetectRangeX); _root.detectY = Math.sqrt(_root.enemyDetectRangeY * _root.enemyDetectRangeY); if (!_root.monsters[i].buff[2]) { if ((!_root.monsters[i].moreMissling) and _root.monsters[i].missleAttacking) { MissleDetecting(_root.monsters[i]); } else if (_root.monsters[i].moreMissling) { MoreMissleDetecting(_root.monsters[i]); } if (((!_root.monsters[i].attacking) and (!_root.monsters[i].moreMissling)) and (!_root.monsters[i].mgCasting)) { PassiveMagic(_root.monsters[i]); if (((((rangeX >= 0) and (rangeX <= _root.monsters[i].mgRange)) and (rangeY >= 0)) and (rangeY <= _root.monsters[i].mgRange)) and (_root.monsters[i].mgRange != undefined)) { EnemyAttackType(_root.monsters[i], _root.detectX, _root.detectY); } if ((((_root.detectX > _root.monsters[i].minatkRange) and (_root.detectX < _root.monsters[i].atkRange)) and (_root.detectY > _root.monsters[i].minatkRange)) and (_root.detectY < _root.monsters[i].atkRange)) { if (!_root.monsters[i].mgCasting) { _root.monsters[i].gotoAndPlay("Attack"); _root.monsters[i].attacking = true; } } else if ((((_root.detectX > 0) and (_root.detectX < _root.monsters[i].sightRange)) and (_root.detectY > 0)) and (_root.detectY < _root.monsters[i].sightRange)) { MoveToPlayer(_root.monsters[i]); } } } } } function EnemyMgRangeChecking(enemy) { enemyDetectRangeX = _root.player._x - enemy._x; enemyDetectRangeY = _root.player._y - enemy._y; detectX = Math.sqrt(enemyDetectRangeX * enemyDetectRangeX); detectY = Math.sqrt(enemyDetectRangeY * enemyDetectRangeY); if ((((_root.detectX > 0) and (_root.detectX < enemy.mgRange)) and (_root.detectY > 0)) and (_root.detectY < enemy.mgRange)) { EnemyMessageShow(enemy, ""); return([enemy]); } EnemyMessageShow(enemy, "miss"); return([" "]); } function MoveToTarget(enemy, targeted) { _root.enemyDetectRangeX = targeted._x - enemy._x; _root.enemyDetectRangeY = targeted._y - enemy._y; if (_root.enemyDetectRangeX > 0) { enemy._x = enemy._x + enemy.SpeedX; enemy.moveIndex = "2"; } if (_root.enemyDetectRangeX < 0) { enemy._x = enemy._x - enemy.SpeedX; enemy.moveIndex = "1"; } if (_root.enemyDetectRangeY > 0) { enemy._y = enemy._y + enemy.SpeedY; enemy.moveIndex = enemy.moveIndex + "2"; } if (_root.enemyDetectRangeY < 0) { enemy._y = enemy._y - enemy.SpeedY; enemy.moveIndex = enemy.moveIndex + "1"; } MonsHit(enemy); } function EnemyAttackType(enemy, rangeX, rangeY) { if (((!enemy.dying) and (!_root.spCasting)) and (!_root.mgCasting)) { if ((!enemy.mgCasting) and (!enemy.attacking)) { switch (enemy.mg) { case 1 : if (((enemy.hp * 100) / enemy.hpmax) <= 25) { enemy.gotoAndPlay("Mg" + "1"); enemy.explodeTime = 1; enemy.mgCasting = true; } return; case 2 : if (enemy.sp >= 10) { enemy.gotoAndPlay("Mg" + "2"); enemy.sp = enemy.sp - 30; enemy.mgCasting = true; } return; case 3 : if (((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) and (enemy.mp >= 20)) { enemy.gotoAndPlay("Mg" + "3"); enemy.mp = enemy.mp - 20; enemy.mgCasting = true; } return; case 5 : if (((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) and (enemy.sp >= 20)) { enemy.gotoAndPlay("Mg" + "5"); enemy.sp = enemy.sp - 20; enemy.mgCasting = true; } return; case 6 : if (((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) and (enemy.sp >= 10)) { enemy.gotoAndPlay("Mg" + "6"); enemy.sp = enemy.sp - 10; enemy.mgCasting = true; } return; case 7 : if ((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) { if ((((rangeX > enemy.minGoRange) and (rangeX < enemy.GoRange)) and (rangeY > enemy.minGoRange)) and (_root.detectY < enemy.GoRange)) { if ((((rangeX > enemy.minatkRange) and (rangeX < enemy.atkRange)) and (rangeY > enemy.minatkRange)) and (_root.detectY < enemy.atkRange)) { enemy.mgCasting = false; } else { MoveToPlayer(enemy); } } else { enemy.gotoAndPlay("Mg" + "7"); enemy.mgCasting = true; } } return; case 10 : if (((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) and (enemy.sp >= 100)) { enemy.gotoAndPlay("Mg" + "10"); enemy.sp = enemy.sp - 100; enemy.mgCasting = true; } return; default : enemy.mgCasting = false; } } } } function PassiveMagic(enemy) { if (((!enemy.dying) and (!_root.spCasting)) and (!_root.mgCasting)) { switch (enemy.mg) { case 4 : if ((((enemy.hp * 100) / enemy.hpmax) <= 50) and (enemy.mp >= 10)) { enemy.gotoAndPlay("Mg" + "4"); enemy.mp = enemy.mp - 10; enemy.mgCasting = true; } return; case 7 : if (((((enemy.hp * 100) / enemy.hpmax) <= 50) and (enemy.mp >= 20)) and (!enemy.buff[3])) { enemy.gotoAndPlay("Mg" + "8"); enemy.mp = enemy.mp - 20; enemy.mgCasting = true; } return; case 10 : if (!(enemy.mgCooled and (_root.enemyQuan < _root.enemyNumMax[_root.currentIndex]))) { break; } enemy.mgCooled = false; enemy.setCooled = setInterval(CooldownMg, enemy.coolTime, enemy); enemy.gotoAndPlay("Mg" + "9"); enemy.mgCasting = true; } } } function CooldownMg(enemy) { clearInterval(enemy.setCooled); enemy.mgCooled = true; } function CheckPath() { for (i in _root.pathWay) { if (_root.pathWay[i].Door.hitTest(_root.player._x, _root.player._y, true)) { GotoPath(_root.pathWay[i].index); } } } function GotoPath(index) { _root.areaIndex = index; _root.SprSword.removeMovieClip; for (i in _root.shopArray) { shop = _root.shopArray[i]; delete _root.shopArray[i]; shop.removeMovieClip(); } for (i in _root.dropItemArray) { item = _root.dropItemArray[i]; delete _root.dropItemArray[i]; item.removeMovieClip(); } for (i in _root.monsters) { unit = _root.monsters[i]; delete _root.monsters[i]; unit.removeMovieClip(); } for (i in _root.pathWay) { path = _root.pathWay[i]; delete _root.pathWay[i]; path.removeMovieClip(); } for (i in _root.buildings) { building = _root.buildings[i]; delete _root.buildings[i]; building.removeMovieClip(); } _root.enemyQuan = 0; _root.Background.gotoAndStop(index + 1); for (i in _root.buildingArray[index]) { if (!((_root.wisemanDialog == 8) and (_root.areaArray[index][i][4] == 1))) { duplicateMovieClip (_root.buildingArray[index][i], "DupBuilding" + i, -100); _root["DupBuilding" + i]._x = _root.areaArray[index][i][0] + _root.adjX; _root["DupBuilding" + i]._y = _root.areaArray[index][i][1] + _root.adjY; if (_root.areaArray[index][i][2] != undefined) { _root["DupBuilding" + i].swapDepths(_root.areaArray[index][i][2]); } else { _root["DupBuilding" + i].swapDepths((_root["DupBuilding" + i]._y * 600) + _root["DupBuilding" + i]._x); } _root.buildings[i] = _root["DupBuilding" + i]; _root.area[i] = _root["DupBuilding" + i].Area; _root.hillArea[i] = _root["DupBuilding" + i].HillArea1; _root.hillArea[i + 1] = _root["DupBuilding" + i].HillArea2; _root.hillArea[i]._visible = false; _root.hillArea[i + 1]._visible = false; if (_root.areaArray[index][i][3]) { _root.shopArray[i] = _root["DupBuilding" + i]; _root.shopArray[i].index = _root.areaArray[index][i][3]; _root.shopArray[i].DetectArea._visible = false; } } } _root.area[99] = _root.Site1_Area; for (i in _root.area) { _root.area[i]._visible = false; } for (i in _root.pathArray[index]) { duplicateMovieClip (_root.ArenaPath, ("DupPath" + index) + i, -100); _root[("DupPath" + index) + i]._x = _root.pathArray[index][i][0] + _root.adjX; _root[("DupPath" + index) + i]._y = _root.pathArray[index][i][1] + _root.adjY; _root[("DupPath" + index) + i].swapDepths((_root.pathArray[index][i][1] * 600) + _root.pathArray[index][i][0]); _root.pathWay[i] = _root[("DupPath" + index) + i]; _root.pathWay[i].index = _root.pathArray[index][i][2]; } _root.areaEnemyRegen = _root.areaEnemyRegenArray[index]; _root.currentIndex = index; switch (int(index)) { case 0 : if (_root.lastAreaIndex == 2) { _root.player._x = _root.screenXMin; _root.player.swapDepths(_root.playerDepth); } else { _root.player._x = _root.screenXMax; _root.player.swapDepths(_root.playerDepth); All2MessageShow("-----DUNGEON OF THE ANCIENT DESSERT-----"); } CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); break; case 1 : if (_root.lastAreaIndex == 3) { _root.player._x = _root.screenXMax; _root.player._y = 100; _root.player.swapDepths(_root.playerDepth); } else if (_root.lastAreaIndex == 5) { _root.player._x = _root.player._x - 200; _root.player._y = _root.screenYMax + 10; All2MessageShow("-----CREAMY BOMB RIVER-----"); _root.player.swapDepths(_root.playerDepth); } else { _root.player._x = _root.screenXMin; _root.player.swapDepths(_root.playerDepth); All2MessageShow("-----CREAMY BOMB RIVER-----"); } CreateEnemy(-1, -1); CreateEnemy(-1, -1); break; case 2 : if (_root.lastAreaIndex == 8) { _root.player._x = _root.screenXMin; _root.player.swapDepths(_root.playerDepth); } else if (_root.lastAreaIndex == 9) { _root.player._y = _root.screenYMin + 40; _root.player.swapDepths(_root.playerDepth); } else { _root.player._x = _root.screenXMax; _root.player.swapDepths(_root.playerDepth); } CreateEnemy(-1, -1); CreateEnemy(-1, -1); break; case 3 : if (_root.lastAreaIndex == 4) { _root.player._x = 513; _root.player._y = 90; All2MessageShow("-----CREAMY BOMB RIVER-----"); _root.player.swapDepths(_root.playerDepth); } else { _root.player._x = _root.screenXMin; _root.player.swapDepths(_root.playerDepth); } CreateEnemy(-1, -1); CreateEnemy(-1, -1); break; case 4 : if (((_root.player.spr >= 40) and (!_root.sprSwordPick)) and (!_root.sprSwordTaken)) { duplicateMovieClip (_root.DropItem10, "SprSword", -1); setProperty("SprSword", _x , 75); setProperty("SprSword", _y , 180); _root.SprSword.swapDepths((_root.SprSword._y * 600) + _root.SprSword._x); _root.sprSwordPicking = true; } All2MessageShow("-----CLEAR SITE WATERFALL-----"); _root.player._x = 234; _root.player._y = _root.screenYMax + 10; _root.player.swapDepths(_root.playerDepth); num = random(5); if (num == 1) { enemy = -1; } else { enemy = undefined; } CreateEnemy(-1, enemy, 135, 184, 2); break; case 5 : if (_root.lastAreaIndex == 6) { _root.player._y = _root.screenYMax + 10; _root.player.swapDepths(_root.playerDepth); } else { _root.player._x = _root.player._x + 200; _root.player._y = _root.screenYMin + 40; _root.player.swapDepths(_root.playerDepth); All2MessageShow("-----BAKERY RUIN DOWNSTREAM-----"); } CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); if (!_root.boss1Clear) { if (_root.boss1Intro == 0) { _root.Status._visible = false; _root.player.gotoAndStop("LBStand"); _root.gamePause = true; } CreateEnemy(-1, 9, 145, 364, undefined, 1); BossDialog(_root.targeted); } else if (!_root.key1Pick) { CreateEnemy(-1, 9, 145, 364, undefined, 1); _global.RemoveUnit(_root.targeted); } break; case 6 : if (_root.lastAreaIndex == 1) { All2MessageShow("-----DUNGEON ENTRANCE-----"); _root.player._x = _root.screenXMax; _root.player.swapDepths(_root.playerDepth); } else { _root.player._x = _root.screenXMin; _root.player._y = _root.player._y + 20; _root.player.swapDepths(_root.playerDepth); } CreateEnemy(-1, -1); CreateEnemy(-1, -1); break; case 7 : All2MessageShow("-----WARNING-----POWERFUL ENEMY AHEAD-----"); _root.player._x = _root.screenXMax + 0.25; _root.player.swapDepths(_root.playerDepth); CreateEnemy(-1, 10, 150, 130, undefined, 1); _root.battlingBoss2 = true; break; case 8 : _root.player._x = _root.screenXMax + 0.25; _root.player.swapDepths(_root.playerDepth); All2MessageShow(("Do not let " + _global.playerName) + " get through our Boss Gate !!"); CreateEnemy(-1, 1, 100, 340, 3); CreateEnemy(-1, 2, 110, 330, 3); CreateEnemy(-1, 3, 120, 320, 3); CreateEnemy(-1, 4, 115, 300, 3); CreateEnemy(-1, 5, 134, 301, 3); CreateEnemy(-1, 6, 124, 324, 3); CreateEnemy(-1, 8, 125, 333, 3); CreateEnemy(-1, 9, 180, 130, 3); CreateEnemy(-1, 9, 200, 110, 3); CreateEnemy(-1, 9, 350, 380, 3); CreateEnemy(-1, 9, 500, 350, 3); break; case 9 : _root.player._y = _root.screenYMax; _root.player.swapDepths(_root.playerDepth); All2MessageShow("----------------------------------------------THE WAR ROOM( FUN EH? )----------------------------------------------"); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1, 275, 130, 5, undefined, _root.player.lv); } _root.currentIndex = index; _root.lastAreaIndex = index; } function GameOver() { _global.RemoveUnitStatus(_root.player, 3); _global.RemoveUnitStatus(_root.player, 2); _global.RemoveUnitStatus(_root.player, 1); _root.levelScr = _root.player.lv; _root.expScr = _root.player.ex; _root.playerName = _root.Status.PlayerName.text; ScoreCheck(); _root.SprSword.removeMovieClip(); _root.FloorMatA.removeMovieClip(); _root.BMissle.removeMovieClip(); _root.Sp1Anim.removeMovieClip(); _root.SpEffects.removeMovieClip(); _root.Mg1Anim.removeMovieClip(); _root.MgSpark.removeMovieClip(); _root.MgShock.removeMovieClip(); _root.Shock1.removeMovieClip(); _root.Shock2.removeMovieClip(); _root.Shock3.removeMovieClip(); _root.Message_Title.removeMovieClip(); _root.FoodEnemy1.removeMovieClip(); _root.FoodEnemy2.removeMovieClip(); _root.FoodEnemy3.removeMovieClip(); _root.FoodEnemy4.removeMovieClip(); _root.FoodEnemy5.removeMovieClip(); _root.FoodEnemy6.removeMovieClip(); _root.FoodEnemy7.removeMovieClip(); _root.FloorC.removeMovieClip(); _root.ArenaPath.removeMovieClip(); _root.StatueA.removeMovieClip(); _root.DropItem1.removeMovieClip(); _root.DropItem2.removeMovieClip(); _root.DropItem3.removeMovieClip(); _root.DropItem4.removeMovieClip(); _root.DropItem5.removeMovieClip(); _root.DropItem6.removeMovieClip(); _root.DropItem7.removeMovieClip(); _root.DropItem8.removeMovieClip(); _root.DropItem9.removeMovieClip(); _root.DropItem10.removeMovieClip(); _root.DropItem11.removeMovieClip(); _root.DropItem12.removeMovieClip(); _root.DropItem13.removeMovieClip(); _root.DropItem14.removeMovieClip(); _root.Status.removeMovieClip(); _root.Animation_Sp2.removeMovieClip(); _root.ShopBar.removeMovieClip(); _root.Status.removeMovieClip(); _root.Message_Title.removeMovieClip(); _root.Message_Refer.removeMovieClip(); _root.CreateBar.removeMovieClip(); _root.SaveGame_Bar.removeMovieClip(); for (i in _root.pathWay) { _root.pathWay[i].removeMovieClip(); } for (i in _root.shopArray) { _root.shopArray[i].removeMovieClip(); } for (i in _root.monsters) { _root.monsters[i].removeMovieClip(); } for (i in _root.buildings) { _root.buildings[i].removeMovieClip(); } for (i in _root.itemsArray) { _root.itemsArray[i].removeMovieClip(); } for (i in _root.dropItemArray) { _root.dropItemArray[i].removeMovieClip(); } delete _root.shopArray; delete _root.mg6MonsterArray; delete _root.dropItemArray; delete _root.remObjects; delete _root.itemsArray; delete _root.buildings; delete _root.monsters; delete _root.pathWay; clearInterval(_root.playerRegenerate); _root.player.removeMovieClip(); if (!_root.boss2Defeated) { gotoAndStop (157); } else { gotoAndPlay (7); } } function Initialize() { clearInterval(_root.initCall); tellTarget (_root.player) { buff = new Array(); playerArmorNum = new Array(); playerArmorNum = [0, 5, 2]; playerArmorNum[99] = 99999 /* 0x01869F */; playerWeaponNum = new Array(); playerWeaponNum = [0, 0, 0, 10, 15, 0, -16]; playerAccessNum = new Array(); playerAccessNum = [0, 100]; lv = 1; expmax = 100; ex = 0; frc = 5; fcs = 5; vit = 5; spr = 5; kno = 5; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; hp = hpmax; mp = mpmax; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; atkRange = 20; minatkRange = -5; minspRange = -5; minPickRange = -5; pickRange = 20; spRange = 30; minsp2Range = 0; sp2Range = 20; mg1 = 30; minmg1 = -mg1; mg2 = 30; minmg2 = -mg2; mg4 = 40; minmg4 = -mg4; mg21 = 30; minmg21 = -5; mg22 = 30; minmg22 = mg - 22; mg41 = 0; minmg41 = 0; mg1lv1requireKno = 10; mg1lv1requireMp = 20; mg1lv2requireKno = 20; mg1lv2requireMp = 50; mg1lv3requireKno = 40; mg1lv3requireMp = 200; mg2lv1requireKno = 15; mg2lv1requireMp = 20; mg2lv2requireKno = 23; mg2lv2requireMp = 80; mg2lv3requireKno = 45; mg2lv3requireMp = 200; mg4lv1requireMp = 50; }; GotoPath(4); _root.Status.PlayerName.text = _global.playerName; _root.referSetting = true; _root.referSettingText = "ON"; AllMessageSet(-1, _root.arenaMessage.length); _root.Message_Title.swapDepths(500000); _root.Status.swapDepths(400000); _root.CreateBar.swapDepths(510000); _root.ShopBar.swapDepths(520000); _root.SaveGame_Bar.swapDepths(530000); _root.player.swapDepths(_root.playerDepth); _root.playerRegenerate = setInterval(Regenerate, _root.playerRegenDelay); RefreshStatus(); } clearInterval(_root.allMessages); _root.accessType = 0; _root.Count_Anim = 0; _root.warLeader = undefined; _global.compleText = ""; _root.selfCreateEnable = false; _root.tutorialRunning = false; _root.player = _root.Player_SwordUser; _root.bossScr = 0; _root.playerDying = false; _global.playerSuicide = false; _root.statusPosition = 1; _root.createTool = false; _root.playerPicture = 1; _root.CreateBar._visible = false; _root.playerTrading1 = false; _root.playerTrading1Enabled = true; _root.ShopBar._visible = false; _root.ShopBar.Casher._visible = false; _root.shopTool = false; _root.playerTrading2Enabled = true; _root.playerTrading2 = false; _root.spCasting = false; _root.sp2Casting = false; _root.SaveGame_Bar._visible = false; _root.boss1Clear = false; _root.targeted = undefined; _root.powerUpMode = false; _root.wisemanHelp = false; _root.key1Pick = false; _root.sprSwordPick = false; _root.sprSwordTalked = false; _root.earthQuaking = false; _root.earthQuakeNum = 0; _root.quakeUp = false; _root.quakeDown = false; _root.sprSwordPicking = false; _root.battlingBoss2 = false; _root.sprSwordTaken = false; _root.statusLoc = "Profile"; _root.allowUse = true; _root.itemsSizeMin = 30; _root.itemsArray = new Array(); _root.itemsArrayName = new Array(); _root.itemsCostArray = new Array(); _root.itemWeaponArray = new Array(); _root.itemWeaponArray[1] = 14; _root.itemWeaponArray[3] = 10; _root.itemWeaponArray[4] = 15; _root.itemWeaponArray[5] = 5; _root.itemWeaponArray[6] = 17; _root.itemWeaponArray[2] = 19; _root.itemArmorArray = new Array(); _root.itemArmorArray[1] = 12; _root.itemArmorArray[2] = 11; _root.itemArmorArray[99] = 18; _root.itemAccessArray = new Array(); _root.itemAccessArray[1] = 16; _root.itemsCostArray[0] = 1; _root.itemsCostArray[1] = 15; _root.itemsCostArray[2] = 30; _root.itemsCostArray[3] = 1; _root.itemsCostArray[4] = 2; _root.itemsCostArray[5] = 300; _root.itemsCostArray[6] = 75; _root.itemsCostArray[7] = 120; _root.itemsCostArray[8] = 3; _root.itemsCostArray[9] = 5; _root.itemsCostArray[10] = 0; _root.itemsCostArray[11] = 150; _root.itemsCostArray[12] = 350; _root.itemsCostArray[13] = 0; _root.itemsCostArray[15] = 400; _root.itemsCostArray[16] = 300; _root.itemsCostArray[17] = 500; _root.itemsCostArray[18] = 0; _root.itemsCostArray[19] = 0; _root.itemQuanFull = new Array(99999, 1, 1, 50, 50, 10, 1, 1, 20, 20, 1, 1); _root.itemsArrayName[0] = "Cash"; _root.itemsArrayName[1] = "Light Vital Drink"; _root.itemsArrayName[2] = "Magic Potion"; _root.itemsArrayName[3] = "Low Sugar Glucose"; _root.itemsArrayName[4] = "Magical Sugar Glucose"; _root.itemsArrayName[5] = "Shadow Blow"; _root.itemsArrayName[6] = "Battle Drink "; _root.itemsArrayName[7] = "Sorceror's Source"; _root.itemsArrayName[8] = "99.9% Sugar Glucose"; _root.itemsArrayName[9] = "Mind Glucose"; _root.itemsArrayName[10] = "Spirit Sword"; _root.itemsArrayName[11] = "Wig"; _root.itemsArrayName[12] = "Steel Helmet"; _root.itemsArrayName[13] = "Wiseman Rod"; _root.itemsArrayName[14] = "Spirit Sword"; _root.itemsArrayName[15] = "Zyngon Sword"; _root.itemsArrayName[16] = "Bracelet"; _root.itemsArrayName[17] = "Shining Blade"; _root.itemsArrayName[18] = "Shi..."; _root.itemsArrayName[19] = "Super Sword"; _root.dropItemArray = new Array(); _global.UnequipWeapon = function (index) { if (index != 1) { _root.Status.Picture_Weapon.gotoAndStop(1); _root.weaponType = 1; _root.itemsArray[14]--; _root.player.Sword.gotoAndStop(1); _root.player.Sword2.gotoAndStop(1); itemWeapon = _root.itemWeaponArray[index]; _root.itemsArray[itemWeapon]++; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); if (index == 3) { clearInterval(_root.playerRegenerate); _root.playerRegenerate = setInterval(Regenerate, 5000); } } }; _global.UnequipArmor = function (index) { if (index != 0) { _root.Status.Picture_Armor.gotoAndStop(1); _root.armorType = 0; _root.player.Armor1.gotoAndStop(1); _root.player.Armor2.gotoAndStop(1); itemArmor = _root.itemArmorArray[index]; _root.itemsArray[itemArmor]++; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } }; _global.UnequipAccess = function (index) { if (index != 0) { _root.Status.Picture_Others.gotoAndStop(1); _root.accessType = 0; itemAccess = _root.itemAccessArray[index]; _root.itemsArray[itemAccess]++; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } }; _global.ChooseKeyItem = function (obj) { obj.gotoAndStop(2); obj.index = 0; obj.Data.removeMovieClip(); _root.selectHIObj = obj; _root.selectHotkeyItem = true; }; _global.ReferSp = function (sp) { ReferAttach(_root.spArrayRefer[sp.index]); }; _global.ReferSpIndex = function (sp) { ReferAttach(_root.spIndexArrayRefer[sp.index]); }; _global.ReferMg = function (mg) { ReferAttach(_root.mgArrayRefer[mg.index][mg.lv]); }; _global.ReferMgIndex = function (mg) { ReferAttach(_root.mgIndexArrayRefer[mg.index][mg.lv]); }; _global.ReferItem = function (item) { ReferAttach(_root.itemsArrayRefer[item.index]); }; _global.ReferWeapon = function (index) { ReferAttach(_root.weaponArrayRefer[index]); }; _global.ReferArmor = function (index) { ReferAttach(_root.armorArrayRefer[index]); }; _global.ReferAccess = function (index) { ReferAttach(_root.accessArrayRefer[index]); }; _global.UseItem = function (item, index) { if (!_root.gamePause) { if (!_root.selectHotkeyItem) { if (item != "") { typed = item.index; } else { typed = index; } if (_root.itemsArray[typed] != 0) { switch (typed) { case 1 : if (!_root.shopSellReady) { if (_root.player.hp == _root.player.hpmax) { All2MessageShow("My HP is full. It is not necessary to use this now."); } else { _root.player.hp = _root.player.hp + 200; _root.itemsArray[typed]--; _root.player.ItemsAnim.gotoAndPlay("Anim" + typed); } } else { _global.SellItem(typed); } break; case 2 : if (!_root.shopSellReady) { if (_root.player.mp == _root.player.mpmax) { All2MessageShow("My MP is full. It is not necessary to use this now."); } else { _root.player.mp = _root.player.mp + 200; _root.itemsArray[typed]--; _root.player.ItemsAnim.gotoAndPlay("Anim" + typed); } } else { _global.SellItem(typed); } break; case 3 : if (_root.shopSellReady) { _global.SellItem(typed); } break; case 4 : if (_root.shopSellReady) { _global.SellItem(typed); } break; case 5 : if (!_root.shopSellReady) { if (_root.player.fcs < 40) { All2MessageShow("I must have at least 40 FOCUS to equip that."); } else { if ((_root.weaponType != 0) and (_root.weaponType != undefined)) { remWeapon = _root.weaponType; itemWeapon = _root.itemWeaponArray[remWeapon]; _root.itemsArray[itemWeapon]++; } _root.weaponType = item.weaponType; _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.player.Sword.gotoAndStop("Stop" + item.weaponType); _root.player.Sword2.gotoAndStop("Stop" + item.weaponType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } else { _global.SellItem(typed); } break; case 6 : if (!_root.shopSellReady) { if (_root.player.hp == _root.player.hpmax) { All2MessageShow("My HP is full. It is not necessary to use this now."); } else { _root.player.hp = _root.player.hp + 800; _root.itemsArray[typed]--; _root.player.ItemsAnim.gotoAndPlay("Anim1"); } } else { _global.SellItem(typed); } break; case 7 : if (!_root.shopSellReady) { if (_root.player.mp == _root.player.mpmax) { All2MessageShow("My MP is full. It is not necessary to use this now."); } else { _root.player.mp = _root.player.mp + 800; _root.itemsArray[typed]--; _root.player.ItemsAnim.gotoAndPlay("Anim2"); } } else { _global.SellItem(typed); } break; case 8 : if (_root.shopSellReady) { _global.SellItem(typed); } break; case 9 : if (_root.shopSellReady) { _global.SellItem(typed); } break; case 10 : if (!_root.shopSellReady) { if ((_root.weaponType != 0) and (_root.weaponType != undefined)) { remWeapon = _root.weaponType; itemWeapon = _root.itemWeaponArray[remWeapon]; _root.itemsArray[itemWeapon]++; } clearInterval(_root.playerRegenerate); _root.playerRegenerate = setInterval(Regenerate, 4000); _root.weaponType = item.weaponType; _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.player.Sword.gotoAndStop("Stop" + item.weaponType); _root.player.Sword2.gotoAndStop("Stop" + item.weaponType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } break; case 11 : if (!_root.shopSellReady) { if (_root.player.vit < item.vit) { All2MessageShow(("I must have at least " + item.vit) + " VITALITY to equip that."); } else { if ((_root.armorType != 0) and (_root.armorType != undefined)) { remArmor = _root.armorType; itemArmor = _root.itemArmorArray[remArmor]; _root.itemsArray[itemArmor]++; } _root.armorType = item.armorType; _root.Status.Picture_Armor.gotoAndStop("Type" + item.armorType); _root.player.Armor1.gotoAndStop("Type" + item.armorType); _root.player.Armor2.gotoAndStop("Type" + item.armorType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } else { _global.SellItem(typed); } break; case 12 : if (!_root.shopSellReady) { if (_root.player.vit < item.vit) { All2MessageShow(("I must have at least " + item.vit) + " VITALITY to equip that."); } else { if ((_root.armorType != 0) and (_root.armorType != undefined)) { remArmor = _root.armorType; itemArmor = _root.itemArmorArray[remArmor]; _root.itemsArray[itemArmor]++; } _root.armorType = item.armorType; _root.Status.Picture_Armor.gotoAndStop("Type" + item.armorType); _root.player.Armor1.gotoAndStop("Type" + item.armorType); _root.player.Armor2.gotoAndStop("Type" + item.armorType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } break; case 14 : if (!_root.shopSellReady) { if ((_root.weaponType != 0) and (_root.weaponType != undefined)) { remWeapon = _root.weaponType; itemWeapon = _root.itemWeaponArray[remWeapon]; _root.itemsArray[itemWeapon]++; } _root.weaponType = item.weaponType; _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.player.Sword.gotoAndStop("Stop" + item.weaponType); _root.player.Sword2.gotoAndStop("Stop" + item.weaponType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } break; case 15 : if (!_root.shopSellReady) { if (_root.player.frc < 40) { All2MessageShow("I must have at least 40 FORCE to equip that."); } else { if ((_root.weaponType != 0) and (_root.weaponType != undefined)) { remWeapon = _root.weaponType; itemWeapon = _root.itemWeaponArray[remWeapon]; _root.itemsArray[itemWeapon]++; } _root.weaponType = item.weaponType; _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.player.Sword.gotoAndStop("Stop" + item.weaponType); _root.player.Sword2.gotoAndStop("Stop" + item.weaponType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } else { _global.SellItem(typed); } break; case 16 : if (!_root.shopSellReady) { if (_root.player.kno < 30) { All2MessageShow("I must have at least 30 KNOWLEDGE to equip that."); } else { if ((_root.accessType != 0) and (_root.accessType != undefined)) { remAccess = _root.accessType; itemAccess = _root.itemAccessArray[remAccess]; _root.itemsArray[itemAccess]++; } _root.accessType = item.accessType; _root.Status.Picture_Others.gotoAndStop("Type" + item.accessType); trace("Type" + item.accessType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } else { _global.SellItem(typed); } break; case 17 : if (!_root.shopSellReady) { if (_root.player.vit < 40) { All2MessageShow("I must have at least 40 VITALITY to equip that."); } else { if ((_root.weaponType != 0) and (_root.weaponType != undefined)) { remWeapon = _root.weaponType; itemWeapon = _root.itemWeaponArray[remWeapon]; _root.itemsArray[itemWeapon]++; } _root.weaponType = item.weaponType; _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.player.Sword.gotoAndStop("Stop" + item.weaponType); _root.player.Sword2.gotoAndStop("Stop" + item.weaponType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } else { _global.SellItem(typed); } break; case 18 : if (!_root.shopSellReady) { if ((_root.armorType != 0) and (_root.armorType != undefined)) { remArmor = _root.armorType; itemArmor = _root.itemArmorArray[remArmor]; _root.itemsArray[itemArmor]++; } _root.armorType = item.armorType; _root.Status.Picture_Armor.gotoAndStop("Type" + item.armorType); _root.player.Armor1.gotoAndStop("Type" + item.armorType); _root.player.Armor2.gotoAndStop("Type" + item.armorType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } All2MessageShow("... ..."); RefreshStatus(); } break; case 19 : if (!_root.shopSellReady) { if ((_root.weaponType != 0) and (_root.weaponType != undefined)) { remWeapon = _root.weaponType; itemWeapon = _root.itemWeaponArray[remWeapon]; _root.itemsArray[itemWeapon]++; } _root.weaponType = item.weaponType; _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.player.Sword.gotoAndStop("Stop" + item.weaponType); _root.player.Sword2.gotoAndStop("Stop" + item.weaponType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } All2MessageShow("Hey, please don't do this Man..."); RefreshStatus(); } else { _global.SellItem(typed); } } } } else { _root.selectHotkeyItem = false; _root.selectHIObj.index = item.index; _root.selectHIObj.usable = item.usable; if (((_root.selectHIObj.index != undefined) and (_root.selectHIObj.index != 0)) and _root.selectHIObj.usable) { _root.selectHIObj.gotoAndStop(_root.selectHIObj.index + 2); } else { if (!_root.selectHIObj.usable) { All2MessageShow(_root.hotKeyRefer[2]); } _root.selectHIObj.gotoAndStop(1); } } RefreshStatus(); _root.Status.prevFrame(); _root.Status.nextFrame(); } }; _root.spLevel = 1; _root.mg1Lv = 0; _root.mg2Lv = 0; _root.area = new Array(); _root.buildings = new Array(); _root.areaArray = new Array(); _root.enemyNumMax = new Array(); _root.pathWay = new Array(); _root.pathArray = new Array(); _root.areaEnemyRegenArray = new Array(); _root.hillArea = new Array(); _root.buildingArray = new Array(); _root.shopArray = new Array(); _root.areaEnemyRegenArray[0] = 2; _root.areaEnemyRegenArray[1] = 4; _root.areaEnemyRegenArray[2] = 3; _root.areaEnemyRegenArray[3] = 2; _root.areaEnemyRegenArray[4] = 0; _root.areaEnemyRegenArray[5] = 4; _root.areaEnemyRegenArray[6] = 2; _root.areaEnemyRegenArray[7] = 0; _root.areaEnemyRegenArray[8] = 0; _root.areaEnemyRegenArray[9] = 5; _root.enemyNumMax[0] = 10; _root.enemyNumMax[1] = 8; _root.enemyNumMax[2] = 7; _root.enemyNumMax[3] = 7; _root.enemyNumMax[4] = 1; _root.enemyNumMax[5] = 10; _root.enemyNumMax[6] = 6; _root.enemyNumMax[7] = 5; _root.enemyNumMax[8] = 10; _root.enemyNumMax[9] = 10; _root.pathArray[0] = [[530, 150, 6], [3, 100, 2]]; _root.pathArray[1] = [[3, 203, 6], [530, 50, 3], [275, 330, 5]]; _root.pathArray[2] = [[530, 100, 0], [3, 53, 8], [400, 10, 9]]; _root.pathArray[3] = [[3, 50, 1], [513, 30, 4]]; _root.pathArray[4] = [[201, 340, 3]]; _root.pathArray[5] = [[475, 20, 1]]; _root.pathArray[6] = [[530, 203, 1], [3, 150, 0]]; _root.pathArray[7] = []; _root.pathArray[8] = [[3, 303, 7], [530, 53, 2]]; _root.pathArray[9] = [[400, 330, 2]]; _root.buildingArray[0] = [_root.StatueA, _root.StatueA, _root.StatueA, _root.StatueA, _root.StatueA, _root.StatueA]; _root.buildingArray[1] = [_root.RiverA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA]; _root.buildingArray[2] = [_root.StatueA, _root.StatueA, _root.StatueA, _root.StatueA, _root.StatueA, _root.FloorC, _root.FloorC, _root.FloorC]; _root.buildingArray[3] = [_root.RiverB, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA]; _root.buildingArray[4] = [_root.WiseMan, _root.WaterFallA, _root.RiverC, _root.Carpet, _root.JellyPudding, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA]; _root.buildingArray[5] = [_root.RiverD, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA, _root.GrassA]; _root.buildingArray[6] = [_root.HugeTopping, _root.Portal, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.TreeA, _root.ShadowA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA, _root.LTreeA]; _root.buildingArray[7] = [_root.BossBase]; _root.buildingArray[8] = [_root.Space1, _root.FloorMatA, _root.FloorMatA, _root.FloorMatA, _root.FloorMatA, _root.FloorMatA]; _root.buildingArray[9] = [_root.StatueA, _root.StatueA, _root.StatueA, _root.StatueA, _root.StatueA, _root.FloorC, _root.FloorC, _root.FloorC, _root.FloorC]; _root.areaArray[0] = [[270, 40], [100, 115], [340, 150], [455, 120], [455, 160], [170, 225]]; _root.areaArray[1] = [[265, 150, 1], [104, 313], [197, 189], [51, 111], [420, 257], [200, 270], [100, 102], [490, 211], [50, 10], [30, 30], [10, 50], [90, 1], [130, 11], [170, 3], [210, 13], [270, 2], [350, 4], [-10, 5]]; _root.areaArray[2] = [[69, 38], [462, 62], [267, 169], [400, 221], [66, 278], [337, 76, 2], [54, 192, 3], [316, 325, 4]]; _root.areaArray[3] = [[265, 150, 1], [392, 72], [125, 121], [256, 153], [421, 230], [62, 312], [22, 112], [500, 238], [262, 42], [134, 334], [500, 10]]; _root.areaArray[4] = [[483, 195, undefined, 2], [400, 100], [265, 150, 1], [93, 130, 10], [93, 130, undefined, 1], [30, 60], [120, 60], [210, 60], [300, 60], [390, 60], [10, 25], [100, 25], [190, 25], [280, 25], [370, 25], [510, 25], [135, 345], [487, 313], [67, 189], [376, 256], [176, 136]]; _root.areaArray[5] = [[265, 150, 1], [350, 239], [430, 123], [475, 239], [520, 50], [35, 195], [105, 58], [176, 315], [13, 96], [24, 11], [227, 304]]; _root.areaArray[6] = [[60, 180, undefined, undefined, 1], [10, 160], [267, 145], [174, 356], [252, 278], [486, 339], [348, 70], [163, 203], [10, 160, 3], [273, 3], [363, 10], [453, 27], [473, 5], [533, 30]]; _root.areaArray[7] = [[140, 105, 1]]; _root.areaArray[8] = [[265, 150, 1], [500, 70, 10], [416, 112, 11], [332, 154, 12], [248, 196, 13], [164, 238, 14]]; _root.areaArray[9] = [[75, 100], [150, 200], [225, 300], [375, 200], [450, 100], [200, 50, 1], [100, 25, 2], [300, 25, 3], [400, 50, 4]]; _root.monsterAreaArray = new Array(); _root.monsterAreaArray[0] = [1, 2, 3]; _root.monsterAreaArray[1] = [1]; _root.monsterAreaArray[2] = [3, 4, 5, 6]; _root.monsterAreaArray[3] = [1, 2]; _root.monsterAreaArray[4] = [1, 2, 4, 8]; _root.monsterAreaArray[5] = [1, 2, 3, 8]; _root.monsterAreaArray[6] = [1, 2, 3, 8]; _root.monsterAreaArray[7] = [4, 5, 6]; _root.monsterAreaArray[8] = [1, 2, 3, 4, 5, 6, 8, 9]; _root.monsterAreaArray[9] = [1, 2, 3, 4, 5, 6, 8, 1, 2, 3, 4, 5, 6, 8, 1, 2, 3, 4, 5, 6, 7, 8, 9]; _root.sp2Caption = "MIRAGE SLASHER"; _root.sp1Caption = "STEEL STRIKE"; _root.sp2Usage = "\tSP Consume : 200 Attack : 20 Times Attack Usage : Hold X, Press LEFT, RIGHT, UP, DOWN, LEFT, RIGHT, Release X."; _root.mg1Usage = "\tMP Consume : 20 Attack : SPELL x 1 Usage : Hold C, Press LEFT, DOWN, UP, RIGHT, Release C."; _root.mg2Usage = "\tMP Consume : 50 Attack : SPELL x 2 Usage : Hold C, Press LEFT, DOWN, UP, RIGHT, UP, DOWN, Release C."; _root.mg3Usage = "\tMP Consume : 200 Attack : SPELL x 4 Usage : Hold C, Press LEFT, DOWN, UP, RIGHT, UP, DOWN, LEFT, RIGHT, Release C."; _root.mg21Usage = "\tMP Consume : 20 Attack : SPELL x 2 Usage : Hold C, Press UP, UP, DOWN, UP, Release C."; _root.mg22Usage = "\tMP Consume : 80 Attack : SPELL x 2 x 3 Target Usage : Hold C, Press UP, UP, DOWN, UP, DOWN, UP, Release C."; _root.mg23Usage = "\tMP Consume : 200 Attack : SPELL Usage : Hold C, Press UP, UP, DOWN, UP, DOWN, UP, UP, UP, Release C\tPress C again for maximum Thunder release."; _root.mg41Usage = "\tMP Consume : 50 Heal HP : SPIRIT x 5 Usage : Hold C, Press UP, DOWN, LEFT, RIGHT, Release C."; _root.sp2requireFrc = 30; _root.sp2requireSp = 200; _root.sp99Caption = "Cheat: HackBeta (EXP + ?????, HP FULL, MP FULL, SP FULL)"; _root.sp98Caption = "Cheat: HackSword (Sword (ATP + 40) x 2)"; _root.sp97Caption = "Cheat: HackArmor (Armor (DFP ?????))"; _root.sp96Caption = "Cheat: Suicide"; _root.sp95Caption = "Cheat: Change Display Picture"; _root.sp94Caption = "Cheat: Money (Money + 1000)"; _root.sp2RepeatMax = 5; _root.spLastIndex = ""; _root.playerSp1Index = "11133"; _root.playerSp2Index = "421342"; _root.playerSp99Index = "41213131"; _root.playerSp98Index = "31323334"; _root.playerSp97Index = "21222324"; _root.playerSp96Index = "42424242"; _root.playerSp95Index = "34321133"; _root.playerSp94Index = "3342421313"; _root.playerSpIndex = ""; _root.sellRatio = 0.75; _global.CancelTrading = function () { _root.playerTrading2Calc = false; _root.playerTrading3Calc = false; _root.ShopBar.Casher._visible = false; }; _global.CheckBuy = function () { num1 = int(_root.ShopBar.Casher.AmountText.text); num2 = int(_root.ShopBar.Casher.BalanceText.text); _root.itemsArray[_root.tradingTarget] = _root.itemsArray[_root.tradingTarget] + num1; _root.itemsArray[0] = num2; _root.ShopBar.Casher._visible = false; _root.Status.gotoAndStop(17); _root.Status.gotoAndStop("Items"); }; _global.CheckSell = function () { num1 = int(_root.ShopBar.Casher.AmountText.text); num2 = int(_root.ShopBar.Casher.BalanceText.text); _root.itemsArray[_root.tradingTarget] = _root.itemsArray[_root.tradingTarget] - num1; _root.itemsArray[0] = num2; _root.ShopBar.Casher._visible = false; _root.Status.gotoAndStop(17); _root.Status.gotoAndStop("Items"); }; _global.SellReady = function () { _root.shopSellReady = true; if (_root.statusLoc != "Items") { _root.statusLoc = "Items"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } _root.sellingItem = true; _root.ShopBar.SellMsg.text = "Please choose an item to be sold"; }; _global.BuyReady = function () { _root.shopSellReady = false; _root.playerTrading3Calc = false; _root.ShopBar.SellMsg.text = ""; _root.sellingItem = false; }; _global.ReferCost = function (item) { num = _root.itemsCostArray[item.index]; if (_root.sellingItem) { num = Math.ceil(num * _root.sellRatio); } if (num) { _root.ShopBar.Message.text = "Cost : " + num; } else { _root.ShopBar.Message.text = "Welcome. S to exit."; } }; _global.BuyItem = function (item) { if (_root.sellingItem) { _global.SellItem(item.index); } else { _root.ShopBar.Casher._visible = true; _root.ShopBar.Casher.ActionText.text = "BUY ITEM : " + _root.itemsArrayName[item.index]; _root.tradingTarget = item.index; _root.ShopBar.Casher.Message.text = "Please input amount"; _root.ShopBar.Casher.AmountText.text = "1"; _root.playerTrading2Calc = true; _root.playerTrading3Calc = false; _root.ShopBar.Casher.CashText.text = _root.itemsArray[0]; _root.ShopBar.Casher.CostText.text = _root.itemsCostArray[item.index]; Selection.setFocus(_root._root.ShopBar.Casher.AmountText); } }; _global.SellItem = function (item) { quan = _root.itemsArray[item]; _root.ShopBar.Casher._visible = true; _root.ShopBar.Casher.ActionText.text = "SELL ITEM : " + _root.itemsArrayName[item]; _root.tradingTarget = item; _root.ShopBar.Casher.Message.text = "Please input amount"; _root.ShopBar.Casher.AmountText.text = "0"; _root.playerTrading3Calc = true; _root.playerTrading2Calc = false; _root.ShopBar.Casher.CashText.text = _root.itemsArray[0]; _root.ShopBar.Casher.CostText.text = Math.ceil(_root.itemsCostArray[item] * _root.sellRatio); Selection.setFocus(_root._root.ShopBar.Casher.AmountText); }; _global.ShopTrading = function (index) { if (!(index === 1)) { } else { All2MessageShow("Welcome to Jelly-Pudding Trading Store !!! Press S to Trade, D to Create Item. "); _root.playerTrading1 = true; _root.playerTrading2 = true; } }; _global.CreateBarShow = function (bool) { CreateBarShow(bool); }; _global.CheckCreate = function () { itemA = int(_root.CreateBar.Atext.text); itemB = int(_root.CreateBar.Btext.text); itemC = int(_root.CreateBar.Ctext.text); itemD = int(_root.CreateBar.Dtext.text); itemNum1 = int(_root.CreateBar.Item1text.text); itemNum2 = int(_root.CreateBar.Item2text.text); itemNum3 = int(_root.CreateBar.Item3text.text); itemNum4 = int(_root.CreateBar.Item4text.text); if ((((_root.itemsArray[3] >= itemA) and (_root.itemsArray[4] >= itemB)) and (_root.itemsArray[8] >= itemC)) and (_root.itemsArray[9] >= itemD)) { _root.itemsArray[3] = _root.itemsArray[3] - itemA; _root.itemsArray[4] = _root.itemsArray[4] - itemB; _root.itemsArray[8] = _root.itemsArray[8] - itemC; _root.itemsArray[9] = _root.itemsArray[9] - itemD; CreateMoreItem(itemNum1, itemNum2, itemNum3, itemNum4); _root.CreateBar.Item1text.text = "0"; _root.CreateBar.Item2text.text = "0"; _root.CreateBar.Item3text.text = "0"; _root.CreateBar.Item4text.text = "0"; _root.CreateBar.Btn_Apply.gotoAndStop(1); } else { SetCreateMessage("Not enough source"); _root.CreateBar.Item1text.text = "0"; _root.CreateBar.Item2text.text = "0"; _root.CreateBar.Item3text.text = "0"; _root.CreateBar.Item4text.text = "0"; } }; _root.armorType = 0; _root.weaponType = 1; _root.playerArmor = _root.player.Armor1; _root.player.Armor1.gotoAndStop("Type" + _root.armorType); _root.player.Armor2.gotoAndStop("Type" + _root.armorType); _root.dead = false; _root.player.Sword3._visible = false; _root.player.Sword4._visible = false; _root.playerSize = 10; _root.playerSlash = false; _root.playerFacing = 3; _global.WeaponSlash = function () { if (_root.weaponType != 1) { _root.playerWeapon.gotoAndPlay("Slash" + _root.weaponType); } else { _root.playerWeapon.gotoAndPlay("Slash"); } }; _global.RefreshingStatus = function () { RefreshStatus(); }; _root.KeyCreate = 68; _root.KeyMg = 67; _root.KeyAttack = 90; _root.KeySp = 88; _root.KeyShiftItem = 65; _root.KeyTakeItem = 83; _root.hotKeyArray = new Array(0, 49, 50, 51, 52, 53, 54); _root.lastKeyDelay = 150; _global.WeaponPosition = function () { if (!_root.spCasting) { if (_root.playerFacing == 1) { _root.playerWeapon = _root.player.Sword2; _root.player.Ef1._visible = false; _root.player.Ef2._visible = true; _root.player.Sword._visible = false; _root.player.Sword2._visible = true; _root.playerWeapon._x = _root.player.LHand._x; _root.playerWeapon._y = _root.player.LHand._y; } else if (_root.playerFacing == 2) { _root.playerWeapon = _root.player.Sword2; _root.player.Sword._visible = false; _root.player.Sword2._visible = true; _root.player.Ef1._visible = false; _root.player.Ef2._visible = true; _root.playerWeapon._x = _root.player.LHand._x; _root.playerWeapon._y = _root.player.LHand._y; } else if (_root.playerFacing == 4) { _root.playerWeapon = _root.player.Sword; _root.player.Sword2._visible = false; _root.player.Sword._visible = true; _root.player.Ef1._visible = true; _root.player.Ef2._visible = false; _root.playerWeapon._x = _root.player.RHand._x; _root.playerWeapon._y = _root.player.RHand._y; } else { _root.playerWeapon = _root.player.Sword; _root.player.Ef1._visible = true; _root.player.Ef2._visible = false; _root.player.Sword2._visible = false; _root.player.Sword._visible = true; _root.playerWeapon._x = _root.player.RHand._x; _root.playerWeapon._y = _root.player.RHand._y; } } else { _root.player.Sword._visible = false; _root.player.Sword2._visible = false; } _root.player.Ef1._x = _root.playerWeapon._x; _root.player.Ef1._y = _root.playerWeapon._y; _root.player.Ef2._x = _root.playerWeapon._x; _root.player.Ef2._y = _root.playerWeapon._y; }; _root.mg1lv = 0; _root.mg2lv = 0; _root.mg4lv = 0; _root.MgLastIndex = ""; _root.mg1Caption = "SPARK"; _root.mg2Caption = "INCENDIARY"; _root.mg3Caption = "PHOENIX"; _root.mg21Caption = "CHARGE"; _root.mg22Caption = "LIGHTNING ZAP"; _root.mg23Caption = "THUNDER STORM"; _root.mg24Caption = "STORM ZAP"; _root.mg41Caption = "HEAL"; _root.playerMg1Index = "4312"; _root.playerMg2Index = "431213"; _root.playerMg3Index = "43121342"; _root.playerMg21Index = "1131"; _root.playerMg22Index = "113131"; _root.playerMg23Index = "11313111"; _root.playerMg41Index = "1342"; _global.CheckMagic = function (index, lv, maxUnitHit) { num = 0; if (index != 0) { do { if ((in _root.monsters) == null) { break; } i = in _root.monsters; _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.faceIndex) { case "LT" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RT" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RB" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case "LB" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((((_root.playerHitRangeX > _root.player["minmg" + lv]) and (_root.playerHitRangeX < _root.player["mg" + lv])) and (_root.playerHitRangeY > _root.player["minmg" + lv])) and (_root.playerHitRangeY < _root.player["mg" + lv])) { MgChecking(index, _root.monsters[i], lv); unitHit++; num++; } } while (unitHit != maxUnitHit); do { } while ("CheckMagic" != null); if (num == 0) { _root.gamePause = false; RestoreMove(); _global.UnpauseEnemy(); } _root.playerMgInd = 0; unitHit = 0; } }; _global.HealSpell = function (lv) { if (!(lv === 1)) { } else { dmgDealt = _root.player.spr * 5; _root.player.hp = _root.player.hp + dmgDealt; _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); _root.playerFacing = _root.faceIndexNum; RefreshStatus(); } }; _root.detecting = false; _root.playerRegenDelay = 5000; _global.SetUnitStatus = function (unit, index, interval) { clearInterval(unit.SetFireDelay); switch (index) { case 1 : _global.RemoveUnitStatus(_root.player, 3); _global.RemoveUnitStatus(_root.player, 2); _global.RemoveUnitStatus(_root.player, 1); unit.Ef1.gotoAndPlay("Hack"); unit.Ef2.gotoAndPlay("Hack"); unit.buff[1] = 1; unit.SetFireDelay = setInterval(_global.RemoveUnitStatus, interval, unit, index); break; case 2 : unit.Ef3.gotoAndPlay("Frost"); unit.Ef4.gotoAndPlay("Frost"); unit.buff[2] = 1; unit.SetFrostDelay = setInterval(_global.RemoveUnitStatus, interval, unit, index); break; case 3 : _global.RemoveUnitStatus(_root.player, 3); _global.RemoveUnitStatus(_root.player, 2); _global.RemoveUnitStatus(_root.player, 1); unit.Ef1.gotoAndPlay("Lightning"); unit.Ef2.gotoAndPlay("Lightning"); unit.buff[3] = 1; unit.SetLightningDelay = setInterval(_global.RemoveUnitStatus, interval, unit, index); } RefreshStatus(); }; _global.RemoveUnitStatus = function (unit, index) { switch (index) { case 1 : unit.Ef1.gotoAndStop(1); unit.Ef2.gotoAndStop(1); unit.buff[1] = 0; if (unit == _root.player) { _root.Status.BuffMsg.text = ""; } clearInterval(unit.SetFireDelay); break; case 2 : unit.Ef3.gotoAndStop(1); unit.Ef4.gotoAndStop(1); unit.buff[2] = 0; if (unit == _root.player) { _root.Status.BuffMsg.text = ""; } clearInterval(unit.SetFrostDelay); break; case 3 : unit.Ef1.gotoAndStop(1); unit.Ef2.gotoAndStop(1); unit.buff[3] = 0; if (unit == _root.player) { _root.Status.BuffMsg.text = ""; } clearInterval(unit.SetLightningDelay); } RefreshStatus(); }; _root.boss1Intro = 0; _root.wisemanDialog = 0; _root.Message_Title.MessageBack._visible = false; _root.Message_Refer.minY = _root.Message_Refer._y; _root.Message_Refer.maxY = 410; _root.Message_Refer.speed = 5; _root.Message_Refer._y = _root.Message_Refer.maxY; _root.Message_Refer.swapDepths(550000); _root.player.DamageMessage.y = 0; _root.player.Message.y = 0; _root.messageStartX = -75; _root.messageStartY = -38; _root.messageCheckDelay = 50; _root.messageSpeed = 3; _root.defaultMessageY = -20; _root.defaultExpMessageY = -30; _root.arenaMessage = new Array(); _root.arenaMessage[0] = ("Hello. " + _global.playerName) + ". Welcome To Sky Guardian : Mountain Of Desserts."; _root.arenaMessage[1] = "In this game, your main mission is to find the Mountain Wiseman, and he'll show you the way to escape Mountain Of Desserts."; _root.arenaMessage[2] = "You MUST arm yourself with a sword with CAPS LOCK toggled if you wish to attack. "; _root.arenaMessage[3] = "Try to Attack with Key Z, Special Move with Key X, Magical Attack with Key C, and Create Item with Key D."; _root.arenaMessage[4] = "You can switch to inventory while pressing Key A. Pressing Key S allows you to pick up items upon enemy's death. "; _root.arenaMessage[5] = "For more help about the game, go to the Tutorial at the main menu. "; _global.ShowMessage = function (caption) { All2MessageShow(caption); }; _global.TotalDamage = function (enemy) { totalDmg = -enemy.hpTemp; _root.totalDmg = totalDmg; _root.sp2Target = undefined; SpChecking(9, enemy); }; _root.SaveGame_Bar.DataSlot1.index = 1; _root.SaveGame_Bar.DataSlot2.index = 2; _root.SaveGame_Bar.DataSlot3.index = 3; _root.SaveGame_Bar.DataSlot4.index = 4; _root.SaveGame_Bar.DataSlot5.index = 5; _global.SaveGameData = function (slotName, slot) { _global.ShowMessage("Game Saving..."); _root.gameData[0] = _root.player.lv; _root.gameData[1] = _root.player.expmax; _root.gameData[2] = _root.player.ex; _root.gameData[3] = _root.player.frc; _root.gameData[4] = _root.player.fcs; _root.gameData[5] = _root.player.vit; _root.gameData[6] = _root.player.spr; _root.gameData[7] = _root.player.kno; _root.gameData[8] = _root.player.sp; _root.gameData[9] = _root.player.ext; _root.gameData[10] = _root.player.hp; _root.gameData[11] = _root.player.mp; _root.gameData[12] = _root.lastAreaIndex; _root.gameData[20] = _root.player._x; _root.gameData[21] = _root.player._y; _root.gameData[30] = _root.armorType; _root.gameData[31] = _root.weaponType; _root.gameData[32] = _root.spLevel; _root.gameData[33] = _root.mg1lv; _root.gameData[34] = _root.mg2lv; _root.gameData[35] = _root.player.exTemp; _root.gameData[36] = _root.player.exTemp2; _root.gameData[37] = _root.currentIndex; _root.gameData[38] = _root.playerFacing; _root.gameData[40] = _root.animSetting; _root.gameData[41] = _root.referSetting; _root.gameData[42] = _root.exScr; _root.gameData[43] = _root.levelScr; _root.gameData[44] = _root.damageScr; _root.gameData[45] = _root.bossScr; _root.gameData[46] = _root.rankScr; _root.gameData[47] = _root.cheater; _root.gameData[48] = _root.aek; _root.gameData[49] = _root.expBoost; _root.gameData[50] = _root.boss1Clear; _root.gameData[51] = _root.waitWisemanDialog; _root.gameData[52] = _global.playerName; _root.gameData[53] = _root.boss1Intro; _root.gameData[54] = _root.powerUpMode; _root.gameData[55] = _root.key1Pick; _root.gameData[56] = _root.wisemanDialog; _root.gameData[61] = _root.Status.HotKey1.index; _root.gameData[62] = _root.Status.HotKey2.index; _root.gameData[63] = _root.Status.HotKey3.index; _root.gameData[64] = _root.Status.HotKey4.index; _root.gameData[65] = _root.Status.HotKey5.index; _root.gameData[66] = _root.Status.HotKey6.index; _root.gameData[67] = _root.mg4lv; _root.gameData[68] = _root.sprSwordPick; _root.gameData[69] = _root.sprSwordTaken; _root.gameData[70] = _root.selfCreateEnable; _root.gameData[71] = _root.accessType; _root.gameData[80] = _root.itemsArray[0]; _root.gameData[81] = _root.itemsArray[1]; _root.gameData[82] = _root.itemsArray[2]; _root.gameData[83] = _root.itemsArray[3]; _root.gameData[84] = _root.itemsArray[4]; _root.gameData[85] = _root.itemsArray[5]; _root.gameData[86] = _root.itemsArray[6]; _root.gameData[87] = _root.itemsArray[7]; _root.gameData[88] = _root.itemsArray[8]; _root.gameData[89] = _root.itemsArray[9]; _root.gameData[90] = _root.itemsArray[10]; _root.gameData[91] = _root.itemsArray[11]; _root.gameData[92] = _root.itemsArray[12]; _root.gameData[93] = _root.itemsArray[13]; _root.gameData[94] = _root.itemsArray[14]; _root.gameData[95] = _root.itemsArray[15]; _root.gameData[96] = _root.itemsArray[16]; _root.gameData[97] = _root.itemsArray[17]; for (i in _root.gameData) { _root.setCookie("SGdata" + slot, "file" + i, _root.gameData[i]); } _root.setCookieEnable("SGdata" + slot, "slot", slotName); i = 1; while (i < 6) { _root.SaveGame_Bar["DataSlot" + i].gotoAndStop(1); i++; } _root.gamePause = false; _global.UnpauseEnemy(); _global.ShowMessage("Game Saved."); _root.SaveGame_Bar._visible = false; }; _root.quality = 3; _root.alphaSpeed = 8 + ((1 - _root.animSetting) * 100); _root.alphaStatus = true; _root.statusShow = true; _root.statusMoveSpeed = 5; _root.statusDefY = _root.Status._y; _root.statusMinY = _root.Status._y - (_root.Status._height / 2); _root.statusCloseY = 439; _root.screenXMax = 510.2; _root.screenXMin = 40.4; _root.screenYMax = 360.2; _root.screenYMin = 40.3; _root.bossScr = 0; _root.gamePause = false; _root.veloXbase = 2; _root.veloYbase = 1; _root.speedXFactor = 1; _root.speedYFactor = _root.speedXFactor; _root.veloSpeedX = _root.veloXbase * _root.speedXFactor; _root.veloSpeedY = _root.veloYbase * _root.speedYFactor; _global.EarthQuake = function (index) { _root.earthQuakeNum = index; _root.earthQuaking = true; _root.quakeUp = true; }; _global.ToggleRefer = function () { if (_root.referSetting) { _root.referSettingText = "ON"; } else { _root.referSettingText = "OFF"; } _root.Message_Refer._visible = _root.referSetting; _root.Status.Btn_Refer.ReferText.text = _root.referSettingText; }; _global.ToggleQuality = function () { switch (_root.quality) { case 1 : _quality = "LOW"; break; case 2 : _quality = "MEDIUM"; break; case 3 : _quality = "HIGH"; break; case 4 : _quality = "BEST"; } _root.Status.Btn_Quality.QualityText.text = _quality; }; _global.UnpauseEnemy = function () { dieNum = 0; for (i in _root.monsters) { dieIndex = EnemyStatusCheck(_root.monsters[i], _root.monsters[i].hp); dieNum = dieNum + dieIndex[0]; } if (dieNum == 0) { _root.dying = false; _root.gamePause = false; } }; _root.mg6MonsterArray = new Array(); _root.enemyQuan = 0; _root.monsters = new Array(); _root.enemyIndexMax = 0; _global.AttackPlayer = function (enemy) { targetingUnit = EnemyAttackChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = enemy.atp - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; AddSp(enemy); _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } }; _global.MissleAttackPlayer = function (enemy, num) { if (num) { if (!(num === 1)) { } else { enemy.missleArray = new Array(); enemy.moreMissling = true; } enemy.missleArray.push(enemy.Boomerang["Missle" + num]); } else { enemy.missleAttacking = true; } }; _global.RestoreMove = function () { RestoreMove(); }; _global.RemoveUnit = function (unit) { CheckDyingInShop(unit); if (unit.boss1) { _root.boss1Clear = true; } if (unit.boss2) { _root.gamePause = true; _root.boss2Defeated = true; GameOver(); } if (_root.areaEnemyRegen != 0) { switch (_root.areaEnemyRegen) { case 1 : CreateEnemy(-1, -1); break; case 2 : CreateEnemy(-1, -1); CreateEnemy(-1, -1); break; case 3 : CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); break; case 4 : CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); break; case 5 : CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); case 10 : CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); CreateEnemy(-1, -1); } } DropItems(unit); delete _root.monsters[unit.index]; unit.removeMovieClip(); _global.UnpauseEnemy(); RefreshEnemyIndex(); RestoreMove(); if (_root.enemyQuan == 100) { if (_root.player.lv <= 3) { CreateEnemy(-1, -1); } else { GameOver(); } } }; _global.Suicide = function (unit) { unit.hp = 0; unit.dying = true; _root.gamePause = true; _global.RemoveUnit(unit); }; _global.AttackPlayerMg = function (enemy, mgType, lv) { switch (mgType) { case 1 : targetingUnit = EnemyAttackChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = (enemy.ats * 5) - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; return; case 2 : targetingUnit = EnemyAttackChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = (enemy.atp * 3) - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; return; case 3 : targetingUnit = EnemyMgRangeChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = enemy.ats - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; return; case 4 : dmgDealt = enemy.ats * 2; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp + dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; EnemyMessageShow(enemy, "+" + dmgDealt); enemy.mgCasting = false; return; case 6 : PlayerDieCheck(); enemy.mgCasting = false; return; case 7 : trangeX = (enemy._x + enemy.PMissle._x) - _root.player._x; trangeY = (enemy._y + enemy.PMissle._y) - _root.player._y; mrangeX = Math.sqrt(trangeX * trangeX); mrangeY = Math.sqrt(trangeY * trangeY); if ((((mrangeX >= 0) and (mrangeX <= enemy.mgHitRange)) and (mrangeY >= 0)) and (mrangeY <= enemy.mgHitRange)) { dmgDealt = enemy.ats - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; return; case 8 : dmgDealt = enemy.ats; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.Ef5.gotoAndPlay("Anger"); enemy.buff[3] = true; enemy.atp = enemy.atp + dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; EnemyMessageShow(enemy, "ATP +" + dmgDealt); enemy.mgCasting = false; return; case 9 : CreateEnemy(-1, -1, _root.targeted._x + 1.3, _root.targeted._y - 1.3, 4); CreateEnemy(-1, -1, _root.targeted._x - 1.3, _root.targeted._y, 4); CreateEnemy(-1, -1, _root.targeted._x, _root.targeted._y + 1.3, 4); enemy.mgCasting = false; return; case 10 : targetingUnit = EnemyMgRangeChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = (enemy.ats * 2) - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player._x = 500; _root.player._y = 370; _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; } }; _root.SaveGame_Bar.Btn_Apply.onRelease = function () { i = 1; while (i < 6) { _root.SaveGame_Bar["DataSlot" + i].gotoAndStop(1); i++; } _root.gamePause = false; _global.UnpauseEnemy(); _root.SaveGame_Bar._visible = false; }; _root.Btn_CloseMessage.onRelease = function () { clearInterval(_root.allMessages); this._visible = false; _root.Message_Title._visible = false; }; _root.Status.Btn_pAttributes.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Attributes") { _root.statusLoc = "Attributes"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_pAttributes.onRollOver = function () { _root.Status.Btn_pAttributes.gotoAndPlay(2); }; _root.Status.Btn_pAttributes.onRollOut = function () { _root.Status.Btn_pAttributes.gotoAndPlay(1); }; _root.Status.Btn_Spell.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Spell") { _root.statusLoc = "Spell"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_Spell.onRollOver = function () { _root.Status.Btn_Spell.gotoAndPlay(2); }; _root.Status.Btn_Spell.onRollOut = function () { _root.Status.Btn_Spell.gotoAndPlay(1); }; _root.Status.Btn_Special.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Special") { _root.statusLoc = "Special"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_Special.onRollOver = function () { _root.Status.Btn_Special.gotoAndPlay(2); }; _root.Status.Btn_Special.onRollOut = function () { _root.Status.Btn_Special.gotoAndPlay(1); }; _root.Status.Btn_Items.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Items") { _root.statusLoc = "Items"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_Items.onRollOver = function () { _root.Status.Btn_Items.gotoAndPlay(2); }; _root.Status.Btn_Items.onRollOut = function () { _root.Status.Btn_Items.gotoAndPlay(1); }; _root.Status.Btn_Options.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Options") { _root.statusLoc = "Options"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_Options.onRollOver = function () { _root.Status.Btn_Options.gotoAndPlay(2); }; _root.Status.Btn_Options.onRollOut = function () { _root.Status.Btn_Options.gotoAndPlay(1); }; _root.Status.Btn_Profile.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Profile") { _root.statusLoc = "Profile"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_Profile.onRollOver = function () { _root.Status.Btn_Profile.gotoAndPlay(2); }; _root.Status.Btn_Profile.onRollOut = function () { _root.Status.Btn_Profile.gotoAndPlay(1); }; _root.Status.Btn_CloseStatus.onRelease = function () { MoveStatus(_root.statusShow); }; _root.adjX = 10; _root.adjY = 50; _root.accessArrayRefer = new Array(); _root.statArrayRefer = new Array(); _root.calcArrayRefer = new Array(); _root.weaponArrayRefer = new Array(); _root.referBuffArray = new Array(); _root.referBuffArray[1] = "PHOENIX FLAME"; _root.referBuffArray[2] = "FROZEN"; _root.referBuffArray[3] = "LIGHTNING"; _root.weaponArrayRefer[0] = "Nothing. You haven't equip anything. "; _root.weaponArrayRefer[1] = "Trainee Sword : A sword for beginner. Suitable to any user. "; _root.weaponArrayRefer[2] = "Hack Sword : The sword that comes with a Cheat. Please don't make this a habit... "; _root.weaponArrayRefer[3] = "Spirit Sword : The sword that had trapped the mountain spirits for centuries. ATTACK + 10, Regen Speed 4 Seconds. "; _root.weaponArrayRefer[4] = "Zyngon Sword : Power up STEEL STRIKE's damage from 5 to 7 times. ATTACK + 15. 40 FORCE is required."; _root.weaponArrayRefer[5] = "Shadow Blow : Critical Hit Ratio increase. Critical Damage Multiple raise from 3 to 5. 40 FOCUS is required."; _root.weaponArrayRefer[6] = "Shining Blade : Converts half of VITALITY into ATTACK. 40 VITALITY is required."; _root.hotKeyRefer = new Array(); _root.hotKeyRefer[1] = "Set Hotkey : Click on one of the items to be set. Press A to cancel."; _root.hotKeyRefer[2] = "Unable to Set Hotkey : Current selection is unusable item. "; _root.accessArrayRefer[0] = "Nothing. You haven't equip anything. "; _root.accessArrayRefer[1] = "Bracelet : Maximum MP + 100, Maximum HP + 100. 30 KNOWLEDGE is required."; _root.itemsArrayRefer = new Array(); _root.itemsArrayRefer[1] = _root.itemsArrayName[1] + " : Restore HP by 200. Gone after use."; _root.itemsArrayRefer[2] = _root.itemsArrayName[2] + " : Restore MP by 200. Gone after use."; _root.itemsArrayRefer[3] = _root.itemsArrayName[3] + " : Source. Glucose in low sugar. Can be sold or use to create Item."; _root.itemsArrayRefer[4] = _root.itemsArrayName[4] + " : Source. Glucose in green colour. Can be sold or use to create Item."; _root.itemsArrayRefer[6] = _root.itemsArrayName[6] + " : Restore HP by 800. Gone after use."; _root.itemsArrayRefer[7] = _root.itemsArrayName[7] + " : Restore MP by 800. Gone after use."; _root.itemsArrayRefer[8] = _root.itemsArrayName[8] + " : Source. 99.9% pure Glucose. Can be sold or use to create Item."; _root.itemsArrayRefer[9] = _root.itemsArrayName[9] + " : Source. Rare Magical Glucose. Can be sold or use to create Item."; _root.itemsArrayRefer[10] = _root.weaponArrayRefer[3]; _root.itemsArrayRefer[14] = _root.weaponArrayRefer[1]; _root.itemsArrayRefer[15] = _root.weaponArrayRefer[4]; _root.itemsArrayRefer[16] = _root.accessArrayRefer[1]; _root.itemsArrayRefer[17] = _root.weaponArrayRefer[6]; _root.itemsArrayRefer[18] = _root.armorArrayRefer[99]; _root.itemsArrayRefer[19] = _root.weaponArrayRefer[6]; _root.itemsArrayRefer[5] = _root.weaponArrayRefer[5]; _root.armorArrayRefer = new Array(); _root.armorArrayRefer[0] = "Nothing. You haven't equip anything. "; _root.armorArrayRefer[1] = "Steel Helmet : A strong helmet made of steel, DEFEND + 5, 40 VITALITY is required."; _root.armorArrayRefer[2] = "Wig : DEFEND + 2, 15 VITALITY is required."; _root.armorArrayRefer[99] = "SHI... : No way! I'm not going to complete this name -_-||..."; _root.spArrayRefer = new Array(); _root.mgArrayRefer = new Array(); _root.spArrayRefer[0] = "STEEL STRIKE : Strike all foes in range. Damage x 5, SP Consume 100"; _root.spArrayRefer[1] = "MIRAGE SLASHER : Create 4 mirages and do damage to 1 enemy. Damage x 20, SP Consume 200"; _root.mgArrayRefer[1] = [[""], ["SPARK : Create Fire and do damage to enemies around user. SPELL x 1, MP Consume 20"], ["INCENDIARY : Create Explosion and do damage to enemies around user. SPELL x 1.5, MP Consume 50"], ["PHOENIX : After Phoenix attacked, special attack burst to 150%. SPELL x 4, MP Consume 200"]]; _root.mgArrayRefer[2] = [[""], ["CHARGE : User's sword charged with lightning does damage to 1 enemy. SPELL x 2, MP Consume 20"], ["LIGHTNING ZAP : 3 lightning strikes to enemies in range. SPELL x 2 x 3, MP Consume 80"], ["THUNDER STORM : Deal lightning spell damage on basic attacks for 10 seconds. MP Consume 200"]]; _root.mgArrayRefer[4] = [[""], ["HEAL : A unique spell taught by the Wiseman. Can recover HP. HP + (SPIRIT x 5), MP Consume 50"]]; _root.spIndexArrayRefer = new Array(); _root.mgIndexArrayRefer = new Array(); _root.spIndexArrayRefer[0] = "Method : Hold X, Press UP, UP, UP, DOWN, DOWN, Release X"; _root.spIndexArrayRefer[1] = "Method : Hold X, Press LEFT, RIGHT, UP, DOWN, LEFT, RIGHT, Release X"; _root.mgIndexArrayRefer[1] = [[""], ["Method : Hold C, Press LEFT, DOWN, UP, RIGHT, Release C"], ["Method : Hold C, Press LEFT, DOWN, UP, RIGHT, UP, DOWN, Release C"], ["Method : Hold C, Press LEFT, DOWN, UP, RIGHT, UP, DOWN, LEFT, RIGHT, Release C"]]; _root.mgIndexArrayRefer[2] = [[""], ["Method : Hold C, Press UP, UP, DOWN, UP, Release C"], ["Method : Hold C, Press UP, UP, DOWN, UP, DOWN, UP, Release C"], ["Method : Hold C, Press UP, UP, DOWN, UP, DOWN, UP, UP, UP, Release C, Press C again to release Storm"]]; _root.mgIndexArrayRefer[4] = [[""], ["Method : Hold C, Press UP, DOWN, LEFT, RIGHT Release C"]]; _root.itemsArrayRefer[11] = _root.armorArrayRefer[2]; _root.itemsArrayRefer[12] = _root.armorArrayRefer[1]; _root.itemsArrayRefer[13] = "WISEMAN ROD : A weird rod lost by the oldman that stays near the Waterfall. "; _root.statArrayRefer[1] = "ATTACK : Your normal damage dealt to enemy. Number after \"+\" indicates your equipment bonus."; _root.statArrayRefer[2] = "DEFEND : Your resistance to enemy's attack. Number after \"+\" indicates your equipment bonus."; _root.statArrayRefer[3] = "HIT RATIO : Dexterity or chance to hit enemy. Higher HIT RATIO gives less chance to do miss attack."; _root.statArrayRefer[4] = "AVOIDANCE : Chance to avoid an attack. Higher AVOIDANCE gives more chance to avoid an attack."; _root.statArrayRefer[5] = "SPELL : Magical attack damage or Heal spell factor. Higher SPELL causes heavier magical attack damage."; _root.statArrayRefer[6] = "HP REGEN : Your Hit Point regeneration rate. The higher HP REGEN the more HP recovers every 5 seconds."; _root.statArrayRefer[7] = "MP REGEN : Your Mana Point regeneration rate. The higher MP REGEN the more MP recovers every 5 seconds."; _root.statArrayRefer[8] = "SP GAIN : Your special attack point gain rate with each normal attack."; _root.calcArrayRefer[1] = "ATTACK = (FORCE + LEVEL) x 2 + WEAPON EFFECT"; _root.calcArrayRefer[2] = "DEFEND = (VITALITY + LEVEL) x 0.4 + ARMOUR EFFECT"; _root.calcArrayRefer[3] = "HIT RATIO = (FOCUS + LEVEL) x 2"; _root.calcArrayRefer[4] = "AVOIDANCE = (FOCUS + LEVEL) x 2"; _root.calcArrayRefer[5] = "SPELL = (KNOWLEDGE + LEVEL) x 2 x EFFECT"; _root.calcArrayRefer[6] = "HP REGEN : (SPIRIT + VITALITY + LEVEL) x 0.5"; _root.calcArrayRefer[7] = "MP REGEN : (SPIRIT + KNOWLEDGE + LEVEL) x 0.25"; _root.calcArrayRefer[8] = "SP GAIN : (SPIRIT + FORCE + LEVEL) / 10"; _global.ReferStat = function (obj) { ReferAttach(_root.statArrayRefer[obj.index]); }; _global.ReferCalc = function (obj) { ReferAttach(_root.calcArrayRefer[obj.index]); }; RestoreMove(); _global.UnpauseEnemy(); if (_root.gameIsLoad) { _root.armorType = _root.gameData[30]; _root.weaponType = _root.gameData[31]; _root.spLevel = _root.gameData[32]; _root.mg1lv = _root.gameData[33]; _root.mg2lv = _root.gameData[34]; _root.player.exTemp = _root.gameData[35]; _root.player.exTemp2 = _root.gameData[36]; _root.currentIndex = _root.gameData[37]; _root.playerFacing = _root.gameData[38]; _root.exScr = _root.gameData[42]; _root.levelScr = _root.gameData[43]; _root.damageScr = _root.gameData[44]; _root.bossScr = _root.gameData[45]; _root.rankScr = _root.gameData[46]; _root.cheater = _root.gameData[47]; _root.aek = _root.gameData[48]; _root.expBoost = _root.gameData[49]; _root.boss1Clear = _root.gameData[50]; _root.waitWisemanDialog = _root.gameData[51]; _global.playerName = _root.gameData[52]; _root.boss1Intro = _root.gameData[53]; _root.powerUpMode = _root.gameData[54]; _root.key1Pick = _root.gameData[55]; _root.wisemanDialog = _root.gameData[56]; _root.Status.HotKey1.index = _root.gameData[61]; _root.Status.HotKey2.index = _root.gameData[62]; _root.Status.HotKey3.index = _root.gameData[63]; _root.Status.HotKey4.index = _root.gameData[64]; _root.Status.HotKey5.index = _root.gameData[65]; _root.Status.HotKey6.index = _root.gameData[66]; _root.mg4lv = _root.gameData[67]; _root.sprSwordPick = _root.gameData[68]; _root.sprSwordTaken = _root.gameData[69]; _root.selfCreateEnable = _root.gameData[70]; _root.accessType = _root.gameData[71]; _root.itemsArray[0] = _root.gameData[80]; _root.itemsArray[1] = _root.gameData[81]; _root.itemsArray[2] = _root.gameData[82]; _root.itemsArray[3] = _root.gameData[83]; _root.itemsArray[4] = _root.gameData[84]; _root.itemsArray[5] = _root.gameData[85]; _root.itemsArray[6] = _root.gameData[86]; _root.itemsArray[7] = _root.gameData[87]; _root.itemsArray[8] = _root.gameData[88]; _root.itemsArray[9] = _root.gameData[89]; _root.itemsArray[10] = _root.gameData[90]; _root.itemsArray[11] = _root.gameData[91]; _root.itemsArray[12] = _root.gameData[92]; _root.itemsArray[13] = _root.gameData[93]; _root.itemsArray[14] = _root.gameData[94]; _root.itemsArray[15] = _root.gameData[95]; _root.itemsArray[16] = _root.gameData[96]; _root.itemsArray[17] = _root.gameData[97]; tellTarget (_root.player) { buff = new Array(); playerArmorNum = new Array(); playerArmorNum = [0, 5, 2]; playerArmorNum[99] = 99999 /* 0x01869F */; playerWeaponNum = new Array(); playerWeaponNum = [0, 0, 0, 10, 15, 0, -16]; playerAccessNum = new Array(); playerAccessNum = [0, 100]; lv = _root.gameData[0]; expmax = _root.gameData[1]; ex = _root.gameData[2]; frc = _root.gameData[3]; fcs = _root.gameData[4]; vit = _root.gameData[5]; spr = _root.gameData[6]; kno = _root.gameData[7]; spmax = ((frc + lv) * 5) + 100; sp = _root.gameData[8]; ext = _root.gameData[9]; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; hp = _root.gameData[10]; mp = _root.gameData[11]; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = ((spr + frc) + lv) / 10; ats = (kno + lv) * 2; avo = fcs + lv; hit = fcs + lv; hpgen = ((spr + vit) + lv) / 2; mpgen = ((spr + kno) + lv) / 4; atkRange = 20; minatkRange = -5; minspRange = -5; minPickRange = -5; pickRange = 20; spRange = 30; minsp2Range = 0; sp2Range = 20; mg1 = 30; minmg1 = -mg1; mg2 = 30; minmg2 = -mg2; mg4 = 40; minmg4 = -mg4; mg21 = 30; minmg21 = 0; mg22 = 30; minmg22 = -mg22; mg23 = 0; minmg23 = -mg23; mg24 = 60; minmg24 = -mg24; mg1lv1requireKno = 10; mg1lv1requireMp = 20; mg1lv2requireKno = 20; mg1lv2requireMp = 50; mg1lv3requireKno = 40; mg1lv3requireMp = 200; mg2lv1requireKno = 15; mg2lv1requireMp = 20; mg2lv2requireKno = 23; mg2lv2requireMp = 80; mg2lv3requireKno = 45; mg2lv3requireMp = 200; mg4lv1requireMp = 50; }; GotoPath(_root.gameData[12]); _root.Status.PlayerName.text = _global.playerName; _root.animSetting = _root.gameData[40]; _root.referSetting = _root.gameData[41]; _root.alphaSpeed = 8 + ((1 - _root.animSetting) * 100); if (_root.referSetting == true) { _root.referSettingText = "ON"; } else { _root.referSettingText = "OFF"; } _root.Message_Title.swapDepths(500000); _root.Status.swapDepths(400000); _root.CreateBar.swapDepths(510000); _root.ShopBar.swapDepths(520000); _root.SaveGame_Bar.swapDepths(530000); _root.player.swapDepths(_root.playerDepth); if (_root.weaponType == 3) { _root.playerRegenerate = setInterval(Regenerate, 4000); } else { _root.playerRegenerate = setInterval(Regenerate, _root.playerRegenDelay); } _root.player._x = _root.gameData[20]; _root.player._y = _root.gameData[21]; switch (_root.playerFacing) { case 1 : _root.player.gotoAndStop("LTStand"); break; case 2 : _root.player.gotoAndStop("RTStand"); break; case 3 : _root.player.gotoAndStop("RBStand"); break; case 4 : _root.player.gotoAndStop("LBStand"); } RefreshStatus(); _root.Message_Title.MessageBackA._visible = false; _global.ShowMessage("Game Loaded."); } else { _root.gameData = new Array(); _root.itemsArray[0] = 0; _root.itemsArray[1] = 5; _root.itemsArray[2] = 3; _root.initCall = setInterval(Initialize, 10); } _root.onEnterFrame = function () { _root.playerLoc._x = _root.player.Body._x + _root.player._x; _root.playerLoc._y = _root.player.Body._y + _root.player._y; _root.playerDepth = (_root.player._y * 600) + _root.player._x; DepthSwapping(); if (!_root.playerDying) { if (_root.expBoost) { ExpBoosting(); } for (i in _root.monsters) { _root.monsters[i].swapDepths((_root.monsters[i]._y * 600) + _root.monsters[i]._x); } ArmorPosition(); if (!_root.gamePause) { HillAreaCheck(_root.player); _root.veloSpeedX = _root.veloXbase * (_root.speedXFactor + (((1 - Key.isToggled(20)) * _root.speedXFactor) * 1)); _root.veloSpeedY = _root.veloYbase * (_root.speedYFactor + (((1 - Key.isToggled(20)) * _root.speedyFactor) * 1)); KeyPressing(); AIScript(); CheckPath(); if (_root.alphaStatus) { DetectAlpha(); } _root.playerWeapon._visible = _root.player.armed; if (_root.playerWalk) { switch (_root.playerFacing) { case 1 : _root.player.gotoAndPlay("LTWalk"); break; case 2 : _root.player.gotoAndPlay("RTWalk"); break; case 3 : _root.player.gotoAndPlay("RBWalk"); break; case 4 : _root.player.gotoAndPlay("LBWalk"); } _root.playerWalk = false; } } else { for (i in _root.monsters) { if (!_root.monsters[i].dying) { _root.monsters[i].stop(); if (_root.monsters[i].moreMissling) { MoreMissleDetecting(_root.monsters[i]); } else { _root.monsters[i].Missle.stop(); } } } if (_root.spCasting) { if (_root.sp2Target) { SpChecking(_root.playerAtkInd, _root.sp2Target); _root.playerAtkInd = 0; } else if (!_root.sp2Casting) { if (_root.playerAtkInd != 0) { num = 0; for (i in _root.monsters) { _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.playerFacing) { case 1 : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case 2 : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case 3 : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case 4 : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((((_root.playerHitRangeX > _root.player.minspRange) and (_root.playerHitRangeX < _root.player.spRange)) and (_root.playerHitRangeY > _root.player.minspRange)) and (_root.playerHitRangeY < _root.player.spRange)) { num++; SpChecking(_root.playerAtkInd, _root.monsters[i]); } } if (num == 0) { _root.gamePause = false; RestoreMove(); _global.UnpauseEnemy(); } } _root.playerAtkInd = 0; } } else if (!_root.mgCasting) { _root.player.stop(); _root.playerWeapon.stop(); } } if (_root.player.DamageMessage.move) { if (_root.player.DamageMessage.y > -50) { _root.player.DamageMessage.y = _root.player.DamageMessage.y - _root.messageSpeed; _root.player.DamageMessage._y = _root.player.DamageMessage._y - _root.messageSpeed; } else { _root.player.DamageMessage.text = ""; _root.player.DamageMessage.move = false; } } if (_root.player.Message.move) { if (_root.player.Message.y > -50) { _root.player.Message.y = _root.player.Message.y - _root.messageSpeed; _root.player.Message._y = _root.player.Message._y - _root.messageSpeed; } else { _root.player.Message.text = ""; _root.player.Message.move = false; _root.player.Message.y = 0; _root.player.Message._y = _root.defaultExpMessageY; _root.player.Message._alpha = 100; } } } if (_root.detecting) { for (i in _root.monsters) { playerHitRangeX = _root.monsters[i]._x - _root.playerLoc._x; playerHitRangeY = _root.monsters[i]._y - _root.playerLoc._y; switch (_root.playerFacing) { case 1 : playerHitRangeX = -playerHitRangeX; playerHitRangeY = -playerHitRangeY; break; case 2 : playerHitRangeX = playerHitRangeX; playerHitRangeY = -playerHitRangeY; break; case 3 : playerHitRangeX = playerHitRangeX; playerHitRangeY = playerHitRangeY; break; case 4 : playerHitRangeX = -playerHitRangeX; playerHitRangeY = playerHitRangeY; } if ((((playerHitRangeX > _root.player.minsp2Range) and (playerHitRangeX < _root.player.sp2Range)) and (playerHitRangeY > _root.player.minsp2Range)) and (playerHitRangeY < _root.player.sp2Range)) { _root.sp2Target = _root.monsters[i]; _root.sp2Target.hpTemp = 0; _root.sp2PosX = _root.sp2Target._x; _root.sp2PosY = _root.sp2Target._y; _root.detecting = false; } } } if (_root.Message_Refer.moveUp) { if ((_root.Message_Refer._y > _root.Message_Refer.y) and _root.animSetting) { _root.Message_Refer._y = _root.Message_Refer._y - _root.Message_Refer.speed; } else { _root.Message_Refer.moveUp = false; _root.Message_Refer._y = _root.Message_Refer.y; } } if (_root.Message_Refer.moveDown) { if ((_root.Message_Refer._y < _root.Message_Refer.y) and _root.animSetting) { _root.Message_Refer._y = _root.Message_Refer._y + _root.Message_Refer.speed; } else { _root.Message_Refer.moveDown = false; _root.Message_Refer._y = _root.Message_Refer.y; } } if (_root.statusMove) { if (_root.statusDir == 0) { if ((_root.Status._y < _root.Status.y) and _root.animSetting) { _root.Status._y = _root.Status._y + _root.statusMoveSpeed; } else { _root.Status._y = _root.statusCloseY; _root.statusPosition = 0; _root.statusMove = false; } } else if ((_root.Status._y > _root.Status.y) and _root.animSetting) { _root.Status._y = _root.Status._y - _root.statusMoveSpeed; } else { _root.Status._y = _root.statusDefY; _root.statusPosition = 1; _root.statusMove = false; } } if (_root.playerTrading1) { num1 = int(_root.CreateBar.Item1text.text); num2 = int(_root.CreateBar.Item2text.text); num3 = int(_root.CreateBar.Item3text.text); num4 = int(_root.CreateBar.Item4text.text); if ((((num1 == 0) and (num2 == 0)) and (num3 == 0)) and (num4 == 0)) { _root.CreateBar.Atext.text = ""; _root.CreateBar.Btext.text = ""; _root.CreateBar.Ctext.text = ""; _root.CreateBar.Dtext.text = ""; _root.CreateBar.Item1text.text = "0"; _root.CreateBar.Item2text.text = "0"; _root.CreateBar.Item3text.text = "0"; _root.CreateBar.Item4text.text = "0"; _root.CreateBar.Btn_Apply.gotoAndStop(1); } else if ((((num1 >= 0) and (num2 >= 0)) and (num3 >= 0)) and (num4 >= 0)) { req10 = num1 * 10; req20 = num2 * 10; req12 = num3 * 20; req22 = num4 * 20; req11 = num3 * 10; req21 = num4 * 10; _root.CreateBar.Atext.text = req10 + req12; _root.CreateBar.Btext.text = req20 + req22; _root.CreateBar.Ctext.text = req11; _root.CreateBar.Dtext.text = req21; _root.CreateBar.Btn_Apply.gotoAndStop(2); } else { _root.CreateBar.Atext.text = ""; _root.CreateBar.Btext.text = ""; _root.CreateBar.Ctext.text = ""; _root.CreateBar.Dtext.text = ""; _root.CreateBar.Item1text.text = "0"; _root.CreateBar.Item2text.text = "0"; _root.CreateBar.Item3text.text = "0"; _root.CreateBar.Item4text.text = "0"; _root.CreateBar.Btn_Apply.gotoAndStop(1); } } if (_root.playerTrading2Calc) { num1 = int(_root.ShopBar.Casher.CashText.text); num2 = int(_root.ShopBar.Casher.CostText.text); num3 = int(_root.ShopBar.Casher.AmountText.text); num4 = num2 * num3; num5 = num1 - num4; _root.ShopBar.Casher.TotalText.text = num4; _root.ShopBar.Casher.BalanceText.text = num5; if (((num3 > 0) and (num3 != undefined)) and (num5 >= 0)) { _root.ShopBar.Casher.Btn_Apply.gotoAndStop(2); } else { _root.ShopBar.Casher.Btn_Apply.gotoAndStop(1); } } if (_root.playerTrading3Calc) { num1 = int(_root.ShopBar.Casher.CashText.text); num2 = int(_root.ShopBar.Casher.CostText.text); num3 = int(_root.ShopBar.Casher.AmountText.text); if (num3 > _root.itemsArray[_root.tradingTarget]) { num3 = _root.itemsArray[_root.tradingTarget]; _root.ShopBar.Casher.AmountText.text = num3; } num4 = num2 * num3; num5 = num1 + num4; _root.ShopBar.Casher.TotalText.text = num4; _root.ShopBar.Casher.BalanceText.text = num5; if (((num3 > 0) and (num3 != undefined)) and (num3 <= _root.itemsArray[_root.tradingTarget])) { _root.ShopBar.Casher.Btn_Apply.gotoAndStop(2); } else { _root.ShopBar.Casher.Btn_Apply.gotoAndStop(1); } } if (_root.dead) { GameOver(); _root.dead = false; } if (_root.selectHotKeyItem) { ReferAttach(_root.hotKeyRefer[1]); } if (_root.statusPosition == 0) { _root.Status.HpBMsg.text = _root.Status.HpMsg.text; _root.Status.MpBMsg.text = _root.Status.MpMsg.text; } else { _root.Status.HpBMsg.text = ""; _root.Status.MpBMsg.text = ""; } if (_root.earthQuaking) { if (_root.quakeUp) { if (_root.earthQuakeNum != 0) { _root._y = _root._y - 6; _root.quakeUp = false; _root.quakeDown = true; _root.earthQuakeNum--; } else { _root.earthQuaking = false; } } else if (_root.quakeDown) { _root._y = _root._y + 6; _root.quakeUp = true; _root.quakeDown = false; } } }; stop();
Frame 6
function HackBeta() { _root.player.exTemp = _root.player.exTemp + (_root.player.expMax * 5); _root.expBoost = true; _root.player.hp = _root.player.hpmax; _root.player.mp = _root.player.mpmax; _root.player.sp = _root.player.spmax; _root.player.multiplyChance = 100; _root.cheater = true; RefreshStatus(); } function HackSword() { _root.weaponType = 2; _root.Status.Picture_Weapon.gotoAndStop("Type2"); _root.player.Sword.gotoAndStop("Stop2"); _root.player.Sword2.gotoAndStop("Stop2"); _root.player.atkRange = 30; _root.player.minatkRange = -10; _root.cheater = true; _root.player.Ef1.gotoAndPlay("Hack"); _root.player.Ef2.gotoAndPlay("Hack"); RefreshStatus(); } function HackArmor() { _root.armorType = 99; _root.Status.Picture_Armor.gotoAndStop("Type99"); _root.player.Armor1.gotoAndStop("Type99"); _root.player.Armor2.gotoAndStop("Type99"); _root.cheater = true; RefreshStatus(); } function HackSuicide() { _root.player.hp = 0; _global.playerSuicide = true; RefreshStatus(); } function HackPicture() { _root.playerPicture++; _root.Status.gotoAndStop("Items"); _root.Status.gotoAndStop("Profile"); RefreshStatus(); } function AllowItemUse() { clearInterval(_root.allowDelay); _root.allowUse = true; } function TakeItems() { for (i in _root.dropItemArray) { playerHitRangeX = _root.dropItemArray[i]._x - _root.player._x; playerHitRangeY = _root.dropItemArray[i]._y - _root.player._y; switch (_root.playerFacing) { case 1 : playerHitRangeX = -playerHitRangeX; playerHitRangeY = -playerHitRangeY; break; case 2 : playerHitRangeX = playerHitRangeX; playerHitRangeY = -playerHitRangeY; break; case 3 : playerHitRangeX = playerHitRangeX; playerHitRangeY = playerHitRangeY; break; case 4 : playerHitRangeX = -playerHitRangeX; playerHitRangeY = playerHitRangeY; } if ((((playerHitRangeX > _root.player.minPickRange) and (playerHitRangeX < _root.player.pickRange)) and (playerHitRangeY > _root.player.minPickRange)) and (playerHitRangeY < _root.player.pickRange)) { ReceiveItems(_root.dropItemArray[i], i); } } } function ReceiveItems(item, index) { itemName = _root.itemsArrayName[item.itemIndex]; itemQuan = item.itemQuan; if (item.itemIndex == 13) { _root.key1Pick = true; } if (((item.itemIndex == 3) and _root.ZUpStartCheck) and (_root.tutIndex == 23)) { _root.ZUpStartCheck = false; } _root.itemsArray[item.itemIndex] = _root.itemsArray[item.itemIndex] + itemQuan; All2MessageShow((("Obtained " + itemQuan) + " ") + itemName); if (_root.statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); _global.RefreshingStatus(); } RemoveItems(item, index); } function RemoveItems(item, index) { delete _root.dropItemArray[item.index]; item.removeMovieClip(); } function CreateItem(posx, posy, itemCreateIndex) { _root.itemIndexMax++; duplicateMovieClip (_root["DropItem" + itemCreateIndex], "DroppedItem" + _root.itemIndexMax, _root.itemIndexMax + 5000); setProperty("DroppedItem" + _root.itemIndexMax, _x , posx); setProperty("DroppedItem" + _root.itemIndexMax, _y , posy); _root.dropItemArray[_root.itemIndexMax] = _root["DroppedItem" + _root.itemIndexMax]; _root.dropItemArray[_root.itemIndexMax].index = _root.itemIndexMax; _root.dropItemArray[_root.itemIndexMax].itemIndex = itemCreateIndex; _root.dropItemArray[_root.itemIndexMax].itemQuan = 10; _root.dropItemArray[_root.itemIndexMax]._xscale = 100; _root.dropItemArray[_root.itemIndexMax]._yscale = _root.dropItemArray[_root.itemIndexMax]._xscale; } function DropItems(unit) { if (unit.keyItem) { itemIndex = 1; itemCreateIndex = unit.itemCarry[itemIndex]; chance = 100; minChance = 0; minSize = _root.itemsSizeMin; numQuan = 10; fullQuan = 20; } else { itemNum = unit.itemCarry.length; itemIndex = random(itemNum); minQuan = unit.itemQuanMin[itemIndex]; maxQuan = unit.itemQuanMax[itemIndex]; chance = random(100); numQuan = random(maxQuan) + minQuan; minChance = 100 - unit.itemChance[itemIndex]; itemCreateIndex = unit.itemCarry[itemIndex]; minSize = _root.itemsSizeMin; fullQuan = _root.itemQuanFull[itemCreateIndex]; } if ((unit.itemCarry[itemIndex] == 0) and (chance < minChance)) { DropItems(unit); } else if ((chance >= minChance) and (unit.itemCarry[itemIndex] != undefined)) { _root.itemIndexMax++; duplicateMovieClip (_root["DropItem" + itemCreateIndex], "DroppedItem" + _root.itemIndexMax, _root.itemIndexMax + 5000); setProperty("DroppedItem" + _root.itemIndexMax, _x , unit._x); setProperty("DroppedItem" + _root.itemIndexMax, _y , unit._y); _root.dropItemArray[_root.itemIndexMax] = _root["DroppedItem" + _root.itemIndexMax]; _root.dropItemArray[_root.itemIndexMax].index = _root.itemIndexMax; _root.dropItemArray[_root.itemIndexMax].itemIndex = unit.itemCarry[itemIndex]; _root.dropItemArray[_root.itemIndexMax].itemQuan = numQuan; numSize = (numQuan * (100 / fullQuan)) + minSize; _root.dropItemArray[_root.itemIndexMax]._xscale = numSize; _root.dropItemArray[_root.itemIndexMax]._yscale = _root.dropItemArray[_root.itemIndexMax]._xscale; } } function AddSp(unit) { if (unit.sp < unit.spmax) { unit.sp = unit.sp + Math.ceil(unit.spgen); if (unit.sp >= unit.spmax) { unit.sp = unit.spmax; if (unit == _root.player) { unit.SpMessage.text = "SP MAXOUT"; } } } RefreshStatus(); } function SpChecking(index, enemy) { enemy.buff[2] = false; switch (index) { case 4 : dmgDealt = (_root.player.atp * 5) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; _root.spCasting = false; _root.totalDmg = ""; _root.playerSpIndex = ""; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.SpEffects._x = _root.player._x; _root.SpEffects._y = _root.player._y; _root.SpEffects.swapDepths(_root.playerDepth + 1); _root.SpEffects.gotoAndPlay("Sp1"); return; case 5 : hitRatio = (_root.player.hit * 100) / (unit.avo + 1); hitCrit = random(_root.player.hit); hitConfirm = random(hitRatio); if (hitConfirm >= 10) { dmgDealt = (_root.player.atp * 0.8) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hpTemp = enemy.hpTemp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; } else { EnemyMessageShow(enemy, "miss"); } return; case 6 : hitRatio = (_root.player.hit * 100) / (unit.avo + 1); hitCrit = random(_root.player.hit); hitConfirm = random(hitRatio); if (hitConfirm >= 10) { dmgDealt = (_root.player.atp * 0.4) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hpTemp = enemy.hpTemp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; } else { EnemyMessageShow(enemy, "miss"); } return; case 7 : hitRatio = (_root.player.hit * 100) / (unit.avo + 1); hitCrit = random(_root.player.hit); hitConfirm = random(hitRatio); if (hitConfirm >= 10) { dmgDealt = (_root.player.atp * 0.5) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hpTemp = enemy.hpTemp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; } else { EnemyMessageShow(enemy, "miss"); } return; case 8 : hitRatio = (_root.player.hit * 100) / (unit.avo + 1); hitCrit = random(_root.player.hit); hitConfirm = random(hitRatio); if (hitConfirm >= 10) { dmgDealt = (_root.player.atp * 0.7) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hpTemp = enemy.hpTemp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; } else { EnemyMessageShow(enemy, "miss"); } return; case 9 : dmgDealt = _root.totalDmg; if (dmgDealt <= 0) { dmgDealt = 1; } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; _root.spCasting = false; _root.sp2Casting = false; _root.totalDmg = ""; _root.playerSpIndex = ""; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); } } function PlayerSpUseCheck() { if (Key.isDown(38) && (_root.spLastIndex != "1")) { _root.playerSpIndex = _root.playerSpIndex + "1"; _root.spLastIndex = "1"; SetKeyInterval(1); } else if (Key.isDown(40) && (_root.spLastIndex != "3")) { _root.playerSpIndex = _root.playerSpIndex + "3"; _root.spLastIndex = "3"; SetKeyInterval(1); } else if (Key.isDown(37) && (_root.spLastIndex != "4")) { _root.playerSpIndex = _root.playerSpIndex + "4"; _root.spLastIndex = "4"; SetKeyInterval(1); } else if (Key.isDown(39) && (_root.spLastIndex != "2")) { _root.playerSpIndex = _root.playerSpIndex + "2"; _root.spLastIndex = "2"; SetKeyInterval(1); } RefreshStatus(); } function CheckSpIndex() { frc = _root.player.frc; if (_root.playerSpIndex == _root.playerSp1Index) { spRequire = 100; if (frc >= 0) { maxlv = 1; if (_root.player.sp >= spRequire) { _root.spCasting = true; CreateSp(_root.playerFacing, maxlv, spRequire, _root.sp1Caption); } else { All2MessageShow((("More " + int(spRequire - _root.player.sp)) + " SP Is Required To Perform ") + _root.sp1Caption); } } } if (_root.playerSpIndex == _root.playerSp2Index) { spRequire = _root.sp2requireSp; if (frc >= _root.sp2requireFrc) { maxlv = 2; if (_root.player.sp >= spRequire) { _root.spCasting = true; _root.detecting = true; _root.gamePause = true; _root.sp2Casting = true; CreateSp(_root.playerFacing, maxlv, spRequire, _root.sp2Caption); } else { All2MessageShow((("More " + int(spRequire - _root.player.sp)) + " SP Is Required To Perform ") + _root.sp2Caption); } } } if (_root.playerSpIndex == _root.playerSp98Index) { HackSword(); All2MessageShow(_root.sp98Caption); } if (_root.playerSpIndex == _root.playerSp95Index) { HackPicture(); All2MessageShow(_root.sp95Caption); } if (_root.playerSpIndex == _root.playerSp99Index) { HackBeta(); All2MessageShow(_root.sp99Caption); } if (_root.playerSpIndex == _root.playerSp97Index) { HackArmor(); All2MessageShow(_root.sp97Caption); } if (_root.playerSpIndex == _root.playerSp96Index) { HackSuicide(); All2MessageShow(_root.sp96Caption); } spRequire = 0; maxlv = 0; _root.playerSpIndex = ""; RefreshStatus(); } function CreateSp(faceIndex, lv, sp, caption) { _root.playerAtkInd = 0; _root.playerSpMove = true; faceNum = faceIndex; switch (faceIndex) { case 1 : faceIndex = "LT"; break; case 2 : faceIndex = "RT"; break; case 3 : faceIndex = "RB"; break; case 4 : faceIndex = "LB"; } _root.faceIndex = faceIndex; _root.playerSpIndex = ""; _root.player.sp = _root.player.sp - sp; _root.player.SpMessage.text = caption; _root.player.gotoAndPlay((faceNum + "Sp") + lv); } function LeaveTrading() { if (_root.shopBrowsing == 1) { rndTxt = random(3) + 1; switch (rndTxt) { case 1 : All2MessageShow("Bye Bye!"); break; case 2 : All2MessageShow("See ya!"); break; case 3 : All2MessageShow("Please come again!"); } } _root.shopSellReady = false; _root.sellingItem = false; _root.CreateBar._visible = false; clearInterval(_root.playerTrading1Delay); _root.createTool = false; _root.playerTrading1 = false; _root.playerTrading1Enabled = true; _root.ShopBar._visible = false; clearInterval(_root.playerTrading2Delay); _root.shopTool = false; _root.playerTrading2 = false; _root.playerTrading2Enabled = true; _root.CreateBar.Item1Text.text = "0"; _root.CreateBar.Item2Text.text = "0"; _root.CreateBar.Item3Text.text = "0"; _root.CreateBar.Item4Text.text = "0"; _root.ShopBar.Casher._visible = false; _root.playerTrading2Calc = false; _root.playerTrading3Calc = false; _root.ShopBar.SellMsg.text = ""; } function EnableTrading(index) { switch (index) { case 1 : clearInterval(_root.playerTrading1Delay); _root.playerTrading1Enabled = true; return; case 2 : clearInterval(_root.playerTrading2Delay); _root.playerTrading2Enabled = true; } } function CreateBarShow(bool) { switch (bool) { case true : _root.CreateBar._visible = true; _root.CreateBar.Message.text = "Please input amount. D to exit."; Selection.setFocus(_root.CreateBar.Item1text); return; case false : _root.CreateBar._visible = false; _root.CreateBar.Message.text = ""; } } function ShopBarShow(bool) { switch (bool) { case true : _root.ShopBar._visible = true; _root.ShopBar.Message.text = "Welcome. S to exit."; return; case false : _root.ShopBar._visible = false; _root.ShopBar.Message.text = ""; _root.playerTrading2Calc = false; _root.playerTrading3Calc = false; } } function CreateMoreItem(item1, item2, item3, item4) { _root.itemsArray[1] = _root.itemsArray[1] + item1; _root.itemsArray[2] = _root.itemsArray[2] + item2; _root.itemsArray[6] = _root.itemsArray[6] + item3; _root.itemsArray[7] = _root.itemsArray[7] + item4; SetCreateMessage("Here you go"); if (_root.statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); _global.RefreshingStatus(); } } function SetCreateMessage(caption) { clearInterval(_root.clearCreateMessage); delay = (caption.length * 50) + 500; _root.CreateBar.Message.text = caption; _root.clearCreateMessage = setInterval(ClearCreatedMessage, delay); } function ClearCreatedMessage() { clearInterval(_root.clearCreateMessage); _root.CreateBar.Message.text = "Please input amount. D to exit."; } function HillAreaCheck(unit) { touchIndex = 0; if (unit == _root.player) { for (i in _root.hillArea) { if (_root.hillArea[i].hitTest(unit._x, unit._y, true)) { touchIndex++; switch (_root.hillArea[i].index) { case 1 : _root.speedYFactor = 1.75; break; case 2 : _root.speedYFactor = 0.25; break; case 3 : if (unit.downHill) { break; } unit._y = unit._y + _root.hillArea[i].depth; unit.newDepth = _root.hillArea[i].depth; unit.downHill = true; } } } if (touchIndex == 0) { if (unit.downHill) { unit.downHill = false; unit._y = unit._y - unit.newDepth; } _root.speedYFactor = 1; } shopBrowse = 0; for (i in _root.shopArray) { if (_root.shopArray[i].DetectArea.hitTest(_root.player._x, _root.player._y, true)) { if (_root.playerSlash and (!_root.shopArray[i].afraid)) { _root.shopArray[i].gotoAndPlay("Scared"); _root.shopArray[i].afraid = true; } } } if ((_root.shopBrowsing == undefined) or (_root.shopBrowsing == 0)) { for (i in _root.shopArray) { if (_root.shopArray[i].DetectArea.hitTest(_root.player._x, _root.player._y, true)) { _root.shopBrowsing = _root.shopArray[i].index; shopBrowse++; if (_root.shopArray[i].index == 1) { if (_root.sprSwordPicking and (!_root.sprSwordTaken)) { _root.player.gotoAndStop("LTStand"); _root.shopArray[i].gotoAndPlay("Sword"); _root.sprSwordPicking = false; _root.sprSwordPick = false; _root.sprSwordTaken = true; _root.gamePause = true; } else { _root.shopArray[i].gotoAndPlay("Trading"); } } else if (_root.shopArray[i].index == 2) { CheckDialogIndex(_root.shopArray[i]); } } } } for (i in _root.shopArray) { if (!_root.shopArray[i].DetectArea.hitTest(_root.player._x, _root.player._y, true)) { if ((shopBrowse == 0) and (_root.shopBrowsing == _root.shopArray[i].index)) { LeaveTrading(); _root.wisemanHelp = false; _root.shopBrowsing = 0; _root.shopArray[i].gotoAndPlay("Stand"); } } } } } function AddAttributeCheck() { if (_root.player.ext > 0) { _root.Status.Btn_Attributes._visible = true; _root.Status.AddFcs._visible = true; _root.Status.AddFrc._visible = true; _root.Status.AddVit._visible = true; _root.Status.AddKno._visible = true; _root.Status.AddSpr._visible = true; } else if ((_root.player.kno == 10) and (_root.tutCurrentIndex >= 56)) { _root.Status.Btn_Attributes._visible = false; _root.Status.AddFcs._visible = false; _root.Status.AddFrc._visible = false; _root.Status.AddVit._visible = false; _root.Status.AddKno._visible = false; _root.Status.AddSpr._visible = false; } else { All2MessageShow("Please follow the Tutorial process."); _root.player.ext = 5; _root.player.frc = 5; _root.player.fcs = 5; _root.player.spr = 5; _root.player.vit = 5; _root.player.kno = 5; _root.mg1lv = 0; _root.Status.Btn_Attributes._visible = true; _root.Status.AddFcs._visible = true; _root.Status.AddFrc._visible = true; _root.Status.AddVit._visible = true; _root.Status.AddKno._visible = true; _root.Status.AddSpr._visible = true; RefreshStatus(); } } function Regenerate() { with (_root.player) { if (hp < hpmax) { hp = hp + Math.ceil(hpgen); } if (mp < mpmax) { mp = mp + Math.ceil(mpgen); } if (hp > hpmax) { hp = hpmax; } if (mp > mpmax) { mp = mpmax; } } RefreshStatus(); } function PlayerDieCheck() { RefreshStatus(); } function PlayerDie() { RestoreMove(); _root.playerDying = true; _root.levelScr = _root.player.lv; _root.expScr = _root.player.ex; _root.playerName = _root.Status.PlayerName.text; _global.compleText = _root.playerName + ", is it too hard for you? "; _root.player.gotoAndPlay("Die"); } function HitUp() { for (i in _root.area) { if (_root.area[i].hitTest(_root.player._x, _root.player._y, true)) { _root.player._y = _root.player._y + _root.veloSpeedY; _root.player._x = _root.player._x + _root.veloSpeedX; } } } function HitDown() { for (i in _root.area) { if (_root.area[i].hitTest(_root.player._x, _root.player._y, true)) { _root.player._y = _root.player._y - _root.veloSpeedY; _root.player._x = _root.player._x - _root.veloSpeedX; } } } function HitLeft() { for (i in _root.area) { if (_root.area[i].hitTest(_root.player._x, _root.player._y, true)) { _root.player._y = _root.player._y - _root.veloSpeedY; _root.player._x = _root.player._x + _root.veloSpeedX; } } } function HitRight() { for (i in _root.area) { if (_root.area[i].hitTest(_root.player._x, _root.player._y, true)) { _root.player._y = _root.player._y + _root.veloSpeedY; _root.player._x = _root.player._x - _root.veloSpeedX; } } } function RefreshStatus() { with (_root.player) { atw = (frc + lv) * 2; armor = playerArmorNum[_root.armorType]; playerWeaponNum[2] = ((atw + 40) * 2) - atw; weapon = playerWeaponNum[_root.weaponType]; _root.Status.FireLv.text = _root.mg1Lv; _root.Status.LightningLv.text = _root.mg2Lv; _root.Status.LightLv.text = _root.mg4Lv; bats = (buff[1] * 0.5) + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = ((frc + lv) * 2) + weapon; dfp = ((vit + lv) * 0.4) + armor; ats = ((kno + lv) * 2) * bats; avo = (fcs + lv) * 5; hit = (fcs + lv) * 2; spmax = ((frc + lv) * 5) + 100; hpgen = spr + lv; mpgen = ((spr + kno) + lv) / 4; spgen = (spr + lv) / 5; if (!_root.spCasting) { if (sp >= spmax) { sp = spmax; SpMessage.text = "SP MAXOUT"; } else { SpMessage.text = ""; } } if (hp > hpmax) { hp = hpmax; } if (mp > mpmax) { mp = mpmax; } if (((hp / hpmax) * 100) <= 10) { if (_root.player.hp <= 0) { clearInterval(_root.playerRegenerate); _root.player.hp = 0; if (!_root.playerDying) { _global.ReferItem(""); _root.gamePause = true; PlayerDie(); } } _root.player.LowHpMessage.text = "LOW HP"; if (!fcsUp) { _root.player.fcsAdd = Math.floor(fcs / 2); _root.player.fcs = fcs + fcsAdd; _root.player.fcsUp = true; } } else { _root.player.LowHpMessage.text = ""; if (fcsUp) { _root.player.fcs = _root.player.fcs - fcsAdd; _root.player.fcsUp = false; } } if (_root.player.ext != 0) { if (_root.Status.Btn_pAttributes.Anim._currentframe == 1) { _root.Status.Btn_pAttributes.Anim.play(); } } else { _root.Status.Btn_pAttributes.Anim.gotoAndStop(1); } if ((!_root.selfCreateEnable) and (vit >= 30)) { _root.selfCreateEnable = true; } if ((_root.spLevel == 1) and (_root.player.frc >= _root.sp2requireFrc)) { _root.spLevel = 2; All2MessageShow((("Special Attack Level 2, " + _root.sp2Caption) + " Gained.") + _root.sp2Usage); } if ((_root.mg1Lv == 0) and (_root.player.kno >= mg1lv1requireKno)) { _root.mg1Lv = 1; All2MessageShow((("Fire Attack Level 1, " + _root.mg1Caption) + " Gained.") + _root.mg1Usage); } if ((_root.mg1Lv <= 1) and (_root.player.kno >= mg1lv2requireKno)) { _root.mg1Lv = 2; All2MessageShow((("Fire Attack Level 2, " + _root.mg2Caption) + " Gained.") + _root.mg2Usage); } if ((_root.mg1Lv <= 2) and (_root.player.kno >= mg1lv3requireKno)) { _root.mg1Lv = 3; All2MessageShow((("Fire Attack Level 3, " + _root.mg3Caption) + " Gained.") + _root.mg3Usage); } if ((_root.mg2Lv <= 0) and (_root.player.kno >= mg2lv1requireKno)) { _root.mg2Lv = 1; All2MessageShow((("Lightning Attack Level 1, " + _root.mg21Caption) + " Gained.") + _root.mg21Usage); } if ((_root.mg2Lv <= 1) and (_root.player.kno >= mg2lv2requireKno)) { _root.mg2Lv = 2; All2MessageShow((("Lightning Attack Level 2, " + _root.mg22Caption) + " Gained.") + _root.mg22Usage); } if (_root.mg4lv == 1.5) { _root.mg4lv = 1; All2MessageShow((("Heal Spell Level 1, " + _root.mg41Caption) + " Gained.") + _root.mg41Usage); } _root.player.Armor1.gotoAndStop("Type" + _root.armorType); _root.player.Armor2.gotoAndStop("Type" + _root.armorType); _root.Status.HpMsg.text = (("HP : " + Math.ceil(hp)) + " / ") + hpmax; _root.Status.MpMsg.text = (("MP : " + Math.ceil(mp)) + " / ") + mpmax; _root.Status.SpMsg.text = (("SP : " + sp) + " / ") + spmax; _root.Status.LvMsg.text = "LEVEL : " + lv; _root.Status.ExpMsg.text = (("EXP : " + ex) + " / ") + expmax; _root.Status.FrcMsg.text = "FORCE :" + frc; _root.Status.FcsMsg.text = "FOCUS :" + fcs; _root.Status.VitMsg.text = "VITALITY :" + vit; _root.Status.SprMsg.text = "SPIRIT :" + spr; _root.Status.KnoMsg.text = "KNOWLEDGE :" + kno; _root.Status.AtpMsg.text = (("ATTACK :" + int(Math.floor(atp) - weapon)) + " + ") + weapon; _root.Status.AtsMsg.text = "SPELL :" + ats; _root.Status.SpgenMsg.text = "SP GAIN :" + Math.ceil(spgen); _root.Status.AvoMsg.text = "AVOIDANCE :" + ((fcs + lv) * 2); _root.Status.HitMsg.text = "HIT RATIO :" + hit; _root.Status.DfpMsg.text = (("DEFEND :" + int(Math.floor(dfp) - armor)) + " + ") + armor; _root.Status.HpgenMsg.text = "HP REGEN : " + Math.ceil(hpgen); _root.Status.MpgenMsg.text = "MP REGEN : " + Math.ceil(mpgen); _root.Status.Btn_Attributes.ExtPts.text = ext; } _root.Status.HpBar.Mask._xscale = (_root.player.hp * 100) / _root.player.hpmax; _root.Status.MpBar.Mask._xscale = (_root.player.mp * 100) / _root.player.mpmax; _root.Status.SpBar.Mask._xscale = (_root.player.sp * 100) / _root.player.spmax; _root.Status.ExpBar.Mask._xscale = (_root.player.ex * 100) / _root.player.expmax; AddAttributeCheck(); } function AttackChecking(index, unit, i) { if (unit.hp > 0) { hitRatio = (_root.player.hit * 100) / (unit.avo + 1); hitCrit = random(_root.player.hit); hitConfirm = random(hitRatio); if (hitConfirm >= 10) { AttackUnit(index, unit, i, hitConfirm, hitCrit); } else { PlayerDamageMessage("miss"); } } } function AttackUnit(atkType, enemy, i, hitConfirm, hitCrit) { enemy.buff[2] = false; switch (atkType) { case 1 : if (hitCrit >= (enemy.lv * 10)) { dmgMultiplier = 3; } else { dmgMultiplier = 1; } dmgDealt = (_root.player.atp * dmgMultiplier) - enemy.dfp; dmgDealt = dmgDealt; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; AddSp(_root.player); break; case 2 : dmgDealt = (_root.player.atp * 1.5) - enemy.dfp; dmgDealt = dmgDealt; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; AddSp(_root.player); break; case 3 : dmgDealt = (_root.player.atp * 2) - enemy.dfp; dmgDealt = dmgDealt; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; AddSp(_root.player); break; } if ((hitCrit >= (enemy.lv * 10)) and (atkType == 1)) { dmgDealt = int(dmgDealt) + "!!"; } else { dmgDealt = int(dmgDealt); } EnemyMessageShow(enemy, dmgDealt); EnemyStatusCheck(enemy, enemy.hp, i); } function ClearDmgMessage(unit) { clearInterval(unit.clearDmgInterval); i = 0; while (i < 9) { unit.Message["Message" + i].text = ""; i++; } } function ExpGain(unit) { if (_root.expBonus) { unit.expGain = unit.expGain + (unit.expGain * unit.expBonus); } _root.player.exTemp = _root.player.exTemp + unit.expGain; _root.player.exTemp2 = _root.player.exTemp2 + unit.expGain; if ((unit.expBonus != 0) and (unit.expBonus != undefined)) { _root.expBonus = true; } unit.expGain = 0; if (_root.player.exTemp2 != 0) { MessageShow("EXP+" + _root.player.exTemp2); } if (unit.boss) { _root.bossScr = _root.bossScr + 2000; } _root.player.Message.move = true; _root.expBoost = true; RefreshStatus(); } function ExpBoosting() { if (_root.player.ex < _root.player.exTemp) { _root.player.ex = _root.player.ex + int((_root.player.expMax + _root.player.exTemp) / 100); } else { _root.player.ex = _root.player.exTemp; _root.expBoost = false; _root.expBonus = false; _root.player.exTemp2 = 0; } if ((_root.player.ex >= _root.player.expMax) and (_root.player.exTemp >= _root.player.expMax)) { _root.player.ex = 0; _root.player.exTemp = _root.player.exTemp - _root.player.expMax; _root.player.expMax = _root.player.expMax + ((_root.player.lv + 1) * 100); LevelUp(); } RefreshStatus(); } function LevelUp() { AddAttributes(); if (_root.player.ex >= _root.player.expMax) { ExpGain(0); } if (_root.player.LevelUpAnim._currentframe == 1) { _root.player.LevelUpAnim.gotoAndPlay(2); } RefreshStatus(); } function SetKeyInterval(index) { clearInterval(_root.setKeyDelay); _root.setKeyDelay = setInterval(ClearLastKey, _root.lastKeyDelay, index); } function ClearLastKey(index) { clearInterval(_root.setKeyDelay); _root.spLastIndex = ""; _root.MgLastIndex = ""; } function ArmorPosition() { if (_root.player.Body._alpha == 0) { _root.playerArmor._alpha = 0; } else { _root.playerArmor._alpha = 100; } if (_root.playerFacing == 1) { _root.player.Armor1._visible = false; _root.player.Armor2._visible = true; _root.playerArmor = _root.player.Armor2; _root.playerArmor._xscale = -100; _root.playerArmor._x = _root.player.Body._x; _root.playerArmor._y = _root.player.Body._y - 8; } else if (_root.playerFacing == 2) { _root.player.Armor1._visible = false; _root.player.Armor2._visible = true; _root.playerArmor = _root.player.Armor2; _root.playerArmor._xscale = 100; _root.playerArmor._x = _root.player.Body._x; _root.playerArmor._y = _root.player.Body._y - 8; } else if (_root.playerFacing == 4) { _root.player.Armor2._visible = false; _root.player.Armor1._visible = true; _root.playerArmor = _root.player.Armor1; _root.playerArmor._xscale = -100; _root.playerArmor._x = _root.player.Body._x; _root.playerArmor._y = _root.player.Body._y - 8; } else { _root.player.Armor2._visible = false; _root.player.Armor1._visible = true; _root.playerArmor = _root.player.Armor1; _root.playerArmor._xscale = 100; _root.playerArmor._x = _root.player.Body._x; _root.playerArmor._y = _root.player.Body._y - 8; } } function KeyPressing() { if (Key.isToggled(20)) { _root.player.armed = true; if (_root.ZUpStartCheck and (_root.tutCurrentIndex == 6)) { _root.ZUpStartCheck = false; } } else { _root.player.armed = false; } if ((((!_root.playerSlash) and (!_root.playerSpUse)) and (!_root.playerMgUse)) and (!_root.playerCreateUse)) { if ((((Key.isDown(38) && (!Key.isDown(_root.KeyAttack))) && (!_root.createTool)) && (!_root.playerTrading2Calc)) && (!_root.playerTrading3Calc)) { _root.player._y = _root.player._y - _root.veloSpeedY; _root.player._x = _root.player._x - _root.veloSpeedX; if (!_root.playerWalking) { _root.playerFacing = 1; _root.playerWalk = true; } if (_root.playerFacing != 1) { _root.playerWalking = false; } HitUp(); } else if ((((Key.isDown(39) && (!Key.isDown(_root.KeyAttack))) && (!_root.createTool)) && (!_root.playerTrading2Calc)) && (!_root.playerTrading3Calc)) { _root.player._x = _root.player._x + _root.veloSpeedX; _root.player._y = _root.player._y - _root.veloSpeedY; if (!_root.playerWalking) { _root.playerFacing = 2; _root.playerWalk = true; } if (_root.playerFacing != 2) { _root.playerWalking = false; } HitRight(); } else if ((((Key.isDown(37) && (!Key.isDown(_root.KeyAttack))) && (!_root.createTool)) && (!_root.playerTrading2Calc)) && (!_root.playerTrading3Calc)) { _root.player._x = _root.player._x - _root.veloSpeedX; _root.player._y = _root.player._y + _root.veloSpeedY; if (!_root.playerWalking) { _root.playerFacing = 4; _root.playerWalk = true; } if (_root.playerFacing != 4) { _root.playerWalking = false; } HitLeft(); } else if ((((Key.isDown(40) && (!Key.isDown(_root.KeyAttack))) && (!_root.createTool)) && (!_root.playerTrading2Calc)) && (!_root.playerTrading3Calc)) { _root.player._y = _root.player._y + _root.veloSpeedY; _root.player._x = _root.player._x + _root.veloSpeedX; if (!_root.playerWalking) { _root.playerFacing = 3; _root.playerWalk = true; } if (_root.playerFacing != 3) { _root.playerWalking = false; } HitDown(); } else if ((Key.isDown(_root.KeyAttack) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.player.armed) { if (_root.weaponType != 1) { _root.playerWeapon.gotoAndPlay("Slash" + _root.weaponType); } else { _root.playerWeapon.gotoAndPlay("Slash"); } SlashDirection(_root.playerFacing); _root.playerSlash = true; } } else if ((Key.isDown(_root.KeySp) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.player.armed) { _root.playerSpUse = true; } } else if ((Key.isDown(_root.KeyCreate) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.playerTrading1 and _root.playerTrading1Enabled) { _root.playerTrading1Enabled = false; _root.createTool = !_root.createTool; CreateBarShow(_root.createTool); _root.playerTrading1Delay = setInterval(EnableTrading, 250, 1); } else if (_root.selfCreateEnable) { _root.playerTrading1Enabled = false; _root.createTool = !_root.createTool; CreateBarShow(_root.createTool); _root.playerTrading1Delay = setInterval(EnableTrading, 250, 1); } } else if ((Key.isDown(_root.KeyMg) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.player.armed) { _root.playerMgUse = true; } } else if ((Key.isDown(_root.KeyShiftItem) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.statusLoc != "Items") { _root.statusLoc = "Items"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } if (_root.selectHotkeyItem) { _root.selectHotkeyItem = false; _root.selectHIobj.gotoAndStop(1); _global.ReferItem(""); } } else if ((Key.isDown(_root.KeyTakeItem) and (!_root.dying)) and (!_root.playerWalking)) { if (_root.playerTrading2 and _root.playerTrading2Enabled) { _root.playerTrading2Enabled = false; _root.shopTool = !_root.shopTool; ShopBarShow(_root.shopTool); _root.playerTrading2Delay = setInterval(EnableTrading, 250, 2); } else if (_root.wisemanHelp) { _root.targetedShop.gotoAndPlay("Heal"); _root.gamePause = true; } else { TakeItems(); } } else { for (i in _root.hotKeyArray) { if ((((((Key.isDown(_root.hotKeyArray[i]) and (!_root.dying)) and _root.itemReady) and _root.allowUse) and (!_root.createTool)) and (!_root.playerTrading2Calc)) and (!_root.playerTrading3Calc)) { _global.UseItem("", _root.Status["HotKey" + i].index); _root.allowDelay = setInterval(AllowItemUse, 1000); _root.allowUse = false; } } if ((_root.playerWalking && (!_root.playerSpUse)) && (!_root.playerMgUse)) { _root.playerWalking = false; } } } else { if (_root.playerSpUse) { if ((!Key.isDown(_root.KeySp)) and (!_root.playerWalking)) { CheckSpIndex(); _root.playerSpUse = false; _root.spLastIndex = ""; } PlayerSpUseCheck(); } if (_root.playerMgUse) { if ((!Key.isDown(_root.KeyMg)) and (!_root.playerWalking)) { CheckMgIndex(); _root.playerMgUse = false; _root.mgLastIndex = ""; } PlayerMgUseCheck(); } if (_root.playerCreateUse) { if (!Key.isDown(_root.KeyCreate)) { CheckCreateIndex(); _root.playerCreateUse = false; } PlayerCreateUseCheck(); } } _global.WeaponPosition(); if (!_root.playerSlash) { _root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; } else if (!_root.spCasting) { for (i in _root.monsters) { _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.playerFacing) { case 1 : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case 2 : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case 3 : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case 4 : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((_root.playerAtkInd != 0) and (!_root.spCasting)) { if ((((_root.playerHitRangeX > _root.player.minatkRange) and (_root.playerHitRangeX < _root.player.atkRange)) and (_root.playerHitRangeY > _root.player.minatkRange)) and (_root.playerHitRangeY < _root.player.atkRange)) { AttackChecking(_root.playerAtkInd, _root.monsters[i], i); } } } _root.playerAtkInd = 0; } } function AddAttributes() { with (_root.player) { lv = lv + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; hp = hpmax; mp = mpmax; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = (spr + lv) / 5; ats = (kno + lv) * 2; avo = (fcs + lv) * 5; hit = (frc + lv) * 3; spmax = (frc * 5) + 100; hpgen = spr + lv; mpgen = ((spr + kno) + lv) / 4; ext = ext + 5; } } function MgChecking(index, enemy, lv) { enemy.buff[2] = false; switch (index) { case 1 : dmgDealt = (_root.player.ats * (((lv - 1) / 2) + 1)) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; EnemyMessageShow(enemy, dmgDealt); _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.playerFacing = _root.faceIndexNum; break; case 2 : if (lv == 22) { dmgDealt = enemy.hpTemp; enemy.hp = enemy.hp - enemy.hpTemp; _root.damageScr = _root.damageScr + dmgDealt; EnemyMessageShow(enemy, dmgDealt); _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.playerFacing = _root.faceIndexNum; } else { dmgDealt = ((_root.player.ats * (lv - 20)) * 2) - enemy.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp - dmgDealt; _root.damageScr = _root.damageScr + dmgDealt; EnemyMessageShow(enemy, dmgDealt); _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); EnemyStatusCheck(enemy, enemy.hp); _root.playerFacing = _root.faceIndexNum; } } dmgDealt = int(dmgDealt); EnemyMessageShow(enemy, dmgDealt); EnemyStatusCheck(enemy, enemy.hp); } function PlayerMgUseCheck() { if (Key.isDown(38) && (_root.mgLastIndex != "1")) { _root.playerMgIndex = _root.playerMgIndex + "1"; _root.MgLastIndex = "1"; SetKeyInterval(2); } else if (Key.isDown(40) && (_root.mgLastIndex != "3")) { _root.playerMgIndex = _root.playerMgIndex + "3"; _root.MgLastIndex = "3"; SetKeyInterval(2); } else if (Key.isDown(37) && (_root.mgLastIndex != "4")) { _root.playerMgIndex = _root.playerMgIndex + "4"; _root.MgLastIndex = "4"; SetKeyInterval(2); } else if (Key.isDown(39) && (_root.mgLastIndex != "2")) { _root.playerMgIndex = _root.playerMgIndex + "2"; _root.MgLastIndex = "2"; SetKeyInterval(2); } RefreshStatus(); } function CheckMgIndex() { kno = _root.player.kno; if ((kno >= _root.player.mg1lv1requireKno) and _root.ZUpStartCheck) { if (_root.playerMgIndex == _root.playerMg1Index) { mpRequire = _root.player.mg1lv1requireMp; index = 1; lv = 1; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg1Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg1Caption); } } } if (kno >= _root.player.mg1lv2requireKno) { if (_root.playerMgIndex == _root.playerMg2Index) { mpRequire = _root.player.mg1lv2requireMp; index = 1; lv = 2; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg2Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg2Caption); } } } if (kno >= _root.player.mg1lv3requireKno) { if (_root.playerMgIndex == _root.playerMg3Index) { mpRequire = _root.player.mg1lv3requireMp; index = 1; lv = 3; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; _root.playerPhoenixUse = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg3Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg3Caption); } } } if (kno >= _root.player.mg2lv1requireKno) { if (_root.playerMgIndex == _root.playerMg21Index) { mpRequire = _root.player.mg2lv1requireMp; index = 2; lv = 1; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg21Caption, _root.playerFacing); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg21Caption); } } } if (kno >= _root.player.mg2lv2requireKno) { if (_root.playerMgIndex == _root.playerMg22Index) { mpRequire = _root.player.mg2lv2requireMp; index = 2; lv = 2; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg22Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg22Caption); } } } if (_root.mg4lv == 1) { if (_root.playerMgIndex == _root.playerMg41Index) { mpRequire = _root.player.mg4lv1requireMp; index = 4; lv = 1; if (_root.player.mp >= mpRequire) { _root.mgCasting = true; CreateMg(_root.playerFacing, index, lv, mpRequire, _root.mg41Caption, 3); } else { All2MessageShow((("More " + (mpRequire - _root.player.mp)) + " MP Is Required To Perform ") + _root.mg41Caption); } } } _root.playerMgIndex = ""; _root.playerMgUse = false; RefreshStatus(); } function CreateMg(faceIndex, index, lv, mp, caption, facingNow) { _root.player.stop(); _root.player.mp = _root.player.mp - mp; switch (faceIndex) { case 1 : faceIndex = "LT"; break; case 2 : faceIndex = "RT"; break; case 3 : faceIndex = "RB"; break; case 4 : faceIndex = "LB"; } _root.playerFacing = facingNow; if ((index == 1) or (index == 4)) { _root.player.gotoAndPlay((index + "Mg") + lv); } else if ((index == 2) and (lv == 2)) { _root.player.gotoAndPlay((index + "Mg") + lv); } else { _root.player.gotoAndPlay(((index + "Mg") + lv) + faceIndex); } _root.playerMgMove = true; _root.faceIndex = faceIndex; _root.playerMgIndex = ""; _root.player.MgMessage.text = caption; } function SlashDirection(number) { switch (number) { case 1 : _root.player.gotoAndPlay("LTSlash"); return; case 2 : _root.player.gotoAndPlay("RTSlash"); _root.playerWeapon._xscale = -100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 180; return; case 3 : _root.player.gotoAndPlay("RBSlash"); return; case 4 : _root.player.gotoAndPlay("LBSlash"); _root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; } } function AllMessageSet(index, maxIndex) { index++; if (index == 4) { _root.Sp1Anim._x = _root.player._x; _root.Sp1Anim._y = _root.player._y; _root.Sp1Anim.swapDepths(_root.Sp1Anim._y + 1); _root.Sp1Anim.gotoAndPlay("Anim1"); } if (index == 5) { All2MessageShow("Section 1 : Basic Controls >>>"); _root.FloorB.gotoAndPlay("Appear"); } if (index == 7) { _root.Controller.gotoAndPlay("Anim1"); } if (index == 8) { _root.Controller.gotoAndPlay("UpPress"); } if (index == 9) { _root.Controller.gotoAndPlay("DownPress"); } if (index == 10) { _root.Controller.gotoAndPlay("LeftPress"); } if (index == 11) { _root.Controller.gotoAndPlay("RightPress"); } if (index == 12) { _root.Controller.gotoAndPlay("Repeat"); } if (index == 14) { _root.Model.gotoAndPlay("Revive"); } if (index == 15) { _root.Controller.gotoAndPlay("ZPress"); _root.Model.gotoAndPlay("RBSlash"); } if (index == 16) { _root.Model.gotoAndStop("RBStand"); _root.Controller.gotoAndPlay("Repeat"); } if (index == 17) { _root.Controller.gotoAndPlay("ZUp"); } if (index == 18) { _root.Model.gotoAndPlay("RBSlash2"); } if (index == 20) { _root.Model.gotoAndStop("RBStand"); _root.Controller.gotoAndPlay("Repeat"); } if (index == 22) { _root.Model.gotoAndPlay("RBSlash2b"); _root.Controller.gotoAndPlay("ZUp"); } if (index == 25) { _root.Model.gotoAndPlay("RBSlash2c"); _root.Controller.gotoAndPlay("ZDown"); } if (index == 26) { _root.Model.gotoAndPlay("RBSlash2d"); _root.Controller.gotoAndPlay("ZUpDown"); } if (index == 27) { _root.Model.gotoAndPlay("RBStand"); _root.Controller.gotoAndPlay("Repeat"); } if (index == 28) { All2MessageShow("Section 2 : Battle With Enemy >>>"); } if (index == 32) { CreateEnemy(-1, 1, 300, 180); } if (index == 39) { _root.tutEnemyNum = 2; CreateEnemy(-1, 1, 300, 150); CreateEnemy(-1, 1, 350, 150); _root.phase2Enemy = 2; } if (index == 48) { All2MessageShow("Section 3 : Special Attack >>>"); } if (index == 49) { _root.Controller.gotoAndPlay("XPress"); } if (index == 50) { _root.Controller.gotoAndPlay("Sp1Press"); } if (index == 51) { _root.Controller.gotoAndPlay("XRelease"); _root.Model.gotoAndPlay("Sp1"); } if (index == 52) { _root.player.sp = 100; RefreshStatus(); _root.Controller.gotoAndPlay("Sp1PressRepeat"); } if (index == 53) { _root.Controller.gotoAndStop(1); } if (index == 54) { All2MessageShow("Section 3 : Status Understanding >>>"); } if (index == 65) { All2MessageShow("Section 4 : Items Functions >>>"); } if (index == 69) { CreateItem(301, 179, 3); } if (index == 84) { GameOver(); } _root.tutCurrentIndex = index; if ((index == 6) and (_root.tutIndex == 0)) { _root.tutPause = true; _root.tutCurrentIndex = 6; } if ((index == 19) and (_root.tutIndex == 0)) { _root.tutPause = true; _root.tutCurrentIndex = 19; } if ((index == 26) and (_root.tutIndex == 2)) { _root.tutPause = true; _root.tutCurrentIndex = 26; } if ((index == 32) and (_root.tutIndex == 4)) { _root.tutPause = true; _root.tutCurrentIndex = 32; } if ((index == 39) and (_root.tutIndex == 6)) { _root.tutPause = true; _root.tutCurrentIndex = 39; } if ((index == 52) and (_root.tutIndex == 8)) { _root.tutPause = true; _root.tutCurrentIndex = 52; } if ((index == 54) and (_root.tutIndex == 10)) { _root.tutPause = true; _root.tutCurrentIndex = 54; } if ((index == 56) and (_root.tutIndex == 12)) { _root.tutPause = true; _root.tutCurrentIndex = 56; } if ((index == 58) and (_root.tutIndex == 14)) { if (_root.statusLoc == "Spell") { _root.tutIndex = 16; clearInterval(_root.clearMessage); AllMessageSet(58, _root.arenaMessage.length); } else { _root.tutPause = true; _root.tutCurrentIndex = 58; } } if ((index == 61) and (_root.tutIndex == 16)) { _root.tutPause = true; _root.tutCurrentIndex = 61; } if ((index == 63) and (_root.tutIndex == 18)) { _root.tutPause = true; _root.tutCurrentIndex = 63; } if ((index == 65) and (_root.tutIndex == 20)) { if (_root.statusLoc == "Items") { _root.tutIndex = 22; clearInterval(_root.clearMessage); AllMessageSet(65, _root.arenaMessage.length); } else { _root.tutPause = true; _root.tutCurrentIndex = 65; } } if ((index == 72) and (_root.tutIndex == 22)) { _root.tutPause = true; _root.tutCurrentIndex = 72; } if ((index == 75) and (_root.tutIndex == 24)) { _root.tutPause = true; _root.tutCurrentIndex = 75; } if ((index == 76) and (_root.tutIndex == 26)) { _root.tutPause = true; _root.tutCurrentIndex = 76; } if (_root.tutPause) { _root.Message_Title.AllMessage._visible = true; _root.Message_Title.AllMessage.text = _root.arenaMessage[index]; _root.tutIndex = _root.tutIndex + 1; _root.ZUpStartCheck = true; } else if (index == maxIndex) { clearInterval(_root.allMessages); _root.Message_Title.AllMessage._visible = false; } else { delay = ((_root.arenaMessage[index].length * _root.tutSkipDelay) + 500) * _root.tutMessageSpeed; _root.Message_Title.AllMessage._visible = true; _root.Message_Title.AllMessage.text = _root.arenaMessage[index]; _root.allMessages = setInterval(AllMessageView, delay, index, maxIndex); } } function All2MessageShow(caption) { clearInterval(_root.clearMessage); _root.Message_Title.Message.text = caption; _root.Message_Title.MessageBack._visible = true; delay = (caption.length * 50) + 1000; _root.clearMessage = setInterval(Clear2Message, delay); } function Clear2Message() { clearInterval(_root.clearMessage); _root.Message_Title.Message.text = ""; _root.Message_Title.MessageBack._visible = false; if (_root.waitWisemanDialog) { CheckDialogIndex(_root.targetedShop); } if (_root.waitBossDialog) { BossDialog(_root.targeted); } } function AllMessageView(index, maxIndex) { clearInterval(_root.allMessages); AllMessageSet(index, maxIndex); } function MessageShow(caption) { _root.player.Message.text = caption; } function EnemyMessageShow(unit, caption) { unit.Message.Message.text = caption; } function PlayerDamageMessage(caption) { if ((caption * 0) == 0) { caption = int(caption); } _root.player.DamageMessage.text = caption; _root.player.DamageMessage.move = true; } function DetectAlpha() { if ((!_root.waitBossDialog) and (!_root.waitWisemanDialog)) { if (_root.Status.hitTest(_root.player._x, _root.player._y, true)) { if (_root.Status._alpha > 0) { _root.Status._alpha = _root.Status._alpha - _root.alphaSpeed; } else { _root.Status._visible = false; } } else if (_root.Status._alpha < 100) { _root.Status._visible = true; _root.Status._alpha = _root.Status._alpha + _root.alphaSpeed; } } } function MoveStatus(pos) { switch (pos) { case true : _root.statusShow = false; _root.Status.y = _root.statusCloseY; _root.statusMove = true; _root.statusDir = 0; _root.Status.Btn_CloseStatus.gotoAndStop("Up"); return; case false : _root.statusShow = true; _root.Status.y = _root.statusDefY; _root.statusMove = true; _root.statusDir = 1; _root.Status.Btn_CloseStatus.gotoAndStop("Down"); } } function ScoreCheck() { _root.rankScr = "Beginner"; } function DepthSwapping() { _root.player.swapDepths(_root.playerDepth); } function MissleDetecting(enemy) { enemyMissleRangeX = ((enemy.Missle._x + enemy._x) + enemy.Boomerang._x) - _root.player._x; enemyMissleRangeY = ((enemy.Missle._y + enemy._y) + enemy.Boomerang._y) - _root.player._y; if (enemyMissleRangeX > 5) { enemy.Missle._x = enemy.Missle._x - enemy.missleSpeed; } else if (enemyMissleRangeX < -5) { enemy.Missle._x = enemy.Missle._x + enemy.missleSpeed; } else { enemy.targetLockX = true; } if (enemyMissleRangeY > 5) { enemy.Missle._y = enemy.Missle._y - enemy.missleSpeed; } else if (enemyMissleRangeY < -5) { enemy.Missle._y = enemy.Missle._y + enemy.missleSpeed; } else { enemy.targetLockY = true; } if (enemy.targetLockX and enemy.targetLockY) { MissleAttackPlayer(enemy); } } function MoreMissleDetecting(enemy) { for (i in enemy.missleArray) { enemyMissleRangeX = ((enemy.missleArray[i]._x + enemy.Boomerang._x) + enemy._x) - _root.player._x; enemyMissleRangeY = ((enemy.missleArray[i]._y + enemy.Boomerang._y) + enemy._y) - _root.player._y; if (enemyMissleRangeX > 5) { enemy.missleArray[i]._x = enemy.missleArray[i]._x - enemy.missleSpeed; } else if (enemyMissleRangeX < -5) { enemy.missleArray[i]._x = enemy.missleArray[i]._x + enemy.missleSpeed; } else { enemy.missleArray[i].targetLockX = true; } if (enemyMissleRangeY > 5) { enemy.missleArray[i]._y = enemy.missleArray[i]._y - enemy.missleSpeed; } else if (enemyMissleRangeY < -5) { enemy.missleArray[i]._y = enemy.missleArray[i]._y + enemy.missleSpeed; } else { enemy.missleArray[i].targetLockY = true; } if (enemy.missleArray[i].targetLockX and enemy.missleArray[i].targetLockY) { MoreMissleAttackPlayer(enemy, i); } } } function MissleAttackPlayer(enemy) { enemyMissleRangeX = (enemy.Missle._x + enemy._x) - _root.player._x; enemyMissleRangeY = (enemy.Missle._y + enemy._y) - _root.player._y; if ((((enemyMissleRangeX > -5) and (enemyMissleRangeX < 5)) and (enemyMissleRangeY > -5)) and (enemyMissleRangeX < 5)) { hitRatio = (enemy.hit * 100) / _root.player.avo; hitConfirm = random(hitRatio); if (hitConfirm >= 10) { EnemyMessageShow(enemy, ""); dmgDealt = enemy.atp - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; enemy.sp = enemy.sp + 5; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } else { EnemyMessageShow(enemy, "miss"); } } else { EnemyMessageShow(enemy, "miss"); } enemy.missleAttacking = false; enemy.targetLockX = false; enemy.targetLockY = false; } function MoreMissleAttackPlayer(enemy, i) { enemyMissleRangeX = (enemy.missleArray[i]._x + enemy._x) - _root.player._x; enemyMissleRangeY = (enemy.missleArray[i]._y + enemy._y) - _root.player._y; if ((((enemyMissleRangeX > -5) and (enemyMissleRangeX < 5)) and (enemyMissleRangeY > -5)) and (enemyMissleRangeX < 5)) { hitRatio = (enemy.hit * 100) / _root.player.avo; hitConfirm = random(hitRatio); if (hitConfirm >= 10) { EnemyMessageShow(enemy, ""); dmgDealt = enemy.atp - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } else { EnemyMessageShow(enemy, "miss"); } } else { EnemyMessageShow(enemy, "miss"); } delete enemy.missleArray[i]; enemy.missleArray[i].targetLockX = false; enemy.missleArray[i].targetLockY = false; } function MonsHit(unit) { switch (unit.moveIndex) { case "11" : for (i in _root.area) { if (_root.area[i].hitTest(unit._x, unit._y, true)) { unit._y = unit._y + unit.SpeedY; unit._x = unit._x + unit.SpeedX; } } break; case "22" : for (i in _root.area) { if (_root.area[i].hitTest(unit._x, unit._y, true)) { unit._y = unit._y - unit.SpeedY; unit._x = unit._x - unit.SpeedX; } } break; case "12" : for (i in _root.area) { if (_root.area[i].hitTest(unit._x, unit._y, true)) { unit._y = unit._y - unit.SpeedY; unit._x = unit._x + unit.SpeedX; } } break; case "21" : for (i in _root.area) { if (_root.area[i].hitTest(unit._x, unit._y, true)) { unit._y = unit._y + unit.SpeedY; unit._x = unit._x - unit.SpeedX; } } } enemy.moveIndex = ""; } function EnemyStatusCheck(unit, hp) { if (hp <= 0) { _root.dying = true; ExpGain(unit); Die(unit); return([1]); } if (hp > 0) { unit.Missle.play(); for (i in unit.missleArray) { unit.missleArray[i].play(); } unit.play(); return([0]); } } function CreateEnemy(index, enemyIndex, posx, posy, stat, targeted) { RefreshEnemyIndex(); if (posx) { numx = posx; numy = posy; } else { numx = random(550); numy = random(400); } if (enemyIndex == -1) { rndNum = _root.monsterAreaArray[_root.areaIndex].length; rndIndex = random(rndNum); nume = _root.monsterAreaArray[_root.areaIndex][rndIndex]; } else { nume = enemyIndex; } stuck = 0; for (i in _root.buildings) { if (numy == Math.floor(_root.buildings[i]._y)) { stuck++; } } if ((_root["FoodEnemy" + nume]._visible and (numy != Math.floor(_root.player._y))) and (stuck == 0)) { _root.enemyIndexMax = _root.enemyIndexMax + 1; duplicateMovieClip (_root["FoodEnemy" + nume], "enemy" + _root.enemyIndexMax, _root.enemyIndexMax + 1000); setProperty("enemy" + _root.enemyIndexMax, _x , numx + 0.3); setProperty("enemy" + _root.enemyIndexMax, _y , numy + 0.1); if (targeted == 1) { _root.targeted = _root["enemy" + _root.enemyIndexMax]; } for (i in _root.area) { if (_root.area[i].hitTest(_root["enemy" + _root.enemyIndexMax]._x, _root["enemy" + _root.enemyIndexMax]._y, true)) { _root["enemy" + _root.enemyIndexMax].removeMovieClip(); return(undefined); } } SetStatus(_root["enemy" + _root.enemyIndexMax], nume); if (stat) { switch (stat) { case 2 : _root["enemy" + _root.enemyIndexMax].buff[stat] = true; return; case 3 : _root["enemy" + _root.enemyIndexMax].sightRange = 999; } } } } function MoveToPlayer(enemy) { _root.enemyDetectRangeX = _root.player._x - _root.monsters[i]._x; _root.enemyDetectRangeY = _root.player._y - _root.monsters[i]._y; if (_root.enemyDetectRangeX > 0) { enemy._x = enemy._x + enemy.SpeedX; enemy.moveIndex = "2"; } if (_root.enemyDetectRangeX < 0) { enemy._x = enemy._x - enemy.SpeedX; enemy.moveIndex = "1"; } if (_root.enemyDetectRangeY > 0) { enemy._y = enemy._y + enemy.SpeedY; enemy.moveIndex = enemy.moveIndex + "2"; } if (_root.enemyDetectRangeY < 0) { enemy._y = enemy._y - enemy.SpeedY; enemy.moveIndex = enemy.moveIndex + "1"; } MonsHit(enemy); } function EnemyAttackChecking(enemy) { hitRatio = (enemy.hit * 100) / _root.player.avo; hitConfirm = random(hitRatio); enemyDetectRangeX = _root.player._x - enemy._x; enemyDetectRangeY = _root.player._y - enemy._y; detectX = Math.sqrt(enemyDetectRangeX * enemyDetectRangeX); detectY = Math.sqrt(enemyDetectRangeY * enemyDetectRangeY); if (((((hitConfirm >= 10) and (_root.detectX > enemy.minatkRange)) and (_root.detectX < enemy.atkRange)) and (_root.detectY > enemy.minatkRange)) and (_root.detectY < enemy.atkRange)) { EnemyMessageShow(enemy, ""); return([enemy]); } EnemyMessageShow(enemy, "miss"); return([" "]); } function Die(enemy) { enemy.dying = true; _root.gamePause = true; enemy.stop(); enemy.gotoAndPlay("Die"); } function SetStatus(unit, nume) { tellTarget (unit) { buff = new Array(); switch (nume) { case 1 : lv = 1; expGain = 20 * lv; frc = (2 * lv) + 1; fcs = (1 * lv) + 1; vit = (2 * lv) + 1; spr = (2 * lv) + 1; kno = (1 * lv) + 1; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = (spr + lv) / 5; ats = (kno + lv) * 2; avo = (fcs + lv) * 5; hit = (fcs + lv) * 2; hpgen = spr + lv; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 1; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 50; atkRange = 15; minatkRange = 0; mg = 0; mgRange = 15; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0); itemChance = new Array(0); itemQuanMin = new Array(0); itemQuanMax = new Array(0); break; case 4 : lv = 6; expGain = 20 * lv; frc = (1 * lv) + 1; fcs = (1 * lv) + 1; vit = (3 * lv) + 2; spr = (0.5 * lv) + 0; kno = (2 * lv) + 2; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = (spr + lv) / 5; ats = (kno + lv) * 2; avo = (fcs + lv) * 5; hit = (fcs + lv) * 2; hpgen = spr + lv; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 0.5; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 60; atkRange = 40; minatkRange = 0; mgRange = 30; mg = 3; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3, 4, 9); itemChance = new Array(0, 50, 20, 10); itemQuanMin = new Array(0, 3, 1, 1); itemQuanMax = new Array(0, 15, 5, 5); break; case 9 : lv = 5; boss = true; boss1 = true; expGain = (20 * lv) * 10; frc = (2 * lv) + 1; fcs = (2 * lv) + 1; vit = (2 * lv) + 1; spr = (2 * lv) + 1; kno = (2 * lv) + 1; hpmax = ((vit * 20) + (lv * 50)) * 3; mpmax = (kno + lv) * 6; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = (spr + lv) / 5; ats = (kno + lv) * 2; avo = (fcs + lv) * 5; hit = (fcs + lv) * 2; hpgen = spr + lv; mpgen = ((spr + kno) + lv) / 4; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hp = hpmax; mp = mpmax; speed = 0.5; SpeedX = _root.veloXbase * speed; SpeedY = _root.veloYbase * speed; sightRange = 200; atkRange = 20; GoRange = 70; minGoRange = 0; minatkRange = 0; mgRange = 200; mgHitRange = 40; mg = 7; keyItem = true; index = _root.enemyIndexMax; _root.monsters[index] = _root["enemy" + _root.enemyIndexMax]; itemCarry = new Array(0, 3); itemChance = new Array(0, 100); itemQuanMin = new Array(0, 5); itemQuanMax = new Array(0, 20); } }; } function RefreshEnemyIndex() { _root.enemyQuan = 0; for (i in _root.monsters) { _root.enemyQuan++; } } function RestoreMove() { if (!_root.gamePause) { if ((_root.playerSlash or _root.playerSpMove) or _root.playerMgMove) { _root.player.play(); if (_root.playerSlash) { _root.playerWeapon.play(); } if (_root.playerSpMove) { _root.player.SpMessage.text = ""; } if (_root.playerMgMove) { _root.player.MgMessage.text = ""; } _root.playerSpMove = false; _root.playerMgMove = false; _root.spCasting = false; _root.playerSpIndex = ""; _root.playerSpUse = false; _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _root.sp2Casting = false; _root.sp2Target = undefined; _root.detecting = false; } } } function CheckDyingInShop(unit) { for (i in _root.shopArray) { if (_root.shopArray[i].DetectArea.hitTest(unit._x, unit._y, true)) { _root.shopArray[i].afraid = true; _root.shopArray[i].gotoAndPlay("Cry"); } } } function AIScript() { for (i in _root.monsters) { _root.enemyDetectRangeX = _root.player._x - _root.monsters[i]._x; _root.enemyDetectRangeY = _root.player._y - _root.monsters[i]._y; _root.detectX = Math.sqrt(_root.enemyDetectRangeX * _root.enemyDetectRangeX); _root.detectY = Math.sqrt(_root.enemyDetectRangeY * _root.enemyDetectRangeY); if (!_root.monsters[i].buff[2]) { if ((!_root.monsters[i].moreMissling) and _root.monsters[i].missleAttacking) { MissleDetecting(_root.monsters[i]); } else if (_root.monsters[i].moreMissling) { MoreMissleDetecting(_root.monsters[i]); } if (((!_root.monsters[i].attacking) and (!_root.monsters[i].moreMissling)) and (!_root.monsters[i].mgCasting)) { PassiveMagic(_root.monsters[i]); if (((((rangeX >= 0) and (rangeX <= _root.monsters[i].mgRange)) and (rangeY >= 0)) and (rangeY <= _root.monsters[i].mgRange)) and (_root.monsters[i].mgRange != undefined)) { EnemyAttackType(_root.monsters[i], _root.detectX, _root.detectY); } if ((((_root.detectX > _root.monsters[i].minatkRange) and (_root.detectX < _root.monsters[i].atkRange)) and (_root.detectY > _root.monsters[i].minatkRange)) and (_root.detectY < _root.monsters[i].atkRange)) { if (!_root.monsters[i].mgCasting) { _root.monsters[i].gotoAndPlay("Attack"); _root.monsters[i].attacking = true; } } else if ((((_root.detectX > 0) and (_root.detectX < _root.monsters[i].sightRange)) and (_root.detectY > 0)) and (_root.detectY < _root.monsters[i].sightRange)) { MoveToPlayer(_root.monsters[i]); } } } } } function EnemyMgRangeChecking(enemy) { enemyDetectRangeX = _root.player._x - enemy._x; enemyDetectRangeY = _root.player._y - enemy._y; detectX = Math.sqrt(enemyDetectRangeX * enemyDetectRangeX); detectY = Math.sqrt(enemyDetectRangeY * enemyDetectRangeY); if ((((_root.detectX > 0) and (_root.detectX < enemy.mgRange)) and (_root.detectY > 0)) and (_root.detectY < enemy.mgRange)) { EnemyMessageShow(enemy, ""); return([enemy]); } EnemyMessageShow(enemy, "miss"); return([" "]); } function MoveToTarget(enemy, targeted) { _root.enemyDetectRangeX = targeted._x - enemy._x; _root.enemyDetectRangeY = targeted._y - enemy._y; if (_root.enemyDetectRangeX > 0) { enemy._x = enemy._x + enemy.SpeedX; enemy.moveIndex = "2"; } if (_root.enemyDetectRangeX < 0) { enemy._x = enemy._x - enemy.SpeedX; enemy.moveIndex = "1"; } if (_root.enemyDetectRangeY > 0) { enemy._y = enemy._y + enemy.SpeedY; enemy.moveIndex = enemy.moveIndex + "2"; } if (_root.enemyDetectRangeY < 0) { enemy._y = enemy._y - enemy.SpeedY; enemy.moveIndex = enemy.moveIndex + "1"; } MonsHit(enemy); } function EnemyAttackType(enemy, rangeX, rangeY) { if (((!enemy.dying) and (!_root.spCasting)) and (!_root.mgCasting)) { if ((!enemy.mgCasting) and (!enemy.attacking)) { switch (enemy.mg) { case 1 : if (((enemy.hp * 100) / enemy.hpmax) <= 25) { enemy.gotoAndPlay("Mg" + "1"); enemy.explodeTime = 1; enemy.mgCasting = true; } return; case 2 : if (enemy.sp >= 10) { enemy.gotoAndPlay("Mg" + "2"); enemy.sp = enemy.sp - 30; enemy.mgCasting = true; } return; case 3 : if (((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) and (enemy.mp >= 20)) { enemy.gotoAndPlay("Mg" + "3"); enemy.mp = enemy.mp - 20; enemy.mgCasting = true; } return; case 5 : if (((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) and (enemy.sp >= 20)) { enemy.gotoAndPlay("Mg" + "5"); enemy.sp = enemy.sp - 20; enemy.mgCasting = true; } return; case 6 : if (((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) and (enemy.sp >= 10)) { enemy.gotoAndPlay("Mg" + "6"); enemy.sp = enemy.sp - 10; enemy.mgCasting = true; } return; case 7 : if ((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) { if ((((rangeX > enemy.minGoRange) and (rangeX < enemy.GoRange)) and (rangeY > enemy.minGoRange)) and (_root.detectY < enemy.GoRange)) { if ((((rangeX > enemy.minatkRange) and (rangeX < enemy.atkRange)) and (rangeY > enemy.minatkRange)) and (_root.detectY < enemy.atkRange)) { enemy.mgCasting = false; } else { MoveToPlayer(enemy); } } else { enemy.gotoAndPlay("Mg" + "7"); enemy.mgCasting = true; } } return; case 10 : if (((((rangeX >= 0) and (rangeX <= enemy.mgRange)) and (rangeY >= 0)) and (rangeY <= enemy.mgRange)) and (enemy.sp >= 100)) { enemy.gotoAndPlay("Mg" + "10"); enemy.sp = enemy.sp - 100; enemy.mgCasting = true; } return; default : enemy.mgCasting = false; } } } } function PassiveMagic(enemy) { if (((!enemy.dying) and (!_root.spCasting)) and (!_root.mgCasting)) { switch (enemy.mg) { case 4 : if ((((enemy.hp * 100) / enemy.hpmax) <= 50) and (enemy.mp >= 10)) { enemy.gotoAndPlay("Mg" + "4"); enemy.mp = enemy.mp - 10; enemy.mgCasting = true; } return; case 7 : if (((((enemy.hp * 100) / enemy.hpmax) <= 50) and (enemy.mp >= 20)) and (!enemy.buff[3])) { enemy.gotoAndPlay("Mg" + "8"); enemy.mp = enemy.mp - 20; enemy.mgCasting = true; } return; case 10 : if (!(enemy.mgCooled and (_root.enemyQuan < _root.enemyNumMax[_root.currentIndex]))) { break; } enemy.mgCooled = false; enemy.setCooled = setInterval(CooldownMg, enemy.coolTime, enemy); enemy.gotoAndPlay("Mg" + "9"); enemy.mgCasting = true; } } } function CooldownMg(enemy) { clearInterval(enemy.setCooled); enemy.mgCooled = true; } function ReferAttach(caption) { _root.Message_Refer.ReferText.text = caption; if (caption != undefined) { _root.Message_Refer.y = _root.Message_Refer.minY; _root.Message_Refer.moveUp = true; _root.Message_Refer.moveDown = false; } else { _root.Message_Refer.y = _root.Message_Refer.maxY; _root.Message_Refer.moveDown = true; _root.Message_Refer.moveUp = false; } } function ClearRefer() { _root.Message_Refer.ReferText.text = ""; } function GameOver() { _root.playerName = _global.playerName; ScoreCheck(); _root.Site2_Area.removeMovieClip(); _root.FloorMatA.removeMovieClip(); _root.BMissle.removeMovieClip(); _root.Sp1Anim.removeMovieClip(); _root.SpEffects.removeMovieClip(); _root.Mg1Anim.removeMovieClip(); _root.MgSpark.removeMovieClip(); _root.MgShock.removeMovieClip(); _root.Shock1.removeMovieClip(); _root.Shock2.removeMovieClip(); _root.Shock3.removeMovieClip(); _root.Message_Title.removeMovieClip(); _root.FoodEnemy1.removeMovieClip(); _root.FoodEnemy2.removeMovieClip(); _root.FoodEnemy3.removeMovieClip(); _root.FoodEnemy4.removeMovieClip(); _root.FoodEnemy5.removeMovieClip(); _root.FoodEnemy6.removeMovieClip(); _root.FoodEnemy7.removeMovieClip(); _root.FloorC.removeMovieClip(); _root.ArenaPath.removeMovieClip(); _root.StatueA.removeMovieClip(); _root.DropItem1.removeMovieClip(); _root.DropItem2.removeMovieClip(); _root.DropItem3.removeMovieClip(); _root.DropItem4.removeMovieClip(); _root.DropItem5.removeMovieClip(); _root.DropItem6.removeMovieClip(); _root.DropItem7.removeMovieClip(); _root.DropItem8.removeMovieClip(); _root.DropItem9.removeMovieClip(); _root.DropItem10.removeMovieClip(); _root.DropItem11.removeMovieClip(); _root.DropItem12.removeMovieClip(); _root.DropItem13.removeMovieClip(); _root.DropItem14.removeMovieClip(); _root.Status.removeMovieClip(); _root.Animation_Sp2.removeMovieClip(); _root.ShopBar.removeMovieClip(); _root.Status.removeMovieClip(); _root.Message_Title.removeMovieClip(); _root.Message_Refer.removeMovieClip(); _root.CreateBar.removeMovieClip(); _root.SaveGame_Bar.removeMovieClip(); for (i in _root.pathWay) { _root.pathWay[i].removeMovieClip(); } for (i in _root.shopArray) { _root.shopArray[i].removeMovieClip(); } for (i in _root.monsters) { _root.monsters[i].removeMovieClip(); } for (i in _root.buildings) { _root.buildings[i].removeMovieClip(); } for (i in _root.itemsArray) { _root.itemsArray[i].removeMovieClip(); } for (i in _root.dropItemArray) { _root.dropItemArray[i].removeMovieClip(); } delete _root.shopArray; delete _root.mg6MonsterArray; delete _root.dropItemArray; delete _root.remObjects; delete _root.itemsArray; delete _root.buildings; delete _root.monsters; delete _root.pathWay; clearInterval(_root.playerRegenerate); _root.player.removeMovieClip(); if (!_root.boss2Defeated) { gotoAndStop (157); } else { gotoAndPlay (7); } } function Initialize() { clearInterval(_root.initCall); tellTarget (_root.player) { buff = new Array(); playerArmorNum = new Array(); playerArmorNum = [0, 5, 2]; playerArmorNum[99] = 99999 /* 0x01869F */; playerWeaponNum = new Array(); playerWeaponNum = [0, 0, 0, 5]; lv = 1; expmax = 100; ex = 0; frc = 5; fcs = 5; vit = 5; spr = 5; kno = 5; spmax = ((frc + lv) * 5) + 100; sp = 0; ext = 5; hpmax = (vit * 20) + (lv * 50); mpmax = (kno + lv) * 6; hp = hpmax; mp = mpmax; atp = (frc + lv) * 2; dfp = (vit + lv) * 0.4; spgen = (spr + lv) / 5; ats = (kno + lv) * 2; avo = (fcs + lv) * 5; hit = (fcs + lv) * 2; hpgen = spr + lv; mpgen = ((spr + kno) + lv) / 4; atkRange = 20; minatkRange = -5; minspRange = -5; minPickRange = -5; pickRange = 20; spRange = 30; minsp2Range = 0; sp2Range = 20; mg1 = 30; minmg1 = -mg1; mg2 = 30; minmg2 = -mg2; mg4 = 40; minmg4 = -mg4; mg21 = 30; minmg21 = 0; mg22 = 30; minmg22 = mg - 22; mg41 = 0; minmg41 = 0; mg1lv1requireKno = 10; mg1lv1requireMp = 20; mg1lv2requireKno = 20; mg1lv2requireMp = 50; mg1lv3requireKno = 40; mg1lv3requireMp = 200; mg2lv1requireKno = 15; mg2lv1requireMp = 20; mg2lv2requireKno = 23; mg2lv2requireMp = 60; mg4lv1requireMp = 50; }; _root.Status.PlayerName.text = _global.playerName; _root.referSetting = true; _root.referSettingText = "ON"; AllMessageSet(-1, _root.arenaMessage.length); _root.Message_Title.swapDepths(500000); _root.Status.swapDepths(400000); _root.CreateBar.swapDepths(510000); _root.ShopBar.swapDepths(520000); _root.SaveGame_Bar.swapDepths(530000); _root.player.swapDepths(_root.playerDepth); _root.playerRegenerate = setInterval(Regenerate, _root.playerRegenDelay); RefreshStatus(); } _root.player = _root.Player_SwordUser; _global.compleText = ""; _root.selfCreateEnable = false; _root.tutorialRunning = true; _root.player = _root.Player_SwordUser; _root.bossScr = 0; _root.playerDying = false; _global.playerSuicide = false; _root.statusPosition = 1; _root.createTool = false; _root.CreateBar._visible = false; _root.playerTrading1Enabled = true; _root.ShopBar._visible = false; _root.ShopBar.Casher._visible = false; _root.shopTool = false; _root.playerTrading2Enabled = true; _root.spCasting = false; _root.sp2Casting = false; _root.SaveGame_Bar._visible = false; _root.boss1Clear = false; _root.targeted = undefined; _root.powerUpMode = false; _root.wisemanHelp = false; _root.key1Pick = false; _root.sprSwordPick = false; _root.sprSwordTalked = false; _root.earthQuaking = false; _root.earthQuakeNum = 0; _root.quakeUp = false; _root.quakeDown = false; _root.sprSwordPicking = false; _root.battlingBoss2 = false; _root.sprSwordTaken = false; _global.PlayerName = "Beginner"; _root.allowUse = true; _root.itemsSizeMin = 30; _root.itemsArray = new Array(); _root.itemsArrayName = new Array(); _root.itemsCostArray = new Array(); _root.itemWeaponArray = new Array(); _root.itemWeaponArray[1] = 14; _root.itemWeaponArray[2] = 15; _root.itemWeaponArray[3] = 10; _root.itemArmorArray = new Array(); _root.itemArmorArray[1] = 12; _root.itemArmorArray[2] = 11; _root.itemsCostArray[0] = 1; _root.itemsCostArray[1] = 15; _root.itemsCostArray[2] = 30; _root.itemsCostArray[3] = 1; _root.itemsCostArray[4] = 2; _root.itemsCostArray[6] = 75; _root.itemsCostArray[7] = 120; _root.itemsCostArray[8] = 3; _root.itemsCostArray[9] = 5; _root.itemsCostArray[10] = 0; _root.itemsCostArray[11] = 120; _root.itemsCostArray[12] = 180; _root.itemsCostArray[13] = 0; _root.itemQuanFull = new Array(99999, 1, 1, 50, 50, 10, 1, 1, 20, 20, 1, 1); _root.itemsArrayName[0] = "Cash"; _root.itemsArrayName[1] = "Light Vital Drink"; _root.itemsArrayName[2] = "Magic Potion"; _root.itemsArrayName[3] = "Low Sugar Glucose"; _root.itemsArrayName[4] = "Magical Sugar Glucose"; _root.itemsArrayName[5] = "High Quality Glucose"; _root.itemsArrayName[6] = "Battle Drink "; _root.itemsArrayName[7] = "Sorceror's Source"; _root.itemsArrayName[8] = "99.9% Sugar Glucose"; _root.itemsArrayName[9] = "Mind Glucose"; _root.itemsArrayName[10] = "Spirit Sword"; _root.itemsArrayName[11] = "Wig"; _root.itemsArrayName[12] = "Steel Helmet"; _root.itemsArrayName[13] = "Wiseman Rod"; _root.dropItemArray = new Array(); _global.UnequipWeapon = function (index) { if (index != 1) { _root.Status.Picture_Weapon.gotoAndStop(1); _root.weaponType = 1; _root.itemsArray[14]--; _root.player.Sword.gotoAndStop(1); _root.player.Sword2.gotoAndStop(1); itemWeapon = _root.itemWeaponArray[index]; _root.itemsArray[itemWeapon]++; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); if (index == 3) { clearInterval(_root.playerRegenerate); _root.playerRegenerate = setInterval(Regenerate, 5000); } } }; _global.UnequipArmor = function (index) { if (index != 0) { _root.Status.Picture_Armor.gotoAndStop(1); _root.armorType = 0; _root.player.Armor1.gotoAndStop(1); _root.player.Armor2.gotoAndStop(1); itemArmor = _root.itemArmorArray[index]; _root.itemsArray[itemArmor]++; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } }; _global.ChooseKeyItem = function (obj) { obj.gotoAndStop(2); obj.index = 0; obj.Data.removeMovieClip(); _root.selectHIObj = obj; _root.selectHotkeyItem = true; }; _global.ReferSp = function (sp) { ReferAttach(_root.spArrayRefer[sp.index]); }; _global.ReferSpIndex = function (sp) { ReferAttach(_root.spIndexArrayRefer[sp.index]); }; _global.ReferMg = function (mg) { ReferAttach(_root.mgArrayRefer[mg.index][mg.lv]); }; _global.ReferMgIndex = function (mg) { ReferAttach(_root.mgIndexArrayRefer[mg.index][mg.lv]); }; _global.ReferItem = function (item) { ReferAttach(_root.itemsArrayRefer[item.index]); }; _global.ReferWeapon = function (index) { ReferAttach(_root.weaponArrayRefer[index]); }; _global.ReferArmor = function (index) { ReferAttach(_root.armorArrayRefer[index]); }; _global.UseItem = function (item, index) { if (!_root.gamePause) { if (!_root.selectHotkeyItem) { if (item != "") { typed = item.index; } else { typed = index; } if (_root.itemsArray[typed] != 0) { switch (typed) { case 1 : if (!_root.shopSellReady) { if (_root.player.hp == _root.player.hpmax) { All2MessageShow("My HP is full. It is not necessary to use this now."); } else { _root.player.hp = _root.player.hp + 200; _root.itemsArray[typed]--; _root.player.ItemsAnim.gotoAndPlay("Anim" + typed); } } else { _global.SellItem(typed); } break; case 2 : if (!_root.shopSellReady) { if (_root.player.mp == _root.player.mpmax) { All2MessageShow("My MP is full. It is not necessary to use this now."); } else { _root.player.mp = _root.player.mp + 200; _root.itemsArray[typed]--; _root.player.ItemsAnim.gotoAndPlay("Anim" + typed); } } else { _global.SellItem(typed); } break; case 3 : if (_root.shopSellReady) { _global.SellItem(typed); } break; case 4 : if (_root.shopSellReady) { _global.SellItem(typed); } break; case 6 : if (!_root.shopSellReady) { if (_root.player.hp == _root.player.hpmax) { All2MessageShow("My HP is full. It is not necessary to use this now."); } else { _root.player.hp = _root.player.hp + 800; _root.itemsArray[typed]--; _root.player.ItemsAnim.gotoAndPlay("Anim" + typed); } } else { _global.SellItem(typed); } break; case 7 : if (!_root.shopSellReady) { if (_root.player.mp == _root.player.mpmax) { All2MessageShow("My MP is full. It is not necessary to use this now."); } else { _root.player.mp = _root.player.mp + 800; _root.itemsArray[typed]--; _root.player.ItemsAnim.gotoAndPlay("Anim" + typed); } } else { _global.SellItem(typed); } break; case 8 : if (_root.shopSellReady) { _global.SellItem(typed); } break; case 9 : if (_root.shopSellReady) { _global.SellItem(typed); } break; case 10 : if (!_root.shopSellReady) { if ((_root.weaponType != 0) and (_root.weaponType != undefined)) { remWeapon = _root.weaponType; itemWeapon = _root.itemWeaponArray[remWeapon]; _root.itemsArray[itemWeapon]++; } clearInterval(_root.playerRegenerate); _root.playerRegenerate = setInterval(Regenerate, 4000); _root.weaponType = item.weaponType; _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.player.Sword.gotoAndStop("Stop" + item.weaponType); _root.player.Sword2.gotoAndStop("Stop" + item.weaponType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } break; case 11 : if (!_root.shopSellReady) { if (_root.player.vit < item.vit) { All2MessageShow(("I must have at least " + item.vit) + " VITALITY to equip that."); } else { if ((_root.armorType != 0) and (_root.armorType != undefined)) { remArmor = _root.armorType; itemArmor = _root.itemArmorArray[remArmor]; _root.itemsArray[itemArmor]++; } _root.armorType = item.armorType; _root.Status.Picture_Armor.gotoAndStop("Type" + item.armorType); _root.player.Armor1.gotoAndStop("Type" + item.armorType); _root.player.Armor2.gotoAndStop("Type" + item.armorType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } else { _global.SellItem(typed); } break; case 12 : if (!_root.shopSellReady) { if (_root.player.vit < item.vit) { All2MessageShow(("I must have at least " + item.vit) + " VITALITY to equip that."); } else { if ((_root.armorType != 0) and (_root.armorType != undefined)) { remArmor = _root.armorType; itemArmor = _root.itemArmorArray[remArmor]; _root.itemsArray[itemArmor]++; } _root.armorType = item.armorType; _root.Status.Picture_Armor.gotoAndStop("Type" + item.armorType); _root.player.Armor1.gotoAndStop("Type" + item.armorType); _root.player.Armor2.gotoAndStop("Type" + item.armorType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } else { _global.SellItem(typed); } break; case 14 : if (_root.shopSellReady) { break; } if ((_root.weaponType != 0) and (_root.weaponType != undefined)) { remWeapon = _root.weaponType; itemWeapon = _root.itemWeaponArray[remWeapon]; _root.itemsArray[itemWeapon]++; } _root.weaponType = item.weaponType; _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.player.Sword.gotoAndStop("Stop" + item.weaponType); _root.player.Sword2.gotoAndStop("Stop" + item.weaponType); _root.itemsArray[typed]--; if (statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); } RefreshStatus(); } } } else { _root.selectHotkeyItem = false; _root.selectHIObj.index = item.index; _root.selectHIObj.usable = item.usable; if (((_root.selectHIObj.index != undefined) and (_root.selectHIObj.index != 0)) and _root.selectHIObj.usable) { _root.selectHIObj.gotoAndStop(_root.selectHIObj.index + 2); if ((_root.tutIndex == 27) and _root.ZUpStartCheck) { _root.ZUpStartCheck = false; } } else { if (!_root.selectHIObj.usable) { All2MessageShow(_root.hotKeyRefer[2]); } _root.selectHIObj.gotoAndStop(1); } } RefreshStatus(); _root.Status.prevFrame(); _root.Status.nextFrame(); } }; _root.spLevel = 1; _root.mg1Lv = 0; _root.mg2Lv = 0; _root.sp2Caption = "MIRAGE SLASHER"; _root.sp1Caption = "STEEL STRIKE"; _root.sp2Usage = "\tSP Consume : 150 Attack : 12 Times Attack Usage : Hold X, Press LEFT, RIGHT, UP, DOWN, LEFT, RIGHT, Release X."; _root.mg1Usage = "\tMP Consume : 20 Attack : SPELL x 1 Usage : Hold C, Press LEFT, DOWN, UP, RIGHT, Release C."; _root.mg2Usage = "\tMP Consume : 50 Attack : SPELL x 2 Usage : Hold C, Press LEFT, DOWN, UP, RIGHT, UP, DOWN, Release C."; _root.mg3Usage = "\tMP Consume : 200 Attack : SPELL x 4 Usage : Hold C, Press LEFT, DOWN, UP, RIGHT, UP, DOWN, LEFT, RIGHT, Release C."; _root.mg21Usage = "\tMP Consume : 20 Attack : SPELL x 2 Usage : Hold C, Press UP, UP, DOWN, UP, Release C."; _root.mg22Usage = "\tMP Consume : 60 Attack : SPELL x 2 x 3 Target Usage : Hold C, Press UP, UP, DOWN, UP, DOWN, UP, Release C."; _root.mg41Usage = "\tMP Consume : 50 Heal HP : SPIRIT x 2 Usage : Hold C, Press UP, DOWN, LEFT, RIGHT, Release C."; _root.sp2requireFrc = 30; _root.sp2requireSp = 150; _root.sp99Caption = "Cheat: HackBeta (EXP + ?????, HP FULL, MP FULL, SP FULL)"; _root.sp98Caption = "Cheat: HackSword (Sword (ATP + 40) x 2)"; _root.sp97Caption = "Cheat: HackArmor (Armor (DFP ?????))"; _root.sp96Caption = "Cheat: Suicide"; _root.sp2RepeatMax = 5; _root.spLastIndex = ""; _root.playerSp1Index = "11133"; _root.playerSp2Index = "421342"; _root.playerSp99Index = "41213131"; _root.playerSp98Index = "31323334"; _root.playerSp97Index = "21222324"; _root.playerSp96Index = "42424242"; _root.playerSpIndex = ""; _root.sellRatio = 0.75; _global.CancelTrading = function () { _root.playerTrading2Calc = false; _root.playerTrading3Calc = false; _root.ShopBar.Casher._visible = false; }; _global.CheckBuy = function () { num1 = int(_root.ShopBar.Casher.AmountText.text); num2 = int(_root.ShopBar.Casher.BalanceText.text); _root.itemsArray[_root.tradingTarget] = _root.itemsArray[_root.tradingTarget] + num1; _root.itemsArray[0] = num2; _root.ShopBar.Casher._visible = false; _root.Status.gotoAndStop(17); _root.Status.gotoAndStop("Items"); }; _global.CheckSell = function () { num1 = int(_root.ShopBar.Casher.AmountText.text); num2 = int(_root.ShopBar.Casher.BalanceText.text); _root.itemsArray[_root.tradingTarget] = _root.itemsArray[_root.tradingTarget] - num1; _root.itemsArray[0] = num2; _root.ShopBar.Casher._visible = false; _root.Status.gotoAndStop(17); _root.Status.gotoAndStop("Items"); }; _global.SellReady = function () { _root.shopSellReady = true; if (_root.statusLoc != "Items") { _root.statusLoc = "Items"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } _root.sellingItem = true; _root.ShopBar.SellMsg.text = "Please choose an item to be sold"; }; _global.BuyReady = function () { _root.shopSellReady = false; _root.playerTrading3Calc = false; _root.ShopBar.SellMsg.text = ""; _root.sellingItem = false; }; _global.ReferCost = function (item) { num = _root.itemsCostArray[item.index]; if (_root.sellingItem) { num = Math.ceil(num * _root.sellRatio); } if (num) { _root.ShopBar.Message.text = "Cost : " + num; } else { _root.ShopBar.Message.text = "Welcome. S to exit."; } }; _global.BuyItem = function (item) { if (_root.sellingItem) { _global.SellItem(item.index); } else { _root.ShopBar.Casher._visible = true; _root.ShopBar.Casher.ActionText.text = "BUY ITEM : " + _root.itemsArrayName[item.index]; _root.tradingTarget = item.index; _root.ShopBar.Casher.Message.text = "Please input amount"; _root.ShopBar.Casher.AmountText.text = "1"; _root.playerTrading2Calc = true; _root.playerTrading3Calc = false; _root.ShopBar.Casher.CashText.text = _root.itemsArray[0]; _root.ShopBar.Casher.CostText.text = _root.itemsCostArray[item.index]; Selection.setFocus(_root._root.ShopBar.Casher.AmountText); } }; _global.SellItem = function (item) { quan = _root.itemsArray[item]; _root.ShopBar.Casher._visible = true; _root.ShopBar.Casher.ActionText.text = "SELL ITEM : " + _root.itemsArrayName[item]; _root.tradingTarget = item; _root.ShopBar.Casher.Message.text = "Please input amount"; _root.ShopBar.Casher.AmountText.text = "0"; _root.playerTrading3Calc = true; _root.playerTrading2Calc = false; _root.ShopBar.Casher.CashText.text = _root.itemsArray[0]; _root.ShopBar.Casher.CostText.text = Math.ceil(_root.itemsCostArray[item] * _root.sellRatio); Selection.setFocus(_root._root.ShopBar.Casher.AmountText); }; _global.ShopTrading = function (index) { if (!(index === 1)) { } else { All2MessageShow("Welcome to Jelly-Pudding Trading Store !!! Press S to Trade, D to Create Item. "); _root.playerTrading1 = true; _root.playerTrading2 = true; } }; _global.CheckCreate = function () { itemA = int(_root.CreateBar.Atext.text); itemB = int(_root.CreateBar.Btext.text); itemC = int(_root.CreateBar.Ctext.text); itemD = int(_root.CreateBar.Dtext.text); itemNum1 = int(_root.CreateBar.Item1text.text); itemNum2 = int(_root.CreateBar.Item2text.text); itemNum3 = int(_root.CreateBar.Item3text.text); itemNum4 = int(_root.CreateBar.Item4text.text); if ((((_root.itemsArray[3] >= itemA) and (_root.itemsArray[4] >= itemB)) and (_root.itemsArray[8] >= itemC)) and (_root.itemsArray[9] >= itemD)) { _root.itemsArray[3] = _root.itemsArray[3] - itemA; _root.itemsArray[4] = _root.itemsArray[4] - itemB; _root.itemsArray[8] = _root.itemsArray[8] - itemC; _root.itemsArray[9] = _root.itemsArray[9] - itemD; CreateMoreItem(itemNum1, itemNum2, itemNum3, itemNum4); } else { SetCreateMessage("Not enough source"); _root.CreateBar.Item1text.text = "0"; _root.CreateBar.Item2text.text = "0"; _root.CreateBar.Item3text.text = "0"; _root.CreateBar.Item4text.text = "0"; } }; _root.armorType = 0; _root.weaponType = 1; _root.playerArmor = _root.player.Armor1; _root.player.Armor1.gotoAndStop("Type" + _root.armorType); _root.player.Armor2.gotoAndStop("Type" + _root.armorType); _root.dead = false; _root.player.Sword3._visible = false; _root.player.Sword4._visible = false; _root.playerSize = 10; _root.playerSlash = false; _root.playerFacing = 3; _global.WeaponSlash = function () { if (_root.weaponType != 1) { _root.playerWeapon.gotoAndPlay("Slash" + _root.weaponType); } else { _root.playerWeapon.gotoAndPlay("Slash"); } }; _global.RefreshingStatus = function () { RefreshStatus(); }; _root.KeyCreate = 68; _root.KeyMg = 67; _root.KeyAttack = 90; _root.KeySp = 88; _root.KeyShiftItem = 65; _root.KeyTakeItem = 83; _root.hotKeyArray = new Array(0, 49, 50, 51, 52, 53, 54); _root.lastKeyDelay = 150; _global.WeaponPosition = function () { if (!_root.spCasting) { if (_root.playerFacing == 1) { _root.playerWeapon = _root.player.Sword2; _root.player.Ef1._visible = false; _root.player.Ef2._visible = true; _root.player.Sword._visible = false; _root.player.Sword2._visible = true; _root.playerWeapon._x = _root.player.LHand._x; _root.playerWeapon._y = _root.player.LHand._y; } else if (_root.playerFacing == 2) { _root.playerWeapon = _root.player.Sword2; _root.player.Sword._visible = false; _root.player.Sword2._visible = true; _root.player.Ef1._visible = false; _root.player.Ef2._visible = true; _root.playerWeapon._x = _root.player.LHand._x; _root.playerWeapon._y = _root.player.LHand._y; } else if (_root.playerFacing == 4) { _root.playerWeapon = _root.player.Sword; _root.player.Sword2._visible = false; _root.player.Sword._visible = true; _root.player.Ef1._visible = true; _root.player.Ef2._visible = false; _root.playerWeapon._x = _root.player.RHand._x; _root.playerWeapon._y = _root.player.RHand._y; } else { _root.playerWeapon = _root.player.Sword; _root.player.Ef1._visible = true; _root.player.Ef2._visible = false; _root.player.Sword2._visible = false; _root.player.Sword._visible = true; _root.playerWeapon._x = _root.player.RHand._x; _root.playerWeapon._y = _root.player.RHand._y; } } else { _root.player.Sword._visible = false; _root.player.Sword2._visible = false; } _root.player.Ef1._x = _root.playerWeapon._x; _root.player.Ef1._y = _root.playerWeapon._y; _root.player.Ef2._x = _root.playerWeapon._x; _root.player.Ef2._y = _root.playerWeapon._y; }; _root.mg1lv = 0; _root.mg2lv = 0; _root.mg4lv = 0; _root.MgLastIndex = ""; _root.mg1Caption = "SPARK"; _root.mg2Caption = "INCENDIARY"; _root.mg3Caption = "PHOENIX"; _root.mg21Caption = "CHARGE"; _root.mg22Caption = "LIGHTNING ZAP"; _root.mg41Caption = "HEAL"; _root.playerMg1Index = "4312"; _root.playerMg2Index = "431213"; _root.playerMg3Index = "43121342"; _root.playerMg21Index = "1131"; _root.playerMg22Index = "113131"; _root.playerMg23Index = "11313111"; _root.playerMg41Index = "1342"; _global.CheckMagic = function (index, lv, maxUnitHit) { num = 0; if (index != 0) { do { if ((in _root.monsters) == null) { break; } i = in _root.monsters; _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.faceIndex) { case "LT" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RT" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RB" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case "LB" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((((_root.playerHitRangeX > _root.player["minmg" + lv]) and (_root.playerHitRangeX < _root.player["mg" + lv])) and (_root.playerHitRangeY > _root.player["minmg" + lv])) and (_root.playerHitRangeY < _root.player["mg" + lv])) { MgChecking(index, _root.monsters[i], lv); unitHit++; num++; } } while (unitHit != maxUnitHit); do { } while ("CheckMagic" != null); if (num == 0) { _root.gamePause = false; RestoreMove(); _global.UnpauseEnemy(); } _root.playerMgInd = 0; unitHit = 0; } }; _global.HealSpell = function (lv) { if (!(lv === 1)) { } else { dmgDealt = _root.player.spr * 5; _root.player.hp = _root.player.hp + dmgDealt; _root.mgCasting = false; _root.playerMgIndex = ""; _root.playerMgUse = false; _global.UnpauseEnemy(); _root.playerFacing = _root.faceIndexNum; RefreshStatus(); } }; _root.detecting = false; _root.playerRegenDelay = 5000; _global.SetUnitStatus = function (unit, index, interval) { clearInterval(unit.SetFireDelay); switch (index) { case 1 : unit.Ef1.gotoAndPlay("Hack"); unit.Ef2.gotoAndPlay("Hack"); unit.buff[1] = 1; if (unit == _root.player) { _root.Status.BuffMsg.text = "PHOENIX FLAME"; } unit.SetFireDelay = setInterval(_global.RemoveUnitStatus, interval, unit, index); return; case 2 : unit.Ef3.gotoAndPlay("Frost"); unit.Ef4.gotoAndPlay("Frost"); unit.buff[2] = 1; if (unit == _root.player) { _root.Status.BuffMsg.text = "FROZEN"; } unit.SetFrostDelay = setInterval(_global.RemoveUnitStatus, interval, unit, index); } }; _global.RemoveUnitStatus = function (unit, index) { switch (index) { case 1 : unit.Ef1.gotoAndStop(1); unit.Ef2.gotoAndStop(1); unit.buff[1] = 0; if (unit == _root.player) { _root.Status.BuffMsg.text = ""; } clearInterval(unit.SetFireDelay); break; case 2 : unit.Ef3.gotoAndStop(1); unit.Ef4.gotoAndStop(1); unit.buff[2] = 0; if (unit == _root.player) { _root.Status.BuffMsg.text = ""; } clearInterval(unit.SetFrostDelay); } RefreshStatus(); }; _root.tutSkipDelay = 60; _root.tutMessageSpeed = 1; _root.tutIndex = 0; _root.messageCheckDelay = 50; _root.messageSpeed = 3; _root.defaultMessageY = -20; _root.defaultExpMessageY = -30; _root.Message_Title.MessageBack._visible = false; _root.Message_Refer.minY = _root.Message_Refer._y; _root.Message_Refer.maxY = 410; _root.Message_Refer.speed = 5; _root.Message_Refer._y = _root.Message_Refer.maxY; _root.Message_Refer.swapDepths(600000); _root.player.DamageMessage.y = 0; _root.player.Message.y = 0; _root.messageStartX = -75; _root.messageStartY = -38; _root.arenaMessage = new Array(); _root.arenaMessage[0] = "Hello. Welcome To Sky Guardian : Mountain Of Desserts."; _root.arenaMessage[1] = "This is the Tutorial section. If you are new in this, then you've come to the right place."; _root.arenaMessage[2] = "During the tutorial, you will be given some advices and some help on the controller and the game. "; _root.arenaMessage[3] = "So, please !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Give some attention on this message during the lesson."; _root.arenaMessage[4] = "As you can see, there is a small green ball standing at the center of the screen. That is your currently using character."; _root.arenaMessage[5] = "First, we will start from the basic controls. "; _root.arenaMessage[6] = "Please have the CAPS LOCK toggled, basically meaning that the \"CAPS LOCK\" light on your keyboard lights up. Press \"CAPS LOCK\" on your keyboard to do that."; _root.arenaMessage[7] = "Allright. Pretend these are the controls on your keyboard."; _root.arenaMessage[8] = "Up."; _root.arenaMessage[9] = "Down."; _root.arenaMessage[10] = "Left."; _root.arenaMessage[11] = "And Right."; _root.arenaMessage[12] = "These are the Movement Controls. "; _root.arenaMessage[13] = "Try to press and your character will move. In some circumstances like spell casting and special attack, your character may not move."; _root.arenaMessage[14] = "OK, let's know more about basic attacks. Basic attacks do not cost any MP or SP, but techniques of performing are required."; _root.arenaMessage[15] = "Press or Hold Z to Attack. This is called Basic Slash. Your character might perform triple times damage in Basic Slashes."; _root.arenaMessage[16] = "Now we will do some advanced move. "; _root.arenaMessage[17] = "While holding Z, Hold Up too. "; _root.arenaMessage[18] = "This will do the Advanced Slash. Advanced Slashes deal more damage to the enemies."; _root.arenaMessage[19] = "Try to do this. Hold Z and Hold Up."; _root.arenaMessage[20] = "Very well. Let's proceed. "; _root.arenaMessage[21] = "Now, we'll try more powerful attack. "; _root.arenaMessage[22] = "While holding Z, Hold up. "; _root.arenaMessage[23] = "When your character started to do Advanced Attack, "; _root.arenaMessage[24] = "do not release the Key Z. "; _root.arenaMessage[25] = "Hold Down and Hold Key Z, and your character will perform Jump Strike. "; _root.arenaMessage[26] = "This is the whole process. Try to do this. "; _root.arenaMessage[27] = "Excellent! That's all for basic attacks. "; _root.arenaMessage[28] = "Now we are going to face some enemies. "; _root.arenaMessage[29] = "REMEMBER----- The enemy you are attacking ONLY receives damage IF the damage integer appears on that enemy. Basic attacks may miss, but Special Attacks will not."; _root.arenaMessage[30] = "You can attack with CAPS LOCK toggled. Without CAPS LOCK toggled, you may run faster but attacking or magic casting is not allowed."; _root.arenaMessage[31] = "So, a monster is approaching. The pal trainee of fantastic Juniors, Creamy Bomb, be careful of it's explosion in Story Mode..."; _root.arenaMessage[32] = "Go ahead and attack it! "; _root.arenaMessage[33] = "Good! What a great job! "; _root.arenaMessage[34] = "Look at the bottom. This indicates your status. "; _root.arenaMessage[35] = "Try to click on the buttons at the upper right of the Status Bar. This will cause a change on it. "; _root.arenaMessage[36] = "Do you notice that there is a gauge labeled HP ? HP means your life points (hit points). "; _root.arenaMessage[37] = "HP will decrease every time you get hurt when fighting with monsters. This Game is over if it reaches 0. "; _root.arenaMessage[38] = "Oh, more monsters are approaching. There are a gang of Creamy Bombs looking for their pal. "; _root.arenaMessage[39] = "Defeat them all! Good Luck ... "; _root.arenaMessage[40] = "Wow! Amazing!"; _root.arenaMessage[41] = "Did you notice the appearance of \"EXP + 20\" when you kill the monsters ?"; _root.arenaMessage[42] = "That is your EXPERIENCE POINT. When EXP at the status bar maxout, your level will increase. The increment of your level will cause your character to become stronger. "; _root.arenaMessage[43] = "Now is the time for Special Attack, the favourite moves of FORCE based users. FORCE based users have a huge amount of FORCE. "; _root.arenaMessage[44] = "Did you notice that your SP increases everytime you hit an enemy ? The increment of SP depends on the SP REGEN of your character. "; _root.arenaMessage[45] = "When the SP matches specific condition, you may perform Special Attacks that were learnt. "; _root.arenaMessage[46] = "You now have only one type of Special Attack, that is Steel Strike."; _root.arenaMessage[47] = "Steel Strike : Strike all foes in range, 5 times damage multiple. SP consume : 100 "; _root.arenaMessage[48] = "All right, let's begin. "; _root.arenaMessage[49] = "While Holding X (do not release Key X),"; _root.arenaMessage[50] = "Press UP, UP, UP, DOWN, DOWN. "; _root.arenaMessage[51] = "Release X, and your character will perform Steel Strike. "; _root.arenaMessage[52] = "Go ahead and try it. While Holding X, Press UP, UP, UP, DOWN, DOWN, then Release X. "; _root.arenaMessage[53] = "Looks like you had mastered the Steel Strike technique. "; _root.arenaMessage[54] = "Now we're going to look at the Status. Try to switch to the \"ATTRIBUTES\" tab by clicking the second button on the upper right of the Status Bar."; _root.arenaMessage[55] = "The circle on the lower right shows the attribute points left that can be added to your status. "; _root.arenaMessage[56] = "Try to add KNOWLEDGE by clicking the button next to the label \"KNOWLEDGE\" to 10"; _root.arenaMessage[57] = "All right! You now have the Spell, SPARK!!! Well, Spells too are powerful moves and were known as the everyday meals of KNOWLEDGE based users."; _root.arenaMessage[58] = "Try to shift to the \"SPELL\" tab by clicking the forth button on the upper right of the Status Bar"; _root.arenaMessage[59] = "Now you can see many gridboxes on the right of the Status bar, and Labels of Elements and Level on the left."; _root.arenaMessage[60] = "When you hover your mouse over the Fire Symbol at the first grid, the Reference bar will pop up."; _root.arenaMessage[61] = "Click on the Fire Symbol of the first box."; _root.arenaMessage[62] = "The Referrence bar changed its title into Method. The Method shows how the ability can be performed by pressing keyboard buttons."; _root.arenaMessage[63] = "Let's perform the SPARK Spell. Try to perform SPARK with the Method given."; _root.arenaMessage[64] = "Let's proceed. We're going to look at the items function."; _root.arenaMessage[65] = "Shift to the \"INVENTORY\" tab by clicking the fifth button on the upper right of the Status Bar"; _root.arenaMessage[66] = "The left column shows the equipment of yours. You can hover your mouse over to view Reference, or click on it to remove."; _root.arenaMessage[67] = "The boxes on the right indicates your Items. To use item, click on the item that you wish to use. "; _root.arenaMessage[68] = "You can also shift to \"INVENTORY\" Bar by Pressing Key A on your Keyboard."; _root.arenaMessage[69] = "But then, we can also..."; _root.arenaMessage[70] = "Whoa! What was that? Oh ok, it's fine. It is a Glucose dropped by enemy."; _root.arenaMessage[71] = "You may pick up items by Pressing S in front of the item you wish to pick."; _root.arenaMessage[72] = "Pick up the Glucose by Pressing S in front of it, of course, in the correct direction."; _root.arenaMessage[73] = "Notice that the third box is now contained with the item you had just picked. The item's quantity is displayed on the lower right of the icon."; _root.arenaMessage[74] = "To use the hotkeys at the right, you must Set the items to use when you pressed the hotkey specified."; _root.arenaMessage[75] = "Click on any box on the \"HOTKEYS\" tab."; _root.arenaMessage[76] = "The box selected at the \"HOTKEY\" tab turned into blue colour. Now, simply click on the items you wish to Set Hotkey on."; _root.arenaMessage[77] = "Now the Hotkey is set for current item. You cannot use Hotkey without matching these two conditions: "; _root.arenaMessage[78] = "1. The \"INVENTORY\" tab must be shown at the Status Bar.\n2. Your character must not perform any action when Hotkey is pressed."; _root.arenaMessage[79] = "Which means you must not press anything or move anywhere when you are pressing Hotkey to use item."; _root.arenaMessage[80] = "If you wish to activate the Hotkey, simply press on one button from the row of Number Buttons(The second row of buttons at the top of your keyboard) to use item."; _root.arenaMessage[81] = "Well, the Tutorial is going to complete."; _root.arenaMessage[82] = "Try to find out more in the Story Mode. It may be fun."; _root.arenaMessage[83] = "-----Until then, GOOD BYE ^_^-----"; _root.arenaMessage[84] = ""; _global.ShowMessage = function (caption) { All2MessageShow(caption); }; _global.TotalDamage = function (enemy) { totalDmg = -enemy.hpTemp; _root.totalDmg = totalDmg; _root.sp2Target = undefined; SpChecking(9, enemy); }; _root.SaveGame_Bar.DataSlot1.index = 1; _root.SaveGame_Bar.DataSlot2.index = 2; _root.SaveGame_Bar.DataSlot3.index = 3; _root.SaveGame_Bar.DataSlot4.index = 4; _root.SaveGame_Bar.DataSlot5.index = 5; _global.SaveGameData = function (slotName, slot) { }; _root.quality = 3; _root.alphaSpeed = 8 + ((1 - _root.animSetting) * 100); _root.alphaStatus = true; _root.statusShow = true; _root.statusMoveSpeed = 5; _root.statusDefY = _root.Status._y; _root.statusCloseY = 439; _root.screenXMax = 510.2; _root.screenXMin = 40.4; _root.screenYMax = 360.2; _root.screenYMin = 40.3; _root.bossScr = 0; _root.gamePause = false; _root.veloXbase = 2; _root.veloYbase = 1; _root.speedXFactor = 1; _root.speedYFactor = _root.speedXFactor; _root.veloSpeedX = _root.veloXbase * _root.speedXFactor; _root.veloSpeedY = _root.veloYbase * _root.speedYFactor; fscommand ("hideMenu", true); _global.EarthQuake = function () { _root.earthQuakeNum = 5; _root.earthQuaking = true; _root.quakeUp = true; }; _global.ToggleRefer = function () { if (_root.referSetting) { _root.referSettingText = "ON"; } else { _root.referSettingText = "OFF"; } _root.Message_Refer._visible = _root.referSetting; _root.Status.Btn_Refer.ReferText.text = _root.referSettingText; }; _global.ToggleQuality = function () { switch (_root.quality) { case 1 : _quality = "LOW"; break; case 2 : _quality = "MEDIUM"; break; case 3 : _quality = "HIGH"; break; case 4 : _quality = "BEST"; } _root.Status.Btn_Quality.QualityText.text = _quality; }; _global.UnpauseEnemy = function () { dieNum = 0; for (i in _root.monsters) { dieIndex = EnemyStatusCheck(_root.monsters[i], _root.monsters[i].hp); dieNum = dieNum + dieIndex[0]; } if (dieNum == 0) { _root.dying = false; _root.gamePause = false; } }; _root.mg6MonsterArray = new Array(); _root.enemyQuan = 0; _root.monsters = new Array(); _root.enemyIndexMax = 0; _global.AttackPlayer = function (enemy) { targetingUnit = EnemyAttackChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = enemy.atp - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; AddSp(enemy); _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } }; _global.MissleAttackPlayer = function (enemy, num) { if (num) { if (!(num === 1)) { } else { enemy.missleArray = new Array(); enemy.moreMissling = true; } enemy.missleArray.push(enemy.Boomerang["Missle" + num]); } else { enemy.missleAttacking = true; } }; _global.RestoreMove = function () { RestoreMove(); }; _global.RemoveUnit = function (unit) { _root.tutEnemyNum--; if (unit.index == 1) { _root.ZupStartCheck = false; _root.tutIndex = 5; } if ((_root.tutEnemyNum == 0) and (_root.tutIndex == 7)) { _root.ZupStartCheck = false; _root.tutIndex = 7; } CheckDyingInShop(unit); if (unit.boss1) { _root.boss1Clear = true; } if (unit.boss2) { _root.gamePause = true; _root.boss2Defeated = true; GameOver(); } DropItems(unit); delete _root.monsters[unit.index]; unit.removeMovieClip(); _global.UnpauseEnemy(); RefreshEnemyIndex(); RestoreMove(); if (_root.enemyQuan == 100) { if (_root.player.lv <= 3) { CreateEnemy(-1, -1); } else { GameOver(); } } }; _global.Suicide = function (unit) { unit.hp = 0; unit.dying = true; _root.gamePause = true; _global.RemoveUnit(unit); }; _global.AttackPlayerMg = function (enemy, mgType, lv) { switch (mgType) { case 1 : targetingUnit = EnemyAttackChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = (enemy.ats * 5) - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; return; case 2 : targetingUnit = EnemyAttackChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = (enemy.atp * 3) - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; return; case 3 : targetingUnit = EnemyMgRangeChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = enemy.ats - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; return; case 4 : dmgDealt = enemy.ats * 2; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.hp = enemy.hp + dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; EnemyMessageShow(enemy, "+" + dmgDealt); enemy.mgCasting = false; return; case 6 : PlayerDieCheck(); enemy.mgCasting = false; return; case 7 : trangeX = (enemy._x + enemy.PMissle._x) - _root.player._x; trangeY = (enemy._y + enemy.PMissle._y) - _root.player._y; mrangeX = Math.sqrt(trangeX * trangeX); mrangeY = Math.sqrt(trangeY * trangeY); if ((((mrangeX >= 0) and (mrangeX <= enemy.mgHitRange)) and (mrangeY >= 0)) and (mrangeY <= enemy.mgHitRange)) { dmgDealt = enemy.ats - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; return; case 8 : dmgDealt = enemy.ats; if (dmgDealt <= 1) { dmgDealt = 1; } enemy.Ef5.gotoAndPlay("Anger"); enemy.buff[3] = true; enemy.atp = enemy.atp + dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; EnemyMessageShow(enemy, "ATP +" + dmgDealt); enemy.mgCasting = false; return; case 9 : CreateEnemy(-1, -1, _root.targeted._x + 1.3, _root.targeted._y - 1.3, 3); CreateEnemy(-1, -1, _root.targeted._x - 1.3, _root.targeted._y, 3); CreateEnemy(-1, -1, _root.targeted._x, _root.targeted._y + 1.3, 3); enemy.mgCasting = false; return; case 10 : targetingUnit = EnemyMgRangeChecking(enemy); if (targetingUnit[0] != " ") { dmgDealt = (enemy.ats * 2) - _root.player.dfp; if (dmgDealt <= 1) { dmgDealt = 1; } _root.player._x = 500; _root.player._y = 370; _root.player.hp = _root.player.hp - dmgDealt; _root.player.DamageMessage.y = 0; _root.player.DamageMessage._y = _root.defaultMessageY; _root.player.DamageMessage._alpha = 100; PlayerDamageMessage("-" + dmgDealt); PlayerDieCheck(); } enemy.mgCasting = false; } }; _root.statusLoc = "Profile"; _root.SaveGame_Bar.Btn_Apply.onRelease = function () { i = 1; while (i < 6) { _root.SaveGame_Bar["DataSlot" + i].gotoAndStop(1); i++; } _root.gamePause = false; _global.UnpauseEnemy(); _root.SaveGame_Bar._visible = false; }; _root.Btn_CloseMessage.onRelease = function () { clearInterval(_root.allMessages); this._visible = false; _root.Message_Title._visible = false; }; _root.Status.Btn_pAttributes.onRelease = function () { if (_root.statusLoc != "Attributes") { _root.statusLoc = "Attributes"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } if (_root.tutIndex == 11) { _root.ZUpStartCheck = false; } }; _root.Status.Btn_pAttributes.onRollOver = function () { _root.Status.Btn_pAttributes.gotoAndPlay(2); }; _root.Status.Btn_pAttributes.onRollOut = function () { _root.Status.Btn_pAttributes.gotoAndPlay(1); }; _root.Status.Btn_Spell.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Spell") { _root.statusLoc = "Spell"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } if ((_root.tutIndex == 15) and _root.ZUpStartCheck) { _root.ZUpStartCheck = false; } }; _root.Status.Btn_Spell.onRollOver = function () { _root.Status.Btn_Spell.gotoAndPlay(2); }; _root.Status.Btn_Spell.onRollOut = function () { _root.Status.Btn_Spell.gotoAndPlay(1); }; _root.Status.Btn_Special.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Special") { _root.statusLoc = "Special"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_Special.onRollOver = function () { _root.Status.Btn_Special.gotoAndPlay(2); }; _root.Status.Btn_Special.onRollOut = function () { _root.Status.Btn_Special.gotoAndPlay(1); }; _root.Status.Btn_Items.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Items") { _root.statusLoc = "Items"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } if (_root.tutIndex == 21) { _root.ZUpStartCheck = false; } }; _root.Status.Btn_Items.onRollOver = function () { _root.Status.Btn_Items.gotoAndPlay(2); }; _root.Status.Btn_Items.onRollOut = function () { _root.Status.Btn_Items.gotoAndPlay(1); }; _root.Status.Btn_Options.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Options") { _root.statusLoc = "Options"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_Options.onRollOver = function () { _root.Status.Btn_Options.gotoAndPlay(2); }; _root.Status.Btn_Options.onRollOut = function () { _root.Status.Btn_Options.gotoAndPlay(1); }; _root.Status.Btn_Profile.onRelease = function () { if (!_root.gamePause) { if (_root.statusLoc != "Profile") { _root.statusLoc = "Profile"; _root.Status.gotoAndPlay("Anim1"); _global.RefreshingStatus(); } } }; _root.Status.Btn_Profile.onRollOver = function () { _root.Status.Btn_Profile.gotoAndPlay(2); }; _root.Status.Btn_Profile.onRollOut = function () { _root.Status.Btn_Profile.gotoAndPlay(1); }; _root.Status.Btn_CloseStatus.onRelease = function () { MoveStatus(_root.statusShow); }; _root.statArrayRefer = new Array(); _root.calcArrayRefer = new Array(); _root.weaponArrayRefer = new Array(); _root.weaponArrayRefer[0] = "Nothing. You haven't equip anything. "; _root.weaponArrayRefer[1] = "Trainee Sword : A sword for beginner. Suitable to any user. "; _root.weaponArrayRefer[2] = "Hack Sword : The sword that comes with a Cheat. Please don't make this a habit... "; _root.weaponArrayRefer[3] = "Spirit Sword : The sword that had trapped the mountain spirits for centuries. ATTACK +5, Regen Speed 4 Seconds. "; _root.hotKeyRefer = new Array(); _root.hotKeyRefer[1] = "Set Hotkey : Click on one of the items to be set. Press A to cancel."; _root.hotKeyRefer[2] = "Unable to Set Hotkey : Current selection is unusable item. "; _root.itemsArrayRefer = new Array(); _root.itemsArrayRefer[1] = _root.itemsArrayName[1] + " : Restore HP by 200. Gone after use."; _root.itemsArrayRefer[2] = _root.itemsArrayName[2] + " : Restore MP by 200. Gone after use."; _root.itemsArrayRefer[3] = _root.itemsArrayName[3] + " : Source. Glucose in low sugar. Can be sold or use to create Item."; _root.itemsArrayRefer[4] = _root.itemsArrayName[4] + " : Source. Glucose in green colour. Can be sold or use to create Item."; _root.itemsArrayRefer[5] = _root.itemsArrayName[5] + " : Source. The best glucose of all. Can be sold at high price or use to create powerful Item."; _root.itemsArrayRefer[6] = _root.itemsArrayName[6] + " : Restore HP by 800. Gone after use."; _root.itemsArrayRefer[7] = _root.itemsArrayName[7] + " : Restore MP by 800. Gone after use."; _root.itemsArrayRefer[8] = _root.itemsArrayName[8] + " : Source. 99.9% pure Glucose. Can be sold or use to create Item."; _root.itemsArrayRefer[9] = _root.itemsArrayName[9] + " : Source. Rare Magical Glucose. Can be sold or use to create Item."; _root.itemsArrayRefer[10] = _root.weaponArrayRefer[3]; _root.itemsArrayRefer[14] = _root.weaponArrayRefer[1]; _root.armorArrayRefer = new Array(); _root.armorArrayRefer[0] = "Nothing. You haven't equip anything. "; _root.armorArrayRefer[1] = "Steel Helmet : A strong helmet made of steel, DEFEND + 5, 40 VITALITY is required."; _root.armorArrayRefer[2] = "Wig : DEFEND + 2, 15 VITALITY is required."; _root.armorArrayRefer[99] = "SHI... : No way! I'm not going to complete this name -_-||..."; _root.spArrayRefer = new Array(); _root.mgArrayRefer = new Array(); _root.spArrayRefer[0] = "STEEL STRIKE : Strike all foes in range. Damage x 5, SP Consume 100"; _root.spArrayRefer[1] = "MIRAGE SLASHER : Create 4 mirages and do damage to 1 enemy. Damage x 12, SP Consume 150"; _root.mgArrayRefer[1] = [[""], ["SPARK : Create Fire and do damage to enemies around user. SPELL x 1, MP Consume 20"], ["INCENDIARY : Create Explosion and do damage to enemies around user. SPELL x 1.5, MP Consume 50"], ["PHOENIX : After Phoenix attacked, special attack burst to 150%. SPELL x 4, MP Consume 200"]]; _root.mgArrayRefer[2] = [[""], ["CHARGE : User's sword charged with lightning does damage to 1 enemy. SPELL x 2, MP Consume 20"], ["LIGHTNING ZAP : 3 lightning strikes to enemies in range. SPELL x 2 x 3, MP Consume 60"]]; _root.mgArrayRefer[4] = [[""], ["HEAL : A unique spell taught by the Wiseman. Can recover HP. HP + (SPIRIT x 5), MP Consume 50"]]; _root.spIndexArrayRefer = new Array(); _root.mgIndexArrayRefer = new Array(); _root.spIndexArrayRefer[0] = "Method : Hold X, Press UP, UP, UP, DOWN, DOWN, Release X"; _root.spIndexArrayRefer[1] = "Method : Hold X, Press LEFT, RIGHT, UP, DOWN, LEFT, RIGHT, Release X"; _root.mgIndexArrayRefer[1] = [[""], ["Method : Hold C, Press LEFT, DOWN, UP, RIGHT, Release C"], ["Method : Hold C, Press LEFT, DOWN, UP, RIGHT, UP, DOWN, Release C"], ["Method : Hold C, Press LEFT, DOWN, UP, RIGHT, UP, DOWN, LEFT, RIGHT, Release C"]]; _root.mgIndexArrayRefer[2] = [[""], ["Method : Hold C, Press UP, UP, DOWN, UP, Release C"], ["Method : Hold C, Press UP, UP, DOWN, UP, DOWN, UP, Release C"]]; _root.mgIndexArrayRefer[4] = [[""], ["Method : Hold C, Press UP, DOWN, LEFT, RIGHT Release C"]]; _root.itemsArrayRefer[11] = _root.armorArrayRefer[2]; _root.itemsArrayRefer[12] = _root.armorArrayRefer[1]; _root.itemsArrayRefer[13] = "WISEMAN ROD : A weird rod lost by the oldman that stays near the Waterfall. "; _root.statArrayRefer[1] = "ATTACK : Your normal damage dealt to enemy. Number after \"+\" indicates your equipment bonus."; _root.statArrayRefer[2] = "DEFEND : Your resistance to enemy's attack. Number after \"+\" indicates your equipment bonus."; _root.statArrayRefer[3] = "HIT RATIO : Dexterity or chance to hit enemy. Higher HIT RATIO gives less chance to do miss attack."; _root.statArrayRefer[4] = "AVOIDANCE : Chance to avoid an attack. Higher AVOIDANCE gives more chance to avoid an attack."; _root.statArrayRefer[5] = "SPELL : Magical attack damage or Heal spell factor. Higher SPELL causes heavier magical attack damage."; _root.statArrayRefer[6] = "HP REGEN : Your Hit Point regeneration rate. The higher HP REGEN the more HP recovers every 5 seconds."; _root.statArrayRefer[7] = "MP REGEN : Your Mana Point regeneration rate. The higher MP REGEN the more MP recovers every 5 seconds."; _root.statArrayRefer[8] = "SP GAIN : Your special attack point gain rate with each normal attack."; _root.calcArrayRefer[1] = "ATTACK = (FORCE + LEVEL) x 2 + WEAPON EFFECT"; _root.calcArrayRefer[2] = "DEFEND = (VITALITY + LEVEL) x 0.4 + ARMOUR EFFECT"; _root.calcArrayRefer[3] = "HIT RATIO = (FOCUS + LEVEL) x 2"; _root.calcArrayRefer[4] = "AVOIDANCE = (FOCUS + LEVEL) x 2"; _root.calcArrayRefer[5] = "SPELL = (KNOWLEDGE + LEVEL) x 2 x EFFECT"; _root.calcArrayRefer[6] = "HP REGEN : (SPIRIT + LEVEL)"; _root.calcArrayRefer[7] = "MP REGEN : (SPIRIT + KNOWLEDGE + LEVEL) x 0.25"; _root.calcArrayRefer[8] = "SP GAIN : (SPIRIT + LEVEL) x 0.2"; _global.ReferStat = function (obj) { ReferAttach(_root.statArrayRefer[obj.index]); }; _global.ReferCalc = function (obj) { ReferAttach(_root.calcArrayRefer[obj.index]); }; _root.area = new Array(); _root.area[1] = _root.Site2_Area; _root.area[1]._visible = false; RestoreMove(); _global.UnpauseEnemy(); _root.gameData = new Array(); _root.itemsArray[0] = 0; _root.itemsArray[1] = 5; _root.itemsArray[2] = 3; _root.initCall = setInterval(Initialize, 10); _root.onEnterFrame = function () { _root.playerLoc._x = _root.player.Body._x + _root.player._x; _root.playerLoc._y = _root.player.Body._y + _root.player._y; _root.playerDepth = (_root.player._y * 600) + _root.player._x; DepthSwapping(); if (!_root.playerDying) { if (_root.expBoost) { ExpBoosting(); } for (i in _root.monsters) { _root.monsters[i].swapDepths((_root.monsters[i]._y * 600) + _root.monsters[i]._x); } ArmorPosition(); if (!_root.gamePause) { HillAreaCheck(_root.player); _root.veloSpeedX = _root.veloXbase * (_root.speedXFactor + (((1 - Key.isToggled(20)) * _root.speedXFactor) * 1)); _root.veloSpeedY = _root.veloYbase * (_root.speedYFactor + (((1 - Key.isToggled(20)) * _root.speedyFactor) * 1)); KeyPressing(); AIScript(); CheckPath(); if (_root.alphaStatus) { DetectAlpha(); } _root.playerWeapon._visible = _root.player.armed; if (_root.playerWalk) { switch (_root.playerFacing) { case 1 : _root.player.gotoAndPlay("LTWalk"); break; case 2 : _root.player.gotoAndPlay("RTWalk"); break; case 3 : _root.player.gotoAndPlay("RBWalk"); break; case 4 : _root.player.gotoAndPlay("LBWalk"); } _root.playerWalk = false; } } else { for (i in _root.monsters) { if (!_root.monsters[i].dying) { _root.monsters[i].stop(); if (_root.monsters[i].moreMissling) { MoreMissleDetecting(_root.monsters[i]); } else { _root.monsters[i].Missle.stop(); } } } if (_root.spCasting) { if (_root.sp2Target) { SpChecking(_root.playerAtkInd, _root.sp2Target); _root.playerAtkInd = 0; } else if (!_root.sp2Casting) { if (_root.playerAtkInd != 0) { num = 0; for (i in _root.monsters) { _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.playerFacing) { case 1 : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case 2 : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case 3 : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case 4 : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((((_root.playerHitRangeX > _root.player.minspRange) and (_root.playerHitRangeX < _root.player.spRange)) and (_root.playerHitRangeY > _root.player.minspRange)) and (_root.playerHitRangeY < _root.player.spRange)) { num++; SpChecking(_root.playerAtkInd, _root.monsters[i]); } } if (num == 0) { _root.gamePause = false; RestoreMove(); _global.UnpauseEnemy(); } } _root.playerAtkInd = 0; } } else if (!_root.mgCasting) { _root.player.stop(); _root.playerWeapon.stop(); } } if (_root.player.DamageMessage.move) { if (_root.player.DamageMessage.y > -50) { _root.player.DamageMessage.y = _root.player.DamageMessage.y - _root.messageSpeed; _root.player.DamageMessage._y = _root.player.DamageMessage._y - _root.messageSpeed; } else { _root.player.DamageMessage.text = ""; _root.player.DamageMessage.move = false; } } if (_root.player.Message.move) { if (_root.player.Message.y > -50) { _root.player.Message.y = _root.player.Message.y - _root.messageSpeed; _root.player.Message._y = _root.player.Message._y - _root.messageSpeed; } else { _root.player.Message.text = ""; _root.player.Message.move = false; _root.player.Message.y = 0; _root.player.Message._y = _root.defaultExpMessageY; _root.player.Message._alpha = 100; } } } if (_root.detecting) { for (i in _root.monsters) { playerHitRangeX = _root.monsters[i]._x - _root.playerLoc._x; playerHitRangeY = _root.monsters[i]._y - _root.playerLoc._y; switch (_root.playerFacing) { case 1 : playerHitRangeX = -playerHitRangeX; playerHitRangeY = -playerHitRangeY; break; case 2 : playerHitRangeX = playerHitRangeX; playerHitRangeY = -playerHitRangeY; break; case 3 : playerHitRangeX = playerHitRangeX; playerHitRangeY = playerHitRangeY; break; case 4 : playerHitRangeX = -playerHitRangeX; playerHitRangeY = playerHitRangeY; } if ((((playerHitRangeX > _root.player.minsp2Range) and (playerHitRangeX < _root.player.sp2Range)) and (playerHitRangeY > _root.player.minsp2Range)) and (playerHitRangeY < _root.player.sp2Range)) { _root.sp2Target = _root.monsters[i]; _root.sp2Target.hpTemp = 0; _root.sp2PosX = _root.sp2Target._x; _root.sp2PosY = _root.sp2Target._y; _root.detecting = false; } } } if (_root.Message_Refer.moveUp) { if ((_root.Message_Refer._y > _root.Message_Refer.y) and _root.animSetting) { _root.Message_Refer._y = _root.Message_Refer._y - _root.Message_Refer.speed; } else { _root.Message_Refer.moveUp = false; _root.Message_Refer._y = _root.Message_Refer.y; } } if (_root.Message_Refer.moveDown) { if ((_root.Message_Refer._y < _root.Message_Refer.y) and _root.animSetting) { _root.Message_Refer._y = _root.Message_Refer._y + _root.Message_Refer.speed; } else { _root.Message_Refer.moveDown = false; _root.Message_Refer._y = _root.Message_Refer.y; } } if (_root.statusMove) { if (_root.statusDir == 0) { if ((_root.Status._y < _root.Status.y) and _root.animSetting) { _root.Status._y = _root.Status._y + _root.statusMoveSpeed; } else { _root.Status._y = _root.statusCloseY; _root.statusPosition = 0; _root.statusMove = false; } } else if ((_root.Status._y > _root.Status.y) and _root.animSetting) { _root.Status._y = _root.Status._y - _root.statusMoveSpeed; } else { _root.Status._y = _root.statusDefY; _root.statusPosition = 1; _root.statusMove = false; } } if (_root.playerTrading1) { num1 = int(_root.CreateBar.Item1text.text); num2 = int(_root.CreateBar.Item2text.text); num3 = int(_root.CreateBar.Item3text.text); num4 = int(_root.CreateBar.Item4text.text); if ((((num1 == 0) and (num2 == 0)) and (num3 == 0)) and (num4 == 0)) { _root.CreateBar.Atext.text = ""; _root.CreateBar.Btext.text = ""; _root.CreateBar.Ctext.text = ""; _root.CreateBar.Dtext.text = ""; _root.CreateBar.Item1text.text = "0"; _root.CreateBar.Item2text.text = "0"; _root.CreateBar.Item3text.text = "0"; _root.CreateBar.Item4text.text = "0"; _root.CreateBar.Btn_Apply.gotoAndStop(1); } else if ((((num1 >= 0) and (num2 >= 0)) and (num3 >= 0)) and (num4 >= 0)) { req10 = num1 * 10; req20 = num2 * 10; req12 = num3 * 20; req22 = num4 * 20; req11 = num3 * 10; req21 = num4 * 10; _root.CreateBar.Atext.text = req10 + req12; _root.CreateBar.Btext.text = req20 + req22; _root.CreateBar.Ctext.text = req11; _root.CreateBar.Dtext.text = req21; _root.CreateBar.Btn_Apply.gotoAndStop(2); } else { _root.CreateBar.Atext.text = ""; _root.CreateBar.Btext.text = ""; _root.CreateBar.Ctext.text = ""; _root.CreateBar.Dtext.text = ""; _root.CreateBar.Item1text.text = "0"; _root.CreateBar.Item2text.text = "0"; _root.CreateBar.Item3text.text = "0"; _root.CreateBar.Item4text.text = "0"; _root.CreateBar.Btn_Apply.gotoAndStop(1); } } if (_root.playerTrading2Calc) { num1 = int(_root.ShopBar.Casher.CashText.text); num2 = int(_root.ShopBar.Casher.CostText.text); num3 = int(_root.ShopBar.Casher.AmountText.text); num4 = num2 * num3; num5 = num1 - num4; _root.ShopBar.Casher.TotalText.text = num4; _root.ShopBar.Casher.BalanceText.text = num5; if (((num3 > 0) and (num3 != undefined)) and (num5 >= 0)) { _root.ShopBar.Casher.Btn_Apply.gotoAndStop(2); } else { _root.ShopBar.Casher.Btn_Apply.gotoAndStop(1); } } if (_root.playerTrading3Calc) { num1 = int(_root.ShopBar.Casher.CashText.text); num2 = int(_root.ShopBar.Casher.CostText.text); num3 = int(_root.ShopBar.Casher.AmountText.text); if (num3 > _root.itemsArray[_root.tradingTarget]) { num3 = _root.itemsArray[_root.tradingTarget]; _root.ShopBar.Casher.AmountText.text = num3; } num4 = num2 * num3; num5 = num1 + num4; _root.ShopBar.Casher.TotalText.text = num4; _root.ShopBar.Casher.BalanceText.text = num5; if (((num3 > 0) and (num3 != undefined)) and (num3 <= _root.itemsArray[_root.tradingTarget])) { _root.ShopBar.Casher.Btn_Apply.gotoAndStop(2); } else { _root.ShopBar.Casher.Btn_Apply.gotoAndStop(1); } } if (_root.dead) { GameOver(); _root.dead = false; } if (_root.selectHotKeyItem) { ReferAttach(_root.hotKeyRefer[1]); } if (_root.statusPosition == 0) { _root.Status.HpBMsg.text = _root.Status.HpMsg.text; _root.Status.MpBMsg.text = _root.Status.MpMsg.text; } else { _root.Status.HpBMsg.text = ""; _root.Status.MpBMsg.text = ""; } if (_root.earthQuaking) { if (_root.quakeUp) { if (_root.earthQuakeNum != 0) { _root._y = _root._y - 6; _root.quakeUp = false; _root.quakeDown = true; _root.earthQuakeNum--; } else { _root.earthQuaking = false; } } else if (_root.quakeDown) { _root._y = _root._y + 6; _root.quakeUp = true; _root.quakeDown = false; } } if (_root.tutPause) { if (((!_root.ZUpStartCheck) and (_root.tutIndex == 1)) and (_root.tutCurrentIndex == 6)) { _root.tutIndex = 0; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(6, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 10)) and (_root.tutCurrentIndex == 19)) { _root.tutIndex = 2; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(19, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 30)) and (_root.tutCurrentIndex == 26)) { _root.tutIndex = 4; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(26, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 5)) and (_root.tutCurrentIndex == 32)) { _root.tutIndex = 6; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(32, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 7)) and (_root.tutCurrentIndex == 39)) { _root.tutIndex = 8; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(39, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 9)) and (_root.tutCurrentIndex == 52)) { _root.tutIndex = 10; _root.tutPause = false; clearInterval(_root.clearMessage); _root.player.gotoAndStop(1); AllMessageSet(52, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 11)) and (_root.tutCurrentIndex == 54)) { _root.tutIndex = 12; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(54, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 13)) and (_root.tutCurrentIndex == 56)) { _root.tutIndex = 14; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(56, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 15)) and (_root.tutCurrentIndex == 58)) { _root.tutIndex = 16; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(58, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 17)) and (_root.tutCurrentIndex == 61)) { _root.tutIndex = 18; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(61, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 19)) and (_root.tutCurrentIndex == 63)) { _root.tutIndex = 20; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(63, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 21)) and (_root.tutCurrentIndex == 65)) { _root.tutIndex = 22; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(65, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 23)) and (_root.tutCurrentIndex == 72)) { _root.tutIndex = 24; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(72, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 25)) and (_root.tutCurrentIndex == 75)) { _root.tutIndex = 26; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(75, _root.arenaMessage.length); } else if (((!_root.ZUpStartCheck) and (_root.tutIndex == 27)) and (_root.tutCurrentIndex == 76)) { _root.tutIndex = 28; _root.tutPause = false; clearInterval(_root.clearMessage); AllMessageSet(76, _root.arenaMessage.length); } } }; stop();
Frame 126
function FinishMessage() { if (_root.finishMsgIndex != 10) { _root.finishMsgIndex++; _root.FinishMessageA.text = _root.finishArray[_root.finishMsgIndex]; _root.FinishMessageB.text = _root.finishArray2[_root.finishMsgIndex]; } else { clearInterval(_root.finishMsgSet); gotoAndPlay (127); } } _root.finishMsgIndex = 0; _root.finishArray = new Array(); _root.finishArray2 = new Array(); _root.finishArray[1] = "PRESENTED BY"; _root.finishArray[2] = "TEACHER"; _root.finishArray[3] = "BETA TESTER AND TECHNICAL SUPPORTER"; _root.finishArray[4] = "BETA TESTER"; _root.finishArray[5] = "STORY, GRAPHIC, AND SCRIPTING"; _root.finishArray[6] = "SUPPORTING FRIENDS"; _root.finishArray[7] = "SPECIAL THANKS TO"; _root.finishArray[8] = "SUGGESTIONS AND COMPLAINS?"; _root.finishArray[9] = "SKY GUARDIAN : MOUNTAIN OF DESSERTS"; _root.finishArray[10] = "THE END"; _root.finishArray2[1] = "DESSERTS COMMUNITY"; _root.finishArray2[2] = "MADAM WEE SOON JOO"; _root.finishArray2[3] = "KHOR SHUQI"; _root.finishArray2[4] = "CHU CHIN HUEI\nSER YI KHE"; _root.finishArray2[5] = "LEE XING YAO"; _root.finishArray2[6] = "TAI YI HWANG\nLOO XIAN LIANG\nIVAN WONG\nCHAI YI SHIUN"; _root.finishArray2[7] = "MAXIS COMMUNITIES, HOTLINK, THE STAR"; _root.finishArray2[8] = "PLS EMAIL ME AT snaillxy@hotmail.com"; _root.finishArray2[9] = "COPYRIGHT DESSERTS COMMUNITY 2004"; _root.finishArray2[10] = "LET'S TRY OTHER GAMES TOO ^_^"; _root.finishDelay = 5000; _root.finishMsgSet = setInterval(FinishMessage, _root.finishDelay); stop();
Frame 156
stop();
Frame 157
if (_global.playerSuicide) { _global.compleText = ("Hey, why did you do that to " + _root.playerName) + "?"; } if (_root.aek) { _root.bossScr = _root.bossScr + 3000; } _root.CompleteScore.text = _global.compleText; _root.BossScore.text = int(_root.bossScr); _root.LevelScore.text = int((_root.levelScr * 1000) + _root.exScr); _root.DamageScore.text = int(_root.damageScr); _root.totalScr = ((_root.bossScr + (_root.levelScr * 1000)) + _root.exScr) + _root.damageScr; _root.TotalScore.text = int(_root.totalScr); if (!_root.cheater) { _root.RankScore.text = _root.rankScr; } else { _root.RankScore.text = "Cheater!"; } if (_global.playerSuicide) { _root.RankScore.text = "......"; } _root.Btn_Restart.onRelease = function () { _root.exScr = 0; _root.levelScr = 0; _root.damageScr = 0; _root.bossScr = 0; _root.rankScr = ""; _root.cheater = false; _root.aek = false; _global.PlayerSuicide = false; gotoAndPlay (1); };
Symbol 39 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 1
stop(); this.onRelease = function () { if (_root.LoadGame_Bar.Title.text == "LOAD GAME") { if (_root.gameDataE[this.index] != undefined) { _global.LoadGameData(this.index); } else { _root.LoadGame_Bar.Message.text = "Unable To Load Game"; } } else { _root.getCookieEnable("SGdata1", "slot", 1); _root.getCookieEnable("SGdata2", "slot", 2); _root.getCookieEnable("SGdata3", "slot", 3); _root.getCookieEnable("SGdata4", "slot", 4); _root.getCookieEnable("SGdata5", "slot", 5); i = 1; while (i < 6) { if (_root.gameDataE[i] != undefined) { _root.SaveGame_Bar["DataSlot" + i].Name.text = _root.gameDataE[i]; } else { _root.SaveGame_Bar["DataSlot" + i].Name.text = "Empty Slot"; } _root.SaveGame_Bar["DataSlot" + i].gotoAndStop(1); i++; } _root.SaveGame_Bar["DataSlot" + this.index].gotoAndStop(2); Selection.setFocus(_root.SaveGame_Bar["DataSlot" + this.index].Input); } };
Symbol 40 MovieClip Frame 2
stop(); _root.SaveGame_Bar["DataSlot" + this.index].Input.text = _root.gameDataE[this.index]; delete this.onRelease; this.Btn_Apply.gotoAndStop(2); index = this.index; this.Btn_Apply.onRelease = function () { if (_root.SaveGame_Bar["DataSlot" + index].Input.text == "") { _root.SaveGame_Bar["DataSlot" + index].Input.text = "Guardian"; } txt = _root.SaveGame_Bar["DataSlot" + index].Input.text; _global.SaveGameData(txt, index); i = 0; while (i < 6) { _root.SaveGame_Bar["DataSlot" + i].gotoAndStop(1); i++; } };
Symbol 53 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 1
stop();
Symbol 66 MovieClip Frame 2
stop();
Symbol 66 MovieClip Frame 3
stop();
Symbol 66 MovieClip Frame 4
stop();
Symbol 66 MovieClip Frame 5
stop();
Symbol 66 MovieClip Frame 6
stop();
Symbol 66 MovieClip Frame 7
stop();
Symbol 66 MovieClip Frame 8
stop();
Symbol 66 MovieClip Frame 9
stop();
Symbol 66 MovieClip Frame 10
stop();
Symbol 80 MovieClip Frame 1
this.HillArea1.index = 1; this.HillArea2.index = 2; if (!_root.animSetting) { gotoAndStop (2); }
Symbol 80 MovieClip Frame 2
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 80 MovieClip Frame 80
gotoAndPlay (2);
Symbol 93 MovieClip Frame 1
if (!_root.animSetting) { stop(); }
Symbol 108 MovieClip Frame 12
this.swapDepths(this._y - 5); stop();
Symbol 112 MovieClip Frame 12
this.swapDepths(this._y - 5); stop();
Symbol 116 MovieClip Frame 12
this.swapDepths(this._y - 5); stop();
Symbol 120 MovieClip Frame 12
this.swapDepths(this._y - 5); stop();
Symbol 124 MovieClip Frame 12
this.swapDepths(this._y - 5); stop();
Symbol 128 MovieClip Frame 12
this.swapDepths(this._y - 5); stop();
Symbol 139 MovieClip Frame 11
stop();
Symbol 142 MovieClip Frame 1
if (!_root.animSetting) { stop(); }
Symbol 155 MovieClip Frame 1
if (!_root.animSetting) { stop(); }
Symbol 165 MovieClip Frame 1
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 165 MovieClip Frame 7
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 165 MovieClip Frame 36
gotoAndPlay (7);
Symbol 170 MovieClip Frame 1
if (!_root.alphaSetting) { gotoAndStop (2); } else { stop(); }
Symbol 170 MovieClip Frame 2
stop();
Symbol 188 MovieClip Frame 1
this.HillArea1.index = 3; this.HillArea1.depth = 3; if (!_root.animSetting) { gotoAndStop (2); }
Symbol 188 MovieClip Frame 5
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 188 MovieClip Frame 100
gotoAndPlay (5);
Symbol 197 MovieClip Frame 1
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 197 MovieClip Frame 2
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 197 MovieClip Frame 80
gotoAndPlay (2);
Symbol 245 MovieClip Frame 1
this.afraid = false;
Symbol 245 MovieClip Frame 25
gotoAndPlay (1);
Symbol 245 MovieClip Frame 26
this.crying = true;
Symbol 245 MovieClip Frame 50
this.crying = false; this.afraid = false; gotoAndPlay (1);
Symbol 245 MovieClip Frame 69
_global.ShopTrading(1); stop();
Symbol 245 MovieClip Frame 70
this.frightNum = 5;
Symbol 245 MovieClip Frame 75
if (this.frightNum != 0) { this.frightNum--; gotoAndPlay (71); } else { this.afraid = false; gotoAndPlay (1); }
Symbol 245 MovieClip Frame 141
_global.EarthQuake(5);
Symbol 245 MovieClip Frame 160
_root.SprSword.removeMovieClip();
Symbol 245 MovieClip Frame 170
_root.itemsArray[10]++; if (_root.statusLoc == "Items") { _root.Status.gotoAndStop(10); _root.Status.gotoAndStop("Items"); }
Symbol 245 MovieClip Frame 171
_global.RefreshStatus();
Symbol 245 MovieClip Frame 180
gotoAndPlay (1); _root.gamePause = true; _global.UnpauseEnemy();
Symbol 257 MovieClip Frame 1
if (!_root.animSetting) { gotoAndStop (5); }
Symbol 257 MovieClip Frame 5
if (!_root.animSetting) { gotoAndStop (5); }
Symbol 257 MovieClip Frame 100
gotoAndPlay (5);
Symbol 292 MovieClip Frame 1
if (_root.powerUpMode) { gotoAndPlay (116); }
Symbol 292 MovieClip Frame 50
gotoAndPlay (1);
Symbol 292 MovieClip Frame 115
gotoAndPlay (116);
Symbol 292 MovieClip Frame 155
gotoAndPlay (116);
Symbol 292 MovieClip Frame 177
_root.player.ItemsAnim.gotoAndPlay("Anim1"); _root.player.hp = _root.player.hpmax; _root.player.mp = _root.player.mpmax; _global.RefreshingStatus();
Symbol 292 MovieClip Frame 185
_root.gamePause = false; _global.UnpauseEnemy(); gotoAndPlay (116);
Symbol 292 MovieClip Frame 210
_root.player.ItemsAnim.gotoAndPlay("Anim1"); _root.mg4lv = 1.5; _global.RefreshingStatus();
Symbol 292 MovieClip Frame 220
gotoAndPlay (116);
Symbol 296 MovieClip Frame 1
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 296 MovieClip Frame 2
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 296 MovieClip Frame 21
gotoAndPlay (2);
Symbol 311 MovieClip Frame 1
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 311 MovieClip Frame 5
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 311 MovieClip Frame 35
gotoAndPlay (5);
Symbol 317 MovieClip Frame 2
if (this.hitTest(_root.player._x, _root.player._y, true)) { this.gotoAndPlay("Anim1"); }
Symbol 317 MovieClip Frame 3
gotoAndPlay (2);
Symbol 317 MovieClip Frame 23
gotoAndPlay (4);
Symbol 324 MovieClip Frame 1
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 324 MovieClip Frame 2
if (!_root.animSetting) { gotoAndStop (2); }
Symbol 324 MovieClip Frame 50
gotoAndPlay (2);
Symbol 382 MovieClip Frame 1
_root.playerSlash = false; gotoAndStop("Stop" + _root.weaponType);
Symbol 382 MovieClip Frame 13
gotoAndStop (1);
Symbol 382 MovieClip Frame 14
_root.playerSlash = false; gotoAndStop("Stop" + _root.weaponType);
Symbol 382 MovieClip Frame 26
gotoAndStop (14);
Symbol 382 MovieClip Frame 27
_root.playerSlash = false;
Symbol 382 MovieClip Frame 28
_root.playerSlash = false; gotoAndStop("Stop" + _root.weaponType);
Symbol 382 MovieClip Frame 40
gotoAndStop (28);
Symbol 382 MovieClip Frame 41
_root.playerSlash = false; gotoAndStop("Stop" + _root.weaponType);
Symbol 382 MovieClip Frame 53
gotoAndStop (41);
Symbol 382 MovieClip Frame 54
_root.playerSlash = false; gotoAndStop("Stop" + _root.weaponType);
Symbol 382 MovieClip Frame 66
gotoAndStop (54);
Symbol 382 MovieClip Frame 67
_root.playerSlash = false; gotoAndStop("Stop" + _root.weaponType);
Symbol 382 MovieClip Frame 79
gotoAndStop (41);
Symbol 400 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 40
gotoAndPlay (6);
Symbol 400 MovieClip Frame 60
gotoAndPlay (41);
Symbol 411 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 2
stop();
Symbol 411 MovieClip Frame 3
stop();
Symbol 411 MovieClip Frame 10
gotoAndStop (3);
Symbol 411 MovieClip Frame 11
stop();
Symbol 411 MovieClip Frame 22
gotoAndStop (11);
Symbol 419 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 2
stop();
Symbol 419 MovieClip Frame 3
stop();
Symbol 419 MovieClip Frame 10
gotoAndStop (3);
Symbol 419 MovieClip Frame 11
stop();
Symbol 419 MovieClip Frame 12
stop();
Symbol 419 MovieClip Frame 23
gotoAndStop (12);
Symbol 431 MovieClip Frame 10
stop();
Symbol 436 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 25
gotoAndStop (1);
Symbol 441 MovieClip Frame 46
gotoAndStop (1);
Symbol 471 MovieClip Frame 16
stop(); stop(); stop();
Symbol 486 MovieClip Frame 39
gotoAndPlay (5);
Symbol 490 MovieClip Frame 76
_root.MgSpark._x = _root.player._x; _root.MgSpark._y = _root.player._y; _root.MgSpark.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.MgSpark.gotoAndPlay("Anim2"); _global.SetUnitStatus(_root.player, 1, 30000);
Symbol 490 MovieClip Frame 105
_global.CheckMagic(1, 4, 99999); _root.player.MgMessage.text = ""; _root.player.gotoAndStop(_root.faceIndex + "Stand");
Symbol 549 MovieClip Frame 1
_root.playerFacing = 3; _root.playerWeapon._xscale = 100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; _root.MessageShow(""); _root.EnemyMessageShow(""); _root.playerWalking = false; this.Sword._visible = false; this.Sword2._visible = false; this.Sword3._visible = false; this.Sword4._visible = false; stop();
Symbol 549 MovieClip Frame 4
_root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; if (!Key.isDown(_root.KeyAttack)) { gotoAndStop (1); }
Symbol 549 MovieClip Frame 8
_root.playerAtkInd = 1;
Symbol 549 MovieClip Frame 13
if ((Key.isDown(_root.KeyAttack) && (Key.isDown(38))) && (!Key.isDown(40))) { _global.WeaponSlash(); _root.playerWeapon._rotation = (_root.playerFacing * 90) - 60; if (_root.tutIndex == 1) { _root.ZupStartCheck = false; _root.tutIndex = 10; } } else { gotoAndStop (1); }
Symbol 549 MovieClip Frame 17
_root.playerAtkInd = 2;
Symbol 549 MovieClip Frame 22
if ((Key.isDown(_root.KeyAttack) && (Key.isDown(40))) && (!Key.isDown(38))) { _global.WeaponSlash(); _root.playerWeapon._rotation = (_root.playerFacing * 90) + 180; _root.playerArmor.gotoAndPlay(("Type" + _root.armorType) + "Fly"); if (_root.tutIndex == 3) { _root.ZupStartCheck = false; _root.tutIndex = 30; } } else { gotoAndStop (1); }
Symbol 549 MovieClip Frame 26
_root.playerAtkInd = 3;
Symbol 549 MovieClip Frame 31
gotoAndStop (1);
Symbol 549 MovieClip Frame 32
_root.playerWalking = true;
Symbol 549 MovieClip Frame 42
if (!Key.isDown(40)) { gotoAndStop (1); } _root.playerWalking = true;
Symbol 549 MovieClip Frame 52
if (Key.isDown(40)) { _root.playerWalking = true; gotoAndPlay (32); } else { gotoAndStop (1); }
Symbol 549 MovieClip Frame 53
_root.playerFacing = 4; _root.playerWeapon._xscale = 100; _root.EnemyMessageShow(""); _root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; _root.MessageShow(""); _root.playerWalking = false; stop();
Symbol 549 MovieClip Frame 56
_root.playerWeapon._xscale = -100; _root.playerWeapon._rotation = (_root.playerFacing * 90) + 180; if (!Key.isDown(_root.KeyAttack)) { gotoAndStop (53); }
Symbol 549 MovieClip Frame 60
_root.playerAtkInd = 1;
Symbol 549 MovieClip Frame 65
if ((Key.isDown(_root.KeyAttack) && (Key.isDown(38))) && (!Key.isDown(40))) { _global.WeaponSlash(); _root.playerWeapon._rotation = (_root.playerFacing * 90) + 120; if (_root.tutIndex == 1) { _root.ZupStartCheck = false; _root.tutIndex = 10; } } else { gotoAndStop (53); }
Symbol 549 MovieClip Frame 69
_root.playerAtkInd = 2;
Symbol 549 MovieClip Frame 74
if ((Key.isDown(_root.KeyAttack) && (Key.isDown(40))) && (!Key.isDown(38))) { _global.WeaponSlash(); _root.playerWeapon._xscale = -100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 100; _root.playerArmor.gotoAndPlay(("Type" + _root.armorType) + "Fly"); if (_root.tutIndex == 3) { _root.ZupStartCheck = false; _root.tutIndex = 30; } } else { gotoAndStop (53); }
Symbol 549 MovieClip Frame 78
_root.playerAtkInd = 3;
Symbol 549 MovieClip Frame 83
gotoAndStop (53);
Symbol 549 MovieClip Frame 84
_root.playerWalking = true;
Symbol 549 MovieClip Frame 94
if (!Key.isDown(37)) { gotoAndStop (53); } _root.playerWalking = true;
Symbol 549 MovieClip Frame 104
if (Key.isDown(37)) { _root.playerWalking = true; gotoAndPlay (84); } else { gotoAndStop (53); }
Symbol 549 MovieClip Frame 105
_root.playerFacing = 1; _root.playerWeapon._xscale = 100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; _root.MessageShow(""); _root.EnemyMessageShow(""); _root.playerWalking = false; stop();
Symbol 549 MovieClip Frame 108
_root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; if (!Key.isDown(_root.KeyAttack)) { gotoAndStop (105); }
Symbol 549 MovieClip Frame 112
_root.playerAtkInd = 1;
Symbol 549 MovieClip Frame 117
if ((Key.isDown(_root.KeyAttack) && (Key.isDown(38))) && (!Key.isDown(40))) { _global.WeaponSlash(); _root.playerWeapon._rotation = (_root.playerFacing * 90) - 110; if (_root.tutIndex == 1) { _root.ZupStartCheck = false; _root.tutIndex = 10; } } else { gotoAndStop (105); }
Symbol 549 MovieClip Frame 121
_root.playerAtkInd = 2;
Symbol 549 MovieClip Frame 126
if ((Key.isDown(_root.KeyAttack) && (Key.isDown(40))) && (!Key.isDown(38))) { _global.WeaponSlash(); _root.playerWeapon._xscale = -100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 150; _root.playerArmor.gotoAndPlay(("Type" + _root.armorType) + "Fly"); if (_root.tutIndex == 3) { _root.ZupStartCheck = false; _root.tutIndex = 30; } } else { gotoAndStop (105); }
Symbol 549 MovieClip Frame 130
_root.playerAtkInd = 3;
Symbol 549 MovieClip Frame 135
gotoAndStop (105);
Symbol 549 MovieClip Frame 136
_root.playerWalking = true;
Symbol 549 MovieClip Frame 146
if (!Key.isDown(38)) { gotoAndStop (105); } _root.playerWalking = true;
Symbol 549 MovieClip Frame 156
if (Key.isDown(38)) { _root.playerWalking = true; gotoAndPlay (136); } else { gotoAndStop (105); }
Symbol 549 MovieClip Frame 157
_root.playerFacing = 2; _root.playerWeapon._xscale = 100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 90; _root.MessageShow(""); _root.EnemyMessageShow(""); _root.playerWalking = false; stop();
Symbol 549 MovieClip Frame 160
if (!Key.isDown(_root.KeyAttack)) { gotoAndStop (157); }
Symbol 549 MovieClip Frame 164
_root.playerAtkInd = 1;
Symbol 549 MovieClip Frame 169
if ((Key.isDown(_root.KeyAttack) && (Key.isDown(38))) && (!Key.isDown(40))) { _global.WeaponSlash(); _root.playerWeapon._xscale = -100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 130; if (_root.tutIndex == 1) { _root.ZupStartCheck = false; _root.tutIndex = 10; } } else { gotoAndStop (157); }
Symbol 549 MovieClip Frame 173
_root.playerAtkInd = 2;
Symbol 549 MovieClip Frame 178
if ((Key.isDown(_root.KeyAttack) && (Key.isDown(40))) && (!Key.isDown(38))) { _global.WeaponSlash(); _root.playerWeapon._xscale = 100; _root.playerWeapon._rotation = (_root.playerFacing * 90) - 120; _root.playerArmor.gotoAndPlay(("Type" + _root.armorType) + "Fly"); if (_root.tutIndex == 3) { _root.ZupStartCheck = false; _root.tutIndex = 30; } } else { gotoAndStop (157); }
Symbol 549 MovieClip Frame 182
_root.playerAtkInd = 3;
Symbol 549 MovieClip Frame 187
gotoAndStop (157);
Symbol 549 MovieClip Frame 188
_root.playerWalking = true;
Symbol 549 MovieClip Frame 198
if (!Key.isDown(39)) { gotoAndStop (157); } _root.playerWalking = true;
Symbol 549 MovieClip Frame 208
if (Key.isDown(39)) { _root.playerWalking = true; gotoAndPlay (188); } else { gotoAndStop (157); }
Symbol 549 MovieClip Frame 209
_root.playerWeapon._visible = false; _root.spCasting = true; _root.gamePause = true; _root.Sp1Anim._x = _root.player._x; _root.Sp1Anim._y = _root.player._y; _root.Sp1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Sp1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 246
_root.playerAtkInd = 4; _root.playerSpRange = 40; _root.playerSpTargetNum = 99; if (_root.tutCurrentIndex == 52) { _root.ZUpStartCheck = false; }
Symbol 549 MovieClip Frame 254
_root.playerSpIndex = ""; _root.playerSpUse = false; _root.player.SpMessage.text = ""; _root.spCasting = false; gotoAndStop (105);
Symbol 549 MovieClip Frame 255
_root.playerWeapon._visible = false; _root.spCasting = true; _root.gamePause = true; _root.Sp1Anim._x = _root.player._x; _root.Sp1Anim._y = _root.player._y; _root.Sp1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Sp1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 292
_root.playerAtkInd = 4; _root.playerSpRange = 40; _root.playerSpTargetNum = 99; if (_root.tutCurrentIndex == 52) { _root.ZUpStartCheck = false; }
Symbol 549 MovieClip Frame 300
_root.playerSpIndex = ""; _root.playerSpUse = false; _root.player.SpMessage.text = ""; _root.spCasting = false; gotoAndStop (157);
Symbol 549 MovieClip Frame 301
_root.playerWeapon._visible = false; _root.spCasting = true; _root.gamePause = true; _root.Sp1Anim._x = _root.player._x; _root.Sp1Anim._y = _root.player._y; _root.Sp1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Sp1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 338
_root.playerAtkInd = 4; _root.playerSpRange = 40; _root.playerSpTargetNum = 99; if (_root.tutCurrentIndex == 52) { _root.ZUpStartCheck = false; }
Symbol 549 MovieClip Frame 346
_root.playerSpIndex = ""; _root.playerSpUse = false; _root.player.SpMessage.text = ""; _root.spCasting = false; gotoAndStop (1);
Symbol 549 MovieClip Frame 347
_root.playerWeapon._visible = false; _root.spCasting = true; _root.gamePause = true; _root.Sp1Anim._x = _root.player._x; _root.Sp1Anim._y = _root.player._y; _root.Sp1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Sp1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 384
_root.playerAtkInd = 4; _root.playerSpRange = 40; _root.playerSpTargetNum = 99; if (_root.tutCurrentIndex == 52) { _root.ZUpStartCheck = false; }
Symbol 549 MovieClip Frame 392
_root.playerSpIndex = ""; _root.playerSpUse = false; _root.player.SpMessage.text = ""; _root.spCasting = false; gotoAndStop (53);
Symbol 549 MovieClip Frame 394
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 426
_root.MgSpark._x = _root.player._x; _root.MgSpark._y = _root.player._y; _root.MgSpark.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.MgSpark.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 434
if (_root.ZUpStartCheck and (_root.tutCurrentIndex == 63)) { _root.ZUpStartCheck = false; } stop();
Symbol 549 MovieClip Frame 435
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 467
_root.MgSpark._x = _root.player._x; _root.MgSpark._y = _root.player._y; _root.MgSpark.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.MgSpark.gotoAndPlay("Anim2");
Symbol 549 MovieClip Frame 475
stop();
Symbol 549 MovieClip Frame 476
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.player.swapDepths(_root.player._y); _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 495
_root.Mg3Spin = 0;
Symbol 549 MovieClip Frame 500
if (_root.Mg3Spin != 10) { _root.Mg3Spin++; gotoAndPlay (496); }
Symbol 549 MovieClip Frame 501
stop();
Symbol 549 MovieClip Frame 502
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 520
_root.player.Sword2.gotoAndStop("Charge1");
Symbol 549 MovieClip Frame 541
_global.CheckMagic(2, 21, 1); _root.player.Sword2.gotoAndStop("Stop" + _root.weaponType); _root.player.MgMessage.text = "";
Symbol 549 MovieClip Frame 545
_root.player.gotoAndStop(_root.faceIndex + "Stand");
Symbol 549 MovieClip Frame 546
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 564
_root.player.Sword2.gotoAndStop("Charge1");
Symbol 549 MovieClip Frame 585
_global.CheckMagic(2, 21, 1); _root.player.Sword2.gotoAndStop("Stop" + _root.weaponType); _root.player.MgMessage.text = "";
Symbol 549 MovieClip Frame 589
_root.player.gotoAndStop(_root.faceIndex + "Stand");
Symbol 549 MovieClip Frame 590
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 608
_root.player.Sword.gotoAndStop("Charge1");
Symbol 549 MovieClip Frame 629
_global.CheckMagic(2, 21, 1); _root.player.Sword.gotoAndStop("Stop" + _root.weaponType); _root.player.MgMessage.text = "";
Symbol 549 MovieClip Frame 633
_root.player.gotoAndStop(_root.faceIndex + "Stand");
Symbol 549 MovieClip Frame 634
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 652
_root.player.Sword.gotoAndStop("Charge1");
Symbol 549 MovieClip Frame 673
_global.CheckMagic(2, 21, 1); _root.player.Sword.gotoAndStop("Stop" + _root.weaponType); _root.player.MgMessage.text = "";
Symbol 549 MovieClip Frame 677
_root.player.gotoAndStop(_root.faceIndex + "Stand");
Symbol 549 MovieClip Frame 678
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 710
_root.MgShock._x = _root.player._x; _root.MgShock._y = _root.player._y; _root.MgShock.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.MgShock.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 718
stop();
Symbol 549 MovieClip Frame 719
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 751
_root.MgShock._x = _root.player._x; _root.MgShock._y = _root.player._y; _root.MgShock.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.MgShock.gotoAndPlay("Anim2");
Symbol 549 MovieClip Frame 759
stop();
Symbol 549 MovieClip Frame 760
_root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 800
_root.MgShock._x = _root.player._x; _root.MgShock._y = _root.player._y; _root.MgShock.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.MgShock.gotoAndPlay("Anim3");
Symbol 549 MovieClip Frame 820
stop();
Symbol 549 MovieClip Frame 821
_root.playerWeapon._visible = false; _root.mgCasting = true; _root.gamePause = true; _root.Mg1Anim._x = _root.player._x; _root.Mg1Anim._y = _root.player._y; _root.Mg1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Mg1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 853
this.ItemsAnim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 858
_global.HealSpell(1); _root.player.MgMessage.text = ""; _root.player.gotoAndStop(_root.faceIndex + "Stand");
Symbol 549 MovieClip Frame 861
stop();
Symbol 549 MovieClip Frame 862
_root.playerWeapon._visible = false; _root.Sp1Anim._x = _root.playerLoc._x; _root.Sp1Anim._y = _root.playerLoc._y; _root.Sp1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Sp1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 887
if (!_root.detecting) { _root.SpEffects._x = _root.sp2PosX; _root.SpEffects._y = _root.sp2PosY; _root.Animation_Sp2._x = _root.sp2PosX; _root.Animation_Sp2._y = _root.sp2PosY; _root.sp2Repeat = 1; _root.SpEffects.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.SpEffects.gotoAndPlay("Sp2"); _root.Animation_Sp2.swapDepths(((_root.Animation_Sp2._y * 600) + _root.Animation_Sp2._x) + 1); _root.Animation_Sp2.LBSlash.gotoAndPlay("LBSlash"); _root.Animation_Sp2.LTSlash.gotoAndPlay("LTSlash"); _root.Animation_Sp2.RBSlash.gotoAndPlay("RBSlash"); _root.Animation_Sp2.RTSlash.gotoAndPlay("RTSlash"); stop(); } else { _root.playerSpIndex = ""; _global.UnpauseEnemy(); _root.spCasting = false; _root.detecting = false; _root.player.SpMessage.text = ""; _root.player.Sword._visible = false; _root.player.Sword2._visible = false; _global.RestoreMove(); gotoAndStop(_root.faceIndex + "Stand"); }
Symbol 549 MovieClip Frame 888
_root.playerWeapon._visible = false; _root.Sp1Anim._x = _root.playerLoc._x; _root.Sp1Anim._y = _root.playerLoc._y; _root.Sp1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Sp1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 913
if (!_root.detecting) { _root.SpEffects._x = _root.sp2PosX; _root.SpEffects._y = _root.sp2PosY; _root.Animation_Sp2._x = _root.sp2PosX; _root.Animation_Sp2._y = _root.sp2PosY; _root.sp2Repeat = 1; _root.SpEffects.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.SpEffects.gotoAndPlay("Sp2"); _root.Animation_Sp2.swapDepths(((_root.Animation_Sp2._y * 600) + _root.Animation_Sp2._x) + 1); _root.Animation_Sp2.LBSlash.gotoAndPlay("LBSlash"); _root.Animation_Sp2.LTSlash.gotoAndPlay("LTSlash"); _root.Animation_Sp2.RBSlash.gotoAndPlay("RBSlash"); _root.Animation_Sp2.RTSlash.gotoAndPlay("RTSlash"); stop(); } else { _root.playerSpIndex = ""; _global.UnpauseEnemy(); _root.spCasting = false; _root.detecting = false; _root.player.SpMessage.text = ""; _root.player.Sword._visible = false; _root.player.Sword2._visible = false; _global.RestoreMove(); gotoAndStop(_root.faceIndex + "Stand"); }
Symbol 549 MovieClip Frame 914
_root.playerWeapon._visible = false; _root.Sp1Anim._x = _root.playerLoc._x; _root.Sp1Anim._y = _root.playerLoc._y; _root.Sp1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Sp1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 939
if (!_root.detecting) { _root.SpEffects._x = _root.sp2PosX; _root.SpEffects._y = _root.sp2PosY; _root.Animation_Sp2._x = _root.sp2PosX; _root.Animation_Sp2._y = _root.sp2PosY; _root.sp2Repeat = 1; _root.SpEffects.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.SpEffects.gotoAndPlay("Sp2"); _root.Animation_Sp2.swapDepths(((_root.Animation_Sp2._y * 600) + _root.Animation_Sp2._x) + 1); _root.Animation_Sp2.LBSlash.gotoAndPlay("LBSlash"); _root.Animation_Sp2.LTSlash.gotoAndPlay("LTSlash"); _root.Animation_Sp2.RBSlash.gotoAndPlay("RBSlash"); _root.Animation_Sp2.RTSlash.gotoAndPlay("RTSlash"); stop(); } else { _root.playerSpIndex = ""; _global.UnpauseEnemy(); _root.spCasting = false; _root.detecting = false; _root.player.SpMessage.text = ""; _root.player.Sword._visible = false; _root.player.Sword2._visible = false; _global.RestoreMove(); gotoAndStop(_root.faceIndex + "Stand"); }
Symbol 549 MovieClip Frame 940
_root.playerWeapon._visible = false; _root.Sp1Anim._x = _root.playerLoc._x; _root.Sp1Anim._y = _root.playerLoc._y; _root.Sp1Anim.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.Sp1Anim.gotoAndPlay("Anim1");
Symbol 549 MovieClip Frame 965
if (!_root.detecting) { _root.SpEffects._x = _root.sp2PosX; _root.SpEffects._y = _root.sp2PosY; _root.Animation_Sp2._x = _root.sp2PosX; _root.Animation_Sp2._y = _root.sp2PosY; _root.sp2Repeat = 1; _root.SpEffects.swapDepths(((_root.player._y * 600) + _root.player._x) + 1); _root.SpEffects.gotoAndPlay("Sp2"); _root.Animation_Sp2.swapDepths(((_root.Animation_Sp2._y * 600) + _root.Animation_Sp2._x) + 1); _root.Animation_Sp2.LBSlash.gotoAndPlay("LBSlash"); _root.Animation_Sp2.LTSlash.gotoAndPlay("LTSlash"); _root.Animation_Sp2.RBSlash.gotoAndPlay("RBSlash"); _root.Animation_Sp2.RTSlash.gotoAndPlay("RTSlash"); stop(); } else { _root.playerSpIndex = ""; _global.UnpauseEnemy(); _root.spCasting = false; _root.detecting = false; _root.player.SpMessage.text = ""; _root.player.Sword._visible = false; _root.player.Sword2._visible = false; _global.RestoreMove(); gotoAndStop(_root.faceIndex + "Stand"); }
Symbol 549 MovieClip Frame 1015
_root.dead = true;
Symbol 552 MovieClip Frame 1
stop();
Symbol 563 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 563 MovieClip Frame 20
gotoAndPlay (1);
Symbol 563 MovieClip Frame 30
_global.AttackPlayer(this);
Symbol 563 MovieClip Frame 40
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (51); }
Symbol 563 MovieClip Frame 43
if (explodeTime != 10) { explodeTime++; gotoAndPlay (41); }
Symbol 563 MovieClip Frame 50
_global.AttackPlayerMg(this, 1, 1); _global.Suicide(this);
Symbol 563 MovieClip Frame 70
_global.RemoveUnit(this); stop();
Symbol 570 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 570 MovieClip Frame 20
gotoAndPlay (1);
Symbol 570 MovieClip Frame 30
_global.AttackPlayer(this);
Symbol 570 MovieClip Frame 40
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (41); }
Symbol 570 MovieClip Frame 60
_global.RemoveUnit(this);
Symbol 574 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 574 MovieClip Frame 20
gotoAndPlay (1);
Symbol 574 MovieClip Frame 30
_global.AttackPlayer(this);
Symbol 574 MovieClip Frame 40
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (41); }
Symbol 574 MovieClip Frame 60
_global.RemoveUnit(this);
Symbol 608 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 608 MovieClip Frame 20
gotoAndPlay (1);
Symbol 608 MovieClip Frame 33
_global.AttackPlayer(this);
Symbol 608 MovieClip Frame 40
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (82); }
Symbol 608 MovieClip Frame 68
_global.AttackPlayerMg(this, 2, 1); gotoAndPlay (1);
Symbol 608 MovieClip Frame 101
_global.RemoveUnit(this);
Symbol 635 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 635 MovieClip Frame 20
gotoAndPlay (1);
Symbol 635 MovieClip Frame 45
_global.AttackPlayer(this);
Symbol 635 MovieClip Frame 50
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (87); }
Symbol 635 MovieClip Frame 86
_global.AttackPlayerMg(this, 3, 1); gotoAndPlay (1);
Symbol 635 MovieClip Frame 106
_global.RemoveUnit(this);
Symbol 654 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 654 MovieClip Frame 20
gotoAndPlay (1);
Symbol 654 MovieClip Frame 27
_global.AttackPlayer(this);
Symbol 654 MovieClip Frame 36
_global.AttackPlayer(this);
Symbol 654 MovieClip Frame 60
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (91); }
Symbol 654 MovieClip Frame 84
_global.AttackPlayerMg(this, 4, 1);
Symbol 654 MovieClip Frame 90
gotoAndPlay (1);
Symbol 654 MovieClip Frame 110
_global.RemoveUnit(this);
Symbol 666 MovieClip Frame 21
stop();
Symbol 677 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 677 MovieClip Frame 20
gotoAndPlay (1);
Symbol 677 MovieClip Frame 31
_global.MissleAttackPlayer(this);
Symbol 677 MovieClip Frame 45
this.missleAttacking = false;
Symbol 677 MovieClip Frame 50
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (91); }
Symbol 677 MovieClip Frame 61
_global.MissleAttackPlayer(this, 1);
Symbol 677 MovieClip Frame 63
_global.MissleAttackPlayer(this, 2);
Symbol 677 MovieClip Frame 65
_global.MissleAttackPlayer(this, 3);
Symbol 677 MovieClip Frame 67
_global.MissleAttackPlayer(this, 4);
Symbol 677 MovieClip Frame 69
_global.MissleAttackPlayer(this, 5);
Symbol 677 MovieClip Frame 90
if (!this.dying) { this.attacking = false; this.mgCasting = false; this.moreMissling = false; delete this.missleArray; gotoAndPlay (1); } else { gotoAndPlay (91); }
Symbol 677 MovieClip Frame 110
_global.RemoveUnit(this);
Symbol 700 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 700 MovieClip Frame 20
gotoAndPlay (1);
Symbol 700 MovieClip Frame 32
_global.AttackPlayer(this);
Symbol 700 MovieClip Frame 40
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (71); }
Symbol 700 MovieClip Frame 60
_global.AttackPlayer(this);
Symbol 700 MovieClip Frame 63
_global.AttackPlayer(this);
Symbol 700 MovieClip Frame 65
_global.AttackPlayer(this);
Symbol 700 MovieClip Frame 70
_global.AttackPlayerMg(this, 6); gotoAndPlay (1);
Symbol 700 MovieClip Frame 90
_global.RemoveUnit(this); stop();
Symbol 706 MovieClip Frame 1
stop();
Symbol 706 MovieClip Frame 12
gotoAndPlay (2);
Symbol 714 MovieClip Frame 36
stop();
Symbol 719 MovieClip Frame 1
this.Message.Message.text = "";
Symbol 719 MovieClip Frame 20
gotoAndPlay (1);
Symbol 719 MovieClip Frame 45
this.PMissle._x = _root.player._x - this._x; this.PMissle._y = _root.player._y - this._y;
Symbol 719 MovieClip Frame 60
_global.AttackPlayerMg(this, 7, 1);
Symbol 719 MovieClip Frame 90
gotoAndPlay (1);
Symbol 719 MovieClip Frame 105
_global.AttackPlayerMg(this, 8, 1);
Symbol 719 MovieClip Frame 111
gotoAndPlay (1);
Symbol 719 MovieClip Frame 121
_global.AttackPlayer(this);
Symbol 719 MovieClip Frame 131
if (!this.dying) { this.attacking = false; gotoAndPlay (1); } else { gotoAndPlay (132); }
Symbol 719 MovieClip Frame 151
_global.RemoveUnit(this);
Symbol 732 MovieClip Frame 12
stop();
Symbol 757 MovieClip Frame 49
this.mgCooled = true;
Symbol 757 MovieClip Frame 50
this.Message.Message.text = "";
Symbol 757 MovieClip Frame 70
gotoAndPlay (50);
Symbol 757 MovieClip Frame 88
_root.BMissle._x = _root.player._x; _root.BMissle._y = _root.player._y; _root.BMissle.swapDepths(((_root.BMissle._y + 1) * 600) + _root.BMissle._x); _root.BMissle.gotoAndPlay("Anim1"); _global.AttackPlayer(this);
Symbol 757 MovieClip Frame 105
if (!this.dying) { this.attacking = false; gotoAndPlay (50); } else { gotoAndPlay (215); }
Symbol 757 MovieClip Frame 120
_global.AttackPlayerMg(this, 9, 1);
Symbol 757 MovieClip Frame 126
gotoAndPlay (50);
Symbol 757 MovieClip Frame 210
_global.AttackPlayerMg(this, 10, 1);
Symbol 757 MovieClip Frame 214
gotoAndPlay (50);
Symbol 757 MovieClip Frame 225
_global.EarthQuake(20);
Symbol 757 MovieClip Frame 290
_global.RemoveUnit(this);
Symbol 765 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 14
if (_root.sp2Repeat == _root.sp2RepeatMax) { _root.player.SpMessage.text = ""; _root.playerAtkInd = 0; _root.spCasting = false; _root.sp2PosX = undefined; _root.sp2PosY = undefined; _root.Player_SwordUser.gotoAndStop(_root.faceIndex + "Stand"); _root.Animation_Sp2.LBSlash.gotoAndStop(1); _root.Animation_Sp2.RBSlash.gotoAndStop(1); _root.Animation_Sp2.LTSlash.gotoAndStop(1); _root.Animation_Sp2.RTSlash.gotoAndStop(1); _global.TotalDamage(_root.sp2Target); } else { _root.sp2Repeat++; _root.playerAtkInd = 6; _root.playerSpRange = 9999; _root.playerSpTargetNum = 1; gotoAndPlay (2); }
Symbol 768 MovieClip Frame 1
stop();
Symbol 768 MovieClip Frame 11
_root.playerAtkInd = 7; _root.playerSpRange = 9999; _root.playerSpTargetNum = 1; gotoAndPlay (2);
Symbol 773 MovieClip Frame 1
stop();
Symbol 773 MovieClip Frame 13
_root.playerAtkInd = 8; _root.playerSpRange = 9999; _root.playerSpTargetNum = 1; gotoAndPlay (2);
Symbol 778 MovieClip Frame 1
stop();
Symbol 778 MovieClip Frame 8
_root.playerAtkInd = 5; _root.playerSpRange = 9999; _root.playerSpTargetNum = 1; gotoAndPlay (2);
Symbol 789 MovieClip Frame 51
stop();
Symbol 794 MovieClip Frame 1
stop();
Symbol 794 MovieClip Frame 43
_global.CheckMagic(1, 1, 99999); _root.player.MgMessage.text = ""; _root.player.gotoAndStop(_root.faceIndex + "Stand"); gotoAndStop (1);
Symbol 794 MovieClip Frame 110
if (!_root.playerPhoenixUse) { _global.CheckMagic(1, 2, 99999); _root.player.MgMessage.text = ""; _root.player.gotoAndStop(_root.faceIndex + "Stand"); } _root.playerPhoenixUse = false;
Symbol 800 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 20
gotoAndStop (1);
Symbol 800 MovieClip Frame 80
gotoAndStop (1);
Symbol 805 MovieClip Frame 1
stop();
Symbol 805 MovieClip Frame 2
play();
Symbol 805 MovieClip Frame 21
stop();
Symbol 810 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 2
play();
Symbol 810 MovieClip Frame 21
stop();
Symbol 857 MovieClip Frame 1
stop();
Symbol 857 MovieClip Frame 2
play();
Symbol 857 MovieClip Frame 20
this.removeMovieClip();
Symbol 890 MovieClip Frame 1
stop();
Symbol 890 MovieClip Frame 10
num = 0; lv = 22; _root.MgShock.unitHit = 0; _root.MgShock.maxUnitHit = 3; _root.MgShock.animIndex = 10; _root.MgShock.animArray = new Array(); _root.MgShock.animArray[11] = -100; _root.MgShock.animArray[12] = -100; _root.MgShock.animArray[21] = -101; _root.MgShock.animArray[22] = -101; _root.MgShock.animArray[31] = -102; _root.MgShock.animArray[32] = -102; do { if ((in _root.monsters) == null) { break; } i = in _root.monsters; _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.faceIndex) { case "LT" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RT" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RB" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case "LB" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((((_root.playerHitRangeX > _root.player["minmg" + lv]) and (_root.playerHitRangeX < _root.player["mg" + lv])) and (_root.playerHitRangeY > _root.player["minmg" + lv])) and (_root.playerHitRangeY < _root.player["mg" + lv])) { _root.MgShock.animArray[_root.MgShock.animIndex + 1] = _root.monsters[i]._x; _root.MgShock.animArray[_root.MgShock.animIndex + 2] = _root.monsters[i]._y; _root.monsters[i].hpTemp = 0; _root.monsters[i].hpTemp = _root.monsters[i].hpTemp + ((_root.player.ats * 2) - _root.monsters[i].dfp); _root.MgShock.animIndex = _root.MgShock.animIndex + 10; _root.MgShock.unitHit++; num++; } } while (_root.MgShock.unitHit != _root.MgShock.maxUnitHit); do { } while (() != null); if (num == 0) { _root.gamePause = false; _global.RestoreMove(); this.gotoAndPlay(30); }
Symbol 890 MovieClip Frame 11
num = 0; lv = 22; if (_root.MgShock.unitHit != _root.MgShock.maxUnitHit) { do { if ((in _root.monsters) == null) { break; } i = in _root.monsters; _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.faceIndex) { case "LT" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RT" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RB" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case "LB" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((((_root.playerHitRangeX > _root.player["minmg" + lv]) and (_root.playerHitRangeX < _root.player["mg" + lv])) and (_root.playerHitRangeY > _root.player["minmg" + lv])) and (_root.playerHitRangeY < _root.player["mg" + lv])) { _root.MgShock.animArray[_root.MgShock.animIndex + 1] = _root.monsters[i]._x; _root.MgShock.animArray[_root.MgShock.animIndex + 2] = _root.monsters[i]._y; _root.MgShock.animIndex = _root.MgShock.animIndex + 10; _root.monsters[i].hpTemp = _root.monsters[i].hpTemp + ((_root.player.ats * 2) - _root.monsters[i].dfp); unitHit++; num++; } } while (_root.MgShock.unitHit != _root.MgShock.maxUnitHit); do { } while (() != null); }
Symbol 890 MovieClip Frame 12
num = 0; lv = 22; if (_root.MgShock.unitHit != _root.MgShock.maxUnitHit) { do { if ((in _root.monsters) == null) { break; } i = in _root.monsters; _root.playerHitRangeX = _root.monsters[i]._x - _root.player._x; _root.playerHitRangeY = _root.monsters[i]._y - _root.player._y; switch (_root.faceIndex) { case "LT" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RT" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = -_root.playerHitRangeY; break; case "RB" : _root.playerHitRangeX = _root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; break; case "LB" : _root.playerHitRangeX = -_root.playerHitRangeX; _root.playerHitRangeY = _root.playerHitRangeY; } if ((((_root.playerHitRangeX > _root.player["minmg" + lv]) and (_root.playerHitRangeX < _root.player["mg" + lv])) and (_root.playerHitRangeY > _root.player["minmg" + lv])) and (_root.playerHitRangeY < _root.player["mg" + lv])) { _root.MgShock.animArray[_root.MgShock.animIndex + 1] = _root.monsters[i]._x; _root.MgShock.animArray[_root.MgShock.animIndex + 2] = _root.monsters[i]._y; _root.MgShock.animIndex = _root.MgShock.animIndex + 10; _root.monsters[i].hpTemp = _root.monsters[i].hpTemp + ((_root.player.ats * 2) - _root.monsters[i].dfp); unitHit++; num++; } } while (_root.MgShock.unitHit != _root.MgShock.maxUnitHit); do { } while (() != null); }
Symbol 890 MovieClip Frame 15
_root.Shock1._x = _root.MgShock.animArray[11]; _root.Shock1._y = _root.MgShock.animArray[12]; _root.Shock1.swapDepths(((_root.Shock1._y * 600) + _root.Shock1._x) + 1); _root.Shock1.gotoAndPlay("Anim1");
Symbol 890 MovieClip Frame 18
_root.Shock2._x = _root.MgShock.animArray[21]; _root.Shock2._y = _root.MgShock.animArray[22]; _root.Shock2.swapDepths(((_root.Shock2._y * 600) + _root.Shock2._x) + 1); _root.Shock2.gotoAndPlay("Anim1");
Symbol 890 MovieClip Frame 29
_root.Shock3._x = _root.MgShock.animArray[31]; _root.Shock3._y = _root.MgShock.animArray[32]; _root.Shock3.swapDepths(((_root.Shock3._y * 600) + _root.Shock3._x) + 1); _root.Shock3.gotoAndPlay("Anim1");
Symbol 890 MovieClip Frame 40
_global.CheckMagic(2, 22, 99999); _root.player.MgMessage.text = ""; _root.player.gotoAndStop(_root.faceIndex + "Stand"); delete _root.MgShock.animArray;
Symbol 890 MovieClip Frame 57
gotoAndStop (1);
Symbol 890 MovieClip Frame 86
this.Shock1.gotoAndPlay("Anim1"); this.Shock2.gotoAndPlay("Anim1"); this.Shock3.gotoAndPlay("Anim1"); this.Shock4.gotoAndPlay("Anim1");
Symbol 890 MovieClip Frame 113
_global.CheckMagic(2, 3, 99999); _global.SetUnitStatus(_root.player, 3, 10000); _root.player.MgMessage.text = ""; _root.player.gotoAndStop(_root.faceIndex + "Stand"); gotoAndStop (1);
Symbol 890 MovieClip Frame 120
this.Shock1.gotoAndPlay("Anim1"); this.Shock2.gotoAndPlay("Anim1"); this.Shock3.gotoAndPlay("Anim1"); this.Shock4.gotoAndPlay("Anim1");
Symbol 890 MovieClip Frame 130
this.Shock1.gotoAndPlay("Anim1"); this.Shock2.gotoAndPlay("Anim1"); this.Shock3.gotoAndPlay("Anim1"); this.Shock4.gotoAndPlay("Anim1");
Symbol 890 MovieClip Frame 140
this.Shock1.gotoAndPlay("Anim1"); this.Shock2.gotoAndPlay("Anim1"); this.Shock3.gotoAndPlay("Anim1"); this.Shock4.gotoAndPlay("Anim1");
Symbol 890 MovieClip Frame 150
this.Shock1.gotoAndPlay("Anim1"); this.Shock2.gotoAndPlay("Anim1"); this.Shock3.gotoAndPlay("Anim1"); this.Shock4.gotoAndPlay("Anim1");
Symbol 890 MovieClip Frame 169
_global.CheckMagic(2, 4, 99999); _root.player.MgMessage.text = ""; _root.player.gotoAndStop(_root.faceIndex + "Stand"); gotoAndStop (1);
Symbol 894 MovieClip Frame 1
stop();
Symbol 901 MovieClip Frame 1
this.onRollOver = function () { _global.ReferStat(this); }; this.onRollOut = function () { _global.ReferStat(""); }; this.onRelease = function () { _global.ReferCalc(this); };
Symbol 926 MovieClip Frame 1
this.onRelease = function () { if (_root.selectHotkeyItem) { _root.selectHotkeyItem = false; _root.selectHIobj.index = 0; _root.selectHIobj.gotoAndStop(1); } if (_root.ZUpStartCheck and (_root.tutIndex == 25)) { _root.ZUpStartCheck = false; } _global.ChooseKeyItem(this); }; this.onRollOver = function () { _global.ReferHotKey(this); }; this.onRollOut = function () { _global.ReferHotKey(""); }; stop();
Symbol 926 MovieClip Frame 3
this.onRelease = function () { if (_root.ZUpStartCheck and (_root.tutIndex == 25)) { _root.ZUpStartCheck = false; } _global.ChooseKeyItem(this); }; this.onRollOver = function () { _global.ReferHotKey(this); }; this.onRollOut = function () { _global.ReferHotKey(""); }; stop();
Symbol 927 MovieClip Frame 1
stop();
Symbol 927 MovieClip Frame 2
stop();
Symbol 927 MovieClip Frame 3
stop();
Symbol 927 MovieClip Frame 4
stop();
Symbol 927 MovieClip Frame 5
stop();
Symbol 938 MovieClip Frame 1
stop();
Symbol 938 MovieClip Frame 2
stop();
Symbol 942 MovieClip Frame 1
stop();
Symbol 942 MovieClip Frame 2
stop();
Symbol 946 MovieClip Frame 1
stop();
Symbol 946 MovieClip Frame 2
stop();
Symbol 950 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 2
stop();
Symbol 954 MovieClip Frame 1
stop();
Symbol 954 MovieClip Frame 2
stop();
Symbol 958 MovieClip Frame 1
stop();
Symbol 958 MovieClip Frame 31
gotoAndPlay (2);
Symbol 962 MovieClip Frame 1
stop();
Symbol 962 MovieClip Frame 2
stop();
Symbol 966 MovieClip Frame 1
stop();
Symbol 966 MovieClip Frame 2
stop();
Symbol 995 MovieClip Frame 1
stop();
Symbol 995 MovieClip Frame 2
this.index = 1; this.lv = 1; this.onRollOver = function () { _global.ReferMg(this); }; this.onRollOut = function () { _global.ReferMg(""); }; this.onRelease = function () { if (_root.ZUpStartCheck and (_root.tutIndex == 17)) { _root.ZUpStartCheck = false; } _global.ReferMgIndex(this); }; stop();
Symbol 997 MovieClip Frame 1
stop();
Symbol 997 MovieClip Frame 2
this.index = 1; this.lv = 2; this.onRollOver = function () { _global.ReferMg(this); }; this.onRollOut = function () { _global.ReferMg(""); }; this.onRelease = function () { _global.ReferMgIndex(this); }; stop();
Symbol 999 MovieClip Frame 1
stop();
Symbol 999 MovieClip Frame 2
this.index = 1; this.lv = 3; this.onRollOver = function () { _global.ReferMg(this); }; this.onRollOut = function () { _global.ReferMg(""); }; this.onRelease = function () { _global.ReferMgIndex(this); }; stop();
Symbol 1001 MovieClip Frame 1
stop();
Symbol 1001 MovieClip Frame 2
this.index = 2; this.lv = 1; this.onRollOver = function () { _global.ReferMg(this); }; this.onRollOut = function () { _global.ReferMg(""); }; this.onRelease = function () { _global.ReferMgIndex(this); }; stop();
Symbol 1003 MovieClip Frame 1
stop();
Symbol 1003 MovieClip Frame 2
this.index = 2; this.lv = 2; this.onRollOver = function () { _global.ReferMg(this); }; this.onRollOut = function () { _global.ReferMg(""); }; this.onRelease = function () { _global.ReferMgIndex(this); }; stop();
Symbol 1005 MovieClip Frame 1
stop();
Symbol 1005 MovieClip Frame 2
this.index = 4; this.lv = 1; this.onRollOver = function () { _global.ReferMg(this); }; this.onRollOut = function () { _global.ReferMg(""); }; this.onRelease = function () { _global.ReferMgIndex(this); }; stop();
Symbol 1007 MovieClip Frame 1
stop();
Symbol 1007 MovieClip Frame 2
this.index = 2; this.lv = 3; this.onRollOver = function () { _global.ReferMg(this); }; this.onRollOut = function () { _global.ReferMg(""); }; this.onRelease = function () { _global.ReferMgIndex(this); }; stop();
Symbol 1013 MovieClip Frame 1
stop();
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1018 MovieClip Frame 1
stop();
Symbol 1029 MovieClip Frame 1
this.index = 1; this.usable = true; with (this) { if (_root.itemsArray[1] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[1]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1032 MovieClip Frame 1
this.index = 4; this.usable = false; with (this) { if (_root.itemsArray[4] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[4]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1035 MovieClip Frame 1
this.index = 5; this.usable = false; this.weaponType = 5; with (this) { if (_root.itemsArray[5] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[5]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1038 MovieClip Frame 1
this.index = 3; this.usable = false; with (this) { if (_root.itemsArray[3] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[3]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1041 MovieClip Frame 1
this.index = 2; this.usable = true; with (this) { if (_root.itemsArray[2] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[2]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1044 MovieClip Frame 1
this.index = 9; this.usable = false; with (this) { if (_root.itemsArray[9] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[9]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1047 MovieClip Frame 1
this.index = 8; this.usable = false; with (this) { if (_root.itemsArray[8] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[8]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1050 MovieClip Frame 1
this.index = 7; this.usable = true; with (this) { if (_root.itemsArray[7] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[7]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1053 MovieClip Frame 1
this.index = 6; this.usable = true; with (this) { if (_root.itemsArray[6] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[6]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1056 MovieClip Frame 1
this.index = 12; this.armorType = 1; this.vit = 40; with (this) { if (_root.itemsArray[12] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[12]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1059 MovieClip Frame 1
this.index = 11; this.armorType = 2; this.vit = 15; with (this) { if (_root.itemsArray[11] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[11]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1061 MovieClip Frame 1
this.index = 13; this.keyItem = true; this.usable = false; with (this) { if (_root.itemsArray[13] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[13]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1063 MovieClip Frame 1
this.index = 10; this.usable = false; this.weaponType = 3; with (this) { if (_root.itemsArray[10] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[10]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1065 MovieClip Frame 1
this.index = 14; this.usable = false; this.weaponType = 1; with (this) { if (_root.itemsArray[14] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[14]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1068 MovieClip Frame 1
this.index = 15; this.usable = false; this.weaponType = 4; with (this) { if (_root.itemsArray[15] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[15]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1071 MovieClip Frame 1
this.index = 17; this.usable = false; this.weaponType = 6; with (this) { if (_root.itemsArray[17] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[17]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1074 MovieClip Frame 1
this.index = 16; this.usable = false; this.accessType = 1; with (this) { if (_root.itemsArray[16] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[16]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1077 MovieClip Frame 1
this.index = 18; this.usable = false; this.armorType = 99; with (this) { if (_root.itemsArray[18] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[18]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1080 MovieClip Frame 1
this.index = 19; this.usable = false; this.weaponType = 99; with (this) { if (_root.itemsArray[19] > 0) { vision = true; } else { vision = false; } _visible = vision; Quantext.text = _root.itemsArray[19]; } this.onRelease = function () { _global.UseItem(this); }; this.onRollOver = function () { _global.ReferItem(this); }; this.onRollOut = function () { _global.ReferItem(""); };
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1099 MovieClip Frame 2
stop();
Symbol 1099 MovieClip Frame 3
stop();
Symbol 1099 MovieClip Frame 4
stop();
Symbol 1099 MovieClip Frame 5
stop();
Symbol 1099 MovieClip Frame 6
stop();
Symbol 1101 MovieClip Frame 1
stop();
Symbol 1101 MovieClip Frame 2
stop();
Symbol 1105 MovieClip Frame 1
stop();
Symbol 1105 MovieClip Frame 2
stop();
Symbol 1105 MovieClip Frame 3
stop();
Symbol 1105 MovieClip Frame 4
stop();
Symbol 1107 MovieClip Frame 1
stop();
Symbol 1109 MovieClip Frame 1
stop();
Symbol 1116 MovieClip Frame 1
stop();
Symbol 1116 MovieClip Frame 2
this.index = 0; this.onRollOver = function () { _global.ReferSp(this); }; this.onRollOut = function () { _global.ReferSp(""); }; this.onRelease = function () { _global.ReferSpIndex(this); }; stop();
Symbol 1117 MovieClip Frame 1
stop();
Symbol 1117 MovieClip Frame 2
this.index = 1; this.onRollOver = function () { _global.ReferSp(this); }; this.onRollOut = function () { _global.ReferSp(""); }; this.onRelease = function () { _global.ReferSpIndex(this); }; stop();
Symbol 1132 MovieClip Frame 1
stop(); switch (_root.playerPicture) { default : _root.Status.Picture_Player.gotoAndStop("Type0"); break; case 1 : _root.Status.Picture_Player.gotoAndStop("Type1"); break; case 2 : _root.Status.Picture_Player.gotoAndStop("Type2"); break; case 3 : _root.Status.Picture_Player.gotoAndStop("Type3"); break; case 4 : _root.Status.Picture_Player.gotoAndStop("Type4"); break; case 5 : _root.Status.Picture_Player.gotoAndStop("Type5"); } _root.Status.Refer1.index = 1; _root.Status.Refer2.index = 2; _root.Status.Refer3.index = 3; _root.Status.Refer4.index = 4; _root.Status.Refer5.index = 5; _root.Status.Refer6.index = 6; _root.Status.Refer7.index = 7; _root.Status.Refer8.index = 8;
Symbol 1132 MovieClip Frame 2
stop(); _root.Status.AddFrc.onRelease = function () { if (_root.Status.Btn_Attributes._visible) { _root.player.frc++; _root.player.ext--; } _global.RefreshingStatus(); }; _root.Status.AddFcs.onRelease = function () { if (_root.Status.Btn_Attributes._visible) { _root.player.fcs++; _root.player.ext--; } _global.RefreshingStatus(); }; _root.Status.AddSpr.onRelease = function () { if (_root.Status.Btn_Attributes._visible) { _root.player.spr++; _root.player.ext--; } _global.RefreshingStatus(); }; _root.Status.AddKno.onRelease = function () { if (_root.Status.Btn_Attributes._visible) { _root.player.kno++; _root.player.ext--; if ((_root.ZUPStartCheck and (_root.tutIndex == 13)) and (_root.player.kno == 10)) { _root.ZUPStartCheck = false; } } _global.RefreshingStatus(); }; _root.Status.AddVit.onRelease = function () { if (_root.Status.Btn_Attributes._visible) { _root.player.vit++; _root.player.ext--; } _global.RefreshingStatus(); };
Symbol 1132 MovieClip Frame 3
if (_root.mg1Lv >= 1) { _root.Status.Picture_MgSpark.gotoAndStop(2); } if (_root.mg1Lv >= 2) { _root.Status.Picture_MgIncendiary.gotoAndStop(2); } if (_root.mg1Lv >= 3) { _root.Status.Picture_MgPhoenix.gotoAndStop(2); } if (_root.mg2Lv >= 1) { _root.Status.Picture_MgCharge.gotoAndStop(2); } if (_root.mg2Lv >= 2) { _root.Status.Picture_MgLightningZap.gotoAndStop(2); } if (_root.mg2Lv >= 3) { _root.Status.Picture_MgStorm.gotoAndStop(2); } if (_root.mg4Lv >= 1) { _root.Status.Picture_MgHeal.gotoAndStop(2); } stop();
Symbol 1132 MovieClip Frame 4
stop(); _root.Status.Btn_Quality.QualityText.text = _quality; _root.Status.Btn_Quality.onRelease = function () { if (_root.quality != 4) { _root.quality++; } else { _root.quality = 1; } _global.ToggleQuality(); }; _root.Status.Btn_Refer.ReferText.text = _root.referSettingText; _root.Status.Btn_Refer.onRelease = function () { _root.referSetting = !_root.referSetting; _global.ToggleRefer(); }; if (_root.animSetting) { _root.Status.Btn_AnimationSet.AnimText.text = "ON"; } else { _root.Status.Btn_AnimationSet.AnimText.text = "OFF"; } _root.Status.Btn_AnimationSet.onRelease = function () { _root.animSetting = !_root.animSetting; if (_root.animSetting) { _root.Status.Btn_AnimationSet.AnimText.text = "ON"; } else { _root.Status.Btn_AnimationSet.AnimText.text = "OFF"; } _root.alphaSpeed = 8 + ((1 - _root.animSetting) * 100); }; _root.Status.Btn_MainMenu.onRelease = function () { _root.dead = true; }; if (_root.alphaSetting) { _root.Status.Btn_AlphaSet.AnimText.text = "ON"; } else { _root.Status.Btn_AlphaSet.AnimText.text = "OFF"; } _root.Status.Btn_AlphaSet.onRelease = function () { _root.alphaSetting = !_root.alphaSetting; if (_root.alphaSetting) { _root.Status.Btn_AlphaSet.AnimText.text = "ON"; } else { _root.Status.Btn_AlphaSet.AnimText.text = "OFF"; } }; _root.Status.Btn_SaveGame.onRelease = function () { if (!_root.gamePause) { if (_root.tutorialRunning) { _global.ShowMessage("Unable to save game during tutorial."); } else { _root.SaveGame_Bar.Title.text = "SAVE GAME"; _root.getCookieEnable("SGdata1", "slot", 1); _root.getCookieEnable("SGdata2", "slot", 2); _root.getCookieEnable("SGdata3", "slot", 3); _root.getCookieEnable("SGdata4", "slot", 4); _root.getCookieEnable("SGdata5", "slot", 5); i = 0; while (i < 6) { if (_root.gameDataE[i] != undefined) { _root.SaveGame_Bar["DataSlot" + i].Name.text = _root.gameDataE[i]; } else { _root.SaveGame_Bar["DataSlot" + i].Name.text = "Empty Slot"; } i++; } _root.SaveGame_Bar._visible = true; _root.gamePause = true; } } };
Symbol 1132 MovieClip Frame 5
_root.Status.Picture_Armor.gotoAndStop("Type" + _root.armorType); _root.Status.Picture_Weapon.gotoAndStop("Type" + _root.weaponType); _root.Status.Picture_Others.gotoAndStop("Type" + _root.accessType); _root.Status.Items.index = 1; _root.Status.Items.minIndex = 1; _root.Status.Items.maxIndex = 4; _root.Status.CashText.text = "$ " + _root.itemsArray[0]; _root.Status.Next.onRelease = function () { _root.Status.Next.gotoAndPlay(2); if (_root.Status.Items.index != _root.Status.Items.maxIndex) { _root.Status.Items.index++; _root.Status.Items.Frame._x = _root.Status.Items.Frame._x - 21.6; } }; _root.Status.Prev.onRelease = function () { _root.Status.Prev.gotoAndPlay(2); if (_root.Status.Items.index != _root.Status.Items.minIndex) { _root.Status.Items.index--; _root.Status.Items.Frame._x = _root.Status.Items.Frame._x + 21.6; } }; _root.Status.Picture_Weapon.onRollOver = function () { _global.ReferWeapon(_root.weaponType); }; _root.Status.Picture_Weapon.onRollOut = function () { _global.ReferWeapon(""); }; _root.Status.Picture_Weapon.onRelease = function () { _global.UnequipWeapon(_root.weaponType); }; _root.Status.Picture_Armor.onRollOver = function () { _global.ReferArmor(_root.armorType); }; _root.Status.Picture_Armor.onRollOut = function () { _global.ReferArmor(""); }; _root.Status.Picture_Armor.onRelease = function () { _global.UnequipArmor(_root.armorType); }; _root.Status.Picture_Others.onRollOver = function () { _global.ReferAccess(_root.accessType); }; _root.Status.Picture_Others.onRollOut = function () { _global.ReferAccess(""); }; _root.Status.Picture_Others.onRelease = function () { _global.UnequipAccess(_root.accessType); }; i = 1; while (i < 7) { _root.Status["HotKey" + i].IndexText.text = i; if ((_root.Status["HotKey" + i].index != undefined) and (_root.Status["HotKey" + i].index != 0)) { _root.Status["HotKey" + i].gotoAndStop(_root.Status["HotKey" + i].index + 2); } else { _root.Status["HotKey" + i].gotoAndStop(1); } i++; } _root.itemReady = true; stop();
Instance of Symbol 1084 MovieClip in Symbol 1132 MovieClip Frame 5
on (rollOver) { this.useHandCursor = false; }
Symbol 1132 MovieClip Frame 6
if (_root.spLevel >= 1) { _root.Status.Picture_Sp1.gotoAndStop(2); } if (_root.spLevel >= 2) { _root.Status.Picture_Sp2.gotoAndStop(2); } stop();
Symbol 1132 MovieClip Frame 7
_root.itemReady = false; _root.selectHotkeyItem = false; _global.ReferItem(""); if (!_root.animSetting) { gotoAndPlay (16); }
Symbol 1132 MovieClip Frame 17
switch (_root.statusLoc) { case "Attributes" : gotoAndStop (2); _global.RefreshingStatus(); break; case "Profile" : gotoAndStop (1); _global.RefreshingStatus(); break; case "Spell" : gotoAndStop (3); _global.RefreshingStatus(); break; case "Options" : gotoAndStop (4); _global.RefreshingStatus(); break; case "Items" : gotoAndStop (5); _global.RefreshingStatus(); break; case "Special" : gotoAndStop (6); _global.RefreshingStatus(); }
Symbol 1157 MovieClip Frame 1
_root.CreateBar.Btn_Apply.onRelease = function () { if (_root.CreateBar.Btn_Apply._currentframe == 2) { _global.CheckCreate(); } else { _root.createTool = !_root.createTool; _global.CreateBarShow(_root.createTool); } };
Symbol 1165 MovieClip Frame 1
this.index = 2; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1166 MovieClip Frame 1
this.index = 1; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1168 MovieClip Frame 1
this.index = 6; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1170 MovieClip Frame 1
this.index = 7; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1172 MovieClip Frame 1
this.index = 12; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1174 MovieClip Frame 1
this.index = 11; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1176 MovieClip Frame 1
this.index = 17; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1178 MovieClip Frame 1
this.index = 16; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1180 MovieClip Frame 1
this.index = 5; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1182 MovieClip Frame 1
this.index = 15; this.onRelease = function () { _global.BuyItem(this); }; this.onRollOver = function () { _global.ReferItem(this); _global.ReferCost(this); }; this.onRollOut = function () { _global.ReferItem(""); _global.ReferCost(""); }; stop();
Symbol 1200 MovieClip Frame 1
_root.ShopBar.Casher.Btn_Apply.onRelease = function () { if (_root.ShopBar.Casher.Btn_Apply._currentframe == 2) { if (_root.playerTrading2Calc) { _global.CheckBuy(); } else if (_root.playerTrading3Calc) { _global.CheckSell(); } } else { _global.CancelTrading(); } };
Symbol 1201 MovieClip Frame 1
_root.ShopBar.Btn_Sell.onRelease = function () { _global.SellReady(); }; _root.ShopBar.Btn_Buy.onRelease = function () { _root.sellingItem = false; _global.BuyReady(); };
Symbol 1232 MovieClip Frame 1
stop();
Symbol 1232 MovieClip Frame 36
gotoAndPlay (21);
Symbol 1232 MovieClip Frame 42
stop();
Symbol 1232 MovieClip Frame 48
stop();
Symbol 1232 MovieClip Frame 54
stop();
Symbol 1232 MovieClip Frame 60
stop();
Symbol 1232 MovieClip Frame 66
stop();
Symbol 1232 MovieClip Frame 75
stop();
Symbol 1232 MovieClip Frame 84
stop();
Symbol 1232 MovieClip Frame 112
gotoAndPlay (85);
Symbol 1232 MovieClip Frame 118
stop();
Symbol 1232 MovieClip Frame 173
stop();
Symbol 1232 MovieClip Frame 179
stop();
Symbol 1232 MovieClip Frame 246
gotoAndPlay (180);
Symbol 1244 MovieClip Frame 1
stop();
Symbol 1244 MovieClip Frame 14
stop();
Symbol 1247 MovieClip Frame 1
stop();
Symbol 1247 MovieClip Frame 11
stop();
Symbol 1247 MovieClip Frame 21
gotoAndPlay (15);
Symbol 1247 MovieClip Frame 28
stop();
Symbol 1247 MovieClip Frame 36
stop();
Symbol 1247 MovieClip Frame 50
gotoAndPlay (37);
Symbol 1247 MovieClip Frame 70
stop();
Symbol 1247 MovieClip Frame 85
stop();
Symbol 1247 MovieClip Frame 113
gotoAndPlay (86);
Symbol 1247 MovieClip Frame 159
gotoAndStop (11);

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 FontUsed by:4 12 13 15 16 18 19 21 22 25 26 27 28 29 36 38 41 43 46 47 49 54 57 218 420 421 422 423 424 432 491 492 493 494 495 551 557 590 621 648 670 691 707 715 741 743 915 916 917 918 919 928 929 933 968 969 970 971 977 983 985 1008 1010 1023 1025 1031 1037 1110 1112 1118 1120 1124 1125 1126 1127 1128 1139 1140 1141 1142 1149 1150 1151 1152 1153 1154 1155 1156 1161 1163 1184 1185 1186 1188 1189 1190 1193 1194 1195 1198 1205 1258 1259 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275
Symbol 4 EditableTextUses:3Used by:Timeline
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:5 7 8Used by:1132  Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:14 17 20 23 1276
Symbol 12 TextUses:3Used by:14
Symbol 13 TextUses:3Used by:14
Symbol 14 ButtonUses:11 12 13Used by:Timeline
Symbol 15 TextUses:3Used by:17
Symbol 16 TextUses:3Used by:17
Symbol 17 ButtonUses:11 15 16Used by:Timeline
Symbol 18 TextUses:3Used by:20
Symbol 19 TextUses:3Used by:20
Symbol 20 ButtonUses:11 18 19Used by:Timeline
Symbol 21 TextUses:3Used by:23
Symbol 22 TextUses:3Used by:23
Symbol 23 ButtonUses:11 21 22Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 TextUses:3Used by:Timeline
Symbol 26 TextUses:3Used by:Timeline
Symbol 27 TextUses:3Used by:Timeline
Symbol 28 TextUses:3Used by:Timeline
Symbol 29 TextUses:3Used by:Timeline
Symbol 30 GraphicUsed by:44 58
Symbol 31 GraphicUsed by:40
Symbol 32 FontUsed by:33 34 52 55 902 903 904 905 906 907 908 909 922 941 945 949 953 961 965 972 973 974 975 976 986 987 988 989 990 991 992 993 1011 1012 1014 1015 1017 1019 1021 1022 1028 1034 1040 1043 1046 1049 1052 1055 1058 1067 1070 1073 1076 1079 1086 1087 1088 1089 1090 1091 1092 1114 1191 1192 1196 1197 1199 1206 1209
Symbol 33 EditableTextUses:32Used by:40
Symbol 34 EditableTextUses:32Used by:40
Symbol 35 GraphicUsed by:39
Symbol 36 TextUses:3Used by:39
Symbol 37 GraphicUsed by:39
Symbol 38 TextUses:3Used by:39
Symbol 39 MovieClipUses:35 36 37 38Used by:40 44 48 58 1157 1200
Symbol 40 MovieClipUses:31 33 34 39Used by:44
Symbol 41 EditableTextUses:3Used by:44
Symbol 42 GraphicUsed by:44 48 58
Symbol 43 EditableTextUses:3Used by:44
Symbol 44 MovieClipUses:30 40 41 39 42 43Used by:Timeline
Symbol 45 GraphicUsed by:48
Symbol 46 EditableTextUses:3Used by:48
Symbol 47 EditableTextUses:3Used by:48
Symbol 48 MovieClipUses:45 46 39 42 47Used by:Timeline
Symbol 49 TextUses:3Used by:58
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:53 56 1013 1016 1018 1020
Symbol 52 EditableTextUses:32Used by:53
Symbol 53 MovieClipUses:51 52Used by:58 1132
Symbol 54 TextUses:3Used by:58
Symbol 55 EditableTextUses:32Used by:56
Symbol 56 MovieClipUses:51 55Used by:58 1132
Symbol 57 EditableTextUses:3Used by:58
Symbol 58 MovieClipUses:30 49 53 54 56 42 57 39Used by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:66
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:61 63 64 65Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:80
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:80
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:80
Symbol 73 GraphicUsed by:80
Symbol 74 ShapeTweeningUsed by:80
Symbol 75 GraphicUsed by:80
Symbol 76 ShapeTweeningUsed by:80
Symbol 77 ShapeTweeningUsed by:80
Symbol 78 ShapeTweeningUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:68 70 72 73 74 75 76 77 78 79Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 GraphicUsed by:84 93
Symbol 84 MovieClipUses:83Used by:93
Symbol 85 ShapeTweeningUsed by:93
Symbol 86 ShapeTweeningUsed by:93
Symbol 87 ShapeTweeningUsed by:93
Symbol 88 ShapeTweeningUsed by:93
Symbol 89 ShapeTweeningUsed by:93
Symbol 90 ShapeTweeningUsed by:93
Symbol 91 ShapeTweeningUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:84 83 85 86 87 88 89 90 91 92Used by:Timeline
Symbol 94 GraphicUsed by:102
Symbol 95 ShapeTweeningUsed by:101
Symbol 96 ShapeTweeningUsed by:101
Symbol 97 GraphicUsed by:101
Symbol 98 ShapeTweeningUsed by:101
Symbol 99 ShapeTweeningUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:95 96 97 98 99 100Used by:102
Symbol 102 MovieClipUses:94 101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 ShapeTweeningUsed by:108
Symbol 106 ShapeTweeningUsed by:108
Symbol 107 GraphicUsed by:108 926 1143 1166
Symbol 108 MovieClipUses:105 106 107Used by:Timeline
Symbol 109 ShapeTweeningUsed by:112
Symbol 110 ShapeTweeningUsed by:112
Symbol 111 GraphicUsed by:112 1134
Symbol 112 MovieClipUses:109 110 111Used by:Timeline
Symbol 113 ShapeTweeningUsed by:116
Symbol 114 ShapeTweeningUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:113 114 115Used by:Timeline
Symbol 117 ShapeTweeningUsed by:120
Symbol 118 ShapeTweeningUsed by:120
Symbol 119 GraphicUsed by:120 1137
Symbol 120 MovieClipUses:117 118 119Used by:Timeline
Symbol 121 ShapeTweeningUsed by:124
Symbol 122 ShapeTweeningUsed by:124
Symbol 123 GraphicUsed by:124 1138
Symbol 124 MovieClipUses:121 122 123Used by:Timeline
Symbol 125 ShapeTweeningUsed by:128
Symbol 126 ShapeTweeningUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:125 126 127Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:Timeline
Symbol 131 GraphicUsed by:132 200 260 293
Symbol 132 MovieClipUses:131Used by:142 165 170 172
Symbol 133 GraphicUsed by:142
Symbol 134 ShapeTweeningUsed by:142
Symbol 135 GraphicUsed by:142
Symbol 136 GraphicUsed by:142
Symbol 137 ShapeTweeningUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:137 138Used by:142
Symbol 140 ShapeTweeningUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:132 133 134 135 136 139 140 141Used by:Timeline
Symbol 143 GraphicUsed by:155
Symbol 144 ShapeTweeningUsed by:155
Symbol 145 ShapeTweeningUsed by:155
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:155
Symbol 148 ShapeTweeningUsed by:155
Symbol 149 GraphicUsed by:155
Symbol 150 ShapeTweeningUsed by:155
Symbol 151 ShapeTweeningUsed by:155
Symbol 152 ShapeTweeningUsed by:155
Symbol 153 ShapeTweeningUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:143 144 145 147 148 149 150 151 152 153 154Used by:Timeline
Symbol 156 GraphicUsed by:165
Symbol 157 GraphicUsed by:165
Symbol 158 ShapeTweeningUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:158 159Used by:161 165 188 292 714 719
Symbol 161 MovieClipUses:160Used by:165
Symbol 162 ShapeTweeningUsed by:165
Symbol 163 ShapeTweeningUsed by:165
Symbol 164 ShapeTweeningUsed by:165
Symbol 165 MovieClipUses:132 156 157 161 160 162 163 164Used by:Timeline
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:Timeline
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:132 168 169Used by:Timeline
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:132 171Used by:Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:188
Symbol 175 GraphicUsed by:188
Symbol 176 GraphicUsed by:188
Symbol 177 ShapeTweeningUsed by:181
Symbol 178 ShapeTweeningUsed by:181
Symbol 179 ShapeTweeningUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:177 178 179 180Used by:188
Symbol 182 ShapeTweeningUsed by:188
Symbol 183 ShapeTweeningUsed by:188
Symbol 184 ShapeTweeningUsed by:188
Symbol 185 ShapeTweeningUsed by:188
Symbol 186 ShapeTweeningUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:174 175 176 160 181 182 183 184 185 186 187Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:197
Symbol 191 GraphicUsed by:197
Symbol 192 ShapeTweeningUsed by:197
Symbol 193 ShapeTweeningUsed by:197
Symbol 194 ShapeTweeningUsed by:197
Symbol 195 ShapeTweeningUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:190 191 192 193 194 195 196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:245
Symbol 200 MovieClipUses:131Used by:245
Symbol 201 ShapeTweeningUsed by:245
Symbol 202 GraphicUsed by:245
Symbol 203 ShapeTweeningUsed by:245
Symbol 204 ShapeTweeningUsed by:245
Symbol 205 ShapeTweeningUsed by:245
Symbol 206 ShapeTweeningUsed by:245
Symbol 207 ShapeTweeningUsed by:245
Symbol 208 GraphicUsed by:245
Symbol 209 GraphicUsed by:245
Symbol 210 GraphicUsed by:245
Symbol 211 ShapeTweeningUsed by:245
Symbol 212 GraphicUsed by:245
Symbol 213 GraphicUsed by:220 245
Symbol 214 ShapeTweeningUsed by:245
Symbol 215 GraphicUsed by:245
Symbol 216 GraphicUsed by:245
Symbol 217 GraphicUsed by:245
Symbol 218 TextUses:3Used by:245
Symbol 219 ShapeTweeningUsed by:220
Symbol 220 MovieClipUses:219 213Used by:245
Symbol 221 GraphicUsed by:245
Symbol 222 GraphicUsed by:245
Symbol 223 GraphicUsed by:245
Symbol 224 GraphicUsed by:245
Symbol 225 GraphicUsed by:245
Symbol 226 GraphicUsed by:245
Symbol 227 ShapeTweeningUsed by:245
Symbol 228 GraphicUsed by:245
Symbol 229 ShapeTweeningUsed by:245
Symbol 230 GraphicUsed by:245
Symbol 231 GraphicUsed by:245
Symbol 232 ShapeTweeningUsed by:245
Symbol 233 GraphicUsed by:245
Symbol 234 ShapeTweeningUsed by:245
Symbol 235 GraphicUsed by:245
Symbol 236 GraphicUsed by:245
Symbol 237 ShapeTweeningUsed by:245
Symbol 238 GraphicUsed by:245
Symbol 239 ShapeTweeningUsed by:245
Symbol 240 GraphicUsed by:245
Symbol 241 GraphicUsed by:245
Symbol 242 GraphicUsed by:245
Symbol 243 GraphicUsed by:245
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244Used by:Timeline
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:Timeline
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:248Used by:257
Symbol 250 GraphicUsed by:257
Symbol 251 ShapeTweeningUsed by:257
Symbol 252 ShapeTweeningUsed by:257
Symbol 253 ShapeTweeningUsed by:257
Symbol 254 ShapeTweeningUsed by:257
Symbol 255 ShapeTweeningUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:249 250 251 252 253 254 255 256Used by:Timeline
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:292
Symbol 260 MovieClipUses:131Used by:292
Symbol 261 GraphicUsed by:262 263 264 265 267
Symbol 262 MovieClipUses:261Used by:292 549 765 768 773 778 927 1117 1247  Timeline
Symbol 263 MovieClipUses:261Used by:292 549 765 768 773 778 927 1117 1247  Timeline
Symbol 264 MovieClipUses:261Used by:292 549 765 768 773 778 927 1117 1247  Timeline
Symbol 265 MovieClipUses:261Used by:292 549 765 768 773 778 927 1117 1247  Timeline
Symbol 266 GraphicUsed by:292
Symbol 267 MovieClipUses:261Used by:292 549 765 768 773 778 927 1117 1247  Timeline
Symbol 268 ShapeTweeningUsed by:292
Symbol 269 GraphicUsed by:292
Symbol 270 ShapeTweeningUsed by:292
Symbol 271 GraphicUsed by:292
Symbol 272 GraphicUsed by:292
Symbol 273 GraphicUsed by:292
Symbol 274 ShapeTweeningUsed by:292
Symbol 275 GraphicUsed by:292
Symbol 276 ShapeTweeningUsed by:292
Symbol 277 GraphicUsed by:292
Symbol 278 GraphicUsed by:292
Symbol 279 ShapeTweeningUsed by:292
Symbol 280 GraphicUsed by:292
Symbol 281 GraphicUsed by:292
Symbol 282 GraphicUsed by:292
Symbol 283 GraphicUsed by:292
Symbol 284 ShapeTweeningUsed by:292
Symbol 285 GraphicUsed by:292
Symbol 286 ShapeTweeningUsed by:292
Symbol 287 GraphicUsed by:292
Symbol 288 GraphicUsed by:292
Symbol 289 ShapeTweeningUsed by:292
Symbol 290 GraphicUsed by:292
Symbol 291 ShapeTweeningUsed by:292
Symbol 292 MovieClipUses:259 260 262 263 264 265 266 267 268 269 270 271 272 273 274 160 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291Used by:Timeline
Symbol 293 MovieClipUses:131Used by:296
Symbol 294 GraphicUsed by:296 563 635
Symbol 295 GraphicUsed by:296 563 635
Symbol 296 MovieClipUses:293 294 295Used by:Timeline
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:311  Timeline
Symbol 299 GraphicUsed by:311
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:311
Symbol 302 ShapeTweeningUsed by:311
Symbol 303 ShapeTweeningUsed by:311
Symbol 304 ShapeTweeningUsed by:311
Symbol 305 ShapeTweeningUsed by:311
Symbol 306 ShapeTweeningUsed by:311
Symbol 307 GraphicUsed by:311
Symbol 308 ShapeTweeningUsed by:311
Symbol 309 ShapeTweeningUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:298 299 301 302 303 304 305 306 307 308 309 310Used by:Timeline
Symbol 312 GraphicUsed by:317
Symbol 313 ShapeTweeningUsed by:317
Symbol 314 ShapeTweeningUsed by:317
Symbol 315 ShapeTweeningUsed by:317
Symbol 316 GraphicUsed by:317 740
Symbol 317 MovieClipUses:312 313 314 315 316Used by:Timeline
Symbol 318 GraphicUsed by:324
Symbol 319 ShapeTweeningUsed by:324
Symbol 320 ShapeTweeningUsed by:324
Symbol 321 ShapeTweeningUsed by:324
Symbol 322 GraphicUsed by:324
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:318 319 320 321 322 323Used by:Timeline
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:327
Symbol 327 MovieClipUses:326Used by:Timeline
Symbol 328 GraphicUsed by:382
Symbol 329 GraphicUsed by:382
Symbol 330 GraphicUsed by:382
Symbol 331 GraphicUsed by:382
Symbol 332 GraphicUsed by:382
Symbol 333 GraphicUsed by:382
Symbol 334 ShapeTweeningUsed by:382
Symbol 335 GraphicUsed by:382
Symbol 336 GraphicUsed by:382
Symbol 337 GraphicUsed by:382
Symbol 338 GraphicUsed by:382
Symbol 339 GraphicUsed by:382
Symbol 340 GraphicUsed by:382
Symbol 341 GraphicUsed by:382
Symbol 342 ShapeTweeningUsed by:382
Symbol 343 GraphicUsed by:382
Symbol 344 GraphicUsed by:382
Symbol 345 GraphicUsed by:382
Symbol 346 GraphicUsed by:382
Symbol 347 GraphicUsed by:382
Symbol 348 ShapeTweeningUsed by:382
Symbol 349 GraphicUsed by:382
Symbol 350 GraphicUsed by:382
Symbol 351 GraphicUsed by:382
Symbol 352 GraphicUsed by:382
Symbol 353 GraphicUsed by:382
Symbol 354 GraphicUsed by:382
Symbol 355 GraphicUsed by:382
Symbol 356 ShapeTweeningUsed by:382
Symbol 357 GraphicUsed by:382
Symbol 358 GraphicUsed by:382
Symbol 359 GraphicUsed by:382
Symbol 360 GraphicUsed by:382
Symbol 361 ShapeTweeningUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:361 362Used by:382 800
Symbol 364 ShapeTweeningUsed by:382
Symbol 365 GraphicUsed by:382
Symbol 366 GraphicUsed by:382
Symbol 367 GraphicUsed by:382
Symbol 368 ShapeTweeningUsed by:382
Symbol 369 GraphicUsed by:382
Symbol 370 GraphicUsed by:382
Symbol 371 GraphicUsed by:382
Symbol 372 GraphicUsed by:382
Symbol 373 ShapeTweeningUsed by:382
Symbol 374 ShapeTweeningUsed by:382
Symbol 375 GraphicUsed by:382
Symbol 376 GraphicUsed by:382
Symbol 377 GraphicUsed by:382
Symbol 378 GraphicUsed by:382
Symbol 379 ShapeTweeningUsed by:382
Symbol 380 ShapeTweeningUsed by:382
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381Used by:549 765 768 773 778 1247  Timeline
Symbol 383 ShapeTweeningUsed by:400
Symbol 384 ShapeTweeningUsed by:400
Symbol 385 ShapeTweeningUsed by:400
Symbol 386 ShapeTweeningUsed by:400
Symbol 387 ShapeTweeningUsed by:400
Symbol 388 ShapeTweeningUsed by:400
Symbol 389 ShapeTweeningUsed by:400
Symbol 390 ShapeTweeningUsed by:400
Symbol 391 ShapeTweeningUsed by:400
Symbol 392 GraphicUsed by:400
Symbol 393 ShapeTweeningUsed by:400
Symbol 394 GraphicUsed by:400
Symbol 395 GraphicUsed by:400
Symbol 396 ShapeTweeningUsed by:400
Symbol 397 GraphicUsed by:400
Symbol 398 GraphicUsed by:400
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClipUses:383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399Used by:549
Symbol 401 GraphicUsed by:411
Symbol 402 GraphicUsed by:411
Symbol 403 ShapeTweeningUsed by:411
Symbol 404 GraphicUsed by:411
Symbol 405 ShapeTweeningUsed by:411
Symbol 406 GraphicUsed by:411 419
Symbol 407 GraphicUsed by:411 419
Symbol 408 ShapeTweeningUsed by:411
Symbol 409 ShapeTweeningUsed by:411
Symbol 410 GraphicUsed by:411 419
Symbol 411 MovieClipUses:401 402 403 404 405 406 407 408 409 410Used by:549
Symbol 412 GraphicUsed by:419
Symbol 413 GraphicUsed by:419
Symbol 414 ShapeTweeningUsed by:419
Symbol 415 GraphicUsed by:419
Symbol 416 ShapeTweeningUsed by:419
Symbol 417 ShapeTweeningUsed by:419
Symbol 418 ShapeTweeningUsed by:419
Symbol 419 MovieClipUses:412 413 414 415 416 406 407 417 418 410Used by:549
Symbol 420 EditableTextUses:3Used by:549
Symbol 421 EditableTextUses:3Used by:549
Symbol 422 EditableTextUses:3Used by:549
Symbol 423 EditableTextUses:3Used by:549
Symbol 424 EditableTextUses:3Used by:549
Symbol 425 ShapeTweeningUsed by:436
Symbol 426 GraphicUsed by:436
Symbol 427 ShapeTweeningUsed by:436
Symbol 428 ShapeTweeningUsed by:431
Symbol 429 ShapeTweeningUsed by:431
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:428 429 430Used by:436 441
Symbol 432 TextUses:3Used by:436
Symbol 433 ShapeTweeningUsed by:436
Symbol 434 ShapeTweeningUsed by:436
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:425 426 427 431 432 433 434 435Used by:549
Symbol 437 ShapeTweeningUsed by:441
Symbol 438 GraphicUsed by:441
Symbol 439 ShapeTweeningUsed by:441
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClipUses:437 431 438 439 440Used by:549
Symbol 442 GraphicUsed by:549
Symbol 443 GraphicUsed by:549
Symbol 444 ShapeTweeningUsed by:549
Symbol 445 GraphicUsed by:549
Symbol 446 ShapeTweeningUsed by:549
Symbol 447 GraphicUsed by:549
Symbol 448 GraphicUsed by:549
Symbol 449 GraphicUsed by:549
Symbol 450 ShapeTweeningUsed by:549
Symbol 451 GraphicUsed by:549
Symbol 452 ShapeTweeningUsed by:549
Symbol 453 GraphicUsed by:549
Symbol 454 ShapeTweeningUsed by:456
Symbol 455 GraphicUsed by:456
Symbol 456 MovieClipUses:454 455Used by:549
Symbol 457 ShapeTweeningUsed by:490
Symbol 458 GraphicUsed by:490 999
Symbol 459 GraphicUsed by:490 999
Symbol 460 GraphicUsed by:490 999
Symbol 461 ShapeTweeningUsed by:490
Symbol 462 GraphicUsed by:490
Symbol 463 ShapeTweeningUsed by:490
Symbol 464 GraphicUsed by:490
Symbol 465 GraphicUsed by:470
Symbol 466 GraphicUsed by:470
Symbol 467 ShapeTweeningUsed by:470
Symbol 468 ShapeTweeningUsed by:470
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:465 466 467 468 469Used by:471 794
Symbol 471 MovieClipUses:470Used by:490
Symbol 472 GraphicUsed by:490
Symbol 473 GraphicUsed by:490
Symbol 474 GraphicUsed by:490
Symbol 475 GraphicUsed by:490
Symbol 476 ShapeTweeningUsed by:486
Symbol 477 ShapeTweeningUsed by:486
Symbol 478 ShapeTweeningUsed by:486
Symbol 479 ShapeTweeningUsed by:486
Symbol 480 ShapeTweeningUsed by:486
Symbol 481 ShapeTweeningUsed by:486
Symbol 482 ShapeTweeningUsed by:486
Symbol 483 ShapeTweeningUsed by:486
Symbol 484 ShapeTweeningUsed by:486
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClipUses:476 477 478 479 480 481 482 483 484 485Used by:490
Symbol 487 GraphicUsed by:490
Symbol 488 GraphicUsed by:490
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:457 458 459 460 461 462 463 464 471 472 473 474 475 486 487 488 489Used by:549
Symbol 491 EditableTextUses:3Used by:549
Symbol 492 EditableTextUses:3Used by:549
Symbol 493 EditableTextUses:3Used by:549
Symbol 494 EditableTextUses:3Used by:549
Symbol 495 EditableTextUses:3Used by:549
Symbol 496 ShapeTweeningUsed by:549
Symbol 497 ShapeTweeningUsed by:549
Symbol 498 GraphicUsed by:549
Symbol 499 GraphicUsed by:549
Symbol 500 GraphicUsed by:549
Symbol 501 GraphicUsed by:549
Symbol 502 GraphicUsed by:549
Symbol 503 ShapeTweeningUsed by:549
Symbol 504 ShapeTweeningUsed by:549
Symbol 505 GraphicUsed by:549
Symbol 506 GraphicUsed by:549
Symbol 507 GraphicUsed by:549
Symbol 508 GraphicUsed by:549
Symbol 509 GraphicUsed by:549
Symbol 510 ShapeTweeningUsed by:549
Symbol 511 ShapeTweeningUsed by:549
Symbol 512 GraphicUsed by:549
Symbol 513 GraphicUsed by:549
Symbol 514 GraphicUsed by:549
Symbol 515 GraphicUsed by:549
Symbol 516 GraphicUsed by:549
Symbol 517 ShapeTweeningUsed by:549
Symbol 518 ShapeTweeningUsed by:549
Symbol 519 GraphicUsed by:549
Symbol 520 GraphicUsed by:549
Symbol 521 GraphicUsed by:549
Symbol 522 GraphicUsed by:549
Symbol 523 GraphicUsed by:549
Symbol 524 ShapeTweeningUsed by:549
Symbol 525 ShapeTweeningUsed by:549
Symbol 526 ShapeTweeningUsed by:549
Symbol 527 ShapeTweeningUsed by:549
Symbol 528 ShapeTweeningUsed by:549
Symbol 529 ShapeTweeningUsed by:549
Symbol 530 ShapeTweeningUsed by:549
Symbol 531 ShapeTweeningUsed by:549
Symbol 532 GraphicUsed by:549
Symbol 533 ShapeTweeningUsed by:549
Symbol 534 GraphicUsed by:549
Symbol 535 ShapeTweeningUsed by:549
Symbol 536 GraphicUsed by:549
Symbol 537 ShapeTweeningUsed by:549
Symbol 538 ShapeTweeningUsed by:549
Symbol 539 GraphicUsed by:549
Symbol 540 ShapeTweeningUsed by:549
Symbol 541 GraphicUsed by:549
Symbol 542 ShapeTweeningUsed by:549
Symbol 543 ShapeTweeningUsed by:549
Symbol 544 ShapeTweeningUsed by:549
Symbol 545 ShapeTweeningUsed by:549
Symbol 546 ShapeTweeningUsed by:549
Symbol 547 ShapeTweeningUsed by:549
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:263 382 400 267 265 411 419 262 264 420 421 422 423 424 436 441 442 443 444 445 446 447 448 449 450 451 452 453 456 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548Used by:Timeline
Symbol 550 ShapeTweeningUsed by:563
Symbol 551 EditableTextUses:3Used by:552
Symbol 552 MovieClipUses:551Used by:563 570 574 608 635 654 677 700 719 757
Symbol 553 ShapeTweeningUsed by:563
Symbol 554 GraphicUsed by:563 635
Symbol 555 ShapeTweeningUsed by:563
Symbol 556 GraphicUsed by:563
Symbol 557 TextUses:3Used by:563
Symbol 558 ShapeTweeningUsed by:563
Symbol 559 GraphicUsed by:563
Symbol 560 ShapeTweeningUsed by:563
Symbol 561 ShapeTweeningUsed by:563
Symbol 562 GraphicUsed by:563 635
Symbol 563 MovieClipUses:550 295 552 553 554 555 556 294 557 558 559 560 561 562Used by:Timeline
Symbol 564 GraphicUsed by:570 574 654 757
Symbol 565 GraphicUsed by:570 574
Symbol 566 GraphicUsed by:570
Symbol 567 GraphicUsed by:570 574
Symbol 568 ShapeTweeningUsed by:570
Symbol 569 GraphicUsed by:570
Symbol 570 MovieClipUses:564 565 552 566 567 568 569Used by:Timeline
Symbol 571 GraphicUsed by:574
Symbol 572 ShapeTweeningUsed by:574
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:564 565 552 571 567 572 573Used by:Timeline
Symbol 575 GraphicUsed by:608
Symbol 576 ShapeTweeningUsed by:608
Symbol 577 ShapeTweeningUsed by:608
Symbol 578 ShapeTweeningUsed by:608
Symbol 579 ShapeTweeningUsed by:608
Symbol 580 GraphicUsed by:608
Symbol 581 ShapeTweeningUsed by:608
Symbol 582 ShapeTweeningUsed by:608
Symbol 583 ShapeTweeningUsed by:608
Symbol 584 ShapeTweeningUsed by:608
Symbol 585 GraphicUsed by:608
Symbol 586 GraphicUsed by:608
Symbol 587 GraphicUsed by:608
Symbol 588 ShapeTweeningUsed by:608
Symbol 589 ShapeTweeningUsed by:608
Symbol 590 TextUses:3Used by:608
Symbol 591 ShapeTweeningUsed by:608
Symbol 592 GraphicUsed by:608
Symbol 593 GraphicUsed by:608
Symbol 594 ShapeTweeningUsed by:608
Symbol 595 ShapeTweeningUsed by:608
Symbol 596 GraphicUsed by:608
Symbol 597 GraphicUsed by:608
Symbol 598 ShapeTweeningUsed by:608
Symbol 599 ShapeTweeningUsed by:608
Symbol 600 ShapeTweeningUsed by:608
Symbol 601 GraphicUsed by:608
Symbol 602 ShapeTweeningUsed by:608
Symbol 603 ShapeTweeningUsed by:608
Symbol 604 GraphicUsed by:608
Symbol 605 ShapeTweeningUsed by:608
Symbol 606 GraphicUsed by:608
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClipUses:575 576 552 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607Used by:Timeline
Symbol 609 ShapeTweeningUsed by:635
Symbol 610 GraphicUsed by:635
Symbol 611 ShapeTweeningUsed by:635
Symbol 612 ShapeTweeningUsed by:635
Symbol 613 ShapeTweeningUsed by:635
Symbol 614 ShapeTweeningUsed by:635
Symbol 615 ShapeTweeningUsed by:635
Symbol 616 ShapeTweeningUsed by:635
Symbol 617 ShapeTweeningUsed by:635
Symbol 618 ShapeTweeningUsed by:635
Symbol 619 GraphicUsed by:635
Symbol 620 ShapeTweeningUsed by:635
Symbol 621 TextUses:3Used by:635
Symbol 622 ShapeTweeningUsed by:635
Symbol 623 ShapeTweeningUsed by:635
Symbol 624 ShapeTweeningUsed by:635
Symbol 625 ShapeTweeningUsed by:635
Symbol 626 ShapeTweeningUsed by:635
Symbol 627 GraphicUsed by:635
Symbol 628 ShapeTweeningUsed by:635
Symbol 629 ShapeTweeningUsed by:635
Symbol 630 GraphicUsed by:635
Symbol 631 ShapeTweeningUsed by:635
Symbol 632 ShapeTweeningUsed by:635
Symbol 633 ShapeTweeningUsed by:635
Symbol 634 GraphicUsed by:635
Symbol 635 MovieClipUses:609 295 610 552 611 554 612 613 614 615 616 617 618 294 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 562 634Used by:Timeline
Symbol 636 GraphicUsed by:654
Symbol 637 GraphicUsed by:654
Symbol 638 GraphicUsed by:654
Symbol 639 GraphicUsed by:654
Symbol 640 ShapeTweeningUsed by:654
Symbol 641 ShapeTweeningUsed by:654
Symbol 642 GraphicUsed by:654
Symbol 643 GraphicUsed by:654
Symbol 644 ShapeTweeningUsed by:654
Symbol 645 ShapeTweeningUsed by:654
Symbol 646 GraphicUsed by:654
Symbol 647 GraphicUsed by:654
Symbol 648 TextUses:3Used by:654
Symbol 649 ShapeTweeningUsed by:654
Symbol 650 GraphicUsed by:654
Symbol 651 GraphicUsed by:654
Symbol 652 GraphicUsed by:654
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClipUses:564 636 637 552 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653Used by:Timeline
Symbol 655 GraphicUsed by:677
Symbol 656 ShapeTweeningUsed by:677
Symbol 657 ShapeTweeningUsed by:677
Symbol 658 GraphicUsed by:677
Symbol 659 ShapeTweeningUsed by:677
Symbol 660 ShapeTweeningUsed by:677
Symbol 661 GraphicUsed by:677
Symbol 662 GraphicUsed by:677
Symbol 663 GraphicUsed by:666
Symbol 664 ShapeTweeningUsed by:666
Symbol 665 GraphicUsed by:666
Symbol 666 MovieClipUses:663 664 665Used by:669 677
Symbol 667 GraphicUsed by:677
Symbol 668 GraphicUsed by:669
Symbol 669 MovieClipUses:668 666Used by:677
Symbol 670 TextUses:3Used by:677
Symbol 671 ShapeTweeningUsed by:677
Symbol 672 ShapeTweeningUsed by:677
Symbol 673 ShapeTweeningUsed by:677
Symbol 674 ShapeTweeningUsed by:677
Symbol 675 ShapeTweeningUsed by:677
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClipUses:655 656 657 658 552 659 660 661 662 666 667 669 670 671 672 673 674 675 676Used by:Timeline
Symbol 678 ShapeTweeningUsed by:700
Symbol 679 ShapeTweeningUsed by:700
Symbol 680 ShapeTweeningUsed by:700
Symbol 681 ShapeTweeningUsed by:700
Symbol 682 ShapeTweeningUsed by:700
Symbol 683 ShapeTweeningUsed by:700
Symbol 684 GraphicUsed by:700
Symbol 685 ShapeTweeningUsed by:700
Symbol 686 ShapeTweeningUsed by:700
Symbol 687 ShapeTweeningUsed by:700
Symbol 688 ShapeTweeningUsed by:700
Symbol 689 GraphicUsed by:700
Symbol 690 ShapeTweeningUsed by:700
Symbol 691 TextUses:3Used by:700
Symbol 692 GraphicUsed by:700
Symbol 693 ShapeTweeningUsed by:700
Symbol 694 ShapeTweeningUsed by:700
Symbol 695 ShapeTweeningUsed by:700
Symbol 696 ShapeTweeningUsed by:700
Symbol 697 ShapeTweeningUsed by:700
Symbol 698 ShapeTweeningUsed by:700
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClipUses:678 552 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699Used by:Timeline
Symbol 701 GraphicUsed by:719
Symbol 702 GraphicUsed by:719
Symbol 703 ShapeTweeningUsed by:706
Symbol 704 ShapeTweeningUsed by:706
Symbol 705 GraphicUsed by:706
Symbol 706 MovieClipUses:703 704 705Used by:719
Symbol 707 TextUses:3Used by:719
Symbol 708 GraphicUsed by:714
Symbol 709 GraphicUsed by:714
Symbol 710 ShapeTweeningUsed by:713
Symbol 711 ShapeTweeningUsed by:713
Symbol 712 GraphicUsed by:713
Symbol 713 MovieClipUses:710 711 712Used by:714 719 757 789
Symbol 714 MovieClipUses:708 709 713 160Used by:719
Symbol 715 TextUses:3Used by:719
Symbol 716 ShapeTweeningUsed by:719
Symbol 717 ShapeTweeningUsed by:719
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClipUses:701 702 706 552 707 160 714 715 716 717 713 718Used by:Timeline
Symbol 720 GraphicUsed by:757
Symbol 721 GraphicUsed by:757
Symbol 722 GraphicUsed by:757
Symbol 723 ShapeTweeningUsed by:757
Symbol 724 GraphicUsed by:757
Symbol 725 GraphicUsed by:757
Symbol 726 GraphicUsed by:757
Symbol 727 GraphicUsed by:757
Symbol 728 GraphicUsed by:732
Symbol 729 ShapeTweeningUsed by:732
Symbol 730 ShapeTweeningUsed by:732
Symbol 731 GraphicUsed by:732
Symbol 732 MovieClipUses:728 729 730 731Used by:757  Timeline
Symbol 733 ShapeTweeningUsed by:757
Symbol 734 GraphicUsed by:757
Symbol 735 ShapeTweeningUsed by:757
Symbol 736 GraphicUsed by:757
Symbol 737 ShapeTweeningUsed by:740
Symbol 738 ShapeTweeningUsed by:740
Symbol 739 ShapeTweeningUsed by:740
Symbol 740 MovieClipUses:737 738 739 316Used by:757
Symbol 741 TextUses:3Used by:757
Symbol 742 GraphicUsed by:757
Symbol 743 TextUses:3Used by:757
Symbol 744 ShapeTweeningUsed by:746
Symbol 745 GraphicUsed by:746
Symbol 746 MovieClipUses:744 745Used by:757
Symbol 747 GraphicUsed by:757
Symbol 748 ShapeTweeningUsed by:757
Symbol 749 GraphicUsed by:757
Symbol 750 ShapeTweeningUsed by:757
Symbol 751 ShapeTweeningUsed by:757
Symbol 752 ShapeTweeningUsed by:757
Symbol 753 ShapeTweeningUsed by:757
Symbol 754 ShapeTweeningUsed by:757
Symbol 755 ShapeTweeningUsed by:757
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:564 720 721 722 552 723 724 725 726 727 732 733 734 735 736 740 741 742 743 746 747 748 749 750 751 713 752 753 754 755 756Used by:Timeline
Symbol 758 ShapeTweeningUsed by:762
Symbol 759 ShapeTweeningUsed by:762
Symbol 760 ShapeTweeningUsed by:762
Symbol 761 GraphicUsed by:762
Symbol 762 MovieClipUses:758 759 760 761Used by:765 768 773 778
Symbol 763 ShapeTweeningUsed by:765
Symbol 764 GraphicUsed by:765
Symbol 765 MovieClipUses:263 382 267 265 262 264 762 763 764Used by:779
Symbol 766 ShapeTweeningUsed by:768
Symbol 767 GraphicUsed by:768
Symbol 768 MovieClipUses:263 382 267 265 262 264 762 766 767Used by:779
Symbol 769 ShapeTweeningUsed by:773
Symbol 770 GraphicUsed by:773
Symbol 771 ShapeTweeningUsed by:773
Symbol 772 GraphicUsed by:773
Symbol 773 MovieClipUses:263 267 265 382 262 264 762 769 770 771 772Used by:779
Symbol 774 ShapeTweeningUsed by:778
Symbol 775 GraphicUsed by:778
Symbol 776 ShapeTweeningUsed by:778
Symbol 777 GraphicUsed by:778
Symbol 778 MovieClipUses:263 267 265 262 382 264 762 774 775 776 777Used by:779
Symbol 779 MovieClipUses:765 768 773 778Used by:Timeline
Symbol 780 GraphicUsed by:781
Symbol 781 MovieClipUses:780Used by:Timeline
Symbol 782 ShapeTweeningUsed by:789
Symbol 783 ShapeTweeningUsed by:789
Symbol 784 ShapeTweeningUsed by:789
Symbol 785 ShapeTweeningUsed by:789
Symbol 786 ShapeTweeningUsed by:789
Symbol 787 ShapeTweeningUsed by:789
Symbol 788 GraphicUsed by:789
Symbol 789 MovieClipUses:782 783 784 713 785 786 787 788Used by:794
Symbol 790 ShapeTweeningUsed by:794
Symbol 791 ShapeTweeningUsed by:794
Symbol 792 ShapeTweeningUsed by:794
Symbol 793 GraphicUsed by:794
Symbol 794 MovieClipUses:470 789 790 791 792 793Used by:Timeline
Symbol 795 ShapeTweeningUsed by:800
Symbol 796 GraphicUsed by:800
Symbol 797 ShapeTweeningUsed by:799
Symbol 798 GraphicUsed by:799
Symbol 799 MovieClipUses:797 798Used by:800
Symbol 800 MovieClipUses:795 363 796 799Used by:Timeline
Symbol 801 ShapeTweeningUsed by:805
Symbol 802 ShapeTweeningUsed by:805
Symbol 803 GraphicUsed by:805
Symbol 804 GraphicUsed by:805
Symbol 805 MovieClipUses:801 802 803 804Used by:Timeline
Symbol 806 ShapeTweeningUsed by:810
Symbol 807 ShapeTweeningUsed by:810
Symbol 808 GraphicUsed by:810
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:806 807 808 809Used by:Timeline
Symbol 811 ShapeTweeningUsed by:890
Symbol 812 ShapeTweeningUsed by:890
Symbol 813 ShapeTweeningUsed by:890
Symbol 814 ShapeTweeningUsed by:890
Symbol 815 ShapeTweeningUsed by:890
Symbol 816 GraphicUsed by:890
Symbol 817 ShapeTweeningUsed by:890
Symbol 818 ShapeTweeningUsed by:890
Symbol 819 ShapeTweeningUsed by:890
Symbol 820 ShapeTweeningUsed by:890
Symbol 821 GraphicUsed by:857 890 894
Symbol 822 GraphicUsed by:857 890 894
Symbol 823 GraphicUsed by:857 890 894
Symbol 824 GraphicUsed by:857 890 894
Symbol 825 ShapeTweeningUsed by:890
Symbol 826 ShapeTweeningUsed by:890
Symbol 827 ShapeTweeningUsed by:890
Symbol 828 ShapeTweeningUsed by:890
Symbol 829 ShapeTweeningUsed by:890
Symbol 830 ShapeTweeningUsed by:890
Symbol 831 ShapeTweeningUsed by:890
Symbol 832 ShapeTweeningUsed by:890
Symbol 833 ShapeTweeningUsed by:890
Symbol 834 GraphicUsed by:890
Symbol 835 ShapeTweeningUsed by:890
Symbol 836 ShapeTweeningUsed by:890
Symbol 837 ShapeTweeningUsed by:890
Symbol 838 ShapeTweeningUsed by:890
Symbol 839 ShapeTweeningUsed by:890
Symbol 840 GraphicUsed by:890
Symbol 841 ShapeTweeningUsed by:890
Symbol 842 ShapeTweeningUsed by:890
Symbol 843 ShapeTweeningUsed by:890
Symbol 844 ShapeTweeningUsed by:890
Symbol 845 ShapeTweeningUsed by:890
Symbol 846 ShapeTweeningUsed by:890
Symbol 847 GraphicUsed by:890
Symbol 848 ShapeTweeningUsed by:857
Symbol 849 ShapeTweeningUsed by:857
Symbol 850 GraphicUsed by:857 894
Symbol 851 GraphicUsed by:857 894
Symbol 852 ShapeTweeningUsed by:857
Symbol 853 GraphicUsed by:857 894
Symbol 854 GraphicUsed by:857 894
Symbol 855 GraphicUsed by:857 894
Symbol 856 GraphicUsed by:857 894
Symbol 857 MovieClipUses:848 849 850 851 852 853 854 855 856 821 822 823 824Used by:890  Timeline
Symbol 858 ShapeTweeningUsed by:890
Symbol 859 ShapeTweeningUsed by:890
Symbol 860 ShapeTweeningUsed by:890
Symbol 861 ShapeTweeningUsed by:890
Symbol 862 ShapeTweeningUsed by:890
Symbol 863 ShapeTweeningUsed by:890
Symbol 864 ShapeTweeningUsed by:890
Symbol 865 ShapeTweeningUsed by:890
Symbol 866 ShapeTweeningUsed by:890
Symbol 867 ShapeTweeningUsed by:890
Symbol 868 ShapeTweeningUsed by:890
Symbol 869 GraphicUsed by:890
Symbol 870 GraphicUsed by:890
Symbol 871 ShapeTweeningUsed by:890
Symbol 872 ShapeTweeningUsed by:890
Symbol 873 ShapeTweeningUsed by:890
Symbol 874 ShapeTweeningUsed by:890
Symbol 875 ShapeTweeningUsed by:890
Symbol 876 ShapeTweeningUsed by:890
Symbol 877 ShapeTweeningUsed by:890
Symbol 878 ShapeTweeningUsed by:890
Symbol 879 ShapeTweeningUsed by:890
Symbol 880 ShapeTweeningUsed by:890
Symbol 881 ShapeTweeningUsed by:890
Symbol 882 ShapeTweeningUsed by:890
Symbol 883 ShapeTweeningUsed by:890
Symbol 884 ShapeTweeningUsed by:890
Symbol 885 ShapeTweeningUsed by:890
Symbol 886 ShapeTweeningUsed by:890
Symbol 887 ShapeTweeningUsed by:890
Symbol 888 ShapeTweeningUsed by:890
Symbol 889 GraphicUsed by:890
Symbol 890 MovieClipUses:811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889Used by:Timeline
Symbol 891 ShapeTweeningUsed by:894
Symbol 892 ShapeTweeningUsed by:894
Symbol 893 ShapeTweeningUsed by:894
Symbol 894 MovieClipUses:891 892 850 851 893 853 854 855 856 821 822 823 824Used by:Timeline
Symbol 895 GraphicUsed by:1132
Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:896Used by:1132
Symbol 898 GraphicUsed by:1132
Symbol 899 GraphicUsed by:1132
Symbol 900 GraphicUsed by:901
Symbol 901 MovieClipUses:900Used by:1132
Symbol 902 EditableTextUses:32Used by:1132
Symbol 903 EditableTextUses:32Used by:1132
Symbol 904 EditableTextUses:32Used by:1132
Symbol 905 EditableTextUses:32Used by:1132
Symbol 906 EditableTextUses:32Used by:1132
Symbol 907 EditableTextUses:32Used by:1132
Symbol 908 EditableTextUses:32Used by:1132
Symbol 909 EditableTextUses:32Used by:1132
Symbol 910 GraphicUsed by:914
Symbol 911 GraphicUsed by:912
Symbol 912 MovieClipUses:911Used by:914
Symbol 913 GraphicUsed by:914
Symbol 914 MovieClipUses:910 912 913Used by:1132
Symbol 915 EditableTextUses:3Used by:1132
Symbol 916 EditableTextUses:3Used by:1132
Symbol 917 EditableTextUses:3Used by:1132
Symbol 918 EditableTextUses:3Used by:1132
Symbol 919 EditableTextUses:3Used by:1132
Symbol 920 GraphicUsed by:921
Symbol 921 MovieClipUses:920Used by:926 927 995 997 999 1001 1003 1005 1007 1099 1101 1105 1116 1117 1134 1136 1137 1138 1143 1144 1146 1148 1165 1166 1168 1170 1172 1174 1176 1178 1180 1182
Symbol 922 EditableTextUses:32Used by:926
Symbol 923 GraphicUsed by:926 1144 1165
Symbol 924 GraphicUsed by:926
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClipUses:921 922 107 923 924 925Used by:1132
Symbol 927 MovieClipUses:921 263 267 265 262 264Used by:1132
Symbol 928 TextUses:3Used by:1132
Symbol 929 TextUses:3Used by:1132
Symbol 930 GraphicUsed by:1132
Symbol 931 GraphicUsed by:932
Symbol 932 MovieClipUses:931Used by:1132
Symbol 933 EditableTextUses:3Used by:1132
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClipUses:934Used by:938 942 946 950 954 962 966
Symbol 936 GraphicUsed by:938
Symbol 937 GraphicUsed by:938
Symbol 938 MovieClipUses:935 936 937Used by:1132
Symbol 939 GraphicUsed by:942
Symbol 940 GraphicUsed by:942
Symbol 941 TextUses:32Used by:942
Symbol 942 MovieClipUses:935 939 940 941Used by:1132
Symbol 943 GraphicUsed by:946
Symbol 944 GraphicUsed by:946
Symbol 945 TextUses:32Used by:946
Symbol 946 MovieClipUses:935 943 944 945Used by:1132
Symbol 947 GraphicUsed by:950
Symbol 948 GraphicUsed by:950
Symbol 949 TextUses:32Used by:950
Symbol 950 MovieClipUses:935 947 948 949Used by:1132
Symbol 951 GraphicUsed by:954
Symbol 952 GraphicUsed by:954
Symbol 953 TextUses:32Used by:954
Symbol 954 MovieClipUses:935 951 952 953Used by:1132
Symbol 955 ShapeTweeningUsed by:958
Symbol 956 ShapeTweeningUsed by:958
Symbol 957 GraphicUsed by:958
Symbol 958 MovieClipUses:955 956 957Used by:962
Symbol 959 GraphicUsed by:962
Symbol 960 GraphicUsed by:962
Symbol 961 TextUses:32Used by:962
Symbol 962 MovieClipUses:958 935 959 960 961Used by:1132
Symbol 963 GraphicUsed by:966
Symbol 964 GraphicUsed by:966
Symbol 965 TextUses:32Used by:966
Symbol 966 MovieClipUses:935 963 964 965Used by:1132
Symbol 967 GraphicUsed by:1132
Symbol 968 EditableTextUses:3Used by:1132
Symbol 969 EditableTextUses:3Used by:1132
Symbol 970 EditableTextUses:3Used by:1132
Symbol 971 EditableTextUses:3Used by:1132
Symbol 972 EditableTextUses:32Used by:1132
Symbol 973 EditableTextUses:32Used by:1132
Symbol 974 EditableTextUses:32Used by:1132
Symbol 975 EditableTextUses:32Used by:1132
Symbol 976 EditableTextUses:32Used by:1132
Symbol 977 TextUses:3Used by:1132
Symbol 978 GraphicUsed by:1132
Symbol 979 GraphicUsed by:981
Symbol 980 GraphicUsed by:981
Symbol 981 MovieClipUses:979 980Used by:1132
Symbol 982 GraphicUsed by:984
Symbol 983 EditableTextUses:3Used by:984
Symbol 984 MovieClipUses:982 983Used by:1132
Symbol 985 EditableTextUses:3Used by:1132
Symbol 986 EditableTextUses:32Used by:1132
Symbol 987 EditableTextUses:32Used by:1132
Symbol 988 EditableTextUses:32Used by:1132
Symbol 989 TextUses:32Used by:1132
Symbol 990 TextUses:32Used by:1132
Symbol 991 TextUses:32Used by:1132
Symbol 992 TextUses:32Used by:1132
Symbol 993 TextUses:32Used by:1132
Symbol 994 GraphicUsed by:995
Symbol 995 MovieClipUses:921 994Used by:1132
Symbol 996 GraphicUsed by:997
Symbol 997 MovieClipUses:921 996Used by:1132
Symbol 998 GraphicUsed by:999
Symbol 999 MovieClipUses:921 458 459 460 998Used by:1132
Symbol 1000 GraphicUsed by:1001
Symbol 1001 MovieClipUses:921 1000Used by:1132
Symbol 1002 GraphicUsed by:1003
Symbol 1003 MovieClipUses:921 1002Used by:1132
Symbol 1004 GraphicUsed by:1005
Symbol 1005 MovieClipUses:921 1004Used by:1132
Symbol 1006 GraphicUsed by:1007
Symbol 1007 MovieClipUses:921 1006Used by:1132
Symbol 1008 TextUses:3Used by:1132
Symbol 1009 GraphicUsed by:1132
Symbol 1010 EditableTextUses:3Used by:1132
Symbol 1011 TextUses:32Used by:1132
Symbol 1012 EditableTextUses:32Used by:1013
Symbol 1013 MovieClipUses:51 1012Used by:1132
Symbol 1014 TextUses:32Used by:1132
Symbol 1015 EditableTextUses:32Used by:1016
Symbol 1016 MovieClipUses:51 1015Used by:1132
Symbol 1017 TextUses:32Used by:1132
Symbol 1018 MovieClipUses:51Used by:1132
Symbol 1019 TextUses:32Used by:1132
Symbol 1020 MovieClipUses:51Used by:1132
Symbol 1021 TextUses:32Used by:1132
Symbol 1022 TextUses:32Used by:1132
Symbol 1023 TextUses:3Used by:1132
Symbol 1024 GraphicUsed by:1132
Symbol 1025 EditableTextUses:3Used by:1132
Symbol 1026 GraphicUsed by:1081
Symbol 1027 GraphicUsed by:1029
Symbol 1028 EditableTextUses:32Used by:1029
Symbol 1029 MovieClipUses:1027 1028Used by:1081
Symbol 1030 GraphicUsed by:1032
Symbol 1031 EditableTextUses:3Used by:1032
Symbol 1032 MovieClipUses:1030 1031Used by:1081
Symbol 1033 GraphicUsed by:1035
Symbol 1034 EditableTextUses:32Used by:1035
Symbol 1035 MovieClipUses:1033 1034Used by:1081
Symbol 1036 GraphicUsed by:1038
Symbol 1037 EditableTextUses:3Used by:1038
Symbol 1038 MovieClipUses:1036 1037Used by:1081
Symbol 1039 GraphicUsed by:1041
Symbol 1040 EditableTextUses:32Used by:1041
Symbol 1041 MovieClipUses:1039 1040Used by:1081
Symbol 1042 GraphicUsed by:1044
Symbol 1043 EditableTextUses:32Used by:1044
Symbol 1044 MovieClipUses:1042 1043Used by:1081
Symbol 1045 GraphicUsed by:1047
Symbol 1046 EditableTextUses:32Used by:1047
Symbol 1047 MovieClipUses:1045 1046Used by:1081
Symbol 1048 GraphicUsed by:1050
Symbol 1049 EditableTextUses:32Used by:1050
Symbol 1050 MovieClipUses:1048 1049Used by:1081
Symbol 1051 GraphicUsed by:1053
Symbol 1052 EditableTextUses:32Used by:1053
Symbol 1053 MovieClipUses:1051 1052Used by:1081
Symbol 1054 GraphicUsed by:1056
Symbol 1055 EditableTextUses:32Used by:1056
Symbol 1056 MovieClipUses:1054 1055Used by:1081
Symbol 1057 GraphicUsed by:1059
Symbol 1058 EditableTextUses:32Used by:1059
Symbol 1059 MovieClipUses:1057 1058Used by:1081
Symbol 1060 GraphicUsed by:1061
Symbol 1061 MovieClipUses:1060Used by:1081
Symbol 1062 GraphicUsed by:1063
Symbol 1063 MovieClipUses:1062Used by:1081
Symbol 1064 GraphicUsed by:1065
Symbol 1065 MovieClipUses:1064Used by:1081
Symbol 1066 GraphicUsed by:1068
Symbol 1067 EditableTextUses:32Used by:1068
Symbol 1068 MovieClipUses:1066 1067Used by:1081
Symbol 1069 GraphicUsed by:1071
Symbol 1070 EditableTextUses:32Used by:1071
Symbol 1071 MovieClipUses:1069 1070Used by:1081
Symbol 1072 GraphicUsed by:1074
Symbol 1073 EditableTextUses:32Used by:1074
Symbol 1074 MovieClipUses:1072 1073Used by:1081
Symbol 1075 GraphicUsed by:1077
Symbol 1076 EditableTextUses:32Used by:1077
Symbol 1077 MovieClipUses:1075 1076Used by:1081
Symbol 1078 GraphicUsed by:1080
Symbol 1079 EditableTextUses:32Used by:1080
Symbol 1080 MovieClipUses:1078 1079Used by:1081
Symbol 1081 MovieClipUses:1026 1029 1032 1035 1038 1041 1044 1047 1050 1053 1056 1059 1061 1063 1065 1068 1071 1074 1077 1080Used by:1082
Symbol 1082 MovieClipUses:1081Used by:1132
Symbol 1083 GraphicUsed by:1084
Symbol 1084 MovieClipUses:1083Used by:1132
Symbol 1085 GraphicUsed by:1132
Symbol 1086 TextUses:32Used by:1132
Symbol 1087 TextUses:32Used by:1132
Symbol 1088 TextUses:32Used by:1132
Symbol 1089 TextUses:32Used by:1132
Symbol 1090 TextUses:32Used by:1132
Symbol 1091 TextUses:32Used by:1132
Symbol 1092 EditableTextUses:32Used by:1132
Symbol 1093 GraphicUsed by:1099
Symbol 1094 GraphicUsed by:1099
Symbol 1095 GraphicUsed by:1099
Symbol 1096 GraphicUsed by:1099
Symbol 1097 GraphicUsed by:1099
Symbol 1098 GraphicUsed by:1099
Symbol 1099 MovieClipUses:921 1093 1094 1095 1096 1097 1098Used by:1132
Symbol 1100 GraphicUsed by:1101
Symbol 1101 MovieClipUses:921 1100Used by:1132
Symbol 1102 GraphicUsed by:1105
Symbol 1103 GraphicUsed by:1105
Symbol 1104 GraphicUsed by:1105
Symbol 1105 MovieClipUses:921 1102 1103 1104Used by:1132
Symbol 1106 GraphicUsed by:1107
Symbol 1107 MovieClipUses:1106Used by:1132
Symbol 1108 GraphicUsed by:1109
Symbol 1109 MovieClipUses:1108Used by:1132
Symbol 1110 TextUses:3Used by:1132
Symbol 1111 GraphicUsed by:1132
Symbol 1112 EditableTextUses:3Used by:1132
Symbol 1113 GraphicUsed by:1132
Symbol 1114 TextUses:32Used by:1132
Symbol 1115 GraphicUsed by:1116
Symbol 1116 MovieClipUses:921 1115Used by:1132
Symbol 1117 MovieClipUses:921 263 265 262 264 267Used by:1132
Symbol 1118 TextUses:3Used by:1132
Symbol 1119 GraphicUsed by:1132
Symbol 1120 EditableTextUses:3Used by:1132
Symbol 1121 GraphicUsed by:1132
Symbol 1122 ShapeTweeningUsed by:1132
Symbol 1123 GraphicUsed by:1132
Symbol 1124 EditableTextUses:3Used by:1132
Symbol 1125 EditableTextUses:3Used by:1132
Symbol 1126 EditableTextUses:3Used by:1132
Symbol 1127 EditableTextUses:3Used by:1132
Symbol 1128 EditableTextUses:3Used by:1132
Symbol 1129 GraphicUsed by:1132
Symbol 1130 ShapeTweeningUsed by:1132
Symbol 1131 GraphicUsed by:1132
Symbol 1132 MovieClipUses:895 897 898 899 901 902 903 904 905 906 907 908 909 9 914 915 916 917 918 919 926 927 928 929 930 932 933 938 942 946 950 954 962 966 967 968 969 970 971 972 973 974 975 976 977 978 981 984 985 986 987 988 989 990 991 992 993 995 997 999 1001 1003 1005 1007 1008 1009 1010 1011 1013 1014 1016 1017 1018 1019 1020 1021 53 1022 56 1023 1024 1025 1082 1084 1085 1086 1087 1088 1089 1090 1091 1092 1099 1101 1105 1107 1109 1110 1111 1112 1113 1114 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131Used by:Timeline
Symbol 1133 GraphicUsed by:1157
Symbol 1134 MovieClipUses:921 111Used by:1157
Symbol 1135 GraphicUsed by:1136
Symbol 1136 MovieClipUses:921 1135Used by:1157
Symbol 1137 MovieClipUses:921 119Used by:1157
Symbol 1138 MovieClipUses:921 123Used by:1157
Symbol 1139 EditableTextUses:3Used by:1157
Symbol 1140 EditableTextUses:3Used by:1157
Symbol 1141 EditableTextUses:3Used by:1157
Symbol 1142 EditableTextUses:3Used by:1157
Symbol 1143 MovieClipUses:921 107Used by:1157
Symbol 1144 MovieClipUses:921 923Used by:1157
Symbol 1145 GraphicUsed by:1146
Symbol 1146 MovieClipUses:921 1145Used by:1157
Symbol 1147 GraphicUsed by:1148
Symbol 1148 MovieClipUses:921 1147Used by:1157
Symbol 1149 EditableTextUses:3Used by:1157
Symbol 1150 EditableTextUses:3Used by:1157
Symbol 1151 EditableTextUses:3Used by:1157
Symbol 1152 EditableTextUses:3Used by:1157
Symbol 1153 TextUses:3Used by:1157
Symbol 1154 TextUses:3Used by:1157
Symbol 1155 TextUses:3Used by:1157
Symbol 1156 EditableTextUses:3Used by:1157
Symbol 1157 MovieClipUses:1133 1134 1136 1137 1138 1139 1140 1141 1142 1143 1144 1146 1148 1149 1150 1151 1152 39 1153 1154 1155 1156Used by:Timeline
Symbol 1158 GraphicUsed by:1201
Symbol 1159 GraphicUsed by:1160
Symbol 1160 MovieClipUses:1159Used by:1162 1164
Symbol 1161 TextUses:3Used by:1162
Symbol 1162 MovieClipUses:1160 1161Used by:1201
Symbol 1163 TextUses:3Used by:1164
Symbol 1164 MovieClipUses:1160 1163Used by:1201
Symbol 1165 MovieClipUses:921 923Used by:1183
Symbol 1166 MovieClipUses:921 107Used by:1183
Symbol 1167 GraphicUsed by:1168
Symbol 1168 MovieClipUses:921 1167Used by:1183
Symbol 1169 GraphicUsed by:1170
Symbol 1170 MovieClipUses:921 1169Used by:1183
Symbol 1171 GraphicUsed by:1172
Symbol 1172 MovieClipUses:921 1171Used by:1183
Symbol 1173 GraphicUsed by:1174
Symbol 1174 MovieClipUses:921 1173Used by:1183
Symbol 1175 GraphicUsed by:1176
Symbol 1176 MovieClipUses:921 1175Used by:1183
Symbol 1177 GraphicUsed by:1178
Symbol 1178 MovieClipUses:921 1177Used by:1183
Symbol 1179 GraphicUsed by:1180
Symbol 1180 MovieClipUses:921 1179Used by:1183
Symbol 1181 GraphicUsed by:1182
Symbol 1182 MovieClipUses:921 1181Used by:1183
Symbol 1183 MovieClipUses:1165 1166 1168 1170 1172 1174 1176 1178 1180 1182Used by:1201
Symbol 1184 TextUses:3Used by:1201
Symbol 1185 EditableTextUses:3Used by:1201
Symbol 1186 EditableTextUses:3Used by:1201
Symbol 1187 GraphicUsed by:1200
Symbol 1188 TextUses:3Used by:1200
Symbol 1189 TextUses:3Used by:1200
Symbol 1190 TextUses:3Used by:1200
Symbol 1191 EditableTextUses:32Used by:1200
Symbol 1192 EditableTextUses:32Used by:1200
Symbol 1193 EditableTextUses:3Used by:1200
Symbol 1194 TextUses:3Used by:1200
Symbol 1195 TextUses:3Used by:1200
Symbol 1196 EditableTextUses:32Used by:1200
Symbol 1197 EditableTextUses:32Used by:1200
Symbol 1198 EditableTextUses:3Used by:1200
Symbol 1199 EditableTextUses:32Used by:1200
Symbol 1200 MovieClipUses:1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 39Used by:1201
Symbol 1201 MovieClipUses:1158 1162 1164 1183 1184 1185 1186 1200Used by:Timeline
Symbol 1202 BitmapUsed by:1203
Symbol 1203 GraphicUses:1202Used by:1204
Symbol 1204 MovieClipUses:1203Used by:1207
Symbol 1205 EditableTextUses:3Used by:1207
Symbol 1206 EditableTextUses:32Used by:1207
Symbol 1207 MovieClipUses:1204 1205 1206Used by:Timeline
Symbol 1208 GraphicUsed by:1210
Symbol 1209 EditableTextUses:32Used by:1210
Symbol 1210 MovieClipUses:1208 1209Used by:Timeline
Symbol 1211 GraphicUsed by:Timeline
Symbol 1212 GraphicUsed by:1213
Symbol 1213 MovieClipUses:1212Used by:Timeline
Symbol 1214 GraphicUsed by:1217
Symbol 1215 FontUsed by:1216 1225 1230
Symbol 1216 TextUses:1215Used by:1217
Symbol 1217 MovieClipUses:1214 1216Used by:1232
Symbol 1218 GraphicUsed by:1219
Symbol 1219 MovieClipUses:1218Used by:1232
Symbol 1220 GraphicUsed by:1221
Symbol 1221 MovieClipUses:1220Used by:1232
Symbol 1222 GraphicUsed by:1223
Symbol 1223 MovieClipUses:1222Used by:1232
Symbol 1224 GraphicUsed by:1226
Symbol 1225 TextUses:1215Used by:1226
Symbol 1226 MovieClipUses:1224 1225Used by:1232
Symbol 1227 GraphicUsed by:1228
Symbol 1228 MovieClipUses:1227Used by:1232
Symbol 1229 GraphicUsed by:1231
Symbol 1230 TextUses:1215Used by:1231
Symbol 1231 MovieClipUses:1229 1230Used by:1232
Symbol 1232 MovieClipUses:1217 1219 1221 1223 1226 1228 1231Used by:Timeline
Symbol 1233 ShapeTweeningUsed by:1237
Symbol 1234 GraphicUsed by:1237
Symbol 1235 ShapeTweeningUsed by:1237
Symbol 1236 GraphicUsed by:1237
Symbol 1237 MovieClipUses:1233 1234 1235 1236Used by:Timeline
Symbol 1238 ShapeTweeningUsed by:1244
Symbol 1239 ShapeTweeningUsed by:1244
Symbol 1240 ShapeTweeningUsed by:1244
Symbol 1241 GraphicUsed by:1244
Symbol 1242 GraphicUsed by:1244
Symbol 1243 GraphicUsed by:1244
Symbol 1244 MovieClipUses:1238 1239 1240 1241 1242 1243Used by:Timeline
Symbol 1245 ShapeTweeningUsed by:1247
Symbol 1246 GraphicUsed by:1247
Symbol 1247 MovieClipUses:1245 1246 263 267 265 262 382 264Used by:Timeline
Symbol 1248 BitmapUsed by:1249
Symbol 1249 GraphicUses:1248Used by:Timeline
Symbol 1250 GraphicUsed by:Timeline
Symbol 1251 ShapeTweeningUsed by:Timeline
Symbol 1252 ShapeTweeningUsed by:Timeline
Symbol 1253 ShapeTweeningUsed by:Timeline
Symbol 1254 ShapeTweeningUsed by:Timeline
Symbol 1255 ShapeTweeningUsed by:Timeline
Symbol 1256 ShapeTweeningUsed by:Timeline
Symbol 1257 GraphicUsed by:Timeline
Symbol 1258 EditableTextUses:3Used by:Timeline
Symbol 1259 EditableTextUses:3Used by:Timeline
Symbol 1260 ShapeTweeningUsed by:Timeline
Symbol 1261 GraphicUsed by:Timeline
Symbol 1262 TextUses:3Used by:Timeline
Symbol 1263 TextUses:3Used by:Timeline
Symbol 1264 TextUses:3Used by:Timeline
Symbol 1265 TextUses:3Used by:Timeline
Symbol 1266 TextUses:3Used by:Timeline
Symbol 1267 EditableTextUses:3Used by:Timeline
Symbol 1268 EditableTextUses:3Used by:Timeline
Symbol 1269 EditableTextUses:3Used by:Timeline
Symbol 1270 EditableTextUses:3Used by:Timeline
Symbol 1271 TextUses:3Used by:Timeline
Symbol 1272 EditableTextUses:3Used by:Timeline
Symbol 1273 EditableTextUses:3Used by:Timeline
Symbol 1274 TextUses:3Used by:1276
Symbol 1275 TextUses:3Used by:1276
Symbol 1276 ButtonUses:11 1274 1275Used by:Timeline

Instance Names

"Loading"Frame 1Symbol 4 EditableText
"Bar"Frame 1Symbol 9 MovieClip
"Btn_LoadGame"Frame 2Symbol 14 Button
"Btn_BetaTest"Frame 2Symbol 17 Button
"Btn_Tutorial"Frame 2Symbol 20 Button
"Btn_Configuration"Frame 2Symbol 23 Button
"LoadGame_Bar"Frame 2Symbol 44 MovieClip
"NameInput"Frame 2Symbol 48 MovieClip
"Board_Configure"Frame 2Symbol 58 MovieClip
"Background"Frame 5Symbol 66 MovieClip
"RiverC"Frame 5Symbol 80 MovieClip
"Site1_Area"Frame 5Symbol 82 MovieClip
"ArenaPath"Frame 5Symbol 93 MovieClip
"ItemShop"Frame 5Symbol 102 MovieClip
"House1"Frame 5Symbol 104 MovieClip
"DropItem1"Frame 5Symbol 108 MovieClip
"DropItem3"Frame 5Symbol 112 MovieClip
"DropItem4"Frame 5Symbol 116 MovieClip
"DropItem8"Frame 5Symbol 120 MovieClip
"DropItem9"Frame 5Symbol 124 MovieClip
"DropItem13"Frame 5Symbol 128 MovieClip
"DropItem10"Frame 5Symbol 130 MovieClip
"StatueA"Frame 5Symbol 142 MovieClip
"FloorC"Frame 5Symbol 155 MovieClip
"WaterfallA"Frame 5Symbol 165 MovieClip
"GrassA"Frame 5Symbol 167 MovieClip
"TreeA"Frame 5Symbol 170 MovieClip
"LTreeA"Frame 5Symbol 172 MovieClip
"RiverA"Frame 5Symbol 188 MovieClip
"RiverB"Frame 5Symbol 197 MovieClip
"JellyPudding"Frame 5Symbol 245 MovieClip
"Carpet"Frame 5Symbol 247 MovieClip
"RiverD"Frame 5Symbol 257 MovieClip
"WiseMan"Frame 5Symbol 292 MovieClip
"HugeTopping"Frame 5Symbol 296 MovieClip
"Portal"Frame 5Symbol 311 MovieClip
"ShadowA"Frame 5Symbol 298 MovieClip
"FloorMatA"Frame 5Symbol 317 MovieClip
"BossBase"Frame 5Symbol 324 MovieClip
"Space1"Frame 5Symbol 327 MovieClip
"Player_SwordUser"Frame 5Symbol 549 MovieClip
"FoodEnemy1"Frame 5Symbol 563 MovieClip
"FoodEnemy2"Frame 5Symbol 570 MovieClip
"FoodEnemy7"Frame 5Symbol 574 MovieClip
"FoodEnemy3"Frame 5Symbol 608 MovieClip
"FoodEnemy4"Frame 5Symbol 635 MovieClip
"FoodEnemy5"Frame 5Symbol 654 MovieClip
"FoodEnemy6"Frame 5Symbol 677 MovieClip
"FoodEnemy8"Frame 5Symbol 700 MovieClip
"FoodEnemy9"Frame 5Symbol 719 MovieClip
"FoodEnemy10"Frame 5Symbol 757 MovieClip
"Animation_Sp2"Frame 5Symbol 779 MovieClip
"playerLoc"Frame 5Symbol 781 MovieClip
"MgSpark"Frame 5Symbol 794 MovieClip
"SpEffects"Frame 5Symbol 800 MovieClip
"Sp1Anim"Frame 5Symbol 805 MovieClip
"Mg1Anim"Frame 5Symbol 810 MovieClip
"MgShock"Frame 5Symbol 890 MovieClip
"Shock1"Frame 5Symbol 894 MovieClip
"Shock2"Frame 5Symbol 894 MovieClip
"Shock3"Frame 5Symbol 894 MovieClip
"BMissle"Frame 5Symbol 732 MovieClip
"ShockAnim"Frame 5Symbol 857 MovieClip
"Status"Frame 5Symbol 1132 MovieClip
"CreateBar"Frame 5Symbol 1157 MovieClip
"ShopBar"Frame 5Symbol 1201 MovieClip
"SaveGame_Bar"Frame 5Symbol 44 MovieClip
"Message_Title"Frame 5Symbol 1207 MovieClip
"Message_Refer"Frame 5Symbol 1210 MovieClip
"Site2_Area"Frame 6Symbol 1213 MovieClip
"Controller"Frame 6Symbol 1232 MovieClip
"FloorA1"Frame 6Symbol 1237 MovieClip
"FloorA1"Frame 6Symbol 1237 MovieClip
"FloorA1"Frame 6Symbol 1237 MovieClip
"FloorA1"Frame 6Symbol 1237 MovieClip
"FloorA1"Frame 6Symbol 1237 MovieClip
"FloorA1"Frame 6Symbol 1237 MovieClip
"FloorA1"Frame 6Symbol 1237 MovieClip
"FloorB"Frame 6Symbol 1244 MovieClip
"DropItem3"Frame 6Symbol 112 MovieClip
"FoodEnemy1"Frame 6Symbol 563 MovieClip
"FoodEnemy2"Frame 6Symbol 570 MovieClip
"FoodEnemy10"Frame 6Symbol 574 MovieClip
"FoodEnemy3"Frame 6Symbol 608 MovieClip
"FoodEnemy4"Frame 6Symbol 635 MovieClip
"FoodEnemy5"Frame 6Symbol 654 MovieClip
"FoodEnemy6"Frame 6Symbol 677 MovieClip
"Player_SwordUser"Frame 6Symbol 549 MovieClip
"Model"Frame 6Symbol 1247 MovieClip
"FoodEnemy9"Frame 6Symbol 719 MovieClip
"Status"Frame 6Symbol 1132 MovieClip
"Animation_Sp2"Frame 6Symbol 779 MovieClip
"playerLoc"Frame 6Symbol 781 MovieClip
"SpEffects"Frame 6Symbol 800 MovieClip
"Sp1Anim"Frame 6Symbol 805 MovieClip
"MgSpark"Frame 6Symbol 794 MovieClip
"Message_Title"Frame 6Symbol 1207 MovieClip
"Message_Refer"Frame 6Symbol 1210 MovieClip
"CreateBar"Frame 6Symbol 1157 MovieClip
"ShopBar"Frame 6Symbol 1201 MovieClip
"SaveGame_Bar"Frame 6Symbol 44 MovieClip
"LHand"Frame 7Symbol 267 MovieClip
"Body"Frame 7Symbol 265 MovieClip
"Sword"Frame 7Symbol 382 MovieClip
"RHand"Frame 7Symbol 264 MovieClip
"FinishMessageA"Frame 126Symbol 1258 EditableText
"FinishMessageB"Frame 126Symbol 1259 EditableText
"LevelScore"Frame 157Symbol 1267 EditableText
"DamageScore"Frame 157Symbol 1268 EditableText
"RankScore"Frame 157Symbol 1269 EditableText
"BossScore"Frame 157Symbol 1270 EditableText
"TotalScore"Frame 157Symbol 1272 EditableText
"CompleteScore"Frame 157Symbol 1273 EditableText
"Btn_Restart"Frame 157Symbol 1276 Button
"Mask"Symbol 9 MovieClip Frame 1Symbol 7 MovieClip
"Name"Symbol 40 MovieClip Frame 1Symbol 33 EditableText
"Input"Symbol 40 MovieClip Frame 2Symbol 34 EditableText
"Btn_Apply"Symbol 40 MovieClip Frame 2Symbol 39 MovieClip
"DataSlot1"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"DataSlot2"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"DataSlot3"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"DataSlot4"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"DataSlot5"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"Message"Symbol 44 MovieClip Frame 1Symbol 41 EditableText
"Btn_Apply"Symbol 44 MovieClip Frame 1Symbol 39 MovieClip
"Title"Symbol 44 MovieClip Frame 1Symbol 43 EditableText
"NameText"Symbol 48 MovieClip Frame 1Symbol 46 EditableText
"Btn_Apply"Symbol 48 MovieClip Frame 1Symbol 39 MovieClip
"Title"Symbol 48 MovieClip Frame 1Symbol 47 EditableText
"AnimText"Symbol 53 MovieClip Frame 1Symbol 52 EditableText
"AnimText"Symbol 56 MovieClip Frame 1Symbol 55 EditableText
"Btn_AnimationSet"Symbol 58 MovieClip Frame 1Symbol 53 MovieClip
"Btn_AlphaSet"Symbol 58 MovieClip Frame 1Symbol 56 MovieClip
"Title"Symbol 58 MovieClip Frame 1Symbol 57 EditableText
"Btn_Apply"Symbol 58 MovieClip Frame 1Symbol 39 MovieClip
"Area"Symbol 80 MovieClip Frame 1Symbol 68 MovieClip
"HillArea1"Symbol 80 MovieClip Frame 1Symbol 70 MovieClip
"HillArea2"Symbol 80 MovieClip Frame 1Symbol 72 MovieClip
"Door"Symbol 93 MovieClip Frame 1Symbol 84 MovieClip
"Area"Symbol 142 MovieClip Frame 1Symbol 132 MovieClip
"Anim1"Symbol 142 MovieClip Frame 5Symbol 139 MovieClip
"Anim1"Symbol 142 MovieClip Frame 10Symbol 139 MovieClip
"Anim1"Symbol 142 MovieClip Frame 15Symbol 139 MovieClip
"Area"Symbol 165 MovieClip Frame 1Symbol 132 MovieClip
"Area"Symbol 170 MovieClip Frame 1Symbol 132 MovieClip
"Area"Symbol 172 MovieClip Frame 1Symbol 132 MovieClip
"Area"Symbol 188 MovieClip Frame 1Symbol 174 MovieClip
"Area"Symbol 197 MovieClip Frame 1Symbol 190 MovieClip
"DetectArea"Symbol 245 MovieClip Frame 1Symbol 199 MovieClip
"Area"Symbol 245 MovieClip Frame 1Symbol 200 MovieClip
"Area"Symbol 257 MovieClip Frame 1Symbol 249 MovieClip
"DetectArea"Symbol 292 MovieClip Frame 1Symbol 259 MovieClip
"Area"Symbol 292 MovieClip Frame 1Symbol 260 MovieClip
"RHand"Symbol 292 MovieClip Frame 1Symbol 264 MovieClip
"Body"Symbol 292 MovieClip Frame 1Symbol 265 MovieClip
"LHand"Symbol 292 MovieClip Frame 1Symbol 267 MovieClip
"Area"Symbol 296 MovieClip Frame 1Symbol 293 MovieClip
"Area"Symbol 311 MovieClip Frame 1Symbol 298 MovieClip
"Area"Symbol 327 MovieClip Frame 1Symbol 326 MovieClip
"Sword2"Symbol 549 MovieClip Frame 1Symbol 382 MovieClip
"Ef2"Symbol 549 MovieClip Frame 1Symbol 400 MovieClip
"LHand"Symbol 549 MovieClip Frame 1Symbol 267 MovieClip
"Body"Symbol 549 MovieClip Frame 1Symbol 265 MovieClip
"Armor2"Symbol 549 MovieClip Frame 1Symbol 411 MovieClip
"Armor1"Symbol 549 MovieClip Frame 1Symbol 419 MovieClip
"RLeg"Symbol 549 MovieClip Frame 1Symbol 262 MovieClip
"Sword"Symbol 549 MovieClip Frame 1Symbol 382 MovieClip
"Ef1"Symbol 549 MovieClip Frame 1Symbol 400 MovieClip
"RHand"Symbol 549 MovieClip Frame 1Symbol 264 MovieClip
"Message"Symbol 549 MovieClip Frame 1Symbol 420 EditableText
"DamageMessage"Symbol 549 MovieClip Frame 1Symbol 421 EditableText
"SpMessage"Symbol 549 MovieClip Frame 1Symbol 422 EditableText
"LowHpMessage"Symbol 549 MovieClip Frame 1Symbol 423 EditableText
"MgMessage"Symbol 549 MovieClip Frame 1Symbol 424 EditableText
"LevelUpAnim"Symbol 549 MovieClip Frame 1Symbol 436 MovieClip
"ItemsAnim"Symbol 549 MovieClip Frame 1Symbol 441 MovieClip
"Rleg"Symbol 549 MovieClip Frame 8Symbol 262 MovieClip
"Sword2"Symbol 549 MovieClip Frame 394Symbol 382 MovieClip
"Sword"Symbol 549 MovieClip Frame 394Symbol 382 MovieClip
"Sword2"Symbol 549 MovieClip Frame 502Symbol 382 MovieClip
"Message"Symbol 549 MovieClip Frame 502Symbol 491 EditableText
"DamageMessage"Symbol 549 MovieClip Frame 502Symbol 492 EditableText
"SpMessage"Symbol 549 MovieClip Frame 502Symbol 493 EditableText
"LowHpMessage"Symbol 549 MovieClip Frame 502Symbol 494 EditableText
"MgMessage"Symbol 549 MovieClip Frame 502Symbol 495 EditableText
"Sword"Symbol 549 MovieClip Frame 590Symbol 382 MovieClip
"Sword2"Symbol 549 MovieClip Frame 820Symbol 382 MovieClip
"Sword"Symbol 549 MovieClip Frame 821Symbol 382 MovieClip
"Ha"Symbol 549 MovieClip Frame 862Symbol 382 MovieClip
"Hu"Symbol 549 MovieClip Frame 871Symbol 382 MovieClip
"LHand"Symbol 549 MovieClip Frame 888Symbol 267 MovieClip
"RHand"Symbol 549 MovieClip Frame 888Symbol 264 MovieClip
"LHand"Symbol 549 MovieClip Frame 914Symbol 267 MovieClip
"RHand"Symbol 549 MovieClip Frame 914Symbol 264 MovieClip
"LHand"Symbol 549 MovieClip Frame 940Symbol 267 MovieClip
"RHand"Symbol 549 MovieClip Frame 940Symbol 264 MovieClip
"LHand"Symbol 549 MovieClip Frame 966Symbol 267 MovieClip
"RHand"Symbol 549 MovieClip Frame 966Symbol 264 MovieClip
"Message"Symbol 552 MovieClip Frame 1Symbol 551 EditableText
"Message"Symbol 563 MovieClip Frame 1Symbol 552 MovieClip
"Message"Symbol 570 MovieClip Frame 1Symbol 552 MovieClip
"Message"Symbol 574 MovieClip Frame 1Symbol 552 MovieClip
"Message"Symbol 608 MovieClip Frame 1Symbol 552 MovieClip
"Message"Symbol 635 MovieClip Frame 1Symbol 552 MovieClip
"Message"Symbol 654 MovieClip Frame 1Symbol 552 MovieClip
"Missle1"Symbol 669 MovieClip Frame 11Symbol 666 MovieClip
"Missle2"Symbol 669 MovieClip Frame 13Symbol 666 MovieClip
"Missle3"Symbol 669 MovieClip Frame 15Symbol 666 MovieClip
"Missle4"Symbol 669 MovieClip Frame 17Symbol 666 MovieClip
"Missle5"Symbol 669 MovieClip Frame 19Symbol 666 MovieClip
"Message"Symbol 677 MovieClip Frame 1Symbol 552 MovieClip
"Missle"Symbol 677 MovieClip Frame 31Symbol 666 MovieClip
"Boomerang"Symbol 677 MovieClip Frame 51Symbol 669 MovieClip
"Message"Symbol 700 MovieClip Frame 1Symbol 552 MovieClip
"Ef5"Symbol 719 MovieClip Frame 1Symbol 706 MovieClip
"Message"Symbol 719 MovieClip Frame 1Symbol 552 MovieClip
"PMissle"Symbol 719 MovieClip Frame 45Symbol 714 MovieClip
"Message"Symbol 757 MovieClip Frame 1Symbol 552 MovieClip
"BMissle"Symbol 757 MovieClip Frame 71Symbol 732 MovieClip
"BMissle"Symbol 757 MovieClip Frame 71Symbol 732 MovieClip
"BMissle"Symbol 757 MovieClip Frame 71Symbol 732 MovieClip
"BMissle"Symbol 757 MovieClip Frame 71Symbol 732 MovieClip
"Sword"Symbol 765 MovieClip Frame 2Symbol 382 MovieClip
"RHand"Symbol 765 MovieClip Frame 2Symbol 267 MovieClip
"LHand"Symbol 765 MovieClip Frame 2Symbol 264 MovieClip
"Sword"Symbol 768 MovieClip Frame 2Symbol 382 MovieClip
"LHand"Symbol 768 MovieClip Frame 2Symbol 267 MovieClip
"RHand"Symbol 768 MovieClip Frame 2Symbol 264 MovieClip
"LHand"Symbol 773 MovieClip Frame 2Symbol 267 MovieClip
"Sword"Symbol 773 MovieClip Frame 2Symbol 382 MovieClip
"RHand"Symbol 773 MovieClip Frame 2Symbol 264 MovieClip
"LHand"Symbol 778 MovieClip Frame 2Symbol 267 MovieClip
"Sword"Symbol 778 MovieClip Frame 2Symbol 382 MovieClip
"RHand"Symbol 778 MovieClip Frame 2Symbol 264 MovieClip
"RBSlash"Symbol 779 MovieClip Frame 1Symbol 765 MovieClip
"LBSlash"Symbol 779 MovieClip Frame 1Symbol 768 MovieClip
"RTSlash"Symbol 779 MovieClip Frame 1Symbol 773 MovieClip
"LTSlash"Symbol 779 MovieClip Frame 1Symbol 778 MovieClip
"Shock4"Symbol 890 MovieClip Frame 86Symbol 857 MovieClip
"Shock2"Symbol 890 MovieClip Frame 86Symbol 857 MovieClip
"Shock1"Symbol 890 MovieClip Frame 86Symbol 857 MovieClip
"Shock3"Symbol 890 MovieClip Frame 86Symbol 857 MovieClip
"Mask"Symbol 914 MovieClip Frame 1Symbol 912 MovieClip
"IndexText"Symbol 926 MovieClip Frame 1Symbol 922 EditableText
"LHand"Symbol 927 MovieClip Frame 2Symbol 267 MovieClip
"Body"Symbol 927 MovieClip Frame 2Symbol 265 MovieClip
"RHand"Symbol 927 MovieClip Frame 2Symbol 264 MovieClip
"Body"Symbol 927 MovieClip Frame 4Symbol 265 MovieClip
"RHand"Symbol 927 MovieClip Frame 4Symbol 264 MovieClip
"Anim"Symbol 962 MovieClip Frame 1Symbol 958 MovieClip
"ExtPts"Symbol 984 MovieClip Frame 1Symbol 983 EditableText
"QualityText"Symbol 1013 MovieClip Frame 1Symbol 1012 EditableText
"ReferText"Symbol 1016 MovieClip Frame 1Symbol 1015 EditableText
"Quantext"Symbol 1029 MovieClip Frame 1Symbol 1028 EditableText
"Quantext"Symbol 1032 MovieClip Frame 1Symbol 1031 EditableText
"Quantext"Symbol 1035 MovieClip Frame 1Symbol 1034 EditableText
"Quantext"Symbol 1038 MovieClip Frame 1Symbol 1037 EditableText
"Quantext"Symbol 1041 MovieClip Frame 1Symbol 1040 EditableText
"Quantext"Symbol 1044 MovieClip Frame 1Symbol 1043 EditableText
"Quantext"Symbol 1047 MovieClip Frame 1Symbol 1046 EditableText
"Quantext"Symbol 1050 MovieClip Frame 1Symbol 1049 EditableText
"Quantext"Symbol 1053 MovieClip Frame 1Symbol 1052 EditableText
"Quantext"Symbol 1056 MovieClip Frame 1Symbol 1055 EditableText
"Quantext"Symbol 1059 MovieClip Frame 1Symbol 1058 EditableText
"Quantext"Symbol 1068 MovieClip Frame 1Symbol 1067 EditableText
"Quantext"Symbol 1071 MovieClip Frame 1Symbol 1070 EditableText
"Quantext"Symbol 1074 MovieClip Frame 1Symbol 1073 EditableText
"Quantext"Symbol 1077 MovieClip Frame 1Symbol 1076 EditableText
"Quantext"Symbol 1080 MovieClip Frame 1Symbol 1079 EditableText
"HPotionA"Symbol 1081 MovieClip Frame 1Symbol 1029 MovieClip
"GlucoseB"Symbol 1081 MovieClip Frame 1Symbol 1032 MovieClip
"ShadowBlow"Symbol 1081 MovieClip Frame 1Symbol 1035 MovieClip
"GlucoseA"Symbol 1081 MovieClip Frame 1Symbol 1038 MovieClip
"MPotionA"Symbol 1081 MovieClip Frame 1Symbol 1041 MovieClip
"GlucoseD"Symbol 1081 MovieClip Frame 1Symbol 1044 MovieClip
"GlucoseC"Symbol 1081 MovieClip Frame 1Symbol 1047 MovieClip
"MPotionB"Symbol 1081 MovieClip Frame 1Symbol 1050 MovieClip
"HPotionB"Symbol 1081 MovieClip Frame 1Symbol 1053 MovieClip
"SteelHelm"Symbol 1081 MovieClip Frame 1Symbol 1056 MovieClip
"Wig"Symbol 1081 MovieClip Frame 1Symbol 1059 MovieClip
"WisemanRod"Symbol 1081 MovieClip Frame 1Symbol 1061 MovieClip
"SpiritSword"Symbol 1081 MovieClip Frame 1Symbol 1063 MovieClip
"TrainerSword"Symbol 1081 MovieClip Frame 1Symbol 1065 MovieClip
"SteelSword"Symbol 1081 MovieClip Frame 1Symbol 1068 MovieClip
"CrystalBlade"Symbol 1081 MovieClip Frame 1Symbol 1071 MovieClip
"LightShoes"Symbol 1081 MovieClip Frame 1Symbol 1074 MovieClip
"Dung"Symbol 1081 MovieClip Frame 1Symbol 1077 MovieClip
"SuperSword"Symbol 1081 MovieClip Frame 1Symbol 1080 MovieClip
"Frame"Symbol 1082 MovieClip Frame 1Symbol 1081 MovieClip
"Body"Symbol 1117 MovieClip Frame 2Symbol 265 MovieClip
"RHand"Symbol 1117 MovieClip Frame 2Symbol 264 MovieClip
"LHand"Symbol 1117 MovieClip Frame 2Symbol 267 MovieClip
"Body"Symbol 1117 MovieClip Frame 2Symbol 265 MovieClip
"RHand"Symbol 1117 MovieClip Frame 2Symbol 264 MovieClip
"LHand"Symbol 1117 MovieClip Frame 2Symbol 267 MovieClip
"Body"Symbol 1117 MovieClip Frame 2Symbol 265 MovieClip
"RHand"Symbol 1117 MovieClip Frame 2Symbol 264 MovieClip
"LHand"Symbol 1117 MovieClip Frame 2Symbol 267 MovieClip
"Refer1"Symbol 1132 MovieClip Frame 1Symbol 901 MovieClip
"Refer2"Symbol 1132 MovieClip Frame 1Symbol 901 MovieClip
"Refer3"Symbol 1132 MovieClip Frame 1Symbol 901 MovieClip
"Refer4"Symbol 1132 MovieClip Frame 1Symbol 901 MovieClip
"Refer5"Symbol 1132 MovieClip Frame 1Symbol 901 MovieClip
"Refer6"Symbol 1132 MovieClip Frame 1Symbol 901 MovieClip
"Refer7"Symbol 1132 MovieClip Frame 1Symbol 901 MovieClip
"Refer8"Symbol 1132 MovieClip Frame 1Symbol 901 MovieClip
"AtpMsg"Symbol 1132 MovieClip Frame 1Symbol 902 EditableText
"AvoMsg"Symbol 1132 MovieClip Frame 1Symbol 903 EditableText
"DfpMsg"Symbol 1132 MovieClip Frame 1Symbol 904 EditableText
"HitMsg"Symbol 1132 MovieClip Frame 1Symbol 905 EditableText
"SpgenMsg"Symbol 1132 MovieClip Frame 1Symbol 906 EditableText
"AtsMsg"Symbol 1132 MovieClip Frame 1Symbol 907 EditableText
"HpgenMsg"Symbol 1132 MovieClip Frame 1Symbol 908 EditableText
"MpgenMsg"Symbol 1132 MovieClip Frame 1Symbol 909 EditableText
"HpBar"Symbol 1132 MovieClip Frame 1Symbol 9 MovieClip
"MpBar"Symbol 1132 MovieClip Frame 1Symbol 9 MovieClip
"SpBar"Symbol 1132 MovieClip Frame 1Symbol 9 MovieClip
"ExpBar"Symbol 1132 MovieClip Frame 1Symbol 914 MovieClip
"LvMsg"Symbol 1132 MovieClip Frame 1Symbol 915 EditableText
"ExpMsg"Symbol 1132 MovieClip Frame 1Symbol 916 EditableText
"HpMsg"Symbol 1132 MovieClip Frame 1Symbol 917 EditableText
"MpMsg"Symbol 1132 MovieClip Frame 1Symbol 918 EditableText
"SpMsg"Symbol 1132 MovieClip Frame 1Symbol 919 EditableText
"HotKey1"Symbol 1132 MovieClip Frame 1Symbol 926 MovieClip
"HotKey2"Symbol 1132 MovieClip Frame 1Symbol 926 MovieClip
"HotKey3"Symbol 1132 MovieClip Frame 1Symbol 926 MovieClip
"HotKey4"Symbol 1132 MovieClip Frame 1Symbol 926 MovieClip
"HotKey5"Symbol 1132 MovieClip Frame 1Symbol 926 MovieClip
"HotKey6"Symbol 1132 MovieClip Frame 1Symbol 926 MovieClip
"Picture_Player"Symbol 1132 MovieClip Frame 1Symbol 927 MovieClip
"Btn_CloseStatus"Symbol 1132 MovieClip Frame 1Symbol 938 MovieClip
"Btn_Options"Symbol 1132 MovieClip Frame 1Symbol 942 MovieClip
"Btn_Items"Symbol 1132 MovieClip Frame 1Symbol 946 MovieClip
"Btn_Spell"Symbol 1132 MovieClip Frame 1Symbol 950 MovieClip
"Btn_Special"Symbol 1132 MovieClip Frame 1Symbol 954 MovieClip
"Btn_pAttributes"Symbol 1132 MovieClip Frame 1Symbol 962 MovieClip
"Btn_Profile"Symbol 1132 MovieClip Frame 1Symbol 966 MovieClip
"HpBMsg"Symbol 1132 MovieClip Frame 1Symbol 968 EditableText
"MpBMsg"Symbol 1132 MovieClip Frame 1Symbol 969 EditableText
"PlayerName"Symbol 1132 MovieClip Frame 1Symbol 970 EditableText
"BuffMsg"Symbol 1132 MovieClip Frame 1Symbol 971 EditableText
"FrcMsg"Symbol 1132 MovieClip Frame 2Symbol 972 EditableText
"SprMsg"Symbol 1132 MovieClip Frame 2Symbol 973 EditableText
"FcsMsg"Symbol 1132 MovieClip Frame 2Symbol 974 EditableText
"VitMsg"Symbol 1132 MovieClip Frame 2Symbol 975 EditableText
"KnoMsg"Symbol 1132 MovieClip Frame 2Symbol 976 EditableText
"AddFrc"Symbol 1132 MovieClip Frame 2Symbol 981 MovieClip
"AddFcs"Symbol 1132 MovieClip Frame 2Symbol 981 MovieClip
"AddVit"Symbol 1132 MovieClip Frame 2Symbol 981 MovieClip
"AddSpr"Symbol 1132 MovieClip Frame 2Symbol 981 MovieClip
"AddKno"Symbol 1132 MovieClip Frame 2Symbol 981 MovieClip
"Btn_Attributes"Symbol 1132 MovieClip Frame 2Symbol 984 MovieClip
"FireLv"Symbol 1132 MovieClip Frame 3Symbol 986 EditableText
"LightningLv"Symbol 1132 MovieClip Frame 3Symbol 987 EditableText
"LightLv"Symbol 1132 MovieClip Frame 3Symbol 988 EditableText
"Picture_MgSpark"Symbol 1132 MovieClip Frame 3Symbol 995 MovieClip
"Picture_MgIncendiary"Symbol 1132 MovieClip Frame 3Symbol 997 MovieClip
"Picture_MgPhoenix"Symbol 1132 MovieClip Frame 3Symbol 999 MovieClip
"Picture_MgCharge"Symbol 1132 MovieClip Frame 3Symbol 1001 MovieClip
"Picture_MgLightningZap"Symbol 1132 MovieClip Frame 3Symbol 1003 MovieClip
"Picture_MgHeal"Symbol 1132 MovieClip Frame 3Symbol 1005 MovieClip
"Picture_MgStorm"Symbol 1132 MovieClip Frame 3Symbol 1007 MovieClip
"Btn_Quality"Symbol 1132 MovieClip Frame 4Symbol 1013 MovieClip
"Btn_Refer"Symbol 1132 MovieClip Frame 4Symbol 1016 MovieClip
"Btn_SaveGame"Symbol 1132 MovieClip Frame 4Symbol 1018 MovieClip
"Btn_MainMenu"Symbol 1132 MovieClip Frame 4Symbol 1020 MovieClip
"Btn_AnimationSet"Symbol 1132 MovieClip Frame 4Symbol 53 MovieClip
"Btn_AlphaSet"Symbol 1132 MovieClip Frame 4Symbol 56 MovieClip
"Items"Symbol 1132 MovieClip Frame 5Symbol 1082 MovieClip
"CashText"Symbol 1132 MovieClip Frame 5Symbol 1092 EditableText
"Picture_Weapon"Symbol 1132 MovieClip Frame 5Symbol 1099 MovieClip
"Picture_Others"Symbol 1132 MovieClip Frame 5Symbol 1101 MovieClip
"Picture_Armor"Symbol 1132 MovieClip Frame 5Symbol 1105 MovieClip
"Next"Symbol 1132 MovieClip Frame 5Symbol 1107 MovieClip
"Prev"Symbol 1132 MovieClip Frame 5Symbol 1109 MovieClip
"Picture_Sp1"Symbol 1132 MovieClip Frame 6Symbol 1116 MovieClip
"Picture_Sp2"Symbol 1132 MovieClip Frame 6Symbol 1117 MovieClip
"LvMsg"Symbol 1132 MovieClip Frame 7Symbol 1124 EditableText
"ExpMsg"Symbol 1132 MovieClip Frame 7Symbol 1125 EditableText
"HpMsg"Symbol 1132 MovieClip Frame 7Symbol 1126 EditableText
"MpMsg"Symbol 1132 MovieClip Frame 7Symbol 1127 EditableText
"SpMsg"Symbol 1132 MovieClip Frame 7Symbol 1128 EditableText
"Picture_GlucoseA"Symbol 1157 MovieClip Frame 1Symbol 1134 MovieClip
"Picture_GlucoseB"Symbol 1157 MovieClip Frame 1Symbol 1136 MovieClip
"Picture_GlucoseC"Symbol 1157 MovieClip Frame 1Symbol 1137 MovieClip
"Picture_GlucoseD"Symbol 1157 MovieClip Frame 1Symbol 1138 MovieClip
"Atext"Symbol 1157 MovieClip Frame 1Symbol 1139 EditableText
"Btext"Symbol 1157 MovieClip Frame 1Symbol 1140 EditableText
"Dtext"Symbol 1157 MovieClip Frame 1Symbol 1141 EditableText
"Ctext"Symbol 1157 MovieClip Frame 1Symbol 1142 EditableText
"Picture_Item1"Symbol 1157 MovieClip Frame 1Symbol 1143 MovieClip
"Picture_Item2"Symbol 1157 MovieClip Frame 1Symbol 1144 MovieClip
"Picture_Item3"Symbol 1157 MovieClip Frame 1Symbol 1146 MovieClip
"Picture_Item4"Symbol 1157 MovieClip Frame 1Symbol 1148 MovieClip
"Item1text"Symbol 1157 MovieClip Frame 1Symbol 1149 EditableText
"Item2text"Symbol 1157 MovieClip Frame 1Symbol 1150 EditableText
"Item4text"Symbol 1157 MovieClip Frame 1Symbol 1151 EditableText
"Item3text"Symbol 1157 MovieClip Frame 1Symbol 1152 EditableText
"Btn_Apply"Symbol 1157 MovieClip Frame 1Symbol 39 MovieClip
"Message"Symbol 1157 MovieClip Frame 1Symbol 1156 EditableText
"BuyItem2"Symbol 1183 MovieClip Frame 1Symbol 1165 MovieClip
"BuyItem1"Symbol 1183 MovieClip Frame 1Symbol 1166 MovieClip
"BuyItem3"Symbol 1183 MovieClip Frame 1Symbol 1168 MovieClip
"BuyItem4"Symbol 1183 MovieClip Frame 1Symbol 1170 MovieClip
"BuyItem6"Symbol 1183 MovieClip Frame 1Symbol 1172 MovieClip
"BuyItem5"Symbol 1183 MovieClip Frame 1Symbol 1174 MovieClip
"BuyItem7"Symbol 1183 MovieClip Frame 1Symbol 1182 MovieClip
"CostText"Symbol 1200 MovieClip Frame 1Symbol 1191 EditableText
"TotalText"Symbol 1200 MovieClip Frame 1Symbol 1192 EditableText
"ActionText"Symbol 1200 MovieClip Frame 1Symbol 1193 EditableText
"CashText"Symbol 1200 MovieClip Frame 1Symbol 1196 EditableText
"BalanceText"Symbol 1200 MovieClip Frame 1Symbol 1197 EditableText
"Message"Symbol 1200 MovieClip Frame 1Symbol 1198 EditableText
"AmountText"Symbol 1200 MovieClip Frame 1Symbol 1199 EditableText
"Btn_Apply"Symbol 1200 MovieClip Frame 1Symbol 39 MovieClip
"Btn_Buy"Symbol 1201 MovieClip Frame 1Symbol 1162 MovieClip
"Btn_Sell"Symbol 1201 MovieClip Frame 1Symbol 1164 MovieClip
"Message"Symbol 1201 MovieClip Frame 1Symbol 1185 EditableText
"SellMsg"Symbol 1201 MovieClip Frame 1Symbol 1186 EditableText
"Casher"Symbol 1201 MovieClip Frame 1Symbol 1200 MovieClip
"MessageBack"Symbol 1207 MovieClip Frame 1Symbol 1204 MovieClip
"MessageBackA"Symbol 1207 MovieClip Frame 1Symbol 1204 MovieClip
"AllMessage"Symbol 1207 MovieClip Frame 1Symbol 1205 EditableText
"Message"Symbol 1207 MovieClip Frame 1Symbol 1206 EditableText
"ReferText"Symbol 1210 MovieClip Frame 1Symbol 1209 EditableText
"Z"Symbol 1232 MovieClip Frame 2Symbol 1217 MovieClip
"Down"Symbol 1232 MovieClip Frame 2Symbol 1219 MovieClip
"Left"Symbol 1232 MovieClip Frame 3Symbol 1221 MovieClip
"Up"Symbol 1232 MovieClip Frame 4Symbol 1223 MovieClip
"X"Symbol 1232 MovieClip Frame 5Symbol 1226 MovieClip
"Right"Symbol 1232 MovieClip Frame 5Symbol 1228 MovieClip
"LHand"Symbol 1247 MovieClip Frame 11Symbol 267 MovieClip
"Body"Symbol 1247 MovieClip Frame 11Symbol 265 MovieClip
"Sword"Symbol 1247 MovieClip Frame 11Symbol 382 MovieClip
"RHand"Symbol 1247 MovieClip Frame 11Symbol 264 MovieClip
"Sword"Symbol 1247 MovieClip Frame 114Symbol 382 MovieClip

Labels

"Disabled"Symbol 39 MovieClip Frame 1
"Enabled"Symbol 39 MovieClip Frame 2
"Anim1"Symbol 80 MovieClip Frame 2
"Anim"Symbol 165 MovieClip Frame 7
"Anim1"Symbol 188 MovieClip Frame 5
"Anim1"Symbol 197 MovieClip Frame 2
"Stand"Symbol 245 MovieClip Frame 1
"Cry"Symbol 245 MovieClip Frame 26
"Trading"Symbol 245 MovieClip Frame 51
"Scared"Symbol 245 MovieClip Frame 70
"Fright"Symbol 245 MovieClip Frame 71
"Sword"Symbol 245 MovieClip Frame 76
"Anim1"Symbol 257 MovieClip Frame 5
"Worry"Symbol 292 MovieClip Frame 1
"PowerUp"Symbol 292 MovieClip Frame 51
"Float"Symbol 292 MovieClip Frame 116
"Heal"Symbol 292 MovieClip Frame 156
"HealGive"Symbol 292 MovieClip Frame 186
"Anim1"Symbol 296 MovieClip Frame 2
"Anim1"Symbol 311 MovieClip Frame 5
"Anim1"Symbol 317 MovieClip Frame 4
"Anim1"Symbol 324 MovieClip Frame 2
"Stop1"Symbol 382 MovieClip Frame 1
"Slash"Symbol 382 MovieClip Frame 3
"Stop2"Symbol 382 MovieClip Frame 14
"Slash2"Symbol 382 MovieClip Frame 16
"Charge1"Symbol 382 MovieClip Frame 27
"Stop3"Symbol 382 MovieClip Frame 28
"Slash3"Symbol 382 MovieClip Frame 30
"Stop4"Symbol 382 MovieClip Frame 41
"Slash4"Symbol 382 MovieClip Frame 43
"Stop5"Symbol 382 MovieClip Frame 54
"Slash5"Symbol 382 MovieClip Frame 56
"Stop6"Symbol 382 MovieClip Frame 67
"Slash6"Symbol 382 MovieClip Frame 69
"Hack"Symbol 400 MovieClip Frame 2
"Fire"Symbol 400 MovieClip Frame 6
"Lightning"Symbol 400 MovieClip Frame 41
"Type0"Symbol 411 MovieClip Frame 1
"Type1"Symbol 411 MovieClip Frame 2
"Type2"Symbol 411 MovieClip Frame 3
"Type2Fly"Symbol 411 MovieClip Frame 4
"Type99"Symbol 411 MovieClip Frame 11
"Type99Fly"Symbol 411 MovieClip Frame 12
"Type0"Symbol 419 MovieClip Frame 1
"Type1"Symbol 419 MovieClip Frame 2
"Type2"Symbol 419 MovieClip Frame 3
"Type2Fly"Symbol 419 MovieClip Frame 4
"Type3"Symbol 419 MovieClip Frame 11
"Type99"Symbol 419 MovieClip Frame 12
"Type99Fly"Symbol 419 MovieClip Frame 13
"Anim1"Symbol 441 MovieClip Frame 5
"Anim2"Symbol 441 MovieClip Frame 26
"Hack"Symbol 486 MovieClip Frame 1
"Fire"Symbol 486 MovieClip Frame 5
"RBStand"Symbol 549 MovieClip Frame 1
"RBSlash"Symbol 549 MovieClip Frame 4
"RBWalk"Symbol 549 MovieClip Frame 32
"LBStand"Symbol 549 MovieClip Frame 53
"LBSlash"Symbol 549 MovieClip Frame 56
"LBWalk"Symbol 549 MovieClip Frame 84
"LTStand"Symbol 549 MovieClip Frame 105
"LTSlash"Symbol 549 MovieClip Frame 108
"LTWalk"Symbol 549 MovieClip Frame 136
"RTStand"Symbol 549 MovieClip Frame 157
"RTSlash"Symbol 549 MovieClip Frame 160
"RTWalk"Symbol 549 MovieClip Frame 188
"1Sp1"Symbol 549 MovieClip Frame 209
"2Sp1"Symbol 549 MovieClip Frame 255
"3Sp1"Symbol 549 MovieClip Frame 301
"4Sp1"Symbol 549 MovieClip Frame 347
"1Mg1"Symbol 549 MovieClip Frame 394
"1Mg2"Symbol 549 MovieClip Frame 435
"1Mg3"Symbol 549 MovieClip Frame 476
"1Mg3Spin"Symbol 549 MovieClip Frame 496
"2Mg1RT"Symbol 549 MovieClip Frame 502
"2Mg1LT"Symbol 549 MovieClip Frame 546
"2Mg1LB"Symbol 549 MovieClip Frame 590
"2Mg1RB"Symbol 549 MovieClip Frame 634
"2Mg2"Symbol 549 MovieClip Frame 678
"2Mg3"Symbol 549 MovieClip Frame 719
"2Mg4"Symbol 549 MovieClip Frame 760
"4Mg1"Symbol 549 MovieClip Frame 821
"4Sp2"Symbol 549 MovieClip Frame 862
"3Sp2"Symbol 549 MovieClip Frame 888
"1Sp2"Symbol 549 MovieClip Frame 914
"2Sp2"Symbol 549 MovieClip Frame 940
"Die"Symbol 549 MovieClip Frame 966
"Stand"Symbol 563 MovieClip Frame 1
"Attack"Symbol 563 MovieClip Frame 21
"Mg1"Symbol 563 MovieClip Frame 41
"Die"Symbol 563 MovieClip Frame 51
"Stand"Symbol 570 MovieClip Frame 1
"Attack"Symbol 570 MovieClip Frame 21
"Die"Symbol 570 MovieClip Frame 41
"Stand"Symbol 574 MovieClip Frame 1
"Attack"Symbol 574 MovieClip Frame 21
"Die"Symbol 574 MovieClip Frame 41
"Stand"Symbol 608 MovieClip Frame 1
"Attack"Symbol 608 MovieClip Frame 21
"Mg2"Symbol 608 MovieClip Frame 41
"Die"Symbol 608 MovieClip Frame 82
"Stand"Symbol 635 MovieClip Frame 1
"Attack"Symbol 635 MovieClip Frame 21
"Mg3"Symbol 635 MovieClip Frame 51
"Die"Symbol 635 MovieClip Frame 87
"Stand"Symbol 654 MovieClip Frame 1
"Attack"Symbol 654 MovieClip Frame 21
"Mg4"Symbol 654 MovieClip Frame 61
"Die"Symbol 654 MovieClip Frame 91
"Stand"Symbol 677 MovieClip Frame 1
"Attack"Symbol 677 MovieClip Frame 21
"Mg5"Symbol 677 MovieClip Frame 51
"Die"Symbol 677 MovieClip Frame 91
"Stand"Symbol 700 MovieClip Frame 1
"Attack"Symbol 700 MovieClip Frame 21
"Mg6"Symbol 700 MovieClip Frame 41
"Die"Symbol 700 MovieClip Frame 71
"Anger"Symbol 706 MovieClip Frame 2
"Stand"Symbol 719 MovieClip Frame 1
"Mg7"Symbol 719 MovieClip Frame 21
"Mg8"Symbol 719 MovieClip Frame 91
"Attack"Symbol 719 MovieClip Frame 112
"Die"Symbol 719 MovieClip Frame 132
"Anim1"Symbol 732 MovieClip Frame 1
"Stand"Symbol 757 MovieClip Frame 50
"Attack"Symbol 757 MovieClip Frame 71
"Mg9"Symbol 757 MovieClip Frame 106
"Mg10"Symbol 757 MovieClip Frame 127
"Die"Symbol 757 MovieClip Frame 215
"RBSlash"Symbol 765 MovieClip Frame 2
"LBSlash"Symbol 768 MovieClip Frame 2
"RTSlash"Symbol 773 MovieClip Frame 2
"LTSlash"Symbol 778 MovieClip Frame 2
"Anim1"Symbol 794 MovieClip Frame 2
"Anim2"Symbol 794 MovieClip Frame 44
"Sp1"Symbol 800 MovieClip Frame 2
"Sp2"Symbol 800 MovieClip Frame 22
"Anim1"Symbol 805 MovieClip Frame 2
"Anim1"Symbol 810 MovieClip Frame 2
"Anim1"Symbol 857 MovieClip Frame 2
"Anim1"Symbol 890 MovieClip Frame 2
"Anim2"Symbol 890 MovieClip Frame 58
"Anim3"Symbol 890 MovieClip Frame 114
"Anim1"Symbol 894 MovieClip Frame 2
"Type0"Symbol 927 MovieClip Frame 1
"Type1"Symbol 927 MovieClip Frame 2
"Type2"Symbol 927 MovieClip Frame 3
"Type3"Symbol 927 MovieClip Frame 4
"Type4"Symbol 927 MovieClip Frame 5
"Down"Symbol 938 MovieClip Frame 1
"Up"Symbol 938 MovieClip Frame 2
"Anim1"Symbol 958 MovieClip Frame 2
"Type1"Symbol 1099 MovieClip Frame 1
"Type2"Symbol 1099 MovieClip Frame 2
"Type3"Symbol 1099 MovieClip Frame 3
"Type4"Symbol 1099 MovieClip Frame 4
"Type5"Symbol 1099 MovieClip Frame 5
"Type6"Symbol 1099 MovieClip Frame 6
"Type0"Symbol 1101 MovieClip Frame 1
"Type1"Symbol 1101 MovieClip Frame 2
"Type0"Symbol 1105 MovieClip Frame 1
"Type1"Symbol 1105 MovieClip Frame 2
"Type2"Symbol 1105 MovieClip Frame 3
"Type99"Symbol 1105 MovieClip Frame 4
"Profile"Symbol 1132 MovieClip Frame 1
"Attributes"Symbol 1132 MovieClip Frame 2
"Spell"Symbol 1132 MovieClip Frame 3
"Options"Symbol 1132 MovieClip Frame 4
"Items"Symbol 1132 MovieClip Frame 5
"Special"Symbol 1132 MovieClip Frame 6
"Anim1"Symbol 1132 MovieClip Frame 7
"Type1"Symbol 1172 MovieClip Frame 1
"Type2"Symbol 1174 MovieClip Frame 1
"Anim1"Symbol 1232 MovieClip Frame 2
"Repeat"Symbol 1232 MovieClip Frame 21
"LeftPress"Symbol 1232 MovieClip Frame 37
"RightPress"Symbol 1232 MovieClip Frame 43
"UpPress"Symbol 1232 MovieClip Frame 49
"DownPress"Symbol 1232 MovieClip Frame 55
"ZPress"Symbol 1232 MovieClip Frame 61
"ZUp"Symbol 1232 MovieClip Frame 67
"ZDown"Symbol 1232 MovieClip Frame 76
"ZUpDown"Symbol 1232 MovieClip Frame 85
"XPress"Symbol 1232 MovieClip Frame 113
"Sp1Press"Symbol 1232 MovieClip Frame 119
"XRelease"Symbol 1232 MovieClip Frame 174
"Sp1PressRepeat"Symbol 1232 MovieClip Frame 180
"Appear"Symbol 1244 MovieClip Frame 2
"Revive"Symbol 1247 MovieClip Frame 2
"RBStand"Symbol 1247 MovieClip Frame 11
"RBSlash"Symbol 1247 MovieClip Frame 15
"RBSlash2"Symbol 1247 MovieClip Frame 37
"RBSlash2b"Symbol 1247 MovieClip Frame 51
"RBSlash2c"Symbol 1247 MovieClip Frame 71
"RBSlash2d"Symbol 1247 MovieClip Frame 86
"Sp1"Symbol 1247 MovieClip Frame 114




http://swfchan.com/13/62257/info.shtml
Created: 14/4 -2019 09:15:03 Last modified: 14/4 -2019 09:15:03 Server time: 05/11 -2024 06:42:13